diff options
author | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-05-16 17:13:57 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-08-02 11:09:06 +0000 |
commit | ef4ee5a2d31910e0109ba0d6eda1d2a6bfc3124c (patch) | |
tree | 25aa21d1ddce5c5264637b3f0a65cfdd16bd6497 /src/3rdparty/assimp/code/MDCFileData.h | |
parent | cbeade7bde94a795eed14cdeadcb79184fa87858 (diff) |
Re-add libassimp 3.1.1 to 3rd party
Previously the assimp library was a dependency that was
always built, but it is possible to use an external
system version if one is available. It is however non-
trivial to provide the dependency on platforms other
than Linux, so now we provide a copy of libassimp for
use when it is not already available.
This commit is a combination of reverting commit
672b3e47299f6ba0034f73b252d0436b55fb3085 which removed
assimp and introduced the scene parser, and adding the
logic to use the system version when available.
Change-Id: Ia05f9a92b8d82f19a0db3588b2bbeafe71404386
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/3rdparty/assimp/code/MDCFileData.h')
-rw-r--r-- | src/3rdparty/assimp/code/MDCFileData.h | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/MDCFileData.h b/src/3rdparty/assimp/code/MDCFileData.h new file mode 100644 index 000000000..0f110f9e9 --- /dev/null +++ b/src/3rdparty/assimp/code/MDCFileData.h @@ -0,0 +1,203 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2012, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines the helper data structures for importing MDC files + +********************************************************************** +File format specification: +http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf +********************************************************************** + +*/ +#ifndef AI_MDCFILEHELPER_H_INC +#define AI_MDCFILEHELPER_H_INC + +#include "../include/assimp/types.h" +#include "../include/assimp/mesh.h" +#include "../include/assimp/anim.h" + +#include "./../include/assimp/Compiler/pushpack1.h" + + +namespace Assimp { +namespace MDC { + + +// to make it easier for us, we test the magic word against both "endianesses" +#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") +#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") + +// common limitations +#define AI_MDC_VERSION 2 +#define AI_MDC_MAXQPATH 64 +#define AI_MDC_MAX_BONES 128 + +#define AI_MDC_CVERT_BIAS 127.0f +#define AI_MDC_DELTA_SCALING 4.0f +#define AI_MDC_BASE_SCALING (1.0f / 64.0f) + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC file's main header + */ +struct Header +{ + uint32_t ulIdent ; + uint32_t ulVersion ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumFrames ; + uint32_t ulNumTags ; + uint32_t ulNumSurfaces ; + uint32_t ulNumSkins ; + uint32_t ulOffsetBorderFrames ; + uint32_t ulOffsetTagNames ; + uint32_t ulOffsetTagFrames ; + uint32_t ulOffsetSurfaces ; + uint32_t ulOffsetEnd ; +} PACK_STRUCT ; + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC file's surface header + */ +struct Surface +{ + uint32_t ulIdent ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumCompFrames ; + uint32_t ulNumBaseFrames ; + uint32_t ulNumShaders ; + uint32_t ulNumVertices ; + uint32_t ulNumTriangles ; + uint32_t ulOffsetTriangles ; + uint32_t ulOffsetShaders ; + uint32_t ulOffsetTexCoords ; + uint32_t ulOffsetBaseVerts ; + uint32_t ulOffsetCompVerts ; + uint32_t ulOffsetFrameBaseFrames ; + uint32_t ulOffsetFrameCompFrames ; + uint32_t ulOffsetEnd; + Surface() + { + ucName[AI_MDC_MAXQPATH-1] = '\0'; + } +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC frame + */ +struct Frame +{ + //! bounding box minimum coords + aiVector3D bboxMin ; + + //! bounding box maximum coords + aiVector3D bboxMax ; + + //! local origin of the frame + aiVector3D localOrigin ; + + //! radius of the BB + float radius ; + + //! Name of the frame + char name [ 16 ] ; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC triangle + */ +struct Triangle +{ + uint32_t aiIndices[3]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC texture coordinate + */ +struct TexturCoord +{ + float u,v; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC base vertex + */ +struct BaseVertex +{ + int16_t x,y,z; + uint16_t normal; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC compressed vertex + */ +struct CompressedVertex +{ + uint8_t xd,yd,zd,nd; +} PACK_STRUCT; + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC shader + */ +struct Shader +{ + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulPath; + +} PACK_STRUCT; + +#include "./../include/assimp/Compiler/poppack1.h" + + +// --------------------------------------------------------------------------- +/** Build a floating point vertex from the compressed data in MDC files + */ +void BuildVertex(const Frame& frame, + const BaseVertex& bvert, + const CompressedVertex& cvert, + aiVector3D& vXYZOut, + aiVector3D& vNorOut); +}} + +#endif // !! AI_MDCFILEHELPER_H_INC |