summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/MS3DLoader.h
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2014-03-24 08:13:42 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-03-25 10:15:49 +0100
commit40bf98aeaf22bbeb50fdb2b227c3b9926b7c5eae (patch)
tree8a41a63dc4498d20148518aa3ce49dcabad8ddce /src/3rdparty/assimp/code/MS3DLoader.h
parentcdb819b2293409046639899a52ee852107b39cd0 (diff)
Updated Assimp library to the latest version 1270
SVNRevision 1270 assimp--3.0.1270-source-only.zip Change-Id: I332efb5fd0d086f24aca0a5fe9d396d549e531fa Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/3rdparty/assimp/code/MS3DLoader.h')
-rw-r--r--src/3rdparty/assimp/code/MS3DLoader.h189
1 files changed, 94 insertions, 95 deletions
diff --git a/src/3rdparty/assimp/code/MS3DLoader.h b/src/3rdparty/assimp/code/MS3DLoader.h
index 6725dda32..34afc57b2 100644
--- a/src/3rdparty/assimp/code/MS3DLoader.h
+++ b/src/3rdparty/assimp/code/MS3DLoader.h
@@ -1,12 +1,12 @@
/*
-Open Asset Import Library (ASSIMP)
+Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2010, ASSIMP Development Team
+Copyright (c) 2006-2012, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -18,21 +18,21 @@ following conditions are met:
following disclaimer in the documentation and/or other
materials provided with the distribution.
-* Neither the name of the ASSIMP team, nor the names of its
+* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
- written permission of the ASSIMP Development Team.
+ written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -45,113 +45,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_MS3DLOADER_H_INCLUDED
#include "BaseImporter.h"
-namespace Assimp {
+namespace Assimp {
// ----------------------------------------------------------------------------------------------
/** Milkshape 3D importer implementation */
// ----------------------------------------------------------------------------------------------
-class MS3DImporter
- : public BaseImporter
+class MS3DImporter
+ : public BaseImporter
{
- friend class Importer;
-protected:
+public:
- MS3DImporter();
- ~MS3DImporter();
+ MS3DImporter();
+ ~MS3DImporter();
public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details */
- void GetExtensionList(std::set<std::string>& extensions);
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
private:
- struct TempJoint;
- void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
- void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
+ struct TempJoint;
+ void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
+ void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
- template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
+ template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
private:
- aiScene* mScene;
+ aiScene* mScene;
private:
- struct TempVertex
- {
- aiVector3D pos;
- unsigned int bone_id[4], ref_cnt;
- float weights[4];
- };
-
- struct TempTriangle
- {
- unsigned int indices[3];
- aiVector3D normals[3];
- aiVector2D uv[3];
-
- unsigned int sg, group;
- };
-
- struct TempGroup
- {
- char name[33]; // +0
- std::vector<unsigned int> triangles;
- unsigned int mat; // 0xff is no material
- std::string comment;
- };
-
- struct TempMaterial
- {
- // again, add an extra 0 character to all strings -
- char name[33];
- char texture[129];
- char alphamap[129];
-
- aiColor4D diffuse,specular,ambient,emissive;
- float shininess,transparency;
- std::string comment;
- };
-
- struct TempKeyFrame
- {
- float time;
- aiVector3D value;
- };
-
- struct TempJoint
- {
- char name[33];
- char parentName[33];
- aiVector3D rotation, position;
-
- std::vector<TempKeyFrame> rotFrames;
- std::vector<TempKeyFrame> posFrames;
- std::string comment;
- };
-
- //struct TempModel {
- // std::string comment;
- //};
+ struct TempVertex
+ {
+ aiVector3D pos;
+ unsigned int bone_id[4], ref_cnt;
+ float weights[4];
+ };
+
+ struct TempTriangle
+ {
+ unsigned int indices[3];
+ aiVector3D normals[3];
+ aiVector2D uv[3];
+
+ unsigned int sg, group;
+ };
+
+ struct TempGroup
+ {
+ char name[33]; // +0
+ std::vector<unsigned int> triangles;
+ unsigned int mat; // 0xff is no material
+ std::string comment;
+ };
+
+ struct TempMaterial
+ {
+ // again, add an extra 0 character to all strings -
+ char name[33];
+ char texture[129];
+ char alphamap[129];
+
+ aiColor4D diffuse,specular,ambient,emissive;
+ float shininess,transparency;
+ std::string comment;
+ };
+
+ struct TempKeyFrame
+ {
+ float time;
+ aiVector3D value;
+ };
+
+ struct TempJoint
+ {
+ char name[33];
+ char parentName[33];
+ aiVector3D rotation, position;
+
+ std::vector<TempKeyFrame> rotFrames;
+ std::vector<TempKeyFrame> posFrames;
+ std::string comment;
+ };
+
+ //struct TempModel {
+ // std::string comment;
+ //};
};
}