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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-05-16 17:13:57 +0200
committerSean Harmer <sean.harmer@kdab.com>2015-08-02 11:09:06 +0000
commitef4ee5a2d31910e0109ba0d6eda1d2a6bfc3124c (patch)
tree25aa21d1ddce5c5264637b3f0a65cfdd16bd6497 /src/3rdparty
parentcbeade7bde94a795eed14cdeadcb79184fa87858 (diff)
Re-add libassimp 3.1.1 to 3rd party
Previously the assimp library was a dependency that was always built, but it is possible to use an external system version if one is available. It is however non- trivial to provide the dependency on platforms other than Linux, so now we provide a copy of libassimp for use when it is not already available. This commit is a combination of reverting commit 672b3e47299f6ba0034f73b252d0436b55fb3085 which removed assimp and introduced the scene parser, and adding the logic to use the system version when available. Change-Id: Ia05f9a92b8d82f19a0db3588b2bbeafe71404386 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/3rdparty')
-rw-r--r--src/3rdparty/assimp/CHANGES116
-rw-r--r--src/3rdparty/assimp/CREDITS150
-rw-r--r--src/3rdparty/assimp/LICENSE84
-rw-r--r--src/3rdparty/assimp/README1
-rw-r--r--src/3rdparty/assimp/Readme.md120
-rw-r--r--src/3rdparty/assimp/assimp.pri454
-rw-r--r--src/3rdparty/assimp/code/3DSConverter.cpp861
-rw-r--r--src/3rdparty/assimp/code/3DSHelper.h584
-rw-r--r--src/3rdparty/assimp/code/3DSLoader.cpp1402
-rw-r--r--src/3rdparty/assimp/code/3DSLoader.h280
-rw-r--r--src/3rdparty/assimp/code/ACLoader.cpp866
-rw-r--r--src/3rdparty/assimp/code/ACLoader.h267
-rw-r--r--src/3rdparty/assimp/code/ASELoader.cpp1316
-rw-r--r--src/3rdparty/assimp/code/ASELoader.h205
-rw-r--r--src/3rdparty/assimp/code/ASEParser.cpp2153
-rw-r--r--src/3rdparty/assimp/code/ASEParser.h669
-rw-r--r--src/3rdparty/assimp/code/Assimp.cpp609
-rw-r--r--src/3rdparty/assimp/code/AssimpCExport.cpp127
-rw-r--r--src/3rdparty/assimp/code/AssimpPCH.cpp135
-rw-r--r--src/3rdparty/assimp/code/AssimpPCH.h166
-rw-r--r--src/3rdparty/assimp/code/B3DImporter.cpp687
-rw-r--r--src/3rdparty/assimp/code/B3DImporter.h126
-rw-r--r--src/3rdparty/assimp/code/BVHLoader.cpp534
-rw-r--r--src/3rdparty/assimp/code/BVHLoader.h169
-rw-r--r--src/3rdparty/assimp/code/BaseImporter.cpp598
-rw-r--r--src/3rdparty/assimp/code/BaseImporter.h368
-rw-r--r--src/3rdparty/assimp/code/BaseProcess.cpp105
-rw-r--r--src/3rdparty/assimp/code/BaseProcess.h294
-rw-r--r--src/3rdparty/assimp/code/Bitmap.cpp145
-rw-r--r--src/3rdparty/assimp/code/Bitmap.h139
-rw-r--r--src/3rdparty/assimp/code/BlenderBMesh.cpp176
-rw-r--r--src/3rdparty/assimp/code/BlenderBMesh.h93
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-rw-r--r--src/3rdparty/assimp/code/BlenderDNA.inl732
-rw-r--r--src/3rdparty/assimp/code/BlenderIntermediate.h183
-rw-r--r--src/3rdparty/assimp/code/BlenderLoader.cpp1149
-rw-r--r--src/3rdparty/assimp/code/BlenderLoader.h223
-rw-r--r--src/3rdparty/assimp/code/BlenderModifier.cpp324
-rw-r--r--src/3rdparty/assimp/code/BlenderModifier.h155
-rw-r--r--src/3rdparty/assimp/code/BlenderScene.cpp716
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-rw-r--r--src/3rdparty/assimp/code/BlenderTessellator.cpp520
-rw-r--r--src/3rdparty/assimp/code/BlenderTessellator.h208
-rw-r--r--src/3rdparty/assimp/code/BlobIOSystem.h326
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-rw-r--r--src/3rdparty/assimp/code/BoostWorkaround/boost/format.hpp81
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-rw-r--r--src/3rdparty/assimp/code/BoostWorkaround/boost/tuple/tuple.hpp283
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-rw-r--r--src/3rdparty/assimp/code/CMakeLists.txt742
-rw-r--r--src/3rdparty/assimp/code/COBLoader.cpp1291
-rw-r--r--src/3rdparty/assimp/code/COBLoader.h170
-rw-r--r--src/3rdparty/assimp/code/COBScene.h271
-rw-r--r--src/3rdparty/assimp/code/CSMLoader.cpp299
-rw-r--r--src/3rdparty/assimp/code/CSMLoader.h88
-rw-r--r--src/3rdparty/assimp/code/CalcTangentsProcess.cpp318
-rw-r--r--src/3rdparty/assimp/code/CalcTangentsProcess.h115
-rw-r--r--src/3rdparty/assimp/code/ColladaExporter.cpp821
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-rw-r--r--src/3rdparty/assimp/code/ColladaLoader.h242
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-rw-r--r--src/3rdparty/assimp/code/ColladaParser.h341
-rw-r--r--src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp504
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-rw-r--r--src/3rdparty/assimp/code/ConvertToLHProcess.cpp318
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-rw-r--r--src/3rdparty/assimp/code/DXFHelper.h230
-rw-r--r--src/3rdparty/assimp/code/DXFLoader.cpp913
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-rw-r--r--src/3rdparty/assimp/code/DeboneProcess.cpp464
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-rw-r--r--src/3rdparty/assimp/code/DefaultIOStream.cpp146
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-rw-r--r--src/3rdparty/assimp/code/DefaultIOSystem.cpp167
-rw-r--r--src/3rdparty/assimp/code/DefaultIOSystem.h83
-rw-r--r--src/3rdparty/assimp/code/DefaultLogger.cpp423
-rw-r--r--src/3rdparty/assimp/code/DefaultProgressHandler.h64
-rw-r--r--src/3rdparty/assimp/code/Exceptional.h124
-rw-r--r--src/3rdparty/assimp/code/Exporter.cpp468
-rw-r--r--src/3rdparty/assimp/code/FBXAnimation.cpp313
-rw-r--r--src/3rdparty/assimp/code/FBXBinaryTokenizer.cpp398
-rw-r--r--src/3rdparty/assimp/code/FBXCompileConfig.h66
-rw-r--r--src/3rdparty/assimp/code/FBXConverter.cpp2982
-rw-r--r--src/3rdparty/assimp/code/FBXConverter.h63
-rw-r--r--src/3rdparty/assimp/code/FBXDeformer.cpp169
-rw-r--r--src/3rdparty/assimp/code/FBXDocument.cpp721
-rw-r--r--src/3rdparty/assimp/code/FBXDocument.h1393
-rw-r--r--src/3rdparty/assimp/code/FBXDocumentUtil.cpp133
-rw-r--r--src/3rdparty/assimp/code/FBXDocumentUtil.h114
-rw-r--r--src/3rdparty/assimp/code/FBXImportSettings.h142
-rw-r--r--src/3rdparty/assimp/code/FBXImporter.cpp189
-rw-r--r--src/3rdparty/assimp/code/FBXImporter.h107
-rw-r--r--src/3rdparty/assimp/code/FBXMaterial.cpp259
-rw-r--r--src/3rdparty/assimp/code/FBXMeshGeometry.cpp540
-rw-r--r--src/3rdparty/assimp/code/FBXModel.cpp156
-rw-r--r--src/3rdparty/assimp/code/FBXNodeAttribute.cpp173
-rw-r--r--src/3rdparty/assimp/code/FBXParser.cpp1218
-rw-r--r--src/3rdparty/assimp/code/FBXParser.h246
-rw-r--r--src/3rdparty/assimp/code/FBXProperties.cpp234
-rw-r--r--src/3rdparty/assimp/code/FBXProperties.h191
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-rw-r--r--src/3rdparty/assimp/code/FileLogStream.h64
-rw-r--r--src/3rdparty/assimp/code/FileSystemFilter.h298
-rw-r--r--src/3rdparty/assimp/code/FindDegenerates.cpp216
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-rw-r--r--src/3rdparty/assimp/code/FindInstancesProcess.cpp277
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-rw-r--r--src/3rdparty/assimp/code/FindInvalidDataProcess.cpp419
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-rw-r--r--src/3rdparty/assimp/code/FixNormalsStep.cpp176
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-rw-r--r--src/3rdparty/assimp/code/GenFaceNormalsProcess.cpp138
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-rw-r--r--src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp234
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-rw-r--r--src/3rdparty/assimp/code/HMPFileData.h134
-rw-r--r--src/3rdparty/assimp/code/HMPLoader.cpp509
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-rw-r--r--src/3rdparty/assimp/code/Hash.h113
-rw-r--r--src/3rdparty/assimp/code/IFCBoolean.cpp729
-rw-r--r--src/3rdparty/assimp/code/IFCCurve.cpp677
-rw-r--r--src/3rdparty/assimp/code/IFCGeometry.cpp849
-rw-r--r--src/3rdparty/assimp/code/IFCLoader.cpp961
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-rw-r--r--src/3rdparty/assimp/code/IFCMaterial.cpp179
-rw-r--r--src/3rdparty/assimp/code/IFCOpenings.cpp1744
-rw-r--r--src/3rdparty/assimp/code/IFCProfile.cpp189
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-rw-r--r--src/3rdparty/assimp/code/IRRLoader.cpp1477
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-rw-r--r--src/3rdparty/assimp/code/JoinVerticesProcess.cpp414
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-rw-r--r--src/3rdparty/assimp/contrib/clipper/License.txt29
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-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/AUTHORS8
-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/LICENSE27
-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/README51
-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.cc373
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-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/poly2tri/poly2tri.h39
-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.cc109
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-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.cc202
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-rw-r--r--src/3rdparty/assimp/contrib/poly2tri_patch.txt75
-rw-r--r--src/3rdparty/assimp/contrib/unzip/crypt.h132
-rw-r--r--src/3rdparty/assimp/contrib/unzip/ioapi.c181
-rw-r--r--src/3rdparty/assimp/contrib/unzip/ioapi.h75
-rw-r--r--src/3rdparty/assimp/contrib/unzip/unzip.c1604
-rw-r--r--src/3rdparty/assimp/contrib/unzip/unzip.h358
-rw-r--r--src/3rdparty/assimp/contrib/zlib_note.txt11
-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/poppack1.h22
-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/pstdint.h729
-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h46
-rw-r--r--src/3rdparty/assimp/include/assimp/DefaultLogger.hpp190
-rw-r--r--src/3rdparty/assimp/include/assimp/Exporter.hpp315
-rw-r--r--src/3rdparty/assimp/include/assimp/IOStream.hpp138
-rw-r--r--src/3rdparty/assimp/include/assimp/IOSystem.hpp225
-rw-r--r--src/3rdparty/assimp/include/assimp/Importer.hpp659
-rw-r--r--src/3rdparty/assimp/include/assimp/LogStream.hpp96
-rw-r--r--src/3rdparty/assimp/include/assimp/Logger.hpp265
-rw-r--r--src/3rdparty/assimp/include/assimp/NullLogger.hpp95
-rw-r--r--src/3rdparty/assimp/include/assimp/ProgressHandler.hpp96
-rw-r--r--src/3rdparty/assimp/include/assimp/ai_assert.h14
-rw-r--r--src/3rdparty/assimp/include/assimp/anim.h484
-rw-r--r--src/3rdparty/assimp/include/assimp/camera.h223
-rw-r--r--src/3rdparty/assimp/include/assimp/cexport.h258
-rw-r--r--src/3rdparty/assimp/include/assimp/cfileio.h135
-rw-r--r--src/3rdparty/assimp/include/assimp/cimport.h513
-rw-r--r--src/3rdparty/assimp/include/assimp/color4.h104
-rw-r--r--src/3rdparty/assimp/include/assimp/color4.inl182
-rw-r--r--src/3rdparty/assimp/include/assimp/config.h873
-rw-r--r--src/3rdparty/assimp/include/assimp/defs.h279
-rw-r--r--src/3rdparty/assimp/include/assimp/importerdesc.h136
-rw-r--r--src/3rdparty/assimp/include/assimp/light.h233
-rw-r--r--src/3rdparty/assimp/include/assimp/material.h1572
-rw-r--r--src/3rdparty/assimp/include/assimp/material.inl350
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix3x3.h185
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix3x3.inl332
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix4x4.h248
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix4x4.inl540
-rw-r--r--src/3rdparty/assimp/include/assimp/mesh.h740
-rw-r--r--src/3rdparty/assimp/include/assimp/metadata.h247
-rw-r--r--src/3rdparty/assimp/include/assimp/postprocess.h633
-rw-r--r--src/3rdparty/assimp/include/assimp/quaternion.h126
-rw-r--r--src/3rdparty/assimp/include/assimp/quaternion.inl284
-rw-r--r--src/3rdparty/assimp/include/assimp/scene.h428
-rw-r--r--src/3rdparty/assimp/include/assimp/texture.h197
-rw-r--r--src/3rdparty/assimp/include/assimp/types.h512
-rw-r--r--src/3rdparty/assimp/include/assimp/vector2.h113
-rw-r--r--src/3rdparty/assimp/include/assimp/vector2.inl224
-rw-r--r--src/3rdparty/assimp/include/assimp/vector3.h149
-rw-r--r--src/3rdparty/assimp/include/assimp/vector3.inl228
-rw-r--r--src/3rdparty/assimp/include/assimp/version.h103
-rw-r--r--src/3rdparty/assimp/revision.h7
416 files changed, 160735 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/CHANGES b/src/3rdparty/assimp/CHANGES
new file mode 100644
index 000000000..7fa999a95
--- /dev/null
+++ b/src/3rdparty/assimp/CHANGES
@@ -0,0 +1,116 @@
+----------------------------------------------------------------------
+CHANGELOG
+----------------------------------------------------------------------
+
+
+3.0 (2012-07-07)
+
+FEATURES:
+ - new export interface similar to the import API.
+ - Supported export formats: Collada, OBJ, PLY and STL
+ - added new import formats: XGL/ZGL, M3 (experimental)
+ - new postprocessing steps: Debone
+ - vastly improved IFC (Industry Foundation Classes) support
+ - introduced API to query importer meta information (such as supported
+ format versions, full name, maintainer info).
+ - reworked Ogre XML import
+ - C-API now supports per-import properties
+
+FIXES/HOUSEKEEPING:
+
+ - hundreds of bugfixes in all parts of the library
+ - unified naming and cleanup of public headers
+ - improved CMake build system
+ - templatized math library
+ - reduce dependency on boost.thread, only remaining spot
+ is synchronization for the C logging API
+
+API COMPATIBILITY:
+ - renamed headers, export interface, C API properties and meta data
+ prevent compatibility with code written for 2.0, but in
+ most cases these can be easily resolved
+ - Note: 3.0 is not binary compatible with 2.0
+
+
+
+
+2.0 (2010-11-21)
+
+FEATURES:
+ - Add support for static Blender (*.blend) scenes
+ - Add support for Q3BSP scenes
+ - Add a windows-based OpenGL sample featuring texturing & basic materials
+ - Add an experimental progress feedback interface.
+ - Vastly improved performance (up to 500%, depending on mesh size and
+ spatial structure) in some expensive postprocessing steps
+ - AssimpView now uses a reworked layout which leaves more space
+ to the scene hierarchy window
+
+ - Add C# bindings ('Assimp.NET')
+ - Keep BSD-licensed and otherwise free test files in separate
+ folders (./test/models and ./test/models-nonbsd).
+
+FIXES:
+ - Many Collada bugfixes, improve fault tolerance
+ - Fix possible crashes in the Obj loader
+ - Improve the Ogre XML loader
+ - OpenGL-sample now works with MinGW
+ - Fix Importer::FindLoader failing on uppercase file extensions
+ - Fix flawed path handling when locating external files
+ - Limit the maximum number of vertices, faces, face indices and
+ weights that Assimp is able to handle. This is to avoid
+ crashes due to overflowing counters.
+
+ - Updated XCode project files
+ - Further CMAKE build improvements
+
+
+API CHANGES:
+ - Add data structures for vertex-based animations (These are not
+ currently used, however ...)
+ - Some Assimp::Importer methods are const now.
+
+
+
+
+
+1.1 (2010-04-17)
+This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
+
+FEATURES:
+ - Vastly improved Collada support
+ - Add MS3D (Milkshape 3D) support
+ - Add support for Ogre XML static meshes
+ - Add experimental COB (TrueSpace) support
+ - Automatic test suite to quickly locate regressions
+ - D bindings (`dAssimp`)
+ - Python 2.n bindings (`PyAssimp`)
+ - Add basic support for Unicode input files (utf8, utf16 and utf32)
+ - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
+ - Switch to a CMAKE-based build system including an install target for unix'es
+ - Automatic evaluation of subdivision surfaces for some formats.
+ - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
+ - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
+
+ - Move noboost files away from the public include directory
+ - Many, many bugfixes and improvements in existing loaders and postprocessing steps
+ - Documentation improved and clarified in many places.
+ - Add a sample on using Assimp in conjunction with OpenGL
+
+ - Distribution/packaging: comfortable SDK installer for Windows
+ - Distribution/packaging: improved release packages for other architectures
+
+CRITICAL FIXES:
+ - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
+ - Fix automatic detection of file type if no file extension is given
+ - Improved exception safety and robustness, prevent leaking of exceptions through the C interface
+ - Fix possible heap corruption due to material properties pulled in incorrectly
+ - Avoid leaking in certain error scenarios
+ - Fix 64 bit compatibility problems in some loaders (i.e. MDL)
+
+BREAKING API CHANGES:
+ - None -
+
+MINOR API BEHAVIOUR CHANGES:
+ - Change quaternion orientation to suit to the more common convention (-w).
+ - aiString is utf8 now. Not yet consistent, however.
diff --git a/src/3rdparty/assimp/CREDITS b/src/3rdparty/assimp/CREDITS
new file mode 100644
index 000000000..070a15431
--- /dev/null
+++ b/src/3rdparty/assimp/CREDITS
@@ -0,0 +1,150 @@
+===============================================================
+Open Asset Import Library (Assimp)
+Developers and Contributors
+===============================================================
+
+The following is a non-exhaustive list of all constributors over the years.
+If you think your name should be listed here, drop us a line and we'll add you.
+
+- Alexander Gessler,
+3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Admin and Design).
+
+- Thomas Schulze,
+X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
+
+- Kim Kulling,
+Obj-Loader, Logging system, Scons-build environment, CMake build environment, Linux build.
+
+- R.Schmidt,
+Linux build, eclipse support.
+
+- Matthias Gubisch,
+Assimp.net
+Visual Studio 9 support, bugfixes.
+
+- Mark Sibly
+B3D-Loader, Assimp testing
+
+- Jonathan Klein
+Ogre Loader, VC2010 fixes and CMake fixes.
+
+- Sebastian Hempel,
+PyAssimp (first version)
+Compile-Bugfixes for mingw, add enviroment for static library support in make.
+
+- Jonathan Pokrass
+Supplied a bugfix concerning the scaling in the md3 loader.
+
+- Andrew Galante,
+Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
+
+- Andreas Nagel
+First Assimp testing & verification under Windows Vista 64 Bit.
+
+- Marius Schr�der
+Allowed us to use many of his models for screenshots and testing.
+
+- Christian Schubert
+Supplied various XFiles for testing purposes.
+
+- Tizian Wieland
+Searched the web for hundreds of test models for internal use
+
+- John Connors
+Supplied patches for linux and SCons.
+
+- T. R.
+The GUY who performed some of the CSM mocaps.
+
+- Andy Maloney
+Contributed fixes for the documentation and the doxygen markup
+
+- Zhao Lei
+Contributed several bugfixes fixing memory leaks and improving float parsing
+
+- sueastside
+Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
+
+- Tobias Rittig
+Collada testing with Cinema 4D
+
+- Brad Grantham
+Improvements in OpenGL-Sample.
+
+- Robert Ramirez
+Add group loading feature to Obj-Loader.
+
+- Chris Maiwald
+Many bugreports, improving Assimp's portability, regular testing & feedback.
+
+- Stepan Hrbek
+Bugreport and fix for a obj-materialloader crash.
+
+- David Nadlinger
+D bindings, CMake install support.
+
+- Dario Accornero
+Contributed several patches regarding Mac OS/XCode targets, bug reports.
+
+- Martin Walser (Samhayne)
+Contributed the 'SimpleTexturedOpenGl' sample.
+
+- Matthias Fauconneau
+Contributed a fix for the Q3-BSP loader.
+
+- J�rgen P. Tjern�
+Contributed updated and improved xcode workspaces
+
+- drparallax
+Contributed the /samples/SimpleAssimpViewX sample
+
+- Carsten Fuchs
+Contributed a fix for the Normalize method in aiQuaternion.
+
+- dbburgess
+Contributes a Android-specific build issue: log the hardware architecture for ARM.
+
+- alfiereinre7
+Contributes a obj-fileparser fix: missing tokens in the obj-token list.
+
+- Roman Kharitonov
+Contributes a fix for the configure script environment.
+
+- Ed Diana
+Contributed AssimpDelphi (/port/AssimpDelphi).
+
+- rdb
+Contributes a bundle of fixes and improvments for the bsp-importer.
+
+- Mick P
+For contributing the De-bone postprocessing step and filing various bug reports.
+
+- Rosen Diankov
+Contributed patches to build assimp debian packages using cmake.
+
+- Mark Page
+Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
+
+- IOhannes
+Contributed the Debian build fixes ( architecture macro ).
+
+- gellule
+Several LWO and LWS fixes (pivoting).
+
+- Marcel Metz
+GCC/Linux fixes for the SimpleOpenGL sample.
+
+- Brian Miller
+Bugfix for a compiler fix for iOS on arm.
+
+- S�verin Lemaignan
+Rewrite of PyAssimp, distutils and Python3 support
+
+- albert-wang
+Bugfixes for the collada parser
+
+- Ya ping Jin
+Bugfixes for uv-tanget calculation.
+
+- Jonne Nauha
+Ogre Binary format support
diff --git a/src/3rdparty/assimp/LICENSE b/src/3rdparty/assimp/LICENSE
new file mode 100644
index 000000000..44f91785f
--- /dev/null
+++ b/src/3rdparty/assimp/LICENSE
@@ -0,0 +1,84 @@
+Open Asset Import Library (assimp)
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+******************************************************************************
+
+AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
+These are 3d models for testing purposes, from various free sources
+on the internet. They are - unless otherwise stated - copyright of
+their respective creators, which may impose additional requirements
+on the use of their work. For any of these models, see
+<model-name>.source.txt for more legal information. Contact us if you
+are a copyright holder and believe that we credited you inproperly or
+if you don't want your files to appear in the repository.
+
+
+******************************************************************************
+
+Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+http://code.google.com/p/poly2tri/
+
+All rights reserved.
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* Neither the name of Poly2Tri nor the names of its contributors may be
+ used to endorse or promote products derived from this software without specific
+ prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+
+
+
diff --git a/src/3rdparty/assimp/README b/src/3rdparty/assimp/README
new file mode 100644
index 000000000..24619ab94
--- /dev/null
+++ b/src/3rdparty/assimp/README
@@ -0,0 +1 @@
+See Readme.md
diff --git a/src/3rdparty/assimp/Readme.md b/src/3rdparty/assimp/Readme.md
new file mode 100644
index 000000000..214417798
--- /dev/null
+++ b/src/3rdparty/assimp/Readme.md
@@ -0,0 +1,120 @@
+Open Asset Import Library (assimp)
+========
+
+Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a shared, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more.
+
+This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
+
+#### Supported file formats ####
+
+The library provides importers for a lot of file formats, including:
+
+- 3DS
+- BLEND (Blender 3D)
+- DAE/Collada
+- FBX
+- IFC-STEP
+- ASE
+- DXF
+- HMP
+- MD2
+- MD3
+- MD5
+- MDC
+- MDL
+- NFF
+- PLY
+- STL
+- X
+- OBJ
+- SMD
+- LWO
+- LXO
+- LWS
+- TER
+- AC3D
+- MS3D
+- COB
+- Q3BSP
+- XGL
+- CSM
+- BVH
+- B3D
+- NDO
+- Ogre Binary
+- Ogre XML
+- Q3D
+
+Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries.
+
+- C4D (https://github.com/acgessler/assimp-cinema4d)
+
+Exporters include:
+
+- DAE (Collada)
+- STL
+- OBJ
+- PLY
+- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
+
+See [the full list here](http://assimp.sourceforge.net/main_features_formats.html).
+
+
+
+#### Repository structure ####
+
+
+Open Asset Import Library is implemented in C++ (but provides both a C and a
+C++ish interface). The directory structure is:
+
+ /bin Folder for binaries, only used on Windows
+ /code Source code
+ /contrib Third-party libraries
+ /doc Documentation (doxysource and pre-compiled docs)
+ /include Public header C and C++ header files
+ /lib Static library location for Windows
+ /obj Object file location for Windows
+ /scripts Scripts used to generate the loading code for some formats
+ /port Ports to other languages and scripts to maintain those.
+ /test Unit- and regression tests, test suite of models
+ /tools Tools (viewer, command line `assimp`)
+ /samples A small number of samples to illustrate possible
+ use cases for Assimp
+ /workspaces Build enviroments for vc,xcode,... (deprecated,
+ CMake has superseeded all legacy build options!)
+
+
+
+### Building ###
+
+
+Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do.
+
+
+### Where to get help ###
+
+
+For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
+(CHMs for Windows are included in some release packages and should be located right here in the root folder).
+
+If the documentation doesn't solve your problems,
+[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on
+[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
+
+For development discussions, there is also a mailing list, _assimp-discussions_
+ [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
+
+### Contributing ###
+
+Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
+a pull request with your changes against the main repository's `master` branch.
+
+
+### License ###
+
+Our license is based on the modified, __3-clause BSD__-License, which is very liberal.
+
+An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
+and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
+For the legal details, see the `LICENSE` file.
+
diff --git a/src/3rdparty/assimp/assimp.pri b/src/3rdparty/assimp/assimp.pri
new file mode 100644
index 000000000..370d0d136
--- /dev/null
+++ b/src/3rdparty/assimp/assimp.pri
@@ -0,0 +1,454 @@
+######################################################################
+# Automatically generated by qmake (2.01a) Sun Mar 23 23:00:48 2014
+######################################################################
+
+# AssImp expects this to be defined on debug builds
+CONFIG(debug, debug|release) : DEFINES+=_DEBUG
+CONFIG += exceptions
+
+CONFIG -= precompile_header
+
+win32:DEFINES+=_CRT_SECURE_NO_WARNINGS
+
+contains(QT_CONFIG, system-zlib) {
+ unix|mingw: LIBS += -lz
+ else: LIBS += zdll.lib
+} else {
+ INCLUDEPATH += $$[QT_INSTALL_HEADERS/get]/QtZlib
+}
+
+DEFINES += ASSIMP_BUILD_NO_OWN_ZLIB ASSIMP_BUILD_NO_COMPRESSED_IFC ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+
+# Stop compiler complaining about ignored qualifiers on return types
+intel_icc: QMAKE_CXXFLAGS += -wd858
+else: gcc: QMAKE_CXXFLAGS += -Wno-ignored-qualifiers
+
+# warning #310: old-style parameter list (anachronism)
+intel_icc: QMAKE_CFLAGS += -wd310
+
+clang: CONFIG += warn_off
+
+VPATH += \
+ $$PWD \
+ $$PWD/code \
+ $$PWD/code/res \
+ $$PWD/contrib/clipper \
+ $$PWD/contrib/ConvertUTF \
+ $$PWD/contrib/irrXML \
+ $$PWD/contrib/unzip \
+
+INCLUDEPATH += \
+ $$PWD \
+ $$PWD/code \
+ $$PWD/code/BoostWorkaround \
+ $$PWD/include \
+ $$PWD/include/assimp/Compiler \
+ $$PWD/contrib/ConvertUTF \
+ $$PWD/contrib/irrXML \
+ $$PWD/contrib/poly2tri/poly2tri \
+ $$PWD/contrib/clipper \
+ $$PWD/contrib/unzip
+
+# Input
+HEADERS += revision.h \
+ code/3DSHelper.h \
+ code/3DSLoader.h \
+ code/ACLoader.h \
+ code/ASELoader.h \
+ code/ASEParser.h \
+ code/assbin_chunks.h \
+ code/AssimpPCH.h \
+ code/B3DImporter.h \
+ code/BaseImporter.h \
+ code/Bitmap.h \
+ code/BlenderBMesh.h \
+ code/BaseProcess.h \
+ code/BlenderDNA.h \
+ code/BlenderIntermediate.h \
+ code/BlenderLoader.h \
+ code/BlenderModifier.h \
+ code/BlenderScene.h \
+ code/BlenderSceneGen.h \
+ code/BlenderTessellator.h \
+ code/BlobIOSystem.h \
+ code/BVHLoader.h \
+ code/ByteSwap.h \
+ code/CalcTangentsProcess.h \
+ code/CInterfaceIOWrapper.h \
+ code/COBLoader.h \
+ code/COBScene.h \
+ code/ColladaExporter.h \
+ code/ColladaHelper.h \
+ code/ColladaLoader.h \
+ code/ColladaParser.h \
+ code/ComputeUVMappingProcess.h \
+ code/ConvertToLHProcess.h \
+ code/CSMLoader.h \
+ code/DeboneProcess.h \
+ code/DefaultIOStream.h \
+ code/DefaultIOSystem.h \
+ code/DefaultProgressHandler.h \
+ code/DXFHelper.h \
+ code/DXFLoader.h \
+ code/Exceptional.h \
+ code/fast_atof.h \
+ code/FileLogStream.h \
+ code/FileSystemFilter.h \
+ code/FindDegenerates.h \
+ code/FindInstancesProcess.h \
+ code/FindInvalidDataProcess.h \
+ code/FixNormalsStep.h \
+ code/GenericProperty.h \
+ code/GenFaceNormalsProcess.h \
+ code/GenVertexNormalsProcess.h \
+ code/HalfLifeFileData.h \
+ code/Hash.h \
+ code/HMPFileData.h \
+ code/HMPLoader.h \
+ code/IFCLoader.h \
+ code/IFCReaderGen.h \
+ code/IFCUtil.h \
+ code/IFF.h \
+ code/Importer.h \
+ code/ImproveCacheLocality.h \
+ code/IRRLoader.h \
+ code/IRRMeshLoader.h \
+ code/IRRShared.h \
+ code/irrXMLWrapper.h \
+ code/JoinVerticesProcess.h \
+ code/LimitBoneWeightsProcess.h \
+ code/LineSplitter.h \
+ code/LogAux.h \
+ code/LWOAnimation.h \
+ code/LWOFileData.h \
+ code/LWOLoader.h \
+ code/LWSLoader.h \
+ code/MakeVerboseFormat.h \
+ code/MaterialSystem.h \
+ code/MD2FileData.h \
+ code/MD2Loader.h \
+ code/MD2NormalTable.h \
+ code/MD3FileData.h \
+ code/MD3Loader.h \
+ code/MD4FileData.h \
+ code/MD5Loader.h \
+ code/MD5Parser.h \
+ code/MDCFileData.h \
+ code/MDCLoader.h \
+ code/MDCNormalTable.h \
+ code/MDLDefaultColorMap.h \
+ code/MDLFileData.h \
+ code/MDLLoader.h \
+ code/MemoryIOWrapper.h \
+ code/MS3DLoader.h \
+ code/NDOLoader.h \
+ code/NFFLoader.h \
+ code/ObjExporter.h \
+ code/ObjFileData.h \
+ code/ObjFileImporter.h \
+ code/ObjFileMtlImporter.h \
+ code/ObjFileParser.h \
+ code/ObjTools.h \
+ code/OFFLoader.h \
+ code/OptimizeGraph.h \
+ code/OptimizeMeshes.h \
+ code/ParsingUtils.h \
+ code/PlyExporter.h \
+ code/PlyLoader.h \
+ code/PlyParser.h \
+ code/PolyTools.h \
+ code/PretransformVertices.h \
+ code/ProcessHelper.h \
+ code/Profiler.h \
+ code/Q3BSPFileData.h \
+ code/Q3BSPFileImporter.h \
+ code/Q3BSPFileParser.h \
+ code/Q3BSPZipArchive.h \
+ code/Q3DLoader.h \
+ code/qnan.h \
+ code/RawLoader.h \
+ code/RemoveComments.h \
+ code/RemoveRedundantMaterials.h \
+ code/RemoveVCProcess.h \
+ code/SceneCombiner.h \
+ code/ScenePreprocessor.h \
+ code/ScenePrivate.h \
+ code/SGSpatialSort.h \
+ code/SkeletonMeshBuilder.h \
+ code/SMDLoader.h \
+ code/SmoothingGroups.h \
+ code/SortByPTypeProcess.h \
+ code/SpatialSort.h \
+ code/SplitByBoneCountProcess.h \
+ code/SplitLargeMeshes.h \
+ code/StandardShapes.h \
+ code/StdOStreamLogStream.h \
+ code/STEPFile.h \
+ code/STEPFileReader.h \
+ code/STLExporter.h \
+ code/STLLoader.h \
+ code/StreamReader.h \
+ code/StringComparison.h \
+ code/Subdivision.h \
+ code/TargetAnimation.h \
+ code/TerragenLoader.h \
+ code/TextureTransform.h \
+ code/TinyFormatter.h \
+ code/TriangulateProcess.h \
+ code/UnrealLoader.h \
+ code/ValidateDataStructure.h \
+ code/Vertex.h \
+ code/VertexTriangleAdjacency.h \
+ code/Win32DebugLogStream.h \
+ code/XFileHelper.h \
+ code/XFileImporter.h \
+ code/XFileParser.h \
+ code/XGLLoader.h \
+ code/res/resource.h \
+ contrib/clipper/clipper.hpp \
+ contrib/ConvertUTF/ConvertUTF.h \
+ contrib/irrXML/CXMLReaderImpl.h \
+ contrib/irrXML/heapsort.h \
+ contrib/irrXML/irrArray.h \
+ contrib/irrXML/irrString.h \
+ contrib/irrXML/irrTypes.h \
+ contrib/irrXML/irrXML.h \
+ contrib/unzip/crypt.h \
+ contrib/unzip/ioapi.h \
+ contrib/unzip/unzip.h \
+ include/assimp/ai_assert.h \
+ include/assimp/anim.h \
+ include/assimp/camera.h \
+ include/assimp/cexport.h \
+ include/assimp/cfileio.h \
+ include/assimp/cimport.h \
+ include/assimp/color4.h \
+ include/assimp/config.h \
+ include/assimp/DefaultLogger.hpp \
+ include/assimp/defs.h \
+ include/assimp/Exporter.hpp \
+ include/assimp/Importer.hpp \
+ include/assimp/importerdesc.h \
+ include/assimp/IOStream.hpp \
+ include/assimp/IOSystem.hpp \
+ include/assimp/light.h \
+ include/assimp/Logger.hpp \
+ include/assimp/LogStream.hpp \
+ include/assimp/material.h \
+ include/assimp/matrix3x3.h \
+ include/assimp/matrix4x4.h \
+ include/assimp/mesh.h \
+ include/assimp/NullLogger.hpp \
+ include/assimp/postprocess.h \
+ include/assimp/ProgressHandler.hpp \
+ include/assimp/quaternion.h \
+ include/assimp/scene.h \
+ include/assimp/texture.h \
+ include/assimp/types.h \
+ include/assimp/vector2.h \
+ include/assimp/vector3.h \
+ include/assimp/version.h \
+ include/assimp/vector2.inl \
+ include/assimp/vector3.inl \
+ include/assimp/color4.inl \
+ include/assimp/quaternion.inl \
+ include/assimp/matrix3x3.inl \
+ include/assimp/matrix4x4.inl \
+ include/assimp/material.inl \
+ include/assimp/metadata.h \
+ include/assimp/Compiler/poppack1.h \
+ include/assimp/Compiler/pushpack1.h \
+ include/assimp/Compiler/pstdint.h \
+ code/BoostWorkaround/boost/foreach.hpp \
+ code/BoostWorkaround/boost/format.hpp \
+ code/BoostWorkaround/boost/lexical_cast.hpp \
+ code/BoostWorkaround/boost/make_shared.hpp \
+ code/BoostWorkaround/boost/noncopyable.hpp \
+ code/BoostWorkaround/boost/pointer_cast.hpp \
+ code/BoostWorkaround/boost/scoped_array.hpp \
+ code/BoostWorkaround/boost/scoped_ptr.hpp \
+ code/BoostWorkaround/boost/shared_array.hpp \
+ code/BoostWorkaround/boost/shared_ptr.hpp \
+ code/BoostWorkaround/boost/static_assert.hpp \
+ code/BoostWorkaround/boost/timer.hpp \
+ contrib/poly2tri/poly2tri/poly2tri.h \
+ code/BoostWorkaround/boost/math/common_factor_rt.hpp \
+ code/BoostWorkaround/boost/tuple/tuple.hpp \
+ contrib/poly2tri/poly2tri/common/shapes.h \
+ contrib/poly2tri/poly2tri/common/utils.h \
+ contrib/poly2tri/poly2tri/sweep/advancing_front.h \
+ contrib/poly2tri/poly2tri/sweep/cdt.h \
+ contrib/poly2tri/poly2tri/sweep/sweep.h \
+ contrib/poly2tri/poly2tri/sweep/sweep_context.h \
+ code/SmoothingGroups.inl \
+ code/BlenderDNA.inl \
+ code/FBXConverter.h \
+ code/FBXDocument.h \
+ code/FBXDocumentUtil.h \
+ code/FBXImporter.h \
+ code/FBXImportSettings.h \
+ code/FBXParser.h \
+ code/FBXProperties.h \
+ code/FBXTokenizer.h \
+ code/FBXUtil.h \
+ code/OgreImporter.h \
+ code/OgreParsingUtils.h \
+ code/FBXCompileConfig.h \
+ code/STEPFileEncoding.h \
+ code/OgreBinarySerializer.h \
+ code/OgreStructs.h \
+ code/OgreXmlSerializer.h
+
+SOURCES += code/3DSConverter.cpp \
+ code/3DSLoader.cpp \
+ code/ACLoader.cpp \
+ code/ASELoader.cpp \
+ code/ASEParser.cpp \
+ code/Assimp.cpp \
+ code/AssimpCExport.cpp \
+ code/AssimpPCH.cpp \
+ code/B3DImporter.cpp \
+ code/BaseImporter.cpp \
+ code/Bitmap.cpp \
+ code/BlenderBMesh.cpp \
+ code/BaseProcess.cpp \
+ code/BlenderDNA.cpp \
+ code/BlenderLoader.cpp \
+ code/BlenderModifier.cpp \
+ code/BlenderScene.cpp \
+ code/BlenderTessellator.cpp \
+ code/BVHLoader.cpp \
+ code/CalcTangentsProcess.cpp \
+ code/COBLoader.cpp \
+ code/ColladaExporter.cpp \
+ code/ColladaLoader.cpp \
+ code/ColladaParser.cpp \
+ code/ComputeUVMappingProcess.cpp \
+ code/ConvertToLHProcess.cpp \
+ code/CSMLoader.cpp \
+ code/DeboneProcess.cpp \
+ code/DefaultIOStream.cpp \
+ code/DefaultIOSystem.cpp \
+ code/DefaultLogger.cpp \
+ code/DXFLoader.cpp \
+ code/Exporter.cpp \
+ code/FindDegenerates.cpp \
+ code/FindInstancesProcess.cpp \
+ code/FindInvalidDataProcess.cpp \
+ code/FixNormalsStep.cpp \
+ code/GenFaceNormalsProcess.cpp \
+ code/GenVertexNormalsProcess.cpp \
+ code/HMPLoader.cpp \
+ code/IFCCurve.cpp \
+ code/IFCGeometry.cpp \
+ code/IFCLoader.cpp \
+ code/IFCMaterial.cpp \
+ code/IFCProfile.cpp \
+ code/IFCReaderGen.cpp \
+ code/IFCUtil.cpp \
+ code/Importer.cpp \
+ code/ImporterRegistry.cpp \
+ code/ImproveCacheLocality.cpp \
+ code/IRRLoader.cpp \
+ code/IRRMeshLoader.cpp \
+ code/IRRShared.cpp \
+ code/JoinVerticesProcess.cpp \
+ code/LimitBoneWeightsProcess.cpp \
+ code/LWOAnimation.cpp \
+ code/LWOBLoader.cpp \
+ code/LWOLoader.cpp \
+ code/LWOMaterial.cpp \
+ code/LWSLoader.cpp \
+ code/MakeVerboseFormat.cpp \
+ code/MaterialSystem.cpp \
+ code/MD2Loader.cpp \
+ code/MD3Loader.cpp \
+ code/MD5Loader.cpp \
+ code/MD5Parser.cpp \
+ code/MDCLoader.cpp \
+ code/MDLLoader.cpp \
+ code/MDLMaterialLoader.cpp \
+ code/MS3DLoader.cpp \
+ code/NDOLoader.cpp \
+ code/NFFLoader.cpp \
+ code/ObjExporter.cpp \
+ code/ObjFileImporter.cpp \
+ code/ObjFileMtlImporter.cpp \
+ code/ObjFileParser.cpp \
+ code/OFFLoader.cpp \
+ code/OgreImporter.cpp \
+ code/OgreMaterial.cpp \
+ code/OptimizeGraph.cpp \
+ code/OptimizeMeshes.cpp \
+ code/PlyExporter.cpp \
+ code/PlyLoader.cpp \
+ code/PlyParser.cpp \
+ code/PostStepRegistry.cpp \
+ code/PretransformVertices.cpp \
+ code/ProcessHelper.cpp \
+ code/Q3BSPFileImporter.cpp \
+ code/Q3BSPFileParser.cpp \
+ code/Q3BSPZipArchive.cpp \
+ code/Q3DLoader.cpp \
+ code/RawLoader.cpp \
+ code/RemoveComments.cpp \
+ code/RemoveRedundantMaterials.cpp \
+ code/RemoveVCProcess.cpp \
+ code/SceneCombiner.cpp \
+ code/ScenePreprocessor.cpp \
+ code/SGSpatialSort.cpp \
+ code/SkeletonMeshBuilder.cpp \
+ code/SMDLoader.cpp \
+ code/SortByPTypeProcess.cpp \
+ code/SpatialSort.cpp \
+ code/SplitByBoneCountProcess.cpp \
+ code/SplitLargeMeshes.cpp \
+ code/StandardShapes.cpp \
+ code/STEPFileReader.cpp \
+ code/STLExporter.cpp \
+ code/STLLoader.cpp \
+ code/Subdivision.cpp \
+ code/TargetAnimation.cpp \
+ code/TerragenLoader.cpp \
+ code/TextureTransform.cpp \
+ code/TriangulateProcess.cpp \
+ code/UnrealLoader.cpp \
+ code/ValidateDataStructure.cpp \
+ code/VertexTriangleAdjacency.cpp \
+ code/XFileImporter.cpp \
+ code/XFileParser.cpp \
+ code/XGLLoader.cpp \
+ contrib/clipper/clipper.cpp \
+ contrib/ConvertUTF/ConvertUTF.c \
+ contrib/irrXML/irrXML.cpp \
+ contrib/unzip/ioapi.c \
+ contrib/unzip/unzip.c \
+ contrib/poly2tri/poly2tri/common/shapes.cc \
+ contrib/poly2tri/poly2tri/sweep/advancing_front.cc \
+ contrib/poly2tri/poly2tri/sweep/cdt.cc \
+ contrib/poly2tri/poly2tri/sweep/sweep.cc \
+ contrib/poly2tri/poly2tri/sweep/sweep_context.cc \
+ code/FBXAnimation.cpp \
+ code/FBXBinaryTokenizer.cpp \
+ code/FBXDeformer.cpp \
+ code/FBXDocument.cpp \
+ code/FBXDocumentUtil.cpp \
+ code/FBXImporter.cpp \
+ code/FBXMaterial.cpp \
+ code/FBXMeshGeometry.cpp \
+ code/FBXModel.cpp \
+ code/FBXNodeAttribute.cpp \
+ code/FBXParser.cpp \
+ code/FBXProperties.cpp \
+ code/FBXTokenizer.cpp \
+ code/FBXUtil.cpp \
+ code/IFCBoolean.cpp \
+ code/IFCOpenings.cpp \
+ code/FBXConverter.cpp \
+ code/STEPFileEncoding.cpp \
+ code/OgreBinarySerializer.cpp \
+ code/OgreStructs.cpp \
+ code/OgreXmlSerializer.cpp
+
+
+
diff --git a/src/3rdparty/assimp/code/3DSConverter.cpp b/src/3rdparty/assimp/code/3DSConverter.cpp
new file mode 100644
index 000000000..7bff38f3f
--- /dev/null
+++ b/src/3rdparty/assimp/code/3DSConverter.cpp
@@ -0,0 +1,861 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the 3ds importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+
+// internal headers
+#include "3DSLoader.h"
+#include "TargetAnimation.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Setup final material indices, generae a default material if necessary
+void Discreet3DSImporter::ReplaceDefaultMaterial()
+{
+
+ // Try to find an existing material that matches the
+ // typical default material setting:
+ // - no textures
+ // - diffuse color (in grey!)
+ // NOTE: This is here to workaround the fact that some
+ // exporters are writing a default material, too.
+ unsigned int idx = 0xcdcdcdcd;
+ for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
+ {
+ std::string s = mScene->mMaterials[i].mName;
+ for (std::string::iterator it = s.begin(); it != s.end(); ++it)
+ *it = ::tolower(*it);
+
+ if (std::string::npos == s.find("default"))continue;
+
+ if (mScene->mMaterials[i].mDiffuse.r !=
+ mScene->mMaterials[i].mDiffuse.g ||
+ mScene->mMaterials[i].mDiffuse.r !=
+ mScene->mMaterials[i].mDiffuse.b)continue;
+
+ if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
+ mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
+ mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
+ mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
+ mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
+ mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 )
+ {
+ continue;
+ }
+ idx = i;
+ }
+ if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
+
+ // now iterate through all meshes and through all faces and
+ // find all faces that are using the default material
+ unsigned int cnt = 0;
+ for (std::vector<D3DS::Mesh>::iterator
+ i = mScene->mMeshes.begin();
+ i != mScene->mMeshes.end();++i)
+ {
+ for (std::vector<unsigned int>::iterator
+ a = (*i).mFaceMaterials.begin();
+ a != (*i).mFaceMaterials.end();++a)
+ {
+ // NOTE: The additional check seems to be necessary,
+ // some exporters seem to generate invalid data here
+ if (0xcdcdcdcd == (*a))
+ {
+ (*a) = idx;
+ ++cnt;
+ }
+ else if ( (*a) >= mScene->mMaterials.size())
+ {
+ (*a) = idx;
+ DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
+ ++cnt;
+ }
+ }
+ }
+ if (cnt && idx == mScene->mMaterials.size())
+ {
+ // We need to create our own default material
+ D3DS::Material sMat;
+ sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
+ sMat.mName = "%%%DEFAULT";
+ mScene->mMaterials.push_back(sMat);
+
+ DefaultLogger::get()->info("3DS: Generating default material");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
+void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
+{
+ for (std::vector< D3DS::Face >::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end();++i)
+ {
+ // check whether all indices are in range
+ for (unsigned int a = 0; a < 3;++a)
+ {
+ if ((*i).mIndices[a] >= sMesh.mPositions.size())
+ {
+ DefaultLogger::get()->warn("3DS: Vertex index overflow)");
+ (*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
+ }
+ if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
+ {
+ DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
+ (*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Generate out unique verbose format representation
+void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
+{
+ // TODO: really necessary? I don't think. Just a waste of memory and time
+ // to do it now in a separate buffer.
+
+ // Allocate output storage
+ std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3);
+ std::vector<aiVector3D> vNew2;
+ if (sMesh.mTexCoords.size())
+ vNew2.resize(sMesh.mFaces.size() * 3);
+
+ for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size();++i)
+ {
+ D3DS::Face& face = sMesh.mFaces[i];
+
+ // Positions
+ for (unsigned int a = 0; a < 3;++a,++base)
+ {
+ vNew[base] = sMesh.mPositions[face.mIndices[a]];
+ if (sMesh.mTexCoords.size())
+ vNew2[base] = sMesh.mTexCoords[face.mIndices[a]];
+
+ face.mIndices[a] = base;
+ }
+ }
+ sMesh.mPositions = vNew;
+ sMesh.mTexCoords = vNew2;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a 3DS texture to texture keys in an aiMaterial
+void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
+{
+ // Setup the texture name
+ aiString tex;
+ tex.Set( texture.mMapName);
+ mat.AddProperty( &tex, AI_MATKEY_TEXTURE(type,0));
+
+ // Setup the texture blend factor
+ if (is_not_qnan(texture.mTextureBlend))
+ mat.AddProperty<float>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
+
+ // Setup the texture mapping mode
+ mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
+ mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
+
+ // Mirroring - double the scaling values
+ // FIXME: this is not really correct ...
+ if (texture.mMapMode == aiTextureMapMode_Mirror)
+ {
+ texture.mScaleU *= 2.f;
+ texture.mScaleV *= 2.f;
+ texture.mOffsetU /= 2.f;
+ texture.mOffsetV /= 2.f;
+ }
+
+ // Setup texture UV transformations
+ mat.AddProperty<float>(&texture.mOffsetU,5,AI_MATKEY_UVTRANSFORM(type,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a 3DS material to an aiMaterial
+void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
+ aiMaterial& mat)
+{
+ // NOTE: Pass the background image to the viewer by bypassing the
+ // material system. This is an evil hack, never do it again!
+ if (0 != mBackgroundImage.length() && bHasBG)
+ {
+ aiString tex;
+ tex.Set( mBackgroundImage);
+ mat.AddProperty( &tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
+
+ // Be sure this is only done for the first material
+ mBackgroundImage = std::string("");
+ }
+
+ // At first add the base ambient color of the scene to the material
+ oldMat.mAmbient.r += mClrAmbient.r;
+ oldMat.mAmbient.g += mClrAmbient.g;
+ oldMat.mAmbient.b += mClrAmbient.b;
+
+ aiString name;
+ name.Set( oldMat.mName);
+ mat.AddProperty( &name, AI_MATKEY_NAME);
+
+ // Material colors
+ mat.AddProperty( &oldMat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
+ mat.AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat.AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
+ mat.AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
+
+ // Phong shininess and shininess strength
+ if (D3DS::Discreet3DS::Phong == oldMat.mShading ||
+ D3DS::Discreet3DS::Metal == oldMat.mShading)
+ {
+ if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength)
+ {
+ oldMat.mShading = D3DS::Discreet3DS::Gouraud;
+ }
+ else
+ {
+ mat.AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
+ mat.AddProperty( &oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
+ }
+ }
+
+ // Opacity
+ mat.AddProperty<float>( &oldMat.mTransparency,1,AI_MATKEY_OPACITY);
+
+ // Bump height scaling
+ mat.AddProperty<float>( &oldMat.mBumpHeight,1,AI_MATKEY_BUMPSCALING);
+
+ // Two sided rendering?
+ if (oldMat.mTwoSided)
+ {
+ int i = 1;
+ mat.AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
+ }
+
+ // Shading mode
+ aiShadingMode eShading = aiShadingMode_NoShading;
+ switch (oldMat.mShading)
+ {
+ case D3DS::Discreet3DS::Flat:
+ eShading = aiShadingMode_Flat; break;
+
+ // I don't know what "Wire" shading should be,
+ // assume it is simple lambertian diffuse shading
+ case D3DS::Discreet3DS::Wire:
+ {
+ // Set the wireframe flag
+ unsigned int iWire = 1;
+ mat.AddProperty<int>( (int*)&iWire,1,AI_MATKEY_ENABLE_WIREFRAME);
+ }
+
+ case D3DS::Discreet3DS::Gouraud:
+ eShading = aiShadingMode_Gouraud; break;
+
+ // assume cook-torrance shading for metals.
+ case D3DS::Discreet3DS::Phong :
+ eShading = aiShadingMode_Phong; break;
+
+ case D3DS::Discreet3DS::Metal :
+ eShading = aiShadingMode_CookTorrance; break;
+
+ // FIX to workaround a warning with GCC 4 who complained
+ // about a missing case Blinn: here - Blinn isn't a valid
+ // value in the 3DS Loader, it is just needed for ASE
+ case D3DS::Discreet3DS::Blinn :
+ eShading = aiShadingMode_Blinn; break;
+ }
+ mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
+
+ // DIFFUSE texture
+ if( oldMat.sTexDiffuse.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE);
+
+ // SPECULAR texture
+ if( oldMat.sTexSpecular.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR);
+
+ // OPACITY texture
+ if( oldMat.sTexOpacity.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexOpacity, aiTextureType_OPACITY);
+
+ // EMISSIVE texture
+ if( oldMat.sTexEmissive.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexEmissive, aiTextureType_EMISSIVE);
+
+ // BUMP texture
+ if( oldMat.sTexBump.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexBump, aiTextureType_HEIGHT);
+
+ // SHININESS texture
+ if( oldMat.sTexShininess.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS);
+
+ // REFLECTION texture
+ if( oldMat.sTexReflective.mMapName.length() > 0)
+ CopyTexture(mat,oldMat.sTexReflective, aiTextureType_REFLECTION);
+
+ // Store the name of the material itself, too
+ if( oldMat.mName.length()) {
+ aiString tex;
+ tex.Set( oldMat.mName);
+ mat.AddProperty( &tex, AI_MATKEY_NAME);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Split meshes by their materials and generate output aiMesh'es
+void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
+{
+ std::vector<aiMesh*> avOutMeshes;
+ avOutMeshes.reserve(mScene->mMeshes.size() * 2);
+
+ unsigned int iFaceCnt = 0,num = 0;
+ aiString name;
+
+ // we need to split all meshes by their materials
+ for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end();++i) {
+ boost::scoped_array< std::vector<unsigned int> > aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
+
+ name.length = ASSIMP_itoa10(name.data,num++);
+
+ unsigned int iNum = 0;
+ for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
+ a != (*i).mFaceMaterials.end();++a,++iNum)
+ {
+ aiSplit[*a].push_back(iNum);
+ }
+ // now generate submeshes
+ for (unsigned int p = 0; p < mScene->mMaterials.size();++p)
+ {
+ if (aiSplit[p].empty()) {
+ continue;
+ }
+ aiMesh* meshOut = new aiMesh();
+ meshOut->mName = name;
+ meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // be sure to setup the correct material index
+ meshOut->mMaterialIndex = p;
+
+ // use the color data as temporary storage
+ meshOut->mColors[0] = (aiColor4D*)(&*i);
+ avOutMeshes.push_back(meshOut);
+
+ // convert vertices
+ meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
+ meshOut->mNumVertices = meshOut->mNumFaces*3;
+
+ // allocate enough storage for faces
+ meshOut->mFaces = new aiFace[meshOut->mNumFaces];
+ iFaceCnt += meshOut->mNumFaces;
+
+ meshOut->mVertices = new aiVector3D[meshOut->mNumVertices];
+ meshOut->mNormals = new aiVector3D[meshOut->mNumVertices];
+ if ((*i).mTexCoords.size())
+ {
+ meshOut->mTextureCoords[0] = new aiVector3D[meshOut->mNumVertices];
+ }
+ for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q)
+ {
+ register unsigned int index = aiSplit[p][q];
+ aiFace& face = meshOut->mFaces[q];
+
+ face.mIndices = new unsigned int[3];
+ face.mNumIndices = 3;
+
+ for (unsigned int a = 0; a < 3;++a,++base)
+ {
+ unsigned int idx = (*i).mFaces[index].mIndices[a];
+ meshOut->mVertices[base] = (*i).mPositions[idx];
+ meshOut->mNormals [base] = (*i).mNormals[idx];
+
+ if ((*i).mTexCoords.size())
+ meshOut->mTextureCoords[0][base] = (*i).mTexCoords[idx];
+
+ face.mIndices[a] = base;
+ }
+ }
+ }
+ }
+
+ // Copy them to the output array
+ pcOut->mNumMeshes = (unsigned int)avOutMeshes.size();
+ pcOut->mMeshes = new aiMesh*[pcOut->mNumMeshes]();
+ for (unsigned int a = 0; a < pcOut->mNumMeshes;++a) {
+ pcOut->mMeshes[a] = avOutMeshes[a];
+ }
+
+ // We should have at least one face here
+ if (!iFaceCnt) {
+ throw DeadlyImportError("No faces loaded. The mesh is empty");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add a node to the scenegraph and setup its final transformation
+void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
+ D3DS::Node* pcIn, aiMatrix4x4& /*absTrafo*/)
+{
+ std::vector<unsigned int> iArray;
+ iArray.reserve(3);
+
+ aiMatrix4x4 abs;
+
+ // Find all meshes with the same name as the node
+ for (unsigned int a = 0; a < pcSOut->mNumMeshes;++a)
+ {
+ const D3DS::Mesh* pcMesh = (const D3DS::Mesh*)pcSOut->mMeshes[a]->mColors[0];
+ ai_assert(NULL != pcMesh);
+
+ if (pcIn->mName == pcMesh->mName)
+ iArray.push_back(a);
+ }
+ if (!iArray.empty())
+ {
+ // The matrix should be identical for all meshes with the
+ // same name. It HAS to be identical for all meshes .....
+ D3DS::Mesh* imesh = ((D3DS::Mesh*)pcSOut->mMeshes[iArray[0]]->mColors[0]);
+
+ // Compute the inverse of the transformation matrix to move the
+ // vertices back to their relative and local space
+ aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat;
+ mInv.Inverse();mInvTransposed.Transpose();
+ aiVector3D pivot = pcIn->vPivot;
+
+ pcOut->mNumMeshes = (unsigned int)iArray.size();
+ pcOut->mMeshes = new unsigned int[iArray.size()];
+ for (unsigned int i = 0;i < iArray.size();++i) {
+ const unsigned int iIndex = iArray[i];
+ aiMesh* const mesh = pcSOut->mMeshes[iIndex];
+
+ if (mesh->mColors[1] == NULL)
+ {
+ // Transform the vertices back into their local space
+ // fixme: consider computing normals after this, so we don't need to transform them
+ const aiVector3D* const pvEnd = mesh->mVertices + mesh->mNumVertices;
+ aiVector3D* pvCurrent = mesh->mVertices, *t2 = mesh->mNormals;
+
+ for (; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
+ *pvCurrent = mInv * (*pvCurrent);
+ *t2 = mInvTransposed * (*t2);
+ }
+
+ // Handle negative transformation matrix determinant -> invert vertex x
+ if (imesh->mMat.Determinant() < 0.0f)
+ {
+ /* we *must* have normals */
+ for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
+ pvCurrent->x *= -1.f;
+ t2->x *= -1.f;
+ }
+ DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
+ }
+
+ // Handle pivot point
+ if (pivot.x || pivot.y || pivot.z)
+ {
+ for (pvCurrent = mesh->mVertices; pvCurrent != pvEnd; ++pvCurrent) {
+ *pvCurrent -= pivot;
+ }
+ }
+
+ mesh->mColors[1] = (aiColor4D*)1;
+ }
+ else
+ mesh->mColors[1] = (aiColor4D*)1;
+
+ // Setup the mesh index
+ pcOut->mMeshes[i] = iIndex;
+ }
+ }
+
+ // Setup the name of the node
+ // First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
+ if (pcIn->mInstanceNumber > 1)
+ {
+ char tmp[12];
+ ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
+ std::string tempStr = pcIn->mName + "_inst_";
+ tempStr += tmp;
+ pcOut->mName.Set(tempStr);
+ }
+ else
+ pcOut->mName.Set(pcIn->mName);
+
+ // Now build the transformation matrix of the node
+ // ROTATION
+ if (pcIn->aRotationKeys.size()){
+
+ // FIX to get to Assimp's quaternion conventions
+ for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
+ (*it).mValue.w *= -1.f;
+ }
+
+ pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() );
+ }
+ else if (pcIn->aCameraRollKeys.size())
+ {
+ aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(- pcIn->aCameraRollKeys[0].mValue),
+ pcOut->mTransformation);
+ }
+
+ // SCALING
+ aiMatrix4x4& m = pcOut->mTransformation;
+ if (pcIn->aScalingKeys.size())
+ {
+ const aiVector3D& v = pcIn->aScalingKeys[0].mValue;
+ m.a1 *= v.x; m.b1 *= v.x; m.c1 *= v.x;
+ m.a2 *= v.y; m.b2 *= v.y; m.c2 *= v.y;
+ m.a3 *= v.z; m.b3 *= v.z; m.c3 *= v.z;
+ }
+
+ // TRANSLATION
+ if (pcIn->aPositionKeys.size())
+ {
+ const aiVector3D& v = pcIn->aPositionKeys[0].mValue;
+ m.a4 += v.x;
+ m.b4 += v.y;
+ m.c4 += v.z;
+ }
+
+ // Generate animation channels for the node
+ if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 ||
+ pcIn->aScalingKeys.size() > 1 || pcIn->aCameraRollKeys.size() > 1 ||
+ pcIn->aTargetPositionKeys.size() > 1)
+ {
+ aiAnimation* anim = pcSOut->mAnimations[0];
+ ai_assert(NULL != anim);
+
+ if (pcIn->aCameraRollKeys.size() > 1)
+ {
+ DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
+
+ // Camera roll keys - in fact they're just rotations
+ // around the camera's z axis. The angles are given
+ // in degrees (and they're clockwise).
+ pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size());
+ for (unsigned int i = 0; i < pcIn->aCameraRollKeys.size();++i)
+ {
+ aiQuatKey& q = pcIn->aRotationKeys[i];
+ aiFloatKey& f = pcIn->aCameraRollKeys[i];
+
+ q.mTime = f.mTime;
+
+ // FIX to get to Assimp quaternion conventions
+ q.mValue = aiQuaternion(0.f,0.f,AI_DEG_TO_RAD( /*-*/ f.mValue));
+ }
+ }
+#if 0
+ if (pcIn->aTargetPositionKeys.size() > 1)
+ {
+ DefaultLogger::get()->debug("3DS: Converting target track ...");
+
+ // Camera or spot light - need to convert the separate
+ // target position channel to our representation
+ TargetAnimationHelper helper;
+
+ if (pcIn->aPositionKeys.empty())
+ {
+ // We can just pass zero here ...
+ helper.SetFixedMainAnimationChannel(aiVector3D());
+ }
+ else helper.SetMainAnimationChannel(&pcIn->aPositionKeys);
+ helper.SetTargetAnimationChannel(&pcIn->aTargetPositionKeys);
+
+ // Do the conversion
+ std::vector<aiVectorKey> distanceTrack;
+ helper.Process(&distanceTrack);
+
+ // Now add a new node as child, name it <ourName>.Target
+ // and assign the distance track to it. This is that the
+ // information where the target is and how it moves is
+ // not lost
+ D3DS::Node* nd = new D3DS::Node();
+ pcIn->push_back(nd);
+
+ nd->mName = pcIn->mName + ".Target";
+
+ aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
+ nda->mNodeName.Set(nd->mName);
+
+ nda->mNumPositionKeys = (unsigned int)distanceTrack.size();
+ nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
+ ::memcpy(nda->mPositionKeys,&distanceTrack[0],
+ sizeof(aiVectorKey)*nda->mNumPositionKeys);
+ }
+#endif
+
+ // Cameras or lights define their transformation in their parent node and in the
+ // corresponding light or camera chunks. However, we read and process the latter
+ // to to be able to return valid cameras/lights even if no scenegraph is given.
+ for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) {
+ if (pcSOut->mCameras[n]->mName == pcOut->mName) {
+ pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f);
+ }
+ }
+ for (unsigned int n = 0; n < pcSOut->mNumLights;++n) {
+ if (pcSOut->mLights[n]->mName == pcOut->mName) {
+ pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f);
+ }
+ }
+
+ // Allocate a new node anim and setup its name
+ aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
+ nda->mNodeName.Set(pcIn->mName);
+
+ // POSITION keys
+ if (pcIn->aPositionKeys.size() > 0)
+ {
+ nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
+ nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
+ ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0],
+ sizeof(aiVectorKey)*nda->mNumPositionKeys);
+ }
+
+ // ROTATION keys
+ if (pcIn->aRotationKeys.size() > 0)
+ {
+ nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
+ nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
+
+ // Rotations are quaternion offsets
+ aiQuaternion abs;
+ for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
+ {
+ const aiQuatKey& q = pcIn->aRotationKeys[n];
+
+ abs = (n ? abs * q.mValue : q.mValue);
+ nda->mRotationKeys[n].mTime = q.mTime;
+ nda->mRotationKeys[n].mValue = abs.Normalize();
+ }
+ }
+
+ // SCALING keys
+ if (pcIn->aScalingKeys.size() > 0)
+ {
+ nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
+ nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
+ ::memcpy(nda->mScalingKeys,&pcIn->aScalingKeys[0],
+ sizeof(aiVectorKey)*nda->mNumScalingKeys);
+ }
+ }
+
+ // Allocate storage for children
+ pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
+ pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
+
+ // Recursively process all children
+ const unsigned int size = pcIn->mChildren.size();
+ for (unsigned int i = 0; i < size;++i)
+ {
+ pcOut->mChildren[i] = new aiNode();
+ pcOut->mChildren[i]->mParent = pcOut;
+ AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find out how many node animation channels we'll have finally
+void CountTracks(D3DS::Node* node, unsigned int& cnt)
+{
+ //////////////////////////////////////////////////////////////////////////////
+ // We will never generate more than one channel for a node, so
+ // this is rather easy here.
+
+ if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 ||
+ node->aScalingKeys.size() > 1 || node->aCameraRollKeys.size() > 1 ||
+ node->aTargetPositionKeys.size() > 1)
+ {
+ ++cnt;
+
+ // account for the additional channel for the camera/spotlight target position
+ if (node->aTargetPositionKeys.size() > 1)++cnt;
+ }
+
+ // Recursively process all children
+ for (unsigned int i = 0; i < node->mChildren.size();++i)
+ CountTracks(node->mChildren[i],cnt);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Generate the output node graph
+void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
+{
+ pcOut->mRootNode = new aiNode();
+ if (0 == mRootNode->mChildren.size())
+ {
+ //////////////////////////////////////////////////////////////////////////////
+ // It seems the file is so messed up that it has not even a hierarchy.
+ // generate a flat hiearachy which looks like this:
+ //
+ // ROOT_NODE
+ // |
+ // ----------------------------------------
+ // | | | | |
+ // MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
+ //
+ DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
+
+ pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
+ mScene->mCameras.size() + mScene->mLights.size();
+
+ pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
+ pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
+
+ // Build dummy nodes for all meshes
+ unsigned int a = 0;
+ for (unsigned int i = 0; i < pcOut->mNumMeshes;++i,++a)
+ {
+ aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
+ pcNode->mParent = pcOut->mRootNode;
+ pcNode->mMeshes = new unsigned int[1];
+ pcNode->mMeshes[0] = i;
+ pcNode->mNumMeshes = 1;
+
+ // Build a name for the node
+ pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%i",i);
+ }
+
+ // Build dummy nodes for all cameras
+ for (unsigned int i = 0; i < (unsigned int )mScene->mCameras.size();++i,++a)
+ {
+ aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
+ pcNode->mParent = pcOut->mRootNode;
+
+ // Build a name for the node
+ pcNode->mName = mScene->mCameras[i]->mName;
+ }
+
+ // Build dummy nodes for all lights
+ for (unsigned int i = 0; i < (unsigned int )mScene->mLights.size();++i,++a)
+ {
+ aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
+ pcNode->mParent = pcOut->mRootNode;
+
+ // Build a name for the node
+ pcNode->mName = mScene->mLights[i]->mName;
+ }
+ }
+ else
+ {
+ // First of all: find out how many scaling, rotation and translation
+ // animation tracks we'll have afterwards
+ unsigned int numChannel = 0;
+ CountTracks(mRootNode,numChannel);
+
+ if (numChannel)
+ {
+ // Allocate a primary animation channel
+ pcOut->mNumAnimations = 1;
+ pcOut->mAnimations = new aiAnimation*[1];
+ aiAnimation* anim = pcOut->mAnimations[0] = new aiAnimation();
+
+ anim->mName.Set("3DSMasterAnim");
+
+ // Allocate enough storage for all node animation channels,
+ // but don't set the mNumChannels member - we'll use it to
+ // index into the array
+ anim->mChannels = new aiNodeAnim*[numChannel];
+ }
+
+ aiMatrix4x4 m;
+ AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode,m);
+ }
+
+ // We used the first and second vertex color set to store some temporary values so we need to cleanup here
+ for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a)
+ {
+ pcOut->mMeshes[a]->mColors[0] = NULL;
+ pcOut->mMeshes[a]->mColors[1] = NULL;
+ }
+
+ pcOut->mRootNode->mTransformation = aiMatrix4x4(
+ 1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,
+ 0.f,-1.f,0.f,0.f,
+ 0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation;
+
+ // If the root node is unnamed name it "<3DSRoot>"
+ if (::strstr( pcOut->mRootNode->mName.data, "UNNAMED" ) ||
+ (pcOut->mRootNode->mName.data[0] == '$' && pcOut->mRootNode->mName.data[1] == '$') )
+ {
+ pcOut->mRootNode->mName.Set("<3DSRoot>");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert all meshes in the scene and generate the final output scene.
+void Discreet3DSImporter::ConvertScene(aiScene* pcOut)
+{
+ // Allocate enough storage for all output materials
+ pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size();
+ pcOut->mMaterials = new aiMaterial*[pcOut->mNumMaterials];
+
+ // ... and convert the 3DS materials to aiMaterial's
+ for (unsigned int i = 0; i < pcOut->mNumMaterials;++i)
+ {
+ aiMaterial* pcNew = new aiMaterial();
+ ConvertMaterial(mScene->mMaterials[i],*pcNew);
+ pcOut->mMaterials[i] = pcNew;
+ }
+
+ // Generate the output mesh list
+ ConvertMeshes(pcOut);
+
+ // Now copy all light sources to the output scene
+ pcOut->mNumLights = (unsigned int)mScene->mLights.size();
+ if (pcOut->mNumLights)
+ {
+ pcOut->mLights = new aiLight*[pcOut->mNumLights];
+ ::memcpy(pcOut->mLights,&mScene->mLights[0],sizeof(void*)*pcOut->mNumLights);
+ }
+
+ // Now copy all cameras to the output scene
+ pcOut->mNumCameras = (unsigned int)mScene->mCameras.size();
+ if (pcOut->mNumCameras)
+ {
+ pcOut->mCameras = new aiCamera*[pcOut->mNumCameras];
+ ::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
diff --git a/src/3rdparty/assimp/code/3DSHelper.h b/src/3rdparty/assimp/code/3DSHelper.h
new file mode 100644
index 000000000..8da7f0838
--- /dev/null
+++ b/src/3rdparty/assimp/code/3DSHelper.h
@@ -0,0 +1,584 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines helper data structures for the import of 3DS files */
+
+#ifndef AI_3DSFILEHELPER_H_INC
+#define AI_3DSFILEHELPER_H_INC
+
+
+#include "SpatialSort.h"
+#include "SmoothingGroups.h"
+
+namespace Assimp {
+namespace D3DS {
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+// ---------------------------------------------------------------------------
+/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
+* and data structures.
+*/
+class Discreet3DS
+{
+private:
+ inline Discreet3DS() {}
+
+public:
+
+ //! data structure for a single chunk in a .3ds file
+ struct Chunk
+ {
+ uint16_t Flag;
+ uint32_t Size;
+ } PACK_STRUCT;
+
+
+ //! Used for shading field in material3ds structure
+ //! From AutoDesk 3ds SDK
+ typedef enum
+ {
+ // translated to gouraud shading with wireframe active
+ Wire = 0x0,
+
+ // if this material is set, no vertex normals will
+ // be calculated for the model. Face normals + gouraud
+ Flat = 0x1,
+
+ // standard gouraud shading
+ Gouraud = 0x2,
+
+ // phong shading
+ Phong = 0x3,
+
+ // cooktorrance or anistropic phong shading ...
+ // the exact meaning is unknown, if you know it
+ // feel free to tell me ;-)
+ Metal = 0x4,
+
+ // required by the ASE loader
+ Blinn = 0x5
+ } shadetype3ds;
+
+ // Flags for animated keys
+ enum
+ {
+ KEY_USE_TENS = 0x1,
+ KEY_USE_CONT = 0x2,
+ KEY_USE_BIAS = 0x4,
+ KEY_USE_EASE_TO = 0x8,
+ KEY_USE_EASE_FROM = 0x10
+ } ;
+
+ enum
+ {
+
+ // ********************************************************************
+ // Basic chunks which can be found everywhere in the file
+ CHUNK_VERSION = 0x0002,
+ CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
+ CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
+
+ // Linear color values (gamma = 2.2?)
+ CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
+ CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
+
+ CHUNK_PERCENTW = 0x0030, // int2 percentage
+ CHUNK_PERCENTF = 0x0031, // float4 percentage
+ // ********************************************************************
+
+ // Prj master chunk
+ CHUNK_PRJ = 0xC23D,
+
+ // MDLI master chunk
+ CHUNK_MLI = 0x3DAA,
+
+ // Primary main chunk of the .3ds file
+ CHUNK_MAIN = 0x4D4D,
+
+ // Mesh main chunk
+ CHUNK_OBJMESH = 0x3D3D,
+
+ // Specifies the background color of the .3ds file
+ // This is passed through the material system for
+ // viewing purposes.
+ CHUNK_BKGCOLOR = 0x1200,
+
+ // Specifies the ambient base color of the scene.
+ // This is added to all materials in the file
+ CHUNK_AMBCOLOR = 0x2100,
+
+ // Specifies the background image for the whole scene
+ // This value is passed through the material system
+ // to the viewer
+ CHUNK_BIT_MAP = 0x1100,
+ CHUNK_BIT_MAP_EXISTS = 0x1101,
+
+ // ********************************************************************
+ // Viewport related stuff. Ignored
+ CHUNK_DEFAULT_VIEW = 0x3000,
+ CHUNK_VIEW_TOP = 0x3010,
+ CHUNK_VIEW_BOTTOM = 0x3020,
+ CHUNK_VIEW_LEFT = 0x3030,
+ CHUNK_VIEW_RIGHT = 0x3040,
+ CHUNK_VIEW_FRONT = 0x3050,
+ CHUNK_VIEW_BACK = 0x3060,
+ CHUNK_VIEW_USER = 0x3070,
+ CHUNK_VIEW_CAMERA = 0x3080,
+ // ********************************************************************
+
+ // Mesh chunks
+ CHUNK_OBJBLOCK = 0x4000,
+ CHUNK_TRIMESH = 0x4100,
+ CHUNK_VERTLIST = 0x4110,
+ CHUNK_VERTFLAGS = 0x4111,
+ CHUNK_FACELIST = 0x4120,
+ CHUNK_FACEMAT = 0x4130,
+ CHUNK_MAPLIST = 0x4140,
+ CHUNK_SMOOLIST = 0x4150,
+ CHUNK_TRMATRIX = 0x4160,
+ CHUNK_MESHCOLOR = 0x4165,
+ CHUNK_TXTINFO = 0x4170,
+ CHUNK_LIGHT = 0x4600,
+ CHUNK_CAMERA = 0x4700,
+ CHUNK_HIERARCHY = 0x4F00,
+
+ // Specifies the global scaling factor. This is applied
+ // to the root node's transformation matrix
+ CHUNK_MASTER_SCALE = 0x0100,
+
+ // ********************************************************************
+ // Material chunks
+ CHUNK_MAT_MATERIAL = 0xAFFF,
+
+ // asciiz containing the name of the material
+ CHUNK_MAT_MATNAME = 0xA000,
+ CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
+ CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
+ CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
+
+ // Specifies the shininess of the material
+ // followed by percentage chunk
+ CHUNK_MAT_SHININESS = 0xA040,
+ CHUNK_MAT_SHININESS_PERCENT = 0xA041 ,
+
+ // Specifies the shading mode to be used
+ // followed by a short
+ CHUNK_MAT_SHADING = 0xA100,
+
+ // NOTE: Emissive color (self illumination) seems not
+ // to be a color but a single value, type is unknown.
+ // Make the parser accept both of them.
+ // followed by percentage chunk (?)
+ CHUNK_MAT_SELF_ILLUM = 0xA080,
+
+ // Always followed by percentage chunk (?)
+ CHUNK_MAT_SELF_ILPCT = 0xA084,
+
+ // Always followed by percentage chunk
+ CHUNK_MAT_TRANSPARENCY = 0xA050,
+
+ // Diffuse texture channel 0
+ CHUNK_MAT_TEXTURE = 0xA200,
+
+ // Contains opacity information for each texel
+ CHUNK_MAT_OPACMAP = 0xA210,
+
+ // Contains a reflection map to be used to reflect
+ // the environment. This is partially supported.
+ CHUNK_MAT_REFLMAP = 0xA220,
+
+ // Self Illumination map (emissive colors)
+ CHUNK_MAT_SELFIMAP = 0xA33d,
+
+ // Bumpmap. Not specified whether it is a heightmap
+ // or a normal map. Assme it is a heightmap since
+ // artist normally prefer this format.
+ CHUNK_MAT_BUMPMAP = 0xA230,
+
+ // Specular map. Seems to influence the specular color
+ CHUNK_MAT_SPECMAP = 0xA204,
+
+ // Holds shininess data.
+ CHUNK_MAT_MAT_SHINMAP = 0xA33C,
+
+ // Scaling in U/V direction.
+ // (need to gen separate UV coordinate set
+ // and do this by hand)
+ CHUNK_MAT_MAP_USCALE = 0xA354,
+ CHUNK_MAT_MAP_VSCALE = 0xA356,
+
+ // Translation in U/V direction.
+ // (need to gen separate UV coordinate set
+ // and do this by hand)
+ CHUNK_MAT_MAP_UOFFSET = 0xA358,
+ CHUNK_MAT_MAP_VOFFSET = 0xA35a,
+
+ // UV-coordinates rotation around the z-axis
+ // Assumed to be in radians.
+ CHUNK_MAT_MAP_ANG = 0xA35C,
+
+ // Tiling flags for 3DS files
+ CHUNK_MAT_MAP_TILING = 0xa351,
+
+ // Specifies the file name of a texture
+ CHUNK_MAPFILE = 0xA300,
+
+ // Specifies whether a materail requires two-sided rendering
+ CHUNK_MAT_TWO_SIDE = 0xA081,
+ // ********************************************************************
+
+ // Main keyframer chunk. Contains translation/rotation/scaling data
+ CHUNK_KEYFRAMER = 0xB000,
+
+ // Supported sub chunks
+ CHUNK_TRACKINFO = 0xB002,
+ CHUNK_TRACKOBJNAME = 0xB010,
+ CHUNK_TRACKDUMMYOBJNAME = 0xB011,
+ CHUNK_TRACKPIVOT = 0xB013,
+ CHUNK_TRACKPOS = 0xB020,
+ CHUNK_TRACKROTATE = 0xB021,
+ CHUNK_TRACKSCALE = 0xB022,
+
+ // ********************************************************************
+ // Keyframes for various other stuff in the file
+ // Partially ignored
+ CHUNK_AMBIENTKEY = 0xB001,
+ CHUNK_TRACKMORPH = 0xB026,
+ CHUNK_TRACKHIDE = 0xB029,
+ CHUNK_OBJNUMBER = 0xB030,
+ CHUNK_TRACKCAMERA = 0xB003,
+ CHUNK_TRACKFOV = 0xB023,
+ CHUNK_TRACKROLL = 0xB024,
+ CHUNK_TRACKCAMTGT = 0xB004,
+ CHUNK_TRACKLIGHT = 0xB005,
+ CHUNK_TRACKLIGTGT = 0xB006,
+ CHUNK_TRACKSPOTL = 0xB007,
+ CHUNK_FRAMES = 0xB008,
+ // ********************************************************************
+
+ // light sub-chunks
+ CHUNK_DL_OFF = 0x4620,
+ CHUNK_DL_OUTER_RANGE = 0x465A,
+ CHUNK_DL_INNER_RANGE = 0x4659,
+ CHUNK_DL_MULTIPLIER = 0x465B,
+ CHUNK_DL_EXCLUDE = 0x4654,
+ CHUNK_DL_ATTENUATE = 0x4625,
+ CHUNK_DL_SPOTLIGHT = 0x4610,
+
+ // camera sub-chunks
+ CHUNK_CAM_RANGES = 0x4720
+ };
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing a 3ds mesh face */
+struct Face : public FaceWithSmoothingGroup
+{
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing a texture */
+struct Texture
+{
+ //! Default constructor
+ Texture()
+ : mOffsetU (0.0f)
+ , mOffsetV (0.0f)
+ , mScaleU (1.0f)
+ , mScaleV (1.0f)
+ , mRotation (0.0f)
+ , mMapMode (aiTextureMapMode_Wrap)
+ , iUVSrc (0)
+ {
+ mTextureBlend = get_qnan();
+ }
+
+ //! Specifies the blend factor for the texture
+ float mTextureBlend;
+
+ //! Specifies the filename of the texture
+ std::string mMapName;
+
+ //! Specifies texture coordinate offsets/scaling/rotations
+ float mOffsetU;
+ float mOffsetV;
+ float mScaleU;
+ float mScaleV;
+ float mRotation;
+
+ //! Specifies the mapping mode to be used for the texture
+ aiTextureMapMode mMapMode;
+
+ //! Used internally
+ bool bPrivate;
+ int iUVSrc;
+};
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing a 3ds material */
+struct Material
+{
+ //! Default constructor. Builds a default name for the material
+ Material()
+ :
+ mDiffuse (0.6f,0.6f,0.6f), // FIX ... we won't want object to be black
+ mSpecularExponent (0.0f),
+ mShininessStrength (1.0f),
+ mShading(Discreet3DS::Gouraud),
+ mTransparency (1.0f),
+ mBumpHeight (1.0f),
+ mTwoSided (false)
+ {
+ static int iCnt = 0;
+
+ char szTemp[128];
+ sprintf(szTemp,"UNNAMED_%i",iCnt++);
+ mName = szTemp;
+ }
+
+ //! Name of the material
+ std::string mName;
+ //! Diffuse color of the material
+ aiColor3D mDiffuse;
+ //! Specular exponent
+ float mSpecularExponent;
+ //! Shininess strength, in percent
+ float mShininessStrength;
+ //! Specular color of the material
+ aiColor3D mSpecular;
+ //! Ambient color of the material
+ aiColor3D mAmbient;
+ //! Shading type to be used
+ Discreet3DS::shadetype3ds mShading;
+ //! Opacity of the material
+ float mTransparency;
+ //! Diffuse texture channel
+ Texture sTexDiffuse;
+ //! Opacity texture channel
+ Texture sTexOpacity;
+ //! Specular texture channel
+ Texture sTexSpecular;
+ //! Reflective texture channel
+ Texture sTexReflective;
+ //! Bump texture channel
+ Texture sTexBump;
+ //! Emissive texture channel
+ Texture sTexEmissive;
+ //! Shininess texture channel
+ Texture sTexShininess;
+ //! Scaling factor for the bump values
+ float mBumpHeight;
+ //! Emissive color
+ aiColor3D mEmissive;
+ //! Ambient texture channel
+ //! (used by the ASE format)
+ Texture sTexAmbient;
+ //! True if the material must be rendered from two sides
+ bool mTwoSided;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent a 3ds file mesh */
+struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
+{
+ //! Default constructor
+ Mesh()
+ {
+ static int iCnt = 0;
+
+ // Generate a default name for the mesh
+ char szTemp[128];
+ ::sprintf(szTemp,"UNNAMED_%i",iCnt++);
+ mName = szTemp;
+ }
+
+ //! Name of the mesh
+ std::string mName;
+
+ //! Texture coordinates
+ std::vector<aiVector3D> mTexCoords;
+
+ //! Face materials
+ std::vector<unsigned int> mFaceMaterials;
+
+ //! Local transformation matrix
+ aiMatrix4x4 mMat;
+};
+
+// ---------------------------------------------------------------------------
+/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
+ C-API, so it would be difficult to make them a template. */
+struct aiFloatKey
+{
+ double mTime; ///< The time of this key
+ float mValue; ///< The value of this key
+
+#ifdef __cplusplus
+
+ // time is not compared
+ bool operator == (const aiFloatKey& o) const
+ {return o.mValue == this->mValue;}
+
+ bool operator != (const aiFloatKey& o) const
+ {return o.mValue != this->mValue;}
+
+ // Only time is compared. This operator is defined
+ // for use with std::sort
+ bool operator < (const aiFloatKey& o) const
+ {return mTime < o.mTime;}
+
+ bool operator > (const aiFloatKey& o) const
+ {return mTime < o.mTime;}
+
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent a 3ds file node */
+struct Node
+{
+ Node()
+
+ : mHierarchyPos (0)
+ , mHierarchyIndex (0)
+ , mInstanceCount (1)
+
+ {
+ static int iCnt = 0;
+
+ // Generate a default name for the node
+ char szTemp[128];
+ ::sprintf(szTemp,"UNNAMED_%i",iCnt++);
+ mName = szTemp;
+
+ aRotationKeys.reserve (20);
+ aPositionKeys.reserve (20);
+ aScalingKeys.reserve (20);
+ }
+
+ ~Node()
+ {
+ for (unsigned int i = 0; i < mChildren.size();++i)
+ delete mChildren[i];
+ }
+
+ //! Pointer to the parent node
+ Node* mParent;
+
+ //! Holds all child nodes
+ std::vector<Node*> mChildren;
+
+ //! Name of the node
+ std::string mName;
+
+ //! InstanceNumber of the node
+ int32_t mInstanceNumber;
+
+ //! Dummy nodes: real name to be combined with the $$$DUMMY
+ std::string mDummyName;
+
+ //! Position of the node in the hierarchy (tree depth)
+ int16_t mHierarchyPos;
+
+ //! Index of the node
+ int16_t mHierarchyIndex;
+
+ //! Rotation keys loaded from the file
+ std::vector<aiQuatKey> aRotationKeys;
+
+ //! Position keys loaded from the file
+ std::vector<aiVectorKey> aPositionKeys;
+
+ //! Scaling keys loaded from the file
+ std::vector<aiVectorKey> aScalingKeys;
+
+
+ // For target lights (spot lights and directional lights):
+ // The position of the target
+ std::vector< aiVectorKey > aTargetPositionKeys;
+
+ // For cameras: the camera roll angle
+ std::vector< aiFloatKey > aCameraRollKeys;
+
+ //! Pivot position loaded from the file
+ aiVector3D vPivot;
+
+ //instance count, will be kept only for the first node
+ int32_t mInstanceCount;
+
+ //! Add a child node, setup the right parent node for it
+ //! \param pc Node to be 'adopted'
+ inline Node& push_back(Node* pc)
+ {
+ mChildren.push_back(pc);
+ pc->mParent = this;
+ return *this;
+ }
+};
+// ---------------------------------------------------------------------------
+/** Helper structure analogue to aiScene */
+struct Scene
+{
+ //! List of all materials loaded
+ //! NOTE: 3ds references materials globally
+ std::vector<Material> mMaterials;
+
+ //! List of all meshes loaded
+ std::vector<Mesh> mMeshes;
+
+ //! List of all cameras loaded
+ std::vector<aiCamera*> mCameras;
+
+ //! List of all lights loaded
+ std::vector<aiLight*> mLights;
+
+ //! Pointer to the root node of the scene
+ // --- moved to main class
+ // Node* pcRootNode;
+};
+
+
+} // end of namespace D3DS
+} // end of namespace Assimp
+
+#endif // AI_XFILEHELPER_H_INC
diff --git a/src/3rdparty/assimp/code/3DSLoader.cpp b/src/3rdparty/assimp/code/3DSLoader.cpp
new file mode 100644
index 000000000..137cceb1f
--- /dev/null
+++ b/src/3rdparty/assimp/code/3DSLoader.cpp
@@ -0,0 +1,1402 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file 3DSLoader.cpp
+ * @brief Implementation of the 3ds importer class
+ *
+ * http://www.the-labs.com/Blender/3DS-details.html
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+
+// internal headers
+#include "3DSLoader.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Discreet 3DS Importer",
+ "",
+ "",
+ "Limited animation support",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "3ds prj"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Begins a new parsing block
+// - Reads the current chunk and validates it
+// - computes its length
+#define ASSIMP_3DS_BEGIN_CHUNK() \
+ while (true) { \
+ if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
+ return; \
+ } \
+ Discreet3DS::Chunk chunk; \
+ ReadChunk(&chunk); \
+ int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
+ if(chunkSize <= 0) \
+ continue; \
+ const int oldReadLimit = stream->GetReadLimit(); \
+ stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \
+
+
+// ------------------------------------------------------------------------------------------------
+// End a parsing block
+// Must follow at the end of each parsing block, reset chunk end marker to previous value
+#define ASSIMP_3DS_END_CHUNK() \
+ stream->SkipToReadLimit(); \
+ stream->SetReadLimit(oldReadLimit); \
+ if (stream->GetRemainingSizeToLimit() == 0) \
+ return; \
+ }
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+Discreet3DSImporter::Discreet3DSImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+Discreet3DSImporter::~Discreet3DSImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ std::string extension = GetExtension(pFile);
+ if(extension == "3ds" || extension == "prj" ) {
+ return true;
+ }
+ if (!extension.length() || checkSig) {
+ uint16_t token[3];
+ token[0] = 0x4d4d;
+ token[1] = 0x3dc2;
+ //token[2] = 0x3daa;
+ return CheckMagicToken(pIOHandler,pFile,token,2,0,2);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader registry entry
+const aiImporterDesc* Discreet3DSImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
+{
+ // nothing to be done for the moment
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void Discreet3DSImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
+ this->stream = &stream;
+
+ // We should have at least one chunk
+ if (stream.GetRemainingSize() < 16) {
+ throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
+ }
+
+ // Allocate our temporary 3DS representation
+ mScene = new D3DS::Scene();
+
+ // Initialize members
+ mLastNodeIndex = -1;
+ mCurrentNode = new D3DS::Node();
+ mRootNode = mCurrentNode;
+ mRootNode->mHierarchyPos = -1;
+ mRootNode->mHierarchyIndex = -1;
+ mRootNode->mParent = NULL;
+ mMasterScale = 1.0f;
+ mBackgroundImage = "";
+ bHasBG = false;
+ bIsPrj = false;
+
+ // Parse the file
+ ParseMainChunk();
+
+ // Process all meshes in the file. First check whether all
+ // face indices haev valid values. The generate our
+ // internal verbose representation. Finally compute normal
+ // vectors from the smoothing groups we read from the
+ // file.
+ for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(),
+ end = mScene->mMeshes.end(); i != end;++i) {
+ CheckIndices(*i);
+ MakeUnique (*i);
+ ComputeNormalsWithSmoothingsGroups<D3DS::Face>(*i);
+ }
+
+ // Replace all occurences of the default material with a
+ // valid material. Generate it if no material containing
+ // DEFAULT in its name has been found in the file
+ ReplaceDefaultMaterial();
+
+ // Convert the scene from our internal representation to an
+ // aiScene object. This involves copying all meshes, lights
+ // and cameras to the scene
+ ConvertScene(pScene);
+
+ // Generate the node graph for the scene. This is a little bit
+ // tricky since we'll need to split some meshes into submeshes
+ GenerateNodeGraph(pScene);
+
+ // Now apply the master scaling factor to the scene
+ ApplyMasterScale(pScene);
+
+ // Delete our internal scene representation and the root
+ // node, so the whole hierarchy will follow
+ delete mRootNode;
+ delete mScene;
+
+ AI_DEBUG_INVALIDATE_PTR(mRootNode);
+ AI_DEBUG_INVALIDATE_PTR(mScene);
+ AI_DEBUG_INVALIDATE_PTR(this->stream);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Applies a master-scaling factor to the imported scene
+void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
+{
+ // There are some 3DS files with a zero scaling factor
+ if (!mMasterScale)mMasterScale = 1.0f;
+ else mMasterScale = 1.0f / mMasterScale;
+
+ // Construct an uniform scaling matrix and multiply with it
+ pScene->mRootNode->mTransformation *= aiMatrix4x4(
+ mMasterScale,0.0f, 0.0f, 0.0f,
+ 0.0f, mMasterScale,0.0f, 0.0f,
+ 0.0f, 0.0f, mMasterScale,0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+
+ // Check whether a scaling track is assigned to the root node.
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a new chunk from the file
+void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
+{
+ ai_assert(pcOut != NULL);
+
+ pcOut->Flag = stream->GetI2();
+ pcOut->Size = stream->GetI4();
+
+ if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
+ throw DeadlyImportError("Chunk is too large");
+
+ if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
+ DefaultLogger::get()->error("3DS: Chunk overflow");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skip a chunk
+void Discreet3DSImporter::SkipChunk()
+{
+ Discreet3DS::Chunk psChunk;
+ ReadChunk(&psChunk);
+
+ stream->IncPtr(psChunk.Size-sizeof(Discreet3DS::Chunk));
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Process the primary chunk of the file
+void Discreet3DSImporter::ParseMainChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+
+ case Discreet3DS::CHUNK_PRJ:
+ bIsPrj = true;
+ case Discreet3DS::CHUNK_MAIN:
+ ParseEditorChunk();
+ break;
+ };
+
+ ASSIMP_3DS_END_CHUNK();
+ // recursively continue processing this hierarchy level
+ return ParseMainChunk();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseEditorChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_OBJMESH:
+
+ ParseObjectChunk();
+ break;
+
+ // NOTE: In several documentations in the internet this
+ // chunk appears at different locations
+ case Discreet3DS::CHUNK_KEYFRAMER:
+
+ ParseKeyframeChunk();
+ break;
+
+ case Discreet3DS::CHUNK_VERSION:
+ {
+ // print the version number
+ char buff[10];
+ ASSIMP_itoa10(buff,stream->GetI2());
+ DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
+ }
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseObjectChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_OBJBLOCK:
+ {
+ unsigned int cnt = 0;
+ const char* sz = (const char*)stream->GetPtr();
+
+ // Get the name of the geometry object
+ while (stream->GetI1())++cnt;
+ ParseChunk(sz,cnt);
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MATERIAL:
+
+ // Add a new material to the list
+ mScene->mMaterials.push_back(D3DS::Material());
+ ParseMaterialChunk();
+ break;
+
+ case Discreet3DS::CHUNK_AMBCOLOR:
+
+ // This is the ambient base color of the scene.
+ // We add it to the ambient color of all materials
+ ParseColorChunk(&mClrAmbient,true);
+ if (is_qnan(mClrAmbient.r))
+ {
+ // We failed to read the ambient base color.
+ DefaultLogger::get()->error("3DS: Failed to read ambient base color");
+ mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_BIT_MAP:
+ {
+ // Specifies the background image. The string should already be
+ // properly 0 terminated but we need to be sure
+ unsigned int cnt = 0;
+ const char* sz = (const char*)stream->GetPtr();
+ while (stream->GetI1())++cnt;
+ mBackgroundImage = std::string(sz,cnt);
+ }
+ break;
+
+ case Discreet3DS::CHUNK_BIT_MAP_EXISTS:
+ bHasBG = true;
+ break;
+
+ case Discreet3DS::CHUNK_MASTER_SCALE:
+ // Scene master scaling factor
+ mMasterScale = stream->GetF4();
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // IMPLEMENTATION NOTE;
+ // Cameras or lights define their transformation in their parent node and in the
+ // corresponding light or camera chunks. However, we read and process the latter
+ // to to be able to return valid cameras/lights even if no scenegraph is given.
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_TRIMESH:
+ {
+ // this starts a new triangle mesh
+ mScene->mMeshes.push_back(D3DS::Mesh());
+ D3DS::Mesh& m = mScene->mMeshes.back();
+
+ // Setup the name of the mesh
+ m.mName = std::string(name, num);
+
+ // Read mesh chunks
+ ParseMeshChunk();
+ }
+ break;
+
+ case Discreet3DS::CHUNK_LIGHT:
+ {
+ // This starts a new light
+ aiLight* light = new aiLight();
+ mScene->mLights.push_back(light);
+
+ light->mName.Set(std::string(name, num));
+
+ // First read the position of the light
+ light->mPosition.x = stream->GetF4();
+ light->mPosition.y = stream->GetF4();
+ light->mPosition.z = stream->GetF4();
+
+ light->mColorDiffuse = aiColor3D(1.f,1.f,1.f);
+
+ // Now check for further subchunks
+ if (!bIsPrj) /* fixme */
+ ParseLightChunk();
+
+ // The specular light color is identical the the diffuse light color. The ambient light color
+ // is equal to the ambient base color of the whole scene.
+ light->mColorSpecular = light->mColorDiffuse;
+ light->mColorAmbient = mClrAmbient;
+
+ if (light->mType == aiLightSource_UNDEFINED)
+ {
+ // It must be a point light
+ light->mType = aiLightSource_POINT;
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_CAMERA:
+ {
+ // This starts a new camera
+ aiCamera* camera = new aiCamera();
+ mScene->mCameras.push_back(camera);
+ camera->mName.Set(std::string(name, num));
+
+ // First read the position of the camera
+ camera->mPosition.x = stream->GetF4();
+ camera->mPosition.y = stream->GetF4();
+ camera->mPosition.z = stream->GetF4();
+
+ // Then the camera target
+ camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
+ camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
+ camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
+ float len = camera->mLookAt.Length();
+ if (len < 1e-5f) {
+
+ // There are some files with lookat == position. Don't know why or whether it's ok or not.
+ DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
+ camera->mLookAt = aiVector3D(0.f,1.f,0.f);
+
+ }
+ else camera->mLookAt /= len;
+
+ // And finally - the camera rotation angle, in counter clockwise direction
+ const float angle = AI_DEG_TO_RAD( stream->GetF4() );
+ aiQuaternion quat(camera->mLookAt,angle);
+ camera->mUp = quat.GetMatrix() * aiVector3D(0.f,1.f,0.f);
+
+ // Read the lense angle
+ camera->mHorizontalFOV = AI_DEG_TO_RAD ( stream->GetF4() );
+ if (camera->mHorizontalFOV < 0.001f) {
+ camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
+ }
+
+ // Now check for further subchunks
+ if (!bIsPrj) /* fixme */ {
+ ParseCameraChunk();
+ }}
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseLightChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+ aiLight* light = mScene->mLights.back();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_DL_SPOTLIGHT:
+ // Now we can be sure that the light is a spot light
+ light->mType = aiLightSource_SPOT;
+
+ // We wouldn't need to normalize here, but we do it
+ light->mDirection.x = stream->GetF4() - light->mPosition.x;
+ light->mDirection.y = stream->GetF4() - light->mPosition.y;
+ light->mDirection.z = stream->GetF4() - light->mPosition.z;
+ light->mDirection.Normalize();
+
+ // Now the hotspot and falloff angles - in degrees
+ light->mAngleInnerCone = AI_DEG_TO_RAD( stream->GetF4() );
+
+ // FIX: the falloff angle is just an offset
+ light->mAngleOuterCone = light->mAngleInnerCone+AI_DEG_TO_RAD( stream->GetF4() );
+ break;
+
+ // intensity multiplier
+ case Discreet3DS::CHUNK_DL_MULTIPLIER:
+ light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
+ break;
+
+ // light color
+ case Discreet3DS::CHUNK_RGBF:
+ case Discreet3DS::CHUNK_LINRGBF:
+ light->mColorDiffuse.r *= stream->GetF4();
+ light->mColorDiffuse.g *= stream->GetF4();
+ light->mColorDiffuse.b *= stream->GetF4();
+ break;
+
+ // light attenuation
+ case Discreet3DS::CHUNK_DL_ATTENUATE:
+ light->mAttenuationLinear = stream->GetF4();
+ break;
+ };
+
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseCameraChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+ aiCamera* camera = mScene->mCameras.back();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ // near and far clip plane
+ case Discreet3DS::CHUNK_CAM_RANGES:
+ camera->mClipPlaneNear = stream->GetF4();
+ camera->mClipPlaneFar = stream->GetF4();
+ break;
+ }
+
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseKeyframeChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_TRACKCAMTGT:
+ case Discreet3DS::CHUNK_TRACKSPOTL:
+ case Discreet3DS::CHUNK_TRACKCAMERA:
+ case Discreet3DS::CHUNK_TRACKINFO:
+ case Discreet3DS::CHUNK_TRACKLIGHT:
+ case Discreet3DS::CHUNK_TRACKLIGTGT:
+
+ // this starts a new mesh hierarchy chunk
+ ParseHierarchyChunk(chunk.Flag);
+ break;
+ };
+
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Little helper function for ParseHierarchyChunk
+void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent)
+{
+ if (!pcCurrent) {
+ mRootNode->push_back(pcNode);
+ return;
+ }
+
+ if (pcCurrent->mHierarchyPos == pcNode->mHierarchyPos) {
+ if(pcCurrent->mParent) {
+ pcCurrent->mParent->push_back(pcNode);
+ }
+ else pcCurrent->push_back(pcNode);
+ return;
+ }
+ return InverseNodeSearch(pcNode,pcCurrent->mParent);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find a node with a specific name in the import hierarchy
+D3DS::Node* FindNode(D3DS::Node* root, const std::string& name)
+{
+ if (root->mName == name)
+ return root;
+ for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
+ D3DS::Node* nd;
+ if (( nd = FindNode(*it,name)))
+ return nd;
+ }
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Binary predicate for std::unique()
+template <class T>
+bool KeyUniqueCompare(const T& first, const T& second)
+{
+ return first.mTime == second.mTime;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skip some additional import data.
+void Discreet3DSImporter::SkipTCBInfo()
+{
+ unsigned int flags = stream->GetI2();
+
+ if (!flags) {
+ // Currently we can't do anything with these values. They occur
+ // quite rare, so it wouldn't be worth the effort implementing
+ // them. 3DS ist not really suitable for complex animations,
+ // so full support is not required.
+ DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
+ }
+
+ if (flags & Discreet3DS::KEY_USE_TENS) {
+ stream->IncPtr(4);
+ }
+ if (flags & Discreet3DS::KEY_USE_BIAS) {
+ stream->IncPtr(4);
+ }
+ if (flags & Discreet3DS::KEY_USE_CONT) {
+ stream->IncPtr(4);
+ }
+ if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
+ stream->IncPtr(4);
+ }
+ if (flags & Discreet3DS::KEY_USE_EASE_TO) {
+ stream->IncPtr(4);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read hierarchy and keyframe info
+void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_TRACKOBJNAME:
+
+ // This is the name of the object to which the track applies. The chunk also
+ // defines the position of this object in the hierarchy.
+ {
+
+ // First of all: get the name of the object
+ unsigned int cnt = 0;
+ const char* sz = (const char*)stream->GetPtr();
+
+ while (stream->GetI1())++cnt;
+ std::string name = std::string(sz,cnt);
+
+ // Now find out whether we have this node already (target animation channels
+ // are stored with a separate object ID)
+ D3DS::Node* pcNode = FindNode(mRootNode,name);
+ int instanceNumber = 1;
+
+ if ( pcNode)
+ {
+ // if the source is not a CHUNK_TRACKINFO block it wont be an object instance
+ if (parent != Discreet3DS::CHUNK_TRACKINFO)
+ {
+ mCurrentNode = pcNode;
+ break;
+ }
+ pcNode->mInstanceCount++;
+ instanceNumber = pcNode->mInstanceCount;
+ }
+ pcNode = new D3DS::Node();
+ pcNode->mName = name;
+ pcNode->mInstanceNumber = instanceNumber;
+
+ // There are two unknown values which we can safely ignore
+ stream->IncPtr(4);
+
+ // Now read the hierarchy position of the object
+ uint16_t hierarchy = stream->GetI2() + 1;
+ pcNode->mHierarchyPos = hierarchy;
+ pcNode->mHierarchyIndex = mLastNodeIndex;
+
+ // And find a proper position in the graph for it
+ if (mCurrentNode && mCurrentNode->mHierarchyPos == hierarchy) {
+
+ // add to the parent of the last touched node
+ mCurrentNode->mParent->push_back(pcNode);
+ mLastNodeIndex++;
+ }
+ else if(hierarchy >= mLastNodeIndex) {
+
+ // place it at the current position in the hierarchy
+ mCurrentNode->push_back(pcNode);
+ mLastNodeIndex = hierarchy;
+ }
+ else {
+ // need to go back to the specified position in the hierarchy.
+ InverseNodeSearch(pcNode,mCurrentNode);
+ mLastNodeIndex++;
+ }
+ // Make this node the current node
+ mCurrentNode = pcNode;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_TRACKDUMMYOBJNAME:
+
+ // This is the "real" name of a $$$DUMMY object
+ {
+ const char* sz = (const char*) stream->GetPtr();
+ while (stream->GetI1());
+
+ // If object name is DUMMY, take this one instead
+ if (mCurrentNode->mName == "$$$DUMMY") {
+ //DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
+ mCurrentNode->mName = std::string(sz);
+ break;
+ }
+ }
+ break;
+
+ case Discreet3DS::CHUNK_TRACKPIVOT:
+
+ if ( Discreet3DS::CHUNK_TRACKINFO != parent)
+ {
+ DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
+ break;
+ }
+
+ // Pivot = origin of rotation and scaling
+ mCurrentNode->vPivot.x = stream->GetF4();
+ mCurrentNode->vPivot.y = stream->GetF4();
+ mCurrentNode->vPivot.z = stream->GetF4();
+ break;
+
+
+ // ////////////////////////////////////////////////////////////////////
+ // POSITION KEYFRAME
+ case Discreet3DS::CHUNK_TRACKPOS:
+ {
+ stream->IncPtr(10);
+ const unsigned int numFrames = stream->GetI4();
+ bool sortKeys = false;
+
+ // This could also be meant as the target position for
+ // (targeted) lights and cameras
+ std::vector<aiVectorKey>* l;
+ if ( Discreet3DS::CHUNK_TRACKCAMTGT == parent || Discreet3DS::CHUNK_TRACKLIGTGT == parent) {
+ l = & mCurrentNode->aTargetPositionKeys;
+ }
+ else l = & mCurrentNode->aPositionKeys;
+
+ l->reserve(numFrames);
+ for (unsigned int i = 0; i < numFrames;++i) {
+ const unsigned int fidx = stream->GetI4();
+
+ // Setup a new position key
+ aiVectorKey v;
+ v.mTime = (double)fidx;
+
+ SkipTCBInfo();
+ v.mValue.x = stream->GetF4();
+ v.mValue.y = stream->GetF4();
+ v.mValue.z = stream->GetF4();
+
+ // check whether we'll need to sort the keys
+ if (!l->empty() && v.mTime <= l->back().mTime)
+ sortKeys = true;
+
+ // Add the new keyframe to the list
+ l->push_back(v);
+ }
+
+ // Sort all keys with ascending time values and remove duplicates?
+ if (sortKeys) {
+ std::stable_sort(l->begin(),l->end());
+ l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
+ }}
+
+ break;
+
+ // ////////////////////////////////////////////////////////////////////
+ // CAMERA ROLL KEYFRAME
+ case Discreet3DS::CHUNK_TRACKROLL:
+ {
+ // roll keys are accepted for cameras only
+ if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
+ DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
+ break;
+ }
+ bool sortKeys = false;
+ std::vector<aiFloatKey>* l = &mCurrentNode->aCameraRollKeys;
+
+ stream->IncPtr(10);
+ const unsigned int numFrames = stream->GetI4();
+ l->reserve(numFrames);
+ for (unsigned int i = 0; i < numFrames;++i) {
+ const unsigned int fidx = stream->GetI4();
+
+ // Setup a new position key
+ aiFloatKey v;
+ v.mTime = (double)fidx;
+
+ // This is just a single float
+ SkipTCBInfo();
+ v.mValue = stream->GetF4();
+
+ // Check whether we'll need to sort the keys
+ if (!l->empty() && v.mTime <= l->back().mTime)
+ sortKeys = true;
+
+ // Add the new keyframe to the list
+ l->push_back(v);
+ }
+
+ // Sort all keys with ascending time values and remove duplicates?
+ if (sortKeys) {
+ std::stable_sort(l->begin(),l->end());
+ l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiFloatKey>), l->end() );
+ }}
+ break;
+
+
+ // ////////////////////////////////////////////////////////////////////
+ // CAMERA FOV KEYFRAME
+ case Discreet3DS::CHUNK_TRACKFOV:
+ {
+ DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
+ "This is not supported");
+ }
+ break;
+
+
+ // ////////////////////////////////////////////////////////////////////
+ // ROTATION KEYFRAME
+ case Discreet3DS::CHUNK_TRACKROTATE:
+ {
+ stream->IncPtr(10);
+ const unsigned int numFrames = stream->GetI4();
+
+ bool sortKeys = false;
+ std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys;
+ l->reserve(numFrames);
+
+ for (unsigned int i = 0; i < numFrames;++i) {
+ const unsigned int fidx = stream->GetI4();
+ SkipTCBInfo();
+
+ aiQuatKey v;
+ v.mTime = (double)fidx;
+
+ // The rotation keyframe is given as an axis-angle pair
+ const float rad = stream->GetF4();
+ aiVector3D axis;
+ axis.x = stream->GetF4();
+ axis.y = stream->GetF4();
+ axis.z = stream->GetF4();
+
+ if (!axis.x && !axis.y && !axis.z)
+ axis.y = 1.f;
+
+ // Construct a rotation quaternion from the axis-angle pair
+ v.mValue = aiQuaternion(axis,rad);
+
+ // Check whether we'll need to sort the keys
+ if (!l->empty() && v.mTime <= l->back().mTime)
+ sortKeys = true;
+
+ // add the new keyframe to the list
+ l->push_back(v);
+ }
+ // Sort all keys with ascending time values and remove duplicates?
+ if (sortKeys) {
+ std::stable_sort(l->begin(),l->end());
+ l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiQuatKey>), l->end() );
+ }}
+ break;
+
+ // ////////////////////////////////////////////////////////////////////
+ // SCALING KEYFRAME
+ case Discreet3DS::CHUNK_TRACKSCALE:
+ {
+ stream->IncPtr(10);
+ const unsigned int numFrames = stream->GetI2();
+ stream->IncPtr(2);
+
+ bool sortKeys = false;
+ std::vector<aiVectorKey>* l = &mCurrentNode->aScalingKeys;
+ l->reserve(numFrames);
+
+ for (unsigned int i = 0; i < numFrames;++i) {
+ const unsigned int fidx = stream->GetI4();
+ SkipTCBInfo();
+
+ // Setup a new key
+ aiVectorKey v;
+ v.mTime = (double)fidx;
+
+ // ... and read its value
+ v.mValue.x = stream->GetF4();
+ v.mValue.y = stream->GetF4();
+ v.mValue.z = stream->GetF4();
+
+ // check whether we'll need to sort the keys
+ if (!l->empty() && v.mTime <= l->back().mTime)
+ sortKeys = true;
+
+ // Remove zero-scalings on singular axes - they've been reported to be there erroneously in some strange files
+ if (!v.mValue.x) v.mValue.x = 1.f;
+ if (!v.mValue.y) v.mValue.y = 1.f;
+ if (!v.mValue.z) v.mValue.z = 1.f;
+
+ l->push_back(v);
+ }
+ // Sort all keys with ascending time values and remove duplicates?
+ if (sortKeys) {
+ std::stable_sort(l->begin(),l->end());
+ l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
+ }}
+ break;
+ };
+
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a face chunk - it contains smoothing groups and material assignments
+void Discreet3DSImporter::ParseFaceChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // Get the mesh we're currently working on
+ D3DS::Mesh& mMesh = mScene->mMeshes.back();
+
+ // Get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_SMOOLIST:
+ {
+ // This is the list of smoothing groups - a bitfield for every face.
+ // Up to 32 smoothing groups assigned to a single face.
+ unsigned int num = chunkSize/4, m = 0;
+ for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num;++i, ++m) {
+ // nth bit is set for nth smoothing group
+ (*i).iSmoothGroup = stream->GetI4();
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_FACEMAT:
+ {
+ // at fist an asciiz with the material name
+ const char* sz = (const char*)stream->GetPtr();
+ while (stream->GetI1());
+
+ // find the index of the material
+ unsigned int idx = 0xcdcdcdcd, cnt = 0;
+ for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin();i != mScene->mMaterials.end();++i,++cnt) {
+ // use case independent comparisons. hopefully it will work.
+ if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
+ idx = cnt;
+ break;
+ }
+ }
+ if (0xcdcdcdcd == idx) {
+ DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
+ }
+
+ // Now continue and read all material indices
+ cnt = (uint16_t)stream->GetI2();
+ for (unsigned int i = 0; i < cnt;++i) {
+ unsigned int fidx = (uint16_t)stream->GetI2();
+
+ // check range
+ if (fidx >= mMesh.mFaceMaterials.size()) {
+ DefaultLogger::get()->error("3DS: Invalid face index in face material list");
+ }
+ else mMesh.mFaceMaterials[fidx] = idx;
+ }}
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a mesh chunk. Here's the actual mesh data
+void Discreet3DSImporter::ParseMeshChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // Get the mesh we're currently working on
+ D3DS::Mesh& mMesh = mScene->mMeshes.back();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_VERTLIST:
+ {
+ // This is the list of all vertices in the current mesh
+ int num = (int)(uint16_t)stream->GetI2();
+ mMesh.mPositions.reserve(num);
+ while (num-- > 0) {
+ aiVector3D v;
+ v.x = stream->GetF4();
+ v.y = stream->GetF4();
+ v.z = stream->GetF4();
+ mMesh.mPositions.push_back(v);
+ }}
+ break;
+ case Discreet3DS::CHUNK_TRMATRIX:
+ {
+ // This is the RLEATIVE transformation matrix of the current mesh. Vertices are
+ // pretransformed by this matrix wonder.
+ mMesh.mMat.a1 = stream->GetF4();
+ mMesh.mMat.b1 = stream->GetF4();
+ mMesh.mMat.c1 = stream->GetF4();
+ mMesh.mMat.a2 = stream->GetF4();
+ mMesh.mMat.b2 = stream->GetF4();
+ mMesh.mMat.c2 = stream->GetF4();
+ mMesh.mMat.a3 = stream->GetF4();
+ mMesh.mMat.b3 = stream->GetF4();
+ mMesh.mMat.c3 = stream->GetF4();
+ mMesh.mMat.a4 = stream->GetF4();
+ mMesh.mMat.b4 = stream->GetF4();
+ mMesh.mMat.c4 = stream->GetF4();
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAPLIST:
+ {
+ // This is the list of all UV coords in the current mesh
+ int num = (int)(uint16_t)stream->GetI2();
+ mMesh.mTexCoords.reserve(num);
+ while (num-- > 0) {
+ aiVector3D v;
+ v.x = stream->GetF4();
+ v.y = stream->GetF4();
+ mMesh.mTexCoords.push_back(v);
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_FACELIST:
+ {
+ // This is the list of all faces in the current mesh
+ int num = (int)(uint16_t)stream->GetI2();
+ mMesh.mFaces.reserve(num);
+ while (num-- > 0) {
+ // 3DS faces are ALWAYS triangles
+ mMesh.mFaces.push_back(D3DS::Face());
+ D3DS::Face& sFace = mMesh.mFaces.back();
+
+ sFace.mIndices[0] = (uint16_t)stream->GetI2();
+ sFace.mIndices[1] = (uint16_t)stream->GetI2();
+ sFace.mIndices[2] = (uint16_t)stream->GetI2();
+
+ stream->IncPtr(2); // skip edge visibility flag
+ }
+
+ // Resize the material array (0xcdcdcdcd marks the default material; so if a face is
+ // not referenced by a material, $$DEFAULT will be assigned to it)
+ mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
+
+ // Larger 3DS files could have multiple FACE chunks here
+ chunkSize = stream->GetRemainingSizeToLimit();
+ if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
+ ParseFaceChunk();
+ }
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a 3DS material chunk
+void Discreet3DSImporter::ParseMaterialChunk()
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_MAT_MATNAME:
+
+ {
+ // The material name string is already zero-terminated, but we need to be sure ...
+ const char* sz = (const char*)stream->GetPtr();
+ unsigned int cnt = 0;
+ while (stream->GetI1())
+ ++cnt;
+
+ if (!cnt) {
+ // This may not be, we use the default name instead
+ DefaultLogger::get()->error("3DS: Empty material name");
+ }
+ else mScene->mMaterials.back().mName = std::string(sz,cnt);
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_DIFFUSE:
+ {
+ // This is the diffuse material color
+ aiColor3D* pc = &mScene->mMaterials.back().mDiffuse;
+ ParseColorChunk(pc);
+ if (is_qnan(pc->r)) {
+ // color chunk is invalid. Simply ignore it
+ DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
+ pc->r = pc->g = pc->b = 1.0f;
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SPECULAR:
+ {
+ // This is the specular material color
+ aiColor3D* pc = &mScene->mMaterials.back().mSpecular;
+ ParseColorChunk(pc);
+ if (is_qnan(pc->r)) {
+ // color chunk is invalid. Simply ignore it
+ DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
+ pc->r = pc->g = pc->b = 1.0f;
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_MAT_AMBIENT:
+ {
+ // This is the ambient material color
+ aiColor3D* pc = &mScene->mMaterials.back().mAmbient;
+ ParseColorChunk(pc);
+ if (is_qnan(pc->r)) {
+ // color chunk is invalid. Simply ignore it
+ DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
+ pc->r = pc->g = pc->b = 0.0f;
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SELF_ILLUM:
+ {
+ // This is the emissive material color
+ aiColor3D* pc = &mScene->mMaterials.back().mEmissive;
+ ParseColorChunk(pc);
+ if (is_qnan(pc->r)) {
+ // color chunk is invalid. Simply ignore it
+ DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
+ pc->r = pc->g = pc->b = 0.0f;
+ }}
+ break;
+
+ case Discreet3DS::CHUNK_MAT_TRANSPARENCY:
+ {
+ // This is the material's transparency
+ float* pcf = &mScene->mMaterials.back().mTransparency;
+ *pcf = ParsePercentageChunk();
+
+ // NOTE: transparency, not opacity
+ if (is_qnan(*pcf))
+ *pcf = 1.0f;
+ else *pcf = 1.0f - *pcf * (float)0xFFFF / 100.0f;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SHADING:
+ // This is the material shading mode
+ mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
+ break;
+
+ case Discreet3DS::CHUNK_MAT_TWO_SIDE:
+ // This is the two-sided flag
+ mScene->mMaterials.back().mTwoSided = true;
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SHININESS:
+ { // This is the shininess of the material
+ float* pcf = &mScene->mMaterials.back().mSpecularExponent;
+ *pcf = ParsePercentageChunk();
+ if (is_qnan(*pcf))
+ *pcf = 0.0f;
+ else *pcf *= (float)0xFFFF;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SHININESS_PERCENT:
+ { // This is the shininess strength of the material
+ float* pcf = &mScene->mMaterials.back().mShininessStrength;
+ *pcf = ParsePercentageChunk();
+ if (is_qnan(*pcf))
+ *pcf = 0.0f;
+ else *pcf *= (float)0xffff / 100.0f;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_SELF_ILPCT:
+ { // This is the self illumination strength of the material
+ float f = ParsePercentageChunk();
+ if (is_qnan(f))
+ f = 0.0f;
+ else f *= (float)0xFFFF / 100.0f;
+ mScene->mMaterials.back().mEmissive = aiColor3D(f,f,f);
+ }
+ break;
+
+ // Parse texture chunks
+ case Discreet3DS::CHUNK_MAT_TEXTURE:
+ // Diffuse texture
+ ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse);
+ break;
+ case Discreet3DS::CHUNK_MAT_BUMPMAP:
+ // Height map
+ ParseTextureChunk(&mScene->mMaterials.back().sTexBump);
+ break;
+ case Discreet3DS::CHUNK_MAT_OPACMAP:
+ // Opacity texture
+ ParseTextureChunk(&mScene->mMaterials.back().sTexOpacity);
+ break;
+ case Discreet3DS::CHUNK_MAT_MAT_SHINMAP:
+ // Shininess map
+ ParseTextureChunk(&mScene->mMaterials.back().sTexShininess);
+ break;
+ case Discreet3DS::CHUNK_MAT_SPECMAP:
+ // Specular map
+ ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular);
+ break;
+ case Discreet3DS::CHUNK_MAT_SELFIMAP:
+ // Self-illumination (emissive) map
+ ParseTextureChunk(&mScene->mMaterials.back().sTexEmissive);
+ break;
+ case Discreet3DS::CHUNK_MAT_REFLMAP:
+ // Reflection map
+ ParseTextureChunk(&mScene->mMaterials.back().sTexReflective);
+ break;
+ };
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
+{
+ ASSIMP_3DS_BEGIN_CHUNK();
+
+ // get chunk type
+ switch (chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_MAPFILE:
+ {
+ // The material name string is already zero-terminated, but we need to be sure ...
+ const char* sz = (const char*)stream->GetPtr();
+ unsigned int cnt = 0;
+ while (stream->GetI1())
+ ++cnt;
+ pcOut->mMapName = std::string(sz,cnt);
+ }
+ break;
+
+
+ case Discreet3DS::CHUNK_PERCENTF:
+ // Manually parse the blend factor
+ pcOut->mTextureBlend = stream->GetF4();
+ break;
+
+ case Discreet3DS::CHUNK_PERCENTW:
+ // Manually parse the blend factor
+ pcOut->mTextureBlend = (float)((uint16_t)stream->GetI2()) / 100.0f;
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MAP_USCALE:
+ // Texture coordinate scaling in the U direction
+ pcOut->mScaleU = stream->GetF4();
+ if (0.0f == pcOut->mScaleU)
+ {
+ DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
+ pcOut->mScaleU = 1.0f;
+ }
+ break;
+ case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
+ // Texture coordinate scaling in the V direction
+ pcOut->mScaleV = stream->GetF4();
+ if (0.0f == pcOut->mScaleV)
+ {
+ DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
+ pcOut->mScaleV = 1.0f;
+ }
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
+ // Texture coordinate offset in the U direction
+ pcOut->mOffsetU = -stream->GetF4();
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
+ // Texture coordinate offset in the V direction
+ pcOut->mOffsetV = stream->GetF4();
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MAP_ANG:
+ // Texture coordinate rotation, CCW in DEGREES
+ pcOut->mRotation = -AI_DEG_TO_RAD( stream->GetF4() );
+ break;
+
+ case Discreet3DS::CHUNK_MAT_MAP_TILING:
+ {
+ const uint16_t iFlags = stream->GetI2();
+
+ // Get the mapping mode (for both axes)
+ if (iFlags & 0x2u)
+ pcOut->mMapMode = aiTextureMapMode_Mirror;
+
+ else if (iFlags & 0x10u)
+ pcOut->mMapMode = aiTextureMapMode_Decal;
+
+ // wrapping in all remaining cases
+ else pcOut->mMapMode = aiTextureMapMode_Wrap;
+ }
+ break;
+ };
+
+ ASSIMP_3DS_END_CHUNK();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a percentage chunk
+float Discreet3DSImporter::ParsePercentageChunk()
+{
+ Discreet3DS::Chunk chunk;
+ ReadChunk(&chunk);
+
+ if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag)
+ return stream->GetF4();
+ else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag)
+ return (float)((uint16_t)stream->GetI2()) / (float)0xFFFF;
+ return get_qnan();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a color chunk. If a percentage chunk is found instead it is read as a grayscale color
+void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
+ bool acceptPercent)
+{
+ ai_assert(out != NULL);
+
+ // error return value
+ const float qnan = get_qnan();
+ static const aiColor3D clrError = aiColor3D(qnan,qnan,qnan);
+
+ Discreet3DS::Chunk chunk;
+ ReadChunk(&chunk);
+ const unsigned int diff = chunk.Size - sizeof(Discreet3DS::Chunk);
+
+ bool bGamma = false;
+
+ // Get the type of the chunk
+ switch(chunk.Flag)
+ {
+ case Discreet3DS::CHUNK_LINRGBF:
+ bGamma = true;
+
+ case Discreet3DS::CHUNK_RGBF:
+ if (sizeof(float) * 3 > diff) {
+ *out = clrError;
+ return;
+ }
+ out->r = stream->GetF4();
+ out->g = stream->GetF4();
+ out->b = stream->GetF4();
+ break;
+
+ case Discreet3DS::CHUNK_LINRGBB:
+ bGamma = true;
+ case Discreet3DS::CHUNK_RGBB:
+ if (sizeof(char) * 3 > diff) {
+ *out = clrError;
+ return;
+ }
+ out->r = (float)(uint8_t)stream->GetI1() / 255.0f;
+ out->g = (float)(uint8_t)stream->GetI1() / 255.0f;
+ out->b = (float)(uint8_t)stream->GetI1() / 255.0f;
+ break;
+
+ // Percentage chunks are accepted, too.
+ case Discreet3DS::CHUNK_PERCENTF:
+ if (acceptPercent && 4 <= diff) {
+ out->g = out->b = out->r = stream->GetF4();
+ break;
+ }
+ *out = clrError;
+ return;
+
+ case Discreet3DS::CHUNK_PERCENTW:
+ if (acceptPercent && 1 <= diff) {
+ out->g = out->b = out->r = (float)(uint8_t)stream->GetI1() / 255.0f;
+ break;
+ }
+ *out = clrError;
+ return;
+
+ default:
+ stream->IncPtr(diff);
+ // Skip unknown chunks, hope this won't cause any problems.
+ return ParseColorChunk(out,acceptPercent);
+ };
+ (void)bGamma;
+}
+
+#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
diff --git a/src/3rdparty/assimp/code/3DSLoader.h b/src/3rdparty/assimp/code/3DSLoader.h
new file mode 100644
index 000000000..bee129cc1
--- /dev/null
+++ b/src/3rdparty/assimp/code/3DSLoader.h
@@ -0,0 +1,280 @@
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file 3DSLoader.h
+ * @brief 3DS File format loader
+ */
+#ifndef AI_3DSIMPORTER_H_INC
+#define AI_3DSIMPORTER_H_INC
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+
+struct aiNode;
+#include "3DSHelper.h"
+
+namespace Assimp {
+
+
+using namespace D3DS;
+
+// ---------------------------------------------------------------------------------
+/** Importer class for 3D Studio r3 and r4 3DS files
+ */
+class Discreet3DSImporter : public BaseImporter
+{
+public:
+
+ Discreet3DSImporter();
+ ~Discreet3DSImporter();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Converts a temporary material to the outer representation
+ */
+ void ConvertMaterial(D3DS::Material& p_cMat,
+ aiMaterial& p_pcOut);
+
+ // -------------------------------------------------------------------
+ /** Read a chunk
+ *
+ * @param pcOut Receives the current chunk
+ */
+ void ReadChunk(Discreet3DS::Chunk* pcOut);
+
+ // -------------------------------------------------------------------
+ /** Parse a percentage chunk. mCurrent will point to the next
+ * chunk behind afterwards. If no percentage chunk is found
+ * QNAN is returned.
+ */
+ float ParsePercentageChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a color chunk. mCurrent will point to the next
+ * chunk behind afterwards. If no color chunk is found
+ * QNAN is returned in all members.
+ */
+ void ParseColorChunk(aiColor3D* p_pcOut,
+ bool p_bAcceptPercent = true);
+
+
+ // -------------------------------------------------------------------
+ /** Skip a chunk in the file
+ */
+ void SkipChunk();
+
+ // -------------------------------------------------------------------
+ /** Generate the nodegraph
+ */
+ void GenerateNodeGraph(aiScene* pcOut);
+
+ // -------------------------------------------------------------------
+ /** Parse a main top-level chunk in the file
+ */
+ void ParseMainChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a top-level chunk in the file
+ */
+ void ParseChunk(const char* name, unsigned int num);
+
+ // -------------------------------------------------------------------
+ /** Parse a top-level editor chunk in the file
+ */
+ void ParseEditorChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a top-level object chunk in the file
+ */
+ void ParseObjectChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a material chunk in the file
+ */
+ void ParseMaterialChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a mesh chunk in the file
+ */
+ void ParseMeshChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a light chunk in the file
+ */
+ void ParseLightChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a camera chunk in the file
+ */
+ void ParseCameraChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a face list chunk in the file
+ */
+ void ParseFaceChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a keyframe chunk in the file
+ */
+ void ParseKeyframeChunk();
+
+ // -------------------------------------------------------------------
+ /** Parse a hierarchy chunk in the file
+ */
+ void ParseHierarchyChunk(uint16_t parent);
+
+ // -------------------------------------------------------------------
+ /** Parse a texture chunk in the file
+ */
+ void ParseTextureChunk(D3DS::Texture* pcOut);
+
+ // -------------------------------------------------------------------
+ /** Convert the meshes in the file
+ */
+ void ConvertMeshes(aiScene* pcOut);
+
+ // -------------------------------------------------------------------
+ /** Replace the default material in the scene
+ */
+ void ReplaceDefaultMaterial();
+
+ // -------------------------------------------------------------------
+ /** Convert the whole scene
+ */
+ void ConvertScene(aiScene* pcOut);
+
+ // -------------------------------------------------------------------
+ /** generate unique vertices for a mesh
+ */
+ void MakeUnique(D3DS::Mesh& sMesh);
+
+ // -------------------------------------------------------------------
+ /** Add a node to the node graph
+ */
+ void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
+ aiMatrix4x4& absTrafo);
+
+ // -------------------------------------------------------------------
+ /** Search for a node in the graph.
+ * Called recursively
+ */
+ void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
+
+ // -------------------------------------------------------------------
+ /** Apply the master scaling factor to the mesh
+ */
+ void ApplyMasterScale(aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ /** Clamp all indices in the file to a valid range
+ */
+ void CheckIndices(D3DS::Mesh& sMesh);
+
+ // -------------------------------------------------------------------
+ /** Skip the TCB info in a track key
+ */
+ void SkipTCBInfo();
+
+protected:
+
+ /** Stream to read from */
+ StreamReaderLE* stream;
+
+ /** Last touched node index */
+ short mLastNodeIndex;
+
+ /** Current node, root node */
+ D3DS::Node* mCurrentNode, *mRootNode;
+
+ /** Scene under construction */
+ D3DS::Scene* mScene;
+
+ /** Ambient base color of the scene */
+ aiColor3D mClrAmbient;
+
+ /** Master scaling factor of the scene */
+ float mMasterScale;
+
+ /** Path to the background image of the scene */
+ std::string mBackgroundImage;
+ bool bHasBG;
+
+ /** true if PRJ file */
+ bool bIsPrj;
+};
+
+#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/ACLoader.cpp b/src/3rdparty/assimp/code/ACLoader.cpp
new file mode 100644
index 000000000..93e739b4e
--- /dev/null
+++ b/src/3rdparty/assimp/code/ACLoader.cpp
@@ -0,0 +1,866 @@
+
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the AC3D importer class */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
+
+// internal headers
+#include "ACLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+#include "Subdivision.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "AC3D Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ac acc ac3d"
+};
+
+// ------------------------------------------------------------------------------------------------
+// skip to the next token
+#define AI_AC_SKIP_TO_NEXT_TOKEN() \
+ if (!SkipSpaces(&buffer)) \
+ { \
+ DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
+ continue; \
+ }
+
+// ------------------------------------------------------------------------------------------------
+// read a string (may be enclosed in double quotation marks). buffer must point to "
+#define AI_AC_GET_STRING(out) \
+ ++buffer; \
+ const char* sz = buffer; \
+ while ('\"' != *buffer) \
+ { \
+ if (IsLineEnd( *buffer )) \
+ { \
+ DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
+ out = "ERROR"; \
+ break; \
+ } \
+ ++buffer; \
+ } \
+ if (IsLineEnd( *buffer ))continue; \
+ out = std::string(sz,(unsigned int)(buffer-sz)); \
+ ++buffer;
+
+
+// ------------------------------------------------------------------------------------------------
+// read 1 to n floats prefixed with an optional predefined identifier
+#define AI_AC_CHECKED_LOAD_FLOAT_ARRAY(name,name_length,num,out) \
+ AI_AC_SKIP_TO_NEXT_TOKEN(); \
+ if (name_length) \
+ { \
+ if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
+ { \
+ DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
+ continue; \
+ } \
+ buffer += name_length+1; \
+ } \
+ for (unsigned int i = 0; i < num;++i) \
+ { \
+ AI_AC_SKIP_TO_NEXT_TOKEN(); \
+ buffer = fast_atoreal_move<float>(buffer,((float*)out)[i]); \
+ }
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+AC3DImporter::AC3DImporter()
+{
+ // nothing to be done here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+AC3DImporter::~AC3DImporter()
+{
+ // nothing to be done here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ std::string extension = GetExtension(pFile);
+
+ // fixme: are acc and ac3d *really* used? Some sources say they are
+ if(extension == "ac" || extension == "ac3d" || extension == "acc") {
+ return true;
+ }
+ if (!extension.length() || checkSig) {
+ uint32_t token = AI_MAKE_MAGIC("AC3D");
+ return CheckMagicToken(pIOHandler,pFile,&token,1,0);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc* AC3DImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a pointer to the next line from the file
+bool AC3DImporter::GetNextLine( )
+{
+ SkipLine(&buffer);
+ return SkipSpaces(&buffer);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse an object section in an AC file
+void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
+{
+ if (!TokenMatch(buffer,"OBJECT",6))
+ return;
+
+ SkipSpaces(&buffer);
+
+ ++mNumMeshes;
+
+ objects.push_back(Object());
+ Object& obj = objects.back();
+
+ aiLight* light = NULL;
+ if (!ASSIMP_strincmp(buffer,"light",5))
+ {
+ // This is a light source. Add it to the list
+ mLights->push_back(light = new aiLight());
+
+ // Return a point light with no attenuation
+ light->mType = aiLightSource_POINT;
+ light->mColorDiffuse = light->mColorSpecular = aiColor3D(1.f,1.f,1.f);
+ light->mAttenuationConstant = 1.f;
+
+ // Generate a default name for both the light source and the node
+ // FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
+ light->mName.length = ::sprintf(light->mName.data,"ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
+ obj.name = std::string( light->mName.data );
+
+ DefaultLogger::get()->debug("AC3D: Light source encountered");
+ obj.type = Object::Light;
+ }
+ else if (!ASSIMP_strincmp(buffer,"group",5))
+ {
+ obj.type = Object::Group;
+ }
+ else if (!ASSIMP_strincmp(buffer,"world",5))
+ {
+ obj.type = Object::World;
+ }
+ else obj.type = Object::Poly;
+ while (GetNextLine())
+ {
+ if (TokenMatch(buffer,"kids",4))
+ {
+ SkipSpaces(&buffer);
+ unsigned int num = strtoul10(buffer,&buffer);
+ GetNextLine();
+ if (num)
+ {
+ // load the children of this object recursively
+ obj.children.reserve(num);
+ for (unsigned int i = 0; i < num; ++i)
+ LoadObjectSection(obj.children);
+ }
+ return;
+ }
+ else if (TokenMatch(buffer,"name",4))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_GET_STRING(obj.name);
+
+ // If this is a light source, we'll also need to store
+ // the name of the node in it.
+ if (light)
+ {
+ light->mName.Set(obj.name);
+ }
+ }
+ else if (TokenMatch(buffer,"texture",7))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_GET_STRING(obj.texture);
+ }
+ else if (TokenMatch(buffer,"texrep",6))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texRepeat);
+ if (!obj.texRepeat.x || !obj.texRepeat.y)
+ obj.texRepeat = aiVector2D (1.f,1.f);
+ }
+ else if (TokenMatch(buffer,"texoff",6))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texOffset);
+ }
+ else if (TokenMatch(buffer,"rot",3))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,9,&obj.rotation);
+ }
+ else if (TokenMatch(buffer,"loc",3))
+ {
+ SkipSpaces(&buffer);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&obj.translation);
+ }
+ else if (TokenMatch(buffer,"subdiv",6))
+ {
+ SkipSpaces(&buffer);
+ obj.subDiv = strtoul10(buffer,&buffer);
+ }
+ else if (TokenMatch(buffer,"crease",6))
+ {
+ SkipSpaces(&buffer);
+ obj.crease = fast_atof(buffer);
+ }
+ else if (TokenMatch(buffer,"numvert",7))
+ {
+ SkipSpaces(&buffer);
+
+ unsigned int t = strtoul10(buffer,&buffer);
+ obj.vertices.reserve(t);
+ for (unsigned int i = 0; i < t;++i)
+ {
+ if (!GetNextLine())
+ {
+ DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
+ break;
+ }
+ else if (!IsNumeric(*buffer))
+ {
+ DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
+ --buffer; // make sure the line is processed a second time
+ break;
+ }
+ obj.vertices.push_back(aiVector3D());
+ aiVector3D& v = obj.vertices.back();
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&v.x);
+ }
+ }
+ else if (TokenMatch(buffer,"numsurf",7))
+ {
+ SkipSpaces(&buffer);
+
+ bool Q3DWorkAround = false;
+
+ const unsigned int t = strtoul10(buffer,&buffer);
+ obj.surfaces.reserve(t);
+ for (unsigned int i = 0; i < t;++i)
+ {
+ GetNextLine();
+ if (!TokenMatch(buffer,"SURF",4))
+ {
+ // FIX: this can occur for some files - Quick 3D for
+ // example writes no surf chunks
+ if (!Q3DWorkAround)
+ {
+ DefaultLogger::get()->warn("AC3D: SURF token was expected");
+ DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
+ }
+ --buffer; // make sure the line is processed a second time
+ // break; --- see fix notes above
+
+ Q3DWorkAround = true;
+ }
+ SkipSpaces(&buffer);
+ obj.surfaces.push_back(Surface());
+ Surface& surf = obj.surfaces.back();
+ surf.flags = strtoul_cppstyle(buffer);
+
+ while (1)
+ {
+ if(!GetNextLine())
+ {
+ DefaultLogger::get()->error("AC3D: Unexpected EOF: surface is incomplete");
+ break;
+ }
+ if (TokenMatch(buffer,"mat",3))
+ {
+ SkipSpaces(&buffer);
+ surf.mat = strtoul10(buffer);
+ }
+ else if (TokenMatch(buffer,"refs",4))
+ {
+ // --- see fix notes above
+ if (Q3DWorkAround)
+ {
+ if (!surf.entries.empty())
+ {
+ buffer -= 6;
+ break;
+ }
+ }
+
+ SkipSpaces(&buffer);
+ const unsigned int m = strtoul10(buffer);
+ surf.entries.reserve(m);
+
+ obj.numRefs += m;
+
+ for (unsigned int k = 0; k < m; ++k)
+ {
+ if(!GetNextLine())
+ {
+ DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
+ break;
+ }
+ surf.entries.push_back(Surface::SurfaceEntry());
+ Surface::SurfaceEntry& entry = surf.entries.back();
+
+ entry.first = strtoul10(buffer,&buffer);
+ SkipSpaces(&buffer);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&entry.second);
+ }
+ }
+ else
+ {
+
+ --buffer; // make sure the line is processed a second time
+ break;
+ }
+ }
+ }
+ }
+ }
+ DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a material from AC3DImporter::Material to aiMaterial
+void AC3DImporter::ConvertMaterial(const Object& object,
+ const Material& matSrc,
+ aiMaterial& matDest)
+{
+ aiString s;
+
+ if (matSrc.name.length())
+ {
+ s.Set(matSrc.name);
+ matDest.AddProperty(&s,AI_MATKEY_NAME);
+ }
+ if (object.texture.length())
+ {
+ s.Set(object.texture);
+ matDest.AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+ // UV transformation
+ if (1.f != object.texRepeat.x || 1.f != object.texRepeat.y ||
+ object.texOffset.x || object.texOffset.y)
+ {
+ aiUVTransform transform;
+ transform.mScaling = object.texRepeat;
+ transform.mTranslation = object.texOffset;
+ matDest.AddProperty(&transform,1,AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
+ }
+ }
+
+ matDest.AddProperty<aiColor3D>(&matSrc.rgb,1, AI_MATKEY_COLOR_DIFFUSE);
+ matDest.AddProperty<aiColor3D>(&matSrc.amb,1, AI_MATKEY_COLOR_AMBIENT);
+ matDest.AddProperty<aiColor3D>(&matSrc.emis,1,AI_MATKEY_COLOR_EMISSIVE);
+ matDest.AddProperty<aiColor3D>(&matSrc.spec,1,AI_MATKEY_COLOR_SPECULAR);
+
+ int n;
+ if (matSrc.shin)
+ {
+ n = aiShadingMode_Phong;
+ matDest.AddProperty<float>(&matSrc.shin,1,AI_MATKEY_SHININESS);
+ }
+ else n = aiShadingMode_Gouraud;
+ matDest.AddProperty<int>(&n,1,AI_MATKEY_SHADING_MODEL);
+
+ float f = 1.f - matSrc.trans;
+ matDest.AddProperty<float>(&f,1,AI_MATKEY_OPACITY);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts the loaded data to the internal verbose representation
+aiNode* AC3DImporter::ConvertObjectSection(Object& object,
+ std::vector<aiMesh*>& meshes,
+ std::vector<aiMaterial*>& outMaterials,
+ const std::vector<Material>& materials,
+ aiNode* parent)
+{
+ aiNode* node = new aiNode();
+ node->mParent = parent;
+ if (object.vertices.size())
+ {
+ if (!object.surfaces.size() || !object.numRefs)
+ {
+ /* " An object with 7 vertices (no surfaces, no materials defined).
+ This is a good way of getting point data into AC3D.
+ The Vertex->create convex-surface/object can be used on these
+ vertices to 'wrap' a 3d shape around them "
+ (http://www.opencity.info/html/ac3dfileformat.html)
+
+ therefore: if no surfaces are defined return point data only
+ */
+
+ DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
+ "a point list is returned");
+
+ meshes.push_back(new aiMesh());
+ aiMesh* mesh = meshes.back();
+
+ mesh->mNumFaces = mesh->mNumVertices = (unsigned int)object.vertices.size();
+ aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
+ aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+
+ for (unsigned int i = 0; i < mesh->mNumVertices;++i,++faces,++verts)
+ {
+ *verts = object.vertices[i];
+ faces->mNumIndices = 1;
+ faces->mIndices = new unsigned int[1];
+ faces->mIndices[0] = i;
+ }
+
+ // use the primary material in this case. this should be the
+ // default material if all objects of the file contain points
+ // and no faces.
+ mesh->mMaterialIndex = 0;
+ outMaterials.push_back(new aiMaterial());
+ ConvertMaterial(object, materials[0], *outMaterials.back());
+ }
+ else
+ {
+ // need to generate one or more meshes for this object.
+ // find out how many different materials we have
+ typedef std::pair< unsigned int, unsigned int > IntPair;
+ typedef std::vector< IntPair > MatTable;
+ MatTable needMat(materials.size(),IntPair(0,0));
+
+ std::vector<Surface>::iterator it,end = object.surfaces.end();
+ std::vector<Surface::SurfaceEntry>::iterator it2,end2;
+
+ for (it = object.surfaces.begin(); it != end; ++it)
+ {
+ register unsigned int idx = (*it).mat;
+ if (idx >= needMat.size())
+ {
+ DefaultLogger::get()->error("AC3D: material index is out of range");
+ idx = 0;
+ }
+ if ((*it).entries.empty())
+ {
+ DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
+ }
+
+ // validate all vertex indices to make sure we won't crash here
+ for (it2 = (*it).entries.begin(),
+ end2 = (*it).entries.end(); it2 != end2; ++it2)
+ {
+ if ((*it2).first >= object.vertices.size())
+ {
+ DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
+ (*it2).first = 0;
+ }
+ }
+
+ if (!needMat[idx].first)++node->mNumMeshes;
+
+ switch ((*it).flags & 0xf)
+ {
+ // closed line
+ case 0x1:
+
+ needMat[idx].first += (unsigned int)(*it).entries.size();
+ needMat[idx].second += (unsigned int)(*it).entries.size()<<1u;
+ break;
+
+ // unclosed line
+ case 0x2:
+
+ needMat[idx].first += (unsigned int)(*it).entries.size()-1;
+ needMat[idx].second += ((unsigned int)(*it).entries.size()-1)<<1u;
+ break;
+
+ // 0 == polygon, else unknown
+ default:
+
+ if ((*it).flags & 0xf)
+ {
+ DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
+ (*it).flags &= ~(0xf);
+ }
+
+ // the number of faces increments by one, the number
+ // of vertices by surface.numref.
+ needMat[idx].first++;
+ needMat[idx].second += (unsigned int)(*it).entries.size();
+ };
+ }
+ unsigned int* pip = node->mMeshes = new unsigned int[node->mNumMeshes];
+ unsigned int mat = 0;
+ const size_t oldm = meshes.size();
+ for (MatTable::const_iterator cit = needMat.begin(), cend = needMat.end();
+ cit != cend; ++cit, ++mat)
+ {
+ if (!(*cit).first)continue;
+
+ // allocate a new aiMesh object
+ *pip++ = (unsigned int)meshes.size();
+ aiMesh* mesh = new aiMesh();
+ meshes.push_back(mesh);
+
+ mesh->mMaterialIndex = (unsigned int)outMaterials.size();
+ outMaterials.push_back(new aiMaterial());
+ ConvertMaterial(object, materials[mat], *outMaterials.back());
+
+ // allocate storage for vertices and normals
+ mesh->mNumFaces = (*cit).first;
+ aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
+
+ mesh->mNumVertices = (*cit).second;
+ aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ unsigned int cur = 0;
+
+ // allocate UV coordinates, but only if the texture name for the
+ // surface is not empty
+ aiVector3D* uv = NULL;
+ if(object.texture.length())
+ {
+ uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+ mesh->mNumUVComponents[0] = 2;
+ }
+
+ for (it = object.surfaces.begin(); it != end; ++it)
+ {
+ if (mat == (*it).mat)
+ {
+ const Surface& src = *it;
+
+ // closed polygon
+ unsigned int type = (*it).flags & 0xf;
+ if (!type)
+ {
+ aiFace& face = *faces++;
+ if((face.mNumIndices = (unsigned int)src.entries.size()))
+ {
+ face.mIndices = new unsigned int[face.mNumIndices];
+ for (unsigned int i = 0; i < face.mNumIndices;++i,++vertices)
+ {
+ const Surface::SurfaceEntry& entry = src.entries[i];
+ face.mIndices[i] = cur++;
+
+ // copy vertex positions
+ *vertices = object.vertices[entry.first] + object.translation;
+
+
+ // copy texture coordinates
+ if (uv)
+ {
+ uv->x = entry.second.x;
+ uv->y = entry.second.y;
+ ++uv;
+ }
+ }
+ }
+ }
+ else
+ {
+
+ it2 = (*it).entries.begin();
+
+ // either a closed or an unclosed line
+ register unsigned int tmp = (unsigned int)(*it).entries.size();
+ if (0x2 == type)--tmp;
+ for (unsigned int m = 0; m < tmp;++m)
+ {
+ aiFace& face = *faces++;
+
+ face.mNumIndices = 2;
+ face.mIndices = new unsigned int[2];
+ face.mIndices[0] = cur++;
+ face.mIndices[1] = cur++;
+
+ // copy vertex positions
+ *vertices++ = object.vertices[(*it2).first];
+
+ // copy texture coordinates
+ if (uv)
+ {
+ uv->x = (*it2).second.x;
+ uv->y = (*it2).second.y;
+ ++uv;
+ }
+
+
+ if (0x1 == type && tmp-1 == m)
+ {
+ // if this is a closed line repeat its beginning now
+ it2 = (*it).entries.begin();
+ }
+ else ++it2;
+
+ // second point
+ *vertices++ = object.vertices[(*it2).first];
+
+ if (uv)
+ {
+ uv->x = (*it2).second.x;
+ uv->y = (*it2).second.y;
+ ++uv;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Now apply catmull clark subdivision if necessary. We split meshes into
+ // materials which is not done by AC3D during smoothing, so we need to
+ // collect all meshes using the same material group.
+ if (object.subDiv) {
+ if (configEvalSubdivision) {
+ boost::scoped_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
+ DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
+
+ std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
+ div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
+ std::copy(cpy.begin(),cpy.end(),meshes.begin()+oldm);
+
+ // previous meshes are deleted vy Subdivide().
+ }
+ else {
+ DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
+ +object.name);
+ }
+ }
+ }
+ }
+
+ if (object.name.length())
+ node->mName.Set(object.name);
+ else
+ {
+ // generate a name depending on the type of the node
+ switch (object.type)
+ {
+ case Object::Group:
+ node->mName.length = ::sprintf(node->mName.data,"ACGroup_%i",groups++);
+ break;
+ case Object::Poly:
+ node->mName.length = ::sprintf(node->mName.data,"ACPoly_%i",polys++);
+ break;
+ case Object::Light:
+ node->mName.length = ::sprintf(node->mName.data,"ACLight_%i",lights++);
+ break;
+
+ // there shouldn't be more than one world, but we don't care
+ case Object::World:
+ node->mName.length = ::sprintf(node->mName.data,"ACWorld_%i",worlds++);
+ break;
+ }
+ }
+
+
+ // setup the local transformation matrix of the object
+ // compute the transformation offset to the parent node
+ node->mTransformation = aiMatrix4x4 ( object.rotation );
+
+ if (object.type == Object::Group || !object.numRefs)
+ {
+ node->mTransformation.a4 = object.translation.x;
+ node->mTransformation.b4 = object.translation.y;
+ node->mTransformation.c4 = object.translation.z;
+ }
+
+ // add children to the object
+ if (object.children.size())
+ {
+ node->mNumChildren = (unsigned int)object.children.size();
+ node->mChildren = new aiNode*[node->mNumChildren];
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ {
+ node->mChildren[i] = ConvertObjectSection(object.children[i],meshes,outMaterials,materials,node);
+ }
+ }
+
+ return node;
+}
+
+// ------------------------------------------------------------------------------------------------
+void AC3DImporter::SetupProperties(const Importer* pImp)
+{
+ configSplitBFCull = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL,1) ? true : false;
+ configEvalSubdivision = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION,1) ? true : false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void AC3DImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open AC3D file " + pFile + ".");
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+
+ buffer = &mBuffer2[0];
+ mNumMeshes = 0;
+
+ lights = polys = worlds = groups = 0;
+
+ if (::strncmp(buffer,"AC3D",4)) {
+ throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
+ }
+
+ // print the file format version to the console
+ unsigned int version = HexDigitToDecimal( buffer[4] );
+ char msg[3];
+ ASSIMP_itoa10(msg,3,version);
+ DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
+
+ std::vector<Material> materials;
+ materials.reserve(5);
+
+ std::vector<Object> rootObjects;
+ rootObjects.reserve(5);
+
+ std::vector<aiLight*> lights;
+ mLights = & lights;
+
+ while (GetNextLine())
+ {
+ if (TokenMatch(buffer,"MATERIAL",8))
+ {
+ materials.push_back(Material());
+ Material& mat = materials.back();
+
+ // manually parse the material ... sscanf would use the buldin atof ...
+ // Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
+
+ AI_AC_SKIP_TO_NEXT_TOKEN();
+ if ('\"' == *buffer)
+ {
+ AI_AC_GET_STRING(mat.name);
+ AI_AC_SKIP_TO_NEXT_TOKEN();
+ }
+
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("rgb",3,3,&mat.rgb);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("amb",3,3,&mat.amb);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("emis",4,3,&mat.emis);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("spec",4,3,&mat.spec);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("shi",3,1,&mat.shin);
+ AI_AC_CHECKED_LOAD_FLOAT_ARRAY("trans",5,1,&mat.trans);
+ }
+ LoadObjectSection(rootObjects);
+ }
+
+ if (rootObjects.empty() || !mNumMeshes)
+ {
+ throw DeadlyImportError("AC3D: No meshes have been loaded");
+ }
+ if (materials.empty())
+ {
+ DefaultLogger::get()->warn("AC3D: No material has been found");
+ materials.push_back(Material());
+ }
+
+ mNumMeshes += (mNumMeshes>>2u) + 1;
+ std::vector<aiMesh*> meshes;
+ meshes.reserve(mNumMeshes);
+
+ std::vector<aiMaterial*> omaterials;
+ materials.reserve(mNumMeshes);
+
+ // generate a dummy root if there are multiple objects on the top layer
+ Object* root;
+ if (1 == rootObjects.size())
+ root = &rootObjects[0];
+ else
+ {
+ root = new Object();
+ }
+
+ // now convert the imported stuff to our output data structure
+ pScene->mRootNode = ConvertObjectSection(*root,meshes,omaterials,materials);
+ if (1 != rootObjects.size())delete root;
+
+ if (!::strncmp( pScene->mRootNode->mName.data, "Node", 4))
+ pScene->mRootNode->mName.Set("<AC3DWorld>");
+
+ // copy meshes
+ if (meshes.empty())
+ {
+ throw DeadlyImportError("An unknown error occured during converting");
+ }
+ pScene->mNumMeshes = (unsigned int)meshes.size();
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ ::memcpy(pScene->mMeshes,&meshes[0],pScene->mNumMeshes*sizeof(void*));
+
+ // copy materials
+ pScene->mNumMaterials = (unsigned int)omaterials.size();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ ::memcpy(pScene->mMaterials,&omaterials[0],pScene->mNumMaterials*sizeof(void*));
+
+ // copy lights
+ pScene->mNumLights = (unsigned int)lights.size();
+ if (lights.size())
+ {
+ pScene->mLights = new aiLight*[lights.size()];
+ ::memcpy(pScene->mLights,&lights[0],lights.size()*sizeof(void*));
+ }
+}
+
+#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
diff --git a/src/3rdparty/assimp/code/ACLoader.h b/src/3rdparty/assimp/code/ACLoader.h
new file mode 100644
index 000000000..3f5089258
--- /dev/null
+++ b/src/3rdparty/assimp/code/ACLoader.h
@@ -0,0 +1,267 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ACLoader.h
+ * @brief Declaration of the .ac importer class.
+ */
+#ifndef AI_AC3DLOADER_H_INCLUDED
+#define AI_AC3DLOADER_H_INCLUDED
+
+#include <vector>
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** AC3D (*.ac) importer class
+*/
+class AC3DImporter : public BaseImporter
+{
+public:
+ AC3DImporter();
+ ~AC3DImporter();
+
+
+
+ // Represents an AC3D material
+ struct Material
+ {
+ Material()
+ : rgb (0.6f,0.6f,0.6f)
+ , spec (1.f,1.f,1.f)
+ , shin (0.f)
+ , trans (0.f)
+ {}
+
+ // base color of the material
+ aiColor3D rgb;
+
+ // ambient color of the material
+ aiColor3D amb;
+
+ // emissive color of the material
+ aiColor3D emis;
+
+ // specular color of the material
+ aiColor3D spec;
+
+ // shininess exponent
+ float shin;
+
+ // transparency. 0 == opaque
+ float trans;
+
+ // name of the material. optional.
+ std::string name;
+ };
+
+ // Represents an AC3D surface
+ struct Surface
+ {
+ Surface()
+ : mat (0)
+ , flags (0)
+ {}
+
+ unsigned int mat,flags;
+
+ typedef std::pair<unsigned int, aiVector2D > SurfaceEntry;
+ std::vector< SurfaceEntry > entries;
+ };
+
+ // Represents an AC3D object
+ struct Object
+ {
+ Object()
+ : type (World)
+ , name( "" )
+ , children()
+ , texture( "" )
+ , texRepeat( 1.f, 1.f )
+ , texOffset( 0.0f, 0.0f )
+ , rotation()
+ , translation()
+ , vertices()
+ , surfaces()
+ , numRefs (0)
+ , subDiv (0)
+ {}
+
+ // Type description
+ enum Type
+ {
+ World = 0x0,
+ Poly = 0x1,
+ Group = 0x2,
+ Light = 0x4
+ } type;
+
+ // name of the object
+ std::string name;
+
+ // object children
+ std::vector<Object> children;
+
+ // texture to be assigned to all surfaces of the object
+ std::string texture;
+
+ // texture repat factors (scaling for all coordinates)
+ aiVector2D texRepeat, texOffset;
+
+ // rotation matrix
+ aiMatrix3x3 rotation;
+
+ // translation vector
+ aiVector3D translation;
+
+ // vertices
+ std::vector<aiVector3D> vertices;
+
+ // surfaces
+ std::vector<Surface> surfaces;
+
+ // number of indices (= num verts in verbose format)
+ unsigned int numRefs;
+
+ // number of subdivisions to be performed on the
+ // imported data
+ unsigned int subDiv;
+
+ // max angle limit for smoothing
+ float crease;
+ };
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details*/
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.*/
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Get the next line from the file.
+ * @return false if the end of the file was reached*/
+ bool GetNextLine();
+
+ // -------------------------------------------------------------------
+ /** Load the object section. This method is called recursively to
+ * load subobjects, the method returns after a 'kids 0' was
+ * encountered.
+ * @objects List of output objects*/
+ void LoadObjectSection(std::vector<Object>& objects);
+
+ // -------------------------------------------------------------------
+ /** Convert all objects into meshes and nodes.
+ * @param object Current object to work on
+ * @param meshes Pointer to the list of output meshes
+ * @param outMaterials List of output materials
+ * @param materials Material list
+ * @param Scenegraph node for the object */
+ aiNode* ConvertObjectSection(Object& object,
+ std::vector<aiMesh*>& meshes,
+ std::vector<aiMaterial*>& outMaterials,
+ const std::vector<Material>& materials,
+ aiNode* parent = NULL);
+
+ // -------------------------------------------------------------------
+ /** Convert a material
+ * @param object Current object
+ * @param matSrc Source material description
+ * @param matDest Destination material to be filled */
+ void ConvertMaterial(const Object& object,
+ const Material& matSrc,
+ aiMaterial& matDest);
+
+private:
+
+
+ // points to the next data line
+ const char* buffer;
+
+ // Configuration option: if enabled, up to two meshes
+ // are generated per material: those faces who have
+ // their bf cull flags set are separated.
+ bool configSplitBFCull;
+
+ // Configuration switch: subdivision surfaces are only
+ // evaluated if the value is true.
+ bool configEvalSubdivision;
+
+ // counts how many objects we have in the tree.
+ // basing on this information we can find a
+ // good estimate how many meshes we'll have in the final scene.
+ unsigned int mNumMeshes;
+
+ // current list of light sources
+ std::vector<aiLight*>* mLights;
+
+ // name counters
+ unsigned int lights, groups, polys, worlds;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_AC3DIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/ASELoader.cpp b/src/3rdparty/assimp/code/ASELoader.cpp
new file mode 100644
index 000000000..9be97c87d
--- /dev/null
+++ b/src/3rdparty/assimp/code/ASELoader.cpp
@@ -0,0 +1,1316 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ASELoader.cpp
+ * @brief Implementation of the ASE importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+
+// internal headers
+#include "ASELoader.h"
+#include "StringComparison.h"
+#include "SkeletonMeshBuilder.h"
+#include "TargetAnimation.h"
+
+// utilities
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace Assimp::ASE;
+
+static const aiImporterDesc desc = {
+ "ASE Importer",
+ "",
+ "",
+ "Similar to 3DS but text-encoded",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ase ask"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ASEImporter::ASEImporter()
+: noSkeletonMesh()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ASEImporter::~ASEImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
+{
+ // check file extension
+ const std::string extension = GetExtension(pFile);
+
+ if( extension == "ase" || extension == "ask")
+ return true;
+
+ if ((!extension.length() || cs) && pIOHandler) {
+ const char* tokens[] = {"*3dsmax_asciiexport"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc* ASEImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration options
+void ASEImporter::SetupProperties(const Importer* pImp)
+{
+ configRecomputeNormals = (pImp->GetPropertyInteger(
+ AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,1) ? true : false);
+
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void ASEImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open ASE file " + pFile + ".");
+ }
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+
+ this->mBuffer = &mBuffer2[0];
+ this->pcScene = pScene;
+
+ // ------------------------------------------------------------------
+ // Guess the file format by looking at the extension
+ // ASC is considered to be the older format 110,
+ // ASE is the actual version 200 (that is currently written by max)
+ // ------------------------------------------------------------------
+ unsigned int defaultFormat;
+ std::string::size_type s = pFile.length()-1;
+ switch (pFile.c_str()[s]) {
+
+ case 'C':
+ case 'c':
+ defaultFormat = AI_ASE_OLD_FILE_FORMAT;
+ break;
+ default:
+ defaultFormat = AI_ASE_NEW_FILE_FORMAT;
+ };
+
+ // Construct an ASE parser and parse the file
+ ASE::Parser parser(mBuffer,defaultFormat);
+ mParser = &parser;
+ mParser->Parse();
+
+ //------------------------------------------------------------------
+ // Check whether we god at least one mesh. If we did - generate
+ // materials and copy meshes.
+ // ------------------------------------------------------------------
+ if ( !mParser->m_vMeshes.empty()) {
+
+ // If absolutely no material has been loaded from the file
+ // we need to generate a default material
+ GenerateDefaultMaterial();
+
+ // process all meshes
+ bool tookNormals = false;
+ std::vector<aiMesh*> avOutMeshes;
+ avOutMeshes.reserve(mParser->m_vMeshes.size()*2);
+ for (std::vector<ASE::Mesh>::iterator i = mParser->m_vMeshes.begin();i != mParser->m_vMeshes.end();++i) {
+ if ((*i).bSkip) {
+ continue;
+ }
+ BuildUniqueRepresentation(*i);
+
+ // Need to generate proper vertex normals if necessary
+ if(GenerateNormals(*i)) {
+ tookNormals = true;
+ }
+
+ // Convert all meshes to aiMesh objects
+ ConvertMeshes(*i,avOutMeshes);
+ }
+ if (tookNormals) {
+ DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
+ "the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
+ "experience problems");
+ }
+
+ // Now build the output mesh list. Remove dummies
+ pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
+ aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ for (std::vector<aiMesh*>::const_iterator i = avOutMeshes.begin();i != avOutMeshes.end();++i) {
+ if (!(*i)->mNumFaces) {
+ continue;
+ }
+ *pp++ = *i;
+ }
+ pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
+
+ // Build final material indices (remove submaterials and setup
+ // the final list)
+ BuildMaterialIndices();
+ }
+
+ // ------------------------------------------------------------------
+ // Copy all scene graph nodes - lights, cameras, dummies and meshes
+ // into one huge list.
+ //------------------------------------------------------------------
+ std::vector<BaseNode*> nodes;
+ nodes.reserve(mParser->m_vMeshes.size() +mParser->m_vLights.size()
+ + mParser->m_vCameras.size() + mParser->m_vDummies.size());
+
+ // Lights
+ for (std::vector<ASE::Light>::iterator it = mParser->m_vLights.begin(),
+ end = mParser->m_vLights.end();it != end; ++it)nodes.push_back(&(*it));
+ // Cameras
+ for (std::vector<ASE::Camera>::iterator it = mParser->m_vCameras.begin(),
+ end = mParser->m_vCameras.end();it != end; ++it)nodes.push_back(&(*it));
+ // Meshes
+ for (std::vector<ASE::Mesh>::iterator it = mParser->m_vMeshes.begin(),
+ end = mParser->m_vMeshes.end();it != end; ++it)nodes.push_back(&(*it));
+ // Dummies
+ for (std::vector<ASE::Dummy>::iterator it = mParser->m_vDummies.begin(),
+ end = mParser->m_vDummies.end();it != end; ++it)nodes.push_back(&(*it));
+
+ // build the final node graph
+ BuildNodes(nodes);
+
+ // build output animations
+ BuildAnimations(nodes);
+
+ // build output cameras
+ BuildCameras();
+
+ // build output lights
+ BuildLights();
+
+ // ------------------------------------------------------------------
+ // If we have no meshes use the SkeletonMeshBuilder helper class
+ // to build a mesh for the animation skeleton
+ // FIXME: very strange results
+ // ------------------------------------------------------------------
+ if (!pScene->mNumMeshes) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ if (!noSkeletonMesh) {
+ SkeletonMeshBuilder skeleton(pScene);
+ }
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void ASEImporter::GenerateDefaultMaterial()
+{
+ ai_assert(NULL != mParser);
+
+ bool bHas = false;
+ for (std::vector<ASE::Mesh>::iterator i = mParser->m_vMeshes.begin();i != mParser->m_vMeshes.end();++i) {
+ if ((*i).bSkip)continue;
+ if (ASE::Face::DEFAULT_MATINDEX == (*i).iMaterialIndex) {
+ (*i).iMaterialIndex = (unsigned int)mParser->m_vMaterials.size();
+ bHas = true;
+ }
+ }
+ if (bHas || mParser->m_vMaterials.empty()) {
+ // add a simple material without submaterials to the parser's list
+ mParser->m_vMaterials.push_back ( ASE::Material() );
+ ASE::Material& mat = mParser->m_vMaterials.back();
+
+ mat.mDiffuse = aiColor3D(0.6f,0.6f,0.6f);
+ mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
+ mat.mAmbient = aiColor3D(0.05f,0.05f,0.05f);
+ mat.mShading = Discreet3DS::Gouraud;
+ mat.mName = AI_DEFAULT_MATERIAL_NAME;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
+{
+ // check whether we have at least one mesh which has animations
+ std::vector<ASE::BaseNode*>::const_iterator i = nodes.begin();
+ unsigned int iNum = 0;
+ for (;i != nodes.end();++i) {
+
+ // TODO: Implement Bezier & TCB support
+ if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
+ DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+ "This is not supported.");
+ }
+ if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
+ DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
+ "This is not supported.");
+ }
+ if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK) {
+ DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+ "This is not supported.");
+ }
+
+ // We compare against 1 here - firstly one key is not
+ // really an animation and secondly MAX writes dummies
+ // that represent the node transformation.
+ if ((*i)->mAnim.akeyPositions.size()>1 || (*i)->mAnim.akeyRotations.size()>1 || (*i)->mAnim.akeyScaling.size()>1){
+ ++iNum;
+ }
+ if ((*i)->mTargetAnim.akeyPositions.size() > 1 && is_not_qnan( (*i)->mTargetPosition.x )) {
+ ++iNum;
+ }
+ }
+ if (iNum) {
+ // Generate a new animation channel and setup everything for it
+ pcScene->mNumAnimations = 1;
+ pcScene->mAnimations = new aiAnimation*[1];
+ aiAnimation* pcAnim = pcScene->mAnimations[0] = new aiAnimation();
+ pcAnim->mNumChannels = iNum;
+ pcAnim->mChannels = new aiNodeAnim*[iNum];
+ pcAnim->mTicksPerSecond = mParser->iFrameSpeed * mParser->iTicksPerFrame;
+
+ iNum = 0;
+
+ // Now iterate through all meshes and collect all data we can find
+ for (i = nodes.begin();i != nodes.end();++i) {
+
+ ASE::BaseNode* me = *i;
+ if ( me->mTargetAnim.akeyPositions.size() > 1 && is_not_qnan( me->mTargetPosition.x )) {
+ // Generate an extra channel for the camera/light target.
+ // BuildNodes() does also generate an extra node, named
+ // <baseName>.Target.
+ aiNodeAnim* nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
+ nd->mNodeName.Set(me->mName + ".Target");
+
+ // If there is no input position channel we will need
+ // to supply the default position from the node's
+ // local transformation matrix.
+ /*TargetAnimationHelper helper;
+ if (me->mAnim.akeyPositions.empty())
+ {
+ aiMatrix4x4& mat = (*i)->mTransform;
+ helper.SetFixedMainAnimationChannel(aiVector3D(
+ mat.a4, mat.b4, mat.c4));
+ }
+ else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
+ helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
+
+ helper.Process(&me->mTargetAnim.akeyPositions);*/
+
+ // Allocate the key array and fill it
+ nd->mNumPositionKeys = (unsigned int) me->mTargetAnim.akeyPositions.size();
+ nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
+
+ ::memcpy(nd->mPositionKeys,&me->mTargetAnim.akeyPositions[0],
+ nd->mNumPositionKeys * sizeof(aiVectorKey));
+ }
+
+ if (me->mAnim.akeyPositions.size() > 1 || me->mAnim.akeyRotations.size() > 1 || me->mAnim.akeyScaling.size() > 1) {
+ // Begin a new node animation channel for this node
+ aiNodeAnim* nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
+ nd->mNodeName.Set(me->mName);
+
+ // copy position keys
+ if (me->mAnim.akeyPositions.size() > 1 )
+ {
+ // Allocate the key array and fill it
+ nd->mNumPositionKeys = (unsigned int) me->mAnim.akeyPositions.size();
+ nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
+
+ ::memcpy(nd->mPositionKeys,&me->mAnim.akeyPositions[0],
+ nd->mNumPositionKeys * sizeof(aiVectorKey));
+ }
+ // copy rotation keys
+ if (me->mAnim.akeyRotations.size() > 1 ) {
+ // Allocate the key array and fill it
+ nd->mNumRotationKeys = (unsigned int) me->mAnim.akeyRotations.size();
+ nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
+
+ // --------------------------------------------------------------------
+ // Rotation keys are offsets to the previous keys.
+ // We have the quaternion representations of all
+ // of them, so we just need to concatenate all
+ // (unit-length) quaternions to get the absolute
+ // rotations.
+ // Rotation keys are ABSOLUTE for older files
+ // --------------------------------------------------------------------
+
+ aiQuaternion cur;
+ for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
+ aiQuatKey q = me->mAnim.akeyRotations[a];
+
+ if (mParser->iFileFormat > 110) {
+ cur = (a ? cur*q.mValue : q.mValue);
+ q.mValue = cur.Normalize();
+ }
+ nd->mRotationKeys[a] = q;
+
+ // need this to get to Assimp quaternion conventions
+ nd->mRotationKeys[a].mValue.w *= -1.f;
+ }
+ }
+ // copy scaling keys
+ if (me->mAnim.akeyScaling.size() > 1 ) {
+ // Allocate the key array and fill it
+ nd->mNumScalingKeys = (unsigned int) me->mAnim.akeyScaling.size();
+ nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
+
+ ::memcpy(nd->mScalingKeys,&me->mAnim.akeyScaling[0],
+ nd->mNumScalingKeys * sizeof(aiVectorKey));
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build output cameras
+void ASEImporter::BuildCameras()
+{
+ if (!mParser->m_vCameras.empty()) {
+ pcScene->mNumCameras = (unsigned int)mParser->m_vCameras.size();
+ pcScene->mCameras = new aiCamera*[pcScene->mNumCameras];
+
+ for (unsigned int i = 0; i < pcScene->mNumCameras;++i) {
+ aiCamera* out = pcScene->mCameras[i] = new aiCamera();
+ ASE::Camera& in = mParser->m_vCameras[i];
+
+ // copy members
+ out->mClipPlaneFar = in.mFar;
+ out->mClipPlaneNear = (in.mNear ? in.mNear : 0.1f);
+ out->mHorizontalFOV = in.mFOV;
+
+ out->mName.Set(in.mName);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build output lights
+void ASEImporter::BuildLights()
+{
+ if (!mParser->m_vLights.empty()) {
+ pcScene->mNumLights = (unsigned int)mParser->m_vLights.size();
+ pcScene->mLights = new aiLight*[pcScene->mNumLights];
+
+ for (unsigned int i = 0; i < pcScene->mNumLights;++i) {
+ aiLight* out = pcScene->mLights[i] = new aiLight();
+ ASE::Light& in = mParser->m_vLights[i];
+
+ // The direction is encoded in the transformation matrix of the node.
+ // In 3DS MAX the light source points into negative Z direction if
+ // the node transformation is the identity.
+ out->mDirection = aiVector3D(0.f,0.f,-1.f);
+
+ out->mName.Set(in.mName);
+ switch (in.mLightType)
+ {
+ case ASE::Light::TARGET:
+ out->mType = aiLightSource_SPOT;
+ out->mAngleInnerCone = AI_DEG_TO_RAD(in.mAngle);
+ out->mAngleOuterCone = (in.mFalloff ? AI_DEG_TO_RAD(in.mFalloff) : out->mAngleInnerCone);
+ break;
+
+ case ASE::Light::DIRECTIONAL:
+ out->mType = aiLightSource_DIRECTIONAL;
+ break;
+
+ default:
+ //case ASE::Light::OMNI:
+ out->mType = aiLightSource_POINT;
+ break;
+ };
+ out->mColorDiffuse = out->mColorSpecular = in.mColor * in.mIntensity;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ASEImporter::AddNodes(const std::vector<BaseNode*>& nodes,
+ aiNode* pcParent,const char* szName)
+{
+ aiMatrix4x4 m;
+ AddNodes(nodes,pcParent,szName,m);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add meshes to a given node
+void ASEImporter::AddMeshes(const ASE::BaseNode* snode,aiNode* node)
+{
+ for (unsigned int i = 0; i < pcScene->mNumMeshes;++i) {
+ // Get the name of the mesh (the mesh instance has been temporarily stored in the third vertex color)
+ const aiMesh* pcMesh = pcScene->mMeshes[i];
+ const ASE::Mesh* mesh = (const ASE::Mesh*)pcMesh->mColors[2];
+
+ if (mesh == snode) {
+ ++node->mNumMeshes;
+ }
+ }
+
+ if(node->mNumMeshes) {
+ node->mMeshes = new unsigned int[node->mNumMeshes];
+ for (unsigned int i = 0, p = 0; i < pcScene->mNumMeshes;++i) {
+
+ const aiMesh* pcMesh = pcScene->mMeshes[i];
+ const ASE::Mesh* mesh = (const ASE::Mesh*)pcMesh->mColors[2];
+ if (mesh == snode) {
+ node->mMeshes[p++] = i;
+
+ // Transform all vertices of the mesh back into their local space ->
+ // at the moment they are pretransformed
+ aiMatrix4x4 m = mesh->mTransform;
+ m.Inverse();
+
+ aiVector3D* pvCurPtr = pcMesh->mVertices;
+ const aiVector3D* pvEndPtr = pvCurPtr + pcMesh->mNumVertices;
+ while (pvCurPtr != pvEndPtr) {
+ *pvCurPtr = m * (*pvCurPtr);
+ pvCurPtr++;
+ }
+
+ // Do the same for the normal vectors, if we have them.
+ // As always, inverse transpose.
+ if (pcMesh->mNormals) {
+ aiMatrix3x3 m3 = aiMatrix3x3( mesh->mTransform );
+ m3.Transpose();
+
+ pvCurPtr = pcMesh->mNormals;
+ pvEndPtr = pvCurPtr + pcMesh->mNumVertices;
+ while (pvCurPtr != pvEndPtr) {
+ *pvCurPtr = m3 * (*pvCurPtr);
+ pvCurPtr++;
+ }
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add child nodes to a given parent node
+void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
+ aiNode* pcParent, const char* szName,
+ const aiMatrix4x4& mat)
+{
+ const size_t len = szName ? ::strlen(szName) : 0;
+ ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
+
+ // Receives child nodes for the pcParent node
+ std::vector<aiNode*> apcNodes;
+
+ // Now iterate through all nodes in the scene and search for one
+ // which has *us* as parent.
+ for (std::vector<BaseNode*>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
+ const BaseNode* snode = *it;
+ if (szName) {
+ if (len != snode->mParent.length() || ::strcmp(szName,snode->mParent.c_str()))
+ continue;
+ }
+ else if (snode->mParent.length())
+ continue;
+
+ (*it)->mProcessed = true;
+
+ // Allocate a new node and add it to the output data structure
+ apcNodes.push_back(new aiNode());
+ aiNode* node = apcNodes.back();
+
+ node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
+ node->mParent = pcParent;
+
+ // Setup the transformation matrix of the node
+ aiMatrix4x4 mParentAdjust = mat;
+ mParentAdjust.Inverse();
+ node->mTransformation = mParentAdjust*snode->mTransform;
+
+ // Add sub nodes - prevent stack overflow due to recursive parenting
+ if (node->mName != node->mParent->mName) {
+ AddNodes(nodes,node,node->mName.data,snode->mTransform);
+ }
+
+ // Further processing depends on the type of the node
+ if (snode->mType == ASE::BaseNode::Mesh) {
+ // If the type of this node is "Mesh" we need to search
+ // the list of output meshes in the data structure for
+ // all those that belonged to this node once. This is
+ // slightly inconvinient here and a better solution should
+ // be used when this code is refactored next.
+ AddMeshes(snode,node);
+ }
+ else if (is_not_qnan( snode->mTargetPosition.x )) {
+ // If this is a target camera or light we generate a small
+ // child node which marks the position of the camera
+ // target (the direction information is contained in *this*
+ // node's animation track but the exact target position
+ // would be lost otherwise)
+ if (!node->mNumChildren) {
+ node->mChildren = new aiNode*[1];
+ }
+
+ aiNode* nd = new aiNode();
+
+ nd->mName.Set ( snode->mName + ".Target" );
+
+ nd->mTransformation.a4 = snode->mTargetPosition.x - snode->mTransform.a4;
+ nd->mTransformation.b4 = snode->mTargetPosition.y - snode->mTransform.b4;
+ nd->mTransformation.c4 = snode->mTargetPosition.z - snode->mTransform.c4;
+
+ nd->mParent = node;
+
+ // The .Target node is always the first child node
+ for (unsigned int m = 0; m < node->mNumChildren;++m)
+ node->mChildren[m+1] = node->mChildren[m];
+
+ node->mChildren[0] = nd;
+ node->mNumChildren++;
+
+ // What we did is so great, it is at least worth a debug message
+ DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
+ }
+ }
+
+ // Allocate enough space for the child nodes
+ // We allocate one slot more in case this is a target camera/light
+ pcParent->mNumChildren = (unsigned int)apcNodes.size();
+ if (pcParent->mNumChildren) {
+ pcParent->mChildren = new aiNode*[apcNodes.size()+1 /* PLUS ONE !!! */];
+
+ // now build all nodes for our nice new children
+ for (unsigned int p = 0; p < apcNodes.size();++p)
+ pcParent->mChildren[p] = apcNodes[p];
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build the output node graph
+void ASEImporter::BuildNodes(std::vector<BaseNode*>& nodes) {
+ ai_assert(NULL != pcScene);
+
+ // allocate the one and only root node
+ aiNode* root = pcScene->mRootNode = new aiNode();
+ root->mName.Set("<ASERoot>");
+
+ // Setup the coordinate system transformation
+ pcScene->mRootNode->mNumChildren = 1;
+ pcScene->mRootNode->mChildren = new aiNode*[1];
+ aiNode* ch = pcScene->mRootNode->mChildren[0] = new aiNode();
+ ch->mParent = root;
+
+ // Change the transformation matrix of all nodes
+ for (std::vector<BaseNode*>::iterator it = nodes.begin(), end = nodes.end();it != end; ++it) {
+ aiMatrix4x4& m = (*it)->mTransform;
+ m.Transpose(); // row-order vs column-order
+ }
+
+ // add all nodes
+ AddNodes(nodes,ch,NULL);
+
+ // now iterate through al nodes and find those that have not yet
+ // been added to the nodegraph (= their parent could not be recognized)
+ std::vector<const BaseNode*> aiList;
+ for (std::vector<BaseNode*>::iterator it = nodes.begin(), end = nodes.end();it != end; ++it) {
+ if ((*it)->mProcessed) {
+ continue;
+ }
+
+ // check whether our parent is known
+ bool bKnowParent = false;
+
+ // search the list another time, starting *here* and try to find out whether
+ // there is a node that references *us* as a parent
+ for (std::vector<BaseNode*>::const_iterator it2 = nodes.begin();it2 != end; ++it2) {
+ if (it2 == it) {
+ continue;
+ }
+
+ if ((*it2)->mName == (*it)->mParent) {
+ bKnowParent = true;
+ break;
+ }
+ }
+ if (!bKnowParent) {
+ aiList.push_back(*it);
+ }
+ }
+
+ // Are there ane orphaned nodes?
+ if (!aiList.empty()) {
+ std::vector<aiNode*> apcNodes;
+ apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren);
+
+ for (unsigned int i = 0; i < pcScene->mRootNode->mNumChildren;++i)
+ apcNodes.push_back(pcScene->mRootNode->mChildren[i]);
+
+ delete[] pcScene->mRootNode->mChildren;
+ for (std::vector<const BaseNode*>::/*const_*/iterator i = aiList.begin();i != aiList.end();++i) {
+ const ASE::BaseNode* src = *i;
+
+ // The parent is not known, so we can assume that we must add
+ // this node to the root node of the whole scene
+ aiNode* pcNode = new aiNode();
+ pcNode->mParent = pcScene->mRootNode;
+ pcNode->mName.Set(src->mName);
+ AddMeshes(src,pcNode);
+ AddNodes(nodes,pcNode,pcNode->mName.data);
+ apcNodes.push_back(pcNode);
+ }
+
+ // Regenerate our output array
+ pcScene->mRootNode->mChildren = new aiNode*[apcNodes.size()];
+ for (unsigned int i = 0; i < apcNodes.size();++i)
+ pcScene->mRootNode->mChildren[i] = apcNodes[i];
+
+ pcScene->mRootNode->mNumChildren = (unsigned int)apcNodes.size();
+ }
+
+ // Reset the third color set to NULL - we used this field to store a temporary pointer
+ for (unsigned int i = 0; i < pcScene->mNumMeshes;++i)
+ pcScene->mMeshes[i]->mColors[2] = NULL;
+
+ // The root node should not have at least one child or the file is valid
+ if (!pcScene->mRootNode->mNumChildren) {
+ throw DeadlyImportError("ASE: No nodes loaded. The file is either empty or corrupt");
+ }
+
+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+ pcScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert the imported data to the internal verbose representation
+void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh) {
+ // allocate output storage
+ std::vector<aiVector3D> mPositions;
+ std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ std::vector<aiColor4D> mVertexColors;
+ std::vector<aiVector3D> mNormals;
+ std::vector<BoneVertex> mBoneVertices;
+
+ unsigned int iSize = (unsigned int)mesh.mFaces.size() * 3;
+ mPositions.resize(iSize);
+
+ // optional texture coordinates
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i) {
+ if (!mesh.amTexCoords[i].empty()) {
+ amTexCoords[i].resize(iSize);
+ }
+ }
+ // optional vertex colors
+ if (!mesh.mVertexColors.empty()) {
+ mVertexColors.resize(iSize);
+ }
+
+ // optional vertex normals (vertex normals can simply be copied)
+ if (!mesh.mNormals.empty()) {
+ mNormals.resize(iSize);
+ }
+ // bone vertices. There is no need to change the bone list
+ if (!mesh.mBoneVertices.empty()) {
+ mBoneVertices.resize(iSize);
+ }
+
+ // iterate through all faces in the mesh
+ unsigned int iCurrent = 0, fi = 0;
+ for (std::vector<ASE::Face>::iterator i = mesh.mFaces.begin();i != mesh.mFaces.end();++i,++fi) {
+ for (unsigned int n = 0; n < 3;++n,++iCurrent)
+ {
+ mPositions[iCurrent] = mesh.mPositions[(*i).mIndices[n]];
+
+ // add texture coordinates
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
+ if (mesh.amTexCoords[c].empty())break;
+ amTexCoords[c][iCurrent] = mesh.amTexCoords[c][(*i).amUVIndices[c][n]];
+ }
+ // add vertex colors
+ if (!mesh.mVertexColors.empty()) {
+ mVertexColors[iCurrent] = mesh.mVertexColors[(*i).mColorIndices[n]];
+ }
+ // add normal vectors
+ if (!mesh.mNormals.empty()) {
+ mNormals[iCurrent] = mesh.mNormals[fi*3+n];
+ mNormals[iCurrent].Normalize();
+ }
+
+ // handle bone vertices
+ if ((*i).mIndices[n] < mesh.mBoneVertices.size()) {
+ // (sometimes this will cause bone verts to be duplicated
+ // however, I' quite sure Schrompf' JoinVerticesStep
+ // will fix that again ...)
+ mBoneVertices[iCurrent] = mesh.mBoneVertices[(*i).mIndices[n]];
+ }
+ (*i).mIndices[n] = iCurrent;
+ }
+ }
+
+ // replace the old arrays
+ mesh.mNormals = mNormals;
+ mesh.mPositions = mPositions;
+ mesh.mVertexColors = mVertexColors;
+
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
+ mesh.amTexCoords[c] = amTexCoords[c];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Copy a texture from the ASE structs to the output material
+void CopyASETexture(aiMaterial& mat, ASE::Texture& texture, aiTextureType type)
+{
+ // Setup the texture name
+ aiString tex;
+ tex.Set( texture.mMapName);
+ mat.AddProperty( &tex, AI_MATKEY_TEXTURE(type,0));
+
+ // Setup the texture blend factor
+ if (is_not_qnan(texture.mTextureBlend))
+ mat.AddProperty<float>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
+
+ // Setup texture UV transformations
+ mat.AddProperty<float>(&texture.mOffsetU,5,AI_MATKEY_UVTRANSFORM(type,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert from ASE material to output material
+void ASEImporter::ConvertMaterial(ASE::Material& mat)
+{
+ // LARGE TODO: Much code her is copied from 3DS ... join them maybe?
+
+ // Allocate the output material
+ mat.pcInstance = new aiMaterial();
+
+ // At first add the base ambient color of the
+ // scene to the material
+ mat.mAmbient.r += mParser->m_clrAmbient.r;
+ mat.mAmbient.g += mParser->m_clrAmbient.g;
+ mat.mAmbient.b += mParser->m_clrAmbient.b;
+
+ aiString name;
+ name.Set( mat.mName);
+ mat.pcInstance->AddProperty( &name, AI_MATKEY_NAME);
+
+ // material colors
+ mat.pcInstance->AddProperty( &mat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
+ mat.pcInstance->AddProperty( &mat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat.pcInstance->AddProperty( &mat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
+ mat.pcInstance->AddProperty( &mat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
+
+ // shininess
+ if (0.0f != mat.mSpecularExponent && 0.0f != mat.mShininessStrength)
+ {
+ mat.pcInstance->AddProperty( &mat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
+ mat.pcInstance->AddProperty( &mat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
+ }
+ // If there is no shininess, we can disable phong lighting
+ else if (D3DS::Discreet3DS::Metal == mat.mShading ||
+ D3DS::Discreet3DS::Phong == mat.mShading ||
+ D3DS::Discreet3DS::Blinn == mat.mShading)
+ {
+ mat.mShading = D3DS::Discreet3DS::Gouraud;
+ }
+
+ // opacity
+ mat.pcInstance->AddProperty<float>( &mat.mTransparency,1,AI_MATKEY_OPACITY);
+
+ // Two sided rendering?
+ if (mat.mTwoSided)
+ {
+ int i = 1;
+ mat.pcInstance->AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
+ }
+
+ // shading mode
+ aiShadingMode eShading = aiShadingMode_NoShading;
+ switch (mat.mShading)
+ {
+ case D3DS::Discreet3DS::Flat:
+ eShading = aiShadingMode_Flat; break;
+ case D3DS::Discreet3DS::Phong :
+ eShading = aiShadingMode_Phong; break;
+ case D3DS::Discreet3DS::Blinn :
+ eShading = aiShadingMode_Blinn; break;
+
+ // I don't know what "Wire" shading should be,
+ // assume it is simple lambertian diffuse (L dot N) shading
+ case D3DS::Discreet3DS::Wire:
+ {
+ // set the wireframe flag
+ unsigned int iWire = 1;
+ mat.pcInstance->AddProperty<int>( (int*)&iWire,1,AI_MATKEY_ENABLE_WIREFRAME);
+ }
+ case D3DS::Discreet3DS::Gouraud:
+ eShading = aiShadingMode_Gouraud; break;
+ case D3DS::Discreet3DS::Metal :
+ eShading = aiShadingMode_CookTorrance; break;
+ }
+ mat.pcInstance->AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
+
+ // DIFFUSE texture
+ if( mat.sTexDiffuse.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE);
+
+ // SPECULAR texture
+ if( mat.sTexSpecular.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR);
+
+ // AMBIENT texture
+ if( mat.sTexAmbient.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexAmbient, aiTextureType_AMBIENT);
+
+ // OPACITY texture
+ if( mat.sTexOpacity.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexOpacity, aiTextureType_OPACITY);
+
+ // EMISSIVE texture
+ if( mat.sTexEmissive.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexEmissive, aiTextureType_EMISSIVE);
+
+ // BUMP texture
+ if( mat.sTexBump.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexBump, aiTextureType_HEIGHT);
+
+ // SHININESS texture
+ if( mat.sTexShininess.mMapName.length() > 0)
+ CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS);
+
+ // store the name of the material itself, too
+ if( mat.mName.length() > 0) {
+ aiString tex;tex.Set( mat.mName);
+ mat.pcInstance->AddProperty( &tex, AI_MATKEY_NAME);
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build output meshes
+void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMeshes)
+{
+ // validate the material index of the mesh
+ if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
+ mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
+ DefaultLogger::get()->warn("Material index is out of range");
+ }
+
+ // If the material the mesh is assigned to is consisting of submeshes, split it
+ if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
+ std::vector<ASE::Material> vSubMaterials = mParser->
+ m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
+
+ std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
+
+ // build a list of all faces per submaterial
+ for (unsigned int i = 0; i < mesh.mFaces.size();++i) {
+ // check range
+ if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
+ DefaultLogger::get()->warn("Submaterial index is out of range");
+
+ // use the last material instead
+ aiSplit[vSubMaterials.size()-1].push_back(i);
+ }
+ else aiSplit[mesh.mFaces[i].iMaterial].push_back(i);
+ }
+
+ // now generate submeshes
+ for (unsigned int p = 0; p < vSubMaterials.size();++p) {
+ if (!aiSplit[p].empty()) {
+
+ aiMesh* p_pcOut = new aiMesh();
+ p_pcOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // let the sub material index
+ p_pcOut->mMaterialIndex = p;
+
+ // we will need this material
+ mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials[p].bNeed = true;
+
+ // store the real index here ... color channel 3
+ p_pcOut->mColors[3] = (aiColor4D*)(uintptr_t)mesh.iMaterialIndex;
+
+ // store a pointer to the mesh in color channel 2
+ p_pcOut->mColors[2] = (aiColor4D*) &mesh;
+ avOutMeshes.push_back(p_pcOut);
+
+ // convert vertices
+ p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3;
+ p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size();
+
+ // receive output vertex weights
+ std::vector<std::pair<unsigned int, float> > *avOutputBones = NULL;
+ if (!mesh.mBones.empty()) {
+ avOutputBones = new std::vector<std::pair<unsigned int, float> >[mesh.mBones.size()];
+ }
+
+ // allocate enough storage for faces
+ p_pcOut->mFaces = new aiFace[p_pcOut->mNumFaces];
+
+ unsigned int iBase = 0,iIndex;
+ if (p_pcOut->mNumVertices) {
+ p_pcOut->mVertices = new aiVector3D[p_pcOut->mNumVertices];
+ p_pcOut->mNormals = new aiVector3D[p_pcOut->mNumVertices];
+ for (unsigned int q = 0; q < aiSplit[p].size();++q) {
+
+ iIndex = aiSplit[p][q];
+
+ p_pcOut->mFaces[q].mIndices = new unsigned int[3];
+ p_pcOut->mFaces[q].mNumIndices = 3;
+
+ for (unsigned int t = 0; t < 3;++t, ++iBase) {
+ const uint32_t iIndex2 = mesh.mFaces[iIndex].mIndices[t];
+
+ p_pcOut->mVertices[iBase] = mesh.mPositions [iIndex2];
+ p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2];
+
+ // convert bones, if existing
+ if (!mesh.mBones.empty()) {
+ // check whether there is a vertex weight for this vertex index
+ if (iIndex2 < mesh.mBoneVertices.size()) {
+
+ for (std::vector<std::pair<int,float> >::const_iterator
+ blubb = mesh.mBoneVertices[iIndex2].mBoneWeights.begin();
+ blubb != mesh.mBoneVertices[iIndex2].mBoneWeights.end();++blubb) {
+
+ // NOTE: illegal cases have already been filtered out
+ avOutputBones[(*blubb).first].push_back(std::pair<unsigned int, float>(
+ iBase,(*blubb).second));
+ }
+ }
+ }
+ p_pcOut->mFaces[q].mIndices[t] = iBase;
+ }
+ }
+ }
+ // convert texture coordinates (up to AI_MAX_NUMBER_OF_TEXTURECOORDS sets supported)
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
+ if (!mesh.amTexCoords[c].empty())
+ {
+ p_pcOut->mTextureCoords[c] = new aiVector3D[p_pcOut->mNumVertices];
+ iBase = 0;
+ for (unsigned int q = 0; q < aiSplit[p].size();++q) {
+ iIndex = aiSplit[p][q];
+ for (unsigned int t = 0; t < 3;++t) {
+ p_pcOut->mTextureCoords[c][iBase++] = mesh.amTexCoords[c][mesh.mFaces[iIndex].mIndices[t]];
+ }
+ }
+ // Setup the number of valid vertex components
+ p_pcOut->mNumUVComponents[c] = mesh.mNumUVComponents[c];
+ }
+ }
+
+ // Convert vertex colors (only one set supported)
+ if (!mesh.mVertexColors.empty()){
+ p_pcOut->mColors[0] = new aiColor4D[p_pcOut->mNumVertices];
+ iBase = 0;
+ for (unsigned int q = 0; q < aiSplit[p].size();++q) {
+ iIndex = aiSplit[p][q];
+ for (unsigned int t = 0; t < 3;++t) {
+ p_pcOut->mColors[0][iBase++] = mesh.mVertexColors[mesh.mFaces[iIndex].mIndices[t]];
+ }
+ }
+ }
+ // Copy bones
+ if (!mesh.mBones.empty()) {
+ p_pcOut->mNumBones = 0;
+ for (unsigned int mrspock = 0; mrspock < mesh.mBones.size();++mrspock)
+ if (!avOutputBones[mrspock].empty())p_pcOut->mNumBones++;
+
+ p_pcOut->mBones = new aiBone* [ p_pcOut->mNumBones ];
+ aiBone** pcBone = p_pcOut->mBones;
+ for (unsigned int mrspock = 0; mrspock < mesh.mBones.size();++mrspock)
+ {
+ if (!avOutputBones[mrspock].empty()) {
+ // we will need this bone. add it to the output mesh and
+ // add all per-vertex weights
+ aiBone* pc = *pcBone = new aiBone();
+ pc->mName.Set(mesh.mBones[mrspock].mName);
+
+ pc->mNumWeights = (unsigned int)avOutputBones[mrspock].size();
+ pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+
+ for (unsigned int captainkirk = 0; captainkirk < pc->mNumWeights;++captainkirk)
+ {
+ const std::pair<unsigned int,float>& ref = avOutputBones[mrspock][captainkirk];
+ pc->mWeights[captainkirk].mVertexId = ref.first;
+ pc->mWeights[captainkirk].mWeight = ref.second;
+ }
+ ++pcBone;
+ }
+ }
+ // delete allocated storage
+ delete[] avOutputBones;
+ }
+ }
+ }
+ // delete storage
+ delete[] aiSplit;
+ }
+ else
+ {
+ // Otherwise we can simply copy the data to one output mesh
+ // This codepath needs less memory and uses fast memcpy()s
+ // to do the actual copying. So I think it is worth the
+ // effort here.
+
+ aiMesh* p_pcOut = new aiMesh();
+ p_pcOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // set an empty sub material index
+ p_pcOut->mMaterialIndex = ASE::Face::DEFAULT_MATINDEX;
+ mParser->m_vMaterials[mesh.iMaterialIndex].bNeed = true;
+
+ // store the real index here ... in color channel 3
+ p_pcOut->mColors[3] = (aiColor4D*)(uintptr_t)mesh.iMaterialIndex;
+
+ // store a pointer to the mesh in color channel 2
+ p_pcOut->mColors[2] = (aiColor4D*) &mesh;
+ avOutMeshes.push_back(p_pcOut);
+
+ // If the mesh hasn't faces or vertices, there are two cases
+ // possible: 1. the model is invalid. 2. This is a dummy
+ // helper object which we are going to remove later ...
+ if (mesh.mFaces.empty() || mesh.mPositions.empty()) {
+ return;
+ }
+
+ // convert vertices
+ p_pcOut->mNumVertices = (unsigned int)mesh.mPositions.size();
+ p_pcOut->mNumFaces = (unsigned int)mesh.mFaces.size();
+
+ // allocate enough storage for faces
+ p_pcOut->mFaces = new aiFace[p_pcOut->mNumFaces];
+
+ // copy vertices
+ p_pcOut->mVertices = new aiVector3D[mesh.mPositions.size()];
+ memcpy(p_pcOut->mVertices,&mesh.mPositions[0],
+ mesh.mPositions.size() * sizeof(aiVector3D));
+
+ // copy normals
+ p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()];
+ memcpy(p_pcOut->mNormals,&mesh.mNormals[0],
+ mesh.mNormals.size() * sizeof(aiVector3D));
+
+ // copy texture coordinates
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
+ if (!mesh.amTexCoords[c].empty()) {
+ p_pcOut->mTextureCoords[c] = new aiVector3D[mesh.amTexCoords[c].size()];
+ memcpy(p_pcOut->mTextureCoords[c],&mesh.amTexCoords[c][0],
+ mesh.amTexCoords[c].size() * sizeof(aiVector3D));
+
+ // setup the number of valid vertex components
+ p_pcOut->mNumUVComponents[c] = mesh.mNumUVComponents[c];
+ }
+ }
+
+ // copy vertex colors
+ if (!mesh.mVertexColors.empty()) {
+ p_pcOut->mColors[0] = new aiColor4D[mesh.mVertexColors.size()];
+ memcpy(p_pcOut->mColors[0],&mesh.mVertexColors[0],
+ mesh.mVertexColors.size() * sizeof(aiColor4D));
+ }
+
+ // copy faces
+ for (unsigned int iFace = 0; iFace < p_pcOut->mNumFaces;++iFace) {
+ p_pcOut->mFaces[iFace].mNumIndices = 3;
+ p_pcOut->mFaces[iFace].mIndices = new unsigned int[3];
+
+ // copy indices
+ p_pcOut->mFaces[iFace].mIndices[0] = mesh.mFaces[iFace].mIndices[0];
+ p_pcOut->mFaces[iFace].mIndices[1] = mesh.mFaces[iFace].mIndices[1];
+ p_pcOut->mFaces[iFace].mIndices[2] = mesh.mFaces[iFace].mIndices[2];
+ }
+
+ // copy vertex bones
+ if (!mesh.mBones.empty() && !mesh.mBoneVertices.empty()) {
+ std::vector<std::vector<aiVertexWeight> > avBonesOut( mesh.mBones.size() );
+
+ // find all vertex weights for this bone
+ unsigned int quak = 0;
+ for (std::vector<BoneVertex>::const_iterator harrypotter = mesh.mBoneVertices.begin();
+ harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) {
+
+ for (std::vector<std::pair<int,float> >::const_iterator
+ ronaldweasley = (*harrypotter).mBoneWeights.begin();
+ ronaldweasley != (*harrypotter).mBoneWeights.end();++ronaldweasley)
+ {
+ aiVertexWeight weight;
+ weight.mVertexId = quak;
+ weight.mWeight = (*ronaldweasley).second;
+ avBonesOut[(*ronaldweasley).first].push_back(weight);
+ }
+ }
+
+ // now build a final bone list
+ p_pcOut->mNumBones = 0;
+ for (unsigned int jfkennedy = 0; jfkennedy < mesh.mBones.size();++jfkennedy)
+ if (!avBonesOut[jfkennedy].empty())p_pcOut->mNumBones++;
+
+ p_pcOut->mBones = new aiBone*[p_pcOut->mNumBones];
+ aiBone** pcBone = p_pcOut->mBones;
+ for (unsigned int jfkennedy = 0; jfkennedy < mesh.mBones.size();++jfkennedy) {
+ if (!avBonesOut[jfkennedy].empty()) {
+ aiBone* pc = *pcBone = new aiBone();
+ pc->mName.Set(mesh.mBones[jfkennedy].mName);
+ pc->mNumWeights = (unsigned int)avBonesOut[jfkennedy].size();
+ pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+ ::memcpy(pc->mWeights,&avBonesOut[jfkennedy][0],
+ sizeof(aiVertexWeight) * pc->mNumWeights);
+ ++pcBone;
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup proper material indices and build output materials
+void ASEImporter::BuildMaterialIndices()
+{
+ ai_assert(NULL != pcScene);
+
+ // iterate through all materials and check whether we need them
+ for (unsigned int iMat = 0; iMat < mParser->m_vMaterials.size();++iMat)
+ {
+ ASE::Material& mat = mParser->m_vMaterials[iMat];
+ if (mat.bNeed) {
+ // Convert it to the aiMaterial layout
+ ConvertMaterial(mat);
+ ++pcScene->mNumMaterials;
+ }
+ for (unsigned int iSubMat = 0; iSubMat < mat.avSubMaterials.size();++iSubMat)
+ {
+ ASE::Material& submat = mat.avSubMaterials[iSubMat];
+ if (submat.bNeed) {
+ // Convert it to the aiMaterial layout
+ ConvertMaterial(submat);
+ ++pcScene->mNumMaterials;
+ }
+ }
+ }
+
+ // allocate the output material array
+ pcScene->mMaterials = new aiMaterial*[pcScene->mNumMaterials];
+ D3DS::Material** pcIntMaterials = new D3DS::Material*[pcScene->mNumMaterials];
+
+ unsigned int iNum = 0;
+ for (unsigned int iMat = 0; iMat < mParser->m_vMaterials.size();++iMat) {
+ ASE::Material& mat = mParser->m_vMaterials[iMat];
+ if (mat.bNeed)
+ {
+ ai_assert(NULL != mat.pcInstance);
+ pcScene->mMaterials[iNum] = mat.pcInstance;
+
+ // Store the internal material, too
+ pcIntMaterials[iNum] = &mat;
+
+ // Iterate through all meshes and search for one which is using
+ // this top-level material index
+ for (unsigned int iMesh = 0; iMesh < pcScene->mNumMeshes;++iMesh)
+ {
+ aiMesh* mesh = pcScene->mMeshes[iMesh];
+ if (ASE::Face::DEFAULT_MATINDEX == mesh->mMaterialIndex &&
+ iMat == (uintptr_t)mesh->mColors[3])
+ {
+ mesh->mMaterialIndex = iNum;
+ mesh->mColors[3] = NULL;
+ }
+ }
+ iNum++;
+ }
+ for (unsigned int iSubMat = 0; iSubMat < mat.avSubMaterials.size();++iSubMat) {
+ ASE::Material& submat = mat.avSubMaterials[iSubMat];
+ if (submat.bNeed) {
+ ai_assert(NULL != submat.pcInstance);
+ pcScene->mMaterials[iNum] = submat.pcInstance;
+
+ // Store the internal material, too
+ pcIntMaterials[iNum] = &submat;
+
+ // Iterate through all meshes and search for one which is using
+ // this sub-level material index
+ for (unsigned int iMesh = 0; iMesh < pcScene->mNumMeshes;++iMesh) {
+ aiMesh* mesh = pcScene->mMeshes[iMesh];
+
+ if (iSubMat == mesh->mMaterialIndex && iMat == (uintptr_t)mesh->mColors[3]) {
+ mesh->mMaterialIndex = iNum;
+ mesh->mColors[3] = NULL;
+ }
+ }
+ iNum++;
+ }
+ }
+ }
+
+ // Dekete our temporary array
+ delete[] pcIntMaterials;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Generate normal vectors basing on smoothing groups
+bool ASEImporter::GenerateNormals(ASE::Mesh& mesh) {
+
+ if (!mesh.mNormals.empty() && !configRecomputeNormals)
+ {
+ // Check whether there are only uninitialized normals. If there are
+ // some, skip all normals from the file and compute them on our own
+ for (std::vector<aiVector3D>::const_iterator qq = mesh.mNormals.begin();qq != mesh.mNormals.end();++qq) {
+ if ((*qq).x || (*qq).y || (*qq).z)
+ {
+ return true;
+ }
+ }
+ }
+ // The array is reused.
+ ComputeNormalsWithSmoothingsGroups<ASE::Face>(mesh);
+ return false;
+}
+
+#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
diff --git a/src/3rdparty/assimp/code/ASELoader.h b/src/3rdparty/assimp/code/ASELoader.h
new file mode 100644
index 000000000..903376a3c
--- /dev/null
+++ b/src/3rdparty/assimp/code/ASELoader.h
@@ -0,0 +1,205 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ASELoader.h
+ * @brief Definition of the .ASE importer class.
+ */
+#ifndef AI_ASELOADER_H_INCLUDED
+#define AI_ASELOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+struct aiNode;
+#include "ASEParser.h"
+
+namespace Assimp {
+
+
+// --------------------------------------------------------------------------------
+/** Importer class for the 3DS ASE ASCII format.
+ *
+ */
+class ASEImporter : public BaseImporter {
+public:
+ ASEImporter();
+ ~ASEImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Generate normal vectors basing on smoothing groups
+ * (in some cases the normal are already contained in the file)
+ * \param mesh Mesh to work on
+ * \return false if the normals have been recomputed
+ */
+ bool GenerateNormals(ASE::Mesh& mesh);
+
+
+ // -------------------------------------------------------------------
+ /** Create valid vertex/normal/UV/color/face lists.
+ * All elements are unique, faces have only one set of indices
+ * after this step occurs.
+ * \param mesh Mesh to work on
+ */
+ void BuildUniqueRepresentation(ASE::Mesh& mesh);
+
+
+ /** Create one-material-per-mesh meshes ;-)
+ * \param mesh Mesh to work with
+ * \param Receives the list of all created meshes
+ */
+ void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
+
+
+ // -------------------------------------------------------------------
+ /** Convert a material to a aiMaterial object
+ * \param mat Input material
+ */
+ void ConvertMaterial(ASE::Material& mat);
+
+
+ // -------------------------------------------------------------------
+ /** Setup the final material indices for each mesh
+ */
+ void BuildMaterialIndices();
+
+
+ // -------------------------------------------------------------------
+ /** Build the node graph
+ */
+ void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
+
+
+ // -------------------------------------------------------------------
+ /** Build output cameras
+ */
+ void BuildCameras();
+
+
+ // -------------------------------------------------------------------
+ /** Build output lights
+ */
+ void BuildLights();
+
+
+ // -------------------------------------------------------------------
+ /** Build output animations
+ */
+ void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
+
+
+ // -------------------------------------------------------------------
+ /** Add sub nodes to a node
+ * \param pcParent parent node to be filled
+ * \param szName Name of the parent node
+ * \param matrix Current transform
+ */
+ void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
+ aiNode* pcParent,const char* szName);
+
+ void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
+ aiNode* pcParent,const char* szName,
+ const aiMatrix4x4& matrix);
+
+ void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
+
+ // -------------------------------------------------------------------
+ /** Generate a default material and add it to the parser's list
+ * Called if no material has been found in the file (rare for ASE,
+ * but not impossible)
+ */
+ void GenerateDefaultMaterial();
+
+protected:
+
+ /** Parser instance */
+ ASE::Parser* mParser;
+
+ /** Buffer to hold the loaded file */
+ char* mBuffer;
+
+ /** Scene to be filled */
+ aiScene* pcScene;
+
+ /** Config options: Recompute the normals in every case - WA
+ for 3DS Max broken ASE normal export */
+ bool configRecomputeNormals;
+ bool noSkeletonMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/ASEParser.cpp b/src/3rdparty/assimp/code/ASEParser.cpp
new file mode 100644
index 000000000..df505a445
--- /dev/null
+++ b/src/3rdparty/assimp/code/ASEParser.cpp
@@ -0,0 +1,2153 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ASEParser.cpp
+ * @brief Implementation of the ASE parser class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+
+// internal headers
+#include "TextureTransform.h"
+#include "ASELoader.h"
+#include "MaterialSystem.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace Assimp::ASE;
+
+
+// ------------------------------------------------------------------------------------------------
+// Begin an ASE parsing function
+
+#define AI_ASE_PARSER_INIT() \
+ int iDepth = 0;
+
+// ------------------------------------------------------------------------------------------------
+// Handle a "top-level" section in the file. EOF is no error in this case.
+
+#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
+ else if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ return; \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
+
+// ------------------------------------------------------------------------------------------------
+// Handle a nested section in the file. EOF is an error in this case
+// @param level "Depth" of the section
+// @param msg Full name of the section (including the asterisk)
+
+#define AI_ASE_HANDLE_SECTION(level, msg) \
+ if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ LogError("Encountered unexpected EOL while parsing a " msg \
+ " chunk (Level " level ")"); \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
+
+// ------------------------------------------------------------------------------------------------
+Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
+{
+ ai_assert(NULL != szFile);
+ filePtr = szFile;
+ iFileFormat = fileFormatDefault;
+
+ // make sure that the color values are invalid
+ m_clrBackground.r = get_qnan();
+ m_clrAmbient.r = get_qnan();
+
+ // setup some default values
+ iLineNumber = 0;
+ iFirstFrame = 0;
+ iLastFrame = 0;
+ iFrameSpeed = 30; // use 30 as default value for this property
+ iTicksPerFrame = 1; // use 1 as default value for this property
+ bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::LogWarning(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+#else
+ snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+#endif
+
+ // output the warning to the logger ...
+ DefaultLogger::get()->warn(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::LogInfo(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+#else
+ snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+#endif
+
+ // output the information to the logger ...
+ DefaultLogger::get()->info(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::LogError(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+#else
+ snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+#endif
+
+ // throw an exception
+ throw DeadlyImportError(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::SkipToNextToken()
+{
+ while (true)
+ {
+ char me = *filePtr;
+
+ // increase the line number counter if necessary
+ if (IsLineEnd(me) && !bLastWasEndLine)
+ {
+ ++iLineNumber;
+ bLastWasEndLine = true;
+ }
+ else bLastWasEndLine = false;
+ if ('*' == me || '}' == me || '{' == me)return true;
+ if ('\0' == me)return false;
+
+ ++filePtr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::SkipSection()
+{
+ // must handle subsections ...
+ int iCnt = 0;
+ while (true)
+ {
+ if ('}' == *filePtr)
+ {
+ --iCnt;
+ if (0 == iCnt)
+ {
+ // go to the next valid token ...
+ ++filePtr;
+ SkipToNextToken();
+ return true;
+ }
+ }
+ else if ('{' == *filePtr)
+ {
+ ++iCnt;
+ }
+ else if ('\0' == *filePtr)
+ {
+ LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
+ return false;
+ }
+ else if(IsLineEnd(*filePtr))++iLineNumber;
+ ++filePtr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::Parse()
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Version should be 200. Validate this ...
+ if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
+ {
+ unsigned int fmt;
+ ParseLV4MeshLong(fmt);
+
+ if (fmt > 200)
+ {
+ LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
+ be <= 200");
+ }
+ // *************************************************************
+ // - fmt will be 0 if we're unable to read the version number
+ // there are some faulty files without a version number ...
+ // in this case we'll guess the exact file format by looking
+ // at the file extension (ASE, ASK, ASC)
+ // *************************************************************
+
+ if (fmt)iFileFormat = fmt;
+ continue;
+ }
+ // main scene information
+ if (TokenMatch(filePtr,"SCENE",5))
+ {
+ ParseLV1SceneBlock();
+ continue;
+ }
+ // "group" - no implementation yet, in facte
+ // we're just ignoring them for the moment
+ if (TokenMatch(filePtr,"GROUP",5))
+ {
+ Parse();
+ continue;
+ }
+ // material list
+ if (TokenMatch(filePtr,"MATERIAL_LIST",13))
+ {
+ ParseLV1MaterialListBlock();
+ continue;
+ }
+ // geometric object (mesh)
+ if (TokenMatch(filePtr,"GEOMOBJECT",10))
+
+ {
+ m_vMeshes.push_back(Mesh());
+ ParseLV1ObjectBlock(m_vMeshes.back());
+ continue;
+ }
+ // helper object = dummy in the hierarchy
+ if (TokenMatch(filePtr,"HELPEROBJECT",12))
+
+ {
+ m_vDummies.push_back(Dummy());
+ ParseLV1ObjectBlock(m_vDummies.back());
+ continue;
+ }
+ // light object
+ if (TokenMatch(filePtr,"LIGHTOBJECT",11))
+
+ {
+ m_vLights.push_back(Light());
+ ParseLV1ObjectBlock(m_vLights.back());
+ continue;
+ }
+ // camera object
+ if (TokenMatch(filePtr,"CAMERAOBJECT",12))
+ {
+ m_vCameras.push_back(Camera());
+ ParseLV1ObjectBlock(m_vCameras.back());
+ continue;
+ }
+ // comment - print it on the console
+ if (TokenMatch(filePtr,"COMMENT",7))
+ {
+ std::string out = "<unknown>";
+ ParseString(out,"*COMMENT");
+ LogInfo(("Comment: " + out).c_str());
+ continue;
+ }
+ // ASC bone weights
+ if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
+ {
+ ParseLV1SoftSkinBlock();
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1SoftSkinBlock()
+{
+ // TODO: fix line counting here
+
+ // **************************************************************
+ // The soft skin block is formatted differently. There are no
+ // nested sections supported and the single elements aren't
+ // marked by keywords starting with an asterisk.
+
+ /**
+ FORMAT BEGIN
+
+ *MESH_SOFTSKINVERTS {
+ <nodename>
+ <number of vertices>
+
+ [for <number of vertices> times:]
+ <number of weights> [for <number of weights> times:] <bone name> <weight>
+ }
+
+ FORMAT END
+ */
+ // **************************************************************
+ while (true)
+ {
+ if (*filePtr == '}' ) {++filePtr;return;}
+ else if (*filePtr == '\0') return;
+ else if (*filePtr == '{' ) ++filePtr;
+
+ else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
+ {
+ ASE::Mesh* curMesh = NULL;
+ unsigned int numVerts = 0;
+
+ const char* sz = filePtr;
+ while (!IsSpaceOrNewLine(*filePtr))++filePtr;
+
+ const unsigned int diff = (unsigned int)(filePtr-sz);
+ if (diff)
+ {
+ std::string name = std::string(sz,diff);
+ for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
+ it != m_vMeshes.end(); ++it)
+ {
+ if ((*it).mName == name)
+ {
+ curMesh = & (*it);
+ break;
+ }
+ }
+ if (!curMesh)
+ {
+ LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
+
+ // Skip the mesh data - until we find a new mesh
+ // or the end of the *MESH_SOFTSKINVERTS section
+ while (true)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ if (*filePtr == '}')
+ {++filePtr;return;}
+ else if (!IsNumeric(*filePtr))
+ break;
+
+ SkipLine(&filePtr);
+ }
+ }
+ else
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ ParseLV4MeshLong(numVerts);
+
+ // Reserve enough storage
+ curMesh->mBoneVertices.reserve(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ unsigned int numWeights;
+ ParseLV4MeshLong(numWeights);
+
+ curMesh->mBoneVertices.push_back(ASE::BoneVertex());
+ ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
+
+ // Reserve enough storage
+ vert.mBoneWeights.reserve(numWeights);
+
+ for (unsigned int w = 0; w < numWeights;++w)
+ {
+ std::string bone;
+ ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
+
+ // Find the bone in the mesh's list
+ std::pair<int,float> me;
+ me.first = -1;
+
+ for (unsigned int n = 0; n < curMesh->mBones.size();++n)
+ {
+ if (curMesh->mBones[n].mName == bone)
+ {
+ me.first = n;
+ break;
+ }
+ }
+ if (-1 == me.first)
+ {
+ // We don't have this bone yet, so add it to the list
+ me.first = (int)curMesh->mBones.size();
+ curMesh->mBones.push_back(ASE::Bone(bone));
+ }
+ ParseLV4MeshFloat( me.second );
+
+ // Add the new bone weight to list
+ vert.mBoneWeights.push_back(me);
+ }
+ }
+ }
+ }
+ }
+ ++filePtr;
+ SkipSpacesAndLineEnd(&filePtr);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1SceneBlock()
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrBackground.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrAmbient.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
+ {
+ ParseLV4MeshLong(iFirstFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
+ {
+ ParseLV4MeshLong(iLastFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
+ {
+ ParseLV4MeshLong(iFrameSpeed);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
+ {
+ ParseLV4MeshLong(iTicksPerFrame);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1MaterialListBlock()
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iMaterialCount = 0;
+ unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
+ {
+ ParseLV4MeshLong(iMaterialCount);
+
+ // now allocate enough storage to hold all materials
+ m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
+ continue;
+ }
+ if (TokenMatch(filePtr,"MATERIAL",8))
+ {
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iMaterialCount)
+ {
+ LogWarning("Out of range: material index is too large");
+ iIndex = iMaterialCount-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumSubMaterials = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_NAME",13))
+ {
+ if (!ParseString(mat.mName,"*MATERIAL_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // ambient material color
+ if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
+ {
+ ParseLV4MeshFloatTriple(&mat.mAmbient.r);
+ continue;
+ }
+ // diffuse material color
+ if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
+ {
+ ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
+ continue;
+ }
+ // specular material color
+ if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
+ {
+ ParseLV4MeshFloatTriple(&mat.mSpecular.r);
+ continue;
+ }
+ // material shading type
+ if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
+ {
+ if (TokenMatch(filePtr,"Blinn",5))
+ {
+ mat.mShading = Discreet3DS::Blinn;
+ }
+ else if (TokenMatch(filePtr,"Phong",5))
+ {
+ mat.mShading = Discreet3DS::Phong;
+ }
+ else if (TokenMatch(filePtr,"Flat",4))
+ {
+ mat.mShading = Discreet3DS::Flat;
+ }
+ else if (TokenMatch(filePtr,"Wire",4))
+ {
+ mat.mShading = Discreet3DS::Wire;
+ }
+ else
+ {
+ // assume gouraud shading
+ mat.mShading = Discreet3DS::Gouraud;
+ SkipToNextToken();
+ }
+ continue;
+ }
+ // material transparency
+ if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
+ {
+ ParseLV4MeshFloat(mat.mTransparency);
+ mat.mTransparency = 1.0f - mat.mTransparency;continue;
+ }
+ // material self illumination
+ if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
+ {
+ float f = 0.0f;
+ ParseLV4MeshFloat(f);
+
+ mat.mEmissive.r = f;
+ mat.mEmissive.g = f;
+ mat.mEmissive.b = f;
+ continue;
+ }
+ // material shininess
+ if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
+ {
+ ParseLV4MeshFloat(mat.mSpecularExponent);
+ mat.mSpecularExponent *= 15;
+ continue;
+ }
+ // two-sided material
+ if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
+ {
+ mat.mTwoSided = true;
+ continue;
+ }
+ // material shininess strength
+ if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
+ {
+ ParseLV4MeshFloat(mat.mShininessStrength);
+ continue;
+ }
+ // diffuse color map
+ if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexDiffuse);
+ continue;
+ }
+ // ambient color map
+ if (TokenMatch(filePtr,"MAP_AMBIENT",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexAmbient);
+ continue;
+ }
+ // specular color map
+ if (TokenMatch(filePtr,"MAP_SPECULAR",12))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexSpecular);
+ continue;
+ }
+ // opacity map
+ if (TokenMatch(filePtr,"MAP_OPACITY",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexOpacity);
+ continue;
+ }
+ // emissive map
+ if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexEmissive);
+ continue;
+ }
+ // bump map
+ if (TokenMatch(filePtr,"MAP_BUMP",8))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexBump);
+ }
+ // specular/shininess map
+ if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexShininess);
+ continue;
+ }
+ // number of submaterials
+ if (TokenMatch(filePtr,"NUMSUBMTLS",10))
+ {
+ ParseLV4MeshLong(iNumSubMaterials);
+
+ // allocate enough storage
+ mat.avSubMaterials.resize(iNumSubMaterials);
+ }
+ // submaterial chunks
+ if (TokenMatch(filePtr,"SUBMATERIAL",11))
+ {
+
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iNumSubMaterials)
+ {
+ LogWarning("Out of range: submaterial index is too large");
+ iIndex = iNumSubMaterials-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = mat.avSubMaterials[iIndex];
+
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MATERIAL");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MapBlock(Texture& map)
+{
+ AI_ASE_PARSER_INIT();
+
+ // ***********************************************************
+ // *BITMAP should not be there if *MAP_CLASS is not BITMAP,
+ // but we need to expect that case ... if the path is
+ // empty the texture won't be used later.
+ // ***********************************************************
+ bool parsePath = true;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // type of map
+ if (TokenMatch(filePtr,"MAP_CLASS" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*MAP_CLASS"))
+ SkipToNextToken();
+ if (temp != "Bitmap" && temp != "Normal Bump")
+ {
+ DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+ parsePath = false;
+ }
+ continue;
+ }
+ // path to the texture
+ if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
+ {
+ if(!ParseString(map.mMapName,"*BITMAP"))
+ SkipToNextToken();
+
+ if (map.mMapName == "None")
+ {
+ // Files with 'None' as map name are produced by
+ // an Maja to ASE exporter which name I forgot ..
+ DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+ map.mMapName = "";
+ }
+
+ continue;
+ }
+ // offset on the u axis
+ if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetU);
+ continue;
+ }
+ // offset on the v axis
+ if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetV);
+ continue;
+ }
+ // tiling on the u axis
+ if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleU);
+ continue;
+ }
+ // tiling on the v axis
+ if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleV);
+ continue;
+ }
+ // rotation around the z-axis
+ if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
+ {
+ ParseLV4MeshFloat(map.mRotation);
+ continue;
+ }
+ // map blending factor
+ if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
+ {
+ ParseLV4MeshFloat(map.mTextureBlend);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::ParseString(std::string& out,const char* szName)
+{
+ char szBuffer[1024];
+ if (!SkipSpaces(&filePtr))
+ {
+
+ sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ // there must be '"'
+ if ('\"' != *filePtr)
+ {
+
+ sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
+ "to be enclosed in double quotation marks",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ ++filePtr;
+ const char* sz = filePtr;
+ while (true)
+ {
+ if ('\"' == *sz)break;
+ else if ('\0' == *sz)
+ {
+ sprintf(szBuffer,"Unable to parse %s block: Strings are expected to "
+ "be enclosed in double quotation marks but EOF was reached before "
+ "a closing quotation mark was encountered",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ sz++;
+ }
+ out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
+ filePtr = sz+1;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // first process common tokens such as node name and transform
+ // name of the mesh/node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ if(!ParseString(node.mName,"*NODE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // name of the parent of the node
+ if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
+ {
+ if(!ParseString(node.mParent,"*NODE_PARENT"))
+ SkipToNextToken();
+ continue;
+ }
+ // transformation matrix of the node
+ if (TokenMatch(filePtr,"NODE_TM" ,7))
+ {
+ ParseLV2NodeTransformBlock(node);
+ continue;
+ }
+ // animation data of the node
+ if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
+ {
+ ParseLV2AnimationBlock(node);
+ continue;
+ }
+
+ if (node.mType == BaseNode::Light)
+ {
+ // light settings
+ if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
+ {
+ ParseLV2LightSettingsBlock((ASE::Light&)node);
+ continue;
+ }
+ // type of the light source
+ if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
+ {
+ if (!ASSIMP_strincmp("omni",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::OMNI;
+ }
+ else if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::FREE;
+ }
+ else if (!ASSIMP_strincmp("directional",filePtr,11))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
+ }
+ else
+ {
+ LogWarning("Unknown kind of light source");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Camera)
+ {
+ // Camera settings
+ if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
+ {
+ ParseLV2CameraSettingsBlock((ASE::Camera&)node);
+ continue;
+ }
+ else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
+ {
+ if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
+ }
+ else
+ {
+ LogWarning("Unknown kind of camera");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Mesh)
+ {
+ // mesh data
+ // FIX: Older files use MESH_SOFTSKIN
+ if (TokenMatch(filePtr,"MESH" ,4) ||
+ TokenMatch(filePtr,"MESH_SOFTSKIN",13))
+ {
+ ParseLV2MeshBlock((ASE::Mesh&)node);
+ continue;
+ }
+ // mesh material index
+ if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
+ {
+ ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
+ {
+ ParseLV4MeshFloat(camera.mNear);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFar);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFOV);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
+ {
+ ParseLV4MeshFloatTriple(&light.mColor.r);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
+ {
+ ParseLV4MeshFloat(light.mIntensity);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
+ {
+ ParseLV4MeshFloat(light.mAngle);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
+ {
+ ParseLV4MeshFloat(light.mFalloff);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ ASE::Animation* anim = &mesh.mAnim;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ // If the name of the node contains .target it
+ // represents an animated camera or spot light
+ // target.
+ if (std::string::npos != temp.find(".Target"))
+ {
+ if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
+ ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
+ {
+
+ DefaultLogger::get()->error("ASE: Found target animation channel "
+ "but the node is neither a camera nor a spot light");
+ anim = NULL;
+ }
+ else anim = &mesh.mTargetAnim;
+ }
+ continue;
+ }
+
+ // position keyframes
+ if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
+ {
+ if (!anim)SkipSection();
+ else ParseLV3PosAnimationBlock(*anim);
+ continue;
+ }
+ // scaling keyframes
+ if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3ScaleAnimationBlock(*anim);
+ continue;
+ }
+ // rotation keyframes
+ if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3RotAnimationBlock(*anim);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the ádditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyScaling.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyScaling.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the ádditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyPositions.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyPositions.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the floats -
+ // we ignore the ádditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyRotations.push_back(aiQuatKey());
+ aiQuatKey& key = anim.akeyRotations.back();
+ aiVector3D v;float f;
+ ParseLV4MeshFloatTriple(&v.x,iIndex);
+ ParseLV4MeshFloat(f);
+ key.mTime = (double)iIndex;
+ key.mValue = aiQuaternion(v,f);
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ int mode = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // name of the node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ std::string::size_type s;
+ if (temp == mesh.mName)
+ {
+ mode = 1;
+ }
+ else if (std::string::npos != (s = temp.find(".Target")) &&
+ mesh.mName == temp.substr(0,s))
+ {
+ // This should be either a target light or a target camera
+ if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
+ (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
+ {
+ mode = 2;
+ }
+ else DefaultLogger::get()->error("ASE: Ignoring target transform, "
+ "this is no spot light or target camera");
+ }
+ else
+ {
+ DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+ // mode = 0
+ }
+ continue;
+ }
+ if (mode)
+ {
+ // fourth row of the transformation matrix - and also the
+ // only information here that is interesting for targets
+ if (TokenMatch(filePtr,"TM_ROW3" ,7))
+ {
+ ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
+ continue;
+ }
+ if (mode == 1)
+ {
+ // first row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW0" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[0]);
+ continue;
+ }
+ // second row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW1" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[1]);
+ continue;
+ }
+ // third row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW2" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[2]);
+ continue;
+ }
+ // inherited position axes
+ if (TokenMatch(filePtr,"INHERIT_POS" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited rotation axes
+ if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited scaling axes
+ if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
+ continue;
+ }
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*NODE_TM");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0;
+ unsigned int iNumFaces = 0;
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ unsigned int iNumCVertices = 0;
+ unsigned int iNumCFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // Number of vertices in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of vertex colors in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumCVertices);
+ continue;
+ }
+ // Number of regular faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
+ {
+ ParseLV4MeshLong(iNumFaces);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // Number of colored faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumCFaces);
+ continue;
+ }
+ // mesh vertex list block
+ if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
+ {
+ ParseLV3MeshVertexListBlock(iNumVertices,mesh);
+ continue;
+ }
+ // mesh face list block
+ if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
+ {
+ ParseLV3MeshFaceListBlock(iNumFaces,mesh);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
+ continue;
+ }
+ // mesh color vertex list block
+ if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
+ {
+ ParseLV3MeshCListBlock(iNumCVertices,mesh);
+ continue;
+ }
+ // mesh color face block
+ if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
+ {
+ ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
+ continue;
+ }
+ // mesh normals
+ if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
+ {
+ ParseLV3MeshNormalListBlock(mesh);
+ continue;
+ }
+ // another mesh UV channel ...
+ if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19))
+ {
+
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex < 2)
+ {
+ LogWarning("Mapping channel has an invalid index. Skipping UV channel");
+ // skip it ...
+ SkipSection();
+ }
+ if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ {
+ LogWarning("Too many UV channels specified. Skipping channel ..");
+ // skip it ...
+ SkipSection();
+ }
+ else
+ {
+ // parse the mapping channel
+ ParseLV3MappingChannel(iIndex-1,mesh);
+ }
+ continue;
+ }
+ // mesh animation keyframe. Not supported
+ if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
+ {
+
+ LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
+ "Keyframe animation is not supported by Assimp, this element "
+ "will be ignored");
+ //SkipSection();
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
+ {
+ ParseLV3MeshWeightsBlock(mesh);continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MESH");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0, iNumBones = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of bone vertices ...
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of bones
+ if (TokenMatch(filePtr,"MESH_NUMBONE" ,11))
+ {
+ ParseLV4MeshLong(iNumBones);
+ continue;
+ }
+ // parse the list of bones
+ if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
+ {
+ ParseLV4MeshBones(iNumBones,mesh);
+ continue;
+ }
+ // parse the list of bones vertices
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
+ {
+ ParseLV4MeshBonesVertices(iNumVertices,mesh);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ mesh.mBones.resize(iNumBones);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone with name ...
+ if (TokenMatch(filePtr,"MESH_BONE_NAME" ,16))
+ {
+ // parse an index ...
+ if(SkipSpaces(&filePtr))
+ {
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= iNumBones)
+ {
+ LogWarning("Bone index is out of bounds");
+ continue;
+ }
+ if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ mesh.mBoneVertices.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone vertex
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
+ {
+ // read the vertex index
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= mesh.mPositions.size())
+ {
+ iIndex = (unsigned int)mesh.mPositions.size()-1;
+ LogWarning("Bone vertex index is out of bounds. Using the largest valid "
+ "bone vertex index instead");
+ }
+
+ // --- ignored
+ float afVert[3];
+ ParseLV4MeshFloatTriple(afVert);
+
+ std::pair<int,float> pairOut;
+ while (true)
+ {
+ // first parse the bone index ...
+ if (!SkipSpaces(&filePtr))break;
+ pairOut.first = strtoul10(filePtr,&filePtr);
+
+ // then parse the vertex weight
+ if (!SkipSpaces(&filePtr))break;
+ filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
+
+ // -1 marks unused entries
+ if (-1 != pairOut.first)
+ {
+ mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
+ }
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshVertexListBlock(
+ unsigned int iNumVertices, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mPositions.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
+ {
+
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Invalid vertex index. It will be ignored");
+ }
+ else mesh.mPositions[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the face array
+ mesh.mFaces.resize(iNumFaces);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_FACE" ,9))
+ {
+
+ ASE::Face mFace;
+ ParseLV4MeshFace(mFace);
+
+ if (mFace.iFace >= iNumFaces)
+ {
+ LogWarning("Face has an invalid index. It will be ignored");
+ }
+ else mesh.mFaces[mFace.iFace] = mFace;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
+ ASE::Mesh& mesh, unsigned int iChannel)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.amTexCoords[iChannel].resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_TVERT" ,10))
+ {
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Tvertex has an invalid index. It will be ignored");
+ }
+ else mesh.amTexCoords[iChannel][iIndex] = vTemp;
+
+ if (0.0f != vTemp.z)
+ {
+ // we need 3 coordinate channels
+ mesh.mNumUVComponents[iChannel] = 3;
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
+ ASE::Mesh& mesh, unsigned int iChannel)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_TFACE" ,10))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy UV indices
+ mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mVertexColors.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
+ {
+ aiColor4D vTemp;
+ vTemp.a = 1.0f;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Vertex color has an invalid index. It will be ignored");
+ }
+ else mesh.mVertexColors[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_CFACE" ,11))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy color indices
+ mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
+ mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
+ mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // Allocate enough storage for the normals
+ sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
+ unsigned int index, faceIdx = UINT_MAX;
+
+ // FIXME: rewrite this and find out how to interpret the normals
+ // correctly. This is crap.
+
+ // Smooth the vertex and face normals together. The result
+ // will be edgy then, but otherwise everything would be soft ...
+ while (true) {
+ if ('*' == *filePtr) {
+ ++filePtr;
+ if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,index);
+ if (faceIdx >= sMesh.mFaces.size())
+ continue;
+
+ // Make sure we assign it to the correct face
+ const ASE::Face& face = sMesh.mFaces[faceIdx];
+ if (index == face.mIndices[0])
+ index = 0;
+ else if (index == face.mIndices[1])
+ index = 1;
+ else if (index == face.mIndices[2])
+ index = 2;
+ else {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+ continue;
+ }
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3+index] += vNormal;
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
+
+ if (faceIdx >= sMesh.mFaces.size()) {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+ continue;
+ }
+
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3] += vNormal;
+ sMesh.mNormals[faceIdx*3+1] += vNormal;
+ sMesh.mNormals[faceIdx*3+2] += vNormal;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFace(ASE::Face& out)
+{
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
+ SkipToNextToken();
+ return;
+ }
+
+ // parse the face index
+ out.iFace = strtoul10(filePtr,&filePtr);
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr))
+ {
+ // FIX: there are some ASE files which haven't got : here ....
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+ // FIX: There are some ASE files which haven't got ':' here
+ if(':' == *filePtr)++filePtr;
+
+ // Parse all mesh indices
+ for (unsigned int i = 0; i < 3;++i)
+ {
+ unsigned int iIndex = 0;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
+ SkipToNextToken();
+ return;
+ }
+ switch (*filePtr)
+ {
+ case 'A':
+ case 'a':
+ break;
+ case 'B':
+ case 'b':
+ iIndex = 1;
+ break;
+ case 'C':
+ case 'c':
+ iIndex = 2;
+ break;
+ default:
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "A,B or C expected [#3]");
+ SkipToNextToken();
+ return;
+ };
+ ++filePtr;
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr) || ':' != *filePtr)
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: "
+ "Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+
+ ++filePtr;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "Vertex index ecpected [#4]");
+ SkipToNextToken();
+ return;
+ }
+ out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
+ }
+
+ // now we need to skip the AB, BC, CA blocks.
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ //iLineNumber++;
+ return;
+ }
+ filePtr++;
+ }
+
+ // parse the smoothing group of the face
+ if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_SMOOTHING Element: "
+ "Unexpected EOL. Smoothing group(s) expected [#5]");
+ SkipToNextToken();
+ return;
+ }
+
+ // Parse smoothing groups until we don't anymore see commas
+ // FIX: There needn't always be a value, sad but true
+ while (true)
+ {
+ if (*filePtr < '9' && *filePtr >= '0')
+ {
+ out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
+ }
+ SkipSpaces(&filePtr);
+ if (',' != *filePtr)
+ {
+ break;
+ }
+ ++filePtr;
+ SkipSpaces(&filePtr);
+ }
+ }
+
+ // *MESH_MTLID is optional, too
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ return;
+ }
+ filePtr++;
+ }
+
+ if (TokenMatch(filePtr,"*MESH_MTLID",11))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
+ "Material index expected [#6]");
+ SkipToNextToken();
+ return;
+ }
+ out.iMaterial = strtoul10(filePtr,&filePtr);
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
+{
+ ai_assert(NULL != apOut);
+
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshLong(apOut[i]);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
+{
+ ai_assert(NULL != apOut);
+
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
+
+ // parse the three others
+ ParseLV4MeshLongTriple(apOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
+{
+ ai_assert(NULL != apOut);
+
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
+
+ // parse the three others
+ ParseLV4MeshFloatTriple(apOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloatTriple(float* apOut)
+{
+ ai_assert(NULL != apOut);
+
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshFloat(apOut[i]);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloat(float& fOut)
+{
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse float: unexpected EOL [#1]");
+ fOut = 0.0f;
+ ++iLineNumber;
+ return;
+ }
+ // parse the first float
+ filePtr = fast_atoreal_move<float>(filePtr,fOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLong(unsigned int& iOut)
+{
+ // Skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse long: unexpected EOL [#1]");
+ iOut = 0;
+ ++iLineNumber;
+ return;
+ }
+ // parse the value
+ iOut = strtoul10(filePtr,&filePtr);
+}
+
+#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
diff --git a/src/3rdparty/assimp/code/ASEParser.h b/src/3rdparty/assimp/code/ASEParser.h
new file mode 100644
index 000000000..dec53a52c
--- /dev/null
+++ b/src/3rdparty/assimp/code/ASEParser.h
@@ -0,0 +1,669 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines the helper data structures for importing ASE files */
+#ifndef AI_ASEFILEHELPER_H_INC
+#define AI_ASEFILEHELPER_H_INC
+
+// STL/CRT headers
+#include <string>
+#include <vector>
+#include <list>
+
+// public ASSIMP headers
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+// for some helper routines like IsSpace()
+#include "ParsingUtils.h"
+#include "qnan.h"
+
+// ASE is quite similar to 3ds. We can reuse some structures
+#include "3DSLoader.h"
+
+namespace Assimp {
+namespace ASE {
+
+using namespace D3DS;
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing an ASE material */
+struct Material : public D3DS::Material
+{
+ //! Default constructor
+ Material() : pcInstance(NULL), bNeed (false)
+ {}
+
+ //! Contains all sub materials of this material
+ std::vector<Material> avSubMaterials;
+
+ //! aiMaterial object
+ aiMaterial* pcInstance;
+
+ //! Can we remove this material?
+ bool bNeed;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE file face */
+struct Face : public FaceWithSmoothingGroup
+{
+ //! Default constructor. Initializes everything with 0
+ Face()
+ {
+ mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+ {
+ amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
+ }
+
+ iMaterial = DEFAULT_MATINDEX;
+ iFace = 0;
+ }
+
+ //! special value to indicate that no material index has
+ //! been assigned to a face. The default material index
+ //! will replace this value later.
+ static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
+
+
+
+ //! Indices into each list of texture coordinates
+ unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
+
+ //! Index into the list of vertex colors
+ unsigned int mColorIndices[3];
+
+ //! (Sub)Material index to be assigned to this face
+ unsigned int iMaterial;
+
+ //! Index of the face. It is not specified whether it is
+ //! a requirement of the file format that all faces are
+ //! written in sequential order, so we have to expect this case
+ unsigned int iFace;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE file bone */
+struct Bone
+{
+ //! Constructor
+ Bone()
+ {
+ static int iCnt = 0;
+
+ // Generate a default name for the bone
+ char szTemp[128];
+ ::sprintf(szTemp,"UNNAMED_%i",iCnt++);
+ mName = szTemp;
+ }
+
+ //! Construction from an existing name
+ Bone( const std::string& name)
+ : mName (name)
+ {}
+
+ //! Name of the bone
+ std::string mName;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE file bone vertex */
+struct BoneVertex
+{
+ //! Bone and corresponding vertex weight.
+ //! -1 for unrequired bones ....
+ std::vector<std::pair<int,float> > mBoneWeights;
+
+ //! Position of the bone vertex.
+ //! MUST be identical to the vertex position
+ //aiVector3D mPosition;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE file animation */
+struct Animation
+{
+ enum Type
+ {
+ TRACK = 0x0,
+ BEZIER = 0x1,
+ TCB = 0x2
+ } mRotationType, mScalingType, mPositionType;
+
+ Animation()
+ : mRotationType (TRACK)
+ , mScalingType (TRACK)
+ , mPositionType (TRACK)
+ {}
+
+ //! List of track rotation keyframes
+ std::vector< aiQuatKey > akeyRotations;
+
+ //! List of track position keyframes
+ std::vector< aiVectorKey > akeyPositions;
+
+ //! List of track scaling keyframes
+ std::vector< aiVectorKey > akeyScaling;
+
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent the inheritance information of an ASE node */
+struct InheritanceInfo
+{
+ //! Default constructor
+ InheritanceInfo()
+ {
+ // set the inheritance flag for all axes by default to true
+ for (unsigned int i = 0; i < 3;++i)
+ abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
+ }
+
+ //! Inherit the parent's position?, axis order is x,y,z
+ bool abInheritPosition[3];
+
+ //! Inherit the parent's rotation?, axis order is x,y,z
+ bool abInheritRotation[3];
+
+ //! Inherit the parent's scaling?, axis order is x,y,z
+ bool abInheritScaling[3];
+};
+
+// ---------------------------------------------------------------------------
+/** Represents an ASE file node. Base class for mesh, light and cameras */
+struct BaseNode
+{
+ enum Type {Light, Camera, Mesh, Dummy} mType;
+
+ //! Constructor. Creates a default name for the node
+ BaseNode(Type _mType)
+ : mType (_mType)
+ , mProcessed (false)
+ {
+ // generate a default name for the node
+ static int iCnt = 0;
+ char szTemp[128]; // should be sufficiently large
+ ::sprintf(szTemp,"UNNAMED_%i",iCnt++);
+ mName = szTemp;
+
+ // Set mTargetPosition to qnan
+ const float qnan = get_qnan();
+ mTargetPosition.x = qnan;
+ }
+
+ //! Name of the mesh
+ std::string mName;
+
+ //! Name of the parent of the node
+ //! "" if there is no parent ...
+ std::string mParent;
+
+ //! Transformation matrix of the node
+ aiMatrix4x4 mTransform;
+
+ //! Target position (target lights and cameras)
+ aiVector3D mTargetPosition;
+
+ //! Specifies which axes transformations a node inherits
+ //! from its parent ...
+ InheritanceInfo inherit;
+
+ //! Animation channels for the node
+ Animation mAnim;
+
+ //! Needed for lights and cameras: target animation channel
+ //! Should contain position keys only.
+ Animation mTargetAnim;
+
+ bool mProcessed;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE file mesh */
+struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
+{
+ //! Constructor.
+ Mesh()
+ : BaseNode (BaseNode::Mesh)
+ , bSkip (false)
+ {
+ // use 2 texture vertex components by default
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
+ this->mNumUVComponents[c] = 2;
+
+ // setup the default material index by default
+ iMaterialIndex = Face::DEFAULT_MATINDEX;
+ }
+
+ //! List of all texture coordinate sets
+ std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ //! List of all vertex color sets.
+ std::vector<aiColor4D> mVertexColors;
+
+ //! List of all bone vertices
+ std::vector<BoneVertex> mBoneVertices;
+
+ //! List of all bones
+ std::vector<Bone> mBones;
+
+ //! Material index of the mesh
+ unsigned int iMaterialIndex;
+
+ //! Number of vertex components for each UVW set
+ unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ //! used internally
+ bool bSkip;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE light source */
+struct Light : public BaseNode
+{
+ enum LightType
+ {
+ OMNI,
+ TARGET,
+ FREE,
+ DIRECTIONAL
+ };
+
+ //! Constructor.
+ Light()
+ : BaseNode (BaseNode::Light)
+ , mLightType (OMNI)
+ , mColor (1.f,1.f,1.f)
+ , mIntensity (1.f) // light is white by default
+ , mAngle (45.f)
+ , mFalloff (0.f)
+ {
+ }
+
+ LightType mLightType;
+ aiColor3D mColor;
+ float mIntensity;
+ float mAngle; // in degrees
+ float mFalloff;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE camera */
+struct Camera : public BaseNode
+{
+ enum CameraType
+ {
+ FREE,
+ TARGET
+ };
+
+ //! Constructor
+ Camera()
+ : BaseNode (BaseNode::Camera)
+ , mFOV (0.75f) // in radians
+ , mNear (0.1f)
+ , mFar (1000.f) // could be zero
+ , mCameraType (FREE)
+ {
+ }
+
+ float mFOV, mNear, mFar;
+ CameraType mCameraType;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to represent an ASE helper object (dummy) */
+struct Dummy : public BaseNode
+{
+ //! Constructor
+ Dummy()
+ : BaseNode (BaseNode::Dummy)
+ {
+ }
+};
+
+// Parameters to Parser::Parse()
+#define AI_ASE_NEW_FILE_FORMAT 200
+#define AI_ASE_OLD_FILE_FORMAT 110
+
+// Internally we're a little bit more tolerant
+#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
+#define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
+
+// -------------------------------------------------------------------------------
+/** \brief Class to parse ASE files
+ */
+class Parser
+{
+
+private:
+
+ Parser() {}
+
+public:
+
+ // -------------------------------------------------------------------
+ //! Construct a parser from a given input file which is
+ //! guaranted to be terminated with zero.
+ //! @param szFile Input file
+ //! @param fileFormatDefault Assumed file format version. If the
+ //! file format is specified in the file the new value replaces
+ //! the default value.
+ Parser (const char* szFile, unsigned int fileFormatDefault);
+
+ // -------------------------------------------------------------------
+ //! Parses the file into the parsers internal representation
+ void Parse();
+
+
+private:
+
+ // -------------------------------------------------------------------
+ //! Parse the *SCENE block in a file
+ void ParseLV1SceneBlock();
+
+ // -------------------------------------------------------------------
+ //! Parse the *MESH_SOFTSKINVERTS block in a file
+ void ParseLV1SoftSkinBlock();
+
+ // -------------------------------------------------------------------
+ //! Parse the *MATERIAL_LIST block in a file
+ void ParseLV1MaterialListBlock();
+
+ // -------------------------------------------------------------------
+ //! Parse a *<xxx>OBJECT block in a file
+ //! \param mesh Node to be filled
+ void ParseLV1ObjectBlock(BaseNode& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MATERIAL blocks in a material list
+ //! \param mat Material structure to be filled
+ void ParseLV2MaterialBlock(Material& mat);
+
+ // -------------------------------------------------------------------
+ //! Parse a *NODE_TM block in a file
+ //! \param mesh Node (!) object to be filled
+ void ParseLV2NodeTransformBlock(BaseNode& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *TM_ANIMATION block in a file
+ //! \param mesh Mesh object to be filled
+ void ParseLV2AnimationBlock(BaseNode& mesh);
+ void ParseLV3PosAnimationBlock(ASE::Animation& anim);
+ void ParseLV3ScaleAnimationBlock(ASE::Animation& anim);
+ void ParseLV3RotAnimationBlock(ASE::Animation& anim);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH block in a file
+ //! \param mesh Mesh object to be filled
+ void ParseLV2MeshBlock(Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *LIGHT_SETTINGS block in a file
+ //! \param light Light object to be filled
+ void ParseLV2LightSettingsBlock(Light& light);
+
+ // -------------------------------------------------------------------
+ //! Parse a *CAMERA_SETTINGS block in a file
+ //! \param cam Camera object to be filled
+ void ParseLV2CameraSettingsBlock(Camera& cam);
+
+ // -------------------------------------------------------------------
+ //! Parse the *MAP_XXXXXX blocks in a material
+ //! \param map Texture structure to be filled
+ void ParseLV3MapBlock(Texture& map);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_VERTEX_LIST block in a file
+ //! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshVertexListBlock(
+ unsigned int iNumVertices,Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_FACE_LIST block in a file
+ //! \param iNumFaces Value of *MESH_NUMFACES, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshFaceListBlock(
+ unsigned int iNumFaces,Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_TVERT_LIST block in a file
+ //! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ //! \param iChannel Output UVW channel
+ void ParseLV3MeshTListBlock(
+ unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_TFACELIST block in a file
+ //! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ //! \param iChannel Output UVW channel
+ void ParseLV3MeshTFaceListBlock(
+ unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0);
+
+ // -------------------------------------------------------------------
+ //! Parse an additional mapping channel
+ //! (specified via *MESH_MAPPINGCHANNEL)
+ //! \param iChannel Channel index to be filled
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MappingChannel(
+ unsigned int iChannel, Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_CVERTLIST block in a file
+ //! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshCListBlock(
+ unsigned int iNumVertices, Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_CFACELIST block in a file
+ //! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
+ //! Otherwise zero. This is used to check the consistency of the file.
+ //! A warning is sent to the logger if the validations fails.
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshCFaceListBlock(
+ unsigned int iNumFaces, Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_NORMALS block in a file
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshNormalListBlock(Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_WEIGHTSblock in a file
+ //! \param mesh Mesh object to be filled
+ void ParseLV3MeshWeightsBlock(Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse the bone list of a file
+ //! \param mesh Mesh object to be filled
+ //! \param iNumBones Number of bones in the mesh
+ void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse the bone vertices list of a file
+ //! \param mesh Mesh object to be filled
+ //! \param iNumVertices Number of vertices to be parsed
+ void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_FACE block in a file
+ //! \param out receive the face data
+ void ParseLV4MeshFace(ASE::Face& out);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_VERT block in a file
+ //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
+ //! \param apOut Output buffer (3 floats)
+ //! \param rIndexOut Output index
+ void ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_VERT block in a file
+ //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
+ //! \param apOut Output buffer (3 floats)
+ void ParseLV4MeshFloatTriple(float* apOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_TFACE block in a file
+ //! (also works for MESH_CFACE)
+ //! \param apOut Output buffer (3 ints)
+ //! \param rIndexOut Output index
+ void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a *MESH_TFACE block in a file
+ //! (also works for MESH_CFACE)
+ //! \param apOut Output buffer (3 ints)
+ void ParseLV4MeshLongTriple(unsigned int* apOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a single float element
+ //! \param fOut Output float
+ void ParseLV4MeshFloat(float& fOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a single int element
+ //! \param iOut Output integer
+ void ParseLV4MeshLong(unsigned int& iOut);
+
+ // -------------------------------------------------------------------
+ //! Skip everything to the next: '*' or '\0'
+ bool SkipToNextToken();
+
+ // -------------------------------------------------------------------
+ //! Skip the current section until the token after the closing }.
+ //! This function handles embedded subsections correctly
+ bool SkipSection();
+
+ // -------------------------------------------------------------------
+ //! Output a warning to the logger
+ //! \param szWarn Warn message
+ void LogWarning(const char* szWarn);
+
+ // -------------------------------------------------------------------
+ //! Output a message to the logger
+ //! \param szWarn Message
+ void LogInfo(const char* szWarn);
+
+ // -------------------------------------------------------------------
+ //! Output an error to the logger
+ //! \param szWarn Error message
+ void LogError(const char* szWarn);
+
+ // -------------------------------------------------------------------
+ //! Parse a string, enclosed in double quotation marks
+ //! \param out Output string
+ //! \param szName Name of the enclosing element -> used in error
+ //! messages.
+ //! \return false if an error occured
+ bool ParseString(std::string& out,const char* szName);
+
+public:
+
+ //! Pointer to current data
+ const char* filePtr;
+
+ //! background color to be passed to the viewer
+ //! QNAN if none was found
+ aiColor3D m_clrBackground;
+
+ //! Base ambient color to be passed to all materials
+ //! QNAN if none was found
+ aiColor3D m_clrAmbient;
+
+ //! List of all materials found in the file
+ std::vector<Material> m_vMaterials;
+
+ //! List of all meshes found in the file
+ std::vector<Mesh> m_vMeshes;
+
+ //! List of all dummies found in the file
+ std::vector<Dummy> m_vDummies;
+
+ //! List of all lights found in the file
+ std::vector<Light> m_vLights;
+
+ //! List of all cameras found in the file
+ std::vector<Camera> m_vCameras;
+
+ //! Current line in the file
+ unsigned int iLineNumber;
+
+ //! First frame
+ unsigned int iFirstFrame;
+
+ //! Last frame
+ unsigned int iLastFrame;
+
+ //! Frame speed - frames per second
+ unsigned int iFrameSpeed;
+
+ //! Ticks per frame
+ unsigned int iTicksPerFrame;
+
+ //! true if the last character read was an end-line character
+ bool bLastWasEndLine;
+
+ //! File format version
+ unsigned int iFileFormat;
+};
+
+
+} // Namespace ASE
+} // Namespace ASSIMP
+
+#endif // !! include guard
diff --git a/src/3rdparty/assimp/code/Assimp.cpp b/src/3rdparty/assimp/code/Assimp.cpp
new file mode 100644
index 000000000..e5e696098
--- /dev/null
+++ b/src/3rdparty/assimp/code/Assimp.cpp
@@ -0,0 +1,609 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file Assimp.cpp
+ * @brief Implementation of the Plain-C API
+ */
+
+#include "AssimpPCH.h"
+#include "../include/assimp/cimport.h"
+
+#include "GenericProperty.h"
+#include "CInterfaceIOWrapper.h"
+#include "Importer.h"
+
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+# include <boost/thread/thread.hpp>
+# include <boost/thread/mutex.hpp>
+#endif
+// ------------------------------------------------------------------------------------------------
+using namespace Assimp;
+
+namespace Assimp
+{
+ // underlying structure for aiPropertyStore
+ typedef BatchLoader::PropertyMap PropertyMap;
+
+ /** Stores the LogStream objects for all active C log streams */
+ struct mpred {
+ bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
+ return s0.callback<s1.callback&&s0.user<s1.user;
+ }
+ };
+ typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
+
+ /** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
+ typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
+
+ /** Local storage of all active log streams */
+ static LogStreamMap gActiveLogStreams;
+
+ /** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
+ static PredefLogStreamMap gPredefinedStreams;
+
+ /** Error message of the last failed import process */
+ static std::string gLastErrorString;
+
+ /** Verbose logging active or not? */
+ static aiBool gVerboseLogging = false;
+}
+
+
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+/** Global mutex to manage the access to the logstream map */
+static boost::mutex gLogStreamMutex;
+#endif
+
+
+// ------------------------------------------------------------------------------------------------
+// Custom LogStream implementation for the C-API
+class LogToCallbackRedirector : public LogStream
+{
+public:
+ LogToCallbackRedirector(const aiLogStream& s)
+ : stream (s) {
+ ai_assert(NULL != s.callback);
+ }
+
+ ~LogToCallbackRedirector() {
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(gLogStreamMutex);
+#endif
+ // (HACK) Check whether the 'stream.user' pointer points to a
+ // custom LogStream allocated by #aiGetPredefinedLogStream.
+ // In this case, we need to delete it, too. Of course, this
+ // might cause strange problems, but the chance is quite low.
+
+ PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
+ gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
+
+ if (it != gPredefinedStreams.end()) {
+ delete *it;
+ gPredefinedStreams.erase(it);
+ }
+ }
+
+ /** @copydoc LogStream::write */
+ void write(const char* message) {
+ stream.callback(message,stream.user);
+ }
+
+private:
+ aiLogStream stream;
+};
+
+// ------------------------------------------------------------------------------------------------
+void ReportSceneNotFoundError()
+{
+ DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
+ "The C-API does not accept scenes produced by the C++ API and vice versa");
+
+ assert(false);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the given file and returns its content.
+const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
+{
+ return aiImportFileEx(pFile,pFlags,NULL);
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
+{
+ return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
+ aiFileIO* pFS,
+ const aiPropertyStore* props)
+{
+ ai_assert(NULL != pFile);
+
+ const aiScene* scene = NULL;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // create an Importer for this file
+ Assimp::Importer* imp = new Assimp::Importer();
+
+ // copy properties
+ if(props) {
+ const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
+ ImporterPimpl* pimpl = imp->Pimpl();
+ pimpl->mIntProperties = pp->ints;
+ pimpl->mFloatProperties = pp->floats;
+ pimpl->mStringProperties = pp->strings;
+ pimpl->mMatrixProperties = pp->matrices;
+ }
+ // setup a custom IO system if necessary
+ if (pFS) {
+ imp->SetIOHandler( new CIOSystemWrapper (pFS) );
+ }
+
+ // and have it read the file
+ scene = imp->ReadFile( pFile, pFlags);
+
+ // if succeeded, store the importer in the scene and keep it alive
+ if( scene) {
+ ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
+ priv->mOrigImporter = imp;
+ }
+ else {
+ // if failed, extract error code and destroy the import
+ gLastErrorString = imp->GetErrorString();
+ delete imp;
+ }
+
+ // return imported data. If the import failed the pointer is NULL anyways
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return scene;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* aiImportFileFromMemory(
+ const char* pBuffer,
+ unsigned int pLength,
+ unsigned int pFlags,
+ const char* pHint)
+{
+ return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* aiImportFileFromMemoryWithProperties(
+ const char* pBuffer,
+ unsigned int pLength,
+ unsigned int pFlags,
+ const char* pHint,
+ const aiPropertyStore* props)
+{
+ ai_assert(NULL != pBuffer && 0 != pLength);
+
+ const aiScene* scene = NULL;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // create an Importer for this file
+ Assimp::Importer* imp = new Assimp::Importer();
+
+ // copy properties
+ if(props) {
+ const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
+ ImporterPimpl* pimpl = imp->Pimpl();
+ pimpl->mIntProperties = pp->ints;
+ pimpl->mFloatProperties = pp->floats;
+ pimpl->mStringProperties = pp->strings;
+ pimpl->mMatrixProperties = pp->matrices;
+ }
+
+ // and have it read the file from the memory buffer
+ scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
+
+ // if succeeded, store the importer in the scene and keep it alive
+ if( scene) {
+ ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
+ priv->mOrigImporter = imp;
+ }
+ else {
+ // if failed, extract error code and destroy the import
+ gLastErrorString = imp->GetErrorString();
+ delete imp;
+ }
+ // return imported data. If the import failed the pointer is NULL anyways
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return scene;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Releases all resources associated with the given import process.
+void aiReleaseImport( const aiScene* pScene)
+{
+ if (!pScene) {
+ return;
+ }
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // find the importer associated with this data
+ const ScenePrivateData* priv = ScenePriv(pScene);
+ if( !priv || !priv->mOrigImporter) {
+ delete pScene;
+ }
+ else {
+ // deleting the Importer also deletes the scene
+ // Note: the reason that this is not written as 'delete priv->mOrigImporter'
+ // is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
+ Importer* importer = priv->mOrigImporter;
+ delete importer;
+ }
+
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
+ unsigned int pFlags)
+{
+ const aiScene* sc = NULL;
+
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // find the importer associated with this data
+ const ScenePrivateData* priv = ScenePriv(pScene);
+ if( !priv || !priv->mOrigImporter) {
+ ReportSceneNotFoundError();
+ return NULL;
+ }
+
+ sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
+
+ if (!sc) {
+ aiReleaseImport(pScene);
+ return NULL;
+ }
+
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return sc;
+}
+
+// ------------------------------------------------------------------------------------------------
+void CallbackToLogRedirector (const char* msg, char* dt)
+{
+ ai_assert(NULL != msg && NULL != dt);
+ LogStream* s = (LogStream*)dt;
+
+ s->write(msg);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
+{
+ aiLogStream sout;
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ LogStream* stream = LogStream::createDefaultStream(pStream,file);
+ if (!stream) {
+ sout.callback = NULL;
+ sout.user = NULL;
+ }
+ else {
+ sout.callback = &CallbackToLogRedirector;
+ sout.user = (char*)stream;
+ }
+ gPredefinedStreams.push_back(stream);
+ ASSIMP_END_EXCEPTION_REGION(aiLogStream);
+ return sout;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(gLogStreamMutex);
+#endif
+
+ LogStream* lg = new LogToCallbackRedirector(*stream);
+ gActiveLogStreams[*stream] = lg;
+
+ if (DefaultLogger::isNullLogger()) {
+ DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
+ }
+ DefaultLogger::get()->attachStream(lg);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(gLogStreamMutex);
+#endif
+ // find the logstream associated with this data
+ LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
+ // it should be there... else the user is playing fools with us
+ if( it == gActiveLogStreams.end()) {
+ return AI_FAILURE;
+ }
+ DefaultLogger::get()->detatchStream( it->second );
+ delete it->second;
+
+ gActiveLogStreams.erase( it);
+
+ if (gActiveLogStreams.empty()) {
+ DefaultLogger::kill();
+ }
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiDetachAllLogStreams(void)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(gLogStreamMutex);
+#endif
+ for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
+ DefaultLogger::get()->detatchStream( it->second );
+ delete it->second;
+ }
+ gActiveLogStreams.clear();
+ DefaultLogger::kill();
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiEnableVerboseLogging(aiBool d)
+{
+ if (!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
+ }
+ gVerboseLogging = d;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the error text of the last failed import process.
+const char* aiGetErrorString()
+{
+ return gLastErrorString.c_str();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the error text of the last failed import process.
+aiBool aiIsExtensionSupported(const char* szExtension)
+{
+ ai_assert(NULL != szExtension);
+ aiBool candoit=AI_FALSE;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // FIXME: no need to create a temporary Importer instance just for that ..
+ Assimp::Importer tmp;
+ candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
+
+ ASSIMP_END_EXCEPTION_REGION(aiBool);
+ return candoit;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all file extensions supported by ASSIMP
+void aiGetExtensionList(aiString* szOut)
+{
+ ai_assert(NULL != szOut);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // FIXME: no need to create a temporary Importer instance just for that ..
+ Assimp::Importer tmp;
+ tmp.GetExtensionList(*szOut);
+
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the memory requirements for a particular import.
+void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
+ C_STRUCT aiMemoryInfo* in)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // find the importer associated with this data
+ const ScenePrivateData* priv = ScenePriv(pIn);
+ if( !priv || !priv->mOrigImporter) {
+ ReportSceneNotFoundError();
+ return;
+ }
+
+ return priv->mOrigImporter->GetMemoryRequirements(*in);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
+{
+ return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
+{
+ delete reinterpret_cast<PropertyMap*>(p);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer::SetPropertyInteger
+ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
+ SetGenericProperty<int>(pp->ints,szName,value,NULL);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer::SetPropertyFloat
+ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, float value)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
+ SetGenericProperty<float>(pp->floats,szName,value,NULL);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer::SetPropertyString
+ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
+ const C_STRUCT aiString* st)
+{
+ if (!st) {
+ return;
+ }
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
+ SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()),NULL);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer::SetPropertyMatrix
+ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
+ const C_STRUCT aiMatrix4x4* mat)
+{
+ if (!mat) {
+ return;
+ }
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
+ SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat,NULL);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Rotation matrix to quaternion
+ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
+{
+ ai_assert(NULL != quat && NULL != mat);
+ *quat = aiQuaternion(*mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Matrix decomposition
+ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
+ aiQuaternion* rotation,
+ aiVector3D* position)
+{
+ ai_assert(NULL != rotation && NULL != position && NULL != scaling && NULL != mat);
+ mat->Decompose(*scaling,*rotation,*position);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Matrix transpose
+ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
+{
+ ai_assert(NULL != mat);
+ mat->Transpose();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
+{
+ ai_assert(NULL != mat);
+ mat->Transpose();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Vector transformation
+ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
+ const aiMatrix3x3* mat)
+{
+ ai_assert(NULL != mat && NULL != vec);
+ *vec *= (*mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
+ const aiMatrix4x4* mat)
+{
+ ai_assert(NULL != mat && NULL != vec);
+ *vec *= (*mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Matrix multiplication
+ASSIMP_API void aiMultiplyMatrix4(
+ aiMatrix4x4* dst,
+ const aiMatrix4x4* src)
+{
+ ai_assert(NULL != dst && NULL != src);
+ *dst = (*dst) * (*src);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMultiplyMatrix3(
+ aiMatrix3x3* dst,
+ const aiMatrix3x3* src)
+{
+ ai_assert(NULL != dst && NULL != src);
+ *dst = (*dst) * (*src);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Matrix identity
+ASSIMP_API void aiIdentityMatrix3(
+ aiMatrix3x3* mat)
+{
+ ai_assert(NULL != mat);
+ *mat = aiMatrix3x3();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiIdentityMatrix4(
+ aiMatrix4x4* mat)
+{
+ ai_assert(NULL != mat);
+ *mat = aiMatrix4x4();
+}
+
+
diff --git a/src/3rdparty/assimp/code/AssimpCExport.cpp b/src/3rdparty/assimp/code/AssimpCExport.cpp
new file mode 100644
index 000000000..1f806f133
--- /dev/null
+++ b/src/3rdparty/assimp/code/AssimpCExport.cpp
@@ -0,0 +1,127 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file AssimpCExport.cpp
+Assimp C export interface. See Exporter.cpp for some notes.
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#include "CInterfaceIOWrapper.h"
+#include "SceneCombiner.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API size_t aiGetExportFormatCount(void)
+{
+ return Exporter().GetExportFormatCount();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
+{
+ return Exporter().GetExportFormatDescription(pIndex);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
+{
+ if (!pOut || !pIn) {
+ return;
+ }
+
+ SceneCombiner::CopyScene(pOut,pIn,true);
+ ScenePriv(*pOut)->mIsCopy = true;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn)
+{
+ // note: aiReleaseImport() is also able to delete scene copies, but in addition
+ // it also handles scenes with import metadata.
+ delete pIn;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
+{
+ return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL,pPreprocessing);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, aiFileIO* pIO, unsigned int pPreprocessing )
+{
+ Exporter exp;
+
+ if (pIO) {
+ exp.SetIOHandler(new CIOSystemWrapper(pIO));
+ }
+ return exp.Export(pScene,pFormatId,pFileName,pPreprocessing);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing )
+{
+ Exporter exp;
+ if (!exp.ExportToBlob(pScene,pFormatId,pPreprocessing)) {
+ return NULL;
+ }
+ const aiExportDataBlob* blob = exp.GetOrphanedBlob();
+ ai_assert(blob);
+
+ return blob;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API C_STRUCT void aiReleaseExportBlob( const aiExportDataBlob* pData )
+{
+ delete pData;
+}
+
+#endif // !ASSIMP_BUILD_NO_EXPORT
diff --git a/src/3rdparty/assimp/code/AssimpPCH.cpp b/src/3rdparty/assimp/code/AssimpPCH.cpp
new file mode 100644
index 000000000..1f61feb2c
--- /dev/null
+++ b/src/3rdparty/assimp/code/AssimpPCH.cpp
@@ -0,0 +1,135 @@
+
+// Actually just a dummy, used by the compiler to build the precompiled header.
+
+#include "AssimpPCH.h"
+#include "./../include/assimp/version.h"
+
+static const unsigned int MajorVersion = 3;
+static const unsigned int MinorVersion = 1;
+
+// --------------------------------------------------------------------------------
+// Legal information string - dont't remove this.
+static const char* LEGAL_INFORMATION =
+
+"Open Asset Import Library (Assimp).\n"
+"A free C/C++ library to import various 3D file formats into applications\n\n"
+
+"(c) 2008-2010, assimp team\n"
+"License under the terms and conditions of the 3-clause BSD license\n"
+"http://assimp.sourceforge.net\n"
+;
+
+// ------------------------------------------------------------------------------------------------
+// Get legal string
+ASSIMP_API const char* aiGetLegalString () {
+ return LEGAL_INFORMATION;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get Assimp minor version
+ASSIMP_API unsigned int aiGetVersionMinor () {
+ return MinorVersion;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get Assimp major version
+ASSIMP_API unsigned int aiGetVersionMajor () {
+ return MajorVersion;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get flags used for compilation
+ASSIMP_API unsigned int aiGetCompileFlags () {
+
+ unsigned int flags = 0;
+
+#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
+ flags |= ASSIMP_CFLAGS_NOBOOST;
+#endif
+#ifdef ASSIMP_BUILD_SINGLETHREADED
+ flags |= ASSIMP_CFLAGS_SINGLETHREADED;
+#endif
+#ifdef ASSIMP_BUILD_DEBUG
+ flags |= ASSIMP_CFLAGS_DEBUG;
+#endif
+#ifdef ASSIMP_BUILD_DLL_EXPORT
+ flags |= ASSIMP_CFLAGS_SHARED;
+#endif
+#ifdef _STLPORT_VERSION
+ flags |= ASSIMP_CFLAGS_STLPORT;
+#endif
+
+ return flags;
+}
+
+// include current build revision, which is even updated from time to time -- :-)
+#include "revision.h"
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API unsigned int aiGetVersionRevision ()
+{
+ return GitVersion;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiScene::aiScene()
+ : mFlags(0)
+ , mRootNode(NULL)
+ , mNumMeshes(0)
+ , mMeshes(NULL)
+ , mNumMaterials(0)
+ , mMaterials(NULL)
+ , mNumAnimations(0)
+ , mAnimations(NULL)
+ , mNumTextures(0)
+ , mTextures(NULL)
+ , mNumLights(0)
+ , mLights(NULL)
+ , mNumCameras(0)
+ , mCameras(NULL)
+ , mPrivate(new Assimp::ScenePrivateData())
+ {
+ }
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiScene::~aiScene()
+{
+ // delete all sub-objects recursively
+ delete mRootNode;
+
+ // To make sure we won't crash if the data is invalid it's
+ // much better to check whether both mNumXXX and mXXX are
+ // valid instead of relying on just one of them.
+ if (mNumMeshes && mMeshes)
+ for( unsigned int a = 0; a < mNumMeshes; a++)
+ delete mMeshes[a];
+ delete [] mMeshes;
+
+ if (mNumMaterials && mMaterials)
+ for( unsigned int a = 0; a < mNumMaterials; a++)
+ delete mMaterials[a];
+ delete [] mMaterials;
+
+ if (mNumAnimations && mAnimations)
+ for( unsigned int a = 0; a < mNumAnimations; a++)
+ delete mAnimations[a];
+ delete [] mAnimations;
+
+ if (mNumTextures && mTextures)
+ for( unsigned int a = 0; a < mNumTextures; a++)
+ delete mTextures[a];
+ delete [] mTextures;
+
+ if (mNumLights && mLights)
+ for( unsigned int a = 0; a < mNumLights; a++)
+ delete mLights[a];
+ delete [] mLights;
+
+ if (mNumCameras && mCameras)
+ for( unsigned int a = 0; a < mNumCameras; a++)
+ delete mCameras[a];
+ delete [] mCameras;
+
+ delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
+}
+
diff --git a/src/3rdparty/assimp/code/AssimpPCH.h b/src/3rdparty/assimp/code/AssimpPCH.h
new file mode 100644
index 000000000..8fe30f31b
--- /dev/null
+++ b/src/3rdparty/assimp/code/AssimpPCH.h
@@ -0,0 +1,166 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file AssimpPCH.h
+ * PCH master include. Every unit in Assimp has to include it.
+ */
+
+#ifndef ASSIMP_PCH_INCLUDED
+#define ASSIMP_PCH_INCLUDED
+#define ASSIMP_INTERNAL_BUILD
+
+// ----------------------------------------------------------------------------------------
+/* General compile config taken from defs.h. It is important that the user compiles
+ * using exactly the same settings in defs.h. Settings in AssimpPCH.h may differ,
+ * they won't affect the public API.
+ */
+#include "../include/assimp/defs.h"
+
+// Include our stdint.h replacement header for MSVC, take the global header for gcc/mingw
+#if defined( _MSC_VER) && (_MSC_VER < 1600)
+# include "../include/assimp/Compiler/pstdint.h"
+#else
+# include <stdint.h>
+#endif
+
+/* Undefine the min/max macros defined by some platform headers (namely Windows.h) to
+ * avoid obvious conflicts with std::min() and std::max().
+ */
+#undef min
+#undef max
+
+/* Concatenate two tokens after evaluating them
+ */
+#define _AI_CONCAT(a,b) a ## b
+#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
+
+/* Helper macro to set a pointer to NULL in debug builds
+ */
+#if (defined ASSIMP_BUILD_DEBUG)
+# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
+#else
+# define AI_DEBUG_INVALIDATE_PTR(x)
+#endif
+
+/* Beginning with MSVC8 some C string manipulation functions are mapped to their _safe_
+ * counterparts (e.g. _itoa_s). This avoids a lot of trouble with deprecation warnings.
+ */
+#if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES)
+# define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
+#endif
+
+/* size_t to unsigned int, possible loss of data. The compiler is right with his warning
+ * but this loss of data won't be a problem for us. So shut up, little boy.
+ */
+#ifdef _MSC_VER
+# pragma warning (disable : 4267)
+#endif
+
+// ----------------------------------------------------------------------------------------
+/* Actually that's not required for MSVC. It is included somewhere in the deeper parts of
+ * the MSVC STL but it's necessary for proper build with STLport.
+ */
+#include <ctype.h>
+
+#ifdef Q_OS_QNX
+#include <stdio.h>
+#endif
+
+// Runtime/STL headers
+#include <vector>
+#include <list>
+#include <map>
+#include <set>
+#include <string>
+#include <sstream>
+#include <iomanip>
+#include <cassert>
+#include <stack>
+#include <queue>
+#include <iostream>
+#include <algorithm>
+#include <numeric>
+#include <new>
+#include <cstdio>
+#include <limits.h>
+#include <memory>
+
+// Boost headers
+#include <boost/pointer_cast.hpp>
+#include <boost/scoped_ptr.hpp>
+#include <boost/scoped_array.hpp>
+#include <boost/shared_ptr.hpp>
+#include <boost/shared_array.hpp>
+#include <boost/make_shared.hpp>
+#include <boost/format.hpp>
+#include <boost/foreach.hpp>
+#include <boost/static_assert.hpp>
+#include <boost/lexical_cast.hpp>
+
+// Public ASSIMP headers
+#include "../include/assimp/DefaultLogger.hpp"
+#include "../include/assimp/IOStream.hpp"
+#include "../include/assimp/IOSystem.hpp"
+#include "../include/assimp/scene.h"
+#include "../include/assimp/importerdesc.h"
+#include "../include/assimp/postprocess.h"
+#include "../include/assimp/Importer.hpp"
+#include "../include/assimp/Exporter.hpp"
+
+// Internal utility headers
+#include "BaseImporter.h"
+#include "StringComparison.h"
+#include "StreamReader.h"
+#include "qnan.h"
+#include "ScenePrivate.h"
+
+
+// We need those constants, workaround for any platforms where nobody defined them yet
+#if (!defined SIZE_MAX)
+# define SIZE_MAX (~((size_t)0))
+#endif
+
+#if (!defined UINT_MAX)
+# define UINT_MAX (~((unsigned int)0))
+#endif
+
+
+#endif // !! ASSIMP_PCH_INCLUDED
diff --git a/src/3rdparty/assimp/code/B3DImporter.cpp b/src/3rdparty/assimp/code/B3DImporter.cpp
new file mode 100644
index 000000000..a2908d446
--- /dev/null
+++ b/src/3rdparty/assimp/code/B3DImporter.cpp
@@ -0,0 +1,687 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file B3DImporter.cpp
+ * @brief Implementation of the b3d importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
+
+// internal headers
+#include "B3DImporter.h"
+#include "TextureTransform.h"
+#include "ConvertToLHProcess.h"
+
+using namespace Assimp;
+using namespace std;
+
+static const aiImporterDesc desc = {
+ "BlitzBasic 3D Importer",
+ "",
+ "",
+ "http://www.blitzbasic.com/",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "b3d"
+};
+
+// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
+#ifdef _MSC_VER
+# pragma warning (disable: 4018)
+#endif
+
+//#define DEBUG_B3D
+
+// ------------------------------------------------------------------------------------------------
+bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
+
+ size_t pos=pFile.find_last_of( '.' );
+ if( pos==string::npos ) return false;
+
+ string ext=pFile.substr( pos+1 );
+ if( ext.size()!=3 ) return false;
+
+ return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc* B3DImporter::GetInfo () const
+{
+ return &desc;
+}
+
+#ifdef DEBUG_B3D
+ extern "C"{ void _stdcall AllocConsole(); }
+#endif
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
+
+#ifdef DEBUG_B3D
+ AllocConsole();
+ freopen( "conin$","r",stdin );
+ freopen( "conout$","w",stdout );
+ freopen( "conout$","w",stderr );
+ cout<<"Hello world from the B3DImporter!"<<endl;
+#endif
+
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
+
+ // check whether the .b3d file is large enough to contain
+ // at least one chunk.
+ size_t fileSize = file->FileSize();
+ if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
+
+ _pos=0;
+ _buf.resize( fileSize );
+ file->Read( &_buf[0],1,fileSize );
+ _stack.clear();
+
+ ReadBB3D( pScene );
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::Oops(){
+ throw DeadlyImportError( "B3D Importer - INTERNAL ERROR" );
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::Fail( string str ){
+#ifdef DEBUG_B3D
+ cout<<"Error in B3D file data: "<<str<<endl;
+#endif
+ throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
+}
+
+// ------------------------------------------------------------------------------------------------
+int B3DImporter::ReadByte(){
+ if( _pos<_buf.size() ) return _buf[_pos++];
+ Fail( "EOF" );
+ return 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+int B3DImporter::ReadInt(){
+ if( _pos+4<=_buf.size() ){
+ int n=*(int*)&_buf[_pos];
+ _pos+=4;
+ return n;
+ }
+ Fail( "EOF" );
+ return 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+float B3DImporter::ReadFloat(){
+ if( _pos+4<=_buf.size() ){
+ float n=*(float*)&_buf[_pos];
+ _pos+=4;
+ return n;
+ }
+ Fail( "EOF" );
+ return 0.0f;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector2D B3DImporter::ReadVec2(){
+ float x=ReadFloat();
+ float y=ReadFloat();
+ return aiVector2D( x,y );
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector3D B3DImporter::ReadVec3(){
+ float x=ReadFloat();
+ float y=ReadFloat();
+ float z=ReadFloat();
+ return aiVector3D( x,y,z );
+}
+
+// ------------------------------------------------------------------------------------------------
+aiQuaternion B3DImporter::ReadQuat(){
+ // (aramis_acg) Fix to adapt the loader to changed quat orientation
+ float w=-ReadFloat();
+ float x=ReadFloat();
+ float y=ReadFloat();
+ float z=ReadFloat();
+ return aiQuaternion( w,x,y,z );
+}
+
+// ------------------------------------------------------------------------------------------------
+string B3DImporter::ReadString(){
+ string str;
+ while( _pos<_buf.size() ){
+ char c=(char)ReadByte();
+ if( !c ) return str;
+ str+=c;
+ }
+ Fail( "EOF" );
+ return string();
+}
+
+// ------------------------------------------------------------------------------------------------
+string B3DImporter::ReadChunk(){
+ string tag;
+ for( int i=0;i<4;++i ){
+ tag+=char( ReadByte() );
+ }
+#ifdef DEBUG_B3D
+// cout<<"ReadChunk:"<<tag<<endl;
+#endif
+ unsigned sz=(unsigned)ReadInt();
+ _stack.push_back( _pos+sz );
+ return tag;
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ExitChunk(){
+ _pos=_stack.back();
+ _stack.pop_back();
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned B3DImporter::ChunkSize(){
+ return _stack.back()-_pos;
+}
+// ------------------------------------------------------------------------------------------------
+
+template<class T>
+T *B3DImporter::to_array( const vector<T> &v ){
+ if( !v.size() ) return 0;
+ T *p=new T[v.size()];
+ for( size_t i=0;i<v.size();++i ){
+ p[i]=v[i];
+ }
+ return p;
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadTEXS(){
+ while( ChunkSize() ){
+ string name=ReadString();
+ /*int flags=*/ReadInt();
+ /*int blend=*/ReadInt();
+ /*aiVector2D pos=*/ReadVec2();
+ /*aiVector2D scale=*/ReadVec2();
+ /*float rot=*/ReadFloat();
+
+ _textures.push_back( name );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadBRUS(){
+ int n_texs=ReadInt();
+ if( n_texs<0 || n_texs>8 ){
+ Fail( "Bad texture count" );
+ }
+ while( ChunkSize() ){
+ string name=ReadString();
+ aiVector3D color=ReadVec3();
+ float alpha=ReadFloat();
+ float shiny=ReadFloat();
+ /*int blend=**/ReadInt();
+ int fx=ReadInt();
+
+ aiMaterial *mat=new aiMaterial;
+ _materials.push_back( mat );
+
+ // Name
+ aiString ainame( name );
+ mat->AddProperty( &ainame,AI_MATKEY_NAME );
+
+ // Diffuse color
+ mat->AddProperty( &color,1,AI_MATKEY_COLOR_DIFFUSE );
+
+ // Opacity
+ mat->AddProperty( &alpha,1,AI_MATKEY_OPACITY );
+
+ // Specular color
+ aiColor3D speccolor( shiny,shiny,shiny );
+ mat->AddProperty( &speccolor,1,AI_MATKEY_COLOR_SPECULAR );
+
+ // Specular power
+ float specpow=shiny*128;
+ mat->AddProperty( &specpow,1,AI_MATKEY_SHININESS );
+
+ // Double sided
+ if( fx & 0x10 ){
+ int i=1;
+ mat->AddProperty( &i,1,AI_MATKEY_TWOSIDED );
+ }
+
+ //Textures
+ for( int i=0;i<n_texs;++i ){
+ int texid=ReadInt();
+ if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){
+ Fail( "Bad texture id" );
+ }
+ if( i==0 && texid>=0 ){
+ aiString texname( _textures[texid] );
+ mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadVRTS(){
+ _vflags=ReadInt();
+ _tcsets=ReadInt();
+ _tcsize=ReadInt();
+ if( _tcsets<0 || _tcsets>4 || _tcsize<0 || _tcsize>4 ){
+ Fail( "Bad texcoord data" );
+ }
+
+ int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
+ int n_verts=ChunkSize()/sz;
+
+ int v0=_vertices.size();
+ _vertices.resize( v0+n_verts );
+
+ for( int i=0;i<n_verts;++i ){
+ Vertex &v=_vertices[v0+i];
+
+ memset( v.bones,0,sizeof(v.bones) );
+ memset( v.weights,0,sizeof(v.weights) );
+
+ v.vertex=ReadVec3();
+
+ if( _vflags & 1 ) v.normal=ReadVec3();
+
+ if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
+
+ for( int i=0;i<_tcsets;++i ){
+ float t[4]={0,0,0,0};
+ for( int j=0;j<_tcsize;++j ){
+ t[j]=ReadFloat();
+ }
+ t[1]=1-t[1];
+ if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadTRIS( int v0 ){
+ int matid=ReadInt();
+ if( matid==-1 ){
+ matid=0;
+ }else if( matid<0 || matid>=(int)_materials.size() ){
+#ifdef DEBUG_B3D
+ cout<<"material id="<<matid<<endl;
+#endif
+ Fail( "Bad material id" );
+ }
+
+ aiMesh *mesh=new aiMesh;
+ _meshes.push_back( mesh );
+
+ mesh->mMaterialIndex=matid;
+ mesh->mNumFaces=0;
+ mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
+
+ int n_tris=ChunkSize()/12;
+ aiFace *face=mesh->mFaces=new aiFace[n_tris];
+
+ for( int i=0;i<n_tris;++i ){
+ int i0=ReadInt()+v0;
+ int i1=ReadInt()+v0;
+ int i2=ReadInt()+v0;
+ if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
+#ifdef DEBUG_B3D
+ cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
+#endif
+ Fail( "Bad triangle index" );
+ continue;
+ }
+ face->mNumIndices=3;
+ face->mIndices=new unsigned[3];
+ face->mIndices[0]=i0;
+ face->mIndices[1]=i1;
+ face->mIndices[2]=i2;
+ ++mesh->mNumFaces;
+ ++face;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadMESH(){
+ /*int matid=*/ReadInt();
+
+ int v0=_vertices.size();
+
+ while( ChunkSize() ){
+ string t=ReadChunk();
+ if( t=="VRTS" ){
+ ReadVRTS();
+ }else if( t=="TRIS" ){
+ ReadTRIS( v0 );
+ }
+ ExitChunk();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadBONE( int id ){
+ while( ChunkSize() ){
+ int vertex=ReadInt();
+ float weight=ReadFloat();
+ if( vertex<0 || vertex>=(int)_vertices.size() ){
+ Fail( "Bad vertex index" );
+ }
+
+ Vertex &v=_vertices[vertex];
+ int i;
+ for( i=0;i<4;++i ){
+ if( !v.weights[i] ){
+ v.bones[i]=id;
+ v.weights[i]=weight;
+ break;
+ }
+ }
+#ifdef DEBUG_B3D
+ if( i==4 ){
+ cout<<"Too many bone weights"<<endl;
+ }
+#endif
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
+ vector<aiVectorKey> trans,scale;
+ vector<aiQuatKey> rot;
+ int flags=ReadInt();
+ while( ChunkSize() ){
+ int frame=ReadInt();
+ if( flags & 1 ){
+ trans.push_back( aiVectorKey( frame,ReadVec3() ) );
+ }
+ if( flags & 2 ){
+ scale.push_back( aiVectorKey( frame,ReadVec3() ) );
+ }
+ if( flags & 4 ){
+ rot.push_back( aiQuatKey( frame,ReadQuat() ) );
+ }
+ }
+
+ if( flags & 1 ){
+ nodeAnim->mNumPositionKeys=trans.size();
+ nodeAnim->mPositionKeys=to_array( trans );
+ }
+
+ if( flags & 2 ){
+ nodeAnim->mNumScalingKeys=scale.size();
+ nodeAnim->mScalingKeys=to_array( scale );
+ }
+
+ if( flags & 4 ){
+ nodeAnim->mNumRotationKeys=rot.size();
+ nodeAnim->mRotationKeys=to_array( rot );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadANIM(){
+ /*int flags=*/ReadInt();
+ int frames=ReadInt();
+ float fps=ReadFloat();
+
+ aiAnimation *anim=new aiAnimation;
+ _animations.push_back( anim );
+
+ anim->mDuration=frames;
+ anim->mTicksPerSecond=fps;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode *B3DImporter::ReadNODE( aiNode *parent ){
+
+ string name=ReadString();
+ aiVector3D t=ReadVec3();
+ aiVector3D s=ReadVec3();
+ aiQuaternion r=ReadQuat();
+
+ aiMatrix4x4 trans,scale,rot;
+
+ aiMatrix4x4::Translation( t,trans );
+ aiMatrix4x4::Scaling( s,scale );
+ rot=aiMatrix4x4( r.GetMatrix() );
+
+ aiMatrix4x4 tform=trans * rot * scale;
+
+ int nodeid=_nodes.size();
+
+ aiNode *node=new aiNode( name );
+ _nodes.push_back( node );
+
+ node->mParent=parent;
+ node->mTransformation=tform;
+
+ aiNodeAnim *nodeAnim=0;
+ vector<unsigned> meshes;
+ vector<aiNode*> children;
+
+ while( ChunkSize() ){
+ string t=ReadChunk();
+ if( t=="MESH" ){
+ int n=_meshes.size();
+ ReadMESH();
+ for( int i=n;i<(int)_meshes.size();++i ){
+ meshes.push_back( i );
+ }
+ }else if( t=="BONE" ){
+ ReadBONE( nodeid );
+ }else if( t=="ANIM" ){
+ ReadANIM();
+ }else if( t=="KEYS" ){
+ if( !nodeAnim ){
+ nodeAnim=new aiNodeAnim;
+ _nodeAnims.push_back( nodeAnim );
+ nodeAnim->mNodeName=node->mName;
+ }
+ ReadKEYS( nodeAnim );
+ }else if( t=="NODE" ){
+ aiNode *child=ReadNODE( node );
+ children.push_back( child );
+ }
+ ExitChunk();
+ }
+
+ node->mNumMeshes=meshes.size();
+ node->mMeshes=to_array( meshes );
+
+ node->mNumChildren=children.size();
+ node->mChildren=to_array( children );
+
+ return node;
+}
+
+// ------------------------------------------------------------------------------------------------
+void B3DImporter::ReadBB3D( aiScene *scene ){
+
+ _textures.clear();
+ _materials.size();
+
+ _vertices.clear();
+ _meshes.clear();
+
+ _nodes.clear();
+ _nodeAnims.clear();
+ _animations.clear();
+
+ string t=ReadChunk();
+ if( t=="BB3D" ){
+ int version=ReadInt();
+
+ if (!DefaultLogger::isNullLogger()) {
+ char dmp[128];
+ sprintf(dmp,"B3D file format version: %i",version);
+ DefaultLogger::get()->info(dmp);
+ }
+
+ while( ChunkSize() ){
+ string t=ReadChunk();
+ if( t=="TEXS" ){
+ ReadTEXS();
+ }else if( t=="BRUS" ){
+ ReadBRUS();
+ }else if( t=="NODE" ){
+ ReadNODE( 0 );
+ }
+ ExitChunk();
+ }
+ }
+ ExitChunk();
+
+ if( !_nodes.size() ) Fail( "No nodes" );
+
+ if( !_meshes.size() ) Fail( "No meshes" );
+
+ //Fix nodes/meshes/bones
+ for(size_t i=0;i<_nodes.size();++i ){
+ aiNode *node=_nodes[i];
+
+ for( size_t j=0;j<node->mNumMeshes;++j ){
+ aiMesh *mesh=_meshes[node->mMeshes[j]];
+
+ int n_tris=mesh->mNumFaces;
+ int n_verts=mesh->mNumVertices=n_tris * 3;
+
+ aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
+ if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
+ if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
+
+ aiFace *face=mesh->mFaces;
+
+ vector< vector<aiVertexWeight> > vweights( _nodes.size() );
+
+ for( int i=0;i<n_verts;i+=3 ){
+ for( int j=0;j<3;++j ){
+ Vertex &v=_vertices[face->mIndices[j]];
+
+ *mv++=v.vertex;
+ if( mn ) *mn++=v.normal;
+ if( mc ) *mc++=v.texcoords;
+
+ face->mIndices[j]=i+j;
+
+ for( int k=0;k<4;++k ){
+ if( !v.weights[k] ) break;
+
+ int bone=v.bones[k];
+ float weight=v.weights[k];
+
+ vweights[bone].push_back( aiVertexWeight(i+j,weight) );
+ }
+ }
+ ++face;
+ }
+
+ vector<aiBone*> bones;
+ for(size_t i=0;i<vweights.size();++i ){
+ vector<aiVertexWeight> &weights=vweights[i];
+ if( !weights.size() ) continue;
+
+ aiBone *bone=new aiBone;
+ bones.push_back( bone );
+
+ aiNode *bnode=_nodes[i];
+
+ bone->mName=bnode->mName;
+ bone->mNumWeights=weights.size();
+ bone->mWeights=to_array( weights );
+
+ aiMatrix4x4 mat=bnode->mTransformation;
+ while( bnode->mParent ){
+ bnode=bnode->mParent;
+ mat=bnode->mTransformation * mat;
+ }
+ bone->mOffsetMatrix=mat.Inverse();
+ }
+ mesh->mNumBones=bones.size();
+ mesh->mBones=to_array( bones );
+ }
+ }
+
+ //nodes
+ scene->mRootNode=_nodes[0];
+
+ //material
+ if( !_materials.size() ){
+ _materials.push_back( new aiMaterial );
+ }
+ scene->mNumMaterials=_materials.size();
+ scene->mMaterials=to_array( _materials );
+
+ //meshes
+ scene->mNumMeshes=_meshes.size();
+ scene->mMeshes=to_array( _meshes );
+
+ //animations
+ if( _animations.size()==1 && _nodeAnims.size() ){
+
+ aiAnimation *anim=_animations.back();
+ anim->mNumChannels=_nodeAnims.size();
+ anim->mChannels=to_array( _nodeAnims );
+
+ scene->mNumAnimations=_animations.size();
+ scene->mAnimations=to_array( _animations );
+ }
+
+ // convert to RH
+ MakeLeftHandedProcess makeleft;
+ makeleft.Execute( scene );
+
+ FlipWindingOrderProcess flip;
+ flip.Execute( scene );
+}
+
+#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
diff --git a/src/3rdparty/assimp/code/B3DImporter.h b/src/3rdparty/assimp/code/B3DImporter.h
new file mode 100644
index 000000000..7587f6dc7
--- /dev/null
+++ b/src/3rdparty/assimp/code/B3DImporter.h
@@ -0,0 +1,126 @@
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Definition of the .b3d importer class. */
+
+#ifndef AI_B3DIMPORTER_H_INC
+#define AI_B3DIMPORTER_H_INC
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/material.h"
+
+#include <string>
+#include <vector>
+
+namespace Assimp{
+
+class B3DImporter : public BaseImporter{
+public:
+
+ virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+
+protected:
+
+ virtual const aiImporterDesc* GetInfo () const;
+ virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+
+private:
+
+ int ReadByte();
+ int ReadInt();
+ float ReadFloat();
+ aiVector2D ReadVec2();
+ aiVector3D ReadVec3();
+ aiQuaternion ReadQuat();
+ std::string ReadString();
+ std::string ReadChunk();
+ void ExitChunk();
+ unsigned ChunkSize();
+
+ template<class T>
+ T *to_array( const std::vector<T> &v );
+
+ struct Vertex{
+ aiVector3D vertex;
+ aiVector3D normal;
+ aiVector3D texcoords;
+ unsigned char bones[4];
+ float weights[4];
+ };
+
+ void Oops();
+ void Fail( std::string str );
+
+ void ReadTEXS();
+ void ReadBRUS();
+
+ void ReadVRTS();
+ void ReadTRIS( int v0 );
+ void ReadMESH();
+ void ReadBONE( int id );
+ void ReadKEYS( aiNodeAnim *nodeAnim );
+ void ReadANIM();
+
+ aiNode *ReadNODE( aiNode *parent );
+
+ void ReadBB3D( aiScene *scene );
+
+ unsigned _pos;
+// unsigned _size;
+ std::vector<unsigned char> _buf;
+ std::vector<unsigned> _stack;
+
+ std::vector<std::string> _textures;
+ std::vector<aiMaterial*> _materials;
+
+ int _vflags,_tcsets,_tcsize;
+ std::vector<Vertex> _vertices;
+
+ std::vector<aiNode*> _nodes;
+ std::vector<aiMesh*> _meshes;
+ std::vector<aiNodeAnim*> _nodeAnims;
+ std::vector<aiAnimation*> _animations;
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/BVHLoader.cpp b/src/3rdparty/assimp/code/BVHLoader.cpp
new file mode 100644
index 000000000..35a3e20ef
--- /dev/null
+++ b/src/3rdparty/assimp/code/BVHLoader.cpp
@@ -0,0 +1,534 @@
+/** Implementation of the BVH loader */
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
+
+#include "BVHLoader.h"
+#include "fast_atof.h"
+#include "SkeletonMeshBuilder.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "BVH Importer (MoCap)",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "bvh"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+BVHLoader::BVHLoader()
+: noSkeletonMesh()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+BVHLoader::~BVHLoader()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool BVHLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
+{
+ // check file extension
+ const std::string extension = GetExtension(pFile);
+
+ if( extension == "bvh")
+ return true;
+
+ if ((!extension.length() || cs) && pIOHandler) {
+ const char* tokens[] = {"HIERARCHY"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BVHLoader::SetupProperties(const Importer* pImp)
+{
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc* BVHLoader::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void BVHLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ mFileName = pFile;
+
+ // read file into memory
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open file " + pFile + ".");
+
+ size_t fileSize = file->FileSize();
+ if( fileSize == 0)
+ throw DeadlyImportError( "File is too small.");
+
+ mBuffer.resize( fileSize);
+ file->Read( &mBuffer.front(), 1, fileSize);
+
+ // start reading
+ mReader = mBuffer.begin();
+ mLine = 1;
+ ReadStructure( pScene);
+
+ if (!noSkeletonMesh) {
+ // build a dummy mesh for the skeleton so that we see something at least
+ SkeletonMeshBuilder meshBuilder( pScene);
+ }
+
+ // construct an animation from all the motion data we read
+ CreateAnimation( pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the file
+void BVHLoader::ReadStructure( aiScene* pScene)
+{
+ // first comes hierarchy
+ std::string header = GetNextToken();
+ if( header != "HIERARCHY")
+ ThrowException( "Expected header string \"HIERARCHY\".");
+ ReadHierarchy( pScene);
+
+ // then comes the motion data
+ std::string motion = GetNextToken();
+ if( motion != "MOTION")
+ ThrowException( "Expected beginning of motion data \"MOTION\".");
+ ReadMotion( pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the hierarchy
+void BVHLoader::ReadHierarchy( aiScene* pScene)
+{
+ std::string root = GetNextToken();
+ if( root != "ROOT")
+ ThrowException( "Expected root node \"ROOT\".");
+
+ // Go read the hierarchy from here
+ pScene->mRootNode = ReadNode();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a node and recursively its childs and returns the created node;
+aiNode* BVHLoader::ReadNode()
+{
+ // first token is name
+ std::string nodeName = GetNextToken();
+ if( nodeName.empty() || nodeName == "{")
+ ThrowException( boost::str( boost::format( "Expected node name, but found \"%s\".") % nodeName));
+
+ // then an opening brace should follow
+ std::string openBrace = GetNextToken();
+ if( openBrace != "{")
+ ThrowException( boost::str( boost::format( "Expected opening brace \"{\", but found \"%s\".") % openBrace));
+
+ // Create a node
+ aiNode* node = new aiNode( nodeName);
+ std::vector<aiNode*> childNodes;
+
+ // and create an bone entry for it
+ mNodes.push_back( Node( node));
+ Node& internNode = mNodes.back();
+
+ // now read the node's contents
+ while( 1)
+ {
+ std::string token = GetNextToken();
+
+ // node offset to parent node
+ if( token == "OFFSET")
+ ReadNodeOffset( node);
+ else if( token == "CHANNELS")
+ ReadNodeChannels( internNode);
+ else if( token == "JOINT")
+ {
+ // child node follows
+ aiNode* child = ReadNode();
+ child->mParent = node;
+ childNodes.push_back( child);
+ }
+ else if( token == "End")
+ {
+ // The real symbol is "End Site". Second part comes in a separate token
+ std::string siteToken = GetNextToken();
+ if( siteToken != "Site")
+ ThrowException( boost::str( boost::format( "Expected \"End Site\" keyword, but found \"%s %s\".") % token % siteToken));
+
+ aiNode* child = ReadEndSite( nodeName);
+ child->mParent = node;
+ childNodes.push_back( child);
+ }
+ else if( token == "}")
+ {
+ // we're done with that part of the hierarchy
+ break;
+ } else
+ {
+ // everything else is a parse error
+ ThrowException( boost::str( boost::format( "Unknown keyword \"%s\".") % token));
+ }
+ }
+
+ // add the child nodes if there are any
+ if( childNodes.size() > 0)
+ {
+ node->mNumChildren = childNodes.size();
+ node->mChildren = new aiNode*[node->mNumChildren];
+ std::copy( childNodes.begin(), childNodes.end(), node->mChildren);
+ }
+
+ // and return the sub-hierarchy we built here
+ return node;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an end node and returns the created node.
+aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
+{
+ // check opening brace
+ std::string openBrace = GetNextToken();
+ if( openBrace != "{")
+ ThrowException( boost::str( boost::format( "Expected opening brace \"{\", but found \"%s\".") % openBrace));
+
+ // Create a node
+ aiNode* node = new aiNode( "EndSite_" + pParentName);
+
+ // now read the node's contents. Only possible entry is "OFFSET"
+ while( 1)
+ {
+ std::string token = GetNextToken();
+
+ // end node's offset
+ if( token == "OFFSET")
+ {
+ ReadNodeOffset( node);
+ }
+ else if( token == "}")
+ {
+ // we're done with the end node
+ break;
+ } else
+ {
+ // everything else is a parse error
+ ThrowException( boost::str( boost::format( "Unknown keyword \"%s\".") % token));
+ }
+ }
+
+ // and return the sub-hierarchy we built here
+ return node;
+}
+// ------------------------------------------------------------------------------------------------
+// Reads a node offset for the given node
+void BVHLoader::ReadNodeOffset( aiNode* pNode)
+{
+ // Offset consists of three floats to read
+ aiVector3D offset;
+ offset.x = GetNextTokenAsFloat();
+ offset.y = GetNextTokenAsFloat();
+ offset.z = GetNextTokenAsFloat();
+
+ // build a transformation matrix from it
+ pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
+ 0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation channels for the given node
+void BVHLoader::ReadNodeChannels( BVHLoader::Node& pNode)
+{
+ // number of channels. Use the float reader because we're lazy
+ float numChannelsFloat = GetNextTokenAsFloat();
+ unsigned int numChannels = (unsigned int) numChannelsFloat;
+
+ for( unsigned int a = 0; a < numChannels; a++)
+ {
+ std::string channelToken = GetNextToken();
+
+ if( channelToken == "Xposition")
+ pNode.mChannels.push_back( Channel_PositionX);
+ else if( channelToken == "Yposition")
+ pNode.mChannels.push_back( Channel_PositionY);
+ else if( channelToken == "Zposition")
+ pNode.mChannels.push_back( Channel_PositionZ);
+ else if( channelToken == "Xrotation")
+ pNode.mChannels.push_back( Channel_RotationX);
+ else if( channelToken == "Yrotation")
+ pNode.mChannels.push_back( Channel_RotationY);
+ else if( channelToken == "Zrotation")
+ pNode.mChannels.push_back( Channel_RotationZ);
+ else
+ ThrowException( boost::str( boost::format( "Invalid channel specifier \"%s\".") % channelToken));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the motion data
+void BVHLoader::ReadMotion( aiScene* /*pScene*/)
+{
+ // Read number of frames
+ std::string tokenFrames = GetNextToken();
+ if( tokenFrames != "Frames:")
+ ThrowException( boost::str( boost::format( "Expected frame count \"Frames:\", but found \"%s\".") % tokenFrames));
+
+ float numFramesFloat = GetNextTokenAsFloat();
+ mAnimNumFrames = (unsigned int) numFramesFloat;
+
+ // Read frame duration
+ std::string tokenDuration1 = GetNextToken();
+ std::string tokenDuration2 = GetNextToken();
+ if( tokenDuration1 != "Frame" || tokenDuration2 != "Time:")
+ ThrowException( boost::str( boost::format( "Expected frame duration \"Frame Time:\", but found \"%s %s\".") % tokenDuration1 % tokenDuration2));
+
+ mAnimTickDuration = GetNextTokenAsFloat();
+
+ // resize value vectors for each node
+ for( std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it)
+ it->mChannelValues.reserve( it->mChannels.size() * mAnimNumFrames);
+
+ // now read all the data and store it in the corresponding node's value vector
+ for( unsigned int frame = 0; frame < mAnimNumFrames; ++frame)
+ {
+ // on each line read the values for all nodes
+ for( std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it)
+ {
+ // get as many values as the node has channels
+ for( unsigned int c = 0; c < it->mChannels.size(); ++c)
+ it->mChannelValues.push_back( GetNextTokenAsFloat());
+ }
+
+ // after one frame worth of values for all nodes there should be a newline, but we better don't rely on it
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Retrieves the next token
+std::string BVHLoader::GetNextToken()
+{
+ // skip any preceeding whitespace
+ while( mReader != mBuffer.end())
+ {
+ if( !isspace( *mReader))
+ break;
+
+ // count lines
+ if( *mReader == '\n')
+ mLine++;
+
+ ++mReader;
+ }
+
+ // collect all chars till the next whitespace. BVH is easy in respect to that.
+ std::string token;
+ while( mReader != mBuffer.end())
+ {
+ if( isspace( *mReader))
+ break;
+
+ token.push_back( *mReader);
+ ++mReader;
+
+ // little extra logic to make sure braces are counted correctly
+ if( token == "{" || token == "}")
+ break;
+ }
+
+ // empty token means end of file, which is just fine
+ return token;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the next token as a float
+float BVHLoader::GetNextTokenAsFloat()
+{
+ std::string token = GetNextToken();
+ if( token.empty())
+ ThrowException( "Unexpected end of file while trying to read a float");
+
+ // check if the float is valid by testing if the atof() function consumed every char of the token
+ const char* ctoken = token.c_str();
+ float result = 0.0f;
+ ctoken = fast_atoreal_move<float>( ctoken, result);
+
+ if( ctoken != token.c_str() + token.length())
+ ThrowException( boost::str( boost::format( "Expected a floating point number, but found \"%s\".") % token));
+
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Aborts the file reading with an exception
+void BVHLoader::ThrowException( const std::string& pError)
+{
+ throw DeadlyImportError( boost::str( boost::format( "%s:%d - %s") % mFileName % mLine % pError));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructs an animation for the motion data and stores it in the given scene
+void BVHLoader::CreateAnimation( aiScene* pScene)
+{
+ // create the animation
+ pScene->mNumAnimations = 1;
+ pScene->mAnimations = new aiAnimation*[1];
+ aiAnimation* anim = new aiAnimation;
+ pScene->mAnimations[0] = anim;
+
+ // put down the basic parameters
+ anim->mName.Set( "Motion");
+ anim->mTicksPerSecond = 1.0 / double( mAnimTickDuration);
+ anim->mDuration = double( mAnimNumFrames - 1);
+
+ // now generate the tracks for all nodes
+ anim->mNumChannels = mNodes.size();
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+
+ // FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown
+ for (unsigned int i = 0; i < anim->mNumChannels;++i)
+ anim->mChannels[i] = NULL;
+
+ for( unsigned int a = 0; a < anim->mNumChannels; a++)
+ {
+ const Node& node = mNodes[a];
+ const std::string nodeName = std::string( node.mNode->mName.data );
+ aiNodeAnim* nodeAnim = new aiNodeAnim;
+ anim->mChannels[a] = nodeAnim;
+ nodeAnim->mNodeName.Set( nodeName);
+
+ // translational part, if given
+ if( node.mChannels.size() == 6)
+ {
+ nodeAnim->mNumPositionKeys = mAnimNumFrames;
+ nodeAnim->mPositionKeys = new aiVectorKey[mAnimNumFrames];
+ aiVectorKey* poskey = nodeAnim->mPositionKeys;
+ for( unsigned int fr = 0; fr < mAnimNumFrames; ++fr)
+ {
+ poskey->mTime = double( fr);
+
+ // Now compute all translations in the right order
+ for( unsigned int channel = 0; channel < 3; ++channel)
+ {
+ switch( node.mChannels[channel])
+ {
+ case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
+ case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
+ case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
+ default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
+ }
+ }
+ ++poskey;
+ }
+ } else
+ {
+ // if no translation part is given, put a default sequence
+ aiVector3D nodePos( node.mNode->mTransformation.a4, node.mNode->mTransformation.b4, node.mNode->mTransformation.c4);
+ nodeAnim->mNumPositionKeys = 1;
+ nodeAnim->mPositionKeys = new aiVectorKey[1];
+ nodeAnim->mPositionKeys[0].mTime = 0.0;
+ nodeAnim->mPositionKeys[0].mValue = nodePos;
+ }
+
+ // rotation part. Always present. First find value offsets
+ {
+ unsigned int rotOffset = 0;
+ if( node.mChannels.size() == 6)
+ {
+ // Offset all further calculations
+ rotOffset = 3;
+ }
+
+ // Then create the number of rotation keys
+ nodeAnim->mNumRotationKeys = mAnimNumFrames;
+ nodeAnim->mRotationKeys = new aiQuatKey[mAnimNumFrames];
+ aiQuatKey* rotkey = nodeAnim->mRotationKeys;
+ for( unsigned int fr = 0; fr < mAnimNumFrames; ++fr)
+ {
+ aiMatrix4x4 temp;
+ aiMatrix3x3 rotMatrix;
+
+ for( unsigned int channel = 0; channel < 3; ++channel)
+ {
+ // translate ZXY euler angels into a quaternion
+ const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
+
+ // Compute rotation transformations in the right order
+ switch (node.mChannels[rotOffset+channel])
+ {
+ case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
+ case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
+ case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
+ default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
+ }
+ }
+
+ rotkey->mTime = double( fr);
+ rotkey->mValue = aiQuaternion( rotMatrix);
+ ++rotkey;
+ }
+ }
+
+ // scaling part. Always just a default track
+ {
+ nodeAnim->mNumScalingKeys = 1;
+ nodeAnim->mScalingKeys = new aiVectorKey[1];
+ nodeAnim->mScalingKeys[0].mTime = 0.0;
+ nodeAnim->mScalingKeys[0].mValue.Set( 1.0f, 1.0f, 1.0f);
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
diff --git a/src/3rdparty/assimp/code/BVHLoader.h b/src/3rdparty/assimp/code/BVHLoader.h
new file mode 100644
index 000000000..279f6bf1e
--- /dev/null
+++ b/src/3rdparty/assimp/code/BVHLoader.h
@@ -0,0 +1,169 @@
+/** Defines the BHV motion capturing loader class */
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BVHLoader.h
+ * @brief Biovision BVH import
+ */
+
+#ifndef AI_BVHLOADER_H_INC
+#define AI_BVHLOADER_H_INC
+
+#include "BaseImporter.h"
+
+namespace Assimp
+{
+
+// --------------------------------------------------------------------------------
+/** Loader class to read Motion Capturing data from a .bvh file.
+ *
+ * This format only contains a hierarchy of joints and a series of keyframes for
+ * the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
+ * inside the loader just to be able to see something.
+*/
+class BVHLoader : public BaseImporter
+{
+
+ /** Possible animation channels for which the motion data holds the values */
+ enum ChannelType
+ {
+ Channel_PositionX,
+ Channel_PositionY,
+ Channel_PositionZ,
+ Channel_RotationX,
+ Channel_RotationY,
+ Channel_RotationZ
+ };
+
+ /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
+ struct Node
+ {
+ const aiNode* mNode;
+ std::vector<ChannelType> mChannels;
+ std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
+
+ Node() { }
+ Node( const aiNode* pNode) : mNode( pNode) { }
+ };
+
+public:
+
+ BVHLoader();
+ ~BVHLoader();
+
+public:
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const;
+
+ void SetupProperties(const Importer* pImp);
+ const aiImporterDesc* GetInfo () const;
+
+protected:
+
+
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+
+protected:
+ /** Reads the file */
+ void ReadStructure( aiScene* pScene);
+
+ /** Reads the hierarchy */
+ void ReadHierarchy( aiScene* pScene);
+
+ /** Reads a node and recursively its childs and returns the created node. */
+ aiNode* ReadNode();
+
+ /** Reads an end node and returns the created node. */
+ aiNode* ReadEndSite( const std::string& pParentName);
+
+ /** Reads a node offset for the given node */
+ void ReadNodeOffset( aiNode* pNode);
+
+ /** Reads the animation channels into the given node */
+ void ReadNodeChannels( BVHLoader::Node& pNode);
+
+ /** Reads the motion data */
+ void ReadMotion( aiScene* pScene);
+
+ /** Retrieves the next token */
+ std::string GetNextToken();
+
+ /** Reads the next token as a float */
+ float GetNextTokenAsFloat();
+
+ /** Aborts the file reading with an exception */
+ void ThrowException( const std::string& pError);
+
+ /** Constructs an animation for the motion data and stores it in the given scene */
+ void CreateAnimation( aiScene* pScene);
+
+protected:
+ /** Filename, for a verbose error message */
+ std::string mFileName;
+
+ /** Buffer to hold the loaded file */
+ std::vector<char> mBuffer;
+
+ /** Next char to read from the buffer */
+ std::vector<char>::const_iterator mReader;
+
+ /** Current line, for error messages */
+ unsigned int mLine;
+
+ /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
+ * Also contain the motion data for the node's channels
+ */
+ std::vector<Node> mNodes;
+
+ /** basic Animation parameters */
+ float mAnimTickDuration;
+ unsigned int mAnimNumFrames;
+
+ bool noSkeletonMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_BVHLOADER_H_INC
diff --git a/src/3rdparty/assimp/code/BaseImporter.cpp b/src/3rdparty/assimp/code/BaseImporter.cpp
new file mode 100644
index 000000000..4b7163dd5
--- /dev/null
+++ b/src/3rdparty/assimp/code/BaseImporter.cpp
@@ -0,0 +1,598 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file BaseImporter.cpp
+ * @brief Implementation of BaseImporter
+ */
+
+#include "AssimpPCH.h"
+#include "BaseImporter.h"
+#include "FileSystemFilter.h"
+
+#include "Importer.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+BaseImporter::BaseImporter()
+: progress()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+BaseImporter::~BaseImporter()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file and returns the imported data.
+aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
+{
+ progress = pImp->GetProgressHandler();
+ ai_assert(progress);
+
+ // Gather configuration properties for this run
+ SetupProperties( pImp );
+
+ // Construct a file system filter to improve our success ratio at reading external files
+ FileSystemFilter filter(pFile,pIOHandler);
+
+ // create a scene object to hold the data
+ ScopeGuard<aiScene> sc(new aiScene());
+
+ // dispatch importing
+ try
+ {
+ InternReadFile( pFile, sc, &filter);
+
+ } catch( const std::exception& err ) {
+ // extract error description
+ mErrorText = err.what();
+ DefaultLogger::get()->error(mErrorText);
+ return NULL;
+ }
+
+ // return what we gathered from the import.
+ sc.dismiss();
+ return sc;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BaseImporter::SetupProperties(const Importer* /*pImp*/)
+{
+ // the default implementation does nothing
+}
+
+// ------------------------------------------------------------------------------------------------
+void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
+{
+ const aiImporterDesc* desc = GetInfo();
+ ai_assert(desc != NULL);
+
+ const char* ext = desc->mFileExtensions;
+ ai_assert(ext != NULL);
+
+ const char* last = ext;
+ do {
+ if (!*ext || *ext == ' ') {
+ extensions.insert(std::string(last,ext-last));
+ ai_assert(ext-last > 0);
+ last = ext;
+ while(*last == ' ') {
+ ++last;
+ }
+ }
+ }
+ while(*ext++);
+}
+
+// ------------------------------------------------------------------------------------------------
+/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
+ const std::string& pFile,
+ const char** tokens,
+ unsigned int numTokens,
+ unsigned int searchBytes /* = 200 */,
+ bool tokensSol /* false */)
+{
+ ai_assert(NULL != tokens && 0 != numTokens && 0 != searchBytes);
+ if (!pIOHandler)
+ return false;
+
+ boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
+ if (pStream.get() ) {
+ // read 200 characters from the file
+ boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
+ char* buffer = _buffer.get();
+
+ const unsigned int read = pStream->Read(buffer,1,searchBytes);
+ if (!read)
+ return false;
+
+ for (unsigned int i = 0; i < read;++i)
+ buffer[i] = ::tolower(buffer[i]);
+
+ // It is not a proper handling of unicode files here ...
+ // ehm ... but it works in most cases.
+ char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
+ while (cur != end) {
+ if (*cur)
+ *cur2++ = *cur;
+ ++cur;
+ }
+ *cur2 = '\0';
+
+ for (unsigned int i = 0; i < numTokens;++i) {
+ ai_assert(NULL != tokens[i]);
+
+
+ const char* r = strstr(buffer,tokens[i]);
+ if (!r)
+ continue;
+ // We got a match, either we don't care where it is, or it happens to
+ // be in the beginning of the file / line
+ if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
+ DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Simple check for file extension
+/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
+ const char* ext0,
+ const char* ext1,
+ const char* ext2)
+{
+ std::string::size_type pos = pFile.find_last_of('.');
+
+ // no file extension - can't read
+ if( pos == std::string::npos)
+ return false;
+
+ const char* ext_real = & pFile[ pos+1 ];
+ if( !ASSIMP_stricmp(ext_real,ext0) )
+ return true;
+
+ // check for other, optional, file extensions
+ if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
+ return true;
+
+ if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
+ return true;
+
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get file extension from path
+/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
+{
+ std::string::size_type pos = pFile.find_last_of('.');
+
+ // no file extension at all
+ if( pos == std::string::npos)
+ return "";
+
+ std::string ret = pFile.substr(pos+1);
+ std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check for magic bytes at the beginning of the file.
+/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
+ const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
+{
+ ai_assert(size <= 16 && _magic);
+
+ if (!pIOHandler) {
+ return false;
+ }
+ union {
+ const char* magic;
+ const uint16_t* magic_u16;
+ const uint32_t* magic_u32;
+ };
+ magic = reinterpret_cast<const char*>(_magic);
+ boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
+ if (pStream.get() ) {
+
+ // skip to offset
+ pStream->Seek(offset,aiOrigin_SET);
+
+ // read 'size' characters from the file
+ union {
+ char data[16];
+ uint16_t data_u16[8];
+ uint32_t data_u32[4];
+ };
+ if(size != pStream->Read(data,1,size)) {
+ return false;
+ }
+
+ for (unsigned int i = 0; i < num; ++i) {
+ // also check against big endian versions of tokens with size 2,4
+ // that's just for convinience, the chance that we cause conflicts
+ // is quite low and it can save some lines and prevent nasty bugs
+ if (2 == size) {
+ uint16_t rev = *magic_u16;
+ ByteSwap::Swap(&rev);
+ if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
+ return true;
+ }
+ }
+ else if (4 == size) {
+ uint32_t rev = *magic_u32;
+ ByteSwap::Swap(&rev);
+ if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
+ return true;
+ }
+ }
+ else {
+ // any length ... just compare
+ if(!memcmp(magic,data,size)) {
+ return true;
+ }
+ }
+ magic += size;
+ }
+ }
+ return false;
+}
+
+#include "../contrib/ConvertUTF/ConvertUTF.h"
+
+// ------------------------------------------------------------------------------------------------
+void ReportResult(ConversionResult res)
+{
+ if(res == sourceExhausted) {
+ DefaultLogger::get()->error("Source ends with incomplete character sequence, transformation to UTF-8 fails");
+ }
+ else if(res == sourceIllegal) {
+ DefaultLogger::get()->error("Source contains illegal character sequence, transformation to UTF-8 fails");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert to UTF8 data
+void BaseImporter::ConvertToUTF8(std::vector<char>& data)
+{
+ ConversionResult result;
+ if(data.size() < 8) {
+ throw DeadlyImportError("File is too small");
+ }
+
+ // UTF 8 with BOM
+ if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
+ DefaultLogger::get()->debug("Found UTF-8 BOM ...");
+
+ std::copy(data.begin()+3,data.end(),data.begin());
+ data.resize(data.size()-3);
+ return;
+ }
+
+ // UTF 32 BE with BOM
+ if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
+
+ // swap the endianess ..
+ for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
+ AI_SWAP4P(p);
+ }
+ }
+
+ // UTF 32 LE with BOM
+ if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
+ DefaultLogger::get()->debug("Found UTF-32 BOM ...");
+
+ const uint32_t* sstart = (uint32_t*)&data.front()+1, *send = (uint32_t*)&data.back()+1;
+ char* dstart,*dend;
+ std::vector<char> output;
+ do {
+ output.resize(output.size()?output.size()*3/2:data.size()/2);
+ dstart = &output.front(),dend = &output.back()+1;
+
+ result = ConvertUTF32toUTF8((const UTF32**)&sstart,(const UTF32*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
+ } while(result == targetExhausted);
+
+ ReportResult(result);
+
+ // copy to output buffer.
+ const size_t outlen = (size_t)(dstart-&output.front());
+ data.assign(output.begin(),output.begin()+outlen);
+ return;
+ }
+
+ // UTF 16 BE with BOM
+ if(*((uint16_t*)&data.front()) == 0xFFFE) {
+
+ // swap the endianess ..
+ for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
+ ByteSwap::Swap2(p);
+ }
+ }
+
+ // UTF 16 LE with BOM
+ if(*((uint16_t*)&data.front()) == 0xFEFF) {
+ DefaultLogger::get()->debug("Found UTF-16 BOM ...");
+
+ const uint16_t* sstart = (uint16_t*)&data.front()+1, *send = (uint16_t*)(&data.back()+1);
+ char* dstart,*dend;
+ std::vector<char> output;
+ do {
+ output.resize(output.size()?output.size()*3/2:data.size()*3/4);
+ dstart = &output.front(),dend = &output.back()+1;
+
+ result = ConvertUTF16toUTF8((const UTF16**)&sstart,(const UTF16*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
+ } while(result == targetExhausted);
+
+ ReportResult(result);
+
+ // copy to output buffer.
+ const size_t outlen = (size_t)(dstart-&output.front());
+ data.assign(output.begin(),output.begin()+outlen);
+ return;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert to UTF8 data to ISO-8859-1
+void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
+{
+ unsigned int size = data.size();
+ unsigned int i = 0, j = 0;
+
+ while(i < size) {
+ if((unsigned char) data[i] < 0x80) {
+ data[j] = data[i];
+ } else if(i < size - 1) {
+ if((unsigned char) data[i] == 0xC2) {
+ data[j] = data[++i];
+ } else if((unsigned char) data[i] == 0xC3) {
+ data[j] = ((unsigned char) data[++i] + 0x40);
+ } else {
+ std::stringstream stream;
+
+ stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
+
+ DefaultLogger::get()->error(stream.str());
+
+ data[j++] = data[i++];
+ data[j] = data[i];
+ }
+ } else {
+ DefaultLogger::get()->error("UTF8 code but only one character remaining");
+
+ data[j] = data[i];
+ }
+
+ i++; j++;
+ }
+
+ data.resize(j);
+}
+
+// ------------------------------------------------------------------------------------------------
+void BaseImporter::TextFileToBuffer(IOStream* stream,
+ std::vector<char>& data)
+{
+ ai_assert(NULL != stream);
+
+ const size_t fileSize = stream->FileSize();
+ if(!fileSize) {
+ throw DeadlyImportError("File is empty");
+ }
+
+ data.reserve(fileSize+1);
+ data.resize(fileSize);
+ if(fileSize != stream->Read( &data[0], 1, fileSize)) {
+ throw DeadlyImportError("File read error");
+ }
+
+ ConvertToUTF8(data);
+
+ // append a binary zero to simplify string parsing
+ data.push_back(0);
+}
+
+// ------------------------------------------------------------------------------------------------
+namespace Assimp
+{
+ // Represents an import request
+ struct LoadRequest
+ {
+ LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
+ : file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
+ {
+ if (_map)
+ map = *_map;
+ }
+
+ const std::string file;
+ unsigned int flags;
+ unsigned int refCnt;
+ aiScene* scene;
+ bool loaded;
+ BatchLoader::PropertyMap map;
+ unsigned int id;
+
+ bool operator== (const std::string& f) {
+ return file == f;
+ }
+ };
+}
+
+// ------------------------------------------------------------------------------------------------
+// BatchLoader::pimpl data structure
+struct Assimp::BatchData
+{
+ BatchData()
+ : next_id(0xffff)
+ {}
+
+ // IO system to be used for all imports
+ IOSystem* pIOSystem;
+
+ // Importer used to load all meshes
+ Importer* pImporter;
+
+ // List of all imports
+ std::list<LoadRequest> requests;
+
+ // Base path
+ std::string pathBase;
+
+ // Id for next item
+ unsigned int next_id;
+};
+
+// ------------------------------------------------------------------------------------------------
+BatchLoader::BatchLoader(IOSystem* pIO)
+{
+ ai_assert(NULL != pIO);
+
+ data = new BatchData();
+ data->pIOSystem = pIO;
+
+ data->pImporter = new Importer();
+ data->pImporter->SetIOHandler(data->pIOSystem);
+}
+
+// ------------------------------------------------------------------------------------------------
+BatchLoader::~BatchLoader()
+{
+ // delete all scenes wthat have not been polled by the user
+ for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
+
+ delete (*it).scene;
+ }
+ data->pImporter->SetIOHandler(NULL); /* get pointer back into our posession */
+ delete data->pImporter;
+ delete data;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+unsigned int BatchLoader::AddLoadRequest (const std::string& file,
+ unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
+{
+ ai_assert(!file.empty());
+
+ // check whether we have this loading request already
+ std::list<LoadRequest>::iterator it;
+ for (it = data->requests.begin();it != data->requests.end(); ++it) {
+
+ // Call IOSystem's path comparison function here
+ if (data->pIOSystem->ComparePaths((*it).file,file)) {
+
+ if (map) {
+ if (!((*it).map == *map))
+ continue;
+ }
+ else if (!(*it).map.empty())
+ continue;
+
+ (*it).refCnt++;
+ return (*it).id;
+ }
+ }
+
+ // no, we don't have it. So add it to the queue ...
+ data->requests.push_back(LoadRequest(file,steps,map,data->next_id));
+ return data->next_id++;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiScene* BatchLoader::GetImport (unsigned int which)
+{
+ for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
+
+ if ((*it).id == which && (*it).loaded) {
+
+ aiScene* sc = (*it).scene;
+ if (!(--(*it).refCnt)) {
+ data->requests.erase(it);
+ }
+ return sc;
+ }
+ }
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BatchLoader::LoadAll()
+{
+ // no threaded implementation for the moment
+ for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
+ // force validation in debug builds
+ unsigned int pp = (*it).flags;
+#ifdef ASSIMP_BUILD_DEBUG
+ pp |= aiProcess_ValidateDataStructure;
+#endif
+ // setup config properties if necessary
+ ImporterPimpl* pimpl = data->pImporter->Pimpl();
+ pimpl->mFloatProperties = (*it).map.floats;
+ pimpl->mIntProperties = (*it).map.ints;
+ pimpl->mStringProperties = (*it).map.strings;
+ pimpl->mMatrixProperties = (*it).map.matrices;
+
+ if (!DefaultLogger::isNullLogger())
+ {
+ DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
+ DefaultLogger::get()->info("File: " + (*it).file);
+ }
+ data->pImporter->ReadFile((*it).file,pp);
+ (*it).scene = data->pImporter->GetOrphanedScene();
+ (*it).loaded = true;
+
+ DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
+ }
+}
+
+
+
+
diff --git a/src/3rdparty/assimp/code/BaseImporter.h b/src/3rdparty/assimp/code/BaseImporter.h
new file mode 100644
index 000000000..491c9cea1
--- /dev/null
+++ b/src/3rdparty/assimp/code/BaseImporter.h
@@ -0,0 +1,368 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Definition of the base class for all importer worker classes. */
+#ifndef INCLUDED_AI_BASEIMPORTER_H
+#define INCLUDED_AI_BASEIMPORTER_H
+
+#include "Exceptional.h"
+
+#include <string>
+#include <map>
+#include <vector>
+#include "./../include/assimp/types.h"
+
+struct aiScene;
+
+namespace Assimp {
+
+class IOSystem;
+class Importer;
+class BaseImporter;
+class BaseProcess;
+class SharedPostProcessInfo;
+class IOStream;
+
+// utility to do char4 to uint32 in a portable manner
+#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
+ (string[1] << 16) + (string[2] << 8) + string[3]))
+
+// ---------------------------------------------------------------------------
+template <typename T>
+struct ScopeGuard
+{
+ ScopeGuard(T* obj) : obj(obj), mdismiss() {}
+ ~ScopeGuard () throw() {
+ if (!mdismiss) {
+ delete obj;
+ }
+ obj = NULL;
+ }
+
+ T* dismiss() {
+ mdismiss=true;
+ return obj;
+ }
+
+ operator T*() {
+ return obj;
+ }
+
+ T* operator -> () {
+ return obj;
+ }
+
+private:
+ T* obj;
+ bool mdismiss;
+};
+
+
+
+// ---------------------------------------------------------------------------
+/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
+ * for all importer worker classes.
+ *
+ * The interface defines two functions: CanRead() is used to check if the
+ * importer can handle the format of the given file. If an implementation of
+ * this function returns true, the importer then calls ReadFile() which
+ * imports the given file. ReadFile is not overridable, it just calls
+ * InternReadFile() and catches any ImportErrorException that might occur.
+ */
+class ASSIMP_API BaseImporter
+{
+ friend class Importer;
+
+public:
+
+ /** Constructor to be privately used by #Importer */
+ BaseImporter();
+
+ /** Destructor, private as well */
+ virtual ~BaseImporter();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ *
+ * The implementation should be as quick as possible. A check for
+ * the file extension is enough. If no suitable loader is found with
+ * this strategy, CanRead() is called again, the 'checkSig' parameter
+ * set to true this time. Now the implementation is expected to
+ * perform a full check of the file structure, possibly searching the
+ * first bytes of the file for magic identifiers or keywords.
+ *
+ * @param pFile Path and file name of the file to be examined.
+ * @param pIOHandler The IO handler to use for accessing any file.
+ * @param checkSig Set to true if this method is called a second time.
+ * This time, the implementation may take more time to examine the
+ * contents of the file to be loaded for magic bytes, keywords, etc
+ * to be able to load files with unknown/not existent file extensions.
+ * @return true if the class can read this file, false if not.
+ */
+ virtual bool CanRead(
+ const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const = 0;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file and returns the imported data.
+ * If the import succeeds, ownership of the data is transferred to
+ * the caller. If the import fails, NULL is returned. The function
+ * takes care that any partially constructed data is destroyed
+ * beforehand.
+ *
+ * @param pImp #Importer object hosting this loader.
+ * @param pFile Path of the file to be imported.
+ * @param pIOHandler IO-Handler used to open this and possible other files.
+ * @return The imported data or NULL if failed. If it failed a
+ * human-readable error description can be retrieved by calling
+ * GetErrorText()
+ *
+ * @note This function is not intended to be overridden. Implement
+ * InternReadFile() to do the import. If an exception is thrown somewhere
+ * in InternReadFile(), this function will catch it and transform it into
+ * a suitable response to the caller.
+ */
+ aiScene* ReadFile(
+ const Importer* pImp,
+ const std::string& pFile,
+ IOSystem* pIOHandler
+ );
+
+ // -------------------------------------------------------------------
+ /** Returns the error description of the last error that occured.
+ * @return A description of the last error that occured. An empty
+ * string if there was no error.
+ */
+ const std::string& GetErrorText() const {
+ return mErrorText;
+ }
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ * @param pImp Importer instance
+ */
+ virtual void SetupProperties(
+ const Importer* pImp
+ );
+
+
+ // -------------------------------------------------------------------
+ /** Called by #Importer::GetImporterInfo to get a description of
+ * some loader features. Importers must provide this information. */
+ virtual const aiImporterDesc* GetInfo() const = 0;
+
+
+
+ // -------------------------------------------------------------------
+ /** Called by #Importer::GetExtensionList for each loaded importer.
+ * Take the extension list contained in the structure returned by
+ * #GetInfo and insert all file extensions into the given set.
+ * @param extension set to collect file extensions in*/
+ void GetExtensionList(std::set<std::string>& extensions);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure. The
+ * function is expected to throw an ImportErrorException if there is
+ * an error. If it terminates normally, the data in aiScene is
+ * expected to be correct. Override this function to implement the
+ * actual importing.
+ * <br>
+ * The output scene must meet the following requirements:<br>
+ * <ul>
+ * <li>At least a root node must be there, even if its only purpose
+ * is to reference one mesh.</li>
+ * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
+ * in the mesh are determined automatically in this case.</li>
+ * <li>the vertex data is stored in a pseudo-indexed "verbose" format.
+ * In fact this means that every vertex that is referenced by
+ * a face is unique. Or the other way round: a vertex index may
+ * not occur twice in a single aiMesh.</li>
+ * <li>aiAnimation::mDuration may be -1. Assimp determines the length
+ * of the animation automatically in this case as the length of
+ * the longest animation channel.</li>
+ * <li>aiMesh::mBitangents may be NULL if tangents and normals are
+ * given. In this case bitangents are computed as the cross product
+ * between normal and tangent.</li>
+ * <li>There needn't be a material. If none is there a default material
+ * is generated. However, it is recommended practice for loaders
+ * to generate a default material for yourself that matches the
+ * default material setting for the file format better than Assimp's
+ * generic default material. Note that default materials *should*
+ * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
+ * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
+ * texture. </li>
+ * </ul>
+ * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
+ * <li> at least one mesh must be there</li>
+ * <li> there may be no meshes with 0 vertices or faces</li>
+ * </ul>
+ * This won't be checked (except by the validation step): Assimp will
+ * crash if one of the conditions is not met!
+ *
+ * @param pFile Path of the file to be imported.
+ * @param pScene The scene object to hold the imported data.
+ * NULL is not a valid parameter.
+ * @param pIOHandler The IO handler to use for any file access.
+ * NULL is not a valid parameter. */
+ virtual void InternReadFile(
+ const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ ) = 0;
+
+public: // static utilities
+
+ // -------------------------------------------------------------------
+ /** A utility for CanRead().
+ *
+ * The function searches the header of a file for a specific token
+ * and returns true if this token is found. This works for text
+ * files only. There is a rudimentary handling of UNICODE files.
+ * The comparison is case independent.
+ *
+ * @param pIOSystem IO System to work with
+ * @param file File name of the file
+ * @param tokens List of tokens to search for
+ * @param numTokens Size of the token array
+ * @param searchBytes Number of bytes to be searched for the tokens.
+ */
+ static bool SearchFileHeaderForToken(
+ IOSystem* pIOSystem,
+ const std::string& file,
+ const char** tokens,
+ unsigned int numTokens,
+ unsigned int searchBytes = 200,
+ bool tokensSol = false);
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether a file has a specific file extension
+ * @param pFile Input file
+ * @param ext0 Extension to check for. Lowercase characters only, no dot!
+ * @param ext1 Optional second extension
+ * @param ext2 Optional third extension
+ * @note Case-insensitive
+ */
+ static bool SimpleExtensionCheck (
+ const std::string& pFile,
+ const char* ext0,
+ const char* ext1 = NULL,
+ const char* ext2 = NULL);
+
+ // -------------------------------------------------------------------
+ /** @brief Extract file extension from a string
+ * @param pFile Input file
+ * @return Extension without trailing dot, all lowercase
+ */
+ static std::string GetExtension (
+ const std::string& pFile);
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether a file starts with one or more magic tokens
+ * @param pFile Input file
+ * @param pIOHandler IO system to be used
+ * @param magic n magic tokens
+ * @params num Size of magic
+ * @param offset Offset from file start where tokens are located
+ * @param Size of one token, in bytes. Maximally 16 bytes.
+ * @return true if one of the given tokens was found
+ *
+ * @note For convinence, the check is also performed for the
+ * byte-swapped variant of all tokens (big endian). Only for
+ * tokens of size 2,4.
+ */
+ static bool CheckMagicToken(
+ IOSystem* pIOHandler,
+ const std::string& pFile,
+ const void* magic,
+ unsigned int num,
+ unsigned int offset = 0,
+ unsigned int size = 4);
+
+ // -------------------------------------------------------------------
+ /** An utility for all text file loaders. It converts a file to our
+ * UTF8 character set. Errors are reported, but ignored.
+ *
+ * @param data File buffer to be converted to UTF8 data. The buffer
+ * is resized as appropriate. */
+ static void ConvertToUTF8(
+ std::vector<char>& data);
+
+ // -------------------------------------------------------------------
+ /** An utility for all text file loaders. It converts a file from our
+ * UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
+ *
+ * @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
+ * is resized as appropriate. */
+ static void ConvertUTF8toISO8859_1(
+ std::string& data);
+
+ // -------------------------------------------------------------------
+ /** Utility for text file loaders which copies the contents of the
+ * file into a memory buffer and converts it to our UTF8
+ * representation.
+ * @param stream Stream to read from.
+ * @param data Output buffer to be resized and filled with the
+ * converted text file data. The buffer is terminated with
+ * a binary 0. */
+ static void TextFileToBuffer(
+ IOStream* stream,
+ std::vector<char>& data);
+
+protected:
+
+ /** Error description in case there was one. */
+ std::string mErrorText;
+
+ /** Currently set progress handler */
+ ProgressHandler* progress;
+};
+
+
+
+} // end of namespace Assimp
+
+#endif // AI_BASEIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/BaseProcess.cpp b/src/3rdparty/assimp/code/BaseProcess.cpp
new file mode 100644
index 000000000..9bac9ec89
--- /dev/null
+++ b/src/3rdparty/assimp/code/BaseProcess.cpp
@@ -0,0 +1,105 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of BaseProcess */
+
+#include "AssimpPCH.h"
+#include "BaseImporter.h"
+#include "BaseProcess.h"
+
+#include "Importer.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+BaseProcess::BaseProcess()
+: shared()
+, progress()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+BaseProcess::~BaseProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+void BaseProcess::ExecuteOnScene( Importer* pImp)
+{
+ ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
+
+ progress = pImp->GetProgressHandler();
+ ai_assert(progress);
+
+ SetupProperties( pImp );
+
+ // catch exceptions thrown inside the PostProcess-Step
+ try
+ {
+ Execute(pImp->Pimpl()->mScene);
+
+ } catch( const std::exception& err ) {
+
+ // extract error description
+ pImp->Pimpl()->mErrorString = err.what();
+ DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
+
+ // and kill the partially imported data
+ delete pImp->Pimpl()->mScene;
+ pImp->Pimpl()->mScene = NULL;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BaseProcess::SetupProperties(const Importer* /*pImp*/)
+{
+ // the default implementation does nothing
+}
+
+// ------------------------------------------------------------------------------------------------
+bool BaseProcess::RequireVerboseFormat() const
+{
+ return true;
+}
+
diff --git a/src/3rdparty/assimp/code/BaseProcess.h b/src/3rdparty/assimp/code/BaseProcess.h
new file mode 100644
index 000000000..3bae1899d
--- /dev/null
+++ b/src/3rdparty/assimp/code/BaseProcess.h
@@ -0,0 +1,294 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Base class of all import post processing steps */
+#ifndef INCLUDED_AI_BASEPROCESS_H
+#define INCLUDED_AI_BASEPROCESS_H
+
+#include <map>
+
+#include "../include/assimp/types.h"
+#include "GenericProperty.h"
+
+struct aiScene;
+
+namespace Assimp {
+
+class Importer;
+
+// ---------------------------------------------------------------------------
+/** Helper class to allow post-processing steps to interact with each other.
+ *
+ * The class maintains a simple property list that can be used by pp-steps
+ * to provide additional information to other steps. This is primarily
+ * intended for cross-step optimizations.
+ */
+class SharedPostProcessInfo
+{
+public:
+
+ struct Base
+ {
+ virtual ~Base()
+ {}
+ };
+
+ //! Represents data that is allocated on the heap, thus needs to be deleted
+ template <typename T>
+ struct THeapData : public Base
+ {
+ THeapData(T* in)
+ : data (in)
+ {}
+
+ ~THeapData()
+ {
+ delete data;
+ }
+ T* data;
+ };
+
+ //! Represents static, by-value data not allocated on the heap
+ template <typename T>
+ struct TStaticData : public Base
+ {
+ TStaticData(T in)
+ : data (in)
+ {}
+
+ ~TStaticData()
+ {}
+
+ T data;
+ };
+
+ // some typedefs for cleaner code
+ typedef unsigned int KeyType;
+ typedef std::map<KeyType, Base*> PropertyMap;
+
+public:
+
+ //! Destructor
+ ~SharedPostProcessInfo()
+ {
+ Clean();
+ }
+
+ //! Remove all stored properties from the table
+ void Clean()
+ {
+ // invoke the virtual destructor for all stored properties
+ for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
+ it != end; ++it)
+ {
+ delete (*it).second;
+ }
+ pmap.clear();
+ }
+
+ //! Add a heap property to the list
+ template <typename T>
+ void AddProperty( const char* name, T* in ){
+ AddProperty(name,(Base*)new THeapData<T>(in));
+ }
+
+ //! Add a static by-value property to the list
+ template <typename T>
+ void AddProperty( const char* name, T in ){
+ AddProperty(name,(Base*)new TStaticData<T>(in));
+ }
+
+
+ //! Get a heap property
+ template <typename T>
+ bool GetProperty( const char* name, T*& out ) const
+ {
+ THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
+ if(!t)
+ {
+ out = NULL;
+ return false;
+ }
+ out = t->data;
+ return true;
+ }
+
+ //! Get a static, by-value property
+ template <typename T>
+ bool GetProperty( const char* name, T& out ) const
+ {
+ TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
+ if(!t)return false;
+ out = t->data;
+ return true;
+ }
+
+ //! Remove a property of a specific type
+ void RemoveProperty( const char* name) {
+ SetGenericPropertyPtr<Base>(pmap,name,NULL);
+ }
+
+private:
+
+ void AddProperty( const char* name, Base* data) {
+ SetGenericPropertyPtr<Base>(pmap,name,data);
+ }
+
+ Base* GetPropertyInternal( const char* name) const {
+ return GetGenericProperty<Base*>(pmap,name,NULL);
+ }
+
+private:
+
+ //! Map of all stored properties
+ PropertyMap pmap;
+};
+
+#if 0
+
+// ---------------------------------------------------------------------------
+/** @brief Represents a dependency table for a postprocessing steps.
+ *
+ * For future use.
+ */
+ struct PPDependencyTable
+ {
+ unsigned int execute_me_before_these;
+ unsigned int execute_me_after_these;
+ unsigned int only_if_these_are_not_specified;
+ unsigned int mutually_exclusive_with;
+ };
+
+#endif
+
+
+#define AI_SPP_SPATIAL_SORT "$Spat"
+
+// ---------------------------------------------------------------------------
+/** The BaseProcess defines a common interface for all post processing steps.
+ * A post processing step is run after a successful import if the caller
+ * specified the corresponding flag when calling ReadFile().
+ * Enum #aiPostProcessSteps defines which flags are available.
+ * After a successful import the Importer iterates over its internal array
+ * of processes and calls IsActive() on each process to evaluate if the step
+ * should be executed. If the function returns true, the class' Execute()
+ * function is called subsequently.
+ */
+class ASSIMP_API_WINONLY BaseProcess
+{
+ friend class Importer;
+
+public:
+
+ /** Constructor to be privately used by Importer */
+ BaseProcess();
+
+ /** Destructor, private as well */
+ virtual ~BaseProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with. A
+ * bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ virtual bool IsActive( unsigned int pFlags) const = 0;
+
+ // -------------------------------------------------------------------
+ /** Check whether this step expects its input vertex data to be
+ * in verbose format. */
+ virtual bool RequireVerboseFormat() const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * The function deletes the scene if the postprocess step fails (
+ * the object pointer will be set to NULL).
+ * @param pImp Importer instance (pImp->mScene must be valid)
+ */
+ void ExecuteOnScene( Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * A process should throw an ImportErrorException* if it fails.
+ * This method must be implemented by deriving classes.
+ * @param pScene The imported data to work at.
+ */
+ virtual void Execute( aiScene* pScene) = 0;
+
+
+ // -------------------------------------------------------------------
+ /** Assign a new SharedPostProcessInfo to the step. This object
+ * allows multiple postprocess steps to share data.
+ * @param sh May be NULL
+ */
+ inline void SetSharedData(SharedPostProcessInfo* sh) {
+ shared = sh;
+ }
+
+ // -------------------------------------------------------------------
+ /** Get the shared data that is assigned to the step.
+ */
+ inline SharedPostProcessInfo* GetSharedData() {
+ return shared;
+ }
+
+protected:
+
+ /** See the doc of #SharedPostProcessInfo for more details */
+ SharedPostProcessInfo* shared;
+
+ /** Currently active progress handler */
+ ProgressHandler* progress;
+};
+
+
+} // end of namespace Assimp
+
+#endif // AI_BASEPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/Bitmap.cpp b/src/3rdparty/assimp/code/Bitmap.cpp
new file mode 100644
index 000000000..30b5744ad
--- /dev/null
+++ b/src/3rdparty/assimp/code/Bitmap.cpp
@@ -0,0 +1,145 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Bitmap.cpp
+ * @brief Defines bitmap format helper for textures
+ *
+ * Used for file formats which embed their textures into the model file.
+ */
+
+#include "AssimpPCH.h"
+
+#include "Bitmap.h"
+
+namespace Assimp {
+
+ void Bitmap::Save(aiTexture* texture, IOStream* file) {
+ if(file != NULL) {
+ Header header;
+ DIB dib;
+
+ dib.size = DIB::dib_size;
+ dib.width = texture->mWidth;
+ dib.height = texture->mHeight;
+ dib.planes = 1;
+ dib.bits_per_pixel = 8 * mBytesPerPixel;
+ dib.compression = 0;
+ dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
+ dib.x_resolution = 0;
+ dib.y_resolution = 0;
+ dib.nb_colors = 0;
+ dib.nb_important_colors = 0;
+
+ header.type = 0x4D42; // 'BM'
+ header.offset = Header::header_size + DIB::dib_size;
+ header.size = header.offset + dib.image_size;
+ header.reserved1 = 0;
+ header.reserved2 = 0;
+
+ WriteHeader(header, file);
+ WriteDIB(dib, file);
+ WriteData(texture, file);
+ }
+ }
+
+ template<typename T>
+ inline std::size_t Copy(uint8_t* data, T& field) {
+ std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
+ }
+
+ void Bitmap::WriteHeader(Header& header, IOStream* file) {
+ uint8_t data[Header::header_size];
+
+ std::size_t offset = 0;
+
+ offset += Copy(&data[offset], header.type);
+ offset += Copy(&data[offset], header.size);
+ offset += Copy(&data[offset], header.reserved1);
+ offset += Copy(&data[offset], header.reserved2);
+ offset += Copy(&data[offset], header.offset);
+
+ file->Write(data, Header::header_size, 1);
+ }
+
+ void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
+ uint8_t data[DIB::dib_size];
+
+ std::size_t offset = 0;
+
+ offset += Copy(&data[offset], dib.size);
+ offset += Copy(&data[offset], dib.width);
+ offset += Copy(&data[offset], dib.height);
+ offset += Copy(&data[offset], dib.planes);
+ offset += Copy(&data[offset], dib.bits_per_pixel);
+ offset += Copy(&data[offset], dib.compression);
+ offset += Copy(&data[offset], dib.image_size);
+ offset += Copy(&data[offset], dib.x_resolution);
+ offset += Copy(&data[offset], dib.y_resolution);
+ offset += Copy(&data[offset], dib.nb_colors);
+ offset += Copy(&data[offset], dib.nb_important_colors);
+
+ file->Write(data, DIB::dib_size, 1);
+ }
+
+ void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
+ static const std::size_t padding_offset = 4;
+ static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
+
+ unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
+ uint8_t pixel[mBytesPerPixel];
+
+ for(std::size_t i = 0; i < texture->mHeight; ++i) {
+ for(std::size_t j = 0; j < texture->mWidth; ++j) {
+ const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
+
+ pixel[0] = texel.r;
+ pixel[1] = texel.g;
+ pixel[2] = texel.b;
+ pixel[3] = texel.a;
+
+ file->Write(pixel, mBytesPerPixel, 1);
+ }
+
+ file->Write(padding_data, padding, 1);
+ }
+ }
+
+}
diff --git a/src/3rdparty/assimp/code/Bitmap.h b/src/3rdparty/assimp/code/Bitmap.h
new file mode 100644
index 000000000..36f80363e
--- /dev/null
+++ b/src/3rdparty/assimp/code/Bitmap.h
@@ -0,0 +1,139 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Bitmap.h
+ * @brief Defines bitmap format helper for textures
+ *
+ * Used for file formats which embed their textures into the model file.
+ */
+
+#ifndef AI_BITMAP_H_INC
+#define AI_BITMAP_H_INC
+
+namespace Assimp {
+
+class Bitmap {
+
+ protected:
+
+ struct Header {
+
+ uint16_t type;
+
+ uint32_t size;
+
+ uint16_t reserved1;
+
+ uint16_t reserved2;
+
+ uint32_t offset;
+
+ // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
+ // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
+ static const std::size_t header_size =
+ sizeof(uint16_t) + // type
+ sizeof(uint32_t) + // size
+ sizeof(uint16_t) + // reserved1
+ sizeof(uint16_t) + // reserved2
+ sizeof(uint32_t); // offset
+
+ };
+
+ struct DIB {
+
+ uint32_t size;
+
+ int32_t width;
+
+ int32_t height;
+
+ uint16_t planes;
+
+ uint16_t bits_per_pixel;
+
+ uint32_t compression;
+
+ uint32_t image_size;
+
+ int32_t x_resolution;
+
+ int32_t y_resolution;
+
+ uint32_t nb_colors;
+
+ uint32_t nb_important_colors;
+
+ // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
+ // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
+ static const std::size_t dib_size =
+ sizeof(uint32_t) + // size
+ sizeof(int32_t) + // width
+ sizeof(int32_t) + // height
+ sizeof(uint16_t) + // planes
+ sizeof(uint16_t) + // bits_per_pixel
+ sizeof(uint32_t) + // compression
+ sizeof(uint32_t) + // image_size
+ sizeof(int32_t) + // x_resolution
+ sizeof(int32_t) + // y_resolution
+ sizeof(uint32_t) + // nb_colors
+ sizeof(uint32_t); // nb_important_colors
+
+ };
+
+ static const std::size_t mBytesPerPixel = 4;
+
+ public:
+
+ static void Save(aiTexture* texture, IOStream* file);
+
+ protected:
+
+ static void WriteHeader(Header& header, IOStream* file);
+
+ static void WriteDIB(DIB& dib, IOStream* file);
+
+ static void WriteData(aiTexture* texture, IOStream* file);
+
+};
+
+}
+
+#endif // AI_BITMAP_H_INC
diff --git a/src/3rdparty/assimp/code/BlenderBMesh.cpp b/src/3rdparty/assimp/code/BlenderBMesh.cpp
new file mode 100644
index 000000000..0e517f4c8
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderBMesh.cpp
@@ -0,0 +1,176 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2013, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderBMesh.cpp
+ * @brief Conversion of Blender's new BMesh stuff
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include "BlenderBMesh.h"
+#include "BlenderTessellator.h"
+
+namespace Assimp
+{
+ template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+using namespace Assimp::Formatter;
+
+// ------------------------------------------------------------------------------------------------
+BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ):
+ BMesh( mesh ),
+ triMesh( NULL )
+{
+ AssertValidMesh( );
+}
+
+// ------------------------------------------------------------------------------------------------
+BlenderBMeshConverter::~BlenderBMeshConverter( )
+{
+ DestroyTriMesh( );
+}
+
+// ------------------------------------------------------------------------------------------------
+bool BlenderBMeshConverter::ContainsBMesh( ) const
+{
+ // TODO - Should probably do some additional verification here
+ return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
+}
+
+// ------------------------------------------------------------------------------------------------
+const Mesh* BlenderBMeshConverter::TriangulateBMesh( )
+{
+ AssertValidMesh( );
+ AssertValidSizes( );
+ PrepareTriMesh( );
+
+ for ( int i = 0; i < BMesh->totpoly; ++i )
+ {
+ const MPoly& poly = BMesh->mpoly[ i ];
+ ConvertPolyToFaces( poly );
+ }
+
+ return triMesh;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::AssertValidMesh( )
+{
+ if ( !ContainsBMesh( ) )
+ {
+ ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::AssertValidSizes( )
+{
+ if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) )
+ {
+ ThrowException( "BMesh poly array has incorrect size" );
+ }
+ if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) )
+ {
+ ThrowException( "BMesh loop array has incorrect size" );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::PrepareTriMesh( )
+{
+ if ( triMesh )
+ {
+ DestroyTriMesh( );
+ }
+
+ triMesh = new Mesh( *BMesh );
+ triMesh->totface = 0;
+ triMesh->mface.clear( );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::DestroyTriMesh( )
+{
+ delete triMesh;
+ triMesh = NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly )
+{
+ const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ];
+ if ( poly.totloop == 3 || poly.totloop == 4 )
+ {
+ AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 );
+ }
+ else if ( poly.totloop > 4 )
+ {
+#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
+ BlenderTessellatorGL tessGL( *this );
+ tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
+#elif ASSIMP_BLEND_WITH_POLY_2_TRI
+ BlenderTessellatorP2T tessP2T( *this );
+ tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
+#endif
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
+{
+ MFace face;
+ face.v1 = v1;
+ face.v2 = v2;
+ face.v3 = v3;
+ face.v4 = v4;
+ // TODO - Work out how materials work
+ face.mat_nr = 0;
+ triMesh->mface.push_back( face );
+ triMesh->totface = triMesh->mface.size( );
+}
+
+#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
diff --git a/src/3rdparty/assimp/code/BlenderBMesh.h b/src/3rdparty/assimp/code/BlenderBMesh.h
new file mode 100644
index 000000000..47afbf437
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderBMesh.h
@@ -0,0 +1,93 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2013, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderBMesh.h
+ * @brief Conversion of Blender's new BMesh stuff
+ */
+#ifndef INCLUDED_AI_BLEND_BMESH_H
+#define INCLUDED_AI_BLEND_BMESH_H
+
+#include "LogAux.h"
+
+namespace Assimp
+{
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct Mesh;
+ struct MPoly;
+ struct MLoop;
+ }
+
+ class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
+ {
+ public:
+ BlenderBMeshConverter( const Blender::Mesh* mesh );
+ ~BlenderBMeshConverter( );
+
+ bool ContainsBMesh( ) const;
+
+ const Blender::Mesh* TriangulateBMesh( );
+
+ private:
+ void AssertValidMesh( );
+ void AssertValidSizes( );
+ void PrepareTriMesh( );
+ void DestroyTriMesh( );
+ void ConvertPolyToFaces( const Blender::MPoly& poly );
+ void AddFace( int v1, int v2, int v3, int v4 = 0 );
+
+ const Blender::Mesh* BMesh;
+ Blender::Mesh* triMesh;
+
+ friend class BlenderTessellatorGL;
+ friend class BlenderTessellatorP2T;
+ };
+
+} // end of namespace Assimp
+
+#endif // INCLUDED_AI_BLEND_BMESH_H
diff --git a/src/3rdparty/assimp/code/BlenderDNA.cpp b/src/3rdparty/assimp/code/BlenderDNA.cpp
new file mode 100644
index 000000000..b380fbe8d
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderDNA.cpp
@@ -0,0 +1,372 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderDNA.cpp
+ * @brief Implementation of the Blender `DNA`, that is its own
+ * serialized set of data structures.
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+#include "BlenderDNA.h"
+#include "StreamReader.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+using namespace Assimp::Formatter;
+
+#define for_each BOOST_FOREACH
+bool match4(StreamReaderAny& stream, const char* string) {
+ char tmp[] = {
+ (stream).GetI1(),
+ (stream).GetI1(),
+ (stream).GetI1(),
+ (stream).GetI1()
+ };
+ return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
+}
+
+struct Type {
+ size_t size;
+ std::string name;
+};
+
+// ------------------------------------------------------------------------------------------------
+void DNAParser :: Parse ()
+{
+ StreamReaderAny& stream = *db.reader.get();
+ DNA& dna = db.dna;
+
+ if(!match4(stream,"SDNA")) {
+ throw DeadlyImportError("BlenderDNA: Expected SDNA chunk");
+ }
+
+ // name dictionary
+ if(!match4(stream,"NAME")) {
+ throw DeadlyImportError("BlenderDNA: Expected NAME field");
+ }
+
+ std::vector<std::string> names (stream.GetI4());
+ for_each(std::string& s, names) {
+ while (char c = stream.GetI1()) {
+ s += c;
+ }
+ }
+
+ // type dictionary
+ for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
+ if(!match4(stream,"TYPE")) {
+ throw DeadlyImportError("BlenderDNA: Expected TYPE field");
+ }
+
+ std::vector<Type> types (stream.GetI4());
+ for_each(Type& s, types) {
+ while (char c = stream.GetI1()) {
+ s.name += c;
+ }
+ }
+
+ // type length dictionary
+ for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
+ if(!match4(stream,"TLEN")) {
+ throw DeadlyImportError("BlenderDNA: Expected TLEN field");
+ }
+
+ for_each(Type& s, types) {
+ s.size = stream.GetI2();
+ }
+
+ // structures dictionary
+ for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
+ if(!match4(stream,"STRC")) {
+ throw DeadlyImportError("BlenderDNA: Expected STRC field");
+ }
+
+ size_t end = stream.GetI4(), fields = 0;
+
+ dna.structures.reserve(end);
+ for(size_t i = 0; i != end; ++i) {
+
+ uint16_t n = stream.GetI2();
+ if (n >= types.size()) {
+ throw DeadlyImportError((format(),
+ "BlenderDNA: Invalid type index in structure name" ,n,
+ " (there are only ", types.size(), " entries)"
+ ));
+ }
+
+ // maintain separate indexes
+ dna.indices[types[n].name] = dna.structures.size();
+
+ dna.structures.push_back(Structure());
+ Structure& s = dna.structures.back();
+ s.name = types[n].name;
+ //s.index = dna.structures.size()-1;
+
+ n = stream.GetI2();
+ s.fields.reserve(n);
+
+ size_t offset = 0;
+ for (size_t m = 0; m < n; ++m, ++fields) {
+
+ uint16_t j = stream.GetI2();
+ if (j >= types.size()) {
+ throw DeadlyImportError((format(),
+ "BlenderDNA: Invalid type index in structure field ", j,
+ " (there are only ", types.size(), " entries)"
+ ));
+ }
+ s.fields.push_back(Field());
+ Field& f = s.fields.back();
+ f.offset = offset;
+
+ f.type = types[j].name;
+ f.size = types[j].size;
+
+ j = stream.GetI2();
+ if (j >= names.size()) {
+ throw DeadlyImportError((format(),
+ "BlenderDNA: Invalid name index in structure field ", j,
+ " (there are only ", names.size(), " entries)"
+ ));
+ }
+
+ f.name = names[j];
+ f.flags = 0u;
+
+ // pointers always specify the size of the pointee instead of their own.
+ // The pointer asterisk remains a property of the lookup name.
+ if (f.name[0] == '*') {
+ f.size = db.i64bit ? 8 : 4;
+ f.flags |= FieldFlag_Pointer;
+ }
+
+ // arrays, however, specify the size of a single element so we
+ // need to parse the (possibly multi-dimensional) array declaration
+ // in order to obtain the actual size of the array in the file.
+ // Also we need to alter the lookup name to include no array
+ // brackets anymore or size fixup won't work (if our size does
+ // not match the size read from the DNA).
+ if (*f.name.rbegin() == ']') {
+ const std::string::size_type rb = f.name.find('[');
+ if (rb == std::string::npos) {
+ throw DeadlyImportError((format(),
+ "BlenderDNA: Encountered invalid array declaration ",
+ f.name
+ ));
+ }
+
+ f.flags |= FieldFlag_Array;
+ DNA::ExtractArraySize(f.name,f.array_sizes);
+ f.name = f.name.substr(0,rb);
+
+ f.size *= f.array_sizes[0] * f.array_sizes[1];
+ }
+
+ // maintain separate indexes
+ s.indices[f.name] = s.fields.size()-1;
+ offset += f.size;
+ }
+ s.size = offset;
+ }
+
+ DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
+ " structures with totally ",fields," fields"));
+
+#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+ dna.DumpToFile();
+#endif
+
+ dna.AddPrimitiveStructures();
+ dna.RegisterConverters();
+}
+
+
+#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+
+#include <fstream>
+// ------------------------------------------------------------------------------------------------
+void DNA :: DumpToFile()
+{
+ // we dont't bother using the VFS here for this is only for debugging.
+ // (and all your bases are belong to us).
+
+ std::ofstream f("dna.txt");
+ if (f.fail()) {
+ DefaultLogger::get()->error("Could not dump dna to dna.txt");
+ return;
+ }
+ f << "Field format: type name offset size" << "\n";
+ f << "Structure format: name size" << "\n";
+
+ for_each(const Structure& s, structures) {
+ f << s.name << " " << s.size << "\n\n";
+ for_each(const Field& ff, s.fields) {
+ f << "\t" << ff.type << " " << ff.name << " " << ff.offset << " " << ff.size << std::endl;
+ }
+ f << std::endl;
+ }
+ DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
+}
+#endif
+
+// ------------------------------------------------------------------------------------------------
+/*static*/ void DNA :: ExtractArraySize(
+ const std::string& out,
+ size_t array_sizes[2]
+)
+{
+ array_sizes[0] = array_sizes[1] = 1;
+ std::string::size_type pos = out.find('[');
+ if (pos++ == std::string::npos) {
+ return;
+ }
+ array_sizes[0] = strtoul10(&out[pos]);
+
+ pos = out.find('[',pos);
+ if (pos++ == std::string::npos) {
+ return;
+ }
+ array_sizes[1] = strtoul10(&out[pos]);
+}
+
+// ------------------------------------------------------------------------------------------------
+boost::shared_ptr< ElemBase > DNA :: ConvertBlobToStructure(
+ const Structure& structure,
+ const FileDatabase& db
+) const
+{
+ std::map<std::string, FactoryPair >::const_iterator it = converters.find(structure.name);
+ if (it == converters.end()) {
+ return boost::shared_ptr< ElemBase >();
+ }
+
+ boost::shared_ptr< ElemBase > ret = (structure.*((*it).second.first))();
+ (structure.*((*it).second.second))(ret,db);
+
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+DNA::FactoryPair DNA :: GetBlobToStructureConverter(
+ const Structure& structure,
+ const FileDatabase& /*db*/
+) const
+{
+ std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
+ return it == converters.end() ? FactoryPair() : (*it).second;
+}
+
+// basing on http://www.blender.org/development/architecture/notes-on-sdna/
+// ------------------------------------------------------------------------------------------------
+void DNA :: AddPrimitiveStructures()
+{
+ // NOTE: these are just dummies. Their presence enforces
+ // Structure::Convert<target_type> to be called on these
+ // empty structures. These converters are special
+ // overloads which scan the name of the structure and
+ // perform the required data type conversion if one
+ // of these special names is found in the structure
+ // in question.
+
+ indices["int"] = structures.size();
+ structures.push_back( Structure() );
+ structures.back().name = "int";
+ structures.back().size = 4;
+
+ indices["short"] = structures.size();
+ structures.push_back( Structure() );
+ structures.back().name = "short";
+ structures.back().size = 2;
+
+
+ indices["char"] = structures.size();
+ structures.push_back( Structure() );
+ structures.back().name = "char";
+ structures.back().size = 1;
+
+
+ indices["float"] = structures.size();
+ structures.push_back( Structure() );
+ structures.back().name = "float";
+ structures.back().size = 4;
+
+
+ indices["double"] = structures.size();
+ structures.push_back( Structure() );
+ structures.back().name = "double";
+ structures.back().size = 8;
+
+ // no long, seemingly.
+}
+
+// ------------------------------------------------------------------------------------------------
+void SectionParser :: Next()
+{
+ stream.SetCurrentPos(current.start + current.size);
+
+ const char tmp[] = {
+ stream.GetI1(),
+ stream.GetI1(),
+ stream.GetI1(),
+ stream.GetI1()
+ };
+ current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1);
+
+ current.size = stream.GetI4();
+ current.address.val = ptr64 ? stream.GetU8() : stream.GetU4();
+
+ current.dna_index = stream.GetI4();
+ current.num = stream.GetI4();
+
+ current.start = stream.GetCurrentPos();
+ if (stream.GetRemainingSizeToLimit() < current.size) {
+ throw DeadlyImportError("BLEND: invalid size of file block");
+ }
+
+#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+ DefaultLogger::get()->debug(current.id);
+#endif
+}
+
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderDNA.h b/src/3rdparty/assimp/code/BlenderDNA.h
new file mode 100644
index 000000000..c52eb28a3
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderDNA.h
@@ -0,0 +1,804 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderDNA.h
+ * @brief Blender `DNA` (file format specification embedded in
+ * blend file itself) loader.
+ */
+#ifndef INCLUDED_AI_BLEND_DNA_H
+#define INCLUDED_AI_BLEND_DNA_H
+
+#include "BaseImporter.h"
+#include "TinyFormatter.h"
+
+// enable verbose log output. really verbose, so be careful.
+#ifdef ASSIMP_BUILD_DEBUG
+# define ASSIMP_BUILD_BLENDER_DEBUG
+#endif
+
+// #define ASSIMP_BUILD_BLENDER_NO_STATS
+
+namespace Assimp {
+ template <bool,bool> class StreamReader;
+ typedef StreamReader<true,true> StreamReaderAny;
+
+ namespace Blender {
+ class FileDatabase;
+ struct FileBlockHead;
+
+ template <template <typename> class TOUT>
+ class ObjectCache;
+
+// -------------------------------------------------------------------------------
+/** Exception class used by the blender loader to selectively catch exceptions
+ * thrown in its own code (DeadlyImportErrors thrown in general utility
+ * functions are untouched then). If such an exception is not caught by
+ * the loader itself, it will still be caught by Assimp due to its
+ * ancestry. */
+// -------------------------------------------------------------------------------
+struct Error : DeadlyImportError
+{
+ Error (const std::string& s)
+ : DeadlyImportError(s)
+ {}
+};
+
+// -------------------------------------------------------------------------------
+/** The only purpose of this structure is to feed a virtual dtor into its
+ * descendents. It serves as base class for all data structure fields. */
+// -------------------------------------------------------------------------------
+struct ElemBase
+{
+ virtual ~ElemBase() {}
+
+ /** Type name of the element. The type
+ * string points is the `c_str` of the `name` attribute of the
+ * corresponding `Structure`, that is, it is only valid as long
+ * as the DNA is not modified. The dna_type is only set if the
+ * data type is not static, i.e. a boost::shared_ptr<ElemBase>
+ * in the scene description would have its type resolved
+ * at runtime, so this member is always set. */
+ const char* dna_type;
+};
+
+
+// -------------------------------------------------------------------------------
+/** Represents a generic pointer to a memory location, which can be either 32
+ * or 64 bits. These pointers are loaded from the BLEND file and finally
+ * fixed to point to the real, converted representation of the objects
+ * they used to point to.*/
+// -------------------------------------------------------------------------------
+struct Pointer
+{
+ Pointer() : val() {}
+ uint64_t val;
+};
+
+// -------------------------------------------------------------------------------
+/** Represents a generic offset within a BLEND file */
+// -------------------------------------------------------------------------------
+struct FileOffset
+{
+ FileOffset() : val() {}
+ uint64_t val;
+};
+
+// -------------------------------------------------------------------------------
+/** Dummy derivate of std::vector to be able to use it in templates simultaenously
+ * with boost::shared_ptr, which takes only one template argument
+ * while std::vector takes three. Also we need to provide some special member
+ * functions of shared_ptr */
+// -------------------------------------------------------------------------------
+template <typename T>
+class vector : public std::vector<T>
+{
+public:
+ using std::vector<T>::resize;
+ using std::vector<T>::empty;
+
+ void reset() {
+ resize(0);
+ }
+
+ operator bool () const {
+ return !empty();
+ }
+};
+
+// -------------------------------------------------------------------------------
+/** Mixed flags for use in #Field */
+// -------------------------------------------------------------------------------
+enum FieldFlags
+{
+ FieldFlag_Pointer = 0x1,
+ FieldFlag_Array = 0x2
+};
+
+// -------------------------------------------------------------------------------
+/** Represents a single member of a data structure in a BLEND file */
+// -------------------------------------------------------------------------------
+struct Field
+{
+ std::string name;
+ std::string type;
+
+ size_t size;
+ size_t offset;
+
+ /** Size of each array dimension. For flat arrays,
+ * the second dimension is set to 1. */
+ size_t array_sizes[2];
+
+ /** Any of the #FieldFlags enumerated values */
+ unsigned int flags;
+};
+
+// -------------------------------------------------------------------------------
+/** Range of possible behaviours for fields absend in the input file. Some are
+ * mission critical so we need them, while others can silently be default
+ * initialized and no animations are harmed. */
+// -------------------------------------------------------------------------------
+enum ErrorPolicy
+{
+ /** Substitute default value and ignore */
+ ErrorPolicy_Igno,
+ /** Substitute default value and write to log */
+ ErrorPolicy_Warn,
+ /** Substitute a massive error message and crash the whole matrix. Its time for another zion */
+ ErrorPolicy_Fail
+};
+
+#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+# define ErrorPolicy_Igno ErrorPolicy_Warn
+#endif
+
+// -------------------------------------------------------------------------------
+/** Represents a data structure in a BLEND file. A Structure defines n fields
+ * and their locatios and encodings the input stream. Usually, every
+ * Structure instance pertains to one equally-named data structure in the
+ * BlenderScene.h header. This class defines various utilities to map a
+ * binary `blob` read from the file to such a structure instance with
+ * meaningful contents. */
+// -------------------------------------------------------------------------------
+class Structure
+{
+ template <template <typename> class> friend class ObjectCache;
+
+public:
+
+ Structure()
+ : cache_idx(-1)
+ {}
+
+public:
+
+ // publicly accessible members
+ std::string name;
+ vector< Field > fields;
+ std::map<std::string, size_t> indices;
+
+ size_t size;
+
+public:
+
+ // --------------------------------------------------------
+ /** Access a field of the structure by its canonical name. The pointer version
+ * returns NULL on failure while the reference version raises an import error. */
+ inline const Field& operator [] (const std::string& ss) const;
+ inline const Field* Get (const std::string& ss) const;
+
+ // --------------------------------------------------------
+ /** Access a field of the structure by its index */
+ inline const Field& operator [] (const size_t i) const;
+
+ // --------------------------------------------------------
+ inline bool operator== (const Structure& other) const {
+ return name == other.name; // name is meant to be an unique identifier
+ }
+
+ // --------------------------------------------------------
+ inline bool operator!= (const Structure& other) const {
+ return name != other.name;
+ }
+
+public:
+
+ // --------------------------------------------------------
+ /** Try to read an instance of the structure from the stream
+ * and attempt to convert to `T`. This is done by
+ * an appropriate specialization. If none is available,
+ * a compiler complain is the result.
+ * @param dest Destination value to be written
+ * @param db File database, including input stream. */
+ template <typename T> inline void Convert (T& dest,
+ const FileDatabase& db) const;
+
+
+
+ // --------------------------------------------------------
+ // generic converter
+ template <typename T>
+ void Convert(boost::shared_ptr<ElemBase> in,const FileDatabase& db) const;
+
+ // --------------------------------------------------------
+ // generic allocator
+ template <typename T> boost::shared_ptr<ElemBase> Allocate() const;
+
+
+
+ // --------------------------------------------------------
+ // field parsing for 1d arrays
+ template <int error_policy, typename T, size_t M>
+ void ReadFieldArray(T (& out)[M], const char* name,
+ const FileDatabase& db) const;
+
+ // --------------------------------------------------------
+ // field parsing for 2d arrays
+ template <int error_policy, typename T, size_t M, size_t N>
+ void ReadFieldArray2(T (& out)[M][N], const char* name,
+ const FileDatabase& db) const;
+
+ // --------------------------------------------------------
+ // field parsing for pointer or dynamic array types
+ // (boost::shared_ptr or boost::shared_array)
+ // The return value indicates whether the data was already cached.
+ template <int error_policy, template <typename> class TOUT, typename T>
+ bool ReadFieldPtr(TOUT<T>& out, const char* name,
+ const FileDatabase& db,
+ bool non_recursive = false) const;
+
+ // --------------------------------------------------------
+ // field parsing for static arrays of pointer or dynamic
+ // array types (boost::shared_ptr[] or boost::shared_array[])
+ // The return value indicates whether the data was already cached.
+ template <int error_policy, template <typename> class TOUT, typename T, size_t N>
+ bool ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
+ const FileDatabase& db) const;
+
+ // --------------------------------------------------------
+ // field parsing for `normal` values
+ // The return value indicates whether the data was already cached.
+ template <int error_policy, typename T>
+ void ReadField(T& out, const char* name,
+ const FileDatabase& db) const;
+
+private:
+
+ // --------------------------------------------------------
+ template <template <typename> class TOUT, typename T>
+ bool ResolvePointer(TOUT<T>& out, const Pointer & ptrval,
+ const FileDatabase& db, const Field& f,
+ bool non_recursive = false) const;
+
+ // --------------------------------------------------------
+ template <template <typename> class TOUT, typename T>
+ bool ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
+ const FileDatabase& db, const Field& f, bool) const;
+
+ // --------------------------------------------------------
+ bool ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval,
+ const FileDatabase& db, const Field& f, bool) const;
+
+ // --------------------------------------------------------
+ inline const FileBlockHead* LocateFileBlockForAddress(
+ const Pointer & ptrval,
+ const FileDatabase& db) const;
+
+private:
+
+ // ------------------------------------------------------------------------------
+ template <typename T> T* _allocate(boost::shared_ptr<T>& out, size_t& s) const {
+ out = boost::shared_ptr<T>(new T());
+ s = 1;
+ return out.get();
+ }
+
+ template <typename T> T* _allocate(vector<T>& out, size_t& s) const {
+ out.resize(s);
+ return s ? &out.front() : NULL;
+ }
+
+ // --------------------------------------------------------
+ template <int error_policy>
+ struct _defaultInitializer {
+
+ template <typename T, unsigned int N>
+ void operator ()(T (& out)[N], const char* = NULL) {
+ for (unsigned int i = 0; i < N; ++i) {
+ out[i] = T();
+ }
+ }
+
+ template <typename T, unsigned int N, unsigned int M>
+ void operator ()(T (& out)[N][M], const char* = NULL) {
+ for (unsigned int i = 0; i < N; ++i) {
+ for (unsigned int j = 0; j < M; ++j) {
+ out[i][j] = T();
+ }
+ }
+ }
+
+ template <typename T>
+ void operator ()(T& out, const char* = NULL) {
+ out = T();
+ }
+ };
+
+private:
+
+ mutable size_t cache_idx;
+};
+
+// --------------------------------------------------------
+template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
+
+ template <typename T>
+ void operator ()(T& out, const char* reason = "<add reason>") {
+ DefaultLogger::get()->warn(reason);
+
+ // ... and let the show go on
+ _defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
+ }
+};
+
+template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
+
+ template <typename T>
+ void operator ()(T& /*out*/,const char* = "") {
+ // obviously, it is crucial that _DefaultInitializer is used
+ // only from within a catch clause.
+ throw;
+ }
+};
+
+// -------------------------------------------------------------------------------------------------------
+template <> inline bool Structure :: ResolvePointer<boost::shared_ptr,ElemBase>(boost::shared_ptr<ElemBase>& out,
+ const Pointer & ptrval,
+ const FileDatabase& db,
+ const Field& f,
+ bool
+ ) const;
+
+
+// -------------------------------------------------------------------------------
+/** Represents the full data structure information for a single BLEND file.
+ * This data is extracted from the DNA1 chunk in the file.
+ * #DNAParser does the reading and represents currently the only place where
+ * DNA is altered.*/
+// -------------------------------------------------------------------------------
+class DNA
+{
+public:
+
+ typedef void (Structure::*ConvertProcPtr) (
+ boost::shared_ptr<ElemBase> in,
+ const FileDatabase&
+ ) const;
+
+ typedef boost::shared_ptr<ElemBase> (
+ Structure::*AllocProcPtr) () const;
+
+ typedef std::pair< AllocProcPtr, ConvertProcPtr > FactoryPair;
+
+public:
+
+ std::map<std::string, FactoryPair > converters;
+ vector<Structure > structures;
+ std::map<std::string, size_t> indices;
+
+public:
+
+ // --------------------------------------------------------
+ /** Access a structure by its canonical name, the pointer version returns NULL on failure
+ * while the reference version raises an error. */
+ inline const Structure& operator [] (const std::string& ss) const;
+ inline const Structure* Get (const std::string& ss) const;
+
+ // --------------------------------------------------------
+ /** Access a structure by its index */
+ inline const Structure& operator [] (const size_t i) const;
+
+public:
+
+ // --------------------------------------------------------
+ /** Add structure definitions for all the primitive types,
+ * i.e. integer, short, char, float */
+ void AddPrimitiveStructures();
+
+ // --------------------------------------------------------
+ /** Fill the @c converters member with converters for all
+ * known data types. The implementation of this method is
+ * in BlenderScene.cpp and is machine-generated.
+ * Converters are used to quickly handle objects whose
+ * exact data type is a runtime-property and not yet
+ * known at compile time (consier Object::data).*/
+ void RegisterConverters();
+
+
+ // --------------------------------------------------------
+ /** Take an input blob from the stream, interpret it according to
+ * a its structure name and convert it to the intermediate
+ * representation.
+ * @param structure Destination structure definition
+ * @param db File database.
+ * @return A null pointer if no appropriate converter is available.*/
+ boost::shared_ptr< ElemBase > ConvertBlobToStructure(
+ const Structure& structure,
+ const FileDatabase& db
+ ) const;
+
+ // --------------------------------------------------------
+ /** Find a suitable conversion function for a given Structure.
+ * Such a converter function takes a blob from the input
+ * stream, reads as much as it needs, and builds up a
+ * complete object in intermediate representation.
+ * @param structure Destination structure definition
+ * @param db File database.
+ * @return A null pointer in .first if no appropriate converter is available.*/
+ FactoryPair GetBlobToStructureConverter(
+ const Structure& structure,
+ const FileDatabase& db
+ ) const;
+
+
+#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+ // --------------------------------------------------------
+ /** Dump the DNA to a text file. This is for debugging purposes.
+ * The output file is `dna.txt` in the current working folder*/
+ void DumpToFile();
+#endif
+
+ // --------------------------------------------------------
+ /** Extract array dimensions from a C array declaration, such
+ * as `...[4][6]`. Returned string would be `...[][]`.
+ * @param out
+ * @param array_sizes Receive maximally two array dimensions,
+ * the second element is set to 1 if the array is flat.
+ * Both are set to 1 if the input is not an array.
+ * @throw DeadlyImportError if more than 2 dimensions are
+ * encountered. */
+ static void ExtractArraySize(
+ const std::string& out,
+ size_t array_sizes[2]
+ );
+};
+
+// special converters for primitive types
+template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const;
+template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const;
+template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const;
+template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const;
+template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const;
+template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const;
+
+// -------------------------------------------------------------------------------
+/** Describes a master file block header. Each master file sections holds n
+ * elements of a certain SDNA structure (or otherwise unspecified data). */
+// -------------------------------------------------------------------------------
+struct FileBlockHead
+{
+ // points right after the header of the file block
+ StreamReaderAny::pos start;
+
+ std::string id;
+ size_t size;
+
+ // original memory address of the data
+ Pointer address;
+
+ // index into DNA
+ unsigned int dna_index;
+
+ // number of structure instances to follow
+ size_t num;
+
+
+
+ // file blocks are sorted by address to quickly locate specific memory addresses
+ bool operator < (const FileBlockHead& o) const {
+ return address.val < o.address.val;
+ }
+
+ // for std::upper_bound
+ operator const Pointer& () const {
+ return address;
+ }
+};
+
+// for std::upper_bound
+inline bool operator< (const Pointer& a, const Pointer& b) {
+ return a.val < b.val;
+}
+
+// -------------------------------------------------------------------------------
+/** Utility to read all master file blocks in turn. */
+// -------------------------------------------------------------------------------
+class SectionParser
+{
+public:
+
+ // --------------------------------------------------------
+ /** @param stream Inout stream, must point to the
+ * first section in the file. Call Next() once
+ * to have it read.
+ * @param ptr64 Pointer size in file is 64 bits? */
+ SectionParser(StreamReaderAny& stream,bool ptr64)
+ : stream(stream)
+ , ptr64(ptr64)
+ {
+ current.size = current.start = 0;
+ }
+
+public:
+
+ // --------------------------------------------------------
+ const FileBlockHead& GetCurrent() const {
+ return current;
+ }
+
+
+public:
+
+ // --------------------------------------------------------
+ /** Advance to the next section.
+ * @throw DeadlyImportError if the last chunk was passed. */
+ void Next();
+
+public:
+
+ FileBlockHead current;
+ StreamReaderAny& stream;
+ bool ptr64;
+};
+
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+// -------------------------------------------------------------------------------
+/** Import statistics, i.e. number of file blocks read*/
+// -------------------------------------------------------------------------------
+class Statistics {
+
+public:
+
+ Statistics ()
+ : fields_read ()
+ , pointers_resolved ()
+ , cache_hits ()
+// , blocks_read ()
+ , cached_objects ()
+ {}
+
+public:
+
+ /** total number of fields we read */
+ unsigned int fields_read;
+
+ /** total number of resolved pointers */
+ unsigned int pointers_resolved;
+
+ /** number of pointers resolved from the cache */
+ unsigned int cache_hits;
+
+ /** number of blocks (from FileDatabase::entries)
+ we did actually read from. */
+ // unsigned int blocks_read;
+
+ /** objects in FileData::cache */
+ unsigned int cached_objects;
+};
+#endif
+
+// -------------------------------------------------------------------------------
+/** The object cache - all objects addressed by pointers are added here. This
+ * avoids circular references and avoids object duplication. */
+// -------------------------------------------------------------------------------
+template <template <typename> class TOUT>
+class ObjectCache
+{
+public:
+
+ typedef std::map< Pointer, TOUT<ElemBase> > StructureCache;
+
+public:
+
+ ObjectCache(const FileDatabase& db)
+ : db(db)
+ {
+ // currently there are only ~400 structure records per blend file.
+ // we read only a small part of them and don't cache objects
+ // which we don't need, so this should suffice.
+ caches.reserve(64);
+ }
+
+public:
+
+ // --------------------------------------------------------
+ /** Check whether a specific item is in the cache.
+ * @param s Data type of the item
+ * @param out Output pointer. Unchanged if the
+ * cache doens't know the item yet.
+ * @param ptr Item address to look for. */
+ template <typename T> void get (
+ const Structure& s,
+ TOUT<T>& out,
+ const Pointer& ptr) const;
+
+ // --------------------------------------------------------
+ /** Add an item to the cache after the item has
+ * been fully read. Do not insert anything that
+ * may be faulty or might cause the loading
+ * to abort.
+ * @param s Data type of the item
+ * @param out Item to insert into the cache
+ * @param ptr address (cache key) of the item. */
+ template <typename T> void set
+ (const Structure& s,
+ const TOUT<T>& out,
+ const Pointer& ptr);
+
+private:
+
+ mutable vector<StructureCache> caches;
+ const FileDatabase& db;
+};
+
+// -------------------------------------------------------------------------------
+// -------------------------------------------------------------------------------
+template <> class ObjectCache<Blender::vector>
+{
+public:
+
+ ObjectCache(const FileDatabase&) {}
+
+ template <typename T> void get(const Structure&, vector<T>&, const Pointer&) {}
+ template <typename T> void set(const Structure&, const vector<T>&, const Pointer&) {}
+};
+
+#ifdef _MSC_VER
+# pragma warning(disable:4355)
+#endif
+
+// -------------------------------------------------------------------------------
+/** Memory representation of a full BLEND file and all its dependencies. The
+ * output aiScene is constructed from an instance of this data structure. */
+// -------------------------------------------------------------------------------
+class FileDatabase
+{
+ template <template <typename> class TOUT> friend class ObjectCache;
+
+public:
+
+
+ FileDatabase()
+ : _cacheArrays(*this)
+ , _cache(*this)
+ , next_cache_idx()
+ {}
+
+public:
+
+ // publicly accessible fields
+ bool i64bit;
+ bool little;
+
+ DNA dna;
+ boost::shared_ptr< StreamReaderAny > reader;
+ vector< FileBlockHead > entries;
+
+public:
+
+ Statistics& stats() const {
+ return _stats;
+ }
+
+ // For all our templates to work on both shared_ptr's and vector's
+ // using the same code, a dummy cache for arrays is provided. Actually,
+ // arrays of objects are never cached because we can't easily
+ // ensure their proper destruction.
+ template <typename T>
+ ObjectCache<boost::shared_ptr>& cache(boost::shared_ptr<T>& /*in*/) const {
+ return _cache;
+ }
+
+ template <typename T>
+ ObjectCache<vector>& cache(vector<T>& /*in*/) const {
+ return _cacheArrays;
+ }
+
+private:
+
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ mutable Statistics _stats;
+#endif
+
+ mutable ObjectCache<vector> _cacheArrays;
+ mutable ObjectCache<boost::shared_ptr> _cache;
+
+ mutable size_t next_cache_idx;
+};
+
+#ifdef _MSC_VER
+# pragma warning(default:4355)
+#endif
+
+// -------------------------------------------------------------------------------
+/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
+// -------------------------------------------------------------------------------
+class DNAParser
+{
+
+public:
+
+ /** Bind the parser to a empty DNA and an input stream */
+ DNAParser(FileDatabase& db)
+ : db(db)
+ {}
+
+public:
+
+ // --------------------------------------------------------
+ /** Locate the DNA in the file and parse it. The input
+ * stream is expected to point to the beginning of the DN1
+ * chunk at the time this method is called and is
+ * undefined afterwards.
+ * @throw DeadlyImportError if the DNA cannot be read.
+ * @note The position of the stream pointer is undefined
+ * afterwards.*/
+ void Parse ();
+
+public:
+
+ /** Obtain a reference to the extracted DNA information */
+ const Blender::DNA& GetDNA() const {
+ return db.dna;
+ }
+
+private:
+
+ FileDatabase& db;
+};
+
+ } // end Blend
+} // end Assimp
+
+#include "BlenderDNA.inl"
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderDNA.inl b/src/3rdparty/assimp/code/BlenderDNA.inl
new file mode 100644
index 000000000..d555b7c85
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderDNA.inl
@@ -0,0 +1,732 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderDNA.inl
+ * @brief Blender `DNA` (file format specification embedded in
+ * blend file itself) loader.
+ */
+#ifndef INCLUDED_AI_BLEND_DNA_INL
+#define INCLUDED_AI_BLEND_DNA_INL
+
+namespace Assimp {
+ namespace Blender {
+
+//--------------------------------------------------------------------------------
+const Field& Structure :: operator [] (const std::string& ss) const
+{
+ std::map<std::string, size_t>::const_iterator it = indices.find(ss);
+ if (it == indices.end()) {
+ throw Error((Formatter::format(),
+ "BlendDNA: Did not find a field named `",ss,"` in structure `",name,"`"
+ ));
+ }
+
+ return fields[(*it).second];
+}
+
+//--------------------------------------------------------------------------------
+const Field* Structure :: Get (const std::string& ss) const
+{
+ std::map<std::string, size_t>::const_iterator it = indices.find(ss);
+ return it == indices.end() ? NULL : &fields[(*it).second];
+}
+
+//--------------------------------------------------------------------------------
+const Field& Structure :: operator [] (const size_t i) const
+{
+ if (i >= fields.size()) {
+ throw Error((Formatter::format(),
+ "BlendDNA: There is no field with index `",i,"` in structure `",name,"`"
+ ));
+ }
+
+ return fields[i];
+}
+
+//--------------------------------------------------------------------------------
+template <typename T> boost::shared_ptr<ElemBase> Structure :: Allocate() const
+{
+ return boost::shared_ptr<T>(new T());
+}
+
+//--------------------------------------------------------------------------------
+template <typename T> void Structure :: Convert(
+ boost::shared_ptr<ElemBase> in,
+ const FileDatabase& db) const
+{
+ Convert<T> (*static_cast<T*> ( in.get() ),db);
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, typename T, size_t M>
+void Structure :: ReadFieldArray(T (& out)[M], const char* name, const FileDatabase& db) const
+{
+ const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+ try {
+ const Field& f = (*this)[name];
+ const Structure& s = db.dna[f.type];
+
+ // is the input actually an array?
+ if (!(f.flags & FieldFlag_Array)) {
+ throw Error((Formatter::format(),"Field `",name,"` of structure `",
+ this->name,"` ought to be an array of size ",M
+ ));
+ }
+
+ db.reader->IncPtr(f.offset);
+
+ // size conversions are always allowed, regardless of error_policy
+ unsigned int i = 0;
+ for(; i < std::min(f.array_sizes[0],M); ++i) {
+ s.Convert(out[i],db);
+ }
+ for(; i < M; ++i) {
+ _defaultInitializer<ErrorPolicy_Igno>()(out[i]);
+ }
+ }
+ catch (const Error& e) {
+ _defaultInitializer<error_policy>()(out,e.what());
+ }
+
+ // and recover the previous stream position
+ db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().fields_read;
+#endif
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, typename T, size_t M, size_t N>
+void Structure :: ReadFieldArray2(T (& out)[M][N], const char* name, const FileDatabase& db) const
+{
+ const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+ try {
+ const Field& f = (*this)[name];
+ const Structure& s = db.dna[f.type];
+
+ // is the input actually an array?
+ if (!(f.flags & FieldFlag_Array)) {
+ throw Error((Formatter::format(),"Field `",name,"` of structure `",
+ this->name,"` ought to be an array of size ",M,"*",N
+ ));
+ }
+
+ db.reader->IncPtr(f.offset);
+
+ // size conversions are always allowed, regardless of error_policy
+ unsigned int i = 0;
+ for(; i < std::min(f.array_sizes[0],M); ++i) {
+ unsigned int j = 0;
+ for(; j < std::min(f.array_sizes[1],N); ++j) {
+ s.Convert(out[i][j],db);
+ }
+ for(; j < N; ++j) {
+ _defaultInitializer<ErrorPolicy_Igno>()(out[i][j]);
+ }
+ }
+ for(; i < M; ++i) {
+ _defaultInitializer<ErrorPolicy_Igno>()(out[i]);
+ }
+ }
+ catch (const Error& e) {
+ _defaultInitializer<error_policy>()(out,e.what());
+ }
+
+ // and recover the previous stream position
+ db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().fields_read;
+#endif
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, template <typename> class TOUT, typename T>
+bool Structure :: ReadFieldPtr(TOUT<T>& out, const char* name, const FileDatabase& db,
+ bool non_recursive /*= false*/) const
+{
+ const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+ Pointer ptrval;
+ const Field* f;
+ try {
+ f = &(*this)[name];
+
+ // sanity check, should never happen if the genblenddna script is right
+ if (!(f->flags & FieldFlag_Pointer)) {
+ throw Error((Formatter::format(),"Field `",name,"` of structure `",
+ this->name,"` ought to be a pointer"));
+ }
+
+ db.reader->IncPtr(f->offset);
+ Convert(ptrval,db);
+ // actually it is meaningless on which Structure the Convert is called
+ // because the `Pointer` argument triggers a special implementation.
+ }
+ catch (const Error& e) {
+ _defaultInitializer<error_policy>()(out,e.what());
+
+ out.reset();
+ return false;
+ }
+
+ // resolve the pointer and load the corresponding structure
+ const bool res = ResolvePointer(out,ptrval,db,*f, non_recursive);
+
+ if(!non_recursive) {
+ // and recover the previous stream position
+ db.reader->SetCurrentPos(old);
+ }
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().fields_read;
+#endif
+
+ return res;
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, template <typename> class TOUT, typename T, size_t N>
+bool Structure :: ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
+ const FileDatabase& db) const
+{
+ // XXX see if we can reduce this to call to the 'normal' ReadFieldPtr
+ const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+ Pointer ptrval[N];
+ const Field* f;
+ try {
+ f = &(*this)[name];
+
+ // sanity check, should never happen if the genblenddna script is right
+ if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) {
+ throw Error((Formatter::format(),"Field `",name,"` of structure `",
+ this->name,"` ought to be a pointer AND an array"));
+ }
+
+ db.reader->IncPtr(f->offset);
+
+ size_t i = 0;
+ for(; i < std::min(f->array_sizes[0],N); ++i) {
+ Convert(ptrval[i],db);
+ }
+ for(; i < N; ++i) {
+ _defaultInitializer<ErrorPolicy_Igno>()(ptrval[i]);
+ }
+
+ // actually it is meaningless on which Structure the Convert is called
+ // because the `Pointer` argument triggers a special implementation.
+ }
+ catch (const Error& e) {
+ _defaultInitializer<error_policy>()(out,e.what());
+ for(size_t i = 0; i < N; ++i) {
+ out[i].reset();
+ }
+ return false;
+ }
+
+ bool res = true;
+ for(size_t i = 0; i < N; ++i) {
+ // resolve the pointer and load the corresponding structure
+ res = ResolvePointer(out[i],ptrval[i],db,*f) && res;
+ }
+
+ // and recover the previous stream position
+ db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().fields_read;
+#endif
+ return res;
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, typename T>
+void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) const
+{
+ const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+ try {
+ const Field& f = (*this)[name];
+ // find the structure definition pertaining to this field
+ const Structure& s = db.dna[f.type];
+
+ db.reader->IncPtr(f.offset);
+ s.Convert(out,db);
+ }
+ catch (const Error& e) {
+ _defaultInitializer<error_policy>()(out,e.what());
+ }
+
+ // and recover the previous stream position
+ db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().fields_read;
+#endif
+}
+
+
+//--------------------------------------------------------------------------------
+template <template <typename> class TOUT, typename T>
+bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
+ const Field& f,
+ bool non_recursive /*= false*/) const
+{
+ out.reset(); // ensure null pointers work
+ if (!ptrval.val) {
+ return false;
+ }
+ const Structure& s = db.dna[f.type];
+ // find the file block the pointer is pointing to
+ const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
+
+ // also determine the target type from the block header
+ // and check if it matches the type which we expect.
+ const Structure& ss = db.dna[block->dna_index];
+ if (ss != s) {
+ throw Error((Formatter::format(),"Expected target to be of type `",s.name,
+ "` but seemingly it is a `",ss.name,"` instead"
+ ));
+ }
+
+ // try to retrieve the object from the cache
+ db.cache(out).get(s,out,ptrval);
+ if (out) {
+ return true;
+ }
+
+ // seek to this location, but save the previous stream pointer.
+ const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
+ db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
+ // FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
+ // I really ought to improve StreamReader to work with 64 bit indices exclusively.
+
+ // continue conversion after allocating the required storage
+ size_t num = block->size / ss.size;
+ T* o = _allocate(out,num);
+
+ // cache the object before we convert it to avoid cyclic recursion.
+ db.cache(out).set(s,out,ptrval);
+
+ // if the non_recursive flag is set, we don't do anything but leave
+ // the cursor at the correct position to resolve the object.
+ if (!non_recursive) {
+ for (size_t i = 0; i < num; ++i,++o) {
+ s.Convert(*o,db);
+ }
+
+ db.reader->SetCurrentPos(pold);
+ }
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ if(out) {
+ ++db.stats().pointers_resolved;
+ }
+#endif
+ return false;
+}
+
+
+//--------------------------------------------------------------------------------
+inline bool Structure :: ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval,
+ const FileDatabase& db,
+ const Field&,
+ bool) const
+{
+ // Currently used exclusively by PackedFile::data to represent
+ // a simple offset into the mapped BLEND file.
+ out.reset();
+ if (!ptrval.val) {
+ return false;
+ }
+
+ // find the file block the pointer is pointing to
+ const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
+
+ out = boost::shared_ptr< FileOffset > (new FileOffset());
+ out->val = block->start+ static_cast<size_t>((ptrval.val - block->address.val) );
+ return false;
+}
+
+//--------------------------------------------------------------------------------
+template <template <typename> class TOUT, typename T>
+bool Structure :: ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
+ const FileDatabase& db,
+ const Field& f,
+ bool) const
+{
+ // This is a function overload, not a template specialization. According to
+ // the partial ordering rules, it should be selected by the compiler
+ // for array-of-pointer inputs, i.e. Object::mats.
+
+ out.reset();
+ if (!ptrval.val) {
+ return false;
+ }
+
+ // find the file block the pointer is pointing to
+ const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
+ const size_t num = block->size / (db.i64bit?8:4);
+
+ // keep the old stream position
+ const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
+ db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
+
+ bool res = false;
+ // allocate raw storage for the array
+ out.resize(num);
+ for (size_t i = 0; i< num; ++i) {
+ Pointer val;
+ Convert(val,db);
+
+ // and resolve the pointees
+ res = ResolvePointer(out[i],val,db,f) && res;
+ }
+
+ db.reader->SetCurrentPos(pold);
+ return res;
+}
+
+//--------------------------------------------------------------------------------
+template <> bool Structure :: ResolvePointer<boost::shared_ptr,ElemBase>(boost::shared_ptr<ElemBase>& out,
+ const Pointer & ptrval,
+ const FileDatabase& db,
+ const Field&,
+ bool
+) const
+{
+ // Special case when the data type needs to be determined at runtime.
+ // Less secure than in the `strongly-typed` case.
+
+ out.reset();
+ if (!ptrval.val) {
+ return false;
+ }
+
+ // find the file block the pointer is pointing to
+ const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
+
+ // determine the target type from the block header
+ const Structure& s = db.dna[block->dna_index];
+
+ // try to retrieve the object from the cache
+ db.cache(out).get(s,out,ptrval);
+ if (out) {
+ return true;
+ }
+
+ // seek to this location, but save the previous stream pointer.
+ const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
+ db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
+ // FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
+ // I really ought to improve StreamReader to work with 64 bit indices exclusively.
+
+ // continue conversion after allocating the required storage
+ DNA::FactoryPair builders = db.dna.GetBlobToStructureConverter(s,db);
+ if (!builders.first) {
+ // this might happen if DNA::RegisterConverters hasn't been called so far
+ // or if the target type is not contained in `our` DNA.
+ out.reset();
+ DefaultLogger::get()->warn((Formatter::format(),
+ "Failed to find a converter for the `",s.name,"` structure"
+ ));
+ return false;
+ }
+
+ // allocate the object hull
+ out = (s.*builders.first)();
+
+ // cache the object immediately to prevent infinite recursion in a
+ // circular list with a single element (i.e. a self-referencing element).
+ db.cache(out).set(s,out,ptrval);
+
+ // and do the actual conversion
+ (s.*builders.second)(out,db);
+ db.reader->SetCurrentPos(pold);
+
+ // store a pointer to the name string of the actual type
+ // in the object itself. This allows the conversion code
+ // to perform additional type checking.
+ out->dna_type = s.name.c_str();
+
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().pointers_resolved;
+#endif
+ return false;
+}
+
+//--------------------------------------------------------------------------------
+const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrval, const FileDatabase& db) const
+{
+ // the file blocks appear in list sorted by
+ // with ascending base addresses so we can run a
+ // binary search to locate the pointee quickly.
+
+ // NOTE: Blender seems to distinguish between side-by-side
+ // data (stored in the same data block) and far pointers,
+ // which are only used for structures starting with an ID.
+ // We don't need to make this distinction, our algorithm
+ // works regardless where the data is stored.
+ vector<FileBlockHead>::const_iterator it = std::lower_bound(db.entries.begin(),db.entries.end(),ptrval);
+ if (it == db.entries.end()) {
+ // this is crucial, pointers may not be invalid.
+ // this is either a corrupted file or an attempted attack.
+ throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
+ std::hex,ptrval.val,", no file block falls into this address range"
+ ));
+ }
+ if (ptrval.val >= (*it).address.val + (*it).size) {
+ throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
+ std::hex,ptrval.val,", nearest file block starting at 0x",
+ (*it).address.val," ends at 0x",
+ (*it).address.val + (*it).size
+ ));
+ }
+ return &*it;
+}
+
+// ------------------------------------------------------------------------------------------------
+// NOTE: The MSVC debugger keeps showing up this annoying `a cast to a smaller data type has
+// caused a loss of data`-warning. Avoid this warning by a masking with an appropriate bitmask.
+
+template <typename T> struct signless;
+template <> struct signless<char> {typedef unsigned char type;};
+template <> struct signless<short> {typedef unsigned short type;};
+template <> struct signless<int> {typedef unsigned int type;};
+
+template <typename T>
+struct static_cast_silent {
+ template <typename V>
+ T operator()(V in) {
+ return static_cast<T>(in & static_cast<typename signless<T>::type>(-1));
+ }
+};
+
+template <> struct static_cast_silent<float> {
+ template <typename V> float operator()(V in) {
+ return static_cast<float> (in);
+ }
+};
+
+template <> struct static_cast_silent<double> {
+ template <typename V> double operator()(V in) {
+ return static_cast<double>(in);
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+template <typename T> inline void ConvertDispatcher(T& out, const Structure& in,const FileDatabase& db)
+{
+ if (in.name == "int") {
+ out = static_cast_silent<T>()(db.reader->GetU4());
+ }
+ else if (in.name == "short") {
+ out = static_cast_silent<T>()(db.reader->GetU2());
+ }
+ else if (in.name == "char") {
+ out = static_cast_silent<T>()(db.reader->GetU1());
+ }
+ else if (in.name == "float") {
+ out = static_cast<T>(db.reader->GetF4());
+ }
+ else if (in.name == "double") {
+ out = static_cast<T>(db.reader->GetF8());
+ }
+ else {
+ throw DeadlyImportError("Unknown source for conversion to primitive data type: "+in.name);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const
+{
+ ConvertDispatcher(dest,*this,db);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
+{
+ // automatic rescaling from short to float and vice versa (seems to be used by normals)
+ if (name == "float") {
+ dest = static_cast<short>(db.reader->GetF4() * 32767.f);
+ //db.reader->IncPtr(-4);
+ return;
+ }
+ else if (name == "double") {
+ dest = static_cast<short>(db.reader->GetF8() * 32767.);
+ //db.reader->IncPtr(-8);
+ return;
+ }
+ ConvertDispatcher(dest,*this,db);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const
+{
+ // automatic rescaling from char to float and vice versa (seems useful for RGB colors)
+ if (name == "float") {
+ dest = static_cast<char>(db.reader->GetF4() * 255.f);
+ return;
+ }
+ else if (name == "double") {
+ dest = static_cast<char>(db.reader->GetF8() * 255.f);
+ return;
+ }
+ ConvertDispatcher(dest,*this,db);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const
+{
+ // automatic rescaling from char to float and vice versa (seems useful for RGB colors)
+ if (name == "char") {
+ dest = db.reader->GetI1() / 255.f;
+ return;
+ }
+ // automatic rescaling from short to float and vice versa (used by normals)
+ else if (name == "short") {
+ dest = db.reader->GetI2() / 32767.f;
+ return;
+ }
+ ConvertDispatcher(dest,*this,db);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const
+{
+ if (name == "char") {
+ dest = db.reader->GetI1() / 255.;
+ return;
+ }
+ else if (name == "short") {
+ dest = db.reader->GetI2() / 32767.;
+ return;
+ }
+ ConvertDispatcher(dest,*this,db);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const
+{
+ if (db.i64bit) {
+ dest.val = db.reader->GetU8();
+ //db.reader->IncPtr(-8);
+ return;
+ }
+ dest.val = db.reader->GetU4();
+ //db.reader->IncPtr(-4);
+}
+
+//--------------------------------------------------------------------------------
+const Structure& DNA :: operator [] (const std::string& ss) const
+{
+ std::map<std::string, size_t>::const_iterator it = indices.find(ss);
+ if (it == indices.end()) {
+ throw Error((Formatter::format(),
+ "BlendDNA: Did not find a structure named `",ss,"`"
+ ));
+ }
+
+ return structures[(*it).second];
+}
+
+//--------------------------------------------------------------------------------
+const Structure* DNA :: Get (const std::string& ss) const
+{
+ std::map<std::string, size_t>::const_iterator it = indices.find(ss);
+ return it == indices.end() ? NULL : &structures[(*it).second];
+}
+
+//--------------------------------------------------------------------------------
+const Structure& DNA :: operator [] (const size_t i) const
+{
+ if (i >= structures.size()) {
+ throw Error((Formatter::format(),
+ "BlendDNA: There is no structure with index `",i,"`"
+ ));
+ }
+
+ return structures[i];
+}
+
+//--------------------------------------------------------------------------------
+template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: get (
+ const Structure& s,
+ TOUT<T>& out,
+ const Pointer& ptr
+) const {
+
+ if(s.cache_idx == static_cast<size_t>(-1)) {
+ s.cache_idx = db.next_cache_idx++;
+ caches.resize(db.next_cache_idx);
+ return;
+ }
+
+ typename StructureCache::const_iterator it = caches[s.cache_idx].find(ptr);
+ if (it != caches[s.cache_idx].end()) {
+ out = boost::static_pointer_cast<T>( (*it).second );
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().cache_hits;
+#endif
+ }
+ // otherwise, out remains untouched
+}
+
+
+//--------------------------------------------------------------------------------
+template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: set (
+ const Structure& s,
+ const TOUT<T>& out,
+ const Pointer& ptr
+) {
+ if(s.cache_idx == static_cast<size_t>(-1)) {
+ s.cache_idx = db.next_cache_idx++;
+ caches.resize(db.next_cache_idx);
+ }
+ caches[s.cache_idx][ptr] = boost::static_pointer_cast<ElemBase>( out );
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ ++db.stats().cached_objects;
+#endif
+}
+
+}}
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderIntermediate.h b/src/3rdparty/assimp/code/BlenderIntermediate.h
new file mode 100644
index 000000000..d2a179b31
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderIntermediate.h
@@ -0,0 +1,183 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderIntermediate.h
+ * @brief Internal utility structures for the BlenderLoader. It also serves
+ * as master include file for the whole (internal) Blender subsystem.
+ */
+#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
+#define INCLUDED_AI_BLEND_INTERMEDIATE_H
+
+#include "BlenderLoader.h"
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include "BlenderSceneGen.h"
+
+#define for_each(x,y) BOOST_FOREACH(x,y)
+
+namespace Assimp {
+namespace Blender {
+
+ // --------------------------------------------------------------------
+ /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
+ // --------------------------------------------------------------------
+ template <template <typename,typename> class TCLASS, typename T>
+ struct TempArray {
+ typedef TCLASS< T*,std::allocator<T*> > mywrap;
+
+ TempArray() {
+ }
+
+ ~TempArray () {
+ for_each(T* elem, arr) {
+ delete elem;
+ }
+ }
+
+ void dismiss() {
+ arr.clear();
+ }
+
+ mywrap* operator -> () {
+ return &arr;
+ }
+
+ operator mywrap& () {
+ return arr;
+ }
+
+ operator const mywrap& () const {
+ return arr;
+ }
+
+ mywrap& get () {
+ return arr;
+ }
+
+ const mywrap& get () const {
+ return arr;
+ }
+
+ T* operator[] (size_t idx) const {
+ return arr[idx];
+ }
+
+ T*& operator[] (size_t idx) {
+ return arr[idx];
+ }
+
+ private:
+ // no copy semantics
+ void operator= (const TempArray&) {
+ }
+
+ TempArray(const TempArray& arr) {
+ }
+
+ private:
+ mywrap arr;
+ };
+
+#ifdef _MSC_VER
+# pragma warning(disable:4351)
+#endif
+ // --------------------------------------------------------------------
+ /** ConversionData acts as intermediate storage location for
+ * the various ConvertXXX routines in BlenderImporter.*/
+ // --------------------------------------------------------------------
+ struct ConversionData
+ {
+ ConversionData(const FileDatabase& db)
+ : sentinel_cnt()
+ , next_texture()
+ , db(db)
+ {}
+
+ std::set<const Object*> objects;
+
+ TempArray <std::vector, aiMesh> meshes;
+ TempArray <std::vector, aiCamera> cameras;
+ TempArray <std::vector, aiLight> lights;
+ TempArray <std::vector, aiMaterial> materials;
+ TempArray <std::vector, aiTexture> textures;
+
+ // set of all materials referenced by at least one mesh in the scene
+ std::deque< boost::shared_ptr< Material > > materials_raw;
+
+ // counter to name sentinel textures inserted as substitutes for procedural textures.
+ unsigned int sentinel_cnt;
+
+ // next texture ID for each texture type, respectively
+ unsigned int next_texture[aiTextureType_UNKNOWN+1];
+
+ // original file data
+ const FileDatabase& db;
+ };
+#ifdef _MSC_VER
+# pragma warning(default:4351)
+#endif
+
+// ------------------------------------------------------------------------------------------------
+inline const char* GetTextureTypeDisplayString(Tex::Type t)
+{
+ switch (t) {
+ case Tex::Type_CLOUDS : return "Clouds";
+ case Tex::Type_WOOD : return "Wood";
+ case Tex::Type_MARBLE : return "Marble";
+ case Tex::Type_MAGIC : return "Magic";
+ case Tex::Type_BLEND : return "Blend";
+ case Tex::Type_STUCCI : return "Stucci";
+ case Tex::Type_NOISE : return "Noise";
+ case Tex::Type_PLUGIN : return "Plugin";
+ case Tex::Type_MUSGRAVE : return "Musgrave";
+ case Tex::Type_VORONOI : return "Voronoi";
+ case Tex::Type_DISTNOISE : return "DistortedNoise";
+ case Tex::Type_ENVMAP : return "EnvMap";
+ case Tex::Type_IMAGE : return "Image";
+ default:
+ break;
+ }
+ return "<Unknown>";
+}
+
+} // ! Blender
+} // ! Assimp
+
+#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H
diff --git a/src/3rdparty/assimp/code/BlenderLoader.cpp b/src/3rdparty/assimp/code/BlenderLoader.cpp
new file mode 100644
index 000000000..8f9b85b26
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderLoader.cpp
@@ -0,0 +1,1149 @@
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderLoader.cpp
+ * @brief Implementation of the Blender3D importer class.
+ */
+#include "AssimpPCH.h"
+
+//#define ASSIMP_BUILD_NO_COMPRESSED_BLEND
+// Uncomment this to disable support for (gzip)compressed .BLEND files
+
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+
+#include "BlenderIntermediate.h"
+#include "BlenderModifier.h"
+#include "BlenderBMesh.h"
+
+#include "StreamReader.h"
+#include "MemoryIOWrapper.h"
+
+// zlib is needed for compressed blend files
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+# else
+# include "../contrib/zlib/zlib.h"
+# endif
+#endif
+
+namespace Assimp {
+ template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+using namespace Assimp::Formatter;
+
+static const aiImporterDesc blenderDesc = {
+ "Blender 3D Importer \nhttp://www.blender3d.org",
+ "",
+ "",
+ "No animation support yet",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 2,
+ 50,
+ "blend"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+BlenderImporter::BlenderImporter()
+: modifier_cache(new BlenderModifierShowcase())
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+BlenderImporter::~BlenderImporter()
+{
+ delete modifier_cache;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string& extension = GetExtension(pFile);
+ if (extension == "blend") {
+ return true;
+ }
+
+ else if ((!extension.length() || checkSig) && pIOHandler) {
+ // note: this won't catch compressed files
+ const char* tokens[] = {"BLENDER"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// List all extensions handled by this loader
+void BlenderImporter::GetExtensionList(std::set<std::string>& app)
+{
+ app.insert("blend");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader registry entry
+const aiImporterDesc* BlenderImporter::GetInfo () const
+{
+ return &blenderDesc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
+{
+ // nothing to be done for the moment
+}
+
+struct free_it
+{
+ free_it(void* free) : free(free) {}
+ ~free_it() {
+ ::free(this->free);
+ }
+
+ void* free;
+};
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void BlenderImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
+ Bytef* dest = NULL;
+ free_it free_it_really(dest);
+#endif
+
+ FileDatabase file;
+ boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
+ if (!stream) {
+ ThrowException("Could not open file for reading");
+ }
+
+ char magic[8] = {0};
+ stream->Read(magic,7,1);
+ if (strcmp(magic,"BLENDER")) {
+ // Check for presence of the gzip header. If yes, assume it is a
+ // compressed blend file and try uncompressing it, else fail. This is to
+ // avoid uncompressing random files which our loader might end up with.
+#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
+ ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
+#else
+
+ if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
+ ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
+ }
+
+ LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
+ if (magic[2] != 8) {
+ ThrowException("Unsupported GZIP compression method");
+ }
+
+ // http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
+ stream->Seek(0L,aiOrigin_SET);
+ boost::shared_ptr<StreamReaderLE> reader = boost::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
+
+ // build a zlib stream
+ z_stream zstream;
+ zstream.opaque = Z_NULL;
+ zstream.zalloc = Z_NULL;
+ zstream.zfree = Z_NULL;
+ zstream.data_type = Z_BINARY;
+
+ // http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
+ inflateInit2(&zstream, 16+MAX_WBITS);
+
+ zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
+ zstream.avail_in = reader->GetRemainingSize();
+
+ size_t total = 0l;
+
+ // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
+#define MYBLOCK 1024
+ Bytef block[MYBLOCK];
+ int ret;
+ do {
+ zstream.avail_out = MYBLOCK;
+ zstream.next_out = block;
+ ret = inflate(&zstream, Z_NO_FLUSH);
+
+ if (ret != Z_STREAM_END && ret != Z_OK) {
+ ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .BLEND file");
+ }
+ const size_t have = MYBLOCK - zstream.avail_out;
+ total += have;
+ dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
+ memcpy(dest + total - have,block,have);
+ }
+ while (ret != Z_STREAM_END);
+
+ // terminate zlib
+ inflateEnd(&zstream);
+
+ // replace the input stream with a memory stream
+ stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
+
+ // .. and retry
+ stream->Read(magic,7,1);
+ if (strcmp(magic,"BLENDER")) {
+ ThrowException("Found no BLENDER magic word in decompressed GZIP file");
+ }
+#endif
+ }
+
+ file.i64bit = (stream->Read(magic,1,1),magic[0]=='-');
+ file.little = (stream->Read(magic,1,1),magic[0]=='v');
+
+ stream->Read(magic,3,1);
+ magic[3] = '\0';
+
+ LogInfo((format(),"Blender version is ",magic[0],".",magic+1,
+ " (64bit: ",file.i64bit?"true":"false",
+ ", little endian: ",file.little?"true":"false",")"
+ ));
+
+ ParseBlendFile(file,stream);
+
+ Scene scene;
+ ExtractScene(scene,file);
+
+ ConvertBlendFile(pScene,scene,file);
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ParseBlendFile(FileDatabase& out, boost::shared_ptr<IOStream> stream)
+{
+ out.reader = boost::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream,out.little));
+
+ DNAParser dna_reader(out);
+ const DNA* dna = NULL;
+
+ out.entries.reserve(128); { // even small BLEND files tend to consist of many file blocks
+ SectionParser parser(*out.reader.get(),out.i64bit);
+
+ // first parse the file in search for the DNA and insert all other sections into the database
+ while ((parser.Next(),1)) {
+ const FileBlockHead& head = parser.GetCurrent();
+
+ if (head.id == "ENDB") {
+ break; // only valid end of the file
+ }
+ else if (head.id == "DNA1") {
+ dna_reader.Parse();
+ dna = &dna_reader.GetDNA();
+ continue;
+ }
+
+ out.entries.push_back(head);
+ }
+ }
+ if (!dna) {
+ ThrowException("SDNA not found");
+ }
+
+ std::sort(out.entries.begin(),out.entries.end());
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
+{
+ const FileBlockHead* block = NULL;
+ std::map<std::string,size_t>::const_iterator it = file.dna.indices.find("Scene");
+ if (it == file.dna.indices.end()) {
+ ThrowException("There is no `Scene` structure record");
+ }
+
+ const Structure& ss = file.dna.structures[(*it).second];
+
+ // we need a scene somewhere to start with.
+ for_each(const FileBlockHead& bl,file.entries) {
+
+ // Fix: using the DNA index is more reliable to locate scenes
+ //if (bl.id == "SC") {
+
+ if (bl.dna_index == (*it).second) {
+ block = &bl;
+ break;
+ }
+ }
+
+ if (!block) {
+ ThrowException("There is not a single `Scene` record to load");
+ }
+
+ file.reader->SetCurrentPos(block->start);
+ ss.Convert(out,file);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+ DefaultLogger::get()->info((format(),
+ "(Stats) Fields read: " ,file.stats().fields_read,
+ ", pointers resolved: " ,file.stats().pointers_resolved,
+ ", cache hits: " ,file.stats().cache_hits,
+ ", cached objects: " ,file.stats().cached_objects
+ ));
+#endif
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileDatabase& file)
+{
+ ConversionData conv(file);
+
+ // FIXME it must be possible to take the hierarchy directly from
+ // the file. This is terrible. Here, we're first looking for
+ // all objects which don't have parent objects at all -
+ std::deque<const Object*> no_parents;
+ for (boost::shared_ptr<Base> cur = boost::static_pointer_cast<Base> ( in.base.first ); cur; cur = cur->next) {
+ if (cur->object) {
+ if(!cur->object->parent) {
+ no_parents.push_back(cur->object.get());
+ }
+ else conv.objects.insert(cur->object.get());
+ }
+ }
+ for (boost::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
+ if (cur->object) {
+ if(cur->object->parent) {
+ conv.objects.insert(cur->object.get());
+ }
+ }
+ }
+
+ if (no_parents.empty()) {
+ ThrowException("Expected at least one object with no parent");
+ }
+
+ aiNode* root = out->mRootNode = new aiNode("<BlenderRoot>");
+
+ root->mNumChildren = static_cast<unsigned int>(no_parents.size());
+ root->mChildren = new aiNode*[root->mNumChildren]();
+ for (unsigned int i = 0; i < root->mNumChildren; ++i) {
+ root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
+ root->mChildren[i]->mParent = root;
+ }
+
+ BuildMaterials(conv);
+
+ if (conv.meshes->size()) {
+ out->mMeshes = new aiMesh*[out->mNumMeshes = static_cast<unsigned int>( conv.meshes->size() )];
+ std::copy(conv.meshes->begin(),conv.meshes->end(),out->mMeshes);
+ conv.meshes.dismiss();
+ }
+
+ if (conv.lights->size()) {
+ out->mLights = new aiLight*[out->mNumLights = static_cast<unsigned int>( conv.lights->size() )];
+ std::copy(conv.lights->begin(),conv.lights->end(),out->mLights);
+ conv.lights.dismiss();
+ }
+
+ if (conv.cameras->size()) {
+ out->mCameras = new aiCamera*[out->mNumCameras = static_cast<unsigned int>( conv.cameras->size() )];
+ std::copy(conv.cameras->begin(),conv.cameras->end(),out->mCameras);
+ conv.cameras.dismiss();
+ }
+
+ if (conv.materials->size()) {
+ out->mMaterials = new aiMaterial*[out->mNumMaterials = static_cast<unsigned int>( conv.materials->size() )];
+ std::copy(conv.materials->begin(),conv.materials->end(),out->mMaterials);
+ conv.materials.dismiss();
+ }
+
+ if (conv.textures->size()) {
+ out->mTextures = new aiTexture*[out->mNumTextures = static_cast<unsigned int>( conv.textures->size() )];
+ std::copy(conv.textures->begin(),conv.textures->end(),out->mTextures);
+ conv.textures.dismiss();
+ }
+
+ // acknowledge that the scene might come out incomplete
+ // by Assimps definition of `complete`: blender scenes
+ // can consist of thousands of cameras or lights with
+ // not a single mesh between them.
+ if (!out->mNumMeshes) {
+ out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
+{
+ (void)mat; (void)tex; (void)conv_data;
+ aiString name;
+
+ // check if the file contents are bundled with the BLEND file
+ if (img->packedfile) {
+ name.data[0] = '*';
+ name.length = 1+ ASSIMP_itoa10(name.data+1,MAXLEN-1,conv_data.textures->size());
+
+ conv_data.textures->push_back(new aiTexture());
+ aiTexture* tex = conv_data.textures->back();
+
+ // usually 'img->name' will be the original file name of the embedded textures,
+ // so we can extract the file extension from it.
+ const size_t nlen = strlen( img->name );
+ const char* s = img->name+nlen, *e = s;
+
+ while (s >= img->name && *s != '.')--s;
+
+ tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
+ tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
+ tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] );
+ tex->achFormatHint[3] = '\0';
+
+ // tex->mHeight = 0;
+ tex->mWidth = img->packedfile->size;
+ uint8_t* ch = new uint8_t[tex->mWidth];
+
+ conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
+ conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
+
+ tex->pcData = reinterpret_cast<aiTexel*>(ch);
+
+ LogInfo("Reading embedded texture, original file was "+std::string(img->name));
+ }
+ else {
+ name = aiString( img->name );
+ }
+
+ aiTextureType texture_type = aiTextureType_UNKNOWN;
+ MTex::MapType map_type = tex->mapto;
+
+ if (map_type & MTex::MapType_COL)
+ texture_type = aiTextureType_DIFFUSE;
+ else if (map_type & MTex::MapType_NORM) {
+ if (tex->tex->imaflag & Tex::ImageFlags_NORMALMAP) {
+ texture_type = aiTextureType_NORMALS;
+ }
+ else {
+ texture_type = aiTextureType_HEIGHT;
+ }
+ out->AddProperty(&tex->norfac,1,AI_MATKEY_BUMPSCALING);
+ }
+ else if (map_type & MTex::MapType_COLSPEC)
+ texture_type = aiTextureType_SPECULAR;
+ else if (map_type & MTex::MapType_COLMIR)
+ texture_type = aiTextureType_REFLECTION;
+ //else if (map_type & MTex::MapType_REF)
+ else if (map_type & MTex::MapType_SPEC)
+ texture_type = aiTextureType_SHININESS;
+ else if (map_type & MTex::MapType_EMIT)
+ texture_type = aiTextureType_EMISSIVE;
+ //else if (map_type & MTex::MapType_ALPHA)
+ //else if (map_type & MTex::MapType_HAR)
+ //else if (map_type & MTex::MapType_RAYMIRR)
+ //else if (map_type & MTex::MapType_TRANSLU)
+ else if (map_type & MTex::MapType_AMB)
+ texture_type = aiTextureType_AMBIENT;
+ else if (map_type & MTex::MapType_DISPLACE)
+ texture_type = aiTextureType_DISPLACEMENT;
+ //else if (map_type & MTex::MapType_WARP)
+
+ out->AddProperty(&name,AI_MATKEY_TEXTURE(texture_type,
+ conv_data.next_texture[texture_type]++));
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::AddSentinelTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
+{
+ (void)mat; (void)tex; (void)conv_data;
+
+ aiString name;
+ name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
+ GetTextureTypeDisplayString(tex->tex->type)
+ );
+ out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
+ conv_data.next_texture[aiTextureType_DIFFUSE]++)
+ );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ResolveTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
+{
+ const Tex* rtex = tex->tex.get();
+ if(!rtex || !rtex->type) {
+ return;
+ }
+
+ // We can't support most of the texture types because they're mostly procedural.
+ // These are substituted by a dummy texture.
+ const char* dispnam = "";
+ switch( rtex->type )
+ {
+ // these are listed in blender's UI
+ case Tex::Type_CLOUDS :
+ case Tex::Type_WOOD :
+ case Tex::Type_MARBLE :
+ case Tex::Type_MAGIC :
+ case Tex::Type_BLEND :
+ case Tex::Type_STUCCI :
+ case Tex::Type_NOISE :
+ case Tex::Type_PLUGIN :
+ case Tex::Type_MUSGRAVE :
+ case Tex::Type_VORONOI :
+ case Tex::Type_DISTNOISE :
+ case Tex::Type_ENVMAP :
+
+ // these do no appear in the UI, why?
+ case Tex::Type_POINTDENSITY :
+ case Tex::Type_VOXELDATA :
+
+ LogWarn(std::string("Encountered a texture with an unsupported type: ")+dispnam);
+ AddSentinelTexture(out, mat, tex, conv_data);
+ break;
+
+ case Tex::Type_IMAGE :
+ if (!rtex->ima) {
+ LogError("A texture claims to be an Image, but no image reference is given");
+ break;
+ }
+ ResolveImage(out, mat, tex, rtex->ima.get(),conv_data);
+ break;
+
+ default:
+ ai_assert(false);
+ };
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::BuildMaterials(ConversionData& conv_data)
+{
+ conv_data.materials->reserve(conv_data.materials_raw.size());
+
+ // add a default material if necessary
+ unsigned int index = static_cast<unsigned int>( -1 );
+ for_each( aiMesh* mesh, conv_data.meshes.get() ) {
+ if (mesh->mMaterialIndex == static_cast<unsigned int>( -1 )) {
+
+ if (index == static_cast<unsigned int>( -1 )) {
+
+ // ok, we need to add a dedicated default material for some poor material-less meshes
+ boost::shared_ptr<Material> p(new Material());
+ strcpy( p->id.name+2, AI_DEFAULT_MATERIAL_NAME );
+
+ p->r = p->g = p->b = 0.6f;
+ p->specr = p->specg = p->specb = 0.6f;
+ p->ambr = p->ambg = p->ambb = 0.0f;
+ p->mirr = p->mirg = p->mirb = 0.0f;
+ p->emit = 0.f;
+ p->alpha = 0.f;
+
+ // XXX add more / or add default c'tor to Material
+
+ index = static_cast<unsigned int>( conv_data.materials_raw.size() );
+ conv_data.materials_raw.push_back(p);
+
+ LogInfo("Adding default material ...");
+ }
+ mesh->mMaterialIndex = index;
+ }
+ }
+
+ for_each(boost::shared_ptr<Material> mat, conv_data.materials_raw) {
+
+ // reset per material global counters
+ for (size_t i = 0; i < sizeof(conv_data.next_texture)/sizeof(conv_data.next_texture[0]);++i) {
+ conv_data.next_texture[i] = 0 ;
+ }
+
+ aiMaterial* mout = new aiMaterial();
+ conv_data.materials->push_back(mout);
+
+ // set material name
+ aiString name = aiString(mat->id.name+2); // skip over the name prefix 'MA'
+ mout->AddProperty(&name,AI_MATKEY_NAME);
+
+
+ // basic material colors
+ aiColor3D col(mat->r,mat->g,mat->b);
+ if (mat->r || mat->g || mat->b ) {
+
+ // Usually, zero diffuse color means no diffuse color at all in the equation.
+ // So we omit this member to express this intent.
+ mout->AddProperty(&col,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ if (mat->emit) {
+ aiColor3D emit_col(mat->emit * mat->r, mat->emit * mat->g, mat->emit * mat->b) ;
+ mout->AddProperty(&emit_col, 1, AI_MATKEY_COLOR_EMISSIVE) ;
+ }
+ }
+
+ col = aiColor3D(mat->specr,mat->specg,mat->specb);
+ mout->AddProperty(&col,1,AI_MATKEY_COLOR_SPECULAR);
+
+ // is hardness/shininess set?
+ if( mat->har ) {
+ const float har = mat->har;
+ mout->AddProperty(&har,1,AI_MATKEY_SHININESS);
+ }
+
+ col = aiColor3D(mat->ambr,mat->ambg,mat->ambb);
+ mout->AddProperty(&col,1,AI_MATKEY_COLOR_AMBIENT);
+
+ col = aiColor3D(mat->mirr,mat->mirg,mat->mirb);
+ mout->AddProperty(&col,1,AI_MATKEY_COLOR_REFLECTIVE);
+
+ for(size_t i = 0; i < sizeof(mat->mtex) / sizeof(mat->mtex[0]); ++i) {
+ if (!mat->mtex[i]) {
+ continue;
+ }
+
+ ResolveTexture(mout,mat.get(),mat->mtex[i].get(),conv_data);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::CheckActualType(const ElemBase* dt, const char* check)
+{
+ ai_assert(dt);
+ if (strcmp(dt->dna_type,check)) {
+ ThrowException((format(),
+ "Expected object at ",std::hex,dt," to be of type `",check,
+ "`, but it claims to be a `",dt->dna_type,"`instead"
+ ));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type)
+{
+ LogWarn((format(), "Object `",obj->id.name,"` - type is unsupported: `",type, "`, skipping" ));
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, const Mesh* mesh,
+ ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
+ )
+{
+ BlenderBMeshConverter BMeshConverter( mesh );
+ if ( BMeshConverter.ContainsBMesh( ) )
+ {
+ mesh = BMeshConverter.TriangulateBMesh( );
+ }
+
+ typedef std::pair<const int,size_t> MyPair;
+ if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) {
+ return;
+ }
+
+ // some sanity checks
+ if (static_cast<size_t> ( mesh->totface ) > mesh->mface.size() ){
+ ThrowException("Number of faces is larger than the corresponding array");
+ }
+
+ if (static_cast<size_t> ( mesh->totvert ) > mesh->mvert.size()) {
+ ThrowException("Number of vertices is larger than the corresponding array");
+ }
+
+ if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) {
+ ThrowException("Number of vertices is larger than the corresponding array");
+ }
+
+ // collect per-submesh numbers
+ std::map<int,size_t> per_mat;
+ std::map<int,size_t> per_mat_verts;
+ for (int i = 0; i < mesh->totface; ++i) {
+
+ const MFace& mf = mesh->mface[i];
+ per_mat[ mf.mat_nr ]++;
+ per_mat_verts[ mf.mat_nr ] += mf.v4?4:3;
+ }
+
+ for (int i = 0; i < mesh->totpoly; ++i) {
+ const MPoly& mp = mesh->mpoly[i];
+ per_mat[ mp.mat_nr ]++;
+ per_mat_verts[ mp.mat_nr ] += mp.totloop;
+ }
+
+ // ... and allocate the corresponding meshes
+ const size_t old = temp->size();
+ temp->reserve(temp->size() + per_mat.size());
+
+ std::map<size_t,size_t> mat_num_to_mesh_idx;
+ for_each(MyPair& it, per_mat) {
+
+ mat_num_to_mesh_idx[it.first] = temp->size();
+ temp->push_back(new aiMesh());
+
+ aiMesh* out = temp->back();
+ out->mVertices = new aiVector3D[per_mat_verts[it.first]];
+ out->mNormals = new aiVector3D[per_mat_verts[it.first]];
+
+ //out->mNumFaces = 0
+ //out->mNumVertices = 0
+ out->mFaces = new aiFace[it.second]();
+
+ // all submeshes created from this mesh are named equally. this allows
+ // curious users to recover the original adjacency.
+ out->mName = aiString(mesh->id.name+2);
+ // skip over the name prefix 'ME'
+
+ // resolve the material reference and add this material to the set of
+ // output materials. The (temporary) material index is the index
+ // of the material entry within the list of resolved materials.
+ if (mesh->mat) {
+
+ if (static_cast<size_t> ( it.first ) >= mesh->mat.size() ) {
+ ThrowException("Material index is out of range");
+ }
+
+ boost::shared_ptr<Material> mat = mesh->mat[it.first];
+ const std::deque< boost::shared_ptr<Material> >::iterator has = std::find(
+ conv_data.materials_raw.begin(),
+ conv_data.materials_raw.end(),mat
+ );
+
+ if (has != conv_data.materials_raw.end()) {
+ out->mMaterialIndex = static_cast<unsigned int>( std::distance(conv_data.materials_raw.begin(),has));
+ }
+ else {
+ out->mMaterialIndex = static_cast<unsigned int>( conv_data.materials_raw.size() );
+ conv_data.materials_raw.push_back(mat);
+ }
+ }
+ else out->mMaterialIndex = static_cast<unsigned int>( -1 );
+ }
+
+ for (int i = 0; i < mesh->totface; ++i) {
+
+ const MFace& mf = mesh->mface[i];
+
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
+ aiFace& f = out->mFaces[out->mNumFaces++];
+
+ f.mIndices = new unsigned int[ f.mNumIndices = mf.v4?4:3 ];
+ aiVector3D* vo = out->mVertices + out->mNumVertices;
+ aiVector3D* vn = out->mNormals + out->mNumVertices;
+
+ // XXX we can't fold this easily, because we are restricted
+ // to the member names from the BLEND file (v1,v2,v3,v4)
+ // which are assigned by the genblenddna.py script and
+ // cannot be changed without breaking the entire
+ // import process.
+
+ if (mf.v1 >= mesh->totvert) {
+ ThrowException("Vertex index v1 out of range");
+ }
+ const MVert* v = &mesh->mvert[mf.v1];
+ vo->x = v->co[0];
+ vo->y = v->co[1];
+ vo->z = v->co[2];
+ vn->x = v->no[0];
+ vn->y = v->no[1];
+ vn->z = v->no[2];
+ f.mIndices[0] = out->mNumVertices++;
+ ++vo;
+ ++vn;
+
+ // if (f.mNumIndices >= 2) {
+ if (mf.v2 >= mesh->totvert) {
+ ThrowException("Vertex index v2 out of range");
+ }
+ v = &mesh->mvert[mf.v2];
+ vo->x = v->co[0];
+ vo->y = v->co[1];
+ vo->z = v->co[2];
+ vn->x = v->no[0];
+ vn->y = v->no[1];
+ vn->z = v->no[2];
+ f.mIndices[1] = out->mNumVertices++;
+ ++vo;
+ ++vn;
+
+ if (mf.v3 >= mesh->totvert) {
+ ThrowException("Vertex index v3 out of range");
+ }
+ // if (f.mNumIndices >= 3) {
+ v = &mesh->mvert[mf.v3];
+ vo->x = v->co[0];
+ vo->y = v->co[1];
+ vo->z = v->co[2];
+ vn->x = v->no[0];
+ vn->y = v->no[1];
+ vn->z = v->no[2];
+ f.mIndices[2] = out->mNumVertices++;
+ ++vo;
+ ++vn;
+
+ if (mf.v4 >= mesh->totvert) {
+ ThrowException("Vertex index v4 out of range");
+ }
+ // if (f.mNumIndices >= 4) {
+ if (mf.v4) {
+ v = &mesh->mvert[mf.v4];
+ vo->x = v->co[0];
+ vo->y = v->co[1];
+ vo->z = v->co[2];
+ vn->x = v->no[0];
+ vn->y = v->no[1];
+ vn->z = v->no[2];
+ f.mIndices[3] = out->mNumVertices++;
+ ++vo;
+ ++vn;
+
+ out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ }
+ else out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+
+ // }
+ // }
+ // }
+ }
+
+ for (int i = 0; i < mesh->totpoly; ++i) {
+
+ const MPoly& mf = mesh->mpoly[i];
+
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
+ aiFace& f = out->mFaces[out->mNumFaces++];
+
+ f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ];
+ aiVector3D* vo = out->mVertices + out->mNumVertices;
+ aiVector3D* vn = out->mNormals + out->mNumVertices;
+
+ // XXX we can't fold this easily, because we are restricted
+ // to the member names from the BLEND file (v1,v2,v3,v4)
+ // which are assigned by the genblenddna.py script and
+ // cannot be changed without breaking the entire
+ // import process.
+ for (int j = 0;j < mf.totloop; ++j)
+ {
+ const MLoop& loop = mesh->mloop[mf.loopstart + j];
+
+ if (loop.v >= mesh->totvert) {
+ ThrowException("Vertex index out of range");
+ }
+
+ const MVert& v = mesh->mvert[loop.v];
+
+ vo->x = v.co[0];
+ vo->y = v.co[1];
+ vo->z = v.co[2];
+ vn->x = v.no[0];
+ vn->y = v.no[1];
+ vn->z = v.no[2];
+ f.mIndices[j] = out->mNumVertices++;
+
+ ++vo;
+ ++vn;
+
+ }
+ if (mf.totloop == 3)
+ {
+ out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ }
+ else
+ {
+ out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ }
+ }
+
+ // collect texture coordinates, they're stored in a separate per-face buffer
+ if (mesh->mtface || mesh->mloopuv) {
+ if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
+ ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
+ }
+ for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
+ ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
+
+ (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+ (*it)->mNumFaces = (*it)->mNumVertices = 0;
+ }
+
+ for (int i = 0; i < mesh->totface; ++i) {
+ const MTFace* v = &mesh->mtface[i];
+
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
+ const aiFace& f = out->mFaces[out->mNumFaces++];
+
+ aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
+ for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
+ vo->x = v->uv[i][0];
+ vo->y = v->uv[i][1];
+ }
+ }
+
+ for (int i = 0; i < mesh->totpoly; ++i) {
+ const MPoly& v = mesh->mpoly[i];
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
+ const aiFace& f = out->mFaces[out->mNumFaces++];
+
+ aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
+ for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
+ const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
+ vo->x = uv.uv[0];
+ vo->y = uv.uv[1];
+ }
+
+ }
+ }
+
+ // collect texture coordinates, old-style (marked as deprecated in current blender sources)
+ if (mesh->tface) {
+ if (mesh->totface > static_cast<int> ( mesh->tface.size())) {
+ ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
+ }
+ for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
+ ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
+
+ (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+ (*it)->mNumFaces = (*it)->mNumVertices = 0;
+ }
+
+ for (int i = 0; i < mesh->totface; ++i) {
+ const TFace* v = &mesh->tface[i];
+
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
+ const aiFace& f = out->mFaces[out->mNumFaces++];
+
+ aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
+ for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
+ vo->x = v->uv[i][0];
+ vo->y = v->uv[i][1];
+ }
+ }
+ }
+
+ // collect vertex colors, stored separately as well
+ if (mesh->mcol || mesh->mloopcol) {
+ if (mesh->totface > static_cast<int> ( (mesh->mcol.size()/4)) ) {
+ ThrowException("Number of faces is larger than the corresponding color face array");
+ }
+ for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
+ ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
+
+ (*it)->mColors[0] = new aiColor4D[(*it)->mNumVertices];
+ (*it)->mNumFaces = (*it)->mNumVertices = 0;
+ }
+
+ for (int i = 0; i < mesh->totface; ++i) {
+
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
+ const aiFace& f = out->mFaces[out->mNumFaces++];
+
+ aiColor4D* vo = &out->mColors[0][out->mNumVertices];
+ for (unsigned int n = 0; n < f.mNumIndices; ++n, ++vo,++out->mNumVertices) {
+ const MCol* col = &mesh->mcol[(i<<2)+n];
+
+ vo->r = col->r;
+ vo->g = col->g;
+ vo->b = col->b;
+ vo->a = col->a;
+ }
+ for (unsigned int n = f.mNumIndices; n < 4; ++n);
+ }
+
+ for (int i = 0; i < mesh->totpoly; ++i) {
+ const MPoly& v = mesh->mpoly[i];
+ aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
+ const aiFace& f = out->mFaces[out->mNumFaces++];
+
+ aiColor4D* vo = &out->mColors[0][out->mNumVertices];
+ for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
+ const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
+ vo->r = col.r;
+ vo->g = col.g;
+ vo->b = col.b;
+ vo->a = col.a;
+ }
+
+ }
+
+ }
+
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* camera, ConversionData& /*conv_data*/)
+{
+ ScopeGuard<aiCamera> out(new aiCamera());
+ out->mName = obj->id.name+2;
+ out->mPosition = aiVector3D(0.f, 0.f, 0.f);
+ out->mUp = aiVector3D(0.f, 1.f, 0.f);
+ out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
+ return out.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* lamp, ConversionData& conv_data)
+{
+ ScopeGuard<aiLight> out(new aiLight());
+ out->mName = obj->id.name+2;
+
+ switch (lamp->type)
+ {
+ case Lamp::Type_Local:
+ out->mType = aiLightSource_POINT;
+ break;
+ case Lamp::Type_Sun:
+ out->mType = aiLightSource_DIRECTIONAL;
+
+ // blender orients directional lights as facing toward -z
+ out->mDirection = aiVector3D(0.f, 0.f, -1.f);
+ break;
+ default:
+ break;
+ }
+
+ out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
+ out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
+ out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
+ return out.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data, const aiMatrix4x4& parentTransform)
+{
+ std::deque<const Object*> children;
+ for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;) {
+ const Object* object = *it;
+ if (object->parent == obj) {
+ children.push_back(object);
+
+ conv_data.objects.erase(it++);
+ continue;
+ }
+ ++it;
+ }
+
+ ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
+ if (obj->data) {
+ switch (obj->type)
+ {
+ case Object :: Type_EMPTY:
+ break; // do nothing
+
+
+ // supported object types
+ case Object :: Type_MESH: {
+ const size_t old = conv_data.meshes->size();
+
+ CheckActualType(obj->data.get(),"Mesh");
+ ConvertMesh(in,obj,static_cast<const Mesh*>(obj->data.get()),conv_data,conv_data.meshes);
+
+ if (conv_data.meshes->size() > old) {
+ node->mMeshes = new unsigned int[node->mNumMeshes = static_cast<unsigned int>(conv_data.meshes->size()-old)];
+ for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
+ node->mMeshes[i] = i + old;
+ }
+ }}
+ break;
+ case Object :: Type_LAMP: {
+ CheckActualType(obj->data.get(),"Lamp");
+ aiLight* mesh = ConvertLight(in,obj,static_cast<const Lamp*>(
+ obj->data.get()),conv_data);
+
+ if (mesh) {
+ conv_data.lights->push_back(mesh);
+ }}
+ break;
+ case Object :: Type_CAMERA: {
+ CheckActualType(obj->data.get(),"Camera");
+ aiCamera* mesh = ConvertCamera(in,obj,static_cast<const Camera*>(
+ obj->data.get()),conv_data);
+
+ if (mesh) {
+ conv_data.cameras->push_back(mesh);
+ }}
+ break;
+
+
+ // unsupported object types / log, but do not break
+ case Object :: Type_CURVE:
+ NotSupportedObjectType(obj,"Curve");
+ break;
+ case Object :: Type_SURF:
+ NotSupportedObjectType(obj,"Surface");
+ break;
+ case Object :: Type_FONT:
+ NotSupportedObjectType(obj,"Font");
+ break;
+ case Object :: Type_MBALL:
+ NotSupportedObjectType(obj,"MetaBall");
+ break;
+ case Object :: Type_WAVE:
+ NotSupportedObjectType(obj,"Wave");
+ break;
+ case Object :: Type_LATTICE:
+ NotSupportedObjectType(obj,"Lattice");
+ break;
+
+ // invalid or unknown type
+ default:
+ break;
+ }
+ }
+
+ for(unsigned int x = 0; x < 4; ++x) {
+ for(unsigned int y = 0; y < 4; ++y) {
+ node->mTransformation[y][x] = obj->obmat[x][y];
+ }
+ }
+
+ aiMatrix4x4 m = parentTransform;
+ m = m.Inverse();
+
+ node->mTransformation = m*node->mTransformation;
+
+ if (children.size()) {
+ node->mNumChildren = static_cast<unsigned int>(children.size());
+ aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
+ for_each (const Object* nobj,children) {
+ *nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
+ (*nd++)->mParent = node;
+ }
+ }
+
+ // apply modifiers
+ modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
+
+ return node.dismiss();
+}
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderLoader.h b/src/3rdparty/assimp/code/BlenderLoader.h
new file mode 100644
index 000000000..f7c1a08dc
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderLoader.h
@@ -0,0 +1,223 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderLoader.h
+ * @brief Declaration of the Blender 3D (*.blend) importer class.
+ */
+#ifndef INCLUDED_AI_BLEND_LOADER_H
+#define INCLUDED_AI_BLEND_LOADER_H
+
+#include "BaseImporter.h"
+#include "LogAux.h"
+
+namespace Assimp {
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+ // BlenderDNA.h
+ namespace Blender {
+ class FileDatabase;
+ struct ElemBase;
+ }
+
+ // BlenderScene.h
+ namespace Blender {
+ struct Scene;
+ struct Object;
+ struct Mesh;
+ struct Camera;
+ struct Lamp;
+ struct MTex;
+ struct Image;
+ struct Material;
+ }
+
+ // BlenderIntermediate.h
+ namespace Blender {
+ struct ConversionData;
+ template <template <typename,typename> class TCLASS, typename T> struct TempArray;
+ }
+
+ // BlenderModifier.h
+ namespace Blender {
+ class BlenderModifierShowcase;
+ class BlenderModifier;
+ }
+
+
+
+// -------------------------------------------------------------------------------------------
+/** Load blenders official binary format. The actual file structure (the `DNA` how they
+ * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
+ * conversion from intermediate format to aiScene. */
+// -------------------------------------------------------------------------------------------
+class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
+{
+public:
+ BlenderImporter();
+ ~BlenderImporter();
+
+
+public:
+
+ // --------------------
+ bool CanRead( const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const;
+
+protected:
+
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // --------------------
+ void GetExtensionList(std::set<std::string>& app);
+
+ // --------------------
+ void SetupProperties(const Importer* pImp);
+
+ // --------------------
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ );
+
+ // --------------------
+ void ParseBlendFile(Blender::FileDatabase& out,
+ boost::shared_ptr<IOStream> stream
+ );
+
+ // --------------------
+ void ExtractScene(Blender::Scene& out,
+ const Blender::FileDatabase& file
+ );
+
+ // --------------------
+ void ConvertBlendFile(aiScene* out,
+ const Blender::Scene& in,
+ const Blender::FileDatabase& file
+ );
+
+private:
+
+ // --------------------
+ aiNode* ConvertNode(const Blender::Scene& in,
+ const Blender::Object* obj,
+ Blender::ConversionData& conv_info,
+ const aiMatrix4x4& parentTransform
+ );
+
+ // --------------------
+ void ConvertMesh(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Mesh* mesh,
+ Blender::ConversionData& conv_data,
+ Blender::TempArray<std::vector,aiMesh>& temp
+ );
+
+ // --------------------
+ aiLight* ConvertLight(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Lamp* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ aiCamera* ConvertCamera(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Camera* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void BuildMaterials(
+ Blender::ConversionData& conv_data
+ ) ;
+
+ // --------------------
+ void ResolveTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void ResolveImage(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ const Blender::Image* img,
+ Blender::ConversionData& conv_data
+ );
+
+ void AddSentinelTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
+
+private: // static stuff, mostly logging and error reporting.
+
+ // --------------------
+ static void CheckActualType(const Blender::ElemBase* dt,
+ const char* check
+ );
+
+ // --------------------
+ static void NotSupportedObjectType(const Blender::Object* obj,
+ const char* type
+ );
+
+
+private:
+
+ Blender::BlenderModifierShowcase* modifier_cache;
+
+}; // !class BlenderImporter
+
+} // end of namespace Assimp
+#endif // AI_UNREALIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/BlenderModifier.cpp b/src/3rdparty/assimp/code/BlenderModifier.cpp
new file mode 100644
index 000000000..6ed31271c
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderModifier.cpp
@@ -0,0 +1,324 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderModifier.cpp
+ * @brief Implementation of some blender modifiers (i.e subdivision, mirror).
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+#include "BlenderModifier.h"
+#include "SceneCombiner.h"
+#include "Subdivision.h"
+
+#include <functional>
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+
+template <typename T> BlenderModifier* god() {
+ return new T();
+}
+
+// add all available modifiers here
+typedef BlenderModifier* (*fpCreateModifier)();
+static const fpCreateModifier creators[] = {
+ &god<BlenderModifier_Mirror>,
+ &god<BlenderModifier_Subdivision>,
+
+ NULL // sentinel
+};
+
+// ------------------------------------------------------------------------------------------------
+// just testing out some new macros to simplify logging
+#define ASSIMP_LOG_WARN_F(string,...)\
+ DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
+
+#define ASSIMP_LOG_ERROR_F(string,...)\
+ DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
+
+#define ASSIMP_LOG_DEBUG_F(string,...)\
+ DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
+
+#define ASSIMP_LOG_INFO_F(string,...)\
+ DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
+
+
+#define ASSIMP_LOG_WARN(string)\
+ DefaultLogger::get()->warn(string)
+
+#define ASSIMP_LOG_ERROR(string)\
+ DefaultLogger::get()->error(string)
+
+#define ASSIMP_LOG_DEBUG(string)\
+ DefaultLogger::get()->debug(string)
+
+#define ASSIMP_LOG_INFO(string)\
+ DefaultLogger::get()->info(string)
+
+
+// ------------------------------------------------------------------------------------------------
+struct SharedModifierData : ElemBase
+{
+ ModifierData modifier;
+};
+
+// ------------------------------------------------------------------------------------------------
+void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
+{
+ size_t cnt = 0u, ful = 0u;
+
+ // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
+ // we're allowed to dereference the pointers without risking to crash. We might still be
+ // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
+ // structures is at offset sizeof(vftable) with no padding.
+ const SharedModifierData* cur = boost::static_pointer_cast<const SharedModifierData> ( orig_object.modifiers.first.get() );
+ for (; cur; cur = boost::static_pointer_cast<const SharedModifierData> ( cur->modifier.next.get() ), ++ful) {
+ ai_assert(cur->dna_type);
+
+ const Structure* s = conv_data.db.dna.Get( cur->dna_type );
+ if (!s) {
+ ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
+ continue;
+ }
+
+ // this is a common trait of all XXXMirrorData structures in BlenderDNA
+ const Field* f = s->Get("modifier");
+ if (!f || f->offset != 0) {
+ ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
+ continue;
+ }
+
+ s = conv_data.db.dna.Get( f->type );
+ if (!s || s->name != "ModifierData") {
+ ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
+ continue;
+ }
+
+ // now, we can be sure that we should be fine to dereference *cur* as
+ // ModifierData (with the above note).
+ const ModifierData& dat = cur->modifier;
+
+ const fpCreateModifier* curgod = creators;
+ std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
+
+ for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
+ if (curmod == endmod) {
+ cached_modifiers->push_back((*curgod)());
+
+ endmod = cached_modifiers->end();
+ curmod = endmod-1;
+ }
+
+ BlenderModifier* const modifier = *curmod;
+ if(modifier->IsActive(dat)) {
+ modifier->DoIt(out,conv_data,*boost::static_pointer_cast<const ElemBase>(cur),in,orig_object);
+ cnt++;
+
+ curgod = NULL;
+ break;
+ }
+ }
+ if (curgod) {
+ ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
+ }
+ }
+
+ // Even though we managed to resolve some or all of the modifiers on this
+ // object, we still can't say whether our modifier implementations were
+ // able to fully do their job.
+ if (ful) {
+ ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
+ "`, check log messages above for errors");
+ }
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
+{
+ return modin.type == ModifierData::eModifierType_Mirror;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
+ const Scene& /*in*/,
+ const Object& orig_object )
+{
+ // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
+ const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
+ ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
+
+ conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
+
+ // XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
+
+ // take all input meshes and clone them
+ for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
+ aiMesh* mesh;
+ SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
+
+ const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
+ const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
+ const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
+
+ if (mir.mirror_ob) {
+ const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mVertices[i];
+
+ v.x = center.x + xs*(center.x - v.x);
+ v.y = center.y + ys*(center.y - v.y);
+ v.z = center.z + zs*(center.z - v.z);
+ }
+ }
+ else {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mVertices[i];
+ v.x *= xs;v.y *= ys;v.z *= zs;
+ }
+ }
+
+ if (mesh->mNormals) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mNormals[i];
+ v.x *= xs;v.y *= ys;v.z *= zs;
+ }
+ }
+
+ if (mesh->mTangents) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mTangents[i];
+ v.x *= xs;v.y *= ys;v.z *= zs;
+ }
+ }
+
+ if (mesh->mBitangents) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mBitangents[i];
+ v.x *= xs;v.y *= ys;v.z *= zs;
+ }
+ }
+
+ const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
+ const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
+
+ for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ aiVector3D& v = mesh->mTextureCoords[n][i];
+ v.x *= us;v.y *= vs;
+ }
+ }
+
+ // Only reverse the winding order if an odd number of axes were mirrored.
+ if (xs * ys * zs < 0) {
+ for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
+ aiFace& face = mesh->mFaces[i];
+ for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
+ std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
+ }
+ }
+
+ conv_data.meshes->push_back(mesh);
+ }
+ unsigned int* nind = new unsigned int[out.mNumMeshes*2];
+
+ std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
+ std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
+ std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
+
+ delete[] out.mMeshes;
+ out.mMeshes = nind;
+ out.mNumMeshes *= 2;
+
+ ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
+ orig_object.id.name,"`");
+}
+
+
+
+
+// ------------------------------------------------------------------------------------------------
+bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
+{
+ return modin.type == ModifierData::eModifierType_Subsurf;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
+ const Scene& /*in*/,
+ const Object& orig_object )
+{
+ // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
+ const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
+ ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
+
+ Subdivider::Algorithm algo;
+ switch (mir.subdivType)
+ {
+ case SubsurfModifierData::TYPE_CatmullClarke:
+ algo = Subdivider::CATMULL_CLARKE;
+ break;
+
+ case SubsurfModifierData::TYPE_Simple:
+ ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
+ algo = Subdivider::CATMULL_CLARKE;
+ break;
+
+ default:
+ ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
+ return;
+ };
+
+ boost::scoped_ptr<Subdivider> subd(Subdivider::Create(algo));
+ ai_assert(subd);
+
+ aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
+ boost::scoped_array<aiMesh*> tempmeshes(new aiMesh*[out.mNumMeshes]());
+
+ subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
+ std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
+
+ ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
+ orig_object.id.name,"`");
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderModifier.h b/src/3rdparty/assimp/code/BlenderModifier.h
new file mode 100644
index 000000000..6646d6161
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderModifier.h
@@ -0,0 +1,155 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderModifier.h
+ * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
+ */
+#ifndef INCLUDED_AI_BLEND_MODIFIER_H
+#define INCLUDED_AI_BLEND_MODIFIER_H
+
+#include "BlenderIntermediate.h"
+#include "TinyFormatter.h"
+namespace Assimp {
+ namespace Blender {
+
+// -------------------------------------------------------------------------------------------
+/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
+ * they should be stateless and not try to cache model data. */
+// -------------------------------------------------------------------------------------------
+class BlenderModifier
+{
+public:
+
+ virtual ~BlenderModifier() {
+ }
+
+public:
+
+ // --------------------
+ /** Check if *this* modifier is active, given a ModifierData& block.*/
+ virtual bool IsActive( const ModifierData& /*modin*/) {
+ return false;
+ }
+
+ // --------------------
+ /** Apply the modifier to a given output node. The original data used
+ * to construct the node is given as well. Not called unless IsActive()
+ * was called and gave positive response. */
+ virtual void DoIt(aiNode& /*out*/,
+ ConversionData& /*conv_data*/,
+ const ElemBase& orig_modifier,
+ const Scene& /*in*/,
+ const Object& /*orig_object*/
+ ) {
+ DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
+ return;
+ }
+};
+
+
+// -------------------------------------------------------------------------------------------
+/** Manage all known modifiers and instance and apply them if necessary */
+// -------------------------------------------------------------------------------------------
+class BlenderModifierShowcase
+{
+public:
+
+ // --------------------
+ /** Apply all requested modifiers provided we support them. */
+ void ApplyModifiers(aiNode& out,
+ ConversionData& conv_data,
+ const Scene& in,
+ const Object& orig_object
+ );
+
+private:
+
+ TempArray< std::vector,BlenderModifier > cached_modifiers;
+};
+
+
+
+
+
+// MODIFIERS
+
+
+
+// -------------------------------------------------------------------------------------------
+/** Mirror modifier. Status: implemented. */
+// -------------------------------------------------------------------------------------------
+class BlenderModifier_Mirror : public BlenderModifier
+{
+public:
+
+ // --------------------
+ virtual bool IsActive( const ModifierData& modin);
+
+ // --------------------
+ virtual void DoIt(aiNode& out,
+ ConversionData& conv_data,
+ const ElemBase& orig_modifier,
+ const Scene& in,
+ const Object& orig_object
+ ) ;
+};
+
+// -------------------------------------------------------------------------------------------
+/** Subdivision modifier. Status: dummy. */
+// -------------------------------------------------------------------------------------------
+class BlenderModifier_Subdivision : public BlenderModifier
+{
+public:
+
+ // --------------------
+ virtual bool IsActive( const ModifierData& modin);
+
+ // --------------------
+ virtual void DoIt(aiNode& out,
+ ConversionData& conv_data,
+ const ElemBase& orig_modifier,
+ const Scene& in,
+ const Object& orig_object
+ ) ;
+};
+
+
+}}
+#endif // !INCLUDED_AI_BLEND_MODIFIER_H
diff --git a/src/3rdparty/assimp/code/BlenderScene.cpp b/src/3rdparty/assimp/code/BlenderScene.cpp
new file mode 100644
index 000000000..39b57a508
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderScene.cpp
@@ -0,0 +1,716 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderScene.cpp
+ * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
+ */
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include "BlenderSceneGen.h"
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Object> (
+ Object& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
+ ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
+ ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
+ ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
+ {
+ boost::shared_ptr<Object> parent;
+ ReadFieldPtr<ErrorPolicy_Warn>(parent,"*parent",db);
+ dest.parent = parent.get();
+ }
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.track,"*track",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy,"*proxy",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_from,"*proxy_from",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_group,"*proxy_group",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.dup_group,"*dup_group",db);
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.data,"*data",db);
+ ReadField<ErrorPolicy_Igno>(dest.modifiers,"modifiers",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Group> (
+ Group& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Igno>(dest.layer,"layer",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.gobject,"*gobject",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MTex> (
+ MTex& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db);
+ ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
+ ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
+ ReadField<ErrorPolicy_Igno>((int&)dest.projx,"projx",db);
+ ReadField<ErrorPolicy_Igno>((int&)dest.projy,"projy",db);
+ ReadField<ErrorPolicy_Igno>((int&)dest.projz,"projz",db);
+ ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
+ ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
+ ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
+ ReadField<ErrorPolicy_Igno>(dest.rot,"rot",db);
+ ReadField<ErrorPolicy_Igno>(dest.texflag,"texflag",db);
+ ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
+ ReadField<ErrorPolicy_Igno>(dest.pmapto,"pmapto",db);
+ ReadField<ErrorPolicy_Igno>(dest.pmaptoneg,"pmaptoneg",db);
+ ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
+ ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
+ ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
+ ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
+ ReadField<ErrorPolicy_Igno>(dest.colspecfac,"colspecfac",db);
+ ReadField<ErrorPolicy_Igno>(dest.mirrfac,"mirrfac",db);
+ ReadField<ErrorPolicy_Igno>(dest.alphafac,"alphafac",db);
+ ReadField<ErrorPolicy_Igno>(dest.difffac,"difffac",db);
+ ReadField<ErrorPolicy_Igno>(dest.specfac,"specfac",db);
+ ReadField<ErrorPolicy_Igno>(dest.emitfac,"emitfac",db);
+ ReadField<ErrorPolicy_Igno>(dest.hardfac,"hardfac",db);
+ ReadField<ErrorPolicy_Igno>(dest.norfac,"norfac",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<TFace> (
+ TFace& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldArray2<ErrorPolicy_Fail>(dest.uv,"uv",db);
+ ReadFieldArray<ErrorPolicy_Fail>(dest.col,"col",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
+ ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
+ ReadField<ErrorPolicy_Igno>(dest.unwrap,"unwrap",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<SubsurfModifierData> (
+ SubsurfModifierData& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.modifier,"modifier",db);
+ ReadField<ErrorPolicy_Warn>(dest.subdivType,"subdivType",db);
+ ReadField<ErrorPolicy_Fail>(dest.levels,"levels",db);
+ ReadField<ErrorPolicy_Igno>(dest.renderLevels,"renderLevels",db);
+ ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MFace> (
+ MFace& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.v1,"v1",db);
+ ReadField<ErrorPolicy_Fail>(dest.v2,"v2",db);
+ ReadField<ErrorPolicy_Fail>(dest.v3,"v3",db);
+ ReadField<ErrorPolicy_Fail>(dest.v4,"v4",db);
+ ReadField<ErrorPolicy_Fail>(dest.mat_nr,"mat_nr",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Lamp> (
+ Lamp& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
+ ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
+ ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
+ ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
+ ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
+ ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
+ ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
+ ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
+ ReadField<ErrorPolicy_Igno>(dest.energy,"energy",db);
+ ReadField<ErrorPolicy_Igno>(dest.dist,"dist",db);
+ ReadField<ErrorPolicy_Igno>(dest.spotsize,"spotsize",db);
+ ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
+ ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
+ ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
+ ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db);
+ ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MDeformWeight> (
+ MDeformWeight& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.def_nr,"def_nr",db);
+ ReadField<ErrorPolicy_Fail>(dest.weight,"weight",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<PackedFile> (
+ PackedFile& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Warn>(dest.size,"size",db);
+ ReadField<ErrorPolicy_Warn>(dest.seek,"seek",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.data,"*data",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Base> (
+ Base& dest,
+ const FileDatabase& db
+ ) const
+{
+ // note: as per https://github.com/assimp/assimp/issues/128,
+ // reading the Object linked list recursively is prone to stack overflow.
+ // This structure converter is therefore an hand-written exception that
+ // does it iteratively.
+
+ const int initial_pos = db.reader->GetCurrentPos();
+
+ std::pair<Base*, int> todo = std::make_pair(&dest, initial_pos);
+ for ( ;; ) {
+
+ Base& cur_dest = *todo.first;
+ db.reader->SetCurrentPos(todo.second);
+
+ // we know that this is a double-linked, circular list which we never
+ // traverse backwards, so don't bother resolving the back links.
+ cur_dest.prev = NULL;
+
+ ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.object,"*object",db);
+
+ // the return value of ReadFieldPtr indicates whether the object
+ // was already cached. In this case, we don't need to resolve
+ // it again.
+ if(!ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.next,"*next",db, true) && cur_dest.next) {
+ todo = std::make_pair(&*cur_dest.next, db.reader->GetCurrentPos());
+ continue;
+ }
+ break;
+ }
+
+ db.reader->SetCurrentPos(initial_pos + size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MTFace> (
+ MTFace& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldArray2<ErrorPolicy_Fail>(dest.uv,"uv",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
+ ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
+ ReadField<ErrorPolicy_Igno>(dest.unwrap,"unwrap",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Material> (
+ Material& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
+ ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
+ ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
+ ReadField<ErrorPolicy_Warn>(dest.specr,"specr",db);
+ ReadField<ErrorPolicy_Warn>(dest.specg,"specg",db);
+ ReadField<ErrorPolicy_Warn>(dest.specb,"specb",db);
+ ReadField<ErrorPolicy_Igno>(dest.har,"har",db);
+ ReadField<ErrorPolicy_Warn>(dest.ambr,"ambr",db);
+ ReadField<ErrorPolicy_Warn>(dest.ambg,"ambg",db);
+ ReadField<ErrorPolicy_Warn>(dest.ambb,"ambb",db);
+ ReadField<ErrorPolicy_Igno>(dest.mirr,"mirr",db);
+ ReadField<ErrorPolicy_Igno>(dest.mirg,"mirg",db);
+ ReadField<ErrorPolicy_Igno>(dest.mirb,"mirb",db);
+ ReadField<ErrorPolicy_Warn>(dest.emit,"emit",db);
+ ReadField<ErrorPolicy_Warn>(dest.alpha,"alpha",db);
+ ReadField<ErrorPolicy_Igno>(dest.ref,"ref",db);
+ ReadField<ErrorPolicy_Igno>(dest.translucency,"translucency",db);
+ ReadField<ErrorPolicy_Igno>(dest.roughness,"roughness",db);
+ ReadField<ErrorPolicy_Igno>(dest.darkness,"darkness",db);
+ ReadField<ErrorPolicy_Igno>(dest.refrac,"refrac",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.group,"*group",db);
+ ReadField<ErrorPolicy_Warn>(dest.diff_shader,"diff_shader",db);
+ ReadField<ErrorPolicy_Warn>(dest.spec_shader,"spec_shader",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mtex,"*mtex",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MTexPoly> (
+ MTexPoly& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ {
+ boost::shared_ptr<Image> tpage;
+ ReadFieldPtr<ErrorPolicy_Igno>(tpage,"*tpage",db);
+ dest.tpage = tpage.get();
+ }
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Igno>(dest.transp,"transp",db);
+ ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
+ ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
+ ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Mesh> (
+ Mesh& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Fail>(dest.totface,"totface",db);
+ ReadField<ErrorPolicy_Fail>(dest.totedge,"totedge",db);
+ ReadField<ErrorPolicy_Fail>(dest.totvert,"totvert",db);
+ ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
+ ReadField<ErrorPolicy_Igno>(dest.totpoly,"totpoly",db);
+ ReadField<ErrorPolicy_Igno>(dest.subdiv,"subdiv",db);
+ ReadField<ErrorPolicy_Igno>(dest.subdivr,"subdivr",db);
+ ReadField<ErrorPolicy_Igno>(dest.subsurftype,"subsurftype",db);
+ ReadField<ErrorPolicy_Igno>(dest.smoothresh,"smoothresh",db);
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.mface,"*mface",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mtface,"*mtface",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.tface,"*tface",db);
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.mvert,"*mvert",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.medge,"*medge",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mloop,"*mloop",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopuv,"*mloopuv",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopcol,"*mloopcol",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mpoly,"*mpoly",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mtpoly,"*mtpoly",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.dvert,"*dvert",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MDeformVert> (
+ MDeformVert& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.dw,"*dw",db);
+ ReadField<ErrorPolicy_Igno>(dest.totweight,"totweight",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<World> (
+ World& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MLoopCol> (
+ MLoopCol& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Igno>(dest.r,"r",db);
+ ReadField<ErrorPolicy_Igno>(dest.g,"g",db);
+ ReadField<ErrorPolicy_Igno>(dest.b,"b",db);
+ ReadField<ErrorPolicy_Igno>(dest.a,"a",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MVert> (
+ MVert& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldArray<ErrorPolicy_Fail>(dest.co,"co",db);
+ ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
+ ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MEdge> (
+ MEdge& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.v1,"v1",db);
+ ReadField<ErrorPolicy_Fail>(dest.v2,"v2",db);
+ ReadField<ErrorPolicy_Igno>(dest.crease,"crease",db);
+ ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MLoopUV> (
+ MLoopUV& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldArray<ErrorPolicy_Igno>(dest.uv,"uv",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<GroupObject> (
+ GroupObject& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.prev,"*prev",db);
+ ReadFieldPtr<ErrorPolicy_Fail>(dest.next,"*next",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.ob,"*ob",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<ListBase> (
+ ListBase& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.first,"*first",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.last,"*last",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MLoop> (
+ MLoop& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Igno>(dest.v,"v",db);
+ ReadField<ErrorPolicy_Igno>(dest.e,"e",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<ModifierData> (
+ ModifierData& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.next,"*next",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.prev,"*prev",db);
+ ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
+ ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
+ ReadFieldArray<ErrorPolicy_Igno>(dest.name,"name",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<ID> (
+ ID& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MCol> (
+ MCol& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.r,"r",db);
+ ReadField<ErrorPolicy_Fail>(dest.g,"g",db);
+ ReadField<ErrorPolicy_Fail>(dest.b,"b",db);
+ ReadField<ErrorPolicy_Fail>(dest.a,"a",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MPoly> (
+ MPoly& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Igno>(dest.loopstart,"loopstart",db);
+ ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
+ ReadField<ErrorPolicy_Igno>(dest.mat_nr,"mat_nr",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Scene> (
+ Scene& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.camera,"*camera",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.world,"*world",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.basact,"*basact",db);
+ ReadField<ErrorPolicy_Igno>(dest.base,"base",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Library> (
+ Library& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
+ ReadFieldArray<ErrorPolicy_Fail>(dest.filename,"filename",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.parent,"*parent",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Tex> (
+ Tex& dest,
+ const FileDatabase& db
+ ) const
+{
+ ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db);
+ ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
+ ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Camera> (
+ Camera& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db);
+ ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Warn>(dest.angle,"angle",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<MirrorModifierData> (
+ MirrorModifierData& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.modifier,"modifier",db);
+ ReadField<ErrorPolicy_Igno>(dest.axis,"axis",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Igno>(dest.tolerance,"tolerance",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob,"*mirror_ob",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure :: Convert<Image> (
+ Image& dest,
+ const FileDatabase& db
+ ) const
+{
+
+ ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
+ ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
+ ReadField<ErrorPolicy_Igno>(dest.ok,"ok",db);
+ ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
+ ReadField<ErrorPolicy_Igno>(dest.source,"source",db);
+ ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
+ ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
+ ReadField<ErrorPolicy_Igno>(dest.pad1,"pad1",db);
+ ReadField<ErrorPolicy_Igno>(dest.lastframe,"lastframe",db);
+ ReadField<ErrorPolicy_Igno>(dest.tpageflag,"tpageflag",db);
+ ReadField<ErrorPolicy_Igno>(dest.totbind,"totbind",db);
+ ReadField<ErrorPolicy_Igno>(dest.xrep,"xrep",db);
+ ReadField<ErrorPolicy_Igno>(dest.yrep,"yrep",db);
+ ReadField<ErrorPolicy_Igno>(dest.twsta,"twsta",db);
+ ReadField<ErrorPolicy_Igno>(dest.twend,"twend",db);
+ ReadFieldPtr<ErrorPolicy_Igno>(dest.packedfile,"*packedfile",db);
+ ReadField<ErrorPolicy_Igno>(dest.lastupdate,"lastupdate",db);
+ ReadField<ErrorPolicy_Igno>(dest.lastused,"lastused",db);
+ ReadField<ErrorPolicy_Igno>(dest.animspeed,"animspeed",db);
+ ReadField<ErrorPolicy_Igno>(dest.gen_x,"gen_x",db);
+ ReadField<ErrorPolicy_Igno>(dest.gen_y,"gen_y",db);
+ ReadField<ErrorPolicy_Igno>(dest.gen_type,"gen_type",db);
+
+ db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+void DNA::RegisterConverters() {
+
+ converters["Object"] = DNA::FactoryPair( &Structure::Allocate<Object>, &Structure::Convert<Object> );
+ converters["Group"] = DNA::FactoryPair( &Structure::Allocate<Group>, &Structure::Convert<Group> );
+ converters["MTex"] = DNA::FactoryPair( &Structure::Allocate<MTex>, &Structure::Convert<MTex> );
+ converters["TFace"] = DNA::FactoryPair( &Structure::Allocate<TFace>, &Structure::Convert<TFace> );
+ converters["SubsurfModifierData"] = DNA::FactoryPair( &Structure::Allocate<SubsurfModifierData>, &Structure::Convert<SubsurfModifierData> );
+ converters["MFace"] = DNA::FactoryPair( &Structure::Allocate<MFace>, &Structure::Convert<MFace> );
+ converters["Lamp"] = DNA::FactoryPair( &Structure::Allocate<Lamp>, &Structure::Convert<Lamp> );
+ converters["MDeformWeight"] = DNA::FactoryPair( &Structure::Allocate<MDeformWeight>, &Structure::Convert<MDeformWeight> );
+ converters["PackedFile"] = DNA::FactoryPair( &Structure::Allocate<PackedFile>, &Structure::Convert<PackedFile> );
+ converters["Base"] = DNA::FactoryPair( &Structure::Allocate<Base>, &Structure::Convert<Base> );
+ converters["MTFace"] = DNA::FactoryPair( &Structure::Allocate<MTFace>, &Structure::Convert<MTFace> );
+ converters["Material"] = DNA::FactoryPair( &Structure::Allocate<Material>, &Structure::Convert<Material> );
+ converters["MTexPoly"] = DNA::FactoryPair( &Structure::Allocate<MTexPoly>, &Structure::Convert<MTexPoly> );
+ converters["Mesh"] = DNA::FactoryPair( &Structure::Allocate<Mesh>, &Structure::Convert<Mesh> );
+ converters["MDeformVert"] = DNA::FactoryPair( &Structure::Allocate<MDeformVert>, &Structure::Convert<MDeformVert> );
+ converters["World"] = DNA::FactoryPair( &Structure::Allocate<World>, &Structure::Convert<World> );
+ converters["MLoopCol"] = DNA::FactoryPair( &Structure::Allocate<MLoopCol>, &Structure::Convert<MLoopCol> );
+ converters["MVert"] = DNA::FactoryPair( &Structure::Allocate<MVert>, &Structure::Convert<MVert> );
+ converters["MEdge"] = DNA::FactoryPair( &Structure::Allocate<MEdge>, &Structure::Convert<MEdge> );
+ converters["MLoopUV"] = DNA::FactoryPair( &Structure::Allocate<MLoopUV>, &Structure::Convert<MLoopUV> );
+ converters["GroupObject"] = DNA::FactoryPair( &Structure::Allocate<GroupObject>, &Structure::Convert<GroupObject> );
+ converters["ListBase"] = DNA::FactoryPair( &Structure::Allocate<ListBase>, &Structure::Convert<ListBase> );
+ converters["MLoop"] = DNA::FactoryPair( &Structure::Allocate<MLoop>, &Structure::Convert<MLoop> );
+ converters["ModifierData"] = DNA::FactoryPair( &Structure::Allocate<ModifierData>, &Structure::Convert<ModifierData> );
+ converters["ID"] = DNA::FactoryPair( &Structure::Allocate<ID>, &Structure::Convert<ID> );
+ converters["MCol"] = DNA::FactoryPair( &Structure::Allocate<MCol>, &Structure::Convert<MCol> );
+ converters["MPoly"] = DNA::FactoryPair( &Structure::Allocate<MPoly>, &Structure::Convert<MPoly> );
+ converters["Scene"] = DNA::FactoryPair( &Structure::Allocate<Scene>, &Structure::Convert<Scene> );
+ converters["Library"] = DNA::FactoryPair( &Structure::Allocate<Library>, &Structure::Convert<Library> );
+ converters["Tex"] = DNA::FactoryPair( &Structure::Allocate<Tex>, &Structure::Convert<Tex> );
+ converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
+ converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
+ converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
+}
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderScene.h b/src/3rdparty/assimp/code/BlenderScene.h
new file mode 100644
index 000000000..37ad282f3
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderScene.h
@@ -0,0 +1,757 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderScene.h
+ * @brief Intermediate representation of a BLEND scene.
+ */
+#ifndef INCLUDED_AI_BLEND_SCENE_H
+#define INCLUDED_AI_BLEND_SCENE_H
+
+namespace Assimp {
+ namespace Blender {
+
+// Minor parts of this file are extracts from blender data structures,
+// declared in the ./source/blender/makesdna directory.
+// Stuff that is not used by Assimp is commented.
+
+
+// NOTE
+// this file serves as input data to the `./scripts/genblenddna.py`
+// script. This script generates the actual binding code to read a
+// blender file with a possibly different DNA into our structures.
+// Only `struct` declarations are considered and the following
+// rules must be obeyed in order for the script to work properly:
+//
+// * C++ style comments only
+//
+// * Structures may include the primitive types char, int, short,
+// float, double. Signedness specifiers are not allowed on
+// integers. Enum types are allowed, but they must have been
+// defined in this header.
+//
+// * Structures may aggregate other structures, unless not defined
+// in this header.
+//
+// * Pointers to other structures or primitive types are allowed.
+// No references or double pointers or arrays of pointers.
+// A pointer to a T is normally written as boost::shared_ptr, while a
+// pointer to an array of elements is written as boost::
+// shared_array. To avoid cyclic pointers, use raw pointers in
+// one direction.
+//
+// * Arrays can have maximally two-dimensions. Any non-pointer
+// type can form them.
+//
+// * Multiple fields can be declare in a single line (i.e `int a,b;`)
+// provided they are neither pointers nor arrays.
+//
+// * One of WARN, FAIL can be appended to the declaration (
+// prior to the semiolon to specifiy the error handling policy if
+// this field is missing in the input DNA). If none of those
+// is specified the default policy is to subtitute a default
+// value for the field.
