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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-05-16 17:13:57 +0200
committerSean Harmer <sean.harmer@kdab.com>2015-08-02 11:09:06 +0000
commitef4ee5a2d31910e0109ba0d6eda1d2a6bfc3124c (patch)
tree25aa21d1ddce5c5264637b3f0a65cfdd16bd6497 /src/3rdparty/assimp/code/MDCFileData.h
parentcbeade7bde94a795eed14cdeadcb79184fa87858 (diff)
Re-add libassimp 3.1.1 to 3rd party
Previously the assimp library was a dependency that was always built, but it is possible to use an external system version if one is available. It is however non- trivial to provide the dependency on platforms other than Linux, so now we provide a copy of libassimp for use when it is not already available. This commit is a combination of reverting commit 672b3e47299f6ba0034f73b252d0436b55fb3085 which removed assimp and introduced the scene parser, and adding the logic to use the system version when available. Change-Id: Ia05f9a92b8d82f19a0db3588b2bbeafe71404386 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/3rdparty/assimp/code/MDCFileData.h')
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diff --git a/src/3rdparty/assimp/code/MDCFileData.h b/src/3rdparty/assimp/code/MDCFileData.h
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+++ b/src/3rdparty/assimp/code/MDCFileData.h
@@ -0,0 +1,203 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing MDC files
+
+**********************************************************************
+File format specification:
+http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
+**********************************************************************
+
+*/
+#ifndef AI_MDCFILEHELPER_H_INC
+#define AI_MDCFILEHELPER_H_INC
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+
+namespace Assimp {
+namespace MDC {
+
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
+#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
+
+// common limitations
+#define AI_MDC_VERSION 2
+#define AI_MDC_MAXQPATH 64
+#define AI_MDC_MAX_BONES 128
+
+#define AI_MDC_CVERT_BIAS 127.0f
+#define AI_MDC_DELTA_SCALING 4.0f
+#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's main header
+ */
+struct Header
+{
+ uint32_t ulIdent ;
+ uint32_t ulVersion ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumFrames ;
+ uint32_t ulNumTags ;
+ uint32_t ulNumSurfaces ;
+ uint32_t ulNumSkins ;
+ uint32_t ulOffsetBorderFrames ;
+ uint32_t ulOffsetTagNames ;
+ uint32_t ulOffsetTagFrames ;
+ uint32_t ulOffsetSurfaces ;
+ uint32_t ulOffsetEnd ;
+} PACK_STRUCT ;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's surface header
+ */
+struct Surface
+{
+ uint32_t ulIdent ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumCompFrames ;
+ uint32_t ulNumBaseFrames ;
+ uint32_t ulNumShaders ;
+ uint32_t ulNumVertices ;
+ uint32_t ulNumTriangles ;
+ uint32_t ulOffsetTriangles ;
+ uint32_t ulOffsetShaders ;
+ uint32_t ulOffsetTexCoords ;
+ uint32_t ulOffsetBaseVerts ;
+ uint32_t ulOffsetCompVerts ;
+ uint32_t ulOffsetFrameBaseFrames ;
+ uint32_t ulOffsetFrameCompFrames ;
+ uint32_t ulOffsetEnd;
+ Surface()
+ {
+ ucName[AI_MDC_MAXQPATH-1] = '\0';
+ }
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC frame
+ */
+struct Frame
+{
+ //! bounding box minimum coords
+ aiVector3D bboxMin ;
+
+ //! bounding box maximum coords
+ aiVector3D bboxMax ;
+
+ //! local origin of the frame
+ aiVector3D localOrigin ;
+
+ //! radius of the BB
+ float radius ;
+
+ //! Name of the frame
+ char name [ 16 ] ;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC triangle
+ */
+struct Triangle
+{
+ uint32_t aiIndices[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC texture coordinate
+ */
+struct TexturCoord
+{
+ float u,v;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC base vertex
+ */
+struct BaseVertex
+{
+ int16_t x,y,z;
+ uint16_t normal;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC compressed vertex
+ */
+struct CompressedVertex
+{
+ uint8_t xd,yd,zd,nd;
+} PACK_STRUCT;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC shader
+ */
+struct Shader
+{
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulPath;
+
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+
+// ---------------------------------------------------------------------------
+/** Build a floating point vertex from the compressed data in MDC files
+ */
+void BuildVertex(const Frame& frame,
+ const BaseVertex& bvert,
+ const CompressedVertex& cvert,
+ aiVector3D& vXYZOut,
+ aiVector3D& vNorOut);
+}}
+
+#endif // !! AI_MDCFILEHELPER_H_INC