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authorSean Harmer <sean.harmer@kdab.com>2017-05-24 12:09:44 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-05-24 12:10:02 +0100
commit77d294db076dac19e8b549b445ffede9f7260c84 (patch)
tree828ee7a6862ec5c0bd24f97cb540625a2c647376 /src/3rdparty/assimp/code/VertexTriangleAdjacency.h
parent59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff)
parent939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff)
Merge branch 'dev' into wip/animationwip/animation
Diffstat (limited to 'src/3rdparty/assimp/code/VertexTriangleAdjacency.h')
-rw-r--r--src/3rdparty/assimp/code/VertexTriangleAdjacency.h116
1 files changed, 59 insertions, 57 deletions
diff --git a/src/3rdparty/assimp/code/VertexTriangleAdjacency.h b/src/3rdparty/assimp/code/VertexTriangleAdjacency.h
index 9a60fc942..218607508 100644
--- a/src/3rdparty/assimp/code/VertexTriangleAdjacency.h
+++ b/src/3rdparty/assimp/code/VertexTriangleAdjacency.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -43,11 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_VTADJACENCY_H_INC
#include "BaseProcess.h"
-#include "../include/assimp/types.h"
-#include "../include/assimp/ai_assert.h"
+#include <assimp/types.h>
+#include <assimp/ai_assert.h>
struct aiMesh;
-namespace Assimp {
+struct aiFace;
+
+namespace Assimp {
// --------------------------------------------------------------------------------------------
/** @brief The VertexTriangleAdjacency class computes a vertex-triangle
@@ -60,63 +62,63 @@ class ASSIMP_API VertexTriangleAdjacency
{
public:
- // ----------------------------------------------------------------------------
- /** @brief Construction from an existing index buffer
- * @param pcFaces Index buffer
- * @param iNumFaces Number of faces in the buffer
- * @param iNumVertices Number of referenced vertices. This value
- * is computed automatically if 0 is specified.
- * @param bComputeNumTriangles If you want the class to compute
- * a list containing the number of referenced triangles per vertex
- * per vertex - pass true. */
- VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
- unsigned int iNumVertices = 0,
- bool bComputeNumTriangles = true);
+ // ----------------------------------------------------------------------------
+ /** @brief Construction from an existing index buffer
+ * @param pcFaces Index buffer
+ * @param iNumFaces Number of faces in the buffer
+ * @param iNumVertices Number of referenced vertices. This value
+ * is computed automatically if 0 is specified.
+ * @param bComputeNumTriangles If you want the class to compute
+ * a list containing the number of referenced triangles per vertex
+ * per vertex - pass true. */
+ VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
+ unsigned int iNumVertices = 0,
+ bool bComputeNumTriangles = true);
- // ----------------------------------------------------------------------------
- /** @brief Destructor */
- ~VertexTriangleAdjacency();
+ // ----------------------------------------------------------------------------
+ /** @brief Destructor */
+ ~VertexTriangleAdjacency();
public:
- // ----------------------------------------------------------------------------
- /** @brief Get all triangles adjacent to a vertex
- * @param iVertIndex Index of the vertex
- * @return A pointer to the adjacency list. */
- unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
- {
- ai_assert(iVertIndex < iNumVertices);
- return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
- }
-
-
- // ----------------------------------------------------------------------------
- /** @brief Get the number of triangles that are referenced by
- * a vertex. This function returns a reference that can be modified
- * @param iVertIndex Index of the vertex
- * @return Number of referenced triangles */
- unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
- {
- ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
- return mLiveTriangles[iVertIndex];
- }
+ // ----------------------------------------------------------------------------
+ /** @brief Get all triangles adjacent to a vertex
+ * @param iVertIndex Index of the vertex
+ * @return A pointer to the adjacency list. */
+ unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
+ {
+ ai_assert(iVertIndex < iNumVertices);
+ return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
+ }
+
+
+ // ----------------------------------------------------------------------------
+ /** @brief Get the number of triangles that are referenced by
+ * a vertex. This function returns a reference that can be modified
+ * @param iVertIndex Index of the vertex
+ * @return Number of referenced triangles */
+ unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
+ {
+ ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
+ return mLiveTriangles[iVertIndex];
+ }
public:
- //! Offset table
- unsigned int* mOffsetTable;
+ //! Offset table
+ unsigned int* mOffsetTable;
- //! Adjacency table
- unsigned int* mAdjacencyTable;
+ //! Adjacency table
+ unsigned int* mAdjacencyTable;
- //! Table containing the number of referenced triangles per vertex
- unsigned int* mLiveTriangles;
+ //! Table containing the number of referenced triangles per vertex
+ unsigned int* mLiveTriangles;
- //! Debug: Number of referenced vertices
- unsigned int iNumVertices;
+ //! Debug: Number of referenced vertices
+ unsigned int iNumVertices;
};
}