+//
+
+#define WARN // warn if field is missing, substitute default value
+#define FAIL // fail the import if the field does not exist
+
+struct Object;
+struct MTex;
+struct Image;
+
+#define AI_BLEND_MESH_MAX_VERTS 2000000000L
+
+// -------------------------------------------------------------------------------
+struct ID : ElemBase {
+
+ char name[24] WARN;
+ short flag;
+};
+
+// -------------------------------------------------------------------------------
+struct ListBase : ElemBase {
+
+ boost::shared_ptr<ElemBase> first;
+ boost::shared_ptr<ElemBase> last;
+};
+
+
+// -------------------------------------------------------------------------------
+struct PackedFile : ElemBase {
+ int size WARN;
+ int seek WARN;
+ boost::shared_ptr< FileOffset > data WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct GroupObject : ElemBase {
+
+ boost::shared_ptr<GroupObject> prev,next FAIL;
+ boost::shared_ptr<Object> ob;
+};
+
+// -------------------------------------------------------------------------------
+struct Group : ElemBase {
+ ID id FAIL;
+ int layer;
+
+ boost::shared_ptr<GroupObject> gobject;
+};
+
+// -------------------------------------------------------------------------------
+struct World : ElemBase {
+ ID id FAIL;
+
+};
+
+// -------------------------------------------------------------------------------
+struct MVert : ElemBase {
+ float co[3] FAIL;
+ float no[3] FAIL;
+ char flag;
+ int mat_nr WARN;
+ int bweight;
+};
+
+// -------------------------------------------------------------------------------
+struct MEdge : ElemBase {
+ int v1, v2 FAIL;
+ char crease, bweight;
+ short flag;
+};
+
+// -------------------------------------------------------------------------------
+struct MLoop : ElemBase {
+ int v, e;
+};
+
+// -------------------------------------------------------------------------------
+struct MLoopUV : ElemBase {
+ float uv[2];
+ int flag;
+};
+
+// -------------------------------------------------------------------------------
+// Note that red and blue are not swapped, as with MCol
+struct MLoopCol : ElemBase {
+ char r, g, b, a;
+};
+
+// -------------------------------------------------------------------------------
+struct MPoly : ElemBase {
+ int loopstart;
+ int totloop;
+ short mat_nr;
+ char flag;
+};
+
+// -------------------------------------------------------------------------------
+struct MTexPoly : ElemBase {
+ Image* tpage;
+ char flag, transp;
+ short mode, tile, pad;
+};
+
+// -------------------------------------------------------------------------------
+struct MCol : ElemBase {
+ char r,g,b,a FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct MFace : ElemBase {
+ int v1,v2,v3,v4 FAIL;
+ int mat_nr FAIL;
+ char flag;
+};
+
+// -------------------------------------------------------------------------------
+struct TFace : ElemBase {
+ float uv[4][2] FAIL;
+ int col[4] FAIL;
+ char flag;
+ short mode;
+ short tile;
+ short unwrap;
+};
+
+// -------------------------------------------------------------------------------
+struct MTFace : ElemBase {
+
+ float uv[4][2] FAIL;
+ char flag;
+ short mode;
+ short tile;
+ short unwrap;
+
+ // boost::shared_ptr<Image> tpage;
+};
+
+// -------------------------------------------------------------------------------
+struct MDeformWeight : ElemBase {
+ int def_nr FAIL;
+ float weight FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct MDeformVert : ElemBase {
+
+ vector<MDeformWeight> dw WARN;
+ int totweight;
+};
+
+// -------------------------------------------------------------------------------
+struct Material : ElemBase {
+ ID id FAIL;
+
+ float r,g,b WARN;
+ float specr,specg,specb WARN;
+ short har;
+ float ambr,ambg,ambb WARN;
+ float mirr,mirg,mirb;
+ float emit WARN;
+ float alpha WARN;
+ float ref;
+ float translucency;
+ float roughness;
+ float darkness;
+ float refrac;
+
+ boost::shared_ptr<Group> group;
+
+ short diff_shader WARN;
+ short spec_shader WARN;
+
+ boost::shared_ptr<MTex> mtex[18];
+};
+
+// -------------------------------------------------------------------------------
+struct Mesh : ElemBase {
+ ID id FAIL;
+
+ int totface FAIL;
+ int totedge FAIL;
+ int totvert FAIL;
+ int totloop;
+ int totpoly;
+
+ short subdiv;
+ short subdivr;
+ short subsurftype;
+ short smoothresh;
+
+ vector<MFace> mface FAIL;
+ vector<MTFace> mtface;
+ vector<TFace> tface;
+ vector<MVert> mvert FAIL;
+ vector<MEdge> medge WARN;
+ vector<MLoop> mloop;
+ vector<MLoopUV> mloopuv;
+ vector<MLoopCol> mloopcol;
+ vector<MPoly> mpoly;
+ vector<MTexPoly> mtpoly;
+ vector<MDeformVert> dvert;
+ vector<MCol> mcol;
+
+ vector< boost::shared_ptr<Material> > mat FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct Library : ElemBase {
+ ID id FAIL;
+
+ char name[240] WARN;
+ char filename[240] FAIL;
+ boost::shared_ptr<Library> parent WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct Camera : ElemBase {
+ enum Type {
+ Type_PERSP = 0
+ ,Type_ORTHO = 1
+ };
+
+ ID id FAIL;
+
+ // struct AnimData *adt;
+
+ Type type,flag WARN;
+ float angle WARN;
+ //float passepartalpha, angle;
+ //float clipsta, clipend;
+ //float lens, ortho_scale, drawsize;
+ //float shiftx, shifty;
+
+ //float YF_dofdist, YF_aperture;
+ //short YF_bkhtype, YF_bkhbias;
+ //float YF_bkhrot;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Lamp : ElemBase {
+
+ enum FalloffType {
+ FalloffType_Constant = 0x0
+ ,FalloffType_InvLinear = 0x1
+ ,FalloffType_InvSquare = 0x2
+ //,FalloffType_Curve = 0x3
+ //,FalloffType_Sliders = 0x4
+ };
+
+ enum Type {
+ Type_Local = 0x0
+ ,Type_Sun = 0x1
+ ,Type_Spot = 0x2
+ ,Type_Hemi = 0x3
+ ,Type_Area = 0x4
+ //,Type_YFPhoton = 0x5
+ };
+
+ ID id FAIL;
+ //AnimData *adt;
+
+ Type type FAIL;
+ short flags;
+
+ //int mode;
+
+ short colormodel, totex;
+ float r,g,b,k WARN;
+ //float shdwr, shdwg, shdwb;
+
+ float energy, dist, spotsize, spotblend;
+ //float haint;
+
+ float att1, att2;
+ //struct CurveMapping *curfalloff;
+ FalloffType falloff_type;
+
+ //float clipsta, clipend, shadspotsize;
+ //float bias, soft, compressthresh;
+ //short bufsize, samp, buffers, filtertype;
+ //char bufflag, buftype;
+
+ //short ray_samp, ray_sampy, ray_sampz;
+ //short ray_samp_type;
+ //short area_shape;
+ //float area_size, area_sizey, area_sizez;
+ //float adapt_thresh;
+ //short ray_samp_method;
+
+ //short texact, shadhalostep;
+
+ //short sun_effect_type;
+ //short skyblendtype;
+ //float horizon_brightness;
+ //float spread;
+ float sun_brightness;
+ //float sun_size;
+ //float backscattered_light;
+ //float sun_intensity;
+ //float atm_turbidity;
+ //float atm_inscattering_factor;
+ //float atm_extinction_factor;
+ //float atm_distance_factor;
+ //float skyblendfac;
+ //float sky_exposure;
+ //short sky_colorspace;
+
+ // int YF_numphotons, YF_numsearch;
+ // short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
+ // float YF_causticblur, YF_ltradius;
+
+ // float YF_glowint, YF_glowofs;
+ // short YF_glowtype, YF_pad2;
+
+ //struct Ipo *ipo;
+ //struct MTex *mtex[18];
+ // short pr_texture;
+
+ //struct PreviewImage *preview;
+};
+
+// -------------------------------------------------------------------------------
+struct ModifierData : ElemBase {
+ enum ModifierType {
+ eModifierType_None = 0,
+ eModifierType_Subsurf,
+ eModifierType_Lattice,
+ eModifierType_Curve,
+ eModifierType_Build,
+ eModifierType_Mirror,
+ eModifierType_Decimate,
+ eModifierType_Wave,
+ eModifierType_Armature,
+ eModifierType_Hook,
+ eModifierType_Softbody,
+ eModifierType_Boolean,
+ eModifierType_Array,
+ eModifierType_EdgeSplit,
+ eModifierType_Displace,
+ eModifierType_UVProject,
+ eModifierType_Smooth,
+ eModifierType_Cast,
+ eModifierType_MeshDeform,
+ eModifierType_ParticleSystem,
+ eModifierType_ParticleInstance,
+ eModifierType_Explode,
+ eModifierType_Cloth,
+ eModifierType_Collision,
+ eModifierType_Bevel,
+ eModifierType_Shrinkwrap,
+ eModifierType_Fluidsim,
+ eModifierType_Mask,
+ eModifierType_SimpleDeform,
+ eModifierType_Multires,
+ eModifierType_Surface,
+ eModifierType_Smoke,
+ eModifierType_ShapeKey
+ };
+
+ boost::shared_ptr<ElemBase> next WARN;
+ boost::shared_ptr<ElemBase> prev WARN;
+
+ int type, mode;
+ char name[32];
+};
+
+// -------------------------------------------------------------------------------
+struct SubsurfModifierData : ElemBase {
+
+ enum Type {
+
+ TYPE_CatmullClarke = 0x0,
+ TYPE_Simple = 0x1
+ };
+
+ enum Flags {
+ // some omitted
+ FLAGS_SubsurfUV =1<<3
+ };
+
+ ModifierData modifier FAIL;
+ short subdivType WARN;
+ short levels FAIL;
+ short renderLevels ;
+ short flags;
+};
+
+// -------------------------------------------------------------------------------
+struct MirrorModifierData : ElemBase {
+
+ enum Flags {
+ Flags_CLIPPING =1<<0,
+ Flags_MIRROR_U =1<<1,
+ Flags_MIRROR_V =1<<2,
+ Flags_AXIS_X =1<<3,
+ Flags_AXIS_Y =1<<4,
+ Flags_AXIS_Z =1<<5,
+ Flags_VGROUP =1<<6
+ };
+
+ ModifierData modifier FAIL;
+
+ short axis, flag;
+ float tolerance;
+ boost::shared_ptr<Object> mirror_ob;
+};
+
+// -------------------------------------------------------------------------------
+struct Object : ElemBase {
+ ID id FAIL;
+
+ enum Type {
+ Type_EMPTY = 0
+ ,Type_MESH = 1
+ ,Type_CURVE = 2
+ ,Type_SURF = 3
+ ,Type_FONT = 4
+ ,Type_MBALL = 5
+
+ ,Type_LAMP = 10
+ ,Type_CAMERA = 11
+
+ ,Type_WAVE = 21
+ ,Type_LATTICE = 22
+ };
+
+ Type type FAIL;
+ float obmat[4][4] WARN;
+ float parentinv[4][4] WARN;
+ char parsubstr[32] WARN;
+
+ Object* parent WARN;
+ boost::shared_ptr<Object> track WARN;
+
+ boost::shared_ptr<Object> proxy,proxy_from,proxy_group WARN;
+ boost::shared_ptr<Group> dup_group WARN;
+ boost::shared_ptr<ElemBase> data FAIL;
+
+ ListBase modifiers;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Base : ElemBase {
+ Base* prev WARN;
+ boost::shared_ptr<Base> next WARN;
+ boost::shared_ptr<Object> object WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct Scene : ElemBase {
+ ID id FAIL;
+
+ boost::shared_ptr<Object> camera WARN;
+ boost::shared_ptr<World> world WARN;
+ boost::shared_ptr<Base> basact WARN;
+
+ ListBase base;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Image : ElemBase {
+ ID id FAIL;
+
+ char name[240] WARN;
+
+ //struct anim *anim;
+
+ short ok, flag;
+ short source, type, pad, pad1;
+ int lastframe;
+
+ short tpageflag, totbind;
+ short xrep, yrep;
+ short twsta, twend;
+ //unsigned int bindcode;
+ //unsigned int *repbind;
+
+ boost::shared_ptr<PackedFile> packedfile;
+ //struct PreviewImage * preview;
+
+ float lastupdate;
+ int lastused;
+ short animspeed;
+
+ short gen_x, gen_y, gen_type;
+};
+
+// -------------------------------------------------------------------------------
+struct Tex : ElemBase {
+
+ // actually, the only texture type we support is Type_IMAGE
+ enum Type {
+ Type_CLOUDS = 1
+ ,Type_WOOD = 2
+ ,Type_MARBLE = 3
+ ,Type_MAGIC = 4
+ ,Type_BLEND = 5
+ ,Type_STUCCI = 6
+ ,Type_NOISE = 7
+ ,Type_IMAGE = 8
+ ,Type_PLUGIN = 9
+ ,Type_ENVMAP = 10
+ ,Type_MUSGRAVE = 11
+ ,Type_VORONOI = 12
+ ,Type_DISTNOISE = 13
+ ,Type_POINTDENSITY = 14
+ ,Type_VOXELDATA = 15
+ };
+
+ enum ImageFlags {
+ ImageFlags_INTERPOL = 1
+ ,ImageFlags_USEALPHA = 2
+ ,ImageFlags_MIPMAP = 4
+ ,ImageFlags_IMAROT = 16
+ ,ImageFlags_CALCALPHA = 32
+ ,ImageFlags_NORMALMAP = 2048
+ ,ImageFlags_GAUSS_MIP = 4096
+ ,ImageFlags_FILTER_MIN = 8192
+ ,ImageFlags_DERIVATIVEMAP = 16384
+ };
+
+ ID id FAIL;
+ // AnimData *adt;
+
+ //float noisesize, turbul;
+ //float bright, contrast, rfac, gfac, bfac;
+ //float filtersize;
+
+ //float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
+ //float dist_amount, ns_outscale;
+
+ //float vn_w1;
+ //float vn_w2;
+ //float vn_w3;
+ //float vn_w4;
+ //float vn_mexp;
+ //short vn_distm, vn_coltype;
+
+ //short noisedepth, noisetype;
+ //short noisebasis, noisebasis2;
+
+ //short flag;
+ ImageFlags imaflag;
+ Type type FAIL;
+ //short stype;
+
+ //float cropxmin, cropymin, cropxmax, cropymax;
+ //int texfilter;
+ //int afmax;
+ //short xrepeat, yrepeat;
+ //short extend;
+
+ //short fie_ima;
+ //int len;
+ //int frames, offset, sfra;
+
+ //float checkerdist, nabla;
+ //float norfac;
+
+ //ImageUser iuser;
+
+ //bNodeTree *nodetree;
+ //Ipo *ipo;
+ boost::shared_ptr<Image> ima WARN;
+ //PluginTex *plugin;
+ //ColorBand *coba;
+ //EnvMap *env;
+ //PreviewImage * preview;
+ //PointDensity *pd;
+ //VoxelData *vd;
+
+ //char use_nodes;
+};
+
+// -------------------------------------------------------------------------------
+struct MTex : ElemBase {
+
+ enum Projection {
+ Proj_N = 0
+ ,Proj_X = 1
+ ,Proj_Y = 2
+ ,Proj_Z = 3
+ };
+
+ enum Flag {
+ Flag_RGBTOINT = 0x1
+ ,Flag_STENCIL = 0x2
+ ,Flag_NEGATIVE = 0x4
+ ,Flag_ALPHAMIX = 0x8
+ ,Flag_VIEWSPACE = 0x10
+ };
+
+ enum BlendType {
+ BlendType_BLEND = 0
+ ,BlendType_MUL = 1
+ ,BlendType_ADD = 2
+ ,BlendType_SUB = 3
+ ,BlendType_DIV = 4
+ ,BlendType_DARK = 5
+ ,BlendType_DIFF = 6
+ ,BlendType_LIGHT = 7
+ ,BlendType_SCREEN = 8
+ ,BlendType_OVERLAY = 9
+ ,BlendType_BLEND_HUE = 10
+ ,BlendType_BLEND_SAT = 11
+ ,BlendType_BLEND_VAL = 12
+ ,BlendType_BLEND_COLOR = 13
+ };
+
+ enum MapType {
+ MapType_COL = 1
+ ,MapType_NORM = 2
+ ,MapType_COLSPEC = 4
+ ,MapType_COLMIR = 8
+ ,MapType_REF = 16
+ ,MapType_SPEC = 32
+ ,MapType_EMIT = 64
+ ,MapType_ALPHA = 128
+ ,MapType_HAR = 256
+ ,MapType_RAYMIRR = 512
+ ,MapType_TRANSLU = 1024
+ ,MapType_AMB = 2048
+ ,MapType_DISPLACE = 4096
+ ,MapType_WARP = 8192
+ };
+
+ // short texco, maptoneg;
+ MapType mapto;
+
+ BlendType blendtype;
+ boost::shared_ptr<Object> object;
+ boost::shared_ptr<Tex> tex;
+ char uvname[32];
+
+ Projection projx,projy,projz;
+ char mapping;
+ float ofs[3], size[3], rot;
+
+ int texflag;
+ short colormodel, pmapto, pmaptoneg;
+ //short normapspace, which_output;
+ //char brush_map_mode;
+ float r,g,b,k WARN;
+ //float def_var, rt;
+
+ //float colfac, varfac;
+
+ float norfac;
+ //float dispfac, warpfac;
+ float colspecfac, mirrfac, alphafac;
+ float difffac, specfac, emitfac, hardfac;
+ //float raymirrfac, translfac, ambfac;
+ //float colemitfac, colreflfac, coltransfac;
+ //float densfac, scatterfac, reflfac;
+
+ //float timefac, lengthfac, clumpfac;
+ //float kinkfac, roughfac, padensfac;
+ //float lifefac, sizefac, ivelfac, pvelfac;
+ //float shadowfac;
+ //float zenupfac, zendownfac, blendfac;
+};
+
+
+ }
+}
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderSceneGen.h b/src/3rdparty/assimp/code/BlenderSceneGen.h
new file mode 100644
index 000000000..b8e0b6b22
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderSceneGen.h
@@ -0,0 +1,253 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderSceneGen.h
+ * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
+ */
+#ifndef INCLUDED_AI_BLEND_SCENEGEN_H
+#define INCLUDED_AI_BLEND_SCENEGEN_H
+
+namespace Assimp {
+ namespace Blender {
+
+
+template <> void Structure :: Convert<Object> (
+ Object& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Group> (
+ Group& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTex> (
+ MTex& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<TFace> (
+ TFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<SubsurfModifierData> (
+ SubsurfModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MFace> (
+ MFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Lamp> (
+ Lamp& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MDeformWeight> (
+ MDeformWeight& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<PackedFile> (
+ PackedFile& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Base> (
+ Base& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTFace> (
+ MTFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Material> (
+ Material& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTexPoly> (
+ MTexPoly& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Mesh> (
+ Mesh& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MDeformVert> (
+ MDeformVert& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<World> (
+ World& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoopCol> (
+ MLoopCol& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MVert> (
+ MVert& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MEdge> (
+ MEdge& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoopUV> (
+ MLoopUV& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<GroupObject> (
+ GroupObject& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ListBase> (
+ ListBase& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoop> (
+ MLoop& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ModifierData> (
+ ModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ID> (
+ ID& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MCol> (
+ MCol& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MPoly> (
+ MPoly& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Scene> (
+ Scene& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Library> (
+ Library& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Tex> (
+ Tex& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Camera> (
+ Camera& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MirrorModifierData> (
+ MirrorModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Image> (
+ Image& dest,
+ const FileDatabase& db
+ ) const
+;
+
+
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/BlenderTessellator.cpp b/src/3rdparty/assimp/code/BlenderTessellator.cpp
new file mode 100644
index 000000000..ffe794951
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderTessellator.cpp
@@ -0,0 +1,520 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2013, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderTessellator.cpp
+ * @brief A simple tessellation wrapper
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include "BlenderBMesh.h"
+#include "BlenderTessellator.h"
+
+static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
+
+#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
+
+namspace Assimp
+{
+ template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+// ------------------------------------------------------------------------------------------------
+BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
+ converter( &converter )
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+BlenderTessellatorGL::~BlenderTessellatorGL( )
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
+{
+ AssertVertexCount( vertexCount );
+
+ std::vector< VertexGL > polyLoopGL;
+ GenerateLoopVerts( polyLoopGL, polyLoop, vertexCount, vertices );
+
+ TessDataGL tessData;
+ Tesssellate( polyLoopGL, tessData );
+
+ TriangulateDrawCalls( tessData );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::AssertVertexCount( int vertexCount )
+{
+ if ( vertexCount <= 4 )
+ {
+ ThrowException( "Expected more than 4 vertices for tessellation" );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::GenerateLoopVerts( std::vector< VertexGL >& polyLoopGL, const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
+{
+ for ( int i = 0; i < vertexCount; ++i )
+ {
+ const MLoop& loopItem = polyLoop[ i ];
+ const MVert& vertex = vertices[ loopItem.v ];
+ polyLoopGL.push_back( VertexGL( vertex.co[ 0 ], vertex.co[ 1 ], vertex.co[ 2 ], loopItem.v, BLEND_TESS_MAGIC ) );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::Tesssellate( std::vector< VertexGL >& polyLoopGL, TessDataGL& tessData )
+{
+ GLUtesselator* tessellator = gluNewTess( );
+ gluTessCallback( tessellator, GLU_TESS_BEGIN_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateBegin ) );
+ gluTessCallback( tessellator, GLU_TESS_END_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateEnd ) );
+ gluTessCallback( tessellator, GLU_TESS_VERTEX_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateVertex ) );
+ gluTessCallback( tessellator, GLU_TESS_COMBINE_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateCombine ) );
+ gluTessCallback( tessellator, GLU_TESS_EDGE_FLAG_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateEdgeFlag ) );
+ gluTessCallback( tessellator, GLU_TESS_ERROR_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateError ) );
+ gluTessProperty( tessellator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO );
+
+ gluTessBeginPolygon( tessellator, &tessData );
+ gluTessBeginContour( tessellator );
+
+ for ( unsigned int i = 0; i < polyLoopGL.size( ); ++i )
+ {
+ gluTessVertex( tessellator, reinterpret_cast< GLdouble* >( &polyLoopGL[ i ] ), &polyLoopGL[ i ] );
+ }
+
+ gluTessEndContour( tessellator );
+ gluTessEndPolygon( tessellator );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TriangulateDrawCalls( const TessDataGL& tessData )
+{
+ // NOTE - Because we are supplying a callback to GLU_TESS_EDGE_FLAG_DATA we don't technically
+ // need support for GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN but we'll keep it here in case
+ // GLU tessellate changes or tristrips and fans are wanted.
+ // See: http://www.opengl.org/sdk/docs/man2/xhtml/gluTessCallback.xml
+ for ( unsigned int i = 0; i < tessData.drawCalls.size( ); ++i )
+ {
+ const DrawCallGL& drawCallGL = tessData.drawCalls[ i ];
+ const VertexGL* vertices = &tessData.vertices[ drawCallGL.baseVertex ];
+ if ( drawCallGL.drawMode == GL_TRIANGLES )
+ {
+ MakeFacesFromTris( vertices, drawCallGL.vertexCount );
+ }
+ else if ( drawCallGL.drawMode == GL_TRIANGLE_STRIP )
+ {
+ MakeFacesFromTriStrip( vertices, drawCallGL.vertexCount );
+ }
+ else if ( drawCallGL.drawMode == GL_TRIANGLE_FAN )
+ {
+ MakeFacesFromTriFan( vertices, drawCallGL.vertexCount );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::MakeFacesFromTris( const VertexGL* vertices, int vertexCount )
+{
+ int triangleCount = vertexCount / 3;
+ for ( int i = 0; i < triangleCount; ++i )
+ {
+ int vertexBase = i * 3;
+ converter->AddFace( vertices[ vertexBase + 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::MakeFacesFromTriStrip( const VertexGL* vertices, int vertexCount )
+{
+ int triangleCount = vertexCount - 2;
+ for ( int i = 0; i < triangleCount; ++i )
+ {
+ int vertexBase = i;
+ converter->AddFace( vertices[ vertexBase + 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::MakeFacesFromTriFan( const VertexGL* vertices, int vertexCount )
+{
+ int triangleCount = vertexCount - 2;
+ for ( int i = 0; i < triangleCount; ++i )
+ {
+ int vertexBase = i;
+ converter->AddFace( vertices[ 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateBegin( GLenum drawModeGL, void* userData )
+{
+ TessDataGL& tessData = *reinterpret_cast< TessDataGL* >( userData );
+ tessData.drawCalls.push_back( DrawCallGL( drawModeGL, tessData.vertices.size( ) ) );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateEnd( void* )
+{
+ // Do nothing
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData )
+{
+ TessDataGL& tessData = *reinterpret_cast< TessDataGL* >( userData );
+
+ const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData );
+ if ( vertex.magic != BLEND_TESS_MAGIC )
+ {
+ ThrowException( "Point returned by GLU Tessellate was probably not one of ours. This indicates we need a new way to store vertex information" );
+ }
+ tessData.vertices.push_back( vertex );
+ if ( tessData.drawCalls.size( ) == 0 )
+ {
+ ThrowException( "\"Vertex\" callback received before \"Begin\"" );
+ }
+ ++( tessData.drawCalls.back( ).vertexCount );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData )
+{
+ ThrowException( "Intersected polygon loops are not yet supported" );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateEdgeFlag( GLboolean, void* )
+{
+ // Do nothing
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
+{
+ ThrowException( reinterpret_cast< const char* >( gluErrorString( errorCode ) ) );
+}
+
+#endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE
+
+#if ASSIMP_BLEND_WITH_POLY_2_TRI
+
+namespace Assimp
+{
+ template< > const std::string LogFunctions< BlenderTessellatorP2T >::log_prefix = "BLEND_TESS_P2T: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Blender;
+
+// ------------------------------------------------------------------------------------------------
+BlenderTessellatorP2T::BlenderTessellatorP2T( BlenderBMeshConverter& converter ):
+ converter( &converter )
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+BlenderTessellatorP2T::~BlenderTessellatorP2T( )
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
+{
+ AssertVertexCount( vertexCount );
+
+ // NOTE - We have to hope that points in a Blender polygon are roughly on the same plane.
+ // There may be some triangulation artifacts if they are wildly different.
+
+ std::vector< PointP2T > points;
+ Copy3DVertices( polyLoop, vertexCount, vertices, points );
+
+ PlaneP2T plane = FindLLSQPlane( points );
+
+ aiMatrix4x4 transform = GeneratePointTransformMatrix( plane );
+
+ TransformAndFlattenVectices( transform, points );
+
+ std::vector< p2t::Point* > pointRefs;
+ ReferencePoints( points, pointRefs );
+
+ p2t::CDT cdt( pointRefs );
+
+ cdt.Triangulate( );
+ std::vector< p2t::Triangle* > triangles = cdt.GetTriangles( );
+
+ MakeFacesFromTriangles( triangles );
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::AssertVertexCount( int vertexCount )
+{
+ if ( vertexCount <= 4 )
+ {
+ ThrowException( "Expected more than 4 vertices for tessellation" );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::Copy3DVertices( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices, std::vector< PointP2T >& points ) const
+{
+ points.resize( vertexCount );
+ for ( int i = 0; i < vertexCount; ++i )
+ {
+ const MLoop& loop = polyLoop[ i ];
+ const MVert& vert = vertices[ loop.v ];
+
+ PointP2T& point = points[ i ];
+ point.point3D.Set( vert.co[ 0 ], vert.co[ 1 ], vert.co[ 2 ] );
+ point.index = loop.v;
+ point.magic = BLEND_TESS_MAGIC;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+aiMatrix4x4 BlenderTessellatorP2T::GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const
+{
+ aiVector3D sideA( 1.0f, 0.0f, 0.0f );
+ if ( fabs( plane.normal * sideA ) > 0.999f )
+ {
+ sideA = aiVector3D( 0.0f, 1.0f, 0.0f );
+ }
+
+ aiVector3D sideB( plane.normal ^ sideA );
+ sideB.Normalize( );
+ sideA = sideB ^ plane.normal;
+
+ aiMatrix4x4 result;
+ result.a1 = sideA.x;
+ result.a2 = sideA.y;
+ result.a3 = sideA.z;
+ result.b1 = sideB.x;
+ result.b2 = sideB.y;
+ result.b3 = sideB.z;
+ result.c1 = plane.normal.x;
+ result.c2 = plane.normal.y;
+ result.c3 = plane.normal.z;
+ result.a4 = plane.centre.x;
+ result.b4 = plane.centre.y;
+ result.c4 = plane.centre.z;
+ result.Inverse( );
+
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const
+{
+ for ( unsigned int i = 0; i < vertices.size( ); ++i )
+ {
+ PointP2T& point = vertices[ i ];
+ point.point3D = transform * point.point3D;
+ point.point2D.set( point.point3D.y, point.point3D.z );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const
+{
+ pointRefs.resize( points.size( ) );
+ for ( unsigned int i = 0; i < points.size( ); ++i )
+ {
+ pointRefs[ i ] = &points[ i ].point2D;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Yes this is filthy... but we have no choice
+#define OffsetOf( Class, Member ) ( static_cast< unsigned int >( \
+ reinterpret_cast<uint8_t*>(&( reinterpret_cast< Class* >( NULL )->*( &Class::Member ) )) - \
+ static_cast<uint8_t*>(NULL) ) )
+
+inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& point ) const
+{
+ unsigned int pointOffset = OffsetOf( PointP2T, point2D );
+ PointP2T& pointStruct = *reinterpret_cast< PointP2T* >( reinterpret_cast< char* >( &point ) - pointOffset );
+ if ( pointStruct.magic != static_cast<int>( BLEND_TESS_MAGIC ) )
+ {
+ ThrowException( "Point returned by poly2tri was probably not one of ours. This indicates we need a new way to store vertex information" );
+ }
+ return pointStruct;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BlenderTessellatorP2T::MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const
+{
+ for ( unsigned int i = 0; i < triangles.size( ); ++i )
+ {
+ p2t::Triangle& Triangle = *triangles[ i ];
+
+ PointP2T& pointA = GetActualPointStructure( *Triangle.GetPoint( 0 ) );
+ PointP2T& pointB = GetActualPointStructure( *Triangle.GetPoint( 1 ) );
+ PointP2T& pointC = GetActualPointStructure( *Triangle.GetPoint( 2 ) );
+
+ converter->AddFace( pointA.index, pointB.index, pointC.index );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+inline float p2tMax( float a, float b )
+{
+ return a > b ? a : b;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
+float BlenderTessellatorP2T::FindLargestMatrixElem( const aiMatrix3x3& mtx ) const
+{
+ float result = 0.0f;
+
+ for ( int x = 0; x < 3; ++x )
+ {
+ for ( int y = 0; y < 3; ++y )
+ {
+ result = p2tMax( fabs( mtx[ x ][ y ] ), result );
+ }
+ }
+
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Aparently Assimp doesn't have matrix scaling
+aiMatrix3x3 BlenderTessellatorP2T::ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const
+{
+ aiMatrix3x3 result;
+
+ for ( int x = 0; x < 3; ++x )
+ {
+ for ( int y = 0; y < 3; ++y )
+ {
+ result[ x ][ y ] = mtx[ x ][ y ] * scale;
+ }
+ }
+
+ return result;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
+aiVector3D BlenderTessellatorP2T::GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const
+{
+ float scale = FindLargestMatrixElem( mtx );
+ aiMatrix3x3 mc = ScaleMatrix( mtx, 1.0f / scale );
+ mc = mc * mc * mc;
+
+ aiVector3D v( 1.0f );
+ aiVector3D lastV = v;
+ for ( int i = 0; i < 100; ++i )
+ {
+ v = mc * v;
+ v.Normalize( );
+ if ( ( v - lastV ).SquareLength( ) < 1e-16f )
+ {
+ break;
+ }
+ lastV = v;
+ }
+ return v;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
+PlaneP2T BlenderTessellatorP2T::FindLLSQPlane( const std::vector< PointP2T >& points ) const
+{
+ PlaneP2T result;
+
+ aiVector3D sum( 0.0f );
+ for ( unsigned int i = 0; i < points.size( ); ++i )
+ {
+ sum += points[ i ].point3D;
+ }
+ result.centre = sum * ( 1.0f / points.size( ) );
+
+ float sumXX = 0.0f;
+ float sumXY = 0.0f;
+ float sumXZ = 0.0f;
+ float sumYY = 0.0f;
+ float sumYZ = 0.0f;
+ float sumZZ = 0.0f;
+ for ( unsigned int i = 0; i < points.size( ); ++i )
+ {
+ aiVector3D offset = points[ i ].point3D - result.centre;
+ sumXX += offset.x * offset.x;
+ sumXY += offset.x * offset.y;
+ sumXZ += offset.x * offset.z;
+ sumYY += offset.y * offset.y;
+ sumYZ += offset.y * offset.z;
+ sumZZ += offset.z * offset.z;
+ }
+
+ aiMatrix3x3 mtx( sumXX, sumXY, sumXZ, sumXY, sumYY, sumYZ, sumXZ, sumYZ, sumZZ );
+
+ float det = mtx.Determinant( );
+ if ( det == 0.0f )
+ {
+ result.normal = aiVector3D( 0.0f );
+ }
+ else
+ {
+ aiMatrix3x3 invMtx = mtx;
+ invMtx.Inverse( );
+ result.normal = GetEigenVectorFromLargestEigenValue( invMtx );
+ }
+
+ return result;
+}
+
+#endif // ASSIMP_BLEND_WITH_POLY_2_TRI
+
+#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
diff --git a/src/3rdparty/assimp/code/BlenderTessellator.h b/src/3rdparty/assimp/code/BlenderTessellator.h
new file mode 100644
index 000000000..0d85e404b
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderTessellator.h
@@ -0,0 +1,208 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2013, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderTessellator.h
+ * @brief A simple tessellation wrapper
+ */
+#ifndef INCLUDED_AI_BLEND_TESSELLATOR_H
+#define INCLUDED_AI_BLEND_TESSELLATOR_H
+
+// Use these to toggle between GLU Tessellate or poly2tri
+// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
+// assimp needs to be linked against GLU, which is currently not yet
+// made configurable in CMake and potentially not wanted by most users
+// as it requires a Gl environment.
+#ifndef ASSIMP_BLEND_WITH_GLU_TESSELLATE
+# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0
+#endif
+
+#ifndef ASSIMP_BLEND_WITH_POLY_2_TRI
+# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
+#endif
+
+#include "LogAux.h"
+
+#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
+
+#if defined( WIN32 ) || defined( _WIN32 ) || defined( _MSC_VER )
+#include <windows.h>
+#endif
+#include <GL/glu.h>
+
+namespace Assimp
+{
+ class BlenderBMeshConverter;
+
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct MLoop;
+ struct MVert;
+
+ struct VertexGL
+ {
+ GLdouble X;
+ GLdouble Y;
+ GLdouble Z;
+ int index;
+ int magic;
+
+ VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { }
+ };
+
+ struct DrawCallGL
+ {
+ GLenum drawMode;
+ int baseVertex;
+ int vertexCount;
+
+ DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { }
+ };
+
+ struct TessDataGL
+ {
+ std::vector< DrawCallGL > drawCalls;
+ std::vector< VertexGL > vertices;
+ };
+ }
+
+ class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL >
+ {
+ public:
+ BlenderTessellatorGL( BlenderBMeshConverter& converter );
+ ~BlenderTessellatorGL( );
+
+ void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+
+ private:
+ void AssertVertexCount( int vertexCount );
+ void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+ void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData );
+ void TriangulateDrawCalls( const Blender::TessDataGL& tessData );
+ void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount );
+ void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount );
+ void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount );
+
+ static void TessellateBegin( GLenum drawModeGL, void* userData );
+ static void TessellateEnd( void* userData );
+ static void TessellateVertex( const void* vtxData, void* userData );
+ static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData );
+ static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData );
+ static void TessellateError( GLenum errorCode, void* userData );
+
+ BlenderBMeshConverter* converter;
+ };
+} // end of namespace Assimp
+
+#endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE
+
+#if ASSIMP_BLEND_WITH_POLY_2_TRI
+
+#include "../contrib/poly2tri/poly2tri/poly2tri.h"
+
+namespace Assimp
+{
+ class BlenderBMeshConverter;
+
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct MLoop;
+ struct MVert;
+
+ struct PointP2T
+ {
+ aiVector3D point3D;
+ p2t::Point point2D;
+ int magic;
+ int index;
+ };
+
+ struct PlaneP2T
+ {
+ aiVector3D centre;
+ aiVector3D normal;
+ };
+ }
+
+ class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T >
+ {
+ public:
+ BlenderTessellatorP2T( BlenderBMeshConverter& converter );
+ ~BlenderTessellatorP2T( );
+
+ void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+
+ private:
+ void AssertVertexCount( int vertexCount );
+ void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const;
+ aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const;
+ void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const;
+ void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const;
+ inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const;
+ void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const;
+
+ // Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
+ float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const;
+ aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const;
+ aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const;
+ Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const;
+
+ BlenderBMeshConverter* converter;
+ };
+} // end of namespace Assimp
+
+#endif // ASSIMP_BLEND_WITH_POLY_2_TRI
+
+#endif // INCLUDED_AI_BLEND_TESSELLATOR_H
diff --git a/src/3rdparty/assimp/code/BlobIOSystem.h b/src/3rdparty/assimp/code/BlobIOSystem.h
new file mode 100644
index 000000000..655768c33
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlobIOSystem.h
@@ -0,0 +1,326 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Provides cheat implementations for IOSystem and IOStream to
+ * redirect exporter output to a blob chain.*/
+
+#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
+#define AI_BLOBIOSYSTEM_H_INCLUDED
+
+namespace Assimp {
+ class BlobIOSystem;
+
+// --------------------------------------------------------------------------------------------
+/** Redirect IOStream to a blob */
+// --------------------------------------------------------------------------------------------
+class BlobIOStream : public IOStream
+{
+public:
+
+ BlobIOStream(BlobIOSystem* creator, const std::string& file, size_t initial = 4096)
+ : buffer()
+ , cur_size()
+ , file_size()
+ , cursor()
+ , initial(initial)
+ , file(file)
+ , creator(creator)
+ {
+ }
+
+
+ virtual ~BlobIOStream();
+
+public:
+
+ // -------------------------------------------------------------------
+ aiExportDataBlob* GetBlob()
+ {
+ aiExportDataBlob* blob = new aiExportDataBlob();
+ blob->size = file_size;
+ blob->data = buffer;
+
+ buffer = NULL;
+
+ return blob;
+ }
+
+
+public:
+
+
+ // -------------------------------------------------------------------
+ virtual size_t Read( void *,
+ size_t,
+ size_t )
+ {
+ return 0;
+ }
+
+ // -------------------------------------------------------------------
+ virtual size_t Write(const void* pvBuffer,
+ size_t pSize,
+ size_t pCount)
+ {
+ pSize *= pCount;
+ if (cursor + pSize > cur_size) {
+ Grow(cursor + pSize);
+ }
+
+ memcpy(buffer+cursor, pvBuffer, pSize);
+ cursor += pSize;
+
+ file_size = std::max(file_size,cursor);
+ return pCount;
+ }
+
+ // -------------------------------------------------------------------
+ virtual aiReturn Seek(size_t pOffset,
+ aiOrigin pOrigin)
+ {
+ switch(pOrigin)
+ {
+ case aiOrigin_CUR:
+ cursor += pOffset;
+
+ case aiOrigin_END:
+ cursor = file_size - pOffset;
+
+ case aiOrigin_SET:
+ cursor = pOffset;
+ break;
+
+ default:
+ return AI_FAILURE;
+ }
+
+ if (cursor > file_size) {
+ Grow(cursor);
+ }
+
+ file_size = std::max(cursor,file_size);
+ return AI_SUCCESS;
+ }
+
+ // -------------------------------------------------------------------
+ virtual size_t Tell() const
+ {
+ return cursor;
+ }
+
+ // -------------------------------------------------------------------
+ virtual size_t FileSize() const
+ {
+ return file_size;
+ }
+
+ // -------------------------------------------------------------------
+ virtual void Flush()
+ {
+ // ignore
+ }
+
+
+
+private:
+
+ // -------------------------------------------------------------------
+ void Grow(size_t need = 0)
+ {
+ // 1.5 and phi are very heap-friendly growth factors (the first
+ // allows for frequent re-use of heap blocks, the second
+ // forms a fibonacci sequence with similar characteristics -
+ // since this heavily depends on the heap implementation
+ // and other factors as well, i'll just go with 1.5 since
+ // it is quicker to compute).
+ size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
+
+ const uint8_t* const old = buffer;
+ buffer = new uint8_t[new_size];
+
+ if (old) {
+ memcpy(buffer,old,cur_size);
+ delete[] old;
+ }
+
+ cur_size = new_size;
+ }
+
+private:
+
+ uint8_t* buffer;
+ size_t cur_size,file_size, cursor, initial;
+
+ const std::string file;
+ BlobIOSystem* const creator;
+};
+
+
+#define AI_BLOBIO_MAGIC "$blobfile"
+
+// --------------------------------------------------------------------------------------------
+/** Redirect IOSystem to a blob */
+// --------------------------------------------------------------------------------------------
+class BlobIOSystem : public IOSystem
+{
+
+ friend class BlobIOStream;
+ typedef std::pair<std::string, aiExportDataBlob*> BlobEntry;
+
+public:
+
+ BlobIOSystem()
+ {
+ }
+
+ virtual ~BlobIOSystem()
+ {
+ BOOST_FOREACH(BlobEntry& blobby, blobs) {
+ delete blobby.second;
+ }
+ }
+
+public:
+
+ // -------------------------------------------------------------------
+ const char* GetMagicFileName() const
+ {
+ return AI_BLOBIO_MAGIC;
+ }
+
+
+ // -------------------------------------------------------------------
+ aiExportDataBlob* GetBlobChain()
+ {
+ // one must be the master
+ aiExportDataBlob* master = NULL, *cur;
+ BOOST_FOREACH(const BlobEntry& blobby, blobs) {
+ if (blobby.first == AI_BLOBIO_MAGIC) {
+ master = blobby.second;
+ break;
+ }
+ }
+ if (!master) {
+ DefaultLogger::get()->error("BlobIOSystem: no data written or master file was not closed properly.");
+ return NULL;
+ }
+
+ master->name.Set("");
+
+ cur = master;
+ BOOST_FOREACH(const BlobEntry& blobby, blobs) {
+ if (blobby.second == master) {
+ continue;
+ }
+
+ cur->next = blobby.second;
+ cur = cur->next;
+
+ // extract the file extension from the file written
+ const std::string::size_type s = blobby.first.find_first_of('.');
+ cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s+1));
+ }
+
+ // give up blob ownership
+ blobs.clear();
+ return master;
+ }
+
+public:
+
+ // -------------------------------------------------------------------
+ virtual bool Exists( const char* pFile) const {
+ return created.find(std::string(pFile)) != created.end();
+ }
+
+
+ // -------------------------------------------------------------------
+ virtual char getOsSeparator() const {
+ return '/';
+ }
+
+
+ // -------------------------------------------------------------------
+ virtual IOStream* Open(const char* pFile,
+ const char* pMode)
+ {
+ if (pMode[0] != 'w') {
+ return NULL;
+ }
+
+ created.insert(std::string(pFile));
+ return new BlobIOStream(this,std::string(pFile));
+ }
+
+ // -------------------------------------------------------------------
+ virtual void Close( IOStream* pFile)
+ {
+ delete pFile;
+ }
+
+private:
+
+ // -------------------------------------------------------------------
+ void OnDestruct(const std::string& filename, BlobIOStream* child)
+ {
+ // we don't know in which the files are closed, so we
+ // can't reliably say that the first must be the master
+ // file ...
+ blobs.push_back( BlobEntry(filename,child->GetBlob()) );
+ }
+
+private:
+ std::set<std::string> created;
+ std::vector< BlobEntry > blobs;
+};
+
+
+// --------------------------------------------------------------------------------------------
+BlobIOStream :: ~BlobIOStream()
+{
+ creator->OnDestruct(file,this);
+ delete[] buffer;
+}
+
+
+} // end Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/LICENSE_1_0.txt b/src/3rdparty/assimp/code/BoostWorkaround/boost/LICENSE_1_0.txt
new file mode 100644
index 000000000..127a5bc39
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/LICENSE_1_0.txt
@@ -0,0 +1,23 @@
+Boost Software License - Version 1.0 - August 17th, 2003
+
+Permission is hereby granted, free of charge, to any person or organization
+obtaining a copy of the software and accompanying documentation covered by
+this license (the "Software") to use, reproduce, display, distribute,
+execute, and transmit the Software, and to prepare derivative works of the
+Software, and to permit third-parties to whom the Software is furnished to
+do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including
+the above license grant, this restriction and the following disclaimer,
+must be included in all copies of the Software, in whole or in part, and
+all derivative works of the Software, unless such copies or derivative
+works are solely in the form of machine-executable object code generated by
+a source language processor.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
+SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
+FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE. \ No newline at end of file
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/foreach.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/foreach.hpp
new file mode 100644
index 000000000..404d325c6
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/foreach.hpp
@@ -0,0 +1,99 @@
+
+#ifndef BOOST_FOREACH
+
+///////////////////////////////////////////////////////////////////////////////
+// A stripped down version of FOREACH for
+// illustration purposes. NOT FOR GENERAL USE.
+// For a complete implementation, see BOOST_FOREACH at
+// http://boost-sandbox.sourceforge.net/vault/index.php?directory=eric_niebler
+//
+// Copyright 2004 Eric Niebler.
+// Distributed under the Boost Software License, Version 1.0. (See
+// accompanying file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+//
+// Adapted to Assimp November 29th, 2008 (Alexander Gessler).
+// Added code to handle both const and non-const iterators, simplified some
+// parts.
+///////////////////////////////////////////////////////////////////////////////
+
+namespace boost {
+namespace foreach_detail {
+
+///////////////////////////////////////////////////////////////////////////////
+// auto_any
+
+struct auto_any_base
+{
+ operator bool() const { return false; }
+};
+
+template<typename T>
+struct auto_any : auto_any_base
+{
+ auto_any(T const& t) : item(t) {}
+ mutable T item;
+};
+
+template<typename T>
+T& auto_any_cast(auto_any_base const& any)
+{
+ return static_cast<auto_any<T> const&>(any).item;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// FOREACH helper function
+
+template<typename T>
+auto_any<typename T::const_iterator> begin(T const& t)
+{
+ return t.begin();
+}
+
+template<typename T>
+auto_any<typename T::const_iterator> end(T const& t)
+{
+ return t.end();
+}
+
+// iterator
+template<typename T>
+bool done(auto_any_base const& cur, auto_any_base const& end, T&)
+{
+ typedef typename T::iterator iter_type;
+ return auto_any_cast<iter_type>(cur) == auto_any_cast<iter_type>(end);
+}
+
+template<typename T>
+void next(auto_any_base const& cur, T&)
+{
+ ++auto_any_cast<typename T::iterator>(cur);
+}
+
+template<typename T>
+typename T::reference deref(auto_any_base const& cur, T&)
+{
+ return *auto_any_cast<typename T::iterator>(cur);
+}
+
+template<typename T>
+typename T::const_reference deref(auto_any_base const& cur, const T&)
+{
+ return *auto_any_cast<typename T::iterator>(cur);
+}
+
+} // end foreach_detail
+
+///////////////////////////////////////////////////////////////////////////////
+// FOREACH
+
+#define BOOST_FOREACH(item, container) \
+ if(boost::foreach_detail::auto_any_base const& foreach_magic_b = boost::foreach_detail::begin(container)) {} else \
+ if(boost::foreach_detail::auto_any_base const& foreach_magic_e = boost::foreach_detail::end(container)) {} else \
+ for(;!boost::foreach_detail::done(foreach_magic_b,foreach_magic_e,container); boost::foreach_detail::next(foreach_magic_b,container)) \
+ if (bool ugly_and_unique_break = false) {} else \
+ for(item = boost::foreach_detail::deref(foreach_magic_b,container); !ugly_and_unique_break; ugly_and_unique_break = true)
+
+} // end boost
+
+#endif
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/format.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/format.hpp
new file mode 100644
index 000000000..d250c5533
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/format.hpp
@@ -0,0 +1,81 @@
+
+
+
+/* DEPRECATED! - use code/TinyFormatter.h instead.
+ *
+ *
+ * */
+
+#ifndef AI_BOOST_FORMAT_DUMMY_INCLUDED
+#define AI_BOOST_FORMAT_DUMMY_INCLUDED
+
+#if (!defined BOOST_FORMAT_HPP) || (defined ASSIMP_FORCE_NOBOOST)
+
+#include <string>
+#include <vector>
+
+namespace boost
+{
+
+
+ class format
+ {
+ public:
+ format (const std::string& _d)
+ : d(_d)
+ {
+ }
+
+ template <typename T>
+ format& operator % (T in)
+ {
+ // XXX add replacement for boost::lexical_cast?
+
+ std::ostringstream ss;
+ ss << in; // note: ss cannot be an rvalue, or the global operator << (const char*) is not called for T == const char*.
+ chunks.push_back( ss.str());
+ return *this;
+ }
+
+
+ operator std::string () const {
+ std::string res; // pray for NRVO to kick in
+
+ size_t start = 0, last = 0;
+
+ std::vector<std::string>::const_iterator chunkin = chunks.begin();
+
+ for ( start = d.find('%');start != std::string::npos; start = d.find('%',last)) {
+ res += d.substr(last,start-last);
+ last = start+2;
+ if (d[start+1] == '%') {
+ res += "%";
+ continue;
+ }
+
+ if (chunkin == chunks.end()) {
+ break;
+ }
+
+ res += *chunkin++;
+ }
+ res += d.substr(last);
+ return res;
+ }
+
+ private:
+ std::string d;
+ std::vector<std::string> chunks;
+ };
+
+ inline std::string str(const std::string& s) {
+ return s;
+ }
+}
+
+
+#else
+# error "format.h was already included"
+#endif //
+#endif // !! AI_BOOST_FORMAT_DUMMY_INCLUDED
+
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/lexical_cast.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/lexical_cast.hpp
new file mode 100644
index 000000000..af91b011f
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/lexical_cast.hpp
@@ -0,0 +1,26 @@
+/// A quick replacement for boost::lexical_cast for all the Boost haters out there
+
+#ifndef __AI_BOOST_WORKAROUND_LEXICAL_CAST
+#define __AI_BOOST_WORKAROUND_LEXICAL_CAST
+
+#include <sstream>
+
+namespace boost
+{
+
+ /// A quick replacement for boost::lexical_cast - should work for all types a stringstream can handle
+ template <typename TargetType, typename SourceType>
+ TargetType lexical_cast( const SourceType& source)
+ {
+ std::stringstream stream;
+ TargetType result;
+
+ stream << source;
+ stream >> result;
+ return result;
+ }
+
+} // namespace boost
+
+#endif // __AI_BOOST_WORKAROUND_LEXICAL_CAST
+
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/make_shared.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/make_shared.hpp
new file mode 100644
index 000000000..d1abb1be6
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/make_shared.hpp
@@ -0,0 +1,57 @@
+
+// please note that this replacement implementation does not
+// provide the performance benefit of the original, which
+// makes only one allocation as opposed to two allocations
+// (smart pointer counter and payload) which are usually
+// required if object and smart pointer are constructed
+// independently.
+
+#ifndef INCLUDED_AI_BOOST_MAKE_SHARED
+#define INCLUDED_AI_BOOST_MAKE_SHARED
+
+
+namespace boost {
+
+ template <typename T>
+ shared_ptr<T> make_shared() {
+ return shared_ptr<T>(new T());
+ }
+
+ template <typename T, typename T0>
+ shared_ptr<T> make_shared(const T0& t0) {
+ return shared_ptr<T>(new T(t0));
+ }
+
+ template <typename T, typename T0,typename T1>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1) {
+ return shared_ptr<T>(new T(t0,t1));
+ }
+
+ template <typename T, typename T0,typename T1,typename T2>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1, const T2& t2) {
+ return shared_ptr<T>(new T(t0,t1,t2));
+ }
+
+ template <typename T, typename T0,typename T1,typename T2,typename T3>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1, const T2& t2, const T3& t3) {
+ return shared_ptr<T>(new T(t0,t1,t2,t3));
+ }
+
+ template <typename T, typename T0,typename T1,typename T2,typename T3, typename T4>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1, const T2& t2, const T3& t3, const T4& t4) {
+ return shared_ptr<T>(new T(t0,t1,t2,t3,t4));
+ }
+
+ template <typename T, typename T0,typename T1,typename T2,typename T3, typename T4, typename T5>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1, const T2& t2, const T3& t3, const T4& t4, const T5& t5) {
+ return shared_ptr<T>(new T(t0,t1,t2,t3,t4,t5));
+ }
+
+ template <typename T, typename T0,typename T1,typename T2,typename T3, typename T4, typename T5, typename T6>
+ shared_ptr<T> make_shared(const T0& t0, const T1& t1, const T2& t2, const T3& t3, const T4& t4, const T5& t5, const T6& t6) {
+ return shared_ptr<T>(new T(t0,t1,t2,t3,t4,t5,t6));
+ }
+}
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/math/common_factor_rt.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/math/common_factor_rt.hpp
new file mode 100644
index 000000000..f7615f974
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/math/common_factor_rt.hpp
@@ -0,0 +1,37 @@
+
+
+#ifndef BOOST_MATH_COMMON_FACTOR_RT_HPP
+#define BOOST_MATH_COMMON_FACTOR_RT_HPP
+
+
+namespace boost {
+namespace math {
+
+// TODO: use binary GCD for unsigned integers ....
+template < typename IntegerType >
+IntegerType gcd( IntegerType a, IntegerType b )
+{
+ const IntegerType zero = (IntegerType)0;
+ while ( true )
+ {
+ if ( a == zero )
+ return b;
+ b %= a;
+
+ if ( b == zero )
+ return a;
+ a %= b;
+ }
+}
+
+template < typename IntegerType >
+IntegerType lcm( IntegerType a, IntegerType b )
+{
+ const IntegerType t = gcd (a,b);
+ if (!t)return t;
+ return a / t * b;
+}
+
+}}
+
+#endif
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/noncopyable.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/noncopyable.hpp
new file mode 100644
index 000000000..7770bdbd3
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/noncopyable.hpp
@@ -0,0 +1,36 @@
+// Boost noncopyable.hpp header file --------------------------------------//
+
+// (C) Copyright Beman Dawes 1999-2003. Distributed under the Boost
+// Software License, Version 1.0. (See accompanying file
+// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+
+// See http://www.boost.org/libs/utility for documentation.
+
+#ifndef BOOST_NONCOPYABLE_HPP_INCLUDED
+#define BOOST_NONCOPYABLE_HPP_INCLUDED
+
+namespace boost {
+
+// Private copy constructor and copy assignment ensure classes derived from
+// class noncopyable cannot be copied.
+
+// Contributed by Dave Abrahams
+
+namespace noncopyable_ // protection from unintended ADL
+{
+ class noncopyable
+ {
+ protected:
+ noncopyable() {}
+ ~noncopyable() {}
+ private: // emphasize the following members are private
+ noncopyable( const noncopyable& );
+ const noncopyable& operator=( const noncopyable& );
+ };
+}
+
+typedef noncopyable_::noncopyable noncopyable;
+
+} // namespace boost
+
+#endif // BOOST_NONCOPYABLE_HPP_INCLUDED
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/pointer_cast.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/pointer_cast.hpp
new file mode 100644
index 000000000..6e532ebdd
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/pointer_cast.hpp
@@ -0,0 +1,45 @@
+//////////////////////////////////////////////////////////////////////////////
+//
+// (C) Copyright Ion Gaztanaga 2005.
+// Distributed under the Boost Software License, Version 1.0.
+// (See accompanying file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#ifndef BOOST_POINTER_CAST_HPP
+#define BOOST_POINTER_CAST_HPP
+
+namespace boost {
+
+//static_pointer_cast overload for raw pointers
+template<class T, class U>
+inline T* static_pointer_cast(U *ptr)
+{
+ return static_cast<T*>(ptr);
+}
+
+//dynamic_pointer_cast overload for raw pointers
+template<class T, class U>
+inline T* dynamic_pointer_cast(U *ptr)
+{
+ return dynamic_cast<T*>(ptr);
+}
+
+//const_pointer_cast overload for raw pointers
+template<class T, class U>
+inline T* const_pointer_cast(U *ptr)
+{
+ return const_cast<T*>(ptr);
+}
+
+//reinterpret_pointer_cast overload for raw pointers
+template<class T, class U>
+inline T* reinterpret_pointer_cast(U *ptr)
+{
+ return reinterpret_cast<T*>(ptr);
+}
+
+} // namespace boost
+
+#endif //BOOST_POINTER_CAST_HPP
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_array.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_array.hpp
new file mode 100644
index 000000000..fb1b11544
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_array.hpp
@@ -0,0 +1,79 @@
+
+#ifndef __AI_BOOST_SCOPED_ARRAY_INCLUDED
+#define __AI_BOOST_SCOPED_ARRAY_INCLUDED
+
+#ifndef BOOST_SCOPED_ARRAY_HPP_INCLUDED
+
+namespace boost {
+
+// small replacement for boost::scoped_array
+template <class T>
+class scoped_array
+{
+public:
+
+ // provide a default construtctor
+ scoped_array()
+ : ptr(0)
+ {
+ }
+
+ // construction from an existing heap object of type T
+ scoped_array(T* _ptr)
+ : ptr(_ptr)
+ {
+ }
+
+ // automatic destruction of the wrapped object at the
+ // end of our lifetime
+ ~scoped_array()
+ {
+ delete[] ptr;
+ }
+
+ inline T* get()
+ {
+ return ptr;
+ }
+
+ inline T* operator-> ()
+ {
+ return ptr;
+ }
+
+ inline void reset (T* t = 0)
+ {
+ delete[] ptr;
+ ptr = t;
+ }
+
+ T & operator[](std::ptrdiff_t i) const
+ {
+ return ptr[i];
+ }
+
+ void swap(scoped_array & b)
+ {
+ std::swap(ptr, b.ptr);
+ }
+
+private:
+
+ // encapsulated object pointer
+ T* ptr;
+
+};
+
+template<class T>
+inline void swap(scoped_array<T> & a, scoped_array<T> & b)
+{
+ a.swap(b);
+}
+
+} // end of namespace boost
+
+#else
+# error "scoped_array.h was already included"
+#endif
+#endif // __AI_BOOST_SCOPED_ARRAY_INCLUDED
+
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_ptr.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_ptr.hpp
new file mode 100644
index 000000000..80c394def
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/scoped_ptr.hpp
@@ -0,0 +1,79 @@
+
+#ifndef __AI_BOOST_SCOPED_PTR_INCLUDED
+#define __AI_BOOST_SCOPED_PTR_INCLUDED
+
+#ifndef BOOST_SCOPED_PTR_HPP_INCLUDED
+
+namespace boost {
+
+// small replacement for boost::scoped_ptr
+template <class T>
+class scoped_ptr
+{
+public:
+
+ // provide a default construtctor
+ scoped_ptr()
+ : ptr(0)
+ {
+ }
+
+ // construction from an existing heap object of type T
+ scoped_ptr(T* _ptr)
+ : ptr(_ptr)
+ {
+ }
+
+ // automatic destruction of the wrapped object at the
+ // end of our lifetime
+ ~scoped_ptr()
+ {
+ delete ptr;
+ }
+
+ inline T* get() const
+ {
+ return ptr;
+ }
+
+ inline operator T*()
+ {
+ return ptr;
+ }
+
+ inline T* operator-> ()
+ {
+ return ptr;
+ }
+
+ inline void reset (T* t = 0)
+ {
+ delete ptr;
+ ptr = t;
+ }
+
+ void swap(scoped_ptr & b)
+ {
+ std::swap(ptr, b.ptr);
+ }
+
+private:
+
+ // encapsulated object pointer
+ T* ptr;
+
+};
+
+template<class T>
+inline void swap(scoped_ptr<T> & a, scoped_ptr<T> & b)
+{
+ a.swap(b);
+}
+
+} // end of namespace boost
+
+#else
+# error "scoped_ptr.h was already included"
+#endif
+#endif // __AI_BOOST_SCOPED_PTR_INCLUDED
+
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_array.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_array.hpp
new file mode 100644
index 000000000..9847d9f82
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_array.hpp
@@ -0,0 +1,228 @@
+
+#ifndef INCLUDED_AI_BOOST_SHARED_ARRAY
+#define INCLUDED_AI_BOOST_SHARED_ARRAY
+
+#ifndef BOOST_SHARED_ARRAY_HPP_INCLUDED
+
+// ------------------------------
+// Internal stub
+namespace boost {
+ namespace array_detail {
+ class controller {
+ public:
+
+ controller()
+ : cnt(1)
+ {}
+
+ public:
+
+ template <typename T>
+ controller* decref(T* pt) {
+ if (--cnt <= 0) {
+ delete this;
+ delete[] pt;
+ }
+ return NULL;
+ }
+
+ controller* incref() {
+ ++cnt;
+ return this;
+ }
+
+ long get() const {
+ return cnt;
+ }
+
+ private:
+ long cnt;
+ };
+
+ struct empty {};
+
+ template <typename DEST, typename SRC>
+ struct is_convertible_stub {
+
+ struct yes {char s[1];};
+ struct no {char s[2];};
+
+ static yes foo(DEST*);
+ static no foo(...);
+
+ enum {result = (sizeof(foo((SRC*)0)) == sizeof(yes) ? 1 : 0)};
+ };
+
+ template <bool> struct enable_if {};
+ template <> struct enable_if<true> {
+ typedef empty result;
+ };
+
+ template <typename DEST, typename SRC>
+ struct is_convertible : public enable_if<is_convertible_stub<DEST,SRC>::result > {
+ };
+ }
+
+// ------------------------------
+// Small replacement for boost::shared_array, not threadsafe because no
+// atomic reference counter is in use.
+// ------------------------------
+template <class T>
+class shared_array
+{
+ template <typename TT> friend class shared_array;
+
+ template<class TT> friend bool operator== (const shared_array<TT>& a, const shared_array<TT>& b);
+ template<class TT> friend bool operator!= (const shared_array<TT>& a, const shared_array<TT>& b);
+ template<class TT> friend bool operator< (const shared_array<TT>& a, const shared_array<TT>& b);
+
+public:
+
+ typedef T element_type;
+
+public:
+
+ // provide a default constructor
+ shared_array()
+ : ptr()
+ , ctr(NULL)
+ {
+ }
+
+ // construction from an existing object of type T
+ explicit shared_array(T* ptr)
+ : ptr(ptr)
+ , ctr(ptr ? new array_detail::controller() : NULL)
+ {
+ }
+
+ shared_array(const shared_array& r)
+ : ptr(r.ptr)
+ , ctr(r.ctr ? r.ctr->incref() : NULL)
+ {
+ }
+
+ template <typename Y>
+ shared_array(const shared_array<Y>& r,typename detail::is_convertible<T,Y>::result = detail::empty())
+ : ptr(r.ptr)
+ , ctr(r.ctr ? r.ctr->incref() : NULL)
+ {
+ }
+
+ // automatic destruction of the wrapped object when all
+ // references are freed.
+ ~shared_array() {
+ if (ctr) {
+ ctr = ctr->decref(ptr);
+ }
+ }
+
+ shared_array& operator=(const shared_array& r) {
+ if (this == &r) {
+ return *this;
+ }
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = r.ptr;
+ ctr = ptr?r.ctr->incref():NULL;
+ return *this;
+ }
+
+ template <typename Y>
+ shared_array& operator=(const shared_array<Y>& r) {
+ if (this == &r) {
+ return *this;
+ }
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = r.ptr;
+ ctr = ptr?r.ctr->incref():NULL;
+ return *this;
+ }
+
+ // pointer access
+ inline operator T*() {
+ return ptr;
+ }
+
+ inline T* operator-> () const {
+ return ptr;
+ }
+
+ // standard semantics
+ inline T* get() {
+ return ptr;
+ }
+
+ T& operator[] (std::ptrdiff_t index) const {
+ return ptr[index];
+ }
+
+ inline const T* get() const {
+ return ptr;
+ }
+
+ inline operator bool () const {
+ return ptr != NULL;
+ }
+
+ inline bool unique() const {
+ return use_count() == 1;
+ }
+
+ inline long use_count() const {
+ return ctr->get();
+ }
+
+ inline void reset (T* t = 0) {
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = t;
+ ctr = ptr?new array_detail::controller():NULL;
+ }
+
+ void swap(shared_array & b) {
+ std::swap(ptr, b.ptr);
+ std::swap(ctr, b.ctr);
+ }
+
+
+private:
+
+ // encapsulated object pointer
+ T* ptr;
+
+ // control block
+ array_detail::controller* ctr;
+};
+
+template<class T>
+inline void swap(shared_array<T> & a, shared_array<T> & b)
+{
+ a.swap(b);
+}
+
+template<class T>
+bool operator== (const shared_array<T>& a, const shared_array<T>& b) {
+ return a.ptr == b.ptr;
+}
+template<class T>
+bool operator!= (const shared_array<T>& a, const shared_array<T>& b) {
+ return a.ptr != b.ptr;
+}
+
+template<class T>
+bool operator< (const shared_array<T>& a, const shared_array<T>& b) {
+ return a.ptr < b.ptr;
+}
+
+
+} // end of namespace boost
+
+#else
+# error "shared_array.h was already included"
+#endif
+#endif // INCLUDED_AI_BOOST_SHARED_ARRAY
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_ptr.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_ptr.hpp
new file mode 100644
index 000000000..fe9dcd8be
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/shared_ptr.hpp
@@ -0,0 +1,257 @@
+
+#ifndef INCLUDED_AI_BOOST_SHARED_PTR
+#define INCLUDED_AI_BOOST_SHARED_PTR
+
+#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
+
+// ------------------------------
+// Internal stub
+namespace boost {
+ namespace detail {
+ class controller {
+ public:
+
+ controller()
+ : cnt(1)
+ {}
+
+ public:
+
+ template <typename T>
+ controller* decref(T* pt) {
+ if (--cnt <= 0) {
+ delete this;
+ delete pt;
+ }
+ return NULL;
+ }
+
+ controller* incref() {
+ ++cnt;
+ return this;
+ }
+
+ long get() const {
+ return cnt;
+ }
+
+ private:
+ long cnt;
+ };
+
+ struct empty {};
+
+ template <typename DEST, typename SRC>
+ struct is_convertible_stub {
+
+ struct yes {char s[1];};
+ struct no {char s[2];};
+
+ static yes foo(DEST*);
+ static no foo(...);
+
+ enum {result = (sizeof(foo((SRC*)0)) == sizeof(yes) ? 1 : 0)};
+ };
+
+ template <bool> struct enable_if {};
+ template <> struct enable_if<true> {
+ typedef empty result;
+ };
+
+ template <typename DEST, typename SRC>
+ struct is_convertible : public enable_if<is_convertible_stub<DEST,SRC>::result > {
+ };
+ }
+
+// ------------------------------
+// Small replacement for boost::shared_ptr, not threadsafe because no
+// atomic reference counter is in use.
+// ------------------------------
+template <class T>
+class shared_ptr
+{
+ template <typename TT> friend class shared_ptr;
+
+ template<class TT, class U> friend shared_ptr<TT> static_pointer_cast (shared_ptr<U> ptr);
+ template<class TT, class U> friend shared_ptr<TT> dynamic_pointer_cast (shared_ptr<U> ptr);
+ template<class TT, class U> friend shared_ptr<TT> const_pointer_cast (shared_ptr<U> ptr);
+
+ template<class TT> friend bool operator== (const shared_ptr<TT>& a, const shared_ptr<TT>& b);
+ template<class TT> friend bool operator!= (const shared_ptr<TT>& a, const shared_ptr<TT>& b);
+ template<class TT> friend bool operator< (const shared_ptr<TT>& a, const shared_ptr<TT>& b);
+
+public:
+
+ typedef T element_type;
+
+public:
+
+ // provide a default constructor
+ shared_ptr()
+ : ptr()
+ , ctr(NULL)
+ {
+ }
+
+ // construction from an existing object of type T
+ explicit shared_ptr(T* ptr)
+ : ptr(ptr)
+ , ctr(ptr ? new detail::controller() : NULL)
+ {
+ }
+
+ shared_ptr(const shared_ptr& r)
+ : ptr(r.ptr)
+ , ctr(r.ctr ? r.ctr->incref() : NULL)
+ {
+ }
+
+ template <typename Y>
+ shared_ptr(const shared_ptr<Y>& r,typename detail::is_convertible<T,Y>::result = detail::empty())
+ : ptr(r.ptr)
+ , ctr(r.ctr ? r.ctr->incref() : NULL)
+ {
+ }
+
+ // automatic destruction of the wrapped object when all
+ // references are freed.
+ ~shared_ptr() {
+ if (ctr) {
+ ctr = ctr->decref(ptr);
+ }
+ }
+
+ shared_ptr& operator=(const shared_ptr& r) {
+ if (this == &r) {
+ return *this;
+ }
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = r.ptr;
+ ctr = ptr?r.ctr->incref():NULL;
+ return *this;
+ }
+
+ template <typename Y>
+ shared_ptr& operator=(const shared_ptr<Y>& r) {
+ if (this == &r) {
+ return *this;
+ }
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = r.ptr;
+ ctr = ptr?r.ctr->incref():NULL;
+ return *this;
+ }
+
+ // pointer access
+ inline operator T*() const {
+ return ptr;
+ }
+
+ inline T* operator-> () const {
+ return ptr;
+ }
+
+ // standard semantics
+ inline T* get() {
+ return ptr;
+ }
+
+ inline const T* get() const {
+ return ptr;
+ }
+
+ inline operator bool () const {
+ return ptr != NULL;
+ }
+
+ inline bool unique() const {
+ return use_count() == 1;
+ }
+
+ inline long use_count() const {
+ return ctr->get();
+ }
+
+ inline void reset (T* t = 0) {
+ if (ctr) {
+ ctr->decref(ptr);
+ }
+ ptr = t;
+ ctr = ptr?new detail::controller():NULL;
+ }
+
+ void swap(shared_ptr & b) {
+ std::swap(ptr, b.ptr);
+ std::swap(ctr, b.ctr);
+ }
+
+private:
+
+
+ // for use by the various xxx_pointer_cast helper templates
+ explicit shared_ptr(T* ptr, detail::controller* ctr)
+ : ptr(ptr)
+ , ctr(ctr->incref())
+ {
+ }
+
+private:
+
+ // encapsulated object pointer
+ T* ptr;
+
+ // control block
+ detail::controller* ctr;
+};
+
+template<class T>
+inline void swap(shared_ptr<T> & a, shared_ptr<T> & b)
+{
+ a.swap(b);
+}
+
+template<class T>
+bool operator== (const shared_ptr<T>& a, const shared_ptr<T>& b) {
+ return a.ptr == b.ptr;
+}
+template<class T>
+bool operator!= (const shared_ptr<T>& a, const shared_ptr<T>& b) {
+ return a.ptr != b.ptr;
+}
+
+template<class T>
+bool operator< (const shared_ptr<T>& a, const shared_ptr<T>& b) {
+ return a.ptr < b.ptr;
+}
+
+
+template<class T, class U>
+inline shared_ptr<T> static_pointer_cast( shared_ptr<U> ptr)
+{
+ return shared_ptr<T>(static_cast<T*>(ptr.ptr),ptr.ctr);
+}
+
+template<class T, class U>
+inline shared_ptr<T> dynamic_pointer_cast( shared_ptr<U> ptr)
+{
+ return shared_ptr<T>(dynamic_cast<T*>(ptr.ptr),ptr.ctr);
+}
+
+template<class T, class U>
+inline shared_ptr<T> const_pointer_cast( shared_ptr<U> ptr)
+{
+ return shared_ptr<T>(const_cast<T*>(ptr.ptr),ptr.ctr);
+}
+
+
+
+} // end of namespace boost
+
+#else
+# error "shared_ptr.h was already included"
+#endif
+#endif // INCLUDED_AI_BOOST_SHARED_PTR
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/static_assert.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/static_assert.hpp
new file mode 100644
index 000000000..a533c6fa9
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/static_assert.hpp
@@ -0,0 +1,20 @@
+
+#ifndef AI_BOOST_STATIC_ASSERT_INCLUDED
+#define AI_BOOST_STATIC_ASSERT_INCLUDED
+
+#ifndef BOOST_STATIC_ASSERT
+
+namespace boost {
+ namespace detail {
+
+ template <bool b> class static_assertion_failure;
+ template <> class static_assertion_failure<true> {};
+ }
+}
+
+
+#define BOOST_STATIC_ASSERT(eval) \
+{boost::detail::static_assertion_failure<(eval)> assert_dummy;(void)assert_dummy;}
+
+#endif
+#endif // !! AI_BOOST_STATIC_ASSERT_INCLUDED
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/timer.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/timer.hpp
new file mode 100644
index 000000000..79c73f457
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/timer.hpp
@@ -0,0 +1,72 @@
+// boost timer.hpp header file ---------------------------------------------//
+
+// Copyright Beman Dawes 1994-99. Distributed under the Boost
+// Software License, Version 1.0. (See accompanying file
+// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+
+// See http://www.boost.org/libs/timer for documentation.
+
+// Revision History
+// 01 Apr 01 Modified to use new <boost/limits.hpp> header. (JMaddock)
+// 12 Jan 01 Change to inline implementation to allow use without library
+// builds. See docs for more rationale. (Beman Dawes)
+// 25 Sep 99 elapsed_max() and elapsed_min() added (John Maddock)
+// 16 Jul 99 Second beta
+// 6 Jul 99 Initial boost version
+
+#ifndef BOOST_TIMER_HPP
+#define BOOST_TIMER_HPP
+
+//#include <boost/config.hpp>
+#include <ctime>
+//#include <boost/limits.hpp>
+
+# ifdef BOOST_NO_STDC_NAMESPACE
+ namespace std { using ::clock_t; using ::clock; }
+# endif
+
+
+namespace boost {
+
+// timer -------------------------------------------------------------------//
+
+// A timer object measures elapsed time.
+
+// It is recommended that implementations measure wall clock rather than CPU
+// time since the intended use is performance measurement on systems where
+// total elapsed time is more important than just process or CPU time.
+
+// Warnings: The maximum measurable elapsed time may well be only 596.5+ hours
+// due to implementation limitations. The accuracy of timings depends on the
+// accuracy of timing information provided by the underlying platform, and
+// this varies a great deal from platform to platform.
+
+class timer
+{
+ public:
+ timer() { _start_time = std::clock(); } // postcondition: elapsed()==0
+// timer( const timer& src ); // post: elapsed()==src.elapsed()
+// ~timer(){}
+// timer& operator=( const timer& src ); // post: elapsed()==src.elapsed()
+ void restart() { _start_time = std::clock(); } // post: elapsed()==0
+ double elapsed() const // return elapsed time in seconds
+ { return double(std::clock() - _start_time) / CLOCKS_PER_SEC; }
+
+ double elapsed_max() const // return estimated maximum value for elapsed()
+ // Portability warning: elapsed_max() may return too high a value on systems
+ // where std::clock_t overflows or resets at surprising values.
+ {
+ return (double((std::numeric_limits<std::clock_t>::max)())
+ - double(_start_time)) / double(CLOCKS_PER_SEC);
+ }
+
+ double elapsed_min() const // return minimum value for elapsed()
+ { return double(1)/double(CLOCKS_PER_SEC); }
+
+ private:
+ std::clock_t _start_time;
+}; // timer
+
+} // namespace boost
+
+#endif // BOOST_TIMER_HPP \ No newline at end of file
diff --git a/src/3rdparty/assimp/code/BoostWorkaround/boost/tuple/tuple.hpp b/src/3rdparty/assimp/code/BoostWorkaround/boost/tuple/tuple.hpp
new file mode 100644
index 000000000..0ff61d9c3
--- /dev/null
+++ b/src/3rdparty/assimp/code/BoostWorkaround/boost/tuple/tuple.hpp
@@ -0,0 +1,283 @@
+// A very small replacement for boost::tuple
+// (c) Alexander Gessler, 2008 [alexander.gessler@gmx.net]
+
+#ifndef BOOST_TUPLE_INCLUDED
+#define BOOST_TUPLE_INCLUDED
+
+namespace boost {
+ namespace detail {
+
+ // Represents an empty tuple slot (up to 5 supported)
+ struct nulltype {};
+
+ // For readable error messages
+ struct tuple_component_idx_out_of_bounds;
+
+ // To share some code for the const/nonconst versions of the getters
+ template <bool b, typename T>
+ struct ConstIf {
+ typedef T t;
+ };
+
+ template <typename T>
+ struct ConstIf<true,T> {
+ typedef const T t;
+ };
+
+ // Predeclare some stuff
+ template <typename, unsigned, typename, bool, unsigned> struct value_getter;
+
+ // Helper to obtain the type of a tuple element
+ template <typename T, unsigned NIDX, typename TNEXT, unsigned N /*= 0*/>
+ struct type_getter {
+ typedef type_getter<typename TNEXT::type,NIDX+1,typename TNEXT::next_type,N> next_elem_getter;
+ typedef typename next_elem_getter::type type;
+ };
+
+ template <typename T, unsigned NIDX, typename TNEXT >
+ struct type_getter <T,NIDX,TNEXT,NIDX> {
+ typedef T type;
+ };
+
+ // Base class for all explicit specializations of list_elem
+ template <typename T, unsigned NIDX, typename TNEXT >
+ struct list_elem_base {
+
+ // Store template parameters
+ typedef TNEXT next_type;
+ typedef T type;
+
+ static const unsigned nidx = NIDX;
+ };
+
+ // Represents an element in the tuple component list
+ template <typename T, unsigned NIDX, typename TNEXT >
+ struct list_elem : list_elem_base<T,NIDX,TNEXT>{
+
+ // Real members
+ T me;
+ TNEXT next;
+
+ // Get the value of a specific tuple element
+ template <unsigned N>
+ typename type_getter<T,NIDX,TNEXT,N>::type& get () {
+ value_getter <T,NIDX,TNEXT,false,N> s;
+ return s(*this);
+ }
+
+ // Get the value of a specific tuple element
+ template <unsigned N>
+ const typename type_getter<T,NIDX,TNEXT,N>::type& get () const {
+ value_getter <T,NIDX,TNEXT,true,N> s;
+ return s(*this);
+ }
+
+ // Explicit cast
+ template <typename T2, typename TNEXT2 >
+ operator list_elem<T2,NIDX,TNEXT2> () const {
+ list_elem<T2,NIDX,TNEXT2> ret;
+ ret.me = (T2)me;
+ ret.next = next;
+ return ret;
+ }
+
+ // Recursively compare two elements (last element returns always true)
+ bool operator == (const list_elem& s) const {
+ return (me == s.me && next == s.next);
+ }
+ };
+
+ // Represents a non-used tuple element - the very last element processed
+ template <typename TNEXT, unsigned NIDX >
+ struct list_elem<nulltype,NIDX,TNEXT> : list_elem_base<nulltype,NIDX,TNEXT> {
+ template <unsigned N, bool IS_CONST = true> struct value_getter {
+ /* just dummy members to produce readable error messages */
+ tuple_component_idx_out_of_bounds operator () (typename ConstIf<IS_CONST,list_elem>::t& me);
+ };
+ template <unsigned N> struct type_getter {
+ /* just dummy members to produce readable error messages */
+ typedef tuple_component_idx_out_of_bounds type;
+ };
+
+ // dummy
+ list_elem& operator = (const list_elem& other) {
+ return *this;
+ }
+
+ // dummy
+ bool operator == (const list_elem& other) {
+ return true;
+ }
+ };
+
+ // Represents the absolute end of the list
+ typedef list_elem<nulltype,0,int> list_end;
+
+ // Helper obtain to query the value of a tuple element
+ // NOTE: This can't be a nested class as the compiler won't accept a full or
+ // partial specialization of a nested class of a non-specialized template
+ template <typename T, unsigned NIDX, typename TNEXT, bool IS_CONST, unsigned N>
+ struct value_getter {
+
+ // calling list_elem
+ typedef list_elem<T,NIDX,TNEXT> outer_elem;
+
+ // typedef for the getter for next element
+ typedef value_getter<typename TNEXT::type,NIDX+1,typename TNEXT::next_type,
+ IS_CONST, N> next_value_getter;
+
+ typename ConstIf<IS_CONST,typename type_getter<T,NIDX,TNEXT,N>::type>::t&
+ operator () (typename ConstIf<IS_CONST,outer_elem >::t& me) {
+
+ next_value_getter s;
+ return s(me.next);
+ }
+ };
+
+ template <typename T, unsigned NIDX, typename TNEXT, bool IS_CONST>
+ struct value_getter <T,NIDX,TNEXT,IS_CONST,NIDX> {
+ typedef list_elem<T,NIDX,TNEXT> outer_elem;
+
+ typename ConstIf<IS_CONST,T>::t& operator () (typename ConstIf<IS_CONST,outer_elem >::t& me) {
+ return me.me;
+ }
+ };
+ };
+
+ // A very minimal implementation for up to 5 elements
+ template <typename T0 = detail::nulltype,
+ typename T1 = detail::nulltype,
+ typename T2 = detail::nulltype,
+ typename T3 = detail::nulltype,
+ typename T4 = detail::nulltype>
+ class tuple {
+
+ template <typename T0b,
+ typename T1b,
+ typename T2b,
+ typename T3b,
+ typename T4b >
+ friend class tuple;
+
+ private:
+
+ typedef detail::list_elem<T0,0,
+ detail::list_elem<T1,1,
+ detail::list_elem<T2,2,
+ detail::list_elem<T3,3,
+ detail::list_elem<T4,4,
+ detail::list_end > > > > > very_long;
+
+ very_long m;
+
+ public:
+
+ // Get a specific tuple element
+ template <unsigned N>
+ typename detail::type_getter<T0,0,typename very_long::next_type, N>::type& get () {
+ return m.template get<N>();
+ }
+
+ // ... and the const version
+ template <unsigned N>
+ const typename detail::type_getter<T0,0,typename very_long::next_type, N>::type& get () const {
+ return m.template get<N>();
+ }
+
+
+ // comparison operators
+ bool operator== (const tuple& other) const {
+ return m == other.m;
+ }
+
+ // ... and the other way round
+ bool operator!= (const tuple& other) const {
+ return !(m == other.m);
+ }
+
+ // cast to another tuple - all single elements must be convertible
+ template <typename T0b, typename T1b,typename T2b,typename T3b, typename T4b>
+ operator tuple <T0b,T1b,T2b,T3b,T4b> () const {
+ tuple <T0b,T1b,T2b,T3b,T4b> s;
+ s.m = (typename tuple <T0b,T1b,T2b,T3b,T4b>::very_long)m;
+ return s;
+ }
+ };
+
+ // Another way to access an element ...
+ template <unsigned N,typename T0,typename T1,typename T2,typename T3,typename T4>
+ inline typename tuple<T0,T1,T2,T3,T4>::very_long::template type_getter<N>::type& get (
+ tuple<T0,T1,T2,T3,T4>& m) {
+ return m.template get<N>();
+ }
+
+ // ... and the const version
+ template <unsigned N,typename T0,typename T1,typename T2,typename T3,typename T4>
+ inline const typename tuple<T0,T1,T2,T3,T4>::very_long::template type_getter<N>::type& get (
+ const tuple<T0,T1,T2,T3,T4>& m) {
+ return m.template get<N>();
+ }
+
+ // Constructs a tuple with 5 elements
+ template <typename T0,typename T1,typename T2,typename T3,typename T4>
+ inline tuple <T0,T1,T2,T3,T4> make_tuple (const T0& t0,
+ const T1& t1,const T2& t2,const T3& t3,const T4& t4) {
+
+ tuple <T0,T1,T2,T3,T4> t;
+ t.template get<0>() = t0;
+ t.template get<1>() = t1;
+ t.template get<2>() = t2;
+ t.template get<3>() = t3;
+ t.template get<4>() = t4;
+ return t;
+ }
+
+ // Constructs a tuple with 4 elements
+ template <typename T0,typename T1,typename T2,typename T3>
+ inline tuple <T0,T1,T2,T3> make_tuple (const T0& t0,
+ const T1& t1,const T2& t2,const T3& t3) {
+ tuple <T0,T1,T2,T3> t;
+ t.template get<0>() = t0;
+ t.template get<1>() = t1;
+ t.template get<2>() = t2;
+ t.template get<3>() = t3;
+ return t;
+ }
+
+ // Constructs a tuple with 3 elements
+ template <typename T0,typename T1,typename T2>
+ inline tuple <T0,T1,T2> make_tuple (const T0& t0,
+ const T1& t1,const T2& t2) {
+ tuple <T0,T1,T2> t;
+ t.template get<0>() = t0;
+ t.template get<1>() = t1;
+ t.template get<2>() = t2;
+ return t;
+ }
+
+ // Constructs a tuple with 2 elements
+ template <typename T0,typename T1>
+ inline tuple <T0,T1> make_tuple (const T0& t0,
+ const T1& t1) {
+ tuple <T0,T1> t;
+ t.template get<0>() = t0;
+ t.template get<1>() = t1;
+ return t;
+ }
+
+ // Constructs a tuple with 1 elements (well ...)
+ template <typename T0>
+ inline tuple <T0> make_tuple (const T0& t0) {
+ tuple <T0> t;
+ t.template get<0>() = t0;
+ return t;
+ }
+
+ // Constructs a tuple with 0 elements (well ...)
+ inline tuple <> make_tuple () {
+ tuple <> t;
+ return t;
+ }
+};
+
+#endif // !! BOOST_TUPLE_INCLUDED
diff --git a/src/3rdparty/assimp/code/ByteSwap.h b/src/3rdparty/assimp/code/ByteSwap.h
new file mode 100644
index 000000000..0d4f52840
--- /dev/null
+++ b/src/3rdparty/assimp/code/ByteSwap.h
@@ -0,0 +1,285 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Helper class tp perform various byte oder swappings
+ (e.g. little to big endian) */
+#ifndef AI_BYTESWAP_H_INC
+#define AI_BYTESWAP_H_INC
+
+#include "../include/assimp/ai_assert.h"
+#include "../include/assimp/types.h"
+
+#if _MSC_VER >= 1400
+#include <stdlib.h>
+#endif
+
+namespace Assimp {
+// --------------------------------------------------------------------------------------
+/** Defines some useful byte order swap routines.
+ *
+ * This is required to read big-endian model formats on little-endian machines,
+ * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
+// --------------------------------------------------------------------------------------
+class ByteSwap
+{
+ ByteSwap() {}
+
+public:
+
+ // ----------------------------------------------------------------------
+ /** Swap two bytes of data
+ * @param[inout] _szOut A void* to save the reintcasts for the caller. */
+ static inline void Swap2(void* _szOut)
+ {
+ ai_assert(_szOut);
+
+#if _MSC_VER >= 1400
+ uint16_t* const szOut = reinterpret_cast<uint16_t*>(_szOut);
+ *szOut = _byteswap_ushort(*szOut);
+#else
+ uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
+ std::swap(szOut[0],szOut[1]);
+#endif
+ }
+
+ // ----------------------------------------------------------------------
+ /** Swap four bytes of data
+ * @param[inout] _szOut A void* to save the reintcasts for the caller. */
+ static inline void Swap4(void* _szOut)
+ {
+ ai_assert(_szOut);
+
+#if _MSC_VER >= 1400
+ uint32_t* const szOut = reinterpret_cast<uint32_t*>(_szOut);
+ *szOut = _byteswap_ulong(*szOut);
+#else
+ uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
+ std::swap(szOut[0],szOut[3]);
+ std::swap(szOut[1],szOut[2]);
+#endif
+ }
+
+ // ----------------------------------------------------------------------
+ /** Swap eight bytes of data
+ * @param[inout] _szOut A void* to save the reintcasts for the caller. */
+ static inline void Swap8(void* _szOut)
+ {
+ ai_assert(_szOut);
+
+#if _MSC_VER >= 1400
+ uint64_t* const szOut = reinterpret_cast<uint64_t*>(_szOut);
+ *szOut = _byteswap_uint64(*szOut);
+#else
+ uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
+ std::swap(szOut[0],szOut[7]);
+ std::swap(szOut[1],szOut[6]);
+ std::swap(szOut[2],szOut[5]);
+ std::swap(szOut[3],szOut[4]);
+#endif
+ }
+
+ // ----------------------------------------------------------------------
+ /** ByteSwap a float. Not a joke.
+ * @param[inout] fOut ehm. .. */
+ static inline void Swap(float* fOut) {
+ Swap4(fOut);
+ }
+
+ // ----------------------------------------------------------------------
+ /** ByteSwap a double. Not a joke.
+ * @param[inout] fOut ehm. .. */
+ static inline void Swap(double* fOut) {
+ Swap8(fOut);
+ }
+
+
+ // ----------------------------------------------------------------------
+ /** ByteSwap an int16t. Not a joke.
+ * @param[inout] fOut ehm. .. */
+ static inline void Swap(int16_t* fOut) {
+ Swap2(fOut);
+ }
+
+ static inline void Swap(uint16_t* fOut) {
+ Swap2(fOut);
+ }
+
+ // ----------------------------------------------------------------------
+ /** ByteSwap an int32t. Not a joke.
+ * @param[inout] fOut ehm. .. */
+ static inline void Swap(int32_t* fOut){
+ Swap4(fOut);
+ }
+
+ static inline void Swap(uint32_t* fOut){
+ Swap4(fOut);
+ }
+
+ // ----------------------------------------------------------------------
+ /** ByteSwap an int64t. Not a joke.
+ * @param[inout] fOut ehm. .. */
+ static inline void Swap(int64_t* fOut) {
+ Swap8(fOut);
+ }
+
+ static inline void Swap(uint64_t* fOut) {
+ Swap8(fOut);
+ }
+
+ // ----------------------------------------------------------------------
+ //! Templatized ByteSwap
+ //! \returns param tOut as swapped
+ template<typename Type>
+ static inline Type Swapped(Type tOut)
+ {
+ return _swapper<Type,sizeof(Type)>()(tOut);
+ }
+
+private:
+
+ template <typename T, size_t size> struct _swapper;
+};
+
+template <typename T> struct ByteSwap::_swapper<T,2> {
+ T operator() (T tOut) {
+ Swap2(&tOut);
+ return tOut;
+ }
+};
+
+template <typename T> struct ByteSwap::_swapper<T,4> {
+ T operator() (T tOut) {
+ Swap4(&tOut);
+ return tOut;
+ }
+};
+
+template <typename T> struct ByteSwap::_swapper<T,8> {
+ T operator() (T tOut) {
+ Swap8(&tOut);
+ return tOut;
+ }
+};
+
+
+// --------------------------------------------------------------------------------------
+// ByteSwap macros for BigEndian/LittleEndian support
+// --------------------------------------------------------------------------------------
+#if (defined AI_BUILD_BIG_ENDIAN)
+# define AI_LE(t) (t)
+# define AI_BE(t) ByteSwap::Swapped(t)
+# define AI_LSWAP2(p)
+# define AI_LSWAP4(p)
+# define AI_LSWAP8(p)
+# define AI_LSWAP2P(p)
+# define AI_LSWAP4P(p)
+# define AI_LSWAP8P(p)
+# define LE_NCONST const
+# define AI_SWAP2(p) ByteSwap::Swap2(&(p))
+# define AI_SWAP4(p) ByteSwap::Swap4(&(p))
+# define AI_SWAP8(p) ByteSwap::Swap8(&(p))
+# define AI_SWAP2P(p) ByteSwap::Swap2((p))
+# define AI_SWAP4P(p) ByteSwap::Swap4((p))
+# define AI_SWAP8P(p) ByteSwap::Swap8((p))
+# define BE_NCONST
+#else
+# define AI_BE(t) (t)
+# define AI_LE(t) ByteSwap::Swapped(t)
+# define AI_SWAP2(p)
+# define AI_SWAP4(p)
+# define AI_SWAP8(p)
+# define AI_SWAP2P(p)
+# define AI_SWAP4P(p)
+# define AI_SWAP8P(p)
+# define BE_NCONST const
+# define AI_LSWAP2(p) ByteSwap::Swap2(&(p))
+# define AI_LSWAP4(p) ByteSwap::Swap4(&(p))
+# define AI_LSWAP8(p) ByteSwap::Swap8(&(p))
+# define AI_LSWAP2P(p) ByteSwap::Swap2((p))
+# define AI_LSWAP4P(p) ByteSwap::Swap4((p))
+# define AI_LSWAP8P(p) ByteSwap::Swap8((p))
+# define LE_NCONST
+#endif
+
+
+namespace Intern {
+
+// --------------------------------------------------------------------------------------------
+template <typename T, bool doit>
+struct ByteSwapper {
+ void operator() (T* inout) {
+ ByteSwap::Swap(inout);
+ }
+};
+
+template <typename T>
+struct ByteSwapper<T,false> {
+ void operator() (T*) {
+ }
+};
+
+// --------------------------------------------------------------------------------------------
+template <bool SwapEndianess, typename T, bool RuntimeSwitch>
+struct Getter {
+ void operator() (T* inout, bool le) {
+#ifdef AI_BUILD_BIG_ENDIAN
+ le = le;
+#else
+ le = !le;
+#endif
+ if (le) {
+ ByteSwapper<T,(sizeof(T)>1?true:false)> () (inout);
+ }
+ else ByteSwapper<T,false> () (inout);
+ }
+};
+
+template <bool SwapEndianess, typename T>
+struct Getter<SwapEndianess,T,false> {
+
+ void operator() (T* inout, bool /*le*/) {
+ // static branch
+ ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout);
+ }
+};
+} // end Intern
+} // end Assimp
+
+#endif //!! AI_BYTESWAP_H_INC
diff --git a/src/3rdparty/assimp/code/CInterfaceIOWrapper.h b/src/3rdparty/assimp/code/CInterfaceIOWrapper.h
new file mode 100644
index 000000000..d92c5ad72
--- /dev/null
+++ b/src/3rdparty/assimp/code/CInterfaceIOWrapper.h
@@ -0,0 +1,158 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiFileIO -> IOSystem wrapper*/
+
+#ifndef AI_CIOSYSTEM_H_INCLUDED
+#define AI_CIOSYSTEM_H_INCLUDED
+
+#include "../include/assimp/cfileio.h"
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Custom IOStream implementation for the C-API
+class CIOStreamWrapper : public IOStream
+{
+ friend class CIOSystemWrapper;
+public:
+
+ CIOStreamWrapper(aiFile* pFile)
+ : mFile(pFile)
+ {}
+
+ // ...................................................................
+ size_t Read(void* pvBuffer,
+ size_t pSize,
+ size_t pCount
+ ){
+ // need to typecast here as C has no void*
+ return mFile->ReadProc(mFile,(char*)pvBuffer,pSize,pCount);
+ }
+
+ // ...................................................................
+ size_t Write(const void* pvBuffer,
+ size_t pSize,
+ size_t pCount
+ ){
+ // need to typecast here as C has no void*
+ return mFile->WriteProc(mFile,(const char*)pvBuffer,pSize,pCount);
+ }
+
+ // ...................................................................
+ aiReturn Seek(size_t pOffset,
+ aiOrigin pOrigin
+ ){
+ return mFile->SeekProc(mFile,pOffset,pOrigin);
+ }
+
+ // ...................................................................
+ size_t Tell(void) const {
+ return mFile->TellProc(mFile);
+ }
+
+ // ...................................................................
+ size_t FileSize() const {
+ return mFile->FileSizeProc(mFile);
+ }
+
+ // ...................................................................
+ void Flush () {
+ return mFile->FlushProc(mFile);
+ }
+
+private:
+ aiFile* mFile;
+};
+
+// ------------------------------------------------------------------------------------------------
+// Custom IOStream implementation for the C-API
+class CIOSystemWrapper : public IOSystem
+{
+public:
+ CIOSystemWrapper(aiFileIO* pFile)
+ : mFileSystem(pFile)
+ {}
+
+ // ...................................................................
+ bool Exists( const char* pFile) const {
+ aiFile* p = mFileSystem->OpenProc(mFileSystem,pFile,"rb");
+ if (p){
+ mFileSystem->CloseProc(mFileSystem,p);
+ return true;
+ }
+ return false;
+ }
+
+ // ...................................................................
+ char getOsSeparator() const {
+#ifndef _WIN32
+ return '/';
+#else
+ return '\\';
+#endif
+ }
+
+ // ...................................................................
+ IOStream* Open(const char* pFile,const char* pMode = "rb") {
+ aiFile* p = mFileSystem->OpenProc(mFileSystem,pFile,pMode);
+ if (!p) {
+ return NULL;
+ }
+ return new CIOStreamWrapper(p);
+ }
+
+ // ...................................................................
+ void Close( IOStream* pFile) {
+ if (!pFile) {
+ return;
+ }
+ mFileSystem->CloseProc(mFileSystem,((CIOStreamWrapper*) pFile)->mFile);
+ delete pFile;
+ }
+private:
+ aiFileIO* mFileSystem;
+};
+
+}
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/CMakeLists.txt b/src/3rdparty/assimp/code/CMakeLists.txt
new file mode 100644
index 000000000..796711316
--- /dev/null
+++ b/src/3rdparty/assimp/code/CMakeLists.txt
@@ -0,0 +1,742 @@
+# Listing and grouping of all the source files.
+# 1) Set the file lists for each component
+# 2) Create a Source Group for each component, for IDE project orginization
+# 3) Add libassimp using the file lists (eliminates duplication of file names between
+# source groups and library command)
+#
+cmake_minimum_required( VERSION 2.6 )
+SET( HEADER_PATH ../include/assimp )
+
+SET( COMPILER_HEADERS
+ ${HEADER_PATH}/Compiler/pushpack1.h
+ ${HEADER_PATH}/Compiler/poppack1.h
+ ${HEADER_PATH}/Compiler/pstdint.h
+)
+SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
+
+SET( PUBLIC_HEADERS
+ ${HEADER_PATH}/anim.h
+ ${HEADER_PATH}/ai_assert.h
+ ${HEADER_PATH}/camera.h
+ ${HEADER_PATH}/color4.h
+ ${HEADER_PATH}/color4.inl
+ ${HEADER_PATH}/config.h
+ ${HEADER_PATH}/defs.h
+ ${HEADER_PATH}/cfileio.h
+ ${HEADER_PATH}/light.h
+ ${HEADER_PATH}/material.h
+ ${HEADER_PATH}/material.inl
+ ${HEADER_PATH}/matrix3x3.h
+ ${HEADER_PATH}/matrix3x3.inl
+ ${HEADER_PATH}/matrix4x4.h
+ ${HEADER_PATH}/matrix4x4.inl
+ ${HEADER_PATH}/mesh.h
+ ${HEADER_PATH}/postprocess.h
+ ${HEADER_PATH}/quaternion.h
+ ${HEADER_PATH}/quaternion.inl
+ ${HEADER_PATH}/scene.h
+ ${HEADER_PATH}/metadata.h
+ ${HEADER_PATH}/texture.h
+ ${HEADER_PATH}/types.h
+ ${HEADER_PATH}/vector2.h
+ ${HEADER_PATH}/vector2.inl
+ ${HEADER_PATH}/vector3.h
+ ${HEADER_PATH}/vector3.inl
+ ${HEADER_PATH}/version.h
+ ${HEADER_PATH}/cimport.h
+ ${HEADER_PATH}/importerdesc.h
+ ${HEADER_PATH}/Importer.hpp
+ ${HEADER_PATH}/DefaultLogger.hpp
+ ${HEADER_PATH}/ProgressHandler.hpp
+ ${HEADER_PATH}/IOStream.hpp
+ ${HEADER_PATH}/IOSystem.hpp
+ ${HEADER_PATH}/Logger.hpp
+ ${HEADER_PATH}/LogStream.hpp
+ ${HEADER_PATH}/NullLogger.hpp
+ ${HEADER_PATH}/cexport.h
+ ${HEADER_PATH}/Exporter.hpp
+)
+
+SET( Core_SRCS
+ Assimp.cpp
+)
+
+SET( Boost_SRCS
+ BoostWorkaround/boost/math/common_factor_rt.hpp
+ BoostWorkaround/boost/foreach.hpp
+ BoostWorkaround/boost/format.hpp
+ BoostWorkaround/boost/scoped_array.hpp
+ BoostWorkaround/boost/scoped_ptr.hpp
+ BoostWorkaround/boost/shared_array.hpp
+ BoostWorkaround/boost/shared_ptr.hpp
+ BoostWorkaround/boost/make_shared.hpp
+ BoostWorkaround/boost/static_assert.hpp
+ BoostWorkaround/boost/tuple/tuple.hpp
+)
+SOURCE_GROUP(Boost FILES ${Boost_SRCS})
+
+SET( Logging_SRCS
+ ${HEADER_PATH}/DefaultLogger.hpp
+ ${HEADER_PATH}/LogStream.hpp
+ ${HEADER_PATH}/Logger.hpp
+ ${HEADER_PATH}/NullLogger.hpp
+ Win32DebugLogStream.h
+ DefaultLogger.cpp
+ FileLogStream.h
+ StdOStreamLogStream.h
+)
+SOURCE_GROUP(Logging FILES ${Logging_SRCS})
+
+SET( Common_SRCS
+ fast_atof.h
+ qnan.h
+ BaseImporter.cpp
+ BaseImporter.h
+ BaseProcess.cpp
+ BaseProcess.h
+ Importer.h
+ ScenePrivate.h
+ PostStepRegistry.cpp
+ ImporterRegistry.cpp
+ ByteSwap.h
+ DefaultProgressHandler.h
+ DefaultIOStream.cpp
+ DefaultIOStream.h
+ DefaultIOSystem.cpp
+ DefaultIOSystem.h
+ CInterfaceIOWrapper.h
+ Hash.h
+ Importer.cpp
+ IFF.h
+ MemoryIOWrapper.h
+ ParsingUtils.h
+ StreamReader.h
+ StringComparison.h
+ SGSpatialSort.cpp
+ SGSpatialSort.h
+ VertexTriangleAdjacency.cpp
+ VertexTriangleAdjacency.h
+ GenericProperty.h
+ SpatialSort.cpp
+ SpatialSort.h
+ SceneCombiner.cpp
+ SceneCombiner.h
+ ScenePreprocessor.cpp
+ ScenePreprocessor.h
+ SkeletonMeshBuilder.cpp
+ SkeletonMeshBuilder.h
+ SplitByBoneCountProcess.cpp
+ SplitByBoneCountProcess.h
+ SmoothingGroups.h
+ StandardShapes.cpp
+ StandardShapes.h
+ TargetAnimation.cpp
+ TargetAnimation.h
+ RemoveComments.cpp
+ RemoveComments.h
+ Subdivision.cpp
+ Subdivision.h
+ Vertex.h
+ LineSplitter.h
+ TinyFormatter.h
+ Profiler.h
+ LogAux.h
+ Bitmap.cpp
+ Bitmap.h
+)
+SOURCE_GROUP(Common FILES ${Common_SRCS})
+
+SET( 3DS_SRCS
+ 3DSConverter.cpp
+ 3DSHelper.h
+ 3DSLoader.cpp
+ 3DSLoader.h
+)
+SOURCE_GROUP(3DS FILES ${3DS_SRCS})
+
+SET( AC_SRCS
+ ACLoader.cpp
+ ACLoader.h
+)
+SOURCE_GROUP( AC FILES ${AC_SRCS})
+
+SET( ASE_SRCS
+ ASELoader.cpp
+ ASELoader.h
+ ASEParser.cpp
+ ASEParser.h
+)
+SOURCE_GROUP( ASE FILES ${ASE_SRCS})
+
+SET( B3D_SRCS
+ B3DImporter.cpp
+ B3DImporter.h
+)
+SOURCE_GROUP( B3D FILES ${B3D_SRCS})
+
+SET( BVH_SRCS
+ BVHLoader.cpp
+ BVHLoader.h
+)
+SOURCE_GROUP( BVH FILES ${BVH_SRCS})
+
+SET( Collada_SRCS
+ ColladaHelper.h
+ ColladaLoader.cpp
+ ColladaLoader.h
+ ColladaParser.cpp
+ ColladaParser.h
+ ColladaExporter.h
+ ColladaExporter.cpp
+)
+SOURCE_GROUP( Collada FILES ${Collada_SRCS})
+
+SET( DXF_SRCS
+ DXFLoader.cpp
+ DXFLoader.h
+ DXFHelper.h
+)
+SOURCE_GROUP( DXF FILES ${DXF_SRCS})
+
+SET( CSM_SRCS
+ CSMLoader.cpp
+ CSMLoader.h
+)
+SOURCE_GROUP( CSM FILES ${CSM_SRCS})
+
+SET( HMP_SRCS
+ HMPFileData.h
+ HMPLoader.cpp
+ HMPLoader.h
+ HalfLifeFileData.h
+)
+SOURCE_GROUP( HMP FILES ${HMP_SRCS})
+
+SET( Irr_SRCS
+ IRRLoader.cpp
+ IRRLoader.h
+ IRRMeshLoader.cpp
+ IRRMeshLoader.h
+ IRRShared.cpp
+ IRRShared.h
+)
+SOURCE_GROUP( Irr FILES ${Irr_SRCS})
+
+SET( LWO_SRCS
+ LWOAnimation.cpp
+ LWOAnimation.h
+ LWOBLoader.cpp
+ LWOFileData.h
+ LWOLoader.cpp
+ LWOLoader.h
+ LWOMaterial.cpp
+)
+SOURCE_GROUP( LWO FILES ${LWO_SRCS})
+
+SET( LWS_SRCS
+ LWSLoader.cpp
+ LWSLoader.h
+)
+SOURCE_GROUP( LWS FILES ${LWS_SRCS})
+
+
+
+SET( MD2_SRCS
+ MD2FileData.h
+ MD2Loader.cpp
+ MD2Loader.h
+ MD2NormalTable.h
+)
+SOURCE_GROUP( MD2 FILES ${MD2_SRCS})
+
+SET( MD3_SRCS
+ MD3FileData.h
+ MD3Loader.cpp
+ MD3Loader.h
+)
+SOURCE_GROUP( MD3 FILES ${MD3_SRCS})
+
+SET( MD5_SRCS
+ MD5Loader.cpp
+ MD5Loader.h
+ MD5Parser.cpp
+ MD5Parser.h
+)
+SOURCE_GROUP( MD5 FILES ${MD5_SRCS})
+
+SET( MDC_SRCS
+ MDCFileData.h
+ MDCLoader.cpp
+ MDCLoader.h
+ MDCNormalTable.h
+)
+SOURCE_GROUP( MDC FILES ${MDC_SRCS})
+
+SET( MDL_SRCS
+ MDLDefaultColorMap.h
+ MDLFileData.h
+ MDLLoader.cpp
+ MDLLoader.h
+ MDLMaterialLoader.cpp
+)
+SOURCE_GROUP( MDL FILES ${MDL_SRCS})
+
+SET( MaterialSystem_SRCS
+ MaterialSystem.cpp
+ MaterialSystem.h
+)
+SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
+
+SET( NFF_SRCS
+ NFFLoader.cpp
+ NFFLoader.h
+)
+SOURCE_GROUP( NFF FILES ${NFF_SRCS})
+
+SET( NDO_SRCS
+ NDOLoader.cpp
+ NDOLoader.h
+)
+SOURCE_GROUP( NDO FILES ${NDO_SRCS})
+
+SET( OFFFormat_SRCS
+ OFFLoader.cpp
+ OFFLoader.h
+)
+SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS})
+
+SET( Obj_SRCS
+ ObjFileData.h
+ ObjFileImporter.cpp
+ ObjFileImporter.h
+ ObjFileMtlImporter.cpp
+ ObjFileMtlImporter.h
+ ObjFileParser.cpp
+ ObjFileParser.h
+ ObjTools.h
+
+ ObjExporter.h
+ ObjExporter.cpp
+)
+SOURCE_GROUP( Obj FILES ${Obj_SRCS})
+
+SET( Ogre_SRCS
+ OgreImporter.h
+ OgreStructs.h
+ OgreParsingUtils.h
+ OgreBinarySerializer.h
+ OgreXmlSerializer.h
+ OgreImporter.cpp
+ OgreStructs.cpp
+ OgreBinarySerializer.cpp
+ OgreXmlSerializer.cpp
+ OgreMaterial.cpp
+)
+SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
+
+SET( Ply_SRCS
+ PlyLoader.cpp
+ PlyLoader.h
+ PlyParser.cpp
+ PlyParser.h
+ PlyExporter.cpp
+ PlyExporter.h
+)
+SOURCE_GROUP( Ply FILES ${Ply_SRCS})
+
+SET(MS3D_SRCS
+ MS3DLoader.cpp
+ MS3DLoader.h
+)
+SOURCE_GROUP( MS3D FILES ${MS3D_SRCS})
+
+SET(COB_SRCS
+ COBLoader.cpp
+ COBLoader.h
+ COBScene.h
+)
+SOURCE_GROUP( COB FILES ${COB_SRCS})
+
+SET(BLENDER_SRCS
+ BlenderLoader.cpp
+ BlenderLoader.h
+ BlenderDNA.cpp
+ BlenderDNA.h
+ BlenderDNA.inl
+ BlenderScene.cpp
+ BlenderScene.h
+ BlenderSceneGen.h
+ BlenderIntermediate.h
+ BlenderModifier.h
+ BlenderModifier.cpp
+ BlenderBMesh.h
+ BlenderBMesh.cpp
+ BlenderTessellator.h
+ BlenderTessellator.cpp
+)
+SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS})
+
+SET(IFC_SRCS
+ IFCLoader.cpp
+ IFCLoader.h
+ IFCReaderGen.cpp
+ IFCReaderGen.h
+ IFCUtil.h
+ IFCUtil.cpp
+ IFCGeometry.cpp
+ IFCMaterial.cpp
+ IFCProfile.cpp
+ IFCCurve.cpp
+ IFCBoolean.cpp
+ IFCOpenings.cpp
+ STEPFile.h
+ STEPFileReader.h
+ STEPFileReader.cpp
+ STEPFileEncoding.cpp
+ STEPFileEncoding.h
+)
+SOURCE_GROUP( IFC FILES ${IFC_SRCS})
+
+SET( XGL_SRCS
+ XGLLoader.cpp
+ XGLLoader.h
+)
+SOURCE_GROUP( XGL FILES ${XGL_SRCS})
+
+
+SET(FBX_SRCS
+ FBXImporter.cpp
+ FBXCompileConfig.h
+ FBXImporter.h
+ FBXParser.cpp
+ FBXParser.h
+ FBXTokenizer.cpp
+ FBXTokenizer.h
+ FBXImportSettings.h
+ FBXConverter.h
+ FBXConverter.cpp
+ FBXUtil.h
+ FBXUtil.cpp
+ FBXDocument.h
+ FBXDocument.cpp
+ FBXProperties.h
+ FBXProperties.cpp
+ FBXMeshGeometry.cpp
+ FBXMaterial.cpp
+ FBXModel.cpp
+ FBXAnimation.cpp
+ FBXNodeAttribute.cpp
+ FBXDeformer.cpp
+ FBXBinaryTokenizer.cpp
+ FBXDocumentUtil.cpp
+)
+SOURCE_GROUP( FBX FILES ${FBX_SRCS})
+
+
+SET( PostProcessing_SRCS
+ CalcTangentsProcess.cpp
+ CalcTangentsProcess.h
+ ComputeUVMappingProcess.cpp
+ ComputeUVMappingProcess.h
+ ConvertToLHProcess.cpp
+ ConvertToLHProcess.h
+ FindDegenerates.cpp
+ FindDegenerates.h
+ FindInstancesProcess.cpp
+ FindInstancesProcess.h
+ FindInvalidDataProcess.cpp
+ FindInvalidDataProcess.h
+ FixNormalsStep.cpp
+ FixNormalsStep.h
+ GenFaceNormalsProcess.cpp
+ GenFaceNormalsProcess.h
+ GenVertexNormalsProcess.cpp
+ GenVertexNormalsProcess.h
+ PretransformVertices.cpp
+ PretransformVertices.h
+ ImproveCacheLocality.cpp
+ ImproveCacheLocality.h
+ JoinVerticesProcess.cpp
+ JoinVerticesProcess.h
+ LimitBoneWeightsProcess.cpp
+ LimitBoneWeightsProcess.h
+ RemoveRedundantMaterials.cpp
+ RemoveRedundantMaterials.h
+ RemoveVCProcess.cpp
+ RemoveVCProcess.h
+ SortByPTypeProcess.cpp
+ SortByPTypeProcess.h
+ SplitLargeMeshes.cpp
+ SplitLargeMeshes.h
+ TextureTransform.cpp
+ TextureTransform.h
+ TriangulateProcess.cpp
+ TriangulateProcess.h
+ ValidateDataStructure.cpp
+ ValidateDataStructure.h
+ OptimizeGraph.cpp
+ OptimizeGraph.h
+ OptimizeMeshes.cpp
+ OptimizeMeshes.h
+ DeboneProcess.cpp
+ DeboneProcess.h
+ ProcessHelper.h
+ ProcessHelper.cpp
+ PolyTools.h
+ MakeVerboseFormat.cpp
+ MakeVerboseFormat.h
+)
+SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
+
+SET( Q3D_SRCS
+ Q3DLoader.cpp
+ Q3DLoader.h
+)
+SOURCE_GROUP( Q3D FILES ${Q3D_SRCS})
+
+SET( Q3BSP_SRCS
+ Q3BSPFileData.h
+ Q3BSPFileParser.h
+ Q3BSPFileParser.cpp
+ Q3BSPFileImporter.h
+ Q3BSPFileImporter.cpp
+ Q3BSPZipArchive.h
+ Q3BSPZipArchive.cpp
+)
+SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS})
+
+SET( Raw_SRCS
+ RawLoader.cpp
+ RawLoader.h
+)
+SOURCE_GROUP( Raw FILES ${Raw_SRCS})
+
+SET( SMD_SRCS
+ SMDLoader.cpp
+ SMDLoader.h
+)
+SOURCE_GROUP( SMD FILES ${SMD_SRCS})
+
+SET( STL_SRCS
+ STLLoader.cpp
+ STLLoader.h
+ STLExporter.h
+ STLExporter.cpp
+)
+SOURCE_GROUP( STL FILES ${STL_SRCS})
+
+SET( Terragen_SRCS
+ TerragenLoader.cpp
+ TerragenLoader.h
+)
+SOURCE_GROUP( Terragen FILES ${Terragen_SRCS})
+
+SET( Unreal_SRCS
+ UnrealLoader.cpp
+ UnrealLoader.h
+)
+SOURCE_GROUP( Unreal FILES ${Unreal_SRCS})
+
+SET( XFile_SRCS
+ XFileHelper.h
+ XFileImporter.cpp
+ XFileImporter.h
+ XFileParser.cpp
+ XFileParser.h
+)
+SOURCE_GROUP( XFile FILES ${XFile_SRCS})
+
+SET( Exporter_SRCS
+ Exporter.cpp
+ AssimpCExport.cpp
+ BlobIOSystem.h
+)
+SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
+
+SET( Extra_SRCS
+ MD4FileData.h
+)
+SOURCE_GROUP( Extra FILES ${Extra_SRCS})
+
+SET( IrrXML_SRCS
+ irrXMLWrapper.h
+ ../contrib/irrXML/CXMLReaderImpl.h
+ ../contrib/irrXML/heapsort.h
+ ../contrib/irrXML/irrArray.h
+ ../contrib/irrXML/irrString.h
+ ../contrib/irrXML/irrTypes.h
+ ../contrib/irrXML/irrXML.cpp
+ ../contrib/irrXML/irrXML.h
+)
+SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
+
+SET( ConvertUTF_SRCS
+ ../contrib/ConvertUTF/ConvertUTF.h
+ ../contrib/ConvertUTF/ConvertUTF.c
+)
+SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS})
+
+SET( Clipper_SRCS
+ ../contrib/clipper/clipper.hpp
+ ../contrib/clipper/clipper.cpp
+)
+SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
+
+
+SET( Poly2Tri_SRCS
+ ../contrib/poly2tri/poly2tri/common/shapes.cc
+ ../contrib/poly2tri/poly2tri/common/shapes.h
+ ../contrib/poly2tri/poly2tri/common/utils.h
+ ../contrib/poly2tri/poly2tri/sweep/advancing_front.h
+ ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
+ ../contrib/poly2tri/poly2tri/sweep/cdt.cc
+ ../contrib/poly2tri/poly2tri/sweep/cdt.h
+ ../contrib/poly2tri/poly2tri/sweep/sweep.cc
+ ../contrib/poly2tri/poly2tri/sweep/sweep.h
+ ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
+ ../contrib/poly2tri/poly2tri/sweep/sweep_context.h
+)
+SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
+
+SET( unzip_SRCS
+ ../contrib/unzip/crypt.h
+ ../contrib/unzip/ioapi.c
+ ../contrib/unzip/ioapi.h
+ ../contrib/unzip/unzip.c
+ ../contrib/unzip/unzip.h
+)
+SOURCE_GROUP( unzip FILES ${unzip_SRCS})
+
+
+# VC2010 fixes
+if(MSVC10)
+ OPTION( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
+ if( VC10_STDINT_FIX )
+ ADD_DEFINITIONS( -D_STDINT )
+ endif( VC10_STDINT_FIX )
+endif(MSVC10)
+
+ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
+
+if ( MSVC )
+ ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
+ ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
+endif ( MSVC )
+
+if (UNZIP_FOUND)
+ SET (unzip_compile_SRCS "")
+else (UNZIP_FOUND)
+ SET (unzip_compile_SRCS ${unzip_SRCS})
+endif (UNZIP_FOUND)
+
+SET( assimp_src
+ # Assimp Files
+ ${Core_SRCS}
+ ${Common_SRCS}
+ ${Logging_SRCS}
+ ${Exporter_SRCS}
+ ${PostProcessing_SRCS}
+
+ # Model Support
+ ${3DS_SRCS}
+ ${AC_SRCS}
+ ${ASE_SRCS}
+ ${B3D_SRCS}
+ ${BVH_SRCS}
+ ${Collada_SRCS}
+ ${DXF_SRCS}
+ ${CSM_SRCS}
+ ${HMP_SRCS}
+ ${Irr_SRCS}
+ ${LWO_SRCS}
+ ${LWS_SRCS}
+ ${MD2_SRCS}
+ ${MD3_SRCS}
+ ${MD5_SRCS}
+ ${MDC_SRCS}
+ ${MDL_SRCS}
+ ${MaterialSystem_SRCS}
+ ${NFF_SRCS}
+ ${OFFFormat_SRCS}
+ ${Obj_SRCS}
+ ${Ogre_SRCS}
+ ${Ply_SRCS}
+ ${Q3D_SRCS}
+ ${Q3BSP_SRCS}
+ ${Raw_SRCS}
+ ${SMD_SRCS}
+ ${STL_SRCS}
+ ${Terragen_SRCS}
+ ${Unreal_SRCS}
+ ${XFile_SRCS}
+ ${Extra_SRCS}
+ ${MS3D_SRCS}
+ ${COB_SRCS}
+ ${BLENDER_SRCS}
+ ${NDO_SRCS}
+ ${IFC_SRCS}
+ ${XGL_SRCS}
+ ${FBX_SRCS}
+
+ # Third-party libraries
+ ${IrrXML_SRCS}
+ ${ConvertUTF_SRCS}
+ ${unzip_compile_SRCS}
+ ${Poly2Tri_SRCS}
+ ${Clipper_SRCS}
+ # Necessary to show the headers in the project when using the VC++ generator:
+ ${Boost_SRCS}
+
+ ${PUBLIC_HEADERS}
+ ${COMPILER_HEADERS}
+
+ # Old precompiled header
+ # (removed because the precompiled header is not updated when visual studio switch configuration which leads to failed compilation.
+ # Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
+ AssimpPCH.cpp
+)
+
+#ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src)
+
+ADD_LIBRARY( assimp ${assimp_src} )
+
+SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
+
+TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
+SET_TARGET_PROPERTIES( assimp PROPERTIES
+ VERSION ${ASSIMP_VERSION}
+ SOVERSION ${ASSIMP_SOVERSION} # use full version
+ OUTPUT_NAME assimp${ASSIMP_LIBRARY_SUFFIX}
+)
+
+if (APPLE)
+ SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR}")
+endif()
+
+# Build against external unzip, or add ../contrib/unzip so
+# assimp can #include "unzip.h"
+if (UNZIP_FOUND)
+ INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
+else (UNZIP_FOUND)
+ INCLUDE_DIRECTORIES("../contrib/unzip")
+endif (UNZIP_FOUND)
+
+INSTALL( TARGETS assimp
+ LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+ ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+ RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
+ COMPONENT ${LIBASSIMP_COMPONENT})
+INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
+INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
+
+if(MSVC AND ASSIMP_INSTALL_PDB)
+ install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${ASSIMP_DEBUG_POSTFIX}.pdb
+ DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+ CONFIGURATIONS Debug
+ )
+ install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb
+ DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+ CONFIGURATIONS RelWithDebInfo
+ )
+endif ()
diff --git a/src/3rdparty/assimp/code/COBLoader.cpp b/src/3rdparty/assimp/code/COBLoader.cpp
new file mode 100644
index 000000000..49a45be7a
--- /dev/null
+++ b/src/3rdparty/assimp/code/COBLoader.cpp
@@ -0,0 +1,1291 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBLoader.cpp
+ * @brief Implementation of the TrueSpace COB/SCN importer class.
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+#include "COBLoader.h"
+#include "COBScene.h"
+
+#include "StreamReader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+#include "LineSplitter.h"
+#include "TinyFormatter.h"
+
+using namespace Assimp;
+using namespace Assimp::COB;
+using namespace Assimp::Formatter;
+
+#define for_each BOOST_FOREACH
+
+
+static const float units[] = {
+ 1000.f,
+ 100.f,
+ 1.f,
+ 0.001f,
+ 1.f/0.0254f,
+ 1.f/0.3048f,
+ 1.f/0.9144f,
+ 1.f/1609.344f
+};
+
+static const aiImporterDesc desc = {
+ "TrueSpace Object Importer",
+ "",
+ "",
+ "little-endian files only",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "cob scn"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+COBImporter::COBImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+COBImporter::~COBImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string& extension = GetExtension(pFile);
+ if (extension == "cob" || extension == "scn") {
+ return true;
+ }
+
+ else if ((!extension.length() || checkSig) && pIOHandler) {
+ const char* tokens[] = {"Caligary"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc* COBImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void COBImporter::SetupProperties(const Importer* /*pImp*/)
+{
+ // nothing to be done for the moment
+}
+
+// ------------------------------------------------------------------------------------------------
+/*static*/ void COBImporter::ThrowException(const std::string& msg)
+{
+ throw DeadlyImportError("COB: "+msg);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void COBImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ COB::Scene scene;
+ boost::scoped_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
+
+ // check header
+ char head[32];
+ stream->CopyAndAdvance(head,32);
+ if (strncmp(head,"Caligari ",9)) {
+ ThrowException("Could not found magic id: `Caligari`");
+ }
+
+ DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
+ void (COBImporter::* load)(Scene&,StreamReaderLE*)= head[15]=='A'?&COBImporter::ReadAsciiFile:&COBImporter::ReadBinaryFile;
+ if (head[16]!='L') {
+ ThrowException("File is big-endian, which is not supported");
+ }
+
+ // load data into intermediate structures
+ (this->*load)(scene,stream.get());
+ if(scene.nodes.empty()) {
+ ThrowException("No nodes loaded");
+ }
+
+ // sort faces by material indices
+ for_each(boost::shared_ptr< Node >& n,scene.nodes) {
+ if (n->type == Node::TYPE_MESH) {
+ Mesh& mesh = (Mesh&)(*n.get());
+ for_each(Face& f,mesh.faces) {
+ mesh.temp_map[f.material].push_back(&f);
+ }
+ }
+ }
+
+ // count meshes
+ for_each(boost::shared_ptr< Node >& n,scene.nodes) {
+ if (n->type == Node::TYPE_MESH) {
+ Mesh& mesh = (Mesh&)(*n.get());
+ if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
+ pScene->mNumMeshes += mesh.temp_map.size();
+ }
+ }
+ }
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes]();
+ pScene->mNumMeshes = 0;
+
+ // count lights and cameras
+ for_each(boost::shared_ptr< Node >& n,scene.nodes) {
+ if (n->type == Node::TYPE_LIGHT) {
+ ++pScene->mNumLights;
+ }
+ else if (n->type == Node::TYPE_CAMERA) {
+ ++pScene->mNumCameras;
+ }
+ }
+
+ if (pScene->mNumLights) {
+ pScene->mLights = new aiLight*[pScene->mNumLights]();
+ }
+ if (pScene->mNumCameras) {
+ pScene->mCameras = new aiCamera*[pScene->mNumCameras]();
+ }
+ pScene->mNumLights = pScene->mNumCameras = 0;
+
+ // resolve parents by their IDs and build the output graph
+ boost::scoped_ptr<Node> root(new Group());
+ for(size_t n = 0; n < scene.nodes.size(); ++n) {
+ const Node& nn = *scene.nodes[n].get();
+ if(nn.parent_id==0) {
+ root->temp_children.push_back(&nn);
+ }
+
+ for(size_t m = n; m < scene.nodes.size(); ++m) {
+ const Node& mm = *scene.nodes[m].get();
+ if (mm.parent_id == nn.id) {
+ nn.temp_children.push_back(&mm);
+ }
+ }
+ }
+
+ pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertTexture(boost::shared_ptr< Texture > tex, aiMaterial* out, aiTextureType type)
+{
+ const aiString path( tex->path );
+ out->AddProperty(&path,AI_MATKEY_TEXTURE(type,0));
+ out->AddProperty(&tex->transform,1,AI_MATKEY_UVTRANSFORM(type,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill)
+{
+ aiNode* nd = new aiNode();
+ nd->mName.Set(root.name);
+ nd->mTransformation = root.transform;
+
+ // Note to everybody believing Voodoo is appropriate here:
+ // I know polymorphism, run as fast as you can ;-)
+ if (Node::TYPE_MESH == root.type) {
+ const Mesh& ndmesh = (const Mesh&)(root);
+ if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
+
+ typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
+ for_each(const Entry& reflist,ndmesh.temp_map) {
+ { // create mesh
+ size_t n = 0;
+ for_each(Face* f, reflist.second) {
+ n += f->indices.size();
+ }
+ if (!n) {
+ continue;
+ }
+ aiMesh* outmesh = fill->mMeshes[fill->mNumMeshes++] = new aiMesh();
+ ++nd->mNumMeshes;
+
+ outmesh->mVertices = new aiVector3D[n];
+ outmesh->mTextureCoords[0] = new aiVector3D[n];
+
+ outmesh->mFaces = new aiFace[reflist.second.size()]();
+ for_each(Face* f, reflist.second) {
+ if (f->indices.empty()) {
+ continue;
+ }
+
+ aiFace& fout = outmesh->mFaces[outmesh->mNumFaces++];
+ fout.mIndices = new unsigned int[f->indices.size()];
+
+ for_each(VertexIndex& v, f->indices) {
+ if (v.pos_idx >= ndmesh.vertex_positions.size()) {
+ ThrowException("Position index out of range");
+ }
+ if (v.uv_idx >= ndmesh.texture_coords.size()) {
+ ThrowException("UV index out of range");
+ }
+ outmesh->mVertices[outmesh->mNumVertices] = ndmesh.vertex_positions[ v.pos_idx ];
+ outmesh->mTextureCoords[0][outmesh->mNumVertices] = aiVector3D(
+ ndmesh.texture_coords[ v.uv_idx ].x,
+ ndmesh.texture_coords[ v.uv_idx ].y,
+ 0.f
+ );
+
+ fout.mIndices[fout.mNumIndices++] = outmesh->mNumVertices++;
+ }
+ }
+ outmesh->mMaterialIndex = fill->mNumMaterials;
+ }{ // create material
+ const Material* min = NULL;
+ for_each(const Material& m, scin.materials) {
+ if (m.parent_id == ndmesh.id && m.matnum == reflist.first) {
+ min = &m;
+ break;
+ }
+ }
+ boost::scoped_ptr<const Material> defmat;
+ if(!min) {
+ DefaultLogger::get()->debug(format()<<"Could not resolve material index "
+ <<reflist.first<<" - creating default material for this slot");
+
+ defmat.reset(min=new Material());
+ }
+
+ aiMaterial* mat = new aiMaterial();
+ fill->mMaterials[fill->mNumMaterials++] = mat;
+
+ const aiString s(format("#mat_")<<fill->mNumMeshes<<"_"<<min->matnum);
+ mat->AddProperty(&s,AI_MATKEY_NAME);
+
+ if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
+ mat->AddProperty(&tmp,1,AI_MATKEY_ENABLE_WIREFRAME);
+ }
+
+ { int shader;
+ switch(min->shader)
+ {
+ case Material::FLAT:
+ shader = aiShadingMode_Gouraud;
+ break;
+
+ case Material::PHONG:
+ shader = aiShadingMode_Phong;
+ break;
+
+ case Material::METAL:
+ shader = aiShadingMode_CookTorrance;
+ break;
+
+ default:
+ ai_assert(false); // shouldn't be here
+ }
+ mat->AddProperty(&shader,1,AI_MATKEY_SHADING_MODEL);
+ if(shader != aiShadingMode_Gouraud) {
+ mat->AddProperty(&min->exp,1,AI_MATKEY_SHININESS);
+ }
+ }
+
+ mat->AddProperty(&min->ior,1,AI_MATKEY_REFRACTI);
+ mat->AddProperty(&min->rgb,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ aiColor3D c = aiColor3D(min->rgb)*min->ks;
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
+
+ c = aiColor3D(min->rgb)*min->ka;
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
+
+ // convert textures if some exist.
+ if(min->tex_color) {
+ ConvertTexture(min->tex_color,mat,aiTextureType_DIFFUSE);
+ }
+ if(min->tex_env) {
+ ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN);
+ }
+ if(min->tex_bump) {
+ ConvertTexture(min->tex_bump ,mat,aiTextureType_HEIGHT);
+ }
+ }
+ }
+ }
+ }
+ else if (Node::TYPE_LIGHT == root.type) {
+ const Light& ndlight = (const Light&)(root);
+ aiLight* outlight = fill->mLights[fill->mNumLights++] = new aiLight();
+
+ outlight->mName.Set(ndlight.name);
+ outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color;
+
+ outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle);
+ outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle);
+
+ // XXX
+ outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL;
+ }
+ else if (Node::TYPE_CAMERA == root.type) {
+ const Camera& ndcam = (const Camera&)(root);
+ aiCamera* outcam = fill->mCameras[fill->mNumCameras++] = new aiCamera();
+
+ outcam->mName.Set(ndcam.name);
+ }
+
+ // add meshes
+ if (nd->mNumMeshes) { // mMeshes must be NULL if count is 0
+ nd->mMeshes = new unsigned int[nd->mNumMeshes];
+ for(unsigned int i = 0; i < nd->mNumMeshes;++i) {
+ nd->mMeshes[i] = fill->mNumMeshes-i-1;
+ }
+ }
+
+ // add children recursively
+ nd->mChildren = new aiNode*[root.temp_children.size()]();
+ for_each(const Node* n, root.temp_children) {
+ (nd->mChildren[nd->mNumChildren++] = BuildNodes(*n,scin,fill))->mParent = nd;
+ }
+
+ return nd;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read an ASCII file into the given scene data structure
+void COBImporter::ReadAsciiFile(Scene& out, StreamReaderLE* stream)
+{
+ ChunkInfo ci;
+ for(LineSplitter splitter(*stream);splitter;++splitter) {
+
+ // add all chunks to be recognized here. /else ../ omitted intentionally.
+ if (splitter.match_start("PolH ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadPolH_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("BitM ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadBitM_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Mat1 ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadMat1_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Grou ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadGrou_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Lght ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadLght_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Came ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadCame_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Bone ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadBone_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Chan ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadChan_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("Unit ")) {
+ ReadChunkInfo_Ascii(ci,splitter);
+ ReadUnit_Ascii(out,splitter,ci);
+ }
+ if (splitter.match_start("END ")) {
+ // we don't need this, but I guess there is a reason this
+ // chunk has been implemented into COB for.
+ return;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadChunkInfo_Ascii(ChunkInfo& out, const LineSplitter& splitter)
+{
+ const char* all_tokens[8];
+ splitter.get_tokens(all_tokens);
+
+ out.version = (all_tokens[1][1]-'0')*100+(all_tokens[1][3]-'0')*10+(all_tokens[1][4]-'0');
+ out.id = strtoul10(all_tokens[3]);
+ out.parent_id = strtoul10(all_tokens[5]);
+ out.size = strtol10(all_tokens[7]);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo& nfo, const char* name)
+{
+ const std::string error = format("Encountered unsupported chunk: ") << name <<
+ " [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
+
+ // we can recover if the chunk size was specified.
+ if(nfo.size != static_cast<unsigned int>(-1)) {
+ DefaultLogger::get()->error(error);
+
+ // (HACK) - our current position in the stream is the beginning of the
+ // head line of the next chunk. That's fine, but the caller is going
+ // to call ++ on `splitter`, which we need to swallow to avoid
+ // missing the next line.
+ splitter.get_stream().IncPtr(nfo.size);
+ splitter.swallow_next_increment();
+ }
+ else ThrowException(error);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message) {
+ LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message) {
+ LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message) {
+ LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message) {
+ LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogWarn_Ascii(const Formatter::format& message) {
+ DefaultLogger::get()->warn(std::string("COB: ")+=message);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogError_Ascii(const Formatter::format& message) {
+ DefaultLogger::get()->error(std::string("COB: ")+=message);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogInfo_Ascii(const Formatter::format& message) {
+ DefaultLogger::get()->info(std::string("COB: ")+=message);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::LogDebug_Ascii(const Formatter::format& message) {
+ DefaultLogger::get()->debug(std::string("COB: ")+=message);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
+{
+ for(;splitter;++splitter) {
+ if (splitter.match_start("Name")) {
+ msh.name = std::string(splitter[1]);
+
+ // make nice names by merging the dupe count
+ std::replace(msh.name.begin(),msh.name.end(),
+ ',','_');
+ }
+ else if (splitter.match_start("Transform")) {
+ for(unsigned int y = 0; y < 4 && ++splitter; ++y) {
+ const char* s = splitter->c_str();
+ for(unsigned int x = 0; x < 4; ++x) {
+ SkipSpaces(&s);
+ msh.transform[y][x] = fast_atof(&s);
+ }
+ }
+ // we need the transform chunk, so we won't return until we have it.
+ return;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+void COBImporter::ReadFloat3Tuple_Ascii(T& fill, const char** in)
+{
+ const char* rgb = *in;
+ for(unsigned int i = 0; i < 3; ++i) {
+ SkipSpaces(&rgb);
+ if (*rgb == ',')++rgb;
+ SkipSpaces(&rgb);
+
+ fill[i] = fast_atof(&rgb);
+ }
+ *in = rgb;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Mat1");
+ }
+
+ ++splitter;
+ if (!splitter.match_start("mat# ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+ return;
+ }
+
+ out.materials.push_back(Material());
+ Material& mat = out.materials.back();
+ mat = nfo;
+
+ mat.matnum = strtoul10(splitter[1]);
+ ++splitter;
+
+ if (!splitter.match_start("shader: ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+ return;
+ }
+ std::string shader = std::string(splitter[1]);
+ shader = shader.substr(0,shader.find_first_of(" \t"));
+
+ if (shader == "metal") {
+ mat.shader = Material::METAL;
+ }
+ else if (shader == "phong") {
+ mat.shader = Material::PHONG;
+ }
+ else if (shader != "flat") {
+ LogWarn_Ascii(splitter,format()<<
+ "Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
+ }
+
+ ++splitter;
+ if (!splitter.match_start("rgb ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `rgb` line in `Mat1` chunk "<<nfo.id);
+ }
+
+ const char* rgb = splitter[1];
+ ReadFloat3Tuple_Ascii(mat.rgb,&rgb);
+
+ ++splitter;
+ if (!splitter.match_start("alpha ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `alpha` line in `Mat1` chunk "<<nfo.id);
+ }
+
+ const char* tokens[10];
+ splitter.get_tokens(tokens);
+
+ mat.alpha = fast_atof( tokens[1] );
+ mat.ka = fast_atof( tokens[3] );
+ mat.ks = fast_atof( tokens[5] );
+ mat.exp = fast_atof( tokens[7] );
+ mat.ior = fast_atof( tokens[9] );
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Unit");
+ }
+ ++splitter;
+ if (!splitter.match_start("Units ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `Units` line in `Unit` chunk "<<nfo.id);
+ return;
+ }
+
+ // parent chunks preceede their childs, so we should have the
+ // corresponding chunk already.
+ for_each(boost::shared_ptr< Node >& nd, out.nodes) {
+ if (nd->id == nfo.parent_id) {
+ const unsigned int t=strtoul10(splitter[1]);
+
+ nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
+ LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+ ,1.f):units[t];
+ return;
+ }
+ }
+ LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
+ <<nfo.parent_id<<" which does not exist");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadChan_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Chan");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Lght");
+ }
+
+ out.nodes.push_back(boost::shared_ptr<Light>(new Light()));
+ Light& msh = (Light&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
+
+ if (splitter.match_start("Infinite ")) {
+ msh.ltype = Light::INFINITE;
+ }
+ else if (splitter.match_start("Local ")) {
+ msh.ltype = Light::LOCAL;
+ }
+ else if (splitter.match_start("Spot ")) {
+ msh.ltype = Light::SPOT;
+ }
+ else {
+ LogWarn_Ascii(splitter,format()<<
+ "Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
+ msh.ltype = Light::SPOT;
+ }
+
+ ++splitter;
+ if (!splitter.match_start("color ")) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `color` line in `Lght` chunk "<<nfo.id);
+ }
+
+ const char* rgb = splitter[1];
+ ReadFloat3Tuple_Ascii(msh.color ,&rgb);
+
+ SkipSpaces(&rgb);
+ if (strncmp(rgb,"cone angle",10)) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+ }
+ SkipSpaces(rgb+10,&rgb);
+ msh.angle = fast_atof(&rgb);
+
+ SkipSpaces(&rgb);
+ if (strncmp(rgb,"inner angle",11)) {
+ LogWarn_Ascii(splitter,format()<<
+ "Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+ }
+ SkipSpaces(rgb+11,&rgb);
+ msh.inner_angle = fast_atof(&rgb);
+
+ // skip the rest for we can't handle this kind of physically-based lighting information.
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadCame_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 2) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Came");
+ }
+
+ out.nodes.push_back(boost::shared_ptr<Camera>(new Camera()));
+ Camera& msh = (Camera&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
+
+ // skip the next line, we don't know this differenciation between a
+ // standard camera and a panoramic camera.
+ ++splitter;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBone_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 5) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Bone");
+ }
+
+ out.nodes.push_back(boost::shared_ptr<Bone>(new Bone()));
+ Bone& msh = (Bone&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
+
+ // TODO
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadGrou_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"Grou");
+ }
+
+ out.nodes.push_back(boost::shared_ptr<Group>(new Group()));
+ Group& msh = (Group&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"PolH");
+ }
+
+ out.nodes.push_back(boost::shared_ptr<Mesh>(new Mesh()));
+ Mesh& msh = (Mesh&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
+
+ // the chunk has a fixed order of components, but some are not interesting of us so
+ // we're just looking for keywords in arbitrary order. The end of the chunk is
+ // either the last `Face` or the `DrawFlags` attribute, depending on the format ver.
+ for(;splitter;++splitter) {
+ if (splitter.match_start("World Vertices")) {
+ const unsigned int cnt = strtoul10(splitter[2]);
+ msh.vertex_positions.resize(cnt);
+
+ for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
+ const char* s = splitter->c_str();
+
+ aiVector3D& v = msh.vertex_positions[cur];
+
+ SkipSpaces(&s);
+ v.x = fast_atof(&s);
+ SkipSpaces(&s);
+ v.y = fast_atof(&s);
+ SkipSpaces(&s);
+ v.z = fast_atof(&s);
+ }
+ }
+ else if (splitter.match_start("Texture Vertices")) {
+ const unsigned int cnt = strtoul10(splitter[2]);
+ msh.texture_coords.resize(cnt);
+
+ for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
+ const char* s = splitter->c_str();
+
+ aiVector2D& v = msh.texture_coords[cur];
+
+ SkipSpaces(&s);
+ v.x = fast_atof(&s);
+ SkipSpaces(&s);
+ v.y = fast_atof(&s);
+ }
+ }
+ else if (splitter.match_start("Faces")) {
+ const unsigned int cnt = strtoul10(splitter[1]);
+ msh.faces.reserve(cnt);
+
+ for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
+ if (splitter.match_start("Hole")) {
+ LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
+ continue;
+ }
+
+ if (!splitter.match_start("Face")) {
+ ThrowException("Expected Face line");
+ }
+
+ msh.faces.push_back(Face());
+ Face& face = msh.faces.back();
+
+ face.indices.resize(strtoul10(splitter[2]));
+ face.flags = strtoul10(splitter[4]);
+ face.material = strtoul10(splitter[6]);
+
+ const char* s = (++splitter)->c_str();
+ for(size_t i = 0; i < face.indices.size(); ++i) {
+ if(!SkipSpaces(&s)) {
+ ThrowException("Expected EOL token in Face entry");
+ }
+ if ('<' != *s++) {
+ ThrowException("Expected < token in Face entry");
+ }
+ face.indices[i].pos_idx = strtoul10(s,&s);
+ if (',' != *s++) {
+ ThrowException("Expected , token in Face entry");
+ }
+ face.indices[i].uv_idx = strtoul10(s,&s);
+ if ('>' != *s++) {
+ ThrowException("Expected < token in Face entry");
+ }
+ }
+ }
+ if (nfo.version <= 4) {
+ break;
+ }
+ }
+ else if (splitter.match_start("DrawFlags")) {
+ msh.draw_flags = strtoul10(splitter[1]);
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
+{
+ if(nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter,nfo,"BitM");
+ }
+/*
+ "\nThumbNailHdrSize %ld"
+ "\nThumbHeader: %02hx 02hx %02hx "
+ "\nColorBufSize %ld"
+ "\nColorBufZipSize %ld"
+ "\nZippedThumbnail: %02hx 02hx %02hx "
+*/
+
+ const unsigned int head = strtoul10((++splitter)[1]);
+ if (head != sizeof(Bitmap::BitmapHeader)) {
+ LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
+ return;
+ }
+
+ /*union {
+ Bitmap::BitmapHeader data;
+ char opaq[sizeof Bitmap::BitmapHeader()];
+ };*/
+// ReadHexOctets(opaq,head,(++splitter)[1]);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadString_Binary(std::string& out, StreamReaderLE& reader)
+{
+ out.resize( reader.GetI2());
+ for_each(char& c,out) {
+ c = reader.GetI1();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBasicNodeInfo_Binary(Node& msh, StreamReaderLE& reader, const ChunkInfo& /*nfo*/)
+{
+ const unsigned int dupes = reader.GetI2();
+ ReadString_Binary(msh.name,reader);
+
+ msh.name = format(msh.name)<<'_'<<dupes;
+
+ // skip local axes for the moment
+ reader.IncPtr(48);
+
+ msh.transform = aiMatrix4x4();
+ for(unsigned int y = 0; y < 3; ++y) {
+ for(unsigned int x =0; x < 4; ++x) {
+ msh.transform[y][x] = reader.GetF4();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkInfo& nfo, const char* name)
+{
+ const std::string error = format("Encountered unsupported chunk: ") << name <<
+ " [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
+
+ // we can recover if the chunk size was specified.
+ if(nfo.size != static_cast<unsigned int>(-1)) {
+ DefaultLogger::get()->error(error);
+ reader.IncPtr(nfo.size);
+ }
+ else ThrowException(error);
+}
+
+// ------------------------------------------------------------------------------------------------
+// tiny utility guard to aid me at staying within chunk boundaries.
+class chunk_guard {
+
+public:
+
+ chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
+ : nfo(nfo)
+ , reader(reader)
+ , cur(reader.GetCurrentPos())
+ {
+ }
+
+ ~chunk_guard() {
+ // don't do anything if the size is not given
+ if(nfo.size != static_cast<unsigned int>(-1)) {
+ reader.IncPtr(static_cast<int>(nfo.size)-reader.GetCurrentPos()+cur);
+ }
+ }
+
+private:
+
+ const COB::ChunkInfo& nfo;
+ StreamReaderLE& reader;
+ long cur;
+};
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBinaryFile(Scene& out, StreamReaderLE* reader)
+{
+ while(1) {
+ std::string type;
+ type += reader -> GetI1()
+ ,type += reader -> GetI1()
+ ,type += reader -> GetI1()
+ ,type += reader -> GetI1()
+ ;
+
+ ChunkInfo nfo;
+ nfo.version = reader -> GetI2()*10;
+ nfo.version += reader -> GetI2();
+
+ nfo.id = reader->GetI4();
+ nfo.parent_id = reader->GetI4();
+ nfo.size = reader->GetI4();
+
+ if (type == "PolH") {
+ ReadPolH_Binary(out,*reader,nfo);
+ }
+ else if (type == "BitM") {
+ ReadBitM_Binary(out,*reader,nfo);
+ }
+ else if (type == "Grou") {
+ ReadGrou_Binary(out,*reader,nfo);
+ }
+ else if (type == "Lght") {
+ ReadLght_Binary(out,*reader,nfo);
+ }
+ else if (type == "Came") {
+ ReadCame_Binary(out,*reader,nfo);
+ }
+ else if (type == "Mat1") {
+ ReadMat1_Binary(out,*reader,nfo);
+ }
+ /* else if (type == "Bone") {
+ ReadBone_Binary(out,*reader,nfo);
+ }
+ else if (type == "Chan") {
+ ReadChan_Binary(out,*reader,nfo);
+ }*/
+ else if (type == "Unit") {
+ ReadUnit_Binary(out,*reader,nfo);
+ }
+ else if (type == "OLay") {
+ // ignore layer index silently.
+ if(nfo.size != static_cast<unsigned int>(-1) ) {
+ reader->IncPtr(nfo.size);
+ }
+ else return UnsupportedChunk_Binary(*reader,nfo,type.c_str());
+ }
+ else if (type == "END ") {
+ return;
+ }
+ else UnsupportedChunk_Binary(*reader,nfo,type.c_str());
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Binary(reader,nfo,"PolH");
+ }
+ const chunk_guard cn(nfo,reader);
+
+ out.nodes.push_back(boost::shared_ptr<Mesh>(new Mesh()));
+ Mesh& msh = (Mesh&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh,reader,nfo);
+
+ msh.vertex_positions.resize(reader.GetI4());
+ for_each(aiVector3D& v,msh.vertex_positions) {
+ v.x = reader.GetF4();
+ v.y = reader.GetF4();
+ v.z = reader.GetF4();
+ }
+
+ msh.texture_coords.resize(reader.GetI4());
+ for_each(aiVector2D& v,msh.texture_coords) {
+ v.x = reader.GetF4();
+ v.y = reader.GetF4();
+ }
+
+ const size_t numf = reader.GetI4();
+ msh.faces.reserve(numf);
+ for(size_t i = 0; i < numf; ++i) {
+ // XXX backface culling flag is 0x10 in flags
+
+ // hole?
+ bool hole;
+ if ((hole = (reader.GetI1() & 0x08) != 0)) {
+ // XXX Basically this should just work fine - then triangulator
+ // should output properly triangulated data even for polygons
+ // with holes. Test data specific to COB is needed to confirm it.
+ if (msh.faces.empty()) {
+ ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
+ }
+ }
+ else msh.faces.push_back(Face());
+ Face& f = msh.faces.back();
+
+ const size_t num = reader.GetI2();
+ f.indices.reserve(f.indices.size() + num);
+
+ if(!hole) {
+ f.material = reader.GetI2();
+ f.flags = 0;
+ }
+
+ for(size_t x = 0; x < num; ++x) {
+ f.indices.push_back(VertexIndex());
+
+ VertexIndex& v = f.indices.back();
+ v.pos_idx = reader.GetI4();
+ v.uv_idx = reader.GetI4();
+ }
+
+ if(hole) {
+ std::reverse(f.indices.rbegin(),f.indices.rbegin()+num);
+ }
+ }
+ if (nfo.version>4) {
+ msh.draw_flags = reader.GetI4();
+ }
+ nfo.version>5 && nfo.version<8 ? reader.GetI4() : 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBitM_Binary(COB::Scene& /*out*/, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 1) {
+ return UnsupportedChunk_Binary(reader,nfo,"BitM");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ const uint32_t len = reader.GetI4();
+ reader.IncPtr(len);
+
+ reader.GetI4();
+ reader.IncPtr(reader.GetI4());
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 8) {
+ return UnsupportedChunk_Binary(reader,nfo,"Mat1");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ out.materials.push_back(Material());
+ Material& mat = out.materials.back();
+ mat = nfo;
+
+ mat.matnum = reader.GetI2();
+ switch(reader.GetI1()) {
+ case 'f':
+ mat.type = Material::FLAT;
+ break;
+ case 'p':
+ mat.type = Material::PHONG;
+ break;
+ case 'm':
+ mat.type = Material::METAL;
+ break;
+ default:
+ LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
+ mat.type = Material::FLAT;
+ }
+
+ switch(reader.GetI1()) {
+ case 'f':
+ mat.autofacet = Material::FACETED;
+ break;
+ case 'a':
+ mat.autofacet = Material::AUTOFACETED;
+ break;
+ case 's':
+ mat.autofacet = Material::SMOOTH;
+ break;
+ default:
+ LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
+ mat.autofacet = Material::FACETED;
+ }
+ mat.autofacet_angle = static_cast<float>(reader.GetI1());
+
+ mat.rgb.r = reader.GetF4();
+ mat.rgb.g = reader.GetF4();
+ mat.rgb.b = reader.GetF4();
+
+ mat.alpha = reader.GetF4();
+ mat.ka = reader.GetF4();
+ mat.ks = reader.GetF4();
+ mat.exp = reader.GetF4();
+ mat.ior = reader.GetF4();
+
+ char id[2];
+ id[0] = reader.GetI1(),id[1] = reader.GetI1();
+
+ if (id[0] == 'e' && id[1] == ':') {
+ mat.tex_env.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_env->path,reader);
+
+ // advance to next texture-id
+ id[0] = reader.GetI1(),id[1] = reader.GetI1();
+ }
+
+ if (id[0] == 't' && id[1] == ':') {
+ mat.tex_color.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_color->path,reader);
+
+ mat.tex_color->transform.mTranslation.x = reader.GetF4();
+ mat.tex_color->transform.mTranslation.y = reader.GetF4();
+
+ mat.tex_color->transform.mScaling.x = reader.GetF4();
+ mat.tex_color->transform.mScaling.y = reader.GetF4();
+
+ // advance to next texture-id
+ id[0] = reader.GetI1(),id[1] = reader.GetI1();
+ }
+
+ if (id[0] == 'b' && id[1] == ':') {
+ mat.tex_bump.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_bump->path,reader);
+
+ mat.tex_bump->transform.mTranslation.x = reader.GetF4();
+ mat.tex_bump->transform.mTranslation.y = reader.GetF4();
+
+ mat.tex_bump->transform.mScaling.x = reader.GetF4();
+ mat.tex_bump->transform.mScaling.y = reader.GetF4();
+
+ // skip amplitude for I don't know its purpose.
+ reader.GetF4();
+ }
+ reader.IncPtr(-2);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader,nfo,"Came");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ out.nodes.push_back(boost::shared_ptr<Camera>(new Camera()));
+ Camera& msh = (Camera&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh,reader,nfo);
+
+ // the rest is not interesting for us, so we skip over it.
+ if(nfo.version > 1) {
+ if (reader.GetI2()==512) {
+ reader.IncPtr(42);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader,nfo,"Lght");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ out.nodes.push_back(boost::shared_ptr<Light>(new Light()));
+ Light& msh = (Light&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh,reader,nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader,nfo,"Grou");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ out.nodes.push_back(boost::shared_ptr<Group>(new Group()));
+ Group& msh = (Group&)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh,reader,nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
+{
+ if(nfo.version > 1) {
+ return UnsupportedChunk_Binary(reader,nfo,"Unit");
+ }
+
+ const chunk_guard cn(nfo,reader);
+
+ // parent chunks preceede their childs, so we should have the
+ // corresponding chunk already.
+ for_each(boost::shared_ptr< Node >& nd, out.nodes) {
+ if (nd->id == nfo.parent_id) {
+ const unsigned int t=reader.GetI2();
+ nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
+ LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+ ,1.f):units[t];
+
+ return;
+ }
+ }
+ LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
+ <<nfo.parent_id<<" which does not exist");
+}
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/COBLoader.h b/src/3rdparty/assimp/code/COBLoader.h
new file mode 100644
index 000000000..6ce3898bf
--- /dev/null
+++ b/src/3rdparty/assimp/code/COBLoader.h
@@ -0,0 +1,170 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBLoader.h
+ * @brief Declaration of the TrueSpace (*.cob,*.scn) importer class.
+ */
+#ifndef INCLUDED_AI_COB_LOADER_H
+#define INCLUDED_AI_COB_LOADER_H
+
+#include "BaseImporter.h"
+namespace Assimp {
+ class LineSplitter;
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+ // COBScene.h
+ namespace COB {
+ struct ChunkInfo;
+ struct Node;
+ struct Scene;
+ }
+
+// -------------------------------------------------------------------------------------------
+/** Importer class to load TrueSpace files (cob,scn) up to v6.
+ *
+ * Currently relatively limited, loads only ASCII files and needs more test coverage. */
+// -------------------------------------------------------------------------------------------
+class COBImporter : public BaseImporter
+{
+public:
+ COBImporter();
+ ~COBImporter();
+
+
+public:
+
+ // --------------------
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // --------------------
+ void SetupProperties(const Importer* pImp);
+
+ // --------------------
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Prepend 'COB: ' and throw msg.*/
+ static void ThrowException(const std::string& msg);
+
+ // -------------------------------------------------------------------
+ /** @brief Read from an ascii scene/object file
+ * @param out Receives output data.
+ * @param stream Stream to read from. */
+ void ReadAsciiFile(COB::Scene& out, StreamReaderLE* stream);
+
+ // -------------------------------------------------------------------
+ /** @brief Read from a binary scene/object file
+ * @param out Receives output data.
+ * @param stream Stream to read from. */
+ void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
+
+
+private:
+
+ // Conversion to Assimp output format
+
+ aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
+
+private:
+
+ // ASCII file support
+
+ void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
+ void ReadChunkInfo_Ascii(COB::ChunkInfo& out, const LineSplitter& splitter);
+ void ReadBasicNodeInfo_Ascii(COB::Node& msh, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in);
+
+ void ReadPolH_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadBitM_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadMat1_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadGrou_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadBone_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadCame_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadLght_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadUnit_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+ void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
+
+
+ // ASCII file logging stuff to add proper line numbers to messages
+
+ static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
+ static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
+ static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
+ static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
+
+ static void LogWarn_Ascii (const Formatter::format& message);
+ static void LogError_Ascii (const Formatter::format& message);
+ static void LogInfo_Ascii (const Formatter::format& message);
+ static void LogDebug_Ascii (const Formatter::format& message);
+
+
+ // Binary file support
+
+ void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);
+ void ReadString_Binary(std::string& out, StreamReaderLE& reader);
+ void ReadBasicNodeInfo_Binary(COB::Node& msh, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+
+ void ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+ void ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
+
+
+}; // !class COBImporter
+
+} // end of namespace Assimp
+#endif // AI_UNREALIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/COBScene.h b/src/3rdparty/assimp/code/COBScene.h
new file mode 100644
index 000000000..4cf295551
--- /dev/null
+++ b/src/3rdparty/assimp/code/COBScene.h
@@ -0,0 +1,271 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBScene.h
+* @brief Utilities for the COB importer.
+*/
+#ifndef INCLUDED_AI_COB_SCENE_H
+#define INCLUDED_AI_COB_SCENE_H
+
+#include <boost/shared_ptr.hpp>
+#include "BaseImporter.h"
+
+namespace Assimp {
+ namespace COB {
+
+// ------------------
+/** Represents a single vertex index in a face */
+struct VertexIndex
+{
+ // intentionally uninitialized
+ unsigned int pos_idx,uv_idx;
+};
+
+// ------------------
+/** COB Face data structure */
+struct Face
+{
+ // intentionally uninitialized
+ unsigned int material, flags;
+ std::vector<VertexIndex> indices;
+};
+
+// ------------------
+/** COB chunk header information */
+struct ChunkInfo
+{
+ enum {NO_SIZE=UINT_MAX};
+
+ ChunkInfo ()
+ : id (0)
+ , parent_id (0)
+ , version (0)
+ , size (NO_SIZE)
+ {}
+
+ // Id of this chunk, unique within file
+ unsigned int id;
+
+ // and the corresponding parent
+ unsigned int parent_id;
+
+ // version. v1.23 becomes 123
+ unsigned int version;
+
+ // chunk size in bytes, only relevant for binary files
+ // NO_SIZE is also valid.
+ unsigned int size;
+};
+
+// ------------------
+/** A node in the scenegraph */
+struct Node : public ChunkInfo
+{
+ enum Type {
+ TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
+ };
+
+ virtual ~Node() {}
+ Node(Type type) : type(type), unit_scale(1.f){}
+
+ Type type;
+
+ // used during resolving
+ typedef std::deque<const Node*> ChildList;
+ mutable ChildList temp_children;
+
+ // unique name
+ std::string name;
+
+ // local mesh transformation
+ aiMatrix4x4 transform;
+
+ // scaling for this node to get to the metric system
+ float unit_scale;
+};
+
+// ------------------
+/** COB Mesh data structure */
+struct Mesh : public Node
+{
+ using ChunkInfo::operator=;
+ enum DrawFlags {
+ SOLID = 0x1,
+ TRANS = 0x2,
+ WIRED = 0x4,
+ BBOX = 0x8,
+ HIDE = 0x10
+ };
+
+ Mesh()
+ : Node(TYPE_MESH)
+ , draw_flags(SOLID)
+ {}
+
+ // vertex elements
+ std::vector<aiVector2D> texture_coords;
+ std::vector<aiVector3D> vertex_positions;
+
+ // face data
+ std::vector<Face> faces;
+
+ // misc. drawing flags
+ unsigned int draw_flags;
+
+ // used during resolving
+ typedef std::deque<Face*> FaceRefList;
+ typedef std::map< unsigned int,FaceRefList > TempMap;
+ TempMap temp_map;
+};
+
+// ------------------
+/** COB Group data structure */
+struct Group : public Node
+{
+ using ChunkInfo::operator=;
+ Group() : Node(TYPE_GROUP) {}
+};
+
+// ------------------
+/** COB Bone data structure */
+struct Bone : public Node
+{
+ using ChunkInfo::operator=;
+ Bone() : Node(TYPE_BONE) {}
+};
+
+// ------------------
+/** COB Light data structure */
+struct Light : public Node
+{
+ enum LightType {
+ SPOT,LOCAL,INFINITE
+ };
+
+ using ChunkInfo::operator=;
+ Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
+
+ aiColor3D color;
+ float angle,inner_angle;
+
+ LightType ltype;
+};
+
+// ------------------
+/** COB Camera data structure */
+struct Camera : public Node
+{
+ using ChunkInfo::operator=;
+ Camera() : Node(TYPE_CAMERA) {}
+};
+
+// ------------------
+/** COB Texture data structure */
+struct Texture
+{
+ std::string path;
+ aiUVTransform transform;
+};
+
+// ------------------
+/** COB Material data structure */
+struct Material : ChunkInfo
+{
+ using ChunkInfo::operator=;
+ enum Shader {
+ FLAT,PHONG,METAL
+ };
+
+ enum AutoFacet {
+ FACETED,AUTOFACETED,SMOOTH
+ };
+
+ Material() : alpha(),exp(),ior(),ka(),ks(1.f),
+ matnum(UINT_MAX),
+ shader(FLAT),autofacet(FACETED),
+ autofacet_angle()
+ {}
+
+ std::string type;
+
+ aiColor3D rgb;
+ float alpha, exp, ior,ka,ks;
+
+ unsigned int matnum;
+ Shader shader;
+
+ AutoFacet autofacet;
+ float autofacet_angle;
+
+ boost::shared_ptr<Texture> tex_env,tex_bump,tex_color;
+};
+
+// ------------------
+/** Embedded bitmap, for instance for the thumbnail image */
+struct Bitmap : ChunkInfo
+{
+ Bitmap() : orig_size() {}
+ struct BitmapHeader
+ {
+ };
+
+ BitmapHeader head;
+ size_t orig_size;
+ std::vector<char> buff_zipped;
+};
+
+typedef std::deque< boost::shared_ptr<Node> > NodeList;
+typedef std::vector< Material > MaterialList;
+
+// ------------------
+/** Represents a master COB scene, even if we loaded just a single COB file */
+struct Scene
+{
+ NodeList nodes;
+ MaterialList materials;
+
+ // becomes *0 later
+ Bitmap thumbnail;
+};
+
+ } // end COB
+} // end Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/CSMLoader.cpp b/src/3rdparty/assimp/code/CSMLoader.cpp
new file mode 100644
index 000000000..c92a3ac79
--- /dev/null
+++ b/src/3rdparty/assimp/code/CSMLoader.cpp
@@ -0,0 +1,299 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file CSMLoader.cpp
+ * Implementation of the CSM importer class.
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
+
+#include "CSMLoader.h"
+#include "SkeletonMeshBuilder.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "CharacterStudio Motion Importer (MoCap)",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "csm"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+CSMImporter::CSMImporter()
+: noSkeletonMesh()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+CSMImporter::~CSMImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ // check file extension
+ const std::string extension = GetExtension(pFile);
+
+ if( extension == "csm")
+ return true;
+
+ if ((checkSig || !extension.length()) && pIOHandler) {
+ const char* tokens[] = {"$Filename"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a string of all file extensions supported
+const aiImporterDesc* CSMImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void CSMImporter::SetupProperties(const Importer* pImp)
+{
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void CSMImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
+ }
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ aiAnimation* anim = new aiAnimation();
+ int first = 0, last = 0x00ffffff;
+
+ // now process the file and look out for '$' sections
+ while (1) {
+ SkipSpaces(&buffer);
+ if ('\0' == *buffer)
+ break;
+
+ if ('$' == *buffer) {
+ ++buffer;
+ if (TokenMatchI(buffer,"firstframe",10)) {
+ SkipSpaces(&buffer);
+ first = strtol10(buffer,&buffer);
+ }
+ else if (TokenMatchI(buffer,"lastframe",9)) {
+ SkipSpaces(&buffer);
+ last = strtol10(buffer,&buffer);
+ }
+ else if (TokenMatchI(buffer,"rate",4)) {
+ SkipSpaces(&buffer);
+ float d;
+ buffer = fast_atoreal_move<float>(buffer,d);
+ anim->mTicksPerSecond = d;
+ }
+ else if (TokenMatchI(buffer,"order",5)) {
+ std::vector< aiNodeAnim* > anims_temp;
+ anims_temp.reserve(30);
+ while (1) {
+ SkipSpaces(&buffer);
+ if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
+ break; // next section
+
+ // Construct a new node animation channel and setup its name
+ anims_temp.push_back(new aiNodeAnim());
+ aiNodeAnim* nda = anims_temp.back();
+
+ char* ot = nda->mNodeName.data;
+ while (!IsSpaceOrNewLine(*buffer))
+ *ot++ = *buffer++;
+
+ *ot = '\0';
+ nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
+ }
+
+ anim->mNumChannels = anims_temp.size();
+ if (!anim->mNumChannels)
+ throw DeadlyImportError("CSM: Empty $order section");
+
+ // copy over to the output animation
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+ ::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
+ }
+ else if (TokenMatchI(buffer,"points",6)) {
+ if (!anim->mNumChannels)
+ throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
+
+ // If we know how many frames we'll read, we can preallocate some storage
+ unsigned int alloc = 100;
+ if (last != 0x00ffffff)
+ {
+ alloc = last-first;
+ alloc += alloc>>2u; // + 25%
+ for (unsigned int i = 0; i < anim->mNumChannels;++i)
+ anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
+ }
+
+ unsigned int filled = 0;
+
+ // Now read all point data.
+ while (1) {
+ SkipSpaces(&buffer);
+ if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
+ break; // next section
+ }
+
+ // read frame
+ const int frame = ::strtoul10(buffer,&buffer);
+ last = std::max(frame,last);
+ first = std::min(frame,last);
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+
+ aiNodeAnim* s = anim->mChannels[i];
+ if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
+
+ aiVectorKey* old = s->mPositionKeys;
+ s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
+ ::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
+ delete[] old;
+ }
+
+ // read x,y,z
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occured reading sample x coord");
+
+ if (TokenMatchI(buffer, "DROPOUT", 7)) {
+ // seems this is invalid marker data; at least the doc says it's possible
+ DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
+ }
+ else {
+ aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
+ sub->mTime = (double)frame;
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
+
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occured reading sample y coord");
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
+
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occured reading sample z coord");
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
+
+ ++s->mNumPositionKeys;
+ }
+ }
+
+ // update allocation granularity
+ if (filled == alloc)
+ alloc *= 2;
+
+ ++filled;
+ }
+ // all channels must be complete in order to continue safely.
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+
+ if (!anim->mChannels[i]->mNumPositionKeys)
+ throw DeadlyImportError("CSM: Invalid marker track");
+ }
+ }
+ }
+ else {
+ // advance to the next line
+ SkipLine(&buffer);
+ }
+ }
+
+ // Setup a proper animation duration
+ anim->mDuration = last - std::min( first, 0 );
+
+ // build a dummy root node with the tiny markers as children
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("$CSM_DummyRoot");
+
+ pScene->mRootNode->mNumChildren = anim->mNumChannels;
+ pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
+
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+ aiNodeAnim* na = anim->mChannels[i];
+
+ aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
+ nd->mName = anim->mChannels[i]->mNodeName;
+ nd->mParent = pScene->mRootNode;
+
+ aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
+ }
+
+ // Store the one and only animation in the scene
+ pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
+ pScene->mAnimations[0] = anim;
+ anim->mName.Set("$CSM_MasterAnim");
+
+ // mark the scene as incomplete and run SkeletonMeshBuilder on it
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+
+ if (!noSkeletonMesh) {
+ SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_CSM_IMPORTER
diff --git a/src/3rdparty/assimp/code/CSMLoader.h b/src/3rdparty/assimp/code/CSMLoader.h
new file mode 100644
index 000000000..624782f47
--- /dev/null
+++ b/src/3rdparty/assimp/code/CSMLoader.h
@@ -0,0 +1,88 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file CSMLoader.h
+ * Declaration of the CharacterStudio Motion importer class.
+ */
+#ifndef INCLUDED_AI_CSM_LOADER_H
+#define INCLUDED_AI_CSM_LOADER_H
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class to load MOCAPs in CharacterStudio Motion format.
+ *
+ * A very rudimentary loader for the moment. No support for the hierarchy,
+ * every marker is returned as child of root.
+ *
+ * Link to file format specification:
+ * <max_8_dvd>\samples\Motion\Docs\CSM.rtf
+*/
+class CSMImporter : public BaseImporter
+{
+public:
+ CSMImporter();
+ ~CSMImporter();
+
+
+public:
+ // -------------------------------------------------------------------
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ bool noSkeletonMesh;
+
+}; // end of class CSMImporter
+} // end of namespace Assimp
+#endif // AI_AC3DIMPORTER_H_INC
+
diff --git a/src/3rdparty/assimp/code/CalcTangentsProcess.cpp b/src/3rdparty/assimp/code/CalcTangentsProcess.cpp
new file mode 100644
index 000000000..20ed3ea52
--- /dev/null
+++ b/src/3rdparty/assimp/code/CalcTangentsProcess.cpp
@@ -0,0 +1,318 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to calculate
+ * tangents and bitangents for all imported meshes
+ */
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "CalcTangentsProcess.h"
+#include "ProcessHelper.h"
+#include "TinyFormatter.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+CalcTangentsProcess::CalcTangentsProcess()
+: configMaxAngle( AI_DEG_TO_RAD(45.f) )
+, configSourceUV( 0 ) {
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+CalcTangentsProcess::~CalcTangentsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool CalcTangentsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_CalcTangentSpace) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void CalcTangentsProcess::SetupProperties(const Importer* pImp)
+{
+ ai_assert( NULL != pImp );
+
+ // get the current value of the property
+ configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE,45.f);
+ configMaxAngle = std::max(std::min(configMaxAngle,45.0f),0.0f);
+ configMaxAngle = AI_DEG_TO_RAD(configMaxAngle);
+
+ configSourceUV = pImp->GetPropertyInteger(AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX,0);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void CalcTangentsProcess::Execute( aiScene* pScene)
+{
+ ai_assert( NULL != pScene );
+
+ DefaultLogger::get()->debug("CalcTangentsProcess begin");
+
+ bool bHas = false;
+ for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
+ if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
+ }
+
+ if ( bHas ) {
+ DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
+ } else {
+ DefaultLogger::get()->debug("CalcTangentsProcess finished");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Calculates tangents and bitangents for the given mesh
+bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
+{
+ // we assume that the mesh is still in the verbose vertex format where each face has its own set
+ // of vertices and no vertices are shared between faces. Sadly I don't know any quick test to
+ // assert() it here.
+ //assert( must be verbose, dammit);
+
+ if (pMesh->mTangents) // thisimplies that mBitangents is also there
+ return false;
+
+ // If the mesh consists of lines and/or points but not of
+ // triangles or higher-order polygons the normal vectors
+ // are undefined.
+ if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
+ {
+ DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
+ return false;
+ }
+
+ // what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
+ if( pMesh->mNormals == NULL)
+ {
+ DefaultLogger::get()->error("Failed to compute tangents; need normals");
+ return false;
+ }
+ if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
+ {
+ DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
+ return false;
+ }
+
+ const float angleEpsilon = 0.9999f;
+
+ std::vector<bool> vertexDone( pMesh->mNumVertices, false);
+ const float qnan = get_qnan();
+
+ // create space for the tangents and bitangents
+ pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
+ pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
+
+ const aiVector3D* meshPos = pMesh->mVertices;
+ const aiVector3D* meshNorm = pMesh->mNormals;
+ const aiVector3D* meshTex = pMesh->mTextureCoords[configSourceUV];
+ aiVector3D* meshTang = pMesh->mTangents;
+ aiVector3D* meshBitang = pMesh->mBitangents;
+
+ // calculate the tangent and bitangent for every face
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
+ {
+ const aiFace& face = pMesh->mFaces[a];
+ if (face.mNumIndices < 3)
+ {
+ // There are less than three indices, thus the tangent vector
+ // is not defined. We are finished with these vertices now,
+ // their tangent vectors are set to qnan.
+ for (unsigned int i = 0; i < face.mNumIndices;++i)
+ {
+ register unsigned int idx = face.mIndices[i];
+ vertexDone [idx] = true;
+ meshTang [idx] = aiVector3D(qnan);
+ meshBitang [idx] = aiVector3D(qnan);
+ }
+
+ continue;
+ }
+
+ // triangle or polygon... we always use only the first three indices. A polygon
+ // is supposed to be planar anyways....
+ // FIXME: (thom) create correct calculation for multi-vertex polygons maybe?
+ const unsigned int p0 = face.mIndices[0], p1 = face.mIndices[1], p2 = face.mIndices[2];
+
+ // position differences p1->p2 and p1->p3
+ aiVector3D v = meshPos[p1] - meshPos[p0], w = meshPos[p2] - meshPos[p0];
+
+ // texture offset p1->p2 and p1->p3
+ float sx = meshTex[p1].x - meshTex[p0].x, sy = meshTex[p1].y - meshTex[p0].y;
+ float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
+ float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
+ // when t1, t2, t3 in same position in UV space, just use default UV direction.
+ if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
+ sx = 0.0; sy = 1.0;
+ tx = 1.0; ty = 0.0;
+ }
+
+ // tangent points in the direction where to positive X axis of the texture coord's would point in model space
+ // bitangent's points along the positive Y axis of the texture coord's, respectively
+ aiVector3D tangent, bitangent;
+ tangent.x = (w.x * sy - v.x * ty) * dirCorrection;
+ tangent.y = (w.y * sy - v.y * ty) * dirCorrection;
+ tangent.z = (w.z * sy - v.z * ty) * dirCorrection;
+ bitangent.x = (w.x * sx - v.x * tx) * dirCorrection;
+ bitangent.y = (w.y * sx - v.y * tx) * dirCorrection;
+ bitangent.z = (w.z * sx - v.z * tx) * dirCorrection;
+
+ // store for every vertex of that face
+ for( unsigned int b = 0; b < face.mNumIndices; ++b ) {
+ unsigned int p = face.mIndices[b];
+
+ // project tangent and bitangent into the plane formed by the vertex' normal
+ aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
+ aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
+ localTangent.Normalize(); localBitangent.Normalize();
+
+ // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
+ bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
+ bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z);
+ if (invalid_tangent != invalid_bitangent) {
+ if (invalid_tangent) {
+ localTangent = meshNorm[p] ^ localBitangent;
+ localTangent.Normalize();
+ } else {
+ localBitangent = localTangent ^ meshNorm[p];
+ localBitangent.Normalize();
+ }
+ }
+
+ // and write it into the mesh.
+ meshTang[ p ] = localTangent;
+ meshBitang[ p ] = localBitangent;
+ }
+ }
+
+
+ // create a helper to quickly find locally close vertices among the vertex array
+ // FIX: check whether we can reuse the SpatialSort of a previous step
+ SpatialSort* vertexFinder = NULL;
+ SpatialSort _vertexFinder;
+ float posEpsilon;
+ if (shared)
+ {
+ std::vector<std::pair<SpatialSort,float> >* avf;
+ shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
+ if (avf)
+ {
+ std::pair<SpatialSort,float>& blubb = avf->operator [] (meshIndex);
+ vertexFinder = &blubb.first;
+ posEpsilon = blubb.second;;
+ }
+ }
+ if (!vertexFinder)
+ {
+ _vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
+ vertexFinder = &_vertexFinder;
+ posEpsilon = ComputePositionEpsilon(pMesh);
+ }
+ std::vector<unsigned int> verticesFound;
+
+ const float fLimit = cosf(configMaxAngle);
+ std::vector<unsigned int> closeVertices;
+
+ // in the second pass we now smooth out all tangents and bitangents at the same local position
+ // if they are not too far off.
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
+ {
+ if( vertexDone[a])
+ continue;
+
+ const aiVector3D& origPos = pMesh->mVertices[a];
+ const aiVector3D& origNorm = pMesh->mNormals[a];
+ const aiVector3D& origTang = pMesh->mTangents[a];
+ const aiVector3D& origBitang = pMesh->mBitangents[a];
+ closeVertices.clear();
+
+ // find all vertices close to that position
+ vertexFinder->FindPositions( origPos, posEpsilon, verticesFound);
+
+ closeVertices.reserve (verticesFound.size()+5);
+ closeVertices.push_back( a);
+
+ // look among them for other vertices sharing the same normal and a close-enough tangent/bitangent
+ for( unsigned int b = 0; b < verticesFound.size(); b++)
+ {
+ unsigned int idx = verticesFound[b];
+ if( vertexDone[idx])
+ continue;
+ if( meshNorm[idx] * origNorm < angleEpsilon)
+ continue;
+ if( meshTang[idx] * origTang < fLimit)
+ continue;
+ if( meshBitang[idx] * origBitang < fLimit)
+ continue;
+
+ // it's similar enough -> add it to the smoothing group
+ closeVertices.push_back( idx);
+ vertexDone[idx] = true;
+ }
+
+ // smooth the tangents and bitangents of all vertices that were found to be close enough
+ aiVector3D smoothTangent( 0, 0, 0), smoothBitangent( 0, 0, 0);
+ for( unsigned int b = 0; b < closeVertices.size(); ++b)
+ {
+ smoothTangent += meshTang[ closeVertices[b] ];
+ smoothBitangent += meshBitang[ closeVertices[b] ];
+ }
+ smoothTangent.Normalize();
+ smoothBitangent.Normalize();
+
+ // and write it back into all affected tangents
+ for( unsigned int b = 0; b < closeVertices.size(); ++b)
+ {
+ meshTang[ closeVertices[b] ] = smoothTangent;
+ meshBitang[ closeVertices[b] ] = smoothBitangent;
+ }
+ }
+ return true;
+}
diff --git a/src/3rdparty/assimp/code/CalcTangentsProcess.h b/src/3rdparty/assimp/code/CalcTangentsProcess.h
new file mode 100644
index 000000000..4ebc47fa4
--- /dev/null
+++ b/src/3rdparty/assimp/code/CalcTangentsProcess.h
@@ -0,0 +1,115 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines a post processing step to calculate tangents and
+ bitangents on all imported meshes.*/
+#ifndef AI_CALCTANGENTSPROCESS_H_INC
+#define AI_CALCTANGENTSPROCESS_H_INC
+
+#include "BaseProcess.h"
+
+struct aiMesh;
+
+namespace Assimp
+{
+
+// ---------------------------------------------------------------------------
+/** The CalcTangentsProcess calculates the tangent and bitangent for any vertex
+ * of all meshes. It is expected to be run before the JoinVerticesProcess runs
+ * because the joining of vertices also considers tangents and bitangents for
+ * uniqueness.
+ */
+class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
+{
+public:
+
+ CalcTangentsProcess();
+ ~CalcTangentsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with.
+ * A bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+
+ // setter for configMaxAngle
+ inline void SetMaxSmoothAngle(float f)
+ {
+ configMaxAngle =f;
+ }
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Calculates tangents and bitangents for a specific mesh.
+ * @param pMesh The mesh to process.
+ * @param meshIndex Index of the mesh
+ */
+ bool ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+private:
+
+ /** Configuration option: maximum smoothing angle, in radians*/
+ float configMaxAngle;
+ unsigned int configSourceUV;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_CALCTANGENTSPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/ColladaExporter.cpp b/src/3rdparty/assimp/code/ColladaExporter.cpp
new file mode 100644
index 000000000..2bf7deb72
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaExporter.cpp
@@ -0,0 +1,821 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
+#include "ColladaExporter.h"
+
+#include "Bitmap.h"
+#include "fast_atof.h"
+#include "SceneCombiner.h"
+
+#include <ctime>
+#include <set>
+
+using namespace Assimp;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
+void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ std::string path = "";
+ std::string file = pFile;
+
+ // We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
+ // Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
+ const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
+
+ if(end_path != NULL) {
+ path = std::string(pFile, end_path + 1 - pFile);
+ file = file.substr(end_path + 1 - pFile, file.npos);
+
+ std::size_t pos = file.find_last_of('.');
+ if(pos != file.npos) {
+ file = file.substr(0, pos);
+ }
+ }
+
+ // invoke the exporter
+ ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
+
+ // we're still here - export successfully completed. Write result to the given IOSYstem
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
+ }
+
+ // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
+ outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
+}
+
+} // end of namespace Assimp
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor for a specific scene to export
+ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ mOutput.imbue( std::locale("C") );
+
+ mScene = pScene;
+ mSceneOwned = false;
+
+ // set up strings
+ endstr = "\n";
+
+ // start writing
+ WriteFile();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor
+ColladaExporter::~ColladaExporter()
+{
+ if(mSceneOwned) {
+ delete mScene;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Starts writing the contents
+void ColladaExporter::WriteFile()
+{
+ // write the DTD
+ mOutput << "<?xml version=\"1.0\"?>" << endstr;
+ // COLLADA element start
+ mOutput << "<COLLADA xmlns=\"http://www.collada.org/2005/11/COLLADASchema\" version=\"1.4.1\">" << endstr;
+ PushTag();
+
+ WriteTextures();
+ WriteHeader();
+
+ WriteMaterials();
+ WriteGeometryLibrary();
+
+ WriteSceneLibrary();
+
+ // useless Collada fu at the end, just in case we haven't had enough indirections, yet.
+ mOutput << startstr << "<scene>" << endstr;
+ PushTag();
+ mOutput << startstr << "<instance_visual_scene url=\"#" + std::string(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
+ PopTag();
+ mOutput << startstr << "</scene>" << endstr;
+ PopTag();
+ mOutput << "</COLLADA>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the asset header
+void ColladaExporter::WriteHeader()
+{
+ static const float epsilon = 0.000001f;
+ static const aiQuaternion x_rot(aiMatrix3x3(
+ 0, -1, 0,
+ 1, 0, 0,
+ 0, 0, 1));
+ static const aiQuaternion y_rot(aiMatrix3x3(
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1));
+ static const aiQuaternion z_rot(aiMatrix3x3(
+ 1, 0, 0,
+ 0, 0, 1,
+ 0, -1, 0));
+
+ static const unsigned int date_nb_chars = 20;
+ char date_str[date_nb_chars];
+ std::time_t date = std::time(NULL);
+ std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
+
+ std::string scene_name = mScene->mRootNode->mName.C_Str();
+
+ aiVector3D scaling;
+ aiQuaternion rotation;
+ aiVector3D position;
+ mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position);
+
+ bool add_root_node = false;
+
+ float scale = 1.0;
+ if(std::abs(scaling.x - scaling.y) <= epsilon && std::abs(scaling.x - scaling.z) <= epsilon && std::abs(scaling.y - scaling.z) <= epsilon) {
+ scale = (float) ((((double) scaling.x) + ((double) scaling.y) + ((double) scaling.z)) / 3.0);
+ } else {
+ add_root_node = true;
+ }
+
+ std::string up_axis = "Y_UP";
+ if(rotation.Equal(x_rot, epsilon)) {
+ up_axis = "X_UP";
+ } else if(rotation.Equal(y_rot, epsilon)) {
+ up_axis = "Y_UP";
+ } else if(rotation.Equal(z_rot, epsilon)) {
+ up_axis = "Z_UP";
+ } else {
+ add_root_node = true;
+ }
+
+ if(! position.Equal(aiVector3D(0, 0, 0))) {
+ add_root_node = true;
+ }
+
+ if(mScene->mRootNode->mNumChildren == 0) {
+ add_root_node = true;
+ }
+
+ if(add_root_node) {
+ aiScene* scene;
+ SceneCombiner::CopyScene(&scene, mScene);
+
+ aiNode* root = new aiNode("Scene");
+
+ root->mNumChildren = 1;
+ root->mChildren = new aiNode*[root->mNumChildren];
+
+ root->mChildren[0] = scene->mRootNode;
+ scene->mRootNode->mParent = root;
+ scene->mRootNode = root;
+
+ mScene = scene;
+ mSceneOwned = true;
+
+ up_axis = "Y_UP";
+ scale = 1.0;
+ }
+
+ mOutput << startstr << "<asset>" << endstr;
+ PushTag();
+ mOutput << startstr << "<contributor>" << endstr;
+ PushTag();
+ mOutput << startstr << "<author>Assimp</author>" << endstr;
+ mOutput << startstr << "<authoring_tool>Assimp Collada Exporter</authoring_tool>" << endstr;
+ PopTag();
+ mOutput << startstr << "</contributor>" << endstr;
+ mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
+ mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
+ mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
+ mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
+ PopTag();
+ mOutput << startstr << "</asset>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Write the embedded textures
+void ColladaExporter::WriteTextures() {
+ static const unsigned int buffer_size = 1024;
+ char str[buffer_size];
+
+ if(mScene->HasTextures()) {
+ for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
+ // It would be great to be able to create a directory in portable standard C++, but it's not the case,
+ // so we just write the textures in the current directory.
+
+ aiTexture* texture = mScene->mTextures[i];
+
+ ASSIMP_itoa10(str, buffer_size, i + 1);
+
+ std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
+
+ boost::scoped_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output texture file: " + mPath + name);
+ }
+
+ if(texture->mHeight == 0) {
+ outfile->Write((void*) texture->pcData, texture->mWidth, 1);
+ } else {
+ Bitmap::Save(texture, outfile.get());
+ }
+
+ outfile->Flush();
+
+ textures.insert(std::make_pair(i, name));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single surface entry from the given material keys
+void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
+{
+ if( pSrcMat->GetTextureCount( pTexture) > 0 )
+ {
+ aiString texfile;
+ unsigned int uvChannel = 0;
+ pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
+
+ std::string index_str(texfile.C_Str());
+
+ if(index_str.size() != 0 && index_str[0] == '*')
+ {
+ unsigned int index;
+
+ index_str = index_str.substr(1, std::string::npos);
+
+ try {
+ index = (unsigned int) strtoul10_64(index_str.c_str());
+ } catch(std::exception& error) {
+ throw DeadlyExportError(error.what());
+ }
+
+ std::map<unsigned int, std::string>::const_iterator name = textures.find(index);
+
+ if(name != textures.end()) {
+ poSurface.texture = name->second;
+ } else {
+ throw DeadlyExportError("could not find embedded texture at index " + index_str);
+ }
+ } else
+ {
+ poSurface.texture = texfile.C_Str();
+ }
+
+ poSurface.channel = uvChannel;
+ poSurface.exist = true;
+ } else
+ {
+ if( pKey )
+ poSurface.exist = pSrcMat->Get( pKey, pType, pIndex, poSurface.color) == aiReturn_SUCCESS;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes an image entry for the given surface
+void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
+{
+ if( !pSurface.texture.empty() )
+ {
+ mOutput << startstr << "<image id=\"" << pNameAdd << "\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<init_from>";
+ for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
+ {
+ if( isalnum( *it) || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
+ mOutput << *it;
+ else
+ mOutput << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
+ }
+ mOutput << "</init_from>" << endstr;
+ PopTag();
+ mOutput << startstr << "</image>" << endstr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes a color-or-texture entry into an effect definition
+void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName)
+{
+ if(pSurface.exist) {
+ mOutput << startstr << "<" << pTypeName << ">" << endstr;
+ PushTag();
+ if( pSurface.texture.empty() )
+ {
+ mOutput << startstr << "<color sid=\"" << pTypeName << "\">" << pSurface.color.r << " " << pSurface.color.g << " " << pSurface.color.b << " " << pSurface.color.a << "</color>" << endstr;
+ } else
+ {
+ mOutput << startstr << "<texture texture=\"" << pImageName << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
+ }
+ PopTag();
+ mOutput << startstr << "</" << pTypeName << ">" << endstr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the two parameters necessary for referencing a texture in an effect entry
+void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName)
+{
+ // if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
+ if( !pSurface.texture.empty() )
+ {
+ mOutput << startstr << "<newparam sid=\"" << pMatName << "-" << pTypeName << "-surface\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<surface type=\"2D\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<init_from>" << pMatName << "-" << pTypeName << "-image</init_from>" << endstr;
+ PopTag();
+ mOutput << startstr << "</surface>" << endstr;
+ PopTag();
+ mOutput << startstr << "</newparam>" << endstr;
+
+ mOutput << startstr << "<newparam sid=\"" << pMatName << "-" << pTypeName << "-sampler\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<sampler2D>" << endstr;
+ PushTag();
+ mOutput << startstr << "<source>" << pMatName << "-" << pTypeName << "-surface</source>" << endstr;
+ PopTag();
+ mOutput << startstr << "</sampler2D>" << endstr;
+ PopTag();
+ mOutput << startstr << "</newparam>" << endstr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes a scalar property
+void ColladaExporter::WriteFloatEntry( const Property& pProperty, const std::string& pTypeName)
+{
+ if(pProperty.exist) {
+ mOutput << startstr << "<" << pTypeName << ">" << endstr;
+ PushTag();
+ mOutput << startstr << "<float sid=\"" << pTypeName << "\">" << pProperty.value << "</float>" << endstr;
+ PopTag();
+ mOutput << startstr << "</" << pTypeName << ">" << endstr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the material setup
+void ColladaExporter::WriteMaterials()
+{
+ materials.resize( mScene->mNumMaterials);
+
+ std::set<std::string> material_names;
+
+ /// collect all materials from the scene
+ size_t numTextures = 0;
+ for( size_t a = 0; a < mScene->mNumMaterials; ++a )
+ {
+ const aiMaterial* mat = mScene->mMaterials[a];
+
+ aiString name;
+ if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
+ name = "mat";
+ materials[a].name = std::string( "m") + boost::lexical_cast<std::string> (a) + name.C_Str();
+ for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
+ // isalnum on MSVC asserts for code points in [0,255]. Thus prevent unwanted promotion
+ // of char to signed int and take the unsigned char value.
+ if( !isalnum( static_cast<uint8_t>(*it) ) ) {
+ *it = '_';
+ }
+ }
+
+ aiShadingMode shading;
+ materials[a].shading_model = "phong";
+ if(mat->Get( AI_MATKEY_SHADING_MODEL, shading) == aiReturn_SUCCESS) {
+ if(shading == aiShadingMode_Phong) {
+ materials[a].shading_model = "phong";
+ } else if(shading == aiShadingMode_Blinn) {
+ materials[a].shading_model = "blinn";
+ } else if(shading == aiShadingMode_NoShading) {
+ materials[a].shading_model = "constant";
+ } else if(shading == aiShadingMode_Gouraud) {
+ materials[a].shading_model = "lambert";
+ }
+ }
+
+ ReadMaterialSurface( materials[a].ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
+ if( !materials[a].ambient.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].diffuse, mat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
+ if( !materials[a].diffuse.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].specular, mat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
+ if( !materials[a].specular.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].emissive, mat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
+ if( !materials[a].emissive.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].reflective, mat, aiTextureType_REFLECTION, AI_MATKEY_COLOR_REFLECTIVE);
+ if( !materials[a].reflective.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].transparent, mat, aiTextureType_OPACITY, AI_MATKEY_COLOR_TRANSPARENT);
+ if( !materials[a].transparent.texture.empty() ) numTextures++;
+ ReadMaterialSurface( materials[a].normal, mat, aiTextureType_NORMALS, NULL, 0, 0);
+ if( !materials[a].normal.texture.empty() ) numTextures++;
+
+ materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
+ materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
+ materials[a].transparency.value = 1 - materials[a].transparency.value;
+ materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
+ }
+
+ // output textures if present
+ if( numTextures > 0 )
+ {
+ mOutput << startstr << "<library_images>" << endstr;
+ PushTag();
+ for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
+ {
+ const Material& mat = *it;
+ WriteImageEntry( mat.ambient, mat.name + "-ambient-image");
+ WriteImageEntry( mat.diffuse, mat.name + "-diffuse-image");
+ WriteImageEntry( mat.specular, mat.name + "-specular-image");
+ WriteImageEntry( mat.emissive, mat.name + "-emission-image");
+ WriteImageEntry( mat.reflective, mat.name + "-reflective-image");
+ WriteImageEntry( mat.transparent, mat.name + "-transparent-image");
+ WriteImageEntry( mat.normal, mat.name + "-normal-image");
+ }
+ PopTag();
+ mOutput << startstr << "</library_images>" << endstr;
+ }
+
+ // output effects - those are the actual carriers of information
+ if( !materials.empty() )
+ {
+ mOutput << startstr << "<library_effects>" << endstr;
+ PushTag();
+ for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
+ {
+ const Material& mat = *it;
+ // this is so ridiculous it must be right
+ mOutput << startstr << "<effect id=\"" << mat.name << "-fx\" name=\"" << mat.name << "\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<profile_COMMON>" << endstr;
+ PushTag();
+
+ // write sampler- and surface params for the texture entries
+ WriteTextureParamEntry( mat.emissive, "emission", mat.name);
+ WriteTextureParamEntry( mat.ambient, "ambient", mat.name);
+ WriteTextureParamEntry( mat.diffuse, "diffuse", mat.name);
+ WriteTextureParamEntry( mat.specular, "specular", mat.name);
+ WriteTextureParamEntry( mat.reflective, "reflective", mat.name);
+ WriteTextureParamEntry( mat.transparent, "transparent", mat.name);
+ WriteTextureParamEntry( mat.normal, "normal", mat.name);
+
+ mOutput << startstr << "<technique sid=\"standard\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<" << mat.shading_model << ">" << endstr;
+ PushTag();
+
+ WriteTextureColorEntry( mat.emissive, "emission", mat.name + "-emission-sampler");
+ WriteTextureColorEntry( mat.ambient, "ambient", mat.name + "-ambient-sampler");
+ WriteTextureColorEntry( mat.diffuse, "diffuse", mat.name + "-diffuse-sampler");
+ WriteTextureColorEntry( mat.specular, "specular", mat.name + "-specular-sampler");
+ WriteFloatEntry(mat.shininess, "shininess");
+ WriteTextureColorEntry( mat.reflective, "reflective", mat.name + "-reflective-sampler");
+ WriteTextureColorEntry( mat.transparent, "transparent", mat.name + "-transparent-sampler");
+ WriteFloatEntry(mat.transparency, "transparency");
+ WriteFloatEntry(mat.index_refraction, "index_of_refraction");
+
+ if(! mat.normal.texture.empty()) {
+ WriteTextureColorEntry( mat.normal, "bump", mat.name + "-normal-sampler");
+ }
+
+ PopTag();
+ mOutput << startstr << "</" << mat.shading_model << ">" << endstr;
+ PopTag();
+ mOutput << startstr << "</technique>" << endstr;
+ PopTag();
+ mOutput << startstr << "</profile_COMMON>" << endstr;
+ PopTag();
+ mOutput << startstr << "</effect>" << endstr;
+ }
+ PopTag();
+ mOutput << startstr << "</library_effects>" << endstr;
+
+ // write materials - they're just effect references
+ mOutput << startstr << "<library_materials>" << endstr;
+ PushTag();
+ for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
+ {
+ const Material& mat = *it;
+ mOutput << startstr << "<material id=\"" << mat.name << "\" name=\"" << mat.name << "\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<instance_effect url=\"#" << mat.name << "-fx\"/>" << endstr;
+ PopTag();
+ mOutput << startstr << "</material>" << endstr;
+ }
+ PopTag();
+ mOutput << startstr << "</library_materials>" << endstr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the geometry library
+void ColladaExporter::WriteGeometryLibrary()
+{
+ mOutput << startstr << "<library_geometries>" << endstr;
+ PushTag();
+
+ for( size_t a = 0; a < mScene->mNumMeshes; ++a)
+ WriteGeometry( a);
+
+ PopTag();
+ mOutput << startstr << "</library_geometries>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the given mesh
+void ColladaExporter::WriteGeometry( size_t pIndex)
+{
+ const aiMesh* mesh = mScene->mMeshes[pIndex];
+ std::string idstr = GetMeshId( pIndex);
+
+ if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
+ return;
+
+ // opening tag
+ mOutput << startstr << "<geometry id=\"" << idstr << "\" name=\"" << idstr << "_name\" >" << endstr;
+ PushTag();
+
+ mOutput << startstr << "<mesh>" << endstr;
+ PushTag();
+
+ // Positions
+ WriteFloatArray( idstr + "-positions", FloatType_Vector, (float*) mesh->mVertices, mesh->mNumVertices);
+ // Normals, if any
+ if( mesh->HasNormals() )
+ WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices);
+
+ // texture coords
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
+ {
+ if( mesh->HasTextureCoords( a) )
+ {
+ WriteFloatArray( idstr + "-tex" + boost::lexical_cast<std::string> (a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
+ (float*) mesh->mTextureCoords[a], mesh->mNumVertices);
+ }
+ }
+
+ // vertex colors
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
+ {
+ if( mesh->HasVertexColors( a) )
+ WriteFloatArray( idstr + "-color" + boost::lexical_cast<std::string> (a), FloatType_Color, (float*) mesh->mColors[a], mesh->mNumVertices);
+ }
+
+ // assemble vertex structure
+ mOutput << startstr << "<vertices id=\"" << idstr << "-vertices" << "\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstr << "-positions\" />" << endstr;
+ if( mesh->HasNormals() )
+ mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstr << "-normals\" />" << endstr;
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
+ {
+ if( mesh->HasTextureCoords( a) )
+ mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstr << "-tex" << a << "\" " /*<< "set=\"" << a << "\"" */ << " />" << endstr;
+ }
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
+ {
+ if( mesh->HasVertexColors( a) )
+ mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstr << "-color" << a << "\" " /*<< set=\"" << a << "\"" */ << " />" << endstr;
+ }
+
+ PopTag();
+ mOutput << startstr << "</vertices>" << endstr;
+
+ // write face setup
+ mOutput << startstr << "<polylist count=\"" << mesh->mNumFaces << "\" material=\"theresonlyone\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstr << "-vertices\" />" << endstr;
+
+ mOutput << startstr << "<vcount>";
+ for( size_t a = 0; a < mesh->mNumFaces; ++a )
+ mOutput << mesh->mFaces[a].mNumIndices << " ";
+ mOutput << "</vcount>" << endstr;
+
+ mOutput << startstr << "<p>";
+ for( size_t a = 0; a < mesh->mNumFaces; ++a )
+ {
+ const aiFace& face = mesh->mFaces[a];
+ for( size_t b = 0; b < face.mNumIndices; ++b )
+ mOutput << face.mIndices[b] << " ";
+ }
+ mOutput << "</p>" << endstr;
+ PopTag();
+ mOutput << startstr << "</polylist>" << endstr;
+
+ // closing tags
+ PopTag();
+ mOutput << startstr << "</mesh>" << endstr;
+ PopTag();
+ mOutput << startstr << "</geometry>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes a float array of the given type
+void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataType pType, const float* pData, size_t pElementCount)
+{
+ size_t floatsPerElement = 0;
+ switch( pType )
+ {
+ case FloatType_Vector: floatsPerElement = 3; break;
+ case FloatType_TexCoord2: floatsPerElement = 2; break;
+ case FloatType_TexCoord3: floatsPerElement = 3; break;
+ case FloatType_Color: floatsPerElement = 3; break;
+ default:
+ return;
+ }
+
+ std::string arrayId = pIdString + "-array";
+
+ mOutput << startstr << "<source id=\"" << pIdString << "\" name=\"" << pIdString << "\">" << endstr;
+ PushTag();
+
+ // source array
+ mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
+ PushTag();
+
+ if( pType == FloatType_TexCoord2 )
+ {
+ for( size_t a = 0; a < pElementCount; ++a )
+ {
+ mOutput << pData[a*3+0] << " ";
+ mOutput << pData[a*3+1] << " ";
+ }
+ }
+ else if( pType == FloatType_Color )
+ {
+ for( size_t a = 0; a < pElementCount; ++a )
+ {
+ mOutput << pData[a*4+0] << " ";
+ mOutput << pData[a*4+1] << " ";
+ mOutput << pData[a*4+2] << " ";
+ }
+ }
+ else
+ {
+ for( size_t a = 0; a < pElementCount * floatsPerElement; ++a )
+ mOutput << pData[a] << " ";
+ }
+ mOutput << "</float_array>" << endstr;
+ PopTag();
+
+ // the usual Collada fun. Let's bloat it even more!
+ mOutput << startstr << "<technique_common>" << endstr;
+ PushTag();
+ mOutput << startstr << "<accessor count=\"" << pElementCount << "\" offset=\"0\" source=\"#" << arrayId << "\" stride=\"" << floatsPerElement << "\">" << endstr;
+ PushTag();
+
+ switch( pType )
+ {
+ case FloatType_Vector:
+ mOutput << startstr << "<param name=\"X\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"Y\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"Z\" type=\"float\" />" << endstr;
+ break;
+
+ case FloatType_TexCoord2:
+ mOutput << startstr << "<param name=\"S\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"T\" type=\"float\" />" << endstr;
+ break;
+
+ case FloatType_TexCoord3:
+ mOutput << startstr << "<param name=\"S\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"T\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"P\" type=\"float\" />" << endstr;
+ break;
+
+ case FloatType_Color:
+ mOutput << startstr << "<param name=\"R\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
+ mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
+ break;
+ }
+
+ PopTag();
+ mOutput << startstr << "</accessor>" << endstr;
+ PopTag();
+ mOutput << startstr << "</technique_common>" << endstr;
+ PopTag();
+ mOutput << startstr << "</source>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the scene library
+void ColladaExporter::WriteSceneLibrary()
+{
+ std::string scene_name = mScene->mRootNode->mName.C_Str();
+
+ mOutput << startstr << "<library_visual_scenes>" << endstr;
+ PushTag();
+ mOutput << startstr << "<visual_scene id=\"" + scene_name + "\" name=\"" + scene_name + "\">" << endstr;
+ PushTag();
+
+ // start recursive write at the root node
+ for( size_t a = 0; a < mScene->mRootNode->mNumChildren; ++a )
+ WriteNode( mScene->mRootNode->mChildren[a]);
+
+ PopTag();
+ mOutput << startstr << "</visual_scene>" << endstr;
+ PopTag();
+ mOutput << startstr << "</library_visual_scenes>" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively writes the given node
+void ColladaExporter::WriteNode( const aiNode* pNode)
+{
+ mOutput << startstr << "<node id=\"" << pNode->mName.data << "\" name=\"" << pNode->mName.data << "\">" << endstr;
+ PushTag();
+
+ // write transformation - we can directly put the matrix there
+ // TODO: (thom) decompose into scale - rot - quad to allow adressing it by animations afterwards
+ const aiMatrix4x4& mat = pNode->mTransformation;
+ mOutput << startstr << "<matrix>";
+ mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
+ mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
+ mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
+ mOutput << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4;
+ mOutput << "</matrix>" << endstr;
+
+ // instance every geometry
+ for( size_t a = 0; a < pNode->mNumMeshes; ++a )
+ {
+ const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
+ // do not instanciate mesh if empty. I wonder how this could happen
+ if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
+ continue;
+
+ mOutput << startstr << "<instance_geometry url=\"#" << GetMeshId( pNode->mMeshes[a]) << "\">" << endstr;
+ PushTag();
+ mOutput << startstr << "<bind_material>" << endstr;
+ PushTag();
+ mOutput << startstr << "<technique_common>" << endstr;
+ PushTag();
+ mOutput << startstr << "<instance_material symbol=\"theresonlyone\" target=\"#" << materials[mesh->mMaterialIndex].name << "\" />" << endstr;
+ PopTag();
+ mOutput << startstr << "</technique_common>" << endstr;
+ PopTag();
+ mOutput << startstr << "</bind_material>" << endstr;
+ PopTag();
+ mOutput << startstr << "</instance_geometry>" << endstr;
+ }
+
+ // recurse into subnodes
+ for( size_t a = 0; a < pNode->mNumChildren; ++a )
+ WriteNode( pNode->mChildren[a]);
+
+ PopTag();
+ mOutput << startstr << "</node>" << endstr;
+}
+
+#endif
+#endif
+
diff --git a/src/3rdparty/assimp/code/ColladaExporter.h b/src/3rdparty/assimp/code/ColladaExporter.h
new file mode 100644
index 000000000..acd1bad4c
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaExporter.h
@@ -0,0 +1,176 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ColladaExporter.h
+ * Declares the exporter class to write a scene to a Collada file
+ */
+#ifndef AI_COLLADAEXPORTER_H_INC
+#define AI_COLLADAEXPORTER_H_INC
+
+#include "../include/assimp/ai_assert.h"
+#include <sstream>
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp
+{
+
+/// Helper class to export a given scene to a Collada file. Just for my personal
+/// comfort when implementing it.
+class ColladaExporter
+{
+public:
+ /// Constructor for a specific scene to export
+ ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
+
+ /// Destructor
+ virtual ~ColladaExporter();
+
+protected:
+ /// Starts writing the contents
+ void WriteFile();
+
+ /// Writes the asset header
+ void WriteHeader();
+
+ /// Writes the embedded textures
+ void WriteTextures();
+
+ /// Writes the material setup
+ void WriteMaterials();
+
+ /// Writes the geometry library
+ void WriteGeometryLibrary();
+
+ /// Writes the given mesh
+ void WriteGeometry( size_t pIndex);
+
+ enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color };
+
+ /// Writes a float array of the given type
+ void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const float* pData, size_t pElementCount);
+
+ /// Writes the scene library
+ void WriteSceneLibrary();
+
+ /// Recursively writes the given node
+ void WriteNode( const aiNode* pNode);
+
+ /// Enters a new xml element, which increases the indentation
+ void PushTag() { startstr.append( " "); }
+ /// Leaves an element, decreasing the indentation
+ void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
+
+ /// Creates a mesh ID for the given mesh
+ std::string GetMeshId( size_t pIndex) const { return std::string( "meshId" ) + boost::lexical_cast<std::string> (pIndex); }
+
+public:
+ /// Stringstream to write all output into
+ std::stringstream mOutput;
+
+protected:
+ /// The IOSystem for output
+ IOSystem* mIOSystem;
+
+ /// Path of the directory where the scene will be exported
+ const std::string mPath;
+
+ /// Name of the file (without extension) where the scene will be exported
+ const std::string mFile;
+
+ /// The scene to be written
+ const aiScene* mScene;
+ bool mSceneOwned;
+
+ /// current line start string, contains the current indentation for simple stream insertion
+ std::string startstr;
+ /// current line end string for simple stream insertion
+ std::string endstr;
+
+ // pair of color and texture - texture precedences color
+ struct Surface
+ {
+ bool exist;
+ aiColor4D color;
+ std::string texture;
+ size_t channel;
+ Surface() { exist = false; channel = 0; }
+ };
+
+ struct Property
+ {
+ bool exist;
+ float value;
+ Property() { exist = false; }
+ };
+
+ // summarize a material in an convinient way.
+ struct Material
+ {
+ std::string name;
+ std::string shading_model;
+ Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
+ Property shininess, transparency, index_refraction;
+
+ Material() {}
+ };
+
+ std::vector<Material> materials;
+
+ std::map<unsigned int, std::string> textures;
+
+protected:
+ /// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
+ /// Reads a single surface entry from the given material keys
+ void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);
+ /// Writes an image entry for the given surface
+ void WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd);
+ /// Writes the two parameters necessary for referencing a texture in an effect entry
+ void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName);
+ /// Writes a color-or-texture entry into an effect definition
+ void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName);
+ /// Writes a scalar property
+ void WriteFloatEntry( const Property& pProperty, const std::string& pTypeName);
+};
+
+}
+
+#endif // !! AI_COLLADAEXPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/ColladaHelper.h b/src/3rdparty/assimp/code/ColladaHelper.h
new file mode 100644
index 000000000..0e087bd21
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaHelper.h
@@ -0,0 +1,604 @@
+/** Helper structures for the Collada loader */
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_COLLADAHELPER_H_INC
+#define AI_COLLADAHELPER_H_INC
+
+namespace Assimp {
+namespace Collada {
+
+/** Collada file versions which evolved during the years ... */
+enum FormatVersion
+{
+ FV_1_5_n,
+ FV_1_4_n,
+ FV_1_3_n
+};
+
+
+/** Transformation types that can be applied to a node */
+enum TransformType
+{
+ TF_LOOKAT,
+ TF_ROTATE,
+ TF_TRANSLATE,
+ TF_SCALE,
+ TF_SKEW,
+ TF_MATRIX
+};
+
+/** Different types of input data to a vertex or face */
+enum InputType
+{
+ IT_Invalid,
+ IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
+ IT_Position,
+ IT_Normal,
+ IT_Texcoord,
+ IT_Color,
+ IT_Tangent,
+ IT_Bitangent
+};
+
+/** Contains all data for one of the different transformation types */
+struct Transform
+{
+ std::string mID; ///< SID of the transform step, by which anim channels address their target node
+ TransformType mType;
+ float f[16]; ///< Interpretation of data depends on the type of the transformation
+};
+
+/** A collada camera. */
+struct Camera
+{
+ Camera()
+ : mOrtho (false)
+ , mHorFov (10e10f)
+ , mVerFov (10e10f)
+ , mAspect (10e10f)
+ , mZNear (0.1f)
+ , mZFar (1000.f)
+ {}
+
+ // Name of camera
+ std::string mName;
+
+ // True if it is an orthografic camera
+ bool mOrtho;
+
+ //! Horizontal field of view in degrees
+ float mHorFov;
+
+ //! Vertical field of view in degrees
+ float mVerFov;
+
+ //! Screen aspect
+ float mAspect;
+
+ //! Near& far z
+ float mZNear, mZFar;
+};
+
+#define aiLightSource_AMBIENT 0xdeaddead
+#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
+
+/** A collada light source. */
+struct Light
+{
+ Light()
+ : mAttConstant (1.f)
+ , mAttLinear (0.f)
+ , mAttQuadratic (0.f)
+ , mFalloffAngle (180.f)
+ , mFalloffExponent (0.f)
+ , mPenumbraAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
+ , mOuterAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
+ , mIntensity (1.f)
+ {}
+
+ //! Type of the light source aiLightSourceType + ambient
+ unsigned int mType;
+
+ //! Color of the light
+ aiColor3D mColor;
+
+ //! Light attenuation
+ float mAttConstant,mAttLinear,mAttQuadratic;
+
+ //! Spot light falloff
+ float mFalloffAngle;
+ float mFalloffExponent;
+
+ // -----------------------------------------------------
+ // FCOLLADA extension from here
+
+ //! ... related stuff from maja and max extensions
+ float mPenumbraAngle;
+ float mOuterAngle;
+
+ //! Common light intensity
+ float mIntensity;
+};
+
+/** Short vertex index description */
+struct InputSemanticMapEntry
+{
+ InputSemanticMapEntry()
+ : mSet (0)
+ {}
+
+ //! Index of set, optional
+ unsigned int mSet;
+
+ //! Name of referenced vertex input
+ InputType mType;
+};
+
+/** Table to map from effect to vertex input semantics */
+struct SemanticMappingTable
+{
+ //! Name of material
+ std::string mMatName;
+
+ //! List of semantic map commands, grouped by effect semantic name
+ std::map<std::string, InputSemanticMapEntry> mMap;
+
+ //! For std::find
+ bool operator == (const std::string& s) const {
+ return s == mMatName;
+ }
+};
+
+/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
+ * The ID refers to either a mesh or a controller which specifies the mesh
+ */
+struct MeshInstance
+{
+ ///< ID of the mesh or controller to be instanced
+ std::string mMeshOrController;
+
+ ///< Map of materials by the subgroup ID they're applied to
+ std::map<std::string, SemanticMappingTable> mMaterials;
+};
+
+/** A reference to a camera inside a node*/
+struct CameraInstance
+{
+ ///< ID of the camera
+ std::string mCamera;
+};
+
+/** A reference to a light inside a node*/
+struct LightInstance
+{
+ ///< ID of the camera
+ std::string mLight;
+};
+
+/** A reference to a node inside a node*/
+struct NodeInstance
+{
+ ///< ID of the node
+ std::string mNode;
+};
+
+/** A node in a scene hierarchy */
+struct Node
+{
+ std::string mName;
+ std::string mID;
+ std::string mSID;
+ Node* mParent;
+ std::vector<Node*> mChildren;
+
+ /** Operations in order to calculate the resulting transformation to parent. */
+ std::vector<Transform> mTransforms;
+
+ /** Meshes at this node */
+ std::vector<MeshInstance> mMeshes;
+
+ /** Lights at this node */
+ std::vector<LightInstance> mLights;
+
+ /** Cameras at this node */
+ std::vector<CameraInstance> mCameras;
+
+ /** Node instances at this node */
+ std::vector<NodeInstance> mNodeInstances;
+
+ /** Rootnodes: Name of primary camera, if any */
+ std::string mPrimaryCamera;
+
+ //! Constructor. Begin with a zero parent
+ Node() {
+ mParent = NULL;
+ }
+
+ //! Destructor: delete all children subsequently
+ ~Node() {
+ for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
+ delete *it;
+ }
+};
+
+/** Data source array: either floats or strings */
+struct Data
+{
+ bool mIsStringArray;
+ std::vector<float> mValues;
+ std::vector<std::string> mStrings;
+};
+
+/** Accessor to a data array */
+struct Accessor
+{
+ size_t mCount; // in number of objects
+ size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
+ size_t mOffset; // in number of values
+ size_t mStride; // Stride in number of values
+ std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
+ size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, thats XYZ, for a color RGBA and so on.
+ // For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
+ std::string mSource; // URL of the source array
+ mutable const Data* mData; // Pointer to the source array, if resolved. NULL else
+
+ Accessor()
+ {
+ mCount = 0; mSize = 0; mOffset = 0; mStride = 0; mData = NULL;
+ mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
+ }
+};
+
+/** A single face in a mesh */
+struct Face
+{
+ std::vector<size_t> mIndices;
+};
+
+/** An input channel for mesh data, referring to a single accessor */
+struct InputChannel
+{
+ InputType mType; // Type of the data
+ size_t mIndex; // Optional index, if multiple sets of the same data type are given
+ size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
+ std::string mAccessor; // ID of the accessor where to read the actual values from.
+ mutable const Accessor* mResolved; // Pointer to the accessor, if resolved. NULL else
+
+ InputChannel() { mType = IT_Invalid; mIndex = 0; mOffset = 0; mResolved = NULL; }
+};
+
+/** Subset of a mesh with a certain material */
+struct SubMesh
+{
+ std::string mMaterial; ///< subgroup identifier
+ size_t mNumFaces; ///< number of faces in this submesh
+};
+
+/** Contains data for a single mesh */
+struct Mesh
+{
+ Mesh()
+ {
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+ mNumUVComponents[i] = 2;
+ }
+
+ std::string mName;
+
+ // just to check if there's some sophisticated addressing involved...
+ // which we don't support, and therefore should warn about.
+ std::string mVertexID;
+
+ // Vertex data addressed by vertex indices
+ std::vector<InputChannel> mPerVertexData;
+
+ // actual mesh data, assembled on encounter of a <p> element. Verbose format, not indexed
+ std::vector<aiVector3D> mPositions;
+ std::vector<aiVector3D> mNormals;
+ std::vector<aiVector3D> mTangents;
+ std::vector<aiVector3D> mBitangents;
+ std::vector<aiVector3D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ // Faces. Stored are only the number of vertices for each face.
+ // 1 == point, 2 == line, 3 == triangle, 4+ == poly
+ std::vector<size_t> mFaceSize;
+
+ // Position indices for all faces in the sequence given in mFaceSize -
+ // necessary for bone weight assignment
+ std::vector<size_t> mFacePosIndices;
+
+ // Submeshes in this mesh, each with a given material
+ std::vector<SubMesh> mSubMeshes;
+};
+
+/** Which type of primitives the ReadPrimitives() function is going to read */
+enum PrimitiveType
+{
+ Prim_Invalid,
+ Prim_Lines,
+ Prim_LineStrip,
+ Prim_Triangles,
+ Prim_TriStrips,
+ Prim_TriFans,
+ Prim_Polylist,
+ Prim_Polygon
+};
+
+/** A skeleton controller to deform a mesh with the use of joints */
+struct Controller
+{
+ // the URL of the mesh deformed by the controller.
+ std::string mMeshId;
+
+ // accessor URL of the joint names
+ std::string mJointNameSource;
+
+ ///< The bind shape matrix, as array of floats. I'm not sure what this matrix actually describes, but it can't be ignored in all cases
+ float mBindShapeMatrix[16];
+
+ // accessor URL of the joint inverse bind matrices
+ std::string mJointOffsetMatrixSource;
+
+ // input channel: joint names.
+ InputChannel mWeightInputJoints;
+ // input channel: joint weights
+ InputChannel mWeightInputWeights;
+
+ // Number of weights per vertex.
+ std::vector<size_t> mWeightCounts;
+
+ // JointIndex-WeightIndex pairs for all vertices
+ std::vector< std::pair<size_t, size_t> > mWeights;
+};
+
+/** A collada material. Pretty much the only member is a reference to an effect. */
+struct Material
+{
+ std::string mEffect;
+};
+
+/** Type of the effect param */
+enum ParamType
+{
+ Param_Sampler,
+ Param_Surface
+};
+
+/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
+struct EffectParam
+{
+ ParamType mType;
+ std::string mReference; // to which other thing the param is referring to.
+};
+
+/** Shading type supported by the standard effect spec of Collada */
+enum ShadeType
+{
+ Shade_Invalid,
+ Shade_Constant,
+ Shade_Lambert,
+ Shade_Phong,
+ Shade_Blinn
+};
+
+/** Represents a texture sampler in collada */
+struct Sampler
+{
+ Sampler()
+ : mWrapU (true)
+ , mWrapV (true)
+ , mMirrorU ()
+ , mMirrorV ()
+ , mOp (aiTextureOp_Multiply)
+ , mUVId (UINT_MAX)
+ , mWeighting (1.f)
+ , mMixWithPrevious (1.f)
+ {}
+
+ /** Name of image reference
+ */
+ std::string mName;
+
+ /** Wrap U?
+ */
+ bool mWrapU;
+
+ /** Wrap V?
+ */
+ bool mWrapV;
+
+ /** Mirror U?
+ */
+ bool mMirrorU;
+
+ /** Mirror V?
+ */
+ bool mMirrorV;
+
+ /** Blend mode
+ */
+ aiTextureOp mOp;
+
+ /** UV transformation
+ */
+ aiUVTransform mTransform;
+
+ /** Name of source UV channel
+ */
+ std::string mUVChannel;
+
+ /** Resolved UV channel index or UINT_MAX if not known
+ */
+ unsigned int mUVId;
+
+ // OKINO/MAX3D extensions from here
+ // -------------------------------------------------------
+
+ /** Weighting factor
+ */
+ float mWeighting;
+
+ /** Mixing factor from OKINO
+ */
+ float mMixWithPrevious;
+};
+
+/** A collada effect. Can contain about anything according to the Collada spec,
+ but we limit our version to a reasonable subset. */
+struct Effect
+{
+ // Shading mode
+ ShadeType mShadeType;
+
+ // Colors
+ aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
+ mTransparent, mReflective;
+
+ // Textures
+ Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
+ mTexTransparent, mTexBump, mTexReflective;
+
+ // Scalar factory
+ float mShininess, mRefractIndex, mReflectivity;
+ float mTransparency;
+
+ // local params referring to each other by their SID
+ typedef std::map<std::string, Collada::EffectParam> ParamLibrary;
+ ParamLibrary mParams;
+
+ // MAX3D extensions
+ // ---------------------------------------------------------
+ // Double-sided?
+ bool mDoubleSided, mWireframe, mFaceted;
+
+ Effect()
+ : mShadeType (Shade_Phong)
+ , mEmissive ( 0, 0, 0, 1)
+ , mAmbient ( 0.1f, 0.1f, 0.1f, 1)
+ , mDiffuse ( 0.6f, 0.6f, 0.6f, 1)
+ , mSpecular ( 0.4f, 0.4f, 0.4f, 1)
+ , mTransparent ( 0, 0, 0, 1)
+ , mShininess (10.0f)
+ , mRefractIndex (1.f)
+ , mReflectivity (1.f)
+ , mTransparency (0.f)
+ , mDoubleSided (false)
+ , mWireframe (false)
+ , mFaceted (false)
+ {
+ }
+};
+
+/** An image, meaning texture */
+struct Image
+{
+ std::string mFileName;
+
+ /** If image file name is zero, embedded image data
+ */
+ std::vector<uint8_t> mImageData;
+
+ /** If image file name is zero, file format of
+ * embedded image data.
+ */
+ std::string mEmbeddedFormat;
+
+};
+
+/** An animation channel. */
+struct AnimationChannel
+{
+ /** URL of the data to animate. Could be about anything, but we support only the
+ * "NodeID/TransformID.SubElement" notation
+ */
+ std::string mTarget;
+
+ /** Source URL of the time values. Collada calls them "input". Meh. */
+ std::string mSourceTimes;
+ /** Source URL of the value values. Collada calls them "output". */
+ std::string mSourceValues;
+};
+
+/** An animation. Container for 0-x animation channels or 0-x animations */
+struct Animation
+{
+ /** Anim name */
+ std::string mName;
+
+ /** the animation channels, if any */
+ std::vector<AnimationChannel> mChannels;
+
+ /** the sub-animations, if any */
+ std::vector<Animation*> mSubAnims;
+
+ /** Destructor */
+ ~Animation()
+ {
+ for( std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
+ delete *it;
+ }
+};
+
+/** Description of a collada animation channel which has been determined to affect the current node */
+struct ChannelEntry
+{
+ const Collada::AnimationChannel* mChannel; ///> the source channel
+ std::string mTransformId; // the ID of the transformation step of the node which is influenced
+ size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
+ size_t mSubElement; // starting index inside the transform data
+
+ // resolved data references
+ const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
+ const Collada::Data* mTimeData; ///> Source data array for the time values
+ const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
+ const Collada::Data* mValueData; ///> Source datat array for the key value values
+
+ ChannelEntry() { mChannel = NULL; mSubElement = 0; }
+};
+
+} // end of namespace Collada
+} // end of namespace Assimp
+
+#endif // AI_COLLADAHELPER_H_INC
diff --git a/src/3rdparty/assimp/code/ColladaLoader.cpp b/src/3rdparty/assimp/code/ColladaLoader.cpp
new file mode 100644
index 000000000..058baf9c9
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaLoader.cpp
@@ -0,0 +1,1568 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the Collada loader */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+
+#include "../include/assimp/anim.h"
+#include "ColladaLoader.h"
+#include "ColladaParser.h"
+
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+#include "SkeletonMeshBuilder.h"
+
+#include "time.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Collada Importer",
+ "",
+ "",
+ "http://collada.org",
+ aiImporterFlags_SupportTextFlavour,
+ 1,
+ 3,
+ 1,
+ 5,
+ "dae"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ColladaLoader::ColladaLoader()
+: noSkeletonMesh(), ignoreUpDirection(false)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ColladaLoader::~ColladaLoader()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ // check file extension
+ std::string extension = GetExtension(pFile);
+
+ if( extension == "dae")
+ return true;
+
+ // XML - too generic, we need to open the file and search for typical keywords
+ if( extension == "xml" || !extension.length() || checkSig) {
+ /* If CanRead() is called in order to check whether we
+ * support a specific file extension in general pIOHandler
+ * might be NULL and it's our duty to return true here.
+ */
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"collada"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ColladaLoader::SetupProperties(const Importer* pImp)
+{
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+ ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Get file extension list
+const aiImporterDesc* ColladaLoader::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ mFileName = pFile;
+
+ // clean all member arrays - just for safety, it should work even if we did not
+ mMeshIndexByID.clear();
+ mMaterialIndexByName.clear();
+ mMeshes.clear();
+ newMats.clear();
+ mLights.clear();
+ mCameras.clear();
+ mTextures.clear();
+ mAnims.clear();
+
+ // parse the input file
+ ColladaParser parser( pIOHandler, pFile);
+
+ if( !parser.mRootNode)
+ throw DeadlyImportError( "Collada: File came out empty. Something is wrong here.");
+
+ // reserve some storage to avoid unnecessary reallocs
+ newMats.reserve(parser.mMaterialLibrary.size()*2);
+ mMeshes.reserve(parser.mMeshLibrary.size()*2);
+
+ mCameras.reserve(parser.mCameraLibrary.size());
+ mLights.reserve(parser.mLightLibrary.size());
+
+ // create the materials first, for the meshes to find
+ BuildMaterials( parser, pScene);
+
+ // build the node hierarchy from it
+ pScene->mRootNode = BuildHierarchy( parser, parser.mRootNode);
+
+ // ... then fill the materials with the now adjusted settings
+ FillMaterials(parser, pScene);
+
+ // Apply unitsize scale calculation
+ pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
+ 0, parser.mUnitSize, 0, 0,
+ 0, 0, parser.mUnitSize, 0,
+ 0, 0, 0, 1);
+ if( !ignoreUpDirection ) {
+ // Convert to Y_UP, if different orientation
+ if( parser.mUpDirection == ColladaParser::UP_X)
+ pScene->mRootNode->mTransformation *= aiMatrix4x4(
+ 0, -1, 0, 0,
+ 1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ else if( parser.mUpDirection == ColladaParser::UP_Z)
+ pScene->mRootNode->mTransformation *= aiMatrix4x4(
+ 1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, -1, 0, 0,
+ 0, 0, 0, 1);
+ }
+ // store all meshes
+ StoreSceneMeshes( pScene);
+
+ // store all materials
+ StoreSceneMaterials( pScene);
+
+ // store all lights
+ StoreSceneLights( pScene);
+
+ // store all cameras
+ StoreSceneCameras( pScene);
+
+ // store all animations
+ StoreAnimations( pScene, parser);
+
+
+ // If no meshes have been loaded, it's probably just an animated skeleton.
+ if (!pScene->mNumMeshes) {
+
+ if (!noSkeletonMesh) {
+ SkeletonMeshBuilder hero(pScene);
+ }
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively constructs a scene node for the given parser node and returns it.
+aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode)
+{
+ // create a node for it
+ aiNode* node = new aiNode();
+
+ // find a name for the new node. It's more complicated than you might think
+ node->mName.Set( FindNameForNode( pNode));
+
+ // calculate the transformation matrix for it
+ node->mTransformation = pParser.CalculateResultTransform( pNode->mTransforms);
+
+ // now resolve node instances
+ std::vector<const Collada::Node*> instances;
+ ResolveNodeInstances(pParser,pNode,instances);
+
+ // add children. first the *real* ones
+ node->mNumChildren = pNode->mChildren.size()+instances.size();
+ node->mChildren = new aiNode*[node->mNumChildren];
+
+ for( size_t a = 0; a < pNode->mChildren.size(); a++)
+ {
+ node->mChildren[a] = BuildHierarchy( pParser, pNode->mChildren[a]);
+ node->mChildren[a]->mParent = node;
+ }
+
+ // ... and finally the resolved node instances
+ for( size_t a = 0; a < instances.size(); a++)
+ {
+ node->mChildren[pNode->mChildren.size() + a] = BuildHierarchy( pParser, instances[a]);
+ node->mChildren[pNode->mChildren.size() + a]->mParent = node;
+ }
+
+ // construct meshes
+ BuildMeshesForNode( pParser, pNode, node);
+
+ // construct cameras
+ BuildCamerasForNode(pParser, pNode, node);
+
+ // construct lights
+ BuildLightsForNode(pParser, pNode, node);
+ return node;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Resolve node instances
+void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
+ std::vector<const Collada::Node*>& resolved)
+{
+ // reserve enough storage
+ resolved.reserve(pNode->mNodeInstances.size());
+
+ // ... and iterate through all nodes to be instanced as children of pNode
+ for (std::vector<Collada::NodeInstance>::const_iterator it = pNode->mNodeInstances.begin(),
+ end = pNode->mNodeInstances.end(); it != end; ++it)
+ {
+ // find the corresponding node in the library
+ const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find((*it).mNode);
+ const Collada::Node* nd = itt == pParser.mNodeLibrary.end() ? NULL : (*itt).second;
+
+ // FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
+ // need to check for both name and ID to catch all. To avoid breaking valid files,
+ // the workaround is only enabled when the first attempt to resolve the node has failed.
+ if (!nd) {
+ nd = FindNode(pParser.mRootNode,(*it).mNode);
+ }
+ if (!nd)
+ DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + (*it).mNode);
+
+ else {
+ // attach this node to the list of children
+ resolved.push_back(nd);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Resolve UV channels
+void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
+ const Collada::SemanticMappingTable& table)
+{
+ std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
+ if (it != table.mMap.end()) {
+ if (it->second.mType != Collada::IT_Texcoord)
+ DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
+
+ sampler.mUVId = it->second.mSet;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Builds lights for the given node and references them
+void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode, aiNode* pTarget)
+{
+ BOOST_FOREACH( const Collada::LightInstance& lid, pNode->mLights)
+ {
+ // find the referred light
+ ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
+ if( srcLightIt == pParser.mLightLibrary.end())
+ {
+ DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
+ continue;
+ }
+ const Collada::Light* srcLight = &srcLightIt->second;
+ if (srcLight->mType == aiLightSource_AMBIENT) {
+ DefaultLogger::get()->error("Collada: Skipping ambient light for the moment");
+ continue;
+ }
+
+ // now fill our ai data structure
+ aiLight* out = new aiLight();
+ out->mName = pTarget->mName;
+ out->mType = (aiLightSourceType)srcLight->mType;
+
+ // collada lights point in -Z by default, rest is specified in node transform
+ out->mDirection = aiVector3D(0.f,0.f,-1.f);
+
+ out->mAttenuationConstant = srcLight->mAttConstant;
+ out->mAttenuationLinear = srcLight->mAttLinear;
+ out->mAttenuationQuadratic = srcLight->mAttQuadratic;
+
+ // collada doesn't differenciate between these color types
+ out->mColorDiffuse = out->mColorSpecular = out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
+
+ // convert falloff angle and falloff exponent in our representation, if given
+ if (out->mType == aiLightSource_SPOT) {
+
+ out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle );
+
+ // ... some extension magic.
+ if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
+ {
+ // ... some deprecation magic.
+ if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
+ {
+ // Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
+ // epsilon chosen to be 0.1
+ out->mAngleOuterCone = AI_DEG_TO_RAD (acos(pow(0.1f,1.f/srcLight->mFalloffExponent))+
+ srcLight->mFalloffAngle);
+ }
+ else {
+ out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle );
+ if (out->mAngleOuterCone < out->mAngleInnerCone)
+ std::swap(out->mAngleInnerCone,out->mAngleOuterCone);
+ }
+ }
+ else out->mAngleOuterCone = AI_DEG_TO_RAD( srcLight->mOuterAngle );
+ }
+
+ // add to light list
+ mLights.push_back(out);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Builds cameras for the given node and references them
+void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode, aiNode* pTarget)
+{
+ BOOST_FOREACH( const Collada::CameraInstance& cid, pNode->mCameras)
+ {
+ // find the referred light
+ ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
+ if( srcCameraIt == pParser.mCameraLibrary.end())
+ {
+ DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
+ continue;
+ }
+ const Collada::Camera* srcCamera = &srcCameraIt->second;
+
+ // orthographic cameras not yet supported in Assimp
+ if (srcCamera->mOrtho) {
+ DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
+ }
+
+ // now fill our ai data structure
+ aiCamera* out = new aiCamera();
+ out->mName = pTarget->mName;
+
+ // collada cameras point in -Z by default, rest is specified in node transform
+ out->mLookAt = aiVector3D(0.f,0.f,-1.f);
+
+ // near/far z is already ok
+ out->mClipPlaneFar = srcCamera->mZFar;
+ out->mClipPlaneNear = srcCamera->mZNear;
+
+ // ... but for the rest some values are optional
+ // and we need to compute the others in any combination.
+ if (srcCamera->mAspect != 10e10f)
+ out->mAspect = srcCamera->mAspect;
+
+ if (srcCamera->mHorFov != 10e10f) {
+ out->mHorizontalFOV = srcCamera->mHorFov;
+
+ if (srcCamera->mVerFov != 10e10f && srcCamera->mAspect == 10e10f) {
+ out->mAspect = tan(AI_DEG_TO_RAD(srcCamera->mHorFov)) /
+ tan(AI_DEG_TO_RAD(srcCamera->mVerFov));
+ }
+ }
+ else if (srcCamera->mAspect != 10e10f && srcCamera->mVerFov != 10e10f) {
+ out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(atan(srcCamera->mAspect *
+ tan(AI_DEG_TO_RAD(srcCamera->mVerFov) * 0.5f)));
+ }
+
+ // Collada uses degrees, we use radians
+ out->mHorizontalFOV = AI_DEG_TO_RAD(out->mHorizontalFOV);
+
+ // add to camera list
+ mCameras.push_back(out);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Builds meshes for the given node and references them
+void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode, aiNode* pTarget)
+{
+ // accumulated mesh references by this node
+ std::vector<size_t> newMeshRefs;
+ newMeshRefs.reserve(pNode->mMeshes.size());
+
+ // add a mesh for each subgroup in each collada mesh
+ BOOST_FOREACH( const Collada::MeshInstance& mid, pNode->mMeshes)
+ {
+ const Collada::Mesh* srcMesh = NULL;
+ const Collada::Controller* srcController = NULL;
+
+ // find the referred mesh
+ ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMeshOrController);
+ if( srcMeshIt == pParser.mMeshLibrary.end())
+ {
+ // if not found in the mesh-library, it might also be a controller referring to a mesh
+ ColladaParser::ControllerLibrary::const_iterator srcContrIt = pParser.mControllerLibrary.find( mid.mMeshOrController);
+ if( srcContrIt != pParser.mControllerLibrary.end())
+ {
+ srcController = &srcContrIt->second;
+ srcMeshIt = pParser.mMeshLibrary.find( srcController->mMeshId);
+ if( srcMeshIt != pParser.mMeshLibrary.end())
+ srcMesh = srcMeshIt->second;
+ }
+
+ if( !srcMesh)
+ {
+ DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMeshOrController));
+ continue;
+ }
+ } else
+ {
+ // ID found in the mesh library -> direct reference to an unskinned mesh
+ srcMesh = srcMeshIt->second;
+ }
+
+ // build a mesh for each of its subgroups
+ size_t vertexStart = 0, faceStart = 0;
+ for( size_t sm = 0; sm < srcMesh->mSubMeshes.size(); ++sm)
+ {
+ const Collada::SubMesh& submesh = srcMesh->mSubMeshes[sm];
+ if( submesh.mNumFaces == 0)
+ continue;
+
+ // find material assigned to this submesh
+ std::string meshMaterial;
+ std::map<std::string, Collada::SemanticMappingTable >::const_iterator meshMatIt = mid.mMaterials.find( submesh.mMaterial);
+
+ const Collada::SemanticMappingTable* table = NULL;
+ if( meshMatIt != mid.mMaterials.end())
+ {
+ table = &meshMatIt->second;
+ meshMaterial = table->mMatName;
+ }
+ else
+ {
+ DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup <%s> in geometry <%s>.") % submesh.mMaterial % mid.mMeshOrController));
+ if( !mid.mMaterials.empty() )
+ meshMaterial = mid.mMaterials.begin()->second.mMatName;
+ }
+
+ // OK ... here the *real* fun starts ... we have the vertex-input-to-effect-semantic-table
+ // given. The only mapping stuff which we do actually support is the UV channel.
+ std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find( meshMaterial);
+ unsigned int matIdx;
+ if( matIt != mMaterialIndexByName.end())
+ matIdx = matIt->second;
+ else
+ matIdx = 0;
+
+ if (table && !table->mMap.empty() ) {
+ std::pair<Collada::Effect*, aiMaterial*>& mat = newMats[matIdx];
+
+ // Iterate through all texture channels assigned to the effect and
+ // check whether we have mapping information for it.
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexDiffuse, *table);
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexAmbient, *table);
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexSpecular, *table);
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexEmissive, *table);
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexTransparent,*table);
+ ApplyVertexToEffectSemanticMapping(mat.first->mTexBump, *table);
+ }
+
+ // built lookup index of the Mesh-Submesh-Material combination
+ ColladaMeshIndex index( mid.mMeshOrController, sm, meshMaterial);
+
+ // if we already have the mesh at the library, just add its index to the node's array
+ std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find( index);
+ if( dstMeshIt != mMeshIndexByID.end()) {
+ newMeshRefs.push_back( dstMeshIt->second);
+ }
+ else
+ {
+ // else we have to add the mesh to the collection and store its newly assigned index at the node
+ aiMesh* dstMesh = CreateMesh( pParser, srcMesh, submesh, srcController, vertexStart, faceStart);
+
+ // store the mesh, and store its new index in the node
+ newMeshRefs.push_back( mMeshes.size());
+ mMeshIndexByID[index] = mMeshes.size();
+ mMeshes.push_back( dstMesh);
+ vertexStart += dstMesh->mNumVertices; faceStart += submesh.mNumFaces;
+
+ // assign the material index
+ dstMesh->mMaterialIndex = matIdx;
+ if(dstMesh->mName.length == 0)
+ {
+ dstMesh->mName = mid.mMeshOrController;
+ }
+ }
+ }
+ }
+
+ // now place all mesh references we gathered in the target node
+ pTarget->mNumMeshes = newMeshRefs.size();
+ if( newMeshRefs.size())
+ {
+ pTarget->mMeshes = new unsigned int[pTarget->mNumMeshes];
+ std::copy( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
+aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
+ const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace)
+{
+ aiMesh* dstMesh = new aiMesh;
+
+ dstMesh->mName = pSrcMesh->mName;
+
+ // count the vertices addressed by its faces
+ const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
+ pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, 0);
+
+ // copy positions
+ dstMesh->mNumVertices = numVertices;
+ dstMesh->mVertices = new aiVector3D[numVertices];
+ std::copy( pSrcMesh->mPositions.begin() + pStartVertex, pSrcMesh->mPositions.begin() +
+ pStartVertex + numVertices, dstMesh->mVertices);
+
+ // normals, if given. HACK: (thom) Due to the glorious Collada spec we never
+ // know if we have the same number of normals as there are positions. So we
+ // also ignore any vertex attribute if it has a different count
+ if( pSrcMesh->mNormals.size() >= pStartVertex + numVertices)
+ {
+ dstMesh->mNormals = new aiVector3D[numVertices];
+ std::copy( pSrcMesh->mNormals.begin() + pStartVertex, pSrcMesh->mNormals.begin() +
+ pStartVertex + numVertices, dstMesh->mNormals);
+ }
+
+ // tangents, if given.
+ if( pSrcMesh->mTangents.size() >= pStartVertex + numVertices)
+ {
+ dstMesh->mTangents = new aiVector3D[numVertices];
+ std::copy( pSrcMesh->mTangents.begin() + pStartVertex, pSrcMesh->mTangents.begin() +
+ pStartVertex + numVertices, dstMesh->mTangents);
+ }
+
+ // bitangents, if given.
+ if( pSrcMesh->mBitangents.size() >= pStartVertex + numVertices)
+ {
+ dstMesh->mBitangents = new aiVector3D[numVertices];
+ std::copy( pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() +
+ pStartVertex + numVertices, dstMesh->mBitangents);
+ }
+
+ // same for texturecoords, as many as we have
+ // empty slots are not allowed, need to pack and adjust UV indexes accordingly
+ for( size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
+ {
+ if( pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices)
+ {
+ dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
+ for( size_t b = 0; b < numVertices; ++b)
+ dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex+b];
+
+ dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
+ ++real;
+ }
+ }
+
+ // same for vertex colors, as many as we have. again the same packing to avoid empty slots
+ for( size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
+ {
+ if( pSrcMesh->mColors[a].size() >= pStartVertex + numVertices)
+ {
+ dstMesh->mColors[real] = new aiColor4D[numVertices];
+ std::copy( pSrcMesh->mColors[a].begin() + pStartVertex, pSrcMesh->mColors[a].begin() + pStartVertex + numVertices,dstMesh->mColors[real]);
+ ++real;
+ }
+ }
+
+ // create faces. Due to the fact that each face uses unique vertices, we can simply count up on each vertex
+ size_t vertex = 0;
+ dstMesh->mNumFaces = pSubMesh.mNumFaces;
+ dstMesh->mFaces = new aiFace[dstMesh->mNumFaces];
+ for( size_t a = 0; a < dstMesh->mNumFaces; ++a)
+ {
+ size_t s = pSrcMesh->mFaceSize[ pStartFace + a];
+ aiFace& face = dstMesh->mFaces[a];
+ face.mNumIndices = s;
+ face.mIndices = new unsigned int[s];
+ for( size_t b = 0; b < s; ++b)
+ face.mIndices[b] = vertex++;
+ }
+
+ // create bones if given
+ if( pSrcController)
+ {
+ // refuse if the vertex count does not match
+// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
+// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
+
+ // resolve references - joint names
+ const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
+ const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
+ // joint offset matrices
+ const Collada::Accessor& jointMatrixAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointOffsetMatrixSource);
+ const Collada::Data& jointMatrices = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointMatrixAcc.mSource);
+ // joint vertex_weight name list - should refer to the same list as the joint names above. If not, report and reconsider
+ const Collada::Accessor& weightNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mWeightInputJoints.mAccessor);
+ if( &weightNamesAcc != &jointNamesAcc)
+ throw DeadlyImportError( "Temporary implementational lazyness. If you read this, please report to the author.");
+ // vertex weights
+ const Collada::Accessor& weightsAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
+ const Collada::Data& weights = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightsAcc.mSource);
+
+ if( !jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
+ throw DeadlyImportError( "Data type mismatch while resolving mesh joints");
+ // sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
+ if( pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
+ throw DeadlyImportError( "Unsupported vertex_weight addressing scheme. ");
+
+ // create containers to collect the weights for each bone
+ size_t numBones = jointNames.mStrings.size();
+ std::vector<std::vector<aiVertexWeight> > dstBones( numBones);
+
+ // build a temporary array of pointers to the start of each vertex's weights
+ typedef std::vector< std::pair<size_t, size_t> > IndexPairVector;
+ std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
+ weightStartPerVertex.resize(pSrcController->mWeightCounts.size(),pSrcController->mWeights.end());
+
+ IndexPairVector::const_iterator pit = pSrcController->mWeights.begin();
+ for( size_t a = 0; a < pSrcController->mWeightCounts.size(); ++a)
+ {
+ weightStartPerVertex[a] = pit;
+ pit += pSrcController->mWeightCounts[a];
+ }
+
+ // now for each vertex put the corresponding vertex weights into each bone's weight collection
+ for( size_t a = pStartVertex; a < pStartVertex + numVertices; ++a)
+ {
+ // which position index was responsible for this vertex? that's also the index by which
+ // the controller assigns the vertex weights
+ size_t orgIndex = pSrcMesh->mFacePosIndices[a];
+ // find the vertex weights for this vertex
+ IndexPairVector::const_iterator iit = weightStartPerVertex[orgIndex];
+ size_t pairCount = pSrcController->mWeightCounts[orgIndex];
+
+ for( size_t b = 0; b < pairCount; ++b, ++iit)
+ {
+ size_t jointIndex = iit->first;
+ size_t vertexIndex = iit->second;
+
+ float weight = ReadFloat( weightsAcc, weights, vertexIndex, 0);
+
+ // one day I gonna kill that XSI Collada exporter
+ if( weight > 0.0f)
+ {
+ aiVertexWeight w;
+ w.mVertexId = a - pStartVertex;
+ w.mWeight = weight;
+ dstBones[jointIndex].push_back( w);
+ }
+ }
+ }
+
+ // count the number of bones which influence vertices of the current submesh
+ size_t numRemainingBones = 0;
+ for( std::vector<std::vector<aiVertexWeight> >::const_iterator it = dstBones.begin(); it != dstBones.end(); ++it)
+ if( it->size() > 0)
+ numRemainingBones++;
+
+ // create bone array and copy bone weights one by one
+ dstMesh->mNumBones = numRemainingBones;
+ dstMesh->mBones = new aiBone*[numRemainingBones];
+ size_t boneCount = 0;
+ for( size_t a = 0; a < numBones; ++a)
+ {
+ // omit bones without weights
+ if( dstBones[a].size() == 0)
+ continue;
+
+ // create bone with its weights
+ aiBone* bone = new aiBone;
+ bone->mName = ReadString( jointNamesAcc, jointNames, a);
+ bone->mOffsetMatrix.a1 = ReadFloat( jointMatrixAcc, jointMatrices, a, 0);
+ bone->mOffsetMatrix.a2 = ReadFloat( jointMatrixAcc, jointMatrices, a, 1);
+ bone->mOffsetMatrix.a3 = ReadFloat( jointMatrixAcc, jointMatrices, a, 2);
+ bone->mOffsetMatrix.a4 = ReadFloat( jointMatrixAcc, jointMatrices, a, 3);
+ bone->mOffsetMatrix.b1 = ReadFloat( jointMatrixAcc, jointMatrices, a, 4);
+ bone->mOffsetMatrix.b2 = ReadFloat( jointMatrixAcc, jointMatrices, a, 5);
+ bone->mOffsetMatrix.b3 = ReadFloat( jointMatrixAcc, jointMatrices, a, 6);
+ bone->mOffsetMatrix.b4 = ReadFloat( jointMatrixAcc, jointMatrices, a, 7);
+ bone->mOffsetMatrix.c1 = ReadFloat( jointMatrixAcc, jointMatrices, a, 8);
+ bone->mOffsetMatrix.c2 = ReadFloat( jointMatrixAcc, jointMatrices, a, 9);
+ bone->mOffsetMatrix.c3 = ReadFloat( jointMatrixAcc, jointMatrices, a, 10);
+ bone->mOffsetMatrix.c4 = ReadFloat( jointMatrixAcc, jointMatrices, a, 11);
+ bone->mNumWeights = dstBones[a].size();
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+ std::copy( dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
+
+ // apply bind shape matrix to offset matrix
+ aiMatrix4x4 bindShapeMatrix;
+ bindShapeMatrix.a1 = pSrcController->mBindShapeMatrix[0];
+ bindShapeMatrix.a2 = pSrcController->mBindShapeMatrix[1];
+ bindShapeMatrix.a3 = pSrcController->mBindShapeMatrix[2];
+ bindShapeMatrix.a4 = pSrcController->mBindShapeMatrix[3];
+ bindShapeMatrix.b1 = pSrcController->mBindShapeMatrix[4];
+ bindShapeMatrix.b2 = pSrcController->mBindShapeMatrix[5];
+ bindShapeMatrix.b3 = pSrcController->mBindShapeMatrix[6];
+ bindShapeMatrix.b4 = pSrcController->mBindShapeMatrix[7];
+ bindShapeMatrix.c1 = pSrcController->mBindShapeMatrix[8];
+ bindShapeMatrix.c2 = pSrcController->mBindShapeMatrix[9];
+ bindShapeMatrix.c3 = pSrcController->mBindShapeMatrix[10];
+ bindShapeMatrix.c4 = pSrcController->mBindShapeMatrix[11];
+ bindShapeMatrix.d1 = pSrcController->mBindShapeMatrix[12];
+ bindShapeMatrix.d2 = pSrcController->mBindShapeMatrix[13];
+ bindShapeMatrix.d3 = pSrcController->mBindShapeMatrix[14];
+ bindShapeMatrix.d4 = pSrcController->mBindShapeMatrix[15];
+ bone->mOffsetMatrix *= bindShapeMatrix;
+
+ // HACK: (thom) Some exporters address the bone nodes by SID, others address them by ID or even name.
+ // Therefore I added a little name replacement here: I search for the bone's node by either name, ID or SID,
+ // and replace the bone's name by the node's name so that the user can use the standard
+ // find-by-name method to associate nodes with bones.
+ const Collada::Node* bnode = FindNode( pParser.mRootNode, bone->mName.data);
+ if( !bnode)
+ bnode = FindNodeBySID( pParser.mRootNode, bone->mName.data);
+
+ // assign the name that we would have assigned for the source node
+ if( bnode)
+ bone->mName.Set( FindNameForNode( bnode));
+ else
+ DefaultLogger::get()->warn( boost::str( boost::format( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"%s\".") % bone->mName.data));
+
+ // and insert bone
+ dstMesh->mBones[boneCount++] = bone;
+ }
+ }
+
+ return dstMesh;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all meshes in the given scene
+void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
+{
+ pScene->mNumMeshes = mMeshes.size();
+ if( mMeshes.size() > 0)
+ {
+ pScene->mMeshes = new aiMesh*[mMeshes.size()];
+ std::copy( mMeshes.begin(), mMeshes.end(), pScene->mMeshes);
+ mMeshes.clear();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all cameras in the given scene
+void ColladaLoader::StoreSceneCameras( aiScene* pScene)
+{
+ pScene->mNumCameras = mCameras.size();
+ if( mCameras.size() > 0)
+ {
+ pScene->mCameras = new aiCamera*[mCameras.size()];
+ std::copy( mCameras.begin(), mCameras.end(), pScene->mCameras);
+ mCameras.clear();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all lights in the given scene
+void ColladaLoader::StoreSceneLights( aiScene* pScene)
+{
+ pScene->mNumLights = mLights.size();
+ if( mLights.size() > 0)
+ {
+ pScene->mLights = new aiLight*[mLights.size()];
+ std::copy( mLights.begin(), mLights.end(), pScene->mLights);
+ mLights.clear();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all textures in the given scene
+void ColladaLoader::StoreSceneTextures( aiScene* pScene)
+{
+ pScene->mNumTextures = mTextures.size();
+ if( mTextures.size() > 0)
+ {
+ pScene->mTextures = new aiTexture*[mTextures.size()];
+ std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures);
+ mTextures.clear();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all materials in the given scene
+void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
+{
+ pScene->mNumMaterials = newMats.size();
+
+ if (newMats.size() > 0) {
+ pScene->mMaterials = new aiMaterial*[newMats.size()];
+ for (unsigned int i = 0; i < newMats.size();++i)
+ pScene->mMaterials[i] = newMats[i].second;
+
+ newMats.clear();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Stores all animations
+void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
+{
+ // recursivly collect all animations from the collada scene
+ StoreAnimations( pScene, pParser, &pParser.mAnims, "");
+
+ // catch special case: many animations with the same length, each affecting only a single node.
+ // we need to unite all those single-node-anims to a proper combined animation
+ for( size_t a = 0; a < mAnims.size(); ++a)
+ {
+ aiAnimation* templateAnim = mAnims[a];
+ if( templateAnim->mNumChannels == 1)
+ {
+ // search for other single-channel-anims with the same duration
+ std::vector<size_t> collectedAnimIndices;
+ for( size_t b = a+1; b < mAnims.size(); ++b)
+ {
+ aiAnimation* other = mAnims[b];
+ if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
+ collectedAnimIndices.push_back( b);
+ }
+
+ // if there are other animations which fit the template anim, combine all channels into a single anim
+ if( !collectedAnimIndices.empty() )
+ {
+ aiAnimation* combinedAnim = new aiAnimation();
+ combinedAnim->mName = aiString( std::string( "combinedAnim_") + char( '0' + a));
+ combinedAnim->mDuration = templateAnim->mDuration;
+ combinedAnim->mTicksPerSecond = templateAnim->mTicksPerSecond;
+ combinedAnim->mNumChannels = collectedAnimIndices.size() + 1;
+ combinedAnim->mChannels = new aiNodeAnim*[combinedAnim->mNumChannels];
+ // add the template anim as first channel by moving its aiNodeAnim to the combined animation
+ combinedAnim->mChannels[0] = templateAnim->mChannels[0];
+ templateAnim->mChannels[0] = NULL;
+ delete templateAnim;
+ // combined animation replaces template animation in the anim array
+ mAnims[a] = combinedAnim;
+
+ // move the memory of all other anims to the combined anim and erase them from the source anims
+ for( size_t b = 0; b < collectedAnimIndices.size(); ++b)
+ {
+ aiAnimation* srcAnimation = mAnims[collectedAnimIndices[b]];
+ combinedAnim->mChannels[1 + b] = srcAnimation->mChannels[0];
+ srcAnimation->mChannels[0] = NULL;
+ delete srcAnimation;
+ }
+
+ // in a second go, delete all the single-channel-anims that we've stripped from their channels
+ // back to front to preserve indices - you know, removing an element from a vector moves all elements behind the removed one
+ while( !collectedAnimIndices.empty() )
+ {
+ mAnims.erase( mAnims.begin() + collectedAnimIndices.back());
+ collectedAnimIndices.pop_back();
+ }
+ }
+ }
+ }
+
+ // now store all anims in the scene
+ if( !mAnims.empty())
+ {
+ pScene->mNumAnimations = mAnims.size();
+ pScene->mAnimations = new aiAnimation*[mAnims.size()];
+ std::copy( mAnims.begin(), mAnims.end(), pScene->mAnimations);
+ }
+
+ mAnims.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructs the animations for the given source anim
+void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix)
+{
+ std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
+
+ // create nested animations, if given
+ for( std::vector<Collada::Animation*>::const_iterator it = pSrcAnim->mSubAnims.begin(); it != pSrcAnim->mSubAnims.end(); ++it)
+ StoreAnimations( pScene, pParser, *it, animName);
+
+ // create animation channels, if any
+ if( !pSrcAnim->mChannels.empty())
+ CreateAnimation( pScene, pParser, pSrcAnim, animName);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructs the animation for the given source anim
+void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
+{
+ // collect a list of animatable nodes
+ std::vector<const aiNode*> nodes;
+ CollectNodes( pScene->mRootNode, nodes);
+
+ std::vector<aiNodeAnim*> anims;
+ for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
+ {
+ // find all the collada anim channels which refer to the current node
+ std::vector<Collada::ChannelEntry> entries;
+ std::string nodeName = (*nit)->mName.data;
+
+ // find the collada node corresponding to the aiNode
+ const Collada::Node* srcNode = FindNode( pParser.mRootNode, nodeName);
+// ai_assert( srcNode != NULL);
+ if( !srcNode)
+ continue;
+
+ // now check all channels if they affect the current node
+ for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
+ cit != pSrcAnim->mChannels.end(); ++cit)
+ {
+ const Collada::AnimationChannel& srcChannel = *cit;
+ Collada::ChannelEntry entry;
+
+ // we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
+ // find the slash that separates the node name - there should be only one
+ std::string::size_type slashPos = srcChannel.mTarget.find( '/');
+ if( slashPos == std::string::npos)
+ continue;
+ if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
+ continue;
+ std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
+ if( targetID != srcNode->mID)
+ continue;
+
+ // find the dot that separates the transformID - there should be only one or zero
+ std::string::size_type dotPos = srcChannel.mTarget.find( '.');
+ if( dotPos != std::string::npos)
+ {
+ if( srcChannel.mTarget.find( '.', dotPos+1) != std::string::npos)
+ continue;
+
+ entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
+
+ std::string subElement = srcChannel.mTarget.substr( dotPos+1);
+ if( subElement == "ANGLE")
+ entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
+ else if( subElement == "X")
+ entry.mSubElement = 0;
+ else if( subElement == "Y")
+ entry.mSubElement = 1;
+ else if( subElement == "Z")
+ entry.mSubElement = 2;
+ else
+ DefaultLogger::get()->warn( boost::str( boost::format( "Unknown anim subelement <%s>. Ignoring") % subElement));
+ } else
+ {
+ // no subelement following, transformId is remaining string
+ entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
+ }
+
+ // determine which transform step is affected by this channel
+ entry.mTransformIndex = SIZE_MAX;
+ for( size_t a = 0; a < srcNode->mTransforms.size(); ++a)
+ if( srcNode->mTransforms[a].mID == entry.mTransformId)
+ entry.mTransformIndex = a;
+
+ if( entry.mTransformIndex == SIZE_MAX) {
+ continue;
+ }
+
+ entry.mChannel = &(*cit);
+ entries.push_back( entry);
+ }
+
+ // if there's no channel affecting the current node, we skip it
+ if( entries.empty())
+ continue;
+
+ // resolve the data pointers for all anim channels. Find the minimum time while we're at it
+ float startTime = 1e20f, endTime = -1e20f;
+ for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
+ {
+ Collada::ChannelEntry& e = *it;
+ e.mTimeAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
+ e.mTimeData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mTimeAccessor->mSource);
+ e.mValueAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceValues);
+ e.mValueData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mValueAccessor->mSource);
+
+ // time count and value count must match
+ if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
+ throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
+
+ if( e.mTimeAccessor->mCount > 0 )
+ {
+ // find bounding times
+ startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
+ endTime = std::max( endTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, e.mTimeAccessor->mCount-1, 0));
+ }
+ }
+
+ std::vector<aiMatrix4x4> resultTrafos;
+ if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
+ {
+ // create a local transformation chain of the node's transforms
+ std::vector<Collada::Transform> transforms = srcNode->mTransforms;
+
+ // now for every unique point in time, find or interpolate the key values for that time
+ // and apply them to the transform chain. Then the node's present transformation can be calculated.
+ float time = startTime;
+ while( 1)
+ {
+ for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
+ {
+ Collada::ChannelEntry& e = *it;
+
+ // find the keyframe behind the current point in time
+ size_t pos = 0;
+ float postTime = 0.f;
+ while( 1)
+ {
+ if( pos >= e.mTimeAccessor->mCount)
+ break;
+ postTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
+ if( postTime >= time)
+ break;
+ ++pos;
+ }
+
+ pos = std::min( pos, e.mTimeAccessor->mCount-1);
+
+ // read values from there
+ float temp[16];
+ for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
+ temp[c] = ReadFloat( *e.mValueAccessor, *e.mValueData, pos, c);
+
+ // if not exactly at the key time, interpolate with previous value set
+ if( postTime > time && pos > 0)
+ {
+ float preTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos-1, 0);
+ float factor = (time - postTime) / (preTime - postTime);
+
+ for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
+ {
+ float v = ReadFloat( *e.mValueAccessor, *e.mValueData, pos-1, c);
+ temp[c] += (v - temp[c]) * factor;
+ }
+ }
+
+ // Apply values to current transformation
+ std::copy( temp, temp + e.mValueAccessor->mSize, transforms[e.mTransformIndex].f + e.mSubElement);
+ }
+
+ // Calculate resulting transformation
+ aiMatrix4x4 mat = pParser.CalculateResultTransform( transforms);
+
+ // out of lazyness: we store the time in matrix.d4
+ mat.d4 = time;
+ resultTrafos.push_back( mat);
+
+ // find next point in time to evaluate. That's the closest frame larger than the current in any channel
+ float nextTime = 1e20f;
+ for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
+ {
+ Collada::ChannelEntry& e = *it;
+
+ // find the next time value larger than the current
+ size_t pos = 0;
+ while( pos < e.mTimeAccessor->mCount)
+ {
+ float t = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
+ if( t > time)
+ {
+ nextTime = std::min( nextTime, t);
+ break;
+ }
+ ++pos;
+ }
+ }
+
+ // no more keys on any channel after the current time -> we're done
+ if( nextTime > 1e19)
+ break;
+
+ // else construct next keyframe at this following time point
+ time = nextTime;
+ }
+ }
+
+ // there should be some keyframes, but we aren't that fixated on valid input data
+// ai_assert( resultTrafos.size() > 0);
+
+ // build an animation channel for the given node out of these trafo keys
+ if( !resultTrafos.empty() )
+ {
+ aiNodeAnim* dstAnim = new aiNodeAnim;
+ dstAnim->mNodeName = nodeName;
+ dstAnim->mNumPositionKeys = resultTrafos.size();
+ dstAnim->mNumRotationKeys= resultTrafos.size();
+ dstAnim->mNumScalingKeys = resultTrafos.size();
+ dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
+ dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
+ dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
+
+ for( size_t a = 0; a < resultTrafos.size(); ++a)
+ {
+ aiMatrix4x4 mat = resultTrafos[a];
+ double time = double( mat.d4); // remember? time is stored in mat.d4
+ mat.d4 = 1.0f;
+
+ dstAnim->mPositionKeys[a].mTime = time;
+ dstAnim->mRotationKeys[a].mTime = time;
+ dstAnim->mScalingKeys[a].mTime = time;
+ mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
+ }
+
+ anims.push_back( dstAnim);
+ } else
+ {
+ DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
+ }
+ }
+
+ if( !anims.empty())
+ {
+ aiAnimation* anim = new aiAnimation;
+ anim->mName.Set( pName);
+ anim->mNumChannels = anims.size();
+ anim->mChannels = new aiNodeAnim*[anims.size()];
+ std::copy( anims.begin(), anims.end(), anim->mChannels);
+ anim->mDuration = 0.0f;
+ for( size_t a = 0; a < anims.size(); ++a)
+ {
+ anim->mDuration = std::max( anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys-1].mTime);
+ anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
+ anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
+ }
+ anim->mTicksPerSecond = 1;
+ mAnims.push_back( anim);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add a texture to a material structure
+void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
+ const Collada::Effect& effect,
+ const Collada::Sampler& sampler,
+ aiTextureType type, unsigned int idx)
+{
+ // first of all, basic file name
+ const aiString name = FindFilenameForEffectTexture( pParser, effect, sampler.mName );
+ mat.AddProperty( &name, _AI_MATKEY_TEXTURE_BASE, type, idx );
+
+ // mapping mode
+ int map = aiTextureMapMode_Clamp;
+ if (sampler.mWrapU)
+ map = aiTextureMapMode_Wrap;
+ if (sampler.mWrapU && sampler.mMirrorU)
+ map = aiTextureMapMode_Mirror;
+
+ mat.AddProperty( &map, 1, _AI_MATKEY_MAPPINGMODE_U_BASE, type, idx);
+
+ map = aiTextureMapMode_Clamp;
+ if (sampler.mWrapV)
+ map = aiTextureMapMode_Wrap;
+ if (sampler.mWrapV && sampler.mMirrorV)
+ map = aiTextureMapMode_Mirror;
+
+ mat.AddProperty( &map, 1, _AI_MATKEY_MAPPINGMODE_V_BASE, type, idx);
+
+ // UV transformation
+ mat.AddProperty(&sampler.mTransform, 1,
+ _AI_MATKEY_UVTRANSFORM_BASE, type, idx);
+
+ // Blend mode
+ mat.AddProperty((int*)&sampler.mOp , 1,
+ _AI_MATKEY_TEXBLEND_BASE, type, idx);
+
+ // Blend factor
+ mat.AddProperty((float*)&sampler.mWeighting , 1,
+ _AI_MATKEY_TEXBLEND_BASE, type, idx);
+
+ // UV source index ... if we didn't resolve the mapping, it is actually just
+ // a guess but it works in most cases. We search for the frst occurence of a
+ // number in the channel name. We assume it is the zero-based index into the
+ // UV channel array of all corresponding meshes. It could also be one-based
+ // for some exporters, but we won't care of it unless someone complains about.
+ if (sampler.mUVId != UINT_MAX)
+ map = sampler.mUVId;
+ else {
+ map = -1;
+ for (std::string::const_iterator it = sampler.mUVChannel.begin();it != sampler.mUVChannel.end(); ++it){
+ if (IsNumeric(*it)) {
+ map = strtoul10(&(*it));
+ break;
+ }
+ }
+ if (-1 == map) {
+ DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
+ map = 0;
+ }
+ }
+ mat.AddProperty(&map,1,_AI_MATKEY_UVWSRC_BASE,type,idx);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Fills materials from the collada material definitions
+void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pScene*/)
+{
+ for (std::vector<std::pair<Collada::Effect*, aiMaterial*> >::iterator it = newMats.begin(),
+ end = newMats.end(); it != end; ++it)
+ {
+ aiMaterial& mat = (aiMaterial&)*it->second;
+ Collada::Effect& effect = *it->first;
+
+ // resolve shading mode
+ int shadeMode;
+ if (effect.mFaceted) /* fixme */
+ shadeMode = aiShadingMode_Flat;
+ else {
+ switch( effect.mShadeType)
+ {
+ case Collada::Shade_Constant:
+ shadeMode = aiShadingMode_NoShading;
+ break;
+ case Collada::Shade_Lambert:
+ shadeMode = aiShadingMode_Gouraud;
+ break;
+ case Collada::Shade_Blinn:
+ shadeMode = aiShadingMode_Blinn;
+ break;
+ case Collada::Shade_Phong:
+ shadeMode = aiShadingMode_Phong;
+ break;
+
+ default:
+ DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
+ shadeMode = aiShadingMode_Gouraud;
+ break;
+ }
+ }
+ mat.AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ // double-sided?
+ shadeMode = effect.mDoubleSided;
+ mat.AddProperty<int>( &shadeMode, 1, AI_MATKEY_TWOSIDED);
+
+ // wireframe?
+ shadeMode = effect.mWireframe;
+ mat.AddProperty<int>( &shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
+
+ // add material colors
+ mat.AddProperty( &effect.mAmbient, 1,AI_MATKEY_COLOR_AMBIENT);
+ mat.AddProperty( &effect.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat.AddProperty( &effect.mSpecular, 1,AI_MATKEY_COLOR_SPECULAR);
+ mat.AddProperty( &effect.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
+ mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
+ mat.AddProperty( &effect.mReflective, 1, AI_MATKEY_COLOR_REFLECTIVE);
+
+ // scalar properties
+ mat.AddProperty( &effect.mShininess, 1, AI_MATKEY_SHININESS);
+ mat.AddProperty( &effect.mReflectivity, 1, AI_MATKEY_REFLECTIVITY);
+ mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI);
+
+ // transparency, a very hard one. seemingly not all files are following the
+ // specification here .. but we can trick.
+ if (effect.mTransparency >= 0.f && effect.mTransparency < 1.f) {
+ effect.mTransparency = 1.f- effect.mTransparency;
+ mat.AddProperty( &effect.mTransparency, 1, AI_MATKEY_OPACITY );
+ mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
+ }
+
+ // add textures, if given
+ if( !effect.mTexAmbient.mName.empty())
+ /* It is merely a lightmap */
+ AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+
+ if( !effect.mTexEmissive.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
+
+ if( !effect.mTexSpecular.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexSpecular, aiTextureType_SPECULAR);
+
+ if( !effect.mTexDiffuse.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexDiffuse, aiTextureType_DIFFUSE);
+
+ if( !effect.mTexBump.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_NORMALS);
+
+ if( !effect.mTexTransparent.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexTransparent, aiTextureType_OPACITY);
+
+ if( !effect.mTexReflective.mName.empty())
+ AddTexture( mat, pParser, effect, effect.mTexReflective, aiTextureType_REFLECTION);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructs materials from the collada material definitions
+void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
+{
+ newMats.reserve(pParser.mMaterialLibrary.size());
+
+ for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
+ {
+ const Collada::Material& material = matIt->second;
+ // a material is only a reference to an effect
+ ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
+ if( effIt == pParser.mEffectLibrary.end())
+ continue;
+ Collada::Effect& effect = effIt->second;
+
+ // create material
+ aiMaterial* mat = new aiMaterial;
+ aiString name( matIt->first);
+ mat->AddProperty(&name,AI_MATKEY_NAME);
+
+ // store the material
+ mMaterialIndexByName[matIt->first] = newMats.size();
+ newMats.push_back( std::pair<Collada::Effect*, aiMaterial*>( &effect,mat) );
+ }
+ // ScenePreprocessor generates a default material automatically if none is there.
+ // All further code here in this loader works well without a valid material so
+ // we can safely let it to ScenePreprocessor.
+#if 0
+ if( newMats.size() == 0)
+ {
+ aiMaterial* mat = new aiMaterial;
+ aiString name( AI_DEFAULT_MATERIAL_NAME );
+ mat->AddProperty( &name, AI_MATKEY_NAME);
+
+ const int shadeMode = aiShadingMode_Phong;
+ mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
+ aiColor4D colAmbient( 0.2f, 0.2f, 0.2f, 1.0f), colDiffuse( 0.8f, 0.8f, 0.8f, 1.0f), colSpecular( 0.5f, 0.5f, 0.5f, 0.5f);
+ mat->AddProperty( &colAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
+ mat->AddProperty( &colDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat->AddProperty( &colSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
+ const float specExp = 5.0f;
+ mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
+ }
+#endif
+}
+
+// ------------------------------------------------------------------------------------------------
+// Resolves the texture name for the given effect texture entry
+aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
+ const Collada::Effect& pEffect, const std::string& pName)
+{
+ // recurse through the param references until we end up at an image
+ std::string name = pName;
+ while( 1)
+ {
+ // the given string is a param entry. Find it
+ Collada::Effect::ParamLibrary::const_iterator it = pEffect.mParams.find( name);
+ // if not found, we're at the end of the recursion. The resulting string should be the image ID
+ if( it == pEffect.mParams.end())
+ break;
+
+ // else recurse on
+ name = it->second.mReference;
+ }
+
+ // find the image referred by this name in the image library of the scene
+ ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
+ if( imIt == pParser.mImageLibrary.end())
+ {
+ throw DeadlyImportError( boost::str( boost::format(
+ "Collada: Unable to resolve effect texture entry \"%s\", ended up at ID \"%s\".") % pName % name));
+ }
+
+ aiString result;
+
+ // if this is an embedded texture image setup an aiTexture for it
+ if (imIt->second.mFileName.empty())
+ {
+ if (imIt->second.mImageData.empty()) {
+ throw DeadlyImportError("Collada: Invalid texture, no data or file reference given");
+ }
+
+ aiTexture* tex = new aiTexture();
+
+ // setup format hint
+ if (imIt->second.mEmbeddedFormat.length() > 3) {
+ DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
+ }
+ strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
+
+ // and copy texture data
+ tex->mHeight = 0;
+ tex->mWidth = imIt->second.mImageData.size();
+ tex->pcData = (aiTexel*)new char[tex->mWidth];
+ memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
+
+ // setup texture reference string
+ result.data[0] = '*';
+ result.length = 1 + ASSIMP_itoa10(result.data+1,MAXLEN-1,mTextures.size());
+
+ // and add this texture to the list
+ mTextures.push_back(tex);
+ }
+ else
+ {
+ result.Set( imIt->second.mFileName );
+ ConvertPath(result);
+ }
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a path read from a collada file to the usual representation
+void ColladaLoader::ConvertPath (aiString& ss)
+{
+ // TODO: collada spec, p 22. Handle URI correctly.
+ // For the moment we're just stripping the file:// away to make it work.
+ // Windoes doesn't seem to be able to find stuff like
+ // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
+ if (0 == strncmp(ss.data,"file://",7))
+ {
+ ss.length -= 7;
+ memmove(ss.data,ss.data+7,ss.length);
+ ss.data[ss.length] = '\0';
+ }
+
+ // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
+ // I need to filter it without destroying linux paths starting with "/somewhere"
+ if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
+ {
+ ss.length--;
+ memmove( ss.data, ss.data+1, ss.length);
+ ss.data[ss.length] = 0;
+ }
+
+ // find and convert all %xy special chars
+ char* out = ss.data;
+ for( const char* it = ss.data; it != ss.data + ss.length; /**/ )
+ {
+ if( *it == '%' && (it + 3) < ss.data + ss.length )
+ {
+ // separate the number to avoid dragging in chars from behind into the parsing
+ char mychar[3] = { it[1], it[2], 0 };
+ size_t nbr = strtoul16( mychar);
+ it += 3;
+ *out++ = (char)(nbr & 0xFF);
+ } else
+ {
+ *out++ = *it++;
+ }
+ }
+
+ // adjust length and terminator of the shortened string
+ *out = 0;
+ ss.length = (ptrdiff_t) (out - ss.data);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a float value from an accessor and its data array.
+float ColladaLoader::ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const
+{
+ // FIXME: (thom) Test for data type here in every access? For the moment, I leave this to the caller
+ size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
+ ai_assert( pos < pData.mValues.size());
+ return pData.mValues[pos];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a string value from an accessor and its data array.
+const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const
+{
+ size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
+ ai_assert( pos < pData.mStrings.size());
+ return pData.mStrings[pos];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Collects all nodes into the given array
+void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
+{
+ poNodes.push_back( pNode);
+
+ for( size_t a = 0; a < pNode->mNumChildren; ++a)
+ CollectNodes( pNode->mChildren[a], poNodes);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Finds a node in the collada scene by the given name
+const Collada::Node* ColladaLoader::FindNode( const Collada::Node* pNode, const std::string& pName) const
+{
+ if( pNode->mName == pName || pNode->mID == pName)
+ return pNode;
+
+ for( size_t a = 0; a < pNode->mChildren.size(); ++a)
+ {
+ const Collada::Node* node = FindNode( pNode->mChildren[a], pName);
+ if( node)
+ return node;
+ }
+
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Finds a node in the collada scene by the given SID
+const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const
+{
+ if( pNode->mSID == pSID)
+ return pNode;
+
+ for( size_t a = 0; a < pNode->mChildren.size(); ++a)
+ {
+ const Collada::Node* node = FindNodeBySID( pNode->mChildren[a], pSID);
+ if( node)
+ return node;
+ }
+
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Finds a proper name for a node derived from the collada-node's properties
+std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode) const
+{
+ // now setup the name of the node. We take the name if not empty, otherwise the collada ID
+ // FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
+ if (!pNode->mName.empty() && pNode->mName != "untitled")
+ return pNode->mName;
+ else if (!pNode->mID.empty())
+ return pNode->mID;
+ else if (!pNode->mSID.empty())
+ return pNode->mSID;
+ else
+ {
+ // No need to worry. Unnamed nodes are no problem at all, except
+ // if cameras or lights need to be assigned to them.
+ return boost::str( boost::format( "$ColladaAutoName$_%d") % clock());
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
diff --git a/src/3rdparty/assimp/code/ColladaLoader.h b/src/3rdparty/assimp/code/ColladaLoader.h
new file mode 100644
index 000000000..4f22a51cd
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaLoader.h
@@ -0,0 +1,242 @@
+/** Defines the collada loader class */
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_COLLADALOADER_H_INC
+#define AI_COLLADALOADER_H_INC
+
+#include "BaseImporter.h"
+#include "ColladaParser.h"
+
+namespace Assimp
+{
+
+struct ColladaMeshIndex
+{
+ std::string mMeshID;
+ size_t mSubMesh;
+ std::string mMaterial;
+ ColladaMeshIndex( const std::string& pMeshID, size_t pSubMesh, const std::string& pMaterial)
+ : mMeshID( pMeshID), mSubMesh( pSubMesh), mMaterial( pMaterial)
+ { }
+
+ bool operator < (const ColladaMeshIndex& p) const
+ {
+ if( mMeshID == p.mMeshID)
+ {
+ if( mSubMesh == p.mSubMesh)
+ return mMaterial < p.mMaterial;
+ else
+ return mSubMesh < p.mSubMesh;
+ } else
+ {
+ return mMeshID < p.mMeshID;
+ }
+ }
+};
+
+/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
+ * more useless stuff, so I limited the data to what I think is useful for games.
+*/
+class ColladaLoader : public BaseImporter
+{
+public:
+ ColladaLoader();
+ ~ColladaLoader();
+
+
+public:
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+
+protected:
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ void SetupProperties(const Importer* pImp);
+
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+
+ /** Recursively constructs a scene node for the given parser node and returns it. */
+ aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
+
+ /** Resolve node instances */
+ void ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
+ std::vector<const Collada::Node*>& resolved);
+
+ /** Builds meshes for the given node and references them */
+ void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
+ aiNode* pTarget);
+
+ /** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
+ aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
+ const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
+
+ /** Builds cameras for the given node and references them */
+ void BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode,
+ aiNode* pTarget);
+
+ /** Builds lights for the given node and references them */
+ void BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode,
+ aiNode* pTarget);
+
+ /** Stores all meshes in the given scene */
+ void StoreSceneMeshes( aiScene* pScene);
+
+ /** Stores all materials in the given scene */
+ void StoreSceneMaterials( aiScene* pScene);
+
+ /** Stores all lights in the given scene */
+ void StoreSceneLights( aiScene* pScene);
+
+ /** Stores all cameras in the given scene */
+ void StoreSceneCameras( aiScene* pScene);
+
+ /** Stores all textures in the given scene */
+ void StoreSceneTextures( aiScene* pScene);
+
+ /** Stores all animations
+ * @param pScene target scene to store the anims
+ */
+ void StoreAnimations( aiScene* pScene, const ColladaParser& pParser);
+
+ /** Stores all animations for the given source anim and its nested child animations
+ * @param pScene target scene to store the anims
+ * @param pSrcAnim the source animation to process
+ * @param pPrefix Prefix to the name in case of nested animations
+ */
+ void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix);
+
+ /** Constructs the animation for the given source anim */
+ void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
+
+ /** Constructs materials from the collada material definitions */
+ void BuildMaterials( ColladaParser& pParser, aiScene* pScene);
+
+ /** Fill materials from the collada material definitions */
+ void FillMaterials( const ColladaParser& pParser, aiScene* pScene);
+
+ /** Resolve UV channel mappings*/
+ void ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
+ const Collada::SemanticMappingTable& table);
+
+ /** Add a texture and all of its sampling properties to a material*/
+ void AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
+ const Collada::Effect& effect,
+ const Collada::Sampler& sampler,
+ aiTextureType type, unsigned int idx = 0);
+
+ /** Resolves the texture name for the given effect texture entry */
+ aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
+ const Collada::Effect& pEffect, const std::string& pName);
+
+ /** Converts a path read from a collada file to the usual representation */
+ void ConvertPath( aiString& ss);
+
+ /** Reads a float value from an accessor and its data array.
+ * @param pAccessor The accessor to use for reading
+ * @param pData The data array to read from
+ * @param pIndex The index of the element to retrieve
+ * @param pOffset Offset into the element, for multipart elements such as vectors or matrices
+ * @return the specified value
+ */
+ float ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const;
+
+ /** Reads a string value from an accessor and its data array.
+ * @param pAccessor The accessor to use for reading
+ * @param pData The data array to read from
+ * @param pIndex The index of the element to retrieve
+ * @return the specified value
+ */
+ const std::string& ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const;
+
+ /** Recursively collects all nodes into the given array */
+ void CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const;
+
+ /** Finds a node in the collada scene by the given name */
+ const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
+ /** Finds a node in the collada scene by the given SID */
+ const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
+
+ /** Finds a proper name for a node derived from the collada-node's properties */
+ std::string FindNameForNode( const Collada::Node* pNode) const;
+
+protected:
+ /** Filename, for a verbose error message */
+ std::string mFileName;
+
+ /** Which mesh-material compound was stored under which mesh ID */
+ std::map<ColladaMeshIndex, size_t> mMeshIndexByID;
+
+ /** Which material was stored under which index in the scene */
+ std::map<std::string, size_t> mMaterialIndexByName;
+
+ /** Accumulated meshes for the target scene */
+ std::vector<aiMesh*> mMeshes;
+
+ /** Temporary material list */
+ std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
+
+ /** Temporary camera list */
+ std::vector<aiCamera*> mCameras;
+
+ /** Temporary light list */
+ std::vector<aiLight*> mLights;
+
+ /** Temporary texture list */
+ std::vector<aiTexture*> mTextures;
+
+ /** Accumulated animations for the target scene */
+ std::vector<aiAnimation*> mAnims;
+
+ bool noSkeletonMesh;
+ bool ignoreUpDirection;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_COLLADALOADER_H_INC
diff --git a/src/3rdparty/assimp/code/ColladaParser.cpp b/src/3rdparty/assimp/code/ColladaParser.cpp
new file mode 100644
index 000000000..a230b64e7
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaParser.cpp
@@ -0,0 +1,2829 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ColladaParser.cpp
+ * @brief Implementation of the Collada parser helper
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+
+#include "ColladaParser.h"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+
+using namespace Assimp;
+using namespace Assimp::Collada;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
+ : mFileName( pFile)
+{
+ mRootNode = NULL;
+ mUnitSize = 1.0f;
+ mUpDirection = UP_Z;
+
+ // We assume the newest file format by default
+ mFormat = FV_1_5_n;
+
+ // open the file
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open file " + pFile + ".");
+
+ // generate a XML reader for it
+ boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
+ mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
+ if( !mReader)
+ ThrowException( "Collada: Unable to open file.");
+
+ // start reading
+ ReadContents();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ColladaParser::~ColladaParser()
+{
+ delete mReader;
+ for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
+ delete it->second;
+ for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
+ delete it->second;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read bool from text contents of current element
+bool ColladaParser::ReadBoolFromTextContent()
+{
+ const char* cur = GetTextContent();
+ return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read float from text contents of current element
+float ColladaParser::ReadFloatFromTextContent()
+{
+ const char* cur = GetTextContent();
+ return fast_atof(cur);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the contents of the file
+void ColladaParser::ReadContents()
+{
+ while( mReader->read())
+ {
+ // handle the root element "COLLADA"
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "COLLADA"))
+ {
+ // check for 'version' attribute
+ const int attrib = TestAttribute("version");
+ if (attrib != -1) {
+ const char* version = mReader->getAttributeValue(attrib);
+
+ if (!::strncmp(version,"1.5",3)) {
+ mFormat = FV_1_5_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.5.n");
+ }
+ else if (!::strncmp(version,"1.4",3)) {
+ mFormat = FV_1_4_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.4.n");
+ }
+ else if (!::strncmp(version,"1.3",3)) {
+ mFormat = FV_1_3_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.3.n");
+ }
+ }
+
+ ReadStructure();
+ } else
+ {
+ DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element <%s>.") % mReader->getNodeName()));
+ SkipElement();
+ }
+ } else
+ {
+ // skip everything else silently
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the structure of the file
+void ColladaParser::ReadStructure()
+{
+ while( mReader->read())
+ {
+ // beginning of elements
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "asset"))
+ ReadAssetInfo();
+ else if( IsElement( "library_animations"))
+ ReadAnimationLibrary();
+ else if( IsElement( "library_controllers"))
+ ReadControllerLibrary();
+ else if( IsElement( "library_images"))
+ ReadImageLibrary();
+ else if( IsElement( "library_materials"))
+ ReadMaterialLibrary();
+ else if( IsElement( "library_effects"))
+ ReadEffectLibrary();
+ else if( IsElement( "library_geometries"))
+ ReadGeometryLibrary();
+ else if( IsElement( "library_visual_scenes"))
+ ReadSceneLibrary();
+ else if( IsElement( "library_lights"))
+ ReadLightLibrary();
+ else if( IsElement( "library_cameras"))
+ ReadCameraLibrary();
+ else if( IsElement( "library_nodes"))
+ ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
+ else if( IsElement( "scene"))
+ ReadScene();
+ else
+ SkipElement();
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads asset informations such as coordinate system informations and legal blah
+void ColladaParser::ReadAssetInfo()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "unit"))
+ {
+ // read unit data from the element's attributes
+ const int attrIndex = TestAttribute( "meter");
+ if (attrIndex == -1) {
+ mUnitSize = 1.f;
+ }
+ else {
+ mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
+ }
+
+ // consume the trailing stuff
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else if( IsElement( "up_axis"))
+ {
+ // read content, strip whitespace, compare
+ const char* content = GetTextContent();
+ if( strncmp( content, "X_UP", 4) == 0)
+ mUpDirection = UP_X;
+ else if( strncmp( content, "Y_UP", 4) == 0)
+ mUpDirection = UP_Y;
+ else
+ mUpDirection = UP_Z;
+
+ // check element end
+ TestClosing( "up_axis");
+ } else
+ {
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "asset") != 0)
+ ThrowException( "Expected end of <asset> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation library
+void ColladaParser::ReadAnimationLibrary()
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "animation"))
+ {
+ // delegate the reading. Depending on the inner elements it will be a container or a anim channel
+ ReadAnimation( &mAnims);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_animations") != 0)
+ ThrowException( "Expected end of <library_animations> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation into the given parent structure
+void ColladaParser::ReadAnimation( Collada::Animation* pParent)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ // an <animation> element may be a container for grouping sub-elements or an animation channel
+ // this is the channel collection by ID, in case it has channels
+ typedef std::map<std::string, AnimationChannel> ChannelMap;
+ ChannelMap channels;
+ // this is the anim container in case we're a container
+ Animation* anim = NULL;
+
+ // optional name given as an attribute
+ std::string animName;
+ int indexName = TestAttribute( "name");
+ int indexID = TestAttribute( "id");
+ if( indexName >= 0)
+ animName = mReader->getAttributeValue( indexName);
+ else if( indexID >= 0)
+ animName = mReader->getAttributeValue( indexID);
+ else
+ animName = "animation";
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // we have subanimations
+ if( IsElement( "animation"))
+ {
+ // create container from our element
+ if( !anim)
+ {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back( anim);
+ }
+
+ // recurse into the subelement
+ ReadAnimation( anim);
+ }
+ else if( IsElement( "source"))
+ {
+ // possible animation data - we'll never know. Better store it
+ ReadSource();
+ }
+ else if( IsElement( "sampler"))
+ {
+ // read the ID to assign the corresponding collada channel afterwards.
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+ ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first;
+
+ // have it read into a channel
+ ReadAnimationSampler( newChannel->second);
+ }
+ else if( IsElement( "channel"))
+ {
+ // the binding element whose whole purpose is to provide the target to animate
+ // Thanks, Collada! A directly posted information would have been too simple, I guess.
+ // Better add another indirection to that! Can't have enough of those.
+ int indexTarget = GetAttribute( "target");
+ int indexSource = GetAttribute( "source");
+ const char* sourceId = mReader->getAttributeValue( indexSource);
+ if( sourceId[0] == '#')
+ sourceId++;
+ ChannelMap::iterator cit = channels.find( sourceId);
+ if( cit != channels.end())
+ cit->second.mTarget = mReader->getAttributeValue( indexTarget);
+
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "animation") != 0)
+ ThrowException( "Expected end of <animation> element.");
+
+ break;
+ }
+ }
+
+ // it turned out to have channels - add them
+ if( !channels.empty())
+ {
+ // special filtering for stupid exporters packing each channel into a separate animation
+ if( channels.size() == 1)
+ {
+ pParent->mChannels.push_back( channels.begin()->second);
+ } else
+ {
+ // else create the animation, if not done yet, and store the channels
+ if( !anim)
+ {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back( anim);
+ }
+ for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
+ anim->mChannels.push_back( it->second);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation sampler into the given anim channel
+void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ int indexSemantic = GetAttribute( "semantic");
+ const char* semantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( indexSource);
+ if( source[0] != '#')
+ ThrowException( "Unsupported URL format");
+ source++;
+
+ if( strcmp( semantic, "INPUT") == 0)
+ pChannel.mSourceTimes = source;
+ else if( strcmp( semantic, "OUTPUT") == 0)
+ pChannel.mSourceValues = source;
+
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "sampler") != 0)
+ ThrowException( "Expected end of <sampler> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the skeleton controller library
+void ColladaParser::ReadControllerLibrary()
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "controller"))
+ {
+ // read ID. Ask the spec if it's neccessary or optional... you might be surprised.
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mControllerLibrary[id] = Controller();
+
+ // read on from there
+ ReadController( mControllerLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
+ ThrowException( "Expected end of <library_controllers> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a controller into the given mesh structure
+void ColladaParser::ReadController( Collada::Controller& pController)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
+ if( IsElement( "morph"))
+ {
+ // should skip everything inside, so there's no danger of catching elements inbetween
+ SkipElement();
+ }
+ else if( IsElement( "skin"))
+ {
+ // read the mesh it refers to. According to the spec this could also be another
+ // controller, but I refuse to implement every single idea they've come up with
+ int sourceIndex = GetAttribute( "source");
+ pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
+ }
+ else if( IsElement( "bind_shape_matrix"))
+ {
+ // content is 16 floats to define a matrix... it seems to be important for some models
+ const char* content = GetTextContent();
+
+ // read the 16 floats
+ for( unsigned int a = 0; a < 16; a++)
+ {
+ // read a number
+ content = fast_atoreal_move<float>( content, pController.mBindShapeMatrix[a]);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+
+ TestClosing( "bind_shape_matrix");
+ }
+ else if( IsElement( "source"))
+ {
+ // data array - we have specialists to handle this
+ ReadSource();
+ }
+ else if( IsElement( "joints"))
+ {
+ ReadControllerJoints( pController);
+ }
+ else if( IsElement( "vertex_weights"))
+ {
+ ReadControllerWeights( pController);
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "controller") == 0)
+ break;
+ else if( strcmp( mReader->getNodeName(), "skin") != 0)
+ ThrowException( "Expected end of <controller> element.");
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint definitions for the given controller
+void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
+ if( IsElement( "input"))
+ {
+ int indexSemantic = GetAttribute( "semantic");
+ const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* attrSource = mReader->getAttributeValue( indexSource);
+
+ // local URLS always start with a '#'. We don't support global URLs
+ if( attrSource[0] != '#')
+ ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <joints> data <input> element") % attrSource));
+ attrSource++;
+
+ // parse source URL to corresponding source
+ if( strcmp( attrSemantic, "JOINT") == 0)
+ pController.mJointNameSource = attrSource;
+ else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
+ pController.mJointOffsetMatrixSource = attrSource;
+ else
+ ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <joints> data <input> element") % attrSemantic));
+
+ // skip inner data, if present
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "joints") != 0)
+ ThrowException( "Expected end of <joints> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint weights for the given controller
+void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
+{
+ // read vertex count from attributes and resize the array accordingly
+ int indexCount = GetAttribute( "count");
+ size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
+ pController.mWeightCounts.resize( vertexCount);
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
+ if( IsElement( "input") && vertexCount > 0 )
+ {
+ InputChannel channel;
+
+ int indexSemantic = GetAttribute( "semantic");
+ const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* attrSource = mReader->getAttributeValue( indexSource);
+ int indexOffset = TestAttribute( "offset");
+ if( indexOffset >= 0)
+ channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
+
+ // local URLS always start with a '#'. We don't support global URLs
+ if( attrSource[0] != '#')
+ ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <vertex_weights> data <input> element") % attrSource));
+ channel.mAccessor = attrSource + 1;
+
+ // parse source URL to corresponding source
+ if( strcmp( attrSemantic, "JOINT") == 0)
+ pController.mWeightInputJoints = channel;
+ else if( strcmp( attrSemantic, "WEIGHT") == 0)
+ pController.mWeightInputWeights = channel;
+ else
+ ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <vertex_weights> data <input> element") % attrSemantic));
+
+ // skip inner data, if present
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else if( IsElement( "vcount") && vertexCount > 0 )
+ {
+ // read weight count per vertex
+ const char* text = GetTextContent();
+ size_t numWeights = 0;
+ for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
+ {
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vcount>");
+
+ *it = strtoul10( text, &text);
+ numWeights += *it;
+ SkipSpacesAndLineEnd( &text);
+ }
+
+ TestClosing( "vcount");
+
+ // reserve weight count
+ pController.mWeights.resize( numWeights);
+ }
+ else if( IsElement( "v") && vertexCount > 0 )
+ {
+ // read JointIndex - WeightIndex pairs
+ const char* text = GetTextContent();
+
+ for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
+ {
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vertex_weights>");
+ it->first = strtoul10( text, &text);
+ SkipSpacesAndLineEnd( &text);
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vertex_weights>");
+ it->second = strtoul10( text, &text);
+ SkipSpacesAndLineEnd( &text);
+ }
+
+ TestClosing( "v");
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
+ ThrowException( "Expected end of <vertex_weights> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the image library contents
+void ColladaParser::ReadImageLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "image"))
+ {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mImageLibrary[id] = Image();
+
+ // read on from there
+ ReadImage( mImageLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_images") != 0)
+ ThrowException( "Expected end of <library_images> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an image entry into the given image
+void ColladaParser::ReadImage( Collada::Image& pImage)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
+ // Need to run different code paths here, depending on the Collada XSD version
+ if (IsElement("image")) {
+ SkipElement();
+ }
+ else if( IsElement( "init_from"))
+ {
+ if (mFormat == FV_1_4_n)
+ {
+ // FIX: C4D exporter writes empty <init_from/> tags
+ if (!mReader->isEmptyElement()) {
+ // element content is filename - hopefully
+ const char* sz = TestTextContent();
+ if (sz)pImage.mFileName = sz;
+ TestClosing( "init_from");
+ }
+ if (!pImage.mFileName.length()) {
+ pImage.mFileName = "unknown_texture";
+ }
+ }
+ else if (mFormat == FV_1_5_n)
+ {
+ // make sure we skip over mip and array initializations, which
+ // we don't support, but which could confuse the loader if
+ // they're not skipped.
+ int attrib = TestAttribute("array_index");
+ if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
+ DefaultLogger::get()->warn("Collada: Ignoring texture array index");
+ continue;
+ }
+
+ attrib = TestAttribute("mip_index");
+ if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
+ DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
+ continue;
+ }
+
+ // TODO: correctly jump over cube and volume maps?
+ }
+ }
+ else if (mFormat == FV_1_5_n)
+ {
+ if( IsElement( "ref"))
+ {
+ // element content is filename - hopefully
+ const char* sz = TestTextContent();
+ if (sz)pImage.mFileName = sz;
+ TestClosing( "ref");
+ }
+ else if( IsElement( "hex") && !pImage.mFileName.length())
+ {
+ // embedded image. get format
+ const int attrib = TestAttribute("format");
+ if (-1 == attrib)
+ DefaultLogger::get()->warn("Collada: Unknown image file format");
+ else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
+
+ const char* data = GetTextContent();
+
+ // hexadecimal-encoded binary octets. First of all, find the
+ // required buffer size to reserve enough storage.
+ const char* cur = data;
+ while (!IsSpaceOrNewLine(*cur)) cur++;
+
+ const unsigned int size = (unsigned int)(cur-data) * 2;
+ pImage.mImageData.resize(size);
+ for (unsigned int i = 0; i < size;++i)
+ pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
+
+ TestClosing( "hex");
+ }
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "image") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the material library
+void ColladaParser::ReadMaterialLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "material"))
+ {
+ // read ID. By now you propably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ ReadMaterial(mMaterialLibrary[id] = Material());
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_materials") != 0)
+ ThrowException( "Expected end of <library_materials> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the light library
+void ColladaParser::ReadLightLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "light"))
+ {
+ // read ID. By now you propably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ ReadLight(mLightLibrary[id] = Light());
+
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_lights") != 0)
+ ThrowException( "Expected end of <library_lights> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the camera library
+void ColladaParser::ReadCameraLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "camera"))
+ {
+ // read ID. By now you propably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ Camera& cam = mCameraLibrary[id];
+ attrID = TestAttribute( "name");
+ if (attrID != -1)
+ cam.mName = mReader->getAttributeValue( attrID);
+
+ ReadCamera(cam);
+
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_cameras") != 0)
+ ThrowException( "Expected end of <library_cameras> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a material entry into the given material
+void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("material")) {
+ SkipElement();
+ }
+ else if( IsElement( "instance_effect"))
+ {
+ // referred effect by URL
+ int attrUrl = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( attrUrl);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format");
+
+ pMaterial.mEffect = url+1;
+
+ SkipElement();
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "material") != 0)
+ ThrowException( "Expected end of <material> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a light entry into the given light
+void ColladaParser::ReadLight( Collada::Light& pLight)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("light")) {
+ SkipElement();
+ }
+ else if (IsElement("spot")) {
+ pLight.mType = aiLightSource_SPOT;
+ }
+ else if (IsElement("ambient")) {
+ pLight.mType = aiLightSource_AMBIENT;
+ }
+ else if (IsElement("directional")) {
+ pLight.mType = aiLightSource_DIRECTIONAL;
+ }
+ else if (IsElement("point")) {
+ pLight.mType = aiLightSource_POINT;
+ }
+ else if (IsElement("color")) {
+ // text content contains 3 floats
+ const char* content = GetTextContent();
+
+ content = fast_atoreal_move<float>( content, (float&)pLight.mColor.r);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<float>( content, (float&)pLight.mColor.g);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<float>( content, (float&)pLight.mColor.b);
+ SkipSpacesAndLineEnd( &content);
+
+ TestClosing( "color");
+ }
+ else if (IsElement("constant_attenuation")) {
+ pLight.mAttConstant = ReadFloatFromTextContent();
+ TestClosing("constant_attenuation");
+ }
+ else if (IsElement("linear_attenuation")) {
+ pLight.mAttLinear = ReadFloatFromTextContent();
+ TestClosing("linear_attenuation");
+ }
+ else if (IsElement("quadratic_attenuation")) {
+ pLight.mAttQuadratic = ReadFloatFromTextContent();
+ TestClosing("quadratic_attenuation");
+ }
+ else if (IsElement("falloff_angle")) {
+ pLight.mFalloffAngle = ReadFloatFromTextContent();
+ TestClosing("falloff_angle");
+ }
+ else if (IsElement("falloff_exponent")) {
+ pLight.mFalloffExponent = ReadFloatFromTextContent();
+ TestClosing("falloff_exponent");
+ }
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if (IsElement("outer_cone")) {
+ pLight.mOuterAngle = ReadFloatFromTextContent();
+ TestClosing("outer_cone");
+ }
+ // ... and this one is even deprecated
+ else if (IsElement("penumbra_angle")) {
+ pLight.mPenumbraAngle = ReadFloatFromTextContent();
+ TestClosing("penumbra_angle");
+ }
+ else if (IsElement("intensity")) {
+ pLight.mIntensity = ReadFloatFromTextContent();
+ TestClosing("intensity");
+ }
+ else if (IsElement("falloff")) {
+ pLight.mOuterAngle = ReadFloatFromTextContent();
+ TestClosing("falloff");
+ }
+ else if (IsElement("hotspot_beam")) {
+ pLight.mFalloffAngle = ReadFloatFromTextContent();
+ TestClosing("hotspot_beam");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "light") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a camera entry into the given light
+void ColladaParser::ReadCamera( Collada::Camera& pCamera)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("camera")) {
+ SkipElement();
+ }
+ else if (IsElement("orthographic")) {
+ pCamera.mOrtho = true;
+ }
+ else if (IsElement("xfov") || IsElement("xmag")) {
+ pCamera.mHorFov = ReadFloatFromTextContent();
+ TestClosing((pCamera.mOrtho ? "xmag" : "xfov"));
+ }
+ else if (IsElement("yfov") || IsElement("ymag")) {
+ pCamera.mVerFov = ReadFloatFromTextContent();
+ TestClosing((pCamera.mOrtho ? "ymag" : "yfov"));
+ }
+ else if (IsElement("aspect_ratio")) {
+ pCamera.mAspect = ReadFloatFromTextContent();
+ TestClosing("aspect_ratio");
+ }
+ else if (IsElement("znear")) {
+ pCamera.mZNear = ReadFloatFromTextContent();
+ TestClosing("znear");
+ }
+ else if (IsElement("zfar")) {
+ pCamera.mZFar = ReadFloatFromTextContent();
+ TestClosing("zfar");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "camera") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the effect library
+void ColladaParser::ReadEffectLibrary()
+{
+ if (mReader->isEmptyElement()) {
+ return;
+ }
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "effect"))
+ {
+ // read ID. Do I have to repeat my ranting about "optional" attributes?
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mEffectLibrary[id] = Effect();
+ // read on from there
+ ReadEffect( mEffectLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_effects") != 0)
+ ThrowException( "Expected end of <library_effects> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry into the given effect
+void ColladaParser::ReadEffect( Collada::Effect& pEffect)
+{
+ // for the moment we don't support any other type of effect.
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "profile_COMMON"))
+ ReadEffectProfileCommon( pEffect);
+ else
+ SkipElement();
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "effect") != 0)
+ ThrowException( "Expected end of <effect> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an COMMON effect profile
+void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "newparam")) {
+ // save ID
+ int attrSID = GetAttribute( "sid");
+ std::string sid = mReader->getAttributeValue( attrSID);
+ pEffect.mParams[sid] = EffectParam();
+ ReadEffectParam( pEffect.mParams[sid]);
+ }
+ else if( IsElement( "technique") || IsElement( "extra"))
+ {
+ // just syntactic sugar
+ }
+
+ /* Shading modes */
+ else if( IsElement( "phong"))
+ pEffect.mShadeType = Shade_Phong;
+ else if( IsElement( "constant"))
+ pEffect.mShadeType = Shade_Constant;
+ else if( IsElement( "lambert"))
+ pEffect.mShadeType = Shade_Lambert;
+ else if( IsElement( "blinn"))
+ pEffect.mShadeType = Shade_Blinn;
+
+ /* Color + texture properties */
+ else if( IsElement( "emission"))
+ ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive);
+ else if( IsElement( "ambient"))
+ ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient);
+ else if( IsElement( "diffuse"))
+ ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse);
+ else if( IsElement( "specular"))
+ ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular);
+ else if( IsElement( "reflective")) {
+ ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective);
+ }
+ else if( IsElement( "transparent")) {
+ ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
+ }
+ else if( IsElement( "shininess"))
+ ReadEffectFloat( pEffect.mShininess);
+ else if( IsElement( "reflectivity"))
+ ReadEffectFloat( pEffect.mReflectivity);
+
+ /* Single scalar properties */
+ else if( IsElement( "transparency"))
+ ReadEffectFloat( pEffect.mTransparency);
+ else if( IsElement( "index_of_refraction"))
+ ReadEffectFloat( pEffect.mRefractIndex);
+
+ // GOOGLEEARTH/OKINO extensions
+ // -------------------------------------------------------
+ else if( IsElement( "double_sided"))
+ pEffect.mDoubleSided = ReadBoolFromTextContent();
+
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if( IsElement( "bump")) {
+ aiColor4D dummy;
+ ReadEffectColor( dummy,pEffect.mTexBump);
+ }
+
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if( IsElement( "wireframe")) {
+ pEffect.mWireframe = ReadBoolFromTextContent();
+ TestClosing( "wireframe");
+ }
+ else if( IsElement( "faceted")) {
+ pEffect.mFaceted = ReadBoolFromTextContent();
+ TestClosing( "faceted");
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "profile_COMMON") == 0)
+ {
+ break;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read texture wrapping + UV transform settings from a profile==Maya chunk
+void ColladaParser::ReadSamplerProperties( Sampler& out )
+{
+ if (mReader->isEmptyElement()) {
+ return;
+ }
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+
+ // MAYA extensions
+ // -------------------------------------------------------
+ if( IsElement( "wrapU")) {
+ out.mWrapU = ReadBoolFromTextContent();
+ TestClosing( "wrapU");
+ }
+ else if( IsElement( "wrapV")) {
+ out.mWrapV = ReadBoolFromTextContent();
+ TestClosing( "wrapV");
+ }
+ else if( IsElement( "mirrorU")) {
+ out.mMirrorU = ReadBoolFromTextContent();
+ TestClosing( "mirrorU");
+ }
+ else if( IsElement( "mirrorV")) {
+ out.mMirrorV = ReadBoolFromTextContent();
+ TestClosing( "mirrorV");
+ }
+ else if( IsElement( "repeatU")) {
+ out.mTransform.mScaling.x = ReadFloatFromTextContent();
+ TestClosing( "repeatU");
+ }
+ else if( IsElement( "repeatV")) {
+ out.mTransform.mScaling.y = ReadFloatFromTextContent();
+ TestClosing( "repeatV");
+ }
+ else if( IsElement( "offsetU")) {
+ out.mTransform.mTranslation.x = ReadFloatFromTextContent();
+ TestClosing( "offsetU");
+ }
+ else if( IsElement( "offsetV")) {
+ out.mTransform.mTranslation.y = ReadFloatFromTextContent();
+ TestClosing( "offsetV");
+ }
+ else if( IsElement( "rotateUV")) {
+ out.mTransform.mRotation = ReadFloatFromTextContent();
+ TestClosing( "rotateUV");
+ }
+ else if( IsElement( "blend_mode")) {
+
+ const char* sz = GetTextContent();
+ // http://www.feelingsoftware.com/content/view/55/72/lang,en/
+ // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
+ if (0 == ASSIMP_strincmp(sz,"ADD",3))
+ out.mOp = aiTextureOp_Add;
+
+ else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8))
+ out.mOp = aiTextureOp_Subtract;
+
+ else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8))
+ out.mOp = aiTextureOp_Multiply;
+
+ else {
+ DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
+ }
+ TestClosing( "blend_mode");
+ }
+ // OKINO extensions
+ // -------------------------------------------------------
+ else if( IsElement( "weighting")) {
+ out.mWeighting = ReadFloatFromTextContent();
+ TestClosing( "weighting");
+ }
+ else if( IsElement( "mix_with_previous_layer")) {
+ out.mMixWithPrevious = ReadFloatFromTextContent();
+ TestClosing( "mix_with_previous_layer");
+ }
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if( IsElement( "amount")) {
+ out.mWeighting = ReadFloatFromTextContent();
+ TestClosing( "amount");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "technique") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a color or a texture defining that color
+void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ // Save current element name
+ const std::string curElem = mReader->getNodeName();
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "color"))
+ {
+ // text content contains 4 floats
+ const char* content = GetTextContent();
+
+ content = fast_atoreal_move<float>( content, (float&)pColor.r);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<float>( content, (float&)pColor.g);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<float>( content, (float&)pColor.b);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<float>( content, (float&)pColor.a);
+ SkipSpacesAndLineEnd( &content);
+ TestClosing( "color");
+ }
+ else if( IsElement( "texture"))
+ {
+ // get name of source textur/sampler
+ int attrTex = GetAttribute( "texture");
+ pSampler.mName = mReader->getAttributeValue( attrTex);
+
+ // get name of UV source channel. Specification demands it to be there, but some exporters
+ // don't write it. It will be the default UV channel in case it's missing.
+ attrTex = TestAttribute( "texcoord");
+ if( attrTex >= 0 )
+ pSampler.mUVChannel = mReader->getAttributeValue( attrTex);
+ //SkipElement();
+ }
+ else if( IsElement( "technique"))
+ {
+ const int _profile = GetAttribute( "profile");
+ const char* profile = mReader->getAttributeValue( _profile );
+
+ // Some extensions are quite useful ... ReadSamplerProperties processes
+ // several extensions in MAYA, OKINO and MAX3D profiles.
+ if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO"))
+ {
+ // get more information on this sampler
+ ReadSamplerProperties(pSampler);
+ }
+ else SkipElement();
+ }
+ else if( !IsElement( "extra"))
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ if (mReader->getNodeName() == curElem)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a float
+void ColladaParser::ReadEffectFloat( float& pFloat)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
+ if( IsElement( "float"))
+ {
+ // text content contains a single floats
+ const char* content = GetTextContent();
+ content = fast_atoreal_move<float>( content, pFloat);
+ SkipSpacesAndLineEnd( &content);
+
+ TestClosing( "float");
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect parameter specification of any kind
+void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "surface"))
+ {
+ // image ID given inside <init_from> tags
+ TestOpening( "init_from");
+ const char* content = GetTextContent();
+ pParam.mType = Param_Surface;
+ pParam.mReference = content;
+ TestClosing( "init_from");
+
+ // don't care for remaining stuff
+ SkipElement( "surface");
+ }
+ else if( IsElement( "sampler2D"))
+ {
+ // surface ID is given inside <source> tags
+ TestOpening( "source");
+ const char* content = GetTextContent();
+ pParam.mType = Param_Sampler;
+ pParam.mReference = content;
+ TestClosing( "source");
+
+ // don't care for remaining stuff
+ SkipElement( "sampler2D");
+ } else
+ {
+ // ignore unknown element
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the geometry library contents
+void ColladaParser::ReadGeometryLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "geometry"))
+ {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+
+ // TODO: (thom) support SIDs
+ // ai_assert( TestAttribute( "sid") == -1);
+
+ // create a mesh and store it in the library under its ID
+ Mesh* mesh = new Mesh;
+ mMeshLibrary[id] = mesh;
+
+ // read the mesh name if it exists
+ const int nameIndex = TestAttribute("name");
+ if(nameIndex != -1)
+ {
+ mesh->mName = mReader->getAttributeValue(nameIndex);
+ }
+
+ // read on from there
+ ReadGeometry( mesh);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_geometries") != 0)
+ ThrowException( "Expected end of <library_geometries> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a geometry from the geometry library.
+void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "mesh"))
+ {
+ // read on from there
+ ReadMesh( pMesh);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "geometry") != 0)
+ ThrowException( "Expected end of <geometry> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh from the geometry library
+void ColladaParser::ReadMesh( Mesh* pMesh)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "source"))
+ {
+ // we have professionals dealing with this
+ ReadSource();
+ }
+ else if( IsElement( "vertices"))
+ {
+ // read per-vertex mesh data
+ ReadVertexData( pMesh);
+ }
+ else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips")
+ || IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips"))
+ {
+ // read per-index mesh data and faces setup
+ ReadIndexData( pMesh);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "technique_common") == 0)
+ {
+ // end of another meaningless element - read over it
+ }
+ else if( strcmp( mReader->getNodeName(), "mesh") == 0)
+ {
+ // end of <mesh> element - we're done here
+ break;
+ } else
+ {
+ // everything else should be punished
+ ThrowException( "Expected end of <mesh> element.");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a source element
+void ColladaParser::ReadSource()
+{
+ int indexID = GetAttribute( "id");
+ std::string sourceID = mReader->getAttributeValue( indexID);
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array"))
+ {
+ ReadDataArray();
+ }
+ else if( IsElement( "technique_common"))
+ {
+ // I don't care for your profiles
+ }
+ else if( IsElement( "accessor"))
+ {
+ ReadAccessor( sourceID);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "source") == 0)
+ {
+ // end of <source> - we're done
+ break;
+ }
+ else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
+ {
+ // end of another meaningless element - read over it
+ } else
+ {
+ // everything else should be punished
+ ThrowException( "Expected end of <source> element.");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a data array holding a number of floats, and stores it in the global library
+void ColladaParser::ReadDataArray()
+{
+ std::string elmName = mReader->getNodeName();
+ bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
+ bool isEmptyElement = mReader->isEmptyElement();
+
+ // read attributes
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+ int indexCount = GetAttribute( "count");
+ unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
+ const char* content = TestTextContent();
+
+ // read values and store inside an array in the data library
+ mDataLibrary[id] = Data();
+ Data& data = mDataLibrary[id];
+ data.mIsStringArray = isStringArray;
+
+ // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
+ if (content)
+ {
+ if( isStringArray)
+ {
+ data.mStrings.reserve( count);
+ std::string s;
+
+ for( unsigned int a = 0; a < count; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading IDREF_array contents.");
+
+ s.clear();
+ while( !IsSpaceOrNewLine( *content))
+ s += *content++;
+ data.mStrings.push_back( s);
+
+ SkipSpacesAndLineEnd( &content);
+ }
+ } else
+ {
+ data.mValues.reserve( count);
+
+ for( unsigned int a = 0; a < count; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading float_array contents.");
+
+ float value;
+ // read a number
+ content = fast_atoreal_move<float>( content, value);
+ data.mValues.push_back( value);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+ }
+
+ // test for closing tag
+ if( !isEmptyElement )
+ TestClosing( elmName.c_str());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an accessor and stores it in the global library
+void ColladaParser::ReadAccessor( const std::string& pID)
+{
+ // read accessor attributes
+ int attrSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( attrSource);
+ if( source[0] != '#')
+ ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <accessor> element.") % source));
+ int attrCount = GetAttribute( "count");
+ unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount);
+ int attrOffset = TestAttribute( "offset");
+ unsigned int offset = 0;
+ if( attrOffset > -1)
+ offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset);
+ int attrStride = TestAttribute( "stride");
+ unsigned int stride = 1;
+ if( attrStride > -1)
+ stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride);
+
+ // store in the library under the given ID
+ mAccessorLibrary[pID] = Accessor();
+ Accessor& acc = mAccessorLibrary[pID];
+ acc.mCount = count;
+ acc.mOffset = offset;
+ acc.mStride = stride;
+ acc.mSource = source+1; // ignore the leading '#'
+ acc.mSize = 0; // gets incremented with every param
+
+ // and read the components
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "param"))
+ {
+ // read data param
+ int attrName = TestAttribute( "name");
+ std::string name;
+ if( attrName > -1)
+ {
+ name = mReader->getAttributeValue( attrName);
+
+ // analyse for common type components and store it's sub-offset in the corresponding field
+
+ /* Cartesian coordinates */
+ if( name == "X") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size();
+
+ /* RGBA colors */
+ else if( name == "R") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "G") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "B") acc.mSubOffset[2] = acc.mParams.size();
+ else if( name == "A") acc.mSubOffset[3] = acc.mParams.size();
+
+ /* UVWQ (STPQ) texture coordinates */
+ else if( name == "S") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "T") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "P") acc.mSubOffset[2] = acc.mParams.size();
+ // else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
+ /* 4D uv coordinates are not supported in Assimp */
+
+ /* Generic extra data, interpreted as UV data, too*/
+ else if( name == "U") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "V") acc.mSubOffset[1] = acc.mParams.size();
+ //else
+ // DefaultLogger::get()->warn( boost::str( boost::format( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name));
+ }
+
+ // read data type
+ int attrType = TestAttribute( "type");
+ if( attrType > -1)
+ {
+ // for the moment we only distinguish between a 4x4 matrix and anything else.
+ // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
+ // which should be tested for here.
+ std::string type = mReader->getAttributeValue( attrType);
+ if( type == "float4x4")
+ acc.mSize += 16;
+ else
+ acc.mSize += 1;
+ }
+
+ acc.mParams.push_back( name);
+
+ // skip remaining stuff of this element, if any
+ SkipElement();
+ } else
+ {
+ ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <accessor>") % mReader->getNodeName()));
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "accessor") != 0)
+ ThrowException( "Expected end of <accessor> element.");
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-vertex mesh data into the given mesh
+void ColladaParser::ReadVertexData( Mesh* pMesh)
+{
+ // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
+ int attrID= GetAttribute( "id");
+ pMesh->mVertexID = mReader->getAttributeValue( attrID);
+
+ // a number of <input> elements
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ ReadInputChannel( pMesh->mPerVertexData);
+ } else
+ {
+ ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <vertices>") % mReader->getNodeName()));
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "vertices") != 0)
+ ThrowException( "Expected end of <vertices> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-index mesh data into the given mesh
+void ColladaParser::ReadIndexData( Mesh* pMesh)
+{
+ std::vector<size_t> vcount;
+ std::vector<InputChannel> perIndexData;
+
+ // read primitive count from the attribute
+ int attrCount = GetAttribute( "count");
+ size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
+
+ // material subgroup
+ int attrMaterial = TestAttribute( "material");
+ SubMesh subgroup;
+ if( attrMaterial > -1)
+ subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
+ subgroup.mNumFaces = numPrimitives;
+ pMesh->mSubMeshes.push_back( subgroup);
+
+ // distinguish between polys and triangles
+ std::string elementName = mReader->getNodeName();
+ PrimitiveType primType = Prim_Invalid;
+ if( IsElement( "lines"))
+ primType = Prim_Lines;
+ else if( IsElement( "linestrips"))
+ primType = Prim_LineStrip;
+ else if( IsElement( "polygons"))
+ primType = Prim_Polygon;
+ else if( IsElement( "polylist"))
+ primType = Prim_Polylist;
+ else if( IsElement( "triangles"))
+ primType = Prim_Triangles;
+ else if( IsElement( "trifans"))
+ primType = Prim_TriFans;
+ else if( IsElement( "tristrips"))
+ primType = Prim_TriStrips;
+
+ ai_assert( primType != Prim_Invalid);
+
+ // also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ ReadInputChannel( perIndexData);
+ }
+ else if( IsElement( "vcount"))
+ {
+ if( !mReader->isEmptyElement())
+ {
+ if (numPrimitives) // It is possible to define a mesh without any primitives
+ {
+ // case <polylist> - specifies the number of indices for each polygon
+ const char* content = GetTextContent();
+ vcount.reserve( numPrimitives);
+ for( unsigned int a = 0; a < numPrimitives; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading <vcount> contents.");
+ // read a number
+ vcount.push_back( (size_t) strtoul10( content, &content));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+
+ TestClosing( "vcount");
+ }
+ }
+ else if( IsElement( "p"))
+ {
+ if( !mReader->isEmptyElement())
+ {
+ // now here the actual fun starts - these are the indices to construct the mesh data from
+ ReadPrimitives( pMesh, perIndexData, numPrimitives, vcount, primType);
+ }
+ } else
+ {
+ ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <%s>") % mReader->getNodeName() % elementName));
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( mReader->getNodeName() != elementName)
+ ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % elementName));
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single input channel element and stores it in the given array, if valid
+void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
+{
+ InputChannel channel;
+
+ // read semantic
+ int attrSemantic = GetAttribute( "semantic");
+ std::string semantic = mReader->getAttributeValue( attrSemantic);
+ channel.mType = GetTypeForSemantic( semantic);
+
+ // read source
+ int attrSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( attrSource);
+ if( source[0] != '#')
+ ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <input> element.") % source));
+ channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only
+
+ // read index offset, if per-index <input>
+ int attrOffset = TestAttribute( "offset");
+ if( attrOffset > -1)
+ channel.mOffset = mReader->getAttributeValueAsInt( attrOffset);
+
+ // read set if texture coordinates
+ if(channel.mType == IT_Texcoord || channel.mType == IT_Color){
+ int attrSet = TestAttribute("set");
+ if(attrSet > -1){
+ attrSet = mReader->getAttributeValueAsInt( attrSet);
+ if(attrSet < 0)
+ ThrowException( boost::str( boost::format( "Invalid index \"%i\" in set attribute of <input> element") % (attrSet)));
+
+ channel.mIndex = attrSet;
+ }
+ }
+
+ // store, if valid type
+ if( channel.mType != IT_Invalid)
+ poChannels.push_back( channel);
+
+ // skip remaining stuff of this element, if any
+ SkipElement();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a <p> primitive index list and assembles the mesh data into the given mesh
+void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
+ size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
+{
+ // determine number of indices coming per vertex
+ // find the offset index for all per-vertex channels
+ size_t numOffsets = 1;
+ size_t perVertexOffset = SIZE_MAX; // invalid value
+ BOOST_FOREACH( const InputChannel& channel, pPerIndexChannels)
+ {
+ numOffsets = std::max( numOffsets, channel.mOffset+1);
+ if( channel.mType == IT_Vertex)
+ perVertexOffset = channel.mOffset;
+ }
+
+ // determine the expected number of indices
+ size_t expectedPointCount = 0;
+ switch( pPrimType)
+ {
+ case Prim_Polylist:
+ {
+ BOOST_FOREACH( size_t i, pVCount)
+ expectedPointCount += i;
+ break;
+ }
+ case Prim_Lines:
+ expectedPointCount = 2 * pNumPrimitives;
+ break;
+ case Prim_Triangles:
+ expectedPointCount = 3 * pNumPrimitives;
+ break;
+ default:
+ // other primitive types don't state the index count upfront... we need to guess
+ break;
+ }
+
+ // and read all indices into a temporary array
+ std::vector<size_t> indices;
+ if( expectedPointCount > 0)
+ indices.reserve( expectedPointCount * numOffsets);
+
+ if (pNumPrimitives > 0) // It is possible to not contain any indicies
+ {
+ const char* content = GetTextContent();
+ while( *content != 0)
+ {
+ // read a value.
+ // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
+ int value = std::max( 0, strtol10( content, &content));
+ indices.push_back( size_t( value));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+
+ // complain if the index count doesn't fit
+ if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets)
+ ThrowException( "Expected different index count in <p> element.");
+ else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
+ ThrowException( "Expected different index count in <p> element.");
+
+ // find the data for all sources
+ for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
+ {
+ InputChannel& input = *it;
+ if( input.mResolved)
+ continue;
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if neccessary
+ const Accessor* acc = input.mResolved;
+ if( !acc->mData)
+ acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
+ }
+ // and the same for the per-index channels
+ for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+ {
+ InputChannel& input = *it;
+ if( input.mResolved)
+ continue;
+
+ // ignore vertex pointer, it doesn't refer to an accessor
+ if( input.mType == IT_Vertex)
+ {
+ // warn if the vertex channel does not refer to the <vertices> element in the same mesh
+ if( input.mAccessor != pMesh->mVertexID)
+ ThrowException( "Unsupported vertex referencing scheme.");
+ continue;
+ }
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if neccessary
+ const Accessor* acc = input.mResolved;
+ if( !acc->mData)
+ acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
+ }
+
+
+ // now assemble vertex data according to those indices
+ std::vector<size_t>::const_iterator idx = indices.begin();
+
+ // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
+ size_t numPrimitives = pNumPrimitives;
+ if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
+ numPrimitives = 1;
+
+ pMesh->mFaceSize.reserve( numPrimitives);
+ pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
+
+ for( size_t a = 0; a < numPrimitives; a++)
+ {
+ // determine number of points for this primitive
+ size_t numPoints = 0;
+ switch( pPrimType)
+ {
+ case Prim_Lines:
+ numPoints = 2;
+ break;
+ case Prim_Triangles:
+ numPoints = 3;
+ break;
+ case Prim_Polylist:
+ numPoints = pVCount[a];
+ break;
+ case Prim_TriFans:
+ case Prim_Polygon:
+ numPoints = indices.size() / numOffsets;
+ break;
+ default:
+ // LineStrip and TriStrip not supported due to expected index unmangling
+ ThrowException( "Unsupported primitive type.");
+ break;
+ }
+
+ // store the face size to later reconstruct the face from
+ pMesh->mFaceSize.push_back( numPoints);
+
+ // gather that number of vertices
+ for( size_t b = 0; b < numPoints; b++)
+ {
+ // read all indices for this vertex. Yes, in a hacky local array
+ ai_assert( numOffsets < 20 && perVertexOffset < 20);
+ size_t vindex[20];
+ for( size_t offsets = 0; offsets < numOffsets; ++offsets)
+ vindex[offsets] = *idx++;
+
+ // extract per-vertex channels using the global per-vertex offset
+ for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
+ ExtractDataObjectFromChannel( *it, vindex[perVertexOffset], pMesh);
+ // and extract per-index channels using there specified offset
+ for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+ ExtractDataObjectFromChannel( *it, vindex[it->mOffset], pMesh);
+
+ // store the vertex-data index for later assignment of bone vertex weights
+ pMesh->mFacePosIndices.push_back( vindex[perVertexOffset]);
+ }
+ }
+
+
+ // if I ever get my hands on that guy who invented this steaming pile of indirection...
+ TestClosing( "p");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extracts a single object from an input channel and stores it in the appropriate mesh data array
+void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
+{
+ // ignore vertex referrer - we handle them that separate
+ if( pInput.mType == IT_Vertex)
+ return;
+
+ const Accessor& acc = *pInput.mResolved;
+ if( pLocalIndex >= acc.mCount)
+ ThrowException( boost::str( boost::format( "Invalid data index (%d/%d) in primitive specification") % pLocalIndex % acc.mCount));
+
+ // get a pointer to the start of the data object referred to by the accessor and the local index
+ const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
+
+ // assemble according to the accessors component sub-offset list. We don't care, yet,
+ // what kind of object exactly we're extracting here
+ float obj[4];
+ for( size_t c = 0; c < 4; ++c)
+ obj[c] = dataObject[acc.mSubOffset[c]];
+
+ // now we reinterpret it according to the type we're reading here
+ switch( pInput.mType)
+ {
+ case IT_Position: // ignore all position streams except 0 - there can be only one position
+ if( pInput.mIndex == 0)
+ pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex position stream supported");
+ break;
+ case IT_Normal:
+ // pad to current vertex count if necessary
+ if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
+ pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
+
+ // ignore all normal streams except 0 - there can be only one normal
+ if( pInput.mIndex == 0)
+ pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
+ break;
+ case IT_Tangent:
+ // pad to current vertex count if necessary
+ if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
+ pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
+
+ // ignore all tangent streams except 0 - there can be only one tangent
+ if( pInput.mIndex == 0)
+ pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
+ break;
+ case IT_Bitangent:
+ // pad to current vertex count if necessary
+ if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
+ pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
+
+ // ignore all bitangent streams except 0 - there can be only one bitangent
+ if( pInput.mIndex == 0)
+ pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
+ break;
+ case IT_Texcoord:
+ // up to 4 texture coord sets are fine, ignore the others
+ if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ {
+ // pad to current vertex count if necessary
+ if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
+ pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
+ pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
+
+ pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
+ pMesh->mNumUVComponents[pInput.mIndex]=3;
+ } else
+ {
+ DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
+ }
+ break;
+ case IT_Color:
+ // up to 4 color sets are fine, ignore the others
+ if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
+ {
+ // pad to current vertex count if necessary
+ if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
+ pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
+ pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
+
+ aiColor4D result(0, 0, 0, 1);
+ for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
+ {
+ result[i] = obj[pInput.mResolved->mSubOffset[i]];
+ }
+ pMesh->mColors[pInput.mIndex].push_back(result);
+ } else
+ {
+ DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
+ }
+
+ break;
+ default:
+ // IT_Invalid and IT_Vertex
+ ai_assert(false && "shouldn't ever get here");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the library of node hierarchies and scene parts
+void ColladaParser::ReadSceneLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // a visual scene - generate root node under its ID and let ReadNode() do the recursive work
+ if( IsElement( "visual_scene"))
+ {
+ // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
+ int indexID = GetAttribute( "id");
+ const char* attrID = mReader->getAttributeValue( indexID);
+
+ // read name if given.
+ int indexName = TestAttribute( "name");
+ const char* attrName = "unnamed";
+ if( indexName > -1)
+ attrName = mReader->getAttributeValue( indexName);
+
+ // create a node and store it in the library under its ID
+ Node* node = new Node;
+ node->mID = attrID;
+ node->mName = attrName;
+ mNodeLibrary[node->mID] = node;
+
+ ReadSceneNode( node);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0)
+ //ThrowException( "Expected end of \"library_visual_scenes\" element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a scene node's contents including children and stores it in the given node
+void ColladaParser::ReadSceneNode( Node* pNode)
+{
+ // quit immediately on <bla/> elements
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "node"))
+ {
+ Node* child = new Node;
+ int attrID = TestAttribute( "id");
+ if( attrID > -1)
+ child->mID = mReader->getAttributeValue( attrID);
+ int attrSID = TestAttribute( "sid");
+ if( attrSID > -1)
+ child->mSID = mReader->getAttributeValue( attrSID);
+
+ int attrName = TestAttribute( "name");
+ if( attrName > -1)
+ child->mName = mReader->getAttributeValue( attrName);
+
+ // TODO: (thom) support SIDs
+ // ai_assert( TestAttribute( "sid") == -1);
+
+ if (pNode)
+ {
+ pNode->mChildren.push_back( child);
+ child->mParent = pNode;
+ }
+ else
+ {
+ // no parent node given, probably called from <library_nodes> element.
+ // create new node in node library
+ mNodeLibrary[child->mID] = child;
+ }
+
+ // read on recursively from there
+ ReadSceneNode( child);
+ continue;
+ }
+ // For any further stuff we need a valid node to work on
+ else if (!pNode)
+ continue;
+
+ if( IsElement( "lookat"))
+ ReadNodeTransformation( pNode, TF_LOOKAT);
+ else if( IsElement( "matrix"))
+ ReadNodeTransformation( pNode, TF_MATRIX);
+ else if( IsElement( "rotate"))
+ ReadNodeTransformation( pNode, TF_ROTATE);
+ else if( IsElement( "scale"))
+ ReadNodeTransformation( pNode, TF_SCALE);
+ else if( IsElement( "skew"))
+ ReadNodeTransformation( pNode, TF_SKEW);
+ else if( IsElement( "translate"))
+ ReadNodeTransformation( pNode, TF_TRANSLATE);
+ else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length())
+ {
+ // ... scene evaluation or, in other words, postprocessing pipeline,
+ // or, again in other words, a turing-complete description how to
+ // render a Collada scene. The only thing that is interesting for
+ // us is the primary camera.
+ int attrId = TestAttribute("camera_node");
+ if (-1 != attrId)
+ {
+ const char* s = mReader->getAttributeValue(attrId);
+ if (s[0] != '#')
+ DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
+ else
+ pNode->mPrimaryCamera = s+1;
+ }
+ }
+ else if( IsElement( "instance_node"))
+ {
+ // find the node in the library
+ int attrID = TestAttribute( "url");
+ if( attrID != -1)
+ {
+ const char* s = mReader->getAttributeValue(attrID);
+ if (s[0] != '#')
+ DefaultLogger::get()->error("Collada: Unresolved reference format of node");
+ else
+ {
+ pNode->mNodeInstances.push_back(NodeInstance());
+ pNode->mNodeInstances.back().mNode = s+1;
+ }
+ }
+ }
+ else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
+ {
+ // Reference to a mesh or controller, with possible material associations
+ ReadNodeGeometry( pNode);
+ }
+ else if( IsElement( "instance_light"))
+ {
+ // Reference to a light, name given in 'url' attribute
+ int attrID = TestAttribute("url");
+ if (-1 == attrID)
+ DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
+ else
+ {
+ const char* url = mReader->getAttributeValue( attrID);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_light> element");
+
+ pNode->mLights.push_back(LightInstance());
+ pNode->mLights.back().mLight = url+1;
+ }
+ }
+ else if( IsElement( "instance_camera"))
+ {
+ // Reference to a camera, name given in 'url' attribute
+ int attrID = TestAttribute("url");
+ if (-1 == attrID)
+ DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
+ else
+ {
+ const char* url = mReader->getAttributeValue( attrID);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_camera> element");
+
+ pNode->mCameras.push_back(CameraInstance());
+ pNode->mCameras.back().mCamera = url+1;
+ }
+ }
+ else
+ {
+ // skip everything else for the moment
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
+void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ std::string tagName = mReader->getNodeName();
+
+ Transform tf;
+ tf.mType = pType;
+
+ // read SID
+ int indexSID = TestAttribute( "sid");
+ if( indexSID >= 0)
+ tf.mID = mReader->getAttributeValue( indexSID);
+
+ // how many parameters to read per transformation type
+ static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
+ const char* content = GetTextContent();
+
+ // read as many parameters and store in the transformation
+ for( unsigned int a = 0; a < sNumParameters[pType]; a++)
+ {
+ // read a number
+ content = fast_atoreal_move<float>( content, tf.f[a]);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+
+ // place the transformation at the queue of the node
+ pNode->mTransforms.push_back( tf);
+
+ // and consume the closing tag
+ TestClosing( tagName.c_str());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Processes bind_vertex_input and bind elements
+void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "bind_vertex_input"))
+ {
+ Collada::InputSemanticMapEntry vn;
+
+ // effect semantic
+ int n = GetAttribute("semantic");
+ std::string s = mReader->getAttributeValue(n);
+
+ // input semantic
+ n = GetAttribute("input_semantic");
+ vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) );
+
+ // index of input set
+ n = TestAttribute("input_set");
+ if (-1 != n)
+ vn.mSet = mReader->getAttributeValueAsInt(n);
+
+ tbl.mMap[s] = vn;
+ }
+ else if( IsElement( "bind")) {
+ DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "instance_material") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh reference in a node and adds it to the node's mesh list
+void ColladaParser::ReadNodeGeometry( Node* pNode)
+{
+ // referred mesh is given as an attribute of the <instance_geometry> element
+ int attrUrl = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( attrUrl);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format");
+
+ Collada::MeshInstance instance;
+ instance.mMeshOrController = url+1; // skipping the leading #
+
+ if( !mReader->isEmptyElement())
+ {
+ // read material associations. Ignore additional elements inbetween
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "instance_material"))
+ {
+ // read ID of the geometry subgroup and the target material
+ int attrGroup = GetAttribute( "symbol");
+ std::string group = mReader->getAttributeValue( attrGroup);
+ int attrMaterial = GetAttribute( "target");
+ const char* urlMat = mReader->getAttributeValue( attrMaterial);
+ Collada::SemanticMappingTable s;
+ if( urlMat[0] == '#')
+ urlMat++;
+
+ s.mMatName = urlMat;
+
+ // resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
+ if( !mReader->isEmptyElement())
+ ReadMaterialVertexInputBinding(s);
+
+ // store the association
+ instance.mMaterials[group] = s;
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "instance_geometry") == 0
+ || strcmp( mReader->getNodeName(), "instance_controller") == 0)
+ break;
+ }
+ }
+ }
+
+ // store it
+ pNode->mMeshes.push_back( instance);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the collada scene
+void ColladaParser::ReadScene()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "instance_visual_scene"))
+ {
+ // should be the first and only occurence
+ if( mRootNode)
+ ThrowException( "Invalid scene containing multiple root nodes in <instance_visual_scene> element");
+
+ // read the url of the scene to instance. Should be of format "#some_name"
+ int urlIndex = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( urlIndex);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_visual_scene> element");
+
+ // find the referred scene, skip the leading #
+ NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
+ if( sit == mNodeLibrary.end())
+ ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
+ mRootNode = sit->second;
+ } else {
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Aborts the file reading with an exception
+void ColladaParser::ThrowException( const std::string& pError) const
+{
+ throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skips all data until the end node of the current element
+void ColladaParser::SkipElement()
+{
+ // nothing to skip if it's an <element />
+ if( mReader->isEmptyElement())
+ return;
+
+ // reroute
+ SkipElement( mReader->getNodeName());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skips all data until the end node of the given element
+void ColladaParser::SkipElement( const char* pElement)
+{
+ // copy the current node's name because it'a pointer to the reader's internal buffer,
+ // which is going to change with the upcoming parsing
+ std::string element = pElement;
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ if( mReader->getNodeName() == element)
+ break;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests for an opening element of the given name, throws an exception if not found
+void ColladaParser::TestOpening( const char* pName)
+{
+ // read element start
+ if( !mReader->read())
+ ThrowException( boost::str( boost::format( "Unexpected end of file while beginning of <%s> element.") % pName));
+ // whitespace in front is ok, just read again if found
+ if( mReader->getNodeType() == irr::io::EXN_TEXT)
+ if( !mReader->read())
+ ThrowException( boost::str( boost::format( "Unexpected end of file while reading beginning of <%s> element.") % pName));
+
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0)
+ ThrowException( boost::str( boost::format( "Expected start of <%s> element.") % pName));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests for the closing tag of the given element, throws an exception if not found
+void ColladaParser::TestClosing( const char* pName)
+{
+ // check if we're already on the closing tag and return right away
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0)
+ return;
+
+ // if not, read some more
+ if( !mReader->read())
+ ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
+ // whitespace in front is ok, just read again if found
+ if( mReader->getNodeType() == irr::io::EXN_TEXT)
+ if( !mReader->read())
+ ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
+
+ // but this has the be the closing tag, or we're lost
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
+ ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % pName));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
+int ColladaParser::GetAttribute( const char* pAttr) const
+{
+ int index = TestAttribute( pAttr);
+ if( index != -1)
+ return index;
+
+ // attribute not found -> throw an exception
+ ThrowException( boost::str( boost::format( "Expected attribute \"%s\" for element <%s>.") % pAttr % mReader->getNodeName()));
+ return -1;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
+int ColladaParser::TestAttribute( const char* pAttr) const
+{
+ for( int a = 0; a < mReader->getAttributeCount(); a++)
+ if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
+ return a;
+
+ return -1;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
+const char* ColladaParser::GetTextContent()
+{
+ const char* sz = TestTextContent();
+ if(!sz) {
+ ThrowException( "Invalid contents in element \"n\".");
+ }
+ return sz;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
+const char* ColladaParser::TestTextContent()
+{
+ // present node should be the beginning of an element
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
+ return NULL;
+
+ // read contents of the element
+ if( !mReader->read() )
+ return NULL;
+ if( mReader->getNodeType() != irr::io::EXN_TEXT)
+ return NULL;
+
+ // skip leading whitespace
+ const char* text = mReader->getNodeData();
+ SkipSpacesAndLineEnd( &text);
+
+ return text;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Calculates the resulting transformation fromm all the given transform steps
+aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
+{
+ aiMatrix4x4 res;
+
+ for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
+ {
+ const Transform& tf = *it;
+ switch( tf.mType)
+ {
+ case TF_LOOKAT:
+ {
+ aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]);
+ aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]);
+ aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize();
+ aiVector3D dir = aiVector3D( dstPos - pos).Normalize();
+ aiVector3D right = (dir ^ up).Normalize();
+
+ res *= aiMatrix4x4(
+ right.x, up.x, -dir.x, pos.x,
+ right.y, up.y, -dir.y, pos.y,
+ right.z, up.z, -dir.z, pos.z,
+ 0, 0, 0, 1);
+ break;
+ }
+ case TF_ROTATE:
+ {
+ aiMatrix4x4 rot;
+ float angle = tf.f[3] * float( AI_MATH_PI) / 180.0f;
+ aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
+ aiMatrix4x4::Rotation( angle, axis, rot);
+ res *= rot;
+ break;
+ }
+ case TF_TRANSLATE:
+ {
+ aiMatrix4x4 trans;
+ aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
+ res *= trans;
+ break;
+ }
+ case TF_SCALE:
+ {
+ aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+ res *= scale;
+ break;
+ }
+ case TF_SKEW:
+ // TODO: (thom)
+ ai_assert( false);
+ break;
+ case TF_MATRIX:
+ {
+ aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
+ tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
+ res *= mat;
+ break;
+ }
+ default:
+ ai_assert( false);
+ break;
+ }
+ }
+
+ return res;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Determines the input data type for the given semantic string
+Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemantic)
+{
+ if( pSemantic == "POSITION")
+ return IT_Position;
+ else if( pSemantic == "TEXCOORD")
+ return IT_Texcoord;
+ else if( pSemantic == "NORMAL")
+ return IT_Normal;
+ else if( pSemantic == "COLOR")
+ return IT_Color;
+ else if( pSemantic == "VERTEX")
+ return IT_Vertex;
+ else if( pSemantic == "BINORMAL" || pSemantic == "TEXBINORMAL")
+ return IT_Bitangent;
+ else if( pSemantic == "TANGENT" || pSemantic == "TEXTANGENT")
+ return IT_Tangent;
+
+ DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic));
+ return IT_Invalid;
+}
+
+#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
diff --git a/src/3rdparty/assimp/code/ColladaParser.h b/src/3rdparty/assimp/code/ColladaParser.h
new file mode 100644
index 000000000..ee764a23b
--- /dev/null
+++ b/src/3rdparty/assimp/code/ColladaParser.h
@@ -0,0 +1,341 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ColladaParser.h
+ * @brief Defines the parser helper class for the collada loader
+ */
+
+#ifndef AI_COLLADAPARSER_H_INC
+#define AI_COLLADAPARSER_H_INC
+
+#include "irrXMLWrapper.h"
+#include "ColladaHelper.h"
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------
+/** Parser helper class for the Collada loader.
+ *
+ * Does all the XML reading and builds internal data structures from it,
+ * but leaves the resolving of all the references to the loader.
+*/
+class ColladaParser
+{
+ friend class ColladaLoader;
+
+protected:
+ /** Constructor from XML file */
+ ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
+
+ /** Destructor */
+ ~ColladaParser();
+
+ /** Reads the contents of the file */
+ void ReadContents();
+
+ /** Reads the structure of the file */
+ void ReadStructure();
+
+ /** Reads asset informations such as coordinate system informations and legal blah */
+ void ReadAssetInfo();
+
+ /** Reads the animation library */
+ void ReadAnimationLibrary();
+
+ /** Reads an animation into the given parent structure */
+ void ReadAnimation( Collada::Animation* pParent);
+
+ /** Reads an animation sampler into the given anim channel */
+ void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
+
+ /** Reads the skeleton controller library */
+ void ReadControllerLibrary();
+
+ /** Reads a controller into the given mesh structure */
+ void ReadController( Collada::Controller& pController);
+
+ /** Reads the joint definitions for the given controller */
+ void ReadControllerJoints( Collada::Controller& pController);
+
+ /** Reads the joint weights for the given controller */
+ void ReadControllerWeights( Collada::Controller& pController);
+
+ /** Reads the image library contents */
+ void ReadImageLibrary();
+
+ /** Reads an image entry into the given image */
+ void ReadImage( Collada::Image& pImage);
+
+ /** Reads the material library */
+ void ReadMaterialLibrary();
+
+ /** Reads a material entry into the given material */
+ void ReadMaterial( Collada::Material& pMaterial);
+
+ /** Reads the camera library */
+ void ReadCameraLibrary();
+
+ /** Reads a camera entry into the given camera */
+ void ReadCamera( Collada::Camera& pCamera);
+
+ /** Reads the light library */
+ void ReadLightLibrary();
+
+ /** Reads a light entry into the given light */
+ void ReadLight( Collada::Light& pLight);
+
+ /** Reads the effect library */
+ void ReadEffectLibrary();
+
+ /** Reads an effect entry into the given effect*/
+ void ReadEffect( Collada::Effect& pEffect);
+
+ /** Reads an COMMON effect profile */
+ void ReadEffectProfileCommon( Collada::Effect& pEffect);
+
+ /** Read sampler properties */
+ void ReadSamplerProperties( Collada::Sampler& pSampler);
+
+ /** Reads an effect entry containing a color or a texture defining that color */
+ void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
+
+ /** Reads an effect entry containing a float */
+ void ReadEffectFloat( float& pFloat);
+
+ /** Reads an effect parameter specification of any kind */
+ void ReadEffectParam( Collada::EffectParam& pParam);
+
+ /** Reads the geometry library contents */
+ void ReadGeometryLibrary();
+
+ /** Reads a geometry from the geometry library. */
+ void ReadGeometry( Collada::Mesh* pMesh);
+
+ /** Reads a mesh from the geometry library */
+ void ReadMesh( Collada::Mesh* pMesh);
+
+ /** Reads a source element - a combination of raw data and an accessor defining
+ * things that should not be redefinable. Yes, that's another rant.
+ */
+ void ReadSource();
+
+ /** Reads a data array holding a number of elements, and stores it in the global library.
+ * Currently supported are array of floats and arrays of strings.
+ */
+ void ReadDataArray();
+
+ /** Reads an accessor and stores it in the global library under the given ID -
+ * accessors use the ID of the parent <source> element
+ */
+ void ReadAccessor( const std::string& pID);
+
+ /** Reads input declarations of per-vertex mesh data into the given mesh */
+ void ReadVertexData( Collada::Mesh* pMesh);
+
+ /** Reads input declarations of per-index mesh data into the given mesh */
+ void ReadIndexData( Collada::Mesh* pMesh);
+
+ /** Reads a single input channel element and stores it in the given array, if valid */
+ void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
+
+ /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
+ void ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
+ size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
+
+ /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
+ void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
+
+ /** Reads the library of node hierarchies and scene parts */
+ void ReadSceneLibrary();
+
+ /** Reads a scene node's contents including children and stores it in the given node */
+ void ReadSceneNode( Collada::Node* pNode);
+
+ /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
+ void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
+
+ /** Reads a mesh reference in a node and adds it to the node's mesh list */
+ void ReadNodeGeometry( Collada::Node* pNode);
+
+ /** Reads the collada scene */
+ void ReadScene();
+
+ // Processes bind_vertex_input and bind elements
+ void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
+
+protected:
+ /** Aborts the file reading with an exception */
+ void ThrowException( const std::string& pError) const;
+
+ /** Skips all data until the end node of the current element */
+ void SkipElement();
+
+ /** Skips all data until the end node of the given element */
+ void SkipElement( const char* pElement);
+
+ /** Compares the current xml element name to the given string and returns true if equal */
+ bool IsElement( const char* pName) const;
+
+ /** Tests for the opening tag of the given element, throws an exception if not found */
+ void TestOpening( const char* pName);
+
+ /** Tests for the closing tag of the given element, throws an exception if not found */
+ void TestClosing( const char* pName);
+
+ /** Checks the present element for the presence of the attribute, returns its index
+ or throws an exception if not found */
+ int GetAttribute( const char* pAttr) const;
+
+ /** Returns the index of the named attribute or -1 if not found. Does not throw,
+ therefore useful for optional attributes */
+ int TestAttribute( const char* pAttr) const;
+
+ /** Reads the text contents of an element, throws an exception if not given.
+ Skips leading whitespace. */
+ const char* GetTextContent();
+
+ /** Reads the text contents of an element, returns NULL if not given.
+ Skips leading whitespace. */
+ const char* TestTextContent();
+
+ /** Reads a single bool from current text content */
+ bool ReadBoolFromTextContent();
+
+ /** Reads a single float from current text content */
+ float ReadFloatFromTextContent();
+
+ /** Calculates the resulting transformation from all the given transform steps */
+ aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
+
+ /** Determines the input data type for the given semantic string */
+ Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
+
+ /** Finds the item in the given library by its reference, throws if not found */
+ template <typename Type> const Type& ResolveLibraryReference(
+ const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
+
+protected:
+ /** Filename, for a verbose error message */
+ std::string mFileName;
+
+ /** XML reader, member for everyday use */
+ irr::io::IrrXMLReader* mReader;
+
+ /** All data arrays found in the file by ID. Might be referred to by actually
+ everyone. Collada, you are a steaming pile of indirection. */
+ typedef std::map<std::string, Collada::Data> DataLibrary;
+ DataLibrary mDataLibrary;
+
+ /** Same for accessors which define how the data in a data array is accessed. */
+ typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
+ AccessorLibrary mAccessorLibrary;
+
+ /** Mesh library: mesh by ID */
+ typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
+ MeshLibrary mMeshLibrary;
+
+ /** node library: root node of the hierarchy part by ID */
+ typedef std::map<std::string, Collada::Node*> NodeLibrary;
+ NodeLibrary mNodeLibrary;
+
+ /** Image library: stores texture properties by ID */
+ typedef std::map<std::string, Collada::Image> ImageLibrary;
+ ImageLibrary mImageLibrary;
+
+ /** Effect library: surface attributes by ID */
+ typedef std::map<std::string, Collada::Effect> EffectLibrary;
+ EffectLibrary mEffectLibrary;
+
+ /** Material library: surface material by ID */
+ typedef std::map<std::string, Collada::Material> MaterialLibrary;
+ MaterialLibrary mMaterialLibrary;
+
+ /** Light library: surface light by ID */
+ typedef std::map<std::string, Collada::Light> LightLibrary;
+ LightLibrary mLightLibrary;
+
+ /** Camera library: surface material by ID */
+ typedef std::map<std::string, Collada::Camera> CameraLibrary;
+ CameraLibrary mCameraLibrary;
+
+ /** Controller library: joint controllers by ID */
+ typedef std::map<std::string, Collada::Controller> ControllerLibrary;
+ ControllerLibrary mControllerLibrary;
+
+ /** Pointer to the root node. Don't delete, it just points to one of
+ the nodes in the node library. */
+ Collada::Node* mRootNode;
+
+ /** Root animation container */
+ Collada::Animation mAnims;
+
+ /** Size unit: how large compared to a meter */
+ float mUnitSize;
+
+ /** Which is the up vector */
+ enum { UP_X, UP_Y, UP_Z } mUpDirection;
+
+ /** Collada file format version */
+ Collada::FormatVersion mFormat;
+};
+
+// ------------------------------------------------------------------------------------------------
+// Check for element match
+inline bool ColladaParser::IsElement( const char* pName) const
+{
+ ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
+ return ::strcmp( mReader->getNodeName(), pName) == 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Finds the item in the given library by its reference, throws if not found
+template <typename Type>
+const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
+{
+ typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
+ if( it == pLibrary.end())
+ ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
+ return it->second;
+}
+
+} // end of namespace Assimp
+
+#endif // AI_COLLADAPARSER_H_INC
diff --git a/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp b/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp
new file mode 100644
index 000000000..091f6a0bb
--- /dev/null
+++ b/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp
@@ -0,0 +1,504 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file GenUVCoords step */
+
+
+#include "AssimpPCH.h"
+#include "ComputeUVMappingProcess.h"
+#include "ProcessHelper.h"
+
+using namespace Assimp;
+
+namespace {
+
+ const static aiVector3D base_axis_y(0.f,1.f,0.f);
+ const static aiVector3D base_axis_x(1.f,0.f,0.f);
+ const static aiVector3D base_axis_z(0.f,0.f,1.f);
+ const static float angle_epsilon = 0.95f;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ComputeUVMappingProcess::ComputeUVMappingProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ComputeUVMappingProcess::~ComputeUVMappingProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_GenUVCoords) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether a ray intersects a plane and find the intersection point
+inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
+ const aiVector3D& planeNormal, aiVector3D& pos)
+{
+ const float b = planeNormal * (planePos - ray.pos);
+ float h = ray.dir * planeNormal;
+ if ((h < 10e-5f && h > -10e-5f) || (h = b/h) < 0)
+ return false;
+
+ pos = ray.pos + (ray.dir * h);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find the first empty UV channel in a mesh
+inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
+{
+ for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
+ if (!mesh->mTextureCoords[m])return m;
+
+ DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
+ return UINT_MAX;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to remove UV seams
+void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
+{
+ // TODO: just a very rough algorithm. I think it could be done
+ // much easier, but I don't know how and am currently too tired to
+ // to think about a better solution.
+
+ const static float LOWER_LIMIT = 0.1f;
+ const static float UPPER_LIMIT = 0.9f;
+
+ const static float LOWER_EPSILON = 10e-3f;
+ const static float UPPER_EPSILON = 1.f-10e-3f;
+
+ for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx)
+ {
+ const aiFace& face = mesh->mFaces[fidx];
+ if (face.mNumIndices < 3) continue; // triangles and polygons only, please
+
+ unsigned int small = face.mNumIndices, large = small;
+ bool zero = false, one = false, round_to_zero = false;
+
+ // Check whether this face lies on a UV seam. We can just guess,
+ // but the assumption that a face with at least one very small
+ // on the one side and one very large U coord on the other side
+ // lies on a UV seam should work for most cases.
+ for (unsigned int n = 0; n < face.mNumIndices;++n)
+ {
+ if (out[face.mIndices[n]].x < LOWER_LIMIT)
+ {
+ small = n;
+
+ // If we have a U value very close to 0 we can't
+ // round the others to 0, too.
+ if (out[face.mIndices[n]].x <= LOWER_EPSILON)
+ zero = true;
+ else round_to_zero = true;
+ }
+ if (out[face.mIndices[n]].x > UPPER_LIMIT)
+ {
+ large = n;
+
+ // If we have a U value very close to 1 we can't
+ // round the others to 1, too.
+ if (out[face.mIndices[n]].x >= UPPER_EPSILON)
+ one = true;
+ }
+ }
+ if (small != face.mNumIndices && large != face.mNumIndices)
+ {
+ for (unsigned int n = 0; n < face.mNumIndices;++n)
+ {
+ // If the u value is over the upper limit and no other u
+ // value of that face is 0, round it to 0
+ if (out[face.mIndices[n]].x > UPPER_LIMIT && !zero)
+ out[face.mIndices[n]].x = 0.f;
+
+ // If the u value is below the lower limit and no other u
+ // value of that face is 1, round it to 1
+ else if (out[face.mIndices[n]].x < LOWER_LIMIT && !one)
+ out[face.mIndices[n]].x = 1.f;
+
+ // The face contains both 0 and 1 as UV coords. This can occur
+ // for faces which have an edge that lies directly on the seam.
+ // Due to numerical inaccuracies one U coord becomes 0, the
+ // other 1. But we do still have a third UV coord to determine
+ // to which side we must round to.
+ else if (one && zero)
+ {
+ if (round_to_zero && out[face.mIndices[n]].x >= UPPER_EPSILON)
+ out[face.mIndices[n]].x = 0.f;
+ else if (!round_to_zero && out[face.mIndices[n]].x <= LOWER_EPSILON)
+ out[face.mIndices[n]].x = 1.f;
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
+{
+ aiVector3D center, min, max;
+ FindMeshCenter(mesh, center, min, max);
+
+ // If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
+ // currently the mapping axis will always be one of x,y,z, except if the
+ // PretransformVertices step is used (it transforms the meshes into worldspace,
+ // thus changing the mapping axis)
+ if (axis * base_axis_x >= angle_epsilon) {
+
+ // For each point get a normalized projection vector in the sphere,
+ // get its longitude and latitude and map them to their respective
+ // UV axes. Problems occur around the poles ... unsolvable.
+ //
+ // The spherical coordinate system looks like this:
+ // x = cos(lon)*cos(lat)
+ // y = sin(lon)*cos(lat)
+ // z = sin(lat)
+ //
+ // Thus we can derive:
+ // lat = arcsin (z)
+ // lon = arctan (y/x)
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
+ out[pnt] = aiVector3D((atan2 (diff.z, diff.y) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
+ (asin (diff.x) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
+ }
+ }
+ else if (axis * base_axis_y >= angle_epsilon) {
+ // ... just the same again
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
+ out[pnt] = aiVector3D((atan2 (diff.x, diff.z) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
+ (asin (diff.y) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
+ }
+ }
+ else if (axis * base_axis_z >= angle_epsilon) {
+ // ... just the same again
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
+ out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
+ (asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
+ }
+ }
+ // slower code path in case the mapping axis is not one of the coordinate system axes
+ else {
+ aiMatrix4x4 mTrafo;
+ aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
+
+ // again the same, except we're applying a transformation now
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D diff = ((mTrafo*mesh->mVertices[pnt])-center).Normalize();
+ out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
+ (asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
+ }
+ }
+
+
+ // Now find and remove UV seams. A seam occurs if a face has a tcoord
+ // close to zero on the one side, and a tcoord close to one on the
+ // other side.
+ RemoveUVSeams(mesh,out);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
+{
+ aiVector3D center, min, max;
+
+ // If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
+ // currently the mapping axis will always be one of x,y,z, except if the
+ // PretransformVertices step is used (it transforms the meshes into worldspace,
+ // thus changing the mapping axis)
+ if (axis * base_axis_x >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ const float diff = max.x - min.x;
+
+ // If the main axis is 'z', the z coordinate of a point 'p' is mapped
+ // directly to the texture V axis. The other axis is derived from
+ // the angle between ( p.x - c.x, p.y - c.y ) and (1,0), where
+ // 'c' is the center point of the mesh.
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ aiVector3D& uv = out[pnt];
+
+ uv.y = (pos.x - min.x) / diff;
+ uv.x = (atan2 ( pos.z - center.z, pos.y - center.y) +(float)AI_MATH_PI ) / (float)AI_MATH_TWO_PI;
+ }
+ }
+ else if (axis * base_axis_y >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ const float diff = max.y - min.y;
+
+ // just the same ...
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ aiVector3D& uv = out[pnt];
+
+ uv.y = (pos.y - min.y) / diff;
+ uv.x = (atan2 ( pos.x - center.x, pos.z - center.z) +(float)AI_MATH_PI ) / (float)AI_MATH_TWO_PI;
+ }
+ }
+ else if (axis * base_axis_z >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ const float diff = max.z - min.z;
+
+ // just the same ...
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ aiVector3D& uv = out[pnt];
+
+ uv.y = (pos.z - min.z) / diff;
+ uv.x = (atan2 ( pos.y - center.y, pos.x - center.x) +(float)AI_MATH_PI ) / (float)AI_MATH_TWO_PI;
+ }
+ }
+ // slower code path in case the mapping axis is not one of the coordinate system axes
+ else {
+ aiMatrix4x4 mTrafo;
+ aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
+ FindMeshCenterTransformed(mesh, center, min, max,mTrafo);
+ const float diff = max.y - min.y;
+
+ // again the same, except we're applying a transformation now
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt){
+ const aiVector3D pos = mTrafo* mesh->mVertices[pnt];
+ aiVector3D& uv = out[pnt];
+
+ uv.y = (pos.y - min.y) / diff;
+ uv.x = (atan2 ( pos.x - center.x, pos.z - center.z) +(float)AI_MATH_PI ) / (float)AI_MATH_TWO_PI;
+ }
+ }
+
+ // Now find and remove UV seams. A seam occurs if a face has a tcoord
+ // close to zero on the one side, and a tcoord close to one on the
+ // other side.
+ RemoveUVSeams(mesh,out);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* out)
+{
+ float diffu,diffv;
+ aiVector3D center, min, max;
+
+ // If the axis is one of x,y,z run a faster code path. It's worth the extra effort ...
+ // currently the mapping axis will always be one of x,y,z, except if the
+ // PretransformVertices step is used (it transforms the meshes into worldspace,
+ // thus changing the mapping axis)
+ if (axis * base_axis_x >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ diffu = max.z - min.z;
+ diffv = max.y - min.y;
+
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ out[pnt].Set((pos.z - min.z) / diffu,(pos.y - min.y) / diffv,0.f);
+ }
+ }
+ else if (axis * base_axis_y >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ diffu = max.x - min.x;
+ diffv = max.z - min.z;
+
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ out[pnt].Set((pos.x - min.x) / diffu,(pos.z - min.z) / diffv,0.f);
+ }
+ }
+ else if (axis * base_axis_z >= angle_epsilon) {
+ FindMeshCenter(mesh, center, min, max);
+ diffu = max.y - min.y;
+ diffv = max.z - min.z;
+
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D& pos = mesh->mVertices[pnt];
+ out[pnt].Set((pos.y - min.y) / diffu,(pos.x - min.x) / diffv,0.f);
+ }
+ }
+ // slower code path in case the mapping axis is not one of the coordinate system axes
+ else
+ {
+ aiMatrix4x4 mTrafo;
+ aiMatrix4x4::FromToMatrix(axis,base_axis_y,mTrafo);
+ FindMeshCenterTransformed(mesh, center, min, max,mTrafo);
+ diffu = max.x - min.x;
+ diffv = max.z - min.z;
+
+ // again the same, except we're applying a transformation now
+ for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
+ const aiVector3D pos = mTrafo * mesh->mVertices[pnt];
+ out[pnt].Set((pos.x - min.x) / diffu,(pos.z - min.z) / diffv,0.f);
+ }
+ }
+
+ // shouldn't be necessary to remove UV seams ...
+}
+
+// ------------------------------------------------------------------------------------------------
+void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
+{
+ DefaultLogger::get()->error("Mapping type currently not implemented");
+}
+
+// ------------------------------------------------------------------------------------------------
+void ComputeUVMappingProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("GenUVCoordsProcess begin");
+ char buffer[1024];
+
+ if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
+ throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
+
+ std::list<MappingInfo> mappingStack;
+
+ /* Iterate through all materials and search for non-UV mapped textures
+ */
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ {
+ mappingStack.clear();
+ aiMaterial* mat = pScene->mMaterials[i];
+ for (unsigned int a = 0; a < mat->mNumProperties;++a)
+ {
+ aiMaterialProperty* prop = mat->mProperties[a];
+ if (!::strcmp( prop->mKey.data, "$tex.mapping"))
+ {
+ aiTextureMapping& mapping = *((aiTextureMapping*)prop->mData);
+ if (aiTextureMapping_UV != mapping)
+ {
+ if (!DefaultLogger::isNullLogger())
+ {
+ sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
+ TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
+ MappingTypeToString(mapping));
+
+ DefaultLogger::get()->info(buffer);
+ }
+
+ if (aiTextureMapping_OTHER == mapping)
+ continue;
+
+ MappingInfo info (mapping);
+
+ // Get further properties - currently only the major axis
+ for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2)
+ {
+ aiMaterialProperty* prop2 = mat->mProperties[a2];
+ if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex)
+ continue;
+
+ if ( !::strcmp( prop2->mKey.data, "$tex.mapaxis")) {
+ info.axis = *((aiVector3D*)prop2->mData);
+ break;
+ }
+ }
+
+ unsigned int idx;
+
+ // Check whether we have this mapping mode already
+ std::list<MappingInfo>::iterator it = std::find (mappingStack.begin(),mappingStack.end(), info);
+ if (mappingStack.end() != it)
+ {
+ idx = (*it).uv;
+ }
+ else
+ {
+ /* We have found a non-UV mapped texture. Now
+ * we need to find all meshes using this material
+ * that we can compute UV channels for them.
+ */
+ for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
+ {
+ aiMesh* mesh = pScene->mMeshes[m];
+ unsigned int outIdx;
+ if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
+ !mesh->mNumVertices)
+ {
+ continue;
+ }
+
+ // Allocate output storage
+ aiVector3D* p = mesh->mTextureCoords[outIdx] = new aiVector3D[mesh->mNumVertices];
+
+ switch (mapping)
+ {
+ case aiTextureMapping_SPHERE:
+ ComputeSphereMapping(mesh,info.axis,p);
+ break;
+ case aiTextureMapping_CYLINDER:
+ ComputeCylinderMapping(mesh,info.axis,p);
+ break;
+ case aiTextureMapping_PLANE:
+ ComputePlaneMapping(mesh,info.axis,p);
+ break;
+ case aiTextureMapping_BOX:
+ ComputeBoxMapping(mesh,p);
+ break;
+ default:
+ ai_assert(false);
+ }
+ if (m && idx != outIdx)
+ {
+ DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
+ "this material have equal numbers of UV channels. The UV index stored in "
+ "the material structure does therefore not apply for all meshes. ");
+ }
+ idx = outIdx;
+ }
+ info.uv = idx;
+ mappingStack.push_back(info);
+ }
+
+ // Update the material property list
+ mapping = aiTextureMapping_UV;
+ ((aiMaterial*)mat)->AddProperty(&idx,1,AI_MATKEY_UVWSRC(prop->mSemantic,prop->mIndex));
+ }
+ }
+ }
+ }
+ DefaultLogger::get()->debug("GenUVCoordsProcess finished");
+}
diff --git a/src/3rdparty/assimp/code/ComputeUVMappingProcess.h b/src/3rdparty/assimp/code/ComputeUVMappingProcess.h
new file mode 100644
index 000000000..065622c27
--- /dev/null
+++ b/src/3rdparty/assimp/code/ComputeUVMappingProcess.h
@@ -0,0 +1,144 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to compute UV coordinates
+ from abstract mappings, such as box or spherical*/
+#ifndef AI_COMPUTEUVMAPPING_H_INC
+#define AI_COMPUTEUVMAPPING_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class ComputeUVMappingTest;
+namespace Assimp
+ {
+
+// ---------------------------------------------------------------------------
+/** ComputeUVMappingProcess - converts special mappings, such as spherical,
+ * cylindrical or boxed to proper UV coordinates for rendering.
+*/
+class ComputeUVMappingProcess : public BaseProcess
+{
+public:
+ ComputeUVMappingProcess();
+ ~ComputeUVMappingProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Computes spherical UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes cylindrical UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes planar UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes cubic UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param out Receives output UV coordinates
+ */
+ void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
+
+private:
+
+ // temporary structure to describe a mapping
+ struct MappingInfo
+ {
+ MappingInfo(aiTextureMapping _type)
+ : type (_type)
+ , axis (0.f,1.f,0.f)
+ , uv (0u)
+ {}
+
+ aiTextureMapping type;
+ aiVector3D axis;
+ unsigned int uv;
+
+ bool operator== (const MappingInfo& other)
+ {
+ return type == other.type && axis == other.axis;
+ }
+ };
+};
+
+} // end of namespace Assimp
+
+#endif // AI_COMPUTEUVMAPPING_H_INC
diff --git a/src/3rdparty/assimp/code/ConvertToLHProcess.cpp b/src/3rdparty/assimp/code/ConvertToLHProcess.cpp
new file mode 100644
index 000000000..8af4ff831
--- /dev/null
+++ b/src/3rdparty/assimp/code/ConvertToLHProcess.cpp
@@ -0,0 +1,318 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MakeLeftHandedProcess.cpp
+ * @brief Implementation of the post processing step to convert all
+ * imported data to a left-handed coordinate system.
+ *
+ * Face order & UV flip are also implemented here, for the sake of a
+ * better location.
+ */
+
+#include "AssimpPCH.h"
+#include "ConvertToLHProcess.h"
+
+using namespace Assimp;
+
+#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MakeLeftHandedProcess::MakeLeftHandedProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MakeLeftHandedProcess::~MakeLeftHandedProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool MakeLeftHandedProcess::IsActive( unsigned int pFlags) const
+{
+ return 0 != (pFlags & aiProcess_MakeLeftHanded);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void MakeLeftHandedProcess::Execute( aiScene* pScene)
+{
+ // Check for an existent root node to proceed
+ ai_assert(pScene->mRootNode != NULL);
+ DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
+
+ // recursively convert all the nodes
+ ProcessNode( pScene->mRootNode, aiMatrix4x4());
+
+ // process the meshes accordingly
+ for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
+ ProcessMesh( pScene->mMeshes[a]);
+
+ // process the materials accordingly
+ for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
+ ProcessMaterial( pScene->mMaterials[a]);
+
+ // transform all animation channels as well
+ for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
+ {
+ aiAnimation* anim = pScene->mAnimations[a];
+ for( unsigned int b = 0; b < anim->mNumChannels; b++)
+ {
+ aiNodeAnim* nodeAnim = anim->mChannels[b];
+ ProcessAnimation( nodeAnim);
+ }
+ }
+ DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively converts a node, all of its children and all of its meshes
+void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation)
+{
+ // mirror all base vectors at the local Z axis
+ pNode->mTransformation.c1 = -pNode->mTransformation.c1;
+ pNode->mTransformation.c2 = -pNode->mTransformation.c2;
+ pNode->mTransformation.c3 = -pNode->mTransformation.c3;
+ pNode->mTransformation.c4 = -pNode->mTransformation.c4;
+
+ // now invert the Z axis again to keep the matrix determinant positive.
+ // The local meshes will be inverted accordingly so that the result should look just fine again.
+ pNode->mTransformation.a3 = -pNode->mTransformation.a3;
+ pNode->mTransformation.b3 = -pNode->mTransformation.b3;
+ pNode->mTransformation.c3 = -pNode->mTransformation.c3;
+ pNode->mTransformation.d3 = -pNode->mTransformation.d3; // useless, but anyways...
+
+ // continue for all children
+ for( size_t a = 0; a < pNode->mNumChildren; ++a)
+ ProcessNode( pNode->mChildren[a], pParentGlobalRotation * pNode->mTransformation);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts a single mesh to left handed coordinates.
+void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
+{
+ // mirror positions, normals and stuff along the Z axis
+ for( size_t a = 0; a < pMesh->mNumVertices; ++a)
+ {
+ pMesh->mVertices[a].z *= -1.0f;
+ if( pMesh->HasNormals())
+ pMesh->mNormals[a].z *= -1.0f;
+ if( pMesh->HasTangentsAndBitangents())
+ {
+ pMesh->mTangents[a].z *= -1.0f;
+ pMesh->mBitangents[a].z *= -1.0f;
+ }
+ }
+
+ // mirror offset matrices of all bones
+ for( size_t a = 0; a < pMesh->mNumBones; ++a)
+ {
+ aiBone* bone = pMesh->mBones[a];
+ bone->mOffsetMatrix.a3 = -bone->mOffsetMatrix.a3;
+ bone->mOffsetMatrix.b3 = -bone->mOffsetMatrix.b3;
+ bone->mOffsetMatrix.d3 = -bone->mOffsetMatrix.d3;
+ bone->mOffsetMatrix.c1 = -bone->mOffsetMatrix.c1;
+ bone->mOffsetMatrix.c2 = -bone->mOffsetMatrix.c2;
+ bone->mOffsetMatrix.c4 = -bone->mOffsetMatrix.c4;
+ }
+
+ // mirror bitangents as well as they're derived from the texture coords
+ if( pMesh->HasTangentsAndBitangents())
+ {
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
+ pMesh->mBitangents[a] *= -1.0f;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts a single material to left handed coordinates.
+void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
+{
+ aiMaterial* mat = (aiMaterial*)_mat;
+ for (unsigned int a = 0; a < mat->mNumProperties;++a) {
+ aiMaterialProperty* prop = mat->mProperties[a];
+
+ // Mapping axis for UV mappings?
+ if (!::strcmp( prop->mKey.data, "$tex.mapaxis")) {
+ ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
+ aiVector3D* pff = (aiVector3D*)prop->mData;
+
+ pff->z *= -1.f;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts the given animation to LH coordinates.
+void MakeLeftHandedProcess::ProcessAnimation( aiNodeAnim* pAnim)
+{
+ // position keys
+ for( unsigned int a = 0; a < pAnim->mNumPositionKeys; a++)
+ pAnim->mPositionKeys[a].mValue.z *= -1.0f;
+
+ // rotation keys
+ for( unsigned int a = 0; a < pAnim->mNumRotationKeys; a++)
+ {
+ /* That's the safe version, but the float errors add up. So we try the short version instead
+ aiMatrix3x3 rotmat = pAnim->mRotationKeys[a].mValue.GetMatrix();
+ rotmat.a3 = -rotmat.a3; rotmat.b3 = -rotmat.b3;
+ rotmat.c1 = -rotmat.c1; rotmat.c2 = -rotmat.c2;
+ aiQuaternion rotquat( rotmat);
+ pAnim->mRotationKeys[a].mValue = rotquat;
+ */
+ pAnim->mRotationKeys[a].mValue.x *= -1.0f;
+ pAnim->mRotationKeys[a].mValue.y *= -1.0f;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
+#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
+// # FlipUVsProcess
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FlipUVsProcess::FlipUVsProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FlipUVsProcess::~FlipUVsProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FlipUVsProcess::IsActive( unsigned int pFlags) const
+{
+ return 0 != (pFlags & aiProcess_FlipUVs);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FlipUVsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FlipUVsProcess begin");
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ ProcessMesh(pScene->mMeshes[i]);
+
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ ProcessMaterial(pScene->mMaterials[i]);
+ DefaultLogger::get()->debug("FlipUVsProcess finished");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts a single material
+void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
+{
+ aiMaterial* mat = (aiMaterial*)_mat;
+ for (unsigned int a = 0; a < mat->mNumProperties;++a) {
+ aiMaterialProperty* prop = mat->mProperties[a];
+
+ // UV transformation key?
+ if (!::strcmp( prop->mKey.data, "$tex.uvtrafo")) {
+ ai_assert( prop->mDataLength >= sizeof(aiUVTransform)); /* something is wrong with the validation if we end up here */
+ aiUVTransform* uv = (aiUVTransform*)prop->mData;
+
+ // just flip it, that's everything
+ uv->mTranslation.y *= -1.f;
+ uv->mRotation *= -1.f;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts a single mesh
+void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
+{
+ // mirror texture y coordinate
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
+ if( !pMesh->HasTextureCoords( a))
+ break;
+
+ for( unsigned int b = 0; b < pMesh->mNumVertices; b++)
+ pMesh->mTextureCoords[a][b].y = 1.0f - pMesh->mTextureCoords[a][b].y;
+ }
+}
+
+#endif // !ASSIMP_BUILD_NO_FLIPUVS_PROCESS
+#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
+// # FlipWindingOrderProcess
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FlipWindingOrderProcess::FlipWindingOrderProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FlipWindingOrderProcess::~FlipWindingOrderProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
+{
+ return 0 != (pFlags & aiProcess_FlipWindingOrder);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FlipWindingOrderProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ ProcessMesh(pScene->mMeshes[i]);
+ DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts a single mesh
+void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh)
+{
+ // invert the order of all faces in this mesh
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
+ {
+ aiFace& face = pMesh->mFaces[a];
+ for( unsigned int b = 0; b < face.mNumIndices / 2; b++)
+ std::swap( face.mIndices[b], face.mIndices[ face.mNumIndices - 1 - b]);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
diff --git a/src/3rdparty/assimp/code/ConvertToLHProcess.h b/src/3rdparty/assimp/code/ConvertToLHProcess.h
new file mode 100644
index 000000000..5fea19c10
--- /dev/null
+++ b/src/3rdparty/assimp/code/ConvertToLHProcess.h
@@ -0,0 +1,166 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MakeLeftHandedProcess.h
+ * @brief Defines a bunch of post-processing steps to handle
+ * coordinate system conversions.
+ *
+ * - LH to RH
+ * - UV origin upper-left to lower-left
+ * - face order cw to ccw
+ */
+#ifndef AI_CONVERTTOLHPROCESS_H_INC
+#define AI_CONVERTTOLHPROCESS_H_INC
+
+#include "../include/assimp/types.h"
+#include "BaseProcess.h"
+
+struct aiMesh;
+struct aiNodeAnim;
+
+namespace Assimp {
+
+// -----------------------------------------------------------------------------------
+/** @brief The MakeLeftHandedProcess converts all imported data to a left-handed
+ * coordinate system.
+ *
+ * This implies a mirroring of the Z axis of the coordinate system. But to keep
+ * transformation matrices free from reflections we shift the reflection to other
+ * places. We mirror the meshes and adapt the rotations.
+ *
+ * @note RH-LH and LH-RH is the same, so this class can be used for both
+ */
+class MakeLeftHandedProcess : public BaseProcess
+{
+
+
+public:
+ MakeLeftHandedProcess();
+ ~MakeLeftHandedProcess();
+
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Recursively converts a node and all of its children
+ */
+ void ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation);
+
+ // -------------------------------------------------------------------
+ /** Converts a single mesh to left handed coordinates.
+ * This means that positions, normals and tangents are mirrored at
+ * the local Z axis and the order of all faces are inverted.
+ * @param pMesh The mesh to convert.
+ */
+ void ProcessMesh( aiMesh* pMesh);
+
+ // -------------------------------------------------------------------
+ /** Converts a single material to left-handed coordinates
+ * @param pMat Material to convert
+ */
+ void ProcessMaterial( aiMaterial* pMat);
+
+ // -------------------------------------------------------------------
+ /** Converts the given animation to LH coordinates.
+ * The rotation and translation keys are transformed, the scale keys
+ * work in local space and can therefore be left untouched.
+ * @param pAnim The bone animation to transform
+ */
+ void ProcessAnimation( aiNodeAnim* pAnim);
+};
+
+
+// ---------------------------------------------------------------------------
+/** Postprocessing step to flip the face order of the imported data
+ */
+class FlipWindingOrderProcess : public BaseProcess
+{
+ friend class Importer;
+
+public:
+ /** Constructor to be privately used by Importer */
+ FlipWindingOrderProcess();
+
+ /** Destructor, private as well */
+ ~FlipWindingOrderProcess();
+
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+protected:
+ void ProcessMesh( aiMesh* pMesh);
+};
+
+// ---------------------------------------------------------------------------
+/** Postprocessing step to flip the UV coordinate system of the import data
+ */
+class FlipUVsProcess : public BaseProcess
+{
+ friend class Importer;
+
+public:
+ /** Constructor to be privately used by Importer */
+ FlipUVsProcess();
+
+ /** Destructor, private as well */
+ ~FlipUVsProcess();
+
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+protected:
+ void ProcessMesh( aiMesh* pMesh);
+ void ProcessMaterial( aiMaterial* mat);
+};
+
+} // end of namespace Assimp
+
+#endif // AI_CONVERTTOLHPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/DXFHelper.h b/src/3rdparty/assimp/code/DXFHelper.h
new file mode 100644
index 000000000..0c76c3f2d
--- /dev/null
+++ b/src/3rdparty/assimp/code/DXFHelper.h
@@ -0,0 +1,230 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file DXFHelper.h
+ * @brief Internal utilities for the DXF loader.
+ */
+
+#ifndef INCLUDED_DXFHELPER_H
+#define INCLUDED_DXFHELPER_H
+
+#include "LineSplitter.h"
+#include "TinyFormatter.h"
+#include "StreamReader.h"
+
+namespace Assimp {
+ namespace DXF {
+
+
+// read pairs of lines, parse group code and value and provide utilities
+// to convert the data to the target data type.
+class LineReader
+{
+
+public:
+
+ LineReader(StreamReaderLE& reader)
+ // do NOT skip empty lines. In DXF files, they count as valid data.
+ : splitter(reader,false,true)
+ , end()
+ {
+ }
+
+public:
+
+
+ // -----------------------------------------
+ bool Is(int gc, const char* what) const {
+ return groupcode == gc && !strcmp(what,value.c_str());
+ }
+
+ // -----------------------------------------
+ bool Is(int gc) const {
+ return groupcode == gc;
+ }
+
+ // -----------------------------------------
+ int GroupCode() const {
+ return groupcode;
+ }
+
+ // -----------------------------------------
+ const std::string& Value() const {
+ return value;
+ }
+
+ // -----------------------------------------
+ bool End() const {
+ return !((bool)*this);
+ }
+
+public:
+
+ // -----------------------------------------
+ unsigned int ValueAsUnsignedInt() const {
+ return strtoul10(value.c_str());
+ }
+
+ // -----------------------------------------
+ int ValueAsSignedInt() const {
+ return strtol10(value.c_str());
+ }
+
+ // -----------------------------------------
+ float ValueAsFloat() const {
+ return fast_atof(value.c_str());
+ }
+
+public:
+
+ // -----------------------------------------
+ /** pseudo-iterator increment to advance to the next (groupcode/value) pair */
+ LineReader& operator++() {
+ if (end) {
+ if (end == 1) {
+ ++end;
+ }
+ return *this;
+ }
+
+ try {
+ groupcode = strtol10(splitter->c_str());
+ splitter++;
+
+ value = *splitter;
+ splitter++;
+
+ // automatically skip over {} meta blocks (these are for application use
+ // and currently not relevant for Assimp).
+ if (value.length() && value[0] == '{') {
+
+ size_t cnt = 0;
+ for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
+
+ splitter++;
+ DefaultLogger::get()->debug((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
+ }
+ } catch(std::logic_error&) {
+ ai_assert(!splitter);
+ }
+ if (!splitter) {
+ end = 1;
+ }
+ return *this;
+ }
+
+ // -----------------------------------------
+ LineReader& operator++(int) {
+ return ++(*this);
+ }
+
+
+ // -----------------------------------------
+ operator bool() const {
+ return end <= 1;
+ }
+
+private:
+
+ LineSplitter splitter;
+ int groupcode;
+ std::string value;
+ int end;
+};
+
+
+
+// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
+struct PolyLine
+{
+ PolyLine()
+ : flags()
+ {}
+
+ std::vector<aiVector3D> positions;
+ std::vector<aiColor4D> colors;
+ std::vector<unsigned int> indices;
+ std::vector<unsigned int> counts;
+ unsigned int flags;
+
+ std::string layer;
+ std::string desc;
+};
+
+
+// reference to a BLOCK. Specifies its own coordinate system.
+struct InsertBlock
+{
+ InsertBlock()
+ : scale(1.f,1.f,1.f)
+ , angle()
+ {}
+
+ aiVector3D pos;
+ aiVector3D scale;
+ float angle;
+
+ std::string name;
+};
+
+
+// keeps track of all geometry in a single BLOCK.
+struct Block
+{
+ std::vector< boost::shared_ptr<PolyLine> > lines;
+ std::vector<InsertBlock> insertions;
+
+ std::string name;
+ aiVector3D base;
+};
+
+
+struct FileData
+{
+ // note: the LAST block always contains the stuff from ENTITIES.
+ std::vector<Block> blocks;
+};
+
+
+
+
+
+}}
+#endif
diff --git a/src/3rdparty/assimp/code/DXFLoader.cpp b/src/3rdparty/assimp/code/DXFLoader.cpp
new file mode 100644
index 000000000..acbfc8de6
--- /dev/null
+++ b/src/3rdparty/assimp/code/DXFLoader.cpp
@@ -0,0 +1,913 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file DXFLoader.cpp
+ * @brief Implementation of the DXF importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
+
+#include "DXFLoader.h"
+#include "ParsingUtils.h"
+#include "ConvertToLHProcess.h"
+#include "fast_atof.h"
+
+#include "DXFHelper.h"
+
+using namespace Assimp;
+
+// AutoCAD Binary DXF<CR><LF><SUB><NULL>
+#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
+#define AI_DXF_BINARY_IDENT_LEN (24)
+
+// default vertex color that all uncolored vertices will receive
+#define AI_DXF_DEFAULT_COLOR aiColor4D(0.6f,0.6f,0.6f,0.6f)
+
+// color indices for DXF - 16 are supported, the table is
+// taken directly from the DXF spec.
+static aiColor4D g_aclrDxfIndexColors[] =
+{
+ aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
+ aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
+ aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
+ aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
+ aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
+ aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
+ aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
+ aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
+ aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
+ aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
+ aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
+ aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
+ aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
+ aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
+ aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
+ aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
+};
+#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
+#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
+
+
+static const aiImporterDesc desc = {
+ "Drawing Interchange Format (DXF) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
+ 0,
+ 0,
+ 0,
+ 0,
+ "dxf"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+DXFImporter::DXFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+DXFImporter::~DXFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
+{
+ return SimpleExtensionCheck(pFile,"dxf");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all supported file extensions
+const aiImporterDesc* DXFImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void DXFImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler)
+{
+ boost::shared_ptr<IOStream> file = boost::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
+
+ // Check whether we can read the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
+ }
+
+ // check whether this is a binaray DXF file - we can't read binary DXF files :-(
+ char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
+ file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
+
+ if (!strncmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
+ throw DeadlyImportError("DXF: Binary files are not supported at the moment");
+ }
+
+ // DXF files can grow very large, so read them via the StreamReader,
+ // which will choose a suitable strategy.
+ file->Seek(0,aiOrigin_SET);
+ StreamReaderLE stream( file );
+
+ DXF::LineReader reader (stream);
+ DXF::FileData output;
+
+ // now get all lines of the file and process top-level sections
+ bool eof = false;
+ while(!reader.End()) {
+
+ // blocks table - these 'build blocks' are later (in ENTITIES)
+ // referenced an included via INSERT statements.
+ if (reader.Is(2,"BLOCKS")) {
+ ParseBlocks(reader,output);
+ continue;
+ }
+
+ // primary entity table
+ if (reader.Is(2,"ENTITIES")) {
+ ParseEntities(reader,output);
+ continue;
+ }
+
+ // skip unneeded sections entirely to avoid any problems with them
+ // alltogether.
+ else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
+ SkipSection(reader);
+ continue;
+ }
+
+ else if (reader.Is(2,"HEADER")) {
+ ParseHeader(reader,output);
+ continue;
+ }
+
+ // comments
+ else if (reader.Is(999)) {
+ DefaultLogger::get()->info("DXF Comment: " + reader.Value());
+ }
+
+ // don't read past the official EOF sign
+ else if (reader.Is(0,"EOF")) {
+ eof = true;
+ break;
+ }
+
+ ++reader;
+ }
+ if (!eof) {
+ DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
+ }
+
+ ConvertMeshes(pScene,output);
+
+ // Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(
+ 1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,
+ 0.f,-1.f,0.f,0.f,
+ 0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
+{
+ // the process of resolving all the INSERT statements can grow the
+ // polycount excessively, so log the original number.
+ // XXX Option to import blocks as separate nodes?
+ if (!DefaultLogger::isNullLogger()) {
+
+ unsigned int vcount = 0, icount = 0;
+ BOOST_FOREACH (const DXF::Block& bl, output.blocks) {
+ BOOST_FOREACH (boost::shared_ptr<const DXF::PolyLine> pl, bl.lines) {
+ vcount += pl->positions.size();
+ icount += pl->counts.size();
+ }
+ }
+
+ DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
+ icount,", vertex count is ",vcount
+ ));
+ }
+
+ if (! output.blocks.size() ) {
+ throw DeadlyImportError("DXF: no data blocks loaded");
+ }
+
+ DXF::Block* entities = 0;
+
+ // index blocks by name
+ DXF::BlockMap blocks_by_name;
+ BOOST_FOREACH (DXF::Block& bl, output.blocks) {
+ blocks_by_name[bl.name] = &bl;
+ if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
+ entities = &bl;
+ }
+ }
+
+ if (!entities) {
+ throw DeadlyImportError("DXF: no ENTITIES data block loaded");
+ }
+
+ typedef std::map<std::string, unsigned int> LayerMap;
+
+ LayerMap layers;
+ std::vector< std::vector< const DXF::PolyLine*> > corr;
+
+ // now expand all block references in the primary ENTITIES block
+ // XXX this involves heavy memory copying, consider a faster solution for future versions.
+ ExpandBlockReferences(*entities,blocks_by_name);
+
+ unsigned int cur = 0;
+ BOOST_FOREACH (boost::shared_ptr<const DXF::PolyLine> pl, entities->lines) {
+ if (pl->positions.size()) {
+
+ std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
+ if (it == layers.end()) {
+ ++pScene->mNumMeshes;
+
+ layers[pl->layer] = cur++;
+
+ std::vector< const DXF::PolyLine* > pv;
+ pv.push_back(&*pl);
+
+ corr.push_back(pv);
+ }
+ else {
+ corr[(*it).second].push_back(&*pl);
+ }
+ }
+ }
+
+ if (!pScene->mNumMeshes) {
+ throw DeadlyImportError("DXF: this file contains no 3d data");
+ }
+
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
+
+ BOOST_FOREACH(const LayerMap::value_type& elem, layers){
+ aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh();
+ mesh->mName.Set(elem.first);
+
+ unsigned int cvert = 0,cface = 0;
+ BOOST_FOREACH(const DXF::PolyLine* pl, corr[elem.second]){
+ // sum over all faces since we need to 'verbosify' them.
+ cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
+ cface += pl->counts.size();
+ }
+
+ aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
+ aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
+ aiFace* faces = mesh->mFaces = new aiFace[cface];
+
+ mesh->mNumVertices = cvert;
+ mesh->mNumFaces = cface;
+
+ unsigned int prims = 0;
+ unsigned int overall_indices = 0;
+ BOOST_FOREACH(const DXF::PolyLine* pl, corr[elem.second]){
+
+ std::vector<unsigned int>::const_iterator it = pl->indices.begin();
+ BOOST_FOREACH(unsigned int facenumv,pl->counts) {
+ aiFace& face = *faces++;
+ face.mIndices = new unsigned int[face.mNumIndices = facenumv];
+
+ for (unsigned int i = 0; i < facenumv; ++i) {
+ face.mIndices[i] = overall_indices++;
+
+ ai_assert(pl->positions.size() == pl->colors.size());
+ if (*it >= pl->positions.size()) {
+ throw DeadlyImportError("DXF: vertex index out of bounds");
+ }
+
+ *verts++ = pl->positions[*it];
+ *colors++ = pl->colors[*it++];
+ }
+
+ // set primitive flags now, this saves the extra pass in ScenePreprocessor.
+ switch(face.mNumIndices) {
+ case 1:
+ prims |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ prims |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ prims |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ prims |= aiPrimitiveType_POLYGON;
+ break;
+ }
+ }
+ }
+
+ mesh->mPrimitiveTypes = prims;
+ mesh->mMaterialIndex = 0;
+ }
+
+ GenerateHierarchy(pScene,output);
+ GenerateMaterials(pScene,output);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
+{
+ BOOST_FOREACH (const DXF::InsertBlock& insert, bl.insertions) {
+
+ // first check if the referenced blocks exists ...
+ const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
+ if (it == blocks_by_name.end()) {
+ DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
+ insert.name,"; skipping"
+ ));
+ continue;
+ }
+
+ // XXX this would be the place to implement recursive expansion if needed.
+ const DXF::Block& bl_src = *(*it).second;
+
+ BOOST_FOREACH (boost::shared_ptr<const DXF::PolyLine> pl_in, bl_src.lines) {
+ boost::shared_ptr<DXF::PolyLine> pl_out = boost::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
+
+ if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
+ // manual coordinate system transformation
+ // XXX order
+ aiMatrix4x4 trafo, tmp;
+ aiMatrix4x4::Translation(-bl_src.base,trafo);
+ trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
+ trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
+
+ // XXX rotation currently ignored - I didn't find an appropriate sample model.
+ if (insert.angle != 0.f) {
+ DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
+ }
+
+ BOOST_FOREACH (aiVector3D& v, pl_out->positions) {
+ v *= trafo;
+ }
+ }
+
+ bl.lines.push_back(pl_out);
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
+{
+ // generate an almost-white default material. Reason:
+ // the default vertex color is GREY, so we are
+ // already at Assimp's usual default color.
+ // generate a default material
+ aiMaterial* pcMat = new aiMaterial();
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcMat->AddProperty(&s, AI_MATKEY_NAME);
+
+ aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
+
+ clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
+
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = pcMat;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
+{
+ // generate the output scene graph, which is just the root node with a single child for each layer.
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<DXF_ROOT>");
+
+ if (1 == pScene->mNumMeshes) {
+ pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
+ pScene->mRootNode->mMeshes[0] = 0;
+ }
+ else
+ {
+ pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
+ for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
+ aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
+ p->mName = pScene->mMeshes[m]->mName;
+
+ p->mMeshes = new unsigned int[p->mNumMeshes = 1];
+ p->mMeshes[0] = m;
+ p->mParent = pScene->mRootNode;
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::SkipSection(DXF::LineReader& reader)
+{
+ for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
+{
+ for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
+{
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+ if (reader.Is(0,"BLOCK")) {
+ ParseBlock(++reader,output);
+ continue;
+ }
+ ++reader;
+ }
+
+ DefaultLogger::get()->debug((Formatter::format("DXF: got "),
+ output.blocks.size()," entries in BLOCKS"
+ ));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
+{
+ // push a new block onto the stack.
+ output.blocks.push_back( DXF::Block() );
+ DXF::Block& block = output.blocks.back();
+
+ while( !reader.End() && !reader.Is(0,"ENDBLK")) {
+
+ switch(reader.GroupCode()) {
+ case 2:
+ block.name = reader.Value();
+ break;
+
+ case 10:
+ block.base.x = reader.ValueAsFloat();
+ break;
+ case 20:
+ block.base.y = reader.ValueAsFloat();
+ break;
+ case 30:
+ block.base.z = reader.ValueAsFloat();
+ break;
+ }
+
+ if (reader.Is(0,"POLYLINE")) {
+ ParsePolyLine(++reader,output);
+ continue;
+ }
+
+ // XXX is this a valid case?
+ if (reader.Is(0,"INSERT")) {
+ DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
+ for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
+ break;
+ }
+
+ else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
+ //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
+ Parse3DFace(++reader, output);
+ continue;
+ }
+ ++reader;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
+{
+ // push a new block onto the stack.
+ output.blocks.push_back( DXF::Block() );
+ DXF::Block& block = output.blocks.back();
+
+ block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
+
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+ if (reader.Is(0,"POLYLINE")) {
+ ParsePolyLine(++reader,output);
+ continue;
+ }
+
+ else if (reader.Is(0,"INSERT")) {
+ ParseInsertion(++reader,output);
+ continue;
+ }
+
+ else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
+ //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
+ Parse3DFace(++reader, output);
+ continue;
+ }
+
+ ++reader;
+ }
+
+ DefaultLogger::get()->debug((Formatter::format("DXF: got "),
+ block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
+ ));
+}
+
+
+void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
+{
+ output.blocks.back().insertions.push_back( DXF::InsertBlock() );
+ DXF::InsertBlock& bl = output.blocks.back().insertions.back();
+
+ while( !reader.End() && !reader.Is(0)) {
+
+ switch(reader.GroupCode())
+ {
+ // name of referenced block
+ case 2:
+ bl.name = reader.Value();
+ break;
+
+ // translation
+ case 10:
+ bl.pos.x = reader.ValueAsFloat();
+ break;
+ case 20:
+ bl.pos.y = reader.ValueAsFloat();
+ break;
+ case 30:
+ bl.pos.z = reader.ValueAsFloat();
+ break;
+
+ // scaling
+ case 41:
+ bl.scale.x = reader.ValueAsFloat();
+ break;
+ case 42:
+ bl.scale.y = reader.ValueAsFloat();
+ break;
+ case 43:
+ bl.scale.z = reader.ValueAsFloat();
+ break;
+
+ // rotation angle
+ case 50:
+ bl.angle = reader.ValueAsFloat();
+ break;
+ }
+ reader++;
+ }
+}
+
+#define DXF_POLYLINE_FLAG_CLOSED 0x1
+#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
+#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
+#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
+{
+ output.blocks.back().lines.push_back( boost::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
+ DXF::PolyLine& line = *output.blocks.back().lines.back();
+
+ unsigned int iguess = 0, vguess = 0;
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+
+ if (reader.Is(0,"VERTEX")) {
+ ParsePolyLineVertex(++reader,line);
+ if (reader.Is(0,"SEQEND")) {
+ break;
+ }
+ continue;
+ }
+
+ switch(reader.GroupCode())
+ {
+ // flags --- important that we know whether it is a
+ // polyface mesh or 'just' a line.
+ case 70:
+ if (!line.flags) {
+ line.flags = reader.ValueAsSignedInt();
+ }
+ break;
+
+ // optional number of vertices
+ case 71:
+ vguess = reader.ValueAsSignedInt();
+ line.positions.reserve(vguess);
+ break;
+
+ // optional number of faces
+ case 72:
+ iguess = reader.ValueAsSignedInt();
+ line.indices.reserve(iguess);
+ break;
+
+ // 8 specifies the layer on which this line is placed on
+ case 8:
+ line.layer = reader.Value();
+ break;
+ }
+
+ reader++;
+ }
+
+ //if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
+ // DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
+ // output.blocks.back().lines.pop_back();
+ // return;
+ //}
+
+ if (vguess && line.positions.size() != vguess) {
+ DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
+ line.positions.size(),", expected ", vguess
+ ));
+ }
+
+ if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
+ if (line.positions.size() < 3 || line.indices.size() < 3) {
+ DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
+ output.blocks.back().lines.pop_back();
+ return;
+ }
+
+ // if these numbers are wrong, parsing might have gone wild.
+ // however, the docs state that applications are not required
+ // to set the 71 and 72 fields, respectively, to valid values.
+ // So just fire a warning.
+ if (iguess && line.counts.size() != iguess) {
+ DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
+ line.counts.size(),", expected ", iguess
+ ));
+ }
+ }
+ else if (!line.indices.size() && !line.counts.size()) {
+ // a polyline - so there are no indices yet.
+ size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
+ line.indices.reserve(guess);
+
+ line.counts.reserve(guess/2);
+ for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
+ line.indices.push_back(i*2);
+ line.indices.push_back(i*2+1);
+ line.counts.push_back(2);
+ }
+
+ // closed polyline?
+ if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
+ line.indices.push_back(line.positions.size()-1);
+ line.indices.push_back(0);
+ line.counts.push_back(2);
+ }
+ }
+}
+
+#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
+#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
+{
+ unsigned int cnti = 0, flags = 0;
+ unsigned int indices[4];
+
+ aiVector3D out;
+ aiColor4D clr = AI_DXF_DEFAULT_COLOR;
+
+ while( !reader.End() ) {
+
+ if (reader.Is(0)) { // SEQEND or another VERTEX
+ break;
+ }
+
+ switch (reader.GroupCode())
+ {
+ case 8:
+ // layer to which the vertex belongs to - assume that
+ // this is always the layer the top-level polyline
+ // entity resides on as well.
+ if(reader.Value() != line.layer) {
+ DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+ }
+ break;
+
+ case 70:
+ flags = reader.ValueAsUnsignedInt();
+ break;
+
+ // VERTEX COORDINATES
+ case 10: out.x = reader.ValueAsFloat();break;
+ case 20: out.y = reader.ValueAsFloat();break;
+ case 30: out.z = reader.ValueAsFloat();break;
+
+ // POLYFACE vertex indices
+ case 71:
+ case 72:
+ case 73:
+ case 74:
+ if (cnti == 4) {
+ DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
+ break;
+ }
+ indices[cnti++] = reader.ValueAsUnsignedInt();
+ break;
+
+ // color
+ case 62:
+ clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
+ break;
+ };
+
+ reader++;
+ }
+
+ if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
+ DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+ }
+
+ if (cnti) {
+ line.counts.push_back(cnti);
+ for (unsigned int i = 0; i < cnti; ++i) {
+ // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
+ if (indices[i] == 0) {
+ DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
+ --line.counts.back();
+ continue;
+ }
+ line.indices.push_back(indices[i]-1);
+ }
+ }
+ else {
+ line.positions.push_back(out);
+ line.colors.push_back(clr);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
+{
+ // (note) this is also used for for parsing line entities, so we
+ // must handle the vertex_count == 2 case as well.
+
+ output.blocks.back().lines.push_back( boost::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
+ DXF::PolyLine& line = *output.blocks.back().lines.back();
+
+ aiVector3D vip[4];
+ aiColor4D clr = AI_DXF_DEFAULT_COLOR;
+
+ bool b[4] = {false,false,false,false};
+ while( !reader.End() ) {
+
+ // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
+ if (reader.GroupCode() == 0) {
+ break;
+ }
+ switch (reader.GroupCode())
+ {
+
+ // 8 specifies the layer
+ case 8:
+ line.layer = reader.Value();
+ break;
+
+ // x position of the first corner
+ case 10: vip[0].x = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // y position of the first corner
+ case 20: vip[0].y = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // z position of the first corner
+ case 30: vip[0].z = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // x position of the second corner
+ case 11: vip[1].x = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // y position of the second corner
+ case 21: vip[1].y = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // z position of the second corner
+ case 31: vip[1].z = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // x position of the third corner
+ case 12: vip[2].x = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // y position of the third corner
+ case 22: vip[2].y = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // z position of the third corner
+ case 32: vip[2].z = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // x position of the fourth corner
+ case 13: vip[3].x = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // y position of the fourth corner
+ case 23: vip[3].y = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // z position of the fourth corner
+ case 33: vip[3].z = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // color
+ case 62:
+ clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
+ break;
+ };
+
+ ++reader;
+ }
+
+ // the fourth corner may even be identical to the third,
+ // in this case we treat it as if it didn't exist.
+ if (vip[3] == vip[2]) {
+ b[1] = false;
+ }
+
+ // sanity checks to see if we got something meaningful
+ if ((b[1] && !b[0]) || !b[2] || !b[3]) {
+ DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
+ output.blocks.back().lines.pop_back();
+ return;
+ }
+
+ const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
+ line.counts.push_back(cnt);
+
+ for (unsigned int i = 0; i < cnt; ++i) {
+ line.indices.push_back(line.positions.size());
+ line.positions.push_back(vip[i]);
+ line.colors.push_back(clr);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
+
diff --git a/src/3rdparty/assimp/code/DXFLoader.h b/src/3rdparty/assimp/code/DXFLoader.h
new file mode 100644
index 000000000..a261874f4
--- /dev/null
+++ b/src/3rdparty/assimp/code/DXFLoader.h
@@ -0,0 +1,152 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file DXFLoader.h
+ * @brief Declaration of the .dxf importer class.
+ */
+#ifndef AI_DXFLOADER_H_INCLUDED
+#define AI_DXFLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+
+namespace Assimp {
+ namespace DXF {
+
+ class LineReader;
+ struct FileData;
+ struct PolyLine;
+ struct Block;
+ struct InsertBlock;
+
+ typedef std::map<std::string, const DXF::Block*> BlockMap;
+ }
+
+
+// ---------------------------------------------------------------------------
+/** DXF importer implementation.
+ *
+*/
+class DXFImporter : public BaseImporter
+{
+public:
+ DXFImporter();
+ ~DXFImporter();
+
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details*/
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ // -----------------------------------------------------
+ void SkipSection(DXF::LineReader& reader);
+
+ // -----------------------------------------------------
+ void ParseHeader(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParseEntities(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParseBlocks(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParseBlock(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParseInsertion(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParsePolyLine(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ParsePolyLineVertex(DXF::LineReader& reader,
+ DXF::PolyLine& line);
+
+ // -----------------------------------------------------
+ void Parse3DFace(DXF::LineReader& reader,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ConvertMeshes(aiScene* pScene,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void GenerateHierarchy(aiScene* pScene,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void GenerateMaterials(aiScene* pScene,
+ DXF::FileData& output);
+
+ // -----------------------------------------------------
+ void ExpandBlockReferences(DXF::Block& bl,
+ const DXF::BlockMap& blocks_by_name);
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/DeboneProcess.cpp b/src/3rdparty/assimp/code/DeboneProcess.cpp
new file mode 100644
index 000000000..c292d7224
--- /dev/null
+++ b/src/3rdparty/assimp/code/DeboneProcess.cpp
@@ -0,0 +1,464 @@
+ /*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/// @file DeboneProcess.cpp
+/** Implementation of the DeboneProcess post processing step */
+
+#include "AssimpPCH.h"
+
+// internal headers of the post-processing framework
+#include "ProcessHelper.h"
+#include "DeboneProcess.h"
+
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+DeboneProcess::DeboneProcess()
+{
+ mNumBones = 0;
+ mNumBonesCanDoWithout = 0;
+
+ mThreshold = AI_DEBONE_THRESHOLD;
+ mAllOrNone = false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+DeboneProcess::~DeboneProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool DeboneProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_Debone) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void DeboneProcess::SetupProperties(const Importer* pImp)
+{
+ // get the current value of the property
+ mAllOrNone = pImp->GetPropertyInteger(AI_CONFIG_PP_DB_ALL_OR_NONE,0)?true:false;
+ mThreshold = pImp->GetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD,AI_DEBONE_THRESHOLD);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void DeboneProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("DeboneProcess begin");
+
+ if(!pScene->mNumMeshes) {
+ return;
+ }
+
+ std::vector<bool> splitList(pScene->mNumMeshes);
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+ splitList[a] = ConsiderMesh( pScene->mMeshes[a] );
+ }
+
+ int numSplits = 0;
+
+ if(!!mNumBonesCanDoWithout && (!mAllOrNone||mNumBonesCanDoWithout==mNumBones)) {
+ for(unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+ if(splitList[a]) {
+ numSplits++;
+ }
+ }
+ }
+
+ if(numSplits) {
+ // we need to do something. Let's go.
+ mSubMeshIndices.clear();
+ mSubMeshIndices.resize(pScene->mNumMeshes);
+
+ // build a new array of meshes for the scene
+ std::vector<aiMesh*> meshes;
+
+ for(unsigned int a=0;a<pScene->mNumMeshes;a++)
+ {
+ aiMesh* srcMesh = pScene->mMeshes[a];
+
+ std::vector<std::pair<aiMesh*,const aiBone*> > newMeshes;
+
+ if(splitList[a]) {
+ SplitMesh(srcMesh,newMeshes);
+ }
+
+ // mesh was split
+ if(!newMeshes.empty()) {
+ unsigned int out = 0, in = srcMesh->mNumBones;
+
+ // store new meshes and indices of the new meshes
+ for(unsigned int b=0;b<newMeshes.size();b++) {
+ const aiString *find = newMeshes[b].second?&newMeshes[b].second->mName:0;
+
+ aiNode *theNode = find?pScene->mRootNode->FindNode(*find):0;
+ std::pair<unsigned int,aiNode*> push_pair(meshes.size(),theNode);
+
+ mSubMeshIndices[a].push_back(push_pair);
+ meshes.push_back(newMeshes[b].first);
+
+ out+=newMeshes[b].first->mNumBones;
+ }
+
+ if(!DefaultLogger::isNullLogger()) {
+ char buffer[1024];
+ ::sprintf(buffer,"Removed %i bones. Input bones: %i. Output bones: %i",in-out,in,out);
+ DefaultLogger::get()->info(buffer);
+ }
+
+ // and destroy the source mesh. It should be completely contained inside the new submeshes
+ delete srcMesh;
+ }
+ else {
+ // Mesh is kept unchanged - store it's new place in the mesh array
+ mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(meshes.size(),(aiNode*)0));
+ meshes.push_back(srcMesh);
+ }
+ }
+
+ // rebuild the scene's mesh array
+ pScene->mNumMeshes = meshes.size();
+ delete [] pScene->mMeshes;
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
+
+ // recurse through all nodes and translate the node's mesh indices to fit the new mesh array
+ UpdateNode( pScene->mRootNode);
+ }
+
+ DefaultLogger::get()->debug("DeboneProcess end");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Counts bones total/removable in a given mesh.
+bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
+{
+ if(!pMesh->HasBones()) {
+ return false;
+ }
+
+ bool split = false;
+
+ //interstitial faces not permitted
+ bool isInterstitialRequired = false;
+
+ std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
+ std::vector<unsigned int> vertexBones(pMesh->mNumVertices,UINT_MAX);
+
+ const unsigned int cUnowned = UINT_MAX;
+ const unsigned int cCoowned = UINT_MAX-1;
+
+ for(unsigned int i=0;i<pMesh->mNumBones;i++) {
+ for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
+ float w = pMesh->mBones[i]->mWeights[j].mWeight;
+
+ if(w==0.0f) {
+ continue;
+ }
+
+ unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
+ if(w>=mThreshold) {
+
+ if(vertexBones[vid]!=cUnowned) {
+ if(vertexBones[vid]==i) //double entry
+ {
+ DefaultLogger::get()->warn("Encountered double entry in bone weights");
+ }
+ else //TODO: track attraction in order to break tie
+ {
+ vertexBones[vid] = cCoowned;
+ }
+ }
+ else vertexBones[vid] = i;
+ }
+
+ if(!isBoneNecessary[i]) {
+ isBoneNecessary[i] = w<mThreshold;
+ }
+ }
+
+ if(!isBoneNecessary[i]) {
+ isInterstitialRequired = true;
+ }
+ }
+
+ if(isInterstitialRequired) {
+ for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
+ unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
+
+ for(unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
+ unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
+
+ if(v!=w) {
+ if(v<pMesh->mNumBones) isBoneNecessary[v] = true;
+ if(w<pMesh->mNumBones) isBoneNecessary[w] = true;
+ }
+ }
+ }
+ }
+
+ for(unsigned int i=0;i<pMesh->mNumBones;i++) {
+ if(!isBoneNecessary[i]) {
+ mNumBonesCanDoWithout++;
+ split = true;
+ }
+
+ mNumBones++;
+ }
+ return split;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Splits the given mesh by bone count.
+void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const
+{
+ // same deal here as ConsiderMesh basically
+
+ std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
+ std::vector<unsigned int> vertexBones(pMesh->mNumVertices,UINT_MAX);
+
+ const unsigned int cUnowned = UINT_MAX;
+ const unsigned int cCoowned = UINT_MAX-1;
+
+ for(unsigned int i=0;i<pMesh->mNumBones;i++) {
+ for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
+ float w = pMesh->mBones[i]->mWeights[j].mWeight;
+
+ if(w==0.0f) {
+ continue;
+ }
+
+ unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
+
+ if(w>=mThreshold) {
+ if(vertexBones[vid]!=cUnowned) {
+ if(vertexBones[vid]==i) //double entry
+ {
+ //DefaultLogger::get()->warn("Encountered double entry in bone weights");
+ }
+ else //TODO: track attraction in order to break tie
+ {
+ vertexBones[vid] = cCoowned;
+ }
+ }
+ else vertexBones[vid] = i;
+ }
+
+ if(!isBoneNecessary[i]) {
+ isBoneNecessary[i] = w<mThreshold;
+ }
+ }
+ }
+
+ unsigned int nFacesUnowned = 0;
+
+ std::vector<unsigned int> faceBones(pMesh->mNumFaces,UINT_MAX);
+ std::vector<unsigned int> facesPerBone(pMesh->mNumBones,0);
+
+ for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
+ unsigned int nInterstitial = 1;
+
+ unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
+
+ for(unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
+ unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
+
+ if(v!=w) {
+ if(v<pMesh->mNumBones) isBoneNecessary[v] = true;
+ if(w<pMesh->mNumBones) isBoneNecessary[w] = true;
+ }
+ else nInterstitial++;
+ }
+
+ if(v<pMesh->mNumBones &&nInterstitial==pMesh->mFaces[i].mNumIndices) {
+ faceBones[i] = v; //primitive belongs to bone #v
+ facesPerBone[v]++;
+ }
+ else nFacesUnowned++;
+ }
+
+ // invalidate any "cojoined" faces
+ for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
+ if(faceBones[i]<pMesh->mNumBones&&isBoneNecessary[faceBones[i]])
+ {
+ ai_assert(facesPerBone[faceBones[i]]>0);
+ facesPerBone[faceBones[i]]--;
+
+ nFacesUnowned++;
+ faceBones[i] = cUnowned;
+ }
+ }
+
+ if(nFacesUnowned) {
+ std::vector<unsigned int> subFaces;
+
+ for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
+ if(faceBones[i]==cUnowned) {
+ subFaces.push_back(i);
+ }
+ }
+
+ aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0);
+ std::pair<aiMesh*,const aiBone*> push_pair(baseMesh,(const aiBone*)0);
+
+ poNewMeshes.push_back(push_pair);
+ }
+
+ for(unsigned int i=0;i<pMesh->mNumBones;i++) {
+
+ if(!isBoneNecessary[i]&&facesPerBone[i]>0) {
+ std::vector<unsigned int> subFaces;
+
+ for(unsigned int j=0;j<pMesh->mNumFaces;j++) {
+ if(faceBones[j]==i) {
+ subFaces.push_back(j);
+ }
+ }
+
+ unsigned int f = AI_SUBMESH_FLAGS_SANS_BONES;
+ aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f);
+
+ //Lifted from PretransformVertices.cpp
+ ApplyTransform(subMesh,pMesh->mBones[i]->mOffsetMatrix);
+ std::pair<aiMesh*,const aiBone*> push_pair(subMesh,pMesh->mBones[i]);
+
+ poNewMeshes.push_back(push_pair);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively updates the node's mesh list to account for the changed mesh list
+void DeboneProcess::UpdateNode(aiNode* pNode) const
+{
+ // rebuild the node's mesh index list
+
+ std::vector<unsigned int> newMeshList;
+
+ // this will require two passes
+
+ unsigned int m = pNode->mNumMeshes, n = mSubMeshIndices.size();
+
+ // first pass, look for meshes which have not moved
+
+ for(unsigned int a=0;a<m;a++) {
+
+ unsigned int srcIndex = pNode->mMeshes[a];
+ const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[srcIndex];
+ unsigned int nSubmeshes = subMeshes.size();
+
+ for(unsigned int b=0;b<nSubmeshes;b++) {
+ if(!subMeshes[b].second) {
+ newMeshList.push_back(subMeshes[b].first);
+ }
+ }
+ }
+
+ // second pass, collect deboned meshes
+
+ for(unsigned int a=0;a<n;a++)
+ {
+ const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[a];
+ unsigned int nSubmeshes = subMeshes.size();
+
+ for(unsigned int b=0;b<nSubmeshes;b++) {
+ if(subMeshes[b].second == pNode) {
+ newMeshList.push_back(subMeshes[b].first);
+ }
+ }
+ }
+
+ if( pNode->mNumMeshes > 0 ) {
+ delete [] pNode->mMeshes; pNode->mMeshes = NULL;
+ }
+
+ pNode->mNumMeshes = newMeshList.size();
+
+ if(pNode->mNumMeshes) {
+ pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
+ std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
+ }
+
+ // do that also recursively for all children
+ for( unsigned int a = 0; a < pNode->mNumChildren; ++a ) {
+ UpdateNode( pNode->mChildren[a]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Apply the node transformation to a mesh
+void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const
+{
+ // Check whether we need to transform the coordinates at all
+ if (!mat.IsIdentity()) {
+
+ if (mesh->HasPositions()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mVertices[i] = mat * mesh->mVertices[i];
+ }
+ }
+ if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) {
+ aiMatrix4x4 mWorldIT = mat;
+ mWorldIT.Inverse().Transpose();
+
+ // TODO: implement Inverse() for aiMatrix3x3
+ aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
+
+ if (mesh->HasNormals()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize();
+ }
+ }
+ if (mesh->HasTangentsAndBitangents()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize();
+ mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize();
+ }
+ }
+ }
+ }
+}
diff --git a/src/3rdparty/assimp/code/DeboneProcess.h b/src/3rdparty/assimp/code/DeboneProcess.h
new file mode 100644
index 000000000..37404ecc0
--- /dev/null
+++ b/src/3rdparty/assimp/code/DeboneProcess.h
@@ -0,0 +1,132 @@
+ /*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Defines a post processing step to limit the number of bones affecting a single vertex. */
+#ifndef AI_DEBONEPROCESS_H_INC
+#define AI_DEBONEPROCESS_H_INC
+
+#include <vector>
+#include <utility>
+#include "BaseProcess.h"
+
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/scene.h"
+
+class DeboneTest;
+
+namespace Assimp
+{
+
+#if (!defined AI_DEBONE_THRESHOLD)
+# define AI_DEBONE_THRESHOLD 1.0f
+#endif // !! AI_DEBONE_THRESHOLD
+
+// ---------------------------------------------------------------------------
+/** This post processing step removes bones nearly losslessly or according to
+* a configured threshold. In order to remove the bone, the primitives affected by
+* the bone are split from the mesh. The split off (new) mesh is boneless. At any
+* point in time, bones without affect upon a given mesh are to be removed.
+*/
+class DeboneProcess : public BaseProcess
+{
+public:
+
+ DeboneProcess();
+ ~DeboneProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with.
+ * A bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ /** Counts bones total/removable in a given mesh.
+ * @param pMesh The mesh to process.
+ */
+ bool ConsiderMesh( const aiMesh* pMesh);
+
+ /// Splits the given mesh by bone count.
+ /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
+ /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
+ void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
+
+ /// Recursively updates the node's mesh list to account for the changed mesh list
+ void UpdateNode(aiNode* pNode) const;
+
+ // -------------------------------------------------------------------
+ // Apply transformation to a mesh
+ void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
+
+public:
+ /** Number of bones present in the scene. */
+ unsigned int mNumBones;
+ unsigned int mNumBonesCanDoWithout;
+
+ float mThreshold;
+ bool mAllOrNone;
+
+ /// Per mesh index: Array of indices of the new submeshes.
+ std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_DEBONEPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/DefaultIOStream.cpp b/src/3rdparty/assimp/code/DefaultIOStream.cpp
new file mode 100644
index 000000000..3ce305971
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultIOStream.cpp
@@ -0,0 +1,146 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file DefaultIOStream.cpp
+ * @brief Default File I/O implementation for #Importer
+ */
+
+#include "AssimpPCH.h"
+
+#include "DefaultIOStream.h"
+#include <sys/types.h>
+#include <sys/stat.h>
+
+using namespace Assimp;
+
+// ----------------------------------------------------------------------------------
+DefaultIOStream::~DefaultIOStream()
+{
+ if (mFile) {
+ ::fclose(mFile);
+ }
+}
+
+// ----------------------------------------------------------------------------------
+size_t DefaultIOStream::Read(void* pvBuffer,
+ size_t pSize,
+ size_t pCount)
+{
+ ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
+ return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
+}
+
+// ----------------------------------------------------------------------------------
+size_t DefaultIOStream::Write(const void* pvBuffer,
+ size_t pSize,
+ size_t pCount)
+{
+ ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
+ return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
+}
+
+// ----------------------------------------------------------------------------------
+aiReturn DefaultIOStream::Seek(size_t pOffset,
+ aiOrigin pOrigin)
+{
+ if (!mFile) {
+ return AI_FAILURE;
+ }
+
+ // Just to check whether our enum maps one to one with the CRT constants
+ BOOST_STATIC_ASSERT(aiOrigin_CUR == SEEK_CUR &&
+ aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET);
+
+ // do the seek
+ return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
+}
+
+// ----------------------------------------------------------------------------------
+size_t DefaultIOStream::Tell() const
+{
+ if (!mFile) {
+ return 0;
+ }
+ return ::ftell(mFile);
+}
+
+// ----------------------------------------------------------------------------------
+size_t DefaultIOStream::FileSize() const
+{
+ if (! mFile || mFilename.empty()) {
+ return 0;
+ }
+
+ if (SIZE_MAX == cachedSize) {
+
+ // Although fseek/ftell would allow us to reuse the exising file handle here,
+ // it is generally unsafe because:
+ // - For binary streams, it is not technically well-defined
+ // - For text files the results are meaningless
+ // That's why we use the safer variant fstat here.
+ //
+ // See here for details:
+ // https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
+#if defined _WIN32 && !defined __GNUC__
+ struct __stat64 fileStat;
+ int err = _stat64( mFilename.c_str(), &fileStat );
+ if (0 != err)
+ return 0;
+ cachedSize = (size_t) (fileStat.st_size);
+#else
+ struct stat fileStat;
+ int err = stat(mFilename.c_str(), &fileStat );
+ if (0 != err)
+ return 0;
+ cachedSize = (size_t) (fileStat.st_size);
+#endif
+ }
+ return cachedSize;
+}
+
+// ----------------------------------------------------------------------------------
+void DefaultIOStream::Flush()
+{
+ if (mFile) {
+ ::fflush(mFile);
+ }
+}
+
+// ----------------------------------------------------------------------------------
diff --git a/src/3rdparty/assimp/code/DefaultIOStream.h b/src/3rdparty/assimp/code/DefaultIOStream.h
new file mode 100644
index 000000000..247b14d3b
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultIOStream.h
@@ -0,0 +1,133 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Default file I/O using fXXX()-family of functions */
+#ifndef AI_DEFAULTIOSTREAM_H_INC
+#define AI_DEFAULTIOSTREAM_H_INC
+
+#include <stdio.h>
+#include "../include/assimp/IOStream.hpp"
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+//! @class DefaultIOStream
+//! @brief Default IO implementation, use standard IO operations
+//! @note An instance of this class can exist without a valid file handle
+//! attached to it. All calls fail, but the instance can nevertheless be
+//! used with no restrictions.
+class DefaultIOStream : public IOStream
+{
+ friend class DefaultIOSystem;
+
+protected:
+ DefaultIOStream ();
+ DefaultIOStream (FILE* pFile, const std::string &strFilename);
+
+public:
+ /** Destructor public to allow simple deletion to close the file. */
+ ~DefaultIOStream ();
+
+ // -------------------------------------------------------------------
+ // Read from stream
+ size_t Read(void* pvBuffer,
+ size_t pSize,
+ size_t pCount);
+
+
+ // -------------------------------------------------------------------
+ // Write to stream
+ size_t Write(const void* pvBuffer,
+ size_t pSize,
+ size_t pCount);
+
+ // -------------------------------------------------------------------
+ // Seek specific position
+ aiReturn Seek(size_t pOffset,
+ aiOrigin pOrigin);
+
+ // -------------------------------------------------------------------
+ // Get current seek position
+ size_t Tell() const;
+
+ // -------------------------------------------------------------------
+ // Get size of file
+ size_t FileSize() const;
+
+ // -------------------------------------------------------------------
+ // Flush file contents
+ void Flush();
+
+private:
+ //! File datastructure, using clib
+ FILE* mFile;
+ //! Filename
+ std::string mFilename;
+
+ //! Cached file size
+ mutable size_t cachedSize;
+};
+
+
+// ----------------------------------------------------------------------------------
+inline DefaultIOStream::DefaultIOStream () :
+ mFile (NULL),
+ mFilename (""),
+ cachedSize (SIZE_MAX)
+{
+ // empty
+}
+
+
+// ----------------------------------------------------------------------------------
+inline DefaultIOStream::DefaultIOStream (FILE* pFile,
+ const std::string &strFilename) :
+ mFile(pFile),
+ mFilename(strFilename),
+ cachedSize (SIZE_MAX)
+{
+ // empty
+}
+// ----------------------------------------------------------------------------------
+
+} // ns assimp
+
+#endif //!!AI_DEFAULTIOSTREAM_H_INC
+
diff --git a/src/3rdparty/assimp/code/DefaultIOSystem.cpp b/src/3rdparty/assimp/code/DefaultIOSystem.cpp
new file mode 100644
index 000000000..9dbe56d82
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultIOSystem.cpp
@@ -0,0 +1,167 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file Default implementation of IOSystem using the standard C file functions */
+
+#include "AssimpPCH.h"
+
+#include <stdlib.h>
+#include "DefaultIOSystem.h"
+#include "DefaultIOStream.h"
+
+#ifdef __unix__
+#include <sys/param.h>
+#include <stdlib.h>
+#endif
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor.
+DefaultIOSystem::DefaultIOSystem()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor.
+DefaultIOSystem::~DefaultIOSystem()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests for the existence of a file at the given path.
+bool DefaultIOSystem::Exists( const char* pFile) const
+{
+ FILE* file = ::fopen( pFile, "rb");
+ if( !file)
+ return false;
+
+ ::fclose( file);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Open a new file with a given path.
+IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
+{
+ ai_assert(NULL != strFile);
+ ai_assert(NULL != strMode);
+
+ FILE* file = ::fopen( strFile, strMode);
+ if( NULL == file)
+ return NULL;
+
+ return new DefaultIOStream(file, (std::string) strFile);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Closes the given file and releases all resources associated with it.
+void DefaultIOSystem::Close( IOStream* pFile)
+{
+ delete pFile;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the operation specific directory separator
+char DefaultIOSystem::getOsSeparator() const
+{
+#ifndef _WIN32
+ return '/';
+#else
+ return '\\';
+#endif
+}
+
+// ------------------------------------------------------------------------------------------------
+// IOSystem default implementation (ComparePaths isn't a pure virtual function)
+bool IOSystem::ComparePaths (const char* one, const char* second) const
+{
+ return !ASSIMP_stricmp(one,second);
+}
+
+// maximum path length
+// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
+#ifdef PATH_MAX
+# define PATHLIMIT PATH_MAX
+#else
+# define PATHLIMIT 4096
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Convert a relative path into an absolute path
+inline void MakeAbsolutePath (const char* in, char* _out)
+{
+ ai_assert(in && _out);
+ char* ret;
+#ifdef _WIN32
+ ret = ::_fullpath(_out, in,PATHLIMIT);
+#else
+ // use realpath
+ ret = realpath(in, _out);
+#endif
+ if(!ret) {
+ // preserve the input path, maybe someone else is able to fix
+ // the path before it is accessed (e.g. our file system filter)
+ DefaultLogger::get()->warn("Invalid path: "+std::string(in));
+ strcpy(_out,in);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// DefaultIOSystem's more specialized implementation
+bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
+{
+ // chances are quite good both paths are formatted identically,
+ // so we can hopefully return here already
+ if( !ASSIMP_stricmp(one,second) )
+ return true;
+
+ char temp1[PATHLIMIT];
+ char temp2[PATHLIMIT];
+
+ MakeAbsolutePath (one, temp1);
+ MakeAbsolutePath (second, temp2);
+
+ return !ASSIMP_stricmp(temp1,temp2);
+}
+
+#undef PATHLIMIT
diff --git a/src/3rdparty/assimp/code/DefaultIOSystem.h b/src/3rdparty/assimp/code/DefaultIOSystem.h
new file mode 100644
index 000000000..af33684b9
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultIOSystem.h
@@ -0,0 +1,83 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Default implementation of IOSystem using the standard C file functions */
+#ifndef AI_DEFAULTIOSYSTEM_H_INC
+#define AI_DEFAULTIOSYSTEM_H_INC
+
+#include "../include/assimp/IOSystem.hpp"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Default implementation of IOSystem using the standard C file functions */
+class DefaultIOSystem : public IOSystem
+{
+public:
+ /** Constructor. */
+ DefaultIOSystem();
+
+ /** Destructor. */
+ ~DefaultIOSystem();
+
+ // -------------------------------------------------------------------
+ /** Tests for the existence of a file at the given path. */
+ bool Exists( const char* pFile) const;
+
+ // -------------------------------------------------------------------
+ /** Returns the directory separator. */
+ char getOsSeparator() const;
+
+ // -------------------------------------------------------------------
+ /** Open a new file with a given path. */
+ IOStream* Open( const char* pFile, const char* pMode = "rb");
+
+ // -------------------------------------------------------------------
+ /** Closes the given file and releases all resources associated with it. */
+ void Close( IOStream* pFile);
+
+ // -------------------------------------------------------------------
+ /** Compare two paths */
+ bool ComparePaths (const char* one, const char* second) const;
+};
+
+} //!ns Assimp
+
+#endif //AI_DEFAULTIOSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/code/DefaultLogger.cpp b/src/3rdparty/assimp/code/DefaultLogger.cpp
new file mode 100644
index 000000000..4f5e59461
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultLogger.cpp
@@ -0,0 +1,423 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file DefaultLogger.cpp
+ * @brief Implementation of DefaultLogger (and Logger)
+ */
+
+#include "AssimpPCH.h"
+#include "DefaultIOSystem.h"
+
+// Default log streams
+#include "Win32DebugLogStream.h"
+#include "StdOStreamLogStream.h"
+#include "FileLogStream.h"
+
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+# include <boost/thread/thread.hpp>
+# include <boost/thread/mutex.hpp>
+
+boost::mutex loggerMutex;
+#endif
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+NullLogger DefaultLogger::s_pNullLogger;
+Logger *DefaultLogger::m_pLogger = &DefaultLogger::s_pNullLogger;
+
+static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
+
+// ----------------------------------------------------------------------------------
+// Represents a log-stream + its error severity
+struct LogStreamInfo
+{
+ unsigned int m_uiErrorSeverity;
+ LogStream *m_pStream;
+
+ // Constructor
+ LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
+ m_uiErrorSeverity( uiErrorSev ),
+ m_pStream( pStream )
+ {
+ // empty
+ }
+
+ // Destructor
+ ~LogStreamInfo()
+ {
+ delete m_pStream;
+ }
+};
+
+// ----------------------------------------------------------------------------------
+// Construct a default log stream
+LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
+ const char* name /*= "AssimpLog.txt"*/,
+ IOSystem* io /*= NULL*/)
+{
+ switch (streams)
+ {
+ // This is a platform-specific feature
+ case aiDefaultLogStream_DEBUGGER:
+#ifdef WIN32
+ return new Win32DebugLogStream();
+#else
+ return NULL;
+#endif
+
+ // Platform-independent default streams
+ case aiDefaultLogStream_STDERR:
+ return new StdOStreamLogStream(std::cerr);
+ case aiDefaultLogStream_STDOUT:
+ return new StdOStreamLogStream(std::cout);
+ case aiDefaultLogStream_FILE:
+ return (name && *name ? new FileLogStream(name,io) : NULL);
+ default:
+ // We don't know this default log stream, so raise an assertion
+ ai_assert(false);
+
+ };
+
+ // For compilers without dead code path detection
+ return NULL;
+}
+
+// ----------------------------------------------------------------------------------
+// Creates the only singleton instance
+Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
+ LogSeverity severity /*= NORMAL*/,
+ unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
+ IOSystem* io /*= NULL*/)
+{
+ // enter the mutex here to avoid concurrency problems
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(loggerMutex);
+#endif
+
+ if (m_pLogger && !isNullLogger() )
+ delete m_pLogger;
+
+ m_pLogger = new DefaultLogger( severity );
+
+ // Attach default log streams
+ // Stream the log to the MSVC debugger?
+ if (defStreams & aiDefaultLogStream_DEBUGGER)
+ m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER));
+
+ // Stream the log to COUT?
+ if (defStreams & aiDefaultLogStream_STDOUT)
+ m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDOUT));
+
+ // Stream the log to CERR?
+ if (defStreams & aiDefaultLogStream_STDERR)
+ m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDERR));
+
+ // Stream the log to a file
+ if (defStreams & aiDefaultLogStream_FILE && name && *name)
+ m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_FILE,name,io));
+
+ return m_pLogger;
+}
+
+// ----------------------------------------------------------------------------------
+void Logger::debug(const char* message) {
+
+ // SECURITY FIX: otherwise it's easy to produce overruns since
+ // sometimes importers will include data from the input file
+ // (i.e. node names) in their messages.
+ if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
+ ai_assert(false);
+ return;
+ }
+ return OnDebug(message);
+}
+
+// ----------------------------------------------------------------------------------
+void Logger::info(const char* message) {
+
+ // SECURITY FIX: see above
+ if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
+ ai_assert(false);
+ return;
+ }
+ return OnInfo(message);
+}
+
+// ----------------------------------------------------------------------------------
+void Logger::warn(const char* message) {
+
+ // SECURITY FIX: see above
+ if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
+ ai_assert(false);
+ return;
+ }
+ return OnWarn(message);
+}
+
+// ----------------------------------------------------------------------------------
+void Logger::error(const char* message) {
+
+ // SECURITY FIX: see above
+ if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
+ ai_assert(false);
+ return;
+ }
+ return OnError(message);
+}
+
+// ----------------------------------------------------------------------------------
+void DefaultLogger::set( Logger *logger )
+{
+ // enter the mutex here to avoid concurrency problems
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(loggerMutex);
+#endif
+
+ if (!logger)logger = &s_pNullLogger;
+ if (m_pLogger && !isNullLogger() )
+ delete m_pLogger;
+
+ DefaultLogger::m_pLogger = logger;
+}
+
+// ----------------------------------------------------------------------------------
+bool DefaultLogger::isNullLogger()
+{
+ return m_pLogger == &s_pNullLogger;
+}
+
+// ----------------------------------------------------------------------------------
+// Singleton getter
+Logger *DefaultLogger::get()
+{
+ return m_pLogger;
+}
+
+// ----------------------------------------------------------------------------------
+// Kills the only instance
+void DefaultLogger::kill()
+{
+ // enter the mutex here to avoid concurrency problems
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+ boost::mutex::scoped_lock lock(loggerMutex);
+#endif
+
+ if (m_pLogger == &s_pNullLogger)return;
+ delete m_pLogger;
+ m_pLogger = &s_pNullLogger;
+}
+
+// ----------------------------------------------------------------------------------
+// Debug message
+void DefaultLogger::OnDebug( const char* message )
+{
+ if ( m_Severity == Logger::NORMAL )
+ return;
+
+ char msg[MAX_LOG_MESSAGE_LENGTH + 16];
+ ::sprintf(msg,"Debug, T%i: %s", GetThreadID(), message );
+
+ WriteToStreams( msg, Logger::Debugging );
+}
+
+// ----------------------------------------------------------------------------------
+// Logs an info
+void DefaultLogger::OnInfo( const char* message )
+{
+ char msg[MAX_LOG_MESSAGE_LENGTH + 16];
+ ::sprintf(msg,"Info, T%i: %s", GetThreadID(), message );
+
+ WriteToStreams( msg , Logger::Info );
+}
+
+// ----------------------------------------------------------------------------------
+// Logs a warning
+void DefaultLogger::OnWarn( const char* message )
+{
+ char msg[MAX_LOG_MESSAGE_LENGTH + 16];
+ ::sprintf(msg,"Warn, T%i: %s", GetThreadID(), message );
+
+ WriteToStreams( msg, Logger::Warn );
+}
+
+// ----------------------------------------------------------------------------------
+// Logs an error
+void DefaultLogger::OnError( const char* message )
+{
+ char msg[MAX_LOG_MESSAGE_LENGTH + 16];
+ ::sprintf(msg,"Error, T%i: %s", GetThreadID(), message );
+
+ WriteToStreams( msg, Logger::Err );
+}
+
+// ----------------------------------------------------------------------------------
+// Will attach a new stream
+bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
+{
+ if (!pStream)
+ return false;
+
+ if (0 == severity) {
+ severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
+ }
+
+ for ( StreamIt it = m_StreamArray.begin();
+ it != m_StreamArray.end();
+ ++it )
+ {
+ if ( (*it)->m_pStream == pStream )
+ {
+ (*it)->m_uiErrorSeverity |= severity;
+ return true;
+ }
+ }
+
+ LogStreamInfo *pInfo = new LogStreamInfo( severity, pStream );
+ m_StreamArray.push_back( pInfo );
+ return true;
+}
+
+// ----------------------------------------------------------------------------------
+// Detatch a stream
+bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
+{
+ if (!pStream)
+ return false;
+
+ if (0 == severity) {
+ severity = SeverityAll;
+ }
+
+ for ( StreamIt it = m_StreamArray.begin();
+ it != m_StreamArray.end();
+ ++it )
+ {
+ if ( (*it)->m_pStream == pStream )
+ {
+ (*it)->m_uiErrorSeverity &= ~severity;
+ if ( (*it)->m_uiErrorSeverity == 0 )
+ {
+ // don't delete the underlying stream 'cause the caller gains ownership again
+ (**it).m_pStream = NULL;
+ delete *it;
+ m_StreamArray.erase( it );
+ break;
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+// ----------------------------------------------------------------------------------
+// Constructor
+DefaultLogger::DefaultLogger(LogSeverity severity)
+
+ : Logger ( severity )
+ , noRepeatMsg (false)
+ , lastLen( 0 )
+{
+ lastMsg[0] = '\0';
+}
+
+// ----------------------------------------------------------------------------------
+// Destructor
+DefaultLogger::~DefaultLogger()
+{
+ for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
+ // also frees the underlying stream, we are its owner.
+ delete *it;
+ }
+}
+
+// ----------------------------------------------------------------------------------
+// Writes message to stream
+void DefaultLogger::WriteToStreams(const char *message,
+ ErrorSeverity ErrorSev )
+{
+ ai_assert(NULL != message);
+
+ // Check whether this is a repeated message
+ if (! ::strncmp( message,lastMsg, lastLen-1))
+ {
+ if (!noRepeatMsg)
+ {
+ noRepeatMsg = true;
+ message = "Skipping one or more lines with the same contents\n";
+ }
+ else return;
+ }
+ else
+ {
+ // append a new-line character to the message to be printed
+ lastLen = ::strlen(message);
+ ::memcpy(lastMsg,message,lastLen+1);
+ ::strcat(lastMsg+lastLen,"\n");
+
+ message = lastMsg;
+ noRepeatMsg = false;
+ ++lastLen;
+ }
+ for ( ConstStreamIt it = m_StreamArray.begin();
+ it != m_StreamArray.end();
+ ++it)
+ {
+ if ( ErrorSev & (*it)->m_uiErrorSeverity )
+ (*it)->m_pStream->write( message);
+ }
+}
+
+// ----------------------------------------------------------------------------------
+// Returns thread id, if not supported only a zero will be returned.
+unsigned int DefaultLogger::GetThreadID()
+{
+ // fixme: we can get this value via boost::threads
+#ifdef WIN32
+ return (unsigned int)::GetCurrentThreadId();
+#else
+ return 0; // not supported
+#endif
+}
+
+// ----------------------------------------------------------------------------------
+
+} // !namespace Assimp
diff --git a/src/3rdparty/assimp/code/DefaultProgressHandler.h b/src/3rdparty/assimp/code/DefaultProgressHandler.h
new file mode 100644
index 000000000..6fe8e7b16
--- /dev/null
+++ b/src/3rdparty/assimp/code/DefaultProgressHandler.h
@@ -0,0 +1,64 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ProgressHandler.hpp
+ * @brief Abstract base class 'ProgressHandler'.
+ */
+#ifndef INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
+#define INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
+
+#include "../include/assimp/ProgressHandler.hpp"
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------
+/** @brief Internal default implementation of the #ProgressHandler interface. */
+class DefaultProgressHandler
+ : public ProgressHandler {
+
+
+ virtual bool Update(float /*percentage*/) {
+ return false;
+ }
+
+
+}; // !class DefaultProgressHandler
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/Exceptional.h b/src/3rdparty/assimp/code/Exceptional.h
new file mode 100644
index 000000000..4e20d2931
--- /dev/null
+++ b/src/3rdparty/assimp/code/Exceptional.h
@@ -0,0 +1,124 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_EXCEPTIONAL_H
+#define INCLUDED_EXCEPTIONAL_H
+
+#include <stdexcept>
+using std::runtime_error;
+
+#ifdef _MSC_VER
+# pragma warning(disable : 4275)
+#endif
+
+// ---------------------------------------------------------------------------
+/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
+ * unrecoverable error occurs while importing. Loading APIs return
+ * NULL instead of a valid aiScene then. */
+class DeadlyImportError
+ : public runtime_error
+{
+public:
+ /** Constructor with arguments */
+ explicit DeadlyImportError( const std::string& pErrorText)
+ : runtime_error(pErrorText)
+ {
+ }
+
+private:
+};
+
+typedef DeadlyImportError DeadlyExportError;
+
+#ifdef _MSC_VER
+# pragma warning(default : 4275)
+#endif
+
+// ---------------------------------------------------------------------------
+template <typename T>
+struct ExceptionSwallower {
+ T operator ()() const {
+ return T();
+ }
+};
+
+// ---------------------------------------------------------------------------
+template <typename T>
+struct ExceptionSwallower<T*> {
+ T* operator ()() const {
+ return NULL;
+ }
+};
+
+// ---------------------------------------------------------------------------
+template <>
+struct ExceptionSwallower<aiReturn> {
+ aiReturn operator ()() const {
+ try {
+ throw;
+ }
+ catch (std::bad_alloc&) {
+ return aiReturn_OUTOFMEMORY;
+ }
+ catch (...) {
+ return aiReturn_FAILURE;
+ }
+ }
+};
+
+// ---------------------------------------------------------------------------
+template <>
+struct ExceptionSwallower<void> {
+ void operator ()() const {
+ return;
+ }
+};
+
+#define ASSIMP_BEGIN_EXCEPTION_REGION()\
+{\
+ try {
+
+#define ASSIMP_END_EXCEPTION_REGION(type)\
+ } catch(...) {\
+ return ExceptionSwallower<type>()();\
+ }\
+}
+
+#endif // INCLUDED_EXCEPTIONAL_H
diff --git a/src/3rdparty/assimp/code/Exporter.cpp b/src/3rdparty/assimp/code/Exporter.cpp
new file mode 100644
index 000000000..9dba5c47c
--- /dev/null
+++ b/src/3rdparty/assimp/code/Exporter.cpp
@@ -0,0 +1,468 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Exporter.cpp
+
+Assimp export interface. While it's public interface bears many similarities
+to the import interface (in fact, it is largely symmetric), the internal
+implementations differs a lot. Exporters are considered stateless and are
+simple callbacks which we maintain in a global list along with their
+description strings.
+
+Here we implement only the C++ interface (Assimp::Exporter).
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+#include "DefaultIOSystem.h"
+#include "BlobIOSystem.h"
+#include "SceneCombiner.h"
+#include "BaseProcess.h"
+#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
+
+#include "JoinVerticesProcess.h"
+#include "MakeVerboseFormat.h"
+#include "ConvertToLHProcess.h"
+
+namespace Assimp {
+
+// PostStepRegistry.cpp
+void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
+
+// ------------------------------------------------------------------------------------------------
+// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
+void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
+void ExportSceneObj(const char*,IOSystem*, const aiScene*);
+void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
+void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
+void ExportScenePly(const char*,IOSystem*, const aiScene*);
+void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
+
+// ------------------------------------------------------------------------------------------------
+// global array of all export formats which Assimp supports in its current build
+Exporter::ExportFormatEntry gExporters[] =
+{
+#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
+ Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
+#endif
+
+#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
+ Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
+ aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
+#endif
+
+#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
+ Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
+ aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
+ ),
+ Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
+ aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
+ ),
+#endif
+
+#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
+ Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
+ aiProcess_PreTransformVertices
+ ),
+#endif
+
+//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
+// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
+//#endif
+};
+
+#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
+
+
+class ExporterPimpl {
+public:
+
+ ExporterPimpl()
+ : blob()
+ , mIOSystem(new Assimp::DefaultIOSystem())
+ , mIsDefaultIOHandler(true)
+ {
+ GetPostProcessingStepInstanceList(mPostProcessingSteps);
+
+ // grab all builtin exporters
+ mExporters.resize(ASSIMP_NUM_EXPORTERS);
+ std::copy(gExporters,gExporters+ASSIMP_NUM_EXPORTERS,mExporters.begin());
+ }
+
+ ~ExporterPimpl()
+ {
+ delete blob;
+
+ // Delete all post-processing plug-ins
+ for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
+ delete mPostProcessingSteps[a];
+ }
+ }
+
+public:
+
+ aiExportDataBlob* blob;
+ boost::shared_ptr< Assimp::IOSystem > mIOSystem;
+ bool mIsDefaultIOHandler;
+
+ /** Post processing steps we can apply at the imported data. */
+ std::vector< BaseProcess* > mPostProcessingSteps;
+
+ /** Last fatal export error */
+ std::string mError;
+
+ /** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */
+ std::vector<Exporter::ExportFormatEntry> mExporters;
+};
+
+
+} // end of namespace Assimp
+
+
+
+
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+Exporter :: Exporter()
+: pimpl(new ExporterPimpl())
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Exporter :: ~Exporter()
+{
+ FreeBlob();
+
+ delete pimpl;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Exporter :: SetIOHandler( IOSystem* pIOHandler)
+{
+ pimpl->mIsDefaultIOHandler = !pIOHandler;
+ pimpl->mIOSystem.reset(pIOHandler);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+IOSystem* Exporter :: GetIOHandler() const
+{
+ return pimpl->mIOSystem.get();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+bool Exporter :: IsDefaultIOHandler() const
+{
+ return pimpl->mIsDefaultIOHandler;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int )
+{
+ if (pimpl->blob) {
+ delete pimpl->blob;
+ pimpl->blob = NULL;
+ }
+
+
+ boost::shared_ptr<IOSystem> old = pimpl->mIOSystem;
+
+ BlobIOSystem* blobio = new BlobIOSystem();
+ pimpl->mIOSystem = boost::shared_ptr<IOSystem>( blobio );
+
+ if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
+ pimpl->mIOSystem = old;
+ return NULL;
+ }
+
+ pimpl->blob = blobio->GetBlobChain();
+ pimpl->mIOSystem = old;
+
+ return pimpl->blob;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+bool IsVerboseFormat(const aiMesh* mesh)
+{
+ // avoid slow vector<bool> specialization
+ std::vector<unsigned int> seen(mesh->mNumVertices,0);
+ for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+ const aiFace& f = mesh->mFaces[i];
+ for(unsigned int j = 0; j < f.mNumIndices; ++j) {
+ if(++seen[f.mIndices[j]] == 2) {
+ // found a duplicate index
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+bool IsVerboseFormat(const aiScene* pScene)
+{
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ if(!IsVerboseFormat(pScene->mMeshes[i])) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // when they create scenes from scratch, users will likely create them not in verbose
+ // format. They will likely not be aware that there is a flag in the scene to indicate
+ // this, however. To avoid surprises and bug reports, we check for duplicates in
+ // meshes upfront.
+ const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
+
+ pimpl->mError = "";
+ for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
+ const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
+ if (!strcmp(exp.mDescription.id,pFormatId)) {
+
+ try {
+
+ // Always create a full copy of the scene. We might optimize this one day,
+ // but for now it is the most pragmatic way.
+ aiScene* scenecopy_tmp;
+ SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
+
+ std::auto_ptr<aiScene> scenecopy(scenecopy_tmp);
+ const ScenePrivateData* const priv = ScenePriv(pScene);
+
+ // steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
+ // original state before the step was applied first. When checking which steps we don't need
+ // to run, those are excluded.
+ const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
+
+ // Erase all pp steps that were already applied to this scene
+ const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy
+ ? (priv->mPPStepsApplied & ~nonIdempotentSteps)
+ : 0u);
+
+ // If no extra postprocessing was specified, and we obtained this scene from an
+ // Assimp importer, apply the reverse steps automatically.
+ // TODO: either drop this, or document it. Otherwise it is just a bad surprise.
+ //if (!pPreprocessing && priv) {
+ // pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
+ //}
+
+ // If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
+ // we need to run the MakeVerboseFormat step first.
+ bool must_join_again = false;
+ if (!is_verbose_format) {
+
+ bool verbosify = false;
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+ BaseProcess* const p = pimpl->mPostProcessingSteps[a];
+
+ if (p->IsActive(pp) && p->RequireVerboseFormat()) {
+ verbosify = true;
+ break;
+ }
+ }
+
+ if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
+ DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
+
+ MakeVerboseFormatProcess proc;
+ proc.Execute(scenecopy.get());
+
+ if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
+ must_join_again = true;
+ }
+ }
+ }
+
+ if (pp) {
+ // the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
+ {
+ FlipWindingOrderProcess step;
+ if (step.IsActive(pp)) {
+ step.Execute(scenecopy.get());
+ }
+ }
+
+ {
+ FlipUVsProcess step;
+ if (step.IsActive(pp)) {
+ step.Execute(scenecopy.get());
+ }
+ }
+
+ {
+ MakeLeftHandedProcess step;
+ if (step.IsActive(pp)) {
+ step.Execute(scenecopy.get());
+ }
+ }
+
+ // dispatch other processes
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+ BaseProcess* const p = pimpl->mPostProcessingSteps[a];
+
+ if (p->IsActive(pp)
+ && !dynamic_cast<FlipUVsProcess*>(p)
+ && !dynamic_cast<FlipWindingOrderProcess*>(p)
+ && !dynamic_cast<MakeLeftHandedProcess*>(p)) {
+
+ p->Execute(scenecopy.get());
+ }
+ }
+ ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
+ ai_assert(privOut);
+
+ privOut->mPPStepsApplied |= pp;
+ }
+
+ if(must_join_again) {
+ JoinVerticesProcess proc;
+ proc.Execute(scenecopy.get());
+ }
+
+ exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
+ }
+ catch (DeadlyExportError& err) {
+ pimpl->mError = err.what();
+ return AI_FAILURE;
+ }
+ return AI_SUCCESS;
+ }
+ }
+
+ pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_FAILURE;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const char* Exporter :: GetErrorString() const
+{
+ return pimpl->mError.c_str();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Exporter :: FreeBlob( )
+{
+ delete pimpl->blob;
+ pimpl->blob = NULL;
+
+ pimpl->mError = "";
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const aiExportDataBlob* Exporter :: GetBlob() const
+{
+ return pimpl->blob;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
+{
+ const aiExportDataBlob* tmp = pimpl->blob;
+ pimpl->blob = NULL;
+ return tmp;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+size_t Exporter :: GetExportFormatCount() const
+{
+ return pimpl->mExporters.size();
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiExportFormatDesc* Exporter :: GetExportFormatDescription( size_t pIndex ) const
+{
+ if (pIndex >= GetExportFormatCount()) {
+ return NULL;
+ }
+
+ return &pimpl->mExporters[pIndex].mDescription;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
+{
+ BOOST_FOREACH(const ExportFormatEntry& e, pimpl->mExporters) {
+ if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
+ return aiReturn_FAILURE;
+ }
+ }
+
+ pimpl->mExporters.push_back(desc);
+ return aiReturn_SUCCESS;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Exporter :: UnregisterExporter(const char* id)
+{
+ for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
+ if (!strcmp((*it).mDescription.id,id)) {
+ pimpl->mExporters.erase(it);
+ break;
+ }
+ }
+}
+
+#endif // !ASSIMP_BUILD_NO_EXPORT
diff --git a/src/3rdparty/assimp/code/FBXAnimation.cpp b/src/3rdparty/assimp/code/FBXAnimation.cpp
new file mode 100644
index 000000000..ccf1d82f4
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXAnimation.cpp
@@ -0,0 +1,313 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXAnimation.cpp
+ * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
+ * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+: Object(id, element, name)
+{
+ const Scope& sc = GetRequiredScope(element);
+ const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
+ const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
+
+ ParseVectorDataArray(keys, KeyTime);
+ ParseVectorDataArray(values, KeyValueFloat);
+
+ if(keys.size() != values.size()) {
+ DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
+ }
+
+ // check if the key times are well-ordered
+ if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
+ DOMError("the keyframes are not in ascending order",&KeyTime);
+ }
+
+ const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
+ if(KeyAttrDataFloat) {
+ ParseVectorDataArray(attributes, *KeyAttrDataFloat);
+ }
+
+ const Element* KeyAttrFlags = sc["KeyAttrFlags"];
+ if(KeyAttrFlags) {
+ ParseVectorDataArray(flags, *KeyAttrFlags);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationCurve::~AnimationCurve()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
+ const char* const * target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/)
+: Object(id, element, name)
+, target()
+, doc(doc)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ // find target node
+ const char* whitelist[] = {"Model","NodeAttribute"};
+ const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,2);
+
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // link should go for a property
+ if (!con->PropertyName().length()) {
+ continue;
+ }
+
+ if(target_prop_whitelist) {
+ const char* const s = con->PropertyName().c_str();
+ bool ok = false;
+ for (size_t i = 0; i < whitelist_size; ++i) {
+ if (!strcmp(s, target_prop_whitelist[i])) {
+ ok = true;
+ break;
+ }
+ }
+
+ if (!ok) {
+ throw std::range_error("AnimationCurveNode target property is not in whitelist");
+ }
+ }
+
+ const Object* const ob = con->DestinationObject();
+ if(!ob) {
+ DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
+ continue;
+ }
+
+ // XXX support constraints as DOM class
+ //ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
+ target = ob;
+ if(!target) {
+ continue;
+ }
+
+ prop = con->PropertyName();
+ break;
+ }
+
+ if(!target) {
+ DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
+ }
+
+ props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationCurveNode::~AnimationCurveNode()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const AnimationCurveMap& AnimationCurveNode::Curves() const
+{
+ if(curves.empty()) {
+ // resolve attached animation curves
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
+
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // link should go for a property
+ if (!con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
+ continue;
+ }
+
+ const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
+ if(!anim) {
+ DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
+ continue;
+ }
+
+ curves[con->PropertyName()] = anim;
+ }
+ }
+
+ return curves;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+: Object(id, element, name)
+, doc(doc)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ // note: the props table here bears little importance and is usually absent
+ props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationLayer::~AnimationLayer()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
+ size_t whitelist_size /*= 0*/) const
+{
+ AnimationCurveNodeList nodes;
+
+ // resolve attached animation nodes
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
+ nodes.reserve(conns.size());
+
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // link should not go to a property
+ if (con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
+ continue;
+ }
+
+ const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
+ if(!anim) {
+ DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
+ continue;
+ }
+
+ if(target_prop_whitelist) {
+ const char* s = anim->TargetProperty().c_str();
+ bool ok = false;
+ for (size_t i = 0; i < whitelist_size; ++i) {
+ if (!strcmp(s, target_prop_whitelist[i])) {
+ ok = true;
+ break;
+ }
+ }
+ if(!ok) {
+ continue;
+ }
+ }
+ nodes.push_back(anim);
+ }
+
+ return nodes; // pray for NRVO
+}
+
+// ------------------------------------------------------------------------------------------------
+AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+: Object(id, element, name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ // note: we don't currently use any of these properties so we shouldn't bother if it is missing
+ props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true);
+
+ // resolve attached animation layers
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
+ layers.reserve(conns.size());
+
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // link should not go to a property
+ if (con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
+ continue;
+ }
+
+ const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
+ if(!anim) {
+ DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
+ continue;
+ }
+ layers.push_back(anim);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+AnimationStack::~AnimationStack()
+{
+
+}
+
+} //!FBX
+} //!Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXBinaryTokenizer.cpp b/src/3rdparty/assimp/code/FBXBinaryTokenizer.cpp
new file mode 100644
index 000000000..b5f151c15
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXBinaryTokenizer.cpp
@@ -0,0 +1,398 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/** @file FBXBinaryTokenizer.cpp
+ * @brief Implementation of a fake lexer for binary fbx files -
+ * we emit tokens so the parser needs almost no special handling
+ * for binary files.
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXTokenizer.h"
+#include "FBXUtil.h"
+
+namespace Assimp {
+namespace FBX {
+
+
+// ------------------------------------------------------------------------------------------------
+Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int offset)
+ : sbegin(sbegin)
+ , send(send)
+ , type(type)
+ , line(offset)
+ , column(BINARY_MARKER)
+#ifdef DEBUG
+ , contents(sbegin, static_cast<size_t>(send-sbegin))
+#endif
+{
+ ai_assert(sbegin);
+ ai_assert(send);
+
+ // binary tokens may have zero length because they are sometimes dummies
+ // inserted by TokenizeBinary()
+ ai_assert(send >= sbegin);
+}
+
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
+void TokenizeError(const std::string& message, unsigned int offset)
+{
+ throw DeadlyImportError(Util::AddOffset("FBX-Tokenize",message,offset));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+uint32_t Offset(const char* begin, const char* cursor)
+{
+ ai_assert(begin <= cursor);
+ return static_cast<unsigned int>(cursor - begin);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void TokenizeError(const std::string& message, const char* begin, const char* cursor)
+{
+ TokenizeError(message, Offset(begin, cursor));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
+{
+ if(Offset(cursor, end) < 4) {
+ TokenizeError("cannot ReadWord, out of bounds",input, cursor);
+ }
+
+ uint32_t word = *reinterpret_cast<const uint32_t*>(cursor);
+ AI_SWAP4(word);
+
+ cursor += 4;
+
+ return word;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+uint8_t ReadByte(const char* input, const char*& cursor, const char* end)
+{
+ if(Offset(cursor, end) < 1) {
+ TokenizeError("cannot ReadByte, out of bounds",input, cursor);
+ }
+
+ uint8_t word = *reinterpret_cast<const uint8_t*>(cursor);
+ ++cursor;
+
+ return word;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end,
+ bool long_length = false,
+ bool allow_null = false)
+{
+ const uint32_t len_len = long_length ? 4 : 1;
+ if(Offset(cursor, end) < len_len) {
+ TokenizeError("cannot ReadString, out of bounds reading length",input, cursor);
+ }
+
+ const uint32_t length = long_length ? ReadWord(input, cursor, end) : ReadByte(input, cursor, end);
+
+ if (Offset(cursor, end) < length) {
+ TokenizeError("cannot ReadString, length is out of bounds",input, cursor);
+ }
+
+ sbegin_out = cursor;
+ cursor += length;
+
+ send_out = cursor;
+
+ if(!allow_null) {
+ for (unsigned int i = 0; i < length; ++i) {
+ if(sbegin_out[i] == '\0') {
+ TokenizeError("failed ReadString, unexpected NUL character in string",input, cursor);
+ }
+ }
+ }
+
+ return length;
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end)
+{
+ if(Offset(cursor, end) < 1) {
+ TokenizeError("cannot ReadData, out of bounds reading length",input, cursor);
+ }
+
+ const char type = *cursor;
+ sbegin_out = cursor++;
+
+ switch(type)
+ {
+ // 16 bit int
+ case 'Y':
+ cursor += 2;
+ break;
+
+ // 1 bit bool flag (yes/no)
+ case 'C':
+ cursor += 1;
+ break;
+
+ // 32 bit int
+ case 'I':
+ // <- fall thru
+
+ // float
+ case 'F':
+ cursor += 4;
+ break;
+
+ // double
+ case 'D':
+ cursor += 8;
+ break;
+
+ // 64 bit int
+ case 'L':
+ cursor += 8;
+ break;
+
+ // note: do not write cursor += ReadWord(...cursor) as this would be UB
+
+ // raw binary data
+ case 'R':
+ {
+ const uint32_t length = ReadWord(input, cursor, end);
+ cursor += length;
+ break;
+ }
+
+ case 'b':
+ // TODO: what is the 'b' type code? Right now we just skip over it /
+ // take the full range we could get
+ cursor = end;
+ break;
+
+ // array of *
+ case 'f':
+ case 'd':
+ case 'l':
+ case 'i': {
+
+ const uint32_t length = ReadWord(input, cursor, end);
+ const uint32_t encoding = ReadWord(input, cursor, end);
+
+ const uint32_t comp_len = ReadWord(input, cursor, end);
+
+ // compute length based on type and check against the stored value
+ if(encoding == 0) {
+ uint32_t stride = 0;
+ switch(type)
+ {
+ case 'f':
+ case 'i':
+ stride = 4;
+ break;
+
+ case 'd':
+ case 'l':
+ stride = 8;
+ break;
+
+ default:
+ ai_assert(false);
+ };
+ ai_assert(stride > 0);
+ if(length * stride != comp_len) {
+ TokenizeError("cannot ReadData, calculated data stride differs from what the file claims",input, cursor);
+ }
+ }
+ // zip/deflate algorithm (encoding==1)? take given length. anything else? die
+ else if (encoding != 1) {
+ TokenizeError("cannot ReadData, unknown encoding",input, cursor);
+ }
+ cursor += comp_len;
+ break;
+ }
+
+ // string
+ case 'S': {
+ const char* sb, *se;
+ // 0 characters can legally happen in such strings
+ ReadString(sb, se, input, cursor, end, true, true);
+ break;
+ }
+ default:
+ TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1),input, cursor);
+ }
+
+ if(cursor > end) {
+ TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1),input, cursor);
+ }
+
+ // the type code is contained in the returned range
+ send_out = cursor;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end)
+{
+ // the first word contains the offset at which this block ends
+ const uint32_t end_offset = ReadWord(input, cursor, end);
+
+ // we may get 0 if reading reached the end of the file -
+ // fbx files have a mysterious extra footer which I don't know
+ // how to extract any information from, but at least it always
+ // starts with a 0.
+ if(!end_offset) {
+ return false;
+ }
+
+ if(end_offset > Offset(input, end)) {
+ TokenizeError("block offset is out of range",input, cursor);
+ }
+ else if(end_offset < Offset(input, cursor)) {
+ TokenizeError("block offset is negative out of range",input, cursor);
+ }
+
+ // the second data word contains the number of properties in the scope
+ const uint32_t prop_count = ReadWord(input, cursor, end);
+
+ // the third data word contains the length of the property list
+ const uint32_t prop_length = ReadWord(input, cursor, end);
+
+ // now comes the name of the scope/key
+ const char* sbeg, *send;
+ ReadString(sbeg, send, input, cursor, end);
+
+ output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor) ));
+
+ // now come the individual properties
+ const char* begin_cursor = cursor;
+ for (unsigned int i = 0; i < prop_count; ++i) {
+ ReadData(sbeg, send, input, cursor, begin_cursor + prop_length);
+
+ output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor) ));
+
+ if(i != prop_count-1) {
+ output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_COMMA, Offset(input, cursor) ));
+ }
+ }
+
+ if (Offset(begin_cursor, cursor) != prop_length) {
+ TokenizeError("property length not reached, something is wrong",input, cursor);
+ }
+
+ // at the end of each nested block, there is a NUL record to indicate
+ // that the sub-scope exists (i.e. to distinguish between P: and P : {})
+ // this NUL record is 13 bytes long.
+#define BLOCK_SENTINEL_LENGTH 13
+
+ if (Offset(input, cursor) < end_offset) {
+
+ if (end_offset - Offset(input, cursor) < BLOCK_SENTINEL_LENGTH) {
+ TokenizeError("insufficient padding bytes at block end",input, cursor);
+ }
+
+ output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_OPEN_BRACKET, Offset(input, cursor) ));
+
+ // XXX this is vulnerable to stack overflowing ..
+ while(Offset(input, cursor) < end_offset - BLOCK_SENTINEL_LENGTH) {
+ ReadScope(output_tokens, input, cursor, input + end_offset - BLOCK_SENTINEL_LENGTH);
+ }
+ output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
+
+ for (unsigned int i = 0; i < BLOCK_SENTINEL_LENGTH; ++i) {
+ if(cursor[i] != '\0') {
+ TokenizeError("failed to read nested block sentinel, expected all bytes to be 0",input, cursor);
+ }
+ }
+ cursor += BLOCK_SENTINEL_LENGTH;
+ }
+
+ if (Offset(input, cursor) != end_offset) {
+ TokenizeError("scope length not reached, something is wrong",input, cursor);
+ }
+
+ return true;
+}
+
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length)
+{
+ ai_assert(input);
+
+ if(length < 0x1b) {
+ TokenizeError("file is too short",0);
+ }
+
+ if (strncmp(input,"Kaydara FBX Binary",18)) {
+ TokenizeError("magic bytes not found",0);
+ }
+
+
+ //uint32_t offset = 0x1b;
+
+ const char* cursor = input + 0x1b;
+
+ while (cursor < input + length) {
+ if(!ReadScope(output_tokens, input, cursor, input + length)) {
+ break;
+ }
+ }
+}
+
+} // !FBX
+} // !Assimp
+
+#endif \ No newline at end of file
diff --git a/src/3rdparty/assimp/code/FBXCompileConfig.h b/src/3rdparty/assimp/code/FBXCompileConfig.h
new file mode 100644
index 000000000..ea7efaddf
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXCompileConfig.h
@@ -0,0 +1,66 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXCompileConfig.h
+ * @brief FBX importer compile-time switches
+ */
+#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
+#define INCLUDED_AI_FBX_COMPILECONFIG_H
+
+//
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
+# else
+# define fbx_unordered_map map
+# define fbx_unordered_multimap multimap
+#endif
+
+#ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# if _MSC_VER > 1600
+# define fbx_unordered_map unordered_map
+# define fbx_unordered_multimap unordered_multimap
+# else
+# define fbx_unordered_map tr1::unordered_map
+# define fbx_unordered_multimap tr1::unordered_multimap
+# endif
+#endif
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXConverter.cpp b/src/3rdparty/assimp/code/FBXConverter.cpp
new file mode 100644
index 000000000..89854fc8e
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXConverter.cpp
@@ -0,0 +1,2982 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXConverter.cpp
+ * @brief Implementation of the FBX DOM -> aiScene converter
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include <iterator>
+#include <sstream>
+#include <boost/tuple/tuple.hpp>
+
+#include "FBXParser.h"
+#include "FBXConverter.h"
+#include "FBXDocument.h"
+#include "FBXUtil.h"
+#include "FBXProperties.h"
+#include "FBXImporter.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+
+#define MAGIC_NODE_TAG "_$AssimpFbx$"
+
+#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
+
+ // XXX vc9's debugger won't step into anonymous namespaces
+//namespace {
+
+/** Dummy class to encapsulate the conversion process */
+class Converter
+{
+public:
+
+ /** the different parts that make up the final local transformation of a fbx node */
+ enum TransformationComp
+ {
+ TransformationComp_Translation = 0,
+ TransformationComp_RotationOffset,
+ TransformationComp_RotationPivot,
+ TransformationComp_PreRotation,
+ TransformationComp_Rotation,
+ TransformationComp_PostRotation,
+ TransformationComp_RotationPivotInverse,
+ TransformationComp_ScalingOffset,
+ TransformationComp_ScalingPivot,
+ TransformationComp_Scaling,
+ TransformationComp_ScalingPivotInverse,
+ TransformationComp_GeometricTranslation,
+ TransformationComp_GeometricRotation,
+ TransformationComp_GeometricScaling,
+
+ TransformationComp_MAXIMUM
+ };
+
+public:
+
+ Converter(aiScene* out, const Document& doc)
+ : defaultMaterialIndex()
+ , out(out)
+ , doc(doc)
+ {
+ // animations need to be converted first since this will
+ // populate the node_anim_chain_bits map, which is needed
+ // to determine which nodes need to be generated.
+ ConvertAnimations();
+ ConvertRootNode();
+
+ if(doc.Settings().readAllMaterials) {
+ // unfortunately this means we have to evaluate all objects
+ BOOST_FOREACH(const ObjectMap::value_type& v,doc.Objects()) {
+
+ const Object* ob = v.second->Get();
+ if(!ob) {
+ continue;
+ }
+
+ const Material* mat = dynamic_cast<const Material*>(ob);
+ if(mat) {
+
+ if (materials_converted.find(mat) == materials_converted.end()) {
+ ConvertMaterial(*mat, 0);
+ }
+ }
+ }
+ }
+
+ TransferDataToScene();
+
+ // if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
+ // to make sure the scene passes assimp's validation. FBX files
+ // need not contain geometry (i.e. camera animations, raw armatures).
+ if (out->mNumMeshes == 0) {
+ out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+ }
+
+
+ ~Converter()
+ {
+ std::for_each(meshes.begin(),meshes.end(),Util::delete_fun<aiMesh>());
+ std::for_each(materials.begin(),materials.end(),Util::delete_fun<aiMaterial>());
+ std::for_each(animations.begin(),animations.end(),Util::delete_fun<aiAnimation>());
+ std::for_each(lights.begin(),lights.end(),Util::delete_fun<aiLight>());
+ std::for_each(cameras.begin(),cameras.end(),Util::delete_fun<aiCamera>());
+ }
+
+
+private:
+
+ // ------------------------------------------------------------------------------------------------
+ // find scene root and trigger recursive scene conversion
+ void ConvertRootNode()
+ {
+ out->mRootNode = new aiNode();
+ out->mRootNode->mName.Set("RootNode");
+
+ // root has ID 0
+ ConvertNodes(0L, *out->mRootNode);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // collect and assign child nodes
+ void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4())
+ {
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
+
+ std::vector<aiNode*> nodes;
+ nodes.reserve(conns.size());
+
+ std::vector<aiNode*> nodes_chain;
+
+ try {
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // ignore object-property links
+ if(con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const object = con->SourceObject();
+ if(!object) {
+ FBXImporter::LogWarn("failed to convert source object for Model link");
+ continue;
+ }
+
+ const Model* const model = dynamic_cast<const Model*>(object);
+
+ if(model) {
+ nodes_chain.clear();
+
+ aiMatrix4x4 new_abs_transform = parent_transform;
+
+ // even though there is only a single input node, the design of
+ // assimp (or rather: the complicated transformation chain that
+ // is employed by fbx) means that we may need multiple aiNode's
+ // to represent a fbx node's transformation.
+ GenerateTransformationNodeChain(*model,nodes_chain);
+
+ ai_assert(nodes_chain.size());
+
+ const std::string& original_name = FixNodeName(model->Name());
+
+ // check if any of the nodes in the chain has the name the fbx node
+ // is supposed to have. If there is none, add another node to
+ // preserve the name - people might have scripts etc. that rely
+ // on specific node names.
+ aiNode* name_carrier = NULL;
+ BOOST_FOREACH(aiNode* prenode, nodes_chain) {
+ if ( !strcmp(prenode->mName.C_Str(), original_name.c_str()) ) {
+ name_carrier = prenode;
+ break;
+ }
+ }
+
+ if(!name_carrier) {
+ nodes_chain.push_back(new aiNode(original_name));
+ name_carrier = nodes_chain.back();
+ }
+
+ //setup metadata on newest node
+ SetupNodeMetadata(*model, *nodes_chain.back());
+
+ // link all nodes in a row
+ aiNode* last_parent = &parent;
+ BOOST_FOREACH(aiNode* prenode, nodes_chain) {
+ ai_assert(prenode);
+
+ if(last_parent != &parent) {
+ last_parent->mNumChildren = 1;
+ last_parent->mChildren = new aiNode*[1];
+ last_parent->mChildren[0] = prenode;
+ }
+
+ prenode->mParent = last_parent;
+ last_parent = prenode;
+
+ new_abs_transform *= prenode->mTransformation;
+ }
+
+ // attach geometry
+ ConvertModel(*model, *nodes_chain.back(), new_abs_transform);
+
+ // attach sub-nodes
+ ConvertNodes(model->ID(), *nodes_chain.back(), new_abs_transform);
+
+ if(doc.Settings().readLights) {
+ ConvertLights(*model);
+ }
+
+ if(doc.Settings().readCameras) {
+ ConvertCameras(*model);
+ }
+
+ nodes.push_back(nodes_chain.front());
+ nodes_chain.clear();
+ }
+ }
+
+ if(nodes.size()) {
+ parent.mChildren = new aiNode*[nodes.size()]();
+ parent.mNumChildren = static_cast<unsigned int>(nodes.size());
+
+ std::swap_ranges(nodes.begin(),nodes.end(),parent.mChildren);
+ }
+ }
+ catch(std::exception&) {
+ Util::delete_fun<aiNode> deleter;
+ std::for_each(nodes.begin(),nodes.end(),deleter);
+ std::for_each(nodes_chain.begin(),nodes_chain.end(),deleter);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertLights(const Model& model)
+ {
+ const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
+ BOOST_FOREACH(const NodeAttribute* attr, node_attrs) {
+ const Light* const light = dynamic_cast<const Light*>(attr);
+ if(light) {
+ ConvertLight(model, *light);
+ }
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertCameras(const Model& model)
+ {
+ const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
+ BOOST_FOREACH(const NodeAttribute* attr, node_attrs) {
+ const Camera* const cam = dynamic_cast<const Camera*>(attr);
+ if(cam) {
+ ConvertCamera(model, *cam);
+ }
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertLight(const Model& model, const Light& light)
+ {
+ lights.push_back(new aiLight());
+ aiLight* const out_light = lights.back();
+
+ out_light->mName.Set(FixNodeName(model.Name()));
+
+ const float intensity = light.Intensity();
+ const aiVector3D& col = light.Color();
+
+ out_light->mColorDiffuse = aiColor3D(col.x,col.y,col.z);
+ out_light->mColorDiffuse.r *= intensity;
+ out_light->mColorDiffuse.g *= intensity;
+ out_light->mColorDiffuse.b *= intensity;
+
+ out_light->mColorSpecular = out_light->mColorDiffuse;
+
+ switch(light.LightType())
+ {
+ case Light::Type_Point:
+ out_light->mType = aiLightSource_POINT;
+ break;
+
+ case Light::Type_Directional:
+ out_light->mType = aiLightSource_DIRECTIONAL;
+ break;
+
+ case Light::Type_Spot:
+ out_light->mType = aiLightSource_SPOT;
+ out_light->mAngleOuterCone = AI_DEG_TO_RAD(light.OuterAngle());
+ out_light->mAngleInnerCone = AI_DEG_TO_RAD(light.InnerAngle());
+ break;
+
+ case Light::Type_Area:
+ FBXImporter::LogWarn("cannot represent area light, set to UNDEFINED");
+ out_light->mType = aiLightSource_UNDEFINED;
+ break;
+
+ case Light::Type_Volume:
+ FBXImporter::LogWarn("cannot represent volume light, set to UNDEFINED");
+ out_light->mType = aiLightSource_UNDEFINED;
+ break;
+ default:
+ ai_assert(false);
+ }
+
+ // XXX: how to best convert the near and far decay ranges?
+ switch(light.DecayType())
+ {
+ case Light::Decay_None:
+ out_light->mAttenuationConstant = 1.0f;
+ break;
+ case Light::Decay_Linear:
+ out_light->mAttenuationLinear = 1.0f;
+ break;
+ case Light::Decay_Quadratic:
+ out_light->mAttenuationQuadratic = 1.0f;
+ break;
+ case Light::Decay_Cubic:
+ FBXImporter::LogWarn("cannot represent cubic attenuation, set to Quadratic");
+ out_light->mAttenuationQuadratic = 1.0f;
+ break;
+ default:
+ ai_assert(false);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertCamera(const Model& model, const Camera& cam)
+ {
+ cameras.push_back(new aiCamera());
+ aiCamera* const out_camera = cameras.back();
+
+ out_camera->mName.Set(FixNodeName(model.Name()));
+
+ out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
+ out_camera->mPosition = cam.Position();
+ out_camera->mLookAt = cam.InterestPosition() - out_camera->mPosition;
+
+ // BUG HERE cam.FieldOfView() returns 1.0f every time. 1.0f is default value.
+ out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // this returns unified names usable within assimp identifiers (i.e. no space characters -
+ // while these would be allowed, they are a potential trouble spot so better not use them).
+ const char* NameTransformationComp(TransformationComp comp)
+ {
+ switch(comp)
+ {
+ case TransformationComp_Translation:
+ return "Translation";
+ case TransformationComp_RotationOffset:
+ return "RotationOffset";
+ case TransformationComp_RotationPivot:
+ return "RotationPivot";
+ case TransformationComp_PreRotation:
+ return "PreRotation";
+ case TransformationComp_Rotation:
+ return "Rotation";
+ case TransformationComp_PostRotation:
+ return "PostRotation";
+ case TransformationComp_RotationPivotInverse:
+ return "RotationPivotInverse";
+ case TransformationComp_ScalingOffset:
+ return "ScalingOffset";
+ case TransformationComp_ScalingPivot:
+ return "ScalingPivot";
+ case TransformationComp_Scaling:
+ return "Scaling";
+ case TransformationComp_ScalingPivotInverse:
+ return "ScalingPivotInverse";
+ case TransformationComp_GeometricScaling:
+ return "GeometricScaling";
+ case TransformationComp_GeometricRotation:
+ return "GeometricRotation";
+ case TransformationComp_GeometricTranslation:
+ return "GeometricTranslation";
+ case TransformationComp_MAXIMUM: // this is to silence compiler warnings
+ break;
+ }
+
+ ai_assert(false);
+ return NULL;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // note: this returns the REAL fbx property names
+ const char* NameTransformationCompProperty(TransformationComp comp)
+ {
+ switch(comp)
+ {
+ case TransformationComp_Translation:
+ return "Lcl Translation";
+ case TransformationComp_RotationOffset:
+ return "RotationOffset";
+ case TransformationComp_RotationPivot:
+ return "RotationPivot";
+ case TransformationComp_PreRotation:
+ return "PreRotation";
+ case TransformationComp_Rotation:
+ return "Lcl Rotation";
+ case TransformationComp_PostRotation:
+ return "PostRotation";
+ case TransformationComp_RotationPivotInverse:
+ return "RotationPivotInverse";
+ case TransformationComp_ScalingOffset:
+ return "ScalingOffset";
+ case TransformationComp_ScalingPivot:
+ return "ScalingPivot";
+ case TransformationComp_Scaling:
+ return "Lcl Scaling";
+ case TransformationComp_ScalingPivotInverse:
+ return "ScalingPivotInverse";
+ case TransformationComp_GeometricScaling:
+ return "GeometricScaling";
+ case TransformationComp_GeometricRotation:
+ return "GeometricRotation";
+ case TransformationComp_GeometricTranslation:
+ return "GeometricTranslation";
+ case TransformationComp_MAXIMUM: // this is to silence compiler warnings
+ break;
+ }
+
+ ai_assert(false);
+ return NULL;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiVector3D TransformationCompDefaultValue(TransformationComp comp)
+ {
+ // XXX a neat way to solve the never-ending special cases for scaling
+ // would be to do everything in log space!
+ return comp == TransformationComp_Scaling ? aiVector3D(1.f,1.f,1.f) : aiVector3D();
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out)
+ {
+ if(mode == Model::RotOrder_SphericXYZ) {
+ FBXImporter::LogError("Unsupported RotationMode: SphericXYZ");
+ out = aiMatrix4x4();
+ return;
+ }
+
+ const float angle_epsilon = 1e-6f;
+
+ out = aiMatrix4x4();
+
+ bool is_id[3] = { true, true, true };
+
+ aiMatrix4x4 temp[3];
+ if(fabs(rotation.z) > angle_epsilon) {
+ aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z),temp[2]);
+ is_id[2] = false;
+ }
+ if(fabs(rotation.y) > angle_epsilon) {
+ aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y),temp[1]);
+ is_id[1] = false;
+ }
+ if(fabs(rotation.x) > angle_epsilon) {
+ aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x),temp[0]);
+ is_id[0] = false;
+ }
+
+ int order[3] = {-1, -1, -1};
+
+ // note: rotation order is inverted since we're left multiplying as is usual in assimp
+ switch(mode)
+ {
+ case Model::RotOrder_EulerXYZ:
+ order[0] = 2;
+ order[1] = 1;
+ order[2] = 0;
+ break;
+
+ case Model::RotOrder_EulerXZY:
+ order[0] = 1;
+ order[1] = 2;
+ order[2] = 0;
+ break;
+
+ case Model::RotOrder_EulerYZX:
+ order[0] = 0;
+ order[1] = 2;
+ order[2] = 1;
+ break;
+
+ case Model::RotOrder_EulerYXZ:
+ order[0] = 2;
+ order[1] = 0;
+ order[2] = 1;
+ break;
+
+ case Model::RotOrder_EulerZXY:
+ order[0] = 1;
+ order[1] = 0;
+ order[2] = 2;
+ break;
+
+ case Model::RotOrder_EulerZYX:
+ order[0] = 0;
+ order[1] = 1;
+ order[2] = 2;
+ break;
+
+ default:
+ ai_assert(false);
+ }
+
+ ai_assert((order[0] >= 0) && (order[0] <= 2));
+ ai_assert((order[1] >= 0) && (order[1] <= 2));
+ ai_assert((order[2] >= 0) && (order[2] <= 2));
+
+ if(!is_id[order[0]]) {
+ out = temp[order[0]];
+ }
+
+ if(!is_id[order[1]]) {
+ out = out * temp[order[1]];
+ }
+
+ if(!is_id[order[2]]) {
+ out = out * temp[order[2]];
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ /** checks if a node has more than just scaling, rotation and translation components */
+ bool NeedsComplexTransformationChain(const Model& model)
+ {
+ const PropertyTable& props = model.Props();
+ bool ok;
+
+ const float zero_epsilon = 1e-6f;
+ for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
+ const TransformationComp comp = static_cast<TransformationComp>(i);
+
+ if( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
+ comp == TransformationComp_GeometricScaling || comp == TransformationComp_GeometricRotation || comp == TransformationComp_GeometricTranslation ) {
+ continue;
+ }
+
+ const aiVector3D& v = PropertyGet<aiVector3D>(props,NameTransformationCompProperty(comp),ok);
+ if(ok && v.SquareLength() > zero_epsilon) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // note: name must be a FixNodeName() result
+ std::string NameTransformationChainNode(const std::string& name, TransformationComp comp)
+ {
+ return name + std::string(MAGIC_NODE_TAG) + "_" + NameTransformationComp(comp);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ /** note: memory for output_nodes will be managed by the caller */
+ void GenerateTransformationNodeChain(const Model& model,
+ std::vector<aiNode*>& output_nodes)
+ {
+ const PropertyTable& props = model.Props();
+ const Model::RotOrder rot = model.RotationOrder();
+
+ bool ok;
+
+ aiMatrix4x4 chain[TransformationComp_MAXIMUM];
+ std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
+
+ // generate transformation matrices for all the different transformation components
+ const float zero_epsilon = 1e-6f;
+ bool is_complex = false;
+
+ const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props,"PreRotation",ok);
+ if(ok && PreRotation.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ GetRotationMatrix(rot, PreRotation, chain[TransformationComp_PreRotation]);
+ }
+
+ const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props,"PostRotation",ok);
+ if(ok && PostRotation.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ GetRotationMatrix(rot, PostRotation, chain[TransformationComp_PostRotation]);
+ }
+
+ const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props,"RotationPivot",ok);
+ if(ok && RotationPivot.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ aiMatrix4x4::Translation(RotationPivot,chain[TransformationComp_RotationPivot]);
+ aiMatrix4x4::Translation(-RotationPivot,chain[TransformationComp_RotationPivotInverse]);
+ }
+
+ const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props,"RotationOffset",ok);
+ if(ok && RotationOffset.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ aiMatrix4x4::Translation(RotationOffset,chain[TransformationComp_RotationOffset]);
+ }
+
+ const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props,"ScalingOffset",ok);
+ if(ok && ScalingOffset.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ aiMatrix4x4::Translation(ScalingOffset,chain[TransformationComp_ScalingOffset]);
+ }
+
+ const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props,"ScalingPivot",ok);
+ if(ok && ScalingPivot.SquareLength() > zero_epsilon) {
+ is_complex = true;
+
+ aiMatrix4x4::Translation(ScalingPivot,chain[TransformationComp_ScalingPivot]);
+ aiMatrix4x4::Translation(-ScalingPivot,chain[TransformationComp_ScalingPivotInverse]);
+ }
+
+ const aiVector3D& Translation = PropertyGet<aiVector3D>(props,"Lcl Translation",ok);
+ if(ok && Translation.SquareLength() > zero_epsilon) {
+ aiMatrix4x4::Translation(Translation,chain[TransformationComp_Translation]);
+ }
+
+ const aiVector3D& Scaling = PropertyGet<aiVector3D>(props,"Lcl Scaling",ok);
+ if(ok && fabs(Scaling.SquareLength()-1.0f) > zero_epsilon) {
+ aiMatrix4x4::Scaling(Scaling,chain[TransformationComp_Scaling]);
+ }
+
+ const aiVector3D& Rotation = PropertyGet<aiVector3D>(props,"Lcl Rotation",ok);
+ if(ok && Rotation.SquareLength() > zero_epsilon) {
+ GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]);
+ }
+
+ const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
+ if (ok && fabs(GeometricScaling.SquareLength() - 1.0f) > zero_epsilon) {
+ aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
+ }
+
+ const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok);
+ if (ok && GeometricRotation.SquareLength() > zero_epsilon) {
+ GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]);
+ }
+
+ const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok);
+ if (ok && GeometricTranslation.SquareLength() > zero_epsilon){
+ aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]);
+ }
+
+ // is_complex needs to be consistent with NeedsComplexTransformationChain()
+ // or the interplay between this code and the animation converter would
+ // not be guaranteed.
+ ai_assert(NeedsComplexTransformationChain(model) == is_complex);
+
+ const std::string& name = FixNodeName(model.Name());
+
+ // now, if we have more than just Translation, Scaling and Rotation,
+ // we need to generate a full node chain to accommodate for assimp's
+ // lack to express pivots and offsets.
+ if(is_complex && doc.Settings().preservePivots) {
+ FBXImporter::LogInfo("generating full transformation chain for node: " + name);
+
+ // query the anim_chain_bits dictionary to find out which chain elements
+ // have associated node animation channels. These can not be dropped
+ // even if they have identity transform in bind pose.
+ NodeAnimBitMap::const_iterator it = node_anim_chain_bits.find(name);
+ const unsigned int anim_chain_bitmask = (it == node_anim_chain_bits.end() ? 0 : (*it).second);
+
+ unsigned int bit = 0x1;
+ for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
+ const TransformationComp comp = static_cast<TransformationComp>(i);
+
+ if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) {
+ continue;
+ }
+
+ aiNode* nd = new aiNode();
+ output_nodes.push_back(nd);
+
+ nd->mName.Set(NameTransformationChainNode(name, comp));
+ nd->mTransformation = chain[i];
+ }
+
+ ai_assert(output_nodes.size());
+ return;
+ }
+
+ // else, we can just multiply the matrices together
+ aiNode* nd = new aiNode();
+ output_nodes.push_back(nd);
+
+ nd->mName.Set(name);
+
+ for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
+ nd->mTransformation = nd->mTransformation * chain[i];
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+
+ void SetupNodeMetadata(const Model& model, aiNode& nd)
+ {
+ const PropertyTable& props = model.Props();
+ DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
+
+ // create metadata on node
+ std::size_t numStaticMetaData = 2;
+ aiMetadata* data = new aiMetadata();
+ data->mNumProperties = unparsedProperties.size() + numStaticMetaData;
+ data->mKeys = new aiString[data->mNumProperties]();
+ data->mValues = new aiMetadataEntry[data->mNumProperties]();
+ nd.mMetaData = data;
+ int index = 0;
+
+ // find user defined properties (3ds Max)
+ data->Set(index++, "UserProperties", aiString(PropertyGet<std::string>(props, "UDP3DSMAX", "")));
+ unparsedProperties.erase("UDP3DSMAX");
+ // preserve the info that a node was marked as Null node in the original file.
+ data->Set(index++, "IsNull", model.IsNull() ? true : false);
+
+ // add unparsed properties to the node's metadata
+ BOOST_FOREACH(const DirectPropertyMap::value_type& prop, unparsedProperties) {
+
+ // Interpret the property as a concrete type
+ if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >())
+ data->Set(index++, prop.first, interpreted->Value());
+ else if (const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int> >())
+ data->Set(index++, prop.first, interpreted->Value());
+ else if (const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t> >())
+ data->Set(index++, prop.first, interpreted->Value());
+ else if (const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float> >())
+ data->Set(index++, prop.first, interpreted->Value());
+ else if (const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string> >())
+ data->Set(index++, prop.first, aiString(interpreted->Value()));
+ else if (const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D> >())
+ data->Set(index++, prop.first, interpreted->Value());
+ else
+ assert(false);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform)
+ {
+ const std::vector<const Geometry*>& geos = model.GetGeometry();
+
+ std::vector<unsigned int> meshes;
+ meshes.reserve(geos.size());
+
+ BOOST_FOREACH(const Geometry* geo, geos) {
+
+ const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(geo);
+ if(mesh) {
+ const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, node_global_transform);
+ std::copy(indices.begin(),indices.end(),std::back_inserter(meshes) );
+ }
+ else {
+ FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
+ }
+ }
+
+ if(meshes.size()) {
+ nd.mMeshes = new unsigned int[meshes.size()]();
+ nd.mNumMeshes = static_cast<unsigned int>(meshes.size());
+
+ std::swap_ranges(meshes.begin(),meshes.end(),nd.mMeshes);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
+ std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh,const Model& model,
+ const aiMatrix4x4& node_global_transform)
+ {
+ std::vector<unsigned int> temp;
+
+ MeshMap::const_iterator it = meshes_converted.find(&mesh);
+ if (it != meshes_converted.end()) {
+ std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(temp));
+ return temp;
+ }
+
+ const std::vector<aiVector3D>& vertices = mesh.GetVertices();
+ const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
+ if(vertices.empty() || faces.empty()) {
+ FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
+ return temp;
+ }
+
+ // one material per mesh maps easily to aiMesh. Multiple material
+ // meshes need to be split.
+ const MatIndexArray& mindices = mesh.GetMaterialIndices();
+ if (doc.Settings().readMaterials && !mindices.empty()) {
+ const MatIndexArray::value_type base = mindices[0];
+ BOOST_FOREACH(MatIndexArray::value_type index, mindices) {
+ if(index != base) {
+ return ConvertMeshMultiMaterial(mesh, model, node_global_transform);
+ }
+ }
+ }
+
+ // faster codepath, just copy the data
+ temp.push_back(ConvertMeshSingleMaterial(mesh, model, node_global_transform));
+ return temp;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiMesh* SetupEmptyMesh(const MeshGeometry& mesh)
+ {
+ aiMesh* const out_mesh = new aiMesh();
+ meshes.push_back(out_mesh);
+ meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size()-1));
+
+ // set name
+ std::string name = mesh.Name();
+ if (name.substr(0,10) == "Geometry::") {
+ name = name.substr(10);
+ }
+
+ if(name.length()) {
+ out_mesh->mName.Set(name);
+ }
+
+ return out_mesh;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
+ const aiMatrix4x4& node_global_transform)
+ {
+ const MatIndexArray& mindices = mesh.GetMaterialIndices();
+ aiMesh* const out_mesh = SetupEmptyMesh(mesh);
+
+ const std::vector<aiVector3D>& vertices = mesh.GetVertices();
+ const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
+
+ // copy vertices
+ out_mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
+ out_mesh->mVertices = new aiVector3D[vertices.size()];
+ std::copy(vertices.begin(),vertices.end(),out_mesh->mVertices);
+
+ // generate dummy faces
+ out_mesh->mNumFaces = static_cast<unsigned int>(faces.size());
+ aiFace* fac = out_mesh->mFaces = new aiFace[faces.size()]();
+
+ unsigned int cursor = 0;
+ BOOST_FOREACH(unsigned int pcount, faces) {
+ aiFace& f = *fac++;
+ f.mNumIndices = pcount;
+ f.mIndices = new unsigned int[pcount];
+ switch(pcount)
+ {
+ case 1:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ break;
+ }
+ for (unsigned int i = 0; i < pcount; ++i) {
+ f.mIndices[i] = cursor++;
+ }
+ }
+
+ // copy normals
+ const std::vector<aiVector3D>& normals = mesh.GetNormals();
+ if(normals.size()) {
+ ai_assert(normals.size() == vertices.size());
+
+ out_mesh->mNormals = new aiVector3D[vertices.size()];
+ std::copy(normals.begin(),normals.end(),out_mesh->mNormals);
+ }
+
+ // copy tangents - assimp requires both tangents and bitangents (binormals)
+ // to be present, or neither of them. Compute binormals from normals
+ // and tangents if needed.
+ const std::vector<aiVector3D>& tangents = mesh.GetTangents();
+ const std::vector<aiVector3D>* binormals = &mesh.GetBinormals();
+
+ if(tangents.size()) {
+ std::vector<aiVector3D> tempBinormals;
+ if (!binormals->size()) {
+ if (normals.size()) {
+ tempBinormals.resize(normals.size());
+ for (unsigned int i = 0; i < tangents.size(); ++i) {
+ tempBinormals[i] = normals[i] ^ tangents[i];
+ }
+
+ binormals = &tempBinormals;
+ }
+ else {
+ binormals = NULL;
+ }
+ }
+
+ if(binormals) {
+ ai_assert(tangents.size() == vertices.size() && binormals->size() == vertices.size());
+
+ out_mesh->mTangents = new aiVector3D[vertices.size()];
+ std::copy(tangents.begin(),tangents.end(),out_mesh->mTangents);
+
+ out_mesh->mBitangents = new aiVector3D[vertices.size()];
+ std::copy(binormals->begin(),binormals->end(),out_mesh->mBitangents);
+ }
+ }
+
+ // copy texture coords
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords(i);
+ if(uvs.empty()) {
+ break;
+ }
+
+ aiVector3D* out_uv = out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
+ BOOST_FOREACH(const aiVector2D& v, uvs) {
+ *out_uv++ = aiVector3D(v.x,v.y,0.0f);
+ }
+
+ out_mesh->mNumUVComponents[i] = 2;
+ }
+
+ // copy vertex colors
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
+ const std::vector<aiColor4D>& colors = mesh.GetVertexColors(i);
+ if(colors.empty()) {
+ break;
+ }
+
+ out_mesh->mColors[i] = new aiColor4D[vertices.size()];
+ std::copy(colors.begin(),colors.end(),out_mesh->mColors[i]);
+ }
+
+ if(!doc.Settings().readMaterials || mindices.empty()) {
+ FBXImporter::LogError("no material assigned to mesh, setting default material");
+ out_mesh->mMaterialIndex = GetDefaultMaterial();
+ }
+ else {
+ ConvertMaterialForMesh(out_mesh,model,mesh,mindices[0]);
+ }
+
+ if(doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
+ ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION);
+ }
+
+ return static_cast<unsigned int>(meshes.size() - 1);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
+ const aiMatrix4x4& node_global_transform)
+ {
+ const MatIndexArray& mindices = mesh.GetMaterialIndices();
+ ai_assert(mindices.size());
+
+ std::set<MatIndexArray::value_type> had;
+ std::vector<unsigned int> indices;
+
+ BOOST_FOREACH(MatIndexArray::value_type index, mindices) {
+ if(had.find(index) == had.end()) {
+
+ indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, node_global_transform));
+ had.insert(index);
+ }
+ }
+
+ return indices;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
+ MatIndexArray::value_type index,
+ const aiMatrix4x4& node_global_transform)
+ {
+ aiMesh* const out_mesh = SetupEmptyMesh(mesh);
+
+ const MatIndexArray& mindices = mesh.GetMaterialIndices();
+ const std::vector<aiVector3D>& vertices = mesh.GetVertices();
+ const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
+
+ const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != NULL;
+
+ unsigned int count_faces = 0;
+ unsigned int count_vertices = 0;
+
+ // count faces
+ std::vector<unsigned int>::const_iterator itf = faces.begin();
+ for(MatIndexArray::const_iterator it = mindices.begin(),
+ end = mindices.end(); it != end; ++it, ++itf)
+ {
+ if ((*it) != index) {
+ continue;
+ }
+ ++count_faces;
+ count_vertices += *itf;
+ }
+
+ ai_assert(count_faces);
+ ai_assert(count_vertices);
+
+ // mapping from output indices to DOM indexing, needed to resolve weights
+ std::vector<unsigned int> reverseMapping;
+
+ if (process_weights) {
+ reverseMapping.resize(count_vertices);
+ }
+
+ // allocate output data arrays, but don't fill them yet
+ out_mesh->mNumVertices = count_vertices;
+ out_mesh->mVertices = new aiVector3D[count_vertices];
+
+ out_mesh->mNumFaces = count_faces;
+ aiFace* fac = out_mesh->mFaces = new aiFace[count_faces]();
+
+
+ // allocate normals
+ const std::vector<aiVector3D>& normals = mesh.GetNormals();
+ if(normals.size()) {
+ ai_assert(normals.size() == vertices.size());
+ out_mesh->mNormals = new aiVector3D[vertices.size()];
+ }
+
+ // allocate tangents, binormals.
+ const std::vector<aiVector3D>& tangents = mesh.GetTangents();
+ const std::vector<aiVector3D>* binormals = &mesh.GetBinormals();
+
+ if(tangents.size()) {
+ std::vector<aiVector3D> tempBinormals;
+ if (!binormals->size()) {
+ if (normals.size()) {
+ // XXX this computes the binormals for the entire mesh, not only
+ // the part for which we need them.
+ tempBinormals.resize(normals.size());
+ for (unsigned int i = 0; i < tangents.size(); ++i) {
+ tempBinormals[i] = normals[i] ^ tangents[i];
+ }
+
+ binormals = &tempBinormals;
+ }
+ else {
+ binormals = NULL;
+ }
+ }
+
+ if(binormals) {
+ ai_assert(tangents.size() == vertices.size() && binormals->size() == vertices.size());
+
+ out_mesh->mTangents = new aiVector3D[vertices.size()];
+ out_mesh->mBitangents = new aiVector3D[vertices.size()];
+ }
+ }
+
+ // allocate texture coords
+ unsigned int num_uvs = 0;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i, ++num_uvs) {
+ const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords(i);
+ if(uvs.empty()) {
+ break;
+ }
+
+ out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
+ out_mesh->mNumUVComponents[i] = 2;
+ }
+
+ // allocate vertex colors
+ unsigned int num_vcs = 0;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i, ++num_vcs) {
+ const std::vector<aiColor4D>& colors = mesh.GetVertexColors(i);
+ if(colors.empty()) {
+ break;
+ }
+
+ out_mesh->mColors[i] = new aiColor4D[vertices.size()];
+ }
+
+ unsigned int cursor = 0, in_cursor = 0;
+
+ itf = faces.begin();
+ for(MatIndexArray::const_iterator it = mindices.begin(),
+ end = mindices.end(); it != end; ++it, ++itf)
+ {
+ const unsigned int pcount = *itf;
+ if ((*it) != index) {
+ in_cursor += pcount;
+ continue;
+ }
+
+ aiFace& f = *fac++;
+
+ f.mNumIndices = pcount;
+ f.mIndices = new unsigned int[pcount];
+ switch(pcount)
+ {
+ case 1:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ out_mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ break;
+ }
+ for (unsigned int i = 0; i < pcount; ++i, ++cursor, ++in_cursor) {
+ f.mIndices[i] = cursor;
+
+ if(reverseMapping.size()) {
+ reverseMapping[cursor] = in_cursor;
+ }
+
+ out_mesh->mVertices[cursor] = vertices[in_cursor];
+
+ if(out_mesh->mNormals) {
+ out_mesh->mNormals[cursor] = normals[in_cursor];
+ }
+
+ if(out_mesh->mTangents) {
+ out_mesh->mTangents[cursor] = tangents[in_cursor];
+ out_mesh->mBitangents[cursor] = (*binormals)[in_cursor];
+ }
+
+ for (unsigned int i = 0; i < num_uvs; ++i) {
+ const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords(i);
+ out_mesh->mTextureCoords[i][cursor] = aiVector3D(uvs[in_cursor].x,uvs[in_cursor].y, 0.0f);
+ }
+
+ for (unsigned int i = 0; i < num_vcs; ++i) {
+ const std::vector<aiColor4D>& cols = mesh.GetVertexColors(i);
+ out_mesh->mColors[i][cursor] = cols[in_cursor];
+ }
+ }
+ }
+
+ ConvertMaterialForMesh(out_mesh,model,mesh,index);
+
+ if(process_weights) {
+ ConvertWeights(out_mesh, model, mesh, node_global_transform, index, &reverseMapping);
+ }
+
+ return static_cast<unsigned int>(meshes.size() - 1);
+ }
+
+ static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
+ static_cast<unsigned int>(-1);
+
+
+ // ------------------------------------------------------------------------------------------------
+ /** - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
+ * account when determining which weights to include.
