diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-08-19 15:26:49 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-08-19 17:50:57 +0200 |
commit | 672b3e47299f6ba0034f73b252d0436b55fb3085 (patch) | |
tree | 262af0ce0f4b7b30a5788fd626c2a4cd01f3abc0 /src/3rdparty/assimp/include/assimp/matrix3x3.h | |
parent | 4a8af6979a8808a3044ca21dbbb087e94a6fa268 (diff) |
Assimp external dependency
The AssimpParser is now a SceneParser plugin that is build if config tests for
assimp succeed.
Change-Id: I0e3f6a6ce2a43298b71b0261084f6c79521f214d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/matrix3x3.h')
-rw-r--r-- | src/3rdparty/assimp/include/assimp/matrix3x3.h | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.h b/src/3rdparty/assimp/include/assimp/matrix3x3.h deleted file mode 100644 index 0cff32157..000000000 --- a/src/3rdparty/assimp/include/assimp/matrix3x3.h +++ /dev/null @@ -1,185 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2012, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file matrix3x3.h - * @brief Definition of a 3x3 matrix, including operators when compiling in C++ - */ -#ifndef AI_MATRIX3x3_H_INC -#define AI_MATRIX3x3_H_INC - -#include "./Compiler/pushpack1.h" - -#ifdef __cplusplus - -template <typename T> class aiMatrix4x4t; -template <typename T> class aiVector2t; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 3x3 matrix - * - * There's much confusion about matrix layouts (column vs. row order). - * This is *always* a row-major matrix. Not even with the - * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect - * matrix order - it just affects the handedness of the coordinate system - * defined thereby. - */ -template <typename TReal> -class aiMatrix3x3t -{ -public: - - aiMatrix3x3t () : - a1(static_cast<TReal>(1.0f)), a2(), a3(), - b1(), b2(static_cast<TReal>(1.0f)), b3(), - c1(), c2(), c3(static_cast<TReal>(1.0f)) {} - - aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, - TReal _b1, TReal _b2, TReal _b3, - TReal _c1, TReal _c2, TReal _c3) : - a1(_a1), a2(_a2), a3(_a3), - b1(_b1), b2(_b2), b3(_b3), - c1(_c1), c2(_c2), c3(_c3) - {} - -public: - - // matrix multiplication. - aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); - aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; - - // array access operators - TReal* operator[] (unsigned int p_iIndex); - const TReal* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix4x4t<TReal>& m) const; - bool operator!= (const aiMatrix4x4t<TReal>& m) const; - - bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const; - - template <typename TOther> - operator aiMatrix3x3t<TOther> () const; - -public: - - // ------------------------------------------------------------------- - /** @brief Construction from a 4x4 matrix. The remaining parts - * of the matrix are ignored. - */ - explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix - */ - aiMatrix3x3t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix3x3t& Inverse(); - TReal Determinant() const; - -public: - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around z - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around - * an arbitrary axis. - * - * @param a Rotation angle, in radians - * @param axis Axis to rotate around - * @param out To be filled - */ - static aiMatrix3x3t& Rotation( TReal a, - const aiVector3t<TReal>& axis, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in colum-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t& out); - -public: - - - TReal a1, a2, a3; - TReal b1, b2, b3; - TReal c1, c2, c3; -} PACK_STRUCT; - -typedef aiMatrix3x3t<float> aiMatrix3x3; - -#else - -struct aiMatrix3x3 { - - float a1, a2, a3; - float b1, b2, b3; - float c1, c2, c3; -} PACK_STRUCT; - -#endif - -#include "./Compiler/poppack1.h" - -#endif // AI_MATRIX3x3_H_INC |