+ * - outputVertStartIndices is only used when a material index is specified, it gives for
+ * each output vertex the DOM index it maps to. */
+ void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
+ const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
+ unsigned int materialIndex = NO_MATERIAL_SEPARATION,
+ std::vector<unsigned int>* outputVertStartIndices = NULL)
+ {
+ ai_assert(geo.DeformerSkin());
+
+ std::vector<size_t> out_indices;
+ std::vector<size_t> index_out_indices;
+ std::vector<size_t> count_out_indices;
+
+ const Skin& sk = *geo.DeformerSkin();
+
+ std::vector<aiBone*> bones;
+ bones.reserve(sk.Clusters().size());
+
+ const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
+ ai_assert(no_mat_check || outputVertStartIndices);
+
+ try {
+
+ BOOST_FOREACH(const Cluster* cluster, sk.Clusters()) {
+ ai_assert(cluster);
+
+ const WeightIndexArray& indices = cluster->GetIndices();
+
+ if(indices.empty()) {
+ continue;
+ }
+
+ const MatIndexArray& mats = geo.GetMaterialIndices();
+
+ bool ok = false;
+
+ const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
+
+ count_out_indices.clear();
+ index_out_indices.clear();
+ out_indices.clear();
+
+ // now check if *any* of these weights is contained in the output mesh,
+ // taking notes so we don't need to do it twice.
+ BOOST_FOREACH(WeightIndexArray::value_type index, indices) {
+
+ unsigned int count;
+ const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count);
+
+ index_out_indices.push_back(no_index_sentinel);
+ count_out_indices.push_back(0);
+
+ for(unsigned int i = 0; i < count; ++i) {
+ if (no_mat_check || static_cast<size_t>(mats[geo.FaceForVertexIndex(out_idx[i])]) == materialIndex) {
+
+ if (index_out_indices.back() == no_index_sentinel) {
+ index_out_indices.back() = out_indices.size();
+
+ }
+
+ if (no_mat_check) {
+ out_indices.push_back(out_idx[i]);
+ }
+ else {
+ // this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
+ const std::vector<unsigned int>::iterator it = std::lower_bound(
+ outputVertStartIndices->begin(),
+ outputVertStartIndices->end(),
+ out_idx[i]
+ );
+
+ out_indices.push_back(std::distance(outputVertStartIndices->begin(), it));
+ }
+
+ ++count_out_indices.back();
+ ok = true;
+ }
+ }
+ }
+
+ // if we found at least one, generate the output bones
+ // XXX this could be heavily simplified by collecting the bone
+ // data in a single step.
+ if (ok) {
+ ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
+ count_out_indices, node_global_transform);
+ }
+ }
+ }
+ catch (std::exception&) {
+ std::for_each(bones.begin(),bones.end(),Util::delete_fun<aiBone>());
+ throw;
+ }
+
+ if(bones.empty()) {
+ return;
+ }
+
+ out->mBones = new aiBone*[bones.size()]();
+ out->mNumBones = static_cast<unsigned int>(bones.size());
+
+ std::swap_ranges(bones.begin(),bones.end(),out->mBones);
+ }
+
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertCluster(std::vector<aiBone*>& bones, const Model& model, const Cluster& cl,
+ std::vector<size_t>& out_indices,
+ std::vector<size_t>& index_out_indices,
+ std::vector<size_t>& count_out_indices,
+ const aiMatrix4x4& node_global_transform)
+ {
+
+ aiBone* const bone = new aiBone();
+ bones.push_back(bone);
+
+ bone->mName = FixNodeName(cl.TargetNode()->Name());
+
+ bone->mOffsetMatrix = cl.TransformLink();
+ bone->mOffsetMatrix.Inverse();
+
+ bone->mOffsetMatrix = bone->mOffsetMatrix * node_global_transform;
+
+ bone->mNumWeights = static_cast<unsigned int>(out_indices.size());
+ aiVertexWeight* cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
+
+ const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
+ const WeightArray& weights = cl.GetWeights();
+
+ const size_t c = index_out_indices.size();
+ for (size_t i = 0; i < c; ++i) {
+ const size_t index_index = index_out_indices[i];
+
+ if (index_index == no_index_sentinel) {
+ continue;
+ }
+
+ const size_t cc = count_out_indices[i];
+ for (size_t j = 0; j < cc; ++j) {
+ aiVertexWeight& out_weight = *cursor++;
+
+ out_weight.mVertexId = static_cast<unsigned int>(out_indices[index_index + j]);
+ out_weight.mWeight = weights[i];
+ }
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
+ MatIndexArray::value_type materialIndex)
+ {
+ // locate source materials for this mesh
+ const std::vector<const Material*>& mats = model.GetMaterials();
+ if (static_cast<unsigned int>(materialIndex) >= mats.size() || materialIndex < 0) {
+ FBXImporter::LogError("material index out of bounds, setting default material");
+ out->mMaterialIndex = GetDefaultMaterial();
+ return;
+ }
+
+ const Material* const mat = mats[materialIndex];
+ MaterialMap::const_iterator it = materials_converted.find(mat);
+ if (it != materials_converted.end()) {
+ out->mMaterialIndex = (*it).second;
+ return;
+ }
+
+ out->mMaterialIndex = ConvertMaterial(*mat, &geo);
+ materials_converted[mat] = out->mMaterialIndex;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ unsigned int GetDefaultMaterial()
+ {
+ if (defaultMaterialIndex) {
+ return defaultMaterialIndex - 1;
+ }
+
+ aiMaterial* out_mat = new aiMaterial();
+ materials.push_back(out_mat);
+
+ const aiColor3D diffuse = aiColor3D(0.8f,0.8f,0.8f);
+ out_mat->AddProperty(&diffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+
+ out_mat->AddProperty(&s,AI_MATKEY_NAME);
+
+ defaultMaterialIndex = static_cast<unsigned int>(materials.size());
+ return defaultMaterialIndex - 1;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // Material -> aiMaterial
+ unsigned int ConvertMaterial(const Material& material, const MeshGeometry* const mesh)
+ {
+ const PropertyTable& props = material.Props();
+
+ // generate empty output material
+ aiMaterial* out_mat = new aiMaterial();
+ materials_converted[&material] = static_cast<unsigned int>(materials.size());
+
+ materials.push_back(out_mat);
+
+ aiString str;
+
+ // stip Material:: prefix
+ std::string name = material.Name();
+ if(name.substr(0,10) == "Material::") {
+ name = name.substr(10);
+ }
+
+ // set material name if not empty - this could happen
+ // and there should be no key for it in this case.
+ if(name.length()) {
+ str.Set(name);
+ out_mat->AddProperty(&str,AI_MATKEY_NAME);
+ }
+
+ // shading stuff and colors
+ SetShadingPropertiesCommon(out_mat,props);
+
+ // texture assignments
+ SetTextureProperties(out_mat,material.Textures(), mesh);
+ SetTextureProperties(out_mat,material.LayeredTextures(), mesh);
+
+ return static_cast<unsigned int>(materials.size() - 1);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
+ const std::string& propName,
+ aiTextureType target, const MeshGeometry* const mesh)
+ {
+ TextureMap::const_iterator it = textures.find(propName);
+ if(it == textures.end()) {
+ return;
+ }
+
+ const Texture* const tex = (*it).second;
+ if(tex !=0 )
+ {
+ aiString path;
+ path.Set(tex->RelativeFilename());
+
+ out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
+
+ aiUVTransform uvTrafo;
+ // XXX handle all kinds of UV transformations
+ uvTrafo.mScaling = tex->UVScaling();
+ uvTrafo.mTranslation = tex->UVTranslation();
+ out_mat->AddProperty(&uvTrafo,1,_AI_MATKEY_UVTRANSFORM_BASE,target,0);
+
+ const PropertyTable& props = tex->Props();
+
+ int uvIndex = 0;
+
+ bool ok;
+ const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok);
+ if(ok) {
+ // "default" is the name which usually appears in the FbxFileTexture template
+ if(uvSet != "default" && uvSet.length()) {
+ // this is a bit awkward - we need to find a mesh that uses this
+ // material and scan its UV channels for the given UV name because
+ // assimp references UV channels by index, not by name.
+
+ // XXX: the case that UV channels may appear in different orders
+ // in meshes is unhandled. A possible solution would be to sort
+ // the UV channels alphabetically, but this would have the side
+ // effect that the primary (first) UV channel would sometimes
+ // be moved, causing trouble when users read only the first
+ // UV channel and ignore UV channel assignments altogether.
+
+ const unsigned int matIndex = static_cast<unsigned int>(std::distance(materials.begin(),
+ std::find(materials.begin(),materials.end(),out_mat)
+ ));
+
+
+ uvIndex = -1;
+ if (!mesh)
+ {
+ BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) {
+ const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
+ if(!mesh) {
+ continue;
+ }
+
+ const MatIndexArray& mats = mesh->GetMaterialIndices();
+ if(std::find(mats.begin(),mats.end(),matIndex) == mats.end()) {
+ continue;
+ }
+
+ int index = -1;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if(mesh->GetTextureCoords(i).empty()) {
+ break;
+ }
+ const std::string& name = mesh->GetTextureCoordChannelName(i);
+ if(name == uvSet) {
+ index = static_cast<int>(i);
+ break;
+ }
+ }
+ if(index == -1) {
+ FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+ continue;
+ }
+
+ if(uvIndex == -1) {
+ uvIndex = index;
+ }
+ else {
+ FBXImporter::LogWarn("the UV channel named " + uvSet +
+ " appears at different positions in meshes, results will be wrong");
+ }
+ }
+ }
+ else
+ {
+ int index = -1;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if(mesh->GetTextureCoords(i).empty()) {
+ break;
+ }
+ const std::string& name = mesh->GetTextureCoordChannelName(i);
+ if(name == uvSet) {
+ index = static_cast<int>(i);
+ break;
+ }
+ }
+ if(index == -1) {
+ FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+ }
+
+ if(uvIndex == -1) {
+ uvIndex = index;
+ }
+ }
+
+ if(uvIndex == -1) {
+ FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+ uvIndex = 0;
+ }
+ }
+ }
+
+ out_mat->AddProperty(&uvIndex,1,_AI_MATKEY_UVWSRC_BASE,target,0);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
+ const std::string& propName,
+ aiTextureType target, const MeshGeometry* const mesh)
+ {
+ LayeredTextureMap::const_iterator it = layeredTextures.find(propName);
+ if(it == layeredTextures.end()) {
+ return;
+ }
+
+ const Texture* const tex = (*it).second->getTexture();
+
+ aiString path;
+ path.Set(tex->RelativeFilename());
+
+ out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
+
+ aiUVTransform uvTrafo;
+ // XXX handle all kinds of UV transformations
+ uvTrafo.mScaling = tex->UVScaling();
+ uvTrafo.mTranslation = tex->UVTranslation();
+ out_mat->AddProperty(&uvTrafo,1,_AI_MATKEY_UVTRANSFORM_BASE,target,0);
+
+ const PropertyTable& props = tex->Props();
+
+ int uvIndex = 0;
+
+ bool ok;
+ const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok);
+ if(ok) {
+ // "default" is the name which usually appears in the FbxFileTexture template
+ if(uvSet != "default" && uvSet.length()) {
+ // this is a bit awkward - we need to find a mesh that uses this
+ // material and scan its UV channels for the given UV name because
+ // assimp references UV channels by index, not by name.
+
+ // XXX: the case that UV channels may appear in different orders
+ // in meshes is unhandled. A possible solution would be to sort
+ // the UV channels alphabetically, but this would have the side
+ // effect that the primary (first) UV channel would sometimes
+ // be moved, causing trouble when users read only the first
+ // UV channel and ignore UV channel assignments altogether.
+
+ const unsigned int matIndex = static_cast<unsigned int>(std::distance(materials.begin(),
+ std::find(materials.begin(),materials.end(),out_mat)
+ ));
+
+ uvIndex = -1;
+ if (!mesh)
+ {
+ BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) {
+ const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
+ if(!mesh) {
+ continue;
+ }
+
+ const MatIndexArray& mats = mesh->GetMaterialIndices();
+ if(std::find(mats.begin(),mats.end(),matIndex) == mats.end()) {
+ continue;
+ }
+
+ int index = -1;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if(mesh->GetTextureCoords(i).empty()) {
+ break;
+ }
+ const std::string& name = mesh->GetTextureCoordChannelName(i);
+ if(name == uvSet) {
+ index = static_cast<int>(i);
+ break;
+ }
+ }
+ if(index == -1) {
+ FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+ continue;
+ }
+
+ if(uvIndex == -1) {
+ uvIndex = index;
+ }
+ else {
+ FBXImporter::LogWarn("the UV channel named " + uvSet +
+ " appears at different positions in meshes, results will be wrong");
+ }
+ }
+ }
+ else
+ {
+ int index = -1;
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if(mesh->GetTextureCoords(i).empty()) {
+ break;
+ }
+ const std::string& name = mesh->GetTextureCoordChannelName(i);
+ if(name == uvSet) {
+ index = static_cast<int>(i);
+ break;
+ }
+ }
+ if(index == -1) {
+ FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+ }
+
+ if(uvIndex == -1) {
+ uvIndex = index;
+ }
+ }
+
+ if(uvIndex == -1) {
+ FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+ uvIndex = 0;
+ }
+ }
+ }
+
+ out_mat->AddProperty(&uvIndex,1,_AI_MATKEY_UVWSRC_BASE,target,0);
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh)
+ {
+ TrySetTextureProperties(out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh);
+ TrySetTextureProperties(out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh);
+ TrySetTextureProperties(out_mat, textures, "EmissiveColor", aiTextureType_EMISSIVE, mesh);
+ TrySetTextureProperties(out_mat, textures, "SpecularColor", aiTextureType_SPECULAR, mesh);
+ TrySetTextureProperties(out_mat, textures, "TransparentColor", aiTextureType_OPACITY, mesh);
+ TrySetTextureProperties(out_mat, textures, "ReflectionColor", aiTextureType_REFLECTION, mesh);
+ TrySetTextureProperties(out_mat, textures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh);
+ TrySetTextureProperties(out_mat, textures, "NormalMap", aiTextureType_NORMALS, mesh);
+ TrySetTextureProperties(out_mat, textures, "Bump", aiTextureType_HEIGHT, mesh);
+ TrySetTextureProperties(out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh);
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
+ {
+ TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh);
+ TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
+ bool& result)
+ {
+ result = true;
+
+ bool ok;
+ const aiVector3D& Diffuse = PropertyGet<aiVector3D>(props,baseName,ok);
+ if(ok) {
+ return aiColor3D(Diffuse.x,Diffuse.y,Diffuse.z);
+ }
+ else {
+ aiVector3D DiffuseColor = PropertyGet<aiVector3D>(props,baseName + "Color",ok);
+ if(ok) {
+ float DiffuseFactor = PropertyGet<float>(props,baseName + "Factor",ok);
+ if(ok) {
+ DiffuseColor *= DiffuseFactor;
+ }
+
+ return aiColor3D(DiffuseColor.x,DiffuseColor.y,DiffuseColor.z);
+ }
+ }
+ result = false;
+ return aiColor3D(0.0f,0.0f,0.0f);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void SetShadingPropertiesCommon(aiMaterial* out_mat, const PropertyTable& props)
+ {
+ // set shading properties. There are various, redundant ways in which FBX materials
+ // specify their shading settings (depending on shading models, prop
+ // template etc.). No idea which one is right in a particular context.
+ // Just try to make sense of it - there's no spec to verify this against,
+ // so why should we.
+ bool ok;
+ const aiColor3D& Diffuse = GetColorPropertyFromMaterial(props,"Diffuse",ok);
+ if(ok) {
+ out_mat->AddProperty(&Diffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+ }
+
+ const aiColor3D& Emissive = GetColorPropertyFromMaterial(props,"Emissive",ok);
+ if(ok) {
+ out_mat->AddProperty(&Emissive,1,AI_MATKEY_COLOR_EMISSIVE);
+ }
+
+ const aiColor3D& Ambient = GetColorPropertyFromMaterial(props,"Ambient",ok);
+ if(ok) {
+ out_mat->AddProperty(&Ambient,1,AI_MATKEY_COLOR_AMBIENT);
+ }
+
+ const aiColor3D& Specular = GetColorPropertyFromMaterial(props,"Specular",ok);
+ if(ok) {
+ out_mat->AddProperty(&Specular,1,AI_MATKEY_COLOR_SPECULAR);
+ }
+
+ const float Opacity = PropertyGet<float>(props,"Opacity",ok);
+ if(ok) {
+ out_mat->AddProperty(&Opacity,1,AI_MATKEY_OPACITY);
+ }
+
+ const float Reflectivity = PropertyGet<float>(props,"Reflectivity",ok);
+ if(ok) {
+ out_mat->AddProperty(&Reflectivity,1,AI_MATKEY_REFLECTIVITY);
+ }
+
+ const float Shininess = PropertyGet<float>(props,"Shininess",ok);
+ if(ok) {
+ out_mat->AddProperty(&Shininess,1,AI_MATKEY_SHININESS_STRENGTH);
+ }
+
+ const float ShininessExponent = PropertyGet<float>(props,"ShininessExponent",ok);
+ if(ok) {
+ out_mat->AddProperty(&ShininessExponent,1,AI_MATKEY_SHININESS);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // get the number of fps for a FrameRate enumerated value
+ static double FrameRateToDouble(FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0)
+ {
+ switch(fp) {
+ case FileGlobalSettings::FrameRate_DEFAULT:
+ return 1.0;
+
+ case FileGlobalSettings::FrameRate_120:
+ return 120.0;
+
+ case FileGlobalSettings::FrameRate_100:
+ return 100.0;
+
+ case FileGlobalSettings::FrameRate_60:
+ return 60.0;
+
+ case FileGlobalSettings::FrameRate_50:
+ return 50.0;
+
+ case FileGlobalSettings::FrameRate_48:
+ return 48.0;
+
+ case FileGlobalSettings::FrameRate_30:
+ case FileGlobalSettings::FrameRate_30_DROP:
+ return 30.0;
+
+ case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
+ case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
+ return 29.9700262;
+
+ case FileGlobalSettings::FrameRate_PAL:
+ return 25.0;
+
+ case FileGlobalSettings::FrameRate_CINEMA:
+ return 24.0;
+
+ case FileGlobalSettings::FrameRate_1000:
+ return 1000.0;
+
+ case FileGlobalSettings::FrameRate_CINEMA_ND:
+ return 23.976;
+
+ case FileGlobalSettings::FrameRate_CUSTOM:
+ return customFPSVal;
+
+ case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
+ break;
+ }
+
+ ai_assert(false);
+ return -1.0f;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // convert animation data to aiAnimation et al
+ void ConvertAnimations()
+ {
+ // first of all determine framerate
+ const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
+ const float custom = doc.GlobalSettings().CustomFrameRate();
+ anim_fps = FrameRateToDouble(fps, custom);
+
+ const std::vector<const AnimationStack*>& animations = doc.AnimationStacks();
+ BOOST_FOREACH(const AnimationStack* stack, animations) {
+ ConvertAnimationStack(*stack);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // rename a node already partially converted. fixed_name is a string previously returned by
+ // FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
+ // which would previously have returned the old value.
+ //
+ // this also updates names in node animations, cameras and light sources and is thus slow.
+ //
+ // NOTE: the caller is responsible for ensuring that the new name is unique and does
+ // not collide with any other identifiers. The best way to ensure this is to only
+ // append to the old name, which is guaranteed to match these requirements.
+ void RenameNode(const std::string& fixed_name, const std::string& new_name)
+ {
+ ai_assert(node_names.find(fixed_name) != node_names.end());
+ ai_assert(node_names.find(new_name) == node_names.end());
+
+ renamed_nodes[fixed_name] = new_name;
+
+ const aiString fn(fixed_name);
+
+ BOOST_FOREACH(aiCamera* cam, cameras) {
+ if (cam->mName == fn) {
+ cam->mName.Set(new_name);
+ break;
+ }
+ }
+
+ BOOST_FOREACH(aiLight* light, lights) {
+ if (light->mName == fn) {
+ light->mName.Set(new_name);
+ break;
+ }
+ }
+
+ BOOST_FOREACH(aiAnimation* anim, animations) {
+ for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
+ aiNodeAnim* const na = anim->mChannels[i];
+ if (na->mNodeName == fn) {
+ na->mNodeName.Set(new_name);
+ break;
+ }
+ }
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // takes a fbx node name and returns the identifier to be used in the assimp output scene.
+ // the function is guaranteed to provide consistent results over multiple invocations
+ // UNLESS RenameNode() is called for a particular node name.
+ std::string FixNodeName(const std::string& name)
+ {
+ // strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
+ // this causes ambiguities, well possible between empty identifiers,
+ // such as "Model::" and ""). Make sure the behaviour is consistent
+ // across multiple calls to FixNodeName().
+ if(name.substr(0,7) == "Model::") {
+ std::string temp = name.substr(7);
+
+ const NodeNameMap::const_iterator it = node_names.find(temp);
+ if (it != node_names.end()) {
+ if (!(*it).second) {
+ return FixNodeName(name + "_");
+ }
+ }
+ node_names[temp] = true;
+
+ const NameNameMap::const_iterator rit = renamed_nodes.find(temp);
+ return rit == renamed_nodes.end() ? temp : (*rit).second;
+ }
+
+ const NodeNameMap::const_iterator it = node_names.find(name);
+ if (it != node_names.end()) {
+ if ((*it).second) {
+ return FixNodeName(name + "_");
+ }
+ }
+ node_names[name] = false;
+
+ const NameNameMap::const_iterator rit = renamed_nodes.find(name);
+ return rit == renamed_nodes.end() ? name : (*rit).second;
+ }
+
+
+ typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
+
+ // XXX: better use multi_map ..
+ typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertAnimationStack(const AnimationStack& st)
+ {
+ const AnimationLayerList& layers = st.Layers();
+ if(layers.empty()) {
+ return;
+ }
+
+ aiAnimation* const anim = new aiAnimation();
+ animations.push_back(anim);
+
+ // strip AnimationStack:: prefix
+ std::string name = st.Name();
+ if(name.substr(0,16) == "AnimationStack::") {
+ name = name.substr(16);
+ }
+
+ anim->mName.Set(name);
+
+ // need to find all nodes for which we need to generate node animations -
+ // it may happen that we need to merge multiple layers, though.
+ NodeMap node_map;
+
+ // reverse mapping from curves to layers, much faster than querying
+ // the FBX DOM for it.
+ LayerMap layer_map;
+
+ const char* prop_whitelist[] = {
+ "Lcl Scaling",
+ "Lcl Rotation",
+ "Lcl Translation"
+ };
+
+ BOOST_FOREACH(const AnimationLayer* layer, layers) {
+ ai_assert(layer);
+
+ const AnimationCurveNodeList& nodes = layer->Nodes(prop_whitelist, 3);
+ BOOST_FOREACH(const AnimationCurveNode* node, nodes) {
+ ai_assert(node);
+
+ const Model* const model = dynamic_cast<const Model*>(node->Target());
+ // this can happen - it could also be a NodeAttribute (i.e. for camera animations)
+ if(!model) {
+ continue;
+ }
+
+ const std::string& name = FixNodeName(model->Name());
+ node_map[name].push_back(node);
+
+ layer_map[node] = layer;
+ }
+ }
+
+ // generate node animations
+ std::vector<aiNodeAnim*> node_anims;
+
+ double min_time = 1e10;
+ double max_time = -1e10;
+
+ try {
+ BOOST_FOREACH(const NodeMap::value_type& kv, node_map) {
+ GenerateNodeAnimations(node_anims,
+ kv.first,
+ kv.second,
+ layer_map,
+ max_time,
+ min_time);
+ }
+ }
+ catch(std::exception&) {
+ std::for_each(node_anims.begin(), node_anims.end(), Util::delete_fun<aiNodeAnim>());
+ throw;
+ }
+
+ if(node_anims.size()) {
+ anim->mChannels = new aiNodeAnim*[node_anims.size()]();
+ anim->mNumChannels = static_cast<unsigned int>(node_anims.size());
+
+ std::swap_ranges(node_anims.begin(),node_anims.end(),anim->mChannels);
+ }
+ else {
+ // empty animations would fail validation, so drop them
+ delete anim;
+ animations.pop_back();
+ FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
+ return;
+ }
+
+ // for some mysterious reason, mDuration is simply the maximum key -- the
+ // validator always assumes animations to start at zero.
+ anim->mDuration = max_time /*- min_time */;
+ anim->mTicksPerSecond = anim_fps;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
+ const std::string& fixed_name,
+ const std::vector<const AnimationCurveNode*>& curves,
+ const LayerMap& layer_map,
+ double& max_time,
+ double& min_time)
+ {
+
+ NodeMap node_property_map;
+ ai_assert(curves.size());
+
+ // sanity check whether the input is ok
+#ifdef ASSIMP_BUILD_DEBUG
+ { const Object* target = NULL;
+ BOOST_FOREACH(const AnimationCurveNode* node, curves) {
+ if(!target) {
+ target = node->Target();
+ }
+ ai_assert(node->Target() == target);
+ }}
+#endif
+
+ const AnimationCurveNode* curve_node = NULL;
+ BOOST_FOREACH(const AnimationCurveNode* node, curves) {
+ ai_assert(node);
+
+ if (node->TargetProperty().empty()) {
+ FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
+ continue;
+ }
+
+ curve_node = node;
+ if (node->Curves().empty()) {
+ FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
+ continue;
+ }
+
+ node_property_map[node->TargetProperty()].push_back(node);
+ }
+
+ ai_assert(curve_node);
+ ai_assert(curve_node->TargetAsModel());
+
+ const Model& target = *curve_node->TargetAsModel();
+
+ // check for all possible transformation components
+ NodeMap::const_iterator chain[TransformationComp_MAXIMUM];
+
+ bool has_any = false;
+ bool has_complex = false;
+
+ for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
+ const TransformationComp comp = static_cast<TransformationComp>(i);
+
+ // inverse pivots don't exist in the input, we just generate them
+ if (comp == TransformationComp_RotationPivotInverse || comp == TransformationComp_ScalingPivotInverse) {
+ chain[i] = node_property_map.end();
+ continue;
+ }
+
+ chain[i] = node_property_map.find(NameTransformationCompProperty(comp));
+ if (chain[i] != node_property_map.end()) {
+
+ // check if this curves contains redundant information by looking
+ // up the corresponding node's transformation chain.
+ if (doc.Settings().optimizeEmptyAnimationCurves &&
+ IsRedundantAnimationData(target, comp, (*chain[i]).second)) {
+
+ FBXImporter::LogDebug("dropping redundant animation channel for node " + target.Name());
+ continue;
+ }
+
+ has_any = true;
+
+ if (comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation &&
+ comp != TransformationComp_GeometricScaling && comp != TransformationComp_GeometricRotation && comp != TransformationComp_GeometricTranslation )
+ {
+ has_complex = true;
+ }
+ }
+ }
+
+ if (!has_any) {
+ FBXImporter::LogWarn("ignoring node animation, did not find any transformation key frames");
+ return;
+ }
+
+ // this needs to play nicely with GenerateTransformationNodeChain() which will
+ // be invoked _later_ (animations come first). If this node has only rotation,
+ // scaling and translation _and_ there are no animated other components either,
+ // we can use a single node and also a single node animation channel.
+ if (!has_complex && !NeedsComplexTransformationChain(target)) {
+
+ aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
+ node_property_map.end(),
+ layer_map,
+ max_time,
+ min_time,
+ true // input is TRS order, assimp is SRT
+ );
+
+ ai_assert(nd);
+ node_anims.push_back(nd);
+ return;
+ }
+
+ // otherwise, things get gruesome and we need separate animation channels
+ // for each part of the transformation chain. Remember which channels
+ // we generated and pass this information to the node conversion
+ // code to avoid nodes that have identity transform, but non-identity
+ // animations, being dropped.
+ unsigned int flags = 0, bit = 0x1;
+ for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
+ const TransformationComp comp = static_cast<TransformationComp>(i);
+
+ if (chain[i] != node_property_map.end()) {
+ flags |= bit;
+
+ ai_assert(comp != TransformationComp_RotationPivotInverse);
+ ai_assert(comp != TransformationComp_ScalingPivotInverse);
+
+ const std::string& chain_name = NameTransformationChainNode(fixed_name, comp);
+
+ aiNodeAnim* na;
+ switch(comp)
+ {
+ case TransformationComp_Rotation:
+ case TransformationComp_PreRotation:
+ case TransformationComp_PostRotation:
+ case TransformationComp_GeometricRotation:
+ na = GenerateRotationNodeAnim(chain_name,
+ target,
+ (*chain[i]).second,
+ layer_map,
+ max_time,
+ min_time);
+
+ break;
+
+ case TransformationComp_RotationOffset:
+ case TransformationComp_RotationPivot:
+ case TransformationComp_ScalingOffset:
+ case TransformationComp_ScalingPivot:
+ case TransformationComp_Translation:
+ case TransformationComp_GeometricTranslation:
+ na = GenerateTranslationNodeAnim(chain_name,
+ target,
+ (*chain[i]).second,
+ layer_map,
+ max_time,
+ min_time);
+
+ // pivoting requires us to generate an implicit inverse channel to undo the pivot translation
+ if (comp == TransformationComp_RotationPivot) {
+ const std::string& invName = NameTransformationChainNode(fixed_name,
+ TransformationComp_RotationPivotInverse);
+
+ aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
+ target,
+ (*chain[i]).second,
+ layer_map,
+ max_time,
+ min_time,
+ true);
+
+ ai_assert(inv);
+ node_anims.push_back(inv);
+
+ ai_assert(TransformationComp_RotationPivotInverse > i);
+ flags |= bit << (TransformationComp_RotationPivotInverse - i);
+ }
+ else if (comp == TransformationComp_ScalingPivot) {
+ const std::string& invName = NameTransformationChainNode(fixed_name,
+ TransformationComp_ScalingPivotInverse);
+
+ aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
+ target,
+ (*chain[i]).second,
+ layer_map,
+ max_time,
+ min_time,
+ true);
+
+ ai_assert(inv);
+ node_anims.push_back(inv);
+
+ ai_assert(TransformationComp_RotationPivotInverse > i);
+ flags |= bit << (TransformationComp_RotationPivotInverse - i);
+ }
+
+ break;
+
+ case TransformationComp_Scaling:
+ case TransformationComp_GeometricScaling:
+ na = GenerateScalingNodeAnim(chain_name,
+ target,
+ (*chain[i]).second,
+ layer_map,
+ max_time,
+ min_time);
+
+ break;
+
+ default:
+ ai_assert(false);
+ }
+
+ ai_assert(na);
+ node_anims.push_back(na);
+ continue;
+ }
+ }
+
+ node_anim_chain_bits[fixed_name] = flags;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ bool IsRedundantAnimationData(const Model& target,
+ TransformationComp comp,
+ const std::vector<const AnimationCurveNode*>& curves)
+ {
+ ai_assert(curves.size());
+
+ // look for animation nodes with
+ // * sub channels for all relevant components set
+ // * one key/value pair per component
+ // * combined values match up the corresponding value in the bind pose node transformation
+ // only such nodes are 'redundant' for this function.
+
+ if (curves.size() > 1) {
+ return false;
+ }
+
+ const AnimationCurveNode& nd = *curves.front();
+ const AnimationCurveMap& sub_curves = nd.Curves();
+
+ const AnimationCurveMap::const_iterator dx = sub_curves.find("d|X");
+ const AnimationCurveMap::const_iterator dy = sub_curves.find("d|Y");
+ const AnimationCurveMap::const_iterator dz = sub_curves.find("d|Z");
+
+ if (dx == sub_curves.end() || dy == sub_curves.end() || dz == sub_curves.end()) {
+ return false;
+ }
+
+ const KeyValueList& vx = (*dx).second->GetValues();
+ const KeyValueList& vy = (*dy).second->GetValues();
+ const KeyValueList& vz = (*dz).second->GetValues();
+
+ if(vx.size() != 1 || vy.size() != 1 || vz.size() != 1) {
+ return false;
+ }
+
+ const aiVector3D dyn_val = aiVector3D(vx[0], vy[0], vz[0]);
+ const aiVector3D& static_val = PropertyGet<aiVector3D>(target.Props(),
+ NameTransformationCompProperty(comp),
+ TransformationCompDefaultValue(comp)
+ );
+
+ const float epsilon = 1e-6f;
+ return (dyn_val - static_val).SquareLength() < epsilon;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiNodeAnim* GenerateRotationNodeAnim(const std::string& name,
+ const Model& target,
+ const std::vector<const AnimationCurveNode*>& curves,
+ const LayerMap& layer_map,
+ double& max_time,
+ double& min_time)
+ {
+ ScopeGuard<aiNodeAnim> na(new aiNodeAnim());
+ na->mNodeName.Set(name);
+
+ ConvertRotationKeys(na, curves, layer_map, max_time,min_time, target.RotationOrder());
+
+ // dummy scaling key
+ na->mScalingKeys = new aiVectorKey[1];
+ na->mNumScalingKeys = 1;
+
+ na->mScalingKeys[0].mTime = 0.;
+ na->mScalingKeys[0].mValue = aiVector3D(1.0f,1.0f,1.0f);
+
+ // dummy position key
+ na->mPositionKeys = new aiVectorKey[1];
+ na->mNumPositionKeys = 1;
+
+ na->mPositionKeys[0].mTime = 0.;
+ na->mPositionKeys[0].mValue = aiVector3D();
+
+ return na.dismiss();
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
+ const Model& target,
+ const std::vector<const AnimationCurveNode*>& curves,
+ const LayerMap& layer_map,
+ double& max_time,
+ double& min_time)
+ {
+ ScopeGuard<aiNodeAnim> na(new aiNodeAnim());
+ na->mNodeName.Set(name);
+
+ ConvertScaleKeys(na, curves, layer_map, max_time,min_time);
+
+ // dummy rotation key
+ na->mRotationKeys = new aiQuatKey[1];
+ na->mNumRotationKeys = 1;
+
+ na->mRotationKeys[0].mTime = 0.;
+ na->mRotationKeys[0].mValue = aiQuaternion();
+
+ // dummy position key
+ na->mPositionKeys = new aiVectorKey[1];
+ na->mNumPositionKeys = 1;
+
+ na->mPositionKeys[0].mTime = 0.;
+ na->mPositionKeys[0].mValue = aiVector3D();
+
+ return na.dismiss();
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
+ const Model& target,
+ const std::vector<const AnimationCurveNode*>& curves,
+ const LayerMap& layer_map,
+ double& max_time,
+ double& min_time,
+ bool inverse = false)
+ {
+ ScopeGuard<aiNodeAnim> na(new aiNodeAnim());
+ na->mNodeName.Set(name);
+
+ ConvertTranslationKeys(na, curves, layer_map, max_time,min_time);
+
+ if (inverse) {
+ for (unsigned int i = 0; i < na->mNumPositionKeys; ++i) {
+ na->mPositionKeys[i].mValue *= -1.0f;
+ }
+ }
+
+ // dummy scaling key
+ na->mScalingKeys = new aiVectorKey[1];
+ na->mNumScalingKeys = 1;
+
+ na->mScalingKeys[0].mTime = 0.;
+ na->mScalingKeys[0].mValue = aiVector3D(1.0f,1.0f,1.0f);
+
+ // dummy rotation key
+ na->mRotationKeys = new aiQuatKey[1];
+ na->mNumRotationKeys = 1;
+
+ na->mRotationKeys[0].mTime = 0.;
+ na->mRotationKeys[0].mValue = aiQuaternion();
+
+ return na.dismiss();
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // generate node anim, extracting only Rotation, Scaling and Translation from the given chain
+ aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
+ const Model& target,
+ NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
+ NodeMap::const_iterator iter_end,
+ const LayerMap& layer_map,
+ double& max_time,
+ double& min_time,
+ bool reverse_order = false)
+
+ {
+ ScopeGuard<aiNodeAnim> na(new aiNodeAnim());
+ na->mNodeName.Set(name);
+
+ const PropertyTable& props = target.Props();
+
+ // need to convert from TRS order to SRT?
+ if(reverse_order) {
+
+ aiVector3D def_scale, def_translate;
+ aiQuaternion def_rot;
+
+ KeyFrameListList scaling;
+ KeyFrameListList translation;
+ KeyFrameListList rotation;
+
+ if(chain[TransformationComp_Scaling] != iter_end) {
+ scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second);
+ }
+ else {
+ def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
+ }
+
+ if(chain[TransformationComp_Translation] != iter_end) {
+ translation = GetKeyframeList((*chain[TransformationComp_Translation]).second);
+ }
+ else {
+ def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
+ }
+
+ if(chain[TransformationComp_Rotation] != iter_end) {
+ rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second);
+ }
+ else {
+ def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
+ target.RotationOrder());
+ }
+
+ KeyFrameListList joined;
+ joined.insert(joined.end(), scaling.begin(), scaling.end());
+ joined.insert(joined.end(), translation.begin(), translation.end());
+ joined.insert(joined.end(), rotation.begin(), rotation.end());
+
+ const KeyTimeList& times = GetKeyTimeList(joined);
+
+ aiQuatKey* out_quat = new aiQuatKey[times.size()];
+ aiVectorKey* out_scale = new aiVectorKey[times.size()];
+ aiVectorKey* out_translation = new aiVectorKey[times.size()];
+
+ ConvertTransformOrder_TRStoSRT(out_quat, out_scale, out_translation,
+ scaling,
+ translation,
+ rotation,
+ times,
+ max_time,
+ min_time,
+ target.RotationOrder(),
+ def_scale,
+ def_translate,
+ def_rot);
+
+ // XXX remove duplicates / redundant keys which this operation did
+ // likely produce if not all three channels were equally dense.
+
+ na->mNumScalingKeys = static_cast<unsigned int>(times.size());
+ na->mNumRotationKeys = na->mNumScalingKeys;
+ na->mNumPositionKeys = na->mNumScalingKeys;
+
+ na->mScalingKeys = out_scale;
+ na->mRotationKeys = out_quat;
+ na->mPositionKeys = out_translation;
+ }
+ else {
+
+ // if a particular transformation is not given, grab it from
+ // the corresponding node to meet the semantics of aiNodeAnim,
+ // which requires all of rotation, scaling and translation
+ // to be set.
+ if(chain[TransformationComp_Scaling] != iter_end) {
+ ConvertScaleKeys(na, (*chain[TransformationComp_Scaling]).second,
+ layer_map,
+ max_time,
+ min_time);
+ }
+ else {
+ na->mScalingKeys = new aiVectorKey[1];
+ na->mNumScalingKeys = 1;
+
+ na->mScalingKeys[0].mTime = 0.;
+ na->mScalingKeys[0].mValue = PropertyGet(props,"Lcl Scaling",
+ aiVector3D(1.f,1.f,1.f));
+ }
+
+ if(chain[TransformationComp_Rotation] != iter_end) {
+ ConvertRotationKeys(na, (*chain[TransformationComp_Rotation]).second,
+ layer_map,
+ max_time,
+ min_time,
+ target.RotationOrder());
+ }
+ else {
+ na->mRotationKeys = new aiQuatKey[1];
+ na->mNumRotationKeys = 1;
+
+ na->mRotationKeys[0].mTime = 0.;
+ na->mRotationKeys[0].mValue = EulerToQuaternion(
+ PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
+ target.RotationOrder());
+ }
+
+ if(chain[TransformationComp_Translation] != iter_end) {
+ ConvertTranslationKeys(na, (*chain[TransformationComp_Translation]).second,
+ layer_map,
+ max_time,
+ min_time);
+ }
+ else {
+ na->mPositionKeys = new aiVectorKey[1];
+ na->mNumPositionKeys = 1;
+
+ na->mPositionKeys[0].mTime = 0.;
+ na->mPositionKeys[0].mValue = PropertyGet(props,"Lcl Translation",
+ aiVector3D(0.f,0.f,0.f));
+ }
+
+ }
+ return na.dismiss();
+ }
+
+
+
+ // key (time), value, mapto (component index)
+ typedef boost::tuple< const KeyTimeList*, const KeyValueList*, unsigned int > KeyFrameList;
+ typedef std::vector<KeyFrameList> KeyFrameListList;
+
+
+
+ // ------------------------------------------------------------------------------------------------
+ KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes)
+ {
+ KeyFrameListList inputs;
+ inputs.reserve(nodes.size()*3);
+
+ BOOST_FOREACH(const AnimationCurveNode* node, nodes) {
+ ai_assert(node);
+
+ const AnimationCurveMap& curves = node->Curves();
+ BOOST_FOREACH(const AnimationCurveMap::value_type& kv, curves) {
+
+ unsigned int mapto;
+ if (kv.first == "d|X") {
+ mapto = 0;
+ }
+ else if (kv.first == "d|Y") {
+ mapto = 1;
+ }
+ else if (kv.first == "d|Z") {
+ mapto = 2;
+ }
+ else {
+ FBXImporter::LogWarn("ignoring scale animation curve, did not recognize target component");
+ continue;
+ }
+
+ const AnimationCurve* const curve = kv.second;
+ ai_assert(curve->GetKeys().size() == curve->GetValues().size() && curve->GetKeys().size());
+
+ inputs.push_back(boost::make_tuple(&curve->GetKeys(), &curve->GetValues(), mapto));
+ }
+ }
+ return inputs; // pray for NRVO :-)
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs)
+ {
+ ai_assert(inputs.size());
+
+ // reserve some space upfront - it is likely that the keyframe lists
+ // have matching time values, so max(of all keyframe lists) should
+ // be a good estimate.
+ KeyTimeList keys;
+
+ size_t estimate = 0;
+ BOOST_FOREACH(const KeyFrameList& kfl, inputs) {
+ estimate = std::max(estimate, kfl.get<0>()->size());
+ }
+
+ keys.reserve(estimate);
+
+ std::vector<unsigned int> next_pos;
+ next_pos.resize(inputs.size(),0);
+
+ const size_t count = inputs.size();
+ while(true) {
+
+ uint64_t min_tick = std::numeric_limits<uint64_t>::max();
+ for (size_t i = 0; i < count; ++i) {
+ const KeyFrameList& kfl = inputs[i];
+
+ if (kfl.get<0>()->size() > next_pos[i] && kfl.get<0>()->at(next_pos[i]) < min_tick) {
+ min_tick = kfl.get<0>()->at(next_pos[i]);
+ }
+ }
+
+ if (min_tick == std::numeric_limits<uint64_t>::max()) {
+ break;
+ }
+ keys.push_back(min_tick);
+
+ for (size_t i = 0; i < count; ++i) {
+ const KeyFrameList& kfl = inputs[i];
+
+
+ while(kfl.get<0>()->size() > next_pos[i] && kfl.get<0>()->at(next_pos[i]) == min_tick) {
+ ++next_pos[i];
+ }
+ }
+ }
+
+ return keys;
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
+ const bool geom,
+ double& max_time,
+ double& min_time)
+
+ {
+ ai_assert(keys.size());
+ ai_assert(valOut);
+
+ std::vector<unsigned int> next_pos;
+ const size_t count = inputs.size();
+
+ next_pos.resize(inputs.size(),0);
+
+ BOOST_FOREACH(KeyTimeList::value_type time, keys) {
+ float result[3] = {0.0f, 0.0f, 0.0f};
+ if(geom) {
+ result[0] = result[1] = result[2] = 1.0f;
+ }
+
+ for (size_t i = 0; i < count; ++i) {
+ const KeyFrameList& kfl = inputs[i];
+
+ const size_t ksize = kfl.get<0>()->size();
+ if (ksize > next_pos[i] && kfl.get<0>()->at(next_pos[i]) == time) {
+ ++next_pos[i];
+ }
+
+ const size_t id0 = next_pos[i]>0 ? next_pos[i]-1 : 0;
+ const size_t id1 = next_pos[i]==ksize ? ksize-1 : next_pos[i];
+
+ // use lerp for interpolation
+ const KeyValueList::value_type valueA = kfl.get<1>()->at(id0);
+ const KeyValueList::value_type valueB = kfl.get<1>()->at(id1);
+
+ const KeyTimeList::value_type timeA = kfl.get<0>()->at(id0);
+ const KeyTimeList::value_type timeB = kfl.get<0>()->at(id1);
+
+ // do the actual interpolation in double-precision arithmetics
+ // because it is a bit sensitive to rounding errors.
+ const double factor = timeB == timeA ? 0. : static_cast<double>((time - timeA) / (timeB - timeA));
+ const float interpValue = static_cast<float>(valueA + (valueB - valueA) * factor);
+
+ if(geom) {
+ result[kfl.get<2>()] *= interpValue;
+ }
+ else {
+ result[kfl.get<2>()] += interpValue;
+ }
+ }
+
+ // magic value to convert fbx times to seconds
+ valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
+
+ min_time = std::min(min_time, valOut->mTime);
+ max_time = std::max(max_time, valOut->mTime);
+
+ valOut->mValue.x = result[0];
+ valOut->mValue.y = result[1];
+ valOut->mValue.z = result[2];
+
+ ++valOut;
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
+ const bool geom,
+ double& maxTime,
+ double& minTime,
+ Model::RotOrder order)
+ {
+ ai_assert(keys.size());
+ ai_assert(valOut);
+
+ boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
+ InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
+
+ aiMatrix4x4 m;
+
+ aiQuaternion lastq;
+
+ for (size_t i = 0, c = keys.size(); i < c; ++i) {
+
+ valOut[i].mTime = temp[i].mTime;
+
+
+ GetRotationMatrix(order, temp[i].mValue, m);
+ aiQuaternion quat = aiQuaternion(aiMatrix3x3(m));
+
+ // take shortest path by checking the inner product
+ // http://www.3dkingdoms.com/weekly/weekly.php?a=36
+ if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0)
+ {
+ quat.x = -quat.x;
+ quat.y = -quat.y;
+ quat.z = -quat.z;
+ quat.w = -quat.w;
+ }
+ lastq = quat;
+
+ valOut[i].mValue = quat;
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
+ aiVectorKey* out_translation,
+ const KeyFrameListList& scaling,
+ const KeyFrameListList& translation,
+ const KeyFrameListList& rotation,
+ const KeyTimeList& times,
+ double& maxTime,
+ double& minTime,
+ Model::RotOrder order,
+ const aiVector3D& def_scale,
+ const aiVector3D& def_translate,
+ const aiQuaternion& def_rotation)
+ {
+ if (rotation.size()) {
+ InterpolateKeys(out_quat, times, rotation, false, maxTime, minTime, order);
+ }
+ else {
+ for (size_t i = 0; i < times.size(); ++i) {
+ out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
+ out_quat[i].mValue = def_rotation;
+ }
+ }
+
+ if (scaling.size()) {
+ InterpolateKeys(out_scale, times, scaling, true, maxTime, minTime);
+ }
+ else {
+ for (size_t i = 0; i < times.size(); ++i) {
+ out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
+ out_scale[i].mValue = def_scale;
+ }
+ }
+
+ if (translation.size()) {
+ InterpolateKeys(out_translation, times, translation, false, maxTime, minTime);
+ }
+ else {
+ for (size_t i = 0; i < times.size(); ++i) {
+ out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
+ out_translation[i].mValue = def_translate;
+ }
+ }
+
+ const size_t count = times.size();
+ for (size_t i = 0; i < count; ++i) {
+ aiQuaternion& r = out_quat[i].mValue;
+ aiVector3D& s = out_scale[i].mValue;
+ aiVector3D& t = out_translation[i].mValue;
+
+ aiMatrix4x4 mat, temp;
+ aiMatrix4x4::Translation(t, mat);
+ mat *= aiMatrix4x4( r.GetMatrix() );
+ mat *= aiMatrix4x4::Scaling(s, temp);
+
+ mat.Decompose(s, r, t);
+ }
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // euler xyz -> quat
+ aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order)
+ {
+ aiMatrix4x4 m;
+ GetRotationMatrix(order, rot, m);
+
+ return aiQuaternion(aiMatrix3x3(m));
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
+ double& maxTime,
+ double& minTime)
+ {
+ ai_assert(nodes.size());
+
+ // XXX for now, assume scale should be blended geometrically (i.e. two
+ // layers should be multiplied with each other). There is a FBX
+ // property in the layer to specify the behaviour, though.
+
+ const KeyFrameListList& inputs = GetKeyframeList(nodes);
+ const KeyTimeList& keys = GetKeyTimeList(inputs);
+
+ na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
+ na->mScalingKeys = new aiVectorKey[keys.size()];
+ InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
+ const LayerMap& layers,
+ double& maxTime,
+ double& minTime)
+ {
+ ai_assert(nodes.size());
+
+ // XXX see notes in ConvertScaleKeys()
+ const KeyFrameListList& inputs = GetKeyframeList(nodes);
+ const KeyTimeList& keys = GetKeyTimeList(inputs);
+
+ na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
+ na->mPositionKeys = new aiVectorKey[keys.size()];
+ InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
+ const LayerMap& layers,
+ double& maxTime,
+ double& minTime,
+ Model::RotOrder order)
+ {
+ ai_assert(nodes.size());
+
+ // XXX see notes in ConvertScaleKeys()
+ const std::vector< KeyFrameList >& inputs = GetKeyframeList(nodes);
+ const KeyTimeList& keys = GetKeyTimeList(inputs);
+
+ na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
+ na->mRotationKeys = new aiQuatKey[keys.size()];
+ InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // copy generated meshes, animations, lights, cameras and textures to the output scene
+ void TransferDataToScene()
+ {
+ ai_assert(!out->mMeshes && !out->mNumMeshes);
+
+ // note: the trailing () ensures initialization with NULL - not
+ // many C++ users seem to know this, so pointing it out to avoid
+ // confusion why this code works.
+
+ if(meshes.size()) {
+ out->mMeshes = new aiMesh*[meshes.size()]();
+ out->mNumMeshes = static_cast<unsigned int>(meshes.size());
+
+ std::swap_ranges(meshes.begin(),meshes.end(),out->mMeshes);
+ }
+
+ if(materials.size()) {
+ out->mMaterials = new aiMaterial*[materials.size()]();
+ out->mNumMaterials = static_cast<unsigned int>(materials.size());
+
+ std::swap_ranges(materials.begin(),materials.end(),out->mMaterials);
+ }
+
+ if(animations.size()) {
+ out->mAnimations = new aiAnimation*[animations.size()]();
+ out->mNumAnimations = static_cast<unsigned int>(animations.size());
+
+ std::swap_ranges(animations.begin(),animations.end(),out->mAnimations);
+ }
+
+ if(lights.size()) {
+ out->mLights = new aiLight*[lights.size()]();
+ out->mNumLights = static_cast<unsigned int>(lights.size());
+
+ std::swap_ranges(lights.begin(),lights.end(),out->mLights);
+ }
+
+ if(cameras.size()) {
+ out->mCameras = new aiCamera*[cameras.size()]();
+ out->mNumCameras = static_cast<unsigned int>(cameras.size());
+
+ std::swap_ranges(cameras.begin(),cameras.end(),out->mCameras);
+ }
+ }
+
+
+private:
+
+ // 0: not assigned yet, others: index is value - 1
+ unsigned int defaultMaterialIndex;
+
+ std::vector<aiMesh*> meshes;
+ std::vector<aiMaterial*> materials;
+ std::vector<aiAnimation*> animations;
+ std::vector<aiLight*> lights;
+ std::vector<aiCamera*> cameras;
+
+ typedef std::map<const Material*, unsigned int> MaterialMap;
+ MaterialMap materials_converted;
+
+ typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
+ MeshMap meshes_converted;
+
+ // fixed node name -> which trafo chain components have animations?
+ typedef std::map<std::string, unsigned int> NodeAnimBitMap;
+ NodeAnimBitMap node_anim_chain_bits;
+
+ // name -> has had its prefix_stripped?
+ typedef std::map<std::string, bool> NodeNameMap;
+ NodeNameMap node_names;
+
+ typedef std::map<std::string, std::string> NameNameMap;
+ NameNameMap renamed_nodes;
+
+ double anim_fps;
+
+ aiScene* const out;
+ const FBX::Document& doc;
+};
+
+//} // !anon
+
+// ------------------------------------------------------------------------------------------------
+void ConvertToAssimpScene(aiScene* out, const Document& doc)
+{
+ Converter converter(out,doc);
+}
+
+} // !FBX
+} // !Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXConverter.h b/src/3rdparty/assimp/code/FBXConverter.h
new file mode 100644
index 000000000..0585bf5cf
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXConverter.h
@@ -0,0 +1,63 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXDConverter.h
+ * @brief FBX DOM to aiScene conversion
+ */
+#ifndef INCLUDED_AI_FBX_CONVERTER_H
+#define INCLUDED_AI_FBX_CONVERTER_H
+
+namespace Assimp {
+namespace FBX {
+
+ class Document;
+
+
+/** Convert a FBX #Document to #aiScene
+ * @param out Empty scene to be populated
+ * @param doc Parsed FBX document */
+void ConvertToAssimpScene(aiScene* out, const Document& doc);
+
+
+}
+}
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXDeformer.cpp b/src/3rdparty/assimp/code/FBXDeformer.cpp
new file mode 100644
index 000000000..22e8aa25b
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXDeformer.cpp
@@ -0,0 +1,169 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXNoteAttribute.cpp
+ * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+ : Object(id,element,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
+ props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc,true);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Deformer::~Deformer()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Deformer(id,element,doc,name)
+, node()
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const Indexes = sc["Indexes"];
+ const Element* const Weights = sc["Weights"];
+
+ const Element& Transform = GetRequiredElement(sc,"Transform",&element);
+ const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element);
+
+ transform = ReadMatrix(Transform);
+ transformLink = ReadMatrix(TransformLink);
+
+ // it is actually possible that there be Deformer's with no weights
+ if (!!Indexes != !!Weights) {
+ DOMError("either Indexes or Weights are missing from Cluster",&element);
+ }
+
+ if(Indexes) {
+ ParseVectorDataArray(indices,*Indexes);
+ ParseVectorDataArray(weights,*Weights);
+ }
+
+ if(indices.size() != weights.size()) {
+ DOMError("sizes of index and weight array don't match up",&element);
+ }
+
+ // read assigned node
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Model");
+ BOOST_FOREACH(const Connection* con, conns) {
+ const Model* const mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
+ if(mod) {
+ node = mod;
+ break;
+ }
+ }
+
+ if (!node) {
+ DOMError("failed to read target Node for Cluster",&element);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Cluster::~Cluster()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Deformer(id,element,doc,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];
+ if(Link_DeformAcuracy) {
+ accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0));
+ }
+
+ // resolve assigned clusters
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
+
+ clusters.reserve(conns.size());
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ const Cluster* const cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
+ if(cluster) {
+ clusters.push_back(cluster);
+ continue;
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Skin::~Skin()
+{
+
+}
+
+
+
+}
+}
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXDocument.cpp b/src/3rdparty/assimp/code/FBXDocument.cpp
new file mode 100644
index 000000000..404a8d6e2
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXDocument.cpp
@@ -0,0 +1,721 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the*
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXDocument.cpp
+ * @brief Implementation of the FBX DOM classes
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include <functional>
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXUtil.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
+: doc(doc)
+, element(element)
+, id(id)
+, flags()
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+LazyObject::~LazyObject()
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+const Object* LazyObject::Get(bool dieOnError)
+{
+ if(IsBeingConstructed() || FailedToConstruct()) {
+ return NULL;
+ }
+
+ if (object.get()) {
+ return object.get();
+ }
+
+ // if this is the root object, we return a dummy since there
+ // is no root object int he fbx file - it is just referenced
+ // with id 0.
+ if(id == 0L) {
+ object.reset(new Object(id, element, "Model::RootNode"));
+ return object.get();
+ }
+
+ const Token& key = element.KeyToken();
+ const TokenList& tokens = element.Tokens();
+
+ if(tokens.size() < 3) {
+ DOMError("expected at least 3 tokens: id, name and class tag",&element);
+ }
+
+ const char* err;
+ std::string name = ParseTokenAsString(*tokens[1],err);
+ if (err) {
+ DOMError(err,&element);
+ }
+
+ // small fix for binary reading: binary fbx files don't use
+ // prefixes such as Model:: in front of their names. The
+ // loading code expects this at many places, though!
+ // so convert the binary representation (a 0x0001) to the
+ // double colon notation.
+ if(tokens[1]->IsBinary()) {
+ for (size_t i = 0; i < name.length(); ++i) {
+ if (name[i] == 0x0 && name[i+1] == 0x1) {
+ name = name.substr(i+2) + "::" + name.substr(0,i);
+ }
+ }
+ }
+
+ const std::string classtag = ParseTokenAsString(*tokens[2],err);
+ if (err) {
+ DOMError(err,&element);
+ }
+
+ // prevent recursive calls
+ flags |= BEING_CONSTRUCTED;
+
+ try {
+ // this needs to be relatively fast since it happens a lot,
+ // so avoid constructing strings all the time.
+ const char* obtype = key.begin();
+ const size_t length = static_cast<size_t>(key.end()-key.begin());
+ if (!strncmp(obtype,"Geometry",length)) {
+ if (!strcmp(classtag.c_str(),"Mesh")) {
+ object.reset(new MeshGeometry(id,element,name,doc));
+ }
+ }
+ else if (!strncmp(obtype,"NodeAttribute",length)) {
+ if (!strcmp(classtag.c_str(),"Camera")) {
+ object.reset(new Camera(id,element,doc,name));
+ }
+ else if (!strcmp(classtag.c_str(),"CameraSwitcher")) {
+ object.reset(new CameraSwitcher(id,element,doc,name));
+ }
+ else if (!strcmp(classtag.c_str(),"Light")) {
+ object.reset(new Light(id,element,doc,name));
+ }
+ else if (!strcmp(classtag.c_str(),"Null")) {
+ object.reset(new Null(id,element,doc,name));
+ }
+ else if (!strcmp(classtag.c_str(),"LimbNode")) {
+ object.reset(new LimbNode(id,element,doc,name));
+ }
+ }
+ else if (!strncmp(obtype,"Deformer",length)) {
+ if (!strcmp(classtag.c_str(),"Cluster")) {
+ object.reset(new Cluster(id,element,doc,name));
+ }
+ else if (!strcmp(classtag.c_str(),"Skin")) {
+ object.reset(new Skin(id,element,doc,name));
+ }
+ }
+ else if (!strncmp(obtype,"Model",length)) {
+ // FK and IK effectors are not supported
+ if (strcmp(classtag.c_str(),"IKEffector") && strcmp(classtag.c_str(),"FKEffector")) {
+ object.reset(new Model(id,element,doc,name));
+ }
+ }
+ else if (!strncmp(obtype,"Material",length)) {
+ object.reset(new Material(id,element,doc,name));
+ }
+ else if (!strncmp(obtype,"Texture",length)) {
+ object.reset(new Texture(id,element,doc,name));
+ }
+ else if (!strncmp(obtype,"LayeredTexture",length)) {
+ object.reset(new LayeredTexture(id,element,doc,name));
+ }
+ else if (!strncmp(obtype,"AnimationStack",length)) {
+ object.reset(new AnimationStack(id,element,name,doc));
+ }
+ else if (!strncmp(obtype,"AnimationLayer",length)) {
+ object.reset(new AnimationLayer(id,element,name,doc));
+ }
+ // note: order matters for these two
+ else if (!strncmp(obtype,"AnimationCurve",length)) {
+ object.reset(new AnimationCurve(id,element,name,doc));
+ }
+ else if (!strncmp(obtype,"AnimationCurveNode",length)) {
+ object.reset(new AnimationCurveNode(id,element,name,doc));
+ }
+ }
+ catch(std::exception& ex) {
+ flags &= ~BEING_CONSTRUCTED;
+ flags |= FAILED_TO_CONSTRUCT;
+
+ if(dieOnError || doc.Settings().strictMode) {
+ throw;
+ }
+
+ // note: the error message is already formatted, so raw logging is ok
+ if(!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->error(ex.what());
+ }
+ return NULL;
+ }
+
+ if (!object.get()) {
+ //DOMError("failed to convert element to DOM object, class: " + classtag + ", name: " + name,&element);
+ }
+
+ flags &= ~BEING_CONSTRUCTED;
+ return object.get();
+}
+
+// ------------------------------------------------------------------------------------------------
+Object::Object(uint64_t id, const Element& element, const std::string& name)
+: element(element)
+, name(name)
+, id(id)
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+Object::~Object()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+FileGlobalSettings::FileGlobalSettings(const Document& doc, boost::shared_ptr<const PropertyTable> props)
+: props(props)
+, doc(doc)
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+FileGlobalSettings::~FileGlobalSettings()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Document::Document(const Parser& parser, const ImportSettings& settings)
+: settings(settings)
+, parser(parser)
+{
+ // cannot use array default initialization syntax because vc8 fails on it
+ for (unsigned int i = 0; i < 7; ++i) {
+ creationTimeStamp[i] = 0;
+ }
+
+ ReadHeader();
+ ReadPropertyTemplates();
+
+ ReadGlobalSettings();
+
+ // this order is important, connections need parsed objects to check
+ // whether connections are ok or not. Objects may not be evaluated yet,
+ // though, since this may require valid connections.
+ ReadObjects();
+ ReadConnections();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Document::~Document()
+{
+ BOOST_FOREACH(ObjectMap::value_type& v, objects) {
+ delete v.second;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Document::ReadHeader()
+{
+ // read ID objects from "Objects" section
+ const Scope& sc = parser.GetRootScope();
+ const Element* const ehead = sc["FBXHeaderExtension"];
+ if(!ehead || !ehead->Compound()) {
+ DOMError("no FBXHeaderExtension dictionary found");
+ }
+
+ const Scope& shead = *ehead->Compound();
+ fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
+
+ // while we maye have some success with newer files, we don't support
+ // the older 6.n fbx format
+ if(fbxVersion < 7100) {
+ DOMError("unsupported, old format version, supported are only FBX 2011, FBX 2012 and FBX 2013");
+ }
+ if(fbxVersion > 7300) {
+ if(Settings().strictMode) {
+ DOMError("unsupported, newer format version, supported are only FBX 2011, FBX 2012 and FBX 2013"
+ " (turn off strict mode to try anyhow) ");
+ }
+ else {
+ DOMWarning("unsupported, newer format version, supported are only FBX 2011, FBX 2012 and FBX 2013,"
+ " trying to read it nevertheless");
+ }
+ }
+
+
+ const Element* const ecreator = shead["Creator"];
+ if(ecreator) {
+ creator = ParseTokenAsString(GetRequiredToken(*ecreator,0));
+ }
+
+ const Element* const etimestamp = shead["CreationTimeStamp"];
+ if(etimestamp && etimestamp->Compound()) {
+ const Scope& stimestamp = *etimestamp->Compound();
+ creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Year"),0));
+ creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Month"),0));
+ creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Day"),0));
+ creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Hour"),0));
+ creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Minute"),0));
+ creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Second"),0));
+ creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp,"Millisecond"),0));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Document::ReadGlobalSettings()
+{
+ const Scope& sc = parser.GetRootScope();
+ const Element* const ehead = sc["GlobalSettings"];
+ if(!ehead || !ehead->Compound()) {
+ DOMWarning("no GlobalSettings dictionary found");
+
+ globals.reset(new FileGlobalSettings(*this, boost::make_shared<const PropertyTable>()));
+ return;
+ }
+
+ boost::shared_ptr<const PropertyTable> props = GetPropertyTable(*this, "", *ehead, *ehead->Compound(), true);
+
+ if(!props) {
+ DOMError("GlobalSettings dictionary contains no property table");
+ }
+
+ globals.reset(new FileGlobalSettings(*this, props));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Document::ReadObjects()
+{
+ // read ID objects from "Objects" section
+ const Scope& sc = parser.GetRootScope();
+ const Element* const eobjects = sc["Objects"];
+ if(!eobjects || !eobjects->Compound()) {
+ DOMError("no Objects dictionary found");
+ }
+
+ // add a dummy entry to represent the Model::RootNode object (id 0),
+ // which is only indirectly defined in the input file
+ objects[0] = new LazyObject(0L, *eobjects, *this);
+
+ const Scope& sobjects = *eobjects->Compound();
+ BOOST_FOREACH(const ElementMap::value_type& el, sobjects.Elements()) {
+
+ // extract ID
+ const TokenList& tok = el.second->Tokens();
+
+ if (tok.empty()) {
+ DOMError("expected ID after object key",el.second);
+ }
+
+ const char* err;
+
+ const uint64_t id = ParseTokenAsID(*tok[0], err);
+ if(err) {
+ DOMError(err,el.second);
+ }
+
+ // id=0 is normally implicit
+ if(id == 0L) {
+ DOMError("encountered object with implicitly defined id 0",el.second);
+ }
+
+ if(objects.find(id) != objects.end()) {
+ DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
+ }
+
+ objects[id] = new LazyObject(id, *el.second, *this);
+
+ // grab all animation stacks upfront since there is no listing of them
+ if(!strcmp(el.first.c_str(),"AnimationStack")) {
+ animationStacks.push_back(id);
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Document::ReadPropertyTemplates()
+{
+ const Scope& sc = parser.GetRootScope();
+ // read property templates from "Definitions" section
+ const Element* const edefs = sc["Definitions"];
+ if(!edefs || !edefs->Compound()) {
+ DOMWarning("no Definitions dictionary found");
+ return;
+ }
+
+ const Scope& sdefs = *edefs->Compound();
+ const ElementCollection otypes = sdefs.GetCollection("ObjectType");
+ for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
+ const Element& el = *(*it).second;
+ const Scope* sc = el.Compound();
+ if(!sc) {
+ DOMWarning("expected nested scope in ObjectType, ignoring",&el);
+ continue;
+ }
+
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ DOMWarning("expected name for ObjectType element, ignoring",&el);
+ continue;
+ }
+
+ const std::string& oname = ParseTokenAsString(*tok[0]);
+
+ const ElementCollection templs = sc->GetCollection("PropertyTemplate");
+ for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) {
+ const Element& el = *(*it).second;
+ const Scope* sc = el.Compound();
+ if(!sc) {
+ DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
+ continue;
+ }
+
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
+ continue;
+ }
+
+ const std::string& pname = ParseTokenAsString(*tok[0]);
+
+ const Element* Properties70 = (*sc)["Properties70"];
+ if(Properties70) {
+ boost::shared_ptr<const PropertyTable> props = boost::make_shared<const PropertyTable>(
+ *Properties70,boost::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
+ );
+
+ templates[oname+"."+pname] = props;
+ }
+ }
+ }
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+void Document::ReadConnections()
+{
+ const Scope& sc = parser.GetRootScope();
+ // read property templates from "Definitions" section
+ const Element* const econns = sc["Connections"];
+ if(!econns || !econns->Compound()) {
+ DOMError("no Connections dictionary found");
+ }
+
+ uint64_t insertionOrder = 0l;
+
+ const Scope& sconns = *econns->Compound();
+ const ElementCollection conns = sconns.GetCollection("C");
+ for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
+ const Element& el = *(*it).second;
+ const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
+ const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
+ const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));
+
+ // OO = object-object connection
+ // OP = object-property connection, in which case the destination property follows the object ID
+ const std::string& prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el,3)) : "");
+
+ if(objects.find(src) == objects.end()) {
+ DOMWarning("source object for connection does not exist",&el);
+ continue;
+ }
+
+ // dest may be 0 (root node) but we added a dummy object before
+ if(objects.find(dest) == objects.end()) {
+ DOMWarning("destination object for connection does not exist",&el);
+ continue;
+ }
+
+ // add new connection
+ const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this);
+ src_connections.insert(ConnectionMap::value_type(src,c));
+ dest_connections.insert(ConnectionMap::value_type(dest,c));
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const std::vector<const AnimationStack*>& Document::AnimationStacks() const
+{
+ if (!animationStacksResolved.empty() || !animationStacks.size()) {
+ return animationStacksResolved;
+ }
+
+ animationStacksResolved.reserve(animationStacks.size());
+ BOOST_FOREACH(uint64_t id, animationStacks) {
+ LazyObject* const lazy = GetObject(id);
+ const AnimationStack* stack;
+ if(!lazy || !(stack = lazy->Get<AnimationStack>())) {
+ DOMWarning("failed to read AnimationStack object");
+ continue;
+ }
+ animationStacksResolved.push_back(stack);
+ }
+
+ return animationStacksResolved;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+LazyObject* Document::GetObject(uint64_t id) const
+{
+ ObjectMap::const_iterator it = objects.find(id);
+ return it == objects.end() ? NULL : (*it).second;
+}
+
+#define MAX_CLASSNAMES 6
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id,
+ const ConnectionMap& conns) const
+{
+ std::vector<const Connection*> temp;
+
+ const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
+ conns.equal_range(id);
+
+ temp.reserve(std::distance(range.first,range.second));
+ for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
+ temp.push_back((*it).second);
+ }
+
+ std::sort(temp.begin(), temp.end(), std::mem_fun(&Connection::Compare));
+
+ return temp; // NRVO should handle this
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
+ const ConnectionMap& conns,
+ const char* const* classnames,
+ size_t count) const
+
+{
+ ai_assert(classnames);
+ ai_assert(count != 0 && count <= MAX_CLASSNAMES);
+
+ size_t lenghts[MAX_CLASSNAMES];
+
+ const size_t c = count;
+ for (size_t i = 0; i < c; ++i) {
+ lenghts[i] = strlen(classnames[i]);
+ }
+
+ std::vector<const Connection*> temp;
+
+ const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
+ conns.equal_range(id);
+
+ temp.reserve(std::distance(range.first,range.second));
+ for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
+ const Token& key = (is_src
+ ? (*it).second->LazyDestinationObject()
+ : (*it).second->LazySourceObject()
+ ).GetElement().KeyToken();
+
+ const char* obtype = key.begin();
+
+ for (size_t i = 0; i < c; ++i) {
+ ai_assert(classnames[i]);
+ if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lenghts[i] && !strncmp(classnames[i],obtype,lenghts[i])) {
+ obtype = NULL;
+ break;
+ }
+ }
+
+ if(obtype) {
+ continue;
+ }
+
+ temp.push_back((*it).second);
+ }
+
+ std::sort(temp.begin(), temp.end(), std::mem_fun(&Connection::Compare));
+ return temp; // NRVO should handle this
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
+{
+ return GetConnectionsSequenced(source, ConnectionsBySource());
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t dest,
+ const char* classname) const
+{
+ const char* arr[] = {classname};
+ return GetConnectionsBySourceSequenced(dest, arr,1);
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
+ const char* const* classnames, size_t count) const
+{
+ return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
+ const char* classname) const
+{
+ const char* arr[] = {classname};
+ return GetConnectionsByDestinationSequenced(dest, arr,1);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
+{
+ return GetConnectionsSequenced(dest, ConnectionsByDestination());
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
+ const char* const* classnames, size_t count) const
+
+{
+ return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
+ const Document& doc)
+
+: insertionOrder(insertionOrder)
+, prop(prop)
+, src(src)
+, dest(dest)
+, doc(doc)
+{
+ ai_assert(doc.Objects().find(src) != doc.Objects().end());
+ // dest may be 0 (root node)
+ ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Connection::~Connection()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+LazyObject& Connection::LazySourceObject() const
+{
+ LazyObject* const lazy = doc.GetObject(src);
+ ai_assert(lazy);
+ return *lazy;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+LazyObject& Connection::LazyDestinationObject() const
+{
+ LazyObject* const lazy = doc.GetObject(dest);
+ ai_assert(lazy);
+ return *lazy;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const Object* Connection::SourceObject() const
+{
+ LazyObject* const lazy = doc.GetObject(src);
+ ai_assert(lazy);
+ return lazy->Get();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const Object* Connection::DestinationObject() const
+{
+ LazyObject* const lazy = doc.GetObject(dest);
+ ai_assert(lazy);
+ return lazy->Get();
+}
+
+} // !FBX
+} // !Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXDocument.h b/src/3rdparty/assimp/code/FBXDocument.h
new file mode 100644
index 000000000..9dd5c79dd
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXDocument.h
@@ -0,0 +1,1393 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXDocument.h
+ * @brief FBX DOM
+ */
+#ifndef INCLUDED_AI_FBX_DOCUMENT_H
+#define INCLUDED_AI_FBX_DOCUMENT_H
+
+#include <vector>
+#include <map>
+#include <string>
+
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ class Parser;
+ class Object;
+ struct ImportSettings;
+
+ class PropertyTable;
+ class Document;
+ class Material;
+ class Geometry;
+
+ class AnimationCurve;
+ class AnimationCurveNode;
+ class AnimationLayer;
+ class AnimationStack;
+
+ class Skin;
+ class Cluster;
+
+
+/** Represents a delay-parsed FBX objects. Many objects in the scene
+ * are not needed by assimp, so it makes no sense to parse them
+ * upfront. */
+class LazyObject
+{
+public:
+
+ LazyObject(uint64_t id, const Element& element, const Document& doc);
+ ~LazyObject();
+
+public:
+
+ const Object* Get(bool dieOnError = false);
+
+ template <typename T>
+ const T* Get(bool dieOnError = false) {
+ const Object* const ob = Get(dieOnError);
+ return ob ? dynamic_cast<const T*>(ob) : NULL;
+ }
+
+ uint64_t ID() const {
+ return id;
+ }
+
+ bool IsBeingConstructed() const {
+ return (flags & BEING_CONSTRUCTED) != 0;
+ }
+
+ bool FailedToConstruct() const {
+ return (flags & FAILED_TO_CONSTRUCT) != 0;
+ }
+
+ const Element& GetElement() const {
+ return element;
+ }
+
+ const Document& GetDocument() const {
+ return doc;
+ }
+
+private:
+
+ const Document& doc;
+ const Element& element;
+ boost::scoped_ptr<const Object> object;
+
+ const uint64_t id;
+
+ enum Flags {
+ BEING_CONSTRUCTED = 0x1,
+ FAILED_TO_CONSTRUCT = 0x2
+ };
+
+ unsigned int flags;
+};
+
+
+
+/** Base class for in-memory (DOM) representations of FBX objects */
+class Object
+{
+public:
+
+ Object(uint64_t id, const Element& element, const std::string& name);
+ virtual ~Object();
+
+public:
+
+ const Element& SourceElement() const {
+ return element;
+ }
+
+ const std::string& Name() const {
+ return name;
+ }
+
+ uint64_t ID() const {
+ return id;
+ }
+
+protected:
+ const Element& element;
+ const std::string name;
+ const uint64_t id;
+};
+
+
+
+/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
+ * fixed members are added by deriving classes. */
+class NodeAttribute : public Object
+{
+public:
+
+ NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~NodeAttribute();
+
+public:
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+private:
+
+ boost::shared_ptr<const PropertyTable> props;
+};
+
+
+/** DOM base class for FBX camera settings attached to a node */
+class CameraSwitcher : public NodeAttribute
+{
+public:
+
+ CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~CameraSwitcher();
+
+public:
+
+ int CameraID() const {
+ return cameraId;
+ }
+
+ const std::string& CameraName() const {
+ return cameraName;
+ }
+
+
+ const std::string& CameraIndexName() const {
+ return cameraIndexName;
+ }
+
+private:
+
+ int cameraId;
+ std::string cameraName;
+ std::string cameraIndexName;
+};
+
+
+#define fbx_stringize(a) #a
+
+#define fbx_simple_property(name, type, default_value) \
+ type name() const { \
+ return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \
+ }
+
+// XXX improve logging
+#define fbx_simple_enum_property(name, type, default_value) \
+ type name() const { \
+ const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \
+ if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
+ ai_assert(static_cast<int>(default_value) >= 0 && static_cast<int>(default_value) < AI_CONCAT(type, _MAX)); \
+ return static_cast<type>(default_value); \
+ } \
+ return static_cast<type>(ival); \
+}
+
+
+
+/** DOM base class for FBX cameras attached to a node */
+class Camera : public NodeAttribute
+{
+public:
+
+ Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Camera();
+
+public:
+
+ fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0));
+ fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0));
+ fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0));
+
+ fbx_simple_property(AspectWidth, float, 1.0f);
+ fbx_simple_property(AspectHeight, float, 1.0f);
+ fbx_simple_property(FilmWidth, float, 1.0f);
+ fbx_simple_property(FilmHeight, float, 1.0f);
+
+ fbx_simple_property(FilmAspectRatio, float, 1.0f);
+ fbx_simple_property(ApertureMode, int, 0);
+
+ fbx_simple_property(FieldOfView, float, 1.0f);
+ fbx_simple_property(FocalLength, float, 1.0f);
+
+private:
+};
+
+
+/** DOM base class for FBX null markers attached to a node */
+class Null : public NodeAttribute
+{
+public:
+
+ Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Null();
+};
+
+
+/** DOM base class for FBX limb node markers attached to a node */
+class LimbNode : public NodeAttribute
+{
+public:
+
+ LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~LimbNode();
+};
+
+
+/** DOM base class for FBX lights attached to a node */
+class Light : public NodeAttribute
+{
+public:
+
+ Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Light();
+
+public:
+
+ enum Type
+ {
+ Type_Point,
+ Type_Directional,
+ Type_Spot,
+ Type_Area,
+ Type_Volume,
+
+ Type_MAX // end-of-enum sentinel
+ };
+
+ enum Decay
+ {
+ Decay_None,
+ Decay_Linear,
+ Decay_Quadratic,
+ Decay_Cubic,
+
+ Decay_MAX // end-of-enum sentinel
+ };
+
+public:
+
+ fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1));
+ fbx_simple_enum_property(LightType, Type, 0);
+ fbx_simple_property(CastLightOnObject, bool, false);
+ fbx_simple_property(DrawVolumetricLight, bool, true);
+ fbx_simple_property(DrawGroundProjection, bool, true);
+ fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false);
+ fbx_simple_property(Intensity, float, 1.0f);
+ fbx_simple_property(InnerAngle, float, 0.0f);
+ fbx_simple_property(OuterAngle, float, 45.0f);
+ fbx_simple_property(Fog, int, 50);
+ fbx_simple_enum_property(DecayType, Decay, 0);
+ fbx_simple_property(DecayStart, int, 0);
+ fbx_simple_property(FileName, std::string, "");
+
+ fbx_simple_property(EnableNearAttenuation, bool, false);
+ fbx_simple_property(NearAttenuationStart, float, 0.0f);
+ fbx_simple_property(NearAttenuationEnd, float, 0.0f);
+ fbx_simple_property(EnableFarAttenuation, bool, false);
+ fbx_simple_property(FarAttenuationStart, float, 0.0f);
+ fbx_simple_property(FarAttenuationEnd, float, 0.0f);
+
+ fbx_simple_property(CastShadows, bool, true);
+ fbx_simple_property(ShadowColor, aiVector3D, aiVector3D(0,0,0));
+
+ fbx_simple_property(AreaLightShape, int, 0);
+
+ fbx_simple_property(LeftBarnDoor, float, 20.0f);
+ fbx_simple_property(RightBarnDoor, float, 20.0f);
+ fbx_simple_property(TopBarnDoor, float, 20.0f);
+ fbx_simple_property(BottomBarnDoor, float, 20.0f);
+ fbx_simple_property(EnableBarnDoor, bool, true);
+
+
+private:
+};
+
+
+/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
+class Model : public Object
+{
+public:
+
+ Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Model();
+
+public:
+
+ enum RotOrder
+ {
+ RotOrder_EulerXYZ = 0,
+ RotOrder_EulerXZY,
+ RotOrder_EulerYZX,
+ RotOrder_EulerYXZ,
+ RotOrder_EulerZXY,
+ RotOrder_EulerZYX,
+
+ RotOrder_SphericXYZ,
+
+ RotOrder_MAX // end-of-enum sentinel
+ };
+
+
+ enum TransformInheritance
+ {
+ TransformInheritance_RrSs = 0,
+ TransformInheritance_RSrs,
+ TransformInheritance_Rrs,
+
+ TransformInheritance_MAX // end-of-enum sentinel
+ };
+
+public:
+
+ fbx_simple_property(QuaternionInterpolate, int, 0);
+
+ fbx_simple_property(RotationOffset, aiVector3D, aiVector3D());
+ fbx_simple_property(RotationPivot, aiVector3D, aiVector3D());
+ fbx_simple_property(ScalingOffset, aiVector3D, aiVector3D());
+ fbx_simple_property(ScalingPivot, aiVector3D, aiVector3D());
+ fbx_simple_property(TranslationActive, bool, false);
+
+ fbx_simple_property(TranslationMin, aiVector3D, aiVector3D());
+ fbx_simple_property(TranslationMax, aiVector3D, aiVector3D());
+
+ fbx_simple_property(TranslationMinX, bool, false);
+ fbx_simple_property(TranslationMaxX, bool, false);
+ fbx_simple_property(TranslationMinY, bool, false);
+ fbx_simple_property(TranslationMaxY, bool, false);
+ fbx_simple_property(TranslationMinZ, bool, false);
+ fbx_simple_property(TranslationMaxZ, bool, false);
+
+ fbx_simple_enum_property(RotationOrder, RotOrder, 0);
+ fbx_simple_property(RotationSpaceForLimitOnly, bool, false);
+ fbx_simple_property(RotationStiffnessX, float, 0.0f);
+ fbx_simple_property(RotationStiffnessY, float, 0.0f);
+ fbx_simple_property(RotationStiffnessZ, float, 0.0f);
+ fbx_simple_property(AxisLen, float, 0.0f);
+
+ fbx_simple_property(PreRotation, aiVector3D, aiVector3D());
+ fbx_simple_property(PostRotation, aiVector3D, aiVector3D());
+ fbx_simple_property(RotationActive, bool, false);
+
+ fbx_simple_property(RotationMin, aiVector3D, aiVector3D());
+ fbx_simple_property(RotationMax, aiVector3D, aiVector3D());
+
+ fbx_simple_property(RotationMinX, bool, false);
+ fbx_simple_property(RotationMaxX, bool, false);
+ fbx_simple_property(RotationMinY, bool, false);
+ fbx_simple_property(RotationMaxY, bool, false);
+ fbx_simple_property(RotationMinZ, bool, false);
+ fbx_simple_property(RotationMaxZ, bool, false);
+ fbx_simple_enum_property(InheritType, TransformInheritance, 0);
+
+ fbx_simple_property(ScalingActive, bool, false);
+ fbx_simple_property(ScalingMin, aiVector3D, aiVector3D());
+ fbx_simple_property(ScalingMax, aiVector3D, aiVector3D(1.f,1.f,1.f));
+ fbx_simple_property(ScalingMinX, bool, false);
+ fbx_simple_property(ScalingMaxX, bool, false);
+ fbx_simple_property(ScalingMinY, bool, false);
+ fbx_simple_property(ScalingMaxY, bool, false);
+ fbx_simple_property(ScalingMinZ, bool, false);
+ fbx_simple_property(ScalingMaxZ, bool, false);
+
+ fbx_simple_property(GeometricTranslation, aiVector3D, aiVector3D());
+ fbx_simple_property(GeometricRotation, aiVector3D, aiVector3D());
+ fbx_simple_property(GeometricScaling, aiVector3D, aiVector3D(1.f, 1.f, 1.f));
+
+ fbx_simple_property(MinDampRangeX, float, 0.0f);
+ fbx_simple_property(MinDampRangeY, float, 0.0f);
+ fbx_simple_property(MinDampRangeZ, float, 0.0f);
+ fbx_simple_property(MaxDampRangeX, float, 0.0f);
+ fbx_simple_property(MaxDampRangeY, float, 0.0f);
+ fbx_simple_property(MaxDampRangeZ, float, 0.0f);
+
+ fbx_simple_property(MinDampStrengthX, float, 0.0f);
+ fbx_simple_property(MinDampStrengthY, float, 0.0f);
+ fbx_simple_property(MinDampStrengthZ, float, 0.0f);
+ fbx_simple_property(MaxDampStrengthX, float, 0.0f);
+ fbx_simple_property(MaxDampStrengthY, float, 0.0f);
+ fbx_simple_property(MaxDampStrengthZ, float, 0.0f);
+
+ fbx_simple_property(PreferredAngleX, float, 0.0f);
+ fbx_simple_property(PreferredAngleY, float, 0.0f);
+ fbx_simple_property(PreferredAngleZ, float, 0.0f);
+
+ fbx_simple_property(Show, bool, true);
+ fbx_simple_property(LODBox, bool, false);
+ fbx_simple_property(Freeze, bool, false);
+
+public:
+
+ const std::string& Shading() const {
+ return shading;
+ }
+
+ const std::string& Culling() const {
+ return culling;
+ }
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+ /** Get material links */
+ const std::vector<const Material*>& GetMaterials() const {
+ return materials;
+ }
+
+
+ /** Get geometry links */
+ const std::vector<const Geometry*>& GetGeometry() const {
+ return geometry;
+ }
+
+
+ /** Get node attachments */
+ const std::vector<const NodeAttribute*>& GetAttributes() const {
+ return attributes;
+ }
+
+public:
+
+ /** convenience method to check if the node has a Null node marker */
+ bool IsNull() const;
+
+
+private:
+
+ void ResolveLinks(const Element& element, const Document& doc);
+
+private:
+
+ std::vector<const Material*> materials;
+ std::vector<const Geometry*> geometry;
+ std::vector<const NodeAttribute*> attributes;
+
+ std::string shading;
+ std::string culling;
+ boost::shared_ptr<const PropertyTable> props;
+};
+
+/** DOM class for generic FBX textures */
+class Texture : public Object
+{
+public:
+
+ Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Texture();
+
+public:
+
+ const std::string& Type() const {
+ return type;
+ }
+
+ const std::string& FileName() const {
+ return fileName;
+ }
+
+ const std::string& RelativeFilename() const {
+ return relativeFileName;
+ }
+
+ const std::string& AlphaSource() const {
+ return alphaSource;
+ }
+
+ const aiVector2D& UVTranslation() const {
+ return uvTrans;
+ }
+
+ const aiVector2D& UVScaling() const {
+ return uvScaling;
+ }
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+ // return a 4-tuple
+ const unsigned int* Crop() const {
+ return crop;
+ }
+
+private:
+
+ aiVector2D uvTrans;
+ aiVector2D uvScaling;
+
+ std::string type;
+ std::string relativeFileName;
+ std::string fileName;
+ std::string alphaSource;
+ boost::shared_ptr<const PropertyTable> props;
+
+ unsigned int crop[4];
+};
+
+/** DOM class for layered FBX textures */
+class LayeredTexture : public Object
+{
+public:
+
+ LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~LayeredTexture();
+
+ //Can only be called after construction of the layered texture object due to construction flag.
+ void fillTexture(const Document& doc);
+
+ enum BlendMode
+ {
+ BlendMode_Translucent,
+ BlendMode_Additive,
+ BlendMode_Modulate,
+ BlendMode_Modulate2,
+ BlendMode_Over,
+ BlendMode_Normal,
+ BlendMode_Dissolve,
+ BlendMode_Darken,
+ BlendMode_ColorBurn,
+ BlendMode_LinearBurn,
+ BlendMode_DarkerColor,
+ BlendMode_Lighten,
+ BlendMode_Screen,
+ BlendMode_ColorDodge,
+ BlendMode_LinearDodge,
+ BlendMode_LighterColor,
+ BlendMode_SoftLight,
+ BlendMode_HardLight,
+ BlendMode_VividLight,
+ BlendMode_LinearLight,
+ BlendMode_PinLight,
+ BlendMode_HardMix,
+ BlendMode_Difference,
+ BlendMode_Exclusion,
+ BlendMode_Subtract,
+ BlendMode_Divide,
+ BlendMode_Hue,
+ BlendMode_Saturation,
+ BlendMode_Color,
+ BlendMode_Luminosity,
+ BlendMode_Overlay,
+ BlendMode_BlendModeCount
+ };
+
+ const Texture* getTexture() const
+ {
+ return texture;
+ }
+ BlendMode GetBlendMode()
+ {
+ return blendMode;
+ }
+ float Alpha()
+ {
+ return alpha;
+ }
+private:
+ const Texture* texture;
+ BlendMode blendMode;
+ float alpha;
+};
+
+typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
+typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
+
+
+/** DOM class for generic FBX materials */
+class Material : public Object
+{
+public:
+
+ Material(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Material();
+
+public:
+
+ const std::string& GetShadingModel() const {
+ return shading;
+ }
+
+ bool IsMultilayer() const {
+ return multilayer;
+ }
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+ const TextureMap& Textures() const {
+ return textures;
+ }
+
+ const LayeredTextureMap& LayeredTextures() const {
+ return layeredTextures;
+ }
+
+private:
+
+ std::string shading;
+ bool multilayer;
+ boost::shared_ptr<const PropertyTable> props;
+
+ TextureMap textures;
+ LayeredTextureMap layeredTextures;
+};
+
+
+/** DOM base class for all kinds of FBX geometry */
+class Geometry : public Object
+{
+public:
+
+ Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
+ ~Geometry();
+
+public:
+
+ /** Get the Skin attached to this geometry or NULL */
+ const Skin* const DeformerSkin() const {
+ return skin;
+ }
+
+private:
+
+ const Skin* skin;
+};
+
+
+typedef std::vector<int> MatIndexArray;
+
+
+/** DOM class for FBX geometry of type "Mesh"*/
+class MeshGeometry : public Geometry
+{
+
+public:
+
+ MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
+ ~MeshGeometry();
+
+public:
+
+ /** Get a list of all vertex points, non-unique*/
+ const std::vector<aiVector3D>& GetVertices() const {
+ return vertices;
+ }
+
+ /** Get a list of all vertex normals or an empty array if
+ * no normals are specified. */
+ const std::vector<aiVector3D>& GetNormals() const {
+ return normals;
+ }
+
+ /** Get a list of all vertex tangents or an empty array
+ * if no tangents are specified */
+ const std::vector<aiVector3D>& GetTangents() const {
+ return tangents;
+ }
+
+ /** Get a list of all vertex binormals or an empty array
+ * if no binormals are specified */
+ const std::vector<aiVector3D>& GetBinormals() const {
+ return binormals;
+ }
+
+ /** Return list of faces - each entry denotes a face and specifies
+ * how many vertices it has. Vertices are taken from the
+ * vertex data arrays in sequential order. */
+ const std::vector<unsigned int>& GetFaceIndexCounts() const {
+ return faces;
+ }
+
+ /** Get a UV coordinate slot, returns an empty array if
+ * the requested slot does not exist. */
+ const std::vector<aiVector2D>& GetTextureCoords(unsigned int index) const {
+ static const std::vector<aiVector2D> empty;
+ return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : uvs[index];
+ }
+
+
+ /** Get a UV coordinate slot, returns an empty array if
+ * the requested slot does not exist. */
+ std::string GetTextureCoordChannelName(unsigned int index) const {
+ return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : uvNames[index];
+ }
+
+ /** Get a vertex color coordinate slot, returns an empty array if
+ * the requested slot does not exist. */
+ const std::vector<aiColor4D>& GetVertexColors(unsigned int index) const {
+ static const std::vector<aiColor4D> empty;
+ return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : colors[index];
+ }
+
+
+ /** Get per-face-vertex material assignments */
+ const MatIndexArray& GetMaterialIndices() const {
+ return materials;
+ }
+
+
+ /** Convert from a fbx file vertex index (for example from a #Cluster weight) or NULL
+ * if the vertex index is not valid. */
+ const unsigned int* ToOutputVertexIndex(unsigned int in_index, unsigned int& count) const {
+ if(in_index >= mapping_counts.size()) {
+ return NULL;
+ }
+
+ ai_assert(mapping_counts.size() == mapping_offsets.size());
+ count = mapping_counts[in_index];
+
+ ai_assert(count != 0);
+ ai_assert(mapping_offsets[in_index] + count <= mappings.size());
+
+ return &mappings[mapping_offsets[in_index]];
+ }
+
+
+ /** Determine the face to which a particular output vertex index belongs.
+ * This mapping is always unique. */
+ unsigned int FaceForVertexIndex(unsigned int in_index) const {
+ ai_assert(in_index < vertices.size());
+
+ // in the current conversion pattern this will only be needed if
+ // weights are present, so no need to always pre-compute this table
+ if (facesVertexStartIndices.empty()) {
+ facesVertexStartIndices.resize(faces.size() + 1, 0);
+
+ std::partial_sum(faces.begin(), faces.end(), facesVertexStartIndices.begin() + 1);
+ facesVertexStartIndices.pop_back();
+ }
+
+ ai_assert(facesVertexStartIndices.size() == faces.size());
+ const std::vector<unsigned int>::iterator it = std::upper_bound(
+ facesVertexStartIndices.begin(),
+ facesVertexStartIndices.end(),
+ in_index
+ );
+
+ return static_cast<unsigned int>(std::distance(facesVertexStartIndices.begin(), it - 1));
+ }
+
+public:
+
+private:
+
+ void ReadLayer(const Scope& layer);
+ void ReadLayerElement(const Scope& layerElement);
+ void ReadVertexData(const std::string& type, int index, const Scope& source);
+
+ void ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+ void ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+ void ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+ void ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+ void ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+ void ReadVertexDataMaterials(MatIndexArray& materials_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType);
+
+private:
+
+ // cached data arrays
+ MatIndexArray materials;
+ std::vector<aiVector3D> vertices;
+ std::vector<unsigned int> faces;
+ mutable std::vector<unsigned int> facesVertexStartIndices;
+ std::vector<aiVector3D> tangents;
+ std::vector<aiVector3D> binormals;
+ std::vector<aiVector3D> normals;
+
+ std::string uvNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ std::vector<aiVector2D> uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ std::vector<aiColor4D> colors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ std::vector<unsigned int> mapping_counts;
+ std::vector<unsigned int> mapping_offsets;
+ std::vector<unsigned int> mappings;
+};
+
+typedef std::vector<uint64_t> KeyTimeList;
+typedef std::vector<float> KeyValueList;
+
+/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
+class AnimationCurve : public Object
+{
+public:
+
+ AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
+ ~AnimationCurve();
+
+public:
+
+ /** get list of keyframe positions (time).
+ * Invariant: |GetKeys()| > 0 */
+ const KeyTimeList& GetKeys() const {
+ return keys;
+ }
+
+
+ /** get list of keyframe values.
+ * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
+ const KeyValueList& GetValues() const {
+ return values;
+ }
+
+
+ const std::vector<float>& GetAttributes() const {
+ return attributes;
+ }
+
+ const std::vector<unsigned int>& GetFlags() const {
+ return flags;
+ }
+
+private:
+
+ KeyTimeList keys;
+ KeyValueList values;
+ std::vector<float> attributes;
+ std::vector<unsigned int> flags;
+};
+
+// property-name -> animation curve
+typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
+
+
+/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
+class AnimationCurveNode : public Object
+{
+public:
+
+ /* the optional whitelist specifies a list of property names for which the caller
+ wants animations for. If the curve node does not match one of these, std::range_error
+ will be thrown. */
+ AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
+ const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0);
+
+ ~AnimationCurveNode();
+
+public:
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+
+ const AnimationCurveMap& Curves() const;
+
+ /** Object the curve is assigned to, this can be NULL if the
+ * target object has no DOM representation or could not
+ * be read for other reasons.*/
+ const Object* Target() const {
+ return target;
+ }
+
+ const Model* TargetAsModel() const {
+ return dynamic_cast<const Model*>(target);
+ }
+
+ const NodeAttribute* TargetAsNodeAttribute() const {
+ return dynamic_cast<const NodeAttribute*>(target);
+ }
+
+ /** Property of Target() that is being animated*/
+ const std::string& TargetProperty() const {
+ return prop;
+ }
+
+private:
+
+ const Object* target;
+ boost::shared_ptr<const PropertyTable> props;
+ mutable AnimationCurveMap curves;
+
+ std::string prop;
+ const Document& doc;
+};
+
+typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
+
+
+/** Represents a FBX animation layer (i.e. a list of node animations) */
+class AnimationLayer : public Object
+{
+public:
+
+
+ AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
+ ~AnimationLayer();
+
+public:
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+ /* the optional whitelist specifies a list of property names for which the caller
+ wants animations for. Curves not matching this list will not be added to the
+ animation layer. */
+ AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0) const;
+
+private:
+
+ boost::shared_ptr<const PropertyTable> props;
+ const Document& doc;
+};
+
+
+typedef std::vector<const AnimationLayer*> AnimationLayerList;
+
+
+/** Represents a FBX animation stack (i.e. a list of animation layers) */
+class AnimationStack : public Object
+{
+public:
+
+ AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
+ ~AnimationStack();
+
+public:
+
+ fbx_simple_property(LocalStart, uint64_t, 0L);
+ fbx_simple_property(LocalStop, uint64_t, 0L);
+ fbx_simple_property(ReferenceStart, uint64_t, 0L);
+ fbx_simple_property(ReferenceStop, uint64_t, 0L);
+
+
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+
+ const AnimationLayerList& Layers() const {
+ return layers;
+ }
+
+private:
+
+ boost::shared_ptr<const PropertyTable> props;
+ AnimationLayerList layers;
+};
+
+
+/** DOM class for deformers */
+class Deformer : public Object
+{
+public:
+
+ Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Deformer();
+
+public:
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+private:
+
+ boost::shared_ptr<const PropertyTable> props;
+};
+
+typedef std::vector<float> WeightArray;
+typedef std::vector<unsigned int> WeightIndexArray;
+
+
+/** DOM class for skin deformer clusters (aka subdeformers) */
+class Cluster : public Deformer
+{
+public:
+
+ Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Cluster();
+
+public:
+
+ /** get the list of deformer weights associated with this cluster.
+ * Use #GetIndices() to get the associated vertices. Both arrays
+ * have the same size (and may also be empty). */
+ const WeightArray& GetWeights() const {
+ return weights;
+ }
+
+ /** get indices into the vertex data of the geometry associated
+ * with this cluster. Use #GetWeights() to get the associated weights.
+ * Both arrays have the same size (and may also be empty). */
+ const WeightIndexArray& GetIndices() const {
+ return indices;
+ }
+
+ /** */
+ const aiMatrix4x4& Transform() const {
+ return transform;
+ }
+
+ const aiMatrix4x4& TransformLink() const {
+ return transformLink;
+ }
+
+ const Model* const TargetNode() const {
+ return node;
+ }
+
+private:
+
+ WeightArray weights;
+ WeightIndexArray indices;
+
+ aiMatrix4x4 transform;
+ aiMatrix4x4 transformLink;
+
+ const Model* node;
+};
+
+
+
+/** DOM class for skin deformers */
+class Skin : public Deformer
+{
+public:
+
+ Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+ ~Skin();
+
+public:
+
+ float DeformAccuracy() const {
+ return accuracy;
+ }
+
+
+ const std::vector<const Cluster*>& Clusters() const {
+ return clusters;
+ }
+
+private:
+
+ float accuracy;
+ std::vector<const Cluster*> clusters;
+};
+
+
+
+/** Represents a link between two FBX objects. */
+class Connection
+{
+public:
+
+ Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
+ ~Connection();
+
+ // note: a connection ensures that the source and dest objects exist, but
+ // not that they have DOM representations, so the return value of one of
+ // these functions can still be NULL.
+ const Object* SourceObject() const;
+ const Object* DestinationObject() const;
+
+ // these, however, are always guaranteed to be valid
+ LazyObject& LazySourceObject() const;
+ LazyObject& LazyDestinationObject() const;
+
+
+ /** return the name of the property the connection is attached to.
+ * this is an empty string for object to object (OO) connections. */
+ const std::string& PropertyName() const {
+ return prop;
+ }
+
+ uint64_t InsertionOrder() const {
+ return insertionOrder;
+ }
+
+ int CompareTo(const Connection* c) const {
+ // note: can't subtract because this would overflow uint64_t
+ if(InsertionOrder() > c->InsertionOrder()) {
+ return 1;
+ }
+ else if(InsertionOrder() < c->InsertionOrder()) {
+ return -1;
+ }
+ return 0;
+ }
+
+ bool Compare(const Connection* c) const {
+ return InsertionOrder() < c->InsertionOrder();
+ }
+
+public:
+
+ uint64_t insertionOrder;
+ const std::string prop;
+
+ uint64_t src, dest;
+ const Document& doc;
+};
+
+
+ // XXX again, unique_ptr would be useful. shared_ptr is too
+ // bloated since the objects have a well-defined single owner
+ // during their entire lifetime (Document). FBX files have
+ // up to many thousands of objects (most of which we never use),
+ // so the memory overhead for them should be kept at a minimum.
+ typedef std::map<uint64_t, LazyObject*> ObjectMap;
+ typedef std::fbx_unordered_map<std::string, boost::shared_ptr<const PropertyTable> > PropertyTemplateMap;
+
+
+ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
+
+
+/** DOM class for global document settings, a single instance per document can
+ * be accessed via Document.Globals(). */
+class FileGlobalSettings
+{
+public:
+
+ FileGlobalSettings(const Document& doc, boost::shared_ptr<const PropertyTable> props);
+ ~FileGlobalSettings();
+
+public:
+
+ const PropertyTable& Props() const {
+ ai_assert(props.get());
+ return *props.get();
+ }
+
+ const Document& GetDocument() const {
+ return doc;
+ }
+
+
+ fbx_simple_property(UpAxis, int, 1);
+ fbx_simple_property(UpAxisSign, int, 1);
+ fbx_simple_property(FrontAxis, int, 2);
+ fbx_simple_property(FrontAxisSign, int, 1);
+ fbx_simple_property(CoordAxis, int, 0);
+ fbx_simple_property(CoordAxisSign, int, 1);
+ fbx_simple_property(OriginalUpAxis, int, 0);
+ fbx_simple_property(OriginalUpAxisSign, int, 1);
+ fbx_simple_property(UnitScaleFactor, double, 1);
+ fbx_simple_property(OriginalUnitScaleFactor, double, 1);
+ fbx_simple_property(AmbientColor, aiVector3D, aiVector3D(0,0,0));
+ fbx_simple_property(DefaultCamera, std::string, "");
+
+
+ enum FrameRate {
+ FrameRate_DEFAULT = 0,
+ FrameRate_120 = 1,
+ FrameRate_100 = 2,
+ FrameRate_60 = 3,
+ FrameRate_50 = 4,
+ FrameRate_48 = 5,
+ FrameRate_30 = 6,
+ FrameRate_30_DROP = 7,
+ FrameRate_NTSC_DROP_FRAME = 8,
+ FrameRate_NTSC_FULL_FRAME = 9,
+ FrameRate_PAL = 10,
+ FrameRate_CINEMA = 11,
+ FrameRate_1000 = 12,
+ FrameRate_CINEMA_ND = 13,
+ FrameRate_CUSTOM = 14,
+
+ FrameRate_MAX// end-of-enum sentinel
+ };
+
+ fbx_simple_enum_property(TimeMode, FrameRate, FrameRate_DEFAULT);
+ fbx_simple_property(TimeSpanStart, uint64_t, 0L);
+ fbx_simple_property(TimeSpanStop, uint64_t, 0L);
+ fbx_simple_property(CustomFrameRate, float, -1.0f);
+
+
+private:
+
+ boost::shared_ptr<const PropertyTable> props;
+ const Document& doc;
+};
+
+
+
+
+/** DOM root for a FBX file */
+class Document
+{
+public:
+
+ Document(const Parser& parser, const ImportSettings& settings);
+ ~Document();
+
+public:
+
+ LazyObject* GetObject(uint64_t id) const;
+
+ bool IsBinary() const {
+ return parser.IsBinary();
+ }
+
+ unsigned int FBXVersion() const {
+ return fbxVersion;
+ }
+
+ const std::string& Creator() const {
+ return creator;
+ }
+
+ // elements (in this order): Uear, Month, Day, Hour, Second, Millisecond
+ const unsigned int* CreationTimeStamp() const {
+ return creationTimeStamp;
+ }
+
+ const FileGlobalSettings& GlobalSettings() const {
+ ai_assert(globals.get());
+ return *globals.get();
+ }
+
+ const PropertyTemplateMap& Templates() const {
+ return templates;
+ }
+
+ const ObjectMap& Objects() const {
+ return objects;
+ }
+
+ const ImportSettings& Settings() const {
+ return settings;
+ }
+
+ const ConnectionMap& ConnectionsBySource() const {
+ return src_connections;
+ }
+
+ const ConnectionMap& ConnectionsByDestination() const {
+ return dest_connections;
+ }
+
+ // note: the implicit rule in all DOM classes is to always resolve
+ // from destination to source (since the FBX object hierarchy is,
+ // with very few exceptions, a DAG, this avoids cycles). In all
+ // cases that may involve back-facing edges in the object graph,
+ // use LazyObject::IsBeingConstructed() to check.
+
+ std::vector<const Connection*> GetConnectionsBySourceSequenced(uint64_t source) const;
+ std::vector<const Connection*> GetConnectionsByDestinationSequenced(uint64_t dest) const;
+
+ std::vector<const Connection*> GetConnectionsBySourceSequenced(uint64_t source, const char* classname) const;
+ std::vector<const Connection*> GetConnectionsByDestinationSequenced(uint64_t dest, const char* classname) const;
+
+ std::vector<const Connection*> GetConnectionsBySourceSequenced(uint64_t source,
+ const char* const* classnames, size_t count) const;
+ std::vector<const Connection*> GetConnectionsByDestinationSequenced(uint64_t dest,
+ const char* const* classnames,
+ size_t count) const;
+
+ const std::vector<const AnimationStack*>& AnimationStacks() const;
+
+private:
+
+ std::vector<const Connection*> GetConnectionsSequenced(uint64_t id, const ConnectionMap&) const;
+ std::vector<const Connection*> GetConnectionsSequenced(uint64_t id, bool is_src,
+ const ConnectionMap&,
+ const char* const* classnames,
+ size_t count) const;
+
+private:
+
+ void ReadHeader();
+ void ReadObjects();
+ void ReadPropertyTemplates();
+ void ReadConnections();
+ void ReadGlobalSettings();
+
+private:
+
+ const ImportSettings& settings;
+
+ ObjectMap objects;
+ const Parser& parser;
+
+ PropertyTemplateMap templates;
+ ConnectionMap src_connections;
+ ConnectionMap dest_connections;
+
+ unsigned int fbxVersion;
+ std::string creator;
+ unsigned int creationTimeStamp[7];
+
+ std::vector<uint64_t> animationStacks;
+ mutable std::vector<const AnimationStack*> animationStacksResolved;
+
+ boost::scoped_ptr<FileGlobalSettings> globals;
+};
+
+}
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXDocumentUtil.cpp b/src/3rdparty/assimp/code/FBXDocumentUtil.cpp
new file mode 100644
index 000000000..5efbcb2b7
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXDocumentUtil.cpp
@@ -0,0 +1,133 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXDocumentUtil.cpp
+ * @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXUtil.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+namespace Util {
+
+// ------------------------------------------------------------------------------------------------
+// signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
+void DOMError(const std::string& message, const Token& token)
+{
+ throw DeadlyImportError(Util::AddTokenText("FBX-DOM",message,&token));
+}
+
+// ------------------------------------------------------------------------------------------------
+void DOMError(const std::string& message, const Element* element /*= NULL*/)
+{
+ if(element) {
+ DOMError(message,element->KeyToken());
+ }
+ throw DeadlyImportError("FBX-DOM " + message);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// print warning, do return
+void DOMWarning(const std::string& message, const Token& token)
+{
+ if(DefaultLogger::get()) {
+ DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
+{
+ if(element) {
+ DOMWarning(message,element->KeyToken());
+ return;
+ }
+ if(DefaultLogger::get()) {
+ DefaultLogger::get()->warn("FBX-DOM: " + message);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// fetch a property table and the corresponding property template
+boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
+ const std::string& templateName,
+ const Element &element,
+ const Scope& sc,
+ bool no_warn /*= false*/)
+{
+ const Element* const Properties70 = sc["Properties70"];
+ boost::shared_ptr<const PropertyTable> templateProps = boost::shared_ptr<const PropertyTable>(
+ static_cast<const PropertyTable*>(NULL));
+
+ if(templateName.length()) {
+ PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
+ if(it != doc.Templates().end()) {
+ templateProps = (*it).second;
+ }
+ }
+
+ if(!Properties70) {
+ if(!no_warn) {
+ DOMWarning("property table (Properties70) not found",&element);
+ }
+ if(templateProps) {
+ return templateProps;
+ }
+ else {
+ return boost::make_shared<const PropertyTable>();
+ }
+ }
+ return boost::make_shared<const PropertyTable>(*Properties70,templateProps);
+}
+} // !Util
+} // !FBX
+} // !Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXDocumentUtil.h b/src/3rdparty/assimp/code/FBXDocumentUtil.h
new file mode 100644
index 000000000..6f150b6d5
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXDocumentUtil.h
@@ -0,0 +1,114 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXDocumentUtil.h
+ * @brief FBX internal utilities used by the DOM reading code
+ */
+#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
+#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
+
+namespace Assimp {
+namespace FBX {
+namespace Util {
+
+
+/* DOM/Parse error reporting - does not return */
+AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
+AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
+
+// does return
+void DOMWarning(const std::string& message, const Token& token);
+void DOMWarning(const std::string& message, const Element* element = NULL);
+
+
+// fetch a property table and the corresponding property template
+boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
+ const std::string& templateName,
+ const Element &element,
+ const Scope& sc,
+ bool no_warn = false);
+
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline const T* ProcessSimpleConnection(const Connection& con,
+ bool is_object_property_conn,
+ const char* name,
+ const Element& element,
+ const char** propNameOut = NULL)
+{
+ if (is_object_property_conn && !con.PropertyName().length()) {
+ DOMWarning("expected incoming " + std::string(name) +
+ " link to be an object-object connection, ignoring",
+ &element
+ );
+ return NULL;
+ }
+ else if (!is_object_property_conn && con.PropertyName().length()) {
+ DOMWarning("expected incoming " + std::string(name) +
+ " link to be an object-property connection, ignoring",
+ &element
+ );
+ return NULL;
+ }
+
+ if(is_object_property_conn && propNameOut) {
+ // note: this is ok, the return value of PropertyValue() is guaranteed to
+ // remain valid and unchanged as long as the document exists.
+ *propNameOut = con.PropertyName().c_str();
+ }
+
+ const Object* const ob = con.SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for incoming" + std::string(name) +
+ " link, ignoring",
+ &element);
+ return NULL;
+ }
+
+ return dynamic_cast<const T*>(ob);
+}
+
+
+} //!Util
+} //!FBX
+} //!Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXImportSettings.h b/src/3rdparty/assimp/code/FBXImportSettings.h
new file mode 100644
index 000000000..2020273d7
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXImportSettings.h
@@ -0,0 +1,142 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXImportSettings.h
+ * @brief FBX importer runtime configuration
+ */
+#ifndef INCLUDED_AI_FBX_IMPORTSETTINGS_H
+#define INCLUDED_AI_FBX_IMPORTSETTINGS_H
+
+namespace Assimp {
+namespace FBX {
+
+/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
+struct ImportSettings
+{
+ ImportSettings()
+ : strictMode(true)
+ , readAllLayers(true)
+ , readAllMaterials(false)
+ , readMaterials(true)
+ , readCameras(true)
+ , readLights(true)
+ , readAnimations(true)
+ , readWeights(true)
+ , preservePivots(true)
+ , optimizeEmptyAnimationCurves(true)
+ {}
+
+
+ /** enable strict mode:
+ * - only accept fbx 2012, 2013 files
+ * - on the slightest error, give up.
+ *
+ * Basically, strict mode means that the fbx file will actually
+ * be validated. Strict mode is off by default. */
+ bool strictMode;
+
+ /** specifies whether all geometry layers are read and scanned for
+ * usable data channels. The FBX spec indicates that many readers
+ * will only read the first channel and that this is in some way
+ * the recommended way- in reality, however, it happens a lot that
+ * vertex data is spread among multiple layers. The default
+ * value for this option is true.*/
+ bool readAllLayers;
+
+ /** specifies whether all materials are read, or only those that
+ * are referenced by at least one mesh. Reading all materials
+ * may make FBX reading a lot slower since all objects
+ * need to be processed .
+ * This bit is ignored unless readMaterials=true*/
+ bool readAllMaterials;
+
+
+ /** import materials (true) or skip them and assign a default
+ * material. The default value is true.*/
+ bool readMaterials;
+
+ /** import cameras? Default value is true.*/
+ bool readCameras;
+
+ /** import light sources? Default value is true.*/
+ bool readLights;
+
+ /** import animations (i.e. animation curves, the node
+ * skeleton is always imported). Default value is true. */
+ bool readAnimations;
+
+ /** read bones (vertex weights and deform info).
+ * Default value is true. */
+ bool readWeights;
+
+ /** preserve transformation pivots and offsets. Since these can
+ * not directly be represented in assimp, additional dummy
+ * nodes will be generated. Note that settings this to false
+ * can make animation import a lot slower. The default value
+ * is true.
+ *
+ * The naming scheme for the generated nodes is:
+ * <OriginalName>_$AssimpFbx$_<TransformName>
+ *
+ * where <TransformName> is one of
+ * RotationPivot
+ * RotationOffset
+ * PreRotation
+ * PostRotation
+ * ScalingPivot
+ * ScalingOffset
+ * Translation
+ * Scaling
+ * Rotation
+ **/
+ bool preservePivots;
+
+ /** do not import animation curves that specify a constant
+ * values matching the corresponding node transformation.
+ * The default value is true. */
+ bool optimizeEmptyAnimationCurves;
+};
+
+
+} // !FBX
+} // !Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXImporter.cpp b/src/3rdparty/assimp/code/FBXImporter.cpp
new file mode 100644
index 000000000..56e99063b
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXImporter.cpp
@@ -0,0 +1,189 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXImporter.cpp
+ * @brief Implementation of the FBX importer.
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include <exception>
+#include <iterator>
+#include <boost/tuple/tuple.hpp>
+
+#include "FBXImporter.h"
+
+#include "FBXTokenizer.h"
+#include "FBXParser.h"
+#include "FBXUtil.h"
+#include "FBXDocument.h"
+#include "FBXConverter.h"
+
+#include "StreamReader.h"
+#include "MemoryIOWrapper.h"
+
+namespace Assimp {
+ template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Formatter;
+using namespace Assimp::FBX;
+
+namespace {
+static const aiImporterDesc desc = {
+ "Autodesk FBX Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "fbx"
+};
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by #Importer
+FBXImporter::FBXImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FBXImporter::~FBXImporter()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string& extension = GetExtension(pFile);
+ if (extension == "fbx") {
+ return true;
+ }
+
+ else if ((!extension.length() || checkSig) && pIOHandler) {
+ // at least ascii FBX files usually have a 'FBX' somewhere in their head
+ const char* tokens[] = {"FBX"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// List all extensions handled by this loader
+const aiImporterDesc* FBXImporter::GetInfo () const
+{
+ return &desc;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void FBXImporter::SetupProperties(const Importer* pImp)
+{
+ settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
+ settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
+ settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
+ settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
+ settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
+ settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
+ settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
+ settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
+ settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void FBXImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
+ if (!stream) {
+ ThrowException("Could not open file for reading");
+ }
+
+ // read entire file into memory - no streaming for this, fbx
+ // files can grow large, but the assimp output data structure
+ // then becomes very large, too. Assimp doesn't support
+ // streaming for its output data structures so the net win with
+ // streaming input data would be very low.
+ std::vector<char> contents;
+ contents.resize(stream->FileSize());
+
+ stream->Read(&*contents.begin(),contents.size(),1);
+ const char* const begin = &*contents.begin();
+
+ // broadphase tokenizing pass in which we identify the core
+ // syntax elements of FBX (brackets, commas, key:value mappings)
+ TokenList tokens;
+ try {
+
+ bool is_binary = false;
+ if (!strncmp(begin,"Kaydara FBX Binary",18)) {
+ is_binary = true;
+ TokenizeBinary(tokens,begin,contents.size());
+ }
+ else {
+ Tokenize(tokens,begin);
+ }
+
+ // use this information to construct a very rudimentary
+ // parse-tree representing the FBX scope structure
+ Parser parser(tokens, is_binary);
+
+ // take the raw parse-tree and convert it to a FBX DOM
+ Document doc(parser,settings);
+
+ // convert the FBX DOM to aiScene
+ ConvertToAssimpScene(pScene,doc);
+ }
+ catch(std::exception&) {
+ std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
+ throw;
+ }
+}
+
+#endif // !ASSIMP_BUILD_NO_FBX_IMPORTER
diff --git a/src/3rdparty/assimp/code/FBXImporter.h b/src/3rdparty/assimp/code/FBXImporter.h
new file mode 100644
index 000000000..635411397
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXImporter.h
@@ -0,0 +1,107 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXImporter.h
+ * @brief Declaration of the FBX main importer class
+ */
+#ifndef INCLUDED_AI_FBX_IMPORTER_H
+#define INCLUDED_AI_FBX_IMPORTER_H
+
+#include "BaseImporter.h"
+#include "LogAux.h"
+
+#include "FBXImportSettings.h"
+
+namespace Assimp {
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+
+// -------------------------------------------------------------------------------------------
+/** Load the Autodesk FBX file format.
+
+ See http://en.wikipedia.org/wiki/FBX
+*/
+// -------------------------------------------------------------------------------------------
+class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
+{
+public:
+ FBXImporter();
+ ~FBXImporter();
+
+
+public:
+
+ // --------------------
+ bool CanRead( const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const;
+
+protected:
+
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // --------------------
+ void SetupProperties(const Importer* pImp);
+
+ // --------------------
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ );
+
+private:
+
+
+private:
+
+ FBX::ImportSettings settings;
+
+}; // !class FBXImporter
+
+} // end of namespace Assimp
+#endif // !INCLUDED_AI_FBX_IMPORTER_H
+
diff --git a/src/3rdparty/assimp/code/FBXMaterial.cpp b/src/3rdparty/assimp/code/FBXMaterial.cpp
new file mode 100644
index 000000000..a5e2a1169
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXMaterial.cpp
@@ -0,0 +1,259 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXMaterial.cpp
+ * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const ShadingModel = sc["ShadingModel"];
+ const Element* const MultiLayer = sc["MultiLayer"];
+
+ if(MultiLayer) {
+ multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
+ }
+
+ if(ShadingModel) {
+ shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
+ }
+ else {
+ DOMWarning("shading mode not specified, assuming phong",&element);
+ shading = "phong";
+ }
+
+ std::string templateName;
+
+ const char* const sh = shading.c_str();
+ if(!strcmp(sh,"phong")) {
+ templateName = "Material.FbxSurfacePhong";
+ }
+ else if(!strcmp(sh,"lambert")) {
+ templateName = "Material.FbxSurfaceLambert";
+ }
+ else {
+ DOMWarning("shading mode not recognized: " + shading,&element);
+ }
+
+ props = GetPropertyTable(doc,templateName,element,sc);
+
+ // resolve texture links
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // texture link to properties, not objects
+ if (!con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for texture link, ignoring",&element);
+ continue;
+ }
+
+ const Texture* const tex = dynamic_cast<const Texture*>(ob);
+ if(!tex) {
+ const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
+ if(!layeredTexture) {
+ DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
+ continue;
+ }
+ const std::string& prop = con->PropertyName();
+ if (layeredTextures.find(prop) != layeredTextures.end()) {
+ DOMWarning("duplicate layered texture link: " + prop,&element);
+ }
+
+ layeredTextures[prop] = layeredTexture;
+ ((LayeredTexture*)layeredTexture)->fillTexture(doc);
+ }
+ else
+ {
+ const std::string& prop = con->PropertyName();
+ if (textures.find(prop) != textures.end()) {
+ DOMWarning("duplicate texture link: " + prop,&element);
+ }
+
+ textures[prop] = tex;
+ }
+
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Material::~Material()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+, uvScaling(1.0f,1.0f)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const Type = sc["Type"];
+ const Element* const FileName = sc["FileName"];
+ const Element* const RelativeFilename = sc["RelativeFilename"];
+ const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
+ const Element* const ModelUVScaling = sc["ModelUVScaling"];
+ const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
+ const Element* const Cropping = sc["Cropping"];
+
+ if(Type) {
+ type = ParseTokenAsString(GetRequiredToken(*Type,0));
+ }
+
+ if(FileName) {
+ fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
+ }
+
+ if(RelativeFilename) {
+ relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
+ }
+
+ if(ModelUVTranslation) {
+ uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
+ ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
+ );
+ }
+
+ if(ModelUVScaling) {
+ uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
+ ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
+ );
+ }
+
+ if(Cropping) {
+ crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
+ crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
+ crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
+ crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
+ }
+ else {
+ // vc8 doesn't support the crop() syntax in initialization lists
+ // (and vc9 WARNS about the new (i.e. compliant) behaviour).
+ crop[0] = crop[1] = crop[2] = crop[3] = 0;
+ }
+
+ if(Texture_Alpha_Source) {
+ alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
+ }
+
+ props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
+}
+
+
+Texture::~Texture()
+{
+
+}
+
+LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+,texture(0)
+,blendMode(BlendMode_Modulate)
+,alpha(1)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const BlendModes = sc["BlendModes"];
+ const Element* const Alphas = sc["Alphas"];
+
+
+ if(BlendModes!=0)
+ {
+ blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
+ }
+ if(Alphas!=0)
+ {
+ alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
+ }
+}
+
+LayeredTexture::~LayeredTexture()
+{
+
+}
+
+void LayeredTexture::fillTexture(const Document& doc)
+{
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
+ for(size_t i = 0; i < conns.size();++i)
+ {
+ const Connection* con = conns.at(i);
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for texture link, ignoring",&element);
+ continue;
+ }
+
+ const Texture* const tex = dynamic_cast<const Texture*>(ob);
+
+ texture = tex;
+ }
+}
+
+} //!FBX
+} //!Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXMeshGeometry.cpp b/src/3rdparty/assimp/code/FBXMeshGeometry.cpp
new file mode 100644
index 000000000..be3fbd621
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXMeshGeometry.cpp
@@ -0,0 +1,540 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXMeshGeometry.cpp
+ * @brief Assimp::FBX::MeshGeometry implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include <functional>
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+
+// ------------------------------------------------------------------------------------------------
+Geometry::Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+ : Object(id, element,name)
+ , skin()
+{
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
+ BOOST_FOREACH(const Connection* con, conns) {
+ const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
+ if(sk) {
+ skin = sk;
+ break;
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Geometry::~Geometry()
+{
+
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+: Geometry(id, element,name, doc)
+{
+ const Scope* sc = element.Compound();
+ if (!sc) {
+ DOMError("failed to read Geometry object (class: Mesh), no data scope found");
+ }
+
+ // must have Mesh elements:
+ const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
+ const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
+
+ // optional Mesh elements:
+ const ElementCollection& Layer = sc->GetCollection("Layer");
+
+ std::vector<aiVector3D> tempVerts;
+ ParseVectorDataArray(tempVerts,Vertices);
+
+ if(tempVerts.empty()) {
+ FBXImporter::LogWarn("encountered mesh with no vertices");
+ return;
+ }
+
+ std::vector<int> tempFaces;
+ ParseVectorDataArray(tempFaces,PolygonVertexIndex);
+
+ if(tempFaces.empty()) {
+ FBXImporter::LogWarn("encountered mesh with no faces");
+ return;
+ }
+
+ vertices.reserve(tempFaces.size());
+ faces.reserve(tempFaces.size() / 3);
+
+ mapping_offsets.resize(tempVerts.size());
+ mapping_counts.resize(tempVerts.size(),0);
+ mappings.resize(tempFaces.size());
+
+ const size_t vertex_count = tempVerts.size();
+
+ // generate output vertices, computing an adjacency table to
+ // preserve the mapping from fbx indices to *this* indexing.
+ unsigned int count = 0;
+ BOOST_FOREACH(int index, tempFaces) {
+ const int absi = index < 0 ? (-index - 1) : index;
+ if(static_cast<size_t>(absi) >= vertex_count) {
+ DOMError("polygon vertex index out of range",&PolygonVertexIndex);
+ }
+
+ vertices.push_back(tempVerts[absi]);
+ ++count;
+
+ ++mapping_counts[absi];
+
+ if (index < 0) {
+ faces.push_back(count);
+ count = 0;
+ }
+ }
+
+ unsigned int cursor = 0;
+ for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
+ mapping_offsets[i] = cursor;
+ cursor += mapping_counts[i];
+
+ mapping_counts[i] = 0;
+ }
+
+ cursor = 0;
+ BOOST_FOREACH(int index, tempFaces) {
+ const int absi = index < 0 ? (-index - 1) : index;
+ mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
+ }
+
+ // if settings.readAllLayers is true:
+ // * read all layers, try to load as many vertex channels as possible
+ // if settings.readAllLayers is false:
+ // * read only the layer with index 0, but warn about any further layers
+ for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
+ const TokenList& tokens = (*it).second->Tokens();
+
+ const char* err;
+ const int index = ParseTokenAsInt(*tokens[0], err);
+ if(err) {
+ DOMError(err,&element);
+ }
+
+ if(doc.Settings().readAllLayers || index == 0) {
+ const Scope& layer = GetRequiredScope(*(*it).second);
+ ReadLayer(layer);
+ }
+ else {
+ FBXImporter::LogWarn("ignoring additional geometry layers");
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+MeshGeometry::~MeshGeometry()
+{
+
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadLayer(const Scope& layer)
+{
+ const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
+ for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
+ const Scope& elayer = GetRequiredScope(*(*eit).second);
+
+ ReadLayerElement(elayer);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadLayerElement(const Scope& layerElement)
+{
+ const Element& Type = GetRequiredElement(layerElement,"Type");
+ const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
+
+ const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
+ const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
+
+ const Scope& top = GetRequiredScope(element);
+ const ElementCollection candidates = top.GetCollection(type);
+
+ for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
+ const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
+ if(index == typedIndex) {
+ ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
+ return;
+ }
+ }
+
+ FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
+ << type << ", index: " << typedIndex);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
+{
+ const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
+ GetRequiredElement(source,"MappingInformationType"),0)
+ );
+
+ const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
+ GetRequiredElement(source,"ReferenceInformationType"),0)
+ );
+
+ if (type == "LayerElementUV") {
+ if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+ FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
+ << index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
+ return;
+ }
+
+ const Element* Name = source["Name"];
+ uvNames[index] = "";
+ if(Name) {
+ uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
+ }
+
+ ReadVertexDataUV(uvs[index],source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+ }
+ else if (type == "LayerElementMaterial") {
+ if (materials.size() > 0) {
+ FBXImporter::LogError("ignoring additional material layer");
+ return;
+ }
+
+ std::vector<int> temp_materials;
+
+ ReadVertexDataMaterials(temp_materials,source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+
+ // sometimes, there will be only negative entries. Drop the material
+ // layer in such a case (I guess it means a default material should
+ // be used). This is what the converter would do anyway, and it
+ // avoids loosing the material if there are more material layers
+ // coming of which at least one contains actual data (did observe
+ // that with one test file).
+ const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),std::bind2nd(std::less<int>(),0));
+ if(count_neg == temp_materials.size()) {
+ FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
+ return;
+ }
+
+ std::swap(temp_materials, materials);
+ }
+ else if (type == "LayerElementNormal") {
+ if (normals.size() > 0) {
+ FBXImporter::LogError("ignoring additional normal layer");
+ return;
+ }
+
+ ReadVertexDataNormals(normals,source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+ }
+ else if (type == "LayerElementTangent") {
+ if (tangents.size() > 0) {
+ FBXImporter::LogError("ignoring additional tangent layer");
+ return;
+ }
+
+ ReadVertexDataTangents(tangents,source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+ }
+ else if (type == "LayerElementBinormal") {
+ if (binormals.size() > 0) {
+ FBXImporter::LogError("ignoring additional binormal layer");
+ return;
+ }
+
+ ReadVertexDataBinormals(binormals,source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+ }
+ else if (type == "LayerElementColor") {
+ if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
+ FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
+ << index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
+ return;
+ }
+
+ ReadVertexDataColors(colors[index],source,
+ MappingInformationType,
+ ReferenceInformationType
+ );
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
+// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
+// tangents ..
+template <typename T>
+void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType,
+ const char* dataElementName,
+ const char* indexDataElementName,
+ size_t vertex_count,
+ const std::vector<unsigned int>& mapping_counts,
+ const std::vector<unsigned int>& mapping_offsets,
+ const std::vector<unsigned int>& mappings)
+{
+ std::vector<T> tempUV;
+ ParseVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
+
+ // handle permutations of Mapping and Reference type - it would be nice to
+ // deal with this more elegantly and with less redundancy, but right
+ // now it seems unavoidable.
+ if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
+ data_out.resize(vertex_count);
+ for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
+
+ const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
+ for (unsigned int j = istart; j < iend; ++j) {
+ data_out[mappings[j]] = tempUV[i];
+ }
+ }
+ }
+ else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
+ data_out.resize(vertex_count);
+
+ std::vector<int> uvIndices;
+ ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
+
+ for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
+
+ const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
+ for (unsigned int j = istart; j < iend; ++j) {
+ if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
+ DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
+ }
+ data_out[mappings[j]] = tempUV[uvIndices[i]];
+ }
+ }
+ }
+ else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
+ if (tempUV.size() != vertex_count) {
+ FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
+ << tempUV.size() << ", expected " << vertex_count
+ );
+ return;
+ }
+
+ data_out.swap(tempUV);
+ }
+ else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
+ data_out.resize(vertex_count);
+
+ std::vector<int> uvIndices;
+ ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
+
+ if (uvIndices.size() != vertex_count) {
+ FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
+ return;
+ }
+
+ unsigned int next = 0;
+ BOOST_FOREACH(int i, uvIndices) {
+ if(static_cast<size_t>(i) >= tempUV.size()) {
+ DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
+ }
+
+ data_out[next++] = tempUV[i];
+ }
+ }
+ else {
+ FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
+ << MappingInformationType << "," << ReferenceInformationType);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
+ "Normals",
+ "NormalsIndex",
+ vertices.size(),
+ mapping_counts,
+ mapping_offsets,
+ mappings);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
+ "UV",
+ "UVIndex",
+ vertices.size(),
+ mapping_counts,
+ mapping_offsets,
+ mappings);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
+ "Colors",
+ "ColorIndex",
+ vertices.size(),
+ mapping_counts,
+ mapping_offsets,
+ mappings);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
+ "Tangent",
+ "TangentIndex",
+ vertices.size(),
+ mapping_counts,
+ mapping_offsets,
+ mappings);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
+ "Binormal",
+ "BinormalIndex",
+ vertices.size(),
+ mapping_counts,
+ mapping_offsets,
+ mappings);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source,
+ const std::string& MappingInformationType,
+ const std::string& ReferenceInformationType)
+{
+ const size_t face_count = faces.size();
+ ai_assert(face_count);
+
+ // materials are handled separately. First of all, they are assigned per-face
+ // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
+ // has a slightly different meaning for materials.
+ ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
+
+ if (MappingInformationType == "AllSame") {
+ // easy - same material for all faces
+ if (materials_out.empty()) {
+ FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
+ return;
+ }
+ else if (materials_out.size() > 1) {
+ FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
+ materials_out.clear();
+ }
+
+ materials.assign(vertices.size(),materials_out[0]);
+ }
+ else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
+ materials.resize(face_count);
+
+ if(materials_out.size() != face_count) {
+ FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
+ << materials_out.size() << ", expected " << face_count
+ );
+ return;
+ }
+ }
+ else {
+ FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
+ << MappingInformationType << "," << ReferenceInformationType);
+ }
+}
+
+} // !FBX
+} // !Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXModel.cpp b/src/3rdparty/assimp/code/FBXModel.cpp
new file mode 100644
index 000000000..d6d329801
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXModel.cpp
@@ -0,0 +1,156 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXModel.cpp
+ * @brief Assimp::FBX::Model implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+ : Object(id,element,name)
+ , shading("Y")
+{
+ const Scope& sc = GetRequiredScope(element);
+ const Element* const Shading = sc["Shading"];
+ const Element* const Culling = sc["Culling"];
+
+ if(Shading) {
+ shading = GetRequiredToken(*Shading,0).StringContents();
+ }
+
+ if (Culling) {
+ culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
+ }
+
+ props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
+ ResolveLinks(element,doc);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Model::~Model()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void Model::ResolveLinks(const Element& element, const Document& doc)
+{
+ const char* const arr[] = {"Geometry","Material","NodeAttribute"};
+
+ // resolve material
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
+
+ materials.reserve(conns.size());
+ geometry.reserve(conns.size());
+ attributes.reserve(conns.size());
+ BOOST_FOREACH(const Connection* con, conns) {
+
+ // material and geometry links should be Object-Object connections
+ if (con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
+ continue;
+ }
+
+ const Material* const mat = dynamic_cast<const Material*>(ob);
+ if(mat) {
+ materials.push_back(mat);
+ continue;
+ }
+
+ const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
+ if(geo) {
+ geometry.push_back(geo);
+ continue;
+ }
+
+ const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
+ if(att) {
+ attributes.push_back(att);
+ continue;
+ }
+
+ DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
+ continue;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+bool Model::IsNull() const
+{
+ const std::vector<const NodeAttribute*>& attrs = GetAttributes();
+ BOOST_FOREACH(const NodeAttribute* att, attrs) {
+
+ const Null* null_tag = dynamic_cast<const Null*>(att);
+ if(null_tag) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+} //!FBX
+} //!Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXNodeAttribute.cpp b/src/3rdparty/assimp/code/FBXNodeAttribute.cpp
new file mode 100644
index 000000000..1b7314666
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXNodeAttribute.cpp
@@ -0,0 +1,173 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXNoteAttribute.cpp
+ * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+ : Object(id,element,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
+
+ // hack on the deriving type but Null/LimbNode attributes are the only case in which
+ // the property table is by design absent and no warning should be generated
+ // for it.
+ const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
+ props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+NodeAttribute::~NodeAttribute()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+ : NodeAttribute(id,element,doc,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+ const Element* const CameraId = sc["CameraId"];
+ const Element* const CameraName = sc["CameraName"];
+ const Element* const CameraIndexName = sc["CameraIndexName"];
+
+ if(CameraId) {
+ cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
+ }
+
+ if(CameraName) {
+ cameraName = GetRequiredToken(*CameraName,0).StringContents();
+ }
+
+ if(CameraIndexName && CameraIndexName->Tokens().size()) {
+ cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+CameraSwitcher::~CameraSwitcher()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: NodeAttribute(id,element,doc,name)
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Camera::~Camera()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: NodeAttribute(id,element,doc,name)
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Light::~Light()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: NodeAttribute(id,element,doc,name)
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Null::~Null()
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: NodeAttribute(id,element,doc,name)
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+LimbNode::~LimbNode()
+{
+
+}
+
+}
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXParser.cpp b/src/3rdparty/assimp/code/FBXParser.cpp
new file mode 100644
index 000000000..f6dc2e7e2
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXParser.cpp
@@ -0,0 +1,1218 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXParser.cpp
+ * @brief Implementation of the FBX parser and the rudimentary DOM that we use
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+
+#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+#else
+# include "../contrib/zlib/zlib.h"
+#endif
+
+
+#include "FBXTokenizer.h"
+#include "FBXParser.h"
+#include "FBXUtil.h"
+
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace Assimp::FBX;
+
+namespace {
+
+
+ // ------------------------------------------------------------------------------------------------
+ // signal parse error, this is always unrecoverable. Throws DeadlyImportError.
+ void ParseError(const std::string& message, const Token& token)
+ {
+ throw DeadlyImportError(Util::AddTokenText("FBX-Parser",message,&token));
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void ParseError(const std::string& message, const Element* element = NULL)
+ {
+ if(element) {
+ ParseError(message,element->KeyToken());
+ }
+ throw DeadlyImportError("FBX-Parser " + message);
+ }
+
+
+ // ------------------------------------------------------------------------------------------------
+ // print warning, do return
+ void ParseWarning(const std::string& message, const Token& token)
+ {
+ if(DefaultLogger::get()) {
+ DefaultLogger::get()->warn(Util::AddTokenText("FBX-Parser",message,&token));
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void ParseWarning(const std::string& message, const Element* element = NULL)
+ {
+ if(element) {
+ ParseWarning(message,element->KeyToken());
+ return;
+ }
+ if(DefaultLogger::get()) {
+ DefaultLogger::get()->warn("FBX-Parser: " + message);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ void ParseError(const std::string& message, TokenPtr token)
+ {
+ if(token) {
+ ParseError(message, *token);
+ }
+ ParseError(message);
+ }
+
+}
+
+namespace Assimp {
+namespace FBX {
+
+// ------------------------------------------------------------------------------------------------
+Element::Element(const Token& key_token, Parser& parser)
+: key_token(key_token)
+{
+ TokenPtr n = NULL;
+ do {
+ n = parser.AdvanceToNextToken();
+ if(!n) {
+ ParseError("unexpected end of file, expected closing bracket",parser.LastToken());
+ }
+
+ if (n->Type() == TokenType_DATA) {
+ tokens.push_back(n);
+
+ n = parser.AdvanceToNextToken();
+ if(!n) {
+ ParseError("unexpected end of file, expected bracket, comma or key",parser.LastToken());
+ }
+
+ const TokenType ty = n->Type();
+ if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) {
+ ParseError("unexpected token; expected bracket, comma or key",n);
+ }
+ }
+
+ if (n->Type() == TokenType_OPEN_BRACKET) {
+ compound.reset(new Scope(parser));
+
+ // current token should be a TOK_CLOSE_BRACKET
+ n = parser.CurrentToken();
+ ai_assert(n);
+
+ if (n->Type() != TokenType_CLOSE_BRACKET) {
+ ParseError("expected closing bracket",n);
+ }
+
+ parser.AdvanceToNextToken();
+ return;
+ }
+ }
+ while(n->Type() != TokenType_KEY && n->Type() != TokenType_CLOSE_BRACKET);
+}
+
+// ------------------------------------------------------------------------------------------------
+Element::~Element()
+{
+ // no need to delete tokens, they are owned by the parser
+}
+
+// ------------------------------------------------------------------------------------------------
+Scope::Scope(Parser& parser,bool topLevel)
+{
+ if(!topLevel) {
+ TokenPtr t = parser.CurrentToken();
+ if (t->Type() != TokenType_OPEN_BRACKET) {
+ ParseError("expected open bracket",t);
+ }
+ }
+
+ TokenPtr n = parser.AdvanceToNextToken();
+ if(n == NULL) {
+ ParseError("unexpected end of file");
+ }
+
+ // note: empty scopes are allowed
+ while(n->Type() != TokenType_CLOSE_BRACKET) {
+ if (n->Type() != TokenType_KEY) {
+ ParseError("unexpected token, expected TOK_KEY",n);
+ }
+
+ const std::string& str = n->StringContents();
+ elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
+
+ // Element() should stop at the next Key token (or right after a Close token)
+ n = parser.CurrentToken();
+ if(n == NULL) {
+ if (topLevel) {
+ return;
+ }
+ ParseError("unexpected end of file",parser.LastToken());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+Scope::~Scope()
+{
+ BOOST_FOREACH(ElementMap::value_type& v, elements) {
+ delete v.second;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Parser::Parser (const TokenList& tokens, bool is_binary)
+: tokens(tokens)
+, last()
+, current()
+, cursor(tokens.begin())
+, is_binary(is_binary)
+{
+ root.reset(new Scope(*this,true));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Parser::~Parser()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+TokenPtr Parser::AdvanceToNextToken()
+{
+ last = current;
+ if (cursor == tokens.end()) {
+ current = NULL;
+ }
+ else {
+ current = *cursor++;
+ }
+ return current;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+TokenPtr Parser::CurrentToken() const
+{
+ return current;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+TokenPtr Parser::LastToken() const
+{
+ return last;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
+{
+ err_out = NULL;
+
+ if (t.Type() != TokenType_DATA) {
+ err_out = "expected TOK_DATA token";
+ return 0L;
+ }
+
+ if(t.IsBinary())
+ {
+ const char* data = t.begin();
+ if (data[0] != 'L') {
+ err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)";
+ return 0L;
+ }
+
+ ai_assert(t.end() - data == 9);
+
+ BE_NCONST uint64_t id = *reinterpret_cast<const uint64_t*>(data+1);
+ AI_SWAP8(id);
+ return id;
+ }
+
+ // XXX: should use size_t here
+ unsigned int length = static_cast<unsigned int>(t.end() - t.begin());
+ ai_assert(length > 0);
+
+ const char* out;
+ const uint64_t id = strtoul10_64(t.begin(),&out,&length);
+ if (out > t.end()) {
+ err_out = "failed to parse ID (text)";
+ return 0L;
+ }
+
+ return id;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+size_t ParseTokenAsDim(const Token& t, const char*& err_out)
+{
+ // same as ID parsing, except there is a trailing asterisk
+ err_out = NULL;
+
+ if (t.Type() != TokenType_DATA) {
+ err_out = "expected TOK_DATA token";
+ return 0;
+ }
+
+ if(t.IsBinary())
+ {
+ const char* data = t.begin();
+ if (data[0] != 'L') {
+ err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)";
+ return 0;
+ }
+
+ ai_assert(t.end() - data == 9);
+ BE_NCONST uint64_t id = *reinterpret_cast<const uint64_t*>(data+1);
+ AI_SWAP8(id);
+ return static_cast<size_t>(id);
+ }
+
+ if(*t.begin() != '*') {
+ err_out = "expected asterisk before array dimension";
+ return 0;
+ }
+
+ // XXX: should use size_t here
+ unsigned int length = static_cast<unsigned int>(t.end() - t.begin());
+ if(length == 0) {
+ err_out = "expected valid integer number after asterisk";
+ return 0;
+ }
+
+ const char* out;
+ const size_t id = static_cast<size_t>(strtoul10_64(t.begin() + 1,&out,&length));
+ if (out > t.end()) {
+ err_out = "failed to parse ID";
+ return 0;
+ }
+
+ return id;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+float ParseTokenAsFloat(const Token& t, const char*& err_out)
+{
+ err_out = NULL;
+
+ if (t.Type() != TokenType_DATA) {
+ err_out = "expected TOK_DATA token";
+ return 0.0f;
+ }
+
+ if(t.IsBinary())
+ {
+ const char* data = t.begin();
+ if (data[0] != 'F' && data[0] != 'D') {
+ err_out = "failed to parse F(loat) or D(ouble), unexpected data type (binary)";
+ return 0.0f;
+ }
+
+ if (data[0] == 'F') {
+ // Actual size validation happens during Tokenization so
+ // this is valid as an assertion.
+ ai_assert(t.end() - data == sizeof(float) + 1);
+ // Initially, we did reinterpret_cast, breaking strict aliasing rules.
+ // This actually caused trouble on Android, so let's be safe this time.
+ // https://github.com/assimp/assimp/issues/24
+
+ float out_float;
+ ::memcpy(&out_float, data+1, sizeof(float));
+ return out_float;
+ }
+ else {
+ ai_assert(t.end() - data == sizeof(double) + 1);
+
+ // Same
+ double out_double;
+ ::memcpy(&out_double, data+1, sizeof(double));
+ return static_cast<float>(out_double);
+ }
+ }
+
+ // need to copy the input string to a temporary buffer
+ // first - next in the fbx token stream comes ',',
+ // which fast_atof could interpret as decimal point.
+#define MAX_FLOAT_LENGTH 31
+ char temp[MAX_FLOAT_LENGTH + 1];
+ const size_t length = static_cast<size_t>(t.end()-t.begin());
+ std::copy(t.begin(),t.end(),temp);
+ temp[std::min(static_cast<size_t>(MAX_FLOAT_LENGTH),length)] = '\0';
+
+ return fast_atof(temp);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+int ParseTokenAsInt(const Token& t, const char*& err_out)
+{
+ err_out = NULL;
+
+ if (t.Type() != TokenType_DATA) {
+ err_out = "expected TOK_DATA token";
+ return 0;
+ }
+
+ if(t.IsBinary())
+ {
+ const char* data = t.begin();
+ if (data[0] != 'I') {
+ err_out = "failed to parse I(nt), unexpected data type (binary)";
+ return 0;
+ }
+
+ ai_assert(t.end() - data == 5);
+ BE_NCONST int32_t ival = *reinterpret_cast<const int32_t*>(data+1);
+ AI_SWAP4(ival);
+ return static_cast<int>(ival);
+ }
+
+ ai_assert(static_cast<size_t>(t.end() - t.begin()) > 0);
+
+ const char* out;
+ const int intval = strtol10(t.begin(),&out);
+ if (out != t.end()) {
+ err_out = "failed to parse ID";
+ return 0;
+ }
+
+ return intval;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::string ParseTokenAsString(const Token& t, const char*& err_out)
+{
+ err_out = NULL;
+
+ if (t.Type() != TokenType_DATA) {
+ err_out = "expected TOK_DATA token";
+ return "";
+ }
+
+ if(t.IsBinary())
+ {
+ const char* data = t.begin();
+ if (data[0] != 'S') {
+ err_out = "failed to parse S(tring), unexpected data type (binary)";
+ return "";
+ }
+
+ ai_assert(t.end() - data >= 5);
+
+ // read string length
+ BE_NCONST int32_t len = *reinterpret_cast<const int32_t*>(data+1);
+ AI_SWAP4(len);
+
+ ai_assert(t.end() - data == 5 + len);
+ return std::string(data + 5, len);
+ }
+
+ const size_t length = static_cast<size_t>(t.end() - t.begin());
+ if(length < 2) {
+ err_out = "token is too short to hold a string";
+ return "";
+ }
+
+ const char* s = t.begin(), *e = t.end() - 1;
+ if (*s != '\"' || *e != '\"') {
+ err_out = "expected double quoted string";
+ return "";
+ }
+
+ return std::string(s+1,length-2);
+}
+
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// read the type code and element count of a binary data array and stop there
+void ReadBinaryDataArrayHead(const char*& data, const char* end, char& type, uint32_t& count,
+ const Element& el)
+{
+ if (static_cast<size_t>(end-data) < 5) {
+ ParseError("binary data array is too short, need five (5) bytes for type signature and element count",&el);
+ }
+
+ // data type
+ type = *data;
+
+ // read number of elements
+ BE_NCONST uint32_t len = *reinterpret_cast<const uint32_t*>(data+1);
+ AI_SWAP4(len);
+
+ count = len;
+ data += 5;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read binary data array, assume cursor points to the 'compression mode' field (i.e. behind the header)
+void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const char* end,
+ std::vector<char>& buff,
+ const Element& el)
+{
+ ai_assert(static_cast<size_t>(end-data) >= 4); // runtime check for this happens at tokenization stage
+
+ BE_NCONST uint32_t encmode = *reinterpret_cast<const uint32_t*>(data);
+ AI_SWAP4(encmode);
+ data += 4;
+
+ // next comes the compressed length
+ BE_NCONST uint32_t comp_len = *reinterpret_cast<const uint32_t*>(data);
+ AI_SWAP4(comp_len);
+ data += 4;
+
+ ai_assert(data + comp_len == end);
+
+ // determine the length of the uncompressed data by looking at the type signature
+ uint32_t stride = 0;
+ switch(type)
+ {
+ case 'f':
+ case 'i':
+ stride = 4;
+ break;
+
+ case 'd':
+ case 'l':
+ stride = 8;
+ break;
+
+ default:
+ ai_assert(false);
+ };
+
+ const uint32_t full_length = stride * count;
+ buff.resize(full_length);
+
+ if(encmode == 0) {
+ ai_assert(full_length == comp_len);
+
+ // plain data, no compression
+ std::copy(data, end, buff.begin());
+ }
+ else if(encmode == 1) {
+ // zlib/deflate, next comes ZIP head (0x78 0x01)
+ // see http://www.ietf.org/rfc/rfc1950.txt
+
+ z_stream zstream;
+ zstream.opaque = Z_NULL;
+ zstream.zalloc = Z_NULL;
+ zstream.zfree = Z_NULL;
+ zstream.data_type = Z_BINARY;
+
+ // http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
+ inflateInit(&zstream);
+
+ zstream.next_in = reinterpret_cast<Bytef*>( const_cast<char*>(data) );
+ zstream.avail_in = comp_len;
+
+ zstream.avail_out = buff.size();
+ zstream.next_out = reinterpret_cast<Bytef*>(&*buff.begin());
+ const int ret = inflate(&zstream, Z_FINISH);
+
+ if (ret != Z_STREAM_END && ret != Z_OK) {
+ ParseError("failure decompressing compressed data section");
+ }
+
+ // terminate zlib
+ inflateEnd(&zstream);
+ }
+#ifdef ASSIMP_BUILD_DEBUG
+ else {
+ // runtime check for this happens at tokenization stage
+ ai_assert(false);
+ }
+#endif
+
+ data += comp_len;
+ ai_assert(data == end);
+}
+
+} // !anon
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of float3 tuples
+void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
+{
+ out.clear();
+
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(count % 3 != 0) {
+ ParseError("number of floats is not a multiple of three (3) (binary)",&el);
+ }
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'd' && type != 'f') {
+ ParseError("expected float or double array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
+
+ const uint32_t count3 = count / 3;
+ out.reserve(count3);
+
+ if (type == 'd') {
+ const double* d = reinterpret_cast<const double*>(&buff[0]);
+ for (unsigned int i = 0; i < count3; ++i, d += 3) {
+ out.push_back(aiVector3D(static_cast<float>(d[0]),
+ static_cast<float>(d[1]),
+ static_cast<float>(d[2])));
+ }
+ }
+ else if (type == 'f') {
+ const float* f = reinterpret_cast<const float*>(&buff[0]);
+ for (unsigned int i = 0; i < count3; ++i, f += 3) {
+ out.push_back(aiVector3D(f[0],f[1],f[2]));
+ }
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // may throw bad_alloc if the input is rubbish, but this need
+ // not to be prevented - importing would fail but we wouldn't
+ // crash since assimp handles this case properly.
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ if (a.Tokens().size() % 3 != 0) {
+ ParseError("number of floats is not a multiple of three (3)",&el);
+ }
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ aiVector3D v;
+ v.x = ParseTokenAsFloat(**it++);
+ v.y = ParseTokenAsFloat(**it++);
+ v.z = ParseTokenAsFloat(**it++);
+
+ out.push_back(v);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of color4 tuples
+void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(count % 4 != 0) {
+ ParseError("number of floats is not a multiple of four (4) (binary)",&el);
+ }
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'd' && type != 'f') {
+ ParseError("expected float or double array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
+
+ const uint32_t count4 = count / 4;
+ out.reserve(count4);
+
+ if (type == 'd') {
+ const double* d = reinterpret_cast<const double*>(&buff[0]);
+ for (unsigned int i = 0; i < count4; ++i, d += 4) {
+ out.push_back(aiColor4D(static_cast<float>(d[0]),
+ static_cast<float>(d[1]),
+ static_cast<float>(d[2]),
+ static_cast<float>(d[3])));
+ }
+ }
+ else if (type == 'f') {
+ const float* f = reinterpret_cast<const float*>(&buff[0]);
+ for (unsigned int i = 0; i < count4; ++i, f += 4) {
+ out.push_back(aiColor4D(f[0],f[1],f[2],f[3]));
+ }
+ }
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray() above
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ if (a.Tokens().size() % 4 != 0) {
+ ParseError("number of floats is not a multiple of four (4)",&el);
+ }
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ aiColor4D v;
+ v.r = ParseTokenAsFloat(**it++);
+ v.g = ParseTokenAsFloat(**it++);
+ v.b = ParseTokenAsFloat(**it++);
+ v.a = ParseTokenAsFloat(**it++);
+
+ out.push_back(v);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of float2 tuples
+void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(count % 2 != 0) {
+ ParseError("number of floats is not a multiple of two (2) (binary)",&el);
+ }
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'd' && type != 'f') {
+ ParseError("expected float or double array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
+
+ const uint32_t count2 = count / 2;
+ out.reserve(count2);
+
+ if (type == 'd') {
+ const double* d = reinterpret_cast<const double*>(&buff[0]);
+ for (unsigned int i = 0; i < count2; ++i, d += 2) {
+ out.push_back(aiVector2D(static_cast<float>(d[0]),
+ static_cast<float>(d[1])));
+ }
+ }
+ else if (type == 'f') {
+ const float* f = reinterpret_cast<const float*>(&buff[0]);
+ for (unsigned int i = 0; i < count2; ++i, f += 2) {
+ out.push_back(aiVector2D(f[0],f[1]));
+ }
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray() above
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ if (a.Tokens().size() % 2 != 0) {
+ ParseError("number of floats is not a multiple of two (2)",&el);
+ }
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ aiVector2D v;
+ v.x = ParseTokenAsFloat(**it++);
+ v.y = ParseTokenAsFloat(**it++);
+
+ out.push_back(v);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of ints
+void ParseVectorDataArray(std::vector<int>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'i') {
+ ParseError("expected int array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * 4);
+
+ out.reserve(count);
+
+ const int32_t* ip = reinterpret_cast<const int32_t*>(&buff[0]);
+ for (unsigned int i = 0; i < count; ++i, ++ip) {
+ BE_NCONST int32_t val = *ip;
+ AI_SWAP4(val);
+ out.push_back(val);
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray()
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ const int ival = ParseTokenAsInt(**it++);
+ out.push_back(ival);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of floats
+void ParseVectorDataArray(std::vector<float>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'd' && type != 'f') {
+ ParseError("expected float or double array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
+
+ if (type == 'd') {
+ const double* d = reinterpret_cast<const double*>(&buff[0]);
+ for (unsigned int i = 0; i < count; ++i, ++d) {
+ out.push_back(static_cast<float>(*d));
+ }
+ }
+ else if (type == 'f') {
+ const float* f = reinterpret_cast<const float*>(&buff[0]);
+ for (unsigned int i = 0; i < count; ++i, ++f) {
+ out.push_back(*f);
+ }
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray()
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ const float ival = ParseTokenAsFloat(**it++);
+ out.push_back(ival);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of uints
+void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'i') {
+ ParseError("expected (u)int array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * 4);
+
+ out.reserve(count);
+
+ const int32_t* ip = reinterpret_cast<const int32_t*>(&buff[0]);
+ for (unsigned int i = 0; i < count; ++i, ++ip) {
+ BE_NCONST int32_t val = *ip;
+ if(val < 0) {
+ ParseError("encountered negative integer index (binary)");
+ }
+
+ AI_SWAP4(val);
+ out.push_back(val);
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray()
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ const int ival = ParseTokenAsInt(**it++);
+ if(ival < 0) {
+ ParseError("encountered negative integer index");
+ }
+ out.push_back(static_cast<unsigned int>(ival));
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// read an array of uint64_ts
+void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& el)
+{
+ out.clear();
+ const TokenList& tok = el.Tokens();
+ if(tok.empty()) {
+ ParseError("unexpected empty element",&el);
+ }
+
+ if(tok[0]->IsBinary()) {
+ const char* data = tok[0]->begin(), *end = tok[0]->end();
+
+ char type;
+ uint32_t count;
+ ReadBinaryDataArrayHead(data, end, type, count, el);
+
+ if(!count) {
+ return;
+ }
+
+ if (type != 'l') {
+ ParseError("expected long array (binary)",&el);
+ }
+
+ std::vector<char> buff;
+ ReadBinaryDataArray(type, count, data, end, buff, el);
+
+ ai_assert(data == end);
+ ai_assert(buff.size() == count * 8);
+
+ out.reserve(count);
+
+ const uint64_t* ip = reinterpret_cast<const uint64_t*>(&buff[0]);
+ for (unsigned int i = 0; i < count; ++i, ++ip) {
+ BE_NCONST uint64_t val = *ip;
+ AI_SWAP8(val);
+ out.push_back(val);
+ }
+
+ return;
+ }
+
+ const size_t dim = ParseTokenAsDim(*tok[0]);
+
+ // see notes in ParseVectorDataArray()
+ out.reserve(dim);
+
+ const Scope& scope = GetRequiredScope(el);
+ const Element& a = GetRequiredElement(scope,"a",&el);
+
+ for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
+ const uint64_t ival = ParseTokenAsID(**it++);
+
+ out.push_back(ival);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+aiMatrix4x4 ReadMatrix(const Element& element)
+{
+ std::vector<float> values;
+ ParseVectorDataArray(values,element);
+
+ if(values.size() != 16) {
+ ParseError("expected 16 matrix elements");
+ }
+
+ aiMatrix4x4 result;
+
+
+ result.a1 = values[0];
+ result.a2 = values[1];
+ result.a3 = values[2];
+ result.a4 = values[3];
+
+ result.b1 = values[4];
+ result.b2 = values[5];
+ result.b3 = values[6];
+ result.b4 = values[7];
+
+ result.c1 = values[8];
+ result.c2 = values[9];
+ result.c3 = values[10];
+ result.c4 = values[11];
+
+ result.d1 = values[12];
+ result.d2 = values[13];
+ result.d3 = values[14];
+ result.d4 = values[15];
+
+ result.Transpose();
+ return result;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// wrapper around ParseTokenAsString() with ParseError handling
+std::string ParseTokenAsString(const Token& t)
+{
+ const char* err;
+ const std::string& i = ParseTokenAsString(t,err);
+ if(err) {
+ ParseError(err,t);
+ }
+ return i;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// extract a required element from a scope, abort if the element cannot be found
+const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
+{
+ const Element* el = sc[index];
+ if(!el) {
+ ParseError("did not find required element \"" + index + "\"",element);
+ }
+ return *el;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// extract required compound scope
+const Scope& GetRequiredScope(const Element& el)
+{
+ const Scope* const s = el.Compound();
+ if(!s) {
+ ParseError("expected compound scope",&el);
+ }
+
+ return *s;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// get token at a particular index
+const Token& GetRequiredToken(const Element& el, unsigned int index)
+{
+ const TokenList& t = el.Tokens();
+ if(index >= t.size()) {
+ ParseError(Formatter::format( "missing token at index " ) << index,&el);
+ }
+
+ return *t[index];
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// wrapper around ParseTokenAsID() with ParseError handling
+uint64_t ParseTokenAsID(const Token& t)
+{
+ const char* err;
+ const uint64_t i = ParseTokenAsID(t,err);
+ if(err) {
+ ParseError(err,t);
+ }
+ return i;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// wrapper around ParseTokenAsDim() with ParseError handling
+size_t ParseTokenAsDim(const Token& t)
+{
+ const char* err;
+ const size_t i = ParseTokenAsDim(t,err);
+ if(err) {
+ ParseError(err,t);
+ }
+ return i;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// wrapper around ParseTokenAsFloat() with ParseError handling
+float ParseTokenAsFloat(const Token& t)
+{
+ const char* err;
+ const float i = ParseTokenAsFloat(t,err);
+ if(err) {
+ ParseError(err,t);
+ }
+ return i;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// wrapper around ParseTokenAsInt() with ParseError handling
+int ParseTokenAsInt(const Token& t)
+{
+ const char* err;
+ const int i = ParseTokenAsInt(t,err);
+ if(err) {
+ ParseError(err,t);
+ }
+ return i;
+}
+
+
+
+} // !FBX
+} // !Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXParser.h b/src/3rdparty/assimp/code/FBXParser.h
new file mode 100644
index 000000000..e6fa25d22
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXParser.h
@@ -0,0 +1,246 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXParser.h
+ * @brief FBX parsing code
+ */
+#ifndef INCLUDED_AI_FBX_PARSER_H
+#define INCLUDED_AI_FBX_PARSER_H
+
+#include <vector>
+#include <map>
+#include <string>
+#include <utility>
+
+#include <boost/shared_ptr.hpp>
+
+#include "LogAux.h"
+
+#include "FBXCompileConfig.h"
+#include "FBXTokenizer.h"
+
+namespace Assimp {
+namespace FBX {
+
+ class Scope;
+ class Parser;
+ class Element;
+
+ // XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
+ typedef std::vector< Scope* > ScopeList;
+ typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
+
+ typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
+
+# define new_Scope new Scope
+# define new_Element new Element
+
+
+/** FBX data entity that consists of a key:value tuple.
+ *
+ * Example:
+ * @verbatim
+ * AnimationCurve: 23, "AnimCurve::", "" {
+ * [..]
+ * }
+ * @endverbatim
+ *
+ * As can be seen in this sample, elements can contain nested #Scope
+ * as their trailing member. **/
+class Element
+{
+public:
+
+ Element(const Token& key_token, Parser& parser);
+ ~Element();
+
+public:
+
+ const Scope* Compound() const {
+ return compound.get();
+ }
+
+ const Token& KeyToken() const {
+ return key_token;
+ }
+
+ const TokenList& Tokens() const {
+ return tokens;
+ }
+
+private:
+
+ const Token& key_token;
+ TokenList tokens;
+ boost::scoped_ptr<Scope> compound;
+};
+
+
+
+/** FBX data entity that consists of a 'scope', a collection
+ * of not necessarily unique #Element instances.
+ *
+ * Example:
+ * @verbatim
+ * GlobalSettings: {
+ * Version: 1000
+ * Properties70:
+ * [...]
+ * }
+ * @endverbatim */
+class Scope
+{
+
+public:
+
+ Scope(Parser& parser, bool topLevel = false);
+ ~Scope();
+
+public:
+
+ const Element* operator[] (const std::string& index) const {
+ ElementMap::const_iterator it = elements.find(index);
+ return it == elements.end() ? NULL : (*it).second;
+ }
+
+ ElementCollection GetCollection(const std::string& index) const {
+ return elements.equal_range(index);
+ }
+
+ const ElementMap& Elements() const {
+ return elements;
+ }
+
+private:
+
+ ElementMap elements;
+};
+
+
+/** FBX parsing class, takes a list of input tokens and generates a hierarchy
+ * of nested #Scope instances, representing the fbx DOM.*/
+class Parser
+{
+public:
+
+ /** Parse given a token list. Does not take ownership of the tokens -
+ * the objects must persist during the entire parser lifetime */
+ Parser (const TokenList& tokens,bool is_binary);
+ ~Parser();
+
+public:
+
+ const Scope& GetRootScope() const {
+ return *root.get();
+ }
+
+
+ bool IsBinary() const {
+ return is_binary;
+ }
+
+private:
+
+ friend class Scope;
+ friend class Element;
+
+ TokenPtr AdvanceToNextToken();
+
+ TokenPtr LastToken() const;
+ TokenPtr CurrentToken() const;
+
+
+
+private:
+
+ const TokenList& tokens;
+
+ TokenPtr last, current;
+ TokenList::const_iterator cursor;
+ boost::scoped_ptr<Scope> root;
+
+ const bool is_binary;
+};
+
+
+/* token parsing - this happens when building the DOM out of the parse-tree*/
+uint64_t ParseTokenAsID(const Token& t, const char*& err_out);
+size_t ParseTokenAsDim(const Token& t, const char*& err_out);
+
+float ParseTokenAsFloat(const Token& t, const char*& err_out);
+int ParseTokenAsInt(const Token& t, const char*& err_out);
+std::string ParseTokenAsString(const Token& t, const char*& err_out);
+
+
+/* wrapper around ParseTokenAsXXX() with DOMError handling */
+uint64_t ParseTokenAsID(const Token& t);
+size_t ParseTokenAsDim(const Token& t);
+float ParseTokenAsFloat(const Token& t);
+int ParseTokenAsInt(const Token& t);
+std::string ParseTokenAsString(const Token& t);
+
+/* read data arrays */
+void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
+void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
+void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
+void ParseVectorDataArray(std::vector<int>& out, const Element& el);
+void ParseVectorDataArray(std::vector<float>& out, const Element& el);
+void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
+void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
+
+
+
+// extract a required element from a scope, abort if the element cannot be found
+const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
+
+// extract required compound scope
+const Scope& GetRequiredScope(const Element& el);
+// get token at a particular index
+const Token& GetRequiredToken(const Element& el, unsigned int index);
+
+
+
+// read a 4x4 matrix from an array of 16 floats
+aiMatrix4x4 ReadMatrix(const Element& element);
+
+} // ! FBX
+} // ! Assimp
+
+#endif // ! INCLUDED_AI_FBX_PARSER_H
diff --git a/src/3rdparty/assimp/code/FBXProperties.cpp b/src/3rdparty/assimp/code/FBXProperties.cpp
new file mode 100644
index 000000000..48bdb4f40
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXProperties.cpp
@@ -0,0 +1,234 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXProperties.cpp
+ * @brief Implementation of the FBX dynamic properties system
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXTokenizer.h"
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Property::Property()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+Property::~Property()
+{
+}
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
+Property* ReadTypedProperty(const Element& element)
+{
+ ai_assert(element.KeyToken().StringContents() == "P");
+
+ const TokenList& tok = element.Tokens();
+ ai_assert(tok.size() >= 5);
+
+ const std::string& s = ParseTokenAsString(*tok[1]);
+ const char* const cs = s.c_str();
+ if (!strcmp(cs,"KString")) {
+ return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
+ }
+ else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
+ return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
+ }
+ else if (!strcmp(cs,"int") || !strcmp(cs,"enum")) {
+ return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
+ }
+ else if (!strcmp(cs,"ULongLong")) {
+ return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4]));
+ }
+ else if (!strcmp(cs,"Vector3D") ||
+ !strcmp(cs,"ColorRGB") ||
+ !strcmp(cs,"Vector") ||
+ !strcmp(cs,"Color") ||
+ !strcmp(cs,"Lcl Translation") ||
+ !strcmp(cs,"Lcl Rotation") ||
+ !strcmp(cs,"Lcl Scaling")
+ ) {
+ return new TypedProperty<aiVector3D>(aiVector3D(
+ ParseTokenAsFloat(*tok[4]),
+ ParseTokenAsFloat(*tok[5]),
+ ParseTokenAsFloat(*tok[6]))
+ );
+ }
+ else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"KTime") || !strcmp(cs,"Float")) {
+ return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
+ }
+ return NULL;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// peek into an element and check if it contains a FBX property, if so return its name.
+std::string PeekPropertyName(const Element& element)
+{
+ ai_assert(element.KeyToken().StringContents() == "P");
+ const TokenList& tok = element.Tokens();
+ if(tok.size() < 4) {
+ return "";
+ }
+
+ return ParseTokenAsString(*tok[0]);
+}
+
+} //! anon
+
+
+// ------------------------------------------------------------------------------------------------
+PropertyTable::PropertyTable()
+: templateProps()
+, element()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+PropertyTable::PropertyTable(const Element& element, boost::shared_ptr<const PropertyTable> templateProps)
+: templateProps(templateProps)
+, element(&element)
+{
+ const Scope& scope = GetRequiredScope(element);
+ BOOST_FOREACH(const ElementMap::value_type& v, scope.Elements()) {
+ if(v.first != "P") {
+ DOMWarning("expected only P elements in property table",v.second);
+ continue;
+ }
+
+ const std::string& name = PeekPropertyName(*v.second);
+ if(!name.length()) {
+ DOMWarning("could not read property name",v.second);
+ continue;
+ }
+
+ LazyPropertyMap::const_iterator it = lazyProps.find(name);
+ if (it != lazyProps.end()) {
+ DOMWarning("duplicate property name, will hide previous value: " + name,v.second);
+ continue;
+ }
+
+ lazyProps[name] = v.second;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+PropertyTable::~PropertyTable()
+{
+ BOOST_FOREACH(PropertyMap::value_type& v, props) {
+ delete v.second;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+const Property* PropertyTable::Get(const std::string& name) const
+{
+ PropertyMap::const_iterator it = props.find(name);
+ if (it == props.end()) {
+ // hasn't been parsed yet?
+ LazyPropertyMap::const_iterator lit = lazyProps.find(name);
+ if(lit != lazyProps.end()) {
+ props[name] = ReadTypedProperty(*(*lit).second);
+ it = props.find(name);
+
+ ai_assert(it != props.end());
+ }
+
+ if (it == props.end()) {
+ // check property template
+ if(templateProps) {
+ return templateProps->Get(name);
+ }
+
+ return NULL;
+ }
+ }
+
+ return (*it).second;
+}
+
+DirectPropertyMap PropertyTable::GetUnparsedProperties() const
+{
+ DirectPropertyMap result;
+
+ // Loop through all the lazy properties (which is all the properties)
+ BOOST_FOREACH(const LazyPropertyMap::value_type& element, lazyProps) {
+
+ // Skip parsed properties
+ if (props.end() != props.find(element.first)) continue;
+
+ // Read the element's value.
+ // Wrap the naked pointer (since the call site is required to acquire ownership)
+ // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
+ boost::shared_ptr<Property> prop = boost::shared_ptr<Property>(ReadTypedProperty(*element.second));
+
+ // Element could not be read. Skip it.
+ if (!prop) continue;
+
+ // Add to result
+ result[element.first] = prop;
+ }
+
+ return result;
+}
+
+
+
+} //! FBX
+} //! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXProperties.h b/src/3rdparty/assimp/code/FBXProperties.h
new file mode 100644
index 000000000..9219c3eea
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXProperties.h
@@ -0,0 +1,191 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXProperties.h
+ * @brief FBX dynamic properties
+ */
+#ifndef INCLUDED_AI_FBX_PROPERTIES_H
+#define INCLUDED_AI_FBX_PROPERTIES_H
+
+#include <map>
+#include <string>
+
+namespace Assimp {
+namespace FBX {
+
+ class Element;
+
+
+/** Represents a dynamic property. Type info added by deriving classes,
+ * see #TypedProperty.
+ Example:
+ @verbatim
+ P: "ShininessExponent", "double", "Number", "",0.5
+ @endvebatim
+
+*/
+class Property
+{
+protected:
+
+ Property();
+
+public:
+
+ virtual ~Property();
+
+public:
+
+ template <typename T>
+ const T* As() const {
+ return dynamic_cast<const T*>(this);
+ }
+};
+
+
+template<typename T>
+class TypedProperty : public Property
+{
+public:
+
+ TypedProperty(const T& value)
+ : value(value)
+ {
+ }
+
+public:
+
+ const T& Value() const {
+ return value;
+ }
+
+private:
+ T value;
+};
+
+
+typedef std::fbx_unordered_map<std::string,boost::shared_ptr<Property> > DirectPropertyMap;
+typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
+typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
+
+/** Represents a property table as can be found in the newer FBX files (Properties60, Properties70)*/
+class PropertyTable
+{
+public:
+
+ // in-memory property table with no source element
+ PropertyTable();
+
+ PropertyTable(const Element& element, boost::shared_ptr<const PropertyTable> templateProps);
+ ~PropertyTable();
+
+public:
+
+ const Property* Get(const std::string& name) const;
+
+ // PropertyTable's need not be coupled with FBX elements so this can be NULL
+ const Element* GetElement() const {
+ return element;
+ }
+
+ const PropertyTable* TemplateProps() const {
+ return templateProps.get();
+ }
+
+ DirectPropertyMap GetUnparsedProperties() const;
+
+private:
+
+ LazyPropertyMap lazyProps;
+ mutable PropertyMap props;
+ const boost::shared_ptr<const PropertyTable> templateProps;
+ const Element* const element;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline T PropertyGet(const PropertyTable& in, const std::string& name,
+ const T& defaultValue,
+ bool ignoreTemplate = false)
+{
+ const Property* const prop = in.Get(name);
+ if(!prop) {
+ return defaultValue;
+ }
+
+ // strong typing, no need to be lenient
+ const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
+ if(!tprop) {
+ return defaultValue;
+ }
+
+ return tprop->Value();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline T PropertyGet(const PropertyTable& in, const std::string& name,
+ bool& result,
+ bool ignoreTemplate = false)
+{
+ const Property* const prop = in.Get(name);
+ if(!prop) {
+ result = false;
+ return T();
+ }
+
+ // strong typing, no need to be lenient
+ const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
+ if(!tprop) {
+ result = false;
+ return T();
+ }
+
+ result = true;
+ return tprop->Value();
+}
+
+
+} //! FBX
+} //! Assimp
+
+#endif //
diff --git a/src/3rdparty/assimp/code/FBXTokenizer.cpp b/src/3rdparty/assimp/code/FBXTokenizer.cpp
new file mode 100644
index 000000000..7aa81543a
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXTokenizer.cpp
@@ -0,0 +1,246 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXTokenizer.cpp
+ * @brief Implementation of the FBX broadphase lexer
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+// tab width for logging columns
+#define ASSIMP_FBX_TAB_WIDTH 4
+
+#include "ParsingUtils.h"
+
+#include "FBXTokenizer.h"
+#include "FBXUtil.h"
+
+namespace Assimp {
+namespace FBX {
+
+// ------------------------------------------------------------------------------------------------
+Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column)
+ : sbegin(sbegin)
+ , send(send)
+ , type(type)
+ , line(line)
+ , column(column)
+#ifdef DEBUG
+ , contents(sbegin, static_cast<size_t>(send-sbegin))
+#endif
+{
+ ai_assert(sbegin);
+ ai_assert(send);
+
+ // tokens must be of non-zero length
+ ai_assert(static_cast<size_t>(send-sbegin) > 0);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Token::~Token()
+{
+}
+
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
+void TokenizeError(const std::string& message, unsigned int line, unsigned int column)
+{
+ throw DeadlyImportError(Util::AddLineAndColumn("FBX-Tokenize",message,line,column));
+}
+
+
+// process a potential data token up to 'cur', adding it to 'output_tokens'.
+// ------------------------------------------------------------------------------------------------
+void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*& end,
+ unsigned int line,
+ unsigned int column,
+ TokenType type = TokenType_DATA,
+ bool must_have_token = false)
+{
+ if (start && end) {
+ // sanity check:
+ // tokens should have no whitespace outside quoted text and [start,end] should
+ // properly delimit the valid range.
+ bool in_double_quotes = false;
+ for (const char* c = start; c != end + 1; ++c) {
+ if (*c == '\"') {
+ in_double_quotes = !in_double_quotes;
+ }
+
+ if (!in_double_quotes && IsSpaceOrNewLine(*c)) {
+ TokenizeError("unexpected whitespace in token", line, column);
+ }
+ }
+
+ if (in_double_quotes) {
+ TokenizeError("non-terminated double quotes", line, column);
+ }
+
+ output_tokens.push_back(new_Token(start,end + 1,type,line,column));
+ }
+ else if (must_have_token) {
+ TokenizeError("unexpected character, expected data token", line, column);
+ }
+
+ start = end = NULL;
+}
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void Tokenize(TokenList& output_tokens, const char* input)
+{
+ ai_assert(input);
+
+ // line and column numbers numbers are one-based
+ unsigned int line = 1;
+ unsigned int column = 1;
+
+ bool comment = false;
+ bool in_double_quotes = false;
+ bool pending_data_token = false;
+
+ const char* token_begin = NULL, *token_end = NULL;
+ for (const char* cur = input;*cur;column += (*cur == '\t' ? ASSIMP_FBX_TAB_WIDTH : 1), ++cur) {
+ const char c = *cur;
+
+ if (IsLineEnd(c)) {
+ comment = false;
+
+ column = 0;
+ ++line;
+ }
+
+ if(comment) {
+ continue;
+ }
+
+ if(in_double_quotes) {
+ if (c == '\"') {
+ in_double_quotes = false;
+ token_end = cur;
+
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column);
+ pending_data_token = false;
+ }
+ continue;
+ }
+
+ switch(c)
+ {
+ case '\"':
+ if (token_begin) {
+ TokenizeError("unexpected double-quote", line, column);
+ }
+ token_begin = cur;
+ in_double_quotes = true;
+ continue;
+
+ case ';':
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column);
+ comment = true;
+ continue;
+
+ case '{':
+ ProcessDataToken(output_tokens,token_begin,token_end, line, column);
+ output_tokens.push_back(new_Token(cur,cur+1,TokenType_OPEN_BRACKET,line,column));
+ continue;
+
+ case '}':
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column);
+ output_tokens.push_back(new_Token(cur,cur+1,TokenType_CLOSE_BRACKET,line,column));
+ continue;
+
+ case ',':
+ if (pending_data_token) {
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_DATA,true);
+ }
+ output_tokens.push_back(new_Token(cur,cur+1,TokenType_COMMA,line,column));
+ continue;
+
+ case ':':
+ if (pending_data_token) {
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_KEY,true);
+ }
+ else {
+ TokenizeError("unexpected colon", line, column);
+ }
+ continue;
+ }
+
+ if (IsSpaceOrNewLine(c)) {
+
+ if (token_begin) {
+ // peek ahead and check if the next token is a colon in which
+ // case this counts as KEY token.
+ TokenType type = TokenType_DATA;
+ for (const char* peek = cur; *peek && IsSpaceOrNewLine(*peek); ++peek) {
+ if (*peek == ':') {
+ type = TokenType_KEY;
+ cur = peek;
+ break;
+ }
+ }
+
+ ProcessDataToken(output_tokens,token_begin,token_end,line,column,type);
+ }
+
+ pending_data_token = false;
+ }
+ else {
+ token_end = cur;
+ if (!token_begin) {
+ token_begin = cur;
+ }
+
+ pending_data_token = true;
+ }
+ }
+}
+
+} // !FBX
+} // !Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/FBXTokenizer.h b/src/3rdparty/assimp/code/FBXTokenizer.h
new file mode 100644
index 000000000..0a4339a50
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXTokenizer.h
@@ -0,0 +1,190 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXTokenizer.h
+ * @brief FBX lexer
+ */
+#ifndef INCLUDED_AI_FBX_TOKENIZER_H
+#define INCLUDED_AI_FBX_TOKENIZER_H
+
+#include <boost/shared_ptr.hpp>
+
+#include "FBXCompileConfig.h"
+
+namespace Assimp {
+namespace FBX {
+
+/** Rough classification for text FBX tokens used for constructing the
+ * basic scope hierarchy. */
+enum TokenType
+{
+ // {
+ TokenType_OPEN_BRACKET = 0,
+
+ // }
+ TokenType_CLOSE_BRACKET,
+
+ // '"blablubb"', '2', '*14' - very general token class,
+ // further processing happens at a later stage.
+ TokenType_DATA,
+
+ //
+ TokenType_BINARY_DATA,
+
+ // ,
+ TokenType_COMMA,
+
+ // blubb:
+ TokenType_KEY
+};
+
+
+/** Represents a single token in a FBX file. Tokens are
+ * classified by the #TokenType enumerated types.
+ *
+ * Offers iterator protocol. Tokens are immutable. */
+class Token
+{
+
+private:
+
+ static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
+
+public:
+
+ /** construct a textual token */
+ Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
+
+ /** construct a binary token */
+ Token(const char* sbegin, const char* send, TokenType type, unsigned int offset);
+
+ ~Token();
+
+public:
+
+ std::string StringContents() const {
+ return std::string(begin(),end());
+ }
+
+public:
+
+ bool IsBinary() const {
+ return column == BINARY_MARKER;
+ }
+
+ const char* begin() const {
+ return sbegin;
+ }
+
+ const char* end() const {
+ return send;
+ }
+
+ TokenType Type() const {
+ return type;
+ }
+
+ unsigned int Offset() const {
+ ai_assert(IsBinary());
+ return offset;
+ }
+
+ unsigned int Line() const {
+ ai_assert(!IsBinary());
+ return line;
+ }
+
+ unsigned int Column() const {
+ ai_assert(!IsBinary());
+ return column;
+ }
+
+private:
+
+#ifdef DEBUG
+ // full string copy for the sole purpose that it nicely appears
+ // in msvc's debugger window.
+ const std::string contents;
+#endif
+
+
+ const char* const sbegin;
+ const char* const send;
+ const TokenType type;
+
+ union {
+ const unsigned int line;
+ unsigned int offset;
+ };
+ const unsigned int column;
+};
+
+// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
+typedef const Token* TokenPtr;
+typedef std::vector< TokenPtr > TokenList;
+
+#define new_Token new Token
+
+
+/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
+ *
+ * Skips over comments and generates line and column numbers.
+ *
+ * @param output_tokens Receives a list of all tokens in the input data.
+ * @param input_buffer Textual input buffer to be processed, 0-terminated.
+ * @throw DeadlyImportError if something goes wrong */
+void Tokenize(TokenList& output_tokens, const char* input);
+
+
+/** Tokenizer function for binary FBX files.
+ *
+ * Emits a token list suitable for direct parsing.
+ *
+ * @param output_tokens Receives a list of all tokens in the input data.
+ * @param input_buffer Binary input buffer to be processed.
+ * @param length Length of input buffer, in bytes. There is no 0-terminal.
+ * @throw DeadlyImportError if something goes wrong */
+void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length);
+
+
+} // ! FBX
+} // ! Assimp
+
+#endif // ! INCLUDED_AI_FBX_PARSER_H
diff --git a/src/3rdparty/assimp/code/FBXUtil.cpp b/src/3rdparty/assimp/code/FBXUtil.cpp
new file mode 100644
index 000000000..aaf311d03
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXUtil.cpp
@@ -0,0 +1,119 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXUtil.cpp
+ * @brief Implementation of internal FBX utility functions
+ */
+#include "AssimpPCH.h"
+
+#include "FBXUtil.h"
+#include "FBXTokenizer.h"
+
+#include "TinyFormatter.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+namespace Assimp {
+namespace FBX {
+namespace Util {
+
+// ------------------------------------------------------------------------------------------------
+const char* TokenTypeString(TokenType t)
+{
+ switch(t) {
+ case TokenType_OPEN_BRACKET:
+ return "TOK_OPEN_BRACKET";
+
+ case TokenType_CLOSE_BRACKET:
+ return "TOK_CLOSE_BRACKET";
+
+ case TokenType_DATA:
+ return "TOK_DATA";
+
+ case TokenType_COMMA:
+ return "TOK_COMMA";
+
+ case TokenType_KEY:
+ return "TOK_KEY";
+
+ case TokenType_BINARY_DATA:
+ return "TOK_BINARY_DATA";
+ }
+
+ ai_assert(false);
+ return "";
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset)
+{
+ return static_cast<std::string>( (Formatter::format(),prefix," (offset 0x",std::hex,offset,") ",text) );
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string AddLineAndColumn(const std::string& prefix, const std::string& text, unsigned int line, unsigned int column)
+{
+ return static_cast<std::string>( (Formatter::format(),prefix," (line ",line,", col ",column,") ",text) );
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok)
+{
+ if(tok->IsBinary()) {
+ return static_cast<std::string>( (Formatter::format(),prefix,
+ " (",TokenTypeString(tok->Type()),
+ ", offset 0x", std::hex, tok->Offset(),") ",
+ text) );
+ }
+
+ return static_cast<std::string>( (Formatter::format(),prefix,
+ " (",TokenTypeString(tok->Type()),
+ ", line ",tok->Line(),
+ ", col ",tok->Column(),") ",
+ text) );
+}
+
+} // !Util
+} // !FBX
+} // !Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/FBXUtil.h b/src/3rdparty/assimp/code/FBXUtil.h
new file mode 100644
index 000000000..a205b598d
--- /dev/null
+++ b/src/3rdparty/assimp/code/FBXUtil.h
@@ -0,0 +1,104 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXUtil.h
+ * @brief FBX utility functions for internal use
+ */
+#ifndef INCLUDED_AI_FBX_UTIL_H
+#define INCLUDED_AI_FBX_UTIL_H
+
+#include <string>
+#include "FBXCompileConfig.h"
+#include "FBXTokenizer.h"
+
+namespace Assimp {
+namespace FBX {
+
+
+namespace Util {
+
+
+/** helper for std::for_each to delete all heap-allocated items in a container */
+template<typename T>
+struct delete_fun
+{
+ void operator()(const volatile T* del) {
+ delete del;
+ }
+};
+
+/** Get a string representation for a #TokenType. */
+const char* TokenTypeString(TokenType t);
+
+
+
+/** Format log/error messages using a given offset in the source binary file
+ *
+ * @param prefix Message prefix to be preprended to the location info.
+ * @param text Message text
+ * @param line Line index, 1-based
+ * @param column Colum index, 1-based
+ * @return A string of the following format: {prefix} (offset 0x{offset}) {text}*/
+std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset);
+
+
+/** Format log/error messages using a given line location in the source file.
+ *
+ * @param prefix Message prefix to be preprended to the location info.
+ * @param text Message text
+ * @param line Line index, 1-based
+ * @param column Colum index, 1-based
+ * @return A string of the following format: {prefix} (line {line}, col {column}) {text}*/
+std::string AddLineAndColumn(const std::string& prefix, const std::string& text, unsigned int line, unsigned int column);
+
+
+/** Format log/error messages using a given cursor token.
+ *
+ * @param prefix Message prefix to be preprended to the location info.
+ * @param text Message text
+ * @param tok Token where parsing/processing stopped
+ * @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
+std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
+
+}
+}
+}
+
+#endif // ! INCLUDED_AI_FBX_UTIL_H
diff --git a/src/3rdparty/assimp/code/FileLogStream.h b/src/3rdparty/assimp/code/FileLogStream.h
new file mode 100644
index 000000000..c3f648953
--- /dev/null
+++ b/src/3rdparty/assimp/code/FileLogStream.h
@@ -0,0 +1,64 @@
+#ifndef ASSIMP_FILELOGSTREAM_H_INC
+#define ASSIMP_FILELOGSTREAM_H_INC
+
+#include "../include/assimp/LogStream.hpp"
+#include "../include/assimp/IOStream.hpp"
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** @class FileLogStream
+ * @brief Logstream to write into a file.
+ */
+class FileLogStream :
+ public LogStream
+{
+public:
+ FileLogStream( const char* file, IOSystem* io = NULL );
+ ~FileLogStream();
+ void write( const char* message );
+
+private:
+ IOStream *m_pStream;
+};
+
+// ----------------------------------------------------------------------------------
+// Constructor
+inline FileLogStream::FileLogStream( const char* file, IOSystem* io ) :
+ m_pStream(NULL)
+{
+ if ( !file || 0 == *file )
+ return;
+
+ // If no IOSystem is specified: take a default one
+ if (!io)
+ {
+ DefaultIOSystem FileSystem;
+ m_pStream = FileSystem.Open( file, "wt");
+ }
+ else m_pStream = io->Open( file, "wt" );
+}
+
+// ----------------------------------------------------------------------------------
+// Destructor
+inline FileLogStream::~FileLogStream()
+{
+ // The virtual d'tor should destroy the underlying file
+ delete m_pStream;
+}
+
+// ----------------------------------------------------------------------------------
+// Write method
+inline void FileLogStream::write( const char* message )
+{
+ if (m_pStream != NULL)
+ {
+ m_pStream->Write(message, sizeof(char), ::strlen(message));
+ m_pStream->Flush();
+ }
+}
+
+// ----------------------------------------------------------------------------------
+} // !Namespace Assimp
+
+#endif // !! ASSIMP_FILELOGSTREAM_H_INC
diff --git a/src/3rdparty/assimp/code/FileSystemFilter.h b/src/3rdparty/assimp/code/FileSystemFilter.h
new file mode 100644
index 000000000..6f5d46065
--- /dev/null
+++ b/src/3rdparty/assimp/code/FileSystemFilter.h
@@ -0,0 +1,298 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FileSystemFilter.h
+ * Implements a filter system to filter calls to Exists() and Open()
+ * in order to improve the sucess rate of file opening ...
+ */
+#ifndef AI_FILESYSTEMFILTER_H_INC
+#define AI_FILESYSTEMFILTER_H_INC
+
+#include "../include/assimp/IOSystem.hpp"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+namespace Assimp {
+
+inline bool IsHex(char s) {
+ return (s>='0' && s<='9') || (s>='a' && s<='f') || (s>='A' && s<='F');
+}
+
+// ---------------------------------------------------------------------------
+/** File system filter
+ */
+class FileSystemFilter : public IOSystem
+{
+public:
+ /** Constructor. */
+ FileSystemFilter(const std::string& file, IOSystem* old)
+ : wrapped (old)
+ , src_file (file)
+ , sep(wrapped->getOsSeparator())
+ {
+ ai_assert(NULL != wrapped);
+
+ // Determine base directory
+ base = src_file;
+ std::string::size_type ss2;
+ if (std::string::npos != (ss2 = base.find_last_of("\\/"))) {
+ base.erase(ss2,base.length()-ss2);
+ }
+ else {
+ base = "";
+ // return;
+ }
+
+ // make sure the directory is terminated properly
+ char s;
+
+ if (base.length() == 0) {
+ base = ".";
+ base += getOsSeparator();
+ }
+ else if ((s = *(base.end()-1)) != '\\' && s != '/') {
+ base += getOsSeparator();
+ }
+
+ DefaultLogger::get()->info("Import root directory is \'" + base + "\'");
+ }
+
+ /** Destructor. */
+ ~FileSystemFilter()
+ {
+ // haha
+ }
+
+ // -------------------------------------------------------------------
+ /** Tests for the existence of a file at the given path. */
+ bool Exists( const char* pFile) const
+ {
+ std::string tmp = pFile;
+
+ // Currently this IOSystem is also used to open THE ONE FILE.
+ if (tmp != src_file) {
+ BuildPath(tmp);
+ Cleanup(tmp);
+ }
+
+ return wrapped->Exists(tmp);
+ }
+
+ // -------------------------------------------------------------------
+ /** Returns the directory separator. */
+ char getOsSeparator() const
+ {
+ return sep;
+ }
+
+ // -------------------------------------------------------------------
+ /** Open a new file with a given path. */
+ IOStream* Open( const char* pFile, const char* pMode = "rb")
+ {
+ ai_assert(pFile);
+ ai_assert(pMode);
+
+ // First try the unchanged path
+ IOStream* s = wrapped->Open(pFile,pMode);
+
+ if (!s) {
+ std::string tmp = pFile;
+
+ // Try to convert between absolute and relative paths
+ BuildPath(tmp);
+ s = wrapped->Open(tmp,pMode);
+
+ if (!s) {
+ // Finally, look for typical issues with paths
+ // and try to correct them. This is our last
+ // resort.
+ tmp = pFile;
+ Cleanup(tmp);
+ BuildPath(tmp);
+ s = wrapped->Open(tmp,pMode);
+ }
+ }
+
+ return s;
+ }
+
+ // -------------------------------------------------------------------
+ /** Closes the given file and releases all resources associated with it. */
+ void Close( IOStream* pFile)
+ {
+ return wrapped->Close(pFile);
+ }
+
+ // -------------------------------------------------------------------
+ /** Compare two paths */
+ bool ComparePaths (const char* one, const char* second) const
+ {
+ return wrapped->ComparePaths (one,second);
+ }
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Build a valid path from a given relative or absolute path.
+ */
+ void BuildPath (std::string& in) const
+ {
+ // if we can already access the file, great.
+ if (in.length() < 3 || wrapped->Exists(in)) {
+ return;
+ }
+
+ // Determine whether this is a relative path (Windows-specific - most assets are packaged on Windows).
+ if (in[1] != ':') {
+
+ // append base path and try
+ const std::string tmp = base + in;
+ if (wrapped->Exists(tmp)) {
+ in = tmp;
+ return;
+ }
+ }
+
+ // Chop of the file name and look in the model directory, if
+ // this fails try all sub paths of the given path, i.e.
+ // if the given path is foo/bar/something.lwo, try
+ // <base>/something.lwo
+ // <base>/bar/something.lwo
+ // <base>/foo/bar/something.lwo
+ std::string::size_type pos = in.rfind('/');
+ if (std::string::npos == pos) {
+ pos = in.rfind('\\');
+ }
+
+ if (std::string::npos != pos) {
+ std::string tmp;
+ std::string::size_type last_dirsep = std::string::npos;
+
+ while(true) {
+ tmp = base;
+ tmp += sep;
+
+ std::string::size_type dirsep = in.rfind('/', last_dirsep);
+ if (std::string::npos == dirsep) {
+ dirsep = in.rfind('\\', last_dirsep);
+ }
+
+ if (std::string::npos == dirsep || dirsep == 0) {
+ // we did try this already.
+ break;
+ }
+
+ last_dirsep = dirsep-1;
+
+ tmp += in.substr(dirsep+1, in.length()-pos);
+ if (wrapped->Exists(tmp)) {
+ in = tmp;
+ return;
+ }
+ }
+ }
+
+ // hopefully the underlying file system has another few tricks to access this file ...
+ }
+
+ // -------------------------------------------------------------------
+ /** Cleanup the given path
+ */
+ void Cleanup (std::string& in) const
+ {
+ char last = 0;
+ if(in.empty()) {
+ return;
+ }
+
+ // Remove a very common issue when we're parsing file names: spaces at the
+ // beginning of the path.
+ std::string::iterator it = in.begin();
+ while (IsSpaceOrNewLine( *it ))++it;
+ if (it != in.begin()) {
+ in.erase(in.begin(),it+1);
+ }
+
+ const char sep = getOsSeparator();
+ for (it = in.begin(); it != in.end(); ++it) {
+ // Exclude :// and \\, which remain untouched.
+ // https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
+ if ( !strncmp(&*it, "://", 3 )) {
+ it += 3;
+ continue;
+ }
+ if (it == in.begin() && !strncmp(&*it, "\\\\", 2)) {
+ it += 2;
+ continue;
+ }
+
+ // Cleanup path delimiters
+ if (*it == '/' || (*it) == '\\') {
+ *it = sep;
+
+ // And we're removing double delimiters, frequent issue with
+ // incorrectly composited paths ...
+ if (last == *it) {
+ it = in.erase(it);
+ --it;
+ }
+ }
+ else if (*it == '%' && in.end() - it > 2) {
+
+ // Hex sequence in URIs
+ if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
+ *it = HexOctetToDecimal(&*it);
+ it = in.erase(it+1,it+2);
+ --it;
+ }
+ }
+
+ last = *it;
+ }
+ }
+
+private:
+ IOSystem* wrapped;
+ std::string src_file, base;
+ char sep;
+};
+
+} //!ns Assimp
+
+#endif //AI_DEFAULTIOSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/code/FindDegenerates.cpp b/src/3rdparty/assimp/code/FindDegenerates.cpp
new file mode 100644
index 000000000..3870e0495
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindDegenerates.cpp
@@ -0,0 +1,216 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file FindDegenerates.cpp
+ * @brief Implementation of the FindDegenerates post-process step.
+*/
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "ProcessHelper.h"
+#include "FindDegenerates.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FindDegeneratesProcess::FindDegeneratesProcess()
+: configRemoveDegenerates (false)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FindDegeneratesProcess::~FindDegeneratesProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
+{
+ return 0 != (pFlags & aiProcess_FindDegenerates);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import configuration
+void FindDegeneratesProcess::SetupProperties(const Importer* pImp)
+{
+ // Get the current value of AI_CONFIG_PP_FD_REMOVE
+ configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FindDegeneratesProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FindDegeneratesProcess begin");
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
+ ExecuteOnMesh( pScene->mMeshes[i]);
+ }
+ DefaultLogger::get()->debug("FindDegeneratesProcess finished");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported mesh
+void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
+{
+ mesh->mPrimitiveTypes = 0;
+
+ std::vector<bool> remove_me;
+ if (configRemoveDegenerates)
+ remove_me.resize(mesh->mNumFaces,false);
+
+ unsigned int deg = 0, limit;
+ for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
+ {
+ aiFace& face = mesh->mFaces[a];
+ bool first = true;
+
+ // check whether the face contains degenerated entries
+ for (register unsigned int i = 0; i < face.mNumIndices; ++i)
+ {
+ // Polygons with more than 4 points are allowed to have double points, that is
+ // simulating polygons with holes just with concave polygons. However,
+ // double points may not come directly after another.
+ limit = face.mNumIndices;
+ if (face.mNumIndices > 4)
+ limit = std::min(limit,i+2);
+
+ for (register unsigned int t = i+1; t < limit; ++t)
+ {
+ if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
+ {
+ // we have found a matching vertex position
+ // remove the corresponding index from the array
+ --face.mNumIndices;--limit;
+ for (unsigned int m = t; m < face.mNumIndices; ++m)
+ {
+ face.mIndices[m] = face.mIndices[m+1];
+ }
+ --t;
+
+ // NOTE: we set the removed vertex index to an unique value
+ // to make sure the developer gets notified when his
+ // application attemps to access this data.
+ face.mIndices[face.mNumIndices] = 0xdeadbeef;
+
+ if(first)
+ {
+ ++deg;
+ first = false;
+ }
+
+ if (configRemoveDegenerates) {
+ remove_me[a] = true;
+ goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
+ }
+ }
+ }
+ }
+
+ // We need to update the primitive flags array of the mesh.
+ switch (face.mNumIndices)
+ {
+ case 1u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 2u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 3u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ break;
+ };
+evil_jump_outside:
+ continue;
+ }
+
+ // If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
+ if (configRemoveDegenerates && deg) {
+ unsigned int n = 0;
+ for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
+ {
+ aiFace& face_src = mesh->mFaces[a];
+ if (!remove_me[a]) {
+ aiFace& face_dest = mesh->mFaces[n++];
+
+ // Do a manual copy, keep the index array
+ face_dest.mNumIndices = face_src.mNumIndices;
+ face_dest.mIndices = face_src.mIndices;
+
+ if (&face_src != &face_dest) {
+ // clear source
+ face_src.mNumIndices = 0;
+ face_src.mIndices = NULL;
+ }
+ }
+ else {
+ // Otherwise delete it if we don't need this face
+ delete[] face_src.mIndices;
+ face_src.mIndices = NULL;
+ face_src.mNumIndices = 0;
+ }
+ }
+ // Just leave the rest of the array unreferenced, we don't care for now
+ mesh->mNumFaces = n;
+ if (!mesh->mNumFaces) {
+ // WTF!?
+ // OK ... for completeness and because I'm not yet tired,
+ // let's write code that willl hopefully never be called
+ // (famous last words)
+
+ // OK ... bad idea.
+ throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
+ }
+ }
+
+ if (deg && !DefaultLogger::isNullLogger())
+ {
+ char s[64];
+ ASSIMP_itoa10(s,deg);
+ DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
+ }
+}
diff --git a/src/3rdparty/assimp/code/FindDegenerates.h b/src/3rdparty/assimp/code/FindDegenerates.h
new file mode 100644
index 000000000..35703a49b
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindDegenerates.h
@@ -0,0 +1,105 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to search all meshes for
+ degenerated faces */
+#ifndef AI_FINDDEGENERATESPROCESS_H_INC
+#define AI_FINDDEGENERATESPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class FindDegeneratesProcessTest;
+namespace Assimp {
+
+
+// ---------------------------------------------------------------------------
+/** FindDegeneratesProcess: Searches a mesh for degenerated triangles.
+*/
+class ASSIMP_API FindDegeneratesProcess : public BaseProcess
+{
+public:
+
+ FindDegeneratesProcess();
+ ~FindDegeneratesProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ // Check whether step is active
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Execute step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Setup import settings
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ // Execute step on a given mesh
+ void ExecuteOnMesh( aiMesh* mesh);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Enable the instant removal of degenerated primitives
+ * @param d hm ... difficult to guess what this means, hu!?
+ */
+ void EnableInstantRemoval(bool d) {
+ configRemoveDegenerates = d;
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether instant removal is currently enabled
+ * @return ...
+ */
+ bool IsInstantRemoval() const {
+ return configRemoveDegenerates;
+ }
+
+private:
+
+ //! Configuration option: remove degenerates faces immediately
+ bool configRemoveDegenerates;
+};
+}
+
+#endif // !! AI_FINDDEGENERATESPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/FindInstancesProcess.cpp b/src/3rdparty/assimp/code/FindInstancesProcess.cpp
new file mode 100644
index 000000000..c857bb21d
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindInstancesProcess.cpp
@@ -0,0 +1,277 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file FindInstancesProcess.cpp
+ * @brief Implementation of the aiProcess_FindInstances postprocessing step
+*/
+
+#include "AssimpPCH.h"
+#include "FindInstancesProcess.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FindInstancesProcess::FindInstancesProcess()
+: configSpeedFlag (false)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FindInstancesProcess::~FindInstancesProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FindInstancesProcess::IsActive( unsigned int pFlags) const
+{
+ // FindInstances makes absolutely no sense together with PreTransformVertices
+ // fixme: spawn error message somewhere else?
+ return 0 != (pFlags & aiProcess_FindInstances) && 0 == (pFlags & aiProcess_PreTransformVertices);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties for the step
+void FindInstancesProcess::SetupProperties(const Importer* pImp)
+{
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Compare the bones of two meshes
+bool CompareBones(const aiMesh* orig, const aiMesh* inst)
+{
+ for (unsigned int i = 0; i < orig->mNumBones;++i) {
+ aiBone* aha = orig->mBones[i];
+ aiBone* oha = inst->mBones[i];
+
+ if (aha->mNumWeights != oha->mNumWeights ||
+ aha->mOffsetMatrix != oha->mOffsetMatrix ||
+ aha->mNumWeights != oha->mNumWeights) {
+ return false;
+ }
+
+ // compare weight per weight ---
+ for (unsigned int n = 0; n < aha->mNumWeights;++n) {
+ if (aha->mWeights[n].mVertexId != oha->mWeights[n].mVertexId ||
+ (aha->mWeights[n].mWeight - oha->mWeights[n].mWeight) < 10e-3f) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Update mesh indices in the node graph
+void UpdateMeshIndices(aiNode* node, unsigned int* lookup)
+{
+ for (unsigned int n = 0; n < node->mNumMeshes;++n)
+ node->mMeshes[n] = lookup[node->mMeshes[n]];
+
+ for (unsigned int n = 0; n < node->mNumChildren;++n)
+ UpdateMeshIndices(node->mChildren[n],lookup);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FindInstancesProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FindInstancesProcess begin");
+ if (pScene->mNumMeshes) {
+
+ // use a pseudo hash for all meshes in the scene to quickly find
+ // the ones which are possibly equal. This step is executed early
+ // in the pipeline, so we could, depending on the file format,
+ // have several thousand small meshes. That's too much for a brute
+ // everyone-against-everyone check involving up to 10 comparisons
+ // each.
+ boost::scoped_array<uint64_t> hashes (new uint64_t[pScene->mNumMeshes]);
+ boost::scoped_array<unsigned int> remapping (new unsigned int[pScene->mNumMeshes]);
+
+ unsigned int numMeshesOut = 0;
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+
+ aiMesh* inst = pScene->mMeshes[i];
+ hashes[i] = GetMeshHash(inst);
+
+ for (int a = i-1; a >= 0; --a) {
+ if (hashes[i] == hashes[a])
+ {
+ aiMesh* orig = pScene->mMeshes[a];
+ if (!orig)
+ continue;
+
+ // check for hash collision .. we needn't check
+ // the vertex format, it *must* match due to the
+ // (brilliant) construction of the hash
+ if (orig->mNumBones != inst->mNumBones ||
+ orig->mNumFaces != inst->mNumFaces ||
+ orig->mNumVertices != inst->mNumVertices ||
+ orig->mMaterialIndex != inst->mMaterialIndex ||
+ orig->mPrimitiveTypes != inst->mPrimitiveTypes)
+ continue;
+
+ // up to now the meshes are equal. find an appropriate
+ // epsilon to compare position differences against
+ float epsilon = ComputePositionEpsilon(inst);
+ epsilon *= epsilon;
+
+ // now compare vertex positions, normals,
+ // tangents and bitangents using this epsilon.
+ if (orig->HasPositions()) {
+ if(!CompareArrays(orig->mVertices,inst->mVertices,orig->mNumVertices,epsilon))
+ continue;
+ }
+ if (orig->HasNormals()) {
+ if(!CompareArrays(orig->mNormals,inst->mNormals,orig->mNumVertices,epsilon))
+ continue;
+ }
+ if (orig->HasTangentsAndBitangents()) {
+ if (!CompareArrays(orig->mTangents,inst->mTangents,orig->mNumVertices,epsilon) ||
+ !CompareArrays(orig->mBitangents,inst->mBitangents,orig->mNumVertices,epsilon))
+ continue;
+ }
+
+ // use a constant epsilon for colors and UV coordinates
+ static const float uvEpsilon = 10e-4f;
+
+ {
+ unsigned int i, end = orig->GetNumUVChannels();
+ for(i = 0; i < end; ++i) {
+ if (!orig->mTextureCoords[i]) {
+ continue;
+ }
+ if(!CompareArrays(orig->mTextureCoords[i],inst->mTextureCoords[i],orig->mNumVertices,uvEpsilon)) {
+ break;
+ }
+ }
+ if (i != end) {
+ continue;
+ }
+ }
+ {
+ unsigned int i, end = orig->GetNumColorChannels();
+ for(i = 0; i < end; ++i) {
+ if (!orig->mColors[i]) {
+ continue;
+ }
+ if(!CompareArrays(orig->mColors[i],inst->mColors[i],orig->mNumVertices,uvEpsilon)) {
+ break;
+ }
+ }
+ if (i != end) {
+ continue;
+ }
+ }
+
+ // These two checks are actually quite expensive and almost *never* required.
+ // Almost. That's why they're still here. But there's no reason to do them
+ // in speed-targeted imports.
+ if (!configSpeedFlag) {
+
+ // It seems to be strange, but we really need to check whether the
+ // bones are identical too. Although it's extremely unprobable
+ // that they're not if control reaches here, we need to deal
+ // with unprobable cases, too. It could still be that there are
+ // equal shapes which are deformed differently.
+ if (!CompareBones(orig,inst))
+ continue;
+
+ // For completeness ... compare even the index buffers for equality
+ // face order & winding order doesn't care. Input data is in verbose format.
+ boost::scoped_array<unsigned int> ftbl_orig(new unsigned int[orig->mNumVertices]);
+ boost::scoped_array<unsigned int> ftbl_inst(new unsigned int[orig->mNumVertices]);
+
+ for (unsigned int tt = 0; tt < orig->mNumFaces;++tt) {
+ aiFace& f = orig->mFaces[tt];
+ for (unsigned int nn = 0; nn < f.mNumIndices;++nn)
+ ftbl_orig[f.mIndices[nn]] = tt;
+
+ aiFace& f2 = inst->mFaces[tt];
+ for (unsigned int nn = 0; nn < f2.mNumIndices;++nn)
+ ftbl_inst[f2.mIndices[nn]] = tt;
+ }
+ if (0 != ::memcmp(ftbl_inst.get(),ftbl_orig.get(),orig->mNumVertices*sizeof(unsigned int)))
+ continue;
+ }
+
+ // We're still here. Or in other words: 'inst' is an instance of 'orig'.
+ // Place a marker in our list that we can easily update mesh indices.
+ remapping[i] = remapping[a];
+
+ // Delete the instanced mesh, we don't need it anymore
+ delete inst;
+ pScene->mMeshes[i] = NULL;
+ break;
+ }
+ }
+
+ // If we didn't find a match for the current mesh: keep it
+ if (pScene->mMeshes[i]) {
+ remapping[i] = numMeshesOut++;
+ }
+ }
+ ai_assert(0 != numMeshesOut);
+ if (numMeshesOut != pScene->mNumMeshes) {
+
+ // Collapse the meshes array by removing all NULL entries
+ for (unsigned int real = 0, i = 0; real < numMeshesOut; ++i) {
+ if (pScene->mMeshes[i])
+ pScene->mMeshes[real++] = pScene->mMeshes[i];
+ }
+
+ // And update the nodegraph with our nice lookup table
+ UpdateMeshIndices(pScene->mRootNode,remapping.get());
+
+ // write to log
+ if (!DefaultLogger::isNullLogger()) {
+
+ char buffer[512];
+ ::sprintf(buffer,"FindInstancesProcess finished. Found %i instances",pScene->mNumMeshes-numMeshesOut);
+ DefaultLogger::get()->info(buffer);
+ }
+ pScene->mNumMeshes = numMeshesOut;
+ }
+ else DefaultLogger::get()->debug("FindInstancesProcess finished. No instanced meshes found");
+ }
+}
diff --git a/src/3rdparty/assimp/code/FindInstancesProcess.h b/src/3rdparty/assimp/code/FindInstancesProcess.h
new file mode 100644
index 000000000..eecdad272
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindInstancesProcess.h
@@ -0,0 +1,135 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FindInstancesProcess.h
+ * @brief Declares the aiProcess_FindInstances post-process step
+ */
+#ifndef AI_FINDINSTANCES_H_INC
+#define AI_FINDINSTANCES_H_INC
+
+#include "BaseProcess.h"
+#include "ProcessHelper.h"
+
+class FindInstancesProcessTest;
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+/** @brief Get a pseudo(!)-hash representing a mesh.
+ *
+ * The hash is built from number of vertices, faces, primitive types,
+ * .... but *not* from the real mesh data. The funcction is not a perfect hash.
+ * @param in Input mesh
+ * @return Hash.
+ */
+inline uint64_t GetMeshHash(aiMesh* in)
+{
+ ai_assert(NULL != in);
+
+ // ... get an unique value representing the vertex format of the mesh
+ const unsigned int fhash = GetMeshVFormatUnique(in);
+
+ // and bake it with number of vertices/faces/bones/matidx/ptypes
+ return ((uint64_t)fhash << 32u) | ((
+ (in->mNumBones << 16u) ^ (in->mNumVertices) ^
+ (in->mNumFaces<<4u) ^ (in->mMaterialIndex<<15) ^
+ (in->mPrimitiveTypes<<28)) & 0xffffffff );
+}
+
+// -------------------------------------------------------------------------------
+/** @brief Perform a component-wise comparison of two arrays
+ *
+ * @param first First array
+ * @param second Second aray
+ * @param size Size of both arrays
+ * @param e Epsilon
+ * @return true if the arrays are identical
+ */
+inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
+ unsigned int size, float e)
+{
+ for (const aiVector3D* end = first+size; first != end; ++first,++second) {
+ if ( (*first - *second).SquareLength() >= e)
+ return false;
+ }
+ return true;
+}
+
+// and the same for colors ...
+inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
+ unsigned int size, float e)
+{
+ for (const aiColor4D* end = first+size; first != end; ++first,++second) {
+ if ( GetColorDifference(*first,*second) >= e)
+ return false;
+ }
+ return true;
+}
+
+// ---------------------------------------------------------------------------
+/** @brief A post-processing steps to search for instanced meshes
+*/
+class FindInstancesProcess : public BaseProcess
+{
+public:
+
+ FindInstancesProcess();
+ ~FindInstancesProcess();
+
+public:
+ // -------------------------------------------------------------------
+ // Check whether step is active in given flags combination
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Execute step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Setup properties prior to executing the process
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ bool configSpeedFlag;
+
+}; // ! end class FindInstancesProcess
+} // ! end namespace Assimp
+
+#endif // !! AI_FINDINSTANCES_H_INC
diff --git a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
new file mode 100644
index 000000000..6b7659ac4
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
@@ -0,0 +1,419 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to search an importer's output
+ for data that is obviously invalid */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
+
+// internal headers
+#include "FindInvalidDataProcess.h"
+#include "ProcessHelper.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FindInvalidDataProcess::FindInvalidDataProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FindInvalidDataProcess::~FindInvalidDataProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const
+{
+ return 0 != (pFlags & aiProcess_FindInvalidData);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import configuration
+void FindInvalidDataProcess::SetupProperties(const Importer* pImp)
+{
+ // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
+ configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Update mesh references in the node graph
+void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping)
+{
+ if (node->mNumMeshes) {
+ unsigned int out = 0;
+ for (unsigned int a = 0; a < node->mNumMeshes;++a) {
+
+ register unsigned int ref = node->mMeshes[a];
+ if (UINT_MAX != (ref = meshMapping[ref])) {
+ node->mMeshes[out++] = ref;
+ }
+ }
+ // just let the members that are unused, that's much cheaper
+ // than a full array realloc'n'copy party ...
+ if(!(node->mNumMeshes = out)) {
+
+ delete[] node->mMeshes;
+ node->mMeshes = NULL;
+ }
+ }
+ // recursively update all children
+ for (unsigned int i = 0; i < node->mNumChildren;++i) {
+ UpdateMeshReferences(node->mChildren[i],meshMapping);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FindInvalidDataProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FindInvalidDataProcess begin");
+
+ bool out = false;
+ std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
+ unsigned int real = 0;
+
+ // Process meshes
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+
+ int result;
+ if ((result = ProcessMesh( pScene->mMeshes[a]))) {
+ out = true;
+
+ if (2 == result) {
+ // remove this mesh
+ delete pScene->mMeshes[a];
+ AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
+
+ meshMapping[a] = UINT_MAX;
+ continue;
+ }
+ }
+ pScene->mMeshes[real] = pScene->mMeshes[a];
+ meshMapping[a] = real++;
+ }
+
+ // Process animations
+ for (unsigned int a = 0; a < pScene->mNumAnimations;++a) {
+ ProcessAnimation( pScene->mAnimations[a]);
+ }
+
+
+ if (out) {
+ if ( real != pScene->mNumMeshes) {
+ if (!real) {
+ throw DeadlyImportError("No meshes remaining");
+ }
+
+ // we need to remove some meshes.
+ // therefore we'll also need to remove all references
+ // to them from the scenegraph
+ UpdateMeshReferences(pScene->mRootNode,meshMapping);
+ pScene->mNumMeshes = real;
+ }
+
+ DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
+ }
+ else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline const char* ValidateArrayContents(const T* arr, unsigned int size,
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
+{
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <>
+inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
+{
+ bool b = false;
+ unsigned int cnt = 0;
+ for (unsigned int i = 0; i < size;++i) {
+
+ if (dirtyMask.size() && dirtyMask[i]) {
+ continue;
+ }
+ ++cnt;
+
+ const aiVector3D& v = arr[i];
+ if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
+ return "INF/NAN was found in a vector component";
+ }
+ if (!mayBeZero && !v.x && !v.y && !v.z ) {
+ return "Found zero-length vector";
+ }
+ if (i && v != arr[i-1])b = true;
+ }
+ if (cnt > 1 && !b && !mayBeIdentical) {
+ return "All vectors are identical";
+ }
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline bool ProcessArray(T*& in, unsigned int num,const char* name,
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
+{
+ const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
+ if (err) {
+ DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
+
+ delete[] in;
+ in = NULL;
+ return true;
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, float epsilon);
+
+// ------------------------------------------------------------------------------------------------
+AI_FORCE_INLINE bool EpsilonCompare(float n, float s, float epsilon) {
+ return fabs(n-s)>epsilon;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <>
+bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, float epsilon) {
+ return
+ EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
+ EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
+ EpsilonCompare(n.mValue.z,s.mValue.z,epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <>
+bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, float epsilon) {
+ return
+ EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
+ EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
+ EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) &&
+ EpsilonCompare(n.mValue.w,s.mValue.w,epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline bool AllIdentical(T* in, unsigned int num, float epsilon)
+{
+ if (num <= 1) {
+ return true;
+ }
+
+ if (epsilon > 0.f) {
+ for (unsigned int i = 0; i < num-1;++i) {
+
+ if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
+ return false;
+ }
+ }
+ }
+ else {
+ for (unsigned int i = 0; i < num-1;++i) {
+
+ if (in[i] != in[i+1]) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Search an animation for invalid content
+void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim)
+{
+ // Process all animation channels
+ for (unsigned int a = 0; a < anim->mNumChannels;++a) {
+ ProcessAnimationChannel( anim->mChannels[a]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
+{
+ int i = 0;
+
+ // ScenePreprocessor's work ...
+ ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys));
+
+ // Check whether all values in a tracks are identical - in this case
+ // we can remove al keys except one.
+ // POSITIONS
+ if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon))
+ {
+ aiVectorKey v = anim->mPositionKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mPositionKeys;
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
+ anim->mPositionKeys[0] = v;
+ i = 1;
+ }
+
+ // ROTATIONS
+ if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon))
+ {
+ aiQuatKey v = anim->mRotationKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mRotationKeys;
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
+ anim->mRotationKeys[0] = v;
+ i = 1;
+ }
+
+ // SCALINGS
+ if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon))
+ {
+ aiVectorKey v = anim->mScalingKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mScalingKeys;
+ anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
+ anim->mScalingKeys[0] = v;
+ i = 1;
+ }
+ if (1 == i)
+ DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Search a mesh for invalid contents
+int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
+{
+ bool ret = false;
+ std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false));
+
+ // Ignore elements that are not referenced by vertices.
+ // (they are, for example, caused by the FindDegenerates step)
+ for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
+ const aiFace& f = pMesh->mFaces[m];
+
+ for (unsigned int i = 0; i < f.mNumIndices;++i) {
+ dirtyMask[f.mIndices[i]] = false;
+ }
+ }
+
+ // Process vertex positions
+ if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) {
+ DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
+ return 2;
+ }
+
+ // process texture coordinates
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) {
+ if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) {
+
+ // delete all subsequent texture coordinate sets.
+ for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+ delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL;
+ }
+ ret = true;
+ }
+ }
+
+ // -- we don't validate vertex colors, it's difficult to say whether
+ // they are invalid or not.
+
+ // Normals and tangents are undefined for point and line faces.
+ if (pMesh->mNormals || pMesh->mTangents) {
+
+ if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
+ aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
+ {
+ if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
+ aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
+ {
+ // We need to update the lookup-table
+ for (unsigned int m = 0; m < pMesh->mNumFaces;++m)
+ {
+ const aiFace& f = pMesh->mFaces[m];
+
+ if (f.mNumIndices < 3) {
+ dirtyMask[f.mIndices[0]] = true;
+
+ if (f.mNumIndices == 2) {
+ dirtyMask[f.mIndices[1]] = true;
+ }
+ }
+ }
+ }
+ // Normals, tangents and bitangents are undefined for
+ // the whole mesh (and should not even be there)
+ else return ret;
+ }
+
+ // Process mesh normals
+ if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices,
+ "normals",dirtyMask,true,false))
+ ret = true;
+
+ // Process mesh tangents
+ if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) {
+ delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
+ ret = true;
+ }
+
+ // Process mesh bitangents
+ if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) {
+ delete[] pMesh->mTangents; pMesh->mTangents = NULL;
+ ret = true;
+ }
+ }
+ return ret ? 1 : 0;
+}
+
+
+#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
diff --git a/src/3rdparty/assimp/code/FindInvalidDataProcess.h b/src/3rdparty/assimp/code/FindInvalidDataProcess.h
new file mode 100644
index 000000000..6d3c812fe
--- /dev/null
+++ b/src/3rdparty/assimp/code/FindInvalidDataProcess.h
@@ -0,0 +1,104 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to search an importer's output
+ for data that is obviously invalid */
+#ifndef AI_FINDINVALIDDATA_H_INC
+#define AI_FINDINVALIDDATA_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/types.h"
+
+struct aiMesh;
+class FindInvalidDataProcessTest;
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** The FindInvalidData post-processing step. It searches the mesh data
+ * for parts that are obviously invalid and removes them.
+ *
+ * Originally this was a workaround for some models written by Blender
+ * which have zero normal vectors. */
+class ASSIMP_API FindInvalidDataProcess : public BaseProcess
+{
+public:
+
+ FindInvalidDataProcess();
+ ~FindInvalidDataProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ //
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Setup import settings
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ // Run the step
+ void Execute( aiScene* pScene);
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Executes the postprocessing step on the given mesh
+ * @param pMesh The mesh to process.
+ * @return 0 - nothing, 1 - removed sth, 2 - please delete me */
+ int ProcessMesh( aiMesh* pMesh);
+
+ // -------------------------------------------------------------------
+ /** Executes the postprocessing step on the given animation
+ * @param anim The animation to process. */
+ void ProcessAnimation (aiAnimation* anim);
+
+ // -------------------------------------------------------------------
+ /** Executes the postprocessing step on the given anim channel
+ * @param anim The animation channel to process.*/
+ void ProcessAnimationChannel (aiNodeAnim* anim);
+
+private:
+ float configEpsilon;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_AI_FINDINVALIDDATA_H_INC
diff --git a/src/3rdparty/assimp/code/FixNormalsStep.cpp b/src/3rdparty/assimp/code/FixNormalsStep.cpp
new file mode 100644
index 000000000..f95dfbc5f
--- /dev/null
+++ b/src/3rdparty/assimp/code/FixNormalsStep.cpp
@@ -0,0 +1,176 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to invert
+ * all normals in meshes with infacing normals.
+ */
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "FixNormalsStep.h"
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+FixInfacingNormalsProcess::FixInfacingNormalsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+FixInfacingNormalsProcess::~FixInfacingNormalsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_FixInfacingNormals) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void FixInfacingNormalsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("FixInfacingNormalsProcess begin");
+
+ bool bHas = false;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
+
+ if (bHas)
+ DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. Found issues.");
+ else DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. No changes to the scene.");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Apply the step to the mesh
+bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
+{
+ ai_assert(NULL != pcMesh);
+
+ // Nothing to do if there are no model normals
+ if (!pcMesh->HasNormals())return false;
+
+ // Compute the bounding box of both the model vertices + normals and
+ // the umodified model vertices. Then check whether the first BB
+ // is smaller than the second. In this case we can assume that the
+ // normals need to be flipped, although there are a few special cases ..
+ // convex, concave, planar models ...
+
+ aiVector3D vMin0 (1e10f,1e10f,1e10f);
+ aiVector3D vMin1 (1e10f,1e10f,1e10f);
+ aiVector3D vMax0 (-1e10f,-1e10f,-1e10f);
+ aiVector3D vMax1 (-1e10f,-1e10f,-1e10f);
+
+ for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+ {
+ vMin1.x = std::min(vMin1.x,pcMesh->mVertices[i].x);
+ vMin1.y = std::min(vMin1.y,pcMesh->mVertices[i].y);
+ vMin1.z = std::min(vMin1.z,pcMesh->mVertices[i].z);
+
+ vMax1.x = std::max(vMax1.x,pcMesh->mVertices[i].x);
+ vMax1.y = std::max(vMax1.y,pcMesh->mVertices[i].y);
+ vMax1.z = std::max(vMax1.z,pcMesh->mVertices[i].z);
+
+ const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i];
+
+ vMin0.x = std::min(vMin0.x,vWithNormal.x);
+ vMin0.y = std::min(vMin0.y,vWithNormal.y);
+ vMin0.z = std::min(vMin0.z,vWithNormal.z);
+
+ vMax0.x = std::max(vMax0.x,vWithNormal.x);
+ vMax0.y = std::max(vMax0.y,vWithNormal.y);
+ vMax0.z = std::max(vMax0.z,vWithNormal.z);
+ }
+
+ const float fDelta0_x = (vMax0.x - vMin0.x);
+ const float fDelta0_y = (vMax0.y - vMin0.y);
+ const float fDelta0_z = (vMax0.z - vMin0.z);
+
+ const float fDelta1_x = (vMax1.x - vMin1.x);
+ const float fDelta1_y = (vMax1.y - vMin1.y);
+ const float fDelta1_z = (vMax1.z - vMin1.z);
+
+ // Check whether the boxes are overlapping
+ if ((fDelta0_x > 0.0f) != (fDelta1_x > 0.0f))return false;
+ if ((fDelta0_y > 0.0f) != (fDelta1_y > 0.0f))return false;
+ if ((fDelta0_z > 0.0f) != (fDelta1_z > 0.0f))return false;
+
+ // Check whether this is a planar surface
+ const float fDelta1_yz = fDelta1_y * fDelta1_z;
+
+ if (fDelta1_x < 0.05f * sqrtf( fDelta1_yz ))return false;
+ if (fDelta1_y < 0.05f * sqrtf( fDelta1_z * fDelta1_x ))return false;
+ if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false;
+
+ // now compare the volumes of the bounding boxes
+ if (::fabsf(fDelta0_x * fDelta1_yz) <
+ ::fabsf(fDelta1_x * fDelta1_y * fDelta1_z))
+ {
+ if (!DefaultLogger::isNullLogger())
+ {
+ char buffer[128]; // should be sufficiently large
+ ::sprintf(buffer,"Mesh %i: Normals are facing inwards (or the mesh is planar)",index);
+ DefaultLogger::get()->info(buffer);
+ }
+
+ // Invert normals
+ for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+ pcMesh->mNormals[i] *= -1.0f;
+
+ // ... and flip faces
+ for (unsigned int i = 0; i < pcMesh->mNumFaces;++i)
+ {
+ aiFace& face = pcMesh->mFaces[i];
+ for( unsigned int b = 0; b < face.mNumIndices / 2; b++)
+ std::swap( face.mIndices[b], face.mIndices[ face.mNumIndices - 1 - b]);
+ }
+ return true;
+ }
+ return false;
+}
diff --git a/src/3rdparty/assimp/code/FixNormalsStep.h b/src/3rdparty/assimp/code/FixNormalsStep.h
new file mode 100644
index 000000000..fa1fc3deb
--- /dev/null
+++ b/src/3rdparty/assimp/code/FixNormalsStep.h
@@ -0,0 +1,92 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines a post processing step to fix infacing normals */
+#ifndef AI_FIXNORMALSPROCESS_H_INC
+#define AI_FIXNORMALSPROCESS_H_INC
+
+#include "BaseProcess.h"
+
+struct aiMesh;
+
+namespace Assimp
+{
+
+// ---------------------------------------------------------------------------
+/** The FixInfacingNormalsProcess tries to determine whether the normal
+ * vectors of an object are facing inwards. In this case they will be
+ * flipped.
+ */
+class FixInfacingNormalsProcess : public BaseProcess
+{
+public:
+
+ FixInfacingNormalsProcess();
+ ~FixInfacingNormalsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Executes the step on the given mesh
+ * @param pMesh The mesh to process.
+ */
+ bool ProcessMesh( aiMesh* pMesh, unsigned int index);
+};
+
+} // end of namespace Assimp
+
+#endif // AI_FIXNORMALSPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/GenFaceNormalsProcess.cpp b/src/3rdparty/assimp/code/GenFaceNormalsProcess.cpp
new file mode 100644
index 000000000..573d93299
--- /dev/null
+++ b/src/3rdparty/assimp/code/GenFaceNormalsProcess.cpp
@@ -0,0 +1,138 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to generate face
+* normals for all imported faces.
+*/
+
+#include "AssimpPCH.h"
+#include "GenFaceNormalsProcess.h"
+
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+GenFaceNormalsProcess::GenFaceNormalsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+GenFaceNormalsProcess::~GenFaceNormalsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_GenNormals) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void GenFaceNormalsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
+
+ if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
+ throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
+ }
+
+ bool bHas = false;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+ if(this->GenMeshFaceNormals( pScene->mMeshes[a])) {
+ bHas = true;
+ }
+ }
+ if (bHas) {
+ DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
+ "Face normals have been calculated");
+ }
+ else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
+ "Normals are already there");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
+{
+ if (NULL != pMesh->mNormals) {
+ return false;
+ }
+
+ // If the mesh consists of lines and/or points but not of
+ // triangles or higher-order polygons the normal vectors
+ // are undefined.
+ if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
+ DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+ return false;
+ }
+
+ // allocate an array to hold the output normals
+ pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+ const float qnan = get_qnan();
+
+ // iterate through all faces and compute per-face normals but store them per-vertex.
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
+ const aiFace& face = pMesh->mFaces[a];
+ if (face.mNumIndices < 3) {
+ // either a point or a line -> no well-defined normal vector
+ for (unsigned int i = 0;i < face.mNumIndices;++i) {
+ pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
+ }
+ continue;
+ }
+
+ const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
+ const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
+ const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
+ const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
+
+ for (unsigned int i = 0;i < face.mNumIndices;++i) {
+ pMesh->mNormals[face.mIndices[i]] = vNor;
+ }
+ }
+ return true;
+}
diff --git a/src/3rdparty/assimp/code/GenFaceNormalsProcess.h b/src/3rdparty/assimp/code/GenFaceNormalsProcess.h
new file mode 100644
index 000000000..150a81a71
--- /dev/null
+++ b/src/3rdparty/assimp/code/GenFaceNormalsProcess.h
@@ -0,0 +1,84 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to compute face normals for all loaded faces*/
+#ifndef AI_GENFACENORMALPROCESS_H_INC
+#define AI_GENFACENORMALPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+namespace Assimp
+{
+
+// ---------------------------------------------------------------------------
+/** The GenFaceNormalsProcess computes face normals for all faces of all meshes
+*/
+class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess
+{
+public:
+
+ GenFaceNormalsProcess();
+ ~GenFaceNormalsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+
+private:
+ bool GenMeshFaceNormals (aiMesh* pcMesh);
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_GENFACENORMALPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
new file mode 100644
index 000000000..e4f96b6e8
--- /dev/null
+++ b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
@@ -0,0 +1,234 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to generate face
+* normals for all imported faces.
+*/
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "GenVertexNormalsProcess.h"
+#include "ProcessHelper.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+GenVertexNormalsProcess::GenVertexNormalsProcess()
+{
+ this->configMaxAngle = AI_DEG_TO_RAD(175.f);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+GenVertexNormalsProcess::~GenVertexNormalsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_GenSmoothNormals) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
+{
+ // Get the current value of the AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE property
+ configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,175.f);
+ configMaxAngle = AI_DEG_TO_RAD(std::max(std::min(configMaxAngle,175.0f),0.0f));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void GenVertexNormalsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
+
+ if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
+ throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
+
+ bool bHas = false;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ {
+ if(GenMeshVertexNormals( pScene->mMeshes[a],a))
+ bHas = true;
+ }
+
+ if (bHas) {
+ DefaultLogger::get()->info("GenVertexNormalsProcess finished. "
+ "Vertex normals have been calculated");
+ }
+ else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
+ "Normals are already there");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
+{
+ if (NULL != pMesh->mNormals)
+ return false;
+
+ // If the mesh consists of lines and/or points but not of
+ // triangles or higher-order polygons the normal vectors
+ // are undefined.
+ if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
+ {
+ DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+ return false;
+ }
+
+ // Allocate the array to hold the output normals
+ const float qnan = std::numeric_limits<float>::quiet_NaN();
+ pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+
+ // Compute per-face normals but store them per-vertex
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
+ {
+ const aiFace& face = pMesh->mFaces[a];
+ if (face.mNumIndices < 3)
+ {
+ // either a point or a line -> no normal vector
+ for (unsigned int i = 0;i < face.mNumIndices;++i) {
+ pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
+ }
+
+ continue;
+ }
+
+ const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
+ const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
+ const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
+ const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
+
+ for (unsigned int i = 0;i < face.mNumIndices;++i) {
+ pMesh->mNormals[face.mIndices[i]] = vNor;
+ }
+ }
+
+ // Set up a SpatialSort to quickly find all vertices close to a given position
+ // check whether we can reuse the SpatialSort of a previous step.
+ SpatialSort* vertexFinder = NULL;
+ SpatialSort _vertexFinder;
+ float posEpsilon = 1e-5f;
+ if (shared) {
+ std::vector<std::pair<SpatialSort,float> >* avf;
+ shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
+ if (avf)
+ {
+ std::pair<SpatialSort,float>& blubb = avf->operator [] (meshIndex);
+ vertexFinder = &blubb.first;
+ posEpsilon = blubb.second;
+ }
+ }
+ if (!vertexFinder) {
+ _vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
+ vertexFinder = &_vertexFinder;
+ posEpsilon = ComputePositionEpsilon(pMesh);
+ }
+ std::vector<unsigned int> verticesFound;
+ aiVector3D* pcNew = new aiVector3D[pMesh->mNumVertices];
+
+ if (configMaxAngle >= AI_DEG_TO_RAD( 175.f )) {
+ // There is no angle limit. Thus all vertices with positions close
+ // to each other will receive the same vertex normal. This allows us
+ // to optimize the whole algorithm a little bit ...
+ std::vector<bool> abHad(pMesh->mNumVertices,false);
+ for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
+ if (abHad[i]) {
+ continue;
+ }
+
+ // Get all vertices that share this one ...
+ vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound);
+
+ aiVector3D pcNor;
+ for (unsigned int a = 0; a < verticesFound.size(); ++a) {
+ const aiVector3D& v = pMesh->mNormals[verticesFound[a]];
+ if (is_not_qnan(v.x))pcNor += v;
+ }
+ pcNor.Normalize();
+
+ // Write the smoothed normal back to all affected normals
+ for (unsigned int a = 0; a < verticesFound.size(); ++a)
+ {
+ register unsigned int vidx = verticesFound[a];
+ pcNew[vidx] = pcNor;
+ abHad[vidx] = true;
+ }
+ }
+ }
+ // Slower code path if a smooth angle is set. There are many ways to achieve
+ // the effect, this one is the most straightforward one.
+ else {
+ const float fLimit = ::cos(configMaxAngle);
+ for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
+ // Get all vertices that share this one ...
+ vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
+
+ aiVector3D vr = pMesh->mNormals[i];
+ float vrlen = vr.Length();
+
+ aiVector3D pcNor;
+ for (unsigned int a = 0; a < verticesFound.size(); ++a) {
+ aiVector3D v = pMesh->mNormals[verticesFound[a]];
+
+ // check whether the angle between the two normals is not too large
+ // HACK: if v.x is qnan the dot product will become qnan, too
+ // therefore the comparison against fLimit should be false
+ // in every case.
+ if (v * vr >= fLimit * vrlen * v.Length())
+ pcNor += v;
+ }
+ pcNew[i] = pcNor.Normalize();
+ }
+ }
+
+ delete[] pMesh->mNormals;
+ pMesh->mNormals = pcNew;
+
+ return true;
+}
diff --git a/src/3rdparty/assimp/code/GenVertexNormalsProcess.h b/src/3rdparty/assimp/code/GenVertexNormalsProcess.h
new file mode 100644
index 000000000..99f8d869b
--- /dev/null
+++ b/src/3rdparty/assimp/code/GenVertexNormalsProcess.h
@@ -0,0 +1,113 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to compute vertex normals
+ for all loaded vertizes */
+#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
+#define AI_GENVERTEXNORMALPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class GenNormalsTest;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** The GenFaceNormalsProcess computes vertex normals for all vertizes
+*/
+class ASSIMP_API_WINONLY GenVertexNormalsProcess : public BaseProcess
+{
+public:
+
+ GenVertexNormalsProcess();
+ ~GenVertexNormalsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with.
+ * A bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+
+ // setter for configMaxAngle
+ inline void SetMaxSmoothAngle(float f)
+ {
+ configMaxAngle =f;
+ }
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Computes normals for a specific mesh
+ * @param pcMesh Mesh
+ * @param meshIndex Index of the mesh
+ * @return true if vertex normals have been computed
+ */
+ bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
+
+private:
+
+ /** Configuration option: maximum smoothing angle, in radians*/
+ float configMaxAngle;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_GENVERTEXNORMALPROCESS_H_INC
+
diff --git a/src/3rdparty/assimp/code/GenericProperty.h b/src/3rdparty/assimp/code/GenericProperty.h
new file mode 100644
index 000000000..2b8d5c502
--- /dev/null
+++ b/src/3rdparty/assimp/code/GenericProperty.h
@@ -0,0 +1,112 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_GENERIC_PROPERTY_H_INCLUDED
+#define AI_GENERIC_PROPERTY_H_INCLUDED
+
+#include "./../include/assimp/Importer.hpp"
+#include "Hash.h"
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+inline void SetGenericProperty(std::map< unsigned int, T >& list,
+ const char* szName, const T& value, bool* bWasExisting = NULL)
+{
+ ai_assert(NULL != szName);
+ const uint32_t hash = SuperFastHash(szName);
+
+ typename std::map<unsigned int, T>::iterator it = list.find(hash);
+ if (it == list.end()) {
+ if (bWasExisting)
+ *bWasExisting = false;
+ list.insert(std::pair<unsigned int, T>( hash, value ));
+ return;
+ }
+ (*it).second = value;
+ if (bWasExisting)
+ *bWasExisting = true;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
+ const char* szName, const T& errorReturn)
+{
+ ai_assert(NULL != szName);
+ const uint32_t hash = SuperFastHash(szName);
+
+ typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
+ if (it == list.end())
+ return errorReturn;
+
+ return (*it).second;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Special version for pointer types - they will be deleted when replaced with another value
+// passing NULL removes the whole property
+template <class T>
+inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
+ const char* szName, T* value, bool* bWasExisting = NULL)
+{
+ ai_assert(NULL != szName);
+ const uint32_t hash = SuperFastHash(szName);
+
+ typename std::map<unsigned int, T*>::iterator it = list.find(hash);
+ if (it == list.end()) {
+ if (bWasExisting)
+ *bWasExisting = false;
+
+ list.insert(std::pair<unsigned int,T*>( hash, value ));
+ return;
+ }
+ if ((*it).second != value) {
+ delete (*it).second;
+ (*it).second = value;
+ }
+ if (!value) {
+ list.erase(it);
+ }
+ if (bWasExisting)
+ *bWasExisting = true;
+}
+
+
+#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/HMPFileData.h b/src/3rdparty/assimp/code/HMPFileData.h
new file mode 100644
index 000000000..d8748dac5
--- /dev/null
+++ b/src/3rdparty/assimp/code/HMPFileData.h
@@ -0,0 +1,134 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+//!
+//! @file Data structures for the 3D Game Studio Heightmap format (HMP)
+//!
+
+namespace Assimp {
+namespace HMP {
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
+#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
+
+#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
+#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
+
+#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
+#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
+
+// ---------------------------------------------------------------------------
+/** Data structure for the header of a HMP5 file.
+ * This is also used by HMP4 and HMP7, but with modifications
+*/
+struct Header_HMP5
+{
+ int8_t ident[4]; // "HMP5"
+ int32_t version;
+
+ // ignored
+ float scale[3];
+ float scale_origin[3];
+ float boundingradius;
+
+ //! Size of one triangle in x direction
+ float ftrisize_x;
+ //! Size of one triangle in y direction
+ float ftrisize_y;
+ //! Number of vertices in x direction
+ float fnumverts_x;
+
+ //! Number of skins in the file
+ int32_t numskins;
+
+ // can ignore this?
+ int32_t skinwidth;
+ int32_t skinheight;
+
+ //!Number of vertices in the file
+ int32_t numverts;
+
+ // ignored and zero
+ int32_t numtris;
+
+ //! only one supported ...
+ int32_t numframes;
+
+ //! Always 0 ...
+ int32_t num_stverts;
+ int32_t flags;
+ float size;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP4 file
+*/
+struct Vertex_HMP4
+{
+ uint16_t p_pos[3];
+ uint8_t normals162index;
+ uint8_t pad;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP5 file
+*/
+struct Vertex_HMP5
+{
+ uint16_t z;
+ uint8_t normals162index;
+ uint8_t pad;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP7 file
+*/
+struct Vertex_HMP7
+{
+ uint16_t z;
+ int8_t normal_x,normal_y;
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+} //! namespace HMP
+} //! namespace Assimp
diff --git a/src/3rdparty/assimp/code/HMPLoader.cpp b/src/3rdparty/assimp/code/HMPLoader.cpp
new file mode 100644
index 000000000..1e6b19bdc
--- /dev/null
+++ b/src/3rdparty/assimp/code/HMPLoader.cpp
@@ -0,0 +1,509 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the MDL importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
+
+// internal headers
+#include "HMPLoader.h"
+#include "MD2FileData.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "3D GameStudio Heightmap (HMP) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "hmp"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+HMPImporter::HMPImporter()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+HMPImporter::~HMPImporter()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "hmp" )
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens
+ if (!extension.length() || cs) {
+ uint32_t tokens[3];
+ tokens[0] = AI_HMP_MAGIC_NUMBER_LE_4;
+ tokens[1] = AI_HMP_MAGIC_NUMBER_LE_5;
+ tokens[2] = AI_HMP_MAGIC_NUMBER_LE_7;
+ return CheckMagicToken(pIOHandler,pFile,tokens,3,0);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get list of all file extensions that are handled by this loader
+const aiImporterDesc* HMPImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void HMPImporter::InternReadFile( const std::string& pFile,
+ aiScene* _pScene, IOSystem* _pIOHandler)
+{
+ pScene = _pScene;
+ pIOHandler = _pIOHandler;
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
+
+ // Check whether the HMP file is large enough to contain
+ // at least the file header
+ const size_t fileSize = file->FileSize();
+ if( fileSize < 50)
+ throw DeadlyImportError( "HMP File is too small.");
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector<uint8_t> buffer(fileSize);
+ mBuffer = &buffer[0];
+ file->Read( (void*)mBuffer, 1, fileSize);
+ iFileSize = (unsigned int)fileSize;
+
+ // Determine the file subtype and call the appropriate member function
+ const uint32_t iMagic = *((uint32_t*)this->mBuffer);
+
+ // HMP4 format
+ if (AI_HMP_MAGIC_NUMBER_LE_4 == iMagic ||
+ AI_HMP_MAGIC_NUMBER_BE_4 == iMagic)
+ {
+ DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A4, magic word is HMP4");
+ InternReadFile_HMP4();
+ }
+ // HMP5 format
+ else if (AI_HMP_MAGIC_NUMBER_LE_5 == iMagic ||
+ AI_HMP_MAGIC_NUMBER_BE_5 == iMagic)
+ {
+ DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A5, magic word is HMP5");
+ InternReadFile_HMP5();
+ }
+ // HMP7 format
+ else if (AI_HMP_MAGIC_NUMBER_LE_7 == iMagic ||
+ AI_HMP_MAGIC_NUMBER_BE_7 == iMagic)
+ {
+ DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A7, magic word is HMP7");
+ InternReadFile_HMP7();
+ }
+ else
+ {
+ // Print the magic word to the logger
+ char szBuffer[5];
+ szBuffer[0] = ((char*)&iMagic)[0];
+ szBuffer[1] = ((char*)&iMagic)[1];
+ szBuffer[2] = ((char*)&iMagic)[2];
+ szBuffer[3] = ((char*)&iMagic)[3];
+ szBuffer[4] = '\0';
+
+ // We're definitely unable to load this file
+ throw DeadlyImportError( "Unknown HMP subformat " + pFile +
+ ". Magic word (" + szBuffer + ") is not known");
+ }
+
+ // Set the AI_SCENE_FLAGS_TERRAIN bit
+ pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
+
+ // File buffer destructs automatically now
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::ValidateHeader_HMP457( )
+{
+ const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)mBuffer;
+
+ if (120 > iFileSize)
+ {
+ throw DeadlyImportError("HMP file is too small (header size is "
+ "120 bytes, this file is smaller)");
+ }
+
+ if (!pcHeader->ftrisize_x || !pcHeader->ftrisize_y)
+ throw DeadlyImportError("Size of triangles in either x or y direction is zero");
+
+ if(pcHeader->fnumverts_x < 1.0f || (pcHeader->numverts/pcHeader->fnumverts_x) < 1.0f)
+ throw DeadlyImportError("Number of triangles in either x or y direction is zero");
+
+ if(!pcHeader->numframes)
+ throw DeadlyImportError("There are no frames. At least one should be there");
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::InternReadFile_HMP4( )
+{
+ throw DeadlyImportError("HMP4 is currently not supported");
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::InternReadFile_HMP5( )
+{
+ // read the file header and skip everything to byte 84
+ const HMP::Header_HMP5* pcHeader = (const HMP::Header_HMP5*)mBuffer;
+ const unsigned char* szCurrent = (const unsigned char*)(mBuffer+84);
+ ValidateHeader_HMP457();
+
+ // generate an output mesh
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
+
+ pcMesh->mMaterialIndex = 0;
+ pcMesh->mVertices = new aiVector3D[pcHeader->numverts];
+ pcMesh->mNormals = new aiVector3D[pcHeader->numverts];
+
+ const unsigned int height = (unsigned int)(pcHeader->numverts / pcHeader->fnumverts_x);
+ const unsigned int width = (unsigned int)pcHeader->fnumverts_x;
+
+ // generate/load a material for the terrain
+ CreateMaterial(szCurrent,&szCurrent);
+
+ // goto offset 120, I don't know why ...
+ // (fixme) is this the frame header? I assume yes since it starts with 2.
+ szCurrent += 36;
+ SizeCheck(szCurrent + sizeof(const HMP::Vertex_HMP7)*height*width);
+
+ // now load all vertices from the file
+ aiVector3D* pcVertOut = pcMesh->mVertices;
+ aiVector3D* pcNorOut = pcMesh->mNormals;
+ const HMP::Vertex_HMP5* src = (const HMP::Vertex_HMP5*) szCurrent;
+ for (unsigned int y = 0; y < height;++y)
+ {
+ for (unsigned int x = 0; x < width;++x)
+ {
+ pcVertOut->x = x * pcHeader->ftrisize_x;
+ pcVertOut->y = y * pcHeader->ftrisize_y;
+ pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
+ MD2::LookupNormalIndex(src->normals162index, *pcNorOut );
+ ++pcVertOut;++pcNorOut;++src;
+ }
+ }
+
+ // generate texture coordinates if necessary
+ if (pcHeader->numskins)
+ GenerateTextureCoords(width,height);
+
+ // now build a list of faces
+ CreateOutputFaceList(width,height);
+
+ // there is no nodegraph in HMP files. Simply assign the one mesh
+ // (no, not the one ring) to the root node
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("terrain_root");
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::InternReadFile_HMP7( )
+{
+ // read the file header and skip everything to byte 84
+ const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)mBuffer;
+ const unsigned char* szCurrent = (const unsigned char*)(mBuffer+84);
+ ValidateHeader_HMP457();
+
+ // generate an output mesh
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
+
+ pcMesh->mMaterialIndex = 0;
+ pcMesh->mVertices = new aiVector3D[pcHeader->numverts];
+ pcMesh->mNormals = new aiVector3D[pcHeader->numverts];
+
+ const unsigned int height = (unsigned int)(pcHeader->numverts / pcHeader->fnumverts_x);
+ const unsigned int width = (unsigned int)pcHeader->fnumverts_x;
+
+ // generate/load a material for the terrain
+ CreateMaterial(szCurrent,&szCurrent);
+
+ // goto offset 120, I don't know why ...
+ // (fixme) is this the frame header? I assume yes since it starts with 2.
+ szCurrent += 36;
+
+ SizeCheck(szCurrent + sizeof(const HMP::Vertex_HMP7)*height*width);
+
+ // now load all vertices from the file
+ aiVector3D* pcVertOut = pcMesh->mVertices;
+ aiVector3D* pcNorOut = pcMesh->mNormals;
+ const HMP::Vertex_HMP7* src = (const HMP::Vertex_HMP7*) szCurrent;
+ for (unsigned int y = 0; y < height;++y)
+ {
+ for (unsigned int x = 0; x < width;++x)
+ {
+ pcVertOut->x = x * pcHeader->ftrisize_x;
+ pcVertOut->y = y * pcHeader->ftrisize_y;
+
+ // FIXME: What exctly is the correct scaling factor to use?
+ // possibly pcHeader->scale_origin[2] in combination with a
+ // signed interpretation of src->z?
+ pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
+
+ pcNorOut->x = ((float)src->normal_x / 0x80 ); // * pcHeader->scale_origin[0];
+ pcNorOut->y = ((float)src->normal_y / 0x80 ); // * pcHeader->scale_origin[1];
+ pcNorOut->z = 1.0f;
+ pcNorOut->Normalize();
+
+ ++pcVertOut;++pcNorOut;++src;
+ }
+ }
+
+ // generate texture coordinates if necessary
+ if (pcHeader->numskins)GenerateTextureCoords(width,height);
+
+ // now build a list of faces
+ CreateOutputFaceList(width,height);
+
+ // there is no nodegraph in HMP files. Simply assign the one mesh
+ // (no, not the One Ring) to the root node
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("terrain_root");
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::CreateMaterial(const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut)
+{
+ aiMesh* const pcMesh = pScene->mMeshes[0];
+ const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)mBuffer;
+
+ // we don't need to generate texture coordinates if
+ // we have no textures in the file ...
+ if (pcHeader->numskins)
+ {
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcHeader->numverts];
+ pcMesh->mNumUVComponents[0] = 2;
+
+ // now read the first skin and skip all others
+ ReadFirstSkin(pcHeader->numskins,szCurrent,&szCurrent);
+ }
+ else
+ {
+ // generate a default material
+ const int iMode = (int)aiShadingMode_Gouraud;
+ aiMaterial* pcHelper = new aiMaterial();
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.6f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ aiString szName;
+ szName.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
+
+ // add the material to the scene
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = pcHelper;
+ }
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
+{
+ aiMesh* const pcMesh = this->pScene->mMeshes[0];
+
+ // Allocate enough storage
+ pcMesh->mNumFaces = (width-1) * (height-1);
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+
+ pcMesh->mNumVertices = pcMesh->mNumFaces*4;
+ aiVector3D* pcVertices = new aiVector3D[pcMesh->mNumVertices];
+ aiVector3D* pcNormals = new aiVector3D[pcMesh->mNumVertices];
+
+ aiFace* pcFaceOut(pcMesh->mFaces);
+ aiVector3D* pcVertOut = pcVertices;
+ aiVector3D* pcNorOut = pcNormals;
+
+ aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL;
+ aiVector3D* pcUVOut(pcUVs);
+
+ // Build the terrain square
+ unsigned int iCurrent = 0;
+ for (unsigned int y = 0; y < height-1;++y) {
+ for (unsigned int x = 0; x < width-1;++x,++pcFaceOut) {
+ pcFaceOut->mNumIndices = 4;
+ pcFaceOut->mIndices = new unsigned int[4];
+
+ *pcVertOut++ = pcMesh->mVertices[y*width+x];
+ *pcVertOut++ = pcMesh->mVertices[(y+1)*width+x];
+ *pcVertOut++ = pcMesh->mVertices[(y+1)*width+x+1];
+ *pcVertOut++ = pcMesh->mVertices[y*width+x+1];
+
+
+ *pcNorOut++ = pcMesh->mNormals[y*width+x];
+ *pcNorOut++ = pcMesh->mNormals[(y+1)*width+x];
+ *pcNorOut++ = pcMesh->mNormals[(y+1)*width+x+1];
+ *pcNorOut++ = pcMesh->mNormals[y*width+x+1];
+
+ if (pcMesh->mTextureCoords[0])
+ {
+ *pcUVOut++ = pcMesh->mTextureCoords[0][y*width+x];
+ *pcUVOut++ = pcMesh->mTextureCoords[0][(y+1)*width+x];
+ *pcUVOut++ = pcMesh->mTextureCoords[0][(y+1)*width+x+1];
+ *pcUVOut++ = pcMesh->mTextureCoords[0][y*width+x+1];
+ }
+
+ for (unsigned int i = 0; i < 4;++i)
+ pcFaceOut->mIndices[i] = iCurrent++;
+ }
+ }
+ delete[] pcMesh->mVertices;
+ pcMesh->mVertices = pcVertices;
+
+ delete[] pcMesh->mNormals;
+ pcMesh->mNormals = pcNormals;
+
+ if (pcMesh->mTextureCoords[0])
+ {
+ delete[] pcMesh->mTextureCoords[0];
+ pcMesh->mTextureCoords[0] = pcUVs;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
+ const unsigned char** szCursorOut)
+{
+ ai_assert(0 != iNumSkins && NULL != szCursor);
+
+ // read the type of the skin ...
+ // sometimes we need to skip 12 bytes here, I don't know why ...
+ uint32_t iType = *((uint32_t*)szCursor);szCursor += sizeof(uint32_t);
+ if (0 == iType)
+ {
+ szCursor += sizeof(uint32_t) * 2;
+ iType = *((uint32_t*)szCursor);szCursor += sizeof(uint32_t);
+ if (!iType)
+ throw DeadlyImportError("Unable to read HMP7 skin chunk");
+
+ }
+ // read width and height
+ uint32_t iWidth = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
+ uint32_t iHeight = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
+
+ // allocate an output material
+ aiMaterial* pcMat = new aiMaterial();
+
+ // read the skin, this works exactly as for MDL7
+ ParseSkinLump_3DGS_MDL7(szCursor,&szCursor,
+ pcMat,iType,iWidth,iHeight);
+
+ // now we need to skip any other skins ...
+ for (unsigned int i = 1; i< iNumSkins;++i)
+ {
+ iType = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
+ iWidth = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
+ iHeight = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
+
+ SkipSkinLump_3DGS_MDL7(szCursor,&szCursor,iType,iWidth,iHeight);
+ SizeCheck(szCursor);
+ }
+
+ // setup the material ...
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = pcMat;
+
+ *szCursorOut = szCursor;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Generate proepr texture coords
+void HMPImporter::GenerateTextureCoords(
+ const unsigned int width, const unsigned int height)
+{
+ ai_assert(NULL != pScene->mMeshes && NULL != pScene->mMeshes[0] &&
+ NULL != pScene->mMeshes[0]->mTextureCoords[0]);
+
+ aiVector3D* uv = pScene->mMeshes[0]->mTextureCoords[0];
+
+ const float fY = (1.0f / height) + (1.0f / height) / (height-1);
+ const float fX = (1.0f / width) + (1.0f / width) / (width-1);
+
+ for (unsigned int y = 0; y < height;++y) {
+ for (unsigned int x = 0; x < width;++x,++uv) {
+ uv->y = fY*y;
+ uv->x = fX*x;
+ uv->z = 0.0f;
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_HMP_IMPORTER
diff --git a/src/3rdparty/assimp/code/HMPLoader.h b/src/3rdparty/assimp/code/HMPLoader.h
new file mode 100644
index 000000000..99b796b2b
--- /dev/null
+++ b/src/3rdparty/assimp/code/HMPLoader.h
@@ -0,0 +1,155 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/** @file HMPLoader.h
+ * @brief Declaration of the HMP importer class
+ */
+
+#ifndef AI_HMPLOADER_H_INCLUDED
+#define AI_HMPLOADER_H_INCLUDED
+
+// public ASSIMP headers
+#include "../include/assimp/types.h"
+#include "../include/assimp/texture.h"
+#include "../include/assimp/material.h"
+
+// internal headers
+#include "BaseImporter.h"
+#include "MDLLoader.h"
+#include "HMPFileData.h"
+
+namespace Assimp {
+using namespace HMP;
+
+// ---------------------------------------------------------------------------
+/** Used to load 3D GameStudio HMP files (terrains)
+*/
+class HMPImporter : public MDLImporter
+{
+public:
+ HMPImporter();
+ ~HMPImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Import a HMP4 file
+ */
+ void InternReadFile_HMP4( );
+
+ // -------------------------------------------------------------------
+ /** Import a HMP5 file
+ */
+ void InternReadFile_HMP5( );
+
+ // -------------------------------------------------------------------
+ /** Import a HMP7 file
+ */
+ void InternReadFile_HMP7( );
+
+ // -------------------------------------------------------------------
+ /** Validate a HMP 5,4,7 file header
+ */
+ void ValidateHeader_HMP457( );
+
+ // -------------------------------------------------------------------
+ /** Try to load one material from the file, if this fails create
+ * a default material
+ */
+ void CreateMaterial(const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Build a list of output faces and vertices. The function
+ * triangulates the height map read from the file
+ * \param width Width of the height field
+ * \param width Height of the height field
+ */
+ void CreateOutputFaceList(unsigned int width,unsigned int height);
+
+ // -------------------------------------------------------------------
+ /** Generate planar texture coordinates for a terrain
+ * \param width Width of the terrain, in vertices
+ * \param height Height of the terrain, in vertices
+ */
+ void GenerateTextureCoords(const unsigned int width,
+ const unsigned int height);
+
+ // -------------------------------------------------------------------
+ /** Read the first skin from the file and skip all others ...
+ * \param iNumSkins Number of skins in the file
+ * \param szCursor Position of the first skin (offset 84)
+ */
+ void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
+ const unsigned char** szCursorOut);
+
+private:
+
+};
+
+} // end of namespace Assimp
+
+#endif // AI_HMPIMPORTER_H_INC
+
diff --git a/src/3rdparty/assimp/code/HalfLifeFileData.h b/src/3rdparty/assimp/code/HalfLifeFileData.h
new file mode 100644
index 000000000..37be9ec20
--- /dev/null
+++ b/src/3rdparty/assimp/code/HalfLifeFileData.h
@@ -0,0 +1,150 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+//
+//! @file Definition of in-memory structures for the HL2 MDL file format
+// and for the HalfLife text format (SMD)
+//
+// The specification has been taken from various sources on the internet.
+
+
+#ifndef AI_MDLFILEHELPER2_H_INC
+#define AI_MDLFILEHELPER2_H_INC
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+#include "MDLFileData.h"
+
+namespace Assimp {
+namespace MDL {
+
+// magic bytes used in Half Life 2 MDL models
+#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
+#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
+
+// ---------------------------------------------------------------------------
+/** \struct Header_HL2
+ * \brief Data structure for the HL2 main header
+ */
+// ---------------------------------------------------------------------------
+struct Header_HL2
+{
+ //! magic number: "IDST"/"IDSQ"
+ char ident[4];
+
+ //! Version number
+ int32_t version;
+
+ //! Original file name in pak ?
+ char name[64];
+
+ //! Length of file name/length of file?
+ int32_t length;
+
+ //! For viewer, ignored
+ aiVector3D eyeposition;
+ aiVector3D min;
+ aiVector3D max;
+
+ //! AABB of the model
+ aiVector3D bbmin;
+ aiVector3D bbmax;
+
+ // File flags
+ int32_t flags;
+
+ //! NUmber of bones contained in the file
+ int32_t numbones;
+ int32_t boneindex;
+
+ //! Number of bone controllers for bone animation
+ int32_t numbonecontrollers;
+ int32_t bonecontrollerindex;
+
+ //! More bounding boxes ...
+ int32_t numhitboxes;
+ int32_t hitboxindex;
+
+ //! Animation sequences in the file
+ int32_t numseq;
+ int32_t seqindex;
+
+ //! Loaded sequences. Ignored
+ int32_t numseqgroups;
+ int32_t seqgroupindex;
+
+ //! Raw texture data
+ int32_t numtextures;
+ int32_t textureindex;
+ int32_t texturedataindex;
+
+ //! Number of skins (=textures?)
+ int32_t numskinref;
+ int32_t numskinfamilies;
+ int32_t skinindex;
+
+ //! Number of parts
+ int32_t numbodyparts;
+ int32_t bodypartindex;
+
+ //! attachable points for gameplay and physics
+ int32_t numattachments;
+ int32_t attachmentindex;
+
+ //! Table of sound effects associated with the model
+ int32_t soundtable;
+ int32_t soundindex;
+ int32_t soundgroups;
+ int32_t soundgroupindex;
+
+ //! Number of animation transitions
+ int32_t numtransitions;
+ int32_t transitionindex;
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+}
+} // end namespaces
+
+#endif // ! AI_MDLFILEHELPER2_H_INC
diff --git a/src/3rdparty/assimp/code/Hash.h b/src/3rdparty/assimp/code/Hash.h
new file mode 100644
index 000000000..d30538e8e
--- /dev/null
+++ b/src/3rdparty/assimp/code/Hash.h
@@ -0,0 +1,113 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_HASH_H_INCLUDED
+#define AI_HASH_H_INCLUDED
+
+// ------------------------------------------------------------------------------------------------
+// Hashing function taken from
+// http://www.azillionmonkeys.com/qed/hash.html
+// (incremental version)
+//
+// This code is Copyright 2004-2008 by Paul Hsieh. It is used here in the belief that
+// Assimp's license is considered compatible with Pauls's derivative license as specified
+// on his web page.
+//
+// (stdint.h should have been been included here)
+// ------------------------------------------------------------------------------------------------
+#undef get16bits
+#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
+ || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
+#define get16bits(d) (*((const uint16_t *) (d)))
+#endif
+
+#if !defined (get16bits)
+#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
+ +(uint32_t)(((const uint8_t *)(d))[0]) )
+#endif
+
+// ------------------------------------------------------------------------------------------------
+inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
+uint32_t tmp;
+int rem;
+
+ if (!data) return 0;
+ if (!len)len = (uint32_t)::strlen(data);
+
+ rem = len & 3;
+ len >>= 2;
+
+ /* Main loop */
+ for (;len > 0; len--) {
+ hash += get16bits (data);
+ tmp = (get16bits (data+2) << 11) ^ hash;
+ hash = (hash << 16) ^ tmp;
+ data += 2*sizeof (uint16_t);
+ hash += hash >> 11;
+ }
+
+ /* Handle end cases */
+ switch (rem) {
+ case 3: hash += get16bits (data);
+ hash ^= hash << 16;
+ hash ^= data[sizeof (uint16_t)] << 18;
+ hash += hash >> 11;
+ break;
+ case 2: hash += get16bits (data);
+ hash ^= hash << 11;
+ hash += hash >> 17;
+ break;
+ case 1: hash += *data;
+ hash ^= hash << 10;
+ hash += hash >> 1;
+ }
+
+ /* Force "avalanching" of final 127 bits */
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+
+ return hash;
+}
+
+#endif // !! AI_HASH_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/IFCBoolean.cpp b/src/3rdparty/assimp/code/IFCBoolean.cpp
new file mode 100644
index 000000000..8573e4d62
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCBoolean.cpp
@@ -0,0 +1,729 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCBoolean.cpp
+ * @brief Implements a subset of Ifc boolean operations
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+#include "PolyTools.h"
+#include "ProcessHelper.h"
+
+#include <iterator>
+
+namespace Assimp {
+ namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+enum Intersect {
+ Intersect_No,
+ Intersect_LiesOnPlane,
+ Intersect_Yes
+};
+
+// ------------------------------------------------------------------------------------------------
+Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const IfcVector3& e0,
+ const IfcVector3& e1,
+ IfcVector3& out)
+{
+ const IfcVector3 pdelta = e0 - p, seg = e1-e0;
+ const IfcFloat dotOne = n*seg, dotTwo = -(n*pdelta);
+
+ if (fabs(dotOne) < 1e-6) {
+ return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
+ }
+
+ const IfcFloat t = dotTwo/dotOne;
+ // t must be in [0..1] if the intersection point is within the given segment
+ if (t > 1.f || t < 0.f) {
+ return Intersect_No;
+ }
+ out = e0+t*seg;
+ return Intersect_Yes;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv)
+{
+ ai_assert(hs != NULL);
+
+ const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
+ if(!plane) {
+ IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
+ return;
+ }
+
+ // extract plane base position vector and normal vector
+ IfcVector3 p,n(0.f,0.f,1.f);
+ if (plane->Position->Axis) {
+ ConvertDirection(n,plane->Position->Axis.Get());
+ }
+ ConvertCartesianPoint(p,plane->Position->Location);
+
+ if(!IsTrue(hs->AgreementFlag)) {
+ n *= -1.f;
+ }
+
+ // clip the current contents of `meshout` against the plane we obtained from the second operand
+ const std::vector<IfcVector3>& in = first_operand.verts;
+ std::vector<IfcVector3>& outvert = result.verts;
+
+ std::vector<unsigned int>::const_iterator begin = first_operand.vertcnt.begin(),
+ end = first_operand.vertcnt.end(), iit;
+
+ outvert.reserve(in.size());
+ result.vertcnt.reserve(first_operand.vertcnt.size());
+
+ unsigned int vidx = 0;
+ for(iit = begin; iit != end; vidx += *iit++) {
+
+ unsigned int newcount = 0;
+ for(unsigned int i = 0; i < *iit; ++i) {
+ const IfcVector3& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit];
+
+ // does the next segment intersect the plane?
+ IfcVector3 isectpos;
+ const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos);
+ if (isect == Intersect_No || isect == Intersect_LiesOnPlane) {
+ if ( (e0-p).Normalize()*n > 0 ) {
+ outvert.push_back(e0);
+ ++newcount;
+ }
+ }
+ else if (isect == Intersect_Yes) {
+ if ( (e0-p).Normalize()*n > 0 ) {
+ // e0 is on the right side, so keep it
+ outvert.push_back(e0);
+ outvert.push_back(isectpos);
+ newcount += 2;
+ }
+ else {
+ // e0 is on the wrong side, so drop it and keep e1 instead
+ outvert.push_back(isectpos);
+ ++newcount;
+ }
+ }
+ }
+
+ if (!newcount) {
+ continue;
+ }
+
+ IfcVector3 vmin,vmax;
+ ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
+
+ // filter our IfcFloat points - those may happen if a point lies
+ // directly on the intersection line. However, due to IfcFloat
+ // precision a bitwise comparison is not feasible to detect
+ // this case.
+ const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f;
+ FuzzyVectorCompare fz(epsilon);
+
+ std::vector<IfcVector3>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
+
+ if (e != outvert.end()) {
+ newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
+ outvert.erase(e,outvert.end());
+ }
+ if (fz(*( outvert.end()-newcount),outvert.back())) {
+ outvert.pop_back();
+ --newcount;
+ }
+ if(newcount > 2) {
+ result.vertcnt.push_back(newcount);
+ }
+ else while(newcount-->0) {
+ result.verts.pop_back();
+ }
+
+ }
+ IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check if e0-e1 intersects a sub-segment of the given boundary line.
+// note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
+bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector<IfcVector3>& boundary,
+ std::vector<size_t>& intersected_boundary_segments,
+ std::vector<IfcVector3>& intersected_boundary_points,
+ bool half_open = false,
+ bool* e0_hits_border = NULL)
+{
+ ai_assert(intersected_boundary_segments.empty());
+ ai_assert(intersected_boundary_points.empty());
+
+ if(e0_hits_border) {
+ *e0_hits_border = false;
+ }
+
+ const IfcVector3& e = e1 - e0;
+
+ for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) {
+ // boundary segment i: b0-b1
+ const IfcVector3& b0 = boundary[i];
+ const IfcVector3& b1 = boundary[(i+1) % bcount];
+
+ const IfcVector3& b = b1 - b0;
+
+ // segment-segment intersection
+ // solve b0 + b*s = e0 + e*t for (s,t)
+ const IfcFloat det = (-b.x * e.y + e.x * b.y);
+ if(fabs(det) < 1e-6) {
+ // no solutions (parallel lines)
+ continue;
+ }
+
+ const IfcFloat x = b0.x - e0.x;
+ const IfcFloat y = b0.y - e0.y;
+
+ const IfcFloat s = (x*e.y - e.x*y)/det;
+ const IfcFloat t = (x*b.y - b.x*y)/det;
+
+#ifdef ASSIMP_BUILD_DEBUG
+ const IfcVector3 check = b0 + b*s - (e0 + e*t);
+ ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5);
+#endif
+
+ // for a valid intersection, s-t should be in range [0,1].
+ // note that for t (i.e. the segment point) we only use a
+ // half-sided epsilon because the next segment should catch
+ // this case.
+ const IfcFloat epsilon = 1e-6;
+ if (t >= -epsilon && (t <= 1.0+epsilon || half_open) && s >= -epsilon && s <= 1.0) {
+
+ if (e0_hits_border && !*e0_hits_border) {
+ *e0_hits_border = fabs(t) < 1e-5f;
+ }
+
+ const IfcVector3& p = e0 + e*t;
+
+ // only insert the point into the list if it is sufficiently
+ // far away from the previous intersection point. This way,
+ // we avoid duplicate detection if the intersection is
+ // directly on the vertex between two segments.
+ if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==i-1 ) {
+ const IfcVector3 diff = intersected_boundary_points.back() - p;
+ if(IfcVector2(diff.x, diff.y).SquareLength() < 1e-7) {
+ continue;
+ }
+ }
+ intersected_boundary_segments.push_back(i);
+ intersected_boundary_points.push_back(p);
+ }
+ }
+
+ return !intersected_boundary_segments.empty();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
+bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
+{
+ // even-odd algorithm: take a random vector that extends from p to infinite
+ // and counts how many times it intersects edges of the boundary.
+ // because checking for segment intersections is prone to numeric inaccuracies
+ // or double detections (i.e. when hitting multiple adjacent segments at their
+ // shared vertices) we do it thrice with different rays and vote on it.
+
+ // the even-odd algorithm doesn't work for points which lie directly on
+ // the border of the polygon. If any of our attempts produces this result,
+ // we return false immediately.
+
+ std::vector<size_t> intersected_boundary_segments;
+ std::vector<IfcVector3> intersected_boundary_points;
+ size_t votes = 0;
+
+ bool is_border;
+ IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary,
+ intersected_boundary_segments,
+ intersected_boundary_points, true, &is_border);
+
+ if(is_border) {
+ return false;
+ }
+
+ votes += intersected_boundary_segments.size() % 2;
+
+ intersected_boundary_segments.clear();
+ intersected_boundary_points.clear();
+
+ IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary,
+ intersected_boundary_segments,
+ intersected_boundary_points, true, &is_border);
+
+ if(is_border) {
+ return false;
+ }
+
+ votes += intersected_boundary_segments.size() % 2;
+
+ intersected_boundary_segments.clear();
+ intersected_boundary_points.clear();
+
+ IntersectsBoundaryProfile(p, p + IfcVector3(0.6,-0.6,0.0), boundary,
+ intersected_boundary_segments,
+ intersected_boundary_points, true, &is_border);
+
+ if(is_border) {
+ return false;
+ }
+
+ votes += intersected_boundary_segments.size() % 2;
+ //ai_assert(votes == 3 || votes == 0);
+ return votes > 1;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv)
+{
+ ai_assert(hs != NULL);
+
+ const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
+ if(!plane) {
+ IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
+ return;
+ }
+
+ // extract plane base position vector and normal vector
+ IfcVector3 p,n(0.f,0.f,1.f);
+ if (plane->Position->Axis) {
+ ConvertDirection(n,plane->Position->Axis.Get());
+ }
+ ConvertCartesianPoint(p,plane->Position->Location);
+
+ if(!IsTrue(hs->AgreementFlag)) {
+ n *= -1.f;
+ }
+
+ n.Normalize();
+
+ // obtain the polygonal bounding volume
+ boost::shared_ptr<TempMesh> profile = boost::shared_ptr<TempMesh>(new TempMesh());
+ if(!ProcessCurve(hs->PolygonalBoundary, *profile.get(), conv)) {
+ IFCImporter::LogError("expected valid polyline for boundary of boolean halfspace");
+ return;
+ }
+
+ IfcMatrix4 proj_inv;
+ ConvertAxisPlacement(proj_inv,hs->Position);
+
+ // and map everything into a plane coordinate space so all intersection
+ // tests can be done in 2D space.
+ IfcMatrix4 proj = proj_inv;
+ proj.Inverse();
+
+ // clip the current contents of `meshout` against the plane we obtained from the second operand
+ const std::vector<IfcVector3>& in = first_operand.verts;
+ std::vector<IfcVector3>& outvert = result.verts;
+
+ std::vector<unsigned int>::const_iterator begin = first_operand.vertcnt.begin(),
+ end = first_operand.vertcnt.end(), iit;
+
+ outvert.reserve(in.size());
+ result.vertcnt.reserve(first_operand.vertcnt.size());
+
+ std::vector<size_t> intersected_boundary_segments;
+ std::vector<IfcVector3> intersected_boundary_points;
+
+ // TODO: the following algorithm doesn't handle all cases.
+ unsigned int vidx = 0;
+ for(iit = begin; iit != end; vidx += *iit++) {
+ if (!*iit) {
+ continue;
+ }
+
+ unsigned int newcount = 0;
+ bool was_outside_boundary = !PointInPoly(proj * in[vidx], profile->verts);
+
+ // used any more?
+ //size_t last_intersected_boundary_segment;
+ IfcVector3 last_intersected_boundary_point;
+
+ bool extra_point_flag = false;
+ IfcVector3 extra_point;
+
+ IfcVector3 enter_volume;
+ bool entered_volume_flag = false;
+
+ for(unsigned int i = 0; i < *iit; ++i) {
+ // current segment: [i,i+1 mod size] or [*extra_point,i] if extra_point_flag is set
+ const IfcVector3& e0 = extra_point_flag ? extra_point : in[vidx+i];
+ const IfcVector3& e1 = extra_point_flag ? in[vidx+i] : in[vidx+(i+1)%*iit];
+
+ // does the current segment intersect the polygonal boundary?
+ const IfcVector3& e0_plane = proj * e0;
+ const IfcVector3& e1_plane = proj * e1;
+
+ intersected_boundary_segments.clear();
+ intersected_boundary_points.clear();
+
+ const bool is_outside_boundary = !PointInPoly(e1_plane, profile->verts);
+ const bool is_boundary_intersection = is_outside_boundary != was_outside_boundary;
+
+ IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts,
+ intersected_boundary_segments,
+ intersected_boundary_points);
+
+ ai_assert(!is_boundary_intersection || !intersected_boundary_segments.empty());
+
+ // does the current segment intersect the plane?
+ // (no extra check if this is an extra point)
+ IfcVector3 isectpos;
+ const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos);
+
+#ifdef ASSIMP_BUILD_DEBUG
+ if (isect == Intersect_Yes) {
+ const IfcFloat f = fabs((isectpos - p)*n);
+ ai_assert(f < 1e-5);
+ }
+#endif
+
+ const bool is_white_side = (e0-p)*n >= -1e-6;
+
+ // e0 on good side of plane? (i.e. we should keep all geometry on this side)
+ if (is_white_side) {
+ // but is there an intersection in e0-e1 and is e1 in the clipping
+ // boundary? In this case, generate a line that only goes to the
+ // intersection point.
+ if (isect == Intersect_Yes && !is_outside_boundary) {
+ outvert.push_back(e0);
+ ++newcount;
+
+ outvert.push_back(isectpos);
+ ++newcount;
+
+ /*
+ // this is, however, only a line that goes to the plane, but not
+ // necessarily to the point where the bounding volume on the
+ // black side of the plane is hit. So basically, we need another
+ // check for [isectpos-e1], which should yield an intersection
+ // point.
+ extra_point_flag = true;
+ extra_point = isectpos;
+
+ was_outside_boundary = true;
+ continue; */
+
+ // [isectpos, enter_volume] potentially needs extra points.
+ // For this, we determine the intersection point with the
+ // bounding volume and project it onto the plane.
+ /*
+ const IfcVector3& enter_volume_proj = proj * enter_volume;
+ const IfcVector3& enter_isectpos = proj * isectpos;
+
+ intersected_boundary_segments.clear();
+ intersected_boundary_points.clear();
+
+ IntersectsBoundaryProfile(enter_volume_proj, enter_isectpos, profile->verts,
+ intersected_boundary_segments,
+ intersected_boundary_points);
+
+ if(!intersected_boundary_segments.empty()) {
+
+ vec = vec + ((p - vec) * n) * n;
+ }
+ */
+
+ //entered_volume_flag = true;
+ }
+ else {
+ outvert.push_back(e0);
+ ++newcount;
+ }
+ }
+ // e0 on bad side of plane, e1 on good (i.e. we should remove geometry on this side,
+ // but only if it is within the bounding volume).
+ else if (isect == Intersect_Yes) {
+ // is e0 within the clipping volume? Insert the intersection point
+ // of [e0,e1] and the plane instead of e0.
+ if(was_outside_boundary) {
+ outvert.push_back(e0);
+ }
+ else {
+ if(entered_volume_flag) {
+ const IfcVector3& fix_point = enter_volume + ((p - enter_volume) * n) * n;
+ outvert.push_back(fix_point);
+ ++newcount;
+ }
+
+ outvert.push_back(isectpos);
+ }
+ entered_volume_flag = false;
+ ++newcount;
+ }
+ else { // no intersection with plane or parallel; e0,e1 are on the bad side
+
+ // did we just pass the boundary line to the poly bounding?
+ if (is_boundary_intersection) {
+
+ // and are now outside the clipping boundary?
+ if (is_outside_boundary) {
+ // in this case, get the point where the clipping boundary
+ // was entered first. Then, get the point where the clipping
+ // boundary volume was left! These two points with the plane
+ // normal form another plane that intersects the clipping
+ // volume. There are two ways to get from the first to the
+ // second point along the intersection curve, try to pick the
+ // one that lies within the current polygon.
+
+ // TODO this approach doesn't handle all cases
+
+ // ...
+
+ IfcFloat d = 1e20;
+ IfcVector3 vclosest;
+ BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) {
+ const IfcFloat dn = (v-e1_plane).SquareLength();
+ if (dn < d) {
+ d = dn;
+ vclosest = v;
+ }
+ }
+
+ vclosest = proj_inv * vclosest;
+ if(entered_volume_flag) {
+ const IfcVector3& fix_point = vclosest + ((p - vclosest) * n) * n;
+ outvert.push_back(fix_point);
+ ++newcount;
+
+ entered_volume_flag = false;
+ }
+
+ outvert.push_back(vclosest);
+ ++newcount;
+
+ //outvert.push_back(e1);
+ //++newcount;
+ }
+ else {
+ entered_volume_flag = true;
+
+ // we just entered the clipping boundary. Record the point
+ // and the segment where we entered and also generate this point.
+ //last_intersected_boundary_segment = intersected_boundary_segments.front();
+ //last_intersected_boundary_point = intersected_boundary_points.front();
+
+ outvert.push_back(e0);
+ ++newcount;
+
+ IfcFloat d = 1e20;
+ IfcVector3 vclosest;
+ BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) {
+ const IfcFloat dn = (v-e0_plane).SquareLength();
+ if (dn < d) {
+ d = dn;
+ vclosest = v;
+ }
+ }
+
+ enter_volume = proj_inv * vclosest;
+ outvert.push_back(enter_volume);
+ ++newcount;
+ }
+ }
+ // if not, we just keep the vertex
+ else if (is_outside_boundary) {
+ outvert.push_back(e0);
+ ++newcount;
+
+ entered_volume_flag = false;
+ }
+ }
+
+ was_outside_boundary = is_outside_boundary;
+ extra_point_flag = false;
+ }
+
+ if (!newcount) {
+ continue;
+ }
+
+ IfcVector3 vmin,vmax;
+ ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
+
+ // filter our IfcFloat points - those may happen if a point lies
+ // directly on the intersection line. However, due to IfcFloat
+ // precision a bitwise comparison is not feasible to detect
+ // this case.
+ const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f;
+ FuzzyVectorCompare fz(epsilon);
+
+ std::vector<IfcVector3>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
+
+ if (e != outvert.end()) {
+ newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
+ outvert.erase(e,outvert.end());
+ }
+ if (fz(*( outvert.end()-newcount),outvert.back())) {
+ outvert.pop_back();
+ --newcount;
+ }
+ if(newcount > 2) {
+ result.vertcnt.push_back(newcount);
+ }
+ else while(newcount-->0) {
+ result.verts.pop_back();
+ }
+
+ }
+ IFCImporter::LogDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)");
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv)
+{
+ ai_assert(as != NULL);
+
+ // This case is handled by reduction to an instance of the quadrify() algorithm.
+ // Obviously, this won't work for arbitrarily complex cases. In fact, the first
+ // operand should be near-planar. Luckily, this is usually the case in Ifc
+ // buildings.
+
+ boost::shared_ptr<TempMesh> meshtmp = boost::shared_ptr<TempMesh>(new TempMesh());
+ ProcessExtrudedAreaSolid(*as,*meshtmp,conv,false);
+
+ std::vector<TempOpening> openings(1, TempOpening(as,IfcVector3(0,0,0),meshtmp,boost::shared_ptr<TempMesh>()));
+
+ result = first_operand;
+
+ TempMesh temp;
+
+ std::vector<IfcVector3>::const_iterator vit = first_operand.verts.begin();
+ BOOST_FOREACH(unsigned int pcount, first_operand.vertcnt) {
+ temp.Clear();
+
+ temp.verts.insert(temp.verts.end(), vit, vit + pcount);
+ temp.vertcnt.push_back(pcount);
+
+ // The algorithms used to generate mesh geometry sometimes
+ // spit out lines or other degenerates which must be
+ // filtered to avoid running into assertions later on.
+
+ // ComputePolygonNormal returns the Newell normal, so the
+ // length of the normal is the area of the polygon.
+ const IfcVector3& normal = temp.ComputeLastPolygonNormal(false);
+ if (normal.SquareLength() < static_cast<IfcFloat>(1e-5)) {
+ IFCImporter::LogWarn("skipping degenerate polygon (ProcessBooleanExtrudedAreaSolidDifference)");
+ continue;
+ }
+
+ GenerateOpenings(openings, std::vector<IfcVector3>(1,IfcVector3(1,0,0)), temp, false, true);
+ result.Append(temp);
+
+ vit += pcount;
+ }
+
+ IFCImporter::LogDebug("generating CSG geometry by geometric difference to a solid (IfcExtrudedAreaSolid)");
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv)
+{
+ // supported CSG operations:
+ // DIFFERENCE
+ if(const IfcBooleanResult* const clip = boolean.ToPtr<IfcBooleanResult>()) {
+ if(clip->Operator != "DIFFERENCE") {
+ IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
+ return;
+ }
+
+ // supported cases (1st operand):
+ // IfcBooleanResult -- call ProcessBoolean recursively
+ // IfcSweptAreaSolid -- obtain polygonal geometry first
+
+ // supported cases (2nd operand):
+ // IfcHalfSpaceSolid -- easy, clip against plane
+ // IfcExtrudedAreaSolid -- reduce to an instance of the quadrify() algorithm
+
+
+ const IfcHalfSpaceSolid* const hs = clip->SecondOperand->ResolveSelectPtr<IfcHalfSpaceSolid>(conv.db);
+ const IfcExtrudedAreaSolid* const as = clip->SecondOperand->ResolveSelectPtr<IfcExtrudedAreaSolid>(conv.db);
+ if(!hs && !as) {
+ IFCImporter::LogError("expected IfcHalfSpaceSolid or IfcExtrudedAreaSolid as second clipping operand");
+ return;
+ }
+
+ TempMesh first_operand;
+ if(const IfcBooleanResult* const op0 = clip->FirstOperand->ResolveSelectPtr<IfcBooleanResult>(conv.db)) {
+ ProcessBoolean(*op0,first_operand,conv);
+ }
+ else if (const IfcSweptAreaSolid* const swept = clip->FirstOperand->ResolveSelectPtr<IfcSweptAreaSolid>(conv.db)) {
+ ProcessSweptAreaSolid(*swept,first_operand,conv);
+ }
+ else {
+ IFCImporter::LogError("expected IfcSweptAreaSolid or IfcBooleanResult as first clipping operand");
+ return;
+ }
+
+ if(hs) {
+
+ const IfcPolygonalBoundedHalfSpace* const hs_bounded = clip->SecondOperand->ResolveSelectPtr<IfcPolygonalBoundedHalfSpace>(conv.db);
+ if (hs_bounded) {
+ ProcessPolygonalBoundedBooleanHalfSpaceDifference(hs_bounded, result, first_operand, conv);
+ }
+ else {
+ ProcessBooleanHalfSpaceDifference(hs, result, first_operand, conv);
+ }
+ }
+ else {
+ ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
+ }
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
+ }
+}
+
+} // ! IFC
+} // ! Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/IFCCurve.cpp b/src/3rdparty/assimp/code/IFCCurve.cpp
new file mode 100644
index 000000000..4919b52aa
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCCurve.cpp
@@ -0,0 +1,677 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCProfile.cpp
+ * @brief Read profile and curves entities from IFC files
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+
+namespace Assimp {
+ namespace IFC {
+ namespace {
+
+
+// --------------------------------------------------------------------------------
+// Conic is the base class for Circle and Ellipse
+// --------------------------------------------------------------------------------
+class Conic : public Curve
+{
+
+public:
+
+ // --------------------------------------------------
+ Conic(const IfcConic& entity, ConversionData& conv)
+ : Curve(entity,conv)
+ {
+ IfcMatrix4 trafo;
+ ConvertAxisPlacement(trafo,*entity.Position,conv);
+
+ // for convenience, extract the matrix rows
+ location = IfcVector3(trafo.a4,trafo.b4,trafo.c4);
+ p[0] = IfcVector3(trafo.a1,trafo.b1,trafo.c1);
+ p[1] = IfcVector3(trafo.a2,trafo.b2,trafo.c2);
+ p[2] = IfcVector3(trafo.a3,trafo.b3,trafo.c3);
+ }
+
+public:
+
+ // --------------------------------------------------
+ bool IsClosed() const {
+ return true;
+ }
+
+ // --------------------------------------------------
+ size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+
+ a *= conv.angle_scale;
+ b *= conv.angle_scale;
+
+ a = fmod(a,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
+ b = fmod(b,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
+ const IfcFloat setting = static_cast<IfcFloat>( AI_MATH_PI * conv.settings.conicSamplingAngle / 180.0 );
+ return static_cast<size_t>( ceil(abs( b-a)) / setting);
+ }
+
+ // --------------------------------------------------
+ ParamRange GetParametricRange() const {
+ return std::make_pair(static_cast<IfcFloat>( 0. ), static_cast<IfcFloat>( AI_MATH_TWO_PI / conv.angle_scale ));
+ }
+
+protected:
+ IfcVector3 location, p[3];
+};
+
+
+// --------------------------------------------------------------------------------
+// Circle
+// --------------------------------------------------------------------------------
+class Circle : public Conic
+{
+
+public:
+
+ // --------------------------------------------------
+ Circle(const IfcCircle& entity, ConversionData& conv)
+ : Conic(entity,conv)
+ , entity(entity)
+ {
+ }
+
+public:
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat u) const {
+ u = -conv.angle_scale * u;
+ return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(::cos(u))*p[0] +
+ static_cast<IfcFloat>(::sin(u))*p[1]);
+ }
+
+private:
+ const IfcCircle& entity;
+};
+
+
+// --------------------------------------------------------------------------------
+// Ellipse
+// --------------------------------------------------------------------------------
+class Ellipse : public Conic
+{
+
+public:
+
+ // --------------------------------------------------
+ Ellipse(const IfcEllipse& entity, ConversionData& conv)
+ : Conic(entity,conv)
+ , entity(entity)
+ {
+ }
+
+public:
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat u) const {
+ u = -conv.angle_scale * u;
+ return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(::cos(u))*p[0] +
+ static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(::sin(u))*p[1];
+ }
+
+private:
+ const IfcEllipse& entity;
+};
+
+
+// --------------------------------------------------------------------------------
+// Line
+// --------------------------------------------------------------------------------
+class Line : public Curve
+{
+
+public:
+
+ // --------------------------------------------------
+ Line(const IfcLine& entity, ConversionData& conv)
+ : Curve(entity,conv)
+ , entity(entity)
+ {
+ ConvertCartesianPoint(p,entity.Pnt);
+ ConvertVector(v,entity.Dir);
+ }
+
+public:
+
+ // --------------------------------------------------
+ bool IsClosed() const {
+ return false;
+ }
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat u) const {
+ return p + u*v;
+ }
+
+ // --------------------------------------------------
+ size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+ // two points are always sufficient for a line segment
+ return a==b ? 1 : 2;
+ }
+
+
+ // --------------------------------------------------
+ void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
+ {
+ ai_assert(InRange(a) && InRange(b));
+
+ if (a == b) {
+ out.verts.push_back(Eval(a));
+ return;
+ }
+ out.verts.reserve(out.verts.size()+2);
+ out.verts.push_back(Eval(a));
+ out.verts.push_back(Eval(b));
+ }
+
+ // --------------------------------------------------
+ ParamRange GetParametricRange() const {
+ const IfcFloat inf = std::numeric_limits<IfcFloat>::infinity();
+
+ return std::make_pair(-inf,+inf);
+ }
+
+private:
+ const IfcLine& entity;
+ IfcVector3 p,v;
+};
+
+// --------------------------------------------------------------------------------
+// CompositeCurve joins multiple smaller, bounded curves
+// --------------------------------------------------------------------------------
+class CompositeCurve : public BoundedCurve
+{
+
+ typedef std::pair< boost::shared_ptr< BoundedCurve >, bool > CurveEntry;
+
+public:
+
+ // --------------------------------------------------
+ CompositeCurve(const IfcCompositeCurve& entity, ConversionData& conv)
+ : BoundedCurve(entity,conv)
+ , entity(entity)
+ , total()
+ {
+ curves.reserve(entity.Segments.size());
+ BOOST_FOREACH(const IfcCompositeCurveSegment& curveSegment,entity.Segments) {
+ // according to the specification, this must be a bounded curve
+ boost::shared_ptr< Curve > cv(Curve::Convert(curveSegment.ParentCurve,conv));
+ boost::shared_ptr< BoundedCurve > bc = boost::dynamic_pointer_cast<BoundedCurve>(cv);
+
+ if (!bc) {
+ IFCImporter::LogError("expected segment of composite curve to be a bounded curve");
+ continue;
+ }
+
+ if ( (std::string)curveSegment.Transition != "CONTINUOUS" ) {
+ IFCImporter::LogDebug("ignoring transition code on composite curve segment, only continuous transitions are supported");
+ }
+
+ curves.push_back( CurveEntry(bc,IsTrue(curveSegment.SameSense)) );
+ total += bc->GetParametricRangeDelta();
+ }
+
+ if (curves.empty()) {
+ throw CurveError("empty composite curve");
+ }
+ }
+
+public:
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat u) const {
+ if (curves.empty()) {
+ return IfcVector3();
+ }
+
+ IfcFloat acc = 0;
+ BOOST_FOREACH(const CurveEntry& entry, curves) {
+ const ParamRange& range = entry.first->GetParametricRange();
+ const IfcFloat delta = abs(range.second-range.first);
+ if (u < acc+delta) {
+ return entry.first->Eval( entry.second ? (u-acc) + range.first : range.second-(u-acc));
+ }
+
+ acc += delta;
+ }
+ // clamp to end
+ return curves.back().first->Eval(curves.back().first->GetParametricRange().second);
+ }
+
+ // --------------------------------------------------
+ size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+ size_t cnt = 0;
+
+ IfcFloat acc = 0;
+ BOOST_FOREACH(const CurveEntry& entry, curves) {
+ const ParamRange& range = entry.first->GetParametricRange();
+ const IfcFloat delta = abs(range.second-range.first);
+ if (a <= acc+delta && b >= acc) {
+ const IfcFloat at = std::max(static_cast<IfcFloat>( 0. ),a-acc), bt = std::min(delta,b-acc);
+ cnt += entry.first->EstimateSampleCount( entry.second ? at + range.first : range.second - bt, entry.second ? bt + range.first : range.second - at );
+ }
+
+ acc += delta;
+ }
+
+ return cnt;
+ }
+
+ // --------------------------------------------------
+ void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
+ {
+ ai_assert(InRange(a) && InRange(b));
+
+ const size_t cnt = EstimateSampleCount(a,b);
+ out.verts.reserve(out.verts.size() + cnt);
+
+ BOOST_FOREACH(const CurveEntry& entry, curves) {
+ const size_t cnt = out.verts.size();
+ entry.first->SampleDiscrete(out);
+
+ if (!entry.second && cnt != out.verts.size()) {
+ std::reverse(out.verts.begin()+cnt,out.verts.end());
+ }
+ }
+ }
+
+ // --------------------------------------------------
+ ParamRange GetParametricRange() const {
+ return std::make_pair(static_cast<IfcFloat>( 0. ),total);
+ }
+
+private:
+ const IfcCompositeCurve& entity;
+ std::vector< CurveEntry > curves;
+
+ IfcFloat total;
+};
+
+
+// --------------------------------------------------------------------------------
+// TrimmedCurve can be used to trim an unbounded curve to a bounded range
+// --------------------------------------------------------------------------------
+class TrimmedCurve : public BoundedCurve
+{
+
+public:
+
+ // --------------------------------------------------
+ TrimmedCurve(const IfcTrimmedCurve& entity, ConversionData& conv)
+ : BoundedCurve(entity,conv)
+ , entity(entity)
+ , ok()
+ {
+ base = boost::shared_ptr<const Curve>(Curve::Convert(entity.BasisCurve,conv));
+
+ typedef boost::shared_ptr<const STEP::EXPRESS::DataType> Entry;
+
+ // for some reason, trimmed curves can either specify a parametric value
+ // or a point on the curve, or both. And they can even specify which of the
+ // two representations they prefer, even though an information invariant
+ // claims that they must be identical if both are present.
+ // oh well.
+ bool have_param = false, have_point = false;
+ IfcVector3 point;
+ BOOST_FOREACH(const Entry sel,entity.Trim1) {
+ if (const EXPRESS::REAL* const r = sel->ToPtr<EXPRESS::REAL>()) {
+ range.first = *r;
+ have_param = true;
+ break;
+ }
+ else if (const IfcCartesianPoint* const r = sel->ResolveSelectPtr<IfcCartesianPoint>(conv.db)) {
+ ConvertCartesianPoint(point,*r);
+ have_point = true;
+ }
+ }
+ if (!have_param) {
+ if (!have_point || !base->ReverseEval(point,range.first)) {
+ throw CurveError("IfcTrimmedCurve: failed to read first trim parameter, ignoring curve");
+ }
+ }
+ have_param = false, have_point = false;
+ BOOST_FOREACH(const Entry sel,entity.Trim2) {
+ if (const EXPRESS::REAL* const r = sel->ToPtr<EXPRESS::REAL>()) {
+ range.second = *r;
+ have_param = true;
+ break;
+ }
+ else if (const IfcCartesianPoint* const r = sel->ResolveSelectPtr<IfcCartesianPoint>(conv.db)) {
+ ConvertCartesianPoint(point,*r);
+ have_point = true;
+ }
+ }
+ if (!have_param) {
+ if (!have_point || !base->ReverseEval(point,range.second)) {
+ throw CurveError("IfcTrimmedCurve: failed to read second trim parameter, ignoring curve");
+ }
+ }
+
+ agree_sense = IsTrue(entity.SenseAgreement);
+ if( !agree_sense ) {
+ std::swap(range.first,range.second);
+ }
+
+ // "NOTE In case of a closed curve, it may be necessary to increment t1 or t2
+ // by the parametric length for consistency with the sense flag."
+ if (base->IsClosed()) {
+ if( range.first > range.second ) {
+ range.second += base->GetParametricRangeDelta();
+ }
+ }
+
+ maxval = range.second-range.first;
+ ai_assert(maxval >= 0);
+ }
+
+public:
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat p) const {
+ ai_assert(InRange(p));
+ return base->Eval( TrimParam(p) );
+ }
+
+ // --------------------------------------------------
+ size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+ return base->EstimateSampleCount(TrimParam(a),TrimParam(b));
+ }
+
+ // --------------------------------------------------
+ void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+ return base->SampleDiscrete(out,TrimParam(a),TrimParam(b));
+ }
+
+ // --------------------------------------------------
+ ParamRange GetParametricRange() const {
+ return std::make_pair(static_cast<IfcFloat>( 0. ),maxval);
+ }
+
+private:
+
+ // --------------------------------------------------
+ IfcFloat TrimParam(IfcFloat f) const {
+ return agree_sense ? f + range.first : range.second - f;
+ }
+
+
+private:
+ const IfcTrimmedCurve& entity;
+ ParamRange range;
+ IfcFloat maxval;
+ bool agree_sense;
+ bool ok;
+
+ boost::shared_ptr<const Curve> base;
+};
+
+
+// --------------------------------------------------------------------------------
+// PolyLine is a 'curve' defined by linear interpolation over a set of discrete points
+// --------------------------------------------------------------------------------
+class PolyLine : public BoundedCurve
+{
+
+public:
+
+ // --------------------------------------------------
+ PolyLine(const IfcPolyline& entity, ConversionData& conv)
+ : BoundedCurve(entity,conv)
+ , entity(entity)
+ {
+ points.reserve(entity.Points.size());
+
+ IfcVector3 t;
+ BOOST_FOREACH(const IfcCartesianPoint& cp, entity.Points) {
+ ConvertCartesianPoint(t,cp);
+ points.push_back(t);
+ }
+ }
+
+public:
+
+ // --------------------------------------------------
+ IfcVector3 Eval(IfcFloat p) const {
+ ai_assert(InRange(p));
+
+ const size_t b = static_cast<size_t>(floor(p));
+ if (b == points.size()-1) {
+ return points.back();
+ }
+
+ const IfcFloat d = p-static_cast<IfcFloat>(b);
+ return points[b+1] * d + points[b] * (static_cast<IfcFloat>( 1. )-d);
+ }
+
+ // --------------------------------------------------
+ size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
+ ai_assert(InRange(a) && InRange(b));
+ return static_cast<size_t>( ceil(b) - floor(a) );
+ }
+
+ // --------------------------------------------------
+ ParamRange GetParametricRange() const {
+ return std::make_pair(static_cast<IfcFloat>( 0. ),static_cast<IfcFloat>(points.size()-1));
+ }
+
+private:
+ const IfcPolyline& entity;
+ std::vector<IfcVector3> points;
+};
+
+
+} // anon
+
+
+// ------------------------------------------------------------------------------------------------
+Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
+{
+ if(curve.ToPtr<IfcBoundedCurve>()) {
+ if(const IfcPolyline* c = curve.ToPtr<IfcPolyline>()) {
+ return new PolyLine(*c,conv);
+ }
+ if(const IfcTrimmedCurve* c = curve.ToPtr<IfcTrimmedCurve>()) {
+ return new TrimmedCurve(*c,conv);
+ }
+ if(const IfcCompositeCurve* c = curve.ToPtr<IfcCompositeCurve>()) {
+ return new CompositeCurve(*c,conv);
+ }
+ //if(const IfcBSplineCurve* c = curve.ToPtr<IfcBSplineCurve>()) {
+ // return new BSplineCurve(*c,conv);
+ //}
+ }
+
+ if(curve.ToPtr<IfcConic>()) {
+ if(const IfcCircle* c = curve.ToPtr<IfcCircle>()) {
+ return new Circle(*c,conv);
+ }
+ if(const IfcEllipse* c = curve.ToPtr<IfcEllipse>()) {
+ return new Ellipse(*c,conv);
+ }
+ }
+
+ if(const IfcLine* c = curve.ToPtr<IfcLine>()) {
+ return new Line(*c,conv);
+ }
+
+ // XXX OffsetCurve2D, OffsetCurve3D not currently supported
+ return NULL;
+}
+
+#ifdef ASSIMP_BUILD_DEBUG
+// ------------------------------------------------------------------------------------------------
+bool Curve :: InRange(IfcFloat u) const
+{
+ const ParamRange range = GetParametricRange();
+ if (IsClosed()) {
+ return true;
+ //ai_assert(range.first != std::numeric_limits<IfcFloat>::infinity() && range.second != std::numeric_limits<IfcFloat>::infinity());
+ //u = range.first + fmod(u-range.first,range.second-range.first);
+ }
+ const IfcFloat epsilon = 1e-5;
+ return u - range.first > -epsilon && range.second - u > -epsilon;
+}
+#endif
+
+// ------------------------------------------------------------------------------------------------
+IfcFloat Curve :: GetParametricRangeDelta() const
+{
+ const ParamRange& range = GetParametricRange();
+ return abs(range.second - range.first);
+}
+
+// ------------------------------------------------------------------------------------------------
+size_t Curve :: EstimateSampleCount(IfcFloat a, IfcFloat b) const
+{
+ ai_assert(InRange(a) && InRange(b));
+
+ // arbitrary default value, deriving classes should supply better suited values
+ return 16;
+}
+
+// ------------------------------------------------------------------------------------------------
+IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, IfcFloat b, unsigned int samples, IfcFloat threshold, unsigned int recurse = 0, unsigned int max_recurse = 15)
+{
+ ai_assert(samples>1);
+
+ const IfcFloat delta = (b-a)/samples, inf = std::numeric_limits<IfcFloat>::infinity();
+ IfcFloat min_point[2] = {a,b}, min_diff[2] = {inf,inf};
+ IfcFloat runner = a;
+
+ for (unsigned int i = 0; i < samples; ++i, runner += delta) {
+ const IfcFloat diff = (cv->Eval(runner)-val).SquareLength();
+ if (diff < min_diff[0]) {
+ min_diff[1] = min_diff[0];
+ min_point[1] = min_point[0];
+
+ min_diff[0] = diff;
+ min_point[0] = runner;
+ }
+ else if (diff < min_diff[1]) {
+ min_diff[1] = diff;
+ min_point[1] = runner;
+ }
+ }
+
+ ai_assert(min_diff[0] != inf && min_diff[1] != inf);
+ if ( fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
+ return min_point[0];
+ }
+
+ // fix for closed curves to take their wrap-over into account
+ if (cv->IsClosed() && fabs(min_point[0]-min_point[1]) > cv->GetParametricRangeDelta()*0.5 ) {
+ const Curve::ParamRange& range = cv->GetParametricRange();
+ const IfcFloat wrapdiff = (cv->Eval(range.first)-val).SquareLength();
+
+ if (wrapdiff < min_diff[0]) {
+ const IfcFloat t = min_point[0];
+ min_point[0] = min_point[1] > min_point[0] ? range.first : range.second;
+ min_point[1] = t;
+ }
+ }
+
+ return RecursiveSearch(cv,val,min_point[0],min_point[1],samples,threshold,recurse+1,max_recurse);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Curve :: ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
+{
+ // note: the following algorithm is not guaranteed to find the 'right' parameter value
+ // in all possible cases, but it will always return at least some value so this function
+ // will never fail in the default implementation.
+
+ // XXX derive threshold from curve topology
+ const IfcFloat threshold = 1e-4f;
+ const unsigned int samples = 16;
+
+ const ParamRange& range = GetParametricRange();
+ paramOut = RecursiveSearch(this,val,range.first,range.second,samples,threshold);
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Curve :: SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
+{
+ ai_assert(InRange(a) && InRange(b));
+
+ const size_t cnt = std::max(static_cast<size_t>(0),EstimateSampleCount(a,b));
+ out.verts.reserve( out.verts.size() + cnt );
+
+ IfcFloat p = a, delta = (b-a)/cnt;
+ for(size_t i = 0; i < cnt; ++i, p += delta) {
+ out.verts.push_back(Eval(p));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool BoundedCurve :: IsClosed() const
+{
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void BoundedCurve :: SampleDiscrete(TempMesh& out) const
+{
+ const ParamRange& range = GetParametricRange();
+ ai_assert(range.first != std::numeric_limits<IfcFloat>::infinity() && range.second != std::numeric_limits<IfcFloat>::infinity());
+
+ return SampleDiscrete(out,range.first,range.second);
+}
+
+} // IFC
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
diff --git a/src/3rdparty/assimp/code/IFCGeometry.cpp b/src/3rdparty/assimp/code/IFCGeometry.cpp
new file mode 100644
index 000000000..a3c6711d8
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCGeometry.cpp
@@ -0,0 +1,849 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCGeometry.cpp
+ * @brief Geometry conversion and synthesis for IFC
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+#include "PolyTools.h"
+#include "ProcessHelper.h"
+
+#include "../contrib/poly2tri/poly2tri/poly2tri.h"
+#include "../contrib/clipper/clipper.hpp"
+
+#include <iterator>
+
+namespace Assimp {
+ namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
+{
+ size_t cnt = 0;
+ BOOST_FOREACH(const IfcCartesianPoint& c, loop.Polygon) {
+ IfcVector3 tmp;
+ ConvertCartesianPoint(tmp,c);
+
+ meshout.verts.push_back(tmp);
+ ++cnt;
+ }
+
+ meshout.vertcnt.push_back(cnt);
+
+ // zero- or one- vertex polyloops simply ignored
+ if (meshout.vertcnt.back() > 1) {
+ return true;
+ }
+
+ if (meshout.vertcnt.back()==1) {
+ meshout.vertcnt.pop_back();
+ meshout.verts.pop_back();
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1)
+{
+ // handle all trivial cases
+ if(inmesh.vertcnt.empty()) {
+ return;
+ }
+ if(inmesh.vertcnt.size() == 1) {
+ result.Append(inmesh);
+ return;
+ }
+
+ ai_assert(std::count(inmesh.vertcnt.begin(), inmesh.vertcnt.end(), 0) == 0);
+
+ typedef std::vector<unsigned int>::const_iterator face_iter;
+
+ face_iter begin = inmesh.vertcnt.begin(), end = inmesh.vertcnt.end(), iit;
+ std::vector<unsigned int>::const_iterator outer_polygon_it = end;
+
+ // major task here: given a list of nested polygon boundaries (one of which
+ // is the outer contour), reduce the triangulation task arising here to
+ // one that can be solved using the "quadrulation" algorithm which we use
+ // for pouring windows out of walls. The algorithm does not handle all
+ // cases but at least it is numerically stable and gives "nice" triangles.
+
+ // first compute normals for all polygons using Newell's algorithm
+ // do not normalize 'normals', we need the original length for computing the polygon area
+ std::vector<IfcVector3> normals;
+ inmesh.ComputePolygonNormals(normals,false);
+
+ // One of the polygons might be a IfcFaceOuterBound (in which case `master_bounds`
+ // is its index). Sadly we can't rely on it, the docs say 'At most one of the bounds
+ // shall be of the type IfcFaceOuterBound'
+ IfcFloat area_outer_polygon = 1e-10f;
+ if (master_bounds != (size_t)-1) {
+ ai_assert(master_bounds < inmesh.vertcnt.size());
+ outer_polygon_it = begin + master_bounds;
+ }
+ else {
+ for(iit = begin; iit != end; iit++) {
+ // find the polygon with the largest area and take it as the outer bound.
+ IfcVector3& n = normals[std::distance(begin,iit)];
+ const IfcFloat area = n.SquareLength();
+ if (area > area_outer_polygon) {
+ area_outer_polygon = area;
+ outer_polygon_it = iit;
+ }
+ }
+ }
+
+ ai_assert(outer_polygon_it != end);
+
+ const size_t outer_polygon_size = *outer_polygon_it;
+ const IfcVector3& master_normal = normals[std::distance(begin, outer_polygon_it)];
+
+ // Generate fake openings to meet the interface for the quadrulate
+ // algorithm. It boils down to generating small boxes given the
+ // inner polygon and the surface normal of the outer contour.
+ // It is important that we use the outer contour's normal because
+ // this is the plane onto which the quadrulate algorithm will
+ // project the entire mesh.
+ std::vector<TempOpening> fake_openings;
+ fake_openings.reserve(inmesh.vertcnt.size()-1);
+
+ std::vector<IfcVector3>::const_iterator vit = inmesh.verts.begin(), outer_vit;
+
+ for(iit = begin; iit != end; vit += *iit++) {
+ if (iit == outer_polygon_it) {
+ outer_vit = vit;
+ continue;
+ }
+
+ // Filter degenerate polygons to keep them from causing trouble later on
+ IfcVector3& n = normals[std::distance(begin,iit)];
+ const IfcFloat area = n.SquareLength();
+ if (area < 1e-5f) {
+ IFCImporter::LogWarn("skipping degenerate polygon (ProcessPolygonBoundaries)");
+ continue;
+ }
+
+ fake_openings.push_back(TempOpening());
+ TempOpening& opening = fake_openings.back();
+
+ opening.extrusionDir = master_normal;
+ opening.solid = NULL;
+
+ opening.profileMesh = boost::make_shared<TempMesh>();
+ opening.profileMesh->verts.reserve(*iit);
+ opening.profileMesh->vertcnt.push_back(*iit);
+
+ std::copy(vit, vit + *iit, std::back_inserter(opening.profileMesh->verts));
+ }
+
+ // fill a mesh with ONLY the main polygon
+ TempMesh temp;
+ temp.verts.reserve(outer_polygon_size);
+ temp.vertcnt.push_back(outer_polygon_size);
+ std::copy(outer_vit, outer_vit+outer_polygon_size,
+ std::back_inserter(temp.verts));
+
+ GenerateOpenings(fake_openings, normals, temp, false, false);
+ result.Append(temp);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessConnectedFaceSet(const IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv)
+{
+ BOOST_FOREACH(const IfcFace& face, fset.CfsFaces) {
+ // size_t ob = -1, cnt = 0;
+ TempMesh meshout;
+ BOOST_FOREACH(const IfcFaceBound& bound, face.Bounds) {
+
+ if(const IfcPolyLoop* const polyloop = bound.Bound->ToPtr<IfcPolyLoop>()) {
+ if(ProcessPolyloop(*polyloop, meshout,conv)) {
+
+ // The outer boundary is better determined by checking which
+ // polygon covers the largest area.
+
+ //if(bound.ToPtr<IfcFaceOuterBound>()) {
+ // ob = cnt;
+ //}
+ //++cnt;
+
+ }
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
+ continue;
+ }
+
+ // And this, even though it is sometimes TRUE and sometimes FALSE,
+ // does not really improve results.
+
+ /*if(!IsTrue(bound.Orientation)) {
+ size_t c = 0;
+ BOOST_FOREACH(unsigned int& c, meshout.vertcnt) {
+ std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c);
+ cnt += c;
+ }
+ }*/
+ }
+ ProcessPolygonBoundaries(result, meshout);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv)
+{
+ TempMesh meshout;
+
+ // first read the profile description
+ if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
+ return;
+ }
+
+ IfcVector3 axis, pos;
+ ConvertAxisPlacement(axis,pos,solid.Axis);
+
+ IfcMatrix4 tb0,tb1;
+ IfcMatrix4::Translation(pos,tb0);
+ IfcMatrix4::Translation(-pos,tb1);
+
+ const std::vector<IfcVector3>& in = meshout.verts;
+ const size_t size=in.size();
+
+ bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
+ const IfcFloat max_angle = solid.Angle*conv.angle_scale;
+ if(fabs(max_angle) < 1e-3) {
+ if(has_area) {
+ result = meshout;
+ }
+ return;
+ }
+
+ const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * fabs(max_angle)/AI_MATH_HALF_PI_F));
+ const IfcFloat delta = max_angle/cnt_segments;
+
+ has_area = has_area && fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
+
+ result.verts.reserve(size*((cnt_segments+1)*4+(has_area?2:0)));
+ result.vertcnt.reserve(size*cnt_segments+2);
+
+ IfcMatrix4 rot;
+ rot = tb0 * IfcMatrix4::Rotation(delta,axis,rot) * tb1;
+
+ size_t base = 0;
+ std::vector<IfcVector3>& out = result.verts;
+
+ // dummy data to simplify later processing
+ for(size_t i = 0; i < size; ++i) {
+ out.insert(out.end(),4,in[i]);
+ }
+
+ for(unsigned int seg = 0; seg < cnt_segments; ++seg) {
+ for(size_t i = 0; i < size; ++i) {
+ const size_t next = (i+1)%size;
+
+ result.vertcnt.push_back(4);
+ const IfcVector3& base_0 = out[base+i*4+3],base_1 = out[base+next*4+3];
+
+ out.push_back(base_0);
+ out.push_back(base_1);
+ out.push_back(rot*base_1);
+ out.push_back(rot*base_0);
+ }
+ base += size*4;
+ }
+
+ out.erase(out.begin(),out.begin()+size*4);
+
+ if(has_area) {
+ // leave the triangulation of the profile area to the ear cutting
+ // implementation in aiProcess_Triangulate - for now we just
+ // feed in two huge polygons.
+ base -= size*8;
+ for(size_t i = size; i--; ) {
+ out.push_back(out[base+i*4+3]);
+ }
+ for(size_t i = 0; i < size; ++i ) {
+ out.push_back(out[i*4]);
+ }
+ result.vertcnt.push_back(size);
+ result.vertcnt.push_back(size);
+ }
+
+ IfcMatrix4 trafo;
+ ConvertAxisPlacement(trafo, solid.Position);
+
+ result.Transform(trafo);
+ IFCImporter::LogDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)");
+}
+
+
+
+// ------------------------------------------------------------------------------------------------
+void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv)
+{
+ const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
+ if(!curve) {
+ IFCImporter::LogError("failed to convert Directrix curve (IfcSweptDiskSolid)");
+ return;
+ }
+
+ const unsigned int cnt_segments = 16;
+ const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
+
+ const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam);
+
+ result.verts.reserve(cnt_segments * samples * 4);
+ result.vertcnt.reserve((cnt_segments - 1) * samples);
+
+ std::vector<IfcVector3> points;
+ points.reserve(cnt_segments * samples);
+
+ TempMesh temp;
+ curve->SampleDiscrete(temp,solid.StartParam,solid.EndParam);
+ const std::vector<IfcVector3>& curve_points = temp.verts;
+
+ if(curve_points.empty()) {
+ IFCImporter::LogWarn("curve evaluation yielded no points (IfcSweptDiskSolid)");
+ return;
+ }
+
+ IfcVector3 current = curve_points[0];
+ IfcVector3 previous = current;
+ IfcVector3 next;
+
+ IfcVector3 startvec;
+ startvec.x = 1.0f;
+ startvec.y = 1.0f;
+ startvec.z = 1.0f;
+
+ unsigned int last_dir = 0;
+
+ // generate circles at the sweep positions
+ for(size_t i = 0; i < samples; ++i) {
+
+ if(i != samples - 1) {
+ next = curve_points[i + 1];
+ }
+
+ // get a direction vector reflecting the approximate curvature (i.e. tangent)
+ IfcVector3 d = (current-previous) + (next-previous);
+
+ d.Normalize();
+
+ // figure out an arbitrary point q so that (p-q) * d = 0,
+ // try to maximize ||(p-q)|| * ||(p_last-q_last)||
+ IfcVector3 q;
+ bool take_any = false;
+
+ for (unsigned int i = 0; i < 2; ++i, take_any = true) {
+ if ((last_dir == 0 || take_any) && abs(d.x) > 1e-6) {
+ q.y = startvec.y;
+ q.z = startvec.z;
+ q.x = -(d.y * q.y + d.z * q.z) / d.x;
+ last_dir = 0;
+ break;
+ }
+ else if ((last_dir == 1 || take_any) && abs(d.y) > 1e-6) {
+ q.x = startvec.x;
+ q.z = startvec.z;
+ q.y = -(d.x * q.x + d.z * q.z) / d.y;
+ last_dir = 1;
+ break;
+ }
+ else if ((last_dir == 2 && abs(d.z) > 1e-6) || take_any) {
+ q.y = startvec.y;
+ q.x = startvec.x;
+ q.z = -(d.y * q.y + d.x * q.x) / d.z;
+ last_dir = 2;
+ break;
+ }
+ }
+
+ q *= solid.Radius / q.Length();
+ startvec = q;
+
+ // generate a rotation matrix to rotate q around d
+ IfcMatrix4 rot;
+ IfcMatrix4::Rotation(deltaAngle,d,rot);
+
+ for (unsigned int seg = 0; seg < cnt_segments; ++seg, q *= rot ) {
+ points.push_back(q + current);
+ }
+
+ previous = current;
+ current = next;
+ }
+
+ // make quads
+ for(size_t i = 0; i < samples - 1; ++i) {
+
+ const aiVector3D& this_start = points[ i * cnt_segments ];
+
+ // locate corresponding point on next sample ring
+ unsigned int best_pair_offset = 0;
+ float best_distance_squared = 1e10f;
+ for (unsigned int seg = 0; seg < cnt_segments; ++seg) {
+ const aiVector3D& p = points[ (i+1) * cnt_segments + seg];
+ const float l = (p-this_start).SquareLength();
+
+ if(l < best_distance_squared) {
+ best_pair_offset = seg;
+ best_distance_squared = l;
+ }
+ }
+
+ for (unsigned int seg = 0; seg < cnt_segments; ++seg) {
+
+ result.verts.push_back(points[ i * cnt_segments + (seg % cnt_segments)]);
+ result.verts.push_back(points[ i * cnt_segments + (seg + 1) % cnt_segments]);
+ result.verts.push_back(points[ (i+1) * cnt_segments + ((seg + 1 + best_pair_offset) % cnt_segments)]);
+ result.verts.push_back(points[ (i+1) * cnt_segments + ((seg + best_pair_offset) % cnt_segments)]);
+
+ IfcVector3& v1 = *(result.verts.end()-1);
+ IfcVector3& v2 = *(result.verts.end()-2);
+ IfcVector3& v3 = *(result.verts.end()-3);
+ IfcVector3& v4 = *(result.verts.end()-4);
+
+ if (((v4-v3) ^ (v4-v1)) * (v4 - curve_points[i]) < 0.0f) {
+ std::swap(v4, v1);
+ std::swap(v3, v2);
+ }
+
+ result.vertcnt.push_back(4);
+ }
+ }
+
+ IFCImporter::LogDebug("generate mesh procedurally by sweeping a disk along a curve (IfcSweptDiskSolid)");
+}
+
+// ------------------------------------------------------------------------------------------------
+IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut)
+{
+ const std::vector<IfcVector3>& out = curmesh.verts;
+ IfcMatrix3 m;
+
+ ok = true;
+
+ // The input "mesh" must be a single polygon
+ const size_t s = out.size();
+ assert(curmesh.vertcnt.size() == 1 && curmesh.vertcnt.back() == s);
+
+ const IfcVector3 any_point = out[s-1];
+ IfcVector3 nor;
+
+ // The input polygon is arbitrarily shaped, therefore we might need some tries
+ // until we find a suitable normal. Note that Newell's algorithm would give
+ // a more robust result, but this variant also gives us a suitable first
+ // axis for the 2D coordinate space on the polygon plane, exploiting the
+ // fact that the input polygon is nearly always a quad.
+ bool done = false;
+ size_t i, j;
+ for (i = 0; !done && i < s-2; done || ++i) {
+ for (j = i+1; j < s-1; ++j) {
+ nor = -((out[i]-any_point)^(out[j]-any_point));
+ if(fabs(nor.Length()) > 1e-8f) {
+ done = true;
+ break;
+ }
+ }
+ }
+
+ if(!done) {
+ ok = false;
+ return m;
+ }
+
+ nor.Normalize();
+ norOut = nor;
+
+ IfcVector3 r = (out[i]-any_point);
+ r.Normalize();
+
+ //if(d) {
+ // *d = -any_point * nor;
+ //}
+
+ // Reconstruct orthonormal basis
+ // XXX use Gram Schmidt for increased robustness
+ IfcVector3 u = r ^ nor;
+ u.Normalize();
+
+ m.a1 = r.x;
+ m.a2 = r.y;
+ m.a3 = r.z;
+
+ m.b1 = u.x;
+ m.b2 = u.y;
+ m.b3 = u.z;
+
+ m.c1 = -nor.x;
+ m.c2 = -nor.y;
+ m.c3 = -nor.z;
+
+ return m;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result,
+ ConversionData& conv, bool collect_openings)
+{
+ TempMesh meshout;
+
+ // First read the profile description
+ if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
+ return;
+ }
+
+ IfcVector3 dir;
+ ConvertDirection(dir,solid.ExtrudedDirection);
+
+ dir *= solid.Depth; /*
+ if(conv.collect_openings && !conv.apply_openings) {
+ dir *= 1000.0;
+ } */
+
+ // Outline: assuming that `meshout.verts` is now a list of vertex points forming
+ // the underlying profile, extrude along the given axis, forming new
+ // triangles.
+
+ std::vector<IfcVector3>& in = meshout.verts;
+ const size_t size=in.size();
+
+ const bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
+ if(solid.Depth < 1e-6) {
+ if(has_area) {
+ result = meshout;
+ }
+ return;
+ }
+
+ result.verts.reserve(size*(has_area?4:2));
+ result.vertcnt.reserve(meshout.vertcnt.size()+2);
+
+ // First step: transform all vertices into the target coordinate space
+ IfcMatrix4 trafo;
+ ConvertAxisPlacement(trafo, solid.Position);
+
+ IfcVector3 vmin, vmax;
+ MinMaxChooser<IfcVector3>()(vmin, vmax);
+ BOOST_FOREACH(IfcVector3& v,in) {
+ v *= trafo;
+
+ vmin = std::min(vmin, v);
+ vmax = std::max(vmax, v);
+ }
+
+ vmax -= vmin;
+ const IfcFloat diag = vmax.Length();
+
+ IfcVector3 min = in[0];
+ dir *= IfcMatrix3(trafo);
+
+ std::vector<IfcVector3> nors;
+ const bool openings = !!conv.apply_openings && conv.apply_openings->size();
+
+ // Compute the normal vectors for all opening polygons as a prerequisite
+ // to TryAddOpenings_Poly2Tri()
+ // XXX this belongs into the aforementioned function
+ if (openings) {
+
+ if (!conv.settings.useCustomTriangulation) {
+ // it is essential to apply the openings in the correct spatial order. The direction
+ // doesn't matter, but we would screw up if we started with e.g. a door in between
+ // two windows.
+ std::sort(conv.apply_openings->begin(),conv.apply_openings->end(),
+ TempOpening::DistanceSorter(min));
+ }
+
+ nors.reserve(conv.apply_openings->size());
+ BOOST_FOREACH(TempOpening& t,*conv.apply_openings) {
+ TempMesh& bounds = *t.profileMesh.get();
+
+ if (bounds.verts.size() <= 2) {
+ nors.push_back(IfcVector3());
+ continue;
+ }
+ nors.push_back(((bounds.verts[2]-bounds.verts[0])^(bounds.verts[1]-bounds.verts[0]) ).Normalize());
+ }
+ }
+
+
+ TempMesh temp;
+ TempMesh& curmesh = openings ? temp : result;
+ std::vector<IfcVector3>& out = curmesh.verts;
+
+ size_t sides_with_openings = 0;
+ for(size_t i = 0; i < size; ++i) {
+ const size_t next = (i+1)%size;
+
+ curmesh.vertcnt.push_back(4);
+
+ out.push_back(in[i]);
+ out.push_back(in[i]+dir);
+ out.push_back(in[next]+dir);
+ out.push_back(in[next]);
+
+ if(openings) {
+ if((in[i]-in[next]).Length() > diag * 0.1 && GenerateOpenings(*conv.apply_openings,nors,temp,true, true, dir)) {
+ ++sides_with_openings;
+ }
+
+ result.Append(temp);
+ temp.Clear();
+ }
+ }
+
+ if(openings) {
+ BOOST_FOREACH(TempOpening& opening, *conv.apply_openings) {
+ if (!opening.wallPoints.empty()) {
+ IFCImporter::LogError("failed to generate all window caps");
+ }
+ opening.wallPoints.clear();
+ }
+ }
+
+ size_t sides_with_v_openings = 0;
+ if(has_area) {
+
+ for(size_t n = 0; n < 2; ++n) {
+ for(size_t i = size; i--; ) {
+ out.push_back(in[i]+(n?dir:IfcVector3()));
+ }
+
+ curmesh.vertcnt.push_back(size);
+ if(openings && size > 2) {
+ if(GenerateOpenings(*conv.apply_openings,nors,temp,true, true, dir)) {
+ ++sides_with_v_openings;
+ }
+
+ result.Append(temp);
+ temp.Clear();
+ }
+ }
+ }
+
+ if(openings && ((sides_with_openings == 1 && sides_with_openings) || (sides_with_v_openings == 2 && sides_with_v_openings))) {
+ IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
+ }
+
+ IFCImporter::LogDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)");
+
+ // If this is an opening element, store both the extruded mesh and the 2D profile mesh
+ // it was created from. Return an empty mesh to the caller.
+ if(collect_openings && !result.IsEmpty()) {
+ ai_assert(conv.collect_openings);
+ boost::shared_ptr<TempMesh> profile = boost::shared_ptr<TempMesh>(new TempMesh());
+ profile->Swap(result);
+
+ boost::shared_ptr<TempMesh> profile2D = boost::shared_ptr<TempMesh>(new TempMesh());
+ profile2D->Swap(meshout);
+ conv.collect_openings->push_back(TempOpening(&solid,dir,profile, profile2D));
+
+ ai_assert(result.IsEmpty());
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout,
+ ConversionData& conv)
+{
+ if(const IfcExtrudedAreaSolid* const solid = swept.ToPtr<IfcExtrudedAreaSolid>()) {
+ ProcessExtrudedAreaSolid(*solid,meshout,conv, !!conv.collect_openings);
+ }
+ else if(const IfcRevolvedAreaSolid* const rev = swept.ToPtr<IfcRevolvedAreaSolid>()) {
+ ProcessRevolvedAreaSolid(*rev,meshout,conv);
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector<unsigned int>& mesh_indices,
+ ConversionData& conv)
+{
+ bool fix_orientation = true;
+ boost::shared_ptr< TempMesh > meshtmp = boost::make_shared<TempMesh>();
+ if(const IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<IfcShellBasedSurfaceModel>()) {
+ BOOST_FOREACH(boost::shared_ptr<const IfcShell> shell,shellmod->SbsmBoundary) {
+ try {
+ const EXPRESS::ENTITY& e = shell->To<ENTITY>();
+ const IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<IfcConnectedFaceSet>();
+
+ ProcessConnectedFaceSet(fs,*meshtmp.get(),conv);
+ }
+ catch(std::bad_cast&) {
+ IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet");
+ }
+ }
+ }
+ else if(const IfcConnectedFaceSet* fset = geo.ToPtr<IfcConnectedFaceSet>()) {
+ ProcessConnectedFaceSet(*fset,*meshtmp.get(),conv);
+ }
+ else if(const IfcSweptAreaSolid* swept = geo.ToPtr<IfcSweptAreaSolid>()) {
+ ProcessSweptAreaSolid(*swept,*meshtmp.get(),conv);
+ }
+ else if(const IfcSweptDiskSolid* disk = geo.ToPtr<IfcSweptDiskSolid>()) {
+ ProcessSweptDiskSolid(*disk,*meshtmp.get(),conv);
+ fix_orientation = false;
+ }
+ else if(const IfcManifoldSolidBrep* brep = geo.ToPtr<IfcManifoldSolidBrep>()) {
+ ProcessConnectedFaceSet(brep->Outer,*meshtmp.get(),conv);
+ }
+ else if(const IfcFaceBasedSurfaceModel* surf = geo.ToPtr<IfcFaceBasedSurfaceModel>()) {
+ BOOST_FOREACH(const IfcConnectedFaceSet& fc, surf->FbsmFaces) {
+ ProcessConnectedFaceSet(fc,*meshtmp.get(),conv);
+ }
+ }
+ else if(const IfcBooleanResult* boolean = geo.ToPtr<IfcBooleanResult>()) {
+ ProcessBoolean(*boolean,*meshtmp.get(),conv);
+ }
+ else if(geo.ToPtr<IfcBoundingBox>()) {
+ // silently skip over bounding boxes
+ return false;
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
+ return false;
+ }
+
+ // Do we just collect openings for a parent element (i.e. a wall)?
+ // In such a case, we generate the polygonal mesh as usual,
+ // but attach it to a TempOpening instance which will later be applied
+ // to the wall it pertains to.
+
+ // Note: swep area solids are added in ProcessExtrudedAreaSolid(),
+ // which returns an empty mesh.
+ if(conv.collect_openings) {
+ if (!meshtmp->IsEmpty()) {
+ conv.collect_openings->push_back(TempOpening(geo.ToPtr<IfcSolidModel>(),
+ IfcVector3(0,0,0),
+ meshtmp,
+ boost::shared_ptr<TempMesh>()));
+ }
+ return true;
+ }
+
+ if (meshtmp->IsEmpty()) {
+ return false;
+ }
+
+ meshtmp->RemoveAdjacentDuplicates();
+ meshtmp->RemoveDegenerates();
+
+ if(fix_orientation) {
+ meshtmp->FixupFaceOrientation();
+ }
+
+ aiMesh* const mesh = meshtmp->ToMesh();
+ if(mesh) {
+ mesh->mMaterialIndex = ProcessMaterials(geo,conv);
+ mesh_indices.push_back(conv.meshes.size());
+ conv.meshes.push_back(mesh);
+ return true;
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
+ ConversionData& /*conv*/)
+{
+ if (!mesh_indices.empty()) {
+
+ // make unique
+ std::sort(mesh_indices.begin(),mesh_indices.end());
+ std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
+
+ const size_t size = std::distance(mesh_indices.begin(),it_end);
+
+ nd->mNumMeshes = size;
+ nd->mMeshes = new unsigned int[nd->mNumMeshes];
+ for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
+ nd->mMeshes[i] = mesh_indices[i];
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool TryQueryMeshCache(const IfcRepresentationItem& item,
+ std::vector<unsigned int>& mesh_indices,
+ ConversionData& conv)
+{
+ ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(&item);
+ if (it != conv.cached_meshes.end()) {
+ std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
+ return true;
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void PopulateMeshCache(const IfcRepresentationItem& item,
+ const std::vector<unsigned int>& mesh_indices,
+ ConversionData& conv)
+{
+ conv.cached_meshes[&item] = mesh_indices;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessRepresentationItem(const IfcRepresentationItem& item,
+ std::vector<unsigned int>& mesh_indices,
+ ConversionData& conv)
+{
+ if (!TryQueryMeshCache(item,mesh_indices,conv)) {
+ if(ProcessGeometricItem(item,mesh_indices,conv)) {
+ if(mesh_indices.size()) {
+ PopulateMeshCache(item,mesh_indices,conv);
+ }
+ }
+ else return false;
+ }
+ return true;
+}
+
+
+} // ! IFC
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCLoader.cpp b/src/3rdparty/assimp/code/IFCLoader.cpp
new file mode 100644
index 000000000..9963ce70a
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCLoader.cpp
@@ -0,0 +1,961 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCLoad.cpp
+ * @brief Implementation of the Industry Foundation Classes loader.
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+
+#include <iterator>
+#include <boost/tuple/tuple.hpp>
+
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
+# include "../contrib/unzip/unzip.h"
+#endif
+
+#include "IFCLoader.h"
+#include "STEPFileReader.h"
+
+#include "IFCUtil.h"
+
+#include "StreamReader.h"
+#include "MemoryIOWrapper.h"
+
+namespace Assimp {
+ template<> const std::string LogFunctions<IFCImporter>::log_prefix = "IFC: ";
+}
+
+using namespace Assimp;
+using namespace Assimp::Formatter;
+using namespace Assimp::IFC;
+
+/* DO NOT REMOVE this comment block. The genentitylist.sh script
+ * just looks for names adhering to the IfcSomething naming scheme
+ * and includes all matches in the whitelist for code-generation. Thus,
+ * all entity classes that are only indirectly referenced need to be
+ * mentioned explicitly.
+
+ IfcRepresentationMap
+ IfcProductRepresentation
+ IfcUnitAssignment
+ IfcClosedShell
+ IfcDoor
+
+ */
+
+namespace {
+
+
+// forward declarations
+void SetUnits(ConversionData& conv);
+void SetCoordinateSpace(ConversionData& conv);
+void ProcessSpatialStructures(ConversionData& conv);
+aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el ,ConversionData& conv);
+void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, ConversionData& conv);
+void MakeTreeRelative(ConversionData& conv);
+void ConvertUnit(const EXPRESS::DataType& dt,ConversionData& conv);
+
+} // anon
+
+static const aiImporterDesc desc = {
+ "Industry Foundation Classes (IFC) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ifc ifczip"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+IFCImporter::IFCImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+IFCImporter::~IFCImporter()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string& extension = GetExtension(pFile);
+ if (extension == "ifc" || extension == "ifczip") {
+ return true;
+ }
+
+ else if ((!extension.length() || checkSig) && pIOHandler) {
+ // note: this is the common identification for STEP-encoded files, so
+ // it is only unambiguous as long as we don't support any further
+ // file formats with STEP as their encoding.
+ const char* tokens[] = {"ISO-10303-21"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// List all extensions handled by this loader
+const aiImporterDesc* IFCImporter::GetInfo () const
+{
+ return &desc;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void IFCImporter::SetupProperties(const Importer* pImp)
+{
+ settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
+ settings.skipCurveRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS,true);
+ settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
+
+ settings.conicSamplingAngle = 10.f;
+ settings.skipAnnotations = true;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void IFCImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile));
+ if (!stream) {
+ ThrowException("Could not open file for reading");
+ }
+
+
+ // if this is a ifczip file, decompress its contents first
+ if(GetExtension(pFile) == "ifczip") {
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
+ unzFile zip = unzOpen( pFile.c_str() );
+ if(zip == NULL) {
+ ThrowException("Could not open ifczip file for reading, unzip failed");
+ }
+
+ // chop 'zip' postfix
+ std::string fileName = pFile.substr(0,pFile.length() - 3);
+
+ std::string::size_type s = pFile.find_last_of('\\');
+ if(s == std::string::npos) {
+ s = pFile.find_last_of('/');
+ }
+ if(s != std::string::npos) {
+ fileName = fileName.substr(s+1);
+ }
+
+ // search file (same name as the IFCZIP except for the file extension) and place file pointer there
+ if(UNZ_OK == unzGoToFirstFile(zip)) {
+ do {
+ // get file size, etc.
+ unz_file_info fileInfo;
+ char filename[256];
+ unzGetCurrentFileInfo( zip , &fileInfo, filename, sizeof(filename), 0, 0, 0, 0 );
+ if (GetExtension(filename) != "ifc") {
+ continue;
+ }
+ uint8_t* buff = new uint8_t[fileInfo.uncompressed_size];
+ LogInfo("Decompressing IFCZIP file");
+ unzOpenCurrentFile( zip );
+ const int ret = unzReadCurrentFile( zip, buff, fileInfo.uncompressed_size);
+ size_t filesize = fileInfo.uncompressed_size;
+ if ( ret < 0 || size_t(ret) != filesize )
+ {
+ delete[] buff;
+ ThrowException("Failed to decompress IFC ZIP file");
+ }
+ unzCloseCurrentFile( zip );
+ stream.reset(new MemoryIOStream(buff,fileInfo.uncompressed_size,true));
+ break;
+
+ if (unzGoToNextFile(zip) == UNZ_END_OF_LIST_OF_FILE) {
+ ThrowException("Found no IFC file member in IFCZIP file (1)");
+ }
+
+ } while(true);
+ }
+ else {
+ ThrowException("Found no IFC file member in IFCZIP file (2)");
+ }
+
+ unzClose(zip);
+#else
+ ThrowException("Could not open ifczip file for reading, assimp was built without ifczip support");
+#endif
+ }
+
+ boost::scoped_ptr<STEP::DB> db(STEP::ReadFileHeader(stream));
+ const STEP::HeaderInfo& head = static_cast<const STEP::DB&>(*db).GetHeader();
+
+ if(!head.fileSchema.size() || head.fileSchema.substr(0,3) != "IFC") {
+ ThrowException("Unrecognized file schema: " + head.fileSchema);
+ }
+
+ if (!DefaultLogger::isNullLogger()) {
+ LogDebug("File schema is \'" + head.fileSchema + '\'');
+ if (head.timestamp.length()) {
+ LogDebug("Timestamp \'" + head.timestamp + '\'');
+ }
+ if (head.app.length()) {
+ LogDebug("Application/Exporter identline is \'" + head.app + '\'');
+ }
+ }
+
+ // obtain a copy of the machine-generated IFC scheme
+ EXPRESS::ConversionSchema schema;
+ GetSchema(schema);
+
+ // tell the reader which entity types to track with special care
+ static const char* const types_to_track[] = {
+ "ifcsite", "ifcbuilding", "ifcproject"
+ };
+
+ // tell the reader for which types we need to simulate STEPs reverse indices
+ static const char* const inverse_indices_to_track[] = {
+ "ifcrelcontainedinspatialstructure", "ifcrelaggregates", "ifcrelvoidselement", "ifcreldefinesbyproperties", "ifcpropertyset", "ifcstyleditem"
+ };
+
+ // feed the IFC schema into the reader and pre-parse all lines
+ STEP::ReadFile(*db, schema, types_to_track, inverse_indices_to_track);
+ const STEP::LazyObject* proj = db->GetObject("ifcproject");
+ if (!proj) {
+ ThrowException("missing IfcProject entity");
+ }
+
+ ConversionData conv(*db,proj->To<IfcProject>(),pScene,settings);
+ SetUnits(conv);
+ SetCoordinateSpace(conv);
+ ProcessSpatialStructures(conv);
+ MakeTreeRelative(conv);
+
+ // NOTE - this is a stress test for the importer, but it works only
+ // in a build with no entities disabled. See
+ // scripts/IFCImporter/CPPGenerator.py
+ // for more information.
+ #ifdef ASSIMP_IFC_TEST
+ db->EvaluateAll();
+ #endif
+
+ // do final data copying
+ if (conv.meshes.size()) {
+ pScene->mNumMeshes = static_cast<unsigned int>(conv.meshes.size());
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]();
+ std::copy(conv.meshes.begin(),conv.meshes.end(),pScene->mMeshes);
+
+ // needed to keep the d'tor from burning us
+ conv.meshes.clear();
+ }
+
+ if (conv.materials.size()) {
+ pScene->mNumMaterials = static_cast<unsigned int>(conv.materials.size());
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]();
+ std::copy(conv.materials.begin(),conv.materials.end(),pScene->mMaterials);
+
+ // needed to keep the d'tor from burning us
+ conv.materials.clear();
+ }
+
+ // apply world coordinate system (which includes the scaling to convert to meters and a -90 degrees rotation around x)
+ aiMatrix4x4 scale, rot;
+ aiMatrix4x4::Scaling(static_cast<aiVector3D>(IfcVector3(conv.len_scale)),scale);
+ aiMatrix4x4::RotationX(-AI_MATH_HALF_PI_F,rot);
+
+ pScene->mRootNode->mTransformation = rot * scale * conv.wcs * pScene->mRootNode->mTransformation;
+
+ // this must be last because objects are evaluated lazily as we process them
+ if ( !DefaultLogger::isNullLogger() ){
+ LogDebug((Formatter::format(),"STEP: evaluated ",db->GetEvaluatedObjectCount()," object records"));
+ }
+}
+
+namespace {
+
+
+// ------------------------------------------------------------------------------------------------
+void ConvertUnit(const IfcNamedUnit& unit,ConversionData& conv)
+{
+ if(const IfcSIUnit* const si = unit.ToPtr<IfcSIUnit>()) {
+
+ if(si->UnitType == "LENGTHUNIT") {
+ conv.len_scale = si->Prefix ? ConvertSIPrefix(si->Prefix) : 1.f;
+ IFCImporter::LogDebug("got units used for lengths");
+ }
+ if(si->UnitType == "PLANEANGLEUNIT") {
+ if (si->Name != "RADIAN") {
+ IFCImporter::LogWarn("expected base unit for angles to be radian");
+ }
+ }
+ }
+ else if(const IfcConversionBasedUnit* const convu = unit.ToPtr<IfcConversionBasedUnit>()) {
+
+ if(convu->UnitType == "PLANEANGLEUNIT") {
+ try {
+ conv.angle_scale = convu->ConversionFactor->ValueComponent->To<EXPRESS::REAL>();
+ ConvertUnit(*convu->ConversionFactor->UnitComponent,conv);
+ IFCImporter::LogDebug("got units used for angles");
+ }
+ catch(std::bad_cast&) {
+ IFCImporter::LogError("skipping unknown IfcConversionBasedUnit.ValueComponent entry - expected REAL");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertUnit(const EXPRESS::DataType& dt,ConversionData& conv)
+{
+ try {
+ const EXPRESS::ENTITY& e = dt.To<ENTITY>();
+
+ const IfcNamedUnit& unit = e.ResolveSelect<IfcNamedUnit>(conv.db);
+ if(unit.UnitType != "LENGTHUNIT" && unit.UnitType != "PLANEANGLEUNIT") {
+ return;
+ }
+
+ ConvertUnit(unit,conv);
+ }
+ catch(std::bad_cast&) {
+ // not entity, somehow
+ IFCImporter::LogError("skipping unknown IfcUnit entry - expected entity");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SetUnits(ConversionData& conv)
+{
+ // see if we can determine the coordinate space used to express.
+ for(size_t i = 0; i < conv.proj.UnitsInContext->Units.size(); ++i ) {
+ ConvertUnit(*conv.proj.UnitsInContext->Units[i],conv);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void SetCoordinateSpace(ConversionData& conv)
+{
+ const IfcRepresentationContext* fav = NULL;
+ BOOST_FOREACH(const IfcRepresentationContext& v, conv.proj.RepresentationContexts) {
+ fav = &v;
+ // Model should be the most suitable type of context, hence ignore the others
+ if (v.ContextType && v.ContextType.Get() == "Model") {
+ break;
+ }
+ }
+ if (fav) {
+ if(const IfcGeometricRepresentationContext* const geo = fav->ToPtr<IfcGeometricRepresentationContext>()) {
+ ConvertAxisPlacement(conv.wcs, *geo->WorldCoordinateSystem, conv);
+ IFCImporter::LogDebug("got world coordinate system");
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void ResolveObjectPlacement(aiMatrix4x4& m, const IfcObjectPlacement& place, ConversionData& conv)
+{
+ if (const IfcLocalPlacement* const local = place.ToPtr<IfcLocalPlacement>()){
+ IfcMatrix4 tmp;
+ ConvertAxisPlacement(tmp, *local->RelativePlacement, conv);
+
+ m = static_cast<aiMatrix4x4>(tmp);
+
+ if (local->PlacementRelTo) {
+ aiMatrix4x4 tmp;
+ ResolveObjectPlacement(tmp,local->PlacementRelTo.Get(),conv);
+ m = tmp * m;
+ }
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void GetAbsTransform(aiMatrix4x4& out, const aiNode* nd, ConversionData& conv)
+{
+ aiMatrix4x4 t;
+ if (nd->mParent) {
+ GetAbsTransform(t,nd->mParent,conv);
+ }
+ out = t*nd->mTransformation;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessMappedItem(const IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, ConversionData& conv)
+{
+ // insert a custom node here, the cartesian transform operator is simply a conventional transformation matrix
+ std::auto_ptr<aiNode> nd(new aiNode());
+ nd->mName.Set("IfcMappedItem");
+
+ // handle the Cartesian operator
+ IfcMatrix4 m;
+ ConvertTransformOperator(m, *mapped.MappingTarget);
+
+ IfcMatrix4 msrc;
+ ConvertAxisPlacement(msrc,*mapped.MappingSource->MappingOrigin,conv);
+
+ msrc = m*msrc;
+
+ std::vector<unsigned int> meshes;
+ const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
+ if (conv.apply_openings) {
+ IfcMatrix4 minv = msrc;
+ minv.Inverse();
+ BOOST_FOREACH(TempOpening& open,*conv.apply_openings){
+ open.Transform(minv);
+ }
+ }
+
+ const IfcRepresentation& repr = mapped.MappingSource->MappedRepresentation;
+
+ bool got = false;
+ BOOST_FOREACH(const IfcRepresentationItem& item, repr.Items) {
+ if(!ProcessRepresentationItem(item,meshes,conv)) {
+ IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
+ }
+ else got = true;
+ }
+
+ if (!got) {
+ return false;
+ }
+
+ AssignAddedMeshes(meshes,nd.get(),conv);
+ if (conv.collect_openings) {
+
+ // if this pass serves us only to collect opening geometry,
+ // make sure we transform the TempMesh's which we need to
+ // preserve as well.
+ if(const size_t diff = conv.collect_openings->size() - old_openings) {
+ for(size_t i = 0; i < diff; ++i) {
+ (*conv.collect_openings)[old_openings+i].Transform(msrc);
+ }
+ }
+ }
+
+ nd->mTransformation = nd_src->mTransformation * static_cast<aiMatrix4x4>( msrc );
+ subnodes_src.push_back(nd.release());
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+struct RateRepresentationPredicate {
+
+ int Rate(const IfcRepresentation* r) const {
+ // the smaller, the better
+
+ if (! r->RepresentationIdentifier) {
+ // neutral choice if no extra information is specified
+ return 0;
+ }
+
+
+ const std::string& name = r->RepresentationIdentifier.Get();
+ if (name == "MappedRepresentation") {
+ if (!r->Items.empty()) {
+ // take the first item and base our choice on it
+ const IfcMappedItem* const m = r->Items.front()->ToPtr<IfcMappedItem>();
+ if (m) {
+ return Rate(m->MappingSource->MappedRepresentation);
+ }
+ }
+ return 100;
+ }
+
+ return Rate(name);
+ }
+
+ int Rate(const std::string& r) const {
+
+
+ if (r == "SolidModel") {
+ return -3;
+ }
+
+ // give strong preference to extruded geometry.
+ if (r == "SweptSolid") {
+ return -10;
+ }
+
+ if (r == "Clipping") {
+ return -5;
+ }
+
+ // 'Brep' is difficult to get right due to possible voids in the
+ // polygon boundaries, so take it only if we are forced to (i.e.
+ // if the only alternative is (non-clipping) boolean operations,
+ // which are not supported at all).
+ if (r == "Brep") {
+ return -2;
+ }
+
+ // Curves, bounding boxes - those will most likely not be loaded
+ // as we can't make any use out of this data. So consider them
+ // last.
+ if (r == "BoundingBox" || r == "Curve2D") {
+ return 100;
+ }
+ return 0;
+ }
+
+ bool operator() (const IfcRepresentation* a, const IfcRepresentation* b) const {
+ return Rate(a) < Rate(b);
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector< aiNode* >& subnodes, ConversionData& conv)
+{
+ if(!el.Representation) {
+ return;
+ }
+ std::vector<unsigned int> meshes;
+ // we want only one representation type, so bring them in a suitable order (i.e try those
+ // that look as if we could read them quickly at first). This way of reading
+ // representation is relatively generic and allows the concrete implementations
+ // for the different representation types to make some sensible choices what
+ // to load and what not to load.
+ const STEP::ListOf< STEP::Lazy< IfcRepresentation >, 1, 0 >& src = el.Representation.Get()->Representations;
+ std::vector<const IfcRepresentation*> repr_ordered(src.size());
+ std::copy(src.begin(),src.end(),repr_ordered.begin());
+ std::sort(repr_ordered.begin(),repr_ordered.end(),RateRepresentationPredicate());
+ BOOST_FOREACH(const IfcRepresentation* repr, repr_ordered) {
+ bool res = false;
+ BOOST_FOREACH(const IfcRepresentationItem& item, repr->Items) {
+ if(const IfcMappedItem* const geo = item.ToPtr<IfcMappedItem>()) {
+ res = ProcessMappedItem(*geo,nd,subnodes,conv) || res;
+ }
+ else {
+ res = ProcessRepresentationItem(item,meshes,conv) || res;
+ }
+ }
+ // if we got something meaningful at this point, skip any further representations
+ if(res) {
+ break;
+ }
+ }
+ AssignAddedMeshes(meshes,nd,conv);
+}
+
+typedef std::map<std::string, std::string> Metadata;
+
+// ------------------------------------------------------------------------------------------------
+void ProcessMetadata(const ListOf< Lazy< IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
+ const std::string& prefix = "",
+ unsigned int nest = 0)
+{
+ BOOST_FOREACH(const IfcProperty& property, set) {
+ const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
+ if (const IfcPropertySingleValue* const singleValue = property.ToPtr<IfcPropertySingleValue>()) {
+ if (singleValue->NominalValue) {
+ if (const EXPRESS::STRING* str = singleValue->NominalValue.Get()->ToPtr<EXPRESS::STRING>()) {
+ std::string value = static_cast<std::string>(*str);
+ properties[key]=value;
+ }
+ else if (const EXPRESS::REAL* val = singleValue->NominalValue.Get()->ToPtr<EXPRESS::REAL>()) {
+ float value = static_cast<float>(*val);
+ std::stringstream s;
+ s << value;
+ properties[key]=s.str();
+ }
+ else if (const EXPRESS::INTEGER* val = singleValue->NominalValue.Get()->ToPtr<EXPRESS::INTEGER>()) {
+ int64_t value = static_cast<int64_t>(*val);
+ std::stringstream s;
+ s << value;
+ properties[key]=s.str();
+ }
+ }
+ }
+ else if (const IfcPropertyListValue* const listValue = property.ToPtr<IfcPropertyListValue>()) {
+ std::stringstream ss;
+ ss << "[";
+ unsigned index=0;
+ BOOST_FOREACH(const IfcValue::Out& v, listValue->ListValues) {
+ if (!v) continue;
+ if (const EXPRESS::STRING* str = v->ToPtr<EXPRESS::STRING>()) {
+ std::string value = static_cast<std::string>(*str);
+ ss << "'" << value << "'";
+ }
+ else if (const EXPRESS::REAL* val = v->ToPtr<EXPRESS::REAL>()) {
+ float value = static_cast<float>(*val);
+ ss << value;
+ }
+ else if (const EXPRESS::INTEGER* val = v->ToPtr<EXPRESS::INTEGER>()) {
+ int64_t value = static_cast<int64_t>(*val);
+ ss << value;
+ }
+ if (index+1<listValue->ListValues.size()) {
+ ss << ",";
+ }
+ index++;
+ }
+ ss << "]";
+ properties[key]=ss.str();
+ }
+ else if (const IfcComplexProperty* const complexProp = property.ToPtr<IfcComplexProperty>()) {
+ if(nest > 2) { // mostly arbitrary limit to prevent stack overflow vulnerabilities
+ IFCImporter::LogError("maximum nesting level for IfcComplexProperty reached, skipping this property.");
+ }
+ else {
+ ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
+ }
+ }
+ else {
+ properties[key]="";
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void ProcessMetadata(uint64_t relDefinesByPropertiesID, ConversionData& conv, Metadata& properties)
+{
+ if (const IfcRelDefinesByProperties* const pset = conv.db.GetObject(relDefinesByPropertiesID)->ToPtr<IfcRelDefinesByProperties>()) {
+ if (const IfcPropertySet* const set = conv.db.GetObject(pset->RelatingPropertyDefinition->GetID())->ToPtr<IfcPropertySet>()) {
+ ProcessMetadata(set->HasProperties, conv, properties);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, ConversionData& conv, std::vector<TempOpening>* collect_openings = NULL)
+{
+ const STEP::DB::RefMap& refs = conv.db.GetRefs();
+
+ // skip over space and annotation nodes - usually, these have no meaning in Assimp's context
+ if(conv.settings.skipSpaceRepresentations) {
+ if(const IfcSpace* const space = el.ToPtr<IfcSpace>()) {
+ IFCImporter::LogDebug("skipping IfcSpace entity due to importer settings");
+ return NULL;
+ }
+ }
+
+ if(conv.settings.skipAnnotations) {
+ if(const IfcAnnotation* const ann = el.ToPtr<IfcAnnotation>()) {
+ IFCImporter::LogDebug("skipping IfcAnnotation entity due to importer settings");
+ return NULL;
+ }
+ }
+
+ // add an output node for this spatial structure
+ std::auto_ptr<aiNode> nd(new aiNode());
+ nd->mName.Set(el.GetClassName()+"_"+(el.Name?el.Name.Get():"Unnamed")+"_"+el.GlobalId);
+ nd->mParent = parent;
+
+ conv.already_processed.insert(el.GetID());
+
+ // check for node metadata
+ STEP::DB::RefMapRange children = refs.equal_range(el.GetID());
+ if (children.first!=refs.end()) {
+ Metadata properties;
+ if (children.first==children.second) {
+ // handles single property set
+ ProcessMetadata((*children.first).second, conv, properties);
+ }
+ else {
+ // handles multiple property sets (currently all property sets are merged,
+ // which may not be the best solution in the long run)
+ for (STEP::DB::RefMap::const_iterator it=children.first; it!=children.second; ++it) {
+ ProcessMetadata((*it).second, conv, properties);
+ }
+ }
+
+ if (!properties.empty()) {
+ aiMetadata* data = new aiMetadata();
+ data->mNumProperties = properties.size();
+ data->mKeys = new aiString[data->mNumProperties]();
+ data->mValues = new aiMetadataEntry[data->mNumProperties]();
+
+ unsigned int index = 0;
+ BOOST_FOREACH(const Metadata::value_type& kv, properties)
+ data->Set(index++, kv.first, aiString(kv.second));
+
+ nd->mMetaData = data;
+ }
+ }
+
+ if(el.ObjectPlacement) {
+ ResolveObjectPlacement(nd->mTransformation,el.ObjectPlacement.Get(),conv);
+ }
+
+ std::vector<TempOpening> openings;
+
+ IfcMatrix4 myInv;
+ bool didinv = false;
+
+ // convert everything contained directly within this structure,
+ // this may result in more nodes.
+ std::vector< aiNode* > subnodes;
+ try {
+ // locate aggregates and 'contained-in-here'-elements of this spatial structure and add them in recursively
+ // on our way, collect openings in *this* element
+ STEP::DB::RefMapRange range = refs.equal_range(el.GetID());
+
+ for(STEP::DB::RefMapRange range2 = range; range2.first != range.second; ++range2.first) {
+ // skip over meshes that have already been processed before. This is strictly necessary
+ // because the reverse indices also include references contained in argument lists and
+ // therefore every element has a back-reference hold by its parent.
+ if (conv.already_processed.find((*range2.first).second) != conv.already_processed.end()) {
+ continue;
+ }
+ const STEP::LazyObject& obj = conv.db.MustGetObject((*range2.first).second);
+
+ // handle regularly-contained elements
+ if(const IfcRelContainedInSpatialStructure* const cont = obj->ToPtr<IfcRelContainedInSpatialStructure>()) {
+ if(cont->RelatingStructure->GetID() != el.GetID()) {
+ continue;
+ }
+ BOOST_FOREACH(const IfcProduct& pro, cont->RelatedElements) {
+ if(const IfcOpeningElement* const open = pro.ToPtr<IfcOpeningElement>()) {
+ // IfcOpeningElement is handled below. Sadly we can't use it here as is:
+ // The docs say that opening elements are USUALLY attached to building storey,
+ // but we want them for the building elements to which they belong.
+ continue;
+ }
+
+ aiNode* const ndnew = ProcessSpatialStructure(nd.get(),pro,conv,NULL);
+ if(ndnew) {
+ subnodes.push_back( ndnew );
+ }
+ }
+ }
+ // handle openings, which we collect in a list rather than adding them to the node graph
+ else if(const IfcRelVoidsElement* const fills = obj->ToPtr<IfcRelVoidsElement>()) {
+ if(fills->RelatingBuildingElement->GetID() == el.GetID()) {
+ const IfcFeatureElementSubtraction& open = fills->RelatedOpeningElement;
+
+ // move opening elements to a separate node since they are semantically different than elements that are just 'contained'
+ std::auto_ptr<aiNode> nd_aggr(new aiNode());
+ nd_aggr->mName.Set("$RelVoidsElement");
+ nd_aggr->mParent = nd.get();
+
+ nd_aggr->mTransformation = nd->mTransformation;
+
+ std::vector<TempOpening> openings_local;
+ aiNode* const ndnew = ProcessSpatialStructure( nd_aggr.get(),open, conv,&openings_local);
+ if (ndnew) {
+
+ nd_aggr->mNumChildren = 1;
+ nd_aggr->mChildren = new aiNode*[1]();
+
+
+ nd_aggr->mChildren[0] = ndnew;
+
+ if(openings_local.size()) {
+ if (!didinv) {
+ myInv = aiMatrix4x4(nd->mTransformation ).Inverse();
+ didinv = true;
+ }
+
+ // we need all openings to be in the local space of *this* node, so transform them
+ BOOST_FOREACH(TempOpening& op,openings_local) {
+ op.Transform( myInv*nd_aggr->mChildren[0]->mTransformation);
+ openings.push_back(op);
+ }
+ }
+ subnodes.push_back( nd_aggr.release() );
+ }
+ }
+ }
+ }
+
+ for(;range.first != range.second; ++range.first) {
+ // see note in loop above
+ if (conv.already_processed.find((*range.first).second) != conv.already_processed.end()) {
+ continue;
+ }
+ if(const IfcRelAggregates* const aggr = conv.db.GetObject((*range.first).second)->ToPtr<IfcRelAggregates>()) {
+ if(aggr->RelatingObject->GetID() != el.GetID()) {
+ continue;
+ }
+
+ // move aggregate elements to a separate node since they are semantically different than elements that are just 'contained'
+ std::auto_ptr<aiNode> nd_aggr(new aiNode());
+ nd_aggr->mName.Set("$RelAggregates");
+ nd_aggr->mParent = nd.get();
+
+ nd_aggr->mTransformation = nd->mTransformation;
+
+ nd_aggr->mChildren = new aiNode*[aggr->RelatedObjects.size()]();
+ BOOST_FOREACH(const IfcObjectDefinition& def, aggr->RelatedObjects) {
+ if(const IfcProduct* const prod = def.ToPtr<IfcProduct>()) {
+
+ aiNode* const ndnew = ProcessSpatialStructure(nd_aggr.get(),*prod,conv,NULL);
+ if(ndnew) {
+ nd_aggr->mChildren[nd_aggr->mNumChildren++] = ndnew;
+ }
+ }
+ }
+
+ subnodes.push_back( nd_aggr.release() );
+ }
+ }
+
+ conv.collect_openings = collect_openings;
+ if(!conv.collect_openings) {
+ conv.apply_openings = &openings;
+ }
+
+ ProcessProductRepresentation(el,nd.get(),subnodes,conv);
+ conv.apply_openings = conv.collect_openings = NULL;
+
+ if (subnodes.size()) {
+ nd->mChildren = new aiNode*[subnodes.size()]();
+ BOOST_FOREACH(aiNode* nd2, subnodes) {
+ nd->mChildren[nd->mNumChildren++] = nd2;
+ nd2->mParent = nd.get();
+ }
+ }
+ }
+ catch(...) {
+ // it hurts, but I don't want to pull boost::ptr_vector into -noboost only for these few spots here
+ std::for_each(subnodes.begin(),subnodes.end(),delete_fun<aiNode>());
+ throw;
+ }
+
+ ai_assert(conv.already_processed.find(el.GetID()) != conv.already_processed.end());
+ conv.already_processed.erase(conv.already_processed.find(el.GetID()));
+ return nd.release();
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessSpatialStructures(ConversionData& conv)
+{
+ // XXX add support for multiple sites (i.e. IfcSpatialStructureElements with composition == COMPLEX)
+
+
+ // process all products in the file. it is reasonable to assume that a
+ // file that is relevant for us contains at least a site or a building.
+ const STEP::DB::ObjectMapByType& map = conv.db.GetObjectsByType();
+
+ ai_assert(map.find("ifcsite") != map.end());
+ const STEP::DB::ObjectSet* range = &map.find("ifcsite")->second;
+
+ if (range->empty()) {
+ ai_assert(map.find("ifcbuilding") != map.end());
+ range = &map.find("ifcbuilding")->second;
+ if (range->empty()) {
+ // no site, no building - fail;
+ IFCImporter::ThrowException("no root element found (expected IfcBuilding or preferably IfcSite)");
+ }
+ }
+
+
+ BOOST_FOREACH(const STEP::LazyObject* lz, *range) {
+ const IfcSpatialStructureElement* const prod = lz->ToPtr<IfcSpatialStructureElement>();
+ if(!prod) {
+ continue;
+ }
+ IFCImporter::LogDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType? " which is of type " + prod->ObjectType.Get():""));
+
+ // the primary site is referenced by an IFCRELAGGREGATES element which assigns it to the IFCPRODUCT
+ const STEP::DB::RefMap& refs = conv.db.GetRefs();
+ STEP::DB::RefMapRange range = refs.equal_range(conv.proj.GetID());
+ for(;range.first != range.second; ++range.first) {
+ if(const IfcRelAggregates* const aggr = conv.db.GetObject((*range.first).second)->ToPtr<IfcRelAggregates>()) {
+
+ BOOST_FOREACH(const IfcObjectDefinition& def, aggr->RelatedObjects) {
+ // comparing pointer values is not sufficient, we would need to cast them to the same type first
+ // as there is multiple inheritance in the game.
+ if (def.GetID() == prod->GetID()) {
+ IFCImporter::LogDebug("selecting this spatial structure as root structure");
+ // got it, this is the primary site.
+ conv.out->mRootNode = ProcessSpatialStructure(NULL,*prod,conv,NULL);
+ return;
+ }
+ }
+
+ }
+ }
+ }
+
+
+ IFCImporter::LogWarn("failed to determine primary site element, taking the first IfcSite");
+ BOOST_FOREACH(const STEP::LazyObject* lz, *range) {
+ const IfcSpatialStructureElement* const prod = lz->ToPtr<IfcSpatialStructureElement>();
+ if(!prod) {
+ continue;
+ }
+
+ conv.out->mRootNode = ProcessSpatialStructure(NULL,*prod,conv,NULL);
+ return;
+ }
+
+ IFCImporter::ThrowException("failed to determine primary site element");
+}
+
+// ------------------------------------------------------------------------------------------------
+void MakeTreeRelative(aiNode* start, const aiMatrix4x4& combined)
+{
+ // combined is the parent's absolute transformation matrix
+ const aiMatrix4x4 old = start->mTransformation;
+
+ if (!combined.IsIdentity()) {
+ start->mTransformation = aiMatrix4x4(combined).Inverse() * start->mTransformation;
+ }
+
+ // All nodes store absolute transformations right now, so we need to make them relative
+ for (unsigned int i = 0; i < start->mNumChildren; ++i) {
+ MakeTreeRelative(start->mChildren[i],old);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void MakeTreeRelative(ConversionData& conv)
+{
+ MakeTreeRelative(conv.out->mRootNode,IfcMatrix4());
+}
+
+} // !anon
+
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCLoader.h b/src/3rdparty/assimp/code/IFCLoader.h
new file mode 100644
index 000000000..2aeda9977
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCLoader.h
@@ -0,0 +1,132 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFC.h
+ * @brief Declaration of the Industry Foundation Classes (IFC) loader main class
+ */
+#ifndef INCLUDED_AI_IFC_LOADER_H
+#define INCLUDED_AI_IFC_LOADER_H
+
+#include "BaseImporter.h"
+#include "LogAux.h"
+
+namespace Assimp {
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+ namespace STEP {
+ class DB;
+ }
+
+
+// -------------------------------------------------------------------------------------------
+/** Load the IFC format, which is an open specification to describe building and construction
+ industry data.
+
+ See http://en.wikipedia.org/wiki/Industry_Foundation_Classes
+*/
+// -------------------------------------------------------------------------------------------
+class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter>
+{
+public:
+ IFCImporter();
+ ~IFCImporter();
+
+
+public:
+
+ // --------------------
+ bool CanRead( const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const;
+
+protected:
+
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // --------------------
+ void SetupProperties(const Importer* pImp);
+
+ // --------------------
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ );
+
+private:
+
+
+public:
+
+
+ // loader settings, publicly accessible via their corresponding AI_CONFIG constants
+ struct Settings
+ {
+ Settings()
+ : skipSpaceRepresentations()
+ , skipCurveRepresentations()
+ , useCustomTriangulation()
+ , skipAnnotations()
+ , conicSamplingAngle(10.f)
+ {}
+
+
+ bool skipSpaceRepresentations;
+ bool skipCurveRepresentations;
+ bool useCustomTriangulation;
+ bool skipAnnotations;
+ float conicSamplingAngle;
+ };
+
+
+private:
+
+ Settings settings;
+
+}; // !class IFCImporter
+
+} // end of namespace Assimp
+#endif // !INCLUDED_AI_IFC_LOADER_H
diff --git a/src/3rdparty/assimp/code/IFCMaterial.cpp b/src/3rdparty/assimp/code/IFCMaterial.cpp
new file mode 100644
index 000000000..4708cdd84
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCMaterial.cpp
@@ -0,0 +1,179 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCMaterial.cpp
+ * @brief Implementation of conversion routines to convert IFC materials to aiMaterial
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+
+namespace Assimp {
+ namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+int ConvertShadingMode(const std::string& name)
+{
+ if (name == "BLINN") {
+ return aiShadingMode_Blinn;
+ }
+ else if (name == "FLAT" || name == "NOTDEFINED") {
+ return aiShadingMode_NoShading;
+ }
+ else if (name == "PHONG") {
+ return aiShadingMode_Phong;
+ }
+ IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
+ return aiShadingMode_Phong;
+}
+
+// ------------------------------------------------------------------------------------------------
+void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv)
+{
+ aiString name;
+ name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
+ mat->AddProperty(&name,AI_MATKEY_NAME);
+
+ // now see which kinds of surface information are present
+ BOOST_FOREACH(boost::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2, surf->Styles) {
+ if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
+ aiColor4D col_base,col;
+
+ ConvertColor(col_base, shade->SurfaceColour);
+ mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
+
+ if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
+
+ if (ren->Transparency) {
+ const float t = 1.f-static_cast<float>(ren->Transparency.Get());
+ mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
+ }
+
+ if (ren->DiffuseColour) {
+ ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
+ }
+
+ if (ren->SpecularColour) {
+ ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
+ }
+
+ if (ren->TransmissionColour) {
+ ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
+ }
+
+ if (ren->ReflectionColour) {
+ ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
+ }
+
+ const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
+ mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
+
+ if (ren->SpecularHighlight) {
+ if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
+ // at this point we don't distinguish between the two distinct ways of
+ // specifying highlight intensities. leave this to the user.
+ const float e = static_cast<float>(*rt);
+ mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
+ }
+ else {
+ IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
+ }
+ }
+ }
+ } /*
+ else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
+ // XXX
+ } */
+ }
+
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv)
+{
+ if (conv.materials.empty()) {
+ aiString name;
+ std::auto_ptr<aiMaterial> mat(new aiMaterial());
+
+ name.Set("<IFCDefault>");
+ mat->AddProperty(&name,AI_MATKEY_NAME);
+
+ const aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
+
+ conv.materials.push_back(mat.release());
+ }
+
+ STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID());
+ for(;range.first != range.second; ++range.first) {
+ if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
+ BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) {
+ BOOST_FOREACH(boost::shared_ptr<const IFC::IfcPresentationStyleSelect> sel, as.Styles) {
+
+ if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db)) {
+ const std::string side = static_cast<std::string>(surf->Side);
+ if (side != "BOTH") {
+ IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
+ }
+
+ std::auto_ptr<aiMaterial> mat(new aiMaterial());
+
+ FillMaterial(mat.get(),surf,conv);
+
+ conv.materials.push_back(mat.release());
+ return conv.materials.size()-1;
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+} // ! IFC
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCOpenings.cpp b/src/3rdparty/assimp/code/IFCOpenings.cpp
new file mode 100644
index 000000000..c26574cc3
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCOpenings.cpp
@@ -0,0 +1,1744 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCOpenings.cpp
+ * @brief Implements a subset of Ifc CSG operations for pouring
+ * holes for windows and doors into walls.
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+#include "PolyTools.h"
+#include "ProcessHelper.h"
+
+#include "../contrib/poly2tri/poly2tri/poly2tri.h"
+#include "../contrib/clipper/clipper.hpp"
+
+#include <iterator>
+
+namespace Assimp {
+ namespace IFC {
+
+ using ClipperLib::ulong64;
+ // XXX use full -+ range ...
+ const ClipperLib::long64 max_ulong64 = 1518500249; // clipper.cpp / hiRange var
+
+ //#define to_int64(p) (static_cast<ulong64>( std::max( 0., std::min( static_cast<IfcFloat>((p)), 1.) ) * max_ulong64 ))
+#define to_int64(p) (static_cast<ulong64>(static_cast<IfcFloat>((p) ) * max_ulong64 ))
+#define from_int64(p) (static_cast<IfcFloat>((p)) / max_ulong64)
+#define one_vec (IfcVector2(static_cast<IfcFloat>(1.0),static_cast<IfcFloat>(1.0)))
+
+
+ // fallback method to generate wall openings
+ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
+ TempMesh& curmesh);
+
+
+typedef std::pair< IfcVector2, IfcVector2 > BoundingBox;
+typedef std::map<IfcVector2,size_t,XYSorter> XYSortedField;
+
+
+// ------------------------------------------------------------------------------------------------
+void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField& field,
+ const std::vector< BoundingBox >& bbs,
+ std::vector<IfcVector2>& out)
+{
+ if (!(pmin.x-pmax.x) || !(pmin.y-pmax.y)) {
+ return;
+ }
+
+ IfcFloat xs = 1e10, xe = 1e10;
+ bool found = false;
+
+ // Search along the x-axis until we find an opening
+ XYSortedField::iterator start = field.begin();
+ for(; start != field.end(); ++start) {
+ const BoundingBox& bb = bbs[(*start).second];
+ if(bb.first.x >= pmax.x) {
+ break;
+ }
+
+ if (bb.second.x > pmin.x && bb.second.y > pmin.y && bb.first.y < pmax.y) {
+ xs = bb.first.x;
+ xe = bb.second.x;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ // the rectangle [pmin,pend] is opaque, fill it
+ out.push_back(pmin);
+ out.push_back(IfcVector2(pmin.x,pmax.y));
+ out.push_back(pmax);
+ out.push_back(IfcVector2(pmax.x,pmin.y));
+ return;
+ }
+
+ xs = std::max(pmin.x,xs);
+ xe = std::min(pmax.x,xe);
+
+ // see if there's an offset to fill at the top of our quad
+ if (xs - pmin.x) {
+ out.push_back(pmin);
+ out.push_back(IfcVector2(pmin.x,pmax.y));
+ out.push_back(IfcVector2(xs,pmax.y));
+ out.push_back(IfcVector2(xs,pmin.y));
+ }
+
+ // search along the y-axis for all openings that overlap xs and our quad
+ IfcFloat ylast = pmin.y;
+ found = false;
+ for(; start != field.end(); ++start) {
+ const BoundingBox& bb = bbs[(*start).second];
+ if (bb.first.x > xs || bb.first.y >= pmax.y) {
+ break;
+ }
+
+ if (bb.second.y > ylast) {
+
+ found = true;
+ const IfcFloat ys = std::max(bb.first.y,pmin.y), ye = std::min(bb.second.y,pmax.y);
+ if (ys - ylast > 0.0f) {
+ QuadrifyPart( IfcVector2(xs,ylast), IfcVector2(xe,ys) ,field,bbs,out);
+ }
+
+ // the following are the window vertices
+
+ /*wnd.push_back(IfcVector2(xs,ys));
+ wnd.push_back(IfcVector2(xs,ye));
+ wnd.push_back(IfcVector2(xe,ye));
+ wnd.push_back(IfcVector2(xe,ys));*/
+ ylast = ye;
+ }
+ }
+ if (!found) {
+ // the rectangle [pmin,pend] is opaque, fill it
+ out.push_back(IfcVector2(xs,pmin.y));
+ out.push_back(IfcVector2(xs,pmax.y));
+ out.push_back(IfcVector2(xe,pmax.y));
+ out.push_back(IfcVector2(xe,pmin.y));
+ return;
+ }
+ if (ylast < pmax.y) {
+ QuadrifyPart( IfcVector2(xs,ylast), IfcVector2(xe,pmax.y) ,field,bbs,out);
+ }
+
+ // now for the whole rest
+ if (pmax.x-xe) {
+ QuadrifyPart(IfcVector2(xe,pmin.y), pmax ,field,bbs,out);
+ }
+}
+
+typedef std::vector<IfcVector2> Contour;
+typedef std::vector<bool> SkipList; // should probably use int for performance reasons
+
+struct ProjectedWindowContour
+{
+ Contour contour;
+ BoundingBox bb;
+ SkipList skiplist;
+ bool is_rectangular;
+
+
+ ProjectedWindowContour(const Contour& contour, const BoundingBox& bb, bool is_rectangular)
+ : contour(contour)
+ , bb(bb)
+ , is_rectangular(is_rectangular)
+ {}
+
+
+ bool IsInvalid() const {
+ return contour.empty();
+ }
+
+ void FlagInvalid() {
+ contour.clear();
+ }
+
+ void PrepareSkiplist() {
+ skiplist.resize(contour.size(),false);
+ }
+};
+
+typedef std::vector< ProjectedWindowContour > ContourVector;
+
+// ------------------------------------------------------------------------------------------------
+bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
+{
+ // count the '=' case as non-overlapping but as adjacent to each other
+ return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
+ ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
+{
+ // sanity check for duplicate vertices
+ BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
+ if ((cp-vv).SquareLength() < 1e-5f) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
+ bool filter_duplicates = false)
+{
+ temp_contour.clear();
+ BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
+ IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
+ vv = std::max(vv,IfcVector2());
+ vv = std::min(vv,one_vec);
+
+ if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
+ temp_contour.push_back(vv);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
+{
+ IfcVector2 newbb_min, newbb_max;
+ MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
+
+ BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
+ IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
+
+ // sanity rounding
+ vv = std::max(vv,IfcVector2());
+ vv = std::min(vv,one_vec);
+
+ newbb_min = std::min(newbb_min,vv);
+ newbb_max = std::max(newbb_max,vv);
+ }
+ return BoundingBox(newbb_min, newbb_max);
+}
+
+// ------------------------------------------------------------------------------------------------
+void InsertWindowContours(const ContourVector& contours,
+ const std::vector<TempOpening>& openings,
+ TempMesh& curmesh)
+{
+ // fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
+ for(size_t i = 0; i < contours.size();++i) {
+ const BoundingBox& bb = contours[i].bb;
+ const std::vector<IfcVector2>& contour = contours[i].contour;
+ if(contour.empty()) {
+ continue;
+ }
+
+ // check if we need to do it at all - many windows just fit perfectly into their quadratic holes,
+ // i.e. their contours *are* already their bounding boxes.
+ if (contour.size() == 4) {
+ std::set<IfcVector2,XYSorter> verts;
+ for(size_t n = 0; n < 4; ++n) {
+ verts.insert(contour[n]);
+ }
+ const std::set<IfcVector2,XYSorter>::const_iterator end = verts.end();
+ if (verts.find(bb.first)!=end && verts.find(bb.second)!=end
+ && verts.find(IfcVector2(bb.first.x,bb.second.y))!=end
+ && verts.find(IfcVector2(bb.second.x,bb.first.y))!=end
+ ) {
+ continue;
+ }
+ }
+
+ const IfcFloat diag = (bb.first-bb.second).Length();
+ const IfcFloat epsilon = diag/1000.f;
+
+ // walk through all contour points and find those that lie on the BB corner
+ size_t last_hit = -1, very_first_hit = -1;
+ IfcVector2 edge;
+ for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
+
+ // sanity checking
+ if (e == size*2) {
+ IFCImporter::LogError("encountered unexpected topology while generating window contour");
+ break;
+ }
+
+ const IfcVector2& v = contour[n];
+
+ bool hit = false;
+ if (fabs(v.x-bb.first.x)<epsilon) {
+ edge.x = bb.first.x;
+ hit = true;
+ }
+ else if (fabs(v.x-bb.second.x)<epsilon) {
+ edge.x = bb.second.x;
+ hit = true;
+ }
+
+ if (fabs(v.y-bb.first.y)<epsilon) {
+ edge.y = bb.first.y;
+ hit = true;
+ }
+ else if (fabs(v.y-bb.second.y)<epsilon) {
+ edge.y = bb.second.y;
+ hit = true;
+ }
+
+ if (hit) {
+ if (last_hit != (size_t)-1) {
+
+ const size_t old = curmesh.verts.size();
+ size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
+ for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
+ // hack: this is to fix cases where opening contours are self-intersecting.
+ // Clipper doesn't produce such polygons, but as soon as we're back in
+ // our brave new floating-point world, very small distances are consumed
+ // by the maximum available precision, leading to self-intersecting
+ // polygons. This fix makes concave windows fail even worse, but
+ // anyway, fail is fail.
+ if ((contour[a] - edge).SquareLength() > diag*diag*0.7) {
+ continue;
+ }
+ curmesh.verts.push_back(IfcVector3(contour[a].x, contour[a].y, 0.0f));
+ }
+
+ if (edge != contour[last_hit]) {
+
+ IfcVector2 corner = edge;
+
+ if (fabs(contour[last_hit].x-bb.first.x)<epsilon) {
+ corner.x = bb.first.x;
+ }
+ else if (fabs(contour[last_hit].x-bb.second.x)<epsilon) {
+ corner.x = bb.second.x;
+ }
+
+ if (fabs(contour[last_hit].y-bb.first.y)<epsilon) {
+ corner.y = bb.first.y;
+ }
+ else if (fabs(contour[last_hit].y-bb.second.y)<epsilon) {
+ corner.y = bb.second.y;
+ }
+
+ curmesh.verts.push_back(IfcVector3(corner.x, corner.y, 0.0f));
+ }
+ else if (cnt == 1) {
+ // avoid degenerate polygons (also known as lines or points)
+ curmesh.verts.erase(curmesh.verts.begin()+old,curmesh.verts.end());
+ }
+
+ if (const size_t d = curmesh.verts.size()-old) {
+ curmesh.vertcnt.push_back(d);
+ std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
+ }
+ if (n == very_first_hit) {
+ break;
+ }
+ }
+ else {
+ very_first_hit = n;
+ }
+
+ last_hit = n;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void MergeWindowContours (const std::vector<IfcVector2>& a,
+ const std::vector<IfcVector2>& b,
+ ClipperLib::ExPolygons& out)
+{
+ out.clear();
+
+ ClipperLib::Clipper clipper;
+ ClipperLib::Polygon clip;
+
+ BOOST_FOREACH(const IfcVector2& pip, a) {
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (ClipperLib::Orientation(clip)) {
+ std::reverse(clip.begin(), clip.end());
+ }
+
+ clipper.AddPolygon(clip, ClipperLib::ptSubject);
+ clip.clear();
+
+ BOOST_FOREACH(const IfcVector2& pip, b) {
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (ClipperLib::Orientation(clip)) {
+ std::reverse(clip.begin(), clip.end());
+ }
+
+ clipper.AddPolygon(clip, ClipperLib::ptSubject);
+ clipper.Execute(ClipperLib::ctUnion, out,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Subtract a from b
+void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
+ const std::vector<IfcVector2>& b,
+ ClipperLib::ExPolygons& out)
+{
+ out.clear();
+
+ ClipperLib::Clipper clipper;
+ ClipperLib::Polygon clip;
+
+ BOOST_FOREACH(const IfcVector2& pip, a) {
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (ClipperLib::Orientation(clip)) {
+ std::reverse(clip.begin(), clip.end());
+ }
+
+ clipper.AddPolygon(clip, ClipperLib::ptClip);
+ clip.clear();
+
+ BOOST_FOREACH(const IfcVector2& pip, b) {
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (ClipperLib::Orientation(clip)) {
+ std::reverse(clip.begin(), clip.end());
+ }
+
+ clipper.AddPolygon(clip, ClipperLib::ptSubject);
+ clipper.Execute(ClipperLib::ctDifference, out,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
+}
+
+// ------------------------------------------------------------------------------------------------
+void CleanupWindowContour(ProjectedWindowContour& window)
+{
+ std::vector<IfcVector2> scratch;
+ std::vector<IfcVector2>& contour = window.contour;
+
+ ClipperLib::Polygon subject;
+ ClipperLib::Clipper clipper;
+ ClipperLib::ExPolygons clipped;
+
+ BOOST_FOREACH(const IfcVector2& pip, contour) {
+ subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ clipper.AddPolygon(subject,ClipperLib::ptSubject);
+ clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
+
+ // This should yield only one polygon or something went wrong
+ if (clipped.size() != 1) {
+
+ // Empty polygon? drop the contour altogether
+ if(clipped.empty()) {
+ IFCImporter::LogError("error during polygon clipping, window contour is degenerate");
+ window.FlagInvalid();
+ return;
+ }
+
+ // Else: take the first only
+ IFCImporter::LogError("error during polygon clipping, window contour is not convex");
+ }
+
+ ExtractVerticesFromClipper(clipped[0].outer, scratch);
+ // Assume the bounding box doesn't change during this operation
+}
+
+// ------------------------------------------------------------------------------------------------
+void CleanupWindowContours(ContourVector& contours)
+{
+ // Use PolyClipper to clean up window contours
+ try {
+ BOOST_FOREACH(ProjectedWindowContour& window, contours) {
+ CleanupWindowContour(window);
+ }
+ }
+ catch (const char* sx) {
+ IFCImporter::LogError("error during polygon clipping, window shape may be wrong: (Clipper: "
+ + std::string(sx) + ")");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh& curmesh)
+{
+ std::vector<IfcVector3> vold;
+ std::vector<unsigned int> iold;
+
+ vold.reserve(curmesh.verts.size());
+ iold.reserve(curmesh.vertcnt.size());
+
+ // Fix the outer contour using polyclipper
+ try {
+
+ ClipperLib::Polygon subject;
+ ClipperLib::Clipper clipper;
+ ClipperLib::ExPolygons clipped;
+
+ ClipperLib::Polygon clip;
+ clip.reserve(contour_flat.size());
+ BOOST_FOREACH(const IfcVector2& pip, contour_flat) {
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (!ClipperLib::Orientation(clip)) {
+ std::reverse(clip.begin(), clip.end());
+ }
+
+ // We need to run polyclipper on every single polygon -- we can't run it one all
+ // of them at once or it would merge them all together which would undo all
+ // previous steps
+ subject.reserve(4);
+ size_t index = 0;
+ size_t countdown = 0;
+ BOOST_FOREACH(const IfcVector3& pip, curmesh.verts) {
+ if (!countdown) {
+ countdown = curmesh.vertcnt[index++];
+ if (!countdown) {
+ continue;
+ }
+ }
+ subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ if (--countdown == 0) {
+ if (!ClipperLib::Orientation(subject)) {
+ std::reverse(subject.begin(), subject.end());
+ }
+
+ clipper.AddPolygon(subject,ClipperLib::ptSubject);
+ clipper.AddPolygon(clip,ClipperLib::ptClip);
+
+ clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
+
+ BOOST_FOREACH(const ClipperLib::ExPolygon& ex, clipped) {
+ iold.push_back(ex.outer.size());
+ BOOST_FOREACH(const ClipperLib::IntPoint& point, ex.outer) {
+ vold.push_back(IfcVector3(
+ from_int64(point.X),
+ from_int64(point.Y),
+ 0.0f));
+ }
+ }
+
+ subject.clear();
+ clipped.clear();
+ clipper.Clear();
+ }
+ }
+ }
+ catch (const char* sx) {
+ IFCImporter::LogError("Ifc: error during polygon clipping, wall contour line may be wrong: (Clipper: "
+ + std::string(sx) + ")");
+
+ return;
+ }
+
+ // swap data arrays
+ std::swap(vold,curmesh.verts);
+ std::swap(iold,curmesh.vertcnt);
+}
+
+typedef std::vector<TempOpening*> OpeningRefs;
+typedef std::vector<OpeningRefs > OpeningRefVector;
+
+typedef std::vector<std::pair<
+ ContourVector::const_iterator,
+ Contour::const_iterator>
+> ContourRefVector;
+
+// ------------------------------------------------------------------------------------------------
+bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb)
+{
+ // TODO: I'm pretty sure there is a much more compact way to check this
+ const IfcFloat epsilon = 1e-5f;
+ return (fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
+ (fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
+ (fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
+ (fabs(bb.first.y - ibb.second.y) < epsilon && ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check if m0,m1 intersects n0,n1 assuming same ordering of the points in the line segments
+// output the intersection points on n0,n1
+bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
+ const IfcVector2& m0, const IfcVector2& m1,
+ IfcVector2& out0, IfcVector2& out1)
+{
+ const IfcVector2& n0_to_n1 = n1 - n0;
+
+ const IfcVector2& n0_to_m0 = m0 - n0;
+ const IfcVector2& n1_to_m1 = m1 - n1;
+
+ const IfcVector2& n0_to_m1 = m1 - n0;
+
+ const IfcFloat e = 1e-5f;
+ const IfcFloat smalle = 1e-9f;
+
+ static const IfcFloat inf = std::numeric_limits<IfcFloat>::infinity();
+
+ if (!(n0_to_m0.SquareLength() < e*e || fabs(n0_to_m0 * n0_to_n1) / (n0_to_m0.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
+ return false;
+ }
+
+ if (!(n1_to_m1.SquareLength() < e*e || fabs(n1_to_m1 * n0_to_n1) / (n1_to_m1.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
+ return false;
+ }
+
+ IfcFloat s0;
+ IfcFloat s1;
+
+ // pick the axis with the higher absolute difference so the result
+ // is more accurate. Since we cannot guarantee that the axis with
+ // the higher absolute difference is big enough as to avoid
+ // divisions by zero, the case 0/0 ~ infinity is detected and
+ // handled separately.
+ if(fabs(n0_to_n1.x) > fabs(n0_to_n1.y)) {
+ s0 = n0_to_m0.x / n0_to_n1.x;
+ s1 = n0_to_m1.x / n0_to_n1.x;
+
+ if (fabs(s0) == inf && fabs(n0_to_m0.x) < smalle) {
+ s0 = 0.;
+ }
+ if (fabs(s1) == inf && fabs(n0_to_m1.x) < smalle) {
+ s1 = 0.;
+ }
+ }
+ else {
+ s0 = n0_to_m0.y / n0_to_n1.y;
+ s1 = n0_to_m1.y / n0_to_n1.y;
+
+ if (fabs(s0) == inf && fabs(n0_to_m0.y) < smalle) {
+ s0 = 0.;
+ }
+ if (fabs(s1) == inf && fabs(n0_to_m1.y) < smalle) {
+ s1 = 0.;
+ }
+ }
+
+ if (s1 < s0) {
+ std::swap(s1,s0);
+ }
+
+ s0 = std::max(0.0,s0);
+ s1 = std::max(0.0,s1);
+
+ s0 = std::min(1.0,s0);
+ s1 = std::min(1.0,s1);
+
+ if (fabs(s1-s0) < e) {
+ return false;
+ }
+
+ out0 = n0 + s0 * n0_to_n1;
+ out1 = n0 + s1 * n0_to_n1;
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void FindAdjacentContours(ContourVector::iterator current, const ContourVector& contours)
+{
+ const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(1e-8);
+ const BoundingBox& bb = (*current).bb;
+
+ // What is to be done here is to populate the skip lists for the contour
+ // and to add necessary padding points when needed.
+ SkipList& skiplist = (*current).skiplist;
+
+ // First step to find possible adjacent contours is to check for adjacent bounding
+ // boxes. If the bounding boxes are not adjacent, the contours lines cannot possibly be.
+ for (ContourVector::const_iterator it = contours.begin(), end = contours.end(); it != end; ++it) {
+ if ((*it).IsInvalid()) {
+ continue;
+ }
+
+ // this left here to make clear we also run on the current contour
+ // to check for overlapping contour segments (which can happen due
+ // to projection artifacts).
+ //if(it == current) {
+ // continue;
+ //}
+
+ const bool is_me = it == current;
+
+ const BoundingBox& ibb = (*it).bb;
+
+ // Assumption: the bounding boxes are pairwise disjoint or identical
+ ai_assert(is_me || !BoundingBoxesOverlapping(bb, ibb));
+
+ if (is_me || BoundingBoxesAdjacent(bb, ibb)) {
+
+ // Now do a each-against-everyone check for intersecting contour
+ // lines. This obviously scales terribly, but in typical real
+ // world Ifc files it will not matter since most windows that
+ // are adjacent to each others are rectangular anyway.
+
+ Contour& ncontour = (*current).contour;
+ const Contour& mcontour = (*it).contour;
+
+ for (size_t n = 0; n < ncontour.size(); ++n) {
+ const IfcVector2& n0 = ncontour[n];
+ const IfcVector2& n1 = ncontour[(n+1) % ncontour.size()];
+
+ for (size_t m = 0, mend = (is_me ? n : mcontour.size()); m < mend; ++m) {
+ ai_assert(&mcontour != &ncontour || m < n);
+
+ const IfcVector2& m0 = mcontour[m];
+ const IfcVector2& m1 = mcontour[(m+1) % mcontour.size()];
+
+ IfcVector2 isect0, isect1;
+ if (IntersectingLineSegments(n0,n1, m0, m1, isect0, isect1)) {
+
+ if ((isect0 - n0).SquareLength() > sqlen_epsilon) {
+ ++n;
+
+ ncontour.insert(ncontour.begin() + n, isect0);
+ skiplist.insert(skiplist.begin() + n, true);
+ }
+ else {
+ skiplist[n] = true;
+ }
+
+ if ((isect1 - n1).SquareLength() > sqlen_epsilon) {
+ ++n;
+
+ ncontour.insert(ncontour.begin() + n, isect1);
+ skiplist.insert(skiplist.begin() + n, false);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta)
+{
+ const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(1e-5);
+ return fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
+}
+
+// ------------------------------------------------------------------------------------------------
+void FindBorderContours(ContourVector::iterator current)
+{
+ const IfcFloat border_epsilon_upper = static_cast<IfcFloat>(1-1e-4);
+ const IfcFloat border_epsilon_lower = static_cast<IfcFloat>(1e-4);
+
+ bool outer_border = false;
+ bool start_on_outer_border = false;
+
+ SkipList& skiplist = (*current).skiplist;
+ IfcVector2 last_proj_point;
+
+ const Contour::const_iterator cbegin = (*current).contour.begin(), cend = (*current).contour.end();
+
+ for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
+ const IfcVector2& proj_point = *cit;
+
+ // Check if this connection is along the outer boundary of the projection
+ // plane. In such a case we better drop it because such 'edges' should
+ // not have any geometry to close them (think of door openings).
+ if (proj_point.x <= border_epsilon_lower || proj_point.x >= border_epsilon_upper ||
+ proj_point.y <= border_epsilon_lower || proj_point.y >= border_epsilon_upper) {
+
+ if (outer_border) {
+ ai_assert(cit != cbegin);
+ if (LikelyBorder(proj_point - last_proj_point)) {
+ skiplist[std::distance(cbegin, cit) - 1] = true;
+ }
+ }
+ else if (cit == cbegin) {
+ start_on_outer_border = true;
+ }
+
+ outer_border = true;
+ }
+ else {
+ outer_border = false;
+ }
+
+ last_proj_point = proj_point;
+ }
+
+ // handle last segment
+ if (outer_border && start_on_outer_border) {
+ const IfcVector2& proj_point = *cbegin;
+ if (LikelyBorder(proj_point - last_proj_point)) {
+ skiplist[skiplist.size()-1] = true;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+AI_FORCE_INLINE bool LikelyDiagonal(IfcVector2 vdelta)
+{
+ vdelta.x = fabs(vdelta.x);
+ vdelta.y = fabs(vdelta.y);
+ return (fabs(vdelta.x-vdelta.y) < 0.8 * std::max(vdelta.x, vdelta.y));
+}
+
+// ------------------------------------------------------------------------------------------------
+void FindLikelyCrossingLines(ContourVector::iterator current)
+{
+ SkipList& skiplist = (*current).skiplist;
+ IfcVector2 last_proj_point;
+
+ const Contour::const_iterator cbegin = (*current).contour.begin(), cend = (*current).contour.end();
+ for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
+ const IfcVector2& proj_point = *cit;
+
+ if (cit != cbegin) {
+ IfcVector2 vdelta = proj_point - last_proj_point;
+ if (LikelyDiagonal(vdelta)) {
+ skiplist[std::distance(cbegin, cit) - 1] = true;
+ }
+ }
+
+ last_proj_point = proj_point;
+ }
+
+ // handle last segment
+ if (LikelyDiagonal(*cbegin - last_proj_point)) {
+ skiplist[skiplist.size()-1] = true;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+size_t CloseWindows(ContourVector& contours,
+ const IfcMatrix4& minv,
+ OpeningRefVector& contours_to_openings,
+ TempMesh& curmesh)
+{
+ size_t closed = 0;
+ // For all contour points, check if one of the assigned openings does
+ // already have points assigned to it. In this case, assume this is
+ // the other side of the wall and generate connections between
+ // the two holes in order to close the window.
+
+ // All this gets complicated by the fact that contours may pertain to
+ // multiple openings(due to merging of adjacent or overlapping openings).
+ // The code is based on the assumption that this happens symmetrically
+ // on both sides of the wall. If it doesn't (which would be a bug anyway)
+ // wrong geometry may be generated.
+ for (ContourVector::iterator it = contours.begin(), end = contours.end(); it != end; ++it) {
+ if ((*it).IsInvalid()) {
+ continue;
+ }
+ OpeningRefs& refs = contours_to_openings[std::distance(contours.begin(), it)];
+
+ bool has_other_side = false;
+ BOOST_FOREACH(const TempOpening* opening, refs) {
+ if(!opening->wallPoints.empty()) {
+ has_other_side = true;
+ break;
+ }
+ }
+
+ if (has_other_side) {
+
+ ContourRefVector adjacent_contours;
+
+ // prepare a skiplist for this contour. The skiplist is used to
+ // eliminate unwanted contour lines for adjacent windows and
+ // those bordering the outer frame.
+ (*it).PrepareSkiplist();
+
+ FindAdjacentContours(it, contours);
+ FindBorderContours(it);
+
+ // if the window is the result of a finite union or intersection of rectangles,
+ // there shouldn't be any crossing or diagonal lines in it. Such lines would
+ // be artifacts caused by numerical inaccuracies or other bugs in polyclipper
+ // and our own code. Since rectangular openings are by far the most frequent
+ // case, it is worth filtering for this corner case.
+ if((*it).is_rectangular) {
+ FindLikelyCrossingLines(it);
+ }
+
+ ai_assert((*it).skiplist.size() == (*it).contour.size());
+
+ SkipList::const_iterator skipbegin = (*it).skiplist.begin();
+
+ curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
+ curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
+
+ // XXX this algorithm is really a bit inefficient - both in terms
+ // of constant factor and of asymptotic runtime.
+ std::vector<bool>::const_iterator skipit = skipbegin;
+
+ IfcVector3 start0;
+ IfcVector3 start1;
+
+ IfcVector2 last_proj;
+ //const IfcVector2& first_proj;
+
+ const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end();
+
+ bool drop_this_edge = false;
+ for (Contour::const_iterator cit = cbegin; cit != cend; ++cit, drop_this_edge = *skipit++) {
+ const IfcVector2& proj_point = *cit;
+
+ // Locate the closest opposite point. This should be a good heuristic to
+ // connect only the points that are really intended to be connected.
+ IfcFloat best = static_cast<IfcFloat>(1e10);
+ IfcVector3 bestv;
+
+ /* debug code to check for unwanted diagonal lines in window contours
+ if (cit != cbegin) {
+ const IfcVector2& vdelta = proj_point - last_proj;
+ if (fabs(vdelta.x-vdelta.y) < 0.5 * std::max(vdelta.x, vdelta.y)) {
+ //continue;
+ }
+ } */
+
+ const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
+
+ last_proj = proj_point;
+
+ BOOST_FOREACH(const TempOpening* opening, refs) {
+ BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
+ const IfcFloat sqdist = (world_point - other).SquareLength();
+
+ if (sqdist < best) {
+ // avoid self-connections
+ if(sqdist < 1e-5) {
+ continue;
+ }
+
+ bestv = other;
+ best = sqdist;
+ }
+ }
+ }
+
+ if (drop_this_edge) {
+ curmesh.verts.pop_back();
+ curmesh.verts.pop_back();
+ }
+ else {
+ curmesh.verts.push_back(cit == cbegin ? world_point : bestv);
+ curmesh.verts.push_back(cit == cbegin ? bestv : world_point);
+
+ curmesh.vertcnt.push_back(4);
+ ++closed;
+ }
+
+ if (cit == cbegin) {
+ start0 = world_point;
+ start1 = bestv;
+ continue;
+ }
+
+ curmesh.verts.push_back(world_point);
+ curmesh.verts.push_back(bestv);
+
+ if (cit == cend - 1) {
+ drop_this_edge = *skipit;
+
+ // Check if the final connection (last to first element) is itself
+ // a border edge that needs to be dropped.
+ if (drop_this_edge) {
+ --closed;
+ curmesh.vertcnt.pop_back();
+ curmesh.verts.pop_back();
+ curmesh.verts.pop_back();
+ }
+ else {
+ curmesh.verts.push_back(start1);
+ curmesh.verts.push_back(start0);
+ }
+ }
+ }
+ /*
+ BOOST_FOREACH(TempOpening* opening, refs) {
+ //opening->wallPoints.clear();
+ }*/
+
+ }
+ else {
+
+ const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end();
+ BOOST_FOREACH(TempOpening* opening, refs) {
+ ai_assert(opening->wallPoints.empty());
+ opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).contour.size());
+ for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
+
+ const IfcVector2& proj_point = *cit;
+ opening->wallPoints.push_back(minv * IfcVector3(proj_point.x,proj_point.y,0.0f));
+ }
+ }
+ }
+ }
+ return closed;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
+{
+ ai_assert(curmesh.IsEmpty());
+
+ std::vector<IfcVector2> quads;
+ quads.reserve(bbs.size()*4);
+
+ // sort openings by x and y axis as a preliminiary to the QuadrifyPart() algorithm
+ XYSortedField field;
+ for (std::vector<BoundingBox>::const_iterator it = bbs.begin(); it != bbs.end(); ++it) {
+ if (field.find((*it).first) != field.end()) {
+ IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty");
+ }
+ field[(*it).first] = std::distance(bbs.begin(),it);
+ }
+
+ QuadrifyPart(IfcVector2(),one_vec,field,bbs,quads);
+ ai_assert(!(quads.size() % 4));
+
+ curmesh.vertcnt.resize(quads.size()/4,4);
+ curmesh.verts.reserve(quads.size());
+ BOOST_FOREACH(const IfcVector2& v2, quads) {
+ curmesh.verts.push_back(IfcVector3(v2.x, v2.y, static_cast<IfcFloat>(0.0)));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Quadrify(const ContourVector& contours, TempMesh& curmesh)
+{
+ std::vector<BoundingBox> bbs;
+ bbs.reserve(contours.size());
+
+ BOOST_FOREACH(const ContourVector::value_type& val, contours) {
+ bbs.push_back(val.bb);
+ }
+
+ Quadrify(bbs, curmesh);
+}
+
+// ------------------------------------------------------------------------------------------------
+IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh& in_mesh,
+ bool &ok, IfcVector3& nor_out)
+{
+ const std::vector<IfcVector3>& in_verts = in_mesh.verts;
+ ok = true;
+
+ IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(in_mesh, ok, nor_out));
+ if(!ok) {
+ return IfcMatrix4();
+ }
+#ifdef ASSIMP_BUILD_DEBUG
+ const IfcFloat det = m.Determinant();
+ ai_assert(fabs(det-1) < 1e-5);
+#endif
+
+ IfcFloat zcoord = 0;
+ out_contour.reserve(in_verts.size());
+
+
+ IfcVector3 vmin, vmax;
+ MinMaxChooser<IfcVector3>()(vmin, vmax);
+
+ // Project all points into the new coordinate system, collect min/max verts on the way
+ BOOST_FOREACH(const IfcVector3& x, in_verts) {
+ const IfcVector3& vv = m * x;
+ // keep Z offset in the plane coordinate system. Ignoring precision issues
+ // (which are present, of course), this should be the same value for
+ // all polygon vertices (assuming the polygon is planar).
+
+ // XXX this should be guarded, but we somehow need to pick a suitable
+ // epsilon
+ // if(coord != -1.0f) {
+ // assert(fabs(coord - vv.z) < 1e-3f);
+ // }
+ zcoord += vv.z;
+ vmin = std::min(vv, vmin);
+ vmax = std::max(vv, vmax);
+
+ out_contour.push_back(IfcVector2(vv.x,vv.y));
+ }
+
+ zcoord /= in_verts.size();
+
+ // Further improve the projection by mapping the entire working set into
+ // [0,1] range. This gives us a consistent data range so all epsilons
+ // used below can be constants.
+ vmax -= vmin;
+ BOOST_FOREACH(IfcVector2& vv, out_contour) {
+ vv.x = (vv.x - vmin.x) / vmax.x;
+ vv.y = (vv.y - vmin.y) / vmax.y;
+
+ // sanity rounding
+ vv = std::max(vv,IfcVector2());
+ vv = std::min(vv,one_vec);
+ }
+
+ IfcMatrix4 mult;
+ mult.a1 = static_cast<IfcFloat>(1.0) / vmax.x;
+ mult.b2 = static_cast<IfcFloat>(1.0) / vmax.y;
+
+ mult.a4 = -vmin.x * mult.a1;
+ mult.b4 = -vmin.y * mult.b2;
+ mult.c4 = -zcoord;
+ m = mult * m;
+
+ // debug code to verify correctness
+#ifdef ASSIMP_BUILD_DEBUG
+ std::vector<IfcVector2> out_contour2;
+ BOOST_FOREACH(const IfcVector3& x, in_verts) {
+ const IfcVector3& vv = m * x;
+
+ out_contour2.push_back(IfcVector2(vv.x,vv.y));
+ ai_assert(fabs(vv.z) < vmax.z + 1e-8);
+ }
+
+ for(size_t i = 0; i < out_contour.size(); ++i) {
+ ai_assert((out_contour[i]-out_contour2[i]).SquareLength() < 1e-6);
+ }
+#endif
+
+ return m;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool GenerateOpenings(std::vector<TempOpening>& openings,
+ const std::vector<IfcVector3>& nors,
+ TempMesh& curmesh,
+ bool check_intersection,
+ bool generate_connection_geometry,
+ const IfcVector3& wall_extrusion_axis)
+{
+ OpeningRefVector contours_to_openings;
+
+ // Try to derive a solid base plane within the current surface for use as
+ // working coordinate system. Map all vertices onto this plane and
+ // rescale them to [0,1] range. This normalization means all further
+ // epsilons need not be scaled.
+ bool ok = true;
+
+ std::vector<IfcVector2> contour_flat;
+
+ IfcVector3 nor;
+ const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
+ if(!ok) {
+ return false;
+ }
+
+ // Obtain inverse transform for getting back to world space later on
+ const IfcMatrix4 minv = IfcMatrix4(m).Inverse();
+
+ // Compute bounding boxes for all 2D openings in projection space
+ ContourVector contours;
+
+ std::vector<IfcVector2> temp_contour;
+ std::vector<IfcVector2> temp_contour2;
+
+ IfcVector3 wall_extrusion_axis_norm = wall_extrusion_axis;
+ wall_extrusion_axis_norm.Normalize();
+
+ BOOST_FOREACH(TempOpening& opening,openings) {
+
+ // extrusionDir may be 0,0,0 on case where the opening mesh is not an
+ // IfcExtrudedAreaSolid but something else (i.e. a brep)
+ IfcVector3 norm_extrusion_dir = opening.extrusionDir;
+ if (norm_extrusion_dir.SquareLength() > 1e-10) {
+ norm_extrusion_dir.Normalize();
+ }
+ else {
+ norm_extrusion_dir = IfcVector3();
+ }
+
+ TempMesh* profile_data = opening.profileMesh.get();
+ bool is_2d_source = false;
+ if (opening.profileMesh2D && norm_extrusion_dir.SquareLength() > 0) {
+
+ if(fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
+ // horizontal extrusion
+ if (fabs(norm_extrusion_dir * nor) > 0.9) {
+ profile_data = opening.profileMesh2D.get();
+ is_2d_source = true;
+ }
+ else {
+ //continue;
+ }
+ }
+ else {
+ // vertical extrusion
+ if (fabs(norm_extrusion_dir * nor) > 0.9) {
+ continue;
+ }
+ continue;
+ }
+ }
+ std::vector<IfcVector3> profile_verts = profile_data->verts;
+ std::vector<unsigned int> profile_vertcnts = profile_data->vertcnt;
+ if(profile_verts.size() <= 2) {
+ continue;
+ }
+
+ // The opening meshes are real 3D meshes so skip over all faces
+ // clearly facing into the wrong direction. Also, we need to check
+ // whether the meshes do actually intersect the base surface plane.
+ // This is done by recording minimum and maximum values for the
+ // d component of the plane equation for all polys and checking
+ // against surface d.
+
+ // Use the sign of the dot product of the face normal to the plane
+ // normal to determine to which side of the difference mesh a
+ // triangle belongs. Get independent bounding boxes and vertex
+ // sets for both sides and take the better one (we can't just
+ // take both - this would likely cause major screwup of vertex
+ // winding, producing errors as late as in CloseWindows()).
+ IfcFloat dmin, dmax;
+ MinMaxChooser<IfcFloat>()(dmin,dmax);
+
+ temp_contour.clear();
+ temp_contour2.clear();
+
+ IfcVector2 vpmin,vpmax;
+ MinMaxChooser<IfcVector2>()(vpmin,vpmax);
+
+ IfcVector2 vpmin2,vpmax2;
+ MinMaxChooser<IfcVector2>()(vpmin2,vpmax2);
+
+ for (size_t f = 0, vi_total = 0, fend = profile_vertcnts.size(); f < fend; ++f) {
+
+ bool side_flag = true;
+ if (!is_2d_source) {
+ const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
+ (profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
+
+ const IfcFloat abs_dot_face_nor = abs(nor * face_nor);
+ if (abs_dot_face_nor < 0.9) {
+ vi_total += profile_vertcnts[f];
+ continue;
+ }
+
+ side_flag = nor * face_nor > 0;
+ }
+
+ for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
+ const IfcVector3& x = profile_verts[vi_total];
+
+ const IfcVector3& v = m * x;
+ IfcVector2 vv(v.x, v.y);
+
+ //if(check_intersection) {
+ dmin = std::min(dmin, v.z);
+ dmax = std::max(dmax, v.z);
+ //}
+
+ // sanity rounding
+ vv = std::max(vv,IfcVector2());
+ vv = std::min(vv,one_vec);
+
+ if(side_flag) {
+ vpmin = std::min(vpmin,vv);
+ vpmax = std::max(vpmax,vv);
+ }
+ else {
+ vpmin2 = std::min(vpmin2,vv);
+ vpmax2 = std::max(vpmax2,vv);
+ }
+
+ std::vector<IfcVector2>& store = side_flag ? temp_contour : temp_contour2;
+
+ if (!IsDuplicateVertex(vv, store)) {
+ store.push_back(vv);
+ }
+ }
+ }
+
+ if (temp_contour2.size() > 2) {
+ ai_assert(!is_2d_source);
+ const IfcVector2 area = vpmax-vpmin;
+ const IfcVector2 area2 = vpmax2-vpmin2;
+ if (temp_contour.size() <= 2 || fabs(area2.x * area2.y) > fabs(area.x * area.y)) {
+ temp_contour.swap(temp_contour2);
+
+ vpmax = vpmax2;
+ vpmin = vpmin2;
+ }
+ }
+ if(temp_contour.size() <= 2) {
+ continue;
+ }
+
+ // TODO: This epsilon may be too large
+ const IfcFloat epsilon = fabs(dmax-dmin) * 0.0001;
+ if (!is_2d_source && check_intersection && (0 < dmin-epsilon || 0 > dmax+epsilon)) {
+ continue;
+ }
+
+ BoundingBox bb = BoundingBox(vpmin,vpmax);
+
+ // Skip over very small openings - these are likely projection errors
+ // (i.e. they don't belong to this side of the wall)
+ if(fabs(vpmax.x - vpmin.x) * fabs(vpmax.y - vpmin.y) < static_cast<IfcFloat>(1e-10)) {
+ continue;
+ }
+ std::vector<TempOpening*> joined_openings(1, &opening);
+
+ bool is_rectangle = temp_contour.size() == 4;
+
+ // See if this BB intersects or is in close adjacency to any other BB we have so far.
+ for (ContourVector::iterator it = contours.begin(); it != contours.end(); ) {
+ const BoundingBox& ibb = (*it).bb;
+
+ if (BoundingBoxesOverlapping(ibb, bb)) {
+
+ if (!(*it).is_rectangular) {
+ is_rectangle = false;
+ }
+
+ const std::vector<IfcVector2>& other = (*it).contour;
+ ClipperLib::ExPolygons poly;
+
+ // First check whether subtracting the old contour (to which ibb belongs)
+ // from the new contour (to which bb belongs) yields an updated bb which
+ // no longer overlaps ibb
+ MakeDisjunctWindowContours(other, temp_contour, poly);
+ if(poly.size() == 1) {
+
+ const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
+ if (!BoundingBoxesOverlapping(ibb, newbb )) {
+ // Good guy bounding box
+ bb = newbb ;
+
+ ExtractVerticesFromClipper(poly[0].outer, temp_contour, false);
+ continue;
+ }
+ }
+
+ // Take these two overlapping contours and try to merge them. If they
+ // overlap (which should not happen, but in fact happens-in-the-real-
+ // world [tm] ), resume using a single contour and a single bounding box.
+ MergeWindowContours(temp_contour, other, poly);
+
+ if (poly.size() > 1) {
+ return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
+ }
+ else if (poly.size() == 0) {
+ IFCImporter::LogWarn("ignoring duplicate opening");
+ temp_contour.clear();
+ break;
+ }
+ else {
+ IFCImporter::LogDebug("merging overlapping openings");
+ ExtractVerticesFromClipper(poly[0].outer, temp_contour, false);
+
+ // Generate the union of the bounding boxes
+ bb.first = std::min(bb.first, ibb.first);
+ bb.second = std::max(bb.second, ibb.second);
+
+ // Update contour-to-opening tables accordingly
+ if (generate_connection_geometry) {
+ std::vector<TempOpening*>& t = contours_to_openings[std::distance(contours.begin(),it)];
+ joined_openings.insert(joined_openings.end(), t.begin(), t.end());
+
+ contours_to_openings.erase(contours_to_openings.begin() + std::distance(contours.begin(),it));
+ }
+
+ contours.erase(it);
+
+ // Restart from scratch because the newly formed BB might now
+ // overlap any other BB which its constituent BBs didn't
+ // previously overlap.
+ it = contours.begin();
+ continue;
+ }
+ }
+ ++it;
+ }
+
+ if(!temp_contour.empty()) {
+ if (generate_connection_geometry) {
+ contours_to_openings.push_back(std::vector<TempOpening*>(
+ joined_openings.begin(),
+ joined_openings.end()));
+ }
+
+ contours.push_back(ProjectedWindowContour(temp_contour, bb, is_rectangle));
+ }
+ }
+
+ // Check if we still have any openings left - it may well be that this is
+ // not the cause, for example if all the opening candidates don't intersect
+ // this surface or point into a direction perpendicular to it.
+ if (contours.empty()) {
+ return false;
+ }
+
+ curmesh.Clear();
+
+ // Generate a base subdivision into quads to accommodate the given list
+ // of window bounding boxes.
+ Quadrify(contours,curmesh);
+
+ // Run a sanity cleanup pass on the window contours to avoid generating
+ // artifacts during the contour generation phase later on.
+ CleanupWindowContours(contours);
+
+ // Previously we reduced all windows to rectangular AABBs in projection
+ // space, now it is time to fill the gaps between the BBs and the real
+ // window openings.
+ InsertWindowContours(contours,openings, curmesh);
+
+ // Clip the entire outer contour of our current result against the real
+ // outer contour of the surface. This is necessary because the result
+ // of the Quadrify() algorithm is always a square area spanning
+ // over [0,1]^2 (i.e. entire projection space).
+ CleanupOuterContour(contour_flat, curmesh);
+
+ // Undo the projection and get back to world (or local object) space
+ BOOST_FOREACH(IfcVector3& v3, curmesh.verts) {
+ v3 = minv * v3;
+ }
+
+ // Generate window caps to connect the symmetric openings on both sides
+ // of the wall.
+ if (generate_connection_geometry) {
+ CloseWindows(contours, minv, contours_to_openings, curmesh);
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
+ TempMesh& curmesh)
+{
+ IFCImporter::LogWarn("forced to use poly2tri fallback method to generate wall openings");
+ std::vector<IfcVector3>& out = curmesh.verts;
+
+ bool result = false;
+
+ // Try to derive a solid base plane within the current surface for use as
+ // working coordinate system.
+ bool ok;
+ IfcVector3 nor;
+ const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
+ if (!ok) {
+ return false;
+ }
+
+ const IfcMatrix3 minv = IfcMatrix3(m).Inverse();
+
+
+ IfcFloat coord = -1;
+
+ std::vector<IfcVector2> contour_flat;
+ contour_flat.reserve(out.size());
+
+ IfcVector2 vmin, vmax;
+ MinMaxChooser<IfcVector2>()(vmin, vmax);
+
+ // Move all points into the new coordinate system, collecting min/max verts on the way
+ BOOST_FOREACH(IfcVector3& x, out) {
+ const IfcVector3 vv = m * x;
+
+ // keep Z offset in the plane coordinate system. Ignoring precision issues
+ // (which are present, of course), this should be the same value for
+ // all polygon vertices (assuming the polygon is planar).
+
+
+ // XXX this should be guarded, but we somehow need to pick a suitable
+ // epsilon
+ // if(coord != -1.0f) {
+ // assert(fabs(coord - vv.z) < 1e-3f);
+ // }
+
+ coord = vv.z;
+
+ vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
+ vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
+
+ contour_flat.push_back(IfcVector2(vv.x,vv.y));
+ }
+
+ // With the current code in DerivePlaneCoordinateSpace,
+ // vmin,vmax should always be the 0...1 rectangle (+- numeric inaccuracies)
+ // but here we won't rely on this.
+
+ vmax -= vmin;
+
+ // If this happens then the projection must have been wrong.
+ assert(vmax.Length());
+
+ ClipperLib::ExPolygons clipped;
+ ClipperLib::Polygons holes_union;
+
+
+ IfcVector3 wall_extrusion;
+ bool do_connections = false, first = true;
+
+ try {
+
+ ClipperLib::Clipper clipper_holes;
+ size_t c = 0;
+
+ BOOST_FOREACH(const TempOpening& t,openings) {
+ const IfcVector3& outernor = nors[c++];
+ const IfcFloat dot = nor * outernor;
+ if (fabs(dot)<1.f-1e-6f) {
+ continue;
+ }
+
+ const std::vector<IfcVector3>& va = t.profileMesh->verts;
+ if(va.size() <= 2) {
+ continue;
+ }
+
+ std::vector<IfcVector2> contour;
+
+ BOOST_FOREACH(const IfcVector3& xx, t.profileMesh->verts) {
+ IfcVector3 vv = m * xx, vv_extr = m * (xx + t.extrusionDir);
+
+ const bool is_extruded_side = fabs(vv.z - coord) > fabs(vv_extr.z - coord);
+ if (first) {
+ first = false;
+ if (dot > 0.f) {
+ do_connections = true;
+ wall_extrusion = t.extrusionDir;
+ if (is_extruded_side) {
+ wall_extrusion = - wall_extrusion;
+ }
+ }
+ }
+
+ // XXX should not be necessary - but it is. Why? For precision reasons?
+ vv = is_extruded_side ? vv_extr : vv;
+ contour.push_back(IfcVector2(vv.x,vv.y));
+ }
+
+ ClipperLib::Polygon hole;
+ BOOST_FOREACH(IfcVector2& pip, contour) {
+ pip.x = (pip.x - vmin.x) / vmax.x;
+ pip.y = (pip.y - vmin.y) / vmax.y;
+
+ hole.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (!ClipperLib::Orientation(hole)) {
+ std::reverse(hole.begin(), hole.end());
+ // assert(ClipperLib::Orientation(hole));
+ }
+
+ /*ClipperLib::Polygons pol_temp(1), pol_temp2(1);
+ pol_temp[0] = hole;
+
+ ClipperLib::OffsetPolygons(pol_temp,pol_temp2,5.0);
+ hole = pol_temp2[0];*/
+
+ clipper_holes.AddPolygon(hole,ClipperLib::ptSubject);
+ }
+
+ clipper_holes.Execute(ClipperLib::ctUnion,holes_union,
+ ClipperLib::pftNonZero,
+ ClipperLib::pftNonZero);
+
+ if (holes_union.empty()) {
+ return false;
+ }
+
+ // Now that we have the big union of all holes, subtract it from the outer contour
+ // to obtain the final polygon to feed into the triangulator.
+ {
+ ClipperLib::Polygon poly;
+ BOOST_FOREACH(IfcVector2& pip, contour_flat) {
+ pip.x = (pip.x - vmin.x) / vmax.x;
+ pip.y = (pip.y - vmin.y) / vmax.y;
+
+ poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+ }
+
+ if (ClipperLib::Orientation(poly)) {
+ std::reverse(poly.begin(), poly.end());
+ }
+ clipper_holes.Clear();
+ clipper_holes.AddPolygon(poly,ClipperLib::ptSubject);
+
+ clipper_holes.AddPolygons(holes_union,ClipperLib::ptClip);
+ clipper_holes.Execute(ClipperLib::ctDifference,clipped,
+ ClipperLib::pftNonZero,
+ ClipperLib::pftNonZero);
+ }
+
+ }
+ catch (const char* sx) {
+ IFCImporter::LogError("Ifc: error during polygon clipping, skipping openings for this face: (Clipper: "
+ + std::string(sx) + ")");
+
+ return false;
+ }
+
+ std::vector<IfcVector3> old_verts;
+ std::vector<unsigned int> old_vertcnt;
+
+ old_verts.swap(curmesh.verts);
+ old_vertcnt.swap(curmesh.vertcnt);
+
+
+ // add connection geometry to close the adjacent 'holes' for the openings
+ // this should only be done from one side of the wall or the polygons
+ // would be emitted twice.
+ if (false && do_connections) {
+
+ std::vector<IfcVector3> tmpvec;
+ BOOST_FOREACH(ClipperLib::Polygon& opening, holes_union) {
+
+ assert(ClipperLib::Orientation(opening));
+
+ tmpvec.clear();
+
+ BOOST_FOREACH(ClipperLib::IntPoint& point, opening) {
+
+ tmpvec.push_back( minv * IfcVector3(
+ vmin.x + from_int64(point.X) * vmax.x,
+ vmin.y + from_int64(point.Y) * vmax.y,
+ coord));
+ }
+
+ for(size_t i = 0, size = tmpvec.size(); i < size; ++i) {
+ const size_t next = (i+1)%size;
+
+ curmesh.vertcnt.push_back(4);
+
+ const IfcVector3& in_world = tmpvec[i];
+ const IfcVector3& next_world = tmpvec[next];
+
+ // Assumptions: no 'partial' openings, wall thickness roughly the same across the wall
+ curmesh.verts.push_back(in_world);
+ curmesh.verts.push_back(in_world+wall_extrusion);
+ curmesh.verts.push_back(next_world+wall_extrusion);
+ curmesh.verts.push_back(next_world);
+ }
+ }
+ }
+
+ std::vector< std::vector<p2t::Point*> > contours;
+ BOOST_FOREACH(ClipperLib::ExPolygon& clip, clipped) {
+
+ contours.clear();
+
+ // Build the outer polygon contour line for feeding into poly2tri
+ std::vector<p2t::Point*> contour_points;
+ BOOST_FOREACH(ClipperLib::IntPoint& point, clip.outer) {
+ contour_points.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) );
+ }
+
+ p2t::CDT* cdt ;
+ try {
+ // Note: this relies on custom modifications in poly2tri to raise runtime_error's
+ // instead if assertions. These failures are not debug only, they can actually
+ // happen in production use if the input data is broken. An assertion would be
+ // inappropriate.
+ cdt = new p2t::CDT(contour_points);
+ }
+ catch(const std::exception& e) {
+ IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: "
+ + std::string(e.what()) + ")");
+ continue;
+ }
+
+
+ // Build the poly2tri inner contours for all holes we got from ClipperLib
+ BOOST_FOREACH(ClipperLib::Polygon& opening, clip.holes) {
+
+ contours.push_back(std::vector<p2t::Point*>());
+ std::vector<p2t::Point*>& contour = contours.back();
+
+ BOOST_FOREACH(ClipperLib::IntPoint& point, opening) {
+ contour.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) );
+ }
+
+ cdt->AddHole(contour);
+ }
+
+ try {
+ // Note: See above
+ cdt->Triangulate();
+ }
+ catch(const std::exception& e) {
+ IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: "
+ + std::string(e.what()) + ")");
+ continue;
+ }
+
+ const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
+
+ // Collect the triangles we just produced
+ BOOST_FOREACH(p2t::Triangle* tri, tris) {
+ for(int i = 0; i < 3; ++i) {
+
+ const IfcVector2& v = IfcVector2(
+ static_cast<IfcFloat>( tri->GetPoint(i)->x ),
+ static_cast<IfcFloat>( tri->GetPoint(i)->y )
+ );
+
+ assert(v.x <= 1.0 && v.x >= 0.0 && v.y <= 1.0 && v.y >= 0.0);
+ const IfcVector3 v3 = minv * IfcVector3(vmin.x + v.x * vmax.x, vmin.y + v.y * vmax.y,coord) ;
+
+ curmesh.verts.push_back(v3);
+ }
+ curmesh.vertcnt.push_back(3);
+ }
+
+ result = true;
+ }
+
+ if (!result) {
+ // revert -- it's a shame, but better than nothing
+ curmesh.verts.insert(curmesh.verts.end(),old_verts.begin(), old_verts.end());
+ curmesh.vertcnt.insert(curmesh.vertcnt.end(),old_vertcnt.begin(), old_vertcnt.end());
+
+ IFCImporter::LogError("Ifc: revert, could not generate openings for this wall");
+ }
+
+ return result;
+}
+
+
+ } // ! IFC
+} // ! Assimp
+
+#undef to_int64
+#undef from_int64
+#undef one_vec
+
+#endif \ No newline at end of file
diff --git a/src/3rdparty/assimp/code/IFCProfile.cpp b/src/3rdparty/assimp/code/IFCProfile.cpp
new file mode 100644
index 000000000..48ccd568e
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCProfile.cpp
@@ -0,0 +1,189 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCProfile.cpp
+ * @brief Read profile and curves entities from IFC files
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "IFCUtil.h"
+
+namespace Assimp {
+ namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+void ProcessPolyLine(const IfcPolyline& def, TempMesh& meshout, ConversionData& /*conv*/)
+{
+ // this won't produce a valid mesh, it just spits out a list of vertices
+ IfcVector3 t;
+ BOOST_FOREACH(const IfcCartesianPoint& cp, def.Points) {
+ ConvertCartesianPoint(t,cp);
+ meshout.verts.push_back(t);
+ }
+ meshout.vertcnt.push_back(meshout.verts.size());
+}
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& conv)
+{
+ boost::scoped_ptr<const Curve> cv(Curve::Convert(curve,conv));
+ if (!cv) {
+ IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
+ return false;
+ }
+
+ // we must have a bounded curve at this point
+ if (const BoundedCurve* bc = dynamic_cast<const BoundedCurve*>(cv.get())) {
+ try {
+ bc->SampleDiscrete(meshout);
+ }
+ catch(const CurveError& cv) {
+ IFCImporter::LogError(cv.s+ " (error occurred while processing curve)");
+ return false;
+ }
+ meshout.vertcnt.push_back(meshout.verts.size());
+ return true;
+ }
+
+ IFCImporter::LogError("cannot use unbounded curve as profile");
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessClosedProfile(const IfcArbitraryClosedProfileDef& def, TempMesh& meshout, ConversionData& conv)
+{
+ ProcessCurve(def.OuterCurve,meshout,conv);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout, ConversionData& conv)
+{
+ ProcessCurve(def.Curve,meshout,conv);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
+{
+ if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
+ const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
+
+ meshout.verts.reserve(meshout.verts.size()+4);
+ meshout.verts.push_back( IfcVector3( x, y, 0.f ));
+ meshout.verts.push_back( IfcVector3(-x, y, 0.f ));
+ meshout.verts.push_back( IfcVector3(-x,-y, 0.f ));
+ meshout.verts.push_back( IfcVector3( x,-y, 0.f ));
+ meshout.vertcnt.push_back(4);
+ }
+ else if( const IfcCircleProfileDef* const circle = def.ToPtr<IfcCircleProfileDef>()) {
+ if( const IfcCircleHollowProfileDef* const hollow = def.ToPtr<IfcCircleHollowProfileDef>()) {
+ // TODO
+ }
+ const size_t segments = 32;
+ const IfcFloat delta = AI_MATH_TWO_PI_F/segments, radius = circle->Radius;
+
+ meshout.verts.reserve(segments);
+
+ IfcFloat angle = 0.f;
+ for(size_t i = 0; i < segments; ++i, angle += delta) {
+ meshout.verts.push_back( IfcVector3( cos(angle)*radius, sin(angle)*radius, 0.f ));
+ }
+
+ meshout.vertcnt.push_back(segments);
+ }
+ else if( const IfcIShapeProfileDef* const ishape = def.ToPtr<IfcIShapeProfileDef>()) {
+ // construct simplified IBeam shape
+ const IfcFloat offset = (ishape->OverallWidth - ishape->WebThickness) / 2;
+ const IfcFloat inner_height = ishape->OverallDepth - ishape->FlangeThickness * 2;
+
+ meshout.verts.reserve(12);
+ meshout.verts.push_back(IfcVector3(0,0,0));
+ meshout.verts.push_back(IfcVector3(0,ishape->FlangeThickness,0));
+ meshout.verts.push_back(IfcVector3(offset,ishape->FlangeThickness,0));
+ meshout.verts.push_back(IfcVector3(offset,ishape->FlangeThickness + inner_height,0));
+ meshout.verts.push_back(IfcVector3(0,ishape->FlangeThickness + inner_height,0));
+ meshout.verts.push_back(IfcVector3(0,ishape->OverallDepth,0));
+ meshout.verts.push_back(IfcVector3(ishape->OverallWidth,ishape->OverallDepth,0));
+ meshout.verts.push_back(IfcVector3(ishape->OverallWidth,ishape->FlangeThickness + inner_height,0));
+ meshout.verts.push_back(IfcVector3(offset+ishape->WebThickness,ishape->FlangeThickness + inner_height,0));
+ meshout.verts.push_back(IfcVector3(offset+ishape->WebThickness,ishape->FlangeThickness,0));
+ meshout.verts.push_back(IfcVector3(ishape->OverallWidth,ishape->FlangeThickness,0));
+ meshout.verts.push_back(IfcVector3(ishape->OverallWidth,0,0));
+
+ meshout.vertcnt.push_back(12);
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
+ return;
+ }
+
+ IfcMatrix4 trafo;
+ ConvertAxisPlacement(trafo, *def.Position);
+ meshout.Transform(trafo);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool ProcessProfile(const IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv)
+{
+ if(const IfcArbitraryClosedProfileDef* const cprofile = prof.ToPtr<IfcArbitraryClosedProfileDef>()) {
+ ProcessClosedProfile(*cprofile,meshout,conv);
+ }
+ else if(const IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<IfcArbitraryOpenProfileDef>()) {
+ ProcessOpenProfile(*copen,meshout,conv);
+ }
+ else if(const IfcParameterizedProfileDef* const cparam = prof.ToPtr<IfcParameterizedProfileDef>()) {
+ ProcessParametrizedProfile(*cparam,meshout,conv);
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
+ return false;
+ }
+ meshout.RemoveAdjacentDuplicates();
+ if (!meshout.vertcnt.size() || meshout.vertcnt.front() <= 1) {
+ return false;
+ }
+ return true;
+}
+
+} // ! IFC
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCReaderGen.cpp b/src/3rdparty/assimp/code/IFCReaderGen.cpp
new file mode 100644
index 000000000..c17805172
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCReaderGen.cpp
@@ -0,0 +1,5030 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+
+#include "IFCReaderGen.h"
+
+namespace Assimp {
+using namespace IFC;
+
+namespace {
+
+ typedef EXPRESS::ConversionSchema::SchemaEntry SchemaEntry;
+ const SchemaEntry schema_raw[] = {
+ SchemaEntry("ifcstairtypeenum",NULL )
+, SchemaEntry("ifcspacetypeenum",NULL )
+, SchemaEntry("ifcwalltypeenum",NULL )
+, SchemaEntry("ifcmonthinyearnumber",NULL )
+, SchemaEntry("ifcheatfluxdensitymeasure",NULL )
+, SchemaEntry("ifckinematicviscositymeasure",NULL )
+, SchemaEntry("ifcsequenceenum",NULL )
+, SchemaEntry("ifcairtoairheatrecoverytypeenum",NULL )
+, SchemaEntry("ifcactorselect",NULL )
+, SchemaEntry("ifctransformertypeenum",NULL )
+, SchemaEntry("ifcunitaryequipmenttypeenum",NULL )
+, SchemaEntry("ifcelectricflowstoragedevicetypeenum",NULL )
+, SchemaEntry("ifcenergysequenceenum",NULL )
+, SchemaEntry("ifcworkcontroltypeenum",NULL )
+, SchemaEntry("ifccurvaturemeasure",NULL )
+, SchemaEntry("ifcparametervalue",NULL )
+, SchemaEntry("ifcappliedvalueselect",NULL )
+, SchemaEntry("ifcwarpingconstantmeasure",NULL )
+, SchemaEntry("ifcarithmeticoperatorenum",NULL )
+, SchemaEntry("ifclinearforcemeasure",NULL )
+, SchemaEntry("ifcwindowpanelpositionenum",NULL )
+, SchemaEntry("ifcflowmetertypeenum",NULL )
+, SchemaEntry("ifcrampflighttypeenum",NULL )
+, SchemaEntry("ifcspecularhighlightselect",NULL )
+, SchemaEntry("ifcactiontypeenum",NULL )
+, SchemaEntry("ifcgeometricprojectionenum",NULL )
+, SchemaEntry("ifctimeseriesdatatypeenum",NULL )
+, SchemaEntry("ifcmagneticfluxmeasure",NULL )
+, SchemaEntry("ifcobjecttypeenum",NULL )
+, SchemaEntry("ifcdataoriginenum",NULL )
+, SchemaEntry("ifcmassdensitymeasure",NULL )
+, SchemaEntry("ifclightfixturetypeenum",NULL )
+, SchemaEntry("ifcservicelifetypeenum",NULL )
+, SchemaEntry("ifcelectricvoltagemeasure",NULL )
+, SchemaEntry("ifcheatingvaluemeasure",NULL )
+, SchemaEntry("ifcpresentabletext",NULL )
+, SchemaEntry("ifcaheadorbehind",NULL )
+, SchemaEntry("ifcsimplevalue",NULL )
+, SchemaEntry("ifcsensortypeenum",NULL )
+, SchemaEntry("ifcderivedunitenum",NULL )
+, SchemaEntry("ifcsizeselect",NULL )
+, SchemaEntry("ifctransportelementtypeenum",NULL )
+, SchemaEntry("ifcinventorytypeenum",NULL )
+, SchemaEntry("ifctextdecoration",NULL )
+, SchemaEntry("ifcdirectionsenseenum",NULL )
+, SchemaEntry("ifcductfittingtypeenum",NULL )
+, SchemaEntry("ifcdocumentstatusenum",NULL )
+, SchemaEntry("ifcslabtypeenum",NULL )
+, SchemaEntry("ifcdoorstyleconstructionenum",NULL )
+, SchemaEntry("ifcvolumemeasure",NULL )
+, SchemaEntry("ifcinductancemeasure",NULL )
+, SchemaEntry("ifccurtainwalltypeenum",NULL )
+, SchemaEntry("ifcsiunitname",NULL )
+, SchemaEntry("ifcspecularexponent",NULL )
+, SchemaEntry("ifcsoundpressuremeasure",NULL )
+, SchemaEntry("ifcanalysistheorytypeenum",NULL )
+, SchemaEntry("ifcgasterminaltypeenum",NULL )
+, SchemaEntry("ifcyearnumber",NULL )
+, SchemaEntry("ifcmodulusofelasticitymeasure",NULL )
+, SchemaEntry("ifcchangeactionenum",NULL )
+, SchemaEntry("ifcdampertypeenum",NULL )
+, SchemaEntry("ifcevaporatortypeenum",NULL )
+, SchemaEntry("ifcionconcentrationmeasure",NULL )
+, SchemaEntry("ifcductsegmenttypeenum",NULL )
+, SchemaEntry("ifcprotectivedevicetypeenum",NULL )
+, SchemaEntry("ifcabsorbeddosemeasure",NULL )
+, SchemaEntry("ifcmassperlengthmeasure",NULL )
+, SchemaEntry("ifctextfontname",NULL )
+, SchemaEntry("ifcorientationselect",NULL )
+, SchemaEntry("ifcilluminancemeasure",NULL )
+, SchemaEntry("ifcfiresuppressionterminaltypeenum",NULL )
+, SchemaEntry("ifcfontstyle",NULL )
+, SchemaEntry("ifcmomentofinertiameasure",NULL )
+, SchemaEntry("ifcmodulusofsubgradereactionmeasure",NULL )
+, SchemaEntry("ifccomplexnumber",NULL )
+, SchemaEntry("ifchumidifiertypeenum",NULL )
+, SchemaEntry("ifcpresentationstyleselect",NULL )
+, SchemaEntry("ifcthermaltransmittancemeasure",NULL )
+, SchemaEntry("ifcribplatedirectionenum",NULL )
+, SchemaEntry("ifcclassificationnotationselect",NULL )
+, SchemaEntry("ifcminuteinhour",NULL )
+, SchemaEntry("ifcinternalorexternalenum",NULL )
+, SchemaEntry("ifcrotationalfrequencymeasure",NULL )
+, SchemaEntry("ifcsanitaryterminaltypeenum",NULL )
+, SchemaEntry("ifcsymbolstyleselect",NULL )
+, SchemaEntry("ifcelementcompositionenum",NULL )
+, SchemaEntry("ifctextpath",NULL )
+, SchemaEntry("ifcpowermeasure",NULL )
+, SchemaEntry("ifcsurfacestyleelementselect",NULL )
+, SchemaEntry("ifcresourceconsumptionenum",NULL )
+, SchemaEntry("ifcelectriccapacitancemeasure",NULL )
+, SchemaEntry("ifclayersetdirectionenum",NULL )
+, SchemaEntry("ifcrailingtypeenum",NULL )
+, SchemaEntry("ifcobjectiveenum",NULL )
+, SchemaEntry("ifcdocumentselect",NULL )
+, SchemaEntry("ifcmodulusoflinearsubgradereactionmeasure",NULL )
+, SchemaEntry("ifcthermaladmittancemeasure",NULL )
+, SchemaEntry("ifctransitioncode",NULL )
+, SchemaEntry("ifcconnectiontypeenum",NULL )
+, SchemaEntry("ifcmonetarymeasure",NULL )
+, SchemaEntry("ifcstackterminaltypeenum",NULL )
+, SchemaEntry("ifccolour",NULL )
+, SchemaEntry("ifctext",NULL )
+, SchemaEntry("ifccontextdependentmeasure",NULL )
+, SchemaEntry("ifcthermalconductivitymeasure",NULL )
+, SchemaEntry("ifcprojectedortruelengthenum",NULL )
+, SchemaEntry("ifcpressuremeasure",NULL )
+, SchemaEntry("ifcmoisturediffusivitymeasure",NULL )
+, SchemaEntry("ifcbooleanoperator",NULL )
+, SchemaEntry("ifcpropertysourceenum",NULL )
+, SchemaEntry("ifctimestamp",NULL )
+, SchemaEntry("ifcmaterialselect",NULL )
+, SchemaEntry("ifcgloballyuniqueid",NULL )
+, SchemaEntry("ifcreflectancemethodenum",NULL )
+, SchemaEntry("ifcvaporpermeabilitymeasure",NULL )
+, SchemaEntry("ifctimeseriesscheduletypeenum",NULL )
+, SchemaEntry("ifclinearmomentmeasure",NULL )
+, SchemaEntry("ifcgeometricsetselect",NULL )
+, SchemaEntry("ifcsectionmodulusmeasure",NULL )
+, SchemaEntry("ifcbsplinecurveform",NULL )
+, SchemaEntry("ifcdimensionextentusage",NULL )
+, SchemaEntry("ifcthermalexpansioncoefficientmeasure",NULL )
+, SchemaEntry("ifchourinday",NULL )
+, SchemaEntry("ifclinearvelocitymeasure",NULL )
+, SchemaEntry("ifctorquemeasure",NULL )
+, SchemaEntry("ifctemperaturegradientmeasure",NULL )
+, SchemaEntry("ifcfillstyleselect",NULL )
+, SchemaEntry("ifcelectricchargemeasure",NULL )
+, SchemaEntry("ifcheatexchangertypeenum",NULL )
+, SchemaEntry("ifcelectriccurrentenum",NULL )
+, SchemaEntry("ifcdaylightsavinghour",NULL )
+, SchemaEntry("ifcshell",NULL )
+, SchemaEntry("ifcdoseequivalentmeasure",NULL )
+, SchemaEntry("ifcprojectordertypeenum",NULL )
+, SchemaEntry("ifcderivedmeasurevalue",NULL )
+, SchemaEntry("ifclightdistributioncurveenum",NULL )
+, SchemaEntry("ifcwarpingmomentmeasure",NULL )
+, SchemaEntry("ifcmembertypeenum",NULL )
+, SchemaEntry("ifcsoundpowermeasure",NULL )
+, SchemaEntry("ifctextalignment",NULL )
+, SchemaEntry("ifccurveoredgecurve",NULL )
+, SchemaEntry("ifcmassflowratemeasure",NULL )
+, SchemaEntry("ifcisothermalmoisturecapacitymeasure",NULL )
+, SchemaEntry("ifccsgselect",NULL )
+, SchemaEntry("ifccoolingtowertypeenum",NULL )
+, SchemaEntry("ifcmassmeasure",NULL )
+, SchemaEntry("ifcpileconstructionenum",NULL )
+, SchemaEntry("ifcdoorstyleoperationenum",NULL )
+, SchemaEntry("ifcflowdirectionenum",NULL )
+, SchemaEntry("ifcthermalloadsourceenum",NULL )
+, SchemaEntry("ifclengthmeasure",NULL )
+, SchemaEntry("ifcconstraintenum",NULL )
+, SchemaEntry("ifcaxis2placement",NULL )
+, SchemaEntry("ifcloadgrouptypeenum",NULL )
+, SchemaEntry("ifcvalue",NULL )
+, SchemaEntry("ifcreinforcingbarsurfaceenum",NULL )
+, SchemaEntry("ifcprojectorderrecordtypeenum",NULL )
+, SchemaEntry("ifcdatetimeselect",NULL )
+, SchemaEntry("ifcstructuralsurfacetypeenum",NULL )
+, SchemaEntry("ifcpermeablecoveringoperationenum",NULL )
+, SchemaEntry("ifcfontweight",NULL )
+, SchemaEntry("ifcphmeasure",NULL )
+, SchemaEntry("ifcdescriptivemeasure",NULL )
+, SchemaEntry("ifccurvestylefontselect",NULL )
+, SchemaEntry("ifcunit",NULL )
+, SchemaEntry("ifchatchlinedistanceselect",NULL )
+, SchemaEntry("ifctextstyleselect",NULL )
+, SchemaEntry("ifcmetricvalueselect",NULL )
+, SchemaEntry("ifcvectorordirection",NULL )
+, SchemaEntry("ifcassemblyplaceenum",NULL )
+, SchemaEntry("ifcairterminaltypeenum",NULL )
+, SchemaEntry("ifccoveringtypeenum",NULL )
+, SchemaEntry("ifcplanarforcemeasure",NULL )
+, SchemaEntry("ifcvalvetypeenum",NULL )
+, SchemaEntry("ifcalarmtypeenum",NULL )
+, SchemaEntry("ifcdynamicviscositymeasure",NULL )
+, SchemaEntry("ifccurrencyenum",NULL )
+, SchemaEntry("ifcmodulusofrotationalsubgradereactionmeasure",NULL )
+, SchemaEntry("ifccablecarrierfittingtypeenum",NULL )
+, SchemaEntry("ifcboolean",NULL )
+, SchemaEntry("ifcactionsourcetypeenum",NULL )
+, SchemaEntry("ifcstructuralactivityassignmentselect",NULL )
+, SchemaEntry("ifcdistributionchamberelementtypeenum",NULL )
+, SchemaEntry("ifcevaporativecoolertypeenum",NULL )
+, SchemaEntry("ifcmagneticfluxdensitymeasure",NULL )
+, SchemaEntry("ifclightdistributiondatasourceselect",NULL )
+, SchemaEntry("ifctubebundletypeenum",NULL )
+, SchemaEntry("ifcaccelerationmeasure",NULL )
+, SchemaEntry("ifcboilertypeenum",NULL )
+, SchemaEntry("ifcramptypeenum",NULL )
+, SchemaEntry("ifcluminousintensitydistributionmeasure",NULL )
+, SchemaEntry("ifctrimmingpreference",NULL )
+, SchemaEntry("ifcspecificheatcapacitymeasure",NULL )
+, SchemaEntry("ifcamountofsubstancemeasure",NULL )
+, SchemaEntry("ifcroleenum",NULL )
+, SchemaEntry("ifcdocumentconfidentialityenum",NULL )
+, SchemaEntry("ifcfrequencymeasure",NULL )
+, SchemaEntry("ifcsectiontypeenum",NULL )
+, SchemaEntry("ifcelementassemblytypeenum",NULL )
+, SchemaEntry("ifcfootingtypeenum",NULL )
+, SchemaEntry("ifclayereditem",NULL )
+, SchemaEntry("ifccablesegmenttypeenum",NULL )
+, SchemaEntry("ifcdefinedsymbolselect",NULL )
+, SchemaEntry("ifcbuildingelementproxytypeenum",NULL )
+, SchemaEntry("ifcelectricgeneratortypeenum",NULL )
+, SchemaEntry("ifcrotationalstiffnessmeasure",NULL )
+, SchemaEntry("ifcspaceheatertypeenum",NULL )
+, SchemaEntry("ifcareameasure",NULL )
+, SchemaEntry("ifclabel",NULL )
+, SchemaEntry("ifccostscheduletypeenum",NULL )
+, SchemaEntry("ifcswitchingdevicetypeenum",NULL )
+, SchemaEntry("ifcelectrictimecontroltypeenum",NULL )
+, SchemaEntry("ifcfiltertypeenum",NULL )
+, SchemaEntry("ifcpositivelengthmeasure",NULL )
+, SchemaEntry("ifcnullstyle",NULL )
+, SchemaEntry("ifcconditioncriterionselect",NULL )
+, SchemaEntry("ifcshearmodulusmeasure",NULL )
+, SchemaEntry("ifcnormalisedratiomeasure",NULL )
+, SchemaEntry("ifcdoorpaneloperationenum",NULL )
+, SchemaEntry("ifcpointorvertexpoint",NULL )
+, SchemaEntry("ifcrooftypeenum",NULL )
+, SchemaEntry("ifccountmeasure",NULL )
+, SchemaEntry("ifcelectricconductancemeasure",NULL )
+, SchemaEntry("ifcproceduretypeenum",NULL )
+, SchemaEntry("ifcflowinstrumenttypeenum",NULL )
+, SchemaEntry("ifcelectricmotortypeenum",NULL )
+, SchemaEntry("ifcsurfaceside",NULL )
+, SchemaEntry("ifcstructuralcurvetypeenum",NULL )
+, SchemaEntry("ifccondensertypeenum",NULL )
+, SchemaEntry("ifclinearstiffnessmeasure",NULL )
+, SchemaEntry("ifcunitenum",NULL )
+, SchemaEntry("ifcoccupanttypeenum",NULL )
+, SchemaEntry("ifcthermalloadtypeenum",NULL )
+, SchemaEntry("ifcreinforcingbarroleenum",NULL )
+, SchemaEntry("ifcbenchmarkenum",NULL )
+, SchemaEntry("ifcpositiveplaneanglemeasure",NULL )
+, SchemaEntry("ifctexttransformation",NULL )
+, SchemaEntry("ifcdraughtingcalloutelement",NULL )
+, SchemaEntry("ifcratiomeasure",NULL )
+, SchemaEntry("ifcsolidanglemeasure",NULL )
+, SchemaEntry("ifcpipesegmenttypeenum",NULL )
+, SchemaEntry("ifccablecarriersegmenttypeenum",NULL )
+, SchemaEntry("ifccolourorfactor",NULL )
+, SchemaEntry("ifcidentifier",NULL )
+, SchemaEntry("ifctendontypeenum",NULL )
+, SchemaEntry("ifccontrollertypeenum",NULL )
+, SchemaEntry("ifcradioactivitymeasure",NULL )
+, SchemaEntry("ifctimemeasure",NULL )
+, SchemaEntry("ifcpumptypeenum",NULL )
+, SchemaEntry("ifcelectricheatertypeenum",NULL )
+, SchemaEntry("ifcbeamtypeenum",NULL )
+, SchemaEntry("ifcstateenum",NULL )
+, SchemaEntry("ifcsiprefix",NULL )
+, SchemaEntry("ifcnumericmeasure",NULL )
+, SchemaEntry("ifcoutlettypeenum",NULL )
+, SchemaEntry("ifccompoundplaneanglemeasure",NULL )
+, SchemaEntry("ifcservicelifefactortypeenum",NULL )
+, SchemaEntry("ifclogicaloperatorenum",NULL )
+, SchemaEntry("ifcbooleanoperand",NULL )
+, SchemaEntry("ifcobjectreferenceselect",NULL )
+, SchemaEntry("ifccooledbeamtypeenum",NULL )
+, SchemaEntry("ifcductsilencertypeenum",NULL )
+, SchemaEntry("ifcsectionalareaintegralmeasure",NULL )
+, SchemaEntry("ifcfontvariant",NULL )
+, SchemaEntry("ifcvolumetricflowratemeasure",NULL )
+, SchemaEntry("ifcplatetypeenum",NULL )
+, SchemaEntry("ifcenvironmentalimpactcategoryenum",NULL )
+, SchemaEntry("ifcvibrationisolatortypeenum",NULL )
+, SchemaEntry("ifcthermodynamictemperaturemeasure",NULL )
+, SchemaEntry("ifcrotationalmassmeasure",NULL )
+, SchemaEntry("ifcsecondinminute",NULL )
+, SchemaEntry("ifcdayinmonthnumber",NULL )
+, SchemaEntry("ifcdimensioncount",NULL )
+, SchemaEntry("ifcwindowstyleoperationenum",NULL )
+, SchemaEntry("ifcthermalresistancemeasure",NULL )
+, SchemaEntry("ifcmeasurevalue",NULL )
+, SchemaEntry("ifcwindowpaneloperationenum",NULL )
+, SchemaEntry("ifcchillertypeenum",NULL )
+, SchemaEntry("ifcpositiveratiomeasure",NULL )
+, SchemaEntry("ifcinteger",NULL )
+, SchemaEntry("ifclogical",NULL )
+, SchemaEntry("ifcjunctionboxtypeenum",NULL )
+, SchemaEntry("ifcaddresstypeenum",NULL )
+, SchemaEntry("ifcwasteterminaltypeenum",NULL )
+, SchemaEntry("ifctrimmingselect",NULL )
+, SchemaEntry("ifclightemissionsourceenum",NULL )
+, SchemaEntry("ifcsoundscaleenum",NULL )
+, SchemaEntry("ifcluminousfluxmeasure",NULL )
+, SchemaEntry("ifcelectricresistancemeasure",NULL )
+, SchemaEntry("ifcintegercountratemeasure",NULL )
+, SchemaEntry("ifcphysicalorvirtualenum",NULL )
+, SchemaEntry("ifcmolecularweightmeasure",NULL )
+, SchemaEntry("ifcprofiletypeenum",NULL )
+, SchemaEntry("ifcboxalignment",NULL )
+, SchemaEntry("ifcglobalorlocalenum",NULL )
+, SchemaEntry("ifcspecularroughness",NULL )
+, SchemaEntry("ifclamptypeenum",NULL )
+, SchemaEntry("ifcpiletypeenum",NULL )
+, SchemaEntry("ifcelectriccurrentmeasure",NULL )
+, SchemaEntry("ifcfantypeenum",NULL )
+, SchemaEntry("ifcsurfaceorfacesurface",NULL )
+, SchemaEntry("ifcpipefittingtypeenum",NULL )
+, SchemaEntry("ifctanktypeenum",NULL )
+, SchemaEntry("ifccurvefontorscaledcurvefontselect",NULL )
+, SchemaEntry("ifcwindowstyleconstructionenum",NULL )
+, SchemaEntry("ifcairterminalboxtypeenum",NULL )
+, SchemaEntry("ifcstairflighttypeenum",NULL )
+, SchemaEntry("ifcluminousintensitymeasure",NULL )
+, SchemaEntry("ifcmotorconnectiontypeenum",NULL )
+, SchemaEntry("ifcplaneanglemeasure",NULL )
+, SchemaEntry("ifcactuatortypeenum",NULL )
+, SchemaEntry("ifccolumntypeenum",NULL )
+, SchemaEntry("ifctextfontselect",NULL )
+, SchemaEntry("ifcdoorpanelpositionenum",NULL )
+, SchemaEntry("ifccoiltypeenum",NULL )
+, SchemaEntry("ifcangularvelocitymeasure",NULL )
+, SchemaEntry("ifcanalysismodeltypeenum",NULL )
+, SchemaEntry("ifclibraryselect",NULL )
+, SchemaEntry("ifcforcemeasure",NULL )
+, SchemaEntry("ifcfillareastyletileshapeselect",NULL )
+, SchemaEntry("ifcelectricappliancetypeenum",NULL )
+, SchemaEntry("ifcsurfacetextureenum",NULL )
+, SchemaEntry("ifccharacterstyleselect",NULL )
+, SchemaEntry("ifcenergymeasure",NULL )
+, SchemaEntry("ifcreal",NULL )
+, SchemaEntry("ifccompressortypeenum",NULL )
+, SchemaEntry("ifcelectricdistributionpointfunctionenum",NULL )
+, SchemaEntry("ifcroot",&STEP::ObjectHelper<IfcRoot,4>::Construct )
+, SchemaEntry("ifcobjectdefinition",&STEP::ObjectHelper<IfcObjectDefinition,0>::Construct )
+, SchemaEntry("ifctypeobject",&STEP::ObjectHelper<IfcTypeObject,2>::Construct )
+, SchemaEntry("ifctypeproduct",&STEP::ObjectHelper<IfcTypeProduct,2>::Construct )
+, SchemaEntry("ifcelementtype",&STEP::ObjectHelper<IfcElementType,1>::Construct )
+, SchemaEntry("ifcdistributionelementtype",&STEP::ObjectHelper<IfcDistributionElementType,0>::Construct )
+, SchemaEntry("ifcdistributionflowelementtype",&STEP::ObjectHelper<IfcDistributionFlowElementType,0>::Construct )
+, SchemaEntry("ifcflowcontrollertype",&STEP::ObjectHelper<IfcFlowControllerType,0>::Construct )
+, SchemaEntry("ifcelectrictimecontroltype",&STEP::ObjectHelper<IfcElectricTimeControlType,1>::Construct )
+, SchemaEntry("ifcrepresentation",&STEP::ObjectHelper<IfcRepresentation,4>::Construct )
+, SchemaEntry("ifcshapemodel",&STEP::ObjectHelper<IfcShapeModel,0>::Construct )
+, SchemaEntry("ifctopologyrepresentation",&STEP::ObjectHelper<IfcTopologyRepresentation,0>::Construct )
+, SchemaEntry("ifcrelationship",&STEP::ObjectHelper<IfcRelationship,0>::Construct )
+, SchemaEntry("ifcrelconnects",&STEP::ObjectHelper<IfcRelConnects,0>::Construct )
+, SchemaEntry("ifcrelcoversspaces",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowfittingtype",&STEP::ObjectHelper<IfcFlowFittingType,0>::Construct )
+, SchemaEntry("ifccablecarrierfittingtype",&STEP::ObjectHelper<IfcCableCarrierFittingType,1>::Construct )
+, SchemaEntry("ifcstructuralconnectioncondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcslippageconnectioncondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcenergyconversiondevicetype",&STEP::ObjectHelper<IfcEnergyConversionDeviceType,0>::Construct )
+, SchemaEntry("ifccoiltype",&STEP::ObjectHelper<IfcCoilType,1>::Construct )
+, SchemaEntry("ifcobject",&STEP::ObjectHelper<IfcObject,1>::Construct )
+, SchemaEntry("ifccontrol",&STEP::ObjectHelper<IfcControl,0>::Construct )
+, SchemaEntry("ifcperformancehistory",&STEP::ObjectHelper<IfcPerformanceHistory,1>::Construct )
+, SchemaEntry("ifcrepresentationitem",&STEP::ObjectHelper<IfcRepresentationItem,0>::Construct )
+, SchemaEntry("ifcgeometricrepresentationitem",&STEP::ObjectHelper<IfcGeometricRepresentationItem,0>::Construct )
+, SchemaEntry("ifctextliteral",&STEP::ObjectHelper<IfcTextLiteral,3>::Construct )
+, SchemaEntry("ifctextliteralwithextent",&STEP::ObjectHelper<IfcTextLiteralWithExtent,2>::Construct )
+, SchemaEntry("ifcproductrepresentation",&STEP::ObjectHelper<IfcProductRepresentation,3>::Construct )
+, SchemaEntry("ifcproduct",&STEP::ObjectHelper<IfcProduct,2>::Construct )
+, SchemaEntry("ifcelement",&STEP::ObjectHelper<IfcElement,1>::Construct )
+, SchemaEntry("ifcdistributionelement",&STEP::ObjectHelper<IfcDistributionElement,0>::Construct )
+, SchemaEntry("ifcdistributionflowelement",&STEP::ObjectHelper<IfcDistributionFlowElement,0>::Construct )
+, SchemaEntry("ifccurve",&STEP::ObjectHelper<IfcCurve,0>::Construct )
+, SchemaEntry("ifcboundedcurve",&STEP::ObjectHelper<IfcBoundedCurve,0>::Construct )
+, SchemaEntry("ifccompositecurve",&STEP::ObjectHelper<IfcCompositeCurve,2>::Construct )
+, SchemaEntry("ifc2dcompositecurve",&STEP::ObjectHelper<Ifc2DCompositeCurve,0>::Construct )
+, SchemaEntry("ifcboundarycondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcboundaryfacecondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccartesiantransformationoperator",&STEP::ObjectHelper<IfcCartesianTransformationOperator,4>::Construct )
+, SchemaEntry("ifccartesiantransformationoperator3d",&STEP::ObjectHelper<IfcCartesianTransformationOperator3D,1>::Construct )
+, SchemaEntry("ifcproperty",&STEP::ObjectHelper<IfcProperty,2>::Construct )
+, SchemaEntry("ifcsimpleproperty",&STEP::ObjectHelper<IfcSimpleProperty,0>::Construct )
+, SchemaEntry("ifcpropertyenumeratedvalue",&STEP::ObjectHelper<IfcPropertyEnumeratedValue,2>::Construct )
+, SchemaEntry("ifcpresentationlayerassignment",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpresentationlayerwithstyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcbuildingelementtype",&STEP::ObjectHelper<IfcBuildingElementType,0>::Construct )
+, SchemaEntry("ifcstairflighttype",&STEP::ObjectHelper<IfcStairFlightType,1>::Construct )
+, SchemaEntry("ifcsurface",&STEP::ObjectHelper<IfcSurface,0>::Construct )
+, SchemaEntry("ifcelementarysurface",&STEP::ObjectHelper<IfcElementarySurface,1>::Construct )
+, SchemaEntry("ifcplane",&STEP::ObjectHelper<IfcPlane,0>::Construct )
+, SchemaEntry("ifcbooleanresult",&STEP::ObjectHelper<IfcBooleanResult,3>::Construct )
+, SchemaEntry("ifcbooleanclippingresult",&STEP::ObjectHelper<IfcBooleanClippingResult,0>::Construct )
+, SchemaEntry("ifcsolidmodel",&STEP::ObjectHelper<IfcSolidModel,0>::Construct )
+, SchemaEntry("ifcmanifoldsolidbrep",&STEP::ObjectHelper<IfcManifoldSolidBrep,1>::Construct )
+, SchemaEntry("ifcprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcgeneralprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowterminaltype",&STEP::ObjectHelper<IfcFlowTerminalType,0>::Construct )
+, SchemaEntry("ifcstackterminaltype",&STEP::ObjectHelper<IfcStackTerminalType,1>::Construct )
+, SchemaEntry("ifcstructuralitem",&STEP::ObjectHelper<IfcStructuralItem,0>::Construct )
+, SchemaEntry("ifcstructuralconnection",&STEP::ObjectHelper<IfcStructuralConnection,1>::Construct )
+, SchemaEntry("ifcstructuralcurveconnection",&STEP::ObjectHelper<IfcStructuralCurveConnection,0>::Construct )
+, SchemaEntry("ifcjunctionboxtype",&STEP::ObjectHelper<IfcJunctionBoxType,1>::Construct )
+, SchemaEntry("ifcrelassociates",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociatesconstraint",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpropertydefinition",&STEP::ObjectHelper<IfcPropertyDefinition,0>::Construct )
+, SchemaEntry("ifcpropertysetdefinition",&STEP::ObjectHelper<IfcPropertySetDefinition,0>::Construct )
+, SchemaEntry("ifcdoorpanelproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconstraintrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcspacethermalloadproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifclibraryinformation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcprocess",&STEP::ObjectHelper<IfcProcess,0>::Construct )
+, SchemaEntry("ifctask",&STEP::ObjectHelper<IfcTask,5>::Construct )
+, SchemaEntry("ifcappliedvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcenvironmentalimpactvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelfillselement",&STEP::ObjectHelper<IfcRelFillsElement,2>::Construct )
+, SchemaEntry("ifcprocedure",&STEP::ObjectHelper<IfcProcedure,3>::Construct )
+, SchemaEntry("ifcstructuralload",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadstatic",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadsingledisplacement",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcproxy",&STEP::ObjectHelper<IfcProxy,2>::Construct )
+, SchemaEntry("ifccurvestylefont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcresource",&STEP::ObjectHelper<IfcResource,0>::Construct )
+, SchemaEntry("ifcconstructionresource",&STEP::ObjectHelper<IfcConstructionResource,4>::Construct )
+, SchemaEntry("ifcsubcontractresource",&STEP::ObjectHelper<IfcSubContractResource,2>::Construct )
+, SchemaEntry("ifccalendardate",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdocumentelectronicformat",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelcontainedinspatialstructure",&STEP::ObjectHelper<IfcRelContainedInSpatialStructure,2>::Construct )
+, SchemaEntry("ifcmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcproductsofcombustionproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctopologicalrepresentationitem",&STEP::ObjectHelper<IfcTopologicalRepresentationItem,0>::Construct )
+, SchemaEntry("ifcedge",&STEP::ObjectHelper<IfcEdge,2>::Construct )
+, SchemaEntry("ifcedgecurve",&STEP::ObjectHelper<IfcEdgeCurve,2>::Construct )
+, SchemaEntry("ifcplatetype",&STEP::ObjectHelper<IfcPlateType,1>::Construct )
+, SchemaEntry("ifcobjectplacement",&STEP::ObjectHelper<IfcObjectPlacement,0>::Construct )
+, SchemaEntry("ifcgridplacement",&STEP::ObjectHelper<IfcGridPlacement,2>::Construct )
+, SchemaEntry("ifcfiresuppressionterminaltype",&STEP::ObjectHelper<IfcFireSuppressionTerminalType,1>::Construct )
+, SchemaEntry("ifcmechanicalmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowstoragedevice",&STEP::ObjectHelper<IfcFlowStorageDevice,0>::Construct )
+, SchemaEntry("ifcperson",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsweptsurface",&STEP::ObjectHelper<IfcSweptSurface,2>::Construct )
+, SchemaEntry("ifcsurfaceofrevolution",&STEP::ObjectHelper<IfcSurfaceOfRevolution,1>::Construct )
+, SchemaEntry("ifcorientededge",&STEP::ObjectHelper<IfcOrientedEdge,2>::Construct )
+, SchemaEntry("ifcownerhistory",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassigns",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassignstoactor",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdirection",&STEP::ObjectHelper<IfcDirection,1>::Construct )
+, SchemaEntry("ifcreinforcementbarproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcprofiledef",&STEP::ObjectHelper<IfcProfileDef,2>::Construct )
+, SchemaEntry("ifcparameterizedprofiledef",&STEP::ObjectHelper<IfcParameterizedProfileDef,1>::Construct )
+, SchemaEntry("ifccshapeprofiledef",&STEP::ObjectHelper<IfcCShapeProfileDef,6>::Construct )
+, SchemaEntry("ifcfeatureelement",&STEP::ObjectHelper<IfcFeatureElement,0>::Construct )
+, SchemaEntry("ifcfeatureelementsubtraction",&STEP::ObjectHelper<IfcFeatureElementSubtraction,0>::Construct )
+, SchemaEntry("ifcedgefeature",&STEP::ObjectHelper<IfcEdgeFeature,1>::Construct )
+, SchemaEntry("ifcchamferedgefeature",&STEP::ObjectHelper<IfcChamferEdgeFeature,2>::Construct )
+, SchemaEntry("ifcbuildingelement",&STEP::ObjectHelper<IfcBuildingElement,0>::Construct )
+, SchemaEntry("ifccolumn",&STEP::ObjectHelper<IfcColumn,0>::Construct )
+, SchemaEntry("ifcpropertyreferencevalue",&STEP::ObjectHelper<IfcPropertyReferenceValue,2>::Construct )
+, SchemaEntry("ifcmaterialclassificationrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelectricmotortype",&STEP::ObjectHelper<IfcElectricMotorType,1>::Construct )
+, SchemaEntry("ifcspatialstructureelementtype",&STEP::ObjectHelper<IfcSpatialStructureElementType,0>::Construct )
+, SchemaEntry("ifcspacetype",&STEP::ObjectHelper<IfcSpaceType,1>::Construct )
+, SchemaEntry("ifcexternalreference",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcexternallydefinedhatchstyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccolumntype",&STEP::ObjectHelper<IfcColumnType,1>::Construct )
+, SchemaEntry("ifccranerailashapeprofiledef",&STEP::ObjectHelper<IfcCraneRailAShapeProfileDef,12>::Construct )
+, SchemaEntry("ifccondensertype",&STEP::ObjectHelper<IfcCondenserType,1>::Construct )
+, SchemaEntry("ifcrelconnectselements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelconnectswithrealizingelements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccircleprofiledef",&STEP::ObjectHelper<IfcCircleProfileDef,1>::Construct )
+, SchemaEntry("ifccirclehollowprofiledef",&STEP::ObjectHelper<IfcCircleHollowProfileDef,1>::Construct )
+, SchemaEntry("ifcorganizationrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcplacement",&STEP::ObjectHelper<IfcPlacement,1>::Construct )
+, SchemaEntry("ifcaxis2placement3d",&STEP::ObjectHelper<IfcAxis2Placement3D,2>::Construct )
+, SchemaEntry("ifcpresentationstyle",&STEP::ObjectHelper<IfcPresentationStyle,1>::Construct )
+, SchemaEntry("ifccurvestyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcequipmentelement",&STEP::ObjectHelper<IfcEquipmentElement,0>::Construct )
+, SchemaEntry("ifccompositecurvesegment",&STEP::ObjectHelper<IfcCompositeCurveSegment,3>::Construct )
+, SchemaEntry("ifcrectangleprofiledef",&STEP::ObjectHelper<IfcRectangleProfileDef,2>::Construct )
+, SchemaEntry("ifcphysicalquantity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcphysicalcomplexquantity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociateslibrary",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelsequence",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcbuildingelementproxy",&STEP::ObjectHelper<IfcBuildingElementProxy,1>::Construct )
+, SchemaEntry("ifcdistributioncontrolelementtype",&STEP::ObjectHelper<IfcDistributionControlElementType,0>::Construct )
+, SchemaEntry("ifcflowinstrumenttype",&STEP::ObjectHelper<IfcFlowInstrumentType,1>::Construct )
+, SchemaEntry("ifcdraughtingcallout",&STEP::ObjectHelper<IfcDraughtingCallout,1>::Construct )
+, SchemaEntry("ifcdimensioncurvedirectedcallout",&STEP::ObjectHelper<IfcDimensionCurveDirectedCallout,0>::Construct )
+, SchemaEntry("ifclineardimension",&STEP::ObjectHelper<IfcLinearDimension,0>::Construct )
+, SchemaEntry("ifcelementassembly",&STEP::ObjectHelper<IfcElementAssembly,2>::Construct )
+, SchemaEntry("ifcdraughtingcalloutrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccsgprimitive3d",&STEP::ObjectHelper<IfcCsgPrimitive3D,1>::Construct )
+, SchemaEntry("ifcrightcircularcone",&STEP::ObjectHelper<IfcRightCircularCone,2>::Construct )
+, SchemaEntry("ifcexternallydefinedsurfacestyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcprojectorder",&STEP::ObjectHelper<IfcProjectOrder,3>::Construct )
+, SchemaEntry("ifcpropertyconstraintrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifclshapeprofiledef",&STEP::ObjectHelper<IfcLShapeProfileDef,8>::Construct )
+, SchemaEntry("ifcangulardimension",&STEP::ObjectHelper<IfcAngularDimension,0>::Construct )
+, SchemaEntry("ifctextstylefordefinedfont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifclocalplacement",&STEP::ObjectHelper<IfcLocalPlacement,2>::Construct )
+, SchemaEntry("ifcsweptareasolid",&STEP::ObjectHelper<IfcSweptAreaSolid,2>::Construct )
+, SchemaEntry("ifcrevolvedareasolid",&STEP::ObjectHelper<IfcRevolvedAreaSolid,2>::Construct )
+, SchemaEntry("ifcstructuralsurfaceconnection",&STEP::ObjectHelper<IfcStructuralSurfaceConnection,0>::Construct )
+, SchemaEntry("ifcradiusdimension",&STEP::ObjectHelper<IfcRadiusDimension,0>::Construct )
+, SchemaEntry("ifcsweptdisksolid",&STEP::ObjectHelper<IfcSweptDiskSolid,5>::Construct )
+, SchemaEntry("ifchalfspacesolid",&STEP::ObjectHelper<IfcHalfSpaceSolid,2>::Construct )
+, SchemaEntry("ifcpolygonalboundedhalfspace",&STEP::ObjectHelper<IfcPolygonalBoundedHalfSpace,2>::Construct )
+, SchemaEntry("ifctimeseriesschedule",&STEP::ObjectHelper<IfcTimeSeriesSchedule,3>::Construct )
+, SchemaEntry("ifcdimensioncalloutrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccooledbeamtype",&STEP::ObjectHelper<IfcCooledBeamType,1>::Construct )
+, SchemaEntry("ifcproject",&STEP::ObjectHelper<IfcProject,4>::Construct )
+, SchemaEntry("ifcapprovalrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcevaporatortype",&STEP::ObjectHelper<IfcEvaporatorType,1>::Construct )
+, SchemaEntry("ifclaborresource",&STEP::ObjectHelper<IfcLaborResource,1>::Construct )
+, SchemaEntry("ifcstructuralloadsingledisplacementdistortion",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpropertyboundedvalue",&STEP::ObjectHelper<IfcPropertyBoundedValue,3>::Construct )
+, SchemaEntry("ifcrampflighttype",&STEP::ObjectHelper<IfcRampFlightType,1>::Construct )
+, SchemaEntry("ifcmember",&STEP::ObjectHelper<IfcMember,0>::Construct )
+, SchemaEntry("ifcstructuralloadplanarforce",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctubebundletype",&STEP::ObjectHelper<IfcTubeBundleType,1>::Construct )
+, SchemaEntry("ifcvalvetype",&STEP::ObjectHelper<IfcValveType,1>::Construct )
+, SchemaEntry("ifcexternallydefinedtextfont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctrimmedcurve",&STEP::ObjectHelper<IfcTrimmedCurve,5>::Construct )
+, SchemaEntry("ifcreldefines",&STEP::ObjectHelper<IfcRelDefines,1>::Construct )
+, SchemaEntry("ifcreldefinesbyproperties",&STEP::ObjectHelper<IfcRelDefinesByProperties,1>::Construct )
+, SchemaEntry("ifcrelassignstocontrol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcactor",&STEP::ObjectHelper<IfcActor,1>::Construct )
+, SchemaEntry("ifcoccupant",&STEP::ObjectHelper<IfcOccupant,1>::Construct )
+, SchemaEntry("ifchumidifiertype",&STEP::ObjectHelper<IfcHumidifierType,1>::Construct )
+, SchemaEntry("ifcarbitraryopenprofiledef",&STEP::ObjectHelper<IfcArbitraryOpenProfileDef,1>::Construct )
+, SchemaEntry("ifcrelassignstoprojectorder",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpermit",&STEP::ObjectHelper<IfcPermit,1>::Construct )
+, SchemaEntry("ifcoffsetcurve3d",&STEP::ObjectHelper<IfcOffsetCurve3D,4>::Construct )
+, SchemaEntry("ifclightsource",&STEP::ObjectHelper<IfcLightSource,4>::Construct )
+, SchemaEntry("ifclightsourcepositional",&STEP::ObjectHelper<IfcLightSourcePositional,5>::Construct )
+, SchemaEntry("ifcsurfacetexture",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcblobtexture",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccompositeprofiledef",&STEP::ObjectHelper<IfcCompositeProfileDef,2>::Construct )
+, SchemaEntry("ifcdocumentinformation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsurfacestylelighting",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcphysicalsimplequantity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcquantityarea",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctimeseries",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcclassificationnotation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcramp",&STEP::ObjectHelper<IfcRamp,1>::Construct )
+, SchemaEntry("ifcpredefineditem",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpredefinedcurvefont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpredefinedcolour",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccurrencyrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowmovingdevice",&STEP::ObjectHelper<IfcFlowMovingDevice,0>::Construct )
+, SchemaEntry("ifcspaceheatertype",&STEP::ObjectHelper<IfcSpaceHeaterType,1>::Construct )
+, SchemaEntry("ifclamptype",&STEP::ObjectHelper<IfcLampType,1>::Construct )
+, SchemaEntry("ifcbuildingelementcomponent",&STEP::ObjectHelper<IfcBuildingElementComponent,0>::Construct )
+, SchemaEntry("ifcreinforcingelement",&STEP::ObjectHelper<IfcReinforcingElement,1>::Construct )
+, SchemaEntry("ifcreinforcingbar",&STEP::ObjectHelper<IfcReinforcingBar,5>::Construct )
+, SchemaEntry("ifcelectricheatertype",&STEP::ObjectHelper<IfcElectricHeaterType,1>::Construct )
+, SchemaEntry("ifctshapeprofiledef",&STEP::ObjectHelper<IfcTShapeProfileDef,10>::Construct )
+, SchemaEntry("ifcconstraint",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcobjective",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralactivity",&STEP::ObjectHelper<IfcStructuralActivity,2>::Construct )
+, SchemaEntry("ifcstructuralaction",&STEP::ObjectHelper<IfcStructuralAction,2>::Construct )
+, SchemaEntry("ifctexturecoordinate",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctexturemap",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcmonetaryunit",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcquantitytime",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctablerow",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifclightdistributiondata",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcductfittingtype",&STEP::ObjectHelper<IfcDuctFittingType,1>::Construct )
+, SchemaEntry("ifccartesiantransformationoperator2d",&STEP::ObjectHelper<IfcCartesianTransformationOperator2D,0>::Construct )
+, SchemaEntry("ifccartesiantransformationoperator2dnonuniform",&STEP::ObjectHelper<IfcCartesianTransformationOperator2DnonUniform,1>::Construct )
+, SchemaEntry("ifcclassificationnotationfacet",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociatesapproval",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdraughtingpredefinedcurvefont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadsingleforce",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadsingleforcewarping",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccurvestylefontandscaling",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcvirtualelement",&STEP::ObjectHelper<IfcVirtualElement,0>::Construct )
+, SchemaEntry("ifcrightcircularcylinder",&STEP::ObjectHelper<IfcRightCircularCylinder,2>::Construct )
+, SchemaEntry("ifcoutlettype",&STEP::ObjectHelper<IfcOutletType,1>::Construct )
+, SchemaEntry("ifcreldecomposes",&STEP::ObjectHelper<IfcRelDecomposes,2>::Construct )
+, SchemaEntry("ifcrelnests",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccovering",&STEP::ObjectHelper<IfcCovering,1>::Construct )
+, SchemaEntry("ifcexternallydefinedsymbol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcirregulartimeseries",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpolyline",&STEP::ObjectHelper<IfcPolyline,1>::Construct )
+, SchemaEntry("ifcpath",&STEP::ObjectHelper<IfcPath,1>::Construct )
+, SchemaEntry("ifcelementcomponent",&STEP::ObjectHelper<IfcElementComponent,0>::Construct )
+, SchemaEntry("ifcfastener",&STEP::ObjectHelper<IfcFastener,0>::Construct )
+, SchemaEntry("ifcmappeditem",&STEP::ObjectHelper<IfcMappedItem,2>::Construct )
+, SchemaEntry("ifcmetric",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdocumentreference",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsectionproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrectangularpyramid",&STEP::ObjectHelper<IfcRectangularPyramid,3>::Construct )
+, SchemaEntry("ifcrelreferencedinspatialstructure",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccrewresource",&STEP::ObjectHelper<IfcCrewResource,0>::Construct )
+, SchemaEntry("ifcnamedunit",&STEP::ObjectHelper<IfcNamedUnit,2>::Construct )
+, SchemaEntry("ifccontextdependentunit",&STEP::ObjectHelper<IfcContextDependentUnit,1>::Construct )
+, SchemaEntry("ifcunitaryequipmenttype",&STEP::ObjectHelper<IfcUnitaryEquipmentType,1>::Construct )
+, SchemaEntry("ifcroof",&STEP::ObjectHelper<IfcRoof,1>::Construct )
+, SchemaEntry("ifcrelassignstasks",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralmember",&STEP::ObjectHelper<IfcStructuralMember,0>::Construct )
+, SchemaEntry("ifcrelconnectsports",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstylemodel",&STEP::ObjectHelper<IfcStyleModel,0>::Construct )
+, SchemaEntry("ifcstyledrepresentation",&STEP::ObjectHelper<IfcStyledRepresentation,0>::Construct )
+, SchemaEntry("ifcspatialstructureelement",&STEP::ObjectHelper<IfcSpatialStructureElement,2>::Construct )
+, SchemaEntry("ifcbuilding",&STEP::ObjectHelper<IfcBuilding,3>::Construct )
+, SchemaEntry("ifcconnectedfaceset",&STEP::ObjectHelper<IfcConnectedFaceSet,1>::Construct )
+, SchemaEntry("ifcopenshell",&STEP::ObjectHelper<IfcOpenShell,0>::Construct )
+, SchemaEntry("ifcfacetedbrep",&STEP::ObjectHelper<IfcFacetedBrep,0>::Construct )
+, SchemaEntry("ifclocaltime",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcmechanicalconcretematerialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconic",&STEP::ObjectHelper<IfcConic,1>::Construct )
+, SchemaEntry("ifccoveringtype",&STEP::ObjectHelper<IfcCoveringType,1>::Construct )
+, SchemaEntry("ifcroundedrectangleprofiledef",&STEP::ObjectHelper<IfcRoundedRectangleProfileDef,1>::Construct )
+, SchemaEntry("ifcairterminaltype",&STEP::ObjectHelper<IfcAirTerminalType,1>::Construct )
+, SchemaEntry("ifcflowmovingdevicetype",&STEP::ObjectHelper<IfcFlowMovingDeviceType,0>::Construct )
+, SchemaEntry("ifccompressortype",&STEP::ObjectHelper<IfcCompressorType,1>::Construct )
+, SchemaEntry("ifcwindowpanelproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpredefinedsymbol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpredefinedterminatorsymbol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcishapeprofiledef",&STEP::ObjectHelper<IfcIShapeProfileDef,5>::Construct )
+, SchemaEntry("ifcasymmetricishapeprofiledef",&STEP::ObjectHelper<IfcAsymmetricIShapeProfileDef,4>::Construct )
+, SchemaEntry("ifccontrollertype",&STEP::ObjectHelper<IfcControllerType,1>::Construct )
+, SchemaEntry("ifcrailing",&STEP::ObjectHelper<IfcRailing,1>::Construct )
+, SchemaEntry("ifcgroup",&STEP::ObjectHelper<IfcGroup,0>::Construct )
+, SchemaEntry("ifcasset",&STEP::ObjectHelper<IfcAsset,9>::Construct )
+, SchemaEntry("ifcmaterialdefinitionrepresentation",&STEP::ObjectHelper<IfcMaterialDefinitionRepresentation,1>::Construct )
+, SchemaEntry("ifccurvestylefontpattern",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcapprovalpropertyrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrailingtype",&STEP::ObjectHelper<IfcRailingType,1>::Construct )
+, SchemaEntry("ifcwall",&STEP::ObjectHelper<IfcWall,0>::Construct )
+, SchemaEntry("ifcclassificationitem",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralpointconnection",&STEP::ObjectHelper<IfcStructuralPointConnection,0>::Construct )
+, SchemaEntry("ifcconnectiongeometry",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconnectionpointgeometry",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctimeseriesvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpropertylistvalue",&STEP::ObjectHelper<IfcPropertyListValue,2>::Construct )
+, SchemaEntry("ifcfurniturestandard",&STEP::ObjectHelper<IfcFurnitureStandard,0>::Construct )
+, SchemaEntry("ifcrelschedulescostitems",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelectricgeneratortype",&STEP::ObjectHelper<IfcElectricGeneratorType,1>::Construct )
+, SchemaEntry("ifcdoor",&STEP::ObjectHelper<IfcDoor,2>::Construct )
+, SchemaEntry("ifcstyleditem",&STEP::ObjectHelper<IfcStyledItem,3>::Construct )
+, SchemaEntry("ifcannotationoccurrence",&STEP::ObjectHelper<IfcAnnotationOccurrence,0>::Construct )
+, SchemaEntry("ifcannotationsymboloccurrence",&STEP::ObjectHelper<IfcAnnotationSymbolOccurrence,0>::Construct )
+, SchemaEntry("ifcarbitraryclosedprofiledef",&STEP::ObjectHelper<IfcArbitraryClosedProfileDef,1>::Construct )
+, SchemaEntry("ifcarbitraryprofiledefwithvoids",&STEP::ObjectHelper<IfcArbitraryProfileDefWithVoids,1>::Construct )
+, SchemaEntry("ifcline",&STEP::ObjectHelper<IfcLine,2>::Construct )
+, SchemaEntry("ifcmateriallayerset",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowsegmenttype",&STEP::ObjectHelper<IfcFlowSegmentType,0>::Construct )
+, SchemaEntry("ifcairterminalboxtype",&STEP::ObjectHelper<IfcAirTerminalBoxType,1>::Construct )
+, SchemaEntry("ifcrelconnectsstructuralmember",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpropertysinglevalue",&STEP::ObjectHelper<IfcPropertySingleValue,2>::Construct )
+, SchemaEntry("ifcalarmtype",&STEP::ObjectHelper<IfcAlarmType,1>::Construct )
+, SchemaEntry("ifcellipseprofiledef",&STEP::ObjectHelper<IfcEllipseProfileDef,2>::Construct )
+, SchemaEntry("ifcstair",&STEP::ObjectHelper<IfcStair,1>::Construct )
+, SchemaEntry("ifcpredefinedtextfont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctextstylefontmodel",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsurfacestyleshading",&STEP::ObjectHelper<IfcSurfaceStyleShading,1>::Construct )
+, SchemaEntry("ifcpumptype",&STEP::ObjectHelper<IfcPumpType,1>::Construct )
+, SchemaEntry("ifcdefinedsymbol",&STEP::ObjectHelper<IfcDefinedSymbol,2>::Construct )
+, SchemaEntry("ifcclassificationitemrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcgeneralmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelementcomponenttype",&STEP::ObjectHelper<IfcElementComponentType,0>::Construct )
+, SchemaEntry("ifcfastenertype",&STEP::ObjectHelper<IfcFastenerType,0>::Construct )
+, SchemaEntry("ifcmechanicalfastenertype",&STEP::ObjectHelper<IfcMechanicalFastenerType,0>::Construct )
+, SchemaEntry("ifcpermeablecoveringproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowfitting",&STEP::ObjectHelper<IfcFlowFitting,0>::Construct )
+, SchemaEntry("ifcapproval",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcshapeaspect",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconstraintclassificationrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifclightsourcedirectional",&STEP::ObjectHelper<IfcLightSourceDirectional,1>::Construct )
+, SchemaEntry("ifcsurfacestyle",&STEP::ObjectHelper<IfcSurfaceStyle,2>::Construct )
+, SchemaEntry("ifcrelconnectsstructuralactivity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociatesprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcannotationsurface",&STEP::ObjectHelper<IfcAnnotationSurface,2>::Construct )
+, SchemaEntry("ifcfuelproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowcontroller",&STEP::ObjectHelper<IfcFlowController,0>::Construct )
+, SchemaEntry("ifcfailureconnectioncondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcbuildingstorey",&STEP::ObjectHelper<IfcBuildingStorey,1>::Construct )
+, SchemaEntry("ifcworkcontrol",&STEP::ObjectHelper<IfcWorkControl,10>::Construct )
+, SchemaEntry("ifcworkschedule",&STEP::ObjectHelper<IfcWorkSchedule,0>::Construct )
+, SchemaEntry("ifctable",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcductsegmenttype",&STEP::ObjectHelper<IfcDuctSegmentType,1>::Construct )
+, SchemaEntry("ifcstructuralsteelprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdraughtingpredefinedtextfont",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcface",&STEP::ObjectHelper<IfcFace,1>::Construct )
+, SchemaEntry("ifcstructuralsurfacemember",&STEP::ObjectHelper<IfcStructuralSurfaceMember,2>::Construct )
+, SchemaEntry("ifcstructuralsurfacemembervarying",&STEP::ObjectHelper<IfcStructuralSurfaceMemberVarying,2>::Construct )
+, SchemaEntry("ifcfacesurface",&STEP::ObjectHelper<IfcFaceSurface,2>::Construct )
+, SchemaEntry("ifcclassification",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcmateriallist",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccostschedule",&STEP::ObjectHelper<IfcCostSchedule,8>::Construct )
+, SchemaEntry("ifccoordinateduniversaltimeoffset",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcplanarextent",&STEP::ObjectHelper<IfcPlanarExtent,2>::Construct )
+, SchemaEntry("ifcplanarbox",&STEP::ObjectHelper<IfcPlanarBox,1>::Construct )
+, SchemaEntry("ifcfillareastyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsectionreinforcementproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccolourspecification",&STEP::ObjectHelper<IfcColourSpecification,1>::Construct )
+, SchemaEntry("ifcvector",&STEP::ObjectHelper<IfcVector,2>::Construct )
+, SchemaEntry("ifcbeam",&STEP::ObjectHelper<IfcBeam,0>::Construct )
+, SchemaEntry("ifccolourrgb",&STEP::ObjectHelper<IfcColourRgb,3>::Construct )
+, SchemaEntry("ifcstructuralplanaraction",&STEP::ObjectHelper<IfcStructuralPlanarAction,1>::Construct )
+, SchemaEntry("ifcstructuralplanaractionvarying",&STEP::ObjectHelper<IfcStructuralPlanarActionVarying,2>::Construct )
+, SchemaEntry("ifcsite",&STEP::ObjectHelper<IfcSite,5>::Construct )
+, SchemaEntry("ifcdiscreteaccessorytype",&STEP::ObjectHelper<IfcDiscreteAccessoryType,0>::Construct )
+, SchemaEntry("ifcvibrationisolatortype",&STEP::ObjectHelper<IfcVibrationIsolatorType,1>::Construct )
+, SchemaEntry("ifcevaporativecoolertype",&STEP::ObjectHelper<IfcEvaporativeCoolerType,1>::Construct )
+, SchemaEntry("ifcdistributionchamberelementtype",&STEP::ObjectHelper<IfcDistributionChamberElementType,1>::Construct )
+, SchemaEntry("ifcfeatureelementaddition",&STEP::ObjectHelper<IfcFeatureElementAddition,0>::Construct )
+, SchemaEntry("ifcrelassignstoresource",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructureddimensioncallout",&STEP::ObjectHelper<IfcStructuredDimensionCallout,0>::Construct )
+, SchemaEntry("ifccoolingtowertype",&STEP::ObjectHelper<IfcCoolingTowerType,1>::Construct )
+, SchemaEntry("ifccenterlineprofiledef",&STEP::ObjectHelper<IfcCenterLineProfileDef,1>::Construct )
+, SchemaEntry("ifctexturevertex",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcorganization",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcwindowstyle",&STEP::ObjectHelper<IfcWindowStyle,4>::Construct )
+, SchemaEntry("ifclightsourcegoniometric",&STEP::ObjectHelper<IfcLightSourceGoniometric,6>::Construct )
+, SchemaEntry("ifcribplateprofileproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctransformertype",&STEP::ObjectHelper<IfcTransformerType,1>::Construct )
+, SchemaEntry("ifcmembertype",&STEP::ObjectHelper<IfcMemberType,1>::Construct )
+, SchemaEntry("ifcsurfaceoflinearextrusion",&STEP::ObjectHelper<IfcSurfaceOfLinearExtrusion,2>::Construct )
+, SchemaEntry("ifcmotorconnectiontype",&STEP::ObjectHelper<IfcMotorConnectionType,1>::Construct )
+, SchemaEntry("ifcflowtreatmentdevicetype",&STEP::ObjectHelper<IfcFlowTreatmentDeviceType,0>::Construct )
+, SchemaEntry("ifcductsilencertype",&STEP::ObjectHelper<IfcDuctSilencerType,1>::Construct )
+, SchemaEntry("ifcwindowliningproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcfurnishingelementtype",&STEP::ObjectHelper<IfcFurnishingElementType,0>::Construct )
+, SchemaEntry("ifcsystemfurnitureelementtype",&STEP::ObjectHelper<IfcSystemFurnitureElementType,0>::Construct )
+, SchemaEntry("ifcconnectionpointeccentricity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcwasteterminaltype",&STEP::ObjectHelper<IfcWasteTerminalType,1>::Construct )
+, SchemaEntry("ifcbsplinecurve",&STEP::ObjectHelper<IfcBSplineCurve,5>::Construct )
+, SchemaEntry("ifcbeziercurve",&STEP::ObjectHelper<IfcBezierCurve,0>::Construct )
+, SchemaEntry("ifcdocumentinformationrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcactuatortype",&STEP::ObjectHelper<IfcActuatorType,1>::Construct )
+, SchemaEntry("ifcdistributioncontrolelement",&STEP::ObjectHelper<IfcDistributionControlElement,1>::Construct )
+, SchemaEntry("ifcannotation",&STEP::ObjectHelper<IfcAnnotation,0>::Construct )
+, SchemaEntry("ifcrelassociatesdocument",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdoorliningproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcshellbasedsurfacemodel",&STEP::ObjectHelper<IfcShellBasedSurfaceModel,1>::Construct )
+, SchemaEntry("ifcactionrequest",&STEP::ObjectHelper<IfcActionRequest,1>::Construct )
+, SchemaEntry("ifcextrudedareasolid",&STEP::ObjectHelper<IfcExtrudedAreaSolid,2>::Construct )
+, SchemaEntry("ifcsystem",&STEP::ObjectHelper<IfcSystem,0>::Construct )
+, SchemaEntry("ifcfillareastylehatching",&STEP::ObjectHelper<IfcFillAreaStyleHatching,5>::Construct )
+, SchemaEntry("ifcrelvoidselement",&STEP::ObjectHelper<IfcRelVoidsElement,2>::Construct )
+, SchemaEntry("ifcrelconnectspathelements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelspaceboundary",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsurfacecurvesweptareasolid",&STEP::ObjectHelper<IfcSurfaceCurveSweptAreaSolid,4>::Construct )
+, SchemaEntry("ifccartesiantransformationoperator3dnonuniform",&STEP::ObjectHelper<IfcCartesianTransformationOperator3DnonUniform,2>::Construct )
+, SchemaEntry("ifcrelinteractionrequirements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccurtainwalltype",&STEP::ObjectHelper<IfcCurtainWallType,1>::Construct )
+, SchemaEntry("ifcquantitylength",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcequipmentstandard",&STEP::ObjectHelper<IfcEquipmentStandard,0>::Construct )
+, SchemaEntry("ifcflowstoragedevicetype",&STEP::ObjectHelper<IfcFlowStorageDeviceType,0>::Construct )
+, SchemaEntry("ifcvirtualgridintersection",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdiameterdimension",&STEP::ObjectHelper<IfcDiameterDimension,0>::Construct )
+, SchemaEntry("ifcswitchingdevicetype",&STEP::ObjectHelper<IfcSwitchingDeviceType,1>::Construct )
+, SchemaEntry("ifcaddress",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctelecomaddress",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcwindow",&STEP::ObjectHelper<IfcWindow,2>::Construct )
+, SchemaEntry("ifcmechanicalsteelmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowtreatmentdevice",&STEP::ObjectHelper<IfcFlowTreatmentDevice,0>::Construct )
+, SchemaEntry("ifcrelservicesbuildings",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcchillertype",&STEP::ObjectHelper<IfcChillerType,1>::Construct )
+, SchemaEntry("ifcrelassignstoproduct",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrectanglehollowprofiledef",&STEP::ObjectHelper<IfcRectangleHollowProfileDef,3>::Construct )
+, SchemaEntry("ifcenergyproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcboxedhalfspace",&STEP::ObjectHelper<IfcBoxedHalfSpace,1>::Construct )
+, SchemaEntry("ifcaxis2placement2d",&STEP::ObjectHelper<IfcAxis2Placement2D,1>::Construct )
+, SchemaEntry("ifcspaceprogram",&STEP::ObjectHelper<IfcSpaceProgram,5>::Construct )
+, SchemaEntry("ifcpoint",&STEP::ObjectHelper<IfcPoint,0>::Construct )
+, SchemaEntry("ifccartesianpoint",&STEP::ObjectHelper<IfcCartesianPoint,1>::Construct )
+, SchemaEntry("ifcboundedsurface",&STEP::ObjectHelper<IfcBoundedSurface,0>::Construct )
+, SchemaEntry("ifcloop",&STEP::ObjectHelper<IfcLoop,0>::Construct )
+, SchemaEntry("ifcpolyloop",&STEP::ObjectHelper<IfcPolyLoop,1>::Construct )
+, SchemaEntry("ifcpredefinedpointmarkersymbol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcterminatorsymbol",&STEP::ObjectHelper<IfcTerminatorSymbol,1>::Construct )
+, SchemaEntry("ifcdimensioncurveterminator",&STEP::ObjectHelper<IfcDimensionCurveTerminator,1>::Construct )
+, SchemaEntry("ifcrelprojectselement",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctrapeziumprofiledef",&STEP::ObjectHelper<IfcTrapeziumProfileDef,4>::Construct )
+, SchemaEntry("ifcrepresentationcontext",&STEP::ObjectHelper<IfcRepresentationContext,2>::Construct )
+, SchemaEntry("ifcgeometricrepresentationcontext",&STEP::ObjectHelper<IfcGeometricRepresentationContext,4>::Construct )
+, SchemaEntry("ifctextstylewithboxcharacteristics",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccurveboundedplane",&STEP::ObjectHelper<IfcCurveBoundedPlane,3>::Construct )
+, SchemaEntry("ifcquantitycount",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctimeseriesreferencerelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadtemperature",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsiunit",&STEP::ObjectHelper<IfcSIUnit,2>::Construct )
+, SchemaEntry("ifcstructuralreaction",&STEP::ObjectHelper<IfcStructuralReaction,0>::Construct )
+, SchemaEntry("ifcstructuralpointreaction",&STEP::ObjectHelper<IfcStructuralPointReaction,0>::Construct )
+, SchemaEntry("ifcaxis1placement",&STEP::ObjectHelper<IfcAxis1Placement,1>::Construct )
+, SchemaEntry("ifcreinforcementdefinitionproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelectricappliancetype",&STEP::ObjectHelper<IfcElectricApplianceType,1>::Construct )
+, SchemaEntry("ifcsensortype",&STEP::ObjectHelper<IfcSensorType,1>::Construct )
+, SchemaEntry("ifcfurnishingelement",&STEP::ObjectHelper<IfcFurnishingElement,0>::Construct )
+, SchemaEntry("ifcprotectivedevicetype",&STEP::ObjectHelper<IfcProtectiveDeviceType,1>::Construct )
+, SchemaEntry("ifczshapeprofiledef",&STEP::ObjectHelper<IfcZShapeProfileDef,6>::Construct )
+, SchemaEntry("ifcscheduletimecontrol",&STEP::ObjectHelper<IfcScheduleTimeControl,18>::Construct )
+, SchemaEntry("ifcrepresentationmap",&STEP::ObjectHelper<IfcRepresentationMap,2>::Construct )
+, SchemaEntry("ifcclosedshell",&STEP::ObjectHelper<IfcClosedShell,0>::Construct )
+, SchemaEntry("ifcbuildingelementpart",&STEP::ObjectHelper<IfcBuildingElementPart,0>::Construct )
+, SchemaEntry("ifcdraughtingpredefinedcolour",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpostaladdress",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcblock",&STEP::ObjectHelper<IfcBlock,3>::Construct )
+, SchemaEntry("ifclightfixturetype",&STEP::ObjectHelper<IfcLightFixtureType,1>::Construct )
+, SchemaEntry("ifcopeningelement",&STEP::ObjectHelper<IfcOpeningElement,0>::Construct )
+, SchemaEntry("ifclightsourcespot",&STEP::ObjectHelper<IfcLightSourceSpot,4>::Construct )
+, SchemaEntry("ifctendonanchor",&STEP::ObjectHelper<IfcTendonAnchor,0>::Construct )
+, SchemaEntry("ifcsurfacestylerefraction",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelectricflowstoragedevicetype",&STEP::ObjectHelper<IfcElectricFlowStorageDeviceType,1>::Construct )
+, SchemaEntry("ifcfluidflowproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsphere",&STEP::ObjectHelper<IfcSphere,1>::Construct )
+, SchemaEntry("ifcrelassociatesappliedvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdampertype",&STEP::ObjectHelper<IfcDamperType,1>::Construct )
+, SchemaEntry("ifcprojectorderrecord",&STEP::ObjectHelper<IfcProjectOrderRecord,2>::Construct )
+, SchemaEntry("ifcdimensionalexponents",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcreldefinesbytype",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcdistributionchamberelement",&STEP::ObjectHelper<IfcDistributionChamberElement,0>::Construct )
+, SchemaEntry("ifcmechanicalfastener",&STEP::ObjectHelper<IfcMechanicalFastener,2>::Construct )
+, SchemaEntry("ifcquantityvolume",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrectangulartrimmedsurface",&STEP::ObjectHelper<IfcRectangularTrimmedSurface,7>::Construct )
+, SchemaEntry("ifcdateandtime",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifczone",&STEP::ObjectHelper<IfcZone,0>::Construct )
+, SchemaEntry("ifcfantype",&STEP::ObjectHelper<IfcFanType,1>::Construct )
+, SchemaEntry("ifcgeometricset",&STEP::ObjectHelper<IfcGeometricSet,1>::Construct )
+, SchemaEntry("ifcfillareastyletiles",&STEP::ObjectHelper<IfcFillAreaStyleTiles,3>::Construct )
+, SchemaEntry("ifcpixeltexture",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccablesegmenttype",&STEP::ObjectHelper<IfcCableSegmentType,1>::Construct )
+, SchemaEntry("ifcreloverridesproperties",&STEP::ObjectHelper<IfcRelOverridesProperties,1>::Construct )
+, SchemaEntry("ifcmeasurewithunit",&STEP::ObjectHelper<IfcMeasureWithUnit,2>::Construct )
+, SchemaEntry("ifcslabtype",&STEP::ObjectHelper<IfcSlabType,1>::Construct )
+, SchemaEntry("ifcservicelife",&STEP::ObjectHelper<IfcServiceLife,2>::Construct )
+, SchemaEntry("ifcfurnituretype",&STEP::ObjectHelper<IfcFurnitureType,1>::Construct )
+, SchemaEntry("ifccostitem",&STEP::ObjectHelper<IfcCostItem,0>::Construct )
+, SchemaEntry("ifcreinforcingmesh",&STEP::ObjectHelper<IfcReinforcingMesh,8>::Construct )
+, SchemaEntry("ifcextendedmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcactorrole",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcfacetedbrepwithvoids",&STEP::ObjectHelper<IfcFacetedBrepWithVoids,1>::Construct )
+, SchemaEntry("ifcconstraintaggregationrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcgasterminaltype",&STEP::ObjectHelper<IfcGasTerminalType,1>::Construct )
+, SchemaEntry("ifcrelconnectswitheccentricity",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpile",&STEP::ObjectHelper<IfcPile,2>::Construct )
+, SchemaEntry("ifcfillareastyletilesymbolwithstyle",&STEP::ObjectHelper<IfcFillAreaStyleTileSymbolWithStyle,1>::Construct )
+, SchemaEntry("ifcelectricalbaseproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconstructionmaterialresource",&STEP::ObjectHelper<IfcConstructionMaterialResource,2>::Construct )
+, SchemaEntry("ifcannotationcurveoccurrence",&STEP::ObjectHelper<IfcAnnotationCurveOccurrence,0>::Construct )
+, SchemaEntry("ifcdimensioncurve",&STEP::ObjectHelper<IfcDimensionCurve,0>::Construct )
+, SchemaEntry("ifcgeometriccurveset",&STEP::ObjectHelper<IfcGeometricCurveSet,0>::Construct )
+, SchemaEntry("ifcrelaggregates",&STEP::ObjectHelper<IfcRelAggregates,0>::Construct )
+, SchemaEntry("ifcfacebasedsurfacemodel",&STEP::ObjectHelper<IfcFaceBasedSurfaceModel,1>::Construct )
+, SchemaEntry("ifcenergyconversiondevice",&STEP::ObjectHelper<IfcEnergyConversionDevice,0>::Construct )
+, SchemaEntry("ifcrampflight",&STEP::ObjectHelper<IfcRampFlight,0>::Construct )
+, SchemaEntry("ifcpropertyenumeration",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcvertexloop",&STEP::ObjectHelper<IfcVertexLoop,1>::Construct )
+, SchemaEntry("ifcplate",&STEP::ObjectHelper<IfcPlate,0>::Construct )
+, SchemaEntry("ifcushapeprofiledef",&STEP::ObjectHelper<IfcUShapeProfileDef,8>::Construct )
+, SchemaEntry("ifchygroscopicmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcfacebound",&STEP::ObjectHelper<IfcFaceBound,2>::Construct )
+, SchemaEntry("ifcfaceouterbound",&STEP::ObjectHelper<IfcFaceOuterBound,0>::Construct )
+, SchemaEntry("ifconedirectionrepeatfactor",&STEP::ObjectHelper<IfcOneDirectionRepeatFactor,1>::Construct )
+, SchemaEntry("ifcboilertype",&STEP::ObjectHelper<IfcBoilerType,1>::Construct )
+, SchemaEntry("ifcconstructionequipmentresource",&STEP::ObjectHelper<IfcConstructionEquipmentResource,0>::Construct )
+, SchemaEntry("ifccomplexproperty",&STEP::ObjectHelper<IfcComplexProperty,2>::Construct )
+, SchemaEntry("ifcfooting",&STEP::ObjectHelper<IfcFooting,1>::Construct )
+, SchemaEntry("ifcopticalmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconstructionproductresource",&STEP::ObjectHelper<IfcConstructionProductResource,0>::Construct )
+, SchemaEntry("ifcboundaryedgecondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcderivedprofiledef",&STEP::ObjectHelper<IfcDerivedProfileDef,3>::Construct )
+, SchemaEntry("ifcpropertytablevalue",&STEP::ObjectHelper<IfcPropertyTableValue,5>::Construct )
+, SchemaEntry("ifcrelassignstogroup",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcflowmetertype",&STEP::ObjectHelper<IfcFlowMeterType,1>::Construct )
+, SchemaEntry("ifcdoorstyle",&STEP::ObjectHelper<IfcDoorStyle,4>::Construct )
+, SchemaEntry("ifcrelconnectsporttoelement",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociatesclassification",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcunitassignment",&STEP::ObjectHelper<IfcUnitAssignment,1>::Construct )
+, SchemaEntry("ifcflowterminal",&STEP::ObjectHelper<IfcFlowTerminal,0>::Construct )
+, SchemaEntry("ifccranerailfshapeprofiledef",&STEP::ObjectHelper<IfcCraneRailFShapeProfileDef,9>::Construct )
+, SchemaEntry("ifcflowsegment",&STEP::ObjectHelper<IfcFlowSegment,0>::Construct )
+, SchemaEntry("ifcelementquantity",&STEP::ObjectHelper<IfcElementQuantity,2>::Construct )
+, SchemaEntry("ifcboundarynodecondition",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcboundarynodeconditionwarping",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccurtainwall",&STEP::ObjectHelper<IfcCurtainWall,0>::Construct )
+, SchemaEntry("ifcdiscreteaccessory",&STEP::ObjectHelper<IfcDiscreteAccessory,0>::Construct )
+, SchemaEntry("ifcgrid",&STEP::ObjectHelper<IfcGrid,3>::Construct )
+, SchemaEntry("ifcsanitaryterminaltype",&STEP::ObjectHelper<IfcSanitaryTerminalType,1>::Construct )
+, SchemaEntry("ifcsoundproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsubedge",&STEP::ObjectHelper<IfcSubedge,1>::Construct )
+, SchemaEntry("ifctextstyletextmodel",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcfiltertype",&STEP::ObjectHelper<IfcFilterType,1>::Construct )
+, SchemaEntry("ifcsymbolstyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctendon",&STEP::ObjectHelper<IfcTendon,8>::Construct )
+, SchemaEntry("ifcdimensionpair",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralloadgroup",&STEP::ObjectHelper<IfcStructuralLoadGroup,5>::Construct )
+, SchemaEntry("ifcpresentationstyleassignment",&STEP::ObjectHelper<IfcPresentationStyleAssignment,1>::Construct )
+, SchemaEntry("ifcregulartimeseries",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralcurvemember",&STEP::ObjectHelper<IfcStructuralCurveMember,1>::Construct )
+, SchemaEntry("ifclightsourceambient",&STEP::ObjectHelper<IfcLightSourceAmbient,0>::Construct )
+, SchemaEntry("ifccondition",&STEP::ObjectHelper<IfcCondition,0>::Construct )
+, SchemaEntry("ifcport",&STEP::ObjectHelper<IfcPort,0>::Construct )
+, SchemaEntry("ifcspace",&STEP::ObjectHelper<IfcSpace,2>::Construct )
+, SchemaEntry("ifcheatexchangertype",&STEP::ObjectHelper<IfcHeatExchangerType,1>::Construct )
+, SchemaEntry("ifctanktype",&STEP::ObjectHelper<IfcTankType,1>::Construct )
+, SchemaEntry("ifcinventory",&STEP::ObjectHelper<IfcInventory,6>::Construct )
+, SchemaEntry("ifctextstyle",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcappliedvaluerelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsoundvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctransportelementtype",&STEP::ObjectHelper<IfcTransportElementType,1>::Construct )
+, SchemaEntry("ifcairtoairheatrecoverytype",&STEP::ObjectHelper<IfcAirToAirHeatRecoveryType,1>::Construct )
+, SchemaEntry("ifcstairflight",&STEP::ObjectHelper<IfcStairFlight,4>::Construct )
+, SchemaEntry("ifcelectricalelement",&STEP::ObjectHelper<IfcElectricalElement,0>::Construct )
+, SchemaEntry("ifclightintensitydistribution",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcclassificationreference",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcsurfacestylewithtextures",&STEP::ObjectHelper<IfcSurfaceStyleWithTextures,1>::Construct )
+, SchemaEntry("ifcboundingbox",&STEP::ObjectHelper<IfcBoundingBox,4>::Construct )
+, SchemaEntry("ifcapplication",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcwalltype",&STEP::ObjectHelper<IfcWallType,1>::Construct )
+, SchemaEntry("ifcmove",&STEP::ObjectHelper<IfcMove,3>::Construct )
+, SchemaEntry("ifccircle",&STEP::ObjectHelper<IfcCircle,1>::Construct )
+, SchemaEntry("ifcoffsetcurve2d",&STEP::ObjectHelper<IfcOffsetCurve2D,3>::Construct )
+, SchemaEntry("ifcmateriallayersetusage",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpointoncurve",&STEP::ObjectHelper<IfcPointOnCurve,2>::Construct )
+, SchemaEntry("ifcstructuralresultgroup",&STEP::ObjectHelper<IfcStructuralResultGroup,3>::Construct )
+, SchemaEntry("ifcsectionedspine",&STEP::ObjectHelper<IfcSectionedSpine,3>::Construct )
+, SchemaEntry("ifcslab",&STEP::ObjectHelper<IfcSlab,1>::Construct )
+, SchemaEntry("ifcconnectionportgeometry",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcquantityweight",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassociatesmaterial",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcvertex",&STEP::ObjectHelper<IfcVertex,0>::Construct )
+, SchemaEntry("ifcvertexpoint",&STEP::ObjectHelper<IfcVertexPoint,1>::Construct )
+, SchemaEntry("ifcreferencesvaluedocument",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpersonandorganization",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelflowcontrolelements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcrelassignstoprocess",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructurallinearaction",&STEP::ObjectHelper<IfcStructuralLinearAction,1>::Construct )
+, SchemaEntry("ifcstructurallinearactionvarying",&STEP::ObjectHelper<IfcStructuralLinearActionVarying,2>::Construct )
+, SchemaEntry("ifcbuildingelementproxytype",&STEP::ObjectHelper<IfcBuildingElementProxyType,1>::Construct )
+, SchemaEntry("ifcprojectionelement",&STEP::ObjectHelper<IfcProjectionElement,0>::Construct )
+, SchemaEntry("ifcderivedunit",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcapprovalactorrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconversionbasedunit",&STEP::ObjectHelper<IfcConversionBasedUnit,2>::Construct )
+, SchemaEntry("ifcmaterial",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcgeometricrepresentationsubcontext",&STEP::ObjectHelper<IfcGeometricRepresentationSubContext,4>::Construct )
+, SchemaEntry("ifcannotationsurfaceoccurrence",&STEP::ObjectHelper<IfcAnnotationSurfaceOccurrence,0>::Construct )
+, SchemaEntry("ifcpredefineddimensionsymbol",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcroundededgefeature",&STEP::ObjectHelper<IfcRoundedEdgeFeature,1>::Construct )
+, SchemaEntry("ifcrelcoversbldgelements",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcelectricdistributionpoint",&STEP::ObjectHelper<IfcElectricDistributionPoint,2>::Construct )
+, SchemaEntry("ifccablecarriersegmenttype",&STEP::ObjectHelper<IfcCableCarrierSegmentType,1>::Construct )
+, SchemaEntry("ifcstructuralloadlinearforce",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcgridaxis",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcirregulartimeseriesvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcwallstandardcase",&STEP::ObjectHelper<IfcWallStandardCase,0>::Construct )
+, SchemaEntry("ifcreloccupiesspaces",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcderivedunitelement",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccsgsolid",&STEP::ObjectHelper<IfcCsgSolid,1>::Construct )
+, SchemaEntry("ifcbeamtype",&STEP::ObjectHelper<IfcBeamType,1>::Construct )
+, SchemaEntry("ifcannotationfillarea",&STEP::ObjectHelper<IfcAnnotationFillArea,2>::Construct )
+, SchemaEntry("ifcrelaxation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralcurvemembervarying",&STEP::ObjectHelper<IfcStructuralCurveMemberVarying,0>::Construct )
+, SchemaEntry("ifcpointonsurface",&STEP::ObjectHelper<IfcPointOnSurface,3>::Construct )
+, SchemaEntry("ifcpropertydependencyrelationship",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcvertexbasedtexturemap",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcorderaction",&STEP::ObjectHelper<IfcOrderAction,1>::Construct )
+, SchemaEntry("ifclibraryreference",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcedgeloop",&STEP::ObjectHelper<IfcEdgeLoop,1>::Construct )
+, SchemaEntry("ifcannotationfillareaoccurrence",&STEP::ObjectHelper<IfcAnnotationFillAreaOccurrence,2>::Construct )
+, SchemaEntry("ifcrelconnectsstructuralelement",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcworkplan",&STEP::ObjectHelper<IfcWorkPlan,0>::Construct )
+, SchemaEntry("ifcellipse",&STEP::ObjectHelper<IfcEllipse,2>::Construct )
+, SchemaEntry("ifcproductdefinitionshape",&STEP::ObjectHelper<IfcProductDefinitionShape,0>::Construct )
+, SchemaEntry("ifcprojectioncurve",&STEP::ObjectHelper<IfcProjectionCurve,0>::Construct )
+, SchemaEntry("ifcelectricalcircuit",&STEP::ObjectHelper<IfcElectricalCircuit,0>::Construct )
+, SchemaEntry("ifcrationalbeziercurve",&STEP::ObjectHelper<IfcRationalBezierCurve,1>::Construct )
+, SchemaEntry("ifcstructuralpointaction",&STEP::ObjectHelper<IfcStructuralPointAction,0>::Construct )
+, SchemaEntry("ifcservicelifefactor",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcthermalmaterialproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifctexturecoordinategenerator",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpipesegmenttype",&STEP::ObjectHelper<IfcPipeSegmentType,1>::Construct )
+, SchemaEntry("ifctwodirectionrepeatfactor",&STEP::ObjectHelper<IfcTwoDirectionRepeatFactor,1>::Construct )
+, SchemaEntry("ifcshaperepresentation",&STEP::ObjectHelper<IfcShapeRepresentation,0>::Construct )
+, SchemaEntry("ifcpropertyset",&STEP::ObjectHelper<IfcPropertySet,1>::Construct )
+, SchemaEntry("ifcsurfacestylerendering",&STEP::ObjectHelper<IfcSurfaceStyleRendering,8>::Construct )
+, SchemaEntry("ifcdistributionport",&STEP::ObjectHelper<IfcDistributionPort,1>::Construct )
+, SchemaEntry("ifcimagetexture",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcpipefittingtype",&STEP::ObjectHelper<IfcPipeFittingType,1>::Construct )
+, SchemaEntry("ifctransportelement",&STEP::ObjectHelper<IfcTransportElement,3>::Construct )
+, SchemaEntry("ifcannotationtextoccurrence",&STEP::ObjectHelper<IfcAnnotationTextOccurrence,0>::Construct )
+, SchemaEntry("ifcconnectionsurfacegeometry",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcstructuralanalysismodel",&STEP::ObjectHelper<IfcStructuralAnalysisModel,4>::Construct )
+, SchemaEntry("ifcconnectioncurvegeometry",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcconditioncriterion",&STEP::ObjectHelper<IfcConditionCriterion,2>::Construct )
+, SchemaEntry("ifcwaterproperties",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifcmateriallayer",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+, SchemaEntry("ifccostvalue",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+
+ };
+}
+
+// -----------------------------------------------------------------------------------------------------------
+void IFC::GetSchema(EXPRESS::ConversionSchema& out)
+{
+ out = EXPRESS::ConversionSchema(schema_raw);
+}
+
+namespace STEP {
+
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
+{
+ return 0;
+}
+
+
+
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRoot>(const DB& db, const LIST& params, IfcRoot* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcRoot"); } do { // convert the 'GlobalId' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRoot,4>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->GlobalId, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcRoot to be a `IfcGloballyUniqueId`")); }
+ } while(0);
+ do { // convert the 'OwnerHistory' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRoot,4>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->OwnerHistory, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcRoot to be a `IfcOwnerHistory`")); }
+ } while(0);
+ do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRoot,4>::aux_is_derived[2]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcRoot to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'Description' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRoot,4>::aux_is_derived[3]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Description, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcRoot to be a `IfcText`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcObjectDefinition>(const DB& db, const LIST& params, IfcObjectDefinition* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRoot*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcObjectDefinition"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTypeObject>(const DB& db, const LIST& params, IfcTypeObject* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObjectDefinition*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTypeProduct>(const DB& db, const LIST& params, IfcTypeProduct* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTypeObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementType>(const DB& db, const LIST& params, IfcElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTypeProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionElementType>(const DB& db, const LIST& params, IfcDistributionElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionFlowElementType>(const DB& db, const LIST& params, IfcDistributionFlowElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowControllerType>(const DB& db, const LIST& params, IfcFlowControllerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricTimeControlType>(const DB& db, const LIST& params, IfcElectricTimeControlType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRepresentation>(const DB& db, const LIST& params, IfcRepresentation* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcRepresentation"); } do { // convert the 'ContextOfItems' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentation,4>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->ContextOfItems, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcRepresentation to be a `IfcRepresentationContext`")); }
+ } while(0);
+ do { // convert the 'RepresentationIdentifier' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentation,4>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RepresentationIdentifier, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcRepresentation to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'RepresentationType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentation,4>::aux_is_derived[2]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RepresentationType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcRepresentation to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'Items' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentation,4>::aux_is_derived[3]=true; break; }
+ try { GenericConvert( in->Items, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcRepresentation to be a `SET [1:?] OF IfcRepresentationItem`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcShapeModel>(const DB& db, const LIST& params, IfcShapeModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentation*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTopologyRepresentation>(const DB& db, const LIST& params, IfcTopologyRepresentation* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcShapeModel*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelationship>(const DB& db, const LIST& params, IfcRelationship* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRoot*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcRelationship"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelConnects>(const DB& db, const LIST& params, IfcRelConnects* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelationship*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcRelConnects"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowFittingType>(const DB& db, const LIST& params, IfcFlowFittingType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCableCarrierFittingType>(const DB& db, const LIST& params, IfcCableCarrierFittingType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowFittingType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEnergyConversionDeviceType>(const DB& db, const LIST& params, IfcEnergyConversionDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCoilType>(const DB& db, const LIST& params, IfcCoilType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcObject>(const DB& db, const LIST& params, IfcObject* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObjectDefinition*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcObject"); } do { // convert the 'ObjectType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcObject,1>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ObjectType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcObject to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcControl>(const DB& db, const LIST& params, IfcControl* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST& params, IfcPerformanceHistory* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
+{
+ size_t base = 0;
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGeometricRepresentationItem>(const DB& db, const LIST& params, IfcGeometricRepresentationItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTextLiteral>(const DB& db, const LIST& params, IfcTextLiteral* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTextLiteralWithExtent>(const DB& db, const LIST& params, IfcTextLiteralWithExtent* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTextLiteral*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProductRepresentation>(const DB& db, const LIST& params, IfcProductRepresentation* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcProductRepresentation"); } do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProductRepresentation,3>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcProductRepresentation to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'Description' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProductRepresentation,3>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Description, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcProductRepresentation to be a `IfcText`")); }
+ } while(0);
+ do { // convert the 'Representations' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProductRepresentation,3>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->Representations, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcProductRepresentation to be a `LIST [1:?] OF IfcRepresentation`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProduct>(const DB& db, const LIST& params, IfcProduct* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+ if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to IfcProduct"); } do { // convert the 'ObjectPlacement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProduct,2>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ObjectPlacement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcProduct to be a `IfcObjectPlacement`")); }
+ } while(0);
+ do { // convert the 'Representation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProduct,2>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Representation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 6 to IfcProduct to be a `IfcProductRepresentation`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElement>(const DB& db, const LIST& params, IfcElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcElement"); } do { // convert the 'Tag' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcElement,1>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Tag, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 7 to IfcElement to be a `IfcIdentifier`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionElement>(const DB& db, const LIST& params, IfcDistributionElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionFlowElement>(const DB& db, const LIST& params, IfcDistributionFlowElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCurve>(const DB& db, const LIST& params, IfcCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBoundedCurve>(const DB& db, const LIST& params, IfcBoundedCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCurve*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCompositeCurve>(const DB& db, const LIST& params, IfcCompositeCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedCurve*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcCompositeCurve"); } do { // convert the 'Segments' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCompositeCurve,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Segments, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcCompositeCurve to be a `LIST [1:?] OF IfcCompositeCurveSegment`")); }
+ } while(0);
+ do { // convert the 'SelfIntersect' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCompositeCurve,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->SelfIntersect, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcCompositeCurve to be a `LOGICAL`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<Ifc2DCompositeCurve>(const DB& db, const LIST& params, Ifc2DCompositeCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCompositeCurve*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianTransformationOperator>(const DB& db, const LIST& params, IfcCartesianTransformationOperator* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcCartesianTransformationOperator"); } do { // convert the 'Axis1' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCartesianTransformationOperator,4>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Axis1, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcCartesianTransformationOperator to be a `IfcDirection`")); }
+ } while(0);
+ do { // convert the 'Axis2' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCartesianTransformationOperator,4>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Axis2, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcCartesianTransformationOperator to be a `IfcDirection`")); }
+ } while(0);
+ do { // convert the 'LocalOrigin' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCartesianTransformationOperator,4>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->LocalOrigin, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcCartesianTransformationOperator to be a `IfcCartesianPoint`")); }
+ } while(0);
+ do { // convert the 'Scale' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCartesianTransformationOperator,4>::aux_is_derived[3]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Scale, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcCartesianTransformationOperator to be a `REAL`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianTransformationOperator3D>(const DB& db, const LIST& params, IfcCartesianTransformationOperator3D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCartesianTransformationOperator*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcCartesianTransformationOperator3D"); } do { // convert the 'Axis3' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCartesianTransformationOperator3D,1>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Axis3, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcCartesianTransformationOperator3D to be a `IfcDirection`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProperty>(const DB& db, const LIST& params, IfcProperty* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcProperty"); } do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProperty,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcProperty to be a `IfcIdentifier`")); }
+ } while(0);
+ do { // convert the 'Description' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProperty,2>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Description, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcProperty to be a `IfcText`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSimpleProperty>(const DB& db, const LIST& params, IfcSimpleProperty* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProperty*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcSimpleProperty"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyEnumeratedValue>(const DB& db, const LIST& params, IfcPropertyEnumeratedValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElementType>(const DB& db, const LIST& params, IfcBuildingElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStairFlightType>(const DB& db, const LIST& params, IfcStairFlightType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurface>(const DB& db, const LIST& params, IfcSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementarySurface>(const DB& db, const LIST& params, IfcElementarySurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSurface*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcElementarySurface"); } do { // convert the 'Position' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcElementarySurface,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Position, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcElementarySurface to be a `IfcAxis2Placement3D`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlane>(const DB& db, const LIST& params, IfcPlane* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementarySurface*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPlane"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBooleanResult>(const DB& db, const LIST& params, IfcBooleanResult* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcBooleanResult"); } do { // convert the 'Operator' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBooleanResult,3>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Operator, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcBooleanResult to be a `IfcBooleanOperator`")); }
+ } while(0);
+ do { // convert the 'FirstOperand' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBooleanResult,3>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->FirstOperand, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcBooleanResult to be a `IfcBooleanOperand`")); }
+ } while(0);
+ do { // convert the 'SecondOperand' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBooleanResult,3>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->SecondOperand, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcBooleanResult to be a `IfcBooleanOperand`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBooleanClippingResult>(const DB& db, const LIST& params, IfcBooleanClippingResult* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBooleanResult*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcBooleanClippingResult"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSolidModel>(const DB& db, const LIST& params, IfcSolidModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcManifoldSolidBrep>(const DB& db, const LIST& params, IfcManifoldSolidBrep* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSolidModel*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcManifoldSolidBrep"); } do { // convert the 'Outer' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcManifoldSolidBrep,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Outer, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcManifoldSolidBrep to be a `IfcClosedShell`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowTerminalType>(const DB& db, const LIST& params, IfcFlowTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStackTerminalType>(const DB& db, const LIST& params, IfcStackTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralItem>(const DB& db, const LIST& params, IfcStructuralItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralConnection>(const DB& db, const LIST& params, IfcStructuralConnection* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralCurveConnection>(const DB& db, const LIST& params, IfcStructuralCurveConnection* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralConnection*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcJunctionBoxType>(const DB& db, const LIST& params, IfcJunctionBoxType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowFittingType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyDefinition>(const DB& db, const LIST& params, IfcPropertyDefinition* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRoot*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcPropertyDefinition"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertySetDefinition>(const DB& db, const LIST& params, IfcPropertySetDefinition* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPropertyDefinition*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcPropertySetDefinition"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProcess>(const DB& db, const LIST& params, IfcProcess* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTask>(const DB& db, const LIST& params, IfcTask* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProcess*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelFillsElement>(const DB& db, const LIST& params, IfcRelFillsElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelConnects*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelFillsElement"); } do { // convert the 'RelatingOpeningElement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatingOpeningElement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRelFillsElement to be a `IfcOpeningElement`")); }
+ } while(0);
+ do { // convert the 'RelatedBuildingElement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatedBuildingElement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcRelFillsElement to be a `IfcElement`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProcedure>(const DB& db, const LIST& params, IfcProcedure* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProcess*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProxy>(const DB& db, const LIST& params, IfcProxy* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcResource>(const DB& db, const LIST& params, IfcResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConstructionResource>(const DB& db, const LIST& params, IfcConstructionResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSubContractResource>(const DB& db, const LIST& params, IfcSubContractResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelContainedInSpatialStructure>(const DB& db, const LIST& params, IfcRelContainedInSpatialStructure* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelConnects*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelContainedInSpatialStructure"); } do { // convert the 'RelatedElements' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatedElements, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRelContainedInSpatialStructure to be a `SET [1:?] OF IfcProduct`")); }
+ } while(0);
+ do { // convert the 'RelatingStructure' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatingStructure, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcRelContainedInSpatialStructure to be a `IfcSpatialStructureElement`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTopologicalRepresentationItem>(const DB& db, const LIST& params, IfcTopologicalRepresentationItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEdge>(const DB& db, const LIST& params, IfcEdge* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEdgeCurve>(const DB& db, const LIST& params, IfcEdgeCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEdge*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, IfcPlateType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
+{
+ size_t base = 0;
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGridPlacement>(const DB& db, const LIST& params, IfcGridPlacement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObjectPlacement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFireSuppressionTerminalType>(const DB& db, const LIST& params, IfcFireSuppressionTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowStorageDevice>(const DB& db, const LIST& params, IfcFlowStorageDevice* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSweptSurface>(const DB& db, const LIST& params, IfcSweptSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceOfRevolution>(const DB& db, const LIST& params, IfcSurfaceOfRevolution* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSweptSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOrientedEdge>(const DB& db, const LIST& params, IfcOrientedEdge* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEdge*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDirection>(const DB& db, const LIST& params, IfcDirection* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcDirection"); } do { // convert the 'DirectionRatios' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->DirectionRatios, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcDirection to be a `LIST [2:3] OF REAL`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProfileDef>(const DB& db, const LIST& params, IfcProfileDef* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcProfileDef"); } do { // convert the 'ProfileType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProfileDef,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->ProfileType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcProfileDef to be a `IfcProfileTypeEnum`")); }
+ } while(0);
+ do { // convert the 'ProfileName' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcProfileDef,2>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ProfileName, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcProfileDef to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcParameterizedProfileDef>(const DB& db, const LIST& params, IfcParameterizedProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProfileDef*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcParameterizedProfileDef"); } do { // convert the 'Position' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcParameterizedProfileDef,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Position, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcParameterizedProfileDef to be a `IfcAxis2Placement2D`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCShapeProfileDef>(const DB& db, const LIST& params, IfcCShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFeatureElement>(const DB& db, const LIST& params, IfcFeatureElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcFeatureElement"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFeatureElementSubtraction>(const DB& db, const LIST& params, IfcFeatureElementSubtraction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFeatureElement*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcFeatureElementSubtraction"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEdgeFeature>(const DB& db, const LIST& params, IfcEdgeFeature* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFeatureElementSubtraction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcChamferEdgeFeature>(const DB& db, const LIST& params, IfcChamferEdgeFeature* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEdgeFeature*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElement>(const DB& db, const LIST& params, IfcBuildingElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcBuildingElement"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcColumn>(const DB& db, const LIST& params, IfcColumn* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyReferenceValue>(const DB& db, const LIST& params, IfcPropertyReferenceValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricMotorType>(const DB& db, const LIST& params, IfcElectricMotorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpatialStructureElementType>(const DB& db, const LIST& params, IfcSpatialStructureElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpaceType>(const DB& db, const LIST& params, IfcSpaceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSpatialStructureElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcColumnType>(const DB& db, const LIST& params, IfcColumnType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCraneRailAShapeProfileDef>(const DB& db, const LIST& params, IfcCraneRailAShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCondenserType>(const DB& db, const LIST& params, IfcCondenserType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCircleProfileDef>(const DB& db, const LIST& params, IfcCircleProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcCircleProfileDef"); } do { // convert the 'Radius' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcCircleProfileDef,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Radius, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcCircleProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCircleHollowProfileDef>(const DB& db, const LIST& params, IfcCircleHollowProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCircleProfileDef*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcCircleHollowProfileDef"); } do { // convert the 'WallThickness' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->WallThickness, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcCircleHollowProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlacement>(const DB& db, const LIST& params, IfcPlacement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPlacement"); } do { // convert the 'Location' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcPlacement,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Location, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcPlacement to be a `IfcCartesianPoint`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAxis2Placement3D>(const DB& db, const LIST& params, IfcAxis2Placement3D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPlacement*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcAxis2Placement3D"); } do { // convert the 'Axis' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Axis, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcAxis2Placement3D to be a `IfcDirection`")); }
+ } while(0);
+ do { // convert the 'RefDirection' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RefDirection, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcAxis2Placement3D to be a `IfcDirection`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPresentationStyle>(const DB& db, const LIST& params, IfcPresentationStyle* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPresentationStyle"); } do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcPresentationStyle,1>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcPresentationStyle to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEquipmentElement>(const DB& db, const LIST& params, IfcEquipmentElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCompositeCurveSegment>(const DB& db, const LIST& params, IfcCompositeCurveSegment* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcCompositeCurveSegment"); } do { // convert the 'Transition' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Transition, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcCompositeCurveSegment to be a `IfcTransitionCode`")); }
+ } while(0);
+ do { // convert the 'SameSense' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->SameSense, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcCompositeCurveSegment to be a `BOOLEAN`")); }
+ } while(0);
+ do { // convert the 'ParentCurve' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ParentCurve, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcCompositeCurveSegment to be a `IfcCurve`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRectangleProfileDef>(const DB& db, const LIST& params, IfcRectangleProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcRectangleProfileDef"); } do { // convert the 'XDim' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRectangleProfileDef,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->XDim, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcRectangleProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'YDim' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRectangleProfileDef,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->YDim, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRectangleProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElementProxy>(const DB& db, const LIST& params, IfcBuildingElementProxy* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionControlElementType>(const DB& db, const LIST& params, IfcDistributionControlElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowInstrumentType>(const DB& db, const LIST& params, IfcFlowInstrumentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionControlElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDraughtingCallout>(const DB& db, const LIST& params, IfcDraughtingCallout* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDimensionCurveDirectedCallout>(const DB& db, const LIST& params, IfcDimensionCurveDirectedCallout* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDraughtingCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLinearDimension>(const DB& db, const LIST& params, IfcLinearDimension* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDimensionCurveDirectedCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementAssembly>(const DB& db, const LIST& params, IfcElementAssembly* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCsgPrimitive3D>(const DB& db, const LIST& params, IfcCsgPrimitive3D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRightCircularCone>(const DB& db, const LIST& params, IfcRightCircularCone* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCsgPrimitive3D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProjectOrder>(const DB& db, const LIST& params, IfcProjectOrder* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLShapeProfileDef>(const DB& db, const LIST& params, IfcLShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAngularDimension>(const DB& db, const LIST& params, IfcAngularDimension* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDimensionCurveDirectedCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLocalPlacement>(const DB& db, const LIST& params, IfcLocalPlacement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObjectPlacement*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcLocalPlacement"); } do { // convert the 'PlacementRelTo' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->PlacementRelTo, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcLocalPlacement to be a `IfcObjectPlacement`")); }
+ } while(0);
+ do { // convert the 'RelativePlacement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelativePlacement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcLocalPlacement to be a `IfcAxis2Placement`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSweptAreaSolid>(const DB& db, const LIST& params, IfcSweptAreaSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSolidModel*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcSweptAreaSolid"); } do { // convert the 'SweptArea' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcSweptAreaSolid,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->SweptArea, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcSweptAreaSolid to be a `IfcProfileDef`")); }
+ } while(0);
+ do { // convert the 'Position' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcSweptAreaSolid,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->Position, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcSweptAreaSolid to be a `IfcAxis2Placement3D`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRevolvedAreaSolid>(const DB& db, const LIST& params, IfcRevolvedAreaSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSweptAreaSolid*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcRevolvedAreaSolid"); } do { // convert the 'Axis' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Axis, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcRevolvedAreaSolid to be a `IfcAxis1Placement`")); }
+ } while(0);
+ do { // convert the 'Angle' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Angle, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcRevolvedAreaSolid to be a `IfcPlaneAngleMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralSurfaceConnection>(const DB& db, const LIST& params, IfcStructuralSurfaceConnection* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralConnection*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRadiusDimension>(const DB& db, const LIST& params, IfcRadiusDimension* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDimensionCurveDirectedCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSweptDiskSolid>(const DB& db, const LIST& params, IfcSweptDiskSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSolidModel*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcSweptDiskSolid"); } do { // convert the 'Directrix' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Directrix, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcSweptDiskSolid to be a `IfcCurve`")); }
+ } while(0);
+ do { // convert the 'Radius' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Radius, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcSweptDiskSolid to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'InnerRadius' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->InnerRadius, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcSweptDiskSolid to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'StartParam' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->StartParam, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcSweptDiskSolid to be a `IfcParameterValue`")); }
+ } while(0);
+ do { // convert the 'EndParam' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->EndParam, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcSweptDiskSolid to be a `IfcParameterValue`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcHalfSpaceSolid>(const DB& db, const LIST& params, IfcHalfSpaceSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcHalfSpaceSolid"); } do { // convert the 'BaseSurface' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcHalfSpaceSolid,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->BaseSurface, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcHalfSpaceSolid to be a `IfcSurface`")); }
+ } while(0);
+ do { // convert the 'AgreementFlag' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcHalfSpaceSolid,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->AgreementFlag, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcHalfSpaceSolid to be a `BOOLEAN`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPolygonalBoundedHalfSpace>(const DB& db, const LIST& params, IfcPolygonalBoundedHalfSpace* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcHalfSpaceSolid*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcPolygonalBoundedHalfSpace"); } do { // convert the 'Position' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Position, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcPolygonalBoundedHalfSpace to be a `IfcAxis2Placement3D`")); }
+ } while(0);
+ do { // convert the 'PolygonalBoundary' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->PolygonalBoundary, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcPolygonalBoundedHalfSpace to be a `IfcBoundedCurve`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTimeSeriesSchedule>(const DB& db, const LIST& params, IfcTimeSeriesSchedule* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCooledBeamType>(const DB& db, const LIST& params, IfcCooledBeamType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProject>(const DB& db, const LIST& params, IfcProject* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+ if (params.GetSize() < 9) { throw STEP::TypeError("expected 9 arguments to IfcProject"); } do { // convert the 'LongName' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->LongName, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcProject to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'Phase' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Phase, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 6 to IfcProject to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'RepresentationContexts' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RepresentationContexts, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 7 to IfcProject to be a `SET [1:?] OF IfcRepresentationContext`")); }
+ } while(0);
+ do { // convert the 'UnitsInContext' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->UnitsInContext, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcProject to be a `IfcUnitAssignment`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEvaporatorType>(const DB& db, const LIST& params, IfcEvaporatorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLaborResource>(const DB& db, const LIST& params, IfcLaborResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyBoundedValue>(const DB& db, const LIST& params, IfcPropertyBoundedValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRampFlightType>(const DB& db, const LIST& params, IfcRampFlightType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMember>(const DB& db, const LIST& params, IfcMember* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTubeBundleType>(const DB& db, const LIST& params, IfcTubeBundleType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcValveType>(const DB& db, const LIST& params, IfcValveType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTrimmedCurve>(const DB& db, const LIST& params, IfcTrimmedCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedCurve*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcTrimmedCurve"); } do { // convert the 'BasisCurve' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->BasisCurve, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcTrimmedCurve to be a `IfcCurve`")); }
+ } while(0);
+ do { // convert the 'Trim1' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Trim1, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcTrimmedCurve to be a `SET [1:2] OF IfcTrimmingSelect`")); }
+ } while(0);
+ do { // convert the 'Trim2' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Trim2, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcTrimmedCurve to be a `SET [1:2] OF IfcTrimmingSelect`")); }
+ } while(0);
+ do { // convert the 'SenseAgreement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->SenseAgreement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcTrimmedCurve to be a `BOOLEAN`")); }
+ } while(0);
+ do { // convert the 'MasterRepresentation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->MasterRepresentation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcTrimmedCurve to be a `IfcTrimmingPreference`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelDefines>(const DB& db, const LIST& params, IfcRelDefines* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelationship*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcRelDefines"); } do { // convert the 'RelatedObjects' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRelDefines,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->RelatedObjects, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRelDefines to be a `SET [1:?] OF IfcObject`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelDefinesByProperties>(const DB& db, const LIST& params, IfcRelDefinesByProperties* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelDefines*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelDefinesByProperties"); } do { // convert the 'RelatingPropertyDefinition' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRelDefinesByProperties,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->RelatingPropertyDefinition, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcRelDefinesByProperties to be a `IfcPropertySetDefinition`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcActor>(const DB& db, const LIST& params, IfcActor* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOccupant>(const DB& db, const LIST& params, IfcOccupant* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcActor*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcHumidifierType>(const DB& db, const LIST& params, IfcHumidifierType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcArbitraryOpenProfileDef>(const DB& db, const LIST& params, IfcArbitraryOpenProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProfileDef*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcArbitraryOpenProfileDef"); } do { // convert the 'Curve' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcArbitraryOpenProfileDef,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Curve, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcArbitraryOpenProfileDef to be a `IfcBoundedCurve`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPermit>(const DB& db, const LIST& params, IfcPermit* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOffsetCurve3D>(const DB& db, const LIST& params, IfcOffsetCurve3D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCurve*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSource>(const DB& db, const LIST& params, IfcLightSource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSourcePositional>(const DB& db, const LIST& params, IfcLightSourcePositional* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLightSource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCompositeProfileDef>(const DB& db, const LIST& params, IfcCompositeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRamp>(const DB& db, const LIST& params, IfcRamp* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowMovingDevice>(const DB& db, const LIST& params, IfcFlowMovingDevice* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpaceHeaterType>(const DB& db, const LIST& params, IfcSpaceHeaterType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLampType>(const DB& db, const LIST& params, IfcLampType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElementComponent>(const DB& db, const LIST& params, IfcBuildingElementComponent* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcReinforcingElement>(const DB& db, const LIST& params, IfcReinforcingElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementComponent*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcReinforcingBar>(const DB& db, const LIST& params, IfcReinforcingBar* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcReinforcingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricHeaterType>(const DB& db, const LIST& params, IfcElectricHeaterType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTShapeProfileDef>(const DB& db, const LIST& params, IfcTShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralActivity>(const DB& db, const LIST& params, IfcStructuralActivity* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralAction>(const DB& db, const LIST& params, IfcStructuralAction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralActivity*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDuctFittingType>(const DB& db, const LIST& params, IfcDuctFittingType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowFittingType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianTransformationOperator2D>(const DB& db, const LIST& params, IfcCartesianTransformationOperator2D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCartesianTransformationOperator*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianTransformationOperator2DnonUniform>(const DB& db, const LIST& params, IfcCartesianTransformationOperator2DnonUniform* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCartesianTransformationOperator2D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVirtualElement>(const DB& db, const LIST& params, IfcVirtualElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRightCircularCylinder>(const DB& db, const LIST& params, IfcRightCircularCylinder* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCsgPrimitive3D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOutletType>(const DB& db, const LIST& params, IfcOutletType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelDecomposes>(const DB& db, const LIST& params, IfcRelDecomposes* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelationship*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelDecomposes"); } do { // convert the 'RelatingObject' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRelDecomposes,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->RelatingObject, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRelDecomposes to be a `IfcObjectDefinition`")); }
+ } while(0);
+ do { // convert the 'RelatedObjects' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRelDecomposes,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->RelatedObjects, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcRelDecomposes to be a `SET [1:?] OF IfcObjectDefinition`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCovering>(const DB& db, const LIST& params, IfcCovering* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPolyline>(const DB& db, const LIST& params, IfcPolyline* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedCurve*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPolyline"); } do { // convert the 'Points' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Points, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcPolyline to be a `LIST [2:?] OF IfcCartesianPoint`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPath>(const DB& db, const LIST& params, IfcPath* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementComponent>(const DB& db, const LIST& params, IfcElementComponent* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFastener>(const DB& db, const LIST& params, IfcFastener* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementComponent*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMappedItem>(const DB& db, const LIST& params, IfcMappedItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentationItem*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcMappedItem"); } do { // convert the 'MappingSource' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->MappingSource, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcMappedItem to be a `IfcRepresentationMap`")); }
+ } while(0);
+ do { // convert the 'MappingTarget' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->MappingTarget, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcMappedItem to be a `IfcCartesianTransformationOperator`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRectangularPyramid>(const DB& db, const LIST& params, IfcRectangularPyramid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCsgPrimitive3D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCrewResource>(const DB& db, const LIST& params, IfcCrewResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcNamedUnit>(const DB& db, const LIST& params, IfcNamedUnit* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcNamedUnit"); } do { // convert the 'Dimensions' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcNamedUnit,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Dimensions, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcNamedUnit to be a `IfcDimensionalExponents`")); }
+ } while(0);
+ do { // convert the 'UnitType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcNamedUnit,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->UnitType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcNamedUnit to be a `IfcUnitEnum`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcContextDependentUnit>(const DB& db, const LIST& params, IfcContextDependentUnit* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcNamedUnit*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcUnitaryEquipmentType>(const DB& db, const LIST& params, IfcUnitaryEquipmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRoof>(const DB& db, const LIST& params, IfcRoof* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralMember>(const DB& db, const LIST& params, IfcStructuralMember* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStyleModel>(const DB& db, const LIST& params, IfcStyleModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentation*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStyledRepresentation>(const DB& db, const LIST& params, IfcStyledRepresentation* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStyleModel*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpatialStructureElement>(const DB& db, const LIST& params, IfcSpatialStructureElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+ if (params.GetSize() < 9) { throw STEP::TypeError("expected 9 arguments to IfcSpatialStructureElement"); } do { // convert the 'LongName' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcSpatialStructureElement,2>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->LongName, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 7 to IfcSpatialStructureElement to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'CompositionType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->CompositionType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuilding>(const DB& db, const LIST& params, IfcBuilding* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSpatialStructureElement*>(in));
+ if (params.GetSize() < 12) { throw STEP::TypeError("expected 12 arguments to IfcBuilding"); } do { // convert the 'ElevationOfRefHeight' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ElevationOfRefHeight, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 9 to IfcBuilding to be a `IfcLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'ElevationOfTerrain' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ElevationOfTerrain, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 10 to IfcBuilding to be a `IfcLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'BuildingAddress' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->BuildingAddress, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 11 to IfcBuilding to be a `IfcPostalAddress`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConnectedFaceSet>(const DB& db, const LIST& params, IfcConnectedFaceSet* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcConnectedFaceSet"); } do { // convert the 'CfsFaces' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcConnectedFaceSet,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->CfsFaces, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcConnectedFaceSet to be a `SET [1:?] OF IfcFace`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOpenShell>(const DB& db, const LIST& params, IfcOpenShell* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConnectedFaceSet*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFacetedBrep>(const DB& db, const LIST& params, IfcFacetedBrep* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcManifoldSolidBrep*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConic>(const DB& db, const LIST& params, IfcConic* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCurve*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcConic"); } do { // convert the 'Position' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcConic,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Position, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcConic to be a `IfcAxis2Placement`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCoveringType>(const DB& db, const LIST& params, IfcCoveringType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRoundedRectangleProfileDef>(const DB& db, const LIST& params, IfcRoundedRectangleProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRectangleProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAirTerminalType>(const DB& db, const LIST& params, IfcAirTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowMovingDeviceType>(const DB& db, const LIST& params, IfcFlowMovingDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCompressorType>(const DB& db, const LIST& params, IfcCompressorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowMovingDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcIShapeProfileDef>(const DB& db, const LIST& params, IfcIShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcIShapeProfileDef"); } do { // convert the 'OverallWidth' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcIShapeProfileDef,5>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->OverallWidth, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcIShapeProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'OverallDepth' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcIShapeProfileDef,5>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->OverallDepth, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcIShapeProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'WebThickness' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcIShapeProfileDef,5>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->WebThickness, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcIShapeProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'FlangeThickness' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcIShapeProfileDef,5>::aux_is_derived[3]=true; break; }
+ try { GenericConvert( in->FlangeThickness, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 6 to IfcIShapeProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'FilletRadius' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcIShapeProfileDef,5>::aux_is_derived[4]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->FilletRadius, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 7 to IfcIShapeProfileDef to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAsymmetricIShapeProfileDef>(const DB& db, const LIST& params, IfcAsymmetricIShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcIShapeProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcControllerType>(const DB& db, const LIST& params, IfcControllerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionControlElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRailing>(const DB& db, const LIST& params, IfcRailing* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGroup>(const DB& db, const LIST& params, IfcGroup* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcObject*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAsset>(const DB& db, const LIST& params, IfcAsset* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMaterialDefinitionRepresentation>(const DB& db, const LIST& params, IfcMaterialDefinitionRepresentation* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProductRepresentation*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRailingType>(const DB& db, const LIST& params, IfcRailingType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWall>(const DB& db, const LIST& params, IfcWall* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralPointConnection>(const DB& db, const LIST& params, IfcStructuralPointConnection* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralConnection*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyListValue>(const DB& db, const LIST& params, IfcPropertyListValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcPropertyListValue"); } do { // convert the 'ListValues' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ListValues, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcPropertyListValue to be a `LIST [1:?] OF IfcValue`")); }
+ } while(0);
+ do { // convert the 'Unit' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Unit, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcPropertyListValue to be a `IfcUnit`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFurnitureStandard>(const DB& db, const LIST& params, IfcFurnitureStandard* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricGeneratorType>(const DB& db, const LIST& params, IfcElectricGeneratorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDoor>(const DB& db, const LIST& params, IfcDoor* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+ if (params.GetSize() < 10) { throw STEP::TypeError("expected 10 arguments to IfcDoor"); } do { // convert the 'OverallHeight' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->OverallHeight, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcDoor to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'OverallWidth' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->OverallWidth, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 9 to IfcDoor to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStyledItem>(const DB& db, const LIST& params, IfcStyledItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentationItem*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcStyledItem"); } do { // convert the 'Item' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcStyledItem,3>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Item, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcStyledItem to be a `IfcRepresentationItem`")); }
+ } while(0);
+ do { // convert the 'Styles' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcStyledItem,3>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->Styles, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcStyledItem to be a `SET [1:?] OF IfcPresentationStyleAssignment`")); }
+ } while(0);
+ do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcStyledItem,3>::aux_is_derived[2]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcStyledItem to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationOccurrence>(const DB& db, const LIST& params, IfcAnnotationOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStyledItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationSymbolOccurrence>(const DB& db, const LIST& params, IfcAnnotationSymbolOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcArbitraryClosedProfileDef>(const DB& db, const LIST& params, IfcArbitraryClosedProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProfileDef*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcArbitraryClosedProfileDef"); } do { // convert the 'OuterCurve' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcArbitraryClosedProfileDef,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->OuterCurve, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcArbitraryClosedProfileDef to be a `IfcCurve`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcArbitraryProfileDefWithVoids>(const DB& db, const LIST& params, IfcArbitraryProfileDefWithVoids* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcArbitraryClosedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLine>(const DB& db, const LIST& params, IfcLine* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCurve*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcLine"); } do { // convert the 'Pnt' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Pnt, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcLine to be a `IfcCartesianPoint`")); }
+ } while(0);
+ do { // convert the 'Dir' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Dir, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcLine to be a `IfcVector`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowSegmentType>(const DB& db, const LIST& params, IfcFlowSegmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAirTerminalBoxType>(const DB& db, const LIST& params, IfcAirTerminalBoxType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertySingleValue>(const DB& db, const LIST& params, IfcPropertySingleValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcPropertySingleValue"); } do { // convert the 'NominalValue' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->NominalValue, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcPropertySingleValue to be a `IfcValue`")); }
+ } while(0);
+ do { // convert the 'Unit' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Unit, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcPropertySingleValue to be a `IfcUnit`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAlarmType>(const DB& db, const LIST& params, IfcAlarmType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionControlElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEllipseProfileDef>(const DB& db, const LIST& params, IfcEllipseProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStair>(const DB& db, const LIST& params, IfcStair* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceStyleShading>(const DB& db, const LIST& params, IfcSurfaceStyleShading* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcSurfaceStyleShading"); } do { // convert the 'SurfaceColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcSurfaceStyleShading,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->SurfaceColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcSurfaceStyleShading to be a `IfcColourRgb`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPumpType>(const DB& db, const LIST& params, IfcPumpType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowMovingDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDefinedSymbol>(const DB& db, const LIST& params, IfcDefinedSymbol* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementComponentType>(const DB& db, const LIST& params, IfcElementComponentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFastenerType>(const DB& db, const LIST& params, IfcFastenerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementComponentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMechanicalFastenerType>(const DB& db, const LIST& params, IfcMechanicalFastenerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFastenerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowFitting>(const DB& db, const LIST& params, IfcFlowFitting* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSourceDirectional>(const DB& db, const LIST& params, IfcLightSourceDirectional* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLightSource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceStyle>(const DB& db, const LIST& params, IfcSurfaceStyle* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPresentationStyle*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcSurfaceStyle"); } do { // convert the 'Side' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Side, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcSurfaceStyle to be a `IfcSurfaceSide`")); }
+ } while(0);
+ do { // convert the 'Styles' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Styles, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcSurfaceStyle to be a `SET [1:5] OF IfcSurfaceStyleElementSelect`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationSurface>(const DB& db, const LIST& params, IfcAnnotationSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowController>(const DB& db, const LIST& params, IfcFlowController* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingStorey>(const DB& db, const LIST& params, IfcBuildingStorey* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSpatialStructureElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWorkControl>(const DB& db, const LIST& params, IfcWorkControl* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWorkSchedule>(const DB& db, const LIST& params, IfcWorkSchedule* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcWorkControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDuctSegmentType>(const DB& db, const LIST& params, IfcDuctSegmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowSegmentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFace>(const DB& db, const LIST& params, IfcFace* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcFace"); } do { // convert the 'Bounds' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcFace,1>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Bounds, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcFace to be a `SET [1:?] OF IfcFaceBound`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralSurfaceMember>(const DB& db, const LIST& params, IfcStructuralSurfaceMember* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralMember*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralSurfaceMemberVarying>(const DB& db, const LIST& params, IfcStructuralSurfaceMemberVarying* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralSurfaceMember*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFaceSurface>(const DB& db, const LIST& params, IfcFaceSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFace*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCostSchedule>(const DB& db, const LIST& params, IfcCostSchedule* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlanarExtent>(const DB& db, const LIST& params, IfcPlanarExtent* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlanarBox>(const DB& db, const LIST& params, IfcPlanarBox* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPlanarExtent*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcColourSpecification>(const DB& db, const LIST& params, IfcColourSpecification* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcColourSpecification"); } do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcColourSpecification,1>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcColourSpecification to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVector>(const DB& db, const LIST& params, IfcVector* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcVector"); } do { // convert the 'Orientation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Orientation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcVector to be a `IfcDirection`")); }
+ } while(0);
+ do { // convert the 'Magnitude' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Magnitude, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcVector to be a `IfcLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBeam>(const DB& db, const LIST& params, IfcBeam* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcColourRgb>(const DB& db, const LIST& params, IfcColourRgb* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcColourSpecification*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcColourRgb"); } do { // convert the 'Red' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Red, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcColourRgb to be a `IfcNormalisedRatioMeasure`")); }
+ } while(0);
+ do { // convert the 'Green' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Green, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcColourRgb to be a `IfcNormalisedRatioMeasure`")); }
+ } while(0);
+ do { // convert the 'Blue' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Blue, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcColourRgb to be a `IfcNormalisedRatioMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralPlanarAction>(const DB& db, const LIST& params, IfcStructuralPlanarAction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralAction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralPlanarActionVarying>(const DB& db, const LIST& params, IfcStructuralPlanarActionVarying* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralPlanarAction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSite>(const DB& db, const LIST& params, IfcSite* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSpatialStructureElement*>(in));
+ if (params.GetSize() < 14) { throw STEP::TypeError("expected 14 arguments to IfcSite"); } do { // convert the 'RefLatitude' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RefLatitude, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 9 to IfcSite to be a `IfcCompoundPlaneAngleMeasure`")); }
+ } while(0);
+ do { // convert the 'RefLongitude' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RefLongitude, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 10 to IfcSite to be a `IfcCompoundPlaneAngleMeasure`")); }
+ } while(0);
+ do { // convert the 'RefElevation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RefElevation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 11 to IfcSite to be a `IfcLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'LandTitleNumber' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->LandTitleNumber, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 12 to IfcSite to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'SiteAddress' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->SiteAddress, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 13 to IfcSite to be a `IfcPostalAddress`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDiscreteAccessoryType>(const DB& db, const LIST& params, IfcDiscreteAccessoryType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementComponentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVibrationIsolatorType>(const DB& db, const LIST& params, IfcVibrationIsolatorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDiscreteAccessoryType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEvaporativeCoolerType>(const DB& db, const LIST& params, IfcEvaporativeCoolerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionChamberElementType>(const DB& db, const LIST& params, IfcDistributionChamberElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFeatureElementAddition>(const DB& db, const LIST& params, IfcFeatureElementAddition* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFeatureElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuredDimensionCallout>(const DB& db, const LIST& params, IfcStructuredDimensionCallout* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDraughtingCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCoolingTowerType>(const DB& db, const LIST& params, IfcCoolingTowerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCenterLineProfileDef>(const DB& db, const LIST& params, IfcCenterLineProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcArbitraryOpenProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWindowStyle>(const DB& db, const LIST& params, IfcWindowStyle* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTypeProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSourceGoniometric>(const DB& db, const LIST& params, IfcLightSourceGoniometric* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLightSource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTransformerType>(const DB& db, const LIST& params, IfcTransformerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMemberType>(const DB& db, const LIST& params, IfcMemberType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceOfLinearExtrusion>(const DB& db, const LIST& params, IfcSurfaceOfLinearExtrusion* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSweptSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMotorConnectionType>(const DB& db, const LIST& params, IfcMotorConnectionType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowTreatmentDeviceType>(const DB& db, const LIST& params, IfcFlowTreatmentDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDuctSilencerType>(const DB& db, const LIST& params, IfcDuctSilencerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTreatmentDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFurnishingElementType>(const DB& db, const LIST& params, IfcFurnishingElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSystemFurnitureElementType>(const DB& db, const LIST& params, IfcSystemFurnitureElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFurnishingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWasteTerminalType>(const DB& db, const LIST& params, IfcWasteTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBSplineCurve>(const DB& db, const LIST& params, IfcBSplineCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedCurve*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcBSplineCurve"); } do { // convert the 'Degree' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBSplineCurve,5>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Degree, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcBSplineCurve to be a `INTEGER`")); }
+ } while(0);
+ do { // convert the 'ControlPointsList' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBSplineCurve,5>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->ControlPointsList, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcBSplineCurve to be a `LIST [2:?] OF IfcCartesianPoint`")); }
+ } while(0);
+ do { // convert the 'CurveForm' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBSplineCurve,5>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->CurveForm, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcBSplineCurve to be a `IfcBSplineCurveForm`")); }
+ } while(0);
+ do { // convert the 'ClosedCurve' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBSplineCurve,5>::aux_is_derived[3]=true; break; }
+ try { GenericConvert( in->ClosedCurve, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcBSplineCurve to be a `LOGICAL`")); }
+ } while(0);
+ do { // convert the 'SelfIntersect' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcBSplineCurve,5>::aux_is_derived[4]=true; break; }
+ try { GenericConvert( in->SelfIntersect, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcBSplineCurve to be a `LOGICAL`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBezierCurve>(const DB& db, const LIST& params, IfcBezierCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBSplineCurve*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcActuatorType>(const DB& db, const LIST& params, IfcActuatorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionControlElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionControlElement>(const DB& db, const LIST& params, IfcDistributionControlElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotation>(const DB& db, const LIST& params, IfcAnnotation* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+ if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to IfcAnnotation"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcShellBasedSurfaceModel>(const DB& db, const LIST& params, IfcShellBasedSurfaceModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcShellBasedSurfaceModel"); } do { // convert the 'SbsmBoundary' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->SbsmBoundary, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcShellBasedSurfaceModel to be a `SET [1:?] OF IfcShell`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcActionRequest>(const DB& db, const LIST& params, IfcActionRequest* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcExtrudedAreaSolid>(const DB& db, const LIST& params, IfcExtrudedAreaSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSweptAreaSolid*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcExtrudedAreaSolid"); } do { // convert the 'ExtrudedDirection' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ExtrudedDirection, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcExtrudedAreaSolid to be a `IfcDirection`")); }
+ } while(0);
+ do { // convert the 'Depth' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Depth, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcExtrudedAreaSolid to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSystem>(const DB& db, const LIST& params, IfcSystem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFillAreaStyleHatching>(const DB& db, const LIST& params, IfcFillAreaStyleHatching* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelVoidsElement>(const DB& db, const LIST& params, IfcRelVoidsElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelConnects*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelVoidsElement"); } do { // convert the 'RelatingBuildingElement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatingBuildingElement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcRelVoidsElement to be a `IfcElement`")); }
+ } while(0);
+ do { // convert the 'RelatedOpeningElement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->RelatedOpeningElement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcRelVoidsElement to be a `IfcFeatureElementSubtraction`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceCurveSweptAreaSolid>(const DB& db, const LIST& params, IfcSurfaceCurveSweptAreaSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSweptAreaSolid*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianTransformationOperator3DnonUniform>(const DB& db, const LIST& params, IfcCartesianTransformationOperator3DnonUniform* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCartesianTransformationOperator3D*>(in));
+ if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to IfcCartesianTransformationOperator3DnonUniform"); } do { // convert the 'Scale2' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Scale2, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcCartesianTransformationOperator3DnonUniform to be a `REAL`")); }
+ } while(0);
+ do { // convert the 'Scale3' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Scale3, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 6 to IfcCartesianTransformationOperator3DnonUniform to be a `REAL`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCurtainWallType>(const DB& db, const LIST& params, IfcCurtainWallType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEquipmentStandard>(const DB& db, const LIST& params, IfcEquipmentStandard* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowStorageDeviceType>(const DB& db, const LIST& params, IfcFlowStorageDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDiameterDimension>(const DB& db, const LIST& params, IfcDiameterDimension* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDimensionCurveDirectedCallout*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSwitchingDeviceType>(const DB& db, const LIST& params, IfcSwitchingDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWindow>(const DB& db, const LIST& params, IfcWindow* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowTreatmentDevice>(const DB& db, const LIST& params, IfcFlowTreatmentDevice* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcChillerType>(const DB& db, const LIST& params, IfcChillerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRectangleHollowProfileDef>(const DB& db, const LIST& params, IfcRectangleHollowProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRectangleProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBoxedHalfSpace>(const DB& db, const LIST& params, IfcBoxedHalfSpace* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcHalfSpaceSolid*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAxis2Placement2D>(const DB& db, const LIST& params, IfcAxis2Placement2D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPlacement*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcAxis2Placement2D"); } do { // convert the 'RefDirection' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->RefDirection, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcAxis2Placement2D to be a `IfcDirection`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpaceProgram>(const DB& db, const LIST& params, IfcSpaceProgram* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPoint>(const DB& db, const LIST& params, IfcPoint* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCartesianPoint>(const DB& db, const LIST& params, IfcCartesianPoint* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPoint*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcCartesianPoint"); } do { // convert the 'Coordinates' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Coordinates, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcCartesianPoint to be a `LIST [1:3] OF IfcLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBoundedSurface>(const DB& db, const LIST& params, IfcBoundedSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLoop>(const DB& db, const LIST& params, IfcLoop* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPolyLoop>(const DB& db, const LIST& params, IfcPolyLoop* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLoop*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPolyLoop"); } do { // convert the 'Polygon' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Polygon, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcPolyLoop to be a `LIST [3:?] OF IfcCartesianPoint`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTerminatorSymbol>(const DB& db, const LIST& params, IfcTerminatorSymbol* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationSymbolOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDimensionCurveTerminator>(const DB& db, const LIST& params, IfcDimensionCurveTerminator* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTerminatorSymbol*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTrapeziumProfileDef>(const DB& db, const LIST& params, IfcTrapeziumProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRepresentationContext>(const DB& db, const LIST& params, IfcRepresentationContext* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcRepresentationContext"); } do { // convert the 'ContextIdentifier' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentationContext,2>::aux_is_derived[0]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ContextIdentifier, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcRepresentationContext to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'ContextType' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcRepresentationContext,2>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ContextType, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcRepresentationContext to be a `IfcLabel`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGeometricRepresentationContext>(const DB& db, const LIST& params, IfcGeometricRepresentationContext* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRepresentationContext*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcGeometricRepresentationContext"); } do { // convert the 'CoordinateSpaceDimension' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcGeometricRepresentationContext,4>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->CoordinateSpaceDimension, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcGeometricRepresentationContext to be a `IfcDimensionCount`")); }
+ } while(0);
+ do { // convert the 'Precision' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcGeometricRepresentationContext,4>::aux_is_derived[1]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Precision, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcGeometricRepresentationContext to be a `REAL`")); }
+ } while(0);
+ do { // convert the 'WorldCoordinateSystem' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcGeometricRepresentationContext,4>::aux_is_derived[2]=true; break; }
+ try { GenericConvert( in->WorldCoordinateSystem, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcGeometricRepresentationContext to be a `IfcAxis2Placement`")); }
+ } while(0);
+ do { // convert the 'TrueNorth' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcGeometricRepresentationContext,4>::aux_is_derived[3]=true; break; }
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->TrueNorth, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcGeometricRepresentationContext to be a `IfcDirection`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCurveBoundedPlane>(const DB& db, const LIST& params, IfcCurveBoundedPlane* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSIUnit>(const DB& db, const LIST& params, IfcSIUnit* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcNamedUnit*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcSIUnit"); } do { // convert the 'Prefix' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Prefix, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcSIUnit to be a `IfcSIPrefix`")); }
+ } while(0);
+ do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcSIUnit to be a `IfcSIUnitName`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralReaction>(const DB& db, const LIST& params, IfcStructuralReaction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralActivity*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralPointReaction>(const DB& db, const LIST& params, IfcStructuralPointReaction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralReaction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAxis1Placement>(const DB& db, const LIST& params, IfcAxis1Placement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPlacement*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcAxis1Placement"); } do { // convert the 'Axis' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Axis, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcAxis1Placement to be a `IfcDirection`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricApplianceType>(const DB& db, const LIST& params, IfcElectricApplianceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSensorType>(const DB& db, const LIST& params, IfcSensorType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionControlElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFurnishingElement>(const DB& db, const LIST& params, IfcFurnishingElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProtectiveDeviceType>(const DB& db, const LIST& params, IfcProtectiveDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcZShapeProfileDef>(const DB& db, const LIST& params, IfcZShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcScheduleTimeControl>(const DB& db, const LIST& params, IfcScheduleTimeControl* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRepresentationMap>(const DB& db, const LIST& params, IfcRepresentationMap* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcRepresentationMap"); } do { // convert the 'MappingOrigin' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->MappingOrigin, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcRepresentationMap to be a `IfcAxis2Placement`")); }
+ } while(0);
+ do { // convert the 'MappedRepresentation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->MappedRepresentation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcRepresentationMap to be a `IfcRepresentation`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcClosedShell>(const DB& db, const LIST& params, IfcClosedShell* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConnectedFaceSet*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcClosedShell"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElementPart>(const DB& db, const LIST& params, IfcBuildingElementPart* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementComponent*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBlock>(const DB& db, const LIST& params, IfcBlock* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCsgPrimitive3D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightFixtureType>(const DB& db, const LIST& params, IfcLightFixtureType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOpeningElement>(const DB& db, const LIST& params, IfcOpeningElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFeatureElementSubtraction*>(in));
+ if (params.GetSize() < 8) { throw STEP::TypeError("expected 8 arguments to IfcOpeningElement"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSourceSpot>(const DB& db, const LIST& params, IfcLightSourceSpot* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLightSourcePositional*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTendonAnchor>(const DB& db, const LIST& params, IfcTendonAnchor* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcReinforcingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricFlowStorageDeviceType>(const DB& db, const LIST& params, IfcElectricFlowStorageDeviceType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowStorageDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSphere>(const DB& db, const LIST& params, IfcSphere* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCsgPrimitive3D*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDamperType>(const DB& db, const LIST& params, IfcDamperType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProjectOrderRecord>(const DB& db, const LIST& params, IfcProjectOrderRecord* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionChamberElement>(const DB& db, const LIST& params, IfcDistributionChamberElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMechanicalFastener>(const DB& db, const LIST& params, IfcMechanicalFastener* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFastener*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRectangularTrimmedSurface>(const DB& db, const LIST& params, IfcRectangularTrimmedSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBoundedSurface*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcZone>(const DB& db, const LIST& params, IfcZone* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFanType>(const DB& db, const LIST& params, IfcFanType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowMovingDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGeometricSet>(const DB& db, const LIST& params, IfcGeometricSet* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFillAreaStyleTiles>(const DB& db, const LIST& params, IfcFillAreaStyleTiles* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCableSegmentType>(const DB& db, const LIST& params, IfcCableSegmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowSegmentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelOverridesProperties>(const DB& db, const LIST& params, IfcRelOverridesProperties* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelDefinesByProperties*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMeasureWithUnit>(const DB& db, const LIST& params, IfcMeasureWithUnit* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcMeasureWithUnit"); } do { // convert the 'ValueComponent' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ValueComponent, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcMeasureWithUnit to be a `IfcValue`")); }
+ } while(0);
+ do { // convert the 'UnitComponent' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->UnitComponent, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcMeasureWithUnit to be a `IfcUnit`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSlabType>(const DB& db, const LIST& params, IfcSlabType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcServiceLife>(const DB& db, const LIST& params, IfcServiceLife* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFurnitureType>(const DB& db, const LIST& params, IfcFurnitureType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFurnishingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCostItem>(const DB& db, const LIST& params, IfcCostItem* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcReinforcingMesh>(const DB& db, const LIST& params, IfcReinforcingMesh* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcReinforcingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFacetedBrepWithVoids>(const DB& db, const LIST& params, IfcFacetedBrepWithVoids* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcManifoldSolidBrep*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGasTerminalType>(const DB& db, const LIST& params, IfcGasTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPile>(const DB& db, const LIST& params, IfcPile* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFillAreaStyleTileSymbolWithStyle>(const DB& db, const LIST& params, IfcFillAreaStyleTileSymbolWithStyle* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConstructionMaterialResource>(const DB& db, const LIST& params, IfcConstructionMaterialResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationCurveOccurrence>(const DB& db, const LIST& params, IfcAnnotationCurveOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDimensionCurve>(const DB& db, const LIST& params, IfcDimensionCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationCurveOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGeometricCurveSet>(const DB& db, const LIST& params, IfcGeometricCurveSet* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricSet*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRelAggregates>(const DB& db, const LIST& params, IfcRelAggregates* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcRelDecomposes*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcRelAggregates"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFaceBasedSurfaceModel>(const DB& db, const LIST& params, IfcFaceBasedSurfaceModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcFaceBasedSurfaceModel"); } do { // convert the 'FbsmFaces' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->FbsmFaces, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcFaceBasedSurfaceModel to be a `SET [1:?] OF IfcConnectedFaceSet`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEnergyConversionDevice>(const DB& db, const LIST& params, IfcEnergyConversionDevice* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRampFlight>(const DB& db, const LIST& params, IfcRampFlight* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVertexLoop>(const DB& db, const LIST& params, IfcVertexLoop* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLoop*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPlate>(const DB& db, const LIST& params, IfcPlate* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcUShapeProfileDef>(const DB& db, const LIST& params, IfcUShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFaceBound>(const DB& db, const LIST& params, IfcFaceBound* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcFaceBound"); } do { // convert the 'Bound' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcFaceBound,2>::aux_is_derived[0]=true; break; }
+ try { GenericConvert( in->Bound, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcFaceBound to be a `IfcLoop`")); }
+ } while(0);
+ do { // convert the 'Orientation' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcFaceBound,2>::aux_is_derived[1]=true; break; }
+ try { GenericConvert( in->Orientation, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcFaceBound to be a `BOOLEAN`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFaceOuterBound>(const DB& db, const LIST& params, IfcFaceOuterBound* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFaceBound*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcFaceOuterBound"); } return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOneDirectionRepeatFactor>(const DB& db, const LIST& params, IfcOneDirectionRepeatFactor* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBoilerType>(const DB& db, const LIST& params, IfcBoilerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConstructionEquipmentResource>(const DB& db, const LIST& params, IfcConstructionEquipmentResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcComplexProperty>(const DB& db, const LIST& params, IfcComplexProperty* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProperty*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcComplexProperty"); } do { // convert the 'UsageName' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->UsageName, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcComplexProperty to be a `IfcIdentifier`")); }
+ } while(0);
+ do { // convert the 'HasProperties' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->HasProperties, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcComplexProperty to be a `SET [1:?] OF IfcProperty`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFooting>(const DB& db, const LIST& params, IfcFooting* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConstructionProductResource>(const DB& db, const LIST& params, IfcConstructionProductResource* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConstructionResource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDerivedProfileDef>(const DB& db, const LIST& params, IfcDerivedProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertyTableValue>(const DB& db, const LIST& params, IfcPropertyTableValue* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSimpleProperty*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowMeterType>(const DB& db, const LIST& params, IfcFlowMeterType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowControllerType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDoorStyle>(const DB& db, const LIST& params, IfcDoorStyle* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTypeProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcUnitAssignment>(const DB& db, const LIST& params, IfcUnitAssignment* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcUnitAssignment"); } do { // convert the 'Units' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Units, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcUnitAssignment to be a `SET [1:?] OF IfcUnit`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowTerminal>(const DB& db, const LIST& params, IfcFlowTerminal* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCraneRailFShapeProfileDef>(const DB& db, const LIST& params, IfcCraneRailFShapeProfileDef* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcParameterizedProfileDef*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFlowSegment>(const DB& db, const LIST& params, IfcFlowSegment* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcDistributionFlowElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElementQuantity>(const DB& db, const LIST& params, IfcElementQuantity* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPropertySetDefinition*>(in));
+ if (params.GetSize() < 6) { throw STEP::TypeError("expected 6 arguments to IfcElementQuantity"); } do { // convert the 'MethodOfMeasurement' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->MethodOfMeasurement, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcElementQuantity to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'Quantities' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Quantities, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcElementQuantity to be a `SET [1:?] OF IfcPhysicalQuantity`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCurtainWall>(const DB& db, const LIST& params, IfcCurtainWall* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDiscreteAccessory>(const DB& db, const LIST& params, IfcDiscreteAccessory* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementComponent*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGrid>(const DB& db, const LIST& params, IfcGrid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSanitaryTerminalType>(const DB& db, const LIST& params, IfcSanitaryTerminalType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTerminalType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSubedge>(const DB& db, const LIST& params, IfcSubedge* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEdge*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcFilterType>(const DB& db, const LIST& params, IfcFilterType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowTreatmentDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTendon>(const DB& db, const LIST& params, IfcTendon* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcReinforcingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralLoadGroup>(const DB& db, const LIST& params, IfcStructuralLoadGroup* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPresentationStyleAssignment>(const DB& db, const LIST& params, IfcPresentationStyleAssignment* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcPresentationStyleAssignment"); } do { // convert the 'Styles' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Styles, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcPresentationStyleAssignment to be a `SET [1:?] OF IfcPresentationStyleSelect`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralCurveMember>(const DB& db, const LIST& params, IfcStructuralCurveMember* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralMember*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcLightSourceAmbient>(const DB& db, const LIST& params, IfcLightSourceAmbient* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLightSource*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCondition>(const DB& db, const LIST& params, IfcCondition* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPort>(const DB& db, const LIST& params, IfcPort* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProduct*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSpace>(const DB& db, const LIST& params, IfcSpace* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSpatialStructureElement*>(in));
+ if (params.GetSize() < 11) { throw STEP::TypeError("expected 11 arguments to IfcSpace"); } do { // convert the 'InteriorOrExteriorSpace' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->InteriorOrExteriorSpace, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 9 to IfcSpace to be a `IfcInternalOrExternalEnum`")); }
+ } while(0);
+ do { // convert the 'ElevationWithFlooring' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ElevationWithFlooring, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 10 to IfcSpace to be a `IfcLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcHeatExchangerType>(const DB& db, const LIST& params, IfcHeatExchangerType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTankType>(const DB& db, const LIST& params, IfcTankType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowStorageDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcInventory>(const DB& db, const LIST& params, IfcInventory* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTransportElementType>(const DB& db, const LIST& params, IfcTransportElementType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAirToAirHeatRecoveryType>(const DB& db, const LIST& params, IfcAirToAirHeatRecoveryType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEnergyConversionDeviceType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStairFlight>(const DB& db, const LIST& params, IfcStairFlight* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricalElement>(const DB& db, const LIST& params, IfcElectricalElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceStyleWithTextures>(const DB& db, const LIST& params, IfcSurfaceStyleWithTextures* in)
+{
+ size_t base = 0;
+ if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to IfcSurfaceStyleWithTextures"); } do { // convert the 'Textures' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Textures, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcSurfaceStyleWithTextures to be a `LIST [1:?] OF IfcSurfaceTexture`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBoundingBox>(const DB& db, const LIST& params, IfcBoundingBox* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcBoundingBox"); } do { // convert the 'Corner' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Corner, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcBoundingBox to be a `IfcCartesianPoint`")); }
+ } while(0);
+ do { // convert the 'XDim' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->XDim, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcBoundingBox to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'YDim' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->YDim, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcBoundingBox to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'ZDim' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ZDim, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcBoundingBox to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWallType>(const DB& db, const LIST& params, IfcWallType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcMove>(const DB& db, const LIST& params, IfcMove* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTask*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCircle>(const DB& db, const LIST& params, IfcCircle* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConic*>(in));
+ if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcCircle"); } do { // convert the 'Radius' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Radius, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcCircle to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOffsetCurve2D>(const DB& db, const LIST& params, IfcOffsetCurve2D* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcCurve*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPointOnCurve>(const DB& db, const LIST& params, IfcPointOnCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPoint*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralResultGroup>(const DB& db, const LIST& params, IfcStructuralResultGroup* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGroup*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSectionedSpine>(const DB& db, const LIST& params, IfcSectionedSpine* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSlab>(const DB& db, const LIST& params, IfcSlab* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVertex>(const DB& db, const LIST& params, IfcVertex* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTopologicalRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcVertexPoint>(const DB& db, const LIST& params, IfcVertexPoint* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcVertex*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralLinearAction>(const DB& db, const LIST& params, IfcStructuralLinearAction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralAction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralLinearActionVarying>(const DB& db, const LIST& params, IfcStructuralLinearActionVarying* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralLinearAction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBuildingElementProxyType>(const DB& db, const LIST& params, IfcBuildingElementProxyType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProjectionElement>(const DB& db, const LIST& params, IfcProjectionElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFeatureElementAddition*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConversionBasedUnit>(const DB& db, const LIST& params, IfcConversionBasedUnit* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcNamedUnit*>(in));
+ if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to IfcConversionBasedUnit"); } do { // convert the 'Name' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->Name, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcConversionBasedUnit to be a `IfcLabel`")); }
+ } while(0);
+ do { // convert the 'ConversionFactor' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ConversionFactor, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcConversionBasedUnit to be a `IfcMeasureWithUnit`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcGeometricRepresentationSubContext>(const DB& db, const LIST& params, IfcGeometricRepresentationSubContext* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationContext*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationSurfaceOccurrence>(const DB& db, const LIST& params, IfcAnnotationSurfaceOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRoundedEdgeFeature>(const DB& db, const LIST& params, IfcRoundedEdgeFeature* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcEdgeFeature*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricDistributionPoint>(const DB& db, const LIST& params, IfcElectricDistributionPoint* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowController*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCableCarrierSegmentType>(const DB& db, const LIST& params, IfcCableCarrierSegmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowSegmentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWallStandardCase>(const DB& db, const LIST& params, IfcWallStandardCase* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcWall*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcCsgSolid>(const DB& db, const LIST& params, IfcCsgSolid* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSolidModel*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcBeamType>(const DB& db, const LIST& params, IfcBeamType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBuildingElementType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationFillArea>(const DB& db, const LIST& params, IfcAnnotationFillArea* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcGeometricRepresentationItem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralCurveMemberVarying>(const DB& db, const LIST& params, IfcStructuralCurveMemberVarying* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralCurveMember*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPointOnSurface>(const DB& db, const LIST& params, IfcPointOnSurface* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPoint*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcOrderAction>(const DB& db, const LIST& params, IfcOrderAction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcTask*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEdgeLoop>(const DB& db, const LIST& params, IfcEdgeLoop* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcLoop*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationFillAreaOccurrence>(const DB& db, const LIST& params, IfcAnnotationFillAreaOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcWorkPlan>(const DB& db, const LIST& params, IfcWorkPlan* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcWorkControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcEllipse>(const DB& db, const LIST& params, IfcEllipse* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcConic*>(in));
+ if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to IfcEllipse"); } do { // convert the 'SemiAxis1' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->SemiAxis1, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcEllipse to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ do { // convert the 'SemiAxis2' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->SemiAxis2, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcEllipse to be a `IfcPositiveLengthMeasure`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProductDefinitionShape>(const DB& db, const LIST& params, IfcProductDefinitionShape* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcProductRepresentation*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcProjectionCurve>(const DB& db, const LIST& params, IfcProjectionCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationCurveOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcElectricalCircuit>(const DB& db, const LIST& params, IfcElectricalCircuit* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSystem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcRationalBezierCurve>(const DB& db, const LIST& params, IfcRationalBezierCurve* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcBezierCurve*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralPointAction>(const DB& db, const LIST& params, IfcStructuralPointAction* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcStructuralAction*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPipeSegmentType>(const DB& db, const LIST& params, IfcPipeSegmentType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowSegmentType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTwoDirectionRepeatFactor>(const DB& db, const LIST& params, IfcTwoDirectionRepeatFactor* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcOneDirectionRepeatFactor*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcShapeRepresentation>(const DB& db, const LIST& params, IfcShapeRepresentation* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcShapeModel*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPropertySet>(const DB& db, const LIST& params, IfcPropertySet* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPropertySetDefinition*>(in));
+ if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to IfcPropertySet"); } do { // convert the 'HasProperties' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->HasProperties, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcPropertySet to be a `SET [1:?] OF IfcProperty`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcSurfaceStyleRendering>(const DB& db, const LIST& params, IfcSurfaceStyleRendering* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSurfaceStyleShading*>(in));
+ if (params.GetSize() < 9) { throw STEP::TypeError("expected 9 arguments to IfcSurfaceStyleRendering"); } do { // convert the 'Transparency' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->Transparency, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 1 to IfcSurfaceStyleRendering to be a `IfcNormalisedRatioMeasure`")); }
+ } while(0);
+ do { // convert the 'DiffuseColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->DiffuseColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 2 to IfcSurfaceStyleRendering to be a `IfcColourOrFactor`")); }
+ } while(0);
+ do { // convert the 'TransmissionColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->TransmissionColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 3 to IfcSurfaceStyleRendering to be a `IfcColourOrFactor`")); }
+ } while(0);
+ do { // convert the 'DiffuseTransmissionColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->DiffuseTransmissionColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 4 to IfcSurfaceStyleRendering to be a `IfcColourOrFactor`")); }
+ } while(0);
+ do { // convert the 'ReflectionColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->ReflectionColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 5 to IfcSurfaceStyleRendering to be a `IfcColourOrFactor`")); }
+ } while(0);
+ do { // convert the 'SpecularColour' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->SpecularColour, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 6 to IfcSurfaceStyleRendering to be a `IfcColourOrFactor`")); }
+ } while(0);
+ do { // convert the 'SpecularHighlight' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ if (dynamic_cast<const UNSET*>(&*arg)) break;
+ try { GenericConvert( in->SpecularHighlight, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 7 to IfcSurfaceStyleRendering to be a `IfcSpecularHighlightSelect`")); }
+ } while(0);
+ do { // convert the 'ReflectanceMethod' argument
+ boost::shared_ptr<const DataType> arg = params[base++];
+ try { GenericConvert( in->ReflectanceMethod, arg, db ); break; }
+ catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSurfaceStyleRendering to be a `IfcReflectanceMethodEnum`")); }
+ } while(0);
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcDistributionPort>(const DB& db, const LIST& params, IfcDistributionPort* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcPort*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcPipeFittingType>(const DB& db, const LIST& params, IfcPipeFittingType* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcFlowFittingType*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcTransportElement>(const DB& db, const LIST& params, IfcTransportElement* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcElement*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcAnnotationTextOccurrence>(const DB& db, const LIST& params, IfcAnnotationTextOccurrence* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcAnnotationOccurrence*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcStructuralAnalysisModel>(const DB& db, const LIST& params, IfcStructuralAnalysisModel* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcSystem*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+// -----------------------------------------------------------------------------------------------------------
+template <> size_t GenericFill<IfcConditionCriterion>(const DB& db, const LIST& params, IfcConditionCriterion* in)
+{
+ size_t base = GenericFill(db,params,static_cast<IfcControl*>(in));
+// this data structure is not used yet, so there is no code generated to fill its members
+ return base;
+}
+
+} // ! STEP
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCReaderGen.h b/src/3rdparty/assimp/code/IFCReaderGen.h
new file mode 100644
index 000000000..d7f831087
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCReaderGen.h
@@ -0,0 +1,4368 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py */
+
+#ifndef INCLUDED_IFC_READER_GEN_H
+#define INCLUDED_IFC_READER_GEN_H
+
+#include "STEPFile.h"
+
+namespace Assimp {
+namespace IFC {
+ using namespace STEP;
+ using namespace STEP::EXPRESS;
+
+
+ struct NotImplemented : public ObjectHelper<NotImplemented,0> {
+
+ };
+
+
+ // ******************************************************************************
+ // IFC Custom data types
+ // ******************************************************************************
+
+
+ // C++ wrapper type for IfcStairTypeEnum
+ typedef ENUMERATION IfcStairTypeEnum;
+ // C++ wrapper type for IfcSpaceTypeEnum
+ typedef ENUMERATION IfcSpaceTypeEnum;
+ // C++ wrapper type for IfcWallTypeEnum
+ typedef ENUMERATION IfcWallTypeEnum;
+ // C++ wrapper type for IfcMonthInYearNumber
+ typedef INTEGER IfcMonthInYearNumber;
+ // C++ wrapper type for IfcHeatFluxDensityMeasure
+ typedef REAL IfcHeatFluxDensityMeasure;
+ // C++ wrapper type for IfcKinematicViscosityMeasure
+ typedef REAL IfcKinematicViscosityMeasure;
+ // C++ wrapper type for IfcSequenceEnum
+ typedef ENUMERATION IfcSequenceEnum;
+ // C++ wrapper type for IfcAirToAirHeatRecoveryTypeEnum
+ typedef ENUMERATION IfcAirToAirHeatRecoveryTypeEnum;
+ // C++ wrapper type for IfcActorSelect
+ typedef SELECT IfcActorSelect;
+ // C++ wrapper type for IfcTransformerTypeEnum
+ typedef ENUMERATION IfcTransformerTypeEnum;
+ // C++ wrapper type for IfcUnitaryEquipmentTypeEnum
+ typedef ENUMERATION IfcUnitaryEquipmentTypeEnum;
+ // C++ wrapper type for IfcElectricFlowStorageDeviceTypeEnum
+ typedef ENUMERATION IfcElectricFlowStorageDeviceTypeEnum;
+ // C++ wrapper type for IfcEnergySequenceEnum
+ typedef ENUMERATION IfcEnergySequenceEnum;
+ // C++ wrapper type for IfcWorkControlTypeEnum
+ typedef ENUMERATION IfcWorkControlTypeEnum;
+ // C++ wrapper type for IfcCurvatureMeasure
+ typedef REAL IfcCurvatureMeasure;
+ // C++ wrapper type for IfcParameterValue
+ typedef REAL IfcParameterValue;
+ // C++ wrapper type for IfcAppliedValueSelect
+ typedef SELECT IfcAppliedValueSelect;
+ // C++ wrapper type for IfcWarpingConstantMeasure
+ typedef REAL IfcWarpingConstantMeasure;
+ // C++ wrapper type for IfcArithmeticOperatorEnum
+ typedef ENUMERATION IfcArithmeticOperatorEnum;
+ // C++ wrapper type for IfcLinearForceMeasure
+ typedef REAL IfcLinearForceMeasure;
+ // C++ wrapper type for IfcWindowPanelPositionEnum
+ typedef ENUMERATION IfcWindowPanelPositionEnum;
+ // C++ wrapper type for IfcFlowMeterTypeEnum
+ typedef ENUMERATION IfcFlowMeterTypeEnum;
+ // C++ wrapper type for IfcRampFlightTypeEnum
+ typedef ENUMERATION IfcRampFlightTypeEnum;
+ // C++ wrapper type for IfcSpecularHighlightSelect
+ typedef SELECT IfcSpecularHighlightSelect;
+ // C++ wrapper type for IfcActionTypeEnum
+ typedef ENUMERATION IfcActionTypeEnum;
+ // C++ wrapper type for IfcGeometricProjectionEnum
+ typedef ENUMERATION IfcGeometricProjectionEnum;
+ // C++ wrapper type for IfcTimeSeriesDataTypeEnum
+ typedef ENUMERATION IfcTimeSeriesDataTypeEnum;
+ // C++ wrapper type for IfcMagneticFluxMeasure
+ typedef REAL IfcMagneticFluxMeasure;
+ // C++ wrapper type for IfcObjectTypeEnum
+ typedef ENUMERATION IfcObjectTypeEnum;
+ // C++ wrapper type for IfcDataOriginEnum
+ typedef ENUMERATION IfcDataOriginEnum;
+ // C++ wrapper type for IfcMassDensityMeasure
+ typedef REAL IfcMassDensityMeasure;
+ // C++ wrapper type for IfcLightFixtureTypeEnum
+ typedef ENUMERATION IfcLightFixtureTypeEnum;
+ // C++ wrapper type for IfcServiceLifeTypeEnum
+ typedef ENUMERATION IfcServiceLifeTypeEnum;
+ // C++ wrapper type for IfcElectricVoltageMeasure
+ typedef REAL IfcElectricVoltageMeasure;
+ // C++ wrapper type for IfcHeatingValueMeasure
+ typedef REAL IfcHeatingValueMeasure;
+ // C++ wrapper type for IfcPresentableText
+ typedef STRING IfcPresentableText;
+ // C++ wrapper type for IfcAheadOrBehind
+ typedef ENUMERATION IfcAheadOrBehind;
+ // C++ wrapper type for IfcSimpleValue
+ typedef SELECT IfcSimpleValue;
+ // C++ wrapper type for IfcSensorTypeEnum
+ typedef ENUMERATION IfcSensorTypeEnum;
+ // C++ wrapper type for IfcDerivedUnitEnum
+ typedef ENUMERATION IfcDerivedUnitEnum;
+ // C++ wrapper type for IfcSizeSelect
+ typedef SELECT IfcSizeSelect;
+ // C++ wrapper type for IfcTransportElementTypeEnum
+ typedef ENUMERATION IfcTransportElementTypeEnum;
+ // C++ wrapper type for IfcInventoryTypeEnum
+ typedef ENUMERATION IfcInventoryTypeEnum;
+ // C++ wrapper type for IfcTextDecoration
+ typedef STRING IfcTextDecoration;
+ // C++ wrapper type for IfcDirectionSenseEnum
+ typedef ENUMERATION IfcDirectionSenseEnum;
+ // C++ wrapper type for IfcDuctFittingTypeEnum
+ typedef ENUMERATION IfcDuctFittingTypeEnum;
+ // C++ wrapper type for IfcDocumentStatusEnum
+ typedef ENUMERATION IfcDocumentStatusEnum;
+ // C++ wrapper type for IfcSlabTypeEnum
+ typedef ENUMERATION IfcSlabTypeEnum;
+ // C++ wrapper type for IfcDoorStyleConstructionEnum
+ typedef ENUMERATION IfcDoorStyleConstructionEnum;
+ // C++ wrapper type for IfcVolumeMeasure
+ typedef REAL IfcVolumeMeasure;
+ // C++ wrapper type for IfcInductanceMeasure
+ typedef REAL IfcInductanceMeasure;
+ // C++ wrapper type for IfcCurtainWallTypeEnum
+ typedef ENUMERATION IfcCurtainWallTypeEnum;
+ // C++ wrapper type for IfcSIUnitName
+ typedef ENUMERATION IfcSIUnitName;
+ // C++ wrapper type for IfcSpecularExponent
+ typedef REAL IfcSpecularExponent;
+ // C++ wrapper type for IfcSoundPressureMeasure
+ typedef REAL IfcSoundPressureMeasure;
+ // C++ wrapper type for IfcAnalysisTheoryTypeEnum
+ typedef ENUMERATION IfcAnalysisTheoryTypeEnum;
+ // C++ wrapper type for IfcGasTerminalTypeEnum
+ typedef ENUMERATION IfcGasTerminalTypeEnum;
+ // C++ wrapper type for IfcYearNumber
+ typedef INTEGER IfcYearNumber;
+ // C++ wrapper type for IfcModulusOfElasticityMeasure
+ typedef REAL IfcModulusOfElasticityMeasure;
+ // C++ wrapper type for IfcChangeActionEnum
+ typedef ENUMERATION IfcChangeActionEnum;
+ // C++ wrapper type for IfcDamperTypeEnum
+ typedef ENUMERATION IfcDamperTypeEnum;
+ // C++ wrapper type for IfcEvaporatorTypeEnum
+ typedef ENUMERATION IfcEvaporatorTypeEnum;
+ // C++ wrapper type for IfcIonConcentrationMeasure
+ typedef REAL IfcIonConcentrationMeasure;
+ // C++ wrapper type for IfcDuctSegmentTypeEnum
+ typedef ENUMERATION IfcDuctSegmentTypeEnum;
+ // C++ wrapper type for IfcProtectiveDeviceTypeEnum
+ typedef ENUMERATION IfcProtectiveDeviceTypeEnum;
+ // C++ wrapper type for IfcAbsorbedDoseMeasure
+ typedef REAL IfcAbsorbedDoseMeasure;
+ // C++ wrapper type for IfcMassPerLengthMeasure
+ typedef REAL IfcMassPerLengthMeasure;
+ // C++ wrapper type for IfcTextFontName
+ typedef STRING IfcTextFontName;
+ // C++ wrapper type for IfcOrientationSelect
+ typedef SELECT IfcOrientationSelect;
+ // C++ wrapper type for IfcIlluminanceMeasure
+ typedef REAL IfcIlluminanceMeasure;
+ // C++ wrapper type for IfcFireSuppressionTerminalTypeEnum
+ typedef ENUMERATION IfcFireSuppressionTerminalTypeEnum;
+ // C++ wrapper type for IfcFontStyle
+ typedef STRING IfcFontStyle;
+ // C++ wrapper type for IfcMomentOfInertiaMeasure
+ typedef REAL IfcMomentOfInertiaMeasure;
+ // C++ wrapper type for IfcModulusOfSubgradeReactionMeasure
+ typedef REAL IfcModulusOfSubgradeReactionMeasure;
+ // C++ wrapper type for IfcHumidifierTypeEnum
+ typedef ENUMERATION IfcHumidifierTypeEnum;
+ // C++ wrapper type for IfcPresentationStyleSelect
+ typedef SELECT IfcPresentationStyleSelect;
+ // C++ wrapper type for IfcThermalTransmittanceMeasure
+ typedef REAL IfcThermalTransmittanceMeasure;
+ // C++ wrapper type for IfcRibPlateDirectionEnum
+ typedef ENUMERATION IfcRibPlateDirectionEnum;
+ // C++ wrapper type for IfcClassificationNotationSelect
+ typedef SELECT IfcClassificationNotationSelect;
+ // C++ wrapper type for IfcMinuteInHour
+ typedef INTEGER IfcMinuteInHour;
+ // C++ wrapper type for IfcInternalOrExternalEnum
+ typedef ENUMERATION IfcInternalOrExternalEnum;
+ // C++ wrapper type for IfcRotationalFrequencyMeasure
+ typedef REAL IfcRotationalFrequencyMeasure;
+ // C++ wrapper type for IfcSanitaryTerminalTypeEnum
+ typedef ENUMERATION IfcSanitaryTerminalTypeEnum;
+ // C++ wrapper type for IfcSymbolStyleSelect
+ typedef SELECT IfcSymbolStyleSelect;
+ // C++ wrapper type for IfcElementCompositionEnum
+ typedef ENUMERATION IfcElementCompositionEnum;
+ // C++ wrapper type for IfcTextPath
+ typedef ENUMERATION IfcTextPath;
+ // C++ wrapper type for IfcPowerMeasure
+ typedef REAL IfcPowerMeasure;
+ // C++ wrapper type for IfcSurfaceStyleElementSelect
+ typedef SELECT IfcSurfaceStyleElementSelect;
+ // C++ wrapper type for IfcResourceConsumptionEnum
+ typedef ENUMERATION IfcResourceConsumptionEnum;
+ // C++ wrapper type for IfcElectricCapacitanceMeasure
+ typedef REAL IfcElectricCapacitanceMeasure;
+ // C++ wrapper type for IfcLayerSetDirectionEnum
+ typedef ENUMERATION IfcLayerSetDirectionEnum;
+ // C++ wrapper type for IfcRailingTypeEnum
+ typedef ENUMERATION IfcRailingTypeEnum;
+ // C++ wrapper type for IfcObjectiveEnum
+ typedef ENUMERATION IfcObjectiveEnum;
+ // C++ wrapper type for IfcDocumentSelect
+ typedef SELECT IfcDocumentSelect;
+ // C++ wrapper type for IfcModulusOfLinearSubgradeReactionMeasure
+ typedef REAL IfcModulusOfLinearSubgradeReactionMeasure;
+ // C++ wrapper type for IfcThermalAdmittanceMeasure
+ typedef REAL IfcThermalAdmittanceMeasure;
+ // C++ wrapper type for IfcTransitionCode
+ typedef ENUMERATION IfcTransitionCode;
+ // C++ wrapper type for IfcConnectionTypeEnum
+ typedef ENUMERATION IfcConnectionTypeEnum;
+ // C++ wrapper type for IfcMonetaryMeasure
+ typedef REAL IfcMonetaryMeasure;
+ // C++ wrapper type for IfcStackTerminalTypeEnum
+ typedef ENUMERATION IfcStackTerminalTypeEnum;
+ // C++ wrapper type for IfcColour
+ typedef SELECT IfcColour;
+ // C++ wrapper type for IfcText
+ typedef STRING IfcText;
+ // C++ wrapper type for IfcContextDependentMeasure
+ typedef REAL IfcContextDependentMeasure;
+ // C++ wrapper type for IfcThermalConductivityMeasure
+ typedef REAL IfcThermalConductivityMeasure;
+ // C++ wrapper type for IfcProjectedOrTrueLengthEnum
+ typedef ENUMERATION IfcProjectedOrTrueLengthEnum;
+ // C++ wrapper type for IfcPressureMeasure
+ typedef REAL IfcPressureMeasure;
+ // C++ wrapper type for IfcMoistureDiffusivityMeasure
+ typedef REAL IfcMoistureDiffusivityMeasure;
+ // C++ wrapper type for IfcBooleanOperator
+ typedef ENUMERATION IfcBooleanOperator;
+ // C++ wrapper type for IfcPropertySourceEnum
+ typedef ENUMERATION IfcPropertySourceEnum;
+ // C++ wrapper type for IfcTimeStamp
+ typedef INTEGER IfcTimeStamp;
+ // C++ wrapper type for IfcMaterialSelect
+ typedef SELECT IfcMaterialSelect;
+ // C++ wrapper type for IfcGloballyUniqueId
+ typedef STRING IfcGloballyUniqueId;
+ // C++ wrapper type for IfcReflectanceMethodEnum
+ typedef ENUMERATION IfcReflectanceMethodEnum;
+ // C++ wrapper type for IfcVaporPermeabilityMeasure
+ typedef REAL IfcVaporPermeabilityMeasure;
+ // C++ wrapper type for IfcTimeSeriesScheduleTypeEnum
+ typedef ENUMERATION IfcTimeSeriesScheduleTypeEnum;
+ // C++ wrapper type for IfcLinearMomentMeasure
+ typedef REAL IfcLinearMomentMeasure;
+ // C++ wrapper type for IfcGeometricSetSelect
+ typedef SELECT IfcGeometricSetSelect;
+ // C++ wrapper type for IfcSectionModulusMeasure
+ typedef REAL IfcSectionModulusMeasure;
+ // C++ wrapper type for IfcBSplineCurveForm
+ typedef ENUMERATION IfcBSplineCurveForm;
+ // C++ wrapper type for IfcDimensionExtentUsage
+ typedef ENUMERATION IfcDimensionExtentUsage;
+ // C++ wrapper type for IfcThermalExpansionCoefficientMeasure
+ typedef REAL IfcThermalExpansionCoefficientMeasure;
+ // C++ wrapper type for IfcHourInDay
+ typedef INTEGER IfcHourInDay;
+ // C++ wrapper type for IfcLinearVelocityMeasure
+ typedef REAL IfcLinearVelocityMeasure;
+ // C++ wrapper type for IfcTorqueMeasure
+ typedef REAL IfcTorqueMeasure;
+ // C++ wrapper type for IfcTemperatureGradientMeasure
+ typedef REAL IfcTemperatureGradientMeasure;
+ // C++ wrapper type for IfcFillStyleSelect
+ typedef SELECT IfcFillStyleSelect;
+ // C++ wrapper type for IfcElectricChargeMeasure
+ typedef REAL IfcElectricChargeMeasure;
+ // C++ wrapper type for IfcHeatExchangerTypeEnum
+ typedef ENUMERATION IfcHeatExchangerTypeEnum;
+ // C++ wrapper type for IfcElectricCurrentEnum
+ typedef ENUMERATION IfcElectricCurrentEnum;
+ // C++ wrapper type for IfcDaylightSavingHour
+ typedef INTEGER IfcDaylightSavingHour;
+ // C++ wrapper type for IfcShell
+ typedef SELECT IfcShell;
+ // C++ wrapper type for IfcDoseEquivalentMeasure
+ typedef REAL IfcDoseEquivalentMeasure;
+ // C++ wrapper type for IfcProjectOrderTypeEnum
+ typedef ENUMERATION IfcProjectOrderTypeEnum;
+ // C++ wrapper type for IfcDerivedMeasureValue
+ typedef SELECT IfcDerivedMeasureValue;
+ // C++ wrapper type for IfcLightDistributionCurveEnum
+ typedef ENUMERATION IfcLightDistributionCurveEnum;
+ // C++ wrapper type for IfcWarpingMomentMeasure
+ typedef REAL IfcWarpingMomentMeasure;
+ // C++ wrapper type for IfcMemberTypeEnum
+ typedef ENUMERATION IfcMemberTypeEnum;
+ // C++ wrapper type for IfcSoundPowerMeasure
+ typedef REAL IfcSoundPowerMeasure;
+ // C++ wrapper type for IfcTextAlignment
+ typedef STRING IfcTextAlignment;
+ // C++ wrapper type for IfcCurveOrEdgeCurve
+ typedef SELECT IfcCurveOrEdgeCurve;
+ // C++ wrapper type for IfcMassFlowRateMeasure
+ typedef REAL IfcMassFlowRateMeasure;
+ // C++ wrapper type for IfcIsothermalMoistureCapacityMeasure
+ typedef REAL IfcIsothermalMoistureCapacityMeasure;
+ // C++ wrapper type for IfcCsgSelect
+ typedef SELECT IfcCsgSelect;
+ // C++ wrapper type for IfcCoolingTowerTypeEnum
+ typedef ENUMERATION IfcCoolingTowerTypeEnum;
+ // C++ wrapper type for IfcMassMeasure
+ typedef REAL IfcMassMeasure;
+ // C++ wrapper type for IfcPileConstructionEnum
+ typedef ENUMERATION IfcPileConstructionEnum;
+ // C++ wrapper type for IfcDoorStyleOperationEnum
+ typedef ENUMERATION IfcDoorStyleOperationEnum;
+ // C++ wrapper type for IfcFlowDirectionEnum
+ typedef ENUMERATION IfcFlowDirectionEnum;
+ // C++ wrapper type for IfcThermalLoadSourceEnum
+ typedef ENUMERATION IfcThermalLoadSourceEnum;
+ // C++ wrapper type for IfcLengthMeasure
+ typedef REAL IfcLengthMeasure;
+ // C++ wrapper type for IfcConstraintEnum
+ typedef ENUMERATION IfcConstraintEnum;
+ // C++ wrapper type for IfcAxis2Placement
+ typedef SELECT IfcAxis2Placement;
+ // C++ wrapper type for IfcLoadGroupTypeEnum
+ typedef ENUMERATION IfcLoadGroupTypeEnum;
+ // C++ wrapper type for IfcValue
+ typedef SELECT IfcValue;
+ // C++ wrapper type for IfcReinforcingBarSurfaceEnum
+ typedef ENUMERATION IfcReinforcingBarSurfaceEnum;
+ // C++ wrapper type for IfcProjectOrderRecordTypeEnum
+ typedef ENUMERATION IfcProjectOrderRecordTypeEnum;
+ // C++ wrapper type for IfcDateTimeSelect
+ typedef SELECT IfcDateTimeSelect;
+ // C++ wrapper type for IfcStructuralSurfaceTypeEnum
+ typedef ENUMERATION IfcStructuralSurfaceTypeEnum;
+ // C++ wrapper type for IfcPermeableCoveringOperationEnum
+ typedef ENUMERATION IfcPermeableCoveringOperationEnum;
+ // C++ wrapper type for IfcFontWeight
+ typedef STRING IfcFontWeight;
+ // C++ wrapper type for IfcPHMeasure
+ typedef REAL IfcPHMeasure;
+ // C++ wrapper type for IfcDescriptiveMeasure
+ typedef STRING IfcDescriptiveMeasure;
+ // C++ wrapper type for IfcCurveStyleFontSelect
+ typedef SELECT IfcCurveStyleFontSelect;
+ // C++ wrapper type for IfcUnit
+ typedef SELECT IfcUnit;
+ // C++ wrapper type for IfcHatchLineDistanceSelect
+ typedef SELECT IfcHatchLineDistanceSelect;
+ // C++ wrapper type for IfcTextStyleSelect
+ typedef SELECT IfcTextStyleSelect;
+ // C++ wrapper type for IfcMetricValueSelect
+ typedef SELECT IfcMetricValueSelect;
+ // C++ wrapper type for IfcVectorOrDirection
+ typedef SELECT IfcVectorOrDirection;
+ // C++ wrapper type for IfcAssemblyPlaceEnum
+ typedef ENUMERATION IfcAssemblyPlaceEnum;
+ // C++ wrapper type for IfcAirTerminalTypeEnum
+ typedef ENUMERATION IfcAirTerminalTypeEnum;
+ // C++ wrapper type for IfcCoveringTypeEnum
+ typedef ENUMERATION IfcCoveringTypeEnum;
+ // C++ wrapper type for IfcPlanarForceMeasure
+ typedef REAL IfcPlanarForceMeasure;
+ // C++ wrapper type for IfcValveTypeEnum
+ typedef ENUMERATION IfcValveTypeEnum;
+ // C++ wrapper type for IfcAlarmTypeEnum
+ typedef ENUMERATION IfcAlarmTypeEnum;
+ // C++ wrapper type for IfcDynamicViscosityMeasure
+ typedef REAL IfcDynamicViscosityMeasure;
+ // C++ wrapper type for IfcCurrencyEnum
+ typedef ENUMERATION IfcCurrencyEnum;
+ // C++ wrapper type for IfcModulusOfRotationalSubgradeReactionMeasure
+ typedef REAL IfcModulusOfRotationalSubgradeReactionMeasure;
+ // C++ wrapper type for IfcCableCarrierFittingTypeEnum
+ typedef ENUMERATION IfcCableCarrierFittingTypeEnum;
+ // C++ wrapper type for IfcBoolean
+ typedef BOOLEAN IfcBoolean;
+ // C++ wrapper type for IfcActionSourceTypeEnum
+ typedef ENUMERATION IfcActionSourceTypeEnum;
+ // C++ wrapper type for IfcStructuralActivityAssignmentSelect
+ typedef SELECT IfcStructuralActivityAssignmentSelect;
+ // C++ wrapper type for IfcDistributionChamberElementTypeEnum
+ typedef ENUMERATION IfcDistributionChamberElementTypeEnum;
+ // C++ wrapper type for IfcEvaporativeCoolerTypeEnum
+ typedef ENUMERATION IfcEvaporativeCoolerTypeEnum;
+ // C++ wrapper type for IfcMagneticFluxDensityMeasure
+ typedef REAL IfcMagneticFluxDensityMeasure;
+ // C++ wrapper type for IfcLightDistributionDataSourceSelect
+ typedef SELECT IfcLightDistributionDataSourceSelect;
+ // C++ wrapper type for IfcTubeBundleTypeEnum
+ typedef ENUMERATION IfcTubeBundleTypeEnum;
+ // C++ wrapper type for IfcAccelerationMeasure
+ typedef REAL IfcAccelerationMeasure;
+ // C++ wrapper type for IfcBoilerTypeEnum
+ typedef ENUMERATION IfcBoilerTypeEnum;
+ // C++ wrapper type for IfcRampTypeEnum
+ typedef ENUMERATION IfcRampTypeEnum;
+ // C++ wrapper type for IfcLuminousIntensityDistributionMeasure
+ typedef REAL IfcLuminousIntensityDistributionMeasure;
+ // C++ wrapper type for IfcTrimmingPreference
+ typedef ENUMERATION IfcTrimmingPreference;
+ // C++ wrapper type for IfcSpecificHeatCapacityMeasure
+ typedef REAL IfcSpecificHeatCapacityMeasure;
+ // C++ wrapper type for IfcAmountOfSubstanceMeasure
+ typedef REAL IfcAmountOfSubstanceMeasure;
+ // C++ wrapper type for IfcRoleEnum
+ typedef ENUMERATION IfcRoleEnum;
+ // C++ wrapper type for IfcDocumentConfidentialityEnum
+ typedef ENUMERATION IfcDocumentConfidentialityEnum;
+ // C++ wrapper type for IfcFrequencyMeasure
+ typedef REAL IfcFrequencyMeasure;
+ // C++ wrapper type for IfcSectionTypeEnum
+ typedef ENUMERATION IfcSectionTypeEnum;
+ // C++ wrapper type for IfcElementAssemblyTypeEnum
+ typedef ENUMERATION IfcElementAssemblyTypeEnum;
+ // C++ wrapper type for IfcFootingTypeEnum
+ typedef ENUMERATION IfcFootingTypeEnum;
+ // C++ wrapper type for IfcLayeredItem
+ typedef SELECT IfcLayeredItem;
+ // C++ wrapper type for IfcCableSegmentTypeEnum
+ typedef ENUMERATION IfcCableSegmentTypeEnum;
+ // C++ wrapper type for IfcDefinedSymbolSelect
+ typedef SELECT IfcDefinedSymbolSelect;
+ // C++ wrapper type for IfcBuildingElementProxyTypeEnum
+ typedef ENUMERATION IfcBuildingElementProxyTypeEnum;
+ // C++ wrapper type for IfcElectricGeneratorTypeEnum
+ typedef ENUMERATION IfcElectricGeneratorTypeEnum;
+ // C++ wrapper type for IfcRotationalStiffnessMeasure
+ typedef REAL IfcRotationalStiffnessMeasure;
+ // C++ wrapper type for IfcSpaceHeaterTypeEnum
+ typedef ENUMERATION IfcSpaceHeaterTypeEnum;
+ // C++ wrapper type for IfcAreaMeasure
+ typedef REAL IfcAreaMeasure;
+ // C++ wrapper type for IfcLabel
+ typedef STRING IfcLabel;
+ // C++ wrapper type for IfcCostScheduleTypeEnum
+ typedef ENUMERATION IfcCostScheduleTypeEnum;
+ // C++ wrapper type for IfcSwitchingDeviceTypeEnum
+ typedef ENUMERATION IfcSwitchingDeviceTypeEnum;
+ // C++ wrapper type for IfcElectricTimeControlTypeEnum
+ typedef ENUMERATION IfcElectricTimeControlTypeEnum;
+ // C++ wrapper type for IfcFilterTypeEnum
+ typedef ENUMERATION IfcFilterTypeEnum;
+ // C++ wrapper type for IfcPositiveLengthMeasure
+ typedef REAL IfcPositiveLengthMeasure;
+ // C++ wrapper type for IfcNullStyle
+ typedef ENUMERATION IfcNullStyle;
+ // C++ wrapper type for IfcConditionCriterionSelect
+ typedef SELECT IfcConditionCriterionSelect;
+ // C++ wrapper type for IfcShearModulusMeasure
+ typedef REAL IfcShearModulusMeasure;
+ // C++ wrapper type for IfcNormalisedRatioMeasure
+ typedef REAL IfcNormalisedRatioMeasure;
+ // C++ wrapper type for IfcDoorPanelOperationEnum
+ typedef ENUMERATION IfcDoorPanelOperationEnum;
+ // C++ wrapper type for IfcPointOrVertexPoint
+ typedef SELECT IfcPointOrVertexPoint;
+ // C++ wrapper type for IfcRoofTypeEnum
+ typedef ENUMERATION IfcRoofTypeEnum;
+ // C++ wrapper type for IfcCountMeasure
+ typedef NUMBER IfcCountMeasure;
+ // C++ wrapper type for IfcElectricConductanceMeasure
+ typedef REAL IfcElectricConductanceMeasure;
+ // C++ wrapper type for IfcProcedureTypeEnum
+ typedef ENUMERATION IfcProcedureTypeEnum;
+ // C++ wrapper type for IfcFlowInstrumentTypeEnum
+ typedef ENUMERATION IfcFlowInstrumentTypeEnum;
+ // C++ wrapper type for IfcElectricMotorTypeEnum
+ typedef ENUMERATION IfcElectricMotorTypeEnum;
+ // C++ wrapper type for IfcSurfaceSide
+ typedef ENUMERATION IfcSurfaceSide;
+ // C++ wrapper type for IfcStructuralCurveTypeEnum
+ typedef ENUMERATION IfcStructuralCurveTypeEnum;
+ // C++ wrapper type for IfcCondenserTypeEnum
+ typedef ENUMERATION IfcCondenserTypeEnum;
+ // C++ wrapper type for IfcLinearStiffnessMeasure
+ typedef REAL IfcLinearStiffnessMeasure;
+ // C++ wrapper type for IfcUnitEnum
+ typedef ENUMERATION IfcUnitEnum;
+ // C++ wrapper type for IfcOccupantTypeEnum
+ typedef ENUMERATION IfcOccupantTypeEnum;
+ // C++ wrapper type for IfcThermalLoadTypeEnum
+ typedef ENUMERATION IfcThermalLoadTypeEnum;
+ // C++ wrapper type for IfcReinforcingBarRoleEnum
+ typedef ENUMERATION IfcReinforcingBarRoleEnum;
+ // C++ wrapper type for IfcBenchmarkEnum
+ typedef ENUMERATION IfcBenchmarkEnum;
+ // C++ wrapper type for IfcPositivePlaneAngleMeasure
+ typedef REAL IfcPositivePlaneAngleMeasure;
+ // C++ wrapper type for IfcTextTransformation
+ typedef STRING IfcTextTransformation;
+ // C++ wrapper type for IfcDraughtingCalloutElement
+ typedef SELECT IfcDraughtingCalloutElement;
+ // C++ wrapper type for IfcRatioMeasure
+ typedef REAL IfcRatioMeasure;
+ // C++ wrapper type for IfcSolidAngleMeasure
+ typedef REAL IfcSolidAngleMeasure;
+ // C++ wrapper type for IfcPipeSegmentTypeEnum
+ typedef ENUMERATION IfcPipeSegmentTypeEnum;
+ // C++ wrapper type for IfcCableCarrierSegmentTypeEnum
+ typedef ENUMERATION IfcCableCarrierSegmentTypeEnum;
+ // C++ wrapper type for IfcColourOrFactor
+ typedef SELECT IfcColourOrFactor;
+ // C++ wrapper type for IfcIdentifier
+ typedef STRING IfcIdentifier;
+ // C++ wrapper type for IfcTendonTypeEnum
+ typedef ENUMERATION IfcTendonTypeEnum;
+ // C++ wrapper type for IfcControllerTypeEnum
+ typedef ENUMERATION IfcControllerTypeEnum;
+ // C++ wrapper type for IfcRadioActivityMeasure
+ typedef REAL IfcRadioActivityMeasure;
+ // C++ wrapper type for IfcTimeMeasure
+ typedef REAL IfcTimeMeasure;
+ // C++ wrapper type for IfcPumpTypeEnum
+ typedef ENUMERATION IfcPumpTypeEnum;
+ // C++ wrapper type for IfcElectricHeaterTypeEnum
+ typedef ENUMERATION IfcElectricHeaterTypeEnum;
+ // C++ wrapper type for IfcBeamTypeEnum
+ typedef ENUMERATION IfcBeamTypeEnum;
+ // C++ wrapper type for IfcStateEnum
+ typedef ENUMERATION IfcStateEnum;
+ // C++ wrapper type for IfcSIPrefix
+ typedef ENUMERATION IfcSIPrefix;
+ // C++ wrapper type for IfcNumericMeasure
+ typedef NUMBER IfcNumericMeasure;
+ // C++ wrapper type for IfcOutletTypeEnum
+ typedef ENUMERATION IfcOutletTypeEnum;
+ // C++ wrapper type for IfcCompoundPlaneAngleMeasure
+ typedef ListOf< INTEGER, 3, 3 > IfcCompoundPlaneAngleMeasure;
+ // C++ wrapper type for IfcServiceLifeFactorTypeEnum
+ typedef ENUMERATION IfcServiceLifeFactorTypeEnum;
+ // C++ wrapper type for IfcLogicalOperatorEnum
+ typedef ENUMERATION IfcLogicalOperatorEnum;
+ // C++ wrapper type for IfcBooleanOperand
+ typedef SELECT IfcBooleanOperand;
+ // C++ wrapper type for IfcObjectReferenceSelect
+ typedef SELECT IfcObjectReferenceSelect;
+ // C++ wrapper type for IfcCooledBeamTypeEnum
+ typedef ENUMERATION IfcCooledBeamTypeEnum;
+ // C++ wrapper type for IfcDuctSilencerTypeEnum
+ typedef ENUMERATION IfcDuctSilencerTypeEnum;
+ // C++ wrapper type for IfcSectionalAreaIntegralMeasure
+ typedef REAL IfcSectionalAreaIntegralMeasure;
+ // C++ wrapper type for IfcFontVariant
+ typedef STRING IfcFontVariant;
+ // C++ wrapper type for IfcVolumetricFlowRateMeasure
+ typedef REAL IfcVolumetricFlowRateMeasure;
+ // C++ wrapper type for IfcPlateTypeEnum
+ typedef ENUMERATION IfcPlateTypeEnum;
+ // C++ wrapper type for IfcEnvironmentalImpactCategoryEnum
+ typedef ENUMERATION IfcEnvironmentalImpactCategoryEnum;
+ // C++ wrapper type for IfcVibrationIsolatorTypeEnum
+ typedef ENUMERATION IfcVibrationIsolatorTypeEnum;
+ // C++ wrapper type for IfcThermodynamicTemperatureMeasure
+ typedef REAL IfcThermodynamicTemperatureMeasure;
+ // C++ wrapper type for IfcRotationalMassMeasure
+ typedef REAL IfcRotationalMassMeasure;
+ // C++ wrapper type for IfcSecondInMinute
+ typedef REAL IfcSecondInMinute;
+ // C++ wrapper type for IfcDayInMonthNumber
+ typedef INTEGER IfcDayInMonthNumber;
+ // C++ wrapper type for IfcDimensionCount
+ typedef INTEGER IfcDimensionCount;
+ // C++ wrapper type for IfcWindowStyleOperationEnum
+ typedef ENUMERATION IfcWindowStyleOperationEnum;
+ // C++ wrapper type for IfcThermalResistanceMeasure
+ typedef REAL IfcThermalResistanceMeasure;
+ // C++ wrapper type for IfcMeasureValue
+ typedef SELECT IfcMeasureValue;
+ // C++ wrapper type for IfcWindowPanelOperationEnum
+ typedef ENUMERATION IfcWindowPanelOperationEnum;
+ // C++ wrapper type for IfcChillerTypeEnum
+ typedef ENUMERATION IfcChillerTypeEnum;
+ // C++ wrapper type for IfcPositiveRatioMeasure
+ typedef REAL IfcPositiveRatioMeasure;
+ // C++ wrapper type for IfcInteger
+ typedef INTEGER IfcInteger;
+ // C++ wrapper type for IfcLogical
+ typedef LOGICAL IfcLogical;
+ // C++ wrapper type for IfcJunctionBoxTypeEnum
+ typedef ENUMERATION IfcJunctionBoxTypeEnum;
+ // C++ wrapper type for IfcAddressTypeEnum
+ typedef ENUMERATION IfcAddressTypeEnum;
+ // C++ wrapper type for IfcWasteTerminalTypeEnum
+ typedef ENUMERATION IfcWasteTerminalTypeEnum;
+ // C++ wrapper type for IfcTrimmingSelect
+ typedef SELECT IfcTrimmingSelect;
+ // C++ wrapper type for IfcLightEmissionSourceEnum
+ typedef ENUMERATION IfcLightEmissionSourceEnum;
+ // C++ wrapper type for IfcSoundScaleEnum
+ typedef ENUMERATION IfcSoundScaleEnum;
+ // C++ wrapper type for IfcLuminousFluxMeasure
+ typedef REAL IfcLuminousFluxMeasure;
+ // C++ wrapper type for IfcElectricResistanceMeasure
+ typedef REAL IfcElectricResistanceMeasure;
+ // C++ wrapper type for IfcIntegerCountRateMeasure
+ typedef INTEGER IfcIntegerCountRateMeasure;
+ // C++ wrapper type for IfcPhysicalOrVirtualEnum
+ typedef ENUMERATION IfcPhysicalOrVirtualEnum;
+ // C++ wrapper type for IfcMolecularWeightMeasure
+ typedef REAL IfcMolecularWeightMeasure;
+ // C++ wrapper type for IfcProfileTypeEnum
+ typedef ENUMERATION IfcProfileTypeEnum;
+ // C++ wrapper type for IfcBoxAlignment
+ typedef STRING IfcBoxAlignment;
+ // C++ wrapper type for IfcGlobalOrLocalEnum
+ typedef ENUMERATION IfcGlobalOrLocalEnum;
+ // C++ wrapper type for IfcSpecularRoughness
+ typedef REAL IfcSpecularRoughness;
+ // C++ wrapper type for IfcLampTypeEnum
+ typedef ENUMERATION IfcLampTypeEnum;
+ // C++ wrapper type for IfcPileTypeEnum
+ typedef ENUMERATION IfcPileTypeEnum;
+ // C++ wrapper type for IfcElectricCurrentMeasure
+ typedef REAL IfcElectricCurrentMeasure;
+ // C++ wrapper type for IfcFanTypeEnum
+ typedef ENUMERATION IfcFanTypeEnum;
+ // C++ wrapper type for IfcSurfaceOrFaceSurface
+ typedef SELECT IfcSurfaceOrFaceSurface;
+ // C++ wrapper type for IfcPipeFittingTypeEnum
+ typedef ENUMERATION IfcPipeFittingTypeEnum;
+ // C++ wrapper type for IfcTankTypeEnum
+ typedef ENUMERATION IfcTankTypeEnum;
+ // C++ wrapper type for IfcCurveFontOrScaledCurveFontSelect
+ typedef SELECT IfcCurveFontOrScaledCurveFontSelect;
+ // C++ wrapper type for IfcWindowStyleConstructionEnum
+ typedef ENUMERATION IfcWindowStyleConstructionEnum;
+ // C++ wrapper type for IfcAirTerminalBoxTypeEnum
+ typedef ENUMERATION IfcAirTerminalBoxTypeEnum;
+ // C++ wrapper type for IfcStairFlightTypeEnum
+ typedef ENUMERATION IfcStairFlightTypeEnum;
+ // C++ wrapper type for IfcLuminousIntensityMeasure
+ typedef REAL IfcLuminousIntensityMeasure;
+ // C++ wrapper type for IfcMotorConnectionTypeEnum
+ typedef ENUMERATION IfcMotorConnectionTypeEnum;
+ // C++ wrapper type for IfcPlaneAngleMeasure
+ typedef REAL IfcPlaneAngleMeasure;
+ // C++ wrapper type for IfcActuatorTypeEnum
+ typedef ENUMERATION IfcActuatorTypeEnum;
+ // C++ wrapper type for IfcColumnTypeEnum
+ typedef ENUMERATION IfcColumnTypeEnum;
+ // C++ wrapper type for IfcTextFontSelect
+ typedef SELECT IfcTextFontSelect;
+ // C++ wrapper type for IfcDoorPanelPositionEnum
+ typedef ENUMERATION IfcDoorPanelPositionEnum;
+ // C++ wrapper type for IfcCoilTypeEnum
+ typedef ENUMERATION IfcCoilTypeEnum;
+ // C++ wrapper type for IfcAngularVelocityMeasure
+ typedef REAL IfcAngularVelocityMeasure;
+ // C++ wrapper type for IfcAnalysisModelTypeEnum
+ typedef ENUMERATION IfcAnalysisModelTypeEnum;
+ // C++ wrapper type for IfcLibrarySelect
+ typedef SELECT IfcLibrarySelect;
+ // C++ wrapper type for IfcForceMeasure
+ typedef REAL IfcForceMeasure;
+ // C++ wrapper type for IfcFillAreaStyleTileShapeSelect
+ typedef SELECT IfcFillAreaStyleTileShapeSelect;
+ // C++ wrapper type for IfcElectricApplianceTypeEnum
+ typedef ENUMERATION IfcElectricApplianceTypeEnum;
+ // C++ wrapper type for IfcSurfaceTextureEnum
+ typedef ENUMERATION IfcSurfaceTextureEnum;
+ // C++ wrapper type for IfcCharacterStyleSelect
+ typedef SELECT IfcCharacterStyleSelect;
+ // C++ wrapper type for IfcEnergyMeasure
+ typedef REAL IfcEnergyMeasure;
+ // C++ wrapper type for IfcReal
+ typedef REAL IfcReal;
+ // C++ wrapper type for IfcCompressorTypeEnum
+ typedef ENUMERATION IfcCompressorTypeEnum;
+ // C++ wrapper type for IfcElectricDistributionPointFunctionEnum
+ typedef ENUMERATION IfcElectricDistributionPointFunctionEnum;
+
+
+ // ******************************************************************************
+ // IFC Entities
+ // ******************************************************************************
+
+ struct IfcRoot;
+ struct IfcObjectDefinition;
+ struct IfcTypeObject;
+ struct IfcTypeProduct;
+ struct IfcElementType;
+ struct IfcDistributionElementType;
+ struct IfcDistributionFlowElementType;
+ struct IfcFlowControllerType;
+ struct IfcElectricTimeControlType;
+ struct IfcRepresentation;
+ struct IfcShapeModel;
+ struct IfcTopologyRepresentation;
+ struct IfcRelationship;
+ struct IfcRelConnects;
+ typedef NotImplemented IfcRelCoversSpaces; // (not currently used by Assimp)
+ struct IfcFlowFittingType;
+ struct IfcCableCarrierFittingType;
+ typedef NotImplemented IfcStructuralConnectionCondition; // (not currently used by Assimp)
+ typedef NotImplemented IfcSlippageConnectionCondition; // (not currently used by Assimp)
+ struct IfcEnergyConversionDeviceType;
+ struct IfcCoilType;
+ struct IfcObject;
+ struct IfcControl;
+ struct IfcPerformanceHistory;
+ struct IfcRepresentationItem;
+ struct IfcGeometricRepresentationItem;
+ struct IfcTextLiteral;
+ struct IfcTextLiteralWithExtent;
+ struct IfcProductRepresentation;
+ struct IfcProduct;
+ struct IfcElement;
+ struct IfcDistributionElement;
+ struct IfcDistributionFlowElement;
+ struct IfcCurve;
+ struct IfcBoundedCurve;
+ struct IfcCompositeCurve;
+ struct Ifc2DCompositeCurve;
+ typedef NotImplemented IfcBoundaryCondition; // (not currently used by Assimp)
+ typedef NotImplemented IfcBoundaryFaceCondition; // (not currently used by Assimp)
+ struct IfcCartesianTransformationOperator;
+ struct IfcCartesianTransformationOperator3D;
+ struct IfcProperty;
+ struct IfcSimpleProperty;
+ struct IfcPropertyEnumeratedValue;
+ typedef NotImplemented IfcPresentationLayerAssignment; // (not currently used by Assimp)
+ typedef NotImplemented IfcPresentationLayerWithStyle; // (not currently used by Assimp)
+ struct IfcBuildingElementType;
+ struct IfcStairFlightType;
+ struct IfcSurface;
+ struct IfcElementarySurface;
+ struct IfcPlane;
+ struct IfcBooleanResult;
+ struct IfcBooleanClippingResult;
+ struct IfcSolidModel;
+ struct IfcManifoldSolidBrep;
+ typedef NotImplemented IfcProfileProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcGeneralProfileProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralProfileProperties; // (not currently used by Assimp)
+ struct IfcFlowTerminalType;
+ struct IfcStackTerminalType;
+ struct IfcStructuralItem;
+ struct IfcStructuralConnection;
+ struct IfcStructuralCurveConnection;
+ struct IfcJunctionBoxType;
+ typedef NotImplemented IfcRelAssociates; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesConstraint; // (not currently used by Assimp)
+ struct IfcPropertyDefinition;
+ struct IfcPropertySetDefinition;
+ typedef NotImplemented IfcDoorPanelProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcConstraintRelationship; // (not currently used by Assimp)
+ typedef NotImplemented IfcSpaceThermalLoadProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcLibraryInformation; // (not currently used by Assimp)
+ struct IfcProcess;
+ struct IfcTask;
+ typedef NotImplemented IfcAppliedValue; // (not currently used by Assimp)
+ typedef NotImplemented IfcEnvironmentalImpactValue; // (not currently used by Assimp)
+ struct IfcRelFillsElement;
+ struct IfcProcedure;
+ typedef NotImplemented IfcStructuralLoad; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralLoadStatic; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralLoadSingleDisplacement; // (not currently used by Assimp)
+ struct IfcProxy;
+ typedef NotImplemented IfcCurveStyleFont; // (not currently used by Assimp)
+ struct IfcResource;
+ struct IfcConstructionResource;
+ struct IfcSubContractResource;
+ typedef NotImplemented IfcCalendarDate; // (not currently used by Assimp)
+ typedef NotImplemented IfcDocumentElectronicFormat; // (not currently used by Assimp)
+ struct IfcRelContainedInSpatialStructure;
+ typedef NotImplemented IfcMaterialProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcProductsOfCombustionProperties; // (not currently used by Assimp)
+ struct IfcTopologicalRepresentationItem;
+ struct IfcEdge;
+ struct IfcEdgeCurve;
+ struct IfcPlateType;
+ struct IfcObjectPlacement;
+ struct IfcGridPlacement;
+ struct IfcFireSuppressionTerminalType;
+ typedef NotImplemented IfcMechanicalMaterialProperties; // (not currently used by Assimp)
+ struct IfcFlowStorageDevice;
+ typedef NotImplemented IfcPerson; // (not currently used by Assimp)
+ struct IfcSweptSurface;
+ struct IfcSurfaceOfRevolution;
+ struct IfcOrientedEdge;
+ typedef NotImplemented IfcOwnerHistory; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssigns; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssignsToActor; // (not currently used by Assimp)
+ struct IfcDirection;
+ typedef NotImplemented IfcReinforcementBarProperties; // (not currently used by Assimp)
+ struct IfcProfileDef;
+ struct IfcParameterizedProfileDef;
+ struct IfcCShapeProfileDef;
+ struct IfcFeatureElement;
+ struct IfcFeatureElementSubtraction;
+ struct IfcEdgeFeature;
+ struct IfcChamferEdgeFeature;
+ struct IfcBuildingElement;
+ struct IfcColumn;
+ struct IfcPropertyReferenceValue;
+ typedef NotImplemented IfcMaterialClassificationRelationship; // (not currently used by Assimp)
+ struct IfcElectricMotorType;
+ struct IfcSpatialStructureElementType;
+ struct IfcSpaceType;
+ typedef NotImplemented IfcExternalReference; // (not currently used by Assimp)
+ typedef NotImplemented IfcExternallyDefinedHatchStyle; // (not currently used by Assimp)
+ struct IfcColumnType;
+ struct IfcCraneRailAShapeProfileDef;
+ struct IfcCondenserType;
+ typedef NotImplemented IfcRelConnectsElements; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelConnectsWithRealizingElements; // (not currently used by Assimp)
+ struct IfcCircleProfileDef;
+ struct IfcCircleHollowProfileDef;
+ typedef NotImplemented IfcOrganizationRelationship; // (not currently used by Assimp)
+ struct IfcPlacement;
+ struct IfcAxis2Placement3D;
+ struct IfcPresentationStyle;
+ typedef NotImplemented IfcCurveStyle; // (not currently used by Assimp)
+ struct IfcEquipmentElement;
+ struct IfcCompositeCurveSegment;
+ struct IfcRectangleProfileDef;
+ typedef NotImplemented IfcPhysicalQuantity; // (not currently used by Assimp)
+ typedef NotImplemented IfcPhysicalComplexQuantity; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesLibrary; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelSequence; // (not currently used by Assimp)
+ struct IfcBuildingElementProxy;
+ struct IfcDistributionControlElementType;
+ struct IfcFlowInstrumentType;
+ struct IfcDraughtingCallout;
+ struct IfcDimensionCurveDirectedCallout;
+ struct IfcLinearDimension;
+ struct IfcElementAssembly;
+ typedef NotImplemented IfcDraughtingCalloutRelationship; // (not currently used by Assimp)
+ struct IfcCsgPrimitive3D;
+ struct IfcRightCircularCone;
+ typedef NotImplemented IfcExternallyDefinedSurfaceStyle; // (not currently used by Assimp)
+ struct IfcProjectOrder;
+ typedef NotImplemented IfcPropertyConstraintRelationship; // (not currently used by Assimp)
+ struct IfcLShapeProfileDef;
+ struct IfcAngularDimension;
+ typedef NotImplemented IfcTextStyleForDefinedFont; // (not currently used by Assimp)
+ struct IfcLocalPlacement;
+ struct IfcSweptAreaSolid;
+ struct IfcRevolvedAreaSolid;
+ struct IfcStructuralSurfaceConnection;
+ struct IfcRadiusDimension;
+ struct IfcSweptDiskSolid;
+ struct IfcHalfSpaceSolid;
+ struct IfcPolygonalBoundedHalfSpace;
+ struct IfcTimeSeriesSchedule;
+ typedef NotImplemented IfcDimensionCalloutRelationship; // (not currently used by Assimp)
+ struct IfcCooledBeamType;
+ struct IfcProject;
+ typedef NotImplemented IfcApprovalRelationship; // (not currently used by Assimp)
+ struct IfcEvaporatorType;
+ struct IfcLaborResource;
+ typedef NotImplemented IfcStructuralLoadSingleDisplacementDistortion; // (not currently used by Assimp)
+ struct IfcPropertyBoundedValue;
+ struct IfcRampFlightType;
+ struct IfcMember;
+ typedef NotImplemented IfcStructuralLoadPlanarForce; // (not currently used by Assimp)
+ struct IfcTubeBundleType;
+ struct IfcValveType;
+ typedef NotImplemented IfcExternallyDefinedTextFont; // (not currently used by Assimp)
+ struct IfcTrimmedCurve;
+ struct IfcRelDefines;
+ struct IfcRelDefinesByProperties;
+ typedef NotImplemented IfcRelAssignsToControl; // (not currently used by Assimp)
+ struct IfcActor;
+ struct IfcOccupant;
+ struct IfcHumidifierType;
+ struct IfcArbitraryOpenProfileDef;
+ typedef NotImplemented IfcRelAssignsToProjectOrder; // (not currently used by Assimp)
+ struct IfcPermit;
+ struct IfcOffsetCurve3D;
+ struct IfcLightSource;
+ struct IfcLightSourcePositional;
+ typedef NotImplemented IfcSurfaceTexture; // (not currently used by Assimp)
+ typedef NotImplemented IfcBlobTexture; // (not currently used by Assimp)
+ struct IfcCompositeProfileDef;
+ typedef NotImplemented IfcDocumentInformation; // (not currently used by Assimp)
+ typedef NotImplemented IfcSurfaceStyleLighting; // (not currently used by Assimp)
+ typedef NotImplemented IfcPhysicalSimpleQuantity; // (not currently used by Assimp)
+ typedef NotImplemented IfcQuantityArea; // (not currently used by Assimp)
+ typedef NotImplemented IfcTimeSeries; // (not currently used by Assimp)
+ typedef NotImplemented IfcClassificationNotation; // (not currently used by Assimp)
+ struct IfcRamp;
+ typedef NotImplemented IfcPreDefinedItem; // (not currently used by Assimp)
+ typedef NotImplemented IfcPreDefinedCurveFont; // (not currently used by Assimp)
+ typedef NotImplemented IfcPreDefinedColour; // (not currently used by Assimp)
+ typedef NotImplemented IfcCurrencyRelationship; // (not currently used by Assimp)
+ struct IfcFlowMovingDevice;
+ struct IfcSpaceHeaterType;
+ struct IfcLampType;
+ struct IfcBuildingElementComponent;
+ struct IfcReinforcingElement;
+ struct IfcReinforcingBar;
+ struct IfcElectricHeaterType;
+ struct IfcTShapeProfileDef;
+ typedef NotImplemented IfcConstraint; // (not currently used by Assimp)
+ typedef NotImplemented IfcObjective; // (not currently used by Assimp)
+ struct IfcStructuralActivity;
+ struct IfcStructuralAction;
+ typedef NotImplemented IfcTextureCoordinate; // (not currently used by Assimp)
+ typedef NotImplemented IfcTextureMap; // (not currently used by Assimp)
+ typedef NotImplemented IfcMonetaryUnit; // (not currently used by Assimp)
+ typedef NotImplemented IfcQuantityTime; // (not currently used by Assimp)
+ typedef NotImplemented IfcTableRow; // (not currently used by Assimp)
+ typedef NotImplemented IfcLightDistributionData; // (not currently used by Assimp)
+ struct IfcDuctFittingType;
+ struct IfcCartesianTransformationOperator2D;
+ struct IfcCartesianTransformationOperator2DnonUniform;
+ typedef NotImplemented IfcClassificationNotationFacet; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesApproval; // (not currently used by Assimp)
+ typedef NotImplemented IfcDraughtingPreDefinedCurveFont; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralLoadSingleForce; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralLoadSingleForceWarping; // (not currently used by Assimp)
+ typedef NotImplemented IfcCurveStyleFontAndScaling; // (not currently used by Assimp)
+ struct IfcVirtualElement;
+ struct IfcRightCircularCylinder;
+ struct IfcOutletType;
+ struct IfcRelDecomposes;
+ typedef NotImplemented IfcRelNests; // (not currently used by Assimp)
+ struct IfcCovering;
+ typedef NotImplemented IfcExternallyDefinedSymbol; // (not currently used by Assimp)
+ typedef NotImplemented IfcIrregularTimeSeries; // (not currently used by Assimp)
+ struct IfcPolyline;
+ struct IfcPath;
+ struct IfcElementComponent;
+ struct IfcFastener;
+ struct IfcMappedItem;
+ typedef NotImplemented IfcMetric; // (not currently used by Assimp)
+ typedef NotImplemented IfcDocumentReference; // (not currently used by Assimp)
+ typedef NotImplemented IfcSectionProperties; // (not currently used by Assimp)
+ struct IfcRectangularPyramid;
+ typedef NotImplemented IfcRelReferencedInSpatialStructure; // (not currently used by Assimp)
+ struct IfcCrewResource;
+ struct IfcNamedUnit;
+ struct IfcContextDependentUnit;
+ struct IfcUnitaryEquipmentType;
+ struct IfcRoof;
+ typedef NotImplemented IfcRelAssignsTasks; // (not currently used by Assimp)
+ struct IfcStructuralMember;
+ typedef NotImplemented IfcRelConnectsPorts; // (not currently used by Assimp)
+ struct IfcStyleModel;
+ struct IfcStyledRepresentation;
+ struct IfcSpatialStructureElement;
+ struct IfcBuilding;
+ struct IfcConnectedFaceSet;
+ struct IfcOpenShell;
+ struct IfcFacetedBrep;
+ typedef NotImplemented IfcLocalTime; // (not currently used by Assimp)
+ typedef NotImplemented IfcMechanicalConcreteMaterialProperties; // (not currently used by Assimp)
+ struct IfcConic;
+ struct IfcCoveringType;
+ struct IfcRoundedRectangleProfileDef;
+ struct IfcAirTerminalType;
+ struct IfcFlowMovingDeviceType;
+ struct IfcCompressorType;
+ typedef NotImplemented IfcWindowPanelProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcPreDefinedSymbol; // (not currently used by Assimp)
+ typedef NotImplemented IfcPreDefinedTerminatorSymbol; // (not currently used by Assimp)
+ struct IfcIShapeProfileDef;
+ struct IfcAsymmetricIShapeProfileDef;
+ struct IfcControllerType;
+ struct IfcRailing;
+ struct IfcGroup;
+ struct IfcAsset;
+ struct IfcMaterialDefinitionRepresentation;
+ typedef NotImplemented IfcCurveStyleFontPattern; // (not currently used by Assimp)
+ typedef NotImplemented IfcApprovalPropertyRelationship; // (not currently used by Assimp)
+ struct IfcRailingType;
+ struct IfcWall;
+ typedef NotImplemented IfcClassificationItem; // (not currently used by Assimp)
+ struct IfcStructuralPointConnection;
+ typedef NotImplemented IfcConnectionGeometry; // (not currently used by Assimp)
+ typedef NotImplemented IfcConnectionPointGeometry; // (not currently used by Assimp)
+ typedef NotImplemented IfcTimeSeriesValue; // (not currently used by Assimp)
+ struct IfcPropertyListValue;
+ struct IfcFurnitureStandard;
+ typedef NotImplemented IfcRelSchedulesCostItems; // (not currently used by Assimp)
+ struct IfcElectricGeneratorType;
+ struct IfcDoor;
+ struct IfcStyledItem;
+ struct IfcAnnotationOccurrence;
+ struct IfcAnnotationSymbolOccurrence;
+ struct IfcArbitraryClosedProfileDef;
+ struct IfcArbitraryProfileDefWithVoids;
+ struct IfcLine;
+ typedef NotImplemented IfcMaterialLayerSet; // (not currently used by Assimp)
+ struct IfcFlowSegmentType;
+ struct IfcAirTerminalBoxType;
+ typedef NotImplemented IfcRelConnectsStructuralMember; // (not currently used by Assimp)
+ struct IfcPropertySingleValue;
+ struct IfcAlarmType;
+ struct IfcEllipseProfileDef;
+ struct IfcStair;
+ typedef NotImplemented IfcPreDefinedTextFont; // (not currently used by Assimp)
+ typedef NotImplemented IfcTextStyleFontModel; // (not currently used by Assimp)
+ struct IfcSurfaceStyleShading;
+ struct IfcPumpType;
+ struct IfcDefinedSymbol;
+ typedef NotImplemented IfcClassificationItemRelationship; // (not currently used by Assimp)
+ typedef NotImplemented IfcGeneralMaterialProperties; // (not currently used by Assimp)
+ struct IfcElementComponentType;
+ struct IfcFastenerType;
+ struct IfcMechanicalFastenerType;
+ typedef NotImplemented IfcPermeableCoveringProperties; // (not currently used by Assimp)
+ struct IfcFlowFitting;
+ typedef NotImplemented IfcApproval; // (not currently used by Assimp)
+ typedef NotImplemented IfcShapeAspect; // (not currently used by Assimp)
+ typedef NotImplemented IfcConstraintClassificationRelationship; // (not currently used by Assimp)
+ struct IfcLightSourceDirectional;
+ struct IfcSurfaceStyle;
+ typedef NotImplemented IfcRelConnectsStructuralActivity; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesProfileProperties; // (not currently used by Assimp)
+ struct IfcAnnotationSurface;
+ typedef NotImplemented IfcFuelProperties; // (not currently used by Assimp)
+ struct IfcFlowController;
+ typedef NotImplemented IfcFailureConnectionCondition; // (not currently used by Assimp)
+ struct IfcBuildingStorey;
+ struct IfcWorkControl;
+ struct IfcWorkSchedule;
+ typedef NotImplemented IfcTable; // (not currently used by Assimp)
+ struct IfcDuctSegmentType;
+ typedef NotImplemented IfcStructuralSteelProfileProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcDraughtingPreDefinedTextFont; // (not currently used by Assimp)
+ struct IfcFace;
+ struct IfcStructuralSurfaceMember;
+ struct IfcStructuralSurfaceMemberVarying;
+ struct IfcFaceSurface;
+ typedef NotImplemented IfcClassification; // (not currently used by Assimp)
+ typedef NotImplemented IfcMaterialList; // (not currently used by Assimp)
+ struct IfcCostSchedule;
+ typedef NotImplemented IfcCoordinatedUniversalTimeOffset; // (not currently used by Assimp)
+ struct IfcPlanarExtent;
+ struct IfcPlanarBox;
+ typedef NotImplemented IfcFillAreaStyle; // (not currently used by Assimp)
+ typedef NotImplemented IfcSectionReinforcementProperties; // (not currently used by Assimp)
+ struct IfcColourSpecification;
+ struct IfcVector;
+ struct IfcBeam;
+ struct IfcColourRgb;
+ struct IfcStructuralPlanarAction;
+ struct IfcStructuralPlanarActionVarying;
+ struct IfcSite;
+ struct IfcDiscreteAccessoryType;
+ struct IfcVibrationIsolatorType;
+ struct IfcEvaporativeCoolerType;
+ struct IfcDistributionChamberElementType;
+ struct IfcFeatureElementAddition;
+ typedef NotImplemented IfcRelAssignsToResource; // (not currently used by Assimp)
+ struct IfcStructuredDimensionCallout;
+ struct IfcCoolingTowerType;
+ struct IfcCenterLineProfileDef;
+ typedef NotImplemented IfcTextureVertex; // (not currently used by Assimp)
+ typedef NotImplemented IfcOrganization; // (not currently used by Assimp)
+ struct IfcWindowStyle;
+ struct IfcLightSourceGoniometric;
+ typedef NotImplemented IfcRibPlateProfileProperties; // (not currently used by Assimp)
+ struct IfcTransformerType;
+ struct IfcMemberType;
+ struct IfcSurfaceOfLinearExtrusion;
+ struct IfcMotorConnectionType;
+ struct IfcFlowTreatmentDeviceType;
+ struct IfcDuctSilencerType;
+ typedef NotImplemented IfcWindowLiningProperties; // (not currently used by Assimp)
+ struct IfcFurnishingElementType;
+ struct IfcSystemFurnitureElementType;
+ typedef NotImplemented IfcConnectionPointEccentricity; // (not currently used by Assimp)
+ struct IfcWasteTerminalType;
+ struct IfcBSplineCurve;
+ struct IfcBezierCurve;
+ typedef NotImplemented IfcDocumentInformationRelationship; // (not currently used by Assimp)
+ struct IfcActuatorType;
+ struct IfcDistributionControlElement;
+ struct IfcAnnotation;
+ typedef NotImplemented IfcRelAssociatesDocument; // (not currently used by Assimp)
+ typedef NotImplemented IfcDoorLiningProperties; // (not currently used by Assimp)
+ struct IfcShellBasedSurfaceModel;
+ struct IfcActionRequest;
+ struct IfcExtrudedAreaSolid;
+ struct IfcSystem;
+ struct IfcFillAreaStyleHatching;
+ struct IfcRelVoidsElement;
+ typedef NotImplemented IfcRelConnectsPathElements; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelSpaceBoundary; // (not currently used by Assimp)
+ struct IfcSurfaceCurveSweptAreaSolid;
+ struct IfcCartesianTransformationOperator3DnonUniform;
+ typedef NotImplemented IfcRelInteractionRequirements; // (not currently used by Assimp)
+ struct IfcCurtainWallType;
+ typedef NotImplemented IfcQuantityLength; // (not currently used by Assimp)
+ struct IfcEquipmentStandard;
+ struct IfcFlowStorageDeviceType;
+ typedef NotImplemented IfcVirtualGridIntersection; // (not currently used by Assimp)
+ struct IfcDiameterDimension;
+ struct IfcSwitchingDeviceType;
+ typedef NotImplemented IfcAddress; // (not currently used by Assimp)
+ typedef NotImplemented IfcTelecomAddress; // (not currently used by Assimp)
+ struct IfcWindow;
+ typedef NotImplemented IfcMechanicalSteelMaterialProperties; // (not currently used by Assimp)
+ struct IfcFlowTreatmentDevice;
+ typedef NotImplemented IfcRelServicesBuildings; // (not currently used by Assimp)
+ struct IfcChillerType;
+ typedef NotImplemented IfcRelAssignsToProduct; // (not currently used by Assimp)
+ struct IfcRectangleHollowProfileDef;
+ typedef NotImplemented IfcEnergyProperties; // (not currently used by Assimp)
+ struct IfcBoxedHalfSpace;
+ struct IfcAxis2Placement2D;
+ struct IfcSpaceProgram;
+ struct IfcPoint;
+ struct IfcCartesianPoint;
+ struct IfcBoundedSurface;
+ struct IfcLoop;
+ struct IfcPolyLoop;
+ typedef NotImplemented IfcPreDefinedPointMarkerSymbol; // (not currently used by Assimp)
+ struct IfcTerminatorSymbol;
+ struct IfcDimensionCurveTerminator;
+ typedef NotImplemented IfcRelProjectsElement; // (not currently used by Assimp)
+ struct IfcTrapeziumProfileDef;
+ struct IfcRepresentationContext;
+ struct IfcGeometricRepresentationContext;
+ typedef NotImplemented IfcTextStyleWithBoxCharacteristics; // (not currently used by Assimp)
+ struct IfcCurveBoundedPlane;
+ typedef NotImplemented IfcQuantityCount; // (not currently used by Assimp)
+ typedef NotImplemented IfcTimeSeriesReferenceRelationship; // (not currently used by Assimp)
+ typedef NotImplemented IfcStructuralLoadTemperature; // (not currently used by Assimp)
+ struct IfcSIUnit;
+ struct IfcStructuralReaction;
+ struct IfcStructuralPointReaction;
+ struct IfcAxis1Placement;
+ typedef NotImplemented IfcReinforcementDefinitionProperties; // (not currently used by Assimp)
+ struct IfcElectricApplianceType;
+ struct IfcSensorType;
+ struct IfcFurnishingElement;
+ struct IfcProtectiveDeviceType;
+ struct IfcZShapeProfileDef;
+ struct IfcScheduleTimeControl;
+ struct IfcRepresentationMap;
+ struct IfcClosedShell;
+ struct IfcBuildingElementPart;
+ typedef NotImplemented IfcDraughtingPreDefinedColour; // (not currently used by Assimp)
+ typedef NotImplemented IfcPostalAddress; // (not currently used by Assimp)
+ struct IfcBlock;
+ struct IfcLightFixtureType;
+ struct IfcOpeningElement;
+ struct IfcLightSourceSpot;
+ struct IfcTendonAnchor;
+ typedef NotImplemented IfcSurfaceStyleRefraction; // (not currently used by Assimp)
+ struct IfcElectricFlowStorageDeviceType;
+ typedef NotImplemented IfcFluidFlowProperties; // (not currently used by Assimp)
+ struct IfcSphere;
+ typedef NotImplemented IfcRelAssociatesAppliedValue; // (not currently used by Assimp)
+ struct IfcDamperType;
+ struct IfcProjectOrderRecord;
+ typedef NotImplemented IfcDimensionalExponents; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelDefinesByType; // (not currently used by Assimp)
+ struct IfcDistributionChamberElement;
+ struct IfcMechanicalFastener;
+ typedef NotImplemented IfcQuantityVolume; // (not currently used by Assimp)
+ struct IfcRectangularTrimmedSurface;
+ typedef NotImplemented IfcDateAndTime; // (not currently used by Assimp)
+ struct IfcZone;
+ struct IfcFanType;
+ struct IfcGeometricSet;
+ struct IfcFillAreaStyleTiles;
+ typedef NotImplemented IfcPixelTexture; // (not currently used by Assimp)
+ struct IfcCableSegmentType;
+ struct IfcRelOverridesProperties;
+ struct IfcMeasureWithUnit;
+ struct IfcSlabType;
+ struct IfcServiceLife;
+ struct IfcFurnitureType;
+ struct IfcCostItem;
+ struct IfcReinforcingMesh;
+ typedef NotImplemented IfcExtendedMaterialProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcActorRole; // (not currently used by Assimp)
+ struct IfcFacetedBrepWithVoids;
+ typedef NotImplemented IfcConstraintAggregationRelationship; // (not currently used by Assimp)
+ struct IfcGasTerminalType;
+ typedef NotImplemented IfcRelConnectsWithEccentricity; // (not currently used by Assimp)
+ struct IfcPile;
+ struct IfcFillAreaStyleTileSymbolWithStyle;
+ typedef NotImplemented IfcElectricalBaseProperties; // (not currently used by Assimp)
+ struct IfcConstructionMaterialResource;
+ struct IfcAnnotationCurveOccurrence;
+ struct IfcDimensionCurve;
+ struct IfcGeometricCurveSet;
+ struct IfcRelAggregates;
+ struct IfcFaceBasedSurfaceModel;
+ struct IfcEnergyConversionDevice;
+ struct IfcRampFlight;
+ typedef NotImplemented IfcPropertyEnumeration; // (not currently used by Assimp)
+ struct IfcVertexLoop;
+ struct IfcPlate;
+ struct IfcUShapeProfileDef;
+ typedef NotImplemented IfcHygroscopicMaterialProperties; // (not currently used by Assimp)
+ struct IfcFaceBound;
+ struct IfcFaceOuterBound;
+ struct IfcOneDirectionRepeatFactor;
+ struct IfcBoilerType;
+ struct IfcConstructionEquipmentResource;
+ struct IfcComplexProperty;
+ struct IfcFooting;
+ typedef NotImplemented IfcOpticalMaterialProperties; // (not currently used by Assimp)
+ struct IfcConstructionProductResource;
+ typedef NotImplemented IfcBoundaryEdgeCondition; // (not currently used by Assimp)
+ struct IfcDerivedProfileDef;
+ struct IfcPropertyTableValue;
+ typedef NotImplemented IfcRelAssignsToGroup; // (not currently used by Assimp)
+ struct IfcFlowMeterType;
+ struct IfcDoorStyle;
+ typedef NotImplemented IfcRelConnectsPortToElement; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesClassification; // (not currently used by Assimp)
+ struct IfcUnitAssignment;
+ struct IfcFlowTerminal;
+ struct IfcCraneRailFShapeProfileDef;
+ struct IfcFlowSegment;
+ struct IfcElementQuantity;
+ typedef NotImplemented IfcBoundaryNodeCondition; // (not currently used by Assimp)
+ typedef NotImplemented IfcBoundaryNodeConditionWarping; // (not currently used by Assimp)
+ struct IfcCurtainWall;
+ struct IfcDiscreteAccessory;
+ struct IfcGrid;
+ struct IfcSanitaryTerminalType;
+ typedef NotImplemented IfcSoundProperties; // (not currently used by Assimp)
+ struct IfcSubedge;
+ typedef NotImplemented IfcTextStyleTextModel; // (not currently used by Assimp)
+ struct IfcFilterType;
+ typedef NotImplemented IfcSymbolStyle; // (not currently used by Assimp)
+ struct IfcTendon;
+ typedef NotImplemented IfcDimensionPair; // (not currently used by Assimp)
+ struct IfcStructuralLoadGroup;
+ struct IfcPresentationStyleAssignment;
+ typedef NotImplemented IfcRegularTimeSeries; // (not currently used by Assimp)
+ struct IfcStructuralCurveMember;
+ struct IfcLightSourceAmbient;
+ struct IfcCondition;
+ struct IfcPort;
+ struct IfcSpace;
+ struct IfcHeatExchangerType;
+ struct IfcTankType;
+ struct IfcInventory;
+ typedef NotImplemented IfcTextStyle; // (not currently used by Assimp)
+ typedef NotImplemented IfcAppliedValueRelationship; // (not currently used by Assimp)
+ typedef NotImplemented IfcSoundValue; // (not currently used by Assimp)
+ struct IfcTransportElementType;
+ struct IfcAirToAirHeatRecoveryType;
+ struct IfcStairFlight;
+ struct IfcElectricalElement;
+ typedef NotImplemented IfcLightIntensityDistribution; // (not currently used by Assimp)
+ typedef NotImplemented IfcClassificationReference; // (not currently used by Assimp)
+ struct IfcSurfaceStyleWithTextures;
+ struct IfcBoundingBox;
+ typedef NotImplemented IfcApplication; // (not currently used by Assimp)
+ struct IfcWallType;
+ struct IfcMove;
+ struct IfcCircle;
+ struct IfcOffsetCurve2D;
+ typedef NotImplemented IfcMaterialLayerSetUsage; // (not currently used by Assimp)
+ struct IfcPointOnCurve;
+ struct IfcStructuralResultGroup;
+ struct IfcSectionedSpine;
+ struct IfcSlab;
+ typedef NotImplemented IfcConnectionPortGeometry; // (not currently used by Assimp)
+ typedef NotImplemented IfcQuantityWeight; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssociatesMaterial; // (not currently used by Assimp)
+ struct IfcVertex;
+ struct IfcVertexPoint;
+ typedef NotImplemented IfcReferencesValueDocument; // (not currently used by Assimp)
+ typedef NotImplemented IfcPersonAndOrganization; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelFlowControlElements; // (not currently used by Assimp)
+ typedef NotImplemented IfcRelAssignsToProcess; // (not currently used by Assimp)
+ struct IfcStructuralLinearAction;
+ struct IfcStructuralLinearActionVarying;
+ struct IfcBuildingElementProxyType;
+ struct IfcProjectionElement;
+ typedef NotImplemented IfcDerivedUnit; // (not currently used by Assimp)
+ typedef NotImplemented IfcApprovalActorRelationship; // (not currently used by Assimp)
+ struct IfcConversionBasedUnit;
+ typedef NotImplemented IfcMaterial; // (not currently used by Assimp)
+ struct IfcGeometricRepresentationSubContext;
+ struct IfcAnnotationSurfaceOccurrence;
+ typedef NotImplemented IfcPreDefinedDimensionSymbol; // (not currently used by Assimp)
+ struct IfcRoundedEdgeFeature;
+ typedef NotImplemented IfcRelCoversBldgElements; // (not currently used by Assimp)
+ struct IfcElectricDistributionPoint;
+ struct IfcCableCarrierSegmentType;
+ typedef NotImplemented IfcStructuralLoadLinearForce; // (not currently used by Assimp)
+ typedef NotImplemented IfcGridAxis; // (not currently used by Assimp)
+ typedef NotImplemented IfcIrregularTimeSeriesValue; // (not currently used by Assimp)
+ struct IfcWallStandardCase;
+ typedef NotImplemented IfcRelOccupiesSpaces; // (not currently used by Assimp)
+ typedef NotImplemented IfcDerivedUnitElement; // (not currently used by Assimp)
+ struct IfcCsgSolid;
+ struct IfcBeamType;
+ struct IfcAnnotationFillArea;
+ typedef NotImplemented IfcRelaxation; // (not currently used by Assimp)
+ struct IfcStructuralCurveMemberVarying;
+ struct IfcPointOnSurface;
+ typedef NotImplemented IfcPropertyDependencyRelationship; // (not currently used by Assimp)
+ typedef NotImplemented IfcVertexBasedTextureMap; // (not currently used by Assimp)
+ struct IfcOrderAction;
+ typedef NotImplemented IfcLibraryReference; // (not currently used by Assimp)
+ struct IfcEdgeLoop;
+ struct IfcAnnotationFillAreaOccurrence;
+ typedef NotImplemented IfcRelConnectsStructuralElement; // (not currently used by Assimp)
+ struct IfcWorkPlan;
+ struct IfcEllipse;
+ struct IfcProductDefinitionShape;
+ struct IfcProjectionCurve;
+ struct IfcElectricalCircuit;
+ struct IfcRationalBezierCurve;
+ struct IfcStructuralPointAction;
+ typedef NotImplemented IfcServiceLifeFactor; // (not currently used by Assimp)
+ typedef NotImplemented IfcThermalMaterialProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcTextureCoordinateGenerator; // (not currently used by Assimp)
+ struct IfcPipeSegmentType;
+ struct IfcTwoDirectionRepeatFactor;
+ struct IfcShapeRepresentation;
+ struct IfcPropertySet;
+ struct IfcSurfaceStyleRendering;
+ struct IfcDistributionPort;
+ typedef NotImplemented IfcImageTexture; // (not currently used by Assimp)
+ struct IfcPipeFittingType;
+ struct IfcTransportElement;
+ struct IfcAnnotationTextOccurrence;
+ typedef NotImplemented IfcConnectionSurfaceGeometry; // (not currently used by Assimp)
+ struct IfcStructuralAnalysisModel;
+ typedef NotImplemented IfcConnectionCurveGeometry; // (not currently used by Assimp)
+ struct IfcConditionCriterion;
+ typedef NotImplemented IfcWaterProperties; // (not currently used by Assimp)
+ typedef NotImplemented IfcMaterialLayer; // (not currently used by Assimp)
+ typedef NotImplemented IfcCostValue; // (not currently used by Assimp)
+
+
+
+ // C++ wrapper for IfcRoot
+ struct IfcRoot : ObjectHelper<IfcRoot,4> { IfcRoot() : Object("IfcRoot") {}
+ IfcGloballyUniqueId::Out GlobalId;
+ Lazy< NotImplemented > OwnerHistory;
+ Maybe< IfcLabel::Out > Name;
+ Maybe< IfcText::Out > Description;
+ };
+
+ // C++ wrapper for IfcObjectDefinition
+ struct IfcObjectDefinition : IfcRoot, ObjectHelper<IfcObjectDefinition,0> { IfcObjectDefinition() : Object("IfcObjectDefinition") {}
+
+ };
+
+ // C++ wrapper for IfcTypeObject
+ struct IfcTypeObject : IfcObjectDefinition, ObjectHelper<IfcTypeObject,2> { IfcTypeObject() : Object("IfcTypeObject") {}
+ Maybe< IfcLabel::Out > ApplicableOccurrence;
+ Maybe< ListOf< Lazy< IfcPropertySetDefinition >, 1, 0 > > HasPropertySets;
+ };
+
+ // C++ wrapper for IfcTypeProduct
+ struct IfcTypeProduct : IfcTypeObject, ObjectHelper<IfcTypeProduct,2> { IfcTypeProduct() : Object("IfcTypeProduct") {}
+ Maybe< ListOf< Lazy< IfcRepresentationMap >, 1, 0 > > RepresentationMaps;
+ Maybe< IfcLabel::Out > Tag;
+ };
+
+ // C++ wrapper for IfcElementType
+ struct IfcElementType : IfcTypeProduct, ObjectHelper<IfcElementType,1> { IfcElementType() : Object("IfcElementType") {}
+ Maybe< IfcLabel::Out > ElementType;
+ };
+
+ // C++ wrapper for IfcDistributionElementType
+ struct IfcDistributionElementType : IfcElementType, ObjectHelper<IfcDistributionElementType,0> { IfcDistributionElementType() : Object("IfcDistributionElementType") {}
+
+ };
+
+ // C++ wrapper for IfcDistributionFlowElementType
+ struct IfcDistributionFlowElementType : IfcDistributionElementType, ObjectHelper<IfcDistributionFlowElementType,0> { IfcDistributionFlowElementType() : Object("IfcDistributionFlowElementType") {}
+
+ };
+
+ // C++ wrapper for IfcFlowControllerType
+ struct IfcFlowControllerType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowControllerType,0> { IfcFlowControllerType() : Object("IfcFlowControllerType") {}
+
+ };
+
+ // C++ wrapper for IfcElectricTimeControlType
+ struct IfcElectricTimeControlType : IfcFlowControllerType, ObjectHelper<IfcElectricTimeControlType,1> { IfcElectricTimeControlType() : Object("IfcElectricTimeControlType") {}
+ IfcElectricTimeControlTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRepresentation
+ struct IfcRepresentation : ObjectHelper<IfcRepresentation,4> { IfcRepresentation() : Object("IfcRepresentation") {}
+ Lazy< IfcRepresentationContext > ContextOfItems;
+ Maybe< IfcLabel::Out > RepresentationIdentifier;
+ Maybe< IfcLabel::Out > RepresentationType;
+ ListOf< Lazy< IfcRepresentationItem >, 1, 0 > Items;
+ };
+
+ // C++ wrapper for IfcShapeModel
+ struct IfcShapeModel : IfcRepresentation, ObjectHelper<IfcShapeModel,0> { IfcShapeModel() : Object("IfcShapeModel") {}
+
+ };
+
+ // C++ wrapper for IfcTopologyRepresentation
+ struct IfcTopologyRepresentation : IfcShapeModel, ObjectHelper<IfcTopologyRepresentation,0> { IfcTopologyRepresentation() : Object("IfcTopologyRepresentation") {}
+
+ };
+
+ // C++ wrapper for IfcRelationship
+ struct IfcRelationship : IfcRoot, ObjectHelper<IfcRelationship,0> { IfcRelationship() : Object("IfcRelationship") {}
+
+ };
+
+ // C++ wrapper for IfcRelConnects
+ struct IfcRelConnects : IfcRelationship, ObjectHelper<IfcRelConnects,0> { IfcRelConnects() : Object("IfcRelConnects") {}
+
+ };
+
+ // C++ wrapper for IfcFlowFittingType
+ struct IfcFlowFittingType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowFittingType,0> { IfcFlowFittingType() : Object("IfcFlowFittingType") {}
+
+ };
+
+ // C++ wrapper for IfcCableCarrierFittingType
+ struct IfcCableCarrierFittingType : IfcFlowFittingType, ObjectHelper<IfcCableCarrierFittingType,1> { IfcCableCarrierFittingType() : Object("IfcCableCarrierFittingType") {}
+ IfcCableCarrierFittingTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcEnergyConversionDeviceType
+ struct IfcEnergyConversionDeviceType : IfcDistributionFlowElementType, ObjectHelper<IfcEnergyConversionDeviceType,0> { IfcEnergyConversionDeviceType() : Object("IfcEnergyConversionDeviceType") {}
+
+ };
+
+ // C++ wrapper for IfcCoilType
+ struct IfcCoilType : IfcEnergyConversionDeviceType, ObjectHelper<IfcCoilType,1> { IfcCoilType() : Object("IfcCoilType") {}
+ IfcCoilTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcObject
+ struct IfcObject : IfcObjectDefinition, ObjectHelper<IfcObject,1> { IfcObject() : Object("IfcObject") {}
+ Maybe< IfcLabel::Out > ObjectType;
+ };
+
+ // C++ wrapper for IfcControl
+ struct IfcControl : IfcObject, ObjectHelper<IfcControl,0> { IfcControl() : Object("IfcControl") {}
+
+ };
+
+ // C++ wrapper for IfcPerformanceHistory
+ struct IfcPerformanceHistory : IfcControl, ObjectHelper<IfcPerformanceHistory,1> { IfcPerformanceHistory() : Object("IfcPerformanceHistory") {}
+ IfcLabel::Out LifeCyclePhase;
+ };
+
+ // C++ wrapper for IfcRepresentationItem
+ struct IfcRepresentationItem : ObjectHelper<IfcRepresentationItem,0> { IfcRepresentationItem() : Object("IfcRepresentationItem") {}
+
+ };
+
+ // C++ wrapper for IfcGeometricRepresentationItem
+ struct IfcGeometricRepresentationItem : IfcRepresentationItem, ObjectHelper<IfcGeometricRepresentationItem,0> { IfcGeometricRepresentationItem() : Object("IfcGeometricRepresentationItem") {}
+
+ };
+
+ // C++ wrapper for IfcTextLiteral
+ struct IfcTextLiteral : IfcGeometricRepresentationItem, ObjectHelper<IfcTextLiteral,3> { IfcTextLiteral() : Object("IfcTextLiteral") {}
+ IfcPresentableText::Out Literal;
+ IfcAxis2Placement::Out Placement;
+ IfcTextPath::Out Path;
+ };
+
+ // C++ wrapper for IfcTextLiteralWithExtent
+ struct IfcTextLiteralWithExtent : IfcTextLiteral, ObjectHelper<IfcTextLiteralWithExtent,2> { IfcTextLiteralWithExtent() : Object("IfcTextLiteralWithExtent") {}
+ Lazy< IfcPlanarExtent > Extent;
+ IfcBoxAlignment::Out BoxAlignment;
+ };
+
+ // C++ wrapper for IfcProductRepresentation
+ struct IfcProductRepresentation : ObjectHelper<IfcProductRepresentation,3> { IfcProductRepresentation() : Object("IfcProductRepresentation") {}
+ Maybe< IfcLabel::Out > Name;
+ Maybe< IfcText::Out > Description;
+ ListOf< Lazy< IfcRepresentation >, 1, 0 > Representations;
+ };
+
+ // C++ wrapper for IfcProduct
+ struct IfcProduct : IfcObject, ObjectHelper<IfcProduct,2> { IfcProduct() : Object("IfcProduct") {}
+ Maybe< Lazy< IfcObjectPlacement > > ObjectPlacement;
+ Maybe< Lazy< IfcProductRepresentation > > Representation;
+ };
+
+ // C++ wrapper for IfcElement
+ struct IfcElement : IfcProduct, ObjectHelper<IfcElement,1> { IfcElement() : Object("IfcElement") {}
+ Maybe< IfcIdentifier::Out > Tag;
+ };
+
+ // C++ wrapper for IfcDistributionElement
+ struct IfcDistributionElement : IfcElement, ObjectHelper<IfcDistributionElement,0> { IfcDistributionElement() : Object("IfcDistributionElement") {}
+
+ };
+
+ // C++ wrapper for IfcDistributionFlowElement
+ struct IfcDistributionFlowElement : IfcDistributionElement, ObjectHelper<IfcDistributionFlowElement,0> { IfcDistributionFlowElement() : Object("IfcDistributionFlowElement") {}
+
+ };
+
+ // C++ wrapper for IfcCurve
+ struct IfcCurve : IfcGeometricRepresentationItem, ObjectHelper<IfcCurve,0> { IfcCurve() : Object("IfcCurve") {}
+
+ };
+
+ // C++ wrapper for IfcBoundedCurve
+ struct IfcBoundedCurve : IfcCurve, ObjectHelper<IfcBoundedCurve,0> { IfcBoundedCurve() : Object("IfcBoundedCurve") {}
+
+ };
+
+ // C++ wrapper for IfcCompositeCurve
+ struct IfcCompositeCurve : IfcBoundedCurve, ObjectHelper<IfcCompositeCurve,2> { IfcCompositeCurve() : Object("IfcCompositeCurve") {}
+ ListOf< Lazy< IfcCompositeCurveSegment >, 1, 0 > Segments;
+ LOGICAL::Out SelfIntersect;
+ };
+
+ // C++ wrapper for Ifc2DCompositeCurve
+ struct Ifc2DCompositeCurve : IfcCompositeCurve, ObjectHelper<Ifc2DCompositeCurve,0> { Ifc2DCompositeCurve() : Object("Ifc2DCompositeCurve") {}
+
+ };
+
+ // C++ wrapper for IfcCartesianTransformationOperator
+ struct IfcCartesianTransformationOperator : IfcGeometricRepresentationItem, ObjectHelper<IfcCartesianTransformationOperator,4> { IfcCartesianTransformationOperator() : Object("IfcCartesianTransformationOperator") {}
+ Maybe< Lazy< IfcDirection > > Axis1;
+ Maybe< Lazy< IfcDirection > > Axis2;
+ Lazy< IfcCartesianPoint > LocalOrigin;
+ Maybe< REAL::Out > Scale;
+ };
+
+ // C++ wrapper for IfcCartesianTransformationOperator3D
+ struct IfcCartesianTransformationOperator3D : IfcCartesianTransformationOperator, ObjectHelper<IfcCartesianTransformationOperator3D,1> { IfcCartesianTransformationOperator3D() : Object("IfcCartesianTransformationOperator3D") {}
+ Maybe< Lazy< IfcDirection > > Axis3;
+ };
+
+ // C++ wrapper for IfcProperty
+ struct IfcProperty : ObjectHelper<IfcProperty,2> { IfcProperty() : Object("IfcProperty") {}
+ IfcIdentifier::Out Name;
+ Maybe< IfcText::Out > Description;
+ };
+
+ // C++ wrapper for IfcSimpleProperty
+ struct IfcSimpleProperty : IfcProperty, ObjectHelper<IfcSimpleProperty,0> { IfcSimpleProperty() : Object("IfcSimpleProperty") {}
+
+ };
+
+ // C++ wrapper for IfcPropertyEnumeratedValue
+ struct IfcPropertyEnumeratedValue : IfcSimpleProperty, ObjectHelper<IfcPropertyEnumeratedValue,2> { IfcPropertyEnumeratedValue() : Object("IfcPropertyEnumeratedValue") {}
+ ListOf< IfcValue, 1, 0 >::Out EnumerationValues;
+ Maybe< Lazy< NotImplemented > > EnumerationReference;
+ };
+
+ // C++ wrapper for IfcBuildingElementType
+ struct IfcBuildingElementType : IfcElementType, ObjectHelper<IfcBuildingElementType,0> { IfcBuildingElementType() : Object("IfcBuildingElementType") {}
+
+ };
+
+ // C++ wrapper for IfcStairFlightType
+ struct IfcStairFlightType : IfcBuildingElementType, ObjectHelper<IfcStairFlightType,1> { IfcStairFlightType() : Object("IfcStairFlightType") {}
+ IfcStairFlightTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSurface
+ struct IfcSurface : IfcGeometricRepresentationItem, ObjectHelper<IfcSurface,0> { IfcSurface() : Object("IfcSurface") {}
+
+ };
+
+ // C++ wrapper for IfcElementarySurface
+ struct IfcElementarySurface : IfcSurface, ObjectHelper<IfcElementarySurface,1> { IfcElementarySurface() : Object("IfcElementarySurface") {}
+ Lazy< IfcAxis2Placement3D > Position;
+ };
+
+ // C++ wrapper for IfcPlane
+ struct IfcPlane : IfcElementarySurface, ObjectHelper<IfcPlane,0> { IfcPlane() : Object("IfcPlane") {}
+
+ };
+
+ // C++ wrapper for IfcBooleanResult
+ struct IfcBooleanResult : IfcGeometricRepresentationItem, ObjectHelper<IfcBooleanResult,3> { IfcBooleanResult() : Object("IfcBooleanResult") {}
+ IfcBooleanOperator::Out Operator;
+ IfcBooleanOperand::Out FirstOperand;
+ IfcBooleanOperand::Out SecondOperand;
+ };
+
+ // C++ wrapper for IfcBooleanClippingResult
+ struct IfcBooleanClippingResult : IfcBooleanResult, ObjectHelper<IfcBooleanClippingResult,0> { IfcBooleanClippingResult() : Object("IfcBooleanClippingResult") {}
+
+ };
+
+ // C++ wrapper for IfcSolidModel
+ struct IfcSolidModel : IfcGeometricRepresentationItem, ObjectHelper<IfcSolidModel,0> { IfcSolidModel() : Object("IfcSolidModel") {}
+
+ };
+
+ // C++ wrapper for IfcManifoldSolidBrep
+ struct IfcManifoldSolidBrep : IfcSolidModel, ObjectHelper<IfcManifoldSolidBrep,1> { IfcManifoldSolidBrep() : Object("IfcManifoldSolidBrep") {}
+ Lazy< IfcClosedShell > Outer;
+ };
+
+ // C++ wrapper for IfcFlowTerminalType
+ struct IfcFlowTerminalType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowTerminalType,0> { IfcFlowTerminalType() : Object("IfcFlowTerminalType") {}
+
+ };
+
+ // C++ wrapper for IfcStackTerminalType
+ struct IfcStackTerminalType : IfcFlowTerminalType, ObjectHelper<IfcStackTerminalType,1> { IfcStackTerminalType() : Object("IfcStackTerminalType") {}
+ IfcStackTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcStructuralItem
+ struct IfcStructuralItem : IfcProduct, ObjectHelper<IfcStructuralItem,0> { IfcStructuralItem() : Object("IfcStructuralItem") {}
+
+ };
+
+ // C++ wrapper for IfcStructuralConnection
+ struct IfcStructuralConnection : IfcStructuralItem, ObjectHelper<IfcStructuralConnection,1> { IfcStructuralConnection() : Object("IfcStructuralConnection") {}
+ Maybe< Lazy< NotImplemented > > AppliedCondition;
+ };
+
+ // C++ wrapper for IfcStructuralCurveConnection
+ struct IfcStructuralCurveConnection : IfcStructuralConnection, ObjectHelper<IfcStructuralCurveConnection,0> { IfcStructuralCurveConnection() : Object("IfcStructuralCurveConnection") {}
+
+ };
+
+ // C++ wrapper for IfcJunctionBoxType
+ struct IfcJunctionBoxType : IfcFlowFittingType, ObjectHelper<IfcJunctionBoxType,1> { IfcJunctionBoxType() : Object("IfcJunctionBoxType") {}
+ IfcJunctionBoxTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcPropertyDefinition
+ struct IfcPropertyDefinition : IfcRoot, ObjectHelper<IfcPropertyDefinition,0> { IfcPropertyDefinition() : Object("IfcPropertyDefinition") {}
+
+ };
+
+ // C++ wrapper for IfcPropertySetDefinition
+ struct IfcPropertySetDefinition : IfcPropertyDefinition, ObjectHelper<IfcPropertySetDefinition,0> { IfcPropertySetDefinition() : Object("IfcPropertySetDefinition") {}
+
+ };
+
+ // C++ wrapper for IfcProcess
+ struct IfcProcess : IfcObject, ObjectHelper<IfcProcess,0> { IfcProcess() : Object("IfcProcess") {}
+
+ };
+
+ // C++ wrapper for IfcTask
+ struct IfcTask : IfcProcess, ObjectHelper<IfcTask,5> { IfcTask() : Object("IfcTask") {}
+ IfcIdentifier::Out TaskId;
+ Maybe< IfcLabel::Out > Status;
+ Maybe< IfcLabel::Out > WorkMethod;
+ BOOLEAN::Out IsMilestone;
+ Maybe< INTEGER::Out > Priority;
+ };
+
+ // C++ wrapper for IfcRelFillsElement
+ struct IfcRelFillsElement : IfcRelConnects, ObjectHelper<IfcRelFillsElement,2> { IfcRelFillsElement() : Object("IfcRelFillsElement") {}
+ Lazy< IfcOpeningElement > RelatingOpeningElement;
+ Lazy< IfcElement > RelatedBuildingElement;
+ };
+
+ // C++ wrapper for IfcProcedure
+ struct IfcProcedure : IfcProcess, ObjectHelper<IfcProcedure,3> { IfcProcedure() : Object("IfcProcedure") {}
+ IfcIdentifier::Out ProcedureID;
+ IfcProcedureTypeEnum::Out ProcedureType;
+ Maybe< IfcLabel::Out > UserDefinedProcedureType;
+ };
+
+ // C++ wrapper for IfcProxy
+ struct IfcProxy : IfcProduct, ObjectHelper<IfcProxy,2> { IfcProxy() : Object("IfcProxy") {}
+ IfcObjectTypeEnum::Out ProxyType;
+ Maybe< IfcLabel::Out > Tag;
+ };
+
+ // C++ wrapper for IfcResource
+ struct IfcResource : IfcObject, ObjectHelper<IfcResource,0> { IfcResource() : Object("IfcResource") {}
+
+ };
+
+ // C++ wrapper for IfcConstructionResource
+ struct IfcConstructionResource : IfcResource, ObjectHelper<IfcConstructionResource,4> { IfcConstructionResource() : Object("IfcConstructionResource") {}
+ Maybe< IfcIdentifier::Out > ResourceIdentifier;
+ Maybe< IfcLabel::Out > ResourceGroup;
+ Maybe< IfcResourceConsumptionEnum::Out > ResourceConsumption;
+ Maybe< Lazy< IfcMeasureWithUnit > > BaseQuantity;
+ };
+
+ // C++ wrapper for IfcSubContractResource
+ struct IfcSubContractResource : IfcConstructionResource, ObjectHelper<IfcSubContractResource,2> { IfcSubContractResource() : Object("IfcSubContractResource") {}
+ Maybe< IfcActorSelect::Out > SubContractor;
+ Maybe< IfcText::Out > JobDescription;
+ };
+
+ // C++ wrapper for IfcRelContainedInSpatialStructure
+ struct IfcRelContainedInSpatialStructure : IfcRelConnects, ObjectHelper<IfcRelContainedInSpatialStructure,2> { IfcRelContainedInSpatialStructure() : Object("IfcRelContainedInSpatialStructure") {}
+ ListOf< Lazy< IfcProduct >, 1, 0 > RelatedElements;
+ Lazy< IfcSpatialStructureElement > RelatingStructure;
+ };
+
+ // C++ wrapper for IfcTopologicalRepresentationItem
+ struct IfcTopologicalRepresentationItem : IfcRepresentationItem, ObjectHelper<IfcTopologicalRepresentationItem,0> { IfcTopologicalRepresentationItem() : Object("IfcTopologicalRepresentationItem") {}
+
+ };
+
+ // C++ wrapper for IfcEdge
+ struct IfcEdge : IfcTopologicalRepresentationItem, ObjectHelper<IfcEdge,2> { IfcEdge() : Object("IfcEdge") {}
+ Lazy< IfcVertex > EdgeStart;
+ Lazy< IfcVertex > EdgeEnd;
+ };
+
+ // C++ wrapper for IfcEdgeCurve
+ struct IfcEdgeCurve : IfcEdge, ObjectHelper<IfcEdgeCurve,2> { IfcEdgeCurve() : Object("IfcEdgeCurve") {}
+ Lazy< IfcCurve > EdgeGeometry;
+ BOOLEAN::Out SameSense;
+ };
+
+ // C++ wrapper for IfcPlateType
+ struct IfcPlateType : IfcBuildingElementType, ObjectHelper<IfcPlateType,1> { IfcPlateType() : Object("IfcPlateType") {}
+ IfcPlateTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcObjectPlacement
+ struct IfcObjectPlacement : ObjectHelper<IfcObjectPlacement,0> { IfcObjectPlacement() : Object("IfcObjectPlacement") {}
+
+ };
+
+ // C++ wrapper for IfcGridPlacement
+ struct IfcGridPlacement : IfcObjectPlacement, ObjectHelper<IfcGridPlacement,2> { IfcGridPlacement() : Object("IfcGridPlacement") {}
+ Lazy< NotImplemented > PlacementLocation;
+ Maybe< Lazy< NotImplemented > > PlacementRefDirection;
+ };
+
+ // C++ wrapper for IfcFireSuppressionTerminalType
+ struct IfcFireSuppressionTerminalType : IfcFlowTerminalType, ObjectHelper<IfcFireSuppressionTerminalType,1> { IfcFireSuppressionTerminalType() : Object("IfcFireSuppressionTerminalType") {}
+ IfcFireSuppressionTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFlowStorageDevice
+ struct IfcFlowStorageDevice : IfcDistributionFlowElement, ObjectHelper<IfcFlowStorageDevice,0> { IfcFlowStorageDevice() : Object("IfcFlowStorageDevice") {}
+
+ };
+
+ // C++ wrapper for IfcSweptSurface
+ struct IfcSweptSurface : IfcSurface, ObjectHelper<IfcSweptSurface,2> { IfcSweptSurface() : Object("IfcSweptSurface") {}
+ Lazy< IfcProfileDef > SweptCurve;
+ Lazy< IfcAxis2Placement3D > Position;
+ };
+
+ // C++ wrapper for IfcSurfaceOfRevolution
+ struct IfcSurfaceOfRevolution : IfcSweptSurface, ObjectHelper<IfcSurfaceOfRevolution,1> { IfcSurfaceOfRevolution() : Object("IfcSurfaceOfRevolution") {}
+ Lazy< IfcAxis1Placement > AxisPosition;
+ };
+
+ // C++ wrapper for IfcOrientedEdge
+ struct IfcOrientedEdge : IfcEdge, ObjectHelper<IfcOrientedEdge,2> { IfcOrientedEdge() : Object("IfcOrientedEdge") {}
+ Lazy< IfcEdge > EdgeElement;
+ BOOLEAN::Out Orientation;
+ };
+
+ // C++ wrapper for IfcDirection
+ struct IfcDirection : IfcGeometricRepresentationItem, ObjectHelper<IfcDirection,1> { IfcDirection() : Object("IfcDirection") {}
+ ListOf< REAL, 2, 3 >::Out DirectionRatios;
+ };
+
+ // C++ wrapper for IfcProfileDef
+ struct IfcProfileDef : ObjectHelper<IfcProfileDef,2> { IfcProfileDef() : Object("IfcProfileDef") {}
+ IfcProfileTypeEnum::Out ProfileType;
+ Maybe< IfcLabel::Out > ProfileName;
+ };
+
+ // C++ wrapper for IfcParameterizedProfileDef
+ struct IfcParameterizedProfileDef : IfcProfileDef, ObjectHelper<IfcParameterizedProfileDef,1> { IfcParameterizedProfileDef() : Object("IfcParameterizedProfileDef") {}
+ Lazy< IfcAxis2Placement2D > Position;
+ };
+
+ // C++ wrapper for IfcCShapeProfileDef
+ struct IfcCShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcCShapeProfileDef,6> { IfcCShapeProfileDef() : Object("IfcCShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out Depth;
+ IfcPositiveLengthMeasure::Out Width;
+ IfcPositiveLengthMeasure::Out WallThickness;
+ IfcPositiveLengthMeasure::Out Girth;
+ Maybe< IfcPositiveLengthMeasure::Out > InternalFilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInX;
+ };
+
+ // C++ wrapper for IfcFeatureElement
+ struct IfcFeatureElement : IfcElement, ObjectHelper<IfcFeatureElement,0> { IfcFeatureElement() : Object("IfcFeatureElement") {}
+
+ };
+
+ // C++ wrapper for IfcFeatureElementSubtraction
+ struct IfcFeatureElementSubtraction : IfcFeatureElement, ObjectHelper<IfcFeatureElementSubtraction,0> { IfcFeatureElementSubtraction() : Object("IfcFeatureElementSubtraction") {}
+
+ };
+
+ // C++ wrapper for IfcEdgeFeature
+ struct IfcEdgeFeature : IfcFeatureElementSubtraction, ObjectHelper<IfcEdgeFeature,1> { IfcEdgeFeature() : Object("IfcEdgeFeature") {}
+ Maybe< IfcPositiveLengthMeasure::Out > FeatureLength;
+ };
+
+ // C++ wrapper for IfcChamferEdgeFeature
+ struct IfcChamferEdgeFeature : IfcEdgeFeature, ObjectHelper<IfcChamferEdgeFeature,2> { IfcChamferEdgeFeature() : Object("IfcChamferEdgeFeature") {}
+ Maybe< IfcPositiveLengthMeasure::Out > Width;
+ Maybe< IfcPositiveLengthMeasure::Out > Height;
+ };
+
+ // C++ wrapper for IfcBuildingElement
+ struct IfcBuildingElement : IfcElement, ObjectHelper<IfcBuildingElement,0> { IfcBuildingElement() : Object("IfcBuildingElement") {}
+
+ };
+
+ // C++ wrapper for IfcColumn
+ struct IfcColumn : IfcBuildingElement, ObjectHelper<IfcColumn,0> { IfcColumn() : Object("IfcColumn") {}
+
+ };
+
+ // C++ wrapper for IfcPropertyReferenceValue
+ struct IfcPropertyReferenceValue : IfcSimpleProperty, ObjectHelper<IfcPropertyReferenceValue,2> { IfcPropertyReferenceValue() : Object("IfcPropertyReferenceValue") {}
+ Maybe< IfcLabel::Out > UsageName;
+ IfcObjectReferenceSelect::Out PropertyReference;
+ };
+
+ // C++ wrapper for IfcElectricMotorType
+ struct IfcElectricMotorType : IfcEnergyConversionDeviceType, ObjectHelper<IfcElectricMotorType,1> { IfcElectricMotorType() : Object("IfcElectricMotorType") {}
+ IfcElectricMotorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSpatialStructureElementType
+ struct IfcSpatialStructureElementType : IfcElementType, ObjectHelper<IfcSpatialStructureElementType,0> { IfcSpatialStructureElementType() : Object("IfcSpatialStructureElementType") {}
+
+ };
+
+ // C++ wrapper for IfcSpaceType
+ struct IfcSpaceType : IfcSpatialStructureElementType, ObjectHelper<IfcSpaceType,1> { IfcSpaceType() : Object("IfcSpaceType") {}
+ IfcSpaceTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcColumnType
+ struct IfcColumnType : IfcBuildingElementType, ObjectHelper<IfcColumnType,1> { IfcColumnType() : Object("IfcColumnType") {}
+ IfcColumnTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcCraneRailAShapeProfileDef
+ struct IfcCraneRailAShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcCraneRailAShapeProfileDef,12> { IfcCraneRailAShapeProfileDef() : Object("IfcCraneRailAShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out OverallHeight;
+ IfcPositiveLengthMeasure::Out BaseWidth2;
+ Maybe< IfcPositiveLengthMeasure::Out > Radius;
+ IfcPositiveLengthMeasure::Out HeadWidth;
+ IfcPositiveLengthMeasure::Out HeadDepth2;
+ IfcPositiveLengthMeasure::Out HeadDepth3;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out BaseWidth4;
+ IfcPositiveLengthMeasure::Out BaseDepth1;
+ IfcPositiveLengthMeasure::Out BaseDepth2;
+ IfcPositiveLengthMeasure::Out BaseDepth3;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInY;
+ };
+
+ // C++ wrapper for IfcCondenserType
+ struct IfcCondenserType : IfcEnergyConversionDeviceType, ObjectHelper<IfcCondenserType,1> { IfcCondenserType() : Object("IfcCondenserType") {}
+ IfcCondenserTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcCircleProfileDef
+ struct IfcCircleProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcCircleProfileDef,1> { IfcCircleProfileDef() : Object("IfcCircleProfileDef") {}
+ IfcPositiveLengthMeasure::Out Radius;
+ };
+
+ // C++ wrapper for IfcCircleHollowProfileDef
+ struct IfcCircleHollowProfileDef : IfcCircleProfileDef, ObjectHelper<IfcCircleHollowProfileDef,1> { IfcCircleHollowProfileDef() : Object("IfcCircleHollowProfileDef") {}
+ IfcPositiveLengthMeasure::Out WallThickness;
+ };
+
+ // C++ wrapper for IfcPlacement
+ struct IfcPlacement : IfcGeometricRepresentationItem, ObjectHelper<IfcPlacement,1> { IfcPlacement() : Object("IfcPlacement") {}
+ Lazy< IfcCartesianPoint > Location;
+ };
+
+ // C++ wrapper for IfcAxis2Placement3D
+ struct IfcAxis2Placement3D : IfcPlacement, ObjectHelper<IfcAxis2Placement3D,2> { IfcAxis2Placement3D() : Object("IfcAxis2Placement3D") {}
+ Maybe< Lazy< IfcDirection > > Axis;
+ Maybe< Lazy< IfcDirection > > RefDirection;
+ };
+
+ // C++ wrapper for IfcPresentationStyle
+ struct IfcPresentationStyle : ObjectHelper<IfcPresentationStyle,1> { IfcPresentationStyle() : Object("IfcPresentationStyle") {}
+ Maybe< IfcLabel::Out > Name;
+ };
+
+ // C++ wrapper for IfcEquipmentElement
+ struct IfcEquipmentElement : IfcElement, ObjectHelper<IfcEquipmentElement,0> { IfcEquipmentElement() : Object("IfcEquipmentElement") {}
+
+ };
+
+ // C++ wrapper for IfcCompositeCurveSegment
+ struct IfcCompositeCurveSegment : IfcGeometricRepresentationItem, ObjectHelper<IfcCompositeCurveSegment,3> { IfcCompositeCurveSegment() : Object("IfcCompositeCurveSegment") {}
+ IfcTransitionCode::Out Transition;
+ BOOLEAN::Out SameSense;
+ Lazy< IfcCurve > ParentCurve;
+ };
+
+ // C++ wrapper for IfcRectangleProfileDef
+ struct IfcRectangleProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcRectangleProfileDef,2> { IfcRectangleProfileDef() : Object("IfcRectangleProfileDef") {}
+ IfcPositiveLengthMeasure::Out XDim;
+ IfcPositiveLengthMeasure::Out YDim;
+ };
+
+ // C++ wrapper for IfcBuildingElementProxy
+ struct IfcBuildingElementProxy : IfcBuildingElement, ObjectHelper<IfcBuildingElementProxy,1> { IfcBuildingElementProxy() : Object("IfcBuildingElementProxy") {}
+ Maybe< IfcElementCompositionEnum::Out > CompositionType;
+ };
+
+ // C++ wrapper for IfcDistributionControlElementType
+ struct IfcDistributionControlElementType : IfcDistributionElementType, ObjectHelper<IfcDistributionControlElementType,0> { IfcDistributionControlElementType() : Object("IfcDistributionControlElementType") {}
+
+ };
+
+ // C++ wrapper for IfcFlowInstrumentType
+ struct IfcFlowInstrumentType : IfcDistributionControlElementType, ObjectHelper<IfcFlowInstrumentType,1> { IfcFlowInstrumentType() : Object("IfcFlowInstrumentType") {}
+ IfcFlowInstrumentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDraughtingCallout
+ struct IfcDraughtingCallout : IfcGeometricRepresentationItem, ObjectHelper<IfcDraughtingCallout,1> { IfcDraughtingCallout() : Object("IfcDraughtingCallout") {}
+ ListOf< IfcDraughtingCalloutElement, 1, 0 >::Out Contents;
+ };
+
+ // C++ wrapper for IfcDimensionCurveDirectedCallout
+ struct IfcDimensionCurveDirectedCallout : IfcDraughtingCallout, ObjectHelper<IfcDimensionCurveDirectedCallout,0> { IfcDimensionCurveDirectedCallout() : Object("IfcDimensionCurveDirectedCallout") {}
+
+ };
+
+ // C++ wrapper for IfcLinearDimension
+ struct IfcLinearDimension : IfcDimensionCurveDirectedCallout, ObjectHelper<IfcLinearDimension,0> { IfcLinearDimension() : Object("IfcLinearDimension") {}
+
+ };
+
+ // C++ wrapper for IfcElementAssembly
+ struct IfcElementAssembly : IfcElement, ObjectHelper<IfcElementAssembly,2> { IfcElementAssembly() : Object("IfcElementAssembly") {}
+ Maybe< IfcAssemblyPlaceEnum::Out > AssemblyPlace;
+ IfcElementAssemblyTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcCsgPrimitive3D
+ struct IfcCsgPrimitive3D : IfcGeometricRepresentationItem, ObjectHelper<IfcCsgPrimitive3D,1> { IfcCsgPrimitive3D() : Object("IfcCsgPrimitive3D") {}
+ Lazy< IfcAxis2Placement3D > Position;
+ };
+
+ // C++ wrapper for IfcRightCircularCone
+ struct IfcRightCircularCone : IfcCsgPrimitive3D, ObjectHelper<IfcRightCircularCone,2> { IfcRightCircularCone() : Object("IfcRightCircularCone") {}
+ IfcPositiveLengthMeasure::Out Height;
+ IfcPositiveLengthMeasure::Out BottomRadius;
+ };
+
+ // C++ wrapper for IfcProjectOrder
+ struct IfcProjectOrder : IfcControl, ObjectHelper<IfcProjectOrder,3> { IfcProjectOrder() : Object("IfcProjectOrder") {}
+ IfcIdentifier::Out ID;
+ IfcProjectOrderTypeEnum::Out PredefinedType;
+ Maybe< IfcLabel::Out > Status;
+ };
+
+ // C++ wrapper for IfcLShapeProfileDef
+ struct IfcLShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcLShapeProfileDef,8> { IfcLShapeProfileDef() : Object("IfcLShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out Depth;
+ Maybe< IfcPositiveLengthMeasure::Out > Width;
+ IfcPositiveLengthMeasure::Out Thickness;
+ Maybe< IfcPositiveLengthMeasure::Out > FilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > EdgeRadius;
+ Maybe< IfcPlaneAngleMeasure::Out > LegSlope;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInX;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInY;
+ };
+
+ // C++ wrapper for IfcAngularDimension
+ struct IfcAngularDimension : IfcDimensionCurveDirectedCallout, ObjectHelper<IfcAngularDimension,0> { IfcAngularDimension() : Object("IfcAngularDimension") {}
+
+ };
+
+ // C++ wrapper for IfcLocalPlacement
+ struct IfcLocalPlacement : IfcObjectPlacement, ObjectHelper<IfcLocalPlacement,2> { IfcLocalPlacement() : Object("IfcLocalPlacement") {}
+ Maybe< Lazy< IfcObjectPlacement > > PlacementRelTo;
+ IfcAxis2Placement::Out RelativePlacement;
+ };
+
+ // C++ wrapper for IfcSweptAreaSolid
+ struct IfcSweptAreaSolid : IfcSolidModel, ObjectHelper<IfcSweptAreaSolid,2> { IfcSweptAreaSolid() : Object("IfcSweptAreaSolid") {}
+ Lazy< IfcProfileDef > SweptArea;
+ Lazy< IfcAxis2Placement3D > Position;
+ };
+
+ // C++ wrapper for IfcRevolvedAreaSolid
+ struct IfcRevolvedAreaSolid : IfcSweptAreaSolid, ObjectHelper<IfcRevolvedAreaSolid,2> { IfcRevolvedAreaSolid() : Object("IfcRevolvedAreaSolid") {}
+ Lazy< IfcAxis1Placement > Axis;
+ IfcPlaneAngleMeasure::Out Angle;
+ };
+
+ // C++ wrapper for IfcStructuralSurfaceConnection
+ struct IfcStructuralSurfaceConnection : IfcStructuralConnection, ObjectHelper<IfcStructuralSurfaceConnection,0> { IfcStructuralSurfaceConnection() : Object("IfcStructuralSurfaceConnection") {}
+
+ };
+
+ // C++ wrapper for IfcRadiusDimension
+ struct IfcRadiusDimension : IfcDimensionCurveDirectedCallout, ObjectHelper<IfcRadiusDimension,0> { IfcRadiusDimension() : Object("IfcRadiusDimension") {}
+
+ };
+
+ // C++ wrapper for IfcSweptDiskSolid
+ struct IfcSweptDiskSolid : IfcSolidModel, ObjectHelper<IfcSweptDiskSolid,5> { IfcSweptDiskSolid() : Object("IfcSweptDiskSolid") {}
+ Lazy< IfcCurve > Directrix;
+ IfcPositiveLengthMeasure::Out Radius;
+ Maybe< IfcPositiveLengthMeasure::Out > InnerRadius;
+ IfcParameterValue::Out StartParam;
+ IfcParameterValue::Out EndParam;
+ };
+
+ // C++ wrapper for IfcHalfSpaceSolid
+ struct IfcHalfSpaceSolid : IfcGeometricRepresentationItem, ObjectHelper<IfcHalfSpaceSolid,2> { IfcHalfSpaceSolid() : Object("IfcHalfSpaceSolid") {}
+ Lazy< IfcSurface > BaseSurface;
+ BOOLEAN::Out AgreementFlag;
+ };
+
+ // C++ wrapper for IfcPolygonalBoundedHalfSpace
+ struct IfcPolygonalBoundedHalfSpace : IfcHalfSpaceSolid, ObjectHelper<IfcPolygonalBoundedHalfSpace,2> { IfcPolygonalBoundedHalfSpace() : Object("IfcPolygonalBoundedHalfSpace") {}
+ Lazy< IfcAxis2Placement3D > Position;
+ Lazy< IfcBoundedCurve > PolygonalBoundary;
+ };
+
+ // C++ wrapper for IfcTimeSeriesSchedule
+ struct IfcTimeSeriesSchedule : IfcControl, ObjectHelper<IfcTimeSeriesSchedule,3> { IfcTimeSeriesSchedule() : Object("IfcTimeSeriesSchedule") {}
+ Maybe< ListOf< IfcDateTimeSelect, 1, 0 >::Out > ApplicableDates;
+ IfcTimeSeriesScheduleTypeEnum::Out TimeSeriesScheduleType;
+ Lazy< NotImplemented > TimeSeries;
+ };
+
+ // C++ wrapper for IfcCooledBeamType
+ struct IfcCooledBeamType : IfcEnergyConversionDeviceType, ObjectHelper<IfcCooledBeamType,1> { IfcCooledBeamType() : Object("IfcCooledBeamType") {}
+ IfcCooledBeamTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcProject
+ struct IfcProject : IfcObject, ObjectHelper<IfcProject,4> { IfcProject() : Object("IfcProject") {}
+ Maybe< IfcLabel::Out > LongName;
+ Maybe< IfcLabel::Out > Phase;
+ ListOf< Lazy< IfcRepresentationContext >, 1, 0 > RepresentationContexts;
+ Lazy< IfcUnitAssignment > UnitsInContext;
+ };
+
+ // C++ wrapper for IfcEvaporatorType
+ struct IfcEvaporatorType : IfcEnergyConversionDeviceType, ObjectHelper<IfcEvaporatorType,1> { IfcEvaporatorType() : Object("IfcEvaporatorType") {}
+ IfcEvaporatorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcLaborResource
+ struct IfcLaborResource : IfcConstructionResource, ObjectHelper<IfcLaborResource,1> { IfcLaborResource() : Object("IfcLaborResource") {}
+ Maybe< IfcText::Out > SkillSet;
+ };
+
+ // C++ wrapper for IfcPropertyBoundedValue
+ struct IfcPropertyBoundedValue : IfcSimpleProperty, ObjectHelper<IfcPropertyBoundedValue,3> { IfcPropertyBoundedValue() : Object("IfcPropertyBoundedValue") {}
+ Maybe< IfcValue::Out > UpperBoundValue;
+ Maybe< IfcValue::Out > LowerBoundValue;
+ Maybe< IfcUnit::Out > Unit;
+ };
+
+ // C++ wrapper for IfcRampFlightType
+ struct IfcRampFlightType : IfcBuildingElementType, ObjectHelper<IfcRampFlightType,1> { IfcRampFlightType() : Object("IfcRampFlightType") {}
+ IfcRampFlightTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcMember
+ struct IfcMember : IfcBuildingElement, ObjectHelper<IfcMember,0> { IfcMember() : Object("IfcMember") {}
+
+ };
+
+ // C++ wrapper for IfcTubeBundleType
+ struct IfcTubeBundleType : IfcEnergyConversionDeviceType, ObjectHelper<IfcTubeBundleType,1> { IfcTubeBundleType() : Object("IfcTubeBundleType") {}
+ IfcTubeBundleTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcValveType
+ struct IfcValveType : IfcFlowControllerType, ObjectHelper<IfcValveType,1> { IfcValveType() : Object("IfcValveType") {}
+ IfcValveTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTrimmedCurve
+ struct IfcTrimmedCurve : IfcBoundedCurve, ObjectHelper<IfcTrimmedCurve,5> { IfcTrimmedCurve() : Object("IfcTrimmedCurve") {}
+ Lazy< IfcCurve > BasisCurve;
+ ListOf< IfcTrimmingSelect, 1, 2 >::Out Trim1;
+ ListOf< IfcTrimmingSelect, 1, 2 >::Out Trim2;
+ BOOLEAN::Out SenseAgreement;
+ IfcTrimmingPreference::Out MasterRepresentation;
+ };
+
+ // C++ wrapper for IfcRelDefines
+ struct IfcRelDefines : IfcRelationship, ObjectHelper<IfcRelDefines,1> { IfcRelDefines() : Object("IfcRelDefines") {}
+ ListOf< Lazy< IfcObject >, 1, 0 > RelatedObjects;
+ };
+
+ // C++ wrapper for IfcRelDefinesByProperties
+ struct IfcRelDefinesByProperties : IfcRelDefines, ObjectHelper<IfcRelDefinesByProperties,1> { IfcRelDefinesByProperties() : Object("IfcRelDefinesByProperties") {}
+ Lazy< IfcPropertySetDefinition > RelatingPropertyDefinition;
+ };
+
+ // C++ wrapper for IfcActor
+ struct IfcActor : IfcObject, ObjectHelper<IfcActor,1> { IfcActor() : Object("IfcActor") {}
+ IfcActorSelect::Out TheActor;
+ };
+
+ // C++ wrapper for IfcOccupant
+ struct IfcOccupant : IfcActor, ObjectHelper<IfcOccupant,1> { IfcOccupant() : Object("IfcOccupant") {}
+ IfcOccupantTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcHumidifierType
+ struct IfcHumidifierType : IfcEnergyConversionDeviceType, ObjectHelper<IfcHumidifierType,1> { IfcHumidifierType() : Object("IfcHumidifierType") {}
+ IfcHumidifierTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcArbitraryOpenProfileDef
+ struct IfcArbitraryOpenProfileDef : IfcProfileDef, ObjectHelper<IfcArbitraryOpenProfileDef,1> { IfcArbitraryOpenProfileDef() : Object("IfcArbitraryOpenProfileDef") {}
+ Lazy< IfcBoundedCurve > Curve;
+ };
+
+ // C++ wrapper for IfcPermit
+ struct IfcPermit : IfcControl, ObjectHelper<IfcPermit,1> { IfcPermit() : Object("IfcPermit") {}
+ IfcIdentifier::Out PermitID;
+ };
+
+ // C++ wrapper for IfcOffsetCurve3D
+ struct IfcOffsetCurve3D : IfcCurve, ObjectHelper<IfcOffsetCurve3D,4> { IfcOffsetCurve3D() : Object("IfcOffsetCurve3D") {}
+ Lazy< IfcCurve > BasisCurve;
+ IfcLengthMeasure::Out Distance;
+ LOGICAL::Out SelfIntersect;
+ Lazy< IfcDirection > RefDirection;
+ };
+
+ // C++ wrapper for IfcLightSource
+ struct IfcLightSource : IfcGeometricRepresentationItem, ObjectHelper<IfcLightSource,4> { IfcLightSource() : Object("IfcLightSource") {}
+ Maybe< IfcLabel::Out > Name;
+ Lazy< IfcColourRgb > LightColour;
+ Maybe< IfcNormalisedRatioMeasure::Out > AmbientIntensity;
+ Maybe< IfcNormalisedRatioMeasure::Out > Intensity;
+ };
+
+ // C++ wrapper for IfcLightSourcePositional
+ struct IfcLightSourcePositional : IfcLightSource, ObjectHelper<IfcLightSourcePositional,5> { IfcLightSourcePositional() : Object("IfcLightSourcePositional") {}
+ Lazy< IfcCartesianPoint > Position;
+ IfcPositiveLengthMeasure::Out Radius;
+ IfcReal::Out ConstantAttenuation;
+ IfcReal::Out DistanceAttenuation;
+ IfcReal::Out QuadricAttenuation;
+ };
+
+ // C++ wrapper for IfcCompositeProfileDef
+ struct IfcCompositeProfileDef : IfcProfileDef, ObjectHelper<IfcCompositeProfileDef,2> { IfcCompositeProfileDef() : Object("IfcCompositeProfileDef") {}
+ ListOf< Lazy< IfcProfileDef >, 2, 0 > Profiles;
+ Maybe< IfcLabel::Out > Label;
+ };
+
+ // C++ wrapper for IfcRamp
+ struct IfcRamp : IfcBuildingElement, ObjectHelper<IfcRamp,1> { IfcRamp() : Object("IfcRamp") {}
+ IfcRampTypeEnum::Out ShapeType;
+ };
+
+ // C++ wrapper for IfcFlowMovingDevice
+ struct IfcFlowMovingDevice : IfcDistributionFlowElement, ObjectHelper<IfcFlowMovingDevice,0> { IfcFlowMovingDevice() : Object("IfcFlowMovingDevice") {}
+
+ };
+
+ // C++ wrapper for IfcSpaceHeaterType
+ struct IfcSpaceHeaterType : IfcEnergyConversionDeviceType, ObjectHelper<IfcSpaceHeaterType,1> { IfcSpaceHeaterType() : Object("IfcSpaceHeaterType") {}
+ IfcSpaceHeaterTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcLampType
+ struct IfcLampType : IfcFlowTerminalType, ObjectHelper<IfcLampType,1> { IfcLampType() : Object("IfcLampType") {}
+ IfcLampTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcBuildingElementComponent
+ struct IfcBuildingElementComponent : IfcBuildingElement, ObjectHelper<IfcBuildingElementComponent,0> { IfcBuildingElementComponent() : Object("IfcBuildingElementComponent") {}
+
+ };
+
+ // C++ wrapper for IfcReinforcingElement
+ struct IfcReinforcingElement : IfcBuildingElementComponent, ObjectHelper<IfcReinforcingElement,1> { IfcReinforcingElement() : Object("IfcReinforcingElement") {}
+ Maybe< IfcLabel::Out > SteelGrade;
+ };
+
+ // C++ wrapper for IfcReinforcingBar
+ struct IfcReinforcingBar : IfcReinforcingElement, ObjectHelper<IfcReinforcingBar,5> { IfcReinforcingBar() : Object("IfcReinforcingBar") {}
+ IfcPositiveLengthMeasure::Out NominalDiameter;
+ IfcAreaMeasure::Out CrossSectionArea;
+ Maybe< IfcPositiveLengthMeasure::Out > BarLength;
+ IfcReinforcingBarRoleEnum::Out BarRole;
+ Maybe< IfcReinforcingBarSurfaceEnum::Out > BarSurface;
+ };
+
+ // C++ wrapper for IfcElectricHeaterType
+ struct IfcElectricHeaterType : IfcFlowTerminalType, ObjectHelper<IfcElectricHeaterType,1> { IfcElectricHeaterType() : Object("IfcElectricHeaterType") {}
+ IfcElectricHeaterTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTShapeProfileDef
+ struct IfcTShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcTShapeProfileDef,10> { IfcTShapeProfileDef() : Object("IfcTShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out Depth;
+ IfcPositiveLengthMeasure::Out FlangeWidth;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out FlangeThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > FilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > FlangeEdgeRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > WebEdgeRadius;
+ Maybe< IfcPlaneAngleMeasure::Out > WebSlope;
+ Maybe< IfcPlaneAngleMeasure::Out > FlangeSlope;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInY;
+ };
+
+ // C++ wrapper for IfcStructuralActivity
+ struct IfcStructuralActivity : IfcProduct, ObjectHelper<IfcStructuralActivity,2> { IfcStructuralActivity() : Object("IfcStructuralActivity") {}
+ Lazy< NotImplemented > AppliedLoad;
+ IfcGlobalOrLocalEnum::Out GlobalOrLocal;
+ };
+
+ // C++ wrapper for IfcStructuralAction
+ struct IfcStructuralAction : IfcStructuralActivity, ObjectHelper<IfcStructuralAction,2> { IfcStructuralAction() : Object("IfcStructuralAction") {}
+ BOOLEAN::Out DestabilizingLoad;
+ Maybe< Lazy< IfcStructuralReaction > > CausedBy;
+ };
+
+ // C++ wrapper for IfcDuctFittingType
+ struct IfcDuctFittingType : IfcFlowFittingType, ObjectHelper<IfcDuctFittingType,1> { IfcDuctFittingType() : Object("IfcDuctFittingType") {}
+ IfcDuctFittingTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcCartesianTransformationOperator2D
+ struct IfcCartesianTransformationOperator2D : IfcCartesianTransformationOperator, ObjectHelper<IfcCartesianTransformationOperator2D,0> { IfcCartesianTransformationOperator2D() : Object("IfcCartesianTransformationOperator2D") {}
+
+ };
+
+ // C++ wrapper for IfcCartesianTransformationOperator2DnonUniform
+ struct IfcCartesianTransformationOperator2DnonUniform : IfcCartesianTransformationOperator2D, ObjectHelper<IfcCartesianTransformationOperator2DnonUniform,1> { IfcCartesianTransformationOperator2DnonUniform() : Object("IfcCartesianTransformationOperator2DnonUniform") {}
+ Maybe< REAL::Out > Scale2;
+ };
+
+ // C++ wrapper for IfcVirtualElement
+ struct IfcVirtualElement : IfcElement, ObjectHelper<IfcVirtualElement,0> { IfcVirtualElement() : Object("IfcVirtualElement") {}
+
+ };
+
+ // C++ wrapper for IfcRightCircularCylinder
+ struct IfcRightCircularCylinder : IfcCsgPrimitive3D, ObjectHelper<IfcRightCircularCylinder,2> { IfcRightCircularCylinder() : Object("IfcRightCircularCylinder") {}
+ IfcPositiveLengthMeasure::Out Height;
+ IfcPositiveLengthMeasure::Out Radius;
+ };
+
+ // C++ wrapper for IfcOutletType
+ struct IfcOutletType : IfcFlowTerminalType, ObjectHelper<IfcOutletType,1> { IfcOutletType() : Object("IfcOutletType") {}
+ IfcOutletTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRelDecomposes
+ struct IfcRelDecomposes : IfcRelationship, ObjectHelper<IfcRelDecomposes,2> { IfcRelDecomposes() : Object("IfcRelDecomposes") {}
+ Lazy< IfcObjectDefinition > RelatingObject;
+ ListOf< Lazy< IfcObjectDefinition >, 1, 0 > RelatedObjects;
+ };
+
+ // C++ wrapper for IfcCovering
+ struct IfcCovering : IfcBuildingElement, ObjectHelper<IfcCovering,1> { IfcCovering() : Object("IfcCovering") {}
+ Maybe< IfcCoveringTypeEnum::Out > PredefinedType;
+ };
+
+ // C++ wrapper for IfcPolyline
+ struct IfcPolyline : IfcBoundedCurve, ObjectHelper<IfcPolyline,1> { IfcPolyline() : Object("IfcPolyline") {}
+ ListOf< Lazy< IfcCartesianPoint >, 2, 0 > Points;
+ };
+
+ // C++ wrapper for IfcPath
+ struct IfcPath : IfcTopologicalRepresentationItem, ObjectHelper<IfcPath,1> { IfcPath() : Object("IfcPath") {}
+ ListOf< Lazy< IfcOrientedEdge >, 1, 0 > EdgeList;
+ };
+
+ // C++ wrapper for IfcElementComponent
+ struct IfcElementComponent : IfcElement, ObjectHelper<IfcElementComponent,0> { IfcElementComponent() : Object("IfcElementComponent") {}
+
+ };
+
+ // C++ wrapper for IfcFastener
+ struct IfcFastener : IfcElementComponent, ObjectHelper<IfcFastener,0> { IfcFastener() : Object("IfcFastener") {}
+
+ };
+
+ // C++ wrapper for IfcMappedItem
+ struct IfcMappedItem : IfcRepresentationItem, ObjectHelper<IfcMappedItem,2> { IfcMappedItem() : Object("IfcMappedItem") {}
+ Lazy< IfcRepresentationMap > MappingSource;
+ Lazy< IfcCartesianTransformationOperator > MappingTarget;
+ };
+
+ // C++ wrapper for IfcRectangularPyramid
+ struct IfcRectangularPyramid : IfcCsgPrimitive3D, ObjectHelper<IfcRectangularPyramid,3> { IfcRectangularPyramid() : Object("IfcRectangularPyramid") {}
+ IfcPositiveLengthMeasure::Out XLength;
+ IfcPositiveLengthMeasure::Out YLength;
+ IfcPositiveLengthMeasure::Out Height;
+ };
+
+ // C++ wrapper for IfcCrewResource
+ struct IfcCrewResource : IfcConstructionResource, ObjectHelper<IfcCrewResource,0> { IfcCrewResource() : Object("IfcCrewResource") {}
+
+ };
+
+ // C++ wrapper for IfcNamedUnit
+ struct IfcNamedUnit : ObjectHelper<IfcNamedUnit,2> { IfcNamedUnit() : Object("IfcNamedUnit") {}
+ Lazy< NotImplemented > Dimensions;
+ IfcUnitEnum::Out UnitType;
+ };
+
+ // C++ wrapper for IfcContextDependentUnit
+ struct IfcContextDependentUnit : IfcNamedUnit, ObjectHelper<IfcContextDependentUnit,1> { IfcContextDependentUnit() : Object("IfcContextDependentUnit") {}
+ IfcLabel::Out Name;
+ };
+
+ // C++ wrapper for IfcUnitaryEquipmentType
+ struct IfcUnitaryEquipmentType : IfcEnergyConversionDeviceType, ObjectHelper<IfcUnitaryEquipmentType,1> { IfcUnitaryEquipmentType() : Object("IfcUnitaryEquipmentType") {}
+ IfcUnitaryEquipmentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRoof
+ struct IfcRoof : IfcBuildingElement, ObjectHelper<IfcRoof,1> { IfcRoof() : Object("IfcRoof") {}
+ IfcRoofTypeEnum::Out ShapeType;
+ };
+
+ // C++ wrapper for IfcStructuralMember
+ struct IfcStructuralMember : IfcStructuralItem, ObjectHelper<IfcStructuralMember,0> { IfcStructuralMember() : Object("IfcStructuralMember") {}
+
+ };
+
+ // C++ wrapper for IfcStyleModel
+ struct IfcStyleModel : IfcRepresentation, ObjectHelper<IfcStyleModel,0> { IfcStyleModel() : Object("IfcStyleModel") {}
+
+ };
+
+ // C++ wrapper for IfcStyledRepresentation
+ struct IfcStyledRepresentation : IfcStyleModel, ObjectHelper<IfcStyledRepresentation,0> { IfcStyledRepresentation() : Object("IfcStyledRepresentation") {}
+
+ };
+
+ // C++ wrapper for IfcSpatialStructureElement
+ struct IfcSpatialStructureElement : IfcProduct, ObjectHelper<IfcSpatialStructureElement,2> { IfcSpatialStructureElement() : Object("IfcSpatialStructureElement") {}
+ Maybe< IfcLabel::Out > LongName;
+ IfcElementCompositionEnum::Out CompositionType;
+ };
+
+ // C++ wrapper for IfcBuilding
+ struct IfcBuilding : IfcSpatialStructureElement, ObjectHelper<IfcBuilding,3> { IfcBuilding() : Object("IfcBuilding") {}
+ Maybe< IfcLengthMeasure::Out > ElevationOfRefHeight;
+ Maybe< IfcLengthMeasure::Out > ElevationOfTerrain;
+ Maybe< Lazy< NotImplemented > > BuildingAddress;
+ };
+
+ // C++ wrapper for IfcConnectedFaceSet
+ struct IfcConnectedFaceSet : IfcTopologicalRepresentationItem, ObjectHelper<IfcConnectedFaceSet,1> { IfcConnectedFaceSet() : Object("IfcConnectedFaceSet") {}
+ ListOf< Lazy< IfcFace >, 1, 0 > CfsFaces;
+ };
+
+ // C++ wrapper for IfcOpenShell
+ struct IfcOpenShell : IfcConnectedFaceSet, ObjectHelper<IfcOpenShell,0> { IfcOpenShell() : Object("IfcOpenShell") {}
+
+ };
+
+ // C++ wrapper for IfcFacetedBrep
+ struct IfcFacetedBrep : IfcManifoldSolidBrep, ObjectHelper<IfcFacetedBrep,0> { IfcFacetedBrep() : Object("IfcFacetedBrep") {}
+
+ };
+
+ // C++ wrapper for IfcConic
+ struct IfcConic : IfcCurve, ObjectHelper<IfcConic,1> { IfcConic() : Object("IfcConic") {}
+ IfcAxis2Placement::Out Position;
+ };
+
+ // C++ wrapper for IfcCoveringType
+ struct IfcCoveringType : IfcBuildingElementType, ObjectHelper<IfcCoveringType,1> { IfcCoveringType() : Object("IfcCoveringType") {}
+ IfcCoveringTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRoundedRectangleProfileDef
+ struct IfcRoundedRectangleProfileDef : IfcRectangleProfileDef, ObjectHelper<IfcRoundedRectangleProfileDef,1> { IfcRoundedRectangleProfileDef() : Object("IfcRoundedRectangleProfileDef") {}
+ IfcPositiveLengthMeasure::Out RoundingRadius;
+ };
+
+ // C++ wrapper for IfcAirTerminalType
+ struct IfcAirTerminalType : IfcFlowTerminalType, ObjectHelper<IfcAirTerminalType,1> { IfcAirTerminalType() : Object("IfcAirTerminalType") {}
+ IfcAirTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFlowMovingDeviceType
+ struct IfcFlowMovingDeviceType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowMovingDeviceType,0> { IfcFlowMovingDeviceType() : Object("IfcFlowMovingDeviceType") {}
+
+ };
+
+ // C++ wrapper for IfcCompressorType
+ struct IfcCompressorType : IfcFlowMovingDeviceType, ObjectHelper<IfcCompressorType,1> { IfcCompressorType() : Object("IfcCompressorType") {}
+ IfcCompressorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcIShapeProfileDef
+ struct IfcIShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcIShapeProfileDef,5> { IfcIShapeProfileDef() : Object("IfcIShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out OverallWidth;
+ IfcPositiveLengthMeasure::Out OverallDepth;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out FlangeThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > FilletRadius;
+ };
+
+ // C++ wrapper for IfcAsymmetricIShapeProfileDef
+ struct IfcAsymmetricIShapeProfileDef : IfcIShapeProfileDef, ObjectHelper<IfcAsymmetricIShapeProfileDef,4> { IfcAsymmetricIShapeProfileDef() : Object("IfcAsymmetricIShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out TopFlangeWidth;
+ Maybe< IfcPositiveLengthMeasure::Out > TopFlangeThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > TopFlangeFilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInY;
+ };
+
+ // C++ wrapper for IfcControllerType
+ struct IfcControllerType : IfcDistributionControlElementType, ObjectHelper<IfcControllerType,1> { IfcControllerType() : Object("IfcControllerType") {}
+ IfcControllerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRailing
+ struct IfcRailing : IfcBuildingElement, ObjectHelper<IfcRailing,1> { IfcRailing() : Object("IfcRailing") {}
+ Maybe< IfcRailingTypeEnum::Out > PredefinedType;
+ };
+
+ // C++ wrapper for IfcGroup
+ struct IfcGroup : IfcObject, ObjectHelper<IfcGroup,0> { IfcGroup() : Object("IfcGroup") {}
+
+ };
+
+ // C++ wrapper for IfcAsset
+ struct IfcAsset : IfcGroup, ObjectHelper<IfcAsset,9> { IfcAsset() : Object("IfcAsset") {}
+ IfcIdentifier::Out AssetID;
+ Lazy< NotImplemented > OriginalValue;
+ Lazy< NotImplemented > CurrentValue;
+ Lazy< NotImplemented > TotalReplacementCost;
+ IfcActorSelect::Out Owner;
+ IfcActorSelect::Out User;
+ Lazy< NotImplemented > ResponsiblePerson;
+ Lazy< NotImplemented > IncorporationDate;
+ Lazy< NotImplemented > DepreciatedValue;
+ };
+
+ // C++ wrapper for IfcMaterialDefinitionRepresentation
+ struct IfcMaterialDefinitionRepresentation : IfcProductRepresentation, ObjectHelper<IfcMaterialDefinitionRepresentation,1> { IfcMaterialDefinitionRepresentation() : Object("IfcMaterialDefinitionRepresentation") {}
+ Lazy< NotImplemented > RepresentedMaterial;
+ };
+
+ // C++ wrapper for IfcRailingType
+ struct IfcRailingType : IfcBuildingElementType, ObjectHelper<IfcRailingType,1> { IfcRailingType() : Object("IfcRailingType") {}
+ IfcRailingTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcWall
+ struct IfcWall : IfcBuildingElement, ObjectHelper<IfcWall,0> { IfcWall() : Object("IfcWall") {}
+
+ };
+
+ // C++ wrapper for IfcStructuralPointConnection
+ struct IfcStructuralPointConnection : IfcStructuralConnection, ObjectHelper<IfcStructuralPointConnection,0> { IfcStructuralPointConnection() : Object("IfcStructuralPointConnection") {}
+
+ };
+
+ // C++ wrapper for IfcPropertyListValue
+ struct IfcPropertyListValue : IfcSimpleProperty, ObjectHelper<IfcPropertyListValue,2> { IfcPropertyListValue() : Object("IfcPropertyListValue") {}
+ ListOf< IfcValue, 1, 0 >::Out ListValues;
+ Maybe< IfcUnit::Out > Unit;
+ };
+
+ // C++ wrapper for IfcFurnitureStandard
+ struct IfcFurnitureStandard : IfcControl, ObjectHelper<IfcFurnitureStandard,0> { IfcFurnitureStandard() : Object("IfcFurnitureStandard") {}
+
+ };
+
+ // C++ wrapper for IfcElectricGeneratorType
+ struct IfcElectricGeneratorType : IfcEnergyConversionDeviceType, ObjectHelper<IfcElectricGeneratorType,1> { IfcElectricGeneratorType() : Object("IfcElectricGeneratorType") {}
+ IfcElectricGeneratorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDoor
+ struct IfcDoor : IfcBuildingElement, ObjectHelper<IfcDoor,2> { IfcDoor() : Object("IfcDoor") {}
+ Maybe< IfcPositiveLengthMeasure::Out > OverallHeight;
+ Maybe< IfcPositiveLengthMeasure::Out > OverallWidth;
+ };
+
+ // C++ wrapper for IfcStyledItem
+ struct IfcStyledItem : IfcRepresentationItem, ObjectHelper<IfcStyledItem,3> { IfcStyledItem() : Object("IfcStyledItem") {}
+ Maybe< Lazy< IfcRepresentationItem > > Item;
+ ListOf< Lazy< IfcPresentationStyleAssignment >, 1, 0 > Styles;
+ Maybe< IfcLabel::Out > Name;
+ };
+
+ // C++ wrapper for IfcAnnotationOccurrence
+ struct IfcAnnotationOccurrence : IfcStyledItem, ObjectHelper<IfcAnnotationOccurrence,0> { IfcAnnotationOccurrence() : Object("IfcAnnotationOccurrence") {}
+
+ };
+
+ // C++ wrapper for IfcAnnotationSymbolOccurrence
+ struct IfcAnnotationSymbolOccurrence : IfcAnnotationOccurrence, ObjectHelper<IfcAnnotationSymbolOccurrence,0> { IfcAnnotationSymbolOccurrence() : Object("IfcAnnotationSymbolOccurrence") {}
+
+ };
+
+ // C++ wrapper for IfcArbitraryClosedProfileDef
+ struct IfcArbitraryClosedProfileDef : IfcProfileDef, ObjectHelper<IfcArbitraryClosedProfileDef,1> { IfcArbitraryClosedProfileDef() : Object("IfcArbitraryClosedProfileDef") {}
+ Lazy< IfcCurve > OuterCurve;
+ };
+
+ // C++ wrapper for IfcArbitraryProfileDefWithVoids
+ struct IfcArbitraryProfileDefWithVoids : IfcArbitraryClosedProfileDef, ObjectHelper<IfcArbitraryProfileDefWithVoids,1> { IfcArbitraryProfileDefWithVoids() : Object("IfcArbitraryProfileDefWithVoids") {}
+ ListOf< Lazy< IfcCurve >, 1, 0 > InnerCurves;
+ };
+
+ // C++ wrapper for IfcLine
+ struct IfcLine : IfcCurve, ObjectHelper<IfcLine,2> { IfcLine() : Object("IfcLine") {}
+ Lazy< IfcCartesianPoint > Pnt;
+ Lazy< IfcVector > Dir;
+ };
+
+ // C++ wrapper for IfcFlowSegmentType
+ struct IfcFlowSegmentType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowSegmentType,0> { IfcFlowSegmentType() : Object("IfcFlowSegmentType") {}
+
+ };
+
+ // C++ wrapper for IfcAirTerminalBoxType
+ struct IfcAirTerminalBoxType : IfcFlowControllerType, ObjectHelper<IfcAirTerminalBoxType,1> { IfcAirTerminalBoxType() : Object("IfcAirTerminalBoxType") {}
+ IfcAirTerminalBoxTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcPropertySingleValue
+ struct IfcPropertySingleValue : IfcSimpleProperty, ObjectHelper<IfcPropertySingleValue,2> { IfcPropertySingleValue() : Object("IfcPropertySingleValue") {}
+ Maybe< IfcValue::Out > NominalValue;
+ Maybe< IfcUnit::Out > Unit;
+ };
+
+ // C++ wrapper for IfcAlarmType
+ struct IfcAlarmType : IfcDistributionControlElementType, ObjectHelper<IfcAlarmType,1> { IfcAlarmType() : Object("IfcAlarmType") {}
+ IfcAlarmTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcEllipseProfileDef
+ struct IfcEllipseProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcEllipseProfileDef,2> { IfcEllipseProfileDef() : Object("IfcEllipseProfileDef") {}
+ IfcPositiveLengthMeasure::Out SemiAxis1;
+ IfcPositiveLengthMeasure::Out SemiAxis2;
+ };
+
+ // C++ wrapper for IfcStair
+ struct IfcStair : IfcBuildingElement, ObjectHelper<IfcStair,1> { IfcStair() : Object("IfcStair") {}
+ IfcStairTypeEnum::Out ShapeType;
+ };
+
+ // C++ wrapper for IfcSurfaceStyleShading
+ struct IfcSurfaceStyleShading : ObjectHelper<IfcSurfaceStyleShading,1> { IfcSurfaceStyleShading() : Object("IfcSurfaceStyleShading") {}
+ Lazy< IfcColourRgb > SurfaceColour;
+ };
+
+ // C++ wrapper for IfcPumpType
+ struct IfcPumpType : IfcFlowMovingDeviceType, ObjectHelper<IfcPumpType,1> { IfcPumpType() : Object("IfcPumpType") {}
+ IfcPumpTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDefinedSymbol
+ struct IfcDefinedSymbol : IfcGeometricRepresentationItem, ObjectHelper<IfcDefinedSymbol,2> { IfcDefinedSymbol() : Object("IfcDefinedSymbol") {}
+ IfcDefinedSymbolSelect::Out Definition;
+ Lazy< IfcCartesianTransformationOperator2D > Target;
+ };
+
+ // C++ wrapper for IfcElementComponentType
+ struct IfcElementComponentType : IfcElementType, ObjectHelper<IfcElementComponentType,0> { IfcElementComponentType() : Object("IfcElementComponentType") {}
+
+ };
+
+ // C++ wrapper for IfcFastenerType
+ struct IfcFastenerType : IfcElementComponentType, ObjectHelper<IfcFastenerType,0> { IfcFastenerType() : Object("IfcFastenerType") {}
+
+ };
+
+ // C++ wrapper for IfcMechanicalFastenerType
+ struct IfcMechanicalFastenerType : IfcFastenerType, ObjectHelper<IfcMechanicalFastenerType,0> { IfcMechanicalFastenerType() : Object("IfcMechanicalFastenerType") {}
+
+ };
+
+ // C++ wrapper for IfcFlowFitting
+ struct IfcFlowFitting : IfcDistributionFlowElement, ObjectHelper<IfcFlowFitting,0> { IfcFlowFitting() : Object("IfcFlowFitting") {}
+
+ };
+
+ // C++ wrapper for IfcLightSourceDirectional
+ struct IfcLightSourceDirectional : IfcLightSource, ObjectHelper<IfcLightSourceDirectional,1> { IfcLightSourceDirectional() : Object("IfcLightSourceDirectional") {}
+ Lazy< IfcDirection > Orientation;
+ };
+
+ // C++ wrapper for IfcSurfaceStyle
+ struct IfcSurfaceStyle : IfcPresentationStyle, ObjectHelper<IfcSurfaceStyle,2> { IfcSurfaceStyle() : Object("IfcSurfaceStyle") {}
+ IfcSurfaceSide::Out Side;
+ ListOf< IfcSurfaceStyleElementSelect, 1, 5 >::Out Styles;
+ };
+
+ // C++ wrapper for IfcAnnotationSurface
+ struct IfcAnnotationSurface : IfcGeometricRepresentationItem, ObjectHelper<IfcAnnotationSurface,2> { IfcAnnotationSurface() : Object("IfcAnnotationSurface") {}
+ Lazy< IfcGeometricRepresentationItem > Item;
+ Maybe< Lazy< NotImplemented > > TextureCoordinates;
+ };
+
+ // C++ wrapper for IfcFlowController
+ struct IfcFlowController : IfcDistributionFlowElement, ObjectHelper<IfcFlowController,0> { IfcFlowController() : Object("IfcFlowController") {}
+
+ };
+
+ // C++ wrapper for IfcBuildingStorey
+ struct IfcBuildingStorey : IfcSpatialStructureElement, ObjectHelper<IfcBuildingStorey,1> { IfcBuildingStorey() : Object("IfcBuildingStorey") {}
+ Maybe< IfcLengthMeasure::Out > Elevation;
+ };
+
+ // C++ wrapper for IfcWorkControl
+ struct IfcWorkControl : IfcControl, ObjectHelper<IfcWorkControl,10> { IfcWorkControl() : Object("IfcWorkControl") {}
+ IfcIdentifier::Out Identifier;
+ IfcDateTimeSelect::Out CreationDate;
+ Maybe< ListOf< Lazy< NotImplemented >, 1, 0 > > Creators;
+ Maybe< IfcLabel::Out > Purpose;
+ Maybe< IfcTimeMeasure::Out > Duration;
+ Maybe< IfcTimeMeasure::Out > TotalFloat;
+ IfcDateTimeSelect::Out StartTime;
+ Maybe< IfcDateTimeSelect::Out > FinishTime;
+ Maybe< IfcWorkControlTypeEnum::Out > WorkControlType;
+ Maybe< IfcLabel::Out > UserDefinedControlType;
+ };
+
+ // C++ wrapper for IfcWorkSchedule
+ struct IfcWorkSchedule : IfcWorkControl, ObjectHelper<IfcWorkSchedule,0> { IfcWorkSchedule() : Object("IfcWorkSchedule") {}
+
+ };
+
+ // C++ wrapper for IfcDuctSegmentType
+ struct IfcDuctSegmentType : IfcFlowSegmentType, ObjectHelper<IfcDuctSegmentType,1> { IfcDuctSegmentType() : Object("IfcDuctSegmentType") {}
+ IfcDuctSegmentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFace
+ struct IfcFace : IfcTopologicalRepresentationItem, ObjectHelper<IfcFace,1> { IfcFace() : Object("IfcFace") {}
+ ListOf< Lazy< IfcFaceBound >, 1, 0 > Bounds;
+ };
+
+ // C++ wrapper for IfcStructuralSurfaceMember
+ struct IfcStructuralSurfaceMember : IfcStructuralMember, ObjectHelper<IfcStructuralSurfaceMember,2> { IfcStructuralSurfaceMember() : Object("IfcStructuralSurfaceMember") {}
+ IfcStructuralSurfaceTypeEnum::Out PredefinedType;
+ Maybe< IfcPositiveLengthMeasure::Out > Thickness;
+ };
+
+ // C++ wrapper for IfcStructuralSurfaceMemberVarying
+ struct IfcStructuralSurfaceMemberVarying : IfcStructuralSurfaceMember, ObjectHelper<IfcStructuralSurfaceMemberVarying,2> { IfcStructuralSurfaceMemberVarying() : Object("IfcStructuralSurfaceMemberVarying") {}
+ ListOf< IfcPositiveLengthMeasure, 2, 0 >::Out SubsequentThickness;
+ Lazy< NotImplemented > VaryingThicknessLocation;
+ };
+
+ // C++ wrapper for IfcFaceSurface
+ struct IfcFaceSurface : IfcFace, ObjectHelper<IfcFaceSurface,2> { IfcFaceSurface() : Object("IfcFaceSurface") {}
+ Lazy< IfcSurface > FaceSurface;
+ BOOLEAN::Out SameSense;
+ };
+
+ // C++ wrapper for IfcCostSchedule
+ struct IfcCostSchedule : IfcControl, ObjectHelper<IfcCostSchedule,8> { IfcCostSchedule() : Object("IfcCostSchedule") {}
+ Maybe< IfcActorSelect::Out > SubmittedBy;
+ Maybe< IfcActorSelect::Out > PreparedBy;
+ Maybe< IfcDateTimeSelect::Out > SubmittedOn;
+ Maybe< IfcLabel::Out > Status;
+ Maybe< ListOf< IfcActorSelect, 1, 0 >::Out > TargetUsers;
+ Maybe< IfcDateTimeSelect::Out > UpdateDate;
+ IfcIdentifier::Out ID;
+ IfcCostScheduleTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcPlanarExtent
+ struct IfcPlanarExtent : IfcGeometricRepresentationItem, ObjectHelper<IfcPlanarExtent,2> { IfcPlanarExtent() : Object("IfcPlanarExtent") {}
+ IfcLengthMeasure::Out SizeInX;
+ IfcLengthMeasure::Out SizeInY;
+ };
+
+ // C++ wrapper for IfcPlanarBox
+ struct IfcPlanarBox : IfcPlanarExtent, ObjectHelper<IfcPlanarBox,1> { IfcPlanarBox() : Object("IfcPlanarBox") {}
+ IfcAxis2Placement::Out Placement;
+ };
+
+ // C++ wrapper for IfcColourSpecification
+ struct IfcColourSpecification : ObjectHelper<IfcColourSpecification,1> { IfcColourSpecification() : Object("IfcColourSpecification") {}
+ Maybe< IfcLabel::Out > Name;
+ };
+
+ // C++ wrapper for IfcVector
+ struct IfcVector : IfcGeometricRepresentationItem, ObjectHelper<IfcVector,2> { IfcVector() : Object("IfcVector") {}
+ Lazy< IfcDirection > Orientation;
+ IfcLengthMeasure::Out Magnitude;
+ };
+
+ // C++ wrapper for IfcBeam
+ struct IfcBeam : IfcBuildingElement, ObjectHelper<IfcBeam,0> { IfcBeam() : Object("IfcBeam") {}
+
+ };
+
+ // C++ wrapper for IfcColourRgb
+ struct IfcColourRgb : IfcColourSpecification, ObjectHelper<IfcColourRgb,3> { IfcColourRgb() : Object("IfcColourRgb") {}
+ IfcNormalisedRatioMeasure::Out Red;
+ IfcNormalisedRatioMeasure::Out Green;
+ IfcNormalisedRatioMeasure::Out Blue;
+ };
+
+ // C++ wrapper for IfcStructuralPlanarAction
+ struct IfcStructuralPlanarAction : IfcStructuralAction, ObjectHelper<IfcStructuralPlanarAction,1> { IfcStructuralPlanarAction() : Object("IfcStructuralPlanarAction") {}
+ IfcProjectedOrTrueLengthEnum::Out ProjectedOrTrue;
+ };
+
+ // C++ wrapper for IfcStructuralPlanarActionVarying
+ struct IfcStructuralPlanarActionVarying : IfcStructuralPlanarAction, ObjectHelper<IfcStructuralPlanarActionVarying,2> { IfcStructuralPlanarActionVarying() : Object("IfcStructuralPlanarActionVarying") {}
+ Lazy< NotImplemented > VaryingAppliedLoadLocation;
+ ListOf< Lazy< NotImplemented >, 2, 0 > SubsequentAppliedLoads;
+ };
+
+ // C++ wrapper for IfcSite
+ struct IfcSite : IfcSpatialStructureElement, ObjectHelper<IfcSite,5> { IfcSite() : Object("IfcSite") {}
+ Maybe< IfcCompoundPlaneAngleMeasure::Out > RefLatitude;
+ Maybe< IfcCompoundPlaneAngleMeasure::Out > RefLongitude;
+ Maybe< IfcLengthMeasure::Out > RefElevation;
+ Maybe< IfcLabel::Out > LandTitleNumber;
+ Maybe< Lazy< NotImplemented > > SiteAddress;
+ };
+
+ // C++ wrapper for IfcDiscreteAccessoryType
+ struct IfcDiscreteAccessoryType : IfcElementComponentType, ObjectHelper<IfcDiscreteAccessoryType,0> { IfcDiscreteAccessoryType() : Object("IfcDiscreteAccessoryType") {}
+
+ };
+
+ // C++ wrapper for IfcVibrationIsolatorType
+ struct IfcVibrationIsolatorType : IfcDiscreteAccessoryType, ObjectHelper<IfcVibrationIsolatorType,1> { IfcVibrationIsolatorType() : Object("IfcVibrationIsolatorType") {}
+ IfcVibrationIsolatorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcEvaporativeCoolerType
+ struct IfcEvaporativeCoolerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcEvaporativeCoolerType,1> { IfcEvaporativeCoolerType() : Object("IfcEvaporativeCoolerType") {}
+ IfcEvaporativeCoolerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDistributionChamberElementType
+ struct IfcDistributionChamberElementType : IfcDistributionFlowElementType, ObjectHelper<IfcDistributionChamberElementType,1> { IfcDistributionChamberElementType() : Object("IfcDistributionChamberElementType") {}
+ IfcDistributionChamberElementTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFeatureElementAddition
+ struct IfcFeatureElementAddition : IfcFeatureElement, ObjectHelper<IfcFeatureElementAddition,0> { IfcFeatureElementAddition() : Object("IfcFeatureElementAddition") {}
+
+ };
+
+ // C++ wrapper for IfcStructuredDimensionCallout
+ struct IfcStructuredDimensionCallout : IfcDraughtingCallout, ObjectHelper<IfcStructuredDimensionCallout,0> { IfcStructuredDimensionCallout() : Object("IfcStructuredDimensionCallout") {}
+
+ };
+
+ // C++ wrapper for IfcCoolingTowerType
+ struct IfcCoolingTowerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcCoolingTowerType,1> { IfcCoolingTowerType() : Object("IfcCoolingTowerType") {}
+ IfcCoolingTowerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcCenterLineProfileDef
+ struct IfcCenterLineProfileDef : IfcArbitraryOpenProfileDef, ObjectHelper<IfcCenterLineProfileDef,1> { IfcCenterLineProfileDef() : Object("IfcCenterLineProfileDef") {}
+ IfcPositiveLengthMeasure::Out Thickness;
+ };
+
+ // C++ wrapper for IfcWindowStyle
+ struct IfcWindowStyle : IfcTypeProduct, ObjectHelper<IfcWindowStyle,4> { IfcWindowStyle() : Object("IfcWindowStyle") {}
+ IfcWindowStyleConstructionEnum::Out ConstructionType;
+ IfcWindowStyleOperationEnum::Out OperationType;
+ BOOLEAN::Out ParameterTakesPrecedence;
+ BOOLEAN::Out Sizeable;
+ };
+
+ // C++ wrapper for IfcLightSourceGoniometric
+ struct IfcLightSourceGoniometric : IfcLightSource, ObjectHelper<IfcLightSourceGoniometric,6> { IfcLightSourceGoniometric() : Object("IfcLightSourceGoniometric") {}
+ Lazy< IfcAxis2Placement3D > Position;
+ Maybe< Lazy< IfcColourRgb > > ColourAppearance;
+ IfcThermodynamicTemperatureMeasure::Out ColourTemperature;
+ IfcLuminousFluxMeasure::Out LuminousFlux;
+ IfcLightEmissionSourceEnum::Out LightEmissionSource;
+ IfcLightDistributionDataSourceSelect::Out LightDistributionDataSource;
+ };
+
+ // C++ wrapper for IfcTransformerType
+ struct IfcTransformerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcTransformerType,1> { IfcTransformerType() : Object("IfcTransformerType") {}
+ IfcTransformerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcMemberType
+ struct IfcMemberType : IfcBuildingElementType, ObjectHelper<IfcMemberType,1> { IfcMemberType() : Object("IfcMemberType") {}
+ IfcMemberTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSurfaceOfLinearExtrusion
+ struct IfcSurfaceOfLinearExtrusion : IfcSweptSurface, ObjectHelper<IfcSurfaceOfLinearExtrusion,2> { IfcSurfaceOfLinearExtrusion() : Object("IfcSurfaceOfLinearExtrusion") {}
+ Lazy< IfcDirection > ExtrudedDirection;
+ IfcLengthMeasure::Out Depth;
+ };
+
+ // C++ wrapper for IfcMotorConnectionType
+ struct IfcMotorConnectionType : IfcEnergyConversionDeviceType, ObjectHelper<IfcMotorConnectionType,1> { IfcMotorConnectionType() : Object("IfcMotorConnectionType") {}
+ IfcMotorConnectionTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFlowTreatmentDeviceType
+ struct IfcFlowTreatmentDeviceType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowTreatmentDeviceType,0> { IfcFlowTreatmentDeviceType() : Object("IfcFlowTreatmentDeviceType") {}
+
+ };
+
+ // C++ wrapper for IfcDuctSilencerType
+ struct IfcDuctSilencerType : IfcFlowTreatmentDeviceType, ObjectHelper<IfcDuctSilencerType,1> { IfcDuctSilencerType() : Object("IfcDuctSilencerType") {}
+ IfcDuctSilencerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFurnishingElementType
+ struct IfcFurnishingElementType : IfcElementType, ObjectHelper<IfcFurnishingElementType,0> { IfcFurnishingElementType() : Object("IfcFurnishingElementType") {}
+
+ };
+
+ // C++ wrapper for IfcSystemFurnitureElementType
+ struct IfcSystemFurnitureElementType : IfcFurnishingElementType, ObjectHelper<IfcSystemFurnitureElementType,0> { IfcSystemFurnitureElementType() : Object("IfcSystemFurnitureElementType") {}
+
+ };
+
+ // C++ wrapper for IfcWasteTerminalType
+ struct IfcWasteTerminalType : IfcFlowTerminalType, ObjectHelper<IfcWasteTerminalType,1> { IfcWasteTerminalType() : Object("IfcWasteTerminalType") {}
+ IfcWasteTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcBSplineCurve
+ struct IfcBSplineCurve : IfcBoundedCurve, ObjectHelper<IfcBSplineCurve,5> { IfcBSplineCurve() : Object("IfcBSplineCurve") {}
+ INTEGER::Out Degree;
+ ListOf< Lazy< IfcCartesianPoint >, 2, 0 > ControlPointsList;
+ IfcBSplineCurveForm::Out CurveForm;
+ LOGICAL::Out ClosedCurve;
+ LOGICAL::Out SelfIntersect;
+ };
+
+ // C++ wrapper for IfcBezierCurve
+ struct IfcBezierCurve : IfcBSplineCurve, ObjectHelper<IfcBezierCurve,0> { IfcBezierCurve() : Object("IfcBezierCurve") {}
+
+ };
+
+ // C++ wrapper for IfcActuatorType
+ struct IfcActuatorType : IfcDistributionControlElementType, ObjectHelper<IfcActuatorType,1> { IfcActuatorType() : Object("IfcActuatorType") {}
+ IfcActuatorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDistributionControlElement
+ struct IfcDistributionControlElement : IfcDistributionElement, ObjectHelper<IfcDistributionControlElement,1> { IfcDistributionControlElement() : Object("IfcDistributionControlElement") {}
+ Maybe< IfcIdentifier::Out > ControlElementId;
+ };
+
+ // C++ wrapper for IfcAnnotation
+ struct IfcAnnotation : IfcProduct, ObjectHelper<IfcAnnotation,0> { IfcAnnotation() : Object("IfcAnnotation") {}
+
+ };
+
+ // C++ wrapper for IfcShellBasedSurfaceModel
+ struct IfcShellBasedSurfaceModel : IfcGeometricRepresentationItem, ObjectHelper<IfcShellBasedSurfaceModel,1> { IfcShellBasedSurfaceModel() : Object("IfcShellBasedSurfaceModel") {}
+ ListOf< IfcShell, 1, 0 >::Out SbsmBoundary;
+ };
+
+ // C++ wrapper for IfcActionRequest
+ struct IfcActionRequest : IfcControl, ObjectHelper<IfcActionRequest,1> { IfcActionRequest() : Object("IfcActionRequest") {}
+ IfcIdentifier::Out RequestID;
+ };
+
+ // C++ wrapper for IfcExtrudedAreaSolid
+ struct IfcExtrudedAreaSolid : IfcSweptAreaSolid, ObjectHelper<IfcExtrudedAreaSolid,2> { IfcExtrudedAreaSolid() : Object("IfcExtrudedAreaSolid") {}
+ Lazy< IfcDirection > ExtrudedDirection;
+ IfcPositiveLengthMeasure::Out Depth;
+ };
+
+ // C++ wrapper for IfcSystem
+ struct IfcSystem : IfcGroup, ObjectHelper<IfcSystem,0> { IfcSystem() : Object("IfcSystem") {}
+
+ };
+
+ // C++ wrapper for IfcFillAreaStyleHatching
+ struct IfcFillAreaStyleHatching : IfcGeometricRepresentationItem, ObjectHelper<IfcFillAreaStyleHatching,5> { IfcFillAreaStyleHatching() : Object("IfcFillAreaStyleHatching") {}
+ Lazy< NotImplemented > HatchLineAppearance;
+ IfcHatchLineDistanceSelect::Out StartOfNextHatchLine;
+ Maybe< Lazy< IfcCartesianPoint > > PointOfReferenceHatchLine;
+ Maybe< Lazy< IfcCartesianPoint > > PatternStart;
+ IfcPlaneAngleMeasure::Out HatchLineAngle;
+ };
+
+ // C++ wrapper for IfcRelVoidsElement
+ struct IfcRelVoidsElement : IfcRelConnects, ObjectHelper<IfcRelVoidsElement,2> { IfcRelVoidsElement() : Object("IfcRelVoidsElement") {}
+ Lazy< IfcElement > RelatingBuildingElement;
+ Lazy< IfcFeatureElementSubtraction > RelatedOpeningElement;
+ };
+
+ // C++ wrapper for IfcSurfaceCurveSweptAreaSolid
+ struct IfcSurfaceCurveSweptAreaSolid : IfcSweptAreaSolid, ObjectHelper<IfcSurfaceCurveSweptAreaSolid,4> { IfcSurfaceCurveSweptAreaSolid() : Object("IfcSurfaceCurveSweptAreaSolid") {}
+ Lazy< IfcCurve > Directrix;
+ IfcParameterValue::Out StartParam;
+ IfcParameterValue::Out EndParam;
+ Lazy< IfcSurface > ReferenceSurface;
+ };
+
+ // C++ wrapper for IfcCartesianTransformationOperator3DnonUniform
+ struct IfcCartesianTransformationOperator3DnonUniform : IfcCartesianTransformationOperator3D, ObjectHelper<IfcCartesianTransformationOperator3DnonUniform,2> { IfcCartesianTransformationOperator3DnonUniform() : Object("IfcCartesianTransformationOperator3DnonUniform") {}
+ Maybe< REAL::Out > Scale2;
+ Maybe< REAL::Out > Scale3;
+ };
+
+ // C++ wrapper for IfcCurtainWallType
+ struct IfcCurtainWallType : IfcBuildingElementType, ObjectHelper<IfcCurtainWallType,1> { IfcCurtainWallType() : Object("IfcCurtainWallType") {}
+ IfcCurtainWallTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcEquipmentStandard
+ struct IfcEquipmentStandard : IfcControl, ObjectHelper<IfcEquipmentStandard,0> { IfcEquipmentStandard() : Object("IfcEquipmentStandard") {}
+
+ };
+
+ // C++ wrapper for IfcFlowStorageDeviceType
+ struct IfcFlowStorageDeviceType : IfcDistributionFlowElementType, ObjectHelper<IfcFlowStorageDeviceType,0> { IfcFlowStorageDeviceType() : Object("IfcFlowStorageDeviceType") {}
+
+ };
+
+ // C++ wrapper for IfcDiameterDimension
+ struct IfcDiameterDimension : IfcDimensionCurveDirectedCallout, ObjectHelper<IfcDiameterDimension,0> { IfcDiameterDimension() : Object("IfcDiameterDimension") {}
+
+ };
+
+ // C++ wrapper for IfcSwitchingDeviceType
+ struct IfcSwitchingDeviceType : IfcFlowControllerType, ObjectHelper<IfcSwitchingDeviceType,1> { IfcSwitchingDeviceType() : Object("IfcSwitchingDeviceType") {}
+ IfcSwitchingDeviceTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcWindow
+ struct IfcWindow : IfcBuildingElement, ObjectHelper<IfcWindow,2> { IfcWindow() : Object("IfcWindow") {}
+ Maybe< IfcPositiveLengthMeasure::Out > OverallHeight;
+ Maybe< IfcPositiveLengthMeasure::Out > OverallWidth;
+ };
+
+ // C++ wrapper for IfcFlowTreatmentDevice
+ struct IfcFlowTreatmentDevice : IfcDistributionFlowElement, ObjectHelper<IfcFlowTreatmentDevice,0> { IfcFlowTreatmentDevice() : Object("IfcFlowTreatmentDevice") {}
+
+ };
+
+ // C++ wrapper for IfcChillerType
+ struct IfcChillerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcChillerType,1> { IfcChillerType() : Object("IfcChillerType") {}
+ IfcChillerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRectangleHollowProfileDef
+ struct IfcRectangleHollowProfileDef : IfcRectangleProfileDef, ObjectHelper<IfcRectangleHollowProfileDef,3> { IfcRectangleHollowProfileDef() : Object("IfcRectangleHollowProfileDef") {}
+ IfcPositiveLengthMeasure::Out WallThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > InnerFilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > OuterFilletRadius;
+ };
+
+ // C++ wrapper for IfcBoxedHalfSpace
+ struct IfcBoxedHalfSpace : IfcHalfSpaceSolid, ObjectHelper<IfcBoxedHalfSpace,1> { IfcBoxedHalfSpace() : Object("IfcBoxedHalfSpace") {}
+ Lazy< IfcBoundingBox > Enclosure;
+ };
+
+ // C++ wrapper for IfcAxis2Placement2D
+ struct IfcAxis2Placement2D : IfcPlacement, ObjectHelper<IfcAxis2Placement2D,1> { IfcAxis2Placement2D() : Object("IfcAxis2Placement2D") {}
+ Maybe< Lazy< IfcDirection > > RefDirection;
+ };
+
+ // C++ wrapper for IfcSpaceProgram
+ struct IfcSpaceProgram : IfcControl, ObjectHelper<IfcSpaceProgram,5> { IfcSpaceProgram() : Object("IfcSpaceProgram") {}
+ IfcIdentifier::Out SpaceProgramIdentifier;
+ Maybe< IfcAreaMeasure::Out > MaxRequiredArea;
+ Maybe< IfcAreaMeasure::Out > MinRequiredArea;
+ Maybe< Lazy< IfcSpatialStructureElement > > RequestedLocation;
+ IfcAreaMeasure::Out StandardRequiredArea;
+ };
+
+ // C++ wrapper for IfcPoint
+ struct IfcPoint : IfcGeometricRepresentationItem, ObjectHelper<IfcPoint,0> { IfcPoint() : Object("IfcPoint") {}
+
+ };
+
+ // C++ wrapper for IfcCartesianPoint
+ struct IfcCartesianPoint : IfcPoint, ObjectHelper<IfcCartesianPoint,1> { IfcCartesianPoint() : Object("IfcCartesianPoint") {}
+ ListOf< IfcLengthMeasure, 1, 3 >::Out Coordinates;
+ };
+
+ // C++ wrapper for IfcBoundedSurface
+ struct IfcBoundedSurface : IfcSurface, ObjectHelper<IfcBoundedSurface,0> { IfcBoundedSurface() : Object("IfcBoundedSurface") {}
+
+ };
+
+ // C++ wrapper for IfcLoop
+ struct IfcLoop : IfcTopologicalRepresentationItem, ObjectHelper<IfcLoop,0> { IfcLoop() : Object("IfcLoop") {}
+
+ };
+
+ // C++ wrapper for IfcPolyLoop
+ struct IfcPolyLoop : IfcLoop, ObjectHelper<IfcPolyLoop,1> { IfcPolyLoop() : Object("IfcPolyLoop") {}
+ ListOf< Lazy< IfcCartesianPoint >, 3, 0 > Polygon;
+ };
+
+ // C++ wrapper for IfcTerminatorSymbol
+ struct IfcTerminatorSymbol : IfcAnnotationSymbolOccurrence, ObjectHelper<IfcTerminatorSymbol,1> { IfcTerminatorSymbol() : Object("IfcTerminatorSymbol") {}
+ Lazy< IfcAnnotationCurveOccurrence > AnnotatedCurve;
+ };
+
+ // C++ wrapper for IfcDimensionCurveTerminator
+ struct IfcDimensionCurveTerminator : IfcTerminatorSymbol, ObjectHelper<IfcDimensionCurveTerminator,1> { IfcDimensionCurveTerminator() : Object("IfcDimensionCurveTerminator") {}
+ IfcDimensionExtentUsage::Out Role;
+ };
+
+ // C++ wrapper for IfcTrapeziumProfileDef
+ struct IfcTrapeziumProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcTrapeziumProfileDef,4> { IfcTrapeziumProfileDef() : Object("IfcTrapeziumProfileDef") {}
+ IfcPositiveLengthMeasure::Out BottomXDim;
+ IfcPositiveLengthMeasure::Out TopXDim;
+ IfcPositiveLengthMeasure::Out YDim;
+ IfcLengthMeasure::Out TopXOffset;
+ };
+
+ // C++ wrapper for IfcRepresentationContext
+ struct IfcRepresentationContext : ObjectHelper<IfcRepresentationContext,2> { IfcRepresentationContext() : Object("IfcRepresentationContext") {}
+ Maybe< IfcLabel::Out > ContextIdentifier;
+ Maybe< IfcLabel::Out > ContextType;
+ };
+
+ // C++ wrapper for IfcGeometricRepresentationContext
+ struct IfcGeometricRepresentationContext : IfcRepresentationContext, ObjectHelper<IfcGeometricRepresentationContext,4> { IfcGeometricRepresentationContext() : Object("IfcGeometricRepresentationContext") {}
+ IfcDimensionCount::Out CoordinateSpaceDimension;
+ Maybe< REAL::Out > Precision;
+ IfcAxis2Placement::Out WorldCoordinateSystem;
+ Maybe< Lazy< IfcDirection > > TrueNorth;
+ };
+
+ // C++ wrapper for IfcCurveBoundedPlane
+ struct IfcCurveBoundedPlane : IfcBoundedSurface, ObjectHelper<IfcCurveBoundedPlane,3> { IfcCurveBoundedPlane() : Object("IfcCurveBoundedPlane") {}
+ Lazy< IfcPlane > BasisSurface;
+ Lazy< IfcCurve > OuterBoundary;
+ ListOf< Lazy< IfcCurve >, 0, 0 > InnerBoundaries;
+ };
+
+ // C++ wrapper for IfcSIUnit
+ struct IfcSIUnit : IfcNamedUnit, ObjectHelper<IfcSIUnit,2> { IfcSIUnit() : Object("IfcSIUnit") {}
+ Maybe< IfcSIPrefix::Out > Prefix;
+ IfcSIUnitName::Out Name;
+ };
+
+ // C++ wrapper for IfcStructuralReaction
+ struct IfcStructuralReaction : IfcStructuralActivity, ObjectHelper<IfcStructuralReaction,0> { IfcStructuralReaction() : Object("IfcStructuralReaction") {}
+
+ };
+
+ // C++ wrapper for IfcStructuralPointReaction
+ struct IfcStructuralPointReaction : IfcStructuralReaction, ObjectHelper<IfcStructuralPointReaction,0> { IfcStructuralPointReaction() : Object("IfcStructuralPointReaction") {}
+
+ };
+
+ // C++ wrapper for IfcAxis1Placement
+ struct IfcAxis1Placement : IfcPlacement, ObjectHelper<IfcAxis1Placement,1> { IfcAxis1Placement() : Object("IfcAxis1Placement") {}
+ Maybe< Lazy< IfcDirection > > Axis;
+ };
+
+ // C++ wrapper for IfcElectricApplianceType
+ struct IfcElectricApplianceType : IfcFlowTerminalType, ObjectHelper<IfcElectricApplianceType,1> { IfcElectricApplianceType() : Object("IfcElectricApplianceType") {}
+ IfcElectricApplianceTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSensorType
+ struct IfcSensorType : IfcDistributionControlElementType, ObjectHelper<IfcSensorType,1> { IfcSensorType() : Object("IfcSensorType") {}
+ IfcSensorTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcFurnishingElement
+ struct IfcFurnishingElement : IfcElement, ObjectHelper<IfcFurnishingElement,0> { IfcFurnishingElement() : Object("IfcFurnishingElement") {}
+
+ };
+
+ // C++ wrapper for IfcProtectiveDeviceType
+ struct IfcProtectiveDeviceType : IfcFlowControllerType, ObjectHelper<IfcProtectiveDeviceType,1> { IfcProtectiveDeviceType() : Object("IfcProtectiveDeviceType") {}
+ IfcProtectiveDeviceTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcZShapeProfileDef
+ struct IfcZShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcZShapeProfileDef,6> { IfcZShapeProfileDef() : Object("IfcZShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out Depth;
+ IfcPositiveLengthMeasure::Out FlangeWidth;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out FlangeThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > FilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > EdgeRadius;
+ };
+
+ // C++ wrapper for IfcScheduleTimeControl
+ struct IfcScheduleTimeControl : IfcControl, ObjectHelper<IfcScheduleTimeControl,18> { IfcScheduleTimeControl() : Object("IfcScheduleTimeControl") {}
+ Maybe< IfcDateTimeSelect::Out > ActualStart;
+ Maybe< IfcDateTimeSelect::Out > EarlyStart;
+ Maybe< IfcDateTimeSelect::Out > LateStart;
+ Maybe< IfcDateTimeSelect::Out > ScheduleStart;
+ Maybe< IfcDateTimeSelect::Out > ActualFinish;
+ Maybe< IfcDateTimeSelect::Out > EarlyFinish;
+ Maybe< IfcDateTimeSelect::Out > LateFinish;
+ Maybe< IfcDateTimeSelect::Out > ScheduleFinish;
+ Maybe< IfcTimeMeasure::Out > ScheduleDuration;
+ Maybe< IfcTimeMeasure::Out > ActualDuration;
+ Maybe< IfcTimeMeasure::Out > RemainingTime;
+ Maybe< IfcTimeMeasure::Out > FreeFloat;
+ Maybe< IfcTimeMeasure::Out > TotalFloat;
+ Maybe< BOOLEAN::Out > IsCritical;
+ Maybe< IfcDateTimeSelect::Out > StatusTime;
+ Maybe< IfcTimeMeasure::Out > StartFloat;
+ Maybe< IfcTimeMeasure::Out > FinishFloat;
+ Maybe< IfcPositiveRatioMeasure::Out > Completion;
+ };
+
+ // C++ wrapper for IfcRepresentationMap
+ struct IfcRepresentationMap : ObjectHelper<IfcRepresentationMap,2> { IfcRepresentationMap() : Object("IfcRepresentationMap") {}
+ IfcAxis2Placement::Out MappingOrigin;
+ Lazy< IfcRepresentation > MappedRepresentation;
+ };
+
+ // C++ wrapper for IfcClosedShell
+ struct IfcClosedShell : IfcConnectedFaceSet, ObjectHelper<IfcClosedShell,0> { IfcClosedShell() : Object("IfcClosedShell") {}
+
+ };
+
+ // C++ wrapper for IfcBuildingElementPart
+ struct IfcBuildingElementPart : IfcBuildingElementComponent, ObjectHelper<IfcBuildingElementPart,0> { IfcBuildingElementPart() : Object("IfcBuildingElementPart") {}
+
+ };
+
+ // C++ wrapper for IfcBlock
+ struct IfcBlock : IfcCsgPrimitive3D, ObjectHelper<IfcBlock,3> { IfcBlock() : Object("IfcBlock") {}
+ IfcPositiveLengthMeasure::Out XLength;
+ IfcPositiveLengthMeasure::Out YLength;
+ IfcPositiveLengthMeasure::Out ZLength;
+ };
+
+ // C++ wrapper for IfcLightFixtureType
+ struct IfcLightFixtureType : IfcFlowTerminalType, ObjectHelper<IfcLightFixtureType,1> { IfcLightFixtureType() : Object("IfcLightFixtureType") {}
+ IfcLightFixtureTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcOpeningElement
+ struct IfcOpeningElement : IfcFeatureElementSubtraction, ObjectHelper<IfcOpeningElement,0> { IfcOpeningElement() : Object("IfcOpeningElement") {}
+
+ };
+
+ // C++ wrapper for IfcLightSourceSpot
+ struct IfcLightSourceSpot : IfcLightSourcePositional, ObjectHelper<IfcLightSourceSpot,4> { IfcLightSourceSpot() : Object("IfcLightSourceSpot") {}
+ Lazy< IfcDirection > Orientation;
+ Maybe< IfcReal::Out > ConcentrationExponent;
+ IfcPositivePlaneAngleMeasure::Out SpreadAngle;
+ IfcPositivePlaneAngleMeasure::Out BeamWidthAngle;
+ };
+
+ // C++ wrapper for IfcTendonAnchor
+ struct IfcTendonAnchor : IfcReinforcingElement, ObjectHelper<IfcTendonAnchor,0> { IfcTendonAnchor() : Object("IfcTendonAnchor") {}
+
+ };
+
+ // C++ wrapper for IfcElectricFlowStorageDeviceType
+ struct IfcElectricFlowStorageDeviceType : IfcFlowStorageDeviceType, ObjectHelper<IfcElectricFlowStorageDeviceType,1> { IfcElectricFlowStorageDeviceType() : Object("IfcElectricFlowStorageDeviceType") {}
+ IfcElectricFlowStorageDeviceTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSphere
+ struct IfcSphere : IfcCsgPrimitive3D, ObjectHelper<IfcSphere,1> { IfcSphere() : Object("IfcSphere") {}
+ IfcPositiveLengthMeasure::Out Radius;
+ };
+
+ // C++ wrapper for IfcDamperType
+ struct IfcDamperType : IfcFlowControllerType, ObjectHelper<IfcDamperType,1> { IfcDamperType() : Object("IfcDamperType") {}
+ IfcDamperTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcProjectOrderRecord
+ struct IfcProjectOrderRecord : IfcControl, ObjectHelper<IfcProjectOrderRecord,2> { IfcProjectOrderRecord() : Object("IfcProjectOrderRecord") {}
+ ListOf< Lazy< NotImplemented >, 1, 0 > Records;
+ IfcProjectOrderRecordTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDistributionChamberElement
+ struct IfcDistributionChamberElement : IfcDistributionFlowElement, ObjectHelper<IfcDistributionChamberElement,0> { IfcDistributionChamberElement() : Object("IfcDistributionChamberElement") {}
+
+ };
+
+ // C++ wrapper for IfcMechanicalFastener
+ struct IfcMechanicalFastener : IfcFastener, ObjectHelper<IfcMechanicalFastener,2> { IfcMechanicalFastener() : Object("IfcMechanicalFastener") {}
+ Maybe< IfcPositiveLengthMeasure::Out > NominalDiameter;
+ Maybe< IfcPositiveLengthMeasure::Out > NominalLength;
+ };
+
+ // C++ wrapper for IfcRectangularTrimmedSurface
+ struct IfcRectangularTrimmedSurface : IfcBoundedSurface, ObjectHelper<IfcRectangularTrimmedSurface,7> { IfcRectangularTrimmedSurface() : Object("IfcRectangularTrimmedSurface") {}
+ Lazy< IfcSurface > BasisSurface;
+ IfcParameterValue::Out U1;
+ IfcParameterValue::Out V1;
+ IfcParameterValue::Out U2;
+ IfcParameterValue::Out V2;
+ BOOLEAN::Out Usense;
+ BOOLEAN::Out Vsense;
+ };
+
+ // C++ wrapper for IfcZone
+ struct IfcZone : IfcGroup, ObjectHelper<IfcZone,0> { IfcZone() : Object("IfcZone") {}
+
+ };
+
+ // C++ wrapper for IfcFanType
+ struct IfcFanType : IfcFlowMovingDeviceType, ObjectHelper<IfcFanType,1> { IfcFanType() : Object("IfcFanType") {}
+ IfcFanTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcGeometricSet
+ struct IfcGeometricSet : IfcGeometricRepresentationItem, ObjectHelper<IfcGeometricSet,1> { IfcGeometricSet() : Object("IfcGeometricSet") {}
+ ListOf< IfcGeometricSetSelect, 1, 0 >::Out Elements;
+ };
+
+ // C++ wrapper for IfcFillAreaStyleTiles
+ struct IfcFillAreaStyleTiles : IfcGeometricRepresentationItem, ObjectHelper<IfcFillAreaStyleTiles,3> { IfcFillAreaStyleTiles() : Object("IfcFillAreaStyleTiles") {}
+ Lazy< IfcOneDirectionRepeatFactor > TilingPattern;
+ ListOf< IfcFillAreaStyleTileShapeSelect, 1, 0 >::Out Tiles;
+ IfcPositiveRatioMeasure::Out TilingScale;
+ };
+
+ // C++ wrapper for IfcCableSegmentType
+ struct IfcCableSegmentType : IfcFlowSegmentType, ObjectHelper<IfcCableSegmentType,1> { IfcCableSegmentType() : Object("IfcCableSegmentType") {}
+ IfcCableSegmentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcRelOverridesProperties
+ struct IfcRelOverridesProperties : IfcRelDefinesByProperties, ObjectHelper<IfcRelOverridesProperties,1> { IfcRelOverridesProperties() : Object("IfcRelOverridesProperties") {}
+ ListOf< Lazy< IfcProperty >, 1, 0 > OverridingProperties;
+ };
+
+ // C++ wrapper for IfcMeasureWithUnit
+ struct IfcMeasureWithUnit : ObjectHelper<IfcMeasureWithUnit,2> { IfcMeasureWithUnit() : Object("IfcMeasureWithUnit") {}
+ IfcValue::Out ValueComponent;
+ IfcUnit::Out UnitComponent;
+ };
+
+ // C++ wrapper for IfcSlabType
+ struct IfcSlabType : IfcBuildingElementType, ObjectHelper<IfcSlabType,1> { IfcSlabType() : Object("IfcSlabType") {}
+ IfcSlabTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcServiceLife
+ struct IfcServiceLife : IfcControl, ObjectHelper<IfcServiceLife,2> { IfcServiceLife() : Object("IfcServiceLife") {}
+ IfcServiceLifeTypeEnum::Out ServiceLifeType;
+ IfcTimeMeasure::Out ServiceLifeDuration;
+ };
+
+ // C++ wrapper for IfcFurnitureType
+ struct IfcFurnitureType : IfcFurnishingElementType, ObjectHelper<IfcFurnitureType,1> { IfcFurnitureType() : Object("IfcFurnitureType") {}
+ IfcAssemblyPlaceEnum::Out AssemblyPlace;
+ };
+
+ // C++ wrapper for IfcCostItem
+ struct IfcCostItem : IfcControl, ObjectHelper<IfcCostItem,0> { IfcCostItem() : Object("IfcCostItem") {}
+
+ };
+
+ // C++ wrapper for IfcReinforcingMesh
+ struct IfcReinforcingMesh : IfcReinforcingElement, ObjectHelper<IfcReinforcingMesh,8> { IfcReinforcingMesh() : Object("IfcReinforcingMesh") {}
+ Maybe< IfcPositiveLengthMeasure::Out > MeshLength;
+ Maybe< IfcPositiveLengthMeasure::Out > MeshWidth;
+ IfcPositiveLengthMeasure::Out LongitudinalBarNominalDiameter;
+ IfcPositiveLengthMeasure::Out TransverseBarNominalDiameter;
+ IfcAreaMeasure::Out LongitudinalBarCrossSectionArea;
+ IfcAreaMeasure::Out TransverseBarCrossSectionArea;
+ IfcPositiveLengthMeasure::Out LongitudinalBarSpacing;
+ IfcPositiveLengthMeasure::Out TransverseBarSpacing;
+ };
+
+ // C++ wrapper for IfcFacetedBrepWithVoids
+ struct IfcFacetedBrepWithVoids : IfcManifoldSolidBrep, ObjectHelper<IfcFacetedBrepWithVoids,1> { IfcFacetedBrepWithVoids() : Object("IfcFacetedBrepWithVoids") {}
+ ListOf< Lazy< IfcClosedShell >, 1, 0 > Voids;
+ };
+
+ // C++ wrapper for IfcGasTerminalType
+ struct IfcGasTerminalType : IfcFlowTerminalType, ObjectHelper<IfcGasTerminalType,1> { IfcGasTerminalType() : Object("IfcGasTerminalType") {}
+ IfcGasTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcPile
+ struct IfcPile : IfcBuildingElement, ObjectHelper<IfcPile,2> { IfcPile() : Object("IfcPile") {}
+ IfcPileTypeEnum::Out PredefinedType;
+ Maybe< IfcPileConstructionEnum::Out > ConstructionType;
+ };
+
+ // C++ wrapper for IfcFillAreaStyleTileSymbolWithStyle
+ struct IfcFillAreaStyleTileSymbolWithStyle : IfcGeometricRepresentationItem, ObjectHelper<IfcFillAreaStyleTileSymbolWithStyle,1> { IfcFillAreaStyleTileSymbolWithStyle() : Object("IfcFillAreaStyleTileSymbolWithStyle") {}
+ Lazy< IfcAnnotationSymbolOccurrence > Symbol;
+ };
+
+ // C++ wrapper for IfcConstructionMaterialResource
+ struct IfcConstructionMaterialResource : IfcConstructionResource, ObjectHelper<IfcConstructionMaterialResource,2> { IfcConstructionMaterialResource() : Object("IfcConstructionMaterialResource") {}
+ Maybe< ListOf< IfcActorSelect, 1, 0 >::Out > Suppliers;
+ Maybe< IfcRatioMeasure::Out > UsageRatio;
+ };
+
+ // C++ wrapper for IfcAnnotationCurveOccurrence
+ struct IfcAnnotationCurveOccurrence : IfcAnnotationOccurrence, ObjectHelper<IfcAnnotationCurveOccurrence,0> { IfcAnnotationCurveOccurrence() : Object("IfcAnnotationCurveOccurrence") {}
+
+ };
+
+ // C++ wrapper for IfcDimensionCurve
+ struct IfcDimensionCurve : IfcAnnotationCurveOccurrence, ObjectHelper<IfcDimensionCurve,0> { IfcDimensionCurve() : Object("IfcDimensionCurve") {}
+
+ };
+
+ // C++ wrapper for IfcGeometricCurveSet
+ struct IfcGeometricCurveSet : IfcGeometricSet, ObjectHelper<IfcGeometricCurveSet,0> { IfcGeometricCurveSet() : Object("IfcGeometricCurveSet") {}
+
+ };
+
+ // C++ wrapper for IfcRelAggregates
+ struct IfcRelAggregates : IfcRelDecomposes, ObjectHelper<IfcRelAggregates,0> { IfcRelAggregates() : Object("IfcRelAggregates") {}
+
+ };
+
+ // C++ wrapper for IfcFaceBasedSurfaceModel
+ struct IfcFaceBasedSurfaceModel : IfcGeometricRepresentationItem, ObjectHelper<IfcFaceBasedSurfaceModel,1> { IfcFaceBasedSurfaceModel() : Object("IfcFaceBasedSurfaceModel") {}
+ ListOf< Lazy< IfcConnectedFaceSet >, 1, 0 > FbsmFaces;
+ };
+
+ // C++ wrapper for IfcEnergyConversionDevice
+ struct IfcEnergyConversionDevice : IfcDistributionFlowElement, ObjectHelper<IfcEnergyConversionDevice,0> { IfcEnergyConversionDevice() : Object("IfcEnergyConversionDevice") {}
+
+ };
+
+ // C++ wrapper for IfcRampFlight
+ struct IfcRampFlight : IfcBuildingElement, ObjectHelper<IfcRampFlight,0> { IfcRampFlight() : Object("IfcRampFlight") {}
+
+ };
+
+ // C++ wrapper for IfcVertexLoop
+ struct IfcVertexLoop : IfcLoop, ObjectHelper<IfcVertexLoop,1> { IfcVertexLoop() : Object("IfcVertexLoop") {}
+ Lazy< IfcVertex > LoopVertex;
+ };
+
+ // C++ wrapper for IfcPlate
+ struct IfcPlate : IfcBuildingElement, ObjectHelper<IfcPlate,0> { IfcPlate() : Object("IfcPlate") {}
+
+ };
+
+ // C++ wrapper for IfcUShapeProfileDef
+ struct IfcUShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcUShapeProfileDef,8> { IfcUShapeProfileDef() : Object("IfcUShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out Depth;
+ IfcPositiveLengthMeasure::Out FlangeWidth;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out FlangeThickness;
+ Maybe< IfcPositiveLengthMeasure::Out > FilletRadius;
+ Maybe< IfcPositiveLengthMeasure::Out > EdgeRadius;
+ Maybe< IfcPlaneAngleMeasure::Out > FlangeSlope;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInX;
+ };
+
+ // C++ wrapper for IfcFaceBound
+ struct IfcFaceBound : IfcTopologicalRepresentationItem, ObjectHelper<IfcFaceBound,2> { IfcFaceBound() : Object("IfcFaceBound") {}
+ Lazy< IfcLoop > Bound;
+ BOOLEAN::Out Orientation;
+ };
+
+ // C++ wrapper for IfcFaceOuterBound
+ struct IfcFaceOuterBound : IfcFaceBound, ObjectHelper<IfcFaceOuterBound,0> { IfcFaceOuterBound() : Object("IfcFaceOuterBound") {}
+
+ };
+
+ // C++ wrapper for IfcOneDirectionRepeatFactor
+ struct IfcOneDirectionRepeatFactor : IfcGeometricRepresentationItem, ObjectHelper<IfcOneDirectionRepeatFactor,1> { IfcOneDirectionRepeatFactor() : Object("IfcOneDirectionRepeatFactor") {}
+ Lazy< IfcVector > RepeatFactor;
+ };
+
+ // C++ wrapper for IfcBoilerType
+ struct IfcBoilerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcBoilerType,1> { IfcBoilerType() : Object("IfcBoilerType") {}
+ IfcBoilerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcConstructionEquipmentResource
+ struct IfcConstructionEquipmentResource : IfcConstructionResource, ObjectHelper<IfcConstructionEquipmentResource,0> { IfcConstructionEquipmentResource() : Object("IfcConstructionEquipmentResource") {}
+
+ };
+
+ // C++ wrapper for IfcComplexProperty
+ struct IfcComplexProperty : IfcProperty, ObjectHelper<IfcComplexProperty,2> { IfcComplexProperty() : Object("IfcComplexProperty") {}
+ IfcIdentifier::Out UsageName;
+ ListOf< Lazy< IfcProperty >, 1, 0 > HasProperties;
+ };
+
+ // C++ wrapper for IfcFooting
+ struct IfcFooting : IfcBuildingElement, ObjectHelper<IfcFooting,1> { IfcFooting() : Object("IfcFooting") {}
+ IfcFootingTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcConstructionProductResource
+ struct IfcConstructionProductResource : IfcConstructionResource, ObjectHelper<IfcConstructionProductResource,0> { IfcConstructionProductResource() : Object("IfcConstructionProductResource") {}
+
+ };
+
+ // C++ wrapper for IfcDerivedProfileDef
+ struct IfcDerivedProfileDef : IfcProfileDef, ObjectHelper<IfcDerivedProfileDef,3> { IfcDerivedProfileDef() : Object("IfcDerivedProfileDef") {}
+ Lazy< IfcProfileDef > ParentProfile;
+ Lazy< IfcCartesianTransformationOperator2D > Operator;
+ Maybe< IfcLabel::Out > Label;
+ };
+
+ // C++ wrapper for IfcPropertyTableValue
+ struct IfcPropertyTableValue : IfcSimpleProperty, ObjectHelper<IfcPropertyTableValue,5> { IfcPropertyTableValue() : Object("IfcPropertyTableValue") {}
+ ListOf< IfcValue, 1, 0 >::Out DefiningValues;
+ ListOf< IfcValue, 1, 0 >::Out DefinedValues;
+ Maybe< IfcText::Out > Expression;
+ Maybe< IfcUnit::Out > DefiningUnit;
+ Maybe< IfcUnit::Out > DefinedUnit;
+ };
+
+ // C++ wrapper for IfcFlowMeterType
+ struct IfcFlowMeterType : IfcFlowControllerType, ObjectHelper<IfcFlowMeterType,1> { IfcFlowMeterType() : Object("IfcFlowMeterType") {}
+ IfcFlowMeterTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcDoorStyle
+ struct IfcDoorStyle : IfcTypeProduct, ObjectHelper<IfcDoorStyle,4> { IfcDoorStyle() : Object("IfcDoorStyle") {}
+ IfcDoorStyleOperationEnum::Out OperationType;
+ IfcDoorStyleConstructionEnum::Out ConstructionType;
+ BOOLEAN::Out ParameterTakesPrecedence;
+ BOOLEAN::Out Sizeable;
+ };
+
+ // C++ wrapper for IfcUnitAssignment
+ struct IfcUnitAssignment : ObjectHelper<IfcUnitAssignment,1> { IfcUnitAssignment() : Object("IfcUnitAssignment") {}
+ ListOf< IfcUnit, 1, 0 >::Out Units;
+ };
+
+ // C++ wrapper for IfcFlowTerminal
+ struct IfcFlowTerminal : IfcDistributionFlowElement, ObjectHelper<IfcFlowTerminal,0> { IfcFlowTerminal() : Object("IfcFlowTerminal") {}
+
+ };
+
+ // C++ wrapper for IfcCraneRailFShapeProfileDef
+ struct IfcCraneRailFShapeProfileDef : IfcParameterizedProfileDef, ObjectHelper<IfcCraneRailFShapeProfileDef,9> { IfcCraneRailFShapeProfileDef() : Object("IfcCraneRailFShapeProfileDef") {}
+ IfcPositiveLengthMeasure::Out OverallHeight;
+ IfcPositiveLengthMeasure::Out HeadWidth;
+ Maybe< IfcPositiveLengthMeasure::Out > Radius;
+ IfcPositiveLengthMeasure::Out HeadDepth2;
+ IfcPositiveLengthMeasure::Out HeadDepth3;
+ IfcPositiveLengthMeasure::Out WebThickness;
+ IfcPositiveLengthMeasure::Out BaseDepth1;
+ IfcPositiveLengthMeasure::Out BaseDepth2;
+ Maybe< IfcPositiveLengthMeasure::Out > CentreOfGravityInY;
+ };
+
+ // C++ wrapper for IfcFlowSegment
+ struct IfcFlowSegment : IfcDistributionFlowElement, ObjectHelper<IfcFlowSegment,0> { IfcFlowSegment() : Object("IfcFlowSegment") {}
+
+ };
+
+ // C++ wrapper for IfcElementQuantity
+ struct IfcElementQuantity : IfcPropertySetDefinition, ObjectHelper<IfcElementQuantity,2> { IfcElementQuantity() : Object("IfcElementQuantity") {}
+ Maybe< IfcLabel::Out > MethodOfMeasurement;
+ ListOf< Lazy< NotImplemented >, 1, 0 > Quantities;
+ };
+
+ // C++ wrapper for IfcCurtainWall
+ struct IfcCurtainWall : IfcBuildingElement, ObjectHelper<IfcCurtainWall,0> { IfcCurtainWall() : Object("IfcCurtainWall") {}
+
+ };
+
+ // C++ wrapper for IfcDiscreteAccessory
+ struct IfcDiscreteAccessory : IfcElementComponent, ObjectHelper<IfcDiscreteAccessory,0> { IfcDiscreteAccessory() : Object("IfcDiscreteAccessory") {}
+
+ };
+
+ // C++ wrapper for IfcGrid
+ struct IfcGrid : IfcProduct, ObjectHelper<IfcGrid,3> { IfcGrid() : Object("IfcGrid") {}
+ ListOf< Lazy< NotImplemented >, 1, 0 > UAxes;
+ ListOf< Lazy< NotImplemented >, 1, 0 > VAxes;
+ Maybe< ListOf< Lazy< NotImplemented >, 1, 0 > > WAxes;
+ };
+
+ // C++ wrapper for IfcSanitaryTerminalType
+ struct IfcSanitaryTerminalType : IfcFlowTerminalType, ObjectHelper<IfcSanitaryTerminalType,1> { IfcSanitaryTerminalType() : Object("IfcSanitaryTerminalType") {}
+ IfcSanitaryTerminalTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcSubedge
+ struct IfcSubedge : IfcEdge, ObjectHelper<IfcSubedge,1> { IfcSubedge() : Object("IfcSubedge") {}
+ Lazy< IfcEdge > ParentEdge;
+ };
+
+ // C++ wrapper for IfcFilterType
+ struct IfcFilterType : IfcFlowTreatmentDeviceType, ObjectHelper<IfcFilterType,1> { IfcFilterType() : Object("IfcFilterType") {}
+ IfcFilterTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTendon
+ struct IfcTendon : IfcReinforcingElement, ObjectHelper<IfcTendon,8> { IfcTendon() : Object("IfcTendon") {}
+ IfcTendonTypeEnum::Out PredefinedType;
+ IfcPositiveLengthMeasure::Out NominalDiameter;
+ IfcAreaMeasure::Out CrossSectionArea;
+ Maybe< IfcForceMeasure::Out > TensionForce;
+ Maybe< IfcPressureMeasure::Out > PreStress;
+ Maybe< IfcNormalisedRatioMeasure::Out > FrictionCoefficient;
+ Maybe< IfcPositiveLengthMeasure::Out > AnchorageSlip;
+ Maybe< IfcPositiveLengthMeasure::Out > MinCurvatureRadius;
+ };
+
+ // C++ wrapper for IfcStructuralLoadGroup
+ struct IfcStructuralLoadGroup : IfcGroup, ObjectHelper<IfcStructuralLoadGroup,5> { IfcStructuralLoadGroup() : Object("IfcStructuralLoadGroup") {}
+ IfcLoadGroupTypeEnum::Out PredefinedType;
+ IfcActionTypeEnum::Out ActionType;
+ IfcActionSourceTypeEnum::Out ActionSource;
+ Maybe< IfcPositiveRatioMeasure::Out > Coefficient;
+ Maybe< IfcLabel::Out > Purpose;
+ };
+
+ // C++ wrapper for IfcPresentationStyleAssignment
+ struct IfcPresentationStyleAssignment : ObjectHelper<IfcPresentationStyleAssignment,1> { IfcPresentationStyleAssignment() : Object("IfcPresentationStyleAssignment") {}
+ ListOf< IfcPresentationStyleSelect, 1, 0 >::Out Styles;
+ };
+
+ // C++ wrapper for IfcStructuralCurveMember
+ struct IfcStructuralCurveMember : IfcStructuralMember, ObjectHelper<IfcStructuralCurveMember,1> { IfcStructuralCurveMember() : Object("IfcStructuralCurveMember") {}
+ IfcStructuralCurveTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcLightSourceAmbient
+ struct IfcLightSourceAmbient : IfcLightSource, ObjectHelper<IfcLightSourceAmbient,0> { IfcLightSourceAmbient() : Object("IfcLightSourceAmbient") {}
+
+ };
+
+ // C++ wrapper for IfcCondition
+ struct IfcCondition : IfcGroup, ObjectHelper<IfcCondition,0> { IfcCondition() : Object("IfcCondition") {}
+
+ };
+
+ // C++ wrapper for IfcPort
+ struct IfcPort : IfcProduct, ObjectHelper<IfcPort,0> { IfcPort() : Object("IfcPort") {}
+
+ };
+
+ // C++ wrapper for IfcSpace
+ struct IfcSpace : IfcSpatialStructureElement, ObjectHelper<IfcSpace,2> { IfcSpace() : Object("IfcSpace") {}
+ IfcInternalOrExternalEnum::Out InteriorOrExteriorSpace;
+ Maybe< IfcLengthMeasure::Out > ElevationWithFlooring;
+ };
+
+ // C++ wrapper for IfcHeatExchangerType
+ struct IfcHeatExchangerType : IfcEnergyConversionDeviceType, ObjectHelper<IfcHeatExchangerType,1> { IfcHeatExchangerType() : Object("IfcHeatExchangerType") {}
+ IfcHeatExchangerTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTankType
+ struct IfcTankType : IfcFlowStorageDeviceType, ObjectHelper<IfcTankType,1> { IfcTankType() : Object("IfcTankType") {}
+ IfcTankTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcInventory
+ struct IfcInventory : IfcGroup, ObjectHelper<IfcInventory,6> { IfcInventory() : Object("IfcInventory") {}
+ IfcInventoryTypeEnum::Out InventoryType;
+ IfcActorSelect::Out Jurisdiction;
+ ListOf< Lazy< NotImplemented >, 1, 0 > ResponsiblePersons;
+ Lazy< NotImplemented > LastUpdateDate;
+ Maybe< Lazy< NotImplemented > > CurrentValue;
+ Maybe< Lazy< NotImplemented > > OriginalValue;
+ };
+
+ // C++ wrapper for IfcTransportElementType
+ struct IfcTransportElementType : IfcElementType, ObjectHelper<IfcTransportElementType,1> { IfcTransportElementType() : Object("IfcTransportElementType") {}
+ IfcTransportElementTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcAirToAirHeatRecoveryType
+ struct IfcAirToAirHeatRecoveryType : IfcEnergyConversionDeviceType, ObjectHelper<IfcAirToAirHeatRecoveryType,1> { IfcAirToAirHeatRecoveryType() : Object("IfcAirToAirHeatRecoveryType") {}
+ IfcAirToAirHeatRecoveryTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcStairFlight
+ struct IfcStairFlight : IfcBuildingElement, ObjectHelper<IfcStairFlight,4> { IfcStairFlight() : Object("IfcStairFlight") {}
+ Maybe< INTEGER::Out > NumberOfRiser;
+ Maybe< INTEGER::Out > NumberOfTreads;
+ Maybe< IfcPositiveLengthMeasure::Out > RiserHeight;
+ Maybe< IfcPositiveLengthMeasure::Out > TreadLength;
+ };
+
+ // C++ wrapper for IfcElectricalElement
+ struct IfcElectricalElement : IfcElement, ObjectHelper<IfcElectricalElement,0> { IfcElectricalElement() : Object("IfcElectricalElement") {}
+
+ };
+
+ // C++ wrapper for IfcSurfaceStyleWithTextures
+ struct IfcSurfaceStyleWithTextures : ObjectHelper<IfcSurfaceStyleWithTextures,1> { IfcSurfaceStyleWithTextures() : Object("IfcSurfaceStyleWithTextures") {}
+ ListOf< Lazy< NotImplemented >, 1, 0 > Textures;
+ };
+
+ // C++ wrapper for IfcBoundingBox
+ struct IfcBoundingBox : IfcGeometricRepresentationItem, ObjectHelper<IfcBoundingBox,4> { IfcBoundingBox() : Object("IfcBoundingBox") {}
+ Lazy< IfcCartesianPoint > Corner;
+ IfcPositiveLengthMeasure::Out XDim;
+ IfcPositiveLengthMeasure::Out YDim;
+ IfcPositiveLengthMeasure::Out ZDim;
+ };
+
+ // C++ wrapper for IfcWallType
+ struct IfcWallType : IfcBuildingElementType, ObjectHelper<IfcWallType,1> { IfcWallType() : Object("IfcWallType") {}
+ IfcWallTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcMove
+ struct IfcMove : IfcTask, ObjectHelper<IfcMove,3> { IfcMove() : Object("IfcMove") {}
+ Lazy< IfcSpatialStructureElement > MoveFrom;
+ Lazy< IfcSpatialStructureElement > MoveTo;
+ Maybe< ListOf< IfcText, 1, 0 >::Out > PunchList;
+ };
+
+ // C++ wrapper for IfcCircle
+ struct IfcCircle : IfcConic, ObjectHelper<IfcCircle,1> { IfcCircle() : Object("IfcCircle") {}
+ IfcPositiveLengthMeasure::Out Radius;
+ };
+
+ // C++ wrapper for IfcOffsetCurve2D
+ struct IfcOffsetCurve2D : IfcCurve, ObjectHelper<IfcOffsetCurve2D,3> { IfcOffsetCurve2D() : Object("IfcOffsetCurve2D") {}
+ Lazy< IfcCurve > BasisCurve;
+ IfcLengthMeasure::Out Distance;
+ LOGICAL::Out SelfIntersect;
+ };
+
+ // C++ wrapper for IfcPointOnCurve
+ struct IfcPointOnCurve : IfcPoint, ObjectHelper<IfcPointOnCurve,2> { IfcPointOnCurve() : Object("IfcPointOnCurve") {}
+ Lazy< IfcCurve > BasisCurve;
+ IfcParameterValue::Out PointParameter;
+ };
+
+ // C++ wrapper for IfcStructuralResultGroup
+ struct IfcStructuralResultGroup : IfcGroup, ObjectHelper<IfcStructuralResultGroup,3> { IfcStructuralResultGroup() : Object("IfcStructuralResultGroup") {}
+ IfcAnalysisTheoryTypeEnum::Out TheoryType;
+ Maybe< Lazy< IfcStructuralLoadGroup > > ResultForLoadGroup;
+ BOOLEAN::Out IsLinear;
+ };
+
+ // C++ wrapper for IfcSectionedSpine
+ struct IfcSectionedSpine : IfcGeometricRepresentationItem, ObjectHelper<IfcSectionedSpine,3> { IfcSectionedSpine() : Object("IfcSectionedSpine") {}
+ Lazy< IfcCompositeCurve > SpineCurve;
+ ListOf< Lazy< IfcProfileDef >, 2, 0 > CrossSections;
+ ListOf< Lazy< IfcAxis2Placement3D >, 2, 0 > CrossSectionPositions;
+ };
+
+ // C++ wrapper for IfcSlab
+ struct IfcSlab : IfcBuildingElement, ObjectHelper<IfcSlab,1> { IfcSlab() : Object("IfcSlab") {}
+ Maybe< IfcSlabTypeEnum::Out > PredefinedType;
+ };
+
+ // C++ wrapper for IfcVertex
+ struct IfcVertex : IfcTopologicalRepresentationItem, ObjectHelper<IfcVertex,0> { IfcVertex() : Object("IfcVertex") {}
+
+ };
+
+ // C++ wrapper for IfcVertexPoint
+ struct IfcVertexPoint : IfcVertex, ObjectHelper<IfcVertexPoint,1> { IfcVertexPoint() : Object("IfcVertexPoint") {}
+ Lazy< IfcPoint > VertexGeometry;
+ };
+
+ // C++ wrapper for IfcStructuralLinearAction
+ struct IfcStructuralLinearAction : IfcStructuralAction, ObjectHelper<IfcStructuralLinearAction,1> { IfcStructuralLinearAction() : Object("IfcStructuralLinearAction") {}
+ IfcProjectedOrTrueLengthEnum::Out ProjectedOrTrue;
+ };
+
+ // C++ wrapper for IfcStructuralLinearActionVarying
+ struct IfcStructuralLinearActionVarying : IfcStructuralLinearAction, ObjectHelper<IfcStructuralLinearActionVarying,2> { IfcStructuralLinearActionVarying() : Object("IfcStructuralLinearActionVarying") {}
+ Lazy< NotImplemented > VaryingAppliedLoadLocation;
+ ListOf< Lazy< NotImplemented >, 1, 0 > SubsequentAppliedLoads;
+ };
+
+ // C++ wrapper for IfcBuildingElementProxyType
+ struct IfcBuildingElementProxyType : IfcBuildingElementType, ObjectHelper<IfcBuildingElementProxyType,1> { IfcBuildingElementProxyType() : Object("IfcBuildingElementProxyType") {}
+ IfcBuildingElementProxyTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcProjectionElement
+ struct IfcProjectionElement : IfcFeatureElementAddition, ObjectHelper<IfcProjectionElement,0> { IfcProjectionElement() : Object("IfcProjectionElement") {}
+
+ };
+
+ // C++ wrapper for IfcConversionBasedUnit
+ struct IfcConversionBasedUnit : IfcNamedUnit, ObjectHelper<IfcConversionBasedUnit,2> { IfcConversionBasedUnit() : Object("IfcConversionBasedUnit") {}
+ IfcLabel::Out Name;
+ Lazy< IfcMeasureWithUnit > ConversionFactor;
+ };
+
+ // C++ wrapper for IfcGeometricRepresentationSubContext
+ struct IfcGeometricRepresentationSubContext : IfcGeometricRepresentationContext, ObjectHelper<IfcGeometricRepresentationSubContext,4> { IfcGeometricRepresentationSubContext() : Object("IfcGeometricRepresentationSubContext") {}
+ Lazy< IfcGeometricRepresentationContext > ParentContext;
+ Maybe< IfcPositiveRatioMeasure::Out > TargetScale;
+ IfcGeometricProjectionEnum::Out TargetView;
+ Maybe< IfcLabel::Out > UserDefinedTargetView;
+ };
+
+ // C++ wrapper for IfcAnnotationSurfaceOccurrence
+ struct IfcAnnotationSurfaceOccurrence : IfcAnnotationOccurrence, ObjectHelper<IfcAnnotationSurfaceOccurrence,0> { IfcAnnotationSurfaceOccurrence() : Object("IfcAnnotationSurfaceOccurrence") {}
+
+ };
+
+ // C++ wrapper for IfcRoundedEdgeFeature
+ struct IfcRoundedEdgeFeature : IfcEdgeFeature, ObjectHelper<IfcRoundedEdgeFeature,1> { IfcRoundedEdgeFeature() : Object("IfcRoundedEdgeFeature") {}
+ Maybe< IfcPositiveLengthMeasure::Out > Radius;
+ };
+
+ // C++ wrapper for IfcElectricDistributionPoint
+ struct IfcElectricDistributionPoint : IfcFlowController, ObjectHelper<IfcElectricDistributionPoint,2> { IfcElectricDistributionPoint() : Object("IfcElectricDistributionPoint") {}
+ IfcElectricDistributionPointFunctionEnum::Out DistributionPointFunction;
+ Maybe< IfcLabel::Out > UserDefinedFunction;
+ };
+
+ // C++ wrapper for IfcCableCarrierSegmentType
+ struct IfcCableCarrierSegmentType : IfcFlowSegmentType, ObjectHelper<IfcCableCarrierSegmentType,1> { IfcCableCarrierSegmentType() : Object("IfcCableCarrierSegmentType") {}
+ IfcCableCarrierSegmentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcWallStandardCase
+ struct IfcWallStandardCase : IfcWall, ObjectHelper<IfcWallStandardCase,0> { IfcWallStandardCase() : Object("IfcWallStandardCase") {}
+
+ };
+
+ // C++ wrapper for IfcCsgSolid
+ struct IfcCsgSolid : IfcSolidModel, ObjectHelper<IfcCsgSolid,1> { IfcCsgSolid() : Object("IfcCsgSolid") {}
+ IfcCsgSelect::Out TreeRootExpression;
+ };
+
+ // C++ wrapper for IfcBeamType
+ struct IfcBeamType : IfcBuildingElementType, ObjectHelper<IfcBeamType,1> { IfcBeamType() : Object("IfcBeamType") {}
+ IfcBeamTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcAnnotationFillArea
+ struct IfcAnnotationFillArea : IfcGeometricRepresentationItem, ObjectHelper<IfcAnnotationFillArea,2> { IfcAnnotationFillArea() : Object("IfcAnnotationFillArea") {}
+ Lazy< IfcCurve > OuterBoundary;
+ Maybe< ListOf< Lazy< IfcCurve >, 1, 0 > > InnerBoundaries;
+ };
+
+ // C++ wrapper for IfcStructuralCurveMemberVarying
+ struct IfcStructuralCurveMemberVarying : IfcStructuralCurveMember, ObjectHelper<IfcStructuralCurveMemberVarying,0> { IfcStructuralCurveMemberVarying() : Object("IfcStructuralCurveMemberVarying") {}
+
+ };
+
+ // C++ wrapper for IfcPointOnSurface
+ struct IfcPointOnSurface : IfcPoint, ObjectHelper<IfcPointOnSurface,3> { IfcPointOnSurface() : Object("IfcPointOnSurface") {}
+ Lazy< IfcSurface > BasisSurface;
+ IfcParameterValue::Out PointParameterU;
+ IfcParameterValue::Out PointParameterV;
+ };
+
+ // C++ wrapper for IfcOrderAction
+ struct IfcOrderAction : IfcTask, ObjectHelper<IfcOrderAction,1> { IfcOrderAction() : Object("IfcOrderAction") {}
+ IfcIdentifier::Out ActionID;
+ };
+
+ // C++ wrapper for IfcEdgeLoop
+ struct IfcEdgeLoop : IfcLoop, ObjectHelper<IfcEdgeLoop,1> { IfcEdgeLoop() : Object("IfcEdgeLoop") {}
+ ListOf< Lazy< IfcOrientedEdge >, 1, 0 > EdgeList;
+ };
+
+ // C++ wrapper for IfcAnnotationFillAreaOccurrence
+ struct IfcAnnotationFillAreaOccurrence : IfcAnnotationOccurrence, ObjectHelper<IfcAnnotationFillAreaOccurrence,2> { IfcAnnotationFillAreaOccurrence() : Object("IfcAnnotationFillAreaOccurrence") {}
+ Maybe< Lazy< IfcPoint > > FillStyleTarget;
+ Maybe< IfcGlobalOrLocalEnum::Out > GlobalOrLocal;
+ };
+
+ // C++ wrapper for IfcWorkPlan
+ struct IfcWorkPlan : IfcWorkControl, ObjectHelper<IfcWorkPlan,0> { IfcWorkPlan() : Object("IfcWorkPlan") {}
+
+ };
+
+ // C++ wrapper for IfcEllipse
+ struct IfcEllipse : IfcConic, ObjectHelper<IfcEllipse,2> { IfcEllipse() : Object("IfcEllipse") {}
+ IfcPositiveLengthMeasure::Out SemiAxis1;
+ IfcPositiveLengthMeasure::Out SemiAxis2;
+ };
+
+ // C++ wrapper for IfcProductDefinitionShape
+ struct IfcProductDefinitionShape : IfcProductRepresentation, ObjectHelper<IfcProductDefinitionShape,0> { IfcProductDefinitionShape() : Object("IfcProductDefinitionShape") {}
+
+ };
+
+ // C++ wrapper for IfcProjectionCurve
+ struct IfcProjectionCurve : IfcAnnotationCurveOccurrence, ObjectHelper<IfcProjectionCurve,0> { IfcProjectionCurve() : Object("IfcProjectionCurve") {}
+
+ };
+
+ // C++ wrapper for IfcElectricalCircuit
+ struct IfcElectricalCircuit : IfcSystem, ObjectHelper<IfcElectricalCircuit,0> { IfcElectricalCircuit() : Object("IfcElectricalCircuit") {}
+
+ };
+
+ // C++ wrapper for IfcRationalBezierCurve
+ struct IfcRationalBezierCurve : IfcBezierCurve, ObjectHelper<IfcRationalBezierCurve,1> { IfcRationalBezierCurve() : Object("IfcRationalBezierCurve") {}
+ ListOf< REAL, 2, 0 >::Out WeightsData;
+ };
+
+ // C++ wrapper for IfcStructuralPointAction
+ struct IfcStructuralPointAction : IfcStructuralAction, ObjectHelper<IfcStructuralPointAction,0> { IfcStructuralPointAction() : Object("IfcStructuralPointAction") {}
+
+ };
+
+ // C++ wrapper for IfcPipeSegmentType
+ struct IfcPipeSegmentType : IfcFlowSegmentType, ObjectHelper<IfcPipeSegmentType,1> { IfcPipeSegmentType() : Object("IfcPipeSegmentType") {}
+ IfcPipeSegmentTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTwoDirectionRepeatFactor
+ struct IfcTwoDirectionRepeatFactor : IfcOneDirectionRepeatFactor, ObjectHelper<IfcTwoDirectionRepeatFactor,1> { IfcTwoDirectionRepeatFactor() : Object("IfcTwoDirectionRepeatFactor") {}
+ Lazy< IfcVector > SecondRepeatFactor;
+ };
+
+ // C++ wrapper for IfcShapeRepresentation
+ struct IfcShapeRepresentation : IfcShapeModel, ObjectHelper<IfcShapeRepresentation,0> { IfcShapeRepresentation() : Object("IfcShapeRepresentation") {}
+
+ };
+
+ // C++ wrapper for IfcPropertySet
+ struct IfcPropertySet : IfcPropertySetDefinition, ObjectHelper<IfcPropertySet,1> { IfcPropertySet() : Object("IfcPropertySet") {}
+ ListOf< Lazy< IfcProperty >, 1, 0 > HasProperties;
+ };
+
+ // C++ wrapper for IfcSurfaceStyleRendering
+ struct IfcSurfaceStyleRendering : IfcSurfaceStyleShading, ObjectHelper<IfcSurfaceStyleRendering,8> { IfcSurfaceStyleRendering() : Object("IfcSurfaceStyleRendering") {}
+ Maybe< IfcNormalisedRatioMeasure::Out > Transparency;
+ Maybe< IfcColourOrFactor::Out > DiffuseColour;
+ Maybe< IfcColourOrFactor::Out > TransmissionColour;
+ Maybe< IfcColourOrFactor::Out > DiffuseTransmissionColour;
+ Maybe< IfcColourOrFactor::Out > ReflectionColour;
+ Maybe< IfcColourOrFactor::Out > SpecularColour;
+ Maybe< IfcSpecularHighlightSelect::Out > SpecularHighlight;
+ IfcReflectanceMethodEnum::Out ReflectanceMethod;
+ };
+
+ // C++ wrapper for IfcDistributionPort
+ struct IfcDistributionPort : IfcPort, ObjectHelper<IfcDistributionPort,1> { IfcDistributionPort() : Object("IfcDistributionPort") {}
+ Maybe< IfcFlowDirectionEnum::Out > FlowDirection;
+ };
+
+ // C++ wrapper for IfcPipeFittingType
+ struct IfcPipeFittingType : IfcFlowFittingType, ObjectHelper<IfcPipeFittingType,1> { IfcPipeFittingType() : Object("IfcPipeFittingType") {}
+ IfcPipeFittingTypeEnum::Out PredefinedType;
+ };
+
+ // C++ wrapper for IfcTransportElement
+ struct IfcTransportElement : IfcElement, ObjectHelper<IfcTransportElement,3> { IfcTransportElement() : Object("IfcTransportElement") {}
+ Maybe< IfcTransportElementTypeEnum::Out > OperationType;
+ Maybe< IfcMassMeasure::Out > CapacityByWeight;
+ Maybe< IfcCountMeasure::Out > CapacityByNumber;
+ };
+
+ // C++ wrapper for IfcAnnotationTextOccurrence
+ struct IfcAnnotationTextOccurrence : IfcAnnotationOccurrence, ObjectHelper<IfcAnnotationTextOccurrence,0> { IfcAnnotationTextOccurrence() : Object("IfcAnnotationTextOccurrence") {}
+
+ };
+
+ // C++ wrapper for IfcStructuralAnalysisModel
+ struct IfcStructuralAnalysisModel : IfcSystem, ObjectHelper<IfcStructuralAnalysisModel,4> { IfcStructuralAnalysisModel() : Object("IfcStructuralAnalysisModel") {}
+ IfcAnalysisModelTypeEnum::Out PredefinedType;
+ Maybe< Lazy< IfcAxis2Placement3D > > OrientationOf2DPlane;
+ Maybe< ListOf< Lazy< IfcStructuralLoadGroup >, 1, 0 > > LoadedBy;
+ Maybe< ListOf< Lazy< IfcStructuralResultGroup >, 1, 0 > > HasResults;
+ };
+
+ // C++ wrapper for IfcConditionCriterion
+ struct IfcConditionCriterion : IfcControl, ObjectHelper<IfcConditionCriterion,2> { IfcConditionCriterion() : Object("IfcConditionCriterion") {}
+ IfcConditionCriterionSelect::Out Criterion;
+ IfcDateTimeSelect::Out CriterionDateTime;
+ };
+
+ void GetSchema(EXPRESS::ConversionSchema& out);
+
+} //! IFC
+namespace STEP {
+
+ // ******************************************************************************
+ // Converter stubs
+ // ******************************************************************************
+
+#define DECL_CONV_STUB(type) template <> size_t GenericFill<IFC::type>(const STEP::DB& db, const EXPRESS::LIST& params, IFC::type* in)
+
+ DECL_CONV_STUB(IfcRoot);
+ DECL_CONV_STUB(IfcObjectDefinition);
+ DECL_CONV_STUB(IfcTypeObject);
+ DECL_CONV_STUB(IfcTypeProduct);
+ DECL_CONV_STUB(IfcElementType);
+ DECL_CONV_STUB(IfcDistributionElementType);
+ DECL_CONV_STUB(IfcDistributionFlowElementType);
+ DECL_CONV_STUB(IfcFlowControllerType);
+ DECL_CONV_STUB(IfcElectricTimeControlType);
+ DECL_CONV_STUB(IfcRepresentation);
+ DECL_CONV_STUB(IfcShapeModel);
+ DECL_CONV_STUB(IfcTopologyRepresentation);
+ DECL_CONV_STUB(IfcRelationship);
+ DECL_CONV_STUB(IfcRelConnects);
+ DECL_CONV_STUB(IfcFlowFittingType);
+ DECL_CONV_STUB(IfcCableCarrierFittingType);
+ DECL_CONV_STUB(IfcEnergyConversionDeviceType);
+ DECL_CONV_STUB(IfcCoilType);
+ DECL_CONV_STUB(IfcObject);
+ DECL_CONV_STUB(IfcControl);
+ DECL_CONV_STUB(IfcPerformanceHistory);
+ DECL_CONV_STUB(IfcRepresentationItem);
+ DECL_CONV_STUB(IfcGeometricRepresentationItem);
+ DECL_CONV_STUB(IfcTextLiteral);
+ DECL_CONV_STUB(IfcTextLiteralWithExtent);
+ DECL_CONV_STUB(IfcProductRepresentation);
+ DECL_CONV_STUB(IfcProduct);
+ DECL_CONV_STUB(IfcElement);
+ DECL_CONV_STUB(IfcDistributionElement);
+ DECL_CONV_STUB(IfcDistributionFlowElement);
+ DECL_CONV_STUB(IfcCurve);
+ DECL_CONV_STUB(IfcBoundedCurve);
+ DECL_CONV_STUB(IfcCompositeCurve);
+ DECL_CONV_STUB(Ifc2DCompositeCurve);
+ DECL_CONV_STUB(IfcCartesianTransformationOperator);
+ DECL_CONV_STUB(IfcCartesianTransformationOperator3D);
+ DECL_CONV_STUB(IfcProperty);
+ DECL_CONV_STUB(IfcSimpleProperty);
+ DECL_CONV_STUB(IfcPropertyEnumeratedValue);
+ DECL_CONV_STUB(IfcBuildingElementType);
+ DECL_CONV_STUB(IfcStairFlightType);
+ DECL_CONV_STUB(IfcSurface);
+ DECL_CONV_STUB(IfcElementarySurface);
+ DECL_CONV_STUB(IfcPlane);
+ DECL_CONV_STUB(IfcBooleanResult);
+ DECL_CONV_STUB(IfcBooleanClippingResult);
+ DECL_CONV_STUB(IfcSolidModel);
+ DECL_CONV_STUB(IfcManifoldSolidBrep);
+ DECL_CONV_STUB(IfcFlowTerminalType);
+ DECL_CONV_STUB(IfcStackTerminalType);
+ DECL_CONV_STUB(IfcStructuralItem);
+ DECL_CONV_STUB(IfcStructuralConnection);
+ DECL_CONV_STUB(IfcStructuralCurveConnection);
+ DECL_CONV_STUB(IfcJunctionBoxType);
+ DECL_CONV_STUB(IfcPropertyDefinition);
+ DECL_CONV_STUB(IfcPropertySetDefinition);
+ DECL_CONV_STUB(IfcProcess);
+ DECL_CONV_STUB(IfcTask);
+ DECL_CONV_STUB(IfcRelFillsElement);
+ DECL_CONV_STUB(IfcProcedure);
+ DECL_CONV_STUB(IfcProxy);
+ DECL_CONV_STUB(IfcResource);
+ DECL_CONV_STUB(IfcConstructionResource);
+ DECL_CONV_STUB(IfcSubContractResource);
+ DECL_CONV_STUB(IfcRelContainedInSpatialStructure);
+ DECL_CONV_STUB(IfcTopologicalRepresentationItem);
+ DECL_CONV_STUB(IfcEdge);
+ DECL_CONV_STUB(IfcEdgeCurve);
+ DECL_CONV_STUB(IfcPlateType);
+ DECL_CONV_STUB(IfcObjectPlacement);
+ DECL_CONV_STUB(IfcGridPlacement);
+ DECL_CONV_STUB(IfcFireSuppressionTerminalType);
+ DECL_CONV_STUB(IfcFlowStorageDevice);
+ DECL_CONV_STUB(IfcSweptSurface);
+ DECL_CONV_STUB(IfcSurfaceOfRevolution);
+ DECL_CONV_STUB(IfcOrientedEdge);
+ DECL_CONV_STUB(IfcDirection);
+ DECL_CONV_STUB(IfcProfileDef);
+ DECL_CONV_STUB(IfcParameterizedProfileDef);
+ DECL_CONV_STUB(IfcCShapeProfileDef);
+ DECL_CONV_STUB(IfcFeatureElement);
+ DECL_CONV_STUB(IfcFeatureElementSubtraction);
+ DECL_CONV_STUB(IfcEdgeFeature);
+ DECL_CONV_STUB(IfcChamferEdgeFeature);
+ DECL_CONV_STUB(IfcBuildingElement);
+ DECL_CONV_STUB(IfcColumn);
+ DECL_CONV_STUB(IfcPropertyReferenceValue);
+ DECL_CONV_STUB(IfcElectricMotorType);
+ DECL_CONV_STUB(IfcSpatialStructureElementType);
+ DECL_CONV_STUB(IfcSpaceType);
+ DECL_CONV_STUB(IfcColumnType);
+ DECL_CONV_STUB(IfcCraneRailAShapeProfileDef);
+ DECL_CONV_STUB(IfcCondenserType);
+ DECL_CONV_STUB(IfcCircleProfileDef);
+ DECL_CONV_STUB(IfcCircleHollowProfileDef);
+ DECL_CONV_STUB(IfcPlacement);
+ DECL_CONV_STUB(IfcAxis2Placement3D);
+ DECL_CONV_STUB(IfcPresentationStyle);
+ DECL_CONV_STUB(IfcEquipmentElement);
+ DECL_CONV_STUB(IfcCompositeCurveSegment);
+ DECL_CONV_STUB(IfcRectangleProfileDef);
+ DECL_CONV_STUB(IfcBuildingElementProxy);
+ DECL_CONV_STUB(IfcDistributionControlElementType);
+ DECL_CONV_STUB(IfcFlowInstrumentType);
+ DECL_CONV_STUB(IfcDraughtingCallout);
+ DECL_CONV_STUB(IfcDimensionCurveDirectedCallout);
+ DECL_CONV_STUB(IfcLinearDimension);
+ DECL_CONV_STUB(IfcElementAssembly);
+ DECL_CONV_STUB(IfcCsgPrimitive3D);
+ DECL_CONV_STUB(IfcRightCircularCone);
+ DECL_CONV_STUB(IfcProjectOrder);
+ DECL_CONV_STUB(IfcLShapeProfileDef);
+ DECL_CONV_STUB(IfcAngularDimension);
+ DECL_CONV_STUB(IfcLocalPlacement);
+ DECL_CONV_STUB(IfcSweptAreaSolid);
+ DECL_CONV_STUB(IfcRevolvedAreaSolid);
+ DECL_CONV_STUB(IfcStructuralSurfaceConnection);
+ DECL_CONV_STUB(IfcRadiusDimension);
+ DECL_CONV_STUB(IfcSweptDiskSolid);
+ DECL_CONV_STUB(IfcHalfSpaceSolid);
+ DECL_CONV_STUB(IfcPolygonalBoundedHalfSpace);
+ DECL_CONV_STUB(IfcTimeSeriesSchedule);
+ DECL_CONV_STUB(IfcCooledBeamType);
+ DECL_CONV_STUB(IfcProject);
+ DECL_CONV_STUB(IfcEvaporatorType);
+ DECL_CONV_STUB(IfcLaborResource);
+ DECL_CONV_STUB(IfcPropertyBoundedValue);
+ DECL_CONV_STUB(IfcRampFlightType);
+ DECL_CONV_STUB(IfcMember);
+ DECL_CONV_STUB(IfcTubeBundleType);
+ DECL_CONV_STUB(IfcValveType);
+ DECL_CONV_STUB(IfcTrimmedCurve);
+ DECL_CONV_STUB(IfcRelDefines);
+ DECL_CONV_STUB(IfcRelDefinesByProperties);
+ DECL_CONV_STUB(IfcActor);
+ DECL_CONV_STUB(IfcOccupant);
+ DECL_CONV_STUB(IfcHumidifierType);
+ DECL_CONV_STUB(IfcArbitraryOpenProfileDef);
+ DECL_CONV_STUB(IfcPermit);
+ DECL_CONV_STUB(IfcOffsetCurve3D);
+ DECL_CONV_STUB(IfcLightSource);
+ DECL_CONV_STUB(IfcLightSourcePositional);
+ DECL_CONV_STUB(IfcCompositeProfileDef);
+ DECL_CONV_STUB(IfcRamp);
+ DECL_CONV_STUB(IfcFlowMovingDevice);
+ DECL_CONV_STUB(IfcSpaceHeaterType);
+ DECL_CONV_STUB(IfcLampType);
+ DECL_CONV_STUB(IfcBuildingElementComponent);
+ DECL_CONV_STUB(IfcReinforcingElement);
+ DECL_CONV_STUB(IfcReinforcingBar);
+ DECL_CONV_STUB(IfcElectricHeaterType);
+ DECL_CONV_STUB(IfcTShapeProfileDef);
+ DECL_CONV_STUB(IfcStructuralActivity);
+ DECL_CONV_STUB(IfcStructuralAction);
+ DECL_CONV_STUB(IfcDuctFittingType);
+ DECL_CONV_STUB(IfcCartesianTransformationOperator2D);
+ DECL_CONV_STUB(IfcCartesianTransformationOperator2DnonUniform);
+ DECL_CONV_STUB(IfcVirtualElement);
+ DECL_CONV_STUB(IfcRightCircularCylinder);
+ DECL_CONV_STUB(IfcOutletType);
+ DECL_CONV_STUB(IfcRelDecomposes);
+ DECL_CONV_STUB(IfcCovering);
+ DECL_CONV_STUB(IfcPolyline);
+ DECL_CONV_STUB(IfcPath);
+ DECL_CONV_STUB(IfcElementComponent);
+ DECL_CONV_STUB(IfcFastener);
+ DECL_CONV_STUB(IfcMappedItem);
+ DECL_CONV_STUB(IfcRectangularPyramid);
+ DECL_CONV_STUB(IfcCrewResource);
+ DECL_CONV_STUB(IfcNamedUnit);
+ DECL_CONV_STUB(IfcContextDependentUnit);
+ DECL_CONV_STUB(IfcUnitaryEquipmentType);
+ DECL_CONV_STUB(IfcRoof);
+ DECL_CONV_STUB(IfcStructuralMember);
+ DECL_CONV_STUB(IfcStyleModel);
+ DECL_CONV_STUB(IfcStyledRepresentation);
+ DECL_CONV_STUB(IfcSpatialStructureElement);
+ DECL_CONV_STUB(IfcBuilding);
+ DECL_CONV_STUB(IfcConnectedFaceSet);
+ DECL_CONV_STUB(IfcOpenShell);
+ DECL_CONV_STUB(IfcFacetedBrep);
+ DECL_CONV_STUB(IfcConic);
+ DECL_CONV_STUB(IfcCoveringType);
+ DECL_CONV_STUB(IfcRoundedRectangleProfileDef);
+ DECL_CONV_STUB(IfcAirTerminalType);
+ DECL_CONV_STUB(IfcFlowMovingDeviceType);
+ DECL_CONV_STUB(IfcCompressorType);
+ DECL_CONV_STUB(IfcIShapeProfileDef);
+ DECL_CONV_STUB(IfcAsymmetricIShapeProfileDef);
+ DECL_CONV_STUB(IfcControllerType);
+ DECL_CONV_STUB(IfcRailing);
+ DECL_CONV_STUB(IfcGroup);
+ DECL_CONV_STUB(IfcAsset);
+ DECL_CONV_STUB(IfcMaterialDefinitionRepresentation);
+ DECL_CONV_STUB(IfcRailingType);
+ DECL_CONV_STUB(IfcWall);
+ DECL_CONV_STUB(IfcStructuralPointConnection);
+ DECL_CONV_STUB(IfcPropertyListValue);
+ DECL_CONV_STUB(IfcFurnitureStandard);
+ DECL_CONV_STUB(IfcElectricGeneratorType);
+ DECL_CONV_STUB(IfcDoor);
+ DECL_CONV_STUB(IfcStyledItem);
+ DECL_CONV_STUB(IfcAnnotationOccurrence);
+ DECL_CONV_STUB(IfcAnnotationSymbolOccurrence);
+ DECL_CONV_STUB(IfcArbitraryClosedProfileDef);
+ DECL_CONV_STUB(IfcArbitraryProfileDefWithVoids);
+ DECL_CONV_STUB(IfcLine);
+ DECL_CONV_STUB(IfcFlowSegmentType);
+ DECL_CONV_STUB(IfcAirTerminalBoxType);
+ DECL_CONV_STUB(IfcPropertySingleValue);
+ DECL_CONV_STUB(IfcAlarmType);
+ DECL_CONV_STUB(IfcEllipseProfileDef);
+ DECL_CONV_STUB(IfcStair);
+ DECL_CONV_STUB(IfcSurfaceStyleShading);
+ DECL_CONV_STUB(IfcPumpType);
+ DECL_CONV_STUB(IfcDefinedSymbol);
+ DECL_CONV_STUB(IfcElementComponentType);
+ DECL_CONV_STUB(IfcFastenerType);
+ DECL_CONV_STUB(IfcMechanicalFastenerType);
+ DECL_CONV_STUB(IfcFlowFitting);
+ DECL_CONV_STUB(IfcLightSourceDirectional);
+ DECL_CONV_STUB(IfcSurfaceStyle);
+ DECL_CONV_STUB(IfcAnnotationSurface);
+ DECL_CONV_STUB(IfcFlowController);
+ DECL_CONV_STUB(IfcBuildingStorey);
+ DECL_CONV_STUB(IfcWorkControl);
+ DECL_CONV_STUB(IfcWorkSchedule);
+ DECL_CONV_STUB(IfcDuctSegmentType);
+ DECL_CONV_STUB(IfcFace);
+ DECL_CONV_STUB(IfcStructuralSurfaceMember);
+ DECL_CONV_STUB(IfcStructuralSurfaceMemberVarying);
+ DECL_CONV_STUB(IfcFaceSurface);
+ DECL_CONV_STUB(IfcCostSchedule);
+ DECL_CONV_STUB(IfcPlanarExtent);
+ DECL_CONV_STUB(IfcPlanarBox);
+ DECL_CONV_STUB(IfcColourSpecification);
+ DECL_CONV_STUB(IfcVector);
+ DECL_CONV_STUB(IfcBeam);
+ DECL_CONV_STUB(IfcColourRgb);
+ DECL_CONV_STUB(IfcStructuralPlanarAction);
+ DECL_CONV_STUB(IfcStructuralPlanarActionVarying);
+ DECL_CONV_STUB(IfcSite);
+ DECL_CONV_STUB(IfcDiscreteAccessoryType);
+ DECL_CONV_STUB(IfcVibrationIsolatorType);
+ DECL_CONV_STUB(IfcEvaporativeCoolerType);
+ DECL_CONV_STUB(IfcDistributionChamberElementType);
+ DECL_CONV_STUB(IfcFeatureElementAddition);
+ DECL_CONV_STUB(IfcStructuredDimensionCallout);
+ DECL_CONV_STUB(IfcCoolingTowerType);
+ DECL_CONV_STUB(IfcCenterLineProfileDef);
+ DECL_CONV_STUB(IfcWindowStyle);
+ DECL_CONV_STUB(IfcLightSourceGoniometric);
+ DECL_CONV_STUB(IfcTransformerType);
+ DECL_CONV_STUB(IfcMemberType);
+ DECL_CONV_STUB(IfcSurfaceOfLinearExtrusion);
+ DECL_CONV_STUB(IfcMotorConnectionType);
+ DECL_CONV_STUB(IfcFlowTreatmentDeviceType);
+ DECL_CONV_STUB(IfcDuctSilencerType);
+ DECL_CONV_STUB(IfcFurnishingElementType);
+ DECL_CONV_STUB(IfcSystemFurnitureElementType);
+ DECL_CONV_STUB(IfcWasteTerminalType);
+ DECL_CONV_STUB(IfcBSplineCurve);
+ DECL_CONV_STUB(IfcBezierCurve);
+ DECL_CONV_STUB(IfcActuatorType);
+ DECL_CONV_STUB(IfcDistributionControlElement);
+ DECL_CONV_STUB(IfcAnnotation);
+ DECL_CONV_STUB(IfcShellBasedSurfaceModel);
+ DECL_CONV_STUB(IfcActionRequest);
+ DECL_CONV_STUB(IfcExtrudedAreaSolid);
+ DECL_CONV_STUB(IfcSystem);
+ DECL_CONV_STUB(IfcFillAreaStyleHatching);
+ DECL_CONV_STUB(IfcRelVoidsElement);
+ DECL_CONV_STUB(IfcSurfaceCurveSweptAreaSolid);
+ DECL_CONV_STUB(IfcCartesianTransformationOperator3DnonUniform);
+ DECL_CONV_STUB(IfcCurtainWallType);
+ DECL_CONV_STUB(IfcEquipmentStandard);
+ DECL_CONV_STUB(IfcFlowStorageDeviceType);
+ DECL_CONV_STUB(IfcDiameterDimension);
+ DECL_CONV_STUB(IfcSwitchingDeviceType);
+ DECL_CONV_STUB(IfcWindow);
+ DECL_CONV_STUB(IfcFlowTreatmentDevice);
+ DECL_CONV_STUB(IfcChillerType);
+ DECL_CONV_STUB(IfcRectangleHollowProfileDef);
+ DECL_CONV_STUB(IfcBoxedHalfSpace);
+ DECL_CONV_STUB(IfcAxis2Placement2D);
+ DECL_CONV_STUB(IfcSpaceProgram);
+ DECL_CONV_STUB(IfcPoint);
+ DECL_CONV_STUB(IfcCartesianPoint);
+ DECL_CONV_STUB(IfcBoundedSurface);
+ DECL_CONV_STUB(IfcLoop);
+ DECL_CONV_STUB(IfcPolyLoop);
+ DECL_CONV_STUB(IfcTerminatorSymbol);
+ DECL_CONV_STUB(IfcDimensionCurveTerminator);
+ DECL_CONV_STUB(IfcTrapeziumProfileDef);
+ DECL_CONV_STUB(IfcRepresentationContext);
+ DECL_CONV_STUB(IfcGeometricRepresentationContext);
+ DECL_CONV_STUB(IfcCurveBoundedPlane);
+ DECL_CONV_STUB(IfcSIUnit);
+ DECL_CONV_STUB(IfcStructuralReaction);
+ DECL_CONV_STUB(IfcStructuralPointReaction);
+ DECL_CONV_STUB(IfcAxis1Placement);
+ DECL_CONV_STUB(IfcElectricApplianceType);
+ DECL_CONV_STUB(IfcSensorType);
+ DECL_CONV_STUB(IfcFurnishingElement);
+ DECL_CONV_STUB(IfcProtectiveDeviceType);
+ DECL_CONV_STUB(IfcZShapeProfileDef);
+ DECL_CONV_STUB(IfcScheduleTimeControl);
+ DECL_CONV_STUB(IfcRepresentationMap);
+ DECL_CONV_STUB(IfcClosedShell);
+ DECL_CONV_STUB(IfcBuildingElementPart);
+ DECL_CONV_STUB(IfcBlock);
+ DECL_CONV_STUB(IfcLightFixtureType);
+ DECL_CONV_STUB(IfcOpeningElement);
+ DECL_CONV_STUB(IfcLightSourceSpot);
+ DECL_CONV_STUB(IfcTendonAnchor);
+ DECL_CONV_STUB(IfcElectricFlowStorageDeviceType);
+ DECL_CONV_STUB(IfcSphere);
+ DECL_CONV_STUB(IfcDamperType);
+ DECL_CONV_STUB(IfcProjectOrderRecord);
+ DECL_CONV_STUB(IfcDistributionChamberElement);
+ DECL_CONV_STUB(IfcMechanicalFastener);
+ DECL_CONV_STUB(IfcRectangularTrimmedSurface);
+ DECL_CONV_STUB(IfcZone);
+ DECL_CONV_STUB(IfcFanType);
+ DECL_CONV_STUB(IfcGeometricSet);
+ DECL_CONV_STUB(IfcFillAreaStyleTiles);
+ DECL_CONV_STUB(IfcCableSegmentType);
+ DECL_CONV_STUB(IfcRelOverridesProperties);
+ DECL_CONV_STUB(IfcMeasureWithUnit);
+ DECL_CONV_STUB(IfcSlabType);
+ DECL_CONV_STUB(IfcServiceLife);
+ DECL_CONV_STUB(IfcFurnitureType);
+ DECL_CONV_STUB(IfcCostItem);
+ DECL_CONV_STUB(IfcReinforcingMesh);
+ DECL_CONV_STUB(IfcFacetedBrepWithVoids);
+ DECL_CONV_STUB(IfcGasTerminalType);
+ DECL_CONV_STUB(IfcPile);
+ DECL_CONV_STUB(IfcFillAreaStyleTileSymbolWithStyle);
+ DECL_CONV_STUB(IfcConstructionMaterialResource);
+ DECL_CONV_STUB(IfcAnnotationCurveOccurrence);
+ DECL_CONV_STUB(IfcDimensionCurve);
+ DECL_CONV_STUB(IfcGeometricCurveSet);
+ DECL_CONV_STUB(IfcRelAggregates);
+ DECL_CONV_STUB(IfcFaceBasedSurfaceModel);
+ DECL_CONV_STUB(IfcEnergyConversionDevice);
+ DECL_CONV_STUB(IfcRampFlight);
+ DECL_CONV_STUB(IfcVertexLoop);
+ DECL_CONV_STUB(IfcPlate);
+ DECL_CONV_STUB(IfcUShapeProfileDef);
+ DECL_CONV_STUB(IfcFaceBound);
+ DECL_CONV_STUB(IfcFaceOuterBound);
+ DECL_CONV_STUB(IfcOneDirectionRepeatFactor);
+ DECL_CONV_STUB(IfcBoilerType);
+ DECL_CONV_STUB(IfcConstructionEquipmentResource);
+ DECL_CONV_STUB(IfcComplexProperty);
+ DECL_CONV_STUB(IfcFooting);
+ DECL_CONV_STUB(IfcConstructionProductResource);
+ DECL_CONV_STUB(IfcDerivedProfileDef);
+ DECL_CONV_STUB(IfcPropertyTableValue);
+ DECL_CONV_STUB(IfcFlowMeterType);
+ DECL_CONV_STUB(IfcDoorStyle);
+ DECL_CONV_STUB(IfcUnitAssignment);
+ DECL_CONV_STUB(IfcFlowTerminal);
+ DECL_CONV_STUB(IfcCraneRailFShapeProfileDef);
+ DECL_CONV_STUB(IfcFlowSegment);
+ DECL_CONV_STUB(IfcElementQuantity);
+ DECL_CONV_STUB(IfcCurtainWall);
+ DECL_CONV_STUB(IfcDiscreteAccessory);
+ DECL_CONV_STUB(IfcGrid);
+ DECL_CONV_STUB(IfcSanitaryTerminalType);
+ DECL_CONV_STUB(IfcSubedge);
+ DECL_CONV_STUB(IfcFilterType);
+ DECL_CONV_STUB(IfcTendon);
+ DECL_CONV_STUB(IfcStructuralLoadGroup);
+ DECL_CONV_STUB(IfcPresentationStyleAssignment);
+ DECL_CONV_STUB(IfcStructuralCurveMember);
+ DECL_CONV_STUB(IfcLightSourceAmbient);
+ DECL_CONV_STUB(IfcCondition);
+ DECL_CONV_STUB(IfcPort);
+ DECL_CONV_STUB(IfcSpace);
+ DECL_CONV_STUB(IfcHeatExchangerType);
+ DECL_CONV_STUB(IfcTankType);
+ DECL_CONV_STUB(IfcInventory);
+ DECL_CONV_STUB(IfcTransportElementType);
+ DECL_CONV_STUB(IfcAirToAirHeatRecoveryType);
+ DECL_CONV_STUB(IfcStairFlight);
+ DECL_CONV_STUB(IfcElectricalElement);
+ DECL_CONV_STUB(IfcSurfaceStyleWithTextures);
+ DECL_CONV_STUB(IfcBoundingBox);
+ DECL_CONV_STUB(IfcWallType);
+ DECL_CONV_STUB(IfcMove);
+ DECL_CONV_STUB(IfcCircle);
+ DECL_CONV_STUB(IfcOffsetCurve2D);
+ DECL_CONV_STUB(IfcPointOnCurve);
+ DECL_CONV_STUB(IfcStructuralResultGroup);
+ DECL_CONV_STUB(IfcSectionedSpine);
+ DECL_CONV_STUB(IfcSlab);
+ DECL_CONV_STUB(IfcVertex);
+ DECL_CONV_STUB(IfcVertexPoint);
+ DECL_CONV_STUB(IfcStructuralLinearAction);
+ DECL_CONV_STUB(IfcStructuralLinearActionVarying);
+ DECL_CONV_STUB(IfcBuildingElementProxyType);
+ DECL_CONV_STUB(IfcProjectionElement);
+ DECL_CONV_STUB(IfcConversionBasedUnit);
+ DECL_CONV_STUB(IfcGeometricRepresentationSubContext);
+ DECL_CONV_STUB(IfcAnnotationSurfaceOccurrence);
+ DECL_CONV_STUB(IfcRoundedEdgeFeature);
+ DECL_CONV_STUB(IfcElectricDistributionPoint);
+ DECL_CONV_STUB(IfcCableCarrierSegmentType);
+ DECL_CONV_STUB(IfcWallStandardCase);
+ DECL_CONV_STUB(IfcCsgSolid);
+ DECL_CONV_STUB(IfcBeamType);
+ DECL_CONV_STUB(IfcAnnotationFillArea);
+ DECL_CONV_STUB(IfcStructuralCurveMemberVarying);
+ DECL_CONV_STUB(IfcPointOnSurface);
+ DECL_CONV_STUB(IfcOrderAction);
+ DECL_CONV_STUB(IfcEdgeLoop);
+ DECL_CONV_STUB(IfcAnnotationFillAreaOccurrence);
+ DECL_CONV_STUB(IfcWorkPlan);
+ DECL_CONV_STUB(IfcEllipse);
+ DECL_CONV_STUB(IfcProductDefinitionShape);
+ DECL_CONV_STUB(IfcProjectionCurve);
+ DECL_CONV_STUB(IfcElectricalCircuit);
+ DECL_CONV_STUB(IfcRationalBezierCurve);
+ DECL_CONV_STUB(IfcStructuralPointAction);
+ DECL_CONV_STUB(IfcPipeSegmentType);
+ DECL_CONV_STUB(IfcTwoDirectionRepeatFactor);
+ DECL_CONV_STUB(IfcShapeRepresentation);
+ DECL_CONV_STUB(IfcPropertySet);
+ DECL_CONV_STUB(IfcSurfaceStyleRendering);
+ DECL_CONV_STUB(IfcDistributionPort);
+ DECL_CONV_STUB(IfcPipeFittingType);
+ DECL_CONV_STUB(IfcTransportElement);
+ DECL_CONV_STUB(IfcAnnotationTextOccurrence);
+ DECL_CONV_STUB(IfcStructuralAnalysisModel);
+ DECL_CONV_STUB(IfcConditionCriterion);
+
+
+#undef DECL_CONV_STUB
+
+} //! STEP
+} //! Assimp
+
+#endif // INCLUDED_IFC_READER_GEN_H
diff --git a/src/3rdparty/assimp/code/IFCUtil.cpp b/src/3rdparty/assimp/code/IFCUtil.cpp
new file mode 100644
index 000000000..92e55c9ac
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCUtil.cpp
@@ -0,0 +1,577 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCUtil.cpp
+ * @brief Implementation of conversion routines for some common Ifc helper entities.
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+
+#include "IFCUtil.h"
+#include "PolyTools.h"
+#include "ProcessHelper.h"
+
+namespace Assimp {
+ namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+void TempOpening::Transform(const IfcMatrix4& mat)
+{
+ if(profileMesh) {
+ profileMesh->Transform(mat);
+ }
+ if(profileMesh2D) {
+ profileMesh2D->Transform(mat);
+ }
+ extrusionDir *= IfcMatrix3(mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+aiMesh* TempMesh::ToMesh()
+{
+ ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),size_t(0)));
+
+ if (verts.empty()) {
+ return NULL;
+ }
+
+ std::auto_ptr<aiMesh> mesh(new aiMesh());
+
+ // copy vertices
+ mesh->mNumVertices = static_cast<unsigned int>(verts.size());
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ std::copy(verts.begin(),verts.end(),mesh->mVertices);
+
+ // and build up faces
+ mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size());
+ mesh->mFaces = new aiFace[mesh->mNumFaces];
+
+ for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) {
+ aiFace& f = mesh->mFaces[i];
+ if (!vertcnt[n]) {
+ --mesh->mNumFaces;
+ continue;
+ }
+
+ f.mNumIndices = vertcnt[n];
+ f.mIndices = new unsigned int[f.mNumIndices];
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ f.mIndices[a] = acc++;
+ }
+
+ ++i;
+ }
+
+ return mesh.release();
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::Clear()
+{
+ verts.clear();
+ vertcnt.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::Transform(const IfcMatrix4& mat)
+{
+ BOOST_FOREACH(IfcVector3& v, verts) {
+ v *= mat;
+ }
+}
+
+// ------------------------------------------------------------------------------
+IfcVector3 TempMesh::Center() const
+{
+ return std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size());
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::Append(const TempMesh& other)
+{
+ verts.insert(verts.end(),other.verts.begin(),other.verts.end());
+ vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end());
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::RemoveDegenerates()
+{
+ // The strategy is simple: walk the mesh and compute normals using
+ // Newell's algorithm. The length of the normals gives the area
+ // of the polygons, which is close to zero for lines.
+
+ std::vector<IfcVector3> normals;
+ ComputePolygonNormals(normals, false);
+
+ bool drop = false;
+ size_t inor = 0;
+
+ std::vector<IfcVector3>::iterator vit = verts.begin();
+ for (std::vector<unsigned int>::iterator it = vertcnt.begin(); it != vertcnt.end(); ++inor) {
+ const unsigned int pcount = *it;
+
+ if (normals[inor].SquareLength() < 1e-5f) {
+ it = vertcnt.erase(it);
+ vit = verts.erase(vit, vit + pcount);
+
+ drop = true;
+ continue;
+ }
+
+ vit += pcount;
+ ++it;
+ }
+
+ if(drop) {
+ IFCImporter::LogDebug("removing degenerate faces");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
+ bool normalize,
+ size_t ofs) const
+{
+ size_t max_vcount = 0;
+ std::vector<unsigned int>::const_iterator begin = vertcnt.begin()+ofs, end = vertcnt.end(), iit;
+ for(iit = begin; iit != end; ++iit) {
+ max_vcount = std::max(max_vcount,static_cast<size_t>(*iit));
+ }
+
+ std::vector<IfcFloat> temp((max_vcount+2)*4);
+ normals.reserve( normals.size() + vertcnt.size()-ofs );
+
+ // `NewellNormal()` currently has a relatively strange interface and need to
+ // re-structure things a bit to meet them.
+ size_t vidx = std::accumulate(vertcnt.begin(),begin,0);
+ for(iit = begin; iit != end; vidx += *iit++) {
+ if (!*iit) {
+ normals.push_back(IfcVector3());
+ continue;
+ }
+ for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
+ const IfcVector3& v = verts[vidx+vofs];
+ temp[cnt++] = v.x;
+ temp[cnt++] = v.y;
+ temp[cnt++] = v.z;
+#ifdef ASSIMP_BUILD_DEBUG
+ temp[cnt] = std::numeric_limits<IfcFloat>::quiet_NaN();
+#endif
+ ++cnt;
+ }
+
+ normals.push_back(IfcVector3());
+ NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]);
+ }
+
+ if(normalize) {
+ BOOST_FOREACH(IfcVector3& n, normals) {
+ n.Normalize();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Compute the normal of the last polygon in the given mesh
+IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const
+{
+ size_t total = vertcnt.back(), vidx = verts.size() - total;
+ std::vector<IfcFloat> temp((total+2)*3);
+ for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) {
+ const IfcVector3& v = verts[vidx+vofs];
+ temp[cnt++] = v.x;
+ temp[cnt++] = v.y;
+ temp[cnt++] = v.z;
+ }
+ IfcVector3 nor;
+ NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]);
+ return normalize ? nor.Normalize() : nor;
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::FixupFaceOrientation()
+{
+ const IfcVector3 vavg = Center();
+
+ std::vector<IfcVector3> normals;
+ ComputePolygonNormals(normals);
+
+ size_t c = 0, ofs = 0;
+ BOOST_FOREACH(unsigned int cnt, vertcnt) {
+ if (cnt>2){
+ const IfcVector3& thisvert = verts[c];
+ if (normals[ofs]*(thisvert-vavg) < 0) {
+ std::reverse(verts.begin()+c,verts.begin()+cnt+c);
+ }
+ }
+ c += cnt;
+ ++ofs;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::RemoveAdjacentDuplicates()
+{
+
+ bool drop = false;
+ std::vector<IfcVector3>::iterator base = verts.begin();
+ BOOST_FOREACH(unsigned int& cnt, vertcnt) {
+ if (cnt < 2){
+ base += cnt;
+ continue;
+ }
+
+ IfcVector3 vmin,vmax;
+ ArrayBounds(&*base, cnt ,vmin,vmax);
+
+
+ const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
+ //const IfcFloat dotepsilon = 1e-9;
+
+ //// look for vertices that lie directly on the line between their predecessor and their
+ //// successor and replace them with either of them.
+
+ //for(size_t i = 0; i < cnt; ++i) {
+ // IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
+ // const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1);
+ // const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength();
+ // if (!l0 || !l1) {
+ // continue;
+ // }
+
+ // const IfcFloat d = (d0/sqrt(l0))*(d1/sqrt(l1));
+
+ // if ( d >= 1.f-dotepsilon ) {
+ // v1 = v0;
+ // }
+ // else if ( d < -1.f+dotepsilon ) {
+ // v2 = v1;
+ // continue;
+ // }
+ //}
+
+ // drop any identical, adjacent vertices. this pass will collect the dropouts
+ // of the previous pass as a side-effect.
+ FuzzyVectorCompare fz(epsilon);
+ std::vector<IfcVector3>::iterator end = base+cnt, e = std::unique( base, end, fz );
+ if (e != end) {
+ cnt -= static_cast<unsigned int>(std::distance(e, end));
+ verts.erase(e,end);
+ drop = true;
+ }
+
+ // check front and back vertices for this polygon
+ if (cnt > 1 && fz(*base,*(base+cnt-1))) {
+ verts.erase(base+ --cnt);
+ drop = true;
+ }
+
+ // removing adjacent duplicates shouldn't erase everything :-)
+ ai_assert(cnt>0);
+ base += cnt;
+ }
+ if(drop) {
+ IFCImporter::LogDebug("removing duplicate vertices");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void TempMesh::Swap(TempMesh& other)
+{
+ vertcnt.swap(other.vertcnt);
+ verts.swap(other.verts);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool IsTrue(const EXPRESS::BOOLEAN& in)
+{
+ return (std::string)in == "TRUE" || (std::string)in == "T";
+}
+
+// ------------------------------------------------------------------------------------------------
+IfcFloat ConvertSIPrefix(const std::string& prefix)
+{
+ if (prefix == "EXA") {
+ return 1e18f;
+ }
+ else if (prefix == "PETA") {
+ return 1e15f;
+ }
+ else if (prefix == "TERA") {
+ return 1e12f;
+ }
+ else if (prefix == "GIGA") {
+ return 1e9f;
+ }
+ else if (prefix == "MEGA") {
+ return 1e6f;
+ }
+ else if (prefix == "KILO") {
+ return 1e3f;
+ }
+ else if (prefix == "HECTO") {
+ return 1e2f;
+ }
+ else if (prefix == "DECA") {
+ return 1e-0f;
+ }
+ else if (prefix == "DECI") {
+ return 1e-1f;
+ }
+ else if (prefix == "CENTI") {
+ return 1e-2f;
+ }
+ else if (prefix == "MILLI") {
+ return 1e-3f;
+ }
+ else if (prefix == "MICRO") {
+ return 1e-6f;
+ }
+ else if (prefix == "NANO") {
+ return 1e-9f;
+ }
+ else if (prefix == "PICO") {
+ return 1e-12f;
+ }
+ else if (prefix == "FEMTO") {
+ return 1e-15f;
+ }
+ else if (prefix == "ATTO") {
+ return 1e-18f;
+ }
+ else {
+ IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
+ return 1;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertColor(aiColor4D& out, const IfcColourRgb& in)
+{
+ out.r = static_cast<float>( in.Red );
+ out.g = static_cast<float>( in.Green );
+ out.b = static_cast<float>( in.Blue );
+ out.a = static_cast<float>( 1.f );
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
+{
+ if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) {
+ out.r = out.g = out.b = static_cast<float>(*r);
+ if(base) {
+ out.r *= static_cast<float>( base->r );
+ out.g *= static_cast<float>( base->g );
+ out.b *= static_cast<float>( base->b );
+ out.a = static_cast<float>( base->a );
+ }
+ else out.a = 1.0;
+ }
+ else if (const IfcColourRgb* const rgb = in.ResolveSelectPtr<IfcColourRgb>(conv.db)) {
+ ConvertColor(out,*rgb);
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in)
+{
+ out = IfcVector3();
+ for(size_t i = 0; i < in.Coordinates.size(); ++i) {
+ out[i] = in.Coordinates[i];
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertVector(IfcVector3& out, const IfcVector& in)
+{
+ ConvertDirection(out,in.Orientation);
+ out *= in.Magnitude;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertDirection(IfcVector3& out, const IfcDirection& in)
+{
+ out = IfcVector3();
+ for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
+ out[i] = in.DirectionRatios[i];
+ }
+ const IfcFloat len = out.Length();
+ if (len<1e-6) {
+ IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero");
+ return;
+ }
+ out /= len;
+}
+
+// ------------------------------------------------------------------------------------------------
+void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z)
+{
+ out.a1 = x.x;
+ out.b1 = x.y;
+ out.c1 = x.z;
+
+ out.a2 = y.x;
+ out.b2 = y.y;
+ out.c2 = y.z;
+
+ out.a3 = z.x;
+ out.b3 = z.y;
+ out.c3 = z.z;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement3D& in)
+{
+ IfcVector3 loc;
+ ConvertCartesianPoint(loc,in.Location);
+
+ IfcVector3 z(0.f,0.f,1.f),r(1.f,0.f,0.f),x;
+
+ if (in.Axis) {
+ ConvertDirection(z,*in.Axis.Get());
+ }
+ if (in.RefDirection) {
+ ConvertDirection(r,*in.RefDirection.Get());
+ }
+
+ IfcVector3 v = r.Normalize();
+ IfcVector3 tmpx = z * (v*z);
+
+ x = (v-tmpx).Normalize();
+ IfcVector3 y = (z^x);
+
+ IfcMatrix4::Translation(loc,out);
+ AssignMatrixAxes(out,x,y,z);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement2D& in)
+{
+ IfcVector3 loc;
+ ConvertCartesianPoint(loc,in.Location);
+
+ IfcVector3 x(1.f,0.f,0.f);
+ if (in.RefDirection) {
+ ConvertDirection(x,*in.RefDirection.Get());
+ }
+
+ const IfcVector3 y = IfcVector3(x.y,-x.x,0.f);
+
+ IfcMatrix4::Translation(loc,out);
+ AssignMatrixAxes(out,x,y,IfcVector3(0.f,0.f,1.f));
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const IfcAxis1Placement& in)
+{
+ ConvertCartesianPoint(pos,in.Location);
+ if (in.Axis) {
+ ConvertDirection(axis,in.Axis.Get());
+ }
+ else {
+ axis = IfcVector3(0.f,0.f,1.f);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement& in, ConversionData& conv)
+{
+ if(const IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IfcAxis2Placement3D>(conv.db)) {
+ ConvertAxisPlacement(out,*pl3);
+ }
+ else if(const IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IfcAxis2Placement2D>(conv.db)) {
+ ConvertAxisPlacement(out,*pl2);
+ }
+ else {
+ IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationOperator& op)
+{
+ IfcVector3 loc;
+ ConvertCartesianPoint(loc,op.LocalOrigin);
+
+ IfcVector3 x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f);
+ if (op.Axis1) {
+ ConvertDirection(x,*op.Axis1.Get());
+ }
+ if (op.Axis2) {
+ ConvertDirection(y,*op.Axis2.Get());
+ }
+ if (const IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IfcCartesianTransformationOperator3D>()) {
+ if(op2->Axis3) {
+ ConvertDirection(z,*op2->Axis3.Get());
+ }
+ }
+
+ IfcMatrix4 locm;
+ IfcMatrix4::Translation(loc,locm);
+ AssignMatrixAxes(out,x,y,z);
+
+
+ IfcVector3 vscale;
+ if (const IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IfcCartesianTransformationOperator3DnonUniform>()) {
+ vscale.x = nuni->Scale?op.Scale.Get():1.f;
+ vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
+ vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
+ }
+ else {
+ const IfcFloat sc = op.Scale?op.Scale.Get():1.f;
+ vscale = IfcVector3(sc,sc,sc);
+ }
+
+ IfcMatrix4 s;
+ IfcMatrix4::Scaling(vscale,s);
+
+ out = locm * out * s;
+}
+
+
+} // ! IFC
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFCUtil.h b/src/3rdparty/assimp/code/IFCUtil.h
new file mode 100644
index 000000000..e78d77939
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFCUtil.h
@@ -0,0 +1,412 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFC.cpp
+ * @brief Implementation of the Industry Foundation Classes loader.
+ */
+
+#ifndef INCLUDED_IFCUTIL_H
+#define INCLUDED_IFCUTIL_H
+
+#include "IFCReaderGen.h"
+#include "IFCLoader.h"
+
+namespace Assimp {
+namespace IFC {
+
+ typedef double IfcFloat;
+
+ // IfcFloat-precision math data types
+ typedef aiVector2t<IfcFloat> IfcVector2;
+ typedef aiVector3t<IfcFloat> IfcVector3;
+ typedef aiMatrix4x4t<IfcFloat> IfcMatrix4;
+ typedef aiMatrix3x3t<IfcFloat> IfcMatrix3;
+ typedef aiColor4t<IfcFloat> IfcColor4;
+
+
+// ------------------------------------------------------------------------------------------------
+// Helper for std::for_each to delete all heap-allocated items in a container
+// ------------------------------------------------------------------------------------------------
+template<typename T>
+struct delete_fun
+{
+ void operator()(T* del) {
+ delete del;
+ }
+};
+
+
+
+// ------------------------------------------------------------------------------------------------
+// Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons.
+// ------------------------------------------------------------------------------------------------
+struct TempMesh
+{
+ std::vector<IfcVector3> verts;
+ std::vector<unsigned int> vertcnt;
+
+ // utilities
+ aiMesh* ToMesh();
+ void Clear();
+ void Transform(const IfcMatrix4& mat);
+ IfcVector3 Center() const;
+ void Append(const TempMesh& other);
+
+ bool IsEmpty() const {
+ return verts.empty() && vertcnt.empty();
+ }
+
+ void RemoveAdjacentDuplicates();
+ void RemoveDegenerates();
+
+ void FixupFaceOrientation();
+ IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const;
+ void ComputePolygonNormals(std::vector<IfcVector3>& normals,
+ bool normalize = true,
+ size_t ofs = 0) const;
+
+ void Swap(TempMesh& other);
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Temporary representation of an opening in a wall or a floor
+// ------------------------------------------------------------------------------------------------
+struct TempOpening
+{
+ const IFC::IfcSolidModel* solid;
+ IfcVector3 extrusionDir;
+
+ boost::shared_ptr<TempMesh> profileMesh;
+ boost::shared_ptr<TempMesh> profileMesh2D;
+
+ // list of points generated for this opening. This is used to
+ // create connections between two opposing holes created
+ // from a single opening instance (two because walls tend to
+ // have two sides). If !empty(), the other side of the wall
+ // has already been processed.
+ std::vector<IfcVector3> wallPoints;
+
+ // ------------------------------------------------------------------------------
+ TempOpening()
+ : solid()
+ , extrusionDir()
+ , profileMesh()
+ {
+ }
+
+ // ------------------------------------------------------------------------------
+ TempOpening(const IFC::IfcSolidModel* solid,IfcVector3 extrusionDir,
+ boost::shared_ptr<TempMesh> profileMesh,
+ boost::shared_ptr<TempMesh> profileMesh2D)
+ : solid(solid)
+ , extrusionDir(extrusionDir)
+ , profileMesh(profileMesh)
+ , profileMesh2D(profileMesh2D)
+ {
+ }
+
+ // ------------------------------------------------------------------------------
+ void Transform(const IfcMatrix4& mat); // defined later since TempMesh is not complete yet
+
+
+
+ // ------------------------------------------------------------------------------
+ // Helper to sort openings by distance from a given base point
+ struct DistanceSorter {
+
+ DistanceSorter(const IfcVector3& base) : base(base) {}
+
+ bool operator () (const TempOpening& a, const TempOpening& b) const {
+ return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength();
+ }
+
+ IfcVector3 base;
+ };
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Intermediate data storage during conversion. Keeps everything and a bit more.
+// ------------------------------------------------------------------------------------------------
+struct ConversionData
+{
+ ConversionData(const STEP::DB& db, const IFC::IfcProject& proj, aiScene* out,const IFCImporter::Settings& settings)
+ : len_scale(1.0)
+ , angle_scale(-1.0)
+ , db(db)
+ , proj(proj)
+ , out(out)
+ , settings(settings)
+ , apply_openings()
+ , collect_openings()
+ {}
+
+ ~ConversionData() {
+ std::for_each(meshes.begin(),meshes.end(),delete_fun<aiMesh>());
+ std::for_each(materials.begin(),materials.end(),delete_fun<aiMaterial>());
+ }
+
+ IfcFloat len_scale, angle_scale;
+ bool plane_angle_in_radians;
+
+ const STEP::DB& db;
+ const IFC::IfcProject& proj;
+ aiScene* out;
+
+ IfcMatrix4 wcs;
+ std::vector<aiMesh*> meshes;
+ std::vector<aiMaterial*> materials;
+
+ typedef std::map<const IFC::IfcRepresentationItem*, std::vector<unsigned int> > MeshCache;
+ MeshCache cached_meshes;
+
+ const IFCImporter::Settings& settings;
+
+ // Intermediate arrays used to resolve openings in walls: only one of them
+ // can be given at a time. apply_openings if present if the current element
+ // is a wall and needs its openings to be poured into its geometry while
+ // collect_openings is present only if the current element is an
+ // IfcOpeningElement, for which all the geometry needs to be preserved
+ // for later processing by a parent, which is a wall.
+ std::vector<TempOpening>* apply_openings;
+ std::vector<TempOpening>* collect_openings;
+
+ std::set<uint64_t> already_processed;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Binary predicate to compare vectors with a given, quadratic epsilon.
+// ------------------------------------------------------------------------------------------------
+struct FuzzyVectorCompare {
+
+ FuzzyVectorCompare(IfcFloat epsilon) : epsilon(epsilon) {}
+ bool operator()(const IfcVector3& a, const IfcVector3& b) {
+ return fabs((a-b).SquareLength()) < epsilon;
+ }
+
+ const IfcFloat epsilon;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Ordering predicate to totally order R^2 vectors first by x and then by y
+// ------------------------------------------------------------------------------------------------
+struct XYSorter {
+
+ // sort first by X coordinates, then by Y coordinates
+ bool operator () (const IfcVector2&a, const IfcVector2& b) const {
+ if (a.x == b.x) {
+ return a.y < b.y;
+ }
+ return a.x < b.x;
+ }
+};
+
+
+
+// conversion routines for common IFC entities, implemented in IFCUtil.cpp
+void ConvertColor(aiColor4D& out, const IfcColourRgb& in);
+void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base);
+void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in);
+void ConvertDirection(IfcVector3& out, const IfcDirection& in);
+void ConvertVector(IfcVector3& out, const IfcVector& in);
+void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z);
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement3D& in);
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement2D& in);
+void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const IFC::IfcAxis1Placement& in);
+void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement& in, ConversionData& conv);
+void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationOperator& op);
+bool IsTrue(const EXPRESS::BOOLEAN& in);
+IfcFloat ConvertSIPrefix(const std::string& prefix);
+
+
+// IFCProfile.cpp
+bool ProcessProfile(const IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv);
+
+// IFCMaterial.cpp
+unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv);
+
+// IFCGeometry.cpp
+IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut);
+bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv);
+void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
+
+void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout,
+ ConversionData& conv);
+
+void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result,
+ ConversionData& conv, bool collect_openings);
+
+// IFCBoolean.cpp
+
+void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv);
+void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv);
+
+void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv);
+void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, TempMesh& result,
+ const TempMesh& first_operand,
+ ConversionData& conv);
+
+
+// IFCOpenings.cpp
+
+bool GenerateOpenings(std::vector<TempOpening>& openings,
+ const std::vector<IfcVector3>& nors,
+ TempMesh& curmesh,
+ bool check_intersection,
+ bool generate_connection_geometry,
+ const IfcVector3& wall_extrusion_axis = IfcVector3(0,1,0));
+
+
+
+// IFCCurve.cpp
+
+// ------------------------------------------------------------------------------------------------
+// Custom exception for use by members of the Curve class
+// ------------------------------------------------------------------------------------------------
+class CurveError
+{
+public:
+ CurveError(const std::string& s)
+ : s(s)
+ {
+ }
+
+ std::string s;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Temporary representation for an arbitrary sub-class of IfcCurve. Used to sample the curves
+// to obtain a list of line segments.
+// ------------------------------------------------------------------------------------------------
+class Curve
+{
+protected:
+
+ Curve(const IfcCurve& base_entity, ConversionData& conv)
+ : base_entity(base_entity)
+ , conv(conv)
+ {}
+
+public:
+
+ typedef std::pair<IfcFloat, IfcFloat> ParamRange;
+
+public:
+
+
+ virtual ~Curve() {}
+
+
+ // check if a curve is closed
+ virtual bool IsClosed() const = 0;
+
+ // evaluate the curve at the given parametric position
+ virtual IfcVector3 Eval(IfcFloat p) const = 0;
+
+ // try to match a point on the curve to a given parameter
+ // for self-intersecting curves, the result is not ambiguous and
+ // it is undefined which parameter is returned.
+ virtual bool ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const;
+
+ // get the range of the curve (both inclusive).
+ // +inf and -inf are valid return values, the curve is not bounded in such a case.
+ virtual std::pair<IfcFloat,IfcFloat> GetParametricRange() const = 0;
+ IfcFloat GetParametricRangeDelta() const;
+
+ // estimate the number of sample points that this curve will require
+ virtual size_t EstimateSampleCount(IfcFloat start,IfcFloat end) const;
+
+ // intelligently sample the curve based on the current settings
+ // and append the result to the mesh
+ virtual void SampleDiscrete(TempMesh& out,IfcFloat start,IfcFloat end) const;
+
+#ifdef ASSIMP_BUILD_DEBUG
+ // check if a particular parameter value lies within the well-defined range
+ bool InRange(IfcFloat) const;
+#endif
+
+public:
+
+ static Curve* Convert(const IFC::IfcCurve&,ConversionData& conv);
+
+protected:
+
+ const IfcCurve& base_entity;
+ ConversionData& conv;
+};
+
+
+// --------------------------------------------------------------------------------
+// A BoundedCurve always holds the invariant that GetParametricRange()
+// never returns infinite values.
+// --------------------------------------------------------------------------------
+class BoundedCurve : public Curve
+{
+public:
+
+ BoundedCurve(const IfcBoundedCurve& entity, ConversionData& conv)
+ : Curve(entity,conv)
+ {}
+
+public:
+
+ bool IsClosed() const;
+
+public:
+
+ // sample the entire curve
+ void SampleDiscrete(TempMesh& out) const;
+ using Curve::SampleDiscrete;
+};
+
+// IfcProfile.cpp
+bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& conv);
+}
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/IFF.h b/src/3rdparty/assimp/code/IFF.h
new file mode 100644
index 000000000..a1b2dc9c5
--- /dev/null
+++ b/src/3rdparty/assimp/code/IFF.h
@@ -0,0 +1,102 @@
+
+
+// Definitions for the Interchange File Format (IFF)
+// Alexander Gessler, 2006
+// Adapted to Assimp August 2008
+
+#ifndef AI_IFF_H_INCLUDED
+#define AI_IFF_H_INCLUDED
+
+#include "ByteSwap.h"
+
+namespace Assimp {
+namespace IFF {
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+/////////////////////////////////////////////////////////////////////////////////
+//! Describes an IFF chunk header
+/////////////////////////////////////////////////////////////////////////////////
+struct ChunkHeader
+{
+ //! Type of the chunk header - FourCC
+ uint32_t type;
+
+ //! Length of the chunk data, in bytes
+ uint32_t length;
+} PACK_STRUCT;
+
+
+/////////////////////////////////////////////////////////////////////////////////
+//! Describes an IFF sub chunk header
+/////////////////////////////////////////////////////////////////////////////////
+struct SubChunkHeader
+{
+ //! Type of the chunk header - FourCC
+ uint32_t type;
+
+ //! Length of the chunk data, in bytes
+ uint16_t length;
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+
+#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \
+ ((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d)))
+
+
+#define AI_IFF_FOURCC_FORM AI_IFF_FOURCC('F','O','R','M')
+
+
+/////////////////////////////////////////////////////////////////////////////////
+//! Load a chunk header
+//! @param outFile Pointer to the file data - points to the chunk data afterwards
+//! @return Pointer to the chunk header
+/////////////////////////////////////////////////////////////////////////////////
+inline ChunkHeader* LoadChunk(uint8_t*& outFile)
+{
+ ChunkHeader* head = (ChunkHeader*) outFile;
+ AI_LSWAP4(head->length);
+ AI_LSWAP4(head->type);
+ outFile += sizeof(ChunkHeader);
+ return head;
+}
+
+/////////////////////////////////////////////////////////////////////////////////
+//! Load a sub chunk header
+//! @param outFile Pointer to the file data - points to the chunk data afterwards
+//! @return Pointer to the sub chunk header
+/////////////////////////////////////////////////////////////////////////////////
+inline SubChunkHeader* LoadSubChunk(uint8_t*& outFile)
+{
+ SubChunkHeader* head = (SubChunkHeader*) outFile;
+ AI_LSWAP2(head->length);
+ AI_LSWAP4(head->type);
+ outFile += sizeof(SubChunkHeader);
+ return head;
+}
+
+/////////////////////////////////////////////////////////////////////////////////
+//! Read the file header and return the type of the file and its size
+//! @param outFile Pointer to the file data. The buffer must at
+//! least be 12 bytes large.
+//! @param fileType Receives the type of the file
+//! @return 0 if everything was OK, otherwise an error message
+/////////////////////////////////////////////////////////////////////////////////
+inline const char* ReadHeader(uint8_t* outFile,uint32_t& fileType)
+{
+ ChunkHeader* head = LoadChunk(outFile);
+ if(AI_IFF_FOURCC_FORM != head->type)
+ {
+ return "The file is not an IFF file: FORM chunk is missing";
+ }
+ fileType = *((uint32_t*)(head+1));
+ AI_LSWAP4(fileType);
+ return 0;
+}
+
+
+}}
+
+#endif // !! AI_IFF_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/IRRLoader.cpp b/src/3rdparty/assimp/code/IRRLoader.cpp
new file mode 100644
index 000000000..4e1296d0e
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRLoader.cpp
@@ -0,0 +1,1477 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file IRRLoader.cpp
+ * @brief Implementation of the Irr importer class
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
+
+#include "IRRLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+#include "GenericProperty.h"
+
+#include "SceneCombiner.h"
+#include "StandardShapes.h"
+#include "Importer.h"
+
+// We need boost::common_factor to compute the lcm/gcd of a number
+#include <boost/math/common_factor_rt.hpp>
+
+using namespace Assimp;
+using namespace irr;
+using namespace irr::io;
+
+static const aiImporterDesc desc = {
+ "Irrlicht Scene Reader",
+ "",
+ "",
+ "http://irrlicht.sourceforge.net/",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "irr xml"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+IRRImporter::IRRImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+IRRImporter::~IRRImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ /* NOTE: A simple check for the file extension is not enough
+ * here. Irrmesh and irr are easy, but xml is too generic
+ * and could be collada, too. So we need to open the file and
+ * search for typical tokens.
+ */
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "irr")return true;
+ else if (extension == "xml" || checkSig)
+ {
+ /* If CanRead() is called in order to check whether we
+ * support a specific file extension in general pIOHandler
+ * might be NULL and it's our duty to return true here.
+ */
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"irr_scene"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* IRRImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+void IRRImporter::SetupProperties(const Importer* pImp)
+{
+ // read the output frame rate of all node animation channels
+ fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS,100);
+ if (fps < 10.) {
+ DefaultLogger::get()->error("IRR: Invalid FPS configuration");
+ fps = 100;
+ }
+
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a mesh tha consists of a single squad (a side of a skybox)
+aiMesh* IRRImporter::BuildSingleQuadMesh(const SkyboxVertex& v1,
+ const SkyboxVertex& v2,
+ const SkyboxVertex& v3,
+ const SkyboxVertex& v4)
+{
+ // allocate and prepare the mesh
+ aiMesh* out = new aiMesh();
+
+ out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
+ out->mNumFaces = 1;
+
+ // build the face
+ out->mFaces = new aiFace[1];
+ aiFace& face = out->mFaces[0];
+
+ face.mNumIndices = 4;
+ face.mIndices = new unsigned int[4];
+ for (unsigned int i = 0; i < 4;++i)
+ face.mIndices[i] = i;
+
+ out->mNumVertices = 4;
+
+ // copy vertex positions
+ aiVector3D* vec = out->mVertices = new aiVector3D[4];
+ *vec++ = v1.position;
+ *vec++ = v2.position;
+ *vec++ = v3.position;
+ *vec = v4.position;
+
+ // copy vertex normals
+ vec = out->mNormals = new aiVector3D[4];
+ *vec++ = v1.normal;
+ *vec++ = v2.normal;
+ *vec++ = v3.normal;
+ *vec = v4.normal;
+
+ // copy texture coordinates
+ vec = out->mTextureCoords[0] = new aiVector3D[4];
+ *vec++ = v1.uv;
+ *vec++ = v2.uv;
+ *vec++ = v3.uv;
+ *vec = v4.uv;
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMaterial*> materials)
+{
+ // Update the material of the skybox - replace the name and disable shading for skyboxes.
+ for (unsigned int i = 0; i < 6;++i) {
+ aiMaterial* out = ( aiMaterial* ) (*(materials.end()-(6-i)));
+
+ aiString s;
+ s.length = ::sprintf( s.data, "SkyboxSide_%i",i );
+ out->AddProperty(&s,AI_MATKEY_NAME);
+
+ int shading = aiShadingMode_NoShading;
+ out->AddProperty(&shading,1,AI_MATKEY_SHADING_MODEL);
+ }
+
+ // Skyboxes are much more difficult. They are represented
+ // by six single planes with different textures, so we'll
+ // need to build six meshes.
+
+ const float l = 10.f; // the size used by Irrlicht
+
+ // FRONT SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex(-l,-l,-l, 0, 0, 1, 1.f,1.f),
+ SkyboxVertex( l,-l,-l, 0, 0, 1, 0.f,1.f),
+ SkyboxVertex( l, l,-l, 0, 0, 1, 0.f,0.f),
+ SkyboxVertex(-l, l,-l, 0, 0, 1, 1.f,0.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-6u;
+
+ // LEFT SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex( l,-l,-l, -1, 0, 0, 1.f,1.f),
+ SkyboxVertex( l,-l, l, -1, 0, 0, 0.f,1.f),
+ SkyboxVertex( l, l, l, -1, 0, 0, 0.f,0.f),
+ SkyboxVertex( l, l,-l, -1, 0, 0, 1.f,0.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-5u;
+
+ // BACK SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex( l,-l, l, 0, 0, -1, 1.f,1.f),
+ SkyboxVertex(-l,-l, l, 0, 0, -1, 0.f,1.f),
+ SkyboxVertex(-l, l, l, 0, 0, -1, 0.f,0.f),
+ SkyboxVertex( l, l, l, 0, 0, -1, 1.f,0.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-4u;
+
+ // RIGHT SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex(-l,-l, l, 1, 0, 0, 1.f,1.f),
+ SkyboxVertex(-l,-l,-l, 1, 0, 0, 0.f,1.f),
+ SkyboxVertex(-l, l,-l, 1, 0, 0, 0.f,0.f),
+ SkyboxVertex(-l, l, l, 1, 0, 0, 1.f,0.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-3u;
+
+ // TOP SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex( l, l,-l, 0, -1, 0, 1.f,1.f),
+ SkyboxVertex( l, l, l, 0, -1, 0, 0.f,1.f),
+ SkyboxVertex(-l, l, l, 0, -1, 0, 0.f,0.f),
+ SkyboxVertex(-l, l,-l, 0, -1, 0, 1.f,0.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-2u;
+
+ // BOTTOM SIDE
+ meshes.push_back( BuildSingleQuadMesh(
+ SkyboxVertex( l,-l, l, 0, 1, 0, 0.f,0.f),
+ SkyboxVertex( l,-l,-l, 0, 1, 0, 1.f,0.f),
+ SkyboxVertex(-l,-l,-l, 0, 1, 0, 1.f,1.f),
+ SkyboxVertex(-l,-l, l, 0, 1, 0, 0.f,1.f)) );
+ meshes.back()->mMaterialIndex = materials.size()-1u;
+}
+
+// ------------------------------------------------------------------------------------------------
+void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
+ std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
+ unsigned int& defMatIdx,
+ aiMesh* mesh)
+{
+ if (inmaterials.empty()) {
+ // Do we have a default material? If not we need to create one
+ if (UINT_MAX == defMatIdx)
+ {
+ defMatIdx = (unsigned int)materials.size();
+ aiMaterial* mat = new aiMaterial();
+
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+ mat->AddProperty(&s,AI_MATKEY_NAME);
+
+ aiColor3D c(0.6f,0.6f,0.6f);
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
+ }
+ mesh->mMaterialIndex = defMatIdx;
+ return;
+ }
+ else if (inmaterials.size() > 1) {
+ DefaultLogger::get()->info("IRR: Skipping additional materials");
+ }
+
+ mesh->mMaterialIndex = (unsigned int)materials.size();
+ materials.push_back(inmaterials[0].first);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+inline int ClampSpline(int idx, int size)
+{
+ return ( idx<0 ? size+idx : ( idx>=size ? idx-size : idx ) );
+}
+
+// ------------------------------------------------------------------------------------------------
+inline void FindSuitableMultiple(int& angle)
+{
+ if (angle < 3)angle = 3;
+ else if (angle < 10) angle = 10;
+ else if (angle < 20) angle = 20;
+ else if (angle < 30) angle = 30;
+ else
+ {
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNodeAnim*>& anims)
+{
+ ai_assert(NULL != root && NULL != real);
+
+ // XXX totally WIP - doesn't produce proper results, need to evaluate
+ // whether there's any use for Irrlicht's proprietary scene format
+ // outside Irrlicht ...
+
+ if (root->animators.empty()) {
+ return;
+ }
+ unsigned int total = 0;
+ for (std::list<Animator>::iterator it = root->animators.begin();it != root->animators.end(); ++it) {
+ if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) {
+ DefaultLogger::get()->warn("IRR: Skipping unknown or unsupported animator");
+ continue;
+ }
+ ++total;
+ }
+ if (!total)return;
+ else if (1 == total) {
+ DefaultLogger::get()->warn("IRR: Adding dummy nodes to simulate multiple animators");
+ }
+
+ // NOTE: 1 tick == i millisecond
+
+ unsigned int cur = 0;
+ for (std::list<Animator>::iterator it = root->animators.begin();
+ it != root->animators.end(); ++it)
+ {
+ if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER)continue;
+
+ Animator& in = *it ;
+ aiNodeAnim* anim = new aiNodeAnim();
+
+ if (cur != total-1) {
+ // Build a new name - a prefix instead of a suffix because it is
+ // easier to check against
+ anim->mNodeName.length = ::sprintf(anim->mNodeName.data,
+ "$INST_DUMMY_%i_%s",total-1,
+ (root->name.length() ? root->name.c_str() : ""));
+
+ // we'll also need to insert a dummy in the node hierarchy.
+ aiNode* dummy = new aiNode();
+
+ for (unsigned int i = 0; i < real->mParent->mNumChildren;++i)
+ if (real->mParent->mChildren[i] == real)
+ real->mParent->mChildren[i] = dummy;
+
+ dummy->mParent = real->mParent;
+ dummy->mName = anim->mNodeName;
+
+ dummy->mNumChildren = 1;
+ dummy->mChildren = new aiNode*[dummy->mNumChildren];
+ dummy->mChildren[0] = real;
+
+ // the transformation matrix of the dummy node is the identity
+
+ real->mParent = dummy;
+ }
+ else anim->mNodeName.Set(root->name);
+ ++cur;
+
+ switch (in.type) {
+ case Animator::ROTATION:
+ {
+ // -----------------------------------------------------
+ // find out how long a full rotation will take
+ // This is the least common multiple of 360.f and all
+ // three euler angles. Although we'll surely find a
+ // possible multiple (haha) it could be somewhat large
+ // for our purposes. So we need to modify the angles
+ // here in order to get good results.
+ // -----------------------------------------------------
+ int angles[3];
+ angles[0] = (int)(in.direction.x*100);
+ angles[1] = (int)(in.direction.y*100);
+ angles[2] = (int)(in.direction.z*100);
+
+ angles[0] %= 360;
+ angles[1] %= 360;
+ angles[2] %= 360;
+
+ if ((angles[0]*angles[1]) && (angles[1]*angles[2]))
+ {
+ FindSuitableMultiple(angles[0]);
+ FindSuitableMultiple(angles[1]);
+ FindSuitableMultiple(angles[2]);
+ }
+
+ int lcm = 360;
+
+ if (angles[0])
+ lcm = boost::math::lcm(lcm,angles[0]);
+
+ if (angles[1])
+ lcm = boost::math::lcm(lcm,angles[1]);
+
+ if (angles[2])
+ lcm = boost::math::lcm(lcm,angles[2]);
+
+ if (360 == lcm)
+ break;
+
+#if 0
+ // This can be a division through zero, but we don't care
+ float f1 = (float)lcm / angles[0];
+ float f2 = (float)lcm / angles[1];
+ float f3 = (float)lcm / angles[2];
+#endif
+
+ // find out how many time units we'll need for the finest
+ // track (in seconds) - this defines the number of output
+ // keys (fps * seconds)
+ float max = 0.f;
+ if (angles[0])
+ max = (float)lcm / angles[0];
+ if (angles[1])
+ max = std::max(max, (float)lcm / angles[1]);
+ if (angles[2])
+ max = std::max(max, (float)lcm / angles[2]);
+
+ anim->mNumRotationKeys = (unsigned int)(max*fps);
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
+
+ // begin with a zero angle
+ aiVector3D angle;
+ for (unsigned int i = 0; i < anim->mNumRotationKeys;++i)
+ {
+ // build the quaternion for the given euler angles
+ aiQuatKey& q = anim->mRotationKeys[i];
+
+ q.mValue = aiQuaternion(angle.x, angle.y, angle.z);
+ q.mTime = (double)i;
+
+ // increase the angle
+ angle += in.direction;
+ }
+
+ // This animation is repeated and repeated ...
+ anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+ }
+ break;
+
+ case Animator::FLY_CIRCLE:
+ {
+ // -----------------------------------------------------
+ // Find out how much time we'll need to perform a
+ // full circle.
+ // -----------------------------------------------------
+ const double seconds = (1. / in.speed) / 1000.;
+ const double tdelta = 1000. / fps;
+
+ anim->mNumPositionKeys = (unsigned int) (fps * seconds);
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+ // from Irrlicht, what else should we do than copying it?
+ aiVector3D vecU,vecV;
+ if (in.direction.y) {
+ vecV = aiVector3D(50,0,0) ^ in.direction;
+ }
+ else vecV = aiVector3D(0,50,00) ^ in.direction;
+ vecV.Normalize();
+ vecU = (vecV ^ in.direction).Normalize();
+
+ // build the output keys
+ for (unsigned int i = 0; i < anim->mNumPositionKeys;++i) {
+ aiVectorKey& key = anim->mPositionKeys[i];
+ key.mTime = i * tdelta;
+
+ const float t = (float) ( in.speed * key.mTime );
+ key.mValue = in.circleCenter + in.circleRadius * ((vecU*::cosf(t)) + (vecV*::sinf(t)));
+ }
+
+ // This animation is repeated and repeated ...
+ anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+ }
+ break;
+
+ case Animator::FLY_STRAIGHT:
+ {
+ anim->mPostState = anim->mPreState = (in.loop ? aiAnimBehaviour_REPEAT : aiAnimBehaviour_CONSTANT);
+ const double seconds = in.timeForWay / 1000.;
+ const double tdelta = 1000. / fps;
+
+ anim->mNumPositionKeys = (unsigned int) (fps * seconds);
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+ aiVector3D diff = in.direction - in.circleCenter;
+ const float lengthOfWay = diff.Length();
+ diff.Normalize();
+
+ const double timeFactor = lengthOfWay / in.timeForWay;
+
+ // build the output keys
+ for (unsigned int i = 0; i < anim->mNumPositionKeys;++i) {
+ aiVectorKey& key = anim->mPositionKeys[i];
+ key.mTime = i * tdelta;
+ key.mValue = in.circleCenter + diff * float(timeFactor * key.mTime);
+ }
+ }
+ break;
+
+ case Animator::FOLLOW_SPLINE:
+ {
+ // repeat outside the defined time range
+ anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+ const int size = (int)in.splineKeys.size();
+ if (!size) {
+ // We have no point in the spline. That's bad. Really bad.
+ DefaultLogger::get()->warn("IRR: Spline animators with no points defined");
+
+ delete anim;anim = NULL;
+ break;
+ }
+ else if (size == 1) {
+ // We have just one point in the spline so we don't need the full calculation
+ anim->mNumPositionKeys = 1;
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+ anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue;
+ anim->mPositionKeys[0].mTime = 0.f;
+ break;
+ }
+
+ unsigned int ticksPerFull = 15;
+ anim->mNumPositionKeys = (unsigned int) ( ticksPerFull * fps );
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+ for (unsigned int i = 0; i < anim->mNumPositionKeys;++i)
+ {
+ aiVectorKey& key = anim->mPositionKeys[i];
+
+ const float dt = (i * in.speed * 0.001f );
+ const float u = dt - floor(dt);
+ const int idx = (int)floor(dt) % size;
+
+ // get the 4 current points to evaluate the spline
+ const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue;
+ const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue;
+ const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue;
+ const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue;
+
+ // compute polynomials
+ const float u2 = u*u;
+ const float u3 = u2*2;
+
+ const float h1 = 2.0f * u3 - 3.0f * u2 + 1.0f;
+ const float h2 = -2.0f * u3 + 3.0f * u3;
+ const float h3 = u3 - 2.0f * u3;
+ const float h4 = u3 - u2;
+
+ // compute the spline tangents
+ const aiVector3D t1 = ( p2 - p0 ) * in.tightness;
+ aiVector3D t2 = ( p3 - p1 ) * in.tightness;
+
+ // and use them to get the interpolated point
+ t2 = (h1 * p1 + p2 * h2 + t1 * h3 + h4 * t2);
+
+ // build a simple translation matrix from it
+ key.mValue = t2;
+ key.mTime = (double) i;
+ }
+ }
+ break;
+ default:
+ // UNKNOWN , OTHER
+ break;
+ };
+ if (anim) {
+ anims.push_back(anim);
+ ++total;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// This function is maybe more generic than we'd need it here
+void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axis = aiVector3D(0.f,0.f,-1.f))
+{
+ // Check whether there are texture properties defined - setup
+ // the desired texture mapping mode for all of them and ignore
+ // all UV settings we might encounter. WE HAVE NO UVS!
+
+ std::vector<aiMaterialProperty*> p;
+ p.reserve(mat->mNumProperties+1);
+
+ for (unsigned int i = 0; i < mat->mNumProperties;++i)
+ {
+ aiMaterialProperty* prop = mat->mProperties[i];
+ if (!::strcmp( prop->mKey.data, "$tex.file")) {
+ // Setup the mapping key
+ aiMaterialProperty* m = new aiMaterialProperty();
+ m->mKey.Set("$tex.mapping");
+ m->mIndex = prop->mIndex;
+ m->mSemantic = prop->mSemantic;
+ m->mType = aiPTI_Integer;
+
+ m->mDataLength = 4;
+ m->mData = new char[4];
+ *((int*)m->mData) = mode;
+
+ p.push_back(prop);
+ p.push_back(m);
+
+ // Setup the mapping axis
+ if (mode == aiTextureMapping_CYLINDER || mode == aiTextureMapping_PLANE || mode == aiTextureMapping_SPHERE) {
+ m = new aiMaterialProperty();
+ m->mKey.Set("$tex.mapaxis");
+ m->mIndex = prop->mIndex;
+ m->mSemantic = prop->mSemantic;
+ m->mType = aiPTI_Float;
+
+ m->mDataLength = 12;
+ m->mData = new char[12];
+ *((aiVector3D*)m->mData) = axis;
+ p.push_back(m);
+ }
+ }
+ else if (! ::strcmp( prop->mKey.data, "$tex.uvwsrc")) {
+ delete mat->mProperties[i];
+ }
+ else p.push_back(prop);
+ }
+
+ if (p.empty())return;
+
+ // rebuild the output array
+ if (p.size() > mat->mNumAllocated) {
+ delete[] mat->mProperties;
+ mat->mProperties = new aiMaterialProperty*[p.size()*2];
+
+ mat->mNumAllocated = p.size()*2;
+ }
+ mat->mNumProperties = (unsigned int)p.size();
+ ::memcpy(mat->mProperties,&p[0],sizeof(void*)*mat->mNumProperties);
+}
+
+// ------------------------------------------------------------------------------------------------
+void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
+ BatchLoader& batch,
+ std::vector<aiMesh*>& meshes,
+ std::vector<aiNodeAnim*>& anims,
+ std::vector<AttachmentInfo>& attach,
+ std::vector<aiMaterial*>& materials,
+ unsigned int& defMatIdx)
+{
+ unsigned int oldMeshSize = (unsigned int)meshes.size();
+ //unsigned int meshTrafoAssign = 0;
+
+ // Now determine the type of the node
+ switch (root->type)
+ {
+ case Node::ANIMMESH:
+ case Node::MESH:
+ {
+ if (!root->meshPath.length())
+ break;
+
+ // Get the loaded mesh from the scene and add it to
+ // the list of all scenes to be attached to the
+ // graph we're currently building
+ aiScene* scene = batch.GetImport(root->id);
+ if (!scene) {
+ DefaultLogger::get()->error("IRR: Unable to load external file: " + root->meshPath);
+ break;
+ }
+ attach.push_back(AttachmentInfo(scene,rootOut));
+
+ // Now combine the material we've loaded for this mesh
+ // with the real materials we got from the file. As we
+ // don't execute any pp-steps on the file, the numbers
+ // should be equal. If they are not, we can impossibly
+ // do this ...
+ if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
+ DefaultLogger::get()->warn("IRR: Failed to match imported materials "
+ "with the materials found in the IRR scene file");
+
+ break;
+ }
+ for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
+ // Delete the old material, we don't need it anymore
+ delete scene->mMaterials[i];
+
+ std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
+ scene->mMaterials[i] = src.first;
+ }
+
+ // NOTE: Each mesh should have exactly one material assigned,
+ // but we do it in a separate loop if this behaviour changes
+ // in future.
+ for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
+ // Process material flags
+ aiMesh* mesh = scene->mMeshes[i];
+
+
+ // If "trans_vertex_alpha" mode is enabled, search all vertex colors
+ // and check whether they have a common alpha value. This is quite
+ // often the case so we can simply extract it to a shared oacity
+ // value.
+ std::pair<aiMaterial*, unsigned int>& src = root->materials[mesh->mMaterialIndex];
+ aiMaterial* mat = (aiMaterial*)src.first;
+
+ if (mesh->HasVertexColors(0) && src.second & AI_IRRMESH_MAT_trans_vertex_alpha)
+ {
+ bool bdo = true;
+ for (unsigned int a = 1; a < mesh->mNumVertices;++a) {
+
+ if (mesh->mColors[0][a].a != mesh->mColors[0][a-1].a) {
+ bdo = false;
+ break;
+ }
+ }
+ if (bdo) {
+ DefaultLogger::get()->info("IRR: Replacing mesh vertex alpha with common opacity");
+
+ for (unsigned int a = 0; a < mesh->mNumVertices;++a)
+ mesh->mColors[0][a].a = 1.f;
+
+ mat->AddProperty(& mesh->mColors[0][0].a, 1, AI_MATKEY_OPACITY);
+ }
+ }
+
+ // If we have a second texture coordinate set and a second texture
+ // (either lightmap, normalmap, 2layered material) we need to
+ // setup the correct UV index for it. The texture can either
+ // be diffuse (lightmap & 2layer) or a normal map (normal & parallax)
+ if (mesh->HasTextureCoords(1)) {
+
+ int idx = 1;
+ if (src.second & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)) {
+ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(0));
+ }
+ else if (src.second & AI_IRRMESH_MAT_normalmap_solid) {
+ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
+ }
+ }
+ }
+ }
+ break;
+
+ case Node::LIGHT:
+ case Node::CAMERA:
+
+ // We're already finished with lights and cameras
+ break;
+
+
+ case Node::SPHERE:
+ {
+ // Generate the sphere model. Our input parameter to
+ // the sphere generation algorithm is the number of
+ // subdivisions of each triangle - but here we have
+ // the number of poylgons on a specific axis. Just
+ // use some hardcoded limits to approximate this ...
+ unsigned int mul = root->spherePolyCountX*root->spherePolyCountY;
+ if (mul < 100)mul = 2;
+ else if (mul < 300)mul = 3;
+ else mul = 4;
+
+ meshes.push_back(StandardShapes::MakeMesh(mul,
+ &StandardShapes::MakeSphere));
+
+ // Adjust scaling
+ root->scaling *= root->sphereRadius/2;
+
+ // Copy one output material
+ CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
+
+ // Now adjust this output material - if there is a first texture
+ // set, setup spherical UV mapping around the Y axis.
+ SetupMapping ( (aiMaterial*) materials.back(), aiTextureMapping_SPHERE);
+ }
+ break;
+
+ case Node::CUBE:
+ {
+ // Generate an unit cube first
+ meshes.push_back(StandardShapes::MakeMesh(
+ &StandardShapes::MakeHexahedron));
+
+ // Adjust scaling
+ root->scaling *= root->sphereRadius;
+
+ // Copy one output material
+ CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
+
+ // Now adjust this output material - if there is a first texture
+ // set, setup cubic UV mapping
+ SetupMapping ( (aiMaterial*) materials.back(), aiTextureMapping_BOX );
+ }
+ break;
+
+
+ case Node::SKYBOX:
+ {
+ // A skybox is defined by six materials
+ if (root->materials.size() < 6) {
+ DefaultLogger::get()->error("IRR: There should be six materials for a skybox");
+ break;
+ }
+
+ // copy those materials and generate 6 meshes for our new skybox
+ materials.reserve(materials.size() + 6);
+ for (unsigned int i = 0; i < 6;++i)
+ materials.insert(materials.end(),root->materials[i].first);
+
+ BuildSkybox(meshes,materials);
+
+ // *************************************************************
+ // Skyboxes will require a different code path for rendering,
+ // so there must be a way for the user to add special support
+ // for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
+ // *************************************************************
+ root->name = "IRR.SkyBox_" + root->name;
+ DefaultLogger::get()->info("IRR: Loading skybox, this will "
+ "require special handling to be displayed correctly");
+ }
+ break;
+
+ case Node::TERRAIN:
+ {
+ // to support terrains, we'd need to have a texture decoder
+ DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
+ }
+ break;
+ default:
+ // DUMMY
+ break;
+ };
+
+ // Check whether we added a mesh (or more than one ...). In this case
+ // we'll also need to attach it to the node
+ if (oldMeshSize != (unsigned int) meshes.size()) {
+
+ rootOut->mNumMeshes = (unsigned int)meshes.size() - oldMeshSize;
+ rootOut->mMeshes = new unsigned int[rootOut->mNumMeshes];
+
+ for (unsigned int a = 0; a < rootOut->mNumMeshes;++a) {
+ rootOut->mMeshes[a] = oldMeshSize+a;
+ }
+ }
+
+ // Setup the name of this node
+ rootOut->mName.Set(root->name);
+
+ // Now compute the final local transformation matrix of the
+ // node from the given translation, rotation and scaling values.
+ // (the rotation is given in Euler angles, XYZ order)
+ //std::swap((float&)root->rotation.z,(float&)root->rotation.y);
+ rootOut->mTransformation.FromEulerAnglesXYZ(AI_DEG_TO_RAD(root->rotation) );
+
+ // apply scaling
+ aiMatrix4x4& mat = rootOut->mTransformation;
+ mat.a1 *= root->scaling.x;
+ mat.b1 *= root->scaling.x;
+ mat.c1 *= root->scaling.x;
+ mat.a2 *= root->scaling.y;
+ mat.b2 *= root->scaling.y;
+ mat.c2 *= root->scaling.y;
+ mat.a3 *= root->scaling.z;
+ mat.b3 *= root->scaling.z;
+ mat.c3 *= root->scaling.z;
+
+ // apply translation
+ mat.a4 += root->position.x;
+ mat.b4 += root->position.y;
+ mat.c4 += root->position.z;
+
+ // now compute animations for the node
+ ComputeAnimations(root,rootOut, anims);
+
+ // Add all children recursively. First allocate enough storage
+ // for them, then call us again
+ rootOut->mNumChildren = (unsigned int)root->children.size();
+ if (rootOut->mNumChildren) {
+
+ rootOut->mChildren = new aiNode*[rootOut->mNumChildren];
+ for (unsigned int i = 0; i < rootOut->mNumChildren;++i) {
+
+ aiNode* node = rootOut->mChildren[i] = new aiNode();
+ node->mParent = rootOut;
+ GenerateGraph(root->children[i],node,scene,batch,meshes,
+ anims,attach,materials,defMatIdx);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void IRRImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open IRR file " + pFile + "");
+
+ // Construct the irrXML parser
+ CIrrXML_IOStreamReader st(file.get());
+ reader = createIrrXMLReader((IFileReadCallBack*) &st);
+
+ // The root node of the scene
+ Node* root = new Node(Node::DUMMY);
+ root->parent = NULL;
+ root->name = "<IRRSceneRoot>";
+
+ // Current node parent
+ Node* curParent = root;
+
+ // Scenegraph node we're currently working on
+ Node* curNode = NULL;
+
+ // List of output cameras
+ std::vector<aiCamera*> cameras;
+
+ // List of output lights
+ std::vector<aiLight*> lights;
+
+ // Batch loader used to load external models
+ BatchLoader batch(pIOHandler);
+// batch.SetBasePath(pFile);
+
+ cameras.reserve(5);
+ lights.reserve(5);
+
+ bool inMaterials = false, inAnimator = false;
+ unsigned int guessedAnimCnt = 0, guessedMeshCnt = 0, guessedMatCnt = 0;
+
+ // Parse the XML file
+ while (reader->read()) {
+ switch (reader->getNodeType()) {
+ case EXN_ELEMENT:
+
+ if (!ASSIMP_stricmp(reader->getNodeName(),"node")) {
+ // ***********************************************************************
+ /* What we're going to do with the node depends
+ * on its type:
+ *
+ * "mesh" - Load a mesh from an external file
+ * "cube" - Generate a cube
+ * "skybox" - Generate a skybox
+ * "light" - A light source
+ * "sphere" - Generate a sphere mesh
+ * "animatedMesh" - Load an animated mesh from an external file
+ * and join its animation channels with ours.
+ * "empty" - A dummy node
+ * "camera" - A camera
+ * "terrain" - a terrain node (data comes from a heightmap)
+ * "billboard", ""
+ *
+ * Each of these nodes can be animated and all can have multiple
+ * materials assigned (except lights, cameras and dummies, of course).
+ */
+ // ***********************************************************************
+ const char* sz = reader->getAttributeValueSafe("type");
+ Node* nd;
+ if (!ASSIMP_stricmp(sz,"mesh") || !ASSIMP_stricmp(sz,"octTree")) {
+ // OctTree's and meshes are treated equally
+ nd = new Node(Node::MESH);
+ }
+ else if (!ASSIMP_stricmp(sz,"cube")) {
+ nd = new Node(Node::CUBE);
+ ++guessedMeshCnt;
+ // meshes.push_back(StandardShapes::MakeMesh(&StandardShapes::MakeHexahedron));
+ }
+ else if (!ASSIMP_stricmp(sz,"skybox")) {
+ nd = new Node(Node::SKYBOX);
+ guessedMeshCnt += 6;
+ }
+ else if (!ASSIMP_stricmp(sz,"camera")) {
+ nd = new Node(Node::CAMERA);
+
+ // Setup a temporary name for the camera
+ aiCamera* cam = new aiCamera();
+ cam->mName.Set( nd->name );
+ cameras.push_back(cam);
+ }
+ else if (!ASSIMP_stricmp(sz,"light")) {
+ nd = new Node(Node::LIGHT);
+
+ // Setup a temporary name for the light
+ aiLight* cam = new aiLight();
+ cam->mName.Set( nd->name );
+ lights.push_back(cam);
+ }
+ else if (!ASSIMP_stricmp(sz,"sphere")) {
+ nd = new Node(Node::SPHERE);
+ ++guessedMeshCnt;
+ }
+ else if (!ASSIMP_stricmp(sz,"animatedMesh")) {
+ nd = new Node(Node::ANIMMESH);
+ }
+ else if (!ASSIMP_stricmp(sz,"empty")) {
+ nd = new Node(Node::DUMMY);
+ }
+ else if (!ASSIMP_stricmp(sz,"terrain")) {
+ nd = new Node(Node::TERRAIN);
+ }
+ else if (!ASSIMP_stricmp(sz,"billBoard")) {
+ // We don't support billboards, so ignore them
+ DefaultLogger::get()->error("IRR: Billboards are not supported by Assimp");
+ nd = new Node(Node::DUMMY);
+ }
+ else {
+ DefaultLogger::get()->warn("IRR: Found unknown node: " + std::string(sz));
+
+ /* We skip the contents of nodes we don't know.
+ * We parse the transformation and all animators
+ * and skip the rest.
+ */
+ nd = new Node(Node::DUMMY);
+ }
+
+ /* Attach the newly created node to the scenegraph
+ */
+ curNode = nd;
+ nd->parent = curParent;
+ curParent->children.push_back(nd);
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"materials")) {
+ inMaterials = true;
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"animators")) {
+ inAnimator = true;
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"attributes")) {
+ /* We should have a valid node here
+ * FIX: no ... the scene root node is also contained in an attributes block
+ */
+ if (!curNode) {
+#if 0
+ DefaultLogger::get()->error("IRR: Encountered <attributes> element, but "
+ "there is no node active");
+#endif
+ continue;
+ }
+
+ Animator* curAnim = NULL;
+
+ // Materials can occur for nearly any type of node
+ if (inMaterials && curNode->type != Node::DUMMY) {
+ /* This is a material description - parse it!
+ */
+ curNode->materials.push_back(std::pair< aiMaterial*, unsigned int > () );
+ std::pair< aiMaterial*, unsigned int >& p = curNode->materials.back();
+
+ p.first = ParseMaterial(p.second);
+
+ ++guessedMatCnt;
+ continue;
+ }
+ else if (inAnimator) {
+ /* This is an animation path - add a new animator
+ * to the list.
+ */
+ curNode->animators.push_back(Animator());
+ curAnim = & curNode->animators.back();
+
+ ++guessedAnimCnt;
+ }
+
+ /* Parse all elements in the attributes block
+ * and process them.
+ */
+ while (reader->read()) {
+ if (reader->getNodeType() == EXN_ELEMENT) {
+ if (!ASSIMP_stricmp(reader->getNodeName(),"vector3d")) {
+ VectorProperty prop;
+ ReadVectorProperty(prop);
+
+ if (inAnimator) {
+ if (curAnim->type == Animator::ROTATION && prop.name == "Rotation") {
+ // We store the rotation euler angles in 'direction'
+ curAnim->direction = prop.value;
+ }
+ else if (curAnim->type == Animator::FOLLOW_SPLINE) {
+ // Check whether the vector follows the PointN naming scheme,
+ // here N is the ONE-based index of the point
+ if (prop.name.length() >= 6 && prop.name.substr(0,5) == "Point") {
+ // Add a new key to the list
+ curAnim->splineKeys.push_back(aiVectorKey());
+ aiVectorKey& key = curAnim->splineKeys.back();
+
+ // and parse its properties
+ key.mValue = prop.value;
+ key.mTime = strtoul10(&prop.name[5]);
+ }
+ }
+ else if (curAnim->type == Animator::FLY_CIRCLE) {
+ if (prop.name == "Center") {
+ curAnim->circleCenter = prop.value;
+ }
+ else if (prop.name == "Direction") {
+ curAnim->direction = prop.value;
+
+ // From Irrlicht's source - a workaround for backward compatibility with Irrlicht 1.1
+ if (curAnim->direction == aiVector3D()) {
+ curAnim->direction = aiVector3D(0.f,1.f,0.f);
+ }
+ else curAnim->direction.Normalize();
+ }
+ }
+ else if (curAnim->type == Animator::FLY_STRAIGHT) {
+ if (prop.name == "Start") {
+ // We reuse the field here
+ curAnim->circleCenter = prop.value;
+ }
+ else if (prop.name == "End") {
+ // We reuse the field here
+ curAnim->direction = prop.value;
+ }
+ }
+ }
+ else {
+ if (prop.name == "Position") {
+ curNode->position = prop.value;
+ }
+ else if (prop.name == "Rotation") {
+ curNode->rotation = prop.value;
+ }
+ else if (prop.name == "Scale") {
+ curNode->scaling = prop.value;
+ }
+ else if (Node::CAMERA == curNode->type)
+ {
+ aiCamera* cam = cameras.back();
+ if (prop.name == "Target") {
+ cam->mLookAt = prop.value;
+ }
+ else if (prop.name == "UpVector") {
+ cam->mUp = prop.value;
+ }
+ }
+ }
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"bool")) {
+ BoolProperty prop;
+ ReadBoolProperty(prop);
+
+ if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") {
+ curAnim->loop = prop.value;
+ }
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"float")) {
+ FloatProperty prop;
+ ReadFloatProperty(prop);
+
+ if (inAnimator) {
+ // The speed property exists for several animators
+ if (prop.name == "Speed") {
+ curAnim->speed = prop.value;
+ }
+ else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") {
+ curAnim->circleRadius = prop.value;
+ }
+ else if (curAnim->type == Animator::FOLLOW_SPLINE && prop.name == "Tightness") {
+ curAnim->tightness = prop.value;
+ }
+ }
+ else {
+ if (prop.name == "FramesPerSecond" && Node::ANIMMESH == curNode->type) {
+ curNode->framesPerSecond = prop.value;
+ }
+ else if (Node::CAMERA == curNode->type) {
+ /* This is the vertical, not the horizontal FOV.
+ * We need to compute the right FOV from the
+ * screen aspect which we don't know yet.
+ */
+ if (prop.name == "Fovy") {
+ cameras.back()->mHorizontalFOV = prop.value;
+ }
+ else if (prop.name == "Aspect") {
+ cameras.back()->mAspect = prop.value;
+ }
+ else if (prop.name == "ZNear") {
+ cameras.back()->mClipPlaneNear = prop.value;
+ }
+ else if (prop.name == "ZFar") {
+ cameras.back()->mClipPlaneFar = prop.value;
+ }
+ }
+ else if (Node::LIGHT == curNode->type) {
+ /* Additional light information
+ */
+ if (prop.name == "Attenuation") {
+ lights.back()->mAttenuationLinear = prop.value;
+ }
+ else if (prop.name == "OuterCone") {
+ lights.back()->mAngleOuterCone = AI_DEG_TO_RAD( prop.value );
+ }
+ else if (prop.name == "InnerCone") {
+ lights.back()->mAngleInnerCone = AI_DEG_TO_RAD( prop.value );
+ }
+ }
+ // radius of the sphere to be generated -
+ // or alternatively, size of the cube
+ else if ((Node::SPHERE == curNode->type && prop.name == "Radius")
+ || (Node::CUBE == curNode->type && prop.name == "Size" )) {
+
+ curNode->sphereRadius = prop.value;
+ }
+ }
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"int")) {
+ IntProperty prop;
+ ReadIntProperty(prop);
+
+ if (inAnimator) {
+ if (curAnim->type == Animator::FLY_STRAIGHT && prop.name == "TimeForWay") {
+ curAnim->timeForWay = prop.value;
+ }
+ }
+ else {
+ // sphere polgon numbers in each direction
+ if (Node::SPHERE == curNode->type) {
+
+ if (prop.name == "PolyCountX") {
+ curNode->spherePolyCountX = prop.value;
+ }
+ else if (prop.name == "PolyCountY") {
+ curNode->spherePolyCountY = prop.value;
+ }
+ }
+ }
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"string") ||!ASSIMP_stricmp(reader->getNodeName(),"enum")) {
+ StringProperty prop;
+ ReadStringProperty(prop);
+ if (prop.value.length()) {
+ if (prop.name == "Name") {
+ curNode->name = prop.value;
+
+ /* If we're either a camera or a light source
+ * we need to update the name in the aiLight/
+ * aiCamera structure, too.
+ */
+ if (Node::CAMERA == curNode->type) {
+ cameras.back()->mName.Set(prop.value);
+ }
+ else if (Node::LIGHT == curNode->type) {
+ lights.back()->mName.Set(prop.value);
+ }
+ }
+ else if (Node::LIGHT == curNode->type && "LightType" == prop.name)
+ {
+ if (prop.value == "Spot")
+ lights.back()->mType = aiLightSource_SPOT;
+ else if (prop.value == "Point")
+ lights.back()->mType = aiLightSource_POINT;
+ else if (prop.value == "Directional")
+ lights.back()->mType = aiLightSource_DIRECTIONAL;
+ else
+ {
+ // We won't pass the validation with aiLightSourceType_UNDEFINED,
+ // so we remove the light and replace it with a silly dummy node
+ delete lights.back();
+ lights.pop_back();
+ curNode->type = Node::DUMMY;
+
+ DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
+ }
+ }
+ else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
+ Node::ANIMMESH == curNode->type)
+ {
+ /* This is the file name of the mesh - either
+ * animated or not. We need to make sure we setup
+ * the correct postprocessing settings here.
+ */
+ unsigned int pp = 0;
+ BatchLoader::PropertyMap map;
+
+ /* If the mesh is a static one remove all animations from the impor data
+ */
+ if (Node::ANIMMESH != curNode->type) {
+ pp |= aiProcess_RemoveComponent;
+ SetGenericProperty<int>(map.ints,AI_CONFIG_PP_RVC_FLAGS,
+ aiComponent_ANIMATIONS | aiComponent_BONEWEIGHTS);
+ }
+
+ /* TODO: maybe implement the protection against recursive
+ * loading calls directly in BatchLoader? The current
+ * implementation is not absolutely safe. A LWS and an IRR
+ * file referencing each other *could* cause the system to
+ * recurse forever.
+ */
+
+ const std::string extension = GetExtension(prop.value);
+ if ("irr" == extension) {
+ DefaultLogger::get()->error("IRR: Can't load another IRR file recursively");
+ }
+ else
+ {
+ curNode->id = batch.AddLoadRequest(prop.value,pp,&map);
+ curNode->meshPath = prop.value;
+ }
+ }
+ else if (inAnimator && prop.name == "Type")
+ {
+ // type of the animator
+ if (prop.value == "rotation") {
+ curAnim->type = Animator::ROTATION;
+ }
+ else if (prop.value == "flyCircle") {
+ curAnim->type = Animator::FLY_CIRCLE;
+ }
+ else if (prop.value == "flyStraight") {
+ curAnim->type = Animator::FLY_CIRCLE;
+ }
+ else if (prop.value == "followSpline") {
+ curAnim->type = Animator::FOLLOW_SPLINE;
+ }
+ else {
+ DefaultLogger::get()->warn("IRR: Ignoring unknown animator: "
+ + prop.value);
+
+ curAnim->type = Animator::UNKNOWN;
+ }
+ }
+ }
+ }
+ }
+ else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(),"attributes")) {
+ break;
+ }
+ }
+ }
+ break;
+
+ case EXN_ELEMENT_END:
+
+ // If we reached the end of a node, we need to continue processing its parent
+ if (!ASSIMP_stricmp(reader->getNodeName(),"node")) {
+ if (!curNode) {
+ // currently is no node set. We need to go
+ // back in the node hierarchy
+ if (!curParent) {
+ curParent = root;
+ DefaultLogger::get()->error("IRR: Too many closing <node> elements");
+ }
+ else curParent = curParent->parent;
+ }
+ else curNode = NULL;
+ }
+ // clear all flags
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"materials")) {
+ inMaterials = false;
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"animators")) {
+ inAnimator = false;
+ }
+ break;
+
+ default:
+ // GCC complains that not all enumeration values are handled
+ break;
+ }
+ }
+
+ /* Now iterate through all cameras and compute their final (horizontal) FOV
+ */
+ for (std::vector<aiCamera*>::iterator it = cameras.begin(), end = cameras.end();it != end; ++it) {
+ aiCamera* cam = *it;
+
+ // screen aspect could be missing
+ if (cam->mAspect) {
+ cam->mHorizontalFOV *= cam->mAspect;
+ }
+ else DefaultLogger::get()->warn("IRR: Camera aspect is not given, can't compute horizontal FOV");
+ }
+
+ batch.LoadAll();
+
+ /* Allocate a tempoary scene data structure
+ */
+ aiScene* tempScene = new aiScene();
+ tempScene->mRootNode = new aiNode();
+ tempScene->mRootNode->mName.Set("<IRRRoot>");
+
+ /* Copy the cameras to the output array
+ */
+ if (!cameras.empty()) {
+ tempScene->mNumCameras = (unsigned int)cameras.size();
+ tempScene->mCameras = new aiCamera*[tempScene->mNumCameras];
+ ::memcpy(tempScene->mCameras,&cameras[0],sizeof(void*)*tempScene->mNumCameras);
+ }
+
+ /* Copy the light sources to the output array
+ */
+ if (!lights.empty()) {
+ tempScene->mNumLights = (unsigned int)lights.size();
+ tempScene->mLights = new aiLight*[tempScene->mNumLights];
+ ::memcpy(tempScene->mLights,&lights[0],sizeof(void*)*tempScene->mNumLights);
+ }
+
+ // temporary data
+ std::vector< aiNodeAnim*> anims;
+ std::vector< aiMaterial*> materials;
+ std::vector< AttachmentInfo > attach;
+ std::vector<aiMesh*> meshes;
+
+ // try to guess how much storage we'll need
+ anims.reserve (guessedAnimCnt + (guessedAnimCnt >> 2));
+ meshes.reserve (guessedMeshCnt + (guessedMeshCnt >> 2));
+ materials.reserve (guessedMatCnt + (guessedMatCnt >> 2));
+
+ /* Now process our scenegraph recursively: generate final
+ * meshes and generate animation channels for all nodes.
+ */
+ unsigned int defMatIdx = UINT_MAX;
+ GenerateGraph(root,tempScene->mRootNode, tempScene,
+ batch, meshes, anims, attach, materials, defMatIdx);
+
+ if (!anims.empty())
+ {
+ tempScene->mNumAnimations = 1;
+ tempScene->mAnimations = new aiAnimation*[tempScene->mNumAnimations];
+ aiAnimation* an = tempScene->mAnimations[0] = new aiAnimation();
+
+ // ***********************************************************
+ // This is only the global animation channel of the scene.
+ // If there are animated models, they will have separate
+ // animation channels in the scene. To display IRR scenes
+ // correctly, users will need to combine the global anim
+ // channel with all the local animations they want to play
+ // ***********************************************************
+ an->mName.Set("Irr_GlobalAnimChannel");
+
+ // copy all node animation channels to the global channel
+ an->mNumChannels = (unsigned int)anims.size();
+ an->mChannels = new aiNodeAnim*[an->mNumChannels];
+ ::memcpy(an->mChannels, & anims [0], sizeof(void*)*an->mNumChannels);
+ }
+ if (!meshes.empty()) {
+ // copy all meshes to the temporary scene
+ tempScene->mNumMeshes = (unsigned int)meshes.size();
+ tempScene->mMeshes = new aiMesh*[tempScene->mNumMeshes];
+ ::memcpy(tempScene->mMeshes,&meshes[0],tempScene->mNumMeshes*
+ sizeof(void*));
+ }
+
+ /* Copy all materials to the output array
+ */
+ if (!materials.empty()) {
+ tempScene->mNumMaterials = (unsigned int)materials.size();
+ tempScene->mMaterials = new aiMaterial*[tempScene->mNumMaterials];
+ ::memcpy(tempScene->mMaterials,&materials[0],sizeof(void*)*
+ tempScene->mNumMaterials);
+ }
+
+ /* Now merge all sub scenes and attach them to the correct
+ * attachment points in the scenegraph.
+ */
+ SceneCombiner::MergeScenes(&pScene,tempScene,attach,
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
+
+
+ /* If we have no meshes | no materials now set the INCOMPLETE
+ * scene flag. This is necessary if we failed to load all
+ * models from external files
+ */
+ if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
+ DefaultLogger::get()->warn("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+
+ /* Finished ... everything destructs automatically and all
+ * temporary scenes have already been deleted by MergeScenes()
+ */
+ return;
+}
+
+#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER
diff --git a/src/3rdparty/assimp/code/IRRLoader.h b/src/3rdparty/assimp/code/IRRLoader.h
new file mode 100644
index 000000000..d0765976c
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRLoader.h
@@ -0,0 +1,308 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file IRRLoader.h
+ * @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
+ * importer class.
+ */
+#ifndef AI_IRRLOADER_H_INCLUDED
+#define AI_IRRLOADER_H_INCLUDED
+
+#include "IRRShared.h"
+#include "SceneCombiner.h"
+
+namespace Assimp {
+
+
+// ---------------------------------------------------------------------------
+/** Irr importer class.
+ *
+ * Irr is the native scene file format of the Irrlight engine and its editor
+ * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
+ * it might be a good file format for data exchange.
+ */
+class IRRImporter : public BaseImporter, public IrrlichtBase
+{
+public:
+ IRRImporter();
+ ~IRRImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /**
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /**
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /**
+ */
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ /** Data structure for a scenegraph node animator
+ */
+ struct Animator
+ {
+ // Type of the animator
+ enum AT
+ {
+ UNKNOWN = 0x0,
+ ROTATION = 0x1,
+ FLY_CIRCLE = 0x2,
+ FLY_STRAIGHT = 0x3,
+ FOLLOW_SPLINE = 0x4,
+ OTHER = 0x5
+
+ } type;
+
+ Animator(AT t = UNKNOWN)
+ : type (t)
+ , speed (0.001f)
+ , direction (0.f,1.f,0.f)
+ , circleRadius (1.f)
+ , tightness (0.5f)
+ , loop (true)
+ , timeForWay (100)
+ {
+ }
+
+
+ // common parameters
+ float speed;
+ aiVector3D direction;
+
+ // FLY_CIRCLE
+ aiVector3D circleCenter;
+ float circleRadius;
+
+ // FOLLOW_SPLINE
+ float tightness;
+ std::vector<aiVectorKey> splineKeys;
+
+ // ROTATION (angles given in direction)
+
+ // FLY STRAIGHT
+ // circleCenter = start, direction = end
+ bool loop;
+ int timeForWay;
+ };
+
+ /** Data structure for a scenegraph node in an IRR file
+ */
+ struct Node
+ {
+ // Type of the node
+ enum ET
+ {
+ LIGHT,
+ CUBE,
+ MESH,
+ SKYBOX,
+ DUMMY,
+ CAMERA,
+ TERRAIN,
+ SPHERE,
+ ANIMMESH
+ } type;
+
+ Node(ET t)
+ : type (t)
+ , scaling (1.f,1.f,1.f) // assume uniform scaling by default
+ , framesPerSecond (0.f)
+ , sphereRadius (1.f)
+ , spherePolyCountX (100)
+ , spherePolyCountY (100)
+ {
+
+ // Generate a default name for the node
+ char buffer[128];
+ static int cnt;
+ ::sprintf(buffer,"IrrNode_%i",cnt++);
+ name = std::string(buffer);
+
+ // reserve space for up to 5 materials
+ materials.reserve(5);
+
+ // reserve space for up to 5 children
+ children.reserve(5);
+ }
+
+ // Transformation of the node
+ aiVector3D position, rotation, scaling;
+
+ // Name of the node
+ std::string name;
+
+ // List of all child nodes
+ std::vector<Node*> children;
+
+ // Parent node
+ Node* parent;
+
+ // Animated meshes: frames per second
+ // 0.f if not specified
+ float framesPerSecond;
+
+ // Meshes: path to the mesh to be loaded
+ std::string meshPath;
+ unsigned int id;
+
+ // Meshes: List of materials to be assigned
+ // along with their corresponding material flags
+ std::vector< std::pair<aiMaterial*, unsigned int> > materials;
+
+ // Spheres: radius of the sphere to be generates
+ float sphereRadius;
+
+ // Spheres: Number of polygons in the x,y direction
+ unsigned int spherePolyCountX,spherePolyCountY;
+
+ // List of all animators assigned to the node
+ std::list<Animator> animators;
+ };
+
+ /** Data structure for a vertex in an IRR skybox
+ */
+ struct SkyboxVertex
+ {
+ SkyboxVertex()
+ {}
+
+ //! Construction from single vertex components
+ SkyboxVertex(float px, float py, float pz,
+ float nx, float ny, float nz,
+ float uvx, float uvy)
+
+ : position (px,py,pz)
+ , normal (nx,ny,nz)
+ , uv (uvx,uvy,0.f)
+ {}
+
+ aiVector3D position, normal, uv;
+ };
+
+
+ // -------------------------------------------------------------------
+ /** Fill the scenegraph recursively
+ */
+ void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
+ BatchLoader& batch,
+ std::vector<aiMesh*>& meshes,
+ std::vector<aiNodeAnim*>& anims,
+ std::vector<AttachmentInfo>& attach,
+ std::vector<aiMaterial*>& materials,
+ unsigned int& defaultMatIdx);
+
+
+ // -------------------------------------------------------------------
+ /** Generate a mesh that consists of just a single quad
+ */
+ aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
+ const SkyboxVertex& v2,
+ const SkyboxVertex& v3,
+ const SkyboxVertex& v4);
+
+
+ // -------------------------------------------------------------------
+ /** Build a skybox
+ *
+ * @param meshes Receives 6 output meshes
+ * @param materials The last 6 materials are assigned to the newly
+ * created meshes. The names of the materials are adjusted.
+ */
+ void BuildSkybox(std::vector<aiMesh*>& meshes,
+ std::vector<aiMaterial*> materials);
+
+
+ // -------------------------------------------------------------------
+ /** Copy a material for a mesh to the output material list
+ *
+ * @param materials Receives an output material
+ * @param inmaterials List of input materials
+ * @param defMatIdx Default material index - UINT_MAX if not present
+ * @param mesh Mesh to work on
+ */
+ void CopyMaterial(std::vector<aiMaterial*>& materials,
+ std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
+ unsigned int& defMatIdx,
+ aiMesh* mesh);
+
+
+ // -------------------------------------------------------------------
+ /** Compute animations for a specific node
+ *
+ * @param root Node to be processed
+ * @param anims The list of output animations
+ */
+ void ComputeAnimations(Node* root, aiNode* real,
+ std::vector<aiNodeAnim*>& anims);
+
+
+private:
+
+ /** Configuration option: desired output FPS */
+ double fps;
+
+ /** Configuration option: speed flag was set? */
+ bool configSpeedFlag;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_IRRIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/IRRMeshLoader.cpp b/src/3rdparty/assimp/code/IRRMeshLoader.cpp
new file mode 100644
index 000000000..20e5438d9
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRMeshLoader.cpp
@@ -0,0 +1,515 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the IrrMesh importer class */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
+
+#include "IRRMeshLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace irr;
+using namespace irr::io;
+
+static const aiImporterDesc desc = {
+ "Irrlicht Mesh Reader",
+ "",
+ "",
+ "http://irrlicht.sourceforge.net/",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "xml irrmesh"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+IRRMeshImporter::IRRMeshImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+IRRMeshImporter::~IRRMeshImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ /* NOTE: A simple check for the file extension is not enough
+ * here. Irrmesh and irr are easy, but xml is too generic
+ * and could be collada, too. So we need to open the file and
+ * search for typical tokens.
+ */
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "irrmesh")return true;
+ else if (extension == "xml" || checkSig)
+ {
+ /* If CanRead() is called to check whether the loader
+ * supports a specific file extension in general we
+ * must return true here.
+ */
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"irrmesh"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all file extensions which are handled by this class
+const aiImporterDesc* IRRMeshImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void IRRMeshImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + "");
+
+ // Construct the irrXML parser
+ CIrrXML_IOStreamReader st(file.get());
+ reader = createIrrXMLReader((IFileReadCallBack*) &st);
+
+ // final data
+ std::vector<aiMaterial*> materials;
+ std::vector<aiMesh*> meshes;
+ materials.reserve (5);
+ meshes.reserve (5);
+
+ // temporary data - current mesh buffer
+ aiMaterial* curMat = NULL;
+ aiMesh* curMesh = NULL;
+ unsigned int curMatFlags = 0;
+
+ std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
+ std::vector<aiColor4D> curColors;
+ std::vector<aiVector3D> curUVs,curUV2s;
+
+ // some temporary variables
+ int textMeaning = 0;
+ int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
+ bool useColors = false;
+
+ // Parse the XML file
+ while (reader->read()) {
+ switch (reader->getNodeType()) {
+ case EXN_ELEMENT:
+
+ if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
+ // end of previous buffer. A material and a mesh should be there
+ if ( !curMat || !curMesh) {
+ DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
+ delete curMat;
+ delete curMesh;
+ }
+ else {
+ materials.push_back(curMat);
+ meshes.push_back(curMesh);
+ }
+ curMat = NULL;
+ curMesh = NULL;
+
+ curVertices.clear();
+ curColors.clear();
+ curNormals.clear();
+ curUV2s.clear();
+ curUVs.clear();
+ curTangents.clear();
+ curBitangents.clear();
+ }
+
+
+ if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
+ if (curMat) {
+ DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
+ delete curMat;curMat = NULL;
+ }
+ curMat = ParseMaterial(curMatFlags);
+ }
+ /* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
+ {
+ int num = reader->getAttributeValueAsInt("vertexCount");
+
+ if (!num) {
+ // This is possible ... remove the mesh from the list and skip further reading
+ DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
+
+ delete curMat;curMat = NULL;
+
+ curMesh = NULL;
+ textMeaning = 0;
+ continue;
+ }
+
+ curVertices.reserve (num);
+ curNormals.reserve (num);
+ curColors.reserve (num);
+ curUVs.reserve (num);
+
+ // Determine the file format
+ const char* t = reader->getAttributeValueSafe("type");
+ if (!ASSIMP_stricmp("2tcoords", t)) {
+ curUV2s.reserve (num);
+ vertexFormat = 1;
+
+ if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
+ // *********************************************************
+ // We have a second texture! So use this UV channel
+ // for it. The 2nd texture can be either a normal
+ // texture (solid_2layer or lightmap_xxx) or a normal
+ // map (normal_..., parallax_...)
+ // *********************************************************
+ int idx = 1;
+ aiMaterial* mat = ( aiMaterial* ) curMat;
+
+ if (curMatFlags & AI_IRRMESH_MAT_lightmap){
+ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
+ }
+ else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
+ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
+ }
+ else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
+ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
+ }
+ }
+ }
+ else if (!ASSIMP_stricmp("tangents", t)) {
+ curTangents.reserve (num);
+ curBitangents.reserve (num);
+ vertexFormat = 2;
+ }
+ else if (ASSIMP_stricmp("standard", t)) {
+ delete curMat;
+ DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
+ }
+ else vertexFormat = 0;
+ textMeaning = 1;
+ }
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
+ if (curVertices.empty() && curMat) {
+ delete curMat;
+ throw DeadlyImportError("IRRMESH: indices must come after vertices");
+ }
+
+ textMeaning = 2;
+
+ // start a new mesh
+ curMesh = new aiMesh();
+
+ // allocate storage for all faces
+ curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
+ if (!curMesh->mNumVertices) {
+ // This is possible ... remove the mesh from the list and skip further reading
+ DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
+
+ // mesh - away
+ delete curMesh; curMesh = NULL;
+
+ // material - away
+ delete curMat;curMat = NULL;
+
+ textMeaning = 0;
+ continue;
+ }
+
+ if (curMesh->mNumVertices % 3) {
+ DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
+ }
+
+ curMesh->mNumFaces = curMesh->mNumVertices / 3;
+ curMesh->mFaces = new aiFace[curMesh->mNumFaces];
+
+ // setup some members
+ curMesh->mMaterialIndex = (unsigned int)materials.size();
+ curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // allocate storage for all vertices
+ curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
+
+ if (curNormals.size() == curVertices.size()) {
+ curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
+ }
+ if (curTangents.size() == curVertices.size()) {
+ curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
+ }
+ if (curBitangents.size() == curVertices.size()) {
+ curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
+ }
+ if (curColors.size() == curVertices.size() && useColors) {
+ curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
+ }
+ if (curUVs.size() == curVertices.size()) {
+ curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
+ }
+ if (curUV2s.size() == curVertices.size()) {
+ curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
+ }
+ }
+ break;
+
+ case EXN_TEXT:
+ {
+ const char* sz = reader->getNodeData();
+ if (textMeaning == 1) {
+ textMeaning = 0;
+
+ // read vertices
+ do {
+ SkipSpacesAndLineEnd(&sz);
+ aiVector3D temp;aiColor4D c;
+
+ // Read the vertex position
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.z);
+ SkipSpaces(&sz);
+ curVertices.push_back(temp);
+
+ // Read the vertex normals
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.z);
+ SkipSpaces(&sz);
+ curNormals.push_back(temp);
+
+ // read the vertex colors
+ uint32_t clr = strtoul16(sz,&sz);
+ ColorFromARGBPacked(clr,c);
+
+ if (!curColors.empty() && c != *(curColors.end()-1))
+ useColors = true;
+
+ curColors.push_back(c);
+ SkipSpaces(&sz);
+
+
+ // read the first UV coordinate set
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ SkipSpaces(&sz);
+ temp.z = 0.f;
+ temp.y = 1.f - temp.y; // DX to OGL
+ curUVs.push_back(temp);
+
+ // read the (optional) second UV coordinate set
+ if (vertexFormat == 1) {
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ temp.y = 1.f - temp.y; // DX to OGL
+ curUV2s.push_back(temp);
+ }
+ // read optional tangent and bitangent vectors
+ else if (vertexFormat == 2) {
+ // tangents
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.z);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ SkipSpaces(&sz);
+ temp.y *= -1.0f;
+ curTangents.push_back(temp);
+
+ // bitangents
+ sz = fast_atoreal_move<float>(sz,(float&)temp.x);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.z);
+ SkipSpaces(&sz);
+
+ sz = fast_atoreal_move<float>(sz,(float&)temp.y);
+ SkipSpaces(&sz);
+ temp.y *= -1.0f;
+ curBitangents.push_back(temp);
+ }
+ }
+
+ /* IMPORTANT: We assume that each vertex is specified in one
+ line. So we can skip the rest of the line - unknown vertex
+ elements are ignored.
+ */
+
+ while (SkipLine(&sz));
+ }
+ else if (textMeaning == 2) {
+ textMeaning = 0;
+
+ // read indices
+ aiFace* curFace = curMesh->mFaces;
+ aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
+
+ aiVector3D* pcV = curMesh->mVertices;
+ aiVector3D* pcN = curMesh->mNormals;
+ aiVector3D* pcT = curMesh->mTangents;
+ aiVector3D* pcB = curMesh->mBitangents;
+ aiColor4D* pcC0 = curMesh->mColors[0];
+ aiVector3D* pcT0 = curMesh->mTextureCoords[0];
+ aiVector3D* pcT1 = curMesh->mTextureCoords[1];
+
+ unsigned int curIdx = 0;
+ unsigned int total = 0;
+ while(SkipSpacesAndLineEnd(&sz)) {
+ if (curFace >= faceEnd) {
+ DefaultLogger::get()->error("IRRMESH: Too many indices");
+ break;
+ }
+ if (!curIdx) {
+ curFace->mNumIndices = 3;
+ curFace->mIndices = new unsigned int[3];
+ }
+
+ unsigned int idx = strtoul10(sz,&sz);
+ if (idx >= curVertices.size()) {
+ DefaultLogger::get()->error("IRRMESH: Index out of range");
+ idx = 0;
+ }
+
+ curFace->mIndices[curIdx] = total++;
+
+ *pcV++ = curVertices[idx];
+ if (pcN)*pcN++ = curNormals[idx];
+ if (pcT)*pcT++ = curTangents[idx];
+ if (pcB)*pcB++ = curBitangents[idx];
+ if (pcC0)*pcC0++ = curColors[idx];
+ if (pcT0)*pcT0++ = curUVs[idx];
+ if (pcT1)*pcT1++ = curUV2s[idx];
+
+ if (++curIdx == 3) {
+ ++curFace;
+ curIdx = 0;
+ }
+ }
+
+ if (curFace != faceEnd)
+ DefaultLogger::get()->error("IRRMESH: Not enough indices");
+
+ // Finish processing the mesh - do some small material workarounds
+ if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
+ // Take the opacity value of the current material
+ // from the common vertex color alpha
+ aiMaterial* mat = (aiMaterial*)curMat;
+ mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
+ }
+ }}
+ break;
+
+ default:
+
+ // GCC complains here ...
+ break;
+
+ };
+ }
+
+ // End of the last buffer. A material and a mesh should be there
+ if (curMat || curMesh) {
+ if ( !curMat || !curMesh) {
+ DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
+ delete curMat;
+ delete curMesh;
+ }
+ else {
+ materials.push_back(curMat);
+ meshes.push_back(curMesh);
+ }
+ }
+
+ if (materials.empty())
+ throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
+
+
+ // now generate the output scene
+ pScene->mNumMeshes = (unsigned int)meshes.size();
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
+ pScene->mMeshes[i] = meshes[i];
+
+ // clean this value ...
+ pScene->mMeshes[i]->mNumUVComponents[3] = 0;
+ }
+
+ pScene->mNumMaterials = (unsigned int)materials.size();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ ::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
+
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<IRRMesh>");
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mRootNode->mMeshes[i] = i;
+
+ // clean up and return
+ delete reader;
+ AI_DEBUG_INVALIDATE_PTR(reader);
+}
+
+#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
diff --git a/src/3rdparty/assimp/code/IRRMeshLoader.h b/src/3rdparty/assimp/code/IRRMeshLoader.h
new file mode 100644
index 000000000..d4cac04e6
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRMeshLoader.h
@@ -0,0 +1,95 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IRRMeshLoader.h
+ * @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
+ * importer class.
+ */
+#ifndef AI_IRRMESHLOADER_H_INCLUDED
+#define AI_IRRMESHLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "IRRShared.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** IrrMesh importer class.
+ *
+ * IrrMesh is the native file format of the Irrlight engine and its editor
+ * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
+ * it might be a good file format for data exchange.
+ */
+class IRRMeshImporter : public BaseImporter, public IrrlichtBase
+{
+public:
+ IRRMeshImporter();
+ ~IRRMeshImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+};
+
+} // end of namespace Assimp
+
+#endif // AI_IRRMESHIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/IRRShared.cpp b/src/3rdparty/assimp/code/IRRShared.cpp
new file mode 100644
index 000000000..197c3df99
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRShared.cpp
@@ -0,0 +1,501 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file IRRShared.cpp
+ * @brief Shared utilities for the IRR and IRRMESH loaders
+ */
+
+#include "AssimpPCH.h"
+
+//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
+#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
+
+#include "IRRShared.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace irr;
+using namespace irr::io;
+
+// Transformation matrix to convert from Assimp to IRR space
+const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+
+// ------------------------------------------------------------------------------------------------
+// read a property in hexadecimal format (i.e. ffffffff)
+void IrrlichtBase::ReadHexProperty (HexProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // parse the hexadecimal value
+ out.value = strtoul16(reader->getAttributeValue(i));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a decimal property
+void IrrlichtBase::ReadIntProperty (IntProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // parse the ecimal value
+ out.value = strtol10(reader->getAttributeValue(i));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a string property
+void IrrlichtBase::ReadStringProperty (StringProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // simple copy the string
+ out.value = std::string (reader->getAttributeValue(i));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a boolean property
+void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // true or false, case insensitive
+ out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
+ "true") ? false : true);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a float property
+void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // just parse the float
+ out.value = fast_atof( reader->getAttributeValue(i) );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read a vector property
+void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
+{
+ for (int i = 0; i < reader->getAttributeCount();++i)
+ {
+ if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
+ {
+ out.name = std::string( reader->getAttributeValue(i) );
+ }
+ else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
+ {
+ // three floats, separated with commas
+ const char* ptr = reader->getAttributeValue(i);
+
+ SkipSpaces(&ptr);
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
+ SkipSpaces(&ptr);
+ if (',' != *ptr)
+ {
+ DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+ }
+ else SkipSpaces(ptr+1,&ptr);
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
+ SkipSpaces(&ptr);
+ if (',' != *ptr)
+ {
+ DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+ }
+ else SkipSpaces(ptr+1,&ptr);
+ ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a string to a proper aiMappingMode
+int ConvertMappingMode(const std::string& mode)
+{
+ if (mode == "texture_clamp_repeat")
+ {
+ return aiTextureMapMode_Wrap;
+ }
+ else if (mode == "texture_clamp_mirror")
+ return aiTextureMapMode_Mirror;
+
+ return aiTextureMapMode_Clamp;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a material from the XML file
+aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
+{
+ aiMaterial* mat = new aiMaterial();
+ aiColor4D clr;
+ aiString s;
+
+ matFlags = 0; // zero output flags
+ int cnt = 0; // number of used texture channels
+ unsigned int nd = 0;
+
+ // Continue reading from the file
+ while (reader->read())
+ {
+ switch (reader->getNodeType())
+ {
+ case EXN_ELEMENT:
+
+ // Hex properties
+ if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
+ {
+ HexProperty prop;
+ ReadHexProperty(prop);
+ if (prop.name == "Diffuse")
+ {
+ ColorFromARGBPacked(prop.value,clr);
+ mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+ }
+ else if (prop.name == "Ambient")
+ {
+ ColorFromARGBPacked(prop.value,clr);
+ mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
+ }
+ else if (prop.name == "Specular")
+ {
+ ColorFromARGBPacked(prop.value,clr);
+ mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
+ }
+
+ // NOTE: The 'emissive' property causes problems. It is
+ // often != 0, even if there is obviously no light
+ // emitted by the described surface. In fact I think
+ // IRRLICHT ignores this property, too.
+#if 0
+ else if (prop.name == "Emissive")
+ {
+ ColorFromARGBPacked(prop.value,clr);
+ mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
+ }
+#endif
+ }
+ // Float properties
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
+ {
+ FloatProperty prop;
+ ReadFloatProperty(prop);
+ if (prop.name == "Shininess")
+ {
+ mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
+ }
+ }
+ // Bool properties
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
+ {
+ BoolProperty prop;
+ ReadBoolProperty(prop);
+ if (prop.name == "Wireframe")
+ {
+ int val = (prop.value ? true : false);
+ mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
+ }
+ else if (prop.name == "GouraudShading")
+ {
+ int val = (prop.value ? aiShadingMode_Gouraud
+ : aiShadingMode_NoShading);
+ mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
+ }
+ else if (prop.name == "BackfaceCulling")
+ {
+ int val = (!prop.value);
+ mat->AddProperty(&val,1,AI_MATKEY_TWOSIDED);
+ }
+ }
+ // String properties - textures and texture related properties
+ else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
+ !ASSIMP_stricmp(reader->getNodeName(),"enum"))
+ {
+ StringProperty prop;
+ ReadStringProperty(prop);
+ if (prop.value.length())
+ {
+ // material type (shader)
+ if (prop.name == "Type")
+ {
+ if (prop.value == "solid")
+ {
+ // default material ...
+ }
+ else if (prop.value == "trans_vertex_alpha")
+ {
+ matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
+ }
+ else if (prop.value == "lightmap")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap;
+ }
+ else if (prop.value == "solid_2layer")
+ {
+ matFlags = AI_IRRMESH_MAT_solid_2layer;
+ }
+ else if (prop.value == "lightmap_m2")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_m2;
+ }
+ else if (prop.value == "lightmap_m4")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_m4;
+ }
+ else if (prop.value == "lightmap_light")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_light;
+ }
+ else if (prop.value == "lightmap_light_m2")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
+ }
+ else if (prop.value == "lightmap_light_m4")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
+ }
+ else if (prop.value == "lightmap_add")
+ {
+ matFlags = AI_IRRMESH_MAT_lightmap_add;
+ }
+ // Normal and parallax maps are treated equally
+ else if (prop.value == "normalmap_solid" ||
+ prop.value == "parallaxmap_solid")
+ {
+ matFlags = AI_IRRMESH_MAT_normalmap_solid;
+ }
+ else if (prop.value == "normalmap_trans_vertex_alpha" ||
+ prop.value == "parallaxmap_trans_vertex_alpha")
+ {
+ matFlags = AI_IRRMESH_MAT_normalmap_tva;
+ }
+ else if (prop.value == "normalmap_trans_add" ||
+ prop.value == "parallaxmap_trans_add")
+ {
+ matFlags = AI_IRRMESH_MAT_normalmap_ta;
+ }
+ else {
+ DefaultLogger::get()->warn("IRRMat: Unrecognized material type: " + prop.value);
+ }
+ }
+
+ // Up to 4 texture channels are supported
+ if (prop.name == "Texture1")
+ {
+ // Always accept the primary texture channel
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ else if (prop.name == "Texture2" && cnt == 1)
+ {
+ // 2-layer material lightmapped?
+ if (matFlags & AI_IRRMESH_MAT_lightmap) {
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0));
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ }
+ // alternatively: normal or parallax mapping
+ else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) {
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(0));
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ }
+ // or just as second diffuse texture
+ else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
+ ++nd;
+
+ // set the corresponding material flag
+ matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+ }
+ else DefaultLogger::get()->warn("IRRmat: Skipping second texture");
+ }
+
+ else if (prop.name == "Texture3" && cnt == 2)
+ {
+ // Irrlicht does not seem to use these channels.
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
+ }
+ else if (prop.name == "Texture4" && cnt == 3)
+ {
+ // Irrlicht does not seem to use these channels.
+ ++cnt;
+ s.Set(prop.value);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+2));
+ }
+
+ // Texture mapping options
+ if (prop.name == "TextureWrap1" && cnt >= 1)
+ {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
+ }
+ else if (prop.name == "TextureWrap2" && cnt >= 2)
+ {
+ int map = ConvertMappingMode(prop.value);
+ if (matFlags & AI_IRRMESH_MAT_lightmap) {
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
+ }
+ else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
+ }
+ else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
+ }
+ }
+ else if (prop.name == "TextureWrap3" && cnt >= 3)
+ {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+1));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+1));
+ }
+ else if (prop.name == "TextureWrap4" && cnt >= 4)
+ {
+ int map = ConvertMappingMode(prop.value);
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+2));
+ mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+2));
+ }
+ }
+ }
+ break;
+ case EXN_ELEMENT_END:
+
+ /* Assume there are no further nested nodes in <material> elements
+ */
+ if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
+ /* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
+ {
+ // Now process lightmapping flags
+ // We should have at least one textur to do that ..
+ if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
+ {
+ float f = 1.f;
+ unsigned int unmasked = matFlags&~AI_IRRMESH_MAT_lightmap;
+
+ // Additive lightmap?
+ int op = (unmasked & AI_IRRMESH_MAT_lightmap_add
+ ? aiTextureOp_Add : aiTextureOp_Multiply);
+
+ // Handle Irrlicht's lightmapping scaling factor
+ if (unmasked & AI_IRRMESH_MAT_lightmap_m2 ||
+ unmasked & AI_IRRMESH_MAT_lightmap_light_m2)
+ {
+ f = 2.f;
+ }
+ else if (unmasked & AI_IRRMESH_MAT_lightmap_m4 ||
+ unmasked & AI_IRRMESH_MAT_lightmap_light_m4)
+ {
+ f = 4.f;
+ }
+ mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_LIGHTMAP(0));
+ mat->AddProperty( &op,1, AI_MATKEY_TEXOP_LIGHTMAP(0));
+ }
+
+ return mat;
+ }
+ default:
+
+ // GCC complains here ...
+ break;
+ }
+ }
+ DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
+ return mat;
+}
+
+#endif // !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
diff --git a/src/3rdparty/assimp/code/IRRShared.h b/src/3rdparty/assimp/code/IRRShared.h
new file mode 100644
index 000000000..049411363
--- /dev/null
+++ b/src/3rdparty/assimp/code/IRRShared.h
@@ -0,0 +1,115 @@
+
+
+/** @file IRRShared.h
+ * @brief Shared utilities for the IRR and IRRMESH loaders
+ */
+
+#ifndef INCLUDED_AI_IRRSHARED_H
+#define INCLUDED_AI_IRRSHARED_H
+
+#include "irrXMLWrapper.h"
+#include "BaseImporter.h"
+
+namespace Assimp {
+
+
+/** @brief Matrix to convert from Assimp to IRR and backwards
+ */
+extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
+
+
+// Default: 0 = solid, one texture
+#define AI_IRRMESH_MAT_solid_2layer 0x10000
+
+// Transparency flags
+#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
+#define AI_IRRMESH_MAT_trans_add 0x2
+
+// Lightmapping flags
+#define AI_IRRMESH_MAT_lightmap 0x2
+#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
+#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8)
+#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10)
+#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20)
+#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40)
+#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80)
+
+// Standard NormalMap (or Parallax map, they're treated equally)
+#define AI_IRRMESH_MAT_normalmap_solid (0x100)
+
+// Normal map combined with vertex alpha
+#define AI_IRRMESH_MAT_normalmap_tva \
+ (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
+
+// Normal map combined with additive transparency
+#define AI_IRRMESH_MAT_normalmap_ta \
+ (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
+
+// Special flag. It indicates a second texture has been found
+// Its type depends ... either a normal textue or a normal map
+#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
+
+// ---------------------------------------------------------------------------
+/** Base class for the Irr and IrrMesh importers.
+ *
+ * Declares some irrlight-related xml parsing utilities and provides tools
+ * to load materials from IRR and IRRMESH files.
+ */
+class IrrlichtBase
+{
+protected:
+
+ /** @brief Data structure for a simple name-value property
+ */
+ template <class T>
+ struct Property
+ {
+ std::string name;
+ T value;
+ };
+
+ typedef Property<uint32_t> HexProperty;
+ typedef Property<std::string> StringProperty;
+ typedef Property<bool> BoolProperty;
+ typedef Property<float> FloatProperty;
+ typedef Property<aiVector3D> VectorProperty;
+ typedef Property<int> IntProperty;
+
+ /** XML reader instance
+ */
+ irr::io::IrrXMLReader* reader;
+
+ // -------------------------------------------------------------------
+ /** Parse a material description from the XML
+ * @return The created material
+ * @param matFlags Receives AI_IRRMESH_MAT_XX flags
+ */
+ aiMaterial* ParseMaterial(unsigned int& matFlags);
+
+ // -------------------------------------------------------------------
+ /** Read a property of the specified type from the current XML element.
+ * @param out Recives output data
+ */
+ void ReadHexProperty (HexProperty& out);
+ void ReadStringProperty (StringProperty& out);
+ void ReadBoolProperty (BoolProperty& out);
+ void ReadFloatProperty (FloatProperty& out);
+ void ReadVectorProperty (VectorProperty& out);
+ void ReadIntProperty (IntProperty& out);
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Unpack a hex color, e.g. 0xdcdedfff
+inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
+{
+ clr.a = ((in >> 24) & 0xff) / 255.f;
+ clr.r = ((in >> 16) & 0xff) / 255.f;
+ clr.g = ((in >> 8) & 0xff) / 255.f;
+ clr.b = ((in ) & 0xff) / 255.f;
+}
+
+
+} // end namespace Assimp
+
+#endif // !! INCLUDED_AI_IRRSHARED_H
diff --git a/src/3rdparty/assimp/code/Importer.cpp b/src/3rdparty/assimp/code/Importer.cpp
new file mode 100644
index 000000000..ea81f4972
--- /dev/null
+++ b/src/3rdparty/assimp/code/Importer.cpp
@@ -0,0 +1,1096 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Importer.cpp
+ * @brief Implementation of the CPP-API class #Importer
+ */
+
+#include "AssimpPCH.h"
+#include "../include/assimp/version.h"
+
+// ------------------------------------------------------------------------------------------------
+/* Uncomment this line to prevent Assimp from catching unknown exceptions.
+ *
+ * Note that any Exception except DeadlyImportError may lead to
+ * undefined behaviour -> loaders could remain in an unusable state and
+ * further imports with the same Importer instance could fail/crash/burn ...
+ */
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_DEBUG
+# define ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Internal headers
+// ------------------------------------------------------------------------------------------------
+#include "Importer.h"
+#include "BaseProcess.h"
+
+#include "DefaultIOStream.h"
+#include "DefaultIOSystem.h"
+#include "DefaultProgressHandler.h"
+#include "GenericProperty.h"
+#include "ProcessHelper.h"
+#include "ScenePreprocessor.h"
+#include "MemoryIOWrapper.h"
+#include "Profiler.h"
+#include "TinyFormatter.h"
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+# include "ValidateDataStructure.h"
+#endif
+
+using namespace Assimp::Profiling;
+using namespace Assimp::Formatter;
+
+namespace Assimp {
+ // ImporterRegistry.cpp
+ void GetImporterInstanceList(std::vector< BaseImporter* >& out);
+ // PostStepRegistry.cpp
+ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
+}
+
+using namespace Assimp;
+using namespace Assimp::Intern;
+
+// ------------------------------------------------------------------------------------------------
+// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides
+// new and delete (and their array counterparts) of public API classes (e.g. Logger) to
+// utilize our DLL heap.
+// See http://www.gotw.ca/publications/mill15.htm
+// ------------------------------------------------------------------------------------------------
+void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) {
+ return ::operator new(num_bytes);
+}
+
+void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothrow_t& ) throw() {
+ try {
+ return AllocateFromAssimpHeap::operator new( num_bytes );
+ }
+ catch( ... ) {
+ return NULL;
+ }
+}
+
+void AllocateFromAssimpHeap::operator delete ( void* data) {
+ return ::operator delete(data);
+}
+
+void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
+ return ::operator new[](num_bytes);
+}
+
+void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
+ try {
+ return AllocateFromAssimpHeap::operator new[]( num_bytes );
+ }
+ catch( ... ) {
+ return NULL;
+ }
+}
+
+void AllocateFromAssimpHeap::operator delete[] ( void* data) {
+ return ::operator delete[](data);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer constructor.
+Importer::Importer()
+{
+ // allocate the pimpl first
+ pimpl = new ImporterPimpl();
+
+ pimpl->mScene = NULL;
+ pimpl->mErrorString = "";
+
+ // Allocate a default IO handler
+ pimpl->mIOHandler = new DefaultIOSystem;
+ pimpl->mIsDefaultHandler = true;
+ pimpl->bExtraVerbose = false; // disable extra verbose mode by default
+
+ pimpl->mProgressHandler = new DefaultProgressHandler();
+ pimpl->mIsDefaultProgressHandler = true;
+
+ GetImporterInstanceList(pimpl->mImporter);
+ GetPostProcessingStepInstanceList(pimpl->mPostProcessingSteps);
+
+ // Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list.
+ pimpl->mPPShared = new SharedPostProcessInfo();
+ for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin();
+ it != pimpl->mPostProcessingSteps.end();
+ ++it) {
+
+ (*it)->SetSharedData(pimpl->mPPShared);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor of Importer
+Importer::~Importer()
+{
+ // Delete all import plugins
+ for( unsigned int a = 0; a < pimpl->mImporter.size(); a++)
+ delete pimpl->mImporter[a];
+
+ // Delete all post-processing plug-ins
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
+ delete pimpl->mPostProcessingSteps[a];
+
+ // Delete the assigned IO and progress handler
+ delete pimpl->mIOHandler;
+ delete pimpl->mProgressHandler;
+
+ // Kill imported scene. Destructors should do that recursivly
+ delete pimpl->mScene;
+
+ // Delete shared post-processing data
+ delete pimpl->mPPShared;
+
+ // and finally the pimpl itself
+ delete pimpl;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Copy constructor - copies the config of another Importer, not the scene
+Importer::Importer(const Importer &other)
+{
+ new(this) Importer();
+
+ pimpl->mIntProperties = other.pimpl->mIntProperties;
+ pimpl->mFloatProperties = other.pimpl->mFloatProperties;
+ pimpl->mStringProperties = other.pimpl->mStringProperties;
+ pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Register a custom post-processing step
+aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
+{
+ ai_assert(NULL != pImp);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ pimpl->mPostProcessingSteps.push_back(pImp);
+ DefaultLogger::get()->info("Registering custom post-processing step");
+
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Register a custom loader plugin
+aiReturn Importer::RegisterLoader(BaseImporter* pImp)
+{
+ ai_assert(NULL != pImp);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // --------------------------------------------------------------------
+ // Check whether we would have two loaders for the same file extension
+ // This is absolutely OK, but we should warn the developer of the new
+ // loader that his code will probably never be called if the first
+ // loader is a bit too lazy in his file checking.
+ // --------------------------------------------------------------------
+ std::set<std::string> st;
+ std::string baked;
+ pImp->GetExtensionList(st);
+
+ for(std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) {
+
+#ifdef ASSIMP_BUILD_DEBUG
+ if (IsExtensionSupported(*it)) {
+ DefaultLogger::get()->warn("The file extension " + *it + " is already in use");
+ }
+#endif
+ baked += *it;
+ }
+
+ // add the loader
+ pimpl->mImporter.push_back(pImp);
+ DefaultLogger::get()->info("Registering custom importer for these file extensions: " + baked);
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unregister a custom loader plugin
+aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
+{
+ if(!pImp) {
+ // unregistering a NULL importer is no problem for us ... really!
+ return AI_SUCCESS;
+ }
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::vector<BaseImporter*>::iterator it = std::find(pimpl->mImporter.begin(),
+ pimpl->mImporter.end(),pImp);
+
+ if (it != pimpl->mImporter.end()) {
+ pimpl->mImporter.erase(it);
+
+ std::set<std::string> st;
+ pImp->GetExtensionList(st);
+
+ DefaultLogger::get()->info("Unregistering custom importer: ");
+ return AI_SUCCESS;
+ }
+ DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unregister a custom loader plugin
+aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
+{
+ if(!pImp) {
+ // unregistering a NULL ppstep is no problem for us ... really!
+ return AI_SUCCESS;
+ }
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),
+ pimpl->mPostProcessingSteps.end(),pImp);
+
+ if (it != pimpl->mPostProcessingSteps.end()) {
+ pimpl->mPostProcessingSteps.erase(it);
+ DefaultLogger::get()->info("Unregistering custom post-processing step");
+ return AI_SUCCESS;
+ }
+ DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Supplies a custom IO handler to the importer to open and access files.
+void Importer::SetIOHandler( IOSystem* pIOHandler)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // If the new handler is zero, allocate a default IO implementation.
+ if (!pIOHandler)
+ {
+ // Release pointer in the possession of the caller
+ pimpl->mIOHandler = new DefaultIOSystem();
+ pimpl->mIsDefaultHandler = true;
+ }
+ // Otherwise register the custom handler
+ else if (pimpl->mIOHandler != pIOHandler)
+ {
+ delete pimpl->mIOHandler;
+ pimpl->mIOHandler = pIOHandler;
+ pimpl->mIsDefaultHandler = false;
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the currently set IO handler
+IOSystem* Importer::GetIOHandler() const
+{
+ return pimpl->mIOHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether a custom IO handler is currently set
+bool Importer::IsDefaultIOHandler() const
+{
+ return pimpl->mIsDefaultHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Supplies a custom progress handler to get regular callbacks during importing
+void Importer::SetProgressHandler ( ProgressHandler* pHandler )
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // If the new handler is zero, allocate a default implementation.
+ if (!pHandler)
+ {
+ // Release pointer in the possession of the caller
+ pimpl->mProgressHandler = new DefaultProgressHandler();
+ pimpl->mIsDefaultProgressHandler = true;
+ }
+ // Otherwise register the custom handler
+ else if (pimpl->mProgressHandler != pHandler)
+ {
+ delete pimpl->mProgressHandler;
+ pimpl->mProgressHandler = pHandler;
+ pimpl->mIsDefaultProgressHandler = false;
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the currently set progress handler
+ProgressHandler* Importer::GetProgressHandler() const
+{
+ return pimpl->mProgressHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether a custom progress handler is currently set
+bool Importer::IsDefaultProgressHandler() const
+{
+ return pimpl->mIsDefaultProgressHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate post process step flags
+bool _ValidateFlags(unsigned int pFlags)
+{
+ if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
+ DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
+ return false;
+ }
+ if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
+ DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
+ return false;
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Free the current scene
+void Importer::FreeScene( )
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ delete pimpl->mScene;
+ pimpl->mScene = NULL;
+
+ pimpl->mErrorString = "";
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the current error string, if any
+const char* Importer::GetErrorString() const
+{
+ /* Must remain valid as long as ReadFile() or FreeFile() are not called */
+ return pimpl->mErrorString.c_str();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Enable extra-verbose mode
+void Importer::SetExtraVerbose(bool bDo)
+{
+ pimpl->bExtraVerbose = bDo;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the current scene
+const aiScene* Importer::GetScene() const
+{
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Orphan the current scene and return it.
+aiScene* Importer::GetOrphanedScene()
+{
+ aiScene* s = pimpl->mScene;
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ pimpl->mScene = NULL;
+
+ pimpl->mErrorString = ""; /* reset error string */
+ ASSIMP_END_EXCEPTION_REGION(aiScene*);
+ return s;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate post-processing flags
+bool Importer::ValidateFlags(unsigned int pFlags) const
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // run basic checks for mutually exclusive flags
+ if(!_ValidateFlags(pFlags)) {
+ return false;
+ }
+
+ // ValidateDS does not anymore occur in the pp list, it plays an awesome extra role ...
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ if (pFlags & aiProcess_ValidateDataStructure) {
+ return false;
+ }
+#endif
+ pFlags &= ~aiProcess_ValidateDataStructure;
+
+ // Now iterate through all bits which are set in the flags and check whether we find at least
+ // one pp plugin which handles it.
+ for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) {
+
+ if (pFlags & mask) {
+
+ bool have = false;
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+ if (pimpl->mPostProcessingSteps[a]-> IsActive(mask) ) {
+
+ have = true;
+ break;
+ }
+ }
+ if (!have) {
+ return false;
+ }
+ }
+ }
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
+ size_t pLength,
+ unsigned int pFlags,
+ const char* pHint /*= ""*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ if (!pHint) {
+ pHint = "";
+ }
+
+ if (!pBuffer || !pLength || strlen(pHint) > 100) {
+ pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
+ return NULL;
+ }
+
+ // prevent deletion of the previous IOHandler
+ IOSystem* io = pimpl->mIOHandler;
+ pimpl->mIOHandler = NULL;
+
+ SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength));
+
+ // read the file and recover the previous IOSystem
+ char fbuff[128];
+ sprintf(fbuff,"%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
+
+ ReadFile(fbuff,pFlags);
+ SetIOHandler(io);
+
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+void WriteLogOpening(const std::string& file)
+{
+ Logger* l = DefaultLogger::get();
+ if (!l) {
+ return;
+ }
+ l->info("Load " + file);
+
+ // print a full version dump. This is nice because we don't
+ // need to ask the authors of incoming bug reports for
+ // the library version they're using - a log dump is
+ // sufficient.
+ const unsigned int flags = aiGetCompileFlags();
+ l->debug(format()
+ << "Assimp "
+ << aiGetVersionMajor()
+ << "."
+ << aiGetVersionMinor()
+ << "."
+ << aiGetVersionRevision()
+
+ << " "
+#if defined(ASSIMP_BUILD_ARCHITECTURE)
+ << ASSIMP_BUILD_ARCHITECTURE
+#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
+ << "x86"
+#elif defined(_M_X64) || defined(__x86_64__)
+ << "amd64"
+#elif defined(_M_IA64) || defined(__ia64__)
+ << "itanium"
+#elif defined(__ppc__) || defined(__powerpc__)
+ << "ppc32"
+#elif defined(__powerpc64__)
+ << "ppc64"
+#elif defined(__arm__)
+ << "arm"
+#else
+ << "<unknown architecture>"
+#endif
+
+ << " "
+#if defined(ASSIMP_BUILD_COMPILER)
+ << ASSIMP_BUILD_COMPILER
+#elif defined(_MSC_VER)
+ << "msvc"
+#elif defined(__GNUC__)
+ << "gcc"
+#else
+ << "<unknown compiler>"
+#endif
+
+#ifdef ASSIMP_BUILD_DEBUG
+ << " debug"
+#endif
+
+ << (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
+ << (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
+ << (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "")
+ );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the given file and returns its contents if successful.
+const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ const std::string pFile(_pFile);
+
+ // ----------------------------------------------------------------------
+ // Put a large try block around everything to catch all std::exception's
+ // that might be thrown by STL containers or by new().
+ // ImportErrorException's are throw by ourselves and caught elsewhere.
+ //-----------------------------------------------------------------------
+
+ WriteLogOpening(pFile);
+
+#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ try
+#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ {
+ // Check whether this Importer instance has already loaded
+ // a scene. In this case we need to delete the old one
+ if (pimpl->mScene) {
+
+ DefaultLogger::get()->debug("(Deleting previous scene)");
+ FreeScene();
+ }
+
+ // First check if the file is accessable at all
+ if( !pimpl->mIOHandler->Exists( pFile)) {
+
+ pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
+ DefaultLogger::get()->error(pimpl->mErrorString);
+ return NULL;
+ }
+
+ boost::scoped_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
+ if (profiler) {
+ profiler->BeginRegion("total");
+ }
+
+ // Find an worker class which can handle the file
+ BaseImporter* imp = NULL;
+ for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
+
+ if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) {
+ imp = pimpl->mImporter[a];
+ break;
+ }
+ }
+
+ if (!imp) {
+ // not so bad yet ... try format auto detection.
+ const std::string::size_type s = pFile.find_last_of('.');
+ if (s != std::string::npos) {
+ DefaultLogger::get()->info("File extension not known, trying signature-based detection");
+ for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
+
+ if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
+ imp = pimpl->mImporter[a];
+ break;
+ }
+ }
+ }
+ // Put a proper error message if no suitable importer was found
+ if( !imp) {
+ pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
+ DefaultLogger::get()->error(pimpl->mErrorString);
+ return NULL;
+ }
+ }
+
+ // Dispatch the reading to the worker class for this format
+ DefaultLogger::get()->info("Found a matching importer for this file format");
+ pimpl->mProgressHandler->Update();
+
+ if (profiler) {
+ profiler->BeginRegion("import");
+ }
+
+ pimpl->mScene = imp->ReadFile( this, pFile, pimpl->mIOHandler);
+ pimpl->mProgressHandler->Update();
+
+ if (profiler) {
+ profiler->EndRegion("import");
+ }
+
+ // If successful, apply all active post processing steps to the imported data
+ if( pimpl->mScene) {
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
+ if (pFlags & aiProcess_ValidateDataStructure)
+ {
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+ }
+#endif // no validation
+
+ // Preprocess the scene and prepare it for post-processing
+ if (profiler) {
+ profiler->BeginRegion("preprocess");
+ }
+
+ ScenePreprocessor pre(pimpl->mScene);
+ pre.ProcessScene();
+
+ pimpl->mProgressHandler->Update();
+ if (profiler) {
+ profiler->EndRegion("preprocess");
+ }
+
+ // Ensure that the validation process won't be called twice
+ ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure));
+ }
+ // if failed, extract the error string
+ else if( !pimpl->mScene) {
+ pimpl->mErrorString = imp->GetErrorText();
+ }
+
+ // clear any data allocated by post-process steps
+ pimpl->mPPShared->Clean();
+
+ if (profiler) {
+ profiler->EndRegion("total");
+ }
+ }
+#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ catch (std::exception &e)
+ {
+#if (defined _MSC_VER) && (defined _CPPRTTI)
+ // if we have RTTI get the full name of the exception that occured
+ pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
+#else
+ pimpl->mErrorString = std::string("std::exception: ") + e.what();
+#endif
+
+ DefaultLogger::get()->error(pimpl->mErrorString);
+ delete pimpl->mScene; pimpl->mScene = NULL;
+ }
+#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+
+ // either successful or failure - the pointer expresses it anyways
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Apply post-processing to the currently bound scene
+const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // Return immediately if no scene is active
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+
+ // If no flags are given, return the current scene with no further action
+ if (!pFlags) {
+ return pimpl->mScene;
+ }
+
+ // In debug builds: run basic flag validation
+ ai_assert(_ValidateFlags(pFlags));
+ DefaultLogger::get()->info("Entering post processing pipeline");
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ // The ValidateDS process plays an exceptional role. It isn't contained in the global
+ // list of post-processing steps, so we need to call it manually.
+ if (pFlags & aiProcess_ValidateDataStructure)
+ {
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+ }
+#endif // no validation
+#ifdef ASSIMP_BUILD_DEBUG
+ if (pimpl->bExtraVerbose)
+ {
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ DefaultLogger::get()->error("Verbose Import is not available due to build settings");
+#endif // no validation
+ pFlags |= aiProcess_ValidateDataStructure;
+ }
+#else
+ if (pimpl->bExtraVerbose) {
+ DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
+ }
+#endif // ! DEBUG
+
+ boost::scoped_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+
+ BaseProcess* process = pimpl->mPostProcessingSteps[a];
+ if( process->IsActive( pFlags)) {
+
+ if (profiler) {
+ profiler->BeginRegion("postprocess");
+ }
+
+ process->ExecuteOnScene ( this );
+ pimpl->mProgressHandler->Update();
+
+ if (profiler) {
+ profiler->EndRegion("postprocess");
+ }
+ }
+ if( !pimpl->mScene) {
+ break;
+ }
+#ifdef ASSIMP_BUILD_DEBUG
+
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ continue;
+#endif // no validation
+
+ // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
+ if (pimpl->bExtraVerbose) {
+ DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
+
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if( !pimpl->mScene) {
+ DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
+ break;
+ }
+ }
+#endif // ! DEBUG
+ }
+
+ // update private scene flags
+ if( pimpl->mScene )
+ ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
+
+ // clear any data allocated by post-process steps
+ pimpl->mPPShared->Clean();
+ DefaultLogger::get()->info("Leaving post processing pipeline");
+
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Helper function to check whether an extension is supported by ASSIMP
+bool Importer::IsExtensionSupported(const char* szExtension) const
+{
+ return NULL != GetImporter(szExtension);
+}
+
+// ------------------------------------------------------------------------------------------------
+size_t Importer::GetImporterCount() const
+{
+ return pimpl->mImporter.size();
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
+{
+ if (index >= pimpl->mImporter.size()) {
+ return NULL;
+ }
+ return pimpl->mImporter[index]->GetInfo();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+BaseImporter* Importer::GetImporter (size_t index) const
+{
+ if (index >= pimpl->mImporter.size()) {
+ return NULL;
+ }
+ return pimpl->mImporter[index];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find a loader plugin for a given file extension
+BaseImporter* Importer::GetImporter (const char* szExtension) const
+{
+ return GetImporter(GetImporterIndex(szExtension));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find a loader plugin for a given file extension
+size_t Importer::GetImporterIndex (const char* szExtension) const
+{
+ ai_assert(szExtension);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // skip over wildcard and dot characters at string head --
+ for(;*szExtension == '*' || *szExtension == '.'; ++szExtension);
+
+ std::string ext(szExtension);
+ if (ext.empty()) {
+ return static_cast<size_t>(-1);
+ }
+ std::transform(ext.begin(),ext.end(), ext.begin(), tolower);
+
+ std::set<std::string> str;
+ for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
+ str.clear();
+
+ (*i)->GetExtensionList(str);
+ for (std::set<std::string>::const_iterator it = str.begin(); it != str.end(); ++it) {
+ if (ext == *it) {
+ return std::distance(static_cast< std::vector<BaseImporter*>::const_iterator >(pimpl->mImporter.begin()), i);
+ }
+ }
+ }
+ ASSIMP_END_EXCEPTION_REGION(size_t);
+ return static_cast<size_t>(-1);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Helper function to build a list of all file extensions supported by ASSIMP
+void Importer::GetExtensionList(aiString& szOut) const
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::set<std::string> str;
+ for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
+ (*i)->GetExtensionList(str);
+ }
+
+ for (std::set<std::string>::const_iterator it = str.begin();; ) {
+ szOut.Append("*.");
+ szOut.Append((*it).c_str());
+
+ if (++it == str.end()) {
+ break;
+ }
+ szOut.Append(";");
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+void Importer::SetPropertyInteger(const char* szName, int iValue,
+ bool* bWasExisting /*= NULL*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue,bWasExisting);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+void Importer::SetPropertyFloat(const char* szName, float iValue,
+ bool* bWasExisting /*= NULL*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ SetGenericProperty<float>(pimpl->mFloatProperties, szName,iValue,bWasExisting);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+void Importer::SetPropertyString(const char* szName, const std::string& value,
+ bool* bWasExisting /*= NULL*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value,bWasExisting);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+void Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value,
+ bool* bWasExisting /*= NULL*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value,bWasExisting);
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+int Importer::GetPropertyInteger(const char* szName,
+ int iErrorReturn /*= 0xffffffff*/) const
+{
+ return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+float Importer::GetPropertyFloat(const char* szName,
+ float iErrorReturn /*= 10e10*/) const
+{
+ return GetGenericProperty<float>(pimpl->mFloatProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+const std::string Importer::GetPropertyString(const char* szName,
+ const std::string& iErrorReturn /*= ""*/) const
+{
+ return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
+ const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
+{
+ return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the memory requirements of a single node
+inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
+{
+ iScene += sizeof(aiNode);
+ iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
+ iScene += sizeof(void*) * pcNode->mNumChildren;
+
+ for (unsigned int i = 0; i < pcNode->mNumChildren;++i) {
+ AddNodeWeight(iScene,pcNode->mChildren[i]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the memory requirements of the scene
+void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
+{
+ in = aiMemoryInfo();
+ aiScene* mScene = pimpl->mScene;
+
+ // return if we have no scene loaded
+ if (!pimpl->mScene)
+ return;
+
+
+ in.total = sizeof(aiScene);
+
+ // add all meshes
+ for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
+ {
+ in.meshes += sizeof(aiMesh);
+ if (mScene->mMeshes[i]->HasPositions()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+
+ if (mScene->mMeshes[i]->HasNormals()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+
+ if (mScene->mMeshes[i]->HasTangentsAndBitangents()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices * 2;
+ }
+
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
+ if (mScene->mMeshes[i]->HasVertexColors(a)) {
+ in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
+ }
+ else break;
+ }
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+ if (mScene->mMeshes[i]->HasTextureCoords(a)) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+ else break;
+ }
+ if (mScene->mMeshes[i]->HasBones()) {
+ in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
+ for (unsigned int p = 0; p < mScene->mMeshes[i]->mNumBones;++p) {
+ in.meshes += sizeof(aiBone);
+ in.meshes += mScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight);
+ }
+ }
+ in.meshes += (sizeof(aiFace) + 3 * sizeof(unsigned int))*mScene->mMeshes[i]->mNumFaces;
+ }
+ in.total += in.meshes;
+
+ // add all embedded textures
+ for (unsigned int i = 0; i < mScene->mNumTextures;++i) {
+ const aiTexture* pc = mScene->mTextures[i];
+ in.textures += sizeof(aiTexture);
+ if (pc->mHeight) {
+ in.textures += 4 * pc->mHeight * pc->mWidth;
+ }
+ else in.textures += pc->mWidth;
+ }
+ in.total += in.textures;
+
+ // add all animations
+ for (unsigned int i = 0; i < mScene->mNumAnimations;++i) {
+ const aiAnimation* pc = mScene->mAnimations[i];
+ in.animations += sizeof(aiAnimation);
+
+ // add all bone anims
+ for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
+ const aiNodeAnim* pc2 = pc->mChannels[i];
+ in.animations += sizeof(aiNodeAnim);
+ in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
+ in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
+ in.animations += pc2->mNumRotationKeys * sizeof(aiQuatKey);
+ }
+ }
+ in.total += in.animations;
+
+ // add all cameras and all lights
+ in.total += in.cameras = sizeof(aiCamera) * mScene->mNumCameras;
+ in.total += in.lights = sizeof(aiLight) * mScene->mNumLights;
+
+ // add all nodes
+ AddNodeWeight(in.nodes,mScene->mRootNode);
+ in.total += in.nodes;
+
+ // add all materials
+ for (unsigned int i = 0; i < mScene->mNumMaterials;++i) {
+ const aiMaterial* pc = mScene->mMaterials[i];
+ in.materials += sizeof(aiMaterial);
+ in.materials += pc->mNumAllocated * sizeof(void*);
+
+ for (unsigned int a = 0; a < pc->mNumProperties;++a) {
+ in.materials += pc->mProperties[a]->mDataLength;
+ }
+ }
+ in.total += in.materials;
+}
+
diff --git a/src/3rdparty/assimp/code/Importer.h b/src/3rdparty/assimp/code/Importer.h
new file mode 100644
index 000000000..f2a7c524f
--- /dev/null
+++ b/src/3rdparty/assimp/code/Importer.h
@@ -0,0 +1,209 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */
+#ifndef INCLUDED_AI_IMPORTER_H
+#define INCLUDED_AI_IMPORTER_H
+
+namespace Assimp {
+
+ class BaseImporter;
+ class BaseProcess;
+
+
+//! @cond never
+// ---------------------------------------------------------------------------
+/** @brief Internal PIMPL implementation for Assimp::Importer
+ *
+ * Using this idiom here allows us to drop the dependency from
+ * std::vector and std::map in the public headers. Furthermore we are dropping
+ * any STL interface problems caused by mismatching STL settings. All
+ * size calculation are now done by us, not the app heap. */
+class ImporterPimpl
+{
+public:
+
+ // Data type to store the key hash
+ typedef unsigned int KeyType;
+
+ // typedefs for our four configuration maps.
+ // We don't need more, so there is no need for a generic solution
+ typedef std::map<KeyType, int> IntPropertyMap;
+ typedef std::map<KeyType, float> FloatPropertyMap;
+ typedef std::map<KeyType, std::string> StringPropertyMap;
+ typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
+
+public:
+
+ /** IO handler to use for all file accesses. */
+ IOSystem* mIOHandler;
+ bool mIsDefaultHandler;
+
+ /** Progress handler for feedback. */
+ ProgressHandler* mProgressHandler;
+ bool mIsDefaultProgressHandler;
+
+ /** Format-specific importer worker objects - one for each format we can read.*/
+ std::vector< BaseImporter* > mImporter;
+
+ /** Post processing steps we can apply at the imported data. */
+ std::vector< BaseProcess* > mPostProcessingSteps;
+
+ /** The imported data, if ReadFile() was successful, NULL otherwise. */
+ aiScene* mScene;
+
+ /** The error description, if there was one. */
+ std::string mErrorString;
+
+ /** List of integer properties */
+ IntPropertyMap mIntProperties;
+
+ /** List of floating-point properties */
+ FloatPropertyMap mFloatProperties;
+
+ /** List of string properties */
+ StringPropertyMap mStringProperties;
+
+ /** List of Matrix properties */
+ MatrixPropertyMap mMatrixProperties;
+
+ /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
+ * to be executed before and after every single postprocess step */
+ bool bExtraVerbose;
+
+ /** Used by post-process steps to share data */
+ SharedPostProcessInfo* mPPShared;
+};
+//! @endcond
+
+
+struct BatchData;
+
+// ---------------------------------------------------------------------------
+/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers
+ * that need to load many external meshes recursively.
+ *
+ * The class uses several threads to load these meshes (or at least it
+ * could, this has not yet been implemented at the moment).
+ *
+ * @note The class may not be used by more than one thread*/
+class BatchLoader
+{
+ // friend of Importer
+
+public:
+
+ //! @cond never
+ // -------------------------------------------------------------------
+ /** Wraps a full list of configuration properties for an importer.
+ * Properties can be set using SetGenericProperty */
+ struct PropertyMap
+ {
+ ImporterPimpl::IntPropertyMap ints;
+ ImporterPimpl::FloatPropertyMap floats;
+ ImporterPimpl::StringPropertyMap strings;
+ ImporterPimpl::MatrixPropertyMap matrices;
+
+ bool operator == (const PropertyMap& prop) const {
+ // fixme: really isocpp? gcc complains
+ return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
+ }
+
+ bool empty () const {
+ return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
+ }
+ };
+ //! @endcond
+
+public:
+
+
+ // -------------------------------------------------------------------
+ /** Construct a batch loader from a given IO system to be used
+ * to acess external files */
+ BatchLoader(IOSystem* pIO);
+ ~BatchLoader();
+
+
+ // -------------------------------------------------------------------
+ /** Add a new file to the list of files to be loaded.
+ * @param file File to be loaded
+ * @param steps Post-processing steps to be executed on the file
+ * @param map Optional configuration properties
+ * @return 'Load request channel' - an unique ID that can later
+ * be used to access the imported file data.
+ * @see GetImport */
+ unsigned int AddLoadRequest (
+ const std::string& file,
+ unsigned int steps = 0,
+ const PropertyMap* map = NULL
+ );
+
+
+ // -------------------------------------------------------------------
+ /** Get an imported scene.
+ * This polls the import from the internal request list.
+ * If an import is requested several times, this function
+ * can be called several times, too.
+ *
+ * @param which LRWC returned by AddLoadRequest().
+ * @return NULL if there is no scene with this file name
+ * in the queue of the scene hasn't been loaded yet. */
+ aiScene* GetImport(
+ unsigned int which
+ );
+
+
+ // -------------------------------------------------------------------
+ /** Waits until all scenes have been loaded. This returns
+ * immediately if no scenes are queued.*/
+ void LoadAll();
+
+private:
+
+ // No need to have that in the public API ...
+ BatchData* data;
+};
+
+}
+
+
+
+#endif
diff --git a/src/3rdparty/assimp/code/ImporterRegistry.cpp b/src/3rdparty/assimp/code/ImporterRegistry.cpp
new file mode 100644
index 000000000..7b72c5eb6
--- /dev/null
+++ b/src/3rdparty/assimp/code/ImporterRegistry.cpp
@@ -0,0 +1,296 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ImporterRegistry.cpp
+
+Central registry for all importers available. Do not edit this file
+directly (unless you are adding new loaders), instead use the
+corresponding preprocessor flag to selectively disable formats.
+*/
+
+#include "AssimpPCH.h"
+
+// ------------------------------------------------------------------------------------------------
+// Importers
+// (include_new_importers_here)
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_NO_X_IMPORTER
+# include "XFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+# include "3DSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
+# include "MD3Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
+# include "MDLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
+# include "MD2Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+# include "PlyLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+# include "ASELoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+# include "ObjFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
+# include "HMPLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
+# include "SMDLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
+# include "MDCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
+# include "MD5Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
+# include "STLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+# include "LWOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
+# include "DXFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
+# include "NFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
+# include "RawLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
+# include "OFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
+# include "ACLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
+# include "BVHLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
+# include "IRRMeshLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
+# include "IRRLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
+# include "Q3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
+# include "B3DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+# include "ColladaLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
+# include "TerragenLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
+# include "CSMLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
+# include "UnrealLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
+# include "LWSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+# include "OgreImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
+# include "MS3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+# include "COBLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+# include "BlenderLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+# include "Q3BSPFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
+# include "NDOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+# include "IFCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
+# include "XGLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+# include "FBXImporter.h"
+#endif
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+void GetImporterInstanceList(std::vector< BaseImporter* >& out)
+{
+ // ----------------------------------------------------------------------------
+ // Add an instance of each worker class here
+ // (register_new_importers_here)
+ // ----------------------------------------------------------------------------
+ out.reserve(64);
+#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
+ out.push_back( new XFileImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
+ out.push_back( new ObjFileImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
+ out.push_back( new Discreet3DSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
+ out.push_back( new MD3Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
+ out.push_back( new MD2Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
+ out.push_back( new PLYImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
+ out.push_back( new MDLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
+ out.push_back( new ASEImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
+ out.push_back( new HMPImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
+ out.push_back( new SMDImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
+ out.push_back( new MDCImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
+ out.push_back( new MD5Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
+ out.push_back( new STLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
+ out.push_back( new LWOImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
+ out.push_back( new DXFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
+ out.push_back( new NFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
+ out.push_back( new RAWImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
+ out.push_back( new OFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
+ out.push_back( new AC3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
+ out.push_back( new BVHLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
+ out.push_back( new IRRMeshImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
+ out.push_back( new IRRImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
+ out.push_back( new Q3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
+ out.push_back( new B3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
+ out.push_back( new ColladaLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
+ out.push_back( new TerragenImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
+ out.push_back( new CSMImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
+ out.push_back( new UnrealImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
+ out.push_back( new LWSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
+ out.push_back( new Ogre::OgreImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
+ out.push_back( new MS3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
+ out.push_back( new COBImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
+ out.push_back( new BlenderImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
+ out.push_back( new Q3BSPFileImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
+ out.push_back( new NDOImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
+ out.push_back( new IFCImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
+ out.push_back( new XGLImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
+ out.push_back( new FBXImporter() );
+#endif
+}
+
+}
diff --git a/src/3rdparty/assimp/code/ImproveCacheLocality.cpp b/src/3rdparty/assimp/code/ImproveCacheLocality.cpp
new file mode 100644
index 000000000..8cd4ee6a8
--- /dev/null
+++ b/src/3rdparty/assimp/code/ImproveCacheLocality.cpp
@@ -0,0 +1,380 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to improve the cache locality of a mesh.
+ * <br>
+ * The algorithm is roughly basing on this paper:
+ * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
+ * .. although overdraw rduction isn't implemented yet ...
+ */
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "ImproveCacheLocality.h"
+#include "VertexTriangleAdjacency.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
+ configCacheDepth = PP_ICL_PTCACHE_SIZE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_ImproveCacheLocality) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration
+void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
+{
+ // AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
+ configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
+{
+ if (!pScene->mNumMeshes) {
+ DefaultLogger::get()->debug("ImproveCacheLocalityProcess skipped; there are no meshes");
+ return;
+ }
+
+ DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
+
+ float out = 0.f;
+ unsigned int numf = 0, numm = 0;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
+ const float res = ProcessMesh( pScene->mMeshes[a],a);
+ if (res) {
+ numf += pScene->mMeshes[a]->mNumFaces;
+ out += res;
+ ++numm;
+ }
+ }
+ if (!DefaultLogger::isNullLogger()) {
+ char szBuff[128]; // should be sufficiently large in every case
+ ::sprintf(szBuff,"Cache relevant are %i meshes (%i faces). Average output ACMR is %f",
+ numm,numf,out/numf);
+
+ DefaultLogger::get()->info(szBuff);
+ DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Improves the cache coherency of a specific mesh
+float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
+{
+ // TODO: rewrite this to use std::vector or boost::shared_array
+ ai_assert(NULL != pMesh);
+
+ // Check whether the input data is valid
+ // - there must be vertices and faces
+ // - all faces must be triangulated or we can't operate on them
+ if (!pMesh->HasFaces() || !pMesh->HasPositions())
+ return 0.f;
+
+ if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
+ DefaultLogger::get()->error("This algorithm works on triangle meshes only");
+ return 0.f;
+ }
+
+ if(pMesh->mNumVertices <= configCacheDepth) {
+ return 0.f;
+ }
+
+ float fACMR = 3.f;
+ const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
+
+ // Input ACMR is for logging purposes only
+ if (!DefaultLogger::isNullLogger()) {
+
+ unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
+ memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
+ unsigned int* piCur = piFIFOStack;
+ const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
+
+ // count the number of cache misses
+ unsigned int iCacheMisses = 0;
+ for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
+
+ for (unsigned int qq = 0; qq < 3;++qq) {
+ bool bInCache = false;
+
+ for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
+ if (*pp == pcFace->mIndices[qq]) {
+ // the vertex is in cache
+ bInCache = true;
+ break;
+ }
+ }
+ if (!bInCache) {
+ ++iCacheMisses;
+ if (piCurEnd == piCur) {
+ piCur = piFIFOStack;
+ }
+ *piCur++ = pcFace->mIndices[qq];
+ }
+ }
+ }
+ delete[] piFIFOStack;
+ fACMR = (float)iCacheMisses / pMesh->mNumFaces;
+ if (3.0 == fACMR) {
+ char szBuff[128]; // should be sufficiently large in every case
+
+ // the JoinIdenticalVertices process has not been executed on this
+ // mesh, otherwise this value would normally be at least minimally
+ // smaller than 3.0 ...
+ sprintf(szBuff,"Mesh %i: Not suitable for vcache optimization",meshNum);
+ DefaultLogger::get()->warn(szBuff);
+ return 0.f;
+ }
+ }
+
+ // first we need to build a vertex-triangle adjacency list
+ VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
+
+ // build a list to store per-vertex caching time stamps
+ unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
+ memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
+
+ // allocate an empty output index buffer. We store the output indices in one large array.
+ // Since the number of triangles won't change the input faces can be reused. This is how
+ // we save thousands of redundant mini allocations for aiFace::mIndices
+ const unsigned int iIdxCnt = pMesh->mNumFaces*3;
+ unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
+ unsigned int* piCSIter = piIBOutput;
+
+ // allocate the flag array to hold the information
+ // whether a face has already been emitted or not
+ std::vector<bool> abEmitted(pMesh->mNumFaces,false);
+
+ // dead-end vertex index stack
+ std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
+
+ // create a copy of the piNumTriPtr buffer
+ unsigned int* const piNumTriPtr = adj.mLiveTriangles;
+ const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
+
+ // get the largest number of referenced triangles and allocate the "candidate buffer"
+ unsigned int iMaxRefTris = 0; {
+ const unsigned int* piCur = adj.mLiveTriangles;
+ const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
+ for (;piCur != piCurEnd;++piCur) {
+ iMaxRefTris = std::max(iMaxRefTris,*piCur);
+ }
+ }
+ unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
+ unsigned int iCacheMisses = 0;
+
+ // ...................................................................................
+ /** PSEUDOCODE for the algorithm
+
+ A = Build-Adjacency(I) Vertex-triangle adjacency
+ L = Get-Triangle-Counts(A) Per-vertex live triangle counts
+ C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
+ D = Empty-Stack() Dead-end vertex stack
+ E = False(Triangle-Count(I)) Per triangle emitted flag
+ O = Empty-Index-Buffer() Empty output buffer
+ f = 0 Arbitrary starting vertex
+ s = k+1, i = 1 Time stamp and cursor
+ while f >= 0 For all valid fanning vertices
+ N = Empty-Set() 1-ring of next candidates
+ for each Triangle t in Neighbors(A, f)
+ if !Emitted(E,t)
+ for each Vertex v in t
+ Append(O,v) Output vertex
+ Push(D,v) Add to dead-end stack
+ Insert(N,v) Register as candidate
+ L[v] = L[v]-1 Decrease live triangle count
+ if s-C[v] > k If not in cache
+ C[v] = s Set time stamp
+ s = s+1 Increment time stamp
+ E[t] = true Flag triangle as emitted
+ Select next fanning vertex
+ f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
+ return O
+ */
+ // ...................................................................................
+
+ int ivdx = 0;
+ int ics = 1;
+ int iStampCnt = configCacheDepth+1;
+ while (ivdx >= 0) {
+
+ unsigned int icnt = piNumTriPtrNoModify[ivdx];
+ unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
+ unsigned int* piCurCandidate = piCandidates;
+
+ // get all triangles in the neighborhood
+ for (unsigned int tri = 0; tri < icnt;++tri) {
+
+ // if they have not yet been emitted, add them to the output IB
+ const unsigned int fidx = *piList++;
+ if (!abEmitted[fidx]) {
+
+ // so iterate through all vertices of the current triangle
+ const aiFace* pcFace = &pMesh->mFaces[ fidx ];
+ for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p) {
+ const unsigned int dp = *p;
+
+ // the current vertex won't have any free triangles after this step
+ if (ivdx != (int)dp) {
+ // append the vertex to the dead-end stack
+ sDeadEndVStack.push(dp);
+
+ // register as candidate for the next step
+ *piCurCandidate++ = dp;
+
+ // decrease the per-vertex triangle counts
+ piNumTriPtr[dp]--;
+ }
+
+ // append the vertex to the output index buffer
+ *piCSIter++ = dp;
+
+ // if the vertex is not yet in cache, set its cache count
+ if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
+ piCachingStamps[dp] = iStampCnt++;
+ ++iCacheMisses;
+ }
+ }
+ // flag triangle as emitted
+ abEmitted[fidx] = true;
+ }
+ }
+
+ // the vertex has now no living adjacent triangles anymore
+ piNumTriPtr[ivdx] = 0;
+
+ // get next fanning vertex
+ ivdx = -1;
+ int max_priority = -1;
+ for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
+ register const unsigned int dp = *piCur;
+
+ // must have live triangles
+ if (piNumTriPtr[dp] > 0) {
+ int priority = 0;
+
+ // will the vertex be in cache, even after fanning occurs?
+ unsigned int tmp;
+ if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
+ priority = tmp;
+ }
+
+ // keep best candidate
+ if (priority > max_priority) {
+ max_priority = priority;
+ ivdx = dp;
+ }
+ }
+ }
+ // did we reach a dead end?
+ if (-1 == ivdx) {
+ // need to get a non-local vertex for which we have a good chance that it is still
+ // in the cache ...
+ while (!sDeadEndVStack.empty()) {
+ unsigned int iCachedIdx = sDeadEndVStack.top();
+ sDeadEndVStack.pop();
+ if (piNumTriPtr[ iCachedIdx ] > 0) {
+ ivdx = iCachedIdx;
+ break;
+ }
+ }
+
+ if (-1 == ivdx) {
+ // well, there isn't such a vertex. Simply get the next vertex in input order and
+ // hope it is not too bad ...
+ while (ics < (int)pMesh->mNumVertices) {
+ ++ics;
+ if (piNumTriPtr[ics] > 0) {
+ ivdx = ics;
+ break;
+ }
+ }
+ }
+ }
+ }
+ float fACMR2 = 0.0f;
+ if (!DefaultLogger::isNullLogger()) {
+ fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
+
+ // very intense verbose logging ... prepare for much text if there are many meshes
+ if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
+ char szBuff[128]; // should be sufficiently large in every case
+
+ ::sprintf(szBuff,"Mesh %i | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
+ ((fACMR - fACMR2) / fACMR) * 100.f);
+ DefaultLogger::get()->debug(szBuff);
+ }
+
+ fACMR2 *= pMesh->mNumFaces;
+ }
+ // sort the output index buffer back to the input array
+ piCSIter = piIBOutput;
+ for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
+ pcFace->mIndices[0] = *piCSIter++;
+ pcFace->mIndices[1] = *piCSIter++;
+ pcFace->mIndices[2] = *piCSIter++;
+ }
+
+ // delete temporary storage
+ delete[] piCachingStamps;
+ delete[] piIBOutput;
+ delete[] piCandidates;
+
+ return fACMR2;
+}
diff --git a/src/3rdparty/assimp/code/ImproveCacheLocality.h b/src/3rdparty/assimp/code/ImproveCacheLocality.h
new file mode 100644
index 000000000..4d17d9c84
--- /dev/null
+++ b/src/3rdparty/assimp/code/ImproveCacheLocality.h
@@ -0,0 +1,98 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to reorder faces for
+ better cache locality*/
+#ifndef AI_IMPROVECACHELOCALITY_H_INC
+#define AI_IMPROVECACHELOCALITY_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/types.h"
+
+struct aiMesh;
+
+namespace Assimp
+{
+
+// ---------------------------------------------------------------------------
+/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
+ * cache locality. It tries to arrange all faces to fans and to render
+ * faces which share vertices directly one after the other.
+ *
+ * @note This step expects triagulated input data.
+ */
+class ImproveCacheLocalityProcess : public BaseProcess
+{
+public:
+
+ ImproveCacheLocalityProcess();
+ ~ImproveCacheLocalityProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ // Check whether the pp step is active
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Executes the pp step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Configures the pp step
+ void SetupProperties(const Importer* pImp);
+
+protected:
+ // -------------------------------------------------------------------
+ /** Executes the postprocessing step on the given mesh
+ * @param pMesh The mesh to process.
+ * @param meshNum Index of the mesh to process
+ */
+ float ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
+
+private:
+ //! Configuration parameter: specifies the size of the cache to
+ //! optimize the vertex data for.
+ unsigned int configCacheDepth;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_IMPROVECACHELOCALITY_H_INC
diff --git a/src/3rdparty/assimp/code/JoinVerticesProcess.cpp b/src/3rdparty/assimp/code/JoinVerticesProcess.cpp
new file mode 100644
index 000000000..bd75bae3b
--- /dev/null
+++ b/src/3rdparty/assimp/code/JoinVerticesProcess.cpp
@@ -0,0 +1,414 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the post processing step to join identical vertices
+ * for all imported meshes
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
+
+#include "JoinVerticesProcess.h"
+#include "ProcessHelper.h"
+#include "Vertex.h"
+#include "TinyFormatter.h"
+
+using namespace Assimp;
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+JoinVerticesProcess::JoinVerticesProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+JoinVerticesProcess::~JoinVerticesProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool JoinVerticesProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_JoinIdenticalVertices) != 0;
+}
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void JoinVerticesProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("JoinVerticesProcess begin");
+
+ // get the total number of vertices BEFORE the step is executed
+ int iNumOldVertices = 0;
+ if (!DefaultLogger::isNullLogger()) {
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+ iNumOldVertices += pScene->mMeshes[a]->mNumVertices;
+ }
+ }
+
+ // execute the step
+ int iNumVertices = 0;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
+
+ // if logging is active, print detailed statistics
+ if (!DefaultLogger::isNullLogger())
+ {
+ if (iNumOldVertices == iNumVertices)
+ {
+ DefaultLogger::get()->debug("JoinVerticesProcess finished ");
+ } else
+ {
+ char szBuff[128]; // should be sufficiently large in every case
+ sprintf(szBuff,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
+ iNumOldVertices,
+ iNumVertices,
+ ((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f);
+ DefaultLogger::get()->info(szBuff);
+ }
+ }
+
+ pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unites identical vertices in the given mesh
+int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
+{
+ BOOST_STATIC_ASSERT( AI_MAX_NUMBER_OF_COLOR_SETS == 8);
+ BOOST_STATIC_ASSERT( AI_MAX_NUMBER_OF_TEXTURECOORDS == 8);
+
+ // Return early if we don't have any positions
+ if (!pMesh->HasPositions() || !pMesh->HasFaces()) {
+ return 0;
+ }
+
+ // We'll never have more vertices afterwards.
+ std::vector<Vertex> uniqueVertices;
+ uniqueVertices.reserve( pMesh->mNumVertices);
+
+ // For each vertex the index of the vertex it was replaced by.
+ // Since the maximal number of vertices is 2^31-1, the most significand bit can be used to mark
+ // whether a new vertex was created for the index (true) or if it was replaced by an existing
+ // unique vertex (false). This saves an additional std::vector<bool> and greatly enhances
+ // branching performance.
+ BOOST_STATIC_ASSERT(AI_MAX_VERTICES == 0x7fffffff);
+ std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff);
+
+ // A little helper to find locally close vertices faster.
+ // Try to reuse the lookup table from the last step.
+ const static float epsilon = 1e-5f;
+ // float posEpsilonSqr;
+ SpatialSort* vertexFinder = NULL;
+ SpatialSort _vertexFinder;
+
+ typedef std::pair<SpatialSort,float> SpatPair;
+ if (shared) {
+ std::vector<SpatPair >* avf;
+ shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
+ if (avf) {
+ SpatPair& blubb = (*avf)[meshIndex];
+ vertexFinder = &blubb.first;
+ // posEpsilonSqr = blubb.second;
+ }
+ }
+ if (!vertexFinder) {
+ // bad, need to compute it.
+ _vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
+ vertexFinder = &_vertexFinder;
+ // posEpsilonSqr = ComputePositionEpsilon(pMesh);
+ }
+
+ // Squared because we check against squared length of the vector difference
+ static const float squareEpsilon = epsilon * epsilon;
+
+ // Again, better waste some bytes than a realloc ...
+ std::vector<unsigned int> verticesFound;
+ verticesFound.reserve(10);
+
+ // Run an optimized code path if we don't have multiple UVs or vertex colors.
+ // This should yield false in more than 99% of all imports ...
+ const bool complex = ( pMesh->GetNumColorChannels() > 0 || pMesh->GetNumUVChannels() > 1);
+
+ // Now check each vertex if it brings something new to the table
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+ // collect the vertex data
+ Vertex v(pMesh,a);
+
+ // collect all vertices that are close enough to the given position
+ vertexFinder->FindIdenticalPositions( v.position, verticesFound);
+ unsigned int matchIndex = 0xffffffff;
+
+ // check all unique vertices close to the position if this vertex is already present among them
+ for( unsigned int b = 0; b < verticesFound.size(); b++) {
+
+ const unsigned int vidx = verticesFound[b];
+ const unsigned int uidx = replaceIndex[ vidx];
+ if( uidx & 0x80000000)
+ continue;
+
+ const Vertex& uv = uniqueVertices[ uidx];
+ // Position mismatch is impossible - the vertex finder already discarded all non-matching positions
+
+ // We just test the other attributes even if they're not present in the mesh.
+ // In this case they're initialized to 0 so the comparision succeeds.
+ // By this method the non-present attributes are effectively ignored in the comparision.
+ if( (uv.normal - v.normal).SquareLength() > squareEpsilon)
+ continue;
+ if( (uv.texcoords[0] - v.texcoords[0]).SquareLength() > squareEpsilon)
+ continue;
+ if( (uv.tangent - v.tangent).SquareLength() > squareEpsilon)
+ continue;
+ if( (uv.bitangent - v.bitangent).SquareLength() > squareEpsilon)
+ continue;
+
+ // Usually we won't have vertex colors or multiple UVs, so we can skip from here
+ // Actually this increases runtime performance slightly, at least if branch
+ // prediction is on our side.
+ if (complex){
+ // manually unrolled because continue wouldn't work as desired in an inner loop,
+ // also because some compilers seem to fail the task. Colors and UV coords
+ // are interleaved since the higher entries are most likely to be
+ // zero and thus useless. By interleaving the arrays, vertices are,
+ // on average, rejected earlier.
+
+ if( (uv.texcoords[1] - v.texcoords[1]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[0], v.colors[0]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[2] - v.texcoords[2]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[1], v.colors[1]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[3] - v.texcoords[3]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[2], v.colors[2]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[4] - v.texcoords[4]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[3], v.colors[3]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[5] - v.texcoords[5]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[4], v.colors[4]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[6] - v.texcoords[6]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[5], v.colors[5]) > squareEpsilon)
+ continue;
+
+ if( (uv.texcoords[7] - v.texcoords[7]).SquareLength() > squareEpsilon)
+ continue;
+ if( GetColorDifference( uv.colors[6], v.colors[6]) > squareEpsilon)
+ continue;
+
+ if( GetColorDifference( uv.colors[7], v.colors[7]) > squareEpsilon)
+ continue;
+ }
+
+ // we're still here -> this vertex perfectly matches our given vertex
+ matchIndex = uidx;
+ break;
+ }
+
+ // found a replacement vertex among the uniques?
+ if( matchIndex != 0xffffffff)
+ {
+ // store where to found the matching unique vertex
+ replaceIndex[a] = matchIndex | 0x80000000;
+ }
+ else
+ {
+ // no unique vertex matches it upto now -> so add it
+ replaceIndex[a] = (unsigned int)uniqueVertices.size();
+ uniqueVertices.push_back( v);
+ }
+ }
+
+ if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
+ DefaultLogger::get()->debug((Formatter::format(),
+ "Mesh ",meshIndex,
+ " (",
+ (pMesh->mName.length ? pMesh->mName.data : "unnamed"),
+ ") | Verts in: ",pMesh->mNumVertices,
+ " out: ",
+ uniqueVertices.size(),
+ " | ~",
+ ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f,
+ "%"
+ ));
+ }
+
+ // replace vertex data with the unique data sets
+ pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
+
+ // ----------------------------------------------------------------------------
+ // NOTE - we're *not* calling Vertex::SortBack() because it would check for
+ // presence of every single vertex component once PER VERTEX. And our CPU
+ // dislikes branches, even if they're easily predictable.
+ // ----------------------------------------------------------------------------
+
+ // Position
+ delete [] pMesh->mVertices;
+ pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
+ pMesh->mVertices[a] = uniqueVertices[a].position;
+
+ // Normals, if present
+ if( pMesh->mNormals)
+ {
+ delete [] pMesh->mNormals;
+ pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+ pMesh->mNormals[a] = uniqueVertices[a].normal;
+ }
+ }
+ // Tangents, if present
+ if( pMesh->mTangents)
+ {
+ delete [] pMesh->mTangents;
+ pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+ pMesh->mTangents[a] = uniqueVertices[a].tangent;
+ }
+ }
+ // Bitangents as well
+ if( pMesh->mBitangents)
+ {
+ delete [] pMesh->mBitangents;
+ pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
+ for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+ pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
+ }
+ }
+ // Vertex colors
+ for( unsigned int a = 0; pMesh->HasVertexColors(a); a++)
+ {
+ delete [] pMesh->mColors[a];
+ pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
+ for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
+ pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
+ }
+ }
+ // Texture coords
+ for( unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
+ {
+ delete [] pMesh->mTextureCoords[a];
+ pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
+ for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
+ pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
+ }
+ }
+
+ // adjust the indices in all faces
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
+ {
+ aiFace& face = pMesh->mFaces[a];
+ for( unsigned int b = 0; b < face.mNumIndices; b++) {
+ face.mIndices[b] = replaceIndex[face.mIndices[b]] & ~0x80000000;
+ }
+ }
+
+ // adjust bone vertex weights.
+ for( int a = 0; a < (int)pMesh->mNumBones; a++)
+ {
+ aiBone* bone = pMesh->mBones[a];
+ std::vector<aiVertexWeight> newWeights;
+ newWeights.reserve( bone->mNumWeights);
+
+ for( unsigned int b = 0; b < bone->mNumWeights; b++)
+ {
+ const aiVertexWeight& ow = bone->mWeights[b];
+ // if the vertex is a unique one, translate it
+ if( !(replaceIndex[ow.mVertexId] & 0x80000000))
+ {
+ aiVertexWeight nw;
+ nw.mVertexId = replaceIndex[ow.mVertexId];
+ nw.mWeight = ow.mWeight;
+ newWeights.push_back( nw);
+ }
+ }
+
+ if (newWeights.size() > 0) {
+ // kill the old and replace them with the translated weights
+ delete [] bone->mWeights;
+ bone->mNumWeights = (unsigned int)newWeights.size();
+
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+ memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
+ }
+ else {
+
+ /* NOTE:
+ *
+ * In the algorithm above we're assuming that there are no vertices
+ * with a different bone weight setup at the same position. That wouldn't
+ * make sense, but it is not absolutely impossible. SkeletonMeshBuilder
+ * for example generates such input data if two skeleton points
+ * share the same position. Again this doesn't make sense but is
+ * reality for some model formats (MD5 for example uses these special
+ * nodes as attachment tags for its weapons).
+ *
+ * Then it is possible that a bone has no weights anymore .... as a quick
+ * workaround, we're just removing these bones. If they're animated,
+ * model geometry might be modified but at least there's no risk of a crash.
+ */
+ delete bone;
+ --pMesh->mNumBones;
+ for (unsigned int n = a; n < pMesh->mNumBones; ++n) {
+ pMesh->mBones[n] = pMesh->mBones[n+1];
+ }
+
+ --a;
+ DefaultLogger::get()->warn("Removing bone -> no weights remaining");
+ }
+ }
+ return pMesh->mNumVertices;
+}
+
+#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
diff --git a/src/3rdparty/assimp/code/JoinVerticesProcess.h b/src/3rdparty/assimp/code/JoinVerticesProcess.h
new file mode 100644
index 000000000..b54358171
--- /dev/null
+++ b/src/3rdparty/assimp/code/JoinVerticesProcess.h
@@ -0,0 +1,98 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to join identical vertices
+ on all imported meshes.*/
+#ifndef AI_JOINVERTICESPROCESS_H_INC
+#define AI_JOINVERTICESPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/types.h"
+
+namespace Assimp
+{
+
+class JoinVerticesTest;
+
+// ---------------------------------------------------------------------------
+/** The JoinVerticesProcess unites identical vertices in all imported meshes.
+ * By default the importer returns meshes where each face addressed its own
+ * set of vertices even if that means that identical vertices are stored multiple
+ * times. The JoinVerticesProcess finds these identical vertices and
+ * erases all but one of the copies. This usually reduces the number of vertices
+ * in a mesh by a serious amount and is the standard form to render a mesh.
+ */
+class ASSIMP_API_WINONLY JoinVerticesProcess : public BaseProcess
+{
+public:
+
+ JoinVerticesProcess();
+ ~JoinVerticesProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+public:
+ // -------------------------------------------------------------------
+ /** Unites identical vertices in the given mesh.
+ * @param pMesh The mesh to process.
+ * @param meshIndex Index of the mesh to process
+ */
+ int ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
+
+private:
+};
+
+} // end of namespace Assimp
+
+#endif // AI_CALCTANGENTSPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/LWOAnimation.cpp b/src/3rdparty/assimp/code/LWOAnimation.cpp
new file mode 100644
index 000000000..e1ef576ed
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOAnimation.cpp
@@ -0,0 +1,594 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWOAnimation.cpp
+ * @brief LWOAnimationResolver utility class
+ *
+ * It's a very generic implementation of LightWave's system of
+ * componentwise-animated stuff. The one and only fully free
+ * implementation of LightWave envelopes of which I know.
+*/
+
+#include "AssimpPCH.h"
+#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER) && (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
+
+#include <functional>
+
+// internal headers
+#include "LWOFileData.h"
+
+using namespace Assimp;
+using namespace Assimp::LWO;
+
+// ------------------------------------------------------------------------------------------------
+// Construct an animation resolver from a given list of envelopes
+AnimResolver::AnimResolver(std::list<Envelope>& _envelopes,double tick)
+ : envelopes (_envelopes)
+ , sample_rate (0.)
+{
+ trans_x = trans_y = trans_z = NULL;
+ rotat_x = rotat_y = rotat_z = NULL;
+ scale_x = scale_y = scale_z = NULL;
+
+ first = last = 150392.;
+
+ // find transformation envelopes
+ for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
+
+ (*it).old_first = 0;
+ (*it).old_last = (*it).keys.size()-1;
+
+ if ((*it).keys.empty()) continue;
+ switch ((*it).type) {
+
+ // translation
+ case LWO::EnvelopeType_Position_X:
+ trans_x = &*it;break;
+ case LWO::EnvelopeType_Position_Y:
+ trans_y = &*it;break;
+ case LWO::EnvelopeType_Position_Z:
+ trans_z = &*it;break;
+
+ // rotation
+ case LWO::EnvelopeType_Rotation_Heading:
+ rotat_x = &*it;break;
+ case LWO::EnvelopeType_Rotation_Pitch:
+ rotat_y = &*it;break;
+ case LWO::EnvelopeType_Rotation_Bank:
+ rotat_z = &*it;break;
+
+ // scaling
+ case LWO::EnvelopeType_Scaling_X:
+ scale_x = &*it;break;
+ case LWO::EnvelopeType_Scaling_Y:
+ scale_y = &*it;break;
+ case LWO::EnvelopeType_Scaling_Z:
+ scale_z = &*it;break;
+ default:
+ continue;
+ };
+
+ // convert from seconds to ticks
+ for (std::vector<LWO::Key>::iterator d = (*it).keys.begin(); d != (*it).keys.end(); ++d)
+ (*d).time *= tick;
+
+ // set default animation range (minimum and maximum time value for which we have a keyframe)
+ first = std::min(first, (*it).keys.front().time );
+ last = std::max(last, (*it).keys.back().time );
+ }
+
+ // deferred setup of animation range to increase performance.
+ // typically the application will want to specify its own.
+ need_to_setup = true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reset all envelopes to their original contents
+void AnimResolver::ClearAnimRangeSetup()
+{
+ for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
+
+ (*it).keys.erase((*it).keys.begin(),(*it).keys.begin()+(*it).old_first);
+ (*it).keys.erase((*it).keys.begin()+(*it).old_last+1,(*it).keys.end());
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Insert additional keys to match LWO's pre& post behaviours.
+void AnimResolver::UpdateAnimRangeSetup()
+{
+ // XXX doesn't work yet (hangs if more than one envelope channels needs to be interpolated)
+
+ for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
+ if ((*it).keys.empty()) continue;
+
+ const double my_first = (*it).keys.front().time;
+ const double my_last = (*it).keys.back().time;
+
+ const double delta = my_last-my_first;
+ const size_t old_size = (*it).keys.size();
+
+ const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
+
+ // NOTE: We won't handle reset, linear and constant here.
+ // See DoInterpolation() for their implementation.
+
+ // process pre behaviour
+ switch ((*it).pre) {
+ case LWO::PrePostBehaviour_OffsetRepeat:
+ case LWO::PrePostBehaviour_Repeat:
+ case LWO::PrePostBehaviour_Oscillate:
+ {
+ const double start_time = delta - fmod(my_first-first,delta);
+ std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(),(*it).keys.end(),
+ std::bind1st(std::greater<double>(),start_time)),m;
+
+ size_t ofs = 0;
+ if (n != (*it).keys.end()) {
+ // copy from here - don't use iterators, insert() would invalidate them
+ ofs = (*it).keys.end()-n;
+ (*it).keys.insert((*it).keys.begin(),ofs,LWO::Key());
+
+ std::copy((*it).keys.end()-ofs,(*it).keys.end(),(*it).keys.begin());
+ }
+
+ // do full copies. again, no iterators
+ const unsigned int num = (unsigned int)((my_first-first) / delta);
+ (*it).keys.resize((*it).keys.size() + num*old_size);
+
+ n = (*it).keys.begin()+ofs;
+ bool reverse = false;
+ for (unsigned int i = 0; i < num; ++i) {
+ m = n+old_size*(i+1);
+ std::copy(n,n+old_size,m);
+
+ if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse))
+ std::reverse(m,m+old_size-1);
+ }
+
+ // update time values
+ n = (*it).keys.end() - (old_size+1);
+ double cur_minus = delta;
+ unsigned int tt = 1;
+ for (const double tmp = delta*(num+1);cur_minus <= tmp;cur_minus += delta,++tt) {
+ m = (delta == tmp ? (*it).keys.begin() : n - (old_size+1));
+ for (;m != n; --n) {
+ (*n).time -= cur_minus;
+
+ // offset repeat? add delta offset to key value
+ if ((*it).pre == LWO::PrePostBehaviour_OffsetRepeat) {
+ (*n).value += tt * value_delta;
+ }
+ }
+ }
+ break;
+ }
+ default:
+ // silence compiler warning
+ break;
+ }
+
+ // process post behaviour
+ switch ((*it).post) {
+
+ case LWO::PrePostBehaviour_OffsetRepeat:
+ case LWO::PrePostBehaviour_Repeat:
+ case LWO::PrePostBehaviour_Oscillate:
+
+ break;
+
+ default:
+ // silence compiler warning
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extract bind pose matrix
+void AnimResolver::ExtractBindPose(aiMatrix4x4& out)
+{
+ // If we have no envelopes, return identity
+ if (envelopes.empty()) {
+ out = aiMatrix4x4();
+ return;
+ }
+ aiVector3D angles, scaling(1.f,1.f,1.f), translation;
+
+ if (trans_x) translation.x = trans_x->keys[0].value;
+ if (trans_y) translation.y = trans_y->keys[0].value;
+ if (trans_z) translation.z = trans_z->keys[0].value;
+
+ if (rotat_x) angles.x = rotat_x->keys[0].value;
+ if (rotat_y) angles.y = rotat_y->keys[0].value;
+ if (rotat_z) angles.z = rotat_z->keys[0].value;
+
+ if (scale_x) scaling.x = scale_x->keys[0].value;
+ if (scale_y) scaling.y = scale_y->keys[0].value;
+ if (scale_z) scaling.z = scale_z->keys[0].value;
+
+ // build the final matrix
+ aiMatrix4x4 s,rx,ry,rz,t;
+ aiMatrix4x4::RotationZ(angles.z, rz);
+ aiMatrix4x4::RotationX(angles.y, rx);
+ aiMatrix4x4::RotationY(angles.x, ry);
+ aiMatrix4x4::Translation(translation,t);
+ aiMatrix4x4::Scaling(scaling,s);
+ out = t*ry*rx*rz*s;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Do a single interpolation on a channel
+void AnimResolver::DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
+ LWO::Envelope* envl,double time, float& fill)
+{
+ if (envl->keys.size() == 1) {
+ fill = envl->keys[0].value;
+ return;
+ }
+
+ // check whether we're at the beginning of the animation track
+ if (cur == envl->keys.begin()) {
+
+ // ok ... this depends on pre behaviour now
+ // we don't need to handle repeat&offset repeat&oszillate here, see UpdateAnimRangeSetup()
+ switch (envl->pre)
+ {
+ case LWO::PrePostBehaviour_Linear:
+ DoInterpolation2(cur,cur+1,time,fill);
+ return;
+
+ case LWO::PrePostBehaviour_Reset:
+ fill = 0.f;
+ return;
+
+ default : //case LWO::PrePostBehaviour_Constant:
+ fill = (*cur).value;
+ return;
+ }
+ }
+ // check whether we're at the end of the animation track
+ else if (cur == envl->keys.end()-1 && time > envl->keys.rbegin()->time) {
+ // ok ... this depends on post behaviour now
+ switch (envl->post)
+ {
+ case LWO::PrePostBehaviour_Linear:
+ DoInterpolation2(cur,cur-1,time,fill);
+ return;
+
+ case LWO::PrePostBehaviour_Reset:
+ fill = 0.f;
+ return;
+
+ default : //case LWO::PrePostBehaviour_Constant:
+ fill = (*cur).value;
+ return;
+ }
+ }
+
+ // Otherwise do a simple interpolation
+ DoInterpolation2(cur-1,cur,time,fill);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Almost the same, except we won't handle pre/post conditions here
+void AnimResolver::DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
+ std::vector<LWO::Key>::const_iterator end,double time, float& fill)
+{
+ switch ((*end).inter) {
+
+ case LWO::IT_STEP:
+ // no interpolation at all - take the value of the last key
+ fill = (*beg).value;
+ return;
+ default:
+
+ // silence compiler warning
+ break;
+ }
+ // linear interpolation - default
+ fill = (*beg).value + ((*end).value - (*beg).value)*(float)(((time - (*beg).time) / ((*end).time - (*beg).time)));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Subsample animation track by given key values
+void AnimResolver::SubsampleAnimTrack(std::vector<aiVectorKey>& /*out*/,
+ double /*time*/ ,double /*sample_delta*/ )
+{
+ //ai_assert(out.empty() && sample_delta);
+
+ //const double time_start = out.back().mTime;
+// for ()
+}
+
+// ------------------------------------------------------------------------------------------------
+// Track interpolation
+void AnimResolver::InterpolateTrack(std::vector<aiVectorKey>& out,aiVectorKey& fill,double time)
+{
+ // subsample animation track?
+ if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
+ SubsampleAnimTrack(out,time, sample_delta);
+ }
+
+ fill.mTime = time;
+
+ // get x
+ if ((*cur_x).time == time) {
+ fill.mValue.x = (*cur_x).value;
+
+ if (cur_x != envl_x->keys.end()-1) /* increment x */
+ ++cur_x;
+ else end_x = true;
+ }
+ else DoInterpolation(cur_x,envl_x,time,(float&)fill.mValue.x);
+
+ // get y
+ if ((*cur_y).time == time) {
+ fill.mValue.y = (*cur_y).value;
+
+ if (cur_y != envl_y->keys.end()-1) /* increment y */
+ ++cur_y;
+ else end_y = true;
+ }
+ else DoInterpolation(cur_y,envl_y,time,(float&)fill.mValue.y);
+
+ // get z
+ if ((*cur_z).time == time) {
+ fill.mValue.z = (*cur_z).value;
+
+ if (cur_z != envl_z->keys.end()-1) /* increment z */
+ ++cur_z;
+ else end_x = true;
+ }
+ else DoInterpolation(cur_z,envl_z,time,(float&)fill.mValue.z);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build linearly subsampled keys from three single envelopes, one for each component (x,y,z)
+void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
+ LWO::Envelope* _envl_x,
+ LWO::Envelope* _envl_y,
+ LWO::Envelope* _envl_z,
+ unsigned int _flags)
+{
+ envl_x = _envl_x;
+ envl_y = _envl_y;
+ envl_z = _envl_z;
+ flags = _flags;
+
+ // generate default channels if none are given
+ LWO::Envelope def_x, def_y, def_z;
+ LWO::Key key_dummy;
+ key_dummy.time = 0.f;
+ if ((envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X) ||
+ (envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y) ||
+ (envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z)) {
+ key_dummy.value = 1.f;
+ }
+ else key_dummy.value = 0.f;
+
+ if (!envl_x) {
+ envl_x = &def_x;
+ envl_x->keys.push_back(key_dummy);
+ }
+ if (!envl_y) {
+ envl_y = &def_y;
+ envl_y->keys.push_back(key_dummy);
+ }
+ if (!envl_z) {
+ envl_z = &def_z;
+ envl_z->keys.push_back(key_dummy);
+ }
+
+ // guess how many keys we'll get
+ size_t reserve;
+ double sr = 1.;
+ if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
+ if (!sample_rate)
+ sr = 100.f;
+ else sr = sample_rate;
+ sample_delta = 1.f / sr;
+
+ reserve = (size_t)(
+ std::max( envl_x->keys.rbegin()->time,
+ std::max( envl_y->keys.rbegin()->time, envl_z->keys.rbegin()->time )) * sr);
+ }
+ else reserve = std::max(envl_x->keys.size(),std::max(envl_x->keys.size(),envl_z->keys.size()));
+ out.reserve(reserve+(reserve>>1));
+
+ // Iterate through all three arrays at once - it's tricky, but
+ // rather interesting to implement.
+ double lasttime = std::min(envl_x->keys[0].time,std::min(envl_y->keys[0].time,envl_z->keys[0].time));
+
+ cur_x = envl_x->keys.begin();
+ cur_y = envl_y->keys.begin();
+ cur_z = envl_z->keys.begin();
+
+ end_x = end_y = end_z = false;
+ while (1) {
+
+ aiVectorKey fill;
+
+ if ((*cur_x).time == (*cur_y).time && (*cur_x).time == (*cur_z).time ) {
+
+ // we have a keyframe for all of them defined .. this means
+ // we don't need to interpolate here.
+ fill.mTime = (*cur_x).time;
+
+ fill.mValue.x = (*cur_x).value;
+ fill.mValue.y = (*cur_y).value;
+ fill.mValue.z = (*cur_z).value;
+
+ // subsample animation track
+ if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
+ //SubsampleAnimTrack(out,cur_x, cur_y, cur_z, d, sample_delta);
+ }
+ }
+
+ // Find key with lowest time value
+ else if ((*cur_x).time <= (*cur_y).time && !end_x) {
+
+ if ((*cur_z).time <= (*cur_x).time && !end_z) {
+ InterpolateTrack(out,fill,(*cur_z).time);
+ }
+ else {
+ InterpolateTrack(out,fill,(*cur_x).time);
+ }
+ }
+ else if ((*cur_z).time <= (*cur_y).time && !end_y) {
+ InterpolateTrack(out,fill,(*cur_y).time);
+ }
+ else if (!end_y) {
+ // welcome on the server, y
+ InterpolateTrack(out,fill,(*cur_y).time);
+ }
+ else {
+ // we have reached the end of at least 2 channels,
+ // only one is remaining. Extrapolate the 2.
+ if (end_y) {
+ InterpolateTrack(out,fill,(end_x ? (*cur_z) : (*cur_x)).time);
+ }
+ else if (end_x) {
+ InterpolateTrack(out,fill,(end_z ? (*cur_y) : (*cur_z)).time);
+ }
+ else { // if (end_z)
+ InterpolateTrack(out,fill,(end_y ? (*cur_x) : (*cur_y)).time);
+ }
+ }
+ lasttime = fill.mTime;
+ out.push_back(fill);
+
+ if (lasttime >= (*cur_x).time) {
+ if (cur_x != envl_x->keys.end()-1)
+ ++cur_x;
+ else end_x = true;
+ }
+ if (lasttime >= (*cur_y).time) {
+ if (cur_y != envl_y->keys.end()-1)
+ ++cur_y;
+ else end_y = true;
+ }
+ if (lasttime >= (*cur_z).time) {
+ if (cur_z != envl_z->keys.end()-1)
+ ++cur_z;
+ else end_z = true;
+ }
+
+ if( end_x && end_y && end_z ) /* finished? */
+ break;
+ }
+
+ if (flags & AI_LWO_ANIM_FLAG_START_AT_ZERO) {
+ for (std::vector<aiVectorKey>::iterator it = out.begin(); it != out.end(); ++it)
+ (*it).mTime -= first;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extract animation channel
+void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/)
+{
+ *out = NULL;
+
+
+ //FIXME: crashes if more than one component is animated at different timings, to be resolved.
+
+ // If we have no envelopes, return NULL
+ if (envelopes.empty()) {
+ return;
+ }
+
+ // We won't spawn an animation channel if we don't have at least one envelope with more than one keyframe defined.
+ const bool trans = ((trans_x && trans_x->keys.size() > 1) || (trans_y && trans_y->keys.size() > 1) || (trans_z && trans_z->keys.size() > 1));
+ const bool rotat = ((rotat_x && rotat_x->keys.size() > 1) || (rotat_y && rotat_y->keys.size() > 1) || (rotat_z && rotat_z->keys.size() > 1));
+ const bool scale = ((scale_x && scale_x->keys.size() > 1) || (scale_y && scale_y->keys.size() > 1) || (scale_z && scale_z->keys.size() > 1));
+ if (!trans && !rotat && !scale)
+ return;
+
+ // Allocate the output animation
+ aiNodeAnim* anim = *out = new aiNodeAnim();
+
+ // Setup default animation setup if necessary
+ if (need_to_setup) {
+ UpdateAnimRangeSetup();
+ need_to_setup = false;
+ }
+
+ // copy translation keys
+ if (trans) {
+ std::vector<aiVectorKey> keys;
+ GetKeys(keys,trans_x,trans_y,trans_z,flags);
+
+ anim->mPositionKeys = new aiVectorKey[ anim->mNumPositionKeys = keys.size() ];
+ std::copy(keys.begin(),keys.end(),anim->mPositionKeys);
+ }
+
+ // copy rotation keys
+ if (rotat) {
+ std::vector<aiVectorKey> keys;
+ GetKeys(keys,rotat_x,rotat_y,rotat_z,flags);
+
+ anim->mRotationKeys = new aiQuatKey[ anim->mNumRotationKeys = keys.size() ];
+
+ // convert heading, pitch, bank to quaternion
+ // mValue.x=Heading=Rot(Y), mValue.y=Pitch=Rot(X), mValue.z=Bank=Rot(Z)
+ // Lightwave's rotation order is ZXY
+ aiVector3D X(1.0,0.0,0.0);
+ aiVector3D Y(0.0,1.0,0.0);
+ aiVector3D Z(0.0,0.0,1.0);
+ for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
+ aiQuatKey& qk = anim->mRotationKeys[i];
+ qk.mTime = keys[i].mTime;
+ qk.mValue = aiQuaternion(Y,keys[i].mValue.x)*aiQuaternion(X,keys[i].mValue.y)*aiQuaternion(Z,keys[i].mValue.z);
+ }
+ }
+
+ // copy scaling keys
+ if (scale) {
+ std::vector<aiVectorKey> keys;
+ GetKeys(keys,scale_x,scale_y,scale_z,flags);
+
+ anim->mScalingKeys = new aiVectorKey[ anim->mNumScalingKeys = keys.size() ];
+ std::copy(keys.begin(),keys.end(),anim->mScalingKeys);
+ }
+}
+
+
+#endif // no lwo or no lws
diff --git a/src/3rdparty/assimp/code/LWOAnimation.h b/src/3rdparty/assimp/code/LWOAnimation.h
new file mode 100644
index 000000000..6717aaa94
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOAnimation.h
@@ -0,0 +1,336 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWOAnimation.h
+ * @brief LWOAnimationResolver utility class
+ *
+ * This is for all lightwave-related file format, not only LWO.
+ * LWS isthe main purpose.
+*/
+#ifndef AI_LWO_ANIMATION_INCLUDED
+#define AI_LWO_ANIMATION_INCLUDED
+
+namespace Assimp {
+namespace LWO {
+
+// ---------------------------------------------------------------------------
+/** \brief List of recognized LWO envelopes
+ */
+enum EnvelopeType
+{
+ EnvelopeType_Position_X = 0x1,
+ EnvelopeType_Position_Y = 0x2,
+ EnvelopeType_Position_Z = 0x3,
+
+ EnvelopeType_Rotation_Heading = 0x4,
+ EnvelopeType_Rotation_Pitch = 0x5,
+ EnvelopeType_Rotation_Bank = 0x6,
+
+ EnvelopeType_Scaling_X = 0x7,
+ EnvelopeType_Scaling_Y = 0x8,
+ EnvelopeType_Scaling_Z = 0x9,
+
+ // -- currently not yet handled
+ EnvelopeType_Color_R = 0xa,
+ EnvelopeType_Color_G = 0xb,
+ EnvelopeType_Color_B = 0xc,
+
+ EnvelopeType_Falloff_X = 0xd,
+ EnvelopeType_Falloff_Y = 0xe,
+ EnvelopeType_Falloff_Z = 0xf,
+
+ EnvelopeType_Unknown
+};
+
+// ---------------------------------------------------------------------------
+/** \brief List of recognized LWO interpolation modes
+ */
+enum InterpolationType
+{
+ IT_STEP, IT_LINE, IT_TCB, IT_HERM, IT_BEZI, IT_BEZ2
+};
+
+
+// ---------------------------------------------------------------------------
+/** \brief List of recognized LWO pre or post range behaviours
+ */
+enum PrePostBehaviour
+{
+ PrePostBehaviour_Reset = 0x0,
+ PrePostBehaviour_Constant = 0x1,
+ PrePostBehaviour_Repeat = 0x2,
+ PrePostBehaviour_Oscillate = 0x3,
+ PrePostBehaviour_OffsetRepeat = 0x4,
+ PrePostBehaviour_Linear = 0x5
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO animation keyframe
+ */
+struct Key
+{
+ Key()
+ : inter (IT_LINE)
+ {}
+
+ //! Current time
+ double time;
+
+ //! Current value
+ float value;
+
+ //! How to interpolate this key with previous key?
+ InterpolationType inter;
+
+ //! Interpolation parameters
+ float params[5];
+
+
+ // for std::find()
+ operator double () {
+ return time;
+ }
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO animation envelope
+ */
+struct Envelope
+{
+ Envelope()
+ : type (EnvelopeType_Unknown)
+ , pre (PrePostBehaviour_Constant)
+ , post (PrePostBehaviour_Constant)
+
+ , old_first (0)
+ , old_last (0)
+ {}
+
+ //! Index of this envelope
+ unsigned int index;
+
+ //! Type of envelope
+ EnvelopeType type;
+
+ //! Pre and post-behaviour
+ PrePostBehaviour pre,post;
+
+ //! Keyframes for this envelope
+ std::vector<Key> keys;
+
+
+ // temporary data for AnimResolver
+ size_t old_first,old_last;
+};
+
+// ---------------------------------------------------------------------------
+//! @def AI_LWO_ANIM_FLAG_SAMPLE_ANIMS
+//! Flag for AnimResolver, subsamples the input data with the rate specified
+//! by AnimResolver::SetSampleRate().
+#define AI_LWO_ANIM_FLAG_SAMPLE_ANIMS 0x1
+
+
+// ---------------------------------------------------------------------------
+//! @def AI_LWO_ANIM_FLAG_START_AT_ZERO
+//! Flag for AnimResolver, ensures that the animations starts at zero.
+#define AI_LWO_ANIM_FLAG_START_AT_ZERO 0x2
+
+// ---------------------------------------------------------------------------
+/** @brief Utility class to build Assimp animations from LWO envelopes.
+ *
+ * Used for both LWO and LWS (MOT also).
+ */
+class AnimResolver
+{
+public:
+
+ // ------------------------------------------------------------------
+ /** @brief Construct an AnimResolver from a given list of envelopes
+ * @param envelopes Input envelopes. May be empty.
+ * @param Output tick rate, per second
+ * @note The input envelopes are possibly modified.
+ */
+ AnimResolver(std::list<Envelope>& envelopes,
+ double tick);
+
+public:
+
+ // ------------------------------------------------------------------
+ /** @brief Extract the bind-pose transformation matrix.
+ * @param out Receives bind-pose transformation matrix
+ */
+ void ExtractBindPose(aiMatrix4x4& out);
+
+ // ------------------------------------------------------------------
+ /** @brief Extract a node animation channel
+ * @param out Receives a pointer to a newly allocated node anim.
+ * If there's just one keyframe defined, *out is set to NULL and
+ * no animation channel is computed.
+ * @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
+ */
+ void ExtractAnimChannel(aiNodeAnim** out, unsigned int flags = 0);
+
+
+ // ------------------------------------------------------------------
+ /** @brief Set the sampling rate for ExtractAnimChannel().
+ *
+ * Non-linear interpolations are subsampled with this rate (keys
+ * per second). Closer sampling positions, if existent, are kept.
+ * The sampling rate defaults to 0, if this value is not changed and
+ * AI_LWO_ANIM_FLAG_SAMPLE_ANIMS is specified for ExtractAnimChannel(),
+ * the class finds a suitable sample rate by itself.
+ */
+ void SetSampleRate(double sr) {
+ sample_rate = sr;
+ }
+
+ // ------------------------------------------------------------------
+ /** @brief Getter for SetSampleRate()
+ */
+ double GetSampleRate() const {
+ return sample_rate;
+ }
+
+ // ------------------------------------------------------------------
+ /** @brief Set the animation time range
+ *
+ * @param first Time where the animation starts, in ticks
+ * @param last Time where the animation ends, in ticks
+ */
+ void SetAnimationRange(double _first, double _last) {
+ first = _first;
+ last = _last;
+
+ ClearAnimRangeSetup();
+ UpdateAnimRangeSetup();
+ }
+
+protected:
+
+ // ------------------------------------------------------------------
+ /** @brief Build linearly subsampled keys from 3 single envelopes
+ * @param out Receives output keys
+ * @param envl_x X-component envelope
+ * @param envl_y Y-component envelope
+ * @param envl_z Z-component envelope
+ * @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
+ * @note Up to two input envelopes may be NULL
+ */
+ void GetKeys(std::vector<aiVectorKey>& out,
+ LWO::Envelope* envl_x,
+ LWO::Envelope* envl_y,
+ LWO::Envelope* envl_z,
+ unsigned int flags);
+
+ // ------------------------------------------------------------------
+ /** @brief Resolve a single animation key by applying the right
+ * interpolation to it.
+ * @param cur Current key
+ * @param envl Envelope working on
+ * @param time time to be interpolated
+ * @param fill Receives the interpolated output value.
+ */
+ void DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
+ LWO::Envelope* envl,double time, float& fill);
+
+ // ------------------------------------------------------------------
+ /** @brief Almost the same, except we won't handle pre/post
+ * conditions here.
+ * @see DoInterpolation
+ */
+ void DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
+ std::vector<LWO::Key>::const_iterator end,double time, float& fill);
+
+ // ------------------------------------------------------------------
+ /** @brief Interpolate 2 tracks if one is given
+ *
+ * @param out Receives extra output keys
+ * @param key_out Primary output key
+ * @param time Time to interpolate for
+ */
+ void InterpolateTrack(std::vector<aiVectorKey>& out,
+ aiVectorKey& key_out,double time);
+
+ // ------------------------------------------------------------------
+ /** @brief Subsample an animation track by a given sampling rate
+ *
+ * @param out Receives output keys. Last key at input defines the
+ * time where subsampling starts.
+ * @param time Time to end subsampling at
+ * @param sample_delta Time delta between two samples
+ */
+ void SubsampleAnimTrack(std::vector<aiVectorKey>& out,
+ double time,double sample_delta);
+
+ // ------------------------------------------------------------------
+ /** @brief Delete all keys which we inserted to match anim setup
+ */
+ void ClearAnimRangeSetup();
+
+ // ------------------------------------------------------------------
+ /** @brief Insert extra keys to match LWO's pre and post behaviours
+ * in a given time range [first...last]
+ */
+ void UpdateAnimRangeSetup();
+
+private:
+ std::list<Envelope>& envelopes;
+ double sample_rate;
+
+ LWO::Envelope* trans_x, *trans_y, *trans_z;
+ LWO::Envelope* rotat_x, *rotat_y, *rotat_z;
+ LWO::Envelope* scale_x, *scale_y, *scale_z;
+
+ double first, last;
+ bool need_to_setup;
+
+ // temporary storage
+ LWO::Envelope* envl_x, * envl_y, * envl_z;
+ std::vector<LWO::Key>::const_iterator cur_x,cur_y,cur_z;
+ bool end_x, end_y, end_z;
+
+ unsigned int flags;
+ double sample_delta;
+};
+
+} // end namespace LWO
+} // end namespace Assimp
+
+#endif // !! AI_LWO_ANIMATION_INCLUDED
diff --git a/src/3rdparty/assimp/code/LWOBLoader.cpp b/src/3rdparty/assimp/code/LWOBLoader.cpp
new file mode 100644
index 000000000..5d874c5d5
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOBLoader.cpp
@@ -0,0 +1,396 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the LWO importer class for the older LWOB
+ file formats, including materials */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+
+// Internal headers
+#include "LWOLoader.h"
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOBFile()
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
+ bool running = true;
+ while (running)
+ {
+ if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
+ LE_NCONST IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ {
+ throw DeadlyImportError("LWOB: Invalid chunk length");
+ break;
+ }
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ // vertex list
+ case AI_LWO_PNTS:
+ {
+ if (!mCurLayer->mTempPoints.empty())
+ DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
+ else LoadLWOPoints(head->length);
+ break;
+ }
+ // face list
+ case AI_LWO_POLS:
+ {
+ if (!mCurLayer->mFaces.empty())
+ DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
+ else LoadLWOBPolygons(head->length);
+ break;
+ }
+ // list of tags
+ case AI_LWO_SRFS:
+ {
+ if (!mTags->empty())
+ DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
+ else LoadLWOTags(head->length);
+ break;
+ }
+
+ // surface chunk
+ case AI_LWO_SURF:
+ {
+ LoadLWOBSurface(head->length);
+ break;
+ }
+ }
+ mFileBuffer = next;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOBPolygons(unsigned int length)
+{
+ // first find out how many faces and vertices we'll finally need
+ LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
+ LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
+
+ // perform endianess conversions
+#ifndef AI_BUILD_BIG_ENDIAN
+ while (cursor < end)ByteSwap::Swap2(cursor++);
+ cursor = (LE_NCONST uint16_t*)mFileBuffer;
+#endif
+
+ unsigned int iNumFaces = 0,iNumVertices = 0;
+ CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
+
+ // allocate the output array and copy face indices
+ if (iNumFaces)
+ {
+ cursor = (LE_NCONST uint16_t*)mFileBuffer;
+
+ mCurLayer->mFaces.resize(iNumFaces);
+ FaceList::iterator it = mCurLayer->mFaces.begin();
+ CopyFaceIndicesLWOB(it,cursor,end);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
+ LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
+{
+ while (cursor < end && max--)
+ {
+ uint16_t numIndices = *cursor++;
+ verts += numIndices;faces++;
+ cursor += numIndices;
+ int16_t surface = *cursor++;
+ if (surface < 0)
+ {
+ // there are detail polygons
+ numIndices = *cursor++;
+ CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
+ LE_NCONST uint16_t*& cursor,
+ const uint16_t* const end,
+ unsigned int max)
+{
+ while (cursor < end && max--)
+ {
+ LWO::Face& face = *it;++it;
+ if((face.mNumIndices = *cursor++))
+ {
+ if (cursor + face.mNumIndices >= end)break;
+ face.mIndices = new unsigned int[face.mNumIndices];
+ for (unsigned int i = 0; i < face.mNumIndices;++i)
+ {
+ unsigned int & mi = face.mIndices[i] = *cursor++;
+ if (mi > mCurLayer->mTempPoints.size())
+ {
+ DefaultLogger::get()->warn("LWOB: face index is out of range");
+ mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
+ }
+ }
+ }
+ else DefaultLogger::get()->warn("LWOB: Face has 0 indices");
+ int16_t surface = *cursor++;
+ if (surface < 0)
+ {
+ surface = -surface;
+
+ // there are detail polygons.
+ const uint16_t numPolygons = *cursor++;
+ if (cursor < end)CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
+ }
+ face.surfaceIndex = surface-1;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
+{
+ list.push_back(LWO::Texture());
+ LWO::Texture* tex = &list.back();
+
+ std::string type;
+ GetS0(type,size);
+ const char* s = type.c_str();
+
+ if(strstr(s, "Image Map"))
+ {
+ // Determine mapping type
+ if(strstr(s, "Planar"))
+ tex->mapMode = LWO::Texture::Planar;
+ else if(strstr(s, "Cylindrical"))
+ tex->mapMode = LWO::Texture::Cylindrical;
+ else if(strstr(s, "Spherical"))
+ tex->mapMode = LWO::Texture::Spherical;
+ else if(strstr(s, "Cubic"))
+ tex->mapMode = LWO::Texture::Cubic;
+ else if(strstr(s, "Front"))
+ tex->mapMode = LWO::Texture::FrontProjection;
+ }
+ else
+ {
+ // procedural or gradient, not supported
+ DefaultLogger::get()->error("LWOB: Unsupported legacy texture: " + type);
+ }
+
+ return tex;
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOBSurface(unsigned int size)
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + size;
+
+ mSurfaces->push_back( LWO::Surface () );
+ LWO::Surface& surf = mSurfaces->back();
+ LWO::Texture* pTex = NULL;
+
+ GetS0(surf.mName,size);
+ bool runnning = true;
+ while (runnning) {
+ if (mFileBuffer + 6 >= end)
+ break;
+
+ IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ /* A single test file (sonycam.lwo) seems to have invalid surface chunks.
+ * I'm assuming it's the fault of a single, unknown exporter so there are
+ * probably THOUSANDS of them. Here's a dirty workaround:
+ *
+ * We don't break if the chunk limit is exceeded. Instead, we're computing
+ * how much storage is actually left and work with this value from now on.
+ */
+ if (mFileBuffer + head->length > end) {
+ DefaultLogger::get()->error("LWOB: Invalid surface chunk length. Trying to continue.");
+ head->length = (uint16_t) (end - mFileBuffer);
+ }
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ // diffuse color
+ case AI_LWO_COLR:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,COLR,3);
+ surf.mColor.r = GetU1() / 255.0f;
+ surf.mColor.g = GetU1() / 255.0f;
+ surf.mColor.b = GetU1() / 255.0f;
+ break;
+ }
+ // diffuse strength ...
+ case AI_LWO_DIFF:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,DIFF,2);
+ surf.mDiffuseValue = GetU2() / 255.0f;
+ break;
+ }
+ // specular strength ...
+ case AI_LWO_SPEC:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPEC,2);
+ surf.mSpecularValue = GetU2() / 255.0f;
+ break;
+ }
+ // luminosity ...
+ case AI_LWO_LUMI:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LUMI,2);
+ surf.mLuminosity = GetU2() / 255.0f;
+ break;
+ }
+ // transparency
+ case AI_LWO_TRAN:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TRAN,2);
+ surf.mTransparency = GetU2() / 255.0f;
+ break;
+ }
+ // surface flags
+ case AI_LWO_FLAG:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,FLAG,2);
+ uint16_t flag = GetU2();
+ if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
+ if (flag & 0x8 ) surf.mColorHighlights = 1.f;
+ if (flag & 0x100) surf.bDoubleSided = true;
+ break;
+ }
+ // maximum smoothing angle
+ case AI_LWO_SMAN:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
+ surf.mMaximumSmoothAngle = fabs( GetF4() );
+ break;
+ }
+ // glossiness
+ case AI_LWO_GLOS:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,GLOS,2);
+ surf.mGlossiness = (float)GetU2();
+ break;
+ }
+ // color texture
+ case AI_LWO_CTEX:
+ {
+ pTex = SetupNewTextureLWOB(surf.mColorTextures,
+ head->length);
+ break;
+ }
+ // diffuse texture
+ case AI_LWO_DTEX:
+ {
+ pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
+ head->length);
+ break;
+ }
+ // specular texture
+ case AI_LWO_STEX:
+ {
+ pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
+ head->length);
+ break;
+ }
+ // bump texture
+ case AI_LWO_BTEX:
+ {
+ pTex = SetupNewTextureLWOB(surf.mBumpTextures,
+ head->length);
+ break;
+ }
+ // transparency texture
+ case AI_LWO_TTEX:
+ {
+ pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
+ head->length);
+ break;
+ }
+ // texture path
+ case AI_LWO_TIMG:
+ {
+ if (pTex) {
+ GetS0(pTex->mFileName,head->length);
+ }
+ else DefaultLogger::get()->warn("LWOB: Unexpected TIMG chunk");
+ break;
+ }
+ // texture strength
+ case AI_LWO_TVAL:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TVAL,1);
+ if (pTex) {
+ pTex->mStrength = (float)GetU1()/ 255.f;
+ }
+ else DefaultLogger::get()->warn("LWOB: Unexpected TVAL chunk");
+ break;
+ }
+ // texture flags
+ case AI_LWO_TFLG:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TFLG,2);
+
+ if (pTex)
+ {
+ const uint16_t s = GetU2();
+ if (s & 1)
+ pTex->majorAxis = LWO::Texture::AXIS_X;
+ else if (s & 2)
+ pTex->majorAxis = LWO::Texture::AXIS_Y;
+ else if (s & 4)
+ pTex->majorAxis = LWO::Texture::AXIS_Z;
+
+ if (s & 16)
+ DefaultLogger::get()->warn("LWOB: Ignoring \'negate\' flag on texture");
+ }
+ else DefaultLogger::get()->warn("LWOB: Unexpected TFLG chunk");
+ break;
+ }
+ }
+ mFileBuffer = next;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER
diff --git a/src/3rdparty/assimp/code/LWOFileData.h b/src/3rdparty/assimp/code/LWOFileData.h
new file mode 100644
index 000000000..d8f4b8d47
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOFileData.h
@@ -0,0 +1,699 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWOFileData.h
+ * @brief Defines chunk constants used by the LWO file format
+
+The chunks are taken from the official LightWave SDK headers.
+
+*/
+#ifndef AI_LWO_FILEDATA_INCLUDED
+#define AI_LWO_FILEDATA_INCLUDED
+
+// STL headers
+#include <vector>
+#include <list>
+
+// public ASSIMP headers
+#include "../include/assimp/mesh.h"
+
+// internal headers
+#include "IFF.h"
+#include "LWOAnimation.h"
+
+namespace Assimp {
+namespace LWO {
+
+#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B')
+#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2')
+#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L','X','O','B')
+
+// chunks specific to the LWOB format
+#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S')
+#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
+#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M')
+#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F')
+#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C')
+#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T')
+#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X')
+#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X')
+#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X')
+#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X')
+#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X')
+#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X')
+#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X')
+#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G')
+#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z')
+#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R')
+#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L')
+#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L')
+#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R')
+#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L')
+#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
+#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
+#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S')
+#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F')
+#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C')
+#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T')
+#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0')
+#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1')
+
+
+/* top-level chunks */
+#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R')
+#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S')
+#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S')
+#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X')
+#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
+#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D')
+#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S')
+#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G')
+#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L')
+#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P')
+#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
+#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C')
+#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T')
+#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N')
+
+/* polygon types */
+#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E')
+#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V')
+#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H')
+#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L')
+#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E')
+#define AI_LWO_SUBD AI_IFF_FOURCC('S','U','B','D')
+
+/* polygon tags */
+#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
+#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T')
+#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P')
+
+/* envelopes */
+#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ')
+#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T')
+#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ')
+#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N')
+#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ')
+#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M')
+#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I')
+#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2')
+#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
+#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P')
+
+/* clips */
+#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L')
+#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q')
+#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M')
+#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F')
+#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C')
+#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E')
+#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T')
+#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T')
+#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R')
+#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ')
+#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M')
+#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A')
+#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T')
+#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T')
+
+/* surfaces */
+#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
+#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I')
+#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F')
+#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C')
+#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S')
+#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L')
+#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P')
+#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G')
+#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N')
+#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N')
+#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P')
+#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
+#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D')
+#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L')
+#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P')
+#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N')
+#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E')
+#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H')
+#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F')
+#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R')
+#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P')
+#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
+#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z')
+#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H')
+#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L')
+#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L')
+#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K')
+#define AI_LWO_VCOL AI_IFF_FOURCC('V','C','O','L')
+
+/* texture layer */
+#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E')
+#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N')
+#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E')
+#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B')
+#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C')
+#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
+#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J')
+#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K')
+#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
+
+/* texture coordinates */
+#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P')
+#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S')
+#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R')
+#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E')
+#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A')
+#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F')
+#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L')
+#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S')
+
+/* image map */
+#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P')
+#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G')
+#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P')
+#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W')
+#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H')
+#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
+#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T')
+#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B')
+
+/* procedural */
+#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C')
+#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
+#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U')
+#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C')
+#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S')
+#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S')
+#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S')
+
+/* gradient */
+#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D')
+#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T')
+#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N')
+#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M')
+#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M')
+#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T')
+#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y')
+#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y')
+
+/* shader */
+#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R')
+#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A')
+
+
+/* VMAP types */
+#define AI_LWO_TXUV AI_IFF_FOURCC('T','X','U','V')
+#define AI_LWO_RGB AI_IFF_FOURCC('R','G','B',' ')
+#define AI_LWO_RGBA AI_IFF_FOURCC('R','G','B','A')
+#define AI_LWO_WGHT AI_IFF_FOURCC('W','G','H','T')
+
+#define AI_LWO_MNVW AI_IFF_FOURCC('M','N','V','W')
+#define AI_LWO_MORF AI_IFF_FOURCC('M','O','R','F')
+#define AI_LWO_SPOT AI_IFF_FOURCC('S','P','O','T')
+#define AI_LWO_PICK AI_IFF_FOURCC('P','I','C','K')
+
+// MODO extension - per-vertex normal vectors
+#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M')
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a face in a LWO file
+ *
+ * \note We can't use the code in SmoothingGroups.inl here - the mesh
+ * structures of 3DS/ASE and LWO are too different.
+ */
+struct Face : public aiFace
+{
+ //! Default construction
+ Face()
+ : surfaceIndex (0)
+ , smoothGroup (0)
+ , type (AI_LWO_FACE)
+ {}
+
+ //! Construction from given type
+ Face(uint32_t _type)
+ : surfaceIndex (0)
+ , smoothGroup (0)
+ , type (_type)
+ {}
+
+ //! Copy construction
+ Face(const Face& f) : aiFace() {
+ *this = f;
+ }
+
+ //! Zero-based index into tags chunk
+ unsigned int surfaceIndex;
+
+ //! Smooth group this face is assigned to
+ unsigned int smoothGroup;
+
+ //! Type of face
+ uint32_t type;
+
+
+ //! Assignment operator
+ Face& operator=(const LWO::Face& f) {
+ aiFace::operator =(f);
+ surfaceIndex = f.surfaceIndex;
+ smoothGroup = f.smoothGroup;
+ type = f.type;
+ return *this;
+ }
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Base structure for all vertex map representations
+ */
+struct VMapEntry
+{
+ VMapEntry(unsigned int _dims)
+ : dims(_dims)
+ {}
+
+ virtual ~VMapEntry() {}
+
+ //! allocates memory for the vertex map
+ virtual void Allocate(unsigned int num)
+ {
+ if (!rawData.empty())
+ return; // return if already allocated
+
+ const unsigned int m = num*dims;
+ rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
+ rawData.resize(m,0.f);
+ abAssigned.resize(num,false);
+ }
+
+ std::string name;
+ unsigned int dims;
+
+ std::vector<float> rawData;
+ std::vector<bool> abAssigned;
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Represents an extra vertex color channel
+ */
+struct VColorChannel : public VMapEntry
+{
+ VColorChannel()
+ : VMapEntry(4)
+ {}
+
+ //! need to overwrite this function - the alpha channel must
+ //! be initialized to 1.0 by default
+ virtual void Allocate(unsigned int num)
+ {
+ if (!rawData.empty())
+ return; // return if already allocated
+
+ register unsigned int m = num*dims;
+ rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
+ rawData.resize(m);
+
+ for (aiColor4D* p = (aiColor4D*)&rawData[0]; p < (aiColor4D*)&rawData[m-1]; ++p)
+ p->a = 1.f;
+
+ abAssigned.resize(num,false);
+ }
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Represents an extra vertex UV channel
+ */
+struct UVChannel : public VMapEntry
+{
+ UVChannel()
+ : VMapEntry(2)
+ {}
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Represents a weight map
+ */
+struct WeightChannel : public VMapEntry
+{
+ WeightChannel()
+ : VMapEntry(1)
+ {}
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Represents a vertex-normals channel (MODO extension)
+ */
+struct NormalChannel : public VMapEntry
+{
+ NormalChannel()
+ : VMapEntry(3)
+ {}
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO file texture
+ */
+struct Texture
+{
+ // we write the enum values out here to make debugging easier ...
+ enum BlendType
+ {
+ Normal = 0,
+ Subtractive = 1,
+ Difference = 2,
+ Multiply = 3,
+ Divide = 4,
+ Alpha = 5,
+ TextureDispl = 6,
+ Additive = 7
+ };
+
+ enum MappingMode
+ {
+ Planar = 0,
+ Cylindrical = 1,
+ Spherical = 2,
+ Cubic = 3,
+ FrontProjection = 4,
+ UV = 5
+ };
+
+ enum Axes
+ {
+ AXIS_X = 0,
+ AXIS_Y = 1,
+ AXIS_Z = 2
+ };
+
+ enum Wrap
+ {
+ RESET = 0,
+ REPEAT = 1,
+ MIRROR = 2,
+ EDGE = 3
+ };
+
+ Texture()
+ : mClipIdx(UINT_MAX)
+ , mStrength (1.0f)
+ , mUVChannelIndex ("unknown")
+ , mRealUVIndex (UINT_MAX)
+ , enabled (true)
+ , blendType (Additive)
+ , bCanUse (true)
+ , mapMode (UV)
+ , majorAxis (AXIS_X)
+ , wrapAmountH (1.0f)
+ , wrapAmountW (1.0f)
+ , wrapModeWidth (REPEAT)
+ , wrapModeHeight (REPEAT)
+ , ordinal ("\x00")
+ {}
+
+ //! File name of the texture
+ std::string mFileName;
+
+ //! Clip index
+ unsigned int mClipIdx;
+
+ //! Strength of the texture - blend factor
+ float mStrength;
+
+ uint32_t type; // type of the texture
+
+ //! Name of the corresponding UV channel
+ std::string mUVChannelIndex;
+ unsigned int mRealUVIndex;
+
+ //! is the texture enabled?
+ bool enabled;
+
+ //! blend type
+ BlendType blendType;
+
+ //! are we able to use the texture?
+ bool bCanUse;
+
+ //! mapping mode
+ MappingMode mapMode;
+
+ //! major axis for planar, cylindrical, spherical projections
+ Axes majorAxis;
+
+ //! wrap amount for cylindrical and spherical projections
+ float wrapAmountH,wrapAmountW;
+
+ //! wrapping mode for the texture
+ Wrap wrapModeWidth,wrapModeHeight;
+
+ //! ordinal string of the texture
+ std::string ordinal;
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO file clip
+ */
+struct Clip
+{
+ enum Type
+ {
+ STILL, SEQ, REF, UNSUPPORTED
+ } type;
+
+ Clip()
+ : type (UNSUPPORTED)
+ , idx (0)
+ , negate (false)
+ {}
+
+ //! path to the base texture -
+ std::string path;
+
+ //! reference to another CLIP
+ unsigned int clipRef;
+
+ //! index of the clip
+ unsigned int idx;
+
+ //! Negate the clip?
+ bool negate;
+};
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO file shader
+ *
+ * Later
+ */
+struct Shader
+{
+ Shader()
+ : ordinal ("\x00")
+ , functionName ("unknown")
+ , enabled (true)
+ {}
+
+ std::string ordinal;
+ std::string functionName;
+ bool enabled;
+};
+
+typedef std::list < Texture > TextureList;
+typedef std::list < Shader > ShaderList;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a LWO file surface (= material)
+ */
+struct Surface
+{
+ Surface()
+ : mColor (0.78431f,0.78431f,0.78431f)
+ , bDoubleSided (false)
+ , mDiffuseValue (1.f)
+ , mSpecularValue (0.f)
+ , mTransparency (0.f)
+ , mGlossiness (0.4f)
+ , mLuminosity (0.f)
+ , mColorHighlights (0.f)
+ , mMaximumSmoothAngle (0.f) // 0 == not specified, no smoothing
+ , mVCMap ("")
+ , mVCMapType (AI_LWO_RGBA)
+ , mIOR (1.f) // vakuum
+ , mBumpIntensity (1.f)
+ , mWireframe (false)
+ , mAdditiveTransparency (0.f)
+ {}
+
+ //! Name of the surface
+ std::string mName;
+
+ //! Color of the surface
+ aiColor3D mColor;
+
+ //! true for two-sided materials
+ bool bDoubleSided;
+
+ //! Various material parameters
+ float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness,mLuminosity,mColorHighlights;
+
+ //! Maximum angle between two adjacent triangles
+ //! that they can be smoothed - in degrees
+ float mMaximumSmoothAngle;
+
+ //! Vertex color map to be used to color the surface
+ std::string mVCMap;
+ uint32_t mVCMapType;
+
+ //! Names of the special shaders to be applied to the surface
+ ShaderList mShaders;
+
+ //! Textures - the first entry in the list is evaluated first
+ TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks
+ mDiffuseTextures,
+ mSpecularTextures,
+ mOpacityTextures,
+ mBumpTextures,
+ mGlossinessTextures,
+ mReflectionTextures;
+
+ //! Index of refraction
+ float mIOR;
+
+ //! Bump intensity scaling
+ float mBumpIntensity;
+
+ //! Wireframe flag
+ bool mWireframe;
+
+ //! Intensity of additive blending
+ float mAdditiveTransparency;
+};
+
+// ---------------------------------------------------------------------------
+#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \
+ if (length < size) \
+ { \
+ throw DeadlyImportError("LWO: "#name" chunk is too small"); \
+ } \
+
+
+// some typedefs ... to make life with loader monsters like this easier
+typedef std::vector < aiVector3D > PointList;
+typedef std::vector < LWO::Face > FaceList;
+typedef std::vector < LWO::Surface > SurfaceList;
+typedef std::vector < std::string > TagList;
+typedef std::vector < unsigned int > TagMappingTable;
+typedef std::vector < unsigned int > ReferrerList;
+typedef std::vector < WeightChannel > WeightChannelList;
+typedef std::vector < VColorChannel > VColorChannelList;
+typedef std::vector < UVChannel > UVChannelList;
+typedef std::vector < Clip > ClipList;
+typedef std::vector < Envelope > EnvelopeList;
+typedef std::vector < unsigned int > SortedRep;
+
+// ---------------------------------------------------------------------------
+/** \brief Represents a layer in the file
+ */
+struct Layer
+{
+ Layer()
+ : mFaceIDXOfs (0)
+ , mPointIDXOfs (0)
+ , mParent (0x0)
+ , mIndex (0xffff)
+ , skip (false)
+ {}
+
+ /** Temporary point list from the file */
+ PointList mTempPoints;
+
+ /** Lists for every point the index of another point
+ that has been copied from *this* point or UINT_MAX if
+ no copy of the point has been made */
+ ReferrerList mPointReferrers;
+
+ /** Weight channel list from the file */
+ WeightChannelList mWeightChannels;
+
+ /** Subdivision weight channel list from the file */
+ WeightChannelList mSWeightChannels;
+
+ /** Vertex color list from the file */
+ VColorChannelList mVColorChannels;
+
+ /** UV channel list from the file */
+ UVChannelList mUVChannels;
+
+ /** Normal vector channel from the file */
+ NormalChannel mNormals;
+
+ /** Temporary face list from the file*/
+ FaceList mFaces;
+
+ /** Current face indexing offset from the beginning of the buffers*/
+ unsigned int mFaceIDXOfs;
+
+ /** Current point indexing offset from the beginning of the buffers*/
+ unsigned int mPointIDXOfs;
+
+ /** Parent index */
+ uint16_t mParent;
+
+ /** Index of the layer */
+ uint16_t mIndex;
+
+ /** Name of the layer */
+ std::string mName;
+
+ /** Pivot point of the layer */
+ aiVector3D mPivot;
+
+ /** Skip this layer? */
+ bool skip;
+};
+
+typedef std::list<LWO::Layer> LayerList;
+
+
+}}
+
+
+#endif // !! AI_LWO_FILEDATA_INCLUDED
+
diff --git a/src/3rdparty/assimp/code/LWOLoader.cpp b/src/3rdparty/assimp/code/LWOLoader.cpp
new file mode 100644
index 000000000..5e5aa8351
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOLoader.cpp
@@ -0,0 +1,1441 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file LWOLoader.cpp
+ * @brief Implementation of the LWO importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+
+// internal headers
+#include "LWOLoader.h"
+#include "StringComparison.h"
+#include "SGSpatialSort.h"
+#include "ByteSwap.h"
+#include "ProcessHelper.h"
+#include "ConvertToLHProcess.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "LightWave/Modo Object Importer",
+ "",
+ "",
+ "http://www.newtek.com/lightwave.html\nhttp://www.luxology.com/modo/",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "lwo lxo"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+LWOImporter::LWOImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+LWOImporter::~LWOImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "lwo" || extension == "lxo") {
+ return true;
+ }
+
+ // if check for extension is not enough, check for the magic tokens
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[3];
+ tokens[0] = AI_LWO_FOURCC_LWOB;
+ tokens[1] = AI_LWO_FOURCC_LWO2;
+ tokens[2] = AI_LWO_FOURCC_LXOB;
+ return CheckMagicToken(pIOHandler,pFile,tokens,3,8);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void LWOImporter::SetupProperties(const Importer* pImp)
+{
+ configSpeedFlag = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0) ? true : false);
+ configLayerIndex = pImp->GetPropertyInteger (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,UINT_MAX);
+ configLayerName = pImp->GetPropertyString (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,"");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get list of file extensions
+const aiImporterDesc* LWOImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void LWOImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open LWO file " + pFile + ".");
+
+ if((this->fileSize = (unsigned int)file->FileSize()) < 12)
+ throw DeadlyImportError("LWO: The file is too small to contain the IFF header");
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector< uint8_t > mBuffer(fileSize);
+ file->Read( &mBuffer[0], 1, fileSize);
+ this->pScene = pScene;
+
+ // Determine the type of the file
+ uint32_t fileType;
+ const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
+ if (sz)throw DeadlyImportError(sz);
+
+ mFileBuffer = &mBuffer[0] + 12;
+ fileSize -= 12;
+
+ // Initialize some members with their default values
+ hasNamedLayer = false;
+
+ // Create temporary storage on the stack but store pointers to it in the class
+ // instance. Therefore everything will be destructed properly if an exception
+ // is thrown and we needn't take care of that.
+ LayerList _mLayers;
+ SurfaceList _mSurfaces;
+ TagList _mTags;
+ TagMappingTable _mMapping;
+
+ mLayers = &_mLayers;
+ mTags = &_mTags;
+ mMapping = &_mMapping;
+ mSurfaces = &_mSurfaces;
+
+ // Allocate a default layer (layer indices are 1-based from now)
+ mLayers->push_back(Layer());
+ mCurLayer = &mLayers->back();
+ mCurLayer->mName = "<LWODefault>";
+ mCurLayer->mIndex = -1;
+
+ // old lightwave file format (prior to v6)
+ if (AI_LWO_FOURCC_LWOB == fileType) {
+ DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");
+
+ mIsLWO2 = false;
+ mIsLXOB = false;
+ LoadLWOBFile();
+ }
+ // New lightwave format
+ else if (AI_LWO_FOURCC_LWO2 == fileType) {
+ mIsLXOB = false;
+ DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
+ }
+ // MODO file format
+ else if (AI_LWO_FOURCC_LXOB == fileType) {
+ mIsLXOB = true;
+ DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
+ }
+ // we don't know this format
+ else
+ {
+ char szBuff[5];
+ szBuff[0] = (char)(fileType >> 24u);
+ szBuff[1] = (char)(fileType >> 16u);
+ szBuff[2] = (char)(fileType >> 8u);
+ szBuff[3] = (char)(fileType);
+ szBuff[4] = '\0';
+ throw DeadlyImportError(std::string("Unknown LWO sub format: ") + szBuff);
+ }
+
+ if (AI_LWO_FOURCC_LWOB != fileType) {
+ mIsLWO2 = true;
+ LoadLWO2File();
+
+ // The newer lightwave format allows the user to configure the
+ // loader that just one layer is used. If this is the case
+ // we need to check now whether the requested layer has been found.
+ if (UINT_MAX != configLayerIndex) {
+ unsigned int layerCount = 0;
+ for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); itLayers++)
+ if (!itLayers->skip)
+ layerCount++;
+ if (layerCount!=2)
+ throw DeadlyImportError("LWO2: The requested layer was not found");
+ }
+
+ if (configLayerName.length() && !hasNamedLayer) {
+ throw DeadlyImportError("LWO2: Unable to find the requested layer: "
+ + configLayerName);
+ }
+ }
+
+ // now, as we have loaded all data, we can resolve cross-referenced tags and clips
+ ResolveTags();
+ ResolveClips();
+
+ // now process all layers and build meshes and nodes
+ std::vector<aiMesh*> apcMeshes;
+ std::map<uint16_t, aiNode*> apcNodes;
+
+ apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
+
+ unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
+ for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();lit != lend;++lit) {
+ LWO::Layer& layer = *lit;
+ if (layer.skip)
+ continue;
+
+ // I don't know whether there could be dummy layers, but it would be possible
+ const unsigned int meshStart = (unsigned int)apcMeshes.size();
+ if (!layer.mFaces.empty() && !layer.mTempPoints.empty()) {
+
+ // now sort all faces by the surfaces assigned to them
+ std::vector<SortedRep> pSorted(mSurfaces->size()+1);
+
+ unsigned int i = 0;
+ for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();it != end;++it,++i) {
+ // Check whether we support this face's type
+ if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH &&
+ (*it).type != AI_LWO_BONE && (*it).type != AI_LWO_SUBD) {
+ continue;
+ }
+
+ unsigned int idx = (*it).surfaceIndex;
+ if (idx >= mTags->size())
+ {
+ DefaultLogger::get()->warn("LWO: Invalid face surface index");
+ idx = UINT_MAX;
+ }
+ if(UINT_MAX == idx || UINT_MAX == (idx = _mMapping[idx])) {
+ if (UINT_MAX == iDefaultSurface) {
+ iDefaultSurface = (unsigned int)mSurfaces->size();
+ mSurfaces->push_back(LWO::Surface());
+ LWO::Surface& surf = mSurfaces->back();
+ surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
+ surf.mName = "LWODefaultSurface";
+ }
+ idx = iDefaultSurface;
+ }
+ pSorted[idx].push_back(i);
+ }
+ if (UINT_MAX == iDefaultSurface) {
+ pSorted.erase(pSorted.end()-1);
+ }
+ for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i) {
+ SortedRep& sorted = pSorted[i];
+ if (sorted.empty())
+ continue;
+
+ // generate the mesh
+ aiMesh* mesh = new aiMesh();
+ apcMeshes.push_back(mesh);
+ mesh->mNumFaces = (unsigned int)sorted.size();
+
+ // count the number of vertices
+ SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
+ for (;it != end;++it) {
+ mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
+ }
+
+ aiVector3D *nrm = NULL, * pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
+ mesh->mMaterialIndex = i;
+
+ // find out which vertex color channels and which texture coordinate
+ // channels are really required by the material attached to this mesh
+ unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+#ifdef ASSIMP_BUILD_DEBUG
+ for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
+ vUVChannelIndices[mui] = UINT_MAX;
+ }
+ for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui ) {
+ vVColorIndices[mui] = UINT_MAX;
+ }
+#endif
+
+ FindUVChannels(_mSurfaces[i],sorted,layer,vUVChannelIndices);
+ FindVCChannels(_mSurfaces[i],sorted,layer,vVColorIndices);
+
+ // allocate storage for UV and CV channels
+ aiVector3D* pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
+ if (UINT_MAX == vUVChannelIndices[mui]) {
+ break;
+ }
+
+ pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];
+
+ // LightWave doesn't support more than 2 UV components (?)
+ mesh->mNumUVComponents[0] = 2;
+ }
+
+ if (layer.mNormals.name.length())
+ nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+
+ aiColor4D* pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
+ for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui) {
+ if (UINT_MAX == vVColorIndices[mui]) {
+ break;
+ }
+ pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
+ }
+
+ // we would not need this extra array, but the code is much cleaner if we use it
+ std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
+ smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
+ smoothingGroups.resize(mesh->mNumFaces,0);
+
+ // now convert all faces
+ unsigned int vert = 0;
+ std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
+ for (it = sorted.begin(); it != end;++it,++outIt) {
+ const LWO::Face& face = layer.mFaces[*it];
+ *outIt = face.smoothGroup;
+
+ // copy all vertices
+ for (unsigned int q = 0; q < face.mNumIndices;++q,++vert) {
+ register unsigned int idx = face.mIndices[q];
+ *pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/;
+
+ // process UV coordinates
+ for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w) {
+ if (UINT_MAX == vUVChannelIndices[w]) {
+ break;
+ }
+ aiVector3D*& pp = pvUV[w];
+ const aiVector2D& src = ((aiVector2D*)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
+ pp->x = src.x;
+ pp->y = src.y;
+ pp++;
+ }
+
+ // process normals (MODO extension)
+ if (nrm) {
+ *nrm = ((aiVector3D*)&layer.mNormals.rawData[0])[idx];
+ nrm->z *= -1.f;
+ ++nrm;
+ }
+
+ // process vertex colors
+ for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS;++w) {
+ if (UINT_MAX == vVColorIndices[w]) {
+ break;
+ }
+ *pvVC[w] = ((aiColor4D*)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];
+
+ // If a RGB color map is explicitly requested delete the
+ // alpha channel - it could theoretically be != 1.
+ if(_mSurfaces[i].mVCMapType == AI_LWO_RGB)
+ pvVC[w]->a = 1.f;
+
+ pvVC[w]++;
+ }
+
+#if 0
+ // process vertex weights. We can't properly reconstruct the whole skeleton for now,
+ // but we can create dummy bones for all weight channels which we have.
+ for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
+ {
+ }
+#endif
+
+ face.mIndices[q] = vert;
+ }
+ pf->mIndices = face.mIndices;
+ pf->mNumIndices = face.mNumIndices;
+ unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // HACK: make sure it won't be deleted
+ pf++;
+ }
+
+ if (!mesh->mNormals) {
+ // Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
+ // Step here since it wouldn't handle smoothing groups correctly for LWO.
+ // So we use a separate implementation.
+ ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
+ }
+ else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
+ ++p;
+ }
+ }
+
+ // Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
+ unsigned int num = apcMeshes.size() - meshStart;
+ if (layer.mName != "<LWODefault>" || num > 0) {
+ aiNode* pcNode = new aiNode();
+ apcNodes[layer.mIndex] = pcNode;
+ pcNode->mName.Set(layer.mName);
+ pcNode->mParent = (aiNode*)&layer;
+ pcNode->mNumMeshes = num;
+
+ if (pcNode->mNumMeshes) {
+ pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
+ for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
+ pcNode->mMeshes[p] = p + meshStart;
+ }
+ }
+ }
+
+ if (apcNodes.empty() || apcMeshes.empty())
+ throw DeadlyImportError("LWO: No meshes loaded");
+
+ // The RemoveRedundantMaterials step will clean this up later
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
+ for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat) {
+ aiMaterial* pcMat = new aiMaterial();
+ pScene->mMaterials[mat] = pcMat;
+ ConvertMaterial((*mSurfaces)[mat],pcMat);
+ }
+
+ // copy the meshes to the output structure
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
+ ::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
+
+ // generate the final node graph
+ GenerateNodeGraph(apcNodes);
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
+ const LWO::Surface& surface)
+{
+ // Allocate output storage
+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+
+ // First generate per-face normals
+ aiVector3D* out;
+ std::vector<aiVector3D> faceNormals;
+
+ // ... in some cases that's already enough
+ if (!surface.mMaximumSmoothAngle)
+ out = mesh->mNormals;
+ else {
+ faceNormals.resize(mesh->mNumVertices);
+ out = &faceNormals[0];
+ }
+
+ aiFace* begin = mesh->mFaces, *const end = mesh->mFaces+mesh->mNumFaces;
+ for (; begin != end; ++begin) {
+ aiFace& face = *begin;
+
+ if(face.mNumIndices < 3) {
+ continue;
+ }
+
+ // LWO doc: "the normal is defined as the cross product of the first and last edges"
+ aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
+ aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
+ aiVector3D* pV3 = mesh->mVertices + face.mIndices[face.mNumIndices-1];
+
+ aiVector3D vNor = ((*pV2 - *pV1) ^(*pV3 - *pV1)).Normalize();
+ for (unsigned int i = 0; i < face.mNumIndices;++i)
+ out[face.mIndices[i]] = vNor;
+ }
+ if (!surface.mMaximumSmoothAngle)return;
+ const float posEpsilon = ComputePositionEpsilon(mesh);
+
+ // Now generate the spatial sort tree
+ SGSpatialSort sSort;
+ std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
+ for( begin = mesh->mFaces; begin != end; ++begin, ++it)
+ {
+ aiFace& face = *begin;
+ for (unsigned int i = 0; i < face.mNumIndices;++i)
+ {
+ register unsigned int tt = face.mIndices[i];
+ sSort.Add(mesh->mVertices[tt],tt,*it);
+ }
+ }
+ // Sort everything - this takes O(nlogn) time
+ sSort.Prepare();
+ std::vector<unsigned int> poResult;
+ poResult.reserve(20);
+
+ // Generate vertex normals. We have O(logn) for the binary lookup, which we need
+ // for n elements, thus the EXPECTED complexity is O(nlogn)
+ if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag) {
+ const float fLimit = cos(surface.mMaximumSmoothAngle);
+
+ for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
+ const aiFace& face = *begin;
+ unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
+ for (; beginIdx != endIdx; ++beginIdx)
+ {
+ register unsigned int idx = *beginIdx;
+ sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
+ std::vector<unsigned int>::const_iterator a, end = poResult.end();
+
+ aiVector3D vNormals;
+ for (a = poResult.begin();a != end;++a) {
+ const aiVector3D& v = faceNormals[*a];
+ if (v * faceNormals[idx] < fLimit)
+ continue;
+ vNormals += v;
+ }
+ mesh->mNormals[idx] = vNormals.Normalize();
+ }
+ }
+ }
+ // faster code path in case there is no smooth angle
+ else {
+ std::vector<bool> vertexDone(mesh->mNumVertices,false);
+ for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
+ const aiFace& face = *begin;
+ unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
+ for (; beginIdx != endIdx; ++beginIdx)
+ {
+ register unsigned int idx = *beginIdx;
+ if (vertexDone[idx])
+ continue;
+ sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
+ std::vector<unsigned int>::const_iterator a, end = poResult.end();
+
+ aiVector3D vNormals;
+ for (a = poResult.begin();a != end;++a) {
+ const aiVector3D& v = faceNormals[*a];
+ vNormals += v;
+ }
+ vNormals.Normalize();
+ for (a = poResult.begin();a != end;++a) {
+ mesh->mNormals[*a] = vNormals;
+ vertexDone[*a] = true;
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
+{
+ // now generate the final nodegraph - generate a root node and attach children
+ aiNode* root = pScene->mRootNode = new aiNode();
+ root->mName.Set("<LWORoot>");
+
+ //Set parent of all children, inserting pivots
+ //std::cout << "Set parent of all children" << std::endl;
+ std::map<uint16_t, aiNode*> mapPivot;
+ for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
+
+ //Get the parent index
+ LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
+ uint16_t parentIndex = nodeLayer->mParent;
+
+ //Create pivot node, store it into the pivot map, and set the parent as the pivot
+ aiNode* pivotNode = new aiNode();
+ pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
+ mapPivot[-(itapcNodes->first+2)] = pivotNode;
+ itapcNodes->second->mParent = pivotNode;
+
+ //Look for the parent node to attach the pivot to
+ if (apcNodes.find(parentIndex) != apcNodes.end()) {
+ pivotNode->mParent = apcNodes[parentIndex];
+ } else {
+ //If not, attach to the root node
+ pivotNode->mParent = root;
+ }
+
+ //Set the node and the pivot node transformation
+ itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
+ itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
+ itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
+ pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
+ pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
+ pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
+ }
+
+ //Merge pivot map into node map
+ //std::cout << "Merge pivot map into node map" << std::endl;
+ for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
+ apcNodes[itMapPivot->first] = itMapPivot->second;
+ }
+
+ //Set children of all parents
+ apcNodes[-1] = root;
+ for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
+ for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
+ if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
+ ++(itMapParentNodes->second->mNumChildren);
+ }
+ }
+ if (itMapParentNodes->second->mNumChildren) {
+ itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
+ uint16_t p = 0;
+ for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
+ if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
+ itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
+ }
+ }
+ }
+ }
+
+ if (!pScene->mRootNode->mNumChildren)
+ throw DeadlyImportError("LWO: Unable to build a valid node graph");
+
+ // Remove a single root node with no meshes assigned to it ...
+ if (1 == pScene->mRootNode->mNumChildren) {
+ aiNode* pc = pScene->mRootNode->mChildren[0];
+ pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
+ delete pScene->mRootNode;
+ pScene->mRootNode = pc;
+ }
+
+ // convert the whole stuff to RH with CCW winding
+ MakeLeftHandedProcess maker;
+ maker.Execute(pScene);
+
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ResolveTags()
+{
+ // --- this function is used for both LWO2 and LWOB
+ mMapping->resize(mTags->size(), UINT_MAX);
+ for (unsigned int a = 0; a < mTags->size();++a) {
+
+ const std::string& c = (*mTags)[a];
+ for (unsigned int i = 0; i < mSurfaces->size();++i) {
+
+ const std::string& d = (*mSurfaces)[i].mName;
+ if (!ASSIMP_stricmp(c,d)) {
+
+ (*mMapping)[a] = i;
+ break;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ResolveClips()
+{
+ for( unsigned int i = 0; i < mClips.size();++i) {
+
+ Clip& clip = mClips[i];
+ if (Clip::REF == clip.type) {
+
+ if (clip.clipRef >= mClips.size()) {
+ DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
+ clip.clipRef = 0;
+ }
+
+ Clip& dest = mClips[clip.clipRef];
+ if (Clip::REF == dest.type) {
+ DefaultLogger::get()->error("LWO2: Clip references another clip reference");
+ clip.type = Clip::UNSUPPORTED;
+ }
+
+ else {
+ clip.path = dest.path;
+ clip.type = dest.type;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::AdjustTexturePath(std::string& out)
+{
+ // --- this function is used for both LWO2 and LWOB
+ if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)")) {
+
+ // remove the (sequence) and append 000
+ DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
+ out = out.substr(0,out.length()-10) + "000";
+ }
+
+ // format: drive:path/file - we just need to insert a slash after the drive
+ std::string::size_type n = out.find_first_of(':');
+ if (std::string::npos != n) {
+ out.insert(n+1,"/");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOTags(unsigned int size)
+{
+ // --- this function is used for both LWO2 and LWOB
+
+ const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
+ const char* const szEnd = szLast+size;
+ while (szCur < szEnd)
+ {
+ if (!(*szCur))
+ {
+ const size_t len = (size_t)(szCur-szLast);
+ // FIX: skip empty-sized tags
+ if (len)
+ mTags->push_back(std::string(szLast,len));
+ szCur += (len&0x1 ? 1 : 2);
+ szLast = szCur;
+ }
+ szCur++;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWOPoints(unsigned int length)
+{
+ // --- this function is used for both LWO2 and LWOB but for
+ // LWO2 we need to allocate 25% more storage - it could be we'll
+ // need to duplicate some points later.
+ register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
+ if (mIsLWO2)
+ {
+ mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) );
+ mCurLayer->mTempPoints.resize ( regularSize );
+
+ // initialize all point referrers with the default values
+ mCurLayer->mPointReferrers.reserve ( regularSize + (regularSize>>2u) );
+ mCurLayer->mPointReferrers.resize ( regularSize, UINT_MAX );
+ }
+ else mCurLayer->mTempPoints.resize( regularSize );
+
+ // perform endianess conversions
+#ifndef AI_BUILD_BIG_ENDIAN
+ for (unsigned int i = 0; i < length>>2;++i)
+ ByteSwap::Swap4( mFileBuffer + (i << 2));
+#endif
+ ::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2Polygons(unsigned int length)
+{
+ LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
+ const uint32_t type = GetU4();
+
+ // Determine the type of the polygons
+ switch (type)
+ {
+ // read unsupported stuff too (although we wont process it)
+ case AI_LWO_MBAL:
+ DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (METABALL)");
+ break;
+ case AI_LWO_CURV:
+ DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
+ break;
+
+ // These are ok with no restrictions
+ case AI_LWO_PTCH:
+ case AI_LWO_FACE:
+ case AI_LWO_BONE:
+ case AI_LWO_SUBD:
+ break;
+ default:
+
+ // hm!? wtf is this? ok ...
+ DefaultLogger::get()->error("LWO2: Ignoring unknown polygon type.");
+ break;
+ }
+
+ // first find out how many faces and vertices we'll finally need
+ uint16_t* cursor= (uint16_t*)mFileBuffer;
+
+ unsigned int iNumFaces = 0,iNumVertices = 0;
+ CountVertsAndFacesLWO2(iNumVertices,iNumFaces,cursor,end);
+
+ // allocate the output array and copy face indices
+ if (iNumFaces) {
+ cursor = (uint16_t*)mFileBuffer;
+
+ mCurLayer->mFaces.resize(iNumFaces,LWO::Face(type));
+ FaceList::iterator it = mCurLayer->mFaces.begin();
+ CopyFaceIndicesLWO2(it,cursor,end);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& faces,
+ uint16_t*& cursor, const uint16_t* const end, unsigned int max)
+{
+ while (cursor < end && max--)
+ {
+ AI_LSWAP2P(cursor);
+ uint16_t numIndices = *cursor++;
+ numIndices &= 0x03FF;
+ verts += numIndices;++faces;
+
+ for(uint16_t i = 0; i < numIndices; i++)
+ ReadVSizedIntLWO2((uint8_t*&)cursor);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
+ uint16_t*& cursor,
+ const uint16_t* const end)
+{
+ while (cursor < end) {
+
+ LWO::Face& face = *it++;;
+ if((face.mNumIndices = (*cursor++) & 0x03FF)) /* byte swapping has already been done */ {
+ face.mIndices = new unsigned int[face.mNumIndices];
+ for(unsigned int i = 0; i < face.mNumIndices; i++)
+ {
+ face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
+ if(face.mIndices[i] > mCurLayer->mTempPoints.size())
+ {
+ DefaultLogger::get()->warn("LWO2: Failure evaluating face record, index is out of range");
+ face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
+ }
+ }
+ }
+ else throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
+{
+ LE_NCONST uint8_t* const end = mFileBuffer+length;
+
+ AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4);
+ uint32_t type = GetU4();
+
+ if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
+ return;
+
+ while (mFileBuffer < end) {
+
+ unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
+ unsigned int j = GetU2();
+
+ if (i >= mCurLayer->mFaces.size()) {
+ DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
+ continue;
+ }
+
+ switch (type) {
+
+ case AI_LWO_SURF:
+ mCurLayer->mFaces[i].surfaceIndex = j;
+ break;
+ case AI_LWO_SMGP: /* is that really used? */
+ mCurLayer->mFaces[i].smoothGroup = j;
+ break;
+ };
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
+{
+ for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end; ++it) {
+ if ((*it).name == name) {
+ if (!perPoly) {
+ DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
+ }
+ return &(*it);
+ }
+ }
+ list.push_back( T() );
+ VMapEntry* p = &list.back();
+ p->name = name;
+ return p;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+inline void CreateNewEntry(T& chan, unsigned int srcIdx)
+{
+ if (!chan.name.length())
+ return;
+
+ chan.abAssigned[srcIdx] = true;
+ chan.abAssigned.resize(chan.abAssigned.size()+1,false);
+
+ for (unsigned int a = 0; a < chan.dims;++a)
+ chan.rawData.push_back(chan.rawData[srcIdx*chan.dims+a]);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
+{
+ for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end;++it) {
+ CreateNewEntry( *it, srcIdx );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
+ unsigned int idx, float* data)
+{
+ ai_assert(NULL != data);
+ LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
+ unsigned int i;
+
+ base->abAssigned[idx] = true;
+ for (i = 0; i < numRead;++i) {
+ base->rawData[idx*base->dims+i]= data[i];
+ }
+
+ if (UINT_MAX != (i = refList[idx])) {
+ DoRecursiveVMAPAssignment(base,numRead,i,data);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
+{
+ if(UINT_MAX == refList[srcIdx]) {
+ refList[srcIdx] = destIdx;
+ return;
+ }
+ AddToSingleLinkedList(refList,refList[srcIdx],destIdx);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load LWO2 vertex map
+void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
+{
+ LE_NCONST uint8_t* const end = mFileBuffer+length;
+
+ AI_LWO_VALIDATE_CHUNK_LENGTH(length,VMAP,6);
+ unsigned int type = GetU4();
+ unsigned int dims = GetU2();
+
+ VMapEntry* base;
+
+ // read the name of the vertex map
+ std::string name;
+ GetS0(name,length);
+
+ switch (type)
+ {
+ case AI_LWO_TXUV:
+ if (dims != 2) {
+ DefaultLogger::get()->warn("LWO2: Skipping UV channel \'"
+ + name + "\' with !2 components");
+ return;
+ }
+ base = FindEntry(mCurLayer->mUVChannels,name,perPoly);
+ break;
+ case AI_LWO_WGHT:
+ case AI_LWO_MNVW:
+ if (dims != 1) {
+ DefaultLogger::get()->warn("LWO2: Skipping Weight Channel \'"
+ + name + "\' with !1 components");
+ return;
+ }
+ base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels
+ : mCurLayer->mSWeightChannels),name,perPoly);
+ break;
+ case AI_LWO_RGB:
+ case AI_LWO_RGBA:
+ if (dims != 3 && dims != 4) {
+ DefaultLogger::get()->warn("LWO2: Skipping Color Map \'"
+ + name + "\' with a dimension > 4 or < 3");
+ return;
+ }
+ base = FindEntry(mCurLayer->mVColorChannels,name,perPoly);
+ break;
+
+ case AI_LWO_MODO_NORM:
+ /* This is a non-standard extension chunk used by Luxology's MODO.
+ * It stores per-vertex normals. This VMAP exists just once, has
+ * 3 dimensions and is btw extremely beautiful.
+ */
+ if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
+ return;
+
+ DefaultLogger::get()->info("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
+
+ mCurLayer->mNormals.name = name;
+ base = & mCurLayer->mNormals;
+ break;
+
+ case AI_LWO_PICK: /* these VMAPs are just silently dropped */
+ case AI_LWO_MORF:
+ case AI_LWO_SPOT:
+ return;
+
+ default:
+ if (name == "APS.Level") {
+ // XXX handle this (seems to be subdivision-related).
+ }
+ DefaultLogger::get()->warn("LWO2: Skipping unknown VMAP/VMAD channel \'" + name + "\'");
+ return;
+ };
+ base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
+
+ // now read all entries in the map
+ type = std::min(dims,base->dims);
+ const unsigned int diff = (dims - type)<<2u;
+
+ LWO::FaceList& list = mCurLayer->mFaces;
+ LWO::PointList& pointList = mCurLayer->mTempPoints;
+ LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
+
+ float temp[4];
+
+ const unsigned int numPoints = (unsigned int)pointList.size();
+ const unsigned int numFaces = (unsigned int)list.size();
+
+ while (mFileBuffer < end) {
+
+ unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
+ if (idx >= numPoints) {
+ DefaultLogger::get()->warn("LWO2: Failure evaluating VMAP/VMAD entry \'" + name + "\', vertex index is out of range");
+ mFileBuffer += base->dims<<2u;
+ continue;
+ }
+ if (perPoly) {
+ unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
+ if (base->abAssigned[idx]) {
+ // we have already a VMAP entry for this vertex - thus
+ // we need to duplicate the corresponding polygon.
+ if (polyIdx >= numFaces) {
+ DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', polygon index is out of range");
+ mFileBuffer += base->dims<<2u;
+ continue;
+ }
+
+ LWO::Face& src = list[polyIdx];
+
+ // generate a new unique vertex for the corresponding index - but only
+ // if we can find the index in the face
+ bool had = false;
+ for (unsigned int i = 0; i < src.mNumIndices;++i) {
+
+ unsigned int srcIdx = src.mIndices[i], tmp = idx;
+ do {
+ if (tmp == srcIdx)
+ break;
+ }
+ while ((tmp = refList[tmp]) != UINT_MAX);
+ if (tmp == UINT_MAX) {
+ continue;
+ }
+
+ had = true;
+ refList.resize(refList.size()+1, UINT_MAX);
+
+ idx = (unsigned int)pointList.size();
+ src.mIndices[i] = (unsigned int)pointList.size();
+
+ // store the index of the new vertex in the old vertex
+ // so we get a single linked list we can traverse in
+ // only one direction
+ AddToSingleLinkedList(refList,srcIdx,src.mIndices[i]);
+ pointList.push_back(pointList[srcIdx]);
+
+ CreateNewEntry(mCurLayer->mVColorChannels, srcIdx );
+ CreateNewEntry(mCurLayer->mUVChannels, srcIdx );
+ CreateNewEntry(mCurLayer->mWeightChannels, srcIdx );
+ CreateNewEntry(mCurLayer->mSWeightChannels, srcIdx );
+ CreateNewEntry(mCurLayer->mNormals, srcIdx );
+ }
+ if (!had) {
+ DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', vertex index wasn't found in that polygon");
+ ai_assert(had);
+ }
+ }
+ }
+ for (unsigned int l = 0; l < type;++l)
+ temp[l] = GetF4();
+
+ DoRecursiveVMAPAssignment(base,type,idx, temp);
+ mFileBuffer += diff;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load LWO2 clip
+void LWOImporter::LoadLWO2Clip(unsigned int length)
+{
+ AI_LWO_VALIDATE_CHUNK_LENGTH(length,CLIP,10);
+
+ mClips.push_back(LWO::Clip());
+ LWO::Clip& clip = mClips.back();
+
+ // first - get the index of the clip
+ clip.idx = GetU4();
+
+ IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+ switch (head->type)
+ {
+ case AI_LWO_STIL:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,STIL,1);
+
+ // "Normal" texture
+ GetS0(clip.path,head->length);
+ clip.type = Clip::STILL;
+ break;
+
+ case AI_LWO_ISEQ:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,ISEQ,16);
+ // Image sequence. We'll later take the first.
+ {
+ uint8_t digits = GetU1(); mFileBuffer++;
+ int16_t offset = GetU2(); mFileBuffer+=4;
+ int16_t start = GetU2(); mFileBuffer+=4;
+
+ std::string s;
+ std::ostringstream ss;
+ GetS0(s,head->length);
+
+ head->length -= (unsigned int)s.length()+1;
+ ss << s;
+ ss << std::setw(digits) << offset + start;
+ GetS0(s,head->length);
+ ss << s;
+ clip.path = ss.str();
+ clip.type = Clip::SEQ;
+ }
+ break;
+
+ case AI_LWO_STCC:
+ DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
+ break;
+
+ case AI_LWO_ANIM:
+ DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
+ break;
+
+ case AI_LWO_XREF:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,XREF,4);
+
+ // Just a cross-reference to another CLIp
+ clip.type = Clip::REF;
+ clip.clipRef = GetU4();
+ break;
+
+ case AI_LWO_NEGA:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,NEGA,2);
+ clip.negate = (0 != GetU2());
+ break;
+
+ default:
+ DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load envelope description
+void LWOImporter::LoadLWO2Envelope(unsigned int length)
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + length;
+ AI_LWO_VALIDATE_CHUNK_LENGTH(length,ENVL,4);
+
+ mEnvelopes.push_back(LWO::Envelope());
+ LWO::Envelope& envelope = mEnvelopes.back();
+
+ // Get the index of the envelope
+ envelope.index = ReadVSizedIntLWO2(mFileBuffer);
+
+ // It looks like there might be an extra U4 right after the index,
+ // at least in modo (LXOB) files: we'll ignore it if it's zero,
+ // otherwise it represents the start of a subchunk, so we backtrack.
+ if (mIsLXOB)
+ {
+ uint32_t extra = GetU4();
+ if (extra)
+ {
+ mFileBuffer -= 4;
+ }
+ }
+
+ // ... and read all subchunks
+ while (true)
+ {
+ if (mFileBuffer + 6 >= end)break;
+ LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ throw DeadlyImportError("LWO2: Invalid envelope chunk length");
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ // Type & representation of the envelope
+ case AI_LWO_TYPE:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TYPE,2);
+ mFileBuffer++; // skip user format
+
+ // Determine type of envelope
+ envelope.type = (LWO::EnvelopeType)*mFileBuffer;
+ ++mFileBuffer;
+ break;
+
+ // precondition
+ case AI_LWO_PRE:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,PRE,2);
+ envelope.pre = (LWO::PrePostBehaviour)GetU2();
+ break;
+
+ // postcondition
+ case AI_LWO_POST:
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,POST,2);
+ envelope.post = (LWO::PrePostBehaviour)GetU2();
+ break;
+
+ // keyframe
+ case AI_LWO_KEY:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,KEY,8);
+
+ envelope.keys.push_back(LWO::Key());
+ LWO::Key& key = envelope.keys.back();
+
+ key.time = GetF4();
+ key.value = GetF4();
+ break;
+ }
+
+ // interval interpolation
+ case AI_LWO_SPAN:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPAN,4);
+ if (envelope.keys.size()<2)
+ DefaultLogger::get()->warn("LWO2: Unexpected SPAN chunk");
+ else {
+ LWO::Key& key = envelope.keys.back();
+ switch (GetU4())
+ {
+ case AI_LWO_STEP:
+ key.inter = LWO::IT_STEP;break;
+ case AI_LWO_LINE:
+ key.inter = LWO::IT_LINE;break;
+ case AI_LWO_TCB:
+ key.inter = LWO::IT_TCB;break;
+ case AI_LWO_HERM:
+ key.inter = LWO::IT_HERM;break;
+ case AI_LWO_BEZI:
+ key.inter = LWO::IT_BEZI;break;
+ case AI_LWO_BEZ2:
+ key.inter = LWO::IT_BEZ2;break;
+ default:
+ DefaultLogger::get()->warn("LWO2: Unknown interval interpolation mode");
+ };
+
+ // todo ... read params
+ }
+ break;
+ }
+
+ default:
+ DefaultLogger::get()->warn("LWO2: Encountered unknown ENVL subchunk");
+ }
+ // regardless how much we did actually read, go to the next chunk
+ mFileBuffer = next;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load file - master function
+void LWOImporter::LoadLWO2File()
+{
+ bool skip = false;
+
+ LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
+ while (true)
+ {
+ if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
+ IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ {
+ throw DeadlyImportError("LWO2: Chunk length points behind the file");
+ break;
+ }
+ uint8_t* const next = mFileBuffer+head->length;
+ unsigned int iUnnamed = 0;
+
+ if(!head->length) {
+ mFileBuffer = next;
+ continue;
+ }
+
+ switch (head->type)
+ {
+ // new layer
+ case AI_LWO_LAYR:
+ {
+ // add a new layer to the list ....
+ mLayers->push_back ( LWO::Layer() );
+ LWO::Layer& layer = mLayers->back();
+ mCurLayer = &layer;
+
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
+
+ // layer index.
+ layer.mIndex = GetU2();
+
+ // Continue loading this layer or ignore it? Check the layer index property
+ if (UINT_MAX != configLayerIndex && (configLayerIndex-1) != layer.mIndex) {
+ skip = true;
+ }
+ else skip = false;
+
+ // pivot point
+ mFileBuffer += 2; /* unknown */
+ mCurLayer->mPivot.x = GetF4();
+ mCurLayer->mPivot.y = GetF4();
+ mCurLayer->mPivot.z = GetF4();
+ GetS0(layer.mName,head->length-16);
+
+ // if the name is empty, generate a default name
+ if (layer.mName.empty()) {
+ char buffer[128]; // should be sufficiently large
+ ::sprintf(buffer,"Layer_%i", iUnnamed++);
+ layer.mName = buffer;
+ }
+
+ // load this layer or ignore it? Check the layer name property
+ if (configLayerName.length() && configLayerName != layer.mName) {
+ skip = true;
+ }
+ else hasNamedLayer = true;
+
+ // optional: parent of this layer
+ if (mFileBuffer + 2 <= next)
+ layer.mParent = GetU2();
+ else layer.mParent = -1;
+
+ // Set layer skip parameter
+ layer.skip = skip;
+
+ break;
+ }
+
+ // vertex list
+ case AI_LWO_PNTS:
+ {
+ if (skip)
+ break;
+
+ unsigned int old = (unsigned int)mCurLayer->mTempPoints.size();
+ LoadLWOPoints(head->length);
+ mCurLayer->mPointIDXOfs = old;
+ break;
+ }
+ // vertex tags
+ case AI_LWO_VMAD:
+ if (mCurLayer->mFaces.empty())
+ {
+ DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
+ break;
+ }
+ // --- intentionally no break here
+ case AI_LWO_VMAP:
+ {
+ if (skip)
+ break;
+
+ if (mCurLayer->mTempPoints.empty())
+ DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
+ else LoadLWO2VertexMap(head->length,head->type == AI_LWO_VMAD);
+ break;
+ }
+ // face list
+ case AI_LWO_POLS:
+ {
+ if (skip)
+ break;
+
+ unsigned int old = (unsigned int)mCurLayer->mFaces.size();
+ LoadLWO2Polygons(head->length);
+ mCurLayer->mFaceIDXOfs = old;
+ break;
+ }
+ // polygon tags
+ case AI_LWO_PTAG:
+ {
+ if (skip)
+ break;
+
+ if (mCurLayer->mFaces.empty())
+ DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
+ else LoadLWO2PolygonTags(head->length);
+ break;
+ }
+ // list of tags
+ case AI_LWO_TAGS:
+ {
+ if (!mTags->empty())
+ DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
+ else LoadLWOTags(head->length);
+ break;
+ }
+
+ // surface chunk
+ case AI_LWO_SURF:
+ {
+ LoadLWO2Surface(head->length);
+ break;
+ }
+
+ // clip chunk
+ case AI_LWO_CLIP:
+ {
+ LoadLWO2Clip(head->length);
+ break;
+ }
+
+ // envelope chunk
+ case AI_LWO_ENVL:
+ {
+ LoadLWO2Envelope(head->length);
+ break;
+ }
+ }
+ mFileBuffer = next;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER
diff --git a/src/3rdparty/assimp/code/LWOLoader.h b/src/3rdparty/assimp/code/LWOLoader.h
new file mode 100644
index 000000000..fc89e5f56
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOLoader.h
@@ -0,0 +1,478 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Declaration of the LWO importer class. */
+#ifndef AI_LWOLOADER_H_INCLUDED
+#define AI_LWOLOADER_H_INCLUDED
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/DefaultLogger.hpp"
+
+#include "LWOFileData.h"
+#include "BaseImporter.h"
+
+struct aiTexture;
+struct aiNode;
+
+namespace Assimp {
+using namespace LWO;
+
+// ---------------------------------------------------------------------------
+/** Class to load LWO files.
+ *
+ * @note Methods named "xxxLWO2[xxx]" are used with the newer LWO2 format.
+ * Methods named "xxxLWOB[xxx]" are used with the older LWOB format.
+ * Methods named "xxxLWO[xxx]" are used with both formats.
+ * Methods named "xxx" are used to preprocess the loaded data -
+ * they aren't specific to one format version
+*/
+// ---------------------------------------------------------------------------
+class LWOImporter : public BaseImporter
+{
+public:
+ LWOImporter();
+ ~LWOImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ // Get list of supported extensions
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Loads a LWO file in the older LWOB format (LW < 6)
+ */
+ void LoadLWOBFile();
+
+ // -------------------------------------------------------------------
+ /** Loads a LWO file in the newer LWO2 format (LW >= 6)
+ */
+ void LoadLWO2File();
+
+
+ // -------------------------------------------------------------------
+ /** Parsing functions used for all file format versions
+ */
+ inline void GetS0(std::string& out,unsigned int max);
+ inline float GetF4();
+ inline uint32_t GetU4();
+ inline uint16_t GetU2();
+ inline uint8_t GetU1();
+
+
+ // -------------------------------------------------------------------
+ /** Loads a surface chunk from an LWOB file
+ * @param size Maximum size to be read, in bytes.
+ */
+ void LoadLWOBSurface(unsigned int size);
+
+ // -------------------------------------------------------------------
+ /** Loads a surface chunk from an LWO2 file
+ * @param size Maximum size to be read, in bytes.
+ */
+ void LoadLWO2Surface(unsigned int size);
+
+ // -------------------------------------------------------------------
+ /** Loads a texture block from a LWO2 file.
+ * @param size Maximum size to be read, in bytes.
+ * @param head Header of the SUF.BLOK header
+ */
+ void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head,
+ unsigned int size );
+
+ // -------------------------------------------------------------------
+ /** Loads a shader block from a LWO2 file.
+ * @param size Maximum size to be read, in bytes.
+ * @param head Header of the SUF.BLOK header
+ */
+ void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head,
+ unsigned int size );
+
+ // -------------------------------------------------------------------
+ /** Loads an image map from a LWO2 file
+ * @param size Maximum size to be read, in bytes.
+ * @param tex Texture object to be filled
+ */
+ void LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex );
+ void LoadLWO2Gradient(unsigned int size, LWO::Texture& tex );
+ void LoadLWO2Procedural(unsigned int size, LWO::Texture& tex );
+
+ // loads the header - used by thethree functions above
+ void LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex );
+
+ // -------------------------------------------------------------------
+ /** Loads the LWO tag list from the file
+ * @param size Maximum size to be read, in bytes.
+ */
+ void LoadLWOTags(unsigned int size);
+
+ // -------------------------------------------------------------------
+ /** Load polygons from a POLS chunk
+ * @param length Size of the chunk
+ */
+ void LoadLWO2Polygons(unsigned int length);
+ void LoadLWOBPolygons(unsigned int length);
+
+ // -------------------------------------------------------------------
+ /** Load polygon tags from a PTAG chunk
+ * @param length Size of the chunk
+ */
+ void LoadLWO2PolygonTags(unsigned int length);
+
+ // -------------------------------------------------------------------
+ /** Load a vertex map from a VMAP/VMAD chunk
+ * @param length Size of the chunk
+ * @param perPoly Operate on per-polygon base?
+ */
+ void LoadLWO2VertexMap(unsigned int length, bool perPoly);
+
+ // -------------------------------------------------------------------
+ /** Load polygons from a PNTS chunk
+ * @param length Size of the chunk
+ */
+ void LoadLWOPoints(unsigned int length);
+
+ // -------------------------------------------------------------------
+ /** Load a clip from a CLIP chunk
+ * @param length Size of the chunk
+ */
+ void LoadLWO2Clip(unsigned int length);
+
+ // -------------------------------------------------------------------
+ /** Load an envelope from an EVL chunk
+ * @param length Size of the chunk
+ */
+ void LoadLWO2Envelope(unsigned int length);
+
+ // -------------------------------------------------------------------
+ /** Count vertices and faces in a LWOB/LWO2 file
+ */
+ void CountVertsAndFacesLWO2(unsigned int& verts,
+ unsigned int& faces,
+ uint16_t*& cursor,
+ const uint16_t* const end,
+ unsigned int max = UINT_MAX);
+
+ void CountVertsAndFacesLWOB(unsigned int& verts,
+ unsigned int& faces,
+ LE_NCONST uint16_t*& cursor,
+ const uint16_t* const end,
+ unsigned int max = UINT_MAX);
+
+ // -------------------------------------------------------------------
+ /** Read vertices and faces in a LWOB/LWO2 file
+ */
+ void CopyFaceIndicesLWO2(LWO::FaceList::iterator& it,
+ uint16_t*& cursor,
+ const uint16_t* const end);
+
+ // -------------------------------------------------------------------
+ void CopyFaceIndicesLWOB(LWO::FaceList::iterator& it,
+ LE_NCONST uint16_t*& cursor,
+ const uint16_t* const end,
+ unsigned int max = UINT_MAX);
+
+ // -------------------------------------------------------------------
+ /** Resolve the tag and surface lists that have been loaded.
+ * Generates the mMapping table.
+ */
+ void ResolveTags();
+
+ // -------------------------------------------------------------------
+ /** Resolve the clip list that has been loaded.
+ * Replaces clip references with real clips.
+ */
+ void ResolveClips();
+
+ // -------------------------------------------------------------------
+ /** Add a texture list to an output material description.
+ *
+ * @param pcMat Output material
+ * @param in Input texture list
+ * @param type Type identifier of the texture list
+ */
+ bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
+ aiTextureType type);
+
+ // -------------------------------------------------------------------
+ /** Adjust a texture path
+ */
+ void AdjustTexturePath(std::string& out);
+
+ // -------------------------------------------------------------------
+ /** Convert a LWO surface description to an ASSIMP material
+ */
+ void ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat);
+
+
+ // -------------------------------------------------------------------
+ /** Get a list of all UV/VC channels required by a specific surface.
+ *
+ * @param surf Working surface
+ * @param layer Working layer
+ * @param out Output list. The members are indices into the
+ * UV/VC channel lists of the layer
+ */
+ void FindUVChannels(/*const*/ LWO::Surface& surf,
+ LWO::SortedRep& sorted,
+ /*const*/ LWO::Layer& layer,
+ unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]);
+
+ // -------------------------------------------------------------------
+ char FindUVChannels(LWO::TextureList& list,
+ LWO::Layer& layer,LWO::UVChannel& uv, unsigned int next);
+
+ // -------------------------------------------------------------------
+ void FindVCChannels(const LWO::Surface& surf,
+ LWO::SortedRep& sorted,
+ const LWO::Layer& layer,
+ unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]);
+
+ // -------------------------------------------------------------------
+ /** Generate the final node graph
+ * Unused nodes are deleted.
+ * @param apcNodes Flat list of nodes
+ */
+ void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes);
+
+ // -------------------------------------------------------------------
+ /** Add children to a node
+ * @param node Node to become a father
+ * @param parent Index of the node
+ * @param apcNodes Flat list of nodes - used nodes are set to NULL.
+ */
+ void AddChildren(aiNode* node, uint16_t parent,
+ std::vector<aiNode*>& apcNodes);
+
+ // -------------------------------------------------------------------
+ /** Read a variable sized integer
+ * @param inout Input and output buffer
+ */
+ int ReadVSizedIntLWO2(uint8_t*& inout);
+
+ // -------------------------------------------------------------------
+ /** Assign a value from a VMAP to a vertex and all vertices
+ * attached to it.
+ * @param base VMAP destination data
+ * @param numRead Number of float's to be read
+ * @param idx Absolute index of the first vertex
+ * @param data Value of the VMAP to be assigned - read numRead
+ * floats from this array.
+ */
+ void DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
+ unsigned int idx, float* data);
+
+ // -------------------------------------------------------------------
+ /** Compute normal vectors for a mesh
+ * @param mesh Input mesh
+ * @param smoothingGroups Smoothing-groups-per-face array
+ * @param surface Surface for the mesh
+ */
+ void ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
+ const LWO::Surface& surface);
+
+
+ // -------------------------------------------------------------------
+ /** Setup a new texture after the corresponding chunk was
+ * encountered in the file.
+ * @param list Texture list
+ * @param size Maximum number of bytes to be read
+ * @return Pointer to new texture
+ */
+ LWO::Texture* SetupNewTextureLWOB(LWO::TextureList& list,
+ unsigned int size);
+
+protected:
+
+ /** true if the file is a LWO2 file*/
+ bool mIsLWO2;
+
+ /** true if the file is a LXOB file*/
+ bool mIsLXOB;
+
+ /** Temporary list of layers from the file */
+ LayerList* mLayers;
+
+ /** Pointer to the current layer */
+ LWO::Layer* mCurLayer;
+
+ /** Temporary tag list from the file */
+ TagList* mTags;
+
+ /** Mapping table to convert from tag to surface indices.
+ UINT_MAX indicates that a no corresponding surface is available */
+ TagMappingTable* mMapping;
+
+ /** Temporary surface list from the file */
+ SurfaceList* mSurfaces;
+
+ /** Temporary clip list from the file */
+ ClipList mClips;
+
+ /** Temporary envelope list from the file */
+ EnvelopeList mEnvelopes;
+
+ /** file buffer */
+ uint8_t* mFileBuffer;
+
+ /** Size of the file, in bytes */
+ unsigned int fileSize;
+
+ /** Output scene */
+ aiScene* pScene;
+
+ /** Configuration option: speed flag set? */
+ bool configSpeedFlag;
+
+ /** Configuration option: index of layer to be loaded */
+ unsigned int configLayerIndex;
+
+ /** Configuration option: name of layer to be loaded */
+ std::string configLayerName;
+
+ /** True if we have a named layer */
+ bool hasNamedLayer;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+inline float LWOImporter::GetF4()
+{
+ float f = *((float*)mFileBuffer);mFileBuffer += 4;
+ AI_LSWAP4(f);
+ return f;
+}
+
+// ------------------------------------------------------------------------------------------------
+inline uint32_t LWOImporter::GetU4()
+{
+ uint32_t f = *((uint32_t*)mFileBuffer);mFileBuffer += 4;
+ AI_LSWAP4(f);
+ return f;
+}
+
+// ------------------------------------------------------------------------------------------------
+inline uint16_t LWOImporter::GetU2()
+{
+ uint16_t f = *((uint16_t*)mFileBuffer);mFileBuffer += 2;
+ AI_LSWAP2(f);
+ return f;
+}
+
+// ------------------------------------------------------------------------------------------------
+inline uint8_t LWOImporter::GetU1()
+{
+ return *mFileBuffer++;
+}
+
+// ------------------------------------------------------------------------------------------------
+inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
+{
+ int i;
+ int c = *inout;inout++;
+ if(c != 0xFF)
+ {
+ i = c << 8;
+ c = *inout;inout++;
+ i |= c;
+ }
+ else
+ {
+ c = *inout;inout++;
+ i = c << 16;
+ c = *inout;inout++;
+ i |= c << 8;
+ c = *inout;inout++;
+ i |= c;
+ }
+ return i;
+}
+
+// ------------------------------------------------------------------------------------------------
+inline void LWOImporter::GetS0(std::string& out,unsigned int max)
+{
+ unsigned int iCursor = 0;
+ const char*sz = (const char*)mFileBuffer;
+ while (*mFileBuffer)
+ {
+ if (++iCursor > max)
+ {
+ DefaultLogger::get()->warn("LWO: Invalid file, string is is too long");
+ break;
+ }
+ ++mFileBuffer;
+ }
+ size_t len = (size_t) ((const char*)mFileBuffer-sz);
+ out = std::string(sz,len);
+ mFileBuffer += (len&0x1 ? 1 : 2);
+}
+
+
+
+} // end of namespace Assimp
+
+#endif // AI_LWOIMPORTER_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/LWOMaterial.cpp b/src/3rdparty/assimp/code/LWOMaterial.cpp
new file mode 100644
index 000000000..70da0d675
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWOMaterial.cpp
@@ -0,0 +1,898 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the material oart of the LWO importer class */
+
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+
+// internal headers
+#include "LWOLoader.h"
+#include "ByteSwap.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+T lerp(const T& one, const T& two, float val)
+{
+ return one + (two-one)*val;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a lightwave mapping mode to our's
+inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
+{
+ switch (in)
+ {
+ case LWO::Texture::REPEAT:
+ return aiTextureMapMode_Wrap;
+
+ case LWO::Texture::MIRROR:
+ return aiTextureMapMode_Mirror;
+
+ case LWO::Texture::RESET:
+ DefaultLogger::get()->warn("LWO2: Unsupported texture map mode: RESET");
+
+ // fall though here
+ case LWO::Texture::EDGE:
+ return aiTextureMapMode_Clamp;
+ }
+ return (aiTextureMapMode)0;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type)
+{
+ ai_assert(NULL != pcMat);
+
+ unsigned int cur = 0, temp = 0;
+ aiString s;
+ bool ret = false;
+
+ for (TextureList::const_iterator it = in.begin(), end = in.end();it != end;++it) {
+ if (!(*it).enabled || !(*it).bCanUse)
+ continue;
+ ret = true;
+
+ // Convert lightwave's mapping modes to ours. We let them
+ // as they are, the GenUVcoords step will compute UV
+ // channels if they're not there.
+
+ aiTextureMapping mapping;
+ switch ((*it).mapMode)
+ {
+ case LWO::Texture::Planar:
+ mapping = aiTextureMapping_PLANE;
+ break;
+ case LWO::Texture::Cylindrical:
+ mapping = aiTextureMapping_CYLINDER;
+ break;
+ case LWO::Texture::Spherical:
+ mapping = aiTextureMapping_SPHERE;
+ break;
+ case LWO::Texture::Cubic:
+ mapping = aiTextureMapping_BOX;
+ break;
+ case LWO::Texture::FrontProjection:
+ DefaultLogger::get()->error("LWO2: Unsupported texture mapping: FrontProjection");
+ mapping = aiTextureMapping_OTHER;
+ break;
+ case LWO::Texture::UV:
+ {
+ if( UINT_MAX == (*it).mRealUVIndex ) {
+ // We have no UV index for this texture, so we can't display it
+ continue;
+ }
+
+ // add the UV source index
+ temp = (*it).mRealUVIndex;
+ pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_UVWSRC(type,cur));
+
+ mapping = aiTextureMapping_UV;
+ }
+ break;
+ default:
+ ai_assert(false);
+ };
+
+ if (mapping != aiTextureMapping_UV) {
+ // Setup the main axis
+ aiVector3D v;
+ switch ((*it).majorAxis) {
+ case Texture::AXIS_X:
+ v = aiVector3D(1.f,0.f,0.f);
+ break;
+ case Texture::AXIS_Y:
+ v = aiVector3D(0.f,1.f,0.f);
+ break;
+ default: // case Texture::AXIS_Z:
+ v = aiVector3D(0.f,0.f,1.f);
+ break;
+ }
+
+ pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
+
+ // Setup UV scalings for cylindric and spherical projections
+ if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
+ aiUVTransform trafo;
+ trafo.mScaling.x = (*it).wrapAmountW;
+ trafo.mScaling.y = (*it).wrapAmountH;
+
+ BOOST_STATIC_ASSERT(sizeof(aiUVTransform)/sizeof(float) == 5);
+ pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
+ }
+ DefaultLogger::get()->debug("LWO2: Setting up non-UV mapping");
+ }
+
+ // The older LWOB format does not use indirect references to clips.
+ // The file name of a texture is directly specified in the tex chunk.
+ if (mIsLWO2) {
+ // find the corresponding clip (take the last one if multiple
+ // share the same index)
+ ClipList::iterator end = mClips.end(), candidate = end;
+ temp = (*it).mClipIdx;
+ for (ClipList::iterator clip = mClips.begin(); clip != end; ++clip) {
+ if ((*clip).idx == temp) {
+ candidate = clip;
+ }
+
+ }
+ if (candidate == end) {
+ DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
+ temp = 0;
+
+ // fixme: apparently some LWO files shipping with Doom3 don't
+ // have clips at all ... check whether that's true or whether
+ // it's a bug in the loader.
+
+ s.Set("$texture.png");
+
+ //continue;
+ }
+ else {
+ if (Clip::UNSUPPORTED == (*candidate).type) {
+ DefaultLogger::get()->error("LWO2: Clip type is not supported");
+ continue;
+ }
+ AdjustTexturePath((*candidate).path);
+ s.Set((*candidate).path);
+
+ // Additional image settings
+ int flags = 0;
+ if ((*candidate).negate) {
+ flags |= aiTextureFlags_Invert;
+ }
+ pcMat->AddProperty(&flags,1,AI_MATKEY_TEXFLAGS(type,cur));
+ }
+ }
+ else
+ {
+ std::string ss = (*it).mFileName;
+ if (!ss.length()) {
+ DefaultLogger::get()->error("LWOB: Empty file name");
+ continue;
+ }
+ AdjustTexturePath(ss);
+ s.Set(ss);
+ }
+ pcMat->AddProperty(&s,AI_MATKEY_TEXTURE(type,cur));
+
+ // add the blend factor
+ pcMat->AddProperty<float>(&(*it).mStrength,1,AI_MATKEY_TEXBLEND(type,cur));
+
+ // add the blend operation
+ switch ((*it).blendType)
+ {
+ case LWO::Texture::Normal:
+ case LWO::Texture::Multiply:
+ temp = (unsigned int)aiTextureOp_Multiply;
+ break;
+
+ case LWO::Texture::Subtractive:
+ case LWO::Texture::Difference:
+ temp = (unsigned int)aiTextureOp_Subtract;
+ break;
+
+ case LWO::Texture::Divide:
+ temp = (unsigned int)aiTextureOp_Divide;
+ break;
+
+ case LWO::Texture::Additive:
+ temp = (unsigned int)aiTextureOp_Add;
+ break;
+
+ default:
+ temp = (unsigned int)aiTextureOp_Multiply;
+ DefaultLogger::get()->warn("LWO2: Unsupported texture blend mode: alpha or displacement");
+
+ }
+ // Setup texture operation
+ pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
+
+ // setup the mapping mode
+ pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
+
+ // add the u-wrapping
+ temp = (unsigned int)GetMapMode((*it).wrapModeWidth);
+ pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_U(type,cur));
+
+ // add the v-wrapping
+ temp = (unsigned int)GetMapMode((*it).wrapModeHeight);
+ pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_V(type,cur));
+
+ ++cur;
+ }
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
+{
+ // copy the name of the surface
+ aiString st;
+ st.Set(surf.mName);
+ pcMat->AddProperty(&st,AI_MATKEY_NAME);
+
+ const int i = surf.bDoubleSided ? 1 : 0;
+ pcMat->AddProperty(&i,1,AI_MATKEY_TWOSIDED);
+
+ // add the refraction index and the bump intensity
+ pcMat->AddProperty(&surf.mIOR,1,AI_MATKEY_REFRACTI);
+ pcMat->AddProperty(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING);
+
+ aiShadingMode m;
+ if (surf.mSpecularValue && surf.mGlossiness)
+ {
+ float fGloss;
+ if (mIsLWO2) {
+ fGloss = pow( surf.mGlossiness*10.0f+2.0f, 2.0f);
+ }
+ else
+ {
+ if (16.0f >= surf.mGlossiness)
+ fGloss = 6.0f;
+ else if (64.0f >= surf.mGlossiness)
+ fGloss = 20.0f;
+ else if (256.0f >= surf.mGlossiness)
+ fGloss = 50.0f;
+ else fGloss = 80.0f;
+ }
+
+ pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
+ pcMat->AddProperty(&fGloss,1,AI_MATKEY_SHININESS);
+ m = aiShadingMode_Phong;
+ }
+ else m = aiShadingMode_Gouraud;
+
+ // specular color
+ aiColor3D clr = lerp( aiColor3D(1.f,1.f,1.f), surf.mColor, surf.mColorHighlights );
+ pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
+ pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
+
+ // emissive color
+ // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
+ clr.g = clr.b = clr.r = surf.mLuminosity*0.8f;
+ pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
+
+ // opacity ... either additive or default-blended, please
+ if (0.f != surf.mAdditiveTransparency) {
+
+ const int add = aiBlendMode_Additive;
+ pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
+ pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
+ }
+
+ else if (10e10f != surf.mTransparency) {
+ const int def = aiBlendMode_Default;
+ const float f = 1.0f-surf.mTransparency;
+ pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
+ pcMat->AddProperty(&def,1,AI_MATKEY_BLEND_FUNC);
+ }
+
+
+ // ADD TEXTURES to the material
+ // TODO: find out how we can handle COLOR textures correctly...
+ bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE);
+ b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE));
+ HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR);
+ HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS);
+ HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT);
+ HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY);
+ HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION);
+
+ // Now we need to know which shader to use .. iterate through the shader list of
+ // the surface and search for a name which we know ...
+ for (ShaderList::const_iterator it = surf.mShaders.begin(), end = surf.mShaders.end();it != end;++it) {
+ //if (!(*it).enabled)continue;
+
+ if ((*it).functionName == "LW_SuperCelShader" || (*it).functionName == "AH_CelShader") {
+ DefaultLogger::get()->info("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
+
+ m = aiShadingMode_Toon;
+ break;
+ }
+ else if ((*it).functionName == "LW_RealFresnel" || (*it).functionName == "LW_FastFresnel") {
+ DefaultLogger::get()->info("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
+
+ m = aiShadingMode_Fresnel;
+ break;
+ }
+ else
+ {
+ DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + (*it).functionName);
+ }
+ }
+ if (surf.mMaximumSmoothAngle <= 0.0f)
+ m = aiShadingMode_Flat;
+ pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
+
+ // (the diffuse value is just a scaling factor)
+ // If a diffuse texture is set, we set this value to 1.0
+ clr = (b && false ? aiColor3D(1.f,1.f,1.f) : surf.mColor);
+ clr.r *= surf.mDiffuseValue;
+ clr.g *= surf.mDiffuseValue;
+ clr.b *= surf.mDiffuseValue;
+ pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+}
+
+// ------------------------------------------------------------------------------------------------
+char LWOImporter::FindUVChannels(LWO::TextureList& list,
+ LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
+{
+ char ret = 0;
+ for (TextureList::iterator it = list.begin(), end = list.end();it != end;++it) {
+
+ // Ignore textures with non-UV mappings for the moment.
+ if (!(*it).enabled || !(*it).bCanUse || (*it).mapMode != LWO::Texture::UV) {
+ continue;
+ }
+
+ if ((*it).mUVChannelIndex == uv.name) {
+ ret = 1;
+
+ // got it.
+ if ((*it).mRealUVIndex == UINT_MAX || (*it).mRealUVIndex == next)
+ {
+ (*it).mRealUVIndex = next;
+ }
+ else {
+ // channel mismatch. need to duplicate the material.
+ DefaultLogger::get()->warn("LWO: Channel mismatch, would need to duplicate surface [design bug]");
+
+ // TODO
+ }
+ }
+ }
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::FindUVChannels(LWO::Surface& surf,
+ LWO::SortedRep& sorted,LWO::Layer& layer,
+ unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
+{
+ unsigned int next = 0, extra = 0, num_extra = 0;
+
+ // Check whether we have an UV entry != 0 for one of the faces in 'sorted'
+ for (unsigned int i = 0; i < layer.mUVChannels.size();++i) {
+ LWO::UVChannel& uv = layer.mUVChannels[i];
+
+ for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
+
+ LWO::Face& face = layer.mFaces[*it];
+
+ for (unsigned int n = 0; n < face.mNumIndices; ++n) {
+ unsigned int idx = face.mIndices[n];
+
+ if (uv.abAssigned[idx] && ((aiVector2D*)&uv.rawData[0])[idx] != aiVector2D()) {
+
+ if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+
+ DefaultLogger::get()->error("LWO: Maximum number of UV channels for "
+ "this mesh reached. Skipping channel \'" + uv.name + "\'");
+
+ }
+ else {
+ // Search through all textures assigned to 'surf' and look for this UV channel
+ char had = 0;
+ had |= FindUVChannels(surf.mColorTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mDiffuseTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mSpecularTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mGlossinessTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mOpacityTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mBumpTextures,layer,uv,next);
+ had |= FindUVChannels(surf.mReflectionTextures,layer,uv,next);
+
+ // We have a texture referencing this UV channel so we have to take special care
+ // and are willing to drop unreferenced channels in favour of it.
+ if (had != 0) {
+ if (num_extra) {
+
+ for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) {
+ out[a+1] = out[a];
+ }
+ }
+ ++extra;
+ out[next++] = i;
+ }
+ // Bäh ... seems not to be used at all. Push to end if enough space is available.
+ else {
+ out[extra++] = i;
+ ++num_extra;
+ }
+ }
+ it = sorted.end()-1;
+ break;
+ }
+ }
+ }
+ }
+ if (extra < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+ out[extra] = UINT_MAX;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorted, const LWO::Layer& layer,
+ unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
+{
+ unsigned int next = 0;
+
+ // Check whether we have an vc entry != 0 for one of the faces in 'sorted'
+ for (unsigned int i = 0; i < layer.mVColorChannels.size();++i) {
+ const LWO::VColorChannel& vc = layer.mVColorChannels[i];
+
+ if (surf.mVCMap == vc.name) {
+ // The vertex color map is explicitely requested by the surface so we need to take special care of it
+ for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) {
+ out[a+1] = out[a];
+ }
+ out[0] = i;
+ ++next;
+ }
+ else {
+
+ for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
+ const LWO::Face& face = layer.mFaces[*it];
+
+ for (unsigned int n = 0; n < face.mNumIndices; ++n) {
+ unsigned int idx = face.mIndices[n];
+
+ if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.f,0.f,0.f,1.f)) {
+ if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
+
+ DefaultLogger::get()->error("LWO: Maximum number of vertex color channels for "
+ "this mesh reached. Skipping channel \'" + vc.name + "\'");
+
+ }
+ else {
+ out[next++] = i;
+ }
+ it = sorted.end()-1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (next != AI_MAX_NUMBER_OF_COLOR_SETS) {
+ out[next] = UINT_MAX;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + size;
+ while (true)
+ {
+ if (mFileBuffer + 6 >= end)break;
+ LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ case AI_LWO_PROJ:
+ tex.mapMode = (Texture::MappingMode)GetU2();
+ break;
+ case AI_LWO_WRAP:
+ tex.wrapModeWidth = (Texture::Wrap)GetU2();
+ tex.wrapModeHeight = (Texture::Wrap)GetU2();
+ break;
+ case AI_LWO_AXIS:
+ tex.majorAxis = (Texture::Axes)GetU2();
+ break;
+ case AI_LWO_IMAG:
+ tex.mClipIdx = GetU2();
+ break;
+ case AI_LWO_VMAP:
+ GetS0(tex.mUVChannelIndex,head->length);
+ break;
+ case AI_LWO_WRPH:
+ tex.wrapAmountH = GetF4();
+ break;
+ case AI_LWO_WRPW:
+ tex.wrapAmountW = GetF4();
+ break;
+ }
+ mFileBuffer = next;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
+{
+ // --- not supported at the moment
+ DefaultLogger::get()->error("LWO2: Found procedural texture, this is not supported");
+ tex.bCanUse = false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex )
+{
+ // --- not supported at the moment
+ DefaultLogger::get()->error("LWO2: Found gradient texture, this is not supported");
+ tex.bCanUse = false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + size;
+
+ // get the ordinal string
+ GetS0( tex.ordinal, size);
+
+ // we could crash later if this is an empty string ...
+ if (!tex.ordinal.length())
+ {
+ DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
+ tex.ordinal = "\x00";
+ }
+ while (true)
+ {
+ if (mFileBuffer + 6 >= end)break;
+ LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ throw DeadlyImportError("LWO2: Invalid texture header chunk length");
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ case AI_LWO_CHAN:
+ tex.type = GetU4();
+ break;
+ case AI_LWO_ENAB:
+ tex.enabled = GetU2() ? true : false;
+ break;
+ case AI_LWO_OPAC:
+ tex.blendType = (Texture::BlendType)GetU2();
+ tex.mStrength = GetF4();
+ break;
+ }
+ mFileBuffer = next;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
+{
+ ai_assert(!mSurfaces->empty());
+ LWO::Surface& surf = mSurfaces->back();
+ LWO::Texture tex;
+
+ // load the texture header
+ LoadLWO2TextureHeader(head->length,tex);
+ size -= head->length + 6;
+
+ // now get the exact type of the texture
+ switch (head->type)
+ {
+ case AI_LWO_PROC:
+ LoadLWO2Procedural(size,tex);
+ break;
+ case AI_LWO_GRAD:
+ LoadLWO2Gradient(size,tex);
+ break;
+ case AI_LWO_IMAP:
+ LoadLWO2ImageMap(size,tex);
+ }
+
+ // get the destination channel
+ TextureList* listRef = NULL;
+ switch (tex.type)
+ {
+ case AI_LWO_COLR:
+ listRef = &surf.mColorTextures;break;
+ case AI_LWO_DIFF:
+ listRef = &surf.mDiffuseTextures;break;
+ case AI_LWO_SPEC:
+ listRef = &surf.mSpecularTextures;break;
+ case AI_LWO_GLOS:
+ listRef = &surf.mGlossinessTextures;break;
+ case AI_LWO_BUMP:
+ listRef = &surf.mBumpTextures;break;
+ case AI_LWO_TRAN:
+ listRef = &surf.mOpacityTextures;break;
+ case AI_LWO_REFL:
+ listRef = &surf.mReflectionTextures;break;
+ default:
+ DefaultLogger::get()->warn("LWO2: Encountered unknown texture type");
+ return;
+ }
+
+ // now attach the texture to the parent surface - sort by ordinal string
+ for (TextureList::iterator it = listRef->begin();it != listRef->end(); ++it) {
+ if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
+ listRef->insert(it,tex);
+ return;
+ }
+ }
+ listRef->push_back(tex);
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size )
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + size;
+
+ ai_assert(!mSurfaces->empty());
+ LWO::Surface& surf = mSurfaces->back();
+ LWO::Shader shader;
+
+ // get the ordinal string
+ GetS0( shader.ordinal, size);
+
+ // we could crash later if this is an empty string ...
+ if (!shader.ordinal.length())
+ {
+ DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
+ shader.ordinal = "\x00";
+ }
+
+ // read the header
+ while (true)
+ {
+ if (mFileBuffer + 6 >= end)break;
+ LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ throw DeadlyImportError("LWO2: Invalid shader header chunk length");
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ case AI_LWO_ENAB:
+ shader.enabled = GetU2() ? true : false;
+ break;
+
+ case AI_LWO_FUNC:
+ GetS0( shader.functionName, head->length );
+ }
+ mFileBuffer = next;
+ }
+
+ // now attach the shader to the parent surface - sort by ordinal string
+ for (ShaderList::iterator it = surf.mShaders.begin();it != surf.mShaders.end(); ++it) {
+ if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
+ surf.mShaders.insert(it,shader);
+ return;
+ }
+ }
+ surf.mShaders.push_back(shader);
+}
+
+// ------------------------------------------------------------------------------------------------
+void LWOImporter::LoadLWO2Surface(unsigned int size)
+{
+ LE_NCONST uint8_t* const end = mFileBuffer + size;
+
+ mSurfaces->push_back( LWO::Surface () );
+ LWO::Surface& surf = mSurfaces->back();
+
+ GetS0(surf.mName,size);
+
+ // check whether this surface was derived from any other surface
+ std::string derived;
+ GetS0(derived,(unsigned int)(end - mFileBuffer));
+ if (derived.length()) {
+ // yes, find this surface
+ for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it) {
+ if ((*it).mName == derived) {
+ // we have it ...
+ surf = *it;
+ derived.clear();break;
+ }
+ }
+ if (derived.size())
+ DefaultLogger::get()->warn("LWO2: Unable to find source surface: " + derived);
+ }
+
+ while (true)
+ {
+ if (mFileBuffer + 6 >= end)
+ break;
+ LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
+
+ if (mFileBuffer + head->length > end)
+ throw DeadlyImportError("LWO2: Invalid surface chunk length");
+
+ uint8_t* const next = mFileBuffer+head->length;
+ switch (head->type)
+ {
+ // diffuse color
+ case AI_LWO_COLR:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,COLR,12);
+ surf.mColor.r = GetF4();
+ surf.mColor.g = GetF4();
+ surf.mColor.b = GetF4();
+ break;
+ }
+ // diffuse strength ... hopefully
+ case AI_LWO_DIFF:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,DIFF,4);
+ surf.mDiffuseValue = GetF4();
+ break;
+ }
+ // specular strength ... hopefully
+ case AI_LWO_SPEC:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPEC,4);
+ surf.mSpecularValue = GetF4();
+ break;
+ }
+ // transparency
+ case AI_LWO_TRAN:
+ {
+ // transparency explicitly disabled?
+ if (surf.mTransparency == 10e10f)
+ break;
+
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TRAN,4);
+ surf.mTransparency = GetF4();
+ break;
+ }
+ // additive transparency
+ case AI_LWO_ADTR:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,ADTR,4);
+ surf.mAdditiveTransparency = GetF4();
+ break;
+ }
+ // wireframe mode
+ case AI_LWO_LINE:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LINE,2);
+ if (GetU2() & 0x1)
+ surf.mWireframe = true;
+ break;
+ }
+ // glossiness
+ case AI_LWO_GLOS:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,GLOS,4);
+ surf.mGlossiness = GetF4();
+ break;
+ }
+ // bump intensity
+ case AI_LWO_BUMP:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BUMP,4);
+ surf.mBumpIntensity = GetF4();
+ break;
+ }
+ // color highlights
+ case AI_LWO_CLRH:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,CLRH,4);
+ surf.mColorHighlights = GetF4();
+ break;
+ }
+ // index of refraction
+ case AI_LWO_RIND:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,RIND,4);
+ surf.mIOR = GetF4();
+ break;
+ }
+ // polygon sidedness
+ case AI_LWO_SIDE:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SIDE,2);
+ surf.bDoubleSided = (3 == GetU2());
+ break;
+ }
+ // maximum smoothing angle
+ case AI_LWO_SMAN:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
+ surf.mMaximumSmoothAngle = fabs( GetF4() );
+ break;
+ }
+ // vertex color channel to be applied to the surface
+ case AI_LWO_VCOL:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,VCOL,12);
+ surf.mDiffuseValue *= GetF4(); // strength
+ ReadVSizedIntLWO2(mFileBuffer); // skip envelope
+ surf.mVCMapType = GetU4(); // type of the channel
+
+ // name of the channel
+ GetS0(surf.mVCMap, (unsigned int) (next - mFileBuffer ));
+ break;
+ }
+ // surface bock entry
+ case AI_LWO_BLOK:
+ {
+ AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BLOK,4);
+ LE_NCONST IFF::SubChunkHeader* head2 = IFF::LoadSubChunk(mFileBuffer);
+
+ switch (head2->type)
+ {
+ case AI_LWO_PROC:
+ case AI_LWO_GRAD:
+ case AI_LWO_IMAP:
+ LoadLWO2TextureBlock(head2, head->length);
+ break;
+ case AI_LWO_SHDR:
+ LoadLWO2ShaderBlock(head2, head->length);
+ break;
+
+ default:
+ DefaultLogger::get()->warn("LWO2: Found an unsupported surface BLOK");
+ };
+
+ break;
+ }
+ }
+ mFileBuffer = next;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
diff --git a/src/3rdparty/assimp/code/LWSLoader.cpp b/src/3rdparty/assimp/code/LWSLoader.cpp
new file mode 100644
index 000000000..20d62569c
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWSLoader.cpp
@@ -0,0 +1,924 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file LWSLoader.cpp
+ * @brief Implementation of the LWS importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
+
+#include "LWSLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+#include "SceneCombiner.h"
+#include "GenericProperty.h"
+#include "SkeletonMeshBuilder.h"
+#include "ConvertToLHProcess.h"
+#include "Importer.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "LightWave Scene Importer",
+ "",
+ "",
+ "http://www.newtek.com/lightwave.html=",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "lws mot"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Recursive parsing of LWS files
+void LWS::Element::Parse (const char*& buffer)
+{
+ for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
+
+ // begin of a new element with children
+ bool sub = false;
+ if (*buffer == '{') {
+ ++buffer;
+ SkipSpaces(&buffer);
+ sub = true;
+ }
+ else if (*buffer == '}')
+ return;
+
+ children.push_back(Element());
+
+ // copy data line - read token per token
+
+ const char* cur = buffer;
+ while (!IsSpaceOrNewLine(*buffer)) ++buffer;
+ children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
+ SkipSpaces(&buffer);
+
+ if (children.back().tokens[0] == "Plugin")
+ {
+ DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
+
+ // strange stuff inside Plugin/Endplugin blocks. Needn't
+ // follow LWS syntax, so we skip over it
+ for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
+ if (!::strncmp(buffer,"EndPlugin",9)) {
+ //SkipLine(&buffer);
+ break;
+ }
+ }
+ continue;
+ }
+
+ cur = buffer;
+ while (!IsLineEnd(*buffer)) ++buffer;
+ children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
+
+ // parse more elements recursively
+ if (sub)
+ children.back().Parse(buffer);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+LWSImporter::LWSImporter()
+: noSkeletonMesh()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+LWSImporter::~LWSImporter()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "lws" || extension == "mot")
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens LWSC and LWMO
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[2];
+ tokens[0] = AI_MAKE_MAGIC("LWSC");
+ tokens[1] = AI_MAKE_MAGIC("LWMO");
+ return CheckMagicToken(pIOHandler,pFile,tokens,2);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get list of file extensions
+const aiImporterDesc* LWSImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void LWSImporter::SetupProperties(const Importer* pImp)
+{
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+
+ // AI_CONFIG_IMPORT_LWS_ANIM_START
+ first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
+ 150392 /* magic hack */);
+
+ // AI_CONFIG_IMPORT_LWS_ANIM_END
+ last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
+ 150392 /* magic hack */);
+
+ if (last < first) {
+ std::swap(last,first);
+ }
+
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read an envelope description
+void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
+{
+ if (dad.children.empty()) {
+ DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
+ return;
+ }
+
+ // reserve enough storage
+ std::list< LWS::Element >::const_iterator it = dad.children.begin();;
+ fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
+
+ for (++it; it != dad.children.end(); ++it) {
+ const char* c = (*it).tokens[1].c_str();
+
+ if ((*it).tokens[0] == "Key") {
+ fill.keys.push_back(LWO::Key());
+ LWO::Key& key = fill.keys.back();
+
+ float f;
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,key.value);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,f);
+
+ key.time = f;
+
+ unsigned int span = strtoul10(c,&c), num = 0;
+ switch (span) {
+
+ case 0:
+ key.inter = LWO::IT_TCB;
+ num = 5;
+ break;
+ case 1:
+ case 2:
+ key.inter = LWO::IT_HERM;
+ num = 5;
+ break;
+ case 3:
+ key.inter = LWO::IT_LINE;
+ num = 0;
+ break;
+ case 4:
+ key.inter = LWO::IT_STEP;
+ num = 0;
+ break;
+ case 5:
+ key.inter = LWO::IT_BEZ2;
+ num = 4;
+ break;
+ default:
+ DefaultLogger::get()->error("LWS: Unknown span type");
+ }
+ for (unsigned int i = 0; i < num;++i) {
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,key.params[i]);
+ }
+ }
+ else if ((*it).tokens[0] == "Behaviors") {
+ SkipSpaces(&c);
+ fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c);
+ SkipSpaces(&c);
+ fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read animation channels in the old LightWave animation format
+void LWSImporter::ReadEnvelope_Old(
+ std::list< LWS::Element >::const_iterator& it,
+ const std::list< LWS::Element >::const_iterator& end,
+ LWS::NodeDesc& nodes,
+ unsigned int /*version*/)
+{
+ unsigned int num,sub_num;
+ if (++it == end)goto unexpected_end;
+
+ num = strtoul10((*it).tokens[0].c_str());
+ for (unsigned int i = 0; i < num; ++i) {
+
+ nodes.channels.push_back(LWO::Envelope());
+ LWO::Envelope& envl = nodes.channels.back();
+
+ envl.index = i;
+ envl.type = (LWO::EnvelopeType)(i+1);
+
+ if (++it == end)goto unexpected_end;
+ sub_num = strtoul10((*it).tokens[0].c_str());
+
+ for (unsigned int n = 0; n < sub_num;++n) {
+
+ if (++it == end)goto unexpected_end;
+
+ // parse value and time, skip the rest for the moment.
+ LWO::Key key;
+ const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value);
+ SkipSpaces(&c);
+ float f;
+ fast_atoreal_move<float>((*it).tokens[0].c_str(),f);
+ key.time = f;
+
+ envl.keys.push_back(key);
+ }
+ }
+ return;
+
+unexpected_end:
+ DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup a nice name for a node
+void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
+{
+ const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
+
+ // the name depends on the type. We break LWS's strange naming convention
+ // and return human-readable, but still machine-parsable and unique, strings.
+ if (src.type == LWS::NodeDesc::OBJECT) {
+
+ if (src.path.length()) {
+ std::string::size_type s = src.path.find_last_of("\\/");
+ if (s == std::string::npos)
+ s = 0;
+ else ++s;
+ std::string::size_type t = src.path.substr(s).find_last_of(".");
+
+ nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
+ return;
+ }
+ }
+ nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.name,combined);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively build the scenegraph
+void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
+ BatchLoader& batch,
+ aiCamera**& camOut,
+ aiLight**& lightOut,
+ std::vector<aiNodeAnim*>& animOut)
+{
+ // Setup a very cryptic name for the node, we want the user to be happy
+ SetupNodeName(nd,src);
+ aiNode* ndAnim = nd;
+
+ // If the node is an object
+ if (src.type == LWS::NodeDesc::OBJECT) {
+
+ // If the object is from an external file, get it
+ aiScene* obj = NULL;
+ if (src.path.length() ) {
+ obj = batch.GetImport(src.id);
+ if (!obj) {
+ DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
+ }
+ else {
+ if (obj->mRootNode->mNumChildren == 1) {
+
+ //If the pivot is not set for this layer, get it from the external object
+ if (!src.isPivotSet) {
+ src.pivotPos.x = +obj->mRootNode->mTransformation.a4;
+ src.pivotPos.y = +obj->mRootNode->mTransformation.b4;
+ src.pivotPos.z = -obj->mRootNode->mTransformation.c4; //The sign is the RH to LH back conversion
+ }
+
+ //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
+ aiNode* newRootNode = obj->mRootNode->mChildren[0];
+ obj->mRootNode->mChildren[0] = NULL;
+ delete obj->mRootNode;
+
+ obj->mRootNode = newRootNode;
+ obj->mRootNode->mTransformation.a4 = 0.0;
+ obj->mRootNode->mTransformation.b4 = 0.0;
+ obj->mRootNode->mTransformation.c4 = 0.0;
+ }
+ }
+ }
+
+ //Setup the pivot node (also the animation node), the one we received
+ nd->mName = std::string("Pivot:") + nd->mName.data;
+ ndAnim = nd;
+
+ //Add the attachment node to it
+ nd->mNumChildren = 1;
+ nd->mChildren = new aiNode*[1];
+ nd->mChildren[0] = new aiNode();
+ nd->mChildren[0]->mParent = nd;
+ nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
+ nd->mChildren[0]->mTransformation.b4 = -src.pivotPos.y;
+ nd->mChildren[0]->mTransformation.c4 = -src.pivotPos.z;
+ SetupNodeName(nd->mChildren[0], src);
+
+ //Update the attachment node
+ nd = nd->mChildren[0];
+
+ //Push attachment, if the object came from an external file
+ if (obj) {
+ attach.push_back(AttachmentInfo(obj,nd));
+ }
+ }
+
+ // If object is a light source - setup a corresponding ai structure
+ else if (src.type == LWS::NodeDesc::LIGHT) {
+ aiLight* lit = *lightOut++ = new aiLight();
+
+ // compute final light color
+ lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
+
+ // name to attach light to node -> unique due to LWs indexing system
+ lit->mName = nd->mName;
+
+ // detemine light type and setup additional members
+ if (src.lightType == 2) { /* spot light */
+
+ lit->mType = aiLightSource_SPOT;
+ lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
+ lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
+
+ }
+ else if (src.lightType == 1) { /* directional light source */
+ lit->mType = aiLightSource_DIRECTIONAL;
+ }
+ else lit->mType = aiLightSource_POINT;
+
+ // fixme: no proper handling of light falloffs yet
+ if (src.lightFalloffType == 1)
+ lit->mAttenuationConstant = 1.f;
+ else if (src.lightFalloffType == 1)
+ lit->mAttenuationLinear = 1.f;
+ else
+ lit->mAttenuationQuadratic = 1.f;
+ }
+
+ // If object is a camera - setup a corresponding ai structure
+ else if (src.type == LWS::NodeDesc::CAMERA) {
+ aiCamera* cam = *camOut++ = new aiCamera();
+
+ // name to attach cam to node -> unique due to LWs indexing system
+ cam->mName = nd->mName;
+ }
+
+ // Get the node transformation from the LWO key
+ LWO::AnimResolver resolver(src.channels,fps);
+ resolver.ExtractBindPose(ndAnim->mTransformation);
+
+ // .. and construct animation channels
+ aiNodeAnim* anim = NULL;
+
+ if (first != last) {
+ resolver.SetAnimationRange(first,last);
+ resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
+ if (anim) {
+ anim->mNodeName = ndAnim->mName;
+ animOut.push_back(anim);
+ }
+ }
+
+ // Add children
+ if (src.children.size()) {
+ nd->mChildren = new aiNode*[src.children.size()];
+ for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
+ aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
+ ndd->mParent = nd;
+
+ BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Determine the exact location of a LWO file
+std::string LWSImporter::FindLWOFile(const std::string& in)
+{
+ // insert missing directory seperator if necessary
+ std::string tmp;
+ if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
+ {
+ tmp = in[0] + (":\\" + in.substr(2));
+ }
+ else tmp = in;
+
+ if (io->Exists(tmp)) {
+ return in;
+ }
+
+ // file is not accessible for us ... maybe it's packed by
+ // LightWave's 'Package Scene' command?
+
+ // Relevant for us are the following two directories:
+ // <folder>\Objects\<hh>\<*>.lwo
+ // <folder>\Scenes\<hh>\<*>.lws
+ // where <hh> is optional.
+
+ std::string test = ".." + (io->getOsSeparator() + tmp);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+ test = ".." + (io->getOsSeparator() + test);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+
+ // return original path, maybe the IOsystem knows better
+ return tmp;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read file into given scene data structure
+void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler)
+{
+ io = pIOHandler;
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
+ }
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector< char > mBuffer;
+ TextFileToBuffer(file.get(),mBuffer);
+
+ // Parse the file structure
+ LWS::Element root; const char* dummy = &mBuffer[0];
+ root.Parse(dummy);
+
+ // Construct a Batchimporter to read more files recursively
+ BatchLoader batch(pIOHandler);
+// batch.SetBasePath(pFile);
+
+ // Construct an array to receive the flat output graph
+ std::list<LWS::NodeDesc> nodes;
+
+ unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
+ unsigned int num_light = 0, num_camera = 0, num_object = 0;
+
+ // check magic identifier, 'LWSC'
+ bool motion_file = false;
+ std::list< LWS::Element >::const_iterator it = root.children.begin();
+
+ if ((*it).tokens[0] == "LWMO")
+ motion_file = true;
+
+ if ((*it).tokens[0] != "LWSC" && !motion_file)
+ throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
+
+ // get file format version and print to log
+ ++it;
+ unsigned int version = strtoul10((*it).tokens[0].c_str());
+ DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
+ first = 0.;
+ last = 60.;
+ fps = 25.; /* seems to be a good default frame rate */
+
+ // Now read all elements in a very straghtforward manner
+ for (; it != root.children.end(); ++it) {
+ const char* c = (*it).tokens[1].c_str();
+
+ // 'FirstFrame': begin of animation slice
+ if ((*it).tokens[0] == "FirstFrame") {
+ if (150392. != first /* see SetupProperties() */)
+ first = strtoul10(c,&c)-1.; /* we're zero-based */
+ }
+
+ // 'LastFrame': end of animation slice
+ else if ((*it).tokens[0] == "LastFrame") {
+ if (150392. != last /* see SetupProperties() */)
+ last = strtoul10(c,&c)-1.; /* we're zero-based */
+ }
+
+ // 'FramesPerSecond': frames per second
+ else if ((*it).tokens[0] == "FramesPerSecond") {
+ fps = strtoul10(c,&c);
+ }
+
+ // 'LoadObjectLayer': load a layer of a specific LWO file
+ else if ((*it).tokens[0] == "LoadObjectLayer") {
+
+ // get layer index
+ const int layer = strtoul10(c,&c);
+
+ // setup the layer to be loaded
+ BatchLoader::PropertyMap props;
+ SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ SkipSpaces(&c);
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_object++;
+
+ // and add the file to the import list
+ SkipSpaces(&c);
+ std::string path = FindLWOFile( c );
+ d.path = path;
+ d.id = batch.AddLoadRequest(path,0,&props);
+
+ nodes.push_back(d);
+ num_object++;
+ }
+ // 'LoadObject': load a LWO file into the scenegraph
+ else if ((*it).tokens[0] == "LoadObject") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ }
+ else d.number = cur_object++;
+ std::string path = FindLWOFile( c );
+ d.id = batch.AddLoadRequest(path,0,NULL);
+
+ d.path = path;
+ nodes.push_back(d);
+ num_object++;
+ }
+ // 'AddNullObject': add a dummy node to the hierarchy
+ else if ((*it).tokens[0] == "AddNullObject") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ }
+ else d.number = cur_object++;
+ d.name = c;
+ nodes.push_back(d);
+
+ num_object++;
+ }
+ // 'NumChannels': Number of envelope channels assigned to last layer
+ else if ((*it).tokens[0] == "NumChannels") {
+ // ignore for now
+ }
+ // 'Channel': preceedes any envelope description
+ else if ((*it).tokens[0] == "Channel") {
+ if (nodes.empty()) {
+ if (motion_file) {
+
+ // LightWave motion file. Add dummy node
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ d.name = c;
+ d.number = cur_object++;
+ nodes.push_back(d);
+ }
+ else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
+ }
+
+ // important: index of channel
+ nodes.back().channels.push_back(LWO::Envelope());
+ LWO::Envelope& env = nodes.back().channels.back();
+
+ env.index = strtoul10(c);
+
+ // currently we can just interpret the standard channels 0...9
+ // (hack) assume that index-i yields the binary channel type from LWO
+ env.type = (LWO::EnvelopeType)(env.index+1);
+
+ }
+ // 'Envelope': a single animation channel
+ else if ((*it).tokens[0] == "Envelope") {
+ if (nodes.empty() || nodes.back().channels.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
+ else {
+ ReadEnvelope((*it),nodes.back().channels.back());
+ }
+ }
+ // 'ObjectMotion': animation information for older lightwave formats
+ else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
+ (*it).tokens[0] == "CameraMotion" ||
+ (*it).tokens[0] == "LightMotion")) {
+
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
+ else {
+ ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
+ }
+ }
+ // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
+ else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
+ else {
+ for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
+ // two ints per envelope
+ LWO::Envelope& env = *it;
+ env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
+ env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
+ }
+ }
+ }
+ // 'ParentItem': specifies the parent of the current element
+ else if ((*it).tokens[0] == "ParentItem") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
+
+ else nodes.back().parent = strtoul16(c,&c);
+ }
+ // 'ParentObject': deprecated one for older formats
+ else if (version < 3 && (*it).tokens[0] == "ParentObject") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
+
+ else {
+ nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
+ }
+ }
+ // 'AddCamera': add a camera to the scenegraph
+ else if ((*it).tokens[0] == "AddCamera") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::CAMERA;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_camera++;
+ nodes.push_back(d);
+
+ num_camera++;
+ }
+ // 'CameraName': set name of currently active camera
+ else if ((*it).tokens[0] == "CameraName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
+
+ else nodes.back().name = c;
+ }
+ // 'AddLight': add a light to the scenegraph
+ else if ((*it).tokens[0] == "AddLight") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::LIGHT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_light++;
+ nodes.push_back(d);
+
+ num_light++;
+ }
+ // 'LightName': set name of currently active light
+ else if ((*it).tokens[0] == "LightName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
+
+ else nodes.back().name = c;
+ }
+ // 'LightIntensity': set intensity of currently active light
+ else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
+
+ else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
+
+ }
+ // 'LightType': set type of currently active light
+ else if ((*it).tokens[0] == "LightType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
+
+ else nodes.back().lightType = strtoul10(c);
+
+ }
+ // 'LightFalloffType': set falloff type of currently active light
+ else if ((*it).tokens[0] == "LightFalloffType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
+
+ else nodes.back().lightFalloffType = strtoul10(c);
+
+ }
+ // 'LightConeAngle': set cone angle of currently active light
+ else if ((*it).tokens[0] == "LightConeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
+
+ else nodes.back().lightConeAngle = fast_atof(c);
+
+ }
+ // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
+ else if ((*it).tokens[0] == "LightEdgeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
+
+ else nodes.back().lightEdgeAngle = fast_atof(c);
+
+ }
+ // 'LightColor': set color of currently active light
+ else if ((*it).tokens[0] == "LightColor") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
+
+ else {
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b );
+ }
+ }
+
+ // 'PivotPosition': position of local transformation origin
+ else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
+ else {
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z );
+ // Mark pivotPos as set
+ nodes.back().isPivotSet = true;
+ }
+ }
+ }
+
+ // resolve parenting
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+
+ // check whether there is another node which calls us a parent
+ for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
+ if (dit != it && *it == (*dit).parent) {
+ if ((*dit).parent_resolved) {
+ // fixme: it's still possible to produce an overflow due to cross references ..
+ DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
+ continue;
+ }
+
+ (*it).children.push_back(&*dit);
+ (*dit).parent_resolved = &*it;
+ }
+ }
+ }
+
+ // find out how many nodes have no parent yet
+ unsigned int no_parent = 0;
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+ if (!(*it).parent_resolved)
+ ++ no_parent;
+ }
+ if (!no_parent)
+ throw DeadlyImportError("LWS: Unable to find scene root node");
+
+
+ // Load all subsequent files
+ batch.LoadAll();
+
+ // and build the final output graph by attaching the loaded external
+ // files to ourselves. first build a master graph
+ aiScene* master = new aiScene();
+ aiNode* nd = master->mRootNode = new aiNode();
+
+ // allocate storage for cameras&lights
+ if (num_camera) {
+ master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
+ }
+ aiCamera** cams = master->mCameras;
+ if (num_light) {
+ master->mLights = new aiLight*[master->mNumLights = num_light];
+ }
+ aiLight** lights = master->mLights;
+
+ std::vector<AttachmentInfo> attach;
+ std::vector<aiNodeAnim*> anims;
+
+ nd->mName.Set("<LWSRoot>");
+ nd->mChildren = new aiNode*[no_parent];
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+ if (!(*it).parent_resolved) {
+ aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
+ ro->mParent = nd;
+
+ // ... and build the scene graph. If we encounter object nodes,
+ // add then to our attachment table.
+ BuildGraph(ro,*it, attach, batch, cams, lights, anims);
+ }
+ }
+
+ // create a master animation channel for us
+ if (anims.size()) {
+ master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
+ aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
+ anim->mName.Set("LWSMasterAnim");
+
+ // LWS uses seconds as time units, but we convert to frames
+ anim->mTicksPerSecond = fps;
+ anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
+
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels = anims.size()];
+ std::copy(anims.begin(),anims.end(),anim->mChannels);
+ }
+
+ // convert the master scene to RH
+ MakeLeftHandedProcess monster_cheat;
+ monster_cheat.Execute(master);
+
+ // .. ccw
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(master);
+
+ // OK ... finally build the output graph
+ SceneCombiner::MergeScenes(&pScene,master,attach,
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
+
+ // Check flags
+ if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+
+ if (pScene->mNumAnimations && !noSkeletonMesh) {
+ // construct skeleton mesh
+ SkeletonMeshBuilder builder(pScene);
+ }
+ }
+
+}
+
+#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER
diff --git a/src/3rdparty/assimp/code/LWSLoader.h b/src/3rdparty/assimp/code/LWSLoader.h
new file mode 100644
index 000000000..06ca34c33
--- /dev/null
+++ b/src/3rdparty/assimp/code/LWSLoader.h
@@ -0,0 +1,242 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWSLoader.h
+ * @brief Declaration of the LightWave scene importer class.
+ */
+#ifndef AI_LWSLOADER_H_INCLUDED
+#define AI_LWSLOADER_H_INCLUDED
+
+#include "LWOFileData.h"
+#include "SceneCombiner.h"
+
+namespace Assimp {
+ namespace LWS {
+
+// ---------------------------------------------------------------------------
+/** Represents an element in a LWS file.
+ *
+ * This can either be a single data line - <name> <value> or a data
+ * group - { name <data_line0> ... n }
+ */
+class Element
+{
+public:
+ Element()
+ {}
+
+ // first: name, second: rest
+ std::string tokens[2];
+ std::list<Element> children;
+
+ //! Recursive parsing function
+ void Parse (const char*& buffer);
+};
+
+#define AI_LWS_MASK (0xffffffff >> 4u)
+
+// ---------------------------------------------------------------------------
+/** Represents a LWS scenegraph element
+ */
+struct NodeDesc
+{
+ NodeDesc()
+ : number (0)
+ , parent (0)
+ , name ("")
+ , isPivotSet (false)
+ , lightColor (1.f,1.f,1.f)
+ , lightIntensity (1.f)
+ , lightType (0)
+ , lightFalloffType (0)
+ , lightConeAngle (45.f)
+ , parent_resolved (NULL)
+ {}
+
+ enum {
+
+ OBJECT = 1,
+ LIGHT = 2,
+ CAMERA = 3,
+ BONE = 4
+ } type; // type of node
+
+ // if object: path
+ std::string path;
+ unsigned int id;
+
+ // number of object
+ unsigned int number;
+
+ // index of parent index
+ unsigned int parent;
+
+ // lights & cameras & dummies: name
+ const char* name;
+
+ // animation channels
+ std::list< LWO::Envelope > channels;
+
+ // position of pivot point
+ aiVector3D pivotPos;
+ bool isPivotSet;
+
+
+
+ // color of light source
+ aiColor3D lightColor;
+
+ // intensity of light source
+ float lightIntensity;
+
+ // type of light source
+ unsigned int lightType;
+
+ // falloff type of light source
+ unsigned int lightFalloffType;
+
+ // cone angle of (spot) light source
+ float lightConeAngle;
+
+ // soft cone angle of (spot) light source
+ float lightEdgeAngle;
+
+
+
+ // list of resolved children
+ std::list< NodeDesc* > children;
+
+ // resolved parent node
+ NodeDesc* parent_resolved;
+
+
+ // for std::find()
+ bool operator == (unsigned int num) const {
+ if (!num)
+ return false;
+ unsigned int _type = num >> 28u;
+
+ return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
+ }
+};
+
+} // end namespace LWS
+
+// ---------------------------------------------------------------------------
+/** LWS (LightWave Scene Format) importer class.
+ *
+ * This class does heavily depend on the LWO importer class. LWS files
+ * contain mainly descriptions how LWO objects are composed together
+ * in a scene.
+*/
+class LWSImporter : public BaseImporter
+{
+public:
+ LWSImporter();
+ ~LWSImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ // Check whether we can read a specific file
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ // Get list of supported extensions
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ // Import file into given scene data structure
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ // Setup import properties
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+
+ // -------------------------------------------------------------------
+ // Read an envelope description
+ void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
+
+ // -------------------------------------------------------------------
+ // Read an envelope description for the older LW file format
+ void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
+ const std::list< LWS::Element >::const_iterator& end,
+ LWS::NodeDesc& nodes,
+ unsigned int version);
+
+ // -------------------------------------------------------------------
+ // Setup a nice name for a node
+ void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
+
+ // -------------------------------------------------------------------
+ // Recursively build the scenegraph
+ void BuildGraph(aiNode* nd,
+ LWS::NodeDesc& src,
+ std::vector<AttachmentInfo>& attach,
+ BatchLoader& batch,
+ aiCamera**& camOut,
+ aiLight**& lightOut,
+ std::vector<aiNodeAnim*>& animOut);
+
+ // -------------------------------------------------------------------
+ // Try several dirs until we find the right location of a LWS file.
+ std::string FindLWOFile(const std::string& in);
+
+private:
+
+ bool configSpeedFlag;
+ IOSystem* io;
+
+ double first,last,fps;
+
+ bool noSkeletonMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_LWSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/LimitBoneWeightsProcess.cpp b/src/3rdparty/assimp/code/LimitBoneWeightsProcess.cpp
new file mode 100644
index 000000000..bfe60892d
--- /dev/null
+++ b/src/3rdparty/assimp/code/LimitBoneWeightsProcess.cpp
@@ -0,0 +1,204 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Implementation of the LimitBoneWeightsProcess post processing step */
+
+#include "AssimpPCH.h"
+#include "LimitBoneWeightsProcess.h"
+
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+LimitBoneWeightsProcess::LimitBoneWeightsProcess()
+{
+ mMaxWeights = AI_LMW_MAX_WEIGHTS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+LimitBoneWeightsProcess::~LimitBoneWeightsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_LimitBoneWeights) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void LimitBoneWeightsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("LimitBoneWeightsProcess begin");
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ ProcessMesh( pScene->mMeshes[a]);
+
+ DefaultLogger::get()->debug("LimitBoneWeightsProcess end");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
+{
+ // get the current value of the property
+ this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unites identical vertices in the given mesh
+void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
+{
+ if( !pMesh->HasBones())
+ return;
+
+ // collect all bone weights per vertex
+ typedef std::vector< std::vector< Weight > > WeightsPerVertex;
+ WeightsPerVertex vertexWeights( pMesh->mNumVertices);
+
+ // collect all weights per vertex
+ for( unsigned int a = 0; a < pMesh->mNumBones; a++)
+ {
+ const aiBone* bone = pMesh->mBones[a];
+ for( unsigned int b = 0; b < bone->mNumWeights; b++)
+ {
+ const aiVertexWeight& w = bone->mWeights[b];
+ vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight));
+ }
+ }
+
+ unsigned int removed = 0, old_bones = pMesh->mNumBones;
+
+ // now cut the weight count if it exceeds the maximum
+ bool bChanged = false;
+ for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
+ {
+ if( vit->size() <= mMaxWeights)
+ continue;
+
+ bChanged = true;
+
+ // more than the defined maximum -> first sort by weight in descending order. That's
+ // why we defined the < operator in such a weird way.
+ std::sort( vit->begin(), vit->end());
+
+ // now kill everything beyond the maximum count
+ unsigned int m = vit->size();
+ vit->erase( vit->begin() + mMaxWeights, vit->end());
+ removed += m-vit->size();
+
+ // and renormalize the weights
+ float sum = 0.0f;
+ for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it)
+ sum += it->mWeight;
+ for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it)
+ it->mWeight /= sum;
+ }
+
+ if (bChanged) {
+ // rebuild the vertex weight array for all bones
+ typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
+ WeightsPerBone boneWeights( pMesh->mNumBones);
+ for( unsigned int a = 0; a < vertexWeights.size(); a++)
+ {
+ const std::vector<Weight>& vw = vertexWeights[a];
+ for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
+ boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
+ }
+
+ // and finally copy the vertex weight list over to the mesh's bones
+ std::vector<bool> abNoNeed(pMesh->mNumBones,false);
+ bChanged = false;
+
+ for( unsigned int a = 0; a < pMesh->mNumBones; a++)
+ {
+ const std::vector<aiVertexWeight>& bw = boneWeights[a];
+ aiBone* bone = pMesh->mBones[a];
+
+ // ignore the bone if no vertex weights were removed there
+
+ // FIX (Aramis, 07|22|08)
+ // NO! we can't ignore it in this case ... it is possible that
+ // the number of weights did not change, but the weight values did.
+
+ // if( bw.size() == bone->mNumWeights)
+ // continue;
+
+ // FIX (Aramis, 07|21|08)
+ // It is possible that all weights of a bone have been removed.
+ // This would naturally cause an exception in &bw[0].
+ if ( bw.empty() )
+ {
+ abNoNeed[a] = bChanged = true;
+ continue;
+ }
+
+ // copy the weight list. should always be less weights than before, so we don't need a new allocation
+ ai_assert( bw.size() <= bone->mNumWeights);
+ bone->mNumWeights = (unsigned int) bw.size();
+ ::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
+ }
+
+ if (bChanged) {
+ // the number of new bones is smaller than before, so we can reuse the old array
+ aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
+
+ for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
+ if (*iter) {
+ delete *ppcSrc;
+ --pMesh->mNumBones;
+ }
+ else *ppcCur++ = *ppcSrc;
+ ++ppcSrc;
+ }
+ }
+
+ if (!DefaultLogger::isNullLogger()) {
+ char buffer[1024];
+ ::sprintf(buffer,"Removed %i weights. Input bones: %i. Output bones: %i",removed,old_bones,pMesh->mNumBones);
+ DefaultLogger::get()->info(buffer);
+ }
+ }
+}
diff --git a/src/3rdparty/assimp/code/LimitBoneWeightsProcess.h b/src/3rdparty/assimp/code/LimitBoneWeightsProcess.h
new file mode 100644
index 000000000..942c2ceb5
--- /dev/null
+++ b/src/3rdparty/assimp/code/LimitBoneWeightsProcess.h
@@ -0,0 +1,142 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Defines a post processing step to limit the number of bones affecting a single vertex. */
+#ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
+#define AI_LIMITBONEWEIGHTSPROCESS_H_INC
+
+#include "BaseProcess.h"
+
+struct aiMesh;
+
+class LimitBoneWeightsTest;
+
+namespace Assimp
+{
+
+// NOTE: If you change these limits, don't forget to change the
+// corresponding values in all Assimp ports
+
+// **********************************************************
+// Java: ConfigProperty.java,
+// ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
+// **********************************************************
+
+#if (!defined AI_LMW_MAX_WEIGHTS)
+# define AI_LMW_MAX_WEIGHTS 0x4
+#endif // !! AI_LMW_MAX_WEIGHTS
+
+// ---------------------------------------------------------------------------
+/** This post processing step limits the number of bones affecting a vertex
+* to a certain maximum value. If a vertex is affected by more than that number
+* of bones, the bone weight with the least influence on this vertex are removed.
+* The other weights on this bone are then renormalized to assure the sum weight
+* to be 1.
+*/
+class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess
+{
+public:
+
+ LimitBoneWeightsProcess();
+ ~LimitBoneWeightsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with.
+ * A bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Limits the bone weight count for all vertices in the given mesh.
+ * @param pMesh The mesh to process.
+ */
+ void ProcessMesh( aiMesh* pMesh);
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Describes a bone weight on a vertex */
+ struct Weight
+ {
+ unsigned int mBone; ///< Index of the bone
+ float mWeight; ///< Weight of that bone on this vertex
+ Weight() { }
+ Weight( unsigned int pBone, float pWeight)
+ {
+ mBone = pBone;
+ mWeight = pWeight;
+ }
+
+ /** Comparision operator to sort bone weights by descending weight */
+ bool operator < (const Weight& pWeight) const
+ {
+ return mWeight > pWeight.mWeight;
+ }
+ };
+
+public:
+ /** Maximum number of bones influencing any single vertex. */
+ unsigned int mMaxWeights;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/LineSplitter.h b/src/3rdparty/assimp/code/LineSplitter.h
new file mode 100644
index 000000000..03e54cfbe
--- /dev/null
+++ b/src/3rdparty/assimp/code/LineSplitter.h
@@ -0,0 +1,238 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LineSplitter.h
+ * @brief LineSplitter, a helper class to iterate through all lines
+ * of a file easily. Works with StreamReader.
+ */
+#ifndef INCLUDED_LINE_SPLITTER_H
+#define INCLUDED_LINE_SPLITTER_H
+
+#include <stdexcept>
+
+#include "StreamReader.h"
+#include "ParsingUtils.h"
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+/** Usage:
+@code
+for(LineSplitter splitter(stream);splitter;++splitter) {
+
+ if (*splitter == "hi!") {
+ ...
+ }
+ else if (splitter->substr(0,5) == "hello") {
+ ...
+ // access the third token in the line (tokens are space-separated)
+ if (strtol(splitter[2]) > 5) { .. }
+ }
+
+ std::cout << "Current line is: " << splitter.get_index() << std::endl;
+}
+@endcode */
+// ------------------------------------------------------------------------------------------------
+class LineSplitter
+{
+public:
+
+ typedef size_t line_idx;
+
+public:
+
+ // -----------------------------------------
+ /** construct from existing stream reader
+ note: trim is *always* assumed true if skyp_empty_lines==true
+ */
+ LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true)
+ : stream(stream)
+ , swallow()
+ , skip_empty_lines(skip_empty_lines)
+ , trim(trim)
+ {
+ cur.reserve(1024);
+ operator++();
+
+ idx = 0;
+ }
+
+public:
+
+ // -----------------------------------------
+ /** pseudo-iterator increment */
+ LineSplitter& operator++() {
+ if(swallow) {
+ swallow = false;
+ return *this;
+ }
+ if (!*this) {
+ throw std::logic_error("End of file, no more lines to be retrieved.");
+ }
+ char s;
+ cur.clear();
+ while(stream.GetRemainingSize() && (s = stream.GetI1(),1)) {
+ if (s == '\n' || s == '\r') {
+ if (skip_empty_lines) {
+ while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\r' || s == '\n'));
+ if (stream.GetRemainingSize()) {
+ stream.IncPtr(-1);
+ }
+ }
+ else {
+ // skip both potential line terminators but don't read past this line.
+ if (stream.GetRemainingSize() && (s == '\r' && stream.GetI1() != '\n')) {
+ stream.IncPtr(-1);
+ }
+ if (trim) {
+ while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\t'));
+ if (stream.GetRemainingSize()) {
+ stream.IncPtr(-1);
+ }
+ }
+ }
+ break;
+ }
+ cur += s;
+ }
+ ++idx;
+ return *this;
+ }
+
+ // -----------------------------------------
+ LineSplitter& operator++(int) {
+ return ++(*this);
+ }
+
+ // -----------------------------------------
+ /** get a pointer to the beginning of a particular token */
+ const char* operator[] (size_t idx) const {
+ const char* s = operator->()->c_str();
+
+ SkipSpaces(&s);
+ for(size_t i = 0; i < idx; ++i) {
+
+ for(;!IsSpace(*s); ++s) {
+ if(IsLineEnd(*s)) {
+ throw std::range_error("Token index out of range, EOL reached");
+ }
+ }
+ SkipSpaces(&s);
+ }
+ return s;
+ }
+
+ // -----------------------------------------
+ /** extract the start positions of N tokens from the current line*/
+ template <size_t N>
+ void get_tokens(const char* (&tokens)[N]) const {
+ const char* s = operator->()->c_str();
+
+ SkipSpaces(&s);
+ for(size_t i = 0; i < N; ++i) {
+ if(IsLineEnd(*s)) {
+
+ throw std::range_error("Token count out of range, EOL reached");
+
+ }
+ tokens[i] = s;
+
+ for(;*s && !IsSpace(*s); ++s);
+ SkipSpaces(&s);
+ }
+ }
+
+ // -----------------------------------------
+ /** member access */
+ const std::string* operator -> () const {
+ return &cur;
+ }
+
+ std::string operator* () const {
+ return cur;
+ }
+
+ // -----------------------------------------
+ /** boolean context */
+ operator bool() const {
+ return stream.GetRemainingSize()>0;
+ }
+
+ // -----------------------------------------
+ /** line indices are zero-based, empty lines are included */
+ operator line_idx() const {
+ return idx;
+ }
+
+ line_idx get_index() const {
+ return idx;
+ }
+
+ // -----------------------------------------
+ /** access the underlying stream object */
+ StreamReaderLE& get_stream() {
+ return stream;
+ }
+
+ // -----------------------------------------
+ /** !strcmp((*this)->substr(0,strlen(check)),check) */
+ bool match_start(const char* check) {
+ const size_t len = strlen(check);
+
+ return len <= cur.length() && std::equal(check,check+len,cur.begin());
+ }
+
+
+ // -----------------------------------------
+ /** swallow the next call to ++, return the previous value. */
+ void swallow_next_increment() {
+ swallow = true;
+ }
+
+private:
+
+ line_idx idx;
+ std::string cur;
+ StreamReaderLE& stream;
+ bool swallow, skip_empty_lines, trim;
+};
+
+}
+#endif // INCLUDED_LINE_SPLITTER_H
diff --git a/src/3rdparty/assimp/code/LogAux.h b/src/3rdparty/assimp/code/LogAux.h
new file mode 100644
index 000000000..4c7de04e6
--- /dev/null
+++ b/src/3rdparty/assimp/code/LogAux.h
@@ -0,0 +1,131 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LogAux.h
+ * @brief Common logging usage patterns for importer implementations
+ */
+#ifndef INCLUDED_AI_LOGAUX_H
+#define INCLUDED_AI_LOGAUX_H
+
+#include "TinyFormatter.h"
+
+namespace Assimp {
+
+template <class TDeriving>
+class LogFunctions
+{
+
+public:
+
+ // ------------------------------------------------------------------------------------------------
+ static void ThrowException(const std::string& msg)
+ {
+ throw DeadlyImportError(log_prefix+msg);
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogWarn(const Formatter::format& message) {
+ if (!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->warn(log_prefix+(std::string)message);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogError(const Formatter::format& message) {
+ if (!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->error(log_prefix+(std::string)message);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogInfo(const Formatter::format& message) {
+ if (!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->info(log_prefix+(std::string)message);
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogDebug(const Formatter::format& message) {
+ if (!DefaultLogger::isNullLogger()) {
+ DefaultLogger::get()->debug(log_prefix+(std::string)message);
+ }
+ }
+
+ // https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
+#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogWarn (const char* message) {
+ if (!DefaultLogger::isNullLogger()) {
+ LogWarn(Formatter::format(message));
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogError (const char* message) {
+ if (!DefaultLogger::isNullLogger()) {
+ LogError(Formatter::format(message));
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogInfo (const char* message) {
+ if (!DefaultLogger::isNullLogger()) {
+ LogInfo(Formatter::format(message));
+ }
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ static void LogDebug (const char* message) {
+ if (!DefaultLogger::isNullLogger()) {
+ LogDebug(Formatter::format(message));
+ }
+ }
+
+#endif
+
+private:
+
+ static const std::string log_prefix;
+
+};
+
+} // ! Assimp
+#endif
diff --git a/src/3rdparty/assimp/code/MD2FileData.h b/src/3rdparty/assimp/code/MD2FileData.h
new file mode 100644
index 000000000..058a5d500
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD2FileData.h
@@ -0,0 +1,163 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MD2FileData.h
+ * @brief Defines helper data structures for importing MD2 files
+ * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
+ */
+#ifndef AI_MD2FILEHELPER_H_INC
+#define AI_MD2FILEHELPER_H_INC
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+namespace Assimp {
+namespace MD2 {
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
+#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
+
+// common limitations
+#define AI_MD2_VERSION 15
+#define AI_MD2_MAXQPATH 64
+#define AI_MD2_MAX_FRAMES 512
+#define AI_MD2_MAX_SKINS 32
+#define AI_MD2_MAX_VERTS 2048
+#define AI_MD2_MAX_TRIANGLES 4096
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for the MD2 main header
+ */
+struct Header
+{
+ uint32_t magic;
+ uint32_t version;
+ uint32_t skinWidth;
+ uint32_t skinHeight;
+ uint32_t frameSize;
+ uint32_t numSkins;
+ uint32_t numVertices;
+ uint32_t numTexCoords;
+ uint32_t numTriangles;
+ uint32_t numGlCommands;
+ uint32_t numFrames;
+ uint32_t offsetSkins;
+ uint32_t offsetTexCoords;
+ uint32_t offsetTriangles;
+ uint32_t offsetFrames;
+ uint32_t offsetGlCommands;
+ uint32_t offsetEnd;
+
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 OpenGl draw command
+ */
+struct GLCommand
+{
+ float s, t;
+ uint32_t vertexIndex;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 triangle
+ */
+struct Triangle
+{
+ uint16_t vertexIndices[3];
+ uint16_t textureIndices[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 vertex
+ */
+struct Vertex
+{
+ uint8_t vertex[3];
+ uint8_t lightNormalIndex;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 frame
+ */
+struct Frame
+{
+ float scale[3];
+ float translate[3];
+ char name[16];
+ Vertex vertices[1];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 texture coordinate
+ */
+struct TexCoord
+{
+ uint16_t s;
+ uint16_t t;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD2 skin
+ */
+struct Skin
+{
+ char name[AI_MD2_MAXQPATH]; /* texture file name */
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+
+// ---------------------------------------------------------------------------
+//! Lookup a normal vector from Quake's normal lookup table
+//! \param index Input index (0-161)
+//! \param vOut Receives the output normal
+void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
+
+
+}
+}
+
+#endif // !! include guard
+
diff --git a/src/3rdparty/assimp/code/MD2Loader.cpp b/src/3rdparty/assimp/code/MD2Loader.cpp
new file mode 100644
index 000000000..e27ea4bd6
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD2Loader.cpp
@@ -0,0 +1,426 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
+
+/** @file Implementation of the MD2 importer class */
+#include "MD2Loader.h"
+#include "ByteSwap.h"
+#include "MD2NormalTable.h" // shouldn't be included by other units
+
+using namespace Assimp;
+using namespace Assimp::MD2;
+
+
+// helper macro to determine the size of an array
+#if (!defined ARRAYSIZE)
+# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
+#endif
+
+static const aiImporterDesc desc = {
+ "Quake II Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "md2"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Helper function to lookup a normal in Quake 2's precalculated table
+void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
+{
+ // make sure the normal index has a valid value
+ if (iNormalIndex >= ARRAYSIZE(g_avNormals)) {
+ DefaultLogger::get()->warn("Index overflow in Quake II normal vector list");
+ iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
+ }
+ vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex]));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MD2Importer::MD2Importer()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MD2Importer::~MD2Importer()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "md2")
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[1];
+ tokens[0] = AI_MD2_MAGIC_NUMBER_LE;
+ return CheckMagicToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all extensions supported by this loader
+const aiImporterDesc* MD2Importer::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void MD2Importer::SetupProperties(const Importer* pImp)
+{
+ // The
+ // AI_CONFIG_IMPORT_MD2_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD2_KEYFRAME,-1);
+ if(static_cast<unsigned int>(-1) == configFrameID){
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+}
+// ------------------------------------------------------------------------------------------------
+// Validate the file header
+void MD2Importer::ValidateHeader( )
+{
+ // check magic number
+ if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
+ m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
+ {
+ char szBuffer[5];
+ szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
+ szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
+ szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
+ szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
+ szBuffer[4] = '\0';
+
+ throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
+ "magic word found is " + std::string(szBuffer));
+ }
+
+ // check file format version
+ if (m_pcHeader->version != 8)
+ DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
+
+ // check some values whether they are valid
+ if (0 == m_pcHeader->numFrames)
+ throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
+
+ if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
+ throw DeadlyImportError( "Invalid md2 file: File is too small");
+
+ if (m_pcHeader->offsetSkins + m_pcHeader->numSkins * sizeof (MD2::Skin) >= fileSize ||
+ m_pcHeader->offsetTexCoords + m_pcHeader->numTexCoords * sizeof (MD2::TexCoord) >= fileSize ||
+ m_pcHeader->offsetTriangles + m_pcHeader->numTriangles * sizeof (MD2::Triangle) >= fileSize ||
+ m_pcHeader->offsetFrames + m_pcHeader->numFrames * sizeof (MD2::Frame) >= fileSize ||
+ m_pcHeader->offsetEnd > fileSize)
+ {
+ throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
+ }
+
+ if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
+ DefaultLogger::get()->warn("The model contains more skins than Quake 2 supports");
+ if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES)
+ DefaultLogger::get()->warn("The model contains more frames than Quake 2 supports");
+ if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS)
+ DefaultLogger::get()->warn("The model contains more vertices than Quake 2 supports");
+
+ if (m_pcHeader->numFrames <= configFrameID )
+ throw DeadlyImportError("The requested frame is not existing the file");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MD2Importer::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open MD2 file " + pFile + "");
+
+ // check whether the md3 file is large enough to contain
+ // at least the file header
+ fileSize = (unsigned int)file->FileSize();
+ if( fileSize < sizeof(MD2::Header))
+ throw DeadlyImportError( "MD2 File is too small");
+
+ std::vector<uint8_t> mBuffer2(fileSize);
+ file->Read(&mBuffer2[0], 1, fileSize);
+ mBuffer = &mBuffer2[0];
+
+
+ m_pcHeader = (BE_NCONST MD2::Header*)mBuffer;
+
+#ifdef AI_BUILD_BIG_ENDIAN
+
+ ByteSwap::Swap4(&m_pcHeader->frameSize);
+ ByteSwap::Swap4(&m_pcHeader->magic);
+ ByteSwap::Swap4(&m_pcHeader->numFrames);
+ ByteSwap::Swap4(&m_pcHeader->numGlCommands);
+ ByteSwap::Swap4(&m_pcHeader->numSkins);
+ ByteSwap::Swap4(&m_pcHeader->numTexCoords);
+ ByteSwap::Swap4(&m_pcHeader->numTriangles);
+ ByteSwap::Swap4(&m_pcHeader->numVertices);
+ ByteSwap::Swap4(&m_pcHeader->offsetEnd);
+ ByteSwap::Swap4(&m_pcHeader->offsetFrames);
+ ByteSwap::Swap4(&m_pcHeader->offsetGlCommands);
+ ByteSwap::Swap4(&m_pcHeader->offsetSkins);
+ ByteSwap::Swap4(&m_pcHeader->offsetTexCoords);
+ ByteSwap::Swap4(&m_pcHeader->offsetTriangles);
+ ByteSwap::Swap4(&m_pcHeader->skinHeight);
+ ByteSwap::Swap4(&m_pcHeader->skinWidth);
+ ByteSwap::Swap4(&m_pcHeader->version);
+
+#endif
+
+ ValidateHeader();
+
+ // there won't be more than one mesh inside the file
+ pScene->mNumMaterials = 1;
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = new aiMaterial();
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+
+ aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // navigate to the begin of the frame data
+ BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*)
+ m_pcHeader + m_pcHeader->offsetFrames);
+
+ pcFrame += configFrameID;
+
+ // navigate to the begin of the triangle data
+ MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*)
+ m_pcHeader + m_pcHeader->offsetTriangles);
+
+ // navigate to the begin of the tex coords data
+ BE_NCONST MD2::TexCoord* pcTexCoords = (BE_NCONST MD2::TexCoord*) ((uint8_t*)
+ m_pcHeader + m_pcHeader->offsetTexCoords);
+
+ // navigate to the begin of the vertex data
+ BE_NCONST MD2::Vertex* pcVerts = (BE_NCONST MD2::Vertex*) (pcFrame->vertices);
+
+#ifdef AI_BUILD_BIG_ENDIAN
+ for (uint32_t i = 0; i< m_pcHeader->numTriangles; ++i)
+ {
+ for (unsigned int p = 0; p < 3;++p)
+ {
+ ByteSwap::Swap2(& pcTriangles[i].textureIndices[p]);
+ ByteSwap::Swap2(& pcTriangles[i].vertexIndices[p]);
+ }
+ }
+ for (uint32_t i = 0; i < m_pcHeader->offsetTexCoords;++i)
+ {
+ ByteSwap::Swap2(& pcTexCoords[i].s);
+ ByteSwap::Swap2(& pcTexCoords[i].t);
+ }
+ ByteSwap::Swap4( & pcFrame->scale[0] );
+ ByteSwap::Swap4( & pcFrame->scale[1] );
+ ByteSwap::Swap4( & pcFrame->scale[2] );
+ ByteSwap::Swap4( & pcFrame->translate[0] );
+ ByteSwap::Swap4( & pcFrame->translate[1] );
+ ByteSwap::Swap4( & pcFrame->translate[2] );
+#endif
+
+ pcMesh->mNumFaces = m_pcHeader->numTriangles;
+ pcMesh->mFaces = new aiFace[m_pcHeader->numTriangles];
+
+ // allocate output storage
+ pcMesh->mNumVertices = (unsigned int)pcMesh->mNumFaces*3;
+ pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+
+ // Not sure whether there are MD2 files without texture coordinates
+ // NOTE: texture coordinates can be there without a texture,
+ // but a texture can't be there without a valid UV channel
+ aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0];
+ const int iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ if (m_pcHeader->numTexCoords && m_pcHeader->numSkins)
+ {
+ // navigate to the first texture associated with the mesh
+ const MD2::Skin* pcSkins = (const MD2::Skin*) ((unsigned char*)m_pcHeader +
+ m_pcHeader->offsetSkins);
+
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 1.0f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ if (pcSkins->name[0])
+ {
+ aiString szString;
+ const size_t iLen = ::strlen(pcSkins->name);
+ ::memcpy(szString.data,pcSkins->name,iLen);
+ szString.data[iLen] = '\0';
+ szString.length = iLen;
+
+ pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ else{
+ DefaultLogger::get()->warn("Texture file name has zero length. It will be skipped.");
+ }
+ }
+ else {
+ // apply a default material
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.6f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ aiString szName;
+ szName.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
+
+ aiString sz;
+
+ // TODO: Try to guess the name of the texture file from the model file name
+
+ sz.Set("$texture_dummy.bmp");
+ pcHelper->AddProperty(&sz,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+
+
+ // now read all triangles of the first frame, apply scaling and translation
+ unsigned int iCurrent = 0;
+
+ float fDivisorU = 1.0f,fDivisorV = 1.0f;
+ if (m_pcHeader->numTexCoords) {
+ // allocate storage for texture coordinates, too
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNumUVComponents[0] = 2;
+
+ // check whether the skin width or height are zero (this would
+ // cause a division through zero)
+ if (!m_pcHeader->skinWidth) {
+ DefaultLogger::get()->error("MD2: No valid skin width given");
+ }
+ else fDivisorU = (float)m_pcHeader->skinWidth;
+ if (!m_pcHeader->skinHeight){
+ DefaultLogger::get()->error("MD2: No valid skin height given");
+ }
+ else fDivisorV = (float)m_pcHeader->skinHeight;
+ }
+
+ for (unsigned int i = 0; i < (unsigned int)m_pcHeader->numTriangles;++i) {
+ // Allocate the face
+ pScene->mMeshes[0]->mFaces[i].mIndices = new unsigned int[3];
+ pScene->mMeshes[0]->mFaces[i].mNumIndices = 3;
+
+ // copy texture coordinates
+ // check whether they are different from the previous value at this index.
+ // In this case, create a full separate set of vertices/normals/texcoords
+ for (unsigned int c = 0; c < 3;++c,++iCurrent) {
+
+ // validate vertex indices
+ register unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
+ if (iIndex >= m_pcHeader->numVertices) {
+ DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range");
+ iIndex = m_pcHeader->numVertices-1;
+ }
+
+ // read x,y, and z component of the vertex
+ aiVector3D& vec = pcMesh->mVertices[iCurrent];
+
+ vec.x = (float)pcVerts[iIndex].vertex[0] * pcFrame->scale[0];
+ vec.x += pcFrame->translate[0];
+
+ vec.y = (float)pcVerts[iIndex].vertex[1] * pcFrame->scale[1];
+ vec.y += pcFrame->translate[1];
+
+ vec.z = (float)pcVerts[iIndex].vertex[2] * pcFrame->scale[2];
+ vec.z += pcFrame->translate[2];
+
+ // read the normal vector from the precalculated normal table
+ aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
+ LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
+
+ // flip z and y to become right-handed
+ std::swap((float&)vNormal.z,(float&)vNormal.y);
+ std::swap((float&)vec.z,(float&)vec.y);
+
+ if (m_pcHeader->numTexCoords) {
+ // validate texture coordinates
+ iIndex = pcTriangles[i].textureIndices[c];
+ if (iIndex >= m_pcHeader->numTexCoords) {
+ DefaultLogger::get()->error("MD2: UV index is outside the allowed range");
+ iIndex = m_pcHeader->numTexCoords-1;
+ }
+
+ aiVector3D& pcOut = pcMesh->mTextureCoords[0][iCurrent];
+
+ // the texture coordinates are absolute values but we
+ // need relative values between 0 and 1
+ pcOut.x = pcTexCoords[iIndex].s / fDivisorU;
+ pcOut.y = 1.f-pcTexCoords[iIndex].t / fDivisorV;
+ }
+ pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER
diff --git a/src/3rdparty/assimp/code/MD2Loader.h b/src/3rdparty/assimp/code/MD2Loader.h
new file mode 100644
index 000000000..b164bae34
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD2Loader.h
@@ -0,0 +1,122 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MD2Loader.h
+ * @brief Declaration of the .MD2 importer class.
+ */
+#ifndef AI_MD2LOADER_H_INCLUDED
+#define AI_MD2LOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+struct aiNode;
+#include "MD2FileData.h"
+
+namespace Assimp {
+
+
+using namespace MD2;
+
+// ---------------------------------------------------------------------------
+/** Importer class for MD2
+*/
+class MD2Importer : public BaseImporter
+{
+public:
+ MD2Importer();
+ ~MD2Importer();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+
+ // -------------------------------------------------------------------
+ /** Validate the header of the file
+ */
+ void ValidateHeader();
+
+protected:
+
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
+
+ /** Header of the MD2 file */
+ BE_NCONST MD2::Header* m_pcHeader;
+
+ /** Buffer to hold the loaded file */
+ BE_NCONST uint8_t* mBuffer;
+
+ /** Size of the file, in bytes */
+ unsigned int fileSize;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/MD2NormalTable.h b/src/3rdparty/assimp/code/MD2NormalTable.h
new file mode 100644
index 000000000..d1054b1e0
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD2NormalTable.h
@@ -0,0 +1,217 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/*
+ * @file Slightly modified version of the anorms.h header file
+ * released by ID software with the Quake 2 source code.
+ *
+ * Table of normals used by MD2 models
+ */
+
+#ifndef AI_MDL_NORMALTABLE_H_INC
+#define AI_MDL_NORMALTABLE_H_INC
+
+
+float g_avNormals[162][3] = {
+{ -0.525731f, 0.000000f, 0.850651f },
+{ -0.442863f, 0.238856f, 0.864188f },
+{ -0.295242f, 0.000000f, 0.955423f },
+{ -0.309017f, 0.500000f, 0.809017f },
+{ -0.162460f, 0.262866f, 0.951056f },
+{ 0.000000f, 0.000000f, 1.000000f },
+{ 0.000000f, 0.850651f, 0.525731f },
+{ -0.147621f, 0.716567f, 0.681718f },
+{ 0.147621f, 0.716567f, 0.681718f },
+{ 0.000000f, 0.525731f, 0.850651f },
+{ 0.309017f, 0.500000f, 0.809017f },
+{ 0.525731f, 0.000000f, 0.850651f },
+{ 0.295242f, 0.000000f, 0.955423f },
+{ 0.442863f, 0.238856f, 0.864188f },
+{ 0.162460f, 0.262866f, 0.951056f },
+{ -0.681718f, 0.147621f, 0.716567f },
+{ -0.809017f, 0.309017f, 0.500000f },
+{ -0.587785f, 0.425325f, 0.688191f },
+{ -0.850651f, 0.525731f, 0.000000f },
+{ -0.864188f, 0.442863f, 0.238856f },
+{ -0.716567f, 0.681718f, 0.147621f },
+{ -0.688191f, 0.587785f, 0.425325f },
+{ -0.500000f, 0.809017f, 0.309017f },
+{ -0.238856f, 0.864188f, 0.442863f },
+{ -0.425325f, 0.688191f, 0.587785f },
+{ -0.716567f, 0.681718f, -0.147621f },
+{ -0.500000f, 0.809017f, -0.309017f },
+{ -0.525731f, 0.850651f, 0.000000f },
+{ 0.000000f, 0.850651f, -0.525731f },
+{ -0.238856f, 0.864188f, -0.442863f },
+{ 0.000000f, 0.955423f, -0.295242f },
+{ -0.262866f, 0.951056f, -0.162460f },
+{ 0.000000f, 1.000000f, 0.000000f },
+{ 0.000000f, 0.955423f, 0.295242f },
+{ -0.262866f, 0.951056f, 0.162460f },
+{ 0.238856f, 0.864188f, 0.442863f },
+{ 0.262866f, 0.951056f, 0.162460f },
+{ 0.500000f, 0.809017f, 0.309017f },
+{ 0.238856f, 0.864188f, -0.442863f },
+{ 0.262866f, 0.951056f, -0.162460f },
+{ 0.500000f, 0.809017f, -0.309017f },
+{ 0.850651f, 0.525731f, 0.000000f },
+{ 0.716567f, 0.681718f, 0.147621f },
+{ 0.716567f, 0.681718f, -0.147621f },
+{ 0.525731f, 0.850651f, 0.000000f },
+{ 0.425325f, 0.688191f, 0.587785f },
+{ 0.864188f, 0.442863f, 0.238856f },
+{ 0.688191f, 0.587785f, 0.425325f },
+{ 0.809017f, 0.309017f, 0.500000f },
+{ 0.681718f, 0.147621f, 0.716567f },
+{ 0.587785f, 0.425325f, 0.688191f },
+{ 0.955423f, 0.295242f, 0.000000f },
+{ 1.000000f, 0.000000f, 0.000000f },
+{ 0.951056f, 0.162460f, 0.262866f },
+{ 0.850651f, -0.525731f, 0.000000f },
+{ 0.955423f, -0.295242f, 0.000000f },
+{ 0.864188f, -0.442863f, 0.238856f },
+{ 0.951056f, -0.162460f, 0.262866f },
+{ 0.809017f, -0.309017f, 0.500000f },
+{ 0.681718f, -0.147621f, 0.716567f },
+{ 0.850651f, 0.000000f, 0.525731f },
+{ 0.864188f, 0.442863f, -0.238856f },
+{ 0.809017f, 0.309017f, -0.500000f },
+{ 0.951056f, 0.162460f, -0.262866f },
+{ 0.525731f, 0.000000f, -0.850651f },
+{ 0.681718f, 0.147621f, -0.716567f },
+{ 0.681718f, -0.147621f, -0.716567f },
+{ 0.850651f, 0.000000f, -0.525731f },
+{ 0.809017f, -0.309017f, -0.500000f },
+{ 0.864188f, -0.442863f, -0.238856f },
+{ 0.951056f, -0.162460f, -0.262866f },
+{ 0.147621f, 0.716567f, -0.681718f },
+{ 0.309017f, 0.500000f, -0.809017f },
+{ 0.425325f, 0.688191f, -0.587785f },
+{ 0.442863f, 0.238856f, -0.864188f },
+{ 0.587785f, 0.425325f, -0.688191f },
+{ 0.688191f, 0.587785f, -0.425325f },
+{ -0.147621f, 0.716567f, -0.681718f },
+{ -0.309017f, 0.500000f, -0.809017f },
+{ 0.000000f, 0.525731f, -0.850651f },
+{ -0.525731f, 0.000000f, -0.850651f },
+{ -0.442863f, 0.238856f, -0.864188f },
+{ -0.295242f, 0.000000f, -0.955423f },
+{ -0.162460f, 0.262866f, -0.951056f },
+{ 0.000000f, 0.000000f, -1.000000f },
+{ 0.295242f, 0.000000f, -0.955423f },
+{ 0.162460f, 0.262866f, -0.951056f },
+{ -0.442863f, -0.238856f, -0.864188f },
+{ -0.309017f, -0.500000f, -0.809017f },
+{ -0.162460f, -0.262866f, -0.951056f },
+{ 0.000000f, -0.850651f, -0.525731f },
+{ -0.147621f, -0.716567f, -0.681718f },
+{ 0.147621f, -0.716567f, -0.681718f },
+{ 0.000000f, -0.525731f, -0.850651f },
+{ 0.309017f, -0.500000f, -0.809017f },
+{ 0.442863f, -0.238856f, -0.864188f },
+{ 0.162460f, -0.262866f, -0.951056f },
+{ 0.238856f, -0.864188f, -0.442863f },
+{ 0.500000f, -0.809017f, -0.309017f },
+{ 0.425325f, -0.688191f, -0.587785f },
+{ 0.716567f, -0.681718f, -0.147621f },
+{ 0.688191f, -0.587785f, -0.425325f },
+{ 0.587785f, -0.425325f, -0.688191f },
+{ 0.000000f, -0.955423f, -0.295242f },
+{ 0.000000f, -1.000000f, 0.000000f },
+{ 0.262866f, -0.951056f, -0.162460f },
+{ 0.000000f, -0.850651f, 0.525731f },
+{ 0.000000f, -0.955423f, 0.295242f },
+{ 0.238856f, -0.864188f, 0.442863f },
+{ 0.262866f, -0.951056f, 0.162460f },
+{ 0.500000f, -0.809017f, 0.309017f },
+{ 0.716567f, -0.681718f, 0.147621f },
+{ 0.525731f, -0.850651f, 0.000000f },
+{ -0.238856f, -0.864188f, -0.442863f },
+{ -0.500000f, -0.809017f, -0.309017f },
+{ -0.262866f, -0.951056f, -0.162460f },
+{ -0.850651f, -0.525731f, 0.000000f },
+{ -0.716567f, -0.681718f, -0.147621f },
+{ -0.716567f, -0.681718f, 0.147621f },
+{ -0.525731f, -0.850651f, 0.000000f },
+{ -0.500000f, -0.809017f, 0.309017f },
+{ -0.238856f, -0.864188f, 0.442863f },
+{ -0.262866f, -0.951056f, 0.162460f },
+{ -0.864188f, -0.442863f, 0.238856f },
+{ -0.809017f, -0.309017f, 0.500000f },
+{ -0.688191f, -0.587785f, 0.425325f },
+{ -0.681718f, -0.147621f, 0.716567f },
+{ -0.442863f, -0.238856f, 0.864188f },
+{ -0.587785f, -0.425325f, 0.688191f },
+{ -0.309017f, -0.500000f, 0.809017f },
+{ -0.147621f, -0.716567f, 0.681718f },
+{ -0.425325f, -0.688191f, 0.587785f },
+{ -0.162460f, -0.262866f, 0.951056f },
+{ 0.442863f, -0.238856f, 0.864188f },
+{ 0.162460f, -0.262866f, 0.951056f },
+{ 0.309017f, -0.500000f, 0.809017f },
+{ 0.147621f, -0.716567f, 0.681718f },
+{ 0.000000f, -0.525731f, 0.850651f },
+{ 0.425325f, -0.688191f, 0.587785f },
+{ 0.587785f, -0.425325f, 0.688191f },
+{ 0.688191f, -0.587785f, 0.425325f },
+{ -0.955423f, 0.295242f, 0.000000f },
+{ -0.951056f, 0.162460f, 0.262866f },
+{ -1.000000f, 0.000000f, 0.000000f },
+{ -0.850651f, 0.000000f, 0.525731f },
+{ -0.955423f, -0.295242f, 0.000000f },
+{ -0.951056f, -0.162460f, 0.262866f },
+{ -0.864188f, 0.442863f, -0.238856f },
+{ -0.951056f, 0.162460f, -0.262866f },
+{ -0.809017f, 0.309017f, -0.500000f },
+{ -0.864188f, -0.442863f, -0.238856f },
+{ -0.951056f, -0.162460f, -0.262866f },
+{ -0.809017f, -0.309017f, -0.500000f },
+{ -0.681718f, 0.147621f, -0.716567f },
+{ -0.681718f, -0.147621f, -0.716567f },
+{ -0.850651f, 0.000000f, -0.525731f },
+{ -0.688191f, 0.587785f, -0.425325f },
+{ -0.587785f, 0.425325f, -0.688191f },
+{ -0.425325f, 0.688191f, -0.587785f },
+{ -0.425325f, -0.688191f, -0.587785f },
+{ -0.587785f, -0.425325f, -0.688191f },
+{ -0.688191f, -0.587785f, -0.425325f }
+};
+
+#endif // !! include guard
diff --git a/src/3rdparty/assimp/code/MD3FileData.h b/src/3rdparty/assimp/code/MD3FileData.h
new file mode 100644
index 000000000..d24fa66d3
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD3FileData.h
@@ -0,0 +1,315 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Md3FileData.h
+ *
+ * @brief Defines helper data structures for importing MD3 files.
+ * http://linux.ucla.edu/~phaethon/q3/formats/md3format.html
+ */
+#ifndef AI_MD3FILEHELPER_H_INC
+#define AI_MD3FILEHELPER_H_INC
+
+#include <string>
+#include <vector>
+#include <sstream>
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+namespace Assimp {
+namespace MD3 {
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3")
+#define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI")
+
+// common limitations
+#define AI_MD3_VERSION 15
+#define AI_MD3_MAXQPATH 64
+#define AI_MD3_MAXFRAME 16
+#define AI_MD3_MAX_FRAMES 1024
+#define AI_MD3_MAX_TAGS 16
+#define AI_MD3_MAX_SURFACES 32
+#define AI_MD3_MAX_SHADERS 256
+#define AI_MD3_MAX_VERTS 4096
+#define AI_MD3_MAX_TRIANGLES 8192
+
+// master scale factor for all vertices in a MD3 model
+#define AI_MD3_XYZ_SCALE (1.0f/64.0f)
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for the MD3 main header
+ */
+struct Header
+{
+ //! magic number
+ uint32_t IDENT;
+
+ //! file format version
+ uint32_t VERSION;
+
+ //! original name in .pak archive
+ char NAME[ AI_MD3_MAXQPATH ];
+
+ //! unknown
+ int32_t FLAGS;
+
+ //! number of frames in the file
+ uint32_t NUM_FRAMES;
+
+ //! number of tags in the file
+ uint32_t NUM_TAGS;
+
+ //! number of surfaces in the file
+ uint32_t NUM_SURFACES;
+
+ //! number of skins in the file
+ uint32_t NUM_SKINS;
+
+ //! offset of the first frame
+ uint32_t OFS_FRAMES;
+
+ //! offset of the first tag
+ uint32_t OFS_TAGS;
+
+ //! offset of the first surface
+ uint32_t OFS_SURFACES;
+
+ //! end of file
+ uint32_t OFS_EOF;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for the frame header
+ */
+struct Frame
+{
+ //! minimum bounds
+ aiVector3D min;
+
+ //! maximum bounds
+ aiVector3D max;
+
+ //! local origin for this frame
+ aiVector3D origin;
+
+ //! radius of bounding sphere
+ float radius;
+
+ //! name of frame
+ char name[ AI_MD3_MAXFRAME ];
+
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for the tag header
+ */
+struct Tag
+{
+ //! name of the tag
+ char NAME[ AI_MD3_MAXQPATH ];
+
+ //! Local tag origin and orientation
+ aiVector3D origin;
+ float orientation[3][3];
+
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for the surface header
+ */
+struct Surface
+{
+ //! magic number
+ int32_t IDENT;
+
+ //! original name of the surface
+ char NAME[ AI_MD3_MAXQPATH ];
+
+ //! unknown
+ int32_t FLAGS;
+
+ //! number of frames in the surface
+ uint32_t NUM_FRAMES;
+
+ //! number of shaders in the surface
+ uint32_t NUM_SHADER;
+
+ //! number of vertices in the surface
+ uint32_t NUM_VERTICES;
+
+ //! number of triangles in the surface
+ uint32_t NUM_TRIANGLES;
+
+
+ //! offset to the triangle data
+ uint32_t OFS_TRIANGLES;
+
+ //! offset to the shader data
+ uint32_t OFS_SHADERS;
+
+ //! offset to the texture coordinate data
+ uint32_t OFS_ST;
+
+ //! offset to the vertex/normal data
+ uint32_t OFS_XYZNORMAL;
+
+ //! offset to the end of the Surface object
+ int32_t OFS_END;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for a shader defined in there
+ */
+struct Shader
+{
+ //! filename of the shader
+ char NAME[ AI_MD3_MAXQPATH ];
+
+ //! index of the shader
+ uint32_t SHADER_INDEX;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for a triangle
+ */
+struct Triangle
+{
+ //! triangle indices
+ uint32_t INDEXES[3];
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for an UV coord
+ */
+struct TexCoord
+{
+ //! UV coordinates
+ float U,V;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------
+/** @brief Data structure for a vertex
+ */
+struct Vertex
+{
+ //! X/Y/Z coordinates
+ int16_t X,Y,Z;
+
+ //! encoded normal vector
+ uint16_t NORMAL;
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+// -------------------------------------------------------------------------------
+/** @brief Unpack a Q3 16 bit vector to its full float3 representation
+ *
+ * @param p_iNormal Input normal vector in latitude/longitude form
+ * @param p_afOut Pointer to an array of three floats to receive the result
+ *
+ * @note This has been taken from q3 source (misc_model.c)
+ */
+inline void LatLngNormalToVec3(uint16_t p_iNormal, float* p_afOut)
+{
+ float lat = (float)(( p_iNormal >> 8u ) & 0xff);
+ float lng = (float)(( p_iNormal & 0xff ));
+ lat *= 3.141926f/128.0f;
+ lng *= 3.141926f/128.0f;
+
+ p_afOut[0] = cosf(lat) * sinf(lng);
+ p_afOut[1] = sinf(lat) * sinf(lng);
+ p_afOut[2] = cosf(lng);
+ return;
+}
+
+
+// -------------------------------------------------------------------------------
+/** @brief Pack a Q3 normal into 16bit latitute/longitude representation
+ * @param p_vIn Input vector
+ * @param p_iOut Output normal
+ *
+ * @note This has been taken from q3 source (mathlib.c)
+ */
+inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
+{
+ // check for singularities
+ if ( 0.0f == p_vIn[0] && 0.0f == p_vIn[1] )
+ {
+ if ( p_vIn[2] > 0.0f )
+ {
+ ((unsigned char*)&p_iOut)[0] = 0;
+ ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 0
+ }
+ else
+ {
+ ((unsigned char*)&p_iOut)[0] = 128;
+ ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 128
+ }
+ }
+ else
+ {
+ int a, b;
+
+ a = int(57.2957795f * ( atan2f( p_vIn[1], p_vIn[0] ) ) * (255.0f / 360.0f ));
+ a &= 0xff;
+
+ b = int(57.2957795f * ( acosf( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
+ b &= 0xff;
+
+ ((unsigned char*)&p_iOut)[0] = b; // longitude
+ ((unsigned char*)&p_iOut)[1] = a; // lattitude
+ }
+}
+
+}
+}
+
+#endif // !! AI_MD3FILEHELPER_H_INC
+
diff --git a/src/3rdparty/assimp/code/MD3Loader.cpp b/src/3rdparty/assimp/code/MD3Loader.cpp
new file mode 100644
index 000000000..74c585aac
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD3Loader.cpp
@@ -0,0 +1,1057 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MD3Loader.cpp
+ * @brief Implementation of the MD3 importer class
+ *
+ * Sources:
+ * http://www.gamers.org/dEngine/quake3/UQ3S
+ * http://linux.ucla.edu/~phaethon/q3/formats/md3format.html
+ * http://www.heppler.com/shader/shader/
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
+
+#include "MD3Loader.h"
+#include "ByteSwap.h"
+#include "SceneCombiner.h"
+#include "GenericProperty.h"
+#include "RemoveComments.h"
+#include "ParsingUtils.h"
+#include "Importer.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Quake III Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "md3"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Convert a Q3 shader blend function to the appropriate enum value
+Q3Shader::BlendFunc StringToBlendFunc(const std::string& m)
+{
+ if (m == "GL_ONE") {
+ return Q3Shader::BLEND_GL_ONE;
+ }
+ if (m == "GL_ZERO") {
+ return Q3Shader::BLEND_GL_ZERO;
+ }
+ if (m == "GL_SRC_ALPHA") {
+ return Q3Shader::BLEND_GL_SRC_ALPHA;
+ }
+ if (m == "GL_ONE_MINUS_SRC_ALPHA") {
+ return Q3Shader::BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ }
+ if (m == "GL_ONE_MINUS_DST_COLOR") {
+ return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
+ }
+ DefaultLogger::get()->error("Q3Shader: Unknown blend function: " + m);
+ return Q3Shader::BLEND_NONE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load a Quake 3 shader
+bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* io)
+{
+ boost::scoped_ptr<IOStream> file( io->Open( pFile, "rt"));
+ if (!file.get())
+ return false; // if we can't access the file, don't worry and return
+
+ DefaultLogger::get()->info("Loading Quake3 shader file " + pFile);
+
+ // read file in memory
+ const size_t s = file->FileSize();
+ std::vector<char> _buff(s+1);
+ file->Read(&_buff[0],s,1);
+ _buff[s] = 0;
+
+ // remove comments from it (C++ style)
+ CommentRemover::RemoveLineComments("//",&_buff[0]);
+ const char* buff = &_buff[0];
+
+ Q3Shader::ShaderDataBlock* curData = NULL;
+ Q3Shader::ShaderMapBlock* curMap = NULL;
+
+ // read line per line
+ for (;SkipSpacesAndLineEnd(&buff);SkipLine(&buff)) {
+
+ if (*buff == '{') {
+ ++buff;
+
+ // append to last section, if any
+ if (!curData) {
+ DefaultLogger::get()->error("Q3Shader: Unexpected shader section token \'{\'");
+ return true; // still no failure, the file is there
+ }
+
+ // read this data section
+ for (;SkipSpacesAndLineEnd(&buff);SkipLine(&buff)) {
+ if (*buff == '{') {
+ ++buff;
+ // add new map section
+ curData->maps.push_back(Q3Shader::ShaderMapBlock());
+ curMap = &curData->maps.back();
+
+ for (;SkipSpacesAndLineEnd(&buff);SkipLine(&buff)) {
+ // 'map' - Specifies texture file name
+ if (TokenMatchI(buff,"map",3) || TokenMatchI(buff,"clampmap",8)) {
+ curMap->name = GetNextToken(buff);
+ }
+ // 'blendfunc' - Alpha blending mode
+ else if (TokenMatchI(buff,"blendfunc",9)) {
+ const std::string blend_src = GetNextToken(buff);
+ if (blend_src == "add") {
+ curMap->blend_src = Q3Shader::BLEND_GL_ONE;
+ curMap->blend_dest = Q3Shader::BLEND_GL_ONE;
+ }
+ else if (blend_src == "filter") {
+ curMap->blend_src = Q3Shader::BLEND_GL_DST_COLOR;
+ curMap->blend_dest = Q3Shader::BLEND_GL_ZERO;
+ }
+ else if (blend_src == "blend") {
+ curMap->blend_src = Q3Shader::BLEND_GL_SRC_ALPHA;
+ curMap->blend_dest = Q3Shader::BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else {
+ curMap->blend_src = StringToBlendFunc(blend_src);
+ curMap->blend_dest = StringToBlendFunc(GetNextToken(buff));
+ }
+ }
+ // 'alphafunc' - Alpha testing mode
+ else if (TokenMatchI(buff,"alphafunc",9)) {
+ const std::string at = GetNextToken(buff);
+ if (at == "GT0") {
+ curMap->alpha_test = Q3Shader::AT_GT0;
+ }
+ else if (at == "LT128") {
+ curMap->alpha_test = Q3Shader::AT_LT128;
+ }
+ else if (at == "GE128") {
+ curMap->alpha_test = Q3Shader::AT_GE128;
+ }
+ }
+ else if (*buff == '}') {
+ ++buff;
+ // close this map section
+ curMap = NULL;
+ break;
+ }
+ }
+
+ }
+ else if (*buff == '}') {
+ ++buff;
+ curData = NULL;
+ break;
+ }
+
+ // 'cull' specifies culling behaviour for the model
+ else if (TokenMatchI(buff,"cull",4)) {
+ SkipSpaces(&buff);
+ if (!ASSIMP_strincmp(buff,"back",4)) {
+ curData->cull = Q3Shader::CULL_CCW;
+ }
+ else if (!ASSIMP_strincmp(buff,"front",5)) {
+ curData->cull = Q3Shader::CULL_CW;
+ }
+ else if (!ASSIMP_strincmp(buff,"none",4) || !ASSIMP_strincmp(buff,"disable",7)) {
+ curData->cull = Q3Shader::CULL_NONE;
+ }
+ else DefaultLogger::get()->error("Q3Shader: Unrecognized cull mode");
+ }
+ }
+ }
+
+ else {
+ // add new section
+ fill.blocks.push_back(Q3Shader::ShaderDataBlock());
+ curData = &fill.blocks.back();
+
+ // get the name of this section
+ curData->name = GetNextToken(buff);
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load a Quake 3 skin
+bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
+{
+ boost::scoped_ptr<IOStream> file( io->Open( pFile, "rt"));
+ if (!file.get())
+ return false; // if we can't access the file, don't worry and return
+
+ DefaultLogger::get()->info("Loading Quake3 skin file " + pFile);
+
+ // read file in memory
+ const size_t s = file->FileSize();
+ std::vector<char> _buff(s+1);const char* buff = &_buff[0];
+ file->Read(&_buff[0],s,1);
+ _buff[s] = 0;
+
+ // remove commas
+ std::replace(_buff.begin(),_buff.end(),',',' ');
+
+ // read token by token and fill output table
+ for (;*buff;) {
+ SkipSpacesAndLineEnd(&buff);
+
+ // get first identifier
+ std::string ss = GetNextToken(buff);
+
+ // ignore tokens starting with tag_
+ if (!::strncmp(&ss[0],"tag_",std::min((size_t)4, ss.length())))
+ continue;
+
+ fill.textures.push_back(SkinData::TextureEntry());
+ SkinData::TextureEntry& s = fill.textures.back();
+
+ s.first = ss;
+ s.second = GetNextToken(buff);
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert Q3Shader to material
+void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader)
+{
+ ai_assert(NULL != out);
+
+ /* IMPORTANT: This is not a real conversion. Actually we're just guessing and
+ * hacking around to build an aiMaterial that looks nearly equal to the
+ * original Quake 3 shader. We're missing some important features like
+ * animatable material properties in our material system, but at least
+ * multiple textures should be handled correctly.
+ */
+
+ // Two-sided material?
+ if (shader.cull == Q3Shader::CULL_NONE) {
+ const int twosided = 1;
+ out->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
+ }
+
+ unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0;
+
+ // Iterate through all textures
+ for (std::list< Q3Shader::ShaderMapBlock >::const_iterator it = shader.maps.begin(); it != shader.maps.end();++it) {
+
+ // CONVERSION BEHAVIOUR:
+ //
+ //
+ // If the texture is additive
+ // - if it is the first texture, assume additive blending for the whole material
+ // - otherwise register it as emissive texture.
+ //
+ // If the texture is using standard blend (or if the blend mode is unknown)
+ // - if first texture: assume default blending for material
+ // - in any case: set it as diffuse texture
+ //
+ // If the texture is using 'filter' blending
+ // - take as lightmap
+ //
+ // Textures with alpha funcs
+ // - aiTextureFlags_UseAlpha is set (otherwise aiTextureFlags_NoAlpha is explicitly set)
+ aiString s((*it).name);
+ aiTextureType type; unsigned int index;
+
+ if ((*it).blend_src == Q3Shader::BLEND_GL_ONE && (*it).blend_dest == Q3Shader::BLEND_GL_ONE) {
+ if (it == shader.maps.begin()) {
+ const int additive = aiBlendMode_Additive;
+ out->AddProperty(&additive,1,AI_MATKEY_BLEND_FUNC);
+
+ index = cur_diffuse++;
+ type = aiTextureType_DIFFUSE;
+ }
+ else {
+ index = cur_emissive++;
+ type = aiTextureType_EMISSIVE;
+ }
+ }
+ else if ((*it).blend_src == Q3Shader::BLEND_GL_DST_COLOR && (*it).blend_dest == Q3Shader::BLEND_GL_ZERO) {
+ index = cur_lm++;
+ type = aiTextureType_LIGHTMAP;
+ }
+ else {
+ const int blend = aiBlendMode_Default;
+ out->AddProperty(&blend,1,AI_MATKEY_BLEND_FUNC);
+
+ index = cur_diffuse++;
+ type = aiTextureType_DIFFUSE;
+ }
+
+ // setup texture
+ out->AddProperty(&s,AI_MATKEY_TEXTURE(type,index));
+
+ // setup texture flags
+ const int use_alpha = ((*it).alpha_test != Q3Shader::AT_NONE ? aiTextureFlags_UseAlpha : aiTextureFlags_IgnoreAlpha);
+ out->AddProperty(&use_alpha,1,AI_MATKEY_TEXFLAGS(type,index));
+ }
+ // If at least one emissive texture was set, set the emissive base color to 1 to ensure
+ // the texture is actually displayed.
+ if (0 != cur_emissive) {
+ aiColor3D one(1.f,1.f,1.f);
+ out->AddProperty(&one,1,AI_MATKEY_COLOR_EMISSIVE);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MD3Importer::MD3Importer()
+: configFrameID (0)
+, configHandleMP (true)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MD3Importer::~MD3Importer()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MD3Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "md3")
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[1];
+ tokens[0] = AI_MD3_MAGIC_NUMBER_LE;
+ return CheckMagicToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+void MD3Importer::ValidateHeaderOffsets()
+{
+ // Check magic number
+ if (pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_BE &&
+ pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_LE)
+ throw DeadlyImportError( "Invalid MD3 file: Magic bytes not found");
+
+ // Check file format version
+ if (pcHeader->VERSION > 15)
+ DefaultLogger::get()->warn( "Unsupported MD3 file version. Continuing happily ...");
+
+ // Check some offset values whether they are valid
+ if (!pcHeader->NUM_SURFACES)
+ throw DeadlyImportError( "Invalid md3 file: NUM_SURFACES is 0");
+
+ if (pcHeader->OFS_FRAMES >= fileSize || pcHeader->OFS_SURFACES >= fileSize ||
+ pcHeader->OFS_EOF > fileSize) {
+ throw DeadlyImportError("Invalid MD3 header: some offsets are outside the file");
+ }
+
+ if (pcHeader->NUM_FRAMES <= configFrameID )
+ throw DeadlyImportError("The requested frame is not existing the file");
+}
+
+// ------------------------------------------------------------------------------------------------
+void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf)
+{
+ // Calculate the relative offset of the surface
+ const int32_t ofs = int32_t((const unsigned char*)pcSurf-this->mBuffer);
+
+ // Check whether all data chunks are inside the valid range
+ if (pcSurf->OFS_TRIANGLES + ofs + pcSurf->NUM_TRIANGLES * sizeof(MD3::Triangle) > fileSize ||
+ pcSurf->OFS_SHADERS + ofs + pcSurf->NUM_SHADER * sizeof(MD3::Shader) > fileSize ||
+ pcSurf->OFS_ST + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::TexCoord) > fileSize ||
+ pcSurf->OFS_XYZNORMAL + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::Vertex) > fileSize) {
+
+ throw DeadlyImportError("Invalid MD3 surface header: some offsets are outside the file");
+ }
+
+ // Check whether all requirements for Q3 files are met. We don't
+ // care, but probably someone does.
+ if (pcSurf->NUM_TRIANGLES > AI_MD3_MAX_TRIANGLES) {
+ DefaultLogger::get()->warn("MD3: Quake III triangle limit exceeded");
+ }
+
+ if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) {
+ DefaultLogger::get()->warn("MD3: Quake III shader limit exceeded");
+ }
+
+ if (pcSurf->NUM_VERTICES > AI_MD3_MAX_VERTS) {
+ DefaultLogger::get()->warn("MD3: Quake III vertex limit exceeded");
+ }
+
+ if (pcSurf->NUM_FRAMES > AI_MD3_MAX_FRAMES) {
+ DefaultLogger::get()->warn("MD3: Quake III frame limit exceeded");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* MD3Importer::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void MD3Importer::SetupProperties(const Importer* pImp)
+{
+ // The
+ // AI_CONFIG_IMPORT_MD3_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD3_KEYFRAME,-1);
+ if(static_cast<unsigned int>(-1) == configFrameID) {
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+
+ // AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART
+ configHandleMP = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART,1));
+
+ // AI_CONFIG_IMPORT_MD3_SKIN_NAME
+ configSkinFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SKIN_NAME,"default"));
+
+ // AI_CONFIG_IMPORT_MD3_SHADER_SRC
+ configShaderFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SHADER_SRC,""));
+
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to read the skin for a MD3 file
+void MD3Importer::ReadSkin(Q3Shader::SkinData& fill) const
+{
+ // skip any postfixes (e.g. lower_1.md3)
+ std::string::size_type s = filename.find_last_of('_');
+ if (s == std::string::npos) {
+ s = filename.find_last_of('.');
+ }
+ ai_assert(s != std::string::npos);
+
+ const std::string skin_file = path + filename.substr(0,s) + "_" + configSkinFile + ".skin";
+ Q3Shader::LoadSkin(fill,skin_file,mIOHandler);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to read the shader for a MD3 file
+void MD3Importer::ReadShader(Q3Shader::ShaderData& fill) const
+{
+ // Determine Q3 model name from given path
+ const std::string::size_type s = path.find_last_of("\\/",path.length()-2);
+ const std::string model_file = path.substr(s+1,path.length()-(s+2));
+
+ // If no specific dir or file is given, use our default search behaviour
+ if (!configShaderFile.length()) {
+ if(!Q3Shader::LoadShader(fill,path + "..\\..\\..\\scripts\\" + model_file + ".shader",mIOHandler)) {
+ Q3Shader::LoadShader(fill,path + "..\\..\\..\\scripts\\" + filename + ".shader",mIOHandler);
+ }
+ }
+ else {
+ // If the given string specifies a file, load this file.
+ // Otherwise it's a directory.
+ const std::string::size_type st = configShaderFile.find_last_of('.');
+ if (st == std::string::npos) {
+
+ if(!Q3Shader::LoadShader(fill,configShaderFile + model_file + ".shader",mIOHandler)) {
+ Q3Shader::LoadShader(fill,configShaderFile + filename + ".shader",mIOHandler);
+ }
+ }
+ else {
+ Q3Shader::LoadShader(fill,configShaderFile,mIOHandler);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tiny helper to remove a single node from its parent' list
+void RemoveSingleNodeFromList(aiNode* nd)
+{
+ if (!nd || nd->mNumChildren || !nd->mParent)return;
+ aiNode* par = nd->mParent;
+ for (unsigned int i = 0; i < par->mNumChildren;++i) {
+ if (par->mChildren[i] == nd) {
+ --par->mNumChildren;
+ for (;i < par->mNumChildren;++i) {
+ par->mChildren[i] = par->mChildren[i+1];
+ }
+ delete nd;
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a multi-part Q3 player model
+bool MD3Importer::ReadMultipartFile()
+{
+ // check whether the file name contains a common postfix, e.g lower_2.md3
+ std::string::size_type s = filename.find_last_of('_'), t = filename.find_last_of('.');
+ ai_assert(t != std::string::npos);
+ if (s == std::string::npos)
+ s = t;
+
+ const std::string mod_filename = filename.substr(0,s);
+ const std::string suffix = filename.substr(s,t-s);
+
+ if (mod_filename == "lower" || mod_filename == "upper" || mod_filename == "head"){
+ const std::string lower = path + "lower" + suffix + ".md3";
+ const std::string upper = path + "upper" + suffix + ".md3";
+ const std::string head = path + "head" + suffix + ".md3";
+
+ aiScene* scene_upper = NULL;
+ aiScene* scene_lower = NULL;
+ aiScene* scene_head = NULL;
+ std::string failure;
+
+ aiNode* tag_torso, *tag_head;
+ std::vector<AttachmentInfo> attach;
+
+ DefaultLogger::get()->info("Multi part MD3 player model: lower, upper and head parts are joined");
+
+ // ensure we won't try to load ourselves recursively
+ BatchLoader::PropertyMap props;
+ SetGenericProperty( props.ints, AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART, 0, NULL);
+
+ // now read these three files
+ BatchLoader batch(mIOHandler);
+ const unsigned int _lower = batch.AddLoadRequest(lower,0,&props);
+ const unsigned int _upper = batch.AddLoadRequest(upper,0,&props);
+ const unsigned int _head = batch.AddLoadRequest(head,0,&props);
+ batch.LoadAll();
+
+ // now construct a dummy scene to place these three parts in
+ aiScene* master = new aiScene();
+ aiNode* nd = master->mRootNode = new aiNode();
+ nd->mName.Set("<MD3_Player>");
+
+ // ... and get them. We need all of them.
+ scene_lower = batch.GetImport(_lower);
+ if (!scene_lower) {
+ DefaultLogger::get()->error("M3D: Failed to read multi part model, lower.md3 fails to load");
+ failure = "lower";
+ goto error_cleanup;
+ }
+
+ scene_upper = batch.GetImport(_upper);
+ if (!scene_upper) {
+ DefaultLogger::get()->error("M3D: Failed to read multi part model, upper.md3 fails to load");
+ failure = "upper";
+ goto error_cleanup;
+ }
+
+ scene_head = batch.GetImport(_head);
+ if (!scene_head) {
+ DefaultLogger::get()->error("M3D: Failed to read multi part model, head.md3 fails to load");
+ failure = "head";
+ goto error_cleanup;
+ }
+
+ // build attachment infos. search for typical Q3 tags
+
+ // original root
+ scene_lower->mRootNode->mName.Set("lower");
+ attach.push_back(AttachmentInfo(scene_lower, nd));
+
+ // tag_torso
+ tag_torso = scene_lower->mRootNode->FindNode("tag_torso");
+ if (!tag_torso) {
+ DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_torso expected");
+ goto error_cleanup;
+ }
+ scene_upper->mRootNode->mName.Set("upper");
+ attach.push_back(AttachmentInfo(scene_upper,tag_torso));
+
+ // tag_head
+ tag_head = scene_upper->mRootNode->FindNode("tag_head");
+ if (!tag_head) {
+ DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_head expected");
+ goto error_cleanup;
+ }
+ scene_head->mRootNode->mName.Set("head");
+ attach.push_back(AttachmentInfo(scene_head,tag_head));
+
+ // Remove tag_head and tag_torso from all other model parts ...
+ // this ensures (together with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY)
+ // that tag_torso/tag_head is also the name of the (unique) output node
+ RemoveSingleNodeFromList (scene_upper->mRootNode->FindNode("tag_torso"));
+ RemoveSingleNodeFromList (scene_head-> mRootNode->FindNode("tag_head" ));
+
+ // Undo the rotations which we applied to the coordinate systems. We're
+ // working in global Quake space here
+ scene_head->mRootNode->mTransformation = aiMatrix4x4();
+ scene_lower->mRootNode->mTransformation = aiMatrix4x4();
+ scene_upper->mRootNode->mTransformation = aiMatrix4x4();
+
+ // and merge the scenes
+ SceneCombiner::MergeScenes(&mScene,master, attach,
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES |
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES |
+ AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS |
+ (!configSpeedFlag ? AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY : 0));
+
+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+ mScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+
+ return true;
+
+error_cleanup:
+ delete scene_upper;
+ delete scene_lower;
+ delete scene_head;
+ delete master;
+
+ if (failure == mod_filename) {
+ throw DeadlyImportError("MD3: failure to read multipart host file");
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a MD3 path to a proper value
+void MD3Importer::ConvertPath(const char* texture_name, const char* header_name, std::string& out) const
+{
+ // If the MD3's internal path itself and the given path are using
+ // the same directory, remove it completely to get right output paths.
+ const char* end1 = ::strrchr(header_name,'\\');
+ if (!end1)end1 = ::strrchr(header_name,'/');
+
+ const char* end2 = ::strrchr(texture_name,'\\');
+ if (!end2)end2 = ::strrchr(texture_name,'/');
+
+ // HACK: If the paths starts with "models", ignore the
+ // next two hierarchy levels, it specifies just the model name.
+ // Ignored by Q3, it might be not equal to the real model location.
+ if (end2) {
+
+ size_t len2;
+ const size_t len1 = (size_t)(end1 - header_name);
+ if (!ASSIMP_strincmp(texture_name,"models",6) && (texture_name[6] == '/' || texture_name[6] == '\\')) {
+ len2 = 6; // ignore the seventh - could be slash or backslash
+
+ if (!header_name[0]) {
+ // Use the file name only
+ out = end2+1;
+ return;
+ }
+ }
+ else len2 = std::min (len1, (size_t)(end2 - texture_name ));
+ if (!ASSIMP_strincmp(texture_name,header_name,len2)) {
+ // Use the file name only
+ out = end2+1;
+ return;
+ }
+ }
+ // Use the full path
+ out = texture_name;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MD3Importer::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ mFile = pFile;
+ mScene = pScene;
+ mIOHandler = pIOHandler;
+
+ // get base path and file name
+ // todo ... move to PathConverter
+ std::string::size_type s = mFile.find_last_of("/\\");
+ if (s == std::string::npos) {
+ s = 0;
+ }
+ else ++s;
+ filename = mFile.substr(s), path = mFile.substr(0,s);
+ for( std::string::iterator it = filename .begin(); it != filename.end(); ++it)
+ *it = tolower( *it);
+
+ // Load multi-part model file, if necessary
+ if (configHandleMP) {
+ if (ReadMultipartFile())
+ return;
+ }
+
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open MD3 file " + pFile + ".");
+
+ // Check whether the md3 file is large enough to contain the header
+ fileSize = (unsigned int)file->FileSize();
+ if( fileSize < sizeof(MD3::Header))
+ throw DeadlyImportError( "MD3 File is too small.");
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector<unsigned char> mBuffer2 (fileSize);
+ file->Read( &mBuffer2[0], 1, fileSize);
+ mBuffer = &mBuffer2[0];
+
+ pcHeader = (BE_NCONST MD3::Header*)mBuffer;
+
+ // Ensure correct endianess
+#ifdef AI_BUILD_BIG_ENDIAN
+
+ AI_SWAP4(pcHeader->VERSION);
+ AI_SWAP4(pcHeader->FLAGS);
+ AI_SWAP4(pcHeader->IDENT);
+ AI_SWAP4(pcHeader->NUM_FRAMES);
+ AI_SWAP4(pcHeader->NUM_SKINS);
+ AI_SWAP4(pcHeader->NUM_SURFACES);
+ AI_SWAP4(pcHeader->NUM_TAGS);
+ AI_SWAP4(pcHeader->OFS_EOF);
+ AI_SWAP4(pcHeader->OFS_FRAMES);
+ AI_SWAP4(pcHeader->OFS_SURFACES);
+ AI_SWAP4(pcHeader->OFS_TAGS);
+
+#endif
+
+ // Validate the file header
+ ValidateHeaderOffsets();
+
+ // Navigate to the list of surfaces
+ BE_NCONST MD3::Surface* pcSurfaces = (BE_NCONST MD3::Surface*)(mBuffer + pcHeader->OFS_SURFACES);
+
+ // Navigate to the list of tags
+ BE_NCONST MD3::Tag* pcTags = (BE_NCONST MD3::Tag*)(mBuffer + pcHeader->OFS_TAGS);
+
+ // Allocate output storage
+ pScene->mNumMeshes = pcHeader->NUM_SURFACES;
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+
+ pScene->mNumMaterials = pcHeader->NUM_SURFACES;
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes];
+
+ // Set arrays to zero to ensue proper destruction if an exception is raised
+ ::memset(pScene->mMeshes,0,pScene->mNumMeshes*sizeof(aiMesh*));
+ ::memset(pScene->mMaterials,0,pScene->mNumMaterials*sizeof(aiMaterial*));
+
+ // Now read possible skins from .skin file
+ Q3Shader::SkinData skins;
+ ReadSkin(skins);
+
+ // And check whether we can locate a shader file for this model
+ Q3Shader::ShaderData shaders;
+ ReadShader(shaders);
+
+ // Adjust all texture paths in the shader
+ const char* header_name = pcHeader->NAME;
+ if (shaders.blocks.size()) {
+ for (std::list< Q3Shader::ShaderDataBlock >::iterator dit = shaders.blocks.begin(); dit != shaders.blocks.end(); ++dit) {
+ ConvertPath((*dit).name.c_str(),header_name,(*dit).name);
+
+ for (std::list< Q3Shader::ShaderMapBlock >::iterator mit = (*dit).maps.begin(); mit != (*dit).maps.end(); ++mit) {
+ ConvertPath((*mit).name.c_str(),header_name,(*mit).name);
+ }
+ }
+ }
+
+ // Read all surfaces from the file
+ unsigned int iNum = pcHeader->NUM_SURFACES;
+ unsigned int iNumMaterials = 0;
+ while (iNum-- > 0) {
+
+ // Ensure correct endianess
+#ifdef AI_BUILD_BIG_ENDIAN
+
+ AI_SWAP4(pcSurfaces->FLAGS);
+ AI_SWAP4(pcSurfaces->IDENT);
+ AI_SWAP4(pcSurfaces->NUM_FRAMES);
+ AI_SWAP4(pcSurfaces->NUM_SHADER);
+ AI_SWAP4(pcSurfaces->NUM_TRIANGLES);
+ AI_SWAP4(pcSurfaces->NUM_VERTICES);
+ AI_SWAP4(pcSurfaces->OFS_END);
+ AI_SWAP4(pcSurfaces->OFS_SHADERS);
+ AI_SWAP4(pcSurfaces->OFS_ST);
+ AI_SWAP4(pcSurfaces->OFS_TRIANGLES);
+ AI_SWAP4(pcSurfaces->OFS_XYZNORMAL);
+
+#endif
+
+ // Validate the surface header
+ ValidateSurfaceHeaderOffsets(pcSurfaces);
+
+ // Navigate to the vertex list of the surface
+ BE_NCONST MD3::Vertex* pcVertices = (BE_NCONST MD3::Vertex*)
+ (((uint8_t*)pcSurfaces) + pcSurfaces->OFS_XYZNORMAL);
+
+ // Navigate to the triangle list of the surface
+ BE_NCONST MD3::Triangle* pcTriangles = (BE_NCONST MD3::Triangle*)
+ (((uint8_t*)pcSurfaces) + pcSurfaces->OFS_TRIANGLES);
+
+ // Navigate to the texture coordinate list of the surface
+ BE_NCONST MD3::TexCoord* pcUVs = (BE_NCONST MD3::TexCoord*)
+ (((uint8_t*)pcSurfaces) + pcSurfaces->OFS_ST);
+
+ // Navigate to the shader list of the surface
+ BE_NCONST MD3::Shader* pcShaders = (BE_NCONST MD3::Shader*)
+ (((uint8_t*)pcSurfaces) + pcSurfaces->OFS_SHADERS);
+
+ // If the submesh is empty ignore it
+ if (0 == pcSurfaces->NUM_VERTICES || 0 == pcSurfaces->NUM_TRIANGLES)
+ {
+ pcSurfaces = (BE_NCONST MD3::Surface*)(((uint8_t*)pcSurfaces) + pcSurfaces->OFS_END);
+ pScene->mNumMeshes--;
+ continue;
+ }
+
+ // Allocate output mesh
+ pScene->mMeshes[iNum] = new aiMesh();
+ aiMesh* pcMesh = pScene->mMeshes[iNum];
+
+ std::string _texture_name;
+ const char* texture_name = NULL;
+
+ // Check whether we have a texture record for this surface in the .skin file
+ std::list< Q3Shader::SkinData::TextureEntry >::iterator it = std::find(
+ skins.textures.begin(), skins.textures.end(), pcSurfaces->NAME );
+
+ if (it != skins.textures.end()) {
+ texture_name = &*( _texture_name = (*it).second).begin();
+ DefaultLogger::get()->debug("MD3: Assigning skin texture " + (*it).second + " to surface " + pcSurfaces->NAME);
+ (*it).resolved = true; // mark entry as resolved
+ }
+
+ // Get the first shader (= texture?) assigned to the surface
+ if (!texture_name && pcSurfaces->NUM_SHADER) {
+ texture_name = pcShaders->NAME;
+ }
+
+ std::string convertedPath;
+ if (texture_name) {
+ ConvertPath(texture_name,header_name,convertedPath);
+ }
+
+ const Q3Shader::ShaderDataBlock* shader = NULL;
+
+ // Now search the current shader for a record with this name (
+ // excluding texture file extension)
+ if (shaders.blocks.size()) {
+
+ std::string::size_type s = convertedPath.find_last_of('.');
+ if (s == std::string::npos)
+ s = convertedPath.length();
+
+ const std::string without_ext = convertedPath.substr(0,s);
+ std::list< Q3Shader::ShaderDataBlock >::const_iterator dit = std::find(shaders.blocks.begin(),shaders.blocks.end(),without_ext);
+ if (dit != shaders.blocks.end()) {
+ // Hurra, wir haben einen. Tolle Sache.
+ shader = &*dit;
+ DefaultLogger::get()->info("Found shader record for " +without_ext );
+ }
+ else DefaultLogger::get()->warn("Unable to find shader record for " +without_ext );
+ }
+
+ aiMaterial* pcHelper = new aiMaterial();
+
+ const int iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ // Add a small ambient color value - Quake 3 seems to have one
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ clr.b = clr.g = clr.r = 1.0f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ // use surface name + skin_name as material name
+ aiString name;
+ name.Set("MD3_[" + configSkinFile + "][" + pcSurfaces->NAME + "]");
+ pcHelper->AddProperty(&name,AI_MATKEY_NAME);
+
+ if (!shader) {
+ // Setup dummy texture file name to ensure UV coordinates are kept during postprocessing
+ aiString szString;
+ if (convertedPath.length()) {
+ szString.Set(convertedPath);
+ }
+ else {
+ DefaultLogger::get()->warn("Texture file name has zero length. Using default name");
+ szString.Set("dummy_texture.bmp");
+ }
+ pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+ // prevent transparency by default
+ int no_alpha = aiTextureFlags_IgnoreAlpha;
+ pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0));
+ }
+ else {
+ Q3Shader::ConvertShaderToMaterial(pcHelper,*shader);
+ }
+
+ pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper;
+ pcMesh->mMaterialIndex = iNumMaterials++;
+
+ // Ensure correct endianess
+#ifdef AI_BUILD_BIG_ENDIAN
+
+ for (uint32_t i = 0; i < pcSurfaces->NUM_VERTICES;++i) {
+ AI_SWAP2( pcVertices[i].NORMAL );
+ AI_SWAP2( pcVertices[i].X );
+ AI_SWAP2( pcVertices[i].Y );
+ AI_SWAP2( pcVertices[i].Z );
+
+ AI_SWAP4( pcUVs[i].U );
+ AI_SWAP4( pcUVs[i].U );
+ }
+ for (uint32_t i = 0; i < pcSurfaces->NUM_TRIANGLES;++i) {
+ AI_SWAP4(pcTriangles[i].INDEXES[0]);
+ AI_SWAP4(pcTriangles[i].INDEXES[1]);
+ AI_SWAP4(pcTriangles[i].INDEXES[2]);
+ }
+
+#endif
+
+ // Fill mesh information
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ pcMesh->mNumVertices = pcSurfaces->NUM_TRIANGLES*3;
+ pcMesh->mNumFaces = pcSurfaces->NUM_TRIANGLES;
+ pcMesh->mFaces = new aiFace[pcSurfaces->NUM_TRIANGLES];
+ pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNumUVComponents[0] = 2;
+
+ // Fill in all triangles
+ unsigned int iCurrent = 0;
+ for (unsigned int i = 0; i < (unsigned int)pcSurfaces->NUM_TRIANGLES;++i) {
+ pcMesh->mFaces[i].mIndices = new unsigned int[3];
+ pcMesh->mFaces[i].mNumIndices = 3;
+
+ //unsigned int iTemp = iCurrent;
+ for (unsigned int c = 0; c < 3;++c,++iCurrent) {
+ pcMesh->mFaces[i].mIndices[c] = iCurrent;
+
+ // Read vertices
+ aiVector3D& vec = pcMesh->mVertices[iCurrent];
+ vec.x = pcVertices[ pcTriangles->INDEXES[c]].X*AI_MD3_XYZ_SCALE;
+ vec.y = pcVertices[ pcTriangles->INDEXES[c]].Y*AI_MD3_XYZ_SCALE;
+ vec.z = pcVertices[ pcTriangles->INDEXES[c]].Z*AI_MD3_XYZ_SCALE;
+
+ // Convert the normal vector to uncompressed float3 format
+ aiVector3D& nor = pcMesh->mNormals[iCurrent];
+ LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(float*)&nor);
+
+ // Read texture coordinates
+ pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[ pcTriangles->INDEXES[c]].U;
+ pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[ pcTriangles->INDEXES[c]].V;
+ }
+ // Flip face order if necessary
+ if (!shader || shader->cull == Q3Shader::CULL_CW) {
+ std::swap(pcMesh->mFaces[i].mIndices[2],pcMesh->mFaces[i].mIndices[1]);
+ }
+ pcTriangles++;
+ }
+
+ // Go to the next surface
+ pcSurfaces = (BE_NCONST MD3::Surface*)(((unsigned char*)pcSurfaces) + pcSurfaces->OFS_END);
+ }
+
+ // For debugging purposes: check whether we found matches for all entries in the skins file
+ if (!DefaultLogger::isNullLogger()) {
+ for (std::list< Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin();it != skins.textures.end(); ++it) {
+ if (!(*it).resolved) {
+ DefaultLogger::get()->error("MD3: Failed to match skin " + (*it).first + " to surface " + (*it).second);
+ }
+ }
+ }
+
+ if (!pScene->mNumMeshes)
+ throw DeadlyImportError( "MD3: File contains no valid mesh");
+ pScene->mNumMaterials = iNumMaterials;
+
+ // Now we need to generate an empty node graph
+ pScene->mRootNode = new aiNode("<MD3Root>");
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+
+ // Attach tiny children for all tags
+ if (pcHeader->NUM_TAGS) {
+ pScene->mRootNode->mNumChildren = pcHeader->NUM_TAGS;
+ pScene->mRootNode->mChildren = new aiNode*[pcHeader->NUM_TAGS];
+
+ for (unsigned int i = 0; i < pcHeader->NUM_TAGS; ++i, ++pcTags) {
+
+ aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
+ nd->mName.Set((const char*)pcTags->NAME);
+ nd->mParent = pScene->mRootNode;
+
+ AI_SWAP4(pcTags->origin.x);
+ AI_SWAP4(pcTags->origin.y);
+ AI_SWAP4(pcTags->origin.z);
+
+ // Copy local origin, again flip z,y
+ nd->mTransformation.a4 = pcTags->origin.x;
+ nd->mTransformation.b4 = pcTags->origin.y;
+ nd->mTransformation.c4 = pcTags->origin.z;
+
+ // Copy rest of transformation (need to transpose to match row-order matrix)
+ for (unsigned int a = 0; a < 3;++a) {
+ for (unsigned int m = 0; m < 3;++m) {
+ nd->mTransformation[m][a] = pcTags->orientation[a][m];
+ AI_SWAP4(nd->mTransformation[m][a]);
+ }
+ }
+ }
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mRootNode->mMeshes[i] = i;
+
+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+}
+
+#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER
diff --git a/src/3rdparty/assimp/code/MD3Loader.h b/src/3rdparty/assimp/code/MD3Loader.h
new file mode 100644
index 000000000..7f941ae47
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD3Loader.h
@@ -0,0 +1,327 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Md3Loader.h
+ * @brief Declaration of the .MD3 importer class.
+ */
+#ifndef AI_MD3LOADER_H_INCLUDED
+#define AI_MD3LOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "ByteSwap.h"
+
+#include "../include/assimp/types.h"
+
+#include "MD3FileData.h"
+namespace Assimp {
+
+
+using namespace MD3;
+namespace Q3Shader {
+
+// ---------------------------------------------------------------------------
+/** @brief Tiny utility data structure to hold the data of a .skin file
+ */
+struct SkinData
+{
+ //! A single entryin texture list
+ struct TextureEntry : public std::pair<std::string,std::string>
+ {
+ // did we resolve this texture entry?
+ bool resolved;
+
+ // for std::find()
+ bool operator == (const std::string& f) const {
+ return f == first;
+ }
+ };
+
+ //! List of textures
+ std::list<TextureEntry> textures;
+
+ // rest is ignored for the moment
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies cull modi for Quake shader files.
+ */
+enum ShaderCullMode
+{
+ CULL_NONE,
+ CULL_CW,
+ CULL_CCW
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies alpha blend modi (src + dest) for Quake shader files
+ */
+enum BlendFunc
+{
+ BLEND_NONE,
+ BLEND_GL_ONE,
+ BLEND_GL_ZERO,
+ BLEND_GL_DST_COLOR,
+ BLEND_GL_ONE_MINUS_DST_COLOR,
+ BLEND_GL_SRC_ALPHA,
+ BLEND_GL_ONE_MINUS_SRC_ALPHA
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies alpha test modi for Quake texture maps
+ */
+enum AlphaTestFunc
+{
+ AT_NONE,
+ AT_GT0,
+ AT_LT128,
+ AT_GE128
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Tiny utility data structure to hold a .shader map data block
+ */
+struct ShaderMapBlock
+{
+ ShaderMapBlock()
+ : blend_src (BLEND_NONE)
+ , blend_dest (BLEND_NONE)
+ , alpha_test (AT_NONE)
+ {}
+
+ //! Name of referenced map
+ std::string name;
+
+ //! Blend and alpha test settings for texture
+ BlendFunc blend_src,blend_dest;
+ AlphaTestFunc alpha_test;
+
+
+ //! For std::find()
+ bool operator== (const std::string& o) const {
+ return !ASSIMP_stricmp(o,name);
+ }
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Tiny utility data structure to hold a .shader data block
+ */
+struct ShaderDataBlock
+{
+ ShaderDataBlock()
+ : cull (CULL_CW)
+ {}
+
+ //! Name of referenced data element
+ std::string name;
+
+ //! Cull mode for the element
+ ShaderCullMode cull;
+
+ //! Maps defined in the shader
+ std::list<ShaderMapBlock> maps;
+
+
+ //! For std::find()
+ bool operator== (const std::string& o) const {
+ return !ASSIMP_stricmp(o,name);
+ }
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Tiny utility data structure to hold the data of a .shader file
+ */
+struct ShaderData
+{
+ //! Shader data blocks
+ std::list<ShaderDataBlock> blocks;
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Load a shader file
+ *
+ * Generally, parsing is error tolerant. There's no failure.
+ * @param fill Receives output data
+ * @param file File to be read.
+ * @param io IOSystem to be used for reading
+ * @return false if file is not accessible
+ */
+bool LoadShader(ShaderData& fill, const std::string& file,IOSystem* io);
+
+
+// ---------------------------------------------------------------------------
+/** @brief Convert a Q3Shader to an aiMaterial
+ *
+ * @param[out] out Material structure to be filled.
+ * @param[in] shader Input shader
+ */
+void ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader);
+
+// ---------------------------------------------------------------------------
+/** @brief Load a skin file
+ *
+ * Generally, parsing is error tolerant. There's no failure.
+ * @param fill Receives output data
+ * @param file File to be read.
+ * @param io IOSystem to be used for reading
+ * @return false if file is not accessible
+ */
+bool LoadSkin(SkinData& fill, const std::string& file,IOSystem* io);
+
+} // ! namespace Q3SHader
+
+// ---------------------------------------------------------------------------
+/** @brief Importer class to load MD3 files
+*/
+class MD3Importer : public BaseImporter
+{
+public:
+ MD3Importer();
+ ~MD3Importer();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Validate offsets in the header
+ */
+ void ValidateHeaderOffsets();
+ void ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurfHeader);
+
+ // -------------------------------------------------------------------
+ /** Read a Q3 multipart file
+ * @return true if multi part has been processed
+ */
+ bool ReadMultipartFile();
+
+ // -------------------------------------------------------------------
+ /** Try to read the skin for a MD3 file
+ * @param fill Receives output information
+ */
+ void ReadSkin(Q3Shader::SkinData& fill) const;
+
+ // -------------------------------------------------------------------
+ /** Try to read the shader for a MD3 file
+ * @param fill Receives output information
+ */
+ void ReadShader(Q3Shader::ShaderData& fill) const;
+
+ // -------------------------------------------------------------------
+ /** Convert a texture path in a MD3 file to a proper value
+ * @param[in] texture_name Path to be converted
+ * @param[in] header_path Base path specified in MD3 header
+ * @param[out] out Receives the converted output string
+ */
+ void ConvertPath(const char* texture_name, const char* header_path,
+ std::string& out) const;
+
+protected:
+
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
+
+ /** Configuration option: process multi-part files */
+ bool configHandleMP;
+
+ /** Configuration option: name of skin file to be read */
+ std::string configSkinFile;
+
+ /** Configuration option: name or path of shader */
+ std::string configShaderFile;
+
+ /** Configuration option: speed flag was set? */
+ bool configSpeedFlag;
+
+ /** Header of the MD3 file */
+ BE_NCONST MD3::Header* pcHeader;
+
+ /** File buffer */
+ BE_NCONST unsigned char* mBuffer;
+
+ /** Size of the file, in bytes */
+ unsigned int fileSize;
+
+ /** Current file name */
+ std::string mFile;
+
+ /** Current base directory */
+ std::string path;
+
+ /** Pure file we're currently reading */
+ std::string filename;
+
+ /** Output scene to be filled */
+ aiScene* mScene;
+
+ /** IO system to be used to access the data*/
+ IOSystem* mIOHandler;
+ };
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/MD4FileData.h b/src/3rdparty/assimp/code/MD4FileData.h
new file mode 100644
index 000000000..d5b037d2a
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD4FileData.h
@@ -0,0 +1,218 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing MD4 files */
+#ifndef AI_MD4FILEHELPER_H_INC
+#define AI_MD4FILEHELPER_H_INC
+
+#include <string>
+#include <vector>
+#include <sstream>
+
+#include "../include/aiTypes.h"
+#include "../include/aiMesh.h"
+#include "../include/aiAnim.h"
+
+#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
+# pragma pack(push,1)
+# define PACK_STRUCT
+#elif defined( __GNUC__ )
+# define PACK_STRUCT __attribute__((packed))
+#else
+# error Compiler not supported
+#endif
+
+
+namespace Assimp
+{
+// http://gongo.quakedev.com/md4.html
+namespace MD4
+{
+
+#define AI_MD4_MAGIC_NUMBER_BE 'IDP4'
+#define AI_MD4_MAGIC_NUMBER_LE '4PDI'
+
+// common limitations
+#define AI_MD4_VERSION 4
+#define AI_MD4_MAXQPATH 64
+#define AI_MD4_MAX_FRAMES 2028
+#define AI_MD4_MAX_SURFACES 32
+#define AI_MD4_MAX_BONES 256
+#define AI_MD4_MAX_VERTS 4096
+#define AI_MD4_MAX_TRIANGLES 8192
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for the MD4 main header
+ */
+// ---------------------------------------------------------------------------
+struct Header
+{
+ //! magic number
+ int32_t magic;
+
+ //! file format version
+ int32_t version;
+
+ //! original name in .pak archive
+ unsigned char name[ AI_MD4_MAXQPATH ];
+
+ //! number of frames in the file
+ int32_t NUM_FRAMES;
+
+ //! number of bones in the file
+ int32_t NUM_BONES;
+
+ //! number of surfaces in the file
+ int32_t NUM_SURFACES;
+
+ //! offset of the first frame
+ int32_t OFS_FRAMES;
+
+ //! offset of the first bone
+ int32_t OFS_BONES;
+
+ //! offset of the first surface
+ int32_t OFS_SURFACES;
+
+ //! end of file
+ int32_t OFS_EOF;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Stores the local transformation matrix of a bone
+ */
+// ---------------------------------------------------------------------------
+struct BoneFrame
+{
+ float matrix[3][4];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Stores the name / parent index / flag of a node
+ */
+// ---------------------------------------------------------------------------
+struct BoneName
+{
+ char name[32] ;
+ int parent ;
+ int flags ;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a surface in a MD4 file
+ */
+// ---------------------------------------------------------------------------
+struct Surface
+{
+ int32_t ident;
+ char name[64];
+ char shader[64];
+ int32_t shaderIndex;
+ int32_t lodBias;
+ int32_t minLod;
+ int32_t ofsHeader;
+ int32_t numVerts;
+ int32_t ofsVerts;
+ int32_t numTris;
+ int32_t ofsTris;
+ int32_t numBoneRefs;
+ int32_t ofsBoneRefs;
+ int32_t ofsCollapseMap;
+ int32_t ofsEnd;
+} PACK_STRUCT;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD4 vertex' weight
+ */
+// ---------------------------------------------------------------------------
+struct Weight
+{
+ int32_t boneIndex;
+ float boneWeight;
+ float offset[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a vertex in a MD4 file
+ */
+// ---------------------------------------------------------------------------
+struct Vertex
+{
+ float vertex[3];
+ float normal[3];
+ float texCoords[2];
+ int32_t numWeights;
+ Weight weights[1];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a triangle in a MD4 file
+ */
+// ---------------------------------------------------------------------------
+struct Triangle
+{
+ int32_t indexes[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MD4 frame
+ */
+// ---------------------------------------------------------------------------
+struct Frame
+{
+ float bounds[3][2];
+ float localOrigin[3];
+ float radius;
+ BoneFrame bones[1];
+} PACK_STRUCT;
+
+
+// reset packing to the original value
+#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
+# pragma pack( pop )
+#endif
+#undef PACK_STRUCT
+
+
+};
+};
+
+#endif // !! AI_MD4FILEHELPER_H_INC \ No newline at end of file
diff --git a/src/3rdparty/assimp/code/MD5Loader.cpp b/src/3rdparty/assimp/code/MD5Loader.cpp
new file mode 100644
index 000000000..65911f728
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD5Loader.cpp
@@ -0,0 +1,748 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MD5Loader.cpp
+ * @brief Implementation of the MD5 importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
+
+// internal headers
+#include "RemoveComments.h"
+#include "MD5Loader.h"
+#include "StringComparison.h"
+#include "fast_atof.h"
+#include "SkeletonMeshBuilder.h"
+
+using namespace Assimp;
+
+// Minimum weight value. Weights inside [-n ... n] are ignored
+#define AI_MD5_WEIGHT_EPSILON 1e-5f
+
+
+static const aiImporterDesc desc = {
+ "Doom 3 / MD5 Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "md5mesh md5camera md5anim"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MD5Importer::MD5Importer()
+: mBuffer()
+, configNoAutoLoad (false)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MD5Importer::~MD5Importer()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
+ return true;
+ else if (!extension.length() || checkSig) {
+ if (!pIOHandler) {
+ return true;
+ }
+ const char* tokens[] = {"MD5Version"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get list of all supported extensions
+const aiImporterDesc* MD5Importer::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import properties
+void MD5Importer::SetupProperties(const Importer* pImp)
+{
+ // AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
+ configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD,0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MD5Importer::InternReadFile( const std::string& pFile,
+ aiScene* _pScene, IOSystem* _pIOHandler)
+{
+ pIOHandler = _pIOHandler;
+ pScene = _pScene;
+ bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
+
+ // remove the file extension
+ const std::string::size_type pos = pFile.find_last_of('.');
+ mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1));
+
+ const std::string extension = GetExtension(pFile);
+ try {
+ if (extension == "md5camera") {
+ LoadMD5CameraFile();
+ }
+ else if (configNoAutoLoad || extension == "md5anim") {
+ // determine file extension and process just *one* file
+ if (extension.length() == 0) {
+ throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
+ }
+ if (extension == "md5anim") {
+ LoadMD5AnimFile();
+ }
+ else if (extension == "md5mesh") {
+ LoadMD5MeshFile();
+ }
+ }
+ else {
+ LoadMD5MeshFile();
+ LoadMD5AnimFile();
+ }
+ }
+ catch ( ... ) { // std::exception, Assimp::DeadlyImportError
+ UnloadFileFromMemory();
+ throw;
+ }
+
+ // make sure we have at least one file
+ if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera) {
+ throw DeadlyImportError("Failed to read valid contents out of this MD5* file");
+ }
+
+ // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+
+ // the output scene wouldn't pass the validation without this flag
+ if (!bHadMD5Mesh) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+
+ // clean the instance -- the BaseImporter instance may be reused later.
+ UnloadFileFromMemory();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load a file into a memory buffer
+void MD5Importer::LoadFileIntoMemory (IOStream* file)
+{
+ // unload the previous buffer, if any
+ UnloadFileFromMemory();
+
+ ai_assert(NULL != file);
+ fileSize = (unsigned int)file->FileSize();
+ ai_assert(fileSize);
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ mBuffer = new char[fileSize+1];
+ file->Read( (void*)mBuffer, 1, fileSize);
+ iLineNumber = 1;
+
+ // append a terminal 0
+ mBuffer[fileSize] = '\0';
+
+ // now remove all line comments from the file
+ CommentRemover::RemoveLineComments("//",mBuffer,' ');
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unload the current memory buffer
+void MD5Importer::UnloadFileFromMemory ()
+{
+ // delete the file buffer
+ delete[] mBuffer;
+ mBuffer = NULL;
+ fileSize = 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build unique vertices
+void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
+{
+ std::vector<bool> abHad(meshSrc.mVertices.size(),false);
+
+ // allocate enough storage to keep the output structures
+ const unsigned int iNewNum = meshSrc.mFaces.size()*3;
+ unsigned int iNewIndex = meshSrc.mVertices.size();
+ meshSrc.mVertices.resize(iNewNum);
+
+ // try to guess how much storage we'll need for new weights
+ const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
+ const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum);
+ meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
+
+ for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){
+ const aiFace& face = *iter;
+ for (unsigned int i = 0; i < 3;++i) {
+ if (face.mIndices[0] >= meshSrc.mVertices.size()) {
+ throw DeadlyImportError("MD5MESH: Invalid vertex index");
+ }
+
+ if (abHad[face.mIndices[i]]) {
+ // generate a new vertex
+ meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
+ face.mIndices[i] = iNewIndex++;
+ }
+ else abHad[face.mIndices[i]] = true;
+ }
+ // swap face order
+ std::swap(face.mIndices[0],face.mIndices[2]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursive node graph construction from a MD5MESH
+void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones)
+{
+ ai_assert(NULL != piParent && !piParent->mNumChildren);
+
+ // First find out how many children we'll have
+ for (int i = 0; i < (int)bones.size();++i) {
+ if (iParentID != i && bones[i].mParentIndex == iParentID) {
+ ++piParent->mNumChildren;
+ }
+ }
+ if (piParent->mNumChildren) {
+ piParent->mChildren = new aiNode*[piParent->mNumChildren];
+ for (int i = 0; i < (int)bones.size();++i) {
+ // (avoid infinite recursion)
+ if (iParentID != i && bones[i].mParentIndex == iParentID) {
+ aiNode* pc;
+ // setup a new node
+ *piParent->mChildren++ = pc = new aiNode();
+ pc->mName = aiString(bones[i].mName);
+ pc->mParent = piParent;
+
+ // get the transformation matrix from rotation and translational components
+ aiQuaternion quat;
+ MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
+
+ // FIX to get to Assimp's quaternion conventions
+ quat.w *= -1.f;
+
+ bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
+ bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
+ bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
+ bones[i].mTransform.c4 = bones[i].mPositionXYZ.z;
+
+ // store it for later use
+ pc->mTransformation = bones[i].mInvTransform = bones[i].mTransform;
+ bones[i].mInvTransform.Inverse();
+
+ // the transformations for each bone are absolute, so we need to multiply them
+ // with the inverse of the absolute matrix of the parent joint
+ if (-1 != iParentID) {
+ pc->mTransformation = bones[iParentID].mInvTransform * pc->mTransformation;
+ }
+
+ // add children to this node, too
+ AttachChilds_Mesh( i, pc, bones);
+ }
+ }
+ // undo offset computations
+ piParent->mChildren -= piParent->mNumChildren;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursive node graph construction from a MD5ANIM
+void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims)
+{
+ ai_assert(NULL != piParent && !piParent->mNumChildren);
+
+ // First find out how many children we'll have
+ for (int i = 0; i < (int)bones.size();++i) {
+ if (iParentID != i && bones[i].mParentIndex == iParentID) {
+ ++piParent->mNumChildren;
+ }
+ }
+ if (piParent->mNumChildren) {
+ piParent->mChildren = new aiNode*[piParent->mNumChildren];
+ for (int i = 0; i < (int)bones.size();++i) {
+ // (avoid infinite recursion)
+ if (iParentID != i && bones[i].mParentIndex == iParentID)
+ {
+ aiNode* pc;
+ // setup a new node
+ *piParent->mChildren++ = pc = new aiNode();
+ pc->mName = aiString(bones[i].mName);
+ pc->mParent = piParent;
+
+ // get the corresponding animation channel and its first frame
+ const aiNodeAnim** cur = node_anims;
+ while ((**cur).mNodeName != pc->mName)++cur;
+
+ aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue,pc->mTransformation);
+ pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix()) ;
+
+ // add children to this node, too
+ AttachChilds_Anim( i, pc, bones,node_anims);
+ }
+ }
+ // undo offset computations
+ piParent->mChildren -= piParent->mNumChildren;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load a MD5MESH file
+void MD5Importer::LoadMD5MeshFile ()
+{
+ std::string pFile = mFile + "md5mesh";
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL || !file->FileSize()) {
+ DefaultLogger::get()->warn("Failed to access MD5MESH file: " + pFile);
+ return;
+ }
+ bHadMD5Mesh = true;
+ LoadFileIntoMemory(file.get());
+
+ // now construct a parser and parse the file
+ MD5::MD5Parser parser(mBuffer,fileSize);
+
+ // load the mesh information from it
+ MD5::MD5MeshParser meshParser(parser.mSections);
+
+ // create the bone hierarchy - first the root node and dummy nodes for all meshes
+ pScene->mRootNode = new aiNode("<MD5_Root>");
+ pScene->mRootNode->mNumChildren = 2;
+ pScene->mRootNode->mChildren = new aiNode*[2];
+
+ // build the hierarchy from the MD5MESH file
+ aiNode* pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
+ pcNode->mName.Set("<MD5_Hierarchy>");
+ pcNode->mParent = pScene->mRootNode;
+ AttachChilds_Mesh(-1,pcNode,meshParser.mJoints);
+
+ pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
+ pcNode->mName.Set("<MD5_Mesh>");
+ pcNode->mParent = pScene->mRootNode;
+
+#if 0
+ if (pScene->mRootNode->mChildren[1]->mNumChildren) /* start at the right hierarchy level */
+ SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[1]->mChildren[0]);
+#else
+
+ // FIX: MD5 files exported from Blender can have empty meshes
+ for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
+ if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
+ ++pScene->mNumMaterials;
+ }
+
+ // generate all meshes
+ pScene->mNumMeshes = pScene->mNumMaterials;
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes];
+
+ // storage for node mesh indices
+ pcNode->mNumMeshes = pScene->mNumMeshes;
+ pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
+ for (unsigned int m = 0; m < pcNode->mNumMeshes;++m)
+ pcNode->mMeshes[m] = m;
+
+ unsigned int n = 0;
+ for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
+ MD5::MeshDesc& meshSrc = *it;
+ if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
+ continue;
+
+ aiMesh* mesh = pScene->mMeshes[n] = new aiMesh();
+ mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // generate unique vertices in our internal verbose format
+ MakeDataUnique(meshSrc);
+
+ mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size();
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+ mesh->mNumUVComponents[0] = 2;
+
+ // copy texture coordinates
+ aiVector3D* pv = mesh->mTextureCoords[0];
+ for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
+ pv->x = (*iter).mUV.x;
+ pv->y = 1.0f-(*iter).mUV.y; // D3D to OpenGL
+ pv->z = 0.0f;
+ }
+
+ // sort all bone weights - per bone
+ unsigned int* piCount = new unsigned int[meshParser.mJoints.size()];
+ ::memset(piCount,0,sizeof(unsigned int)*meshParser.mJoints.size());
+
+ for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
+ for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
+ {
+ MD5::WeightDesc& desc = meshSrc.mWeights[w];
+ /* FIX for some invalid exporters */
+ if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
+ ++piCount[desc.mBone];
+ }
+ }
+
+ // check how many we will need
+ for (unsigned int p = 0; p < meshParser.mJoints.size();++p)
+ if (piCount[p])mesh->mNumBones++;
+
+ if (mesh->mNumBones) // just for safety
+ {
+ mesh->mBones = new aiBone*[mesh->mNumBones];
+ for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
+ {
+ if (!piCount[q])continue;
+ aiBone* p = mesh->mBones[h] = new aiBone();
+ p->mNumWeights = piCount[q];
+ p->mWeights = new aiVertexWeight[p->mNumWeights];
+ p->mName = aiString(meshParser.mJoints[q].mName);
+ p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform;
+
+ // store the index for later use
+ MD5::BoneDesc& boneSrc = meshParser.mJoints[q];
+ boneSrc.mMap = h++;
+
+ // compute w-component of quaternion
+ MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
+ }
+
+ //unsigned int g = 0;
+ pv = mesh->mVertices;
+ for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
+ // compute the final vertex position from all single weights
+ *pv = aiVector3D();
+
+ // there are models which have weights which don't sum to 1 ...
+ float fSum = 0.0f;
+ for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
+ fSum += meshSrc.mWeights[w].mWeight;
+ if (!fSum) {
+ DefaultLogger::get()->error("MD5MESH: The sum of all vertex bone weights is 0");
+ continue;
+ }
+
+ // process bone weights
+ for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) {
+ if (w >= meshSrc.mWeights.size())
+ throw DeadlyImportError("MD5MESH: Invalid weight index");
+
+ MD5::WeightDesc& desc = meshSrc.mWeights[w];
+ if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
+ continue;
+ }
+
+ const float fNewWeight = desc.mWeight / fSum;
+
+ // transform the local position into worldspace
+ MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
+ const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
+
+ // use the original weight to compute the vertex position
+ // (some MD5s seem to depend on the invalid weight values ...)
+ *pv += ((boneSrc.mPositionXYZ+v)* desc.mWeight);
+
+ aiBone* bone = mesh->mBones[boneSrc.mMap];
+ *bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
+ }
+ }
+
+ // undo our nice offset tricks ...
+ for (unsigned int p = 0; p < mesh->mNumBones;++p) {
+ mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
+ }
+ }
+
+ delete[] piCount;
+
+ // now setup all faces - we can directly copy the list
+ // (however, take care that the aiFace destructor doesn't delete the mIndices array)
+ mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size();
+ mesh->mFaces = new aiFace[mesh->mNumFaces];
+ for (unsigned int c = 0; c < mesh->mNumFaces;++c) {
+ mesh->mFaces[c].mNumIndices = 3;
+ mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
+ meshSrc.mFaces[c].mIndices = NULL;
+ }
+
+ // generate a material for the mesh
+ aiMaterial* mat = new aiMaterial();
+ pScene->mMaterials[n] = mat;
+
+ // insert the typical doom3 textures:
+ // nnn_local.tga - normal map
+ // nnn_h.tga - height map
+ // nnn_s.tga - specular map
+ // nnn_d.tga - diffuse map
+ if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) {
+
+ aiString temp(meshSrc.mShader);
+ temp.Append("_local.tga");
+ mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0));
+
+ temp = aiString(meshSrc.mShader);
+ temp.Append("_s.tga");
+ mat->AddProperty(&temp,AI_MATKEY_TEXTURE_SPECULAR(0));
+
+ temp = aiString(meshSrc.mShader);
+ temp.Append("_d.tga");
+ mat->AddProperty(&temp,AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+ temp = aiString(meshSrc.mShader);
+ temp.Append("_h.tga");
+ mat->AddProperty(&temp,AI_MATKEY_TEXTURE_HEIGHT(0));
+
+ // set this also as material name
+ mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME);
+ }
+ else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ mesh->mMaterialIndex = n++;
+ }
+#endif
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load an MD5ANIM file
+void MD5Importer::LoadMD5AnimFile ()
+{
+ std::string pFile = mFile + "md5anim";
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( !file.get() || !file->FileSize()) {
+ DefaultLogger::get()->warn("Failed to read MD5ANIM file: " + pFile);
+ return;
+ }
+ LoadFileIntoMemory(file.get());
+
+ // parse the basic file structure
+ MD5::MD5Parser parser(mBuffer,fileSize);
+
+ // load the animation information from the parse tree
+ MD5::MD5AnimParser animParser(parser.mSections);
+
+ // generate and fill the output animation
+ if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
+ animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
+
+ DefaultLogger::get()->error("MD5ANIM: No frames or animated bones loaded");
+ }
+ else {
+ bHadMD5Anim = true;
+
+ pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 1];
+ aiAnimation* anim = pScene->mAnimations[0] = new aiAnimation();
+ anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+ aiNodeAnim* node = anim->mChannels[i] = new aiNodeAnim();
+ node->mNodeName = aiString( animParser.mAnimatedBones[i].mName );
+
+ // allocate storage for the keyframes
+ node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()];
+ node->mRotationKeys = new aiQuatKey[animParser.mFrames.size()];
+ }
+
+ // 1 tick == 1 frame
+ anim->mTicksPerSecond = animParser.fFrameRate;
+
+ for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end();iter != iterEnd;++iter){
+ double dTime = (double)(*iter).iIndex;
+ aiNodeAnim** pcAnimNode = anim->mChannels;
+ if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */
+ {
+ // now process all values in there ... read all joints
+ MD5::BaseFrameDesc* pcBaseFrame = &animParser.mBaseFrames[0];
+ for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2,
+ ++pcAnimNode,++pcBaseFrame)
+ {
+ if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
+
+ // Allow for empty frames
+ if ((*iter2).iFlags != 0) {
+ throw DeadlyImportError("MD5: Keyframe index is out of range");
+
+ }
+ continue;
+ }
+ const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
+ aiNodeAnim* pcCurAnimBone = *pcAnimNode;
+
+ aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
+ aiQuatKey* qKey = &pcCurAnimBone->mRotationKeys [pcCurAnimBone->mNumRotationKeys++];
+ aiVector3D vTemp;
+
+ // translational component
+ for (unsigned int i = 0; i < 3; ++i) {
+ if ((*iter2).iFlags & (1u << i)) {
+ vKey->mValue[i] = *fpCur++;
+ }
+ else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
+ }
+
+ // orientation component
+ for (unsigned int i = 0; i < 3; ++i) {
+ if ((*iter2).iFlags & (8u << i)) {
+ vTemp[i] = *fpCur++;
+ }
+ else vTemp[i] = pcBaseFrame->vRotationQuat[i];
+ }
+
+ MD5::ConvertQuaternion(vTemp, qKey->mValue);
+ qKey->mTime = vKey->mTime = dTime;
+
+ // we need this to get to Assimp quaternion conventions
+ qKey->mValue.w *= -1.f;
+ }
+ }
+
+ // compute the duration of the animation
+ anim->mDuration = std::max(dTime,anim->mDuration);
+ }
+
+ // If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
+ // construct it now from the data given in the MD5ANIM.
+ if (!pScene->mRootNode) {
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
+
+ AttachChilds_Anim(-1,pScene->mRootNode,animParser.mAnimatedBones,(const aiNodeAnim**)anim->mChannels);
+
+ // Call SkeletonMeshBuilder to construct a mesh to represent the shape
+ if (pScene->mRootNode->mNumChildren) {
+ SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[0]);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load an MD5CAMERA file
+void MD5Importer::LoadMD5CameraFile ()
+{
+ std::string pFile = mFile + "md5camera";
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( !file.get() || !file->FileSize()) {
+ throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
+ }
+ bHadMD5Camera = true;
+ LoadFileIntoMemory(file.get());
+
+ // parse the basic file structure
+ MD5::MD5Parser parser(mBuffer,fileSize);
+
+ // load the camera animation data from the parse tree
+ MD5::MD5CameraParser cameraParser(parser.mSections);
+
+ if (cameraParser.frames.empty()) {
+ throw DeadlyImportError("MD5CAMERA: No frames parsed");
+ }
+
+ std::vector<unsigned int>& cuts = cameraParser.cuts;
+ std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
+
+ // Construct output graph - a simple root with a dummy child.
+ // The root node performs the coordinate system conversion
+ aiNode* root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
+ root->mChildren = new aiNode*[root->mNumChildren = 1];
+ root->mChildren[0] = new aiNode("<MD5Camera>");
+ root->mChildren[0]->mParent = root;
+
+ // ... but with one camera assigned to it
+ pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1];
+ aiCamera* cam = pScene->mCameras[0] = new aiCamera();
+ cam->mName = "<MD5Camera>";
+
+ // FIXME: Fov is currently set to the first frame's value
+ cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV );
+
+ // every cut is written to a separate aiAnimation
+ if (!cuts.size()) {
+ cuts.push_back(0);
+ cuts.push_back(frames.size()-1);
+ }
+ else {
+ cuts.insert(cuts.begin(),0);
+
+ if (cuts.back() < frames.size()-1)
+ cuts.push_back(frames.size()-1);
+ }
+
+ pScene->mNumAnimations = cuts.size()-1;
+ aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
+ for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
+
+ aiAnimation* anim = *tmp++ = new aiAnimation();
+ anim->mName.length = ::sprintf(anim->mName.data,"anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
+
+ anim->mTicksPerSecond = cameraParser.fFrameRate;
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
+ aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim();
+ nd->mNodeName.Set("<MD5Camera>");
+
+ nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it);
+ nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
+ nd->mRotationKeys = new aiQuatKey [nd->mNumRotationKeys];
+ for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
+
+ nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ;
+ MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue);
+ nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i;
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_MD5_IMPORTER
diff --git a/src/3rdparty/assimp/code/MD5Loader.h b/src/3rdparty/assimp/code/MD5Loader.h
new file mode 100644
index 000000000..c9563bddb
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD5Loader.h
@@ -0,0 +1,190 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file MD5Loader.h
+ * @brief Definition of the .MD5 importer class.
+ * http://www.modwiki.net/wiki/MD5_(file_format)
+*/
+#ifndef AI_MD5LOADER_H_INCLUDED
+#define AI_MD5LOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "MD5Parser.h"
+
+#include "../include/assimp/types.h"
+
+namespace Assimp {
+
+class IOStream;
+using namespace Assimp::MD5;
+
+// ---------------------------------------------------------------------------
+/** Importer class for the MD5 file format
+*/
+class MD5Importer : public BaseImporter
+{
+public:
+ MD5Importer();
+ ~MD5Importer();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5MESH file.
+ */
+ void LoadMD5MeshFile ();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5ANIM file.
+ */
+ void LoadMD5AnimFile ();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5CAMERA file.
+ */
+ void LoadMD5CameraFile ();
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5ANIM
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ * @param node_anims Generated node animations
+ */
+ void AttachChilds_Anim(int iParentID,aiNode* piParent,
+ AnimBoneList& bones,const aiNodeAnim** node_anims);
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5MESH
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ */
+ void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
+
+ // -------------------------------------------------------------------
+ /** Build unique vertex buffers from a given MD5ANIM
+ * @param meshSrc Input data
+ */
+ void MakeDataUnique (MD5::MeshDesc& meshSrc);
+
+ // -------------------------------------------------------------------
+ /** Load the contents of a specific file into memory and
+ * alocates a buffer to keep it.
+ *
+ * mBuffer is modified to point to this buffer.
+ * @param pFile File stream to be read
+ */
+ void LoadFileIntoMemory (IOStream* pFile);
+ void UnloadFileFromMemory ();
+
+
+ /** IOSystem to be used to access files */
+ IOSystem* mIOHandler;
+
+ /** Path to the file, excluding the file extension but
+ with the dot */
+ std::string mFile;
+
+ /** Buffer to hold the loaded file */
+ char* mBuffer;
+
+ /** Size of the file */
+ unsigned int fileSize;
+
+ /** Current line number. For debugging purposes */
+ unsigned int iLineNumber;
+
+ /** Scene to be filled */
+ aiScene* pScene;
+
+ /** (Custom) I/O handler implementation */
+ IOSystem* pIOHandler;
+
+ /** true if a MD5MESH file has already been parsed */
+ bool bHadMD5Mesh;
+
+ /** true if a MD5ANIM file has already been parsed */
+ bool bHadMD5Anim;
+
+ /** true if a MD5CAMERA file has already been parsed */
+ bool bHadMD5Camera;
+
+ /** configuration option: prevent anim autoload */
+ bool configNoAutoLoad;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/MD5Parser.cpp b/src/3rdparty/assimp/code/MD5Parser.cpp
new file mode 100644
index 000000000..db29dc9cc
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD5Parser.cpp
@@ -0,0 +1,473 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MD5Parser.cpp
+ * @brief Implementation of the MD5 parser class
+ */
+#include "AssimpPCH.h"
+
+// internal headers
+#include "MD5Loader.h"
+#include "MaterialSystem.h"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+#include "StringComparison.h"
+
+using namespace Assimp;
+using namespace Assimp::MD5;
+
+// ------------------------------------------------------------------------------------------------
+// Parse the segment structure fo a MD5 file
+MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
+{
+ ai_assert(NULL != _buffer && 0 != _fileSize);
+
+ buffer = _buffer;
+ fileSize = _fileSize;
+ lineNumber = 0;
+
+ DefaultLogger::get()->debug("MD5Parser begin");
+
+ // parse the file header
+ ParseHeader();
+
+ // and read all sections until we're finished
+ bool running = true;
+ while (running) {
+ mSections.push_back(Section());
+ Section& sec = mSections.back();
+ if(!ParseSection(sec)) {
+ break;
+ }
+ }
+
+ if ( !DefaultLogger::isNullLogger()) {
+ char szBuffer[128]; // should be sufficiently large
+ ::sprintf(szBuffer,"MD5Parser end. Parsed %i sections",(int)mSections.size());
+ DefaultLogger::get()->debug(szBuffer);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Report error to the log stream
+/*static*/ void MD5Parser::ReportError (const char* error, unsigned int line)
+{
+ char szBuffer[1024];
+ ::sprintf(szBuffer,"[MD5] Line %i: %s",line,error);
+ throw DeadlyImportError(szBuffer);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Report warning to the log stream
+/*static*/ void MD5Parser::ReportWarning (const char* warn, unsigned int line)
+{
+ char szBuffer[1024];
+ ::sprintf(szBuffer,"[MD5] Line %i: %s",line,warn);
+ DefaultLogger::get()->warn(szBuffer);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse and validate the MD5 header
+void MD5Parser::ParseHeader()
+{
+ // parse and validate the file version
+ SkipSpaces();
+ if (!TokenMatch(buffer,"MD5Version",10)) {
+ ReportError("Invalid MD5 file: MD5Version tag has not been found");
+ }
+ SkipSpaces();
+ unsigned int iVer = ::strtoul10(buffer,(const char**)&buffer);
+ if (10 != iVer) {
+ ReportError("MD5 version tag is unknown (10 is expected)");
+ }
+ SkipLine();
+
+ // print the command line options to the console
+ // FIX: can break the log length limit, so we need to be careful
+ char* sz = buffer;
+ while (!IsLineEnd( *buffer++));
+ DefaultLogger::get()->info(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
+ SkipSpacesAndLineEnd();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursive MD5 parsing function
+bool MD5Parser::ParseSection(Section& out)
+{
+ // store the current line number for use in error messages
+ out.iLineNumber = lineNumber;
+
+ // first parse the name of the section
+ char* sz = buffer;
+ while (!IsSpaceOrNewLine( *buffer))buffer++;
+ out.mName = std::string(sz,(uintptr_t)(buffer-sz));
+ SkipSpaces();
+
+ bool running = true;
+ while (running) {
+ if ('{' == *buffer) {
+ // it is a normal section so read all lines
+ buffer++;
+ bool run = true;
+ while (run)
+ {
+ if (!SkipSpacesAndLineEnd()) {
+ return false; // seems this was the last section
+ }
+ if ('}' == *buffer) {
+ buffer++;
+ break;
+ }
+
+ out.mElements.push_back(Element());
+ Element& elem = out.mElements.back();
+
+ elem.iLineNumber = lineNumber;
+ elem.szStart = buffer;
+
+ // terminate the line with zero
+ while (!IsLineEnd( *buffer))buffer++;
+ if (*buffer) {
+ ++lineNumber;
+ *buffer++ = '\0';
+ }
+ }
+ break;
+ }
+ else if (!IsSpaceOrNewLine(*buffer)) {
+ // it is an element at global scope. Parse its value and go on
+ sz = buffer;
+ while (!IsSpaceOrNewLine( *buffer++));
+ out.mGlobalValue = std::string(sz,(uintptr_t)(buffer-sz));
+ continue;
+ }
+ break;
+ }
+ return SkipSpacesAndLineEnd();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Some dirty macros just because they're so funny and easy to debug
+
+// skip all spaces ... handle EOL correctly
+#define AI_MD5_SKIP_SPACES() if(!SkipSpaces(&sz)) \
+ MD5Parser::ReportWarning("Unexpected end of line",(*eit).iLineNumber);
+
+ // read a triple float in brackets: (1.0 1.0 1.0)
+#define AI_MD5_READ_TRIPLE(vec) \
+ AI_MD5_SKIP_SPACES(); \
+ if ('(' != *sz++) \
+ MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber); \
+ AI_MD5_SKIP_SPACES(); \
+ sz = fast_atoreal_move<float>(sz,(float&)vec.x); \
+ AI_MD5_SKIP_SPACES(); \
+ sz = fast_atoreal_move<float>(sz,(float&)vec.y); \
+ AI_MD5_SKIP_SPACES(); \
+ sz = fast_atoreal_move<float>(sz,(float&)vec.z); \
+ AI_MD5_SKIP_SPACES(); \
+ if (')' != *sz++) \
+ MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);
+
+ // parse a string, enclosed in quotation marks or not
+#define AI_MD5_PARSE_STRING(out) \
+ bool bQuota = (*sz == '\"'); \
+ const char* szStart = sz; \
+ while (!IsSpaceOrNewLine(*sz))++sz; \
+ const char* szEnd = sz; \
+ if (bQuota) { \
+ szStart++; \
+ if ('\"' != *(szEnd-=1)) { \
+ MD5Parser::ReportWarning("Expected closing quotation marks in string", \
+ (*eit).iLineNumber); \
+ continue; \
+ } \
+ } \
+ out.length = (size_t)(szEnd - szStart); \
+ ::memcpy(out.data,szStart,out.length); \
+ out.data[out.length] = '\0';
+
+// ------------------------------------------------------------------------------------------------
+// .MD5MESH parsing function
+MD5MeshParser::MD5MeshParser(SectionList& mSections)
+{
+ DefaultLogger::get()->debug("MD5MeshParser begin");
+
+ // now parse all sections
+ for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter){
+ if ( (*iter).mName == "numMeshes") {
+ mMeshes.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if ( (*iter).mName == "numJoints") {
+ mJoints.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if ((*iter).mName == "joints") {
+ // "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit){
+ mJoints.push_back(BoneDesc());
+ BoneDesc& desc = mJoints.back();
+
+ const char* sz = (*eit).szStart;
+ AI_MD5_PARSE_STRING(desc.mName);
+ AI_MD5_SKIP_SPACES();
+
+ // negative values, at least -1, is allowed here
+ desc.mParentIndex = (int)strtol10(sz,&sz);
+
+ AI_MD5_READ_TRIPLE(desc.mPositionXYZ);
+ AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
+ }
+ }
+ else if ((*iter).mName == "mesh") {
+ mMeshes.push_back(MeshDesc());
+ MeshDesc& desc = mMeshes.back();
+
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit){
+ const char* sz = (*eit).szStart;
+
+ // shader attribute
+ if (TokenMatch(sz,"shader",6)) {
+ AI_MD5_SKIP_SPACES();
+ AI_MD5_PARSE_STRING(desc.mShader);
+ }
+ // numverts attribute
+ else if (TokenMatch(sz,"numverts",8)) {
+ AI_MD5_SKIP_SPACES();
+ desc.mVertices.resize(strtoul10(sz));
+ }
+ // numtris attribute
+ else if (TokenMatch(sz,"numtris",7)) {
+ AI_MD5_SKIP_SPACES();
+ desc.mFaces.resize(strtoul10(sz));
+ }
+ // numweights attribute
+ else if (TokenMatch(sz,"numweights",10)) {
+ AI_MD5_SKIP_SPACES();
+ desc.mWeights.resize(strtoul10(sz));
+ }
+ // vert attribute
+ // "vert 0 ( 0.394531 0.513672 ) 0 1"
+ else if (TokenMatch(sz,"vert",4)) {
+ AI_MD5_SKIP_SPACES();
+ const unsigned int idx = ::strtoul10(sz,&sz);
+ AI_MD5_SKIP_SPACES();
+ if (idx >= desc.mVertices.size())
+ desc.mVertices.resize(idx+1);
+
+ VertexDesc& vert = desc.mVertices[idx];
+ if ('(' != *sz++)
+ MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber);
+ AI_MD5_SKIP_SPACES();
+ sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.x);
+ AI_MD5_SKIP_SPACES();
+ sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.y);
+ AI_MD5_SKIP_SPACES();
+ if (')' != *sz++)
+ MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);
+ AI_MD5_SKIP_SPACES();
+ vert.mFirstWeight = ::strtoul10(sz,&sz);
+ AI_MD5_SKIP_SPACES();
+ vert.mNumWeights = ::strtoul10(sz,&sz);
+ }
+ // tri attribute
+ // "tri 0 15 13 12"
+ else if (TokenMatch(sz,"tri",3)) {
+ AI_MD5_SKIP_SPACES();
+ const unsigned int idx = strtoul10(sz,&sz);
+ if (idx >= desc.mFaces.size())
+ desc.mFaces.resize(idx+1);
+
+ aiFace& face = desc.mFaces[idx];
+ face.mIndices = new unsigned int[face.mNumIndices = 3];
+ for (unsigned int i = 0; i < 3;++i) {
+ AI_MD5_SKIP_SPACES();
+ face.mIndices[i] = strtoul10(sz,&sz);
+ }
+ }
+ // weight attribute
+ // "weight 362 5 0.500000 ( -3.553583 11.893474 9.719339 )"
+ else if (TokenMatch(sz,"weight",6)) {
+ AI_MD5_SKIP_SPACES();
+ const unsigned int idx = strtoul10(sz,&sz);
+ AI_MD5_SKIP_SPACES();
+ if (idx >= desc.mWeights.size())
+ desc.mWeights.resize(idx+1);
+
+ WeightDesc& weight = desc.mWeights[idx];
+ weight.mBone = strtoul10(sz,&sz);
+ AI_MD5_SKIP_SPACES();
+ sz = fast_atoreal_move<float>(sz,weight.mWeight);
+ AI_MD5_READ_TRIPLE(weight.vOffsetPosition);
+ }
+ }
+ }
+ }
+ DefaultLogger::get()->debug("MD5MeshParser end");
+}
+
+// ------------------------------------------------------------------------------------------------
+// .MD5ANIM parsing function
+MD5AnimParser::MD5AnimParser(SectionList& mSections)
+{
+ DefaultLogger::get()->debug("MD5AnimParser begin");
+
+ fFrameRate = 24.0f;
+ mNumAnimatedComponents = UINT_MAX;
+ for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
+ if ((*iter).mName == "hierarchy") {
+ // "sheath" 0 63 6
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit) {
+ mAnimatedBones.push_back ( AnimBoneDesc () );
+ AnimBoneDesc& desc = mAnimatedBones.back();
+
+ const char* sz = (*eit).szStart;
+ AI_MD5_PARSE_STRING(desc.mName);
+ AI_MD5_SKIP_SPACES();
+
+ // parent index - negative values are allowed (at least -1)
+ desc.mParentIndex = ::strtol10(sz,&sz);
+
+ // flags (highest is 2^6-1)
+ AI_MD5_SKIP_SPACES();
+ if(63 < (desc.iFlags = ::strtoul10(sz,&sz))){
+ MD5Parser::ReportWarning("Invalid flag combination in hierarchy section",(*eit).iLineNumber);
+ }
+ AI_MD5_SKIP_SPACES();
+
+ // index of the first animation keyframe component for this joint
+ desc.iFirstKeyIndex = ::strtoul10(sz,&sz);
+ }
+ }
+ else if((*iter).mName == "baseframe") {
+ // ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000242 0.707107 )
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit) {
+ const char* sz = (*eit).szStart;
+
+ mBaseFrames.push_back ( BaseFrameDesc () );
+ BaseFrameDesc& desc = mBaseFrames.back();
+
+ AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
+ AI_MD5_READ_TRIPLE(desc.vRotationQuat);
+ }
+ }
+ else if((*iter).mName == "frame") {
+ if (!(*iter).mGlobalValue.length()) {
+ MD5Parser::ReportWarning("A frame section must have a frame index",(*iter).iLineNumber);
+ continue;
+ }
+
+ mFrames.push_back ( FrameDesc () );
+ FrameDesc& desc = mFrames.back();
+ desc.iIndex = strtoul10((*iter).mGlobalValue.c_str());
+
+ // we do already know how much storage we will presumably need
+ if (UINT_MAX != mNumAnimatedComponents) {
+ desc.mValues.reserve(mNumAnimatedComponents);
+ }
+
+ // now read all elements (continous list of floats)
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
+ const char* sz = (*eit).szStart;
+ while (SkipSpacesAndLineEnd(&sz)) {
+ float f;sz = fast_atoreal_move<float>(sz,f);
+ desc.mValues.push_back(f);
+ }
+ }
+ }
+ else if((*iter).mName == "numFrames") {
+ mFrames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if((*iter).mName == "numJoints") {
+ const unsigned int num = strtoul10((*iter).mGlobalValue.c_str());
+ mAnimatedBones.reserve(num);
+
+ // try to guess the number of animated components if that element is not given
+ if (UINT_MAX == mNumAnimatedComponents) {
+ mNumAnimatedComponents = num * 6;
+ }
+ }
+ else if((*iter).mName == "numAnimatedComponents") {
+ mAnimatedBones.reserve( strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if((*iter).mName == "frameRate") {
+ fast_atoreal_move<float>((*iter).mGlobalValue.c_str(),fFrameRate);
+ }
+ }
+ DefaultLogger::get()->debug("MD5AnimParser end");
+}
+
+// ------------------------------------------------------------------------------------------------
+// .MD5CAMERA parsing function
+MD5CameraParser::MD5CameraParser(SectionList& mSections)
+{
+ DefaultLogger::get()->debug("MD5CameraParser begin");
+ fFrameRate = 24.0f;
+
+ for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
+ if ((*iter).mName == "numFrames") {
+ frames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if ((*iter).mName == "frameRate") {
+ fFrameRate = fast_atof ((*iter).mGlobalValue.c_str());
+ }
+ else if ((*iter).mName == "numCuts") {
+ cuts.reserve(strtoul10((*iter).mGlobalValue.c_str()));
+ }
+ else if ((*iter).mName == "cuts") {
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
+ cuts.push_back(strtoul10((*eit).szStart)+1);
+ }
+ }
+ else if ((*iter).mName == "camera") {
+ for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
+ const char* sz = (*eit).szStart;
+
+ frames.push_back(CameraAnimFrameDesc());
+ CameraAnimFrameDesc& cur = frames.back();
+ AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
+ AI_MD5_READ_TRIPLE(cur.vRotationQuat);
+ AI_MD5_SKIP_SPACES();
+ cur.fFOV = fast_atof(sz);
+ }
+ }
+ }
+ DefaultLogger::get()->debug("MD5CameraParser end");
+}
+
diff --git a/src/3rdparty/assimp/code/MD5Parser.h b/src/3rdparty/assimp/code/MD5Parser.h
new file mode 100644
index 000000000..eecf3545a
--- /dev/null
+++ b/src/3rdparty/assimp/code/MD5Parser.h
@@ -0,0 +1,460 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file MD5Parser.h
+ * @brief Definition of the .MD5 parser class.
+ * http://www.modwiki.net/wiki/MD5_(file_format)
+ */
+#ifndef AI_MD5PARSER_H_INCLUDED
+#define AI_MD5PARSER_H_INCLUDED
+
+#include "../include/assimp/types.h"
+#include "ParsingUtils.h"
+
+struct aiFace;
+
+namespace Assimp {
+namespace MD5 {
+
+// ---------------------------------------------------------------------------
+/** Represents a single element in a MD5 file
+ *
+ * Elements are always contained in sections.
+*/
+struct Element
+{
+ //! Points to the starting point of the element
+ //! Whitespace at the beginning and at the end have been removed,
+ //! Elements are terminated with \0
+ char* szStart;
+
+ //! Original line number (can be used in error messages
+ //! if a parsing error occurs)
+ unsigned int iLineNumber;
+};
+
+typedef std::vector< Element > ElementList;
+
+// ---------------------------------------------------------------------------
+/** Represents a section of a MD5 file (such as the mesh or the joints section)
+ *
+ * A section is always enclosed in { and } brackets.
+*/
+struct Section
+{
+ //! Original line number (can be used in error messages
+ //! if a parsing error occurs)
+ unsigned int iLineNumber;
+
+ //! List of all elements which have been parsed in this section.
+ ElementList mElements;
+
+ //! Name of the section
+ std::string mName;
+
+ //! For global elements: the value of the element as string
+ //! Iif !length() the section is not a global element
+ std::string mGlobalValue;
+};
+
+typedef std::vector< Section> SectionList;
+
+// ---------------------------------------------------------------------------
+/** Basic information about a joint
+*/
+struct BaseJointDescription
+{
+ //! Name of the bone
+ aiString mName;
+
+ //! Parent index of the bone
+ int mParentIndex;
+};
+
+// ---------------------------------------------------------------------------
+/** Represents a bone (joint) descriptor in a MD5Mesh file
+*/
+struct BoneDesc : BaseJointDescription
+{
+ //! Absolute position of the bone
+ aiVector3D mPositionXYZ;
+
+ //! Absolute rotation of the bone
+ aiVector3D mRotationQuat;
+ aiQuaternion mRotationQuatConverted;
+
+ //! Absolute transformation of the bone
+ //! (temporary)
+ aiMatrix4x4 mTransform;
+
+ //! Inverse transformation of the bone
+ //! (temporary)
+ aiMatrix4x4 mInvTransform;
+
+ //! Internal
+ unsigned int mMap;
+};
+
+typedef std::vector< BoneDesc > BoneList;
+
+// ---------------------------------------------------------------------------
+/** Represents a bone (joint) descriptor in a MD5Anim file
+*/
+struct AnimBoneDesc : BaseJointDescription
+{
+ //! Flags (AI_MD5_ANIMATION_FLAG_xxx)
+ unsigned int iFlags;
+
+ //! Index of the first key that corresponds to this anim bone
+ unsigned int iFirstKeyIndex;
+};
+
+typedef std::vector< AnimBoneDesc > AnimBoneList;
+
+
+// ---------------------------------------------------------------------------
+/** Represents a base frame descriptor in a MD5Anim file
+*/
+struct BaseFrameDesc
+{
+ aiVector3D vPositionXYZ;
+ aiVector3D vRotationQuat;
+};
+
+typedef std::vector< BaseFrameDesc > BaseFrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a camera animation frame in a MDCamera file
+*/
+struct CameraAnimFrameDesc : BaseFrameDesc
+{
+ float fFOV;
+};
+
+typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a frame descriptor in a MD5Anim file
+*/
+struct FrameDesc
+{
+ //! Index of the frame
+ unsigned int iIndex;
+
+ //! Animation keyframes - a large blob of data at first
+ std::vector< float > mValues;
+};
+
+typedef std::vector< FrameDesc > FrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a vertex descriptor in a MD5 file
+*/
+struct VertexDesc
+{
+ VertexDesc()
+ : mFirstWeight (0)
+ , mNumWeights (0)
+ {}
+
+ //! UV cordinate of the vertex
+ aiVector2D mUV;
+
+ //! Index of the first weight of the vertex in
+ //! the vertex weight list
+ unsigned int mFirstWeight;
+
+ //! Number of weights assigned to this vertex
+ unsigned int mNumWeights;
+};
+
+typedef std::vector< VertexDesc > VertexList;
+
+// ---------------------------------------------------------------------------
+/** Represents a vertex weight descriptor in a MD5 file
+*/
+struct WeightDesc
+{
+ //! Index of the bone to which this weight refers
+ unsigned int mBone;
+
+ //! The weight value
+ float mWeight;
+
+ //! The offset position of this weight
+ // ! (in the coordinate system defined by the parent bone)
+ aiVector3D vOffsetPosition;
+};
+
+typedef std::vector< WeightDesc > WeightList;
+typedef std::vector< aiFace > FaceList;
+
+// ---------------------------------------------------------------------------
+/** Represents a mesh in a MD5 file
+*/
+struct MeshDesc
+{
+ //! Weights of the mesh
+ WeightList mWeights;
+
+ //! Vertices of the mesh
+ VertexList mVertices;
+
+ //! Faces of the mesh
+ FaceList mFaces;
+
+ //! Name of the shader (=texture) to be assigned to the mesh
+ aiString mShader;
+};
+
+typedef std::vector< MeshDesc > MeshList;
+
+// ---------------------------------------------------------------------------
+// Convert a quaternion to its usual representation
+inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
+
+ out.x = in.x;
+ out.y = in.y;
+ out.z = in.z;
+
+ const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
+
+ if (t < 0.0f)
+ out.w = 0.0f;
+ else out.w = sqrt (t);
+}
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 mesh file
+*/
+class MD5MeshParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5MeshParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ MD5MeshParser(SectionList& mSections);
+
+ //! List of all meshes
+ MeshList mMeshes;
+
+ //! List of all joints
+ BoneList mJoints;
+};
+
+// remove this flag if you need to the bounding box data
+#define AI_MD5_PARSE_NO_BOUNDS
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 animation file
+*/
+class MD5AnimParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5AnimParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ MD5AnimParser(SectionList& mSections);
+
+
+ //! Output frame rate
+ float fFrameRate;
+
+ //! List of animation bones
+ AnimBoneList mAnimatedBones;
+
+ //! List of base frames
+ BaseFrameList mBaseFrames;
+
+ //! List of animation frames
+ FrameList mFrames;
+
+ //! Number of animated components
+ unsigned int mNumAnimatedComponents;
+};
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 camera animation file
+*/
+class MD5CameraParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5CameraParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ MD5CameraParser(SectionList& mSections);
+
+
+ //! Output frame rate
+ float fFrameRate;
+
+ //! List of cuts
+ std::vector<unsigned int> cuts;
+
+ //! Frames
+ CameraFrameList frames;
+};
+
+// ---------------------------------------------------------------------------
+/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
+ * further processing)
+*/
+class MD5Parser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5Parser instance from an existing buffer.
+ *
+ * @param buffer File buffer
+ * @param fileSize Length of the file in bytes (excluding a terminal 0)
+ */
+ MD5Parser(char* buffer, unsigned int fileSize);
+
+
+ // -------------------------------------------------------------------
+ /** Report a specific error message and throw an exception
+ * @param error Error message to be reported
+ * @param line Index of the line where the error occured
+ */
+ static void ReportError (const char* error, unsigned int line);
+
+ // -------------------------------------------------------------------
+ /** Report a specific warning
+ * @param warn Warn message to be reported
+ * @param line Index of the line where the error occured
+ */
+ static void ReportWarning (const char* warn, unsigned int line);
+
+
+ void ReportError (const char* error) {
+ return ReportError(error, lineNumber);
+ }
+
+ void ReportWarning (const char* warn) {
+ return ReportWarning(warn, lineNumber);
+ }
+
+public:
+
+ //! List of all sections which have been read
+ SectionList mSections;
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Parses a file section. The current file pointer must be outside
+ * of a section.
+ * @param out Receives the section data
+ * @return true if the end of the file has been reached
+ * @throws ImportErrorException if an error occurs
+ */
+ bool ParseSection(Section& out);
+
+ // -------------------------------------------------------------------
+ /** Parses the file header
+ * @throws ImportErrorException if an error occurs
+ */
+ void ParseHeader();
+
+
+ // override these functions to make sure the line counter gets incremented
+ // -------------------------------------------------------------------
+ bool SkipLine( const char* in, const char** out)
+ {
+ ++lineNumber;
+ return Assimp::SkipLine(in,out);
+ }
+ // -------------------------------------------------------------------
+ bool SkipLine( )
+ {
+ return SkipLine(buffer,(const char**)&buffer);
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpacesAndLineEnd( const char* in, const char** out)
+ {
+ bool bHad = false;
+ bool running = true;
+ while (running) {
+ if( *in == '\r' || *in == '\n') {
+ // we open files in binary mode, so there could be \r\n sequences ...
+ if (!bHad) {
+ bHad = true;
+ ++lineNumber;
+ }
+ }
+ else if (*in == '\t' || *in == ' ')bHad = false;
+ else break;
+ in++;
+ }
+ *out = in;
+ return *in != '\0';
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpacesAndLineEnd( )
+ {
+ return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpaces( )
+ {
+ return Assimp::SkipSpaces((const char**)&buffer);
+ }
+
+ char* buffer;
+ unsigned int fileSize;
+ unsigned int lineNumber;
+};
+}}
+
+#endif // AI_MD5PARSER_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/MDCFileData.h b/src/3rdparty/assimp/code/MDCFileData.h
new file mode 100644
index 000000000..0f110f9e9
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDCFileData.h
@@ -0,0 +1,203 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing MDC files
+
+**********************************************************************
+File format specification:
+http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
+**********************************************************************
+
+*/
+#ifndef AI_MDCFILEHELPER_H_INC
+#define AI_MDCFILEHELPER_H_INC
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+
+namespace Assimp {
+namespace MDC {
+
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
+#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
+
+// common limitations
+#define AI_MDC_VERSION 2
+#define AI_MDC_MAXQPATH 64
+#define AI_MDC_MAX_BONES 128
+
+#define AI_MDC_CVERT_BIAS 127.0f
+#define AI_MDC_DELTA_SCALING 4.0f
+#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's main header
+ */
+struct Header
+{
+ uint32_t ulIdent ;
+ uint32_t ulVersion ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumFrames ;
+ uint32_t ulNumTags ;
+ uint32_t ulNumSurfaces ;
+ uint32_t ulNumSkins ;
+ uint32_t ulOffsetBorderFrames ;
+ uint32_t ulOffsetTagNames ;
+ uint32_t ulOffsetTagFrames ;
+ uint32_t ulOffsetSurfaces ;
+ uint32_t ulOffsetEnd ;
+} PACK_STRUCT ;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's surface header
+ */
+struct Surface
+{
+ uint32_t ulIdent ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumCompFrames ;
+ uint32_t ulNumBaseFrames ;
+ uint32_t ulNumShaders ;
+ uint32_t ulNumVertices ;
+ uint32_t ulNumTriangles ;
+ uint32_t ulOffsetTriangles ;
+ uint32_t ulOffsetShaders ;
+ uint32_t ulOffsetTexCoords ;
+ uint32_t ulOffsetBaseVerts ;
+ uint32_t ulOffsetCompVerts ;
+ uint32_t ulOffsetFrameBaseFrames ;
+ uint32_t ulOffsetFrameCompFrames ;
+ uint32_t ulOffsetEnd;
+ Surface()
+ {
+ ucName[AI_MDC_MAXQPATH-1] = '\0';
+ }
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC frame
+ */
+struct Frame
+{
+ //! bounding box minimum coords
+ aiVector3D bboxMin ;
+
+ //! bounding box maximum coords
+ aiVector3D bboxMax ;
+
+ //! local origin of the frame
+ aiVector3D localOrigin ;
+
+ //! radius of the BB
+ float radius ;
+
+ //! Name of the frame
+ char name [ 16 ] ;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC triangle
+ */
+struct Triangle
+{
+ uint32_t aiIndices[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC texture coordinate
+ */
+struct TexturCoord
+{
+ float u,v;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC base vertex
+ */
+struct BaseVertex
+{
+ int16_t x,y,z;
+ uint16_t normal;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC compressed vertex
+ */
+struct CompressedVertex
+{
+ uint8_t xd,yd,zd,nd;
+} PACK_STRUCT;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC shader
+ */
+struct Shader
+{
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulPath;
+
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+
+// ---------------------------------------------------------------------------
+/** Build a floating point vertex from the compressed data in MDC files
+ */
+void BuildVertex(const Frame& frame,
+ const BaseVertex& bvert,
+ const CompressedVertex& cvert,
+ aiVector3D& vXYZOut,
+ aiVector3D& vNorOut);
+}}
+
+#endif // !! AI_MDCFILEHELPER_H_INC
diff --git a/src/3rdparty/assimp/code/MDCLoader.cpp b/src/3rdparty/assimp/code/MDCLoader.cpp
new file mode 100644
index 000000000..45574361a
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDCLoader.cpp
@@ -0,0 +1,482 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the MDC importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
+
+// internal headers
+#include "MDCLoader.h"
+#include "MD3FileData.h"
+#include "MDCNormalTable.h" // shouldn't be included by other units
+
+using namespace Assimp;
+using namespace Assimp::MDC;
+
+static const aiImporterDesc desc = {
+ "Return To Castle Wolfenstein Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "mdc"
+};
+
+// ------------------------------------------------------------------------------------------------
+void MDC::BuildVertex(const Frame& frame,
+ const BaseVertex& bvert,
+ const CompressedVertex& cvert,
+ aiVector3D& vXYZOut,
+ aiVector3D& vNorOut)
+{
+ // compute the position
+ const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
+ const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
+ const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
+ vXYZOut.x = frame.localOrigin.x + AI_MDC_BASE_SCALING * (bvert.x + xd);
+ vXYZOut.y = frame.localOrigin.y + AI_MDC_BASE_SCALING * (bvert.y + yd);
+ vXYZOut.z = frame.localOrigin.z + AI_MDC_BASE_SCALING * (bvert.z + zd);
+
+ // compute the normal vector .. ehm ... lookup it in the table :-)
+ vNorOut.x = mdcNormals[cvert.nd][0];
+ vNorOut.y = mdcNormals[cvert.nd][1];
+ vNorOut.z = mdcNormals[cvert.nd][2];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MDCImporter::MDCImporter()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MDCImporter::~MDCImporter()
+{
+}
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+ if (extension == "mdc")
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[1];
+ tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
+ return CheckMagicToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* MDCImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate the header of the given MDC file
+void MDCImporter::ValidateHeader()
+{
+ AI_SWAP4( this->pcHeader->ulVersion );
+ AI_SWAP4( this->pcHeader->ulFlags );
+ AI_SWAP4( this->pcHeader->ulNumFrames );
+ AI_SWAP4( this->pcHeader->ulNumTags );
+ AI_SWAP4( this->pcHeader->ulNumSurfaces );
+ AI_SWAP4( this->pcHeader->ulNumSkins );
+ AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
+
+ if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
+ pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE)
+ {
+ char szBuffer[5];
+ szBuffer[0] = ((char*)&pcHeader->ulIdent)[0];
+ szBuffer[1] = ((char*)&pcHeader->ulIdent)[1];
+ szBuffer[2] = ((char*)&pcHeader->ulIdent)[2];
+ szBuffer[3] = ((char*)&pcHeader->ulIdent)[3];
+ szBuffer[4] = '\0';
+
+ throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
+ "magic word found is " + std::string( szBuffer ));
+ }
+
+ if (pcHeader->ulVersion != AI_MDC_VERSION)
+ DefaultLogger::get()->warn("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
+
+ if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
+ pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
+ {
+ throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
+ "and point to something behind the file.");
+ }
+
+ if (this->configFrameID >= this->pcHeader->ulNumFrames)
+ throw DeadlyImportError("The requested frame is not available");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate the header of a given MDC file surface
+void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
+{
+ AI_SWAP4(pcSurf->ulFlags);
+ AI_SWAP4(pcSurf->ulNumCompFrames);
+ AI_SWAP4(pcSurf->ulNumBaseFrames);
+ AI_SWAP4(pcSurf->ulNumShaders);
+ AI_SWAP4(pcSurf->ulNumVertices);
+ AI_SWAP4(pcSurf->ulNumTriangles);
+ AI_SWAP4(pcSurf->ulOffsetTriangles);
+ AI_SWAP4(pcSurf->ulOffsetTexCoords);
+ AI_SWAP4(pcSurf->ulOffsetBaseVerts);
+ AI_SWAP4(pcSurf->ulOffsetCompVerts);
+ AI_SWAP4(pcSurf->ulOffsetFrameBaseFrames);
+ AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
+ AI_SWAP4(pcSurf->ulOffsetEnd);
+
+ const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
+
+ if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
+ (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
+ pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
+ pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
+ pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
+ pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
+ (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax))
+ {
+ throw DeadlyImportError("Some of the offset values in the MDC surface header "
+ "are invalid and point somewhere behind the file.");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void MDCImporter::SetupProperties(const Importer* pImp)
+{
+ // The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MDCImporter::InternReadFile(
+ const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open MDC file " + pFile + ".");
+
+ // check whether the mdc file is large enough to contain the file header
+ fileSize = (unsigned int)file->FileSize();
+ if( fileSize < sizeof(MDC::Header))
+ throw DeadlyImportError( "MDC File is too small.");
+
+ std::vector<unsigned char> mBuffer2(fileSize);
+ file->Read( &mBuffer2[0], 1, fileSize);
+ mBuffer = &mBuffer2[0];
+
+ // validate the file header
+ this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer;
+ this->ValidateHeader();
+
+ std::vector<std::string> aszShaders;
+
+ // get a pointer to the frame we want to read
+ BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+
+ this->pcHeader->ulOffsetBorderFrames);
+
+ // no need to swap the other members, we won't need them
+ pcFrame += configFrameID;
+ AI_SWAP4( pcFrame->localOrigin[0] );
+ AI_SWAP4( pcFrame->localOrigin[1] );
+ AI_SWAP4( pcFrame->localOrigin[2] );
+
+ // get the number of valid surfaces
+ BE_NCONST MDC::Surface* pcSurface, *pcSurface2;
+ pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
+ unsigned int iNumShaders = 0;
+ for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i)
+ {
+ // validate the surface header
+ this->ValidateSurfaceHeader(pcSurface2);
+
+ if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
+ iNumShaders += pcSurface2->ulNumShaders;
+ pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
+ }
+ aszShaders.reserve(iNumShaders);
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+
+ // necessary that we don't crash if an exception occurs
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mMeshes[i] = NULL;
+
+ // now read all surfaces
+ unsigned int iDefaultMatIndex = UINT_MAX;
+ for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i)
+ {
+ if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue;
+ aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
+
+ pcMesh->mNumFaces = pcSurface->ulNumTriangles;
+ pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
+
+ // store the name of the surface for use as node name.
+ // FIX: make sure there is a 0 termination
+ const_cast<char&>(pcSurface->ucName[AI_MDC_MAXQPATH-1]) = '\0';
+ pcMesh->mTextureCoords[3] = (aiVector3D*)pcSurface->ucName;
+
+ // go to the first shader in the file. ignore the others.
+ if (pcSurface->ulNumShaders)
+ {
+ const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
+ pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
+
+ // create a new shader
+ aszShaders.push_back(std::string( pcShader->ucName, std::min(
+ ::strlen(pcShader->ucName),sizeof(pcShader->ucName)) ));
+ }
+ // need to create a default material
+ else if (UINT_MAX == iDefaultMatIndex)
+ {
+ pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
+ aszShaders.push_back(std::string());
+ }
+ // otherwise assign a reference to the default material
+ else pcMesh->mMaterialIndex = iDefaultMatIndex;
+
+ // allocate output storage for the mesh
+ aiVector3D* pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ aiVector3D* pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+ aiVector3D* pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ aiFace* pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+
+ // create all vertices/faces
+ BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*)
+ ((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
+
+ BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*)
+ ((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
+
+ // get a pointer to the uncompressed vertices
+ int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface +
+ pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID);
+
+ AI_SWAP2(iOfs);
+
+ BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*)
+ ((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
+ ((int)iOfs * pcSurface->ulNumVertices * 4);
+
+ // do the main swapping stuff ...
+#if (defined AI_BUILD_BIG_ENDIAN)
+
+ // swap all triangles
+ for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i)
+ {
+ AI_SWAP4( pcTriangle[i].aiIndices[0] );
+ AI_SWAP4( pcTriangle[i].aiIndices[1] );
+ AI_SWAP4( pcTriangle[i].aiIndices[2] );
+ }
+
+ // swap all vertices
+ for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i)
+ {
+ AI_SWAP2( pcVerts->normal );
+ AI_SWAP2( pcVerts->x );
+ AI_SWAP2( pcVerts->y );
+ AI_SWAP2( pcVerts->z );
+ }
+
+ // swap all texture coordinates
+ for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
+ {
+ AI_SWAP4( pcUVs->v );
+ AI_SWAP4( pcUVs->v );
+ }
+
+#endif
+
+ const MDC::CompressedVertex* pcCVerts = NULL;
+ int16_t* mdcCompVert = NULL;
+
+ // access compressed frames for large frame numbers, but never for the first
+ if( this->configFrameID && pcSurface->ulNumCompFrames > 0 )
+ {
+ mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
+ AI_SWAP2P(mdcCompVert);
+ if( *mdcCompVert >= 0 )
+ {
+ pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface +
+ pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices;
+ }
+ else mdcCompVert = NULL;
+ }
+
+ // copy all faces
+ for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace,
+ ++pcTriangle,++pcFaceCur)
+ {
+ const unsigned int iOutIndex = iFace*3;
+ pcFaceCur->mNumIndices = 3;
+ pcFaceCur->mIndices = new unsigned int[3];
+
+ for (unsigned int iIndex = 0; iIndex < 3;++iIndex,
+ ++pcVertCur,++pcUVCur,++pcNorCur)
+ {
+ uint32_t quak = pcTriangle->aiIndices[iIndex];
+ if (quak >= pcSurface->ulNumVertices)
+ {
+ DefaultLogger::get()->error("MDC vertex index is out of range");
+ quak = pcSurface->ulNumVertices-1;
+ }
+
+ // compressed vertices?
+ if (mdcCompVert)
+ {
+ MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak],
+ *pcVertCur,*pcNorCur);
+ }
+ else
+ {
+ // copy position
+ pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
+ pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
+ pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
+
+ // copy normals
+ MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x );
+
+ // copy texture coordinates
+ pcUVCur->x = pcUVs[quak].u;
+ pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL
+ }
+ pcVertCur->x += pcFrame->localOrigin[0] ;
+ pcVertCur->y += pcFrame->localOrigin[1] ;
+ pcVertCur->z += pcFrame->localOrigin[2] ;
+ }
+
+ // swap the face order - DX to OGL
+ pcFaceCur->mIndices[0] = iOutIndex + 2;
+ pcFaceCur->mIndices[1] = iOutIndex + 1;
+ pcFaceCur->mIndices[2] = iOutIndex + 0;
+ }
+
+ pcSurface = new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
+ }
+
+ // create a flat node graph with a root node and one child for each surface
+ if (!pScene->mNumMeshes)
+ throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh");
+ else if (1 == pScene->mNumMeshes)
+ {
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set(std::string((const char*)pScene->mMeshes[0]->mTextureCoords[3]));
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+ }
+ else
+ {
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
+ pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes];
+ pScene->mRootNode->mName.Set("<root>");
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ {
+ aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
+ pcNode->mParent = pScene->mRootNode;
+ pcNode->mName.Set(std::string((const char*)pScene->mMeshes[i]->mTextureCoords[3]));
+ pcNode->mNumMeshes = 1;
+ pcNode->mMeshes = new unsigned int[1];
+ pcNode->mMeshes[0] = i;
+ }
+ }
+
+ // make sure we invalidate the pointer to the mesh name
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mMeshes[i]->mTextureCoords[3] = NULL;
+
+ // create materials
+ pScene->mNumMaterials = (unsigned int)aszShaders.size();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ {
+ aiMaterial* pcMat = new aiMaterial();
+ pScene->mMaterials[i] = pcMat;
+
+ const std::string& name = aszShaders[i];
+
+ int iMode = (int)aiShadingMode_Gouraud;
+ pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ // add a small ambient color value - RtCW seems to have one
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.05f;
+ pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ if (name.length())clr.b = clr.g = clr.r = 1.0f;
+ else clr.b = clr.g = clr.r = 0.6f;
+
+ pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ if (name.length())
+ {
+ aiString path;
+ path.Set(name);
+ pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
diff --git a/src/3rdparty/assimp/code/MDCLoader.h b/src/3rdparty/assimp/code/MDCLoader.h
new file mode 100644
index 000000000..49d8d418e
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDCLoader.h
@@ -0,0 +1,128 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MDCLoader.h
+ * @brief Definition of the MDC importer class.
+ */
+#ifndef AI_MDCLOADER_H_INCLUDED
+#define AI_MDCLOADER_H_INCLUDED
+
+#include "../include/assimp/types.h"
+
+#include "BaseImporter.h"
+#include "MDCFileData.h"
+#include "ByteSwap.h"
+
+namespace Assimp {
+using namespace MDC;
+
+// ---------------------------------------------------------------------------
+/** Importer class to load the RtCW MDC file format
+*/
+class MDCImporter : public BaseImporter
+{
+public:
+ MDCImporter();
+ ~MDCImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Validate the header of the file
+ */
+ void ValidateHeader();
+
+ // -------------------------------------------------------------------
+ /** Validate the header of a MDC surface
+ */
+ void ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf);
+
+protected:
+
+
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
+
+ /** Header of the MDC file */
+ BE_NCONST MDC::Header* pcHeader;
+
+ /** Buffer to hold the loaded file */
+ unsigned char* mBuffer;
+
+ /** size of the file, in bytes */
+ unsigned int fileSize;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
+
diff --git a/src/3rdparty/assimp/code/MDCNormalTable.h b/src/3rdparty/assimp/code/MDCNormalTable.h
new file mode 100644
index 000000000..385528682
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDCNormalTable.h
@@ -0,0 +1,299 @@
+/* -----------------------------------------------------------------------------
+
+PicoModel Library
+
+Copyright (c) 2002, Randy Reddig & seaw0lf
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list
+of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+Neither the names of the copyright holders nor the names of its contributors may
+be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------------- */
+
+#if (!defined MDC_NORMAL_TABLE_INCLUDED)
+#define MDC_NORMAL_TABLE_INCLUDED
+
+/* mdc decoding normal table */
+float mdcNormals[ 256 ][ 3 ] =
+{
+ { 1.000000f, 0.000000f, 0.000000f },
+ { 0.980785f, 0.195090f, 0.000000f },
+ { 0.923880f, 0.382683f, 0.000000f },
+ { 0.831470f, 0.555570f, 0.000000f },
+ { 0.707107f, 0.707107f, 0.000000f },
+ { 0.555570f, 0.831470f, 0.000000f },
+ { 0.382683f, 0.923880f, 0.000000f },
+ { 0.195090f, 0.980785f, 0.000000f },
+ { -0.000000f, 1.000000f, 0.000000f },
+ { -0.195090f, 0.980785f, 0.000000f },
+ { -0.382683f, 0.923880f, 0.000000f },
+ { -0.555570f, 0.831470f, 0.000000f },
+ { -0.707107f, 0.707107f, 0.000000f },
+ { -0.831470f, 0.555570f, 0.000000f },
+ { -0.923880f, 0.382683f, 0.000000f },
+ { -0.980785f, 0.195090f, 0.000000f },
+ { -1.000000f, -0.000000f, 0.000000f },
+ { -0.980785f, -0.195090f, 0.000000f },
+ { -0.923880f, -0.382683f, 0.000000f },
+ { -0.831470f, -0.555570f, 0.000000f },
+ { -0.707107f, -0.707107f, 0.000000f },
+ { -0.555570f, -0.831469f, 0.000000f },
+ { -0.382684f, -0.923880f, 0.000000f },
+ { -0.195090f, -0.980785f, 0.000000f },
+ { 0.000000f, -1.000000f, 0.000000f },
+ { 0.195090f, -0.980785f, 0.000000f },
+ { 0.382684f, -0.923879f, 0.000000f },
+ { 0.555570f, -0.831470f, 0.000000f },
+ { 0.707107f, -0.707107f, 0.000000f },
+ { 0.831470f, -0.555570f, 0.000000f },
+ { 0.923880f, -0.382683f, 0.000000f },
+ { 0.980785f, -0.195090f, 0.000000f },
+ { 0.980785f, 0.000000f, -0.195090f },
+ { 0.956195f, 0.218245f, -0.195090f },
+ { 0.883657f, 0.425547f, -0.195090f },
+ { 0.766809f, 0.611510f, -0.195090f },
+ { 0.611510f, 0.766809f, -0.195090f },
+ { 0.425547f, 0.883657f, -0.195090f },
+ { 0.218245f, 0.956195f, -0.195090f },
+ { -0.000000f, 0.980785f, -0.195090f },
+ { -0.218245f, 0.956195f, -0.195090f },
+ { -0.425547f, 0.883657f, -0.195090f },
+ { -0.611510f, 0.766809f, -0.195090f },
+ { -0.766809f, 0.611510f, -0.195090f },
+ { -0.883657f, 0.425547f, -0.195090f },
+ { -0.956195f, 0.218245f, -0.195090f },
+ { -0.980785f, -0.000000f, -0.195090f },
+ { -0.956195f, -0.218245f, -0.195090f },
+ { -0.883657f, -0.425547f, -0.195090f },
+ { -0.766809f, -0.611510f, -0.195090f },
+ { -0.611510f, -0.766809f, -0.195090f },
+ { -0.425547f, -0.883657f, -0.195090f },
+ { -0.218245f, -0.956195f, -0.195090f },
+ { 0.000000f, -0.980785f, -0.195090f },
+ { 0.218245f, -0.956195f, -0.195090f },
+ { 0.425547f, -0.883657f, -0.195090f },
+ { 0.611510f, -0.766809f, -0.195090f },
+ { 0.766809f, -0.611510f, -0.195090f },
+ { 0.883657f, -0.425547f, -0.195090f },
+ { 0.956195f, -0.218245f, -0.195090f },
+ { 0.923880f, 0.000000f, -0.382683f },
+ { 0.892399f, 0.239118f, -0.382683f },
+ { 0.800103f, 0.461940f, -0.382683f },
+ { 0.653281f, 0.653281f, -0.382683f },
+ { 0.461940f, 0.800103f, -0.382683f },
+ { 0.239118f, 0.892399f, -0.382683f },
+ { -0.000000f, 0.923880f, -0.382683f },
+ { -0.239118f, 0.892399f, -0.382683f },
+ { -0.461940f, 0.800103f, -0.382683f },
+ { -0.653281f, 0.653281f, -0.382683f },
+ { -0.800103f, 0.461940f, -0.382683f },
+ { -0.892399f, 0.239118f, -0.382683f },
+ { -0.923880f, -0.000000f, -0.382683f },
+ { -0.892399f, -0.239118f, -0.382683f },
+ { -0.800103f, -0.461940f, -0.382683f },
+ { -0.653282f, -0.653281f, -0.382683f },
+ { -0.461940f, -0.800103f, -0.382683f },
+ { -0.239118f, -0.892399f, -0.382683f },
+ { 0.000000f, -0.923880f, -0.382683f },
+ { 0.239118f, -0.892399f, -0.382683f },
+ { 0.461940f, -0.800103f, -0.382683f },
+ { 0.653281f, -0.653282f, -0.382683f },
+ { 0.800103f, -0.461940f, -0.382683f },
+ { 0.892399f, -0.239117f, -0.382683f },
+ { 0.831470f, 0.000000f, -0.555570f },
+ { 0.790775f, 0.256938f, -0.555570f },
+ { 0.672673f, 0.488726f, -0.555570f },
+ { 0.488726f, 0.672673f, -0.555570f },
+ { 0.256938f, 0.790775f, -0.555570f },
+ { -0.000000f, 0.831470f, -0.555570f },
+ { -0.256938f, 0.790775f, -0.555570f },
+ { -0.488726f, 0.672673f, -0.555570f },
+ { -0.672673f, 0.488726f, -0.555570f },
+ { -0.790775f, 0.256938f, -0.555570f },
+ { -0.831470f, -0.000000f, -0.555570f },
+ { -0.790775f, -0.256938f, -0.555570f },
+ { -0.672673f, -0.488726f, -0.555570f },
+ { -0.488725f, -0.672673f, -0.555570f },
+ { -0.256938f, -0.790775f, -0.555570f },
+ { 0.000000f, -0.831470f, -0.555570f },
+ { 0.256938f, -0.790775f, -0.555570f },
+ { 0.488725f, -0.672673f, -0.555570f },
+ { 0.672673f, -0.488726f, -0.555570f },
+ { 0.790775f, -0.256938f, -0.555570f },
+ { 0.707107f, 0.000000f, -0.707107f },
+ { 0.653281f, 0.270598f, -0.707107f },
+ { 0.500000f, 0.500000f, -0.707107f },
+ { 0.270598f, 0.653281f, -0.707107f },
+ { -0.000000f, 0.707107f, -0.707107f },
+ { -0.270598f, 0.653282f, -0.707107f },
+ { -0.500000f, 0.500000f, -0.707107f },
+ { -0.653281f, 0.270598f, -0.707107f },
+ { -0.707107f, -0.000000f, -0.707107f },
+ { -0.653281f, -0.270598f, -0.707107f },
+ { -0.500000f, -0.500000f, -0.707107f },
+ { -0.270598f, -0.653281f, -0.707107f },
+ { 0.000000f, -0.707107f, -0.707107f },
+ { 0.270598f, -0.653281f, -0.707107f },
+ { 0.500000f, -0.500000f, -0.707107f },
+ { 0.653282f, -0.270598f, -0.707107f },
+ { 0.555570f, 0.000000f, -0.831470f },
+ { 0.481138f, 0.277785f, -0.831470f },
+ { 0.277785f, 0.481138f, -0.831470f },
+ { -0.000000f, 0.555570f, -0.831470f },
+ { -0.277785f, 0.481138f, -0.831470f },
+ { -0.481138f, 0.277785f, -0.831470f },
+ { -0.555570f, -0.000000f, -0.831470f },
+ { -0.481138f, -0.277785f, -0.831470f },
+ { -0.277785f, -0.481138f, -0.831470f },
+ { 0.000000f, -0.555570f, -0.831470f },
+ { 0.277785f, -0.481138f, -0.831470f },
+ { 0.481138f, -0.277785f, -0.831470f },
+ { 0.382683f, 0.000000f, -0.923880f },
+ { 0.270598f, 0.270598f, -0.923880f },
+ { -0.000000f, 0.382683f, -0.923880f },
+ { -0.270598f, 0.270598f, -0.923880f },
+ { -0.382683f, -0.000000f, -0.923880f },
+ { -0.270598f, -0.270598f, -0.923880f },
+ { 0.000000f, -0.382683f, -0.923880f },
+ { 0.270598f, -0.270598f, -0.923880f },
+ { 0.195090f, 0.000000f, -0.980785f },
+ { -0.000000f, 0.195090f, -0.980785f },
+ { -0.195090f, -0.000000f, -0.980785f },
+ { 0.000000f, -0.195090f, -0.980785f },
+ { 0.980785f, 0.000000f, 0.195090f },
+ { 0.956195f, 0.218245f, 0.195090f },
+ { 0.883657f, 0.425547f, 0.195090f },
+ { 0.766809f, 0.611510f, 0.195090f },
+ { 0.611510f, 0.766809f, 0.195090f },
+ { 0.425547f, 0.883657f, 0.195090f },
+ { 0.218245f, 0.956195f, 0.195090f },
+ { -0.000000f, 0.980785f, 0.195090f },
+ { -0.218245f, 0.956195f, 0.195090f },
+ { -0.425547f, 0.883657f, 0.195090f },
+ { -0.611510f, 0.766809f, 0.195090f },
+ { -0.766809f, 0.611510f, 0.195090f },
+ { -0.883657f, 0.425547f, 0.195090f },
+ { -0.956195f, 0.218245f, 0.195090f },
+ { -0.980785f, -0.000000f, 0.195090f },
+ { -0.956195f, -0.218245f, 0.195090f },
+ { -0.883657f, -0.425547f, 0.195090f },
+ { -0.766809f, -0.611510f, 0.195090f },
+ { -0.611510f, -0.766809f, 0.195090f },
+ { -0.425547f, -0.883657f, 0.195090f },
+ { -0.218245f, -0.956195f, 0.195090f },
+ { 0.000000f, -0.980785f, 0.195090f },
+ { 0.218245f, -0.956195f, 0.195090f },
+ { 0.425547f, -0.883657f, 0.195090f },
+ { 0.611510f, -0.766809f, 0.195090f },
+ { 0.766809f, -0.611510f, 0.195090f },
+ { 0.883657f, -0.425547f, 0.195090f },
+ { 0.956195f, -0.218245f, 0.195090f },
+ { 0.923880f, 0.000000f, 0.382683f },
+ { 0.892399f, 0.239118f, 0.382683f },
+ { 0.800103f, 0.461940f, 0.382683f },
+ { 0.653281f, 0.653281f, 0.382683f },
+ { 0.461940f, 0.800103f, 0.382683f },
+ { 0.239118f, 0.892399f, 0.382683f },
+ { -0.000000f, 0.923880f, 0.382683f },
+ { -0.239118f, 0.892399f, 0.382683f },
+ { -0.461940f, 0.800103f, 0.382683f },
+ { -0.653281f, 0.653281f, 0.382683f },
+ { -0.800103f, 0.461940f, 0.382683f },
+ { -0.892399f, 0.239118f, 0.382683f },
+ { -0.923880f, -0.000000f, 0.382683f },
+ { -0.892399f, -0.239118f, 0.382683f },
+ { -0.800103f, -0.461940f, 0.382683f },
+ { -0.653282f, -0.653281f, 0.382683f },
+ { -0.461940f, -0.800103f, 0.382683f },
+ { -0.239118f, -0.892399f, 0.382683f },
+ { 0.000000f, -0.923880f, 0.382683f },
+ { 0.239118f, -0.892399f, 0.382683f },
+ { 0.461940f, -0.800103f, 0.382683f },
+ { 0.653281f, -0.653282f, 0.382683f },
+ { 0.800103f, -0.461940f, 0.382683f },
+ { 0.892399f, -0.239117f, 0.382683f },
+ { 0.831470f, 0.000000f, 0.555570f },
+ { 0.790775f, 0.256938f, 0.555570f },
+ { 0.672673f, 0.488726f, 0.555570f },
+ { 0.488726f, 0.672673f, 0.555570f },
+ { 0.256938f, 0.790775f, 0.555570f },
+ { -0.000000f, 0.831470f, 0.555570f },
+ { -0.256938f, 0.790775f, 0.555570f },
+ { -0.488726f, 0.672673f, 0.555570f },
+ { -0.672673f, 0.488726f, 0.555570f },
+ { -0.790775f, 0.256938f, 0.555570f },
+ { -0.831470f, -0.000000f, 0.555570f },
+ { -0.790775f, -0.256938f, 0.555570f },
+ { -0.672673f, -0.488726f, 0.555570f },
+ { -0.488725f, -0.672673f, 0.555570f },
+ { -0.256938f, -0.790775f, 0.555570f },
+ { 0.000000f, -0.831470f, 0.555570f },
+ { 0.256938f, -0.790775f, 0.555570f },
+ { 0.488725f, -0.672673f, 0.555570f },
+ { 0.672673f, -0.488726f, 0.555570f },
+ { 0.790775f, -0.256938f, 0.555570f },
+ { 0.707107f, 0.000000f, 0.707107f },
+ { 0.653281f, 0.270598f, 0.707107f },
+ { 0.500000f, 0.500000f, 0.707107f },
+ { 0.270598f, 0.653281f, 0.707107f },
+ { -0.000000f, 0.707107f, 0.707107f },
+ { -0.270598f, 0.653282f, 0.707107f },
+ { -0.500000f, 0.500000f, 0.707107f },
+ { -0.653281f, 0.270598f, 0.707107f },
+ { -0.707107f, -0.000000f, 0.707107f },
+ { -0.653281f, -0.270598f, 0.707107f },
+ { -0.500000f, -0.500000f, 0.707107f },
+ { -0.270598f, -0.653281f, 0.707107f },
+ { 0.000000f, -0.707107f, 0.707107f },
+ { 0.270598f, -0.653281f, 0.707107f },
+ { 0.500000f, -0.500000f, 0.707107f },
+ { 0.653282f, -0.270598f, 0.707107f },
+ { 0.555570f, 0.000000f, 0.831470f },
+ { 0.481138f, 0.277785f, 0.831470f },
+ { 0.277785f, 0.481138f, 0.831470f },
+ { -0.000000f, 0.555570f, 0.831470f },
+ { -0.277785f, 0.481138f, 0.831470f },
+ { -0.481138f, 0.277785f, 0.831470f },
+ { -0.555570f, -0.000000f, 0.831470f },
+ { -0.481138f, -0.277785f, 0.831470f },
+ { -0.277785f, -0.481138f, 0.831470f },
+ { 0.000000f, -0.555570f, 0.831470f },
+ { 0.277785f, -0.481138f, 0.831470f },
+ { 0.481138f, -0.277785f, 0.831470f },
+ { 0.382683f, 0.000000f, 0.923880f },
+ { 0.270598f, 0.270598f, 0.923880f },
+ { -0.000000f, 0.382683f, 0.923880f },
+ { -0.270598f, 0.270598f, 0.923880f },
+ { -0.382683f, -0.000000f, 0.923880f },
+ { -0.270598f, -0.270598f, 0.923880f },
+ { 0.000000f, -0.382683f, 0.923880f },
+ { 0.270598f, -0.270598f, 0.923880f },
+ { 0.195090f, 0.000000f, 0.980785f },
+ { -0.000000f, 0.195090f, 0.980785f },
+ { -0.195090f, -0.000000f, 0.980785f },
+ { 0.000000f, -0.195090f, 0.980785f }
+};
+
+#endif // !! MDC_NORMAL_TABLE_INCLUDED
diff --git a/src/3rdparty/assimp/code/MDLDefaultColorMap.h b/src/3rdparty/assimp/code/MDLDefaultColorMap.h
new file mode 100644
index 000000000..e40e4b1b0
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDLDefaultColorMap.h
@@ -0,0 +1,118 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines the default color map used for Quake 1 model textures
+ *
+ * The lib tries to load colormap.lmp from the model's directory.
+ * This table is only used when required.
+ */
+
+#ifndef AI_MDL_DEFAULTLMP_H_INC
+#define AI_MDL_DEFAULTLMP_H_INC
+
+const unsigned char g_aclrDefaultColorMap[256][3] = {
+{ 0, 0, 0}, { 15, 15, 15}, { 31, 31, 31}, { 47, 47, 47},
+{ 63, 63, 63}, { 75, 75, 75}, { 91, 91, 91}, {107, 107, 107},
+{123, 123, 123}, {139, 139, 139}, {155, 155, 155}, {171, 171, 171},
+{187, 187, 187}, {203, 203, 203}, {219, 219, 219}, {235, 235, 235},
+{ 15, 11, 7}, { 23, 15, 11}, { 31, 23, 11}, { 39, 27, 15},
+{ 47, 35, 19}, { 55, 43, 23}, { 63, 47, 23}, { 75, 55, 27},
+{ 83, 59, 27}, { 91, 67, 31}, { 99, 75, 31}, {107, 83, 31},
+{115, 87, 31}, {123, 95, 35}, {131, 103, 35}, {143, 111, 35},
+{ 11, 11, 15}, { 19, 19, 27}, { 27, 27, 39}, { 39, 39, 51},
+{ 47, 47, 63}, { 55, 55, 75}, { 63, 63, 87}, { 71, 71, 103},
+{ 79, 79, 115}, { 91, 91, 127}, { 99, 99, 139}, {107, 107, 151},
+{115, 115, 163}, {123, 123, 175}, {131, 131, 187}, {139, 139, 203},
+{ 0, 0, 0}, { 7, 7, 0}, { 11, 11, 0}, { 19, 19, 0},
+{ 27, 27, 0}, { 35, 35, 0}, { 43, 43, 7}, { 47, 47, 7},
+{ 55, 55, 7}, { 63, 63, 7}, { 71, 71, 7}, { 75, 75, 11},
+{ 83, 83, 11}, { 91, 91, 11}, { 99, 99, 11}, {107, 107, 15},
+{ 7, 0, 0}, { 15, 0, 0}, { 23, 0, 0}, { 31, 0, 0},
+{ 39, 0, 0}, { 47, 0, 0}, { 55, 0, 0}, { 63, 0, 0},
+{ 71, 0, 0}, { 79, 0, 0}, { 87, 0, 0}, { 95, 0, 0},
+{103, 0, 0}, {111, 0, 0}, {119, 0, 0}, {127, 0, 0},
+{ 19, 19, 0}, { 27, 27, 0}, { 35, 35, 0}, { 47, 43, 0},
+{ 55, 47, 0}, { 67, 55, 0}, { 75, 59, 7}, { 87, 67, 7},
+{ 95, 71, 7}, {107, 75, 11}, {119, 83, 15}, {131, 87, 19},
+{139, 91, 19}, {151, 95, 27}, {163, 99, 31}, {175, 103, 35},
+{ 35, 19, 7}, { 47, 23, 11}, { 59, 31, 15}, { 75, 35, 19},
+{ 87, 43, 23}, { 99, 47, 31}, {115, 55, 35}, {127, 59, 43},
+{143, 67, 51}, {159, 79, 51}, {175, 99, 47}, {191, 119, 47},
+{207, 143, 43}, {223, 171, 39}, {239, 203, 31}, {255, 243, 27},
+{ 11, 7, 0}, { 27, 19, 0}, { 43, 35, 15}, { 55, 43, 19},
+{ 71, 51, 27}, { 83, 55, 35}, { 99, 63, 43}, {111, 71, 51},
+{127, 83, 63}, {139, 95, 71}, {155, 107, 83}, {167, 123, 95},
+{183, 135, 107}, {195, 147, 123}, {211, 163, 139}, {227, 179, 151},
+{171, 139, 163}, {159, 127, 151}, {147, 115, 135}, {139, 103, 123},
+{127, 91, 111}, {119, 83, 99}, {107, 75, 87}, { 95, 63, 75},
+{ 87, 55, 67}, { 75, 47, 55}, { 67, 39, 47}, { 55, 31, 35},
+{ 43, 23, 27}, { 35, 19, 19}, { 23, 11, 11}, { 15, 7, 7},
+{187, 115, 159}, {175, 107, 143}, {163, 95, 131}, {151, 87, 119},
+{139, 79, 107}, {127, 75, 95}, {115, 67, 83}, {107, 59, 75},
+{ 95, 51, 63}, { 83, 43, 55}, { 71, 35, 43}, { 59, 31, 35},
+{ 47, 23, 27}, { 35, 19, 19}, { 23, 11, 11}, { 15, 7, 7},
+{219, 195, 187}, {203, 179, 167}, {191, 163, 155}, {175, 151, 139},
+{163, 135, 123}, {151, 123, 111}, {135, 111, 95}, {123, 99, 83},
+{107, 87, 71}, { 95, 75, 59}, { 83, 63, 51}, { 67, 51, 39},
+{ 55, 43, 31}, { 39, 31, 23}, { 27, 19, 15}, { 15, 11, 7},
+{111, 131, 123}, {103, 123, 111}, { 95, 115, 103}, { 87, 107, 95},
+{ 79, 99, 87}, { 71, 91, 79}, { 63, 83, 71}, { 55, 75, 63},
+{ 47, 67, 55}, { 43, 59, 47}, { 35, 51, 39}, { 31, 43, 31},
+{ 23, 35, 23}, { 15, 27, 19}, { 11, 19, 11}, { 7, 11, 7},
+{255, 243, 27}, {239, 223, 23}, {219, 203, 19}, {203, 183, 15},
+{187, 167, 15}, {171, 151, 11}, {155, 131, 7}, {139, 115, 7},
+{123, 99, 7}, {107, 83, 0}, { 91, 71, 0}, { 75, 55, 0},
+{ 59, 43, 0}, { 43, 31, 0}, { 27, 15, 0}, { 11, 7, 0},
+{ 0, 0, 255}, { 11, 11, 239}, { 19, 19, 223}, { 27, 27, 207},
+{ 35, 35, 191}, { 43, 43, 175}, { 47, 47, 159}, { 47, 47, 143},
+{ 47, 47, 127}, { 47, 47, 111}, { 47, 47, 95}, { 43, 43, 79},
+{ 35, 35, 63}, { 27, 27, 47}, { 19, 19, 31}, { 11, 11, 15},
+{ 43, 0, 0}, { 59, 0, 0}, { 75, 7, 0}, { 95, 7, 0},
+{111, 15, 0}, {127, 23, 7}, {147, 31, 7}, {163, 39, 11},
+{183, 51, 15}, {195, 75, 27}, {207, 99, 43}, {219, 127, 59},
+{227, 151, 79}, {231, 171, 95}, {239, 191, 119}, {247, 211, 139},
+{167, 123, 59}, {183, 155, 55}, {199, 195, 55}, {231, 227, 87},
+{127, 191, 255}, {171, 231, 255}, {215, 255, 255}, {103, 0, 0},
+{139, 0, 0}, {179, 0, 0}, {215, 0, 0}, {255, 0, 0},
+{255, 243, 147}, {255, 247, 199}, {255, 255, 255}, {159, 91, 83} };
+
+
+#endif // !! AI_MDL_DEFAULTLMP_H_INC
diff --git a/src/3rdparty/assimp/code/MDLFileData.h b/src/3rdparty/assimp/code/MDLFileData.h
new file mode 100644
index 000000000..10799ba6b
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDLFileData.h
@@ -0,0 +1,959 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/**
+ * @file MDLFileData.h
+ * @brief Definition of in-memory structures for the MDL file format.
+ *
+ * The specification has been taken from various sources on the internet.
+ * - http://tfc.duke.free.fr/coding/mdl-specs-en.html
+ * - Conitec's MED SDK
+ * - Many quite long HEX-editor sessions
+ */
+
+#ifndef AI_MDLFILEHELPER_H_INC
+#define AI_MDLFILEHELPER_H_INC
+
+#include "./../include/assimp/Compiler/pushpack1.h"
+
+namespace Assimp {
+namespace MDL {
+
+// -------------------------------------------------------------------------------------
+// to make it easier for us, we test the magic word against both "endianesses"
+
+// magic bytes used in Quake 1 MDL meshes
+#define AI_MDL_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDPO")
+#define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI")
+
+// magic bytes used in GameStudio A<very low> MDL meshes
+#define AI_MDL_MAGIC_NUMBER_BE_GS3 AI_MAKE_MAGIC("MDL2")
+#define AI_MDL_MAGIC_NUMBER_LE_GS3 AI_MAKE_MAGIC("2LDM")
+
+// magic bytes used in GameStudio A4 MDL meshes
+#define AI_MDL_MAGIC_NUMBER_BE_GS4 AI_MAKE_MAGIC("MDL3")
+#define AI_MDL_MAGIC_NUMBER_LE_GS4 AI_MAKE_MAGIC("3LDM")
+
+// magic bytes used in GameStudio A5+ MDL meshes
+#define AI_MDL_MAGIC_NUMBER_BE_GS5a AI_MAKE_MAGIC("MDL4")
+#define AI_MDL_MAGIC_NUMBER_LE_GS5a AI_MAKE_MAGIC("4LDM")
+#define AI_MDL_MAGIC_NUMBER_BE_GS5b AI_MAKE_MAGIC("MDL5")
+#define AI_MDL_MAGIC_NUMBER_LE_GS5b AI_MAKE_MAGIC("5LDM")
+
+// magic bytes used in GameStudio A7+ MDL meshes
+#define AI_MDL_MAGIC_NUMBER_BE_GS7 AI_MAKE_MAGIC("MDL7")
+#define AI_MDL_MAGIC_NUMBER_LE_GS7 AI_MAKE_MAGIC("7LDM")
+
+
+// common limitations for Quake1 meshes. The loader does not check them,
+// (however it warns) but models should not exceed these limits.
+#if (!defined AI_MDL_VERSION)
+# define AI_MDL_VERSION 6
+#endif
+#if (!defined AI_MDL_MAX_FRAMES)
+# define AI_MDL_MAX_FRAMES 256
+#endif
+#if (!defined AI_MDL_MAX_UVS)
+# define AI_MDL_MAX_UVS 1024
+#endif
+#if (!defined AI_MDL_MAX_VERTS)
+# define AI_MDL_MAX_VERTS 1024
+#endif
+#if (!defined AI_MDL_MAX_TRIANGLES)
+# define AI_MDL_MAX_TRIANGLES 2048
+#endif
+
+// material key that is set for dummy materials that are
+// just referencing another material
+#if (!defined AI_MDL7_REFERRER_MATERIAL)
+# define AI_MDL7_REFERRER_MATERIAL "&&&referrer&&&",0,0
+#endif
+
+// -------------------------------------------------------------------------------------
+/** \struct Header
+ * \brief Data structure for the MDL main header
+ */
+struct Header
+{
+ //! magic number: "IDPO"
+ uint32_t ident;
+
+ //! version number: 6
+ int32_t version;
+
+ //! scale factors for each axis
+ aiVector3D scale;
+
+ //! translation factors for each axis
+ aiVector3D translate;
+
+ //! bounding radius of the mesh
+ float boundingradius;
+
+ //! Position of the viewer's exe. Ignored
+ aiVector3D vEyePos;
+
+ //! Number of textures
+ int32_t num_skins;
+
+ //! Texture width in pixels
+ int32_t skinwidth;
+
+ //! Texture height in pixels
+ int32_t skinheight;
+
+ //! Number of vertices contained in the file
+ int32_t num_verts;
+
+ //! Number of triangles contained in the file
+ int32_t num_tris;
+
+ //! Number of frames contained in the file
+ int32_t num_frames;
+
+ //! 0 = synchron, 1 = random . Ignored
+ //! (MDLn formats: number of texture coordinates)
+ int32_t synctype;
+
+ //! State flag
+ int32_t flags;
+
+ //! Could be the total size of the file (and not a float)
+ float size;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct Header_MDL7
+ * \brief Data structure for the MDL 7 main header
+ */
+struct Header_MDL7
+{
+ //! magic number: "MDL7"
+ char ident[4];
+
+ //! Version number. Ignored
+ int32_t version;
+
+ //! Number of bones in file
+ uint32_t bones_num;
+
+ //! Number of groups in file
+ uint32_t groups_num;
+
+ //! Size of data in the file
+ uint32_t data_size;
+
+ //! Ignored. Used to store entity specific information
+ int32_t entlump_size;
+
+ //! Ignored. Used to store MED related data
+ int32_t medlump_size;
+
+ //! Size of the Bone_MDL7 data structure used in the file
+ uint16_t bone_stc_size;
+
+ //! Size of the Skin_MDL 7 data structure used in the file
+ uint16_t skin_stc_size;
+
+ //! Size of a single color (e.g. in a material)
+ uint16_t colorvalue_stc_size;
+
+ //! Size of the Material_MDL7 data structure used in the file
+ uint16_t material_stc_size;
+
+ //! Size of a texture coordinate set in the file
+ uint16_t skinpoint_stc_size;
+
+ //! Size of a triangle in the file
+ uint16_t triangle_stc_size;
+
+ //! Size of a normal vertex in the file
+ uint16_t mainvertex_stc_size;
+
+ //! Size of a per-frame animated vertex in the file
+ //! (this is not supported)
+ uint16_t framevertex_stc_size;
+
+ //! Size of a bone animation matrix
+ uint16_t bonetrans_stc_size;
+
+ //! Size of the Frame_MDL7 data structure used in the file
+ uint16_t frame_stc_size;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct Bone_MDL7
+ * \brief Data structure for a bone in a MDL7 file
+ */
+struct Bone_MDL7
+{
+ //! Index of the parent bone of *this* bone. 0xffff means:
+ //! "hey, I have no parent, I'm an orphan"
+ uint16_t parent_index;
+ uint8_t _unused_[2];
+
+ //! Relative position of the bone (relative to the
+ //! parent bone)
+ float x,y,z;
+
+ //! Optional name of the bone
+ char name[1 /* DUMMY SIZE */];
+} PACK_STRUCT;
+
+#if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS)
+# define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS (16 + 20)
+#endif
+
+#if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
+# define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32)
+#endif
+
+#if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE)
+# define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE (16)
+#endif
+
+#if (!defined AI_MDL7_MAX_GROUPNAMESIZE)
+# define AI_MDL7_MAX_GROUPNAMESIZE 16
+#endif // ! AI_MDL7_MAX_GROUPNAMESIZE
+
+// -------------------------------------------------------------------------------------
+/** \struct Group_MDL7
+ * \brief Group in a MDL7 file
+ */
+struct Group_MDL7
+{
+ //! = '1' -> triangle based Mesh
+ unsigned char typ;
+
+ int8_t deformers;
+ int8_t max_weights;
+ int8_t _unused_;
+
+ //! size of data for this group in bytes ( MD7_GROUP stc. included).
+ int32_t groupdata_size;
+ char name[AI_MDL7_MAX_GROUPNAMESIZE];
+
+ //! Number of skins
+ int32_t numskins;
+
+ //! Number of texture coordinates
+ int32_t num_stpts;
+
+ //! Number of triangles
+ int32_t numtris;
+
+ //! Number of vertices
+ int32_t numverts;
+
+ //! Number of frames
+ int32_t numframes;
+} PACK_STRUCT;
+
+#define AI_MDL7_SKINTYPE_MIPFLAG 0x08
+#define AI_MDL7_SKINTYPE_MATERIAL 0x10
+#define AI_MDL7_SKINTYPE_MATERIAL_ASCDEF 0x20
+#define AI_MDL7_SKINTYPE_RGBFLAG 0x80
+
+#if (!defined AI_MDL7_MAX_BONENAMESIZE)
+# define AI_MDL7_MAX_BONENAMESIZE 20
+#endif // !! AI_MDL7_MAX_BONENAMESIZE
+
+// -------------------------------------------------------------------------------------
+/** \struct Deformer_MDL7
+ * \brief Deformer in a MDL7 file
+ */
+struct Deformer_MDL7
+{
+ int8_t deformer_version; // 0
+ int8_t deformer_typ; // 0 - bones
+ int8_t _unused_[2];
+ int32_t group_index;
+ int32_t elements;
+ int32_t deformerdata_size;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct DeformerElement_MDL7
+ * \brief Deformer element in a MDL7 file
+ */
+struct DeformerElement_MDL7
+{
+ //! bei deformer_typ==0 (==bones) element_index == bone index
+ int32_t element_index;
+ char element_name[AI_MDL7_MAX_BONENAMESIZE];
+ int32_t weights;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct DeformerWeight_MDL7
+ * \brief Deformer weight in a MDL7 file
+ */
+struct DeformerWeight_MDL7
+{
+ //! for deformer_typ==0 (==bones) index == vertex index
+ int32_t index;
+ float weight;
+} PACK_STRUCT;
+
+
+// don't know why this was in the original headers ...
+typedef int32_t MD7_MATERIAL_ASCDEFSIZE;
+
+// -------------------------------------------------------------------------------------
+/** \struct ColorValue_MDL7
+ * \brief Data structure for a color value in a MDL7 file
+ */
+struct ColorValue_MDL7
+{
+ float r,g,b,a;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct Material_MDL7
+ * \brief Data structure for a Material in a MDL7 file
+ */
+struct Material_MDL7
+{
+ //! Diffuse base color of the material
+ ColorValue_MDL7 Diffuse;
+
+ //! Ambient base color of the material
+ ColorValue_MDL7 Ambient;
+
+ //! Specular base color of the material
+ ColorValue_MDL7 Specular;
+
+ //! Emissive base color of the material
+ ColorValue_MDL7 Emissive;
+
+ //! Phong power
+ float Power;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct Skin
+ * \brief Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4
+ */
+struct Skin
+{
+ //! 0 = single (Skin), 1 = group (GroupSkin)
+ //! For MDL3-5: Defines the type of the skin and there
+ //! fore the size of the data to skip:
+ //-------------------------------------------------------
+ //! 2 for 565 RGB,
+ //! 3 for 4444 ARGB,
+ //! 10 for 565 mipmapped,
+ //! 11 for 4444 mipmapped (bpp = 2),
+ //! 12 for 888 RGB mipmapped (bpp = 3),
+ //! 13 for 8888 ARGB mipmapped (bpp = 4)
+ //-------------------------------------------------------
+ int32_t group;
+
+ //! Texture data
+ uint8_t *data;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct Skin
+ * \brief Skin data structure #2 - used by MDL5, MDL6 and MDL7
+ * \see Skin
+ */
+struct Skin_MDL5
+{
+ int32_t size, width, height;
+ uint8_t *data;
+} PACK_STRUCT;
+
+// maximum length of texture file name
+#if (!defined AI_MDL7_MAX_TEXNAMESIZE)
+# define AI_MDL7_MAX_TEXNAMESIZE 0x10
+#endif
+
+// ---------------------------------------------------------------------------
+/** \struct Skin_MDL7
+ * \brief Skin data structure #3 - used by MDL7 and HMP7
+ */
+struct Skin_MDL7
+{
+ uint8_t typ;
+ int8_t _unused_[3];
+ int32_t width;
+ int32_t height;
+ char texture_name[AI_MDL7_MAX_TEXNAMESIZE];
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct RGB565
+ * \brief Data structure for a RGB565 pixel in a texture
+ */
+struct RGB565
+{
+ uint16_t r : 5;
+ uint16_t g : 6;
+ uint16_t b : 5;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct ARGB4
+ * \brief Data structure for a ARGB4444 pixel in a texture
+ */
+struct ARGB4
+{
+ uint16_t a : 4;
+ uint16_t r : 4;
+ uint16_t g : 4;
+ uint16_t b : 4;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct GroupSkin
+ * \brief Skin data structure #2 (group of pictures)
+ */
+struct GroupSkin
+{
+ //! 0 = single (Skin), 1 = group (GroupSkin)
+ int32_t group;
+
+ //! Number of images
+ int32_t nb;
+
+ //! Time for each image
+ float *time;
+
+ //! Data of each image
+ uint8_t **data;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct TexCoord
+ * \brief Texture coordinate data structure used by the Quake1 MDL format
+ */
+struct TexCoord
+{
+ //! Is the vertex on the noundary between front and back piece?
+ int32_t onseam;
+
+ //! Texture coordinate in the tx direction
+ int32_t s;
+
+ //! Texture coordinate in the ty direction
+ int32_t t;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct TexCoord_MDL3
+ * \brief Data structure for an UV coordinate in the 3DGS MDL3 format
+ */
+struct TexCoord_MDL3
+{
+ //! position, horizontally in range 0..skinwidth-1
+ int16_t u;
+
+ //! position, vertically in range 0..skinheight-1
+ int16_t v;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct TexCoord_MDL7
+ * \brief Data structure for an UV coordinate in the 3DGS MDL7 format
+ */
+struct TexCoord_MDL7
+{
+ //! position, horizontally in range 0..1
+ float u;
+
+ //! position, vertically in range 0..1
+ float v;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct SkinSet_MDL7
+ * \brief Skin set data structure for the 3DGS MDL7 format
+ * MDL7 references UV coordinates per face via an index list.
+ * This allows the use of multiple skins per face with just one
+ * UV coordinate set.
+ */
+struct SkinSet_MDL7
+{
+ //! Index into the UV coordinate list
+ uint16_t st_index[3]; // size 6
+
+ //! Material index
+ int32_t material; // size 4
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct Triangle
+ * \brief Triangle data structure for the Quake1 MDL format
+ */
+struct Triangle
+{
+ //! 0 = backface, 1 = frontface
+ int32_t facesfront;
+
+ //! Vertex indices
+ int32_t vertex[3];
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct Triangle_MDL3
+ * \brief Triangle data structure for the 3DGS MDL3 format
+ */
+struct Triangle_MDL3
+{
+ //! Index of 3 3D vertices in range 0..numverts
+ uint16_t index_xyz[3];
+
+ //! Index of 3 skin vertices in range 0..numskinverts
+ uint16_t index_uv[3];
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct Triangle_MDL7
+ * \brief Triangle data structure for the 3DGS MDL7 format
+ */
+struct Triangle_MDL7
+{
+ //! Vertex indices
+ uint16_t v_index[3]; // size 6
+
+ //! Two skinsets. The second will be used for multi-texturing
+ SkinSet_MDL7 skinsets[2];
+} PACK_STRUCT;
+
+#if (!defined AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV)
+# define AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV (6+sizeof(SkinSet_MDL7)-sizeof(uint32_t))
+#endif
+#if (!defined AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX)
+# define AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX (6+sizeof(SkinSet_MDL7))
+#endif
+#if (!defined AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV)
+# define AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV (6+2*sizeof(SkinSet_MDL7))
+#endif
+
+// Helper constants for Triangle::facesfront
+#if (!defined AI_MDL_BACKFACE)
+# define AI_MDL_BACKFACE 0x0
+#endif
+#if (!defined AI_MDL_FRONTFACE)
+# define AI_MDL_FRONTFACE 0x1
+#endif
+
+// -------------------------------------------------------------------------------------
+/** \struct Vertex
+ * \brief Vertex data structure
+ */
+struct Vertex
+{
+ uint8_t v[3];
+ uint8_t normalIndex;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+struct Vertex_MDL4
+{
+ uint16_t v[3];
+ uint8_t normalIndex;
+ uint8_t unused;
+} PACK_STRUCT;
+
+#define AI_MDL7_FRAMEVERTEX120503_STCSIZE 16
+#define AI_MDL7_FRAMEVERTEX030305_STCSIZE 26
+
+// -------------------------------------------------------------------------------------
+/** \struct Vertex_MDL7
+ * \brief Vertex data structure used in MDL7 files
+ */
+struct Vertex_MDL7
+{
+ float x,y,z;
+ uint16_t vertindex; // = bone index
+ union {
+ uint8_t norm162index;
+ float norm[3];
+ };
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+/** \struct BoneTransform_MDL7
+ * \brief bone transformation matrix structure used in MDL7 files
+ */
+struct BoneTransform_MDL7
+{
+ //! 4*3
+ float m [4*4];
+
+ //! the index of this vertex, 0.. header::bones_num - 1
+ uint16_t bone_index;
+
+ //! I HATE 3DGS AND THE SILLY DEVELOPER WHO DESIGNED
+ //! THIS STUPID FILE FORMAT!
+ int8_t _unused_[2];
+} PACK_STRUCT;
+
+
+#define AI_MDL7_MAX_FRAMENAMESIZE 16
+
+
+// -------------------------------------------------------------------------------------
+/** \struct Frame_MDL7
+ * \brief Frame data structure used by MDL7 files
+ */
+struct Frame_MDL7
+{
+ char frame_name[AI_MDL7_MAX_FRAMENAMESIZE];
+ uint32_t vertices_count;
+ uint32_t transmatrix_count;
+};
+
+
+// -------------------------------------------------------------------------------------
+/** \struct SimpleFrame
+ * \brief Data structure for a simple frame
+ */
+struct SimpleFrame
+{
+ //! Minimum vertex of the bounding box
+ Vertex bboxmin;
+
+ //! Maximum vertex of the bounding box
+ Vertex bboxmax;
+
+ //! Name of the frame
+ char name[16];
+
+ //! Vertex list of the frame
+ Vertex *verts;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct Frame
+ * \brief Model frame data structure
+ */
+struct Frame
+{
+ //! 0 = simple frame, !0 = group frame
+ int32_t type;
+
+ //! Frame data
+ SimpleFrame frame;
+} PACK_STRUCT;
+
+
+// -------------------------------------------------------------------------------------
+struct SimpleFrame_MDLn_SP
+{
+ //! Minimum vertex of the bounding box
+ Vertex_MDL4 bboxmin;
+
+ //! Maximum vertex of the bounding box
+ Vertex_MDL4 bboxmax;
+
+ //! Name of the frame
+ char name[16];
+
+ //! Vertex list of the frame
+ Vertex_MDL4 *verts;
+} PACK_STRUCT;
+
+// -------------------------------------------------------------------------------------
+/** \struct GroupFrame
+ * \brief Data structure for a group of frames
+ */
+struct GroupFrame
+{
+ //! 0 = simple frame, !0 = group frame
+ int32_t type;
+
+ //! Minimum vertex for all single frames
+ Vertex min;
+
+ //! Maximum vertex for all single frames
+ Vertex max;
+
+ //! Time for all single frames
+ float *time;
+
+ //! List of single frames
+ SimpleFrame *frames;
+} PACK_STRUCT;
+
+#include "./../include/assimp/Compiler/poppack1.h"
+
+// -------------------------------------------------------------------------------------
+/** \struct IntFace_MDL7
+ * \brief Internal data structure to temporarily represent a face
+ */
+struct IntFace_MDL7
+{
+ // provide a constructor for our own convenience
+ IntFace_MDL7()
+ {
+ // set everything to zero
+ mIndices[0] = mIndices[1] = mIndices[2] = 0;
+ iMatIndex[0] = iMatIndex[1] = 0;
+ }
+
+ //! Vertex indices
+ uint32_t mIndices[3];
+
+ //! Material index (maximally two channels, which are joined later)
+ unsigned int iMatIndex[2];
+};
+
+// -------------------------------------------------------------------------------------
+/** \struct IntMaterial_MDL7
+ * \brief Internal data structure to temporarily represent a material
+ * which has been created from two single materials along with the
+ * original material indices.
+ */
+struct IntMaterial_MDL7
+{
+ // provide a constructor for our own convenience
+ IntMaterial_MDL7()
+ {
+ pcMat = NULL;
+ iOldMatIndices[0] = iOldMatIndices[1] = 0;
+ }
+
+ //! Material instance
+ aiMaterial* pcMat;
+
+ //! Old material indices
+ unsigned int iOldMatIndices[2];
+};
+
+// -------------------------------------------------------------------------------------
+/** \struct IntBone_MDL7
+ * \brief Internal data structure to represent a bone in a MDL7 file with
+ * all of its animation channels assigned to it.
+ */
+struct IntBone_MDL7 : aiBone
+{
+ //! Default constructor
+ IntBone_MDL7() : iParent (0xffff)
+ {
+ pkeyPositions.reserve(30);
+ pkeyScalings.reserve(30);
+ pkeyRotations.reserve(30);
+ }
+
+ //! Parent bone of the bone
+ uint64_t iParent;
+
+ //! Relative position of the bone
+ aiVector3D vPosition;
+
+ //! Array of position keys
+ std::vector<aiVectorKey> pkeyPositions;
+
+ //! Array of scaling keys
+ std::vector<aiVectorKey> pkeyScalings;
+
+ //! Array of rotation keys
+ std::vector<aiQuatKey> pkeyRotations;
+};
+
+// -------------------------------------------------------------------------------------
+//! Describes a MDL7 frame
+struct IntFrameInfo_MDL7
+{
+ //! Construction from an existing frame header
+ IntFrameInfo_MDL7(BE_NCONST MDL::Frame_MDL7* _pcFrame,unsigned int _iIndex)
+ : iIndex(_iIndex)
+ , pcFrame(_pcFrame)
+ {}
+
+ //! Index of the frame
+ unsigned int iIndex;
+
+ //! Points to the header of the frame
+ BE_NCONST MDL::Frame_MDL7* pcFrame;
+};
+
+// -------------------------------------------------------------------------------------
+//! Describes a MDL7 mesh group
+struct IntGroupInfo_MDL7
+{
+ //! Default constructor
+ IntGroupInfo_MDL7()
+ : iIndex(0)
+ , pcGroup(NULL)
+ , pcGroupUVs(NULL)
+ , pcGroupTris(NULL)
+ , pcGroupVerts(NULL)
+ {}
+
+ //! Construction from an existing group header
+ IntGroupInfo_MDL7(BE_NCONST MDL::Group_MDL7* _pcGroup, unsigned int _iIndex)
+ : iIndex(_iIndex)
+ , pcGroup(_pcGroup)
+ {}
+
+ //! Index of the group
+ unsigned int iIndex;
+
+ //! Points to the header of the group
+ BE_NCONST MDL::Group_MDL7* pcGroup;
+
+ //! Points to the beginning of the uv coordinate section
+ BE_NCONST MDL::TexCoord_MDL7* pcGroupUVs;
+
+ //! Points to the beginning of the triangle section
+ MDL::Triangle_MDL7* pcGroupTris;
+
+ //! Points to the beginning of the vertex section
+ BE_NCONST MDL::Vertex_MDL7* pcGroupVerts;
+};
+
+// -------------------------------------------------------------------------------------
+//! Holds the data that belongs to a MDL7 mesh group
+struct IntGroupData_MDL7
+{
+ IntGroupData_MDL7()
+ : pcFaces(NULL), bNeed2UV(false)
+ {}
+
+ //! Array of faces that belong to the group
+ MDL::IntFace_MDL7* pcFaces;
+
+ //! Array of vertex positions
+ std::vector<aiVector3D> vPositions;
+
+ //! Array of vertex normals
+ std::vector<aiVector3D> vNormals;
+
+ //! Array of bones indices
+ std::vector<unsigned int> aiBones;
+
+ //! First UV coordinate set
+ std::vector<aiVector3D> vTextureCoords1;
+
+ //! Optional second UV coordinate set
+ std::vector<aiVector3D> vTextureCoords2;
+
+ //! Specifies whether there are two texture
+ //! coordinate sets required
+ bool bNeed2UV;
+};
+
+// -------------------------------------------------------------------------------------
+//! Holds data from an MDL7 file that is shared by all mesh groups
+struct IntSharedData_MDL7
+{
+ //! Default constructor
+ IntSharedData_MDL7()
+ {
+ abNeedMaterials.reserve(10);
+ }
+
+ //! Destruction: properly delete all allocated resources
+ ~IntSharedData_MDL7()
+ {
+ // kill all bones
+ if (this->apcOutBones)
+ {
+ for (unsigned int m = 0; m < iNum;++m)
+ delete this->apcOutBones[m];
+ delete[] this->apcOutBones;
+ }
+ }
+
+ //! Specifies which materials are used
+ std::vector<bool> abNeedMaterials;
+
+ //! List of all materials
+ std::vector<aiMaterial*> pcMats;
+
+ //! List of all bones
+ IntBone_MDL7** apcOutBones;
+
+ //! number of bones
+ unsigned int iNum;
+};
+
+// -------------------------------------------------------------------------------------
+//! Contains input data for GenerateOutputMeshes_3DGS_MDL7
+struct IntSplitGroupData_MDL7
+{
+ //! Construction from a given shared data set
+ IntSplitGroupData_MDL7(IntSharedData_MDL7& _shared,
+ std::vector<aiMesh*>& _avOutList)
+
+ : shared(_shared), avOutList(_avOutList)
+ {
+ }
+
+ //! Destruction: properly delete all allocated resources
+ ~IntSplitGroupData_MDL7()
+ {
+ // kill all face lists
+ if(this->aiSplit)
+ {
+ for (unsigned int m = 0; m < shared.pcMats.size();++m)
+ delete this->aiSplit[m];
+ delete[] this->aiSplit;
+ }
+ }
+
+ //! Contains a list of all faces per material
+ std::vector<unsigned int>** aiSplit;
+
+ //! Shared data for all groups of the model
+ IntSharedData_MDL7& shared;
+
+ //! List of meshes
+ std::vector<aiMesh*>& avOutList;
+};
+
+
+}
+} // end namespaces
+
+#endif // !! AI_MDLFILEHELPER_H_INC
diff --git a/src/3rdparty/assimp/code/MDLLoader.cpp b/src/3rdparty/assimp/code/MDLLoader.cpp
new file mode 100644
index 000000000..ebe6caf68
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDLLoader.cpp
@@ -0,0 +1,1942 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MDLLoader.cpp
+ * @brief Implementation of the main parts of the MDL importer class
+ * *TODO* Cleanup and further testing of some parts necessary
+ */
+
+// internal headers
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
+
+#include "MDLLoader.h"
+#include "MDLDefaultColorMap.h"
+#include "MD2FileData.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Quake Mesh / 3D GameStudio Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 7,
+ 0,
+ "mdl"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Ugly stuff ... nevermind
+#define _AI_MDL7_ACCESS(_data, _index, _limit, _type) \
+ (*((const _type*)(((const char*)_data) + _index * _limit)))
+
+#define _AI_MDL7_ACCESS_PTR(_data, _index, _limit, _type) \
+ ((BE_NCONST _type*)(((const char*)_data) + _index * _limit))
+
+#define _AI_MDL7_ACCESS_VERT(_data, _index, _limit) \
+ _AI_MDL7_ACCESS(_data,_index,_limit,MDL::Vertex_MDL7)
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MDLImporter::MDLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MDLImporter::~MDLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ // if check for extension is not enough, check for the magic tokens
+ if (extension == "mdl" || !extension.length() || checkSig) {
+ uint32_t tokens[8];
+ tokens[0] = AI_MDL_MAGIC_NUMBER_LE_HL2a;
+ tokens[1] = AI_MDL_MAGIC_NUMBER_LE_HL2b;
+ tokens[2] = AI_MDL_MAGIC_NUMBER_LE_GS7;
+ tokens[3] = AI_MDL_MAGIC_NUMBER_LE_GS5b;
+ tokens[4] = AI_MDL_MAGIC_NUMBER_LE_GS5a;
+ tokens[5] = AI_MDL_MAGIC_NUMBER_LE_GS4;
+ tokens[6] = AI_MDL_MAGIC_NUMBER_LE_GS3;
+ tokens[7] = AI_MDL_MAGIC_NUMBER_LE;
+ return CheckMagicToken(pIOHandler,pFile,tokens,8,0);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void MDLImporter::SetupProperties(const Importer* pImp)
+{
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDL_KEYFRAME,-1);
+
+ // The
+ // AI_CONFIG_IMPORT_MDL_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ if(static_cast<unsigned int>(-1) == configFrameID) {
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+
+ // AI_CONFIG_IMPORT_MDL_COLORMAP - pallette file
+ configPalette = pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all supported extensions
+const aiImporterDesc* MDLImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MDLImporter::InternReadFile( const std::string& pFile,
+ aiScene* _pScene, IOSystem* _pIOHandler)
+{
+ pScene = _pScene;
+ pIOHandler = _pIOHandler;
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open MDL file " + pFile + ".");
+ }
+
+ // This should work for all other types of MDL files, too ...
+ // the quake header is one of the smallest, afaik
+ iFileSize = (unsigned int)file->FileSize();
+ if( iFileSize < sizeof(MDL::Header)) {
+ throw DeadlyImportError( "MDL File is too small.");
+ }
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector<unsigned char> buffer(iFileSize+1);
+ mBuffer = &buffer[0];
+ file->Read( (void*)mBuffer, 1, iFileSize);
+
+ // Append a binary zero to the end of the buffer.
+ // this is just for safety that string parsing routines
+ // find the end of the buffer ...
+ mBuffer[iFileSize] = '\0';
+ const uint32_t iMagicWord = *((uint32_t*)mBuffer);
+
+ // Determine the file subtype and call the appropriate member function
+
+ // Original Quake1 format
+ if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: Quake 1, magic word is IDPO");
+ iGSFileVersion = 0;
+ InternReadFile_Quake1();
+ }
+ // GameStudio A<old> MDL2 format - used by some test models that come with 3DGS
+ else if (AI_MDL_MAGIC_NUMBER_BE_GS3 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS3 == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A2, magic word is MDL2");
+ iGSFileVersion = 2;
+ InternReadFile_Quake1();
+ }
+ // GameStudio A4 MDL3 format
+ else if (AI_MDL_MAGIC_NUMBER_BE_GS4 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS4 == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL3");
+ iGSFileVersion = 3;
+ InternReadFile_3DGS_MDL345();
+ }
+ // GameStudio A5+ MDL4 format
+ else if (AI_MDL_MAGIC_NUMBER_BE_GS5a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5a == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL4");
+ iGSFileVersion = 4;
+ InternReadFile_3DGS_MDL345();
+ }
+ // GameStudio A5+ MDL5 format
+ else if (AI_MDL_MAGIC_NUMBER_BE_GS5b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5b == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A5, magic word is MDL5");
+ iGSFileVersion = 5;
+ InternReadFile_3DGS_MDL345();
+ }
+ // GameStudio A7 MDL7 format
+ else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord) {
+ DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A7, magic word is MDL7");
+ iGSFileVersion = 7;
+ InternReadFile_3DGS_MDL7();
+ }
+ // IDST/IDSQ Format (CS:S/HL^2, etc ...)
+ else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
+ AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
+ {
+ DefaultLogger::get()->debug("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
+ iGSFileVersion = 0;
+ InternReadFile_HL2();
+ }
+ else {
+ // print the magic word to the log file
+ throw DeadlyImportError( "Unknown MDL subformat " + pFile +
+ ". Magic word (" + std::string((char*)&iMagicWord,4) + ") is not known");
+ }
+
+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+
+ // delete the file buffer and cleanup
+ AI_DEBUG_INVALIDATE_PTR(mBuffer);
+ AI_DEBUG_INVALIDATE_PTR(pIOHandler);
+ AI_DEBUG_INVALIDATE_PTR(pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether we're still inside the valid file range
+void MDLImporter::SizeCheck(const void* szPos)
+{
+ if (!szPos || (const unsigned char*)szPos > this->mBuffer + this->iFileSize)
+ {
+ throw DeadlyImportError("Invalid MDL file. The file is too small "
+ "or contains invalid data.");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Just for debgging purposes
+void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int iLine)
+{
+ ai_assert(NULL != szFile);
+ if (!szPos || (const unsigned char*)szPos > mBuffer + iFileSize)
+ {
+ // remove a directory if there is one
+ const char* szFilePtr = ::strrchr(szFile,'\\');
+ if (!szFilePtr) {
+ if(!(szFilePtr = ::strrchr(szFile,'/')))
+ szFilePtr = szFile;
+ }
+ if (szFilePtr)++szFilePtr;
+
+ char szBuffer[1024];
+ ::sprintf(szBuffer,"Invalid MDL file. The file is too small "
+ "or contains invalid data (File: %s Line: %i)",szFilePtr,iLine);
+
+ throw DeadlyImportError(szBuffer);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate a quake file header
+void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
+{
+ // some values may not be NULL
+ if (!pcHeader->num_frames)
+ throw DeadlyImportError( "[Quake 1 MDL] There are no frames in the file");
+
+ if (!pcHeader->num_verts)
+ throw DeadlyImportError( "[Quake 1 MDL] There are no vertices in the file");
+
+ if (!pcHeader->num_tris)
+ throw DeadlyImportError( "[Quake 1 MDL] There are no triangles in the file");
+
+ // check whether the maxima are exceeded ...however, this applies for Quake 1 MDLs only
+ if (!this->iGSFileVersion)
+ {
+ if (pcHeader->num_verts > AI_MDL_MAX_VERTS)
+ DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
+
+ if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES)
+ DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_TRIANGLES triangles");
+
+ if (pcHeader->num_frames > AI_MDL_MAX_FRAMES)
+ DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_FRAMES frames");
+
+ // (this does not apply for 3DGS MDLs)
+ if (!this->iGSFileVersion && pcHeader->version != AI_MDL_VERSION)
+ DefaultLogger::get()->warn("Quake 1 MDL model has an unknown version: AI_MDL_VERSION (=6) is "
+ "the expected file format version");
+ if(pcHeader->num_skins && (!pcHeader->skinwidth || !pcHeader->skinheight))
+ DefaultLogger::get()->warn("Skin width or height are 0");
+ }
+}
+
+#ifdef AI_BUILD_BIG_ENDIAN
+// ------------------------------------------------------------------------------------------------
+void FlipQuakeHeader(BE_NCONST MDL::Header* pcHeader)
+{
+ AI_SWAP4( pcHeader->ident);
+ AI_SWAP4( pcHeader->version);
+ AI_SWAP4( pcHeader->boundingradius);
+ AI_SWAP4( pcHeader->flags);
+ AI_SWAP4( pcHeader->num_frames);
+ AI_SWAP4( pcHeader->num_skins);
+ AI_SWAP4( pcHeader->num_tris);
+ AI_SWAP4( pcHeader->num_verts);
+ for (unsigned int i = 0; i < 3;++i)
+ {
+ AI_SWAP4( pcHeader->scale[i]);
+ AI_SWAP4( pcHeader->translate[i]);
+ }
+ AI_SWAP4( pcHeader->size);
+ AI_SWAP4( pcHeader->skinheight);
+ AI_SWAP4( pcHeader->skinwidth);
+ AI_SWAP4( pcHeader->synctype);
+}
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Read a Quake 1 file
+void MDLImporter::InternReadFile_Quake1( )
+{
+ ai_assert(NULL != pScene);
+ BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header*)this->mBuffer;
+
+#ifdef AI_BUILD_BIG_ENDIAN
+ FlipQuakeHeader(pcHeader);
+#endif
+
+ ValidateHeader_Quake1(pcHeader);
+
+ // current cursor position in the file
+ const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
+
+ // need to read all textures
+ for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
+ {
+ union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
+ pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
+
+ AI_SWAP4( pcSkin->group );
+
+ // Quake 1 groupskins
+ if (1 == pcSkin->group)
+ {
+ AI_SWAP4( pcGroupSkin->nb );
+
+ // need to skip multiple images
+ const unsigned int iNumImages = (unsigned int)pcGroupSkin->nb;
+ szCurrent += sizeof(uint32_t) * 2;
+
+ if (0 != iNumImages)
+ {
+ if (!i) {
+ // however, create only one output image (the first)
+ this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
+ }
+ // go to the end of the skin section / the beginning of the next skin
+ szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
+ sizeof(float) * iNumImages;
+ }
+ }
+ // 3DGS has a few files that are using other 3DGS like texture formats here
+ else
+ {
+ szCurrent += sizeof(uint32_t);
+ unsigned int iSkip = i ? UINT_MAX : 0;
+ CreateTexture_3DGS_MDL4(szCurrent,pcSkin->group,&iSkip);
+ szCurrent += iSkip;
+ }
+ }
+ // get a pointer to the texture coordinates
+ BE_NCONST MDL::TexCoord* pcTexCoords = (BE_NCONST MDL::TexCoord*)szCurrent;
+ szCurrent += sizeof(MDL::TexCoord) * pcHeader->num_verts;
+
+ // get a pointer to the triangles
+ BE_NCONST MDL::Triangle* pcTriangles = (BE_NCONST MDL::Triangle*)szCurrent;
+ szCurrent += sizeof(MDL::Triangle) * pcHeader->num_tris;
+ VALIDATE_FILE_SIZE(szCurrent);
+
+ // now get a pointer to the first frame in the file
+ BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
+ BE_NCONST MDL::SimpleFrame* pcFirstFrame;
+
+ if (0 == pcFrames->type)
+ {
+ // get address of single frame
+ pcFirstFrame = &pcFrames->frame;
+ }
+ else
+ {
+ // get the first frame in the group
+ BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
+ pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
+ }
+ BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
+ VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));
+
+#ifdef AI_BUILD_BIG_ENDIAN
+ for (int i = 0; i<pcHeader->num_verts;++i)
+ {
+ AI_SWAP4( pcTexCoords[i].onseam );
+ AI_SWAP4( pcTexCoords[i].s );
+ AI_SWAP4( pcTexCoords[i].t );
+ }
+
+ for (int i = 0; i<pcHeader->num_tris;++i)
+ {
+ AI_SWAP4( pcTriangles[i].facesfront);
+ AI_SWAP4( pcTriangles[i].vertex[0]);
+ AI_SWAP4( pcTriangles[i].vertex[1]);
+ AI_SWAP4( pcTriangles[i].vertex[2]);
+ }
+#endif
+
+ // setup materials
+ SetupMaterialProperties_3DGS_MDL5_Quake1();
+
+ // allocate enough storage to hold all vertices and triangles
+ aiMesh* pcMesh = new aiMesh();
+
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+ pcMesh->mNumVertices = pcHeader->num_tris * 3;
+ pcMesh->mNumFaces = pcHeader->num_tris;
+ pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+ pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNumUVComponents[0] = 2;
+
+ // there won't be more than one mesh inside the file
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ pScene->mMeshes[0] = pcMesh;
+
+ // now iterate through all triangles
+ unsigned int iCurrent = 0;
+ for (unsigned int i = 0; i < (unsigned int) pcHeader->num_tris;++i)
+ {
+ pcMesh->mFaces[i].mIndices = new unsigned int[3];
+ pcMesh->mFaces[i].mNumIndices = 3;
+
+ unsigned int iTemp = iCurrent;
+ for (unsigned int c = 0; c < 3;++c,++iCurrent)
+ {
+ pcMesh->mFaces[i].mIndices[c] = iCurrent;
+
+ // read vertices
+ unsigned int iIndex = pcTriangles->vertex[c];
+ if (iIndex >= (unsigned int)pcHeader->num_verts)
+ {
+ iIndex = pcHeader->num_verts-1;
+ DefaultLogger::get()->warn("Index overflow in Q1-MDL vertex list.");
+ }
+
+ aiVector3D& vec = pcMesh->mVertices[iCurrent];
+ vec.x = (float)pcVertices[iIndex].v[0] * pcHeader->scale[0];
+ vec.x += pcHeader->translate[0];
+
+ vec.y = (float)pcVertices[iIndex].v[1] * pcHeader->scale[1];
+ vec.y += pcHeader->translate[1];
+ //vec.y *= -1.0f;
+
+ vec.z = (float)pcVertices[iIndex].v[2] * pcHeader->scale[2];
+ vec.z += pcHeader->translate[2];
+
+ // read the normal vector from the precalculated normal table
+ MD2::LookupNormalIndex(pcVertices[iIndex].normalIndex,pcMesh->mNormals[iCurrent]);
+ //pcMesh->mNormals[iCurrent].y *= -1.0f;
+
+ // read texture coordinates
+ float s = (float)pcTexCoords[iIndex].s;
+ float t = (float)pcTexCoords[iIndex].t;
+
+ // translate texture coordinates
+ if (0 == pcTriangles->facesfront && 0 != pcTexCoords[iIndex].onseam) {
+ s += pcHeader->skinwidth * 0.5f;
+ }
+
+ // Scale s and t to range from 0.0 to 1.0
+ pcMesh->mTextureCoords[0][iCurrent].x = (s + 0.5f) / pcHeader->skinwidth;
+ pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-(t + 0.5f) / pcHeader->skinheight;
+
+ }
+ pcMesh->mFaces[i].mIndices[0] = iTemp+2;
+ pcMesh->mFaces[i].mIndices[1] = iTemp+1;
+ pcMesh->mFaces[i].mIndices[2] = iTemp+0;
+ pcTriangles++;
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup material properties for Quake and older GameStudio files
+void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1( )
+{
+ const MDL::Header* const pcHeader = (const MDL::Header*)this->mBuffer;
+
+ // allocate ONE material
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = new aiMaterial();
+ pScene->mNumMaterials = 1;
+
+ // setup the material's properties
+ const int iMode = (int)aiShadingMode_Gouraud;
+ aiMaterial* const pcHelper = (aiMaterial*)pScene->mMaterials[0];
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ aiColor4D clr;
+ if (0 != pcHeader->num_skins && pScene->mNumTextures) {
+ // can we replace the texture with a single color?
+ clr = this->ReplaceTextureWithColor(pScene->mTextures[0]);
+ if (is_not_qnan(clr.r)) {
+ delete pScene->mTextures[0];
+ delete[] pScene->mTextures;
+
+ pScene->mTextures = NULL;
+ pScene->mNumTextures = 0;
+ }
+ else {
+ clr.b = clr.a = clr.g = clr.r = 1.0f;
+ aiString szString;
+ ::memcpy(szString.data,AI_MAKE_EMBEDDED_TEXNAME(0),3);
+ szString.length = 2;
+ pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ }
+
+ pcHelper->AddProperty<aiColor4D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor4D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.r *= 0.05f;clr.g *= 0.05f;
+ clr.b *= 0.05f;clr.a = 1.0f;
+ pcHelper->AddProperty<aiColor4D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a MDL 3,4,5 file
+void MDLImporter::InternReadFile_3DGS_MDL345( )
+{
+ ai_assert(NULL != pScene);
+
+ // the header of MDL 3/4/5 is nearly identical to the original Quake1 header
+ BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header*)this->mBuffer;
+#ifdef AI_BUILD_BIG_ENDIAN
+ FlipQuakeHeader(pcHeader);
+#endif
+ ValidateHeader_Quake1(pcHeader);
+
+ // current cursor position in the file
+ const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
+
+ // need to read all textures
+ for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i) {
+ BE_NCONST MDL::Skin* pcSkin;
+ pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
+ AI_SWAP4( pcSkin->group);
+ // create one output image
+ unsigned int iSkip = i ? UINT_MAX : 0;
+ if (5 <= iGSFileVersion)
+ {
+ // MDL5 format could contain MIPmaps
+ CreateTexture_3DGS_MDL5((unsigned char*)pcSkin + sizeof(uint32_t),
+ pcSkin->group,&iSkip);
+ }
+ else {
+ CreateTexture_3DGS_MDL4((unsigned char*)pcSkin + sizeof(uint32_t),
+ pcSkin->group,&iSkip);
+ }
+ // need to skip one image
+ szCurrent += iSkip + sizeof(uint32_t);
+
+ }
+ // get a pointer to the texture coordinates
+ BE_NCONST MDL::TexCoord_MDL3* pcTexCoords = (BE_NCONST MDL::TexCoord_MDL3*)szCurrent;
+ szCurrent += sizeof(MDL::TexCoord_MDL3) * pcHeader->synctype;
+
+ // NOTE: for MDLn formats "synctype" corresponds to the number of UV coords
+
+ // get a pointer to the triangles
+ BE_NCONST MDL::Triangle_MDL3* pcTriangles = (BE_NCONST MDL::Triangle_MDL3*)szCurrent;
+ szCurrent += sizeof(MDL::Triangle_MDL3) * pcHeader->num_tris;
+
+#ifdef AI_BUILD_BIG_ENDIAN
+
+ for (int i = 0; i<pcHeader->synctype;++i) {
+ AI_SWAP2( pcTexCoords[i].u );
+ AI_SWAP2( pcTexCoords[i].v );
+ }
+
+ for (int i = 0; i<pcHeader->num_tris;++i) {
+ AI_SWAP2( pcTriangles[i].index_xyz[0]);
+ AI_SWAP2( pcTriangles[i].index_xyz[1]);
+ AI_SWAP2( pcTriangles[i].index_xyz[2]);
+ AI_SWAP2( pcTriangles[i].index_uv[0]);
+ AI_SWAP2( pcTriangles[i].index_uv[1]);
+ AI_SWAP2( pcTriangles[i].index_uv[2]);
+ }
+
+#endif
+
+ VALIDATE_FILE_SIZE(szCurrent);
+
+ // setup materials
+ SetupMaterialProperties_3DGS_MDL5_Quake1();
+
+ // allocate enough storage to hold all vertices and triangles
+ aiMesh* pcMesh = new aiMesh();
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ pcMesh->mNumVertices = pcHeader->num_tris * 3;
+ pcMesh->mNumFaces = pcHeader->num_tris;
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+
+ // there won't be more than one mesh inside the file
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ pScene->mMeshes[0] = pcMesh;
+
+ // allocate output storage
+ pcMesh->mNumVertices = (unsigned int)pcHeader->num_tris*3;
+ pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+
+ if (pcHeader->synctype) {
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNumUVComponents[0] = 2;
+ }
+
+ // now get a pointer to the first frame in the file
+ BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
+ AI_SWAP4(pcFrames->type);
+
+ // byte packed vertices
+ // FIXME: these two snippets below are almost identical ... join them?
+ /////////////////////////////////////////////////////////////////////////////////////
+ if (0 == pcFrames->type || 3 >= this->iGSFileVersion) {
+
+ const MDL::SimpleFrame* pcFirstFrame = (const MDL::SimpleFrame*)(szCurrent + sizeof(uint32_t));
+ const MDL::Vertex* pcVertices = (const MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
+
+ VALIDATE_FILE_SIZE(pcVertices + pcHeader->num_verts);
+
+ // now iterate through all triangles
+ unsigned int iCurrent = 0;
+ for (unsigned int i = 0; i < (unsigned int) pcHeader->num_tris;++i) {
+ pcMesh->mFaces[i].mIndices = new unsigned int[3];
+ pcMesh->mFaces[i].mNumIndices = 3;
+
+ unsigned int iTemp = iCurrent;
+ for (unsigned int c = 0; c < 3;++c,++iCurrent) {
+ // read vertices
+ unsigned int iIndex = pcTriangles->index_xyz[c];
+ if (iIndex >= (unsigned int)pcHeader->num_verts) {
+ iIndex = pcHeader->num_verts-1;
+ DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
+ }
+
+ aiVector3D& vec = pcMesh->mVertices[iCurrent];
+ vec.x = (float)pcVertices[iIndex].v[0] * pcHeader->scale[0];
+ vec.x += pcHeader->translate[0];
+
+ vec.y = (float)pcVertices[iIndex].v[1] * pcHeader->scale[1];
+ vec.y += pcHeader->translate[1];
+ // vec.y *= -1.0f;
+
+ vec.z = (float)pcVertices[iIndex].v[2] * pcHeader->scale[2];
+ vec.z += pcHeader->translate[2];
+
+ // read the normal vector from the precalculated normal table
+ MD2::LookupNormalIndex(pcVertices[iIndex].normalIndex,pcMesh->mNormals[iCurrent]);
+ // pcMesh->mNormals[iCurrent].y *= -1.0f;
+
+ // read texture coordinates
+ if (pcHeader->synctype) {
+ ImportUVCoordinate_3DGS_MDL345(pcMesh->mTextureCoords[0][iCurrent],
+ pcTexCoords,pcTriangles->index_uv[c]);
+ }
+ }
+ pcMesh->mFaces[i].mIndices[0] = iTemp+2;
+ pcMesh->mFaces[i].mIndices[1] = iTemp+1;
+ pcMesh->mFaces[i].mIndices[2] = iTemp+0;
+ pcTriangles++;
+ }
+
+ }
+ // short packed vertices
+ /////////////////////////////////////////////////////////////////////////////////////
+ else {
+ // now get a pointer to the first frame in the file
+ const MDL::SimpleFrame_MDLn_SP* pcFirstFrame = (const MDL::SimpleFrame_MDLn_SP*) (szCurrent + sizeof(uint32_t));
+
+ // get a pointer to the vertices
+ const MDL::Vertex_MDL4* pcVertices = (const MDL::Vertex_MDL4*) ((pcFirstFrame->name) +
+ sizeof(pcFirstFrame->name));
+
+ VALIDATE_FILE_SIZE(pcVertices + pcHeader->num_verts);
+
+ // now iterate through all triangles
+ unsigned int iCurrent = 0;
+ for (unsigned int i = 0; i < (unsigned int) pcHeader->num_tris;++i) {
+ pcMesh->mFaces[i].mIndices = new unsigned int[3];
+ pcMesh->mFaces[i].mNumIndices = 3;
+
+ unsigned int iTemp = iCurrent;
+ for (unsigned int c = 0; c < 3;++c,++iCurrent) {
+ // read vertices
+ unsigned int iIndex = pcTriangles->index_xyz[c];
+ if (iIndex >= (unsigned int)pcHeader->num_verts) {
+ iIndex = pcHeader->num_verts-1;
+ DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
+ }
+
+ aiVector3D& vec = pcMesh->mVertices[iCurrent];
+ vec.x = (float)pcVertices[iIndex].v[0] * pcHeader->scale[0];
+ vec.x += pcHeader->translate[0];
+
+ vec.y = (float)pcVertices[iIndex].v[1] * pcHeader->scale[1];
+ vec.y += pcHeader->translate[1];
+ // vec.y *= -1.0f;
+
+ vec.z = (float)pcVertices[iIndex].v[2] * pcHeader->scale[2];
+ vec.z += pcHeader->translate[2];
+
+ // read the normal vector from the precalculated normal table
+ MD2::LookupNormalIndex(pcVertices[iIndex].normalIndex,pcMesh->mNormals[iCurrent]);
+ // pcMesh->mNormals[iCurrent].y *= -1.0f;
+
+ // read texture coordinates
+ if (pcHeader->synctype) {
+ ImportUVCoordinate_3DGS_MDL345(pcMesh->mTextureCoords[0][iCurrent],
+ pcTexCoords,pcTriangles->index_uv[c]);
+ }
+ }
+ pcMesh->mFaces[i].mIndices[0] = iTemp+2;
+ pcMesh->mFaces[i].mIndices[1] = iTemp+1;
+ pcMesh->mFaces[i].mIndices[2] = iTemp+0;
+ pcTriangles++;
+ }
+ }
+
+ // For MDL5 we will need to build valid texture coordinates
+ // basing upon the file loaded (only support one file as skin)
+ if (0x5 == iGSFileVersion)
+ CalculateUVCoordinates_MDL5();
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a single UV coordinate for Quake and older GameStudio files
+void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
+ aiVector3D& vOut,
+ const MDL::TexCoord_MDL3* pcSrc,
+ unsigned int iIndex)
+{
+ ai_assert(NULL != pcSrc);
+ const MDL::Header* const pcHeader = (const MDL::Header*)this->mBuffer;
+
+ // validate UV indices
+ if (iIndex >= (unsigned int) pcHeader->synctype) {
+ iIndex = pcHeader->synctype-1;
+ DefaultLogger::get()->warn("Index overflow in MDLn UV coord list");
+ }
+
+ float s = (float)pcSrc[iIndex].u;
+ float t = (float)pcSrc[iIndex].v;
+
+ // Scale s and t to range from 0.0 to 1.0
+ if (0x5 != iGSFileVersion) {
+ s = (s + 0.5f) / pcHeader->skinwidth;
+ t = 1.0f-(t + 0.5f) / pcHeader->skinheight;
+ }
+
+ vOut.x = s;
+ vOut.y = t;
+ vOut.z = 0.0f;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Compute UV coordinates for a MDL5 file
+void MDLImporter::CalculateUVCoordinates_MDL5()
+{
+ const MDL::Header* const pcHeader = (const MDL::Header*)this->mBuffer;
+ if (pcHeader->num_skins && this->pScene->mNumTextures) {
+ const aiTexture* pcTex = this->pScene->mTextures[0];
+
+ // if the file is loaded in DDS format: get the size of the
+ // texture from the header of the DDS file
+ // skip three DWORDs and read first height, then the width
+ unsigned int iWidth, iHeight;
+ if (!pcTex->mHeight) {
+ const uint32_t* piPtr = (uint32_t*)pcTex->pcData;
+
+ piPtr += 3;
+ iHeight = (unsigned int)*piPtr++;
+ iWidth = (unsigned int)*piPtr;
+ if (!iHeight || !iWidth)
+ {
+ DefaultLogger::get()->warn("Either the width or the height of the "
+ "embedded DDS texture is zero. Unable to compute final texture "
+ "coordinates. The texture coordinates remain in their original "
+ "0-x/0-y (x,y = texture size) range.");
+ iWidth = 1;
+ iHeight = 1;
+ }
+ }
+ else {
+ iWidth = pcTex->mWidth;
+ iHeight = pcTex->mHeight;
+ }
+
+ if (1 != iWidth || 1 != iHeight) {
+ const float fWidth = (float)iWidth;
+ const float fHeight = (float)iHeight;
+ aiMesh* pcMesh = this->pScene->mMeshes[0];
+ for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+ {
+ pcMesh->mTextureCoords[0][i].x /= fWidth;
+ pcMesh->mTextureCoords[0][i].y /= fHeight;
+ pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate the header of a MDL7 file
+void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader)
+{
+ ai_assert(NULL != pcHeader);
+
+ // There are some fixed sizes ...
+ if (sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size) {
+ throw DeadlyImportError(
+ "[3DGS MDL7] sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size");
+ }
+ if (sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size) {
+ throw DeadlyImportError(
+ "[3DGS MDL7] sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size");
+ }
+ if (sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size) {
+ throw DeadlyImportError(
+ "sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size");
+ }
+
+ // if there are no groups ... how should we load such a file?
+ if(!pcHeader->groups_num) {
+ throw DeadlyImportError( "[3DGS MDL7] No frames found");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// resolve bone animation matrices
+void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones)
+{
+ const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+ const MDL::Bone_MDL7* pcBones = (const MDL::Bone_MDL7*)(pcHeader+1);
+ ai_assert(NULL != apcOutBones);
+
+ // first find the bone that has NO parent, calculate the
+ // animation matrix for it, then go on and search for the next parent
+ // index (0) and so on until we can't find a new node.
+ uint16_t iParent = 0xffff;
+ uint32_t iIterations = 0;
+ while (iIterations++ < pcHeader->bones_num) {
+ for (uint32_t iBone = 0; iBone < pcHeader->bones_num;++iBone) {
+ BE_NCONST MDL::Bone_MDL7* pcBone = _AI_MDL7_ACCESS_PTR(pcBones,iBone,
+ pcHeader->bone_stc_size,MDL::Bone_MDL7);
+
+ AI_SWAP2(pcBone->parent_index);
+ AI_SWAP4(pcBone->x);
+ AI_SWAP4(pcBone->y);
+ AI_SWAP4(pcBone->z);
+
+ if (iParent == pcBone->parent_index) {
+ // MDL7 readme
+ ////////////////////////////////////////////////////////////////
+ /*
+ The animation matrix is then calculated the following way:
+
+ vector3 bPos = <absolute bone position>
+ matrix44 laM; // local animation matrix
+ sphrvector key_rotate = <bone rotation>
+
+ matrix44 m1,m2;
+ create_trans_matrix(m1, -bPos.x, -bPos.y, -bPos.z);
+ create_trans_matrix(m2, -bPos.x, -bPos.y, -bPos.z);
+
+ create_rotation_matrix(laM,key_rotate);
+
+ laM = sm1 * laM;
+ laM = laM * sm2;
+ */
+ /////////////////////////////////////////////////////////////////
+
+ MDL::IntBone_MDL7* const pcOutBone = apcOutBones[iBone];
+
+ // store the parent index of the bone
+ pcOutBone->iParent = pcBone->parent_index;
+ if (0xffff != iParent) {
+ const MDL::IntBone_MDL7* pcParentBone = apcOutBones[iParent];
+ pcOutBone->mOffsetMatrix.a4 = -pcParentBone->vPosition.x;
+ pcOutBone->mOffsetMatrix.b4 = -pcParentBone->vPosition.y;
+ pcOutBone->mOffsetMatrix.c4 = -pcParentBone->vPosition.z;
+ }
+ pcOutBone->vPosition.x = pcBone->x;
+ pcOutBone->vPosition.y = pcBone->y;
+ pcOutBone->vPosition.z = pcBone->z;
+ pcOutBone->mOffsetMatrix.a4 -= pcBone->x;
+ pcOutBone->mOffsetMatrix.b4 -= pcBone->y;
+ pcOutBone->mOffsetMatrix.c4 -= pcBone->z;
+
+ if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE == pcHeader->bone_stc_size) {
+ // no real name for our poor bone is specified :-(
+ pcOutBone->mName.length = ::sprintf(pcOutBone->mName.data,
+ "UnnamedBone_%i",iBone);
+ }
+ else {
+ // Make sure we won't run over the buffer's end if there is no
+ // terminal 0 character (however the documentation says there
+ // should be one)
+ uint32_t iMaxLen = pcHeader->bone_stc_size-16;
+ for (uint32_t qq = 0; qq < iMaxLen;++qq) {
+ if (!pcBone->name[qq]) {
+ iMaxLen = qq;
+ break;
+ }
+ }
+
+ // store the name of the bone
+ pcOutBone->mName.length = (size_t)iMaxLen;
+ ::memcpy(pcOutBone->mName.data,pcBone->name,pcOutBone->mName.length);
+ pcOutBone->mName.data[pcOutBone->mName.length] = '\0';
+ }
+ }
+ }
+ ++iParent;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// read bones from a MDL7 file
+MDL::IntBone_MDL7** MDLImporter::LoadBones_3DGS_MDL7()
+{
+ const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+ if (pcHeader->bones_num) {
+ // validate the size of the bone data structure in the file
+ if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS != pcHeader->bone_stc_size &&
+ AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size &&
+ AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size)
+ {
+ DefaultLogger::get()->warn("Unknown size of bone data structure");
+ return NULL;
+ }
+
+ MDL::IntBone_MDL7** apcBonesOut = new MDL::IntBone_MDL7*[pcHeader->bones_num];
+ for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank)
+ apcBonesOut[crank] = new MDL::IntBone_MDL7();
+
+ // and calculate absolute bone offset matrices ...
+ CalcAbsBoneMatrices_3DGS_MDL7(apcBonesOut);
+ return apcBonesOut;
+ }
+ return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// read faces from a MDL7 file
+void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData)
+{
+ const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+ MDL::Triangle_MDL7* pcGroupTris = groupInfo.pcGroupTris;
+
+ // iterate through all triangles and build valid display lists
+ unsigned int iOutIndex = 0;
+ for (unsigned int iTriangle = 0; iTriangle < (unsigned int)groupInfo.pcGroup->numtris; ++iTriangle) {
+ AI_SWAP2(pcGroupTris->v_index[0]);
+ AI_SWAP2(pcGroupTris->v_index[1]);
+ AI_SWAP2(pcGroupTris->v_index[2]);
+
+ // iterate through all indices of the current triangle
+ for (unsigned int c = 0; c < 3;++c,++iOutIndex) {
+
+ // validate the vertex index
+ unsigned int iIndex = pcGroupTris->v_index[c];
+ if(iIndex > (unsigned int)groupInfo.pcGroup->numverts) {
+ // (we might need to read this section a second time - to process frame vertices correctly)
+ pcGroupTris->v_index[c] = iIndex = groupInfo.pcGroup->numverts-1;
+ DefaultLogger::get()->warn("Index overflow in MDL7 vertex list");
+ }
+
+ // write the output face index
+ groupData.pcFaces[iTriangle].mIndices[2-c] = iOutIndex;
+
+ aiVector3D& vPosition = groupData.vPositions[ iOutIndex ];
+ vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .x;
+ vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y;
+ vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z;
+
+ // if we have bones, save the index
+ if (!groupData.aiBones.empty()) {
+ groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,
+ iIndex,pcHeader->mainvertex_stc_size).vertindex;
+ }
+
+ // now read the normal vector
+ if (AI_MDL7_FRAMEVERTEX030305_STCSIZE <= pcHeader->mainvertex_stc_size) {
+ // read the full normal vector
+ aiVector3D& vNormal = groupData.vNormals[ iOutIndex ];
+ vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .norm[0];
+ AI_SWAP4(vNormal.x);
+ vNormal.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .norm[1];
+ AI_SWAP4(vNormal.y);
+ vNormal.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .norm[2];
+ AI_SWAP4(vNormal.z);
+ }
+ else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
+ // read the normal vector from Quake2's smart table
+ aiVector3D& vNormal = groupData.vNormals[ iOutIndex ];
+ MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,
+ pcHeader->mainvertex_stc_size) .norm162index,vNormal);
+ }
+ // validate and process the first uv coordinate set
+ if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) {
+
+ if (groupInfo.pcGroup->num_stpts) {
+ AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]);
+ AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]);
+ AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]);
+
+ iIndex = pcGroupTris->skinsets[0].st_index[c];
+ if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
+ iIndex = groupInfo.pcGroup->num_stpts-1;
+ DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#1)");
+ }
+
+ float u = groupInfo.pcGroupUVs[iIndex].u;
+ float v = 1.0f-groupInfo.pcGroupUVs[iIndex].v; // DX to OGL
+
+ groupData.vTextureCoords1[iOutIndex].x = u;
+ groupData.vTextureCoords1[iOutIndex].y = v;
+ }
+ // assign the material index, but only if it is existing
+ if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){
+ AI_SWAP4(pcGroupTris->skinsets[0].material);
+ groupData.pcFaces[iTriangle].iMatIndex[0] = pcGroupTris->skinsets[0].material;
+ }
+ }
+ // validate and process the second uv coordinate set
+ if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) {
+
+ if (groupInfo.pcGroup->num_stpts) {
+ AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]);
+ AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]);
+ AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]);
+ AI_SWAP4(pcGroupTris->skinsets[1].material);
+
+ iIndex = pcGroupTris->skinsets[1].st_index[c];
+ if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
+ iIndex = groupInfo.pcGroup->num_stpts-1;
+ DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#2)");
+ }
+
+ float u = groupInfo.pcGroupUVs[ iIndex ].u;
+ float v = 1.0f-groupInfo.pcGroupUVs[ iIndex ].v;
+
+ groupData.vTextureCoords2[ iOutIndex ].x = u;
+ groupData.vTextureCoords2[ iOutIndex ].y = v; // DX to OGL
+
+ // check whether we do really need the second texture
+ // coordinate set ... wastes memory and loading time
+ if (0 != iIndex && (u != groupData.vTextureCoords1[ iOutIndex ].x ||
+ v != groupData.vTextureCoords1[ iOutIndex ].y ) )
+ groupData.bNeed2UV = true;
+
+ // if the material differs, we need a second skin, too
+ if (pcGroupTris->skinsets[ 1 ].material != pcGroupTris->skinsets[ 0 ].material)
+ groupData.bNeed2UV = true;
+ }
+ // assign the material index
+ groupData.pcFaces[ iTriangle ].iMatIndex[ 1 ] = pcGroupTris->skinsets[ 1 ].material;
+ }
+ }
+ // get the next triangle in the list
+ pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// handle frames in a MDL7 file
+bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSharedData_MDL7& shared,
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut)
+{
+ ai_assert(NULL != szCurrent && NULL != szCurrentOut);
+ const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7*)mBuffer;
+
+ // if we have no bones we can simply skip all frames,
+ // otherwise we'll need to process them.
+ // FIX: If we need another frame than the first we must apply frame vertex replacements ...
+ for(unsigned int iFrame = 0; iFrame < (unsigned int)groupInfo.pcGroup->numframes;++iFrame) {
+ MDL::IntFrameInfo_MDL7 frame ((BE_NCONST MDL::Frame_MDL7*)szCurrent,iFrame);
+
+ AI_SWAP4(frame.pcFrame->vertices_count);
+ AI_SWAP4(frame.pcFrame->transmatrix_count);
+
+ const unsigned int iAdd = pcHeader->frame_stc_size +
+ frame.pcFrame->vertices_count * pcHeader->framevertex_stc_size +
+ frame.pcFrame->transmatrix_count * pcHeader->bonetrans_stc_size;
+
+ if (((const char*)szCurrent - (const char*)pcHeader) + iAdd > (unsigned int)pcHeader->data_size) {
+ DefaultLogger::get()->warn("Index overflow in frame area. "
+ "Ignoring all frames and all further mesh groups, too.");
+
+ // don't parse more groups if we can't even read one
+ // FIXME: sometimes this seems to occur even for valid files ...
+ *szCurrentOut = szCurrent;
+ return false;
+ }
+ // our output frame?
+ if (configFrameID == iFrame) {
+ BE_NCONST MDL::Vertex_MDL7* pcFrameVertices = (BE_NCONST MDL::Vertex_MDL7*)(szCurrent+pcHeader->frame_stc_size);
+
+ for (unsigned int qq = 0; qq < frame.pcFrame->vertices_count;++qq) {
+ // I assume this are simple replacements for normal vertices, the bone index serving
+ // as the index of the vertex to be replaced.
+ uint16_t iIndex = _AI_MDL7_ACCESS(pcFrameVertices,qq,pcHeader->framevertex_stc_size,MDL::Vertex_MDL7).vertindex;
+ AI_SWAP2(iIndex);
+ if (iIndex >= groupInfo.pcGroup->numverts) {
+ DefaultLogger::get()->warn("Invalid vertex index in frame vertex section");
+ continue;
+ }
+
+ aiVector3D vPosition,vNormal;
+
+ vPosition.x = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .x;
+ AI_SWAP4(vPosition.x);
+ vPosition.y = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .y;
+ AI_SWAP4(vPosition.y);
+ vPosition.z = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .z;
+ AI_SWAP4(vPosition.z);
+
+ // now read the normal vector
+ if (AI_MDL7_FRAMEVERTEX030305_STCSIZE <= pcHeader->mainvertex_stc_size) {
+ // read the full normal vector
+ vNormal.x = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .norm[0];
+ AI_SWAP4(vNormal.x);
+ vNormal.y = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .norm[1];
+ AI_SWAP4(vNormal.y);
+ vNormal.z = _AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,pcHeader->framevertex_stc_size) .norm[2];
+ AI_SWAP4(vNormal.z);
+ }
+ else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
+ // read the normal vector from Quake2's smart table
+ MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(pcFrameVertices,qq,
+ pcHeader->framevertex_stc_size) .norm162index,vNormal);
+ }
+
+ // FIXME: O(n^2) at the moment ...
+ BE_NCONST MDL::Triangle_MDL7* pcGroupTris = groupInfo.pcGroupTris;
+ unsigned int iOutIndex = 0;
+ for (unsigned int iTriangle = 0; iTriangle < (unsigned int)groupInfo.pcGroup->numtris; ++iTriangle) {
+ // iterate through all indices of the current triangle
+ for (unsigned int c = 0; c < 3;++c,++iOutIndex) {
+ // replace the vertex with the new data
+ const unsigned int iCurIndex = pcGroupTris->v_index[c];
+ if (iCurIndex == iIndex) {
+ groupData.vPositions[iOutIndex] = vPosition;
+ groupData.vNormals[iOutIndex] = vNormal;
+ }
+ }
+ // get the next triangle in the list
+ pcGroupTris = (BE_NCONST MDL::Triangle_MDL7*)((const char*)
+ pcGroupTris + pcHeader->triangle_stc_size);
+ }
+ }
+ }
+ // parse bone trafo matrix keys (only if there are bones ...)
+ if (shared.apcOutBones) {
+ ParseBoneTrafoKeys_3DGS_MDL7(groupInfo,frame,shared);
+ }
+ szCurrent += iAdd;
+ }
+ *szCurrentOut = szCurrent;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Sort faces by material, handle multiple UVs correctly
+void MDLImporter::SortByMaterials_3DGS_MDL7(
+ const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSplitGroupData_MDL7& splitGroupData)
+{
+ const unsigned int iNumMaterials = (unsigned int)splitGroupData.shared.pcMats.size();
+ if (!groupData.bNeed2UV) {
+ // if we don't need a second set of texture coordinates there is no reason to keep it in memory ...
+ groupData.vTextureCoords2.clear();
+
+ // allocate the array
+ splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials];
+
+ for (unsigned int m = 0; m < iNumMaterials;++m)
+ splitGroupData.aiSplit[m] = new std::vector<unsigned int>();
+
+ // iterate through all faces and sort by material
+ for (unsigned int iFace = 0; iFace < (unsigned int)groupInfo.pcGroup->numtris;++iFace) {
+ // check range
+ if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) {
+ // use the last material instead
+ splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace);
+
+ // sometimes MED writes -1, but normally only if there is only
+ // one skin assigned. No warning in this case
+ if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
+ DefaultLogger::get()->warn("Index overflow in MDL7 material list [#0]");
+ }
+ else splitGroupData.aiSplit[groupData.pcFaces[iFace].
+ iMatIndex[0]]->push_back(iFace);
+ }
+ }
+ else
+ {
+ // we need to build combined materials for each combination of
+ std::vector<MDL::IntMaterial_MDL7> avMats;
+ avMats.reserve(iNumMaterials*2);
+
+ // fixme: why on the heap?
+ std::vector<std::vector<unsigned int>* > aiTempSplit(iNumMaterials*2);
+ for (unsigned int m = 0; m < iNumMaterials;++m)
+ aiTempSplit[m] = new std::vector<unsigned int>();
+
+ // iterate through all faces and sort by material
+ for (unsigned int iFace = 0; iFace < (unsigned int)groupInfo.pcGroup->numtris;++iFace) {
+ // check range
+ unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0];
+ if (iMatIndex >= iNumMaterials) {
+ // sometimes MED writes -1, but normally only if there is only
+ // one skin assigned. No warning in this case
+ if(UINT_MAX != iMatIndex)
+ DefaultLogger::get()->warn("Index overflow in MDL7 material list [#1]");
+ iMatIndex = iNumMaterials-1;
+ }
+ unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1];
+
+ unsigned int iNum = iMatIndex;
+ if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) {
+ if (iMatIndex2 >= iNumMaterials) {
+ // sometimes MED writes -1, but normally only if there is only
+ // one skin assigned. No warning in this case
+ DefaultLogger::get()->warn("Index overflow in MDL7 material list [#2]");
+ iMatIndex2 = iNumMaterials-1;
+ }
+
+ // do a slow seach in the list ...
+ iNum = 0;
+ bool bFound = false;
+ for (std::vector<MDL::IntMaterial_MDL7>::iterator i = avMats.begin();i != avMats.end();++i,++iNum){
+ if ((*i).iOldMatIndices[0] == iMatIndex && (*i).iOldMatIndices[1] == iMatIndex2) {
+ // reuse this material
+ bFound = true;
+ break;
+ }
+ }
+ if (!bFound) {
+ // build a new material ...
+ MDL::IntMaterial_MDL7 sHelper;
+ sHelper.pcMat = new aiMaterial();
+ sHelper.iOldMatIndices[0] = iMatIndex;
+ sHelper.iOldMatIndices[1] = iMatIndex2;
+ JoinSkins_3DGS_MDL7(splitGroupData.shared.pcMats[iMatIndex],
+ splitGroupData.shared.pcMats[iMatIndex2],sHelper.pcMat);
+
+ // and add it to the list
+ avMats.push_back(sHelper);
+ iNum = (unsigned int)avMats.size()-1;
+ }
+ // adjust the size of the file array
+ if (iNum == aiTempSplit.size()) {
+ aiTempSplit.push_back(new std::vector<unsigned int>());
+ }
+ }
+ aiTempSplit[iNum]->push_back(iFace);
+ }
+
+ // now add the newly created materials to the old list
+ if (0 == groupInfo.iIndex) {
+ splitGroupData.shared.pcMats.resize(avMats.size());
+ for (unsigned int o = 0; o < avMats.size();++o)
+ splitGroupData.shared.pcMats[o] = avMats[o].pcMat;
+ }
+ else {
+ // This might result in redundant materials ...
+ splitGroupData.shared.pcMats.resize(iNumMaterials + avMats.size());
+ for (unsigned int o = iNumMaterials; o < avMats.size();++o)
+ splitGroupData.shared.pcMats[o] = avMats[o].pcMat;
+ }
+
+ // and build the final face-to-material array
+ splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()];
+ for (unsigned int m = 0; m < iNumMaterials;++m)
+ splitGroupData.aiSplit[m] = aiTempSplit[m];
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a MDL7 file
+void MDLImporter::InternReadFile_3DGS_MDL7( )
+{
+ ai_assert(NULL != pScene);
+
+ MDL::IntSharedData_MDL7 sharedData;
+
+ // current cursor position in the file
+ BE_NCONST MDL::Header_MDL7 *pcHeader = (BE_NCONST MDL::Header_MDL7*)this->mBuffer;
+ const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
+
+ AI_SWAP4(pcHeader->version);
+ AI_SWAP4(pcHeader->bones_num);
+ AI_SWAP4(pcHeader->groups_num);
+ AI_SWAP4(pcHeader->data_size);
+ AI_SWAP4(pcHeader->entlump_size);
+ AI_SWAP4(pcHeader->medlump_size);
+ AI_SWAP2(pcHeader->bone_stc_size);
+ AI_SWAP2(pcHeader->skin_stc_size);
+ AI_SWAP2(pcHeader->colorvalue_stc_size);
+ AI_SWAP2(pcHeader->material_stc_size);
+ AI_SWAP2(pcHeader->skinpoint_stc_size);
+ AI_SWAP2(pcHeader->triangle_stc_size);
+ AI_SWAP2(pcHeader->mainvertex_stc_size);
+ AI_SWAP2(pcHeader->framevertex_stc_size);
+ AI_SWAP2(pcHeader->bonetrans_stc_size);
+ AI_SWAP2(pcHeader->frame_stc_size);
+
+ // validate the header of the file. There are some structure
+ // sizes that are expected by the loader to be constant
+ this->ValidateHeader_3DGS_MDL7(pcHeader);
+
+ // load all bones (they are shared by all groups, so
+ // we'll need to add them to all groups/meshes later)
+ // apcBonesOut is a list of all bones or NULL if they could not been loaded
+ szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size;
+ sharedData.apcOutBones = this->LoadBones_3DGS_MDL7();
+
+ // vector to held all created meshes
+ std::vector<aiMesh*>* avOutList;
+
+ // 3 meshes per group - that should be OK for most models
+ avOutList = new std::vector<aiMesh*>[pcHeader->groups_num];
+ for (uint32_t i = 0; i < pcHeader->groups_num;++i)
+ avOutList[i].reserve(3);
+
+ // buffer to held the names of all groups in the file
+ char* aszGroupNameBuffer = new char[AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num];
+
+ // read all groups
+ for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
+ MDL::IntGroupInfo_MDL7 groupInfo((BE_NCONST MDL::Group_MDL7*)szCurrent,iGroup);
+ szCurrent = (const unsigned char*)(groupInfo.pcGroup+1);
+
+ VALIDATE_FILE_SIZE(szCurrent);
+
+ AI_SWAP4(groupInfo.pcGroup->groupdata_size);
+ AI_SWAP4(groupInfo.pcGroup->numskins);
+ AI_SWAP4(groupInfo.pcGroup->num_stpts);
+ AI_SWAP4(groupInfo.pcGroup->numtris);
+ AI_SWAP4(groupInfo.pcGroup->numverts);
+ AI_SWAP4(groupInfo.pcGroup->numframes);
+
+ if (1 != groupInfo.pcGroup->typ) {
+ // Not a triangle-based mesh
+ DefaultLogger::get()->warn("[3DGS MDL7] Not a triangle mesh group. Continuing happily");
+ }
+
+ // store the name of the group
+ const unsigned int ofs = iGroup*AI_MDL7_MAX_GROUPNAMESIZE;
+ ::memcpy(&aszGroupNameBuffer[ofs],
+ groupInfo.pcGroup->name,AI_MDL7_MAX_GROUPNAMESIZE);
+
+ // make sure '\0' is at the end
+ aszGroupNameBuffer[ofs+AI_MDL7_MAX_GROUPNAMESIZE-1] = '\0';
+
+ // read all skins
+ sharedData.pcMats.reserve(sharedData.pcMats.size() + groupInfo.pcGroup->numskins);
+ sharedData.abNeedMaterials.resize(sharedData.abNeedMaterials.size() +
+ groupInfo.pcGroup->numskins,false);
+
+ for (unsigned int iSkin = 0; iSkin < (unsigned int)groupInfo.pcGroup->numskins;++iSkin) {
+ ParseSkinLump_3DGS_MDL7(szCurrent,&szCurrent,sharedData.pcMats);
+ }
+ // if we have absolutely no skin loaded we need to generate a default material
+ if (sharedData.pcMats.empty()) {
+ const int iMode = (int)aiShadingMode_Gouraud;
+ sharedData.pcMats.push_back(new aiMaterial());
+ aiMaterial* pcHelper = (aiMaterial*)sharedData.pcMats[0];
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.6f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ aiString szName;
+ szName.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
+
+ sharedData.abNeedMaterials.resize(1,false);
+ }
+
+ // now get a pointer to all texture coords in the group
+ groupInfo.pcGroupUVs = (BE_NCONST MDL::TexCoord_MDL7*)szCurrent;
+ for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){
+ AI_SWAP4(groupInfo.pcGroupUVs[i].u);
+ AI_SWAP4(groupInfo.pcGroupUVs[i].v);
+ }
+ szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts;
+
+ // now get a pointer to all triangle in the group
+ groupInfo.pcGroupTris = (Triangle_MDL7*)szCurrent;
+ szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris;
+
+ // now get a pointer to all vertices in the group
+ groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent;
+ for(int i = 0; i < groupInfo.pcGroup->numverts; ++i){
+ AI_SWAP4(groupInfo.pcGroupVerts[i].x);
+ AI_SWAP4(groupInfo.pcGroupVerts[i].y);
+ AI_SWAP4(groupInfo.pcGroupVerts[i].z);
+
+ AI_SWAP2(groupInfo.pcGroupVerts[i].vertindex);
+ //We can not swap the normal information now as we don't know which of the two kinds it is
+ }
+ szCurrent += pcHeader->mainvertex_stc_size * groupInfo.pcGroup->numverts;
+ VALIDATE_FILE_SIZE(szCurrent);
+
+ MDL::IntSplitGroupData_MDL7 splitGroupData(sharedData,avOutList[iGroup]);
+ MDL::IntGroupData_MDL7 groupData;
+ if (groupInfo.pcGroup->numtris && groupInfo.pcGroup->numverts)
+ {
+ // build output vectors
+ const unsigned int iNumVertices = groupInfo.pcGroup->numtris*3;
+ groupData.vPositions.resize(iNumVertices);
+ groupData.vNormals.resize(iNumVertices);
+
+ if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX);
+
+ // it is also possible that there are 0 UV coordinate sets
+ if (groupInfo.pcGroup->num_stpts){
+ groupData.vTextureCoords1.resize(iNumVertices,aiVector3D());
+
+ // check whether the triangle data structure is large enough
+ // to contain a second UV coodinate set
+ if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) {
+ groupData.vTextureCoords2.resize(iNumVertices,aiVector3D());
+ groupData.bNeed2UV = true;
+ }
+ }
+ groupData.pcFaces = new MDL::IntFace_MDL7[groupInfo.pcGroup->numtris];
+
+ // read all faces into the preallocated arrays
+ ReadFaces_3DGS_MDL7(groupInfo, groupData);
+
+ // sort by materials
+ SortByMaterials_3DGS_MDL7(groupInfo, groupData,
+ splitGroupData);
+
+ for (unsigned int qq = 0; qq < sharedData.pcMats.size();++qq) {
+ if (!splitGroupData.aiSplit[qq]->empty())
+ sharedData.abNeedMaterials[qq] = true;
+ }
+ }
+ else DefaultLogger::get()->warn("[3DGS MDL7] Mesh group consists of 0 "
+ "vertices or faces. It will be skipped.");
+
+ // process all frames and generate output meshes
+ ProcessFrames_3DGS_MDL7(groupInfo,groupData, sharedData,szCurrent,&szCurrent);
+ GenerateOutputMeshes_3DGS_MDL7(groupData,splitGroupData);
+ }
+
+ // generate a nodegraph and subnodes for each group
+ pScene->mRootNode = new aiNode();
+
+ // now we need to build a final mesh list
+ for (uint32_t i = 0; i < pcHeader->groups_num;++i)
+ pScene->mNumMeshes += (unsigned int)avOutList[i].size();
+
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; {
+ unsigned int p = 0,q = 0;
+ for (uint32_t i = 0; i < pcHeader->groups_num;++i) {
+ for (unsigned int a = 0; a < avOutList[i].size();++a) {
+ pScene->mMeshes[p++] = avOutList[i][a];
+ }
+ if (!avOutList[i].empty())++pScene->mRootNode->mNumChildren;
+ }
+ // we will later need an extra node to serve as parent for all bones
+ if (sharedData.apcOutBones)++pScene->mRootNode->mNumChildren;
+ this->pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
+ p = 0;
+ for (uint32_t i = 0; i < pcHeader->groups_num;++i) {
+ if (avOutList[i].empty())continue;
+
+ aiNode* const pcNode = pScene->mRootNode->mChildren[p] = new aiNode();
+ pcNode->mNumMeshes = (unsigned int)avOutList[i].size();
+ pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
+ pcNode->mParent = this->pScene->mRootNode;
+ for (unsigned int a = 0; a < pcNode->mNumMeshes;++a)
+ pcNode->mMeshes[a] = q + a;
+ q += (unsigned int)avOutList[i].size();
+
+ // setup the name of the node
+ char* const szBuffer = &aszGroupNameBuffer[i*AI_MDL7_MAX_GROUPNAMESIZE];
+ if ('\0' == *szBuffer)
+ pcNode->mName.length = ::sprintf(szBuffer,"Group_%i",p);
+ else pcNode->mName.length = ::strlen(szBuffer);
+ ::strcpy(pcNode->mName.data,szBuffer);
+ ++p;
+ }
+ }
+
+ // if there is only one root node with a single child we can optimize it a bit ...
+ if (1 == pScene->mRootNode->mNumChildren && !sharedData.apcOutBones) {
+ aiNode* pcOldRoot = this->pScene->mRootNode;
+ pScene->mRootNode = pcOldRoot->mChildren[0];
+ pcOldRoot->mChildren[0] = NULL;
+ delete pcOldRoot;
+ pScene->mRootNode->mParent = NULL;
+ }
+ else pScene->mRootNode->mName.Set("<mesh_root>");
+
+ delete[] avOutList;
+ delete[] aszGroupNameBuffer;
+ AI_DEBUG_INVALIDATE_PTR(avOutList);
+ AI_DEBUG_INVALIDATE_PTR(aszGroupNameBuffer);
+
+ // build a final material list.
+ CopyMaterials_3DGS_MDL7(sharedData);
+ HandleMaterialReferences_3DGS_MDL7();
+
+ // generate output bone animations and add all bones to the scenegraph
+ if (sharedData.apcOutBones) {
+ // this step adds empty dummy bones to the nodegraph
+ // insert another dummy node to avoid name conflicts
+ aiNode* const pc = pScene->mRootNode->mChildren[pScene->mRootNode->mNumChildren-1] = new aiNode();
+
+ pc->mName.Set("<skeleton_root>");
+
+ // add bones to the nodegraph
+ AddBonesToNodeGraph_3DGS_MDL7((const Assimp::MDL::IntBone_MDL7 **)
+ sharedData.apcOutBones,pc,0xffff);
+
+ // this steps build a valid output animation
+ BuildOutputAnims_3DGS_MDL7((const Assimp::MDL::IntBone_MDL7 **)
+ sharedData.apcOutBones);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Copy materials
+void MDLImporter::CopyMaterials_3DGS_MDL7(MDL::IntSharedData_MDL7 &shared)
+{
+ pScene->mNumMaterials = (unsigned int)shared.pcMats.size();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ pScene->mMaterials[i] = shared.pcMats[i];
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Process material references
+void MDLImporter::HandleMaterialReferences_3DGS_MDL7()
+{
+ // search for referrer materials
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
+ int iIndex = 0;
+ if (AI_SUCCESS == aiGetMaterialInteger(pScene->mMaterials[i],AI_MDL7_REFERRER_MATERIAL, &iIndex) ) {
+ for (unsigned int a = 0; a < pScene->mNumMeshes;++a) {
+ aiMesh* const pcMesh = pScene->mMeshes[a];
+ if (i == pcMesh->mMaterialIndex) {
+ pcMesh->mMaterialIndex = iIndex;
+ }
+ }
+ // collapse the rest of the array
+ delete pScene->mMaterials[i];
+ for (unsigned int pp = i; pp < pScene->mNumMaterials-1;++pp) {
+
+ pScene->mMaterials[pp] = pScene->mMaterials[pp+1];
+ for (unsigned int a = 0; a < pScene->mNumMeshes;++a) {
+ aiMesh* const pcMesh = pScene->mMeshes[a];
+ if (pcMesh->mMaterialIndex > i)--pcMesh->mMaterialIndex;
+ }
+ }
+ --pScene->mNumMaterials;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read bone transformation keys
+void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
+ const MDL::IntGroupInfo_MDL7& groupInfo,
+ IntFrameInfo_MDL7& frame,
+ MDL::IntSharedData_MDL7& shared)
+{
+ const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+
+ // only the first group contains bone animation keys
+ if (frame.pcFrame->transmatrix_count) {
+ if (!groupInfo.iIndex) {
+ // skip all frames vertices. We can't support them
+ const MDL::BoneTransform_MDL7* pcBoneTransforms = (const MDL::BoneTransform_MDL7*)
+ (((const char*)frame.pcFrame) + pcHeader->frame_stc_size +
+ frame.pcFrame->vertices_count * pcHeader->framevertex_stc_size);
+
+ // read all transformation matrices
+ for (unsigned int iTrafo = 0; iTrafo < frame.pcFrame->transmatrix_count;++iTrafo) {
+ if(pcBoneTransforms->bone_index >= pcHeader->bones_num) {
+ DefaultLogger::get()->warn("Index overflow in frame area. "
+ "Unable to parse this bone transformation");
+ }
+ else {
+ AddAnimationBoneTrafoKey_3DGS_MDL7(frame.iIndex,
+ pcBoneTransforms,shared.apcOutBones);
+ }
+ pcBoneTransforms = (const MDL::BoneTransform_MDL7*)(
+ (const char*)pcBoneTransforms + pcHeader->bonetrans_stc_size);
+ }
+ }
+ else {
+ DefaultLogger::get()->warn("Ignoring animation keyframes in groups != 0");
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Attach bones to the output nodegraph
+void MDLImporter::AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7** apcBones,
+ aiNode* pcParent,uint16_t iParentIndex)
+{
+ ai_assert(NULL != apcBones && NULL != pcParent);
+
+ // get a pointer to the header ...
+ const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+
+ const MDL::IntBone_MDL7** apcBones2 = apcBones;
+ for (uint32_t i = 0; i < pcHeader->bones_num;++i) {
+
+ const MDL::IntBone_MDL7* const pcBone = *apcBones2++;
+ if (pcBone->iParent == iParentIndex) {
+ ++pcParent->mNumChildren;
+ }
+ }
+ pcParent->mChildren = new aiNode*[pcParent->mNumChildren];
+ unsigned int qq = 0;
+ for (uint32_t i = 0; i < pcHeader->bones_num;++i) {
+
+ const MDL::IntBone_MDL7* const pcBone = *apcBones++;
+ if (pcBone->iParent != iParentIndex)continue;
+
+ aiNode* pcNode = pcParent->mChildren[qq++] = new aiNode();
+ pcNode->mName = aiString( pcBone->mName );
+
+ AddBonesToNodeGraph_3DGS_MDL7(apcBones,pcNode,(uint16_t)i);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build output animations
+void MDLImporter::BuildOutputAnims_3DGS_MDL7(
+ const MDL::IntBone_MDL7** apcBonesOut)
+{
+ ai_assert(NULL != apcBonesOut);
+ const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)mBuffer;
+
+ // one animation ...
+ aiAnimation* pcAnim = new aiAnimation();
+ for (uint32_t i = 0; i < pcHeader->bones_num;++i) {
+ if (!apcBonesOut[i]->pkeyPositions.empty()) {
+
+ // get the last frame ... (needn't be equal to pcHeader->frames_num)
+ for (size_t qq = 0; qq < apcBonesOut[i]->pkeyPositions.size();++qq) {
+ pcAnim->mDuration = std::max(pcAnim->mDuration, (double)
+ apcBonesOut[i]->pkeyPositions[qq].mTime);
+ }
+ ++pcAnim->mNumChannels;
+ }
+ }
+ if (pcAnim->mDuration) {
+ pcAnim->mChannels = new aiNodeAnim*[pcAnim->mNumChannels];
+
+ unsigned int iCnt = 0;
+ for (uint32_t i = 0; i < pcHeader->bones_num;++i) {
+ if (!apcBonesOut[i]->pkeyPositions.empty()) {
+ const MDL::IntBone_MDL7* const intBone = apcBonesOut[i];
+
+ aiNodeAnim* const pcNodeAnim = pcAnim->mChannels[iCnt++] = new aiNodeAnim();
+ pcNodeAnim->mNodeName = aiString( intBone->mName );
+
+ // allocate enough storage for all keys
+ pcNodeAnim->mNumPositionKeys = (unsigned int)intBone->pkeyPositions.size();
+ pcNodeAnim->mNumScalingKeys = (unsigned int)intBone->pkeyPositions.size();
+ pcNodeAnim->mNumRotationKeys = (unsigned int)intBone->pkeyPositions.size();
+
+ pcNodeAnim->mPositionKeys = new aiVectorKey[pcNodeAnim->mNumPositionKeys];
+ pcNodeAnim->mScalingKeys = new aiVectorKey[pcNodeAnim->mNumPositionKeys];
+ pcNodeAnim->mRotationKeys = new aiQuatKey[pcNodeAnim->mNumPositionKeys];
+
+ // copy all keys
+ for (unsigned int qq = 0; qq < pcNodeAnim->mNumPositionKeys;++qq) {
+ pcNodeAnim->mPositionKeys[qq] = intBone->pkeyPositions[qq];
+ pcNodeAnim->mScalingKeys[qq] = intBone->pkeyScalings[qq];
+ pcNodeAnim->mRotationKeys[qq] = intBone->pkeyRotations[qq];
+ }
+ }
+ }
+
+ // store the output animation
+ pScene->mNumAnimations = 1;
+ pScene->mAnimations = new aiAnimation*[1];
+ pScene->mAnimations[0] = pcAnim;
+ }
+ else delete pcAnim;
+}
+
+// ------------------------------------------------------------------------------------------------
+void MDLImporter::AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
+ const MDL::BoneTransform_MDL7* pcBoneTransforms,
+ MDL::IntBone_MDL7** apcBonesOut)
+{
+ ai_assert(NULL != pcBoneTransforms);
+ ai_assert(NULL != apcBonesOut);
+
+ // first .. get the transformation matrix
+ aiMatrix4x4 mTransform;
+ mTransform.a1 = pcBoneTransforms->m[0];
+ mTransform.b1 = pcBoneTransforms->m[1];
+ mTransform.c1 = pcBoneTransforms->m[2];
+ mTransform.d1 = pcBoneTransforms->m[3];
+
+ mTransform.a2 = pcBoneTransforms->m[4];
+ mTransform.b2 = pcBoneTransforms->m[5];
+ mTransform.c2 = pcBoneTransforms->m[6];
+ mTransform.d2 = pcBoneTransforms->m[7];
+
+ mTransform.a3 = pcBoneTransforms->m[8];
+ mTransform.b3 = pcBoneTransforms->m[9];
+ mTransform.c3 = pcBoneTransforms->m[10];
+ mTransform.d3 = pcBoneTransforms->m[11];
+
+ // now decompose the transformation matrix into separate
+ // scaling, rotation and translation
+ aiVectorKey vScaling,vPosition;
+ aiQuatKey qRotation;
+
+ // FIXME: Decompose will assert in debug builds if the matrix is invalid ...
+ mTransform.Decompose(vScaling.mValue,qRotation.mValue,vPosition.mValue);
+
+ // now generate keys
+ vScaling.mTime = qRotation.mTime = vPosition.mTime = (double)iTrafo;
+
+ // add the keys to the bone
+ MDL::IntBone_MDL7* const pcBoneOut = apcBonesOut[pcBoneTransforms->bone_index];
+ pcBoneOut->pkeyPositions.push_back ( vPosition );
+ pcBoneOut->pkeyScalings.push_back ( vScaling );
+ pcBoneOut->pkeyRotations.push_back ( qRotation );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construct output meshes
+void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSplitGroupData_MDL7& splitGroupData)
+{
+ const MDL::IntSharedData_MDL7& shared = splitGroupData.shared;
+
+ // get a pointer to the header ...
+ const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
+ const unsigned int iNumOutBones = pcHeader->bones_num;
+
+ for (std::vector<aiMaterial*>::size_type i = 0; i < shared.pcMats.size();++i) {
+ if (!splitGroupData.aiSplit[i]->empty()) {
+
+ // allocate the output mesh
+ aiMesh* pcMesh = new aiMesh();
+
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+ pcMesh->mMaterialIndex = (unsigned int)i;
+
+ // allocate output storage
+ pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size();
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+
+ pcMesh->mNumVertices = pcMesh->mNumFaces*3;
+ pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+
+ if (!groupData.vTextureCoords1.empty()) {
+ pcMesh->mNumUVComponents[0] = 2;
+ pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ if (!groupData.vTextureCoords2.empty()) {
+ pcMesh->mNumUVComponents[1] = 2;
+ pcMesh->mTextureCoords[1] = new aiVector3D[pcMesh->mNumVertices];
+ }
+ }
+
+ // iterate through all faces and build an unique set of vertices
+ unsigned int iCurrent = 0;
+ for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace) {
+ pcMesh->mFaces[iFace].mNumIndices = 3;
+ pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
+
+ unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace);
+ const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
+
+ // iterate through all face indices
+ for (unsigned int c = 0; c < 3;++c) {
+ const uint32_t iIndex = oldFace.mIndices[c];
+ pcMesh->mVertices[iCurrent] = groupData.vPositions[iIndex];
+ pcMesh->mNormals[iCurrent] = groupData.vNormals[iIndex];
+
+ if (!groupData.vTextureCoords1.empty()) {
+
+ pcMesh->mTextureCoords[0][iCurrent] = groupData.vTextureCoords1[iIndex];
+ if (!groupData.vTextureCoords2.empty()) {
+ pcMesh->mTextureCoords[1][iCurrent] = groupData.vTextureCoords2[iIndex];
+ }
+ }
+ pcMesh->mFaces[iFace].mIndices[c] = iCurrent++;
+ }
+ }
+
+ // if we have bones in the mesh we'll need to generate
+ // proper vertex weights for them
+ if (!groupData.aiBones.empty()) {
+ std::vector<std::vector<unsigned int> > aaiVWeightList;
+ aaiVWeightList.resize(iNumOutBones);
+
+ int iCurrent = 0;
+ for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace) {
+ unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace);
+ const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
+
+ // iterate through all face indices
+ for (unsigned int c = 0; c < 3;++c) {
+ unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ];
+ if (UINT_MAX != iBone) {
+ if (iBone >= iNumOutBones) {
+ DefaultLogger::get()->error("Bone index overflow. "
+ "The bone index of a vertex exceeds the allowed range. ");
+ iBone = iNumOutBones-1;
+ }
+ aaiVWeightList[ iBone ].push_back ( iCurrent );
+ }
+ ++iCurrent;
+ }
+ }
+ // now check which bones are required ...
+ for (std::vector<std::vector<unsigned int> >::const_iterator k = aaiVWeightList.begin();k != aaiVWeightList.end();++k) {
+ if (!(*k).empty()) {
+ ++pcMesh->mNumBones;
+ }
+ }
+ pcMesh->mBones = new aiBone*[pcMesh->mNumBones];
+ iCurrent = 0;
+ for (std::vector<std::vector<unsigned int> >::const_iterator k = aaiVWeightList.begin();k!= aaiVWeightList.end();++k,++iCurrent)
+ {
+ if ((*k).empty())
+ continue;
+
+ // seems we'll need this node
+ aiBone* pcBone = pcMesh->mBones[ iCurrent ] = new aiBone();
+ pcBone->mName = aiString(shared.apcOutBones[ iCurrent ]->mName);
+ pcBone->mOffsetMatrix = shared.apcOutBones[ iCurrent ]->mOffsetMatrix;
+
+ // setup vertex weights
+ pcBone->mNumWeights = (unsigned int)(*k).size();
+ pcBone->mWeights = new aiVertexWeight[pcBone->mNumWeights];
+
+ for (unsigned int weight = 0; weight < pcBone->mNumWeights;++weight) {
+ pcBone->mWeights[weight].mVertexId = (*k)[weight];
+ pcBone->mWeights[weight].mWeight = 1.0f;
+ }
+ }
+ }
+ // add the mesh to the list of output meshes
+ splitGroupData.avOutList.push_back(pcMesh);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Join to materials
+void MDLImporter::JoinSkins_3DGS_MDL7(
+ aiMaterial* pcMat1,
+ aiMaterial* pcMat2,
+ aiMaterial* pcMatOut)
+{
+ ai_assert(NULL != pcMat1 && NULL != pcMat2 && NULL != pcMatOut);
+
+ // first create a full copy of the first skin property set
+ // and assign it to the output material
+ aiMaterial::CopyPropertyList(pcMatOut,pcMat1);
+
+ int iVal = 0;
+ pcMatOut->AddProperty<int>(&iVal,1,AI_MATKEY_UVWSRC_DIFFUSE(0));
+
+ // then extract the diffuse texture from the second skin,
+ // setup 1 as UV source and we have it
+ aiString sString;
+ if(AI_SUCCESS == aiGetMaterialString ( pcMat2, AI_MATKEY_TEXTURE_DIFFUSE(0),&sString )) {
+ iVal = 1;
+ pcMatOut->AddProperty<int>(&iVal,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
+ pcMatOut->AddProperty(&sString,AI_MATKEY_TEXTURE_DIFFUSE(1));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a half-life 2 MDL
+void MDLImporter::InternReadFile_HL2( )
+{
+ //const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
+ throw DeadlyImportError("HL2 MDLs are not implemented");
+}
+
+#endif // !! ASSIMP_BUILD_NO_MDL_IMPORTER
diff --git a/src/3rdparty/assimp/code/MDLLoader.h b/src/3rdparty/assimp/code/MDLLoader.h
new file mode 100644
index 000000000..7003ea803
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDLLoader.h
@@ -0,0 +1,456 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file MDLLoader.h
+ * @brief Declaration of the loader for MDL files
+ */
+
+#ifndef AI_MDLLOADER_H_INCLUDED
+#define AI_MDLLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+
+struct aiNode;
+#include "MDLFileData.h"
+#include "HalfLifeFileData.h"
+
+namespace Assimp {
+
+
+using namespace MDL;
+
+// --------------------------------------------------------------------------------------
+// Include file/line information in debug builds
+#ifdef ASSIMP_BUILD_DEBUG
+# define VALIDATE_FILE_SIZE(msg) SizeCheck(msg,__FILE__,__LINE__)
+#else
+# define VALIDATE_FILE_SIZE(msg) SizeCheck(msg)
+#endif
+
+// --------------------------------------------------------------------------------------
+/** @brief Class to load MDL files.
+ *
+ * Several subformats exist:
+ * <ul>
+ * <li>Quake I</li>
+ * <li>3D Game Studio MDL3, MDL4</li>
+ * <li>3D Game Studio MDL5</li>
+ * <li>3D Game Studio MDL7</li>
+ * <li>Halflife 2</li>
+ * </ul>
+ * These formats are partially identical and it would be possible to load
+ * them all with a single 1000-line function-beast. However, it has been
+ * split into several code paths to make the code easier to read and maintain.
+*/
+class MDLImporter : public BaseImporter
+{
+public:
+ MDLImporter();
+ ~MDLImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Import a quake 1 MDL file (IDPO)
+ */
+ void InternReadFile_Quake1( );
+
+ // -------------------------------------------------------------------
+ /** Import a GameStudio A4/A5 file (MDL 3,4,5)
+ */
+ void InternReadFile_3DGS_MDL345( );
+
+ // -------------------------------------------------------------------
+ /** Import a GameStudio A7 file (MDL 7)
+ */
+ void InternReadFile_3DGS_MDL7( );
+
+ // -------------------------------------------------------------------
+ /** Import a CS:S/HL2 MDL file (not fully implemented)
+ */
+ void InternReadFile_HL2( );
+
+ // -------------------------------------------------------------------
+ /** Check whether a given position is inside the valid range
+ * Throw a DeadlyImportError if it is not
+ * \param szPos Cursor position
+ * \param szFile Name of the source file from which the function was called
+ * \param iLine Source code line from which the function was called
+ */
+ void SizeCheck(const void* szPos);
+ void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
+
+
+ // -------------------------------------------------------------------
+ /** Validate the header data structure of a game studio MDL7 file
+ * \param pcHeader Input header to be validated
+ */
+ void ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader);
+
+ // -------------------------------------------------------------------
+ /** Validate the header data structure of a Quake 1 model
+ * \param pcHeader Input header to be validated
+ */
+ void ValidateHeader_Quake1(const MDL::Header* pcHeader);
+
+
+ // -------------------------------------------------------------------
+ /** Try to load a palette from the current directory (colormap.lmp)
+ * If it is not found the default palette of Quake1 is returned
+ */
+ void SearchPalette(const unsigned char** pszColorMap);
+
+ // -------------------------------------------------------------------
+ /** Free a palette created with a previous call to SearchPalette()
+ */
+ void FreePalette(const unsigned char* pszColorMap);
+
+
+ // -------------------------------------------------------------------
+ /** Load a paletized texture from the file and convert it to 32bpp
+ */
+ void CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData);
+
+ // -------------------------------------------------------------------
+ /** Used to load textures from MDL3/4
+ * \param szData Input data
+ * \param iType Color data type
+ * \param piSkip Receive: Size to skip, in bytes
+ */
+ void CreateTexture_3DGS_MDL4(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip);
+
+
+ // -------------------------------------------------------------------
+ /** Used to load textures from MDL5
+ * \param szData Input data
+ * \param iType Color data type
+ * \param piSkip Receive: Size to skip, in bytes
+ */
+ void CreateTexture_3DGS_MDL5(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip);
+
+
+ // -------------------------------------------------------------------
+ /** Checks whether a texture can be replaced with a single color
+ * This is useful for all file formats before MDL7 (all those
+ * that are not containing material colors separate from textures).
+ * MED seems to write dummy 8x8 monochrome images instead.
+ * \param pcTexture Input texture
+ * \return aiColor.r is set to qnan if the function fails and no
+ * color can be found.
+ */
+ aiColor4D ReplaceTextureWithColor(const aiTexture* pcTexture);
+
+
+ // -------------------------------------------------------------------
+ /** Converts the absolute texture coordinates in MDL5 files to
+ * relative in a range between 0 and 1
+ */
+ void CalculateUVCoordinates_MDL5();
+
+
+ // -------------------------------------------------------------------
+ /** Read an UV coordinate from the file. If the file format is not
+ * MDL5, the function calculates relative texture coordinates
+ * \param vOut Receives the output UV coord
+ * \param pcSrc UV coordinate buffer
+ * \param UV coordinate index
+ */
+ void ImportUVCoordinate_3DGS_MDL345( aiVector3D& vOut,
+ const MDL::TexCoord_MDL3* pcSrc,
+ unsigned int iIndex);
+
+ // -------------------------------------------------------------------
+ /** Setup the material properties for Quake and MDL<7 models.
+ * These formats don't support more than one material per mesh,
+ * therefore the method processes only ONE skin and removes
+ * all others.
+ */
+ void SetupMaterialProperties_3DGS_MDL5_Quake1( );
+
+
+ // -------------------------------------------------------------------
+ /** Parse a skin lump in a MDL7/HMP7 file with all of its features
+ * variant 1: Current cursor position is the beginning of the skin header
+ * \param szCurrent Current data pointer
+ * \param szCurrentOut Output data pointer
+ * \param pcMats Material list for this group. To be filled ...
+ */
+ void ParseSkinLump_3DGS_MDL7(
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ std::vector<aiMaterial*>& pcMats);
+
+ // -------------------------------------------------------------------
+ /** Parse a skin lump in a MDL7/HMP7 file with all of its features
+ * variant 2: Current cursor position is the beginning of the skin data
+ * \param szCurrent Current data pointer
+ * \param szCurrentOut Output data pointer
+ * \param pcMatOut Output material
+ * \param iType header.typ
+ * \param iWidth header.width
+ * \param iHeight header.height
+ */
+ void ParseSkinLump_3DGS_MDL7(
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ aiMaterial* pcMatOut,
+ unsigned int iType,
+ unsigned int iWidth,
+ unsigned int iHeight);
+
+ // -------------------------------------------------------------------
+ /** Skip a skin lump in a MDL7/HMP7 file
+ * \param szCurrent Current data pointer
+ * \param szCurrentOut Output data pointer. Points to the byte just
+ * behind the last byte of the skin.
+ * \param iType header.typ
+ * \param iWidth header.width
+ * \param iHeight header.height
+ */
+ void SkipSkinLump_3DGS_MDL7(const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ unsigned int iType,
+ unsigned int iWidth,
+ unsigned int iHeight);
+
+ // -------------------------------------------------------------------
+ /** Parse texture color data for MDL5, MDL6 and MDL7 formats
+ * \param szData Current data pointer
+ * \param iType type of the texture data. No DDS or external
+ * \param piSkip Receive the number of bytes to skip
+ * \param pcNew Must point to fully initialized data. Width and
+ * height must be set. If pcNew->pcData is set to UINT_MAX,
+ * piSkip will receive the size of the texture, in bytes, but no
+ * color data will be read.
+ */
+ void ParseTextureColorData(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip,
+ aiTexture* pcNew);
+
+ // -------------------------------------------------------------------
+ /** Join two materials / skins. Setup UV source ... etc
+ * \param pcMat1 First input material
+ * \param pcMat2 Second input material
+ * \param pcMatOut Output material instance to be filled. Must be empty
+ */
+ void JoinSkins_3DGS_MDL7(aiMaterial* pcMat1,
+ aiMaterial* pcMat2,
+ aiMaterial* pcMatOut);
+
+ // -------------------------------------------------------------------
+ /** Add a bone transformation key to an animation
+ * \param iTrafo Index of the transformation (always==frame index?)
+ * No need to validate this index, it is always valid.
+ * \param pcBoneTransforms Bone transformation for this index
+ * \param apcOutBones Output bones array
+ */
+ void AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
+ const MDL::BoneTransform_MDL7* pcBoneTransforms,
+ MDL::IntBone_MDL7** apcBonesOut);
+
+ // -------------------------------------------------------------------
+ /** Load the bone list of a MDL7 file
+ * \return If the bones could be loaded successfully, a valid
+ * array containing pointers to a temporary bone
+ * representation. NULL if the bones could not be loaded.
+ */
+ MDL::IntBone_MDL7** LoadBones_3DGS_MDL7();
+
+ // -------------------------------------------------------------------
+ /** Load bone transformation keyframes from a file chunk
+ * \param groupInfo -> doc of data structure
+ * \param frame -> doc of data structure
+ * \param shared -> doc of data structure
+ */
+ void ParseBoneTrafoKeys_3DGS_MDL7(
+ const MDL::IntGroupInfo_MDL7& groupInfo,
+ IntFrameInfo_MDL7& frame,
+ MDL::IntSharedData_MDL7& shared);
+
+ // -------------------------------------------------------------------
+ /** Calculate absolute bone animation matrices for each bone
+ * \param apcOutBones Output bones array
+ */
+ void CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones);
+
+ // -------------------------------------------------------------------
+ /** Add all bones to the nodegraph (as children of the root node)
+ * \param apcBonesOut List of bones
+ * \param pcParent Parent node. New nodes will be added to this node
+ * \param iParentIndex Index of the parent bone
+ */
+ void AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7** apcBonesOut,
+ aiNode* pcParent,uint16_t iParentIndex);
+
+ // -------------------------------------------------------------------
+ /** Build output animations
+ * \param apcBonesOut List of bones
+ */
+ void BuildOutputAnims_3DGS_MDL7(const MDL::IntBone_MDL7** apcBonesOut);
+
+ // -------------------------------------------------------------------
+ /** Handles materials that are just referencing another material
+ * There is no test file for this feature, but Conitec's doc
+ * say it is used.
+ */
+ void HandleMaterialReferences_3DGS_MDL7();
+
+ // -------------------------------------------------------------------
+ /** Copies only the material that are referenced by at least one
+ * mesh to the final output material list. All other materials
+ * will be discarded.
+ * \param shared -> doc of data structure
+ */
+ void CopyMaterials_3DGS_MDL7(MDL::IntSharedData_MDL7 &shared);
+
+ // -------------------------------------------------------------------
+ /** Process the frame section at the end of a group
+ * \param groupInfo -> doc of data structure
+ * \param shared -> doc of data structure
+ * \param szCurrent Pointer to the start of the frame section
+ * \param szCurrentOut Receives a pointer to the first byte of the
+ * next data section.
+ * \return false to read no further groups (a small workaround for
+ * some tiny and unsolved problems ... )
+ */
+ bool ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSharedData_MDL7& shared,
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Sort all faces by their materials. If the mesh is using
+ * multiple materials per face (that are blended together) the function
+ * might create new materials.
+ * \param groupInfo -> doc of data structure
+ * \param groupData -> doc of data structure
+ * \param splitGroupData -> doc of data structure
+ */
+ void SortByMaterials_3DGS_MDL7(
+ const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSplitGroupData_MDL7& splitGroupData);
+
+ // -------------------------------------------------------------------
+ /** Read all faces and vertices from a MDL7 group. The function fills
+ * preallocated memory buffers.
+ * \param groupInfo -> doc of data structure
+ * \param groupData -> doc of data structure
+ */
+ void ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
+ MDL::IntGroupData_MDL7& groupData);
+
+ // -------------------------------------------------------------------
+ /** Generate the final output meshes for a7 models
+ * \param groupData -> doc of data structure
+ * \param splitGroupData -> doc of data structure
+ */
+ void GenerateOutputMeshes_3DGS_MDL7(
+ MDL::IntGroupData_MDL7& groupData,
+ MDL::IntSplitGroupData_MDL7& splitGroupData);
+
+protected:
+
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
+
+ /** Configuration option: palette to be used to decode palletized images*/
+ std::string configPalette;
+
+ /** Buffer to hold the loaded file */
+ unsigned char* mBuffer;
+
+ /** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
+ * (MDL7 doesn't need this, the format has a separate loader) */
+ unsigned int iGSFileVersion;
+
+ /** Output I/O handler. used to load external lmp files */
+ IOSystem* pIOHandler;
+
+ /** Output scene to be filled */
+ aiScene* pScene;
+
+ /** Size of the input file in bytes */
+ unsigned int iFileSize;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/MDLMaterialLoader.cpp b/src/3rdparty/assimp/code/MDLMaterialLoader.cpp
new file mode 100644
index 000000000..3d32420e1
--- /dev/null
+++ b/src/3rdparty/assimp/code/MDLMaterialLoader.cpp
@@ -0,0 +1,827 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the material part of the MDL importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
+
+// internal headers
+#include "MDLLoader.h"
+#include "MDLDefaultColorMap.h"
+
+using namespace Assimp;
+static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
+
+// ------------------------------------------------------------------------------------------------
+// Find a suitable pallette file or take teh default one
+void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
+{
+ // now try to find the color map in the current directory
+ IOStream* pcStream = pIOHandler->Open(configPalette,"rb");
+
+ const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap;
+ if(pcStream)
+ {
+ if (pcStream->FileSize() >= 768)
+ {
+ unsigned char* colorMap = new unsigned char[256*3];
+ szColorMap = colorMap;
+ pcStream->Read(colorMap,256*3,1);
+ DefaultLogger::get()->info("Found valid colormap.lmp in directory. "
+ "It will be used to decode embedded textures in palletized formats.");
+ }
+ delete pcStream;
+ pcStream = NULL;
+ }
+ *pszColorMap = szColorMap;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Free the palette again
+void MDLImporter::FreePalette(const unsigned char* szColorMap)
+{
+ if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
+ delete[] szColorMap;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether we can replace a texture with a single color
+aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
+{
+ ai_assert(NULL != pcTexture);
+
+ aiColor4D clrOut;
+ clrOut.r = get_qnan();
+ if (!pcTexture->mHeight || !pcTexture->mWidth)
+ return clrOut;
+
+ const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth;
+ const aiTexel* pcTexel = pcTexture->pcData+1;
+ const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels];
+
+ while (pcTexel != pcTexelEnd)
+ {
+ if (*pcTexel != *(pcTexel-1))
+ {
+ pcTexel = NULL;
+ break;
+ }
+ ++pcTexel;
+ }
+ if (pcTexel)
+ {
+ clrOut.r = pcTexture->pcData->r / 255.0f;
+ clrOut.g = pcTexture->pcData->g / 255.0f;
+ clrOut.b = pcTexture->pcData->b / 255.0f;
+ clrOut.a = pcTexture->pcData->a / 255.0f;
+ }
+ return clrOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a texture from a MDL3 file
+void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
+{
+ const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianess is allready corrected in the InternReadFile_3DGS_MDL345 function
+
+ VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
+ pcHeader->skinheight);
+
+ // allocate a new texture object
+ aiTexture* pcNew = new aiTexture();
+ pcNew->mWidth = pcHeader->skinwidth;
+ pcNew->mHeight = pcHeader->skinheight;
+
+ pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
+
+ const unsigned char* szColorMap;
+ this->SearchPalette(&szColorMap);
+
+ // copy texture data
+ for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ const unsigned char val = szData[i];
+ const unsigned char* sz = &szColorMap[val*3];
+
+ pcNew->pcData[i].a = 0xFF;
+ pcNew->pcData[i].r = *sz++;
+ pcNew->pcData[i].g = *sz++;
+ pcNew->pcData[i].b = *sz;
+ }
+
+ FreePalette(szColorMap);
+
+ // store the texture
+ aiTexture** pc = this->pScene->mTextures;
+ this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
+ for (unsigned int i = 0; i <pScene->mNumTextures;++i)
+ pScene->mTextures[i] = pc[i];
+
+ pScene->mTextures[this->pScene->mNumTextures] = pcNew;
+ pScene->mNumTextures++;
+ delete[] pc;
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a texture from a MDL4 file
+void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip)
+{
+ ai_assert(NULL != piSkip);
+
+ const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianess is allready corrected in the InternReadFile_3DGS_MDL345 function
+
+ if (iType == 1 || iType > 3)
+ {
+ DefaultLogger::get()->error("Unsupported texture file format");
+ return;
+ }
+
+ const bool bNoRead = *piSkip == UINT_MAX;
+
+ // allocate a new texture object
+ aiTexture* pcNew = new aiTexture();
+ pcNew->mWidth = pcHeader->skinwidth;
+ pcNew->mHeight = pcHeader->skinheight;
+
+ if (bNoRead)pcNew->pcData = bad_texel;
+ ParseTextureColorData(szData,iType,piSkip,pcNew);
+
+ // store the texture
+ if (!bNoRead)
+ {
+ if (!this->pScene->mNumTextures)
+ {
+ pScene->mNumTextures = 1;
+ pScene->mTextures = new aiTexture*[1];
+ pScene->mTextures[0] = pcNew;
+ }
+ else
+ {
+ aiTexture** pc = pScene->mTextures;
+ pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
+ for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
+ pScene->mTextures[i] = pc[i];
+ pScene->mTextures[pScene->mNumTextures] = pcNew;
+ pScene->mNumTextures++;
+ delete[] pc;
+ }
+ }
+ else {
+ pcNew->pcData = NULL;
+ delete pcNew;
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Load color data of a texture and convert it to our output format
+void MDLImporter::ParseTextureColorData(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip,
+ aiTexture* pcNew)
+{
+ const bool do_read = bad_texel != pcNew->pcData;
+
+ // allocate storage for the texture image
+ if (do_read) {
+ pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
+ }
+
+ // R5G6B5 format (with or without MIPs)
+ // ****************************************************************
+ if (2 == iType || 10 == iType)
+ {
+ VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
+
+ // copy texture data
+ unsigned int i;
+ if (do_read)
+ {
+ for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
+ AI_SWAP2(val);
+
+ pcNew->pcData[i].a = 0xFF;
+ pcNew->pcData[i].r = (unsigned char)val.b << 3;
+ pcNew->pcData[i].g = (unsigned char)val.g << 2;
+ pcNew->pcData[i].b = (unsigned char)val.r << 3;
+ }
+ }
+ else i = pcNew->mWidth*pcNew->mHeight;
+ *piSkip = i * 2;
+
+ // apply MIP maps
+ if (10 == iType)
+ {
+ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
+ VALIDATE_FILE_SIZE(szData + *piSkip);
+ }
+ }
+ // ARGB4 format (with or without MIPs)
+ // ****************************************************************
+ else if (3 == iType || 11 == iType)
+ {
+ VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
+
+ // copy texture data
+ unsigned int i;
+ if (do_read)
+ {
+ for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
+ AI_SWAP2(val);
+
+ pcNew->pcData[i].a = (unsigned char)val.a << 4;
+ pcNew->pcData[i].r = (unsigned char)val.r << 4;
+ pcNew->pcData[i].g = (unsigned char)val.g << 4;
+ pcNew->pcData[i].b = (unsigned char)val.b << 4;
+ }
+ }
+ else i = pcNew->mWidth*pcNew->mHeight;
+ *piSkip = i * 2;
+
+ // apply MIP maps
+ if (11 == iType)
+ {
+ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
+ VALIDATE_FILE_SIZE(szData + *piSkip);
+ }
+ }
+ // RGB8 format (with or without MIPs)
+ // ****************************************************************
+ else if (4 == iType || 12 == iType)
+ {
+ VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
+
+ // copy texture data
+ unsigned int i;
+ if (do_read)
+ {
+ for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ const unsigned char* _szData = &szData[i*3];
+
+ pcNew->pcData[i].a = 0xFF;
+ pcNew->pcData[i].b = *_szData++;
+ pcNew->pcData[i].g = *_szData++;
+ pcNew->pcData[i].r = *_szData;
+ }
+ }
+ else i = pcNew->mWidth*pcNew->mHeight;
+
+
+ // apply MIP maps
+ *piSkip = i * 3;
+ if (12 == iType)
+ {
+ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
+ VALIDATE_FILE_SIZE(szData + *piSkip);
+ }
+ }
+ // ARGB8 format (with ir without MIPs)
+ // ****************************************************************
+ else if (5 == iType || 13 == iType)
+ {
+ VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
+
+ // copy texture data
+ unsigned int i;
+ if (do_read)
+ {
+ for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ const unsigned char* _szData = &szData[i*4];
+
+ pcNew->pcData[i].b = *_szData++;
+ pcNew->pcData[i].g = *_szData++;
+ pcNew->pcData[i].r = *_szData++;
+ pcNew->pcData[i].a = *_szData;
+ }
+ }
+ else i = pcNew->mWidth*pcNew->mHeight;
+
+ // apply MIP maps
+ *piSkip = i << 2;
+ if (13 == iType)
+ {
+ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
+ }
+ }
+ // palletized 8 bit texture. As for Quake 1
+ // ****************************************************************
+ else if (0 == iType)
+ {
+ VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
+
+ // copy texture data
+ unsigned int i;
+ if (do_read)
+ {
+
+ const unsigned char* szColorMap;
+ SearchPalette(&szColorMap);
+
+ for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
+ {
+ const unsigned char val = szData[i];
+ const unsigned char* sz = &szColorMap[val*3];
+
+ pcNew->pcData[i].a = 0xFF;
+ pcNew->pcData[i].r = *sz++;
+ pcNew->pcData[i].g = *sz++;
+ pcNew->pcData[i].b = *sz;
+ }
+ this->FreePalette(szColorMap);
+
+ }
+ else i = pcNew->mWidth*pcNew->mHeight;
+ *piSkip = i;
+
+ // FIXME: Also support for MIP maps?
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a texture from a MDL5 file
+void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
+ unsigned int iType,
+ unsigned int* piSkip)
+{
+ ai_assert(NULL != piSkip);
+ bool bNoRead = *piSkip == UINT_MAX;
+
+ // allocate a new texture object
+ aiTexture* pcNew = new aiTexture();
+
+ VALIDATE_FILE_SIZE(szData+8);
+
+ // first read the size of the texture
+ pcNew->mWidth = *((uint32_t*)szData);
+ AI_SWAP4(pcNew->mWidth);
+ szData += sizeof(uint32_t);
+
+ pcNew->mHeight = *((uint32_t*)szData);
+ AI_SWAP4(pcNew->mHeight);
+ szData += sizeof(uint32_t);
+
+ if (bNoRead) {
+ pcNew->pcData = bad_texel;
+ }
+
+ // this should not occur - at least the docs say it shouldn't.
+ // however, one can easily try out what MED does if you have
+ // a model with a DDS texture and export it to MDL5 ...
+ // yeah, it embedds the DDS file.
+ if (6 == iType)
+ {
+ // this is a compressed texture in DDS format
+ *piSkip = pcNew->mWidth;
+ VALIDATE_FILE_SIZE(szData + *piSkip);
+
+ if (!bNoRead)
+ {
+ // place a hint and let the application know that this is a DDS file
+ pcNew->mHeight = 0;
+ pcNew->achFormatHint[0] = 'd';
+ pcNew->achFormatHint[1] = 'd';
+ pcNew->achFormatHint[2] = 's';
+ pcNew->achFormatHint[3] = '\0';
+
+ pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
+ ::memcpy(pcNew->pcData,szData,pcNew->mWidth);
+ }
+ }
+ else
+ {
+ // parse the color data of the texture
+ ParseTextureColorData(szData,iType,piSkip,pcNew);
+ }
+ *piSkip += sizeof(uint32_t) * 2;
+
+ if (!bNoRead)
+ {
+ // store the texture
+ if (!this->pScene->mNumTextures)
+ {
+ pScene->mNumTextures = 1;
+ pScene->mTextures = new aiTexture*[1];
+ pScene->mTextures[0] = pcNew;
+ }
+ else
+ {
+ aiTexture** pc = pScene->mTextures;
+ pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
+ for (unsigned int i = 0; i < pScene->mNumTextures;++i)
+ this->pScene->mTextures[i] = pc[i];
+
+ pScene->mTextures[pScene->mNumTextures] = pcNew;
+ pScene->mNumTextures++;
+ delete[] pc;
+ }
+ }
+ else {
+ pcNew->pcData = NULL;
+ delete pcNew;
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a skin from a MDL7 file - more complex than all other subformats
+void MDLImporter::ParseSkinLump_3DGS_MDL7(
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ aiMaterial* pcMatOut,
+ unsigned int iType,
+ unsigned int iWidth,
+ unsigned int iHeight)
+{
+ aiTexture* pcNew = NULL;
+
+ // get the type of the skin
+ unsigned int iMasked = (unsigned int)(iType & 0xF);
+
+ if (0x1 == iMasked)
+ {
+ // ***** REFERENCE TO ANOTHER SKIN INDEX *****
+ int referrer = (int)iWidth;
+ pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL);
+ }
+ else if (0x6 == iMasked)
+ {
+ // ***** EMBEDDED DDS FILE *****
+ if (1 != iHeight)
+ {
+ DefaultLogger::get()->warn("Found a reference to an embedded DDS texture, "
+ "but texture height is not equal to 1, which is not supported by MED");
+ }
+
+ pcNew = new aiTexture();
+ pcNew->mHeight = 0;
+ pcNew->mWidth = iWidth;
+
+ // place a proper format hint
+ pcNew->achFormatHint[0] = 'd';
+ pcNew->achFormatHint[1] = 'd';
+ pcNew->achFormatHint[2] = 's';
+ pcNew->achFormatHint[3] = '\0';
+
+ pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
+ memcpy(pcNew->pcData,szCurrent,pcNew->mWidth);
+ szCurrent += iWidth;
+ }
+ if (0x7 == iMasked)
+ {
+ // ***** REFERENCE TO EXTERNAL FILE *****
+ if (1 != iHeight)
+ {
+ DefaultLogger::get()->warn("Found a reference to an external texture, "
+ "but texture height is not equal to 1, which is not supported by MED");
+ }
+
+ aiString szFile;
+ const size_t iLen = strlen((const char*)szCurrent);
+ size_t iLen2 = iLen+1;
+ iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
+ memcpy(szFile.data,(const char*)szCurrent,iLen2);
+ szFile.length = iLen;
+
+ szCurrent += iLen2;
+
+ // place this as diffuse texture
+ pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ else if (iMasked || !iType || (iType && iWidth && iHeight))
+ {
+ // ***** STANDARD COLOR TEXTURE *****
+ pcNew = new aiTexture();
+ if (!iHeight || !iWidth)
+ {
+ DefaultLogger::get()->warn("Found embedded texture, but its width "
+ "an height are both 0. Is this a joke?");
+
+ // generate an empty chess pattern
+ pcNew->mWidth = pcNew->mHeight = 8;
+ pcNew->pcData = new aiTexel[64];
+ for (unsigned int x = 0; x < 8;++x)
+ {
+ for (unsigned int y = 0; y < 8;++y)
+ {
+ const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
+ (0 != x % 2 && 0 == y % 2));
+
+ aiTexel* pc = &pcNew->pcData[y * 8 + x];
+ pc->r = pc->b = pc->g = (bSet?0xFF:0);
+ pc->a = 0xFF;
+ }
+ }
+ }
+ else
+ {
+ // it is a standard color texture. Fill in width and height
+ // and call the same function we used for loading MDL5 files
+
+ pcNew->mWidth = iWidth;
+ pcNew->mHeight = iHeight;
+
+ unsigned int iSkip = 0;
+ ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew);
+
+ // skip length of texture data
+ szCurrent += iSkip;
+ }
+ }
+
+ // sometimes there are MDL7 files which have a monochrome
+ // texture instead of material colors ... posssible they have
+ // been converted to MDL7 from other formats, such as MDL5
+ aiColor4D clrTexture;
+ if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew);
+ else clrTexture.r = get_qnan();
+
+ // check whether a material definition is contained in the skin
+ if (iType & AI_MDL7_SKINTYPE_MATERIAL)
+ {
+ BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
+ szCurrent = (unsigned char*)(pcMatIn+1);
+ VALIDATE_FILE_SIZE(szCurrent);
+
+ aiColor3D clrTemp;
+
+#define COLOR_MULTIPLY_RGB() \
+ if (is_not_qnan(clrTexture.r)) \
+ { \
+ clrTemp.r *= clrTexture.r; \
+ clrTemp.g *= clrTexture.g; \
+ clrTemp.b *= clrTexture.b; \
+ }
+
+ // read diffuse color
+ clrTemp.r = pcMatIn->Diffuse.r;
+ AI_SWAP4(clrTemp.r);
+ clrTemp.g = pcMatIn->Diffuse.g;
+ AI_SWAP4(clrTemp.g);
+ clrTemp.b = pcMatIn->Diffuse.b;
+ AI_SWAP4(clrTemp.b);
+ COLOR_MULTIPLY_RGB();
+ pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ // read specular color
+ clrTemp.r = pcMatIn->Specular.r;
+ AI_SWAP4(clrTemp.r);
+ clrTemp.g = pcMatIn->Specular.g;
+ AI_SWAP4(clrTemp.g);
+ clrTemp.b = pcMatIn->Specular.b;
+ AI_SWAP4(clrTemp.b);
+ COLOR_MULTIPLY_RGB();
+ pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR);
+
+ // read ambient color
+ clrTemp.r = pcMatIn->Ambient.r;
+ AI_SWAP4(clrTemp.r);
+ clrTemp.g = pcMatIn->Ambient.g;
+ AI_SWAP4(clrTemp.g);
+ clrTemp.b = pcMatIn->Ambient.b;
+ AI_SWAP4(clrTemp.b);
+ COLOR_MULTIPLY_RGB();
+ pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT);
+
+ // read emissive color
+ clrTemp.r = pcMatIn->Emissive.r;
+ AI_SWAP4(clrTemp.r);
+ clrTemp.g = pcMatIn->Emissive.g;
+ AI_SWAP4(clrTemp.g);
+ clrTemp.b = pcMatIn->Emissive.b;
+ AI_SWAP4(clrTemp.b);
+ pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE);
+
+#undef COLOR_MULITPLY_RGB
+
+ // FIX: Take the opacity from the ambient color.
+ // The doc say something else, but it is fact that MED exports the
+ // opacity like this .... oh well.
+ clrTemp.r = pcMatIn->Ambient.a;
+ AI_SWAP4(clrTemp.r);
+ if (is_not_qnan(clrTexture.r)) {
+ clrTemp.r *= clrTexture.a;
+ }
+ pcMatOut->AddProperty<float>(&clrTemp.r,1,AI_MATKEY_OPACITY);
+
+ // read phong power
+ int iShadingMode = (int)aiShadingMode_Gouraud;
+ AI_SWAP4(pcMatIn->Power);
+ if (0.0f != pcMatIn->Power)
+ {
+ iShadingMode = (int)aiShadingMode_Phong;
+ pcMatOut->AddProperty<float>(&pcMatIn->Power,1,AI_MATKEY_SHININESS);
+ }
+ pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
+ }
+ else if (is_not_qnan(clrTexture.r))
+ {
+ pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
+ pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
+ }
+ // if the texture could be replaced by a single material color
+ // we don't need the texture anymore
+ if (is_not_qnan(clrTexture.r))
+ {
+ delete pcNew;
+ pcNew = NULL;
+ }
+
+ // If an ASCII effect description (HLSL?) is contained in the file,
+ // we can simply ignore it ...
+ if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
+ {
+ VALIDATE_FILE_SIZE(szCurrent);
+ int32_t iMe = *((int32_t*)szCurrent);
+ AI_SWAP4(iMe);
+ szCurrent += sizeof(char) * iMe + sizeof(int32_t);
+ VALIDATE_FILE_SIZE(szCurrent);
+ }
+
+ // If an embedded texture has been loaded setup the corresponding
+ // data structures in the aiScene instance
+ if (pcNew && pScene->mNumTextures <= 999)
+ {
+
+ // place this as diffuse texture
+ char szCurrent[5];
+ ::sprintf(szCurrent,"*%i",this->pScene->mNumTextures);
+
+ aiString szFile;
+ const size_t iLen = strlen((const char*)szCurrent);
+ ::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
+ szFile.length = iLen;
+
+ pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+ // store the texture
+ if (!pScene->mNumTextures)
+ {
+ pScene->mNumTextures = 1;
+ pScene->mTextures = new aiTexture*[1];
+ pScene->mTextures[0] = pcNew;
+ }
+ else
+ {
+ aiTexture** pc = pScene->mTextures;
+ pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
+ for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
+ pScene->mTextures[i] = pc[i];
+ }
+
+ pScene->mTextures[pScene->mNumTextures] = pcNew;
+ pScene->mNumTextures++;
+ delete[] pc;
+ }
+ }
+ VALIDATE_FILE_SIZE(szCurrent);
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skip a skin lump
+void MDLImporter::SkipSkinLump_3DGS_MDL7(
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ unsigned int iType,
+ unsigned int iWidth,
+ unsigned int iHeight)
+{
+ // get the type of the skin
+ const unsigned int iMasked = (unsigned int)(iType & 0xF);
+
+ if (0x6 == iMasked)
+ {
+ szCurrent += iWidth;
+ }
+ if (0x7 == iMasked)
+ {
+ const size_t iLen = ::strlen((const char*)szCurrent);
+ szCurrent += iLen+1;
+ }
+ else if (iMasked || !iType)
+ {
+ if (iMasked || !iType || (iType && iWidth && iHeight))
+ {
+ // ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
+ // return the size of the color data in bytes in iSkip
+ unsigned int iSkip = 0;
+
+ aiTexture tex;
+ tex.pcData = bad_texel;
+ tex.mHeight = iHeight;
+ tex.mWidth = iWidth;
+ ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex);
+
+ // FIX: Important, otherwise the destructor will crash
+ tex.pcData = NULL;
+
+ // skip length of texture data
+ szCurrent += iSkip;
+ }
+ }
+
+ // check whether a material definition is contained in the skin
+ if (iType & AI_MDL7_SKINTYPE_MATERIAL)
+ {
+ BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
+ szCurrent = (unsigned char*)(pcMatIn+1);
+ }
+
+ // if an ASCII effect description (HLSL?) is contained in the file,
+ // we can simply ignore it ...
+ if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
+ {
+ int32_t iMe = *((int32_t*)szCurrent);
+ AI_SWAP4(iMe);
+ szCurrent += sizeof(char) * iMe + sizeof(int32_t);
+ }
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+void MDLImporter::ParseSkinLump_3DGS_MDL7(
+ const unsigned char* szCurrent,
+ const unsigned char** szCurrentOut,
+ std::vector<aiMaterial*>& pcMats)
+{
+ ai_assert(NULL != szCurrent);
+ ai_assert(NULL != szCurrentOut);
+
+ *szCurrentOut = szCurrent;
+ BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent;
+ AI_SWAP4(pcSkin->width);
+ AI_SWAP4(pcSkin->height);
+ szCurrent += 12;
+
+ // allocate an output material
+ aiMaterial* pcMatOut = new aiMaterial();
+ pcMats.push_back(pcMatOut);
+
+ // skip length of file name
+ szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
+
+ ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut,
+ pcSkin->typ,pcSkin->width,pcSkin->height);
+
+ // place the name of the skin in the material
+ if (pcSkin->texture_name[0])
+ {
+ // the 0 termination could be there or not - we can't know
+ aiString szFile;
+ ::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
+ szFile.data[sizeof(pcSkin->texture_name)] = '\0';
+ szFile.length = ::strlen(szFile.data);
+
+ pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_MDL_IMPORTER
diff --git a/src/3rdparty/assimp/code/MS3DLoader.cpp b/src/3rdparty/assimp/code/MS3DLoader.cpp
new file mode 100644
index 000000000..c1a4a8dbf
--- /dev/null
+++ b/src/3rdparty/assimp/code/MS3DLoader.cpp
@@ -0,0 +1,663 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file MS3DLoader.cpp
+ * @brief Implementation of the Ms3D importer class.
+ * Written against http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
+
+// internal headers
+#include "MS3DLoader.h"
+#include "StreamReader.h"
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Milkshape 3D Importer",
+ "",
+ "",
+ "http://chumbalum.swissquake.ch/",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ms3d"
+};
+
+// ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH
+// (enable old code path, which generates extra nodes per mesh while
+// the newer code uses aiMesh::mName to express the name of the
+// meshes (a.k.a. groups in MS3D))
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+MS3DImporter::MS3DImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+MS3DImporter::~MS3DImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ // first call - simple extension check
+ const std::string extension = GetExtension(pFile);
+ if (extension == "ms3d") {
+ return true;
+ }
+
+ // second call - check for magic identifiers
+ else if (!extension.length() || checkSig) {
+ if (!pIOHandler) {
+ return true;
+ }
+ const char* tokens[] = {"MS3D000000"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* MS3DImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ReadColor(StreamReaderLE& stream, aiColor4D& ambient)
+{
+ // aiColor4D is packed on gcc, implicit binding to float& fails therefore.
+ stream >> (float&)ambient.r >> (float&)ambient.g >> (float&)ambient.b >> (float&)ambient.a;
+}
+
+// ------------------------------------------------------------------------------------------------
+void ReadVector(StreamReaderLE& stream, aiVector3D& pos)
+{
+ // See note in ReadColor()
+ stream >> (float&)pos.x >> (float&)pos.y >> (float&)pos.z;
+}
+
+// ------------------------------------------------------------------------------------------------
+template<typename T>
+void MS3DImporter :: ReadComments(StreamReaderLE& stream, std::vector<T>& outp)
+{
+ uint16_t cnt;
+ stream >> cnt;
+
+ for(unsigned int i = 0; i < cnt; ++i) {
+ uint32_t index, clength;
+ stream >> index >> clength;
+
+ if(index >= outp.size()) {
+ DefaultLogger::get()->warn("MS3D: Invalid index in comment section");
+ }
+ else if (clength > stream.GetRemainingSize()) {
+ throw DeadlyImportError("MS3D: Failure reading comment, length field is out of range");
+ }
+ else {
+ outp[index].comment = std::string(reinterpret_cast<char*>(stream.GetPtr()),clength);
+ }
+ stream.IncPtr(clength);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T, typename T2, typename T3> bool inrange(const T& in, const T2& lower, const T3& higher)
+{
+ return in > lower && in <= higher;
+}
+
+// ------------------------------------------------------------------------------------------------
+void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
+ std::vector<bool>& hadit,
+ aiNode* nd,
+ const aiMatrix4x4& absTrafo)
+{
+ unsigned int cnt = 0;
+ for(size_t i = 0; i < joints.size(); ++i) {
+ if (!hadit[i] && !strcmp(joints[i].parentName,nd->mName.data)) {
+ ++cnt;
+ }
+ }
+
+ nd->mChildren = new aiNode*[nd->mNumChildren = cnt];
+ cnt = 0;
+ for(size_t i = 0; i < joints.size(); ++i) {
+ if (!hadit[i] && !strcmp(joints[i].parentName,nd->mName.data)) {
+ aiNode* ch = nd->mChildren[cnt++] = new aiNode(joints[i].name);
+ ch->mParent = nd;
+
+ ch->mTransformation = aiMatrix4x4::Translation(joints[i].position,aiMatrix4x4()=aiMatrix4x4())*
+ // XXX actually, I don't *know* why we need the inverse here. Probably column vs. row order?
+ aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation).Transpose();
+
+ const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
+ for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
+ aiMesh* const msh = mScene->mMeshes[a];
+ for(unsigned int n = 0; n < msh->mNumBones; ++n) {
+ aiBone* const bone = msh->mBones[n];
+
+ if(bone->mName == ch->mName) {
+ bone->mOffsetMatrix = aiMatrix4x4(abs).Inverse();
+ }
+ }
+ }
+
+ hadit[i] = true;
+ CollectChildJoints(joints,hadit,ch,abs);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd)
+{
+ std::vector<bool> hadit(joints.size(),false);
+ aiMatrix4x4 trafo;
+
+ CollectChildJoints(joints,hadit,nd,trafo);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void MS3DImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
+
+ // CanRead() should have done this already
+ char head[10];
+ int32_t version;
+
+ mScene = pScene;
+
+
+ // 1 ------------ read into temporary data structures mirroring the original file
+
+ stream.CopyAndAdvance(head,10);
+ stream >> version;
+ if (strncmp(head,"MS3D000000",10)) {
+ throw DeadlyImportError("Not a MS3D file, magic string MS3D000000 not found: "+pFile);
+ }
+
+ if (version != 4) {
+ throw DeadlyImportError("MS3D: Unsupported file format version, 4 was expected");
+ }
+
+ uint16_t verts;
+ stream >> verts;
+
+ std::vector<TempVertex> vertices(verts);
+ for (unsigned int i = 0; i < verts; ++i) {
+ TempVertex& v = vertices[i];
+
+ stream.IncPtr(1);
+ ReadVector(stream,v.pos);
+ v.bone_id[0] = stream.GetI1();
+ v.ref_cnt = stream.GetI1();
+
+ v.bone_id[1] = v.bone_id[2] = v.bone_id[3] = UINT_MAX;
+ v.weights[1] = v.weights[2] = v.weights[3] = 0.f;
+ v.weights[0] = 1.f;
+ }
+
+ uint16_t tris;
+ stream >> tris;
+
+ std::vector<TempTriangle> triangles(tris);
+ for (unsigned int i = 0;i < tris; ++i) {
+ TempTriangle& t = triangles[i];
+
+ stream.IncPtr(2);
+ for (unsigned int i = 0; i < 3; ++i) {
+ t.indices[i] = stream.GetI2();
+ }
+
+ for (unsigned int i = 0; i < 3; ++i) {
+ ReadVector(stream,t.normals[i]);
+ }
+
+ for (unsigned int i = 0; i < 3; ++i) {
+ stream >> (float&)(t.uv[i].x); // see note in ReadColor()
+ }
+ for (unsigned int i = 0; i < 3; ++i) {
+ stream >> (float&)(t.uv[i].y);
+ }
+
+ t.sg = stream.GetI1();
+ t.group = stream.GetI1();
+ }
+
+ uint16_t grp;
+ stream >> grp;
+
+ bool need_default = false;
+ std::vector<TempGroup> groups(grp);
+ for (unsigned int i = 0;i < grp; ++i) {
+ TempGroup& t = groups[i];
+
+ stream.IncPtr(1);
+ stream.CopyAndAdvance(t.name,32);
+
+ t.name[32] = '\0';
+ uint16_t num;
+ stream >> num;
+
+ t.triangles.resize(num);
+ for (unsigned int i = 0; i < num; ++i) {
+ t.triangles[i] = stream.GetI2();
+ }
+ t.mat = stream.GetI1();
+ if (t.mat == UINT_MAX) {
+ need_default = true;
+ }
+ }
+
+ uint16_t mat;
+ stream >> mat;
+
+ std::vector<TempMaterial> materials(mat);
+ for (unsigned int i = 0;i < mat; ++i) {
+ TempMaterial& t = materials[i];
+
+ stream.CopyAndAdvance(t.name,32);
+ t.name[32] = '\0';
+
+ ReadColor(stream,t.ambient);
+ ReadColor(stream,t.diffuse);
+ ReadColor(stream,t.specular);
+ ReadColor(stream,t.emissive);
+ stream >> t.shininess >> t.transparency;
+
+ stream.IncPtr(1);
+
+ stream.CopyAndAdvance(t.texture,128);
+ t.texture[128] = '\0';
+
+ stream.CopyAndAdvance(t.alphamap,128);
+ t.alphamap[128] = '\0';
+ }
+
+ float animfps, currenttime;
+ uint32_t totalframes;
+ stream >> animfps >> currenttime >> totalframes;
+
+ uint16_t joint;
+ stream >> joint;
+
+ std::vector<TempJoint> joints(joint);
+ for(unsigned int i = 0; i < joint; ++i) {
+ TempJoint& j = joints[i];
+
+ stream.IncPtr(1);
+ stream.CopyAndAdvance(j.name,32);
+ j.name[32] = '\0';
+
+ stream.CopyAndAdvance(j.parentName,32);
+ j.parentName[32] = '\0';
+
+ // DefaultLogger::get()->debug(j.name);
+ // DefaultLogger::get()->debug(j.parentName);
+
+ ReadVector(stream,j.rotation);
+ ReadVector(stream,j.position);
+
+ j.rotFrames.resize(stream.GetI2());
+ j.posFrames.resize(stream.GetI2());
+
+ for(unsigned int a = 0; a < j.rotFrames.size(); ++a) {
+ TempKeyFrame& kf = j.rotFrames[a];
+ stream >> kf.time;
+ ReadVector(stream,kf.value);
+ }
+ for(unsigned int a = 0; a < j.posFrames.size(); ++a) {
+ TempKeyFrame& kf = j.posFrames[a];
+ stream >> kf.time;
+ ReadVector(stream,kf.value);
+ }
+ }
+
+ if(stream.GetRemainingSize() > 4) {
+ uint32_t subversion;
+ stream >> subversion;
+ if (subversion == 1) {
+ ReadComments<TempGroup>(stream,groups);
+ ReadComments<TempMaterial>(stream,materials);
+ ReadComments<TempJoint>(stream,joints);
+
+ // model comment - print it for we have such a nice log.
+ if (stream.GetI4()) {
+ const size_t len = static_cast<size_t>(stream.GetI4());
+ if (len > stream.GetRemainingSize()) {
+ throw DeadlyImportError("MS3D: Model comment is too long");
+ }
+
+ const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
+ DefaultLogger::get()->debug("MS3D: Model comment: " + s);
+ }
+
+ if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {
+ for(unsigned int i = 0; i < verts; ++i) {
+ TempVertex& v = vertices[i];
+ v.weights[3]=1.f;
+ for(unsigned int n = 0; n < 3; v.weights[3]-=v.weights[n++]) {
+ v.bone_id[n+1] = stream.GetI1();
+ v.weights[n] = static_cast<float>(static_cast<unsigned int>(stream.GetI1()))/255.f;
+ }
+ stream.IncPtr((subversion-1)<<2u);
+ }
+
+ // even further extra data is not of interest for us, at least now now.
+ }
+ }
+ }
+
+ // 2 ------------ convert to proper aiXX data structures -----------------------------------
+
+ if (need_default && materials.size()) {
+ DefaultLogger::get()->warn("MS3D: Found group with no material assigned, spawning default material");
+ // if one of the groups has no material assigned, but there are other
+ // groups with materials, a default material needs to be added (
+ // scenepreprocessor adds a default material only if nummat==0).
+ materials.push_back(TempMaterial());
+ TempMaterial& m = materials.back();
+
+ strcpy(m.name,"<MS3D_DefaultMat>");
+ m.diffuse = aiColor4D(0.6f,0.6f,0.6f,1.0);
+ m.transparency = 1.f;
+ m.shininess = 0.f;
+
+ // this is because these TempXXX struct's have no c'tors.
+ m.texture[0] = m.alphamap[0] = '\0';
+
+ for (unsigned int i = 0; i < groups.size(); ++i) {
+ TempGroup& g = groups[i];
+ if (g.mat == UINT_MAX) {
+ g.mat = materials.size()-1;
+ }
+ }
+ }
+
+ // convert materials to our generic key-value dict-alike
+ if (materials.size()) {
+ pScene->mMaterials = new aiMaterial*[materials.size()];
+ for (size_t i = 0; i < materials.size(); ++i) {
+
+ aiMaterial* mo = new aiMaterial();
+ pScene->mMaterials[pScene->mNumMaterials++] = mo;
+
+ const TempMaterial& mi = materials[i];
+
+ aiString tmp;
+ if (0[mi.alphamap]) {
+ tmp = aiString(mi.alphamap);
+ mo->AddProperty(&tmp,AI_MATKEY_TEXTURE_OPACITY(0));
+ }
+ if (0[mi.texture]) {
+ tmp = aiString(mi.texture);
+ mo->AddProperty(&tmp,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ if (0[mi.name]) {
+ tmp = aiString(mi.name);
+ mo->AddProperty(&tmp,AI_MATKEY_NAME);
+ }
+
+ mo->AddProperty(&mi.ambient,1,AI_MATKEY_COLOR_AMBIENT);
+ mo->AddProperty(&mi.diffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+ mo->AddProperty(&mi.specular,1,AI_MATKEY_COLOR_SPECULAR);
+ mo->AddProperty(&mi.emissive,1,AI_MATKEY_COLOR_EMISSIVE);
+
+ mo->AddProperty(&mi.shininess,1,AI_MATKEY_SHININESS);
+ mo->AddProperty(&mi.transparency,1,AI_MATKEY_OPACITY);
+
+ const int sm = mi.shininess>0.f?aiShadingMode_Phong:aiShadingMode_Gouraud;
+ mo->AddProperty(&sm,1,AI_MATKEY_SHADING_MODEL);
+ }
+ }
+
+ // convert groups to meshes
+ if (groups.empty()) {
+ throw DeadlyImportError("MS3D: Didn't get any group records, file is malformed");
+ }
+
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes=static_cast<unsigned int>(groups.size())]();
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+
+ aiMesh* m = pScene->mMeshes[i] = new aiMesh();
+ const TempGroup& g = groups[i];
+
+ if (pScene->mNumMaterials && g.mat > pScene->mNumMaterials) {
+ throw DeadlyImportError("MS3D: Encountered invalid material index, file is malformed");
+ } // no error if no materials at all - scenepreprocessor adds one then
+
+ m->mMaterialIndex = g.mat;
+ m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ m->mFaces = new aiFace[m->mNumFaces = g.triangles.size()];
+ m->mNumVertices = m->mNumFaces*3;
+
+ // storage for vertices - verbose format, as requested by the postprocessing pipeline
+ m->mVertices = new aiVector3D[m->mNumVertices];
+ m->mNormals = new aiVector3D[m->mNumVertices];
+ m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
+ m->mNumUVComponents[0] = 2;
+
+ typedef std::map<unsigned int,unsigned int> BoneSet;
+ BoneSet mybones;
+
+ for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
+ aiFace& f = m->mFaces[i];
+ if (g.triangles[i]>triangles.size()) {
+ throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
+ }
+
+ TempTriangle& t = triangles[g.triangles[i]];
+ f.mIndices = new unsigned int[f.mNumIndices=3];
+
+ for (unsigned int i = 0; i < 3; ++i,++n) {
+ if (t.indices[i]>vertices.size()) {
+ throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
+ }
+
+ const TempVertex& v = vertices[t.indices[i]];
+ for(unsigned int a = 0; a < 4; ++a) {
+ if (v.bone_id[a] != UINT_MAX) {
+ if (v.bone_id[a] >= joints.size()) {
+ throw DeadlyImportError("MS3D: Encountered invalid bone index, file is malformed");
+ }
+ if (mybones.find(v.bone_id[a]) == mybones.end()) {
+ mybones[v.bone_id[a]] = 1;
+ }
+ else ++mybones[v.bone_id[a]];
+ }
+ }
+
+ // collect vertex components
+ m->mVertices[n] = v.pos;
+
+ m->mNormals[n] = t.normals[i];
+ m->mTextureCoords[0][n] = aiVector3D(t.uv[i].x,1.f-t.uv[i].y,0.0);
+ f.mIndices[i] = n;
+ }
+ }
+
+ // allocate storage for bones
+ if(mybones.size()) {
+ std::vector<unsigned int> bmap(joints.size());
+ m->mBones = new aiBone*[mybones.size()]();
+ for(BoneSet::const_iterator it = mybones.begin(); it != mybones.end(); ++it) {
+ aiBone* const bn = m->mBones[m->mNumBones] = new aiBone();
+ const TempJoint& jnt = joints[(*it).first];
+
+ bn->mName.Set(jnt.name);
+ bn->mWeights = new aiVertexWeight[(*it).second];
+
+ bmap[(*it).first] = m->mNumBones++;
+ }
+
+ // .. and collect bone weights
+ for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
+ TempTriangle& t = triangles[g.triangles[i]];
+
+ for (unsigned int i = 0; i < 3; ++i,++n) {
+ const TempVertex& v = vertices[t.indices[i]];
+ for(unsigned int a = 0; a < 4; ++a) {
+ const unsigned int bone = v.bone_id[a];
+ if(bone==UINT_MAX){
+ continue;
+ }
+
+ aiBone* const outbone = m->mBones[bmap[bone]];
+ aiVertexWeight& outwght = outbone->mWeights[outbone->mNumWeights++];
+
+ outwght.mVertexId = n;
+ outwght.mWeight = v.weights[a];
+ }
+ }
+ }
+ }
+ }
+
+ // ... add dummy nodes under a single root, each holding a reference to one
+ // mesh. If we didn't do this, we'd lose the group name.
+ aiNode* rt = pScene->mRootNode = new aiNode("<MS3DRoot>");
+
+#ifdef ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH
+ rt->mChildren = new aiNode*[rt->mNumChildren=pScene->mNumMeshes+(joints.size()?1:0)]();
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ aiNode* nd = rt->mChildren[i] = new aiNode();
+
+ const TempGroup& g = groups[i];
+
+ // we need to generate an unique name for all mesh nodes.
+ // since we want to keep the group name, a prefix is
+ // prepended.
+ nd->mName = aiString("<MS3DMesh>_");
+ nd->mName.Append(g.name);
+ nd->mParent = rt;
+
+ nd->mMeshes = new unsigned int[nd->mNumMeshes = 1];
+ nd->mMeshes[0] = i;
+ }
+#else
+ rt->mMeshes = new unsigned int[pScene->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ rt->mMeshes[rt->mNumMeshes++] = i;
+ }
+#endif
+
+ // convert animations as well
+ if(joints.size()) {
+#ifndef ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH
+ rt->mChildren = new aiNode*[1]();
+ rt->mNumChildren = 1;
+
+ aiNode* jt = rt->mChildren[0] = new aiNode();
+#else
+ aiNode* jt = rt->mChildren[pScene->mNumMeshes] = new aiNode();
+#endif
+ jt->mParent = rt;
+ CollectChildJoints(joints,jt);
+ jt->mName.Set("<MS3DJointRoot>");
+
+ pScene->mAnimations = new aiAnimation*[ pScene->mNumAnimations = 1 ];
+ aiAnimation* const anim = pScene->mAnimations[0] = new aiAnimation();
+
+ anim->mName.Set("<MS3DMasterAnim>");
+
+ // carry the fps info to the user by scaling all times with it
+ anim->mTicksPerSecond = animfps;
+
+ // leave duration at its default, so ScenePreprocessor will fill an appropriate
+ // value (the values taken from some MS3D files seem to be too unreliable
+ // to pass the validation)
+ // anim->mDuration = totalframes/animfps;
+
+ anim->mChannels = new aiNodeAnim*[joints.size()]();
+ for(std::vector<TempJoint>::const_iterator it = joints.begin(); it != joints.end(); ++it) {
+ if ((*it).rotFrames.empty() && (*it).posFrames.empty()) {
+ continue;
+ }
+
+ aiNodeAnim* nd = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
+ nd->mNodeName.Set((*it).name);
+
+ if ((*it).rotFrames.size()) {
+ nd->mRotationKeys = new aiQuatKey[(*it).rotFrames.size()];
+ for(std::vector<TempKeyFrame>::const_iterator rot = (*it).rotFrames.begin(); rot != (*it).rotFrames.end(); ++rot) {
+ aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
+
+ q.mTime = (*rot).time*animfps;
+
+ // XXX it seems our matrix&quaternion code has faults in its conversion routines --
+ // aiQuaternion(x,y,z) seems to besomething different as quat(matrix.fromeuler(x,y,z)).
+ q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)*
+ aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)).Transpose());
+ }
+ }
+
+ if ((*it).posFrames.size()) {
+ nd->mPositionKeys = new aiVectorKey[(*it).posFrames.size()];
+
+ aiQuatKey* qu = nd->mRotationKeys;
+ for(std::vector<TempKeyFrame>::const_iterator pos = (*it).posFrames.begin(); pos != (*it).posFrames.end(); ++pos,++qu) {
+ aiVectorKey& v = nd->mPositionKeys[nd->mNumPositionKeys++];
+
+ v.mTime = (*pos).time*animfps;
+ v.mValue = (*it).position + (*pos).value;
+ }
+ }
+ }
+ // fixup to pass the validation if not a single animation channel is non-trivial
+ if (!anim->mNumChannels) {
+ anim->mChannels = NULL;
+ }
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/MS3DLoader.h b/src/3rdparty/assimp/code/MS3DLoader.h
new file mode 100644
index 000000000..34afc57b2
--- /dev/null
+++ b/src/3rdparty/assimp/code/MS3DLoader.h
@@ -0,0 +1,157 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MS3DLoader.h
+ * @brief Declaration of the MS3D importer class.
+ */
+#ifndef AI_MS3DLOADER_H_INCLUDED
+#define AI_MS3DLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------------------
+/** Milkshape 3D importer implementation */
+// ----------------------------------------------------------------------------------------------
+class MS3DImporter
+ : public BaseImporter
+{
+
+public:
+
+ MS3DImporter();
+ ~MS3DImporter();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc* GetInfo () const;
+
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+
+private:
+
+ struct TempJoint;
+ void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
+ void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
+
+ template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
+private:
+
+ aiScene* mScene;
+
+private:
+
+ struct TempVertex
+ {
+ aiVector3D pos;
+ unsigned int bone_id[4], ref_cnt;
+ float weights[4];
+ };
+
+ struct TempTriangle
+ {
+ unsigned int indices[3];
+ aiVector3D normals[3];
+ aiVector2D uv[3];
+
+ unsigned int sg, group;
+ };
+
+ struct TempGroup
+ {
+ char name[33]; // +0
+ std::vector<unsigned int> triangles;
+ unsigned int mat; // 0xff is no material
+ std::string comment;
+ };
+
+ struct TempMaterial
+ {
+ // again, add an extra 0 character to all strings -
+ char name[33];
+ char texture[129];
+ char alphamap[129];
+
+ aiColor4D diffuse,specular,ambient,emissive;
+ float shininess,transparency;
+ std::string comment;
+ };
+
+ struct TempKeyFrame
+ {
+ float time;
+ aiVector3D value;
+ };
+
+ struct TempJoint
+ {
+ char name[33];
+ char parentName[33];
+ aiVector3D rotation, position;
+
+ std::vector<TempKeyFrame> rotFrames;
+ std::vector<TempKeyFrame> posFrames;
+ std::string comment;
+ };
+
+ //struct TempModel {
+ // std::string comment;
+ //};
+};
+
+}
+#endif
diff --git a/src/3rdparty/assimp/code/MakeVerboseFormat.cpp b/src/3rdparty/assimp/code/MakeVerboseFormat.cpp
new file mode 100644
index 000000000..faab79713
--- /dev/null
+++ b/src/3rdparty/assimp/code/MakeVerboseFormat.cpp
@@ -0,0 +1,215 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file Implementation of the post processing step "MakeVerboseFormat"
+*/
+
+#include "AssimpPCH.h"
+#include "MakeVerboseFormat.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+MakeVerboseFormatProcess::MakeVerboseFormatProcess()
+{
+ // nothing to do here
+}
+// ------------------------------------------------------------------------------------------------
+MakeVerboseFormatProcess::~MakeVerboseFormatProcess()
+{
+ // nothing to do here
+}
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void MakeVerboseFormatProcess::Execute( aiScene* pScene)
+{
+ ai_assert(NULL != pScene);
+ DefaultLogger::get()->debug("MakeVerboseFormatProcess begin");
+
+ bool bHas = false;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ {
+ if( MakeVerboseFormat( pScene->mMeshes[a]))
+ bHas = true;
+ }
+ if (bHas) DefaultLogger::get()->info("MakeVerboseFormatProcess finished. There was much work to do ...");
+ else DefaultLogger::get()->debug("MakeVerboseFormatProcess. There was nothing to do.");
+
+ pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+
+}
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
+{
+ ai_assert(NULL != pcMesh);
+
+ unsigned int iOldNumVertices = pcMesh->mNumVertices;
+ const unsigned int iNumVerts = pcMesh->mNumFaces*3;
+
+ aiVector3D* pvPositions = new aiVector3D[ iNumVerts ];
+
+ aiVector3D* pvNormals = NULL;
+ if (pcMesh->HasNormals())
+ {
+ pvNormals = new aiVector3D[iNumVerts];
+ }
+ aiVector3D* pvTangents = NULL, *pvBitangents = NULL;
+ if (pcMesh->HasTangentsAndBitangents())
+ {
+ pvTangents = new aiVector3D[iNumVerts];
+ pvBitangents = new aiVector3D[iNumVerts];
+ }
+
+ aiVector3D* apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = {0};
+ aiColor4D* apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = {0};
+
+ unsigned int p = 0;
+ while (pcMesh->HasTextureCoords(p))
+ apvTextureCoords[p++] = new aiVector3D[iNumVerts];
+
+ p = 0;
+ while (pcMesh->HasVertexColors(p))
+ apvColorSets[p++] = new aiColor4D[iNumVerts];
+
+ // allocate enough memory to hold output bones and vertex weights ...
+ std::vector<aiVertexWeight>* newWeights = new std::vector<aiVertexWeight>[pcMesh->mNumBones];
+ for (unsigned int i = 0;i < pcMesh->mNumBones;++i) {
+ newWeights[i].reserve(pcMesh->mBones[i]->mNumWeights*3);
+ }
+
+ // iterate through all faces and build a clean list
+ unsigned int iIndex = 0;
+ for (unsigned int a = 0; a< pcMesh->mNumFaces;++a)
+ {
+ aiFace* pcFace = &pcMesh->mFaces[a];
+ for (unsigned int q = 0; q < pcFace->mNumIndices;++q,++iIndex)
+ {
+ // need to build a clean list of bones, too
+ for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
+ {
+ for (unsigned int a = 0; a < pcMesh->mBones[i]->mNumWeights;a++)
+ {
+ const aiVertexWeight& w = pcMesh->mBones[i]->mWeights[a];
+ if(pcFace->mIndices[q] == w.mVertexId)
+ {
+ aiVertexWeight wNew;
+ wNew.mVertexId = iIndex;
+ wNew.mWeight = w.mWeight;
+ newWeights[i].push_back(wNew);
+ }
+ }
+ }
+
+ pvPositions[iIndex] = pcMesh->mVertices[pcFace->mIndices[q]];
+
+ if (pcMesh->HasNormals())
+ {
+ pvNormals[iIndex] = pcMesh->mNormals[pcFace->mIndices[q]];
+ }
+ if (pcMesh->HasTangentsAndBitangents())
+ {
+ pvTangents[iIndex] = pcMesh->mTangents[pcFace->mIndices[q]];
+ pvBitangents[iIndex] = pcMesh->mBitangents[pcFace->mIndices[q]];
+ }
+
+ unsigned int p = 0;
+ while (pcMesh->HasTextureCoords(p))
+ {
+ apvTextureCoords[p][iIndex] = pcMesh->mTextureCoords[p][pcFace->mIndices[q]];
+ ++p;
+ }
+ p = 0;
+ while (pcMesh->HasVertexColors(p))
+ {
+ apvColorSets[p][iIndex] = pcMesh->mColors[p][pcFace->mIndices[q]];
+ ++p;
+ }
+ pcFace->mIndices[q] = iIndex;
+ }
+ }
+
+ // build output vertex weights
+ for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
+ {
+ delete pcMesh->mBones[i]->mWeights;
+ if (!newWeights[i].empty())
+ {
+ pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()];
+ memcpy(pcMesh->mBones[i]->mWeights,&newWeights[i][0],
+ sizeof(aiVertexWeight) * newWeights[i].size());
+ }
+ else pcMesh->mBones[i]->mWeights = NULL;
+ }
+
+ // delete the old members
+ delete[] pcMesh->mVertices;
+ pcMesh->mVertices = pvPositions;
+
+ p = 0;
+ while (pcMesh->HasTextureCoords(p))
+ {
+ delete pcMesh->mTextureCoords[p];
+ pcMesh->mTextureCoords[p] = apvTextureCoords[p];
+ ++p;
+ }
+ p = 0;
+ while (pcMesh->HasVertexColors(p))
+ {
+ delete pcMesh->mColors[p];
+ pcMesh->mColors[p] = apvColorSets[p];
+ ++p;
+ }
+ pcMesh->mNumVertices = iNumVerts;
+
+ if (pcMesh->HasNormals())
+ {
+ delete[] pcMesh->mNormals;
+ pcMesh->mNormals = pvNormals;
+ }
+ if (pcMesh->HasTangentsAndBitangents())
+ {
+ delete[] pcMesh->mTangents;
+ pcMesh->mTangents = pvTangents;
+ delete[] pcMesh->mBitangents;
+ pcMesh->mBitangents = pvBitangents;
+ }
+ return (pcMesh->mNumVertices != iOldNumVertices);
+}
diff --git a/src/3rdparty/assimp/code/MakeVerboseFormat.h b/src/3rdparty/assimp/code/MakeVerboseFormat.h
new file mode 100644
index 000000000..8a888f403
--- /dev/null
+++ b/src/3rdparty/assimp/code/MakeVerboseFormat.h
@@ -0,0 +1,101 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to bring a given scene
+ into the verbose format that is expected by most postprocess steps.
+ This is the inverse of the "JoinIdenticalVertices" step. */
+#ifndef AI_MAKEVERBOSEFORMAT_H_INC
+#define AI_MAKEVERBOSEFORMAT_H_INC
+
+#include "BaseProcess.h"
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** MakeVerboseFormatProcess: Class to convert an asset to the verbose
+ * format which is expected by most postprocess steps.
+ *
+ * This is the inverse of what the "JoinIdenticalVertices" step is doing.
+ * This step has no official flag (since it wouldn't make sense to run it
+ * during import). It is intended for applications intending to modify the
+ * returned aiScene. After this step has been executed, they can execute
+ * other postprocess steps on the data. The code might also be useful to
+ * quickly adapt code that doesn't result in a verbose representation of
+ * the scene data.
+ * The step has been added because it was required by the viewer, however
+ * it has been moved to the main library since others might find it
+ * useful, too. */
+class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
+{
+public:
+
+
+ MakeVerboseFormatProcess();
+ ~MakeVerboseFormatProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not */
+ bool IsActive( unsigned int /*pFlags*/ ) const
+ {
+ // NOTE: There is no direct flag that corresponds to
+ // this postprocess step.
+ return false;
+ }
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at. */
+ void Execute( aiScene* pScene);
+
+
+private:
+
+ //! Apply the postprocess step to a given submesh
+ bool MakeVerboseFormat (aiMesh* pcMesh);
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_KILLNORMALPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/MaterialSystem.cpp b/src/3rdparty/assimp/code/MaterialSystem.cpp
new file mode 100644
index 000000000..5223c9bae
--- /dev/null
+++ b/src/3rdparty/assimp/code/MaterialSystem.cpp
@@ -0,0 +1,602 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MaterialSystem.cpp
+ * @brief Implementation of the material system of the library
+ */
+
+#include "AssimpPCH.h"
+
+#include "Hash.h"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+#include "MaterialSystem.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Get a specific property from a material
+aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ const aiMaterialProperty** pPropOut)
+{
+ ai_assert (pMat != NULL);
+ ai_assert (pKey != NULL);
+ ai_assert (pPropOut != NULL);
+
+ /* Just search for a property with exactly this name ..
+ * could be improved by hashing, but it's possibly
+ * no worth the effort (we're bound to C structures,
+ * thus std::map or derivates are not applicable. */
+ for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
+ aiMaterialProperty* prop = pMat->mProperties[i];
+
+ if (prop /* just for safety ... */
+ && 0 == strcmp( prop->mKey.data, pKey )
+ && (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wildcard, but this is undocumented :-) */
+ && (UINT_MAX == index || prop->mIndex == index))
+ {
+ *pPropOut = pMat->mProperties[i];
+ return AI_SUCCESS;
+ }
+ }
+ *pPropOut = NULL;
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get an array of floating-point values from the material.
+aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ float* pOut,
+ unsigned int* pMax)
+{
+ ai_assert (pOut != NULL);
+ ai_assert (pMat != NULL);
+
+ const aiMaterialProperty* prop;
+ aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop);
+ if (!prop) {
+ return AI_FAILURE;
+ }
+
+ // data is given in floats, simply copy it
+ unsigned int iWrite = 0;
+ if( aiPTI_Float == prop->mType || aiPTI_Buffer == prop->mType) {
+ iWrite = prop->mDataLength / sizeof(float);
+ if (pMax) {
+ iWrite = std::min(*pMax,iWrite); ;
+ }
+ for (unsigned int a = 0; a < iWrite;++a) {
+ pOut[a] = static_cast<float> ( reinterpret_cast<float*>(prop->mData)[a] );
+ }
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ // data is given in ints, convert to float
+ else if( aiPTI_Integer == prop->mType) {
+ iWrite = prop->mDataLength / sizeof(int32_t);
+ if (pMax) {
+ iWrite = std::min(*pMax,iWrite); ;
+ }
+ for (unsigned int a = 0; a < iWrite;++a) {
+ pOut[a] = static_cast<float> ( reinterpret_cast<int32_t*>(prop->mData)[a] );
+ }
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ // a string ... read floats separated by spaces
+ else {
+ if (pMax) {
+ iWrite = *pMax;
+ }
+ // strings are zero-terminated with a 32 bit length prefix, so this is safe
+ const char* cur = prop->mData+4;
+ ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
+ for (unsigned int a = 0; ;++a) {
+ cur = fast_atoreal_move<float>(cur,pOut[a]);
+ if(a==iWrite-1) {
+ break;
+ }
+ if(!IsSpace(*cur)) {
+ DefaultLogger::get()->error("Material property" + std::string(pKey) +
+ " is a string; failed to parse a float array out of it.");
+ return AI_FAILURE;
+ }
+ }
+
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ return AI_SUCCESS;
+
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get an array if integers from the material
+aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ int* pOut,
+ unsigned int* pMax)
+{
+ ai_assert (pOut != NULL);
+ ai_assert (pMat != NULL);
+
+ const aiMaterialProperty* prop;
+ aiGetMaterialProperty(pMat,pKey,type,index,(const aiMaterialProperty**) &prop);
+ if (!prop) {
+ return AI_FAILURE;
+ }
+
+ // data is given in ints, simply copy it
+ unsigned int iWrite = 0;
+ if( aiPTI_Integer == prop->mType || aiPTI_Buffer == prop->mType) {
+ iWrite = prop->mDataLength / sizeof(int32_t);
+ if (pMax) {
+ iWrite = std::min(*pMax,iWrite); ;
+ }
+ for (unsigned int a = 0; a < iWrite;++a) {
+ pOut[a] = static_cast<int>(reinterpret_cast<int32_t*>(prop->mData)[a]);
+ }
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ // data is given in floats convert to int
+ else if( aiPTI_Float == prop->mType) {
+ iWrite = prop->mDataLength / sizeof(float);
+ if (pMax) {
+ iWrite = std::min(*pMax,iWrite); ;
+ }
+ for (unsigned int a = 0; a < iWrite;++a) {
+ pOut[a] = static_cast<int>(reinterpret_cast<float*>(prop->mData)[a]);
+ }
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ // it is a string ... no way to read something out of this
+ else {
+ if (pMax) {
+ iWrite = *pMax;
+ }
+ // strings are zero-terminated with a 32 bit length prefix, so this is safe
+ const char* cur = prop->mData+4;
+ ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
+ for (unsigned int a = 0; ;++a) {
+ pOut[a] = strtol10(cur,&cur);
+ if(a==iWrite-1) {
+ break;
+ }
+ if(!IsSpace(*cur)) {
+ DefaultLogger::get()->error("Material property" + std::string(pKey) +
+ " is a string; failed to parse an integer array out of it.");
+ return AI_FAILURE;
+ }
+ }
+
+ if (pMax) {
+ *pMax = iWrite;
+ }
+ }
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a color (3 or 4 floats) from the material
+aiReturn aiGetMaterialColor(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ aiColor4D* pOut)
+{
+ unsigned int iMax = 4;
+ const aiReturn eRet = aiGetMaterialFloatArray(pMat,pKey,type,index,(float*)pOut,&iMax);
+
+ // if no alpha channel is defined: set it to 1.0
+ if (3 == iMax) {
+ pOut->a = 1.0f;
+ }
+
+ return eRet;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a aiUVTransform (4 floats) from the material
+aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ aiUVTransform* pOut)
+{
+ unsigned int iMax = 4;
+ return aiGetMaterialFloatArray(pMat,pKey,type,index,(float*)pOut,&iMax);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a string from the material
+aiReturn aiGetMaterialString(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ aiString* pOut)
+{
+ ai_assert (pOut != NULL);
+
+ const aiMaterialProperty* prop;
+ aiGetMaterialProperty(pMat,pKey,type,index,(const aiMaterialProperty**)&prop);
+ if (!prop) {
+ return AI_FAILURE;
+ }
+
+ if( aiPTI_String == prop->mType) {
+ ai_assert(prop->mDataLength>=5);
+
+ // The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
+ pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
+
+ ai_assert(pOut->length+1+4==prop->mDataLength && !prop->mData[prop->mDataLength-1]);
+ memcpy(pOut->data,prop->mData+4,pOut->length+1);
+ }
+ else {
+ // TODO - implement lexical cast as well
+ DefaultLogger::get()->error("Material property" + std::string(pKey) +
+ " was found, but is no string" );
+ return AI_FAILURE;
+ }
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the number of textures on a particular texture stack
+ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
+ C_ENUM aiTextureType type)
+{
+ ai_assert (pMat != NULL);
+
+ /* Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again) */
+ unsigned int max = 0;
+ for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
+ aiMaterialProperty* prop = pMat->mProperties[i];
+
+ if (prop /* just a sanity check ... */
+ && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
+ && prop->mSemantic == type) {
+
+ max = std::max(max,prop->mIndex+1);
+ }
+ }
+ return max;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
+ aiTextureType type,
+ unsigned int index,
+ C_STRUCT aiString* path,
+ aiTextureMapping* _mapping /*= NULL*/,
+ unsigned int* uvindex /*= NULL*/,
+ float* blend /*= NULL*/,
+ aiTextureOp* op /*= NULL*/,
+ aiTextureMapMode* mapmode /*= NULL*/,
+ unsigned int* flags /*= NULL*/
+ )
+{
+ ai_assert(NULL != mat && NULL != path);
+
+ // Get the path to the texture
+ if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
+ return AI_FAILURE;
+ }
+ // Determine mapping type
+ aiTextureMapping mapping = aiTextureMapping_UV;
+ aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
+ if (_mapping)
+ *_mapping = mapping;
+
+ // Get UV index
+ if (aiTextureMapping_UV == mapping && uvindex) {
+ aiGetMaterialInteger(mat,AI_MATKEY_UVWSRC(type,index),(int*)uvindex);
+ }
+ // Get blend factor
+ if (blend) {
+ aiGetMaterialFloat(mat,AI_MATKEY_TEXBLEND(type,index),blend);
+ }
+ // Get texture operation
+ if (op){
+ aiGetMaterialInteger(mat,AI_MATKEY_TEXOP(type,index),(int*)op);
+ }
+ // Get texture mapping modes
+ if (mapmode) {
+ aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U(type,index),(int*)&mapmode[0]);
+ aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V(type,index),(int*)&mapmode[1]);
+ }
+ // Get texture flags
+ if (flags){
+ aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
+ }
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construction. Actually the one and only way to get an aiMaterial instance
+aiMaterial::aiMaterial()
+{
+ // Allocate 5 entries by default
+ mNumProperties = 0;
+ mNumAllocated = 5;
+ mProperties = new aiMaterialProperty*[5];
+}
+
+// ------------------------------------------------------------------------------------------------
+aiMaterial::~aiMaterial()
+{
+ Clear();
+
+ delete[] mProperties;
+}
+
+// ------------------------------------------------------------------------------------------------
+void aiMaterial::Clear()
+{
+ for (unsigned int i = 0; i < mNumProperties;++i) {
+ // delete this entry
+ delete mProperties[i];
+ AI_DEBUG_INVALIDATE_PTR(mProperties[i]);
+ }
+ mNumProperties = 0;
+
+ // The array remains allocated, we just invalidated its contents
+}
+
+// ------------------------------------------------------------------------------------------------
+aiReturn aiMaterial::RemoveProperty (const char* pKey,unsigned int type,
+ unsigned int index
+ )
+{
+ ai_assert(NULL != pKey);
+
+ for (unsigned int i = 0; i < mNumProperties;++i) {
+ aiMaterialProperty* prop = mProperties[i];
+
+ if (prop && !strcmp( prop->mKey.data, pKey ) &&
+ prop->mSemantic == type && prop->mIndex == index)
+ {
+ // Delete this entry
+ delete mProperties[i];
+
+ // collapse the array behind --.
+ --mNumProperties;
+ for (unsigned int a = i; a < mNumProperties;++a) {
+ mProperties[a] = mProperties[a+1];
+ }
+ return AI_SUCCESS;
+ }
+ }
+
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
+ unsigned int pSizeInBytes,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ aiPropertyTypeInfo pType
+ )
+{
+ ai_assert (pInput != NULL);
+ ai_assert (pKey != NULL);
+ ai_assert (0 != pSizeInBytes);
+
+ // first search the list whether there is already an entry with this key
+ unsigned int iOutIndex = UINT_MAX;
+ for (unsigned int i = 0; i < mNumProperties;++i) {
+ aiMaterialProperty* prop = mProperties[i];
+
+ if (prop /* just for safety */ && !strcmp( prop->mKey.data, pKey ) &&
+ prop->mSemantic == type && prop->mIndex == index){
+
+ delete mProperties[i];
+ iOutIndex = i;
+ }
+ }
+
+ // Allocate a new material property
+ aiMaterialProperty* pcNew = new aiMaterialProperty();
+
+ // .. and fill it
+ pcNew->mType = pType;
+ pcNew->mSemantic = type;
+ pcNew->mIndex = index;
+
+ pcNew->mDataLength = pSizeInBytes;
+ pcNew->mData = new char[pSizeInBytes];
+ memcpy (pcNew->mData,pInput,pSizeInBytes);
+
+ pcNew->mKey.length = ::strlen(pKey);
+ ai_assert ( MAXLEN > pcNew->mKey.length);
+ strcpy( pcNew->mKey.data, pKey );
+
+ if (UINT_MAX != iOutIndex) {
+ mProperties[iOutIndex] = pcNew;
+ return AI_SUCCESS;
+ }
+
+ // resize the array ... double the storage allocated
+ if (mNumProperties == mNumAllocated) {
+ const unsigned int iOld = mNumAllocated;
+ mNumAllocated *= 2;
+
+ aiMaterialProperty** ppTemp;
+ try {
+ ppTemp = new aiMaterialProperty*[mNumAllocated];
+ } catch (std::bad_alloc&) {
+ return AI_OUTOFMEMORY;
+ }
+
+ // just copy all items over; then replace the old array
+ memcpy (ppTemp,mProperties,iOld * sizeof(void*));
+
+ delete[] mProperties;
+ mProperties = ppTemp;
+ }
+ // push back ...
+ mProperties[mNumProperties++] = pcNew;
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiReturn aiMaterial::AddProperty (const aiString* pInput,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ // We don't want to add the whole buffer .. write a 32 bit length
+ // prefix followed by the zero-terminated UTF8 string.
+ // (HACK) I don't want to break the ABI now, but we definitely
+ // ought to change aiString::mLength to uint32_t one day.
+ if (sizeof(size_t) == 8) {
+ aiString copy = *pInput;
+ uint32_t* s = reinterpret_cast<uint32_t*>(&copy.length);
+ s[1] = static_cast<uint32_t>(pInput->length);
+
+ return AddBinaryProperty(s+1,
+ pInput->length+1+4,
+ pKey,
+ type,
+ index,
+ aiPTI_String);
+ }
+ ai_assert(sizeof(size_t)==4);
+ return AddBinaryProperty(pInput,
+ pInput->length+1+4,
+ pKey,
+ type,
+ index,
+ aiPTI_String);
+}
+
+// ------------------------------------------------------------------------------------------------
+uint32_t Assimp :: ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
+{
+ uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
+ for (unsigned int i = 0; i < mat->mNumProperties;++i) {
+ aiMaterialProperty* prop;
+
+ // Exclude all properties whose first character is '?' from the hash
+ // See doc for aiMaterialProperty.
+ if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) {
+
+ hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
+ hash = SuperFastHash(prop->mData,prop->mDataLength,hash);
+
+ // Combine the semantic and the index with the hash
+ hash = SuperFastHash((const char*)&prop->mSemantic,sizeof(unsigned int),hash);
+ hash = SuperFastHash((const char*)&prop->mIndex,sizeof(unsigned int),hash);
+ }
+ }
+ return hash;
+}
+
+// ------------------------------------------------------------------------------------------------
+void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
+ const aiMaterial* pcSrc
+ )
+{
+ ai_assert(NULL != pcDest);
+ ai_assert(NULL != pcSrc);
+
+ unsigned int iOldNum = pcDest->mNumProperties;
+ pcDest->mNumAllocated += pcSrc->mNumAllocated;
+ pcDest->mNumProperties += pcSrc->mNumProperties;
+
+ aiMaterialProperty** pcOld = pcDest->mProperties;
+ pcDest->mProperties = new aiMaterialProperty*[pcDest->mNumAllocated];
+
+ if (iOldNum && pcOld) {
+ for (unsigned int i = 0; i < iOldNum;++i) {
+ pcDest->mProperties[i] = pcOld[i];
+ }
+
+ delete[] pcOld;
+ }
+ for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) {
+ aiMaterialProperty* propSrc = pcSrc->mProperties[i];
+
+ // search whether we have already a property with this name -> if yes, overwrite it
+ aiMaterialProperty* prop;
+ for (unsigned int q = 0; q < iOldNum;++q) {
+ prop = pcDest->mProperties[q];
+ if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
+ && prop->mIndex == propSrc->mIndex) {
+ delete prop;
+
+ // collapse the whole array ...
+ memmove(&pcDest->mProperties[q],&pcDest->mProperties[q+1],i-q);
+ i--;
+ pcDest->mNumProperties--;
+ }
+ }
+
+ // Allocate the output property and copy the source property
+ prop = pcDest->mProperties[i] = new aiMaterialProperty();
+ prop->mKey = propSrc->mKey;
+ prop->mDataLength = propSrc->mDataLength;
+ prop->mType = propSrc->mType;
+ prop->mSemantic = propSrc->mSemantic;
+ prop->mIndex = propSrc->mIndex;
+
+ prop->mData = new char[propSrc->mDataLength];
+ memcpy(prop->mData,propSrc->mData,prop->mDataLength);
+ }
+ return;
+}
+
diff --git a/src/3rdparty/assimp/code/MaterialSystem.h b/src/3rdparty/assimp/code/MaterialSystem.h
new file mode 100644
index 000000000..a891982a0
--- /dev/null
+++ b/src/3rdparty/assimp/code/MaterialSystem.h
@@ -0,0 +1,66 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MaterialSystem.h
+ * Now that #MaterialHelper is gone, this file only contains some
+ * internal material utility functions.
+ */
+#ifndef AI_MATERIALSYSTEM_H_INC
+#define AI_MATERIALSYSTEM_H_INC
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------
+/** Computes a hash (hopefully unique) from all material properties
+ * The hash value reflects the current property state, so if you add any
+ * property and call this method again, the resulting hash value will be
+ * different. The hash is not persistent across different builds and platforms.
+ *
+ * @param includeMatName Set to 'true' to take all properties with
+ * '?' as initial character in their name into account.
+ * Currently #AI_MATKEY_NAME is the only example.
+ * @return 32 Bit jash value for the material
+ */
+uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
+
+
+} // ! namespace Assimp
+
+#endif //!! AI_MATERIALSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/code/MemoryIOWrapper.h b/src/3rdparty/assimp/code/MemoryIOWrapper.h
new file mode 100644
index 000000000..910843a8d
--- /dev/null
+++ b/src/3rdparty/assimp/code/MemoryIOWrapper.h
@@ -0,0 +1,190 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MemoryIOWrapper.h
+ * Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
+#ifndef AI_MEMORYIOSTREAM_H_INC
+#define AI_MEMORYIOSTREAM_H_INC
+namespace Assimp {
+#define AI_MEMORYIO_MAGIC_FILENAME "$$$___magic___$$$"
+#define AI_MEMORYIO_MAGIC_FILENAME_LENGTH 17
+
+// ----------------------------------------------------------------------------------
+/** Implementation of IOStream to read directly from a memory buffer */
+// ----------------------------------------------------------------------------------
+class MemoryIOStream : public IOStream
+{
+ //friend class MemoryIOSystem;
+public:
+ MemoryIOStream (const uint8_t* buff, size_t len, bool own = false)
+ : buffer (buff)
+ , length(len)
+ , pos((size_t)0)
+ , own(own)
+ {
+ }
+
+public:
+
+ ~MemoryIOStream () {
+ if(own) {
+ delete[] buffer;
+ }
+ }
+
+ // -------------------------------------------------------------------
+ // Read from stream
+ size_t Read(void* pvBuffer, size_t pSize, size_t pCount) {
+ const size_t cnt = std::min(pCount,(length-pos)/pSize),ofs = pSize*cnt;
+
+ memcpy(pvBuffer,buffer+pos,ofs);
+ pos += ofs;
+
+ return cnt;
+ }
+
+ // -------------------------------------------------------------------
+ // Write to stream
+ size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/,size_t /*pCount*/) {
+ ai_assert(false); // won't be needed
+ return 0;
+ }
+
+ // -------------------------------------------------------------------
+ // Seek specific position
+ aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
+ if (aiOrigin_SET == pOrigin) {
+ if (pOffset >= length) {
+ return AI_FAILURE;
+ }
+ pos = pOffset;
+ }
+ else if (aiOrigin_END == pOrigin) {
+ if (pOffset >= length) {
+ return AI_FAILURE;
+ }
+ pos = length-pOffset;
+ }
+ else {
+ if (pOffset+pos >= length) {
+ return AI_FAILURE;
+ }
+ pos += pOffset;
+ }
+ return AI_SUCCESS;
+ }
+
+ // -------------------------------------------------------------------
+ // Get current seek position
+ size_t Tell() const {
+ return pos;
+ }
+
+ // -------------------------------------------------------------------
+ // Get size of file
+ size_t FileSize() const {
+ return length;
+ }
+
+ // -------------------------------------------------------------------
+ // Flush file contents
+ void Flush() {
+ ai_assert(false); // won't be needed
+ }
+
+private:
+ const uint8_t* buffer;
+ size_t length,pos;
+ bool own;
+};
+
+// ---------------------------------------------------------------------------
+/** Dummy IO system to read from a memory buffer */
+class MemoryIOSystem : public IOSystem
+{
+public:
+ /** Constructor. */
+ MemoryIOSystem (const uint8_t* buff, size_t len)
+ : buffer (buff), length(len) {
+ }
+
+ /** Destructor. */
+ ~MemoryIOSystem() {
+ }
+
+ // -------------------------------------------------------------------
+ /** Tests for the existence of a file at the given path. */
+ bool Exists( const char* pFile) const {
+ return !strncmp(pFile,AI_MEMORYIO_MAGIC_FILENAME,AI_MEMORYIO_MAGIC_FILENAME_LENGTH);
+ }
+
+ // -------------------------------------------------------------------
+ /** Returns the directory separator. */
+ char getOsSeparator() const {
+ return '/'; // why not? it doesn't care
+ }
+
+ // -------------------------------------------------------------------
+ /** Open a new file with a given path. */
+ IOStream* Open( const char* pFile, const char* /*pMode*/ = "rb") {
+ if (strncmp(pFile,AI_MEMORYIO_MAGIC_FILENAME,AI_MEMORYIO_MAGIC_FILENAME_LENGTH)) {
+ return NULL;
+ }
+ return new MemoryIOStream(buffer,length);
+ }
+
+ // -------------------------------------------------------------------
+ /** Closes the given file and releases all resources associated with it. */
+ void Close( IOStream* /*pFile*/) {
+ }
+
+ // -------------------------------------------------------------------
+ /** Compare two paths */
+ bool ComparePaths (const char* /*one*/, const char* /*second*/) const {
+ return false;
+ }
+
+private:
+ const uint8_t* buffer;
+ size_t length;
+};
+} // end namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/NDOLoader.cpp b/src/3rdparty/assimp/code/NDOLoader.cpp
new file mode 100644
index 000000000..65306b396
--- /dev/null
+++ b/src/3rdparty/assimp/code/NDOLoader.cpp
@@ -0,0 +1,302 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file NDOLoader.cpp
+ * Implementation of the NDO importer class.
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
+#include "NDOLoader.h"
+
+using namespace Assimp;
+#define for_each BOOST_FOREACH
+
+static const aiImporterDesc desc = {
+ "Nendo Mesh Importer",
+ "",
+ "",
+ "http://www.izware.com/nendo/index.htm",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ndo"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+NDOImporter::NDOImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+NDOImporter::~NDOImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ // check file extension
+ const std::string extension = GetExtension(pFile);
+
+ if( extension == "ndo")
+ return true;
+
+ if ((checkSig || !extension.length()) && pIOHandler) {
+ const char* tokens[] = {"nendo"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1,5);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a string of all file extensions supported
+const aiImporterDesc* NDOImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void NDOImporter::SetupProperties(const Importer* /*pImp*/)
+{
+ // nothing to be done for the moment
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void NDOImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
+
+ // first 9 bytes are nendo file format ("nendo 1.n")
+ const char* head = (const char*)reader.GetPtr();
+ reader.IncPtr(9);
+
+ if (strncmp("nendo ",head,6)) {
+ throw DeadlyImportError("Not a Nendo file; magic signature missing");
+ }
+ // check if this is a supported version. if not, continue, too -- users,
+ // please don't complain if it doesn't work then ...
+ unsigned int file_format = 12;
+ if (!strncmp("1.0",head+6,3)) {
+ file_format = 10;
+ DefaultLogger::get()->info("NDO file format is 1.0");
+ }
+ else if (!strncmp("1.1",head+6,3)) {
+ file_format = 11;
+ DefaultLogger::get()->info("NDO file format is 1.1");
+ }
+ else if (!strncmp("1.2",head+6,3)) {
+ file_format = 12;
+ DefaultLogger::get()->info("NDO file format is 1.2");
+ }
+ else {
+ DefaultLogger::get()->warn(std::string("Unrecognized nendo file format version, continuing happily ... :") + (head+6));
+ }
+
+ reader.IncPtr(2); /* skip flags */
+ if (file_format >= 12) {
+ reader.IncPtr(2);
+ }
+ unsigned int temp = reader.GetU1();
+
+ std::vector<Object> objects(temp); /* buffer to store all the loaded objects in */
+
+ // read all objects
+ for (unsigned int o = 0; o < objects.size(); ++o) {
+
+// if (file_format < 12) {
+ if (!reader.GetI1()) {
+ continue; /* skip over empty object */
+ }
+ // reader.GetI2();
+// }
+ Object& obj = objects[o];
+
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ head = (const char*)reader.GetPtr();
+ reader.IncPtr(temp + 76); /* skip unknown stuff */
+
+ obj.name = std::string(head, temp);
+
+ // read edge table
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ obj.edges.reserve(temp);
+ for (unsigned int e = 0; e < temp; ++e) {
+
+ obj.edges.push_back(Edge());
+ Edge& edge = obj.edges.back();
+
+ for (unsigned int i = 0; i< 8; ++i) {
+ edge.edge[i] = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ }
+ edge.hard = file_format >= 11 ? reader.GetU1() : 0;
+ for (unsigned int i = 0; i< 8; ++i) {
+ edge.color[i] = reader.GetU1();
+ }
+ }
+
+ // read face table
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ obj.faces.reserve(temp);
+ for (unsigned int e = 0; e < temp; ++e) {
+
+ obj.faces.push_back(Face());
+ Face& face = obj.faces.back();
+
+ face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ }
+
+ // read vertex table
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ obj.vertices.reserve(temp);
+ for (unsigned int e = 0; e < temp; ++e) {
+
+ obj.vertices.push_back(Vertex());
+ Vertex& v = obj.vertices.back();
+
+ v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ v.val.x = reader.GetF4();
+ v.val.y = reader.GetF4();
+ v.val.z = reader.GetF4();
+ }
+
+ // read UVs
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ for (unsigned int e = 0; e < temp; ++e) {
+ file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ }
+
+ temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ for (unsigned int e = 0; e < temp; ++e) {
+ file_format >= 12 ? reader.GetU4() : reader.GetU2();
+ }
+
+ if (reader.GetU1()) {
+ const unsigned int x = reader.GetU2(), y = reader.GetU2();
+ temp = 0;
+ while (temp < x*y) {
+ unsigned int repeat = reader.GetU1();
+ reader.GetU1();
+ reader.GetU1();
+ reader.GetU1();
+ temp += repeat;
+ }
+ }
+ }
+
+ // construct a dummy node graph and add all named objects as child nodes
+ aiNode* root = pScene->mRootNode = new aiNode("$NDODummyRoot");
+ aiNode** cc = root->mChildren = new aiNode* [ root->mNumChildren = static_cast<unsigned int>( objects.size()) ] ();
+ pScene->mMeshes = new aiMesh* [ root->mNumChildren] ();
+
+ std::vector<aiVector3D> vertices;
+ std::vector<unsigned int> indices;
+
+ for_each(const Object& obj,objects) {
+ aiNode* nd = *cc++ = new aiNode(obj.name);
+ nd->mParent = root;
+
+ // translated from a python dict() - a vector might be sufficient as well
+ typedef std::map<unsigned int, unsigned int> FaceTable;
+ FaceTable face_table;
+
+ unsigned int n = 0;
+ for_each(const Edge& edge, obj.edges) {
+
+ face_table[edge.edge[2]] = n;
+ face_table[edge.edge[3]] = n;
+
+ ++n;
+ }
+
+ aiMesh* mesh = new aiMesh();
+ aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces=face_table.size()];
+
+ vertices.clear();
+ vertices.reserve(4 * face_table.size()); // arbitrarily choosen
+ for_each(FaceTable::value_type& v, face_table) {
+ indices.clear();
+
+ aiFace& f = *faces++;
+
+ const unsigned int key = v.first;
+ unsigned int cur_edge = v.second;
+ while (1) {
+ unsigned int next_edge, next_vert;
+ if (key == obj.edges[cur_edge].edge[3]) {
+ next_edge = obj.edges[cur_edge].edge[5];
+ next_vert = obj.edges[cur_edge].edge[1];
+ }
+ else {
+ next_edge = obj.edges[cur_edge].edge[4];
+ next_vert = obj.edges[cur_edge].edge[0];
+ }
+ indices.push_back( vertices.size() );
+ vertices.push_back(obj.vertices[ next_vert ].val);
+
+ cur_edge = next_edge;
+ if (cur_edge == v.second) {
+ break;
+ }
+ }
+
+ f.mIndices = new unsigned int[f.mNumIndices = indices.size()];
+ std::copy(indices.begin(),indices.end(),f.mIndices);
+ }
+
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices = vertices.size()];
+ std::copy(vertices.begin(),vertices.end(),mesh->mVertices);
+
+ if (mesh->mNumVertices) {
+ pScene->mMeshes[pScene->mNumMeshes] = mesh;
+
+ (nd->mMeshes = new unsigned int[nd->mNumMeshes=1])[0]=pScene->mNumMeshes++;
+ }
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/NDOLoader.h b/src/3rdparty/assimp/code/NDOLoader.h
new file mode 100644
index 000000000..348800346
--- /dev/null
+++ b/src/3rdparty/assimp/code/NDOLoader.h
@@ -0,0 +1,113 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file NDOLoader.h
+ * Declaration of the Nendo importer class.
+ */
+#ifndef INCLUDED_AI_NDO_LOADER_H
+#define INCLUDED_AI_NDO_LOADER_H
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** @brief Importer class to load meshes from Nendo.
+ *
+ * Basing on
+ * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
+*/
+class NDOImporter : public BaseImporter
+{
+public:
+ NDOImporter();
+ ~NDOImporter();
+
+
+public:
+
+ //! Represents a single edge
+ struct Edge
+ {
+ unsigned int edge[8];
+ unsigned int hard;
+ uint8_t color[8];
+ };
+
+ //! Represents a single face
+ struct Face
+ {
+ unsigned int elem;
+ };
+
+ struct Vertex
+ {
+ unsigned int num;
+ aiVector3D val;
+ };
+
+ //! Represents a single object
+ struct Object
+ {
+ std::string name;
+
+ std::vector<Edge> edges;
+ std::vector<Face> faces;
+ std::vector<Vertex> vertices;
+ };
+
+ // -------------------------------------------------------------------
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+}; // end of class NDOImporter
+} // end of namespace Assimp
+#endif // INCLUDED_AI_NDO_LOADER_H
diff --git a/src/3rdparty/assimp/code/NFFLoader.cpp b/src/3rdparty/assimp/code/NFFLoader.cpp
new file mode 100644
index 000000000..b3cbef3d8
--- /dev/null
+++ b/src/3rdparty/assimp/code/NFFLoader.cpp
@@ -0,0 +1,1268 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the STL importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
+
+// internal headers
+#include "NFFLoader.h"
+#include "ParsingUtils.h"
+#include "StandardShapes.h"
+#include "fast_atof.h"
+#include "RemoveComments.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Neutral File Format Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "enff nff"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+NFFImporter::NFFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+NFFImporter::~NFFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool NFFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
+{
+ return SimpleExtensionCheck(pFile,"nff","enff");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the list of all supported file extensions
+const aiImporterDesc* NFFImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+#define AI_NFF_PARSE_FLOAT(f) \
+ SkipSpaces(&sz); \
+ if (!::IsLineEnd(*sz))sz = fast_atoreal_move<float>(sz, (float&)f);
+
+// ------------------------------------------------------------------------------------------------
+#define AI_NFF_PARSE_TRIPLE(v) \
+ AI_NFF_PARSE_FLOAT(v[0]) \
+ AI_NFF_PARSE_FLOAT(v[1]) \
+ AI_NFF_PARSE_FLOAT(v[2])
+
+// ------------------------------------------------------------------------------------------------
+#define AI_NFF_PARSE_SHAPE_INFORMATION() \
+ aiVector3D center, radius(1.0f,get_qnan(),get_qnan()); \
+ AI_NFF_PARSE_TRIPLE(center); \
+ AI_NFF_PARSE_TRIPLE(radius); \
+ if (is_qnan(radius.z))radius.z = radius.x; \
+ if (is_qnan(radius.y))radius.y = radius.x; \
+ currentMesh.radius = radius; \
+ currentMesh.center = center;
+
+// ------------------------------------------------------------------------------------------------
+#define AI_NFF2_GET_NEXT_TOKEN() \
+ do \
+ { \
+ if (!GetNextLine(buffer,line)) \
+ {DefaultLogger::get()->warn("NFF2: Unexpected EOF, can't read next token");break;} \
+ SkipSpaces(line,&sz); \
+ } \
+ while(IsLineEnd(*sz))
+
+
+// ------------------------------------------------------------------------------------------------
+// Loads the materail table for the NFF2 file format from an external file
+void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
+ const std::string& path, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( path, "rb"));
+
+ // Check whether we can read from the file
+ if( !file.get()) {
+ DefaultLogger::get()->error("NFF2: Unable to open material library " + path + ".");
+ return;
+ }
+
+ // get the size of the file
+ const unsigned int m = (unsigned int)file->FileSize();
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ // (terminate it with zero)
+ std::vector<char> mBuffer2(m+1);
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ // First of all: remove all comments from the file
+ CommentRemover::RemoveLineComments("//",&mBuffer2[0]);
+
+ // The file should start with the magic sequence "mat"
+ if (!TokenMatch(buffer,"mat",3)) {
+ DefaultLogger::get()->error("NFF2: Not a valid material library " + path + ".");
+ return;
+ }
+
+ ShadingInfo* curShader = NULL;
+
+ // No read the file line per line
+ char line[4096];
+ const char* sz;
+ while (GetNextLine(buffer,line))
+ {
+ SkipSpaces(line,&sz);
+
+ // 'version' defines the version of the file format
+ if (TokenMatch(sz,"version",7))
+ {
+ DefaultLogger::get()->info("NFF (Sense8) material library file format: " + std::string(sz));
+ }
+ // 'matdef' starts a new material in the file
+ else if (TokenMatch(sz,"matdef",6))
+ {
+ // add a new material to the list
+ output.push_back( ShadingInfo() );
+ curShader = & output.back();
+
+ // parse the name of the material
+ }
+ else if (!TokenMatch(sz,"valid",5))
+ {
+ // check whether we have an active material at the moment
+ if (!IsLineEnd(*sz))
+ {
+ if (!curShader)
+ {
+ DefaultLogger::get()->error(std::string("NFF2 material library: Found element ") +
+ sz + "but there is no active material");
+ continue;
+ }
+ }
+ else continue;
+
+ // now read the material property and determine its type
+ aiColor3D c;
+ if (TokenMatch(sz,"ambient",7))
+ {
+ AI_NFF_PARSE_TRIPLE(c);
+ curShader->ambient = c;
+ }
+ else if (TokenMatch(sz,"diffuse",7) || TokenMatch(sz,"ambientdiffuse",14) /* correct? */)
+ {
+ AI_NFF_PARSE_TRIPLE(c);
+ curShader->diffuse = curShader->ambient = c;
+ }
+ else if (TokenMatch(sz,"specular",8))
+ {
+ AI_NFF_PARSE_TRIPLE(c);
+ curShader->specular = c;
+ }
+ else if (TokenMatch(sz,"emission",8))
+ {
+ AI_NFF_PARSE_TRIPLE(c);
+ curShader->emissive = c;
+ }
+ else if (TokenMatch(sz,"shininess",9))
+ {
+ AI_NFF_PARSE_FLOAT(curShader->shininess);
+ }
+ else if (TokenMatch(sz,"opacity",7))
+ {
+ AI_NFF_PARSE_FLOAT(curShader->opacity);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void NFFImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( !file.get())
+ throw DeadlyImportError( "Failed to open NFF file " + pFile + ".");
+
+ unsigned int m = (unsigned int)file->FileSize();
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ // (terminate it with zero)
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ // mesh arrays - separate here to make the handling of the pointers below easier.
+ std::vector<MeshInfo> meshes;
+ std::vector<MeshInfo> meshesWithNormals;
+ std::vector<MeshInfo> meshesWithUVCoords;
+ std::vector<MeshInfo> meshesLocked;
+
+ char line[4096];
+ const char* sz;
+
+ // camera parameters
+ aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f);
+ float angle = 45.f;
+ aiVector2D resolution;
+
+ bool hasCam = false;
+
+ MeshInfo* currentMeshWithNormals = NULL;
+ MeshInfo* currentMesh = NULL;
+ MeshInfo* currentMeshWithUVCoords = NULL;
+
+ ShadingInfo s; // current material info
+
+ // degree of tesselation
+ unsigned int iTesselation = 4;
+
+ // some temporary variables we need to parse the file
+ unsigned int sphere = 0,
+ cylinder = 0,
+ cone = 0,
+ numNamed = 0,
+ dodecahedron = 0,
+ octahedron = 0,
+ tetrahedron = 0,
+ hexahedron = 0;
+
+ // lights imported from the file
+ std::vector<Light> lights;
+
+ // check whether this is the NFF2 file format
+ if (TokenMatch(buffer,"nff",3))
+ {
+ const float qnan = get_qnan();
+ const aiColor4D cQNAN = aiColor4D (qnan,0.f,0.f,1.f);
+ const aiVector3D vQNAN = aiVector3D(qnan,0.f,0.f);
+
+ // another NFF file format ... just a raw parser has been implemented
+ // no support for further details, I don't think it is worth the effort
+ // http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/nff/nff2.html
+ // http://www.netghost.narod.ru/gff/graphics/summary/sense8.htm
+
+ // First of all: remove all comments from the file
+ CommentRemover::RemoveLineComments("//",&mBuffer2[0]);
+
+ while (GetNextLine(buffer,line))
+ {
+ SkipSpaces(line,&sz);
+ if (TokenMatch(sz,"version",7))
+ {
+ DefaultLogger::get()->info("NFF (Sense8) file format: " + std::string(sz));
+ }
+ else if (TokenMatch(sz,"viewpos",7))
+ {
+ AI_NFF_PARSE_TRIPLE(camPos);
+ hasCam = true;
+ }
+ else if (TokenMatch(sz,"viewdir",7))
+ {
+ AI_NFF_PARSE_TRIPLE(camLookAt);
+ hasCam = true;
+ }
+ // This starts a new object section
+ else if (!IsSpaceOrNewLine(*sz))
+ {
+ unsigned int subMeshIdx = 0;
+
+ // read the name of the object, skip all spaces
+ // at the end of it.
+ const char* sz3 = sz;
+ while (!IsSpaceOrNewLine(*sz))++sz;
+ std::string objectName = std::string(sz3,(unsigned int)(sz-sz3));
+
+ const unsigned int objStart = (unsigned int)meshes.size();
+
+ // There could be a material table in a separate file
+ std::vector<ShadingInfo> materialTable;
+ while (true)
+ {
+ AI_NFF2_GET_NEXT_TOKEN();
+
+ // material table - an external file
+ if (TokenMatch(sz,"mtable",6))
+ {
+ SkipSpaces(&sz);
+ sz3 = sz;
+ while (!IsSpaceOrNewLine(*sz))++sz;
+ const unsigned int diff = (unsigned int)(sz-sz3);
+ if (!diff)DefaultLogger::get()->warn("NFF2: Found empty mtable token");
+ else
+ {
+ // The material table has the file extension .mat.
+ // If it is not there, we need to append it
+ std::string path = std::string(sz3,diff);
+ if(std::string::npos == path.find_last_of(".mat"))
+ {
+ path.append(".mat");
+ }
+
+ // Now extract the working directory from the path to
+ // this file and append the material library filename
+ // to it.
+ std::string::size_type s;
+ if ((std::string::npos == (s = path.find_last_of('\\')) || !s) &&
+ (std::string::npos == (s = path.find_last_of('/')) || !s) )
+ {
+ s = pFile.find_last_of('\\');
+ if (std::string::npos == s)s = pFile.find_last_of('/');
+ if (std::string::npos != s)
+ {
+ path = pFile.substr(0,s+1) + path;
+ }
+ }
+ LoadNFF2MaterialTable(materialTable,path,pIOHandler);
+ }
+ }
+ else break;
+ }
+
+ // read the numbr of vertices
+ unsigned int num = ::strtoul10(sz,&sz);
+
+ // temporary storage
+ std::vector<aiColor4D> tempColors;
+ std::vector<aiVector3D> tempPositions,tempTextureCoords,tempNormals;
+
+ bool hasNormals = false,hasUVs = false,hasColor = false;
+
+ tempPositions.reserve (num);
+ tempColors.reserve (num);
+ tempNormals.reserve (num);
+ tempTextureCoords.reserve (num);
+ for (unsigned int i = 0; i < num; ++i)
+ {
+ AI_NFF2_GET_NEXT_TOKEN();
+ aiVector3D v;
+ AI_NFF_PARSE_TRIPLE(v);
+ tempPositions.push_back(v);
+
+ // parse all other attributes in the line
+ while (true)
+ {
+ SkipSpaces(&sz);
+ if (IsLineEnd(*sz))break;
+
+ // color definition
+ if (TokenMatch(sz,"0x",2))
+ {
+ hasColor = true;
+ register unsigned int numIdx = ::strtoul16(sz,&sz);
+ aiColor4D clr;
+ clr.a = 1.f;
+
+ // 0xRRGGBB
+ clr.r = ((numIdx >> 16u) & 0xff) / 255.f;
+ clr.g = ((numIdx >> 8u) & 0xff) / 255.f;
+ clr.b = ((numIdx) & 0xff) / 255.f;
+ tempColors.push_back(clr);
+ }
+ // normal vector
+ else if (TokenMatch(sz,"norm",4))
+ {
+ hasNormals = true;
+ AI_NFF_PARSE_TRIPLE(v);
+ tempNormals.push_back(v);
+ }
+ // UV coordinate
+ else if (TokenMatch(sz,"uv",2))
+ {
+ hasUVs = true;
+ AI_NFF_PARSE_FLOAT(v.x);
+ AI_NFF_PARSE_FLOAT(v.y);
+ v.z = 0.f;
+ tempTextureCoords.push_back(v);
+ }
+ }
+
+ // fill in dummies for all attributes that have not been set
+ if (tempNormals.size() != tempPositions.size())
+ tempNormals.push_back(vQNAN);
+
+ if (tempTextureCoords.size() != tempPositions.size())
+ tempTextureCoords.push_back(vQNAN);
+
+ if (tempColors.size() != tempPositions.size())
+ tempColors.push_back(cQNAN);
+ }
+
+ AI_NFF2_GET_NEXT_TOKEN();
+ if (!num)throw DeadlyImportError("NFF2: There are zero vertices");
+ num = ::strtoul10(sz,&sz);
+
+ std::vector<unsigned int> tempIdx;
+ tempIdx.reserve(10);
+ for (unsigned int i = 0; i < num; ++i)
+ {
+ AI_NFF2_GET_NEXT_TOKEN();
+ SkipSpaces(line,&sz);
+ unsigned int numIdx = ::strtoul10(sz,&sz);
+
+ // read all faces indices
+ if (numIdx)
+ {
+ // mesh.faces.push_back(numIdx);
+ // tempIdx.erase(tempIdx.begin(),tempIdx.end());
+ tempIdx.resize(numIdx);
+
+ for (unsigned int a = 0; a < numIdx;++a)
+ {
+ SkipSpaces(sz,&sz);
+ m = ::strtoul10(sz,&sz);
+ if (m >= (unsigned int)tempPositions.size())
+ {
+ DefaultLogger::get()->error("NFF2: Vertex index overflow");
+ m= 0;
+ }
+ // mesh.vertices.push_back (tempPositions[idx]);
+ tempIdx[a] = m;
+ }
+ }
+
+ // build a temporary shader object for the face.
+ ShadingInfo shader;
+ unsigned int matIdx = 0;
+
+ // white material color - we have vertex colors
+ shader.color = aiColor3D(1.f,1.f,1.f);
+ aiColor4D c = aiColor4D(1.f,1.f,1.f,1.f);
+ while (true)
+ {
+ SkipSpaces(sz,&sz);
+ if(IsLineEnd(*sz))break;
+
+ // per-polygon colors
+ if (TokenMatch(sz,"0x",2))
+ {
+ hasColor = true;
+ const char* sz2 = sz;
+ numIdx = ::strtoul16(sz,&sz);
+ const unsigned int diff = (unsigned int)(sz-sz2);
+
+ // 0xRRGGBB
+ if (diff > 3)
+ {
+ c.r = ((numIdx >> 16u) & 0xff) / 255.f;
+ c.g = ((numIdx >> 8u) & 0xff) / 255.f;
+ c.b = ((numIdx) & 0xff) / 255.f;
+ }
+ // 0xRGB
+ else
+ {
+ c.r = ((numIdx >> 8u) & 0xf) / 16.f;
+ c.g = ((numIdx >> 4u) & 0xf) / 16.f;
+ c.b = ((numIdx) & 0xf) / 16.f;
+ }
+ }
+ // TODO - implement texture mapping here
+#if 0
+ // mirror vertex texture coordinate?
+ else if (TokenMatch(sz,"mirror",6))
+ {
+ }
+ // texture coordinate scaling
+ else if (TokenMatch(sz,"scale",5))
+ {
+ }
+ // texture coordinate translation
+ else if (TokenMatch(sz,"trans",5))
+ {
+ }
+ // texture coordinate rotation angle
+ else if (TokenMatch(sz,"rot",3))
+ {
+ }
+#endif
+
+ // texture file name for this polygon + mapping information
+ else if ('_' == sz[0])
+ {
+ // get mapping information
+ switch (sz[1])
+ {
+ case 'v':
+ case 'V':
+
+ shader.shaded = false;
+ break;
+
+ case 't':
+ case 'T':
+ case 'u':
+ case 'U':
+
+ DefaultLogger::get()->warn("Unsupported NFF2 texture attribute: trans");
+ };
+ if (!sz[1] || '_' != sz[2])
+ {
+ DefaultLogger::get()->warn("NFF2: Expected underscore after texture attributes");
+ continue;
+ }
+ const char* sz2 = sz+3;
+ while (!IsSpaceOrNewLine( *sz ))++sz;
+ const unsigned int diff = (unsigned int)(sz-sz2);
+ if (diff)shader.texFile = std::string(sz2,diff);
+ }
+
+ // Two-sided material?
+ else if (TokenMatch(sz,"both",4))
+ {
+ shader.twoSided = true;
+ }
+
+ // Material ID?
+ else if (!materialTable.empty() && TokenMatch(sz,"matid",5))
+ {
+ SkipSpaces(&sz);
+ matIdx = ::strtoul10(sz,&sz);
+ if (matIdx >= materialTable.size())
+ {
+ DefaultLogger::get()->error("NFF2: Material index overflow.");
+ matIdx = 0;
+ }
+
+ // now combine our current shader with the shader we
+ // read from the material table.
+ ShadingInfo& mat = materialTable[matIdx];
+ shader.ambient = mat.ambient;
+ shader.diffuse = mat.diffuse;
+ shader.emissive = mat.emissive;
+ shader.opacity = mat.opacity;
+ shader.specular = mat.specular;
+ shader.shininess = mat.shininess;
+ }
+ else SkipToken(sz);
+ }
+
+ // search the list of all shaders we have for this object whether
+ // there is an identical one. In this case, we append our mesh
+ // data to it.
+ MeshInfo* mesh = NULL;
+ for (std::vector<MeshInfo>::iterator it = meshes.begin() + objStart, end = meshes.end();
+ it != end; ++it)
+ {
+ if ((*it).shader == shader && (*it).matIndex == matIdx)
+ {
+ // we have one, we can append our data to it
+ mesh = &(*it);
+ }
+ }
+ if (!mesh)
+ {
+ meshes.push_back(MeshInfo(PatchType_Simple,false));
+ mesh = &meshes.back();
+ mesh->matIndex = matIdx;
+
+ // We need to add a new mesh to the list. We assign
+ // an unique name to it to make sure the scene will
+ // pass the validation step for the moment.
+ // TODO: fix naming of objects in the scenegraph later
+ if (objectName.length())
+ {
+ ::strcpy(mesh->name,objectName.c_str());
+ ASSIMP_itoa10(&mesh->name[objectName.length()],30,subMeshIdx++);
+ }
+
+ // copy the shader to the mesh.
+ mesh->shader = shader;
+ }
+
+ // fill the mesh with data
+ if (!tempIdx.empty())
+ {
+ mesh->faces.push_back((unsigned int)tempIdx.size());
+ for (std::vector<unsigned int>::const_iterator it = tempIdx.begin(), end = tempIdx.end();
+ it != end;++it)
+ {
+ m = *it;
+
+ // copy colors -vertex color specifications override polygon color specifications
+ if (hasColor)
+ {
+ const aiColor4D& clr = tempColors[m];
+ mesh->colors.push_back((is_qnan( clr.r ) ? c : clr));
+ }
+
+ // positions should always be there
+ mesh->vertices.push_back (tempPositions[m]);
+
+ // copy normal vectors
+ if (hasNormals)
+ mesh->normals.push_back (tempNormals[m]);
+
+ // copy texture coordinates
+ if (hasUVs)
+ mesh->uvs.push_back (tempTextureCoords[m]);
+ }
+ }
+ }
+ if (!num)throw DeadlyImportError("NFF2: There are zero faces");
+ }
+ }
+ camLookAt = camLookAt + camPos;
+ }
+ else // "Normal" Neutral file format that is quite more common
+ {
+ while (GetNextLine(buffer,line))
+ {
+ sz = line;
+ if ('p' == line[0] || TokenMatch(sz,"tpp",3))
+ {
+ MeshInfo* out = NULL;
+
+ // 'tpp' - texture polygon patch primitive
+ if ('t' == line[0])
+ {
+ currentMeshWithUVCoords = NULL;
+ for (std::vector<MeshInfo>::iterator it = meshesWithUVCoords.begin(), end = meshesWithUVCoords.end();
+ it != end;++it)
+ {
+ if ((*it).shader == s)
+ {
+ currentMeshWithUVCoords = &(*it);
+ break;
+ }
+ }
+
+ if (!currentMeshWithUVCoords)
+ {
+ meshesWithUVCoords.push_back(MeshInfo(PatchType_UVAndNormals));
+ currentMeshWithUVCoords = &meshesWithUVCoords.back();
+ currentMeshWithUVCoords->shader = s;
+ }
+ out = currentMeshWithUVCoords;
+ }
+ // 'pp' - polygon patch primitive
+ else if ('p' == line[1])
+ {
+ currentMeshWithNormals = NULL;
+ for (std::vector<MeshInfo>::iterator it = meshesWithNormals.begin(), end = meshesWithNormals.end();
+ it != end;++it)
+ {
+ if ((*it).shader == s)
+ {
+ currentMeshWithNormals = &(*it);
+ break;
+ }
+ }
+
+ if (!currentMeshWithNormals)
+ {
+ meshesWithNormals.push_back(MeshInfo(PatchType_Normals));
+ currentMeshWithNormals = &meshesWithNormals.back();
+ currentMeshWithNormals->shader = s;
+ }
+ sz = &line[2];out = currentMeshWithNormals;
+ }
+ // 'p' - polygon primitive
+ else
+ {
+ currentMesh = NULL;
+ for (std::vector<MeshInfo>::iterator it = meshes.begin(), end = meshes.end();
+ it != end;++it)
+ {
+ if ((*it).shader == s)
+ {
+ currentMesh = &(*it);
+ break;
+ }
+ }
+
+ if (!currentMesh)
+ {
+ meshes.push_back(MeshInfo(PatchType_Simple));
+ currentMesh = &meshes.back();
+ currentMesh->shader = s;
+ }
+ sz = &line[1];out = currentMesh;
+ }
+ SkipSpaces(sz,&sz);
+ m = strtoul10(sz);
+
+ // ---- flip the face order
+ out->vertices.resize(out->vertices.size()+m);
+ if (out != currentMesh)
+ {
+ out->normals.resize(out->vertices.size());
+ }
+ if (out == currentMeshWithUVCoords)
+ {
+ out->uvs.resize(out->vertices.size());
+ }
+ for (unsigned int n = 0; n < m;++n)
+ {
+ if(!GetNextLine(buffer,line))
+ {
+ DefaultLogger::get()->error("NFF: Unexpected EOF was encountered. Patch definition incomplete");
+ continue;
+ }
+
+ aiVector3D v; sz = &line[0];
+ AI_NFF_PARSE_TRIPLE(v);
+ out->vertices[out->vertices.size()-n-1] = v;
+
+ if (out != currentMesh)
+ {
+ AI_NFF_PARSE_TRIPLE(v);
+ out->normals[out->vertices.size()-n-1] = v;
+ }
+ if (out == currentMeshWithUVCoords)
+ {
+ // FIX: in one test file this wraps over multiple lines
+ SkipSpaces(&sz);
+ if (IsLineEnd(*sz))
+ {
+ GetNextLine(buffer,line);
+ sz = line;
+ }
+ AI_NFF_PARSE_FLOAT(v.x);
+ SkipSpaces(&sz);
+ if (IsLineEnd(*sz))
+ {
+ GetNextLine(buffer,line);
+ sz = line;
+ }
+ AI_NFF_PARSE_FLOAT(v.y);
+ v.y = 1.f - v.y;
+ out->uvs[out->vertices.size()-n-1] = v;
+ }
+ }
+ out->faces.push_back(m);
+ }
+ // 'f' - shading information block
+ else if (TokenMatch(sz,"f",1))
+ {
+ float d;
+
+ // read the RGB colors
+ AI_NFF_PARSE_TRIPLE(s.color);
+
+ // read the other properties
+ AI_NFF_PARSE_FLOAT(s.diffuse.r);
+ AI_NFF_PARSE_FLOAT(s.specular.r);
+ AI_NFF_PARSE_FLOAT(d); // skip shininess and transmittance
+ AI_NFF_PARSE_FLOAT(d);
+ AI_NFF_PARSE_FLOAT(s.refracti);
+
+ // NFF2 uses full colors here so we need to use them too
+ // although NFF uses simple scaling factors
+ s.diffuse.g = s.diffuse.b = s.diffuse.r;
+ s.specular.g = s.specular.b = s.specular.r;
+
+ // if the next one is NOT a number we assume it is a texture file name
+ // this feature is used by some NFF files on the internet and it has
+ // been implemented as it can be really useful
+ SkipSpaces(&sz);
+ if (!IsNumeric(*sz))
+ {
+ // TODO: Support full file names with spaces and quotation marks ...
+ const char* p = sz;
+ while (!IsSpaceOrNewLine( *sz ))++sz;
+
+ unsigned int diff = (unsigned int)(sz-p);
+ if (diff)
+ {
+ s.texFile = std::string(p,diff);
+ }
+ }
+ else
+ {
+ AI_NFF_PARSE_FLOAT(s.ambient); // optional
+ }
+ }
+ // 'shader' - other way to specify a texture
+ else if (TokenMatch(sz,"shader",6))
+ {
+ SkipSpaces(&sz);
+ const char* old = sz;
+ while (!IsSpaceOrNewLine(*sz))++sz;
+ s.texFile = std::string(old, (uintptr_t)sz - (uintptr_t)old);
+ }
+ // 'l' - light source
+ else if (TokenMatch(sz,"l",1))
+ {
+ lights.push_back(Light());
+ Light& light = lights.back();
+
+ AI_NFF_PARSE_TRIPLE(light.position);
+ AI_NFF_PARSE_FLOAT (light.intensity);
+ AI_NFF_PARSE_TRIPLE(light.color);
+ }
+ // 's' - sphere
+ else if (TokenMatch(sz,"s",1))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_SPHERE;
+
+ AI_NFF_PARSE_SHAPE_INFORMATION();
+
+ // we don't need scaling or translation here - we do it in the node's transform
+ StandardShapes::MakeSphere(iTesselation, currentMesh.vertices);
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh
+ ::sprintf(currentMesh.name,"sphere_%i",sphere++);
+ }
+ // 'dod' - dodecahedron
+ else if (TokenMatch(sz,"dod",3))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_SPHERE;
+
+ AI_NFF_PARSE_SHAPE_INFORMATION();
+
+ // we don't need scaling or translation here - we do it in the node's transform
+ StandardShapes::MakeDodecahedron(currentMesh.vertices);
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh
+ ::sprintf(currentMesh.name,"dodecahedron_%i",dodecahedron++);
+ }
+
+ // 'oct' - octahedron
+ else if (TokenMatch(sz,"oct",3))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_SPHERE;
+
+ AI_NFF_PARSE_SHAPE_INFORMATION();
+
+ // we don't need scaling or translation here - we do it in the node's transform
+ StandardShapes::MakeOctahedron(currentMesh.vertices);
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh
+ ::sprintf(currentMesh.name,"octahedron_%i",octahedron++);
+ }
+
+ // 'tet' - tetrahedron
+ else if (TokenMatch(sz,"tet",3))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_SPHERE;
+
+ AI_NFF_PARSE_SHAPE_INFORMATION();
+
+ // we don't need scaling or translation here - we do it in the node's transform
+ StandardShapes::MakeTetrahedron(currentMesh.vertices);
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh
+ ::sprintf(currentMesh.name,"tetrahedron_%i",tetrahedron++);
+ }
+
+ // 'hex' - hexahedron
+ else if (TokenMatch(sz,"hex",3))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_BOX;
+
+ AI_NFF_PARSE_SHAPE_INFORMATION();
+
+ // we don't need scaling or translation here - we do it in the node's transform
+ StandardShapes::MakeHexahedron(currentMesh.vertices);
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh
+ ::sprintf(currentMesh.name,"hexahedron_%i",hexahedron++);
+ }
+ // 'c' - cone
+ else if (TokenMatch(sz,"c",1))
+ {
+ meshesLocked.push_back(MeshInfo(PatchType_Simple,true));
+ MeshInfo& currentMesh = meshesLocked.back();
+ currentMesh.shader = s;
+ currentMesh.shader.mapping = aiTextureMapping_CYLINDER;
+
+ if(!GetNextLine(buffer,line))
+ {
+ DefaultLogger::get()->error("NFF: Unexpected end of file (cone definition not complete)");
+ break;
+ }
+ sz = line;
+
+ // read the two center points and the respective radii
+ aiVector3D center1, center2; float radius1, radius2;
+ AI_NFF_PARSE_TRIPLE(center1);
+ AI_NFF_PARSE_FLOAT(radius1);
+
+ if(!GetNextLine(buffer,line))
+ {
+ DefaultLogger::get()->error("NFF: Unexpected end of file (cone definition not complete)");
+ break;
+ }
+ sz = line;
+
+ AI_NFF_PARSE_TRIPLE(center2);
+ AI_NFF_PARSE_FLOAT(radius2);
+
+ // compute the center point of the cone/cylinder -
+ // it is its local transformation origin
+ currentMesh.dir = center2-center1;
+ currentMesh.center = center1+currentMesh.dir/2.f;
+
+ float f;
+ if (( f = currentMesh.dir.Length()) < 10e-3f )
+ {
+ DefaultLogger::get()->error("NFF: Cone height is close to zero");
+ continue;
+ }
+ currentMesh.dir /= f; // normalize
+
+ // generate the cone - it consists of simple triangles
+ StandardShapes::MakeCone(f, radius1, radius2,
+ integer_pow(4, iTesselation), currentMesh.vertices);
+
+ // MakeCone() returns tris
+ currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
+
+ // generate a name for the mesh. 'cone' if it a cone,
+ // 'cylinder' if it is a cylinder. Funny, isn't it?
+ if (radius1 != radius2)
+ ::sprintf(currentMesh.name,"cone_%i",cone++);
+ else ::sprintf(currentMesh.name,"cylinder_%i",cylinder++);
+ }
+ // 'tess' - tesselation
+ else if (TokenMatch(sz,"tess",4))
+ {
+ SkipSpaces(&sz);
+ iTesselation = strtoul10(sz);
+ }
+ // 'from' - camera position
+ else if (TokenMatch(sz,"from",4))
+ {
+ AI_NFF_PARSE_TRIPLE(camPos);
+ hasCam = true;
+ }
+ // 'at' - camera look-at vector
+ else if (TokenMatch(sz,"at",2))
+ {
+ AI_NFF_PARSE_TRIPLE(camLookAt);
+ hasCam = true;
+ }
+ // 'up' - camera up vector
+ else if (TokenMatch(sz,"up",2))
+ {
+ AI_NFF_PARSE_TRIPLE(camUp);
+ hasCam = true;
+ }
+ // 'angle' - (half?) camera field of view
+ else if (TokenMatch(sz,"angle",5))
+ {
+ AI_NFF_PARSE_FLOAT(angle);
+ hasCam = true;
+ }
+ // 'resolution' - used to compute the screen aspect
+ else if (TokenMatch(sz,"resolution",10))
+ {
+ AI_NFF_PARSE_FLOAT(resolution.x);
+ AI_NFF_PARSE_FLOAT(resolution.y);
+ hasCam = true;
+ }
+ // 'pb' - bezier patch. Not supported yet
+ else if (TokenMatch(sz,"pb",2))
+ {
+ DefaultLogger::get()->error("NFF: Encountered unsupported ID: bezier patch");
+ }
+ // 'pn' - NURBS. Not supported yet
+ else if (TokenMatch(sz,"pn",2) || TokenMatch(sz,"pnn",3))
+ {
+ DefaultLogger::get()->error("NFF: Encountered unsupported ID: NURBS");
+ }
+ // '' - comment
+ else if ('#' == line[0])
+ {
+ const char* sz;SkipSpaces(&line[1],&sz);
+ if (!IsLineEnd(*sz))DefaultLogger::get()->info(sz);
+ }
+ }
+ }
+
+ // copy all arrays into one large
+ meshes.reserve (meshes.size()+meshesLocked.size()+meshesWithNormals.size()+meshesWithUVCoords.size());
+ meshes.insert (meshes.end(),meshesLocked.begin(),meshesLocked.end());
+ meshes.insert (meshes.end(),meshesWithNormals.begin(),meshesWithNormals.end());
+ meshes.insert (meshes.end(),meshesWithUVCoords.begin(),meshesWithUVCoords.end());
+
+ // now generate output meshes. first find out how many meshes we'll need
+ std::vector<MeshInfo>::const_iterator it = meshes.begin(), end = meshes.end();
+ for (;it != end;++it)
+ {
+ if (!(*it).faces.empty())
+ {
+ ++pScene->mNumMeshes;
+ if ((*it).name[0])++numNamed;
+ }
+ }
+
+ // generate a dummy root node - assign all unnamed elements such
+ // as polygons and polygon patches to the root node and generate
+ // sub nodes for named objects such as spheres and cones.
+ aiNode* const root = new aiNode();
+ root->mName.Set("<NFF_Root>");
+ root->mNumChildren = numNamed + (hasCam ? 1 : 0) + (unsigned int) lights.size();
+ root->mNumMeshes = pScene->mNumMeshes-numNamed;
+
+ aiNode** ppcChildren = NULL;
+ unsigned int* pMeshes = NULL;
+ if (root->mNumMeshes)
+ pMeshes = root->mMeshes = new unsigned int[root->mNumMeshes];
+ if (root->mNumChildren)
+ ppcChildren = root->mChildren = new aiNode*[root->mNumChildren];
+
+ // generate the camera
+ if (hasCam)
+ {
+ aiNode* nd = *ppcChildren = new aiNode();
+ nd->mName.Set("<NFF_Camera>");
+ nd->mParent = root;
+
+ // allocate the camera in the scene
+ pScene->mNumCameras = 1;
+ pScene->mCameras = new aiCamera*[1];
+ aiCamera* c = pScene->mCameras[0] = new aiCamera;
+
+ c->mName = nd->mName; // make sure the names are identical
+ c->mHorizontalFOV = AI_DEG_TO_RAD( angle );
+ c->mLookAt = camLookAt - camPos;
+ c->mPosition = camPos;
+ c->mUp = camUp;
+
+ // If the resolution is not specified in the file, we
+ // need to set 1.0 as aspect.
+ c->mAspect = (!resolution.y ? 0.f : resolution.x / resolution.y);
+ ++ppcChildren;
+ }
+
+ // generate light sources
+ if (!lights.empty())
+ {
+ pScene->mNumLights = (unsigned int)lights.size();
+ pScene->mLights = new aiLight*[pScene->mNumLights];
+ for (unsigned int i = 0; i < pScene->mNumLights;++i,++ppcChildren)
+ {
+ const Light& l = lights[i];
+
+ aiNode* nd = *ppcChildren = new aiNode();
+ nd->mParent = root;
+
+ nd->mName.length = ::sprintf(nd->mName.data,"<NFF_Light%i>",i);
+
+ // allocate the light in the scene data structure
+ aiLight* out = pScene->mLights[i] = new aiLight();
+ out->mName = nd->mName; // make sure the names are identical
+ out->mType = aiLightSource_POINT;
+ out->mColorDiffuse = out->mColorSpecular = l.color * l.intensity;
+ out->mPosition = l.position;
+ }
+ }
+
+ if (!pScene->mNumMeshes)throw DeadlyImportError("NFF: No meshes loaded");
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
+ for (it = meshes.begin(), m = 0; it != end;++it)
+ {
+ if ((*it).faces.empty())continue;
+
+ const MeshInfo& src = *it;
+ aiMesh* const mesh = pScene->mMeshes[m] = new aiMesh();
+ mesh->mNumVertices = (unsigned int)src.vertices.size();
+ mesh->mNumFaces = (unsigned int)src.faces.size();
+
+ // Generate sub nodes for named meshes
+ if (src.name[0])
+ {
+ aiNode* const node = *ppcChildren = new aiNode();
+ node->mParent = root;
+ node->mNumMeshes = 1;
+ node->mMeshes = new unsigned int[1];
+ node->mMeshes[0] = m;
+ node->mName.Set(src.name);
+
+ // setup the transformation matrix of the node
+ aiMatrix4x4::FromToMatrix(aiVector3D(0.f,1.f,0.f),
+ src.dir,node->mTransformation);
+
+ aiMatrix4x4& mat = node->mTransformation;
+ mat.a1 *= src.radius.x; mat.b1 *= src.radius.x; mat.c1 *= src.radius.x;
+ mat.a2 *= src.radius.y; mat.b2 *= src.radius.y; mat.c2 *= src.radius.y;
+ mat.a3 *= src.radius.z; mat.b3 *= src.radius.z; mat.c3 *= src.radius.z;
+ mat.a4 = src.center.x;
+ mat.b4 = src.center.y;
+ mat.c4 = src.center.z;
+
+ ++ppcChildren;
+ }
+ else *pMeshes++ = m;
+
+ // copy vertex positions
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ ::memcpy(mesh->mVertices,&src.vertices[0],
+ sizeof(aiVector3D)*mesh->mNumVertices);
+
+ // NFF2: there could be vertex colors
+ if (!src.colors.empty())
+ {
+ ai_assert(src.colors.size() == src.vertices.size());
+
+ // copy vertex colors
+ mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
+ ::memcpy(mesh->mColors[0],&src.colors[0],
+ sizeof(aiColor4D)*mesh->mNumVertices);
+ }
+
+ if (!src.normals.empty())
+ {
+ ai_assert(src.normals.size() == src.vertices.size());
+
+ // copy normal vectors
+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+ ::memcpy(mesh->mNormals,&src.normals[0],
+ sizeof(aiVector3D)*mesh->mNumVertices);
+ }
+
+ if (!src.uvs.empty())
+ {
+ ai_assert(src.uvs.size() == src.vertices.size());
+
+ // copy texture coordinates
+ mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+ ::memcpy(mesh->mTextureCoords[0],&src.uvs[0],
+ sizeof(aiVector3D)*mesh->mNumVertices);
+ }
+
+ // generate faces
+ unsigned int p = 0;
+ aiFace* pFace = mesh->mFaces = new aiFace[mesh->mNumFaces];
+ for (std::vector<unsigned int>::const_iterator it2 = src.faces.begin(),
+ end2 = src.faces.end();
+ it2 != end2;++it2,++pFace)
+ {
+ pFace->mIndices = new unsigned int [ pFace->mNumIndices = *it2 ];
+ for (unsigned int o = 0; o < pFace->mNumIndices;++o)
+ pFace->mIndices[o] = p++;
+ }
+
+ // generate a material for the mesh
+ aiMaterial* pcMat = (aiMaterial*)(pScene->mMaterials[m] = new aiMaterial());
+
+ mesh->mMaterialIndex = m++;
+
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcMat->AddProperty(&s, AI_MATKEY_NAME);
+
+ // FIX: Ignore diffuse == 0
+ aiColor3D c = src.shader.color * (src.shader.diffuse.r ? src.shader.diffuse : aiColor3D(1.f,1.f,1.f));
+ pcMat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
+ c = src.shader.color * src.shader.specular;
+ pcMat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
+
+ // NFF2 - default values for NFF
+ pcMat->AddProperty(&src.shader.ambient, 1,AI_MATKEY_COLOR_AMBIENT);
+ pcMat->AddProperty(&src.shader.emissive,1,AI_MATKEY_COLOR_EMISSIVE);
+ pcMat->AddProperty(&src.shader.opacity, 1,AI_MATKEY_OPACITY);
+
+ // setup the first texture layer, if existing
+ if (src.shader.texFile.length())
+ {
+ s.Set(src.shader.texFile);
+ pcMat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+ if (aiTextureMapping_UV != src.shader.mapping) {
+
+ aiVector3D v(0.f,-1.f,0.f);
+ pcMat->AddProperty(&v, 1,AI_MATKEY_TEXMAP_AXIS_DIFFUSE(0));
+ pcMat->AddProperty((int*)&src.shader.mapping, 1,AI_MATKEY_MAPPING_DIFFUSE(0));
+ }
+ }
+
+ // setup the name of the material
+ if (src.shader.name.length())
+ {
+ s.Set(src.shader.texFile);
+ pcMat->AddProperty(&s,AI_MATKEY_NAME);
+ }
+
+ // setup some more material properties that are specific to NFF2
+ int i;
+ if (src.shader.twoSided)
+ {
+ i = 1;
+ pcMat->AddProperty(&i,1,AI_MATKEY_TWOSIDED);
+ }
+ i = (src.shader.shaded ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
+ if (src.shader.shininess)
+ {
+ i = aiShadingMode_Phong;
+ pcMat->AddProperty(&src.shader.shininess,1,AI_MATKEY_SHININESS);
+ }
+ pcMat->AddProperty(&i,1,AI_MATKEY_SHADING_MODEL);
+ }
+ pScene->mRootNode = root;
+}
+
+#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER
diff --git a/src/3rdparty/assimp/code/NFFLoader.h b/src/3rdparty/assimp/code/NFFLoader.h
new file mode 100644
index 000000000..7b5d3dcae
--- /dev/null
+++ b/src/3rdparty/assimp/code/NFFLoader.h
@@ -0,0 +1,212 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file NFFLoader.h
+ * @brief Declaration of the NFF importer class.
+ */
+#ifndef AI_NFFLOADER_H_INCLUDED
+#define AI_NFFLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include <vector>
+
+#include "../include/assimp/types.h"
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** NFF (Neutral File Format) Importer class.
+ *
+ * The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format.
+ * Both are quite different and the loading code is somewhat dirty at
+ * the moment. Sense8 should be moved to a separate loader.
+*/
+class NFFImporter : public BaseImporter
+{
+public:
+ NFFImporter();
+ ~NFFImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+
+ // describes face material properties
+ struct ShadingInfo
+ {
+ ShadingInfo()
+ : color (0.6f,0.6f,0.6f)
+ , diffuse (1.f,1.f,1.f)
+ , specular (1.f,1.f,1.f)
+ , ambient (0.f,0.f,0.f)
+ , emissive (0.f,0.f,0.f)
+ , refracti (1.f)
+ , twoSided (false) // for NFF2
+ , shaded (true) // for NFF2
+ , opacity (1.f)
+ , shininess (0.f)
+ , mapping (aiTextureMapping_UV)
+ {}
+
+ aiColor3D color,diffuse,specular,ambient,emissive;
+ float refracti;
+
+ std::string texFile;
+
+ // For NFF2
+ bool twoSided;
+ bool shaded;
+ float opacity, shininess;
+
+ std::string name;
+
+ // texture mapping to be generated for the mesh - uv is the default
+ // it means: use UV if there, nothing otherwise. This property is
+ // used for locked meshes.
+ aiTextureMapping mapping;
+
+ // shininess is ignored for the moment
+ bool operator == (const ShadingInfo& other) const
+ {
+ return color == other.color &&
+ diffuse == other.diffuse &&
+ specular == other.specular &&
+ ambient == other.ambient &&
+ refracti == other.refracti &&
+ texFile == other.texFile &&
+ twoSided == other.twoSided &&
+ shaded == other.shaded;
+
+ // Some properties from NFF2 aren't compared by this operator.
+ // Comparing MeshInfo::matIndex should do that.
+ }
+ };
+
+ // describes a NFF light source
+ struct Light
+ {
+ Light()
+ : intensity (1.f)
+ , color (1.f,1.f,1.f)
+ {}
+
+ aiVector3D position;
+ float intensity;
+ aiColor3D color;
+ };
+
+ enum PatchType
+ {
+ PatchType_Simple = 0x0,
+ PatchType_Normals = 0x1,
+ PatchType_UVAndNormals = 0x2
+ };
+
+ // describes a NFF mesh
+ struct MeshInfo
+ {
+ MeshInfo(PatchType _pType, bool bL = false)
+ : pType (_pType)
+ , bLocked (bL)
+ , radius (1.f,1.f,1.f)
+ , dir (0.f,1.f,0.f)
+ , matIndex (0)
+ {
+ name[0] = '\0'; // by default meshes are unnamed
+ }
+
+ ShadingInfo shader;
+ PatchType pType;
+ bool bLocked;
+
+ // for spheres, cones and cylinders: center point of the object
+ aiVector3D center, radius, dir;
+
+ char name[128];
+
+ std::vector<aiVector3D> vertices, normals, uvs;
+ std::vector<unsigned int> faces;
+
+ // for NFF2
+ std::vector<aiColor4D> colors;
+ unsigned int matIndex;
+ };
+
+
+ // -------------------------------------------------------------------
+ /** Loads the material table for the NFF2 file format from an
+ * external file.
+ *
+ * @param output Receives the list of output meshes
+ * @param path Path to the file (abs. or rel.)
+ * @param pIOHandler IOSystem to be used to open the file
+ */
+ void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
+ const std::string& path, IOSystem* pIOHandler);
+
+};
+
+} // end of namespace Assimp
+
+#endif // AI_NFFIMPORTER_H_IN
diff --git a/src/3rdparty/assimp/code/OFFLoader.cpp b/src/3rdparty/assimp/code/OFFLoader.cpp
new file mode 100644
index 000000000..1741cbf76
--- /dev/null
+++ b/src/3rdparty/assimp/code/OFFLoader.cpp
@@ -0,0 +1,224 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file OFFLoader.cpp
+ * @brief Implementation of the OFF importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
+
+// internal headers
+#include "OFFLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "OFF Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "off"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+OFFImporter::OFFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+OFFImporter::~OFFImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "off")
+ return true;
+ else if (!extension.length() || checkSig)
+ {
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"off"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* OFFImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void OFFImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
+ }
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ char line[4096];
+ GetNextLine(buffer,line);
+ if ('O' == line[0]) {
+ GetNextLine(buffer,line); // skip the 'OFF' line
+ }
+
+ const char* sz = line; SkipSpaces(&sz);
+ const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
+ const unsigned int numFaces = strtoul10(sz,&sz);
+
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
+ aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
+ aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
+
+ std::vector<aiVector3D> tempPositions(numVertices);
+
+ // now read all vertex lines
+ for (unsigned int i = 0; i< numVertices;++i)
+ {
+ if(!GetNextLine(buffer,line))
+ {
+ DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect");
+ break;
+ }
+ aiVector3D& v = tempPositions[i];
+
+ sz = line; SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz,(float&)v.x); SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz,(float&)v.y); SkipSpaces(&sz);
+ fast_atoreal_move<float>(sz,(float&)v.z);
+ }
+
+
+ // First find out how many vertices we'll need
+ const char* old = buffer;
+ for (unsigned int i = 0; i< mesh->mNumFaces;++i)
+ {
+ if(!GetNextLine(buffer,line))
+ {
+ DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect");
+ break;
+ }
+ sz = line;SkipSpaces(&sz);
+ if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9)
+ {
+ DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
+ --mesh->mNumFaces;
+ continue;
+ }
+ mesh->mNumVertices += faces->mNumIndices;
+ ++faces;
+ }
+
+ if (!mesh->mNumVertices)
+ throw DeadlyImportError("OFF: There are no valid faces");
+
+ // allocate storage for the output vertices
+ aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+
+ // second: now parse all face indices
+ buffer = old;faces = mesh->mFaces;
+ for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
+ {
+ if(!GetNextLine(buffer,line))break;
+
+ unsigned int idx;
+ sz = line;SkipSpaces(&sz);
+ if(!(idx = strtoul10(sz,&sz)) || idx > 9)
+ continue;
+
+ faces->mIndices = new unsigned int [faces->mNumIndices];
+ for (unsigned int m = 0; m < faces->mNumIndices;++m)
+ {
+ SkipSpaces(&sz);
+ if ((idx = strtoul10(sz,&sz)) >= numVertices)
+ {
+ DefaultLogger::get()->error("OFF: Vertex index is out of range");
+ idx = numVertices-1;
+ }
+ faces->mIndices[m] = p++;
+ *verts++ = tempPositions[idx];
+ }
+ ++i;
+ ++faces;
+ }
+
+ // generate the output node graph
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<OFFRoot>");
+ pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1];
+ pScene->mRootNode->mMeshes[0] = 0;
+
+ // generate a default material
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1];
+ aiMaterial* pcMat = new aiMaterial();
+
+ aiColor4D clr(0.6f,0.6f,0.6f,1.0f);
+ pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+ pScene->mMaterials[0] = pcMat;
+
+ const int twosided =1;
+ pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
+}
+
+#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
diff --git a/src/3rdparty/assimp/code/OFFLoader.h b/src/3rdparty/assimp/code/OFFLoader.h
new file mode 100644
index 000000000..c95353a5b
--- /dev/null
+++ b/src/3rdparty/assimp/code/OFFLoader.h
@@ -0,0 +1,92 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file OFFLoader.h
+ * @brief Declaration of the OFF importer class.
+ */
+#ifndef AI_OFFLOADER_H_INCLUDED
+#define AI_OFFLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+#include <vector>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class for the Object File Format (.off)
+*/
+class OFFImporter : public BaseImporter
+{
+public:
+ OFFImporter();
+ ~OFFImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_IN
diff --git a/src/3rdparty/assimp/code/ObjExporter.cpp b/src/3rdparty/assimp/code/ObjExporter.cpp
new file mode 100644
index 000000000..0499031e9
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjExporter.cpp
@@ -0,0 +1,351 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
+
+#include "ObjExporter.h"
+#include "../include/assimp/version.h"
+
+using namespace Assimp;
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
+void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ // invoke the exporter
+ ObjExporter exporter(pFile, pScene);
+
+ // we're still here - export successfully completed. Write both the main OBJ file and the material script
+ {
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
+ }
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+ }
+ {
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(exporter.GetMaterialLibFileName(),"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .mtl file: " + std::string(exporter.GetMaterialLibFileName()));
+ }
+ outfile->Write( exporter.mOutputMat.str().c_str(), static_cast<size_t>(exporter.mOutputMat.tellp()),1);
+ }
+}
+
+} // end of namespace Assimp
+
+
+// ------------------------------------------------------------------------------------------------
+ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
+: filename(_filename)
+, pScene(pScene)
+, endl("\n")
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ const std::locale& l = std::locale("C");
+ mOutput.imbue(l);
+ mOutputMat.imbue(l);
+
+ WriteGeometryFile();
+ WriteMaterialFile();
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string ObjExporter :: GetMaterialLibName()
+{
+ // within the Obj file, we use just the relative file name with the path stripped
+ const std::string& s = GetMaterialLibFileName();
+ std::string::size_type il = s.find_last_of("/\\");
+ if (il != std::string::npos) {
+ return s.substr(il + 1);
+ }
+
+ return s;
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string ObjExporter :: GetMaterialLibFileName()
+{
+ return filename + ".mtl";
+}
+
+// ------------------------------------------------------------------------------------------------
+void ObjExporter :: WriteHeader(std::ostringstream& out)
+{
+ out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl;
+ out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl;
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string ObjExporter :: GetMaterialName(unsigned int index)
+{
+ const aiMaterial* const mat = pScene->mMaterials[index];
+ aiString s;
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_NAME,s)) {
+ return std::string(s.data,s.length);
+ }
+
+ char number[ sizeof(unsigned int) * 3 + 1 ];
+ ASSIMP_itoa10(number,index);
+ return "$Material_" + std::string(number);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ObjExporter :: WriteMaterialFile()
+{
+ WriteHeader(mOutputMat);
+
+ for(unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
+ const aiMaterial* const mat = pScene->mMaterials[i];
+
+ int illum = 1;
+ mOutputMat << "newmtl " << GetMaterialName(i) << endl;
+
+ aiColor4D c;
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_DIFFUSE,c)) {
+ mOutputMat << "kd " << c.r << " " << c.g << " " << c.b << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_AMBIENT,c)) {
+ mOutputMat << "ka " << c.r << " " << c.g << " " << c.b << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_SPECULAR,c)) {
+ mOutputMat << "ks " << c.r << " " << c.g << " " << c.b << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_EMISSIVE,c)) {
+ mOutputMat << "ke " << c.r << " " << c.g << " " << c.b << endl;
+ }
+
+ float o;
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
+ mOutputMat << "d " << o << endl;
+ }
+
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_SHININESS,o) && o) {
+ mOutputMat << "Ns " << o << endl;
+ illum = 2;
+ }
+
+ mOutputMat << "illum " << illum << endl;
+
+ aiString s;
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_DIFFUSE(0),s)) {
+ mOutputMat << "map_kd " << s.data << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) {
+ mOutputMat << "map_ka " << s.data << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_SPECULAR(0),s)) {
+ mOutputMat << "map_ks " << s.data << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_SHININESS(0),s)) {
+ mOutputMat << "map_ns " << s.data << endl;
+ }
+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_HEIGHT(0),s) || AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_NORMALS(0),s)) {
+ // implementations seem to vary here, so write both variants
+ mOutputMat << "bump " << s.data << endl;
+ mOutputMat << "map_bump " << s.data << endl;
+ }
+
+ mOutputMat << endl;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ObjExporter :: WriteGeometryFile()
+{
+ WriteHeader(mOutput);
+ mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
+
+ // collect mesh geometry
+ aiMatrix4x4 mBase;
+ AddNode(pScene->mRootNode,mBase);
+
+ // write vertex positions
+ vpMap.getVectors(vp);
+ mOutput << "# " << vp.size() << " vertex positions" << endl;
+ BOOST_FOREACH(const aiVector3D& v, vp) {
+ mOutput << "v " << v.x << " " << v.y << " " << v.z << endl;
+ }
+ mOutput << endl;
+
+ // write uv coordinates
+ vtMap.getVectors(vt);
+ mOutput << "# " << vt.size() << " UV coordinates" << endl;
+ BOOST_FOREACH(const aiVector3D& v, vt) {
+ mOutput << "vt " << v.x << " " << v.y << " " << v.z << endl;
+ }
+ mOutput << endl;
+
+ // write vertex normals
+ vnMap.getVectors(vn);
+ mOutput << "# " << vn.size() << " vertex normals" << endl;
+ BOOST_FOREACH(const aiVector3D& v, vn) {
+ mOutput << "vn " << v.x << " " << v.y << " " << v.z << endl;
+ }
+ mOutput << endl;
+
+ // now write all mesh instances
+ BOOST_FOREACH(const MeshInstance& m, meshes) {
+ mOutput << "# Mesh \'" << m.name << "\' with " << m.faces.size() << " faces" << endl;
+ mOutput << "g " << m.name << endl;
+ mOutput << "usemtl " << m.matname << endl;
+
+ BOOST_FOREACH(const Face& f, m.faces) {
+ mOutput << f.kind << ' ';
+ BOOST_FOREACH(const FaceVertex& fv, f.indices) {
+ mOutput << ' ' << fv.vp;
+
+ if (f.kind != 'p') {
+ if (fv.vt || f.kind == 'f') {
+ mOutput << '/';
+ }
+ if (fv.vt) {
+ mOutput << fv.vt;
+ }
+ if (f.kind == 'f') {
+ mOutput << '/';
+ if (fv.vn) {
+ mOutput << fv.vn;
+ }
+ }
+ }
+ }
+
+ mOutput << endl;
+ }
+ mOutput << endl;
+ }
+}
+
+
+
+
+
+int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec)
+{
+ vecIndexMap::dataType::iterator vertIt = vecMap.find(vec);
+ if(vertIt != vecMap.end()){// vertex already exists, so reference it
+ return vertIt->second;
+ }
+ vecMap[vec] = mNextIndex;
+ int ret = mNextIndex;
+ mNextIndex++;
+ return ret;
+}
+
+void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
+{
+ vecs.resize(vecMap.size());
+ for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); it++){
+ vecs[it->second-1] = it->first;
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat)
+{
+ meshes.push_back(MeshInstance());
+ MeshInstance& mesh = meshes.back();
+
+ mesh.name = std::string(name.data,name.length) + (m->mName.length ? "_"+std::string(m->mName.data,m->mName.length) : "");
+ mesh.matname = GetMaterialName(m->mMaterialIndex);
+
+ mesh.faces.resize(m->mNumFaces);
+
+ for(unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+
+ Face& face = mesh.faces[i];
+ switch (f.mNumIndices) {
+ case 1:
+ face.kind = 'p';
+ break;
+ case 2:
+ face.kind = 'l';
+ break;
+ default:
+ face.kind = 'f';
+ }
+ face.indices.resize(f.mNumIndices);
+
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ const unsigned int idx = f.mIndices[a];
+
+ aiVector3D vert = mat * m->mVertices[idx];
+ face.indices[a].vp = vpMap.getIndex(vert);
+
+ if (m->mNormals) {
+ face.indices[a].vn = vnMap.getIndex(m->mNormals[idx]);
+ }
+ else{
+ face.indices[a].vn = 0;
+ }
+
+ if (m->mTextureCoords[0]) {
+ face.indices[a].vt = vtMap.getIndex(m->mTextureCoords[0][idx]);
+ }
+ else{
+ face.indices[a].vt = 0;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ObjExporter :: AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
+{
+ const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
+
+ for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
+ AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]],mAbs);
+ }
+
+ for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
+ AddNode(nd->mChildren[i],mAbs);
+ }
+}
+
+#endif
+#endif
diff --git a/src/3rdparty/assimp/code/ObjExporter.h b/src/3rdparty/assimp/code/ObjExporter.h
new file mode 100644
index 000000000..4efd85636
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjExporter.h
@@ -0,0 +1,153 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ColladaExporter.h
+ * Declares the exporter class to write a scene to a Collada file
+ */
+#ifndef AI_OBJEXPORTER_H_INC
+#define AI_OBJEXPORTER_H_INC
+
+#include <sstream>
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+/** Helper class to export a given scene to an OBJ file. */
+// ------------------------------------------------------------------------------------------------
+class ObjExporter
+{
+public:
+ /// Constructor for a specific scene to export
+ ObjExporter(const char* filename, const aiScene* pScene);
+
+public:
+
+ std::string GetMaterialLibName();
+ std::string GetMaterialLibFileName();
+
+public:
+
+ /// public stringstreams to write all output into
+ std::ostringstream mOutput, mOutputMat;
+
+private:
+
+ // intermediate data structures
+ struct FaceVertex
+ {
+ FaceVertex()
+ : vp(),vn(),vt()
+ {
+ }
+
+ // one-based, 0 means: 'does not exist'
+ unsigned int vp,vn,vt;
+ };
+
+ struct Face {
+ char kind;
+ std::vector<FaceVertex> indices;
+ };
+
+ struct MeshInstance {
+
+ std::string name, matname;
+ std::vector<Face> faces;
+ };
+
+ void WriteHeader(std::ostringstream& out);
+
+ void WriteMaterialFile();
+ void WriteGeometryFile();
+
+ std::string GetMaterialName(unsigned int index);
+
+ void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
+ void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
+
+private:
+
+ const std::string filename;
+ const aiScene* const pScene;
+
+ std::vector<aiVector3D> vp, vn, vt;
+
+
+ struct aiVectorCompare
+ {
+ bool operator() (const aiVector3D& a, const aiVector3D& b) const
+ {
+ if(a.x < b.x) return true;
+ if(a.x > b.x) return false;
+ if(a.y < b.y) return true;
+ if(a.y > b.y) return false;
+ if(a.z < b.z) return true;
+ return false;
+ }
+ };
+
+ class vecIndexMap
+ {
+ int mNextIndex;
+ typedef std::map<aiVector3D, int, aiVectorCompare> dataType;
+ dataType vecMap;
+ public:
+
+ vecIndexMap():mNextIndex(1)
+ {}
+
+ int getIndex(const aiVector3D& vec);
+ void getVectors( std::vector<aiVector3D>& vecs );
+ };
+
+ vecIndexMap vpMap, vnMap, vtMap;
+ std::vector<MeshInstance> meshes;
+
+ // this endl() doesn't flush() the stream
+ const std::string endl;
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/ObjFileData.h b/src/3rdparty/assimp/code/ObjFileData.h
new file mode 100644
index 000000000..6067e21e7
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileData.h
@@ -0,0 +1,347 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef OBJ_FILEDATA_H_INC
+#define OBJ_FILEDATA_H_INC
+
+#include <vector>
+#include <map>
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+
+namespace Assimp
+{
+
+namespace ObjFile
+{
+// ------------------------------------------------------------------------------------------------
+struct Object;
+struct Face;
+struct Material;
+
+// ------------------------------------------------------------------------------------------------
+//! \struct Face
+//! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
+struct Face
+{
+ typedef std::vector<unsigned int> IndexArray;
+
+ //! Primitive type
+ aiPrimitiveType m_PrimitiveType;
+ //! Vertex indices
+ IndexArray *m_pVertices;
+ //! Normal indices
+ IndexArray *m_pNormals;
+ //! Texture coordinates indices
+ IndexArray *m_pTexturCoords;
+ //! Pointer to assigned material
+ Material *m_pMaterial;
+
+ //! \brief Default constructor
+ //! \param pVertices Pointer to assigned vertex indexbuffer
+ //! \param pNormals Pointer to assigned normals indexbuffer
+ //! \param pTexCoords Pointer to assigned texture indexbuffer
+ Face( std::vector<unsigned int> *pVertices,
+ std::vector<unsigned int> *pNormals,
+ std::vector<unsigned int> *pTexCoords,
+ aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
+ m_PrimitiveType( pt ),
+ m_pVertices( pVertices ),
+ m_pNormals( pNormals ),
+ m_pTexturCoords( pTexCoords ),
+ m_pMaterial( 0L )
+ {
+ // empty
+ }
+
+ //! \brief Destructor
+ ~Face()
+ {
+ delete m_pVertices;
+ m_pVertices = NULL;
+
+ delete m_pNormals;
+ m_pNormals = NULL;
+
+ delete m_pTexturCoords;
+ m_pTexturCoords = NULL;
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+//! \struct Object
+//! \brief Stores all objects of an objfile object definition
+struct Object
+{
+ enum ObjectType
+ {
+ ObjType,
+ GroupType
+ };
+
+ //! Object name
+ std::string m_strObjName;
+ //! Transformation matrix, stored in OpenGL format
+ aiMatrix4x4 m_Transformation;
+ //! All sub-objects referenced by this object
+ std::vector<Object*> m_SubObjects;
+ /// Assigned meshes
+ std::vector<unsigned int> m_Meshes;
+
+ //! \brief Default constructor
+ Object() :
+ m_strObjName("")
+ {
+ // empty
+ }
+
+ //! \brief Destructor
+ ~Object()
+ {
+ for (std::vector<Object*>::iterator it = m_SubObjects.begin();
+ it != m_SubObjects.end(); ++it)
+ {
+ delete *it;
+ }
+ m_SubObjects.clear();
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+//! \struct Material
+//! \brief Data structure to store all material specific data
+struct Material
+{
+ //! Name of material description
+ aiString MaterialName;
+
+ //! Texture names
+ aiString texture;
+ aiString textureSpecular;
+ aiString textureAmbient;
+ aiString textureEmissive;
+ aiString textureBump;
+ aiString textureNormal;
+ aiString textureSpecularity;
+ aiString textureOpacity;
+ aiString textureDisp;
+ enum TextureType
+ {
+ TextureDiffuseType = 0,
+ TextureSpecularType,
+ TextureAmbientType,
+ TextureEmissiveType,
+ TextureBumpType,
+ TextureNormalType,
+ TextureSpecularityType,
+ TextureOpacityType,
+ TextureDispType,
+ TextureTypeCount
+ };
+ bool clamp[TextureTypeCount];
+
+ //! Ambient color
+ aiColor3D ambient;
+ //! Diffuse color
+ aiColor3D diffuse;
+ //! Specular color
+ aiColor3D specular;
+ //! Emissive color
+ aiColor3D emissive;
+ //! Alpha value
+ float alpha;
+ //! Shineness factor
+ float shineness;
+ //! Illumination model
+ int illumination_model;
+ //! Index of refraction
+ float ior;
+
+ //! Constructor
+ Material()
+ : diffuse (0.6f,0.6f,0.6f)
+ , alpha (1.f)
+ , shineness (0.0f)
+ , illumination_model (1)
+ , ior (1.f)
+ {
+ // empty
+ for (size_t i = 0; i < TextureTypeCount; ++i)
+ {
+ clamp[i] = false;
+ }
+ }
+
+ // Destructor
+ ~Material()
+ {
+ // empty
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+//! \struct Mesh
+//! \brief Data structure to store a mesh
+struct Mesh
+{
+ static const unsigned int NoMaterial = ~0u;
+
+ /// Array with pointer to all stored faces
+ std::vector<Face*> m_Faces;
+ /// Assigned material
+ Material *m_pMaterial;
+ /// Number of stored indices.
+ unsigned int m_uiNumIndices;
+ /// Number of UV
+ unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
+ /// Material index.
+ unsigned int m_uiMaterialIndex;
+ /// True, if normals are stored.
+ bool m_hasNormals;
+ /// Constructor
+ Mesh() :
+ m_pMaterial(NULL),
+ m_uiNumIndices(0),
+ m_uiMaterialIndex( NoMaterial ),
+ m_hasNormals(false)
+ {
+ memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
+ }
+
+ /// Destructor
+ ~Mesh()
+ {
+ for (std::vector<Face*>::iterator it = m_Faces.begin();
+ it != m_Faces.end(); ++it)
+ {
+ delete *it;
+ }
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+//! \struct Model
+//! \brief Data structure to store all obj-specific model datas
+struct Model
+{
+ typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
+ typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
+ typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
+
+ //! Model name
+ std::string m_ModelName;
+ //! List ob assigned objects
+ std::vector<Object*> m_Objects;
+ //! Pointer to current object
+ ObjFile::Object *m_pCurrent;
+ //! Pointer to current material
+ ObjFile::Material *m_pCurrentMaterial;
+ //! Pointer to default material
+ ObjFile::Material *m_pDefaultMaterial;
+ //! Vector with all generated materials
+ std::vector<std::string> m_MaterialLib;
+ //! Vector with all generated group
+ std::vector<std::string> m_GroupLib;
+ //! Vector with all generated vertices
+ std::vector<aiVector3D> m_Vertices;
+ //! vector with all generated normals
+ std::vector<aiVector3D> m_Normals;
+ //! Group map
+ GroupMap m_Groups;
+ //! Group to face id assignment
+ std::vector<unsigned int> *m_pGroupFaceIDs;
+ //! Active group
+ std::string m_strActiveGroup;
+ //! Vector with generated texture coordinates
+ std::vector<aiVector3D> m_TextureCoord;
+ //! Current mesh instance
+ Mesh *m_pCurrentMesh;
+ //! Vector with stored meshes
+ std::vector<Mesh*> m_Meshes;
+ //! Material map
+ std::map<std::string, Material*> m_MaterialMap;
+
+ //! \brief The default class constructor
+ Model() :
+ m_ModelName(""),
+ m_pCurrent(NULL),
+ m_pCurrentMaterial(NULL),
+ m_pDefaultMaterial(NULL),
+ m_pGroupFaceIDs(NULL),
+ m_strActiveGroup(""),
+ m_pCurrentMesh(NULL)
+ {
+ // empty
+ }
+
+ //! \brief The class destructor
+ ~Model()
+ {
+ // Clear all stored object instances
+ for (std::vector<Object*>::iterator it = m_Objects.begin();
+ it != m_Objects.end(); ++it) {
+ delete *it;
+ }
+ m_Objects.clear();
+
+ // Clear all stored mesh instances
+ for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
+ it != m_Meshes.end(); ++it) {
+ delete *it;
+ }
+ m_Meshes.clear();
+
+ for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
+ delete it->second;
+ }
+ m_Groups.clear();
+
+ for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
+ delete it->second;
+ }
+ }
+};
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace ObjFile
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/ObjFileImporter.cpp b/src/3rdparty/assimp/code/ObjFileImporter.cpp
new file mode 100644
index 000000000..af0038a31
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileImporter.cpp
@@ -0,0 +1,698 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+
+#include "DefaultIOSystem.h"
+#include "ObjFileImporter.h"
+#include "ObjFileParser.h"
+#include "ObjFileData.h"
+
+static const aiImporterDesc desc = {
+ "Wavefront Object Importer",
+ "",
+ "",
+ "surfaces not supported",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "obj"
+};
+
+static const unsigned int ObjMinSize = 16;
+
+namespace Assimp {
+
+using namespace std;
+
+// ------------------------------------------------------------------------------------------------
+// Default constructor
+ObjFileImporter::ObjFileImporter() :
+ m_Buffer(),
+ m_pRootObject( NULL ),
+ m_strAbsPath( "" )
+{
+ DefaultIOSystem io;
+ m_strAbsPath = io.getOsSeparator();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor.
+ObjFileImporter::~ObjFileImporter()
+{
+ delete m_pRootObject;
+ m_pRootObject = NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns true, if file is an obj file.
+bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
+{
+ if(!checkSig) //Check File Extension
+ {
+ return SimpleExtensionCheck(pFile,"obj");
+ }
+ else //Check file Header
+ {
+ static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
+ return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* ObjFileImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Obj-file import implementation
+void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ DefaultIOSystem io;
+
+ // Read file into memory
+ const std::string mode = "rb";
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
+ if( !file.get() ) {
+ throw DeadlyImportError( "Failed to open file " + pFile + "." );
+ }
+
+ // Get the file-size and validate it, throwing an exception when fails
+ size_t fileSize = file->FileSize();
+ if( fileSize < ObjMinSize ) {
+ throw DeadlyImportError( "OBJ-file is too small.");
+ }
+
+ // Allocate buffer and read file into it
+ TextFileToBuffer(file.get(),m_Buffer);
+
+ // Get the model name
+ std::string strModelName;
+ std::string::size_type pos = pFile.find_last_of( "\\/" );
+ if ( pos != std::string::npos )
+ {
+ strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
+ }
+ else
+ {
+ strModelName = pFile;
+ }
+
+ // process all '\'
+ std::vector<char> ::iterator iter = m_Buffer.begin();
+ while (iter != m_Buffer.end())
+ {
+ if (*iter == '\\')
+ {
+ // remove '\'
+ iter = m_Buffer.erase(iter);
+ // remove next character
+ while (*iter == '\r' || *iter == '\n')
+ iter = m_Buffer.erase(iter);
+ }
+ else
+ ++iter;
+ }
+
+ // parse the file into a temporary representation
+ ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
+
+ // And create the proper return structures out of it
+ CreateDataFromImport(parser.GetModel(), pScene);
+
+ // Clean up allocated storage for the next import
+ m_Buffer.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Create the data from parsed obj-file
+void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
+ if( 0L == pModel ) {
+ return;
+ }
+
+ // Create the root node of the scene
+ pScene->mRootNode = new aiNode;
+ if ( !pModel->m_ModelName.empty() )
+ {
+ // Set the name of the scene
+ pScene->mRootNode->mName.Set(pModel->m_ModelName);
+ }
+ else
+ {
+ // This is a fatal error, so break down the application
+ ai_assert(false);
+ }
+
+ // Create nodes for the whole scene
+ std::vector<aiMesh*> MeshArray;
+ for (size_t index = 0; index < pModel->m_Objects.size(); index++)
+ {
+ createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
+ }
+
+ // Create mesh pointer buffer for this scene
+ if (pScene->mNumMeshes > 0)
+ {
+ pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
+ for (size_t index =0; index < MeshArray.size(); index++)
+ {
+ pScene->mMeshes [ index ] = MeshArray[ index ];
+ }
+ }
+
+ // Create all materials
+ createMaterials( pModel, pScene );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates all nodes of the model
+aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
+ aiNode *pParent, aiScene* pScene,
+ std::vector<aiMesh*> &MeshArray )
+{
+ ai_assert( NULL != pModel );
+ if( NULL == pObject ) {
+ return NULL;
+ }
+
+ // Store older mesh size to be able to computes mesh offsets for new mesh instances
+ const size_t oldMeshSize = MeshArray.size();
+ aiNode *pNode = new aiNode;
+
+ pNode->mName = pObject->m_strObjName;
+
+ // If we have a parent node, store it
+ if( pParent != NULL ) {
+ appendChildToParentNode( pParent, pNode );
+ }
+
+ for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
+ {
+ unsigned int meshId = pObject->m_Meshes[ i ];
+ aiMesh *pMesh = new aiMesh;
+ createTopology( pModel, pObject, meshId, pMesh );
+ if ( pMesh->mNumVertices > 0 )
+ {
+ MeshArray.push_back( pMesh );
+ }
+ else
+ {
+ delete pMesh;
+ }
+ }
+
+ // Create all nodes from the sub-objects stored in the current object
+ if ( !pObject->m_SubObjects.empty() )
+ {
+ size_t numChilds = pObject->m_SubObjects.size();
+ pNode->mNumChildren = static_cast<unsigned int>( numChilds );
+ pNode->mChildren = new aiNode*[ numChilds ];
+ pNode->mNumMeshes = 1;
+ pNode->mMeshes = new unsigned int[ 1 ];
+ }
+
+ // Set mesh instances into scene- and node-instances
+ const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
+ if ( meshSizeDiff > 0 )
+ {
+ pNode->mMeshes = new unsigned int[ meshSizeDiff ];
+ pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
+ size_t index = 0;
+ for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
+ {
+ pNode->mMeshes[ index ] = pScene->mNumMeshes;
+ pScene->mNumMeshes++;
+ index++;
+ }
+ }
+
+ return pNode;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Create topology data
+void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
+ const ObjFile::Object* pData,
+ unsigned int uiMeshIndex,
+ aiMesh* pMesh )
+{
+ // Checking preconditions
+ ai_assert( NULL != pModel );
+ if( NULL == pData ) {
+ return;
+ }
+
+ // Create faces
+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
+ ai_assert( NULL != pObjMesh );
+
+ pMesh->mNumFaces = 0;
+ for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
+ {
+ ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
+
+ if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
+ pMesh->mNumFaces += inp->m_pVertices->size() - 1;
+ pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ }
+ else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
+ pMesh->mNumFaces += inp->m_pVertices->size();
+ pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ } else {
+ ++pMesh->mNumFaces;
+ if (inp->m_pVertices->size() > 3) {
+ pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ }
+ else {
+ pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ }
+ }
+ }
+
+ unsigned int uiIdxCount = 0u;
+ if ( pMesh->mNumFaces > 0 )
+ {
+ pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
+ if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial )
+ {
+ pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
+ }
+
+ unsigned int outIndex = 0;
+
+ // Copy all data from all stored meshes
+ for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
+ {
+ ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
+ if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
+ for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
+ aiFace& f = pMesh->mFaces[ outIndex++ ];
+ uiIdxCount += f.mNumIndices = 2;
+ f.mIndices = new unsigned int[2];
+ }
+ continue;
+ }
+ else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
+ for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
+ aiFace& f = pMesh->mFaces[ outIndex++ ];
+ uiIdxCount += f.mNumIndices = 1;
+ f.mIndices = new unsigned int[1];
+ }
+ continue;
+ }
+
+ aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
+ const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
+ uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
+ if (pFace->mNumIndices > 0) {
+ pFace->mIndices = new unsigned int[ uiNumIndices ];
+ }
+ }
+ }
+
+ // Create mesh vertices
+ createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates a vertex array
+void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
+ const ObjFile::Object* pCurrentObject,
+ unsigned int uiMeshIndex,
+ aiMesh* pMesh,
+ unsigned int uiIdxCount)
+{
+ // Checking preconditions
+ ai_assert( NULL != pCurrentObject );
+
+ // Break, if no faces are stored in object
+ if ( pCurrentObject->m_Meshes.empty() )
+ return;
+
+ // Get current mesh
+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
+ if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
+ return;
+
+ // Copy vertices of this mesh instance
+ pMesh->mNumVertices = uiIdxCount;
+ pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
+
+ // Allocate buffer for normal vectors
+ if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
+ pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
+
+ // Allocate buffer for texture coordinates
+ if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
+ {
+ pMesh->mNumUVComponents[ 0 ] = 2;
+ pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
+ }
+
+ // Copy vertices, normals and textures into aiMesh instance
+ unsigned int newIndex = 0, outIndex = 0;
+ for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
+ {
+ // Get source face
+ ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
+
+ // Copy all index arrays
+ for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
+ {
+ const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
+ if ( vertex >= pModel->m_Vertices.size() )
+ throw DeadlyImportError( "OBJ: vertex index out of range" );
+
+ pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
+
+ // Copy all normals
+ if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size())
+ {
+ const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
+ if ( normal >= pModel->m_Normals.size() )
+ throw DeadlyImportError("OBJ: vertex normal index out of range");
+
+ pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
+ }
+
+ // Copy all texture coordinates
+ if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_pTexturCoords->size())
+ {
+ const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
+ ai_assert( tex < pModel->m_TextureCoord.size() );
+
+ if ( tex >= pModel->m_TextureCoord.size() )
+ throw DeadlyImportError("OBJ: texture coordinate index out of range");
+
+ const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
+ pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
+ }
+
+ ai_assert( pMesh->mNumVertices > newIndex );
+
+ // Get destination face
+ aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
+
+ const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 );
+ if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last)
+ {
+ pDestFace->mIndices[ outVertexIndex ] = newIndex;
+ outVertexIndex++;
+ }
+
+ if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT)
+ {
+ outIndex++;
+ outVertexIndex = 0;
+ }
+ else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE)
+ {
+ outVertexIndex = 0;
+
+ if(!last)
+ outIndex++;
+
+ if (vertexIndex) {
+ if(!last) {
+ pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
+ if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
+ pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
+ }
+ if ( !pModel->m_TextureCoord.empty() ) {
+ for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
+ pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
+ }
+ }
+ ++newIndex;
+ }
+
+ pDestFace[-1].mIndices[1] = newIndex;
+ }
+ }
+ else if (last) {
+ outIndex++;
+ }
+ ++newIndex;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Counts all stored meshes
+void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
+{
+ iNumMeshes = 0;
+ if ( rObjects.empty() )
+ return;
+
+ iNumMeshes += static_cast<unsigned int>( rObjects.size() );
+ for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
+ it != rObjects.end();
+ ++it)
+ {
+ if (!(*it)->m_SubObjects.empty())
+ {
+ countObjects((*it)->m_SubObjects, iNumMeshes);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add clamp mode property to material if necessary
+void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
+{
+ ai_assert( NULL != mat);
+ mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
+ mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the material
+void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
+{
+ ai_assert( NULL != pScene );
+ if ( NULL == pScene )
+ return;
+
+ const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
+ pScene->mNumMaterials = 0;
+ if ( pModel->m_MaterialLib.empty() ) {
+ DefaultLogger::get()->debug("OBJ: no materials specified");
+ return;
+ }
+
+ pScene->mMaterials = new aiMaterial*[ numMaterials ];
+ for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
+ {
+ // Store material name
+ std::map<std::string, ObjFile::Material*>::const_iterator it;
+ it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
+
+ // No material found, use the default material
+ if ( pModel->m_MaterialMap.end() == it )
+ continue;
+
+ aiMaterial* mat = new aiMaterial;
+ ObjFile::Material *pCurrentMaterial = (*it).second;
+ mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
+
+ // convert illumination model
+ int sm = 0;
+ switch (pCurrentMaterial->illumination_model)
+ {
+ case 0:
+ sm = aiShadingMode_NoShading;
+ break;
+ case 1:
+ sm = aiShadingMode_Gouraud;
+ break;
+ case 2:
+ sm = aiShadingMode_Phong;
+ break;
+ default:
+ sm = aiShadingMode_Gouraud;
+ DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
+ }
+
+ mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
+
+ // multiplying the specular exponent with 2 seems to yield better results
+ pCurrentMaterial->shineness *= 4.f;
+
+ // Adding material colors
+ mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
+ mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
+ mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
+ mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
+ mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
+ mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
+
+ // Adding refraction index
+ mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
+
+ // Adding textures
+ if ( 0 != pCurrentMaterial->texture.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureAmbient.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureEmissive.length )
+ mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
+
+ if ( 0 != pCurrentMaterial->textureSpecular.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureBump.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureNormal.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureDisp.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureOpacity.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
+ }
+ }
+
+ if ( 0 != pCurrentMaterial->textureSpecularity.length )
+ {
+ mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
+ {
+ addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
+ }
+ }
+
+ // Store material property info in material array in scene
+ pScene->mMaterials[ pScene->mNumMaterials ] = mat;
+ pScene->mNumMaterials++;
+ }
+
+ // Test number of created materials.
+ ai_assert( pScene->mNumMaterials == numMaterials );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Appends this node to the parent node
+void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
+{
+ // Checking preconditions
+ ai_assert( NULL != pParent );
+ ai_assert( NULL != pChild );
+
+ // Assign parent to child
+ pChild->mParent = pParent;
+
+ // If already children was assigned to the parent node, store them in a
+ std::vector<aiNode*> temp;
+ if (pParent->mChildren != NULL)
+ {
+ ai_assert( 0 != pParent->mNumChildren );
+ for (size_t index = 0; index < pParent->mNumChildren; index++)
+ {
+ temp.push_back(pParent->mChildren [ index ] );
+ }
+ delete [] pParent->mChildren;
+ }
+
+ // Copy node instances into parent node
+ pParent->mNumChildren++;
+ pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
+ for (size_t index = 0; index < pParent->mNumChildren-1; index++)
+ {
+ pParent->mChildren[ index ] = temp [ index ];
+ }
+ pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
+}
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
diff --git a/src/3rdparty/assimp/code/ObjFileImporter.h b/src/3rdparty/assimp/code/ObjFileImporter.h
new file mode 100644
index 000000000..7799612a4
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileImporter.h
@@ -0,0 +1,124 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+#ifndef OBJ_FILE_IMPORTER_H_INC
+#define OBJ_FILE_IMPORTER_H_INC
+
+#include "BaseImporter.h"
+#include <vector>
+
+struct aiMesh;
+struct aiNode;
+
+namespace Assimp
+{
+
+namespace ObjFile
+{
+struct Object;
+struct Model;
+}
+
+// ------------------------------------------------------------------------------------------------
+/// \class ObjFileImporter
+/// \brief Imports a waveform obj file
+// ------------------------------------------------------------------------------------------------
+class ObjFileImporter : public BaseImporter
+{
+public:
+ /// \brief Default constructor
+ ObjFileImporter();
+
+ /// \brief Destructor
+ ~ObjFileImporter();
+
+public:
+ /// \brief Returns whether the class can handle the format of the given file.
+ /// \remark See BaseImporter::CanRead() for details.
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+
+private:
+
+ //! \brief Appends the supported extension.
+ const aiImporterDesc* GetInfo () const;
+
+ //! \brief File import implementation.
+ void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+
+ //! \brief Create the data from imported content.
+ void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
+
+ //! \brief Creates all nodes stored in imported content.
+ aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
+ aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
+
+ //! \brief Creates topology data like faces and meshes for the geometry.
+ void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
+ unsigned int uiMeshIndex, aiMesh* pMesh);
+
+ //! \brief Creates vertices from model.
+ void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
+ unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
+
+ //! \brief Object counter helper method.
+ void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
+
+ //! \brief Material creation.
+ void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
+ void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
+
+ //! \brief Appends a child node to a parent node and updates the data structures.
+ void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
+
+private:
+ //! Data buffer
+ std::vector<char> m_Buffer;
+ //! Pointer to root object instance
+ ObjFile::Object *m_pRootObject;
+ //! Absolute pathname of model in file system
+ std::string m_strAbsPath;
+};
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/ObjFileMtlImporter.cpp b/src/3rdparty/assimp/code/ObjFileMtlImporter.cpp
new file mode 100644
index 000000000..7affd5139
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileMtlImporter.cpp
@@ -0,0 +1,417 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+
+#include "ObjFileMtlImporter.h"
+#include "ObjTools.h"
+#include "ObjFileData.h"
+#include "fast_atof.h"
+
+namespace Assimp {
+
+// Material specific token
+static const std::string DiffuseTexture = "map_kd";
+static const std::string AmbientTexture = "map_ka";
+static const std::string SpecularTexture = "map_ks";
+static const std::string OpacityTexture = "map_d";
+static const std::string BumpTexture1 = "map_bump";
+static const std::string BumpTexture2 = "map_Bump";
+static const std::string BumpTexture3 = "bump";
+static const std::string NormalTexture = "map_Kn";
+static const std::string DisplacementTexture = "disp";
+static const std::string SpecularityTexture = "map_ns";
+
+// texture option specific token
+static const std::string BlendUOption = "-blendu";
+static const std::string BlendVOption = "-blendv";
+static const std::string BoostOption = "-boost";
+static const std::string ModifyMapOption = "-mm";
+static const std::string OffsetOption = "-o";
+static const std::string ScaleOption = "-s";
+static const std::string TurbulenceOption = "-t";
+static const std::string ResolutionOption = "-texres";
+static const std::string ClampOption = "-clamp";
+static const std::string BumpOption = "-bm";
+static const std::string ChannelOption = "-imfchan";
+static const std::string TypeOption = "-type";
+
+
+
+// -------------------------------------------------------------------
+// Constructor
+ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
+ const std::string & /*strAbsPath*/,
+ ObjFile::Model *pModel ) :
+ m_DataIt( buffer.begin() ),
+ m_DataItEnd( buffer.end() ),
+ m_pModel( pModel ),
+ m_uiLine( 0 )
+{
+ ai_assert( NULL != m_pModel );
+ if ( NULL == m_pModel->m_pDefaultMaterial )
+ {
+ m_pModel->m_pDefaultMaterial = new ObjFile::Material;
+ m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
+ }
+ load();
+}
+
+// -------------------------------------------------------------------
+// Destructor
+ObjFileMtlImporter::~ObjFileMtlImporter()
+{
+ // empty
+}
+
+// -------------------------------------------------------------------
+// Private copy constructor
+ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & /* rOther */ )
+{
+ // empty
+}
+
+// -------------------------------------------------------------------
+// Private copy constructor
+ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & /*rOther */ )
+{
+ return *this;
+}
+
+// -------------------------------------------------------------------
+// Loads the material description
+void ObjFileMtlImporter::load()
+{
+ if ( m_DataIt == m_DataItEnd )
+ return;
+
+ while ( m_DataIt != m_DataItEnd )
+ {
+ switch (*m_DataIt)
+ {
+ case 'K':
+ {
+ ++m_DataIt;
+ if (*m_DataIt == 'a') // Ambient color
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
+ }
+ else if (*m_DataIt == 'd') // Diffuse color
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
+ }
+ else if (*m_DataIt == 's')
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
+ }
+ else if (*m_DataIt == 'e')
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'd': // Alpha value
+ {
+ ++m_DataIt;
+ getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'N': // Shineness
+ {
+ ++m_DataIt;
+ switch(*m_DataIt)
+ {
+ case 's':
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
+ break;
+ case 'i': //Index Of refraction
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->ior);
+ break;
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ break;
+ }
+ break;
+
+
+ case 'm': // Texture
+ case 'b': // quick'n'dirty - for 'bump' sections
+ {
+ getTexture();
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'n': // New material name
+ {
+ createMaterial();
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'i': // Illumination model
+ {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ default:
+ {
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+// Loads a color definition
+void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
+{
+ ai_assert( NULL != pColor );
+
+ float r, g, b;
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
+ pColor->r = r;
+
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
+ pColor->g = g;
+
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
+ pColor->b = b;
+}
+
+// -------------------------------------------------------------------
+// Loads the kind of illumination model.
+void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
+{
+ m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
+ illum_model = atoi(m_buffer);
+}
+
+// -------------------------------------------------------------------
+// Loads a single float value.
+void ObjFileMtlImporter::getFloatValue( float &value )
+{
+ m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
+ value = (float) fast_atof(m_buffer);
+}
+
+// -------------------------------------------------------------------
+// Creates a material from loaded data.
+void ObjFileMtlImporter::createMaterial()
+{
+ std::string line( "" );
+ while ( !isNewLine( *m_DataIt ) ) {
+ line += *m_DataIt;
+ ++m_DataIt;
+ }
+
+ std::vector<std::string> token;
+ const unsigned int numToken = tokenize<std::string>( line, token, " " );
+ std::string name( "" );
+ if ( numToken == 1 ) {
+ name = AI_DEFAULT_MATERIAL_NAME;
+ } else {
+ name = token[ 1 ];
+ }
+
+ std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
+ if ( m_pModel->m_MaterialMap.end() == it) {
+ // New Material created
+ m_pModel->m_pCurrentMaterial = new ObjFile::Material();
+ m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
+ m_pModel->m_MaterialLib.push_back( name );
+ m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
+ } else {
+ // Use older material
+ m_pModel->m_pCurrentMaterial = (*it).second;
+ }
+}
+
+// -------------------------------------------------------------------
+// Gets a texture name from data.
+void ObjFileMtlImporter::getTexture() {
+ aiString *out( NULL );
+ int clampIndex = -1;
+
+ const char *pPtr( &(*m_DataIt) );
+ if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
+ // Diffuse texture
+ out = & m_pModel->m_pCurrentMaterial->texture;
+ clampIndex = ObjFile::Material::TextureDiffuseType;
+ } else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
+ // Ambient texture
+ out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+ clampIndex = ObjFile::Material::TextureAmbientType;
+ } else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
+ // Specular texture
+ out = & m_pModel->m_pCurrentMaterial->textureSpecular;
+ clampIndex = ObjFile::Material::TextureSpecularType;
+ } else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
+ // Opacity texture
+ out = & m_pModel->m_pCurrentMaterial->textureOpacity;
+ clampIndex = ObjFile::Material::TextureOpacityType;
+ } else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
+ // Ambient texture
+ out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+ clampIndex = ObjFile::Material::TextureAmbientType;
+ } else if (!ASSIMP_strincmp(&(*m_DataIt),"map_emissive",6)) {
+ // Emissive texture
+ out = & m_pModel->m_pCurrentMaterial->textureEmissive;
+ clampIndex = ObjFile::Material::TextureEmissiveType;
+ } else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
+ !ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
+ !ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
+ // Bump texture
+ out = & m_pModel->m_pCurrentMaterial->textureBump;
+ clampIndex = ObjFile::Material::TextureBumpType;
+ } else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
+ // Normal map
+ out = & m_pModel->m_pCurrentMaterial->textureNormal;
+ clampIndex = ObjFile::Material::TextureNormalType;
+ } else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
+ // Displacement texture
+ out = &m_pModel->m_pCurrentMaterial->textureDisp;
+ clampIndex = ObjFile::Material::TextureDispType;
+ } else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
+ // Specularity scaling (glossiness)
+ out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
+ clampIndex = ObjFile::Material::TextureSpecularityType;
+ } else {
+ DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
+ return;
+ }
+
+ bool clamp = false;
+ getTextureOption(clamp);
+ m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
+
+ std::string strTexture;
+ m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
+ out->Set( strTexture );
+}
+
+/* /////////////////////////////////////////////////////////////////////////////
+ * Texture Option
+ * /////////////////////////////////////////////////////////////////////////////
+ * According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
+ * Texture map statement can contains various texture option, for example:
+ *
+ * map_Ka -o 1 1 1 some.png
+ * map_Kd -clamp on some.png
+ *
+ * So we need to parse and skip these options, and leave the last part which is
+ * the url of image, otherwise we will get a wrong url like "-clamp on some.png".
+ *
+ * Because aiMaterial supports clamp option, so we also want to return it
+ * /////////////////////////////////////////////////////////////////////////////
+ */
+void ObjFileMtlImporter::getTextureOption(bool &clamp)
+{
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+
+ //If there is any more texture option
+ while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
+ {
+ const char *pPtr( &(*m_DataIt) );
+ //skip option key and value
+ int skipToken = 1;
+
+ if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
+ {
+ DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ char value[3];
+ CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+ if (!ASSIMP_strincmp(value, "on", 2))
+ {
+ clamp = true;
+ }
+
+ skipToken = 2;
+ }
+ else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
+ || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
+ || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
+ || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
+ || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
+ || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
+ || !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
+ {
+ skipToken = 2;
+ }
+ else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
+ {
+ skipToken = 3;
+ }
+ else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
+ || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
+ || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
+ )
+ {
+ skipToken = 4;
+ }
+
+ for (int i = 0; i < skipToken; ++i)
+ {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
diff --git a/src/3rdparty/assimp/code/ObjFileMtlImporter.h b/src/3rdparty/assimp/code/ObjFileMtlImporter.h
new file mode 100644
index 000000000..207c56063
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileMtlImporter.h
@@ -0,0 +1,116 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------*/
+#ifndef OBJFILEMTLIMPORTER_H_INC
+#define OBJFILEMTLIMPORTER_H_INC
+
+#include <vector>
+#include <string>
+
+struct aiColor3D;
+
+namespace Assimp
+{
+
+namespace ObjFile
+{
+struct Model;
+struct Material;
+
+}
+
+
+/**
+ * @class ObjFileMtlImporter
+ * @brief Loads the material description from a mtl file.
+ */
+class ObjFileMtlImporter
+{
+public:
+ static const size_t BUFFERSIZE = 2048;
+ typedef std::vector<char> DataArray;
+ typedef std::vector<char>::iterator DataArrayIt;
+ typedef std::vector<char>::const_iterator ConstDataArrayIt;
+
+public:
+ //! \brief Default constructor
+ ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
+ ObjFile::Model *pModel );
+
+ //! \brief DEstructor
+ ~ObjFileMtlImporter();
+
+private:
+ /// Copy constructor, empty.
+ ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
+ /// \brief Assignment operator, returns only a reference of this instance.
+ ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
+ /// Load the whole material description
+ void load();
+ /// Get color data.
+ void getColorRGBA( aiColor3D *pColor);
+ /// Get illumination model from loaded data
+ void getIlluminationModel( int &illum_model );
+ /// Gets a float value from data.
+ void getFloatValue( float &value );
+ /// Creates a new material from loaded data.
+ void createMaterial();
+ /// Get texture name from loaded data.
+ void getTexture();
+ void getTextureOption(bool &clamp);
+
+private:
+ //! Absolute pathname
+ std::string m_strAbsPath;
+ //! Data iterator showing to the current position in data buffer
+ DataArrayIt m_DataIt;
+ //! Data iterator to end of buffer
+ DataArrayIt m_DataItEnd;
+ //! USed model instance
+ ObjFile::Model *m_pModel;
+ //! Current line in file
+ unsigned int m_uiLine;
+ //! Helper buffer
+ char m_buffer[BUFFERSIZE];
+};
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/ObjFileParser.cpp b/src/3rdparty/assimp/code/ObjFileParser.cpp
new file mode 100644
index 000000000..4ffd86a9b
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileParser.cpp
@@ -0,0 +1,758 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+
+#include "ObjFileParser.h"
+#include "ObjFileMtlImporter.h"
+#include "ObjTools.h"
+#include "ObjFileData.h"
+#include "ParsingUtils.h"
+#include "../include/assimp/types.h"
+#include "DefaultIOSystem.h"
+
+namespace Assimp {
+
+const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
+
+// -------------------------------------------------------------------
+// Constructor with loaded data and directories.
+ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
+ m_DataIt(Data.begin()),
+ m_DataItEnd(Data.end()),
+ m_pModel(NULL),
+ m_uiLine(0),
+ m_pIO( io )
+{
+ std::fill_n(m_buffer,BUFFERSIZE,0);
+
+ // Create the model instance to store all the data
+ m_pModel = new ObjFile::Model();
+ m_pModel->m_ModelName = strModelName;
+
+ // create default material and store it
+ m_pModel->m_pDefaultMaterial = new ObjFile::Material();
+ m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
+ m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
+ m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
+
+ // Start parsing the file
+ parseFile();
+}
+
+// -------------------------------------------------------------------
+// Destructor
+ObjFileParser::~ObjFileParser()
+{
+ delete m_pModel;
+ m_pModel = NULL;
+}
+
+// -------------------------------------------------------------------
+// Returns a pointer to the model instance.
+ObjFile::Model *ObjFileParser::GetModel() const
+{
+ return m_pModel;
+}
+
+// -------------------------------------------------------------------
+// File parsing method.
+void ObjFileParser::parseFile()
+{
+ if (m_DataIt == m_DataItEnd)
+ return;
+
+ while (m_DataIt != m_DataItEnd)
+ {
+ switch (*m_DataIt)
+ {
+ case 'v': // Parse a vertex texture coordinate
+ {
+ ++m_DataIt;
+ if (*m_DataIt == ' ' || *m_DataIt == '\t') {
+ // read in vertex definition
+ getVector3(m_pModel->m_Vertices);
+ } else if (*m_DataIt == 't') {
+ // read in texture coordinate ( 2D or 3D )
+ ++m_DataIt;
+ getVector( m_pModel->m_TextureCoord );
+ } else if (*m_DataIt == 'n') {
+ // Read in normal vector definition
+ ++m_DataIt;
+ getVector3( m_pModel->m_Normals );
+ }
+ }
+ break;
+
+ case 'p': // Parse a face, line or point statement
+ case 'l':
+ case 'f':
+ {
+ getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
+ ? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
+ }
+ break;
+
+ case '#': // Parse a comment
+ {
+ getComment();
+ }
+ break;
+
+ case 'u': // Parse a material desc. setter
+ {
+ getMaterialDesc();
+ }
+ break;
+
+ case 'm': // Parse a material library or merging group ('mg')
+ {
+ if (*(m_DataIt + 1) == 'g')
+ getGroupNumberAndResolution();
+ else
+ getMaterialLib();
+ }
+ break;
+
+ case 'g': // Parse group name
+ {
+ getGroupName();
+ }
+ break;
+
+ case 's': // Parse group number
+ {
+ getGroupNumber();
+ }
+ break;
+
+ case 'o': // Parse object name
+ {
+ getObjectName();
+ }
+ break;
+
+ default:
+ {
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+// Copy the next word in a temporary buffer
+void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
+{
+ size_t index = 0;
+ m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
+ while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) )
+ {
+ pBuffer[index] = *m_DataIt;
+ index++;
+ if (index == length-1)
+ break;
+ ++m_DataIt;
+ }
+
+ ai_assert(index < length);
+ pBuffer[index] = '\0';
+}
+
+// -------------------------------------------------------------------
+// Copy the next line into a temporary buffer
+void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
+{
+ size_t index = 0u;
+
+ // some OBJ files have line continuations using \ (such as in C++ et al)
+ bool continuation = false;
+ for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt)
+ {
+ const char c = *m_DataIt;
+ if (c == '\\') {
+ continuation = true;
+ continue;
+ }
+
+ if (c == '\n' || c == '\r') {
+ if(continuation) {
+ pBuffer[ index++ ] = ' ';
+ continue;
+ }
+ break;
+ }
+
+ continuation = false;
+ pBuffer[ index++ ] = c;
+ }
+ ai_assert(index < length);
+ pBuffer[ index ] = '\0';
+}
+
+// -------------------------------------------------------------------
+void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
+ size_t numComponents( 0 );
+ DataArrayIt tmp( m_DataIt );
+ while( !IsLineEnd( *tmp ) ) {
+ if( *tmp == ' ' ) {
+ ++numComponents;
+ }
+ tmp++;
+ }
+ float x, y, z;
+ if( 2 == numComponents ) {
+ copyNextWord( m_buffer, BUFFERSIZE );
+ x = ( float ) fast_atof( m_buffer );
+
+ copyNextWord( m_buffer, BUFFERSIZE );
+ y = ( float ) fast_atof( m_buffer );
+ z = 0.0;
+ } else if( 3 == numComponents ) {
+ copyNextWord( m_buffer, BUFFERSIZE );
+ x = ( float ) fast_atof( m_buffer );
+
+ copyNextWord( m_buffer, BUFFERSIZE );
+ y = ( float ) fast_atof( m_buffer );
+
+ copyNextWord( m_buffer, BUFFERSIZE );
+ z = ( float ) fast_atof( m_buffer );
+ } else {
+ ai_assert( !"Invalid number of components" );
+ }
+ point3d_array.push_back( aiVector3D( x, y, z ) );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Get values for a new 3D vector instance
+void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
+ float x, y, z;
+ copyNextWord(m_buffer, BUFFERSIZE);
+ x = (float) fast_atof(m_buffer);
+
+ copyNextWord(m_buffer, BUFFERSIZE);
+ y = (float) fast_atof(m_buffer);
+
+ copyNextWord( m_buffer, BUFFERSIZE );
+ z = ( float ) fast_atof( m_buffer );
+
+ point3d_array.push_back( aiVector3D( x, y, z ) );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Get values for a new 2D vector instance
+void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
+ float x, y;
+ copyNextWord(m_buffer, BUFFERSIZE);
+ x = (float) fast_atof(m_buffer);
+
+ copyNextWord(m_buffer, BUFFERSIZE);
+ y = (float) fast_atof(m_buffer);
+
+ point2d_array.push_back(aiVector2D(x, y));
+
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Get values for a new face instance
+void ObjFileParser::getFace(aiPrimitiveType type)
+{
+ copyNextLine(m_buffer, BUFFERSIZE);
+ if (m_DataIt == m_DataItEnd)
+ return;
+
+ char *pPtr = m_buffer;
+ char *pEnd = &pPtr[BUFFERSIZE];
+ pPtr = getNextToken<char*>(pPtr, pEnd);
+ if (pPtr == pEnd || *pPtr == '\0')
+ return;
+
+ std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
+ std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
+ std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
+ bool hasNormal = false;
+
+ const int vSize = m_pModel->m_Vertices.size();
+ const int vtSize = m_pModel->m_TextureCoord.size();
+ const int vnSize = m_pModel->m_Normals.size();
+
+ const bool vt = (!m_pModel->m_TextureCoord.empty());
+ const bool vn = (!m_pModel->m_Normals.empty());
+ int iStep = 0, iPos = 0;
+ while (pPtr != pEnd)
+ {
+ iStep = 1;
+
+ if (IsLineEnd(*pPtr))
+ break;
+
+ if (*pPtr=='/' )
+ {
+ if (type == aiPrimitiveType_POINT) {
+ DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
+ }
+ if (iPos == 0)
+ {
+ //if there are no texture coordinates in the file, but normals
+ if (!vt && vn) {
+ iPos = 1;
+ iStep++;
+ }
+ }
+ iPos++;
+ }
+ else if ( isSeparator(*pPtr) )
+ {
+ iPos = 0;
+ }
+ else
+ {
+ //OBJ USES 1 Base ARRAYS!!!!
+ const int iVal = atoi( pPtr );
+
+ // increment iStep position based off of the sign and # of digits
+ int tmp = iVal;
+ if (iVal < 0)
+ ++iStep;
+ while ( ( tmp = tmp / 10 )!=0 )
+ ++iStep;
+
+ if ( iVal > 0 )
+ {
+ // Store parsed index
+ if ( 0 == iPos )
+ {
+ pIndices->push_back( iVal-1 );
+ }
+ else if ( 1 == iPos )
+ {
+ pTexID->push_back( iVal-1 );
+ }
+ else if ( 2 == iPos )
+ {
+ pNormalID->push_back( iVal-1 );
+ hasNormal = true;
+ }
+ else
+ {
+ reportErrorTokenInFace();
+ }
+ }
+ else if ( iVal < 0 )
+ {
+ // Store relatively index
+ if ( 0 == iPos )
+ {
+ pIndices->push_back( vSize + iVal );
+ }
+ else if ( 1 == iPos )
+ {
+ pTexID->push_back( vtSize + iVal );
+ }
+ else if ( 2 == iPos )
+ {
+ pNormalID->push_back( vnSize + iVal );
+ hasNormal = true;
+ }
+ else
+ {
+ reportErrorTokenInFace();
+ }
+ }
+ }
+ pPtr += iStep;
+ }
+
+ if ( pIndices->empty() )
+ {
+ DefaultLogger::get()->error("Obj: Ignoring empty face");
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ return;
+ }
+
+ ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
+
+ // Set active material, if one set
+ if (NULL != m_pModel->m_pCurrentMaterial)
+ face->m_pMaterial = m_pModel->m_pCurrentMaterial;
+ else
+ face->m_pMaterial = m_pModel->m_pDefaultMaterial;
+
+ // Create a default object, if nothing is there
+ if ( NULL == m_pModel->m_pCurrent )
+ createObject( "defaultobject" );
+
+ // Assign face to mesh
+ if ( NULL == m_pModel->m_pCurrentMesh )
+ {
+ createMesh();
+ }
+
+ // Store the face
+ m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
+ m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
+ m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size();
+ if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal )
+ {
+ m_pModel->m_pCurrentMesh->m_hasNormals = true;
+ }
+ // Skip the rest of the line
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Get values for a new material description
+void ObjFileParser::getMaterialDesc()
+{
+ // Each material request a new object.
+ // Sometimes the object is already created (see 'o' tag by example), but it is not initialized !
+ // So, we create a new object only if the current on is already initialized !
+ if (m_pModel->m_pCurrent != NULL &&
+ ( m_pModel->m_pCurrent->m_Meshes.size() > 1 ||
+ (m_pModel->m_pCurrent->m_Meshes.size() == 1 && m_pModel->m_Meshes[m_pModel->m_pCurrent->m_Meshes[0]]->m_Faces.size() != 0) )
+ )
+ m_pModel->m_pCurrent = NULL;
+
+ // Get next data for material data
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ if (m_DataIt == m_DataItEnd)
+ return;
+
+ char *pStart = &(*m_DataIt);
+ while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) )
+ ++m_DataIt;
+
+ // Get name
+ std::string strName(pStart, &(*m_DataIt));
+ if ( strName.empty())
+ return;
+
+ // Search for material
+ std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
+ if ( it == m_pModel->m_MaterialMap.end() )
+ {
+ // Not found, use default material
+ m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
+ DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
+ }
+ else
+ {
+ // Found, using detected material
+ m_pModel->m_pCurrentMaterial = (*it).second;
+ if ( needsNewMesh( strName ))
+ {
+ createMesh();
+ }
+ m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName );
+ }
+
+ // Skip rest of line
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Get a comment, values will be skipped
+void ObjFileParser::getComment()
+{
+ while (m_DataIt != m_DataItEnd)
+ {
+ if ( '\n' == (*m_DataIt))
+ {
+ ++m_DataIt;
+ break;
+ }
+ else
+ {
+ ++m_DataIt;
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+// Get material library from file.
+void ObjFileParser::getMaterialLib()
+{
+ // Translate tuple
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ if (m_DataIt == m_DataItEnd)
+ return;
+
+ char *pStart = &(*m_DataIt);
+ while (m_DataIt != m_DataItEnd && !isNewLine(*m_DataIt))
+ m_DataIt++;
+
+ // Check for existence
+ const std::string strMatName(pStart, &(*m_DataIt));
+ IOStream *pFile = m_pIO->Open(strMatName);
+
+ if (!pFile )
+ {
+ DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ return;
+ }
+
+ // Import material library data from file
+ std::vector<char> buffer;
+ BaseImporter::TextFileToBuffer(pFile,buffer);
+ m_pIO->Close( pFile );
+
+ // Importing the material library
+ ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );
+}
+
+// -------------------------------------------------------------------
+// Set a new material definition as the current material.
+void ObjFileParser::getNewMaterial()
+{
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
+ if ( m_DataIt == m_DataItEnd )
+ return;
+
+ char *pStart = &(*m_DataIt);
+ std::string strMat( pStart, *m_DataIt );
+ while ( m_DataIt != m_DataItEnd && isSeparator( *m_DataIt ) )
+ m_DataIt++;
+ std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
+ if ( it == m_pModel->m_MaterialMap.end() )
+ {
+ // Show a warning, if material was not found
+ DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
+ m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
+ }
+ else
+ {
+ // Set new material
+ if ( needsNewMesh( strMat ) )
+ {
+ createMesh();
+ }
+ m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
+ }
+
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
+{
+ int mat_index = -1;
+ if ( strMaterialName.empty() )
+ return mat_index;
+ for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
+ {
+ if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
+ {
+ mat_index = (int)index;
+ break;
+ }
+ }
+ return mat_index;
+}
+
+// -------------------------------------------------------------------
+// Getter for a group name.
+void ObjFileParser::getGroupName()
+{
+ std::string strGroupName;
+
+ m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
+ if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) )
+ return;
+
+ // Change active group, if necessary
+ if ( m_pModel->m_strActiveGroup != strGroupName )
+ {
+ // Search for already existing entry
+ ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(strGroupName);
+
+ // We are mapping groups into the object structure
+ createObject( strGroupName );
+
+ // New group name, creating a new entry
+ if (it == m_pModel->m_Groups.end())
+ {
+ std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
+ m_pModel->m_Groups[ strGroupName ] = pFaceIDArray;
+ m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
+ }
+ else
+ {
+ m_pModel->m_pGroupFaceIDs = (*it).second;
+ }
+ m_pModel->m_strActiveGroup = strGroupName;
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Not supported
+void ObjFileParser::getGroupNumber()
+{
+ // Not used
+
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Not supported
+void ObjFileParser::getGroupNumberAndResolution()
+{
+ // Not used
+
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
+// -------------------------------------------------------------------
+// Stores values for a new object instance, name will be used to
+// identify it.
+void ObjFileParser::getObjectName()
+{
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ if (m_DataIt == m_DataItEnd)
+ return;
+ char *pStart = &(*m_DataIt);
+ while ( m_DataIt != m_DataItEnd && !isSeparator( *m_DataIt ) )
+ ++m_DataIt;
+
+ std::string strObjectName(pStart, &(*m_DataIt));
+ if (!strObjectName.empty())
+ {
+ // Reset current object
+ m_pModel->m_pCurrent = NULL;
+
+ // Search for actual object
+ for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
+ it != m_pModel->m_Objects.end();
+ ++it)
+ {
+ if ((*it)->m_strObjName == strObjectName)
+ {
+ m_pModel->m_pCurrent = *it;
+ break;
+ }
+ }
+
+ // Allocate a new object, if current one was not found before
+ if ( NULL == m_pModel->m_pCurrent )
+ createObject(strObjectName);
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+// -------------------------------------------------------------------
+// Creates a new object instance
+void ObjFileParser::createObject(const std::string &strObjectName)
+{
+ ai_assert( NULL != m_pModel );
+ //ai_assert( !strObjectName.empty() );
+
+ m_pModel->m_pCurrent = new ObjFile::Object;
+ m_pModel->m_pCurrent->m_strObjName = strObjectName;
+ m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
+
+
+ createMesh();
+
+ if( m_pModel->m_pCurrentMaterial )
+ {
+ m_pModel->m_pCurrentMesh->m_uiMaterialIndex =
+ getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
+ m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
+ }
+}
+// -------------------------------------------------------------------
+// Creates a new mesh
+void ObjFileParser::createMesh()
+{
+ ai_assert( NULL != m_pModel );
+ m_pModel->m_pCurrentMesh = new ObjFile::Mesh;
+ m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
+ unsigned int meshId = m_pModel->m_Meshes.size()-1;
+ if ( NULL != m_pModel->m_pCurrent )
+ {
+ m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
+ }
+ else
+ {
+ DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
+ }
+}
+
+// -------------------------------------------------------------------
+// Returns true, if a new mesh must be created.
+bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
+{
+ if(m_pModel->m_pCurrentMesh == 0)
+ {
+ // No mesh data yet
+ return true;
+ }
+ bool newMat = false;
+ int matIdx = getMaterialIndex( rMaterialName );
+ int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
+ if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) || curMatIdx != matIdx )
+ {
+ // New material -> only one material per mesh, so we need to create a new
+ // material
+ newMat = true;
+ }
+ return newMat;
+}
+
+// -------------------------------------------------------------------
+// Shows an error in parsing process.
+void ObjFileParser::reportErrorTokenInFace()
+{
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
+}
+
+// -------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
diff --git a/src/3rdparty/assimp/code/ObjFileParser.h b/src/3rdparty/assimp/code/ObjFileParser.h
new file mode 100644
index 000000000..f6473a11e
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjFileParser.h
@@ -0,0 +1,140 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef OBJ_FILEPARSER_H_INC
+#define OBJ_FILEPARSER_H_INC
+
+#include <vector>
+#include <string>
+#include <map>
+
+namespace Assimp
+{
+
+namespace ObjFile
+{
+struct Model;
+struct Object;
+struct Material;
+struct Point3;
+struct Point2;
+}
+class ObjFileImporter;
+class IOSystem;
+
+/// \class ObjFileParser
+/// \brief Parser for a obj waveform file
+class ObjFileParser
+{
+public:
+ static const size_t BUFFERSIZE = 4096;
+ typedef std::vector<char> DataArray;
+ typedef std::vector<char>::iterator DataArrayIt;
+ typedef std::vector<char>::const_iterator ConstDataArrayIt;
+
+public:
+ /// \brief Constructor with data array.
+ ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io);
+ /// \brief Destructor
+ ~ObjFileParser();
+ /// \brief Model getter.
+ ObjFile::Model *GetModel() const;
+
+private:
+ /// Parse the loaded file
+ void parseFile();
+ /// Method to copy the new delimited word in the current line.
+ void copyNextWord(char *pBuffer, size_t length);
+ /// Method to copy the new line.
+ void copyNextLine(char *pBuffer, size_t length);
+ /// Stores the vector
+ void getVector( std::vector<aiVector3D> &point3d_array );
+ /// Stores the following 3d vector.
+ void getVector3( std::vector<aiVector3D> &point3d_array );
+ /// Stores the following 3d vector.
+ void getVector2(std::vector<aiVector2D> &point2d_array);
+ /// Stores the following face.
+ void getFace(aiPrimitiveType type);
+ /// Reads the material description.
+ void getMaterialDesc();
+ /// Gets a comment.
+ void getComment();
+ /// Gets a a material library.
+ void getMaterialLib();
+ /// Creates a new material.
+ void getNewMaterial();
+ /// Gets the group name from file.
+ void getGroupName();
+ /// Gets the group number from file.
+ void getGroupNumber();
+ /// Gets the group number and resolution from file.
+ void getGroupNumberAndResolution();
+ /// Returns the index of the material. Is -1 if not material was found.
+ int getMaterialIndex( const std::string &strMaterialName );
+ /// Parse object name
+ void getObjectName();
+ /// Creates a new object.
+ void createObject(const std::string &strObjectName);
+ /// Creates a new mesh.
+ void createMesh();
+ /// Returns true, if a new mesh instance must be created.
+ bool needsNewMesh( const std::string &rMaterialName );
+ /// Error report in token
+ void reportErrorTokenInFace();
+
+private:
+ /// Default material name
+ static const std::string DEFAULT_MATERIAL;
+ //! Iterator to current position in buffer
+ DataArrayIt m_DataIt;
+ //! Iterator to end position of buffer
+ DataArrayIt m_DataItEnd;
+ //! Pointer to model instance
+ ObjFile::Model *m_pModel;
+ //! Current line (for debugging)
+ unsigned int m_uiLine;
+ //! Helper buffer
+ char m_buffer[BUFFERSIZE];
+ /// Pointer to IO system instance.
+ IOSystem *m_pIO;
+};
+
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/ObjTools.h b/src/3rdparty/assimp/code/ObjTools.h
new file mode 100644
index 000000000..30c59db4c
--- /dev/null
+++ b/src/3rdparty/assimp/code/ObjTools.h
@@ -0,0 +1,262 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ObjTools.h
+ * @brief Some helpful templates for text parsing
+ */
+#ifndef OBJ_TOOLS_H_INC
+#define OBJ_TOOLS_H_INC
+
+#include "fast_atof.h"
+
+namespace Assimp
+{
+
+/** @brief Returns true, if the last entry of the buffer is reached.
+ * @param it Iterator of current position.
+ * @param end Iterator with end of buffer.
+ * @return true, if the end of the buffer is reached.
+ */
+template<class char_t>
+inline bool isEndOfBuffer( char_t it, char_t end )
+{
+ if ( it == end )
+ {
+ return true;
+ }
+ else
+ {
+ end--;
+ }
+ return ( it == end );
+}
+
+/** @brief Returns true, if token is a space on any supported platform
+* @param token Token to search in
+* @return true, if token is a space
+*/
+inline bool isSeparator( char token )
+{
+ return ( token == ' ' ||
+ token == '\n' ||
+ token == '\f' ||
+ token == '\r' ||
+ token == '\t' );
+}
+
+/** @brief Returns true, fi token id a new line marking token.
+ * @param token Token to search in
+ * @return true, if token is a newline token.
+ */
+inline bool isNewLine( char token )
+{
+ return ( token == '\n' || token == '\f' || token == '\r' );
+}
+
+/** @brief Returns next word separated by a space
+ * @param pBuffer Pointer to data buffer
+ * @param pEnd Pointer to end of buffer
+ * @return Pointer to next space
+ */
+template<class Char_T>
+inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
+{
+ while ( !isEndOfBuffer( pBuffer, pEnd ) )
+ {
+ if ( !isSeparator( *pBuffer ) || isNewLine( *pBuffer ) )
+ break;
+ pBuffer++;
+ }
+ return pBuffer;
+}
+
+/** @brief Returns pointer a next token
+ * @param pBuffer Pointer to data buffer
+ * @param pEnd Pointer to end of buffer
+ * @return Pointer to next token
+ */
+template<class Char_T>
+inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
+{
+ while ( !isEndOfBuffer( pBuffer, pEnd ) )
+ {
+ if ( isSeparator( *pBuffer ) )
+ break;
+ pBuffer++;
+ }
+ return getNextWord( pBuffer, pEnd );
+}
+
+/** @brief Skips a line
+ * @param it Iterator set to current position
+ * @param end Iterator set to end of scratch buffer for readout
+ * @param uiLine Current linenumber in format
+ * @return Current-iterator with new position
+ */
+template<class char_t>
+inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine )
+{
+ while ( !isEndOfBuffer( it, end ) && !isNewLine( *it ) )
+ ++it;
+ if ( it != end )
+ {
+ ++it;
+ ++uiLine;
+ }
+ // fix .. from time to time there are spaces at the beginning of a material line
+ while ( it != end && (*it == '\t' || *it == ' ') )
+ ++it;
+ return it;
+}
+
+/** @brief Get a name from the current line. Preserve space in the middle,
+ * but trim it at the end.
+ * @param it set to current position
+ * @param end set to end of scratch buffer for readout
+ * @param name Separated name
+ * @return Current-iterator with new position
+ */
+template<class char_t>
+inline char_t getName( char_t it, char_t end, std::string &name )
+{
+ name = "";
+ if ( isEndOfBuffer( it, end ) )
+ return end;
+
+ char *pStart = &( *it );
+ while ( !isEndOfBuffer( it, end ) && !isNewLine( *it ) ) {
+ ++it;
+ }
+
+ while(isEndOfBuffer( it, end ) || isNewLine( *it ) || isSeparator(*it)) {
+ --it;
+ }
+ ++it;
+
+ // Get name
+ // if there is no name, and the previous char is a separator, come back to start
+ while (&(*it) < pStart) {
+ ++it;
+ }
+ std::string strName( pStart, &(*it) );
+ if ( strName.empty() )
+ return it;
+ else
+ name = strName;
+
+ return it;
+}
+
+/** @brief Get next word from given line
+ * @param it set to current position
+ * @param end set to end of scratch buffer for readout
+ * @param pBuffer Buffer for next word
+ * @param length Buffer length
+ * @return Current-iterator with new position
+ */
+template<class char_t>
+inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length )
+{
+ size_t index = 0;
+ it = getNextWord<char_t>( it, end );
+ while ( !isSeparator( *it ) && !isEndOfBuffer( it, end ) )
+ {
+ pBuffer[index] = *it ;
+ index++;
+ if (index == length-1)
+ break;
+ ++it;
+ }
+ pBuffer[ index ] = '\0';
+ return it;
+}
+
+/** @brief Get next float from given line
+ * @param it set to current position
+ * @param end set to end of scratch buffer for readout
+ * @param value Separated float value.
+ * @return Current-iterator with new position
+ */
+template<class char_t>
+inline char_t getFloat( char_t it, char_t end, float &value )
+{
+ static const size_t BUFFERSIZE = 1024;
+ char buffer[ BUFFERSIZE ];
+ it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE );
+ value = (float) fast_atof( buffer );
+
+ return it;
+}
+
+/** @brief Will perform a simple tokenize.
+ * @param str String to tokenize.
+ * @param tokens Array with tokens, will be empty if no token was found.
+ * @param delimiters Delimiter for tokenize.
+ * @return Number of found token.
+ */
+template<class string_type>
+unsigned int tokenize( const string_type& str, std::vector<string_type>& tokens,
+ const string_type& delimiters )
+{
+ // Skip delimiters at beginning.
+ typename string_type::size_type lastPos = str.find_first_not_of( delimiters, 0 );
+
+ // Find first "non-delimiter".
+ typename string_type::size_type pos = str.find_first_of( delimiters, lastPos );
+ while ( string_type::npos != pos || string_type::npos != lastPos )
+ {
+ // Found a token, add it to the vector.
+ string_type tmp = str.substr(lastPos, pos - lastPos);
+ if ( !tmp.empty() && ' ' != tmp[ 0 ] )
+ tokens.push_back( tmp );
+
+ // Skip delimiters. Note the "not_of"
+ lastPos = str.find_first_not_of( delimiters, pos );
+
+ // Find next "non-delimiter"
+ pos = str.find_first_of( delimiters, lastPos );
+ }
+
+ return static_cast<unsigned int>( tokens.size() );
+}
+
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/OgreBinarySerializer.cpp b/src/3rdparty/assimp/code/OgreBinarySerializer.cpp
new file mode 100644
index 000000000..6674f4cee
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreBinarySerializer.cpp
@@ -0,0 +1,1110 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "OgreBinarySerializer.h"
+#include "OgreXmlSerializer.h"
+#include "OgreParsingUtils.h"
+
+#include "TinyFormatter.h"
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+// Define as 1 to get verbose logging.
+#define OGRE_BINARY_SERIALIZER_DEBUG 0
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
+const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
+const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
+
+const unsigned short HEADER_CHUNK_ID = 0x1000;
+
+const long MSTREAM_OVERHEAD_SIZE = sizeof(uint16_t) + sizeof(uint32_t);
+const long MSTREAM_BONE_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + sizeof(unsigned short) + (sizeof(float) * 7);
+const long MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + (sizeof(float) * 8);
+
+template<>
+inline bool OgreBinarySerializer::Read<bool>()
+{
+ return (m_reader->GetU1() > 0);
+}
+
+template<>
+inline char OgreBinarySerializer::Read<char>()
+{
+ return static_cast<char>(m_reader->GetU1());
+}
+
+template<>
+inline uint8_t OgreBinarySerializer::Read<uint8_t>()
+{
+ return m_reader->GetU1();
+}
+
+template<>
+inline uint16_t OgreBinarySerializer::Read<uint16_t>()
+{
+ return m_reader->GetU2();
+}
+
+template<>
+inline uint32_t OgreBinarySerializer::Read<uint32_t>()
+{
+ return m_reader->GetU4();
+}
+
+template<>
+inline float OgreBinarySerializer::Read<float>()
+{
+ return m_reader->GetF4();
+}
+
+void OgreBinarySerializer::ReadBytes(char *dest, size_t numBytes)
+{
+ ReadBytes(static_cast<void*>(dest), numBytes);
+}
+
+void OgreBinarySerializer::ReadBytes(uint8_t *dest, size_t numBytes)
+{
+ ReadBytes(static_cast<void*>(dest), numBytes);
+}
+
+void OgreBinarySerializer::ReadBytes(void *dest, size_t numBytes)
+{
+ m_reader->CopyAndAdvance(dest, numBytes);
+}
+
+uint8_t *OgreBinarySerializer::ReadBytes(size_t numBytes)
+{
+ uint8_t *bytes = new uint8_t[numBytes];
+ ReadBytes(bytes, numBytes);
+ return bytes;
+}
+
+void OgreBinarySerializer::ReadVector(aiVector3D &vec)
+{
+ m_reader->CopyAndAdvance(&vec.x, sizeof(float)*3);
+}
+
+void OgreBinarySerializer::ReadQuaternion(aiQuaternion &quat)
+{
+ float temp[4];
+ m_reader->CopyAndAdvance(temp, sizeof(float)*4);
+ quat.x = temp[0];
+ quat.y = temp[1];
+ quat.z = temp[2];
+ quat.w = temp[3];
+}
+
+bool OgreBinarySerializer::AtEnd() const
+{
+ return (m_reader->GetRemainingSize() == 0);
+}
+
+std::string OgreBinarySerializer::ReadString(size_t len)
+{
+ std::string str;
+ str.resize(len);
+ ReadBytes(&str[0], len);
+ return str;
+}
+
+std::string OgreBinarySerializer::ReadLine()
+{
+ std::string str;
+ while(!AtEnd())
+ {
+ char c = Read<char>();
+ if (c == '\n')
+ break;
+ str += c;
+ }
+ return str;
+}
+
+uint16_t OgreBinarySerializer::ReadHeader(bool readLen)
+{
+ uint16_t id = Read<uint16_t>();
+ if (readLen)
+ m_currentLen = Read<uint32_t>();
+
+#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
+ if (id != HEADER_CHUNK_ID)
+ {
+ DefaultLogger::get()->debug(Formatter::format() << (assetMode == AM_Mesh
+ ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
+ }
+#endif
+
+ return id;
+}
+
+void OgreBinarySerializer::RollbackHeader()
+{
+ m_reader->IncPtr(-MSTREAM_OVERHEAD_SIZE);
+}
+
+void OgreBinarySerializer::SkipBytes(size_t numBytes)
+{
+#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
+ DefaultLogger::get()->debug(Formatter::format() << "Skipping " << numBytes << " bytes");
+#endif
+
+ m_reader->IncPtr(numBytes);
+}
+
+// Mesh
+
+Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream)
+{
+ OgreBinarySerializer serializer(stream, OgreBinarySerializer::AM_Mesh);
+
+ uint16_t id = serializer.ReadHeader(false);
+ if (id != HEADER_CHUNK_ID) {
+ throw DeadlyExportError("Invalid Ogre Mesh file header.");
+ }
+
+ /// @todo Check what we can actually support.
+ std::string version = serializer.ReadLine();
+ if (version != MESH_VERSION_1_8)
+ {
+ throw DeadlyExportError(Formatter::format() << "Mesh version " << version << " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again."
+ << " Supported versions: " << MESH_VERSION_1_8);
+ }
+
+ Mesh *mesh = new Mesh();
+ while (!serializer.AtEnd())
+ {
+ id = serializer.ReadHeader();
+ switch(id)
+ {
+ case M_MESH:
+ {
+ serializer.ReadMesh(mesh);
+ break;
+ }
+ }
+ }
+ return mesh;
+}
+
+void OgreBinarySerializer::ReadMesh(Mesh *mesh)
+{
+ mesh->hasSkeletalAnimations = Read<bool>();
+
+ DefaultLogger::get()->debug("Reading Mesh");
+ DefaultLogger::get()->debug(Formatter::format() << " - Skeletal animations: " << (mesh->hasSkeletalAnimations ? "true" : "false"));
+
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() &&
+ (id == M_GEOMETRY ||
+ id == M_SUBMESH ||
+ id == M_MESH_SKELETON_LINK ||
+ id == M_MESH_BONE_ASSIGNMENT ||
+ id == M_MESH_LOD ||
+ id == M_MESH_BOUNDS ||
+ id == M_SUBMESH_NAME_TABLE ||
+ id == M_EDGE_LISTS ||
+ id == M_POSES ||
+ id == M_ANIMATIONS ||
+ id == M_TABLE_EXTREMES))
+ {
+ switch(id)
+ {
+ case M_GEOMETRY:
+ {
+ mesh->sharedVertexData = new VertexData();
+ ReadGeometry(mesh->sharedVertexData);
+ break;
+ }
+ case M_SUBMESH:
+ {
+ ReadSubMesh(mesh);
+ break;
+ }
+ case M_MESH_SKELETON_LINK:
+ {
+ ReadMeshSkeletonLink(mesh);
+ break;
+ }
+ case M_MESH_BONE_ASSIGNMENT:
+ {
+ ReadBoneAssignment(mesh->sharedVertexData);
+ break;
+ }
+ case M_MESH_LOD:
+ {
+ ReadMeshLodInfo(mesh);
+ break;
+ }
+ case M_MESH_BOUNDS:
+ {
+ ReadMeshBounds(mesh);
+ break;
+ }
+ case M_SUBMESH_NAME_TABLE:
+ {
+ ReadSubMeshNames(mesh);
+ break;
+ }
+ case M_EDGE_LISTS:
+ {
+ ReadEdgeList(mesh);
+ break;
+ }
+ case M_POSES:
+ {
+ ReadPoses(mesh);
+ break;
+ }
+ case M_ANIMATIONS:
+ {
+ ReadAnimations(mesh);
+ break;
+ }
+ case M_TABLE_EXTREMES:
+ {
+ ReadMeshExtremes(mesh);
+ break;
+ }
+ }
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+
+ NormalizeBoneWeights(mesh->sharedVertexData);
+}
+
+void OgreBinarySerializer::ReadMeshLodInfo(Mesh *mesh)
+{
+ // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
+ // @todo Put this stuff to scene/mesh custom properties. If manual mesh the app can use the information.
+ ReadLine(); // strategy name
+ uint16_t numLods = Read<uint16_t>();
+ bool manual = Read<bool>();
+
+ /// @note Main mesh is considered as LOD 0, start from index 1.
+ for (size_t i=1; i<numLods; ++i)
+ {
+ uint16_t id = ReadHeader();
+ if (id != M_MESH_LOD_USAGE) {
+ throw DeadlyImportError("M_MESH_LOD does not contain a M_MESH_LOD_USAGE for each LOD level");
+ }
+
+ m_reader->IncPtr(sizeof(float)); // user value
+
+ if (manual)
+ {
+ id = ReadHeader();
+ if (id != M_MESH_LOD_MANUAL) {
+ throw DeadlyImportError("Manual M_MESH_LOD_USAGE does not contain M_MESH_LOD_MANUAL");
+ }
+
+ ReadLine(); // manual mesh name (ref to another mesh)
+ }
+ else
+ {
+ for(size_t si=0, silen=mesh->NumSubMeshes(); si<silen; ++si)
+ {
+ id = ReadHeader();
+ if (id != M_MESH_LOD_GENERATED) {
+ throw DeadlyImportError("Generated M_MESH_LOD_USAGE does not contain M_MESH_LOD_GENERATED");
+ }
+
+ uint32_t indexCount = Read<uint32_t>();
+ bool is32bit = Read<bool>();
+
+ if (indexCount > 0)
+ {
+ uint32_t len = indexCount * (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
+ m_reader->IncPtr(len);
+ }
+ }
+ }
+ }
+}
+
+void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh)
+{
+ mesh->skeletonRef = ReadLine();
+}
+
+void OgreBinarySerializer::ReadMeshBounds(Mesh *mesh)
+{
+ // Skip bounds, not compatible with Assimp.
+ // 2x float vec3 + 1x float sphere radius
+ SkipBytes(sizeof(float) * 7);
+}
+
+void OgreBinarySerializer::ReadMeshExtremes(Mesh *mesh)
+{
+ // Skip extremes, not compatible with Assimp.
+ size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE;
+ SkipBytes(numBytes);
+}
+
+void OgreBinarySerializer::ReadBoneAssignment(VertexData *dest)
+{
+ if (!dest) {
+ throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
+ }
+
+ VertexBoneAssignment ba;
+ ba.vertexIndex = Read<uint32_t>();
+ ba.boneIndex = Read<uint16_t>();
+ ba.weight = Read<float>();
+
+ dest->boneAssignments.push_back(ba);
+}
+
+void OgreBinarySerializer::ReadSubMesh(Mesh *mesh)
+{
+ uint16_t id = 0;
+
+ SubMesh *submesh = new SubMesh();
+ submesh->materialRef = ReadLine();
+ submesh->usesSharedVertexData = Read<bool>();
+
+ submesh->indexData->count = Read<uint32_t>();
+ submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
+ submesh->indexData->is32bit = Read<bool>();
+
+ DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
+ DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
+ DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
+
+ // Index buffer
+ if (submesh->indexData->count > 0)
+ {
+ uint32_t numBytes = submesh->indexData->count * (submesh->indexData->is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
+ uint8_t *indexBuffer = ReadBytes(numBytes);
+ submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
+
+ DefaultLogger::get()->debug(Formatter::format() << " - " << submesh->indexData->faceCount
+ << " faces from " << submesh->indexData->count << (submesh->indexData->is32bit ? " 32bit" : " 16bit")
+ << " indexes of " << numBytes << " bytes");
+ }
+
+ // Vertex buffer if not referencing the shared geometry
+ if (!submesh->usesSharedVertexData)
+ {
+ id = ReadHeader();
+ if (id != M_GEOMETRY) {
+ throw DeadlyImportError("M_SUBMESH does not contain M_GEOMETRY, but shader geometry is set to false");
+ }
+
+ submesh->vertexData = new VertexData();
+ ReadGeometry(submesh->vertexData);
+ }
+
+ // Bone assignment, submesh operation and texture aliases
+ if (!AtEnd())
+ {
+ id = ReadHeader();
+ while (!AtEnd() &&
+ (id == M_SUBMESH_OPERATION ||
+ id == M_SUBMESH_BONE_ASSIGNMENT ||
+ id == M_SUBMESH_TEXTURE_ALIAS))
+ {
+ switch(id)
+ {
+ case M_SUBMESH_OPERATION:
+ {
+ ReadSubMeshOperation(submesh);
+ break;
+ }
+ case M_SUBMESH_BONE_ASSIGNMENT:
+ {
+ ReadBoneAssignment(submesh->vertexData);
+ break;
+ }
+ case M_SUBMESH_TEXTURE_ALIAS:
+ {
+ ReadSubMeshTextureAlias(submesh);
+ break;
+ }
+ }
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+
+ NormalizeBoneWeights(submesh->vertexData);
+
+ submesh->index = mesh->subMeshes.size();
+ mesh->subMeshes.push_back(submesh);
+}
+
+void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
+{
+ if (!vertexData || vertexData->boneAssignments.empty())
+ return;
+
+ std::set<uint32_t> influencedVertices;
+ for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) {
+ influencedVertices.insert(baIter->vertexIndex);
+ }
+
+ /** Normalize bone weights.
+ Some exporters wont care if the sum of all bone weights
+ for a single vertex equals 1 or not, so validate here. */
+ const float epsilon = 0.05f;
+ for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
+ {
+ const uint32_t vertexIndex = (*iter);
+
+ float sum = 0.0f;
+ for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
+ {
+ if (baIter->vertexIndex == vertexIndex)
+ sum += baIter->weight;
+ }
+ if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
+ {
+ for (VertexBoneAssignmentList::iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
+ {
+ if (baIter->vertexIndex == vertexIndex)
+ baIter->weight /= sum;
+ }
+ }
+ }
+}
+
+void OgreBinarySerializer::ReadSubMeshOperation(SubMesh *submesh)
+{
+ submesh->operationType = static_cast<SubMesh::OperationType>(Read<uint16_t>());
+}
+
+void OgreBinarySerializer::ReadSubMeshTextureAlias(SubMesh *submesh)
+{
+ submesh->textureAliasName = ReadLine();
+ submesh->textureAliasRef = ReadLine();
+}
+
+void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh)
+{
+ uint16_t id = 0;
+ uint16_t submeshIndex = 0;
+
+ if (!AtEnd())
+ {
+ id = ReadHeader();
+ while (!AtEnd() && id == M_SUBMESH_NAME_TABLE_ELEMENT)
+ {
+ uint16_t submeshIndex = Read<uint16_t>();
+ SubMesh *submesh = mesh->GetSubMesh(submeshIndex);
+ if (!submesh) {
+ throw DeadlyImportError(Formatter::format() << "Ogre Mesh does not include submesh " << submeshIndex << " referenced in M_SUBMESH_NAME_TABLE_ELEMENT. Invalid mesh file.");
+ }
+
+ submesh->name = ReadLine();
+ DefaultLogger::get()->debug(Formatter::format() << " - SubMesh " << submesh->index << " name '" << submesh->name << "'");
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadGeometry(VertexData *dest)
+{
+ dest->count = Read<uint32_t>();
+
+ DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
+
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() &&
+ (id == M_GEOMETRY_VERTEX_DECLARATION ||
+ id == M_GEOMETRY_VERTEX_BUFFER))
+ {
+ switch(id)
+ {
+ case M_GEOMETRY_VERTEX_DECLARATION:
+ {
+ ReadGeometryVertexDeclaration(dest);
+ break;
+ }
+ case M_GEOMETRY_VERTEX_BUFFER:
+ {
+ ReadGeometryVertexBuffer(dest);
+ break;
+ }
+ }
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadGeometryVertexDeclaration(VertexData *dest)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == M_GEOMETRY_VERTEX_ELEMENT)
+ {
+ ReadGeometryVertexElement(dest);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest)
+{
+ VertexElement element;
+ element.source = Read<uint16_t>();
+ element.type = static_cast<VertexElement::Type>(Read<uint16_t>());
+ element.semantic = static_cast<VertexElement::Semantic>(Read<uint16_t>());
+ element.offset = Read<uint16_t>();
+ element.index = Read<uint16_t>();
+
+ DefaultLogger::get()->debug(Formatter::format() << " - Vertex element " << element.SemanticToString() << " of type "
+ << element.TypeToString() << " index=" << element.index << " source=" << element.source);
+
+ dest->vertexElements.push_back(element);
+}
+
+void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest)
+{
+ uint16_t bindIndex = Read<uint16_t>();
+ uint16_t vertexSize = Read<uint16_t>();
+
+ uint16_t id = ReadHeader();
+ if (id != M_GEOMETRY_VERTEX_BUFFER_DATA)
+ throw DeadlyImportError("M_GEOMETRY_VERTEX_BUFFER_DATA not found in M_GEOMETRY_VERTEX_BUFFER");
+
+ if (dest->VertexSize(bindIndex) != vertexSize)
+ throw DeadlyImportError("Vertex buffer size does not agree with vertex declaration in M_GEOMETRY_VERTEX_BUFFER");
+
+ size_t numBytes = dest->count * vertexSize;
+ uint8_t *vertexBuffer = ReadBytes(numBytes);
+ dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true));
+
+ DefaultLogger::get()->debug(Formatter::format() << " - Read vertex buffer for source " << bindIndex << " of " << numBytes << " bytes");
+}
+
+void OgreBinarySerializer::ReadEdgeList(Mesh *mesh)
+{
+ // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
+
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == M_EDGE_LIST_LOD)
+ {
+ m_reader->IncPtr(sizeof(uint16_t)); // lod index
+ bool manual = Read<bool>();
+
+ if (!manual)
+ {
+ m_reader->IncPtr(sizeof(uint8_t));
+ uint32_t numTriangles = Read<uint32_t>();
+ uint32_t numEdgeGroups = Read<uint32_t>();
+
+ size_t skipBytes = (sizeof(uint32_t) * 8 + sizeof(float) * 4) * numTriangles;
+ m_reader->IncPtr(skipBytes);
+
+ for (size_t i=0; i<numEdgeGroups; ++i)
+ {
+ uint16_t id = ReadHeader();
+ if (id != M_EDGE_GROUP)
+ throw DeadlyImportError("M_EDGE_GROUP not found in M_EDGE_LIST_LOD");
+
+ m_reader->IncPtr(sizeof(uint32_t) * 3);
+ uint32_t numEdges = Read<uint32_t>();
+ for (size_t j=0; j<numEdges; ++j)
+ {
+ m_reader->IncPtr(sizeof(uint32_t) * 6 + sizeof(uint8_t));
+ }
+ }
+ }
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadPoses(Mesh *mesh)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == M_POSE)
+ {
+ Pose *pose = new Pose();
+ pose->name = ReadLine();
+ pose->target = Read<uint16_t>();
+ pose->hasNormals = Read<bool>();
+
+ ReadPoseVertices(pose);
+
+ mesh->poses.push_back(pose);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadPoseVertices(Pose *pose)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == M_POSE_VERTEX)
+ {
+ Pose::Vertex v;
+ v.index = Read<uint32_t>();
+ ReadVector(v.offset);
+ if (pose->hasNormals)
+ ReadVector(v.normal);
+
+ pose->vertices[v.index] = v;
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadAnimations(Mesh *mesh)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == M_ANIMATION)
+ {
+ Animation *anim = new Animation(mesh);
+ anim->name = ReadLine();
+ anim->length = Read<float>();
+
+ ReadAnimation(anim);
+
+ mesh->animations.push_back(anim);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadAnimation(Animation *anim)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ if (id == M_ANIMATION_BASEINFO)
+ {
+ anim->baseName = ReadLine();
+ anim->baseTime = Read<float>();
+
+ // Advance to first track
+ id = ReadHeader();
+ }
+
+ while (!AtEnd() && id == M_ANIMATION_TRACK)
+ {
+ VertexAnimationTrack track;
+ track.type = static_cast<VertexAnimationTrack::Type>(Read<uint16_t>());
+ track.target = Read<uint16_t>();
+
+ ReadAnimationKeyFrames(anim, &track);
+
+ anim->tracks.push_back(track);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+void OgreBinarySerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track)
+{
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ while (!AtEnd() &&
+ (id == M_ANIMATION_MORPH_KEYFRAME ||
+ id == M_ANIMATION_POSE_KEYFRAME))
+ {
+ if (id == M_ANIMATION_MORPH_KEYFRAME)
+ {
+ MorphKeyFrame kf;
+ kf.timePos = Read<float>();
+ bool hasNormals = Read<bool>();
+
+ size_t vertexCount = anim->AssociatedVertexData(track)->count;
+ size_t vertexSize = sizeof(float) * (hasNormals ? 6 : 3);
+ size_t numBytes = vertexCount * vertexSize;
+
+ uint8_t *morphBuffer = ReadBytes(numBytes);
+ kf.buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(morphBuffer, numBytes, true));
+
+ track->morphKeyFrames.push_back(kf);
+ }
+ else if (id == M_ANIMATION_POSE_KEYFRAME)
+ {
+ PoseKeyFrame kf;
+ kf.timePos = Read<float>();
+
+ if (!AtEnd())
+ {
+ id = ReadHeader();
+ while (!AtEnd() && id == M_ANIMATION_POSE_REF)
+ {
+ PoseRef pr;
+ pr.index = Read<uint16_t>();
+ pr.influence = Read<float>();
+ kf.references.push_back(pr);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+
+ track->poseKeyFrames.push_back(kf);
+ }
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+}
+
+// Skeleton
+
+bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
+{
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ // Highly unusual to see in read world cases but support
+ // binary mesh referencing a XML skeleton file.
+ if (EndsWith(mesh->skeletonRef, ".skeleton.xml", false))
+ {
+ OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh);
+ return false;
+ }
+
+ MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+
+ Skeleton *skeleton = new Skeleton();
+ OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton);
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
+}
+
+bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
+{
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+ if (!reader.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton);
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
+}
+
+MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename)
+{
+ if (!EndsWith(filename, ".skeleton", false))
+ {
+ DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
+ return MemoryStreamReaderPtr();
+ }
+
+ if (!pIOHandler->Exists(filename))
+ {
+ DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
+ return MemoryStreamReaderPtr();
+ }
+
+ IOStream *f = pIOHandler->Open(filename, "rb");
+ if (!f) {
+ throw DeadlyImportError("Failed to open skeleton file " + filename);
+ }
+
+ return MemoryStreamReaderPtr(new MemoryStreamReader(f));
+}
+
+void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton)
+{
+ uint16_t id = ReadHeader(false);
+ if (id != HEADER_CHUNK_ID) {
+ throw DeadlyExportError("Invalid Ogre Skeleton file header.");
+ }
+
+ // This deserialization supports both versions of the skeleton spec
+ std::string version = ReadLine();
+ if (version != SKELETON_VERSION_1_8 && version != SKELETON_VERSION_1_1)
+ {
+ throw DeadlyExportError(Formatter::format() << "Skeleton version " << version << " not supported by this importer."
+ << " Supported versions: " << SKELETON_VERSION_1_8 << " and " << SKELETON_VERSION_1_1);
+ }
+
+ DefaultLogger::get()->debug("Reading Skeleton");
+
+ bool firstBone = true;
+ bool firstAnim = true;
+
+ while (!AtEnd())
+ {
+ id = ReadHeader();
+ switch(id)
+ {
+ case SKELETON_BLENDMODE:
+ {
+ skeleton->blendMode = static_cast<Skeleton::BlendMode>(Read<uint16_t>());
+ break;
+ }
+ case SKELETON_BONE:
+ {
+ if (firstBone)
+ {
+ DefaultLogger::get()->debug(" - Bones");
+ firstBone = false;
+ }
+
+ ReadBone(skeleton);
+ break;
+ }
+ case SKELETON_BONE_PARENT:
+ {
+ ReadBoneParent(skeleton);
+ break;
+ }
+ case SKELETON_ANIMATION:
+ {
+ if (firstAnim)
+ {
+ DefaultLogger::get()->debug(" - Animations");
+ firstAnim = false;
+ }
+
+ ReadSkeletonAnimation(skeleton);
+ break;
+ }
+ case SKELETON_ANIMATION_LINK:
+ {
+ ReadSkeletonAnimationLink(skeleton);
+ break;
+ }
+ }
+ }
+
+ // Calculate bone matrices for root bones. Recursively calculates their children.
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
+ {
+ Bone *bone = skeleton->bones[i];
+ if (!bone->IsParented())
+ bone->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
+}
+
+void OgreBinarySerializer::ReadBone(Skeleton *skeleton)
+{
+ Bone *bone = new Bone();
+ bone->name = ReadLine();
+ bone->id = Read<uint16_t>();
+
+ // Pos and rot
+ ReadVector(bone->position);
+ ReadQuaternion(bone->rotation);
+
+ // Scale (optional)
+ if (m_currentLen > MSTREAM_BONE_SIZE_WITHOUT_SCALE)
+ ReadVector(bone->scale);
+
+ // Bone indexes need to start from 0 and be contiguous
+ if (bone->id != skeleton->bones.size()) {
+ throw DeadlyImportError(Formatter::format() << "Ogre Skeleton bone indexes not contiguous. Error at bone index " << bone->id);
+ }
+
+ DefaultLogger::get()->debug(Formatter::format() << " " << bone->id << " " << bone->name);
+
+ skeleton->bones.push_back(bone);
+}
+
+void OgreBinarySerializer::ReadBoneParent(Skeleton *skeleton)
+{
+ uint16_t childId = Read<uint16_t>();
+ uint16_t parentId = Read<uint16_t>();
+
+ Bone *child = skeleton->BoneById(childId);
+ Bone *parent = skeleton->BoneById(parentId);
+
+ if (child && parent)
+ parent->AddChild(child);
+ else
+ throw DeadlyImportError(Formatter::format() << "Failed to find bones for parenting: Child id " << childId << " for parent id " << parentId);
+}
+
+void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton)
+{
+ Animation *anim = new Animation(skeleton);
+ anim->name = ReadLine();
+ anim->length = Read<float>();
+
+ if (!AtEnd())
+ {
+ uint16_t id = ReadHeader();
+ if (id == SKELETON_ANIMATION_BASEINFO)
+ {
+ anim->baseName = ReadLine();
+ anim->baseTime = Read<float>();
+
+ // Advance to first track
+ id = ReadHeader();
+ }
+
+ while (!AtEnd() && id == SKELETON_ANIMATION_TRACK)
+ {
+ ReadSkeletonAnimationTrack(skeleton, anim);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+ }
+
+ skeleton->animations.push_back(anim);
+
+ DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
+}
+
+void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest)
+{
+ uint16_t boneId = Read<uint16_t>();
+ Bone *bone = dest->parentSkeleton->BoneById(boneId);
+ if (!bone) {
+ throw DeadlyImportError(Formatter::format() << "Cannot read animation track, target bone " << boneId << " not in target Skeleton");
+ }
+
+ VertexAnimationTrack track;
+ track.type = VertexAnimationTrack::VAT_TRANSFORM;
+ track.boneName = bone->name;
+
+ uint16_t id = ReadHeader();
+ while (!AtEnd() && id == SKELETON_ANIMATION_TRACK_KEYFRAME)
+ {
+ ReadSkeletonAnimationKeyFrame(&track);
+
+ if (!AtEnd())
+ id = ReadHeader();
+ }
+ if (!AtEnd())
+ RollbackHeader();
+
+ dest->tracks.push_back(track);
+}
+
+void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest)
+{
+ TransformKeyFrame keyframe;
+ keyframe.timePos = Read<float>();
+
+ // Rot and pos
+ ReadQuaternion(keyframe.rotation);
+ ReadVector(keyframe.position);
+
+ // Scale (optional)
+ if (m_currentLen > MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE)
+ ReadVector(keyframe.scale);
+
+ dest->transformKeyFrames.push_back(keyframe);
+}
+
+void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton *skeleton)
+{
+ // Skip bounds, not compatible with Assimp.
+ ReadLine(); // skeleton name
+ SkipBytes(sizeof(float) * 3); // scale
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/3rdparty/assimp/code/OgreBinarySerializer.h b/src/3rdparty/assimp/code/OgreBinarySerializer.h
new file mode 100644
index 000000000..69db4b722
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreBinarySerializer.h
@@ -0,0 +1,416 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_OGREBINARYSERIALIZER_H_INC
+#define AI_OGREBINARYSERIALIZER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "OgreStructs.h"
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+typedef Assimp::StreamReaderLE MemoryStreamReader;
+typedef boost::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
+
+class OgreBinarySerializer
+{
+public:
+ /// Imports mesh and returns the result.
+ /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
+ static Mesh *ImportMesh(MemoryStreamReader *reader);
+
+ /// Imports skeleton to @c mesh into Mesh::skeleton.
+ /** If mesh does not have a skeleton reference or the skeleton file
+ cannot be found it is not a fatal DeadlyImportError.
+ @return If skeleton import was successful. */
+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
+
+private:
+ enum AssetMode
+ {
+ AM_Mesh,
+ AM_Skeleton
+ };
+
+ OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
+ m_reader(reader),
+ m_currentLen(0),
+ assetMode(mode)
+ {
+ }
+
+ static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
+
+ // Header
+
+ uint16_t ReadHeader(bool readLen = true);
+ void RollbackHeader();
+
+ // Mesh
+
+ void ReadMesh(Mesh *mesh);
+ void ReadMeshLodInfo(Mesh *mesh);
+ void ReadMeshSkeletonLink(Mesh *mesh);
+ void ReadMeshBounds(Mesh *mesh);
+ void ReadMeshExtremes(Mesh *mesh);
+
+ void ReadSubMesh(Mesh *mesh);
+ void ReadSubMeshNames(Mesh *mesh);
+ void ReadSubMeshOperation(SubMesh *submesh);
+ void ReadSubMeshTextureAlias(SubMesh *submesh);
+
+ void ReadBoneAssignment(VertexData *dest);
+
+ void ReadGeometry(VertexData *dest);
+ void ReadGeometryVertexDeclaration(VertexData *dest);
+ void ReadGeometryVertexElement(VertexData *dest);
+ void ReadGeometryVertexBuffer(VertexData *dest);
+
+ void ReadEdgeList(Mesh *mesh);
+ void ReadPoses(Mesh *mesh);
+ void ReadPoseVertices(Pose *pose);
+
+ void ReadAnimations(Mesh *mesh);
+ void ReadAnimation(Animation *anim);
+ void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track);
+
+ void NormalizeBoneWeights(VertexData *vertexData) const;
+
+ // Skeleton
+
+ void ReadSkeleton(Skeleton *skeleton);
+
+ void ReadBone(Skeleton *skeleton);
+ void ReadBoneParent(Skeleton *skeleton);
+
+ void ReadSkeletonAnimation(Skeleton *skeleton);
+ void ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest);
+ void ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest);
+ void ReadSkeletonAnimationLink(Skeleton *skeleton);
+
+ // Reader utils
+ bool AtEnd() const;
+
+ template<typename T>
+ inline T Read();
+
+ void ReadBytes(char *dest, size_t numBytes);
+ void ReadBytes(uint8_t *dest, size_t numBytes);
+ void ReadBytes(void *dest, size_t numBytes);
+ uint8_t *ReadBytes(size_t numBytes);
+
+ void ReadVector(aiVector3D &vec);
+ void ReadQuaternion(aiQuaternion &quat);
+
+ std::string ReadString(size_t len);
+ std::string ReadLine();
+
+ void SkipBytes(size_t numBytes);
+
+ uint32_t m_currentLen;
+ MemoryStreamReader *m_reader;
+
+ AssetMode assetMode;
+};
+
+enum MeshChunkId
+{
+ M_HEADER = 0x1000,
+ // char* version : Version number check
+ M_MESH = 0x3000,
+ // bool skeletallyAnimated // important flag which affects h/w buffer policies
+ // Optional M_GEOMETRY chunk
+ M_SUBMESH = 0x4000,
+ // char* materialName
+ // bool useSharedVertices
+ // unsigned int indexCount
+ // bool indexes32Bit
+ // unsigned int* faceVertexIndices (indexCount)
+ // OR
+ // unsigned short* faceVertexIndices (indexCount)
+ // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
+ M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
+ // unsigned short operationType
+ M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
+ // Optional bone weights (repeating section)
+ // unsigned int vertexIndex;
+ // unsigned short boneIndex;
+ // float weight;
+ // Optional chunk that matches a texture name to an alias
+ // a texture alias is sent to the submesh material to use this texture name
+ // instead of the one in the texture unit with a matching alias name
+ M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
+ // char* aliasName;
+ // char* textureName;
+
+ M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
+ // unsigned int vertexCount
+ M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
+ M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
+ // unsigned short source; // buffer bind source
+ // unsigned short type; // VertexElementType
+ // unsigned short semantic; // VertexElementSemantic
+ // unsigned short offset; // start offset in buffer in bytes
+ // unsigned short index; // index of the semantic (for colours and texture coords)
+ M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
+ // unsigned short bindIndex; // Index to bind this buffer to
+ // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
+ M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
+ // raw buffer data
+ M_MESH_SKELETON_LINK = 0x6000,
+ // Optional link to skeleton
+ // char* skeletonName : name of .skeleton to use
+ M_MESH_BONE_ASSIGNMENT = 0x7000,
+ // Optional bone weights (repeating section)
+ // unsigned int vertexIndex;
+ // unsigned short boneIndex;
+ // float weight;
+ M_MESH_LOD = 0x8000,
+ // Optional LOD information
+ // string strategyName;
+ // unsigned short numLevels;
+ // bool manual; (true for manual alternate meshes, false for generated)
+ M_MESH_LOD_USAGE = 0x8100,
+ // Repeating section, ordered in increasing depth
+ // NB LOD 0 (full detail from 0 depth) is omitted
+ // LOD value - this is a distance, a pixel count etc, based on strategy
+ // float lodValue;
+ M_MESH_LOD_MANUAL = 0x8110,
+ // Required if M_MESH_LOD section manual = true
+ // String manualMeshName;
+ M_MESH_LOD_GENERATED = 0x8120,
+ // Required if M_MESH_LOD section manual = false
+ // Repeating section (1 per submesh)
+ // unsigned int indexCount;
+ // bool indexes32Bit
+ // unsigned short* faceIndexes; (indexCount)
+ // OR
+ // unsigned int* faceIndexes; (indexCount)
+ M_MESH_BOUNDS = 0x9000,
+ // float minx, miny, minz
+ // float maxx, maxy, maxz
+ // float radius
+
+ // Added By DrEvil
+ // optional chunk that contains a table of submesh indexes and the names of
+ // the sub-meshes.
+ M_SUBMESH_NAME_TABLE = 0xA000,
+ // Subchunks of the name table. Each chunk contains an index & string
+ M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
+ // short index
+ // char* name
+ // Optional chunk which stores precomputed edge data
+ M_EDGE_LISTS = 0xB000,
+ // Each LOD has a separate edge list
+ M_EDGE_LIST_LOD = 0xB100,
+ // unsigned short lodIndex
+ // bool isManual // If manual, no edge data here, loaded from manual mesh
+ // bool isClosed
+ // unsigned long numTriangles
+ // unsigned long numEdgeGroups
+ // Triangle* triangleList
+ // unsigned long indexSet
+ // unsigned long vertexSet
+ // unsigned long vertIndex[3]
+ // unsigned long sharedVertIndex[3]
+ // float normal[4]
+
+ M_EDGE_GROUP = 0xB110,
+ // unsigned long vertexSet
+ // unsigned long triStart
+ // unsigned long triCount
+ // unsigned long numEdges
+ // Edge* edgeList
+ // unsigned long triIndex[2]
+ // unsigned long vertIndex[2]
+ // unsigned long sharedVertIndex[2]
+ // bool degenerate
+ // Optional poses section, referred to by pose keyframes
+ M_POSES = 0xC000,
+ M_POSE = 0xC100,
+ // char* name (may be blank)
+ // unsigned short target // 0 for shared geometry,
+ // 1+ for submesh index + 1
+ // bool includesNormals [1.8+]
+ M_POSE_VERTEX = 0xC111,
+ // unsigned long vertexIndex
+ // float xoffset, yoffset, zoffset
+ // float xnormal, ynormal, znormal (optional, 1.8+)
+ // Optional vertex animation chunk
+ M_ANIMATIONS = 0xD000,
+ M_ANIMATION = 0xD100,
+ // char* name
+ // float length
+ M_ANIMATION_BASEINFO = 0xD105,
+ // [Optional] base keyframe information (pose animation only)
+ // char* baseAnimationName (blank for self)
+ // float baseKeyFrameTime
+ M_ANIMATION_TRACK = 0xD110,
+ // unsigned short type // 1 == morph, 2 == pose
+ // unsigned short target // 0 for shared geometry,
+ // 1+ for submesh index + 1
+ M_ANIMATION_MORPH_KEYFRAME = 0xD111,
+ // float time
+ // bool includesNormals [1.8+]
+ // float x,y,z // repeat by number of vertices in original geometry
+ M_ANIMATION_POSE_KEYFRAME = 0xD112,
+ // float time
+ M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
+ // unsigned short poseIndex
+ // float influence
+ // Optional submesh extreme vertex list chink
+ M_TABLE_EXTREMES = 0xE000,
+ // unsigned short submesh_index;
+ // float extremes [n_extremes][3];
+};
+
+static std::string MeshHeaderToString(MeshChunkId id)
+{
+ switch(id)
+ {
+ case M_HEADER: return "HEADER";
+ case M_MESH: return "MESH";
+ case M_SUBMESH: return "SUBMESH";
+ case M_SUBMESH_OPERATION: return "SUBMESH_OPERATION";
+ case M_SUBMESH_BONE_ASSIGNMENT: return "SUBMESH_BONE_ASSIGNMENT";
+ case M_SUBMESH_TEXTURE_ALIAS: return "SUBMESH_TEXTURE_ALIAS";
+ case M_GEOMETRY: return "GEOMETRY";
+ case M_GEOMETRY_VERTEX_DECLARATION: return "GEOMETRY_VERTEX_DECLARATION";
+ case M_GEOMETRY_VERTEX_ELEMENT: return "GEOMETRY_VERTEX_ELEMENT";
+ case M_GEOMETRY_VERTEX_BUFFER: return "GEOMETRY_VERTEX_BUFFER";
+ case M_GEOMETRY_VERTEX_BUFFER_DATA: return "GEOMETRY_VERTEX_BUFFER_DATA";
+ case M_MESH_SKELETON_LINK: return "MESH_SKELETON_LINK";
+ case M_MESH_BONE_ASSIGNMENT: return "MESH_BONE_ASSIGNMENT";
+ case M_MESH_LOD: return "MESH_LOD";
+ case M_MESH_LOD_USAGE: return "MESH_LOD_USAGE";
+ case M_MESH_LOD_MANUAL: return "MESH_LOD_MANUAL";
+ case M_MESH_LOD_GENERATED: return "MESH_LOD_GENERATED";
+ case M_MESH_BOUNDS: return "MESH_BOUNDS";
+ case M_SUBMESH_NAME_TABLE: return "SUBMESH_NAME_TABLE";
+ case M_SUBMESH_NAME_TABLE_ELEMENT: return "SUBMESH_NAME_TABLE_ELEMENT";
+ case M_EDGE_LISTS: return "EDGE_LISTS";
+ case M_EDGE_LIST_LOD: return "EDGE_LIST_LOD";
+ case M_EDGE_GROUP: return "EDGE_GROUP";
+ case M_POSES: return "POSES";
+ case M_POSE: return "POSE";
+ case M_POSE_VERTEX: return "POSE_VERTEX";
+ case M_ANIMATIONS: return "ANIMATIONS";
+ case M_ANIMATION: return "ANIMATION";
+ case M_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
+ case M_ANIMATION_TRACK: return "ANIMATION_TRACK";
+ case M_ANIMATION_MORPH_KEYFRAME: return "ANIMATION_MORPH_KEYFRAME";
+ case M_ANIMATION_POSE_KEYFRAME: return "ANIMATION_POSE_KEYFRAME";
+ case M_ANIMATION_POSE_REF: return "ANIMATION_POSE_REF";
+ case M_TABLE_EXTREMES: return "TABLE_EXTREMES";
+ }
+ return "Unknown_MeshChunkId";
+}
+
+enum SkeletonChunkId
+{
+ SKELETON_HEADER = 0x1000,
+ // char* version : Version number check
+ SKELETON_BLENDMODE = 0x1010, // optional
+ // unsigned short blendmode : SkeletonAnimationBlendMode
+ SKELETON_BONE = 0x2000,
+ // Repeating section defining each bone in the system.
+ // Bones are assigned indexes automatically based on their order of declaration
+ // starting with 0.
+ // char* name : name of the bone
+ // unsigned short handle : handle of the bone, should be contiguous & start at 0
+ // Vector3 position : position of this bone relative to parent
+ // Quaternion orientation : orientation of this bone relative to parent
+ // Vector3 scale : scale of this bone relative to parent
+ SKELETON_BONE_PARENT = 0x3000,
+ // Record of the parent of a single bone, used to build the node tree
+ // Repeating section, listed in Bone Index order, one per Bone
+ // unsigned short handle : child bone
+ // unsigned short parentHandle : parent bone
+ SKELETON_ANIMATION = 0x4000,
+ // A single animation for this skeleton
+ // char* name : Name of the animation
+ // float length : Length of the animation in seconds
+ SKELETON_ANIMATION_BASEINFO = 0x4010,
+ // [Optional] base keyframe information
+ // char* baseAnimationName (blank for self)
+ // float baseKeyFrameTime
+ SKELETON_ANIMATION_TRACK = 0x4100,
+ // A single animation track (relates to a single bone)
+ // Repeating section (within SKELETON_ANIMATION)
+ // unsigned short boneIndex : Index of bone to apply to
+ SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
+ // A single keyframe within the track
+ // Repeating section
+ // float time : The time position (seconds)
+ // Quaternion rotate : Rotation to apply at this keyframe
+ // Vector3 translate : Translation to apply at this keyframe
+ // Vector3 scale : Scale to apply at this keyframe
+ SKELETON_ANIMATION_LINK = 0x5000
+ // Link to another skeleton, to re-use its animations
+ // char* skeletonName : name of skeleton to get animations from
+ // float scale : scale to apply to trans/scale keys
+};
+
+static std::string SkeletonHeaderToString(SkeletonChunkId id)
+{
+ switch(id)
+ {
+ case SKELETON_HEADER: return "HEADER";
+ case SKELETON_BLENDMODE: return "BLENDMODE";
+ case SKELETON_BONE: return "BONE";
+ case SKELETON_BONE_PARENT: return "BONE_PARENT";
+ case SKELETON_ANIMATION: return "ANIMATION";
+ case SKELETON_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
+ case SKELETON_ANIMATION_TRACK: return "ANIMATION_TRACK";
+ case SKELETON_ANIMATION_TRACK_KEYFRAME: return "ANIMATION_TRACK_KEYFRAME";
+ case SKELETON_ANIMATION_LINK: return "ANIMATION_LINK";
+ }
+ return "Unknown_SkeletonChunkId";
+}
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
+#endif // AI_OGREBINARYSERIALIZER_H_INC
diff --git a/src/3rdparty/assimp/code/OgreImporter.cpp b/src/3rdparty/assimp/code/OgreImporter.cpp
new file mode 100644
index 000000000..1760fceea
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreImporter.cpp
@@ -0,0 +1,147 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "AssimpPCH.h"
+
+#include "OgreImporter.h"
+#include "OgreBinarySerializer.h"
+#include "OgreXmlSerializer.h"
+
+static const aiImporterDesc desc = {
+ "Ogre3D Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "mesh mesh.xml"
+};
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+const aiImporterDesc* OgreImporter::GetInfo() const
+{
+ return &desc;
+}
+
+void OgreImporter::SetupProperties(const Importer* pImp)
+{
+ m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
+ m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
+}
+
+bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const
+{
+ if (!checkSig) {
+ return EndsWith(pFile, ".mesh.xml", false) || EndsWith(pFile, ".mesh", false);
+ }
+
+ if (EndsWith(pFile, ".mesh.xml", false))
+ {
+ const char* tokens[] = { "<mesh>" };
+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
+ }
+ else
+ {
+ /// @todo Read and validate first header chunk?
+ return EndsWith(pFile, ".mesh", false);
+ }
+}
+
+void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler)
+{
+ // Open source file
+ IOStream *f = pIOHandler->Open(pFile, "rb");
+ if (!f) {
+ throw DeadlyImportError("Failed to open file " + pFile);
+ }
+
+ // Binary .mesh import
+ if (EndsWith(pFile, ".mesh", false))
+ {
+ /// @note MemoryStreamReader takes ownership of f.
+ MemoryStreamReader reader(f);
+
+ // Import mesh
+ boost::scoped_ptr<Mesh> mesh(OgreBinarySerializer::ImportMesh(&reader));
+
+ // Import skeleton
+ OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh.get());
+
+ // Import mesh referenced materials
+ ReadMaterials(pFile, pIOHandler, pScene, mesh.get());
+
+ // Convert to Assimp
+ mesh->ConvertToAssimpScene(pScene);
+ }
+ // XML .mesh.xml import
+ else
+ {
+ /// @note XmlReader does not take ownership of f, hence the scoped ptr.
+ boost::scoped_ptr<IOStream> scopedFile(f);
+ boost::scoped_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
+ boost::scoped_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
+
+ // Import mesh
+ boost::scoped_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(reader.get()));
+
+ // Import skeleton
+ OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get());
+
+ // Import mesh referenced materials
+ ReadMaterials(pFile, pIOHandler, pScene, mesh.get());
+
+ // Convert to Assimp
+ mesh->ConvertToAssimpScene(pScene);
+ }
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/3rdparty/assimp/code/OgreImporter.h b/src/3rdparty/assimp/code/OgreImporter.h
new file mode 100644
index 000000000..2d9cf971e
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreImporter.h
@@ -0,0 +1,98 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_OGREIMPORTER_H_INC
+#define AI_OGREIMPORTER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "BaseImporter.h"
+
+#include "OgreStructs.h"
+#include "OgreParsingUtils.h"
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+/** Importer for Ogre mesh, skeleton and material formats.
+ @todo Support vertex colors.
+ @todo Support poses/animations from the mesh file.
+ Currently only skeleton file animations are supported. */
+class OgreImporter : public BaseImporter
+{
+public:
+ /// BaseImporter override.
+ virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
+
+ /// BaseImporter override.
+ virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
+
+ /// BaseImporter override.
+ virtual const aiImporterDesc *GetInfo() const;
+
+ /// BaseImporter override.
+ virtual void SetupProperties(const Importer *pImp);
+
+private:
+ /// Read materials referenced by the @c mesh to @c pScene.
+ void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
+ void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
+ void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
+
+ /// Reads material
+ aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string MaterialName);
+
+ // These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
+ bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
+ bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);
+ bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
+
+ std::string m_userDefinedMaterialLibFile;
+ bool m_detectTextureTypeFromFilename;
+
+ std::map<aiTextureType, unsigned int> m_textures;
+};
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
+#endif // AI_OGREIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/OgreMaterial.cpp b/src/3rdparty/assimp/code/OgreMaterial.cpp
new file mode 100644
index 000000000..a85741f18
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreMaterial.cpp
@@ -0,0 +1,592 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "OgreImporter.h"
+#include "TinyFormatter.h"
+
+#include "fast_atof.h"
+
+#include <vector>
+#include <sstream>
+
+using namespace std;
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+static const string partComment = "//";
+static const string partBlockStart = "{";
+static const string partBlockEnd = "}";
+
+void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh)
+{
+ std::vector<aiMaterial*> materials;
+
+ // Create materials that can be found and parsed via the IOSystem.
+ for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
+ {
+ SubMesh *submesh = mesh->GetSubMesh(i);
+ if (submesh && !submesh->materialRef.empty())
+ {
+ aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
+ if (material)
+ {
+ submesh->materialIndex = materials.size();
+ materials.push_back(material);
+ }
+ }
+ }
+
+ AssignMaterials(pScene, materials);
+}
+
+void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh)
+{
+ std::vector<aiMaterial*> materials;
+
+ // Create materials that can be found and parsed via the IOSystem.
+ for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
+ {
+ SubMeshXml *submesh = mesh->GetSubMesh(i);
+ if (submesh && !submesh->materialRef.empty())
+ {
+ aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
+ if (material)
+ {
+ submesh->materialIndex = materials.size();
+ materials.push_back(material);
+ }
+ }
+ }
+
+ AssignMaterials(pScene, materials);
+}
+
+void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials)
+{
+ pScene->mNumMaterials = materials.size();
+ if (pScene->mNumMaterials > 0)
+ {
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ for(size_t i=0;i<pScene->mNumMaterials; ++i) {
+ pScene->mMaterials[i] = materials[i];
+ }
+ }
+}
+
+aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string materialName)
+{
+ if (materialName.empty()) {
+ return 0;
+ }
+
+ // Full reference and examples of Ogre Material Script
+ // can be found from http://www.ogre3d.org/docs/manual/manual_14.html
+
+ /*and here is another one:
+
+ import * from abstract_base_passes_depth.material
+ import * from abstract_base.material
+ import * from mat_shadow_caster.material
+ import * from mat_character_singlepass.material
+
+ material hero/hair/caster : mat_shadow_caster_skin_areject
+ {
+ set $diffuse_map "hero_hair_alpha_c.dds"
+ }
+
+ material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
+ {
+ set $diffuse_map "hero_hair_alpha_c.dds"
+ set $specular_map "hero_hair_alpha_s.dds"
+ set $normal_map "hero_hair_alpha_n.dds"
+ set $light_map "black_lightmap.dds"
+
+ set $shadow_caster_material "hero/hair/caster"
+ }
+ */
+
+ stringstream ss;
+
+ // Scope for scopre_ptr auto release
+ {
+ /* There are three .material options in priority order:
+ 1) File with the material name (materialName)
+ 2) File with the mesh files base name (pFile)
+ 3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
+ std::vector<string> potentialFiles;
+ potentialFiles.push_back(materialName + ".material");
+ potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
+ if (!m_userDefinedMaterialLibFile.empty())
+ potentialFiles.push_back(m_userDefinedMaterialLibFile);
+
+ IOStream *materialFile = 0;
+ for(size_t i=0; i<potentialFiles.size(); ++i)
+ {
+ materialFile = pIOHandler->Open(potentialFiles[i]);
+ if (materialFile) {
+ break;
+ }
+ DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
+ }
+ if (!materialFile)
+ {
+ DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
+ return 0;
+ }
+
+ boost::scoped_ptr<IOStream> stream(materialFile);
+ if (stream->FileSize() == 0)
+ {
+ DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
+ return 0;
+ }
+
+ // Read bytes
+ vector<char> data(stream->FileSize());
+ stream->Read(&data[0], stream->FileSize(), 1);
+
+ // Convert to UTF-8 and terminate the string for ss
+ BaseImporter::ConvertToUTF8(data);
+ data.push_back('\0');
+
+ ss << &data[0];
+ }
+
+ DefaultLogger::get()->debug("Reading material '" + materialName + "'");
+
+ aiMaterial *material = new aiMaterial();
+ m_textures.clear();
+
+ aiString ts(materialName);
+ material->AddProperty(&ts, AI_MATKEY_NAME);
+
+ // The stringstream will push words from a line until newline.
+ // It will also trim whitespace from line start and between words.
+ string linePart;
+ ss >> linePart;
+
+ const string partMaterial = "material";
+ const string partTechnique = "technique";
+
+ while(!ss.eof())
+ {
+ // Skip commented lines
+ if (linePart == partComment)
+ {
+ NextAfterNewLine(ss, linePart);
+ continue;
+ }
+ if (linePart != partMaterial)
+ {
+ ss >> linePart;
+ continue;
+ }
+
+ ss >> linePart;
+ if (linePart != materialName)
+ {
+ //DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
+ ss >> linePart;
+ continue;
+ }
+
+ NextAfterNewLine(ss, linePart);
+ if (linePart != partBlockStart)
+ {
+ DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
+ return material;
+ }
+
+ DefaultLogger::get()->debug("material '" + materialName + "'");
+
+ while(linePart != partBlockEnd)
+ {
+ // Proceed to the first technique
+ ss >> linePart;
+
+ if (linePart == partTechnique)
+ {
+ string techniqueName = SkipLine(ss);
+ ReadTechnique(Trim(techniqueName), ss, material);
+ }
+
+ // Read informations from a custom material
+ /** @todo This "set $x y" does not seem to be a official Ogre material system feature.
+ Materials can inherit other materials and override texture units by using the (unique)
+ parent texture unit name in your cloned material.
+ This is not yet supported and below code is probably some hack from the original
+ author of this Ogre importer. Should be removed? */
+ if (linePart=="set")
+ {
+ ss >> linePart;
+ if (linePart=="$specular")//todo load this values:
+ {
+ }
+ else if (linePart=="$diffuse")
+ {
+ }
+ else if (linePart=="$ambient")
+ {
+ }
+ else if (linePart=="$colormap")
+ {
+ ss >> linePart;
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
+ }
+ else if (linePart=="$normalmap")
+ {
+ ss >> linePart;
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
+ }
+ else if (linePart=="$shininess_strength")
+ {
+ ss >> linePart;
+ float Shininess = fast_atof(linePart.c_str());
+ material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
+ }
+ else if (linePart=="$shininess_exponent")
+ {
+ ss >> linePart;
+ float Shininess = fast_atof(linePart.c_str());
+ material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
+ }
+ //Properties from Venetica:
+ else if (linePart=="$diffuse_map")
+ {
+ ss >> linePart;
+ if (linePart[0] == '"')// "file" -> file
+ linePart = linePart.substr(1, linePart.size()-2);
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
+ }
+ else if (linePart=="$specular_map")
+ {
+ ss >> linePart;
+ if (linePart[0] == '"')// "file" -> file
+ linePart = linePart.substr(1, linePart.size()-2);
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
+ }
+ else if (linePart=="$normal_map")
+ {
+ ss >> linePart;
+ if (linePart[0]=='"')// "file" -> file
+ linePart = linePart.substr(1, linePart.size()-2);
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
+ }
+ else if (linePart=="$light_map")
+ {
+ ss >> linePart;
+ if (linePart[0]=='"') {
+ linePart = linePart.substr(1, linePart.size() - 2);
+ }
+ aiString ts(linePart);
+ material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
+ }
+ }
+ }
+ ss >> linePart;
+ }
+
+ return material;
+}
+
+bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material)
+{
+ string linePart;
+ ss >> linePart;
+
+ if (linePart != partBlockStart)
+ {
+ DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
+ return false;
+ }
+
+ DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
+
+ const string partPass = "pass";
+
+ while(linePart != partBlockEnd)
+ {
+ ss >> linePart;
+
+ // Skip commented lines
+ if (linePart == partComment)
+ {
+ SkipLine(ss);
+ continue;
+ }
+
+ /// @todo Techniques have other attributes than just passes.
+ if (linePart == partPass)
+ {
+ string passName = SkipLine(ss);
+ ReadPass(Trim(passName), ss, material);
+ }
+ }
+ return true;
+}
+
+bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material)
+{
+ string linePart;
+ ss >> linePart;
+
+ if (linePart != partBlockStart)
+ {
+ DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
+ return false;
+ }
+
+ DefaultLogger::get()->debug(" pass '" + passName + "'");
+
+ const string partAmbient = "ambient";
+ const string partDiffuse = "diffuse";
+ const string partSpecular = "specular";
+ const string partEmissive = "emissive";
+ const string partTextureUnit = "texture_unit";
+
+ while(linePart != partBlockEnd)
+ {
+ ss >> linePart;
+
+ // Skip commented lines
+ if (linePart == partComment)
+ {
+ SkipLine(ss);
+ continue;
+ }
+
+ // Colors
+ /// @todo Support alpha via aiColor4D.
+ if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
+ {
+ float r, g, b;
+ ss >> r >> g >> b;
+ const aiColor3D color(r, g, b);
+
+ DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
+
+ if (linePart == partAmbient)
+ {
+ material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
+ }
+ else if (linePart == partDiffuse)
+ {
+ material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
+ }
+ else if (linePart == partSpecular)
+ {
+ material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
+ }
+ else if (linePart == partEmissive)
+ {
+ material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
+ }
+ }
+ else if (linePart == partTextureUnit)
+ {
+ string textureUnitName = SkipLine(ss);
+ ReadTextureUnit(Trim(textureUnitName), ss, material);
+ }
+ }
+ return true;
+}
+
+bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material)
+{
+ string linePart;
+ ss >> linePart;
+
+ if (linePart != partBlockStart)
+ {
+ DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
+ return false;
+ }
+
+ DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
+
+ const string partTexture = "texture";
+ const string partTextCoordSet = "tex_coord_set";
+ const string partColorOp = "colour_op";
+
+ aiTextureType textureType = aiTextureType_NONE;
+ std::string textureRef;
+ int uvCoord = 0;
+
+ while(linePart != partBlockEnd)
+ {
+ ss >> linePart;
+
+ // Skip commented lines
+ if (linePart == partComment)
+ {
+ SkipLine(ss);
+ continue;
+ }
+
+ if (linePart == partTexture)
+ {
+ ss >> linePart;
+ textureRef = linePart;
+
+ // User defined Assimp config property to detect texture type from filename.
+ if (m_detectTextureTypeFromFilename)
+ {
+ size_t posSuffix = textureRef.find_last_of(".");
+ size_t posUnderscore = textureRef.find_last_of("_");
+
+ if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
+ {
+ string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
+ DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
+
+ if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
+ {
+ textureType = aiTextureType_NORMALS;
+ }
+ else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
+ {
+ textureType = aiTextureType_SPECULAR;
+ }
+ else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
+ {
+ textureType = aiTextureType_LIGHTMAP;
+ }
+ else if (identifier == "_disp" || identifier == "_displacement")
+ {
+ textureType = aiTextureType_DISPLACEMENT;
+ }
+ else
+ {
+ textureType = aiTextureType_DIFFUSE;
+ }
+ }
+ else
+ {
+ textureType = aiTextureType_DIFFUSE;
+ }
+ }
+ // Detect from texture unit name. This cannot be too broad as
+ // authors might give names like "LightSaber" or "NormalNinja".
+ else
+ {
+ string unitNameLower = Ogre::ToLower(textureUnitName);
+ if (unitNameLower.find("normalmap") != string::npos)
+ {
+ textureType = aiTextureType_NORMALS;
+ }
+ else if (unitNameLower.find("specularmap") != string::npos)
+ {
+ textureType = aiTextureType_SPECULAR;
+ }
+ else if (unitNameLower.find("lightmap") != string::npos)
+ {
+ textureType = aiTextureType_LIGHTMAP;
+ }
+ else if (unitNameLower.find("displacementmap") != string::npos)
+ {
+ textureType = aiTextureType_DISPLACEMENT;
+ }
+ else
+ {
+ textureType = aiTextureType_DIFFUSE;
+ }
+ }
+ }
+ else if (linePart == partTextCoordSet)
+ {
+ ss >> uvCoord;
+ }
+ /// @todo Implement
+ else if(linePart == partColorOp)
+ {
+ /*
+ ss >> linePart;
+ if("replace"==linePart)//I don't think, assimp has something for this...
+ {
+ }
+ else if("modulate"==linePart)
+ {
+ //TODO: set value
+ //material->AddProperty(aiTextureOp_Multiply)
+ }
+ */
+ }
+ }
+
+ if (textureRef.empty())
+ {
+ DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
+ return false;
+ }
+ if (textureType == aiTextureType_NONE)
+ {
+ DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
+ return false;
+ }
+
+ unsigned int textureTypeIndex = m_textures[textureType];
+ m_textures[textureType]++;
+
+ DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
+ << " index " << textureTypeIndex << " UV " << uvCoord);
+
+ aiString assimpTextureRef(textureRef);
+ material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
+ material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
+
+ return true;
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/3rdparty/assimp/code/OgreParsingUtils.h b/src/3rdparty/assimp/code/OgreParsingUtils.h
new file mode 100644
index 000000000..d3a7aa8bf
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreParsingUtils.h
@@ -0,0 +1,139 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_OGREPARSINGUTILS_H_INC
+#define AI_OGREPARSINGUTILS_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "ParsingUtils.h"
+#include <functional>
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+/// Returns a lower cased copy of @s.
+static inline std::string ToLower(std::string s)
+{
+ std::transform(s.begin(), s.end(), s.begin(), ::tolower);
+ return s;
+}
+
+/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
+static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true)
+{
+ if (s.empty() || suffix.empty())
+ {
+ return false;
+ }
+ else if (s.length() < suffix.length())
+ {
+ return false;
+ }
+
+ if (!caseSensitive) {
+ return EndsWith(ToLower(s), ToLower(suffix), true);
+ }
+
+ size_t len = suffix.length();
+ std::string sSuffix = s.substr(s.length()-len, len);
+ return (ASSIMP_stricmp(sSuffix, suffix) == 0);
+}
+
+// Below trim functions adapted from http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
+
+/// Trim from start
+static inline std::string &TrimLeft(std::string &s, bool newlines = true)
+{
+ if (!newlines)
+ {
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun(Assimp::IsSpace<char>))));
+ }
+ else
+ {
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun(Assimp::IsSpaceOrNewLine<char>))));
+ }
+ return s;
+}
+
+/// Trim from end
+static inline std::string &TrimRight(std::string &s, bool newlines = true)
+{
+ if (!newlines)
+ {
+ s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun(Assimp::IsSpace<char>))).base(),s.end());
+ }
+ else
+ {
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun(Assimp::IsSpaceOrNewLine<char>))));
+ }
+ return s;
+}
+
+/// Trim from both ends
+static inline std::string &Trim(std::string &s, bool newlines = true)
+{
+ return TrimLeft(TrimRight(s, newlines), newlines);
+}
+
+/// Skips a line from current @ss position until a newline. Returns the skipped part.
+static inline std::string SkipLine(std::stringstream &ss)
+{
+ std::string skipped;
+ getline(ss, skipped);
+ return skipped;
+}
+
+/// Skips a line and reads next element from @c ss to @c nextElement.
+/** @return Skipped line content until newline. */
+static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement)
+{
+ std::string skipped = SkipLine(ss);
+ ss >> nextElement;
+ return skipped;
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
+#endif // AI_OGREPARSINGUTILS_H_INC
diff --git a/src/3rdparty/assimp/code/OgreStructs.cpp b/src/3rdparty/assimp/code/OgreStructs.cpp
new file mode 100644
index 000000000..3eaf2df01
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreStructs.cpp
@@ -0,0 +1,1193 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "OgreStructs.h"
+#include "TinyFormatter.h"
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+// VertexElement
+
+VertexElement::VertexElement() :
+ index(0),
+ source(0),
+ offset(0),
+ type(VET_FLOAT1),
+ semantic(VES_POSITION)
+{
+}
+
+size_t VertexElement::Size() const
+{
+ return TypeSize(type);
+}
+
+size_t VertexElement::ComponentCount() const
+{
+ return ComponentCount(type);
+}
+
+size_t VertexElement::ComponentCount(Type type)
+{
+ switch(type)
+ {
+ case VET_COLOUR:
+ case VET_COLOUR_ABGR:
+ case VET_COLOUR_ARGB:
+ case VET_FLOAT1:
+ case VET_DOUBLE1:
+ case VET_SHORT1:
+ case VET_USHORT1:
+ case VET_INT1:
+ case VET_UINT1:
+ return 1;
+ case VET_FLOAT2:
+ case VET_DOUBLE2:
+ case VET_SHORT2:
+ case VET_USHORT2:
+ case VET_INT2:
+ case VET_UINT2:
+ return 2;
+ case VET_FLOAT3:
+ case VET_DOUBLE3:
+ case VET_SHORT3:
+ case VET_USHORT3:
+ case VET_INT3:
+ case VET_UINT3:
+ return 3;
+ case VET_FLOAT4:
+ case VET_DOUBLE4:
+ case VET_SHORT4:
+ case VET_USHORT4:
+ case VET_INT4:
+ case VET_UINT4:
+ case VET_UBYTE4:
+ return 4;
+ }
+ return 0;
+}
+
+size_t VertexElement::TypeSize(Type type)
+{
+ switch(type)
+ {
+ case VET_COLOUR:
+ case VET_COLOUR_ABGR:
+ case VET_COLOUR_ARGB:
+ return sizeof(unsigned int);
+ case VET_FLOAT1:
+ return sizeof(float);
+ case VET_FLOAT2:
+ return sizeof(float)*2;
+ case VET_FLOAT3:
+ return sizeof(float)*3;
+ case VET_FLOAT4:
+ return sizeof(float)*4;
+ case VET_DOUBLE1:
+ return sizeof(double);
+ case VET_DOUBLE2:
+ return sizeof(double)*2;
+ case VET_DOUBLE3:
+ return sizeof(double)*3;
+ case VET_DOUBLE4:
+ return sizeof(double)*4;
+ case VET_SHORT1:
+ return sizeof(short);
+ case VET_SHORT2:
+ return sizeof(short)*2;
+ case VET_SHORT3:
+ return sizeof(short)*3;
+ case VET_SHORT4:
+ return sizeof(short)*4;
+ case VET_USHORT1:
+ return sizeof(unsigned short);
+ case VET_USHORT2:
+ return sizeof(unsigned short)*2;
+ case VET_USHORT3:
+ return sizeof(unsigned short)*3;
+ case VET_USHORT4:
+ return sizeof(unsigned short)*4;
+ case VET_INT1:
+ return sizeof(int);
+ case VET_INT2:
+ return sizeof(int)*2;
+ case VET_INT3:
+ return sizeof(int)*3;
+ case VET_INT4:
+ return sizeof(int)*4;
+ case VET_UINT1:
+ return sizeof(unsigned int);
+ case VET_UINT2:
+ return sizeof(unsigned int)*2;
+ case VET_UINT3:
+ return sizeof(unsigned int)*3;
+ case VET_UINT4:
+ return sizeof(unsigned int)*4;
+ case VET_UBYTE4:
+ return sizeof(unsigned char)*4;
+ }
+ return 0;
+}
+
+std::string VertexElement::TypeToString()
+{
+ return TypeToString(type);
+}
+
+std::string VertexElement::TypeToString(Type type)
+{
+ switch(type)
+ {
+ case VET_COLOUR: return "COLOUR";
+ case VET_COLOUR_ABGR: return "COLOUR_ABGR";
+ case VET_COLOUR_ARGB: return "COLOUR_ARGB";
+ case VET_FLOAT1: return "FLOAT1";
+ case VET_FLOAT2: return "FLOAT2";
+ case VET_FLOAT3: return "FLOAT3";
+ case VET_FLOAT4: return "FLOAT4";
+ case VET_DOUBLE1: return "DOUBLE1";
+ case VET_DOUBLE2: return "DOUBLE2";
+ case VET_DOUBLE3: return "DOUBLE3";
+ case VET_DOUBLE4: return "DOUBLE4";
+ case VET_SHORT1: return "SHORT1";
+ case VET_SHORT2: return "SHORT2";
+ case VET_SHORT3: return "SHORT3";
+ case VET_SHORT4: return "SHORT4";
+ case VET_USHORT1: return "USHORT1";
+ case VET_USHORT2: return "USHORT2";
+ case VET_USHORT3: return "USHORT3";
+ case VET_USHORT4: return "USHORT4";
+ case VET_INT1: return "INT1";
+ case VET_INT2: return "INT2";
+ case VET_INT3: return "INT3";
+ case VET_INT4: return "INT4";
+ case VET_UINT1: return "UINT1";
+ case VET_UINT2: return "UINT2";
+ case VET_UINT3: return "UINT3";
+ case VET_UINT4: return "UINT4";
+ case VET_UBYTE4: return "UBYTE4";
+ }
+ return "Uknown_VertexElement::Type";
+}
+
+std::string VertexElement::SemanticToString()
+{
+ return SemanticToString(semantic);
+}
+
+std::string VertexElement::SemanticToString(Semantic semantic)
+{
+ switch(semantic)
+ {
+ case VES_POSITION: return "POSITION";
+ case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
+ case VES_BLEND_INDICES: return "BLEND_INDICES";
+ case VES_NORMAL: return "NORMAL";
+ case VES_DIFFUSE: return "DIFFUSE";
+ case VES_SPECULAR: return "SPECULAR";
+ case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES";
+ case VES_BINORMAL: return "BINORMAL";
+ case VES_TANGENT: return "TANGENT";
+ }
+ return "Uknown_VertexElement::Semantic";
+}
+
+// IVertexData
+
+IVertexData::IVertexData() :
+ count(0)
+{
+}
+
+bool IVertexData::HasBoneAssignments() const
+{
+ return !boneAssignments.empty();
+}
+
+void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
+{
+ BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
+ vertexIndexMapping[oldIndex].push_back(newIndex);
+}
+
+void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
+{
+ for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
+ iter!=end; ++iter)
+ {
+ if (iter->vertexIndex == currentIndex)
+ {
+ VertexBoneAssignment a = (*iter);
+ a.vertexIndex = newIndex;
+ dest.push_back(a);
+ }
+ }
+}
+
+AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
+{
+ AssimpVertexBoneWeightList weights;
+ for(size_t vi=0; vi<vertices; ++vi)
+ {
+ VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi];
+ for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end();
+ iter!=end; ++iter)
+ {
+ std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
+ boneWeights.push_back(aiVertexWeight(vi, iter->weight));
+ }
+ }
+ return weights;
+}
+
+std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
+{
+ std::set<uint16_t> referenced;
+ for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
+ iter!=end; ++iter)
+ {
+ referenced.insert(iter->boneIndex);
+ }
+ return referenced;
+}
+
+// VertexData
+
+VertexData::VertexData()
+{
+}
+
+VertexData::~VertexData()
+{
+ Reset();
+}
+
+void VertexData::Reset()
+{
+ // Releases shared ptr memory streams.
+ vertexBindings.clear();
+ vertexElements.clear();
+}
+
+uint32_t VertexData::VertexSize(uint16_t source) const
+{
+ uint32_t size = 0;
+ for(VertexElementList::const_iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
+ {
+ if (iter->source == source)
+ size += iter->Size();
+ }
+ return size;
+}
+
+MemoryStream *VertexData::VertexBuffer(uint16_t source)
+{
+ if (vertexBindings.find(source) != vertexBindings.end())
+ return vertexBindings[source].get();
+ return 0;
+}
+
+VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
+{
+ for(VertexElementList::iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
+ {
+ VertexElement &element = (*iter);
+ if (element.semantic == semantic && element.index == index)
+ return &element;
+ }
+ return 0;
+}
+
+// VertexDataXml
+
+VertexDataXml::VertexDataXml()
+{
+}
+
+bool VertexDataXml::HasPositions() const
+{
+ return !positions.empty();
+}
+
+bool VertexDataXml::HasNormals() const
+{
+ return !normals.empty();
+}
+
+bool VertexDataXml::HasTangents() const
+{
+ return !tangents.empty();
+}
+
+bool VertexDataXml::HasUvs() const
+{
+ return !uvs.empty();
+}
+
+size_t VertexDataXml::NumUvs() const
+{
+ return uvs.size();
+}
+
+// IndexData
+
+IndexData::IndexData() :
+ count(0),
+ faceCount(0),
+ is32bit(false)
+{
+}
+
+IndexData::~IndexData()
+{
+ Reset();
+}
+
+void IndexData::Reset()
+{
+ // Release shared ptr memory stream.
+ buffer.reset();
+}
+
+size_t IndexData::IndexSize() const
+{
+ return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
+}
+
+size_t IndexData::FaceSize() const
+{
+ return IndexSize() * 3;
+}
+
+// Mesh
+
+Mesh::Mesh() :
+ sharedVertexData(0),
+ skeleton(0),
+ hasSkeletalAnimations(false)
+{
+}
+
+Mesh::~Mesh()
+{
+ Reset();
+}
+
+void Mesh::Reset()
+{
+ OGRE_SAFE_DELETE(skeleton)
+ OGRE_SAFE_DELETE(sharedVertexData)
+
+ for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(subMeshes[i])
+ }
+ subMeshes.clear();
+ for(size_t i=0, len=animations.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(animations[i])
+ }
+ animations.clear();
+ for(size_t i=0, len=poses.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(poses[i])
+ }
+ poses.clear();
+}
+
+size_t Mesh::NumSubMeshes() const
+{
+ return subMeshes.size();
+}
+
+SubMesh *Mesh::GetSubMesh(uint16_t index) const
+{
+ for(size_t i=0; i<subMeshes.size(); ++i)
+ if (subMeshes[i]->index == index)
+ return subMeshes[i];
+ return 0;
+}
+
+void Mesh::ConvertToAssimpScene(aiScene* dest)
+{
+ // Setup
+ dest->mNumMeshes = NumSubMeshes();
+ dest->mMeshes = new aiMesh*[dest->mNumMeshes];
+
+ // Create root node
+ dest->mRootNode = new aiNode();
+ dest->mRootNode->mNumMeshes = dest->mNumMeshes;
+ dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
+
+ // Export meshes
+ for(size_t i=0; i<dest->mNumMeshes; ++i)
+ {
+ dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
+ dest->mRootNode->mMeshes[i] = i;
+ }
+
+ // Export skeleton
+ if (skeleton)
+ {
+ // Bones
+ if (!skeleton->bones.empty())
+ {
+ BoneList rootBones = skeleton->RootBones();
+ dest->mRootNode->mNumChildren = rootBones.size();
+ dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
+
+ for(size_t i=0, len=rootBones.size(); i<len; ++i)
+ {
+ dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
+ }
+ }
+
+ // Animations
+ if (!skeleton->animations.empty())
+ {
+ dest->mNumAnimations = skeleton->animations.size();
+ dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
+
+ for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
+ {
+ dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
+ }
+ }
+ }
+}
+
+// ISubMesh
+
+ISubMesh::ISubMesh() :
+ index(0),
+ materialIndex(-1),
+ usesSharedVertexData(false),
+ operationType(OT_POINT_LIST)
+{
+}
+
+// SubMesh
+
+SubMesh::SubMesh() :
+ vertexData(0),
+ indexData(new IndexData())
+{
+}
+
+SubMesh::~SubMesh()
+{
+ Reset();
+}
+
+void SubMesh::Reset()
+{
+ OGRE_SAFE_DELETE(vertexData)
+ OGRE_SAFE_DELETE(indexData)
+}
+
+aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
+{
+ if (operationType != OT_TRIANGLE_LIST) {
+ throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
+ }
+
+ aiMesh *dest = new aiMesh();
+ dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ if (!name.empty())
+ dest->mName = name;
+
+ // Material index
+ if (materialIndex != -1)
+ dest->mMaterialIndex = materialIndex;
+
+ // Pick source vertex data from shader geometry or from internal geometry.
+ VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
+
+ VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION);
+ VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL);
+ VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0);
+ VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1);
+
+ // Sanity checks
+ if (!positionsElement) {
+ throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!");
+ } else if (positionsElement->type != VertexElement::VET_FLOAT3) {
+ throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
+ } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) {
+ throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
+ }
+
+ // Faces
+ dest->mNumFaces = indexData->faceCount;
+ dest->mFaces = new aiFace[dest->mNumFaces];
+
+ // Assimp required unique vertices, we need to convert from Ogres shared indexing.
+ size_t uniqueVertexCount = dest->mNumFaces * 3;
+ dest->mNumVertices = uniqueVertexCount;
+ dest->mVertices = new aiVector3D[dest->mNumVertices];
+
+ // Source streams
+ MemoryStream *positions = src->VertexBuffer(positionsElement->source);
+ MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
+ MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
+ MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
+
+ // Element size
+ const size_t sizePosition = positionsElement->Size();
+ const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0);
+ const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0);
+ const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0);
+
+ // Vertex width
+ const size_t vWidthPosition = src->VertexSize(positionsElement->source);
+ const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
+ const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
+ const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
+
+ bool boneAssignments = src->HasBoneAssignments();
+
+ // Prepare normals
+ if (normals)
+ dest->mNormals = new aiVector3D[dest->mNumVertices];
+
+ // Prepare UVs, ignoring incompatible UVs.
+ if (uv1)
+ {
+ if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
+ {
+ dest->mNumUVComponents[0] = uv1Element->ComponentCount();
+ dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
+ }
+ else
+ {
+ DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
+ uv1 = 0;
+ }
+ }
+ if (uv2)
+ {
+ if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
+ {
+ dest->mNumUVComponents[1] = uv2Element->ComponentCount();
+ dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
+ }
+ else
+ {
+ DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
+ uv2 = 0;
+ }
+ }
+
+ aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
+ aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
+
+ MemoryStream *faces = indexData->buffer.get();
+ for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
+ fi<dest->mNumFaces; ++fi)
+ {
+ // Source Ogre face
+ aiFace ogreFace;
+ ogreFace.mNumIndices = 3;
+ ogreFace.mIndices = new unsigned int[3];
+
+ faces->Seek(fi * fsize, aiOrigin_SET);
+ if (indexData->is32bit)
+ {
+ faces->Read(&ogreFace.mIndices[0], isize, 3);
+ }
+ else
+ {
+ uint16_t iout = 0;
+ for (size_t ii=0; ii<3; ++ii)
+ {
+ faces->Read(&iout, isize, 1);
+ ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
+ }
+ }
+
+ // Destination Assimp face
+ aiFace &face = dest->mFaces[fi];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+
+ const size_t pos = fi * 3;
+ for (size_t v=0; v<3; ++v)
+ {
+ const size_t newIndex = pos + v;
+
+ // Write face index
+ face.mIndices[v] = newIndex;
+
+ // Ogres vertex index to ref into the source buffers.
+ const size_t ogreVertexIndex = ogreFace.mIndices[v];
+ src->AddVertexMapping(ogreVertexIndex, newIndex);
+
+ // Position
+ positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
+ positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
+
+ // Normal
+ if (normals)
+ {
+ normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
+ normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
+ }
+ // UV0
+ if (uv1 && uv1Dest)
+ {
+ uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
+ uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
+ uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
+ }
+ // UV1
+ if (uv2 && uv2Dest)
+ {
+ uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
+ uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
+ uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
+ }
+ }
+ }
+
+ // Bones and bone weights
+ if (parent->skeleton && boneAssignments)
+ {
+ AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
+ std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
+
+ dest->mNumBones = referencedBones.size();
+ dest->mBones = new aiBone*[dest->mNumBones];
+
+ size_t assimpBoneIndex = 0;
+ for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
+ {
+ Bone *bone = parent->skeleton->BoneById((*rbIter));
+ dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
+ }
+ }
+
+ return dest;
+}
+
+// MeshXml
+
+MeshXml::MeshXml() :
+ sharedVertexData(0),
+ skeleton(0)
+{
+}
+
+MeshXml::~MeshXml()
+{
+ Reset();
+}
+
+void MeshXml::Reset()
+{
+ OGRE_SAFE_DELETE(skeleton)
+ OGRE_SAFE_DELETE(sharedVertexData)
+
+ for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(subMeshes[i])
+ }
+ subMeshes.clear();
+}
+
+size_t MeshXml::NumSubMeshes() const
+{
+ return subMeshes.size();
+}
+
+SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const
+{
+ for(size_t i=0; i<subMeshes.size(); ++i)
+ if (subMeshes[i]->index == index)
+ return subMeshes[i];
+ return 0;
+}
+
+void MeshXml::ConvertToAssimpScene(aiScene* dest)
+{
+ // Setup
+ dest->mNumMeshes = NumSubMeshes();
+ dest->mMeshes = new aiMesh*[dest->mNumMeshes];
+
+ // Create root node
+ dest->mRootNode = new aiNode();
+ dest->mRootNode->mNumMeshes = dest->mNumMeshes;
+ dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
+
+ // Export meshes
+ for(size_t i=0; i<dest->mNumMeshes; ++i)
+ {
+ dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
+ dest->mRootNode->mMeshes[i] = i;
+ }
+
+ // Export skeleton
+ if (skeleton)
+ {
+ // Bones
+ if (!skeleton->bones.empty())
+ {
+ BoneList rootBones = skeleton->RootBones();
+ dest->mRootNode->mNumChildren = rootBones.size();
+ dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
+
+ for(size_t i=0, len=rootBones.size(); i<len; ++i)
+ {
+ dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
+ }
+ }
+
+ // Animations
+ if (!skeleton->animations.empty())
+ {
+ dest->mNumAnimations = skeleton->animations.size();
+ dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
+
+ for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
+ {
+ dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
+ }
+ }
+ }
+}
+
+// SubMeshXml
+
+SubMeshXml::SubMeshXml() :
+ vertexData(0),
+ indexData(new IndexDataXml())
+{
+}
+
+SubMeshXml::~SubMeshXml()
+{
+ Reset();
+}
+
+void SubMeshXml::Reset()
+{
+ OGRE_SAFE_DELETE(indexData)
+ OGRE_SAFE_DELETE(vertexData)
+}
+
+aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
+{
+ aiMesh *dest = new aiMesh();
+ dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ if (!name.empty())
+ dest->mName = name;
+
+ // Material index
+ if (materialIndex != -1)
+ dest->mMaterialIndex = materialIndex;
+
+ // Faces
+ dest->mNumFaces = indexData->faceCount;
+ dest->mFaces = new aiFace[dest->mNumFaces];
+
+ // Assimp required unique vertices, we need to convert from Ogres shared indexing.
+ size_t uniqueVertexCount = dest->mNumFaces * 3;
+ dest->mNumVertices = uniqueVertexCount;
+ dest->mVertices = new aiVector3D[dest->mNumVertices];
+
+ VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
+ bool boneAssignments = src->HasBoneAssignments();
+ bool normals = src->HasNormals();
+ size_t uvs = src->NumUvs();
+
+ // Prepare normals
+ if (normals)
+ dest->mNormals = new aiVector3D[dest->mNumVertices];
+
+ // Prepare UVs
+ for(size_t uvi=0; uvi<uvs; ++uvi)
+ {
+ dest->mNumUVComponents[uvi] = 2;
+ dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
+ }
+
+ for (size_t fi=0; fi<dest->mNumFaces; ++fi)
+ {
+ // Source Ogre face
+ aiFace &ogreFace = indexData->faces[fi];
+
+ // Destination Assimp face
+ aiFace &face = dest->mFaces[fi];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+
+ const size_t pos = fi * 3;
+ for (size_t v=0; v<3; ++v)
+ {
+ const size_t newIndex = pos + v;
+
+ // Write face index
+ face.mIndices[v] = newIndex;
+
+ // Ogres vertex index to ref into the source buffers.
+ const size_t ogreVertexIndex = ogreFace.mIndices[v];
+ src->AddVertexMapping(ogreVertexIndex, newIndex);
+
+ // Position
+ dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
+
+ // Normal
+ if (normals)
+ dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
+
+ // UVs
+ for(size_t uvi=0; uvi<uvs; ++uvi)
+ {
+ aiVector3D *uvDest = dest->mTextureCoords[uvi];
+ std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
+ uvDest[newIndex] = uvSrc[ogreVertexIndex];
+ }
+ }
+ }
+
+ // Bones and bone weights
+ if (parent->skeleton && boneAssignments)
+ {
+ AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
+ std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
+
+ dest->mNumBones = referencedBones.size();
+ dest->mBones = new aiBone*[dest->mNumBones];
+
+ size_t assimpBoneIndex = 0;
+ for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
+ {
+ Bone *bone = parent->skeleton->BoneById((*rbIter));
+ dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
+ }
+ }
+
+ return dest;
+}
+
+// Animation
+
+Animation::Animation(Skeleton *parent) :
+ parentSkeleton(parent),
+ parentMesh(0),
+ length(0.0f),
+ baseTime(-1.0f)
+{
+}
+
+Animation::Animation(Mesh *parent) :
+ parentMesh(parent),
+ parentSkeleton(0),
+ length(0.0f),
+ baseTime(-1.0f)
+{
+}
+
+VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const
+{
+ if (!parentMesh)
+ return 0;
+
+ bool sharedGeom = (track->target == 0);
+ if (sharedGeom)
+ return parentMesh->sharedVertexData;
+ else
+ return parentMesh->GetSubMesh(track->target-1)->vertexData;
+}
+
+aiAnimation *Animation::ConvertToAssimpAnimation()
+{
+ aiAnimation *anim = new aiAnimation();
+ anim->mName = name;
+ anim->mDuration = static_cast<double>(length);
+ anim->mTicksPerSecond = 1.0;
+
+ // Tracks
+ if (!tracks.empty())
+ {
+ anim->mNumChannels = tracks.size();
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+
+ for(size_t i=0, len=tracks.size(); i<len; ++i)
+ {
+ anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
+ }
+ }
+ return anim;
+}
+
+// Skeleton
+
+Skeleton::Skeleton() :
+ blendMode(ANIMBLEND_AVERAGE)
+{
+}
+
+Skeleton::~Skeleton()
+{
+ Reset();
+}
+
+void Skeleton::Reset()
+{
+ for(size_t i=0, len=bones.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(bones[i])
+ }
+ bones.clear();
+ for(size_t i=0, len=animations.size(); i<len; ++i) {
+ OGRE_SAFE_DELETE(animations[i])
+ }
+ animations.clear();
+}
+
+BoneList Skeleton::RootBones() const
+{
+ BoneList rootBones;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if (!(*iter)->IsParented())
+ rootBones.push_back((*iter));
+ }
+ return rootBones;
+}
+
+size_t Skeleton::NumRootBones() const
+{
+ size_t num = 0;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if (!(*iter)->IsParented())
+ num++;
+ }
+ return num;
+}
+
+Bone *Skeleton::BoneByName(const std::string &name) const
+{
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if ((*iter)->name == name)
+ return (*iter);
+ }
+ return 0;
+}
+
+Bone *Skeleton::BoneById(uint16_t id) const
+{
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if ((*iter)->id == id)
+ return (*iter);
+ }
+ return 0;
+}
+
+// Bone
+
+Bone::Bone() :
+ id(0),
+ parent(0),
+ parentId(-1),
+ scale(1.0f, 1.0f, 1.0f)
+{
+}
+
+bool Bone::IsParented() const
+{
+ return (parentId != -1 && parent != 0);
+}
+
+uint16_t Bone::ParentId() const
+{
+ return static_cast<uint16_t>(parentId);
+}
+
+void Bone::AddChild(Bone *bone)
+{
+ if (!bone)
+ return;
+ if (bone->IsParented())
+ throw DeadlyImportError("Attaching child Bone that is already parented: " + bone->name);
+
+ bone->parent = this;
+ bone->parentId = id;
+ children.push_back(bone->id);
+}
+
+void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
+{
+ if (!IsParented())
+ worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse();
+ else
+ worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix;
+
+ defaultPose = aiMatrix4x4(scale, rotation, position);
+
+ // Recursively for all children now that the parent matrix has been calculated.
+ for (size_t i=0, len=children.size(); i<len; ++i)
+ {
+ Bone *child = skeleton->BoneById(children[i]);
+ if (!child) {
+ throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
+ }
+ child->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
+}
+
+aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
+{
+ // Bone node
+ aiNode* node = new aiNode(name);
+ node->mParent = parentNode;
+ node->mTransformation = defaultPose;
+
+ // Children
+ if (!children.empty())
+ {
+ node->mNumChildren = children.size();
+ node->mChildren = new aiNode*[node->mNumChildren];
+
+ for(size_t i=0, len=children.size(); i<len; ++i)
+ {
+ Bone *child = skeleton->BoneById(children[i]);
+ if (!child) {
+ throw DeadlyImportError(Formatter::format() << "ConvertToAssimpNode: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
+ }
+ node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node);
+ }
+ }
+ return node;
+}
+
+aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights)
+{
+ aiBone *bone = new aiBone();
+ bone->mName = name;
+ bone->mOffsetMatrix = worldMatrix;
+
+ if (!boneWeights.empty())
+ {
+ bone->mNumWeights = boneWeights.size();
+ bone->mWeights = new aiVertexWeight[boneWeights.size()];
+ memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
+ }
+
+ return bone;
+}
+
+// VertexAnimationTrack
+
+VertexAnimationTrack::VertexAnimationTrack() :
+ target(0),
+ type(VAT_NONE)
+{
+}
+
+aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton)
+{
+ if (boneName.empty() || type != VAT_TRANSFORM) {
+ throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
+ }
+
+ aiNodeAnim *nodeAnim = new aiNodeAnim();
+ nodeAnim->mNodeName = boneName;
+
+ Bone *bone = skeleton->BoneByName(boneName);
+ if (!bone) {
+ throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone " + boneName + " from parent Skeleton");
+ }
+
+ // Keyframes
+ size_t numKeyframes = transformKeyFrames.size();
+
+ nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
+ nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
+ nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
+ nodeAnim->mNumPositionKeys = numKeyframes;
+ nodeAnim->mNumRotationKeys = numKeyframes;
+ nodeAnim->mNumScalingKeys = numKeyframes;
+
+ for(size_t kfi=0; kfi<numKeyframes; ++kfi)
+ {
+ TransformKeyFrame &kfSource = transformKeyFrames[kfi];
+
+ // Calculate the complete transformation from world space to bone space
+ aiVector3D pos; aiQuaternion rot; aiVector3D scale;
+
+ aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
+ finalTransform.Decompose(scale, rot, pos);
+
+ double t = static_cast<double>(kfSource.timePos);
+ nodeAnim->mPositionKeys[kfi].mTime = t;
+ nodeAnim->mRotationKeys[kfi].mTime = t;
+ nodeAnim->mScalingKeys[kfi].mTime = t;
+
+ nodeAnim->mPositionKeys[kfi].mValue = pos;
+ nodeAnim->mRotationKeys[kfi].mValue = rot;
+ nodeAnim->mScalingKeys[kfi].mValue = scale;
+ }
+
+ return nodeAnim;
+}
+
+// TransformKeyFrame
+
+TransformKeyFrame::TransformKeyFrame() :
+ timePos(0.0f),
+ scale(1.0f, 1.0f, 1.0f)
+{
+}
+
+aiMatrix4x4 TransformKeyFrame::Transform()
+{
+ return aiMatrix4x4(scale, rotation, position);
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/3rdparty/assimp/code/OgreStructs.h b/src/3rdparty/assimp/code/OgreStructs.h
new file mode 100644
index 000000000..75cadf4b7
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreStructs.h
@@ -0,0 +1,681 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_OGRESTRUCTS_H_INC
+#define AI_OGRESTRUCTS_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "AssimpPCH.h"
+#include "MemoryIOWrapper.h"
+
+/** @note Parts of this implementation, for example enums, deserialization constants and logic
+ has been copied directly with minor modifications from the MIT licensed Ogre3D code base.
+ See more from https://bitbucket.org/sinbad/ogre. */
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+// Forward decl
+class Mesh;
+class MeshXml;
+class SubMesh;
+class SubMeshXml;
+class Skeleton;
+
+#define OGRE_SAFE_DELETE(p) delete p; p=0;
+
+// Typedefs
+typedef Assimp::MemoryIOStream MemoryStream;
+typedef boost::shared_ptr<MemoryStream> MemoryStreamPtr;
+typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings;
+
+// Ogre Vertex Element
+class VertexElement
+{
+public:
+ /// Vertex element semantics, used to identify the meaning of vertex buffer contents
+ enum Semantic {
+ /// Position, 3 reals per vertex
+ VES_POSITION = 1,
+ /// Blending weights
+ VES_BLEND_WEIGHTS = 2,
+ /// Blending indices
+ VES_BLEND_INDICES = 3,
+ /// Normal, 3 reals per vertex
+ VES_NORMAL = 4,
+ /// Diffuse colours
+ VES_DIFFUSE = 5,
+ /// Specular colours
+ VES_SPECULAR = 6,
+ /// Texture coordinates
+ VES_TEXTURE_COORDINATES = 7,
+ /// Binormal (Y axis if normal is Z)
+ VES_BINORMAL = 8,
+ /// Tangent (X axis if normal is Z)
+ VES_TANGENT = 9,
+ /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
+ VES_COUNT = 9
+ };
+
+ /// Vertex element type, used to identify the base types of the vertex contents
+ enum Type
+ {
+ VET_FLOAT1 = 0,
+ VET_FLOAT2 = 1,
+ VET_FLOAT3 = 2,
+ VET_FLOAT4 = 3,
+ /// alias to more specific colour type - use the current rendersystem's colour packing
+ VET_COLOUR = 4,
+ VET_SHORT1 = 5,
+ VET_SHORT2 = 6,
+ VET_SHORT3 = 7,
+ VET_SHORT4 = 8,
+ VET_UBYTE4 = 9,
+ /// D3D style compact colour
+ VET_COLOUR_ARGB = 10,
+ /// GL style compact colour
+ VET_COLOUR_ABGR = 11,
+ VET_DOUBLE1 = 12,
+ VET_DOUBLE2 = 13,
+ VET_DOUBLE3 = 14,
+ VET_DOUBLE4 = 15,
+ VET_USHORT1 = 16,
+ VET_USHORT2 = 17,
+ VET_USHORT3 = 18,
+ VET_USHORT4 = 19,
+ VET_INT1 = 20,
+ VET_INT2 = 21,
+ VET_INT3 = 22,
+ VET_INT4 = 23,
+ VET_UINT1 = 24,
+ VET_UINT2 = 25,
+ VET_UINT3 = 26,
+ VET_UINT4 = 27
+ };
+
+ VertexElement();
+
+ /// Size of the vertex element in bytes.
+ size_t Size() const;
+
+ /// Count of components in this element, eg. VET_FLOAT3 return 3.
+ size_t ComponentCount() const;
+
+ /// Type as string.
+ std::string TypeToString();
+
+ /// Semantic as string.
+ std::string SemanticToString();
+
+ static size_t TypeSize(Type type);
+ static size_t ComponentCount(Type type);
+ static std::string TypeToString(Type type);
+ static std::string SemanticToString(Semantic semantic);
+
+ uint16_t index;
+ uint16_t source;
+ uint16_t offset;
+ Type type;
+ Semantic semantic;
+};
+typedef std::vector<VertexElement> VertexElementList;
+
+/// Ogre Vertex Bone Assignment
+struct VertexBoneAssignment
+{
+ uint32_t vertexIndex;
+ uint16_t boneIndex;
+ float weight;
+};
+typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList;
+typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap;
+typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList;
+
+// Ogre Vertex Data interface, inherited by the binary and XML implementations.
+class IVertexData
+{
+public:
+ IVertexData();
+
+ /// Returns if bone assignments are available.
+ bool HasBoneAssignments() const;
+
+ /// Add vertex mapping from old to new index.
+ void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex);
+
+ /// Returns re-mapped bone assignments.
+ /** @note Uses mappings added via AddVertexMapping. */
+ AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices);
+
+ /// Returns a set of bone indexes that are referenced by bone assignments (weights).
+ std::set<uint16_t> ReferencedBonesByWeights() const;
+
+ /// Vertex count.
+ uint32_t count;
+
+ /// Bone assignments.
+ VertexBoneAssignmentList boneAssignments;
+
+private:
+ void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const;
+
+ std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping;
+ VertexBoneAssignmentsMap boneAssignmentsMap;
+};
+
+// Ogre Vertex Data
+class VertexData : public IVertexData
+{
+public:
+ VertexData();
+ ~VertexData();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ /// Get vertex size for @c source.
+ uint32_t VertexSize(uint16_t source) const;
+
+ /// Get vertex buffer for @c source.
+ MemoryStream *VertexBuffer(uint16_t source);
+
+ /// Get vertex element for @c semantic for @c index.
+ VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0);
+
+ /// Vertex elements.
+ VertexElementList vertexElements;
+
+ /// Vertex buffers mapped to bind index.
+ VertexBufferBindings vertexBindings;
+};
+
+// Ogre Index Data
+class IndexData
+{
+public:
+ IndexData();
+ ~IndexData();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ /// Index size in bytes.
+ size_t IndexSize() const;
+
+ /// Face size in bytes.
+ size_t FaceSize() const;
+
+ /// Index count.
+ uint32_t count;
+
+ /// Face count.
+ uint32_t faceCount;
+
+ /// If has 32-bit indexes.
+ bool is32bit;
+
+ /// Index buffer.
+ MemoryStreamPtr buffer;
+};
+
+/// Ogre Pose
+class Pose
+{
+public:
+ struct Vertex
+ {
+ uint32_t index;
+ aiVector3D offset;
+ aiVector3D normal;
+ };
+ typedef std::map<uint32_t, Vertex> PoseVertexMap;
+
+ Pose() : target(0), hasNormals(false) {}
+
+ /// Name.
+ std::string name;
+
+ /// Target.
+ uint16_t target;
+
+ /// Does vertices map have normals.
+ bool hasNormals;
+
+ /// Vertex offset and normals.
+ PoseVertexMap vertices;
+};
+typedef std::vector<Pose*> PoseList;
+
+/// Ogre Pose Key Frame Ref
+struct PoseRef
+{
+ uint16_t index;
+ float influence;
+};
+typedef std::vector<PoseRef> PoseRefList;
+
+/// Ogre Pose Key Frame
+struct PoseKeyFrame
+{
+ /// Time position in the animation.
+ float timePos;
+
+ PoseRefList references;
+};
+typedef std::vector<PoseKeyFrame> PoseKeyFrameList;
+
+/// Ogre Morph Key Frame
+struct MorphKeyFrame
+{
+ /// Time position in the animation.
+ float timePos;
+
+ MemoryStreamPtr buffer;
+};
+typedef std::vector<MorphKeyFrame> MorphKeyFrameList;
+
+/// Ogre animation key frame
+struct TransformKeyFrame
+{
+ TransformKeyFrame();
+
+ aiMatrix4x4 Transform();
+
+ float timePos;
+
+ aiQuaternion rotation;
+ aiVector3D position;
+ aiVector3D scale;
+};
+typedef std::vector<TransformKeyFrame> TransformKeyFrameList;
+
+/// Ogre Animation Track
+struct VertexAnimationTrack
+{
+ enum Type
+ {
+ /// No animation
+ VAT_NONE = 0,
+ /// Morph animation is made up of many interpolated snapshot keyframes
+ VAT_MORPH = 1,
+ /// Pose animation is made up of a single delta pose keyframe
+ VAT_POSE = 2,
+ /// Keyframe that has its on pos, rot and scale for a time position
+ VAT_TRANSFORM = 3
+ };
+
+ VertexAnimationTrack();
+
+ /// Convert to Assimp node animation.
+ aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton);
+
+ // Animation type.
+ Type type;
+
+ /// Vertex data target.
+ /** 0 == shared geometry
+ >0 == submesh index + 1 */
+ uint16_t target;
+
+ /// Only valid for VAT_TRANSFORM.
+ std::string boneName;
+
+ /// Only one of these will contain key frames, depending on the type enum.
+ PoseKeyFrameList poseKeyFrames;
+ MorphKeyFrameList morphKeyFrames;
+ TransformKeyFrameList transformKeyFrames;
+};
+typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
+
+/// Ogre Animation
+class Animation
+{
+public:
+ Animation(Skeleton *parent);
+ Animation(Mesh *parent);
+
+ /// Returns the associated vertex data for a track in this animation.
+ /** @note Only valid to call when parent Mesh is set. */
+ VertexData *AssociatedVertexData(VertexAnimationTrack *track) const;
+
+ /// Convert to Assimp animation.
+ aiAnimation *ConvertToAssimpAnimation();
+
+ /// Parent mesh.
+ /** @note Set only when animation is read from a mesh. */
+ Mesh *parentMesh;
+
+ /// Parent skeleton.
+ /** @note Set only when animation is read from a skeleton. */
+ Skeleton *parentSkeleton;
+
+ /// Animation name.
+ std::string name;
+
+ /// Base animation name.
+ std::string baseName;
+
+ /// Length in seconds.
+ float length;
+
+ /// Base animation key time.
+ float baseTime;
+
+ /// Animation tracks.
+ VertexAnimationTrackList tracks;
+};
+typedef std::vector<Animation*> AnimationList;
+
+/// Ogre Bone
+class Bone
+{
+public:
+ Bone();
+
+ /// Returns if this bone is parented.
+ bool IsParented() const;
+
+ /// Parent index as uint16_t. Internally int32_t as -1 means unparented.
+ uint16_t ParentId() const;
+
+ /// Add child bone.
+ void AddChild(Bone *bone);
+
+ /// Calculates the world matrix for bone and its children.
+ void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton);
+
+ /// Convert to Assimp node (animation nodes).
+ aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0);
+
+ /// Convert to Assimp bone (mesh bones).
+ aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights);
+
+ uint16_t id;
+ std::string name;
+
+ Bone *parent;
+ int32_t parentId;
+ std::vector<uint16_t> children;
+
+ aiVector3D position;
+ aiQuaternion rotation;
+ aiVector3D scale;
+
+ aiMatrix4x4 worldMatrix;
+ aiMatrix4x4 defaultPose;
+};
+typedef std::vector<Bone*> BoneList;
+
+/// Ogre Skeleton
+class Skeleton
+{
+public:
+ enum BlendMode
+ {
+ /// Animations are applied by calculating a weighted average of all animations
+ ANIMBLEND_AVERAGE = 0,
+ /// Animations are applied by calculating a weighted cumulative total
+ ANIMBLEND_CUMULATIVE = 1
+ };
+
+ Skeleton();
+ ~Skeleton();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ /// Returns unparented root bones.
+ BoneList RootBones() const;
+
+ /// Returns number of unparented root bones.
+ size_t NumRootBones() const;
+
+ /// Get bone by name.
+ Bone *BoneByName(const std::string &name) const;
+
+ /// Get bone by id.
+ Bone *BoneById(uint16_t id) const;
+
+ BoneList bones;
+ AnimationList animations;
+
+ /// @todo Take blend mode into account, but where?
+ BlendMode blendMode;
+};
+
+/// Ogre Sub Mesh interface, inherited by the binary and XML implementations.
+class ISubMesh
+{
+public:
+ /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp.
+ enum OperationType
+ {
+ /// A list of points, 1 vertex per point
+ OT_POINT_LIST = 1,
+ /// A list of lines, 2 vertices per line
+ OT_LINE_LIST = 2,
+ /// A strip of connected lines, 1 vertex per line plus 1 start vertex
+ OT_LINE_STRIP = 3,
+ /// A list of triangles, 3 vertices per triangle
+ OT_TRIANGLE_LIST = 4,
+ /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
+ OT_TRIANGLE_STRIP = 5,
+ /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
+ OT_TRIANGLE_FAN = 6
+ };
+
+ ISubMesh();
+
+ /// SubMesh index.
+ unsigned int index;
+
+ /// SubMesh name.
+ std::string name;
+
+ /// Material used by this submesh.
+ std::string materialRef;
+
+ /// Texture alias information.
+ std::string textureAliasName;
+ std::string textureAliasRef;
+
+ /// Assimp scene material index used by this submesh.
+ /** -1 if no material or material could not be imported. */
+ int materialIndex;
+
+ /// If submesh uses shared geometry from parent mesh.
+ bool usesSharedVertexData;
+
+ /// Operation type.
+ OperationType operationType;
+};
+
+/// Ogre SubMesh
+class SubMesh : public ISubMesh
+{
+public:
+ SubMesh();
+ ~SubMesh();
+
+ /// Releases all memory that this data structure owns.
+ /** @note Vertex and index data contains shared ptrs
+ that are freed automatically. In practice the ref count
+ should be 0 after this reset. */
+ void Reset();
+
+ /// Covert to Assimp mesh.
+ aiMesh *ConvertToAssimpMesh(Mesh *parent);
+
+ /// Vertex data.
+ VertexData *vertexData;
+
+ /// Index data.
+ IndexData *indexData;
+};
+typedef std::vector<SubMesh*> SubMeshList;
+
+/// Ogre Mesh
+class Mesh
+{
+public:
+ Mesh();
+ ~Mesh();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ /// Returns number of subMeshes.
+ size_t NumSubMeshes() const;
+
+ /// Returns submesh for @c index.
+ SubMesh *GetSubMesh(uint16_t index) const;
+
+ /// Convert mesh to Assimp scene.
+ void ConvertToAssimpScene(aiScene* dest);
+
+ /// Mesh has skeletal animations.
+ bool hasSkeletalAnimations;
+
+ /// Skeleton reference.
+ std::string skeletonRef;
+
+ /// Skeleton.
+ Skeleton *skeleton;
+
+ /// Vertex data
+ VertexData *sharedVertexData;
+
+ /// Sub meshes.
+ SubMeshList subMeshes;
+
+ /// Animations
+ AnimationList animations;
+
+ /// Poses
+ PoseList poses;
+};
+
+/// Ogre XML Vertex Data
+class VertexDataXml : public IVertexData
+{
+public:
+ VertexDataXml();
+
+ bool HasPositions() const;
+ bool HasNormals() const;
+ bool HasTangents() const;
+ bool HasUvs() const;
+ size_t NumUvs() const;
+
+ std::vector<aiVector3D> positions;
+ std::vector<aiVector3D> normals;
+ std::vector<aiVector3D> tangents;
+ std::vector<std::vector<aiVector3D> > uvs;
+};
+
+/// Ogre XML Index Data
+class IndexDataXml
+{
+public:
+ IndexDataXml() : faceCount(0) {}
+
+ /// Face count.
+ uint32_t faceCount;
+
+ std::vector<aiFace> faces;
+};
+
+/// Ogre XML SubMesh
+class SubMeshXml : public ISubMesh
+{
+public:
+ SubMeshXml();
+ ~SubMeshXml();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ aiMesh *ConvertToAssimpMesh(MeshXml *parent);
+
+ IndexDataXml *indexData;
+ VertexDataXml *vertexData;
+};
+typedef std::vector<SubMeshXml*> SubMeshXmlList;
+
+/// Ogre XML Mesh
+class MeshXml
+{
+public:
+ MeshXml();
+ ~MeshXml();
+
+ /// Releases all memory that this data structure owns.
+ void Reset();
+
+ /// Returns number of subMeshes.
+ size_t NumSubMeshes() const;
+
+ /// Returns submesh for @c index.
+ SubMeshXml *GetSubMesh(uint16_t index) const;
+
+ /// Convert mesh to Assimp scene.
+ void ConvertToAssimpScene(aiScene* dest);
+
+ /// Skeleton reference.
+ std::string skeletonRef;
+
+ /// Skeleton.
+ Skeleton *skeleton;
+
+ /// Vertex data
+ VertexDataXml *sharedVertexData;
+
+ /// Sub meshes.
+ SubMeshXmlList subMeshes;
+};
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
+#endif // AI_OGRESTRUCTS_H_INC
diff --git a/src/3rdparty/assimp/code/OgreXmlSerializer.cpp b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp
new file mode 100644
index 000000000..733e36c03
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp
@@ -0,0 +1,1003 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "OgreXmlSerializer.h"
+#include "OgreBinarySerializer.h"
+#include "OgreParsingUtils.h"
+
+#include "TinyFormatter.h"
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+// Define as 1 to get verbose logging.
+#define OGRE_XML_SERIALIZER_DEBUG 0
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "")
+{
+ if (!error.empty())
+ {
+ throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
+ }
+ else
+ {
+ throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
+ }
+}
+
+template<>
+int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const std::string &name) const
+{
+ if (HasAttribute(name.c_str()))
+ {
+ return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name.c_str()));
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return 0;
+ }
+}
+
+template<>
+uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const std::string &name) const
+{
+ if (HasAttribute(name.c_str()))
+ {
+ /** @note This is hackish. But we are never expecting unsigned values that go outside the
+ int32_t range. Just monitor for negative numbers and kill the import. */
+ int32_t temp = ReadAttribute<int32_t>(name);
+ if (temp >= 0)
+ {
+ return static_cast<uint32_t>(temp);
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
+ }
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ }
+ return 0;
+}
+
+template<>
+uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const std::string &name) const
+{
+ if (HasAttribute(name.c_str()))
+ {
+ return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ }
+ return 0;
+}
+
+template<>
+float OgreXmlSerializer::ReadAttribute<float>(const std::string &name) const
+{
+ if (HasAttribute(name.c_str()))
+ {
+ return m_reader->getAttributeValueAsFloat(name.c_str());
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return 0;
+ }
+}
+
+template<>
+std::string OgreXmlSerializer::ReadAttribute<std::string>(const std::string &name) const
+{
+ const char* value = m_reader->getAttributeValue(name.c_str());
+ if (value)
+ {
+ return std::string(value);
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return "";
+ }
+}
+
+template<>
+bool OgreXmlSerializer::ReadAttribute<bool>(const std::string &name) const
+{
+ std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
+ if (ASSIMP_stricmp(value, "true") == 0)
+ {
+ return true;
+ }
+ else if (ASSIMP_stricmp(value, "false") == 0)
+ {
+ return false;
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
+ return false;
+ }
+}
+
+bool OgreXmlSerializer::HasAttribute(const std::string &name) const
+{
+ return (m_reader->getAttributeValue(name.c_str()) != 0);
+}
+
+std::string &OgreXmlSerializer::NextNode()
+{
+ do
+ {
+ if (!m_reader->read())
+ {
+ m_currentNodeName = "";
+ return m_currentNodeName;
+ }
+ }
+ while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
+
+ CurrentNodeName(true);
+#if (OGRE_XML_SERIALIZER_DEBUG == 1)
+ DefaultLogger::get()->debug("<" + m_currentNodeName + ">");
+#endif
+ return m_currentNodeName;
+}
+
+bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const
+{
+ return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
+}
+
+std::string OgreXmlSerializer::CurrentNodeName(bool forceRead)
+{
+ if (forceRead)
+ m_currentNodeName = std::string(m_reader->getNodeName());
+ return m_currentNodeName;
+}
+
+std::string &OgreXmlSerializer::SkipCurrentNode()
+{
+#if (OGRE_XML_SERIALIZER_DEBUG == 1)
+ DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
+#endif
+
+ for(;;)
+ {
+ if (!m_reader->read())
+ {
+ m_currentNodeName = "";
+ return m_currentNodeName;
+ }
+ if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
+ continue;
+ else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
+ break;
+ }
+ return NextNode();
+}
+
+// Mesh XML constants
+
+// <mesh>
+const std::string nnMesh = "mesh";
+const std::string nnSharedGeometry = "sharedgeometry";
+const std::string nnSubMeshes = "submeshes";
+const std::string nnSubMesh = "submesh";
+const std::string nnSubMeshNames = "submeshnames";
+const std::string nnSkeletonLink = "skeletonlink";
+const std::string nnLOD = "levelofdetail";
+const std::string nnExtremes = "extremes";
+const std::string nnPoses = "poses";
+const std::string nnAnimations = "animations";
+
+// <submesh>
+const std::string nnFaces = "faces";
+const std::string nnFace = "face";
+const std::string nnGeometry = "geometry";
+const std::string nnTextures = "textures";
+
+// <mesh/submesh>
+const std::string nnBoneAssignments = "boneassignments";
+
+// <sharedgeometry/geometry>
+const std::string nnVertexBuffer = "vertexbuffer";
+
+// <vertexbuffer>
+const std::string nnVertex = "vertex";
+const std::string nnPosition = "position";
+const std::string nnNormal = "normal";
+const std::string nnTangent = "tangent";
+const std::string nnBinormal = "binormal";
+const std::string nnTexCoord = "texcoord";
+const std::string nnColorDiffuse = "colour_diffuse";
+const std::string nnColorSpecular = "colour_specular";
+
+// <boneassignments>
+const std::string nnVertexBoneAssignment = "vertexboneassignment";
+
+// Skeleton XML constants
+
+// <skeleton>
+const std::string nnSkeleton = "skeleton";
+const std::string nnBones = "bones";
+const std::string nnBoneHierarchy = "bonehierarchy";
+const std::string nnAnimationLinks = "animationlinks";
+
+// <bones>
+const std::string nnBone = "bone";
+const std::string nnRotation = "rotation";
+const std::string nnAxis = "axis";
+const std::string nnScale = "scale";
+
+// <bonehierarchy>
+const std::string nnBoneParent = "boneparent";
+
+// <animations>
+const std::string nnAnimation = "animation";
+const std::string nnTracks = "tracks";
+
+// <tracks>
+const std::string nnTrack = "track";
+const std::string nnKeyFrames = "keyframes";
+const std::string nnKeyFrame = "keyframe";
+const std::string nnTranslate = "translate";
+const std::string nnRotate = "rotate";
+
+// Common XML constants
+
+const std::string anX = "x";
+const std::string anY = "y";
+const std::string anZ = "z";
+
+// Mesh
+
+MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
+{
+ OgreXmlSerializer serializer(reader);
+
+ MeshXml *mesh = new MeshXml();
+ serializer.ReadMesh(mesh);
+ return mesh;
+}
+
+void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
+{
+ if (NextNode() != nnMesh) {
+ throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
+ }
+
+ DefaultLogger::get()->debug("Reading Mesh");
+
+ NextNode();
+
+ // Root level nodes
+ while(m_currentNodeName == nnSharedGeometry ||
+ m_currentNodeName == nnSubMeshes ||
+ m_currentNodeName == nnSkeletonLink ||
+ m_currentNodeName == nnBoneAssignments ||
+ m_currentNodeName == nnLOD ||
+ m_currentNodeName == nnSubMeshNames ||
+ m_currentNodeName == nnExtremes ||
+ m_currentNodeName == nnPoses ||
+ m_currentNodeName == nnAnimations)
+ {
+ if (m_currentNodeName == nnSharedGeometry)
+ {
+ mesh->sharedVertexData = new VertexDataXml();
+ ReadGeometry(mesh->sharedVertexData);
+ }
+ else if (m_currentNodeName == nnSubMeshes)
+ {
+ NextNode();
+ while(m_currentNodeName == nnSubMesh) {
+ ReadSubMesh(mesh);
+ }
+ }
+ else if (m_currentNodeName == nnBoneAssignments)
+ {
+ ReadBoneAssignments(mesh->sharedVertexData);
+ }
+ else if (m_currentNodeName == nnSkeletonLink)
+ {
+ mesh->skeletonRef = ReadAttribute<std::string>("name");
+ DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef);
+ NextNode();
+ }
+ // Assimp incompatible/ignored nodes
+ else
+ SkipCurrentNode();
+ }
+}
+
+void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest)
+{
+ dest->count = ReadAttribute<uint32_t>("vertexcount");
+ DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
+
+ NextNode();
+ while(m_currentNodeName == nnVertexBuffer) {
+ ReadGeometryVertexBuffer(dest);
+ }
+}
+
+void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
+{
+ bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
+ bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
+ bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
+ uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
+
+ // Not having positions is a error only if a previous vertex buffer did not have them.
+ if (!positions && !dest->HasPositions()) {
+ throw DeadlyImportError("Vertex buffer does not contain positions!");
+ }
+
+ if (positions)
+ {
+ DefaultLogger::get()->debug(" - Contains positions");
+ dest->positions.reserve(dest->count);
+ }
+ if (normals)
+ {
+ DefaultLogger::get()->debug(" - Contains normals");
+ dest->normals.reserve(dest->count);
+ }
+ if (tangents)
+ {
+ DefaultLogger::get()->debug(" - Contains tangents");
+ dest->tangents.reserve(dest->count);
+ }
+ if (uvs > 0)
+ {
+ DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords");
+ dest->uvs.resize(uvs);
+ for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
+ dest->uvs[i].reserve(dest->count);
+ }
+ }
+
+ bool warnBinormal = true;
+ bool warnColorDiffuse = true;
+ bool warnColorSpecular = true;
+
+ NextNode();
+
+ while(m_currentNodeName == nnVertex ||
+ m_currentNodeName == nnPosition ||
+ m_currentNodeName == nnNormal ||
+ m_currentNodeName == nnTangent ||
+ m_currentNodeName == nnBinormal ||
+ m_currentNodeName == nnTexCoord ||
+ m_currentNodeName == nnColorDiffuse ||
+ m_currentNodeName == nnColorSpecular)
+ {
+ if (m_currentNodeName == nnVertex) {
+ NextNode();
+ }
+
+ /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
+
+ if (positions && m_currentNodeName == nnPosition)
+ {
+ aiVector3D pos;
+ pos.x = ReadAttribute<float>(anX);
+ pos.y = ReadAttribute<float>(anY);
+ pos.z = ReadAttribute<float>(anZ);
+ dest->positions.push_back(pos);
+ }
+ else if (normals && m_currentNodeName == nnNormal)
+ {
+ aiVector3D normal;
+ normal.x = ReadAttribute<float>(anX);
+ normal.y = ReadAttribute<float>(anY);
+ normal.z = ReadAttribute<float>(anZ);
+ dest->normals.push_back(normal);
+ }
+ else if (tangents && m_currentNodeName == nnTangent)
+ {
+ aiVector3D tangent;
+ tangent.x = ReadAttribute<float>(anX);
+ tangent.y = ReadAttribute<float>(anY);
+ tangent.z = ReadAttribute<float>(anZ);
+ dest->tangents.push_back(tangent);
+ }
+ else if (uvs > 0 && m_currentNodeName == nnTexCoord)
+ {
+ for(size_t i=0, len=dest->uvs.size(); i<len; ++i)
+ {
+ if (m_currentNodeName != nnTexCoord) {
+ throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
+ }
+
+ aiVector3D uv;
+ uv.x = ReadAttribute<float>("u");
+ uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
+ dest->uvs[i].push_back(uv);
+
+ NextNode();
+ }
+ // Continue main loop as above already read next node
+ continue;
+ }
+ else
+ {
+ /// @todo Remove this stuff once implemented. We only want to log warnings once per element.
+ bool warn = true;
+ if (m_currentNodeName == nnBinormal)
+ {
+ if (warnBinormal)
+ {
+ warnBinormal = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ else if (m_currentNodeName == nnColorDiffuse)
+ {
+ if (warnColorDiffuse)
+ {
+ warnColorDiffuse = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ else if (m_currentNodeName == nnColorSpecular)
+ {
+ if (warnColorSpecular)
+ {
+ warnColorSpecular = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ if (warn) {
+ DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName);
+ }
+ }
+
+ // Advance
+ NextNode();
+ }
+
+ // Sanity checks
+ if (dest->positions.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
+ }
+ if (normals && dest->normals.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
+ }
+ if (tangents && dest->tangents.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
+ }
+ for(unsigned int i=0; i<dest->uvs.size(); ++i)
+ {
+ if (dest->uvs[i].size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
+ << " uvs for uv index " << i << " when should have read " << dest->count);
+ }
+ }
+}
+
+void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
+{
+ static const std::string anMaterial = "material";
+ static const std::string anUseSharedVertices = "usesharedvertices";
+ static const std::string anCount = "count";
+ static const std::string anV1 = "v1";
+ static const std::string anV2 = "v2";
+ static const std::string anV3 = "v3";
+ static const std::string anV4 = "v4";
+
+ SubMeshXml* submesh = new SubMeshXml();
+
+ if (HasAttribute(anMaterial)) {
+ submesh->materialRef = ReadAttribute<std::string>(anMaterial);
+ }
+ if (HasAttribute(anUseSharedVertices)) {
+ submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
+ }
+
+ DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
+ DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
+ DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
+
+ // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
+ // of faces and geometry changed, and not if we have more than one of one
+ /// @todo Fix above comment with better read logic below
+
+ bool quadWarned = false;
+
+ NextNode();
+ while(m_currentNodeName == nnFaces ||
+ m_currentNodeName == nnGeometry ||
+ m_currentNodeName == nnTextures ||
+ m_currentNodeName == nnBoneAssignments)
+ {
+ if (m_currentNodeName == nnFaces)
+ {
+ submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
+ submesh->indexData->faces.reserve(submesh->indexData->faceCount);
+
+ NextNode();
+ while(m_currentNodeName == nnFace)
+ {
+ aiFace face;
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+ face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
+ face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
+ face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
+
+ /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
+ if (!quadWarned && HasAttribute(anV4)) {
+ DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
+ quadWarned = true;
+ }
+
+ submesh->indexData->faces.push_back(face);
+
+ // Advance
+ NextNode();
+ }
+
+ if (submesh->indexData->faces.size() == submesh->indexData->faceCount)
+ {
+ DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount);
+ }
+ else
+ {
+ throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
+ }
+ }
+ else if (m_currentNodeName == nnGeometry)
+ {
+ if (submesh->usesSharedVertexData) {
+ throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
+ }
+
+ submesh->vertexData = new VertexDataXml();
+ ReadGeometry(submesh->vertexData);
+ }
+ else if (m_currentNodeName == nnBoneAssignments)
+ {
+ ReadBoneAssignments(submesh->vertexData);
+ }
+ // Assimp incompatible/ignored nodes
+ else
+ SkipCurrentNode();
+ }
+
+ submesh->index = mesh->subMeshes.size();
+ mesh->subMeshes.push_back(submesh);
+}
+
+void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
+{
+ if (!dest) {
+ throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
+ }
+
+ static const std::string anVertexIndex = "vertexindex";
+ static const std::string anBoneIndex = "boneindex";
+ static const std::string anWeight = "weight";
+
+ std::set<uint32_t> influencedVertices;
+
+ NextNode();
+ while(m_currentNodeName == nnVertexBoneAssignment)
+ {
+ VertexBoneAssignment ba;
+ ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
+ ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
+ ba.weight = ReadAttribute<float>(anWeight);
+
+ dest->boneAssignments.push_back(ba);
+ influencedVertices.insert(ba.vertexIndex);
+
+ NextNode();
+ }
+
+ /** Normalize bone weights.
+ Some exporters wont care if the sum of all bone weights
+ for a single vertex equals 1 or not, so validate here. */
+ const float epsilon = 0.05f;
+ for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
+ {
+ const uint32_t vertexIndex = (*iter);
+
+ float sum = 0.0f;
+ for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
+ {
+ if (baIter->vertexIndex == vertexIndex)
+ sum += baIter->weight;
+ }
+ if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
+ {
+ for (VertexBoneAssignmentList::iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
+ {
+ if (baIter->vertexIndex == vertexIndex)
+ baIter->weight /= sum;
+ }
+ }
+ }
+
+ DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
+}
+
+// Skeleton
+
+bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
+{
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ // Highly unusual to see in read world cases but support
+ // XML mesh referencing a binary skeleton file.
+ if (EndsWith(mesh->skeletonRef, ".skeleton", false))
+ {
+ if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
+ return true;
+
+ /** Last fallback if .skeleton failed to be read. Try reading from
+ .skeleton.xml even if the XML file referenced a binary skeleton.
+ @note This logic was in the previous version and I don't want to break
+ old code that might depends on it. */
+ mesh->skeletonRef = mesh->skeletonRef + ".xml";
+ }
+
+ XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+ if (!reader.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(reader.get());
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
+}
+
+bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
+{
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+ if (!reader.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(reader.get());
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
+}
+
+XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename)
+{
+ if (!EndsWith(filename, ".skeleton.xml", false))
+ {
+ DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
+ return XmlReaderPtr();
+ }
+
+ if (!pIOHandler->Exists(filename))
+ {
+ DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
+ return XmlReaderPtr();
+ }
+
+ boost::scoped_ptr<IOStream> file(pIOHandler->Open(filename));
+ if (!file.get()) {
+ throw DeadlyImportError("Failed to open skeleton file " + filename);
+ }
+
+ boost::scoped_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
+ XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get()));
+ if (!reader.get()) {
+ throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
+ }
+ return reader;
+}
+
+void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
+{
+ if (NextNode() != nnSkeleton) {
+ throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
+ }
+
+ DefaultLogger::get()->debug("Reading Skeleton");
+
+ // Optional blend mode from root node
+ if (HasAttribute("blendmode")) {
+ skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative"
+ ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
+ }
+
+ NextNode();
+
+ // Root level nodes
+ while(m_currentNodeName == nnBones ||
+ m_currentNodeName == nnBoneHierarchy ||
+ m_currentNodeName == nnAnimations ||
+ m_currentNodeName == nnAnimationLinks)
+ {
+ if (m_currentNodeName == nnBones)
+ ReadBones(skeleton);
+ else if (m_currentNodeName == nnBoneHierarchy)
+ ReadBoneHierarchy(skeleton);
+ else if (m_currentNodeName == nnAnimations)
+ ReadAnimations(skeleton);
+ else
+ SkipCurrentNode();
+ }
+}
+
+void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
+{
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
+ }
+
+ DefaultLogger::get()->debug(" - Animations");
+
+ NextNode();
+ while(m_currentNodeName == nnAnimation)
+ {
+ Animation *anim = new Animation(skeleton);
+ anim->name = ReadAttribute<std::string>("name");
+ anim->length = ReadAttribute<float>("length");
+
+ if (NextNode() != nnTracks) {
+ throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
+ }
+
+ ReadAnimationTracks(anim);
+ skeleton->animations.push_back(anim);
+
+ DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
+ }
+}
+
+void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
+{
+ NextNode();
+ while(m_currentNodeName == nnTrack)
+ {
+ VertexAnimationTrack track;
+ track.type = VertexAnimationTrack::VAT_TRANSFORM;
+ track.boneName = ReadAttribute<std::string>("bone");
+
+ if (NextNode() != nnKeyFrames) {
+ throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
+ }
+
+ ReadAnimationKeyFrames(dest, &track);
+
+ dest->tracks.push_back(track);
+ }
+}
+
+void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
+{
+ const aiVector3D zeroVec(0.f, 0.f, 0.f);
+
+ NextNode();
+ while(m_currentNodeName == nnKeyFrame)
+ {
+ TransformKeyFrame keyframe;
+ keyframe.timePos = ReadAttribute<float>("time");
+
+ NextNode();
+ while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
+ {
+ if (m_currentNodeName == nnTranslate)
+ {
+ keyframe.position.x = ReadAttribute<float>(anX);
+ keyframe.position.y = ReadAttribute<float>(anY);
+ keyframe.position.z = ReadAttribute<float>(anZ);
+ }
+ else if (m_currentNodeName == nnRotate)
+ {
+ float angle = ReadAttribute<float>("angle");
+
+ if (NextNode() != nnAxis) {
+ throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
+ }
+
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(anX);
+ axis.y = ReadAttribute<float>(anY);
+ axis.z = ReadAttribute<float>(anZ);
+ if (axis.Equal(zeroVec))
+ {
+ axis.x = 1.0f;
+ if (angle != 0) {
+ DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
+ }
+ }
+ keyframe.rotation = aiQuaternion(axis, angle);
+ }
+ else if (m_currentNodeName == nnScale)
+ {
+ keyframe.scale.x = ReadAttribute<float>(anX);
+ keyframe.scale.y = ReadAttribute<float>(anY);
+ keyframe.scale.z = ReadAttribute<float>(anZ);
+ }
+
+ NextNode();
+ }
+
+ dest->transformKeyFrames.push_back(keyframe);
+ }
+}
+
+void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
+{
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
+ }
+
+ while(NextNode() == nnBoneParent)
+ {
+ const std::string name = ReadAttribute<std::string>("bone");
+ const std::string parentName = ReadAttribute<std::string>("parent");
+
+ Bone *bone = skeleton->BoneByName(name);
+ Bone *parent = skeleton->BoneByName(parentName);
+
+ if (bone && parent)
+ parent->AddChild(bone);
+ else
+ throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
+ }
+
+ // Calculate bone matrices for root bones. Recursively calculates their children.
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
+ {
+ Bone *bone = skeleton->bones[i];
+ if (!bone->IsParented())
+ bone->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
+}
+
+bool BoneCompare(Bone *a, Bone *b)
+{
+ return (a->id < b->id);
+}
+
+void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
+{
+ DefaultLogger::get()->debug(" - Bones");
+
+ NextNode();
+ while(m_currentNodeName == nnBone)
+ {
+ Bone *bone = new Bone();
+ bone->id = ReadAttribute<uint16_t>("id");
+ bone->name = ReadAttribute<std::string>("name");
+
+ NextNode();
+ while(m_currentNodeName == nnPosition ||
+ m_currentNodeName == nnRotation ||
+ m_currentNodeName == nnScale)
+ {
+ if (m_currentNodeName == nnPosition)
+ {
+ bone->position.x = ReadAttribute<float>(anX);
+ bone->position.y = ReadAttribute<float>(anY);
+ bone->position.z = ReadAttribute<float>(anZ);
+ }
+ else if (m_currentNodeName == nnRotation)
+ {
+ float angle = ReadAttribute<float>("angle");
+
+ if (NextNode() != nnAxis) {
+ throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
+ }
+
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(anX);
+ axis.y = ReadAttribute<float>(anY);
+ axis.z = ReadAttribute<float>(anZ);
+
+ bone->rotation = aiQuaternion(axis, angle);
+ }
+ else if (m_currentNodeName == nnScale)
+ {
+ /// @todo Implement taking scale into account in matrix/pose calculations!
+ if (HasAttribute("factor"))
+ {
+ float factor = ReadAttribute<float>("factor");
+ bone->scale.Set(factor, factor, factor);
+ }
+ else
+ {
+ if (HasAttribute(anX))
+ bone->scale.x = ReadAttribute<float>(anX);
+ if (HasAttribute(anY))
+ bone->scale.y = ReadAttribute<float>(anY);
+ if (HasAttribute(anZ))
+ bone->scale.z = ReadAttribute<float>(anZ);
+ }
+ }
+
+ NextNode();
+ }
+
+ skeleton->bones.push_back(bone);
+ }
+
+ // Order bones by Id
+ std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
+
+ // Validate that bone indexes are not skipped.
+ /** @note Left this from original authors code, but not sure if this is strictly necessary
+ as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
+ {
+ Bone *b = skeleton->bones[i];
+ DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
+
+ if (b->id != static_cast<uint16_t>(i)) {
+ throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
+ }
+ }
+}
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/3rdparty/assimp/code/OgreXmlSerializer.h b/src/3rdparty/assimp/code/OgreXmlSerializer.h
new file mode 100644
index 000000000..62257f81c
--- /dev/null
+++ b/src/3rdparty/assimp/code/OgreXmlSerializer.h
@@ -0,0 +1,116 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_OGREXMLSERIALIZER_H_INC
+#define AI_OGREXMLSERIALIZER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+
+#include "OgreStructs.h"
+#include "irrXMLWrapper.h"
+
+namespace Assimp
+{
+namespace Ogre
+{
+
+typedef irr::io::IrrXMLReader XmlReader;
+typedef boost::shared_ptr<XmlReader> XmlReaderPtr;
+
+class OgreXmlSerializer
+{
+public:
+ /// Imports mesh and returns the result.
+ /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
+ static MeshXml *ImportMesh(XmlReader *reader);
+
+ /// Imports skeleton to @c mesh.
+ /** If mesh does not have a skeleton reference or the skeleton file
+ cannot be found it is not a fatal DeadlyImportError.
+ @return If skeleton import was successful. */
+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
+
+private:
+ OgreXmlSerializer(XmlReader *reader) :
+ m_reader(reader)
+ {
+ }
+
+ static XmlReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
+
+ // Mesh
+ void ReadMesh(MeshXml *mesh);
+ void ReadSubMesh(MeshXml *mesh);
+
+ void ReadGeometry(VertexDataXml *dest);
+ void ReadGeometryVertexBuffer(VertexDataXml *dest);
+
+ void ReadBoneAssignments(VertexDataXml *dest);
+
+ // Skeleton
+ void ReadSkeleton(Skeleton *skeleton);
+
+ void ReadBones(Skeleton *skeleton);
+ void ReadBoneHierarchy(Skeleton *skeleton);
+
+ void ReadAnimations(Skeleton *skeleton);
+ void ReadAnimationTracks(Animation *dest);
+ void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest);
+
+ template<typename T>
+ T ReadAttribute(const std::string &name) const;
+ bool HasAttribute(const std::string &name) const;
+
+ std::string &NextNode();
+ std::string &SkipCurrentNode();
+
+ bool CurrentNodeNameEquals(const std::string &name) const;
+ std::string CurrentNodeName(bool forceRead = false);
+
+ XmlReader *m_reader;
+ std::string m_currentNodeName;
+};
+
+} // Ogre
+} // Assimp
+
+#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
+#endif // AI_OGREXMLSERIALIZER_H_INC
diff --git a/src/3rdparty/assimp/code/OptimizeGraph.cpp b/src/3rdparty/assimp/code/OptimizeGraph.cpp
new file mode 100644
index 000000000..2d825c42e
--- /dev/null
+++ b/src/3rdparty/assimp/code/OptimizeGraph.cpp
@@ -0,0 +1,352 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file OptimizeGraph.cpp
+ * @brief Implementation of the aiProcess_OptimizGraph step
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
+
+using namespace Assimp;
+#include "OptimizeGraph.h"
+#include "ProcessHelper.h"
+#include "SceneCombiner.h"
+
+#define AI_RESERVED_NODE_NAME "$Reserved_And_Evil"
+
+/* AI_OG_USE_HASHING enables the use of hashing to speed-up std::set lookups.
+ * The unhashed variant should be faster, except for *very* large data sets
+ */
+#ifdef AI_OG_USE_HASHING
+ // Use our standard hashing function to compute the hash
+# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length)
+#else
+ // Otherwise hope that std::string will utilize a static buffer
+ // for shorter node names. This would avoid endless heap copying.
+# define AI_OG_GETKEY(str) std::string(str.data)
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+OptimizeGraphProcess::OptimizeGraphProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+OptimizeGraphProcess::~OptimizeGraphProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const
+{
+ return (0 != (pFlags & aiProcess_OptimizeGraph));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties for the postprocessing step
+void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
+{
+ // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
+ std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
+ AddLockedNodeList(tmp);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Collect new children
+void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes)
+{
+ nodes_in += nd->mNumChildren;
+
+ // Process children
+ std::list<aiNode*> child_nodes;
+ for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
+
+ CollectNewChildren(nd->mChildren[i],child_nodes);
+ nd->mChildren[i] = NULL;
+ }
+
+ // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
+ if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) {
+ for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
+
+ if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) {
+ (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation;
+ nodes.push_back(*it);
+
+ it = child_nodes.erase(it);
+ continue;
+ }
+ ++it;
+ }
+
+ if (nd->mNumMeshes || child_nodes.size()) {
+ nodes.push_back(nd);
+ }
+ else {
+ delete nd; /* bye, node */
+ return;
+ }
+ }
+ else {
+
+ // Retain our current position in the hierarchy
+ nodes.push_back(nd);
+
+ // Now check for possible optimizations in our list of child nodes. join as many as possible
+ aiNode* join_master = NULL;
+ aiMatrix4x4 inv;
+
+ const LockedSetType::const_iterator end = locked.end();
+
+ std::list<aiNode*> join;
+ for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
+ aiNode* child = *it;
+ if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) {
+
+ // There may be no instanced meshes
+ unsigned int n = 0;
+ for (; n < child->mNumMeshes;++n) {
+ if (meshes[child->mMeshes[n]] > 1) {
+ break;
+ }
+ }
+ if (n == child->mNumMeshes) {
+
+ if (!join_master) {
+ join_master = child;
+ inv = join_master->mTransformation;
+ inv.Inverse();
+ }
+ else {
+
+ child->mTransformation = inv * child->mTransformation ;
+
+ join.push_back(child);
+ it = child_nodes.erase(it);
+ continue;
+ }
+ }
+ }
+ ++it;
+ }
+ if (join_master && join.size()) {
+ join_master->mName.length = sprintf(join_master->mName.data,"$MergedNode_%i",count_merged++);
+
+ unsigned int out_meshes = 0;
+ for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
+ out_meshes += (*it)->mNumMeshes;
+ }
+
+ // copy all mesh references in one array
+ if (out_meshes) {
+ unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes;
+ for (unsigned int n = 0; n < join_master->mNumMeshes;++n) {
+ *tmp++ = join_master->mMeshes[n];
+ }
+
+ for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
+ for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) {
+
+ *tmp = (*it)->mMeshes[n];
+ aiMesh* mesh = mScene->mMeshes[*tmp++];
+
+ // manually move the mesh into the right coordinate system
+ const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose();
+ for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
+
+ mesh->mVertices[a] *= (*it)->mTransformation;
+
+ if (mesh->HasNormals())
+ mesh->mNormals[a] *= IT;
+
+ if (mesh->HasTangentsAndBitangents()) {
+ mesh->mTangents[a] *= IT;
+ mesh->mBitangents[a] *= IT;
+ }
+ }
+ }
+ delete *it; // bye, node
+ }
+ delete[] join_master->mMeshes;
+ join_master->mMeshes = meshes;
+ join_master->mNumMeshes += out_meshes;
+ }
+ }
+ }
+ // reassign children if something changed
+ if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) {
+
+ delete[] nd->mChildren;
+
+ if (child_nodes.size())
+ nd->mChildren = new aiNode*[child_nodes.size()];
+ else nd->mChildren = NULL;
+ }
+
+ nd->mNumChildren = child_nodes.size();
+
+ aiNode** tmp = nd->mChildren;
+ for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
+ aiNode* node = *tmp++ = *it;
+ node->mParent = nd;
+ }
+
+ nodes_out += child_nodes.size();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Execute the postprocessing step on the given scene
+void OptimizeGraphProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("OptimizeGraphProcess begin");
+ nodes_in = nodes_out = count_merged = 0;
+ mScene = pScene;
+
+ meshes.resize(pScene->mNumMeshes,0);
+ FindInstancedMeshes(pScene->mRootNode);
+
+ // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it
+ locked.clear();
+ for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) {
+#ifdef AI_OG_USE_HASHING
+ locked.insert(SuperFastHash((*it).c_str()));
+#else
+ locked.insert(*it);
+#endif
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
+ for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
+
+ aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
+ locked.insert(AI_OG_GETKEY(anim->mNodeName));
+ }
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) {
+
+ aiBone* bone = pScene->mMeshes[i]->mBones[a];
+ locked.insert(AI_OG_GETKEY(bone->mName));
+
+ // HACK: Meshes referencing bones may not be transformed; we need to look them.
+ // The easiest way to do this is to increase their reference counters ...
+ meshes[i] += 2;
+ }
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
+ aiCamera* cam = pScene->mCameras[i];
+ locked.insert(AI_OG_GETKEY(cam->mName));
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
+ aiLight* lgh = pScene->mLights[i];
+ locked.insert(AI_OG_GETKEY(lgh->mName));
+ }
+
+ // Insert a dummy master node and make it read-only
+ aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME);
+ locked.insert(AI_OG_GETKEY(dummy_root->mName));
+
+ const aiString prev = pScene->mRootNode->mName;
+ pScene->mRootNode->mParent = dummy_root;
+
+ dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1];
+ dummy_root->mChildren[0] = pScene->mRootNode;
+
+ // Do our recursive processing of scenegraph nodes. For each node collect
+ // a fully new list of children and allow their children to place themselves
+ // on the same hierarchy layer as their parents.
+ std::list<aiNode*> nodes;
+ CollectNewChildren (dummy_root,nodes);
+
+ ai_assert(nodes.size() == 1);
+
+ if (dummy_root->mNumChildren == 0) {
+ pScene->mRootNode = NULL;
+ throw DeadlyImportError("After optimizing the scene graph, no data remains");
+ }
+
+ if (dummy_root->mNumChildren > 1) {
+ pScene->mRootNode = dummy_root;
+
+ // Keep the dummy node but assign the name of the old root node to it
+ pScene->mRootNode->mName = prev;
+ }
+ else {
+
+ // Remove the dummy root node again.
+ pScene->mRootNode = dummy_root->mChildren[0];
+
+ dummy_root->mChildren[0] = NULL;
+ delete dummy_root;
+ }
+
+ pScene->mRootNode->mParent = NULL;
+ if (!DefaultLogger::isNullLogger()) {
+ if ( nodes_in != nodes_out) {
+
+ char buf[512];
+ sprintf(buf,"OptimizeGraphProcess finished; Input nodes: %i, Output nodes: %i",nodes_in,nodes_out);
+ DefaultLogger::get()->info(buf);
+ }
+ else DefaultLogger::get()->debug("OptimizeGraphProcess finished");
+ }
+ meshes.clear();
+ locked.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Buidl a LUT of all instanced meshes
+void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
+{
+ for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
+ ++meshes[pNode->mMeshes[i]];
+ }
+
+ for (unsigned int i = 0; i < pNode->mNumChildren; ++i)
+ FindInstancedMeshes(pNode->mChildren[i]);
+}
+
+#endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
diff --git a/src/3rdparty/assimp/code/OptimizeGraph.h b/src/3rdparty/assimp/code/OptimizeGraph.h
new file mode 100644
index 000000000..949166c2b
--- /dev/null
+++ b/src/3rdparty/assimp/code/OptimizeGraph.h
@@ -0,0 +1,142 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file OptimizeGraph.h
+ * @brief Declares a post processing step to optimize the scenegraph
+ */
+#ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC
+#define AI_OPTIMIZEGRAPHPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "ProcessHelper.h"
+#include "../include/assimp/types.h"
+
+struct aiMesh;
+class OptimizeGraphProcessTest;
+namespace Assimp {
+
+// -----------------------------------------------------------------------------
+/** @brief Postprocessing step to optimize the scenegraph
+ *
+ * The implementation tries to merge nodes, even if they use different
+ * transformations. Animations are preserved.
+ *
+ * @see aiProcess_OptimizeGraph for a detailed description of the
+ * algorithm being applied.
+ */
+class OptimizeGraphProcess : public BaseProcess
+{
+public:
+
+ OptimizeGraphProcess();
+ ~OptimizeGraphProcess();
+
+public:
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Add a list of node names to be locked and not modified.
+ * @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for
+ * format explanations.
+ */
+ inline void AddLockedNodeList(std::string& in)
+ {
+ ConvertListToStrings (in,locked_nodes);
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Add another node to be locked and not modified.
+ * @param name Name to be locked
+ */
+ inline void AddLockedNode(std::string& name)
+ {
+ locked_nodes.push_back(name);
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Rmeove a node from the list of locked nodes.
+ * @param name Name to be unlocked
+ */
+ inline void RemoveLockedNode(std::string& name)
+ {
+ locked_nodes.remove(name);
+ }
+
+protected:
+
+ void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes);
+ void FindInstancedMeshes (aiNode* pNode);
+
+private:
+
+#ifdef AI_OG_USE_HASHING
+ typedef std::set<unsigned int> LockedSetType;
+#else
+ typedef std::set<std::string> LockedSetType;
+#endif
+
+
+ //! Scene we're working with
+ aiScene* mScene;
+
+ //! List of locked names. Stored is the hash of the name
+ LockedSetType locked;
+
+ //! List of nodes to be locked in addition to those with animations, lights or cameras assigned.
+ std::list<std::string> locked_nodes;
+
+ //! Node counters for logging purposes
+ unsigned int nodes_in,nodes_out, count_merged;
+
+ //! Reference counters for meshes
+ std::vector<unsigned int> meshes;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_OPTIMIZEGRAPHPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/OptimizeMeshes.cpp b/src/3rdparty/assimp/code/OptimizeMeshes.cpp
new file mode 100644
index 000000000..dce0ebddc
--- /dev/null
+++ b/src/3rdparty/assimp/code/OptimizeMeshes.cpp
@@ -0,0 +1,243 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file OptimizeMeshes.cpp
+ * @brief Implementation of the aiProcess_OptimizeMeshes step
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
+
+using namespace Assimp;
+#include "OptimizeMeshes.h"
+#include "ProcessHelper.h"
+#include "SceneCombiner.h"
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+OptimizeMeshesProcess::OptimizeMeshesProcess()
+: pts (false)
+, max_verts (0xffffffff)
+, max_faces (0xffffffff)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+OptimizeMeshesProcess::~OptimizeMeshesProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const
+{
+ // Our behaviour needs to be different if the SortByPType or SplitLargeMeshes
+ // steps are active. Thus we need to query their flags here and store the
+ // information, although we're breaking const-correctness.
+ // That's a serious design flaw, consider redesign.
+ if( 0 != (pFlags & aiProcess_OptimizeMeshes) ) {
+ pts = (0 != (pFlags & aiProcess_SortByPType));
+ max_verts = (0 != (pFlags & aiProcess_SplitLargeMeshes)) ? 0xdeadbeef : max_verts;
+ return true;
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties for the postprocessing step
+void OptimizeMeshesProcess::SetupProperties(const Importer* pImp)
+{
+ if (max_verts == 0xdeadbeef /* magic hack */) {
+ max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES);
+ max_verts = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT,AI_SLM_DEFAULT_MAX_VERTICES);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Execute step
+void OptimizeMeshesProcess::Execute( aiScene* pScene)
+{
+ const unsigned int num_old = pScene->mNumMeshes;
+ if (num_old <= 1) {
+ DefaultLogger::get()->debug("Skipping OptimizeMeshesProcess");
+ return;
+ }
+
+ DefaultLogger::get()->debug("OptimizeMeshesProcess begin");
+ mScene = pScene;
+
+ // need to clear persistent members from previous runs
+ merge_list.clear();
+ output.clear();
+
+ merge_list.reserve(pScene->mNumMeshes);
+ output.reserve(pScene->mNumMeshes);
+
+ // Prepare lookup tables
+ meshes.resize(pScene->mNumMeshes);
+ FindInstancedMeshes(pScene->mRootNode);
+ if (max_verts == 0xdeadbeef) /* undo the magic hack */
+ max_verts = 0xffffffff;
+
+ // ... instanced meshes are immediately processed and added to the output list
+ for (unsigned int i = 0, n = 0; i < pScene->mNumMeshes;++i) {
+ meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]);
+
+ if (meshes[i].instance_cnt > 1 && meshes[i].output_id == 0xffffffff) {
+ meshes[i].output_id = n++;
+ output.push_back(mScene->mMeshes[i]);
+ }
+ }
+
+ // and process all nodes in the scenegraoh recursively
+ ProcessNode(pScene->mRootNode);
+ if (!output.size()) {
+ throw DeadlyImportError("OptimizeMeshes: No meshes remaining; there's definitely something wrong");
+ }
+
+ meshes.clear();
+ ai_assert(output.size() <= num_old);
+
+ mScene->mNumMeshes = output.size();
+ std::copy(output.begin(),output.end(),mScene->mMeshes);
+
+ if (output.size() != num_old) {
+ char tmp[512];
+ ::sprintf(tmp,"OptimizeMeshesProcess finished. Input meshes: %i, Output meshes: %i",num_old,pScene->mNumMeshes);
+ DefaultLogger::get()->info(tmp);
+ }
+ else DefaultLogger::get()->debug("OptimizeMeshesProcess finished");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Process meshes for a single node
+void OptimizeMeshesProcess::ProcessNode( aiNode* pNode)
+{
+ for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
+ unsigned int& im = pNode->mMeshes[i];
+
+ if (meshes[im].instance_cnt > 1) {
+ im = meshes[im].output_id;
+ }
+ else {
+ merge_list.clear();
+ unsigned int verts = 0, faces = 0;
+
+ // Find meshes to merge with us
+ for (unsigned int a = i+1; a < pNode->mNumMeshes;++a) {
+ register unsigned int am = pNode->mMeshes[a];
+ if (meshes[am].instance_cnt == 1 && CanJoin(im,am,verts,faces)) {
+
+ merge_list.push_back(mScene->mMeshes[am]);
+ verts += mScene->mMeshes[am]->mNumVertices;
+ faces += mScene->mMeshes[am]->mNumFaces;
+
+ --pNode->mNumMeshes;
+ for (unsigned int n = a; n < pNode->mNumMeshes; ++n)
+ pNode->mMeshes[n] = pNode->mMeshes[n+1];
+
+ --a;
+ }
+ }
+
+ // and merge all meshes which we found, replace the old ones
+ if (!merge_list.empty()) {
+ merge_list.push_back(mScene->mMeshes[im]);
+
+ aiMesh* out;
+ SceneCombiner::MergeMeshes(&out,0,merge_list.begin(),merge_list.end());
+ output.push_back(out);
+ }
+ else {
+ output.push_back(mScene->mMeshes[im]);
+ }
+ im = output.size()-1;
+ }
+ }
+
+
+ for (unsigned int i = 0; i < pNode->mNumChildren; ++i)
+ ProcessNode(pNode->mChildren[i]);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether two meshes can be joined
+bool OptimizeMeshesProcess::CanJoin ( unsigned int a, unsigned int b, unsigned int verts, unsigned int faces )
+{
+ if (meshes[a].vertex_format != meshes[b].vertex_format)
+ return false;
+
+ aiMesh* ma = mScene->mMeshes[a], *mb = mScene->mMeshes[b];
+
+ if ((0xffffffff != max_verts && verts+mb->mNumVertices > max_verts) ||
+ (0xffffffff != max_faces && faces+mb->mNumFaces > max_faces)) {
+ return false;
+ }
+
+ // Never merge unskinned meshes with skinned meshes
+ if (ma->mMaterialIndex != mb->mMaterialIndex || ma->HasBones() != mb->HasBones())
+ return false;
+
+ // Never merge meshes with different kinds of primitives if SortByPType did already
+ // do its work. We would destroy everything again ...
+ if (pts && ma->mPrimitiveTypes != mb->mPrimitiveTypes)
+ return false;
+
+ // If both meshes are skinned, check whether we have many bones defined in both meshes.
+ // If yes, we can savely join them.
+ if (ma->HasBones()) {
+ // TODO
+ return false;
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Buidl a LUT of all instanced meshes
+void OptimizeMeshesProcess::FindInstancedMeshes (aiNode* pNode)
+{
+ for (unsigned int i = 0; i < pNode->mNumMeshes;++i)
+ ++meshes[pNode->mMeshes[i]].instance_cnt;
+
+ for (unsigned int i = 0; i < pNode->mNumChildren; ++i)
+ FindInstancedMeshes(pNode->mChildren[i]);
+}
+
+#endif // !! ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
diff --git a/src/3rdparty/assimp/code/OptimizeMeshes.h b/src/3rdparty/assimp/code/OptimizeMeshes.h
new file mode 100644
index 000000000..2b4d3c5cd
--- /dev/null
+++ b/src/3rdparty/assimp/code/OptimizeMeshes.h
@@ -0,0 +1,182 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file OptimizeMeshes.h
+ * @brief Declares a post processing step to join meshes, if possible
+ */
+#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
+#define AI_OPTIMIZEMESHESPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/types.h"
+
+struct aiMesh;
+class OptimizeMeshesProcessTest;
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** @brief Postprocessing step to optimize mesh usage
+ *
+ * The implementation looks for meshes that could be joined and joins them.
+ * Usually this will reduce the number of drawcalls.
+ *
+ * @note Instanced meshes are currently not processed.
+ */
+class OptimizeMeshesProcess : public BaseProcess
+{
+public:
+
+ OptimizeMeshesProcess();
+ ~OptimizeMeshesProcess();
+
+
+ /** @brief Internal utility to store additional mesh info
+ */
+ struct MeshInfo
+ {
+ MeshInfo()
+ : instance_cnt (0)
+ , vertex_format (0)
+ , output_id (0xffffffff)
+ {}
+
+ //! Number of times this mesh is referenced
+ unsigned int instance_cnt;
+
+ //! Vertex format id
+ unsigned int vertex_format;
+
+ //! Output ID
+ unsigned int output_id;
+ };
+
+public:
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Specify whether you want meshes with different
+ * primitive types to be merged as well.
+ *
+ * IsActive() sets this property automatically to true if the
+ * aiProcess_SortByPType flag is found.
+ */
+ void EnablePrimitiveTypeSorting(bool enable) {
+ pts = enable;
+ }
+
+ // Getter
+ bool IsPrimitiveTypeSortingEnabled () const {
+ return pts;
+ }
+
+
+ // -------------------------------------------------------------------
+ /** @brief Specify a maximum size of a single output mesh.
+ *
+ * If a single input mesh already exceeds this limit, it won't
+ * be split.
+ * @param verts Maximum number of vertices per mesh
+ * @param faces Maximum number of faces per mesh
+ */
+ void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces)
+ {
+ max_verts = verts;
+ max_faces = faces;
+ }
+
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** @brief Do the actual optimization on all meshes of this node
+ * @param pNode Node we're working with
+ */
+ void ProcessNode( aiNode* pNode);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns true if b can be joined with a
+ *
+ * @param verts Number of output verts up to now
+ * @param faces Number of output faces up to now
+ */
+ bool CanJoin ( unsigned int a, unsigned int b,
+ unsigned int verts, unsigned int faces );
+
+ // -------------------------------------------------------------------
+ /** @brief Find instanced meshes, for the moment we're excluding
+ * them from all optimizations
+ */
+ void FindInstancedMeshes (aiNode* pNode);
+
+private:
+
+ //! Scene we're working with
+ aiScene* mScene;
+
+ //! Per mesh info
+ std::vector<MeshInfo> meshes;
+
+ //! Next output mesh
+ aiMesh* mesh;
+
+ //! Output meshes
+ std::vector<aiMesh*> output;
+
+ //! @see EnablePrimitiveTypeSorting
+ mutable bool pts;
+
+ //! @see SetPreferredMeshSizeLimit
+ mutable unsigned int max_verts,max_faces;
+
+ //! Temporary storage
+ std::vector<aiMesh*> merge_list;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_CALCTANGENTSPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/ParsingUtils.h b/src/3rdparty/assimp/code/ParsingUtils.h
new file mode 100644
index 000000000..0c34e70ca
--- /dev/null
+++ b/src/3rdparty/assimp/code/ParsingUtils.h
@@ -0,0 +1,210 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file ParsingUtils.h
+ * @brief Defines helper functions for text parsing
+ */
+#ifndef AI_PARSING_UTILS_H_INC
+#define AI_PARSING_UTILS_H_INC
+
+#include "StringComparison.h"
+namespace Assimp {
+
+ // NOTE: the functions below are mostly intended as replacement for
+ // std::upper, std::lower, std::isupper, std::islower, std::isspace.
+ // we don't bother of locales. We don't want them. We want reliable
+ // (i.e. identical) results across all locales.
+
+ // The functions below accept any character type, but know only
+ // about ASCII. However, UTF-32 is the only safe ASCII superset to
+ // use since it doesn't have multibyte sequences.
+
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE char_t ToLower( char_t in)
+{
+ return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in;
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE char_t ToUpper( char_t in)
+{
+ return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in;
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsUpper( char_t in)
+{
+ return (in >= (char_t)'A' && in <= (char_t)'Z');
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsLower( char_t in)
+{
+ return (in >= (char_t)'a' && in <= (char_t)'z');
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsSpace( char_t in)
+{
+ return (in == (char_t)' ' || in == (char_t)'\t');
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsLineEnd( char_t in)
+{
+ return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0');
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsSpaceOrNewLine( char_t in)
+{
+ return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
+{
+ while (*in == (char_t)' ' || *in == (char_t)'\t')in++;
+ *out = in;
+ return !IsLineEnd<char_t>(*in);
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
+{
+ return SkipSpaces<char_t>(*inout,inout);
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
+{
+ while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0')in++;
+
+ // files are opened in binary mode. Ergo there are both NL and CR
+ while (*in == (char_t)'\r' || *in == (char_t)'\n')in++;
+ *out = in;
+ return *in != (char_t)'\0';
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipLine( const char_t** inout)
+{
+ return SkipLine<char_t>(*inout,inout);
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
+{
+ while (*in == (char_t)' ' || *in == (char_t)'\t' ||
+ *in == (char_t)'\r' || *in == (char_t)'\n')in++;
+ *out = in;
+ return *in != '\0';
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
+{
+ return SkipSpacesAndLineEnd<char_t>(*inout,inout);
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool GetNextLine(const char_t*& buffer, char_t out[4096])
+{
+ if ((char_t)'\0' == *buffer)return false;
+
+ char* _out = out;
+ char* const end = _out+4096;
+ while (!IsLineEnd( *buffer ) && _out < end)
+ *_out++ = *buffer++;
+ *_out = (char_t)'\0';
+
+ while (IsLineEnd( *buffer ) && '\0' != *buffer)++buffer;
+ return true;
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool IsNumeric( char_t in)
+{
+ return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
+}
+// ---------------------------------------------------------------------------------
+template <class char_t>
+AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len)
+{
+ if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len]))
+ {
+ in += len+1;
+ return true;
+ }
+ return false;
+}
+// ---------------------------------------------------------------------------------
+/** @brief Case-ignoring version of TokenMatch
+ * @param in Input
+ * @param token Token to check for
+ * @param len Number of characters to check
+ */
+AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
+{
+ if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len]))
+ {
+ in += len+1;
+ return true;
+ }
+ return false;
+}
+// ---------------------------------------------------------------------------------
+AI_FORCE_INLINE void SkipToken(const char*& in)
+{
+ SkipSpaces(&in);
+ while (!IsSpaceOrNewLine(*in))++in;
+}
+// ---------------------------------------------------------------------------------
+AI_FORCE_INLINE std::string GetNextToken(const char*& in)
+{
+ SkipSpacesAndLineEnd(&in);
+ const char* cur = in;
+ while (!IsSpaceOrNewLine(*in))++in;
+ return std::string(cur,(size_t)(in-cur));
+}
+} // ! namespace Assimp
+#endif // ! AI_PARSING_UTILS_H_INC
diff --git a/src/3rdparty/assimp/code/PlyExporter.cpp b/src/3rdparty/assimp/code/PlyExporter.cpp
new file mode 100644
index 000000000..b2e0b352a
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyExporter.cpp
@@ -0,0 +1,251 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
+
+#include "PlyExporter.h"
+#include "../include/assimp/version.h"
+
+using namespace Assimp;
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
+void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ // invoke the exporter
+ PlyExporter exporter(pFile, pScene);
+
+ // we're still here - export successfully completed. Write the file.
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
+ }
+
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+}
+
+} // end of namespace Assimp
+
+#define PLY_EXPORT_HAS_NORMALS 0x1
+#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
+#define PLY_EXPORT_HAS_TEXCOORDS 0x4
+#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
+
+// ------------------------------------------------------------------------------------------------
+PlyExporter :: PlyExporter(const char* _filename, const aiScene* pScene)
+: filename(_filename)
+, pScene(pScene)
+, endl("\n")
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ const std::locale& l = std::locale("C");
+ mOutput.imbue(l);
+
+ unsigned int faces = 0u, vertices = 0u, components = 0u;
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ const aiMesh& m = *pScene->mMeshes[i];
+ faces += m.mNumFaces;
+ vertices += m.mNumVertices;
+
+ if (m.HasNormals()) {
+ components |= PLY_EXPORT_HAS_NORMALS;
+ }
+ if (m.HasTangentsAndBitangents()) {
+ components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
+ }
+ for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
+ components |= PLY_EXPORT_HAS_TEXCOORDS << t;
+ }
+ for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
+ components |= PLY_EXPORT_HAS_COLORS << t;
+ }
+ }
+
+ mOutput << "ply" << endl;
+ mOutput << "format ascii 1.0" << endl;
+ mOutput << "comment Created by Open Asset Import Library - http://assimp.sf.net (v"
+ << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
+ << aiGetVersionRevision() << ")" << endl;
+
+ mOutput << "element vertex " << vertices << endl;
+ mOutput << "property float x" << endl;
+ mOutput << "property float y" << endl;
+ mOutput << "property float z" << endl;
+
+ if(components & PLY_EXPORT_HAS_NORMALS) {
+ mOutput << "property float nx" << endl;
+ mOutput << "property float ny" << endl;
+ mOutput << "property float nz" << endl;
+ }
+
+ // write texcoords first, just in case an importer does not support tangents
+ // bitangents and just skips over the rest of the line upon encountering
+ // unknown fields (Ply leaves pretty much every vertex component open,
+ // but in reality most importers only know about vertex positions, normals
+ // and texture coordinates).
+ for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
+ if (!c) {
+ mOutput << "property float s" << endl;
+ mOutput << "property float t" << endl;
+ }
+ else {
+ mOutput << "property float s" << c << endl;
+ mOutput << "property float t" << c << endl;
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
+ if (!c) {
+ mOutput << "property float r" << endl;
+ mOutput << "property float g" << endl;
+ mOutput << "property float b" << endl;
+ mOutput << "property float a" << endl;
+ }
+ else {
+ mOutput << "property float r" << c << endl;
+ mOutput << "property float g" << c << endl;
+ mOutput << "property float b" << c << endl;
+ mOutput << "property float a" << c << endl;
+ }
+ }
+
+ if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
+ mOutput << "property float tx" << endl;
+ mOutput << "property float ty" << endl;
+ mOutput << "property float tz" << endl;
+ mOutput << "property float bx" << endl;
+ mOutput << "property float by" << endl;
+ mOutput << "property float bz" << endl;
+ }
+
+ mOutput << "element face " << faces << endl;
+ mOutput << "property list uint uint vertex_index" << endl;
+ mOutput << "end_header" << endl;
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMeshVerts(pScene->mMeshes[i],components);
+ }
+ for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMeshIndices(pScene->mMeshes[i],ofs);
+ ofs += pScene->mMeshes[i]->mNumVertices;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void PlyExporter :: WriteMeshVerts(const aiMesh* m, unsigned int components)
+{
+ for (unsigned int i = 0; i < m->mNumVertices; ++i) {
+ mOutput <<
+ m->mVertices[i].x << " " <<
+ m->mVertices[i].y << " " <<
+ m->mVertices[i].z
+ ;
+ if(components & PLY_EXPORT_HAS_NORMALS) {
+ if (m->HasNormals()) {
+ mOutput <<
+ " " << m->mNormals[i].x <<
+ " " << m->mNormals[i].y <<
+ " " << m->mNormals[i].z;
+ }
+ else {
+ mOutput << " 0.0 0.0 0.0";
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
+ if (m->HasTextureCoords(c)) {
+ mOutput <<
+ " " << m->mTextureCoords[c][i].x <<
+ " " << m->mTextureCoords[c][i].y;
+ }
+ else {
+ mOutput << " -1.0 -1.0";
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
+ if (m->HasVertexColors(c)) {
+ mOutput <<
+ " " << m->mColors[c][i].r <<
+ " " << m->mColors[c][i].g <<
+ " " << m->mColors[c][i].b <<
+ " " << m->mColors[c][i].a;
+ }
+ else {
+ mOutput << " -1.0 -1.0 -1.0 -1.0";
+ }
+ }
+
+ if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
+ if (m->HasTangentsAndBitangents()) {
+ mOutput <<
+ " " << m->mTangents[i].x <<
+ " " << m->mTangents[i].y <<
+ " " << m->mTangents[i].z <<
+ " " << m->mBitangents[i].x <<
+ " " << m->mBitangents[i].y <<
+ " " << m->mBitangents[i].z
+ ;
+ }
+ else {
+ mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
+ }
+ }
+
+ mOutput << endl;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void PlyExporter :: WriteMeshIndices(const aiMesh* m, unsigned int offset)
+{
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+ mOutput << f.mNumIndices << " ";
+ for(unsigned int c = 0; c < f.mNumIndices; ++c) {
+ mOutput << (f.mIndices[c] + offset) << (c == f.mNumIndices-1 ? endl : " ");
+ }
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/PlyExporter.h b/src/3rdparty/assimp/code/PlyExporter.h
new file mode 100644
index 000000000..acc922cc3
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyExporter.h
@@ -0,0 +1,85 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PlyExporter.h
+ * Declares the exporter class to write a scene to a Polygon Library (ply)
+ */
+#ifndef AI_PLYEXPORTER_H_INC
+#define AI_PLYEXPORTER_H_INC
+
+#include <sstream>
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+/** Helper class to export a given scene to a Stanford Ply file. */
+// ------------------------------------------------------------------------------------------------
+class PlyExporter
+{
+public:
+ /// Constructor for a specific scene to export
+ PlyExporter(const char* filename, const aiScene* pScene);
+
+public:
+
+ /// public stringstreams to write all output into
+ std::ostringstream mOutput;
+
+private:
+
+ void WriteMeshVerts(const aiMesh* m, unsigned int components);
+ void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
+
+private:
+
+ const std::string filename;
+ const aiScene* const pScene;
+
+ // obviously, this endl() doesn't flush() the stream
+ const std::string endl;
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/PlyLoader.cpp b/src/3rdparty/assimp/code/PlyLoader.cpp
new file mode 100644
index 000000000..9aa5d9d71
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyLoader.cpp
@@ -0,0 +1,1062 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file PlyLoader.cpp
+ * @brief Implementation of the PLY importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+
+// internal headers
+#include "PlyLoader.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Stanford Polygon Library (PLY) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ply"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+PLYImporter::PLYImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+PLYImporter::~PLYImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "ply")
+ return true;
+ else if (!extension.length() || checkSig)
+ {
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"ply"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* PLYImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void PLYImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open PLY file " + pFile + ".");
+ }
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ mBuffer = (unsigned char*)&mBuffer2[0];
+
+ // the beginning of the file must be PLY - magic, magic
+ if ((mBuffer[0] != 'P' && mBuffer[0] != 'p') ||
+ (mBuffer[1] != 'L' && mBuffer[1] != 'l') ||
+ (mBuffer[2] != 'Y' && mBuffer[2] != 'y')) {
+ throw DeadlyImportError( "Invalid .ply file: Magic number \'ply\' is no there");
+ }
+
+ char* szMe = (char*)&this->mBuffer[3];
+ SkipSpacesAndLineEnd(szMe,(const char**)&szMe);
+
+ // determine the format of the file data
+ PLY::DOM sPlyDom;
+ if (TokenMatch(szMe,"format",6))
+ {
+ if (TokenMatch(szMe,"ascii",5))
+ {
+ SkipLine(szMe,(const char**)&szMe);
+ if(!PLY::DOM::ParseInstance(szMe,&sPlyDom))
+ throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#1)");
+ }
+ else if (!::strncmp(szMe,"binary_",7))
+ {
+ bool bIsBE = false;
+ szMe+=7;
+
+ // binary_little_endian
+ // binary_big_endian
+#if (defined AI_BUILD_BIG_ENDIAN)
+ if ('l' == *szMe || 'L' == *szMe)bIsBE = true;
+#else
+ if ('b' == *szMe || 'B' == *szMe)bIsBE = true;
+#endif // ! AI_BUILD_BIG_ENDIAN
+
+ // skip the line, parse the rest of the header and build the DOM
+ SkipLine(szMe,(const char**)&szMe);
+ if(!PLY::DOM::ParseInstanceBinary(szMe,&sPlyDom,bIsBE))
+ throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#2)");
+ }
+ else throw DeadlyImportError( "Invalid .ply file: Unknown file format");
+ }
+ else
+ {
+ delete[] this->mBuffer;
+ AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
+ throw DeadlyImportError( "Invalid .ply file: Missing format specification");
+ }
+ this->pcDOM = &sPlyDom;
+
+ // now load a list of vertices. This must be sucessfull in order to procede
+ std::vector<aiVector3D> avPositions;
+ this->LoadVertices(&avPositions,false);
+
+ if (avPositions.empty())
+ throw DeadlyImportError( "Invalid .ply file: No vertices found. "
+ "Unable to parse the data format of the PLY file.");
+
+ // now load a list of normals.
+ std::vector<aiVector3D> avNormals;
+ LoadVertices(&avNormals,true);
+
+ // load the face list
+ std::vector<PLY::Face> avFaces;
+ LoadFaces(&avFaces);
+
+ // if no face list is existing we assume that the vertex
+ // list is containing a list of triangles
+ if (avFaces.empty())
+ {
+ if (avPositions.size() < 3)
+ {
+ throw DeadlyImportError( "Invalid .ply file: Not enough "
+ "vertices to build a proper face list. ");
+ }
+
+ const unsigned int iNum = (unsigned int)avPositions.size() / 3;
+ for (unsigned int i = 0; i< iNum;++i)
+ {
+ PLY::Face sFace;
+ sFace.mIndices.push_back((iNum*3));
+ sFace.mIndices.push_back((iNum*3)+1);
+ sFace.mIndices.push_back((iNum*3)+2);
+ avFaces.push_back(sFace);
+ }
+ }
+
+ // now load a list of all materials
+ std::vector<aiMaterial*> avMaterials;
+ LoadMaterial(&avMaterials);
+
+ // now load a list of all vertex color channels
+ std::vector<aiColor4D> avColors;
+ avColors.reserve(avPositions.size());
+ LoadVertexColor(&avColors);
+
+ // now try to load texture coordinates
+ std::vector<aiVector2D> avTexCoords;
+ avTexCoords.reserve(avPositions.size());
+ LoadTextureCoordinates(&avTexCoords);
+
+ // now replace the default material in all faces and validate all material indices
+ ReplaceDefaultMaterial(&avFaces,&avMaterials);
+
+ // now convert this to a list of aiMesh instances
+ std::vector<aiMesh*> avMeshes;
+ avMeshes.reserve(avMaterials.size()+1);
+ ConvertMeshes(&avFaces,&avPositions,&avNormals,
+ &avColors,&avTexCoords,&avMaterials,&avMeshes);
+
+ if (avMeshes.empty())
+ throw DeadlyImportError( "Invalid .ply file: Unable to extract mesh data ");
+
+ // now generate the output scene object. Fill the material list
+ pScene->mNumMaterials = (unsigned int)avMaterials.size();
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ pScene->mMaterials[i] = avMaterials[i];
+
+ // fill the mesh list
+ pScene->mNumMeshes = (unsigned int)avMeshes.size();
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mMeshes[i] = avMeshes[i];
+
+ // generate a simple node structure
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+
+ for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes;++i)
+ pScene->mRootNode->mMeshes[i] = i;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Split meshes by material IDs
+void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
+ const std::vector<aiVector3D>* avPositions,
+ const std::vector<aiVector3D>* avNormals,
+ const std::vector<aiColor4D>* avColors,
+ const std::vector<aiVector2D>* avTexCoords,
+ const std::vector<aiMaterial*>* avMaterials,
+ std::vector<aiMesh*>* avOut)
+{
+ ai_assert(NULL != avFaces);
+ ai_assert(NULL != avPositions);
+ ai_assert(NULL != avMaterials);
+
+ // split by materials
+ std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()];
+
+ unsigned int iNum = 0;
+ for (std::vector<PLY::Face>::const_iterator i = avFaces->begin();i != avFaces->end();++i,++iNum)
+ aiSplit[(*i).iMaterialIndex].push_back(iNum);
+
+ // now generate submeshes
+ for (unsigned int p = 0; p < avMaterials->size();++p)
+ {
+ if (aiSplit[p].size() != 0)
+ {
+ // allocate the mesh object
+ aiMesh* p_pcOut = new aiMesh();
+ p_pcOut->mMaterialIndex = p;
+
+ p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size();
+ p_pcOut->mFaces = new aiFace[aiSplit[p].size()];
+
+ // at first we need to determine the size of the output vector array
+ unsigned int iNum = 0;
+ for (unsigned int i = 0; i < aiSplit[p].size();++i)
+ {
+ iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size();
+ }
+ p_pcOut->mNumVertices = iNum;
+ p_pcOut->mVertices = new aiVector3D[iNum];
+
+ if (!avColors->empty())
+ p_pcOut->mColors[0] = new aiColor4D[iNum];
+ if (!avTexCoords->empty())
+ {
+ p_pcOut->mNumUVComponents[0] = 2;
+ p_pcOut->mTextureCoords[0] = new aiVector3D[iNum];
+ }
+ if (!avNormals->empty())
+ p_pcOut->mNormals = new aiVector3D[iNum];
+
+ // add all faces
+ iNum = 0;
+ unsigned int iVertex = 0;
+ for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin();
+ i != aiSplit[p].end();++i,++iNum)
+ {
+ p_pcOut->mFaces[iNum].mNumIndices = (unsigned int)(*avFaces)[*i].mIndices.size();
+ p_pcOut->mFaces[iNum].mIndices = new unsigned int[p_pcOut->mFaces[iNum].mNumIndices];
+
+ // build an unique set of vertices/colors for this face
+ for (unsigned int q = 0; q < p_pcOut->mFaces[iNum].mNumIndices;++q)
+ {
+ p_pcOut->mFaces[iNum].mIndices[q] = iVertex;
+ p_pcOut->mVertices[iVertex] = (*avPositions)[(*avFaces)[*i].mIndices[q]];
+
+ if (!avColors->empty())
+ p_pcOut->mColors[0][iVertex] = (*avColors)[(*avFaces)[*i].mIndices[q]];
+
+ if (!avTexCoords->empty())
+ {
+ const aiVector2D& vec = (*avTexCoords)[(*avFaces)[*i].mIndices[q]];
+ p_pcOut->mTextureCoords[0][iVertex].x = vec.x;
+ p_pcOut->mTextureCoords[0][iVertex].y = vec.y;
+ }
+
+ if (!avNormals->empty())
+ p_pcOut->mNormals[iVertex] = (*avNormals)[(*avFaces)[*i].mIndices[q]];
+ iVertex++;
+ }
+
+ }
+ // add the mesh to the output list
+ avOut->push_back(p_pcOut);
+ }
+ }
+ delete[] aiSplit; // cleanup
+}
+
+// ------------------------------------------------------------------------------------------------
+// Generate a default material if none was specified and apply it to all vanilla faces
+void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
+ std::vector<aiMaterial*>* avMaterials)
+{
+ bool bNeedDefaultMat = false;
+
+ for (std::vector<PLY::Face>::iterator i = avFaces->begin();i != avFaces->end();++i) {
+ if (0xFFFFFFFF == (*i).iMaterialIndex) {
+ bNeedDefaultMat = true;
+ (*i).iMaterialIndex = (unsigned int)avMaterials->size();
+ }
+ else if ((*i).iMaterialIndex >= avMaterials->size() ) {
+ // clamp the index
+ (*i).iMaterialIndex = (unsigned int)avMaterials->size()-1;
+ }
+ }
+
+ if (bNeedDefaultMat) {
+ // generate a default material
+ aiMaterial* pcHelper = new aiMaterial();
+
+ // fill in a default material
+ int iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.6f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ // The face order is absolutely undefined for PLY, so we have to
+ // use two-sided rendering to be sure it's ok.
+ const int two_sided = 1;
+ pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED);
+
+ avMaterials->push_back(pcHelper);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
+{
+ ai_assert(NULL != pvOut);
+
+ unsigned int aiPositions[2] = {0xFFFFFFFF,0xFFFFFFFF};
+ PLY::EDataType aiTypes[2] = {EDT_Char,EDT_Char};
+ PLY::ElementInstanceList* pcList = NULL;
+ unsigned int cnt = 0;
+
+ // serach in the DOM for a vertex entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
+ i != pcDOM->alElements.end();++i,++_i)
+ {
+ if (PLY::EEST_Vertex == (*i).eSemantic)
+ {
+ pcList = &this->pcDOM->alElementData[_i];
+
+ // now check whether which normal components are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if ((*a).bIsList)continue;
+ if (PLY::EST_UTextureCoord == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[0] = _a;
+ aiTypes[0] = (*a).eType;
+ }
+ else if (PLY::EST_VTextureCoord == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[1] = _a;
+ aiTypes[1] = (*a).eType;
+ }
+ }
+ }
+ }
+ // check whether we have a valid source for the texture coordinates data
+ if (NULL != pcList && 0 != cnt)
+ {
+ pvOut->reserve(pcList->alInstances.size());
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
+ i != pcList->alInstances.end();++i)
+ {
+ // convert the vertices to sp floats
+ aiVector2D vOut;
+
+ if (0xFFFFFFFF != aiPositions[0])
+ {
+ vOut.x = PLY::PropertyInstance::ConvertTo<float>(
+ (*i).alProperties[aiPositions[0]].avList.front(),aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[1])
+ {
+ vOut.y = PLY::PropertyInstance::ConvertTo<float>(
+ (*i).alProperties[aiPositions[1]].avList.front(),aiTypes[1]);
+ }
+ // and add them to our nice list
+ pvOut->push_back(vOut);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to extract vertices from the PLY DOM
+void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
+{
+ ai_assert(NULL != pvOut);
+
+ unsigned int aiPositions[3] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
+ PLY::EDataType aiTypes[3] = {EDT_Char,EDT_Char,EDT_Char};
+ PLY::ElementInstanceList* pcList = NULL;
+ unsigned int cnt = 0;
+
+ // serach in the DOM for a vertex entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
+ i != pcDOM->alElements.end();++i,++_i)
+ {
+ if (PLY::EEST_Vertex == (*i).eSemantic)
+ {
+ pcList = &pcDOM->alElementData[_i];
+
+ // load normal vectors?
+ if (p_bNormals)
+ {
+ // now check whether which normal components are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if ((*a).bIsList)continue;
+ if (PLY::EST_XNormal == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[0] = _a;
+ aiTypes[0] = (*a).eType;
+ }
+ else if (PLY::EST_YNormal == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[1] = _a;
+ aiTypes[1] = (*a).eType;
+ }
+ else if (PLY::EST_ZNormal == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[2] = _a;
+ aiTypes[2] = (*a).eType;
+ }
+ }
+ }
+ // load vertex coordinates
+ else
+ {
+ // now check whether which coordinate sets are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if ((*a).bIsList)continue;
+ if (PLY::EST_XCoord == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[0] = _a;
+ aiTypes[0] = (*a).eType;
+ }
+ else if (PLY::EST_YCoord == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[1] = _a;
+ aiTypes[1] = (*a).eType;
+ }
+ else if (PLY::EST_ZCoord == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[2] = _a;
+ aiTypes[2] = (*a).eType;
+ }
+ if (3 == cnt)break;
+ }
+ }
+ break;
+ }
+ }
+ // check whether we have a valid source for the vertex data
+ if (NULL != pcList && 0 != cnt)
+ {
+ pvOut->reserve(pcList->alInstances.size());
+ for (std::vector<ElementInstance>::const_iterator
+ i = pcList->alInstances.begin();
+ i != pcList->alInstances.end();++i)
+ {
+ // convert the vertices to sp floats
+ aiVector3D vOut;
+
+ if (0xFFFFFFFF != aiPositions[0])
+ {
+ vOut.x = PLY::PropertyInstance::ConvertTo<float>(
+ (*i).alProperties[aiPositions[0]].avList.front(),aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[1])
+ {
+ vOut.y = PLY::PropertyInstance::ConvertTo<float>(
+ (*i).alProperties[aiPositions[1]].avList.front(),aiTypes[1]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[2])
+ {
+ vOut.z = PLY::PropertyInstance::ConvertTo<float>(
+ (*i).alProperties[aiPositions[2]].avList.front(),aiTypes[2]);
+ }
+
+ // and add them to our nice list
+ pvOut->push_back(vOut);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a color component to [0...1]
+float PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val,
+ PLY::EDataType eType)
+{
+ switch (eType)
+ {
+ case EDT_Float:
+ return val.fFloat;
+ case EDT_Double:
+ return (float)val.fDouble;
+
+ case EDT_UChar:
+ return (float)val.iUInt / (float)0xFF;
+ case EDT_Char:
+ return (float)(val.iInt+(0xFF/2)) / (float)0xFF;
+ case EDT_UShort:
+ return (float)val.iUInt / (float)0xFFFF;
+ case EDT_Short:
+ return (float)(val.iInt+(0xFFFF/2)) / (float)0xFFFF;
+ case EDT_UInt:
+ return (float)val.iUInt / (float)0xFFFF;
+ case EDT_Int:
+ return ((float)val.iInt / (float)0xFF) + 0.5f;
+ default: ;
+ };
+ return 0.0f;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to extract proper vertex colors from the PLY DOM
+void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
+{
+ ai_assert(NULL != pvOut);
+
+ unsigned int aiPositions[4] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
+ PLY::EDataType aiTypes[4] = {EDT_Char, EDT_Char, EDT_Char, EDT_Char}; // silencing gcc
+ unsigned int cnt = 0;
+ PLY::ElementInstanceList* pcList = NULL;
+
+ // serach in the DOM for a vertex entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
+ i != pcDOM->alElements.end();++i,++_i)
+ {
+ if (PLY::EEST_Vertex == (*i).eSemantic)
+ {
+ pcList = &this->pcDOM->alElementData[_i];
+
+ // now check whether which coordinate sets are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator
+ a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if ((*a).bIsList)continue;
+ if (PLY::EST_Red == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[0] = _a;
+ aiTypes[0] = (*a).eType;
+ }
+ else if (PLY::EST_Green == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[1] = _a;
+ aiTypes[1] = (*a).eType;
+ }
+ else if (PLY::EST_Blue == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[2] = _a;
+ aiTypes[2] = (*a).eType;
+ }
+ else if (PLY::EST_Alpha == (*a).Semantic)
+ {
+ cnt++;
+ aiPositions[3] = _a;
+ aiTypes[3] = (*a).eType;
+ }
+ if (4 == cnt)break;
+ }
+ break;
+ }
+ }
+ // check whether we have a valid source for the vertex data
+ if (NULL != pcList && 0 != cnt)
+ {
+ pvOut->reserve(pcList->alInstances.size());
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
+ i != pcList->alInstances.end();++i)
+ {
+ // convert the vertices to sp floats
+ aiColor4D vOut;
+
+ if (0xFFFFFFFF != aiPositions[0])
+ {
+ vOut.r = NormalizeColorValue((*i).alProperties[
+ aiPositions[0]].avList.front(),aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[1])
+ {
+ vOut.g = NormalizeColorValue((*i).alProperties[
+ aiPositions[1]].avList.front(),aiTypes[1]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[2])
+ {
+ vOut.b = NormalizeColorValue((*i).alProperties[
+ aiPositions[2]].avList.front(),aiTypes[2]);
+ }
+
+ // assume 1.0 for the alpha channel ifit is not set
+ if (0xFFFFFFFF == aiPositions[3])vOut.a = 1.0f;
+ else
+ {
+ vOut.a = NormalizeColorValue((*i).alProperties[
+ aiPositions[3]].avList.front(),aiTypes[3]);
+ }
+
+ // and add them to our nice list
+ pvOut->push_back(vOut);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to extract proper faces from the PLY DOM
+void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
+{
+ ai_assert(NULL != pvOut);
+
+ PLY::ElementInstanceList* pcList = NULL;
+ bool bOne = false;
+
+ // index of the vertex index list
+ unsigned int iProperty = 0xFFFFFFFF;
+ PLY::EDataType eType = EDT_Char;
+ bool bIsTristrip = false;
+
+ // index of the material index property
+ unsigned int iMaterialIndex = 0xFFFFFFFF;
+ PLY::EDataType eType2 = EDT_Char;
+
+ // serach in the DOM for a face entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
+ i != pcDOM->alElements.end();++i,++_i)
+ {
+ // face = unique number of vertex indices
+ if (PLY::EEST_Face == (*i).eSemantic)
+ {
+ pcList = &pcDOM->alElementData[_i];
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if (PLY::EST_VertexIndex == (*a).Semantic)
+ {
+ // must be a dynamic list!
+ if (!(*a).bIsList)continue;
+ iProperty = _a;
+ bOne = true;
+ eType = (*a).eType;
+ }
+ else if (PLY::EST_MaterialIndex == (*a).Semantic)
+ {
+ if ((*a).bIsList)continue;
+ iMaterialIndex = _a;
+ bOne = true;
+ eType2 = (*a).eType;
+ }
+ }
+ break;
+ }
+ // triangle strip
+ // TODO: triangle strip and material index support???
+ else if (PLY::EEST_TriStrip == (*i).eSemantic)
+ {
+ // find a list property in this ...
+ pcList = &this->pcDOM->alElementData[_i];
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ // must be a dynamic list!
+ if (!(*a).bIsList)continue;
+ iProperty = _a;
+ bOne = true;
+ bIsTristrip = true;
+ eType = (*a).eType;
+ break;
+ }
+ break;
+ }
+ }
+ // check whether we have at least one per-face information set
+ if (pcList && bOne)
+ {
+ if (!bIsTristrip)
+ {
+ pvOut->reserve(pcList->alInstances.size());
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
+ i != pcList->alInstances.end();++i)
+ {
+ PLY::Face sFace;
+
+ // parse the list of vertex indices
+ if (0xFFFFFFFF != iProperty)
+ {
+ const unsigned int iNum = (unsigned int)(*i).alProperties[iProperty].avList.size();
+ sFace.mIndices.resize(iNum);
+
+ std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
+ (*i).alProperties[iProperty].avList.begin();
+
+ for (unsigned int a = 0; a < iNum;++a,++p)
+ {
+ sFace.mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p,eType);
+ }
+ }
+
+ // parse the material index
+ if (0xFFFFFFFF != iMaterialIndex)
+ {
+ sFace.iMaterialIndex = PLY::PropertyInstance::ConvertTo<unsigned int>(
+ (*i).alProperties[iMaterialIndex].avList.front(),eType2);
+ }
+ pvOut->push_back(sFace);
+ }
+ }
+ else // triangle strips
+ {
+ // normally we have only one triangle strip instance where
+ // a value of -1 indicates a restart of the strip
+ bool flip = false;
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) {
+ const std::vector<PLY::PropertyInstance::ValueUnion>& quak = (*i).alProperties[iProperty].avList;
+ pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u));
+
+ int aiTable[2] = {-1,-1};
+ for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a) {
+ const int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
+
+ if (-1 == p) {
+ // restart the strip ...
+ aiTable[0] = aiTable[1] = -1;
+ flip = false;
+ continue;
+ }
+ if (-1 == aiTable[0]) {
+ aiTable[0] = p;
+ continue;
+ }
+ if (-1 == aiTable[1]) {
+ aiTable[1] = p;
+ continue;
+ }
+
+ pvOut->push_back(PLY::Face());
+ PLY::Face& sFace = pvOut->back();
+ sFace.mIndices[0] = aiTable[0];
+ sFace.mIndices[1] = aiTable[1];
+ sFace.mIndices[2] = p;
+ if ((flip = !flip)) {
+ std::swap(sFace.mIndices[0],sFace.mIndices[1]);
+ }
+
+ aiTable[0] = aiTable[1];
+ aiTable[1] = p;
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a RGBA color in [0...1] range
+void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList,
+ unsigned int aiPositions[4],
+ PLY::EDataType aiTypes[4],
+ aiColor4D* clrOut)
+{
+ ai_assert(NULL != clrOut);
+
+ if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f;
+ else
+ {
+ clrOut->r = NormalizeColorValue(avList[
+ aiPositions[0]].avList.front(),aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f;
+ else
+ {
+ clrOut->g = NormalizeColorValue(avList[
+ aiPositions[1]].avList.front(),aiTypes[1]);
+ }
+
+ if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f;
+ else
+ {
+ clrOut->b = NormalizeColorValue(avList[
+ aiPositions[2]].avList.front(),aiTypes[2]);
+ }
+
+ // assume 1.0 for the alpha channel ifit is not set
+ if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f;
+ else
+ {
+ clrOut->a = NormalizeColorValue(avList[
+ aiPositions[3]].avList.front(),aiTypes[3]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extract a material from the PLY DOM
+void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
+{
+ ai_assert(NULL != pvOut);
+
+ // diffuse[4], specular[4], ambient[4]
+ // rgba order
+ unsigned int aaiPositions[3][4] = {
+
+ {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
+ {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
+ {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
+ };
+
+ PLY::EDataType aaiTypes[3][4] = {
+ {EDT_Char,EDT_Char,EDT_Char,EDT_Char},
+ {EDT_Char,EDT_Char,EDT_Char,EDT_Char},
+ {EDT_Char,EDT_Char,EDT_Char,EDT_Char}
+ };
+ PLY::ElementInstanceList* pcList = NULL;
+
+ unsigned int iPhong = 0xFFFFFFFF;
+ PLY::EDataType ePhong = EDT_Char;
+
+ unsigned int iOpacity = 0xFFFFFFFF;
+ PLY::EDataType eOpacity = EDT_Char;
+
+ // serach in the DOM for a vertex entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
+ i != this->pcDOM->alElements.end();++i,++_i)
+ {
+ if (PLY::EEST_Material == (*i).eSemantic)
+ {
+ pcList = &this->pcDOM->alElementData[_i];
+
+ // now check whether which coordinate sets are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator
+ a = (*i).alProperties.begin();
+ a != (*i).alProperties.end();++a,++_a)
+ {
+ if ((*a).bIsList)continue;
+
+ // pohng specularity -----------------------------------
+ if (PLY::EST_PhongPower == (*a).Semantic)
+ {
+ iPhong = _a;
+ ePhong = (*a).eType;
+ }
+
+ // general opacity -----------------------------------
+ if (PLY::EST_Opacity == (*a).Semantic)
+ {
+ iOpacity = _a;
+ eOpacity = (*a).eType;
+ }
+
+ // diffuse color channels -----------------------------------
+ if (PLY::EST_DiffuseRed == (*a).Semantic)
+ {
+ aaiPositions[0][0] = _a;
+ aaiTypes[0][0] = (*a).eType;
+ }
+ else if (PLY::EST_DiffuseGreen == (*a).Semantic)
+ {
+ aaiPositions[0][1] = _a;
+ aaiTypes[0][1] = (*a).eType;
+ }
+ else if (PLY::EST_DiffuseBlue == (*a).Semantic)
+ {
+ aaiPositions[0][2] = _a;
+ aaiTypes[0][2] = (*a).eType;
+ }
+ else if (PLY::EST_DiffuseAlpha == (*a).Semantic)
+ {
+ aaiPositions[0][3] = _a;
+ aaiTypes[0][3] = (*a).eType;
+ }
+ // specular color channels -----------------------------------
+ else if (PLY::EST_SpecularRed == (*a).Semantic)
+ {
+ aaiPositions[1][0] = _a;
+ aaiTypes[1][0] = (*a).eType;
+ }
+ else if (PLY::EST_SpecularGreen == (*a).Semantic)
+ {
+ aaiPositions[1][1] = _a;
+ aaiTypes[1][1] = (*a).eType;
+ }
+ else if (PLY::EST_SpecularBlue == (*a).Semantic)
+ {
+ aaiPositions[1][2] = _a;
+ aaiTypes[1][2] = (*a).eType;
+ }
+ else if (PLY::EST_SpecularAlpha == (*a).Semantic)
+ {
+ aaiPositions[1][3] = _a;
+ aaiTypes[1][3] = (*a).eType;
+ }
+ // ambient color channels -----------------------------------
+ else if (PLY::EST_AmbientRed == (*a).Semantic)
+ {
+ aaiPositions[2][0] = _a;
+ aaiTypes[2][0] = (*a).eType;
+ }
+ else if (PLY::EST_AmbientGreen == (*a).Semantic)
+ {
+ aaiPositions[2][1] = _a;
+ aaiTypes[2][1] = (*a).eType;
+ }
+ else if (PLY::EST_AmbientBlue == (*a).Semantic)
+ {
+ aaiPositions[2][2] = _a;
+ aaiTypes[2][2] = (*a).eType;
+ }
+ else if (PLY::EST_AmbientAlpha == (*a).Semantic)
+ {
+ aaiPositions[2][3] = _a;
+ aaiTypes[2][3] = (*a).eType;
+ }
+ }
+ break;
+ }
+ }
+ // check whether we have a valid source for the material data
+ if (NULL != pcList) {
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) {
+ aiColor4D clrOut;
+ aiMaterial* pcHelper = new aiMaterial();
+
+ // build the diffuse material color
+ GetMaterialColor((*i).alProperties,aaiPositions[0],aaiTypes[0],&clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ // build the specular material color
+ GetMaterialColor((*i).alProperties,aaiPositions[1],aaiTypes[1],&clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_SPECULAR);
+
+ // build the ambient material color
+ GetMaterialColor((*i).alProperties,aaiPositions[2],aaiTypes[2],&clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_AMBIENT);
+
+ // handle phong power and shading mode
+ int iMode;
+ if (0xFFFFFFFF != iPhong) {
+ float fSpec = PLY::PropertyInstance::ConvertTo<float>((*i).alProperties[iPhong].avList.front(),ePhong);
+
+ // if shininess is 0 (and the pow() calculation would therefore always
+ // become 1, not depending on the angle), use gouraud lighting
+ if (fSpec) {
+ // scale this with 15 ... hopefully this is correct
+ fSpec *= 15;
+ pcHelper->AddProperty<float>(&fSpec, 1, AI_MATKEY_SHININESS);
+
+ iMode = (int)aiShadingMode_Phong;
+ }
+ else iMode = (int)aiShadingMode_Gouraud;
+ }
+ else iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ // handle opacity
+ if (0xFFFFFFFF != iOpacity) {
+ float fOpacity = PLY::PropertyInstance::ConvertTo<float>((*i).alProperties[iPhong].avList.front(),eOpacity);
+ pcHelper->AddProperty<float>(&fOpacity, 1, AI_MATKEY_OPACITY);
+ }
+
+ // The face order is absolutely undefined for PLY, so we have to
+ // use two-sided rendering to be sure it's ok.
+ const int two_sided = 1;
+ pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED);
+
+ // add the newly created material instance to the list
+ pvOut->push_back(pcHelper);
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/3rdparty/assimp/code/PlyLoader.h b/src/3rdparty/assimp/code/PlyLoader.h
new file mode 100644
index 000000000..8cac1eb0b
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyLoader.h
@@ -0,0 +1,170 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PLYLoader.h
+ * @brief Declaration of the .ply importer class.
+ */
+#ifndef AI_PLYLOADER_H_INCLUDED
+#define AI_PLYLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+struct aiNode;
+
+#include "PlyParser.h"
+
+namespace Assimp {
+
+
+using namespace PLY;
+
+// ---------------------------------------------------------------------------
+/** Importer class to load the stanford PLY file format
+*/
+class PLYImporter : public BaseImporter
+{
+public:
+ PLYImporter();
+ ~PLYImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Extract vertices from the DOM
+ */
+ void LoadVertices(std::vector<aiVector3D>* pvOut,
+ bool p_bNormals = false);
+
+ // -------------------------------------------------------------------
+ /** Extract vertex color channels from the DOM
+ */
+ void LoadVertexColor(std::vector<aiColor4D>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract texture coordinate channels from the DOM
+ */
+ void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract a face list from the DOM
+ */
+ void LoadFaces(std::vector<PLY::Face>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract a material list from the DOM
+ */
+ void LoadMaterial(std::vector<aiMaterial*>* pvOut);
+
+
+ // -------------------------------------------------------------------
+ /** Validate material indices, replace default material identifiers
+ */
+ void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
+ std::vector<aiMaterial*>* avMaterials);
+
+
+ // -------------------------------------------------------------------
+ /** Convert all meshes into our ourer representation
+ */
+ void ConvertMeshes(std::vector<PLY::Face>* avFaces,
+ const std::vector<aiVector3D>* avPositions,
+ const std::vector<aiVector3D>* avNormals,
+ const std::vector<aiColor4D>* avColors,
+ const std::vector<aiVector2D>* avTexCoords,
+ const std::vector<aiMaterial*>* avMaterials,
+ std::vector<aiMesh*>* avOut);
+
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color from four single channels in
+ */
+ static void GetMaterialColor(
+ const std::vector<PLY::PropertyInstance>& avList,
+ unsigned int aiPositions[4],
+ PLY::EDataType aiTypes[4],
+ aiColor4D* clrOut);
+
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color channel value. The input value
+ * is normalized to 0-1.
+ */
+ static float NormalizeColorValue (
+ PLY::PropertyInstance::ValueUnion val,
+ PLY::EDataType eType);
+
+
+ /** Buffer to hold the loaded file */
+ unsigned char* mBuffer;
+
+ /** Document object model representation extracted from the file */
+ PLY::DOM* pcDOM;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/PlyParser.cpp b/src/3rdparty/assimp/code/PlyParser.cpp
new file mode 100644
index 000000000..048fd5e99
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyParser.cpp
@@ -0,0 +1,922 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the PLY parser class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+
+#include "PlyLoader.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+PLY::EDataType PLY::Property::ParseDataType(const char* pCur,const char** pCurOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+ PLY::EDataType eOut = PLY::EDT_INVALID;
+
+ if (TokenMatch(pCur,"char",4) ||
+ TokenMatch(pCur,"int8",4))
+ {
+ eOut = PLY::EDT_Char;
+ }
+ else if (TokenMatch(pCur,"uchar",5) ||
+ TokenMatch(pCur,"uint8",5))
+ {
+ eOut = PLY::EDT_UChar;
+ }
+ else if (TokenMatch(pCur,"short",5) ||
+ TokenMatch(pCur,"int16",5))
+ {
+ eOut = PLY::EDT_Short;
+ }
+ else if (TokenMatch(pCur,"ushort",6) ||
+ TokenMatch(pCur,"uint16",6))
+ {
+ eOut = PLY::EDT_UShort;
+ }
+ else if (TokenMatch(pCur,"int32",5) || TokenMatch(pCur,"int",3))
+ {
+ eOut = PLY::EDT_Int;
+ }
+ else if (TokenMatch(pCur,"uint32",6) || TokenMatch(pCur,"uint",4))
+ {
+ eOut = PLY::EDT_UInt;
+ }
+ else if (TokenMatch(pCur,"float",5) || TokenMatch(pCur,"float32",7))
+ {
+ eOut = PLY::EDT_Float;
+ }
+ else if (TokenMatch(pCur,"double64",8) || TokenMatch(pCur,"double",6) ||
+ TokenMatch(pCur,"float64",7))
+ {
+ eOut = PLY::EDT_Double;
+ }
+ if (PLY::EDT_INVALID == eOut)
+ {
+ DefaultLogger::get()->info("Found unknown data type in PLY file. This is OK");
+ }
+ *pCurOut = pCur;
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+
+ PLY::ESemantic eOut = PLY::EST_INVALID;
+ if (TokenMatch(pCur,"red",3))
+ {
+ eOut = PLY::EST_Red;
+ }
+ else if (TokenMatch(pCur,"green",5))
+ {
+ eOut = PLY::EST_Green;
+ }
+ else if (TokenMatch(pCur,"blue",4))
+ {
+ eOut = PLY::EST_Blue;
+ }
+ else if (TokenMatch(pCur,"alpha",5))
+ {
+ eOut = PLY::EST_Alpha;
+ }
+ else if (TokenMatch(pCur,"vertex_index",12) || TokenMatch(pCur,"vertex_indices",14))
+ {
+ eOut = PLY::EST_VertexIndex;
+ }
+ else if (TokenMatch(pCur,"material_index",14))
+ {
+ eOut = PLY::EST_MaterialIndex;
+ }
+ else if (TokenMatch(pCur,"ambient_red",11))
+ {
+ eOut = PLY::EST_AmbientRed;
+ }
+ else if (TokenMatch(pCur,"ambient_green",13))
+ {
+ eOut = PLY::EST_AmbientGreen;
+ }
+ else if (TokenMatch(pCur,"ambient_blue",12))
+ {
+ eOut = PLY::EST_AmbientBlue;
+ }
+ else if (TokenMatch(pCur,"ambient_alpha",13))
+ {
+ eOut = PLY::EST_AmbientAlpha;
+ }
+ else if (TokenMatch(pCur,"diffuse_red",11))
+ {
+ eOut = PLY::EST_DiffuseRed;
+ }
+ else if (TokenMatch(pCur,"diffuse_green",13))
+ {
+ eOut = PLY::EST_DiffuseGreen;
+ }
+ else if (TokenMatch(pCur,"diffuse_blue",12))
+ {
+ eOut = PLY::EST_DiffuseBlue;
+ }
+ else if (TokenMatch(pCur,"diffuse_alpha",13))
+ {
+ eOut = PLY::EST_DiffuseAlpha;
+ }
+ else if (TokenMatch(pCur,"specular_red",12))
+ {
+ eOut = PLY::EST_SpecularRed;
+ }
+ else if (TokenMatch(pCur,"specular_green",14))
+ {
+ eOut = PLY::EST_SpecularGreen;
+ }
+ else if (TokenMatch(pCur,"specular_blue",13))
+ {
+ eOut = PLY::EST_SpecularBlue;
+ }
+ else if (TokenMatch(pCur,"specular_alpha",14))
+ {
+ eOut = PLY::EST_SpecularAlpha;
+ }
+ else if (TokenMatch(pCur,"opacity",7))
+ {
+ eOut = PLY::EST_Opacity;
+ }
+ else if (TokenMatch(pCur,"specular_power",6))
+ {
+ eOut = PLY::EST_PhongPower;
+ }
+ else if (TokenMatch(pCur,"r",1))
+ {
+ eOut = PLY::EST_Red;
+ }
+ else if (TokenMatch(pCur,"g",1))
+ {
+ eOut = PLY::EST_Green;
+ }
+ else if (TokenMatch(pCur,"b",1))
+ {
+ eOut = PLY::EST_Blue;
+ }
+ // NOTE: Blender3D exports texture coordinates as s,t tuples
+ else if (TokenMatch(pCur,"u",1) || TokenMatch(pCur,"s",1) || TokenMatch(pCur,"tx",2))
+ {
+ eOut = PLY::EST_UTextureCoord;
+ }
+ else if (TokenMatch(pCur,"v",1) || TokenMatch(pCur,"t",1) || TokenMatch(pCur,"ty",2))
+ {
+ eOut = PLY::EST_VTextureCoord;
+ }
+ else if (TokenMatch(pCur,"x",1))
+ {
+ eOut = PLY::EST_XCoord;
+ }
+ else if (TokenMatch(pCur,"y",1))
+ {
+ eOut = PLY::EST_YCoord;
+ }
+ else if (TokenMatch(pCur,"z",1))
+ {
+ eOut = PLY::EST_ZCoord;
+ }
+ else if (TokenMatch(pCur,"nx",2))
+ {
+ eOut = PLY::EST_XNormal;
+ }
+ else if (TokenMatch(pCur,"ny",2))
+ {
+ eOut = PLY::EST_YNormal;
+ }
+ else if (TokenMatch(pCur,"nz",2))
+ {
+ eOut = PLY::EST_ZNormal;
+ }
+ else
+ {
+ DefaultLogger::get()->info("Found unknown property semantic in file. This is ok");
+ SkipLine(&pCur);
+ }
+ *pCurOut = pCur;
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::Property::ParseProperty (const char* pCur,
+ const char** pCurOut,
+ PLY::Property* pOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+
+ // Forms supported:
+ // "property float x"
+ // "property list uchar int vertex_index"
+ *pCurOut = pCur;
+
+ // skip leading spaces
+ if (!SkipSpaces(pCur,&pCur))return false;
+
+ // skip the "property" string at the beginning
+ if (!TokenMatch(pCur,"property",8))
+ {
+ // seems not to be a valid property entry
+ return false;
+ }
+ // get next word
+ if (!SkipSpaces(pCur,&pCur))return false;
+ if (TokenMatch(pCur,"list",4))
+ {
+ pOut->bIsList = true;
+
+ // seems to be a list.
+ if(EDT_INVALID == (pOut->eFirstType = PLY::Property::ParseDataType(pCur, &pCur)))
+ {
+ // unable to parse list size data type
+ SkipLine(pCur,&pCur);
+ *pCurOut = pCur;
+ return false;
+ }
+ if (!SkipSpaces(pCur,&pCur))return false;
+ if(EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(pCur, &pCur)))
+ {
+ // unable to parse list data type
+ SkipLine(pCur,&pCur);
+ *pCurOut = pCur;
+ return false;
+ }
+ }
+ else
+ {
+ if(EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(pCur, &pCur)))
+ {
+ // unable to parse data type. Skip the property
+ SkipLine(pCur,&pCur);
+ *pCurOut = pCur;
+ return false;
+ }
+ }
+
+ if (!SkipSpaces(pCur,&pCur))return false;
+ const char* szCur = pCur;
+ pOut->Semantic = PLY::Property::ParseSemantic(pCur, &pCur);
+
+ if (PLY::EST_INVALID == pOut->Semantic)
+ {
+ // store the name of the semantic
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+
+ DefaultLogger::get()->info("Found unknown semantic in PLY file. This is OK");
+ pOut->szName = std::string(szCur,iDiff);
+ }
+
+ SkipSpacesAndLineEnd(pCur,&pCur);
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::EElementSemantic PLY::Element::ParseSemantic(const char* pCur,
+ const char** pCurOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+ PLY::EElementSemantic eOut = PLY::EEST_INVALID;
+ if (TokenMatch(pCur,"vertex",6))
+ {
+ eOut = PLY::EEST_Vertex;
+ }
+ else if (TokenMatch(pCur,"face",4))
+ {
+ eOut = PLY::EEST_Face;
+ }
+#if 0
+ // TODO: maybe implement this?
+ else if (TokenMatch(pCur,"range_grid",10))
+ {
+ eOut = PLY::EEST_Face;
+ }
+#endif
+ else if (TokenMatch(pCur,"tristrips",9))
+ {
+ eOut = PLY::EEST_TriStrip;
+ }
+ else if (TokenMatch(pCur,"edge",4))
+ {
+ eOut = PLY::EEST_Edge;
+ }
+ else if (TokenMatch(pCur,"material",8))
+ {
+ eOut = PLY::EEST_Material;
+ }
+ *pCurOut = pCur;
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::Element::ParseElement (const char* pCur,
+ const char** pCurOut,
+ PLY::Element* pOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != pOut);
+
+ // Example format: "element vertex 8"
+ *pCurOut = pCur;
+
+ // skip leading spaces
+ if (!SkipSpaces(&pCur))return false;
+
+ // skip the "element" string at the beginning
+ if (!TokenMatch(pCur,"element",7))
+ {
+ // seems not to be a valid property entry
+ return false;
+ }
+ // get next word
+ if (!SkipSpaces(&pCur))return false;
+
+ // parse the semantic of the element
+ const char* szCur = pCur;
+ pOut->eSemantic = PLY::Element::ParseSemantic(pCur,&pCur);
+ if (PLY::EEST_INVALID == pOut->eSemantic)
+ {
+ // if the exact semantic can't be determined, just store
+ // the original string identifier
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+ pOut->szName = std::string(szCur,iDiff);
+ }
+
+ if (!SkipSpaces(&pCur))return false;
+
+ //parse the number of occurences of this element
+ pOut->NumOccur = strtoul10(pCur,&pCur);
+
+ // go to the next line
+ SkipSpacesAndLineEnd(pCur,&pCur);
+
+ // now parse all properties of the element
+ while(true)
+ {
+ // skip all comments
+ PLY::DOM::SkipComments(pCur,&pCur);
+
+ PLY::Property prop;
+ if(!PLY::Property::ParseProperty(pCur,&pCur,&prop))break;
+ pOut->alProperties.push_back(prop);
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::SkipComments (const char* pCur,
+ const char** pCurOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+ *pCurOut = pCur;
+
+ // skip spaces
+ if (!SkipSpaces(pCur,&pCur))return false;
+
+ if (TokenMatch(pCur,"comment",7))
+ {
+ SkipLine(pCur,&pCur);
+ SkipComments(pCur,&pCur);
+ *pCurOut = pCur;
+ return true;
+ }
+ *pCurOut = pCur;
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseHeader (const char* pCur,const char** pCurOut,bool isBinary)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+ DefaultLogger::get()->debug("PLY::DOM::ParseHeader() begin");
+
+ // after ply and format line
+ *pCurOut = pCur;
+
+ // parse all elements
+ while (true)
+ {
+ // skip all comments
+ PLY::DOM::SkipComments(pCur,&pCur);
+
+ PLY::Element out;
+ if(PLY::Element::ParseElement(pCur,&pCur,&out))
+ {
+ // add the element to the list of elements
+ alElements.push_back(out);
+ }
+ else if (TokenMatch(pCur,"end_header",10))
+ {
+ // we have reached the end of the header
+ break;
+ }
+ else
+ {
+ // ignore unknown header elements
+ SkipLine(&pCur);
+ }
+ }
+ if(!isBinary)
+ { // it would occur an error, if binary data start with values as space or line end.
+ SkipSpacesAndLineEnd(pCur,&pCur);
+ }
+ *pCurOut = pCur;
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseHeader() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseElementInstanceLists (
+ const char* pCur,
+ const char** pCurOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceLists() begin");
+ *pCurOut = pCur;
+
+ alElementData.resize(alElements.size());
+
+ std::vector<PLY::Element>::const_iterator i = alElements.begin();
+ std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
+
+ // parse all element instances
+ for (;i != alElements.end();++i,++a)
+ {
+ (*a).alInstances.resize((*i).NumOccur);
+ PLY::ElementInstanceList::ParseInstanceList(pCur,&pCur,&(*i),&(*a));
+ }
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceLists() succeeded");
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseElementInstanceListsBinary (
+ const char* pCur,
+ const char** pCurOut,
+ bool p_bBE)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut);
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceListsBinary() begin");
+ *pCurOut = pCur;
+
+ alElementData.resize(alElements.size());
+
+ std::vector<PLY::Element>::const_iterator i = alElements.begin();
+ std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
+
+ // parse all element instances
+ for (;i != alElements.end();++i,++a)
+ {
+ (*a).alInstances.resize((*i).NumOccur);
+ PLY::ElementInstanceList::ParseInstanceListBinary(pCur,&pCur,&(*i),&(*a),p_bBE);
+ }
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceListsBinary() succeeded");
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseInstanceBinary (const char* pCur,DOM* p_pcOut,bool p_bBE)
+{
+ ai_assert(NULL != pCur && NULL != p_pcOut);
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() begin");
+
+ if(!p_pcOut->ParseHeader(pCur,&pCur,true))
+ {
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() failure");
+ return false;
+ }
+ if(!p_pcOut->ParseElementInstanceListsBinary(pCur,&pCur,p_bBE))
+ {
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() failure");
+ return false;
+ }
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseInstance (const char* pCur,DOM* p_pcOut)
+{
+ ai_assert(NULL != pCur);
+ ai_assert(NULL != p_pcOut);
+
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstance() begin");
+
+
+ if(!p_pcOut->ParseHeader(pCur,&pCur,false))
+ {
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstance() failure");
+ return false;
+ }
+ if(!p_pcOut->ParseElementInstanceLists(pCur,&pCur))
+ {
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstance() failure");
+ return false;
+ }
+ DefaultLogger::get()->debug("PLY::DOM::ParseInstance() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstanceList::ParseInstanceList (
+ const char* pCur,
+ const char** pCurOut,
+ const PLY::Element* pcElement,
+ PLY::ElementInstanceList* p_pcOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != pcElement && NULL != p_pcOut);
+
+ if (EEST_INVALID == pcElement->eSemantic || pcElement->alProperties.empty())
+ {
+ // if the element has an unknown semantic we can skip all lines
+ // However, there could be comments
+ for (unsigned int i = 0; i < pcElement->NumOccur;++i)
+ {
+ PLY::DOM::SkipComments(pCur,&pCur);
+ SkipLine(pCur,&pCur);
+ }
+ }
+ else
+ {
+ // be sure to have enough storage
+ for (unsigned int i = 0; i < pcElement->NumOccur;++i)
+ {
+ PLY::DOM::SkipComments(pCur,&pCur);
+ PLY::ElementInstance::ParseInstance(pCur, &pCur,pcElement,
+ &p_pcOut->alInstances[i]);
+ }
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstanceList::ParseInstanceListBinary (
+ const char* pCur,
+ const char** pCurOut,
+ const PLY::Element* pcElement,
+ PLY::ElementInstanceList* p_pcOut,
+ bool p_bBE /* = false */)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != pcElement && NULL != p_pcOut);
+
+ // we can add special handling code for unknown element semantics since
+ // we can't skip it as a whole block (we don't know its exact size
+ // due to the fact that lists could be contained in the property list
+ // of the unknown element)
+ for (unsigned int i = 0; i < pcElement->NumOccur;++i)
+ {
+ PLY::ElementInstance::ParseInstanceBinary(pCur, &pCur,pcElement,
+ &p_pcOut->alInstances[i], p_bBE);
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstance::ParseInstance (
+ const char* pCur,
+ const char** pCurOut,
+ const PLY::Element* pcElement,
+ PLY::ElementInstance* p_pcOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != pcElement && NULL != p_pcOut);
+
+ if (!SkipSpaces(pCur, &pCur))return false;
+
+ // allocate enough storage
+ p_pcOut->alProperties.resize(pcElement->alProperties.size());
+
+ std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
+ std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ for (;i != p_pcOut->alProperties.end();++i,++a)
+ {
+ if(!(PLY::PropertyInstance::ParseInstance(pCur, &pCur,&(*a),&(*i))))
+ {
+ DefaultLogger::get()->warn("Unable to parse property instance. "
+ "Skipping this element instance");
+
+ // skip the rest of the instance
+ SkipLine(pCur, &pCur);
+
+ PLY::PropertyInstance::ValueUnion v = PLY::PropertyInstance::DefaultValue((*a).eType);
+ (*i).avList.push_back(v);
+ }
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstance::ParseInstanceBinary (
+ const char* pCur,
+ const char** pCurOut,
+ const PLY::Element* pcElement,
+ PLY::ElementInstance* p_pcOut,
+ bool p_bBE /* = false */)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != pcElement && NULL != p_pcOut);
+
+ // allocate enough storage
+ p_pcOut->alProperties.resize(pcElement->alProperties.size());
+
+ std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
+ std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ for (;i != p_pcOut->alProperties.end();++i,++a)
+ {
+ if(!(PLY::PropertyInstance::ParseInstanceBinary(pCur, &pCur,&(*a),&(*i),p_bBE)))
+ {
+ DefaultLogger::get()->warn("Unable to parse binary property instance. "
+ "Skipping this element instance");
+
+ (*i).avList.push_back(PLY::PropertyInstance::DefaultValue((*a).eType));
+ }
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseInstance (const char* pCur,const char** pCurOut,
+ const PLY::Property* prop, PLY::PropertyInstance* p_pcOut)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != prop && NULL != p_pcOut);
+
+ *pCurOut = pCur;
+
+ // skip spaces at the beginning
+ if (!SkipSpaces(pCur, &pCur))return false;
+
+ if (prop->bIsList)
+ {
+ // parse the number of elements in the list
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValue(pCur, &pCur,prop->eFirstType,&v);
+
+ // convert to unsigned int
+ unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v,prop->eFirstType);
+
+ // parse all list elements
+ p_pcOut->avList.resize(iNum);
+ for (unsigned int i = 0; i < iNum;++i)
+ {
+ if (!SkipSpaces(pCur, &pCur))return false;
+ PLY::PropertyInstance::ParseValue(pCur, &pCur,prop->eType,&p_pcOut->avList[i]);
+ }
+ }
+ else
+ {
+ // parse the property
+ PLY::PropertyInstance::ValueUnion v;
+
+ PLY::PropertyInstance::ParseValue(pCur, &pCur,prop->eType,&v);
+ p_pcOut->avList.push_back(v);
+ }
+ SkipSpacesAndLineEnd(pCur, &pCur);
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseInstanceBinary (
+ const char* pCur,
+ const char** pCurOut,
+ const PLY::Property* prop,
+ PLY::PropertyInstance* p_pcOut,
+ bool p_bBE)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != prop && NULL != p_pcOut);
+
+ if (prop->bIsList)
+ {
+ // parse the number of elements in the list
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValueBinary(pCur, &pCur,prop->eFirstType,&v,p_bBE);
+
+ // convert to unsigned int
+ unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v,prop->eFirstType);
+
+ // parse all list elements
+ p_pcOut->avList.resize(iNum);
+ for (unsigned int i = 0; i < iNum;++i){
+ PLY::PropertyInstance::ParseValueBinary(pCur, &pCur,prop->eType,&p_pcOut->avList[i],p_bBE);
+ }
+ }
+ else
+ {
+ // parse the property
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValueBinary(pCur, &pCur,prop->eType,&v,p_bBE);
+ p_pcOut->avList.push_back(v);
+ }
+ *pCurOut = pCur;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(
+ PLY::EDataType eType)
+{
+ PLY::PropertyInstance::ValueUnion out;
+
+ switch (eType)
+ {
+ case EDT_Float:
+ out.fFloat = 0.f;
+ return out;
+
+ case EDT_Double:
+ out.fDouble = 0.;
+ return out;
+
+ default: ;
+ };
+ out.iUInt = 0;
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseValue(
+ const char* pCur,
+ const char** pCurOut,
+ PLY::EDataType eType,
+ PLY::PropertyInstance::ValueUnion* out)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != out);
+
+ register bool ret = true;
+ *pCurOut = pCur;
+ switch (eType)
+ {
+ case EDT_UInt:
+ case EDT_UShort:
+ case EDT_UChar:
+
+ out->iUInt = (uint32_t)strtoul10(pCur, &pCur);
+ break;
+
+ case EDT_Int:
+ case EDT_Short:
+ case EDT_Char:
+
+ out->iInt = (int32_t)strtol10(pCur, &pCur);
+ break;
+
+ case EDT_Float:
+
+ pCur = fast_atoreal_move<float>(pCur,out->fFloat);
+ break;
+
+ case EDT_Double:
+
+ float f;
+ pCur = fast_atoreal_move<float>(pCur,f);
+ out->fDouble = (double)f;
+ break;
+
+ default:
+ ret = false;
+ }
+ *pCurOut = pCur;
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseValueBinary(
+ const char* pCur,
+ const char** pCurOut,
+ PLY::EDataType eType,
+ PLY::PropertyInstance::ValueUnion* out,
+ bool p_bBE)
+{
+ ai_assert(NULL != pCur && NULL != pCurOut && NULL != out);
+
+ register bool ret = true;
+ switch (eType)
+ {
+ case EDT_UInt:
+ out->iUInt = (uint32_t)*((uint32_t*)pCur);
+ pCur += 4;
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap((int32_t*)&out->iUInt);
+ break;
+
+ case EDT_UShort:
+ {
+ int16_t i = *((uint16_t*)pCur);
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap(&i);
+ out->iUInt = (uint32_t)i;
+ pCur += 2;
+ break;
+ }
+
+ case EDT_UChar:
+ {
+ out->iUInt = (uint32_t)(*((uint8_t*)pCur));
+ pCur ++;
+ break;
+ }
+
+ case EDT_Int:
+ out->iInt = *((int32_t*)pCur);
+ pCur += 4;
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap(&out->iInt);
+ break;
+
+ case EDT_Short:
+ {
+ int16_t i = *((int16_t*)pCur);
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap(&i);
+ out->iInt = (int32_t)i;
+ pCur += 2;
+ break;
+ }
+
+ case EDT_Char:
+ out->iInt = (int32_t)*((int8_t*)pCur);
+ pCur ++;
+ break;
+
+ case EDT_Float:
+ {
+ out->fFloat = *((float*)pCur);
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap((int32_t*)&out->fFloat);
+ pCur += 4;
+ break;
+ }
+ case EDT_Double:
+ {
+ out->fDouble = *((double*)pCur);
+
+ // Swap endianess
+ if (p_bBE)ByteSwap::Swap((int64_t*)&out->fDouble);
+ pCur += 8;
+ break;
+ }
+ default:
+ ret = false;
+ }
+ *pCurOut = pCur;
+ return ret;
+}
+
+#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/3rdparty/assimp/code/PlyParser.h b/src/3rdparty/assimp/code/PlyParser.h
new file mode 100644
index 000000000..9120c20b0
--- /dev/null
+++ b/src/3rdparty/assimp/code/PlyParser.h
@@ -0,0 +1,501 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines the helper data structures for importing PLY files */
+#ifndef AI_PLYFILEHELPER_H_INC
+#define AI_PLYFILEHELPER_H_INC
+
+
+#include "ParsingUtils.h"
+
+
+namespace Assimp
+{
+
+// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
+// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
+// http://www.okino.com/conv/exp_ply.htm
+namespace PLY
+{
+
+
+// ---------------------------------------------------------------------------------
+/*
+name type number of bytes
+---------------------------------------
+char character 1
+uchar unsigned character 1
+short short integer 2
+ushort unsigned short integer 2
+int integer 4
+uint unsigned integer 4
+float single-precision float 4
+double double-precision float 8
+
+int8
+int16
+uint8 ... forms are also used
+*/
+enum EDataType
+{
+ EDT_Char = 0x0u,
+ EDT_UChar,
+ EDT_Short,
+ EDT_UShort,
+ EDT_Int,
+ EDT_UInt,
+ EDT_Float,
+ EDT_Double,
+
+ // Marks invalid entries
+ EDT_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Specifies semantics for PLY element properties
+ *
+ * Semantics define the usage of a property, e.g. x coordinate
+*/
+enum ESemantic
+{
+ //! vertex position x coordinate
+ EST_XCoord = 0x0u,
+ //! vertex position x coordinate
+ EST_YCoord,
+ //! vertex position x coordinate
+ EST_ZCoord,
+
+ //! vertex normal x coordinate
+ EST_XNormal,
+ //! vertex normal y coordinate
+ EST_YNormal,
+ //! vertex normal z coordinate
+ EST_ZNormal,
+
+ //! u texture coordinate
+ EST_UTextureCoord,
+ //! v texture coordinate
+ EST_VTextureCoord,
+
+ //! vertex colors, red channel
+ EST_Red,
+ //! vertex colors, green channel
+ EST_Green,
+ //! vertex colors, blue channel
+ EST_Blue,
+ //! vertex colors, alpha channel
+ EST_Alpha,
+
+ //! vertex index list
+ EST_VertexIndex,
+
+ //! texture index
+ EST_TextureIndex,
+
+ //! texture coordinates (stored as element of a face)
+ EST_TextureCoordinates,
+
+ //! material index
+ EST_MaterialIndex,
+
+ //! ambient color, red channel
+ EST_AmbientRed,
+ //! ambient color, green channel
+ EST_AmbientGreen,
+ //! ambient color, blue channel
+ EST_AmbientBlue,
+ //! ambient color, alpha channel
+ EST_AmbientAlpha,
+
+ //! diffuse color, red channel
+ EST_DiffuseRed,
+ //! diffuse color, green channel
+ EST_DiffuseGreen,
+ //! diffuse color, blue channel
+ EST_DiffuseBlue,
+ //! diffuse color, alpha channel
+ EST_DiffuseAlpha,
+
+ //! specular color, red channel
+ EST_SpecularRed,
+ //! specular color, green channel
+ EST_SpecularGreen,
+ //! specular color, blue channel
+ EST_SpecularBlue,
+ //! specular color, alpha channel
+ EST_SpecularAlpha,
+
+ //! specular power for phong shading
+ EST_PhongPower,
+
+ //! opacity between 0 and 1
+ EST_Opacity,
+
+ //! Marks invalid entries
+ EST_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Specifies semantics for PLY elements
+ *
+ * Semantics define the usage of an element, e.g. vertex or material
+*/
+enum EElementSemantic
+{
+ //! The element is a vertex
+ EEST_Vertex = 0x0u,
+
+ //! The element is a face description (index table)
+ EEST_Face,
+
+ //! The element is a tristrip description (index table)
+ EEST_TriStrip,
+
+ //! The element is an edge description (ignored)
+ EEST_Edge,
+
+ //! The element is a material description
+ EEST_Material,
+
+ //! Marks invalid entries
+ EEST_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Helper class for a property in a PLY file.
+ *
+ * This can e.g. be a part of the vertex declaration
+ */
+class Property
+{
+public:
+
+ //! Default constructor
+ Property()
+ : eType (EDT_Int), bIsList(false), eFirstType(EDT_UChar)
+ {}
+
+ //! Data type of the property
+ EDataType eType;
+
+ //! Semantical meaning of the property
+ ESemantic Semantic;
+
+ //! Of the semantic of the property could not be parsed:
+ //! Contains the semantic specified in the file
+ std::string szName;
+
+ //! Specifies whether the data type is a list where
+ //! the first element specifies the size of the list
+ bool bIsList;
+ EDataType eFirstType;
+
+ // -------------------------------------------------------------------
+ //! Parse a property from a string. The end of the
+ //! string is either '\n', '\r' or '\0'. Return valie is false
+ //! if the input string is NOT a valid property (E.g. does
+ //! not start with the "property" keyword)
+ static bool ParseProperty (const char* pCur, const char** pCurOut,
+ Property* pOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a data type from a string
+ static EDataType ParseDataType(const char* pCur,const char** pCurOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a semantic from a string
+ static ESemantic ParseSemantic(const char* pCur,const char** pCurOut);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Helper class for an element in a PLY file.
+ *
+ * This can e.g. be the vertex declaration. Elements contain a
+ * well-defined number of properties.
+ */
+class Element
+{
+public:
+
+ //! Default constructor
+ Element()
+ : eSemantic (EEST_INVALID)
+ , NumOccur(0)
+ {}
+
+ //! List of properties assigned to the element
+ //! std::vector to support operator[]
+ std::vector<Property> alProperties;
+
+ //! Semantic of the element
+ EElementSemantic eSemantic;
+
+ //! Of the semantic of the element could not be parsed:
+ //! Contains the semantic specified in the file
+ std::string szName;
+
+ //! How many times will the element occur?
+ unsigned int NumOccur;
+
+
+ // -------------------------------------------------------------------
+ //! Parse an element from a string.
+ //! The function will parse all properties contained in the
+ //! element, too.
+ static bool ParseElement (const char* pCur, const char** pCurOut,
+ Element* pOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a semantic from a string
+ static EElementSemantic ParseSemantic(const char* pCur,
+ const char** pCurOut);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Instance of a property in a PLY file
+ */
+class PropertyInstance
+{
+public:
+
+ //! Default constructor
+ PropertyInstance ()
+ {}
+
+ union ValueUnion
+ {
+
+ //! uInt32 representation of the property. All
+ // uint types are automatically converted to uint32
+ uint32_t iUInt;
+
+ //! Int32 representation of the property. All
+ // int types are automatically converted to int32
+ int32_t iInt;
+
+ //! Float32 representation of the property
+ float fFloat;
+
+ //! Float64 representation of the property
+ double fDouble;
+
+ };
+
+ // -------------------------------------------------------------------
+ //! List of all values parsed. Contains only one value
+ // for non-list properties
+ std::vector<ValueUnion> avList;
+
+ // -------------------------------------------------------------------
+ //! Parse a property instance
+ static bool ParseInstance (const char* pCur,const char** pCurOut,
+ const Property* prop, PropertyInstance* p_pcOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a property instance in binary format
+ static bool ParseInstanceBinary (const char* pCur,const char** pCurOut,
+ const Property* prop, PropertyInstance* p_pcOut,bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Get the default value for a given data type
+ static ValueUnion DefaultValue(EDataType eType);
+
+ // -------------------------------------------------------------------
+ //! Parse a value
+ static bool ParseValue(const char* pCur,const char** pCurOut,
+ EDataType eType,ValueUnion* out);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary value
+ static bool ParseValueBinary(const char* pCur,const char** pCurOut,
+ EDataType eType,ValueUnion* out,bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Convert a property value to a given type TYPE
+ template <typename TYPE>
+ static TYPE ConvertTo(ValueUnion v, EDataType eType);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Class for an element instance in a PLY file
+ */
+class ElementInstance
+{
+public:
+
+ //! Default constructor
+ ElementInstance ()
+ {}
+
+ //! List of all parsed properties
+ std::vector< PropertyInstance > alProperties;
+
+ // -------------------------------------------------------------------
+ //! Parse an element instance
+ static bool ParseInstance (const char* pCur,const char** pCurOut,
+ const Element* pcElement, ElementInstance* p_pcOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary element instance
+ static bool ParseInstanceBinary (const char* pCur,const char** pCurOut,
+ const Element* pcElement, ElementInstance* p_pcOut,bool p_bBE);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Class for an element instance list in a PLY file
+ */
+class ElementInstanceList
+{
+public:
+
+ //! Default constructor
+ ElementInstanceList ()
+ {}
+
+ //! List of all element instances
+ std::vector< ElementInstance > alInstances;
+
+ // -------------------------------------------------------------------
+ //! Parse an element instance list
+ static bool ParseInstanceList (const char* pCur,const char** pCurOut,
+ const Element* pcElement, ElementInstanceList* p_pcOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary element instance list
+ static bool ParseInstanceListBinary (const char* pCur,const char** pCurOut,
+ const Element* pcElement, ElementInstanceList* p_pcOut,bool p_bBE);
+};
+// ---------------------------------------------------------------------------------
+/** \brief Class to represent the document object model of an ASCII or binary
+ * (both little and big-endian) PLY file
+ */
+class DOM
+{
+public:
+
+ //! Default constructor
+ DOM()
+ {}
+
+
+ //! Contains all elements of the file format
+ std::vector<Element> alElements;
+ //! Contains the real data of each element's instance list
+ std::vector<ElementInstanceList> alElementData;
+
+ //! Parse the DOM for a PLY file. The input string is assumed
+ //! to be terminated with zero
+ static bool ParseInstance (const char* pCur,DOM* p_pcOut);
+ static bool ParseInstanceBinary (const char* pCur,
+ DOM* p_pcOut,bool p_bBE);
+
+ //! Skip all comment lines after this
+ static bool SkipComments (const char* pCur,const char** pCurOut);
+
+private:
+
+ // -------------------------------------------------------------------
+ //! Handle the file header and read all element descriptions
+ bool ParseHeader (const char* pCur,const char** pCurOut, bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Read in all element instance lists
+ bool ParseElementInstanceLists (const char* pCur,const char** pCurOut);
+
+ // -------------------------------------------------------------------
+ //! Read in all element instance lists for a binary file format
+ bool ParseElementInstanceListsBinary (const char* pCur,
+ const char** pCurOut,bool p_bBE);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Helper class to represent a loaded PLY face
+ */
+class Face
+{
+public:
+
+ Face()
+ : iMaterialIndex(0xFFFFFFFF)
+ {
+ // set all indices to zero by default
+ mIndices.resize(3,0);
+ }
+
+public:
+
+ //! List of vertex indices
+ std::vector<unsigned int> mIndices;
+
+ //! Material index
+ unsigned int iMaterialIndex;
+};
+
+// ---------------------------------------------------------------------------------
+template <typename TYPE>
+inline TYPE PLY::PropertyInstance::ConvertTo(
+ PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
+{
+ switch (eType)
+ {
+ case EDT_Float:
+ return (TYPE)v.fFloat;
+ case EDT_Double:
+ return (TYPE)v.fDouble;
+
+ case EDT_UInt:
+ case EDT_UShort:
+ case EDT_UChar:
+ return (TYPE)v.iUInt;
+
+ case EDT_Int:
+ case EDT_Short:
+ case EDT_Char:
+ return (TYPE)v.iInt;
+ default: ;
+ };
+ return (TYPE)0;
+}
+
+} // Namespace PLY
+} // Namespace AssImp
+
+#endif // !! include guard
diff --git a/src/3rdparty/assimp/code/PolyTools.h b/src/3rdparty/assimp/code/PolyTools.h
new file mode 100644
index 000000000..d8040f6b9
--- /dev/null
+++ b/src/3rdparty/assimp/code/PolyTools.h
@@ -0,0 +1,224 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
+
+#ifndef AI_POLYTOOLS_H_INCLUDED
+#define AI_POLYTOOLS_H_INCLUDED
+
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+/** Compute the signed area of a triangle.
+ * The function accepts an unconstrained template parameter for use with
+ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
+template <typename T>
+inline double GetArea2D(const T& v1, const T& v2, const T& v3)
+{
+ return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
+}
+
+// -------------------------------------------------------------------------------
+/** Test if a given point p2 is on the left side of the line formed by p0-p1.
+ * The function accepts an unconstrained template parameter for use with
+ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
+template <typename T>
+inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
+{
+ return GetArea2D(p0,p2,p1) > 0;
+}
+
+// -------------------------------------------------------------------------------
+/** Test if a given point is inside a given triangle in R2.
+ * The function accepts an unconstrained template parameter for use with
+ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
+template <typename T>
+inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
+{
+ // Point in triangle test using baryzentric coordinates
+ const aiVector2D v0 = p1 - p0;
+ const aiVector2D v1 = p2 - p0;
+ const aiVector2D v2 = pp - p0;
+
+ double dot00 = v0 * v0;
+ double dot01 = v0 * v1;
+ double dot02 = v0 * v2;
+ double dot11 = v1 * v1;
+ double dot12 = v1 * v2;
+
+ const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
+ dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
+}
+
+
+// -------------------------------------------------------------------------------
+/** Check whether the winding order of a given polygon is counter-clockwise.
+ * The function accepts an unconstrained template parameter, but is intended
+ * to be used only with aiVector2D and aiVector3D (z axis is ignored, only
+ * x and y are taken into account).
+ * @note Code taken from http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html and translated to C++
+ */
+template <typename T>
+inline bool IsCCW(T* in, size_t npoints) {
+ double aa, bb, cc, b, c, theta;
+ double convex_turn;
+ double convex_sum = 0;
+
+ ai_assert(npoints >= 3);
+
+ for (size_t i = 0; i < npoints - 2; i++) {
+ aa = ((in[i+2].x - in[i].x) * (in[i+2].x - in[i].x)) +
+ ((-in[i+2].y + in[i].y) * (-in[i+2].y + in[i].y));
+
+ bb = ((in[i+1].x - in[i].x) * (in[i+1].x - in[i].x)) +
+ ((-in[i+1].y + in[i].y) * (-in[i+1].y + in[i].y));
+
+ cc = ((in[i+2].x - in[i+1].x) *
+ (in[i+2].x - in[i+1].x)) +
+ ((-in[i+2].y + in[i+1].y) *
+ (-in[i+2].y + in[i+1].y));
+
+ b = sqrt(bb);
+ c = sqrt(cc);
+ theta = acos((bb + cc - aa) / (2 * b * c));
+
+ if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
+ // if (convex(in[i].x, in[i].y,
+ // in[i+1].x, in[i+1].y,
+ // in[i+2].x, in[i+2].y)) {
+ convex_turn = AI_MATH_PI_F - theta;
+ convex_sum += convex_turn;
+ }
+ else {
+ convex_sum -= AI_MATH_PI_F - theta;
+ }
+ }
+ aa = ((in[1].x - in[npoints-2].x) *
+ (in[1].x - in[npoints-2].x)) +
+ ((-in[1].y + in[npoints-2].y) *
+ (-in[1].y + in[npoints-2].y));
+
+ bb = ((in[0].x - in[npoints-2].x) *
+ (in[0].x - in[npoints-2].x)) +
+ ((-in[0].y + in[npoints-2].y) *
+ (-in[0].y + in[npoints-2].y));
+
+ cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) +
+ ((-in[1].y + in[0].y) * (-in[1].y + in[0].y));
+
+ b = sqrt(bb);
+ c = sqrt(cc);
+ theta = acos((bb + cc - aa) / (2 * b * c));
+
+ //if (convex(in[npoints-2].x, in[npoints-2].y,
+ // in[0].x, in[0].y,
+ // in[1].x, in[1].y)) {
+ if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
+ convex_turn = AI_MATH_PI_F - theta;
+ convex_sum += convex_turn;
+ }
+ else {
+ convex_sum -= AI_MATH_PI_F - theta;
+ }
+
+ return convex_sum >= (2 * AI_MATH_PI_F);
+}
+
+
+// -------------------------------------------------------------------------------
+/** Compute the normal of an arbitrary polygon in R3.
+ *
+ * The code is based on Newell's formula, that is a polygons normal is the ratio
+ * of its area when projected onto the three coordinate axes.
+ *
+ * @param out Receives the output normal
+ * @param num Number of input vertices
+ * @param x X data source. x[ofs_x*n] is the n'th element.
+ * @param y Y data source. y[ofs_y*n] is the y'th element
+ * @param z Z data source. z[ofs_z*n] is the z'th element
+ *
+ * @note The data arrays must have storage for at least num+2 elements. Using
+ * this method is much faster than the 'other' NewellNormal()
+ */
+template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
+inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
+{
+ // Duplicate the first two vertices at the end
+ x[(num+0)*ofs_x] = x[0];
+ x[(num+1)*ofs_x] = x[ofs_x];
+
+ y[(num+0)*ofs_y] = y[0];
+ y[(num+1)*ofs_y] = y[ofs_y];
+
+ z[(num+0)*ofs_z] = z[0];
+ z[(num+1)*ofs_z] = z[ofs_z];
+
+ TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0;
+
+ TReal *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2;
+ TReal *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2;
+ TReal *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2;
+
+ for (int tmp=0; tmp < num; tmp++) {
+ sum_xy += (*xptr) * ( (*yhigh) - (*ylow) );
+ sum_yz += (*yptr) * ( (*zhigh) - (*zlow) );
+ sum_zx += (*zptr) * ( (*xhigh) - (*xlow) );
+
+ xptr += ofs_x;
+ xlow += ofs_x;
+ xhigh += ofs_x;
+
+ yptr += ofs_y;
+ ylow += ofs_y;
+ yhigh += ofs_y;
+
+ zptr += ofs_z;
+ zlow += ofs_z;
+ zhigh += ofs_z;
+ }
+ out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
+}
+
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/PostStepRegistry.cpp b/src/3rdparty/assimp/code/PostStepRegistry.cpp
new file mode 100644
index 000000000..579b48c13
--- /dev/null
+++ b/src/3rdparty/assimp/code/PostStepRegistry.cpp
@@ -0,0 +1,230 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ImporterRegistry.cpp
+
+Central registry for all postprocessing steps available. Do not edit this file
+directly (unless you are adding new steps), instead use the
+corresponding preprocessor flag to selectively disable steps.
+*/
+
+#include "AssimpPCH.h"
+#include "ProcessHelper.h"
+
+#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
+# include "CalcTangentsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
+# include "JoinVerticesProcess.h"
+#endif
+#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
+# include "ConvertToLHProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
+# include "TriangulateProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
+# include "GenFaceNormalsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
+# include "GenVertexNormalsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
+# include "RemoveVCProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
+# include "SplitLargeMeshes.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
+# include "PretransformVertices.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
+# include "LimitBoneWeightsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+# include "ValidateDataStructure.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
+# include "ImproveCacheLocality.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
+# include "FixNormalsStep.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
+# include "RemoveRedundantMaterials.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
+# include "FindInvalidDataProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
+# include "FindDegenerates.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
+# include "SortByPTypeProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
+# include "ComputeUVMappingProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
+# include "TextureTransform.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
+# include "FindInstancesProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
+# include "OptimizeMeshes.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
+# include "OptimizeGraph.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
+# include "SplitByBoneCountProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
+# include "DeboneProcess.h"
+#endif
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
+{
+ // ----------------------------------------------------------------------------
+ // Add an instance of each post processing step here in the order
+ // of sequence it is executed. Steps that are added here are not
+ // validated - as RegisterPPStep() does - all dependencies must be given.
+ // ----------------------------------------------------------------------------
+ out.reserve(25);
+#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
+ out.push_back( new MakeLeftHandedProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
+ out.push_back( new FlipUVsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
+ out.push_back( new FlipWindingOrderProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
+ out.push_back( new RemoveVCProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
+ out.push_back( new RemoveRedundantMatsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
+ out.push_back( new FindInstancesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
+ out.push_back( new OptimizeGraphProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
+ out.push_back( new FindDegeneratesProcess());
+#endif
+#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
+ out.push_back( new ComputeUVMappingProcess());
+#endif
+#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
+ out.push_back( new TextureTransformStep());
+#endif
+#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
+ out.push_back( new PretransformVertices());
+#endif
+#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
+ out.push_back( new TriangulateProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
+ out.push_back( new SortByPTypeProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
+ out.push_back( new FindInvalidDataProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
+ out.push_back( new OptimizeMeshesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
+ out.push_back( new FixInfacingNormalsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
+ out.push_back( new SplitByBoneCountProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
+ out.push_back( new SplitLargeMeshesProcess_Triangle());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
+ out.push_back( new GenFaceNormalsProcess());
+#endif
+
+ // .........................................................................
+ // DON'T change the order of these five ..
+ // XXX this is actually a design weakness that dates back to the time
+ // when Importer would maintain the postprocessing step list exclusively.
+ // Now that others access it too, we need a better solution.
+ out.push_back( new ComputeSpatialSortProcess());
+ // .........................................................................
+
+#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS)
+ out.push_back( new GenVertexNormalsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS)
+ out.push_back( new CalcTangentsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS)
+ out.push_back( new JoinVerticesProcess());
+#endif
+
+ // .........................................................................
+ out.push_back( new DestroySpatialSortProcess());
+ // .........................................................................
+
+#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
+ out.push_back( new SplitLargeMeshesProcess_Vertex());
+#endif
+#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
+ out.push_back( new DeboneProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
+ out.push_back( new LimitBoneWeightsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
+ out.push_back( new ImproveCacheLocalityProcess());
+#endif
+}
+
+}
diff --git a/src/3rdparty/assimp/code/PretransformVertices.cpp b/src/3rdparty/assimp/code/PretransformVertices.cpp
new file mode 100644
index 000000000..2b0304578
--- /dev/null
+++ b/src/3rdparty/assimp/code/PretransformVertices.cpp
@@ -0,0 +1,722 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file PretransformVertices.cpp
+ * @brief Implementation of the "PretransformVertices" post processing step
+*/
+
+#include "AssimpPCH.h"
+#include "PretransformVertices.h"
+#include "ProcessHelper.h"
+#include "SceneCombiner.h"
+
+using namespace Assimp;
+
+// some array offsets
+#define AI_PTVS_VERTEX 0x0
+#define AI_PTVS_FACE 0x1
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+PretransformVertices::PretransformVertices()
+: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+PretransformVertices::~PretransformVertices()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool PretransformVertices::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_PreTransformVertices) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import configuration
+void PretransformVertices::SetupProperties(const Importer* pImp)
+{
+ // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE,
+ // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
+ configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,0));
+ configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE,0));
+ configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
+
+ configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Count the number of nodes
+unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
+{
+ unsigned int iRet = 1;
+ for (unsigned int i = 0;i < pcNode->mNumChildren;++i)
+ {
+ iRet += CountNodes(pcNode->mChildren[i]);
+ }
+ return iRet;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a bitwise combination identifying the vertex format of a mesh
+unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh)
+{
+ // the vertex format is stored in aiMesh::mBones for later retrieval.
+ // there isn't a good reason to compute it a few hundred times
+ // from scratch. The pointer is unused as animations are lost
+ // during PretransformVertices.
+ if (pcMesh->mBones)
+ return (unsigned int)(uint64_t)pcMesh->mBones;
+
+
+ const unsigned int iRet = GetMeshVFormatUnique(pcMesh);
+
+ // store the value for later use
+ pcMesh->mBones = (aiBone**)(uint64_t)iRet;
+ return iRet;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Count the number of vertices in the whole scene and a given
+// material index
+void PretransformVertices::CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, unsigned int iMat,
+ unsigned int iVFormat, unsigned int* piFaces, unsigned int* piVertices)
+{
+ for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
+ {
+ aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ];
+ if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh))
+ {
+ *piVertices += pcMesh->mNumVertices;
+ *piFaces += pcMesh->mNumFaces;
+ }
+ }
+ for (unsigned int i = 0;i < pcNode->mNumChildren;++i)
+ {
+ CountVerticesAndFaces(pcScene,pcNode->mChildren[i],iMat,
+ iVFormat,piFaces,piVertices);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Collect vertex/face data
+void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsigned int iMat,
+ unsigned int iVFormat, aiMesh* pcMeshOut,
+ unsigned int aiCurrent[2], unsigned int* num_refs)
+{
+ // No need to multiply if there's no transformation
+ const bool identity = pcNode->mTransformation.IsIdentity();
+ for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
+ {
+ aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ];
+ if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh))
+ {
+ // Decrement mesh reference counter
+ unsigned int& num_ref = num_refs[pcNode->mMeshes[i]];
+ ai_assert(0 != num_ref);
+ --num_ref;
+
+ if (identity) {
+ // copy positions without modifying them
+ ::memcpy(pcMeshOut->mVertices + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mVertices,
+ pcMesh->mNumVertices * sizeof(aiVector3D));
+
+ if (iVFormat & 0x2) {
+ // copy normals without modifying them
+ ::memcpy(pcMeshOut->mNormals + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mNormals,
+ pcMesh->mNumVertices * sizeof(aiVector3D));
+ }
+ if (iVFormat & 0x4)
+ {
+ // copy tangents without modifying them
+ ::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mTangents,
+ pcMesh->mNumVertices * sizeof(aiVector3D));
+ // copy bitangents without modifying them
+ ::memcpy(pcMeshOut->mBitangents + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mBitangents,
+ pcMesh->mNumVertices * sizeof(aiVector3D));
+ }
+ }
+ else
+ {
+ // copy positions, transform them to worldspace
+ for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
+ pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX]+n] = pcNode->mTransformation * pcMesh->mVertices[n];
+ }
+ aiMatrix4x4 mWorldIT = pcNode->mTransformation;
+ mWorldIT.Inverse().Transpose();
+
+ // TODO: implement Inverse() for aiMatrix3x3
+ aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
+
+ if (iVFormat & 0x2)
+ {
+ // copy normals, transform them to worldspace
+ for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
+ pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX]+n] =
+ (m * pcMesh->mNormals[n]).Normalize();
+ }
+ }
+ if (iVFormat & 0x4)
+ {
+ // copy tangents and bitangents, transform them to worldspace
+ for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
+ pcMeshOut->mTangents [aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mTangents[n]).Normalize();
+ pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mBitangents[n]).Normalize();
+ }
+ }
+ }
+ unsigned int p = 0;
+ while (iVFormat & (0x100 << p))
+ {
+ // copy texture coordinates
+ memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mTextureCoords[p],
+ pcMesh->mNumVertices * sizeof(aiVector3D));
+ ++p;
+ }
+ p = 0;
+ while (iVFormat & (0x1000000 << p))
+ {
+ // copy vertex colors
+ memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX],
+ pcMesh->mColors[p],
+ pcMesh->mNumVertices * sizeof(aiColor4D));
+ ++p;
+ }
+ // now we need to copy all faces. since we will delete the source mesh afterwards,
+ // we don't need to reallocate the array of indices except if this mesh is
+ // referenced multiple times.
+ for (unsigned int planck = 0;planck < pcMesh->mNumFaces;++planck)
+ {
+ aiFace& f_src = pcMesh->mFaces[planck];
+ aiFace& f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE]+planck];
+
+ const unsigned int num_idx = f_src.mNumIndices;
+
+ f_dst.mNumIndices = num_idx;
+
+ unsigned int* pi;
+ if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */
+ pi = f_dst.mIndices = f_src.mIndices;
+
+ // offset all vertex indices
+ for (unsigned int hahn = 0; hahn < num_idx;++hahn){
+ pi[hahn] += aiCurrent[AI_PTVS_VERTEX];
+ }
+ }
+ else {
+ pi = f_dst.mIndices = new unsigned int[num_idx];
+
+ // copy and offset all vertex indices
+ for (unsigned int hahn = 0; hahn < num_idx;++hahn){
+ pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX];
+ }
+ }
+
+ // Update the mPrimitiveTypes member of the mesh
+ switch (pcMesh->mFaces[planck].mNumIndices)
+ {
+ case 0x1:
+ pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 0x2:
+ pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 0x3:
+ pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ break;
+ };
+ }
+ aiCurrent[AI_PTVS_VERTEX] += pcMesh->mNumVertices;
+ aiCurrent[AI_PTVS_FACE] += pcMesh->mNumFaces;
+ }
+ }
+
+ // append all children of us
+ for (unsigned int i = 0;i < pcNode->mNumChildren;++i) {
+ CollectData(pcScene,pcNode->mChildren[i],iMat,
+ iVFormat,pcMeshOut,aiCurrent,num_refs);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all vertex formats that occur for a given material index
+// The output list contains duplicate elements
+void PretransformVertices::GetVFormatList( aiScene* pcScene, unsigned int iMat,
+ std::list<unsigned int>& aiOut)
+{
+ for (unsigned int i = 0; i < pcScene->mNumMeshes;++i)
+ {
+ aiMesh* pcMesh = pcScene->mMeshes[ i ];
+ if (iMat == pcMesh->mMaterialIndex) {
+ aiOut.push_back(GetMeshVFormat(pcMesh));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Compute the absolute transformation matrices of each node
+void PretransformVertices::ComputeAbsoluteTransform( aiNode* pcNode )
+{
+ if (pcNode->mParent) {
+ pcNode->mTransformation = pcNode->mParent->mTransformation*pcNode->mTransformation;
+ }
+
+ for (unsigned int i = 0;i < pcNode->mNumChildren;++i) {
+ ComputeAbsoluteTransform(pcNode->mChildren[i]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Apply the node transformation to a mesh
+void PretransformVertices::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)
+{
+ // Check whether we need to transform the coordinates at all
+ if (!mat.IsIdentity()) {
+
+ if (mesh->HasPositions()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mVertices[i] = mat * mesh->mVertices[i];
+ }
+ }
+ if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) {
+ aiMatrix4x4 mWorldIT = mat;
+ mWorldIT.Inverse().Transpose();
+
+ // TODO: implement Inverse() for aiMatrix3x3
+ aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
+
+ if (mesh->HasNormals()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize();
+ }
+ }
+ if (mesh->HasTangentsAndBitangents()) {
+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize();
+ mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize();
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Simple routine to build meshes in worldspace, no further optimization
+void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in,
+ unsigned int numIn, aiNode* node)
+{
+ // NOTE:
+ // aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy
+ // aiMesh::mBones store reference to abs. transform we multiplied with
+
+ // process meshes
+ for (unsigned int i = 0; i < node->mNumMeshes;++i) {
+ aiMesh* mesh = in[node->mMeshes[i]];
+
+ // check whether we can operate on this mesh
+ if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4*>(mesh->mBones) == node->mTransformation) {
+ // yes, we can.
+ mesh->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
+ mesh->mNumBones = UINT_MAX;
+ }
+ else {
+
+ // try to find us in the list of newly created meshes
+ for (unsigned int n = 0; n < out.size(); ++n) {
+ aiMesh* ctz = out[n];
+ if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4*>(ctz->mBones) == node->mTransformation) {
+
+ // ok, use this one. Update node mesh index
+ node->mMeshes[i] = numIn + n;
+ }
+ }
+ if (node->mMeshes[i] < numIn) {
+ // Worst case. Need to operate on a full copy of the mesh
+ DefaultLogger::get()->info("PretransformVertices: Copying mesh due to mismatching transforms");
+ aiMesh* ntz;
+
+ const unsigned int tmp = mesh->mNumBones; //
+ mesh->mNumBones = 0;
+ SceneCombiner::Copy(&ntz,mesh);
+ mesh->mNumBones = tmp;
+
+ ntz->mNumBones = node->mMeshes[i];
+ ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
+
+ out.push_back(ntz);
+
+ node->mMeshes[i] = numIn + out.size() - 1;
+ }
+ }
+ }
+
+ // call children
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ BuildWCSMeshes(out,in,numIn,node->mChildren[i]);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reset transformation matrices to identity
+void PretransformVertices::MakeIdentityTransform(aiNode* nd)
+{
+ nd->mTransformation = aiMatrix4x4();
+
+ // call children
+ for (unsigned int i = 0; i < nd->mNumChildren;++i)
+ MakeIdentityTransform(nd->mChildren[i]);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build reference counters for all meshes
+void PretransformVertices::BuildMeshRefCountArray(aiNode* nd, unsigned int * refs)
+{
+ for (unsigned int i = 0; i< nd->mNumMeshes;++i)
+ refs[nd->mMeshes[i]]++;
+
+ // call children
+ for (unsigned int i = 0; i < nd->mNumChildren;++i)
+ BuildMeshRefCountArray(nd->mChildren[i],refs);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void PretransformVertices::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("PretransformVerticesProcess begin");
+
+ // Return immediately if we have no meshes
+ if (!pScene->mNumMeshes)
+ return;
+
+ const unsigned int iOldMeshes = pScene->mNumMeshes;
+ const unsigned int iOldAnimationChannels = pScene->mNumAnimations;
+ const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
+
+ if(configTransform) {
+ pScene->mRootNode->mTransformation = configTransformation;
+ }
+
+ // first compute absolute transformation matrices for all nodes
+ ComputeAbsoluteTransform(pScene->mRootNode);
+
+ // Delete aiMesh::mBones for all meshes. The bones are
+ // removed during this step and we need the pointer as
+ // temporary storage
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
+ aiMesh* mesh = pScene->mMeshes[i];
+
+ for (unsigned int a = 0; a < mesh->mNumBones;++a)
+ delete mesh->mBones[a];
+
+ delete[] mesh->mBones;
+ mesh->mBones = NULL;
+ }
+
+ // now build a list of output meshes
+ std::vector<aiMesh*> apcOutMeshes;
+
+ // Keep scene hierarchy? It's an easy job in this case ...
+ // we go on and transform all meshes, if one is referenced by nodes
+ // with different absolute transformations a depth copy of the mesh
+ // is required.
+ if( configKeepHierarchy ) {
+
+ // Hack: store the matrix we're transforming a mesh with in aiMesh::mBones
+ BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode);
+
+ // ... if new meshes have been generated, append them to the end of the scene
+ if (apcOutMeshes.size() > 0) {
+ aiMesh** npp = new aiMesh*[pScene->mNumMeshes + apcOutMeshes.size()];
+
+ memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes);
+ memcpy(npp+pScene->mNumMeshes,&apcOutMeshes[0],sizeof(aiMesh*)*apcOutMeshes.size());
+
+ pScene->mNumMeshes += apcOutMeshes.size();
+ delete[] pScene->mMeshes; pScene->mMeshes = npp;
+ }
+
+ // now iterate through all meshes and transform them to worldspace
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ ApplyTransform(pScene->mMeshes[i],*reinterpret_cast<aiMatrix4x4*>( pScene->mMeshes[i]->mBones ));
+
+ // prevent improper destruction
+ pScene->mMeshes[i]->mBones = NULL;
+ pScene->mMeshes[i]->mNumBones = 0;
+ }
+ }
+ else {
+
+ apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
+ std::list<unsigned int> aiVFormats;
+
+ std::vector<unsigned int> s(pScene->mNumMeshes,0);
+ BuildMeshRefCountArray(pScene->mRootNode,&s[0]);
+
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
+ // get the list of all vertex formats for this material
+ aiVFormats.clear();
+ GetVFormatList(pScene,i,aiVFormats);
+ aiVFormats.sort();
+ aiVFormats.unique();
+ for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) {
+ unsigned int iVertices = 0;
+ unsigned int iFaces = 0;
+ CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices);
+ if (0 != iFaces && 0 != iVertices)
+ {
+ apcOutMeshes.push_back(new aiMesh());
+ aiMesh* pcMesh = apcOutMeshes.back();
+ pcMesh->mNumFaces = iFaces;
+ pcMesh->mNumVertices = iVertices;
+ pcMesh->mFaces = new aiFace[iFaces];
+ pcMesh->mVertices = new aiVector3D[iVertices];
+ pcMesh->mMaterialIndex = i;
+ if ((*j) & 0x2)pcMesh->mNormals = new aiVector3D[iVertices];
+ if ((*j) & 0x4)
+ {
+ pcMesh->mTangents = new aiVector3D[iVertices];
+ pcMesh->mBitangents = new aiVector3D[iVertices];
+ }
+ iFaces = 0;
+ while ((*j) & (0x100 << iFaces))
+ {
+ pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices];
+ if ((*j) & (0x10000 << iFaces))pcMesh->mNumUVComponents[iFaces] = 3;
+ else pcMesh->mNumUVComponents[iFaces] = 2;
+ iFaces++;
+ }
+ iFaces = 0;
+ while ((*j) & (0x1000000 << iFaces))
+ pcMesh->mColors[iFaces++] = new aiColor4D[iVertices];
+
+ // fill the mesh ...
+ unsigned int aiTemp[2] = {0,0};
+ CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]);
+ }
+ }
+ }
+
+ // If no meshes are referenced in the node graph it is possible that we get no output meshes.
+ if (apcOutMeshes.empty()) {
+ throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
+ }
+ else
+ {
+ // now delete all meshes in the scene and build a new mesh list
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ {
+ aiMesh* mesh = pScene->mMeshes[i];
+ mesh->mNumBones = 0;
+ mesh->mBones = NULL;
+
+ // we're reusing the face index arrays. avoid destruction
+ for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
+ mesh->mFaces[a].mNumIndices = 0;
+ mesh->mFaces[a].mIndices = NULL;
+ }
+
+ delete mesh;
+
+ // Invalidate the contents of the old mesh array. We will most
+ // likely have less output meshes now, so the last entries of
+ // the mesh array are not overridden. We set them to NULL to
+ // make sure the developer gets notified when his application
+ // attempts to access these fields ...
+ mesh = NULL;
+ }
+
+ // It is impossible that we have more output meshes than
+ // input meshes, so we can easily reuse the old mesh array
+ pScene->mNumMeshes = (unsigned int)apcOutMeshes.size();
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
+ pScene->mMeshes[i] = apcOutMeshes[i];
+ }
+ }
+ }
+
+ // remove all animations from the scene
+ for (unsigned int i = 0; i < pScene->mNumAnimations;++i)
+ delete pScene->mAnimations[i];
+ delete[] pScene->mAnimations;
+
+ pScene->mAnimations = NULL;
+ pScene->mNumAnimations = 0;
+
+ // --- we need to keep all cameras and lights
+ for (unsigned int i = 0; i < pScene->mNumCameras;++i)
+ {
+ aiCamera* cam = pScene->mCameras[i];
+ const aiNode* nd = pScene->mRootNode->FindNode(cam->mName);
+ ai_assert(NULL != nd);
+
+ // multiply all properties of the camera with the absolute
+ // transformation of the corresponding node
+ cam->mPosition = nd->mTransformation * cam->mPosition;
+ cam->mLookAt = aiMatrix3x3( nd->mTransformation ) * cam->mLookAt;
+ cam->mUp = aiMatrix3x3( nd->mTransformation ) * cam->mUp;
+ }
+
+ for (unsigned int i = 0; i < pScene->mNumLights;++i)
+ {
+ aiLight* l = pScene->mLights[i];
+ const aiNode* nd = pScene->mRootNode->FindNode(l->mName);
+ ai_assert(NULL != nd);
+
+ // multiply all properties of the camera with the absolute
+ // transformation of the corresponding node
+ l->mPosition = nd->mTransformation * l->mPosition;
+ l->mDirection = aiMatrix3x3( nd->mTransformation ) * l->mDirection;
+ }
+
+ if( !configKeepHierarchy ) {
+
+ // now delete all nodes in the scene and build a new
+ // flat node graph with a root node and some level 1 children
+ delete pScene->mRootNode;
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<dummy_root>");
+
+ if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras)
+ {
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+ }
+ else
+ {
+ pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras;
+ aiNode** nodes = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
+
+ // generate mesh nodes
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i,++nodes)
+ {
+ aiNode* pcNode = *nodes = new aiNode();
+ pcNode->mParent = pScene->mRootNode;
+ pcNode->mName.length = ::sprintf(pcNode->mName.data,"mesh_%i",i);
+
+ // setup mesh indices
+ pcNode->mNumMeshes = 1;
+ pcNode->mMeshes = new unsigned int[1];
+ pcNode->mMeshes[0] = i;
+ }
+ // generate light nodes
+ for (unsigned int i = 0; i < pScene->mNumLights;++i,++nodes)
+ {
+ aiNode* pcNode = *nodes = new aiNode();
+ pcNode->mParent = pScene->mRootNode;
+ pcNode->mName.length = ::sprintf(pcNode->mName.data,"light_%i",i);
+ pScene->mLights[i]->mName = pcNode->mName;
+ }
+ // generate camera nodes
+ for (unsigned int i = 0; i < pScene->mNumCameras;++i,++nodes)
+ {
+ aiNode* pcNode = *nodes = new aiNode();
+ pcNode->mParent = pScene->mRootNode;
+ pcNode->mName.length = ::sprintf(pcNode->mName.data,"cam_%i",i);
+ pScene->mCameras[i]->mName = pcNode->mName;
+ }
+ }
+ }
+ else {
+ // ... and finally set the transformation matrix of all nodes to identity
+ MakeIdentityTransform(pScene->mRootNode);
+ }
+
+ if (configNormalize) {
+ // compute the boundary of all meshes
+ aiVector3D min,max;
+ MinMaxChooser<aiVector3D> ()(min,max);
+
+ for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
+ aiMesh* m = pScene->mMeshes[a];
+ for (unsigned int i = 0; i < m->mNumVertices;++i) {
+ min = std::min(m->mVertices[i],min);
+ max = std::max(m->mVertices[i],max);
+ }
+ }
+
+ // find the dominant axis
+ aiVector3D d = max-min;
+ const float div = std::max(d.x,std::max(d.y,d.z))*0.5f;
+
+ d = min+d*0.5f;
+ for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
+ aiMesh* m = pScene->mMeshes[a];
+ for (unsigned int i = 0; i < m->mNumVertices;++i) {
+ m->mVertices[i] = (m->mVertices[i]-d)/div;
+ }
+ }
+ }
+
+ // print statistics
+ if (!DefaultLogger::isNullLogger())
+ {
+ char buffer[4096];
+
+ DefaultLogger::get()->debug("PretransformVerticesProcess finished");
+
+ sprintf(buffer,"Removed %i nodes and %i animation channels (%i output nodes)",
+ iOldNodes,iOldAnimationChannels,CountNodes(pScene->mRootNode));
+ DefaultLogger::get()->info(buffer);
+
+ sprintf(buffer,"Kept %i lights and %i cameras",
+ pScene->mNumLights,pScene->mNumCameras);
+ DefaultLogger::get()->info(buffer);
+
+ sprintf(buffer,"Moved %i meshes to WCS (number of output meshes: %i)",
+ iOldMeshes,pScene->mNumMeshes);
+ DefaultLogger::get()->info(buffer);
+ }
+}
+
diff --git a/src/3rdparty/assimp/code/PretransformVertices.h b/src/3rdparty/assimp/code/PretransformVertices.h
new file mode 100644
index 000000000..3738810ff
--- /dev/null
+++ b/src/3rdparty/assimp/code/PretransformVertices.h
@@ -0,0 +1,163 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PretransformVertices.h
+ * @brief Defines a post processing step to pretransform all
+ * vertices in the scenegraph
+ */
+#ifndef AI_PRETRANSFORMVERTICES_H_INC
+#define AI_PRETRANSFORMVERTICES_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class PretransformVerticesTest;
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** The PretransformVertices pre-transforms all vertices in the node tree
+ * and removes the whole graph. The output is a list of meshes, one for
+ * each material.
+*/
+class ASSIMP_API PretransformVertices : public BaseProcess
+{
+public:
+
+ PretransformVertices ();
+ ~PretransformVertices ();
+
+public:
+
+ // -------------------------------------------------------------------
+ // Check whether step is active
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Execute step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Setup import settings
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Toggle the 'keep hierarchy' option
+ * @param d hm ... difficult to guess what this means, hu!?
+ */
+ void KeepHierarchy(bool d) {
+ configKeepHierarchy = d;
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether 'keep hierarchy' is currently enabled.
+ * @return ...
+ */
+ bool IsHierarchyKept() const {
+ return configKeepHierarchy;
+ }
+
+private:
+
+ // -------------------------------------------------------------------
+ // Count the number of nodes
+ unsigned int CountNodes( aiNode* pcNode );
+
+ // -------------------------------------------------------------------
+ // Get a bitwise combination identifying the vertex format of a mesh
+ unsigned int GetMeshVFormat(aiMesh* pcMesh);
+
+ // -------------------------------------------------------------------
+ // Count the number of vertices in the whole scene and a given
+ // material index
+ void CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode,
+ unsigned int iMat,
+ unsigned int iVFormat,
+ unsigned int* piFaces,
+ unsigned int* piVertices);
+
+ // -------------------------------------------------------------------
+ // Collect vertex/face data
+ void CollectData( aiScene* pcScene, aiNode* pcNode,
+ unsigned int iMat,
+ unsigned int iVFormat,
+ aiMesh* pcMeshOut,
+ unsigned int aiCurrent[2],
+ unsigned int* num_refs);
+
+ // -------------------------------------------------------------------
+ // Get a list of all vertex formats that occur for a given material
+ // The output list contains duplicate elements
+ void GetVFormatList( aiScene* pcScene, unsigned int iMat,
+ std::list<unsigned int>& aiOut);
+
+ // -------------------------------------------------------------------
+ // Compute the absolute transformation matrices of each node
+ void ComputeAbsoluteTransform( aiNode* pcNode );
+
+ // -------------------------------------------------------------------
+ // Simple routine to build meshes in worldspace, no further optimization
+ void BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in,
+ unsigned int numIn, aiNode* node);
+
+ // -------------------------------------------------------------------
+ // Apply the node transformation to a mesh
+ void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat);
+
+ // -------------------------------------------------------------------
+ // Reset transformation matrices to identity
+ void MakeIdentityTransform(aiNode* nd);
+
+ // -------------------------------------------------------------------
+ // Build reference counters for all meshes
+ void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs);
+
+
+
+ //! Configuration option: keep scene hierarchy as long as possible
+ bool configKeepHierarchy;
+ bool configNormalize;
+ bool configTransform;
+ aiMatrix4x4 configTransformation;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_GENFACENORMALPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/ProcessHelper.cpp b/src/3rdparty/assimp/code/ProcessHelper.cpp
new file mode 100644
index 000000000..bccf37e57
--- /dev/null
+++ b/src/3rdparty/assimp/code/ProcessHelper.cpp
@@ -0,0 +1,415 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/// @file ProcessHelper.cpp
+/** Implement shared utility functions for postprocessing steps */
+
+#include "AssimpPCH.h"
+#include "ProcessHelper.h"
+
+
+#include <limits>
+
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+void ConvertListToStrings(const std::string& in, std::list<std::string>& out)
+{
+ const char* s = in.c_str();
+ while (*s) {
+ SkipSpacesAndLineEnd(&s);
+ if (*s == '\'') {
+ const char* base = ++s;
+ while (*s != '\'') {
+ ++s;
+ if (*s == '\0') {
+ DefaultLogger::get()->error("ConvertListToString: String list is ill-formatted");
+ return;
+ }
+ }
+ out.push_back(std::string(base,(size_t)(s-base)));
+ ++s;
+ }
+ else {
+ out.push_back(GetNextToken(s));
+ }
+ }
+}
+
+// -------------------------------------------------------------------------------
+void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
+ const aiMatrix4x4& m)
+{
+ min = aiVector3D (10e10f, 10e10f, 10e10f);
+ max = aiVector3D (-10e10f,-10e10f,-10e10f);
+ for (unsigned int i = 0;i < mesh->mNumVertices;++i)
+ {
+ const aiVector3D v = m * mesh->mVertices[i];
+ min = std::min(v,min);
+ max = std::max(v,max);
+ }
+}
+
+// -------------------------------------------------------------------------------
+void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max)
+{
+ ArrayBounds(mesh->mVertices,mesh->mNumVertices, min,max);
+ out = min + (max-min)*0.5f;
+}
+
+// -------------------------------------------------------------------------------
+void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, aiVector3D& min,
+ aiVector3D& max, const aiMatrix4x4& m)
+{
+ FindAABBTransformed(mesh,min,max,m);
+ out = min + (max-min)*0.5f;
+}
+
+// -------------------------------------------------------------------------------
+void FindMeshCenter (aiMesh* mesh, aiVector3D& out)
+{
+ aiVector3D min,max;
+ FindMeshCenter(mesh,out,min,max);
+}
+
+// -------------------------------------------------------------------------------
+void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out,
+ const aiMatrix4x4& m)
+{
+ aiVector3D min,max;
+ FindMeshCenterTransformed(mesh,out,min,max,m);
+}
+
+// -------------------------------------------------------------------------------
+float ComputePositionEpsilon(const aiMesh* pMesh)
+{
+ const float epsilon = 1e-4f;
+
+ // calculate the position bounds so we have a reliable epsilon to check position differences against
+ aiVector3D minVec, maxVec;
+ ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec);
+ return (maxVec - minVec).Length() * epsilon;
+}
+
+// -------------------------------------------------------------------------------
+float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num)
+{
+ const float epsilon = 1e-4f;
+
+ // calculate the position bounds so we have a reliable epsilon to check position differences against
+ aiVector3D minVec, maxVec, mi, ma;
+ MinMaxChooser<aiVector3D>()(minVec,maxVec);
+
+ for (size_t a = 0; a < num; ++a) {
+ const aiMesh* pMesh = pMeshes[a];
+ ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,mi,ma);
+
+ minVec = std::min(minVec,mi);
+ maxVec = std::max(maxVec,ma);
+ }
+ return (maxVec - minVec).Length() * epsilon;
+}
+
+
+// -------------------------------------------------------------------------------
+unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh)
+{
+ ai_assert(NULL != pcMesh);
+
+ // FIX: the hash may never be 0. Otherwise a comparison against
+ // nullptr could be successful
+ unsigned int iRet = 1;
+
+ // normals
+ if (pcMesh->HasNormals())iRet |= 0x2;
+ // tangents and bitangents
+ if (pcMesh->HasTangentsAndBitangents())iRet |= 0x4;
+
+#ifdef BOOST_STATIC_ASSERT
+ BOOST_STATIC_ASSERT(8 >= AI_MAX_NUMBER_OF_COLOR_SETS);
+ BOOST_STATIC_ASSERT(8 >= AI_MAX_NUMBER_OF_TEXTURECOORDS);
+#endif
+
+ // texture coordinates
+ unsigned int p = 0;
+ while (pcMesh->HasTextureCoords(p))
+ {
+ iRet |= (0x100 << p);
+ if (3 == pcMesh->mNumUVComponents[p])
+ iRet |= (0x10000 << p);
+
+ ++p;
+ }
+ // vertex colors
+ p = 0;
+ while (pcMesh->HasVertexColors(p))iRet |= (0x1000000 << p++);
+ return iRet;
+}
+
+// -------------------------------------------------------------------------------
+VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh)
+{
+ if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) {
+ return NULL;
+ }
+
+ VertexWeightTable* avPerVertexWeights = new VertexWeightTable[pMesh->mNumVertices];
+ for (unsigned int i = 0; i < pMesh->mNumBones;++i) {
+
+ aiBone* bone = pMesh->mBones[i];
+ for (unsigned int a = 0; a < bone->mNumWeights;++a) {
+ const aiVertexWeight& weight = bone->mWeights[a];
+ avPerVertexWeights[weight.mVertexId].push_back( std::pair<unsigned int,float>(i,weight.mWeight) );
+ }
+ }
+ return avPerVertexWeights;
+}
+
+
+// -------------------------------------------------------------------------------
+const char* TextureTypeToString(aiTextureType in)
+{
+ switch (in)
+ {
+ case aiTextureType_NONE:
+ return "n/a";
+ case aiTextureType_DIFFUSE:
+ return "Diffuse";
+ case aiTextureType_SPECULAR:
+ return "Specular";
+ case aiTextureType_AMBIENT:
+ return "Ambient";
+ case aiTextureType_EMISSIVE:
+ return "Emissive";
+ case aiTextureType_OPACITY:
+ return "Opacity";
+ case aiTextureType_NORMALS:
+ return "Normals";
+ case aiTextureType_HEIGHT:
+ return "Height";
+ case aiTextureType_SHININESS:
+ return "Shininess";
+ case aiTextureType_DISPLACEMENT:
+ return "Displacement";
+ case aiTextureType_LIGHTMAP:
+ return "Lightmap";
+ case aiTextureType_REFLECTION:
+ return "Reflection";
+ case aiTextureType_UNKNOWN:
+ return "Unknown";
+ default:
+ break;
+ }
+
+ ai_assert(false);
+ return "BUG";
+}
+
+// -------------------------------------------------------------------------------
+const char* MappingTypeToString(aiTextureMapping in)
+{
+ switch (in)
+ {
+ case aiTextureMapping_UV:
+ return "UV";
+ case aiTextureMapping_BOX:
+ return "Box";
+ case aiTextureMapping_SPHERE:
+ return "Sphere";
+ case aiTextureMapping_CYLINDER:
+ return "Cylinder";
+ case aiTextureMapping_PLANE:
+ return "Plane";
+ case aiTextureMapping_OTHER:
+ return "Other";
+ default:
+ break;
+ }
+
+ ai_assert(false);
+ return "BUG";
+}
+
+
+// -------------------------------------------------------------------------------
+aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned int subFlags)
+{
+ aiMesh *oMesh = new aiMesh();
+ std::vector<unsigned int> vMap(pMesh->mNumVertices,UINT_MAX);
+
+ size_t numSubVerts = 0;
+ size_t numSubFaces = subMeshFaces.size();
+
+ for(unsigned int i=0;i<numSubFaces;i++) {
+ const aiFace &f = pMesh->mFaces[subMeshFaces[i]];
+
+ for(unsigned int j=0;j<f.mNumIndices;j++) {
+ if(vMap[f.mIndices[j]]==UINT_MAX) {
+ vMap[f.mIndices[j]] = numSubVerts++;
+ }
+ }
+ }
+
+ oMesh->mName = pMesh->mName;
+
+ oMesh->mMaterialIndex = pMesh->mMaterialIndex;
+ oMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
+
+ // create all the arrays for this mesh if the old mesh contained them
+
+ oMesh->mNumFaces = subMeshFaces.size();
+ oMesh->mNumVertices = numSubVerts;
+ oMesh->mVertices = new aiVector3D[numSubVerts];
+ if( pMesh->HasNormals() ) {
+ oMesh->mNormals = new aiVector3D[numSubVerts];
+ }
+
+ if( pMesh->HasTangentsAndBitangents() ) {
+ oMesh->mTangents = new aiVector3D[numSubVerts];
+ oMesh->mBitangents = new aiVector3D[numSubVerts];
+ }
+
+ for( size_t a = 0; pMesh->HasTextureCoords( a) ; ++a ) {
+ oMesh->mTextureCoords[a] = new aiVector3D[numSubVerts];
+ oMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
+ }
+
+ for( size_t a = 0; pMesh->HasVertexColors( a); ++a ) {
+ oMesh->mColors[a] = new aiColor4D[numSubVerts];
+ }
+
+ // and copy over the data, generating faces with linear indices along the way
+ oMesh->mFaces = new aiFace[numSubFaces];
+
+ for(unsigned int a = 0; a < numSubFaces; ++a ) {
+
+ const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
+ aiFace& dstFace = oMesh->mFaces[a];
+ dstFace.mNumIndices = srcFace.mNumIndices;
+ dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
+
+ // accumulate linearly all the vertices of the source face
+ for( size_t b = 0; b < dstFace.mNumIndices; ++b ) {
+ dstFace.mIndices[b] = vMap[srcFace.mIndices[b]];
+ }
+ }
+
+ for(unsigned int srcIndex = 0; srcIndex < pMesh->mNumVertices; ++srcIndex ) {
+ unsigned int nvi = vMap[srcIndex];
+ if(nvi==UINT_MAX) {
+ continue;
+ }
+
+ oMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
+ if( pMesh->HasNormals() ) {
+ oMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
+ }
+
+ if( pMesh->HasTangentsAndBitangents() ) {
+ oMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
+ oMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
+ }
+ for( size_t c = 0, cc = pMesh->GetNumUVChannels(); c < cc; ++c ) {
+ oMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
+ }
+ for( size_t c = 0, cc = pMesh->GetNumColorChannels(); c < cc; ++c ) {
+ oMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
+ }
+ }
+
+ if(~subFlags&AI_SUBMESH_FLAGS_SANS_BONES) {
+ std::vector<unsigned int> subBones(pMesh->mNumBones,0);
+
+ for(unsigned int a=0;a<pMesh->mNumBones;++a) {
+ const aiBone* bone = pMesh->mBones[a];
+
+ for(unsigned int b=0;b<bone->mNumWeights;b++) {
+ unsigned int v = vMap[bone->mWeights[b].mVertexId];
+
+ if(v!=UINT_MAX) {
+ subBones[a]++;
+ }
+ }
+ }
+
+ for(unsigned int a=0;a<pMesh->mNumBones;++a) {
+ if(subBones[a]>0) {
+ oMesh->mNumBones++;
+ }
+ }
+
+ if(oMesh->mNumBones) {
+ oMesh->mBones = new aiBone*[oMesh->mNumBones]();
+ unsigned int nbParanoia = oMesh->mNumBones;
+
+ oMesh->mNumBones = 0; //rewind
+
+ for(unsigned int a=0;a<pMesh->mNumBones;++a) {
+ if(subBones[a]==0) {
+ continue;
+ }
+ aiBone *newBone = new aiBone;
+ oMesh->mBones[oMesh->mNumBones++] = newBone;
+
+ const aiBone* bone = pMesh->mBones[a];
+
+ newBone->mName = bone->mName;
+ newBone->mOffsetMatrix = bone->mOffsetMatrix;
+ newBone->mWeights = new aiVertexWeight[subBones[a]];
+
+ for(unsigned int b=0;b<bone->mNumWeights;b++) {
+ const unsigned int v = vMap[bone->mWeights[b].mVertexId];
+
+ if(v!=UINT_MAX) {
+ aiVertexWeight w(v,bone->mWeights[b].mWeight);
+ newBone->mWeights[newBone->mNumWeights++] = w;
+ }
+ }
+ }
+
+ ai_assert(nbParanoia==oMesh->mNumBones);
+ (void)nbParanoia; // remove compiler warning on release build
+ }
+ }
+
+ return oMesh;
+}
+
+} // namespace Assimp
diff --git a/src/3rdparty/assimp/code/ProcessHelper.h b/src/3rdparty/assimp/code/ProcessHelper.h
new file mode 100644
index 000000000..310fe6be8
--- /dev/null
+++ b/src/3rdparty/assimp/code/ProcessHelper.h
@@ -0,0 +1,367 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef AI_PROCESS_HELPER_H_INCLUDED
+#define AI_PROCESS_HELPER_H_INCLUDED
+
+#include "../include/assimp/postprocess.h"
+
+#include "SpatialSort.h"
+#include "BaseProcess.h"
+#include "ParsingUtils.h"
+
+// -------------------------------------------------------------------------------
+// Some extensions to std namespace. Mainly std::min and std::max for all
+// flat data types in the aiScene. They're used to quickly determine the
+// min/max bounds of data arrays.
+#ifdef __cplusplus
+namespace std {
+
+ // std::min for aiVector3D
+ template <typename TReal>
+ inline ::aiVector3t<TReal> min (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
+ return ::aiVector3t<TReal> (min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
+ }
+
+ // std::max for aiVector3t<TReal>
+ template <typename TReal>
+ inline ::aiVector3t<TReal> max (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
+ return ::aiVector3t<TReal> (max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
+ }
+
+ // std::min for aiVector2t<TReal>
+ template <typename TReal>
+ inline ::aiVector2t<TReal> min (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
+ return ::aiVector2t<TReal> (min(a.x,b.x),min(a.y,b.y));
+ }
+
+ // std::max for aiVector2t<TReal>
+ template <typename TReal>
+ inline ::aiVector2t<TReal> max (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
+ return ::aiVector2t<TReal> (max(a.x,b.x),max(a.y,b.y));
+ }
+
+ // std::min for aiColor4D
+ template <typename TReal>
+ inline ::aiColor4t<TReal> min (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
+ return ::aiColor4t<TReal> (min(a.r,b.r),min(a.g,b.g),min(a.b,b.b),min(a.a,b.a));
+ }
+
+ // std::max for aiColor4D
+ template <typename TReal>
+ inline ::aiColor4t<TReal> max (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
+ return ::aiColor4t<TReal> (max(a.r,b.r),max(a.g,b.g),max(a.b,b.b),max(a.a,b.a));
+ }
+
+
+ // std::min for aiQuaterniont<TReal>
+ template <typename TReal>
+ inline ::aiQuaterniont<TReal> min (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
+ return ::aiQuaterniont<TReal> (min(a.w,b.w),min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
+ }
+
+ // std::max for aiQuaterniont<TReal>
+ template <typename TReal>
+ inline ::aiQuaterniont<TReal> max (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
+ return ::aiQuaterniont<TReal> (max(a.w,b.w),max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
+ }
+
+
+
+ // std::min for aiVectorKey
+ inline ::aiVectorKey min (const ::aiVectorKey& a, const ::aiVectorKey& b) {
+ return ::aiVectorKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
+ }
+
+ // std::max for aiVectorKey
+ inline ::aiVectorKey max (const ::aiVectorKey& a, const ::aiVectorKey& b) {
+ return ::aiVectorKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
+ }
+
+ // std::min for aiQuatKey
+ inline ::aiQuatKey min (const ::aiQuatKey& a, const ::aiQuatKey& b) {
+ return ::aiQuatKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
+ }
+
+ // std::max for aiQuatKey
+ inline ::aiQuatKey max (const ::aiQuatKey& a, const ::aiQuatKey& b) {
+ return ::aiQuatKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
+ }
+
+ // std::min for aiVertexWeight
+ inline ::aiVertexWeight min (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
+ return ::aiVertexWeight (min(a.mVertexId,b.mVertexId),min(a.mWeight,b.mWeight));
+ }
+
+ // std::max for aiVertexWeight
+ inline ::aiVertexWeight max (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
+ return ::aiVertexWeight (max(a.mVertexId,b.mVertexId),max(a.mWeight,b.mWeight));
+ }
+
+} // end namespace std
+#endif // !! C++
+
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+// Start points for ArrayBounds<T> for all supported Ts
+template <typename T>
+struct MinMaxChooser;
+
+template <> struct MinMaxChooser<float> {
+ void operator ()(float& min,float& max) {
+ max = -1e10f;
+ min = 1e10f;
+}};
+template <> struct MinMaxChooser<double> {
+ void operator ()(double& min,double& max) {
+ max = -1e10;
+ min = 1e10;
+}};
+template <> struct MinMaxChooser<unsigned int> {
+ void operator ()(unsigned int& min,unsigned int& max) {
+ max = 0;
+ min = (1u<<(sizeof(unsigned int)*8-1));
+}};
+
+template <typename T> struct MinMaxChooser< aiVector3t<T> > {
+ void operator ()(aiVector3t<T>& min,aiVector3t<T>& max) {
+ max = aiVector3t<T>(-1e10f,-1e10f,-1e10f);
+ min = aiVector3t<T>( 1e10f, 1e10f, 1e10f);
+}};
+template <typename T> struct MinMaxChooser< aiVector2t<T> > {
+ void operator ()(aiVector2t<T>& min,aiVector2t<T>& max) {
+ max = aiVector2t<T>(-1e10f,-1e10f);
+ min = aiVector2t<T>( 1e10f, 1e10f);
+ }};
+template <typename T> struct MinMaxChooser< aiColor4t<T> > {
+ void operator ()(aiColor4t<T>& min,aiColor4t<T>& max) {
+ max = aiColor4t<T>(-1e10f,-1e10f,-1e10f,-1e10f);
+ min = aiColor4t<T>( 1e10f, 1e10f, 1e10f, 1e10f);
+}};
+
+template <typename T> struct MinMaxChooser< aiQuaterniont<T> > {
+ void operator ()(aiQuaterniont<T>& min,aiQuaterniont<T>& max) {
+ max = aiQuaterniont<T>(-1e10f,-1e10f,-1e10f,-1e10f);
+ min = aiQuaterniont<T>( 1e10f, 1e10f, 1e10f, 1e10f);
+}};
+
+template <> struct MinMaxChooser<aiVectorKey> {
+ void operator ()(aiVectorKey& min,aiVectorKey& max) {
+ MinMaxChooser<double>()(min.mTime,max.mTime);
+ MinMaxChooser<aiVector3D>()(min.mValue,max.mValue);
+}};
+template <> struct MinMaxChooser<aiQuatKey> {
+ void operator ()(aiQuatKey& min,aiQuatKey& max) {
+ MinMaxChooser<double>()(min.mTime,max.mTime);
+ MinMaxChooser<aiQuaternion>()(min.mValue,max.mValue);
+}};
+
+template <> struct MinMaxChooser<aiVertexWeight> {
+ void operator ()(aiVertexWeight& min,aiVertexWeight& max) {
+ MinMaxChooser<unsigned int>()(min.mVertexId,max.mVertexId);
+ MinMaxChooser<float>()(min.mWeight,max.mWeight);
+}};
+
+// -------------------------------------------------------------------------------
+/** @brief Find the min/max values of an array of Ts
+ * @param in Input array
+ * @param size Numebr of elements to process
+ * @param[out] min minimum value
+ * @param[out] max maximum value
+ */
+template <typename T>
+inline void ArrayBounds(const T* in, unsigned int size, T& min, T& max)
+{
+ MinMaxChooser<T> ()(min,max);
+ for (unsigned int i = 0; i < size;++i) {
+ min = std::min(in[i],min);
+ max = std::max(in[i],max);
+ }
+}
+
+
+// -------------------------------------------------------------------------------
+/** Little helper function to calculate the quadratic difference
+ * of two colours.
+ * @param pColor1 First color
+ * @param pColor2 second color
+ * @return Quadratic color difference */
+inline float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2)
+{
+ const aiColor4D c (pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
+ return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
+}
+
+
+// -------------------------------------------------------------------------------
+/** @brief Extract single strings from a list of identifiers
+ * @param in Input string list.
+ * @param out Receives a list of clean output strings
+ * @sdee #AI_CONFIG_PP_OG_EXCLUDE_LIST */
+void ConvertListToStrings(const std::string& in, std::list<std::string>& out);
+
+
+// -------------------------------------------------------------------------------
+/** @brief Compute the AABB of a mesh after applying a given transform
+ * @param mesh Input mesh
+ * @param[out] min Receives minimum transformed vertex
+ * @param[out] max Receives maximum transformed vertex
+ * @param m Transformation matrix to be applied */
+void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max, const aiMatrix4x4& m);
+
+
+// -------------------------------------------------------------------------------
+/** @brief Helper function to determine the 'real' center of a mesh
+ *
+ * That is the center of its axis-aligned bounding box.
+ * @param mesh Input mesh
+ * @param[out] min Minimum vertex of the mesh
+ * @param[out] max maximum vertex of the mesh
+ * @param[out] out Center point */
+void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max);
+
+
+// -------------------------------------------------------------------------------
+// Helper function to determine the 'real' center of a mesh after applying a given transform
+void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, aiVector3D& min,aiVector3D& max, const aiMatrix4x4& m);
+
+
+// -------------------------------------------------------------------------------
+// Helper function to determine the 'real' center of a mesh
+void FindMeshCenter (aiMesh* mesh, aiVector3D& out);
+
+
+// -------------------------------------------------------------------------------
+// Helper function to determine the 'real' center of a mesh after applying a given transform
+void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out,const aiMatrix4x4& m);
+
+
+// -------------------------------------------------------------------------------
+// Compute a good epsilon value for position comparisons on a mesh
+float ComputePositionEpsilon(const aiMesh* pMesh);
+
+
+// -------------------------------------------------------------------------------
+// Compute a good epsilon value for position comparisons on a array of meshes
+float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
+
+
+// -------------------------------------------------------------------------------
+// Compute an unique value for the vertex format of a mesh
+unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
+
+
+// defs for ComputeVertexBoneWeightTable()
+typedef std::pair <unsigned int,float> PerVertexWeight;
+typedef std::vector <PerVertexWeight> VertexWeightTable;
+
+// -------------------------------------------------------------------------------
+// Compute a per-vertex bone weight table
+VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh);
+
+
+// -------------------------------------------------------------------------------
+// Get a string for a given aiTextureType
+const char* TextureTypeToString(aiTextureType in);
+
+
+// -------------------------------------------------------------------------------
+// Get a string for a given aiTextureMapping
+const char* MappingTypeToString(aiTextureMapping in);
+
+
+// flags for MakeSubmesh()
+#define AI_SUBMESH_FLAGS_SANS_BONES 0x1
+
+// -------------------------------------------------------------------------------
+// Split a mesh given a list of faces to be contained in the sub mesh
+aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigned int subFlags);
+
+// -------------------------------------------------------------------------------
+// Utility postprocess step to share the spatial sort tree between
+// all steps which use it to speedup its computations.
+class ComputeSpatialSortProcess : public BaseProcess
+{
+ bool IsActive( unsigned int pFlags) const
+ {
+ return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
+ aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
+ }
+
+ void Execute( aiScene* pScene)
+ {
+ typedef std::pair<SpatialSort, float> _Type;
+ DefaultLogger::get()->debug("Generate spatially-sorted vertex cache");
+
+ std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes);
+ std::vector<_Type>::iterator it = p->begin();
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) {
+ aiMesh* mesh = pScene->mMeshes[i];
+ _Type& blubb = *it;
+ blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D));
+ blubb.second = ComputePositionEpsilon(mesh);
+ }
+
+ shared->AddProperty(AI_SPP_SPATIAL_SORT,p);
+ }
+};
+
+// -------------------------------------------------------------------------------
+// ... and the same again to cleanup the whole stuff
+class DestroySpatialSortProcess : public BaseProcess
+{
+ bool IsActive( unsigned int pFlags) const
+ {
+ return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
+ aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
+ }
+
+ void Execute( aiScene* /*pScene*/)
+ {
+ shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
+ }
+};
+
+
+
+} // ! namespace Assimp
+#endif // !! AI_PROCESS_HELPER_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/Profiler.h b/src/3rdparty/assimp/code/Profiler.h
new file mode 100644
index 000000000..d331f5384
--- /dev/null
+++ b/src/3rdparty/assimp/code/Profiler.h
@@ -0,0 +1,97 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Profiler.h
+ * @brief Utility to measure the respective runtime of each import step
+ */
+#ifndef INCLUDED_PROFILER_H
+#define INCLUDED_PROFILER_H
+
+#include "boost/timer.hpp"
+
+#include "../include/assimp/DefaultLogger.hpp"
+#include "TinyFormatter.h"
+
+namespace Assimp {
+ namespace Profiling {
+
+ using namespace Formatter;
+
+
+// ------------------------------------------------------------------------------------------------
+/** Simple wrapper around boost::timer to simplify reporting. Timings are automatically
+ * dumped to the log file.
+ */
+class Profiler
+{
+
+public:
+
+ Profiler() {}
+
+public:
+
+ /** Start a named timer */
+ void BeginRegion(const std::string& region) {
+ regions[region] = boost::timer();
+ DefaultLogger::get()->debug((format("START `"),region,"`"));
+ }
+
+
+ /** End a specific named timer and write its end time to the log */
+ void EndRegion(const std::string& region) {
+ RegionMap::const_iterator it = regions.find(region);
+ if (it == regions.end()) {
+ return;
+ }
+
+ DefaultLogger::get()->debug((format("END `"),region,"`, dt= ",(*it).second.elapsed()," s"));
+ }
+
+private:
+
+ typedef std::map<std::string,boost::timer> RegionMap;
+ RegionMap regions;
+};
+
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/Q3BSPFileData.h b/src/3rdparty/assimp/code/Q3BSPFileData.h
new file mode 100644
index 000000000..a3516ae36
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPFileData.h
@@ -0,0 +1,215 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
+#define ASSIMP_Q3BSPFILEDATA_H_INC
+
+#include <vector>
+
+namespace Assimp {
+namespace Q3BSP {
+
+static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
+static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
+
+static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
+static const int VERION_Q3LEVEL = 46; ///< Supported version.
+
+/// Geometric type enumeration
+enum Q3BSPGeoType {
+ Polygon = 1,
+ Patch,
+ TriangleMesh,
+ Billboard
+};
+
+/// Integer vector.
+struct ceVec3i {
+ int x, y, z;
+ ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
+ ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
+};
+
+/// the file header
+struct sQ3BSPHeader {
+ char strID[ 4 ]; ///< Should be "IBSP"
+ int iVersion; ///< 46 for standard levels
+};
+
+/// Describes an entry.
+struct sQ3BSPLump
+{
+ int iOffset; ///< Offset from start pointer of file
+ int iSize; ///< Size of part
+};
+
+struct vec2f
+{
+ float x,y;
+};
+
+struct vec3f
+{
+ float x, y, z;
+};
+
+/// Vertex of a Q3 level
+struct sQ3BSPVertex
+{
+ vec3f vPosition; ///< Position of vertex
+ vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
+ vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
+ vec3f vNormal; ///< vertex normale
+ unsigned char bColor[ 4 ]; ///< Color in RGBA
+};
+
+/// A face in bsp format info
+struct sQ3BSPFace
+{
+ int iTextureID; ///< Index in texture array
+ int iEffect; ///< Index in effect array (-1 = no effect)
+ int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
+ int iVertexIndex; ///< Start index of polygon
+ int iNumOfVerts; ///< Number of vertices
+ int iFaceVertexIndex; ///< Index of first mesh vertex
+ int iNumOfFaceVerts; ///< number of mesh vertices
+ int iLightmapID; ///< Index to the light-map array
+ int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
+ int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
+ vec3f vLMapPos; ///< 3D origin of the light-map
+ vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
+ vec3f vNormal; ///< Polygon normals
+ int patchWidth, patchHeight; ///< bezier patch
+};
+
+/// A quake3 texture name.
+struct sQ3BSPTexture {
+ char strName[ 64 ]; ///< Name of the texture without extension
+ int iFlags; ///< Not used
+ int iContents; ///< Not used
+};
+
+/// A light-map of the level, size 128 x 128, RGB components.
+struct sQ3BSPLightmap {
+ unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
+ sQ3BSPLightmap() {
+ ::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
+ }
+};
+
+struct SubPatch {
+ std::vector<size_t> indices;
+ int lightmapID;
+};
+
+enum eLumps {
+ kEntities = 0,
+ kTextures,
+ kPlanes,
+ kNodes,
+ kLeafs,
+ kLeafFaces,
+ kLeafBrushes,
+ kModels,
+ kBrushes,
+ kBrushSides,
+ kVertices,
+ kMeshVerts,
+ kShaders,
+ kFaces,
+ kLightmaps,
+ kLightVolumes,
+ kVisData,
+ kMaxLumps
+};
+
+struct Q3BSPModel {
+ std::vector<unsigned char> m_Data;
+ std::vector<sQ3BSPLump*> m_Lumps;
+ std::vector<sQ3BSPVertex*> m_Vertices;
+ std::vector<sQ3BSPFace*> m_Faces;
+ std::vector<int> m_Indices;
+ std::vector<sQ3BSPTexture*> m_Textures;
+ std::vector<sQ3BSPLightmap*> m_Lightmaps;
+ std::vector<char> m_EntityData;
+ std::string m_ModelName;
+
+ Q3BSPModel() :
+ m_Data(),
+ m_Lumps(),
+ m_Vertices(),
+ m_Faces(),
+ m_Indices(),
+ m_Textures(),
+ m_Lightmaps(),
+ m_EntityData(),
+ m_ModelName( "" )
+ {
+ // empty
+ }
+
+ ~Q3BSPModel() {
+ for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
+ delete m_Lumps[ i ];
+ }
+ for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
+ delete m_Vertices[ i ];
+ }
+ for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
+ delete m_Faces[ i ];
+ }
+ for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
+ delete m_Textures[ i ];
+ }
+ for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
+ delete m_Lightmaps[ i ];
+ }
+
+ m_Lumps.clear();
+ m_Vertices.clear();
+ m_Faces.clear();
+ m_Textures.clear();
+ m_Lightmaps.clear();
+ }
+};
+
+} // Namespace Q3BSP
+} // Namespace Assimp
+
+#endif // ASSIMP_Q3BSPFILEDATA_H_INC
diff --git a/src/3rdparty/assimp/code/Q3BSPFileImporter.cpp b/src/3rdparty/assimp/code/Q3BSPFileImporter.cpp
new file mode 100644
index 000000000..81a770261
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPFileImporter.cpp
@@ -0,0 +1,773 @@
+/*
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+---------------------------------------------------------------------------------------------------
+*/
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+
+//#include <windows.h>
+#include "DefaultIOSystem.h"
+#include "Q3BSPFileImporter.h"
+#include "Q3BSPZipArchive.h"
+#include "Q3BSPFileParser.h"
+#include "Q3BSPFileData.h"
+
+#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+#else
+# include "../contrib/zlib/zlib.h"
+#endif
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/mesh.h"
+#include <vector>
+
+
+static const aiImporterDesc desc = {
+ "Quake III BSP Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "pk3"
+};
+
+namespace Assimp {
+
+static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
+ supportedExtensions.push_back( ".jpg" );
+ supportedExtensions.push_back( ".png" );
+ supportedExtensions.push_back( ".tga" );
+}
+
+using namespace Q3BSP;
+
+// ------------------------------------------------------------------------------------------------
+// Local function to create a material key name.
+static void createKey( int id1, int id2, std::string &rKey )
+{
+ std::ostringstream str;
+ str << id1 << "." << id2;
+ rKey = str.str();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Local function to extract the texture ids from a material key-name.
+static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
+{
+ rId1 = -1;
+ rId2 = -1;
+ if ( rKey.empty() )
+ return;
+
+ std::string::size_type pos = rKey.find( "." );
+ if ( std::string::npos == pos )
+ return;
+
+ std::string tmp1 = rKey.substr( 0, pos );
+ std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
+ rId1 = atoi( tmp1.c_str() );
+ rId2 = atoi( tmp2.c_str() );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Local helper function to normalize filenames.
+static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
+{
+ rNormalizedPath = "";
+ if ( rPath.empty() )
+ return;
+
+#ifdef _WIN32
+ std::string sep = "\\";
+#else
+ std::string sep = "/";
+#endif
+
+ static const unsigned int numDelimiters = 2;
+ const char delimiters[ numDelimiters ] = { '/', '\\' };
+ rNormalizedPath = rPath;
+ for ( unsigned int i=0; i<numDelimiters; i++ )
+ {
+ for ( size_t j=0; j<rNormalizedPath.size(); j++ )
+ {
+ if ( rNormalizedPath[j] == delimiters[ i ] )
+ {
+ rNormalizedPath[ j ] = sep[ 0 ];
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor.
+Q3BSPFileImporter::Q3BSPFileImporter() :
+ m_pCurrentMesh( NULL ),
+ m_pCurrentFace( NULL ),
+ m_MaterialLookupMap(),
+ mTextures()
+{
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor.
+Q3BSPFileImporter::~Q3BSPFileImporter() {
+ m_pCurrentMesh = NULL;
+ m_pCurrentFace = NULL;
+
+ // Clear face-to-material map
+ for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
+ const std::string &matName = it->first;
+ if ( !matName.empty() ) {
+ delete it->second;
+ }
+ }
+ m_MaterialLookupMap.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns true, if the loader can read this.
+bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
+{
+ if(!checkSig) {
+ return SimpleExtensionCheck( rFile, "pk3" );
+ }
+ // TODO perhaps add keyword based detection
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Adds extensions.
+const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Import method.
+void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ Q3BSPZipArchive Archive( pIOHandler, rFile );
+ if ( !Archive.isOpen() )
+ {
+ throw DeadlyImportError( "Failed to open file " + rFile + "." );
+ }
+
+ std::string archiveName( "" ), mapName( "" );
+ separateMapName( rFile, archiveName, mapName );
+
+ if ( mapName.empty() )
+ {
+ if ( !findFirstMapInArchive( Archive, mapName ) )
+ {
+ return;
+ }
+ }
+
+ Q3BSPFileParser fileParser( mapName, &Archive );
+ Q3BSPModel *pBSPModel = fileParser.getModel();
+ if ( NULL != pBSPModel )
+ {
+ CreateDataFromImport( pBSPModel, pScene, &Archive );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Separates the map name from the import name.
+void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
+ std::string &rMapName )
+{
+ rArchiveName = "";
+ rMapName = "";
+ if ( rImportName.empty() )
+ return;
+
+ std::string::size_type pos = rImportName.rfind( "," );
+ if ( std::string::npos == pos )
+ {
+ rArchiveName = rImportName;
+ return;
+ }
+
+ rArchiveName = rImportName.substr( 0, pos );
+ rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the first map in the map archive.
+bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
+{
+ rMapName = "";
+ std::vector<std::string> fileList;
+ rArchive.getFileList( fileList );
+ if ( fileList.empty() )
+ return false;
+
+ for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
+ ++it )
+ {
+ std::string::size_type pos = (*it).find( "maps/" );
+ if ( std::string::npos != pos )
+ {
+ std::string::size_type extPos = (*it).find( ".bsp" );
+ if ( std::string::npos != extPos )
+ {
+ rMapName = *it;
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the assimp specific data.
+void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
+ Q3BSPZipArchive *pArchive )
+{
+ if ( NULL == pModel || NULL == pScene )
+ return;
+
+ pScene->mRootNode = new aiNode;
+ if ( !pModel->m_ModelName.empty() )
+ {
+ pScene->mRootNode->mName.Set( pModel->m_ModelName );
+ }
+
+ // Create the face to material relation map
+ createMaterialMap( pModel );
+
+ // Create all nodes
+ CreateNodes( pModel, pScene, pScene->mRootNode );
+
+ // Create the assigned materials
+ createMaterials( pModel, pScene, pArchive );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates all assimp nodes.
+void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
+ aiNode *pParent )
+{
+ ai_assert( NULL != pModel );
+ if ( NULL == pModel )
+ {
+ return;
+ }
+
+ unsigned int matIdx = 0;
+ std::vector<aiMesh*> MeshArray;
+ std::vector<aiNode*> NodeArray;
+ for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
+ {
+ std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
+ size_t numVerts = countData( *pArray );
+ if ( 0 != numVerts )
+ {
+ aiMesh* pMesh = new aiMesh;
+ aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
+ if ( NULL != pNode )
+ {
+ NodeArray.push_back( pNode );
+ MeshArray.push_back( pMesh );
+ }
+ else
+ {
+ delete pMesh;
+ }
+ }
+ matIdx++;
+ }
+
+ pScene->mNumMeshes = MeshArray.size();
+ if ( pScene->mNumMeshes > 0 )
+ {
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
+ for ( size_t i = 0; i < MeshArray.size(); i++ )
+ {
+ aiMesh *pMesh = MeshArray[ i ];
+ if ( NULL != pMesh )
+ {
+ pScene->mMeshes[ i ] = pMesh;
+ }
+ }
+ }
+
+ pParent->mNumChildren = MeshArray.size();
+ pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
+ for ( size_t i=0; i<NodeArray.size(); i++ )
+ {
+ aiNode *pNode = NodeArray[ i ];
+ pNode->mParent = pParent;
+ pParent->mChildren[ i ] = pNode;
+ pParent->mChildren[ i ]->mMeshes[ 0 ] = i;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the topology.
+aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
+ unsigned int materialIdx,
+ std::vector<sQ3BSPFace*> &rArray,
+ aiMesh* pMesh )
+{
+ size_t numVerts = countData( rArray );
+ if ( 0 == numVerts )
+ {
+ return NULL;
+ }
+
+ size_t numFaces = countFaces( rArray );
+ if ( 0 == numFaces )
+ {
+ return NULL;
+ }
+
+ size_t numTriangles = countTriangles( rArray );
+ pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ pMesh->mFaces = new aiFace[ numTriangles ];
+ pMesh->mNumFaces = numTriangles;
+
+ pMesh->mNumVertices = numVerts;
+ pMesh->mVertices = new aiVector3D[ numVerts ];
+ pMesh->mNormals = new aiVector3D[ numVerts ];
+ pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
+ pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
+ pMesh->mMaterialIndex = materialIdx;
+
+ unsigned int faceIdx = 0;
+ unsigned int vertIdx = 0;
+ pMesh->mNumUVComponents[ 0 ] = 2;
+ pMesh->mNumUVComponents[ 1 ] = 2;
+ for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
+ {
+ Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
+ ai_assert( NULL != pQ3BSPFace );
+ if ( NULL == pQ3BSPFace )
+ {
+ continue;
+ }
+
+ if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
+ {
+ if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
+ {
+ createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
+ }
+ }
+ }
+
+ aiNode *pNode = new aiNode;
+ pNode->mNumMeshes = 1;
+ pNode->mMeshes = new unsigned int[ 1 ];
+
+ return pNode;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the triangle topology from a face array.
+void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
+ Q3BSP::sQ3BSPFace *pQ3BSPFace,
+ aiMesh* pMesh,
+ unsigned int &rFaceIdx,
+ unsigned int &rVertIdx )
+{
+ ai_assert( rFaceIdx < pMesh->mNumFaces );
+
+ m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
+ ai_assert( NULL != m_pCurrentFace );
+ if ( NULL == m_pCurrentFace )
+ {
+ return;
+ }
+
+ m_pCurrentFace->mNumIndices = 3;
+ m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
+
+ size_t idx = 0;
+ for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
+ {
+ const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
+ ai_assert( index < pModel->m_Vertices.size() );
+ if ( index >= pModel->m_Vertices.size() )
+ {
+ continue;
+ }
+
+ sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
+ ai_assert( NULL != pVertex );
+ if ( NULL == pVertex )
+ {
+ continue;
+ }
+
+ pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
+ pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
+
+ pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
+ pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
+
+ m_pCurrentFace->mIndices[ idx ] = rVertIdx;
+ rVertIdx++;
+
+ idx++;
+ if ( idx > 2 )
+ {
+ idx = 0;
+ m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
+ if ( NULL != m_pCurrentFace )
+ {
+ m_pCurrentFace->mNumIndices = 3;
+ m_pCurrentFace->mIndices = new unsigned int[ 3 ];
+ }
+ }
+ }
+ rFaceIdx--;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates all referenced materials.
+void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
+ Q3BSPZipArchive *pArchive )
+{
+ if ( m_MaterialLookupMap.empty() )
+ {
+ return;
+ }
+
+ pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
+ aiString aiMatName;
+ int textureId( -1 ), lightmapId( -1 );
+ for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
+ ++it )
+ {
+ const std::string matName = (*it).first;
+ if ( matName.empty() )
+ {
+ continue;
+ }
+
+ aiMatName.Set( matName );
+ aiMaterial *pMatHelper = new aiMaterial;
+ pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
+
+ extractIds( matName, textureId, lightmapId );
+
+ // Adding the texture
+ if ( -1 != textureId )
+ {
+ sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
+ if ( NULL != pTexture )
+ {
+ std::string tmp( "*" ), texName( "" );
+ tmp += pTexture->strName;
+ tmp += ".jpg";
+ normalizePathName( tmp, texName );
+
+ if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
+ {
+ }
+ }
+
+ }
+ if ( -1 != lightmapId )
+ {
+ importLightmap( pModel, pScene, pMatHelper, lightmapId );
+ }
+ pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
+ pScene->mNumMaterials++;
+ }
+ pScene->mNumTextures = mTextures.size();
+ pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
+ std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Counts the number of referenced vertices.
+size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
+{
+ size_t numVerts = 0;
+ for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
+ ++it )
+ {
+ sQ3BSPFace *pQ3BSPFace = *it;
+ if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
+ {
+ Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
+ ai_assert( NULL != pQ3BSPFace );
+ numVerts += pQ3BSPFace->iNumOfFaceVerts;
+ }
+ }
+
+ return numVerts;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Counts the faces with vertices.
+size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
+{
+ size_t numFaces = 0;
+ for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
+ ++it )
+ {
+ Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
+ if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
+ {
+ numFaces++;
+ }
+ }
+
+ return numFaces;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Counts the number of triangles in a Q3-face-array.
+size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
+{
+ size_t numTriangles = 0;
+ for ( std::vector<Q3BSP::sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
+ ++it )
+ {
+ const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
+ if ( NULL != pQ3BSPFace )
+ {
+ numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
+ }
+ }
+
+ return numTriangles;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the faces-to-material map.
+void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
+{
+ std::string key( "" );
+ std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
+ for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
+ {
+ Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
+ const int texId = pQ3BSPFace->iTextureID;
+ const int lightMapId = pQ3BSPFace->iLightmapID;
+ createKey( texId, lightMapId, key );
+ FaceMapIt it = m_MaterialLookupMap.find( key );
+ if ( m_MaterialLookupMap.end() == it )
+ {
+ pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
+ m_MaterialLookupMap[ key ] = pCurFaceArray;
+ }
+ else
+ {
+ pCurFaceArray = (*it).second;
+ }
+ ai_assert( NULL != pCurFaceArray );
+ if ( NULL != pCurFaceArray )
+ {
+ pCurFaceArray->push_back( pQ3BSPFace );
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the next face.
+aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
+{
+ aiFace *pFace( NULL );
+ if ( rFaceIdx < pMesh->mNumFaces ) {
+ pFace = &pMesh->mFaces[ rFaceIdx ];
+ rFaceIdx++;
+ }
+
+ return pFace;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports a texture file.
+bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
+ Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
+ aiMaterial *pMatHelper, int textureId ) {
+ if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper ) {
+ return false;
+ }
+
+ if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
+ return false;
+ }
+
+ bool res = true;
+ sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
+ if ( !pTexture ) {
+ return false;
+ }
+
+ std::vector<std::string> supportedExtensions;
+ supportedExtensions.push_back( ".jpg" );
+ supportedExtensions.push_back( ".png" );
+ supportedExtensions.push_back( ".tga" );
+ std::string textureName, ext;
+ if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
+ IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
+ if ( !pTextureStream ) {
+ size_t texSize = pTextureStream->FileSize();
+ aiTexture *pTexture = new aiTexture;
+ pTexture->mHeight = 0;
+ pTexture->mWidth = texSize;
+ unsigned char *pData = new unsigned char[ pTexture->mWidth ];
+ size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
+ (void)readSize;
+ ai_assert( readSize == pTexture->mWidth );
+ pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
+ pTexture->achFormatHint[ 0 ] = ext[ 1 ];
+ pTexture->achFormatHint[ 1 ] = ext[ 2 ];
+ pTexture->achFormatHint[ 2 ] = ext[ 3 ];
+ pTexture->achFormatHint[ 3 ] = '\0';
+ res = true;
+
+ aiString name;
+ name.data[ 0 ] = '*';
+ name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
+
+ pArchive->Close( pTextureStream );
+
+ pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
+ mTextures.push_back( pTexture );
+ } else {
+ // If it doesn't exist in the archive, it is probably just a reference to an external file.
+ // We'll leave it up to the user to figure out which extension the file has.
+ aiString name;
+ strncpy( name.data, pTexture->strName, sizeof name.data );
+ name.length = strlen( name.data );
+ pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
+ }
+ }
+
+ return res;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports a light map file.
+bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
+ aiMaterial *pMatHelper, int lightmapId )
+{
+ if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
+ {
+ return false;
+ }
+
+ if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
+ {
+ return false;
+ }
+
+ sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
+ if ( NULL == pLightMap )
+ {
+ return false;
+ }
+
+ aiTexture *pTexture = new aiTexture;
+
+ pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH;
+ pTexture->mHeight = CE_BSP_LIGHTMAPHEIGHT;
+ pTexture->pcData = new aiTexel[CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT];
+
+ ::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
+ size_t p = 0;
+ for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
+ {
+ pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
+ pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
+ pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
+ pTexture->pcData[ i ].a = 0xFF;
+ }
+
+ aiString name;
+ name.data[ 0 ] = '*';
+ name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
+
+ pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
+ mTextures.push_back( pTexture );
+
+ return true;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Will search for a supported extension.
+bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
+ const std::vector<std::string> &rExtList, std::string &rFile,
+ std::string &rExt )
+{
+ ai_assert( NULL != pArchive );
+ ai_assert( !rFilename.empty() );
+
+ if ( rExtList.empty() )
+ {
+ rFile = rFilename;
+ rExt = "";
+ return true;
+ }
+
+ bool found = false;
+ for ( std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it )
+ {
+ const std::string textureName = rFilename + *it;
+ if ( pArchive->Exists( textureName.c_str() ) )
+ {
+ rExt = *it;
+ rFile = textureName;
+ found = true;
+ break;
+ }
+ }
+
+ return found;
+}
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
diff --git a/src/3rdparty/assimp/code/Q3BSPFileImporter.h b/src/3rdparty/assimp/code/Q3BSPFileImporter.h
new file mode 100644
index 000000000..7a60defad
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPFileImporter.h
@@ -0,0 +1,116 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
+#define ASSIMP_Q3BSPFILEIMPORTER_H_INC
+
+#include "BaseImporter.h"
+
+struct aiMesh;
+
+namespace Assimp
+{
+namespace Q3BSP
+{
+
+class Q3BSPZipArchive;
+struct Q3BSPModel;
+struct sQ3BSPFace;
+
+}
+// ------------------------------------------------------------------------------------------------
+/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
+ */
+// ------------------------------------------------------------------------------------------------
+class Q3BSPFileImporter : public BaseImporter
+{
+public:
+
+ /// @brief Default constructor.
+ Q3BSPFileImporter();
+
+ /// @brief Destructor.
+ ~Q3BSPFileImporter();
+
+public:
+ /// @brief Returns whether the class can handle the format of the given file.
+ /// @remark See BaseImporter::CanRead() for details.
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
+
+private:
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
+
+ const aiImporterDesc* GetInfo () const;
+ void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+ void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
+ bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
+ void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+ void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
+ aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
+ std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
+ void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
+ unsigned int &rVertIdx );
+ void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+ size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
+ aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
+ bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
+ aiMaterial *pMatHelper, int textureId );
+ bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
+ bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
+ bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
+ std::string &rFile, std::string &rExt );
+
+private:
+ aiMesh *m_pCurrentMesh;
+ aiFace *m_pCurrentFace;
+ FaceMap m_MaterialLookupMap;
+ std::vector<aiTexture*> mTextures;
+};
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+
+#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/Q3BSPFileParser.cpp b/src/3rdparty/assimp/code/Q3BSPFileParser.cpp
new file mode 100644
index 000000000..9713798f7
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPFileParser.cpp
@@ -0,0 +1,280 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+
+#include "Q3BSPFileParser.h"
+#include "DefaultIOSystem.h"
+#include "Q3BSPFileData.h"
+#include "Q3BSPZipArchive.h"
+#include <vector>
+
+namespace Assimp
+{
+
+using namespace Q3BSP;
+
+// ------------------------------------------------------------------------------------------------
+Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
+ m_sOffset( 0 ),
+ m_Data(),
+ m_pModel( NULL ),
+ m_pZipArchive( pZipArchive )
+{
+ ai_assert( NULL != m_pZipArchive );
+ ai_assert( !rMapName.empty() );
+
+ if ( !readData( rMapName ) )
+ return;
+
+ m_pModel = new Q3BSPModel;
+ m_pModel->m_ModelName = rMapName;
+ if ( !parseFile() )
+ {
+ delete m_pModel;
+ m_pModel = NULL;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+Q3BSPFileParser::~Q3BSPFileParser()
+{
+ delete m_pModel;
+ m_pModel = NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
+{
+ return m_pModel;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::readData( const std::string &rMapName )
+{
+ if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
+ return false;
+
+ IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
+ if ( NULL == pMapFile )
+ return false;
+
+ const size_t size = pMapFile->FileSize();
+ m_Data.resize( size );
+
+ const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
+ if ( readSize != size )
+ {
+ m_Data.clear();
+ return false;
+ }
+ m_pZipArchive->Close( pMapFile );
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::parseFile()
+{
+ if ( m_Data.empty() )
+ {
+ return false;
+ }
+
+ if ( !validateFormat() )
+ {
+ return false;
+ }
+
+ // Imports the dictionary of the level
+ getLumps();
+
+ // Conunt data and prepare model data
+ countLumps();
+
+ // Read in Vertices
+ getVertices();
+
+ // Read in Indices
+ getIndices();
+
+ // Read Faces
+ getFaces();
+
+ // Read Textures
+ getTextures();
+
+ // Read Lightmaps
+ getLightMaps();
+
+ // Load the entities
+ getEntities();
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::validateFormat()
+{
+ sQ3BSPHeader *pHeader = (sQ3BSPHeader*) &m_Data[ 0 ];
+ m_sOffset += sizeof( sQ3BSPHeader );
+
+ // Version and identify string validation
+ if (pHeader->strID[ 0 ] != 'I' || pHeader->strID[ 1 ] != 'B' || pHeader->strID[ 2 ] != 'S'
+ || pHeader->strID[ 3 ] != 'P')
+ {
+ return false;
+ }
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getLumps()
+{
+ size_t Offset = m_sOffset;
+ m_pModel->m_Lumps.resize( kMaxLumps );
+ for ( size_t idx=0; idx < kMaxLumps; idx++ )
+ {
+ sQ3BSPLump *pLump = new sQ3BSPLump;
+ memcpy( pLump, &m_Data[ Offset ], sizeof( sQ3BSPLump ) );
+ Offset += sizeof( sQ3BSPLump );
+ m_pModel->m_Lumps[ idx ] = pLump;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::countLumps()
+{
+ m_pModel->m_Vertices.resize( m_pModel->m_Lumps[ kVertices ]->iSize / sizeof( sQ3BSPVertex ) );
+ m_pModel->m_Indices.resize( m_pModel->m_Lumps[ kMeshVerts ]->iSize / sizeof( int ) );
+ m_pModel->m_Faces.resize( m_pModel->m_Lumps[ kFaces ]->iSize / sizeof( sQ3BSPFace ) );
+ m_pModel->m_Textures.resize( m_pModel->m_Lumps[ kTextures ]->iSize / sizeof( sQ3BSPTexture ) );
+ m_pModel->m_Lightmaps.resize( m_pModel->m_Lumps[ kLightmaps ]->iSize / sizeof( sQ3BSPLightmap ) );
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getVertices()
+{
+ size_t Offset = m_pModel->m_Lumps[ kVertices ]->iOffset;
+ for ( size_t idx = 0; idx < m_pModel->m_Vertices.size(); idx++ )
+ {
+ sQ3BSPVertex *pVertex = new sQ3BSPVertex;
+ memcpy( pVertex, &m_Data[ Offset ], sizeof( sQ3BSPVertex ) );
+ Offset += sizeof( sQ3BSPVertex );
+ m_pModel->m_Vertices[ idx ] = pVertex;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getIndices()
+{
+ ai_assert( NULL != m_pModel );
+
+ sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
+ size_t Offset = (size_t) lump->iOffset;
+ const size_t nIndices = lump->iSize / sizeof( int );
+ m_pModel->m_Indices.resize( nIndices );
+ memcpy( &m_pModel->m_Indices[ 0 ], &m_Data[ Offset ], lump->iSize );
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getFaces()
+{
+ ai_assert( NULL != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
+ for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
+ {
+ sQ3BSPFace *pFace = new sQ3BSPFace;
+ memcpy( pFace, &m_Data[ Offset ], sizeof( sQ3BSPFace ) );
+ m_pModel->m_Faces[ idx ] = pFace;
+ Offset += sizeof( sQ3BSPFace );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getTextures()
+{
+ ai_assert( NULL != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
+ for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
+ {
+ sQ3BSPTexture *pTexture = new sQ3BSPTexture;
+ memcpy( pTexture, &m_Data[ Offset ], sizeof(sQ3BSPTexture) );
+ m_pModel->m_Textures[ idx ] = pTexture;
+ Offset += sizeof(sQ3BSPTexture);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getLightMaps()
+{
+ ai_assert( NULL != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
+ for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
+ {
+ sQ3BSPLightmap *pLightmap = new sQ3BSPLightmap;
+ memcpy( pLightmap, &m_Data[ Offset ], sizeof( sQ3BSPLightmap ) );
+ Offset += sizeof( sQ3BSPLightmap );
+ m_pModel->m_Lightmaps[ idx ] = pLightmap;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getEntities()
+{
+ int size = m_pModel->m_Lumps[ kEntities ]->iSize;
+ m_pModel->m_EntityData.resize( size );
+ if ( size > 0 )
+ {
+ size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
+ memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
diff --git a/src/3rdparty/assimp/code/Q3BSPFileParser.h b/src/3rdparty/assimp/code/Q3BSPFileParser.h
new file mode 100644
index 000000000..9685854d2
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPFileParser.h
@@ -0,0 +1,89 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef ASSIMP_Q3BSPFILEPARSER_H_INC
+#define ASSIMP_Q3BSPFILEPARSER_H_INC
+
+#include "BaseImporter.h"
+#include <string>
+
+namespace Assimp
+{
+namespace Q3BSP
+{
+
+class Q3BSPZipArchive;
+struct Q3BSPModel;
+class ZipFile;
+
+}
+
+// -------------------------------------------------------------------
+// -------------------------------------------------------------------
+class Q3BSPFileParser
+{
+public:
+ Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
+ ~Q3BSPFileParser();
+ Q3BSP::Q3BSPModel *getModel() const;
+
+protected:
+ bool readData(const std::string &rMapName);
+ bool parseFile();
+ bool validateFormat();
+ void getLumps();
+ void countLumps();
+ void getVertices();
+ void getIndices();
+ void getFaces();
+ void getTextures();
+ void getLightMaps();
+ void getEntities();
+
+private:
+ size_t m_sOffset;
+ std::vector<char> m_Data;
+ Q3BSP::Q3BSPModel *m_pModel;
+ Q3BSP::Q3BSPZipArchive *m_pZipArchive;
+};
+
+} // Namespace Assimp
+
+#endif // ASSIMP_Q3BSPFILEPARSER_H_INC
diff --git a/src/3rdparty/assimp/code/Q3BSPZipArchive.cpp b/src/3rdparty/assimp/code/Q3BSPZipArchive.cpp
new file mode 100644
index 000000000..ec98a2877
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPZipArchive.cpp
@@ -0,0 +1,317 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+
+#include "Q3BSPZipArchive.h"
+#include <algorithm>
+#include <cassert>
+
+namespace Assimp {
+namespace Q3BSP {
+
+voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
+ IOSystem* io_system = (IOSystem*) opaque;
+
+ const char* mode_fopen = NULL;
+ if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
+ mode_fopen = "rb";
+ } else {
+ if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
+ mode_fopen = "r+b";
+ } else {
+ if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
+ mode_fopen = "wb";
+ }
+ }
+ }
+
+ return (voidpf) io_system->Open(filename, mode_fopen);
+}
+
+uLong IOSystem2Unzip::read(voidpf opaque, voidpf stream, void* buf, uLong size) {
+ IOStream* io_stream = (IOStream*) stream;
+
+ return io_stream->Read(buf, 1, size);
+}
+
+uLong IOSystem2Unzip::write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
+ IOStream* io_stream = (IOStream*) stream;
+
+ return io_stream->Write(buf, 1, size);
+}
+
+long IOSystem2Unzip::tell(voidpf opaque, voidpf stream) {
+ IOStream* io_stream = (IOStream*) stream;
+
+ return io_stream->Tell();
+}
+
+long IOSystem2Unzip::seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
+ IOStream* io_stream = (IOStream*) stream;
+
+ aiOrigin assimp_origin;
+ switch (origin) {
+ default:
+ case ZLIB_FILEFUNC_SEEK_CUR:
+ assimp_origin = aiOrigin_CUR;
+ break;
+ case ZLIB_FILEFUNC_SEEK_END:
+ assimp_origin = aiOrigin_END;
+ break;
+ case ZLIB_FILEFUNC_SEEK_SET:
+ assimp_origin = aiOrigin_SET;
+ break;
+ }
+
+ return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
+}
+
+int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
+ IOSystem* io_system = (IOSystem*) opaque;
+ IOStream* io_stream = (IOStream*) stream;
+
+ io_system->Close(io_stream);
+
+ return 0;
+}
+
+int IOSystem2Unzip::testerror(voidpf opaque, voidpf stream) {
+ return 0;
+}
+
+zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
+ zlib_filefunc_def mapping;
+
+ mapping.zopen_file = open;
+ mapping.zread_file = read;
+ mapping.zwrite_file = write;
+ mapping.ztell_file = tell;
+ mapping.zseek_file = seek;
+ mapping.zclose_file = close;
+ mapping.zerror_file = testerror;
+ mapping.opaque = (voidpf) pIOHandler;
+
+ return mapping;
+}
+
+// ------------------------------------------------------------------------------------------------
+ZipFile::ZipFile(size_t size) : m_Size(size) {
+ ai_assert(m_Size != 0);
+
+ m_Buffer = std::malloc(m_Size);
+}
+
+ZipFile::~ZipFile() {
+ std::free(m_Buffer);
+ m_Buffer = NULL;
+}
+
+size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
+ const size_t size = pSize * pCount;
+ assert(size <= m_Size);
+
+ std::memcpy(pvBuffer, m_Buffer, size);
+
+ return size;
+}
+
+size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
+ return 0;
+}
+
+size_t ZipFile::FileSize() const {
+ return m_Size;
+}
+
+aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
+ return aiReturn_FAILURE;
+}
+
+size_t ZipFile::Tell() const {
+ return 0;
+}
+
+void ZipFile::Flush() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor.
+Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile) : m_ZipFileHandle(NULL), m_ArchiveMap() {
+ if (! rFile.empty()) {
+ zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
+
+ m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
+
+ if(m_ZipFileHandle != NULL) {
+ mapArchive();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor.
+Q3BSPZipArchive::~Q3BSPZipArchive() {
+ for( std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it ) {
+ delete it->second;
+ }
+ m_ArchiveMap.clear();
+
+ if(m_ZipFileHandle != NULL) {
+ unzClose(m_ZipFileHandle);
+ m_ZipFileHandle = NULL;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns true, if the archive is already open.
+bool Q3BSPZipArchive::isOpen() const {
+ return (m_ZipFileHandle != NULL);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns true, if the filename is part of the archive.
+bool Q3BSPZipArchive::Exists(const char* pFile) const {
+ ai_assert(pFile != NULL);
+
+ bool exist = false;
+
+ if (pFile != NULL) {
+ std::string rFile(pFile);
+ std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
+
+ if(it != m_ArchiveMap.end()) {
+ exist = true;
+ }
+ }
+
+ return exist;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the separator delimiter.
+char Q3BSPZipArchive::getOsSeparator() const {
+#ifndef _WIN32
+ return '/';
+#else
+ return '\\';
+#endif
+}
+
+// ------------------------------------------------------------------------------------------------
+// Opens a file, which is part of the archive.
+IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
+ ai_assert(pFile != NULL);
+
+ IOStream* result = NULL;
+
+ std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
+
+ if(it != m_ArchiveMap.end()) {
+ result = (IOStream*) it->second;
+ }
+
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Close a filestream.
+void Q3BSPZipArchive::Close(IOStream *pFile) {
+ ai_assert(pFile != NULL);
+
+ // We don't do anything in case the file would be opened again in the future
+}
+// ------------------------------------------------------------------------------------------------
+// Returns the file-list of the archive.
+void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
+ rFileList.clear();
+
+ for(std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it) {
+ rFileList.push_back(it->first);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Maps the archive content.
+bool Q3BSPZipArchive::mapArchive() {
+ bool success = false;
+
+ if(m_ZipFileHandle != NULL) {
+ if(m_ArchiveMap.empty()) {
+ // At first ensure file is already open
+ if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
+ // Loop over all files
+ do {
+ char filename[FileNameSize];
+ unz_file_info fileInfo;
+
+ if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
+ // The file has EXACTLY the size of uncompressed_size. In C
+ // you need to mark the last character with '\0', so add
+ // another character
+ if(unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
+ std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
+
+ if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
+ if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
+ // Nothing to do anymore...
+ }
+ }
+ }
+ }
+ } while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
+ }
+ }
+
+ success = true;
+ }
+
+ return success;
+}
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Q3BSP
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
diff --git a/src/3rdparty/assimp/code/Q3BSPZipArchive.h b/src/3rdparty/assimp/code/Q3BSPZipArchive.h
new file mode 100644
index 000000000..12ce6a52d
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3BSPZipArchive.h
@@ -0,0 +1,164 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2008, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
+#define AI_Q3BSP_ZIPARCHIVE_H_INC
+
+#include "../contrib/unzip/unzip.h"
+#include "../include/assimp/IOStream.hpp"
+#include "../include/assimp/IOSystem.hpp"
+#include <string>
+#include <vector>
+#include <map>
+#include <cassert>
+
+namespace Assimp {
+namespace Q3BSP {
+
+// ------------------------------------------------------------------------------------------------
+/// \class IOSystem2Unzip
+/// \ingroup Assimp::Q3BSP
+///
+/// \brief
+// ------------------------------------------------------------------------------------------------
+class IOSystem2Unzip {
+
+ public:
+
+ static voidpf open(voidpf opaque, const char* filename, int mode);
+
+ static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
+
+ static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
+
+ static long tell(voidpf opaque, voidpf stream);
+
+ static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
+
+ static int close(voidpf opaque, voidpf stream);
+
+ static int testerror(voidpf opaque, voidpf stream);
+
+ static zlib_filefunc_def get(IOSystem* pIOHandler);
+};
+
+// ------------------------------------------------------------------------------------------------
+/// \class ZipFile
+/// \ingroup Assimp::Q3BSP
+///
+/// \brief
+// ------------------------------------------------------------------------------------------------
+class ZipFile : public IOStream {
+
+ friend class Q3BSPZipArchive;
+
+ public:
+
+ ZipFile(size_t size);
+
+ ~ZipFile();
+
+ size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
+
+ size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
+
+ size_t FileSize() const;
+
+ aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
+
+ size_t Tell() const;
+
+ void Flush();
+
+ private:
+
+ void* m_Buffer;
+
+ size_t m_Size;
+};
+
+// ------------------------------------------------------------------------------------------------
+/// \class Q3BSPZipArchive
+/// \ingroup Assimp::Q3BSP
+///
+/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
+/// from a P3K archive ( Quake level format ).
+// ------------------------------------------------------------------------------------------------
+class Q3BSPZipArchive : public Assimp::IOSystem {
+
+ public:
+
+ static const unsigned int FileNameSize = 256;
+
+ public:
+
+ Q3BSPZipArchive(IOSystem* pIOHandler, const std::string & rFile);
+
+ ~Q3BSPZipArchive();
+
+ bool Exists(const char* pFile) const;
+
+ char getOsSeparator() const;
+
+ IOStream* Open(const char* pFile, const char* pMode = "rb");
+
+ void Close(IOStream* pFile);
+
+ bool isOpen() const;
+
+ void getFileList(std::vector<std::string> &rFileList);
+
+ private:
+
+ bool mapArchive();
+
+ private:
+
+ unzFile m_ZipFileHandle;
+
+ std::map<std::string, ZipFile*> m_ArchiveMap;
+
+};
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Q3BSP
+} // Namespace Assimp
+
+#endif // AI_Q3BSP_ZIPARCHIVE_H_INC
diff --git a/src/3rdparty/assimp/code/Q3DLoader.cpp b/src/3rdparty/assimp/code/Q3DLoader.cpp
new file mode 100644
index 000000000..54b545604
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3DLoader.cpp
@@ -0,0 +1,611 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Q3DLoader.cpp
+ * @brief Implementation of the Q3D importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
+
+// internal headers
+#include "Q3DLoader.h"
+#include "StreamReader.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Quick3D Importer",
+ "",
+ "",
+ "http://www.quick3d.com/",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "q3o q3s"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+Q3DImporter::Q3DImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+Q3DImporter::~Q3DImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool Q3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "q3s" || extension == "q3o")
+ return true;
+ else if (!extension.length() || checkSig) {
+ if (!pIOHandler)
+ return true;
+ const char* tokens[] = {"quick3Do","quick3Ds"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,2);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* Q3DImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void Q3DImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
+
+ // The header is 22 bytes large
+ if (stream.GetRemainingSize() < 22)
+ throw DeadlyImportError("File is either empty or corrupt: " + pFile);
+
+ // Check the file's signature
+ if (ASSIMP_strincmp( (const char*)stream.GetPtr(), "quick3Do", 8 ) &&
+ ASSIMP_strincmp( (const char*)stream.GetPtr(), "quick3Ds", 8 ))
+ {
+ throw DeadlyImportError("Not a Quick3D file. Signature string is: " +
+ std::string((const char*)stream.GetPtr(),8));
+ }
+
+ // Print the file format version
+ DefaultLogger::get()->info("Quick3D File format version: " +
+ std::string(&((const char*)stream.GetPtr())[8],2));
+
+ // ... an store it
+ char major = ((const char*)stream.GetPtr())[8];
+ char minor = ((const char*)stream.GetPtr())[9];
+
+ stream.IncPtr(10);
+ unsigned int numMeshes = (unsigned int)stream.GetI4();
+ unsigned int numMats = (unsigned int)stream.GetI4();
+ unsigned int numTextures = (unsigned int)stream.GetI4();
+
+ std::vector<Material> materials;
+ materials.reserve(numMats);
+
+ std::vector<Mesh> meshes;
+ meshes.reserve(numMeshes);
+
+ // Allocate the scene root node
+ pScene->mRootNode = new aiNode();
+
+ aiColor3D fgColor (0.6f,0.6f,0.6f);
+
+ // Now read all file chunks
+ while (true)
+ {
+ if (stream.GetRemainingSize() < 1)break;
+ char c = stream.GetI1();
+ switch (c)
+ {
+ // Meshes chunk
+ case 'm':
+ {
+ for (unsigned int quak = 0; quak < numMeshes; ++quak)
+ {
+ meshes.push_back(Mesh());
+ Mesh& mesh = meshes.back();
+
+ // read all vertices
+ unsigned int numVerts = (unsigned int)stream.GetI4();
+ if (!numVerts)
+ throw DeadlyImportError("Quick3D: Found mesh with zero vertices");
+
+ std::vector<aiVector3D>& verts = mesh.verts;
+ verts.resize(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ verts[i].x = stream.GetF4();
+ verts[i].y = stream.GetF4();
+ verts[i].z = stream.GetF4();
+ }
+
+ // read all faces
+ numVerts = (unsigned int)stream.GetI4();
+ if (!numVerts)
+ throw DeadlyImportError("Quick3D: Found mesh with zero faces");
+
+ std::vector<Face >& faces = mesh.faces;
+ faces.reserve(numVerts);
+
+ // number of indices
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ faces.push_back(Face(stream.GetI2()) );
+ if (faces.back().indices.empty())
+ throw DeadlyImportError("Quick3D: Found face with zero indices");
+ }
+
+ // indices
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ Face& vec = faces[i];
+ for (unsigned int a = 0; a < (unsigned int)vec.indices.size();++a)
+ vec.indices[a] = stream.GetI4();
+ }
+
+ // material indices
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ faces[i].mat = (unsigned int)stream.GetI4();
+ }
+
+ // read all normals
+ numVerts = (unsigned int)stream.GetI4();
+ std::vector<aiVector3D>& normals = mesh.normals;
+ normals.resize(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ normals[i].x = stream.GetF4();
+ normals[i].y = stream.GetF4();
+ normals[i].z = stream.GetF4();
+ }
+
+ numVerts = (unsigned int)stream.GetI4();
+ if (numTextures && numVerts)
+ {
+ // read all texture coordinates
+ std::vector<aiVector3D>& uv = mesh.uv;
+ uv.resize(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ uv[i].x = stream.GetF4();
+ uv[i].y = stream.GetF4();
+ }
+
+ // UV indices
+ for (unsigned int i = 0; i < (unsigned int)faces.size();++i)
+ {
+ Face& vec = faces[i];
+ for (unsigned int a = 0; a < (unsigned int)vec.indices.size();++a)
+ {
+ vec.uvindices[a] = stream.GetI4();
+ if (!i && !a)
+ mesh.prevUVIdx = vec.uvindices[a];
+ else if (vec.uvindices[a] != mesh.prevUVIdx)
+ mesh.prevUVIdx = UINT_MAX;
+ }
+ }
+ }
+
+ // we don't need the rest, but we need to get to the next chunk
+ stream.IncPtr(36);
+ if (minor > '0' && major == '3')
+ stream.IncPtr(mesh.faces.size());
+ }
+ // stream.IncPtr(4); // unknown value here
+ }
+ break;
+
+ // materials chunk
+ case 'c':
+
+ for (unsigned int i = 0; i < numMats; ++i)
+ {
+ materials.push_back(Material());
+ Material& mat = materials.back();
+
+ // read the material name
+ while (( c = stream.GetI1()))
+ mat.name.data[mat.name.length++] = c;
+
+ // add the terminal character
+ mat.name.data[mat.name.length] = '\0';
+
+ // read the ambient color
+ mat.ambient.r = stream.GetF4();
+ mat.ambient.g = stream.GetF4();
+ mat.ambient.b = stream.GetF4();
+
+ // read the diffuse color
+ mat.diffuse.r = stream.GetF4();
+ mat.diffuse.g = stream.GetF4();
+ mat.diffuse.b = stream.GetF4();
+
+ // read the ambient color
+ mat.specular.r = stream.GetF4();
+ mat.specular.g = stream.GetF4();
+ mat.specular.b = stream.GetF4();
+
+ // read the transparency
+ mat.transparency = stream.GetF4();
+
+ // unknown value here
+ // stream.IncPtr(4);
+ // FIX: it could be the texture index ...
+ mat.texIdx = (unsigned int)stream.GetI4();
+ }
+
+ break;
+
+ // texture chunk
+ case 't':
+
+ pScene->mNumTextures = numTextures;
+ if (!numTextures)break;
+ pScene->mTextures = new aiTexture*[pScene->mNumTextures];
+ // to make sure we won't crash if we leave through an exception
+ ::memset(pScene->mTextures,0,sizeof(void*)*pScene->mNumTextures);
+ for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
+ {
+ aiTexture* tex = pScene->mTextures[i] = new aiTexture();
+
+ // skip the texture name
+ while (stream.GetI1());
+
+ // read texture width and height
+ tex->mWidth = (unsigned int)stream.GetI4();
+ tex->mHeight = (unsigned int)stream.GetI4();
+
+ if (!tex->mWidth || !tex->mHeight)
+ throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
+
+ register unsigned int mul = tex->mWidth * tex->mHeight;
+ aiTexel* begin = tex->pcData = new aiTexel[mul];
+ aiTexel* const end = & begin [mul];
+
+ for (;begin != end; ++begin)
+ {
+ begin->r = stream.GetI1();
+ begin->g = stream.GetI1();
+ begin->b = stream.GetI1();
+ begin->a = 0xff;
+ }
+ }
+
+ break;
+
+ // scene chunk
+ case 's':
+ {
+ // skip position and rotation
+ stream.IncPtr(12);
+
+ for (unsigned int i = 0; i < 4;++i)
+ for (unsigned int a = 0; a < 4;++a)
+ pScene->mRootNode->mTransformation[i][a] = stream.GetF4();
+
+ stream.IncPtr(16);
+
+ // now setup a single camera
+ pScene->mNumCameras = 1;
+ pScene->mCameras = new aiCamera*[1];
+ aiCamera* cam = pScene->mCameras[0] = new aiCamera();
+ cam->mPosition.x = stream.GetF4();
+ cam->mPosition.y = stream.GetF4();
+ cam->mPosition.z = stream.GetF4();
+ cam->mName.Set("Q3DCamera");
+
+ // skip eye rotation for the moment
+ stream.IncPtr(12);
+
+ // read the default material color
+ fgColor .r = stream.GetF4();
+ fgColor .g = stream.GetF4();
+ fgColor .b = stream.GetF4();
+
+ // skip some unimportant properties
+ stream.IncPtr(29);
+
+ // setup a single point light with no attenuation
+ pScene->mNumLights = 1;
+ pScene->mLights = new aiLight*[1];
+ aiLight* light = pScene->mLights[0] = new aiLight();
+ light->mName.Set("Q3DLight");
+ light->mType = aiLightSource_POINT;
+
+ light->mAttenuationConstant = 1;
+ light->mAttenuationLinear = 0;
+ light->mAttenuationQuadratic = 0;
+
+ light->mColorDiffuse.r = stream.GetF4();
+ light->mColorDiffuse.g = stream.GetF4();
+ light->mColorDiffuse.b = stream.GetF4();
+
+ light->mColorSpecular = light->mColorDiffuse;
+
+
+ // We don't need the rest, but we need to know where this chunk ends.
+ unsigned int temp = (unsigned int)(stream.GetI4() * stream.GetI4());
+
+ // skip the background file name
+ while (stream.GetI1());
+
+ // skip background texture data + the remaining fields
+ stream.IncPtr(temp*3 + 20); // 4 bytes of unknown data here
+
+ // TODO
+ goto outer;
+ }
+ break;
+
+ default:
+ throw DeadlyImportError("Quick3D: Unknown chunk");
+ break;
+ };
+ }
+outer:
+
+ // If we have no mesh loaded - break here
+ if (meshes.empty())
+ throw DeadlyImportError("Quick3D: No meshes loaded");
+
+ // If we have no materials loaded - generate a default mat
+ if (materials.empty())
+ {
+ DefaultLogger::get()->info("Quick3D: No material found, generating one");
+ materials.push_back(Material());
+ materials.back().diffuse = fgColor ;
+ }
+
+ // find out which materials we'll need
+ typedef std::pair<unsigned int, unsigned int> FaceIdx;
+ typedef std::vector< FaceIdx > FaceIdxArray;
+ FaceIdxArray* fidx = new FaceIdxArray[materials.size()];
+
+ unsigned int p = 0;
+ for (std::vector<Mesh>::iterator it = meshes.begin(), end = meshes.end();
+ it != end; ++it,++p)
+ {
+ unsigned int q = 0;
+ for (std::vector<Face>::iterator fit = (*it).faces.begin(), fend = (*it).faces.end();
+ fit != fend; ++fit,++q)
+ {
+ if ((*fit).mat >= materials.size())
+ {
+ DefaultLogger::get()->warn("Quick3D: Material index overflow");
+ (*fit).mat = 0;
+ }
+ if (fidx[(*fit).mat].empty())++pScene->mNumMeshes;
+ fidx[(*fit).mat].push_back( FaceIdx(p,q) );
+ }
+ }
+ pScene->mNumMaterials = pScene->mNumMeshes;
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ pScene->mMeshes = new aiMesh*[pScene->mNumMaterials];
+
+ for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i)
+ {
+ if (fidx[i].empty())continue;
+
+ // Allocate a mesh and a material
+ aiMesh* mesh = pScene->mMeshes[real] = new aiMesh();
+ aiMaterial* mat = new aiMaterial();
+ pScene->mMaterials[real] = mat;
+
+ mesh->mMaterialIndex = real;
+
+ // Build the output material
+ Material& srcMat = materials[i];
+ mat->AddProperty(&srcMat.diffuse, 1,AI_MATKEY_COLOR_DIFFUSE);
+ mat->AddProperty(&srcMat.specular, 1,AI_MATKEY_COLOR_SPECULAR);
+ mat->AddProperty(&srcMat.ambient, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ // NOTE: Ignore transparency for the moment - it seems
+ // unclear how to interpret the data
+#if 0
+ if (!(minor > '0' && major == '3'))
+ srcMat.transparency = 1.0f - srcMat.transparency;
+ mat->AddProperty(&srcMat.transparency, 1, AI_MATKEY_OPACITY);
+#endif
+
+ // add shininess - Quick3D seems to use it ins its viewer
+ srcMat.transparency = 16.f;
+ mat->AddProperty(&srcMat.transparency, 1, AI_MATKEY_SHININESS);
+
+ int m = (int)aiShadingMode_Phong;
+ mat->AddProperty(&m, 1, AI_MATKEY_SHADING_MODEL);
+
+ if (srcMat.name.length)
+ mat->AddProperty(&srcMat.name,AI_MATKEY_NAME);
+
+ // Add a texture
+ if (srcMat.texIdx < pScene->mNumTextures || real < pScene->mNumTextures)
+ {
+ srcMat.name.data[0] = '*';
+ srcMat.name.length = ASSIMP_itoa10(&srcMat.name.data[1],1000,
+ (srcMat.texIdx < pScene->mNumTextures ? srcMat.texIdx : real));
+ mat->AddProperty(&srcMat.name,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+
+ mesh->mNumFaces = (unsigned int)fidx[i].size();
+ aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
+
+ // Now build the output mesh. First find out how many
+ // vertices we'll need
+ for (FaceIdxArray::const_iterator it = fidx[i].begin(),end = fidx[i].end();
+ it != end; ++it)
+ {
+ mesh->mNumVertices += (unsigned int)meshes[(*it).first].faces[
+ (*it).second].indices.size();
+ }
+
+ aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ aiVector3D* norms = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+ aiVector3D* uv;
+ if (real < pScene->mNumTextures)
+ {
+ uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+ mesh->mNumUVComponents[0] = 2;
+ }
+ else uv = NULL;
+
+ // Build the final array
+ unsigned int cnt = 0;
+ for (FaceIdxArray::const_iterator it = fidx[i].begin(),end = fidx[i].end();
+ it != end; ++it, ++faces)
+ {
+ Mesh& m = meshes[(*it).first];
+ Face& face = m.faces[(*it).second];
+ faces->mNumIndices = (unsigned int)face.indices.size();
+ faces->mIndices = new unsigned int [faces->mNumIndices];
+
+
+ aiVector3D faceNormal;
+ bool fnOK = false;
+
+ for (unsigned int n = 0; n < faces->mNumIndices;++n, ++cnt, ++norms, ++verts)
+ {
+ if (face.indices[n] >= m.verts.size())
+ {
+ DefaultLogger::get()->warn("Quick3D: Vertex index overflow");
+ face.indices[n] = 0;
+ }
+
+ // copy vertices
+ *verts = m.verts[ face.indices[n] ];
+
+ if (face.indices[n] >= m.normals.size() && faces->mNumIndices >= 3)
+ {
+ // we have no normal here - assign the face normal
+ if (!fnOK)
+ {
+ const aiVector3D& pV1 = m.verts[ face.indices[0] ];
+ const aiVector3D& pV2 = m.verts[ face.indices[1] ];
+ const aiVector3D& pV3 = m.verts[ face.indices.size() - 1 ];
+ faceNormal = (pV2 - pV1) ^ (pV3 - pV1).Normalize();
+ fnOK = true;
+ }
+ *norms = faceNormal;
+ }
+ else *norms = m.normals[ face.indices[n] ];
+
+ // copy texture coordinates
+ if (uv && m.uv.size())
+ {
+ if (m.prevUVIdx != 0xffffffff && m.uv.size() >= m.verts.size()) // workaround
+ {
+ *uv = m.uv[face.indices[n]];
+ }
+ else
+ {
+ if (face.uvindices[n] >= m.uv.size())
+ {
+ DefaultLogger::get()->warn("Quick3D: Texture coordinate index overflow");
+ face.uvindices[n] = 0;
+ }
+ *uv = m.uv[face.uvindices[n]];
+ }
+ uv->y = 1.f - uv->y;
+ ++uv;
+ }
+
+ // setup the new vertex index
+ faces->mIndices[n] = cnt;
+ }
+
+ }
+ ++real;
+ }
+
+ // Delete our nice helper array
+ delete[] fidx;
+
+ // Now we need to attach the meshes to the root node of the scene
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int [pScene->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mRootNode->mMeshes[i] = i;
+
+ /*pScene->mRootNode->mTransformation *= aiMatrix4x4(
+ 1.f, 0.f, 0.f, 0.f,
+ 0.f, -1.f,0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f);*/
+
+ // Add cameras and light sources to the scene root node
+ pScene->mRootNode->mNumChildren = pScene->mNumLights+pScene->mNumCameras;
+ if (pScene->mRootNode->mNumChildren)
+ {
+ pScene->mRootNode->mChildren = new aiNode* [ pScene->mRootNode->mNumChildren ];
+
+ // the light source
+ aiNode* nd = pScene->mRootNode->mChildren[0] = new aiNode();
+ nd->mParent = pScene->mRootNode;
+ nd->mName.Set("Q3DLight");
+ nd->mTransformation = pScene->mRootNode->mTransformation;
+ nd->mTransformation.Inverse();
+
+ // camera
+ nd = pScene->mRootNode->mChildren[1] = new aiNode();
+ nd->mParent = pScene->mRootNode;
+ nd->mName.Set("Q3DCamera");
+ nd->mTransformation = pScene->mRootNode->mChildren[0]->mTransformation;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER
diff --git a/src/3rdparty/assimp/code/Q3DLoader.h b/src/3rdparty/assimp/code/Q3DLoader.h
new file mode 100644
index 000000000..986630406
--- /dev/null
+++ b/src/3rdparty/assimp/code/Q3DLoader.h
@@ -0,0 +1,131 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Q3DLoader.h
+ * @brief Declaration of the Q3D importer class.
+ */
+#ifndef AI_Q3DLOADER_H_INCLUDED
+#define AI_Q3DLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+#include <vector>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class for the Quick3D Object and Scene formats.
+*/
+class Q3DImporter : public BaseImporter
+{
+public:
+ Q3DImporter();
+ ~Q3DImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ struct Material
+ {
+ Material()
+ : diffuse (0.6f,0.6f,0.6f)
+ , transparency (0.f)
+ , texIdx (UINT_MAX)
+ {}
+
+ aiString name;
+ aiColor3D ambient, diffuse, specular;
+ float transparency;
+
+ unsigned int texIdx;
+ };
+
+ struct Face
+ {
+ Face(unsigned int s)
+ : indices (s)
+ , uvindices (s)
+ , mat (0)
+ {
+ }
+
+ std::vector<unsigned int> indices;
+ std::vector<unsigned int> uvindices;
+ unsigned int mat;
+ };
+
+ struct Mesh
+ {
+
+ std::vector<aiVector3D> verts;
+ std::vector<aiVector3D> normals;
+ std::vector<aiVector3D> uv;
+ std::vector<Face> faces;
+
+ uint32_t prevUVIdx;
+ };
+};
+
+} // end of namespace Assimp
+
+#endif // AI_Q3DIMPORTER_H_IN
diff --git a/src/3rdparty/assimp/code/RawLoader.cpp b/src/3rdparty/assimp/code/RawLoader.cpp
new file mode 100644
index 000000000..044cbf300
--- /dev/null
+++ b/src/3rdparty/assimp/code/RawLoader.cpp
@@ -0,0 +1,324 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file RawLoader.cpp
+ * @brief Implementation of the RAW importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
+
+// internal headers
+#include "RawLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Raw Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "raw"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+RAWImporter::RAWImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+RAWImporter::~RAWImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool RAWImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
+{
+ return SimpleExtensionCheck(pFile,"raw");
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* RAWImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void RAWImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open RAW file " + pFile + ".");
+ }
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ // (terminate it with zero)
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ // list of groups loaded from the file
+ std::vector< GroupInformation > outGroups(1,GroupInformation("<default>"));
+ std::vector< GroupInformation >::iterator curGroup = outGroups.begin();
+
+ // now read all lines
+ char line[4096];
+ while (GetNextLine(buffer,line))
+ {
+ // if the line starts with a non-numeric identifier, it marks
+ // the beginning of a new group
+ const char* sz = line;SkipSpaces(&sz);
+ if (IsLineEnd(*sz))continue;
+ if (!IsNumeric(*sz))
+ {
+ const char* sz2 = sz;
+ while (!IsSpaceOrNewLine(*sz2))++sz2;
+ const unsigned int length = (unsigned int)(sz2-sz);
+
+ // find an existing group with this name
+ for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
+ it != end;++it)
+ {
+ if (length == (*it).name.length() && !::strcmp(sz,(*it).name.c_str()))
+ {
+ curGroup = it;sz2 = NULL;
+ break;
+ }
+ }
+ if (sz2)
+ {
+ outGroups.push_back(GroupInformation(std::string(sz,length)));
+ curGroup = outGroups.end()-1;
+ }
+ }
+ else
+ {
+ // there can be maximally 12 floats plus an extra texture file name
+ float data[12];
+ unsigned int num;
+ for (num = 0; num < 12;++num)
+ {
+ if(!SkipSpaces(&sz) || !IsNumeric(*sz))break;
+ sz = fast_atoreal_move<float>(sz,data[num]);
+ }
+ if (num != 12 && num != 9)
+ {
+ DefaultLogger::get()->error("A line may have either 9 or 12 floats and an optional texture");
+ continue;
+ }
+
+ MeshInformation* output = NULL;
+
+ const char* sz2 = sz;
+ unsigned int length;
+ if (!IsLineEnd(*sz))
+ {
+ while (!IsSpaceOrNewLine(*sz2))++sz2;
+ length = (unsigned int)(sz2-sz);
+ }
+ else if (9 == num)
+ {
+ sz = "%default%";
+ length = 9;
+ }
+ else
+ {
+ sz = "";
+ length = 0;
+ }
+
+ // search in the list of meshes whether we have one with this texture
+ for (std::vector< MeshInformation >::iterator it = (*curGroup).meshes.begin(),
+ end = (*curGroup).meshes.end(); it != end; ++it)
+ {
+ if (length == (*it).name.length() && (length ? !::strcmp(sz,(*it).name.c_str()) : true))
+ {
+ output = &(*it);
+ break;
+ }
+ }
+ // if we don't have the mesh, create it
+ if (!output)
+ {
+ (*curGroup).meshes.push_back(MeshInformation(std::string(sz,length)));
+ output = &((*curGroup).meshes.back());
+ }
+ if (12 == num)
+ {
+ aiColor4D v(data[0],data[1],data[2],1.0f);
+ output->colors.push_back(v);
+ output->colors.push_back(v);
+ output->colors.push_back(v);
+
+ output->vertices.push_back(aiVector3D(data[3],data[4],data[5]));
+ output->vertices.push_back(aiVector3D(data[6],data[7],data[8]));
+ output->vertices.push_back(aiVector3D(data[9],data[10],data[11]));
+ }
+ else
+ {
+ output->vertices.push_back(aiVector3D(data[0],data[1],data[2]));
+ output->vertices.push_back(aiVector3D(data[3],data[4],data[5]));
+ output->vertices.push_back(aiVector3D(data[6],data[7],data[8]));
+ }
+ }
+ }
+
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<RawRoot>");
+
+ // count the number of valid groups
+ // (meshes can't be empty)
+ for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
+ it != end;++it)
+ {
+ if (!(*it).meshes.empty())
+ {
+ ++pScene->mRootNode->mNumChildren;
+ pScene->mNumMeshes += (unsigned int)(*it).meshes.size();
+ }
+ }
+
+ if (!pScene->mNumMeshes)
+ {
+ throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty.");
+ }
+
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ aiNode** cc;
+ if (1 == pScene->mRootNode->mNumChildren)
+ {
+ cc = &pScene->mRootNode;
+ pScene->mRootNode->mNumChildren = 0;
+ }
+ else cc = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
+
+ pScene->mNumMaterials = pScene->mNumMeshes;
+ aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+
+ unsigned int meshIdx = 0;
+ for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
+ it != end;++it)
+ {
+ if ((*it).meshes.empty())continue;
+
+ aiNode* node;
+ if (pScene->mRootNode->mNumChildren)
+ {
+ node = *cc = new aiNode();
+ node->mParent = pScene->mRootNode;
+ }
+ else node = *cc;++cc;
+ node->mName.Set((*it).name);
+
+ // add all meshes
+ node->mNumMeshes = (unsigned int)(*it).meshes.size();
+ unsigned int* pi = node->mMeshes = new unsigned int[ node->mNumMeshes ];
+ for (std::vector< MeshInformation >::iterator it2 = (*it).meshes.begin(),
+ end2 = (*it).meshes.end(); it2 != end2; ++it2)
+ {
+ ai_assert(!(*it2).vertices.empty());
+
+ // allocate the mesh
+ *pi++ = meshIdx;
+ aiMesh* mesh = pScene->mMeshes[meshIdx] = new aiMesh();
+ mesh->mMaterialIndex = meshIdx++;
+
+ mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ // allocate storage for the vertex components and copy them
+ mesh->mNumVertices = (unsigned int)(*it2).vertices.size();
+ mesh->mVertices = new aiVector3D[ mesh->mNumVertices ];
+ ::memcpy(mesh->mVertices,&(*it2).vertices[0],sizeof(aiVector3D)*mesh->mNumVertices);
+
+ if ((*it2).colors.size())
+ {
+ ai_assert((*it2).colors.size() == mesh->mNumVertices);
+
+ mesh->mColors[0] = new aiColor4D[ mesh->mNumVertices ];
+ ::memcpy(mesh->mColors[0],&(*it2).colors[0],sizeof(aiColor4D)*mesh->mNumVertices);
+ }
+
+ // generate triangles
+ ai_assert(0 == mesh->mNumVertices % 3);
+ aiFace* fc = mesh->mFaces = new aiFace[ mesh->mNumFaces = mesh->mNumVertices/3 ];
+ aiFace* const fcEnd = fc + mesh->mNumFaces;
+ unsigned int n = 0;
+ while (fc != fcEnd)
+ {
+ aiFace& f = *fc++;
+ f.mIndices = new unsigned int[f.mNumIndices = 3];
+ for (unsigned int m = 0; m < 3;++m)
+ f.mIndices[m] = n++;
+ }
+
+ // generate a material for the mesh
+ aiMaterial* mat = new aiMaterial();
+
+ aiColor4D clr(1.0f,1.0f,1.0f,1.0f);
+ if ("%default%" == (*it2).name) // a gray default material
+ {
+ clr.r = clr.g = clr.b = 0.6f;
+ }
+ else if ((*it2).name.length() > 0) // a texture
+ {
+ aiString s;
+ s.Set((*it2).name);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ mat->AddProperty<aiColor4D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+ *mats++ = mat;
+ }
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER
diff --git a/src/3rdparty/assimp/code/RawLoader.h b/src/3rdparty/assimp/code/RawLoader.h
new file mode 100644
index 000000000..9be07a8ae
--- /dev/null
+++ b/src/3rdparty/assimp/code/RawLoader.h
@@ -0,0 +1,119 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file RAWLoader.h
+ * @brief Declaration of the RAW importer class.
+ */
+#ifndef AI_RAWLOADER_H_INCLUDED
+#define AI_RAWLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+#include <vector>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class for the PovRay RAW triangle format
+*/
+class RAWImporter : public BaseImporter
+{
+public:
+ RAWImporter();
+ ~RAWImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ struct MeshInformation
+ {
+ MeshInformation(const std::string& _name)
+ : name(_name)
+ {
+ vertices.reserve(100);
+ colors.reserve(100);
+ }
+
+ std::string name;
+
+ std::vector<aiVector3D> vertices;
+ std::vector<aiColor4D> colors;
+ };
+
+ struct GroupInformation
+ {
+ GroupInformation(const std::string& _name)
+ : name(_name)
+ {
+ meshes.reserve(10);
+ }
+
+ std::string name;
+ std::vector<MeshInformation> meshes;
+ };
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_IN
diff --git a/src/3rdparty/assimp/code/RemoveComments.cpp b/src/3rdparty/assimp/code/RemoveComments.cpp
new file mode 100644
index 000000000..8de8227f4
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveComments.cpp
@@ -0,0 +1,108 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file RemoveComments.cpp
+ * @brief Defines the CommentRemover utility class
+ */
+
+#include "AssimpPCH.h"
+#include "RemoveComments.h"
+#include "ParsingUtils.h"
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Remove line comments from a file
+void CommentRemover::RemoveLineComments(const char* szComment,
+ char* szBuffer, char chReplacement /* = ' ' */)
+{
+ // validate parameters
+ ai_assert(NULL != szComment && NULL != szBuffer && *szComment);
+
+ const size_t len = strlen(szComment);
+ while (*szBuffer) {
+
+ // skip over quotes
+ if (*szBuffer == '\"' || *szBuffer == '\'')
+ while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
+
+ if (!strncmp(szBuffer,szComment,len)) {
+ while (!IsLineEnd(*szBuffer))
+ *szBuffer++ = chReplacement;
+ }
+ ++szBuffer;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Remove multi-line comments from a file
+void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
+ const char* szCommentEnd,char* szBuffer,
+ char chReplacement)
+{
+ // validate parameters
+ ai_assert(NULL != szCommentStart && NULL != szCommentEnd &&
+ NULL != szBuffer && *szCommentStart && *szCommentEnd);
+
+ const size_t len = strlen(szCommentEnd);
+ const size_t len2 = strlen(szCommentStart);
+
+ while (*szBuffer) {
+ // skip over quotes
+ if (*szBuffer == '\"' || *szBuffer == '\'')
+ while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
+
+ if (!strncmp(szBuffer,szCommentStart,len2)) {
+ while (*szBuffer) {
+ if (!::strncmp(szBuffer,szCommentEnd,len)) {
+ for (unsigned int i = 0; i < len;++i)
+ *szBuffer++ = chReplacement;
+
+ break;
+ }
+ *szBuffer++ = chReplacement;
+ }
+ continue;
+ }
+ ++szBuffer;
+ }
+}
+
+} // !! Assimp
diff --git a/src/3rdparty/assimp/code/RemoveComments.h b/src/3rdparty/assimp/code/RemoveComments.h
new file mode 100644
index 000000000..8b162584e
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveComments.h
@@ -0,0 +1,88 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Declares a helper class, "CommentRemover", which can be
+ * used to remove comments (single and multi line) from a text file.
+ */
+#ifndef AI_REMOVE_COMMENTS_H_INC
+#define AI_REMOVE_COMMENTS_H_INC
+
+#include "../include/assimp/ai_assert.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** \brief Helper class to remove single and multi line comments from a file
+ *
+ * Some mesh formats like MD5 have comments that are quite similar
+ * to those in C or C++ so this code has been moved to a separate
+ * module.
+ */
+class ASSIMP_API CommentRemover
+{
+ // class cannot be instanced
+ CommentRemover() {}
+
+public:
+
+ //! Remove single-line comments. The end of a line is
+ //! expected to be either NL or CR or NLCR.
+ //! \param szComment The start sequence of the comment, e.g. "//"
+ //! \param szBuffer Buffer to work with
+ //! \param chReplacement Character to be used as replacement
+ //! for commented lines. By default this is ' '
+ static void RemoveLineComments(const char* szComment,
+ char* szBuffer, char chReplacement = ' ');
+
+ //! Remove multi-line comments. The end of a line is
+ //! expected to be either NL or CR or NLCR. Multi-line comments
+ //! may not be nested (as in C).
+ //! \param szCommentStart The start sequence of the comment, e.g. "/*"
+ //! \param szCommentEnd The end sequence of the comment, e.g. "*/"
+ //! \param szBuffer Buffer to work with
+ //! \param chReplacement Character to be used as replacement
+ //! for commented lines. By default this is ' '
+ static void RemoveMultiLineComments(const char* szCommentStart,
+ const char* szCommentEnd,char* szBuffer,
+ char chReplacement = ' ');
+};
+} // ! Assimp
+
+#endif // !! AI_REMOVE_COMMENTS_H_INC
diff --git a/src/3rdparty/assimp/code/RemoveRedundantMaterials.cpp b/src/3rdparty/assimp/code/RemoveRedundantMaterials.cpp
new file mode 100644
index 000000000..9a93f150c
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveRedundantMaterials.cpp
@@ -0,0 +1,213 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file RemoveRedundantMaterials.cpp
+ * @brief Implementation of the "RemoveRedundantMaterials" post processing step
+*/
+
+// internal headers
+#include "AssimpPCH.h"
+#include "RemoveRedundantMaterials.h"
+#include "ParsingUtils.h"
+#include "ProcessHelper.h"
+#include "MaterialSystem.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_RemoveRedundantMaterials) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import properties
+void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
+{
+ // Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST
+ configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
+
+ unsigned int redundantRemoved = 0, unreferencedRemoved = 0;
+ if (pScene->mNumMaterials)
+ {
+ // Find out which materials are referenced by meshes
+ std::vector<bool> abReferenced(pScene->mNumMaterials,false);
+ for (unsigned int i = 0;i < pScene->mNumMeshes;++i)
+ abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
+
+ // If a list of materials to be excluded was given, match the list with
+ // our imported materials and 'salt' all positive matches to ensure that
+ // we get unique hashes later.
+ if (configFixedMaterials.length()) {
+
+ std::list<std::string> strings;
+ ConvertListToStrings(configFixedMaterials,strings);
+
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
+ aiMaterial* mat = pScene->mMaterials[i];
+
+ aiString name;
+ mat->Get(AI_MATKEY_NAME,name);
+
+ if (name.length) {
+ std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data);
+ if (it != strings.end()) {
+
+ // Our brilliant 'salt': A single material property with ~ as first
+ // character to mark it as internal and temporary.
+ const int dummy = 1;
+ ((aiMaterial*)mat)->AddProperty(&dummy,1,"~RRM.UniqueMaterial",0,0);
+
+ // Keep this material even if no mesh references it
+ abReferenced[i] = true;
+ DefaultLogger::get()->debug(std::string("Found positive match in exclusion list: \'") + name.data + "\'");
+ }
+ }
+ }
+ }
+
+ // TODO: reimplement this algorithm to work in-place
+ unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
+ unsigned int iNewNum = 0;
+
+ // Iterate through all materials and calculate a hash for them
+ // store all hashes in a list and so a quick search whether
+ // we do already have a specific hash. This allows us to
+ // determine which materials are identical.
+ uint32_t* aiHashes;
+ aiHashes = new uint32_t[pScene->mNumMaterials];
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
+ {
+ // No mesh is referencing this material, remove it.
+ if (!abReferenced[i]) {
+ ++unreferencedRemoved;
+ delete pScene->mMaterials[i];
+ continue;
+ }
+
+ // Check all previously mapped materials for a matching hash.
+ // On a match we can delete this material and just make it ref to the same index.
+ uint32_t me = aiHashes[i] = ComputeMaterialHash(pScene->mMaterials[i]);
+ for (unsigned int a = 0; a < i;++a)
+ {
+ if (abReferenced[a] && me == aiHashes[a]) {
+ ++redundantRemoved;
+ me = 0;
+ aiMappingTable[i] = aiMappingTable[a];
+ delete pScene->mMaterials[i];
+ break;
+ }
+ }
+ // This is a new material that is referenced, add to the map.
+ if (me) {
+ aiMappingTable[i] = iNewNum++;
+ }
+ }
+ // If the new material count differs from the original,
+ // we need to rebuild the material list and remap mesh material indexes.
+ if (iNewNum != pScene->mNumMaterials) {
+ aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
+ ::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
+ for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
+ {
+ // if the material is not referenced ... remove it
+ if (!abReferenced[p]) {
+ continue;
+ }
+
+ // generate new names for all modified materials
+ const unsigned int idx = aiMappingTable[p];
+ if (ppcMaterials[idx])
+ {
+ aiString sz;
+ sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p);
+ ((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
+ }
+ else
+ ppcMaterials[idx] = pScene->mMaterials[p];
+ }
+ // update all material indices
+ for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
+ aiMesh* mesh = pScene->mMeshes[p];
+ mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
+ }
+ // delete the old material list
+ delete[] pScene->mMaterials;
+ pScene->mMaterials = ppcMaterials;
+ pScene->mNumMaterials = iNewNum;
+ }
+ // delete temporary storage
+ delete[] aiHashes;
+ delete[] aiMappingTable;
+ }
+ if (redundantRemoved == 0 && unreferencedRemoved == 0)
+ {
+ DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
+ }
+ else
+ {
+ char szBuffer[128]; // should be sufficiently large
+ ::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Removed %i redundant and %i unused materials.",
+ redundantRemoved,unreferencedRemoved);
+ DefaultLogger::get()->info(szBuffer);
+ }
+}
diff --git a/src/3rdparty/assimp/code/RemoveRedundantMaterials.h b/src/3rdparty/assimp/code/RemoveRedundantMaterials.h
new file mode 100644
index 000000000..a10634d55
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveRedundantMaterials.h
@@ -0,0 +1,104 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file RemoveRedundantMaterials.h
+ * @brief Defines a post processing step to remove redundant materials
+ */
+#ifndef AI_REMOVEREDUNDANTMATERIALS_H_INC
+#define AI_REMOVEREDUNDANTMATERIALS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class RemoveRedundantMatsTest;
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** RemoveRedundantMatsProcess: Post-processing step to remove redundant
+ * materials from the imported scene.
+ */
+class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess
+{
+public:
+ /// The default class constructor.
+ RemoveRedundantMatsProcess();
+
+ /// The class destructor.
+ ~RemoveRedundantMatsProcess();
+
+public:
+ // -------------------------------------------------------------------
+ // Check whether step is active
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Execute step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Setup import settings
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Set list of fixed (unmutable) materials
+ * @param fixed See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
+ */
+ void SetFixedMaterialsString(const std::string& fixed = "") {
+ configFixedMaterials = fixed;
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Get list of fixed (unmutable) materials
+ * @return See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
+ */
+ const std::string& GetFixedMaterialsString() const {
+ return configFixedMaterials;
+ }
+
+private:
+
+ //! Configuration option: list of all fixed materials
+ std::string configFixedMaterials;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_REMOVEREDUNDANTMATERIALS_H_INC
diff --git a/src/3rdparty/assimp/code/RemoveVCProcess.cpp b/src/3rdparty/assimp/code/RemoveVCProcess.cpp
new file mode 100644
index 000000000..346d84a2d
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveVCProcess.cpp
@@ -0,0 +1,328 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file Implementation of the post processing step to remove
+ * any parts of the mesh structure from the imported data.
+*/
+
+#include "AssimpPCH.h"
+#include "RemoveVCProcess.h"
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+RemoveVCProcess::RemoveVCProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+RemoveVCProcess::~RemoveVCProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool RemoveVCProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_RemoveComponent) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Small helper function to delete all elements in a T** aray using delete
+template <typename T>
+inline void ArrayDelete(T**& in, unsigned int& num)
+{
+ for (unsigned int i = 0; i < num; ++i)
+ delete in[i];
+
+ delete[] in;
+ in = NULL;
+ num = 0;
+}
+
+#if 0
+// ------------------------------------------------------------------------------------------------
+// Updates the node graph - removes all nodes which have the "remove" flag set and the
+// "don't remove" flag not set. Nodes with meshes are never deleted.
+bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
+{
+ register bool b = false;
+
+ std::list<aiNode*> mine;
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ {
+ if(UpdateNodeGraph(node->mChildren[i],mine,false))
+ b = true;
+ }
+
+ // somewhat tricky ... mNumMeshes must be originally 0 and MSB2 may not be set,
+ // so we can do a simple comparison against MSB here
+ if (!root && AI_RC_UINT_MSB == node->mNumMeshes )
+ {
+ // this node needs to be removed
+ if(node->mNumChildren)
+ {
+ childsOfParent.insert(childsOfParent.end(),mine.begin(),mine.end());
+
+ // set all children to NULL to make sure they are not deleted when we delete ourself
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ node->mChildren[i] = NULL;
+ }
+ b = true;
+ delete node;
+ }
+ else
+ {
+ AI_RC_UNMASK(node->mNumMeshes);
+ childsOfParent.push_back(node);
+
+ if (b)
+ {
+ // reallocate the array of our children here
+ node->mNumChildren = (unsigned int)mine.size();
+ aiNode** const children = new aiNode*[mine.size()];
+ aiNode** ptr = children;
+
+ for (std::list<aiNode*>::iterator it = mine.begin(), end = mine.end();
+ it != end; ++it)
+ {
+ *ptr++ = *it;
+ }
+ delete[] node->mChildren;
+ node->mChildren = children;
+ return false;
+ }
+ }
+ return b;
+}
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void RemoveVCProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("RemoveVCProcess begin");
+ bool bHas = false; //,bMasked = false;
+
+ mScene = pScene;
+
+ // handle animations
+ if ( configDeleteFlags & aiComponent_ANIMATIONS)
+ {
+
+ bHas = true;
+ ArrayDelete(pScene->mAnimations,pScene->mNumAnimations);
+ }
+
+ // handle textures
+ if ( configDeleteFlags & aiComponent_TEXTURES)
+ {
+ bHas = true;
+ ArrayDelete(pScene->mTextures,pScene->mNumTextures);
+ }
+
+ // handle materials
+ if ( configDeleteFlags & aiComponent_MATERIALS && pScene->mNumMaterials)
+ {
+ bHas = true;
+ for (unsigned int i = 1;i < pScene->mNumMaterials;++i)
+ delete pScene->mMaterials[i];
+
+ pScene->mNumMaterials = 1;
+ aiMaterial* helper = (aiMaterial*) pScene->mMaterials[0];
+ ai_assert(NULL != helper);
+ helper->Clear();
+
+ // gray
+ aiColor3D clr(0.6f,0.6f,0.6f);
+ helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ // add a small ambient color value
+ clr = aiColor3D(0.05f,0.05f,0.05f);
+ helper->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
+
+ aiString s;
+ s.Set("Dummy_MaterialsRemoved");
+ helper->AddProperty(&s,AI_MATKEY_NAME);
+ }
+
+ // handle light sources
+ if ( configDeleteFlags & aiComponent_LIGHTS)
+ {
+ bHas = true;
+ ArrayDelete(pScene->mLights,pScene->mNumLights);
+ }
+
+ // handle camneras
+ if ( configDeleteFlags & aiComponent_CAMERAS)
+ {
+ bHas = true;
+ ArrayDelete(pScene->mCameras,pScene->mNumCameras);
+ }
+
+ // handle meshes
+ if (configDeleteFlags & aiComponent_MESHES)
+ {
+ bHas = true;
+ ArrayDelete(pScene->mMeshes,pScene->mNumMeshes);
+ }
+ else
+ {
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ {
+ if( ProcessMesh( pScene->mMeshes[a]))
+ bHas = true;
+ }
+ }
+
+
+ // now check whether the result is still a full scene
+ if (!pScene->mNumMeshes || !pScene->mNumMaterials)
+ {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ DefaultLogger::get()->debug("Setting AI_SCENE_FLAGS_INCOMPLETE flag");
+
+ // If we have no meshes anymore we should also clear another flag ...
+ if (!pScene->mNumMeshes)
+ pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+ }
+
+ if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. Data structure cleanup has been done.");
+ else DefaultLogger::get()->debug("RemoveVCProcess finished. Nothing to be done ...");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the step
+void RemoveVCProcess::SetupProperties(const Importer* pImp)
+{
+ configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0);
+ if (!configDeleteFlags)
+ {
+ DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero.");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
+{
+ bool ret = false;
+
+ // if all materials have been deleted let the material
+ // index of the mesh point to the created default material
+ if ( configDeleteFlags & aiComponent_MATERIALS)
+ pMesh->mMaterialIndex = 0;
+
+ // handle normals
+ if (configDeleteFlags & aiComponent_NORMALS && pMesh->mNormals)
+ {
+ delete[] pMesh->mNormals;
+ pMesh->mNormals = NULL;
+ ret = true;
+ }
+
+ // handle tangents and bitangents
+ if (configDeleteFlags & aiComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents)
+ {
+ delete[] pMesh->mTangents;
+ pMesh->mTangents = NULL;
+
+ delete[] pMesh->mBitangents;
+ pMesh->mBitangents = NULL;
+ ret = true;
+ }
+
+ // handle texture coordinates
+ register bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS));
+ for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++real)
+ {
+ if (!pMesh->mTextureCoords[i])break;
+ if (configDeleteFlags & aiComponent_TEXCOORDSn(real) || b)
+ {
+ delete pMesh->mTextureCoords[i];
+ pMesh->mTextureCoords[i] = NULL;
+ ret = true;
+
+ if (!b)
+ {
+ // collapse the rest of the array
+ for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
+ pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
+
+ pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
+ continue;
+ }
+ }
+ ++i;
+ }
+
+ // handle vertex colors
+ b = (0 != (configDeleteFlags & aiComponent_COLORS));
+ for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_COLOR_SETS; ++real)
+ {
+ if (!pMesh->mColors[i])break;
+ if (configDeleteFlags & aiComponent_COLORSn(i) || b)
+ {
+ delete pMesh->mColors[i];
+ pMesh->mColors[i] = NULL;
+ ret = true;
+
+ if (!b)
+ {
+ // collapse the rest of the array
+ for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
+ pMesh->mColors[a-1] = pMesh->mColors[a];
+
+ pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
+ continue;
+ }
+ }
+ ++i;
+ }
+
+ // handle bones
+ if (configDeleteFlags & aiComponent_BONEWEIGHTS && pMesh->mBones)
+ {
+ ArrayDelete(pMesh->mBones,pMesh->mNumBones);
+ ret = true;
+ }
+ return ret;
+}
diff --git a/src/3rdparty/assimp/code/RemoveVCProcess.h b/src/3rdparty/assimp/code/RemoveVCProcess.h
new file mode 100644
index 000000000..e9f6be21b
--- /dev/null
+++ b/src/3rdparty/assimp/code/RemoveVCProcess.h
@@ -0,0 +1,123 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to remove specific parts of the scene */
+#ifndef AI_REMOVEVCPROCESS_H_INCLUDED
+#define AI_REMOVEVCPROCESS_H_INCLUDED
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class RemoveVCProcessTest;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** RemoveVCProcess: Class to exclude specific parts of the data structure
+ * from further processing by removing them,
+*/
+class ASSIMP_API RemoveVCProcess : public BaseProcess
+{
+public:
+ /// The default class constructor.
+ RemoveVCProcess();
+
+ /// The class destructor.
+ ~RemoveVCProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Manually setup the configuration flags for the step
+ *
+ * @param Bitwise combination of the #aiComponent enumerated values.
+ */
+ void SetDeleteFlags(unsigned int f)
+ {
+ configDeleteFlags = f;
+ }
+
+ // -------------------------------------------------------------------
+ /** Query the current configuration.
+ */
+ unsigned int GetDeleteFlags() const
+ {
+ return configDeleteFlags;
+ }
+
+private:
+
+ bool ProcessMesh (aiMesh* pcMesh);
+
+ /** Configuration flag
+ */
+ unsigned int configDeleteFlags;
+
+ /** The scene we're working with
+ */
+ aiScene* mScene;
+};
+
+// ---------------------------------------------------------------------------
+
+} // end of namespace Assimp
+
+#endif // !!AI_REMOVEVCPROCESS_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/SGSpatialSort.cpp b/src/3rdparty/assimp/code/SGSpatialSort.cpp
new file mode 100644
index 000000000..999a1cf15
--- /dev/null
+++ b/src/3rdparty/assimp/code/SGSpatialSort.cpp
@@ -0,0 +1,169 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the helper class to quickly find
+vertices close to a given position. Special implementation for
+the 3ds loader handling smooth groups correctly */
+
+#include "AssimpPCH.h"
+#include "SGSpatialSort.h"
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+SGSpatialSort::SGSpatialSort()
+{
+ // define the reference plane. We choose some arbitrary vector away from all basic axises
+ // in the hope that no model spreads all its vertices along this plane.
+ mPlaneNormal.Set( 0.8523f, 0.34321f, 0.5736f);
+ mPlaneNormal.Normalize();
+}
+// ------------------------------------------------------------------------------------------------
+// Destructor
+SGSpatialSort::~SGSpatialSort()
+{
+ // nothing to do here, everything destructs automatically
+}
+// ------------------------------------------------------------------------------------------------
+void SGSpatialSort::Add(const aiVector3D& vPosition, unsigned int index,
+ unsigned int smoothingGroup)
+{
+ // store position by index and distance
+ float distance = vPosition * mPlaneNormal;
+ mPositions.push_back( Entry( index, vPosition,
+ distance, smoothingGroup));
+}
+// ------------------------------------------------------------------------------------------------
+void SGSpatialSort::Prepare()
+{
+ // now sort the array ascending by distance.
+ std::sort( this->mPositions.begin(), this->mPositions.end());
+}
+// ------------------------------------------------------------------------------------------------
+// Returns an iterator for all positions close to the given position.
+void SGSpatialSort::FindPositions( const aiVector3D& pPosition,
+ uint32_t pSG,
+ float pRadius,
+ std::vector<unsigned int>& poResults,
+ bool exactMatch /*= false*/) const
+{
+ float dist = pPosition * mPlaneNormal;
+ float minDist = dist - pRadius, maxDist = dist + pRadius;
+
+ // clear the array in this strange fashion because a simple clear() would also deallocate
+ // the array which we want to avoid
+ poResults.erase( poResults.begin(), poResults.end());
+
+ // quick check for positions outside the range
+ if( mPositions.size() == 0)
+ return;
+ if( maxDist < mPositions.front().mDistance)
+ return;
+ if( minDist > mPositions.back().mDistance)
+ return;
+
+ // do a binary search for the minimal distance to start the iteration there
+ unsigned int index = (unsigned int)mPositions.size() / 2;
+ unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
+ while( binaryStepSize > 1)
+ {
+ if( mPositions[index].mDistance < minDist)
+ index += binaryStepSize;
+ else
+ index -= binaryStepSize;
+
+ binaryStepSize /= 2;
+ }
+
+ // depending on the direction of the last step we need to single step a bit back or forth
+ // to find the actual beginning element of the range
+ while( index > 0 && mPositions[index].mDistance > minDist)
+ index--;
+ while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
+ index++;
+
+ // Mow start iterating from there until the first position lays outside of the distance range.
+ // Add all positions inside the distance range within the given radius to the result aray
+
+ float squareEpsilon = pRadius * pRadius;
+ std::vector<Entry>::const_iterator it = mPositions.begin() + index;
+ std::vector<Entry>::const_iterator end = mPositions.end();
+
+ if (exactMatch)
+ {
+ while( it->mDistance < maxDist)
+ {
+ if((it->mPosition - pPosition).SquareLength() < squareEpsilon && it->mSmoothGroups == pSG)
+ {
+ poResults.push_back( it->mIndex);
+ }
+ ++it;
+ if( end == it )break;
+ }
+ }
+ else
+ {
+ // if the given smoothing group is 0, we'll return all surrounding vertices
+ if (!pSG)
+ {
+ while( it->mDistance < maxDist)
+ {
+ if((it->mPosition - pPosition).SquareLength() < squareEpsilon)
+ poResults.push_back( it->mIndex);
+ ++it;
+ if( end == it)break;
+ }
+ }
+ else while( it->mDistance < maxDist)
+ {
+ if((it->mPosition - pPosition).SquareLength() < squareEpsilon &&
+ (it->mSmoothGroups & pSG || !it->mSmoothGroups))
+ {
+ poResults.push_back( it->mIndex);
+ }
+ ++it;
+ if( end == it)break;
+ }
+ }
+}
+
+
diff --git a/src/3rdparty/assimp/code/SGSpatialSort.h b/src/3rdparty/assimp/code/SGSpatialSort.h
new file mode 100644
index 000000000..a347244a6
--- /dev/null
+++ b/src/3rdparty/assimp/code/SGSpatialSort.h
@@ -0,0 +1,139 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Small helper classes to optimise finding vertizes close to a given location
+ */
+#ifndef AI_D3DSSPATIALSORT_H_INC
+#define AI_D3DSSPATIALSORT_H_INC
+
+#include <vector>
+#include "../include/assimp/types.h"
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** Specialized version of SpatialSort to support smoothing groups
+ * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
+ * normal computation code in SmoothingGroups.inl, the LWO loader has its own
+ * implementation to handle all details of its file format correctly.
+ */
+// ----------------------------------------------------------------------------------
+class SGSpatialSort
+{
+public:
+
+ SGSpatialSort();
+
+ // -------------------------------------------------------------------
+ /** Construction from a given face array, handling smoothing groups
+ * properly
+ */
+ SGSpatialSort(const std::vector<aiVector3D>& vPositions);
+
+ // -------------------------------------------------------------------
+ /** Add a vertex to the spatial sort
+ * @param vPosition Vertex position to be added
+ * @param index Index of the vrtex
+ * @param smoothingGroup SmoothingGroup for this vertex
+ */
+ void Add(const aiVector3D& vPosition, unsigned int index,
+ unsigned int smoothingGroup);
+
+ // -------------------------------------------------------------------
+ /** Prepare the spatial sorter for use. This step runs in O(logn)
+ */
+ void Prepare();
+
+ /** Destructor */
+ ~SGSpatialSort();
+
+ // -------------------------------------------------------------------
+ /** Returns an iterator for all positions close to the given position.
+ * @param pPosition The position to look for vertices.
+ * @param pSG Only included vertices with at least one shared smooth group
+ * @param pRadius Maximal distance from the position a vertex may have
+ * to be counted in.
+ * @param poResults The container to store the indices of the found
+ * positions. Will be emptied by the call so it may contain anything.
+ * @param exactMatch Specifies whether smoothing groups are bit masks
+ * (false) or integral values (true). In the latter case, a vertex
+ * cannot belong to more than one smoothing group.
+ * @return An iterator to iterate over all vertices in the given area.
+ */
+ // -------------------------------------------------------------------
+ void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
+ float pRadius, std::vector<unsigned int>& poResults,
+ bool exactMatch = false) const;
+
+protected:
+ /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
+ aiVector3D mPlaneNormal;
+
+ // -------------------------------------------------------------------
+ /** An entry in a spatially sorted position array. Consists of a
+ * vertex index, its position and its precalculated distance from
+ * the reference plane */
+ // -------------------------------------------------------------------
+ struct Entry
+ {
+ unsigned int mIndex; ///< The vertex referred by this entry
+ aiVector3D mPosition; ///< Position
+ uint32_t mSmoothGroups;
+ float mDistance; ///< Distance of this vertex to the sorting plane
+
+ Entry() { /** intentionally not initialized.*/ }
+ Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
+ :
+ mIndex( pIndex),
+ mPosition( pPosition),
+ mSmoothGroups (pSG),
+ mDistance( pDistance)
+ { }
+
+ bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
+ };
+
+ // all positions, sorted by distance to the sorting plane
+ std::vector<Entry> mPositions;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_SPATIALSORT_H_INC
diff --git a/src/3rdparty/assimp/code/SMDLoader.cpp b/src/3rdparty/assimp/code/SMDLoader.cpp
new file mode 100644
index 000000000..4717e5f15
--- /dev/null
+++ b/src/3rdparty/assimp/code/SMDLoader.cpp
@@ -0,0 +1,1141 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file SMDLoader.cpp
+ * @brief Implementation of the SMD importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
+
+// internal headers
+#include "SMDLoader.h"
+#include "fast_atof.h"
+#include "SkeletonMeshBuilder.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Valve SMD Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "smd vta"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+SMDImporter::SMDImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+SMDImporter::~SMDImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool SMDImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool) const
+{
+ // fixme: auto format detection
+ return SimpleExtensionCheck(pFile,"smd","vta");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all supported file extensions
+const aiImporterDesc* SMDImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties
+void SMDImporter::SetupProperties(const Importer* pImp)
+{
+ // The
+ // AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_SMD_KEYFRAME,-1);
+ if(static_cast<unsigned int>(-1) == configFrameID) {
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void SMDImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open SMD/VTA file " + pFile + ".");
+ }
+
+ iFileSize = (unsigned int)file->FileSize();
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ this->pScene = pScene;
+
+ std::vector<char> buff(iFileSize+1);
+ TextFileToBuffer(file.get(),buff);
+ mBuffer = &buff[0];
+
+ iSmallestFrame = (1 << 31);
+ bHasUVs = true;
+ iLineNumber = 1;
+
+ // Reserve enough space for ... hm ... 10 textures
+ aszTextures.reserve(10);
+
+ // Reserve enough space for ... hm ... 1000 triangles
+ asTriangles.reserve(1000);
+
+ // Reserve enough space for ... hm ... 20 bones
+ asBones.reserve(20);
+
+
+ // parse the file ...
+ ParseFile();
+
+ // If there are no triangles it seems to be an animation SMD,
+ // containing only the animation skeleton.
+ if (asTriangles.empty())
+ {
+ if (asBones.empty())
+ {
+ throw DeadlyImportError("SMD: No triangles and no bones have "
+ "been found in the file. This file seems to be invalid.");
+ }
+
+ // Set the flag in the scene structure which indicates
+ // that there is nothing than an animation skeleton
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+
+ if (!asBones.empty())
+ {
+ // Check whether all bones have been initialized
+ for (std::vector<SMD::Bone>::const_iterator
+ i = asBones.begin();
+ i != asBones.end();++i)
+ {
+ if (!(*i).mName.length())
+ {
+ DefaultLogger::get()->warn("SMD: Not all bones have been initialized");
+ break;
+ }
+ }
+
+ // now fix invalid time values and make sure the animation starts at frame 0
+ FixTimeValues();
+
+ // compute absolute bone transformation matrices
+ // ComputeAbsoluteBoneTransformations();
+ }
+
+ if (!(pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE))
+ {
+ // create output meshes
+ CreateOutputMeshes();
+
+ // build an output material list
+ CreateOutputMaterials();
+ }
+
+ // build the output animation
+ CreateOutputAnimations();
+
+ // build output nodes (bones are added as empty dummy nodes)
+ CreateOutputNodes();
+
+ if (pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE)
+ {
+ SkeletonMeshBuilder skeleton(pScene);
+ }
+}
+// ------------------------------------------------------------------------------------------------
+// Write an error message with line number to the log file
+void SMDImporter::LogErrorNoThrow(const char* msg)
+{
+ char szTemp[1024];
+ sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
+ DefaultLogger::get()->error(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Write a warning with line number to the log file
+void SMDImporter::LogWarning(const char* msg)
+{
+ char szTemp[1024];
+ ai_assert(strlen(msg) < 1000);
+ sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
+ DefaultLogger::get()->warn(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Fix invalid time values in the file
+void SMDImporter::FixTimeValues()
+{
+ double dDelta = (double)iSmallestFrame;
+ double dMax = 0.0f;
+ for (std::vector<SMD::Bone>::iterator
+ iBone = asBones.begin();
+ iBone != asBones.end();++iBone)
+ {
+ for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
+ iKey = (*iBone).sAnim.asKeys.begin();
+ iKey != (*iBone).sAnim.asKeys.end();++iKey)
+ {
+ (*iKey).dTime -= dDelta;
+ dMax = std::max(dMax, (*iKey).dTime);
+ }
+ }
+ dLengthOfAnim = dMax;
+}
+
+// ------------------------------------------------------------------------------------------------
+// create output meshes
+void SMDImporter::CreateOutputMeshes()
+{
+ if (aszTextures.empty())
+ aszTextures.push_back(std::string());
+
+ // we need to sort all faces by their material index
+ // in opposition to other loaders we can be sure that each
+ // material is at least used once.
+ pScene->mNumMeshes = (unsigned int) aszTextures.size();
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+
+ typedef std::vector<unsigned int> FaceList;
+ FaceList* aaiFaces = new FaceList[pScene->mNumMeshes];
+
+ // approximate the space that will be required
+ unsigned int iNum = (unsigned int)asTriangles.size() / pScene->mNumMeshes;
+ iNum += iNum >> 1;
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ aaiFaces[i].reserve(iNum);
+
+
+ // collect all faces
+ iNum = 0;
+ for (std::vector<SMD::Face>::const_iterator
+ iFace = asTriangles.begin();
+ iFace != asTriangles.end();++iFace,++iNum)
+ {
+ if (UINT_MAX == (*iFace).iTexture)aaiFaces[(*iFace).iTexture].push_back( 0 );
+ else if ((*iFace).iTexture >= aszTextures.size())
+ {
+ DefaultLogger::get()->error("[SMD/VTA] Material index overflow in face");
+ aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
+ }
+ else aaiFaces[(*iFace).iTexture].push_back(iNum);
+ }
+
+ // now create the output meshes
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ {
+ aiMesh*& pcMesh = pScene->mMeshes[i] = new aiMesh();
+ ai_assert(!aaiFaces[i].empty()); // should not be empty ...
+
+ pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+ pcMesh->mNumVertices = (unsigned int)aaiFaces[i].size()*3;
+ pcMesh->mNumFaces = (unsigned int)aaiFaces[i].size();
+ pcMesh->mMaterialIndex = i;
+
+ // storage for bones
+ typedef std::pair<unsigned int,float> TempWeightListEntry;
+ typedef std::vector< TempWeightListEntry > TempBoneWeightList;
+
+ TempBoneWeightList* aaiBones = new TempBoneWeightList[asBones.size()]();
+
+ // try to reserve enough memory without wasting too much
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
+ {
+ aaiBones[iBone].reserve(pcMesh->mNumVertices/asBones.size());
+ }
+
+ // allocate storage
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+ aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+ aiVector3D* pcVerts = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+
+ aiVector3D* pcUVs = NULL;
+ if (bHasUVs)
+ {
+ pcUVs = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+ pcMesh->mNumUVComponents[0] = 2;
+ }
+
+ iNum = 0;
+ for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace)
+ {
+ pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
+ pcMesh->mFaces[iFace].mNumIndices = 3;
+
+ // fill the vertices
+ unsigned int iSrcFace = aaiFaces[i][iFace];
+ SMD::Face& face = asTriangles[iSrcFace];
+
+ *pcVerts++ = face.avVertices[0].pos;
+ *pcVerts++ = face.avVertices[1].pos;
+ *pcVerts++ = face.avVertices[2].pos;
+
+ // fill the normals
+ *pcNormals++ = face.avVertices[0].nor;
+ *pcNormals++ = face.avVertices[1].nor;
+ *pcNormals++ = face.avVertices[2].nor;
+
+ // fill the texture coordinates
+ if (pcUVs)
+ {
+ *pcUVs++ = face.avVertices[0].uv;
+ *pcUVs++ = face.avVertices[1].uv;
+ *pcUVs++ = face.avVertices[2].uv;
+ }
+
+ for (unsigned int iVert = 0; iVert < 3;++iVert)
+ {
+ float fSum = 0.0f;
+ for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
+ {
+ TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
+
+ // FIX: The second check is here just to make sure we won't
+ // assign more than one weight to a single vertex index
+ if (pairval.first >= asBones.size() ||
+ pairval.first == face.avVertices[iVert].iParentNode)
+ {
+ DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
+ "The bone index will be ignored, the weight will be assigned "
+ "to the vertex' parent node");
+ continue;
+ }
+ aaiBones[pairval.first].push_back(TempWeightListEntry(iNum,pairval.second));
+ fSum += pairval.second;
+ }
+ // ******************************************************************
+ // If the sum of all vertex weights is not 1.0 we must assign
+ // the rest to the vertex' parent node. Well, at least the doc says
+ // we should ...
+ // FIX: We use 0.975 as limit, floating-point inaccuracies seem to
+ // be very strong in some SMD exporters. Furthermore it is possible
+ // that the parent of a vertex is 0xffffffff (if the corresponding
+ // entry in the file was unreadable)
+ // ******************************************************************
+ if (fSum < 0.975f && face.avVertices[iVert].iParentNode != UINT_MAX)
+ {
+ if (face.avVertices[iVert].iParentNode >= asBones.size())
+ {
+ DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
+ "The index of the vertex parent bone is invalid. "
+ "The remaining weights will be normalized to 1.0");
+
+ if (fSum)
+ {
+ fSum = 1 / fSum;
+ for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
+ {
+ TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
+ if (pairval.first >= asBones.size())continue;
+ aaiBones[pairval.first].back().second *= fSum;
+ }
+ }
+ }
+ else
+ {
+ aaiBones[face.avVertices[iVert].iParentNode].push_back(
+ TempWeightListEntry(iNum,1.0f-fSum));
+ }
+ }
+ pcMesh->mFaces[iFace].mIndices[iVert] = iNum++;
+ }
+ }
+
+ // now build all bones of the mesh
+ iNum = 0;
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
+ if (!aaiBones[iBone].empty())++iNum;
+
+ if (false && iNum)
+ {
+ pcMesh->mNumBones = iNum;
+ pcMesh->mBones = new aiBone*[pcMesh->mNumBones];
+ iNum = 0;
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
+ {
+ if (aaiBones[iBone].empty())continue;
+ aiBone*& bone = pcMesh->mBones[iNum] = new aiBone();
+
+ bone->mNumWeights = (unsigned int)aaiBones[iBone].size();
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+ bone->mOffsetMatrix = asBones[iBone].mOffsetMatrix;
+ bone->mName.Set( asBones[iBone].mName );
+
+ asBones[iBone].bIsUsed = true;
+
+ for (unsigned int iWeight = 0; iWeight < bone->mNumWeights;++iWeight)
+ {
+ bone->mWeights[iWeight].mVertexId = aaiBones[iBone][iWeight].first;
+ bone->mWeights[iWeight].mWeight = aaiBones[iBone][iWeight].second;
+ }
+ ++iNum;
+ }
+ }
+ delete[] aaiBones;
+ }
+ delete[] aaiFaces;
+}
+
+// ------------------------------------------------------------------------------------------------
+// add bone child nodes
+void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent)
+{
+ ai_assert(NULL != pcNode && 0 == pcNode->mNumChildren && NULL == pcNode->mChildren);
+
+ // first count ...
+ for (unsigned int i = 0; i < asBones.size();++i)
+ {
+ SMD::Bone& bone = asBones[i];
+ if (bone.iParent == iParent)++pcNode->mNumChildren;
+ }
+
+ // now allocate the output array
+ pcNode->mChildren = new aiNode*[pcNode->mNumChildren];
+
+ // and fill all subnodes
+ unsigned int qq = 0;
+ for (unsigned int i = 0; i < asBones.size();++i)
+ {
+ SMD::Bone& bone = asBones[i];
+ if (bone.iParent != iParent)continue;
+
+ aiNode* pc = pcNode->mChildren[qq++] = new aiNode();
+ pc->mName.Set(bone.mName);
+
+ // store the local transformation matrix of the bind pose
+ pc->mTransformation = bone.sAnim.asKeys[bone.sAnim.iFirstTimeKey].matrix;
+ pc->mParent = pcNode;
+
+ // add children to this node, too
+ AddBoneChildren(pc,i);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// create output nodes
+void SMDImporter::CreateOutputNodes()
+{
+ pScene->mRootNode = new aiNode();
+ if (!(pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE))
+ {
+ // create one root node that renders all meshes
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ pScene->mRootNode->mMeshes[i] = i;
+ }
+
+ // now add all bones as dummy sub nodes to the graph
+ // AddBoneChildren(pScene->mRootNode,(uint32_t)-1);
+
+ // if we have only one bone we can even remove the root node
+ if (pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE &&
+ 1 == pScene->mRootNode->mNumChildren)
+ {
+ aiNode* pcOldRoot = pScene->mRootNode;
+ pScene->mRootNode = pcOldRoot->mChildren[0];
+ pcOldRoot->mChildren[0] = NULL;
+ delete pcOldRoot;
+
+ pScene->mRootNode->mParent = NULL;
+ }
+ else
+ {
+ ::strcpy(pScene->mRootNode->mName.data, "<SMD_root>");
+ pScene->mRootNode->mName.length = 10;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// create output animations
+void SMDImporter::CreateOutputAnimations()
+{
+ unsigned int iNumBones = 0;
+ for (std::vector<SMD::Bone>::const_iterator
+ i = asBones.begin();
+ i != asBones.end();++i)
+ {
+ if ((*i).bIsUsed)++iNumBones;
+ }
+ if (!iNumBones)
+ {
+ // just make sure this case doesn't occur ... (it could occur
+ // if the file was invalid)
+ return;
+ }
+
+ pScene->mNumAnimations = 1;
+ pScene->mAnimations = new aiAnimation*[1];
+ aiAnimation*& anim = pScene->mAnimations[0] = new aiAnimation();
+
+ anim->mDuration = dLengthOfAnim;
+ anim->mNumChannels = iNumBones;
+ anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
+
+ aiNodeAnim** pp = anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+
+ // now build valid keys
+ unsigned int a = 0;
+ for (std::vector<SMD::Bone>::const_iterator
+ i = asBones.begin();
+ i != asBones.end();++i)
+ {
+ if (!(*i).bIsUsed)continue;
+
+ aiNodeAnim* p = pp[a] = new aiNodeAnim();
+
+ // copy the name of the bone
+ p->mNodeName.Set( i->mName);
+
+ p->mNumRotationKeys = (unsigned int) (*i).sAnim.asKeys.size();
+ if (p->mNumRotationKeys)
+ {
+ p->mNumPositionKeys = p->mNumRotationKeys;
+ aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys];
+ aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys];
+
+ for (std::vector<SMD::Bone::Animation::MatrixKey>::const_iterator
+ qq = (*i).sAnim.asKeys.begin();
+ qq != (*i).sAnim.asKeys.end(); ++qq)
+ {
+ pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime;
+
+ // compute the rotation quaternion from the euler angles
+ pRotKeys->mValue = aiQuaternion( (*qq).vRot.x, (*qq).vRot.y, (*qq).vRot.z );
+ pVecKeys->mValue = (*qq).vPos;
+
+ ++pVecKeys; ++pRotKeys;
+ }
+ }
+ ++a;
+
+ // there are no scaling keys ...
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SMDImporter::ComputeAbsoluteBoneTransformations()
+{
+ // For each bone: determine the key with the lowest time value
+ // theoretically the SMD format should have all keyframes
+ // in order. However, I've seen a file where this wasn't true.
+ for (unsigned int i = 0; i < asBones.size();++i)
+ {
+ SMD::Bone& bone = asBones[i];
+
+ uint32_t iIndex = 0;
+ double dMin = 10e10;
+ for (unsigned int i = 0; i < bone.sAnim.asKeys.size();++i)
+ {
+ double d = std::min(bone.sAnim.asKeys[i].dTime,dMin);
+ if (d < dMin)
+ {
+ dMin = d;
+ iIndex = i;
+ }
+ }
+ bone.sAnim.iFirstTimeKey = iIndex;
+ }
+
+ unsigned int iParent = 0;
+ while (iParent < asBones.size())
+ {
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
+ {
+ SMD::Bone& bone = asBones[iBone];
+
+ if (iParent == bone.iParent)
+ {
+ SMD::Bone& parentBone = asBones[iParent];
+
+
+ uint32_t iIndex = bone.sAnim.iFirstTimeKey;
+ const aiMatrix4x4& mat = bone.sAnim.asKeys[iIndex].matrix;
+ aiMatrix4x4& matOut = bone.sAnim.asKeys[iIndex].matrixAbsolute;
+
+ // The same for the parent bone ...
+ iIndex = parentBone.sAnim.iFirstTimeKey;
+ const aiMatrix4x4& mat2 = parentBone.sAnim.asKeys[iIndex].matrixAbsolute;
+
+ // Compute the absolute transformation matrix
+ matOut = mat * mat2;
+ }
+ }
+ ++iParent;
+ }
+
+ // Store the inverse of the absolute transformation matrix
+ // of the first key as bone offset matrix
+ for (iParent = 0; iParent < asBones.size();++iParent)
+ {
+ SMD::Bone& bone = asBones[iParent];
+ bone.mOffsetMatrix = bone.sAnim.asKeys[bone.sAnim.iFirstTimeKey].matrixAbsolute;
+ bone.mOffsetMatrix.Inverse();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// create output materials
+void SMDImporter::CreateOutputMaterials()
+{
+ pScene->mNumMaterials = (unsigned int)aszTextures.size();
+ pScene->mMaterials = new aiMaterial*[std::max(1u, pScene->mNumMaterials)];
+
+ for (unsigned int iMat = 0; iMat < pScene->mNumMaterials;++iMat)
+ {
+ aiMaterial* pcMat = new aiMaterial();
+ pScene->mMaterials[iMat] = pcMat;
+
+ aiString szName;
+ szName.length = (size_t)::sprintf(szName.data,"Texture_%i",iMat);
+ pcMat->AddProperty(&szName,AI_MATKEY_NAME);
+
+ if (aszTextures[iMat].length())
+ {
+ ::strcpy(szName.data, aszTextures[iMat].c_str() );
+ szName.length = aszTextures[iMat].length();
+ pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ }
+
+ // create a default material if necessary
+ if (0 == pScene->mNumMaterials)
+ {
+ pScene->mNumMaterials = 1;
+
+ aiMaterial* pcHelper = new aiMaterial();
+ pScene->mMaterials[0] = pcHelper;
+
+ int iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 0.7f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 0.05f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+
+ aiString szName;
+ szName.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse the file
+void SMDImporter::ParseFile()
+{
+ const char* szCurrent = mBuffer;
+
+ // read line per line ...
+ for ( ;; )
+ {
+ if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
+
+ // "version <n> \n", <n> should be 1 for hl and hl² SMD files
+ if (TokenMatch(szCurrent,"version",7))
+ {
+ if(!SkipSpaces(szCurrent,&szCurrent)) break;
+ if (1 != strtoul10(szCurrent,&szCurrent))
+ {
+ DefaultLogger::get()->warn("SMD.version is not 1. This "
+ "file format is not known. Continuing happily ...");
+ }
+ continue;
+ }
+ // "nodes\n" - Starts the node section
+ if (TokenMatch(szCurrent,"nodes",5))
+ {
+ ParseNodesSection(szCurrent,&szCurrent);
+ continue;
+ }
+ // "triangles\n" - Starts the triangle section
+ if (TokenMatch(szCurrent,"triangles",9))
+ {
+ ParseTrianglesSection(szCurrent,&szCurrent);
+ continue;
+ }
+ // "vertexanimation\n" - Starts the vertex animation section
+ if (TokenMatch(szCurrent,"vertexanimation",15))
+ {
+ bHasUVs = false;
+ ParseVASection(szCurrent,&szCurrent);
+ continue;
+ }
+ // "skeleton\n" - Starts the skeleton section
+ if (TokenMatch(szCurrent,"skeleton",8))
+ {
+ ParseSkeletonSection(szCurrent,&szCurrent);
+ continue;
+ }
+ SkipLine(szCurrent,&szCurrent);
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int SMDImporter::GetTextureIndex(const std::string& filename)
+{
+ unsigned int iIndex = 0;
+ for (std::vector<std::string>::const_iterator
+ i = aszTextures.begin();
+ i != aszTextures.end();++i,++iIndex)
+ {
+ // case-insensitive ... it's a path
+ if (0 == ASSIMP_stricmp ( filename.c_str(),(*i).c_str()))return iIndex;
+ }
+ iIndex = (unsigned int)aszTextures.size();
+ aszTextures.push_back(filename);
+ return iIndex;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse the nodes section of the file
+void SMDImporter::ParseNodesSection(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ for ( ;; )
+ {
+ // "end\n" - Ends the nodes section
+ if (0 == ASSIMP_strincmp(szCurrent,"end",3) &&
+ IsSpaceOrNewLine(*(szCurrent+3)))
+ {
+ szCurrent += 4;
+ break;
+ }
+ ParseNodeInfo(szCurrent,&szCurrent);
+ }
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse the triangles section of the file
+void SMDImporter::ParseTrianglesSection(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ // Parse a triangle, parse another triangle, parse the next triangle ...
+ // and so on until we reach a token that looks quite similar to "end"
+ for ( ;; )
+ {
+ if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
+
+ // "end\n" - Ends the triangles section
+ if (TokenMatch(szCurrent,"end",3))
+ break;
+ ParseTriangle(szCurrent,&szCurrent);
+ }
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+ *szCurrentOut = szCurrent;
+}
+// ------------------------------------------------------------------------------------------------
+// Parse the vertex animation section of the file
+void SMDImporter::ParseVASection(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ unsigned int iCurIndex = 0;
+ for ( ;; )
+ {
+ if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
+
+ // "end\n" - Ends the "vertexanimation" section
+ if (TokenMatch(szCurrent,"end",3))
+ break;
+
+ // "time <n>\n"
+ if (TokenMatch(szCurrent,"time",4))
+ {
+ // NOTE: The doc says that time values COULD be negative ...
+ // NOTE2: this is the shape key -> valve docs
+ int iTime = 0;
+ if(!ParseSignedInt(szCurrent,&szCurrent,iTime) || configFrameID != (unsigned int)iTime)break;
+ SkipLine(szCurrent,&szCurrent);
+ }
+ else
+ {
+ if(0 == iCurIndex)
+ {
+ asTriangles.push_back(SMD::Face());
+ }
+ if (++iCurIndex == 3)iCurIndex = 0;
+ ParseVertex(szCurrent,&szCurrent,asTriangles.back().avVertices[iCurIndex],true);
+ }
+ }
+
+ if (iCurIndex != 2 && !asTriangles.empty())
+ {
+ // we want to no degenerates, so throw this triangle away
+ asTriangles.pop_back();
+ }
+
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+ *szCurrentOut = szCurrent;
+}
+// ------------------------------------------------------------------------------------------------
+// Parse the skeleton section of the file
+void SMDImporter::ParseSkeletonSection(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ int iTime = 0;
+ for ( ;; )
+ {
+ if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
+
+ // "end\n" - Ends the skeleton section
+ if (TokenMatch(szCurrent,"end",3))
+ break;
+
+ // "time <n>\n" - Specifies the current animation frame
+ else if (TokenMatch(szCurrent,"time",4))
+ {
+ // NOTE: The doc says that time values COULD be negative ...
+ if(!ParseSignedInt(szCurrent,&szCurrent,iTime))break;
+
+ iSmallestFrame = std::min(iSmallestFrame,iTime);
+ SkipLine(szCurrent,&szCurrent);
+ }
+ else ParseSkeletonElement(szCurrent,&szCurrent,iTime);
+ }
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+#define SMDI_PARSE_RETURN { \
+ SkipLine(szCurrent,&szCurrent); \
+ *szCurrentOut = szCurrent; \
+ return; \
+}
+// ------------------------------------------------------------------------------------------------
+// Parse a node line
+void SMDImporter::ParseNodeInfo(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ unsigned int iBone = 0;
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iBone) || !SkipSpaces(szCurrent,&szCurrent))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone index");
+ SMDI_PARSE_RETURN;
+ }
+ // add our bone to the list
+ if (iBone >= asBones.size())asBones.resize(iBone+1);
+ SMD::Bone& bone = asBones[iBone];
+
+ bool bQuota = true;
+ if ('\"' != *szCurrent)
+ {
+ LogWarning("Bone name is expcted to be enclosed in "
+ "double quotation marks. ");
+ bQuota = false;
+ }
+ else ++szCurrent;
+
+ const char* szEnd = szCurrent;
+ for ( ;; )
+ {
+ if (bQuota && '\"' == *szEnd)
+ {
+ iBone = (unsigned int)(szEnd - szCurrent);
+ ++szEnd;
+ break;
+ }
+ else if (IsSpaceOrNewLine(*szEnd))
+ {
+ iBone = (unsigned int)(szEnd - szCurrent);
+ break;
+ }
+ else if (!(*szEnd))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone name");
+ SMDI_PARSE_RETURN;
+ }
+ ++szEnd;
+ }
+ bone.mName = std::string(szCurrent,iBone);
+ szCurrent = szEnd;
+
+ // the only negative bone parent index that could occur is -1 AFAIK
+ if(!ParseSignedInt(szCurrent,&szCurrent,(int&)bone.iParent))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone parent index. Assuming -1");
+ SMDI_PARSE_RETURN;
+ }
+
+ // go to the beginning of the next line
+ SMDI_PARSE_RETURN;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a skeleton element
+void SMDImporter::ParseSkeletonElement(const char* szCurrent,
+ const char** szCurrentOut,int iTime)
+{
+ aiVector3D vPos;
+ aiVector3D vRot;
+
+ unsigned int iBone = 0;
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iBone))
+ {
+ DefaultLogger::get()->error("Unexpected EOF/EOL while parsing bone index");
+ SMDI_PARSE_RETURN;
+ }
+ if (iBone >= asBones.size())
+ {
+ LogErrorNoThrow("Bone index in skeleton section is out of range");
+ SMDI_PARSE_RETURN;
+ }
+ SMD::Bone& bone = asBones[iBone];
+
+ bone.sAnim.asKeys.push_back(SMD::Bone::Animation::MatrixKey());
+ SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();
+
+ key.dTime = (double)iTime;
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.x))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.x");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.y))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.y");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.z))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.z");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.x))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.x");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.y))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.y");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.z))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.z");
+ SMDI_PARSE_RETURN;
+ }
+ // build the transformation matrix of the key
+ key.matrix.FromEulerAnglesXYZ(vRot.x,vRot.y,vRot.z);
+ {
+ aiMatrix4x4 mTemp;
+ mTemp.a4 = vPos.x;
+ mTemp.b4 = vPos.y;
+ mTemp.c4 = vPos.z;
+ key.matrix = key.matrix * mTemp;
+ }
+
+ // go to the beginning of the next line
+ SMDI_PARSE_RETURN;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a triangle
+void SMDImporter::ParseTriangle(const char* szCurrent,
+ const char** szCurrentOut)
+{
+ asTriangles.push_back(SMD::Face());
+ SMD::Face& face = asTriangles.back();
+
+ if(!SkipSpaces(szCurrent,&szCurrent))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing a triangle");
+ return;
+ }
+
+ // read the texture file name
+ const char* szLast = szCurrent;
+ while (!IsSpaceOrNewLine(*szCurrent++));
+
+ // ... and get the index that belongs to this file name
+ face.iTexture = GetTextureIndex(std::string(szLast,(uintptr_t)szCurrent-(uintptr_t)szLast));
+
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+
+ // load three vertices
+ for (unsigned int iVert = 0; iVert < 3;++iVert)
+ {
+ ParseVertex(szCurrent,&szCurrent,
+ face.avVertices[iVert]);
+ }
+ *szCurrentOut = szCurrent;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a float
+bool SMDImporter::ParseFloat(const char* szCurrent,
+ const char** szCurrentOut, float& out)
+{
+ if(!SkipSpaces(&szCurrent))
+ return false;
+
+ *szCurrentOut = fast_atoreal_move<float>(szCurrent,out);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse an unsigned int
+bool SMDImporter::ParseUnsignedInt(const char* szCurrent,
+ const char** szCurrentOut, unsigned int& out)
+{
+ if(!SkipSpaces(&szCurrent))
+ return false;
+
+ out = strtoul10(szCurrent,szCurrentOut);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a signed int
+bool SMDImporter::ParseSignedInt(const char* szCurrent,
+ const char** szCurrentOut, int& out)
+{
+ if(!SkipSpaces(&szCurrent))
+ return false;
+
+ out = strtol10(szCurrent,szCurrentOut);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Parse a vertex
+void SMDImporter::ParseVertex(const char* szCurrent,
+ const char** szCurrentOut, SMD::Vertex& vertex,
+ bool bVASection /*= false*/)
+{
+ if (SkipSpaces(&szCurrent) && IsLineEnd(*szCurrent))
+ {
+ SkipSpacesAndLineEnd(szCurrent,&szCurrent);
+ return ParseVertex(szCurrent,szCurrentOut,vertex,bVASection);
+ }
+ if(!ParseSignedInt(szCurrent,&szCurrent,(int&)vertex.iParentNode))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.parent");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.x))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.x");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.y))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.y");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.z))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.z");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.x))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.x");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.y))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.y");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.z))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.z");
+ SMDI_PARSE_RETURN;
+ }
+
+ if (bVASection)SMDI_PARSE_RETURN;
+
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.x))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.x");
+ SMDI_PARSE_RETURN;
+ }
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.y))
+ {
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.y");
+ SMDI_PARSE_RETURN;
+ }
+
+ // now read the number of bones affecting this vertex
+ // all elements from now are fully optional, we don't need them
+ unsigned int iSize = 0;
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iSize))SMDI_PARSE_RETURN;
+ vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
+
+ for (std::vector<std::pair<unsigned int, float> >::iterator
+ i = vertex.aiBoneLinks.begin();
+ i != vertex.aiBoneLinks.end();++i)
+ {
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,(*i).first))
+ SMDI_PARSE_RETURN;
+ if(!ParseFloat(szCurrent,&szCurrent,(*i).second))
+ SMDI_PARSE_RETURN;
+ }
+
+ // go to the beginning of the next line
+ SMDI_PARSE_RETURN;
+}
+
+#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER
diff --git a/src/3rdparty/assimp/code/SMDLoader.h b/src/3rdparty/assimp/code/SMDLoader.h
new file mode 100644
index 000000000..f636be9a9
--- /dev/null
+++ b/src/3rdparty/assimp/code/SMDLoader.h
@@ -0,0 +1,416 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file SMDLoader.h
+ * @brief Defintion of the Valve SMD file format
+ */
+
+#ifndef AI_SMDLOADER_H_INCLUDED
+#define AI_SMDLOADER_H_INCLUDED
+
+// internal headers
+#include "BaseImporter.h"
+#include "ParsingUtils.h"
+
+// public Assimp headers
+#include "../include/assimp/types.h"
+#include "../include/assimp/texture.h"
+#include "../include/assimp/anim.h"
+#include "../include/assimp/material.h"
+struct aiNode;
+
+// STL headers
+#include <vector>
+
+namespace Assimp {
+
+
+namespace SMD {
+
+// ---------------------------------------------------------------------------
+/** Data structure for a vertex in a SMD file
+*/
+struct Vertex
+{
+ Vertex() : iParentNode(UINT_MAX)
+ {}
+
+ //! Vertex position, normal and texture coordinate
+ aiVector3D pos,nor,uv;
+
+ //! Vertex parent node
+ unsigned int iParentNode;
+
+ //! Links to bones: pair.first is the bone index,
+ //! pair.second is the vertex weight.
+ //! WARN: The remaining weight (to reach 1.0f) is assigned
+ //! to the parent node/bone
+ std::vector<std::pair<unsigned int, float> > aiBoneLinks;
+};
+
+// ---------------------------------------------------------------------------
+/** Data structure for a face in a SMD file
+*/
+struct Face
+{
+ Face() : iTexture(0x0)
+ {}
+
+ //! Texture index for the face
+ unsigned int iTexture;
+
+ //! The three vertices of the face
+ Vertex avVertices[3];
+};
+
+// ---------------------------------------------------------------------------
+/** Data structure for a bone in a SMD file
+*/
+struct Bone
+{
+ //! Default constructor
+ Bone() : iParent(UINT_MAX), bIsUsed(false)
+ {
+ }
+
+ //! Destructor
+ ~Bone()
+ {
+ }
+
+ //! Name of the bone
+ std::string mName;
+
+ //! Parent of the bone
+ uint32_t iParent;
+
+ //! Animation of the bone
+ struct Animation
+ {
+ //! Public default constructor
+ Animation()
+ {
+ asKeys.reserve(20);
+ }
+
+ //! Data structure for a matrix key
+ struct MatrixKey
+ {
+ //! Matrix at this time
+ aiMatrix4x4 matrix;
+
+ //! Absolute transformation matrix
+ aiMatrix4x4 matrixAbsolute;
+
+ //! Position
+ aiVector3D vPos;
+
+ //! Rotation (euler angles)
+ aiVector3D vRot;
+
+ //! Current time. may be negative, this
+ //! will be fixed later
+ double dTime;
+ };
+
+ //! Index of the key with the smallest time value
+ uint32_t iFirstTimeKey;
+
+ //! Array of matrix keys
+ std::vector<MatrixKey> asKeys;
+
+ } sAnim;
+
+ //! Offset matrix of the bone
+ aiMatrix4x4 mOffsetMatrix;
+
+ //! true if the bone is referenced by at least one mesh
+ bool bIsUsed;
+};
+
+} //! namespace SMD
+
+// ---------------------------------------------------------------------------
+/** Used to load Half-life 1 and 2 SMD models
+*/
+class SMDImporter : public BaseImporter
+{
+public:
+ SMDImporter();
+ ~SMDImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Parse the SMD file and create the output scene
+ */
+ void ParseFile();
+
+ // -------------------------------------------------------------------
+ /** Parse the triangles section of the SMD file
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives a pointer to the heading line of
+ * the next section (or to EOF)
+ */
+ void ParseTrianglesSection(const char* szCurrent,
+ const char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Parse the vertex animation section in VTA files
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives a pointer to the heading line of
+ * the next section (or to EOF)
+ */
+ void ParseVASection(const char* szCurrent,
+ const char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Parse the nodes section of the SMD file
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives a pointer to the heading line of
+ * the next section (or to EOF)
+ */
+ void ParseNodesSection(const char* szCurrent,
+ const char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Parse the skeleton section of the SMD file
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives a pointer to the heading line of
+ * the next section (or to EOF)
+ */
+ void ParseSkeletonSection(const char* szCurrent,
+ const char** szCurrentOut);
+
+ // -------------------------------------------------------------------
+ /** Parse a single triangle in the SMD file
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives the output cursor position
+ */
+ void ParseTriangle(const char* szCurrent,
+ const char** szCurrentOut);
+
+
+ // -------------------------------------------------------------------
+ /** Parse a single vertex in the SMD file
+ * \param szCurrent Current position in the file. Points to the first
+ * data line of the section.
+ * \param szCurrentOut Receives the output cursor position
+ * \param vertex Vertex to be filled
+ */
+ void ParseVertex(const char* szCurrent,
+ const char** szCurrentOut, SMD::Vertex& vertex,
+ bool bVASection = false);
+
+ // -------------------------------------------------------------------
+ /** Get the index of a texture. If the texture was not yet known
+ * it will be added to the internal texture list.
+ * \param filename Name of the texture
+ * \return Value texture index
+ */
+ unsigned int GetTextureIndex(const std::string& filename);
+
+ // -------------------------------------------------------------------
+ /** Computes absolute bone transformations
+ * All output transformations are in worldspace.
+ */
+ void ComputeAbsoluteBoneTransformations();
+
+
+ // -------------------------------------------------------------------
+ /** Parse a line in the skeleton section
+ */
+ void ParseSkeletonElement(const char* szCurrent,
+ const char** szCurrentOut,int iTime);
+
+ // -------------------------------------------------------------------
+ /** Parse a line in the nodes section
+ */
+ void ParseNodeInfo(const char* szCurrent,
+ const char** szCurrentOut);
+
+
+ // -------------------------------------------------------------------
+ /** Parse a floating-point value
+ */
+ bool ParseFloat(const char* szCurrent,
+ const char** szCurrentOut, float& out);
+
+ // -------------------------------------------------------------------
+ /** Parse an unsigned integer. There may be no sign!
+ */
+ bool ParseUnsignedInt(const char* szCurrent,
+ const char** szCurrentOut, unsigned int& out);
+
+ // -------------------------------------------------------------------
+ /** Parse a signed integer. Signs (+,-) are handled.
+ */
+ bool ParseSignedInt(const char* szCurrent,
+ const char** szCurrentOut, int& out);
+
+ // -------------------------------------------------------------------
+ /** Fix invalid time values in the file
+ */
+ void FixTimeValues();
+
+ // -------------------------------------------------------------------
+ /** Add all children of a bone as subnodes to a node
+ * \param pcNode Parent node
+ * \param iParent Parent bone index
+ */
+ void AddBoneChildren(aiNode* pcNode, uint32_t iParent);
+
+ // -------------------------------------------------------------------
+ /** Build output meshes/materials/nodes/animations
+ */
+ void CreateOutputMeshes();
+ void CreateOutputNodes();
+ void CreateOutputAnimations();
+ void CreateOutputMaterials();
+
+
+ // -------------------------------------------------------------------
+ /** Print a log message together with the current line number
+ */
+ void LogErrorNoThrow(const char* msg);
+ void LogWarning(const char* msg);
+
+
+ // -------------------------------------------------------------------
+ inline bool SkipLine( const char* in, const char** out)
+ {
+ Assimp::SkipLine(in,out);
+ ++iLineNumber;
+ return true;
+ }
+ // -------------------------------------------------------------------
+ inline bool SkipSpacesAndLineEnd( const char* in, const char** out)
+ {
+ ++iLineNumber;
+ return Assimp::SkipSpacesAndLineEnd(in,out);
+ }
+
+private:
+
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
+
+ /** Buffer to hold the loaded file */
+ const char* mBuffer;
+
+ /** Output scene to be filled
+ */
+ aiScene* pScene;
+
+ /** Size of the input file in bytes
+ */
+ unsigned int iFileSize;
+
+ /** Array of textures found in the file
+ */
+ std::vector<std::string> aszTextures;
+
+ /** Array of triangles found in the file
+ */
+ std::vector<SMD::Face> asTriangles;
+
+ /** Array of bones found in the file
+ */
+ std::vector<SMD::Bone> asBones;
+
+ /** Smallest frame index found in the skeleton
+ */
+ int iSmallestFrame;
+
+ /** Length of the whole animation, in frames
+ */
+ double dLengthOfAnim;
+
+ /** Do we have texture coordinates?
+ */
+ bool bHasUVs;
+
+ /** Current line numer
+ */
+ unsigned int iLineNumber;
+
+};
+
+} // end of namespace Assimp
+
+#endif // AI_SMDIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/STEPFile.h b/src/3rdparty/assimp/code/STEPFile.h
new file mode 100644
index 000000000..b06554e76
--- /dev/null
+++ b/src/3rdparty/assimp/code/STEPFile.h
@@ -0,0 +1,1020 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_AI_STEPFILE_H
+#define INCLUDED_AI_STEPFILE_H
+
+#include <boost/noncopyable.hpp>
+#include <bitset>
+#include <memory>
+#include <typeinfo>
+
+//
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
+# else
+# define step_unordered_map map
+# define step_unordered_multimap multimap
+#endif
+
+#ifdef ASSIMP_STEP_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# if _MSC_VER > 1600
+# define step_unordered_map unordered_map
+# define step_unordered_multimap unordered_multimap
+# else
+# define step_unordered_map tr1::unordered_map
+# define step_unordered_multimap tr1::unordered_multimap
+# endif
+#endif
+
+#include "LineSplitter.h"
+
+
+// uncomment this to have the loader evaluate all entities upon loading.
+// this is intended as stress test - by default, entities are evaluated
+// lazily and therefore not unless needed.
+
+//#define ASSIMP_IFC_TEST
+
+namespace Assimp {
+
+// ********************************************************************************
+// before things get complicated, this is the basic outline:
+
+
+namespace STEP {
+
+ namespace EXPRESS {
+
+ // base data types known by EXPRESS schemata - any custom data types will derive one of those
+ class DataType;
+ class UNSET; /*: public DataType */
+ class ISDERIVED; /*: public DataType */
+ // class REAL; /*: public DataType */
+ class ENUM; /*: public DataType */
+ // class STRING; /*: public DataType */
+ // class INTEGER; /*: public DataType */
+ class ENTITY; /*: public DataType */
+ class LIST; /*: public DataType */
+ // class SELECT; /*: public DataType */
+
+ // a conversion schema is not exactly an EXPRESS schema, rather it
+ // is a list of pointers to conversion functions to build up the
+ // object tree from an input file.
+ class ConversionSchema;
+ }
+
+ struct HeaderInfo;
+ class Object;
+ class LazyObject;
+ class DB;
+
+
+ typedef Object* (*ConvertObjectProc)(const DB& db, const EXPRESS::LIST& params);
+}
+
+// ********************************************************************************
+
+
+namespace STEP {
+
+ // -------------------------------------------------------------------------------
+ /** Exception class used by the STEP loading & parsing code. It is typically
+ * coupled with a line number. */
+ // -------------------------------------------------------------------------------
+ struct SyntaxError : DeadlyImportError
+ {
+ enum {
+ LINE_NOT_SPECIFIED = 0xffffffffffffffffLL
+ };
+
+ SyntaxError (const std::string& s,uint64_t line = LINE_NOT_SPECIFIED);
+ };
+
+
+ // -------------------------------------------------------------------------------
+ /** Exception class used by the STEP loading & parsing code when a type
+ * error (i.e. an entity expects a string but receives a bool) occurs.
+ * It is typically coupled with both an entity id and a line number.*/
+ // -------------------------------------------------------------------------------
+ struct TypeError : DeadlyImportError
+ {
+ enum {
+ ENTITY_NOT_SPECIFIED = 0xffffffffffffffffLL
+ };
+
+ TypeError (const std::string& s,uint64_t entity = ENTITY_NOT_SPECIFIED, uint64_t line = SyntaxError::LINE_NOT_SPECIFIED);
+ };
+
+
+ // hack to make a given member template-dependent
+ template <typename T, typename T2>
+ T2& Couple(T2& in) {
+ return in;
+ }
+
+
+ namespace EXPRESS {
+
+ // -------------------------------------------------------------------------------
+ //** Base class for all STEP data types */
+ // -------------------------------------------------------------------------------
+ class DataType
+ {
+ public:
+
+ typedef boost::shared_ptr<const DataType> Out;
+
+ public:
+
+ virtual ~DataType() {
+ }
+
+ public:
+
+ template <typename T>
+ const T& To() const {
+ return dynamic_cast<const T&>(*this);
+ }
+
+ template <typename T>
+ T& To() {
+ return dynamic_cast<T&>(*this);
+ }
+
+
+ template <typename T>
+ const T* ToPtr() const {
+ return dynamic_cast<const T*>(this);
+ }
+
+ template <typename T>
+ T* ToPtr() {
+ return dynamic_cast<T*>(this);
+ }
+
+ // utilities to deal with SELECT entities, which currently lack automatic
+ // conversion support.
+ template <typename T>
+ const T& ResolveSelect(const DB& db) const {
+ return Couple<T>(db).MustGetObject(To<EXPRESS::ENTITY>())->template To<T>();
+ }
+
+ template <typename T>
+ const T* ResolveSelectPtr(const DB& db) const {
+ const EXPRESS::ENTITY* e = ToPtr<EXPRESS::ENTITY>();
+ return e?Couple<T>(db).MustGetObject(*e)->template ToPtr<T>():(const T*)0;
+ }
+
+ public:
+
+ /** parse a variable from a string and set 'inout' to the character
+ * behind the last consumed character. An optional schema enables,
+ * if specified, automatic conversion of custom data types.
+ *
+ * @throw SyntaxError
+ */
+ static boost::shared_ptr<const EXPRESS::DataType> Parse(const char*& inout,
+ uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
+ const EXPRESS::ConversionSchema* schema = NULL);
+
+ public:
+ };
+
+ typedef DataType SELECT;
+ typedef DataType LOGICAL;
+
+ // -------------------------------------------------------------------------------
+ /** Sentinel class to represent explicitly unset (optional) fields ($) */
+ // -------------------------------------------------------------------------------
+ class UNSET : public DataType
+ {
+ public:
+ private:
+ };
+
+ // -------------------------------------------------------------------------------
+ /** Sentinel class to represent explicitly derived fields (*) */
+ // -------------------------------------------------------------------------------
+ class ISDERIVED : public DataType
+ {
+ public:
+ private:
+ };
+
+ // -------------------------------------------------------------------------------
+ /** Shared implementation for some of the primitive data type, i.e. int, float */
+ // -------------------------------------------------------------------------------
+ template <typename T>
+ class PrimitiveDataType : public DataType
+ {
+ public:
+
+ // This is the type that will ultimatively be used to
+ // expose this data type to the user.
+ typedef T Out;
+
+ public:
+
+ PrimitiveDataType() {}
+ PrimitiveDataType(const T& val)
+ : val(val)
+ {}
+
+ PrimitiveDataType(const PrimitiveDataType& o) {
+ (*this) = o;
+ }
+
+
+ public:
+
+ operator const T& () const {
+ return val;
+ }
+
+ PrimitiveDataType& operator=(const PrimitiveDataType& o) {
+ val = o.val;
+ return *this;
+ }
+
+ protected:
+ T val;
+
+ };
+
+ typedef PrimitiveDataType<int64_t> INTEGER;
+ typedef PrimitiveDataType<double> REAL;
+ typedef PrimitiveDataType<double> NUMBER;
+ typedef PrimitiveDataType<std::string> STRING;
+
+
+
+ // -------------------------------------------------------------------------------
+ /** Generic base class for all enumerated types */
+ // -------------------------------------------------------------------------------
+ class ENUMERATION : public STRING
+ {
+ public:
+
+ ENUMERATION (const std::string& val)
+ : STRING(val)
+ {}
+
+ private:
+ };
+
+ typedef ENUMERATION BOOLEAN;
+
+ // -------------------------------------------------------------------------------
+ /** This is just a reference to an entity/object somewhere else */
+ // -------------------------------------------------------------------------------
+ class ENTITY : public PrimitiveDataType<uint64_t>
+ {
+ public:
+
+ ENTITY(uint64_t val)
+ : PrimitiveDataType<uint64_t>(val)
+ {
+ ai_assert(val!=0);
+ }
+
+ ENTITY()
+ : PrimitiveDataType<uint64_t>(TypeError::ENTITY_NOT_SPECIFIED)
+ {
+ }
+
+ private:
+ };
+
+ // -------------------------------------------------------------------------------
+ /** Wrap any STEP aggregate: LIST, SET, ... */
+ // -------------------------------------------------------------------------------
+ class LIST : public DataType
+ {
+ public:
+
+ // access a particular list index, throw std::range_error for wrong indices
+ boost::shared_ptr<const DataType> operator[] (size_t index) const {
+ return members[index];
+ }
+
+ size_t GetSize() const {
+ return members.size();
+ }
+
+ public:
+
+ /** @see DaraType::Parse */
+ static boost::shared_ptr<const EXPRESS::LIST> Parse(const char*& inout,
+ uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
+ const EXPRESS::ConversionSchema* schema = NULL);
+
+
+ private:
+ typedef std::vector< boost::shared_ptr<const DataType> > MemberList;
+ MemberList members;
+ };
+
+
+ // -------------------------------------------------------------------------------
+ /* Not exactly a full EXPRESS schema but rather a list of conversion functions
+ * to extract valid C++ objects out of a STEP file. Those conversion functions
+ * may, however, perform further schema validations. */
+ // -------------------------------------------------------------------------------
+ class ConversionSchema
+ {
+
+ public:
+
+ struct SchemaEntry {
+ SchemaEntry(const char* name,ConvertObjectProc func)
+ : name(name)
+ , func(func)
+ {}
+
+ const char* name;
+ ConvertObjectProc func;
+ };
+
+ typedef std::map<std::string,ConvertObjectProc> ConverterMap;
+
+ public:
+
+ template <size_t N>
+ explicit ConversionSchema( const SchemaEntry (& schemas)[N]) {
+ *this = schemas;
+ }
+
+ ConversionSchema() {}
+
+ public:
+
+ ConvertObjectProc GetConverterProc(const std::string& name) const {
+ ConverterMap::const_iterator it = converters.find(name);
+ return it == converters.end() ? NULL : (*it).second;
+ }
+
+
+ bool IsKnownToken(const std::string& name) const {
+ return converters.find(name) != converters.end();
+ }
+
+ const char* GetStaticStringForToken(const std::string& token) const {
+ ConverterMap::const_iterator it = converters.find(token);
+ return it == converters.end() ? NULL : (*it).first.c_str();
+ }
+
+
+ template <size_t N>
+ const ConversionSchema& operator=( const SchemaEntry (& schemas)[N]) {
+ for(size_t i = 0; i < N; ++i ) {
+ const SchemaEntry& schema = schemas[i];
+ converters[schema.name] = schema.func;
+ }
+ return *this;
+ }
+
+ private:
+
+ ConverterMap converters;
+ };
+ }
+
+
+
+ // ------------------------------------------------------------------------------
+ /** Bundle all the relevant info from a STEP header, parts of which may later
+ * be plainly dumped to the logfile, whereas others may help the caller pick an
+ * appropriate loading strategy.*/
+ // ------------------------------------------------------------------------------
+ struct HeaderInfo
+ {
+ std::string timestamp;
+ std::string app;
+ std::string fileSchema;
+ };
+
+
+ // ------------------------------------------------------------------------------
+ /** Base class for all concrete object instances */
+ // ------------------------------------------------------------------------------
+ class Object
+ {
+ public:
+
+ virtual ~Object() {}
+ Object(const char* classname = "unknown")
+ : classname(classname) {}
+
+ public:
+
+ // utilities to simplify casting to concrete types
+ template <typename T>
+ const T& To() const {
+ return dynamic_cast<const T&>(*this);
+ }
+
+ template <typename T>
+ T& To() {
+ return dynamic_cast<T&>(*this);
+ }
+
+
+ template <typename T>
+ const T* ToPtr() const {
+ return dynamic_cast<const T*>(this);
+ }
+
+ template <typename T>
+ T* ToPtr() {
+ return dynamic_cast<T*>(this);
+ }
+
+ public:
+
+ uint64_t GetID() const {
+ return id;
+ }
+
+ std::string GetClassName() const {
+ return classname;
+ }
+
+ void SetID(uint64_t newval) {
+ id = newval;
+ }
+
+ private:
+ uint64_t id;
+ const char* const classname;
+ };
+
+
+ template <typename T>
+ size_t GenericFill(const STEP::DB& db, const EXPRESS::LIST& params, T* in);
+ // (intentionally undefined)
+
+
+ // ------------------------------------------------------------------------------
+ /** CRTP shared base class for use by concrete entity implementation classes */
+ // ------------------------------------------------------------------------------
+ template <typename TDerived, size_t arg_count>
+ struct ObjectHelper : virtual Object
+ {
+ ObjectHelper() : aux_is_derived(0) {}
+
+ static Object* Construct(const STEP::DB& db, const EXPRESS::LIST& params) {
+ // make sure we don't leak if Fill() throws an exception
+ std::auto_ptr<TDerived> impl(new TDerived());
+
+ // GenericFill<T> is undefined so we need to have a specialization
+ const size_t num_args = GenericFill<TDerived>(db,params,&*impl);
+ (void)num_args;
+
+ // the following check is commented because it will always trigger if
+ // parts of the entities are generated with dummy wrapper code.
+ // This is currently done to reduce the size of the loader
+ // code.
+ //if (num_args != params.GetSize() && impl->GetClassName() != "NotImplemented") {
+ // DefaultLogger::get()->debug("STEP: not all parameters consumed");
+ //}
+ return impl.release();
+ }
+
+ // note that this member always exists multiple times within the hierarchy
+ // of an individual object, so any access to it must be disambiguated.
+ std::bitset<arg_count> aux_is_derived;
+ };
+
+ // ------------------------------------------------------------------------------
+ /** Class template used to represent OPTIONAL data members in the converted schema */
+ // ------------------------------------------------------------------------------
+ template <typename T>
+ struct Maybe
+ {
+ Maybe() : have() {}
+ explicit Maybe(const T& ptr) : ptr(ptr), have(true) {
+ }
+
+
+ void flag_invalid() {
+ have = false;
+ }
+
+ void flag_valid() {
+ have = true;
+ }
+
+
+ bool operator! () const {
+ return !have;
+ }
+
+ operator bool() const {
+ return have;
+ }
+
+ operator const T&() const {
+ return Get();
+ }
+
+ const T& Get() const {
+ ai_assert(have);
+ return ptr;
+ }
+
+ Maybe& operator=(const T& _ptr) {
+ ptr = _ptr;
+ have = true;
+ return *this;
+ }
+
+ private:
+
+ template <typename T2> friend struct InternGenericConvert;
+
+ operator T&() {
+ return ptr;
+ }
+
+ T ptr;
+ bool have;
+ };
+
+ // ------------------------------------------------------------------------------
+ /** A LazyObject is created when needed. Before this happens, we just keep
+ the text line that contains the object definition. */
+ // -------------------------------------------------------------------------------
+ class LazyObject : public boost::noncopyable
+ {
+ friend class DB;
+ public:
+
+ LazyObject(DB& db, uint64_t id, uint64_t line, const char* type,const char* args);
+ ~LazyObject();
+
+ public:
+
+ Object& operator * () {
+ if (!obj) {
+ LazyInit();
+ ai_assert(obj);
+ }
+ return *obj;
+ }
+
+ const Object& operator * () const {
+ if (!obj) {
+ LazyInit();
+ ai_assert(obj);
+ }
+ return *obj;
+ }
+
+ template <typename T>
+ const T& To() const {
+ return dynamic_cast<const T&>( **this );
+ }
+
+ template <typename T>
+ T& To() {
+ return dynamic_cast<T&>( **this );
+ }
+
+ template <typename T>
+ const T* ToPtr() const {
+ return dynamic_cast<const T*>( &**this );
+ }
+
+ template <typename T>
+ T* ToPtr() {
+ return dynamic_cast<T*>( &**this );
+ }
+
+ Object* operator -> () {
+ return &**this;
+ }
+
+ const Object* operator -> () const {
+ return &**this;
+ }
+
+ bool operator== (const std::string& atype) const {
+ return type == atype;
+ }
+
+ bool operator!= (const std::string& atype) const {
+ return type != atype;
+ }
+
+ uint64_t GetID() const {
+ return id;
+ }
+
+ private:
+
+ void LazyInit() const;
+
+ private:
+
+ mutable uint64_t id;
+ const char* const type;
+ DB& db;
+
+ mutable const char* args;
+ mutable Object* obj;
+ };
+
+ template <typename T>
+ inline bool operator==( boost::shared_ptr<LazyObject> lo, T whatever ) {
+ return *lo == whatever; // XXX use std::forward if we have 0x
+ }
+
+ template <typename T>
+ inline bool operator==( const std::pair<uint64_t, boost::shared_ptr<LazyObject> >& lo, T whatever ) {
+ return *(lo.second) == whatever; // XXX use std::forward if we have 0x
+ }
+
+
+ // ------------------------------------------------------------------------------
+ /** Class template used to represent lazily evaluated object references in the converted schema */
+ // ------------------------------------------------------------------------------
+ template <typename T>
+ struct Lazy
+ {
+ typedef Lazy Out;
+ Lazy(const LazyObject* obj = NULL) : obj(obj) {
+ }
+
+ operator const T*() const {
+ return obj->ToPtr<T>();
+ }
+
+ operator const T&() const {
+ return obj->To<T>();
+ }
+
+ const T& operator * () const {
+ return obj->To<T>();
+ }
+
+ const T* operator -> () const {
+ return &obj->To<T>();
+ }
+
+ const LazyObject* obj;
+ };
+
+ // ------------------------------------------------------------------------------
+ /** Class template used to represent LIST and SET data members in the converted schema */
+ // ------------------------------------------------------------------------------
+ template <typename T, uint64_t min_cnt, uint64_t max_cnt=0uL>
+ struct ListOf : public std::vector<typename T::Out>
+ {
+ typedef typename T::Out OutScalar;
+ typedef ListOf Out;
+
+
+ ListOf() {
+ BOOST_STATIC_ASSERT(min_cnt <= max_cnt || !max_cnt);
+ }
+
+ };
+
+
+ // ------------------------------------------------------------------------------
+ template <typename TOut>
+ struct PickBaseType {
+ typedef EXPRESS::PrimitiveDataType<TOut> Type;
+ };
+
+ template <typename TOut>
+ struct PickBaseType< Lazy<TOut> > {
+ typedef EXPRESS::ENTITY Type;
+ };
+
+ template <> struct PickBaseType< boost::shared_ptr< const EXPRESS::DataType > >;
+
+ // ------------------------------------------------------------------------------
+ template <typename T>
+ struct InternGenericConvert {
+ void operator()(T& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& /*db*/) {
+ try{
+ out = dynamic_cast< const typename PickBaseType<T>::Type& > ( *in );
+ }
+ catch(std::bad_cast&) {
+ throw TypeError("type error reading literal field");
+ }
+ }
+ };
+
+ template <>
+ struct InternGenericConvert< boost::shared_ptr< const EXPRESS::DataType > > {
+ void operator()(boost::shared_ptr< const EXPRESS::DataType >& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& /*db*/) {
+ out = in;
+ }
+ };
+
+ template <typename T>
+ struct InternGenericConvert< Maybe<T> > {
+ void operator()(Maybe<T>& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& db) {
+ GenericConvert((T&)out,in,db);
+ out.flag_valid();
+ }
+ };
+
+ template <typename T,uint64_t min_cnt, uint64_t max_cnt>
+ struct InternGenericConvertList {
+ void operator()(ListOf<T, min_cnt, max_cnt>& out, const boost::shared_ptr< const EXPRESS::DataType >& inp_base, const STEP::DB& db) {
+
+ const EXPRESS::LIST* inp = dynamic_cast<const EXPRESS::LIST*>(inp_base.get());
+ if (!inp) {
+ throw TypeError("type error reading aggregate");
+ }
+
+ // XXX is this really how the EXPRESS notation ([?:3],[1:3]) is intended?
+ if (max_cnt && inp->GetSize() > max_cnt) {
+ DefaultLogger::get()->warn("too many aggregate elements");
+ }
+ else if (inp->GetSize() < min_cnt) {
+ DefaultLogger::get()->warn("too few aggregate elements");
+ }
+
+ out.reserve(inp->GetSize());
+ for(size_t i = 0; i < inp->GetSize(); ++i) {
+
+ out.push_back( typename ListOf<T, min_cnt, max_cnt>::OutScalar() );
+ try{
+ GenericConvert(out.back(),(*inp)[i], db);
+ }
+ catch(const TypeError& t) {
+ throw TypeError(t.what() +std::string(" of aggregate"));
+ }
+ }
+ }
+ };
+
+ template <typename T>
+ struct InternGenericConvert< Lazy<T> > {
+ void operator()(Lazy<T>& out, const boost::shared_ptr< const EXPRESS::DataType >& in_base, const STEP::DB& db) {
+ const EXPRESS::ENTITY* in = dynamic_cast<const EXPRESS::ENTITY*>(in_base.get());
+ if (!in) {
+ throw TypeError("type error reading entity");
+ }
+ out = Couple<T>(db).GetObject(*in);
+ }
+ };
+
+ template <typename T1>
+ inline void GenericConvert(T1& a, const boost::shared_ptr< const EXPRESS::DataType >& b, const STEP::DB& db) {
+ return InternGenericConvert<T1>()(a,b,db);
+ }
+
+ template <typename T1,uint64_t N1, uint64_t N2>
+ inline void GenericConvert(ListOf<T1,N1,N2>& a, const boost::shared_ptr< const EXPRESS::DataType >& b, const STEP::DB& db) {
+ return InternGenericConvertList<T1,N1,N2>()(a,b,db);
+ }
+
+
+ // ------------------------------------------------------------------------------
+ /** Lightweight manager class that holds the map of all objects in a
+ * STEP file. DB's are exclusively maintained by the functions in
+ * STEPFileReader.h*/
+ // -------------------------------------------------------------------------------
+ class DB
+ {
+ friend DB* ReadFileHeader(boost::shared_ptr<IOStream> stream);
+ friend void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
+ const char* const* types_to_track, size_t len,
+ const char* const* inverse_indices_to_track, size_t len2
+ );
+
+ friend class LazyObject;
+
+ public:
+
+ // objects indexed by ID - this can grow pretty large (i.e some hundred million
+ // entries), so use raw pointers to avoid *any* overhead.
+ typedef std::map<uint64_t,const LazyObject* > ObjectMap;
+
+ // objects indexed by their declarative type, but only for those that we truly want
+ typedef std::set< const LazyObject*> ObjectSet;
+ typedef std::map<std::string, ObjectSet > ObjectMapByType;
+
+ // list of types for which to keep inverse indices for all references
+ // that the respective objects keep.
+ // the list keeps pointers to strings in static storage
+ typedef std::set<const char*> InverseWhitelist;
+
+ // references - for each object id the ids of all objects which reference it
+ // this is used to simulate STEP inverse indices for selected types.
+ typedef std::step_unordered_multimap<uint64_t, uint64_t > RefMap;
+ typedef std::pair<RefMap::const_iterator,RefMap::const_iterator> RefMapRange;
+
+ private:
+
+ DB(boost::shared_ptr<StreamReaderLE> reader)
+ : reader(reader)
+ , splitter(*reader,true,true)
+ , evaluated_count()
+ {}
+
+ public:
+
+ ~DB() {
+ BOOST_FOREACH(ObjectMap::value_type& o, objects) {
+ delete o.second;
+ }
+ }
+
+ public:
+
+ uint64_t GetObjectCount() const {
+ return objects.size();
+ }
+
+ uint64_t GetEvaluatedObjectCount() const {
+ return evaluated_count;
+ }
+
+ const HeaderInfo& GetHeader() const {
+ return header;
+ }
+
+ const EXPRESS::ConversionSchema& GetSchema() const {
+ return *schema;
+ }
+
+ const ObjectMap& GetObjects() const {
+ return objects;
+ }
+
+ const ObjectMapByType& GetObjectsByType() const {
+ return objects_bytype;
+ }
+
+ const RefMap& GetRefs() const {
+ return refs;
+ }
+
+
+ bool KeepInverseIndicesForType(const char* const type) const {
+ return inv_whitelist.find(type) != inv_whitelist.end();
+ }
+
+
+ // get the yet unevaluated object record with a given id
+ const LazyObject* GetObject(uint64_t id) const {
+ const ObjectMap::const_iterator it = objects.find(id);
+ if (it != objects.end()) {
+ return (*it).second;
+ }
+ return NULL;
+ }
+
+
+ // get an arbitrary object out of the soup with the only restriction being its type.
+ const LazyObject* GetObject(const std::string& type) const {
+ const ObjectMapByType::const_iterator it = objects_bytype.find(type);
+ if (it != objects_bytype.end() && (*it).second.size()) {
+ return *(*it).second.begin();
+ }
+ return NULL;
+ }
+
+ // same, but raise an exception if the object doesn't exist and return a reference
+ const LazyObject& MustGetObject(uint64_t id) const {
+ const LazyObject* o = GetObject(id);
+ if (!o) {
+ throw TypeError("requested entity is not present",id);
+ }
+ return *o;
+ }
+
+ const LazyObject& MustGetObject(const std::string& type) const {
+ const LazyObject* o = GetObject(type);
+ if (!o) {
+ throw TypeError("requested entity of type "+type+"is not present");
+ }
+ return *o;
+ }
+
+
+#ifdef ASSIMP_IFC_TEST
+
+ // evaluate *all* entities in the file. this is a power test for the loader
+ void EvaluateAll() {
+ BOOST_FOREACH(ObjectMap::value_type& e,objects) {
+ **e.second;
+ }
+ ai_assert(evaluated_count == objects.size());
+ }
+
+#endif
+
+ private:
+
+ // full access only offered to close friends - they should
+ // use the provided getters rather than messing around with
+ // the members directly.
+ LineSplitter& GetSplitter() {
+ return splitter;
+ }
+
+ void InternInsert(const LazyObject* lz) {
+ objects[lz->GetID()] = lz;
+
+ const ObjectMapByType::iterator it = objects_bytype.find( lz->type );
+ if (it != objects_bytype.end()) {
+ (*it).second.insert(lz);
+ }
+ }
+
+ void SetSchema(const EXPRESS::ConversionSchema& _schema) {
+ schema = &_schema;
+ }
+
+
+ void SetTypesToTrack(const char* const* types, size_t N) {
+ for(size_t i = 0; i < N;++i) {
+ objects_bytype[types[i]] = ObjectSet();
+ }
+ }
+
+ void SetInverseIndicesToTrack( const char* const* types, size_t N ) {
+ for(size_t i = 0; i < N;++i) {
+ const char* const sz = schema->GetStaticStringForToken(types[i]);
+ ai_assert(sz);
+ inv_whitelist.insert(sz);
+ }
+ }
+
+ HeaderInfo& GetHeader() {
+ return header;
+ }
+
+ void MarkRef(uint64_t who, uint64_t by_whom) {
+ refs.insert(std::make_pair(who,by_whom));
+ }
+
+
+
+ private:
+
+ HeaderInfo header;
+ ObjectMap objects;
+ ObjectMapByType objects_bytype;
+ RefMap refs;
+ InverseWhitelist inv_whitelist;
+
+ boost::shared_ptr<StreamReaderLE> reader;
+ LineSplitter splitter;
+
+ uint64_t evaluated_count;
+
+ const EXPRESS::ConversionSchema* schema;
+ };
+
+}
+
+
+} // end Assimp
+#endif
diff --git a/src/3rdparty/assimp/code/STEPFileEncoding.cpp b/src/3rdparty/assimp/code/STEPFileEncoding.cpp
new file mode 100644
index 000000000..e56a1ba42
--- /dev/null
+++ b/src/3rdparty/assimp/code/STEPFileEncoding.cpp
@@ -0,0 +1,433 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file STEPFileEncoding.cpp
+ * @brief STEP character handling, string unescaping
+ */
+#include "AssimpPCH.h"
+#include "STEPFileEncoding.h"
+#include "fast_atof.h"
+
+#include "../contrib/ConvertUTF/ConvertUTF.h"
+
+using namespace Assimp;
+
+// roman1 to utf16 table
+static const UTF16 mac_codetable[] = {
+ // 0x20 unassig./nonprint. slots
+ 0x0020 ,
+ 0x0021 ,
+ 0x0022 ,
+ 0x0023 ,
+ 0x0024 ,
+ 0x0025 ,
+ 0x0026 ,
+ 0x0027 ,
+ 0x0028 ,
+ 0x0029 ,
+ 0x002A ,
+ 0x002B ,
+ 0x002C ,
+ 0x002D ,
+ 0x002E ,
+ 0x002F ,
+ 0x0030 ,
+ 0x0031 ,
+ 0x0032 ,
+ 0x0033 ,
+ 0x0034 ,
+ 0x0035 ,
+ 0x0036 ,
+ 0x0037 ,
+ 0x0038 ,
+ 0x0039 ,
+ 0x003A ,
+ 0x003B ,
+ 0x003C ,
+ 0x003D ,
+ 0x003E ,
+ 0x003F ,
+ 0x0040 ,
+ 0x0041 ,
+ 0x0042 ,
+ 0x0043 ,
+ 0x0044 ,
+ 0x0045 ,
+ 0x0046 ,
+ 0x0047 ,
+ 0x0048 ,
+ 0x0049 ,
+ 0x004A ,
+ 0x004B ,
+ 0x004C ,
+ 0x004D ,
+ 0x004E ,
+ 0x004F ,
+ 0x0050 ,
+ 0x0051 ,
+ 0x0052 ,
+ 0x0053 ,
+ 0x0054 ,
+ 0x0055 ,
+ 0x0056 ,
+ 0x0057 ,
+ 0x0058 ,
+ 0x0059 ,
+ 0x005A ,
+ 0x005B ,
+ 0x005C ,
+ 0x005D ,
+ 0x005E ,
+ 0x005F ,
+ 0x0060 ,
+ 0x0061 ,
+ 0x0062 ,
+ 0x0063 ,
+ 0x0064 ,
+ 0x0065 ,
+ 0x0066 ,
+ 0x0067 ,
+ 0x0068 ,
+ 0x0069 ,
+ 0x006A ,
+ 0x006B ,
+ 0x006C ,
+ 0x006D ,
+ 0x006E ,
+ 0x006F ,
+ 0x0070 ,
+ 0x0071 ,
+ 0x0072 ,
+ 0x0073 ,
+ 0x0074 ,
+ 0x0075 ,
+ 0x0076 ,
+ 0x0077 ,
+ 0x0078 ,
+ 0x0079 ,
+ 0x007A ,
+ 0x007B ,
+ 0x007C ,
+ 0x007D ,
+ 0x007E ,
+ 0x0000 , // unassig.
+ 0x00C4 ,
+ 0x00C5 ,
+ 0x00C7 ,
+ 0x00C9 ,
+ 0x00D1 ,
+ 0x00D6 ,
+ 0x00DC ,
+ 0x00E1 ,
+ 0x00E0 ,
+ 0x00E2 ,
+ 0x00E4 ,
+ 0x00E3 ,
+ 0x00E5 ,
+ 0x00E7 ,
+ 0x00E9 ,
+ 0x00E8 ,
+ 0x00EA ,
+ 0x00EB ,
+ 0x00ED ,
+ 0x00EC ,
+ 0x00EE ,
+ 0x00EF ,
+ 0x00F1 ,
+ 0x00F3 ,
+ 0x00F2 ,
+ 0x00F4 ,
+ 0x00F6 ,
+ 0x00F5 ,
+ 0x00FA ,
+ 0x00F9 ,
+ 0x00FB ,
+ 0x00FC ,
+ 0x2020 ,
+ 0x00B0 ,
+ 0x00A2 ,
+ 0x00A3 ,
+ 0x00A7 ,
+ 0x2022 ,
+ 0x00B6 ,
+ 0x00DF ,
+ 0x00AE ,
+ 0x00A9 ,
+ 0x2122 ,
+ 0x00B4 ,
+ 0x00A8 ,
+ 0x2260 ,
+ 0x00C6 ,
+ 0x00D8 ,
+ 0x221E ,
+ 0x00B1 ,
+ 0x2264 ,
+ 0x2265 ,
+ 0x00A5 ,
+ 0x00B5 ,
+ 0x2202 ,
+ 0x2211 ,
+ 0x220F ,
+ 0x03C0 ,
+ 0x222B ,
+ 0x00AA ,
+ 0x00BA ,
+ 0x03A9 ,
+ 0x00E6 ,
+ 0x00F8 ,
+ 0x00BF ,
+ 0x00A1 ,
+ 0x00AC ,
+ 0x221A ,
+ 0x0192 ,
+ 0x2248 ,
+ 0x2206 ,
+ 0x00AB ,
+ 0x00BB ,
+ 0x2026 ,
+ 0x00A0 ,
+ 0x00C0 ,
+ 0x00C3 ,
+ 0x00D5 ,
+ 0x0152 ,
+ 0x0153 ,
+ 0x2013 ,
+ 0x2014 ,
+ 0x201C ,
+ 0x201D ,
+ 0x2018 ,
+ 0x2019 ,
+ 0x00F7 ,
+ 0x25CA ,
+ 0x00FF ,
+ 0x0178 ,
+ 0x2044 ,
+ 0x20AC ,
+ 0x2039 ,
+ 0x203A ,
+ 0xFB01 ,
+ 0xFB02 ,
+ 0x2021 ,
+ 0x00B7 ,
+ 0x201A ,
+ 0x201E ,
+ 0x2030 ,
+ 0x00C2 ,
+ 0x00CA ,
+ 0x00C1 ,
+ 0x00CB ,
+ 0x00C8 ,
+ 0x00CD ,
+ 0x00CE ,
+ 0x00CF ,
+ 0x00CC ,
+ 0x00D3 ,
+ 0x00D4 ,
+ 0xF8FF ,
+ 0x00D2 ,
+ 0x00DA ,
+ 0x00DB ,
+ 0x00D9 ,
+ 0x0131 ,
+ 0x02C6 ,
+ 0x02DC ,
+ 0x00AF ,
+ 0x02D8 ,
+ 0x02D9 ,
+ 0x02DA ,
+ 0x00B8 ,
+ 0x02DD ,
+ 0x02DB ,
+ 0x02C7
+};
+
+// ------------------------------------------------------------------------------------------------
+bool STEP::StringToUTF8(std::string& s)
+{
+ // very basic handling for escaped string sequences
+ // http://doc.spatial.com/index.php?title=InterOp:Connect/STEP&redirect=no
+
+ for (size_t i = 0; i < s.size(); ) {
+ if (s[i] == '\\') {
+ // \S\X - cp1252 (X is the character remapped to [0,127])
+ if (i+3 < s.size() && s[i+1] == 'S' && s[i+2] == '\\') {
+ // http://stackoverflow.com/questions/5586214/how-to-convert-char-from-iso-8859-1-to-utf-8-in-c-multiplatformly
+ ai_assert((uint8_t)s[i+3] < 0x80);
+ const uint8_t ch = s[i+3] + 0x80;
+
+ s[i] = 0xc0 | (ch & 0xc0) >> 6;
+ s[i+1] = 0x80 | (ch & 0x3f);
+
+ s.erase(i + 2,2);
+ ++i;
+ }
+ // \X\xx - mac/roman (xx is a hex sequence)
+ else if (i+4 < s.size() && s[i+1] == 'X' && s[i+2] == '\\') {
+
+ const uint8_t macval = HexOctetToDecimal(s.c_str() + i + 3);
+ if(macval < 0x20) {
+ return false;
+ }
+
+ ai_assert(sizeof(mac_codetable) / sizeof(mac_codetable[0]) == 0x100-0x20);
+
+ const UTF32 unival = mac_codetable[macval - 0x20], *univalp = &unival;
+
+ UTF8 temp[5], *tempp = temp;
+ ai_assert(sizeof(UTF8) == 1);
+
+ if(ConvertUTF32toUTF8(&univalp, univalp+1, &tempp, tempp+sizeof(temp), lenientConversion) != conversionOK) {
+ return false;
+ }
+
+ const size_t outcount = static_cast<size_t>(tempp-temp);
+
+ s.erase(i,5);
+ s.insert(i, reinterpret_cast<char*>(temp), outcount);
+ i += outcount;
+ }
+ // \Xn\ .. \X0\ - various unicode encodings (n=2: utf16; n=4: utf32)
+ else if (i+3 < s.size() && s[i+1] == 'X' && s[i+2] >= '0' && s[i+2] <= '9') {
+ switch(s[i+2]) {
+ // utf16
+ case '2':
+ // utf32
+ case '4':
+ if (s[i+3] == '\\') {
+ const size_t basei = i+4;
+ size_t j = basei, jend = s.size()-4;
+
+ for (; j < jend; ++j) {
+ if (s[j] == '\\' && s[j] == 'X' && s[j] == '0' && s[j] == '\\') {
+ break;
+ }
+ }
+ if (j == jend) {
+ return false;
+ }
+
+ if (j == basei) {
+ s.erase(i,8);
+ continue;
+ }
+
+ if (s[i+2] == '2') {
+ if (((j - basei) % 4) != 0) {
+ return false;
+ }
+
+ const size_t count = (j-basei)/4;
+ boost::scoped_array<UTF16> src(new UTF16[count]);
+
+ const char* cur = s.c_str() + basei;
+ for (size_t k = 0; k < count; ++k, cur += 4) {
+ src[k] = (static_cast<UTF16>(HexOctetToDecimal(cur)) << 8u) |
+ static_cast<UTF16>(HexOctetToDecimal(cur+2));
+ }
+
+ const size_t dcount = count * 3; // this is enough to hold all possible outputs
+ boost::scoped_array<UTF8> dest(new UTF8[dcount]);
+
+ const UTF16* srct = src.get();
+ UTF8* destt = dest.get();
+ if(ConvertUTF16toUTF8(&srct, srct+count, &destt, destt+dcount, lenientConversion) != conversionOK) {
+ return false;
+ }
+
+ const size_t outcount = static_cast<size_t>(destt-dest.get());
+
+ s.erase(i,(j+4-i));
+
+ ai_assert(sizeof(UTF8) == 1);
+ s.insert(i, reinterpret_cast<char*>(dest.get()), outcount);
+
+ i += outcount;
+ continue;
+ }
+ else if (s[i+2] == '4') {
+ if (((j - basei) % 8) != 0) {
+ return false;
+ }
+
+ const size_t count = (j-basei)/8;
+ boost::scoped_array<UTF32> src(new UTF32[count]);
+
+ const char* cur = s.c_str() + basei;
+ for (size_t k = 0; k < count; ++k, cur += 8) {
+ src[k] = (static_cast<UTF32>(HexOctetToDecimal(cur )) << 24u) |
+ (static_cast<UTF32>(HexOctetToDecimal(cur+2)) << 16u) |
+ (static_cast<UTF32>(HexOctetToDecimal(cur+4)) << 8u) |
+ (static_cast<UTF32>(HexOctetToDecimal(cur+6)));
+ }
+
+ const size_t dcount = count * 5; // this is enough to hold all possible outputs
+ boost::scoped_array<UTF8> dest(new UTF8[dcount]);
+
+ const UTF32* srct = src.get();
+ UTF8* destt = dest.get();
+ if(ConvertUTF32toUTF8(&srct, srct+count, &destt, destt+dcount, lenientConversion) != conversionOK) {
+ return false;
+ }
+
+ const size_t outcount = static_cast<size_t>(destt-dest.get());
+
+ s.erase(i,(j+4-i));
+
+ ai_assert(sizeof(UTF8) == 1);
+ s.insert(i, reinterpret_cast<char*>(dest.get()), outcount);
+
+ i += outcount;
+ continue;
+ }
+ }
+
+ break;
+
+ // TODO: other encoding patterns?
+
+ default:
+ return false;
+ }
+ }
+ }
+ ++i;
+ }
+ return true;
+}
diff --git a/src/3rdparty/assimp/code/STEPFileEncoding.h b/src/3rdparty/assimp/code/STEPFileEncoding.h
new file mode 100644
index 000000000..64b7652f3
--- /dev/null
+++ b/src/3rdparty/assimp/code/STEPFileEncoding.h
@@ -0,0 +1,63 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_AI_STEPFILEENCODING_H
+#define INCLUDED_AI_STEPFILEENCODING_H
+
+#include <string>
+
+namespace Assimp {
+namespace STEP {
+
+
+ // --------------------------------------------------------------------------
+ // Convert an ASCII STEP identifier with possibly escaped character
+ // sequences using foreign encodings to plain UTF8.
+ //
+ // Return false if an error occurs, s may or may not be modified in
+ // this case and could still contain escape sequences (even partly
+ // escaped ones).
+ bool StringToUTF8(std::string& s);
+
+
+} // ! STEP
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/STEPFileReader.cpp b/src/3rdparty/assimp/code/STEPFileReader.cpp
new file mode 100644
index 000000000..c9561daa9
--- /dev/null
+++ b/src/3rdparty/assimp/code/STEPFileReader.cpp
@@ -0,0 +1,564 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file STEPFileReader.cpp
+ * @brief Implementation of the STEP file parser, which fills a
+ * STEP::DB with data read from a file.
+ */
+#include "AssimpPCH.h"
+#include "STEPFileReader.h"
+#include "STEPFileEncoding.h"
+#include "TinyFormatter.h"
+#include "fast_atof.h"
+
+
+using namespace Assimp;
+namespace EXPRESS = STEP::EXPRESS;
+
+#include <functional>
+
+// ------------------------------------------------------------------------------------------------
+// From http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
+
+// trim from start
+static inline std::string &ltrim(std::string &s) {
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1( std::ptr_fun(Assimp::IsSpace<char>))));
+ return s;
+}
+
+// trim from end
+static inline std::string &rtrim(std::string &s) {
+ s.erase(std::find_if(s.rbegin(), s.rend(), std::not1( std::ptr_fun(Assimp::IsSpace<char>))).base(),s.end());
+ return s;
+}
+// trim from both ends
+static inline std::string &trim(std::string &s) {
+ return ltrim(rtrim(s));
+}
+
+
+
+
+// ------------------------------------------------------------------------------------------------
+std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
+{
+ return line == STEP::SyntaxError::LINE_NOT_SPECIFIED ? prefix+s : static_cast<std::string>( (Formatter::format(),prefix,"(line ",line,") ",s) );
+}
+
+
+// ------------------------------------------------------------------------------------------------
+std::string AddEntityID(const std::string& s,uint64_t entity /*= ENTITY_NOT_SPECIFIED*/, const std::string& prefix = "")
+{
+ return entity == STEP::TypeError::ENTITY_NOT_SPECIFIED ? prefix+s : static_cast<std::string>( (Formatter::format(),prefix,"(entity #",entity,") ",s));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+STEP::SyntaxError::SyntaxError (const std::string& s,uint64_t line /* = LINE_NOT_SPECIFIED */)
+: DeadlyImportError(AddLineNumber(s,line))
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+STEP::TypeError::TypeError (const std::string& s,uint64_t entity /* = ENTITY_NOT_SPECIFIED */,uint64_t line /*= LINE_NOT_SPECIFIED*/)
+: DeadlyImportError(AddLineNumber(AddEntityID(s,entity),line))
+{
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+STEP::DB* STEP::ReadFileHeader(boost::shared_ptr<IOStream> stream)
+{
+ boost::shared_ptr<StreamReaderLE> reader = boost::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
+ std::auto_ptr<STEP::DB> db = std::auto_ptr<STEP::DB>(new STEP::DB(reader));
+
+ LineSplitter& splitter = db->GetSplitter();
+ if (!splitter || *splitter != "ISO-10303-21;") {
+ throw STEP::SyntaxError("expected magic token: ISO-10303-21",1);
+ }
+
+ HeaderInfo& head = db->GetHeader();
+ for(++splitter; splitter; ++splitter) {
+ const std::string& s = *splitter;
+ if (s == "DATA;") {
+ // here we go, header done, start of data section
+ ++splitter;
+ break;
+ }
+
+ // want one-based line numbers for human readers, so +1
+ const uint64_t line = splitter.get_index()+1;
+
+ if (s.substr(0,11) == "FILE_SCHEMA") {
+ const char* sz = s.c_str()+11;
+ SkipSpaces(sz,&sz);
+ boost::shared_ptr< const EXPRESS::DataType > schema = EXPRESS::DataType::Parse(sz);
+
+ // the file schema should be a regular list entity, although it usually contains exactly one entry
+ // since the list itself is contained in a regular parameter list, we actually have
+ // two nested lists.
+ const EXPRESS::LIST* list = dynamic_cast<const EXPRESS::LIST*>(schema.get());
+ if (list && list->GetSize()) {
+ list = dynamic_cast<const EXPRESS::LIST*>( (*list)[0].get() );
+ if (!list) {
+ throw STEP::SyntaxError("expected FILE_SCHEMA to be a list",line);
+ }
+
+ // XXX need support for multiple schemas?
+ if (list->GetSize() > 1) {
+ DefaultLogger::get()->warn(AddLineNumber("multiple schemas currently not supported",line));
+ }
+ const EXPRESS::STRING* string;
+ if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
+ throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
+ }
+ head.fileSchema = *string;
+ }
+ }
+
+ // XXX handle more header fields
+ }
+
+ return db.release();
+}
+
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// check whether the given line contains an entity definition (i.e. starts with "#<number>=")
+bool IsEntityDef(const std::string& snext)
+{
+ if (snext[0] == '#') {
+ // it is only a new entity if it has a '=' after the
+ // entity ID.
+ for(std::string::const_iterator it = snext.begin()+1; it != snext.end(); ++it) {
+ if (*it == '=') {
+ return true;
+ }
+ if ((*it < '0' || *it > '9') && *it != ' ') {
+ break;
+ }
+ }
+ }
+ return false;
+}
+
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
+ const char* const* types_to_track, size_t len,
+ const char* const* inverse_indices_to_track, size_t len2)
+{
+ db.SetSchema(scheme);
+ db.SetTypesToTrack(types_to_track,len);
+ db.SetInverseIndicesToTrack(inverse_indices_to_track,len2);
+
+ const DB::ObjectMap& map = db.GetObjects();
+ LineSplitter& splitter = db.GetSplitter();
+
+ while (splitter) {
+ bool has_next = false;
+ std::string s = *splitter;
+ if (s == "ENDSEC;") {
+ break;
+ }
+ s.erase(std::remove(s.begin(), s.end(), ' '), s.end());
+
+ // want one-based line numbers for human readers, so +1
+ const uint64_t line = splitter.get_index()+1;
+ // LineSplitter already ignores empty lines
+ ai_assert(s.length());
+ if (s[0] != '#') {
+ DefaultLogger::get()->warn(AddLineNumber("expected token \'#\'",line));
+ ++splitter;
+ continue;
+ }
+ // ---
+ // extract id, entity class name and argument string,
+ // but don't create the actual object yet.
+ // ---
+ const std::string::size_type n0 = s.find_first_of('=');
+ if (n0 == std::string::npos) {
+ DefaultLogger::get()->warn(AddLineNumber("expected token \'=\'",line));
+ ++splitter;
+ continue;
+ }
+
+ const uint64_t id = strtoul10_64(s.substr(1,n0-1).c_str());
+ if (!id) {
+ DefaultLogger::get()->warn(AddLineNumber("expected positive, numeric entity id",line));
+ ++splitter;
+ continue;
+ }
+ std::string::size_type n1 = s.find_first_of('(',n0);
+ if (n1 == std::string::npos) {
+ has_next = true;
+ bool ok = false;
+ for( ++splitter; splitter; ++splitter) {
+ const std::string& snext = *splitter;
+ if (snext.empty()) {
+ continue;
+ }
+
+ // the next line doesn't start an entity, so maybe it is
+ // just a continuation for this line, keep going
+ if (!IsEntityDef(snext)) {
+ s.append(snext);
+ n1 = s.find_first_of('(',n0);
+ ok = (n1 != std::string::npos);
+ }
+ else {
+ break;
+ }
+ }
+
+ if(!ok) {
+ DefaultLogger::get()->warn(AddLineNumber("expected token \'(\'",line));
+ continue;
+ }
+ }
+
+ std::string::size_type n2 = s.find_last_of(')');
+ if (n2 == std::string::npos || n2 < n1 || n2 == s.length() - 1 || s[n2 + 1] != ';') {
+
+ has_next = true;
+ bool ok = false;
+ for( ++splitter; splitter; ++splitter) {
+ const std::string& snext = *splitter;
+ if (snext.empty()) {
+ continue;
+ }
+ // the next line doesn't start an entity, so maybe it is
+ // just a continuation for this line, keep going
+ if (!IsEntityDef(snext)) {
+ s.append(snext);
+ n2 = s.find_last_of(')');
+ ok = !(n2 == std::string::npos || n2 < n1 || n2 == s.length() - 1 || s[n2 + 1] != ';');
+ }
+ else {
+ break;
+ }
+ }
+ if(!ok) {
+ DefaultLogger::get()->warn(AddLineNumber("expected token \')\'",line));
+ continue;
+ }
+ }
+
+ if (map.find(id) != map.end()) {
+ DefaultLogger::get()->warn(AddLineNumber((Formatter::format(),"an object with the id #",id," already exists"),line));
+ }
+
+ std::string::size_type ns = n0;
+ do ++ns; while( IsSpace(s.at(ns)));
+ std::string::size_type ne = n1;
+ do --ne; while( IsSpace(s.at(ne)));
+ std::string type = s.substr(ns,ne-ns+1);
+ std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
+ const char* sz = scheme.GetStaticStringForToken(type);
+ if(sz) {
+ const std::string::size_type len = n2-n1+1;
+ char* const copysz = new char[len+1];
+ std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
+ copysz[len] = '\0';
+ db.InternInsert(new LazyObject(db,id,line,sz,copysz));
+ }
+ if(!has_next) {
+ ++splitter;
+ }
+ }
+
+ if (!splitter) {
+ DefaultLogger::get()->warn("STEP: ignoring unexpected EOF");
+ }
+
+ if ( !DefaultLogger::isNullLogger()){
+ DefaultLogger::get()->debug((Formatter::format(),"STEP: got ",map.size()," object records with ",
+ db.GetRefs().size()," inverse index entries"));
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+boost::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= NULL*/)
+{
+ const char* cur = inout;
+ SkipSpaces(&cur);
+ if (*cur == ',' || IsSpaceOrNewLine(*cur)) {
+ throw STEP::SyntaxError("unexpected token, expected parameter",line);
+ }
+
+ // just skip over constructions such as IFCPLANEANGLEMEASURE(0.01) and read only the value
+ if (schema) {
+ bool ok = false;
+ for(const char* t = cur; *t && *t != ')' && *t != ','; ++t) {
+ if (*t=='(') {
+ if (!ok) {
+ break;
+ }
+ for(--t;IsSpace(*t);--t);
+ std::string s(cur,static_cast<size_t>(t-cur+1));
+ std::transform(s.begin(),s.end(),s.begin(),&ToLower<char> );
+ if (schema->IsKnownToken(s)) {
+ for(cur = t+1;*cur++ != '(';);
+ const boost::shared_ptr<const EXPRESS::DataType> dt = Parse(cur);
+ inout = *cur ? cur+1 : cur;
+ return dt;
+ }
+ break;
+ }
+ else if (!IsSpace(*t)) {
+ ok = true;
+ }
+ }
+ }
+
+ if (*cur == '*' ) {
+ inout = cur+1;
+ return boost::make_shared<EXPRESS::ISDERIVED>();
+ }
+ else if (*cur == '$' ) {
+ inout = cur+1;
+ return boost::make_shared<EXPRESS::UNSET>();
+ }
+ else if (*cur == '(' ) {
+ // start of an aggregate, further parsing is done by the LIST factory constructor
+ inout = cur;
+ return EXPRESS::LIST::Parse(inout,line,schema);
+ }
+ else if (*cur == '.' ) {
+ // enum (includes boolean)
+ const char* start = ++cur;
+ for(;*cur != '.';++cur) {
+ if (*cur == '\0') {
+ throw STEP::SyntaxError("enum not closed",line);
+ }
+ }
+ inout = cur+1;
+ return boost::make_shared<EXPRESS::ENUMERATION>(std::string(start, static_cast<size_t>(cur-start) ));
+ }
+ else if (*cur == '#' ) {
+ // object reference
+ return boost::make_shared<EXPRESS::ENTITY>(strtoul10_64(++cur,&inout));
+ }
+ else if (*cur == '\'' ) {
+ // string literal
+ const char* start = ++cur;
+
+ for(;*cur != '\'';++cur) {
+ if (*cur == '\0') {
+ throw STEP::SyntaxError("string literal not closed",line);
+ }
+ }
+
+ if (cur[1] == '\'') {
+ // Vesanen: more than 2 escaped ' in one literal!
+ do {
+ for(cur += 2;*cur != '\'';++cur) {
+ if (*cur == '\0') {
+ throw STEP::SyntaxError("string literal not closed",line);
+ }
+ }
+ }
+ while(cur[1] == '\'');
+ }
+
+ inout = cur + 1;
+
+ // assimp is supposed to output UTF8 strings, so we have to deal
+ // with foreign encodings.
+ std::string stemp = std::string(start, static_cast<size_t>(cur - start));
+ if(!StringToUTF8(stemp)) {
+ // TODO: route this to a correct logger with line numbers etc., better error messages
+ DefaultLogger::get()->error("an error occurred reading escape sequences in ASCII text");
+ }
+
+ return boost::make_shared<EXPRESS::STRING>(stemp);
+ }
+ else if (*cur == '\"' ) {
+ throw STEP::SyntaxError("binary data not supported yet",line);
+ }
+
+ // else -- must be a number. if there is a decimal dot in it,
+ // parse it as real value, otherwise as integer.
+ const char* start = cur;
+ for(;*cur && *cur != ',' && *cur != ')' && !IsSpace(*cur);++cur) {
+ if (*cur == '.') {
+ double f;
+ inout = fast_atoreal_move<double>(start,f);
+ return boost::make_shared<EXPRESS::REAL>(f);
+ }
+ }
+
+ bool neg = false;
+ if (*start == '-') {
+ neg = true;
+ ++start;
+ }
+ else if (*start == '+') {
+ ++start;
+ }
+ int64_t num = static_cast<int64_t>( strtoul10_64(start,&inout) );
+ return boost::make_shared<EXPRESS::INTEGER>(neg?-num:num);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+boost::shared_ptr<const EXPRESS::LIST> EXPRESS::LIST::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= NULL*/)
+{
+ const boost::shared_ptr<EXPRESS::LIST> list = boost::make_shared<EXPRESS::LIST>();
+ EXPRESS::LIST::MemberList& members = list->members;
+
+ const char* cur = inout;
+ if (*cur++ != '(') {
+ throw STEP::SyntaxError("unexpected token, expected \'(\' token at beginning of list",line);
+ }
+
+ // estimate the number of items upfront - lists can grow large
+ size_t count = 1;
+ for(const char* c=cur; *c && *c != ')'; ++c) {
+ count += (*c == ',' ? 1 : 0);
+ }
+
+ members.reserve(count);
+
+ for(;;++cur) {
+ if (!*cur) {
+ throw STEP::SyntaxError("unexpected end of line while reading list");
+ }
+ SkipSpaces(cur,&cur);
+ if (*cur == ')') {
+ break;
+ }
+
+ members.push_back( EXPRESS::DataType::Parse(cur,line,schema));
+ SkipSpaces(cur,&cur);
+
+ if (*cur != ',') {
+ if (*cur == ')') {
+ break;
+ }
+ throw STEP::SyntaxError("unexpected token, expected \',\' or \')\' token after list element",line);
+ }
+ }
+
+ inout = cur+1;
+ return list;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+STEP::LazyObject::LazyObject(DB& db, uint64_t id,uint64_t /*line*/, const char* const type,const char* args)
+ : id(id)
+ , type(type)
+ , db(db)
+ , args(args)
+ , obj()
+{
+ // find any external references and store them in the database.
+ // this helps us emulate STEPs INVERSE fields.
+ if (db.KeepInverseIndicesForType(type)) {
+ const char* a = args;
+
+ // do a quick scan through the argument tuple and watch out for entity references
+ int64_t skip_depth = 0;
+ while(*a) {
+ if (*a == '(') {
+ ++skip_depth;
+ }
+ else if (*a == ')') {
+ --skip_depth;
+ }
+
+ if (skip_depth >= 1 && *a=='#') {
+ const char* tmp;
+ const int64_t num = static_cast<int64_t>( strtoul10_64(a+1,&tmp) );
+ db.MarkRef(num,id);
+ }
+ ++a;
+ }
+
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+STEP::LazyObject::~LazyObject()
+{
+ // make sure the right dtor/operator delete get called
+ if (obj) {
+ delete obj;
+ }
+ else delete[] args;
+}
+
+// ------------------------------------------------------------------------------------------------
+void STEP::LazyObject::LazyInit() const
+{
+ const EXPRESS::ConversionSchema& schema = db.GetSchema();
+ STEP::ConvertObjectProc proc = schema.GetConverterProc(type);
+
+ if (!proc) {
+ throw STEP::TypeError("unknown object type: " + std::string(type),id);
+ }
+
+ const char* acopy = args;
+ boost::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
+ delete[] args;
+ args = NULL;
+
+ // if the converter fails, it should throw an exception, but it should never return NULL
+ try {
+ obj = proc(db,*conv_args);
+ }
+ catch(const TypeError& t) {
+ // augment line and entity information
+ throw TypeError(t.what(),id);
+ }
+ ++db.evaluated_count;
+ ai_assert(obj);
+
+ // store the original id in the object instance
+ obj->SetID(id);
+}
+
diff --git a/src/3rdparty/assimp/code/STEPFileReader.h b/src/3rdparty/assimp/code/STEPFileReader.h
new file mode 100644
index 000000000..432c620db
--- /dev/null
+++ b/src/3rdparty/assimp/code/STEPFileReader.h
@@ -0,0 +1,64 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_AI_STEPFILEREADER_H
+#define INCLUDED_AI_STEPFILEREADER_H
+
+#include "STEPFile.h"
+
+namespace Assimp {
+namespace STEP {
+
+ // ### Parsing a STEP file is a twofold procedure ###
+ // --------------------------------------------------------------------------
+ // 1) read file header and return to caller, who checks if the
+ // file is of a supported schema ..
+ DB* ReadFileHeader(boost::shared_ptr<IOStream> stream);
+ // --------------------------------------------------------------------------
+ // 2) read the actual file contents using a user-supplied set of
+ // conversion functions to interpret the data.
+ void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const* types_to_track, size_t len, const char* const* inverse_indices_to_track, size_t len2);
+ template <size_t N, size_t N2> inline void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const (&arr)[N], const char* const (&arr2)[N2]) {
+ return ReadFile(db,scheme,arr,N,arr2,N2);
+ }
+} // ! STEP
+} // ! Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/code/STLExporter.cpp b/src/3rdparty/assimp/code/STLExporter.cpp
new file mode 100644
index 000000000..7824a68fa
--- /dev/null
+++ b/src/3rdparty/assimp/code/STLExporter.cpp
@@ -0,0 +1,173 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
+
+#include "STLExporter.h"
+#include "../include/assimp/version.h"
+
+using namespace Assimp;
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
+void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ // invoke the exporter
+ STLExporter exporter(pFile, pScene);
+
+ // we're still here - export successfully completed. Write the file.
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
+ }
+
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+}
+void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ // invoke the exporter
+ STLExporter exporter(pFile, pScene, true);
+
+ // we're still here - export successfully completed. Write the file.
+ boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
+ }
+
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+}
+
+} // end of namespace Assimp
+
+
+// ------------------------------------------------------------------------------------------------
+STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
+: filename(_filename)
+, pScene(pScene)
+, endl("\n")
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ const std::locale& l = std::locale("C");
+ mOutput.imbue(l);
+ if (binary) {
+ char buf[80] = {0} ;
+ buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
+ buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e';
+ mOutput.write(buf, 80);
+ unsigned int meshnum = 0;
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) {
+ meshnum++;
+ }
+ }
+ AI_SWAP4(meshnum);
+ mOutput.write((char *)&meshnum, 4);
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMeshBinary(pScene->mMeshes[i]);
+ }
+ } else {
+ const std::string& name = "AssimpScene";
+
+ mOutput << "solid " << name << endl;
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMesh(pScene->mMeshes[i]);
+ }
+ mOutput << "endsolid " << name << endl;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void STLExporter :: WriteMesh(const aiMesh* m)
+{
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+
+ // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
+ // but nonetheless we have to expect per-vertex normals.
+ aiVector3D nor;
+ if (m->mNormals) {
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ nor += m->mNormals[f.mIndices[a]];
+ }
+ nor.Normalize();
+ }
+ mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
+ mOutput << " outer loop" << endl;
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ const aiVector3D& v = m->mVertices[f.mIndices[a]];
+ mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
+ }
+
+ mOutput << " endloop" << endl;
+ mOutput << " endfacet" << endl << endl;
+ }
+}
+
+void STLExporter :: WriteMeshBinary(const aiMesh* m)
+{
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+ // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
+ // but nonetheless we have to expect per-vertex normals.
+ aiVector3D nor;
+ if (m->mNormals) {
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ nor += m->mNormals[f.mIndices[a]];
+ }
+ nor.Normalize();
+ }
+ float nx = nor.x, ny = nor.y, nz = nor.z;
+ AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz);
+ mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4);
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ const aiVector3D& v = m->mVertices[f.mIndices[a]];
+ float vx = v.x, vy = v.y, vz = v.z;
+ AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz);
+ mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4);
+ }
+ char dummy[2] = {0};
+ mOutput.write(dummy, 2);
+ }
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/STLExporter.h b/src/3rdparty/assimp/code/STLExporter.h
new file mode 100644
index 000000000..71f065762
--- /dev/null
+++ b/src/3rdparty/assimp/code/STLExporter.h
@@ -0,0 +1,85 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file STLExporter.h
+ * Declares the exporter class to write a scene to a Stereolithography (STL) file
+ */
+#ifndef AI_STLEXPORTER_H_INC
+#define AI_STLEXPORTER_H_INC
+
+#include <sstream>
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+/** Helper class to export a given scene to a STL file. */
+// ------------------------------------------------------------------------------------------------
+class STLExporter
+{
+public:
+ /// Constructor for a specific scene to export
+ STLExporter(const char* filename, const aiScene* pScene, bool binary = false);
+
+public:
+
+ /// public stringstreams to write all output into
+ std::ostringstream mOutput;
+
+private:
+
+ void WriteMesh(const aiMesh* m);
+ void WriteMeshBinary(const aiMesh* m);
+
+private:
+
+ const std::string filename;
+ const aiScene* const pScene;
+
+ // this endl() doesn't flush() the stream
+ const std::string endl;
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/STLLoader.cpp b/src/3rdparty/assimp/code/STLLoader.cpp
new file mode 100644
index 000000000..567f4875b
--- /dev/null
+++ b/src/3rdparty/assimp/code/STLLoader.cpp
@@ -0,0 +1,452 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the STL importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
+
+// internal headers
+#include "STLLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+
+namespace {
+static const aiImporterDesc desc = {
+ "Stereolithography (STL) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "stl"
+};
+
+// A valid binary STL buffer should consist of the following elements, in order:
+// 1) 80 byte header
+// 2) 4 byte face count
+// 3) 50 bytes per face
+bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
+ if (fileSize < 84)
+ return false;
+
+ const uint32_t faceCount = *reinterpret_cast<const uint32_t*>(buffer + 80);
+ const uint32_t expectedBinaryFileSize = faceCount * 50 + 84;
+
+ return expectedBinaryFileSize == fileSize;
+}
+
+// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
+// Note: The "solid NAME" check is necessary, but not sufficient, to determine
+// if the buffer is ASCII; a binary header could also begin with "solid NAME".
+bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
+ if (IsBinarySTL(buffer, fileSize))
+ return false;
+
+ const char* bufferEnd = buffer + fileSize;
+
+ if (!SkipSpaces(&buffer))
+ return false;
+
+ if (buffer + 5 >= bufferEnd)
+ return false;
+
+ return strncmp(buffer, "solid", 5) == 0;
+}
+} // namespace
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+STLImporter::STLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+STLImporter::~STLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool STLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "stl")
+ return true;
+ else if (!extension.length() || checkSig) {
+ if (!pIOHandler)
+ return true;
+ const char* tokens[] = {"STL","solid"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,2);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* STLImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void STLImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open STL file " + pFile + ".");
+ }
+
+ fileSize = (unsigned int)file->FileSize();
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ // (terminate it with zero)
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+
+ this->pScene = pScene;
+ this->mBuffer = &mBuffer2[0];
+
+ // the default vertex color is light gray.
+ clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
+
+ // allocate one mesh
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
+ pMesh->mMaterialIndex = 0;
+
+ // allocate a single node
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = 1;
+ pScene->mRootNode->mMeshes = new unsigned int[1];
+ pScene->mRootNode->mMeshes[0] = 0;
+
+ bool bMatClr = false;
+
+ if (IsBinarySTL(mBuffer, fileSize)) {
+ bMatClr = LoadBinaryFile();
+ } else if (IsAsciiSTL(mBuffer, fileSize)) {
+ LoadASCIIFile();
+ } else {
+ throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
+ }
+
+ // now copy faces
+ pMesh->mFaces = new aiFace[pMesh->mNumFaces];
+ for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
+
+ aiFace& face = pMesh->mFaces[i];
+ face.mIndices = new unsigned int[face.mNumIndices = 3];
+ for (unsigned int o = 0; o < 3;++o,++p) {
+ face.mIndices[o] = p;
+ }
+ }
+
+ // create a single default material, using a light gray diffuse color for consistency with
+ // other geometric types (e.g., PLY).
+ aiMaterial* pcMat = new aiMaterial();
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcMat->AddProperty(&s, AI_MATKEY_NAME);
+
+ aiColor4D clrDiffuse(0.6f,0.6f,0.6f,1.0f);
+ if (bMatClr) {
+ clrDiffuse = clrColorDefault;
+ }
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
+ clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
+
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = pcMat;
+}
+// ------------------------------------------------------------------------------------------------
+// Read an ASCII STL file
+void STLImporter::LoadASCIIFile()
+{
+ aiMesh* pMesh = pScene->mMeshes[0];
+
+ const char* sz = mBuffer;
+ SkipSpaces(&sz);
+ ai_assert(!IsLineEnd(sz));
+
+ sz += 5; // skip the "solid"
+ SkipSpaces(&sz);
+ const char* szMe = sz;
+ while (!::IsSpaceOrNewLine(*sz)) {
+ sz++;
+ }
+
+ size_t temp;
+ // setup the name of the node
+ if ((temp = (size_t)(sz-szMe))) {
+
+ pScene->mRootNode->mName.length = temp;
+ memcpy(pScene->mRootNode->mName.data,szMe,temp);
+ pScene->mRootNode->mName.data[temp] = '\0';
+ }
+ else pScene->mRootNode->mName.Set("<STL_ASCII>");
+
+ // try to guess how many vertices we could have
+ // assume we'll need 160 bytes for each face
+ pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
+ pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
+ pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+
+ unsigned int curFace = 0, curVertex = 3;
+ for ( ;; )
+ {
+ // go to the next token
+ if(!SkipSpacesAndLineEnd(&sz))
+ {
+ // seems we're finished although there was no end marker
+ DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
+ break;
+ }
+ // facet normal -0.13 -0.13 -0.98
+ if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5))) {
+
+ if (3 != curVertex) {
+ DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
+ }
+ if (pMesh->mNumFaces == curFace) {
+ ai_assert(pMesh->mNumFaces != 0);
+
+ // need to resize the arrays, our size estimate was wrong
+ unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
+ if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
+ unsigned int add = (unsigned int)((mBuffer+fileSize)-sz) / iNeededSize;
+ add += add >> 3; // add 12.5% as buffer
+ iNeededSize = (pMesh->mNumFaces + add)*3;
+ aiVector3D* pv = new aiVector3D[iNeededSize];
+ memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
+ delete[] pMesh->mVertices;
+ pMesh->mVertices = pv;
+ pv = new aiVector3D[iNeededSize];
+ memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
+ delete[] pMesh->mNormals;
+ pMesh->mNormals = pv;
+
+ pMesh->mNumVertices = iNeededSize;
+ pMesh->mNumFaces += add;
+ }
+ aiVector3D* vn = &pMesh->mNormals[curFace++*3];
+
+ sz += 6;
+ curVertex = 0;
+ SkipSpaces(&sz);
+ if (strncmp(sz,"normal",6)) {
+ DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
+ }
+ else
+ {
+ sz += 7;
+ SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz, (float&)vn->x );
+ SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz, (float&)vn->y );
+ SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz, (float&)vn->z );
+ *(vn+1) = *vn;
+ *(vn+2) = *vn;
+ }
+ }
+ // vertex 1.50000 1.50000 0.00000
+ else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
+ {
+ if (3 == curVertex) {
+ DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
+ }
+ else
+ {
+ sz += 7;
+ SkipSpaces(&sz);
+ aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
+ sz = fast_atoreal_move<float>(sz, (float&)vn->x );
+ SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz, (float&)vn->y );
+ SkipSpaces(&sz);
+ sz = fast_atoreal_move<float>(sz, (float&)vn->z );
+ }
+ }
+ else if (!::strncmp(sz,"endsolid",8)) {
+ // finished!
+ break;
+ }
+ // else skip the whole identifier
+ else while (!::IsSpaceOrNewLine(*sz)) {
+ ++sz;
+ }
+ }
+
+ if (!curFace) {
+ pMesh->mNumFaces = 0;
+ throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
+ }
+ pMesh->mNumFaces = curFace;
+ pMesh->mNumVertices = curFace*3;
+ // we are finished!
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a binary STL file
+bool STLImporter::LoadBinaryFile()
+{
+ // skip the first 80 bytes
+ if (fileSize < 84) {
+ throw DeadlyImportError("STL: file is too small for the header");
+ }
+ bool bIsMaterialise = false;
+
+ // search for an occurence of "COLOR=" in the header
+ const char* sz2 = (const char*)mBuffer;
+ const char* const szEnd = sz2+80;
+ while (sz2 < szEnd) {
+
+ if ('C' == *sz2++ && 'O' == *sz2++ && 'L' == *sz2++ &&
+ 'O' == *sz2++ && 'R' == *sz2++ && '=' == *sz2++) {
+
+ // read the default vertex color for facets
+ bIsMaterialise = true;
+ DefaultLogger::get()->info("STL: Taking code path for Materialise files");
+ clrColorDefault.r = (*sz2++) / 255.0f;
+ clrColorDefault.g = (*sz2++) / 255.0f;
+ clrColorDefault.b = (*sz2++) / 255.0f;
+ clrColorDefault.a = (*sz2++) / 255.0f;
+ break;
+ }
+ }
+ const unsigned char* sz = (const unsigned char*)mBuffer + 80;
+
+ // now read the number of facets
+ aiMesh* pMesh = pScene->mMeshes[0];
+ pScene->mRootNode->mName.Set("<STL_BINARY>");
+
+ pMesh->mNumFaces = *((uint32_t*)sz);
+ sz += 4;
+
+ if (fileSize < 84 + pMesh->mNumFaces*50) {
+ throw DeadlyImportError("STL: file is too small to hold all facets");
+ }
+
+ if (!pMesh->mNumFaces) {
+ throw DeadlyImportError("STL: file is empty. There are no facets defined");
+ }
+
+ pMesh->mNumVertices = pMesh->mNumFaces*3;
+
+ aiVector3D* vp,*vn;
+ vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
+ vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+
+ for (unsigned int i = 0; i < pMesh->mNumFaces;++i) {
+
+ // NOTE: Blender sometimes writes empty normals ... this is not
+ // our fault ... the RemoveInvalidData helper step should fix that
+ *vn = *((aiVector3D*)sz);
+ sz += sizeof(aiVector3D);
+ *(vn+1) = *vn;
+ *(vn+2) = *vn;
+ vn += 3;
+
+ *vp++ = *((aiVector3D*)sz);
+ sz += sizeof(aiVector3D);
+
+ *vp++ = *((aiVector3D*)sz);
+ sz += sizeof(aiVector3D);
+
+ *vp++ = *((aiVector3D*)sz);
+ sz += sizeof(aiVector3D);
+
+ uint16_t color = *((uint16_t*)sz);
+ sz += 2;
+
+ if (color & (1 << 15))
+ {
+ // seems we need to take the color
+ if (!pMesh->mColors[0])
+ {
+ pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
+ for (unsigned int i = 0; i <pMesh->mNumVertices;++i)
+ *pMesh->mColors[0]++ = this->clrColorDefault;
+ pMesh->mColors[0] -= pMesh->mNumVertices;
+
+ DefaultLogger::get()->info("STL: Mesh has vertex colors");
+ }
+ aiColor4D* clr = &pMesh->mColors[0][i*3];
+ clr->a = 1.0f;
+ if (bIsMaterialise) // this is reversed
+ {
+ clr->r = (color & 0x31u) / 31.0f;
+ clr->g = ((color & (0x31u<<5))>>5u) / 31.0f;
+ clr->b = ((color & (0x31u<<10))>>10u) / 31.0f;
+ }
+ else
+ {
+ clr->b = (color & 0x31u) / 31.0f;
+ clr->g = ((color & (0x31u<<5))>>5u) / 31.0f;
+ clr->r = ((color & (0x31u<<10))>>10u) / 31.0f;
+ }
+ // assign the color to all vertices of the face
+ *(clr+1) = *clr;
+ *(clr+2) = *clr;
+ }
+ }
+ if (bIsMaterialise && !pMesh->mColors[0])
+ {
+ // use the color as diffuse material color
+ return true;
+ }
+ return false;
+}
+
+#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER
diff --git a/src/3rdparty/assimp/code/STLLoader.h b/src/3rdparty/assimp/code/STLLoader.h
new file mode 100644
index 000000000..396ffd4a5
--- /dev/null
+++ b/src/3rdparty/assimp/code/STLLoader.h
@@ -0,0 +1,115 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file STLLoader.h
+ * Declaration of the STL importer class.
+ */
+#ifndef AI_STLLOADER_H_INCLUDED
+#define AI_STLLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "../include/assimp/types.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class for the sterolithography STL file format
+*/
+class STLImporter : public BaseImporter
+{
+public:
+ STLImporter();
+ ~STLImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+
+ // -------------------------------------------------------------------
+ /** Loads a binary .stl file
+ * @return true if the default vertex color must be used as material color
+ */
+ bool LoadBinaryFile();
+
+ // -------------------------------------------------------------------
+ /** Loads a ASCII text .stl file
+ */
+ void LoadASCIIFile();
+
+protected:
+
+ /** Buffer to hold the loaded file */
+ const char* mBuffer;
+
+ /** Size of the file, in bytes */
+ unsigned int fileSize;
+
+ /** Output scene */
+ aiScene* pScene;
+
+ /** Default vertex color */
+ aiColor4D clrColorDefault;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_IN
diff --git a/src/3rdparty/assimp/code/SceneCombiner.cpp b/src/3rdparty/assimp/code/SceneCombiner.cpp
new file mode 100644
index 000000000..26d0444a2
--- /dev/null
+++ b/src/3rdparty/assimp/code/SceneCombiner.cpp
@@ -0,0 +1,1203 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+// ----------------------------------------------------------------------------
+/** @file Implements Assimp::SceneCombiner. This is a smart utility
+ * class that combines multiple scenes, meshes, ... into one. Currently
+ * these utilities are used by the IRR and LWS loaders and the
+ * OptimizeGraph step.
+ */
+// ----------------------------------------------------------------------------
+#include "AssimpPCH.h"
+#include "SceneCombiner.h"
+#include "fast_atof.h"
+#include "Hash.h"
+#include "time.h"
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Add a prefix to a string
+inline void PrefixString(aiString& string,const char* prefix, unsigned int len)
+{
+ // If the string is already prefixed, we won't prefix it a second time
+ if (string.length >= 1 && string.data[0] == '$')
+ return;
+
+ if (len+string.length>=MAXLEN-1) {
+ DefaultLogger::get()->debug("Can't add an unique prefix because the string is too long");
+ ai_assert(false);
+ return;
+ }
+
+ // Add the prefix
+ ::memmove(string.data+len,string.data,string.length+1);
+ ::memcpy (string.data, prefix, len);
+
+ // And update the string's length
+ string.length += len;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add node identifiers to a hashing set
+void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes)
+{
+ // Add node name to hashing set if it is non-empty - empty nodes are allowed
+ // and they can't have any anims assigned so its absolutely safe to duplicate them.
+ if (node->mName.length) {
+ hashes.insert( SuperFastHash(node->mName.data,node->mName.length) );
+ }
+
+ // Process all children recursively
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ AddNodeHashes(node->mChildren[i],hashes);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add a name prefix to all nodes in a hierarchy
+void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned int len)
+{
+ ai_assert(NULL != prefix);
+ PrefixString(node->mName,prefix,len);
+
+ // Process all children recursively
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ AddNodePrefixes(node->mChildren[i],prefix,len);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Search for matching names
+bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>& input, unsigned int cur)
+{
+ const unsigned int hash = SuperFastHash(name.data, name.length);
+
+ // Check whether we find a positive match in one of the given sets
+ for (unsigned int i = 0; i < input.size(); ++i) {
+
+ if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add a name prefix to all nodes in a hierarchy if a hash match is found
+void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, unsigned int len,
+ std::vector<SceneHelper>& input, unsigned int cur)
+{
+ ai_assert(NULL != prefix);
+ const unsigned int hash = SuperFastHash(node->mName.data,node->mName.length);
+
+ // Check whether we find a positive match in one of the given sets
+ for (unsigned int i = 0; i < input.size(); ++i) {
+
+ if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
+ PrefixString(node->mName,prefix,len);
+ break;
+ }
+ }
+
+ // Process all children recursively
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ AddNodePrefixesChecked(node->mChildren[i],prefix,len,input,cur);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Add an offset to all mesh indices in a node graph
+void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset)
+{
+ for (unsigned int i = 0; i < node->mNumMeshes;++i)
+ node->mMeshes[i] += offset;
+
+ for (unsigned int i = 0; i < node->mNumChildren;++i)
+ OffsetNodeMeshIndices(node->mChildren[i],offset);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Merges two scenes. Currently only used by the LWS loader.
+void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
+ unsigned int flags)
+{
+ ai_assert(NULL != _dest);
+
+ // if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
+ if (src.empty())
+ {
+ if (*_dest)
+ {
+ (*_dest)->~aiScene();
+ SceneCombiner::CopySceneFlat(_dest,src[0]);
+ }
+ else *_dest = src[0];
+ return;
+ }
+ if (*_dest)(*_dest)->~aiScene();
+ else *_dest = new aiScene();
+
+ // Create a dummy scene to serve as master for the others
+ aiScene* master = new aiScene();
+ master->mRootNode = new aiNode();
+ master->mRootNode->mName.Set("<MergeRoot>");
+
+ std::vector<AttachmentInfo> srcList (src.size());
+ for (unsigned int i = 0; i < srcList.size();++i) {
+ srcList[i] = AttachmentInfo(src[i],master->mRootNode);
+ }
+
+ // 'master' will be deleted afterwards
+ MergeScenes (_dest, master, srcList, flags);
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInfo>& srcList)
+{
+ unsigned int cnt;
+ for (cnt = 0; cnt < attach->mNumChildren;++cnt)
+ AttachToGraph(attach->mChildren[cnt],srcList);
+
+ cnt = 0;
+ for (std::vector<NodeAttachmentInfo>::iterator it = srcList.begin();
+ it != srcList.end(); ++it)
+ {
+ if ((*it).attachToNode == attach && !(*it).resolved)
+ ++cnt;
+ }
+
+ if (cnt) {
+ aiNode** n = new aiNode*[cnt+attach->mNumChildren];
+ if (attach->mNumChildren) {
+ ::memcpy(n,attach->mChildren,sizeof(void*)*attach->mNumChildren);
+ delete[] attach->mChildren;
+ }
+ attach->mChildren = n;
+
+ n += attach->mNumChildren;
+ attach->mNumChildren += cnt;
+
+ for (unsigned int i = 0; i < srcList.size();++i) {
+ NodeAttachmentInfo& att = srcList[i];
+ if (att.attachToNode == attach && !att.resolved) {
+ *n = att.node;
+ (**n).mParent = attach;
+ ++n;
+
+ // mark this attachment as resolved
+ att.resolved = true;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::AttachToGraph ( aiScene* master,
+ std::vector<NodeAttachmentInfo>& src)
+{
+ ai_assert(NULL != master);
+ AttachToGraph(master->mRootNode,src);
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
+ std::vector<AttachmentInfo>& srcList,
+ unsigned int flags)
+{
+ ai_assert(NULL != _dest);
+
+ // if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
+ if (srcList.empty()) {
+ if (*_dest) {
+ SceneCombiner::CopySceneFlat(_dest,master);
+ }
+ else *_dest = master;
+ return;
+ }
+ if (*_dest) {
+ (*_dest)->~aiScene();
+ new (*_dest) aiScene();
+ }
+ else *_dest = new aiScene();
+
+ aiScene* dest = *_dest;
+
+ std::vector<SceneHelper> src (srcList.size()+1);
+ src[0].scene = master;
+ for (unsigned int i = 0; i < srcList.size();++i) {
+ src[i+1] = SceneHelper( srcList[i].scene );
+ }
+
+ // this helper array specifies which scenes are duplicates of others
+ std::vector<unsigned int> duplicates(src.size(),UINT_MAX);
+
+ // this helper array is used as lookup table several times
+ std::vector<unsigned int> offset(src.size());
+
+ // Find duplicate scenes
+ for (unsigned int i = 0; i < src.size();++i) {
+ if (duplicates[i] != i && duplicates[i] != UINT_MAX) {
+ continue;
+ }
+
+ duplicates[i] = i;
+ for ( unsigned int a = i+1; a < src.size(); ++a) {
+ if (src[i].scene == src[a].scene) {
+ duplicates[a] = i;
+ }
+ }
+ }
+
+ // Generate unique names for all named stuff?
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES)
+ {
+#if 0
+ // Construct a proper random number generator
+ boost::mt19937 rng( );
+ boost::uniform_int<> dist(1u,1 << 24u);
+ boost::variate_generator<boost::mt19937&, boost::uniform_int<> > rndGen(rng, dist);
+#endif
+ for (unsigned int i = 1; i < src.size();++i)
+ {
+ //if (i != duplicates[i])
+ //{
+ // // duplicate scenes share the same UID
+ // ::strcpy( src[i].id, src[duplicates[i]].id );
+ // src[i].idlen = src[duplicates[i]].idlen;
+
+ // continue;
+ //}
+
+ src[i].idlen = ::sprintf(src[i].id,"$%.6X$_",i);
+
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+
+ // Compute hashes for all identifiers in this scene and store them
+ // in a sorted table (for convenience I'm using std::set). We hash
+ // just the node and animation channel names, all identifiers except
+ // the material names should be caught by doing this.
+ AddNodeHashes(src[i]->mRootNode,src[i].hashes);
+
+ for (unsigned int a = 0; a < src[i]->mNumAnimations;++a) {
+ aiAnimation* anim = src[i]->mAnimations[a];
+ src[i].hashes.insert(SuperFastHash(anim->mName.data,anim->mName.length));
+ }
+ }
+ }
+ }
+
+ unsigned int cnt;
+
+ // First find out how large the respective output arrays must be
+ for ( unsigned int n = 0; n < src.size();++n )
+ {
+ SceneHelper* cur = &src[n];
+
+ if (n == duplicates[n] || flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) {
+ dest->mNumTextures += (*cur)->mNumTextures;
+ dest->mNumMaterials += (*cur)->mNumMaterials;
+ dest->mNumMeshes += (*cur)->mNumMeshes;
+ }
+
+ dest->mNumLights += (*cur)->mNumLights;
+ dest->mNumCameras += (*cur)->mNumCameras;
+ dest->mNumAnimations += (*cur)->mNumAnimations;
+
+ // Combine the flags of all scenes
+ // We need to process them flag-by-flag here to get correct results
+ // dest->mFlags ; //|= (*cur)->mFlags;
+ if ((*cur)->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
+ dest->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+ }
+ }
+
+ // generate the output texture list + an offset table for all texture indices
+ if (dest->mNumTextures)
+ {
+ aiTexture** pip = dest->mTextures = new aiTexture*[dest->mNumMaterials];
+ cnt = 0;
+ for ( unsigned int n = 0; n < src.size();++n )
+ {
+ SceneHelper* cur = &src[n];
+ for (unsigned int i = 0; i < (*cur)->mNumTextures;++i)
+ {
+ if (n != duplicates[n])
+ {
+ if ( flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY)
+ Copy(pip,(*cur)->mTextures[i]);
+
+ else continue;
+ }
+ else *pip = (*cur)->mTextures[i];
+ ++pip;
+ }
+
+ offset[n] = cnt;
+ cnt = (unsigned int)(pip - dest->mTextures);
+ }
+ }
+
+ // generate the output material list + an offset table for all material indices
+ if (dest->mNumMaterials)
+ {
+ aiMaterial** pip = dest->mMaterials = new aiMaterial*[dest->mNumMaterials];
+ cnt = 0;
+ for ( unsigned int n = 0; n < src.size();++n ) {
+ SceneHelper* cur = &src[n];
+ for (unsigned int i = 0; i < (*cur)->mNumMaterials;++i)
+ {
+ if (n != duplicates[n])
+ {
+ if ( flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY)
+ Copy(pip,(*cur)->mMaterials[i]);
+
+ else continue;
+ }
+ else *pip = (*cur)->mMaterials[i];
+
+ if ((*cur)->mNumTextures != dest->mNumTextures) {
+ // We need to update all texture indices of the mesh. So we need to search for
+ // a material property called '$tex.file'
+
+ for (unsigned int a = 0; a < (*pip)->mNumProperties;++a)
+ {
+ aiMaterialProperty* prop = (*pip)->mProperties[a];
+ if (!strncmp(prop->mKey.data,"$tex.file",9))
+ {
+ // Check whether this texture is an embedded texture.
+ // In this case the property looks like this: *<n>,
+ // where n is the index of the texture.
+ aiString& s = *((aiString*)prop->mData);
+ if ('*' == s.data[0]) {
+ // Offset the index and write it back ..
+ const unsigned int idx = strtoul10(&s.data[1]) + offset[n];
+ ASSIMP_itoa10(&s.data[1],sizeof(s.data)-1,idx);
+ }
+ }
+
+ // Need to generate new, unique material names?
+ else if (!::strcmp( prop->mKey.data,"$mat.name" ) && flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES)
+ {
+ aiString* pcSrc = (aiString*) prop->mData;
+ PrefixString(*pcSrc, (*cur).id, (*cur).idlen);
+ }
+ }
+ }
+ ++pip;
+ }
+
+ offset[n] = cnt;
+ cnt = (unsigned int)(pip - dest->mMaterials);
+ }
+ }
+
+ // generate the output mesh list + again an offset table for all mesh indices
+ if (dest->mNumMeshes)
+ {
+ aiMesh** pip = dest->mMeshes = new aiMesh*[dest->mNumMeshes];
+ cnt = 0;
+ for ( unsigned int n = 0; n < src.size();++n )
+ {
+ SceneHelper* cur = &src[n];
+ for (unsigned int i = 0; i < (*cur)->mNumMeshes;++i)
+ {
+ if (n != duplicates[n]) {
+ if ( flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY)
+ Copy(pip, (*cur)->mMeshes[i]);
+
+ else continue;
+ }
+ else *pip = (*cur)->mMeshes[i];
+
+ // update the material index of the mesh
+ (*pip)->mMaterialIndex += offset[n];
+ ++pip;
+ }
+
+ // reuse the offset array - store now the mesh offset in it
+ offset[n] = cnt;
+ cnt = (unsigned int)(pip - dest->mMeshes);
+ }
+ }
+
+ std::vector <NodeAttachmentInfo> nodes;
+ nodes.reserve(srcList.size());
+
+ // ----------------------------------------------------------------------------
+ // Now generate the output node graph. We need to make those
+ // names in the graph that are referenced by anims or lights
+ // or cameras unique. So we add a prefix to them ... $<rand>_
+ // We could also use a counter, but using a random value allows us to
+ // use just one prefix if we are joining multiple scene hierarchies recursively.
+ // Chances are quite good we don't collide, so we try that ...
+ // ----------------------------------------------------------------------------
+
+ // Allocate space for light sources, cameras and animations
+ aiLight** ppLights = dest->mLights = (dest->mNumLights
+ ? new aiLight*[dest->mNumLights] : NULL);
+
+ aiCamera** ppCameras = dest->mCameras = (dest->mNumCameras
+ ? new aiCamera*[dest->mNumCameras] : NULL);
+
+ aiAnimation** ppAnims = dest->mAnimations = (dest->mNumAnimations
+ ? new aiAnimation*[dest->mNumAnimations] : NULL);
+
+ for ( int n = src.size()-1; n >= 0 ;--n ) /* !!! important !!! */
+ {
+ SceneHelper* cur = &src[n];
+ aiNode* node;
+
+ // To offset or not to offset, this is the question
+ if (n != (int)duplicates[n])
+ {
+ // Get full scenegraph copy
+ Copy( &node, (*cur)->mRootNode );
+ OffsetNodeMeshIndices(node,offset[duplicates[n]]);
+
+ if (flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) {
+ // (note:) they are already 'offseted' by offset[duplicates[n]]
+ OffsetNodeMeshIndices(node,offset[n] - offset[duplicates[n]]);
+ }
+ }
+ else // if (n == duplicates[n])
+ {
+ node = (*cur)->mRootNode;
+ OffsetNodeMeshIndices(node,offset[n]);
+ }
+ if (n) // src[0] is the master node
+ nodes.push_back(NodeAttachmentInfo( node,srcList[n-1].attachToNode,n ));
+
+ // add name prefixes?
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) {
+
+ // or the whole scenegraph
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ AddNodePrefixesChecked(node,(*cur).id,(*cur).idlen,src,n);
+ }
+ else AddNodePrefixes(node,(*cur).id,(*cur).idlen);
+
+ // meshes
+ for (unsigned int i = 0; i < (*cur)->mNumMeshes;++i) {
+ aiMesh* mesh = (*cur)->mMeshes[i];
+
+ // rename all bones
+ for (unsigned int a = 0; a < mesh->mNumBones;++a) {
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ if (!FindNameMatch(mesh->mBones[a]->mName,src,n))
+ continue;
+ }
+ PrefixString(mesh->mBones[a]->mName,(*cur).id,(*cur).idlen);
+ }
+ }
+ }
+
+ // --------------------------------------------------------------------
+ // Copy light sources
+ for (unsigned int i = 0; i < (*cur)->mNumLights;++i,++ppLights)
+ {
+ if (n != (int)duplicates[n]) // duplicate scene?
+ {
+ Copy(ppLights, (*cur)->mLights[i]);
+ }
+ else *ppLights = (*cur)->mLights[i];
+
+
+ // Add name prefixes?
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) {
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ if (!FindNameMatch((*ppLights)->mName,src,n))
+ continue;
+ }
+
+ PrefixString((*ppLights)->mName,(*cur).id,(*cur).idlen);
+ }
+ }
+
+ // --------------------------------------------------------------------
+ // Copy cameras
+ for (unsigned int i = 0; i < (*cur)->mNumCameras;++i,++ppCameras) {
+ if (n != (int)duplicates[n]) // duplicate scene?
+ {
+ Copy(ppCameras, (*cur)->mCameras[i]);
+ }
+ else *ppCameras = (*cur)->mCameras[i];
+
+ // Add name prefixes?
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) {
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ if (!FindNameMatch((*ppCameras)->mName,src,n))
+ continue;
+ }
+
+ PrefixString((*ppCameras)->mName,(*cur).id,(*cur).idlen);
+ }
+ }
+
+ // --------------------------------------------------------------------
+ // Copy animations
+ for (unsigned int i = 0; i < (*cur)->mNumAnimations;++i,++ppAnims) {
+ if (n != (int)duplicates[n]) // duplicate scene?
+ {
+ Copy(ppAnims, (*cur)->mAnimations[i]);
+ }
+ else *ppAnims = (*cur)->mAnimations[i];
+
+ // Add name prefixes?
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) {
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ if (!FindNameMatch((*ppAnims)->mName,src,n))
+ continue;
+ }
+
+ PrefixString((*ppAnims)->mName,(*cur).id,(*cur).idlen);
+
+ // don't forget to update all node animation channels
+ for (unsigned int a = 0; a < (*ppAnims)->mNumChannels;++a) {
+ if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) {
+ if (!FindNameMatch((*ppAnims)->mChannels[a]->mNodeName,src,n))
+ continue;
+ }
+
+ PrefixString((*ppAnims)->mChannels[a]->mNodeName,(*cur).id,(*cur).idlen);
+ }
+ }
+ }
+ }
+
+ // Now build the output graph
+ AttachToGraph ( master, nodes);
+ dest->mRootNode = master->mRootNode;
+
+ // Check whether we succeeded at building the output graph
+ for (std::vector <NodeAttachmentInfo> ::iterator it = nodes.begin();
+ it != nodes.end(); ++it)
+ {
+ if (!(*it).resolved) {
+ if (flags & AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS) {
+ // search for this attachment point in all other imported scenes, too.
+ for ( unsigned int n = 0; n < src.size();++n ) {
+ if (n != (*it).src_idx) {
+ AttachToGraph(src[n].scene,nodes);
+ if ((*it).resolved)
+ break;
+ }
+ }
+ }
+ if (!(*it).resolved) {
+ DefaultLogger::get()->error(std::string("SceneCombiner: Failed to resolve attachment ")
+ + (*it).node->mName.data + " " + (*it).attachToNode->mName.data);
+ }
+ }
+ }
+
+ // now delete all input scenes. Make sure duplicate scenes aren't
+ // deleted more than one time
+ for ( unsigned int n = 0; n < src.size();++n ) {
+ if (n != duplicates[n]) // duplicate scene?
+ continue;
+
+ aiScene* deleteMe = src[n].scene;
+
+ // We need to delete the arrays before the destructor is called -
+ // we are reusing the array members
+ delete[] deleteMe->mMeshes; deleteMe->mMeshes = NULL;
+ delete[] deleteMe->mCameras; deleteMe->mCameras = NULL;
+ delete[] deleteMe->mLights; deleteMe->mLights = NULL;
+ delete[] deleteMe->mMaterials; deleteMe->mMaterials = NULL;
+ delete[] deleteMe->mAnimations; deleteMe->mAnimations = NULL;
+
+ deleteMe->mRootNode = NULL;
+
+ // Now we can safely delete the scene
+ delete deleteMe;
+ }
+
+ // Check flags
+ if (!dest->mNumMeshes || !dest->mNumMaterials) {
+ dest->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+
+ // We're finished
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a list of unique bones
+void SceneCombiner::BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
+ std::vector<aiMesh*>::const_iterator it,
+ std::vector<aiMesh*>::const_iterator end)
+{
+ unsigned int iOffset = 0;
+ for (; it != end;++it) {
+ for (unsigned int l = 0; l < (*it)->mNumBones;++l) {
+ aiBone* p = (*it)->mBones[l];
+ uint32_t itml = SuperFastHash(p->mName.data,(unsigned int)p->mName.length);
+
+ std::list<BoneWithHash>::iterator it2 = asBones.begin();
+ std::list<BoneWithHash>::iterator end2 = asBones.end();
+
+ for (;it2 != end2;++it2) {
+ if ((*it2).first == itml) {
+ (*it2).pSrcBones.push_back(BoneSrcIndex(p,iOffset));
+ break;
+ }
+ }
+ if (end2 == it2) {
+ // need to begin a new bone entry
+ asBones.push_back(BoneWithHash());
+ BoneWithHash& btz = asBones.back();
+
+ // setup members
+ btz.first = itml;
+ btz.second = &p->mName;
+ btz.pSrcBones.push_back(BoneSrcIndex(p,iOffset));
+ }
+ }
+ iOffset += (*it)->mNumVertices;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Merge a list of bones
+void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
+ std::vector<aiMesh*>::const_iterator end)
+{
+ ai_assert(NULL != out && !out->mNumBones);
+
+ // find we need to build an unique list of all bones.
+ // we work with hashes to make the comparisons MUCH faster,
+ // at least if we have many bones.
+ std::list<BoneWithHash> asBones;
+ BuildUniqueBoneList(asBones, it,end);
+
+ // now create the output bones
+ out->mNumBones = 0;
+ out->mBones = new aiBone*[asBones.size()];
+
+ for (std::list<BoneWithHash>::const_iterator it = asBones.begin(),end = asBones.end(); it != end;++it) {
+ // Allocate a bone and setup it's name
+ aiBone* pc = out->mBones[out->mNumBones++] = new aiBone();
+ pc->mName = aiString( *((*it).second ));
+
+ std::vector< BoneSrcIndex >::const_iterator wend = (*it).pSrcBones.end();
+
+ // Loop through all bones to be joined for this bone
+ for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
+ pc->mNumWeights += (*wmit).first->mNumWeights;
+
+ // NOTE: different offset matrices for bones with equal names
+ // are - at the moment - not handled correctly.
+ if (wmit != (*it).pSrcBones.begin() && pc->mOffsetMatrix != (*wmit).first->mOffsetMatrix) {
+ DefaultLogger::get()->warn("Bones with equal names but different offset matrices can't be joined at the moment");
+ continue;
+ }
+ pc->mOffsetMatrix = (*wmit).first->mOffsetMatrix;
+ }
+
+ // Allocate the vertex weight array
+ aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+
+ // And copy the final weights - adjust the vertex IDs by the
+ // face index offset of the coresponding mesh.
+ for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
+ aiBone* pip = (*wmit).first;
+ for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
+ const aiVertexWeight& vfi = pip->mWeights[mp];
+ avw->mWeight = vfi.mWeight;
+ avw->mVertexId = vfi.mVertexId + (*wmit).second;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Merge a list of meshes
+void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
+ std::vector<aiMesh*>::const_iterator begin,
+ std::vector<aiMesh*>::const_iterator end)
+{
+ ai_assert(NULL != _out);
+
+ if (begin == end) {
+ *_out = NULL; // no meshes ...
+ return;
+ }
+
+ // Allocate the output mesh
+ aiMesh* out = *_out = new aiMesh();
+ out->mMaterialIndex = (*begin)->mMaterialIndex;
+
+ // Find out how much output storage we'll need
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+ out->mNumVertices += (*it)->mNumVertices;
+ out->mNumFaces += (*it)->mNumFaces;
+ out->mNumBones += (*it)->mNumBones;
+
+ // combine primitive type flags
+ out->mPrimitiveTypes |= (*it)->mPrimitiveTypes;
+ }
+
+ if (out->mNumVertices) {
+ aiVector3D* pv2;
+
+ // copy vertex positions
+ if ((**begin).HasPositions()) {
+
+ pv2 = out->mVertices = new aiVector3D[out->mNumVertices];
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+ if ((*it)->mVertices) {
+ ::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D));
+ }
+ else DefaultLogger::get()->warn("JoinMeshes: Positions expected but input mesh contains no positions");
+ pv2 += (*it)->mNumVertices;
+ }
+ }
+ // copy normals
+ if ((**begin).HasNormals()) {
+
+ pv2 = out->mNormals = new aiVector3D[out->mNumVertices];
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+ if ((*it)->mNormals) {
+ ::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
+ }
+ else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
+ pv2 += (*it)->mNumVertices;
+ }
+ }
+ // copy tangents and bitangents
+ if ((**begin).HasTangentsAndBitangents()) {
+
+ pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
+ aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
+
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+ if ((*it)->mTangents) {
+ ::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D));
+ ::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
+ }
+ else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
+ pv2 += (*it)->mNumVertices;
+ pv2b += (*it)->mNumVertices;
+ }
+ }
+ // copy texture coordinates
+ unsigned int n = 0;
+ while ((**begin).HasTextureCoords(n)) {
+ out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
+
+ pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+
+ if ((*it)->mTextureCoords[n]) {
+ ::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
+ }
+ else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
+ pv2 += (*it)->mNumVertices;
+ }
+ ++n;
+ }
+ // copy vertex colors
+ n = 0;
+ while ((**begin).HasVertexColors(n)) {
+ aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+
+ if ((*it)->mColors[n]) {
+ ::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
+ }
+ else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
+ pv2 += (*it)->mNumVertices;
+ }
+ ++n;
+ }
+ }
+
+ if (out->mNumFaces) // just for safety
+ {
+ // copy faces
+ out->mFaces = new aiFace[out->mNumFaces];
+ aiFace* pf2 = out->mFaces;
+
+ unsigned int ofs = 0;
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
+ for (unsigned int m = 0; m < (*it)->mNumFaces;++m,++pf2) {
+ aiFace& face = (*it)->mFaces[m];
+ pf2->mNumIndices = face.mNumIndices;
+ pf2->mIndices = face.mIndices;
+
+ if (ofs) {
+ // add the offset to the vertex
+ for (unsigned int q = 0; q < face.mNumIndices; ++q)
+ face.mIndices[q] += ofs;
+ }
+ face.mIndices = NULL;
+ }
+ ofs += (*it)->mNumVertices;
+ }
+ }
+
+ // bones - as this is quite lengthy, I moved the code to a separate function
+ if (out->mNumBones)
+ MergeBones(out,begin,end);
+
+ // delete all source meshes
+ for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)
+ delete *it;
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::MergeMaterials(aiMaterial** dest,
+ std::vector<aiMaterial*>::const_iterator begin,
+ std::vector<aiMaterial*>::const_iterator end)
+{
+ ai_assert(NULL != dest);
+
+ if (begin == end) {
+ *dest = NULL; // no materials ...
+ return;
+ }
+
+ // Allocate the output material
+ aiMaterial* out = *dest = new aiMaterial();
+
+ // Get the maximal number of properties
+ unsigned int size = 0;
+ for (std::vector<aiMaterial*>::const_iterator it = begin; it != end; ++it) {
+ size += (*it)->mNumProperties;
+ }
+
+ out->Clear();
+ delete[] out->mProperties;
+
+ out->mNumAllocated = size;
+ out->mNumProperties = 0;
+ out->mProperties = new aiMaterialProperty*[out->mNumAllocated];
+
+ for (std::vector<aiMaterial*>::const_iterator it = begin; it != end; ++it) {
+ for(unsigned int i = 0; i < (*it)->mNumProperties; ++i) {
+ aiMaterialProperty* sprop = (*it)->mProperties[i];
+
+ // Test if we already have a matching property
+ const aiMaterialProperty* prop_exist;
+ if(aiGetMaterialProperty(out, sprop->mKey.C_Str(), sprop->mType, sprop->mIndex, &prop_exist) != AI_SUCCESS) {
+ // If not, we add it to the new material
+ aiMaterialProperty* prop = out->mProperties[out->mNumProperties] = new aiMaterialProperty();
+
+ prop->mDataLength = sprop->mDataLength;
+ prop->mData = new char[prop->mDataLength];
+ ::memcpy(prop->mData, sprop->mData, prop->mDataLength);
+
+ prop->mIndex = sprop->mIndex;
+ prop->mSemantic = sprop->mSemantic;
+ prop->mKey = sprop->mKey;
+ prop->mType = sprop->mType;
+
+ out->mNumProperties++;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename Type>
+inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int num)
+{
+ if (!num)
+ {
+ dest = NULL;
+ return;
+ }
+ dest = new Type*[num];
+ for (unsigned int i = 0; i < num;++i) {
+ SceneCombiner::Copy(&dest[i],src[i]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename Type>
+inline void GetArrayCopy (Type*& dest, unsigned int num )
+{
+ if (!dest)return;
+ Type* old = dest;
+
+ dest = new Type[num];
+ ::memcpy(dest, old, sizeof(Type) * num);
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src)
+{
+ // reuse the old scene or allocate a new?
+ if (*_dest) {
+ (*_dest)->~aiScene();
+ new (*_dest) aiScene();
+ }
+ else *_dest = new aiScene();
+
+ ::memcpy(*_dest,src,sizeof(aiScene));
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ if (allocate) {
+ *_dest = new aiScene();
+ }
+ aiScene* dest = *_dest;
+ ai_assert(dest);
+
+ // copy animations
+ dest->mNumAnimations = src->mNumAnimations;
+ CopyPtrArray(dest->mAnimations,src->mAnimations,
+ dest->mNumAnimations);
+
+ // copy textures
+ dest->mNumTextures = src->mNumTextures;
+ CopyPtrArray(dest->mTextures,src->mTextures,
+ dest->mNumTextures);
+
+ // copy materials
+ dest->mNumMaterials = src->mNumMaterials;
+ CopyPtrArray(dest->mMaterials,src->mMaterials,
+ dest->mNumMaterials);
+
+ // copy lights
+ dest->mNumLights = src->mNumLights;
+ CopyPtrArray(dest->mLights,src->mLights,
+ dest->mNumLights);
+
+ // copy cameras
+ dest->mNumCameras = src->mNumCameras;
+ CopyPtrArray(dest->mCameras,src->mCameras,
+ dest->mNumCameras);
+
+ // copy meshes
+ dest->mNumMeshes = src->mNumMeshes;
+ CopyPtrArray(dest->mMeshes,src->mMeshes,
+ dest->mNumMeshes);
+
+ // now - copy the root node of the scene (deep copy, too)
+ Copy( &dest->mRootNode, src->mRootNode);
+
+ // and keep the flags ...
+ dest->mFlags = src->mFlags;
+
+ // source private data might be NULL if the scene is user-allocated (i.e. for use with the export API)
+ ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiMesh** _dest, const aiMesh* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiMesh* dest = *_dest = new aiMesh();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiMesh));
+
+ // and reallocate all arrays
+ GetArrayCopy( dest->mVertices, dest->mNumVertices );
+ GetArrayCopy( dest->mNormals , dest->mNumVertices );
+ GetArrayCopy( dest->mTangents, dest->mNumVertices );
+ GetArrayCopy( dest->mBitangents, dest->mNumVertices );
+
+ unsigned int n = 0;
+ while (dest->HasTextureCoords(n))
+ GetArrayCopy( dest->mTextureCoords[n++], dest->mNumVertices );
+
+ n = 0;
+ while (dest->HasVertexColors(n))
+ GetArrayCopy( dest->mColors[n++], dest->mNumVertices );
+
+ // make a deep copy of all bones
+ CopyPtrArray(dest->mBones,dest->mBones,dest->mNumBones);
+
+ // make a deep copy of all faces
+ GetArrayCopy(dest->mFaces,dest->mNumFaces);
+ for (unsigned int i = 0; i < dest->mNumFaces;++i)
+ {
+ aiFace& f = dest->mFaces[i];
+ GetArrayCopy(f.mIndices,f.mNumIndices);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
+
+ dest->Clear();
+ delete[] dest->mProperties;
+
+ dest->mNumAllocated = src->mNumAllocated;
+ dest->mNumProperties = src->mNumProperties;
+ dest->mProperties = new aiMaterialProperty* [dest->mNumAllocated];
+
+ for (unsigned int i = 0; i < dest->mNumProperties;++i)
+ {
+ aiMaterialProperty* prop = dest->mProperties[i] = new aiMaterialProperty();
+ aiMaterialProperty* sprop = src->mProperties[i];
+
+ prop->mDataLength = sprop->mDataLength;
+ prop->mData = new char[prop->mDataLength];
+ ::memcpy(prop->mData,sprop->mData,prop->mDataLength);
+
+ prop->mIndex = sprop->mIndex;
+ prop->mSemantic = sprop->mSemantic;
+ prop->mKey = sprop->mKey;
+ prop->mType = sprop->mType;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiTexture** _dest, const aiTexture* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiTexture* dest = *_dest = new aiTexture();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiTexture));
+
+ // and reallocate all arrays. We must do it manually here
+ const char* old = (const char*)dest->pcData;
+ if (old)
+ {
+ unsigned int cpy;
+ if (!dest->mHeight)cpy = dest->mWidth;
+ else cpy = dest->mHeight * dest->mWidth * sizeof(aiTexel);
+
+ if (!cpy)
+ {
+ dest->pcData = NULL;
+ return;
+ }
+ // the cast is legal, the aiTexel c'tor does nothing important
+ dest->pcData = (aiTexel*) new char[cpy];
+ ::memcpy(dest->pcData, old, cpy);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiAnimation** _dest, const aiAnimation* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiAnimation* dest = *_dest = new aiAnimation();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiAnimation));
+
+ // and reallocate all arrays
+ CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiNodeAnim** _dest, const aiNodeAnim* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiNodeAnim* dest = *_dest = new aiNodeAnim();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiNodeAnim));
+
+ // and reallocate all arrays
+ GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys );
+ GetArrayCopy( dest->mScalingKeys, dest->mNumScalingKeys );
+ GetArrayCopy( dest->mRotationKeys, dest->mNumRotationKeys );
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiCamera** _dest,const aiCamera* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiCamera* dest = *_dest = new aiCamera();
+
+ // get a flat copy, that's already OK
+ ::memcpy(dest,src,sizeof(aiCamera));
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiLight** _dest, const aiLight* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiLight* dest = *_dest = new aiLight();
+
+ // get a flat copy, that's already OK
+ ::memcpy(dest,src,sizeof(aiLight));
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiBone** _dest, const aiBone* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiBone* dest = *_dest = new aiBone();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiBone));
+
+ // and reallocate all arrays
+ GetArrayCopy( dest->mWeights, dest->mNumWeights );
+}
+
+// ------------------------------------------------------------------------------------------------
+void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
+{
+ ai_assert(NULL != _dest && NULL != src);
+
+ aiNode* dest = *_dest = new aiNode();
+
+ // get a flat copy
+ ::memcpy(dest,src,sizeof(aiNode));
+
+ // and reallocate all arrays
+ GetArrayCopy( dest->mMeshes, dest->mNumMeshes );
+ CopyPtrArray( dest->mChildren, src->mChildren,dest->mNumChildren);
+}
+
+
+}
diff --git a/src/3rdparty/assimp/code/SceneCombiner.h b/src/3rdparty/assimp/code/SceneCombiner.h
new file mode 100644
index 000000000..3bcc478e4
--- /dev/null
+++ b/src/3rdparty/assimp/code/SceneCombiner.h
@@ -0,0 +1,379 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Declares a helper class, "SceneCombiner" providing various
+ * utilities to merge scenes.
+ */
+#ifndef AI_SCENE_COMBINER_H_INC
+#define AI_SCENE_COMBINER_H_INC
+
+#include "../include/assimp/ai_assert.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** \brief Helper data structure for SceneCombiner.
+ *
+ * Describes to which node a scene must be attached to.
+ */
+struct AttachmentInfo
+{
+ AttachmentInfo()
+ : scene (NULL)
+ , attachToNode (NULL)
+ {}
+
+ AttachmentInfo(aiScene* _scene, aiNode* _attachToNode)
+ : scene (_scene)
+ , attachToNode (_attachToNode)
+ {}
+
+ aiScene* scene;
+ aiNode* attachToNode;
+};
+
+// ---------------------------------------------------------------------------
+struct NodeAttachmentInfo
+{
+ NodeAttachmentInfo()
+ : node (NULL)
+ , attachToNode (NULL)
+ , resolved (false)
+ , src_idx (SIZE_MAX)
+ {}
+
+ NodeAttachmentInfo(aiNode* _scene, aiNode* _attachToNode,size_t idx)
+ : node (_scene)
+ , attachToNode (_attachToNode)
+ , resolved (false)
+ , src_idx (idx)
+ {}
+
+ aiNode* node;
+ aiNode* attachToNode;
+ bool resolved;
+ size_t src_idx;
+};
+
+// ---------------------------------------------------------------------------
+/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES
+ * Generate unique names for all named scene items
+ */
+#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1
+
+/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES
+ * Generate unique names for materials, too.
+ * This is not absolutely required to pass the validation.
+ */
+#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2
+
+/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY
+ * Use deep copies of duplicate scenes
+ */
+#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4
+
+/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS
+ * If attachment nodes are not found in the given master scene,
+ * search the other imported scenes for them in an any order.
+ */
+#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8
+
+/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY
+ * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES.
+ * Unique names are generated, but only if this is absolutely
+ * required to avoid name conflicts.
+ */
+#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
+
+
+typedef std::pair<aiBone*,unsigned int> BoneSrcIndex;
+
+// ---------------------------------------------------------------------------
+/** @brief Helper data structure for SceneCombiner::MergeBones.
+ */
+struct BoneWithHash : public std::pair<uint32_t,aiString*> {
+ std::vector<BoneSrcIndex> pSrcBones;
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief Utility for SceneCombiner
+ */
+struct SceneHelper
+{
+ SceneHelper ()
+ : scene (NULL)
+ , idlen (0)
+ {
+ id[0] = 0;
+ }
+
+ SceneHelper (aiScene* _scene)
+ : scene (_scene)
+ , idlen (0)
+ {
+ id[0] = 0;
+ }
+
+ AI_FORCE_INLINE aiScene* operator-> () const
+ {
+ return scene;
+ }
+
+ // scene we're working on
+ aiScene* scene;
+
+ // prefix to be added to all identifiers in the scene ...
+ char id [32];
+
+ // and its strlen()
+ unsigned int idlen;
+
+ // hash table to quickly check whether a name is contained in the scene
+ std::set<unsigned int> hashes;
+};
+
+// ---------------------------------------------------------------------------
+/** \brief Static helper class providing various utilities to merge two
+ * scenes. It is intended as internal utility and NOT for use by
+ * applications.
+ *
+ * The class is currently being used by various postprocessing steps
+ * and loaders (ie. LWS).
+ */
+class SceneCombiner
+{
+ // class cannot be instanced
+ SceneCombiner() {}
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Merges two or more scenes.
+ *
+ * @param dest Receives a pointer to the destination scene. If the
+ * pointer doesn't point to NULL when the function is called, the
+ * existing scene is cleared and refilled.
+ * @param src Non-empty list of scenes to be merged. The function
+ * deletes the input scenes afterwards. There may be duplicate scenes.
+ * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
+ */
+ static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src,
+ unsigned int flags = 0);
+
+
+ // -------------------------------------------------------------------
+ /** Merges two or more scenes and attaches all sceenes to a specific
+ * position in the node graph of the masteer scene.
+ *
+ * @param dest Receives a pointer to the destination scene. If the
+ * pointer doesn't point to NULL when the function is called, the
+ * existing scene is cleared and refilled.
+ * @param master Master scene. It will be deleted afterwards. All
+ * other scenes will be inserted in its node graph.
+ * @param src Non-empty list of scenes to be merged along with their
+ * corresponding attachment points in the master scene. The function
+ * deletes the input scenes afterwards. There may be duplicate scenes.
+ * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
+ */
+ static void MergeScenes(aiScene** dest, aiScene* master,
+ std::vector<AttachmentInfo>& src,
+ unsigned int flags = 0);
+
+
+ // -------------------------------------------------------------------
+ /** Merges two or more meshes
+ *
+ * The meshes should have equal vertex formats. Only components
+ * that are provided by ALL meshes will be present in the output mesh.
+ * An exception is made for VColors - they are set to black. The
+ * meshes should have the same material indices, too. The output
+ * material index is always the material index of the first mesh.
+ *
+ * @param dest Destination mesh. Must be empty.
+ * @param flags Currently no parameters
+ * @param begin First mesh to be processed
+ * @param end Points to the mesh after the last mesh to be processed
+ */
+ static void MergeMeshes(aiMesh** dest,unsigned int flags,
+ std::vector<aiMesh*>::const_iterator begin,
+ std::vector<aiMesh*>::const_iterator end);
+
+
+ // -------------------------------------------------------------------
+ /** Merges two or more bones
+ *
+ * @param out Mesh to receive the output bone list
+ * @param flags Currently no parameters
+ * @param begin First mesh to be processed
+ * @param end Points to the mesh after the last mesh to be processed
+ */
+ static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
+ std::vector<aiMesh*>::const_iterator end);
+
+ // -------------------------------------------------------------------
+ /** Merges two or more materials
+ *
+ * The materials should be complementary as much as possible. In case
+ * of a property present in different materials, the first occurence
+ * is used.
+ *
+ * @param dest Destination material. Must be empty.
+ * @param begin First material to be processed
+ * @param end Points to the material after the last material to be processed
+ */
+ static void MergeMaterials(aiMaterial** dest,
+ std::vector<aiMaterial*>::const_iterator begin,
+ std::vector<aiMaterial*>::const_iterator end);
+
+ // -------------------------------------------------------------------
+ /** Builds a list of uniquely named bones in a mesh list
+ *
+ * @param asBones Receives the output list
+ * @param it First mesh to be processed
+ * @param end Last mesh to be processed
+ */
+ static void BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
+ std::vector<aiMesh*>::const_iterator it,
+ std::vector<aiMesh*>::const_iterator end);
+
+ // -------------------------------------------------------------------
+ /** Add a name prefix to all nodes in a scene.
+ *
+ * @param Current node. This function is called recursively.
+ * @param prefix Prefix to be added to all nodes
+ * @param len STring length
+ */
+ static void AddNodePrefixes(aiNode* node, const char* prefix,
+ unsigned int len);
+
+ // -------------------------------------------------------------------
+ /** Add an offset to all mesh indices in a node graph
+ *
+ * @param Current node. This function is called recursively.
+ * @param offset Offset to be added to all mesh indices
+ */
+ static void OffsetNodeMeshIndices (aiNode* node, unsigned int offset);
+
+ // -------------------------------------------------------------------
+ /** Attach a list of node graphs to well-defined nodes in a master
+ * graph. This is a helper for MergeScenes()
+ *
+ * @param master Master scene
+ * @param srcList List of source scenes along with their attachment
+ * points. If an attachment point is NULL (or does not exist in
+ * the master graph), a scene is attached to the root of the master
+ * graph (as an additional child node)
+ * @duplicates List of duplicates. If elem[n] == n the scene is not
+ * a duplicate. Otherwise elem[n] links scene n to its first occurence.
+ */
+ static void AttachToGraph ( aiScene* master,
+ std::vector<NodeAttachmentInfo>& srcList);
+
+ static void AttachToGraph (aiNode* attach,
+ std::vector<NodeAttachmentInfo>& srcList);
+
+
+ // -------------------------------------------------------------------
+ /** Get a deep copy of a scene
+ *
+ * @param dest Receives a pointer to the destination scene
+ * @param src Source scene - remains unmodified.
+ */
+ static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true);
+
+
+ // -------------------------------------------------------------------
+ /** Get a flat copy of a scene
+ *
+ * Only the first hierarchy layer is copied. All pointer members of
+ * aiScene are shared by source and destination scene. If the
+ * pointer doesn't point to NULL when the function is called, the
+ * existing scene is cleared and refilled.
+ * @param dest Receives a pointer to the destination scene
+ * @param src Source scene - remains unmodified.
+ */
+ static void CopySceneFlat(aiScene** dest,const aiScene* source);
+
+
+ // -------------------------------------------------------------------
+ /** Get a deep copy of a mesh
+ *
+ * @param dest Receives a pointer to the destination mesh
+ * @param src Source mesh - remains unmodified.
+ */
+ static void Copy (aiMesh** dest, const aiMesh* src);
+
+ // similar to Copy():
+ static void Copy (aiMaterial** dest, const aiMaterial* src);
+ static void Copy (aiTexture** dest, const aiTexture* src);
+ static void Copy (aiAnimation** dest, const aiAnimation* src);
+ static void Copy (aiCamera** dest, const aiCamera* src);
+ static void Copy (aiBone** dest, const aiBone* src);
+ static void Copy (aiLight** dest, const aiLight* src);
+ static void Copy (aiNodeAnim** dest, const aiNodeAnim* src);
+
+ // recursive, of course
+ static void Copy (aiNode** dest, const aiNode* src);
+
+
+private:
+
+ // -------------------------------------------------------------------
+ // Same as AddNodePrefixes, but with an additional check
+ static void AddNodePrefixesChecked(aiNode* node, const char* prefix,
+ unsigned int len,
+ std::vector<SceneHelper>& input,
+ unsigned int cur);
+
+ // -------------------------------------------------------------------
+ // Add node identifiers to a hashing set
+ static void AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes);
+
+
+ // -------------------------------------------------------------------
+ // Search for duplicate names
+ static bool FindNameMatch(const aiString& name,
+ std::vector<SceneHelper>& input, unsigned int cur);
+};
+
+}
+
+#endif // !! AI_SCENE_COMBINER_H_INC
diff --git a/src/3rdparty/assimp/code/ScenePreprocessor.cpp b/src/3rdparty/assimp/code/ScenePreprocessor.cpp
new file mode 100644
index 000000000..4e3ff973c
--- /dev/null
+++ b/src/3rdparty/assimp/code/ScenePreprocessor.cpp
@@ -0,0 +1,258 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#include "ScenePreprocessor.h"
+
+using namespace Assimp;
+
+// ---------------------------------------------------------------------------------------------
+void ScenePreprocessor::ProcessScene ()
+{
+ ai_assert(scene != NULL);
+
+ // Process all meshes
+ for (unsigned int i = 0; i < scene->mNumMeshes;++i)
+ ProcessMesh(scene->mMeshes[i]);
+
+ // - nothing to do for nodes for the moment
+ // - nothing to do for textures for the moment
+ // - nothing to do for lights for the moment
+ // - nothing to do for cameras for the moment
+
+ // Process all animations
+ for (unsigned int i = 0; i < scene->mNumAnimations;++i)
+ ProcessAnimation(scene->mAnimations[i]);
+
+ // Generate a default material if none was specified
+ if (!scene->mNumMaterials && scene->mNumMeshes) {
+ scene->mMaterials = new aiMaterial*[2];
+ aiMaterial* helper;
+
+ aiString name;
+
+ scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial();
+ aiColor3D clr(0.6f,0.6f,0.6f);
+ helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ // setup the default name to make this material identifiable
+ name.Set(AI_DEFAULT_MATERIAL_NAME);
+ helper->AddProperty(&name,AI_MATKEY_NAME);
+
+ DefaultLogger::get()->debug("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
+
+ for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
+ scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
+ }
+
+ scene->mNumMaterials++;
+ }
+}
+
+// ---------------------------------------------------------------------------------------------
+void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
+{
+ // If aiMesh::mNumUVComponents is *not* set assign the default value of 2
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if (!mesh->mTextureCoords[i])
+ mesh->mNumUVComponents[i] = 0;
+
+ else {
+ if( !mesh->mNumUVComponents[i])
+ mesh->mNumUVComponents[i] = 2;
+
+ aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
+
+ // Ensure unsued components are zeroed. This will make 1D texture channels work
+ // as if they were 2D channels .. just in case an application doesn't handle
+ // this case
+ if (2 == mesh->mNumUVComponents[i]) {
+ for (; p != end; ++p)
+ p->z = 0.f;
+ }
+ else if (1 == mesh->mNumUVComponents[i]) {
+ for (; p != end; ++p)
+ p->z = p->y = 0.f;
+ }
+ else if (3 == mesh->mNumUVComponents[i]) {
+
+ // Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
+ for (; p != end; ++p) {
+ if (p->z != 0)
+ break;
+ }
+ if (p == end) {
+ DefaultLogger::get()->warn("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
+ mesh->mNumUVComponents[i] = 2;
+ }
+ }
+ }
+ }
+
+ // If the information which primitive types are there in the
+ // mesh is currently not available, compute it.
+ if (!mesh->mPrimitiveTypes) {
+ for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
+ aiFace& face = mesh->mFaces[a];
+ switch (face.mNumIndices)
+ {
+ case 3u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+
+ case 2u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+
+ case 1u:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+
+ default:
+ mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ break;
+ }
+ }
+ }
+
+ // If tangents and normals are given but no bitangents compute them
+ if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
+
+ mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
+ for (unsigned int i = 0; i < mesh->mNumVertices;++i) {
+ mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i];
+ }
+ }
+}
+
+// ---------------------------------------------------------------------------------------------
+void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
+{
+ double first = 10e10, last = -10e10;
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+ aiNodeAnim* channel = anim->mChannels[i];
+
+ /* If the exact duration of the animation is not given
+ * compute it now.
+ */
+ if (anim->mDuration == -1.) {
+
+ // Position keys
+ for (unsigned int i = 0; i < channel->mNumPositionKeys;++i) {
+ aiVectorKey& key = channel->mPositionKeys[i];
+ first = std::min (first, key.mTime);
+ last = std::max (last, key.mTime);
+ }
+
+ // Scaling keys
+ for (unsigned int i = 0; i < channel->mNumScalingKeys;++i) {
+ aiVectorKey& key = channel->mScalingKeys[i];
+ first = std::min (first, key.mTime);
+ last = std::max (last, key.mTime);
+ }
+
+ // Rotation keys
+ for (unsigned int i = 0; i < channel->mNumRotationKeys;++i) {
+ aiQuatKey& key = channel->mRotationKeys[i];
+ first = std::min (first, key.mTime);
+ last = std::max (last, key.mTime);
+ }
+ }
+
+ /* Check whether the animation channel has no rotation
+ * or position tracks. In this case we generate a dummy
+ * track from the information we have in the transformation
+ * matrix of the corresponding node.
+ */
+ if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
+ // Find the node that belongs to this animation
+ aiNode* node = scene->mRootNode->FindNode(channel->mNodeName);
+ if (node) // ValidateDS will complain later if 'node' is NULL
+ {
+ // Decompose the transformation matrix of the node
+ aiVector3D scaling, position;
+ aiQuaternion rotation;
+
+ node->mTransformation.Decompose(scaling, rotation,position);
+
+ // No rotation keys? Generate a dummy track
+ if (!channel->mNumRotationKeys) {
+ channel->mNumRotationKeys = 1;
+ channel->mRotationKeys = new aiQuatKey[1];
+ aiQuatKey& q = channel->mRotationKeys[0];
+
+ q.mTime = 0.;
+ q.mValue = rotation;
+
+ DefaultLogger::get()->debug("ScenePreprocessor: Dummy rotation track has been generated");
+ }
+
+ // No scaling keys? Generate a dummy track
+ if (!channel->mNumScalingKeys) {
+ channel->mNumScalingKeys = 1;
+ channel->mScalingKeys = new aiVectorKey[1];
+ aiVectorKey& q = channel->mScalingKeys[0];
+
+ q.mTime = 0.;
+ q.mValue = scaling;
+
+ DefaultLogger::get()->debug("ScenePreprocessor: Dummy scaling track has been generated");
+ }
+
+ // No position keys? Generate a dummy track
+ if (!channel->mNumPositionKeys) {
+ channel->mNumPositionKeys = 1;
+ channel->mPositionKeys = new aiVectorKey[1];
+ aiVectorKey& q = channel->mPositionKeys[0];
+
+ q.mTime = 0.;
+ q.mValue = position;
+
+ DefaultLogger::get()->debug("ScenePreprocessor: Dummy position track has been generated");
+ }
+ }
+ }
+ }
+
+ if (anim->mDuration == -1.) {
+ DefaultLogger::get()->debug("ScenePreprocessor: Setting animation duration");
+ anim->mDuration = last - std::min( first, 0. );
+ }
+}
diff --git a/src/3rdparty/assimp/code/ScenePreprocessor.h b/src/3rdparty/assimp/code/ScenePreprocessor.h
new file mode 100644
index 000000000..cfa0892be
--- /dev/null
+++ b/src/3rdparty/assimp/code/ScenePreprocessor.h
@@ -0,0 +1,116 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to search all meshes for
+ degenerated faces */
+#ifndef AI_SCENE_PREPROCESSOR_H_INC
+#define AI_SCENE_PREPROCESSOR_H_INC
+
+class ScenePreprocessorTest;
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** ScenePreprocessor: Preprocess a scene before any post-processing
+ * steps are executed.
+ *
+ * The step computes data that needn't necessarily be provided by the
+ * importer, such as aiMesh::mPrimitiveTypes.
+*/
+// ----------------------------------------------------------------------------------
+class ASSIMP_API ScenePreprocessor
+{
+ // Make ourselves a friend of the corresponding test unit.
+ friend class ::ScenePreprocessorTest;
+public:
+
+ // ----------------------------------------------------------------
+ /** Default c'tpr. Use SetScene() to assign a scene to the object.
+ */
+ ScenePreprocessor()
+ : scene (NULL)
+ {}
+
+ /** Constructs the object and assigns a specific scene to it
+ */
+ ScenePreprocessor(aiScene* _scene)
+ : scene (_scene)
+ {}
+
+ // ----------------------------------------------------------------
+ /** Assign a (new) scene to the object.
+ *
+ * One 'SceneProcessor' can be used for multiple scenes.
+ * Call ProcessScene to have the scene preprocessed.
+ * @param sc Scene to be processed.
+ */
+ void SetScene (aiScene* sc) {
+ scene = sc;
+ }
+
+ // ----------------------------------------------------------------
+ /** Preprocess the current scene
+ */
+ void ProcessScene ();
+
+protected:
+
+ // ----------------------------------------------------------------
+ /** Preprocess an animation in the scene
+ * @param anim Anim to be preprocessed.
+ */
+ void ProcessAnimation (aiAnimation* anim);
+
+
+ // ----------------------------------------------------------------
+ /** Preprocess a mesh in the scene
+ * @param mesh Mesh to be preprocessed.
+ */
+ void ProcessMesh (aiMesh* mesh);
+
+protected:
+
+ //! Scene we're currently working on
+ aiScene* scene;
+};
+
+
+} // ! end namespace Assimp
+
+#endif // include guard
diff --git a/src/3rdparty/assimp/code/ScenePrivate.h b/src/3rdparty/assimp/code/ScenePrivate.h
new file mode 100644
index 000000000..af1966457
--- /dev/null
+++ b/src/3rdparty/assimp/code/ScenePrivate.h
@@ -0,0 +1,85 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Stuff to deal with aiScene::mPrivate
+ */
+#ifndef AI_SCENEPRIVATE_H_INCLUDED
+#define AI_SCENEPRIVATE_H_INCLUDED
+
+
+namespace Assimp {
+
+ class Importer;
+
+struct ScenePrivateData {
+
+ ScenePrivateData()
+ : mOrigImporter()
+ , mPPStepsApplied()
+ , mIsCopy()
+ {}
+
+ // Importer that originally loaded the scene though the C-API
+ // If set, this object is owned by this private data instance.
+ Assimp::Importer* mOrigImporter;
+
+ // List of postprocessing steps already applied to the scene.
+ unsigned int mPPStepsApplied;
+
+ // true if the scene is a copy made with aiCopyScene()
+ // or the corresponding C++ API. This means that user code
+ // may have made modifications to it, so mPPStepsApplied
+ // and mOrigImporter are no longer safe to rely on and only
+ // serve informative purposes.
+ bool mIsCopy;
+};
+
+// Access private data stored in the scene
+inline ScenePrivateData* ScenePriv(aiScene* in) {
+ return static_cast<ScenePrivateData*>(in->mPrivate);
+}
+
+inline const ScenePrivateData* ScenePriv(const aiScene* in) {
+ return static_cast<const ScenePrivateData*>(in->mPrivate);
+}
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp b/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp
new file mode 100644
index 000000000..242c59613
--- /dev/null
+++ b/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp
@@ -0,0 +1,267 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file SkeletonMeshBuilder.cpp
+ * @brief Implementation of a little class to construct a dummy mesh for a skeleton
+ */
+
+#include "AssimpPCH.h"
+#include "../include/assimp/scene.h"
+#include "SkeletonMeshBuilder.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// The constructor processes the given scene and adds a mesh there.
+SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bKnobsOnly)
+{
+ // nothing to do if there's mesh data already present at the scene
+ if( pScene->mNumMeshes > 0 || pScene->mRootNode == NULL)
+ return;
+
+ if (!root)
+ root = pScene->mRootNode;
+
+ mKnobsOnly = bKnobsOnly;
+
+ // build some faces around each node
+ CreateGeometry( root );
+
+ // create a mesh to hold all the generated faces
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh*[1];
+ pScene->mMeshes[0] = CreateMesh();
+ // and install it at the root node
+ root->mNumMeshes = 1;
+ root->mMeshes = new unsigned int[1];
+ root->mMeshes[0] = 0;
+
+ // create a dummy material for the mesh
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = CreateMaterial();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively builds a simple mesh representation for the given node
+void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
+{
+ // add a joint entry for the node.
+ const unsigned int vertexStartIndex = mVertices.size();
+
+ // now build the geometry.
+ if( pNode->mNumChildren > 0 && !mKnobsOnly)
+ {
+ // If the node has children, we build little pointers to each of them
+ for( unsigned int a = 0; a < pNode->mNumChildren; a++)
+ {
+ // find a suitable coordinate system
+ const aiMatrix4x4& childTransform = pNode->mChildren[a]->mTransformation;
+ aiVector3D childpos( childTransform.a4, childTransform.b4, childTransform.c4);
+ float distanceToChild = childpos.Length();
+ if( distanceToChild < 0.0001f)
+ continue;
+ aiVector3D up = aiVector3D( childpos).Normalize();
+
+ aiVector3D orth( 1.0f, 0.0f, 0.0f);
+ if( fabs( orth * up) > 0.99f)
+ orth.Set( 0.0f, 1.0f, 0.0f);
+
+ aiVector3D front = (up ^ orth).Normalize();
+ aiVector3D side = (front ^ up).Normalize();
+
+ unsigned int localVertexStart = mVertices.size();
+ mVertices.push_back( -front * distanceToChild * 0.1f);
+ mVertices.push_back( childpos);
+ mVertices.push_back( -side * distanceToChild * 0.1f);
+ mVertices.push_back( -side * distanceToChild * 0.1f);
+ mVertices.push_back( childpos);
+ mVertices.push_back( front * distanceToChild * 0.1f);
+ mVertices.push_back( front * distanceToChild * 0.1f);
+ mVertices.push_back( childpos);
+ mVertices.push_back( side * distanceToChild * 0.1f);
+ mVertices.push_back( side * distanceToChild * 0.1f);
+ mVertices.push_back( childpos);
+ mVertices.push_back( -front * distanceToChild * 0.1f);
+
+ mFaces.push_back( Face( localVertexStart + 0, localVertexStart + 1, localVertexStart + 2));
+ mFaces.push_back( Face( localVertexStart + 3, localVertexStart + 4, localVertexStart + 5));
+ mFaces.push_back( Face( localVertexStart + 6, localVertexStart + 7, localVertexStart + 8));
+ mFaces.push_back( Face( localVertexStart + 9, localVertexStart + 10, localVertexStart + 11));
+ }
+ }
+ else
+ {
+ // if the node has no children, it's an end node. Put a little knob there instead
+ aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
+ float sizeEstimate = ownpos.Length() * 0.18f;
+
+ mVertices.push_back( aiVector3D( -sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, -sizeEstimate));
+ mVertices.push_back( aiVector3D( 0.0f, sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, -sizeEstimate));
+ mVertices.push_back( aiVector3D( sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, -sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, -sizeEstimate));
+ mVertices.push_back( aiVector3D( 0.0f, -sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( -sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, -sizeEstimate));
+
+ mVertices.push_back( aiVector3D( -sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, sizeEstimate));
+ mVertices.push_back( aiVector3D( 0.0f, sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, sizeEstimate));
+ mVertices.push_back( aiVector3D( sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( sizeEstimate, 0.0f, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, sizeEstimate));
+ mVertices.push_back( aiVector3D( 0.0f, -sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, -sizeEstimate, 0.0f));
+ mVertices.push_back( aiVector3D( 0.0f, 0.0f, sizeEstimate));
+ mVertices.push_back( aiVector3D( -sizeEstimate, 0.0f, 0.0f));
+
+ mFaces.push_back( Face( vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2));
+ mFaces.push_back( Face( vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5));
+ mFaces.push_back( Face( vertexStartIndex + 6, vertexStartIndex + 7, vertexStartIndex + 8));
+ mFaces.push_back( Face( vertexStartIndex + 9, vertexStartIndex + 10, vertexStartIndex + 11));
+ mFaces.push_back( Face( vertexStartIndex + 12, vertexStartIndex + 13, vertexStartIndex + 14));
+ mFaces.push_back( Face( vertexStartIndex + 15, vertexStartIndex + 16, vertexStartIndex + 17));
+ mFaces.push_back( Face( vertexStartIndex + 18, vertexStartIndex + 19, vertexStartIndex + 20));
+ mFaces.push_back( Face( vertexStartIndex + 21, vertexStartIndex + 22, vertexStartIndex + 23));
+ }
+
+ unsigned int numVertices = mVertices.size() - vertexStartIndex;
+ if( numVertices > 0)
+ {
+ // create a bone affecting all the newly created vertices
+ aiBone* bone = new aiBone;
+ mBones.push_back( bone);
+ bone->mName = pNode->mName;
+
+ // calculate the bone offset matrix by concatenating the inverse transformations of all parents
+ bone->mOffsetMatrix = aiMatrix4x4( pNode->mTransformation).Inverse();
+ for( aiNode* parent = pNode->mParent; parent != NULL; parent = parent->mParent)
+ bone->mOffsetMatrix = aiMatrix4x4( parent->mTransformation).Inverse() * bone->mOffsetMatrix;
+
+ // add all the vertices to the bone's influences
+ bone->mNumWeights = numVertices;
+ bone->mWeights = new aiVertexWeight[numVertices];
+ for( unsigned int a = 0; a < numVertices; a++)
+ bone->mWeights[a] = aiVertexWeight( vertexStartIndex + a, 1.0f);
+
+ // HACK: (thom) transform all vertices to the bone's local space. Should be done before adding
+ // them to the array, but I'm tired now and I'm annoyed.
+ aiMatrix4x4 boneToMeshTransform = aiMatrix4x4( bone->mOffsetMatrix).Inverse();
+ for( unsigned int a = vertexStartIndex; a < mVertices.size(); a++)
+ mVertices[a] = boneToMeshTransform * mVertices[a];
+ }
+
+ // and finally recurse into the children list
+ for( unsigned int a = 0; a < pNode->mNumChildren; a++)
+ CreateGeometry( pNode->mChildren[a]);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the mesh from the internally accumulated stuff and returns it.
+aiMesh* SkeletonMeshBuilder::CreateMesh()
+{
+ aiMesh* mesh = new aiMesh();
+
+ // add points
+ mesh->mNumVertices = mVertices.size();
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ std::copy( mVertices.begin(), mVertices.end(), mesh->mVertices);
+
+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+
+ // add faces
+ mesh->mNumFaces = mFaces.size();
+ mesh->mFaces = new aiFace[mesh->mNumFaces];
+ for( unsigned int a = 0; a < mesh->mNumFaces; a++)
+ {
+ const Face& inface = mFaces[a];
+ aiFace& outface = mesh->mFaces[a];
+ outface.mNumIndices = 3;
+ outface.mIndices = new unsigned int[3];
+ outface.mIndices[0] = inface.mIndices[0];
+ outface.mIndices[1] = inface.mIndices[1];
+ outface.mIndices[2] = inface.mIndices[2];
+
+ // Compute per-face normals ... we don't want the bones to be smoothed ... they're built to visualize
+ // the skeleton, so it's good if there's a visual difference to the rest of the geometry
+ aiVector3D nor = ((mVertices[inface.mIndices[2]] - mVertices[inface.mIndices[0]]) ^
+ (mVertices[inface.mIndices[1]] - mVertices[inface.mIndices[0]]));
+
+ if (nor.Length() < 1e-5f) /* ensure that FindInvalidData won't remove us ...*/
+ nor = aiVector3D(1.f,0.f,0.f);
+
+ for (unsigned int n = 0; n < 3; ++n)
+ mesh->mNormals[inface.mIndices[n]] = nor;
+ }
+
+ // add the bones
+ mesh->mNumBones = mBones.size();
+ mesh->mBones = new aiBone*[mesh->mNumBones];
+ std::copy( mBones.begin(), mBones.end(), mesh->mBones);
+
+ // default
+ mesh->mMaterialIndex = 0;
+
+ return mesh;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates a dummy material and returns it.
+aiMaterial* SkeletonMeshBuilder::CreateMaterial()
+{
+ aiMaterial* matHelper = new aiMaterial;
+
+ // Name
+ aiString matName( std::string( "SkeletonMaterial"));
+ matHelper->AddProperty( &matName, AI_MATKEY_NAME);
+
+ // Prevent backface culling
+ const int no_cull = 1;
+ matHelper->AddProperty(&no_cull,1,AI_MATKEY_TWOSIDED);
+
+ return matHelper;
+}
diff --git a/src/3rdparty/assimp/code/SkeletonMeshBuilder.h b/src/3rdparty/assimp/code/SkeletonMeshBuilder.h
new file mode 100644
index 000000000..aa0fbc054
--- /dev/null
+++ b/src/3rdparty/assimp/code/SkeletonMeshBuilder.h
@@ -0,0 +1,122 @@
+/** Helper class to construct a dummy mesh for file formats containing only motion data */
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file SkeletonMeshBuilder.h
+ * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
+ * for animation skeletons.
+ */
+
+#ifndef AI_SKELETONMESHBUILDER_H_INC
+#define AI_SKELETONMESHBUILDER_H_INC
+
+#include <vector>
+#include "../include/assimp/mesh.h"
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/**
+ * This little helper class constructs a dummy mesh for a given scene
+ * the resembles the node hierarchy. This is useful for file formats
+ * that don't carry any mesh data but only animation data.
+ */
+class SkeletonMeshBuilder
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** The constructor processes the given scene and adds a mesh there.
+ *
+ * Does nothing if the scene already has mesh data.
+ * @param pScene The scene for which a skeleton mesh should be constructed.
+ * @param root The node to start with. NULL is the scene root
+ * @param bKnobsOnly Set this to true if you don't want the connectors
+ * between the knobs representing the nodes.
+ */
+ SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL,
+ bool bKnobsOnly = false);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Recursively builds a simple mesh representation for the given node
+ * and also creates a joint for the node that affects this part of
+ * the mesh.
+ * @param pNode The node to build geometry for.
+ */
+ void CreateGeometry( const aiNode* pNode);
+
+ // -------------------------------------------------------------------
+ /** Creates the mesh from the internally accumulated stuff and returns it.
+ */
+ aiMesh* CreateMesh();
+
+ // -------------------------------------------------------------------
+ /** Creates a dummy material and returns it. */
+ aiMaterial* CreateMaterial();
+
+protected:
+ /** space to assemble the mesh data: points */
+ std::vector<aiVector3D> mVertices;
+
+ /** faces */
+ struct Face
+ {
+ unsigned int mIndices[3];
+ Face();
+ Face( unsigned int p0, unsigned int p1, unsigned int p2)
+ { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
+ };
+ std::vector<Face> mFaces;
+
+ /** bones */
+ std::vector<aiBone*> mBones;
+
+ bool mKnobsOnly;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_SKELETONMESHBUILDER_H_INC
diff --git a/src/3rdparty/assimp/code/SmoothingGroups.h b/src/3rdparty/assimp/code/SmoothingGroups.h
new file mode 100644
index 000000000..19ecee6df
--- /dev/null
+++ b/src/3rdparty/assimp/code/SmoothingGroups.h
@@ -0,0 +1,103 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing 3DS files.
+http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
+
+#ifndef AI_SMOOTHINGGROUPS_H_INC
+#define AI_SMOOTHINGGROUPS_H_INC
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing a face with smoothing groups assigned */
+struct FaceWithSmoothingGroup
+{
+ FaceWithSmoothingGroup() : iSmoothGroup(0)
+ {
+ // let the rest uninitialized for performance - in release builds.
+ // in debug builds set all indices to a common magic value
+#ifdef ASSIMP_BUILD_DEBUG
+ this->mIndices[0] = 0xffffffff;
+ this->mIndices[1] = 0xffffffff;
+ this->mIndices[2] = 0xffffffff;
+#endif
+ }
+
+
+ //! Indices. .3ds is using uint16. However, after
+ //! an unique vrtex set has been generated,
+ //! individual index values might exceed 2^16
+ uint32_t mIndices[3];
+
+ //! specifies to which smoothing group the face belongs to
+ uint32_t iSmoothGroup;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure representing a mesh whose faces have smoothing
+ groups assigned. This allows us to reuse the code for normal computations
+ from smoothings groups for several loaders (3DS, ASE). All of them
+ use face structures which inherit from #FaceWithSmoothingGroup,
+ but as they add extra members and need to be copied by value we
+ need to use a template here.
+ */
+template <class T>
+struct MeshWithSmoothingGroups
+{
+ //! Vertex positions
+ std::vector<aiVector3D> mPositions;
+
+ //! Face lists
+ std::vector<T> mFaces;
+
+ //! List of normal vectors
+ std::vector<aiVector3D> mNormals;
+};
+
+// ---------------------------------------------------------------------------
+/** Computes normal vectors for the mesh
+ */
+template <class T>
+void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
+
+
+// include implementations
+#include "SmoothingGroups.inl"
+
+#endif // !! AI_SMOOTHINGGROUPS_H_INC
diff --git a/src/3rdparty/assimp/code/SmoothingGroups.inl b/src/3rdparty/assimp/code/SmoothingGroups.inl
new file mode 100644
index 000000000..55a93943b
--- /dev/null
+++ b/src/3rdparty/assimp/code/SmoothingGroups.inl
@@ -0,0 +1,138 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Generation of normal vectors basing on smoothing groups */
+
+#ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
+#define AI_SMOOTHINGGROUPS_INL_INCLUDED
+
+// internal headers
+#include "SGSpatialSort.h"
+
+// CRT header
+#include <algorithm>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
+{
+ // First generate face normals
+ sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D());
+ for( unsigned int a = 0; a < sMesh.mFaces.size(); a++)
+ {
+ T& face = sMesh.mFaces[a];
+
+ aiVector3D* pV1 = &sMesh.mPositions[face.mIndices[0]];
+ aiVector3D* pV2 = &sMesh.mPositions[face.mIndices[1]];
+ aiVector3D* pV3 = &sMesh.mPositions[face.mIndices[2]];
+
+ aiVector3D pDelta1 = *pV2 - *pV1;
+ aiVector3D pDelta2 = *pV3 - *pV1;
+ aiVector3D vNor = pDelta1 ^ pDelta2;
+
+ for (unsigned int c = 0; c < 3;++c)
+ sMesh.mNormals[face.mIndices[c]] = vNor;
+ }
+
+ // calculate the position bounds so we have a reliable epsilon to check position differences against
+ aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
+ for( unsigned int a = 0; a < sMesh.mPositions.size(); a++)
+ {
+ minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
+ minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
+ minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
+ maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
+ maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
+ maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
+ }
+ const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
+ std::vector<aiVector3D> avNormals;
+ avNormals.resize(sMesh.mNormals.size());
+
+ // now generate the spatial sort tree
+ SGSpatialSort sSort;
+ for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
+ i != sMesh.mFaces.end();++i)
+ {
+ for (unsigned int c = 0; c < 3;++c)
+ sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup);
+ }
+ sSort.Prepare();
+
+ std::vector<bool> vertexDone(sMesh.mPositions.size(),false);
+ for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
+ i != sMesh.mFaces.end();++i)
+ {
+ std::vector<unsigned int> poResult;
+ for (unsigned int c = 0; c < 3;++c)
+ {
+ register unsigned int idx = (*i).mIndices[c];
+ if (vertexDone[idx])continue;
+
+ sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup,
+ posEpsilon,poResult);
+
+ aiVector3D vNormals;
+ for (std::vector<unsigned int>::const_iterator
+ a = poResult.begin();
+ a != poResult.end();++a)
+ {
+ vNormals += sMesh.mNormals[(*a)];
+ }
+ vNormals.Normalize();
+
+ // write back into all affected normals
+ for (std::vector<unsigned int>::const_iterator
+ a = poResult.begin();
+ a != poResult.end();++a)
+ {
+ idx = *a;
+ avNormals [idx] = vNormals;
+ vertexDone[idx] = true;
+ }
+ }
+ }
+ sMesh.mNormals = avNormals;
+}
+
+#endif // !! AI_SMOOTHINGGROUPS_INL_INCLUDED
diff --git a/src/3rdparty/assimp/code/SortByPTypeProcess.cpp b/src/3rdparty/assimp/code/SortByPTypeProcess.cpp
new file mode 100644
index 000000000..2b3c9d5c0
--- /dev/null
+++ b/src/3rdparty/assimp/code/SortByPTypeProcess.cpp
@@ -0,0 +1,408 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the DeterminePTypeHelperProcess and
+ * SortByPTypeProcess post-process steps.
+*/
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "ProcessHelper.h"
+#include "SortByPTypeProcess.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+SortByPTypeProcess::SortByPTypeProcess()
+{
+ configRemoveMeshes = 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+SortByPTypeProcess::~SortByPTypeProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool SortByPTypeProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_SortByPType) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void SortByPTypeProcess::SetupProperties(const Importer* pImp)
+{
+ configRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Update changed meshes in all nodes
+void UpdateNodes(const std::vector<unsigned int>& replaceMeshIndex, aiNode* node)
+{
+// std::vector<unsigned int>::const_iterator it;
+
+ if (node->mNumMeshes)
+ {
+ unsigned int newSize = 0;
+ for (unsigned int m = 0; m< node->mNumMeshes; ++m)
+ {
+ unsigned int add = node->mMeshes[m]<<2;
+ for (unsigned int i = 0; i < 4;++i)
+ {
+ if (UINT_MAX != replaceMeshIndex[add+i])++newSize;
+ }
+ }
+ if (!newSize)
+ {
+ delete[] node->mMeshes;
+ node->mNumMeshes = 0;
+ node->mMeshes = NULL;
+ }
+ else
+ {
+ // Try to reuse the old array if possible
+ unsigned int* newMeshes = (newSize > node->mNumMeshes
+ ? new unsigned int[newSize] : node->mMeshes);
+
+ for (unsigned int m = 0; m< node->mNumMeshes; ++m)
+ {
+ unsigned int add = node->mMeshes[m]<<2;
+ for (unsigned int i = 0; i < 4;++i)
+ {
+ if (UINT_MAX != replaceMeshIndex[add+i])
+ *newMeshes++ = replaceMeshIndex[add+i];
+ }
+ }
+ if (newSize > node->mNumMeshes)
+ delete[] node->mMeshes;
+
+ node->mMeshes = newMeshes-(node->mNumMeshes = newSize);
+ }
+ }
+
+ // call all subnodes recursively
+ for (unsigned int m = 0; m < node->mNumChildren; ++m)
+ UpdateNodes(replaceMeshIndex,node->mChildren[m]);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SortByPTypeProcess::Execute( aiScene* pScene)
+{
+ if (!pScene->mNumMeshes)
+ {
+ DefaultLogger::get()->debug("SortByPTypeProcess skipped, there are no meshes");
+ return;
+ }
+
+ DefaultLogger::get()->debug("SortByPTypeProcess begin");
+
+ unsigned int aiNumMeshesPerPType[4] = {0,0,0,0};
+
+ std::vector<aiMesh*> outMeshes;
+ outMeshes.reserve(pScene->mNumMeshes<<1u);
+
+ bool bAnyChanges = false;
+
+ std::vector<unsigned int> replaceMeshIndex(pScene->mNumMeshes*4,UINT_MAX);
+ std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin();
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+ {
+ aiMesh* const mesh = pScene->mMeshes[i];
+ ai_assert(0 != mesh->mPrimitiveTypes);
+
+ // if there's just one primitive type in the mesh there's nothing to do for us
+ unsigned int num = 0;
+ if (mesh->mPrimitiveTypes & aiPrimitiveType_POINT)
+ {
+ ++aiNumMeshesPerPType[0];
+ ++num;
+ }
+ if (mesh->mPrimitiveTypes & aiPrimitiveType_LINE)
+ {
+ ++aiNumMeshesPerPType[1];
+ ++num;
+ }
+ if (mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE)
+ {
+ ++aiNumMeshesPerPType[2];
+ ++num;
+ }
+ if (mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)
+ {
+ ++aiNumMeshesPerPType[3];
+ ++num;
+ }
+
+ if (1 == num)
+ {
+ if (!(configRemoveMeshes & mesh->mPrimitiveTypes))
+ {
+ *meshIdx = (unsigned int) outMeshes.size();
+ outMeshes.push_back(mesh);
+ }
+ else bAnyChanges = true;
+
+ meshIdx += 4;
+ continue;
+ }
+ bAnyChanges = true;
+
+ // reuse our current mesh arrays for the submesh
+ // with the largest numer of primitives
+ unsigned int aiNumPerPType[4] = {0,0,0,0};
+ aiFace* pFirstFace = mesh->mFaces;
+ aiFace* const pLastFace = pFirstFace + mesh->mNumFaces;
+
+ unsigned int numPolyVerts = 0;
+ for (;pFirstFace != pLastFace; ++pFirstFace)
+ {
+ if (pFirstFace->mNumIndices <= 3)
+ ++aiNumPerPType[pFirstFace->mNumIndices-1];
+ else
+ {
+ ++aiNumPerPType[3];
+ numPolyVerts += pFirstFace-> mNumIndices;
+ }
+ }
+
+ VertexWeightTable* avw = ComputeVertexBoneWeightTable(mesh);
+ for (unsigned int real = 0; real < 4; ++real,++meshIdx)
+ {
+ if ( !aiNumPerPType[real] || configRemoveMeshes & (1u << real))
+ {
+ continue;
+ }
+
+ *meshIdx = (unsigned int) outMeshes.size();
+ outMeshes.push_back(new aiMesh());
+ aiMesh* out = outMeshes.back();
+
+ // the name carries the adjacency information between the meshes
+ out->mName = mesh->mName;
+
+ // copy data members
+ out->mPrimitiveTypes = 1u << real;
+ out->mMaterialIndex = mesh->mMaterialIndex;
+
+ // allocate output storage
+ out->mNumFaces = aiNumPerPType[real];
+ aiFace* outFaces = out->mFaces = new aiFace[out->mNumFaces];
+
+ out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1));
+
+ aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL);
+ aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ if (mesh->mVertices)
+ vert = out->mVertices = new aiVector3D[out->mNumVertices];
+
+ if (mesh->mNormals)
+ nor = out->mNormals = new aiVector3D[out->mNumVertices];
+
+ if (mesh->mTangents)
+ {
+ tan = out->mTangents = new aiVector3D[out->mNumVertices];
+ bit = out->mBitangents = new aiVector3D[out->mNumVertices];
+ }
+
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+ {
+ if (mesh->mTextureCoords[i])
+ uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices];
+ else uv[i] = NULL;
+
+ out->mNumUVComponents[i] = mesh->mNumUVComponents[i];
+ }
+
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
+ {
+ if (mesh->mColors[i])
+ cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices];
+ else cols[i] = NULL;
+ }
+
+ typedef std::vector< aiVertexWeight > TempBoneInfo;
+ std::vector< TempBoneInfo > tempBones(mesh->mNumBones);
+
+ // try to guess how much storage we'll need
+ for (unsigned int q = 0; q < mesh->mNumBones;++q)
+ {
+ tempBones[q].reserve(mesh->mBones[q]->mNumWeights / (num-1));
+ }
+
+ unsigned int outIdx = 0;
+ for (unsigned int m = 0; m < mesh->mNumFaces; ++m)
+ {
+ aiFace& in = mesh->mFaces[m];
+ if ((real == 3 && in.mNumIndices <= 3) || (real != 3 && in.mNumIndices != real+1))
+ {
+ continue;
+ }
+
+ outFaces->mNumIndices = in.mNumIndices;
+ outFaces->mIndices = in.mIndices;
+
+ for (unsigned int q = 0; q < in.mNumIndices; ++q)
+ {
+ register unsigned int idx = in.mIndices[q];
+
+ // process all bones of this index
+ if (avw)
+ {
+ VertexWeightTable& tbl = avw[idx];
+ for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end();
+ it != end; ++it)
+ {
+ tempBones[ (*it).first ].push_back( aiVertexWeight(outIdx, (*it).second) );
+ }
+ }
+
+ if (vert)
+ {
+ *vert++ = mesh->mVertices[idx];
+ //mesh->mVertices[idx].x = get_qnan();
+ }
+ if (nor )*nor++ = mesh->mNormals[idx];
+ if (tan )
+ {
+ *tan++ = mesh->mTangents[idx];
+ *bit++ = mesh->mBitangents[idx];
+ }
+
+ for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++pp)
+ {
+ if (!uv[pp])break;
+ *uv[pp]++ = mesh->mTextureCoords[pp][idx];
+ }
+
+ for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_COLOR_SETS; ++pp)
+ {
+ if (!cols[pp])break;
+ *cols[pp]++ = mesh->mColors[pp][idx];
+ }
+
+ in.mIndices[q] = outIdx++;
+ }
+
+ in.mIndices = NULL;
+ ++outFaces;
+ }
+ ai_assert(outFaces == out->mFaces + out->mNumFaces);
+
+ // now generate output bones
+ for (unsigned int q = 0; q < mesh->mNumBones;++q)
+ if (!tempBones[q].empty())++out->mNumBones;
+
+ if (out->mNumBones)
+ {
+ out->mBones = new aiBone*[out->mNumBones];
+ for (unsigned int q = 0, real = 0; q < mesh->mNumBones;++q)
+ {
+ TempBoneInfo& in = tempBones[q];
+ if (in.empty())continue;
+
+ aiBone* srcBone = mesh->mBones[q];
+ aiBone* bone = out->mBones[real] = new aiBone();
+
+ bone->mName = srcBone->mName;
+ bone->mOffsetMatrix = srcBone->mOffsetMatrix;
+
+ bone->mNumWeights = (unsigned int)in.size();
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+
+ ::memcpy(bone->mWeights,&in[0],bone->mNumWeights*sizeof(aiVertexWeight));
+
+ ++real;
+ }
+ }
+ }
+
+ // delete the per-vertex bone weights table
+ delete[] avw;
+
+ // delete the input mesh
+ delete mesh;
+
+ // avoid invalid pointer
+ pScene->mMeshes[i] = NULL;
+ }
+
+ if (outMeshes.empty())
+ {
+ // This should not occur
+ throw DeadlyImportError("No meshes remaining");
+ }
+
+ // If we added at least one mesh process all nodes in the node
+ // graph and update their respective mesh indices.
+ if (bAnyChanges)
+ {
+ UpdateNodes(replaceMeshIndex,pScene->mRootNode);
+ }
+
+ if (outMeshes.size() != pScene->mNumMeshes)
+ {
+ delete[] pScene->mMeshes;
+ pScene->mNumMeshes = (unsigned int)outMeshes.size();
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ }
+ ::memcpy(pScene->mMeshes,&outMeshes[0],pScene->mNumMeshes*sizeof(void*));
+
+ if (!DefaultLogger::isNullLogger())
+ {
+ char buffer[1024];
+ ::sprintf(buffer,"Points: %i%s, Lines: %i%s, Triangles: %i%s, Polygons: %i%s (Meshes, X = removed)",
+ aiNumMeshesPerPType[0], (configRemoveMeshes & aiPrimitiveType_POINT ? "X" : ""),
+ aiNumMeshesPerPType[1], (configRemoveMeshes & aiPrimitiveType_LINE ? "X" : ""),
+ aiNumMeshesPerPType[2], (configRemoveMeshes & aiPrimitiveType_TRIANGLE ? "X" : ""),
+ aiNumMeshesPerPType[3], (configRemoveMeshes & aiPrimitiveType_POLYGON ? "X" : ""));
+ DefaultLogger::get()->info(buffer);
+ DefaultLogger::get()->debug("SortByPTypeProcess finished");
+ }
+}
+
diff --git a/src/3rdparty/assimp/code/SortByPTypeProcess.h b/src/3rdparty/assimp/code/SortByPTypeProcess.h
new file mode 100644
index 000000000..455215f03
--- /dev/null
+++ b/src/3rdparty/assimp/code/SortByPTypeProcess.h
@@ -0,0 +1,83 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to sort meshes by the types
+ of primitives they contain */
+#ifndef AI_SORTBYPTYPEPROCESS_H_INC
+#define AI_SORTBYPTYPEPROCESS_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/mesh.h"
+
+class SortByPTypeProcessTest;
+namespace Assimp {
+
+
+// ---------------------------------------------------------------------------
+/** SortByPTypeProcess: Sorts meshes by the types of primitives they contain.
+ * A mesh with 5 lines, 3 points and 145 triangles would be split in 3
+ * submeshes.
+*/
+class ASSIMP_API SortByPTypeProcess : public BaseProcess
+{
+public:
+
+ SortByPTypeProcess();
+ ~SortByPTypeProcess();
+
+public:
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ int configRemoveMeshes;
+};
+
+
+} // end of namespace Assimp
+
+#endif // !!AI_SORTBYPTYPEPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/SpatialSort.cpp b/src/3rdparty/assimp/code/SpatialSort.cpp
new file mode 100644
index 000000000..e54665609
--- /dev/null
+++ b/src/3rdparty/assimp/code/SpatialSort.cpp
@@ -0,0 +1,342 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the helper class to quickly find vertices close to a given position */
+
+#include "AssimpPCH.h"
+#include "SpatialSort.h"
+
+using namespace Assimp;
+
+// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8.
+#ifndef CHAR_BIT
+# define CHAR_BIT 8
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Constructs a spatially sorted representation from the given position array.
+SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset)
+
+ // define the reference plane. We choose some arbitrary vector away from all basic axises
+ // in the hope that no model spreads all its vertices along this plane.
+ : mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
+{
+ mPlaneNormal.Normalize();
+ Fill(pPositions,pNumPositions,pElementOffset);
+}
+
+// ------------------------------------------------------------------------------------------------
+SpatialSort :: SpatialSort()
+: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
+{
+ mPlaneNormal.Normalize();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor
+SpatialSort::~SpatialSort()
+{
+ // nothing to do here, everything destructs automatically
+}
+
+// ------------------------------------------------------------------------------------------------
+void SpatialSort::Fill( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset,
+ bool pFinalize /*= true */)
+{
+ mPositions.clear();
+ Append(pPositions,pNumPositions,pElementOffset,pFinalize);
+}
+
+// ------------------------------------------------------------------------------------------------
+void SpatialSort :: Finalize()
+{
+ std::sort( mPositions.begin(), mPositions.end());
+}
+
+// ------------------------------------------------------------------------------------------------
+void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset,
+ bool pFinalize /*= true */)
+{
+ // store references to all given positions along with their distance to the reference plane
+ const size_t initial = mPositions.size();
+ mPositions.reserve(initial + (pFinalize?pNumPositions:pNumPositions*2));
+ for( unsigned int a = 0; a < pNumPositions; a++)
+ {
+ const char* tempPointer = reinterpret_cast<const char*> (pPositions);
+ const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
+
+ // store position by index and distance
+ float distance = *vec * mPlaneNormal;
+ mPositions.push_back( Entry( a+initial, *vec, distance));
+ }
+
+ if (pFinalize) {
+ // now sort the array ascending by distance.
+ Finalize();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns an iterator for all positions close to the given position.
+void SpatialSort::FindPositions( const aiVector3D& pPosition,
+ float pRadius, std::vector<unsigned int>& poResults) const
+{
+ const float dist = pPosition * mPlaneNormal;
+ const float minDist = dist - pRadius, maxDist = dist + pRadius;
+
+ // clear the array in this strange fashion because a simple clear() would also deallocate
+ // the array which we want to avoid
+ poResults.erase( poResults.begin(), poResults.end());
+
+ // quick check for positions outside the range
+ if( mPositions.size() == 0)
+ return;
+ if( maxDist < mPositions.front().mDistance)
+ return;
+ if( minDist > mPositions.back().mDistance)
+ return;
+
+ // do a binary search for the minimal distance to start the iteration there
+ unsigned int index = (unsigned int)mPositions.size() / 2;
+ unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
+ while( binaryStepSize > 1)
+ {
+ if( mPositions[index].mDistance < minDist)
+ index += binaryStepSize;
+ else
+ index -= binaryStepSize;
+
+ binaryStepSize /= 2;
+ }
+
+ // depending on the direction of the last step we need to single step a bit back or forth
+ // to find the actual beginning element of the range
+ while( index > 0 && mPositions[index].mDistance > minDist)
+ index--;
+ while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
+ index++;
+
+ // Mow start iterating from there until the first position lays outside of the distance range.
+ // Add all positions inside the distance range within the given radius to the result aray
+ std::vector<Entry>::const_iterator it = mPositions.begin() + index;
+ const float pSquared = pRadius*pRadius;
+ while( it->mDistance < maxDist)
+ {
+ if( (it->mPosition - pPosition).SquareLength() < pSquared)
+ poResults.push_back( it->mIndex);
+ ++it;
+ if( it == mPositions.end())
+ break;
+ }
+
+ // that's it
+}
+
+namespace {
+
+ // Binary, signed-integer representation of a single-precision floating-point value.
+ // IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
+ // ordered the same way when their bits are reinterpreted as sign-magnitude integers."
+ // This allows us to convert all floating-point numbers to signed integers of arbitrary size
+ // and then use them to work with ULPs (Units in the Last Place, for high-precision
+ // computations) or to compare them (integer comparisons are faster than floating-point
+ // comparisons on many platforms).
+ typedef signed int BinFloat;
+
+ // --------------------------------------------------------------------------------------------
+ // Converts the bit pattern of a floating-point number to its signed integer representation.
+ BinFloat ToBinary( const float & pValue) {
+
+ // If this assertion fails, signed int is not big enough to store a float on your platform.
+ // Please correct the declaration of BinFloat a few lines above - but do it in a portable,
+ // #ifdef'd manner!
+ BOOST_STATIC_ASSERT( sizeof(BinFloat) >= sizeof(float));
+
+ #if defined( _MSC_VER)
+ // If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
+ // code has just become legacy code! Find out the current value of _MSC_VER and modify
+ // the #if above so it evaluates false on the current and all upcoming VC versions (or
+ // on the current platform, if LP64 or LLP64 are still used on other platforms).
+ BOOST_STATIC_ASSERT( sizeof(BinFloat) == sizeof(float));
+
+ // This works best on Visual C++, but other compilers have their problems with it.
+ const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
+ #else
+ // On many compilers, reinterpreting a float address as an integer causes aliasing
+ // problems. This is an ugly but more or less safe way of doing it.
+ union {
+ float asFloat;
+ BinFloat asBin;
+ } conversion;
+ conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
+ conversion.asFloat = pValue;
+ const BinFloat binValue = conversion.asBin;
+ #endif
+
+ // floating-point numbers are of sign-magnitude format, so find out what signed number
+ // representation we must convert negative values to.
+ // See http://en.wikipedia.org/wiki/Signed_number_representations.
+
+ // Two's complement?
+ if( (-42 == (~42 + 1)) && (binValue & 0x80000000))
+ return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
+ // One's complement?
+ else if( (-42 == ~42) && (binValue & 0x80000000))
+ return BinFloat(-0) - binValue;
+ // Sign-magnitude?
+ else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary
+ return binValue;
+ else
+ return binValue;
+ }
+
+} // namespace
+
+// ------------------------------------------------------------------------------------------------
+// Fills an array with indices of all positions indentical to the given position. In opposite to
+// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
+void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
+ std::vector<unsigned int>& poResults) const
+{
+ // Epsilons have a huge disadvantage: they are of constant precision, while floating-point
+ // values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
+ // if you apply it to 0.001, it is enormous.
+
+ // The best way to overcome this is the unit in the last place (ULP). A precision of 2 ULPs
+ // tells us that a float does not differ more than 2 bits from the "real" value. ULPs are of
+ // logarithmic precision - around 1, they are 1÷(2^24) and around 10000, they are 0.00125.
+
+ // For standard C math, we can assume a precision of 0.5 ULPs according to IEEE 754. The
+ // incoming vertex positions might have already been transformed, probably using rather
+ // inaccurate SSE instructions, so we assume a tolerance of 4 ULPs to safely identify
+ // identical vertex positions.
+ static const int toleranceInULPs = 4;
+ // An interesting point is that the inaccuracy grows linear with the number of operations:
+ // multiplying to numbers, each inaccurate to four ULPs, results in an inaccuracy of four ULPs
+ // plus 0.5 ULPs for the multiplication.
+ // To compute the distance to the plane, a dot product is needed - that is a multiplication and
+ // an addition on each number.
+ static const int distanceToleranceInULPs = toleranceInULPs + 1;
+ // The squared distance between two 3D vectors is computed the same way, but with an additional
+ // subtraction.
+ static const int distance3DToleranceInULPs = distanceToleranceInULPs + 1;
+
+ // Convert the plane distance to its signed integer representation so the ULPs tolerance can be
+ // applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
+ const BinFloat minDistBinary = ToBinary( pPosition * mPlaneNormal) - distanceToleranceInULPs;
+ const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
+
+ // clear the array in this strange fashion because a simple clear() would also deallocate
+ // the array which we want to avoid
+ poResults.erase( poResults.begin(), poResults.end());
+
+ // do a binary search for the minimal distance to start the iteration there
+ unsigned int index = (unsigned int)mPositions.size() / 2;
+ unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
+ while( binaryStepSize > 1)
+ {
+ // Ugly, but conditional jumps are faster with integers than with floats
+ if( minDistBinary > ToBinary(mPositions[index].mDistance))
+ index += binaryStepSize;
+ else
+ index -= binaryStepSize;
+
+ binaryStepSize /= 2;
+ }
+
+ // depending on the direction of the last step we need to single step a bit back or forth
+ // to find the actual beginning element of the range
+ while( index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance) )
+ index--;
+ while( index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
+ index++;
+
+ // Now start iterating from there until the first position lays outside of the distance range.
+ // Add all positions inside the distance range within the tolerance to the result aray
+ std::vector<Entry>::const_iterator it = mPositions.begin() + index;
+ while( ToBinary(it->mDistance) < maxDistBinary)
+ {
+ if( distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
+ poResults.push_back(it->mIndex);
+ ++it;
+ if( it == mPositions.end())
+ break;
+ }
+
+ // that's it
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,float pRadius) const
+{
+ fill.resize(mPositions.size(),UINT_MAX);
+ float dist, maxDist;
+
+ unsigned int t=0;
+ const float pSquared = pRadius*pRadius;
+ for (size_t i = 0; i < mPositions.size();) {
+ dist = mPositions[i].mPosition * mPlaneNormal;
+ maxDist = dist + pRadius;
+
+ fill[mPositions[i].mIndex] = t;
+ const aiVector3D& oldpos = mPositions[i].mPosition;
+ for (++i; i < fill.size() && mPositions[i].mDistance < maxDist
+ && (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i)
+ {
+ fill[mPositions[i].mIndex] = t;
+ }
+ ++t;
+ }
+
+#ifdef ASSIMP_BUILD_DEBUG
+
+ // debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
+ for (size_t i = 0; i < fill.size(); ++i) {
+ ai_assert(fill[i]<mPositions.size());
+ }
+
+#endif
+ return t;
+}
+
diff --git a/src/3rdparty/assimp/code/SpatialSort.h b/src/3rdparty/assimp/code/SpatialSort.h
new file mode 100644
index 000000000..04a1a69ba
--- /dev/null
+++ b/src/3rdparty/assimp/code/SpatialSort.h
@@ -0,0 +1,170 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Small helper classes to optimise finding vertizes close to a given location */
+#ifndef AI_SPATIALSORT_H_INC
+#define AI_SPATIALSORT_H_INC
+
+#include <vector>
+#include "../include/assimp/types.h"
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+/** A little helper class to quickly find all vertices in the epsilon environment of a given
+ * position. Construct an instance with an array of positions. The class stores the given positions
+ * by their indices and sorts them by their distance to an arbitrary chosen plane.
+ * You can then query the instance for all vertices close to a given position in an average O(log n)
+ * time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
+ * so that it avoids common planes in usual data sets. */
+// ------------------------------------------------------------------------------------------------
+class SpatialSort
+{
+public:
+
+ SpatialSort();
+
+ // ------------------------------------------------------------------------------------
+ /** Constructs a spatially sorted representation from the given position array.
+ * Supply the positions in its layout in memory, the class will only refer to them
+ * by index.
+ * @param pPositions Pointer to the first position vector of the array.
+ * @param pNumPositions Number of vectors to expect in that array.
+ * @param pElementOffset Offset in bytes from the beginning of one vector in memory
+ * to the beginning of the next vector. */
+ SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset);
+
+ /** Destructor */
+ ~SpatialSort();
+
+public:
+
+ // ------------------------------------------------------------------------------------
+ /** Sets the input data for the SpatialSort. This replaces existing data, if any.
+ * The new data receives new indices in ascending order.
+ *
+ * @param pPositions Pointer to the first position vector of the array.
+ * @param pNumPositions Number of vectors to expect in that array.
+ * @param pElementOffset Offset in bytes from the beginning of one vector in memory
+ * to the beginning of the next vector.
+ * @param pFinalize Specifies whether the SpatialSort's internal representation
+ * is finalized after the new data has been added. Finalization is
+ * required in order to use #FindPosition() or #GenerateMappingTable().
+ * If you don't finalize yet, you can use #Append() to add data from
+ * other sources.*/
+ void Fill( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset,
+ bool pFinalize = true);
+
+
+ // ------------------------------------------------------------------------------------
+ /** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
+ void Append( const aiVector3D* pPositions, unsigned int pNumPositions,
+ unsigned int pElementOffset,
+ bool pFinalize = true);
+
+
+ // ------------------------------------------------------------------------------------
+ /** Finalize the spatial hash data structure. This can be useful after
+ * multiple calls to #Append() with the pFinalize parameter set to false.
+ * This is finally required before one of #FindPositions() and #GenerateMappingTable()
+ * can be called to query the spatial sort.*/
+ void Finalize();
+
+ // ------------------------------------------------------------------------------------
+ /** Returns an iterator for all positions close to the given position.
+ * @param pPosition The position to look for vertices.
+ * @param pRadius Maximal distance from the position a vertex may have to be counted in.
+ * @param poResults The container to store the indices of the found positions.
+ * Will be emptied by the call so it may contain anything.
+ * @return An iterator to iterate over all vertices in the given area.*/
+ void FindPositions( const aiVector3D& pPosition, float pRadius,
+ std::vector<unsigned int>& poResults) const;
+
+ // ------------------------------------------------------------------------------------
+ /** Fills an array with indices of all positions indentical to the given position. In
+ * opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of
+ * four floating-point units.
+ * @param pPosition The position to look for vertices.
+ * @param poResults The container to store the indices of the found positions.
+ * Will be emptied by the call so it may contain anything.*/
+ void FindIdenticalPositions( const aiVector3D& pPosition,
+ std::vector<unsigned int>& poResults) const;
+
+ // ------------------------------------------------------------------------------------
+ /** Compute a table that maps each vertex ID referring to a spatially close
+ * enough position to the same output ID. Output IDs are assigned in ascending order
+ * from 0...n.
+ * @param fill Will be filled with numPositions entries.
+ * @param pRadius Maximal distance from the position a vertex may have to
+ * be counted in.
+ * @return Number of unique vertices (n). */
+ unsigned int GenerateMappingTable(std::vector<unsigned int>& fill,
+ float pRadius) const;
+
+protected:
+ /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
+ aiVector3D mPlaneNormal;
+
+ /** An entry in a spatially sorted position array. Consists of a vertex index,
+ * its position and its precalculated distance from the reference plane */
+ struct Entry
+ {
+ unsigned int mIndex; ///< The vertex referred by this entry
+ aiVector3D mPosition; ///< Position
+ float mDistance; ///< Distance of this vertex to the sorting plane
+
+ Entry() { /** intentionally not initialized.*/ }
+ Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance)
+ : mIndex( pIndex), mPosition( pPosition), mDistance( pDistance)
+ { }
+
+ bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
+ };
+
+ // all positions, sorted by distance to the sorting plane
+ std::vector<Entry> mPositions;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_SPATIALSORT_H_INC
diff --git a/src/3rdparty/assimp/code/SplitByBoneCountProcess.cpp b/src/3rdparty/assimp/code/SplitByBoneCountProcess.cpp
new file mode 100644
index 000000000..1b033451c
--- /dev/null
+++ b/src/3rdparty/assimp/code/SplitByBoneCountProcess.cpp
@@ -0,0 +1,403 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/// @file SplitByBoneCountProcess.cpp
+/// Implementation of the SplitByBoneCount postprocessing step
+
+#include "AssimpPCH.h"
+
+// internal headers of the post-processing framework
+#include "SplitByBoneCountProcess.h"
+
+#include <limits>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor
+SplitByBoneCountProcess::SplitByBoneCountProcess()
+{
+ // set default, might be overriden by importer config
+ mMaxBoneCount = AI_SBBC_DEFAULT_MAX_BONES;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor
+SplitByBoneCountProcess::~SplitByBoneCountProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag.
+bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
+{
+ return !!(pFlags & aiProcess_SplitByBoneCount);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Updates internal properties
+void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
+{
+ mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SplitByBoneCountProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("SplitByBoneCountProcess begin");
+
+ // early out
+ bool isNecessary = false;
+ for( size_t a = 0; a < pScene->mNumMeshes; ++a)
+ if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
+ isNecessary = true;
+
+ if( !isNecessary )
+ {
+ DefaultLogger::get()->debug( boost::str( boost::format( "SplitByBoneCountProcess early-out: no meshes with more than %d bones.") % mMaxBoneCount));
+ return;
+ }
+
+ // we need to do something. Let's go.
+ mSubMeshIndices.clear();
+ mSubMeshIndices.resize( pScene->mNumMeshes);
+
+ // build a new array of meshes for the scene
+ std::vector<aiMesh*> meshes;
+
+ for( size_t a = 0; a < pScene->mNumMeshes; ++a)
+ {
+ aiMesh* srcMesh = pScene->mMeshes[a];
+
+ std::vector<aiMesh*> newMeshes;
+ SplitMesh( pScene->mMeshes[a], newMeshes);
+
+ // mesh was split
+ if( !newMeshes.empty() )
+ {
+ // store new meshes and indices of the new meshes
+ for( size_t b = 0; b < newMeshes.size(); ++b)
+ {
+ mSubMeshIndices[a].push_back( meshes.size());
+ meshes.push_back( newMeshes[b]);
+ }
+
+ // and destroy the source mesh. It should be completely contained inside the new submeshes
+ delete srcMesh;
+ }
+ else
+ {
+ // Mesh is kept unchanged - store it's new place in the mesh array
+ mSubMeshIndices[a].push_back( meshes.size());
+ meshes.push_back( srcMesh);
+ }
+ }
+
+ // rebuild the scene's mesh array
+ pScene->mNumMeshes = meshes.size();
+ delete [] pScene->mMeshes;
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
+
+ // recurse through all nodes and translate the node's mesh indices to fit the new mesh array
+ UpdateNode( pScene->mRootNode);
+
+ DefaultLogger::get()->debug( boost::str( boost::format( "SplitByBoneCountProcess end: split %d meshes into %d submeshes.") % mSubMeshIndices.size() % meshes.size()));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Splits the given mesh by bone count.
+void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const
+{
+ // skip if not necessary
+ if( pMesh->mNumBones <= mMaxBoneCount )
+ return;
+
+ // necessary optimisation: build a list of all affecting bones for each vertex
+ // TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
+ typedef std::pair<size_t, float> BoneWeight;
+ std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices);
+ for( size_t a = 0; a < pMesh->mNumBones; ++a)
+ {
+ const aiBone* bone = pMesh->mBones[a];
+ for( size_t b = 0; b < bone->mNumWeights; ++b)
+ vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
+ }
+
+ size_t numFacesHandled = 0;
+ std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
+ while( numFacesHandled < pMesh->mNumFaces )
+ {
+ // which bones are used in the current submesh
+ size_t numBones = 0;
+ std::vector<bool> isBoneUsed( pMesh->mNumBones, false);
+ // indices of the faces which are going to go into this submesh
+ std::vector<size_t> subMeshFaces;
+ subMeshFaces.reserve( pMesh->mNumFaces);
+ // accumulated vertex count of all the faces in this submesh
+ size_t numSubMeshVertices = 0;
+ // a small local array of new bones for the current face. State of all used bones for that face
+ // can only be updated AFTER the face is completely analysed. Thanks to imre for the fix.
+ std::vector<size_t> newBonesAtCurrentFace;
+
+ // add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit
+ for( size_t a = 0; a < pMesh->mNumFaces; ++a)
+ {
+ // skip if the face is already stored in a submesh
+ if( isFaceHandled[a] )
+ continue;
+
+ const aiFace& face = pMesh->mFaces[a];
+ // check every vertex if its bones would still fit into the current submesh
+ for( size_t b = 0; b < face.mNumIndices; ++b )
+ {
+ const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
+ for( size_t c = 0; c < vb.size(); ++c)
+ {
+ size_t boneIndex = vb[c].first;
+ // if the bone is already used in this submesh, it's ok
+ if( isBoneUsed[boneIndex] )
+ continue;
+
+ // if it's not used, yet, we would need to add it. Store its bone index
+ if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
+ newBonesAtCurrentFace.push_back( boneIndex);
+ }
+ }
+
+ // leave out the face if the new bones required for this face don't fit the bone count limit anymore
+ if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
+ continue;
+
+ // mark all new bones as necessary
+ while( !newBonesAtCurrentFace.empty() )
+ {
+ size_t newIndex = newBonesAtCurrentFace.back();
+ newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear()
+ if( isBoneUsed[newIndex] )
+ continue;
+
+ isBoneUsed[newIndex] = true;
+ numBones++;
+ }
+
+ // store the face index and the vertex count
+ subMeshFaces.push_back( a);
+ numSubMeshVertices += face.mNumIndices;
+
+ // remember that this face is handled
+ isFaceHandled[a] = true;
+ numFacesHandled++;
+ }
+
+ // create a new mesh to hold this subset of the source mesh
+ aiMesh* newMesh = new aiMesh;
+ if( pMesh->mName.length > 0 )
+ newMesh->mName.Set( boost::str( boost::format( "%s_sub%d") % pMesh->mName.data % poNewMeshes.size()));
+ newMesh->mMaterialIndex = pMesh->mMaterialIndex;
+ newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
+ poNewMeshes.push_back( newMesh);
+
+ // create all the arrays for this mesh if the old mesh contained them
+ newMesh->mNumVertices = numSubMeshVertices;
+ newMesh->mNumFaces = subMeshFaces.size();
+ newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
+ if( pMesh->HasNormals() )
+ newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
+ if( pMesh->HasTangentsAndBitangents() )
+ {
+ newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
+ newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices];
+ }
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
+ {
+ if( pMesh->HasTextureCoords( a) )
+ newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
+ newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
+ }
+ for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
+ {
+ if( pMesh->HasVertexColors( a) )
+ newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
+ }
+
+ // and copy over the data, generating faces with linear indices along the way
+ newMesh->mFaces = new aiFace[subMeshFaces.size()];
+ size_t nvi = 0; // next vertex index
+ std::vector<size_t> previousVertexIndices( numSubMeshVertices, std::numeric_limits<size_t>::max()); // per new vertex: its index in the source mesh
+ for( size_t a = 0; a < subMeshFaces.size(); ++a )
+ {
+ const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
+ aiFace& dstFace = newMesh->mFaces[a];
+ dstFace.mNumIndices = srcFace.mNumIndices;
+ dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
+
+ // accumulate linearly all the vertices of the source face
+ for( size_t b = 0; b < dstFace.mNumIndices; ++b )
+ {
+ size_t srcIndex = srcFace.mIndices[b];
+ dstFace.mIndices[b] = nvi;
+ previousVertexIndices[nvi] = srcIndex;
+
+ newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
+ if( pMesh->HasNormals() )
+ newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
+ if( pMesh->HasTangentsAndBitangents() )
+ {
+ newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
+ newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
+ }
+ for( size_t c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
+ {
+ if( pMesh->HasTextureCoords( c) )
+ newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
+ }
+ for( size_t c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
+ {
+ if( pMesh->HasVertexColors( c) )
+ newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
+ }
+
+ nvi++;
+ }
+ }
+
+ ai_assert( nvi == numSubMeshVertices );
+
+ // Create the bones for the new submesh: first create the bone array
+ newMesh->mNumBones = 0;
+ newMesh->mBones = new aiBone*[numBones];
+
+ std::vector<size_t> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<size_t>::max());
+ for( size_t a = 0; a < pMesh->mNumBones; ++a )
+ {
+ if( !isBoneUsed[a] )
+ continue;
+
+ // create the new bone
+ const aiBone* srcBone = pMesh->mBones[a];
+ aiBone* dstBone = new aiBone;
+ mappedBoneIndex[a] = newMesh->mNumBones;
+ newMesh->mBones[newMesh->mNumBones++] = dstBone;
+ dstBone->mName = srcBone->mName;
+ dstBone->mOffsetMatrix = srcBone->mOffsetMatrix;
+ dstBone->mNumWeights = 0;
+ }
+
+ ai_assert( newMesh->mNumBones == numBones );
+
+ // iterate over all new vertices and count which bones affected its old vertex in the source mesh
+ for( size_t a = 0; a < numSubMeshVertices; ++a )
+ {
+ size_t oldIndex = previousVertexIndices[a];
+ const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex];
+
+ for( size_t b = 0; b < bonesOnThisVertex.size(); ++b )
+ {
+ size_t newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
+ if( newBoneIndex != std::numeric_limits<size_t>::max() )
+ newMesh->mBones[newBoneIndex]->mNumWeights++;
+ }
+ }
+
+ // allocate all bone weight arrays accordingly
+ for( size_t a = 0; a < newMesh->mNumBones; ++a )
+ {
+ aiBone* bone = newMesh->mBones[a];
+ ai_assert( bone->mNumWeights > 0 );
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+ bone->mNumWeights = 0; // for counting up in the next step
+ }
+
+ // now copy all the bone vertex weights for all the vertices which made it into the new submesh
+ for( size_t a = 0; a < numSubMeshVertices; ++a)
+ {
+ // find the source vertex for it in the source mesh
+ size_t previousIndex = previousVertexIndices[a];
+ // these bones were affecting it
+ const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex];
+ // all of the bones affecting it should be present in the new submesh, or else
+ // the face it comprises shouldn't be present
+ for( size_t b = 0; b < bonesOnThisVertex.size(); ++b)
+ {
+ size_t newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
+ ai_assert( newBoneIndex != std::numeric_limits<size_t>::max() );
+ aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights;
+ newMesh->mBones[newBoneIndex]->mNumWeights++;
+
+ dstWeight->mVertexId = a;
+ dstWeight->mWeight = bonesOnThisVertex[b].second;
+ }
+ }
+
+ // I have the strange feeling that this will break apart at some point in time...
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively updates the node's mesh list to account for the changed mesh list
+void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
+{
+ // rebuild the node's mesh index list
+ if( pNode->mNumMeshes > 0 )
+ {
+ std::vector<size_t> newMeshList;
+ for( size_t a = 0; a < pNode->mNumMeshes; ++a)
+ {
+ size_t srcIndex = pNode->mMeshes[a];
+ const std::vector<size_t>& replaceMeshes = mSubMeshIndices[srcIndex];
+ newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
+ }
+
+ delete pNode->mMeshes;
+ pNode->mNumMeshes = newMeshList.size();
+ pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
+ std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
+ }
+
+ // do that also recursively for all children
+ for( size_t a = 0; a < pNode->mNumChildren; ++a )
+ {
+ UpdateNode( pNode->mChildren[a]);
+ }
+}
diff --git a/src/3rdparty/assimp/code/SplitByBoneCountProcess.h b/src/3rdparty/assimp/code/SplitByBoneCountProcess.h
new file mode 100644
index 000000000..ddade0f9a
--- /dev/null
+++ b/src/3rdparty/assimp/code/SplitByBoneCountProcess.h
@@ -0,0 +1,109 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/// @file SplitByBoneCountProcess.h
+/// Defines a post processing step to split meshes with many bones into submeshes
+#ifndef AI_SPLITBYBONECOUNTPROCESS_H_INC
+#define AI_SPLITBYBONECOUNTPROCESS_H_INC
+
+#include <vector>
+#include "BaseProcess.h"
+
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/scene.h"
+
+namespace Assimp
+{
+
+
+/** Postprocessing filter to split meshes with many bones into submeshes
+ * so that each submesh has a certain max bone count.
+ *
+ * Applied BEFORE the JoinVertices-Step occurs.
+ * Returns NON-UNIQUE vertices, splits by bone count.
+*/
+class SplitByBoneCountProcess : public BaseProcess
+{
+public:
+
+ SplitByBoneCountProcess();
+ ~SplitByBoneCountProcess();
+
+public:
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with. A
+ * bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+protected:
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ /// Splits the given mesh by bone count.
+ /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
+ /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
+ void SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const;
+
+ /// Recursively updates the node's mesh list to account for the changed mesh list
+ void UpdateNode( aiNode* pNode) const;
+
+public:
+ /// Max bone count. Splitting occurs if a mesh has more than that number of bones.
+ size_t mMaxBoneCount;
+
+ /// Per mesh index: Array of indices of the new submeshes.
+ std::vector< std::vector<size_t> > mSubMeshIndices;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_SPLITBYBONECOUNTPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/SplitLargeMeshes.cpp b/src/3rdparty/assimp/code/SplitLargeMeshes.cpp
new file mode 100644
index 000000000..4be8fe104
--- /dev/null
+++ b/src/3rdparty/assimp/code/SplitLargeMeshes.cpp
@@ -0,0 +1,677 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Implementation of the SplitLargeMeshes postprocessing step
+*/
+
+#include "AssimpPCH.h"
+
+// internal headers of the post-processing framework
+#include "SplitLargeMeshes.h"
+#include "ProcessHelper.h"
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle()
+{
+ LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
+}
+
+// ------------------------------------------------------------------------------------------------
+SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_SplitLargeMeshes) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
+{
+ if (0xffffffff == this->LIMIT)return;
+
+ DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle begin");
+ std::vector<std::pair<aiMesh*, unsigned int> > avList;
+
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ this->SplitMesh(a, pScene->mMeshes[a],avList);
+
+ if (avList.size() != pScene->mNumMeshes)
+ {
+ // it seems something has been split. rebuild the mesh list
+ delete[] pScene->mMeshes;
+ pScene->mNumMeshes = (unsigned int)avList.size();
+ pScene->mMeshes = new aiMesh*[avList.size()];
+
+ for (unsigned int i = 0; i < avList.size();++i)
+ pScene->mMeshes[i] = avList[i].first;
+
+ // now we need to update all nodes
+ this->UpdateNode(pScene->mRootNode,avList);
+ DefaultLogger::get()->info("SplitLargeMeshesProcess_Triangle finished. Meshes have been split");
+ }
+ else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties
+void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
+{
+ // get the current value of the split property
+ this->LIMIT = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Update a node after some meshes have been split
+void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
+ const std::vector<std::pair<aiMesh*, unsigned int> >& avList)
+{
+ // for every index in out list build a new entry
+ std::vector<unsigned int> aiEntries;
+ aiEntries.reserve(pcNode->mNumMeshes + 1);
+ for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
+ {
+ for (unsigned int a = 0; a < avList.size();++a)
+ {
+ if (avList[a].second == pcNode->mMeshes[i])
+ {
+ aiEntries.push_back(a);
+ }
+ }
+ }
+
+ // now build the new list
+ delete pcNode->mMeshes;
+ pcNode->mNumMeshes = (unsigned int)aiEntries.size();
+ pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
+
+ for (unsigned int b = 0; b < pcNode->mNumMeshes;++b)
+ pcNode->mMeshes[b] = aiEntries[b];
+
+ // recusively update all other nodes
+ for (unsigned int i = 0; i < pcNode->mNumChildren;++i)
+ {
+ UpdateNode ( pcNode->mChildren[i], avList );
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SplitLargeMeshesProcess_Triangle::SplitMesh(
+ unsigned int a,
+ aiMesh* pMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList)
+{
+ if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT)
+ {
+ DefaultLogger::get()->info("Mesh exceeds the triangle limit. It will be split ...");
+
+ // we need to split this mesh into sub meshes
+ // determine the size of a submesh
+ const unsigned int iSubMeshes = (pMesh->mNumFaces / LIMIT) + 1;
+
+ const unsigned int iOutFaceNum = pMesh->mNumFaces / iSubMeshes;
+ const unsigned int iOutVertexNum = iOutFaceNum * 3;
+
+ // now generate all submeshes
+ for (unsigned int i = 0; i < iSubMeshes;++i)
+ {
+ aiMesh* pcMesh = new aiMesh;
+ pcMesh->mNumFaces = iOutFaceNum;
+ pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
+
+ // the name carries the adjacency information between the meshes
+ pcMesh->mName = pMesh->mName;
+
+ if (i == iSubMeshes-1)
+ {
+ pcMesh->mNumFaces = iOutFaceNum + (
+ pMesh->mNumFaces - iOutFaceNum * iSubMeshes);
+ }
+ // copy the list of faces
+ pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
+
+ const unsigned int iBase = iOutFaceNum * i;
+
+ // get the total number of indices
+ unsigned int iCnt = 0;
+ for (unsigned int p = iBase; p < pcMesh->mNumFaces + iBase;++p)
+ {
+ iCnt += pMesh->mFaces[p].mNumIndices;
+ }
+ pcMesh->mNumVertices = iCnt;
+
+ // allocate storage
+ if (pMesh->mVertices != NULL)
+ pcMesh->mVertices = new aiVector3D[iCnt];
+
+ if (pMesh->HasNormals())
+ pcMesh->mNormals = new aiVector3D[iCnt];
+
+ if (pMesh->HasTangentsAndBitangents())
+ {
+ pcMesh->mTangents = new aiVector3D[iCnt];
+ pcMesh->mBitangents = new aiVector3D[iCnt];
+ }
+
+ // texture coordinates
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
+ {
+ pcMesh->mNumUVComponents[c] = pMesh->mNumUVComponents[c];
+ if (pMesh->HasTextureCoords( c))
+ {
+ pcMesh->mTextureCoords[c] = new aiVector3D[iCnt];
+ }
+ }
+
+ // vertex colors
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
+ {
+ if (pMesh->HasVertexColors( c))
+ {
+ pcMesh->mColors[c] = new aiColor4D[iCnt];
+ }
+ }
+
+ if (pMesh->HasBones())
+ {
+ // assume the number of bones won't change in most cases
+ pcMesh->mBones = new aiBone*[pMesh->mNumBones];
+
+ // iterate through all bones of the mesh and find those which
+ // need to be copied to the split mesh
+ std::vector<aiVertexWeight> avTempWeights;
+ for (unsigned int p = 0; p < pcMesh->mNumBones;++p)
+ {
+ aiBone* const bone = pcMesh->mBones[p];
+ avTempWeights.clear();
+ avTempWeights.reserve(bone->mNumWeights / iSubMeshes);
+
+ for (unsigned int q = 0; q < bone->mNumWeights;++q)
+ {
+ aiVertexWeight& weight = bone->mWeights[q];
+ if(weight.mVertexId >= iBase && weight.mVertexId < iBase + iOutVertexNum)
+ {
+ avTempWeights.push_back(weight);
+ weight = avTempWeights.back();
+ weight.mVertexId -= iBase;
+ }
+ }
+
+ if (!avTempWeights.empty())
+ {
+ // we'll need this bone. Copy it ...
+ aiBone* pc = new aiBone();
+ pcMesh->mBones[pcMesh->mNumBones++] = pc;
+ pc->mName = aiString(bone->mName);
+ pc->mNumWeights = (unsigned int)avTempWeights.size();
+ pc->mOffsetMatrix = bone->mOffsetMatrix;
+
+ // no need to reallocate the array for the last submesh.
+ // Here we can reuse the (large) source array, although
+ // we'll waste some memory
+ if (iSubMeshes-1 == i)
+ {
+ pc->mWeights = bone->mWeights;
+ bone->mWeights = NULL;
+ }
+ else pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+
+ // copy the weights
+ ::memcpy(pc->mWeights,&avTempWeights[0],sizeof(aiVertexWeight)*pc->mNumWeights);
+ }
+ }
+ }
+
+ // (we will also need to copy the array of indices)
+ unsigned int iCurrent = 0;
+ for (unsigned int p = 0; p < pcMesh->mNumFaces;++p)
+ {
+ pcMesh->mFaces[p].mNumIndices = 3;
+ // allocate a new array
+ const unsigned int iTemp = p + iBase;
+ const unsigned int iNumIndices = pMesh->mFaces[iTemp].mNumIndices;
+
+ // setup face type and number of indices
+ pcMesh->mFaces[p].mNumIndices = iNumIndices;
+ unsigned int* pi = pMesh->mFaces[iTemp].mIndices;
+ unsigned int* piOut = pcMesh->mFaces[p].mIndices = new unsigned int[iNumIndices];
+
+ // need to update the output primitive types
+ switch (iNumIndices)
+ {
+ case 1:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ }
+
+ // and copy the contents of the old array, offset by current base
+ for (unsigned int v = 0; v < iNumIndices;++v)
+ {
+ unsigned int iIndex = pi[v];
+ unsigned int iIndexOut = iCurrent++;
+ piOut[v] = iIndexOut;
+
+ // copy positions
+ if (pMesh->mVertices != NULL)
+ pcMesh->mVertices[iIndexOut] = pMesh->mVertices[iIndex];
+
+ // copy normals
+ if (pMesh->HasNormals())
+ pcMesh->mNormals[iIndexOut] = pMesh->mNormals[iIndex];
+
+ // copy tangents/bitangents
+ if (pMesh->HasTangentsAndBitangents())
+ {
+ pcMesh->mTangents[iIndexOut] = pMesh->mTangents[iIndex];
+ pcMesh->mBitangents[iIndexOut] = pMesh->mBitangents[iIndex];
+ }
+
+ // texture coordinates
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
+ {
+ if (pMesh->HasTextureCoords( c))
+ pcMesh->mTextureCoords[c][iIndexOut] = pMesh->mTextureCoords[c][iIndex];
+ }
+ // vertex colors
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
+ {
+ if (pMesh->HasVertexColors( c))
+ pcMesh->mColors[c][iIndexOut] = pMesh->mColors[c][iIndex];
+ }
+ }
+ }
+
+ // add the newly created mesh to the list
+ avList.push_back(std::pair<aiMesh*, unsigned int>(pcMesh,a));
+ }
+
+ // now delete the old mesh data
+ delete pMesh;
+ }
+ else avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex()
+{
+ LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
+}
+
+// ------------------------------------------------------------------------------------------------
+SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_SplitLargeMeshes) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
+{
+ std::vector<std::pair<aiMesh*, unsigned int> > avList;
+
+ if (0xffffffff == this->LIMIT)return;
+
+ DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex begin");
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ this->SplitMesh(a, pScene->mMeshes[a],avList);
+
+ if (avList.size() != pScene->mNumMeshes)
+ {
+ // it seems something has been split. rebuild the mesh list
+ delete[] pScene->mMeshes;
+ pScene->mNumMeshes = (unsigned int)avList.size();
+ pScene->mMeshes = new aiMesh*[avList.size()];
+
+ for (unsigned int i = 0; i < avList.size();++i)
+ pScene->mMeshes[i] = avList[i].first;
+
+ // now we need to update all nodes
+ SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList);
+ DefaultLogger::get()->info("SplitLargeMeshesProcess_Vertex finished. Meshes have been split");
+ }
+ else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex finished. There was nothing to do");
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties
+void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp)
+{
+ this->LIMIT = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT,AI_SLM_DEFAULT_MAX_VERTICES);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void SplitLargeMeshesProcess_Vertex::SplitMesh(
+ unsigned int a,
+ aiMesh* pMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList)
+{
+ if (pMesh->mNumVertices > SplitLargeMeshesProcess_Vertex::LIMIT)
+ {
+ typedef std::vector< std::pair<unsigned int,float> > VertexWeightTable;
+
+ // build a per-vertex weight list if necessary
+ VertexWeightTable* avPerVertexWeights = ComputeVertexBoneWeightTable(pMesh);
+
+ // we need to split this mesh into sub meshes
+ // determine the estimated size of a submesh
+ // (this could be too large. Max waste is a single digit percentage)
+ const unsigned int iSubMeshes = (pMesh->mNumVertices / SplitLargeMeshesProcess_Vertex::LIMIT) + 1;
+ //const unsigned int iOutVertexNum2 = pMesh->mNumVertices /iSubMeshes;
+
+ // create a std::vector<unsigned int> to indicate which vertices
+ // have already been copied
+ std::vector<unsigned int> avWasCopied;
+ avWasCopied.resize(pMesh->mNumVertices,0xFFFFFFFF);
+
+ // try to find a good estimate for the number of output faces
+ // per mesh. Add 12.5% as buffer
+ unsigned int iEstimatedSize = pMesh->mNumFaces / iSubMeshes;
+ iEstimatedSize += iEstimatedSize >> 3;
+
+ // now generate all submeshes
+ unsigned int iBase = 0;
+ while (true)
+ {
+ const unsigned int iOutVertexNum = SplitLargeMeshesProcess_Vertex::LIMIT;
+
+ aiMesh* pcMesh = new aiMesh;
+ pcMesh->mNumVertices = 0;
+ pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
+
+ // the name carries the adjacency information between the meshes
+ pcMesh->mName = pMesh->mName;
+
+ typedef std::vector<aiVertexWeight> BoneWeightList;
+ if (pMesh->HasBones())
+ {
+ pcMesh->mBones = new aiBone*[pMesh->mNumBones];
+ ::memset(pcMesh->mBones,0,sizeof(void*)*pMesh->mNumBones);
+ }
+
+ // clear the temporary helper array
+ if (iBase)
+ {
+ // we can't use memset here we unsigned int needn' be 32 bits
+ for (std::vector<unsigned int>::iterator
+ iter = avWasCopied.begin(),end = avWasCopied.end();
+ iter != end;++iter)
+ {
+ (*iter) = 0xffffffff;
+ }
+ }
+
+ // output vectors
+ std::vector<aiFace> vFaces;
+
+ // reserve enough storage for most cases
+ if (pMesh->HasPositions())
+ {
+ pcMesh->mVertices = new aiVector3D[iOutVertexNum];
+ }
+ if (pMesh->HasNormals())
+ {
+ pcMesh->mNormals = new aiVector3D[iOutVertexNum];
+ }
+ if (pMesh->HasTangentsAndBitangents())
+ {
+ pcMesh->mTangents = new aiVector3D[iOutVertexNum];
+ pcMesh->mBitangents = new aiVector3D[iOutVertexNum];
+ }
+ for (unsigned int c = 0; pMesh->HasVertexColors(c);++c)
+ {
+ pcMesh->mColors[c] = new aiColor4D[iOutVertexNum];
+ }
+ for (unsigned int c = 0; pMesh->HasTextureCoords(c);++c)
+ {
+ pcMesh->mNumUVComponents[c] = pMesh->mNumUVComponents[c];
+ pcMesh->mTextureCoords[c] = new aiVector3D[iOutVertexNum];
+ }
+ vFaces.reserve(iEstimatedSize);
+
+ // (we will also need to copy the array of indices)
+ while (iBase < pMesh->mNumFaces)
+ {
+ // allocate a new array
+ const unsigned int iNumIndices = pMesh->mFaces[iBase].mNumIndices;
+
+ // doesn't catch degenerates but is quite fast
+ unsigned int iNeed = 0;
+ for (unsigned int v = 0; v < iNumIndices;++v)
+ {
+ unsigned int iIndex = pMesh->mFaces[iBase].mIndices[v];
+
+ // check whether we do already have this vertex
+ if (0xFFFFFFFF == avWasCopied[iIndex])
+ {
+ iNeed++;
+ }
+ }
+ if (pcMesh->mNumVertices + iNeed > iOutVertexNum)
+ {
+ // don't use this face
+ break;
+ }
+
+ vFaces.push_back(aiFace());
+ aiFace& rFace = vFaces.back();
+
+ // setup face type and number of indices
+ rFace.mNumIndices = iNumIndices;
+ rFace.mIndices = new unsigned int[iNumIndices];
+
+ // need to update the output primitive types
+ switch (rFace.mNumIndices)
+ {
+ case 1:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ pcMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ }
+
+ // and copy the contents of the old array, offset by current base
+ for (unsigned int v = 0; v < iNumIndices;++v)
+ {
+ unsigned int iIndex = pMesh->mFaces[iBase].mIndices[v];
+
+ // check whether we do already have this vertex
+ if (0xFFFFFFFF != avWasCopied[iIndex])
+ {
+ rFace.mIndices[v] = avWasCopied[iIndex];
+ continue;
+ }
+
+ // copy positions
+ pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]);
+
+ // copy normals
+ if (pMesh->HasNormals())
+ {
+ pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]);
+ }
+
+ // copy tangents/bitangents
+ if (pMesh->HasTangentsAndBitangents())
+ {
+ pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]);
+ pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]);
+ }
+
+ // texture coordinates
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
+ {
+ if (pMesh->HasTextureCoords( c))
+ {
+ pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex];
+ }
+ }
+ // vertex colors
+ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
+ {
+ if (pMesh->HasVertexColors( c))
+ {
+ pcMesh->mColors[c][pcMesh->mNumVertices] = pMesh->mColors[c][iIndex];
+ }
+ }
+ // check whether we have bone weights assigned to this vertex
+ rFace.mIndices[v] = pcMesh->mNumVertices;
+ if (avPerVertexWeights)
+ {
+ VertexWeightTable& table = avPerVertexWeights[ pcMesh->mNumVertices ];
+ if( !table.empty() )
+ {
+ for (VertexWeightTable::const_iterator
+ iter = table.begin();
+ iter != table.end();++iter)
+ {
+ // allocate the bone weight array if necessary
+ BoneWeightList* pcWeightList = (BoneWeightList*)pcMesh->mBones[(*iter).first];
+ if (!pcWeightList)
+ {
+ pcMesh->mBones[(*iter).first] = (aiBone*)(pcWeightList = new BoneWeightList());
+ }
+ pcWeightList->push_back(aiVertexWeight(pcMesh->mNumVertices,(*iter).second));
+ }
+ }
+ }
+
+ avWasCopied[iIndex] = pcMesh->mNumVertices;
+ pcMesh->mNumVertices++;
+ }
+ iBase++;
+ if(pcMesh->mNumVertices == iOutVertexNum)
+ {
+ // break here. The face is only added if it was complete
+ break;
+ }
+ }
+
+ // check which bones we'll need to create for this submesh
+ if (pMesh->HasBones())
+ {
+ aiBone** ppCurrent = pcMesh->mBones;
+ for (unsigned int k = 0; k < pMesh->mNumBones;++k)
+ {
+ // check whether the bone is existing
+ BoneWeightList* pcWeightList;
+ if ((pcWeightList = (BoneWeightList*)pcMesh->mBones[k]))
+ {
+ aiBone* pcOldBone = pMesh->mBones[k];
+ aiBone* pcOut;
+ *ppCurrent++ = pcOut = new aiBone();
+ pcOut->mName = aiString(pcOldBone->mName);
+ pcOut->mOffsetMatrix = pcOldBone->mOffsetMatrix;
+ pcOut->mNumWeights = (unsigned int)pcWeightList->size();
+ pcOut->mWeights = new aiVertexWeight[pcOut->mNumWeights];
+
+ // copy the vertex weights
+ ::memcpy(pcOut->mWeights,&pcWeightList->operator[](0),
+ pcOut->mNumWeights * sizeof(aiVertexWeight));
+
+ // delete the temporary bone weight list
+ delete pcWeightList;
+ pcMesh->mNumBones++;
+ }
+ }
+ }
+
+ // copy the face list to the mesh
+ pcMesh->mFaces = new aiFace[vFaces.size()];
+ pcMesh->mNumFaces = (unsigned int)vFaces.size();
+
+ for (unsigned int p = 0; p < pcMesh->mNumFaces;++p)
+ pcMesh->mFaces[p] = vFaces[p];
+
+ // add the newly created mesh to the list
+ avList.push_back(std::pair<aiMesh*, unsigned int>(pcMesh,a));
+
+ if (iBase == pMesh->mNumFaces)
+ {
+ // have all faces ... finish the outer loop, too
+ break;
+ }
+ }
+
+ // delete the per-vertex weight list again
+ delete[] avPerVertexWeights;
+
+ // now delete the old mesh data
+ delete pMesh;
+ return;
+ }
+ avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
+ return;
+}
diff --git a/src/3rdparty/assimp/code/SplitLargeMeshes.h b/src/3rdparty/assimp/code/SplitLargeMeshes.h
new file mode 100644
index 000000000..68e4540a1
--- /dev/null
+++ b/src/3rdparty/assimp/code/SplitLargeMeshes.h
@@ -0,0 +1,207 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to split large meshes into submeshes
+ */
+#ifndef AI_SPLITLARGEMESHES_H_INC
+#define AI_SPLITLARGEMESHES_H_INC
+
+#include <vector>
+#include "BaseProcess.h"
+
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/scene.h"
+
+class SplitLargeMeshesTest;
+namespace Assimp
+{
+
+class SplitLargeMeshesProcess_Triangle;
+class SplitLargeMeshesProcess_Vertex;
+
+// NOTE: If you change these limits, don't forget to change the
+// corresponding values in all Assimp ports
+
+// **********************************************************
+// Java: ConfigProperty.java,
+// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
+// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
+// **********************************************************
+
+// default limit for vertices
+#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
+# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
+#endif
+
+// default limit for triangles
+#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
+# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
+#endif
+
+// ---------------------------------------------------------------------------
+/** Post-processing filter to split large meshes into sub-meshes
+ *
+ * Applied BEFORE the JoinVertices-Step occurs.
+ * Returns NON-UNIQUE vertices, splits by triangle number.
+*/
+class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
+{
+ friend class SplitLargeMeshesProcess_Vertex;
+
+public:
+
+ SplitLargeMeshesProcess_Triangle();
+ ~SplitLargeMeshesProcess_Triangle();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with. A
+ * bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+
+ //! Set the split limit - needed for unit testing
+ inline void SetLimit(unsigned int l)
+ {LIMIT = l;}
+
+ //! Get the split limit
+ inline unsigned int GetLimit() const
+ {return LIMIT;}
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ //! Apply the algorithm to a given mesh
+ void SplitMesh (unsigned int a, aiMesh* pcMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+ // -------------------------------------------------------------------
+ //! Update a node in the asset after a few of its meshes
+ //! have been split
+ static void UpdateNode(aiNode* pcNode,
+ const std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+public:
+ //! Triangle limit
+ unsigned int LIMIT;
+};
+
+
+// ---------------------------------------------------------------------------
+/** Post-processing filter to split large meshes into sub-meshes
+ *
+ * Applied AFTER the JoinVertices-Step occurs.
+ * Returns UNIQUE vertices, splits by vertex number.
+*/
+class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess
+{
+public:
+
+ SplitLargeMeshesProcess_Vertex();
+ ~SplitLargeMeshesProcess_Vertex();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+
+ //! Set the split limit - needed for unit testing
+ inline void SetLimit(unsigned int l)
+ {LIMIT = l;}
+
+ //! Get the split limit
+ inline unsigned int GetLimit() const
+ {return LIMIT;}
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ //! Apply the algorithm to a given mesh
+ void SplitMesh (unsigned int a, aiMesh* pcMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+ // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode()
+
+public:
+ //! Triangle limit
+ unsigned int LIMIT;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_SPLITLARGEMESHES_H_INC
diff --git a/src/3rdparty/assimp/code/StandardShapes.cpp b/src/3rdparty/assimp/code/StandardShapes.cpp
new file mode 100644
index 000000000..ef3f66c1f
--- /dev/null
+++ b/src/3rdparty/assimp/code/StandardShapes.cpp
@@ -0,0 +1,502 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file StandardShapes.cpp
+ * @brief Implementation of the StandardShapes class
+ *
+ * The primitive geometry data comes from
+ * http://geometrictools.com/Documentation/PlatonicSolids.pdf.
+ */
+
+#include "AssimpPCH.h"
+#include "StandardShapes.h"
+
+namespace Assimp {
+
+
+# define ADD_TRIANGLE(n0,n1,n2) \
+ positions.push_back(n0); \
+ positions.push_back(n1); \
+ positions.push_back(n2);
+
+# define ADD_PENTAGON(n0,n1,n2,n3,n4) \
+ if (polygons) \
+ { \
+ positions.push_back(n0); \
+ positions.push_back(n1); \
+ positions.push_back(n2); \
+ positions.push_back(n3); \
+ positions.push_back(n4); \
+ } \
+ else \
+ { \
+ ADD_TRIANGLE(n0, n1, n2) \
+ ADD_TRIANGLE(n0, n2, n3) \
+ ADD_TRIANGLE(n0, n3, n4) \
+ }
+
+# define ADD_QUAD(n0,n1,n2,n3) \
+ if (polygons) \
+ { \
+ positions.push_back(n0); \
+ positions.push_back(n1); \
+ positions.push_back(n2); \
+ positions.push_back(n3); \
+ } \
+ else \
+ { \
+ ADD_TRIANGLE(n0, n1, n2) \
+ ADD_TRIANGLE(n0, n2, n3) \
+ }
+
+
+// ------------------------------------------------------------------------------------------------
+// Fast subdivision for a mesh whose verts have a magnitude of 1
+void Subdivide(std::vector<aiVector3D>& positions)
+{
+ // assume this to be constant - (fixme: must be 1.0? I think so)
+ const float fl1 = positions[0].Length();
+
+ unsigned int origSize = (unsigned int)positions.size();
+ for (unsigned int i = 0 ; i < origSize ; i+=3)
+ {
+ aiVector3D& tv0 = positions[i];
+ aiVector3D& tv1 = positions[i+1];
+ aiVector3D& tv2 = positions[i+2];
+
+ aiVector3D a = tv0, b = tv1, c = tv2;
+ aiVector3D v1 = aiVector3D(a.x+b.x, a.y+b.y, a.z+b.z).Normalize()*fl1;
+ aiVector3D v2 = aiVector3D(a.x+c.x, a.y+c.y, a.z+c.z).Normalize()*fl1;
+ aiVector3D v3 = aiVector3D(b.x+c.x, b.y+c.y, b.z+c.z).Normalize()*fl1;
+
+ tv0 = v1; tv1 = v3; tv2 = v2; // overwrite the original
+ ADD_TRIANGLE(v1, v2, a);
+ ADD_TRIANGLE(v2, v3, c);
+ ADD_TRIANGLE(v3, v1, b);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construct a mesh from given vertex positions
+aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
+ unsigned int numIndices)
+{
+ if (positions.size() & numIndices || positions.empty() || !numIndices)
+ return NULL;
+
+ // Determine which kinds of primitives the mesh consists of
+ aiMesh* out = new aiMesh();
+ switch (numIndices)
+ {
+ case 1:
+ out->mPrimitiveTypes = aiPrimitiveType_POINT;
+ break;
+ case 2:
+ out->mPrimitiveTypes = aiPrimitiveType_LINE;
+ break;
+ case 3:
+ out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
+ break;
+ };
+
+ out->mNumFaces = (unsigned int)positions.size() / numIndices;
+ out->mFaces = new aiFace[out->mNumFaces];
+ for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i)
+ {
+ aiFace& f = out->mFaces[i];
+ f.mNumIndices = numIndices;
+ f.mIndices = new unsigned int[numIndices];
+ for (unsigned int i = 0; i < numIndices;++i,++a)
+ f.mIndices[i] = a;
+ }
+ out->mNumVertices = (unsigned int)positions.size();
+ out->mVertices = new aiVector3D[out->mNumVertices];
+ ::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construct a mesh with a specific shape (callback)
+aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
+ std::vector<aiVector3D>&))
+{
+ std::vector<aiVector3D> temp;
+ unsigned num = (*GenerateFunc)(temp);
+ return MakeMesh(temp,num);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construct a mesh with a specific shape (callback)
+aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
+ std::vector<aiVector3D>&, bool))
+{
+ std::vector<aiVector3D> temp;
+ unsigned num = (*GenerateFunc)(temp,true);
+ return MakeMesh(temp,num);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Construct a mesh with a specific shape (callback)
+aiMesh* StandardShapes::MakeMesh (unsigned int num, void (*GenerateFunc)(
+ unsigned int,std::vector<aiVector3D>&))
+{
+ std::vector<aiVector3D> temp;
+ (*GenerateFunc)(num,temp);
+ return MakeMesh(temp,3);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build an incosahedron with points.magnitude == 1
+unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
+{
+ positions.reserve(positions.size()+60);
+
+ const float t = (1.f + 2.236067977f)/2.f;
+ const float s = sqrt(1.f + t*t);
+
+ const aiVector3D v0 = aiVector3D(t,1.f, 0.f)/s;
+ const aiVector3D v1 = aiVector3D(-t,1.f, 0.f)/s;
+ const aiVector3D v2 = aiVector3D(t,-1.f, 0.f)/s;
+ const aiVector3D v3 = aiVector3D(-t,-1.f, 0.f)/s;
+ const aiVector3D v4 = aiVector3D(1.f, 0.f, t)/s;
+ const aiVector3D v5 = aiVector3D(1.f, 0.f,-t)/s;
+ const aiVector3D v6 = aiVector3D(-1.f, 0.f,t)/s;
+ const aiVector3D v7 = aiVector3D(-1.f, 0.f,-t)/s;
+ const aiVector3D v8 = aiVector3D(0.f, t, 1.f)/s;
+ const aiVector3D v9 = aiVector3D(0.f,-t, 1.f)/s;
+ const aiVector3D v10 = aiVector3D(0.f, t,-1.f)/s;
+ const aiVector3D v11 = aiVector3D(0.f,-t,-1.f)/s;
+
+ ADD_TRIANGLE(v0,v8,v4);
+ ADD_TRIANGLE(v0,v5,v10);
+ ADD_TRIANGLE(v2,v4,v9);
+ ADD_TRIANGLE(v2,v11,v5);
+
+ ADD_TRIANGLE(v1,v6,v8);
+ ADD_TRIANGLE(v1,v10,v7);
+ ADD_TRIANGLE(v3,v9,v6);
+ ADD_TRIANGLE(v3,v7,v11);
+
+ ADD_TRIANGLE(v0,v10,v8);
+ ADD_TRIANGLE(v1,v8,v10);
+ ADD_TRIANGLE(v2,v9,v11);
+ ADD_TRIANGLE(v3,v11,v9);
+
+ ADD_TRIANGLE(v4,v2,v0);
+ ADD_TRIANGLE(v5,v0,v2);
+ ADD_TRIANGLE(v6,v1,v3);
+ ADD_TRIANGLE(v7,v3,v1);
+
+ ADD_TRIANGLE(v8,v6,v4);
+ ADD_TRIANGLE(v9,v4,v6);
+ ADD_TRIANGLE(v10,v5,v7);
+ ADD_TRIANGLE(v11,v7,v5);
+ return 3;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a dodecahedron with points.magnitude == 1
+unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions,
+ bool polygons /*= false*/)
+{
+ positions.reserve(positions.size()+108);
+
+ const float a = 1.f / 1.7320508f;
+ const float b = sqrt((3.f-2.23606797f)/6.f);
+ const float c = sqrt((3.f+2.23606797f)/6.f);
+
+ const aiVector3D v0 = aiVector3D(a,a,a);
+ const aiVector3D v1 = aiVector3D(a,a,-a);
+ const aiVector3D v2 = aiVector3D(a,-a,a);
+ const aiVector3D v3 = aiVector3D(a,-a,-a);
+ const aiVector3D v4 = aiVector3D(-a,a,a);
+ const aiVector3D v5 = aiVector3D(-a,a,-a);
+ const aiVector3D v6 = aiVector3D(-a,-a,a);
+ const aiVector3D v7 = aiVector3D(-a,-a,-a);
+ const aiVector3D v8 = aiVector3D(b,c,0.f);
+ const aiVector3D v9 = aiVector3D(-b,c,0.f);
+ const aiVector3D v10 = aiVector3D(b,-c,0.f);
+ const aiVector3D v11 = aiVector3D(-b,-c,0.f);
+ const aiVector3D v12 = aiVector3D(c, 0.f, b);
+ const aiVector3D v13 = aiVector3D(c, 0.f, -b);
+ const aiVector3D v14 = aiVector3D(-c, 0.f, b);
+ const aiVector3D v15 = aiVector3D(-c, 0.f, -b);
+ const aiVector3D v16 = aiVector3D(0.f, b, c);
+ const aiVector3D v17 = aiVector3D(0.f, -b, c);
+ const aiVector3D v18 = aiVector3D(0.f, b, -c);
+ const aiVector3D v19 = aiVector3D(0.f, -b, -c);
+
+ ADD_PENTAGON(v0, v8, v9, v4, v16);
+ ADD_PENTAGON(v0, v12, v13, v1, v8);
+ ADD_PENTAGON(v0, v16, v17, v2, v12);
+ ADD_PENTAGON(v8, v1, v18, v5, v9);
+ ADD_PENTAGON(v12, v2, v10, v3, v13);
+ ADD_PENTAGON(v16, v4, v14, v6, v17);
+ ADD_PENTAGON(v9, v5, v15, v14, v4);
+
+ ADD_PENTAGON(v6, v11, v10, v2, v17);
+ ADD_PENTAGON(v3, v19, v18, v1, v13);
+ ADD_PENTAGON(v7, v15, v5, v18, v19);
+ ADD_PENTAGON(v7, v11, v6, v14, v15);
+ ADD_PENTAGON(v7, v19, v3, v10, v11);
+ return (polygons ? 5 : 3);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build an octahedron with points.magnitude == 1
+unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D>& positions)
+{
+ positions.reserve(positions.size()+24);
+
+ const aiVector3D v0 = aiVector3D(1.0f, 0.f, 0.f) ;
+ const aiVector3D v1 = aiVector3D(-1.0f, 0.f, 0.f);
+ const aiVector3D v2 = aiVector3D(0.f, 1.0f, 0.f);
+ const aiVector3D v3 = aiVector3D(0.f, -1.0f, 0.f);
+ const aiVector3D v4 = aiVector3D(0.f, 0.f, 1.0f);
+ const aiVector3D v5 = aiVector3D(0.f, 0.f, -1.0f);
+
+ ADD_TRIANGLE(v4,v0,v2);
+ ADD_TRIANGLE(v4,v2,v1);
+ ADD_TRIANGLE(v4,v1,v3);
+ ADD_TRIANGLE(v4,v3,v0);
+
+ ADD_TRIANGLE(v5,v2,v0);
+ ADD_TRIANGLE(v5,v1,v2);
+ ADD_TRIANGLE(v5,v3,v1);
+ ADD_TRIANGLE(v5,v0,v3);
+ return 3;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a tetrahedron with points.magnitude == 1
+unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
+{
+ positions.reserve(positions.size()+9);
+
+ const float a = 1.41421f/3.f;
+ const float b = 2.4494f/3.f;
+
+ const aiVector3D v0 = aiVector3D(0.f,0.f,1.f);
+ const aiVector3D v1 = aiVector3D(2*a,0,-1.f/3.f);
+ const aiVector3D v2 = aiVector3D(-a,b,-1.f/3.f);
+ const aiVector3D v3 = aiVector3D(-a,-b,-1.f/3.f);
+
+ ADD_TRIANGLE(v0,v1,v2);
+ ADD_TRIANGLE(v0,v2,v3);
+ ADD_TRIANGLE(v0,v3,v1);
+ ADD_TRIANGLE(v1,v3,v2);
+ return 3;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a hexahedron with points.magnitude == 1
+unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
+ bool polygons /*= false*/)
+{
+ positions.reserve(positions.size()+36);
+ const float length = 1.f/1.73205080f;
+
+ const aiVector3D v0 = aiVector3D(-1.f,-1.f,-1.f)*length;
+ const aiVector3D v1 = aiVector3D(1.f,-1.f,-1.f)*length;
+ const aiVector3D v2 = aiVector3D(1.f,1.f,-1.f)*length;
+ const aiVector3D v3 = aiVector3D(-1.f,1.f,-1.f)*length;
+ const aiVector3D v4 = aiVector3D(-1.f,-1.f,1.f)*length;
+ const aiVector3D v5 = aiVector3D(1.f,-1.f,1.f)*length;
+ const aiVector3D v6 = aiVector3D(1.f,1.f,1.f)*length;
+ const aiVector3D v7 = aiVector3D(-1.f,1.f,1.f)*length;
+
+ ADD_QUAD(v0,v3,v2,v1);
+ ADD_QUAD(v0,v1,v5,v4);
+ ADD_QUAD(v0,v4,v7,v3);
+ ADD_QUAD(v6,v5,v1,v2);
+ ADD_QUAD(v6,v2,v3,v7);
+ ADD_QUAD(v6,v7,v4,v5);
+ return (polygons ? 4 : 3);
+}
+
+// Cleanup ...
+#undef ADD_TRIANGLE
+#undef ADD_QUAD
+#undef ADD_PENTAGON
+
+// ------------------------------------------------------------------------------------------------
+// Create a subdivision sphere
+void StandardShapes::MakeSphere(unsigned int tess,
+ std::vector<aiVector3D>& positions)
+{
+ // Reserve enough storage. Every subdivision
+ // splits each triangle in 4, the icosahedron consists of 60 verts
+ positions.reserve(positions.size()+60 * integer_pow(4, tess));
+
+ // Construct an icosahedron to start with
+ MakeIcosahedron(positions);
+
+ // ... and subdivide it until the requested output
+ // tesselation is reached
+ for (unsigned int i = 0; i<tess;++i)
+ Subdivide(positions);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a cone
+void StandardShapes::MakeCone(float height,float radius1,
+ float radius2,unsigned int tess,
+ std::vector<aiVector3D>& positions,bool bOpen /*= false */)
+{
+ // Sorry, a cone with less than 3 segments makes ABSOLUTELY NO SENSE
+ if (tess < 3 || !height)
+ return;
+
+ size_t old = positions.size();
+
+ // No negative radii
+ radius1 = ::fabs(radius1);
+ radius2 = ::fabs(radius2);
+
+ float halfHeight = height / 2;
+
+ // radius1 is always the smaller one
+ if (radius2 > radius1)
+ {
+ std::swap(radius2,radius1);
+ halfHeight = -halfHeight;
+ }
+ else old = SIZE_MAX;
+
+ // Use a large epsilon to check whether the cone is pointy
+ if (radius1 < (radius2-radius1)*10e-3f)radius1 = 0.f;
+
+ // We will need 3*2 verts per segment + 3*2 verts per segment
+ // if the cone is closed
+ const unsigned int mem = tess*6 + (!bOpen ? tess*3 * (radius1 ? 2 : 1) : 0);
+ positions.reserve(positions.size () + mem);
+
+ // Now construct all segments
+ const float angle_delta = (float)AI_MATH_TWO_PI / tess;
+ const float angle_max = (float)AI_MATH_TWO_PI;
+
+ float s = 1.f; // cos(angle == 0);
+ float t = 0.f; // sin(angle == 0);
+
+ for (float angle = 0.f; angle < angle_max; )
+ {
+ const aiVector3D v1 = aiVector3D (s * radius1, -halfHeight, t * radius1 );
+ const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
+
+ const float next = angle + angle_delta;
+ float s2 = ::cos(next);
+ float t2 = ::sin(next);
+
+ const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
+ const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
+
+ positions.push_back(v1);
+ positions.push_back(v2);
+ positions.push_back(v3);
+ positions.push_back(v4);
+ positions.push_back(v1);
+ positions.push_back(v3);
+
+ if (!bOpen)
+ {
+ // generate the end 'cap'
+ positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2 ));
+ positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2 ));
+ positions.push_back(aiVector3D(0.f, halfHeight, 0.f));
+
+
+ if (radius1)
+ {
+ // generate the other end 'cap'
+ positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1 ));
+ positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1 ));
+ positions.push_back(aiVector3D(0.f, -halfHeight, 0.f));
+
+ }
+ }
+ s = s2;
+ t = t2;
+ angle = next;
+ }
+
+ // Need to flip face order?
+ if ( SIZE_MAX != old ) {
+ for (size_t s = old; s < positions.size();s += 3) {
+ std::swap(positions[s],positions[s+1]);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a circle
+void StandardShapes::MakeCircle(float radius, unsigned int tess,
+ std::vector<aiVector3D>& positions)
+{
+ // Sorry, a circle with less than 3 segments makes ABSOLUTELY NO SENSE
+ if (tess < 3 || !radius)
+ return;
+
+ radius = ::fabs(radius);
+
+ // We will need 3 vertices per segment
+ positions.reserve(positions.size()+tess*3);
+
+ const float angle_delta = (float)AI_MATH_TWO_PI / tess;
+ const float angle_max = (float)AI_MATH_TWO_PI;
+
+ float s = 1.f; // cos(angle == 0);
+ float t = 0.f; // sin(angle == 0);
+
+ for (float angle = 0.f; angle < angle_max; )
+ {
+ positions.push_back(aiVector3D(s * radius,0.f,t * radius));
+ angle += angle_delta;
+ s = ::cos(angle);
+ t = ::sin(angle);
+ positions.push_back(aiVector3D(s * radius,0.f,t * radius));
+
+ positions.push_back(aiVector3D(0.f,0.f,0.f));
+ }
+}
+
+} // ! Assimp
diff --git a/src/3rdparty/assimp/code/StandardShapes.h b/src/3rdparty/assimp/code/StandardShapes.h
new file mode 100644
index 000000000..cadce2b96
--- /dev/null
+++ b/src/3rdparty/assimp/code/StandardShapes.h
@@ -0,0 +1,196 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Declares a helper class, "StandardShapes" which generates
+ * vertices for standard shapes, such as cylnders, cones, spheres ..
+ */
+#ifndef AI_STANDARD_SHAPES_H_INC
+#define AI_STANDARD_SHAPES_H_INC
+
+#include <vector>
+
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** \brief Helper class to generate vertex buffers for standard geometric
+ * shapes, such as cylinders, cones, boxes, spheres, elipsoids ... .
+ */
+class StandardShapes
+{
+ // class cannot be instanced
+ StandardShapes() {}
+
+public:
+
+
+ // ----------------------------------------------------------------
+ /** Generates a mesh from an array of vertex positions.
+ *
+ * @param positions List of vertex positions
+ * @param numIndices Number of indices per primitive
+ * @return Output mesh
+ */
+ static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
+ unsigned int numIndices);
+
+
+ static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
+ (std::vector<aiVector3D>&));
+
+ static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
+ (std::vector<aiVector3D>&, bool));
+
+ static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
+ (unsigned int,std::vector<aiVector3D>&));
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a hexahedron (cube)
+ *
+ * Hexahedrons can be scaled on all axes.
+ * @param positions Receives output triangles.
+ * @param polygons If you pass true here quads will be returned
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeHexahedron(
+ std::vector<aiVector3D>& positions,
+ bool polygons = false);
+
+ // ----------------------------------------------------------------
+ /** @brief Generates an icosahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeIcosahedron(
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a dodecahedron
+ *
+ * @param positions Receives output triangles
+ * @param polygons If you pass true here pentagons will be returned
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeDodecahedron(
+ std::vector<aiVector3D>& positions,
+ bool polygons = false);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates an octahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeOctahedron(
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a tetrahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeTetrahedron(
+ std::vector<aiVector3D>& positions);
+
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a sphere
+ *
+ * @param tess Number of subdivions - 0 generates a octahedron
+ * @param positions Receives output triangles.
+ */
+ static void MakeSphere(unsigned int tess,
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a cone or a cylinder, either open or closed.
+ *
+ * @code
+ *
+ * |-----| <- radius 1
+ *
+ * __x__ <- ] ^
+ * / \ | height |
+ * / \ | Y
+ * / \ |
+ * / \ |
+ * /______x______\ <- ] <- end cap
+ *
+ * |-------------| <- radius 2
+ *
+ * @endcode
+ *
+ * @param height Height of the cone
+ * @param radius1 First radius
+ * @param radius2 Second radius
+ * @param tess Number of triangles.
+ * @param bOpened true for an open cone/cylinder. An open shape has
+ * no 'end caps'
+ * @param positions Receives output triangles
+ */
+ static void MakeCone(float height,float radius1,
+ float radius2,unsigned int tess,
+ std::vector<aiVector3D>& positions,bool bOpen= false);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a flat circle
+ *
+ * The circle is constructed in the planed formed by the x,z
+ * axes of the cartesian coordinate system.
+ *
+ * @param radius Radius of the circle
+ * @param tess Number of segments.
+ * @param positions Receives output triangles.
+ */
+ static void MakeCircle(float radius, unsigned int tess,
+ std::vector<aiVector3D>& positions);
+
+};
+} // ! Assimp
+
+#endif // !! AI_STANDARD_SHAPES_H_INC
diff --git a/src/3rdparty/assimp/code/StdOStreamLogStream.h b/src/3rdparty/assimp/code/StdOStreamLogStream.h
new file mode 100644
index 000000000..37b6331f6
--- /dev/null
+++ b/src/3rdparty/assimp/code/StdOStreamLogStream.h
@@ -0,0 +1,52 @@
+#ifndef AI_STROSTREAMLOGSTREAM_H_INC
+#define AI_STROSTREAMLOGSTREAM_H_INC
+
+#include "../include/assimp/LogStream.hpp"
+#include <ostream>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** @class StdOStreamLogStream
+ * @brief Logs into a std::ostream
+ */
+class StdOStreamLogStream : public LogStream
+{
+public:
+ /** @brief Construction from an existing std::ostream
+ * @param _ostream Output stream to be used
+ */
+ StdOStreamLogStream(std::ostream& _ostream);
+
+ /** @brief Destructor */
+ ~StdOStreamLogStream();
+
+ /** @brief Writer */
+ void write(const char* message);
+private:
+ std::ostream& ostream;
+};
+
+// ---------------------------------------------------------------------------
+// Default constructor
+inline StdOStreamLogStream::StdOStreamLogStream(std::ostream& _ostream)
+ : ostream (_ostream)
+{}
+
+// ---------------------------------------------------------------------------
+// Default constructor
+inline StdOStreamLogStream::~StdOStreamLogStream()
+{}
+
+// ---------------------------------------------------------------------------
+// Write method
+inline void StdOStreamLogStream::write(const char* message)
+{
+ ostream << message;
+ ostream.flush();
+}
+
+// ---------------------------------------------------------------------------
+} // Namespace Assimp
+
+#endif // guard
diff --git a/src/3rdparty/assimp/code/StreamReader.h b/src/3rdparty/assimp/code/StreamReader.h
new file mode 100644
index 000000000..73467943b
--- /dev/null
+++ b/src/3rdparty/assimp/code/StreamReader.h
@@ -0,0 +1,358 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Defines the StreamReader class which reads data from
+ * a binary stream with a well-defined endianess. */
+
+#ifndef AI_STREAMREADER_H_INCLUDED
+#define AI_STREAMREADER_H_INCLUDED
+
+#include "ByteSwap.h"
+
+namespace Assimp {
+
+// --------------------------------------------------------------------------------------------
+/** Wrapper class around IOStream to allow for consistent reading of binary data in both
+ * little and big endian format. Don't attempt to instance the template directly. Use
+ * StreamReaderLE to read from a little-endian stream and StreamReaderBE to read from a
+ * BE stream. The class expects that the endianess of any input data is known at
+ * compile-time, which should usually be true (#BaseImporter::ConvertToUTF8 implements
+ * runtime endianess conversions for text files).
+ *
+ * XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
+// --------------------------------------------------------------------------------------------
+template <bool SwapEndianess = false, bool RuntimeSwitch = false>
+class StreamReader
+{
+
+public:
+
+ // FIXME: use these data types throughout the whole library,
+ // then change them to 64 bit values :-)
+
+ typedef int diff;
+ typedef unsigned int pos;
+
+public:
+
+
+ // ---------------------------------------------------------------------
+ /** Construction from a given stream with a well-defined endianess.
+ *
+ * The StreamReader holds a permanent strong reference to the
+ * stream, which is released upon destruction.
+ * @param stream Input stream. The stream is not restarted if
+ * its file pointer is not at 0. Instead, the stream reader
+ * reads from the current position to the end of the stream.
+ * @param le If @c RuntimeSwitch is true: specifies whether the
+ * stream is in little endian byte order. Otherwise the
+ * endianess information is contained in the @c SwapEndianess
+ * template parameter and this parameter is meaningless. */
+ StreamReader(boost::shared_ptr<IOStream> stream, bool le = false)
+ : stream(stream)
+ , le(le)
+ {
+ ai_assert(stream);
+ InternBegin();
+ }
+
+ // ---------------------------------------------------------------------
+ StreamReader(IOStream* stream, bool le = false)
+ : stream(boost::shared_ptr<IOStream>(stream))
+ , le(le)
+ {
+ ai_assert(stream);
+ InternBegin();
+ }
+
+ // ---------------------------------------------------------------------
+ ~StreamReader() {
+ delete[] buffer;
+ }
+
+public:
+
+ // deprecated, use overloaded operator>> instead
+
+ // ---------------------------------------------------------------------
+ /** Read a float from the stream */
+ float GetF4()
+ {
+ return Get<float>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a double from the stream */
+ double GetF8() {
+ return Get<double>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a signed 16 bit integer from the stream */
+ int16_t GetI2() {
+ return Get<int16_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a signed 8 bit integer from the stream */
+ int8_t GetI1() {
+ return Get<int8_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read an signed 32 bit integer from the stream */
+ int32_t GetI4() {
+ return Get<int32_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a signed 64 bit integer from the stream */
+ int64_t GetI8() {
+ return Get<int64_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a unsigned 16 bit integer from the stream */
+ uint16_t GetU2() {
+ return Get<uint16_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a unsigned 8 bit integer from the stream */
+ uint8_t GetU1() {
+ return Get<uint8_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read an unsigned 32 bit integer from the stream */
+ uint32_t GetU4() {
+ return Get<uint32_t>();
+ }
+
+ // ---------------------------------------------------------------------
+ /** Read a unsigned 64 bit integer from the stream */
+ uint64_t GetU8() {
+ return Get<uint64_t>();
+ }
+
+public:
+
+ // ---------------------------------------------------------------------
+ /** Get the remaining stream size (to the end of the srream) */
+ unsigned int GetRemainingSize() const {
+ return (unsigned int)(end - current);
+ }
+
+
+ // ---------------------------------------------------------------------
+ /** Get the remaining stream size (to the current read limit). The
+ * return value is the remaining size of the stream if no custom
+ * read limit has been set. */
+ unsigned int GetRemainingSizeToLimit() const {
+ return (unsigned int)(limit - current);
+ }
+
+
+ // ---------------------------------------------------------------------
+ /** Increase the file pointer (relative seeking) */
+ void IncPtr(size_t plus) {
+ current += plus;
+ if (current > limit) {
+ throw DeadlyImportError("End of file or read limit was reached");
+ }
+ }
+
+ // ---------------------------------------------------------------------
+ /** Get the current file pointer */
+ int8_t* GetPtr() const {
+ return current;
+ }
+
+
+ // ---------------------------------------------------------------------
+ /** Set current file pointer (Get it from #GetPtr). This is if you
+ * prefer to do pointer arithmetics on your own or want to copy
+ * large chunks of data at once.
+ * @param p The new pointer, which is validated against the size
+ * limit and buffer boundaries. */
+ void SetPtr(int8_t* p) {
+
+ current = p;
+ if (current > limit || current < buffer) {
+ throw DeadlyImportError("End of file or read limit was reached");
+ }
+ }
+
+ // ---------------------------------------------------------------------
+ /** Copy n bytes to an external buffer
+ * @param out Destination for copying
+ * @param bytes Number of bytes to copy */
+ void CopyAndAdvance(void* out, size_t bytes) {
+
+ int8_t* ur = GetPtr();
+ SetPtr(ur+bytes); // fire exception if eof
+
+ memcpy(out,ur,bytes);
+ }
+
+
+ // ---------------------------------------------------------------------
+ /** Get the current offset from the beginning of the file */
+ int GetCurrentPos() const {
+ return (unsigned int)(current - buffer);
+ }
+
+ void SetCurrentPos(size_t pos) {
+ SetPtr(buffer + pos);
+ }
+
+ // ---------------------------------------------------------------------
+ /** Setup a temporary read limit
+ *
+ * @param limit Maximum number of bytes to be read from
+ * the beginning of the file. Specifying UINT_MAX
+ * resets the limit to the original end of the stream. */
+ void SetReadLimit(unsigned int _limit) {
+
+ if (UINT_MAX == _limit) {
+ limit = end;
+ return;
+ }
+
+ limit = buffer + _limit;
+ if (limit > end) {
+ throw DeadlyImportError("StreamReader: Invalid read limit");
+ }
+ }
+
+ // ---------------------------------------------------------------------
+ /** Get the current read limit in bytes. Reading over this limit
+ * accidentially raises an exception. */
+ int GetReadLimit() const {
+ return (unsigned int)(limit - buffer);
+ }
+
+ // ---------------------------------------------------------------------
+ /** Skip to the read limit in bytes. Reading over this limit
+ * accidentially raises an exception. */
+ void SkipToReadLimit() {
+ current = limit;
+ }
+
+ // ---------------------------------------------------------------------
+ /** overload operator>> and allow chaining of >> ops. */
+ template <typename T>
+ StreamReader& operator >> (T& f) {
+ f = Get<T>();
+ return *this;
+ }
+
+private:
+
+ // ---------------------------------------------------------------------
+ /** Generic read method. ByteSwap::Swap(T*) *must* be defined */
+ template <typename T>
+ T Get() {
+ if (current + sizeof(T) > limit) {
+ throw DeadlyImportError("End of file or stream limit was reached");
+ }
+
+#ifdef __arm__
+ T f;
+ memcpy (&f, current, sizeof(T));
+#else
+ T f = *((const T*)current);
+#endif
+ Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
+
+ current += sizeof(T);
+ return f;
+ }
+
+ // ---------------------------------------------------------------------
+ void InternBegin() {
+ if (!stream) {
+ // incase someone wonders: StreamReader is frequently invoked with
+ // no prior validation whether the input stream is valid. Since
+ // no one bothers changing the error message, this message here
+ // is passed down to the caller and 'unable to open file'
+ // simply describes best what happened.
+ throw DeadlyImportError("StreamReader: Unable to open file");
+ }
+
+ const size_t s = stream->FileSize() - stream->Tell();
+ if (!s) {
+ throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
+ }
+
+ current = buffer = new int8_t[s];
+ const size_t read = stream->Read(current,1,s);
+ // (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
+ ai_assert(read <= s);
+ end = limit = &buffer[read];
+ }
+
+private:
+
+
+ boost::shared_ptr<IOStream> stream;
+ int8_t *buffer, *current, *end, *limit;
+ bool le;
+};
+
+
+// --------------------------------------------------------------------------------------------
+// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
+#ifdef AI_BUILD_BIG_ENDIAN
+ typedef StreamReader<true> StreamReaderLE;
+ typedef StreamReader<false> StreamReaderBE;
+#else
+ typedef StreamReader<true> StreamReaderBE;
+ typedef StreamReader<false> StreamReaderLE;
+#endif
+
+// `dynamic` StreamReader. The byte order of the input data is specified in the
+// c'tor. This involves runtime branching and might be a little bit slower.
+typedef StreamReader<true,true> StreamReaderAny;
+
+} // end namespace Assimp
+
+#endif // !! AI_STREAMREADER_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/StringComparison.h b/src/3rdparty/assimp/code/StringComparison.h
new file mode 100644
index 000000000..72dee86dd
--- /dev/null
+++ b/src/3rdparty/assimp/code/StringComparison.h
@@ -0,0 +1,219 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Definition of platform independent string workers:
+
+ ASSIMP_itoa10
+ ASSIMP_stricmp
+ ASSIMP_strincmp
+
+ These functions are not consistently available on all platforms,
+ or the provided implementations behave too differently.
+*/
+#ifndef INCLUDED_AI_STRING_WORKERS_H
+#define INCLUDED_AI_STRING_WORKERS_H
+
+#include "../include/assimp/ai_assert.h"
+
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+/** @brief itoa with a fixed base 10
+ * 'itoa' is not consistently available on all platforms so it is quite useful
+ * to have a small replacement function here. No need to use a full sprintf()
+ * if we just want to print a number ...
+ * @param out Output buffer
+ * @param max Maximum number of characters to be written, including '\0'.
+ * This parameter may not be 0.
+ * @param number Number to be written
+ * @return Length of the output string, excluding the '\0'
+ */
+inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
+{
+ ai_assert(NULL != out);
+
+ // write the unary minus to indicate we have a negative number
+ unsigned int written = 1u;
+ if (number < 0 && written < max) {
+ *out++ = '-';
+ ++written;
+ number = -number;
+ }
+
+ // We begin with the largest number that is not zero.
+ int32_t cur = 1000000000; // 2147483648
+ bool mustPrint = false;
+ while (written < max) {
+
+ const unsigned int digit = number / cur;
+ if (mustPrint || digit > 0 || 1 == cur) {
+ // print all future zeroes from now
+ mustPrint = true;
+
+ *out++ = '0'+static_cast<char>(digit);
+
+ ++written;
+ number -= digit*cur;
+ if (1 == cur) {
+ break;
+ }
+ }
+ cur /= 10;
+ }
+
+ // append a terminal zero
+ *out++ = '\0';
+ return written-1;
+}
+
+// -------------------------------------------------------------------------------
+/** @brief itoa with a fixed base 10 (Secure template overload)
+ * The compiler should choose this function if he or she is able to determine the
+ * size of the array automatically.
+ */
+template <size_t length>
+inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
+{
+ return ASSIMP_itoa10(out,length,number);
+}
+
+// -------------------------------------------------------------------------------
+/** @brief Helper function to do platform independent string comparison.
+ *
+ * This is required since stricmp() is not consistently available on
+ * all platforms. Some platforms use the '_' prefix, others don't even
+ * have such a function.
+ *
+ * @param s1 First input string
+ * @param s2 Second input string
+ * @return 0 if the given strings are identical
+ */
+inline int ASSIMP_stricmp(const char *s1, const char *s2)
+{
+ ai_assert(NULL != s1 && NULL != s2);
+
+#if (defined _MSC_VER)
+
+ return ::_stricmp(s1,s2);
+#elif defined( __GNUC__ )
+
+ return ::strcasecmp(s1,s2);
+#else
+
+ register char c1, c2;
+ do {
+ c1 = tolower(*s1++);
+ c2 = tolower(*s2++);
+ }
+ while ( c1 && (c1 == c2) );
+ return c1 - c2;
+#endif
+}
+
+// -------------------------------------------------------------------------------
+/** @brief Case independent comparison of two std::strings
+ *
+ * @param a First string
+ * @param b Second string
+ * @return 0 if a == b
+ */
+inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
+{
+ register int i = (int)b.length()-(int)a.length();
+ return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
+}
+
+// -------------------------------------------------------------------------------
+/** @brief Helper function to do platform independent string comparison.
+ *
+ * This is required since strincmp() is not consistently available on
+ * all platforms. Some platforms use the '_' prefix, others don't even
+ * have such a function.
+ *
+ * @param s1 First input string
+ * @param s2 Second input string
+ * @param n Macimum number of characters to compare
+ * @return 0 if the given strings are identical
+ */
+inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
+{
+ ai_assert(NULL != s1 && NULL != s2);
+ if (!n)return 0;
+
+#if (defined _MSC_VER)
+
+ return ::_strnicmp(s1,s2,n);
+
+#elif defined( __GNUC__ )
+
+ return ::strncasecmp(s1,s2, n);
+
+#else
+ register char c1, c2;
+ unsigned int p = 0;
+ do
+ {
+ if (p++ >= n)return 0;
+ c1 = tolower(*s1++);
+ c2 = tolower(*s2++);
+ }
+ while ( c1 && (c1 == c2) );
+
+ return c1 - c2;
+#endif
+}
+
+
+// -------------------------------------------------------------------------------
+/** @brief Evaluates an integer power
+ *
+ * todo: move somewhere where it fits better in than here
+ */
+inline unsigned int integer_pow (unsigned int base, unsigned int power)
+{
+ unsigned int res = 1;
+ for (unsigned int i = 0; i < power;++i)
+ res *= base;
+
+ return res;
+}
+} // end of namespace
+
+#endif // ! AI_STRINGCOMPARISON_H_INC
diff --git a/src/3rdparty/assimp/code/Subdivision.cpp b/src/3rdparty/assimp/code/Subdivision.cpp
new file mode 100644
index 000000000..483712c56
--- /dev/null
+++ b/src/3rdparty/assimp/code/Subdivision.cpp
@@ -0,0 +1,587 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#include "Subdivision.h"
+#include "SceneCombiner.h"
+#include "SpatialSort.h"
+#include "ProcessHelper.h"
+#include "Vertex.h"
+
+using namespace Assimp;
+void mydummy() {}
+
+// ------------------------------------------------------------------------------------------------
+/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
+ * implementation is basing on recursive refinement. Directly evaluating the result is also
+ * possible and much quicker, but it depends on lengthy matrix lookup tables. */
+// ------------------------------------------------------------------------------------------------
+class CatmullClarkSubdivider : public Subdivider
+{
+
+public:
+
+ void Subdivide (aiMesh* mesh, aiMesh*& out, unsigned int num, bool discard_input);
+ void Subdivide (aiMesh** smesh, size_t nmesh,
+ aiMesh** out, unsigned int num, bool discard_input);
+
+ // ---------------------------------------------------------------------------
+ /** Intermediate description of an edge between two corners of a polygon*/
+ // ---------------------------------------------------------------------------
+ struct Edge
+ {
+ Edge()
+ : ref(0)
+ {}
+ Vertex edge_point, midpoint;
+ unsigned int ref;
+ };
+
+
+
+ typedef std::vector<unsigned int> UIntVector;
+ typedef std::map<uint64_t,Edge> EdgeMap;
+
+ // ---------------------------------------------------------------------------
+ // Hashing function to derive an index into an #EdgeMap from two given
+ // 'unsigned int' vertex coordinates (!!distinct coordinates - same
+ // vertex position == same index!!).
+ // NOTE - this leads to rare hash collisions if a) sizeof(unsigned int)>4
+ // and (id[0]>2^32-1 or id[0]>2^32-1).
+ // MAKE_EDGE_HASH() uses temporaries, so INIT_EDGE_HASH() needs to be put
+ // at the head of every function which is about to use MAKE_EDGE_HASH().
+ // Reason is that the hash is that hash construction needs to hold the
+ // invariant id0<id1 to identify an edge - else two hashes would refer
+ // to the same edge.
+ // ---------------------------------------------------------------------------
+#define MAKE_EDGE_HASH(id0,id1) (eh_tmp0__=id0,eh_tmp1__=id1,\
+ (eh_tmp0__<eh_tmp1__?std::swap(eh_tmp0__,eh_tmp1__):mydummy()),(uint64_t)eh_tmp0__^((uint64_t)eh_tmp1__<<32u))
+
+
+#define INIT_EDGE_HASH_TEMPORARIES()\
+ unsigned int eh_tmp0__, eh_tmp1__;
+
+private:
+
+ void InternSubdivide (const aiMesh* const * smesh,
+ size_t nmesh,aiMesh** out, unsigned int num);
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Construct a subdivider of a specific type
+Subdivider* Subdivider::Create (Algorithm algo)
+{
+ switch (algo)
+ {
+ case CATMULL_CLARKE:
+ return new CatmullClarkSubdivider();
+ };
+
+ ai_assert(false);
+ return NULL; // shouldn't happen
+}
+
+// ------------------------------------------------------------------------------------------------
+// Call the Catmull Clark subdivision algorithm for one mesh
+void CatmullClarkSubdivider::Subdivide (
+ aiMesh* mesh,
+ aiMesh*& out,
+ unsigned int num,
+ bool discard_input
+ )
+{
+ assert(mesh != out);
+ Subdivide(&mesh,1,&out,num,discard_input);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Call the Catmull Clark subdivision algorithm for multiple meshes
+void CatmullClarkSubdivider::Subdivide (
+ aiMesh** smesh,
+ size_t nmesh,
+ aiMesh** out,
+ unsigned int num,
+ bool discard_input
+ )
+{
+ ai_assert(NULL != smesh && NULL != out);
+
+ // course, both regions may not overlap
+ assert(smesh<out || smesh+nmesh>out+nmesh);
+ if (!num) {
+
+ // No subdivision at all. Need to copy all the meshes .. argh.
+ if (discard_input) {
+ for (size_t s = 0; s < nmesh; ++s) {
+ out[s] = smesh[s];
+ smesh[s] = NULL;
+ }
+ }
+ else {
+ for (size_t s = 0; s < nmesh; ++s) {
+ SceneCombiner::Copy(out+s,smesh[s]);
+ }
+ }
+ return;
+ }
+
+ std::vector<aiMesh*> inmeshes;
+ std::vector<aiMesh*> outmeshes;
+ std::vector<unsigned int> maptbl;
+
+ inmeshes.reserve(nmesh);
+ outmeshes.reserve(nmesh);
+ maptbl.reserve(nmesh);
+
+ // Remove pure line and point meshes from the working set to reduce the
+ // number of edge cases the subdivider is forced to deal with. Line and
+ // point meshes are simply passed through.
+ for (size_t s = 0; s < nmesh; ++s) {
+ aiMesh* i = smesh[s];
+ // FIX - mPrimitiveTypes might not yet be initialized
+ if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE|aiPrimitiveType_POINT))==i->mPrimitiveTypes) {
+ DefaultLogger::get()->debug("Catmull-Clark Subdivider: Skipping pure line/point mesh");
+
+ if (discard_input) {
+ out[s] = i;
+ smesh[s] = NULL;
+ }
+ else {
+ SceneCombiner::Copy(out+s,i);
+ }
+ continue;
+ }
+
+ outmeshes.push_back(NULL);inmeshes.push_back(i);
+ maptbl.push_back(s);
+ }
+
+ // Do the actual subdivision on the preallocated storage. InternSubdivide
+ // *always* assumes that enough storage is available, it does not bother
+ // checking any ranges.
+ ai_assert(inmeshes.size()==outmeshes.size()&&inmeshes.size()==maptbl.size());
+ if (inmeshes.empty()) {
+ DefaultLogger::get()->warn("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything");
+ return;
+ }
+ InternSubdivide(&inmeshes.front(),inmeshes.size(),&outmeshes.front(),num);
+ for (unsigned int i = 0; i < maptbl.size(); ++i) {
+ ai_assert(outmeshes[i]);
+ out[maptbl[i]] = outmeshes[i];
+ }
+
+ if (discard_input) {
+ for (size_t s = 0; s < nmesh; ++s) {
+ delete smesh[s];
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Note - this is an implementation of the standard (recursive) Cm-Cl algorithm without further
+// optimizations (except we're using some nice LUTs). A description of the algorithm can be found
+// here: http://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface
+//
+// The code is mostly O(n), however parts are O(nlogn) which is therefore the algorithm's
+// expected total runtime complexity. The implementation is able to work in-place on the same
+// mesh arrays. Calling #InternSubdivide() directly is not encouraged. The code can operate
+// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings).
+// Previous data is replaced/deleted then.
+// ------------------------------------------------------------------------------------------------
+void CatmullClarkSubdivider::InternSubdivide (
+ const aiMesh* const * smesh,
+ size_t nmesh,
+ aiMesh** out,
+ unsigned int num
+ )
+{
+ ai_assert(NULL != smesh && NULL != out);
+ INIT_EDGE_HASH_TEMPORARIES();
+
+ // no subdivision requested or end of recursive refinement
+ if (!num) {
+ return;
+ }
+
+ UIntVector maptbl;
+ SpatialSort spatial;
+
+ // ---------------------------------------------------------------------
+ // 0. Offset table to index all meshes continuously, generate a spatially
+ // sorted representation of all vertices in all meshes.
+ // ---------------------------------------------------------------------
+ typedef std::pair<unsigned int,unsigned int> IntPair;
+ std::vector<IntPair> moffsets(nmesh);
+ unsigned int totfaces = 0, totvert = 0;
+ for (size_t t = 0; t < nmesh; ++t) {
+ const aiMesh* mesh = smesh[t];
+
+ spatial.Append(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D),false);
+ moffsets[t] = IntPair(totfaces,totvert);
+
+ totfaces += mesh->mNumFaces;
+ totvert += mesh->mNumVertices;
+ }
+
+ spatial.Finalize();
+ const unsigned int num_unique = spatial.GenerateMappingTable(maptbl,ComputePositionEpsilon(smesh,nmesh));
+
+
+#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second+vert_idx)
+#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first+face_idx)
+
+ // ---------------------------------------------------------------------
+ // 1. Compute the centroid point for all faces
+ // ---------------------------------------------------------------------
+ std::vector<Vertex> centroids(totfaces);
+ unsigned int nfacesout = 0;
+ for (size_t t = 0, n = 0; t < nmesh; ++t) {
+ const aiMesh* mesh = smesh[t];
+ for (unsigned int i = 0; i < mesh->mNumFaces;++i,++n)
+ {
+ const aiFace& face = mesh->mFaces[i];
+ Vertex& c = centroids[n];
+
+ for (unsigned int a = 0; a < face.mNumIndices;++a) {
+ c += Vertex(mesh,face.mIndices[a]);
+ }
+
+ c /= static_cast<float>(face.mNumIndices);
+ nfacesout += face.mNumIndices;
+ }
+ }
+
+ EdgeMap edges;
+
+ // ---------------------------------------------------------------------
+ // 2. Set each edge point to be the average of all neighbouring
+ // face points and original points. Every edge exists twice
+ // if there is a neighboring face.
+ // ---------------------------------------------------------------------
+ for (size_t t = 0; t < nmesh; ++t) {
+ const aiMesh* mesh = smesh[t];
+
+ for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
+ const aiFace& face = mesh->mFaces[i];
+
+ for (unsigned int p =0; p< face.mNumIndices; ++p) {
+ const unsigned int id[] = {
+ face.mIndices[p],
+ face.mIndices[p==face.mNumIndices-1?0:p+1]
+ };
+ const unsigned int mp[] = {
+ maptbl[FLATTEN_VERTEX_IDX(t,id[0])],
+ maptbl[FLATTEN_VERTEX_IDX(t,id[1])]
+ };
+
+ Edge& e = edges[MAKE_EDGE_HASH(mp[0],mp[1])];
+ e.ref++;
+ if (e.ref<=2) {
+ if (e.ref==1) { // original points (end points) - add only once
+ e.edge_point = e.midpoint = Vertex(mesh,id[0])+Vertex(mesh,id[1]);
+ e.midpoint *= 0.5f;
+ }
+ e.edge_point += centroids[FLATTEN_FACE_IDX(t,i)];
+ }
+ }
+ }
+ }
+
+ // ---------------------------------------------------------------------
+ // 3. Normalize edge points
+ // ---------------------------------------------------------------------
+ {unsigned int bad_cnt = 0;
+ for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) {
+ if ((*it).second.ref < 2) {
+ ai_assert((*it).second.ref);
+ ++bad_cnt;
+ }
+ (*it).second.edge_point *= 1.f/((*it).second.ref+2.f);
+ }
+
+ if (bad_cnt) {
+ // Report the number of bad edges. bad edges are referenced by less than two
+ // faces in the mesh. They occur at outer model boundaries in non-closed
+ // shapes.
+ char tmp[512];
+ sprintf(tmp,"Catmull-Clark Subdivider: got %u bad edges touching only one face (totally %u edges). ",
+ bad_cnt,static_cast<unsigned int>(edges.size()));
+
+ DefaultLogger::get()->debug(tmp);
+ }}
+
+ // ---------------------------------------------------------------------
+ // 4. Compute a vertex-face adjacency table. We can't reuse the code
+ // from VertexTriangleAdjacency because we need the table for multiple
+ // meshes and out vertex indices need to be mapped to distinct values
+ // first.
+ // ---------------------------------------------------------------------
+ UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(),0), ofsadjvec(maptbl.size()+1,0); {
+ for (size_t t = 0; t < nmesh; ++t) {
+ const aiMesh* const minp = smesh[t];
+ for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
+
+ const aiFace& f = minp->mFaces[i];
+ for (unsigned int n = 0; n < f.mNumIndices; ++n) {
+ ++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]];
+ }
+ }
+ }
+ unsigned int cur = 0;
+ for (size_t i = 0; i < cntadjfac.size(); ++i) {
+ ofsadjvec[i+1] = cur;
+ cur += cntadjfac[i];
+ }
+ for (size_t t = 0; t < nmesh; ++t) {
+ const aiMesh* const minp = smesh[t];
+ for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
+
+ const aiFace& f = minp->mFaces[i];
+ for (unsigned int n = 0; n < f.mNumIndices; ++n) {
+ faceadjac[ofsadjvec[1+maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t,i);
+ }
+ }
+ }
+
+ // check the other way round for consistency
+#ifdef ASSIMP_BUILD_DEBUG
+
+ for (size_t t = 0; t < ofsadjvec.size()-1; ++t) {
+ for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
+ const unsigned int fidx = faceadjac[ofsadjvec[t]+m];
+ ai_assert(fidx < totfaces);
+ for (size_t n = 1; n < nmesh; ++n) {
+
+ if (moffsets[n].first > fidx) {
+ const aiMesh* msh = smesh[--n];
+ const aiFace& f = msh->mFaces[fidx-moffsets[n].first];
+
+ bool haveit = false;
+ for (unsigned int i = 0; i < f.mNumIndices; ++i) {
+ if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
+ haveit = true; break;
+ }
+ }
+ ai_assert(haveit);
+ break;
+ }
+ }
+ }
+ }
+
+#endif
+ }
+
+#define GET_ADJACENT_FACES_AND_CNT(vidx,fstartout,numout) \
+ fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx]
+
+ typedef std::pair<bool,Vertex> TouchedOVertex;
+ std::vector<TouchedOVertex > new_points(num_unique,TouchedOVertex(false,Vertex()));
+ // ---------------------------------------------------------------------
+ // 5. Spawn a quad from each face point to the corresponding edge points
+ // the original points being the fourth quad points.
+ // ---------------------------------------------------------------------
+ for (size_t t = 0; t < nmesh; ++t) {
+ const aiMesh* const minp = smesh[t];
+ aiMesh* const mout = out[t] = new aiMesh();
+
+ for (unsigned int a = 0; a < minp->mNumFaces; ++a) {
+ mout->mNumFaces += minp->mFaces[a].mNumIndices;
+ }
+
+ // We need random access to the old face buffer, so reuse is not possible.
+ mout->mFaces = new aiFace[mout->mNumFaces];
+
+ mout->mNumVertices = mout->mNumFaces*4;
+ mout->mVertices = new aiVector3D[mout->mNumVertices];
+
+ // quads only, keep material index
+ mout->mPrimitiveTypes = aiPrimitiveType_POLYGON;
+ mout->mMaterialIndex = minp->mMaterialIndex;
+
+ if (minp->HasNormals()) {
+ mout->mNormals = new aiVector3D[mout->mNumVertices];
+ }
+
+ if (minp->HasTangentsAndBitangents()) {
+ mout->mTangents = new aiVector3D[mout->mNumVertices];
+ mout->mBitangents = new aiVector3D[mout->mNumVertices];
+ }
+
+ for(unsigned int i = 0; minp->HasTextureCoords(i); ++i) {
+ mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices];
+ mout->mNumUVComponents[i] = minp->mNumUVComponents[i];
+ }
+
+ for(unsigned int i = 0; minp->HasVertexColors(i); ++i) {
+ mout->mColors[i] = new aiColor4D[mout->mNumVertices];
+ }
+
+ mout->mNumVertices = mout->mNumFaces<<2u;
+ for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces;++i) {
+
+ const aiFace& face = minp->mFaces[i];
+ for (unsigned int a = 0; a < face.mNumIndices;++a) {
+
+ // Get a clean new face.
+ aiFace& faceOut = mout->mFaces[n++];
+ faceOut.mIndices = new unsigned int [faceOut.mNumIndices = 4];
+
+ // Spawn a new quadrilateral (ccw winding) for this original point between:
+ // a) face centroid
+ centroids[FLATTEN_FACE_IDX(t,i)].SortBack(mout,faceOut.mIndices[0]=v++);
+
+ // b) adjacent edge on the left, seen from the centroid
+ const Edge& e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
+ maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a==face.mNumIndices-1?0:a+1])
+ ])]; // fixme: replace with mod face.mNumIndices?
+
+ // c) adjacent edge on the right, seen from the centroid
+ const Edge& e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
+ maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[!a?face.mNumIndices-1:a-1])
+ ])]; // fixme: replace with mod face.mNumIndices?
+
+ e0.edge_point.SortBack(mout,faceOut.mIndices[3]=v++);
+ e1.edge_point.SortBack(mout,faceOut.mIndices[1]=v++);
+
+ // d= original point P with distinct index i
+ // F := 0
+ // R := 0
+ // n := 0
+ // for each face f containing i
+ // F := F+ centroid of f
+ // R := R+ midpoint of edge of f from i to i+1
+ // n := n+1
+ //
+ // (F+2R+(n-3)P)/n
+ const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])];
+ TouchedOVertex& ov = new_points[org];
+
+ if (!ov.first) {
+ ov.first = true;
+
+ const unsigned int* adj; unsigned int cnt;
+ GET_ADJACENT_FACES_AND_CNT(org,adj,cnt);
+
+ if (cnt < 3) {
+ ov.second = Vertex(minp,face.mIndices[a]);
+ }
+ else {
+
+ Vertex F,R;
+ for (unsigned int o = 0; o < cnt; ++o) {
+ ai_assert(adj[o] < totfaces);
+ F += centroids[adj[o]];
+
+ // adj[0] is a global face index - search the face in the mesh list
+ const aiMesh* mp = NULL;
+ size_t nidx;
+
+ if (adj[o] < moffsets[0].first) {
+ mp = smesh[nidx=0];
+ }
+ else {
+ for (nidx = 1; nidx<= nmesh; ++nidx) {
+ if (nidx == nmesh ||moffsets[nidx].first > adj[o]) {
+ mp = smesh[--nidx];
+ break;
+ }
+ }
+ }
+
+ ai_assert(adj[o]-moffsets[nidx].first < mp->mNumFaces);
+ const aiFace& f = mp->mFaces[adj[o]-moffsets[nidx].first];
+# ifdef ASSIMP_BUILD_DEBUG
+ bool haveit = false;
+# endif
+
+ // find our original point in the face
+ for (unsigned int m = 0; m < f.mNumIndices; ++m) {
+ if (maptbl[FLATTEN_VERTEX_IDX(nidx,f.mIndices[m])] == org) {
+
+ // add *both* edges. this way, we can be sure that we add
+ // *all* adjacent edges to R. In a closed shape, every
+ // edge is added twice - so we simply leave out the
+ // factor 2.f in the amove formula and get the right
+ // result.
+
+ const Edge& c0 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
+ nidx,f.mIndices[!m?f.mNumIndices-1:m-1])])];
+ // fixme: replace with mod face.mNumIndices?
+
+ const Edge& c1 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
+ nidx,f.mIndices[m==f.mNumIndices-1?0:m+1])])];
+ // fixme: replace with mod face.mNumIndices?
+ R += c0.midpoint+c1.midpoint;
+
+# ifdef ASSIMP_BUILD_DEBUG
+ haveit = true;
+# endif
+ break;
+ }
+ }
+
+ // this invariant *must* hold if the vertex-to-face adjacency table is valid
+ ai_assert(haveit);
+ }
+
+ const float div = static_cast<float>(cnt), divsq = 1.f/(div*div);
+ ov.second = Vertex(minp,face.mIndices[a])*((div-3.f) / div) + R*divsq + F*divsq;
+ }
+ }
+ ov.second.SortBack(mout,faceOut.mIndices[2]=v++);
+ }
+ }
+ }
+
+ // ---------------------------------------------------------------------
+ // 7. Apply the next subdivision step.
+ // ---------------------------------------------------------------------
+ if (num != 1) {
+ std::vector<aiMesh*> tmp(nmesh);
+ InternSubdivide (out,nmesh,&tmp.front(),num-1);
+ for (size_t i = 0; i < nmesh; ++i) {
+ delete out[i];
+ out[i] = tmp[i];
+ }
+ }
+}
diff --git a/src/3rdparty/assimp/code/Subdivision.h b/src/3rdparty/assimp/code/Subdivision.h
new file mode 100644
index 000000000..49e65297f
--- /dev/null
+++ b/src/3rdparty/assimp/code/Subdivision.h
@@ -0,0 +1,124 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a helper class to evaluate subdivision surfaces.*/
+#ifndef AI_SUBDISIVION_H_INC
+#define AI_SUBDISIVION_H_INC
+namespace Assimp {
+
+// ------------------------------------------------------------------------------
+/** Helper class to evaluate subdivision surfaces. Different algorithms
+ * are provided for choice. */
+// ------------------------------------------------------------------------------
+class Subdivider
+{
+public:
+
+ /** Enumerates all supported subvidision algorithms */
+ enum Algorithm {
+ CATMULL_CLARKE = 0x1
+ };
+
+public:
+
+ virtual ~Subdivider() {
+ }
+
+public:
+
+ // ---------------------------------------------------------------
+ /** Create a subdivider of a specific type
+ *
+ * @param algo Algorithm to be used for subdivision
+ * @return Subdivider instance. */
+ static Subdivider* Create (Algorithm algo);
+
+ // ---------------------------------------------------------------
+ /** Subdivide a mesh using the selected algorithm
+ *
+ * @param mesh First mesh to be subdivided. Must be in verbose
+ * format.
+ * @param out Receives the output mesh, allocated by me.
+ * @param num Number of subdivisions to perform.
+ * @param discard_input If true is passed, the input mesh is
+ * deleted after the subdivision is complete. This can
+ * improve performance because it allows the optimization
+ * to reuse the existing mesh for intermediate results.
+ * @pre out!=mesh*/
+ virtual void Subdivide ( aiMesh* mesh,
+ aiMesh*& out, unsigned int num,
+ bool discard_input = false) = 0;
+
+ // ---------------------------------------------------------------
+ /** Subdivide multiple meshes using the selected algorithm. This
+ * avoids erroneous smoothing on objects consisting of multiple
+ * per-material meshes. Usually, most 3d modellers smooth on a
+ * per-object base, regardless the materials assigned to the
+ * meshes.
+ *
+ * @param smesh Array of meshes to be subdivided. Must be in
+ * verbose format.
+ * @param nmesh Number of meshes in smesh.
+ * @param out Receives the output meshes. The array must be
+ * sufficiently large (at least @c nmesh elements) and may not
+ * overlap the input array. Output meshes map one-to-one to
+ * their corresponding input meshes. The meshes are allocated
+ * by the function.
+ * @param discard_input If true is passed, input meshes are
+ * deleted after the subdivision is complete. This can
+ * improve performance because it allows the optimization
+ * of reusing existing meshes for intermediate results.
+ * @param num Number of subdivisions to perform.
+ * @pre nmesh != 0, smesh and out may not overlap*/
+ virtual void Subdivide (
+ aiMesh** smesh,
+ size_t nmesh,
+ aiMesh** out,
+ unsigned int num,
+ bool discard_input = false) = 0;
+
+private:
+};
+
+} // end namespace Assimp
+
+
+#endif // !! AI_SUBDISIVION_H_INC
+
diff --git a/src/3rdparty/assimp/code/TargetAnimation.cpp b/src/3rdparty/assimp/code/TargetAnimation.cpp
new file mode 100644
index 000000000..14ce0690a
--- /dev/null
+++ b/src/3rdparty/assimp/code/TargetAnimation.cpp
@@ -0,0 +1,246 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+#include "TargetAnimation.h"
+#include <algorithm>
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+KeyIterator::KeyIterator(const std::vector<aiVectorKey>* _objPos,
+ const std::vector<aiVectorKey>* _targetObjPos,
+ const aiVector3D* defaultObjectPos /*= NULL*/,
+ const aiVector3D* defaultTargetPos /*= NULL*/)
+
+ : reachedEnd (false)
+ , curTime (-1.)
+ , objPos (_objPos)
+ , targetObjPos (_targetObjPos)
+ , nextObjPos (0)
+ , nextTargetObjPos(0)
+{
+ // Generate default transformation tracks if necessary
+ if (!objPos || objPos->empty())
+ {
+ defaultObjPos.resize(1);
+ defaultObjPos.front().mTime = 10e10;
+
+ if (defaultObjectPos)
+ defaultObjPos.front().mValue = *defaultObjectPos;
+
+ objPos = & defaultObjPos;
+ }
+ if (!targetObjPos || targetObjPos->empty())
+ {
+ defaultTargetObjPos.resize(1);
+ defaultTargetObjPos.front().mTime = 10e10;
+
+ if (defaultTargetPos)
+ defaultTargetObjPos.front().mValue = *defaultTargetPos;
+
+ targetObjPos = & defaultTargetObjPos;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <class T>
+inline T Interpolate(const T& one, const T& two, float val)
+{
+ return one + (two-one)*val;
+}
+
+// ------------------------------------------------------------------------------------------------
+void KeyIterator::operator ++()
+{
+ // If we are already at the end of all keyframes, return
+ if (reachedEnd) {
+ return;
+ }
+
+ // Now search in all arrays for the time value closest
+ // to our current position on the time line
+ double d0,d1;
+
+ d0 = objPos->at ( std::min<unsigned int> ( nextObjPos, objPos->size()-1) ).mTime;
+ d1 = targetObjPos->at( std::min<unsigned int> ( nextTargetObjPos, targetObjPos->size()-1) ).mTime;
+
+ // Easiest case - all are identical. In this
+ // case we don't need to interpolate so we can
+ // return earlier
+ if ( d0 == d1 )
+ {
+ curTime = d0;
+ curPosition = objPos->at(nextObjPos).mValue;
+ curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue;
+
+ // increment counters
+ if (objPos->size() != nextObjPos-1)
+ ++nextObjPos;
+
+ if (targetObjPos->size() != nextTargetObjPos-1)
+ ++nextTargetObjPos;
+ }
+
+ // An object position key is closest to us
+ else if (d0 < d1)
+ {
+ curTime = d0;
+
+ // interpolate the other
+ if (1 == targetObjPos->size() || !nextTargetObjPos) {
+ curTargetPosition = targetObjPos->at(0).mValue;
+ }
+ else
+ {
+ const aiVectorKey& last = targetObjPos->at(nextTargetObjPos);
+ const aiVectorKey& first = targetObjPos->at(nextTargetObjPos-1);
+
+ curTargetPosition = Interpolate(first.mValue, last.mValue, (float) (
+ (curTime-first.mTime) / (last.mTime-first.mTime) ));
+ }
+
+ if (objPos->size() != nextObjPos-1)
+ ++nextObjPos;
+ }
+ // A target position key is closest to us
+ else
+ {
+ curTime = d1;
+
+ // interpolate the other
+ if (1 == objPos->size() || !nextObjPos) {
+ curPosition = objPos->at(0).mValue;
+ }
+ else
+ {
+ const aiVectorKey& last = objPos->at(nextObjPos);
+ const aiVectorKey& first = objPos->at(nextObjPos-1);
+
+ curPosition = Interpolate(first.mValue, last.mValue, (float) (
+ (curTime-first.mTime) / (last.mTime-first.mTime)));
+ }
+
+ if (targetObjPos->size() != nextTargetObjPos-1)
+ ++nextTargetObjPos;
+ }
+
+ if (nextObjPos >= objPos->size()-1 &&
+ nextTargetObjPos >= targetObjPos->size()-1)
+ {
+ // We reached the very last keyframe
+ reachedEnd = true;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void TargetAnimationHelper::SetTargetAnimationChannel (
+ const std::vector<aiVectorKey>* _targetPositions)
+{
+ ai_assert(NULL != _targetPositions);
+ targetPositions = _targetPositions;
+}
+
+// ------------------------------------------------------------------------------------------------
+void TargetAnimationHelper::SetMainAnimationChannel (
+ const std::vector<aiVectorKey>* _objectPositions)
+{
+ ai_assert(NULL != _objectPositions);
+ objectPositions = _objectPositions;
+}
+
+// ------------------------------------------------------------------------------------------------
+void TargetAnimationHelper::SetFixedMainAnimationChannel(
+ const aiVector3D& fixed)
+{
+ objectPositions = NULL; // just to avoid confusion
+ fixedMain = fixed;
+}
+
+// ------------------------------------------------------------------------------------------------
+void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
+{
+ ai_assert(NULL != targetPositions && NULL != distanceTrack);
+
+ // TODO: in most cases we won't need the extra array
+ std::vector<aiVectorKey> real;
+
+ std::vector<aiVectorKey>* fill = (distanceTrack == objectPositions ? &real : distanceTrack);
+ fill->reserve(std::max( objectPositions->size(), targetPositions->size() ));
+
+ // Iterate through all object keys and interpolate their values if necessary.
+ // Then get the corresponding target position, compute the difference
+ // vector between object and target position. Then compute a rotation matrix
+ // that rotates the base vector of the object coordinate system at that time
+ // to match the diff vector.
+
+ KeyIterator iter(objectPositions,targetPositions,&fixedMain);
+ for (;!iter.Finished();++iter)
+ {
+ const aiVector3D& position = iter.GetCurPosition();
+ const aiVector3D& tposition = iter.GetCurTargetPosition();
+
+ // diff vector
+ aiVector3D diff = tposition - position;
+ float f = diff.Length();
+
+ // output distance vector
+ if (f)
+ {
+ fill->push_back(aiVectorKey());
+ aiVectorKey& v = fill->back();
+ v.mTime = iter.GetCurTime();
+ v.mValue = diff;
+
+ diff /= f;
+ }
+ else
+ {
+ // FIXME: handle this
+ }
+
+ // diff is now the vector in which our camera is pointing
+ }
+
+ if (real.size()) {
+ *distanceTrack = real;
+ }
+}
diff --git a/src/3rdparty/assimp/code/TargetAnimation.h b/src/3rdparty/assimp/code/TargetAnimation.h
new file mode 100644
index 000000000..9e517cd63
--- /dev/null
+++ b/src/3rdparty/assimp/code/TargetAnimation.h
@@ -0,0 +1,179 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a helper class for the ASE and 3DS loaders to
+ help them compute camera and spot light animation channels */
+#ifndef AI_TARGET_ANIMATION_H_INC
+#define AI_TARGET_ANIMATION_H_INC
+
+
+namespace Assimp {
+
+
+
+// ---------------------------------------------------------------------------
+/** Helper class to iterate through all keys in an animation channel.
+ *
+ * Missing tracks are interpolated. This is a helper class for
+ * TargetAnimationHelper, but it can be freely used for other purposes.
+*/
+class KeyIterator
+{
+public:
+
+
+ // ------------------------------------------------------------------
+ /** Constructs a new key iterator
+ *
+ * @param _objPos Object position track. May be NULL.
+ * @param _targetObjPos Target object position track. May be NULL.
+ * @param defaultObjectPos Default object position to be used if
+ * no animated track is available. May be NULL.
+ * @param defaultTargetPos Default target position to be used if
+ * no animated track is available. May be NULL.
+ */
+ KeyIterator(const std::vector<aiVectorKey>* _objPos,
+ const std::vector<aiVectorKey>* _targetObjPos,
+ const aiVector3D* defaultObjectPos = NULL,
+ const aiVector3D* defaultTargetPos = NULL);
+
+ // ------------------------------------------------------------------
+ /** Returns true if all keys have been processed
+ */
+ bool Finished() const
+ {return reachedEnd;}
+
+ // ------------------------------------------------------------------
+ /** Increment the iterator
+ */
+ void operator++();
+ inline void operator++(int)
+ {return ++(*this);}
+
+
+
+ // ------------------------------------------------------------------
+ /** Getters to retrieve the current state of the iterator
+ */
+ inline const aiVector3D& GetCurPosition() const
+ {return curPosition;}
+
+ inline const aiVector3D& GetCurTargetPosition() const
+ {return curTargetPosition;}
+
+ inline double GetCurTime() const
+ {return curTime;}
+
+private:
+
+ //! Did we reach the end?
+ bool reachedEnd;
+
+ //! Represents the current position of the iterator
+ aiVector3D curPosition, curTargetPosition;
+
+ double curTime;
+
+ //! Input tracks and the next key to process
+ const std::vector<aiVectorKey>* objPos,*targetObjPos;
+
+ unsigned int nextObjPos, nextTargetObjPos;
+ std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
+};
+
+// ---------------------------------------------------------------------------
+/** Helper class for the 3DS and ASE loaders to compute camera and spot light
+ * animations.
+ *
+ * 3DS and ASE store the differently to Assimp - there is an animation
+ * channel for the camera/spot light itself and a separate position
+ * animation channels specifying the position of the camera/spot light
+ * look-at target */
+class TargetAnimationHelper
+{
+public:
+
+ TargetAnimationHelper()
+ : targetPositions (NULL)
+ , objectPositions (NULL)
+ {}
+
+
+ // ------------------------------------------------------------------
+ /** Sets the target animation channel
+ *
+ * This channel specifies the position of the camera/spot light
+ * target at a specific position.
+ *
+ * @param targetPositions Translation channel*/
+ void SetTargetAnimationChannel (const
+ std::vector<aiVectorKey>* targetPositions);
+
+
+ // ------------------------------------------------------------------
+ /** Sets the main animation channel
+ *
+ * @param objectPositions Translation channel */
+ void SetMainAnimationChannel ( const
+ std::vector<aiVectorKey>* objectPositions);
+
+ // ------------------------------------------------------------------
+ /** Sets the main animation channel to a fixed value
+ *
+ * @param fixed Fixed value for the main animation channel*/
+ void SetFixedMainAnimationChannel(const aiVector3D& fixed);
+
+
+ // ------------------------------------------------------------------
+ /** Computes final animation channels
+ * @param distanceTrack Receive camera translation keys ... != NULL. */
+ void Process( std::vector<aiVectorKey>* distanceTrack );
+
+
+private:
+
+ const std::vector<aiVectorKey>* targetPositions,*objectPositions;
+ aiVector3D fixedMain;
+};
+
+
+} // ! end namespace Assimp
+
+#endif // include guard
diff --git a/src/3rdparty/assimp/code/TerragenLoader.cpp b/src/3rdparty/assimp/code/TerragenLoader.cpp
new file mode 100644
index 000000000..8c0ab1c75
--- /dev/null
+++ b/src/3rdparty/assimp/code/TerragenLoader.cpp
@@ -0,0 +1,268 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the Terragen importer class */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
+#include "TerragenLoader.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Terragen Heightmap Importer",
+ "",
+ "",
+ "http://www.planetside.co.uk/",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ter"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+TerragenImporter::TerragenImporter()
+: configComputeUVs (false)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+TerragenImporter::~TerragenImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ // check file extension
+ std::string extension = GetExtension(pFile);
+
+ if( extension == "ter")
+ return true;
+
+ if( !extension.length() || checkSig) {
+ /* If CanRead() is called in order to check whether we
+ * support a specific file extension in general pIOHandler
+ * might be NULL and it's our duty to return true here.
+ */
+ if (!pIOHandler)return true;
+ const char* tokens[] = {"terragen"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a string of all file extensions supported
+const aiImporterDesc* TerragenImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup import properties
+void TerragenImporter::SetupProperties(const Importer* pImp)
+{
+ // AI_CONFIG_IMPORT_TER_MAKE_UVS
+ configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void TerragenImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ IOStream* file = pIOHandler->Open( pFile, "rb");
+
+ // Check whether we can read from the file
+ if( file == NULL)
+ throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
+
+ // Construct a stream reader to read all data in the correct endianess
+ StreamReaderLE reader(file);
+ if(reader.GetRemainingSize() < 16)
+ throw DeadlyImportError( "TER: file is too small" );
+
+ // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
+ if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
+ throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
+
+ if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
+ throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
+
+ unsigned int x = 0,y = 0,mode = 0;
+ float rad = 6370.f;
+ (void)rad;
+
+
+ aiNode* root = pScene->mRootNode = new aiNode();
+ root->mName.Set("<TERRAGEN.TERRAIN>");
+
+ // Default scaling is 30
+ root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f;
+
+ // Now read all chunks until we're finished or an EOF marker is encountered
+ reader.IncPtr(16);
+ while (reader.GetRemainingSize() >= 4)
+ {
+ const char* head = (const char*)reader.GetPtr();
+ reader.IncPtr(4);
+
+ // EOF, break in every case
+ if (!::strncmp(head,AI_TERR_EOF_STRING,4))
+ break;
+
+ // Number of x-data points
+ if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
+ {
+ x = (uint16_t)reader.GetI2();
+ }
+ // Number of y-data points
+ else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
+ {
+ y = (uint16_t)reader.GetI2();
+ }
+ // Squared terrains width-1.
+ else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
+ {
+ x = y = (uint16_t)reader.GetI2()+1;
+ }
+ // terrain scaling
+ else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
+ {
+ root->mTransformation.a1 = reader.GetF4();
+ root->mTransformation.b2 = reader.GetF4();
+ root->mTransformation.c3 = reader.GetF4();
+ }
+ // mapping == 1: earth radius
+ else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
+ {
+ rad = reader.GetF4();
+ }
+ // mapping mode
+ else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
+ {
+ mode = reader.GetI1();
+ if (0 != mode)
+ DefaultLogger::get()->error("TER: Unsupported mapping mode, a flat terrain is returned");
+ }
+ // actual terrain data
+ else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
+ {
+ float hscale = (float)reader.GetI2() / 65536;
+ float bheight = (float)reader.GetI2();
+
+ if (!hscale)hscale = 1;
+
+ // Ensure we have enough data
+ if (reader.GetRemainingSize() < x*y*2)
+ throw DeadlyImportError("TER: ALTW chunk is too small");
+
+ if (x <= 1 || y <= 1)
+ throw DeadlyImportError("TER: Invalid terrain size");
+
+ // Allocate the output mesh
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
+ aiMesh* m = pScene->mMeshes[0] = new aiMesh();
+
+ // We return quads
+ aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
+ aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
+
+ aiVector3D *uv( NULL );
+ float step_y( 0.0f ), step_x( 0.0f );
+ if (configComputeUVs) {
+ uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
+ step_y = 1.f/y;
+ step_x = 1.f/x;
+ }
+ const int16_t* data = (const int16_t*)reader.GetPtr();
+
+ for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
+ for (unsigned int xx = 0; xx < x-1;++xx,++f) {
+
+ // make verts
+ const float fy = (float)yy, fx = (float)xx;
+ register unsigned tmp,tmp2;
+ *pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
+ *pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
+ *pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
+ *pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
+
+ // also make texture coordinates, if necessary
+ if (configComputeUVs) {
+ *uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
+ *uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
+ *uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
+ *uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
+ }
+
+ // make indices
+ f->mIndices = new unsigned int[f->mNumIndices = 4];
+ for (unsigned int i = 0; i < 4;++i)
+ f->mIndices[i] = t++;
+ }
+ }
+
+ // Add the mesh to the root node
+ root->mMeshes = new unsigned int[root->mNumMeshes = 1];
+ root->mMeshes[0] = 0;
+ }
+
+ // Get to the next chunk (4 byte aligned)
+ unsigned dtt;
+ if ((dtt = reader.GetCurrentPos() & 0x3))
+ reader.IncPtr(4-dtt);
+ }
+
+ // Check whether we have a mesh now
+ if (pScene->mNumMeshes != 1)
+ throw DeadlyImportError("TER: Unable to load terrain");
+
+ // Set the AI_SCENE_FLAGS_TERRAIN bit
+ pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
+}
+
+#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
diff --git a/src/3rdparty/assimp/code/TerragenLoader.h b/src/3rdparty/assimp/code/TerragenLoader.h
new file mode 100644
index 000000000..02112c843
--- /dev/null
+++ b/src/3rdparty/assimp/code/TerragenLoader.h
@@ -0,0 +1,103 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file TerragenLoader.h
+ * @brief Declaration of the .ter importer class.
+ */
+#ifndef INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
+#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
+
+#include "BaseImporter.h"
+namespace Assimp {
+
+// Magic strings
+#define AI_TERR_BASE_STRING "TERRAGEN"
+#define AI_TERR_TERRAIN_STRING "TERRAIN "
+#define AI_TERR_EOF_STRING "EOF "
+
+// Chunka
+#define AI_TERR_CHUNK_XPTS "XPTS"
+#define AI_TERR_CHUNK_YPTS "YPTS"
+#define AI_TERR_CHUNK_SIZE "SIZE"
+#define AI_TERR_CHUNK_SCAL "SCAL"
+#define AI_TERR_CHUNK_CRAD "CRAD"
+#define AI_TERR_CHUNK_CRVM "CRVM"
+#define AI_TERR_CHUNK_ALTW "ALTW"
+
+// ---------------------------------------------------------------------------
+/** @brief Importer class to load Terragen (0.9) terrain files.
+ *
+ * The loader is basing on the information found here:
+ * http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
+*/
+class TerragenImporter : public BaseImporter
+{
+public:
+ TerragenImporter();
+ ~TerragenImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ bool configComputeUVs;
+
+}; //! class TerragenImporter
+
+} // end of namespace Assimp
+
+#endif // AI_AC3DIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/TextureTransform.cpp b/src/3rdparty/assimp/code/TextureTransform.cpp
new file mode 100644
index 000000000..365550cfd
--- /dev/null
+++ b/src/3rdparty/assimp/code/TextureTransform.cpp
@@ -0,0 +1,564 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file A helper class that processes texture transformations */
+
+
+#include "AssimpPCH.h"
+#include "TextureTransform.h"
+
+using namespace Assimp;
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+TextureTransformStep::TextureTransformStep()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+TextureTransformStep::~TextureTransformStep()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool TextureTransformStep::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_TransformUVCoords) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup properties
+void TextureTransformStep::SetupProperties(const Importer* pImp)
+{
+ configFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_TUV_EVALUATE,AI_UVTRAFO_ALL);
+}
+
+// ------------------------------------------------------------------------------------------------
+void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
+{
+ /* This function tries to simplify the input UV transformation.
+ * That's very important as it allows us to reduce the number
+ * of output UV channels. The oder in which the transformations
+ * are applied is - as always - scaling, rotation, translation.
+ */
+
+ char szTemp[512];
+ int rounded = 0;
+
+
+ /* Optimize the rotation angle. That's slightly difficult as
+ * we have an inprecise floating-point number (when comparing
+ * UV transformations we'll take that into account by using
+ * an epsilon of 5 degrees). If there is a rotation value, we can't
+ * perform any further optimizations.
+ */
+ if (info.mRotation)
+ {
+ float out = info.mRotation;
+ if ((rounded = (int)(info.mRotation / (float)AI_MATH_TWO_PI)))
+ {
+ out -= rounded*(float)AI_MATH_PI;
+
+ sprintf(szTemp,"Texture coordinate rotation %f can be simplified to %f",info.mRotation,out);
+ DefaultLogger::get()->info(szTemp);
+ }
+
+ // Next step - convert negative rotation angles to positives
+ if (out < 0.f)
+ out = (float)AI_MATH_TWO_PI * 2 + out;
+
+ info.mRotation = out;
+ return;
+ }
+
+
+ /* Optimize UV translation in the U direction. To determine whether
+ * or not we can optimize we need to look at the requested mapping
+ * type (e.g. if mirroring is active there IS a difference between
+ * offset 2 and 3)
+ */
+ if ((rounded = (int)info.mTranslation.x)) {
+ float out;
+ szTemp[0] = 0;
+ if (aiTextureMapMode_Wrap == info.mapU) {
+ // Wrap - simple take the fraction of the field
+ out = info.mTranslation.x-(float)rounded;
+ sprintf(szTemp,"[w] UV U offset %f can be simplified to %f",info.mTranslation.x,out);
+ }
+ else if (aiTextureMapMode_Mirror == info.mapU && 1 != rounded) {
+ // Mirror
+ if (rounded % 2)
+ rounded--;
+ out = info.mTranslation.x-(float)rounded;
+
+ sprintf(szTemp,"[m/d] UV U offset %f can be simplified to %f",info.mTranslation.x,out);
+ }
+ else if (aiTextureMapMode_Clamp == info.mapU || aiTextureMapMode_Decal == info.mapU) {
+ // Clamp - translations beyond 1,1 are senseless
+ sprintf(szTemp,"[c] UV U offset %f can be clamped to 1.0f",info.mTranslation.x);
+
+ out = 1.f;
+ }
+ if (szTemp[0]) {
+ DefaultLogger::get()->info(szTemp);
+ info.mTranslation.x = out;
+ }
+ }
+
+ /* Optimize UV translation in the V direction. To determine whether
+ * or not we can optimize we need to look at the requested mapping
+ * type (e.g. if mirroring is active there IS a difference between
+ * offset 2 and 3)
+ */
+ if ((rounded = (int)info.mTranslation.y)) {
+ float out;
+ szTemp[0] = 0;
+ if (aiTextureMapMode_Wrap == info.mapV) {
+ // Wrap - simple take the fraction of the field
+ out = info.mTranslation.y-(float)rounded;
+ sprintf(szTemp,"[w] UV V offset %f can be simplified to %f",info.mTranslation.y,out);
+ }
+ else if (aiTextureMapMode_Mirror == info.mapV && 1 != rounded) {
+ // Mirror
+ if (rounded % 2)
+ rounded--;
+ out = info.mTranslation.x-(float)rounded;
+
+ sprintf(szTemp,"[m/d] UV V offset %f can be simplified to %f",info.mTranslation.y,out);
+ }
+ else if (aiTextureMapMode_Clamp == info.mapV || aiTextureMapMode_Decal == info.mapV) {
+ // Clamp - translations beyond 1,1 are senseless
+ sprintf(szTemp,"[c] UV V offset %f canbe clamped to 1.0f",info.mTranslation.y);
+
+ out = 1.f;
+ }
+ if (szTemp[0]) {
+ DefaultLogger::get()->info(szTemp);
+ info.mTranslation.y = out;
+ }
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n)
+{
+ // Don't set if == 0 && wasn't set before
+ for (std::list<TTUpdateInfo>::const_iterator it = l.begin();it != l.end(); ++it) {
+ const TTUpdateInfo& info = *it;
+
+ if (info.directShortcut)
+ *info.directShortcut = n;
+ else if (!n)
+ {
+ info.mat->AddProperty<int>((int*)&n,1,AI_MATKEY_UVWSRC(info.semantic,info.index));
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+inline const char* MappingModeToChar(aiTextureMapMode map)
+{
+ if (aiTextureMapMode_Wrap == map)
+ return "-w";
+
+ if (aiTextureMapMode_Mirror == map)
+ return "-m";
+
+ return "-c";
+}
+
+// ------------------------------------------------------------------------------------------------
+void TextureTransformStep::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("TransformUVCoordsProcess begin");
+
+
+ /* We build a per-mesh list of texture transformations we'll need
+ * to apply. To achieve this, we iterate through all materials,
+ * find all textures and get their transformations and UV indices.
+ * Then we search for all meshes using this material.
+ */
+ typedef std::list<STransformVecInfo> MeshTrafoList;
+ std::vector<MeshTrafoList> meshLists(pScene->mNumMeshes);
+
+ for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
+
+ aiMaterial* mat = pScene->mMaterials[i];
+ for (unsigned int a = 0; a < mat->mNumProperties;++a) {
+
+ aiMaterialProperty* prop = mat->mProperties[a];
+ if (!::strcmp( prop->mKey.data, "$tex.file")) {
+ STransformVecInfo info;
+
+ // Setup a shortcut structure to allow for a fast updating
+ // of the UV index later
+ TTUpdateInfo update;
+ update.mat = (aiMaterial*) mat;
+ update.semantic = prop->mSemantic;
+ update.index = prop->mIndex;
+
+ // Get textured properties and transform
+ for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2) {
+ aiMaterialProperty* prop2 = mat->mProperties[a2];
+ if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex) {
+ continue;
+ }
+
+ if ( !::strcmp( prop2->mKey.data, "$tex.uvwsrc")) {
+ info.uvIndex = *((int*)prop2->mData);
+
+ // Store a direct pointer for later use
+ update.directShortcut = (unsigned int*) prop2->mData;
+ }
+
+ else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodeu")) {
+ info.mapU = *((aiTextureMapMode*)prop2->mData);
+ }
+ else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodev")) {
+ info.mapV = *((aiTextureMapMode*)prop2->mData);
+ }
+ else if ( !::strcmp( prop2->mKey.data, "$tex.uvtrafo")) {
+ // ValidateDS should check this
+ ai_assert(prop2->mDataLength >= 20);
+ ::memcpy(&info.mTranslation.x,prop2->mData,sizeof(float)*5);
+
+ // Directly remove this property from the list
+ mat->mNumProperties--;
+ for (unsigned int a3 = a2; a3 < mat->mNumProperties;++a3) {
+ mat->mProperties[a3] = mat->mProperties[a3+1];
+ }
+
+ delete prop2;
+
+ // Warn: could be an underflow, but this does not invoke undefined behaviour
+ --a2;
+ }
+ }
+
+ // Find out which transformations are to be evaluated
+ if (!(configFlags & AI_UVTRAFO_ROTATION)) {
+ info.mRotation = 0.f;
+ }
+ if (!(configFlags & AI_UVTRAFO_SCALING)) {
+ info.mScaling = aiVector2D(1.f,1.f);
+ }
+ if (!(configFlags & AI_UVTRAFO_TRANSLATION)) {
+ info.mTranslation = aiVector2D(0.f,0.f);
+ }
+
+ // Do some preprocessing
+ PreProcessUVTransform(info);
+ info.uvIndex = std::min(info.uvIndex,AI_MAX_NUMBER_OF_TEXTURECOORDS -1u);
+
+ // Find out whether this material is used by more than
+ // one mesh. This will make our task much, much more difficult!
+ unsigned int cnt = 0;
+ for (unsigned int n = 0; n < pScene->mNumMeshes;++n) {
+ if (pScene->mMeshes[n]->mMaterialIndex == i)
+ ++cnt;
+ }
+
+ if (!cnt)
+ continue;
+ else if (1 != cnt) {
+ // This material is referenced by more than one mesh!
+ // So we need to make sure the UV index for the texture
+ // is identical for each of it ...
+ info.lockedPos = AI_TT_UV_IDX_LOCK_TBD;
+ }
+
+ // Get all coresponding meshes
+ for (unsigned int n = 0; n < pScene->mNumMeshes;++n) {
+ aiMesh* mesh = pScene->mMeshes[n];
+ if (mesh->mMaterialIndex != i || !mesh->mTextureCoords[0])
+ continue;
+
+ unsigned int uv = info.uvIndex;
+ if (!mesh->mTextureCoords[uv]) {
+ // If the requested UV index is not available, take the first one instead.
+ uv = 0;
+ }
+
+ if (mesh->mNumUVComponents[info.uvIndex] >= 3){
+ DefaultLogger::get()->warn("UV transformations on 3D mapping channels are not supported");
+ continue;
+ }
+
+ MeshTrafoList::iterator it;
+
+ // Check whether we have this transform setup already
+ for (it = meshLists[n].begin();it != meshLists[n].end(); ++it) {
+
+ if ((*it) == info && (*it).uvIndex == uv) {
+ (*it).updateList.push_back(update);
+ break;
+ }
+ }
+
+ if (it == meshLists[n].end()) {
+ meshLists[n].push_back(info);
+ meshLists[n].back().uvIndex = uv;
+ meshLists[n].back().updateList.push_back(update);
+ }
+ }
+ }
+ }
+ }
+
+ char buffer[1024]; // should be sufficiently large
+ unsigned int outChannels = 0, inChannels = 0, transformedChannels = 0;
+
+ // Now process all meshes. Important: we don't remove unreferenced UV channels.
+ // This is a job for the RemoveUnreferencedData-Step.
+ for (unsigned int q = 0; q < pScene->mNumMeshes;++q) {
+
+ aiMesh* mesh = pScene->mMeshes[q];
+ MeshTrafoList& trafo = meshLists[q];
+
+ inChannels += mesh->GetNumUVChannels();
+
+ if (!mesh->mTextureCoords[0] || trafo.empty() || (trafo.size() == 1 && trafo.begin()->IsUntransformed())) {
+ outChannels += mesh->GetNumUVChannels();
+ continue;
+ }
+
+ // Move untransformed UV channels to the first position in the list ....
+ // except if we need a new locked index which should be as small as possible
+ bool veto = false, need = false;
+ unsigned int cnt = 0;
+ unsigned int untransformed = 0;
+
+ MeshTrafoList::iterator it,it2;
+ for (it = trafo.begin();it != trafo.end(); ++it,++cnt) {
+
+ if (!(*it).IsUntransformed()) {
+ need = true;
+ }
+
+ if ((*it).lockedPos == AI_TT_UV_IDX_LOCK_TBD) {
+ // Lock this index and make sure it won't be changed
+ (*it).lockedPos = cnt;
+ veto = true;
+ continue;
+ }
+
+ if (!veto && it != trafo.begin() && (*it).IsUntransformed()) {
+ for (it2 = trafo.begin();it2 != it; ++it2) {
+ if (!(*it2).IsUntransformed())
+ break;
+ }
+ trafo.insert(it2,*it);
+ trafo.erase(it);
+ break;
+ }
+ }
+ if (!need)
+ continue;
+
+ // Find all that are not at their 'locked' position and move them to it.
+ // Conflicts are possible but quite unlikely.
+ cnt = 0;
+ for (it = trafo.begin();it != trafo.end(); ++it,++cnt) {
+ if ((*it).lockedPos != AI_TT_UV_IDX_LOCK_NONE && (*it).lockedPos != cnt) {
+ it2 = trafo.begin();unsigned int t = 0;
+ while (t != (*it).lockedPos)
+ ++it2;
+
+ if ((*it2).lockedPos != AI_TT_UV_IDX_LOCK_NONE) {
+ DefaultLogger::get()->error("Channel mismatch, can't compute all transformations properly [design bug]");
+ continue;
+ }
+
+ std::swap(*it2,*it);
+ if ((*it).lockedPos == untransformed)
+ untransformed = cnt;
+ }
+ }
+
+ // ... and add dummies for all unreferenced channels
+ // at the end of the list
+ bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
+ ref[n] = (!mesh->mTextureCoords[n] ? true : false);
+
+ for (it = trafo.begin();it != trafo.end(); ++it)
+ ref[(*it).uvIndex] = true;
+
+ for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+ if (ref[n])
+ continue;
+ trafo.push_back(STransformVecInfo());
+ trafo.back().uvIndex = n;
+ }
+
+ // Then check whether this list breaks the channel limit.
+ // The unimportant ones are at the end of the list, so
+ // it shouldn't be too worse if we remove them.
+ unsigned int size = (unsigned int)trafo.size();
+ if (size > AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+
+ if (!DefaultLogger::isNullLogger()) {
+ ::sprintf(buffer,"%u UV channels required but just %u available",
+ static_cast<unsigned int>(trafo.size()),AI_MAX_NUMBER_OF_TEXTURECOORDS);
+
+ DefaultLogger::get()->error(buffer);
+ }
+ size = AI_MAX_NUMBER_OF_TEXTURECOORDS;
+ }
+
+
+ aiVector3D* old[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
+ old[n] = mesh->mTextureCoords[n];
+
+ // Now continue and generate the output channels. Channels
+ // that we're not going to need later can be overridden.
+ it = trafo.begin();
+ for (unsigned int n = 0; n < trafo.size();++n,++it) {
+
+ if (n >= size) {
+ // Try to use an untransformed channel for all channels we threw over board
+ UpdateUVIndex((*it).updateList,untransformed);
+ continue;
+ }
+
+ outChannels++;
+
+ // Write to the log
+ if (!DefaultLogger::isNullLogger()) {
+ sprintf(buffer,"Mesh %u, channel %u: t(%.3f,%.3f), s(%.3f,%.3f), r(%.3f), %s%s",
+ q,n,
+ (*it).mTranslation.x,
+ (*it).mTranslation.y,
+ (*it).mScaling.x,
+ (*it).mScaling.y,
+ AI_RAD_TO_DEG( (*it).mRotation),
+ MappingModeToChar ((*it).mapU),
+ MappingModeToChar ((*it).mapV));
+
+ DefaultLogger::get()->info(buffer);
+ }
+
+ // Check whether we need a new buffer here
+ if (mesh->mTextureCoords[n]) {
+
+ it2 = it;++it2;
+ for (unsigned int m = n+1; m < size;++m, ++it2) {
+
+ if ((*it2).uvIndex == n){
+ it2 = trafo.begin();
+ break;
+ }
+ }
+ if (it2 == trafo.begin()){
+ mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
+ }
+ }
+ else mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
+
+ aiVector3D* src = old[(*it).uvIndex];
+ aiVector3D* dest, *end;
+ dest = mesh->mTextureCoords[n];
+
+ ai_assert(NULL != src);
+
+ // Copy the data to the destination array
+ if (dest != src)
+ ::memcpy(dest,src,sizeof(aiVector3D)*mesh->mNumVertices);
+
+ end = dest + mesh->mNumVertices;
+
+ // Build a transformation matrix and transform all UV coords with it
+ if (!(*it).IsUntransformed()) {
+ const aiVector2D& trl = (*it).mTranslation;
+ const aiVector2D& scl = (*it).mScaling;
+
+ // fixme: simplify ..
+ ++transformedChannels;
+ aiMatrix3x3 matrix;
+
+ aiMatrix3x3 m2,m3,m4,m5;
+
+ m4.a1 = scl.x;
+ m4.b2 = scl.y;
+
+ m2.a3 = m2.b3 = 0.5f;
+ m3.a3 = m3.b3 = -0.5f;
+
+ if ((*it).mRotation > AI_TT_ROTATION_EPSILON )
+ aiMatrix3x3::RotationZ((*it).mRotation,matrix);
+
+ m5.a3 += trl.x; m5.b3 += trl.y;
+ matrix = m2 * m4 * matrix * m3 * m5;
+
+ for (src = dest; src != end; ++src) { /* manual homogenious divide */
+ src->z = 1.f;
+ *src = matrix * *src;
+ src->x /= src->z;
+ src->y /= src->z;
+ src->z = 0.f;
+ }
+ }
+
+ // Update all UV indices
+ UpdateUVIndex((*it).updateList,n);
+ }
+ }
+
+ // Print some detailled statistics into the log
+ if (!DefaultLogger::isNullLogger()) {
+
+ if (transformedChannels) {
+ ::sprintf(buffer,"TransformUVCoordsProcess end: %u output channels (in: %u, modified: %u)",
+ outChannels,inChannels,transformedChannels);
+
+ DefaultLogger::get()->info(buffer);
+ }
+ else DefaultLogger::get()->debug("TransformUVCoordsProcess finished");
+ }
+}
+
+
diff --git a/src/3rdparty/assimp/code/TextureTransform.h b/src/3rdparty/assimp/code/TextureTransform.h
new file mode 100644
index 000000000..48265274c
--- /dev/null
+++ b/src/3rdparty/assimp/code/TextureTransform.h
@@ -0,0 +1,227 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Definition of a helper step that processes texture transformations */
+#ifndef AI_TEXTURE_TRANSFORM_H_INCLUDED
+#define AI_TEXTURE_TRANSFORM_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "BaseProcess.h"
+
+struct aiNode;
+
+namespace Assimp {
+
+#define AI_TT_UV_IDX_LOCK_TBD 0xffffffff
+#define AI_TT_UV_IDX_LOCK_NONE 0xeeeeeeee
+
+
+#define AI_TT_ROTATION_EPSILON ((float)AI_DEG_TO_RAD(0.5))
+
+// ---------------------------------------------------------------------------
+/** Small helper structure representing a shortcut into the material list
+ * to be able to update some values quickly.
+*/
+struct TTUpdateInfo
+{
+ TTUpdateInfo() :
+ directShortcut (NULL)
+ , mat (NULL)
+ , semantic (0)
+ , index (0)
+ {}
+
+ //! Direct shortcut, if available
+ unsigned int* directShortcut;
+
+ //! Material
+ aiMaterial *mat;
+
+ //! Texture type and index
+ unsigned int semantic, index;
+};
+
+
+// ---------------------------------------------------------------------------
+/** Helper class representing texture coordinate transformations
+*/
+struct STransformVecInfo : public aiUVTransform
+{
+
+ STransformVecInfo()
+ : uvIndex (0)
+ , mapU (aiTextureMapMode_Wrap)
+ , mapV (aiTextureMapMode_Wrap)
+ , lockedPos (AI_TT_UV_IDX_LOCK_NONE)
+ {}
+
+ //! Source texture coordinate index
+ unsigned int uvIndex;
+
+ //! Texture mapping mode in the u, v direction
+ aiTextureMapMode mapU,mapV;
+
+ //! Locked destination UV index
+ //! AI_TT_UV_IDX_LOCK_TBD - to be determined
+ //! AI_TT_UV_IDX_LOCK_NONE - none (default)
+ unsigned int lockedPos;
+
+ //! Update info - shortcuts into all materials
+ //! that are referencing this transform setup
+ std::list<TTUpdateInfo> updateList;
+
+
+ // -------------------------------------------------------------------
+ /** Compare two transform setups
+ */
+ inline bool operator== (const STransformVecInfo& other) const
+ {
+ // We use a small epsilon here
+ const static float epsilon = 0.05f;
+
+ if (fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
+ fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
+ {
+ return false;
+ }
+
+ if (fabs( mScaling.x - other.mScaling.x ) > epsilon ||
+ fabs( mScaling.y - other.mScaling.y ) > epsilon)
+ {
+ return false;
+ }
+
+ if (fabs( mRotation - other.mRotation) > epsilon)
+ {
+ return false;
+ }
+ return true;
+ }
+
+ inline bool operator!= (const STransformVecInfo& other) const
+ {
+ return !(*this == other);
+ }
+
+
+ // -------------------------------------------------------------------
+ /** Returns whether this is an untransformed texture coordinate set
+ */
+ inline bool IsUntransformed() const
+ {
+ return (1.0f == mScaling.x && 1.f == mScaling.y &&
+ !mTranslation.x && !mTranslation.y &&
+ mRotation < AI_TT_ROTATION_EPSILON);
+ }
+
+ // -------------------------------------------------------------------
+ /** Build a 3x3 matrix from the transformations
+ */
+ inline void GetMatrix(aiMatrix3x3& mOut)
+ {
+ mOut = aiMatrix3x3();
+
+ if (1.0f != mScaling.x || 1.0f != mScaling.y)
+ {
+ aiMatrix3x3 mScale;
+ mScale.a1 = mScaling.x;
+ mScale.b2 = mScaling.y;
+ mOut = mScale;
+ }
+ if (mRotation)
+ {
+ aiMatrix3x3 mRot;
+ mRot.a1 = mRot.b2 = cos(mRotation);
+ mRot.a2 = mRot.b1 = sin(mRotation);
+ mRot.a2 = -mRot.a2;
+ mOut *= mRot;
+ }
+ if (mTranslation.x || mTranslation.y)
+ {
+ aiMatrix3x3 mTrans;
+ mTrans.a3 = mTranslation.x;
+ mTrans.b3 = mTranslation.y;
+ mOut *= mTrans;
+ }
+ }
+};
+
+
+// ---------------------------------------------------------------------------
+/** Helper step to compute final UV coordinate sets if there are scalings
+ * or rotations in the original data read from the file.
+*/
+class TextureTransformStep : public BaseProcess
+{
+public:
+
+ TextureTransformStep();
+ ~TextureTransformStep();
+
+public:
+
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+
+protected:
+
+
+ // -------------------------------------------------------------------
+ /** Preprocess a specific UV transformation setup
+ *
+ * @param info Transformation setup to be preprocessed.
+ */
+ void PreProcessUVTransform(STransformVecInfo& info);
+
+private:
+
+ unsigned int configFlags;
+};
+
+}
+
+#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/TinyFormatter.h b/src/3rdparty/assimp/code/TinyFormatter.h
new file mode 100644
index 000000000..9818dc0bb
--- /dev/null
+++ b/src/3rdparty/assimp/code/TinyFormatter.h
@@ -0,0 +1,163 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file TinyFormatter.h
+ * @brief Utility to format log messages more easily. Introduced
+ * to get rid of the boost::format dependency. Much slinker,
+ * basically just extends stringstream.
+ */
+#ifndef INCLUDED_TINY_FORMATTER_H
+#define INCLUDED_TINY_FORMATTER_H
+
+#include <sstream>
+
+namespace Assimp {
+ namespace Formatter {
+
+// ------------------------------------------------------------------------------------------------
+/** stringstream utility. Usage:
+ * @code
+ * void writelog(const std::string&s);
+ * void writelog(const std::wstring&s);
+ * ...
+ * writelog(format()<< "hi! this is a number: " << 4);
+ * writelog(wformat()<< L"hi! this is a number: " << 4);
+ *
+ * @endcode */
+template < typename T,
+ typename CharTraits = std::char_traits<T>,
+ typename Allocator = std::allocator<T>
+>
+class basic_formatter
+{
+
+public:
+
+ typedef class std::basic_string<
+ T,CharTraits,Allocator
+ > string;
+
+ typedef class std::basic_ostringstream<
+ T,CharTraits,Allocator
+ > stringstream;
+
+public:
+
+ basic_formatter() {}
+
+ /* Allow basic_formatter<T>'s to be used almost interchangeably
+ * with std::(w)string or const (w)char* arguments because the
+ * conversion c'tor is called implicitly. */
+ template <typename TT>
+ basic_formatter(const TT& sin) {
+ underlying << sin;
+ }
+
+
+ // The problem described here:
+ // https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
+ // can also cause trouble here. Apparently, older gcc versions sometimes copy temporaries
+ // being bound to const ref& function parameters. Copying streams is not permitted, though.
+ // This workaround avoids this by manually specifying a copy ctor.
+#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
+ basic_formatter(const basic_formatter& other) {
+ underlying << (string)other;
+ }
+#endif
+
+
+public:
+
+ operator string () const {
+ return underlying.str();
+ }
+
+
+ /* note - this is declared const because binding temporaries does only
+ * work for const references, so many function prototypes will
+ * include const basic_formatter<T>& s but might still want to
+ * modify the formatted string without the need for a full copy.*/
+ template <typename TToken>
+ const basic_formatter& operator << (const TToken& s) const {
+ underlying << s;
+ return *this;
+ }
+
+ template <typename TToken>
+ basic_formatter& operator << (const TToken& s) {
+ underlying << s;
+ return *this;
+ }
+
+
+ // comma operator overloaded as well, choose your preferred way.
+ template <typename TToken>
+ const basic_formatter& operator, (const TToken& s) const {
+ underlying << s;
+ return *this;
+ }
+
+ template <typename TToken>
+ basic_formatter& operator, (const TToken& s) {
+ underlying << s;
+ return *this;
+ }
+
+ // Fix for MSVC8
+ // See https://sourceforge.net/projects/assimp/forums/forum/817654/topic/4372824
+ template <typename TToken>
+ basic_formatter& operator, (TToken& s) {
+ underlying << s;
+ return *this;
+ }
+
+
+private:
+ mutable stringstream underlying;
+};
+
+
+typedef basic_formatter< char > format;
+typedef basic_formatter< wchar_t > wformat;
+
+} // ! namespace Formatter
+
+} // ! namespace Assimp
+#endif
diff --git a/src/3rdparty/assimp/code/TriangulateProcess.cpp b/src/3rdparty/assimp/code/TriangulateProcess.cpp
new file mode 100644
index 000000000..1e3b96c11
--- /dev/null
+++ b/src/3rdparty/assimp/code/TriangulateProcess.cpp
@@ -0,0 +1,527 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file TriangulateProcess.cpp
+ * @brief Implementation of the post processing step to split up
+ * all faces with more than three indices into triangles.
+ *
+ *
+ * The triangulation algorithm will handle concave or convex polygons.
+ * Self-intersecting or non-planar polygons are not rejected, but
+ * they're probably not triangulated correctly.
+ *
+ * DEBUG SWITCHES - do not enable any of them in release builds:
+ *
+ * AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
+ * - generates vertex colors to represent the face winding order.
+ * the first vertex of a polygon becomes red, the last blue.
+ * AI_BUILD_TRIANGULATE_DEBUG_POLYS
+ * - dump all polygons and their triangulation sequences to
+ * a file
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
+#include "TriangulateProcess.h"
+#include "ProcessHelper.h"
+#include "PolyTools.h"
+
+//#define AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
+//#define AI_BUILD_TRIANGULATE_DEBUG_POLYS
+
+#define POLY_GRID_Y 40
+#define POLY_GRID_X 70
+#define POLY_GRID_XPAD 20
+#define POLY_OUTPUT_FILE "assimp_polygons_debug.txt"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+TriangulateProcess::TriangulateProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+TriangulateProcess::~TriangulateProcess()
+{
+ // nothing to do here
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool TriangulateProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_Triangulate) != 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void TriangulateProcess::Execute( aiScene* pScene)
+{
+ DefaultLogger::get()->debug("TriangulateProcess begin");
+
+ bool bHas = false;
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
+ {
+ if( TriangulateMesh( pScene->mMeshes[a]))
+ bHas = true;
+ }
+ if (bHas)DefaultLogger::get()->info ("TriangulateProcess finished. All polygons have been triangulated.");
+ else DefaultLogger::get()->debug("TriangulateProcess finished. There was nothing to be done.");
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Triangulates the given mesh.
+bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
+{
+ // Now we have aiMesh::mPrimitiveTypes, so this is only here for test cases
+ if (!pMesh->mPrimitiveTypes) {
+ bool bNeed = false;
+
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
+ const aiFace& face = pMesh->mFaces[a];
+
+ if( face.mNumIndices != 3) {
+ bNeed = true;
+ }
+ }
+ if (!bNeed)
+ return false;
+ }
+ else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
+ return false;
+ }
+
+ // Find out how many output faces we'll get
+ unsigned int numOut = 0, max_out = 0;
+ bool get_normals = true;
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
+ aiFace& face = pMesh->mFaces[a];
+ if (face.mNumIndices <= 4) {
+ get_normals = false;
+ }
+ if( face.mNumIndices <= 3) {
+ numOut++;
+
+ }
+ else {
+ numOut += face.mNumIndices-2;
+ max_out = std::max(max_out,face.mNumIndices);
+ }
+ }
+
+ // Just another check whether aiMesh::mPrimitiveTypes is correct
+ assert(numOut != pMesh->mNumFaces);
+
+ aiVector3D* nor_out = NULL;
+
+ // if we don't have normals yet, but expect them to be a cheap side
+ // product of triangulation anyway, allocate storage for them.
+ if (!pMesh->mNormals && get_normals) {
+ // XXX need a mechanism to inform the GenVertexNormals process to treat these normals as preprocessed per-face normals
+ // nor_out = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+ }
+
+ // the output mesh will contain triangles, but no polys anymore
+ pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ pMesh->mPrimitiveTypes &= ~aiPrimitiveType_POLYGON;
+
+ aiFace* out = new aiFace[numOut](), *curOut = out;
+ std::vector<aiVector3D> temp_verts3d(max_out+2); /* temporary storage for vertices */
+ std::vector<aiVector2D> temp_verts(max_out+2);
+
+ // Apply vertex colors to represent the face winding?
+#ifdef AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
+ if (!pMesh->mColors[0])
+ pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
+ else
+ new(pMesh->mColors[0]) aiColor4D[pMesh->mNumVertices];
+
+ aiColor4D* clr = pMesh->mColors[0];
+#endif
+
+
+#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
+ FILE* fout = fopen(POLY_OUTPUT_FILE,"a");
+#endif
+
+ const aiVector3D* verts = pMesh->mVertices;
+
+ // use boost::scoped_array to avoid slow std::vector<bool> specialiations
+ boost::scoped_array<bool> done(new bool[max_out]);
+ for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
+ aiFace& face = pMesh->mFaces[a];
+
+ unsigned int* idx = face.mIndices;
+ int num = (int)face.mNumIndices, ear = 0, tmp, prev = num-1, next = 0, max = num;
+
+ // Apply vertex colors to represent the face winding?
+#ifdef AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
+ for (unsigned int i = 0; i < face.mNumIndices; ++i) {
+ aiColor4D& c = clr[idx[i]];
+ c.r = (i+1) / (float)max;
+ c.b = 1.f - c.r;
+ }
+#endif
+
+ aiFace* const last_face = curOut;
+
+ // if it's a simple point,line or triangle: just copy it
+ if( face.mNumIndices <= 3)
+ {
+ aiFace& nface = *curOut++;
+ nface.mNumIndices = face.mNumIndices;
+ nface.mIndices = face.mIndices;
+
+ face.mIndices = NULL;
+ continue;
+ }
+ // optimized code for quadrilaterals
+ else if ( face.mNumIndices == 4) {
+
+ // quads can have at maximum one concave vertex. Determine
+ // this vertex (if it exists) and start tri-fanning from
+ // it.
+ unsigned int start_vertex = 0;
+ for (unsigned int i = 0; i < 4; ++i) {
+ const aiVector3D& v0 = verts[face.mIndices[(i+3) % 4]];
+ const aiVector3D& v1 = verts[face.mIndices[(i+2) % 4]];
+ const aiVector3D& v2 = verts[face.mIndices[(i+1) % 4]];
+
+ const aiVector3D& v = verts[face.mIndices[i]];
+
+ aiVector3D left = (v0-v);
+ aiVector3D diag = (v1-v);
+ aiVector3D right = (v2-v);
+
+ left.Normalize();
+ diag.Normalize();
+ right.Normalize();
+
+ const float angle = acos(left*diag) + acos(right*diag);
+ if (angle > AI_MATH_PI_F) {
+ // this is the concave point
+ start_vertex = i;
+ break;
+ }
+ }
+
+ const unsigned int temp[] = {face.mIndices[0], face.mIndices[1], face.mIndices[2], face.mIndices[3]};
+
+ aiFace& nface = *curOut++;
+ nface.mNumIndices = 3;
+ nface.mIndices = face.mIndices;
+
+ nface.mIndices[0] = temp[start_vertex];
+ nface.mIndices[1] = temp[(start_vertex + 1) % 4];
+ nface.mIndices[2] = temp[(start_vertex + 2) % 4];
+
+ aiFace& sface = *curOut++;
+ sface.mNumIndices = 3;
+ sface.mIndices = new unsigned int[3];
+
+ sface.mIndices[0] = temp[start_vertex];
+ sface.mIndices[1] = temp[(start_vertex + 2) % 4];
+ sface.mIndices[2] = temp[(start_vertex + 3) % 4];
+
+ // prevent double deletion of the indices field
+ face.mIndices = NULL;
+ continue;
+ }
+ else
+ {
+ // A polygon with more than 3 vertices can be either concave or convex.
+ // Usually everything we're getting is convex and we could easily
+ // triangulate by trifanning. However, LightWave is probably the only
+ // modeling suite to make extensive use of highly concave, monster polygons ...
+ // so we need to apply the full 'ear cutting' algorithm to get it right.
+
+ // RERQUIREMENT: polygon is expected to be simple and *nearly* planar.
+ // We project it onto a plane to get a 2d triangle.
+
+ // Collect all vertices of of the polygon.
+ for (tmp = 0; tmp < max; ++tmp) {
+ temp_verts3d[tmp] = verts[idx[tmp]];
+ }
+
+ // Get newell normal of the polygon. Store it for future use if it's a polygon-only mesh
+ aiVector3D n;
+ NewellNormal<3,3,3>(n,max,&temp_verts3d.front().x,&temp_verts3d.front().y,&temp_verts3d.front().z);
+ if (nor_out) {
+ for (tmp = 0; tmp < max; ++tmp)
+ nor_out[idx[tmp]] = n;
+ }
+
+ // Select largest normal coordinate to ignore for projection
+ const float ax = (n.x>0 ? n.x : -n.x);
+ const float ay = (n.y>0 ? n.y : -n.y);
+ const float az = (n.z>0 ? n.z : -n.z);
+
+ unsigned int ac = 0, bc = 1; /* no z coord. projection to xy */
+ float inv = n.z;
+ if (ax > ay) {
+ if (ax > az) { /* no x coord. projection to yz */
+ ac = 1; bc = 2;
+ inv = n.x;
+ }
+ }
+ else if (ay > az) { /* no y coord. projection to zy */
+ ac = 2; bc = 0;
+ inv = n.y;
+ }
+
+ // Swap projection axes to take the negated projection vector into account
+ if (inv < 0.f) {
+ std::swap(ac,bc);
+ }
+
+ for (tmp =0; tmp < max; ++tmp) {
+ temp_verts[tmp].x = verts[idx[tmp]][ac];
+ temp_verts[tmp].y = verts[idx[tmp]][bc];
+ done[tmp] = false;
+ }
+
+
+#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
+ // plot the plane onto which we mapped the polygon to a 2D ASCII pic
+ aiVector2D bmin,bmax;
+ ArrayBounds(&temp_verts[0],max,bmin,bmax);
+
+ char grid[POLY_GRID_Y][POLY_GRID_X+POLY_GRID_XPAD];
+ std::fill_n((char*)grid,POLY_GRID_Y*(POLY_GRID_X+POLY_GRID_XPAD),' ');
+
+ for (int i =0; i < max; ++i) {
+ const aiVector2D& v = (temp_verts[i] - bmin) / (bmax-bmin);
+ const size_t x = static_cast<size_t>(v.x*(POLY_GRID_X-1)), y = static_cast<size_t>(v.y*(POLY_GRID_Y-1));
+ char* loc = grid[y]+x;
+ if (grid[y][x] != ' ') {
+ for(;*loc != ' '; ++loc);
+ *loc++ = '_';
+ }
+ *(loc+sprintf(loc,"%i",i)) = ' ';
+ }
+
+
+ for(size_t y = 0; y < POLY_GRID_Y; ++y) {
+ grid[y][POLY_GRID_X+POLY_GRID_XPAD-1] = '\0';
+ fprintf(fout,"%s\n",grid[y]);
+ }
+
+ fprintf(fout,"\ntriangulation sequence: ");
+#endif
+
+ //
+ // FIXME: currently this is the slow O(kn) variant with a worst case
+ // complexity of O(n^2) (I think). Can be done in O(n).
+ while (num > 3) {
+
+ // Find the next ear of the polygon
+ int num_found = 0;
+ for (ear = next;;prev = ear,ear = next) {
+
+ // break after we looped two times without a positive match
+ for (next=ear+1;done[(next>=max?next=0:next)];++next);
+ if (next < ear) {
+ if (++num_found == 2) {
+ break;
+ }
+ }
+ const aiVector2D* pnt1 = &temp_verts[ear],
+ *pnt0 = &temp_verts[prev],
+ *pnt2 = &temp_verts[next];
+
+ // Must be a convex point. Assuming ccw winding, it must be on the right of the line between p-1 and p+1.
+ if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1)) {
+ continue;
+ }
+
+ // and no other point may be contained in this triangle
+ for ( tmp = 0; tmp < max; ++tmp) {
+
+ // We need to compare the actual values because it's possible that multiple indexes in
+ // the polygon are referring to the same position. concave_polygon.obj is a sample
+ //
+ // FIXME: Use 'epsiloned' comparisons instead? Due to numeric inaccuracies in
+ // PointInTriangle() I'm guessing that it's actually possible to construct
+ // input data that would cause us to end up with no ears. The problem is,
+ // which epsilon? If we chose a too large value, we'd get wrong results
+ const aiVector2D& vtmp = temp_verts[tmp];
+ if ( vtmp != *pnt1 && vtmp != *pnt2 && vtmp != *pnt0 && PointInTriangle2D(*pnt0,*pnt1,*pnt2,vtmp)) {
+ break;
+ }
+ }
+ if (tmp != max) {
+ continue;
+ }
+
+ // this vertex is an ear
+ break;
+ }
+ if (num_found == 2) {
+
+ // Due to the 'two ear theorem', every simple polygon with more than three points must
+ // have 2 'ears'. Here's definitely someting wrong ... but we don't give up yet.
+ //
+
+ // Instead we're continuting with the standard trifanning algorithm which we'd
+ // use if we had only convex polygons. That's life.
+ DefaultLogger::get()->error("Failed to triangulate polygon (no ear found). Probably not a simple polygon?");
+
+
+#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
+ fprintf(fout,"critical error here, no ear found! ");
+#endif
+ num = 0;
+ break;
+
+ curOut -= (max-num); /* undo all previous work */
+ for (tmp = 0; tmp < max-2; ++tmp) {
+ aiFace& nface = *curOut++;
+
+ nface.mNumIndices = 3;
+ if (!nface.mIndices)
+ nface.mIndices = new unsigned int[3];
+
+ nface.mIndices[0] = 0;
+ nface.mIndices[1] = tmp+1;
+ nface.mIndices[2] = tmp+2;
+
+ }
+ num = 0;
+ break;
+ }
+
+ aiFace& nface = *curOut++;
+ nface.mNumIndices = 3;
+
+ if (!nface.mIndices) {
+ nface.mIndices = new unsigned int[3];
+ }
+
+ // setup indices for the new triangle ...
+ nface.mIndices[0] = prev;
+ nface.mIndices[1] = ear;
+ nface.mIndices[2] = next;
+
+ // exclude the ear from most further processing
+ done[ear] = true;
+ --num;
+ }
+ if (num > 0) {
+ // We have three indices forming the last 'ear' remaining. Collect them.
+ aiFace& nface = *curOut++;
+ nface.mNumIndices = 3;
+ if (!nface.mIndices) {
+ nface.mIndices = new unsigned int[3];
+ }
+
+ for (tmp = 0; done[tmp]; ++tmp);
+ nface.mIndices[0] = tmp;
+
+ for (++tmp; done[tmp]; ++tmp);
+ nface.mIndices[1] = tmp;
+
+ for (++tmp; done[tmp]; ++tmp);
+ nface.mIndices[2] = tmp;
+
+ }
+ }
+
+#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
+
+ for(aiFace* f = last_face; f != curOut; ++f) {
+ unsigned int* i = f->mIndices;
+ fprintf(fout," (%i %i %i)",i[0],i[1],i[2]);
+ }
+
+ fprintf(fout,"\n*********************************************************************\n");
+ fflush(fout);
+
+#endif
+
+ for(aiFace* f = last_face; f != curOut; ) {
+ unsigned int* i = f->mIndices;
+
+ // drop dumb 0-area triangles
+ if (fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
+ DefaultLogger::get()->debug("Dropping triangle with area 0");
+ --curOut;
+
+ delete[] f->mIndices;
+ f->mIndices = NULL;
+
+ for(aiFace* ff = f; ff != curOut; ++ff) {
+ ff->mNumIndices = (ff+1)->mNumIndices;
+ ff->mIndices = (ff+1)->mIndices;
+ (ff+1)->mIndices = NULL;
+ }
+ continue;
+ }
+
+ i[0] = idx[i[0]];
+ i[1] = idx[i[1]];
+ i[2] = idx[i[2]];
+ ++f;
+ }
+
+ delete[] face.mIndices;
+ face.mIndices = NULL;
+ }
+
+#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
+ fclose(fout);
+#endif
+
+ // kill the old faces
+ delete [] pMesh->mFaces;
+
+ // ... and store the new ones
+ pMesh->mFaces = out;
+ pMesh->mNumFaces = (unsigned int)(curOut-out); /* not necessarily equal to numOut */
+ return true;
+}
+
+#endif // !! ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
diff --git a/src/3rdparty/assimp/code/TriangulateProcess.h b/src/3rdparty/assimp/code/TriangulateProcess.h
new file mode 100644
index 000000000..a75c8d822
--- /dev/null
+++ b/src/3rdparty/assimp/code/TriangulateProcess.h
@@ -0,0 +1,93 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to triangulate all faces
+ with more than three vertices.
+ */
+#ifndef AI_TRIANGULATEPROCESS_H_INC
+#define AI_TRIANGULATEPROCESS_H_INC
+
+#include "BaseProcess.h"
+
+struct aiMesh;
+
+class TriangulateProcessTest;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** The TriangulateProcess splits up all faces with more than three indices
+ * into triangles. You usually want this to happen because the graphics cards
+ * need their data as triangles.
+ */
+class ASSIMP_API TriangulateProcess : public BaseProcess
+{
+public:
+
+ TriangulateProcess();
+ ~TriangulateProcess();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+public:
+ // -------------------------------------------------------------------
+ /** Triangulates the given mesh.
+ * @param pMesh The mesh to triangulate.
+ */
+ bool TriangulateMesh( aiMesh* pMesh);
+};
+
+} // end of namespace Assimp
+
+#endif // AI_TRIANGULATEPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/UnrealLoader.cpp b/src/3rdparty/assimp/code/UnrealLoader.cpp
new file mode 100644
index 000000000..df1796042
--- /dev/null
+++ b/src/3rdparty/assimp/code/UnrealLoader.cpp
@@ -0,0 +1,439 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file UnrealLoader.cpp
+ * @brief Implementation of the UNREAL (*.3D) importer class
+ *
+ * Sources:
+ * http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
+ */
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
+
+#include "UnrealLoader.h"
+#include "StreamReader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+#include "ConvertToLHProcess.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Unreal Mesh Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "3d uc"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+UnrealImporter::UnrealImporter()
+: configFrameID (0)
+, configHandleFlags (true)
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+UnrealImporter::~UnrealImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
+{
+ return SimpleExtensionCheck(pFile,"3d","uc");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Build a string of all file extensions supported
+const aiImporterDesc* UnrealImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void UnrealImporter::SetupProperties(const Importer* pImp)
+{
+ // The
+ // AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
+ // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1);
+ if(static_cast<unsigned int>(-1) == configFrameID) {
+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+ }
+
+ // AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
+ configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void UnrealImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+ // For any of the 3 files being passed get the three correct paths
+ // First of all, determine file extension
+ std::string::size_type pos = pFile.find_last_of('.');
+ std::string extension = GetExtension(pFile);
+
+ std::string d_path,a_path,uc_path;
+ if (extension == "3d") {
+ // jjjj_d.3d
+ // jjjj_a.3d
+ pos = pFile.find_last_of('_');
+ if (std::string::npos == pos) {
+ throw DeadlyImportError("UNREAL: Unexpected naming scheme");
+ }
+ extension = pFile.substr(0,pos);
+ }
+ else {
+ extension = pFile.substr(0,pos);
+ }
+
+ // build proper paths
+ d_path = extension+"_d.3d";
+ a_path = extension+"_a.3d";
+ uc_path = extension+".uc";
+
+ DefaultLogger::get()->debug("UNREAL: data file is " + d_path);
+ DefaultLogger::get()->debug("UNREAL: aniv file is " + a_path);
+ DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
+
+ // and open the files ... we can't live without them
+ IOStream* p = pIOHandler->Open(d_path);
+ if (!p)
+ throw DeadlyImportError("UNREAL: Unable to open _d file");
+ StreamReaderLE d_reader(pIOHandler->Open(d_path));
+
+ const uint16_t numTris = d_reader.GetI2();
+ const uint16_t numVert = d_reader.GetI2();
+ d_reader.IncPtr(44);
+ if (!numTris || numVert < 3)
+ throw DeadlyImportError("UNREAL: Invalid number of vertices/triangles");
+
+ // maximum texture index
+ unsigned int maxTexIdx = 0;
+
+ // collect triangles
+ std::vector<Unreal::Triangle> triangles(numTris);
+ for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
+ Unreal::Triangle& tri = *it;
+
+ for (unsigned int i = 0; i < 3;++i) {
+
+ tri.mVertex[i] = d_reader.GetI2();
+ if (tri.mVertex[i] >= numTris) {
+ DefaultLogger::get()->warn("UNREAL: vertex index out of range");
+ tri.mVertex[i] = 0;
+ }
+ }
+ tri.mType = d_reader.GetI1();
+
+ // handle mesh flagss?
+ if (configHandleFlags)
+ tri.mType = Unreal::MF_NORMAL_OS;
+ else {
+ // ignore MOD and MASKED for the moment, treat them as two-sided
+ if (tri.mType == Unreal::MF_NORMAL_MOD_TS || tri.mType == Unreal::MF_NORMAL_MASKED_TS)
+ tri.mType = Unreal::MF_NORMAL_TS;
+ }
+ d_reader.IncPtr(1);
+
+ for (unsigned int i = 0; i < 3;++i)
+ for (unsigned int i2 = 0; i2 < 2;++i2)
+ tri.mTex[i][i2] = d_reader.GetI1();
+
+ tri.mTextureNum = d_reader.GetI1();
+ maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum);
+ d_reader.IncPtr(1);
+ }
+
+ p = pIOHandler->Open(a_path);
+ if (!p)
+ throw DeadlyImportError("UNREAL: Unable to open _a file");
+ StreamReaderLE a_reader(pIOHandler->Open(a_path));
+
+ // read number of frames
+ const uint32_t numFrames = a_reader.GetI2();
+ if (configFrameID >= numFrames)
+ throw DeadlyImportError("UNREAL: The requested frame does not exist");
+
+ uint32_t st = a_reader.GetI2();
+ if (st != numVert*4)
+ throw DeadlyImportError("UNREAL: Unexpected aniv file length");
+
+ // skip to our frame
+ a_reader.IncPtr(configFrameID *numVert*4);
+
+ // collect vertices
+ std::vector<aiVector3D> vertices(numVert);
+ for (std::vector<aiVector3D>::iterator it = vertices.begin(), end = vertices.end(); it != end; ++it) {
+ int32_t val = a_reader.GetI4();
+ Unreal::DecompressVertex(*it,val);
+ }
+
+ // list of textures.
+ std::vector< std::pair<unsigned int, std::string> > textures;
+
+ // allocate the output scene
+ aiNode* nd = pScene->mRootNode = new aiNode();
+ nd->mName.Set("<UnrealRoot>");
+
+ // we can live without the uc file if necessary
+ boost::scoped_ptr<IOStream> pb (pIOHandler->Open(uc_path));
+ if (pb.get()) {
+
+ std::vector<char> _data;
+ TextFileToBuffer(pb.get(),_data);
+ const char* data = &_data[0];
+
+ std::vector< std::pair< std::string,std::string > > tempTextures;
+
+ // do a quick search in the UC file for some known, usually texture-related, tags
+ for (;*data;++data) {
+ if (TokenMatchI(data,"#exec",5)) {
+ SkipSpacesAndLineEnd(&data);
+
+ // #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
+ if (TokenMatchI(data,"TEXTURE",7)) {
+ SkipSpacesAndLineEnd(&data);
+
+ if (TokenMatchI(data,"IMPORT",6)) {
+ tempTextures.push_back(std::pair< std::string,std::string >());
+ std::pair< std::string,std::string >& me = tempTextures.back();
+ for (;!IsLineEnd(*data);++data) {
+ if (!::ASSIMP_strincmp(data,"NAME=",5)) {
+ const char *d = data+=5;
+ for (;!IsSpaceOrNewLine(*data);++data);
+ me.first = std::string(d,(size_t)(data-d));
+ }
+ else if (!::ASSIMP_strincmp(data,"FILE=",5)) {
+ const char *d = data+=5;
+ for (;!IsSpaceOrNewLine(*data);++data);
+ me.second = std::string(d,(size_t)(data-d));
+ }
+ }
+ if (!me.first.length() || !me.second.length())
+ tempTextures.pop_back();
+ }
+ }
+ // #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
+ // #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
+ else if (TokenMatchI(data,"MESHMAP",7)) {
+ SkipSpacesAndLineEnd(&data);
+
+ if (TokenMatchI(data,"SETTEXTURE",10)) {
+
+ textures.push_back(std::pair<unsigned int, std::string>());
+ std::pair<unsigned int, std::string>& me = textures.back();
+
+ for (;!IsLineEnd(*data);++data) {
+ if (!::ASSIMP_strincmp(data,"NUM=",4)) {
+ data += 4;
+ me.first = strtoul10(data,&data);
+ }
+ else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
+ data += 8;
+ const char *d = data;
+ for (;!IsSpaceOrNewLine(*data);++data);
+ me.second = std::string(d,(size_t)(data-d));
+
+ // try to find matching path names, doesn't care if we don't find them
+ for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin();
+ it != tempTextures.end(); ++it) {
+ if ((*it).first == me.second) {
+ me.second = (*it).second;
+ break;
+ }
+ }
+ }
+ }
+ }
+ else if (TokenMatchI(data,"SCALE",5)) {
+
+ for (;!IsLineEnd(*data);++data) {
+ if (data[0] == 'X' && data[1] == '=') {
+ data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1);
+ }
+ else if (data[0] == 'Y' && data[1] == '=') {
+ data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2);
+ }
+ else if (data[0] == 'Z' && data[1] == '=') {
+ data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else {
+ DefaultLogger::get()->error("Unable to open .uc file");
+ }
+
+ std::vector<Unreal::TempMat> materials;
+ materials.reserve(textures.size()*2+5);
+
+ // find out how many output meshes and materials we'll have and build material indices
+ for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
+ Unreal::Triangle& tri = *it;
+ Unreal::TempMat mat(tri);
+ std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
+ if (nt == materials.end()) {
+ // add material
+ tri.matIndex = materials.size();
+ mat.numFaces = 1;
+ materials.push_back(mat);
+
+ ++pScene->mNumMeshes;
+ }
+ else {
+ tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
+ ++nt->numFaces;
+ }
+ }
+
+ if (!pScene->mNumMeshes) {
+ throw DeadlyImportError("UNREAL: Unable to find valid mesh data");
+ }
+
+ // allocate meshes and bind them to the node graph
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
+
+ nd->mNumMeshes = pScene->mNumMeshes;
+ nd->mMeshes = new unsigned int[nd->mNumMeshes];
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
+ aiMesh* m = pScene->mMeshes[i] = new aiMesh();
+ m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ const unsigned int num = materials[i].numFaces;
+ m->mFaces = new aiFace [num];
+ m->mVertices = new aiVector3D [num*3];
+ m->mTextureCoords[0] = new aiVector3D [num*3];
+
+ nd->mMeshes[i] = i;
+
+ // create materials, too
+ aiMaterial* mat = new aiMaterial();
+ pScene->mMaterials[i] = mat;
+
+ // all white by default - texture rulez
+ aiColor3D color(1.f,1.f,1.f);
+
+ aiString s;
+ ::sprintf(s.data,"mat%i_tx%i_",i,materials[i].tex);
+
+ // set the two-sided flag
+ if (materials[i].type == Unreal::MF_NORMAL_TS) {
+ const int twosided = 1;
+ mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
+ ::strcat(s.data,"ts_");
+ }
+ else ::strcat(s.data,"os_");
+
+ // make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
+ if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
+ const float opac = 0.9f;
+ mat->AddProperty(&opac,1,AI_MATKEY_OPACITY);
+ ::strcat(s.data,"tran_");
+ }
+ else ::strcat(s.data,"opaq_");
+
+ // a special name for the weapon attachment point
+ if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
+ s.length = ::sprintf(s.data,"$WeaponTag$");
+ color = aiColor3D(0.f,0.f,0.f);
+ }
+
+ // set color and name
+ mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
+ s.length = ::strlen(s.data);
+ mat->AddProperty(&s,AI_MATKEY_NAME);
+
+ // set texture, if any
+ const unsigned int tex = materials[i].tex;
+ for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) {
+ if ((*it).first == tex) {
+ s.Set((*it).second);
+ mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
+ break;
+ }
+ }
+ }
+
+ // fill them.
+ for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
+ Unreal::Triangle& tri = *it;
+ Unreal::TempMat mat(tri);
+ std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
+
+ aiMesh* mesh = pScene->mMeshes[nt-materials.begin()];
+ aiFace& f = mesh->mFaces[mesh->mNumFaces++];
+ f.mIndices = new unsigned int[f.mNumIndices = 3];
+
+ for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) {
+ f.mIndices[i] = mesh->mNumVertices;
+
+ mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ];
+ mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
+ }
+ }
+
+ // convert to RH
+ MakeLeftHandedProcess hero;
+ hero.Execute(pScene);
+
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(pScene);
+}
+
+#endif // !! ASSIMP_BUILD_NO_3D_IMPORTER
diff --git a/src/3rdparty/assimp/code/UnrealLoader.h b/src/3rdparty/assimp/code/UnrealLoader.h
new file mode 100644
index 000000000..805c8218a
--- /dev/null
+++ b/src/3rdparty/assimp/code/UnrealLoader.h
@@ -0,0 +1,200 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file UnrealLoader.h
+ * @brief Declaration of the .3d (UNREAL) importer class.
+ */
+#ifndef INCLUDED_AI_3D_LOADER_H
+#define INCLUDED_AI_3D_LOADER_H
+
+#include "BaseImporter.h"
+namespace Assimp {
+namespace Unreal {
+
+ /*
+ 0 = Normal one-sided
+ 1 = Normal two-sided
+ 2 = Translucent two-sided
+ 3 = Masked two-sided
+ 4 = Modulation blended two-sided
+ 8 = Placeholder triangle for weapon positioning (invisible)
+ */
+enum MeshFlags {
+ MF_NORMAL_OS = 0,
+ MF_NORMAL_TS = 1,
+ MF_NORMAL_TRANS_TS = 2,
+ MF_NORMAL_MASKED_TS = 3,
+ MF_NORMAL_MOD_TS = 4,
+ MF_WEAPON_PLACEHOLDER = 8
+};
+
+ // a single triangle
+struct Triangle {
+ uint16_t mVertex[3]; // Vertex indices
+ char mType; // James' Mesh Type
+ char mColor; // Color for flat and Gourand Shaded
+ unsigned char mTex[3][2]; // Texture UV coordinates
+ unsigned char mTextureNum; // Source texture offset
+ char mFlags; // Unreal Mesh Flags (unused)
+
+ unsigned int matIndex;
+};
+
+// temporary representation for a material
+struct TempMat {
+ TempMat()
+ : numFaces (0)
+ {}
+
+ TempMat(const Triangle& in)
+ : type ((Unreal::MeshFlags)in.mType)
+ , tex (in.mTextureNum)
+ , numFaces (0)
+ {}
+
+ // type of mesh
+ Unreal::MeshFlags type;
+
+ // index of texture
+ unsigned int tex;
+
+ // number of faces using us
+ unsigned int numFaces;
+
+ // for std::find
+ bool operator == (const TempMat& o ) {
+ return (tex == o.tex && type == o.type);
+ }
+};
+
+struct Vertex
+{
+ int32_t X : 11;
+ int32_t Y : 11;
+ int32_t Z : 10;
+};
+
+ // UNREAL vertex compression
+inline void CompressVertex(const aiVector3D& v, uint32_t& out)
+{
+ union {
+ Vertex n;
+ int32_t t;
+ };
+ n.X = (int32_t)v.x;
+ n.Y = (int32_t)v.y;
+ n.Z = (int32_t)v.z;
+ out = t;
+}
+
+ // UNREAL vertex decompression
+inline void DecompressVertex(aiVector3D& v, int32_t in)
+{
+ union {
+ Vertex n;
+ int32_t i;
+ };
+ i = in;
+
+ v.x = (float)n.X;
+ v.y = (float)n.Y;
+ v.z = (float)n.Z;
+}
+
+} // end namespace Unreal
+
+// ---------------------------------------------------------------------------
+/** @brief Importer class to load UNREAL files (*.3d)
+*/
+class UnrealImporter : public BaseImporter
+{
+public:
+ UnrealImporter();
+ ~UnrealImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief Returns whether we can handle the format of the given file
+ *
+ * See BaseImporter::CanRead() for details.
+ **/
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** @brief Called by Importer::GetExtensionList()
+ *
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+
+ // -------------------------------------------------------------------
+ /** @brief Setup properties for the importer
+ *
+ * See BaseImporter::SetupProperties() for details
+ */
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Imports the given file into the given scene structure.
+ *
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ //! frame to be loaded
+ uint32_t configFrameID;
+
+ //! process surface flags
+ bool configHandleFlags;
+
+}; // !class UnrealImporter
+
+} // end of namespace Assimp
+#endif // AI_UNREALIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/ValidateDataStructure.cpp b/src/3rdparty/assimp/code/ValidateDataStructure.cpp
new file mode 100644
index 000000000..20b0b1892
--- /dev/null
+++ b/src/3rdparty/assimp/code/ValidateDataStructure.cpp
@@ -0,0 +1,968 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ValidateDataStructure.cpp
+ * @brief Implementation of the post processing step to validate
+ * the data structure returned by Assimp.
+ */
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "ValidateDataStructure.h"
+#include "BaseImporter.h"
+#include "fast_atof.h"
+#include "ProcessHelper.h"
+
+// CRT headers
+#include <stdarg.h>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ValidateDSProcess::ValidateDSProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ValidateDSProcess::~ValidateDSProcess()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the processing step is present in the given flag field.
+bool ValidateDSProcess::IsActive( unsigned int pFlags) const
+{
+ return (pFlags & aiProcess_ValidateDataStructure) != 0;
+}
+// ------------------------------------------------------------------------------------------------
+AI_WONT_RETURN void ValidateDSProcess::ReportError(const char* msg,...)
+{
+ ai_assert(NULL != msg);
+
+ va_list args;
+ va_start(args,msg);
+
+ char szBuffer[3000];
+ const int iLen = vsprintf(szBuffer,msg,args);
+ ai_assert(iLen > 0);
+
+ va_end(args);
+#ifdef ASSIMP_BUILD_DEBUG
+ ai_assert( false );
+#endif
+ throw DeadlyImportError("Validation failed: " + std::string(szBuffer,iLen));
+}
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::ReportWarning(const char* msg,...)
+{
+ ai_assert(NULL != msg);
+
+ va_list args;
+ va_start(args,msg);
+
+ char szBuffer[3000];
+ const int iLen = vsprintf(szBuffer,msg,args);
+ ai_assert(iLen > 0);
+
+ va_end(args);
+ DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
+}
+
+// ------------------------------------------------------------------------------------------------
+inline int HasNameMatch(const aiString& in, aiNode* node)
+{
+ int result = (node->mName == in ? 1 : 0 );
+ for (unsigned int i = 0; i < node->mNumChildren;++i) {
+ result += HasNameMatch(in,node->mChildren[i]);
+ }
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
+ const char* firstName, const char* secondName)
+{
+ // validate all entries
+ if (size)
+ {
+ if (!parray)
+ {
+ ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
+ firstName, secondName, size);
+ }
+ for (unsigned int i = 0; i < size;++i)
+ {
+ if (!parray[i])
+ {
+ ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
+ firstName,i,secondName,size);
+ }
+ Validate(parray[i]);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
+ const char* firstName, const char* secondName)
+{
+ // validate all entries
+ if (size)
+ {
+ if (!parray) {
+ ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
+ firstName, secondName, size);
+ }
+ for (unsigned int i = 0; i < size;++i)
+ {
+ if (!parray[i])
+ {
+ ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
+ firstName,i,secondName,size);
+ }
+ Validate(parray[i]);
+
+ // check whether there are duplicate names
+ for (unsigned int a = i+1; a < size;++a)
+ {
+ if (parray[i]->mName == parray[a]->mName)
+ {
+ this->ReportError("aiScene::%s[%i] has the same name as "
+ "aiScene::%s[%i]",firstName, i,secondName, a);
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline void ValidateDSProcess::DoValidationWithNameCheck(T** array,
+ unsigned int size, const char* firstName,
+ const char* secondName)
+{
+ // validate all entries
+ DoValidationEx(array,size,firstName,secondName);
+
+ for (unsigned int i = 0; i < size;++i)
+ {
+ int res = HasNameMatch(array[i]->mName,mScene->mRootNode);
+ if (!res) {
+ ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)",
+ firstName,i,array[i]->mName.data);
+ }
+ else if (1 != res) {
+ ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name",
+ firstName,i,array[i]->mName.data);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void ValidateDSProcess::Execute( aiScene* pScene)
+{
+ this->mScene = pScene;
+ DefaultLogger::get()->debug("ValidateDataStructureProcess begin");
+
+ // validate the node graph of the scene
+ Validate(pScene->mRootNode);
+
+ // validate all meshes
+ if (pScene->mNumMeshes) {
+ DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes");
+ }
+ else if (!(mScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE)) {
+ ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there");
+ }
+ else if (pScene->mMeshes) {
+ ReportError("aiScene::mMeshes is non-null although there are no meshes");
+ }
+
+ // validate all animations
+ if (pScene->mNumAnimations) {
+ DoValidation(pScene->mAnimations,pScene->mNumAnimations,
+ "mAnimations","mNumAnimations");
+ }
+ else if (pScene->mAnimations) {
+ ReportError("aiScene::mAnimations is non-null although there are no animations");
+ }
+
+ // validate all cameras
+ if (pScene->mNumCameras) {
+ DoValidationWithNameCheck(pScene->mCameras,pScene->mNumCameras,
+ "mCameras","mNumCameras");
+ }
+ else if (pScene->mCameras) {
+ ReportError("aiScene::mCameras is non-null although there are no cameras");
+ }
+
+ // validate all lights
+ if (pScene->mNumLights) {
+ DoValidationWithNameCheck(pScene->mLights,pScene->mNumLights,
+ "mLights","mNumLights");
+ }
+ else if (pScene->mLights) {
+ ReportError("aiScene::mLights is non-null although there are no lights");
+ }
+
+ // validate all textures
+ if (pScene->mNumTextures) {
+ DoValidation(pScene->mTextures,pScene->mNumTextures,
+ "mTextures","mNumTextures");
+ }
+ else if (pScene->mTextures) {
+ ReportError("aiScene::mTextures is non-null although there are no textures");
+ }
+
+ // validate all materials
+ if (pScene->mNumMaterials) {
+ DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials");
+ }
+#if 0
+ // NOTE: ScenePreprocessor generates a default material if none is there
+ else if (!(mScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE)) {
+ ReportError("aiScene::mNumMaterials is 0. At least one material must be there");
+ }
+#endif
+ else if (pScene->mMaterials) {
+ ReportError("aiScene::mMaterials is non-null although there are no materials");
+ }
+
+// if (!has)ReportError("The aiScene data structure is empty");
+ DefaultLogger::get()->debug("ValidateDataStructureProcess end");
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiLight* pLight)
+{
+ if (pLight->mType == aiLightSource_UNDEFINED)
+ ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
+
+ if (!pLight->mAttenuationConstant &&
+ !pLight->mAttenuationLinear &&
+ !pLight->mAttenuationQuadratic) {
+ ReportWarning("aiLight::mAttenuationXXX - all are zero");
+ }
+
+ if (pLight->mAngleInnerCone > pLight->mAngleOuterCone)
+ ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
+
+ if (pLight->mColorDiffuse.IsBlack() && pLight->mColorAmbient.IsBlack()
+ && pLight->mColorSpecular.IsBlack())
+ {
+ ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiCamera* pCamera)
+{
+ if (pCamera->mClipPlaneFar <= pCamera->mClipPlaneNear)
+ ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear");
+
+ // FIX: there are many 3ds files with invalid FOVs. No reason to
+ // reject them at all ... a warning is appropriate.
+ if (!pCamera->mHorizontalFOV || pCamera->mHorizontalFOV >= (float)AI_MATH_PI)
+ ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiMesh* pMesh)
+{
+ // validate the material index of the mesh
+ if (mScene->mNumMaterials && pMesh->mMaterialIndex >= mScene->mNumMaterials)
+ {
+ ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)",
+ pMesh->mMaterialIndex,mScene->mNumMaterials-1);
+ }
+
+ Validate(&pMesh->mName);
+
+ for (unsigned int i = 0; i < pMesh->mNumFaces; ++i)
+ {
+ aiFace& face = pMesh->mFaces[i];
+
+ if (pMesh->mPrimitiveTypes)
+ {
+ switch (face.mNumIndices)
+ {
+ case 0:
+ ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
+ case 1:
+ if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
+ {
+ ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimtiveTypes "
+ "does not report the POINT flag",i);
+ }
+ break;
+ case 2:
+ if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_LINE))
+ {
+ ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimtiveTypes "
+ "does not report the LINE flag",i);
+ }
+ break;
+ case 3:
+ if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
+ {
+ ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimtiveTypes "
+ "does not report the TRIANGLE flag",i);
+ }
+ break;
+ default:
+ if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON))
+ {
+ this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimtiveTypes "
+ "does not report the POLYGON flag",i);
+ }
+ break;
+ };
+ }
+
+ if (!face.mIndices)
+ ReportError("aiMesh::mFaces[%i].mIndices is NULL",i);
+ }
+
+ // positions must always be there ...
+ if (!pMesh->mNumVertices || (!pMesh->mVertices && !mScene->mFlags)) {
+ ReportError("The mesh contains no vertices");
+ }
+
+ if (pMesh->mNumVertices > AI_MAX_VERTICES) {
+ ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES);
+ }
+ if (pMesh->mNumFaces > AI_MAX_FACES) {
+ ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES);
+ }
+
+ // if tangents are there there must also be bitangent vectors ...
+ if ((pMesh->mTangents != NULL) != (pMesh->mBitangents != NULL)) {
+ ReportError("If there are tangents, bitangent vectors must be present as well");
+ }
+
+ // faces, too
+ if (!pMesh->mNumFaces || (!pMesh->mFaces && !mScene->mFlags)) {
+ ReportError("Mesh contains no faces");
+ }
+
+ // now check whether the face indexing layout is correct:
+ // unique vertices, pseudo-indexed.
+ std::vector<bool> abRefList;
+ abRefList.resize(pMesh->mNumVertices,false);
+ for (unsigned int i = 0; i < pMesh->mNumFaces;++i)
+ {
+ aiFace& face = pMesh->mFaces[i];
+ if (face.mNumIndices > AI_MAX_FACE_INDICES) {
+ ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES);
+ }
+
+ for (unsigned int a = 0; a < face.mNumIndices;++a)
+ {
+ if (face.mIndices[a] >= pMesh->mNumVertices) {
+ ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
+ }
+ // the MSB flag is temporarily used by the extra verbose
+ // mode to tell us that the JoinVerticesProcess might have
+ // been executed already.
+ if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && abRefList[face.mIndices[a]])
+ {
+ ReportError("aiMesh::mVertices[%i] is referenced twice - second "
+ "time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
+ }
+ abRefList[face.mIndices[a]] = true;
+ }
+ }
+
+ // check whether there are vertices that aren't referenced by a face
+ bool b = false;
+ for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
+ if (!abRefList[i])b = true;
+ }
+ abRefList.clear();
+ if (b)ReportWarning("There are unreferenced vertices");
+
+ // texture channel 2 may not be set if channel 1 is zero ...
+ {
+ unsigned int i = 0;
+ for (;i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+ {
+ if (!pMesh->HasTextureCoords(i))break;
+ }
+ for (;i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+ if (pMesh->HasTextureCoords(i))
+ {
+ ReportError("Texture coordinate channel %i exists "
+ "although the previous channel was NULL.",i);
+ }
+ }
+ // the same for the vertex colors
+ {
+ unsigned int i = 0;
+ for (;i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
+ {
+ if (!pMesh->HasVertexColors(i))break;
+ }
+ for (;i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
+ if (pMesh->HasVertexColors(i))
+ {
+ ReportError("Vertex color channel %i is exists "
+ "although the previous channel was NULL.",i);
+ }
+ }
+
+
+ // now validate all bones
+ if (pMesh->mNumBones)
+ {
+ if (!pMesh->mBones)
+ {
+ ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)",
+ pMesh->mNumBones);
+ }
+ boost::scoped_array<float> afSum(NULL);
+ if (pMesh->mNumVertices)
+ {
+ afSum.reset(new float[pMesh->mNumVertices]);
+ for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
+ afSum[i] = 0.0f;
+ }
+
+ // check whether there are duplicate bone names
+ for (unsigned int i = 0; i < pMesh->mNumBones;++i)
+ {
+ const aiBone* bone = pMesh->mBones[i];
+ if (bone->mNumWeights > AI_MAX_BONE_WEIGHTS) {
+ ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS);
+ }
+
+ if (!pMesh->mBones[i])
+ {
+ ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)",
+ i,pMesh->mNumBones);
+ }
+ Validate(pMesh,pMesh->mBones[i],afSum.get());
+
+ for (unsigned int a = i+1; a < pMesh->mNumBones;++a)
+ {
+ if (pMesh->mBones[i]->mName == pMesh->mBones[a]->mName)
+ {
+ ReportError("aiMesh::mBones[%i] has the same name as "
+ "aiMesh::mBones[%i]",i,a);
+ }
+ }
+ }
+ // check whether all bone weights for a vertex sum to 1.0 ...
+ for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
+ {
+ if (afSum[i] && (afSum[i] <= 0.94 || afSum[i] >= 1.05)) {
+ ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]);
+ }
+ }
+ }
+ else if (pMesh->mBones)
+ {
+ ReportError("aiMesh::mBones is non-null although there are no bones");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiMesh* pMesh,
+ const aiBone* pBone,float* afSum)
+{
+ this->Validate(&pBone->mName);
+
+ if (!pBone->mNumWeights) {
+ ReportError("aiBone::mNumWeights is zero");
+ }
+
+ // check whether all vertices affected by this bone are valid
+ for (unsigned int i = 0; i < pBone->mNumWeights;++i)
+ {
+ if (pBone->mWeights[i].mVertexId >= pMesh->mNumVertices) {
+ ReportError("aiBone::mWeights[%i].mVertexId is out of range",i);
+ }
+ else if (!pBone->mWeights[i].mWeight || pBone->mWeights[i].mWeight > 1.0f) {
+ ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i);
+ }
+ afSum[pBone->mWeights[i].mVertexId] += pBone->mWeights[i].mWeight;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
+{
+ Validate(&pAnimation->mName);
+
+ // validate all materials
+ if (pAnimation->mNumChannels)
+ {
+ if (!pAnimation->mChannels) {
+ ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
+ pAnimation->mNumChannels);
+ }
+ for (unsigned int i = 0; i < pAnimation->mNumChannels;++i)
+ {
+ if (!pAnimation->mChannels[i])
+ {
+ ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)",
+ i, pAnimation->mNumChannels);
+ }
+ Validate(pAnimation, pAnimation->mChannels[i]);
+ }
+ }
+ else ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
+
+ // Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
+ // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
+ aiTextureType type)
+{
+ const char* szType = TextureTypeToString(type);
+
+ // ****************************************************************************
+ // Search all keys of the material ...
+ // textures must be specified with ascending indices
+ // (e.g. diffuse #2 may not be specified if diffuse #1 is not there ...)
+ // ****************************************************************************
+
+ int iNumIndices = 0;
+ int iIndex = -1;
+ for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
+ {
+ aiMaterialProperty* prop = pMaterial->mProperties[i];
+ if (!::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == type) {
+ iIndex = std::max(iIndex, (int) prop->mIndex);
+ ++iNumIndices;
+
+ if (aiPTI_String != prop->mType)
+ ReportError("Material property %s is expected to be a string",prop->mKey.data);
+ }
+ }
+ if (iIndex +1 != iNumIndices) {
+ ReportError("%s #%i is set, but there are only %i %s textures",
+ szType,iIndex,iNumIndices,szType);
+ }
+ if (!iNumIndices)return;
+ std::vector<aiTextureMapping> mappings(iNumIndices);
+
+ // Now check whether all UV indices are valid ...
+ bool bNoSpecified = true;
+ for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
+ {
+ aiMaterialProperty* prop = pMaterial->mProperties[i];
+ if (prop->mSemantic != type)continue;
+
+ if ((int)prop->mIndex >= iNumIndices)
+ {
+ ReportError("Found texture property with index %i, although there "
+ "are only %i textures of type %s",
+ prop->mIndex, iNumIndices, szType);
+ }
+
+ if (!::strcmp(prop->mKey.data,"$tex.mapping")) {
+ if (aiPTI_Integer != prop->mType || prop->mDataLength < sizeof(aiTextureMapping))
+ {
+ ReportError("Material property %s%i is expected to be an integer (size is %i)",
+ prop->mKey.data,prop->mIndex,prop->mDataLength);
+ }
+ mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData);
+ }
+ else if (!::strcmp(prop->mKey.data,"$tex.uvtrafo")) {
+ if (aiPTI_Float != prop->mType || prop->mDataLength < sizeof(aiUVTransform))
+ {
+ ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
+ prop->mKey.data,prop->mIndex, prop->mDataLength);
+ }
+ mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData);
+ }
+ else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) {
+ if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
+ {
+ ReportError("Material property %s%i is expected to be an integer (size is %i)",
+ prop->mKey.data,prop->mIndex,prop->mDataLength);
+ }
+ bNoSpecified = false;
+
+ // Ignore UV indices for texture channels that are not there ...
+
+ // Get the value
+ iIndex = *((unsigned int*)prop->mData);
+
+ // Check whether there is a mesh using this material
+ // which has not enough UV channels ...
+ for (unsigned int a = 0; a < mScene->mNumMeshes;++a)
+ {
+ aiMesh* mesh = this->mScene->mMeshes[a];
+ if(mesh->mMaterialIndex == (unsigned int)i)
+ {
+ int iChannels = 0;
+ while (mesh->HasTextureCoords(iChannels))++iChannels;
+ if (iIndex >= iChannels)
+ {
+ ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
+ iIndex,prop->mKey.data,a,iChannels);
+ }
+ }
+ }
+ }
+ }
+ if (bNoSpecified)
+ {
+ // Assume that all textures are using the first UV channel
+ for (unsigned int a = 0; a < mScene->mNumMeshes;++a)
+ {
+ aiMesh* mesh = mScene->mMeshes[a];
+ if(mesh->mMaterialIndex == (unsigned int)iIndex && mappings[0] == aiTextureMapping_UV)
+ {
+ if (!mesh->mTextureCoords[0])
+ {
+ // This is a special case ... it could be that the
+ // original mesh format intended the use of a special
+ // mapping here.
+ ReportWarning("UV-mapped texture, but there are no UV coords");
+ }
+ }
+ }
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
+{
+ // check whether there are material keys that are obviously not legal
+ for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
+ {
+ const aiMaterialProperty* prop = pMaterial->mProperties[i];
+ if (!prop) {
+ ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)",
+ i,pMaterial->mNumProperties);
+ }
+ if (!prop->mDataLength || !prop->mData) {
+ ReportError("aiMaterial::mProperties[%i].mDataLength or "
+ "aiMaterial::mProperties[%i].mData is 0",i,i);
+ }
+ // check all predefined types
+ if (aiPTI_String == prop->mType) {
+ // FIX: strings are now stored in a less expensive way, but we can't use the
+ // validation routine for 'normal' aiStrings
+ uint32_t len;
+ if (prop->mDataLength < 5 || prop->mDataLength < 4 + (len=*reinterpret_cast<uint32_t*>(prop->mData)) + 1) {
+ ReportError("aiMaterial::mProperties[%i].mDataLength is "
+ "too small to contain a string (%i, needed: %i)",
+ i,prop->mDataLength,sizeof(aiString));
+ }
+ if(prop->mData[prop->mDataLength-1]) {
+ ReportError("Missing null-terminator in string material property");
+ }
+ // Validate((const aiString*)prop->mData);
+ }
+ else if (aiPTI_Float == prop->mType) {
+ if (prop->mDataLength < sizeof(float)) {
+ ReportError("aiMaterial::mProperties[%i].mDataLength is "
+ "too small to contain a float (%i, needed: %i)",
+ i,prop->mDataLength,sizeof(float));
+ }
+ }
+ else if (aiPTI_Integer == prop->mType) {
+ if (prop->mDataLength < sizeof(int)) {
+ ReportError("aiMaterial::mProperties[%i].mDataLength is "
+ "too small to contain an integer (%i, needed: %i)",
+ i,prop->mDataLength,sizeof(int));
+ }
+ }
+ // TODO: check whether there is a key with an unknown name ...
+ }
+
+ // make some more specific tests
+ float fTemp;
+ int iShading;
+ if (AI_SUCCESS == aiGetMaterialInteger( pMaterial,AI_MATKEY_SHADING_MODEL,&iShading)) {
+ switch ((aiShadingMode)iShading)
+ {
+ case aiShadingMode_Blinn:
+ case aiShadingMode_CookTorrance:
+ case aiShadingMode_Phong:
+
+ if (AI_SUCCESS != aiGetMaterialFloat(pMaterial,AI_MATKEY_SHININESS,&fTemp)) {
+ ReportWarning("A specular shading model is specified but there is no "
+ "AI_MATKEY_SHININESS key");
+ }
+ if (AI_SUCCESS == aiGetMaterialFloat(pMaterial,AI_MATKEY_SHININESS_STRENGTH,&fTemp) && !fTemp) {
+ ReportWarning("A specular shading model is specified but the value of the "
+ "AI_MATKEY_SHININESS_STRENGTH key is 0.0");
+ }
+ break;
+ default: ;
+ };
+ }
+
+ if (AI_SUCCESS == aiGetMaterialFloat( pMaterial,AI_MATKEY_OPACITY,&fTemp) && (!fTemp || fTemp > 1.01f)) {
+ ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)");
+ }
+
+ // Check whether there are invalid texture keys
+ // TODO: that's a relict of the past, where texture type and index were baked
+ // into the material string ... we could do that in one single pass.
+ SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE);
+ SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR);
+ SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT);
+ SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE);
+ SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY);
+ SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS);
+ SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT);
+ SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS);
+ SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT);
+ SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP);
+ SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiTexture* pTexture)
+{
+ // the data section may NEVER be NULL
+ if (!pTexture->pcData) {
+ ReportError("aiTexture::pcData is NULL");
+ }
+ if (pTexture->mHeight)
+ {
+ if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
+ "(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
+ }
+ else
+ {
+ if (!pTexture->mWidth) {
+ ReportError("aiTexture::mWidth is zero (compressed texture)");
+ }
+ if ('\0' != pTexture->achFormatHint[3]) {
+ ReportWarning("aiTexture::achFormatHint must be zero-terminated");
+ }
+ else if ('.' == pTexture->achFormatHint[0]) {
+ ReportWarning("aiTexture::achFormatHint should contain a file extension "
+ "without a leading dot (format hint: %s).",pTexture->achFormatHint);
+ }
+ }
+
+ const char* sz = pTexture->achFormatHint;
+ if ((sz[0] >= 'A' && sz[0] <= 'Z') ||
+ (sz[1] >= 'A' && sz[1] <= 'Z') ||
+ (sz[2] >= 'A' && sz[2] <= 'Z') ||
+ (sz[3] >= 'A' && sz[3] <= 'Z')) {
+ ReportError("aiTexture::achFormatHint contains non-lowercase letters");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
+ const aiNodeAnim* pNodeAnim)
+{
+ Validate(&pNodeAnim->mNodeName);
+
+ if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys)
+ ReportError("Empty node animation channel");
+
+ // otherwise check whether one of the keys exceeds the total duration of the animation
+ if (pNodeAnim->mNumPositionKeys)
+ {
+ if (!pNodeAnim->mPositionKeys)
+ {
+ this->ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
+ pNodeAnim->mNumPositionKeys);
+ }
+ double dLast = -10e10;
+ for (unsigned int i = 0; i < pNodeAnim->mNumPositionKeys;++i)
+ {
+ // ScenePreprocessor will compute the duration if still the default value
+ // (Aramis) Add small epsilon, comparison tended to fail if max_time == duration,
+ // seems to be due the compilers register usage/width.
+ if (pAnimation->mDuration > 0. && pNodeAnim->mPositionKeys[i].mTime > pAnimation->mDuration+0.001)
+ {
+ ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger "
+ "than aiAnimation::mDuration (which is %.5f)",i,
+ (float)pNodeAnim->mPositionKeys[i].mTime,
+ (float)pAnimation->mDuration);
+ }
+ if (i && pNodeAnim->mPositionKeys[i].mTime <= dLast)
+ {
+ ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller "
+ "than aiAnimation::mPositionKeys[%i] (which is %.5f)",i,
+ (float)pNodeAnim->mPositionKeys[i].mTime,
+ i-1, (float)dLast);
+ }
+ dLast = pNodeAnim->mPositionKeys[i].mTime;
+ }
+ }
+ // rotation keys
+ if (pNodeAnim->mNumRotationKeys)
+ {
+ if (!pNodeAnim->mRotationKeys)
+ {
+ this->ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
+ pNodeAnim->mNumRotationKeys);
+ }
+ double dLast = -10e10;
+ for (unsigned int i = 0; i < pNodeAnim->mNumRotationKeys;++i)
+ {
+ if (pAnimation->mDuration > 0. && pNodeAnim->mRotationKeys[i].mTime > pAnimation->mDuration+0.001)
+ {
+ ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger "
+ "than aiAnimation::mDuration (which is %.5f)",i,
+ (float)pNodeAnim->mRotationKeys[i].mTime,
+ (float)pAnimation->mDuration);
+ }
+ if (i && pNodeAnim->mRotationKeys[i].mTime <= dLast)
+ {
+ ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller "
+ "than aiAnimation::mRotationKeys[%i] (which is %.5f)",i,
+ (float)pNodeAnim->mRotationKeys[i].mTime,
+ i-1, (float)dLast);
+ }
+ dLast = pNodeAnim->mRotationKeys[i].mTime;
+ }
+ }
+ // scaling keys
+ if (pNodeAnim->mNumScalingKeys)
+ {
+ if (!pNodeAnim->mScalingKeys) {
+ ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)",
+ pNodeAnim->mNumScalingKeys);
+ }
+ double dLast = -10e10;
+ for (unsigned int i = 0; i < pNodeAnim->mNumScalingKeys;++i)
+ {
+ if (pAnimation->mDuration > 0. && pNodeAnim->mScalingKeys[i].mTime > pAnimation->mDuration+0.001)
+ {
+ ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger "
+ "than aiAnimation::mDuration (which is %.5f)",i,
+ (float)pNodeAnim->mScalingKeys[i].mTime,
+ (float)pAnimation->mDuration);
+ }
+ if (i && pNodeAnim->mScalingKeys[i].mTime <= dLast)
+ {
+ ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller "
+ "than aiAnimation::mScalingKeys[%i] (which is %.5f)",i,
+ (float)pNodeAnim->mScalingKeys[i].mTime,
+ i-1, (float)dLast);
+ }
+ dLast = pNodeAnim->mScalingKeys[i].mTime;
+ }
+ }
+
+ if (!pNodeAnim->mNumScalingKeys && !pNodeAnim->mNumRotationKeys &&
+ !pNodeAnim->mNumPositionKeys)
+ {
+ ReportError("A node animation channel must have at least one subtrack");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiNode* pNode)
+{
+ if (!pNode)ReportError("A node of the scenegraph is NULL");
+ if (pNode != mScene->mRootNode && !pNode->mParent)
+ this->ReportError("A node has no valid parent (aiNode::mParent is NULL)");
+
+ this->Validate(&pNode->mName);
+
+ // validate all meshes
+ if (pNode->mNumMeshes)
+ {
+ if (!pNode->mMeshes)
+ {
+ ReportError("aiNode::mMeshes is NULL (aiNode::mNumMeshes is %i)",
+ pNode->mNumMeshes);
+ }
+ std::vector<bool> abHadMesh;
+ abHadMesh.resize(mScene->mNumMeshes,false);
+ for (unsigned int i = 0; i < pNode->mNumMeshes;++i)
+ {
+ if (pNode->mMeshes[i] >= mScene->mNumMeshes)
+ {
+ ReportError("aiNode::mMeshes[%i] is out of range (maximum is %i)",
+ pNode->mMeshes[i],mScene->mNumMeshes-1);
+ }
+ if (abHadMesh[pNode->mMeshes[i]])
+ {
+ ReportError("aiNode::mMeshes[%i] is already referenced by this node (value: %i)",
+ i,pNode->mMeshes[i]);
+ }
+ abHadMesh[pNode->mMeshes[i]] = true;
+ }
+ }
+ if (pNode->mNumChildren)
+ {
+ if (!pNode->mChildren) {
+ ReportError("aiNode::mChildren is NULL (aiNode::mNumChildren is %i)",
+ pNode->mNumChildren);
+ }
+ for (unsigned int i = 0; i < pNode->mNumChildren;++i) {
+ Validate(pNode->mChildren[i]);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void ValidateDSProcess::Validate( const aiString* pString)
+{
+ if (pString->length > MAXLEN)
+ {
+ this->ReportError("aiString::length is too large (%i, maximum is %i)",
+ pString->length,MAXLEN);
+ }
+ const char* sz = pString->data;
+ while (true)
+ {
+ if ('\0' == *sz)
+ {
+ if (pString->length != (unsigned int)(sz-pString->data))
+ ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
+ break;
+ }
+ else if (sz >= &pString->data[MAXLEN])
+ ReportError("aiString::data is invalid. There is no terminal character");
+ ++sz;
+ }
+}
diff --git a/src/3rdparty/assimp/code/ValidateDataStructure.h b/src/3rdparty/assimp/code/ValidateDataStructure.h
new file mode 100644
index 000000000..2b7fa3721
--- /dev/null
+++ b/src/3rdparty/assimp/code/ValidateDataStructure.h
@@ -0,0 +1,183 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a (dummy) post processing step to validate the loader's
+ * output data structure (for debugging)
+ */
+#ifndef AI_VALIDATEPROCESS_H_INC
+#define AI_VALIDATEPROCESS_H_INC
+
+#include "../include/assimp/types.h"
+#include "BaseProcess.h"
+
+struct aiBone;
+struct aiMesh;
+struct aiAnimation;
+struct aiNodeAnim;
+struct aiTexture;
+struct aiMaterial;
+struct aiNode;
+struct aiString;
+
+namespace Assimp {
+
+// --------------------------------------------------------------------------------------
+/** Validates the whole ASSIMP scene data structure for correctness.
+ * ImportErrorException is thrown of the scene is corrupt.*/
+// --------------------------------------------------------------------------------------
+class ValidateDSProcess : public BaseProcess
+{
+public:
+
+ ValidateDSProcess();
+ ~ValidateDSProcess();
+
+public:
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Report a validation error. This will throw an exception,
+ * control won't return.
+ * @param msg Format string for sprintf().*/
+ AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX;
+
+
+ // -------------------------------------------------------------------
+ /** Report a validation warning. This won't throw an exception,
+ * control will return to the callera.
+ * @param msg Format string for sprintf().*/
+ void ReportWarning(const char* msg,...);
+
+
+ // -------------------------------------------------------------------
+ /** Validates a mesh
+ * @param pMesh Input mesh*/
+ void Validate( const aiMesh* pMesh);
+
+ // -------------------------------------------------------------------
+ /** Validates a bone
+ * @param pMesh Input mesh
+ * @param pBone Input bone*/
+ void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
+
+ // -------------------------------------------------------------------
+ /** Validates an animation
+ * @param pAnimation Input animation*/
+ void Validate( const aiAnimation* pAnimation);
+
+ // -------------------------------------------------------------------
+ /** Validates a material
+ * @param pMaterial Input material*/
+ void Validate( const aiMaterial* pMaterial);
+
+ // -------------------------------------------------------------------
+ /** Search the material data structure for invalid or corrupt
+ * texture keys.
+ * @param pMaterial Input material
+ * @param type Type of the texture*/
+ void SearchForInvalidTextures(const aiMaterial* pMaterial,
+ aiTextureType type);
+
+ // -------------------------------------------------------------------
+ /** Validates a texture
+ * @param pTexture Input texture*/
+ void Validate( const aiTexture* pTexture);
+
+ // -------------------------------------------------------------------
+ /** Validates a light source
+ * @param pLight Input light
+ */
+ void Validate( const aiLight* pLight);
+
+ // -------------------------------------------------------------------
+ /** Validates a camera
+ * @param pCamera Input camera*/
+ void Validate( const aiCamera* pCamera);
+
+ // -------------------------------------------------------------------
+ /** Validates a bone animation channel
+ * @param pAnimation Animation channel.
+ * @param pBoneAnim Input bone animation */
+ void Validate( const aiAnimation* pAnimation,
+ const aiNodeAnim* pBoneAnim);
+
+ // -------------------------------------------------------------------
+ /** Validates a node and all of its subnodes
+ * @param Node Input node*/
+ void Validate( const aiNode* pNode);
+
+ // -------------------------------------------------------------------
+ /** Validates a string
+ * @param pString Input string*/
+ void Validate( const aiString* pString);
+
+private:
+
+ // template to validate one of the aiScene::mXXX arrays
+ template <typename T>
+ inline void DoValidation(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ // extended version: checks whethr T::mName occurs twice
+ template <typename T>
+ inline void DoValidationEx(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ // extension to the first template which does also search
+ // the nodegraph for an item with the same name
+ template <typename T>
+ inline void DoValidationWithNameCheck(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ aiScene* mScene;
+};
+
+
+
+
+} // end of namespace Assimp
+
+#endif // AI_VALIDATEPROCESS_H_INC
diff --git a/src/3rdparty/assimp/code/Vertex.h b/src/3rdparty/assimp/code/Vertex.h
new file mode 100644
index 000000000..cc92a571b
--- /dev/null
+++ b/src/3rdparty/assimp/code/Vertex.h
@@ -0,0 +1,319 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/** @file Defines a helper class to represent an interleaved vertex
+ along with arithmetic operations to support vertex operations
+ such as subdivision, smoothing etc.
+
+ While the code is kept as general as possible, arithmetic operations
+ that are not currently well-defined (and would cause compile errors
+ due to missing operators in the math library), are commented.
+ */
+#ifndef AI_VERTEX_H_INC
+#define AI_VERTEX_H_INC
+
+#include <functional>
+
+namespace Assimp {
+
+ ///////////////////////////////////////////////////////////////////////////
+ // std::plus-family operates on operands with identical types - we need to
+ // support all the (vectype op float) combinations in vector maths.
+ // Providing T(float) would open the way to endless implicit conversions.
+ ///////////////////////////////////////////////////////////////////////////
+ namespace Intern {
+ template <typename T0, typename T1, typename TRES = T0> struct plus {
+ TRES operator() (const T0& t0, const T1& t1) const {
+ return t0+t1;
+ }
+ };
+ template <typename T0, typename T1, typename TRES = T0> struct minus {
+ TRES operator() (const T0& t0, const T1& t1) const {
+ return t0-t1;
+ }
+ };
+ template <typename T0, typename T1, typename TRES = T0> struct multiplies {
+ TRES operator() (const T0& t0, const T1& t1) const {
+ return t0*t1;
+ }
+ };
+ template <typename T0, typename T1, typename TRES = T0> struct divides {
+ TRES operator() (const T0& t0, const T1& t1) const {
+ return t0/t1;
+ }
+ };
+ }
+
+// ------------------------------------------------------------------------------------------------
+/** Intermediate description a vertex with all possible components. Defines a full set of
+ * operators, so you may use such a 'Vertex' in basic arithmetics. All operators are applied
+ * to *all* vertex components equally. This is useful for stuff like interpolation
+ * or subdivision, but won't work if special handling is required for some vertex components. */
+// ------------------------------------------------------------------------------------------------
+class Vertex
+{
+ friend Vertex operator + (const Vertex&,const Vertex&);
+ friend Vertex operator - (const Vertex&,const Vertex&);
+
+// friend Vertex operator + (const Vertex&,float);
+// friend Vertex operator - (const Vertex&,float);
+ friend Vertex operator * (const Vertex&,float);
+ friend Vertex operator / (const Vertex&,float);
+
+// friend Vertex operator + (float, const Vertex&);
+// friend Vertex operator - (float, const Vertex&);
+ friend Vertex operator * (float, const Vertex&);
+// friend Vertex operator / (float, const Vertex&);
+
+public:
+
+ Vertex() {}
+
+ // ----------------------------------------------------------------------------
+ /** Extract a particular vertex from a mesh and interleave all components */
+ explicit Vertex(const aiMesh* msh, unsigned int idx) {
+ ai_assert(idx < msh->mNumVertices);
+ position = msh->mVertices[idx];
+
+ if (msh->HasNormals()) {
+ normal = msh->mNormals[idx];
+ }
+
+ if (msh->HasTangentsAndBitangents()) {
+ tangent = msh->mTangents[idx];
+ bitangent = msh->mBitangents[idx];
+ }
+
+ for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) {
+ texcoords[i] = msh->mTextureCoords[i][idx];
+ }
+
+ for (unsigned int i = 0; msh->HasVertexColors(i); ++i) {
+ colors[i] = msh->mColors[i][idx];
+ }
+ }
+
+public:
+
+ Vertex& operator += (const Vertex& v) {
+ *this = *this+v;
+ return *this;
+ }
+
+ Vertex& operator -= (const Vertex& v) {
+ *this = *this-v;
+ return *this;
+ }
+
+
+/*
+ Vertex& operator += (float v) {
+ *this = *this+v;
+ return *this;
+ }
+
+ Vertex& operator -= (float v) {
+ *this = *this-v;
+ return *this;
+ }
+*/
+ Vertex& operator *= (float v) {
+ *this = *this*v;
+ return *this;
+ }
+
+ Vertex& operator /= (float v) {
+ *this = *this/v;
+ return *this;
+ }
+
+public:
+
+ // ----------------------------------------------------------------------------
+ /** Convert back to non-interleaved storage */
+ void SortBack(aiMesh* out, unsigned int idx) const {
+
+ ai_assert(idx<out->mNumVertices);
+ out->mVertices[idx] = position;
+
+ if (out->HasNormals()) {
+ out->mNormals[idx] = normal;
+ }
+
+ if (out->HasTangentsAndBitangents()) {
+ out->mTangents[idx] = tangent;
+ out->mBitangents[idx] = bitangent;
+ }
+
+ for(unsigned int i = 0; out->HasTextureCoords(i); ++i) {
+ out->mTextureCoords[i][idx] = texcoords[i];
+ }
+
+ for(unsigned int i = 0; out->HasVertexColors(i); ++i) {
+ out->mColors[i][idx] = colors[i];
+ }
+ }
+
+private:
+
+ // ----------------------------------------------------------------------------
+ /** Construct from two operands and a binary operation to combine them */
+ template <template <typename t> class op> static Vertex BinaryOp(const Vertex& v0, const Vertex& v1) {
+ // this is a heavy task for the compiler to optimize ... *pray*
+
+ Vertex res;
+ res.position = op<aiVector3D>()(v0.position,v1.position);
+ res.normal = op<aiVector3D>()(v0.normal,v1.normal);
+ res.tangent = op<aiVector3D>()(v0.tangent,v1.tangent);
+ res.bitangent = op<aiVector3D>()(v0.bitangent,v1.bitangent);
+
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ res.texcoords[i] = op<aiVector3D>()(v0.texcoords[i],v1.texcoords[i]);
+ }
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
+ res.colors[i] = op<aiColor4D>()(v0.colors[i],v1.colors[i]);
+ }
+ return res;
+ }
+
+ // ----------------------------------------------------------------------------
+ /** This time binary arithmetics of v0 with a floating-point number */
+ template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, float f) {
+ // this is a heavy task for the compiler to optimize ... *pray*
+
+ Vertex res;
+ res.position = op<aiVector3D,float,aiVector3D>()(v0.position,f);
+ res.normal = op<aiVector3D,float,aiVector3D>()(v0.normal,f);
+ res.tangent = op<aiVector3D,float,aiVector3D>()(v0.tangent,f);
+ res.bitangent = op<aiVector3D,float,aiVector3D>()(v0.bitangent,f);
+
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ res.texcoords[i] = op<aiVector3D,float,aiVector3D>()(v0.texcoords[i],f);
+ }
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
+ res.colors[i] = op<aiColor4D,float,aiColor4D>()(v0.colors[i],f);
+ }
+ return res;
+ }
+
+ // ----------------------------------------------------------------------------
+ /** This time binary arithmetics of v0 with a floating-point number */
+ template <template <typename, typename, typename> class op> static Vertex BinaryOp(float f, const Vertex& v0) {
+ // this is a heavy task for the compiler to optimize ... *pray*
+
+ Vertex res;
+ res.position = op<float,aiVector3D,aiVector3D>()(f,v0.position);
+ res.normal = op<float,aiVector3D,aiVector3D>()(f,v0.normal);
+ res.tangent = op<float,aiVector3D,aiVector3D>()(f,v0.tangent);
+ res.bitangent = op<float,aiVector3D,aiVector3D>()(f,v0.bitangent);
+
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ res.texcoords[i] = op<float,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
+ }
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
+ res.colors[i] = op<float,aiColor4D,aiColor4D>()(f,v0.colors[i]);
+ }
+ return res;
+ }
+
+public:
+
+ aiVector3D position;
+ aiVector3D normal;
+ aiVector3D tangent, bitangent;
+
+ aiVector3D texcoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS];
+};
+
+
+
+// ------------------------------------------------------------------------------------------------
+AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) {
+ return Vertex::BinaryOp<std::plus>(v0,v1);
+}
+
+AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
+ return Vertex::BinaryOp<std::minus>(v0,v1);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+/*
+AI_FORCE_INLINE Vertex operator + (const Vertex& v0,float f) {
+ return Vertex::BinaryOp<Intern::plus>(v0,f);
+}
+
+AI_FORCE_INLINE Vertex operator - (const Vertex& v0,float f) {
+ return Vertex::BinaryOp<Intern::minus>(v0,f);
+}
+
+*/
+
+AI_FORCE_INLINE Vertex operator * (const Vertex& v0,float f) {
+ return Vertex::BinaryOp<Intern::multiplies>(v0,f);
+}
+
+AI_FORCE_INLINE Vertex operator / (const Vertex& v0,float f) {
+ return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
+}
+
+// ------------------------------------------------------------------------------------------------
+/*
+AI_FORCE_INLINE Vertex operator + (float f,const Vertex& v0) {
+ return Vertex::BinaryOp<Intern::plus>(f,v0);
+}
+
+AI_FORCE_INLINE Vertex operator - (float f,const Vertex& v0) {
+ return Vertex::BinaryOp<Intern::minus>(f,v0);
+}
+*/
+
+AI_FORCE_INLINE Vertex operator * (float f,const Vertex& v0) {
+ return Vertex::BinaryOp<Intern::multiplies>(f,v0);
+}
+
+/*
+AI_FORCE_INLINE Vertex operator / (float f,const Vertex& v0) {
+ return Vertex::BinaryOp<Intern::divides>(f,v0);
+}
+*/
+
+}
+#endif
diff --git a/src/3rdparty/assimp/code/VertexTriangleAdjacency.cpp b/src/3rdparty/assimp/code/VertexTriangleAdjacency.cpp
new file mode 100644
index 000000000..ef859aaa7
--- /dev/null
+++ b/src/3rdparty/assimp/code/VertexTriangleAdjacency.cpp
@@ -0,0 +1,135 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the VertexTriangleAdjacency helper class
+ */
+
+#include "AssimpPCH.h"
+
+// internal headers
+#include "VertexTriangleAdjacency.h"
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
+ unsigned int iNumFaces,
+ unsigned int iNumVertices /*= 0*/,
+ bool bComputeNumTriangles /*= false*/)
+{
+ // compute the number of referenced vertices if it wasn't specified by the caller
+ const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
+ if (!iNumVertices) {
+
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
+ ai_assert(3 == pcFace->mNumIndices);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
+ }
+ }
+
+ this->iNumVertices = iNumVertices;
+
+ unsigned int* pi;
+
+ // allocate storage
+ if (bComputeNumTriangles) {
+ pi = mLiveTriangles = new unsigned int[iNumVertices+1];
+ memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
+ mOffsetTable = new unsigned int[iNumVertices+2]+1;
+ }
+ else {
+ pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
+ memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
+ mLiveTriangles = NULL; // important, otherwise the d'tor would crash
+ }
+
+ // get a pointer to the end of the buffer
+ unsigned int* piEnd = pi+iNumVertices;
+ *piEnd++ = 0u;
+
+ // first pass: compute the number of faces referencing each vertex
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
+ {
+ pi[pcFace->mIndices[0]]++;
+ pi[pcFace->mIndices[1]]++;
+ pi[pcFace->mIndices[2]]++;
+ }
+
+ // second pass: compute the final offset table
+ unsigned int iSum = 0;
+ unsigned int* piCurOut = this->mOffsetTable;
+ for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
+
+ unsigned int iLastSum = iSum;
+ iSum += *piCur;
+ *piCurOut = iLastSum;
+ }
+ pi = this->mOffsetTable;
+
+ // third pass: compute the final table
+ this->mAdjacencyTable = new unsigned int[iSum];
+ iSum = 0;
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
+
+ unsigned int idx = pcFace->mIndices[0];
+ mAdjacencyTable[pi[idx]++] = iSum;
+
+ idx = pcFace->mIndices[1];
+ mAdjacencyTable[pi[idx]++] = iSum;
+
+ idx = pcFace->mIndices[2];
+ mAdjacencyTable[pi[idx]++] = iSum;
+ }
+ // fourth pass: undo the offset computations made during the third pass
+ // We could do this in a separate buffer, but this would be TIMES slower.
+ --mOffsetTable;
+ *mOffsetTable = 0u;
+}
+// ------------------------------------------------------------------------------------------------
+VertexTriangleAdjacency::~VertexTriangleAdjacency()
+{
+ // delete allocated storage
+ delete[] mOffsetTable;
+ delete[] mAdjacencyTable;
+ delete[] mLiveTriangles;
+}
diff --git a/src/3rdparty/assimp/code/VertexTriangleAdjacency.h b/src/3rdparty/assimp/code/VertexTriangleAdjacency.h
new file mode 100644
index 000000000..9a60fc942
--- /dev/null
+++ b/src/3rdparty/assimp/code/VertexTriangleAdjacency.h
@@ -0,0 +1,124 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a helper class to compute a vertex-triangle adjacency map */
+#ifndef AI_VTADJACENCY_H_INC
+#define AI_VTADJACENCY_H_INC
+
+#include "BaseProcess.h"
+#include "../include/assimp/types.h"
+#include "../include/assimp/ai_assert.h"
+
+struct aiMesh;
+namespace Assimp {
+
+// --------------------------------------------------------------------------------------------
+/** @brief The VertexTriangleAdjacency class computes a vertex-triangle
+ * adjacency map from a given index buffer.
+ *
+ * @note Although it is called #VertexTriangleAdjacency, the current version does also
+ * support arbitrary polygons. */
+// --------------------------------------------------------------------------------------------
+class ASSIMP_API VertexTriangleAdjacency
+{
+public:
+
+ // ----------------------------------------------------------------------------
+ /** @brief Construction from an existing index buffer
+ * @param pcFaces Index buffer
+ * @param iNumFaces Number of faces in the buffer
+ * @param iNumVertices Number of referenced vertices. This value
+ * is computed automatically if 0 is specified.
+ * @param bComputeNumTriangles If you want the class to compute
+ * a list containing the number of referenced triangles per vertex
+ * per vertex - pass true. */
+ VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
+ unsigned int iNumVertices = 0,
+ bool bComputeNumTriangles = true);
+
+
+ // ----------------------------------------------------------------------------
+ /** @brief Destructor */
+ ~VertexTriangleAdjacency();
+
+
+public:
+
+ // ----------------------------------------------------------------------------
+ /** @brief Get all triangles adjacent to a vertex
+ * @param iVertIndex Index of the vertex
+ * @return A pointer to the adjacency list. */
+ unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
+ {
+ ai_assert(iVertIndex < iNumVertices);
+ return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
+ }
+
+
+ // ----------------------------------------------------------------------------
+ /** @brief Get the number of triangles that are referenced by
+ * a vertex. This function returns a reference that can be modified
+ * @param iVertIndex Index of the vertex
+ * @return Number of referenced triangles */
+ unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
+ {
+ ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
+ return mLiveTriangles[iVertIndex];
+ }
+
+
+public:
+
+ //! Offset table
+ unsigned int* mOffsetTable;
+
+ //! Adjacency table
+ unsigned int* mAdjacencyTable;
+
+ //! Table containing the number of referenced triangles per vertex
+ unsigned int* mLiveTriangles;
+
+ //! Debug: Number of referenced vertices
+ unsigned int iNumVertices;
+
+};
+}
+
+#endif // !! AI_VTADJACENCY_H_INC
diff --git a/src/3rdparty/assimp/code/Win32DebugLogStream.h b/src/3rdparty/assimp/code/Win32DebugLogStream.h
new file mode 100644
index 000000000..5bcb03406
--- /dev/null
+++ b/src/3rdparty/assimp/code/Win32DebugLogStream.h
@@ -0,0 +1,50 @@
+#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
+#define AI_WIN32DEBUGLOGSTREAM_H_INC
+
+#ifdef WIN32
+
+#include "../include/assimp/LogStream.hpp"
+#include "windows.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** @class Win32DebugLogStream
+ * @brief Logs into the debug stream from win32.
+ */
+class Win32DebugLogStream :
+ public LogStream
+{
+public:
+ /** @brief Default constructor */
+ Win32DebugLogStream();
+
+ /** @brief Destructor */
+ ~Win32DebugLogStream();
+
+ /** @brief Writer */
+ void write(const char* messgae);
+};
+
+// ---------------------------------------------------------------------------
+// Default constructor
+inline Win32DebugLogStream::Win32DebugLogStream()
+{}
+
+// ---------------------------------------------------------------------------
+// Default constructor
+inline Win32DebugLogStream::~Win32DebugLogStream()
+{}
+
+// ---------------------------------------------------------------------------
+// Write method
+inline void Win32DebugLogStream::write(const char* message)
+{
+ OutputDebugStringA( message);
+}
+
+// ---------------------------------------------------------------------------
+} // Namespace Assimp
+
+#endif // ! WIN32
+#endif // guard
diff --git a/src/3rdparty/assimp/code/XFileHelper.h b/src/3rdparty/assimp/code/XFileHelper.h
new file mode 100644
index 000000000..792055437
--- /dev/null
+++ b/src/3rdparty/assimp/code/XFileHelper.h
@@ -0,0 +1,202 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file Defines the helper data structures for importing XFiles */
+#ifndef AI_XFILEHELPER_H_INC
+#define AI_XFILEHELPER_H_INC
+
+#include <string>
+#include <vector>
+
+#include "../include/assimp/types.h"
+#include "../include/assimp/quaternion.h"
+#include "../include/assimp/mesh.h"
+#include "../include/assimp/anim.h"
+
+namespace Assimp
+{
+namespace XFile
+{
+
+/** Helper structure representing a XFile mesh face */
+struct Face
+{
+ std::vector<unsigned int> mIndices;
+};
+
+/** Helper structure representing a texture filename inside a material and its potential source */
+struct TexEntry
+{
+ std::string mName;
+ bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
+
+ TexEntry() { mIsNormalMap = false; }
+ TexEntry( const std::string& pName, bool pIsNormalMap = false)
+ : mName( pName), mIsNormalMap( pIsNormalMap)
+ { /* done */ }
+};
+
+/** Helper structure representing a XFile material */
+struct Material
+{
+ std::string mName;
+ bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
+ aiColor4D mDiffuse;
+ float mSpecularExponent;
+ aiColor3D mSpecular;
+ aiColor3D mEmissive;
+ std::vector<TexEntry> mTextures;
+
+ size_t sceneIndex; ///< the index under which it was stored in the scene's material list
+
+ Material() { mIsReference = false; sceneIndex = SIZE_MAX; }
+};
+
+/** Helper structure to represent a bone weight */
+struct BoneWeight
+{
+ unsigned int mVertex;
+ float mWeight;
+};
+
+/** Helper structure to represent a bone in a mesh */
+struct Bone
+{
+ std::string mName;
+ std::vector<BoneWeight> mWeights;
+ aiMatrix4x4 mOffsetMatrix;
+};
+
+/** Helper structure to represent an XFile mesh */
+struct Mesh
+{
+ std::vector<aiVector3D> mPositions;
+ std::vector<Face> mPosFaces;
+ std::vector<aiVector3D> mNormals;
+ std::vector<Face> mNormFaces;
+ unsigned int mNumTextures;
+ std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ unsigned int mNumColorSets;
+ std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ std::vector<unsigned int> mFaceMaterials;
+ std::vector<Material> mMaterials;
+
+ std::vector<Bone> mBones;
+
+ Mesh() { mNumTextures = 0; mNumColorSets = 0; }
+};
+
+/** Helper structure to represent a XFile frame */
+struct Node
+{
+ std::string mName;
+ aiMatrix4x4 mTrafoMatrix;
+ Node* mParent;
+ std::vector<Node*> mChildren;
+ std::vector<Mesh*> mMeshes;
+
+ Node() { mParent = NULL; }
+ Node( Node* pParent) { mParent = pParent; }
+ ~Node()
+ {
+ for( unsigned int a = 0; a < mChildren.size(); a++)
+ delete mChildren[a];
+ for( unsigned int a = 0; a < mMeshes.size(); a++)
+ delete mMeshes[a];
+ }
+};
+
+struct MatrixKey
+{
+ double mTime;
+ aiMatrix4x4 mMatrix;
+};
+
+/** Helper structure representing a single animated bone in a XFile */
+struct AnimBone
+{
+ std::string mBoneName;
+ std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
+ std::vector<aiQuatKey> mRotKeys;
+ std::vector<aiVectorKey> mScaleKeys;
+ std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
+};
+
+/** Helper structure to represent an animation set in a XFile */
+struct Animation
+{
+ std::string mName;
+ std::vector<AnimBone*> mAnims;
+
+ ~Animation()
+ {
+ for( unsigned int a = 0; a < mAnims.size(); a++)
+ delete mAnims[a];
+ }
+};
+
+/** Helper structure analogue to aiScene */
+struct Scene
+{
+ Node* mRootNode;
+
+ std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
+ std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
+
+ std::vector<Animation*> mAnims;
+ unsigned int mAnimTicksPerSecond;
+
+ Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; }
+ ~Scene()
+ {
+ delete mRootNode;
+ for( unsigned int a = 0; a < mGlobalMeshes.size(); a++)
+ delete mGlobalMeshes[a];
+ for( unsigned int a = 0; a < mAnims.size(); a++)
+ delete mAnims[a];
+ }
+};
+
+} // end of namespace XFile
+} // end of namespace Assimp
+
+#endif // AI_XFILEHELPER_H_INC
diff --git a/src/3rdparty/assimp/code/XFileImporter.cpp b/src/3rdparty/assimp/code/XFileImporter.cpp
new file mode 100644
index 000000000..d100692d3
--- /dev/null
+++ b/src/3rdparty/assimp/code/XFileImporter.cpp
@@ -0,0 +1,699 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file XFileImporter.cpp
+ * @brief Implementation of the XFile importer class
+ */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_X_IMPORTER
+
+#include "XFileImporter.h"
+#include "XFileParser.h"
+#include "ConvertToLHProcess.h"
+
+using namespace Assimp;
+
+static const aiImporterDesc desc = {
+ "Direct3D XFile Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
+ 1,
+ 3,
+ 1,
+ 5,
+ "x"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+XFileImporter::XFileImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+XFileImporter::~XFileImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool XFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ std::string extension = GetExtension(pFile);
+ if(extension == "x") {
+ return true;
+ }
+ if (!extension.length() || checkSig) {
+ uint32_t token[1];
+ token[0] = AI_MAKE_MAGIC("xof ");
+ return CheckMagicToken(pIOHandler,pFile,token,1,0);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get file extension list
+const aiImporterDesc* XFileImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ // read file into memory
+ boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+ if( file.get() == NULL)
+ throw DeadlyImportError( "Failed to open file " + pFile + ".");
+
+ size_t fileSize = file->FileSize();
+ if( fileSize < 16)
+ throw DeadlyImportError( "XFile is too small.");
+
+ // in the hope that binary files will never start with a BOM ...
+ mBuffer.resize( fileSize + 1);
+ file->Read( &mBuffer.front(), 1, fileSize);
+ ConvertToUTF8(mBuffer);
+
+ // parse the file into a temporary representation
+ XFileParser parser( mBuffer);
+
+ // and create the proper return structures out of it
+ CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
+
+ // if nothing came from it, report it as error
+ if( !pScene->mRootNode)
+ throw DeadlyImportError( "XFile is ill-formatted - no content imported.");
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructs the return data structure out of the imported data.
+void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData)
+{
+ // Read the global materials first so that meshes referring to them can find them later
+ ConvertMaterials( pScene, pData->mGlobalMaterials);
+
+ // copy nodes, extracting meshes and materials on the way
+ pScene->mRootNode = CreateNodes( pScene, NULL, pData->mRootNode);
+
+ // extract animations
+ CreateAnimations( pScene, pData);
+
+ // read the global meshes that were stored outside of any node
+ if( pData->mGlobalMeshes.size() > 0)
+ {
+ // create a root node to hold them if there isn't any, yet
+ if( pScene->mRootNode == NULL)
+ {
+ pScene->mRootNode = new aiNode;
+ pScene->mRootNode->mName.Set( "$dummy_node");
+ }
+
+ // convert all global meshes and store them in the root node.
+ // If there was one before, the global meshes now suddenly have its transformation matrix...
+ // Don't know what to do there, I don't want to insert another node under the present root node
+ // just to avoid this.
+ CreateMeshes( pScene, pScene->mRootNode, pData->mGlobalMeshes);
+ }
+
+ // Convert everything to OpenGL space... it's the same operation as the conversion back, so we can reuse the step directly
+ MakeLeftHandedProcess convertProcess;
+ convertProcess.Execute( pScene);
+
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(pScene);
+
+ // finally: create a dummy material if not material was imported
+ if( pScene->mNumMaterials == 0)
+ {
+ pScene->mNumMaterials = 1;
+ // create the Material
+ aiMaterial* mat = new aiMaterial;
+ int shadeMode = (int) aiShadingMode_Gouraud;
+ mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
+ // material colours
+ int specExp = 1;
+
+ aiColor3D clr = aiColor3D( 0, 0, 0);
+ mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_EMISSIVE);
+ mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_SPECULAR);
+
+ clr = aiColor3D( 0.5f, 0.5f, 0.5f);
+ mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
+
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = mat;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Recursively creates scene nodes from the imported hierarchy.
+aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFile::Node* pNode)
+{
+ if( !pNode)
+ return NULL;
+
+ // create node
+ aiNode* node = new aiNode;
+ node->mName.length = pNode->mName.length();
+ node->mParent = pParent;
+ memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
+ node->mName.data[node->mName.length] = 0;
+ node->mTransformation = pNode->mTrafoMatrix;
+
+ // convert meshes from the source node
+ CreateMeshes( pScene, node, pNode->mMeshes);
+
+ // handle childs
+ if( pNode->mChildren.size() > 0)
+ {
+ node->mNumChildren = (unsigned int)pNode->mChildren.size();
+ node->mChildren = new aiNode* [node->mNumChildren];
+
+ for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
+ node->mChildren[a] = CreateNodes( pScene, node, pNode->mChildren[a]);
+ }
+
+ return node;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Creates the meshes for the given node.
+void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vector<XFile::Mesh*>& pMeshes)
+{
+ if( pMeshes.size() == 0)
+ return;
+
+ // create a mesh for each mesh-material combination in the source node
+ std::vector<aiMesh*> meshes;
+ for( unsigned int a = 0; a < pMeshes.size(); a++)
+ {
+ XFile::Mesh* sourceMesh = pMeshes[a];
+ // first convert its materials so that we can find them with their index afterwards
+ ConvertMaterials( pScene, sourceMesh->mMaterials);
+
+ unsigned int numMaterials = std::max( (unsigned int)sourceMesh->mMaterials.size(), 1u);
+ for( unsigned int b = 0; b < numMaterials; b++)
+ {
+ // collect the faces belonging to this material
+ std::vector<unsigned int> faces;
+ unsigned int numVertices = 0;
+ if( sourceMesh->mFaceMaterials.size() > 0)
+ {
+ // if there is a per-face material defined, select the faces with the corresponding material
+ for( unsigned int c = 0; c < sourceMesh->mFaceMaterials.size(); c++)
+ {
+ if( sourceMesh->mFaceMaterials[c] == b)
+ {
+ faces.push_back( c);
+ numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
+ }
+ }
+ } else
+ {
+ // if there is no per-face material, place everything into one mesh
+ for( unsigned int c = 0; c < sourceMesh->mPosFaces.size(); c++)
+ {
+ faces.push_back( c);
+ numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
+ }
+ }
+
+ // no faces/vertices using this material? strange...
+ if( numVertices == 0)
+ continue;
+
+ // create a submesh using this material
+ aiMesh* mesh = new aiMesh;
+ meshes.push_back( mesh);
+
+ // find the material in the scene's material list. Either own material
+ // or referenced material, it should already have a valid index
+ if( sourceMesh->mFaceMaterials.size() > 0)
+ {
+ mesh->mMaterialIndex = sourceMesh->mMaterials[b].sceneIndex;
+ } else
+ {
+ mesh->mMaterialIndex = 0;
+ }
+
+ // Create properly sized data arrays in the mesh. We store unique vertices per face,
+ // as specified
+ mesh->mNumVertices = numVertices;
+ mesh->mVertices = new aiVector3D[numVertices];
+ mesh->mNumFaces = (unsigned int)faces.size();
+ mesh->mFaces = new aiFace[mesh->mNumFaces];
+
+ // normals?
+ if( sourceMesh->mNormals.size() > 0)
+ mesh->mNormals = new aiVector3D[numVertices];
+ // texture coords
+ for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; c++)
+ {
+ if( sourceMesh->mTexCoords[c].size() > 0)
+ mesh->mTextureCoords[c] = new aiVector3D[numVertices];
+ }
+ // vertex colors
+ for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; c++)
+ {
+ if( sourceMesh->mColors[c].size() > 0)
+ mesh->mColors[c] = new aiColor4D[numVertices];
+ }
+
+ // now collect the vertex data of all data streams present in the imported mesh
+ unsigned int newIndex = 0;
+ std::vector<unsigned int> orgPoints; // from which original point each new vertex stems
+ orgPoints.resize( numVertices, 0);
+
+ for( unsigned int c = 0; c < faces.size(); c++)
+ {
+ unsigned int f = faces[c]; // index of the source face
+ const XFile::Face& pf = sourceMesh->mPosFaces[f]; // position source face
+
+ // create face. either triangle or triangle fan depending on the index count
+ aiFace& df = mesh->mFaces[c]; // destination face
+ df.mNumIndices = (unsigned int)pf.mIndices.size();
+ df.mIndices = new unsigned int[ df.mNumIndices];
+
+ // collect vertex data for indices of this face
+ for( unsigned int d = 0; d < df.mNumIndices; d++)
+ {
+ df.mIndices[d] = newIndex;
+ orgPoints[newIndex] = pf.mIndices[d];
+
+ // Position
+ mesh->mVertices[newIndex] = sourceMesh->mPositions[pf.mIndices[d]];
+ // Normal, if present
+ if( mesh->HasNormals())
+ mesh->mNormals[newIndex] = sourceMesh->mNormals[sourceMesh->mNormFaces[f].mIndices[d]];
+
+ // texture coord sets
+ for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; e++)
+ {
+ if( mesh->HasTextureCoords( e))
+ {
+ aiVector2D tex = sourceMesh->mTexCoords[e][pf.mIndices[d]];
+ mesh->mTextureCoords[e][newIndex] = aiVector3D( tex.x, 1.0f - tex.y, 0.0f);
+ }
+ }
+ // vertex color sets
+ for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; e++)
+ if( mesh->HasVertexColors( e))
+ mesh->mColors[e][newIndex] = sourceMesh->mColors[e][pf.mIndices[d]];
+
+ newIndex++;
+ }
+ }
+
+ // there should be as much new vertices as we calculated before
+ ai_assert( newIndex == numVertices);
+
+ // convert all bones of the source mesh which influence vertices in this newly created mesh
+ const std::vector<XFile::Bone>& bones = sourceMesh->mBones;
+ std::vector<aiBone*> newBones;
+ for( unsigned int c = 0; c < bones.size(); c++)
+ {
+ const XFile::Bone& obone = bones[c];
+ // set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
+ std::vector<float> oldWeights( sourceMesh->mPositions.size(), 0.0f);
+ for( unsigned int d = 0; d < obone.mWeights.size(); d++)
+ oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
+
+ // collect all vertex weights that influence a vertex in the new mesh
+ std::vector<aiVertexWeight> newWeights;
+ newWeights.reserve( numVertices);
+ for( unsigned int d = 0; d < orgPoints.size(); d++)
+ {
+ // does the new vertex stem from an old vertex which was influenced by this bone?
+ float w = oldWeights[orgPoints[d]];
+ if( w > 0.0f)
+ newWeights.push_back( aiVertexWeight( d, w));
+ }
+
+ // if the bone has no weights in the newly created mesh, ignore it
+ if( newWeights.size() == 0)
+ continue;
+
+ // create
+ aiBone* nbone = new aiBone;
+ newBones.push_back( nbone);
+ // copy name and matrix
+ nbone->mName.Set( obone.mName);
+ nbone->mOffsetMatrix = obone.mOffsetMatrix;
+ nbone->mNumWeights = (unsigned int)newWeights.size();
+ nbone->mWeights = new aiVertexWeight[nbone->mNumWeights];
+ for( unsigned int d = 0; d < newWeights.size(); d++)
+ nbone->mWeights[d] = newWeights[d];
+ }
+
+ // store the bones in the mesh
+ mesh->mNumBones = (unsigned int)newBones.size();
+ if( newBones.size() > 0)
+ {
+ mesh->mBones = new aiBone*[mesh->mNumBones];
+ std::copy( newBones.begin(), newBones.end(), mesh->mBones);
+ }
+ }
+ }
+
+ // reallocate scene mesh array to be large enough
+ aiMesh** prevArray = pScene->mMeshes;
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes + meshes.size()];
+ if( prevArray)
+ {
+ memcpy( pScene->mMeshes, prevArray, pScene->mNumMeshes * sizeof( aiMesh*));
+ delete [] prevArray;
+ }
+
+ // allocate mesh index array in the node
+ pNode->mNumMeshes = (unsigned int)meshes.size();
+ pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
+
+ // store all meshes in the mesh library of the scene and store their indices in the node
+ for( unsigned int a = 0; a < meshes.size(); a++)
+ {
+ pScene->mMeshes[pScene->mNumMeshes] = meshes[a];
+ pNode->mMeshes[a] = pScene->mNumMeshes;
+ pScene->mNumMeshes++;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts the animations from the given imported data and creates them in the scene.
+void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData)
+{
+ std::vector<aiAnimation*> newAnims;
+
+ for( unsigned int a = 0; a < pData->mAnims.size(); a++)
+ {
+ const XFile::Animation* anim = pData->mAnims[a];
+ // some exporters mock me with empty animation tags.
+ if( anim->mAnims.size() == 0)
+ continue;
+
+ // create a new animation to hold the data
+ aiAnimation* nanim = new aiAnimation;
+ newAnims.push_back( nanim);
+ nanim->mName.Set( anim->mName);
+ // duration will be determined by the maximum length
+ nanim->mDuration = 0;
+ nanim->mTicksPerSecond = pData->mAnimTicksPerSecond;
+ nanim->mNumChannels = (unsigned int)anim->mAnims.size();
+ nanim->mChannels = new aiNodeAnim*[nanim->mNumChannels];
+
+ for( unsigned int b = 0; b < anim->mAnims.size(); b++)
+ {
+ const XFile::AnimBone* bone = anim->mAnims[b];
+ aiNodeAnim* nbone = new aiNodeAnim;
+ nbone->mNodeName.Set( bone->mBoneName);
+ nanim->mChannels[b] = nbone;
+
+ // keyframes are given as combined transformation matrix keys
+ if( bone->mTrafoKeys.size() > 0)
+ {
+ nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
+ nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
+ nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
+ nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
+ nbone->mNumScalingKeys = (unsigned int)bone->mTrafoKeys.size();
+ nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
+
+ for( unsigned int c = 0; c < bone->mTrafoKeys.size(); c++)
+ {
+ // deconstruct each matrix into separate position, rotation and scaling
+ double time = bone->mTrafoKeys[c].mTime;
+ aiMatrix4x4 trafo = bone->mTrafoKeys[c].mMatrix;
+
+ // extract position
+ aiVector3D pos( trafo.a4, trafo.b4, trafo.c4);
+
+ nbone->mPositionKeys[c].mTime = time;
+ nbone->mPositionKeys[c].mValue = pos;
+
+ // extract scaling
+ aiVector3D scale;
+ scale.x = aiVector3D( trafo.a1, trafo.b1, trafo.c1).Length();
+ scale.y = aiVector3D( trafo.a2, trafo.b2, trafo.c2).Length();
+ scale.z = aiVector3D( trafo.a3, trafo.b3, trafo.c3).Length();
+ nbone->mScalingKeys[c].mTime = time;
+ nbone->mScalingKeys[c].mValue = scale;
+
+ // reconstruct rotation matrix without scaling
+ aiMatrix3x3 rotmat(
+ trafo.a1 / scale.x, trafo.a2 / scale.y, trafo.a3 / scale.z,
+ trafo.b1 / scale.x, trafo.b2 / scale.y, trafo.b3 / scale.z,
+ trafo.c1 / scale.x, trafo.c2 / scale.y, trafo.c3 / scale.z);
+
+ // and convert it into a quaternion
+ nbone->mRotationKeys[c].mTime = time;
+ nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
+ }
+
+ // longest lasting key sequence determines duration
+ nanim->mDuration = std::max( nanim->mDuration, bone->mTrafoKeys.back().mTime);
+ } else
+ {
+ // separate key sequences for position, rotation, scaling
+ nbone->mNumPositionKeys = (unsigned int)bone->mPosKeys.size();
+ nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
+ for( unsigned int c = 0; c < nbone->mNumPositionKeys; c++)
+ {
+ aiVector3D pos = bone->mPosKeys[c].mValue;
+
+ nbone->mPositionKeys[c].mTime = bone->mPosKeys[c].mTime;
+ nbone->mPositionKeys[c].mValue = pos;
+ }
+
+ // rotation
+ nbone->mNumRotationKeys = (unsigned int)bone->mRotKeys.size();
+ nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
+ for( unsigned int c = 0; c < nbone->mNumRotationKeys; c++)
+ {
+ aiMatrix3x3 rotmat = bone->mRotKeys[c].mValue.GetMatrix();
+
+ nbone->mRotationKeys[c].mTime = bone->mRotKeys[c].mTime;
+ nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
+ nbone->mRotationKeys[c].mValue.w *= -1.0f; // needs quat inversion
+ }
+
+ // scaling
+ nbone->mNumScalingKeys = (unsigned int)bone->mScaleKeys.size();
+ nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
+ for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
+ nbone->mScalingKeys[c] = bone->mScaleKeys[c];
+
+ // longest lasting key sequence determines duration
+ if( bone->mPosKeys.size() > 0)
+ nanim->mDuration = std::max( nanim->mDuration, bone->mPosKeys.back().mTime);
+ if( bone->mRotKeys.size() > 0)
+ nanim->mDuration = std::max( nanim->mDuration, bone->mRotKeys.back().mTime);
+ if( bone->mScaleKeys.size() > 0)
+ nanim->mDuration = std::max( nanim->mDuration, bone->mScaleKeys.back().mTime);
+ }
+ }
+ }
+
+ // store all converted animations in the scene
+ if( newAnims.size() > 0)
+ {
+ pScene->mNumAnimations = (unsigned int)newAnims.size();
+ pScene->mAnimations = new aiAnimation* [pScene->mNumAnimations];
+ for( unsigned int a = 0; a < newAnims.size(); a++)
+ pScene->mAnimations[a] = newAnims[a];
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Converts all materials in the given array and stores them in the scene's material list.
+void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials)
+{
+ // count the non-referrer materials in the array
+ unsigned int numNewMaterials = 0;
+ for( unsigned int a = 0; a < pMaterials.size(); a++)
+ if( !pMaterials[a].mIsReference)
+ numNewMaterials++;
+
+ // resize the scene's material list to offer enough space for the new materials
+ if( numNewMaterials > 0 )
+ {
+ aiMaterial** prevMats = pScene->mMaterials;
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials + numNewMaterials];
+ if( prevMats)
+ {
+ memcpy( pScene->mMaterials, prevMats, pScene->mNumMaterials * sizeof( aiMaterial*));
+ delete [] prevMats;
+ }
+ }
+
+ // convert all the materials given in the array
+ for( unsigned int a = 0; a < pMaterials.size(); a++)
+ {
+ XFile::Material& oldMat = pMaterials[a];
+ if( oldMat.mIsReference)
+ {
+ // find the material it refers to by name, and store its index
+ for( size_t a = 0; a < pScene->mNumMaterials; ++a )
+ {
+ aiString name;
+ pScene->mMaterials[a]->Get( AI_MATKEY_NAME, name);
+ if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 )
+ {
+ oldMat.sceneIndex = a;
+ break;
+ }
+ }
+
+ if( oldMat.sceneIndex == SIZE_MAX )
+ {
+ DefaultLogger::get()->warn( boost::str( boost::format( "Could not resolve global material reference \"%s\"") % oldMat.mName));
+ oldMat.sceneIndex = 0;
+ }
+
+ continue;
+ }
+
+ aiMaterial* mat = new aiMaterial;
+ aiString name;
+ name.Set( oldMat.mName);
+ mat->AddProperty( &name, AI_MATKEY_NAME);
+
+ // Shading model: hardcoded to PHONG, there is no such information in an XFile
+ // FIX (aramis): If the specular exponent is 0, use gouraud shading. This is a bugfix
+ // for some models in the SDK (e.g. good old tiny.x)
+ int shadeMode = (int)oldMat.mSpecularExponent == 0.0f
+ ? aiShadingMode_Gouraud : aiShadingMode_Phong;
+
+ mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
+ // material colours
+ // Unclear: there's no ambient colour, but emissive. What to put for ambient?
+ // Probably nothing at all, let the user select a suitable default.
+ mat->AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
+ mat->AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+ mat->AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
+ mat->AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
+
+
+ // texture, if there is one
+ if (1 == oldMat.mTextures.size())
+ {
+ const XFile::TexEntry& otex = oldMat.mTextures.back();
+ if (otex.mName.length())
+ {
+ // if there is only one texture assume it contains the diffuse color
+ aiString tex( otex.mName);
+ if( otex.mIsNormalMap)
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(0));
+ else
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
+ }
+ }
+ else
+ {
+ // Otherwise ... try to search for typical strings in the
+ // texture's file name like 'bump' or 'diffuse'
+ unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
+ for( unsigned int b = 0; b < oldMat.mTextures.size(); b++)
+ {
+ const XFile::TexEntry& otex = oldMat.mTextures[b];
+ std::string sz = otex.mName;
+ if (!sz.length())continue;
+
+
+ // find the file name
+ //const size_t iLen = sz.length();
+ std::string::size_type s = sz.find_last_of("\\/");
+ if (std::string::npos == s)
+ s = 0;
+
+ // cut off the file extension
+ std::string::size_type sExt = sz.find_last_of('.');
+ if (std::string::npos != sExt){
+ sz[sExt] = '\0';
+ }
+
+ // convert to lower case for easier comparision
+ for( unsigned int c = 0; c < sz.length(); c++)
+ if( isalpha( sz[c]))
+ sz[c] = tolower( sz[c]);
+
+
+ // Place texture filename property under the corresponding name
+ aiString tex( oldMat.mTextures[b].mName);
+
+ // bump map
+ if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s))
+ {
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_HEIGHT(iHM++));
+ } else
+ if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s))
+ {
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(iNM++));
+ } else
+ if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s))
+ {
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR(iSM++));
+ } else
+ if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s))
+ {
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++));
+ } else
+ if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s))
+ {
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE(iEM++));
+ } else
+ {
+ // Assume it is a diffuse texture
+ mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(iDM++));
+ }
+ }
+ }
+
+ pScene->mMaterials[pScene->mNumMaterials] = mat;
+ oldMat.sceneIndex = pScene->mNumMaterials;
+ pScene->mNumMaterials++;
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
+
diff --git a/src/3rdparty/assimp/code/XFileImporter.h b/src/3rdparty/assimp/code/XFileImporter.h
new file mode 100644
index 000000000..39f3d827a
--- /dev/null
+++ b/src/3rdparty/assimp/code/XFileImporter.h
@@ -0,0 +1,150 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file XFileImporter.h
+ * @brief Definition of the XFile importer class.
+ */
+#ifndef AI_XFILEIMPORTER_H_INC
+#define AI_XFILEIMPORTER_H_INC
+
+#include <map>
+
+#include "XFileHelper.h"
+#include "BaseImporter.h"
+
+#include "../include/assimp/types.h"
+
+struct aiNode;
+
+namespace Assimp {
+
+namespace XFile {
+struct Scene;
+struct Node;
+}
+
+// ---------------------------------------------------------------------------
+/** The XFileImporter is a worker class capable of importing a scene from a
+ * DirectX file .x
+ */
+class XFileImporter : public BaseImporter
+{
+public:
+ XFileImporter();
+ ~XFileImporter();
+
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool CheckSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Constructs the return data structure out of the imported data.
+ * @param pScene The scene to construct the return data in.
+ * @param pData The imported data in the internal temporary
+ * representation.
+ */
+ void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
+
+ // -------------------------------------------------------------------
+ /** Recursively creates scene nodes from the imported hierarchy.
+ * The meshes and materials of the nodes will be extracted on the way.
+ * @param pScene The scene to construct the return data in.
+ * @param pParent The parent node where to create new child nodes
+ * @param pNode The temporary node to copy.
+ * @return The created node
+ */
+ aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
+ const XFile::Node* pNode);
+
+ // -------------------------------------------------------------------
+ /** Converts all meshes in the given mesh array. Each mesh is split
+ * up per material, the indices of the generated meshes are stored in
+ * the node structure.
+ * @param pScene The scene to construct the return data in.
+ * @param pNode The target node structure that references the
+ * constructed meshes.
+ * @param pMeshes The array of meshes to convert
+ */
+ void CreateMeshes( aiScene* pScene, aiNode* pNode,
+ const std::vector<XFile::Mesh*>& pMeshes);
+
+ // -------------------------------------------------------------------
+ /** Converts the animations from the given imported data and creates
+ * them in the scene.
+ * @param pScene The scene to hold to converted animations
+ * @param pData The data to read the animations from
+ */
+ void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
+
+ // -------------------------------------------------------------------
+ /** Converts all materials in the given array and stores them in the
+ * scene's material list.
+ * @param pScene The scene to hold the converted materials.
+ * @param pMaterials The material array to convert.
+ */
+ void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
+
+protected:
+ /** Buffer to hold the loaded file */
+ std::vector<char> mBuffer;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_BASEIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/XFileParser.cpp b/src/3rdparty/assimp/code/XFileParser.cpp
new file mode 100644
index 000000000..a89b12d95
--- /dev/null
+++ b/src/3rdparty/assimp/code/XFileParser.cpp
@@ -0,0 +1,1471 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the XFile parser helper class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_X_IMPORTER
+
+#include "XFileParser.h"
+#include "XFileHelper.h"
+#include "fast_atof.h"
+
+using namespace Assimp;
+using namespace Assimp::XFile;
+
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
+
+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+# else
+# include "../contrib/zlib/zlib.h"
+# endif
+
+// Magic identifier for MSZIP compressed data
+#define MSZIP_MAGIC 0x4B43
+#define MSZIP_BLOCK 32786
+
+// ------------------------------------------------------------------------------------------------
+// Dummy memory wrappers for use with zlib
+static void* dummy_alloc (void* /*opaque*/, unsigned int items, unsigned int size) {
+ return ::operator new(items*size);
+}
+
+static void dummy_free (void* /*opaque*/, void* address) {
+ return ::operator delete(address);
+}
+
+#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
+
+// ------------------------------------------------------------------------------------------------
+// Constructor. Creates a data structure out of the XFile given in the memory block.
+XFileParser::XFileParser( const std::vector<char>& pBuffer)
+{
+ mMajorVersion = mMinorVersion = 0;
+ mIsBinaryFormat = false;
+ mBinaryNumCount = 0;
+ P = End = NULL;
+ mLineNumber = 0;
+ mScene = NULL;
+
+ // vector to store uncompressed file for INFLATE'd X files
+ std::vector<char> uncompressed;
+
+ // set up memory pointers
+ P = &pBuffer.front();
+ End = P + pBuffer.size() - 1;
+
+ // check header
+ if( strncmp( P, "xof ", 4) != 0)
+ throw DeadlyImportError( "Header mismatch, file is not an XFile.");
+
+ // read version. It comes in a four byte format such as "0302"
+ mMajorVersion = (unsigned int)(P[4] - 48) * 10 + (unsigned int)(P[5] - 48);
+ mMinorVersion = (unsigned int)(P[6] - 48) * 10 + (unsigned int)(P[7] - 48);
+
+ bool compressed = false;
+
+ // txt - pure ASCII text format
+ if( strncmp( P + 8, "txt ", 4) == 0)
+ mIsBinaryFormat = false;
+
+ // bin - Binary format
+ else if( strncmp( P + 8, "bin ", 4) == 0)
+ mIsBinaryFormat = true;
+
+ // tzip - Inflate compressed text format
+ else if( strncmp( P + 8, "tzip", 4) == 0)
+ {
+ mIsBinaryFormat = false;
+ compressed = true;
+ }
+ // bzip - Inflate compressed binary format
+ else if( strncmp( P + 8, "bzip", 4) == 0)
+ {
+ mIsBinaryFormat = true;
+ compressed = true;
+ }
+ else ThrowException( boost::str(boost::format("Unsupported xfile format '%c%c%c%c'")
+ % P[8] % P[9] % P[10] % P[11]));
+
+ // float size
+ mBinaryFloatSize = (unsigned int)(P[12] - 48) * 1000
+ + (unsigned int)(P[13] - 48) * 100
+ + (unsigned int)(P[14] - 48) * 10
+ + (unsigned int)(P[15] - 48);
+
+ if( mBinaryFloatSize != 32 && mBinaryFloatSize != 64)
+ ThrowException( boost::str( boost::format( "Unknown float size %1% specified in xfile header.")
+ % mBinaryFloatSize));
+
+ // The x format specifies size in bits, but we work in bytes
+ mBinaryFloatSize /= 8;
+
+ P += 16;
+
+ // If this is a compressed X file, apply the inflate algorithm to it
+ if (compressed)
+ {
+#ifdef ASSIMP_BUILD_NO_COMPRESSED_X
+ throw DeadlyImportError("Assimp was built without compressed X support");
+#else
+ /* ///////////////////////////////////////////////////////////////////////
+ * COMPRESSED X FILE FORMAT
+ * ///////////////////////////////////////////////////////////////////////
+ * [xhead]
+ * 2 major
+ * 2 minor
+ * 4 type // bzip,tzip
+ * [mszip_master_head]
+ * 4 unkn // checksum?
+ * 2 unkn // flags? (seems to be constant)
+ * [mszip_head]
+ * 2 ofs // offset to next section
+ * 2 magic // 'CK'
+ * ... ofs bytes of data
+ * ... next mszip_head
+ *
+ * http://www.kdedevelopers.org/node/3181 has been very helpful.
+ * ///////////////////////////////////////////////////////////////////////
+ */
+
+ // build a zlib stream
+ z_stream stream;
+ stream.opaque = NULL;
+ stream.zalloc = &dummy_alloc;
+ stream.zfree = &dummy_free;
+ stream.data_type = (mIsBinaryFormat ? Z_BINARY : Z_ASCII);
+
+ // initialize the inflation algorithm
+ ::inflateInit2(&stream, -MAX_WBITS);
+
+ // skip unknown data (checksum, flags?)
+ P += 6;
+
+ // First find out how much storage we'll need. Count sections.
+ const char* P1 = P;
+ unsigned int est_out = 0;
+
+ while (P1 + 3 < End)
+ {
+ // read next offset
+ uint16_t ofs = *((uint16_t*)P1);
+ AI_SWAP2(ofs); P1 += 2;
+
+ if (ofs >= MSZIP_BLOCK)
+ throw DeadlyImportError("X: Invalid offset to next MSZIP compressed block");
+
+ // check magic word
+ uint16_t magic = *((uint16_t*)P1);
+ AI_SWAP2(magic); P1 += 2;
+
+ if (magic != MSZIP_MAGIC)
+ throw DeadlyImportError("X: Unsupported compressed format, expected MSZIP header");
+
+ // and advance to the next offset
+ P1 += ofs;
+ est_out += MSZIP_BLOCK; // one decompressed block is 32786 in size
+ }
+
+ // Allocate storage and terminating zero and do the actual uncompressing
+ uncompressed.resize(est_out + 1);
+ char* out = &uncompressed.front();
+ while (P + 3 < End)
+ {
+ uint16_t ofs = *((uint16_t*)P);
+ AI_SWAP2(ofs);
+ P += 4;
+
+ // push data to the stream
+ stream.next_in = (Bytef*)P;
+ stream.avail_in = ofs;
+ stream.next_out = (Bytef*)out;
+ stream.avail_out = MSZIP_BLOCK;
+
+ // and decompress the data ....
+ int ret = ::inflate( &stream, Z_SYNC_FLUSH );
+ if (ret != Z_OK && ret != Z_STREAM_END)
+ throw DeadlyImportError("X: Failed to decompress MSZIP-compressed data");
+
+ ::inflateReset( &stream );
+ ::inflateSetDictionary( &stream, (const Bytef*)out , MSZIP_BLOCK - stream.avail_out );
+
+ // and advance to the next offset
+ out += MSZIP_BLOCK - stream.avail_out;
+ P += ofs;
+ }
+
+ // terminate zlib
+ ::inflateEnd(&stream);
+
+ // ok, update pointers to point to the uncompressed file data
+ P = &uncompressed[0];
+ End = out;
+
+ // FIXME: we don't need the compressed data anymore, could release
+ // it already for better memory usage. Consider breaking const-co.
+ DefaultLogger::get()->info("Successfully decompressed MSZIP-compressed file");
+#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
+ }
+ else
+ {
+ // start reading here
+ ReadUntilEndOfLine();
+ }
+
+ mScene = new Scene;
+ ParseFile();
+
+ // filter the imported hierarchy for some degenerated cases
+ if( mScene->mRootNode) {
+ FilterHierarchy( mScene->mRootNode);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor. Destroys all imported data along with it
+XFileParser::~XFileParser()
+{
+ // kill everything we created
+ delete mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseFile()
+{
+ bool running = true;
+ while( running )
+ {
+ // read name of next object
+ std::string objectName = GetNextToken();
+ if (objectName.length() == 0)
+ break;
+
+ // parse specific object
+ if( objectName == "template")
+ ParseDataObjectTemplate();
+ else
+ if( objectName == "Frame")
+ ParseDataObjectFrame( NULL);
+ else
+ if( objectName == "Mesh")
+ {
+ // some meshes have no frames at all
+ Mesh* mesh = new Mesh;
+ ParseDataObjectMesh( mesh);
+ mScene->mGlobalMeshes.push_back( mesh);
+ } else
+ if( objectName == "AnimTicksPerSecond")
+ ParseDataObjectAnimTicksPerSecond();
+ else
+ if( objectName == "AnimationSet")
+ ParseDataObjectAnimationSet();
+ else
+ if( objectName == "Material")
+ {
+ // Material outside of a mesh or node
+ Material material;
+ ParseDataObjectMaterial( &material);
+ mScene->mGlobalMaterials.push_back( material);
+ } else
+ if( objectName == "}")
+ {
+ // whatever?
+ DefaultLogger::get()->warn("} found in dataObject");
+ } else
+ {
+ // unknown format
+ DefaultLogger::get()->warn("Unknown data object in animation of .x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectTemplate()
+{
+ // parse a template data object. Currently not stored.
+ std::string name;
+ readHeadOfDataObject( &name);
+
+ // read GUID
+ std::string guid = GetNextToken();
+
+ // read and ignore data members
+ bool running = true;
+ while ( running )
+ {
+ std::string s = GetNextToken();
+
+ if( s == "}")
+ break;
+
+ if( s.length() == 0)
+ ThrowException( "Unexpected end of file reached while parsing template definition");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectFrame( Node* pParent)
+{
+ // A coordinate frame, or "frame of reference." The Frame template
+ // is open and can contain any object. The Direct3D extensions (D3DX)
+ // mesh-loading functions recognize Mesh, FrameTransformMatrix, and
+ // Frame template instances as child objects when loading a Frame
+ // instance.
+ std::string name;
+ readHeadOfDataObject(&name);
+
+ // create a named node and place it at its parent, if given
+ Node* node = new Node( pParent);
+ node->mName = name;
+ if( pParent)
+ {
+ pParent->mChildren.push_back( node);
+ } else
+ {
+ // there might be multiple root nodes
+ if( mScene->mRootNode != NULL)
+ {
+ // place a dummy root if not there
+ if( mScene->mRootNode->mName != "$dummy_root")
+ {
+ Node* exroot = mScene->mRootNode;
+ mScene->mRootNode = new Node( NULL);
+ mScene->mRootNode->mName = "$dummy_root";
+ mScene->mRootNode->mChildren.push_back( exroot);
+ exroot->mParent = mScene->mRootNode;
+ }
+ // put the new node as its child instead
+ mScene->mRootNode->mChildren.push_back( node);
+ node->mParent = mScene->mRootNode;
+ } else
+ {
+ // it's the first node imported. place it as root
+ mScene->mRootNode = node;
+ }
+ }
+
+ // Now inside a frame.
+ // read tokens until closing brace is reached.
+ bool running = true;
+ while ( running )
+ {
+ std::string objectName = GetNextToken();
+ if (objectName.size() == 0)
+ ThrowException( "Unexpected end of file reached while parsing frame");
+
+ if( objectName == "}")
+ break; // frame finished
+ else
+ if( objectName == "Frame")
+ ParseDataObjectFrame( node); // child frame
+ else
+ if( objectName == "FrameTransformMatrix")
+ ParseDataObjectTransformationMatrix( node->mTrafoMatrix);
+ else
+ if( objectName == "Mesh")
+ {
+ Mesh* mesh = new Mesh;
+ node->mMeshes.push_back( mesh);
+ ParseDataObjectMesh( mesh);
+ } else
+ {
+ DefaultLogger::get()->warn("Unknown data object in frame in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectTransformationMatrix( aiMatrix4x4& pMatrix)
+{
+ // read header, we're not interested if it has a name
+ readHeadOfDataObject();
+
+ // read its components
+ pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat();
+ pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat();
+ pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat();
+ pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat();
+ pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat();
+ pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat();
+ pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat();
+ pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat();
+
+ // trailing symbols
+ CheckForSemicolon();
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMesh( Mesh* pMesh)
+{
+ std::string name;
+ readHeadOfDataObject( &name);
+
+ // read vertex count
+ unsigned int numVertices = ReadInt();
+ pMesh->mPositions.resize( numVertices);
+
+ // read vertices
+ for( unsigned int a = 0; a < numVertices; a++)
+ pMesh->mPositions[a] = ReadVector3();
+
+ // read position faces
+ unsigned int numPosFaces = ReadInt();
+ pMesh->mPosFaces.resize( numPosFaces);
+ for( unsigned int a = 0; a < numPosFaces; a++)
+ {
+ unsigned int numIndices = ReadInt();
+ if( numIndices < 3)
+ ThrowException( boost::str( boost::format( "Invalid index count %1% for face %2%.") % numIndices % a));
+
+ // read indices
+ Face& face = pMesh->mPosFaces[a];
+ for( unsigned int b = 0; b < numIndices; b++)
+ face.mIndices.push_back( ReadInt());
+ TestForSeparator();
+ }
+
+ // here, other data objects may follow
+ bool running = true;
+ while ( running )
+ {
+ std::string objectName = GetNextToken();
+
+ if( objectName.size() == 0)
+ ThrowException( "Unexpected end of file while parsing mesh structure");
+ else
+ if( objectName == "}")
+ break; // mesh finished
+ else
+ if( objectName == "MeshNormals")
+ ParseDataObjectMeshNormals( pMesh);
+ else
+ if( objectName == "MeshTextureCoords")
+ ParseDataObjectMeshTextureCoords( pMesh);
+ else
+ if( objectName == "MeshVertexColors")
+ ParseDataObjectMeshVertexColors( pMesh);
+ else
+ if( objectName == "MeshMaterialList")
+ ParseDataObjectMeshMaterialList( pMesh);
+ else
+ if( objectName == "VertexDuplicationIndices")
+ ParseUnknownDataObject(); // we'll ignore vertex duplication indices
+ else
+ if( objectName == "XSkinMeshHeader")
+ ParseDataObjectSkinMeshHeader( pMesh);
+ else
+ if( objectName == "SkinWeights")
+ ParseDataObjectSkinWeights( pMesh);
+ else
+ {
+ DefaultLogger::get()->warn("Unknown data object in mesh in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectSkinWeights( Mesh *pMesh)
+{
+ readHeadOfDataObject();
+
+ std::string transformNodeName;
+ GetNextTokenAsString( transformNodeName);
+
+ pMesh->mBones.push_back( Bone());
+ Bone& bone = pMesh->mBones.back();
+ bone.mName = transformNodeName;
+
+ // read vertex weights
+ unsigned int numWeights = ReadInt();
+ bone.mWeights.reserve( numWeights);
+
+ for( unsigned int a = 0; a < numWeights; a++)
+ {
+ BoneWeight weight;
+ weight.mVertex = ReadInt();
+ bone.mWeights.push_back( weight);
+ }
+
+ // read vertex weights
+ for( unsigned int a = 0; a < numWeights; a++)
+ bone.mWeights[a].mWeight = ReadFloat();
+
+ // read matrix offset
+ bone.mOffsetMatrix.a1 = ReadFloat(); bone.mOffsetMatrix.b1 = ReadFloat();
+ bone.mOffsetMatrix.c1 = ReadFloat(); bone.mOffsetMatrix.d1 = ReadFloat();
+ bone.mOffsetMatrix.a2 = ReadFloat(); bone.mOffsetMatrix.b2 = ReadFloat();
+ bone.mOffsetMatrix.c2 = ReadFloat(); bone.mOffsetMatrix.d2 = ReadFloat();
+ bone.mOffsetMatrix.a3 = ReadFloat(); bone.mOffsetMatrix.b3 = ReadFloat();
+ bone.mOffsetMatrix.c3 = ReadFloat(); bone.mOffsetMatrix.d3 = ReadFloat();
+ bone.mOffsetMatrix.a4 = ReadFloat(); bone.mOffsetMatrix.b4 = ReadFloat();
+ bone.mOffsetMatrix.c4 = ReadFloat(); bone.mOffsetMatrix.d4 = ReadFloat();
+
+ CheckForSemicolon();
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectSkinMeshHeader( Mesh* /*pMesh*/ )
+{
+ readHeadOfDataObject();
+
+ /*unsigned int maxSkinWeightsPerVertex =*/ ReadInt();
+ /*unsigned int maxSkinWeightsPerFace =*/ ReadInt();
+ /*unsigned int numBonesInMesh = */ReadInt();
+
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMeshNormals( Mesh* pMesh)
+{
+ readHeadOfDataObject();
+
+ // read count
+ unsigned int numNormals = ReadInt();
+ pMesh->mNormals.resize( numNormals);
+
+ // read normal vectors
+ for( unsigned int a = 0; a < numNormals; a++)
+ pMesh->mNormals[a] = ReadVector3();
+
+ // read normal indices
+ unsigned int numFaces = ReadInt();
+ if( numFaces != pMesh->mPosFaces.size())
+ ThrowException( "Normal face count does not match vertex face count.");
+
+ for( unsigned int a = 0; a < numFaces; a++)
+ {
+ unsigned int numIndices = ReadInt();
+ pMesh->mNormFaces.push_back( Face());
+ Face& face = pMesh->mNormFaces.back();
+
+ for( unsigned int b = 0; b < numIndices; b++)
+ face.mIndices.push_back( ReadInt());
+
+ TestForSeparator();
+ }
+
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMeshTextureCoords( Mesh* pMesh)
+{
+ readHeadOfDataObject();
+ if( pMesh->mNumTextures + 1 > AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ ThrowException( "Too many sets of texture coordinates");
+
+ std::vector<aiVector2D>& coords = pMesh->mTexCoords[pMesh->mNumTextures++];
+
+ unsigned int numCoords = ReadInt();
+ if( numCoords != pMesh->mPositions.size())
+ ThrowException( "Texture coord count does not match vertex count");
+
+ coords.resize( numCoords);
+ for( unsigned int a = 0; a < numCoords; a++)
+ coords[a] = ReadVector2();
+
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMeshVertexColors( Mesh* pMesh)
+{
+ readHeadOfDataObject();
+ if( pMesh->mNumColorSets + 1 > AI_MAX_NUMBER_OF_COLOR_SETS)
+ ThrowException( "Too many colorsets");
+ std::vector<aiColor4D>& colors = pMesh->mColors[pMesh->mNumColorSets++];
+
+ unsigned int numColors = ReadInt();
+ if( numColors != pMesh->mPositions.size())
+ ThrowException( "Vertex color count does not match vertex count");
+
+ colors.resize( numColors, aiColor4D( 0, 0, 0, 1));
+ for( unsigned int a = 0; a < numColors; a++)
+ {
+ unsigned int index = ReadInt();
+ if( index >= pMesh->mPositions.size())
+ ThrowException( "Vertex color index out of bounds");
+
+ colors[index] = ReadRGBA();
+ // HACK: (thom) Maxon Cinema XPort plugin puts a third separator here, kwxPort puts a comma.
+ // Ignore gracefully.
+ if( !mIsBinaryFormat)
+ {
+ FindNextNoneWhiteSpace();
+ if( *P == ';' || *P == ',')
+ P++;
+ }
+ }
+
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMeshMaterialList( Mesh* pMesh)
+{
+ readHeadOfDataObject();
+
+ // read material count
+ /*unsigned int numMaterials =*/ ReadInt();
+ // read non triangulated face material index count
+ unsigned int numMatIndices = ReadInt();
+
+ // some models have a material index count of 1... to be able to read them we
+ // replicate this single material index on every face
+ if( numMatIndices != pMesh->mPosFaces.size() && numMatIndices != 1)
+ ThrowException( "Per-Face material index count does not match face count.");
+
+ // read per-face material indices
+ for( unsigned int a = 0; a < numMatIndices; a++)
+ pMesh->mFaceMaterials.push_back( ReadInt());
+
+ // in version 03.02, the face indices end with two semicolons.
+ // commented out version check, as version 03.03 exported from blender also has 2 semicolons
+ if( !mIsBinaryFormat) // && MajorVersion == 3 && MinorVersion <= 2)
+ {
+ if(P < End && *P == ';')
+ ++P;
+ }
+
+ // if there was only a single material index, replicate it on all faces
+ while( pMesh->mFaceMaterials.size() < pMesh->mPosFaces.size())
+ pMesh->mFaceMaterials.push_back( pMesh->mFaceMaterials.front());
+
+ // read following data objects
+ bool running = true;
+ while ( running )
+ {
+ std::string objectName = GetNextToken();
+ if( objectName.size() == 0)
+ ThrowException( "Unexpected end of file while parsing mesh material list.");
+ else
+ if( objectName == "}")
+ break; // material list finished
+ else
+ if( objectName == "{")
+ {
+ // template materials
+ std::string matName = GetNextToken();
+ Material material;
+ material.mIsReference = true;
+ material.mName = matName;
+ pMesh->mMaterials.push_back( material);
+
+ CheckForClosingBrace(); // skip }
+ } else
+ if( objectName == "Material")
+ {
+ pMesh->mMaterials.push_back( Material());
+ ParseDataObjectMaterial( &pMesh->mMaterials.back());
+ } else
+ if( objectName == ";")
+ {
+ // ignore
+ } else
+ {
+ DefaultLogger::get()->warn("Unknown data object in material list in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
+{
+ std::string matName;
+ readHeadOfDataObject( &matName);
+ if( matName.empty())
+ matName = std::string( "material") + boost::lexical_cast<std::string>( mLineNumber);
+ pMaterial->mName = matName;
+ pMaterial->mIsReference = false;
+
+ // read material values
+ pMaterial->mDiffuse = ReadRGBA();
+ pMaterial->mSpecularExponent = ReadFloat();
+ pMaterial->mSpecular = ReadRGB();
+ pMaterial->mEmissive = ReadRGB();
+
+ // read other data objects
+ bool running = true;
+ while ( running )
+ {
+ std::string objectName = GetNextToken();
+ if( objectName.size() == 0)
+ ThrowException( "Unexpected end of file while parsing mesh material");
+ else
+ if( objectName == "}")
+ break; // material finished
+ else
+ if( objectName == "TextureFilename" || objectName == "TextureFileName")
+ {
+ // some exporters write "TextureFileName" instead.
+ std::string texname;
+ ParseDataObjectTextureFilename( texname);
+ pMaterial->mTextures.push_back( TexEntry( texname));
+ } else
+ if( objectName == "NormalmapFilename" || objectName == "NormalmapFileName")
+ {
+ // one exporter writes out the normal map in a separate filename tag
+ std::string texname;
+ ParseDataObjectTextureFilename( texname);
+ pMaterial->mTextures.push_back( TexEntry( texname, true));
+ } else
+ {
+ DefaultLogger::get()->warn("Unknown data object in material in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectAnimTicksPerSecond()
+{
+ readHeadOfDataObject();
+ mScene->mAnimTicksPerSecond = ReadInt();
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectAnimationSet()
+{
+ std::string animName;
+ readHeadOfDataObject( &animName);
+
+ Animation* anim = new Animation;
+ mScene->mAnims.push_back( anim);
+ anim->mName = animName;
+
+ bool running = true;
+ while ( running )
+ {
+ std::string objectName = GetNextToken();
+ if( objectName.length() == 0)
+ ThrowException( "Unexpected end of file while parsing animation set.");
+ else
+ if( objectName == "}")
+ break; // animation set finished
+ else
+ if( objectName == "Animation")
+ ParseDataObjectAnimation( anim);
+ else
+ {
+ DefaultLogger::get()->warn("Unknown data object in animation set in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectAnimation( Animation* pAnim)
+{
+ readHeadOfDataObject();
+ AnimBone* banim = new AnimBone;
+ pAnim->mAnims.push_back( banim);
+
+ bool running = true;
+ while( running )
+ {
+ std::string objectName = GetNextToken();
+
+ if( objectName.length() == 0)
+ ThrowException( "Unexpected end of file while parsing animation.");
+ else
+ if( objectName == "}")
+ break; // animation finished
+ else
+ if( objectName == "AnimationKey")
+ ParseDataObjectAnimationKey( banim);
+ else
+ if( objectName == "AnimationOptions")
+ ParseUnknownDataObject(); // not interested
+ else
+ if( objectName == "{")
+ {
+ // read frame name
+ banim->mBoneName = GetNextToken();
+ CheckForClosingBrace();
+ } else
+ {
+ DefaultLogger::get()->warn("Unknown data object in animation in x file");
+ ParseUnknownDataObject();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectAnimationKey( AnimBone* pAnimBone)
+{
+ readHeadOfDataObject();
+
+ // read key type
+ unsigned int keyType = ReadInt();
+
+ // read number of keys
+ unsigned int numKeys = ReadInt();
+
+ for( unsigned int a = 0; a < numKeys; a++)
+ {
+ // read time
+ unsigned int time = ReadInt();
+
+ // read keys
+ switch( keyType)
+ {
+ case 0: // rotation quaternion
+ {
+ // read count
+ if( ReadInt() != 4)
+ ThrowException( "Invalid number of arguments for quaternion key in animation");
+
+ aiQuatKey key;
+ key.mTime = double( time);
+ key.mValue.w = ReadFloat();
+ key.mValue.x = ReadFloat();
+ key.mValue.y = ReadFloat();
+ key.mValue.z = ReadFloat();
+ pAnimBone->mRotKeys.push_back( key);
+
+ CheckForSemicolon();
+ break;
+ }
+
+ case 1: // scale vector
+ case 2: // position vector
+ {
+ // read count
+ if( ReadInt() != 3)
+ ThrowException( "Invalid number of arguments for vector key in animation");
+
+ aiVectorKey key;
+ key.mTime = double( time);
+ key.mValue = ReadVector3();
+
+ if( keyType == 2)
+ pAnimBone->mPosKeys.push_back( key);
+ else
+ pAnimBone->mScaleKeys.push_back( key);
+
+ break;
+ }
+
+ case 3: // combined transformation matrix
+ case 4: // denoted both as 3 or as 4
+ {
+ // read count
+ if( ReadInt() != 16)
+ ThrowException( "Invalid number of arguments for matrix key in animation");
+
+ // read matrix
+ MatrixKey key;
+ key.mTime = double( time);
+ key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat();
+ key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat();
+ key.mMatrix.a2 = ReadFloat(); key.mMatrix.b2 = ReadFloat();
+ key.mMatrix.c2 = ReadFloat(); key.mMatrix.d2 = ReadFloat();
+ key.mMatrix.a3 = ReadFloat(); key.mMatrix.b3 = ReadFloat();
+ key.mMatrix.c3 = ReadFloat(); key.mMatrix.d3 = ReadFloat();
+ key.mMatrix.a4 = ReadFloat(); key.mMatrix.b4 = ReadFloat();
+ key.mMatrix.c4 = ReadFloat(); key.mMatrix.d4 = ReadFloat();
+ pAnimBone->mTrafoKeys.push_back( key);
+
+ CheckForSemicolon();
+ break;
+ }
+
+ default:
+ ThrowException( boost::str( boost::format( "Unknown key type %1% in animation.") % keyType));
+ break;
+ } // end switch
+
+ // key separator
+ CheckForSeparator();
+ }
+
+ CheckForClosingBrace();
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseDataObjectTextureFilename( std::string& pName)
+{
+ readHeadOfDataObject();
+ GetNextTokenAsString( pName);
+ CheckForClosingBrace();
+
+ // FIX: some files (e.g. AnimationTest.x) have "" as texture file name
+ if (!pName.length())
+ {
+ DefaultLogger::get()->warn("Length of texture file name is zero. Skipping this texture.");
+ }
+
+ // some exporters write double backslash paths out. We simply replace them if we find them
+ while( pName.find( "\\\\") != std::string::npos)
+ pName.replace( pName.find( "\\\\"), 2, "\\");
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ParseUnknownDataObject()
+{
+ // find opening delimiter
+ bool running = true;
+ while( running )
+ {
+ std::string t = GetNextToken();
+ if( t.length() == 0)
+ ThrowException( "Unexpected end of file while parsing unknown segment.");
+
+ if( t == "{")
+ break;
+ }
+
+ unsigned int counter = 1;
+
+ // parse until closing delimiter
+ while( counter > 0)
+ {
+ std::string t = GetNextToken();
+
+ if( t.length() == 0)
+ ThrowException( "Unexpected end of file while parsing unknown segment.");
+
+ if( t == "{")
+ ++counter;
+ else
+ if( t == "}")
+ --counter;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+//! checks for closing curly brace
+void XFileParser::CheckForClosingBrace()
+{
+ if( GetNextToken() != "}")
+ ThrowException( "Closing brace expected.");
+}
+
+// ------------------------------------------------------------------------------------------------
+//! checks for one following semicolon
+void XFileParser::CheckForSemicolon()
+{
+ if( mIsBinaryFormat)
+ return;
+
+ if( GetNextToken() != ";")
+ ThrowException( "Semicolon expected.");
+}
+
+// ------------------------------------------------------------------------------------------------
+//! checks for a separator char, either a ',' or a ';'
+void XFileParser::CheckForSeparator()
+{
+ if( mIsBinaryFormat)
+ return;
+
+ std::string token = GetNextToken();
+ if( token != "," && token != ";")
+ ThrowException( "Separator character (';' or ',') expected.");
+}
+
+// ------------------------------------------------------------------------------------------------
+// tests and possibly consumes a separator char, but does nothing if there was no separator
+void XFileParser::TestForSeparator()
+{
+ if( mIsBinaryFormat)
+ return;
+
+ FindNextNoneWhiteSpace();
+ if( P >= End)
+ return;
+
+ // test and skip
+ if( *P == ';' || *P == ',')
+ P++;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::readHeadOfDataObject( std::string* poName)
+{
+ std::string nameOrBrace = GetNextToken();
+ if( nameOrBrace != "{")
+ {
+ if( poName)
+ *poName = nameOrBrace;
+
+ if( GetNextToken() != "{")
+ ThrowException( "Opening brace expected.");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string XFileParser::GetNextToken()
+{
+ std::string s;
+
+ // process binary-formatted file
+ if( mIsBinaryFormat)
+ {
+ // in binary mode it will only return NAME and STRING token
+ // and (correctly) skip over other tokens.
+
+ if( End - P < 2) return s;
+ unsigned int tok = ReadBinWord();
+ unsigned int len;
+
+ // standalone tokens
+ switch( tok)
+ {
+ case 1:
+ // name token
+ if( End - P < 4) return s;
+ len = ReadBinDWord();
+ if( End - P < int(len)) return s;
+ s = std::string(P, len);
+ P += len;
+ return s;
+ case 2:
+ // string token
+ if( End - P < 4) return s;
+ len = ReadBinDWord();
+ if( End - P < int(len)) return s;
+ s = std::string(P, len);
+ P += (len + 2);
+ return s;
+ case 3:
+ // integer token
+ P += 4;
+ return "<integer>";
+ case 5:
+ // GUID token
+ P += 16;
+ return "<guid>";
+ case 6:
+ if( End - P < 4) return s;
+ len = ReadBinDWord();
+ P += (len * 4);
+ return "<int_list>";
+ case 7:
+ if( End - P < 4) return s;
+ len = ReadBinDWord();
+ P += (len * mBinaryFloatSize);
+ return "<flt_list>";
+ case 0x0a:
+ return "{";
+ case 0x0b:
+ return "}";
+ case 0x0c:
+ return "(";
+ case 0x0d:
+ return ")";
+ case 0x0e:
+ return "[";
+ case 0x0f:
+ return "]";
+ case 0x10:
+ return "<";
+ case 0x11:
+ return ">";
+ case 0x12:
+ return ".";
+ case 0x13:
+ return ",";
+ case 0x14:
+ return ";";
+ case 0x1f:
+ return "template";
+ case 0x28:
+ return "WORD";
+ case 0x29:
+ return "DWORD";
+ case 0x2a:
+ return "FLOAT";
+ case 0x2b:
+ return "DOUBLE";
+ case 0x2c:
+ return "CHAR";
+ case 0x2d:
+ return "UCHAR";
+ case 0x2e:
+ return "SWORD";
+ case 0x2f:
+ return "SDWORD";
+ case 0x30:
+ return "void";
+ case 0x31:
+ return "string";
+ case 0x32:
+ return "unicode";
+ case 0x33:
+ return "cstring";
+ case 0x34:
+ return "array";
+ }
+ }
+ // process text-formatted file
+ else
+ {
+ FindNextNoneWhiteSpace();
+ if( P >= End)
+ return s;
+
+ while( (P < End) && !isspace( (unsigned char) *P))
+ {
+ // either keep token delimiters when already holding a token, or return if first valid char
+ if( *P == ';' || *P == '}' || *P == '{' || *P == ',')
+ {
+ if( !s.size())
+ s.append( P++, 1);
+ break; // stop for delimiter
+ }
+ s.append( P++, 1);
+ }
+ }
+ return s;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::FindNextNoneWhiteSpace()
+{
+ if( mIsBinaryFormat)
+ return;
+
+ bool running = true;
+ while( running )
+ {
+ while( P < End && isspace( (unsigned char) *P))
+ {
+ if( *P == '\n')
+ mLineNumber++;
+ ++P;
+ }
+
+ if( P >= End)
+ return;
+
+ // check if this is a comment
+ if( (P[0] == '/' && P[1] == '/') || P[0] == '#')
+ ReadUntilEndOfLine();
+ else
+ break;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::GetNextTokenAsString( std::string& poString)
+{
+ if( mIsBinaryFormat)
+ {
+ poString = GetNextToken();
+ return;
+ }
+
+ FindNextNoneWhiteSpace();
+ if( P >= End)
+ ThrowException( "Unexpected end of file while parsing string");
+
+ if( *P != '"')
+ ThrowException( "Expected quotation mark.");
+ ++P;
+
+ while( P < End && *P != '"')
+ poString.append( P++, 1);
+
+ if( P >= End-1)
+ ThrowException( "Unexpected end of file while parsing string");
+
+ if( P[1] != ';' || P[0] != '"')
+ ThrowException( "Expected quotation mark and semicolon at the end of a string.");
+ P+=2;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XFileParser::ReadUntilEndOfLine()
+{
+ if( mIsBinaryFormat)
+ return;
+
+ while( P < End)
+ {
+ if( *P == '\n' || *P == '\r')
+ {
+ ++P; mLineNumber++;
+ return;
+ }
+
+ ++P;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned short XFileParser::ReadBinWord()
+{
+ ai_assert(End - P >= 2);
+ const unsigned char* q = (const unsigned char*) P;
+ unsigned short tmp = q[0] | (q[1] << 8);
+ P += 2;
+ return tmp;
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int XFileParser::ReadBinDWord()
+{
+ ai_assert(End - P >= 4);
+ const unsigned char* q = (const unsigned char*) P;
+ unsigned int tmp = q[0] | (q[1] << 8) | (q[2] << 16) | (q[3] << 24);
+ P += 4;
+ return tmp;
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int XFileParser::ReadInt()
+{
+ if( mIsBinaryFormat)
+ {
+ if( mBinaryNumCount == 0 && End - P >= 2)
+ {
+ unsigned short tmp = ReadBinWord(); // 0x06 or 0x03
+ if( tmp == 0x06 && End - P >= 4) // array of ints follows
+ mBinaryNumCount = ReadBinDWord();
+ else // single int follows
+ mBinaryNumCount = 1;
+ }
+
+ --mBinaryNumCount;
+ if ( End - P >= 4) {
+ return ReadBinDWord();
+ } else {
+ P = End;
+ return 0;
+ }
+ } else
+ {
+ FindNextNoneWhiteSpace();
+
+ // TODO: consider using strtol10 instead???
+
+ // check preceeding minus sign
+ bool isNegative = false;
+ if( *P == '-')
+ {
+ isNegative = true;
+ P++;
+ }
+
+ // at least one digit expected
+ if( !isdigit( *P))
+ ThrowException( "Number expected.");
+
+ // read digits
+ unsigned int number = 0;
+ while( P < End)
+ {
+ if( !isdigit( *P))
+ break;
+ number = number * 10 + (*P - 48);
+ P++;
+ }
+
+ CheckForSeparator();
+ return isNegative ? ((unsigned int) -int( number)) : number;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+float XFileParser::ReadFloat()
+{
+ if( mIsBinaryFormat)
+ {
+ if( mBinaryNumCount == 0 && End - P >= 2)
+ {
+ unsigned short tmp = ReadBinWord(); // 0x07 or 0x42
+ if( tmp == 0x07 && End - P >= 4) // array of floats following
+ mBinaryNumCount = ReadBinDWord();
+ else // single float following
+ mBinaryNumCount = 1;
+ }
+
+ --mBinaryNumCount;
+ if( mBinaryFloatSize == 8)
+ {
+ if( End - P >= 8) {
+ float result = (float) (*(double*) P);
+ P += 8;
+ return result;
+ } else {
+ P = End;
+ return 0;
+ }
+ } else
+ {
+ if( End - P >= 4) {
+ float result = *(float*) P;
+ P += 4;
+ return result;
+ } else {
+ P = End;
+ return 0;
+ }
+ }
+ }
+
+ // text version
+ FindNextNoneWhiteSpace();
+ // check for various special strings to allow reading files from faulty exporters
+ // I mean you, Blender!
+ // Reading is safe because of the terminating zero
+ if( strncmp( P, "-1.#IND00", 9) == 0 || strncmp( P, "1.#IND00", 8) == 0)
+ {
+ P += 9;
+ CheckForSeparator();
+ return 0.0f;
+ } else
+ if( strncmp( P, "1.#QNAN0", 8) == 0)
+ {
+ P += 8;
+ CheckForSeparator();
+ return 0.0f;
+ }
+
+ float result = 0.0f;
+ P = fast_atoreal_move<float>( P, result);
+
+ CheckForSeparator();
+
+ return result;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector2D XFileParser::ReadVector2()
+{
+ aiVector2D vector;
+ vector.x = ReadFloat();
+ vector.y = ReadFloat();
+ TestForSeparator();
+
+ return vector;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector3D XFileParser::ReadVector3()
+{
+ aiVector3D vector;
+ vector.x = ReadFloat();
+ vector.y = ReadFloat();
+ vector.z = ReadFloat();
+ TestForSeparator();
+
+ return vector;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiColor4D XFileParser::ReadRGBA()
+{
+ aiColor4D color;
+ color.r = ReadFloat();
+ color.g = ReadFloat();
+ color.b = ReadFloat();
+ color.a = ReadFloat();
+ TestForSeparator();
+
+ return color;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiColor3D XFileParser::ReadRGB()
+{
+ aiColor3D color;
+ color.r = ReadFloat();
+ color.g = ReadFloat();
+ color.b = ReadFloat();
+ TestForSeparator();
+
+ return color;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Throws an exception with a line number and the given text.
+void XFileParser::ThrowException( const std::string& pText)
+{
+ if( mIsBinaryFormat)
+ throw DeadlyImportError( pText);
+ else
+ throw DeadlyImportError( boost::str( boost::format( "Line %d: %s") % mLineNumber % pText));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Filters the imported hierarchy for some degenerated cases that some exporters produce.
+void XFileParser::FilterHierarchy( XFile::Node* pNode)
+{
+ // if the node has just a single unnamed child containing a mesh, remove
+ // the anonymous node inbetween. The 3DSMax kwXport plugin seems to produce this
+ // mess in some cases
+ if( pNode->mChildren.size() == 1 && pNode->mMeshes.empty() )
+ {
+ XFile::Node* child = pNode->mChildren.front();
+ if( child->mName.length() == 0 && child->mMeshes.size() > 0)
+ {
+ // transfer its meshes to us
+ for( unsigned int a = 0; a < child->mMeshes.size(); a++)
+ pNode->mMeshes.push_back( child->mMeshes[a]);
+ child->mMeshes.clear();
+
+ // transfer the transform as well
+ pNode->mTrafoMatrix = pNode->mTrafoMatrix * child->mTrafoMatrix;
+
+ // then kill it
+ delete child;
+ pNode->mChildren.clear();
+ }
+ }
+
+ // recurse
+ for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
+ FilterHierarchy( pNode->mChildren[a]);
+}
+
+#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
diff --git a/src/3rdparty/assimp/code/XFileParser.h b/src/3rdparty/assimp/code/XFileParser.h
new file mode 100644
index 000000000..6ab292787
--- /dev/null
+++ b/src/3rdparty/assimp/code/XFileParser.h
@@ -0,0 +1,162 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Helper class to parse a XFile into a temporary structure */
+#ifndef AI_XFILEPARSER_H_INC
+#define AI_XFILEPARSER_H_INC
+
+#include <string>
+#include <vector>
+
+#include "../include/assimp/types.h"
+
+namespace Assimp
+{
+ namespace XFile
+ {
+ struct Node;
+ struct Mesh;
+ struct Scene;
+ struct Material;
+ struct Animation;
+ struct AnimBone;
+ }
+
+/** The XFileParser reads a XFile either in text or binary form and builds a temporary
+ * data structure out of it.
+ */
+class XFileParser
+{
+public:
+ /** Constructor. Creates a data structure out of the XFile given in the memory block.
+ * @param pBuffer Null-terminated memory buffer containing the XFile
+ */
+ XFileParser( const std::vector<char>& pBuffer);
+
+ /** Destructor. Destroys all imported data along with it */
+ ~XFileParser();
+
+ /** Returns the temporary representation of the imported data */
+ XFile::Scene* GetImportedData() const { return mScene; }
+
+protected:
+ void ParseFile();
+ void ParseDataObjectTemplate();
+ void ParseDataObjectFrame( XFile::Node *pParent);
+ void ParseDataObjectTransformationMatrix( aiMatrix4x4& pMatrix);
+ void ParseDataObjectMesh( XFile::Mesh* pMesh);
+ void ParseDataObjectSkinWeights( XFile::Mesh* pMesh);
+ void ParseDataObjectSkinMeshHeader( XFile::Mesh* pMesh);
+ void ParseDataObjectMeshNormals( XFile::Mesh* pMesh);
+ void ParseDataObjectMeshTextureCoords( XFile::Mesh* pMesh);
+ void ParseDataObjectMeshVertexColors( XFile::Mesh* pMesh);
+ void ParseDataObjectMeshMaterialList( XFile::Mesh* pMesh);
+ void ParseDataObjectMaterial( XFile::Material* pMaterial);
+ void ParseDataObjectAnimTicksPerSecond();
+ void ParseDataObjectAnimationSet();
+ void ParseDataObjectAnimation( XFile::Animation* pAnim);
+ void ParseDataObjectAnimationKey( XFile::AnimBone *pAnimBone);
+ void ParseDataObjectTextureFilename( std::string& pName);
+ void ParseUnknownDataObject();
+
+ //! places pointer to next begin of a token, and ignores comments
+ void FindNextNoneWhiteSpace();
+
+ //! returns next parseable token. Returns empty string if no token there
+ std::string GetNextToken();
+
+ //! reads header of dataobject including the opening brace.
+ //! returns false if error happened, and writes name of object
+ //! if there is one
+ void readHeadOfDataObject( std::string* poName = NULL);
+
+ //! checks for closing curly brace, throws exception if not there
+ void CheckForClosingBrace();
+
+ //! checks for one following semicolon, throws exception if not there
+ void CheckForSemicolon();
+
+ //! checks for a separator char, either a ',' or a ';'
+ void CheckForSeparator();
+
+ /// tests and possibly consumes a separator char, but does nothing if there was no separator
+ void TestForSeparator();
+
+ //! reads a x file style string
+ void GetNextTokenAsString( std::string& poString);
+
+ void ReadUntilEndOfLine();
+
+ unsigned short ReadBinWord();
+ unsigned int ReadBinDWord();
+ unsigned int ReadInt();
+ float ReadFloat();
+ aiVector2D ReadVector2();
+ aiVector3D ReadVector3();
+ aiColor3D ReadRGB();
+ aiColor4D ReadRGBA();
+
+ /** Throws an exception with a line number and the given text. */
+ void ThrowException( const std::string& pText);
+
+ /** Filters the imported hierarchy for some degenerated cases that some exporters produce.
+ * @param pData The sub-hierarchy to filter
+ */
+ void FilterHierarchy( XFile::Node* pNode);
+
+protected:
+ unsigned int mMajorVersion, mMinorVersion; ///< version numbers
+ bool mIsBinaryFormat; ///< true if the file is in binary, false if it's in text form
+ unsigned int mBinaryFloatSize; ///< float size in bytes, either 4 or 8
+ // counter for number arrays in binary format
+ unsigned int mBinaryNumCount;
+
+ const char* P;
+ const char* End;
+
+ /// Line number when reading in text format
+ unsigned int mLineNumber;
+
+ /// Imported data
+ XFile::Scene* mScene;
+};
+
+}
+#endif // AI_XFILEPARSER_H_INC
diff --git a/src/3rdparty/assimp/code/XGLLoader.cpp b/src/3rdparty/assimp/code/XGLLoader.cpp
new file mode 100644
index 000000000..49ff68619
--- /dev/null
+++ b/src/3rdparty/assimp/code/XGLLoader.cpp
@@ -0,0 +1,947 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the XGL/ZGL importer class */
+
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
+
+#include "XGLLoader.h"
+#include "ParsingUtils.h"
+#include "fast_atof.h"
+
+#include "StreamReader.h"
+#include "MemoryIOWrapper.h"
+
+using namespace Assimp;
+using namespace irr;
+using namespace irr::io;
+
+
+// zlib is needed for compressed XGL files
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+# else
+# include "../contrib/zlib/zlib.h"
+# endif
+#endif
+
+
+// scopeguard for a malloc'ed buffer
+struct free_it
+{
+ free_it(void* free) : free(free) {}
+ ~free_it() {
+ ::free(this->free);
+ }
+
+ void* free;
+};
+
+namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
+template<> const std::string LogFunctions<XGLImporter>::log_prefix = "XGL: ";
+
+}
+
+static const aiImporterDesc desc = {
+ "XGL Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "xgl zgl"
+};
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+XGLImporter::XGLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+XGLImporter::~XGLImporter()
+{}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
+{
+ /* NOTE: A simple check for the file extension is not enough
+ * here. XGL and ZGL are ok, but xml is too generic
+ * and might be collada as well. So open the file and
+ * look for typical signal tokens.
+ */
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "xgl" || extension == "zgl") {
+ return true;
+ }
+ else if (extension == "xml" || checkSig) {
+ ai_assert(pIOHandler != NULL);
+
+ const char* tokens[] = {"<world>","<World>","<WORLD>"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,3);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all file extensions which are handled by this class
+const aiImporterDesc* XGLImporter::GetInfo () const
+{
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void XGLImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
+{
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
+ Bytef* dest = NULL;
+ free_it free_it_really(dest);
+#endif
+
+ scene = pScene;
+ boost::shared_ptr<IOStream> stream( pIOHandler->Open( pFile, "rb"));
+
+ // check whether we can read from the file
+ if( stream.get() == NULL) {
+ throw DeadlyImportError( "Failed to open XGL/ZGL file " + pFile + "");
+ }
+
+ // see if its compressed, if so uncompress it
+ if (GetExtension(pFile) == "zgl") {
+#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
+ ThrowException("Cannot read ZGL file since Assimp was built without compression support");
+#else
+ boost::scoped_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
+
+ // build a zlib stream
+ z_stream zstream;
+ zstream.opaque = Z_NULL;
+ zstream.zalloc = Z_NULL;
+ zstream.zfree = Z_NULL;
+ zstream.data_type = Z_BINARY;
+
+ // raw decompression without a zlib or gzip header
+ inflateInit2(&zstream, -MAX_WBITS);
+
+ // skip two extra bytes, zgl files do carry a crc16 upfront (I think)
+ raw_reader->IncPtr(2);
+
+ zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
+ zstream.avail_in = raw_reader->GetRemainingSize();
+
+ size_t total = 0l;
+
+ // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
+ #define MYBLOCK 1024
+ Bytef block[MYBLOCK];
+ int ret;
+ do {
+ zstream.avail_out = MYBLOCK;
+ zstream.next_out = block;
+ ret = inflate(&zstream, Z_NO_FLUSH);
+
+ if (ret != Z_STREAM_END && ret != Z_OK) {
+ ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
+ }
+ const size_t have = MYBLOCK - zstream.avail_out;
+ total += have;
+ dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
+ memcpy(dest + total - have,block,have);
+ }
+ while (ret != Z_STREAM_END);
+
+ // terminate zlib
+ inflateEnd(&zstream);
+
+ // replace the input stream with a memory stream
+ stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
+#endif
+ }
+
+ // construct the irrXML parser
+ CIrrXML_IOStreamReader st(stream.get());
+ boost::scoped_ptr<IrrXMLReader> read( createIrrXMLReader((IFileReadCallBack*) &st) );
+ reader = read.get();
+
+ // parse the XML file
+ TempScope scope;
+
+ while (ReadElement()) {
+ if (!ASSIMP_stricmp(reader->getNodeName(),"world")) {
+ ReadWorld(scope);
+ }
+ }
+
+
+ std::vector<aiMesh*>& meshes = scope.meshes_linear;
+ std::vector<aiMaterial*>& materials = scope.materials_linear;
+ if(!meshes.size() || !materials.size()) {
+ ThrowException("failed to extract data from XGL file, no meshes loaded");
+ }
+
+ // copy meshes
+ scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
+ scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
+ std::copy(meshes.begin(),meshes.end(),scene->mMeshes);
+
+ // copy materials
+ scene->mNumMaterials = static_cast<unsigned int>(materials.size());
+ scene->mMaterials = new aiMaterial*[scene->mNumMaterials]();
+ std::copy(materials.begin(),materials.end(),scene->mMaterials);
+
+ if (scope.light) {
+ scene->mNumLights = 1;
+ scene->mLights = new aiLight*[1];
+ scene->mLights[0] = scope.light;
+
+ scope.light->mName = scene->mRootNode->mName;
+ }
+
+ scope.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+bool XGLImporter::ReadElement()
+{
+ while(reader->read()) {
+ if (reader->getNodeType() == EXN_ELEMENT) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool XGLImporter::ReadElementUpToClosing(const char* closetag)
+{
+ while(reader->read()) {
+ if (reader->getNodeType() == EXN_ELEMENT) {
+ return true;
+ }
+ else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(),closetag)) {
+ return false;
+ }
+ }
+ LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool XGLImporter::SkipToText()
+{
+ while(reader->read()) {
+ if (reader->getNodeType() == EXN_TEXT) {
+ return true;
+ }
+ else if (reader->getNodeType() == EXN_ELEMENT || reader->getNodeType() == EXN_ELEMENT_END) {
+ ThrowException("expected text contents but found another element (or element end)");
+ }
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+std::string XGLImporter::GetElementName()
+{
+ const char* s = reader->getNodeName();
+ size_t len = strlen(s);
+
+ std::string ret;
+ ret.resize(len);
+
+ std::transform(s,s+len,ret.begin(),::tolower);
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XGLImporter::ReadWorld(TempScope& scope)
+{
+ while (ReadElementUpToClosing("world")) {
+ const std::string& s = GetElementName();
+ // XXX right now we'd skip <lighting> if it comes after
+ // <object> or <mesh>
+ if (s == "lighting") {
+ ReadLighting(scope);
+ }
+ else if (s == "object" || s == "mesh" || s == "mat") {
+ break;
+ }
+ }
+
+
+ aiNode* const nd = ReadObject(scope,true,"world");
+ if(!nd) {
+ ThrowException("failure reading <world>");
+ }
+ if(!nd->mName.length) {
+ nd->mName.Set("WORLD");
+ }
+
+ scene->mRootNode = nd;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XGLImporter::ReadLighting(TempScope& scope)
+{
+ while (ReadElementUpToClosing("lighting")) {
+ const std::string& s = GetElementName();
+ if (s == "directionallight") {
+ scope.light = ReadDirectionalLight();
+ }
+ else if (s == "ambient") {
+ LogWarn("ignoring <ambient> tag");
+ }
+ else if (s == "spheremap") {
+ LogWarn("ignoring <spheremap> tag");
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+aiLight* XGLImporter::ReadDirectionalLight()
+{
+ ScopeGuard<aiLight> l(new aiLight());
+ l->mType = aiLightSource_DIRECTIONAL;
+
+ while (ReadElementUpToClosing("directionallight")) {
+ const std::string& s = GetElementName();
+ if (s == "direction") {
+ l->mDirection = ReadVec3();
+ }
+ else if (s == "diffuse") {
+ l->mColorDiffuse = ReadCol3();
+ }
+ else if (s == "specular") {
+ l->mColorSpecular = ReadCol3();
+ }
+ }
+ return l.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
+{
+ ScopeGuard<aiNode> nd(new aiNode());
+ std::vector<aiNode*> children;
+ std::vector<unsigned int> meshes;
+
+ try {
+ while (skipFirst || ReadElementUpToClosing(closetag)) {
+ skipFirst = false;
+
+ const std::string& s = GetElementName();
+ if (s == "mesh") {
+ const size_t prev = scope.meshes_linear.size();
+ if(ReadMesh(scope)) {
+ const size_t newc = scope.meshes_linear.size();
+ for(size_t i = 0; i < newc-prev; ++i) {
+ meshes.push_back(static_cast<unsigned int>(i+prev));
+ }
+ }
+ }
+ else if (s == "mat") {
+ ReadMaterial(scope);
+ }
+ else if (s == "object") {
+ children.push_back(ReadObject(scope));
+ }
+ else if (s == "objectref") {
+ // XXX
+ }
+ else if (s == "meshref") {
+ const unsigned int id = static_cast<unsigned int>( ReadIndexFromText() );
+
+ std::multimap<unsigned int, aiMesh*>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
+ if (it == end) {
+ ThrowException("<meshref> index out of range");
+ }
+
+ for(; it != end && (*it).first == id; ++it) {
+ // ok, this is n^2 and should get optimized one day
+ aiMesh* const m = (*it).second;
+
+ unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
+ for(; i < mcount; ++i) {
+ if (scope.meshes_linear[i] == m) {
+ meshes.push_back(i);
+ break;
+ }
+ }
+
+ ai_assert(i < mcount);
+ }
+ }
+ else if (s == "transform") {
+ nd->mTransformation = ReadTrafo();
+ }
+ }
+
+ } catch(...) {
+ BOOST_FOREACH(aiNode* ch, children) {
+ delete ch;
+ }
+ throw;
+ }
+
+ // link meshes to node
+ nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
+ if (nd->mNumMeshes) {
+ nd->mMeshes = new unsigned int[nd->mNumMeshes]();
+ for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
+ nd->mMeshes[i] = meshes[i];
+ }
+ }
+
+ // link children to parent
+ nd->mNumChildren = static_cast<unsigned int>(children.size());
+ if (nd->mNumChildren) {
+ nd->mChildren = new aiNode*[nd->mNumChildren]();
+ for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
+ nd->mChildren[i] = children[i];
+ children[i]->mParent = nd;
+ }
+ }
+
+ return nd.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+aiMatrix4x4 XGLImporter::ReadTrafo()
+{
+ aiVector3D forward, up, right, position;
+ float scale = 1.0f;
+
+ while (ReadElementUpToClosing("transform")) {
+ const std::string& s = GetElementName();
+ if (s == "forward") {
+ forward = ReadVec3();
+ }
+ else if (s == "up") {
+ up = ReadVec3();
+ }
+ else if (s == "position") {
+ position = ReadVec3();
+ }
+ if (s == "scale") {
+ scale = ReadFloat();
+ if(scale < 0.f) {
+ // this is wrong, but we can leave the value and pass it to the caller
+ LogError("found negative scaling in <transform>, ignoring");
+ }
+ }
+ }
+
+ aiMatrix4x4 m;
+ if(forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
+ LogError("A direction vector in <transform> is zero, ignoring trafo");
+ return m;
+ }
+
+ forward.Normalize();
+ up.Normalize();
+
+ right = forward ^ up;
+ if (fabs(up * forward) > 1e-4) {
+ // this is definitely wrong - a degenerate coordinate space ruins everything
+ // so subtitute identity transform.
+ LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
+ return m;
+ }
+
+ right *= scale;
+ up *= scale;
+ forward *= scale;
+
+ m.a1 = right.x;
+ m.b1 = right.y;
+ m.c1 = right.z;
+
+ m.a2 = up.x;
+ m.b2 = up.y;
+ m.c2 = up.z;
+
+ m.a3 = forward.x;
+ m.b3 = forward.y;
+ m.c3 = forward.z;
+
+ m.a4 = position.x;
+ m.b4 = position.y;
+ m.c4 = position.z;
+
+ return m;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
+{
+ ScopeGuard<aiMesh> mesh(new aiMesh());
+
+ mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+ std::copy(m.positions.begin(),m.positions.end(),mesh->mVertices);
+
+ if(m.normals.size()) {
+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+ std::copy(m.normals.begin(),m.normals.end(),mesh->mNormals);
+ }
+
+ if(m.uvs.size()) {
+ mesh->mNumUVComponents[0] = 2;
+ mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+
+ for(unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+ mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x,m.uvs[i].y,0.f);
+ }
+ }
+
+ mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
+ mesh->mFaces = new aiFace[m.vcounts.size()];
+
+ unsigned int idx = 0;
+ for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+ aiFace& f = mesh->mFaces[i];
+ f.mNumIndices = m.vcounts[i];
+ f.mIndices = new unsigned int[f.mNumIndices];
+ for(unsigned int c = 0; c < f.mNumIndices; ++c) {
+ f.mIndices[c] = idx++;
+ }
+ }
+
+ ai_assert(idx == mesh->mNumVertices);
+
+ mesh->mPrimitiveTypes = m.pflags;
+ mesh->mMaterialIndex = m.matid;
+ return mesh.dismiss();
+}
+
+// ------------------------------------------------------------------------------------------------
+bool XGLImporter::ReadMesh(TempScope& scope)
+{
+ TempMesh t;
+
+ std::map<unsigned int, TempMaterialMesh> bymat;
+ const unsigned int mesh_id = ReadIDAttr();
+
+ while (ReadElementUpToClosing("mesh")) {
+ const std::string& s = GetElementName();
+
+ if (s == "mat") {
+ ReadMaterial(scope);
+ }
+ else if (s == "p") {
+ if (!reader->getAttributeValue("ID")) {
+ LogWarn("no ID attribute on <p>, ignoring");
+ }
+ else {
+ int id = reader->getAttributeValueAsInt("ID");
+ t.points[id] = ReadVec3();
+ }
+ }
+ else if (s == "n") {
+ if (!reader->getAttributeValue("ID")) {
+ LogWarn("no ID attribute on <n>, ignoring");
+ }
+ else {
+ int id = reader->getAttributeValueAsInt("ID");
+ t.normals[id] = ReadVec3();
+ }
+ }
+ else if (s == "tc") {
+ if (!reader->getAttributeValue("ID")) {
+ LogWarn("no ID attribute on <tc>, ignoring");
+ }
+ else {
+ int id = reader->getAttributeValueAsInt("ID");
+ t.uvs[id] = ReadVec2();
+ }
+ }
+ else if (s == "f" || s == "l" || s == "p") {
+ const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
+
+ unsigned int mid = ~0u;
+ TempFace tf[3];
+ bool has[3] = {0};
+
+ while (ReadElementUpToClosing(s.c_str())) {
+ const std::string& s = GetElementName();
+ if (s == "fv1" || s == "lv1" || s == "pv1") {
+ ReadFaceVertex(t,tf[0]);
+ has[0] = true;
+ }
+ else if (s == "fv2" || s == "lv2") {
+ ReadFaceVertex(t,tf[1]);
+ has[1] = true;
+ }
+ else if (s == "fv3") {
+ ReadFaceVertex(t,tf[2]);
+ has[2] = true;
+ }
+ else if (s == "mat") {
+ if (mid != ~0u) {
+ LogWarn("only one material tag allowed per <f>");
+ }
+ mid = ResolveMaterialRef(scope);
+ }
+ else if (s == "matref") {
+ if (mid != ~0u) {
+ LogWarn("only one material tag allowed per <f>");
+ }
+ mid = ResolveMaterialRef(scope);
+ }
+ }
+
+ if (mid == ~0u) {
+ ThrowException("missing material index");
+ }
+
+ bool nor = false;
+ bool uv = false;
+ for(unsigned int i = 0; i < vcount; ++i) {
+ if (!has[i]) {
+ ThrowException("missing face vertex data");
+ }
+
+ nor = nor || tf[i].has_normal;
+ uv = uv || tf[i].has_uv;
+ }
+
+ if (mid >= (1<<30)) {
+ LogWarn("material indices exhausted, this may cause errors in the output");
+ }
+ unsigned int meshId = mid | ((nor?1:0)<<31) | ((uv?1:0)<<30);
+
+ TempMaterialMesh& mesh = bymat[meshId];
+ mesh.matid = mid;
+
+ for(unsigned int i = 0; i < vcount; ++i) {
+ mesh.positions.push_back(tf[i].pos);
+ if(nor) {
+ mesh.normals.push_back(tf[i].normal);
+ }
+ if(uv) {
+ mesh.uvs.push_back(tf[i].uv);
+ }
+
+ mesh.pflags |= 1 << (vcount-1);
+ }
+
+ mesh.vcounts.push_back(vcount);
+ }
+ }
+
+ // finally extract output meshes and add them to the scope
+ typedef std::pair<unsigned int, TempMaterialMesh> pairt;
+ BOOST_FOREACH(const pairt& p, bymat) {
+ aiMesh* const m = ToOutputMesh(p.second);
+ scope.meshes_linear.push_back(m);
+
+ // if this is a definition, keep it on the stack
+ if(mesh_id != ~0u) {
+ scope.meshes.insert(std::pair<unsigned int, aiMesh*>(mesh_id,m));
+ }
+ }
+
+ // no id == not a reference, insert this mesh right *here*
+ return mesh_id == ~0u;
+}
+
+// ----------------------------------------------------------------------------------------------
+unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope)
+{
+ const std::string& s = GetElementName();
+ if (s == "mat") {
+ ReadMaterial(scope);
+ return scope.materials_linear.size()-1;
+ }
+
+ const int id = ReadIndexFromText();
+
+ std::map<unsigned int, aiMaterial*>::iterator it = scope.materials.find(id), end = scope.materials.end();
+ if (it == end) {
+ ThrowException("<matref> index out of range");
+ }
+
+ // ok, this is n^2 and should get optimized one day
+ aiMaterial* const m = (*it).second;
+
+ unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
+ for(; i < mcount; ++i) {
+ if (scope.materials_linear[i] == m) {
+ return i;
+ }
+ }
+
+ ai_assert(false);
+ return 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void XGLImporter::ReadMaterial(TempScope& scope)
+{
+ const unsigned int mat_id = ReadIDAttr();
+
+ ScopeGuard<aiMaterial> mat(new aiMaterial());
+ while (ReadElementUpToClosing("mat")) {
+ const std::string& s = GetElementName();
+ if (s == "amb") {
+ const aiColor3D c = ReadCol3();
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
+ }
+ else if (s == "diff") {
+ const aiColor3D c = ReadCol3();
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
+ }
+ else if (s == "spec") {
+ const aiColor3D c = ReadCol3();
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
+ }
+ else if (s == "emiss") {
+ const aiColor3D c = ReadCol3();
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_EMISSIVE);
+ }
+ else if (s == "alpha") {
+ const float f = ReadFloat();
+ mat->AddProperty(&f,1,AI_MATKEY_OPACITY);
+ }
+ else if (s == "shine") {
+ const float f = ReadFloat();
+ mat->AddProperty(&f,1,AI_MATKEY_SHININESS);
+ }
+ }
+
+ scope.materials[mat_id] = mat;
+ scope.materials_linear.push_back(mat.dismiss());
+}
+
+
+// ----------------------------------------------------------------------------------------------
+void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
+{
+ const std::string& end = GetElementName();
+
+ bool havep = false;
+ while (ReadElementUpToClosing(end.c_str())) {
+ const std::string& s = GetElementName();
+ if (s == "pref") {
+ const unsigned int id = ReadIndexFromText();
+ std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
+ if (it == t.points.end()) {
+ ThrowException("point index out of range");
+ }
+
+ out.pos = (*it).second;
+ havep = true;
+ }
+ else if (s == "nref") {
+ const unsigned int id = ReadIndexFromText();
+ std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
+ if (it == t.normals.end()) {
+ ThrowException("normal index out of range");
+ }
+
+ out.normal = (*it).second;
+ out.has_normal = true;
+ }
+ else if (s == "tcref") {
+ const unsigned int id = ReadIndexFromText();
+ std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
+ if (it == t.uvs.end()) {
+ ThrowException("uv index out of range");
+ }
+
+ out.uv = (*it).second;
+ out.has_uv = true;
+ }
+ else if (s == "p") {
+ out.pos = ReadVec3();
+ }
+ else if (s == "n") {
+ out.normal = ReadVec3();
+ }
+ else if (s == "tc") {
+ out.uv = ReadVec2();
+ }
+ }
+
+ if (!havep) {
+ ThrowException("missing <pref> in <fvN> element");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int XGLImporter::ReadIDAttr()
+{
+ for(int i = 0, e = reader->getAttributeCount(); i < e; ++i) {
+
+ if(!ASSIMP_stricmp(reader->getAttributeName(i),"id")) {
+ return reader->getAttributeValueAsInt(i);
+ }
+ }
+ return ~0u;
+}
+
+// ------------------------------------------------------------------------------------------------
+float XGLImporter::ReadFloat()
+{
+ if(!SkipToText()) {
+ LogError("unexpected EOF reading float element contents");
+ return 0.f;
+ }
+ const char* s = reader->getNodeData(), *se;
+
+ if(!SkipSpaces(&s)) {
+ LogError("unexpected EOL, failed to parse float");
+ return 0.f;
+ }
+
+ float t;
+ se = fast_atoreal_move(s,t);
+
+ if (se == s) {
+ LogError("failed to read float text");
+ return 0.f;
+ }
+
+ return t;
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int XGLImporter::ReadIndexFromText()
+{
+ if(!SkipToText()) {
+ LogError("unexpected EOF reading index element contents");
+ return ~0u;
+ }
+ const char* s = reader->getNodeData(), *se;
+ if(!SkipSpaces(&s)) {
+ LogError("unexpected EOL, failed to parse index element");
+ return ~0u;
+ }
+
+ const unsigned int t = strtoul10(s,&se);
+
+ if (se == s) {
+ LogError("failed to read index");
+ return ~0u;
+ }
+
+ return t;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector2D XGLImporter::ReadVec2()
+{
+ aiVector2D vec;
+
+ if(!SkipToText()) {
+ LogError("unexpected EOF reading vec2 contents");
+ return vec;
+ }
+ const char* s = reader->getNodeData();
+
+ for(int i = 0; i < 2; ++i) {
+ if(!SkipSpaces(&s)) {
+ LogError("unexpected EOL, failed to parse vec2");
+ return vec;
+ }
+ vec[i] = fast_atof(&s);
+
+ SkipSpaces(&s);
+ if (i != 1 && *s != ',') {
+ LogError("expected comma, failed to parse vec2");
+ return vec;
+ }
+ ++s;
+ }
+
+ return vec;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiVector3D XGLImporter::ReadVec3()
+{
+ aiVector3D vec;
+
+ if(!SkipToText()) {
+ LogError("unexpected EOF reading vec3 contents");
+ return vec;
+ }
+ const char* s = reader->getNodeData();
+
+ for(int i = 0; i < 3; ++i) {
+ if(!SkipSpaces(&s)) {
+ LogError("unexpected EOL, failed to parse vec3");
+ return vec;
+ }
+ vec[i] = fast_atof(&s);
+
+ SkipSpaces(&s);
+ if (i != 2 && *s != ',') {
+ LogError("expected comma, failed to parse vec3");
+ return vec;
+ }
+ ++s;
+ }
+
+ return vec;
+}
+
+// ------------------------------------------------------------------------------------------------
+aiColor3D XGLImporter::ReadCol3()
+{
+ const aiVector3D& v = ReadVec3();
+ if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
+ LogWarn("color values out of range, ignoring");
+ }
+ return aiColor3D(v.x,v.y,v.z);
+}
+
+#endif
diff --git a/src/3rdparty/assimp/code/XGLLoader.h b/src/3rdparty/assimp/code/XGLLoader.h
new file mode 100644
index 000000000..c7d18d43b
--- /dev/null
+++ b/src/3rdparty/assimp/code/XGLLoader.h
@@ -0,0 +1,199 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file XGLLoader.h
+ * @brief Declaration of the .xgl/.zgl
+ */
+#ifndef AI_XGLLOADER_H_INCLUDED
+#define AI_XGLLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "irrXMLWrapper.h"
+#include "LogAux.h"
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** XGL/ZGL importer.
+ *
+ * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
+ */
+class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
+{
+public:
+
+ XGLImporter();
+ ~XGLImporter();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+private:
+
+ struct TempScope
+ {
+ TempScope()
+ : light()
+ {}
+
+ ~TempScope()
+ {
+ BOOST_FOREACH(aiMesh* m, meshes_linear) {
+ delete m;
+ }
+
+ BOOST_FOREACH(aiMaterial* m, materials_linear) {
+ delete m;
+ }
+
+ delete light;
+ }
+
+ void dismiss() {
+ light = NULL;
+ meshes_linear.clear();
+ materials_linear.clear();
+ meshes.clear();
+ materials.clear();
+ }
+
+ std::multimap<unsigned int, aiMesh*> meshes;
+ std::map<unsigned int, aiMaterial*> materials;
+
+ std::vector<aiMesh*> meshes_linear;
+ std::vector<aiMaterial*> materials_linear;
+
+ aiLight* light;
+ };
+
+ struct TempMesh
+ {
+ std::map<unsigned int, aiVector3D> points;
+ std::map<unsigned int, aiVector3D> normals;
+ std::map<unsigned int, aiVector2D> uvs;
+ };
+
+ struct TempMaterialMesh
+ {
+ TempMaterialMesh()
+ : pflags()
+ , matid()
+ {}
+
+ std::vector<aiVector3D> positions, normals;
+ std::vector<aiVector2D> uvs;
+
+ std::vector<unsigned int> vcounts;
+ unsigned int pflags;
+ unsigned int matid;
+ };
+
+ struct TempFace
+ {
+ TempFace()
+ : has_uv()
+ , has_normal()
+ {}
+
+ aiVector3D pos;
+ aiVector3D normal;
+ aiVector2D uv;
+ bool has_uv;
+ bool has_normal;
+ };
+
+private:
+
+ void Cleanup();
+
+ std::string GetElementName();
+ bool ReadElement();
+ bool ReadElementUpToClosing(const char* closetag);
+ bool SkipToText();
+ unsigned int ReadIDAttr();
+
+ void ReadWorld(TempScope& scope);
+ void ReadLighting(TempScope& scope);
+ aiLight* ReadDirectionalLight();
+ aiNode* ReadObject(TempScope& scope,bool skipFirst = false,const char* closetag = "object");
+ bool ReadMesh(TempScope& scope);
+ void ReadMaterial(TempScope& scope);
+ aiVector2D ReadVec2();
+ aiVector3D ReadVec3();
+ aiColor3D ReadCol3();
+ aiMatrix4x4 ReadTrafo();
+ unsigned int ReadIndexFromText();
+ float ReadFloat();
+
+ aiMesh* ToOutputMesh(const TempMaterialMesh& m);
+ void ReadFaceVertex(const TempMesh& t, TempFace& out);
+ unsigned int ResolveMaterialRef(TempScope& scope);
+
+private:
+
+
+private:
+
+ irr::io::IrrXMLReader* reader;
+ aiScene* scene;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_IRRMESHIMPORTER_H_INC
diff --git a/src/3rdparty/assimp/code/assbin_chunks.h b/src/3rdparty/assimp/code/assbin_chunks.h
new file mode 100644
index 000000000..9a2333700
--- /dev/null
+++ b/src/3rdparty/assimp/code/assbin_chunks.h
@@ -0,0 +1,196 @@
+
+#ifndef INCLUDED_ASSBIN_CHUNKS_H
+#define INCLUDED_ASSBIN_CHUNKS_H
+
+#define ASSBIN_VERSION_MAJOR 1
+#define ASSBIN_VERSION_MINOR 0
+
+/**
+@page assfile .ASS File formats
+
+@section over Overview
+Assimp provides its own interchange format, which is intended to applications which need
+to serialize 3D-models and to reload them quickly. Assimp's file formats are designed to
+be read by Assimp itself. They encode additional information needed by Assimp to optimize
+its postprocessing pipeline. If you once apply specific steps to a scene, then save it
+and reread it from an ASS format using the same post processing settings, they won't
+be executed again.
+
+The format comes in two flavours: XML and binary - both of them hold a complete dump of
+the 'aiScene' data structure returned by the APIs. The focus for the binary format
+(<tt>.assbin</tt>) is fast loading. Optional deflate compression helps reduce file size. The XML
+flavour, <tt>.assxml</tt> or simply .xml, is just a plain-to-xml conversion of aiScene.
+
+ASSBIN is Assimp's binary interchange format. assimp_cmd (<tt>&lt;root&gt;/tools/assimp_cmd</tt>) is able to
+write it and the core library provides a loader for it.
+
+@section assxml XML File format
+
+The format is pretty much self-explanatory due to its similarity to the in-memory aiScene structure.
+With few exceptions, C structures are wrapped in XML elements.
+
+The DTD for ASSXML can be found in <tt>&lt;root&gt;/doc/AssXML_Scheme.xml</tt>. Or have look
+at the output files generated by assimp_cmd.
+
+@section assbin Binary file format
+
+The ASSBIN file format is composed of chunks to represent the hierarchical aiScene data structure.
+This makes the format extensible and allows backward-compatibility with future data structure
+versions. The <tt>&lt;root&gt;/code/assbin_chunks.h</tt> header contains some magic constants
+for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
+in <tt>&lt;root&gt;/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
+
+@verbatim
+
+-------------------------------------------------------------------------------
+1. File structure:
+-------------------------------------------------------------------------------
+
+----------------------
+| Header (500 bytes) |
+----------------------
+| Variable chunks |
+----------------------
+
+-------------------------------------------------------------------------------
+2. Definitions:
+-------------------------------------------------------------------------------
+
+integer is four bytes wide, stored in little-endian byte order.
+short is two bytes wide, stored in little-endian byte order.
+byte is a single byte.
+string is an integer n followed by n UTF-8 characters, not terminated by zero
+float is an IEEE 754 single-precision floating-point value
+double is an IEEE 754 double-precision floating-point value
+t[n] is an array of n elements of type t
+
+-------------------------------------------------------------------------------
+2. Header:
+-------------------------------------------------------------------------------
+
+byte[44] Magic identification string for ASSBIN files.
+ 'ASSIMP.binary'
+
+integer Major version of the Assimp library which wrote the file
+integer Minor version of the Assimp library which wrote the file
+ match these against ASSBIN_VERSION_MAJOR and ASSBIN_VERSION_MINOR
+
+integer SVN revision of the Assimp library (intended for our internal
+ debugging - if you write Ass files from your own APPs, set this value to 0.
+integer Assimp compile flags
+
+short 0 for normal files, 1 for shortened dumps for regression tests
+ these should have the file extension assbin.regress
+
+short 1 if the data after the header is compressed with the DEFLATE algorithm,
+ 0 for uncompressed files.
+ For compressed files, the first integer after the header is
+ always the uncompressed data size
+
+byte[256] Zero-terminated source file name, UTF-8
+byte[128] Zero-terminated command line parameters passed to assimp_cmd, UTF-8
+
+byte[64] Reserved for future use
+---> Total length: 512 bytes
+
+-------------------------------------------------------------------------------
+3. Chunks:
+-------------------------------------------------------------------------------
+
+integer Magic chunk ID (ASSBIN_CHUNK_XXX)
+integer Chunk data length, in bytes
+ (unknown chunks are possible, a good reader skips over them)
+
+byte[n] length-of-chunk bytes of data, depending on the chunk type
+
+Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk,
+their size is included in length-of-chunk.
+
+The chunk layout for all ASSIMP data structures is derived from their C declarations.
+The general 'rule' to get from Assimp headers to the serialized layout is:
+
+ 1. POD members (i.e. aiMesh::mPrimitiveTypes, aiMesh::mNumVertices),
+ in order of declaration.
+
+ 2. Array-members (aiMesh::mFaces, aiMesh::mVertices, aiBone::mWeights),
+ in order of declaration.
+
+ 2. Object array members (i.e aiMesh::mBones, aiScene::mMeshes) are stored in
+ subchunks directly following the data written in 1.) and 2.)
+
+
+ Of course, there are some exceptions to this general order:
+
+[[aiScene]]
+
+ - The root node holding the scene structure is naturally stored in
+ a ASSBIN_CHUNK_AINODE subchunk following 1.) and 2.) (which is
+ empty for aiScene).
+
+[[aiMesh]]
+
+ - mTextureCoords and mNumUVComponents are serialized as follows:
+
+ [number of used uv channels times]
+ integer mNumUVComponents[n]
+ float mTextureCoords[n][mNumUVComponents[n]]
+
+ -> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp
+ builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange
+ data. Unlike the in-memory format, only the used components of the
+ UV coordinates are written to disk. If mNumUVComponents[0] is 1, the
+ corresponding mTextureCoords array consists of mNumTextureCoords*1
+ single floats.
+
+ - The array member block of aiMesh is prefixed with an integer that specifies
+ the kinds of vertex components actually present in the mesh. This is a
+ bitwise combination of the ASSBIN_MESH_HAS_xxx constants.
+
+[[aiFace]]
+
+ - mNumIndices is stored as short
+ - mIndices are written as short, if aiMesh::mNumVertices<65536
+
+[[aiNode]]
+
+ - mParent is omitted
+
+[[aiLight]]
+
+ - mAttenuationXXX not written if aiLight::mType == aiLightSource_DIRECTIONAL
+ - mAngleXXX not written if aiLight::mType != aiLightSource_SPOT
+
+[[aiMaterial]]
+
+ - mNumAllocated is omitted, for obvious reasons :-)
+
+
+ @endverbatim*/
+
+
+#define ASSBIN_HEADER_LENGTH 512
+
+// these are the magic chunk identifiers for the binary ASS file format
+#define ASSBIN_CHUNK_AICAMERA 0x1234
+#define ASSBIN_CHUNK_AILIGHT 0x1235
+#define ASSBIN_CHUNK_AITEXTURE 0x1236
+#define ASSBIN_CHUNK_AIMESH 0x1237
+#define ASSBIN_CHUNK_AINODEANIM 0x1238
+#define ASSBIN_CHUNK_AISCENE 0x1239
+#define ASSBIN_CHUNK_AIBONE 0x123a
+#define ASSBIN_CHUNK_AIANIMATION 0x123b
+#define ASSBIN_CHUNK_AINODE 0x123c
+#define ASSBIN_CHUNK_AIMATERIAL 0x123d
+#define ASSBIN_CHUNK_AIMATERIALPROPERTY 0x123e
+
+#define ASSBIN_MESH_HAS_POSITIONS 0x1
+#define ASSBIN_MESH_HAS_NORMALS 0x2
+#define ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS 0x4
+#define ASSBIN_MESH_HAS_TEXCOORD_BASE 0x100
+#define ASSBIN_MESH_HAS_COLOR_BASE 0x10000
+
+#define ASSBIN_MESH_HAS_TEXCOORD(n) (ASSBIN_MESH_HAS_TEXCOORD_BASE << n)
+#define ASSBIN_MESH_HAS_COLOR(n) (ASSBIN_MESH_HAS_COLOR_BASE << n)
+
+
+#endif // INCLUDED_ASSBIN_CHUNKS_H
diff --git a/src/3rdparty/assimp/code/fast_atof.h b/src/3rdparty/assimp/code/fast_atof.h
new file mode 100644
index 000000000..580447b9b
--- /dev/null
+++ b/src/3rdparty/assimp/code/fast_atof.h
@@ -0,0 +1,340 @@
+// Copyright (C) 2002-2007 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
+
+// ------------------------------------------------------------------------------------
+// Original description: (Schrompf)
+// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
+// float inside a large string. Before parsing, it does a strlen on the given point.
+// Changes:
+// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64
+// to ensure long numbers are handled correctly
+// ------------------------------------------------------------------------------------
+
+
+#ifndef __FAST_A_TO_F_H_INCLUDED__
+#define __FAST_A_TO_F_H_INCLUDED__
+
+#include <math.h>
+#include <limits.h>
+
+namespace Assimp
+{
+
+const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
+ 0.0,
+ 0.1,
+ 0.01,
+ 0.001,
+ 0.0001,
+ 0.00001,
+ 0.000001,
+ 0.0000001,
+ 0.00000001,
+ 0.000000001,
+ 0.0000000001,
+ 0.00000000001,
+ 0.000000000001,
+ 0.0000000000001,
+ 0.00000000000001,
+ 0.000000000000001
+};
+
+
+// ------------------------------------------------------------------------------------
+// Convert a string in decimal format to a number
+// ------------------------------------------------------------------------------------
+inline unsigned int strtoul10( const char* in, const char** out=0)
+{
+ unsigned int value = 0;
+
+ bool running = true;
+ while ( running )
+ {
+ if ( *in < '0' || *in > '9' )
+ break;
+
+ value = ( value * 10 ) + ( *in - '0' );
+ ++in;
+ }
+ if (out)*out = in;
+ return value;
+}
+
+// ------------------------------------------------------------------------------------
+// Convert a string in octal format to a number
+// ------------------------------------------------------------------------------------
+inline unsigned int strtoul8( const char* in, const char** out=0)
+{
+ unsigned int value = 0;
+
+ bool running = true;
+ while ( running )
+ {
+ if ( *in < '0' || *in > '7' )
+ break;
+
+ value = ( value << 3 ) + ( *in - '0' );
+ ++in;
+ }
+ if (out)*out = in;
+ return value;
+}
+
+// ------------------------------------------------------------------------------------
+// Convert a string in hex format to a number
+// ------------------------------------------------------------------------------------
+inline unsigned int strtoul16( const char* in, const char** out=0)
+{
+ unsigned int value = 0;
+
+ bool running = true;
+ while ( running )
+ {
+ if ( *in >= '0' && *in <= '9' )
+ {
+ value = ( value << 4u ) + ( *in - '0' );
+ }
+ else if (*in >= 'A' && *in <= 'F')
+ {
+ value = ( value << 4u ) + ( *in - 'A' ) + 10;
+ }
+ else if (*in >= 'a' && *in <= 'f')
+ {
+ value = ( value << 4u ) + ( *in - 'a' ) + 10;
+ }
+ else break;
+ ++in;
+ }
+ if (out)*out = in;
+ return value;
+}
+
+// ------------------------------------------------------------------------------------
+// Convert just one hex digit
+// Return value is UINT_MAX if the input character is not a hex digit.
+// ------------------------------------------------------------------------------------
+inline unsigned int HexDigitToDecimal(char in)
+{
+ unsigned int out = UINT_MAX;
+ if (in >= '0' && in <= '9')
+ out = in - '0';
+
+ else if (in >= 'a' && in <= 'f')
+ out = 10u + in - 'a';
+
+ else if (in >= 'A' && in <= 'F')
+ out = 10u + in - 'A';
+
+ // return value is UINT_MAX if the input is not a hex digit
+ return out;
+}
+
+// ------------------------------------------------------------------------------------
+// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
+// ------------------------------------------------------------------------------------
+inline uint8_t HexOctetToDecimal(const char* in)
+{
+ return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
+}
+
+
+// ------------------------------------------------------------------------------------
+// signed variant of strtoul10
+// ------------------------------------------------------------------------------------
+inline int strtol10( const char* in, const char** out=0)
+{
+ bool inv = (*in=='-');
+ if (inv || *in=='+')
+ ++in;
+
+ int value = strtoul10(in,out);
+ if (inv) {
+ value = -value;
+ }
+ return value;
+}
+
+// ------------------------------------------------------------------------------------
+// Parse a C++-like integer literal - hex and oct prefixes.
+// 0xNNNN - hex
+// 0NNN - oct
+// NNN - dec
+// ------------------------------------------------------------------------------------
+inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
+{
+ if ('0' == in[0])
+ {
+ return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
+ }
+ return strtoul10(in, out);
+}
+
+// ------------------------------------------------------------------------------------
+// Special version of the function, providing higher accuracy and safety
+// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
+// ------------------------------------------------------------------------------------
+inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
+{
+ unsigned int cur = 0;
+ uint64_t value = 0;
+
+ if ( *in < '0' || *in > '9' )
+ throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value.");
+
+ bool running = true;
+ while ( running )
+ {
+ if ( *in < '0' || *in > '9' )
+ break;
+
+ const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
+
+ if (new_value < value) /* numeric overflow, we rely on you */
+ throw std::overflow_error(std::string("Converting the string \"") + in + "\" into a value resulted in overflow.");
+
+ value = new_value;
+
+ ++in;
+ ++cur;
+
+ if (max_inout && *max_inout == cur) {
+
+ if (out) { /* skip to end */
+ while (*in >= '0' && *in <= '9')
+ ++in;
+ *out = in;
+ }
+
+ return value;
+ }
+ }
+ if (out)
+ *out = in;
+
+ if (max_inout)
+ *max_inout = cur;
+
+ return value;
+}
+
+// Number of relevant decimals for floating-point parsing.
+#define AI_FAST_ATOF_RELAVANT_DECIMALS 15
+
+// ------------------------------------------------------------------------------------
+//! Provides a fast function for converting a string into a float,
+//! about 6 times faster than atof in win32.
+// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
+// ------------------------------------------------------------------------------------
+template <typename Real>
+inline const char* fast_atoreal_move( const char* c, Real& out, bool check_comma = true)
+{
+ Real f;
+
+ bool inv = (*c=='-');
+ if (inv || *c=='+') {
+ ++c;
+ }
+
+ f = static_cast<Real>( strtoul10_64 ( c, &c) );
+ if (*c == '.' || (check_comma && c[0] == ',' && c[1] >= '0' && c[1] <= '9')) // allow for commas, too
+ {
+ ++c;
+
+ // NOTE: The original implementation is highly inaccurate here. The precision of a single
+ // IEEE 754 float is not high enough, everything behind the 6th digit tends to be more
+ // inaccurate than it would need to be. Casting to double seems to solve the problem.
+ // strtol_64 is used to prevent integer overflow.
+
+ // Another fix: this tends to become 0 for long numbers if we don't limit the maximum
+ // number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
+ // 1 and 15.
+ unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
+ double pl = static_cast<double>( strtoul10_64 ( c, &c, &diff ));
+
+ pl *= fast_atof_table[diff];
+ f += static_cast<Real>( pl );
+ }
+
+ // A major 'E' must be allowed. Necessary for proper reading of some DXF files.
+ // Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
+ if (*c == 'e' || *c == 'E') {
+
+ ++c;
+ const bool einv = (*c=='-');
+ if (einv || *c=='+') {
+ ++c;
+ }
+
+ // The reason float constants are used here is that we've seen cases where compilers
+ // would perform such casts on compile-time constants at runtime, which would be
+ // bad considering how frequently fast_atoreal_move<float> is called in Assimp.
+ Real exp = static_cast<Real>( strtoul10_64(c, &c) );
+ if (einv) {
+ exp = -exp;
+ }
+ f *= pow(static_cast<Real>(10.0), exp);
+ }
+
+ if (inv) {
+ f = -f;
+ }
+ out = f;
+ return c;
+}
+
+// ------------------------------------------------------------------------------------
+// The same but more human.
+inline float fast_atof(const char* c)
+{
+ float ret;
+ fast_atoreal_move<float>(c, ret);
+ return ret;
+}
+
+
+inline float fast_atof( const char* c, const char** cout)
+{
+ float ret;
+ *cout = fast_atoreal_move<float>(c, ret);
+
+ return ret;
+}
+
+inline float fast_atof( const char** inout)
+{
+ float ret;
+ *inout = fast_atoreal_move<float>(*inout, ret);
+
+ return ret;
+}
+
+
+inline double fast_atod(const char* c)
+{
+ double ret;
+ fast_atoreal_move<double>(c, ret);
+ return ret;
+}
+
+
+inline double fast_atod( const char* c, const char** cout)
+{
+ double ret;
+ *cout = fast_atoreal_move<double>(c, ret);
+
+ return ret;
+}
+
+inline double fast_atod( const char** inout)
+{
+ double ret;
+ *inout = fast_atoreal_move<double>(*inout, ret);
+
+ return ret;
+}
+
+} // end of namespace Assimp
+
+#endif
+
diff --git a/src/3rdparty/assimp/code/irrXMLWrapper.h b/src/3rdparty/assimp/code/irrXMLWrapper.h
new file mode 100644
index 000000000..b06b426f8
--- /dev/null
+++ b/src/3rdparty/assimp/code/irrXMLWrapper.h
@@ -0,0 +1,141 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_AI_IRRXML_WRAPPER
+#define INCLUDED_AI_IRRXML_WRAPPER
+
+// some long includes ....
+#include "./../contrib/irrXML/irrXML.h"
+#include "./../include/assimp/IOStream.hpp"
+namespace Assimp {
+
+// ---------------------------------------------------------------------------------
+/** @brief Utility class to make IrrXML work together with our custom IO system
+ * See the IrrXML docs for more details.
+ *
+ * Construct IrrXML-Reader in BaseImporter::InternReadFile():
+ * @code
+ * // open the file
+ * boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
+ * if( file.get() == NULL) {
+ * throw DeadlyImportError( "Failed to open file " + pFile + ".");
+ * }
+ *
+ * // generate a XML reader for it
+ * boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
+ * mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
+ * if( !mReader) {
+ * ThrowException( "xxxx: Unable to open file.");
+ * }
+ * @endcode
+ **/
+class CIrrXML_IOStreamReader
+ : public irr::io::IFileReadCallBack
+{
+public:
+
+ // ----------------------------------------------------------------------------------
+ //! Construction from an existing IOStream
+ CIrrXML_IOStreamReader(IOStream* _stream)
+ : stream (_stream)
+ , t (0)
+ {
+
+ // Map the buffer into memory and convert it to UTF8. IrrXML provides its
+ // own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
+ // it is not suitable for our purposes and we have to do it BEFORE IrrXML
+ // gets the buffer. Sadly, this forces us to map the whole file into
+ // memory.
+
+ data.resize(stream->FileSize());
+ stream->Read(&data[0],data.size(),1);
+
+ // Remove null characters from the input sequence otherwise the parsing will utterly fail
+ unsigned int size = 0;
+ unsigned int size_max = data.size();
+ for(unsigned int i = 0; i < size_max; i++) {
+ if(data[i] != '\0') {
+ data[size++] = data[i];
+ }
+ }
+ data.resize(size);
+
+ BaseImporter::ConvertToUTF8(data);
+ }
+
+ // ----------------------------------------------------------------------------------
+ //! Virtual destructor
+ virtual ~CIrrXML_IOStreamReader() {};
+
+ // ----------------------------------------------------------------------------------
+ //! Reads an amount of bytes from the file.
+ /** @param buffer: Pointer to output buffer.
+ * @param sizeToRead: Amount of bytes to read
+ * @return Returns how much bytes were read. */
+ virtual int read(void* buffer, int sizeToRead) {
+ if(sizeToRead<0) {
+ return 0;
+ }
+ if(t+sizeToRead>data.size()) {
+ sizeToRead = data.size()-t;
+ }
+
+ memcpy(buffer,&data.front()+t,sizeToRead);
+
+ t += sizeToRead;
+ return sizeToRead;
+ }
+
+ // ----------------------------------------------------------------------------------
+ //! Returns size of file in bytes
+ virtual int getSize() {
+ return (int)data.size();
+ }
+
+private:
+ IOStream* stream;
+ std::vector<char> data;
+ size_t t;
+
+}; // ! class CIrrXML_IOStreamReader
+
+} // ! Assimp
+
+#endif // !! INCLUDED_AI_IRRXML_WRAPPER
diff --git a/src/3rdparty/assimp/code/makefile.mingw b/src/3rdparty/assimp/code/makefile.mingw
new file mode 100644
index 000000000..711d57f57
--- /dev/null
+++ b/src/3rdparty/assimp/code/makefile.mingw
@@ -0,0 +1,105 @@
+### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
+### It is no longer maintained. Use CMAKE instead.
+
+# ---------------------------------------------------------------------------
+# Makefile for Open Asset Import Library (MinGW32-make)
+# aramis_acg@users.sourceforge.net
+# - just a quick'n'dirty one, could be buggy ...
+#
+# Usage: mingw32-make -f makefile.mingw <target> <macros>
+
+# TARGETS:
+# all Build a shared so from the whole library
+# clean Cleanup object files, prepare for rebuild
+# static Build a static library (*.a)
+
+# MACROS: (make clean before you change one)
+# NOBOOST=1 Build against boost workaround
+# SINGLETHREADED=1 Build single-threaded library
+# DEBUG=1 Build debug build of library
+#
+# ---------------------------------------------------------------------------
+
+# C++ object files
+OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
+OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
+OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
+
+# C object files
+OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
+OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
+OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
+
+# Include flags for gcc
+INCLUDEFLAGS =
+
+# Preprocessor defines for gcc
+DEFINEFLAGS =
+
+# Suffix for the output binary, represents build type
+NAMESUFFIX =
+
+# Output path for binaries
+BINPATH = ../bin/mingw/
+
+# GCC compiler flags
+CPPFLAGS=-Wall
+
+# Setup environment for noboost build
+ifeq ($(NOBOOST),1)
+ SINGLETHREADED = 1
+ INCLUDEFLAGS += -I./BoostWorkaround/
+ DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
+# NAMESUFFIX += -noboost
+else
+ # adjust this manually if your boost is stored elsewhere
+ INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
+ #INCLUDEFLAGS += -I"$(BOOST_DIR)"
+
+endif
+
+# Setup environment for st build
+ifeq ($(SINGLETHREADED),1)
+ DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
+# NAMESUFFIX += -st
+endif
+
+# Setup environment for debug build
+ifeq ($(DEBUG),1)
+ DEFINEFLAGS += -D_DEBUG -DDEBUG
+ CPPFLAGS += -g
+# NAMESUFFIX += -debug
+else
+ CPPFLAGS += -O2 -s
+ DEFINEFLAGS += -DNDEBUG -D_NDEBUG
+endif
+
+# Output name of shared library
+SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
+
+# Output name of static library
+STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
+
+# target: all
+# usage : build a shared library (*.so)
+all: $(SHARED_TARGET)
+
+$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
+ gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
+%.o:%.cpp
+ $(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
+%.oc:%.c
+ $(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
+
+# target: clean
+# usage : cleanup all object files, prepare for a rebuild
+.PHONY: clean
+clean:
+ -del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
+
+# target: static
+# usage : build a static library (*.a)
+static: $(STATIC)
+$(STATIC): $(OBJECTS) $(OBJECTSC)
+ ar rcs $@ $(OBJECTS) $(OBJECTSC)
+
diff --git a/src/3rdparty/assimp/code/qnan.h b/src/3rdparty/assimp/code/qnan.h
new file mode 100644
index 000000000..4c86cd822
--- /dev/null
+++ b/src/3rdparty/assimp/code/qnan.h
@@ -0,0 +1,110 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file qnan.h
+ * @brief Some utilities for our dealings with qnans.
+ *
+ * @note Some loaders use qnans to mark invalid values tempoarily, also
+ * Assimp explicitly enforces undefined normals to be set to qnan.
+ * qnan utilities are available in standard libraries (C99 for example)
+ * but last time I checked compiler coverage was so bad that I decided
+ * to reinvent the wheel.
+ */
+
+#ifndef AI_QNAN_H_INCLUDED
+#define AI_QNAN_H_INCLUDED
+
+// ---------------------------------------------------------------------------
+/** Data structure to represent the bit pattern of a 32 Bit
+ * IEEE 754 floating-point number. */
+union _IEEESingle
+{
+ float Float;
+ struct
+ {
+ uint32_t Frac : 23;
+ uint32_t Exp : 8;
+ uint32_t Sign : 1;
+ } IEEE;
+} ;
+
+// ---------------------------------------------------------------------------
+/** Check whether a given float is qNaN.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_qnan(float in)
+{
+ // the straightforward solution does not work:
+ // return (in != in);
+ // compiler generates code like this
+ // load <in> to <register-with-different-width>
+ // compare <register-with-different-width> against <in>
+
+ // FIXME: Use <float> stuff instead? I think fpclassify needs C99
+ return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1 &&
+ reinterpret_cast<_IEEESingle*>(&in)->IEEE.Frac);
+}
+
+// ---------------------------------------------------------------------------
+/** Check whether a float is NOT qNaN.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_not_qnan(float in)
+{
+ return !is_qnan(in);
+}
+
+// ---------------------------------------------------------------------------
+/** @brief check whether a float is either NaN or (+/-) INF.
+ *
+ * Denorms return false, they're treated like normal values.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_special_float(float in)
+{
+ return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1);
+}
+
+// ---------------------------------------------------------------------------
+/** @brief Get a fresh qnan. */
+AI_FORCE_INLINE float get_qnan()
+{
+ return std::numeric_limits<float>::quiet_NaN();
+}
+
+#endif // !! AI_QNAN_H_INCLUDED
diff --git a/src/3rdparty/assimp/code/res/assimp.rc b/src/3rdparty/assimp/code/res/assimp.rc
new file mode 100644
index 000000000..0fe98c05d
--- /dev/null
+++ b/src/3rdparty/assimp/code/res/assimp.rc
@@ -0,0 +1,80 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+#include "..\..\revision.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#define APSTUDIO_HIDDEN_SYMBOLS
+#include "windows.h"
+#undef APSTUDIO_HIDDEN_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Deutsch (Deutschland) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
+#ifdef _WIN32
+LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
+#pragma code_page(1252)
+#endif //_WIN32
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 1,1,SVNRevision, 0
+ PRODUCTVERSION 1,1,SVNRevision,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x7L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040704b0"
+ BEGIN
+ VALUE "Comments", "Licensed under a 3-clause BSD license"
+ VALUE "CompanyName", "assimp team"
+ VALUE "FileDescription", "Open Asset Import Library"
+ VALUE "FileVersion", 1,1,SVNRevision,0
+ VALUE "InternalName", "assimp "
+ VALUE "LegalCopyright", "Copyright (C) 2006-2010"
+ VALUE "OriginalFilename", "assimpNN.dll"
+ VALUE "ProductName", "Open Asset Import Library"
+ VALUE "ProductVersion", 1,1,SVNRevision,0
+ ,0
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x407, 1200
+ END
+END
+
+#endif // Deutsch (Deutschland) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/src/3rdparty/assimp/code/res/resource.h b/src/3rdparty/assimp/code/res/resource.h
new file mode 100644
index 000000000..37d39284f
--- /dev/null
+++ b/src/3rdparty/assimp/code/res/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by assimp.rc
+
+// Nächste Standardwerte für neue Objekte
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.c b/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.c
new file mode 100644
index 000000000..9b3deebd6
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.c
@@ -0,0 +1,539 @@
+/*
+ * Copyright 2001-2004 Unicode, Inc.
+ *
+ * Disclaimer
+ *
+ * This source code is provided as is by Unicode, Inc. No claims are
+ * made as to fitness for any particular purpose. No warranties of any
+ * kind are expressed or implied. The recipient agrees to determine
+ * applicability of information provided. If this file has been
+ * purchased on magnetic or optical media from Unicode, Inc., the
+ * sole remedy for any claim will be exchange of defective media
+ * within 90 days of receipt.
+ *
+ * Limitations on Rights to Redistribute This Code
+ *
+ * Unicode, Inc. hereby grants the right to freely use the information
+ * supplied in this file in the creation of products supporting the
+ * Unicode Standard, and to make copies of this file in any form
+ * for internal or external distribution as long as this notice
+ * remains attached.
+ */
+
+/* ---------------------------------------------------------------------
+
+ Conversions between UTF32, UTF-16, and UTF-8. Source code file.
+ Author: Mark E. Davis, 1994.
+ Rev History: Rick McGowan, fixes & updates May 2001.
+ Sept 2001: fixed const & error conditions per
+ mods suggested by S. Parent & A. Lillich.
+ June 2002: Tim Dodd added detection and handling of incomplete
+ source sequences, enhanced error detection, added casts
+ to eliminate compiler warnings.
+ July 2003: slight mods to back out aggressive FFFE detection.
+ Jan 2004: updated switches in from-UTF8 conversions.
+ Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.
+
+ See the header file "ConvertUTF.h" for complete documentation.
+
+------------------------------------------------------------------------ */
+
+
+#include "ConvertUTF.h"
+#ifdef CVTUTF_DEBUG
+#include <stdio.h>
+#endif
+
+static const int halfShift = 10; /* used for shifting by 10 bits */
+
+static const UTF32 halfBase = 0x0010000UL;
+static const UTF32 halfMask = 0x3FFUL;
+
+#define UNI_SUR_HIGH_START (UTF32)0xD800
+#define UNI_SUR_HIGH_END (UTF32)0xDBFF
+#define UNI_SUR_LOW_START (UTF32)0xDC00
+#define UNI_SUR_LOW_END (UTF32)0xDFFF
+#define false 0
+#define true 1
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF32toUTF16 (
+ const UTF32** sourceStart, const UTF32* sourceEnd,
+ UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF32* source = *sourceStart;
+ UTF16* target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ if (target >= targetEnd) {
+ result = targetExhausted; break;
+ }
+ ch = *source++;
+ if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
+ /* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = (UTF16)ch; /* normal case */
+ }
+ } else if (ch > UNI_MAX_LEGAL_UTF32) {
+ if (flags == strictConversion) {
+ result = sourceIllegal;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ /* target is a character in range 0xFFFF - 0x10FFFF. */
+ if (target + 1 >= targetEnd) {
+ --source; /* Back up source pointer! */
+ result = targetExhausted; break;
+ }
+ ch -= halfBase;
+ *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
+ *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF16toUTF32 (
+ const UTF16** sourceStart, const UTF16* sourceEnd,
+ UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF16* source = *sourceStart;
+ UTF32* target = *targetStart;
+ UTF32 ch, ch2;
+ while (source < sourceEnd) {
+ const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
+ ch = *source++;
+ /* If we have a surrogate pair, convert to UTF32 first. */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+ /* If the 16 bits following the high surrogate are in the source buffer... */
+ if (source < sourceEnd) {
+ ch2 = *source;
+ /* If it's a low surrogate, convert to UTF32. */
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ ++source;
+ } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ } else { /* We don't have the 16 bits following the high surrogate. */
+ --source; /* return to the high surrogate */
+ result = sourceExhausted;
+ break;
+ }
+ } else if (flags == strictConversion) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ if (target >= targetEnd) {
+ source = oldSource; /* Back up source pointer! */
+ result = targetExhausted; break;
+ }
+ *target++ = ch;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+#ifdef CVTUTF_DEBUG
+if (result == sourceIllegal) {
+ fprintf(stderr, "ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
+ fflush(stderr);
+}
+#endif
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Index into the table below with the first byte of a UTF-8 sequence to
+ * get the number of trailing bytes that are supposed to follow it.
+ * Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
+ * left as-is for anyone who may want to do such conversion, which was
+ * allowed in earlier algorithms.
+ */
+static const char trailingBytesForUTF8[256] = {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
+};
+
+/*
+ * Magic values subtracted from a buffer value during UTF8 conversion.
+ * This table contains as many values as there might be trailing bytes
+ * in a UTF-8 sequence.
+ */
+static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
+ 0x03C82080UL, 0xFA082080UL, 0x82082080UL };
+
+/*
+ * Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
+ * into the first byte, depending on how many bytes follow. There are
+ * as many entries in this table as there are UTF-8 sequence types.
+ * (I.e., one byte sequence, two byte... etc.). Remember that sequencs
+ * for *legal* UTF-8 will be 4 or fewer bytes total.
+ */
+static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
+
+/* --------------------------------------------------------------------- */
+
+/* The interface converts a whole buffer to avoid function-call overhead.
+ * Constants have been gathered. Loops & conditionals have been removed as
+ * much as possible for efficiency, in favor of drop-through switches.
+ * (See "Note A" at the bottom of the file for equivalent code.)
+ * If your compiler supports it, the "isLegalUTF8" call can be turned
+ * into an inline function.
+ */
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF16toUTF8 (
+ const UTF16** sourceStart, const UTF16* sourceEnd,
+ UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF16* source = *sourceStart;
+ UTF8* target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ unsigned short bytesToWrite = 0;
+ const UTF32 byteMask = 0xBF;
+ const UTF32 byteMark = 0x80;
+ const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
+ ch = *source++;
+ /* If we have a surrogate pair, convert to UTF32 first. */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+ /* If the 16 bits following the high surrogate are in the source buffer... */
+ if (source < sourceEnd) {
+ UTF32 ch2 = *source;
+ /* If it's a low surrogate, convert to UTF32. */
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ ++source;
+ } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ } else { /* We don't have the 16 bits following the high surrogate. */
+ --source; /* return to the high surrogate */
+ result = sourceExhausted;
+ break;
+ }
+ } else if (flags == strictConversion) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ /* Figure out how many bytes the result will require */
+ if (ch < (UTF32)0x80) { bytesToWrite = 1;
+ } else if (ch < (UTF32)0x800) { bytesToWrite = 2;
+ } else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
+ } else if (ch < (UTF32)0x110000) { bytesToWrite = 4;
+ } else { bytesToWrite = 3;
+ ch = UNI_REPLACEMENT_CHAR;
+ }
+
+ target += bytesToWrite;
+ if (target > targetEnd) {
+ source = oldSource; /* Back up source pointer! */
+ target -= bytesToWrite; result = targetExhausted; break;
+ }
+ switch (bytesToWrite) { /* note: everything falls through. */
+ case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 1: *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
+ }
+ target += bytesToWrite;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Utility routine to tell whether a sequence of bytes is legal UTF-8.
+ * This must be called with the length pre-determined by the first byte.
+ * If not calling this from ConvertUTF8to*, then the length can be set by:
+ * length = trailingBytesForUTF8[*source]+1;
+ * and the sequence is illegal right away if there aren't that many bytes
+ * available.
+ * If presented with a length > 4, this returns false. The Unicode
+ * definition of UTF-8 goes up to 4-byte sequences.
+ */
+
+static Boolean isLegalUTF8(const UTF8 *source, int length) {
+ UTF8 a;
+ const UTF8 *srcptr = source+length;
+ switch (length) {
+ default: return false;
+ /* Everything else falls through when "true"... */
+ case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 2: if ((a = (*--srcptr)) > 0xBF) return false;
+
+ switch (*source) {
+ /* no fall-through in this inner switch */
+ case 0xE0: if (a < 0xA0) return false; break;
+ case 0xED: if (a > 0x9F) return false; break;
+ case 0xF0: if (a < 0x90) return false; break;
+ case 0xF4: if (a > 0x8F) return false; break;
+ default: if (a < 0x80) return false;
+ }
+
+ case 1: if (*source >= 0x80 && *source < 0xC2) return false;
+ }
+ if (*source > 0xF4) return false;
+ return true;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Exported function to return whether a UTF-8 sequence is legal or not.
+ * This is not used here; it's just exported.
+ */
+Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
+ int length = trailingBytesForUTF8[*source]+1;
+ if (source+length > sourceEnd) {
+ return false;
+ }
+ return isLegalUTF8(source, length);
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF8toUTF16 (
+ const UTF8** sourceStart, const UTF8* sourceEnd,
+ UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF8* source = *sourceStart;
+ UTF16* target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch = 0;
+ unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
+ if (source + extraBytesToRead >= sourceEnd) {
+ result = sourceExhausted; break;
+ }
+ /* Do this check whether lenient or strict */
+ if (! isLegalUTF8(source, extraBytesToRead+1)) {
+ result = sourceIllegal;
+ break;
+ }
+ /*
+ * The cases all fall through. See "Note A" below.
+ */
+ switch (extraBytesToRead) {
+ case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
+ case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
+ case 3: ch += *source++; ch <<= 6;
+ case 2: ch += *source++; ch <<= 6;
+ case 1: ch += *source++; ch <<= 6;
+ case 0: ch += *source++;
+ }
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ if (target >= targetEnd) {
+ source -= (extraBytesToRead+1); /* Back up source pointer! */
+ result = targetExhausted; break;
+ }
+ if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ source -= (extraBytesToRead+1); /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = (UTF16)ch; /* normal case */
+ }
+ } else if (ch > UNI_MAX_UTF16) {
+ if (flags == strictConversion) {
+ result = sourceIllegal;
+ source -= (extraBytesToRead+1); /* return to the start */
+ break; /* Bail out; shouldn't continue */
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ /* target is a character in range 0xFFFF - 0x10FFFF. */
+ if (target + 1 >= targetEnd) {
+ source -= (extraBytesToRead+1); /* Back up source pointer! */
+ result = targetExhausted; break;
+ }
+ ch -= halfBase;
+ *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
+ *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF32toUTF8 (
+ const UTF32** sourceStart, const UTF32* sourceEnd,
+ UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF32* source = *sourceStart;
+ UTF8* target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ unsigned short bytesToWrite = 0;
+ const UTF32 byteMask = 0xBF;
+ const UTF32 byteMark = 0x80;
+ ch = *source++;
+ if (flags == strictConversion ) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ /*
+ * Figure out how many bytes the result will require. Turn any
+ * illegally large UTF32 things (> Plane 17) into replacement chars.
+ */
+ if (ch < (UTF32)0x80) { bytesToWrite = 1;
+ } else if (ch < (UTF32)0x800) { bytesToWrite = 2;
+ } else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
+ } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4;
+ } else { bytesToWrite = 3;
+ ch = UNI_REPLACEMENT_CHAR;
+ result = sourceIllegal;
+ }
+
+ target += bytesToWrite;
+ if (target > targetEnd) {
+ --source; /* Back up source pointer! */
+ target -= bytesToWrite; result = targetExhausted; break;
+ }
+ switch (bytesToWrite) { /* note: everything falls through. */
+ case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
+ case 1: *--target = (UTF8) (ch | firstByteMark[bytesToWrite]);
+ }
+ target += bytesToWrite;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF8toUTF32 (
+ const UTF8** sourceStart, const UTF8* sourceEnd,
+ UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF8* source = *sourceStart;
+ UTF32* target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch = 0;
+ unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
+ if (source + extraBytesToRead >= sourceEnd) {
+ result = sourceExhausted; break;
+ }
+ /* Do this check whether lenient or strict */
+ if (! isLegalUTF8(source, extraBytesToRead+1)) {
+ result = sourceIllegal;
+ break;
+ }
+ /*
+ * The cases all fall through. See "Note A" below.
+ */
+ switch (extraBytesToRead) {
+ case 5: ch += *source++; ch <<= 6;
+ case 4: ch += *source++; ch <<= 6;
+ case 3: ch += *source++; ch <<= 6;
+ case 2: ch += *source++; ch <<= 6;
+ case 1: ch += *source++; ch <<= 6;
+ case 0: ch += *source++;
+ }
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ if (target >= targetEnd) {
+ source -= (extraBytesToRead+1); /* Back up the source pointer! */
+ result = targetExhausted; break;
+ }
+ if (ch <= UNI_MAX_LEGAL_UTF32) {
+ /*
+ * UTF-16 surrogate values are illegal in UTF-32, and anything
+ * over Plane 17 (> 0x10FFFF) is illegal.
+ */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ source -= (extraBytesToRead+1); /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = ch;
+ }
+ } else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
+ result = sourceIllegal;
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* ---------------------------------------------------------------------
+
+ Note A.
+ The fall-through switches in UTF-8 reading code save a
+ temp variable, some decrements & conditionals. The switches
+ are equivalent to the following loop:
+ {
+ int tmpBytesToRead = extraBytesToRead+1;
+ do {
+ ch += *source++;
+ --tmpBytesToRead;
+ if (tmpBytesToRead) ch <<= 6;
+ } while (tmpBytesToRead > 0);
+ }
+ In UTF-8 writing code, the switches on "bytesToWrite" are
+ similarly unrolled loops.
+
+ --------------------------------------------------------------------- */
diff --git a/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.h b/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.h
new file mode 100644
index 000000000..05e800ad8
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/ConvertUTF/ConvertUTF.h
@@ -0,0 +1,151 @@
+/*
+ * Copyright 2001-2004 Unicode, Inc.
+ *
+ * Disclaimer
+ *
+ * This source code is provided as is by Unicode, Inc. No claims are
+ * made as to fitness for any particular purpose. No warranties of any
+ * kind are expressed or implied. The recipient agrees to determine
+ * applicability of information provided. If this file has been
+ * purchased on magnetic or optical media from Unicode, Inc., the
+ * sole remedy for any claim will be exchange of defective media
+ * within 90 days of receipt.
+ *
+ * Limitations on Rights to Redistribute This Code
+ *
+ * Unicode, Inc. hereby grants the right to freely use the information
+ * supplied in this file in the creation of products supporting the
+ * Unicode Standard, and to make copies of this file in any form
+ * for internal or external distribution as long as this notice
+ * remains attached.
+ */
+#ifndef CONVERTUTF_H
+#define CONVERTUTF_H
+/* ---------------------------------------------------------------------
+
+ Conversions between UTF32, UTF-16, and UTF-8. Header file.
+
+ Several funtions are included here, forming a complete set of
+ conversions between the three formats. UTF-7 is not included
+ here, but is handled in a separate source file.
+
+ Each of these routines takes pointers to input buffers and output
+ buffers. The input buffers are const.
+
+ Each routine converts the text between *sourceStart and sourceEnd,
+ putting the result into the buffer between *targetStart and
+ targetEnd. Note: the end pointers are *after* the last item: e.g.
+ *(sourceEnd - 1) is the last item.
+
+ The return result indicates whether the conversion was successful,
+ and if not, whether the problem was in the source or target buffers.
+ (Only the first encountered problem is indicated.)
+
+ After the conversion, *sourceStart and *targetStart are both
+ updated to point to the end of last text successfully converted in
+ the respective buffers.
+
+ Input parameters:
+ sourceStart - pointer to a pointer to the source buffer.
+ The contents of this are modified on return so that
+ it points at the next thing to be converted.
+ targetStart - similarly, pointer to pointer to the target buffer.
+ sourceEnd, targetEnd - respectively pointers to the ends of the
+ two buffers, for overflow checking only.
+
+ These conversion functions take a ConversionFlags argument. When this
+ flag is set to strict, both irregular sequences and isolated surrogates
+ will cause an error. When the flag is set to lenient, both irregular
+ sequences and isolated surrogates are converted.
+
+ Whether the flag is strict or lenient, all illegal sequences will cause
+ an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
+ or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
+ must check for illegal sequences.
+
+ When the flag is set to lenient, characters over 0x10FFFF are converted
+ to the replacement character; otherwise (when the flag is set to strict)
+ they constitute an error.
+
+ Output parameters:
+ The value "sourceIllegal" is returned from some routines if the input
+ sequence is malformed. When "sourceIllegal" is returned, the source
+ value will point to the illegal value that caused the problem. E.g.,
+ in UTF-8 when a sequence is malformed, it points to the start of the
+ malformed sequence.
+
+ Author: Mark E. Davis, 1994.
+ Rev History: Rick McGowan, fixes & updates May 2001.
+ Fixes & updates, Sept 2001.
+
+------------------------------------------------------------------------ */
+
+/* ---------------------------------------------------------------------
+ The following 4 definitions are compiler-specific.
+ The C standard does not guarantee that wchar_t has at least
+ 16 bits, so wchar_t is no less portable than unsigned short!
+ All should be unsigned values to avoid sign extension during
+ bit mask & shift operations.
+------------------------------------------------------------------------ */
+
+typedef unsigned long UTF32; /* at least 32 bits */
+typedef unsigned short UTF16; /* at least 16 bits */
+typedef unsigned char UTF8; /* typically 8 bits */
+typedef unsigned char Boolean; /* 0 or 1 */
+
+/* Some fundamental constants */
+#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
+#define UNI_MAX_BMP (UTF32)0x0000FFFF
+#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
+#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
+#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF
+
+typedef enum {
+ conversionOK, /* conversion successful */
+ sourceExhausted, /* partial character in source, but hit end */
+ targetExhausted, /* insuff. room in target for conversion */
+ sourceIllegal /* source sequence is illegal/malformed */
+} ConversionResult;
+
+typedef enum {
+ strictConversion = 0,
+ lenientConversion
+} ConversionFlags;
+
+/* This is for C++ and does no harm in C */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ConversionResult ConvertUTF8toUTF16 (
+ const UTF8** sourceStart, const UTF8* sourceEnd,
+ UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF16toUTF8 (
+ const UTF16** sourceStart, const UTF16* sourceEnd,
+ UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF8toUTF32 (
+ const UTF8** sourceStart, const UTF8* sourceEnd,
+ UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF32toUTF8 (
+ const UTF32** sourceStart, const UTF32* sourceEnd,
+ UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF16toUTF32 (
+ const UTF16** sourceStart, const UTF16* sourceEnd,
+ UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF32toUTF16 (
+ const UTF32** sourceStart, const UTF32* sourceEnd,
+ UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
+
+Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);
+
+#ifdef __cplusplus
+}
+#endif
+
+/* --------------------------------------------------------------------- */
+#endif // CONVERTUTF_H
diff --git a/src/3rdparty/assimp/contrib/ConvertUTF/readme.txt b/src/3rdparty/assimp/contrib/ConvertUTF/readme.txt
new file mode 100644
index 000000000..b9f17fb81
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/ConvertUTF/readme.txt
@@ -0,0 +1,43 @@
+
+The accompanying C source code file "ConvertUTF.c" and the associated header
+file "ConvertUTF.h" provide for conversion between various transformation
+formats of Unicode characters. The following conversions are supported:
+
+ UTF-32 to UTF-16
+ UTF-32 to UTF-8
+ UTF-16 to UTF-32
+ UTF-16 to UTF-8
+ UTF-8 to UTF-16
+ UTF-8 to UTF-32
+
+In addition, there is a test harness which runs various tests.
+
+The files "CVTUTF7.C" and "CVTUTF7.H" are for archival and historical purposes
+only. They have not been updated to Unicode 3.0 or later and should be
+considered obsolescent. "CVTUTF7.C" contains two functions that can convert
+between UCS2 (i.e., the BMP characters only) and UTF-7. Surrogates are
+not supported, the code has not been tested, and should be considered
+unsuitable for general purpose use.
+
+Please submit any bug reports about these programs here:
+
+ http://www.unicode.org/unicode/reporting.html
+
+Version 1.0: initial version.
+
+Version 1.1: corrected some minor problems; added stricter checks.
+
+Version 1.2: corrected switch statements associated with "extraBytesToRead"
+ in 4 & 5 byte cases, in functions for conversion from UTF8.
+ Note: formally, the 4 & 5 byte cases are illegal in the latest
+ UTF8, but the table and this code has always catered for those,
+ cases since at one time they were legal.
+
+Version 1.3: Updated UTF-8 legality check;
+ updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions
+ Updated UTF-8 legality tests in harness.c
+
+
+Last update: October 19, 2004
+
+
diff --git a/src/3rdparty/assimp/contrib/clipper/License.txt b/src/3rdparty/assimp/contrib/clipper/License.txt
new file mode 100644
index 000000000..8e2278cef
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/clipper/License.txt
@@ -0,0 +1,29 @@
+The Clipper code library, the "Software" (that includes Delphi, C++ & C#
+source code, accompanying samples and documentation), has been released
+under the following license, terms and conditions:
+
+Boost Software License - Version 1.0 - August 17th, 2003
+http://www.boost.org/LICENSE_1_0.txt
+
+Permission is hereby granted, free of charge, to any person or organization
+obtaining a copy of the software and accompanying documentation covered by
+this license (the "Software") to use, reproduce, display, distribute,
+execute, and transmit the Software, and to prepare derivative works of the
+Software, and to permit third-parties to whom the Software is furnished to
+do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including
+the above license grant, this restriction and the following disclaimer,
+must be included in all copies of the Software, in whole or in part, and
+all derivative works of the Software, unless such copies or derivative
+works are solely in the form of machine-executable object code generated by
+a source language processor.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
+SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
+FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+
diff --git a/src/3rdparty/assimp/contrib/clipper/clipper.cpp b/src/3rdparty/assimp/contrib/clipper/clipper.cpp
new file mode 100644
index 000000000..2b209da69
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/clipper/clipper.cpp
@@ -0,0 +1,3446 @@
+/*******************************************************************************
+* *
+* Author : Angus Johnson *
+* Version : 4.8.8 *
+* Date : 30 August 2012 *
+* Website : http://www.angusj.com *
+* Copyright : Angus Johnson 2010-2012 *
+* *
+* License: *
+* Use, modification & distribution is subject to Boost Software License Ver 1. *
+* http://www.boost.org/LICENSE_1_0.txt *
+* *
+* Attributions: *
+* The code in this library is an extension of Bala Vatti's clipping algorithm: *
+* "A generic solution to polygon clipping" *
+* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
+* http://portal.acm.org/citation.cfm?id=129906 *
+* *
+* Computer graphics and geometric modeling: implementation and algorithms *
+* By Max K. Agoston *
+* Springer; 1 edition (January 4, 2005) *
+* http://books.google.com/books?q=vatti+clipping+agoston *
+* *
+* See also: *
+* "Polygon Offsetting by Computing Winding Numbers" *
+* Paper no. DETC2005-85513 pp. 565-575 *
+* ASME 2005 International Design Engineering Technical Conferences *
+* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
+* September 24–28, 2005 , Long Beach, California, USA *
+* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
+* *
+*******************************************************************************/
+
+/*******************************************************************************
+* *
+* This is a translation of the Delphi Clipper library and the naming style *
+* used has retained a Delphi flavour. *
+* *
+*******************************************************************************/
+
+#include "clipper.hpp"
+#include <cmath>
+#include <vector>
+#include <algorithm>
+#include <stdexcept>
+#include <cstring>
+#include <cstdlib>
+#include <ostream>
+
+namespace ClipperLib {
+
+static long64 const loRange = 0x3FFFFFFF;
+static long64 const hiRange = 0x3FFFFFFFFFFFFFFFLL;
+static double const pi = 3.141592653589793238;
+enum Direction { dRightToLeft, dLeftToRight };
+
+#define HORIZONTAL (-1.0E+40)
+#define TOLERANCE (1.0e-20)
+#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
+#define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b))
+
+inline long64 Abs(long64 val)
+{
+ return val < 0 ? -val : val;
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+// Int128 class (enables safe math on signed 64bit integers)
+// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
+// Int128 val2((long64)9223372036854775807);
+// Int128 val3 = val1 * val2;
+// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
+//------------------------------------------------------------------------------
+
+class Int128
+{
+ public:
+
+ Int128(long64 _lo = 0)
+ {
+ lo = _lo;
+ if (lo < 0) hi = -1; else hi = 0;
+ }
+
+ Int128(const Int128 &val): hi(val.hi), lo(val.lo){}
+
+ long64 operator = (const long64 &val)
+ {
+ lo = val;
+ if (lo < 0) hi = -1; else hi = 0;
+ return val;
+ }
+
+ bool operator == (const Int128 &val) const
+ {return (hi == val.hi && lo == val.lo);}
+
+ bool operator != (const Int128 &val) const
+ { return !(*this == val);}
+
+ bool operator > (const Int128 &val) const
+ {
+ if (hi != val.hi)
+ return hi > val.hi;
+ else
+ return lo > val.lo;
+ }
+
+ bool operator < (const Int128 &val) const
+ {
+ if (hi != val.hi)
+ return hi < val.hi;
+ else
+ return lo < val.lo;
+ }
+
+ bool operator >= (const Int128 &val) const
+ { return !(*this < val);}
+
+ bool operator <= (const Int128 &val) const
+ { return !(*this > val);}
+
+ Int128& operator += (const Int128 &rhs)
+ {
+ hi += rhs.hi;
+ lo += rhs.lo;
+ if (ulong64(lo) < ulong64(rhs.lo)) hi++;
+ return *this;
+ }
+
+ Int128 operator + (const Int128 &rhs) const
+ {
+ Int128 result(*this);
+ result+= rhs;
+ return result;
+ }
+
+ Int128& operator -= (const Int128 &rhs)
+ {
+ Int128 tmp(rhs);
+ Negate(tmp);
+ *this += tmp;
+ return *this;
+ }
+
+ //Int128 operator -() const
+ //{
+ // Int128 result(*this);
+ // if (result.lo == 0) {
+ // if (result.hi != 0) result.hi = -1;
+ // }
+ // else {
+ // result.lo = -result.lo;
+ // result.hi = ~result.hi;
+ // }
+ // return result;
+ //}
+
+ Int128 operator - (const Int128 &rhs) const
+ {
+ Int128 result(*this);
+ result -= rhs;
+ return result;
+ }
+
+ Int128 operator * (const Int128 &rhs) const
+ {
+ if ( !(hi == 0 || hi == -1) || !(rhs.hi == 0 || rhs.hi == -1))
+ throw "Int128 operator*: overflow error";
+ bool negate = (hi < 0) != (rhs.hi < 0);
+
+ Int128 tmp(*this);
+ if (tmp.hi < 0) Negate(tmp);
+ ulong64 int1Hi = ulong64(tmp.lo) >> 32;
+ ulong64 int1Lo = ulong64(tmp.lo & 0xFFFFFFFF);
+
+ tmp = rhs;
+ if (tmp.hi < 0) Negate(tmp);
+ ulong64 int2Hi = ulong64(tmp.lo) >> 32;
+ ulong64 int2Lo = ulong64(tmp.lo & 0xFFFFFFFF);
+
+ //nb: see comments in clipper.pas
+ ulong64 a = int1Hi * int2Hi;
+ ulong64 b = int1Lo * int2Lo;
+ ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
+
+ tmp.hi = long64(a + (c >> 32));
+ tmp.lo = long64(c << 32);
+ tmp.lo += long64(b);
+ if (ulong64(tmp.lo) < b) tmp.hi++;
+ if (negate) Negate(tmp);
+ return tmp;
+ }
+
+ Int128 operator/ (const Int128 &rhs) const
+ {
+ if (rhs.lo == 0 && rhs.hi == 0)
+ throw "Int128 operator/: divide by zero";
+ bool negate = (rhs.hi < 0) != (hi < 0);
+ Int128 result(*this), denom(rhs);
+ if (result.hi < 0) Negate(result);
+ if (denom.hi < 0) Negate(denom);
+ if (denom > result) return Int128(0); //result is only a fraction of 1
+ Negate(denom);
+
+ Int128 p(0);
+ for (int i = 0; i < 128; ++i)
+ {
+ p.hi = p.hi << 1;
+ if (p.lo < 0) p.hi++;
+ p.lo = long64(p.lo) << 1;
+ if (result.hi < 0) p.lo++;
+ result.hi = result.hi << 1;
+ if (result.lo < 0) result.hi++;
+ result.lo = long64(result.lo) << 1;
+ Int128 p2(p);
+ p += denom;
+ if (p.hi < 0) p = p2;
+ else result.lo++;
+ }
+ if (negate) Negate(result);
+ return result;
+ }
+
+ double AsDouble() const
+ {
+ const double shift64 = 18446744073709551616.0; //2^64
+ const double bit64 = 9223372036854775808.0;
+ if (hi < 0)
+ {
+ Int128 tmp(*this);
+ Negate(tmp);
+ if (tmp.lo < 0)
+ return (double)tmp.lo - bit64 - tmp.hi * shift64;
+ else
+ return -(double)tmp.lo - tmp.hi * shift64;
+ }
+ else if (lo < 0)
+ return -(double)lo + bit64 + hi * shift64;
+ else
+ return (double)lo + (double)hi * shift64;
+ }
+
+ //for bug testing ...
+ //std::string AsString() const
+ //{
+ // std::string result;
+ // unsigned char r = 0;
+ // Int128 tmp(0), val(*this);
+ // if (hi < 0) Negate(val);
+ // result.resize(50);
+ // std::string::size_type i = result.size() -1;
+ // while (val.hi != 0 || val.lo != 0)
+ // {
+ // Div10(val, tmp, r);
+ // result[i--] = char('0' + r);
+ // val = tmp;
+ // }
+ // if (hi < 0) result[i--] = '-';
+ // result.erase(0,i+1);
+ // if (result.size() == 0) result = "0";
+ // return result;
+ //}
+
+private:
+ long64 hi;
+ long64 lo;
+
+ static void Negate(Int128 &val)
+ {
+ if (val.lo == 0) {
+ if (val.hi != 0) val.hi = -val.hi;;
+ }
+ else {
+ val.lo = -val.lo;
+ val.hi = ~val.hi;
+ }
+ }
+
+ //debugging only ...
+ //void Div10(const Int128 val, Int128& result, unsigned char & remainder) const
+ //{
+ // remainder = 0;
+ // result = 0;
+ // for (int i = 63; i >= 0; --i)
+ // {
+ // if ((val.hi & ((long64)1 << i)) != 0)
+ // remainder = char((remainder * 2) + 1); else
+ // remainder *= char(2);
+ // if (remainder >= 10)
+ // {
+ // result.hi += ((long64)1 << i);
+ // remainder -= char(10);
+ // }
+ // }
+ // for (int i = 63; i >= 0; --i)
+ // {
+ // if ((val.lo & ((long64)1 << i)) != 0)
+ // remainder = char((remainder * 2) + 1); else
+ // remainder *= char(2);
+ // if (remainder >= 10)
+ // {
+ // result.lo += ((long64)1 << i);
+ // remainder -= char(10);
+ // }
+ // }
+ //}
+};
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+bool FullRangeNeeded(const Polygon &pts)
+{
+ bool result = false;
+ for (Polygon::size_type i = 0; i < pts.size(); ++i)
+ {
+ if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange)
+ throw "Coordinate exceeds range bounds.";
+ else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange)
+ result = true;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+bool Orientation(const Polygon &poly)
+{
+ int highI = (int)poly.size() -1;
+ if (highI < 2) return false;
+
+ int j = 0, jplus, jminus;
+ for (int i = 0; i <= highI; ++i)
+ {
+ if (poly[i].Y < poly[j].Y) continue;
+ if ((poly[i].Y > poly[j].Y || poly[i].X < poly[j].X)) j = i;
+ };
+ if (j == highI) jplus = 0;
+ else jplus = j +1;
+ if (j == 0) jminus = highI;
+ else jminus = j -1;
+
+ IntPoint vec1, vec2;
+ //get cross product of vectors of the edges adjacent to highest point ...
+ vec1.X = poly[j].X - poly[jminus].X;
+ vec1.Y = poly[j].Y - poly[jminus].Y;
+ vec2.X = poly[jplus].X - poly[j].X;
+ vec2.Y = poly[jplus].Y - poly[j].Y;
+
+ if (Abs(vec1.X) > loRange || Abs(vec1.Y) > loRange ||
+ Abs(vec2.X) > loRange || Abs(vec2.Y) > loRange)
+ {
+ if (Abs(vec1.X) > hiRange || Abs(vec1.Y) > hiRange ||
+ Abs(vec2.X) > hiRange || Abs(vec2.Y) > hiRange)
+ throw "Coordinate exceeds range bounds.";
+ Int128 cross = Int128(vec1.X) * Int128(vec2.Y) -
+ Int128(vec2.X) * Int128(vec1.Y);
+ return cross >= 0;
+ }
+ else
+ return (vec1.X * vec2.Y - vec2.X * vec1.Y) >= 0;
+}
+//------------------------------------------------------------------------------
+
+inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2)
+{
+ return ( pt1.X == pt2.X && pt1.Y == pt2.Y );
+}
+//------------------------------------------------------------------------------
+
+bool Orientation(OutRec *outRec, bool UseFullInt64Range)
+{
+ //first make sure bottomPt is correctly assigned ...
+ OutPt *opBottom = outRec->pts, *op = outRec->pts->next;
+ while (op != outRec->pts)
+ {
+ if (op->pt.Y >= opBottom->pt.Y)
+ {
+ if (op->pt.Y > opBottom->pt.Y || op->pt.X < opBottom->pt.X)
+ opBottom = op;
+ }
+ op = op->next;
+ }
+ outRec->bottomPt = opBottom;
+ opBottom->idx = outRec->idx;
+
+ op = opBottom;
+ //find vertices either side of bottomPt (skipping duplicate points) ....
+ OutPt *opPrev = op->prev;
+ OutPt *opNext = op->next;
+ while (op != opPrev && PointsEqual(op->pt, opPrev->pt))
+ opPrev = opPrev->prev;
+ while (op != opNext && PointsEqual(op->pt, opNext->pt))
+ opNext = opNext->next;
+
+ IntPoint ip1, ip2;
+ ip1.X = op->pt.X - opPrev->pt.X;
+ ip1.Y = op->pt.Y - opPrev->pt.Y;
+ ip2.X = opNext->pt.X - op->pt.X;
+ ip2.Y = opNext->pt.Y - op->pt.Y;
+
+ if (UseFullInt64Range)
+ return Int128(ip1.X) * Int128(ip2.Y) - Int128(ip2.X) * Int128(ip1.Y) >= 0;
+ else
+ return (ip1.X * ip2.Y - ip2.X * ip1.Y) >= 0;
+}
+//------------------------------------------------------------------------------
+
+double Area(const Polygon &poly)
+{
+ int highI = (int)poly.size() -1;
+ if (highI < 2) return 0;
+
+ if (FullRangeNeeded(poly)) {
+ Int128 a;
+ a = (Int128(poly[highI].X) * Int128(poly[0].Y)) -
+ Int128(poly[0].X) * Int128(poly[highI].Y);
+ for (int i = 0; i < highI; ++i)
+ a += Int128(poly[i].X) * Int128(poly[i+1].Y) -
+ Int128(poly[i+1].X) * Int128(poly[i].Y);
+ return a.AsDouble() / 2;
+ }
+ else
+ {
+ double a;
+ a = (double)poly[highI].X * poly[0].Y - (double)poly[0].X * poly[highI].Y;
+ for (int i = 0; i < highI; ++i)
+ a += (double)poly[i].X * poly[i+1].Y - (double)poly[i+1].X * poly[i].Y;
+ return a/2;
+ }
+}
+//------------------------------------------------------------------------------
+
+double Area(const OutRec &outRec, bool UseFullInt64Range)
+{
+ OutPt *op = outRec.pts;
+ if (UseFullInt64Range) {
+ Int128 a(0);
+ do {
+ a += (Int128(op->prev->pt.X) * Int128(op->pt.Y)) -
+ Int128(op->pt.X) * Int128(op->prev->pt.Y);
+ op = op->next;
+ } while (op != outRec.pts);
+ return a.AsDouble() / 2;
+ }
+ else
+ {
+ double a = 0;
+ do {
+ a += (op->prev->pt.X * op->pt.Y) - (op->pt.X * op->prev->pt.Y);
+ op = op->next;
+ } while (op != outRec.pts);
+ return a/2;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool PointIsVertex(const IntPoint &pt, OutPt *pp)
+{
+ OutPt *pp2 = pp;
+ do
+ {
+ if (PointsEqual(pp2->pt, pt)) return true;
+ pp2 = pp2->next;
+ }
+ while (pp2 != pp);
+ return false;
+}
+//------------------------------------------------------------------------------
+
+bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range)
+{
+ OutPt *pp2 = pp;
+ bool result = false;
+ if (UseFullInt64Range) {
+ do
+ {
+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
+ Int128(pt.X - pp2->pt.X) < (Int128(pp2->prev->pt.X - pp2->pt.X) *
+ Int128(pt.Y - pp2->pt.Y)) / Int128(pp2->prev->pt.Y - pp2->pt.Y))
+ result = !result;
+ pp2 = pp2->next;
+ }
+ while (pp2 != pp);
+ }
+ else
+ {
+ do
+ {
+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
+ (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) /
+ (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result;
+ pp2 = pp2->next;
+ }
+ while (pp2 != pp);
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range)
+{
+ if (UseFullInt64Range)
+ return Int128(e1.ytop - e1.ybot) * Int128(e2.xtop - e2.xbot) ==
+ Int128(e1.xtop - e1.xbot) * Int128(e2.ytop - e2.ybot);
+ else return (e1.ytop - e1.ybot)*(e2.xtop - e2.xbot) ==
+ (e1.xtop - e1.xbot)*(e2.ytop - e2.ybot);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+ const IntPoint pt3, bool UseFullInt64Range)
+{
+ if (UseFullInt64Range)
+ return Int128(pt1.Y-pt2.Y) * Int128(pt2.X-pt3.X) ==
+ Int128(pt1.X-pt2.X) * Int128(pt2.Y-pt3.Y);
+ else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+ const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
+{
+ if (UseFullInt64Range)
+ return Int128(pt1.Y-pt2.Y) * Int128(pt3.X-pt4.X) ==
+ Int128(pt1.X-pt2.X) * Int128(pt3.Y-pt4.Y);
+ else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
+}
+//------------------------------------------------------------------------------
+
+double GetDx(const IntPoint pt1, const IntPoint pt2)
+{
+ return (pt1.Y == pt2.Y) ?
+ HORIZONTAL : (double)(pt2.X - pt1.X) / (double)(pt2.Y - pt1.Y);
+}
+//---------------------------------------------------------------------------
+
+void SetDx(TEdge &e)
+{
+ if (e.ybot == e.ytop) e.dx = HORIZONTAL;
+ else e.dx = (double)(e.xtop - e.xbot) / (double)(e.ytop - e.ybot);
+}
+//---------------------------------------------------------------------------
+
+void SwapSides(TEdge &edge1, TEdge &edge2)
+{
+ EdgeSide side = edge1.side;
+ edge1.side = edge2.side;
+ edge2.side = side;
+}
+//------------------------------------------------------------------------------
+
+void SwapPolyIndexes(TEdge &edge1, TEdge &edge2)
+{
+ int outIdx = edge1.outIdx;
+ edge1.outIdx = edge2.outIdx;
+ edge2.outIdx = outIdx;
+}
+//------------------------------------------------------------------------------
+
+inline long64 Round(double val)
+{
+ return (val < 0) ?
+ static_cast<long64>(val - 0.5) : static_cast<long64>(val + 0.5);
+}
+//------------------------------------------------------------------------------
+
+long64 TopX(TEdge &edge, const long64 currentY)
+{
+ return ( currentY == edge.ytop ) ?
+ edge.xtop : edge.xbot + Round(edge.dx *(currentY - edge.ybot));
+}
+//------------------------------------------------------------------------------
+
+long64 TopX(const IntPoint pt1, const IntPoint pt2, const long64 currentY)
+{
+ //preconditions: pt1.Y <> pt2.Y and pt1.Y > pt2.Y
+ if (currentY >= pt1.Y) return pt1.X;
+ else if (currentY == pt2.Y) return pt2.X;
+ else if (pt1.X == pt2.X) return pt1.X;
+ else
+ {
+ double q = (double)(pt1.X-pt2.X)/(double)(pt1.Y-pt2.Y);
+ return Round(pt1.X + (currentY - pt1.Y) *q);
+ }
+}
+//------------------------------------------------------------------------------
+
+bool IntersectPoint(TEdge &edge1, TEdge &edge2,
+ IntPoint &ip, bool UseFullInt64Range)
+{
+ double b1, b2;
+ if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false;
+ else if (NEAR_ZERO(edge1.dx))
+ {
+ ip.X = edge1.xbot;
+ if (NEAR_EQUAL(edge2.dx, HORIZONTAL))
+ {
+ ip.Y = edge2.ybot;
+ } else
+ {
+ b2 = edge2.ybot - (edge2.xbot/edge2.dx);
+ ip.Y = Round(ip.X/edge2.dx + b2);
+ }
+ }
+ else if (NEAR_ZERO(edge2.dx))
+ {
+ ip.X = edge2.xbot;
+ if (NEAR_EQUAL(edge1.dx, HORIZONTAL))
+ {
+ ip.Y = edge1.ybot;
+ } else
+ {
+ b1 = edge1.ybot - (edge1.xbot/edge1.dx);
+ ip.Y = Round(ip.X/edge1.dx + b1);
+ }
+ } else
+ {
+ b1 = edge1.xbot - edge1.ybot * edge1.dx;
+ b2 = edge2.xbot - edge2.ybot * edge2.dx;
+ b2 = (b2-b1)/(edge1.dx - edge2.dx);
+ ip.Y = Round(b2);
+ ip.X = Round(edge1.dx * b2 + b1);
+ }
+
+ return
+ //can be *so close* to the top of one edge that the rounded Y equals one ytop ...
+ (ip.Y == edge1.ytop && ip.Y >= edge2.ytop && edge1.tmpX > edge2.tmpX) ||
+ (ip.Y == edge2.ytop && ip.Y >= edge1.ytop && edge1.tmpX > edge2.tmpX) ||
+ (ip.Y > edge1.ytop && ip.Y > edge2.ytop);
+}
+//------------------------------------------------------------------------------
+
+void ReversePolyPtLinks(OutPt &pp)
+{
+ OutPt *pp1, *pp2;
+ pp1 = &pp;
+ do {
+ pp2 = pp1->next;
+ pp1->next = pp1->prev;
+ pp1->prev = pp2;
+ pp1 = pp2;
+ } while( pp1 != &pp );
+}
+//------------------------------------------------------------------------------
+
+void DisposeOutPts(OutPt*& pp)
+{
+ if (pp == 0) return;
+ pp->prev->next = 0;
+ while( pp )
+ {
+ OutPt *tmpPp = pp;
+ pp = pp->next;
+ delete tmpPp ;
+ }
+}
+//------------------------------------------------------------------------------
+
+void InitEdge(TEdge *e, TEdge *eNext,
+ TEdge *ePrev, const IntPoint &pt, PolyType polyType)
+{
+ std::memset( e, 0, sizeof( TEdge ));
+
+ e->next = eNext;
+ e->prev = ePrev;
+ e->xcurr = pt.X;
+ e->ycurr = pt.Y;
+ if (e->ycurr >= e->next->ycurr)
+ {
+ e->xbot = e->xcurr;
+ e->ybot = e->ycurr;
+ e->xtop = e->next->xcurr;
+ e->ytop = e->next->ycurr;
+ e->windDelta = 1;
+ } else
+ {
+ e->xtop = e->xcurr;
+ e->ytop = e->ycurr;
+ e->xbot = e->next->xcurr;
+ e->ybot = e->next->ycurr;
+ e->windDelta = -1;
+ }
+ SetDx(*e);
+ e->polyType = polyType;
+ e->outIdx = -1;
+}
+//------------------------------------------------------------------------------
+
+inline void SwapX(TEdge &e)
+{
+ //swap horizontal edges' top and bottom x's so they follow the natural
+ //progression of the bounds - ie so their xbots will align with the
+ //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
+ e.xcurr = e.xtop;
+ e.xtop = e.xbot;
+ e.xbot = e.xcurr;
+}
+//------------------------------------------------------------------------------
+
+void SwapPoints(IntPoint &pt1, IntPoint &pt2)
+{
+ IntPoint tmp = pt1;
+ pt1 = pt2;
+ pt2 = tmp;
+}
+//------------------------------------------------------------------------------
+
+bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
+ IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
+{
+ //precondition: segments are colinear.
+ if ( pt1a.Y == pt1b.Y || Abs((pt1a.X - pt1b.X)/(pt1a.Y - pt1b.Y)) > 1 )
+ {
+ if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
+ if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
+ if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
+ if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
+ return pt1.X < pt2.X;
+ } else
+ {
+ if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
+ if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
+ if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
+ if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
+ return pt1.Y > pt2.Y;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
+{
+ OutPt *p = btmPt1->prev;
+ while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->prev;
+ double dx1p = std::fabs(GetDx(btmPt1->pt, p->pt));
+ p = btmPt1->next;
+ while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->next;
+ double dx1n = std::fabs(GetDx(btmPt1->pt, p->pt));
+
+ p = btmPt2->prev;
+ while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->prev;
+ double dx2p = std::fabs(GetDx(btmPt2->pt, p->pt));
+ p = btmPt2->next;
+ while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->next;
+ double dx2n = std::fabs(GetDx(btmPt2->pt, p->pt));
+ return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
+}
+//------------------------------------------------------------------------------
+
+OutPt* GetBottomPt(OutPt *pp)
+{
+ OutPt* dups = 0;
+ OutPt* p = pp->next;
+ while (p != pp)
+ {
+ if (p->pt.Y > pp->pt.Y)
+ {
+ pp = p;
+ dups = 0;
+ }
+ else if (p->pt.Y == pp->pt.Y && p->pt.X <= pp->pt.X)
+ {
+ if (p->pt.X < pp->pt.X)
+ {
+ dups = 0;
+ pp = p;
+ } else
+ {
+ if (p->next != pp && p->prev != pp) dups = p;
+ }
+ }
+ p = p->next;
+ }
+ if (dups)
+ {
+ //there appears to be at least 2 vertices at bottomPt so ...
+ while (dups != p)
+ {
+ if (!FirstIsBottomPt(p, dups)) pp = dups;
+ dups = dups->next;
+ while (!PointsEqual(dups->pt, pp->pt)) dups = dups->next;
+ }
+ }
+ return pp;
+}
+//------------------------------------------------------------------------------
+
+bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2)
+{
+ //outPt1 & outPt2 => the overlap segment (if the function returns true)
+ if (!pp) return false;
+ OutPt* pp2 = pp;
+ IntPoint pt1a = pt1, pt2a = pt2;
+ do
+ {
+ if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) &&
+ SlopesEqual(pt1a, pt2a, pp->pt, true) &&
+ GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2))
+ return true;
+ pp = pp->next;
+ }
+ while (pp != pp2);
+ return false;
+}
+//------------------------------------------------------------------------------
+
+bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1,
+ const IntPoint pt2, const IntPoint pt3)
+{
+ if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true;
+ else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X);
+ else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y);
+}
+//------------------------------------------------------------------------------
+
+OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt)
+{
+ if (p1 == p2) throw "JoinError";
+ OutPt* result = new OutPt;
+ result->pt = pt;
+ if (p2 == p1->next)
+ {
+ p1->next = result;
+ p2->prev = result;
+ result->next = p2;
+ result->prev = p1;
+ } else
+ {
+ p2->next = result;
+ p1->prev = result;
+ result->next = p1;
+ result->prev = p2;
+ }
+ return result;
+}
+
+//------------------------------------------------------------------------------
+// ClipperBase class methods ...
+//------------------------------------------------------------------------------
+
+ClipperBase::ClipperBase() //constructor
+{
+ m_MinimaList = 0;
+ m_CurrentLM = 0;
+ m_UseFullRange = true;
+}
+//------------------------------------------------------------------------------
+
+ClipperBase::~ClipperBase() //destructor
+{
+ Clear();
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType)
+{
+ int len = (int)pg.size();
+ if (len < 3) return false;
+ Polygon p(len);
+ p[0] = pg[0];
+ int j = 0;
+
+ long64 maxVal;
+ if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange;
+
+ for (int i = 0; i < len; ++i)
+ {
+ if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal)
+ {
+ if (Abs(pg[i].X) > hiRange || Abs(pg[i].Y) > hiRange)
+ throw "Coordinate exceeds range bounds";
+ maxVal = hiRange;
+ m_UseFullRange = true;
+ }
+
+ if (i == 0 || PointsEqual(p[j], pg[i])) continue;
+ else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange))
+ {
+ if (PointsEqual(p[j-1], pg[i])) j--;
+ } else j++;
+ p[j] = pg[i];
+ }
+ if (j < 2) return false;
+
+ len = j+1;
+ while (len > 2)
+ {
+ //nb: test for point equality before testing slopes ...
+ if (PointsEqual(p[j], p[0])) j--;
+ else if (PointsEqual(p[0], p[1]) ||
+ SlopesEqual(p[j], p[0], p[1], m_UseFullRange))
+ p[0] = p[j--];
+ else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--;
+ else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange))
+ {
+ for (int i = 2; i <= j; ++i) p[i-1] = p[i];
+ j--;
+ }
+ else break;
+ len--;
+ }
+ if (len < 3) return false;
+
+ //create a new edge array ...
+ TEdge *edges = new TEdge [len];
+ m_edges.push_back(edges);
+
+ //convert vertices to a double-linked-list of edges and initialize ...
+ edges[0].xcurr = p[0].X;
+ edges[0].ycurr = p[0].Y;
+ InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType);
+ for (int i = len-2; i > 0; --i)
+ InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType);
+ InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType);
+
+ //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates
+ //increase downward so the 'highest' edge will have the smallest ytop) ...
+ TEdge *e = &edges[0];
+ TEdge *eHighest = e;
+ do
+ {
+ e->xcurr = e->xbot;
+ e->ycurr = e->ybot;
+ if (e->ytop < eHighest->ytop) eHighest = e;
+ e = e->next;
+ }
+ while ( e != &edges[0]);
+
+ //make sure eHighest is positioned so the following loop works safely ...
+ if (eHighest->windDelta > 0) eHighest = eHighest->next;
+ if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next;
+
+ //finally insert each local minima ...
+ e = eHighest;
+ do {
+ e = AddBoundsToLML(e);
+ }
+ while( e != eHighest );
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::InsertLocalMinima(LocalMinima *newLm)
+{
+ if( ! m_MinimaList )
+ {
+ m_MinimaList = newLm;
+ }
+ else if( newLm->Y >= m_MinimaList->Y )
+ {
+ newLm->next = m_MinimaList;
+ m_MinimaList = newLm;
+ } else
+ {
+ LocalMinima* tmpLm = m_MinimaList;
+ while( tmpLm->next && ( newLm->Y < tmpLm->next->Y ) )
+ tmpLm = tmpLm->next;
+ newLm->next = tmpLm->next;
+ tmpLm->next = newLm;
+ }
+}
+//------------------------------------------------------------------------------
+
+TEdge* ClipperBase::AddBoundsToLML(TEdge *e)
+{
+ //Starting at the top of one bound we progress to the bottom where there's
+ //a local minima. We then go to the top of the next bound. These two bounds
+ //form the left and right (or right and left) bounds of the local minima.
+ e->nextInLML = 0;
+ e = e->next;
+ for (;;)
+ {
+ if (NEAR_EQUAL(e->dx, HORIZONTAL))
+ {
+ //nb: proceed through horizontals when approaching from their right,
+ // but break on horizontal minima if approaching from their left.
+ // This ensures 'local minima' are always on the left of horizontals.
+ if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break;
+ if (e->xtop != e->prev->xbot) SwapX(*e);
+ e->nextInLML = e->prev;
+ }
+ else if (e->ycurr == e->prev->ycurr) break;
+ else e->nextInLML = e->prev;
+ e = e->next;
+ }
+
+ //e and e.prev are now at a local minima ...
+ LocalMinima* newLm = new LocalMinima;
+ newLm->next = 0;
+ newLm->Y = e->prev->ybot;
+
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound
+ {
+ if (e->xbot != e->prev->xbot) SwapX(*e);
+ newLm->leftBound = e->prev;
+ newLm->rightBound = e;
+ } else if (e->dx < e->prev->dx)
+ {
+ newLm->leftBound = e->prev;
+ newLm->rightBound = e;
+ } else
+ {
+ newLm->leftBound = e;
+ newLm->rightBound = e->prev;
+ }
+ newLm->leftBound->side = esLeft;
+ newLm->rightBound->side = esRight;
+ InsertLocalMinima( newLm );
+
+ for (;;)
+ {
+ if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break;
+ e->nextInLML = e->next;
+ e = e->next;
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e);
+ }
+ return e->next;
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType)
+{
+ bool result = false;
+ for (Polygons::size_type i = 0; i < ppg.size(); ++i)
+ if (AddPolygon(ppg[i], polyType)) result = true;
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Clear()
+{
+ DisposeLocalMinimaList();
+ for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i];
+ m_edges.clear();
+ m_UseFullRange = false;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Reset()
+{
+ m_CurrentLM = m_MinimaList;
+ if( !m_CurrentLM ) return; //ie nothing to process
+
+ //reset all edges ...
+ LocalMinima* lm = m_MinimaList;
+ while( lm )
+ {
+ TEdge* e = lm->leftBound;
+ while( e )
+ {
+ e->xcurr = e->xbot;
+ e->ycurr = e->ybot;
+ e->side = esLeft;
+ e->outIdx = -1;
+ e = e->nextInLML;
+ }
+ e = lm->rightBound;
+ while( e )
+ {
+ e->xcurr = e->xbot;
+ e->ycurr = e->ybot;
+ e->side = esRight;
+ e->outIdx = -1;
+ e = e->nextInLML;
+ }
+ lm = lm->next;
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeLocalMinimaList()
+{
+ while( m_MinimaList )
+ {
+ LocalMinima* tmpLm = m_MinimaList->next;
+ delete m_MinimaList;
+ m_MinimaList = tmpLm;
+ }
+ m_CurrentLM = 0;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::PopLocalMinima()
+{
+ if( ! m_CurrentLM ) return;
+ m_CurrentLM = m_CurrentLM->next;
+}
+//------------------------------------------------------------------------------
+
+IntRect ClipperBase::GetBounds()
+{
+ IntRect result;
+ LocalMinima* lm = m_MinimaList;
+ if (!lm)
+ {
+ result.left = result.top = result.right = result.bottom = 0;
+ return result;
+ }
+ result.left = lm->leftBound->xbot;
+ result.top = lm->leftBound->ybot;
+ result.right = lm->leftBound->xbot;
+ result.bottom = lm->leftBound->ybot;
+ while (lm)
+ {
+ if (lm->leftBound->ybot > result.bottom)
+ result.bottom = lm->leftBound->ybot;
+ TEdge* e = lm->leftBound;
+ for (;;) {
+ TEdge* bottomE = e;
+ while (e->nextInLML)
+ {
+ if (e->xbot < result.left) result.left = e->xbot;
+ if (e->xbot > result.right) result.right = e->xbot;
+ e = e->nextInLML;
+ }
+ if (e->xbot < result.left) result.left = e->xbot;
+ if (e->xbot > result.right) result.right = e->xbot;
+ if (e->xtop < result.left) result.left = e->xtop;
+ if (e->xtop > result.right) result.right = e->xtop;
+ if (e->ytop < result.top) result.top = e->ytop;
+
+ if (bottomE == lm->leftBound) e = lm->rightBound;
+ else break;
+ }
+ lm = lm->next;
+ }
+ return result;
+}
+
+
+//------------------------------------------------------------------------------
+// TClipper methods ...
+//------------------------------------------------------------------------------
+
+Clipper::Clipper() : ClipperBase() //constructor
+{
+ m_Scanbeam = 0;
+ m_ActiveEdges = 0;
+ m_SortedEdges = 0;
+ m_IntersectNodes = 0;
+ m_ExecuteLocked = false;
+ m_UseFullRange = false;
+ m_ReverseOutput = false;
+}
+//------------------------------------------------------------------------------
+
+Clipper::~Clipper() //destructor
+{
+ Clear();
+ DisposeScanbeamList();
+}
+//------------------------------------------------------------------------------
+
+void Clipper::Clear()
+{
+ if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor
+ DisposeAllPolyPts();
+ ClipperBase::Clear();
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeScanbeamList()
+{
+ while ( m_Scanbeam ) {
+ Scanbeam* sb2 = m_Scanbeam->next;
+ delete m_Scanbeam;
+ m_Scanbeam = sb2;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::Reset()
+{
+ ClipperBase::Reset();
+ m_Scanbeam = 0;
+ m_ActiveEdges = 0;
+ m_SortedEdges = 0;
+ DisposeAllPolyPts();
+ LocalMinima* lm = m_MinimaList;
+ while (lm)
+ {
+ InsertScanbeam(lm->Y);
+ InsertScanbeam(lm->leftBound->ytop);
+ lm = lm->next;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, Polygons &solution,
+ PolyFillType subjFillType, PolyFillType clipFillType)
+{
+ if( m_ExecuteLocked ) return false;
+ m_ExecuteLocked = true;
+ solution.resize(0);
+ m_SubjFillType = subjFillType;
+ m_ClipFillType = clipFillType;
+ m_ClipType = clipType;
+ bool succeeded = ExecuteInternal(false);
+ if (succeeded) BuildResult(solution);
+ m_ExecuteLocked = false;
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, ExPolygons &solution,
+ PolyFillType subjFillType, PolyFillType clipFillType)
+{
+ if( m_ExecuteLocked ) return false;
+ m_ExecuteLocked = true;
+ solution.resize(0);
+ m_SubjFillType = subjFillType;
+ m_ClipFillType = clipFillType;
+ m_ClipType = clipType;
+ bool succeeded = ExecuteInternal(true);
+ if (succeeded) BuildResultEx(solution);
+ m_ExecuteLocked = false;
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+bool PolySort(OutRec *or1, OutRec *or2)
+{
+ if (or1 == or2) return false;
+ if (!or1->pts || !or2->pts)
+ {
+ if (or1->pts != or2->pts)
+ {
+ return or1->pts ? true : false;
+ }
+ else return false;
+ }
+ int i1, i2;
+ if (or1->isHole)
+ i1 = or1->FirstLeft->idx; else
+ i1 = or1->idx;
+ if (or2->isHole)
+ i2 = or2->FirstLeft->idx; else
+ i2 = or2->idx;
+ int result = i1 - i2;
+ if (result == 0 && (or1->isHole != or2->isHole))
+ {
+ return or1->isHole ? false : true;
+ }
+ else return result < 0;
+}
+//------------------------------------------------------------------------------
+
+OutRec* FindAppendLinkEnd(OutRec *outRec)
+{
+ while (outRec->AppendLink) outRec = outRec->AppendLink;
+ return outRec;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixHoleLinkage(OutRec *outRec)
+{
+ OutRec *tmp;
+ if (outRec->bottomPt)
+ tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft;
+ else
+ tmp = outRec->FirstLeft;
+ if (outRec == tmp) throw clipperException("HoleLinkage error");
+
+ if (tmp)
+ {
+ if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp);
+ if (tmp == outRec) tmp = 0;
+ else if (tmp->isHole)
+ {
+ FixHoleLinkage(tmp);
+ tmp = tmp->FirstLeft;
+ }
+ }
+ outRec->FirstLeft = tmp;
+ if (!tmp) outRec->isHole = false;
+ outRec->AppendLink = 0;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ExecuteInternal(bool fixHoleLinkages)
+{
+ bool succeeded;
+ try {
+ Reset();
+ if (!m_CurrentLM ) return true;
+ long64 botY = PopScanbeam();
+ do {
+ InsertLocalMinimaIntoAEL(botY);
+ ClearHorzJoins();
+ ProcessHorizontals();
+ long64 topY = PopScanbeam();
+ succeeded = ProcessIntersections(botY, topY);
+ if (!succeeded) break;
+ ProcessEdgesAtTopOfScanbeam(topY);
+ botY = topY;
+ } while( m_Scanbeam );
+ }
+ catch(...) {
+ succeeded = false;
+ }
+
+ if (succeeded)
+ {
+ //tidy up output polygons and fix orientations where necessary ...
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ {
+ OutRec *outRec = m_PolyOuts[i];
+ if (!outRec->pts) continue;
+ FixupOutPolygon(*outRec);
+ if (!outRec->pts) continue;
+ if (outRec->isHole && fixHoleLinkages) FixHoleLinkage(outRec);
+
+ if (outRec->bottomPt == outRec->bottomFlag &&
+ (Orientation(outRec, m_UseFullRange) != (Area(*outRec, m_UseFullRange) > 0)))
+ DisposeBottomPt(*outRec);
+
+ if (outRec->isHole ==
+ (m_ReverseOutput ^ Orientation(outRec, m_UseFullRange)))
+ ReversePolyPtLinks(*outRec->pts);
+ }
+
+ JoinCommonEdges(fixHoleLinkages);
+ if (fixHoleLinkages)
+ std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort);
+ }
+
+ ClearJoins();
+ ClearHorzJoins();
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertScanbeam(const long64 Y)
+{
+ if( !m_Scanbeam )
+ {
+ m_Scanbeam = new Scanbeam;
+ m_Scanbeam->next = 0;
+ m_Scanbeam->Y = Y;
+ }
+ else if( Y > m_Scanbeam->Y )
+ {
+ Scanbeam* newSb = new Scanbeam;
+ newSb->Y = Y;
+ newSb->next = m_Scanbeam;
+ m_Scanbeam = newSb;
+ } else
+ {
+ Scanbeam* sb2 = m_Scanbeam;
+ while( sb2->next && ( Y <= sb2->next->Y ) ) sb2 = sb2->next;
+ if( Y == sb2->Y ) return; //ie ignores duplicates
+ Scanbeam* newSb = new Scanbeam;
+ newSb->Y = Y;
+ newSb->next = sb2->next;
+ sb2->next = newSb;
+ }
+}
+//------------------------------------------------------------------------------
+
+long64 Clipper::PopScanbeam()
+{
+ long64 Y = m_Scanbeam->Y;
+ Scanbeam* sb2 = m_Scanbeam;
+ m_Scanbeam = m_Scanbeam->next;
+ delete sb2;
+ return Y;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeAllPolyPts(){
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ DisposeOutRec(i);
+ m_PolyOuts.clear();
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeOutRec(PolyOutList::size_type index)
+{
+ OutRec *outRec = m_PolyOuts[index];
+ if (outRec->pts) DisposeOutPts(outRec->pts);
+ delete outRec;
+ m_PolyOuts[index] = 0;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetWindingCount(TEdge &edge)
+{
+ TEdge *e = edge.prevInAEL;
+ //find the edge of the same polytype that immediately preceeds 'edge' in AEL
+ while ( e && e->polyType != edge.polyType ) e = e->prevInAEL;
+ if ( !e )
+ {
+ edge.windCnt = edge.windDelta;
+ edge.windCnt2 = 0;
+ e = m_ActiveEdges; //ie get ready to calc windCnt2
+ } else if ( IsEvenOddFillType(edge) )
+ {
+ //EvenOdd filling ...
+ edge.windCnt = 1;
+ edge.windCnt2 = e->windCnt2;
+ e = e->nextInAEL; //ie get ready to calc windCnt2
+ } else
+ {
+ //nonZero, Positive or Negative filling ...
+ if ( e->windCnt * e->windDelta < 0 )
+ {
+ if (Abs(e->windCnt) > 1)
+ {
+ if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt;
+ else edge.windCnt = e->windCnt + edge.windDelta;
+ } else
+ edge.windCnt = e->windCnt + e->windDelta + edge.windDelta;
+ } else
+ {
+ if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0)
+ edge.windCnt = e->windCnt;
+ else if ( e->windCnt + edge.windDelta == 0 )
+ edge.windCnt = e->windCnt;
+ else edge.windCnt = e->windCnt + edge.windDelta;
+ }
+ edge.windCnt2 = e->windCnt2;
+ e = e->nextInAEL; //ie get ready to calc windCnt2
+ }
+
+ //update windCnt2 ...
+ if ( IsEvenOddAltFillType(edge) )
+ {
+ //EvenOdd filling ...
+ while ( e != &edge )
+ {
+ edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0;
+ e = e->nextInAEL;
+ }
+ } else
+ {
+ //nonZero, Positive or Negative filling ...
+ while ( e != &edge )
+ {
+ edge.windCnt2 += e->windDelta;
+ e = e->nextInAEL;
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddFillType(const TEdge& edge) const
+{
+ if (edge.polyType == ptSubject)
+ return m_SubjFillType == pftEvenOdd; else
+ return m_ClipFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
+{
+ if (edge.polyType == ptSubject)
+ return m_ClipFillType == pftEvenOdd; else
+ return m_SubjFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsContributing(const TEdge& edge) const
+{
+ PolyFillType pft, pft2;
+ if (edge.polyType == ptSubject)
+ {
+ pft = m_SubjFillType;
+ pft2 = m_ClipFillType;
+ } else
+ {
+ pft = m_ClipFillType;
+ pft2 = m_SubjFillType;
+ }
+
+ switch(pft)
+ {
+ case pftEvenOdd:
+ case pftNonZero:
+ if (Abs(edge.windCnt) != 1) return false;
+ break;
+ case pftPositive:
+ if (edge.windCnt != 1) return false;
+ break;
+ default: //pftNegative
+ if (edge.windCnt != -1) return false;
+ }
+
+ switch(m_ClipType)
+ {
+ case ctIntersection:
+ switch(pft2)
+ {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.windCnt2 != 0);
+ case pftPositive:
+ return (edge.windCnt2 > 0);
+ default:
+ return (edge.windCnt2 < 0);
+ }
+ case ctUnion:
+ switch(pft2)
+ {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.windCnt2 == 0);
+ case pftPositive:
+ return (edge.windCnt2 <= 0);
+ default:
+ return (edge.windCnt2 >= 0);
+ }
+ case ctDifference:
+ if (edge.polyType == ptSubject)
+ switch(pft2)
+ {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.windCnt2 == 0);
+ case pftPositive:
+ return (edge.windCnt2 <= 0);
+ default:
+ return (edge.windCnt2 >= 0);
+ }
+ else
+ switch(pft2)
+ {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.windCnt2 != 0);
+ case pftPositive:
+ return (edge.windCnt2 > 0);
+ default:
+ return (edge.windCnt2 < 0);
+ }
+ default:
+ return true;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
+{
+ TEdge *e, *prevE;
+ if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) )
+ {
+ AddOutPt( e1, pt );
+ e2->outIdx = e1->outIdx;
+ e1->side = esLeft;
+ e2->side = esRight;
+ e = e1;
+ if (e->prevInAEL == e2)
+ prevE = e2->prevInAEL;
+ else
+ prevE = e->prevInAEL;
+ } else
+ {
+ AddOutPt( e2, pt );
+ e1->outIdx = e2->outIdx;
+ e1->side = esRight;
+ e2->side = esLeft;
+ e = e2;
+ if (e->prevInAEL == e1)
+ prevE = e1->prevInAEL;
+ else
+ prevE = e->prevInAEL;
+ }
+ if (prevE && prevE->outIdx >= 0 &&
+ (TopX(*prevE, pt.Y) == TopX(*e, pt.Y)) &&
+ SlopesEqual(*e, *prevE, m_UseFullRange))
+ AddJoin(e, prevE, -1, -1);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
+{
+ AddOutPt( e1, pt );
+ if( e1->outIdx == e2->outIdx )
+ {
+ e1->outIdx = -1;
+ e2->outIdx = -1;
+ }
+ else if (e1->outIdx < e2->outIdx)
+ AppendPolygon(e1, e2);
+ else
+ AppendPolygon(e2, e1);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddEdgeToSEL(TEdge *edge)
+{
+ //SEL pointers in PEdge are reused to build a list of horizontal edges.
+ //However, we don't need to worry about order with horizontal edge processing.
+ if( !m_SortedEdges )
+ {
+ m_SortedEdges = edge;
+ edge->prevInSEL = 0;
+ edge->nextInSEL = 0;
+ }
+ else
+ {
+ edge->nextInSEL = m_SortedEdges;
+ edge->prevInSEL = 0;
+ m_SortedEdges->prevInSEL = edge;
+ m_SortedEdges = edge;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::CopyAELToSEL()
+{
+ TEdge* e = m_ActiveEdges;
+ m_SortedEdges = e;
+ if (!m_ActiveEdges) return;
+ m_SortedEdges->prevInSEL = 0;
+ e = e->nextInAEL;
+ while ( e )
+ {
+ e->prevInSEL = e->prevInAEL;
+ e->prevInSEL->nextInSEL = e;
+ e->nextInSEL = 0;
+ e = e->nextInAEL;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx)
+{
+ JoinRec* jr = new JoinRec;
+ if (e1OutIdx >= 0)
+ jr->poly1Idx = e1OutIdx; else
+ jr->poly1Idx = e1->outIdx;
+ jr->pt1a = IntPoint(e1->xcurr, e1->ycurr);
+ jr->pt1b = IntPoint(e1->xtop, e1->ytop);
+ if (e2OutIdx >= 0)
+ jr->poly2Idx = e2OutIdx; else
+ jr->poly2Idx = e2->outIdx;
+ jr->pt2a = IntPoint(e2->xcurr, e2->ycurr);
+ jr->pt2b = IntPoint(e2->xtop, e2->ytop);
+ m_Joins.push_back(jr);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearJoins()
+{
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
+ delete m_Joins[i];
+ m_Joins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddHorzJoin(TEdge *e, int idx)
+{
+ HorzJoinRec* hj = new HorzJoinRec;
+ hj->edge = e;
+ hj->savedIdx = idx;
+ m_HorizJoins.push_back(hj);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearHorzJoins()
+{
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++)
+ delete m_HorizJoins[i];
+ m_HorizJoins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertLocalMinimaIntoAEL( const long64 botY)
+{
+ while( m_CurrentLM && ( m_CurrentLM->Y == botY ) )
+ {
+ TEdge* lb = m_CurrentLM->leftBound;
+ TEdge* rb = m_CurrentLM->rightBound;
+
+ InsertEdgeIntoAEL( lb );
+ InsertScanbeam( lb->ytop );
+ InsertEdgeIntoAEL( rb );
+
+ if (IsEvenOddFillType(*lb))
+ {
+ lb->windDelta = 1;
+ rb->windDelta = 1;
+ }
+ else
+ {
+ rb->windDelta = -lb->windDelta;
+ }
+ SetWindingCount( *lb );
+ rb->windCnt = lb->windCnt;
+ rb->windCnt2 = lb->windCnt2;
+
+ if( NEAR_EQUAL(rb->dx, HORIZONTAL) )
+ {
+ //nb: only rightbounds can have a horizontal bottom edge
+ AddEdgeToSEL( rb );
+ InsertScanbeam( rb->nextInLML->ytop );
+ }
+ else
+ InsertScanbeam( rb->ytop );
+
+ if( IsContributing(*lb) )
+ AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) );
+
+ //if any output polygons share an edge, they'll need joining later ...
+ if (rb->outIdx >= 0)
+ {
+ if (NEAR_EQUAL(rb->dx, HORIZONTAL))
+ {
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
+ {
+ IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here.
+ HorzJoinRec* hj = m_HorizJoins[i];
+ //if horizontals rb and hj.edge overlap, flag for joining later ...
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
+ IntPoint(rb->xbot, rb->ybot),
+ IntPoint(rb->xtop, rb->ytop), pt, pt2))
+ AddJoin(hj->edge, rb, hj->savedIdx);
+ }
+ }
+ }
+
+ if( lb->nextInAEL != rb )
+ {
+ if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 &&
+ SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange))
+ AddJoin(rb, rb->prevInAEL);
+
+ TEdge* e = lb->nextInAEL;
+ IntPoint pt = IntPoint(lb->xcurr, lb->ycurr);
+ while( e != rb )
+ {
+ if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!");
+ //nb: For calculating winding counts etc, IntersectEdges() assumes
+ //that param1 will be to the right of param2 ABOVE the intersection ...
+ IntersectEdges( rb , e , pt , ipNone); //order important here
+ e = e->nextInAEL;
+ }
+ }
+ PopLocalMinima();
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DeleteFromAEL(TEdge *e)
+{
+ TEdge* AelPrev = e->prevInAEL;
+ TEdge* AelNext = e->nextInAEL;
+ if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted
+ if( AelPrev ) AelPrev->nextInAEL = AelNext;
+ else m_ActiveEdges = AelNext;
+ if( AelNext ) AelNext->prevInAEL = AelPrev;
+ e->nextInAEL = 0;
+ e->prevInAEL = 0;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DeleteFromSEL(TEdge *e)
+{
+ TEdge* SelPrev = e->prevInSEL;
+ TEdge* SelNext = e->nextInSEL;
+ if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
+ if( SelPrev ) SelPrev->nextInSEL = SelNext;
+ else m_SortedEdges = SelNext;
+ if( SelNext ) SelNext->prevInSEL = SelPrev;
+ e->nextInSEL = 0;
+ e->prevInSEL = 0;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
+ const IntPoint &pt, IntersectProtects protects)
+{
+ //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before
+ //e2 in AEL except when e1 is being inserted at the intersection point ...
+ bool e1stops = !(ipLeft & protects) && !e1->nextInLML &&
+ e1->xtop == pt.X && e1->ytop == pt.Y;
+ bool e2stops = !(ipRight & protects) && !e2->nextInLML &&
+ e2->xtop == pt.X && e2->ytop == pt.Y;
+ bool e1Contributing = ( e1->outIdx >= 0 );
+ bool e2contributing = ( e2->outIdx >= 0 );
+
+ //update winding counts...
+ //assumes that e1 will be to the right of e2 ABOVE the intersection
+ if ( e1->polyType == e2->polyType )
+ {
+ if ( IsEvenOddFillType( *e1) )
+ {
+ int oldE1WindCnt = e1->windCnt;
+ e1->windCnt = e2->windCnt;
+ e2->windCnt = oldE1WindCnt;
+ } else
+ {
+ if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt;
+ else e1->windCnt += e2->windDelta;
+ if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt;
+ else e2->windCnt -= e1->windDelta;
+ }
+ } else
+ {
+ if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta;
+ else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0;
+ if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta;
+ else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0;
+ }
+
+ PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
+ if (e1->polyType == ptSubject)
+ {
+ e1FillType = m_SubjFillType;
+ e1FillType2 = m_ClipFillType;
+ } else
+ {
+ e1FillType = m_ClipFillType;
+ e1FillType2 = m_SubjFillType;
+ }
+ if (e2->polyType == ptSubject)
+ {
+ e2FillType = m_SubjFillType;
+ e2FillType2 = m_ClipFillType;
+ } else
+ {
+ e2FillType = m_ClipFillType;
+ e2FillType2 = m_SubjFillType;
+ }
+
+ long64 e1Wc, e2Wc;
+ switch (e1FillType)
+ {
+ case pftPositive: e1Wc = e1->windCnt; break;
+ case pftNegative: e1Wc = -e1->windCnt; break;
+ default: e1Wc = Abs(e1->windCnt);
+ }
+ switch(e2FillType)
+ {
+ case pftPositive: e2Wc = e2->windCnt; break;
+ case pftNegative: e2Wc = -e2->windCnt; break;
+ default: e2Wc = Abs(e2->windCnt);
+ }
+
+ if ( e1Contributing && e2contributing )
+ {
+ if ( e1stops || e2stops ||
+ (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
+ (e1->polyType != e2->polyType && m_ClipType != ctXor) )
+ AddLocalMaxPoly(e1, e2, pt);
+ else
+ DoBothEdges( e1, e2, pt );
+ }
+ else if ( e1Contributing )
+ {
+ if ((e2Wc == 0 || e2Wc == 1) &&
+ (m_ClipType != ctIntersection ||
+ e2->polyType == ptSubject || (e2->windCnt2 != 0)))
+ DoEdge1(e1, e2, pt);
+ }
+ else if ( e2contributing )
+ {
+ if ((e1Wc == 0 || e1Wc == 1) &&
+ (m_ClipType != ctIntersection ||
+ e1->polyType == ptSubject || (e1->windCnt2 != 0)))
+ DoEdge2(e1, e2, pt);
+ }
+ else if ( (e1Wc == 0 || e1Wc == 1) &&
+ (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
+ {
+ //neither edge is currently contributing ...
+
+ long64 e1Wc2, e2Wc2;
+ switch (e1FillType2)
+ {
+ case pftPositive: e1Wc2 = e1->windCnt2; break;
+ case pftNegative : e1Wc2 = -e1->windCnt2; break;
+ default: e1Wc2 = Abs(e1->windCnt2);
+ }
+ switch (e2FillType2)
+ {
+ case pftPositive: e2Wc2 = e2->windCnt2; break;
+ case pftNegative: e2Wc2 = -e2->windCnt2; break;
+ default: e2Wc2 = Abs(e2->windCnt2);
+ }
+
+ if (e1->polyType != e2->polyType)
+ AddLocalMinPoly(e1, e2, pt);
+ else if (e1Wc == 1 && e2Wc == 1)
+ switch( m_ClipType ) {
+ case ctIntersection:
+ if (e1Wc2 > 0 && e2Wc2 > 0)
+ AddLocalMinPoly(e1, e2, pt);
+ break;
+ case ctUnion:
+ if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
+ AddLocalMinPoly(e1, e2, pt);
+ break;
+ case ctDifference:
+ if (((e1->polyType == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
+ ((e1->polyType == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
+ AddLocalMinPoly(e1, e2, pt);
+ break;
+ case ctXor:
+ AddLocalMinPoly(e1, e2, pt);
+ }
+ else
+ SwapSides( *e1, *e2 );
+ }
+
+ if( (e1stops != e2stops) &&
+ ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) )
+ {
+ SwapSides( *e1, *e2 );
+ SwapPolyIndexes( *e1, *e2 );
+ }
+
+ //finally, delete any non-contributing maxima edges ...
+ if( e1stops ) DeleteFromAEL( e1 );
+ if( e2stops ) DeleteFromAEL( e2 );
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetHoleState(TEdge *e, OutRec *outRec)
+{
+ bool isHole = false;
+ TEdge *e2 = e->prevInAEL;
+ while (e2)
+ {
+ if (e2->outIdx >= 0)
+ {
+ isHole = !isHole;
+ if (! outRec->FirstLeft)
+ outRec->FirstLeft = m_PolyOuts[e2->outIdx];
+ }
+ e2 = e2->prevInAEL;
+ }
+ if (isHole) outRec->isHole = true;
+}
+//------------------------------------------------------------------------------
+
+OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
+{
+ //work out which polygon fragment has the correct hole state ...
+ OutPt *outPt1 = outRec1->bottomPt;
+ OutPt *outPt2 = outRec2->bottomPt;
+ if (outPt1->pt.Y > outPt2->pt.Y) return outRec1;
+ else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2;
+ else if (outPt1->pt.X < outPt2->pt.X) return outRec1;
+ else if (outPt1->pt.X > outPt2->pt.X) return outRec2;
+ else if (outPt1->next == outPt1) return outRec2;
+ else if (outPt2->next == outPt2) return outRec1;
+ else if (FirstIsBottomPt(outPt1, outPt2)) return outRec1;
+ else return outRec2;
+}
+//------------------------------------------------------------------------------
+
+bool Param1RightOfParam2(OutRec* outRec1, OutRec* outRec2)
+{
+ do
+ {
+ outRec1 = outRec1->FirstLeft;
+ if (outRec1 == outRec2) return true;
+ } while (outRec1);
+ return false;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
+{
+ //get the start and ends of both output polygons ...
+ OutRec *outRec1 = m_PolyOuts[e1->outIdx];
+ OutRec *outRec2 = m_PolyOuts[e2->outIdx];
+
+ OutRec *holeStateRec;
+ if (Param1RightOfParam2(outRec1, outRec2)) holeStateRec = outRec2;
+ else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
+ else holeStateRec = GetLowermostRec(outRec1, outRec2);
+
+ OutPt* p1_lft = outRec1->pts;
+ OutPt* p1_rt = p1_lft->prev;
+ OutPt* p2_lft = outRec2->pts;
+ OutPt* p2_rt = p2_lft->prev;
+
+ EdgeSide side;
+ //join e2 poly onto e1 poly and delete pointers to e2 ...
+ if( e1->side == esLeft )
+ {
+ if( e2->side == esLeft )
+ {
+ //z y x a b c
+ ReversePolyPtLinks(*p2_lft);
+ p2_lft->next = p1_lft;
+ p1_lft->prev = p2_lft;
+ p1_rt->next = p2_rt;
+ p2_rt->prev = p1_rt;
+ outRec1->pts = p2_rt;
+ } else
+ {
+ //x y z a b c
+ p2_rt->next = p1_lft;
+ p1_lft->prev = p2_rt;
+ p2_lft->prev = p1_rt;
+ p1_rt->next = p2_lft;
+ outRec1->pts = p2_lft;
+ }
+ side = esLeft;
+ } else
+ {
+ if( e2->side == esRight )
+ {
+ //a b c z y x
+ ReversePolyPtLinks( *p2_lft );
+ p1_rt->next = p2_rt;
+ p2_rt->prev = p1_rt;
+ p2_lft->next = p1_lft;
+ p1_lft->prev = p2_lft;
+ } else
+ {
+ //a b c x y z
+ p1_rt->next = p2_lft;
+ p2_lft->prev = p1_rt;
+ p1_lft->prev = p2_rt;
+ p2_rt->next = p1_lft;
+ }
+ side = esRight;
+ }
+
+ if (holeStateRec == outRec2)
+ {
+ outRec1->bottomPt = outRec2->bottomPt;
+ outRec1->bottomPt->idx = outRec1->idx;
+ if (outRec2->FirstLeft != outRec1)
+ outRec1->FirstLeft = outRec2->FirstLeft;
+ outRec1->isHole = outRec2->isHole;
+ }
+ outRec2->pts = 0;
+ outRec2->bottomPt = 0;
+ outRec2->AppendLink = outRec1;
+ int OKIdx = e1->outIdx;
+ int ObsoleteIdx = e2->outIdx;
+
+ e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly
+ e2->outIdx = -1;
+
+ TEdge* e = m_ActiveEdges;
+ while( e )
+ {
+ if( e->outIdx == ObsoleteIdx )
+ {
+ e->outIdx = OKIdx;
+ e->side = side;
+ break;
+ }
+ e = e->nextInAEL;
+ }
+
+ for (JoinList::size_type i = 0; i < m_Joins.size(); ++i)
+ {
+ if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx;
+ if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx;
+ }
+
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
+ {
+ if (m_HorizJoins[i]->savedIdx == ObsoleteIdx)
+ m_HorizJoins[i]->savedIdx = OKIdx;
+ }
+
+}
+//------------------------------------------------------------------------------
+
+OutRec* Clipper::CreateOutRec()
+{
+ OutRec* result = new OutRec;
+ result->isHole = false;
+ result->FirstLeft = 0;
+ result->AppendLink = 0;
+ result->pts = 0;
+ result->bottomPt = 0;
+ result->sides = esNeither;
+ result->bottomFlag = 0;
+
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeBottomPt(OutRec &outRec)
+{
+ OutPt* next = outRec.bottomPt->next;
+ OutPt* prev = outRec.bottomPt->prev;
+ if (outRec.pts == outRec.bottomPt) outRec.pts = next;
+ delete outRec.bottomPt;
+ next->prev = prev;
+ prev->next = next;
+ outRec.bottomPt = next;
+ FixupOutPolygon(outRec);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
+{
+ bool ToFront = (e->side == esLeft);
+ if( e->outIdx < 0 )
+ {
+ OutRec *outRec = CreateOutRec();
+ m_PolyOuts.push_back(outRec);
+ outRec->idx = (int)m_PolyOuts.size()-1;
+ e->outIdx = outRec->idx;
+ OutPt* op = new OutPt;
+ outRec->pts = op;
+ outRec->bottomPt = op;
+ op->pt = pt;
+ op->idx = outRec->idx;
+ op->next = op;
+ op->prev = op;
+ SetHoleState(e, outRec);
+ } else
+ {
+ OutRec *outRec = m_PolyOuts[e->outIdx];
+ OutPt* op = outRec->pts;
+ if ((ToFront && PointsEqual(pt, op->pt)) ||
+ (!ToFront && PointsEqual(pt, op->prev->pt))) return;
+
+ if ((e->side | outRec->sides) != outRec->sides)
+ {
+ //check for 'rounding' artefacts ...
+ if (outRec->sides == esNeither && pt.Y == op->pt.Y)
+ if (ToFront)
+ {
+ if (pt.X == op->pt.X +1) return; //ie wrong side of bottomPt
+ }
+ else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt
+
+ outRec->sides = (EdgeSide)(outRec->sides | e->side);
+ if (outRec->sides == esBoth)
+ {
+ //A vertex from each side has now been added.
+ //Vertices of one side of an output polygon are quite commonly close to
+ //or even 'touching' edges of the other side of the output polygon.
+ //Very occasionally vertices from one side can 'cross' an edge on the
+ //the other side. The distance 'crossed' is always less that a unit
+ //and is purely an artefact of coordinate rounding. Nevertheless, this
+ //results in very tiny self-intersections. Because of the way
+ //orientation is calculated, even tiny self-intersections can cause
+ //the Orientation function to return the wrong result. Therefore, it's
+ //important to ensure that any self-intersections close to BottomPt are
+ //detected and removed before orientation is assigned.
+
+ OutPt *opBot, *op2;
+ if (ToFront)
+ {
+ opBot = outRec->pts;
+ op2 = opBot->next; //op2 == right side
+ if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y &&
+ ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) <
+ (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y)))
+ outRec->bottomFlag = opBot;
+ } else
+ {
+ opBot = outRec->pts->prev;
+ op2 = opBot->prev; //op2 == left side
+ if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y &&
+ ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) >
+ (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y)))
+ outRec->bottomFlag = opBot;
+ }
+ }
+ }
+
+ OutPt* op2 = new OutPt;
+ op2->pt = pt;
+ op2->idx = outRec->idx;
+ if (op2->pt.Y == outRec->bottomPt->pt.Y &&
+ op2->pt.X < outRec->bottomPt->pt.X)
+ outRec->bottomPt = op2;
+ op2->next = op;
+ op2->prev = op->prev;
+ op2->prev->next = op2;
+ op->prev = op2;
+ if (ToFront) outRec->pts = op2;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessHorizontals()
+{
+ TEdge* horzEdge = m_SortedEdges;
+ while( horzEdge )
+ {
+ DeleteFromSEL( horzEdge );
+ ProcessHorizontal( horzEdge );
+ horzEdge = m_SortedEdges;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsTopHorz(const long64 XPos)
+{
+ TEdge* e = m_SortedEdges;
+ while( e )
+ {
+ if( ( XPos >= std::min(e->xcurr, e->xtop) ) &&
+ ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false;
+ e = e->nextInSEL;
+ }
+ return true;
+}
+//------------------------------------------------------------------------------
+
+bool IsMinima(TEdge *e)
+{
+ return e && (e->prev->nextInLML != e) && (e->next->nextInLML != e);
+}
+//------------------------------------------------------------------------------
+
+bool IsMaxima(TEdge *e, const long64 Y)
+{
+ return e && e->ytop == Y && !e->nextInLML;
+}
+//------------------------------------------------------------------------------
+
+bool IsIntermediate(TEdge *e, const long64 Y)
+{
+ return e->ytop == Y && e->nextInLML;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetMaximaPair(TEdge *e)
+{
+ if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop )
+ return e->prev; else
+ return e->next;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2)
+{
+ if( !edge1->nextInAEL && !edge1->prevInAEL ) return;
+ if( !edge2->nextInAEL && !edge2->prevInAEL ) return;
+
+ if( edge1->nextInAEL == edge2 )
+ {
+ TEdge* next = edge2->nextInAEL;
+ if( next ) next->prevInAEL = edge1;
+ TEdge* prev = edge1->prevInAEL;
+ if( prev ) prev->nextInAEL = edge2;
+ edge2->prevInAEL = prev;
+ edge2->nextInAEL = edge1;
+ edge1->prevInAEL = edge2;
+ edge1->nextInAEL = next;
+ }
+ else if( edge2->nextInAEL == edge1 )
+ {
+ TEdge* next = edge1->nextInAEL;
+ if( next ) next->prevInAEL = edge2;
+ TEdge* prev = edge2->prevInAEL;
+ if( prev ) prev->nextInAEL = edge1;
+ edge1->prevInAEL = prev;
+ edge1->nextInAEL = edge2;
+ edge2->prevInAEL = edge1;
+ edge2->nextInAEL = next;
+ }
+ else
+ {
+ TEdge* next = edge1->nextInAEL;
+ TEdge* prev = edge1->prevInAEL;
+ edge1->nextInAEL = edge2->nextInAEL;
+ if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1;
+ edge1->prevInAEL = edge2->prevInAEL;
+ if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1;
+ edge2->nextInAEL = next;
+ if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2;
+ edge2->prevInAEL = prev;
+ if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2;
+ }
+
+ if( !edge1->prevInAEL ) m_ActiveEdges = edge1;
+ else if( !edge2->prevInAEL ) m_ActiveEdges = edge2;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2)
+{
+ if( !( edge1->nextInSEL ) && !( edge1->prevInSEL ) ) return;
+ if( !( edge2->nextInSEL ) && !( edge2->prevInSEL ) ) return;
+
+ if( edge1->nextInSEL == edge2 )
+ {
+ TEdge* next = edge2->nextInSEL;
+ if( next ) next->prevInSEL = edge1;
+ TEdge* prev = edge1->prevInSEL;
+ if( prev ) prev->nextInSEL = edge2;
+ edge2->prevInSEL = prev;
+ edge2->nextInSEL = edge1;
+ edge1->prevInSEL = edge2;
+ edge1->nextInSEL = next;
+ }
+ else if( edge2->nextInSEL == edge1 )
+ {
+ TEdge* next = edge1->nextInSEL;
+ if( next ) next->prevInSEL = edge2;
+ TEdge* prev = edge2->prevInSEL;
+ if( prev ) prev->nextInSEL = edge1;
+ edge1->prevInSEL = prev;
+ edge1->nextInSEL = edge2;
+ edge2->prevInSEL = edge1;
+ edge2->nextInSEL = next;
+ }
+ else
+ {
+ TEdge* next = edge1->nextInSEL;
+ TEdge* prev = edge1->prevInSEL;
+ edge1->nextInSEL = edge2->nextInSEL;
+ if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1;
+ edge1->prevInSEL = edge2->prevInSEL;
+ if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1;
+ edge2->nextInSEL = next;
+ if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2;
+ edge2->prevInSEL = prev;
+ if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2;
+ }
+
+ if( !edge1->prevInSEL ) m_SortedEdges = edge1;
+ else if( !edge2->prevInSEL ) m_SortedEdges = edge2;
+}
+//------------------------------------------------------------------------------
+
+TEdge* GetNextInAEL(TEdge *e, Direction dir)
+{
+ return dir == dLeftToRight ? e->nextInAEL : e->prevInAEL;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessHorizontal(TEdge *horzEdge)
+{
+ Direction dir;
+ long64 horzLeft, horzRight;
+
+ if( horzEdge->xcurr < horzEdge->xtop )
+ {
+ horzLeft = horzEdge->xcurr;
+ horzRight = horzEdge->xtop;
+ dir = dLeftToRight;
+ } else
+ {
+ horzLeft = horzEdge->xtop;
+ horzRight = horzEdge->xcurr;
+ dir = dRightToLeft;
+ }
+
+ TEdge* eMaxPair;
+ if( horzEdge->nextInLML ) eMaxPair = 0;
+ else eMaxPair = GetMaximaPair(horzEdge);
+
+ TEdge* e = GetNextInAEL( horzEdge , dir );
+ while( e )
+ {
+ TEdge* eNext = GetNextInAEL( e, dir );
+
+ if (eMaxPair ||
+ ((dir == dLeftToRight) && (e->xcurr <= horzRight)) ||
+ ((dir == dRightToLeft) && (e->xcurr >= horzLeft)))
+ {
+ //ok, so far it looks like we're still in range of the horizontal edge
+ if ( e->xcurr == horzEdge->xtop && !eMaxPair )
+ {
+ if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange))
+ {
+ //if output polygons share an edge, they'll need joining later ...
+ if (horzEdge->outIdx >= 0 && e->outIdx >= 0)
+ AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx);
+ break; //we've reached the end of the horizontal line
+ }
+ else if (e->dx < horzEdge->nextInLML->dx)
+ //we really have got to the end of the intermediate horz edge so quit.
+ //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal.
+ break;
+ }
+
+ if( e == eMaxPair )
+ {
+ //horzEdge is evidently a maxima horizontal and we've arrived at its end.
+ if (dir == dLeftToRight)
+ IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
+ else
+ IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
+ return;
+ }
+ else if( NEAR_EQUAL(e->dx, HORIZONTAL) && !IsMinima(e) && !(e->xcurr > e->xtop) )
+ {
+ //An overlapping horizontal edge. Overlapping horizontal edges are
+ //processed as if layered with the current horizontal edge (horizEdge)
+ //being infinitesimally lower that the next (e). Therfore, we
+ //intersect with e only if e.xcurr is within the bounds of horzEdge ...
+ if( dir == dLeftToRight )
+ IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr),
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
+ else
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
+ }
+ else if( dir == dLeftToRight )
+ {
+ IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr),
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
+ }
+ else
+ {
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
+ }
+ SwapPositionsInAEL( horzEdge, e );
+ }
+ else if( (dir == dLeftToRight && e->xcurr > horzRight && m_SortedEdges) ||
+ (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break;
+ e = eNext;
+ } //end while
+
+ if( horzEdge->nextInLML )
+ {
+ if( horzEdge->outIdx >= 0 )
+ AddOutPt( horzEdge, IntPoint(horzEdge->xtop, horzEdge->ytop));
+ UpdateEdgeIntoAEL( horzEdge );
+ }
+ else
+ {
+ if ( horzEdge->outIdx >= 0 )
+ IntersectEdges( horzEdge, eMaxPair,
+ IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth);
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
+ DeleteFromAEL(eMaxPair);
+ DeleteFromAEL(horzEdge);
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
+{
+ if( !e->nextInLML ) throw
+ clipperException("UpdateEdgeIntoAEL: invalid call");
+ TEdge* AelPrev = e->prevInAEL;
+ TEdge* AelNext = e->nextInAEL;
+ e->nextInLML->outIdx = e->outIdx;
+ if( AelPrev ) AelPrev->nextInAEL = e->nextInLML;
+ else m_ActiveEdges = e->nextInLML;
+ if( AelNext ) AelNext->prevInAEL = e->nextInLML;
+ e->nextInLML->side = e->side;
+ e->nextInLML->windDelta = e->windDelta;
+ e->nextInLML->windCnt = e->windCnt;
+ e->nextInLML->windCnt2 = e->windCnt2;
+ e = e->nextInLML;
+ e->prevInAEL = AelPrev;
+ e->nextInAEL = AelNext;
+ if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop );
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ProcessIntersections(const long64 botY, const long64 topY)
+{
+ if( !m_ActiveEdges ) return true;
+ try {
+ BuildIntersectList(botY, topY);
+ if ( !m_IntersectNodes) return true;
+ if ( FixupIntersections() ) ProcessIntersectList();
+ else return false;
+ }
+ catch(...) {
+ m_SortedEdges = 0;
+ DisposeIntersectNodes();
+ throw clipperException("ProcessIntersections error");
+ }
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeIntersectNodes()
+{
+ while ( m_IntersectNodes )
+ {
+ IntersectNode* iNode = m_IntersectNodes->next;
+ delete m_IntersectNodes;
+ m_IntersectNodes = iNode;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildIntersectList(const long64 botY, const long64 topY)
+{
+ if ( !m_ActiveEdges ) return;
+
+ //prepare for sorting ...
+ TEdge* e = m_ActiveEdges;
+ e->tmpX = TopX( *e, topY );
+ m_SortedEdges = e;
+ m_SortedEdges->prevInSEL = 0;
+ e = e->nextInAEL;
+ while( e )
+ {
+ e->prevInSEL = e->prevInAEL;
+ e->prevInSEL->nextInSEL = e;
+ e->nextInSEL = 0;
+ e->tmpX = TopX( *e, topY );
+ e = e->nextInAEL;
+ }
+
+ //bubblesort ...
+ bool isModified = true;
+ while( isModified && m_SortedEdges )
+ {
+ isModified = false;
+ e = m_SortedEdges;
+ while( e->nextInSEL )
+ {
+ TEdge *eNext = e->nextInSEL;
+ IntPoint pt;
+ if(e->tmpX > eNext->tmpX &&
+ IntersectPoint(*e, *eNext, pt, m_UseFullRange))
+ {
+ if (pt.Y > botY)
+ {
+ pt.Y = botY;
+ pt.X = TopX(*e, pt.Y);
+ }
+ AddIntersectNode( e, eNext, pt );
+ SwapPositionsInSEL(e, eNext);
+ isModified = true;
+ }
+ else
+ e = eNext;
+ }
+ if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0;
+ else break;
+ }
+ m_SortedEdges = 0;
+}
+//------------------------------------------------------------------------------
+
+bool ProcessParam1BeforeParam2(IntersectNode &node1, IntersectNode &node2)
+{
+ bool result;
+ if (node1.pt.Y == node2.pt.Y)
+ {
+ if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1)
+ {
+ result = node2.pt.X > node1.pt.X;
+ return node2.edge1->dx > 0 ? !result : result;
+ }
+ else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2)
+ {
+ result = node2.pt.X > node1.pt.X;
+ return node2.edge2->dx > 0 ? !result : result;
+ }
+ else return node2.pt.X > node1.pt.X;
+ }
+ else return node1.pt.Y > node2.pt.Y;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
+{
+ IntersectNode* newNode = new IntersectNode;
+ newNode->edge1 = e1;
+ newNode->edge2 = e2;
+ newNode->pt = pt;
+ newNode->next = 0;
+ if( !m_IntersectNodes ) m_IntersectNodes = newNode;
+ else if( ProcessParam1BeforeParam2(*newNode, *m_IntersectNodes) )
+ {
+ newNode->next = m_IntersectNodes;
+ m_IntersectNodes = newNode;
+ }
+ else
+ {
+ IntersectNode* iNode = m_IntersectNodes;
+ while( iNode->next && ProcessParam1BeforeParam2(*iNode->next, *newNode) )
+ iNode = iNode->next;
+ newNode->next = iNode->next;
+ iNode->next = newNode;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessIntersectList()
+{
+ while( m_IntersectNodes )
+ {
+ IntersectNode* iNode = m_IntersectNodes->next;
+ {
+ IntersectEdges( m_IntersectNodes->edge1 ,
+ m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth );
+ SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 );
+ }
+ delete m_IntersectNodes;
+ m_IntersectNodes = iNode;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DoMaxima(TEdge *e, long64 topY)
+{
+ TEdge* eMaxPair = GetMaximaPair(e);
+ long64 X = e->xtop;
+ TEdge* eNext = e->nextInAEL;
+ while( eNext != eMaxPair )
+ {
+ if (!eNext) throw clipperException("DoMaxima error");
+ IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth );
+ eNext = eNext->nextInAEL;
+ }
+ if( e->outIdx < 0 && eMaxPair->outIdx < 0 )
+ {
+ DeleteFromAEL( e );
+ DeleteFromAEL( eMaxPair );
+ }
+ else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 )
+ {
+ IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone );
+ }
+ else throw clipperException("DoMaxima error");
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
+{
+ TEdge* e = m_ActiveEdges;
+ while( e )
+ {
+ //1. process maxima, treating them as if they're 'bent' horizontal edges,
+ // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
+ if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) )
+ {
+ //'e' might be removed from AEL, as may any following edges so ...
+ TEdge* ePrior = e->prevInAEL;
+ DoMaxima(e, topY);
+ if( !ePrior ) e = m_ActiveEdges;
+ else e = ePrior->nextInAEL;
+ }
+ else
+ {
+ //2. promote horizontal edges, otherwise update xcurr and ycurr ...
+ if( IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) )
+ {
+ if (e->outIdx >= 0)
+ {
+ AddOutPt(e, IntPoint(e->xtop, e->ytop));
+
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
+ {
+ IntPoint pt, pt2;
+ HorzJoinRec* hj = m_HorizJoins[i];
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
+ IntPoint(e->nextInLML->xbot, e->nextInLML->ybot),
+ IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2))
+ AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx);
+ }
+
+ AddHorzJoin(e->nextInLML, e->outIdx);
+ }
+ UpdateEdgeIntoAEL(e);
+ AddEdgeToSEL(e);
+ } else
+ {
+ //this just simplifies horizontal processing ...
+ e->xcurr = TopX( *e, topY );
+ e->ycurr = topY;
+ }
+ e = e->nextInAEL;
+ }
+ }
+
+ //3. Process horizontals at the top of the scanbeam ...
+ ProcessHorizontals();
+
+ //4. Promote intermediate vertices ...
+ e = m_ActiveEdges;
+ while( e )
+ {
+ if( IsIntermediate( e, topY ) )
+ {
+ if( e->outIdx >= 0 ) AddOutPt(e, IntPoint(e->xtop,e->ytop));
+ UpdateEdgeIntoAEL(e);
+
+ //if output polygons share an edge, they'll need joining later ...
+ if (e->outIdx >= 0 && e->prevInAEL && e->prevInAEL->outIdx >= 0 &&
+ e->prevInAEL->xcurr == e->xbot && e->prevInAEL->ycurr == e->ybot &&
+ SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
+ IntPoint(e->xbot,e->ybot),
+ IntPoint(e->prevInAEL->xtop, e->prevInAEL->ytop), m_UseFullRange))
+ {
+ AddOutPt(e->prevInAEL, IntPoint(e->xbot, e->ybot));
+ AddJoin(e, e->prevInAEL);
+ }
+ else if (e->outIdx >= 0 && e->nextInAEL && e->nextInAEL->outIdx >= 0 &&
+ e->nextInAEL->ycurr > e->nextInAEL->ytop &&
+ e->nextInAEL->ycurr <= e->nextInAEL->ybot &&
+ e->nextInAEL->xcurr == e->xbot && e->nextInAEL->ycurr == e->ybot &&
+ SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
+ IntPoint(e->xbot,e->ybot),
+ IntPoint(e->nextInAEL->xtop, e->nextInAEL->ytop), m_UseFullRange))
+ {
+ AddOutPt(e->nextInAEL, IntPoint(e->xbot, e->ybot));
+ AddJoin(e, e->nextInAEL);
+ }
+ }
+ e = e->nextInAEL;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupOutPolygon(OutRec &outRec)
+{
+ //FixupOutPolygon() - removes duplicate points and simplifies consecutive
+ //parallel edges by removing the middle vertex.
+ OutPt *lastOK = 0;
+ outRec.pts = outRec.bottomPt;
+ OutPt *pp = outRec.bottomPt;
+
+ for (;;)
+ {
+ if (pp->prev == pp || pp->prev == pp->next )
+ {
+ DisposeOutPts(pp);
+ outRec.pts = 0;
+ outRec.bottomPt = 0;
+ return;
+ }
+ //test for duplicate points and for same slope (cross-product) ...
+ if ( PointsEqual(pp->pt, pp->next->pt) ||
+ SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) )
+ {
+ lastOK = 0;
+ OutPt *tmp = pp;
+ if (pp == outRec.bottomPt)
+ outRec.bottomPt = 0; //flags need for updating
+ pp->prev->next = pp->next;
+ pp->next->prev = pp->prev;
+ pp = pp->prev;
+ delete tmp;
+ }
+ else if (pp == lastOK) break;
+ else
+ {
+ if (!lastOK) lastOK = pp;
+ pp = pp->next;
+ }
+ }
+ if (!outRec.bottomPt) {
+ outRec.bottomPt = GetBottomPt(pp);
+ outRec.bottomPt->idx = outRec.idx;
+ outRec.pts = outRec.bottomPt;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResult(Polygons &polys)
+{
+ int k = 0;
+ polys.resize(m_PolyOuts.size());
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ {
+ if (m_PolyOuts[i]->pts)
+ {
+ Polygon* pg = &polys[k];
+ pg->clear();
+ OutPt* p = m_PolyOuts[i]->pts;
+ do
+ {
+ pg->push_back(p->pt);
+ p = p->next;
+ } while (p != m_PolyOuts[i]->pts);
+ //make sure each polygon has at least 3 vertices ...
+ if (pg->size() < 3) pg->clear(); else k++;
+ }
+ }
+ polys.resize(k);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResultEx(ExPolygons &polys)
+{
+ PolyOutList::size_type i = 0;
+ int k = 0;
+ polys.resize(0);
+ polys.reserve(m_PolyOuts.size());
+ while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts)
+ {
+ ExPolygon epg;
+ OutPt* p = m_PolyOuts[i]->pts;
+ do {
+ epg.outer.push_back(p->pt);
+ p = p->next;
+ } while (p != m_PolyOuts[i]->pts);
+ i++;
+ //make sure polygons have at least 3 vertices ...
+ if (epg.outer.size() < 3) continue;
+ while (i < m_PolyOuts.size()
+ && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole)
+ {
+ Polygon pg;
+ p = m_PolyOuts[i]->pts;
+ do {
+ pg.push_back(p->pt);
+ p = p->next;
+ } while (p != m_PolyOuts[i]->pts);
+ epg.holes.push_back(pg);
+ i++;
+ }
+ polys.push_back(epg);
+ k++;
+ }
+ polys.resize(k);
+}
+//------------------------------------------------------------------------------
+
+void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
+{
+ TEdge *e1 = int1.edge1;
+ TEdge *e2 = int1.edge2;
+ IntPoint p = int1.pt;
+
+ int1.edge1 = int2.edge1;
+ int1.edge2 = int2.edge2;
+ int1.pt = int2.pt;
+
+ int2.edge1 = e1;
+ int2.edge2 = e2;
+ int2.pt = p;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::FixupIntersections()
+{
+ if ( !m_IntersectNodes->next ) return true;
+
+ CopyAELToSEL();
+ IntersectNode *int1 = m_IntersectNodes;
+ IntersectNode *int2 = m_IntersectNodes->next;
+ while (int2)
+ {
+ TEdge *e1 = int1->edge1;
+ TEdge *e2;
+ if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL;
+ else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL;
+ else
+ {
+ //The current intersection is out of order, so try and swap it with
+ //a subsequent intersection ...
+ while (int2)
+ {
+ if (int2->edge1->nextInSEL == int2->edge2 ||
+ int2->edge1->prevInSEL == int2->edge2) break;
+ else int2 = int2->next;
+ }
+ if ( !int2 ) return false; //oops!!!
+
+ //found an intersect node that can be swapped ...
+ SwapIntersectNodes(*int1, *int2);
+ e1 = int1->edge1;
+ e2 = int1->edge2;
+ }
+ SwapPositionsInSEL(e1, e2);
+ int1 = int1->next;
+ int2 = int1->next;
+ }
+
+ m_SortedEdges = 0;
+
+ //finally, check the last intersection too ...
+ return (int1->edge1->prevInSEL == int1->edge2 ||
+ int1->edge1->nextInSEL == int1->edge2);
+}
+//------------------------------------------------------------------------------
+
+bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
+{
+ return e2.xcurr == e1.xcurr ? e2.dx > e1.dx : e2.xcurr < e1.xcurr;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertEdgeIntoAEL(TEdge *edge)
+{
+ edge->prevInAEL = 0;
+ edge->nextInAEL = 0;
+ if( !m_ActiveEdges )
+ {
+ m_ActiveEdges = edge;
+ }
+ else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) )
+ {
+ edge->nextInAEL = m_ActiveEdges;
+ m_ActiveEdges->prevInAEL = edge;
+ m_ActiveEdges = edge;
+ } else
+ {
+ TEdge* e = m_ActiveEdges;
+ while( e->nextInAEL && !E2InsertsBeforeE1(*e->nextInAEL , *edge) )
+ e = e->nextInAEL;
+ edge->nextInAEL = e->nextInAEL;
+ if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge;
+ edge->prevInAEL = e;
+ e->nextInAEL = edge;
+ }
+}
+//----------------------------------------------------------------------
+
+void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
+{
+ AddOutPt(edge1, pt);
+ SwapSides(*edge1, *edge2);
+ SwapPolyIndexes(*edge1, *edge2);
+}
+//----------------------------------------------------------------------
+
+void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
+{
+ AddOutPt(edge2, pt);
+ SwapSides(*edge1, *edge2);
+ SwapPolyIndexes(*edge1, *edge2);
+}
+//----------------------------------------------------------------------
+
+void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
+{
+ AddOutPt(edge1, pt);
+ AddOutPt(edge2, pt);
+ SwapSides( *edge1 , *edge2 );
+ SwapPolyIndexes( *edge1 , *edge2 );
+}
+//----------------------------------------------------------------------
+
+void Clipper::CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2)
+{
+ //when a polygon is split into 2 polygons, make sure any holes the original
+ //polygon contained link to the correct polygon ...
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ {
+ OutRec *orec = m_PolyOuts[i];
+ if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 &&
+ !PointInPolygon(orec->bottomPt->pt, outRec1->pts, m_UseFullRange))
+ orec->FirstLeft = outRec2;
+ }
+}
+//----------------------------------------------------------------------
+
+void Clipper::CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2)
+{
+ //if a hole is owned by outRec2 then make it owned by outRec1 ...
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ if (m_PolyOuts[i]->isHole && m_PolyOuts[i]->bottomPt &&
+ m_PolyOuts[i]->FirstLeft == outRec2)
+ m_PolyOuts[i]->FirstLeft = outRec1;
+}
+//----------------------------------------------------------------------
+
+void Clipper::JoinCommonEdges(bool fixHoleLinkages)
+{
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
+ {
+ JoinRec* j = m_Joins[i];
+ OutRec *outRec1 = m_PolyOuts[j->poly1Idx];
+ OutPt *pp1a = outRec1->pts;
+ OutRec *outRec2 = m_PolyOuts[j->poly2Idx];
+ OutPt *pp2a = outRec2->pts;
+ IntPoint pt1 = j->pt2a, pt2 = j->pt2b;
+ IntPoint pt3 = j->pt1a, pt4 = j->pt1b;
+ if (!FindSegment(pp1a, pt1, pt2)) continue;
+ if (j->poly1Idx == j->poly2Idx)
+ {
+ //we're searching the same polygon for overlapping segments so
+ //segment 2 mustn't be the same as segment 1 ...
+ pp2a = pp1a->next;
+ if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) continue;
+ }
+ else if (!FindSegment(pp2a, pt3, pt4)) continue;
+
+ if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) continue;
+
+ OutPt *p1, *p2, *p3, *p4;
+ OutPt *prev = pp1a->prev;
+ //get p1 & p2 polypts - the overlap start & endpoints on poly1
+ if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a;
+ else if (PointsEqual(prev->pt, pt1)) p1 = prev;
+ else p1 = InsertPolyPtBetween(pp1a, prev, pt1);
+
+ if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a;
+ else if (PointsEqual(prev->pt, pt2)) p2 = prev;
+ else if ((p1 == pp1a) || (p1 == prev))
+ p2 = InsertPolyPtBetween(pp1a, prev, pt2);
+ else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2))
+ p2 = InsertPolyPtBetween(pp1a, p1, pt2); else
+ p2 = InsertPolyPtBetween(p1, prev, pt2);
+
+ //get p3 & p4 polypts - the overlap start & endpoints on poly2
+ prev = pp2a->prev;
+ if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a;
+ else if (PointsEqual(prev->pt, pt1)) p3 = prev;
+ else p3 = InsertPolyPtBetween(pp2a, prev, pt1);
+
+ if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a;
+ else if (PointsEqual(prev->pt, pt2)) p4 = prev;
+ else if ((p3 == pp2a) || (p3 == prev))
+ p4 = InsertPolyPtBetween(pp2a, prev, pt2);
+ else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2))
+ p4 = InsertPolyPtBetween(pp2a, p3, pt2); else
+ p4 = InsertPolyPtBetween(p3, prev, pt2);
+
+ //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ...
+ if (p1->next == p2 && p3->prev == p4)
+ {
+ p1->next = p3;
+ p3->prev = p1;
+ p2->prev = p4;
+ p4->next = p2;
+ }
+ else if (p1->prev == p2 && p3->next == p4)
+ {
+ p1->prev = p3;
+ p3->next = p1;
+ p2->next = p4;
+ p4->prev = p2;
+ }
+ else
+ continue; //an orientation is probably wrong
+
+ if (j->poly2Idx == j->poly1Idx)
+ {
+ //instead of joining two polygons, we've just created a new one by
+ //splitting one polygon into two.
+ outRec1->pts = GetBottomPt(p1);
+ outRec1->bottomPt = outRec1->pts;
+ outRec1->bottomPt->idx = outRec1->idx;
+ outRec2 = CreateOutRec();
+ m_PolyOuts.push_back(outRec2);
+ outRec2->idx = (int)m_PolyOuts.size()-1;
+ j->poly2Idx = outRec2->idx;
+ outRec2->pts = GetBottomPt(p2);
+ outRec2->bottomPt = outRec2->pts;
+ outRec2->bottomPt->idx = outRec2->idx;
+
+ if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange))
+ {
+ //outRec2 is contained by outRec1 ...
+ outRec2->isHole = !outRec1->isHole;
+ outRec2->FirstLeft = outRec1;
+ if (outRec2->isHole ==
+ (m_ReverseOutput ^ Orientation(outRec2, m_UseFullRange)))
+ ReversePolyPtLinks(*outRec2->pts);
+ } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange))
+ {
+ //outRec1 is contained by outRec2 ...
+ outRec2->isHole = outRec1->isHole;
+ outRec1->isHole = !outRec2->isHole;
+ outRec2->FirstLeft = outRec1->FirstLeft;
+ outRec1->FirstLeft = outRec2;
+ if (outRec1->isHole ==
+ (m_ReverseOutput ^ Orientation(outRec1, m_UseFullRange)))
+ ReversePolyPtLinks(*outRec1->pts);
+ //make sure any contained holes now link to the correct polygon ...
+ if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2);
+ } else
+ {
+ outRec2->isHole = outRec1->isHole;
+ outRec2->FirstLeft = outRec1->FirstLeft;
+ //make sure any contained holes now link to the correct polygon ...
+ if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2);
+ }
+
+ //now fixup any subsequent joins that match this polygon
+ for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
+ {
+ JoinRec* j2 = m_Joins[k];
+ if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, p2))
+ j2->poly1Idx = j->poly2Idx;
+ if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, p2))
+ j2->poly2Idx = j->poly2Idx;
+ }
+
+ //now cleanup redundant edges too ...
+ FixupOutPolygon(*outRec1);
+ FixupOutPolygon(*outRec2);
+
+ if (Orientation(outRec1, m_UseFullRange) != (Area(*outRec1, m_UseFullRange) > 0))
+ DisposeBottomPt(*outRec1);
+ if (Orientation(outRec2, m_UseFullRange) != (Area(*outRec2, m_UseFullRange) > 0))
+ DisposeBottomPt(*outRec2);
+
+ } else
+ {
+ //joined 2 polygons together ...
+
+ //make sure any holes contained by outRec2 now link to outRec1 ...
+ if (fixHoleLinkages) CheckHoleLinkages2(outRec1, outRec2);
+
+ //now cleanup redundant edges too ...
+ FixupOutPolygon(*outRec1);
+
+ if (outRec1->pts)
+ {
+ outRec1->isHole = !Orientation(outRec1, m_UseFullRange);
+ if (outRec1->isHole && !outRec1->FirstLeft)
+ outRec1->FirstLeft = outRec2->FirstLeft;
+ }
+
+ //delete the obsolete pointer ...
+ int OKIdx = outRec1->idx;
+ int ObsoleteIdx = outRec2->idx;
+ outRec2->pts = 0;
+ outRec2->bottomPt = 0;
+ outRec2->AppendLink = outRec1;
+
+ //now fixup any subsequent Joins that match this polygon
+ for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
+ {
+ JoinRec* j2 = m_Joins[k];
+ if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx;
+ if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx;
+ }
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+void ReversePolygon(Polygon& p)
+{
+ std::reverse(p.begin(), p.end());
+}
+//------------------------------------------------------------------------------
+
+void ReversePolygons(Polygons& p)
+{
+ for (Polygons::size_type i = 0; i < p.size(); ++i)
+ ReversePolygon(p[i]);
+}
+
+//------------------------------------------------------------------------------
+// OffsetPolygon functions ...
+//------------------------------------------------------------------------------
+
+struct DoublePoint
+{
+ double X;
+ double Y;
+ DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
+};
+//------------------------------------------------------------------------------
+
+Polygon BuildArc(const IntPoint &pt,
+ const double a1, const double a2, const double r)
+{
+ long64 steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1)));
+ if (steps > 0x100000) steps = 0x100000;
+ int n = (unsigned)steps;
+ Polygon result(n);
+ double da = (a2 - a1) / (n -1);
+ double a = a1;
+ for (int i = 0; i < n; ++i)
+ {
+ result[i].X = pt.X + Round(std::cos(a)*r);
+ result[i].Y = pt.Y + Round(std::sin(a)*r);
+ a += da;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+DoublePoint GetUnitNormal( const IntPoint &pt1, const IntPoint &pt2)
+{
+ if(pt2.X == pt1.X && pt2.Y == pt1.Y)
+ return DoublePoint(0, 0);
+
+ double dx = (double)(pt2.X - pt1.X);
+ double dy = (double)(pt2.Y - pt1.Y);
+ double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy );
+ dx *= f;
+ dy *= f;
+ return DoublePoint(dy, -dx);
+}
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+class PolyOffsetBuilder
+{
+private:
+ Polygons m_p;
+ Polygon* m_curr_poly;
+ std::vector<DoublePoint> normals;
+ double m_delta, m_RMin, m_R;
+ size_t m_i, m_j, m_k;
+ static const int buffLength = 128;
+ JoinType m_jointype;
+
+public:
+
+PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
+ double delta, JoinType jointype, double MiterLimit)
+{
+ //nb precondition - out_polys != ptsin_polys
+ if (NEAR_ZERO(delta))
+ {
+ out_polys = in_polys;
+ return;
+ }
+
+ this->m_p = in_polys;
+ this->m_delta = delta;
+ this->m_jointype = jointype;
+ if (MiterLimit <= 1) MiterLimit = 1;
+ m_RMin = 2/(MiterLimit*MiterLimit);
+
+ double deltaSq = delta*delta;
+ out_polys.clear();
+ out_polys.resize(in_polys.size());
+ for (m_i = 0; m_i < in_polys.size(); m_i++)
+ {
+ m_curr_poly = &out_polys[m_i];
+ size_t len = in_polys[m_i].size();
+ if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X &&
+ m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--;
+
+ //when 'shrinking' polygons - to minimize artefacts
+ //strip those polygons that have an area < pi * delta^2 ...
+ double a1 = Area(in_polys[m_i]);
+ if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; }
+ else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area
+
+ if (len == 0 || (len < 3 && delta <= 0))
+ continue;
+ else if (len == 1)
+ {
+ Polygon arc;
+ arc = BuildArc(in_polys[m_i][len-1], 0, 2 * pi, delta);
+ out_polys[m_i] = arc;
+ continue;
+ }
+
+ //build normals ...
+ normals.clear();
+ normals.resize(len);
+ normals[len-1] = GetUnitNormal(in_polys[m_i][len-1], in_polys[m_i][0]);
+ for (m_j = 0; m_j < len -1; ++m_j)
+ normals[m_j] = GetUnitNormal(in_polys[m_i][m_j], in_polys[m_i][m_j+1]);
+
+ m_k = len -1;
+ for (m_j = 0; m_j < len; ++m_j)
+ {
+ switch (jointype)
+ {
+ case jtMiter:
+ {
+ m_R = 1 + (normals[m_j].X*normals[m_k].X +
+ normals[m_j].Y*normals[m_k].Y);
+ if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit);
+ break;
+ }
+ case jtSquare: DoSquare(); break;
+ case jtRound: DoRound(); break;
+ }
+ m_k = m_j;
+ }
+ }
+
+ //finally, clean up untidy corners using Clipper ...
+ Clipper clpr;
+ clpr.AddPolygons(out_polys, ptSubject);
+ if (delta > 0)
+ {
+ if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive))
+ out_polys.clear();
+ }
+ else
+ {
+ IntRect r = clpr.GetBounds();
+ Polygon outer(4);
+ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
+ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
+ outer[2] = IntPoint(r.right + 10, r.top - 10);
+ outer[3] = IntPoint(r.left - 10, r.top - 10);
+
+ clpr.AddPolygon(outer, ptSubject);
+ if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative))
+ {
+ out_polys.erase(out_polys.begin());
+ ReversePolygons(out_polys);
+
+ } else
+ out_polys.clear();
+ }
+}
+//------------------------------------------------------------------------------
+
+private:
+
+void AddPoint(const IntPoint& pt)
+{
+ Polygon::size_type len = m_curr_poly->size();
+ if (len == m_curr_poly->capacity())
+ m_curr_poly->reserve(len + buffLength);
+ m_curr_poly->push_back(pt);
+}
+//------------------------------------------------------------------------------
+
+void DoSquare(double mul = 1.0)
+{
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
+ {
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
+ double a2 = std::atan2(-normals[m_j].Y, -normals[m_j].X);
+ a1 = std::fabs(a2 - a1);
+ if (a1 > pi) a1 = pi * 2 - a1;
+ double dx = std::tan((pi - a1)/4) * std::fabs(m_delta * mul);
+ pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx),
+ (long64)(pt1.Y + normals[m_k].X * dx));
+ AddPoint(pt1);
+ pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx),
+ (long64)(pt2.Y -normals[m_j].X * dx));
+ AddPoint(pt2);
+ }
+ else
+ {
+ AddPoint(pt1);
+ AddPoint(m_p[m_i][m_j]);
+ AddPoint(pt2);
+ }
+}
+//------------------------------------------------------------------------------
+
+void DoMiter()
+{
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
+ {
+ double q = m_delta / m_R;
+ AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X +
+ (normals[m_k].X + normals[m_j].X) * q),
+ (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q)));
+ }
+ else
+ {
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X *
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X *
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
+ AddPoint(pt1);
+ AddPoint(m_p[m_i][m_j]);
+ AddPoint(pt2);
+ }
+}
+//------------------------------------------------------------------------------
+
+void DoRound()
+{
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
+ AddPoint(pt1);
+ //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg).
+ if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0)
+ {
+ if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985)
+ {
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
+ double a2 = std::atan2(normals[m_j].Y, normals[m_j].X);
+ if (m_delta > 0 && a2 < a1) a2 += pi *2;
+ else if (m_delta < 0 && a2 > a1) a2 -= pi *2;
+ Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta);
+ for (Polygon::size_type m = 0; m < arc.size(); m++)
+ AddPoint(arc[m]);
+ }
+ }
+ else
+ AddPoint(m_p[m_i][m_j]);
+ AddPoint(pt2);
+}
+//--------------------------------------------------------------------------
+
+}; //end PolyOffsetBuilder
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
+ double delta, JoinType jointype, double MiterLimit)
+{
+ if (&out_polys == &in_polys)
+ {
+ Polygons poly2(in_polys);
+ PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit);
+ }
+ else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType)
+{
+ Clipper c;
+ c.AddPolygon(in_poly, ptSubject);
+ c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType)
+{
+ Clipper c;
+ c.AddPolygons(in_polys, ptSubject);
+ c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(Polygons &polys, PolyFillType fillType)
+{
+ SimplifyPolygons(polys, polys, fillType);
+}
+//------------------------------------------------------------------------------
+
+std::ostream& operator <<(std::ostream &s, IntPoint& p)
+{
+ s << p.X << ' ' << p.Y << "\n";
+ return s;
+}
+//------------------------------------------------------------------------------
+
+std::ostream& operator <<(std::ostream &s, Polygon &p)
+{
+ for (Polygon::size_type i = 0; i < p.size(); i++)
+ s << p[i];
+ s << "\n";
+ return s;
+}
+//------------------------------------------------------------------------------
+
+std::ostream& operator <<(std::ostream &s, Polygons &p)
+{
+ for (Polygons::size_type i = 0; i < p.size(); i++)
+ s << p[i];
+ s << "\n";
+ return s;
+}
+//------------------------------------------------------------------------------
+
+} //ClipperLib namespace
diff --git a/src/3rdparty/assimp/contrib/clipper/clipper.hpp b/src/3rdparty/assimp/contrib/clipper/clipper.hpp
new file mode 100644
index 000000000..f6f196d0d
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/clipper/clipper.hpp
@@ -0,0 +1,306 @@
+/*******************************************************************************
+* *
+* Author : Angus Johnson *
+* Version : 4.8.8 *
+* Date : 30 August 2012 *
+* Website : http://www.angusj.com *
+* Copyright : Angus Johnson 2010-2012 *
+* *
+* License: *
+* Use, modification & distribution is subject to Boost Software License Ver 1. *
+* http://www.boost.org/LICENSE_1_0.txt *
+* *
+* Attributions: *
+* The code in this library is an extension of Bala Vatti's clipping algorithm: *
+* "A generic solution to polygon clipping" *
+* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
+* http://portal.acm.org/citation.cfm?id=129906 *
+* *
+* Computer graphics and geometric modeling: implementation and algorithms *
+* By Max K. Agoston *
+* Springer; 1 edition (January 4, 2005) *
+* http://books.google.com/books?q=vatti+clipping+agoston *
+* *
+* See also: *
+* "Polygon Offsetting by Computing Winding Numbers" *
+* Paper no. DETC2005-85513 pp. 565-575 *
+* ASME 2005 International Design Engineering Technical Conferences *
+* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
+* September 24–28, 2005 , Long Beach, California, USA *
+* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
+* *
+*******************************************************************************/
+
+#ifndef clipper_hpp
+#define clipper_hpp
+
+#include <vector>
+#include <stdexcept>
+#include <cstring>
+#include <cstdlib>
+#include <ostream>
+
+namespace ClipperLib {
+
+enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
+enum PolyType { ptSubject, ptClip };
+//By far the most widely used winding rules for polygon filling are
+//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
+//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
+//see http://glprogramming.com/red/chapter11.html
+enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
+
+typedef signed long long long64;
+typedef unsigned long long ulong64;
+
+struct IntPoint {
+public:
+ long64 X;
+ long64 Y;
+ IntPoint(long64 x = 0, long64 y = 0): X(x), Y(y) {};
+ friend std::ostream& operator <<(std::ostream &s, IntPoint &p);
+};
+
+typedef std::vector< IntPoint > Polygon;
+typedef std::vector< Polygon > Polygons;
+
+std::ostream& operator <<(std::ostream &s, Polygon &p);
+std::ostream& operator <<(std::ostream &s, Polygons &p);
+
+struct ExPolygon {
+ Polygon outer;
+ Polygons holes;
+};
+typedef std::vector< ExPolygon > ExPolygons;
+
+enum JoinType { jtSquare, jtRound, jtMiter };
+
+bool Orientation(const Polygon &poly);
+double Area(const Polygon &poly);
+void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
+ double delta, JoinType jointype = jtSquare, double MiterLimit = 2);
+void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(Polygons &polys, PolyFillType fillType = pftEvenOdd);
+
+void ReversePolygon(Polygon& p);
+void ReversePolygons(Polygons& p);
+
+//used internally ...
+enum EdgeSide { esNeither = 0, esLeft = 1, esRight = 2, esBoth = 3 };
+enum IntersectProtects { ipNone = 0, ipLeft = 1, ipRight = 2, ipBoth = 3 };
+
+struct TEdge {
+ long64 xbot;
+ long64 ybot;
+ long64 xcurr;
+ long64 ycurr;
+ long64 xtop;
+ long64 ytop;
+ double dx;
+ long64 tmpX;
+ PolyType polyType;
+ EdgeSide side;
+ int windDelta; //1 or -1 depending on winding direction
+ int windCnt;
+ int windCnt2; //winding count of the opposite polytype
+ int outIdx;
+ TEdge *next;
+ TEdge *prev;
+ TEdge *nextInLML;
+ TEdge *nextInAEL;
+ TEdge *prevInAEL;
+ TEdge *nextInSEL;
+ TEdge *prevInSEL;
+};
+
+struct IntersectNode {
+ TEdge *edge1;
+ TEdge *edge2;
+ IntPoint pt;
+ IntersectNode *next;
+};
+
+struct LocalMinima {
+ long64 Y;
+ TEdge *leftBound;
+ TEdge *rightBound;
+ LocalMinima *next;
+};
+
+struct Scanbeam {
+ long64 Y;
+ Scanbeam *next;
+};
+
+struct OutPt; //forward declaration
+
+struct OutRec {
+ int idx;
+ bool isHole;
+ OutRec *FirstLeft;
+ OutRec *AppendLink;
+ OutPt *pts;
+ OutPt *bottomPt;
+ OutPt *bottomFlag;
+ EdgeSide sides;
+};
+
+struct OutPt {
+ int idx;
+ IntPoint pt;
+ OutPt *next;
+ OutPt *prev;
+};
+
+struct JoinRec {
+ IntPoint pt1a;
+ IntPoint pt1b;
+ int poly1Idx;
+ IntPoint pt2a;
+ IntPoint pt2b;
+ int poly2Idx;
+};
+
+struct HorzJoinRec {
+ TEdge *edge;
+ int savedIdx;
+};
+
+struct IntRect { long64 left; long64 top; long64 right; long64 bottom; };
+
+typedef std::vector < OutRec* > PolyOutList;
+typedef std::vector < TEdge* > EdgeList;
+typedef std::vector < JoinRec* > JoinList;
+typedef std::vector < HorzJoinRec* > HorzJoinList;
+
+//ClipperBase is the ancestor to the Clipper class. It should not be
+//instantiated directly. This class simply abstracts the conversion of sets of
+//polygon coordinates into edge objects that are stored in a LocalMinima list.
+class ClipperBase
+{
+public:
+ ClipperBase();
+ virtual ~ClipperBase();
+ bool AddPolygon(const Polygon &pg, PolyType polyType);
+ bool AddPolygons( const Polygons &ppg, PolyType polyType);
+ virtual void Clear();
+ IntRect GetBounds();
+protected:
+ void DisposeLocalMinimaList();
+ TEdge* AddBoundsToLML(TEdge *e);
+ void PopLocalMinima();
+ virtual void Reset();
+ void InsertLocalMinima(LocalMinima *newLm);
+ LocalMinima *m_CurrentLM;
+ LocalMinima *m_MinimaList;
+ bool m_UseFullRange;
+ EdgeList m_edges;
+};
+
+class Clipper : public virtual ClipperBase
+{
+public:
+ Clipper();
+ ~Clipper();
+ bool Execute(ClipType clipType,
+ Polygons &solution,
+ PolyFillType subjFillType = pftEvenOdd,
+ PolyFillType clipFillType = pftEvenOdd);
+ bool Execute(ClipType clipType,
+ ExPolygons &solution,
+ PolyFillType subjFillType = pftEvenOdd,
+ PolyFillType clipFillType = pftEvenOdd);
+ void Clear();
+ bool ReverseSolution() {return m_ReverseOutput;};
+ void ReverseSolution(bool value) {m_ReverseOutput = value;};
+protected:
+ void Reset();
+ virtual bool ExecuteInternal(bool fixHoleLinkages);
+private:
+ PolyOutList m_PolyOuts;
+ JoinList m_Joins;
+ HorzJoinList m_HorizJoins;
+ ClipType m_ClipType;
+ Scanbeam *m_Scanbeam;
+ TEdge *m_ActiveEdges;
+ TEdge *m_SortedEdges;
+ IntersectNode *m_IntersectNodes;
+ bool m_ExecuteLocked;
+ PolyFillType m_ClipFillType;
+ PolyFillType m_SubjFillType;
+ bool m_ReverseOutput;
+ void DisposeScanbeamList();
+ void SetWindingCount(TEdge& edge);
+ bool IsEvenOddFillType(const TEdge& edge) const;
+ bool IsEvenOddAltFillType(const TEdge& edge) const;
+ void InsertScanbeam(const long64 Y);
+ long64 PopScanbeam();
+ void InsertLocalMinimaIntoAEL(const long64 botY);
+ void InsertEdgeIntoAEL(TEdge *edge);
+ void AddEdgeToSEL(TEdge *edge);
+ void CopyAELToSEL();
+ void DeleteFromSEL(TEdge *e);
+ void DeleteFromAEL(TEdge *e);
+ void UpdateEdgeIntoAEL(TEdge *&e);
+ void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
+ bool IsContributing(const TEdge& edge) const;
+ bool IsTopHorz(const long64 XPos);
+ void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
+ void DoMaxima(TEdge *e, long64 topY);
+ void ProcessHorizontals();
+ void ProcessHorizontal(TEdge *horzEdge);
+ void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+ void AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+ void AppendPolygon(TEdge *e1, TEdge *e2);
+ void DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt);
+ void DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt);
+ void DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt);
+ void IntersectEdges(TEdge *e1, TEdge *e2,
+ const IntPoint &pt, IntersectProtects protects);
+ OutRec* CreateOutRec();
+ void AddOutPt(TEdge *e, const IntPoint &pt);
+ void DisposeBottomPt(OutRec &outRec);
+ void DisposeAllPolyPts();
+ void DisposeOutRec(PolyOutList::size_type index);
+ bool ProcessIntersections(const long64 botY, const long64 topY);
+ void AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt);
+ void BuildIntersectList(const long64 botY, const long64 topY);
+ void ProcessIntersectList();
+ void ProcessEdgesAtTopOfScanbeam(const long64 topY);
+ void BuildResult(Polygons& polys);
+ void BuildResultEx(ExPolygons& polys);
+ void SetHoleState(TEdge *e, OutRec *OutRec);
+ void DisposeIntersectNodes();
+ bool FixupIntersections();
+ void FixupOutPolygon(OutRec &outRec);
+ bool IsHole(TEdge *e);
+ void FixHoleLinkage(OutRec *outRec);
+ void CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2);
+ void CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2);
+ void AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx = -1, int e2OutIdx = -1);
+ void ClearJoins();
+ void AddHorzJoin(TEdge *e, int idx);
+ void ClearHorzJoins();
+ void JoinCommonEdges(bool fixHoleLinkages);
+};
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+class clipperException : public std::exception
+{
+ public:
+ clipperException(const char* description): m_descr(description) {}
+ virtual ~clipperException() throw() {}
+ virtual const char* what() const throw() {return m_descr.c_str();}
+ private:
+ std::string m_descr;
+};
+//------------------------------------------------------------------------------
+
+} //ClipperLib namespace
+
+#endif //clipper_hpp
+
+
diff --git a/src/3rdparty/assimp/contrib/irrXML/CXMLReaderImpl.h b/src/3rdparty/assimp/contrib/irrXML/CXMLReaderImpl.h
new file mode 100644
index 000000000..63b700dc1
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/CXMLReaderImpl.h
@@ -0,0 +1,809 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
+
+#ifndef __ICXML_READER_IMPL_H_INCLUDED__
+#define __ICXML_READER_IMPL_H_INCLUDED__
+
+#include "irrXML.h"
+#include "irrString.h"
+#include "irrArray.h"
+
+using namespace Assimp;
+
+#ifdef _DEBUG
+#define IRR_DEBUGPRINT(x) printf((x));
+#else // _DEBUG
+#define IRR_DEBUGPRINT(x)
+#endif // _DEBUG
+
+
+namespace irr
+{
+namespace io
+{
+
+
+//! implementation of the IrrXMLReader
+template<class char_type, class superclass>
+class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
+{
+public:
+
+ //! Constructor
+ CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
+ : TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
+ SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
+ {
+ if (!callback)
+ return;
+
+ storeTargetFormat();
+
+ // read whole xml file
+
+ readFile(callback);
+
+ // clean up
+
+ if (deleteCallBack)
+ delete callback;
+
+ // create list with special characters
+
+ createSpecialCharacterList();
+
+ // set pointer to text begin
+ P = TextBegin;
+ }
+
+
+ //! Destructor
+ virtual ~CXMLReaderImpl()
+ {
+ delete [] TextData;
+ }
+
+
+ //! Reads forward to the next xml node.
+ //! \return Returns false, if there was no further node.
+ virtual bool read()
+ {
+ // if not end reached, parse the node
+ if (P && (unsigned int)(P - TextBegin) < TextSize - 1 && *P != 0)
+ {
+ parseCurrentNode();
+ return true;
+ }
+
+ _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
+ return false;
+ }
+
+
+ //! Returns the type of the current XML node.
+ virtual EXML_NODE getNodeType() const
+ {
+ return CurrentNodeType;
+ }
+
+
+ //! Returns attribute count of the current XML node.
+ virtual int getAttributeCount() const
+ {
+ return Attributes.size();
+ }
+
+
+ //! Returns name of an attribute.
+ virtual const char_type* getAttributeName(int idx) const
+ {
+ if (idx < 0 || idx >= (int)Attributes.size())
+ return 0;
+
+ return Attributes[idx].Name.c_str();
+ }
+
+
+ //! Returns the value of an attribute.
+ virtual const char_type* getAttributeValue(int idx) const
+ {
+ if (idx < 0 || idx >= (int)Attributes.size())
+ return 0;
+
+ return Attributes[idx].Value.c_str();
+ }
+
+
+ //! Returns the value of an attribute.
+ virtual const char_type* getAttributeValue(const char_type* name) const
+ {
+ const SAttribute* attr = getAttributeByName(name);
+ if (!attr)
+ return 0;
+
+ return attr->Value.c_str();
+ }
+
+
+ //! Returns the value of an attribute
+ virtual const char_type* getAttributeValueSafe(const char_type* name) const
+ {
+ const SAttribute* attr = getAttributeByName(name);
+ if (!attr)
+ return EmptyString.c_str();
+
+ return attr->Value.c_str();
+ }
+
+
+
+ //! Returns the value of an attribute as integer.
+ int getAttributeValueAsInt(const char_type* name) const
+ {
+ return (int)getAttributeValueAsFloat(name);
+ }
+
+
+ //! Returns the value of an attribute as integer.
+ int getAttributeValueAsInt(int idx) const
+ {
+ return (int)getAttributeValueAsFloat(idx);
+ }
+
+
+ //! Returns the value of an attribute as float.
+ float getAttributeValueAsFloat(const char_type* name) const
+ {
+ const SAttribute* attr = getAttributeByName(name);
+ if (!attr)
+ return 0;
+
+ core::stringc c = attr->Value.c_str();
+ return fast_atof(c.c_str());
+ }
+
+
+ //! Returns the value of an attribute as float.
+ float getAttributeValueAsFloat(int idx) const
+ {
+ const char_type* attrvalue = getAttributeValue(idx);
+ if (!attrvalue)
+ return 0;
+
+ core::stringc c = attrvalue;
+ return fast_atof(c.c_str());
+ }
+
+
+ //! Returns the name of the current node.
+ virtual const char_type* getNodeName() const
+ {
+ return NodeName.c_str();
+ }
+
+
+ //! Returns data of the current node.
+ virtual const char_type* getNodeData() const
+ {
+ return NodeName.c_str();
+ }
+
+
+ //! Returns if an element is an empty element, like <foo />
+ virtual bool isEmptyElement() const
+ {
+ return IsEmptyElement;
+ }
+
+ //! Returns format of the source xml file.
+ virtual ETEXT_FORMAT getSourceFormat() const
+ {
+ return SourceFormat;
+ }
+
+ //! Returns format of the strings returned by the parser.
+ virtual ETEXT_FORMAT getParserFormat() const
+ {
+ return TargetFormat;
+ }
+
+private:
+
+ // Reads the current xml node
+ void parseCurrentNode()
+ {
+ char_type* start = P;
+
+ // move forward until '<' found
+ while(*P != L'<' && *P)
+ ++P;
+
+ if (!*P)
+ return;
+
+ if (P - start > 0)
+ {
+ // we found some text, store it
+ if (setText(start, P))
+ return;
+ }
+
+ ++P;
+
+ // based on current token, parse and report next element
+ switch(*P)
+ {
+ case L'/':
+ parseClosingXMLElement();
+ break;
+ case L'?':
+ ignoreDefinition();
+ break;
+ case L'!':
+ if (!parseCDATA())
+ parseComment();
+ break;
+ default:
+ parseOpeningXMLElement();
+ break;
+ }
+ }
+
+
+ //! sets the state that text was found. Returns true if set should be set
+ bool setText(char_type* start, char_type* end)
+ {
+ // check if text is more than 2 characters, and if not, check if there is
+ // only white space, so that this text won't be reported
+ if (end - start < 3)
+ {
+ char_type* p = start;
+ for(; p != end; ++p)
+ if (!isWhiteSpace(*p))
+ break;
+
+ if (p == end)
+ return false;
+ }
+
+ // set current text to the parsed text, and replace xml special characters
+ core::string<char_type> s(start, (int)(end - start));
+ NodeName = replaceSpecialCharacters(s);
+
+ // current XML node type is text
+ CurrentNodeType = EXN_TEXT;
+
+ return true;
+ }
+
+
+
+ //! ignores an xml definition like <?xml something />
+ void ignoreDefinition()
+ {
+ CurrentNodeType = EXN_UNKNOWN;
+
+ // move until end marked with '>' reached
+ while(*P != L'>')
+ ++P;
+
+ ++P;
+ }
+
+
+ //! parses a comment
+ void parseComment()
+ {
+ CurrentNodeType = EXN_COMMENT;
+ P += 1;
+
+ char_type *pCommentBegin = P;
+
+ int count = 1;
+
+ // move until end of comment reached
+ while(count)
+ {
+ if (*P == L'>')
+ --count;
+ else
+ if (*P == L'<')
+ ++count;
+
+ ++P;
+ }
+
+ P -= 3;
+ NodeName = core::string<char_type>(pCommentBegin+2, (int)(P - pCommentBegin-2));
+ P += 3;
+ }
+
+
+ //! parses an opening xml element and reads attributes
+ void parseOpeningXMLElement()
+ {
+ CurrentNodeType = EXN_ELEMENT;
+ IsEmptyElement = false;
+ Attributes.clear();
+
+ // find name
+ const char_type* startName = P;
+
+ // find end of element
+ while(*P != L'>' && !isWhiteSpace(*P))
+ ++P;
+
+ const char_type* endName = P;
+
+ // find Attributes
+ while(*P != L'>')
+ {
+ if (isWhiteSpace(*P))
+ ++P;
+ else
+ {
+ if (*P != L'/')
+ {
+ // we've got an attribute
+
+ // read the attribute names
+ const char_type* attributeNameBegin = P;
+
+ while(!isWhiteSpace(*P) && *P != L'=')
+ ++P;
+
+ const char_type* attributeNameEnd = P;
+ ++P;
+
+ // read the attribute value
+ // check for quotes and single quotes, thx to murphy
+ while( (*P != L'\"') && (*P != L'\'') && *P)
+ ++P;
+
+ if (!*P) // malformatted xml file
+ return;
+
+ const char_type attributeQuoteChar = *P;
+
+ ++P;
+ const char_type* attributeValueBegin = P;
+
+ while(*P != attributeQuoteChar && *P)
+ ++P;
+
+ if (!*P) // malformatted xml file
+ return;
+
+ const char_type* attributeValueEnd = P;
+ ++P;
+
+ SAttribute attr;
+ attr.Name = core::string<char_type>(attributeNameBegin,
+ (int)(attributeNameEnd - attributeNameBegin));
+
+ core::string<char_type> s(attributeValueBegin,
+ (int)(attributeValueEnd - attributeValueBegin));
+
+ attr.Value = replaceSpecialCharacters(s);
+ Attributes.push_back(attr);
+ }
+ else
+ {
+ // tag is closed directly
+ ++P;
+ IsEmptyElement = true;
+ break;
+ }
+ }
+ }
+
+ // check if this tag is closing directly
+ if (endName > startName && *(endName-1) == L'/')
+ {
+ // directly closing tag
+ IsEmptyElement = true;
+ endName--;
+ }
+
+ NodeName = core::string<char_type>(startName, (int)(endName - startName));
+
+ ++P;
+ }
+
+
+ //! parses an closing xml tag
+ void parseClosingXMLElement()
+ {
+ CurrentNodeType = EXN_ELEMENT_END;
+ IsEmptyElement = false;
+ Attributes.clear();
+
+ ++P;
+ const char_type* pBeginClose = P;
+
+ while(*P != L'>')
+ ++P;
+
+ // remove trailing whitespace, if any
+ while( isspace( P[-1]))
+ --P;
+
+ NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
+ ++P;
+ }
+
+ //! parses a possible CDATA section, returns false if begin was not a CDATA section
+ bool parseCDATA()
+ {
+ if (*(P+1) != L'[')
+ return false;
+
+ CurrentNodeType = EXN_CDATA;
+
+ // skip '<![CDATA['
+ int count=0;
+ while( *P && count<8 )
+ {
+ ++P;
+ ++count;
+ }
+
+ if (!*P)
+ return true;
+
+ char_type *cDataBegin = P;
+ char_type *cDataEnd = 0;
+
+ // find end of CDATA
+ while(*P && !cDataEnd)
+ {
+ if (*P == L'>' &&
+ (*(P-1) == L']') &&
+ (*(P-2) == L']'))
+ {
+ cDataEnd = P - 2;
+ }
+
+ ++P;
+ }
+
+ if ( cDataEnd )
+ NodeName = core::string<char_type>(cDataBegin, (int)(cDataEnd - cDataBegin));
+ else
+ NodeName = "";
+
+ return true;
+ }
+
+
+ // structure for storing attribute-name pairs
+ struct SAttribute
+ {
+ core::string<char_type> Name;
+ core::string<char_type> Value;
+ };
+
+ // finds a current attribute by name, returns 0 if not found
+ const SAttribute* getAttributeByName(const char_type* name) const
+ {
+ if (!name)
+ return 0;
+
+ core::string<char_type> n = name;
+
+ for (int i=0; i<(int)Attributes.size(); ++i)
+ if (Attributes[i].Name == n)
+ return &Attributes[i];
+
+ return 0;
+ }
+
+ // replaces xml special characters in a string and creates a new one
+ core::string<char_type> replaceSpecialCharacters(
+ core::string<char_type>& origstr)
+ {
+ int pos = origstr.findFirst(L'&');
+ int oldPos = 0;
+
+ if (pos == -1)
+ return origstr;
+
+ core::string<char_type> newstr;
+
+ while(pos != -1 && pos < origstr.size()-2)
+ {
+ // check if it is one of the special characters
+
+ int specialChar = -1;
+ for (int i=0; i<(int)SpecialCharacters.size(); ++i)
+ {
+ const char_type* p = &origstr.c_str()[pos]+1;
+
+ if (equalsn(&SpecialCharacters[i][1], p, SpecialCharacters[i].size()-1))
+ {
+ specialChar = i;
+ break;
+ }
+ }
+
+ if (specialChar != -1)
+ {
+ newstr.append(origstr.subString(oldPos, pos - oldPos));
+ newstr.append(SpecialCharacters[specialChar][0]);
+ pos += SpecialCharacters[specialChar].size();
+ }
+ else
+ {
+ newstr.append(origstr.subString(oldPos, pos - oldPos + 1));
+ pos += 1;
+ }
+
+ // find next &
+ oldPos = pos;
+ pos = origstr.findNext(L'&', pos);
+ }
+
+ if (oldPos < origstr.size()-1)
+ newstr.append(origstr.subString(oldPos, origstr.size()-oldPos));
+
+ return newstr;
+ }
+
+
+
+ //! reads the xml file and converts it into the wanted character format.
+ bool readFile(IFileReadCallBack* callback)
+ {
+ int size = callback->getSize();
+ size += 4; // We need two terminating 0's at the end.
+ // For ASCII we need 1 0's, for UTF-16 2, for UTF-32 4.
+
+ char* data8 = new char[size];
+
+ if (!callback->read(data8, size-4))
+ {
+ delete [] data8;
+ return false;
+ }
+
+ // add zeros at end
+
+ data8[size-1] = 0;
+ data8[size-2] = 0;
+ data8[size-3] = 0;
+ data8[size-4] = 0;
+
+ char16* data16 = reinterpret_cast<char16*>(data8);
+ char32* data32 = reinterpret_cast<char32*>(data8);
+
+ // now we need to convert the data to the desired target format
+ // based on the byte order mark.
+
+ const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; // 0xEFBBBF;
+ const int UTF16_BE = 0xFFFE;
+ const int UTF16_LE = 0xFEFF;
+ const int UTF32_BE = 0xFFFE0000;
+ const int UTF32_LE = 0x0000FEFF;
+
+ // check source for all utf versions and convert to target data format
+
+ if (size >= 4 && data32[0] == (char32)UTF32_BE)
+ {
+ // UTF-32, big endian
+ SourceFormat = ETF_UTF32_BE;
+ convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
+ }
+ else
+ if (size >= 4 && data32[0] == (char32)UTF32_LE)
+ {
+ // UTF-32, little endian
+ SourceFormat = ETF_UTF32_LE;
+ convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
+ }
+ else
+ if (size >= 2 && data16[0] == UTF16_BE)
+ {
+ // UTF-16, big endian
+ SourceFormat = ETF_UTF16_BE;
+ convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
+ }
+ else
+ if (size >= 2 && data16[0] == UTF16_LE)
+ {
+ // UTF-16, little endian
+ SourceFormat = ETF_UTF16_LE;
+ convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
+ }
+ else
+ if (size >= 3 && data8[0] == UTF8[0] && data8[1] == UTF8[1] && data8[2] == UTF8[2])
+ {
+ // UTF-8
+ SourceFormat = ETF_UTF8;
+ convertTextData(data8+3, data8, size); // data8+3 because we need to skip the header
+ }
+ else
+ {
+ // ASCII
+ SourceFormat = ETF_ASCII;
+ convertTextData(data8, data8, size);
+ }
+
+ return true;
+ }
+
+
+ //! converts the text file into the desired format.
+ //! \param source: begin of the text (without byte order mark)
+ //! \param pointerToStore: pointer to text data block which can be
+ //! stored or deleted based on the nesessary conversion.
+ //! \param sizeWithoutHeader: Text size in characters without header
+ template<class src_char_type>
+ void convertTextData(src_char_type* source, char* pointerToStore, int sizeWithoutHeader)
+ {
+ // convert little to big endian if necessary
+ if (sizeof(src_char_type) > 1 &&
+ isLittleEndian(TargetFormat) != isLittleEndian(SourceFormat))
+ convertToLittleEndian(source);
+
+ // check if conversion is necessary:
+ if (sizeof(src_char_type) == sizeof(char_type))
+ {
+ // no need to convert
+ TextBegin = (char_type*)source;
+ TextData = (char_type*)pointerToStore;
+ TextSize = sizeWithoutHeader;
+ }
+ else
+ {
+ // convert source into target data format.
+ // TODO: implement a real conversion. This one just
+ // copies bytes. This is a problem when there are
+ // unicode symbols using more than one character.
+
+ TextData = new char_type[sizeWithoutHeader];
+
+ // MSVC debugger complains here about loss of data ...
+
+
+ // FIXME - gcc complains about 'shift width larger than width of type'
+ // for T == unsigned long. Avoid it by messing around volatile ..
+ volatile unsigned int c = 3;
+ const src_char_type cc = (src_char_type)((((uint64_t)1u << (sizeof( char_type)<<c)) - 1));
+ for (int i=0; i<sizeWithoutHeader; ++i)
+ TextData[i] = char_type( source[i] & cc);
+
+ TextBegin = TextData;
+ TextSize = sizeWithoutHeader;
+
+ // delete original data because no longer needed
+ delete [] pointerToStore;
+ }
+ }
+
+ //! converts whole text buffer to little endian
+ template<class src_char_type>
+ void convertToLittleEndian(src_char_type* t)
+ {
+ if (sizeof(src_char_type) == 4)
+ {
+ // 32 bit
+
+ while(*t)
+ {
+ *t = ((*t & 0xff000000) >> 24) |
+ ((*t & 0x00ff0000) >> 8) |
+ ((*t & 0x0000ff00) << 8) |
+ ((*t & 0x000000ff) << 24);
+ ++t;
+ }
+ }
+ else
+ {
+ // 16 bit
+
+ while(*t)
+ {
+ *t = (*t >> 8) | (*t << 8);
+ ++t;
+ }
+ }
+ }
+
+ //! returns if a format is little endian
+ inline bool isLittleEndian(ETEXT_FORMAT f)
+ {
+ return f == ETF_ASCII ||
+ f == ETF_UTF8 ||
+ f == ETF_UTF16_LE ||
+ f == ETF_UTF32_LE;
+ }
+
+
+ //! returns true if a character is whitespace
+ inline bool isWhiteSpace(char_type c)
+ {
+ return (c==' ' || c=='\t' || c=='\n' || c=='\r');
+ }
+
+
+ //! generates a list with xml special characters
+ void createSpecialCharacterList()
+ {
+ // list of strings containing special symbols,
+ // the first character is the special character,
+ // the following is the symbol string without trailing &.
+
+ SpecialCharacters.push_back("&amp;");
+ SpecialCharacters.push_back("<lt;");
+ SpecialCharacters.push_back(">gt;");
+ SpecialCharacters.push_back("\"quot;");
+ SpecialCharacters.push_back("'apos;");
+
+ }
+
+
+ //! compares the first n characters of the strings
+ bool equalsn(const char_type* str1, const char_type* str2, int len)
+ {
+ int i;
+ for(i=0; str1[i] && str2[i] && i < len; ++i)
+ if (str1[i] != str2[i])
+ return false;
+
+ // if one (or both) of the strings was smaller then they
+ // are only equal if they have the same lenght
+ return (i == len) || (str1[i] == 0 && str2[i] == 0);
+ }
+
+
+ //! stores the target text format
+ void storeTargetFormat()
+ {
+ // get target format. We could have done this using template specialization,
+ // but VisualStudio 6 don't like it and we want to support it.
+
+ switch(sizeof(char_type))
+ {
+ case 1:
+ TargetFormat = ETF_UTF8;
+ break;
+ case 2:
+ TargetFormat = ETF_UTF16_LE;
+ break;
+ case 4:
+ TargetFormat = ETF_UTF32_LE;
+ break;
+ default:
+ TargetFormat = ETF_ASCII; // should never happen.
+ }
+ }
+
+
+ // instance variables:
+
+ char_type* TextData; // data block of the text file
+ char_type* P; // current point in text to parse
+ char_type* TextBegin; // start of text to parse
+ unsigned int TextSize; // size of text to parse in characters, not bytes
+
+ EXML_NODE CurrentNodeType; // type of the currently parsed node
+ ETEXT_FORMAT SourceFormat; // source format of the xml file
+ ETEXT_FORMAT TargetFormat; // output format of this parser
+
+ core::string<char_type> NodeName; // name of the node currently in
+ core::string<char_type> EmptyString; // empty string to be returned by getSafe() methods
+
+ bool IsEmptyElement; // is the currently parsed node empty?
+
+ core::array< core::string<char_type> > SpecialCharacters; // see createSpecialCharacterList()
+
+ core::array<SAttribute> Attributes; // attributes of current element
+
+}; // end CXMLReaderImpl
+
+
+} // end namespace
+} // end namespace
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/irrXML/heapsort.h b/src/3rdparty/assimp/contrib/irrXML/heapsort.h
new file mode 100644
index 000000000..d0db319d0
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/heapsort.h
@@ -0,0 +1,73 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __IRR_HEAPSORT_H_INCLUDED__
+#define __IRR_HEAPSORT_H_INCLUDED__
+
+#include "irrTypes.h"
+
+namespace irr
+{
+namespace core
+{
+
+//! Sinks an element into the heap.
+template<class T>
+inline void heapsink(T*array, s32 element, s32 max)
+{
+ while ((element<<1) < max) // there is a left child
+ {
+ s32 j = (element<<1);
+
+ if (j+1 < max && array[j] < array[j+1])
+ j = j+1; // take right child
+
+ if (array[element] < array[j])
+ {
+ T t = array[j]; // swap elements
+ array[j] = array[element];
+ array[element] = t;
+ element = j;
+ }
+ else
+ return;
+ }
+}
+
+
+//! Sorts an array with size 'size' using heapsort.
+template<class T>
+inline void heapsort(T* array_, s32 size)
+{
+ // for heapsink we pretent this is not c++, where
+ // arrays start with index 0. So we decrease the array pointer,
+ // the maximum always +2 and the element always +1
+
+ T* virtualArray = array_ - 1;
+ s32 virtualSize = size + 2;
+ s32 i;
+
+ // build heap
+
+ for (i=((size-1)/2); i>=0; --i)
+ heapsink(virtualArray, i+1, virtualSize-1);
+
+ // sort array
+
+ for (i=size-1; i>=0; --i)
+ {
+ T t = array_[0];
+ array_[0] = array_[i];
+ array_[i] = t;
+ heapsink(virtualArray, 1, i + 1);
+ }
+}
+
+} // end namespace core
+} // end namespace irr
+
+
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/irrXML/irrArray.h b/src/3rdparty/assimp/contrib/irrXML/irrArray.h
new file mode 100644
index 000000000..40c822590
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/irrArray.h
@@ -0,0 +1,444 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
+
+#ifndef __IRR_ARRAY_H_INCLUDED__
+#define __IRR_ARRAY_H_INCLUDED__
+
+#include "irrTypes.h"
+#include "heapsort.h"
+
+namespace irr
+{
+namespace core
+{
+
+//! Self reallocating template array (like stl vector) with additional features.
+/** Some features are: Heap sorting, binary search methods, easier debugging.
+*/
+template <class T>
+class array
+{
+
+public:
+
+ array()
+ : data(0), allocated(0), used(0),
+ free_when_destroyed(true), is_sorted(true)
+ {
+ }
+
+ //! Constructs a array and allocates an initial chunk of memory.
+ //! \param start_count: Amount of elements to allocate.
+ array(u32 start_count)
+ : data(0), allocated(0), used(0),
+ free_when_destroyed(true), is_sorted(true)
+ {
+ reallocate(start_count);
+ }
+
+
+ //! Copy constructor
+ array(const array<T>& other)
+ : data(0)
+ {
+ *this = other;
+ }
+
+
+
+ //! Destructor. Frees allocated memory, if set_free_when_destroyed
+ //! was not set to false by the user before.
+ ~array()
+ {
+ if (free_when_destroyed)
+ delete [] data;
+ }
+
+
+
+ //! Reallocates the array, make it bigger or smaller.
+ //! \param new_size: New size of array.
+ void reallocate(u32 new_size)
+ {
+ T* old_data = data;
+
+ data = new T[new_size];
+ allocated = new_size;
+
+ s32 end = used < new_size ? used : new_size;
+ for (s32 i=0; i<end; ++i)
+ data[i] = old_data[i];
+
+ if (allocated < used)
+ used = allocated;
+
+ delete [] old_data;
+ }
+
+ //! Adds an element at back of array. If the array is to small to
+ //! add this new element, the array is made bigger.
+ //! \param element: Element to add at the back of the array.
+ void push_back(const T& element)
+ {
+ if (used + 1 > allocated)
+ {
+ // reallocate(used * 2 +1);
+ // this doesn't work if the element is in the same array. So
+ // we'll copy the element first to be sure we'll get no data
+ // corruption
+
+ T e;
+ e = element; // copy element
+ reallocate(used * 2 +1); // increase data block
+ data[used++] = e; // push_back
+ is_sorted = false;
+ return;
+ }
+
+ data[used++] = element;
+ is_sorted = false;
+ }
+
+
+ //! Adds an element at the front of the array. If the array is to small to
+ //! add this new element, the array is made bigger. Please note that this
+ //! is slow, because the whole array needs to be copied for this.
+ //! \param element: Element to add at the back of the array.
+ void push_front(const T& element)
+ {
+ if (used + 1 > allocated)
+ reallocate(used * 2 +1);
+
+ for (int i=(int)used; i>0; --i)
+ data[i] = data[i-1];
+
+ data[0] = element;
+ is_sorted = false;
+ ++used;
+ }
+
+
+ //! Insert item into array at specified position. Please use this
+ //! only if you know what you are doing (possible performance loss).
+ //! The preferred method of adding elements should be push_back().
+ //! \param element: Element to be inserted
+ //! \param index: Where position to insert the new element.
+ void insert(const T& element, u32 index=0)
+ {
+ _IRR_DEBUG_BREAK_IF(index>used) // access violation
+
+ if (used + 1 > allocated)
+ reallocate(used * 2 +1);
+
+ for (u32 i=used++; i>index; i--)
+ data[i] = data[i-1];
+
+ data[index] = element;
+ is_sorted = false;
+ }
+
+
+
+
+ //! Clears the array and deletes all allocated memory.
+ void clear()
+ {
+ delete [] data;
+ data = 0;
+ used = 0;
+ allocated = 0;
+ is_sorted = true;
+ }
+
+
+
+ //! Sets pointer to new array, using this as new workspace.
+ //! \param newPointer: Pointer to new array of elements.
+ //! \param size: Size of the new array.
+ void set_pointer(T* newPointer, u32 size)
+ {
+ delete [] data;
+ data = newPointer;
+ allocated = size;
+ used = size;
+ is_sorted = false;
+ }
+
+
+
+ //! Sets if the array should delete the memory it used.
+ //! \param f: If true, the array frees the allocated memory in its
+ //! destructor, otherwise not. The default is true.
+ void set_free_when_destroyed(bool f)
+ {
+ free_when_destroyed = f;
+ }
+
+
+
+ //! Sets the size of the array.
+ //! \param usedNow: Amount of elements now used.
+ void set_used(u32 usedNow)
+ {
+ if (allocated < usedNow)
+ reallocate(usedNow);
+
+ used = usedNow;
+ }
+
+
+
+ //! Assignement operator
+ void operator=(const array<T>& other)
+ {
+ if (data)
+ delete [] data;
+
+ //if (allocated < other.allocated)
+ if (other.allocated == 0)
+ data = 0;
+ else
+ data = new T[other.allocated];
+
+ used = other.used;
+ free_when_destroyed = other.free_when_destroyed;
+ is_sorted = other.is_sorted;
+ allocated = other.allocated;
+
+ for (u32 i=0; i<other.used; ++i)
+ data[i] = other.data[i];
+ }
+
+
+ //! Direct access operator
+ T& operator [](u32 index)
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used) // access violation
+
+ return data[index];
+ }
+
+
+
+ //! Direct access operator
+ const T& operator [](u32 index) const
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used) // access violation
+
+ return data[index];
+ }
+
+ //! Gets last frame
+ const T& getLast() const
+ {
+ _IRR_DEBUG_BREAK_IF(!used) // access violation
+
+ return data[used-1];
+ }
+
+ //! Gets last frame
+ T& getLast()
+ {
+ _IRR_DEBUG_BREAK_IF(!used) // access violation
+
+ return data[used-1];
+ }
+
+
+ //! Returns a pointer to the array.
+ //! \return Pointer to the array.
+ T* pointer()
+ {
+ return data;
+ }
+
+
+
+ //! Returns a const pointer to the array.
+ //! \return Pointer to the array.
+ const T* const_pointer() const
+ {
+ return data;
+ }
+
+
+
+ //! Returns size of used array.
+ //! \return Size of elements in the array.
+ u32 size() const
+ {
+ return used;
+ }
+
+
+
+ //! Returns amount memory allocated.
+ //! \return Returns amount of memory allocated. The amount of bytes
+ //! allocated would be allocated_size() * sizeof(ElementsUsed);
+ u32 allocated_size() const
+ {
+ return allocated;
+ }
+
+
+
+ //! Returns true if array is empty
+ //! \return True if the array is empty, false if not.
+ bool empty() const
+ {
+ return used == 0;
+ }
+
+
+
+ //! Sorts the array using heapsort. There is no additional memory waste and
+ //! the algorithm performs (O) n log n in worst case.
+ void sort()
+ {
+ if (is_sorted || used<2)
+ return;
+
+ heapsort(data, used);
+ is_sorted = true;
+ }
+
+
+
+ //! Performs a binary search for an element, returns -1 if not found.
+ //! The array will be sorted before the binary search if it is not
+ //! already sorted.
+ //! \param element: Element to search for.
+ //! \return Returns position of the searched element if it was found,
+ //! otherwise -1 is returned.
+ s32 binary_search(const T& element)
+ {
+ return binary_search(element, 0, used-1);
+ }
+
+
+
+ //! Performs a binary search for an element, returns -1 if not found.
+ //! The array will be sorted before the binary search if it is not
+ //! already sorted.
+ //! \param element: Element to search for.
+ //! \param left: First left index
+ //! \param right: Last right index.
+ //! \return Returns position of the searched element if it was found,
+ //! otherwise -1 is returned.
+ s32 binary_search(const T& element, s32 left, s32 right)
+ {
+ if (!used)
+ return -1;
+
+ sort();
+
+ s32 m;
+
+ do
+ {
+ m = (left+right)>>1;
+
+ if (element < data[m])
+ right = m - 1;
+ else
+ left = m + 1;
+
+ } while((element < data[m] || data[m] < element) && left<=right);
+
+ // this last line equals to:
+ // " while((element != array[m]) && left<=right);"
+ // but we only want to use the '<' operator.
+ // the same in next line, it is "(element == array[m])"
+
+ if (!(element < data[m]) && !(data[m] < element))
+ return m;
+
+ return -1;
+ }
+
+
+ //! Finds an element in linear time, which is very slow. Use
+ //! binary_search for faster finding. Only works if =operator is implemented.
+ //! \param element: Element to search for.
+ //! \return Returns position of the searched element if it was found,
+ //! otherwise -1 is returned.
+ s32 linear_search(T& element)
+ {
+ for (u32 i=0; i<used; ++i)
+ if (!(element < data[i]) && !(data[i] < element))
+ return (s32)i;
+
+ return -1;
+ }
+
+
+ //! Finds an element in linear time, which is very slow. Use
+ //! binary_search for faster finding. Only works if =operator is implemented.
+ //! \param element: Element to search for.
+ //! \return Returns position of the searched element if it was found,
+ //! otherwise -1 is returned.
+ s32 linear_reverse_search(T& element)
+ {
+ for (s32 i=used-1; i>=0; --i)
+ if (data[i] == element)
+ return (s32)i;
+
+ return -1;
+ }
+
+
+
+ //! Erases an element from the array. May be slow, because all elements
+ //! following after the erased element have to be copied.
+ //! \param index: Index of element to be erased.
+ void erase(u32 index)
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
+
+ for (u32 i=index+1; i<used; ++i)
+ data[i-1] = data[i];
+
+ --used;
+ }
+
+
+ //! Erases some elements from the array. may be slow, because all elements
+ //! following after the erased element have to be copied.
+ //! \param index: Index of the first element to be erased.
+ //! \param count: Amount of elements to be erased.
+ void erase(u32 index, s32 count)
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
+
+ for (u32 i=index+count; i<used; ++i)
+ data[i-count] = data[i];
+
+ used-= count;
+ }
+
+
+ //! Sets if the array is sorted
+ void set_sorted(bool _is_sorted)
+ {
+ is_sorted = _is_sorted;
+ }
+
+
+ private:
+
+ T* data;
+ u32 allocated;
+ u32 used;
+ bool free_when_destroyed;
+ bool is_sorted;
+};
+
+
+} // end namespace core
+} // end namespace irr
+
+
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/irrXML/irrString.h b/src/3rdparty/assimp/contrib/irrXML/irrString.h
new file mode 100644
index 000000000..af21b8e51
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/irrString.h
@@ -0,0 +1,664 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
+
+#ifndef __IRR_STRING_H_INCLUDED__
+#define __IRR_STRING_H_INCLUDED__
+
+#include "irrTypes.h"
+
+namespace irr
+{
+namespace core
+{
+
+//! Very simple string class with some useful features.
+/** string<c8> and string<wchar_t> work both with unicode AND ascii,
+so you can assign unicode to string<c8> and ascii to string<wchar_t>
+(and the other way round) if your ever would want to.
+Note that the conversation between both is not done using an encoding.
+
+Known bugs:
+Special characters like 'Ä', 'Ü' and 'Ö' are ignored in the
+methods make_upper, make_lower and equals_ignore_case.
+*/
+template <class T>
+class string
+{
+public:
+
+ //! Default constructor
+ string()
+ : array(0), allocated(1), used(1)
+ {
+ array = new T[1];
+ array[0] = 0x0;
+ }
+
+
+
+ //! Constructor
+ string(const string<T>& other)
+ : array(0), allocated(0), used(0)
+ {
+ *this = other;
+ }
+
+
+ //! Constructs a string from an int
+ string(int number)
+ : array(0), allocated(0), used(0)
+ {
+ // store if negative and make positive
+
+ bool negative = false;
+ if (number < 0)
+ {
+ number *= -1;
+ negative = true;
+ }
+
+ // temporary buffer for 16 numbers
+
+ c8 tmpbuf[16];
+ tmpbuf[15] = 0;
+ s32 idx = 15;
+
+ // special case '0'
+
+ if (!number)
+ {
+ tmpbuf[14] = '0';
+ *this = &tmpbuf[14];
+ return;
+ }
+
+ // add numbers
+
+ while(number && idx)
+ {
+ idx--;
+ tmpbuf[idx] = (c8)('0' + (number % 10));
+ number = number / 10;
+ }
+
+ // add sign
+
+ if (negative)
+ {
+ idx--;
+ tmpbuf[idx] = '-';
+ }
+
+ *this = &tmpbuf[idx];
+ }
+
+
+
+ //! Constructor for copying a string from a pointer with a given lenght
+ template <class B>
+ string(const B* c, s32 lenght)
+ : array(0), allocated(0), used(0)
+ {
+ if (!c)
+ return;
+
+ allocated = used = lenght+1;
+ array = new T[used];
+
+ for (s32 l = 0; l<lenght; ++l)
+ array[l] = (T)c[l];
+
+ array[lenght] = 0;
+ }
+
+
+
+ //! Constructor for unicode and ascii strings
+ template <class B>
+ string(const B* c)
+ : array(0),allocated(0), used(0)
+ {
+ *this = c;
+ }
+
+
+
+ //! destructor
+ ~string()
+ {
+ delete [] array;
+ }
+
+
+
+ //! Assignment operator
+ string<T>& operator=(const string<T>& other)
+ {
+ if (this == &other)
+ return *this;
+
+ delete [] array;
+ allocated = used = other.size()+1;
+ array = new T[used];
+
+ const T* p = other.c_str();
+ for (s32 i=0; i<used; ++i, ++p)
+ array[i] = *p;
+
+ return *this;
+ }
+
+
+
+ //! Assignment operator for strings, ascii and unicode
+ template <class B>
+ string<T>& operator=(const B* c)
+ {
+ if (!c)
+ {
+ if (!array)
+ {
+ array = new T[1];
+ allocated = 1;
+ used = 1;
+ }
+ array[0] = 0x0;
+ return *this;
+ }
+
+ if ((void*)c == (void*)array)
+ return *this;
+
+ s32 len = 0;
+ const B* p = c;
+ while(*p)
+ {
+ ++len;
+ ++p;
+ }
+
+ // we'll take the old string for a while, because the new string could be
+ // a part of the current string.
+ T* oldArray = array;
+
+ allocated = used = len+1;
+ array = new T[used];
+
+ for (s32 l = 0; l<len+1; ++l)
+ array[l] = (T)c[l];
+
+ delete [] oldArray;
+ return *this;
+ }
+
+ //! Add operator for other strings
+ string<T> operator+(const string<T>& other)
+ {
+ string<T> str(*this);
+ str.append(other);
+
+ return str;
+ }
+
+ //! Add operator for strings, ascii and unicode
+ template <class B>
+ string<T> operator+(const B* c)
+ {
+ string<T> str(*this);
+ str.append(c);
+
+ return str;
+ }
+
+
+
+ //! Direct access operator
+ T& operator [](const s32 index) const
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used) // bad index
+
+ return array[index];
+ }
+
+
+ //! Comparison operator
+ bool operator ==(const T* str) const
+ {
+ int i;
+ for(i=0; array[i] && str[i]; ++i)
+ if (array[i] != str[i])
+ return false;
+
+ return !array[i] && !str[i];
+ }
+
+
+
+ //! Comparison operator
+ bool operator ==(const string<T>& other) const
+ {
+ for(s32 i=0; array[i] && other.array[i]; ++i)
+ if (array[i] != other.array[i])
+ return false;
+
+ return used == other.used;
+ }
+
+
+
+ //! Is smaller operator
+ bool operator <(const string<T>& other) const
+ {
+ for(s32 i=0; array[i] && other.array[i]; ++i)
+ if (array[i] != other.array[i])
+ return (array[i] < other.array[i]);
+
+ return used < other.used;
+ }
+
+
+
+ //! Equals not operator
+ bool operator !=(const string<T>& other) const
+ {
+ return !(*this == other);
+ }
+
+
+
+ //! Returns length of string
+ /** \return Returns length of the string in characters. */
+ s32 size() const
+ {
+ return used-1;
+ }
+
+
+
+ //! Returns character string
+ /** \return Returns pointer to C-style zero terminated string. */
+ const T* c_str() const
+ {
+ return array;
+ }
+
+
+
+ //! Makes the string lower case.
+ void make_lower()
+ {
+ const T A = (T)'A';
+ const T Z = (T)'Z';
+ const T diff = (T)'a' - A;
+
+ for (s32 i=0; i<used; ++i)
+ {
+ if (array[i]>=A && array[i]<=Z)
+ array[i] += diff;
+ }
+ }
+
+
+
+ //! Makes the string upper case.
+ void make_upper()
+ {
+ const T a = (T)'a';
+ const T z = (T)'z';
+ const T diff = (T)'A' - a;
+
+ for (s32 i=0; i<used; ++i)
+ {
+ if (array[i]>=a && array[i]<=z)
+ array[i] += diff;
+ }
+ }
+
+
+
+ //! Compares the string ignoring case.
+ /** \param other: Other string to compare.
+ \return Returns true if the string are equal ignoring case. */
+ bool equals_ignore_case(const string<T>& other) const
+ {
+ for(s32 i=0; array[i] && other[i]; ++i)
+ if (toLower(array[i]) != toLower(other[i]))
+ return false;
+
+ return used == other.used;
+ }
+
+
+ //! compares the first n characters of the strings
+ bool equalsn(const string<T>& other, int len)
+ {
+ int i;
+ for(i=0; array[i] && other[i] && i < len; ++i)
+ if (array[i] != other[i])
+ return false;
+
+ // if one (or both) of the strings was smaller then they
+ // are only equal if they have the same lenght
+ return (i == len) || (used == other.used);
+ }
+
+
+ //! compares the first n characters of the strings
+ bool equalsn(const T* str, int len)
+ {
+ int i;
+ for(i=0; array[i] && str[i] && i < len; ++i)
+ if (array[i] != str[i])
+ return false;
+
+ // if one (or both) of the strings was smaller then they
+ // are only equal if they have the same lenght
+ return (i == len) || (array[i] == 0 && str[i] == 0);
+ }
+
+
+ //! Appends a character to this string
+ /** \param character: Character to append. */
+ void append(T character)
+ {
+ if (used + 1 > allocated)
+ reallocate((s32)used + 1);
+
+ used += 1;
+
+ array[used-2] = character;
+ array[used-1] = 0;
+ }
+
+ //! Appends a string to this string
+ /** \param other: String to append. */
+ void append(const string<T>& other)
+ {
+ --used;
+
+ s32 len = other.size();
+
+ if (used + len + 1 > allocated)
+ reallocate((s32)used + (s32)len + 1);
+
+ for (s32 l=0; l<len+1; ++l)
+ array[l+used] = other[l];
+
+ used = used + len + 1;
+ }
+
+
+ //! Appends a string of the length l to this string.
+ /** \param other: other String to append to this string.
+ \param length: How much characters of the other string to add to this one. */
+ void append(const string<T>& other, s32 length)
+ {
+ s32 len = other.size();
+
+ if (len < length)
+ {
+ append(other);
+ return;
+ }
+
+ len = length;
+ --used;
+
+ if (used + len > allocated)
+ reallocate((s32)used + (s32)len);
+
+ for (s32 l=0; l<len; ++l)
+ array[l+used] = other[l];
+
+ used = used + len;
+ }
+
+
+ //! Reserves some memory.
+ /** \param count: Amount of characters to reserve. */
+ void reserve(s32 count)
+ {
+ if (count < allocated)
+ return;
+
+ reallocate(count);
+ }
+
+
+ //! finds first occurrence of character in string
+ /** \param c: Character to search for.
+ \return Returns position where the character has been found,
+ or -1 if not found. */
+ s32 findFirst(T c) const
+ {
+ for (s32 i=0; i<used; ++i)
+ if (array[i] == c)
+ return i;
+
+ return -1;
+ }
+
+ //! finds first occurrence of a character of a list in string
+ /** \param c: List of strings to find. For example if the method
+ should find the first occurance of 'a' or 'b', this parameter should be "ab".
+ \param count: Amount of characters in the list. Ususally,
+ this should be strlen(ofParameter1)
+ \return Returns position where one of the character has been found,
+ or -1 if not found. */
+ s32 findFirstChar(T* c, int count) const
+ {
+ for (s32 i=0; i<used; ++i)
+ for (int j=0; j<count; ++j)
+ if (array[i] == c[j])
+ return i;
+
+ return -1;
+ }
+
+
+ //! Finds first position of a character not in a given list.
+ /** \param c: List of characters not to find. For example if the method
+ should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
+ \param count: Amount of characters in the list. Ususally,
+ this should be strlen(ofParameter1)
+ \return Returns position where the character has been found,
+ or -1 if not found. */
+ template <class B>
+ s32 findFirstCharNotInList(B* c, int count) const
+ {
+ for (int i=0; i<used; ++i)
+ {
+ int j;
+ for (j=0; j<count; ++j)
+ if (array[i] == c[j])
+ break;
+
+ if (j==count)
+ return i;
+ }
+
+ return -1;
+ }
+
+ //! Finds last position of a character not in a given list.
+ /** \param c: List of characters not to find. For example if the method
+ should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
+ \param count: Amount of characters in the list. Ususally,
+ this should be strlen(ofParameter1)
+ \return Returns position where the character has been found,
+ or -1 if not found. */
+ template <class B>
+ s32 findLastCharNotInList(B* c, int count) const
+ {
+ for (int i=used-2; i>=0; --i)
+ {
+ int j;
+ for (j=0; j<count; ++j)
+ if (array[i] == c[j])
+ break;
+
+ if (j==count)
+ return i;
+ }
+
+ return -1;
+ }
+
+ //! finds next occurrence of character in string
+ /** \param c: Character to search for.
+ \param startPos: Position in string to start searching.
+ \return Returns position where the character has been found,
+ or -1 if not found. */
+ s32 findNext(T c, s32 startPos) const
+ {
+ for (s32 i=startPos; i<used; ++i)
+ if (array[i] == c)
+ return i;
+
+ return -1;
+ }
+
+
+ //! finds last occurrence of character in string
+ //! \param c: Character to search for.
+ //! \return Returns position where the character has been found,
+ //! or -1 if not found.
+ s32 findLast(T c) const
+ {
+ for (s32 i=used-1; i>=0; --i)
+ if (array[i] == c)
+ return i;
+
+ return -1;
+ }
+
+
+ //! Returns a substring
+ //! \param begin: Start of substring.
+ //! \param length: Length of substring.
+ string<T> subString(s32 begin, s32 length)
+ {
+ if (length <= 0)
+ return string<T>("");
+
+ string<T> o;
+ o.reserve(length+1);
+
+ for (s32 i=0; i<length; ++i)
+ o.array[i] = array[i+begin];
+
+ o.array[length] = 0;
+ o.used = o.allocated;
+
+ return o;
+ }
+
+
+ void operator += (T c)
+ {
+ append(c);
+ }
+
+ void operator += (const string<T>& other)
+ {
+ append(other);
+ }
+
+ void operator += (int i)
+ {
+ append(string<T>(i));
+ }
+
+ //! replaces all characters of a special type with another one
+ void replace(T toReplace, T replaceWith)
+ {
+ for (s32 i=0; i<used; ++i)
+ if (array[i] == toReplace)
+ array[i] = replaceWith;
+ }
+
+ //! trims the string.
+ /** Removes whitespace from begin and end of the string. */
+ void trim()
+ {
+ const char whitespace[] = " \t\n";
+ const int whitespacecount = 3;
+
+ // find start and end of real string without whitespace
+ int begin = findFirstCharNotInList(whitespace, whitespacecount);
+ if (begin == -1)
+ return;
+
+ int end = findLastCharNotInList(whitespace, whitespacecount);
+ if (end == -1)
+ return;
+
+ *this = subString(begin, (end +1) - begin);
+ }
+
+
+ //! Erases a character from the string. May be slow, because all elements
+ //! following after the erased element have to be copied.
+ //! \param index: Index of element to be erased.
+ void erase(int index)
+ {
+ _IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
+
+ for (int i=index+1; i<used; ++i)
+ array[i-1] = array[i];
+
+ --used;
+ }
+
+
+
+private:
+
+ //! Returns a character converted to lower case
+ T toLower(const T& t) const
+ {
+ if (t>=(T)'A' && t<=(T)'Z')
+ return t + ((T)'a' - (T)'A');
+ else
+ return t;
+ }
+
+ //! Reallocate the array, make it bigger or smaler
+ void reallocate(s32 new_size)
+ {
+ T* old_array = array;
+
+ array = new T[new_size];
+ allocated = new_size;
+
+ s32 amount = used < new_size ? used : new_size;
+ for (s32 i=0; i<amount; ++i)
+ array[i] = old_array[i];
+
+ if (allocated < used)
+ used = allocated;
+
+ delete [] old_array;
+ }
+
+
+ //--- member variables
+
+ T* array;
+ s32 allocated;
+ s32 used;
+};
+
+
+//! Typedef for character strings
+typedef string<irr::c8> stringc;
+
+//! Typedef for wide character strings
+typedef string<wchar_t> stringw;
+
+} // end namespace core
+} // end namespace irr
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/irrXML/irrTypes.h b/src/3rdparty/assimp/contrib/irrXML/irrTypes.h
new file mode 100644
index 000000000..a7f12ec75
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/irrTypes.h
@@ -0,0 +1,108 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __IRR_TYPES_H_INCLUDED__
+#define __IRR_TYPES_H_INCLUDED__
+
+namespace irr
+{
+
+//! 8 bit unsigned variable.
+/** This is a typedef for unsigned char, it ensures portability of the engine. */
+typedef unsigned char u8;
+
+//! 8 bit signed variable.
+/** This is a typedef for signed char, it ensures portability of the engine. */
+typedef signed char s8;
+
+//! 8 bit character variable.
+/** This is a typedef for char, it ensures portability of the engine. */
+typedef char c8;
+
+
+
+//! 16 bit unsigned variable.
+/** This is a typedef for unsigned short, it ensures portability of the engine. */
+typedef unsigned short u16;
+
+//! 16 bit signed variable.
+/** This is a typedef for signed short, it ensures portability of the engine. */
+typedef signed short s16;
+
+
+
+//! 32 bit unsigned variable.
+/** This is a typedef for unsigned int, it ensures portability of the engine. */
+typedef unsigned int u32;
+
+//! 32 bit signed variable.
+/** This is a typedef for signed int, it ensures portability of the engine. */
+typedef signed int s32;
+
+
+
+// 64 bit signed variable.
+// This is a typedef for __int64, it ensures portability of the engine.
+// This type is currently not used by the engine and not supported by compilers
+// other than Microsoft Compilers, so it is outcommented.
+//typedef __int64 s64;
+
+
+
+//! 32 bit floating point variable.
+/** This is a typedef for float, it ensures portability of the engine. */
+typedef float f32;
+
+//! 64 bit floating point variable.
+/** This is a typedef for double, it ensures portability of the engine. */
+typedef double f64;
+
+
+} // end namespace
+
+
+// define the wchar_t type if not already built in.
+#ifdef _MSC_VER
+#ifndef _WCHAR_T_DEFINED
+//! A 16 bit wide character type.
+/**
+ Defines the wchar_t-type.
+ In VS6, its not possible to tell
+ the standard compiler to treat wchar_t as a built-in type, and
+ sometimes we just don't want to include the huge stdlib.h or wchar.h,
+ so we'll use this.
+*/
+typedef unsigned short wchar_t;
+#define _WCHAR_T_DEFINED
+#endif // wchar is not defined
+#endif // microsoft compiler
+
+//! define a break macro for debugging only in Win32 mode.
+// WORKAROUND (assimp): remove __asm
+#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
+#if defined(_M_IX86)
+#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
+#else
+#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
+#endif
+#else
+#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
+#endif
+
+//! Defines a small statement to work around a microsoft compiler bug.
+/** The microsft compiler 7.0 - 7.1 has a bug:
+When you call unmanaged code that returns a bool type value of false from managed code,
+the return value may appear as true. See
+http://support.microsoft.com/default.aspx?kbid=823071 for details.
+Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
+
+// WORKAROUND (assimp): remove __asm
+#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
+#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
+#else
+#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
+#endif // _IRR_MANAGED_MARSHALLING_BUGFIX
+
+#endif // __IRR_TYPES_H_INCLUDED__
+
diff --git a/src/3rdparty/assimp/contrib/irrXML/irrXML.cpp b/src/3rdparty/assimp/contrib/irrXML/irrXML.cpp
new file mode 100644
index 000000000..2705ea7b8
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/irrXML.cpp
@@ -0,0 +1,152 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
+
+// Need to include Assimp, too. We're using Assimp's version of fast_atof
+// so we need stdint.h. But no PCH.
+
+#include "./../../code/AssimpPCH.h"
+
+#include "irrXML.h"
+#include "irrString.h"
+#include "irrArray.h"
+#include "./../../code/fast_atof.h"
+#include "CXMLReaderImpl.h"
+
+namespace irr
+{
+namespace io
+{
+
+//! Implementation of the file read callback for ordinary files
+class CFileReadCallBack : public IFileReadCallBack
+{
+public:
+
+ //! construct from filename
+ CFileReadCallBack(const char* filename)
+ : File(0), Size(0), Close(true)
+ {
+ // open file
+ File = fopen(filename, "rb");
+
+ if (File)
+ getFileSize();
+ }
+
+ //! construct from FILE pointer
+ CFileReadCallBack(FILE* file)
+ : File(file), Size(0), Close(false)
+ {
+ if (File)
+ getFileSize();
+ }
+
+ //! destructor
+ virtual ~CFileReadCallBack()
+ {
+ if (Close && File)
+ fclose(File);
+ }
+
+ //! Reads an amount of bytes from the file.
+ virtual int read(void* buffer, int sizeToRead)
+ {
+ if (!File)
+ return 0;
+
+ return (int)fread(buffer, 1, sizeToRead, File);
+ }
+
+ //! Returns size of file in bytes
+ virtual int getSize()
+ {
+ return Size;
+ }
+
+private:
+
+ //! retrieves the file size of the open file
+ void getFileSize()
+ {
+ fseek(File, 0, SEEK_END);
+ Size = ftell(File);
+ fseek(File, 0, SEEK_SET);
+ }
+
+ FILE* File;
+ int Size;
+ bool Close;
+
+}; // end class CFileReadCallBack
+
+
+
+// FACTORY FUNCTIONS:
+
+
+//! Creates an instance of an UFT-8 or ASCII character xml parser.
+IrrXMLReader* createIrrXMLReader(const char* filename)
+{
+ return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(filename));
+}
+
+
+//! Creates an instance of an UFT-8 or ASCII character xml parser.
+IrrXMLReader* createIrrXMLReader(FILE* file)
+{
+ return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(file));
+}
+
+
+//! Creates an instance of an UFT-8 or ASCII character xml parser.
+IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback)
+{
+ return new CXMLReaderImpl<char, IXMLBase>(callback, false);
+}
+
+
+//! Creates an instance of an UTF-16 xml parser.
+IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename)
+{
+ return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(filename));
+}
+
+
+//! Creates an instance of an UTF-16 xml parser.
+IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file)
+{
+ return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(file));
+}
+
+
+//! Creates an instance of an UTF-16 xml parser.
+IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback)
+{
+ return new CXMLReaderImpl<char16, IXMLBase>(callback, false);
+}
+
+
+//! Creates an instance of an UTF-32 xml parser.
+IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename)
+{
+ return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(filename));
+}
+
+
+//! Creates an instance of an UTF-32 xml parser.
+IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file)
+{
+ return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(file));
+}
+
+
+//! Creates an instance of an UTF-32 xml parser.
+IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback)
+{
+ return new CXMLReaderImpl<char32, IXMLBase>(callback, false);
+}
+
+
+} // end namespace io
+} // end namespace irr
diff --git a/src/3rdparty/assimp/contrib/irrXML/irrXML.h b/src/3rdparty/assimp/contrib/irrXML/irrXML.h
new file mode 100644
index 000000000..b51ddeb54
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML/irrXML.h
@@ -0,0 +1,540 @@
+// Copyright (C) 2002-2005 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine" and the "irrXML" project.
+// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
+
+#ifndef __IRR_XML_H_INCLUDED__
+#define __IRR_XML_H_INCLUDED__
+
+#include <stdio.h>
+
+/** \mainpage irrXML 1.2 API documentation
+ <div align="center"><img src="logobig.png" ></div>
+
+ \section intro Introduction
+
+ Welcome to the irrXML API documentation.
+ Here you'll find any information you'll need to develop applications with
+ irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
+ at the homepage of irrXML at <A HREF="http://xml.irrlicht3d.org" >xml.irrlicht3d.org</A>
+ or into the SDK in the directory \example.
+
+ irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
+ this documentation is an important part of it. If you have any questions or
+ suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
+ (niko (at) irrlicht3d.org). For more informations about this parser, see \ref history.
+
+ \section features Features
+
+ irrXML provides forward-only, read-only
+ access to a stream of non validated XML data. It was fully implemented by
+ Nikolaus Gebhardt. Its current features are:
+
+ - It it fast as lighting and has very low memory usage. It was
+ developed with the intention of being used in 3D games, as it already has been.
+ - irrXML is very small: It only consists of 60 KB of code and can be added easily
+ to your existing project.
+ - Of course, it is platform independent and works with lots of compilers.
+ - It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in
+ little and big endian format.
+ - Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
+ UTF-16 and UTF-32 format.
+ - With its optional file access abstraction it has the advantage that it can read not
+ only from files but from any type of data (memory, network, ...). For example when
+ used with the Irrlicht Engine, it directly reads from compressed .zip files.
+ - Just like the Irrlicht Engine for which it was originally created, it is extremely easy
+ to use.
+ - It has no external dependencies, it does not even need the STL.
+
+ Although irrXML has some strenghts, it currently also has the following limitations:
+
+ - The input xml file is not validated and assumed to be correct.
+
+ \section irrxmlexample Example
+
+ The following code demonstrates the basic usage of irrXML. A simple xml
+ file like this is parsed:
+ \code
+ <?xml version="1.0"?>
+ <config>
+ <!-- This is a config file for the mesh viewer -->
+ <model file="dwarf.dea" />
+ <messageText caption="Irrlicht Engine Mesh Viewer">
+ Welcome to the Mesh Viewer of the &quot;Irrlicht Engine&quot;.
+ </messageText>
+ </config>
+ \endcode
+
+ The code for parsing this file would look like this:
+ \code
+ #include <irrXML.h>
+ using namespace irr; // irrXML is located in the namespace irr::io
+ using namespace io;
+
+ #include <string> // we use STL strings to store data in this example
+
+ void main()
+ {
+ // create the reader using one of the factory functions
+
+ IrrXMLReader* xml = createIrrXMLReader("config.xml");
+
+ // strings for storing the data we want to get out of the file
+ std::string modelFile;
+ std::string messageText;
+ std::string caption;
+
+ // parse the file until end reached
+
+ while(xml && xml->read())
+ {
+ switch(xml->getNodeType())
+ {
+ case EXN_TEXT:
+ // in this xml file, the only text which occurs is the messageText
+ messageText = xml->getNodeData();
+ break;
+ case EXN_ELEMENT:
+ {
+ if (!strcmp("model", xml->getNodeName()))
+ modelFile = xml->getAttributeValue("file");
+ else
+ if (!strcmp("messageText", xml->getNodeName()))
+ caption = xml->getAttributeValue("caption");
+ }
+ break;
+ }
+ }
+
+ // delete the xml parser after usage
+ delete xml;
+ }
+ \endcode
+
+ \section howto How to use
+
+ Simply add the source files in the /src directory of irrXML to your project. Done.
+
+ \section license License
+
+ The irrXML license is based on the zlib license. Basicly, this means you can do with
+ irrXML whatever you want:
+
+ Copyright (C) 2002-2005 Nikolaus Gebhardt
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source distribution.
+
+ \section history History
+
+ As lots of references in this documentation and the source show, this xml
+ parser has originally been a part of the
+ <A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
+ the parser has become very useful with the latest release, people asked for a
+ separate version of it, to be able to use it in non Irrlicht projects. With
+ irrXML 1.0, this has now been done.
+*/
+
+namespace irr
+{
+namespace io
+{
+ //! Enumeration of all supported source text file formats
+ enum ETEXT_FORMAT
+ {
+ //! ASCII, file without byte order mark, or not a text file
+ ETF_ASCII,
+
+ //! UTF-8 format
+ ETF_UTF8,
+
+ //! UTF-16 format, big endian
+ ETF_UTF16_BE,
+
+ //! UTF-16 format, little endian
+ ETF_UTF16_LE,
+
+ //! UTF-32 format, big endian
+ ETF_UTF32_BE,
+
+ //! UTF-32 format, little endian
+ ETF_UTF32_LE
+ };
+
+
+ //! Enumeration for all xml nodes which are parsed by IrrXMLReader
+ enum EXML_NODE
+ {
+ //! No xml node. This is usually the node if you did not read anything yet.
+ EXN_NONE,
+
+ //! A xml element, like <foo>
+ EXN_ELEMENT,
+
+ //! End of an xml element, like </foo>
+ EXN_ELEMENT_END,
+
+ //! Text within a xml element: <foo> this is the text. </foo>
+ EXN_TEXT,
+
+ //! An xml comment like &lt;!-- I am a comment --&gt; or a DTD definition.
+ EXN_COMMENT,
+
+ //! An xml cdata section like &lt;![CDATA[ this is some CDATA ]]&gt;
+ EXN_CDATA,
+
+ //! Unknown element.
+ EXN_UNKNOWN
+ };
+
+ //! Callback class for file read abstraction.
+ /** With this, it is possible to make the xml parser read in other things
+ than just files. The Irrlicht engine is using this for example to
+ read xml from compressed .zip files. To make the parser read in
+ any other data, derive a class from this interface, implement the
+ two methods to read your data and give a pointer to an instance of
+ your implementation when calling createIrrXMLReader(),
+ createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
+ class IFileReadCallBack
+ {
+ public:
+
+ //! virtual destructor
+ virtual ~IFileReadCallBack() {};
+
+ //! Reads an amount of bytes from the file.
+ /** \param buffer: Pointer to buffer where to read bytes will be written to.
+ \param sizeToRead: Amount of bytes to read from the file.
+ \return Returns how much bytes were read. */
+ virtual int read(void* buffer, int sizeToRead) = 0;
+
+ //! Returns size of file in bytes
+ virtual int getSize() = 0;
+ };
+
+ //! Empty class to be used as parent class for IrrXMLReader.
+ /** If you need another class as base class for the xml reader, you can do this by creating
+ the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
+ The Irrlicht Engine for example needs IUnknown as base class for every object to
+ let it automaticly reference countend, hence it replaces IXMLBase with IUnknown.
+ See irrXML.cpp on how this can be done in detail. */
+ class IXMLBase
+ {
+ };
+
+ //! Interface providing easy read access to a XML file.
+ /** You can create an instance of this reader using one of the factory functions
+ createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
+ If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader()
+ instead.
+ For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
+
+ The typical usage of this parser looks like this:
+ \code
+ #include <irrXML.h>
+ using namespace irr; // irrXML is located in the namespace irr::io
+ using namespace io;
+
+ void main()
+ {
+ // create the reader using one of the factory functions
+ IrrXMLReader* xml = createIrrXMLReader("config.xml");
+
+ if (xml == 0)
+ return; // file could not be opened
+
+ // parse the file until end reached
+ while(xml->read())
+ {
+ // based on xml->getNodeType(), do something.
+ }
+
+ // delete the xml parser after usage
+ delete xml;
+ }
+ \endcode
+ See \ref irrxmlexample for a more detailed example.
+ */
+ template<class char_type, class super_class>
+ class IIrrXMLReader : public super_class
+ {
+ public:
+
+ //! Destructor
+ virtual ~IIrrXMLReader() {};
+
+ //! Reads forward to the next xml node.
+ /** \return Returns false, if there was no further node. */
+ virtual bool read() = 0;
+
+ //! Returns the type of the current XML node.
+ virtual EXML_NODE getNodeType() const = 0;
+
+ //! Returns attribute count of the current XML node.
+ /** This is usually
+ non null if the current node is EXN_ELEMENT, and the element has attributes.
+ \return Returns amount of attributes of this xml node. */
+ virtual int getAttributeCount() const = 0;
+
+ //! Returns name of an attribute.
+ /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
+ \return Name of the attribute, 0 if an attribute with this index does not exist. */
+ virtual const char_type* getAttributeName(int idx) const = 0;
+
+ //! Returns the value of an attribute.
+ /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
+ \return Value of the attribute, 0 if an attribute with this index does not exist. */
+ virtual const char_type* getAttributeValue(int idx) const = 0;
+
+ //! Returns the value of an attribute.
+ /** \param name: Name of the attribute.
+ \return Value of the attribute, 0 if an attribute with this name does not exist. */
+ virtual const char_type* getAttributeValue(const char_type* name) const = 0;
+
+ //! Returns the value of an attribute in a safe way.
+ /** Like getAttributeValue(), but does not
+ return 0 if the attribute does not exist. An empty string ("") is returned then.
+ \param name: Name of the attribute.
+ \return Value of the attribute, and "" if an attribute with this name does not exist */
+ virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
+
+ //! Returns the value of an attribute as integer.
+ /** \param name Name of the attribute.
+ \return Value of the attribute as integer, and 0 if an attribute with this name does not exist or
+ the value could not be interpreted as integer. */
+ virtual int getAttributeValueAsInt(const char_type* name) const = 0;
+
+ //! Returns the value of an attribute as integer.
+ /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
+ \return Value of the attribute as integer, and 0 if an attribute with this index does not exist or
+ the value could not be interpreted as integer. */
+ virtual int getAttributeValueAsInt(int idx) const = 0;
+
+ //! Returns the value of an attribute as float.
+ /** \param name: Name of the attribute.
+ \return Value of the attribute as float, and 0 if an attribute with this name does not exist or
+ the value could not be interpreted as float. */
+ virtual float getAttributeValueAsFloat(const char_type* name) const = 0;
+
+ //! Returns the value of an attribute as float.
+ /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
+ \return Value of the attribute as float, and 0 if an attribute with this index does not exist or
+ the value could not be interpreted as float. */
+ virtual float getAttributeValueAsFloat(int idx) const = 0;
+
+ //! Returns the name of the current node.
+ /** Only non null, if the node type is EXN_ELEMENT.
+ \return Name of the current node or 0 if the node has no name. */
+ virtual const char_type* getNodeName() const = 0;
+
+ //! Returns data of the current node.
+ /** Only non null if the node has some
+ data and it is of type EXN_TEXT or EXN_UNKNOWN. */
+ virtual const char_type* getNodeData() const = 0;
+
+ //! Returns if an element is an empty element, like <foo />
+ virtual bool isEmptyElement() const = 0;
+
+ //! Returns format of the source xml file.
+ /** It is not necessary to use
+ this method because the parser will convert the input file format
+ to the format wanted by the user when creating the parser. This
+ method is useful to get/display additional informations. */
+ virtual ETEXT_FORMAT getSourceFormat() const = 0;
+
+ //! Returns format of the strings returned by the parser.
+ /** This will be UTF8 for example when you created a parser with
+ IrrXMLReaderUTF8() and UTF32 when it has been created using
+ IrrXMLReaderUTF32. It should not be necessary to call this
+ method and only exists for informational purposes. */
+ virtual ETEXT_FORMAT getParserFormat() const = 0;
+ };
+
+
+ //! defines the utf-16 type.
+ /** Not using wchar_t for this because
+ wchar_t has 16 bit on windows and 32 bit on other operating systems. */
+ typedef unsigned short char16;
+
+ //! defines the utf-32 type.
+ /** Not using wchar_t for this because
+ wchar_t has 16 bit on windows and 32 bit on other operating systems. */
+ typedef unsigned long char32;
+
+ //! A UTF-8 or ASCII character xml parser.
+ /** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser.
+ The file to read can be in any format, it will be converted to UTF-8 if it is not
+ in this format.
+ Create an instance of this with createIrrXMLReader();
+ See IIrrXMLReader for description on how to use it. */
+ typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
+
+ //! A UTF-16 xml parser.
+ /** This means that all character data will be returned in UTF-16 by this parser.
+ The file to read can be in any format, it will be converted to UTF-16 if it is not
+ in this format.
+ Create an instance of this with createIrrXMLReaderUTF16();
+ See IIrrXMLReader for description on how to use it. */
+ typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
+
+ //! A UTF-32 xml parser.
+ /** This means that all character data will be returned in UTF-32 by this parser.
+ The file to read can be in any format, it will be converted to UTF-32 if it is not
+ in this format.
+ Create an instance of this with createIrrXMLReaderUTF32();
+ See IIrrXMLReader for description on how to use it. */
+ typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
+
+
+ //! Creates an instance of an UFT-8 or ASCII character xml parser.
+ /** This means that all character data will be returned in 8 bit ASCII or UTF-8.
+ The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReaderUTF8() instead.
+ \param filename: Name of file to be opened.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReader* createIrrXMLReader(const char* filename);
+
+ //! Creates an instance of an UFT-8 or ASCII character xml parser.
+ /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
+ be in any format, it will be converted to UTF-8 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReaderUTF8() instead.
+ \param file: Pointer to opened file, must have been opened in binary mode, e.g.
+ using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReader* createIrrXMLReader(FILE* file);
+
+ //! Creates an instance of an UFT-8 or ASCII character xml parser.
+ /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
+ be in any format, it will be converted to UTF-8 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReaderUTF8() instead.
+ \param callback: Callback for file read abstraction. Implement your own
+ callback to make the xml parser read in other things than just files. See
+ IFileReadCallBack for more information about this.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
+
+ //! Creates an instance of an UFT-16 xml parser.
+ /** This means that
+ all character data will be returned in UTF-16. The file to read can
+ be in any format, it will be converted to UTF-16 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param filename: Name of file to be opened.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
+
+ //! Creates an instance of an UFT-16 xml parser.
+ /** This means that all character data will be returned in UTF-16. The file to read can
+ be in any format, it will be converted to UTF-16 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param file: Pointer to opened file, must have been opened in binary mode, e.g.
+ using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
+
+ //! Creates an instance of an UFT-16 xml parser.
+ /** This means that all character data will be returned in UTF-16. The file to read can
+ be in any format, it will be converted to UTF-16 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param callback: Callback for file read abstraction. Implement your own
+ callback to make the xml parser read in other things than just files. See
+ IFileReadCallBack for more information about this.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
+
+
+ //! Creates an instance of an UFT-32 xml parser.
+ /** This means that all character data will be returned in UTF-32. The file to read can
+ be in any format, it will be converted to UTF-32 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param filename: Name of file to be opened.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
+
+ //! Creates an instance of an UFT-32 xml parser.
+ /** This means that all character data will be returned in UTF-32. The file to read can
+ be in any format, it will be converted to UTF-32 if it is not in this format.
+ if you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param file: Pointer to opened file, must have been opened in binary mode, e.g.
+ using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
+
+ //! Creates an instance of an UFT-32 xml parser.
+ /** This means that
+ all character data will be returned in UTF-32. The file to read can
+ be in any format, it will be converted to UTF-32 if it is not in this format.
+ If you are using the Irrlicht Engine, it is better not to use this function but
+ IFileSystem::createXMLReader() instead.
+ \param callback: Callback for file read abstraction. Implement your own
+ callback to make the xml parser read in other things than just files. See
+ IFileReadCallBack for more information about this.
+ \return Returns a pointer to the created xml parser. This pointer should be
+ deleted using 'delete' after no longer needed. Returns 0 if an error occured
+ and the file could not be opened. */
+ IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
+
+
+ /*! \file irrxml.h
+ \brief Header file of the irrXML, the Irrlicht XML parser.
+
+ This file includes everything needed for using irrXML,
+ the XML parser of the Irrlicht Engine. To use irrXML,
+ you only need to include this file in your project:
+
+ \code
+ #include <irrXML.h>
+ \endcode
+
+ It is also common to use the two namespaces in which irrXML is included,
+ directly after #including irrXML.h:
+
+ \code
+ #include <irrXML.h>
+ using namespace irr;
+ using namespace io;
+ \endcode
+ */
+
+} // end namespace io
+} // end namespace irr
+
+#endif // __IRR_XML_H_INCLUDED__
+
diff --git a/src/3rdparty/assimp/contrib/irrXML_note.txt b/src/3rdparty/assimp/contrib/irrXML_note.txt
new file mode 100644
index 000000000..ff7897ec2
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/irrXML_note.txt
@@ -0,0 +1,6 @@
+
+IrrXML
+Downloaded September 2008
+
+- fixed a minor compiler warning (vs 2005, shift too large)
+- fixed an issue regarding wchar_t/unsigned short
diff --git a/src/3rdparty/assimp/contrib/poly2tri/AUTHORS b/src/3rdparty/assimp/contrib/poly2tri/AUTHORS
new file mode 100644
index 000000000..1736f14bb
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/AUTHORS
@@ -0,0 +1,8 @@
+Primary Contributors:
+
+ Mason Green <mason.green@gmail.com> (C++, Python)
+ Thomas Åhlén <thahlen@gmail.com> (Java)
+
+Other Contributors:
+
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/LICENSE b/src/3rdparty/assimp/contrib/poly2tri/LICENSE
new file mode 100644
index 000000000..9417c0836
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/LICENSE
@@ -0,0 +1,27 @@
+Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+http://code.google.com/p/poly2tri/
+
+All rights reserved.
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* Neither the name of Poly2Tri nor the names of its contributors may be
+ used to endorse or promote products derived from this software without specific
+ prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/assimp/contrib/poly2tri/README b/src/3rdparty/assimp/contrib/poly2tri/README
new file mode 100644
index 000000000..2857e2983
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/README
@@ -0,0 +1,51 @@
+==================
+INSTALLATION GUIDE
+==================
+
+------------
+Dependencies
+------------
+
+ Core poly2tri lib:
+ - Standard Template Library (STL)
+
+ Testbed:
+ - gcc
+ - OpenGL
+ - GLFW (http://glfw.sf.net)
+ - Python
+
+Waf (http://code.google.com/p/waf/) is used to compile the testbed.
+A waf script (86kb) is included in the repositoty.
+
+----------------------------------------------
+Building the Testbed
+----------------------------------------------
+
+Posix/MSYS environment:
+
+ ./waf configure
+ ./waf build
+
+Windows command line:
+
+ python waf configure
+ python waf build
+
+----------------------------------------------
+Running the Examples
+----------------------------------------------
+
+Load data points from a file:
+p2t <filename> <center_x> <center_y> <zoom>
+
+Random distribution of points inside a consrained box:
+p2t random <num_points> <box_radius> <zoom>
+
+Examples:
+
+ ./p2t dude.dat 300 500 2
+ ./p2t nazca_monkey.dat 0 0 9
+
+ ./p2t random 10 100 5.0
+ ./p2t random 1000 20000 0.025 \ No newline at end of file
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.cc
new file mode 100644
index 000000000..4080445a7
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.cc
@@ -0,0 +1,373 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "shapes.h"
+#include <iostream>
+
+namespace p2t {
+
+Triangle::Triangle(Point& a, Point& b, Point& c)
+{
+ points_[0] = &a; points_[1] = &b; points_[2] = &c;
+ neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
+ constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
+ delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
+ interior_ = false;
+}
+
+// Update neighbor pointers
+void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
+{
+ if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
+ neighbors_[0] = t;
+ else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
+ neighbors_[1] = t;
+ else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
+ neighbors_[2] = t;
+ else
+ assert(0);
+}
+
+// Exhaustive search to update neighbor pointers
+void Triangle::MarkNeighbor(Triangle& t)
+{
+ if (t.Contains(points_[1], points_[2])) {
+ neighbors_[0] = &t;
+ t.MarkNeighbor(points_[1], points_[2], this);
+ } else if (t.Contains(points_[0], points_[2])) {
+ neighbors_[1] = &t;
+ t.MarkNeighbor(points_[0], points_[2], this);
+ } else if (t.Contains(points_[0], points_[1])) {
+ neighbors_[2] = &t;
+ t.MarkNeighbor(points_[0], points_[1], this);
+ }
+}
+
+/**
+ * Clears all references to all other triangles and points
+ */
+void Triangle::Clear()
+{
+ Triangle *t;
+ for( int i=0; i<3; i++ )
+ {
+ t = neighbors_[i];
+ if( t != NULL )
+ {
+ t->ClearNeighbor( this );
+ }
+ }
+ ClearNeighbors();
+ points_[0]=points_[1]=points_[2] = NULL;
+}
+
+void Triangle::ClearNeighbor(Triangle *triangle )
+{
+ if( neighbors_[0] == triangle )
+ {
+ neighbors_[0] = NULL;
+ }
+ else if( neighbors_[1] == triangle )
+ {
+ neighbors_[1] = NULL;
+ }
+ else
+ {
+ neighbors_[2] = NULL;
+ }
+}
+
+void Triangle::ClearNeighbors()
+{
+ neighbors_[0] = NULL;
+ neighbors_[1] = NULL;
+ neighbors_[2] = NULL;
+}
+
+void Triangle::ClearDelunayEdges()
+{
+ delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
+}
+
+Point* Triangle::OppositePoint(Triangle& t, Point& p)
+{
+ Point *cw = t.PointCW(p);
+ //double x = cw->x;
+ //double y = cw->y;
+ //x = p.x;
+ //y = p.y;
+ return PointCW(*cw);
+}
+
+// Legalized triangle by rotating clockwise around point(0)
+void Triangle::Legalize(Point& point)
+{
+ points_[1] = points_[0];
+ points_[0] = points_[2];
+ points_[2] = &point;
+}
+
+// Legalize triagnle by rotating clockwise around oPoint
+void Triangle::Legalize(Point& opoint, Point& npoint)
+{
+ if (&opoint == points_[0]) {
+ points_[1] = points_[0];
+ points_[0] = points_[2];
+ points_[2] = &npoint;
+ } else if (&opoint == points_[1]) {
+ points_[2] = points_[1];
+ points_[1] = points_[0];
+ points_[0] = &npoint;
+ } else if (&opoint == points_[2]) {
+ points_[0] = points_[2];
+ points_[2] = points_[1];
+ points_[1] = &npoint;
+ } else {
+ assert(0);
+ }
+}
+
+int Triangle::Index(const Point* p)
+{
+ if (p == points_[0]) {
+ return 0;
+ } else if (p == points_[1]) {
+ return 1;
+ } else if (p == points_[2]) {
+ return 2;
+ }
+ assert(0);
+
+ return 0;
+}
+
+int Triangle::EdgeIndex(const Point* p1, const Point* p2)
+{
+ if (points_[0] == p1) {
+ if (points_[1] == p2) {
+ return 2;
+ } else if (points_[2] == p2) {
+ return 1;
+ }
+ } else if (points_[1] == p1) {
+ if (points_[2] == p2) {
+ return 0;
+ } else if (points_[0] == p2) {
+ return 2;
+ }
+ } else if (points_[2] == p1) {
+ if (points_[0] == p2) {
+ return 1;
+ } else if (points_[1] == p2) {
+ return 0;
+ }
+ }
+ return -1;
+}
+
+void Triangle::MarkConstrainedEdge(const int index)
+{
+ constrained_edge[index] = true;
+}
+
+void Triangle::MarkConstrainedEdge(Edge& edge)
+{
+ MarkConstrainedEdge(edge.p, edge.q);
+}
+
+// Mark edge as constrained
+void Triangle::MarkConstrainedEdge(Point* p, Point* q)
+{
+ if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
+ constrained_edge[2] = true;
+ } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
+ constrained_edge[1] = true;
+ } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
+ constrained_edge[0] = true;
+ }
+}
+
+// The point counter-clockwise to given point
+Point* Triangle::PointCW(Point& point)
+{
+ if (&point == points_[0]) {
+ return points_[2];
+ } else if (&point == points_[1]) {
+ return points_[0];
+ } else if (&point == points_[2]) {
+ return points_[1];
+ }
+ assert(0);
+
+ return 0;
+}
+
+// The point counter-clockwise to given point
+Point* Triangle::PointCCW(Point& point)
+{
+ if (&point == points_[0]) {
+ return points_[1];
+ } else if (&point == points_[1]) {
+ return points_[2];
+ } else if (&point == points_[2]) {
+ return points_[0];
+ }
+ assert(0);
+
+ return 0;
+}
+
+// The neighbor clockwise to given point
+Triangle* Triangle::NeighborCW(Point& point)
+{
+ if (&point == points_[0]) {
+ return neighbors_[1];
+ } else if (&point == points_[1]) {
+ return neighbors_[2];
+ }
+ return neighbors_[0];
+}
+
+// The neighbor counter-clockwise to given point
+Triangle* Triangle::NeighborCCW(Point& point)
+{
+ if (&point == points_[0]) {
+ return neighbors_[2];
+ } else if (&point == points_[1]) {
+ return neighbors_[0];
+ }
+ return neighbors_[1];
+}
+
+bool Triangle::GetConstrainedEdgeCCW(Point& p)
+{
+ if (&p == points_[0]) {
+ return constrained_edge[2];
+ } else if (&p == points_[1]) {
+ return constrained_edge[0];
+ }
+ return constrained_edge[1];
+}
+
+bool Triangle::GetConstrainedEdgeCW(Point& p)
+{
+ if (&p == points_[0]) {
+ return constrained_edge[1];
+ } else if (&p == points_[1]) {
+ return constrained_edge[2];
+ }
+ return constrained_edge[0];
+}
+
+void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
+{
+ if (&p == points_[0]) {
+ constrained_edge[2] = ce;
+ } else if (&p == points_[1]) {
+ constrained_edge[0] = ce;
+ } else {
+ constrained_edge[1] = ce;
+ }
+}
+
+void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
+{
+ if (&p == points_[0]) {
+ constrained_edge[1] = ce;
+ } else if (&p == points_[1]) {
+ constrained_edge[2] = ce;
+ } else {
+ constrained_edge[0] = ce;
+ }
+}
+
+bool Triangle::GetDelunayEdgeCCW(Point& p)
+{
+ if (&p == points_[0]) {
+ return delaunay_edge[2];
+ } else if (&p == points_[1]) {
+ return delaunay_edge[0];
+ }
+ return delaunay_edge[1];
+}
+
+bool Triangle::GetDelunayEdgeCW(Point& p)
+{
+ if (&p == points_[0]) {
+ return delaunay_edge[1];
+ } else if (&p == points_[1]) {
+ return delaunay_edge[2];
+ }
+ return delaunay_edge[0];
+}
+
+void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
+{
+ if (&p == points_[0]) {
+ delaunay_edge[2] = e;
+ } else if (&p == points_[1]) {
+ delaunay_edge[0] = e;
+ } else {
+ delaunay_edge[1] = e;
+ }
+}
+
+void Triangle::SetDelunayEdgeCW(Point& p, bool e)
+{
+ if (&p == points_[0]) {
+ delaunay_edge[1] = e;
+ } else if (&p == points_[1]) {
+ delaunay_edge[2] = e;
+ } else {
+ delaunay_edge[0] = e;
+ }
+}
+
+// The neighbor across to given point
+Triangle& Triangle::NeighborAcross(Point& opoint)
+{
+ if (&opoint == points_[0]) {
+ return *neighbors_[0];
+ } else if (&opoint == points_[1]) {
+ return *neighbors_[1];
+ }
+ return *neighbors_[2];
+}
+
+void Triangle::DebugPrint()
+{
+ using namespace std;
+ cout << points_[0]->x << "," << points_[0]->y << " ";
+ cout << points_[1]->x << "," << points_[1]->y << " ";
+ cout << points_[2]->x << "," << points_[2]->y << endl;
+}
+
+}
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
new file mode 100644
index 000000000..4f691838f
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
@@ -0,0 +1,329 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// Include guard
+#ifndef SHAPES_H
+#define SHAPES_H
+
+#include <vector>
+#include <cstddef>
+#include <stdexcept>
+#include <assert.h>
+#include <cmath>
+#include <string>
+
+namespace p2t {
+
+struct Edge;
+
+struct Point {
+
+ double x, y;
+
+ /// Default constructor does nothing (for performance).
+ Point()
+ {
+ x = 0.0;
+ y = 0.0;
+ }
+
+ /// The edges this point constitutes an upper ending point
+ std::vector<Edge*> edge_list;
+
+ /// Construct using coordinates.
+ Point(double x, double y) : x(x), y(y) {}
+
+ /// Set this point to all zeros.
+ void set_zero()
+ {
+ x = 0.0;
+ y = 0.0;
+ }
+
+ /// Set this point to some specified coordinates.
+ void set(double x_, double y_)
+ {
+ x = x_;
+ y = y_;
+ }
+
+ /// Negate this point.
+ Point operator -() const
+ {
+ Point v;
+ v.set(-x, -y);
+ return v;
+ }
+
+ /// Add a point to this point.
+ void operator +=(const Point& v)
+ {
+ x += v.x;
+ y += v.y;
+ }
+
+ /// Subtract a point from this point.
+ void operator -=(const Point& v)
+ {
+ x -= v.x;
+ y -= v.y;
+ }
+
+ /// Multiply this point by a scalar.
+ void operator *=(double a)
+ {
+ x *= a;
+ y *= a;
+ }
+
+ /// Get the length of this point (the norm).
+ double Length() const
+ {
+ return sqrt(x * x + y * y);
+ }
+
+ /// Convert this point into a unit point. Returns the Length.
+ double Normalize()
+ {
+ double len = Length();
+ x /= len;
+ y /= len;
+ return len;
+ }
+
+};
+
+// Represents a simple polygon's edge
+struct Edge {
+
+ Point* p, *q;
+
+ /// Constructor
+ Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
+ {
+ if (p1.y > p2.y) {
+ q = &p1;
+ p = &p2;
+ } else if (p1.y == p2.y) {
+ if (p1.x > p2.x) {
+ q = &p1;
+ p = &p2;
+ } else if (p1.x == p2.x) {
+ // Repeat points
+ // ASSIMP_CHANGE (aramis_acg)
+ throw std::runtime_error(std::string("repeat points"));
+ //assert(false);
+ }
+ }
+
+ q->edge_list.push_back(this);
+ }
+};
+
+// Triangle-based data structures are know to have better performance than quad-edge structures
+// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
+// "Triangulations in CGAL"
+class Triangle {
+public:
+
+/// Constructor
+Triangle(Point& a, Point& b, Point& c);
+
+/// Flags to determine if an edge is a Constrained edge
+bool constrained_edge[3];
+/// Flags to determine if an edge is a Delauney edge
+bool delaunay_edge[3];
+
+Point* GetPoint(const int& index);
+Point* PointCW(Point& point);
+Point* PointCCW(Point& point);
+Point* OppositePoint(Triangle& t, Point& p);
+
+Triangle* GetNeighbor(const int& index);
+void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
+void MarkNeighbor(Triangle& t);
+
+void MarkConstrainedEdge(const int index);
+void MarkConstrainedEdge(Edge& edge);
+void MarkConstrainedEdge(Point* p, Point* q);
+
+int Index(const Point* p);
+int EdgeIndex(const Point* p1, const Point* p2);
+
+Triangle* NeighborCW(Point& point);
+Triangle* NeighborCCW(Point& point);
+bool GetConstrainedEdgeCCW(Point& p);
+bool GetConstrainedEdgeCW(Point& p);
+void SetConstrainedEdgeCCW(Point& p, bool ce);
+void SetConstrainedEdgeCW(Point& p, bool ce);
+bool GetDelunayEdgeCCW(Point& p);
+bool GetDelunayEdgeCW(Point& p);
+void SetDelunayEdgeCCW(Point& p, bool e);
+void SetDelunayEdgeCW(Point& p, bool e);
+
+bool Contains(Point* p);
+bool Contains(const Edge& e);
+bool Contains(Point* p, Point* q);
+void Legalize(Point& point);
+void Legalize(Point& opoint, Point& npoint);
+/**
+ * Clears all references to all other triangles and points
+ */
+void Clear();
+void ClearNeighbor(Triangle *triangle );
+void ClearNeighbors();
+void ClearDelunayEdges();
+
+inline bool IsInterior();
+inline void IsInterior(bool b);
+
+Triangle& NeighborAcross(Point& opoint);
+
+void DebugPrint();
+
+private:
+
+/// Triangle points
+Point* points_[3];
+/// Neighbor list
+Triangle* neighbors_[3];
+
+/// Has this triangle been marked as an interior triangle?
+bool interior_;
+};
+
+inline bool cmp(const Point* a, const Point* b)
+{
+ if (a->y < b->y) {
+ return true;
+ } else if (a->y == b->y) {
+ // Make sure q is point with greater x value
+ if (a->x < b->x) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/// Add two points_ component-wise.
+inline Point operator +(const Point& a, const Point& b)
+{
+ return Point(a.x + b.x, a.y + b.y);
+}
+
+/// Subtract two points_ component-wise.
+inline Point operator -(const Point& a, const Point& b)
+{
+ return Point(a.x - b.x, a.y - b.y);
+}
+
+/// Multiply point by scalar
+inline Point operator *(double s, const Point& a)
+{
+ return Point(s * a.x, s * a.y);
+}
+
+inline bool operator ==(const Point& a, const Point& b)
+{
+ return a.x == b.x && a.y == b.y;
+}
+
+inline bool operator !=(const Point& a, const Point& b)
+{
+ return a.x != b.x || a.y != b.y;
+}
+
+/// Peform the dot product on two vectors.
+inline double Dot(const Point& a, const Point& b)
+{
+ return a.x * b.x + a.y * b.y;
+}
+
+/// Perform the cross product on two vectors. In 2D this produces a scalar.
+inline double Cross(const Point& a, const Point& b)
+{
+ return a.x * b.y - a.y * b.x;
+}
+
+/// Perform the cross product on a point and a scalar. In 2D this produces
+/// a point.
+inline Point Cross(const Point& a, double s)
+{
+ return Point(s * a.y, -s * a.x);
+}
+
+/// Perform the cross product on a scalar and a point. In 2D this produces
+/// a point.
+inline Point Cross(const double s, const Point& a)
+{
+ return Point(-s * a.y, s * a.x);
+}
+
+inline Point* Triangle::GetPoint(const int& index)
+{
+ return points_[index];
+}
+
+inline Triangle* Triangle::GetNeighbor(const int& index)
+{
+ return neighbors_[index];
+}
+
+inline bool Triangle::Contains(Point* p)
+{
+ return p == points_[0] || p == points_[1] || p == points_[2];
+}
+
+inline bool Triangle::Contains(const Edge& e)
+{
+ return Contains(e.p) && Contains(e.q);
+}
+
+inline bool Triangle::Contains(Point* p, Point* q)
+{
+ return Contains(p) && Contains(q);
+}
+
+inline bool Triangle::IsInterior()
+{
+ return interior_;
+}
+
+inline void Triangle::IsInterior(bool b)
+{
+ interior_ = b;
+}
+
+}
+
+#endif
+
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/utils.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/utils.h
new file mode 100644
index 000000000..30bef66f8
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/utils.h
@@ -0,0 +1,157 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef UTILS_H
+#define UTILS_H
+
+// Otherwise #defines like M_PI are undeclared under Visual Studio
+#define _USE_MATH_DEFINES
+
+#include <exception>
+#include <math.h>
+
+#ifndef M_E
+#define M_E (2.7182818284590452354)
+#endif
+
+#ifndef M_LOG2E
+#define M_LOG2E (1.4426950408889634074)
+#endif
+
+#ifndef M_LOG10E
+#define M_LOG10E (0.43429448190325182765)
+#endif
+
+#ifndef M_LN2
+#define M_LN2 (0.69314718055994530942)
+#endif
+
+#ifndef M_LN10
+#define M_LN10 (2.30258509299404568402)
+#endif
+
+#ifndef M_PI
+#define M_PI (3.14159265358979323846)
+#endif
+
+#ifndef M_PI_2
+#define M_PI_2 (1.57079632679489661923)
+#endif
+
+#ifndef M_PI_4
+#define M_PI_4 (0.78539816339744830962)
+#endif
+
+#ifndef M_1_PI
+#define M_1_PI (0.31830988618379067154)
+#endif
+
+#ifndef M_2_PI
+#define M_2_PI (0.63661977236758134308)
+#endif
+
+#ifndef M_2_SQRTPI
+#define M_2_SQRTPI (1.12837916709551257390)
+#endif
+
+#ifndef M_SQRT2
+#define M_SQRT2 (1.41421356237309504880)
+#endif
+
+#ifndef M_SQRT1_2
+#define M_SQRT1_2 (0.70710678118654752440)
+#endif
+
+namespace p2t {
+
+const double PI_3div4 = 3 * M_PI / 4;
+const double EPSILON = 1e-15;
+
+enum Orientation { CW, CCW, COLLINEAR };
+
+/**
+ * Forumla to calculate signed area<br>
+ * Positive if CCW<br>
+ * Negative if CW<br>
+ * 0 if collinear<br>
+ * <pre>
+ * A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
+ * = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
+ * </pre>
+ */
+Orientation Orient2d(Point& pa, Point& pb, Point& pc)
+{
+ double detleft = (pa.x - pc.x) * (pb.y - pc.y);
+ double detright = (pa.y - pc.y) * (pb.x - pc.x);
+ double val = detleft - detright;
+ if (val > -EPSILON && val < EPSILON) {
+ return COLLINEAR;
+ } else if (val > 0) {
+ return CCW;
+ }
+ return CW;
+}
+
+bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
+{
+ double pdx = pd.x;
+ double pdy = pd.y;
+ double adx = pa.x - pdx;
+ double ady = pa.y - pdy;
+ double bdx = pb.x - pdx;
+ double bdy = pb.y - pdy;
+
+ double adxbdy = adx * bdy;
+ double bdxady = bdx * ady;
+ double oabd = adxbdy - bdxady;
+
+ if (oabd <= EPSILON) {
+ return false;
+ }
+
+ double cdx = pc.x - pdx;
+ double cdy = pc.y - pdy;
+
+ double cdxady = cdx * ady;
+ double adxcdy = adx * cdy;
+ double ocad = cdxady - adxcdy;
+
+ if (ocad <= EPSILON) {
+ return false;
+ }
+
+ return true;
+}
+
+}
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/poly2tri.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/poly2tri.h
new file mode 100644
index 000000000..487755e2e
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/poly2tri.h
@@ -0,0 +1,39 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef POLY2TRI_H
+#define POLY2TRI_H
+
+#include "common/shapes.h"
+#include "sweep/cdt.h"
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.cc
new file mode 100644
index 000000000..019df4a6e
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.cc
@@ -0,0 +1,109 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "advancing_front.h"
+
+namespace p2t {
+
+AdvancingFront::AdvancingFront(Node& head, Node& tail)
+{
+ head_ = &head;
+ tail_ = &tail;
+ search_node_ = &head;
+}
+
+Node* AdvancingFront::LocateNode(const double& x)
+{
+ Node* node = search_node_;
+
+ if (x < node->value) {
+ while ((node = node->prev) != NULL) {
+ if (x >= node->value) {
+ search_node_ = node;
+ return node;
+ }
+ }
+ } else {
+ while ((node = node->next) != NULL) {
+ if (x < node->value) {
+ search_node_ = node->prev;
+ return node->prev;
+ }
+ }
+ }
+ return NULL;
+}
+
+Node* AdvancingFront::FindSearchNode(const double& x)
+{
+ (void)x; // suppress compiler warnings "unused parameter 'x'"
+ // TODO: implement BST index
+ return search_node_;
+}
+
+Node* AdvancingFront::LocatePoint(const Point* point)
+{
+ const double px = point->x;
+ Node* node = FindSearchNode(px);
+ const double nx = node->point->x;
+
+ if (px == nx) {
+ if (point != node->point) {
+ // We might have two nodes with same x value for a short time
+ if (point == node->prev->point) {
+ node = node->prev;
+ } else if (point == node->next->point) {
+ node = node->next;
+ } else {
+ assert(0);
+ }
+ }
+ } else if (px < nx) {
+ while ((node = node->prev) != NULL) {
+ if (point == node->point) {
+ break;
+ }
+ }
+ } else {
+ while ((node = node->next) != NULL) {
+ if (point == node->point)
+ break;
+ }
+ }
+ if(node) search_node_ = node;
+ return node;
+}
+
+AdvancingFront::~AdvancingFront()
+{
+}
+
+}
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.h
new file mode 100644
index 000000000..bab73d449
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.h
@@ -0,0 +1,118 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ADVANCED_FRONT_H
+#define ADVANCED_FRONT_H
+
+#include "../common/shapes.h"
+
+namespace p2t {
+
+struct Node;
+
+// Advancing front node
+struct Node {
+ Point* point;
+ Triangle* triangle;
+
+ Node* next;
+ Node* prev;
+
+ double value;
+
+ Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
+ {
+ }
+
+ Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
+ {
+ }
+
+};
+
+// Advancing front
+class AdvancingFront {
+public:
+
+AdvancingFront(Node& head, Node& tail);
+// Destructor
+~AdvancingFront();
+
+Node* head();
+void set_head(Node* node);
+Node* tail();
+void set_tail(Node* node);
+Node* search();
+void set_search(Node* node);
+
+/// Locate insertion point along advancing front
+Node* LocateNode(const double& x);
+
+Node* LocatePoint(const Point* point);
+
+private:
+
+Node* head_, *tail_, *search_node_;
+
+Node* FindSearchNode(const double& x);
+};
+
+inline Node* AdvancingFront::head()
+{
+ return head_;
+}
+inline void AdvancingFront::set_head(Node* node)
+{
+ head_ = node;
+}
+
+inline Node* AdvancingFront::tail()
+{
+ return tail_;
+}
+inline void AdvancingFront::set_tail(Node* node)
+{
+ tail_ = node;
+}
+
+inline Node* AdvancingFront::search()
+{
+ return search_node_;
+}
+
+inline void AdvancingFront::set_search(Node* node)
+{
+ search_node_ = node;
+}
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.cc
new file mode 100644
index 000000000..d7838257c
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.cc
@@ -0,0 +1,72 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "cdt.h"
+
+namespace p2t {
+
+CDT::CDT(std::vector<Point*> polyline)
+{
+ sweep_context_ = new SweepContext(polyline);
+ sweep_ = new Sweep;
+}
+
+void CDT::AddHole(std::vector<Point*> polyline)
+{
+ sweep_context_->AddHole(polyline);
+}
+
+void CDT::AddPoint(Point* point) {
+ sweep_context_->AddPoint(point);
+}
+
+void CDT::Triangulate()
+{
+ sweep_->Triangulate(*sweep_context_);
+}
+
+std::vector<p2t::Triangle*> CDT::GetTriangles()
+{
+ return sweep_context_->GetTriangles();
+}
+
+std::list<p2t::Triangle*> CDT::GetMap()
+{
+ return sweep_context_->GetMap();
+}
+
+CDT::~CDT()
+{
+ delete sweep_context_;
+ delete sweep_;
+}
+
+}
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.h
new file mode 100644
index 000000000..3e6f02408
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/cdt.h
@@ -0,0 +1,105 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef CDT_H
+#define CDT_H
+
+#include "advancing_front.h"
+#include "sweep_context.h"
+#include "sweep.h"
+
+/**
+ *
+ * @author Mason Green <mason.green@gmail.com>
+ *
+ */
+
+namespace p2t {
+
+class CDT
+{
+public:
+
+ /**
+ * Constructor - add polyline with non repeating points
+ *
+ * @param polyline
+ */
+ CDT(std::vector<Point*> polyline);
+
+ /**
+ * Destructor - clean up memory
+ */
+ ~CDT();
+
+ /**
+ * Add a hole
+ *
+ * @param polyline
+ */
+ void AddHole(std::vector<Point*> polyline);
+
+ /**
+ * Add a steiner point
+ *
+ * @param point
+ */
+ void AddPoint(Point* point);
+
+ /**
+ * Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
+ */
+ void Triangulate();
+
+ /**
+ * Get CDT triangles
+ */
+ std::vector<Triangle*> GetTriangles();
+
+ /**
+ * Get triangle map
+ */
+ std::list<Triangle*> GetMap();
+
+ private:
+
+ /**
+ * Internals
+ */
+
+ SweepContext* sweep_context_;
+ Sweep* sweep_;
+
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc
new file mode 100644
index 000000000..e02226bd1
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc
@@ -0,0 +1,764 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include <stdexcept>
+#include "sweep.h"
+#include "sweep_context.h"
+#include "advancing_front.h"
+#include "../common/utils.h"
+
+namespace p2t {
+
+// Triangulate simple polygon with holes
+void Sweep::Triangulate(SweepContext& tcx)
+{
+ tcx.InitTriangulation();
+ tcx.CreateAdvancingFront(nodes_);
+ // Sweep points; build mesh
+ SweepPoints(tcx);
+ // Clean up
+ FinalizationPolygon(tcx);
+}
+
+void Sweep::SweepPoints(SweepContext& tcx)
+{
+ for (int i = 1; i < tcx.point_count(); i++) {
+ Point& point = *tcx.GetPoint(i);
+ Node* node = &PointEvent(tcx, point);
+ for (unsigned int i = 0; i < point.edge_list.size(); i++) {
+ EdgeEvent(tcx, point.edge_list[i], node);
+ }
+ }
+}
+
+void Sweep::FinalizationPolygon(SweepContext& tcx)
+{
+ // Get an Internal triangle to start with
+ Triangle* t = tcx.front()->head()->next->triangle;
+ Point* p = tcx.front()->head()->next->point;
+ while (!t->GetConstrainedEdgeCW(*p)) {
+ t = t->NeighborCCW(*p);
+ }
+
+ // Collect interior triangles constrained by edges
+ tcx.MeshClean(*t);
+}
+
+Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
+{
+ Node& node = tcx.LocateNode(point);
+ Node& new_node = NewFrontTriangle(tcx, point, node);
+
+ // Only need to check +epsilon since point never have smaller
+ // x value than node due to how we fetch nodes from the front
+ if (point.x <= node.point->x + EPSILON) {
+ Fill(tcx, node);
+ }
+
+ //tcx.AddNode(new_node);
+
+ FillAdvancingFront(tcx, new_node);
+ return new_node;
+}
+
+void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
+{
+ tcx.edge_event.constrained_edge = edge;
+ tcx.edge_event.right = (edge->p->x > edge->q->x);
+
+ if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) {
+ return;
+ }
+
+ // For now we will do all needed filling
+ // TODO: integrate with flip process might give some better performance
+ // but for now this avoid the issue with cases that needs both flips and fills
+ FillEdgeEvent(tcx, edge, node);
+ EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q);
+}
+
+void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
+{
+ if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
+ return;
+ }
+
+ Point* p1 = triangle->PointCCW(point);
+ Orientation o1 = Orient2d(eq, *p1, ep);
+ if (o1 == COLLINEAR) {
+ // ASSIMP_CHANGE (aramis_acg)
+ throw std::runtime_error("EdgeEvent - collinear points not supported");
+ if( triangle->Contains(&eq, p1)) {
+ triangle->MarkConstrainedEdge(&eq, p1 );
+ // We are modifying the constraint maybe it would be better to
+ // not change the given constraint and just keep a variable for the new constraint
+ tcx.edge_event.constrained_edge->q = p1;
+ triangle = &triangle->NeighborAcross(point);
+ EdgeEvent( tcx, ep, *p1, triangle, *p1 );
+ } else {
+ // ASSIMP_CHANGE (aramis_acg)
+ std::runtime_error("EdgeEvent - collinear points not supported");
+ }
+ return;
+ }
+
+ Point* p2 = triangle->PointCW(point);
+ Orientation o2 = Orient2d(eq, *p2, ep);
+ if (o2 == COLLINEAR) {
+ // ASSIMP_CHANGE (aramis_acg)
+ throw std::runtime_error("EdgeEvent - collinear points not supported");
+
+ if( triangle->Contains(&eq, p2)) {
+ triangle->MarkConstrainedEdge(&eq, p2 );
+ // We are modifying the constraint maybe it would be better to
+ // not change the given constraint and just keep a variable for the new constraint
+ tcx.edge_event.constrained_edge->q = p2;
+ triangle = &triangle->NeighborAcross(point);
+ EdgeEvent( tcx, ep, *p2, triangle, *p2 );
+ } else {
+ // ASSIMP_CHANGE (aramis_acg)
+ throw std::runtime_error("EdgeEvent - collinear points not supported");
+ }
+ return;
+ }
+
+ if (o1 == o2) {
+ // Need to decide if we are rotating CW or CCW to get to a triangle
+ // that will cross edge
+ if (o1 == CW) {
+ triangle = triangle->NeighborCCW(point);
+ } else{
+ triangle = triangle->NeighborCW(point);
+ }
+ EdgeEvent(tcx, ep, eq, triangle, point);
+ } else {
+ // This triangle crosses constraint so lets flippin start!
+ FlipEdgeEvent(tcx, ep, eq, triangle, point);
+ }
+}
+
+bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
+{
+ int index = triangle.EdgeIndex(&ep, &eq);
+
+ if (index != -1) {
+ triangle.MarkConstrainedEdge(index);
+ Triangle* t = triangle.GetNeighbor(index);
+ if (t) {
+ t->MarkConstrainedEdge(&ep, &eq);
+ }
+ return true;
+ }
+ return false;
+}
+
+Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
+{
+ Triangle* triangle = new Triangle(point, *node.point, *node.next->point);
+
+ triangle->MarkNeighbor(*node.triangle);
+ tcx.AddToMap(triangle);
+
+ Node* new_node = new Node(point);
+ nodes_.push_back(new_node);
+
+ new_node->next = node.next;
+ new_node->prev = &node;
+ node.next->prev = new_node;
+ node.next = new_node;
+
+ if (!Legalize(tcx, *triangle)) {
+ tcx.MapTriangleToNodes(*triangle);
+ }
+
+ return *new_node;
+}
+
+void Sweep::Fill(SweepContext& tcx, Node& node)
+{
+ Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point);
+
+ // TODO: should copy the constrained_edge value from neighbor triangles
+ // for now constrained_edge values are copied during the legalize
+ triangle->MarkNeighbor(*node.prev->triangle);
+ triangle->MarkNeighbor(*node.triangle);
+
+ tcx.AddToMap(triangle);
+
+ // Update the advancing front
+ node.prev->next = node.next;
+ node.next->prev = node.prev;
+
+ // If it was legalized the triangle has already been mapped
+ if (!Legalize(tcx, *triangle)) {
+ tcx.MapTriangleToNodes(*triangle);
+ }
+
+}
+
+void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
+{
+
+ // Fill right holes
+ Node* node = n.next;
+
+ while (node->next) {
+ double angle = HoleAngle(*node);
+ if (angle > M_PI_2 || angle < -M_PI_2) break;
+ Fill(tcx, *node);
+ node = node->next;
+ }
+
+ // Fill left holes
+ node = n.prev;
+
+ while (node->prev) {
+ double angle = HoleAngle(*node);
+ if (angle > M_PI_2 || angle < -M_PI_2) break;
+ Fill(tcx, *node);
+ node = node->prev;
+ }
+
+ // Fill right basins
+ if (n.next && n.next->next) {
+ double angle = BasinAngle(n);
+ if (angle < PI_3div4) {
+ FillBasin(tcx, n);
+ }
+ }
+}
+
+double Sweep::BasinAngle(Node& node)
+{
+ double ax = node.point->x - node.next->next->point->x;
+ double ay = node.point->y - node.next->next->point->y;
+ return atan2(ay, ax);
+}
+
+double Sweep::HoleAngle(Node& node)
+{
+ /* Complex plane
+ * ab = cosA +i*sinA
+ * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
+ * atan2(y,x) computes the principal value of the argument function
+ * applied to the complex number x+iy
+ * Where x = ax*bx + ay*by
+ * y = ax*by - ay*bx
+ */
+ double ax = node.next->point->x - node.point->x;
+ double ay = node.next->point->y - node.point->y;
+ double bx = node.prev->point->x - node.point->x;
+ double by = node.prev->point->y - node.point->y;
+ return atan2(ax * by - ay * bx, ax * bx + ay * by);
+}
+
+bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
+{
+ // To legalize a triangle we start by finding if any of the three edges
+ // violate the Delaunay condition
+ for (int i = 0; i < 3; i++) {
+ if (t.delaunay_edge[i])
+ continue;
+
+ Triangle* ot = t.GetNeighbor(i);
+
+ if (ot) {
+ Point* p = t.GetPoint(i);
+ Point* op = ot->OppositePoint(t, *p);
+ int oi = ot->Index(op);
+
+ // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
+ // then we should not try to legalize
+ if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
+ t.constrained_edge[i] = ot->constrained_edge[oi];
+ continue;
+ }
+
+ bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
+
+ if (inside) {
+ // Lets mark this shared edge as Delaunay
+ t.delaunay_edge[i] = true;
+ ot->delaunay_edge[oi] = true;
+
+ // Lets rotate shared edge one vertex CW to legalize it
+ RotateTrianglePair(t, *p, *ot, *op);
+
+ // We now got one valid Delaunay Edge shared by two triangles
+ // This gives us 4 new edges to check for Delaunay
+
+ // Make sure that triangle to node mapping is done only one time for a specific triangle
+ bool not_legalized = !Legalize(tcx, t);
+ if (not_legalized) {
+ tcx.MapTriangleToNodes(t);
+ }
+
+ not_legalized = !Legalize(tcx, *ot);
+ if (not_legalized)
+ tcx.MapTriangleToNodes(*ot);
+
+ // Reset the Delaunay edges, since they only are valid Delaunay edges
+ // until we add a new triangle or point.
+ // XXX: need to think about this. Can these edges be tried after we
+ // return to previous recursive level?
+ t.delaunay_edge[i] = false;
+ ot->delaunay_edge[oi] = false;
+
+ // If triangle have been legalized no need to check the other edges since
+ // the recursive legalization will handles those so we can end here.
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd)
+{
+ double adx = pa.x - pd.x;
+ double ady = pa.y - pd.y;
+ double bdx = pb.x - pd.x;
+ double bdy = pb.y - pd.y;
+
+ double adxbdy = adx * bdy;
+ double bdxady = bdx * ady;
+ double oabd = adxbdy - bdxady;
+
+ if (oabd <= 0)
+ return false;
+
+ double cdx = pc.x - pd.x;
+ double cdy = pc.y - pd.y;
+
+ double cdxady = cdx * ady;
+ double adxcdy = adx * cdy;
+ double ocad = cdxady - adxcdy;
+
+ if (ocad <= 0)
+ return false;
+
+ double bdxcdy = bdx * cdy;
+ double cdxbdy = cdx * bdy;
+
+ double alift = adx * adx + ady * ady;
+ double blift = bdx * bdx + bdy * bdy;
+ double clift = cdx * cdx + cdy * cdy;
+
+ double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
+
+ return det > 0;
+}
+
+void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
+{
+ Triangle* n1, *n2, *n3, *n4;
+ n1 = t.NeighborCCW(p);
+ n2 = t.NeighborCW(p);
+ n3 = ot.NeighborCCW(op);
+ n4 = ot.NeighborCW(op);
+
+ bool ce1, ce2, ce3, ce4;
+ ce1 = t.GetConstrainedEdgeCCW(p);
+ ce2 = t.GetConstrainedEdgeCW(p);
+ ce3 = ot.GetConstrainedEdgeCCW(op);
+ ce4 = ot.GetConstrainedEdgeCW(op);
+
+ bool de1, de2, de3, de4;
+ de1 = t.GetDelunayEdgeCCW(p);
+ de2 = t.GetDelunayEdgeCW(p);
+ de3 = ot.GetDelunayEdgeCCW(op);
+ de4 = ot.GetDelunayEdgeCW(op);
+
+ t.Legalize(p, op);
+ ot.Legalize(op, p);
+
+ // Remap delaunay_edge
+ ot.SetDelunayEdgeCCW(p, de1);
+ t.SetDelunayEdgeCW(p, de2);
+ t.SetDelunayEdgeCCW(op, de3);
+ ot.SetDelunayEdgeCW(op, de4);
+
+ // Remap constrained_edge
+ ot.SetConstrainedEdgeCCW(p, ce1);
+ t.SetConstrainedEdgeCW(p, ce2);
+ t.SetConstrainedEdgeCCW(op, ce3);
+ ot.SetConstrainedEdgeCW(op, ce4);
+
+ // Remap neighbors
+ // XXX: might optimize the markNeighbor by keeping track of
+ // what side should be assigned to what neighbor after the
+ // rotation. Now mark neighbor does lots of testing to find
+ // the right side.
+ t.ClearNeighbors();
+ ot.ClearNeighbors();
+ if (n1) ot.MarkNeighbor(*n1);
+ if (n2) t.MarkNeighbor(*n2);
+ if (n3) t.MarkNeighbor(*n3);
+ if (n4) ot.MarkNeighbor(*n4);
+ t.MarkNeighbor(ot);
+}
+
+void Sweep::FillBasin(SweepContext& tcx, Node& node)
+{
+ if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
+ tcx.basin.left_node = node.next->next;
+ } else {
+ tcx.basin.left_node = node.next;
+ }
+
+ // Find the bottom and right node
+ tcx.basin.bottom_node = tcx.basin.left_node;
+ while (tcx.basin.bottom_node->next
+ && tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) {
+ tcx.basin.bottom_node = tcx.basin.bottom_node->next;
+ }
+ if (tcx.basin.bottom_node == tcx.basin.left_node) {
+ // No valid basin
+ return;
+ }
+
+ tcx.basin.right_node = tcx.basin.bottom_node;
+ while (tcx.basin.right_node->next
+ && tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) {
+ tcx.basin.right_node = tcx.basin.right_node->next;
+ }
+ if (tcx.basin.right_node == tcx.basin.bottom_node) {
+ // No valid basins
+ return;
+ }
+
+ tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
+ tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
+
+ FillBasinReq(tcx, tcx.basin.bottom_node);
+}
+
+void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
+{
+ // if shallow stop filling
+ if (IsShallow(tcx, *node)) {
+ return;
+ }
+
+ Fill(tcx, *node);
+
+ if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
+ return;
+ } else if (node->prev == tcx.basin.left_node) {
+ Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point);
+ if (o == CW) {
+ return;
+ }
+ node = node->next;
+ } else if (node->next == tcx.basin.right_node) {
+ Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point);
+ if (o == CCW) {
+ return;
+ }
+ node = node->prev;
+ } else {
+ // Continue with the neighbor node with lowest Y value
+ if (node->prev->point->y < node->next->point->y) {
+ node = node->prev;
+ } else {
+ node = node->next;
+ }
+ }
+
+ FillBasinReq(tcx, node);
+}
+
+bool Sweep::IsShallow(SweepContext& tcx, Node& node)
+{
+ double height;
+
+ if (tcx.basin.left_highest) {
+ height = tcx.basin.left_node->point->y - node.point->y;
+ } else {
+ height = tcx.basin.right_node->point->y - node.point->y;
+ }
+
+ // if shallow stop filling
+ if (tcx.basin.width > height) {
+ return true;
+ }
+ return false;
+}
+
+void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
+{
+ if (tcx.edge_event.right) {
+ FillRightAboveEdgeEvent(tcx, edge, node);
+ } else {
+ FillLeftAboveEdgeEvent(tcx, edge, node);
+ }
+}
+
+void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
+{
+ while (node->next->point->x < edge->p->x) {
+ // Check if next node is below the edge
+ if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) {
+ FillRightBelowEdgeEvent(tcx, edge, *node);
+ } else {
+ node = node->next;
+ }
+ }
+}
+
+void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ if (node.point->x < edge->p->x) {
+ if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
+ // Concave
+ FillRightConcaveEdgeEvent(tcx, edge, node);
+ } else{
+ // Convex
+ FillRightConvexEdgeEvent(tcx, edge, node);
+ // Retry this one
+ FillRightBelowEdgeEvent(tcx, edge, node);
+ }
+ }
+}
+
+void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ Fill(tcx, *node.next);
+ if (node.next->point != edge->p) {
+ // Next above or below edge?
+ if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
+ // Below
+ if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
+ // Next is concave
+ FillRightConcaveEdgeEvent(tcx, edge, node);
+ } else {
+ // Next is convex
+ }
+ }
+ }
+
+}
+
+void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ // Next concave or convex?
+ if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) {
+ // Concave
+ FillRightConcaveEdgeEvent(tcx, edge, *node.next);
+ } else{
+ // Convex
+ // Next above or below edge?
+ if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) {
+ // Below
+ FillRightConvexEdgeEvent(tcx, edge, *node.next);
+ } else{
+ // Above
+ }
+ }
+}
+
+void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
+{
+ while (node->prev->point->x > edge->p->x) {
+ // Check if next node is below the edge
+ if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) {
+ FillLeftBelowEdgeEvent(tcx, edge, *node);
+ } else {
+ node = node->prev;
+ }
+ }
+}
+
+void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ if (node.point->x > edge->p->x) {
+ if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
+ // Concave
+ FillLeftConcaveEdgeEvent(tcx, edge, node);
+ } else {
+ // Convex
+ FillLeftConvexEdgeEvent(tcx, edge, node);
+ // Retry this one
+ FillLeftBelowEdgeEvent(tcx, edge, node);
+ }
+ }
+}
+
+void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ // Next concave or convex?
+ if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
+ // Concave
+ FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
+ } else{
+ // Convex
+ // Next above or below edge?
+ if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) {
+ // Below
+ FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
+ } else{
+ // Above
+ }
+ }
+}
+
+void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
+{
+ Fill(tcx, *node.prev);
+ if (node.prev->point != edge->p) {
+ // Next above or below edge?
+ if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {
+ // Below
+ if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
+ // Next is concave
+ FillLeftConcaveEdgeEvent(tcx, edge, node);
+ } else{
+ // Next is convex
+ }
+ }
+ }
+
+}
+
+void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
+{
+ Triangle& ot = t->NeighborAcross(p);
+ Point& op = *ot.OppositePoint(*t, p);
+
+ if (&ot == NULL) {
+ // If we want to integrate the fillEdgeEvent do it here
+ // With current implementation we should never get here
+ //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
+ assert(0);
+ }
+
+ if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
+ // Lets rotate shared edge one vertex CW
+ RotateTrianglePair(*t, p, ot, op);
+ tcx.MapTriangleToNodes(*t);
+ tcx.MapTriangleToNodes(ot);
+
+ if (p == eq && op == ep) {
+ if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
+ t->MarkConstrainedEdge(&ep, &eq);
+ ot.MarkConstrainedEdge(&ep, &eq);
+ Legalize(tcx, *t);
+ Legalize(tcx, ot);
+ } else {
+ // XXX: I think one of the triangles should be legalized here?
+ }
+ } else {
+ Orientation o = Orient2d(eq, op, ep);
+ t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
+ FlipEdgeEvent(tcx, ep, eq, t, p);
+ }
+ } else {
+ Point& newP = NextFlipPoint(ep, eq, ot, op);
+ FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
+ EdgeEvent(tcx, ep, eq, t, p);
+ }
+}
+
+Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
+{
+ if (o == CCW) {
+ // ot is not crossing edge after flip
+ int edge_index = ot.EdgeIndex(&p, &op);
+ ot.delaunay_edge[edge_index] = true;
+ Legalize(tcx, ot);
+ ot.ClearDelunayEdges();
+ return t;
+ }
+
+ // t is not crossing edge after flip
+ int edge_index = t.EdgeIndex(&p, &op);
+
+ t.delaunay_edge[edge_index] = true;
+ Legalize(tcx, t);
+ t.ClearDelunayEdges();
+ return ot;
+}
+
+Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
+{
+ Orientation o2d = Orient2d(eq, op, ep);
+ if (o2d == CW) {
+ // Right
+ return *ot.PointCCW(op);
+ } else if (o2d == CCW) {
+ // Left
+ return *ot.PointCW(op);
+ } else{
+ //throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
+ // ASSIMP_CHANGE (aramis_acg)
+ throw std::runtime_error("[Unsupported] Opposing point on constrained edge");
+ }
+}
+
+void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
+ Triangle& t, Point& p)
+{
+ Triangle& ot = t.NeighborAcross(p);
+ Point& op = *ot.OppositePoint(t, p);
+
+ if (&t.NeighborAcross(p) == NULL) {
+ // If we want to integrate the fillEdgeEvent do it here
+ // With current implementation we should never get here
+ //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
+ assert(0);
+ }
+
+ if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
+ // flip with new edge op->eq
+ FlipEdgeEvent(tcx, eq, op, &ot, op);
+ // TODO: Actually I just figured out that it should be possible to
+ // improve this by getting the next ot and op before the the above
+ // flip and continue the flipScanEdgeEvent here
+ // set new ot and op here and loop back to inScanArea test
+ // also need to set a new flip_triangle first
+ // Turns out at first glance that this is somewhat complicated
+ // so it will have to wait.
+ } else{
+ Point& newP = NextFlipPoint(ep, eq, ot, op);
+ FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
+ }
+}
+
+Sweep::~Sweep() {
+
+ // Clean up memory
+ for(unsigned int i = 0; i < nodes_.size(); i++) {
+ delete nodes_[i];
+ }
+
+}
+
+}
+
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.h
new file mode 100644
index 000000000..bd98adfc5
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.h
@@ -0,0 +1,278 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+/**
+ * Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
+ * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
+ * International Journal of Geographical Information Science
+ *
+ * "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
+ */
+
+#ifndef SWEEP_H
+#define SWEEP_H
+
+#include <vector>
+
+namespace p2t {
+
+class SweepContext;
+struct Node;
+struct Point;
+struct Edge;
+class Triangle;
+
+class Sweep
+{
+public:
+
+ /**
+ * Triangulate
+ *
+ * @param tcx
+ */
+ void Triangulate(SweepContext& tcx);
+
+ /**
+ * Destructor - clean up memory
+ */
+ ~Sweep();
+
+private:
+
+ /**
+ * Start sweeping the Y-sorted point set from bottom to top
+ *
+ * @param tcx
+ */
+ void SweepPoints(SweepContext& tcx);
+
+ /**
+ * Find closes node to the left of the new point and
+ * create a new triangle. If needed new holes and basins
+ * will be filled to.
+ *
+ * @param tcx
+ * @param point
+ * @return
+ */
+ Node& PointEvent(SweepContext& tcx, Point& point);
+
+ /**
+ *
+ *
+ * @param tcx
+ * @param edge
+ * @param node
+ */
+ void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
+
+ void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
+
+ /**
+ * Creates a new front triangle and legalize it
+ *
+ * @param tcx
+ * @param point
+ * @param node
+ * @return
+ */
+ Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
+
+ /**
+ * Adds a triangle to the advancing front to fill a hole.
+ * @param tcx
+ * @param node - middle node, that is the bottom of the hole
+ */
+ void Fill(SweepContext& tcx, Node& node);
+
+ /**
+ * Returns true if triangle was legalized
+ */
+ bool Legalize(SweepContext& tcx, Triangle& t);
+
+ /**
+ * <b>Requirement</b>:<br>
+ * 1. a,b and c form a triangle.<br>
+ * 2. a and d is know to be on opposite side of bc<br>
+ * <pre>
+ * a
+ * +
+ * / \
+ * / \
+ * b/ \c
+ * +-------+
+ * / d \
+ * / \
+ * </pre>
+ * <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by
+ * a,b and c<br>
+ * d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
+ * This preknowledge gives us a way to optimize the incircle test
+ * @param a - triangle point, opposite d
+ * @param b - triangle point
+ * @param c - triangle point
+ * @param d - point opposite a
+ * @return true if d is inside circle, false if on circle edge
+ */
+ bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
+
+ /**
+ * Rotates a triangle pair one vertex CW
+ *<pre>
+ * n2 n2
+ * P +-----+ P +-----+
+ * | t /| |\ t |
+ * | / | | \ |
+ * n1| / |n3 n1| \ |n3
+ * | / | after CW | \ |
+ * |/ oT | | oT \|
+ * +-----+ oP +-----+
+ * n4 n4
+ * </pre>
+ */
+ void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
+
+ /**
+ * Fills holes in the Advancing Front
+ *
+ *
+ * @param tcx
+ * @param n
+ */
+ void FillAdvancingFront(SweepContext& tcx, Node& n);
+
+ /**
+ *
+ * @param node - middle node
+ * @return the angle between 3 front nodes
+ */
+ double HoleAngle(Node& node);
+
+ /**
+ * The basin angle is decided against the horizontal line [1,0]
+ */
+ double BasinAngle(Node& node);
+
+ /**
+ * Fills a basin that has formed on the Advancing Front to the right
+ * of given node.<br>
+ * First we decide a left,bottom and right node that forms the
+ * boundaries of the basin. Then we do a reqursive fill.
+ *
+ * @param tcx
+ * @param node - starting node, this or next node will be left node
+ */
+ void FillBasin(SweepContext& tcx, Node& node);
+
+ /**
+ * Recursive algorithm to fill a Basin with triangles
+ *
+ * @param tcx
+ * @param node - bottom_node
+ * @param cnt - counter used to alternate on even and odd numbers
+ */
+ void FillBasinReq(SweepContext& tcx, Node* node);
+
+ bool IsShallow(SweepContext& tcx, Node& node);
+
+ bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
+
+ void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
+
+ void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
+
+ void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
+
+ void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
+
+ void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
+
+ /**
+ * After a flip we have two triangles and know that only one will still be
+ * intersecting the edge. So decide which to contiune with and legalize the other
+ *
+ * @param tcx
+ * @param o - should be the result of an orient2d( eq, op, ep )
+ * @param t - triangle 1
+ * @param ot - triangle 2
+ * @param p - a point shared by both triangles
+ * @param op - another point shared by both triangles
+ * @return returns the triangle still intersecting the edge
+ */
+ Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
+
+ /**
+ * When we need to traverse from one triangle to the next we need
+ * the point in current triangle that is the opposite point to the next
+ * triangle.
+ *
+ * @param ep
+ * @param eq
+ * @param ot
+ * @param op
+ * @return
+ */
+ Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
+
+ /**
+ * Scan part of the FlipScan algorithm<br>
+ * When a triangle pair isn't flippable we will scan for the next
+ * point that is inside the flip triangle scan area. When found
+ * we generate a new flipEdgeEvent
+ *
+ * @param tcx
+ * @param ep - last point on the edge we are traversing
+ * @param eq - first point on the edge we are traversing
+ * @param flipTriangle - the current triangle sharing the point eq with edge
+ * @param t
+ * @param p
+ */
+ void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
+
+ void FinalizationPolygon(SweepContext& tcx);
+
+ std::vector<Node*> nodes_;
+
+};
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.cc
new file mode 100644
index 000000000..c9dd5a8c4
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.cc
@@ -0,0 +1,202 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "sweep_context.h"
+#include <algorithm>
+#include "advancing_front.h"
+
+namespace p2t {
+
+SweepContext::SweepContext(std::vector<Point*> polyline)
+{
+ basin = Basin();
+ edge_event = EdgeEvent();
+
+ points_ = polyline;
+
+ InitEdges(points_);
+}
+
+void SweepContext::AddHole(std::vector<Point*> polyline)
+{
+ InitEdges(polyline);
+ for(unsigned int i = 0; i < polyline.size(); i++) {
+ points_.push_back(polyline[i]);
+ }
+}
+
+void SweepContext::AddPoint(Point* point) {
+ points_.push_back(point);
+}
+
+std::vector<Triangle*> SweepContext::GetTriangles()
+{
+ return triangles_;
+}
+
+std::list<Triangle*> SweepContext::GetMap()
+{
+ return map_;
+}
+
+void SweepContext::InitTriangulation()
+{
+ double xmax(points_[0]->x), xmin(points_[0]->x);
+ double ymax(points_[0]->y), ymin(points_[0]->y);
+
+ // Calculate bounds.
+ for (unsigned int i = 0; i < points_.size(); i++) {
+ Point& p = *points_[i];
+ if (p.x > xmax)
+ xmax = p.x;
+ if (p.x < xmin)
+ xmin = p.x;
+ if (p.y > ymax)
+ ymax = p.y;
+ if (p.y < ymin)
+ ymin = p.y;
+ }
+
+ double dx = kAlpha * (xmax - xmin);
+ double dy = kAlpha * (ymax - ymin);
+ head_ = new Point(xmax + dx, ymin - dy);
+ tail_ = new Point(xmin - dx, ymin - dy);
+
+ // Sort points along y-axis
+ std::sort(points_.begin(), points_.end(), cmp);
+
+}
+
+void SweepContext::InitEdges(std::vector<Point*> polyline)
+{
+ int num_points = polyline.size();
+ for (int i = 0; i < num_points; i++) {
+ int j = i < num_points - 1 ? i + 1 : 0;
+ edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
+ }
+}
+
+Point* SweepContext::GetPoint(const int& index)
+{
+ return points_[index];
+}
+
+void SweepContext::AddToMap(Triangle* triangle)
+{
+ map_.push_back(triangle);
+}
+
+Node& SweepContext::LocateNode(Point& point)
+{
+ // TODO implement search tree
+ return *front_->LocateNode(point.x);
+}
+
+void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
+{
+
+ (void) nodes;
+ // Initial triangle
+ Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
+
+ map_.push_back(triangle);
+
+ af_head_ = new Node(*triangle->GetPoint(1), *triangle);
+ af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
+ af_tail_ = new Node(*triangle->GetPoint(2));
+ front_ = new AdvancingFront(*af_head_, *af_tail_);
+
+ // TODO: More intuitive if head is middles next and not previous?
+ // so swap head and tail
+ af_head_->next = af_middle_;
+ af_middle_->next = af_tail_;
+ af_middle_->prev = af_head_;
+ af_tail_->prev = af_middle_;
+}
+
+void SweepContext::RemoveNode(Node* node)
+{
+ delete node;
+}
+
+void SweepContext::MapTriangleToNodes(Triangle& t)
+{
+ for (int i = 0; i < 3; i++) {
+ if (!t.GetNeighbor(i)) {
+ Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
+ if (n)
+ n->triangle = &t;
+ }
+ }
+}
+
+void SweepContext::RemoveFromMap(Triangle* triangle)
+{
+ map_.remove(triangle);
+}
+
+void SweepContext::MeshClean(Triangle& triangle)
+{
+ if (&triangle != NULL && !triangle.IsInterior()) {
+ triangle.IsInterior(true);
+ triangles_.push_back(&triangle);
+ for (int i = 0; i < 3; i++) {
+ if (!triangle.constrained_edge[i])
+ MeshClean(*triangle.GetNeighbor(i));
+ }
+ }
+}
+
+SweepContext::~SweepContext()
+{
+
+ // Clean up memory
+
+ delete head_;
+ delete tail_;
+ delete front_;
+ delete af_head_;
+ delete af_middle_;
+ delete af_tail_;
+
+ typedef std::list<Triangle*> type_list;
+
+ for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
+ Triangle* ptr = *iter;
+ delete ptr;
+ }
+
+ for(unsigned int i = 0; i < edge_list.size(); i++) {
+ delete edge_list[i];
+ }
+
+}
+
+}
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.h
new file mode 100644
index 000000000..1010c0e8a
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.h
@@ -0,0 +1,186 @@
+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef SWEEP_CONTEXT_H
+#define SWEEP_CONTEXT_H
+
+#include <list>
+#include <vector>
+#include <cstddef>
+
+namespace p2t {
+
+// Inital triangle factor, seed triangle will extend 30% of
+// PointSet width to both left and right.
+const double kAlpha = 0.3;
+
+struct Point;
+class Triangle;
+struct Node;
+struct Edge;
+class AdvancingFront;
+
+class SweepContext {
+public:
+
+/// Constructor
+SweepContext(std::vector<Point*> polyline);
+/// Destructor
+~SweepContext();
+
+void set_head(Point* p1);
+
+Point* head();
+
+void set_tail(Point* p1);
+
+Point* tail();
+
+int point_count();
+
+Node& LocateNode(Point& point);
+
+void RemoveNode(Node* node);
+
+void CreateAdvancingFront(std::vector<Node*> nodes);
+
+/// Try to map a node to all sides of this triangle that don't have a neighbor
+void MapTriangleToNodes(Triangle& t);
+
+void AddToMap(Triangle* triangle);
+
+Point* GetPoint(const int& index);
+
+Point* GetPoints();
+
+void RemoveFromMap(Triangle* triangle);
+
+void AddHole(std::vector<Point*> polyline);
+
+void AddPoint(Point* point);
+
+AdvancingFront* front();
+
+void MeshClean(Triangle& triangle);
+
+std::vector<Triangle*> GetTriangles();
+std::list<Triangle*> GetMap();
+
+std::vector<Edge*> edge_list;
+
+struct Basin {
+ Node* left_node;
+ Node* bottom_node;
+ Node* right_node;
+ double width;
+ bool left_highest;
+
+ Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
+ {
+ }
+
+ void Clear()
+ {
+ left_node = NULL;
+ bottom_node = NULL;
+ right_node = NULL;
+ width = 0.0;
+ left_highest = false;
+ }
+};
+
+struct EdgeEvent {
+ Edge* constrained_edge;
+ bool right;
+
+ EdgeEvent() : constrained_edge(NULL), right(false)
+ {
+ }
+};
+
+Basin basin;
+EdgeEvent edge_event;
+
+private:
+
+friend class Sweep;
+
+std::vector<Triangle*> triangles_;
+std::list<Triangle*> map_;
+std::vector<Point*> points_;
+
+// Advancing front
+AdvancingFront* front_;
+// head point used with advancing front
+Point* head_;
+// tail point used with advancing front
+Point* tail_;
+
+Node *af_head_, *af_middle_, *af_tail_;
+
+void InitTriangulation();
+void InitEdges(std::vector<Point*> polyline);
+
+};
+
+inline AdvancingFront* SweepContext::front()
+{
+ return front_;
+}
+
+inline int SweepContext::point_count()
+{
+ return points_.size();
+}
+
+inline void SweepContext::set_head(Point* p1)
+{
+ head_ = p1;
+}
+
+inline Point* SweepContext::head()
+{
+ return head_;
+}
+
+inline void SweepContext::set_tail(Point* p1)
+{
+ tail_ = p1;
+}
+
+inline Point* SweepContext::tail()
+{
+ return tail_;
+}
+
+}
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/poly2tri_patch.txt b/src/3rdparty/assimp/contrib/poly2tri_patch.txt
new file mode 100644
index 000000000..e9cca4cec
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/poly2tri_patch.txt
@@ -0,0 +1,75 @@
+diff -r 5de9623d6a50 poly2tri/common/shapes.h
+--- a/poly2tri/common/shapes.h Mon Aug 08 22:26:41 2011 -0400
++++ b/poly2tri/common/shapes.h Tue Jan 17 02:36:52 2012 +0100
+@@ -35,6 +35,7 @@
+
+ #include <vector>
+ #include <cstddef>
++#include <stdexcept>
+ #include <assert.h>
+ #include <cmath>
+
+@@ -136,7 +137,9 @@
+ p = &p2;
+ } else if (p1.x == p2.x) {
+ // Repeat points
+- assert(false);
++ // ASSIMP_CHANGE (aramis_acg)
++ throw std::runtime_error("repeat points");
++ //assert(false);
+ }
+ }
+
+diff -r 5de9623d6a50 poly2tri/sweep/sweep.cc
+--- a/poly2tri/sweep/sweep.cc Mon Aug 08 22:26:41 2011 -0400
++++ b/poly2tri/sweep/sweep.cc Tue Jan 17 02:36:52 2012 +0100
+@@ -113,6 +113,8 @@
+ Point* p1 = triangle->PointCCW(point);
+ Orientation o1 = Orient2d(eq, *p1, ep);
+ if (o1 == COLLINEAR) {
++ // ASSIMP_CHANGE (aramis_acg)
++ throw std::runtime_error("EdgeEvent - collinear points not supported");
+ if( triangle->Contains(&eq, p1)) {
+ triangle->MarkConstrainedEdge(&eq, p1 );
+ // We are modifying the constraint maybe it would be better to
+@@ -121,8 +123,8 @@
+ triangle = &triangle->NeighborAcross(point);
+ EdgeEvent( tcx, ep, *p1, triangle, *p1 );
+ } else {
++ // ASSIMP_CHANGE (aramis_acg)
+ std::runtime_error("EdgeEvent - collinear points not supported");
+- assert(0);
+ }
+ return;
+ }
+@@ -130,6 +132,9 @@
+ Point* p2 = triangle->PointCW(point);
+ Orientation o2 = Orient2d(eq, *p2, ep);
+ if (o2 == COLLINEAR) {
++ // ASSIMP_CHANGE (aramis_acg)
++ throw std::runtime_error("EdgeEvent - collinear points not supported");
++
+ if( triangle->Contains(&eq, p2)) {
+ triangle->MarkConstrainedEdge(&eq, p2 );
+ // We are modifying the constraint maybe it would be better to
+@@ -138,8 +143,8 @@
+ triangle = &triangle->NeighborAcross(point);
+ EdgeEvent( tcx, ep, *p2, triangle, *p2 );
+ } else {
+- std::runtime_error("EdgeEvent - collinear points not supported");
+- assert(0);
++ // ASSIMP_CHANGE (aramis_acg)
++ throw std::runtime_error("EdgeEvent - collinear points not supported");
+ }
+ return;
+ }
+@@ -712,7 +717,8 @@
+ return *ot.PointCW(op);
+ } else{
+ //throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
+- assert(0);
++ // ASSIMP_CHANGE (aramis_acg)
++ throw std::runtime_error("[Unsupported] Opposing point on constrained edge");
+ }
+ }
+
diff --git a/src/3rdparty/assimp/contrib/unzip/crypt.h b/src/3rdparty/assimp/contrib/unzip/crypt.h
new file mode 100644
index 000000000..622f4bc2e
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/unzip/crypt.h
@@ -0,0 +1,132 @@
+/* crypt.h -- base code for crypt/uncrypt ZIPfile
+
+
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+
+ This code is a modified version of crypting code in Infozip distribution
+
+ The encryption/decryption parts of this source code (as opposed to the
+ non-echoing password parts) were originally written in Europe. The
+ whole source package can be freely distributed, including from the USA.
+ (Prior to January 2000, re-export from the US was a violation of US law.)
+
+ This encryption code is a direct transcription of the algorithm from
+ Roger Schlafly, described by Phil Katz in the file appnote.txt. This
+ file (appnote.txt) is distributed with the PKZIP program (even in the
+ version without encryption capabilities).
+
+ If you don't need crypting in your application, just define symbols
+ NOCRYPT and NOUNCRYPT.
+
+ This code support the "Traditional PKWARE Encryption".
+
+ The new AES encryption added on Zip format by Winzip (see the page
+ http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong
+ Encryption is not supported.
+*/
+
+#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8))
+
+/***********************************************************************
+ * Return the next byte in the pseudo-random sequence
+ */
+static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab)
+{
+ unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an
+ * unpredictable manner on 16-bit systems; not a problem
+ * with any known compiler so far, though */
+
+ temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2;
+ return (int)(((temp * (temp ^ 1)) >> 8) & 0xff);
+}
+
+/***********************************************************************
+ * Update the encryption keys with the next byte of plain text
+ */
+static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c)
+{
+ (*(pkeys+0)) = CRC32((*(pkeys+0)), c);
+ (*(pkeys+1)) += (*(pkeys+0)) & 0xff;
+ (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1;
+ {
+ register int keyshift = (int)((*(pkeys+1)) >> 24);
+ (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift);
+ }
+ return c;
+}
+
+
+/***********************************************************************
+ * Initialize the encryption keys and the random header according to
+ * the given password.
+ */
+static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab)
+{
+ *(pkeys+0) = 305419896L;
+ *(pkeys+1) = 591751049L;
+ *(pkeys+2) = 878082192L;
+ while (*passwd != '\0') {
+ update_keys(pkeys,pcrc_32_tab,(int)*passwd);
+ passwd++;
+ }
+}
+
+#define zdecode(pkeys,pcrc_32_tab,c) \
+ (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab)))
+
+#define zencode(pkeys,pcrc_32_tab,c,t) \
+ (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c))
+
+#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED
+
+#define RAND_HEAD_LEN 12
+ /* "last resort" source for second part of crypt seed pattern */
+# ifndef ZCR_SEED2
+# define ZCR_SEED2 3141592654UL /* use PI as default pattern */
+# endif
+
+static int crypthead(passwd, buf, bufSize, pkeys, pcrc_32_tab, crcForCrypting)
+ const char *passwd; /* password string */
+ unsigned char *buf; /* where to write header */
+ int bufSize;
+ unsigned long* pkeys;
+ const unsigned long* pcrc_32_tab;
+ unsigned long crcForCrypting;
+{
+ int n; /* index in random header */
+ int t; /* temporary */
+ int c; /* random byte */
+ unsigned char header[RAND_HEAD_LEN-2]; /* random header */
+ static unsigned calls = 0; /* ensure different random header each time */
+
+ if (bufSize<RAND_HEAD_LEN)
+ return 0;
+
+ /* First generate RAND_HEAD_LEN-2 random bytes. We encrypt the
+ * output of rand() to get less predictability, since rand() is
+ * often poorly implemented.
+ */
+ if (++calls == 1)
+ {
+ srand((unsigned)(time(NULL) ^ ZCR_SEED2));
+ }
+ init_keys(passwd, pkeys, pcrc_32_tab);
+ for (n = 0; n < RAND_HEAD_LEN-2; n++)
+ {
+ c = (rand() >> 7) & 0xff;
+ header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t);
+ }
+ /* Encrypt random header (last two bytes is high word of crc) */
+ init_keys(passwd, pkeys, pcrc_32_tab);
+ for (n = 0; n < RAND_HEAD_LEN-2; n++)
+ {
+ buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t);
+ }
+ buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t);
+ buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t);
+ return n;
+}
+
+#endif
diff --git a/src/3rdparty/assimp/contrib/unzip/ioapi.c b/src/3rdparty/assimp/contrib/unzip/ioapi.c
new file mode 100644
index 000000000..b7200df75
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/unzip/ioapi.c
@@ -0,0 +1,181 @@
+/* ioapi.c -- IO base function header for compress/uncompress .zip
+ files using zlib + zip or unzip API
+
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+# else
+# include "../zlib/zlib.h"
+# endif
+#include "ioapi.h"
+
+
+
+/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */
+
+#ifndef SEEK_CUR
+#define SEEK_CUR 1
+#endif
+
+#ifndef SEEK_END
+#define SEEK_END 2
+#endif
+
+#ifndef SEEK_SET
+#define SEEK_SET 0
+#endif
+
+voidpf ZCALLBACK fopen_file_func (
+ voidpf opaque,
+ const char* filename,
+ int mode);
+
+uLong ZCALLBACK fread_file_func (
+ voidpf opaque,
+ voidpf stream,
+ void* buf,
+ uLong size);
+
+uLong ZCALLBACK fwrite_file_func (
+ voidpf opaque,
+ voidpf stream,
+ const void* buf,
+ uLong size);
+
+long ZCALLBACK ftell_file_func (
+ voidpf opaque,
+ voidpf stream);
+
+long ZCALLBACK fseek_file_func (
+ voidpf opaque,
+ voidpf stream,
+ uLong offset,
+ int origin);
+
+int ZCALLBACK fclose_file_func (
+ voidpf opaque,
+ voidpf stream);
+
+int ZCALLBACK ferror_file_func (
+ voidpf opaque,
+ voidpf stream);
+
+
+voidpf ZCALLBACK fopen_file_func (opaque, filename, mode)
+ voidpf opaque;
+ const char* filename;
+ int mode;
+{
+ FILE* file = NULL;
+ const char* mode_fopen = NULL;
+ if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ)
+ mode_fopen = "rb";
+ else
+ if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
+ mode_fopen = "r+b";
+ else
+ if (mode & ZLIB_FILEFUNC_MODE_CREATE)
+ mode_fopen = "wb";
+
+ if ((filename!=NULL) && (mode_fopen != NULL))
+ file = fopen(filename, mode_fopen);
+ return file;
+}
+
+
+uLong ZCALLBACK fread_file_func (opaque, stream, buf, size)
+ voidpf opaque;
+ voidpf stream;
+ void* buf;
+ uLong size;
+{
+ uLong ret;
+ ret = (uLong)fread(buf, 1, (size_t)size, (FILE *)stream);
+ return ret;
+}
+
+
+uLong ZCALLBACK fwrite_file_func (opaque, stream, buf, size)
+ voidpf opaque;
+ voidpf stream;
+ const void* buf;
+ uLong size;
+{
+ uLong ret;
+ ret = (uLong)fwrite(buf, 1, (size_t)size, (FILE *)stream);
+ return ret;
+}
+
+long ZCALLBACK ftell_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ long ret;
+ ret = ftell((FILE *)stream);
+ return ret;
+}
+
+long ZCALLBACK fseek_file_func (opaque, stream, offset, origin)
+ voidpf opaque;
+ voidpf stream;
+ uLong offset;
+ int origin;
+{
+ int fseek_origin=0;
+ long ret;
+ switch (origin)
+ {
+ case ZLIB_FILEFUNC_SEEK_CUR :
+ fseek_origin = SEEK_CUR;
+ break;
+ case ZLIB_FILEFUNC_SEEK_END :
+ fseek_origin = SEEK_END;
+ break;
+ case ZLIB_FILEFUNC_SEEK_SET :
+ fseek_origin = SEEK_SET;
+ break;
+ default: return -1;
+ }
+ ret = 0;
+ fseek((FILE *)stream, offset, fseek_origin);
+ return ret;
+}
+
+int ZCALLBACK fclose_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ int ret;
+ ret = fclose((FILE *)stream);
+ return ret;
+}
+
+int ZCALLBACK ferror_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ int ret;
+ ret = ferror((FILE *)stream);
+ return ret;
+}
+
+void fill_fopen_filefunc (pzlib_filefunc_def)
+ zlib_filefunc_def* pzlib_filefunc_def;
+{
+ pzlib_filefunc_def->zopen_file = fopen_file_func;
+ pzlib_filefunc_def->zread_file = fread_file_func;
+ pzlib_filefunc_def->zwrite_file = fwrite_file_func;
+ pzlib_filefunc_def->ztell_file = ftell_file_func;
+ pzlib_filefunc_def->zseek_file = fseek_file_func;
+ pzlib_filefunc_def->zclose_file = fclose_file_func;
+ pzlib_filefunc_def->zerror_file = ferror_file_func;
+ pzlib_filefunc_def->opaque = NULL;
+}
diff --git a/src/3rdparty/assimp/contrib/unzip/ioapi.h b/src/3rdparty/assimp/contrib/unzip/ioapi.h
new file mode 100644
index 000000000..06fdd15e9
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/unzip/ioapi.h
@@ -0,0 +1,75 @@
+/* ioapi.h -- IO base function header for compress/uncompress .zip
+ files using zlib + zip or unzip API
+
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+*/
+
+#ifndef _ZLIBIOAPI_H
+#define _ZLIBIOAPI_H
+
+
+#define ZLIB_FILEFUNC_SEEK_CUR (1)
+#define ZLIB_FILEFUNC_SEEK_END (2)
+#define ZLIB_FILEFUNC_SEEK_SET (0)
+
+#define ZLIB_FILEFUNC_MODE_READ (1)
+#define ZLIB_FILEFUNC_MODE_WRITE (2)
+#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3)
+
+#define ZLIB_FILEFUNC_MODE_EXISTING (4)
+#define ZLIB_FILEFUNC_MODE_CREATE (8)
+
+
+#ifndef ZCALLBACK
+
+#if (defined(WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
+#define ZCALLBACK CALLBACK
+#else
+#define ZCALLBACK
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef voidpf (ZCALLBACK *open_file_func) (voidpf opaque, const char* filename, int mode);
+typedef uLong (ZCALLBACK *read_file_func) (voidpf opaque, voidpf stream, void* buf, uLong size);
+typedef uLong (ZCALLBACK *write_file_func)(voidpf opaque, voidpf stream, const void* buf, uLong size);
+typedef long (ZCALLBACK *tell_file_func) (voidpf opaque, voidpf stream);
+typedef long (ZCALLBACK *seek_file_func) (voidpf opaque, voidpf stream, uLong offset, int origin);
+typedef int (ZCALLBACK *close_file_func) (voidpf opaque, voidpf stream);
+typedef int (ZCALLBACK *testerror_file_func) (voidpf opaque, voidpf stream);
+
+typedef struct zlib_filefunc_def_s
+{
+ open_file_func zopen_file;
+ read_file_func zread_file;
+ write_file_func zwrite_file;
+ tell_file_func ztell_file;
+ seek_file_func zseek_file;
+ close_file_func zclose_file;
+ testerror_file_func zerror_file;
+ voidpf opaque;
+} zlib_filefunc_def;
+
+
+
+void fill_fopen_filefunc (zlib_filefunc_def* pzlib_filefunc_def);
+
+#define ZREAD(filefunc,filestream,buf,size) ((*((filefunc).zread_file))((filefunc).opaque,filestream,buf,size))
+#define ZWRITE(filefunc,filestream,buf,size) ((*((filefunc).zwrite_file))((filefunc).opaque,filestream,buf,size))
+#define ZTELL(filefunc,filestream) ((*((filefunc).ztell_file))((filefunc).opaque,filestream))
+#define ZSEEK(filefunc,filestream,pos,mode) ((*((filefunc).zseek_file))((filefunc).opaque,filestream,pos,mode))
+#define ZCLOSE(filefunc,filestream) ((*((filefunc).zclose_file))((filefunc).opaque,filestream))
+#define ZERROR(filefunc,filestream) ((*((filefunc).zerror_file))((filefunc).opaque,filestream))
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/src/3rdparty/assimp/contrib/unzip/unzip.c b/src/3rdparty/assimp/contrib/unzip/unzip.c
new file mode 100644
index 000000000..2c9db1be8
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/unzip/unzip.c
@@ -0,0 +1,1604 @@
+/* unzip.c -- IO for uncompress .zip files using zlib
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+
+ Read unzip.h for more info
+*/
+
+/* Decryption code comes from crypt.c by Info-ZIP but has been greatly reduced in terms of
+compatibility with older software. The following is from the original crypt.c. Code
+woven in by Terry Thorsen 1/2003.
+*/
+/*
+ Copyright (c) 1990-2000 Info-ZIP. All rights reserved.
+
+ See the accompanying file LICENSE, version 2000-Apr-09 or later
+ (the contents of which are also included in zip.h) for terms of use.
+ If, for some reason, all these files are missing, the Info-ZIP license
+ also may be found at: ftp://ftp.info-zip.org/pub/infozip/license.html
+*/
+/*
+ crypt.c (full version) by Info-ZIP. Last revised: [see crypt.h]
+
+ The encryption/decryption parts of this source code (as opposed to the
+ non-echoing password parts) were originally written in Europe. The
+ whole source package can be freely distributed, including from the USA.
+ (Prior to January 2000, re-export from the US was a violation of US law.)
+ */
+
+/*
+ This encryption code is a direct transcription of the algorithm from
+ Roger Schlafly, described by Phil Katz in the file appnote.txt. This
+ file (appnote.txt) is distributed with the PKZIP program (even in the
+ version without encryption capabilities).
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "./unzip.h"
+
+#ifdef STDC
+# include <stddef.h>
+# include <string.h>
+# include <stdlib.h>
+#endif
+#ifdef NO_ERRNO_H
+ extern int errno;
+#else
+# include <errno.h>
+#endif
+
+
+#ifndef local
+# define local static
+#endif
+/* compile with -Dlocal if your debugger can't find static symbols */
+
+
+#ifndef CASESENSITIVITYDEFAULT_NO
+# if !defined(unix) && !defined(CASESENSITIVITYDEFAULT_YES)
+# define CASESENSITIVITYDEFAULT_NO
+# endif
+#endif
+
+
+#ifndef UNZ_BUFSIZE
+#define UNZ_BUFSIZE (16384)
+#endif
+
+#ifndef UNZ_MAXFILENAMEINZIP
+#define UNZ_MAXFILENAMEINZIP (256)
+#endif
+
+#ifndef ALLOC
+# define ALLOC(size) (malloc(size))
+#endif
+#ifndef TRYFREE
+# define TRYFREE(p) {if (p) free(p);}
+#endif
+
+#define SIZECENTRALDIRITEM (0x2e)
+#define SIZEZIPLOCALHEADER (0x1e)
+
+
+
+
+const char unz_copyright[] =
+ " unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll";
+
+/* unz_file_info_interntal contain internal info about a file in zipfile*/
+typedef struct unz_file_info_internal_s
+{
+ uLong offset_curfile;/* relative offset of local header 4 bytes */
+} unz_file_info_internal;
+
+
+/* file_in_zip_read_info_s contain internal information about a file in zipfile,
+ when reading and decompress it */
+typedef struct
+{
+ char *read_buffer; /* internal buffer for compressed data */
+ z_stream stream; /* zLib stream structure for inflate */
+
+ uLong pos_in_zipfile; /* position in byte on the zipfile, for fseek*/
+ uLong stream_initialised; /* flag set if stream structure is initialised*/
+
+ uLong offset_local_extrafield;/* offset of the local extra field */
+ uInt size_local_extrafield;/* size of the local extra field */
+ uLong pos_local_extrafield; /* position in the local extra field in read*/
+
+ uLong crc32; /* crc32 of all data uncompressed */
+ uLong crc32_wait; /* crc32 we must obtain after decompress all */
+ uLong rest_read_compressed; /* number of byte to be decompressed */
+ uLong rest_read_uncompressed;/*number of byte to be obtained after decomp*/
+ zlib_filefunc_def z_filefunc;
+ voidpf filestream; /* io structore of the zipfile */
+ uLong compression_method; /* compression method (0==store) */
+ uLong byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/
+ int raw;
+} file_in_zip_read_info_s;
+
+
+/* unz_s contain internal information about the zipfile
+*/
+typedef struct
+{
+ zlib_filefunc_def z_filefunc;
+ voidpf filestream; /* io structore of the zipfile */
+ unz_global_info gi; /* public global information */
+ uLong byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/
+ uLong num_file; /* number of the current file in the zipfile*/
+ uLong pos_in_central_dir; /* pos of the current file in the central dir*/
+ uLong current_file_ok; /* flag about the usability of the current file*/
+ uLong central_pos; /* position of the beginning of the central dir*/
+
+ uLong size_central_dir; /* size of the central directory */
+ uLong offset_central_dir; /* offset of start of central directory with
+ respect to the starting disk number */
+
+ unz_file_info cur_file_info; /* public info about the current file in zip*/
+ unz_file_info_internal cur_file_info_internal; /* private info about it*/
+ file_in_zip_read_info_s* pfile_in_zip_read; /* structure about the current
+ file if we are decompressing it */
+ int encrypted;
+# ifndef NOUNCRYPT
+ unsigned long keys[3]; /* keys defining the pseudo-random sequence */
+ const unsigned long* pcrc_32_tab;
+# endif
+} unz_s;
+
+
+#ifndef NOUNCRYPT
+#include "crypt.h"
+#endif
+
+/* ===========================================================================
+ Read a byte from a gz_stream; update next_in and avail_in. Return EOF
+ for end of file.
+ IN assertion: the stream s has been sucessfully opened for reading.
+*/
+
+
+local int unzlocal_getByte (
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ int *pi);
+
+local int unzlocal_getByte(pzlib_filefunc_def,filestream,pi)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ int *pi;
+{
+ unsigned char c;
+ int err = (int)ZREAD(*pzlib_filefunc_def,filestream,&c,1);
+ if (err==1)
+ {
+ *pi = (int)c;
+ return UNZ_OK;
+ }
+ else
+ {
+ if (ZERROR(*pzlib_filefunc_def,filestream))
+ return UNZ_ERRNO;
+ else
+ return UNZ_EOF;
+ }
+}
+
+
+/* ===========================================================================
+ Reads a long in LSB order from the given gz_stream. Sets
+*/
+local int unzlocal_getShort (
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ uLong *pX);
+
+local int unzlocal_getShort (pzlib_filefunc_def,filestream,pX)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ uLong *pX;
+{
+ uLong x ;
+ int i;
+ int err;
+
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+local int unzlocal_getLong (
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ uLong *pX);
+
+local int unzlocal_getLong (pzlib_filefunc_def,filestream,pX)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ uLong *pX;
+{
+ uLong x ;
+ int i;
+ int err;
+
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<16;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<24;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+
+/* My own strcmpi / strcasecmp */
+local int strcmpcasenosensitive_internal (fileName1,fileName2)
+ const char* fileName1;
+ const char* fileName2;
+{
+ for (;;)
+ {
+ char c1=*(fileName1++);
+ char c2=*(fileName2++);
+ if ((c1>='a') && (c1<='z'))
+ c1 -= 0x20;
+ if ((c2>='a') && (c2<='z'))
+ c2 -= 0x20;
+ if (c1=='\0')
+ return ((c2=='\0') ? 0 : -1);
+ if (c2=='\0')
+ return 1;
+ if (c1<c2)
+ return -1;
+ if (c1>c2)
+ return 1;
+ }
+}
+
+
+#ifdef CASESENSITIVITYDEFAULT_NO
+#define CASESENSITIVITYDEFAULTVALUE 2
+#else
+#define CASESENSITIVITYDEFAULTVALUE 1
+#endif
+
+#ifndef STRCMPCASENOSENTIVEFUNCTION
+#define STRCMPCASENOSENTIVEFUNCTION strcmpcasenosensitive_internal
+#endif
+
+/*
+ Compare two filename (fileName1,fileName2).
+ If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+ If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
+ or strcasecmp)
+ If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
+ (like 1 on Unix, 2 on Windows)
+
+*/
+extern int ZEXPORT unzStringFileNameCompare (fileName1,fileName2,iCaseSensitivity)
+ const char* fileName1;
+ const char* fileName2;
+ int iCaseSensitivity;
+{
+ if (iCaseSensitivity==0)
+ iCaseSensitivity=CASESENSITIVITYDEFAULTVALUE;
+
+ if (iCaseSensitivity==1)
+ return strcmp(fileName1,fileName2);
+
+ return STRCMPCASENOSENTIVEFUNCTION(fileName1,fileName2);
+}
+
+#ifndef BUFREADCOMMENT
+#define BUFREADCOMMENT (0x400)
+#endif
+
+/*
+ Locate the Central directory of a zipfile (at the end, just before
+ the global comment)
+*/
+local uLong unzlocal_SearchCentralDir (
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream);
+
+local uLong unzlocal_SearchCentralDir(pzlib_filefunc_def,filestream)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+{
+ unsigned char* buf;
+ uLong uSizeFile;
+ uLong uBackRead;
+ uLong uMaxBack=0xffff; /* maximum size of global comment */
+ uLong uPosFound=0;
+
+ if (ZSEEK(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0)
+ return 0;
+
+
+ uSizeFile = ZTELL(*pzlib_filefunc_def,filestream);
+
+ if (uMaxBack>uSizeFile)
+ uMaxBack = uSizeFile;
+
+ buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4);
+ if (buf==NULL)
+ return 0;
+
+ uBackRead = 4;
+ while (uBackRead<uMaxBack)
+ {
+ uLong uReadSize,uReadPos ;
+ int i;
+ if (uBackRead+BUFREADCOMMENT>uMaxBack)
+ uBackRead = uMaxBack;
+ else
+ uBackRead+=BUFREADCOMMENT;
+ uReadPos = uSizeFile-uBackRead ;
+
+ uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ?
+ (BUFREADCOMMENT+4) : (uSizeFile-uReadPos);
+ if (ZSEEK(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ break;
+
+ if (ZREAD(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize)
+ break;
+
+ for (i=(int)uReadSize-3; (i--)>0;)
+ if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) &&
+ ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
+ {
+ uPosFound = uReadPos+i;
+ break;
+ }
+
+ if (uPosFound!=0)
+ break;
+ }
+ TRYFREE(buf);
+ return uPosFound;
+}
+
+/*
+ Open a Zip file. path contain the full pathname (by example,
+ on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer
+ "zlib/zlib114.zip".
+ If the zipfile cannot be opened (file doesn't exist or in not valid), the
+ return value is NULL.
+ Else, the return value is a unzFile Handle, usable with other function
+ of this unzip package.
+*/
+extern unzFile ZEXPORT unzOpen2 (path, pzlib_filefunc_def)
+ const char *path;
+ zlib_filefunc_def* pzlib_filefunc_def;
+{
+ unz_s us;
+ unz_s *s;
+ uLong central_pos,uL;
+
+ uLong number_disk; /* number of the current dist, used for
+ spaning ZIP, unsupported, always 0*/
+ uLong number_disk_with_CD; /* number the the disk with central dir, used
+ for spaning ZIP, unsupported, always 0*/
+ uLong number_entry_CD; /* total number of entries in
+ the central dir
+ (same than number_entry on nospan) */
+
+ int err=UNZ_OK;
+
+ if (unz_copyright[0]!=' ')
+ return NULL;
+
+ if (pzlib_filefunc_def==NULL)
+ fill_fopen_filefunc(&us.z_filefunc);
+ else
+ us.z_filefunc = *pzlib_filefunc_def;
+
+ us.filestream= (*(us.z_filefunc.zopen_file))(us.z_filefunc.opaque,
+ path,
+ ZLIB_FILEFUNC_MODE_READ |
+ ZLIB_FILEFUNC_MODE_EXISTING);
+ if (us.filestream==NULL)
+ return NULL;
+
+ central_pos = unzlocal_SearchCentralDir(&us.z_filefunc,us.filestream);
+ if (central_pos==0)
+ err=UNZ_ERRNO;
+
+ if (ZSEEK(us.z_filefunc, us.filestream,
+ central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ err=UNZ_ERRNO;
+
+ /* the signature, already checked */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* number of this disk */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* number of the disk with the start of the central directory */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* total number of entries in the central dir on this disk */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&us.gi.number_entry)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* total number of entries in the central dir */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_entry_CD)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if ((number_entry_CD!=us.gi.number_entry) ||
+ (number_disk_with_CD!=0) ||
+ (number_disk!=0))
+ err=UNZ_BADZIPFILE;
+
+ /* size of the central directory */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&us.size_central_dir)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* offset of start of central directory with respect to the
+ starting disk number */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&us.offset_central_dir)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* zipfile comment length */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&us.gi.size_comment)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if ((central_pos<us.offset_central_dir+us.size_central_dir) &&
+ (err==UNZ_OK))
+ err=UNZ_BADZIPFILE;
+
+ if (err!=UNZ_OK)
+ {
+ ZCLOSE(us.z_filefunc, us.filestream);
+ return NULL;
+ }
+
+ us.byte_before_the_zipfile = central_pos -
+ (us.offset_central_dir+us.size_central_dir);
+ us.central_pos = central_pos;
+ us.pfile_in_zip_read = NULL;
+ us.encrypted = 0;
+
+
+ s=(unz_s*)ALLOC(sizeof(unz_s));
+ *s=us;
+ unzGoToFirstFile((unzFile)s);
+ return (unzFile)s;
+}
+
+
+extern unzFile ZEXPORT unzOpen (path)
+ const char *path;
+{
+ return unzOpen2(path, NULL);
+}
+
+/*
+ Close a ZipFile opened with unzipOpen.
+ If there is files inside the .Zip opened with unzipOpenCurrentFile (see later),
+ these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+ return UNZ_OK if there is no problem. */
+extern int ZEXPORT unzClose (file)
+ unzFile file;
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ if (s->pfile_in_zip_read!=NULL)
+ unzCloseCurrentFile(file);
+
+ ZCLOSE(s->z_filefunc, s->filestream);
+ TRYFREE(s);
+ return UNZ_OK;
+}
+
+
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem. */
+extern int ZEXPORT unzGetGlobalInfo (file,pglobal_info)
+ unzFile file;
+ unz_global_info *pglobal_info;
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ *pglobal_info=s->gi;
+ return UNZ_OK;
+}
+
+
+/*
+ Translate date/time from Dos format to tm_unz (readable more easilty)
+*/
+local void unzlocal_DosDateToTmuDate (ulDosDate, ptm)
+ uLong ulDosDate;
+ tm_unz* ptm;
+{
+ uLong uDate;
+ uDate = (uLong)(ulDosDate>>16);
+ ptm->tm_mday = (uInt)(uDate&0x1f) ;
+ ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ;
+ ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ;
+
+ ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800);
+ ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ;
+ ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ;
+}
+
+/*
+ Get Info about the current file in the zipfile, with internal only info
+*/
+local int unzlocal_GetCurrentFileInfoInternal (unzFile file,
+ unz_file_info *pfile_info,
+ unz_file_info_internal
+ *pfile_info_internal,
+ char *szFileName,
+ uLong fileNameBufferSize,
+ void *extraField,
+ uLong extraFieldBufferSize,
+ char *szComment,
+ uLong commentBufferSize);
+
+local int unzlocal_GetCurrentFileInfoInternal (file,
+ pfile_info,
+ pfile_info_internal,
+ szFileName, fileNameBufferSize,
+ extraField, extraFieldBufferSize,
+ szComment, commentBufferSize)
+ unzFile file;
+ unz_file_info *pfile_info;
+ unz_file_info_internal *pfile_info_internal;
+ char *szFileName;
+ uLong fileNameBufferSize;
+ void *extraField;
+ uLong extraFieldBufferSize;
+ char *szComment;
+ uLong commentBufferSize;
+{
+ unz_s* s;
+ unz_file_info file_info;
+ unz_file_info_internal file_info_internal;
+ int err=UNZ_OK;
+ uLong uMagic;
+ long lSeek=0;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (ZSEEK(s->z_filefunc, s->filestream,
+ s->pos_in_central_dir+s->byte_before_the_zipfile,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ err=UNZ_ERRNO;
+
+
+ /* we check the magic */
+ if (err==UNZ_OK)
+ {
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x02014b50)
+ err=UNZ_BADZIPFILE;
+ }
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.version) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.version_needed) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.flag) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.compression_method) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.dosDate) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date);
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.crc) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.compressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.uncompressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_extra) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_comment) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.disk_num_start) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.internal_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.external_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info_internal.offset_curfile) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ lSeek+=file_info.size_filename;
+ if ((err==UNZ_OK) && (szFileName!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_filename<fileNameBufferSize)
+ {
+ *(szFileName+file_info.size_filename)='\0';
+ uSizeRead = file_info.size_filename;
+ }
+ else
+ uSizeRead = fileNameBufferSize;
+
+ if ((file_info.size_filename>0) && (fileNameBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,szFileName,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek -= uSizeRead;
+ }
+
+
+ if ((err==UNZ_OK) && (extraField!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_extra<extraFieldBufferSize)
+ uSizeRead = file_info.size_file_extra;
+ else
+ uSizeRead = extraFieldBufferSize;
+
+ if (lSeek!=0)
+ {
+ if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
+ lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ }
+ if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,extraField,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek += file_info.size_file_extra - uSizeRead;
+ }
+ else
+ lSeek+=file_info.size_file_extra;
+
+
+ if ((err==UNZ_OK) && (szComment!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_comment<commentBufferSize)
+ {
+ *(szComment+file_info.size_file_comment)='\0';
+ uSizeRead = file_info.size_file_comment;
+ }
+ else
+ uSizeRead = commentBufferSize;
+
+ if (lSeek!=0)
+ {
+ if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
+ lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ }
+ if ((file_info.size_file_comment>0) && (commentBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek+=file_info.size_file_comment - uSizeRead;
+ }
+ else
+ lSeek+=file_info.size_file_comment;
+
+ if ((err==UNZ_OK) && (pfile_info!=NULL))
+ *pfile_info=file_info;
+
+ if ((err==UNZ_OK) && (pfile_info_internal!=NULL))
+ *pfile_info_internal=file_info_internal;
+
+ return err;
+}
+
+
+
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem.
+*/
+extern int ZEXPORT unzGetCurrentFileInfo (file,
+ pfile_info,
+ szFileName, fileNameBufferSize,
+ extraField, extraFieldBufferSize,
+ szComment, commentBufferSize)
+ unzFile file;
+ unz_file_info *pfile_info;
+ char *szFileName;
+ uLong fileNameBufferSize;
+ void *extraField;
+ uLong extraFieldBufferSize;
+ char *szComment;
+ uLong commentBufferSize;
+{
+ return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL,
+ szFileName,fileNameBufferSize,
+ extraField,extraFieldBufferSize,
+ szComment,commentBufferSize);
+}
+
+/*
+ Set the current file of the zipfile to the first file.
+ return UNZ_OK if there is no problem
+*/
+extern int ZEXPORT unzGoToFirstFile (file)
+ unzFile file;
+{
+ int err=UNZ_OK;
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ s->pos_in_central_dir=s->offset_central_dir;
+ s->num_file=0;
+ err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+/*
+ Set the current file of the zipfile to the next file.
+ return UNZ_OK if there is no problem
+ return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+*/
+extern int ZEXPORT unzGoToNextFile (file)
+ unzFile file;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+ if (s->gi.number_entry != 0xffff) /* 2^16 files overflow hack */
+ if (s->num_file+1==s->gi.number_entry)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename +
+ s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ;
+ s->num_file++;
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+
+/*
+ Try locate the file szFileName in the zipfile.
+ For the iCaseSensitivity signification, see unzipStringFileNameCompare
+
+ return value :
+ UNZ_OK if the file is found. It becomes the current file.
+ UNZ_END_OF_LIST_OF_FILE if the file is not found
+*/
+extern int ZEXPORT unzLocateFile (file, szFileName, iCaseSensitivity)
+ unzFile file;
+ const char *szFileName;
+ int iCaseSensitivity;
+{
+ unz_s* s;
+ int err;
+
+ /* We remember the 'current' position in the file so that we can jump
+ * back there if we fail.
+ */
+ unz_file_info cur_file_infoSaved;
+ unz_file_info_internal cur_file_info_internalSaved;
+ uLong num_fileSaved;
+ uLong pos_in_central_dirSaved;
+
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+
+ if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP)
+ return UNZ_PARAMERROR;
+
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ /* Save the current state */
+ num_fileSaved = s->num_file;
+ pos_in_central_dirSaved = s->pos_in_central_dir;
+ cur_file_infoSaved = s->cur_file_info;
+ cur_file_info_internalSaved = s->cur_file_info_internal;
+
+ err = unzGoToFirstFile(file);
+
+ while (err == UNZ_OK)
+ {
+ char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
+ err = unzGetCurrentFileInfo(file,NULL,
+ szCurrentFileName,sizeof(szCurrentFileName)-1,
+ NULL,0,NULL,0);
+ if (err == UNZ_OK)
+ {
+ if (unzStringFileNameCompare(szCurrentFileName,
+ szFileName,iCaseSensitivity)==0)
+ return UNZ_OK;
+ err = unzGoToNextFile(file);
+ }
+ }
+
+ /* We failed, so restore the state of the 'current file' to where we
+ * were.
+ */
+ s->num_file = num_fileSaved ;
+ s->pos_in_central_dir = pos_in_central_dirSaved ;
+ s->cur_file_info = cur_file_infoSaved;
+ s->cur_file_info_internal = cur_file_info_internalSaved;
+ return err;
+}
+
+
+/*
+///////////////////////////////////////////
+// Contributed by Ryan Haksi (mailto://cryogen@infoserve.net)
+// I need random access
+//
+// Further optimization could be realized by adding an ability
+// to cache the directory in memory. The goal being a single
+// comprehensive file read to put the file I need in a memory.
+*/
+
+/*
+typedef struct unz_file_pos_s
+{
+ uLong pos_in_zip_directory; // offset in file
+ uLong num_of_file; // # of file
+} unz_file_pos;
+*/
+
+extern int ZEXPORT unzGetFilePos(file, file_pos)
+ unzFile file;
+ unz_file_pos* file_pos;
+{
+ unz_s* s;
+
+ if (file==NULL || file_pos==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ file_pos->pos_in_zip_directory = s->pos_in_central_dir;
+ file_pos->num_of_file = s->num_file;
+
+ return UNZ_OK;
+}
+
+extern int ZEXPORT unzGoToFilePos(file, file_pos)
+ unzFile file;
+ unz_file_pos* file_pos;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL || file_pos==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ /* jump to the right spot */
+ s->pos_in_central_dir = file_pos->pos_in_zip_directory;
+ s->num_file = file_pos->num_of_file;
+
+ /* set the current file */
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ /* return results */
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+/*
+// Unzip Helper Functions - should be here?
+///////////////////////////////////////////
+*/
+
+/*
+ Read the local header of the current zipfile
+ Check the coherency of the local header and info in the end of central
+ directory about this file
+ store in *piSizeVar the size of extra info in local header
+ (filename and size of extra field data)
+*/
+local int unzlocal_CheckCurrentFileCoherencyHeader (s,piSizeVar,
+ poffset_local_extrafield,
+ psize_local_extrafield)
+ unz_s* s;
+ uInt* piSizeVar;
+ uLong *poffset_local_extrafield;
+ uInt *psize_local_extrafield;
+{
+ uLong uMagic,uData,uFlags;
+ uLong size_filename;
+ uLong size_extra_field;
+ int err=UNZ_OK;
+
+ *piSizeVar = 0;
+ *poffset_local_extrafield = 0;
+ *psize_local_extrafield = 0;
+
+ if (ZSEEK(s->z_filefunc, s->filestream,s->cur_file_info_internal.offset_curfile +
+ s->byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+
+ if (err==UNZ_OK)
+ {
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x04034b50)
+ err=UNZ_BADZIPFILE;
+ }
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+/*
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion))
+ err=UNZ_BADZIPFILE;
+*/
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uFlags) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method))
+ err=UNZ_BADZIPFILE;
+
+ if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
+ (s->cur_file_info.compression_method!=Z_DEFLATED))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* date/time */
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* crc */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size compr */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size uncompr */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename))
+ err=UNZ_BADZIPFILE;
+
+ *piSizeVar += (uInt)size_filename;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&size_extra_field) != UNZ_OK)
+ err=UNZ_ERRNO;
+ *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile +
+ SIZEZIPLOCALHEADER + size_filename;
+ *psize_local_extrafield = (uInt)size_extra_field;
+
+ *piSizeVar += (uInt)size_extra_field;
+
+ return err;
+}
+
+/*
+ Open for reading data the current file in the zipfile.
+ If there is no error and the file is opened, the return value is UNZ_OK.
+*/
+extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
+ unzFile file;
+ int* method;
+ int* level;
+ int raw;
+ const char* password;
+{
+ int err=UNZ_OK;
+ uInt iSizeVar;
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uLong offset_local_extrafield; /* offset of the local extra field */
+ uInt size_local_extrafield; /* size of the local extra field */
+# ifndef NOUNCRYPT
+ char source[12];
+# else
+ if (password != NULL)
+ return UNZ_PARAMERROR;
+# endif
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_PARAMERROR;
+
+ if (s->pfile_in_zip_read != NULL)
+ unzCloseCurrentFile(file);
+
+ if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar,
+ &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK)
+ return UNZ_BADZIPFILE;
+
+ pfile_in_zip_read_info = (file_in_zip_read_info_s*)
+ ALLOC(sizeof(file_in_zip_read_info_s));
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_INTERNALERROR;
+
+ pfile_in_zip_read_info->read_buffer=(char*)ALLOC(UNZ_BUFSIZE);
+ pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield;
+ pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield;
+ pfile_in_zip_read_info->pos_local_extrafield=0;
+ pfile_in_zip_read_info->raw=raw;
+
+ if (pfile_in_zip_read_info->read_buffer==NULL)
+ {
+ TRYFREE(pfile_in_zip_read_info);
+ return UNZ_INTERNALERROR;
+ }
+
+ pfile_in_zip_read_info->stream_initialised=0;
+
+ if (method!=NULL)
+ *method = (int)s->cur_file_info.compression_method;
+
+ if (level!=NULL)
+ {
+ *level = 6;
+ switch (s->cur_file_info.flag & 0x06)
+ {
+ case 6 : *level = 1; break;
+ case 4 : *level = 2; break;
+ case 2 : *level = 9; break;
+ }
+ }
+
+ if ((s->cur_file_info.compression_method!=0) &&
+ (s->cur_file_info.compression_method!=Z_DEFLATED))
+ err=UNZ_BADZIPFILE;
+
+ pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc;
+ pfile_in_zip_read_info->crc32=0;
+ pfile_in_zip_read_info->compression_method =
+ s->cur_file_info.compression_method;
+ pfile_in_zip_read_info->filestream=s->filestream;
+ pfile_in_zip_read_info->z_filefunc=s->z_filefunc;
+ pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile;
+
+ pfile_in_zip_read_info->stream.total_out = 0;
+
+ if ((s->cur_file_info.compression_method==Z_DEFLATED) &&
+ (!raw))
+ {
+ pfile_in_zip_read_info->stream.zalloc = (alloc_func)0;
+ pfile_in_zip_read_info->stream.zfree = (free_func)0;
+ pfile_in_zip_read_info->stream.opaque = (voidpf)0;
+ pfile_in_zip_read_info->stream.next_in = (voidpf)0;
+ pfile_in_zip_read_info->stream.avail_in = 0;
+
+ err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS);
+ if (err == Z_OK)
+ pfile_in_zip_read_info->stream_initialised=1;
+ else
+ {
+ TRYFREE(pfile_in_zip_read_info);
+ return err;
+ }
+ /* windowBits is passed < 0 to tell that there is no zlib header.
+ * Note that in this case inflate *requires* an extra "dummy" byte
+ * after the compressed stream in order to complete decompression and
+ * return Z_STREAM_END.
+ * In unzip, i don't wait absolutely Z_STREAM_END because I known the
+ * size of both compressed and uncompressed data
+ */
+ }
+ pfile_in_zip_read_info->rest_read_compressed =
+ s->cur_file_info.compressed_size ;
+ pfile_in_zip_read_info->rest_read_uncompressed =
+ s->cur_file_info.uncompressed_size ;
+
+
+ pfile_in_zip_read_info->pos_in_zipfile =
+ s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER +
+ iSizeVar;
+
+ pfile_in_zip_read_info->stream.avail_in = (uInt)0;
+
+ s->pfile_in_zip_read = pfile_in_zip_read_info;
+
+# ifndef NOUNCRYPT
+ if (password != NULL)
+ {
+ int i;
+ s->pcrc_32_tab = get_crc_table();
+ init_keys(password,s->keys,s->pcrc_32_tab);
+ if (ZSEEK(s->z_filefunc, s->filestream,
+ s->pfile_in_zip_read->pos_in_zipfile +
+ s->pfile_in_zip_read->byte_before_the_zipfile,
+ SEEK_SET)!=0)
+ return UNZ_INTERNALERROR;
+ if(ZREAD(s->z_filefunc, s->filestream,source, 12)<12)
+ return UNZ_INTERNALERROR;
+
+ for (i = 0; i<12; i++)
+ zdecode(s->keys,s->pcrc_32_tab,source[i]);
+
+ s->pfile_in_zip_read->pos_in_zipfile+=12;
+ s->encrypted=1;
+ }
+# endif
+
+
+ return UNZ_OK;
+}
+
+extern int ZEXPORT unzOpenCurrentFile (file)
+ unzFile file;
+{
+ return unzOpenCurrentFile3(file, NULL, NULL, 0, NULL);
+}
+
+extern int ZEXPORT unzOpenCurrentFilePassword (file, password)
+ unzFile file;
+ const char* password;
+{
+ return unzOpenCurrentFile3(file, NULL, NULL, 0, password);
+}
+
+extern int ZEXPORT unzOpenCurrentFile2 (file,method,level,raw)
+ unzFile file;
+ int* method;
+ int* level;
+ int raw;
+{
+ return unzOpenCurrentFile3(file, method, level, raw, NULL);
+}
+
+/*
+ Read bytes from the current file.
+ buf contain buffer where data must be copied
+ len the size of buf.
+
+ return the number of byte copied if somes bytes are copied
+ return 0 if the end of file was reached
+ return <0 with error code if there is an error
+ (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+*/
+extern int ZEXPORT unzReadCurrentFile (file, buf, len)
+ unzFile file;
+ voidp buf;
+ unsigned len;
+{
+ int err=UNZ_OK;
+ uInt iRead = 0;
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+
+ if ((pfile_in_zip_read_info->read_buffer == NULL))
+ return UNZ_END_OF_LIST_OF_FILE;
+ if (len==0)
+ return 0;
+
+ pfile_in_zip_read_info->stream.next_out = (Bytef*)buf;
+
+ pfile_in_zip_read_info->stream.avail_out = (uInt)len;
+
+ if ((len>pfile_in_zip_read_info->rest_read_uncompressed) &&
+ (!(pfile_in_zip_read_info->raw)))
+ pfile_in_zip_read_info->stream.avail_out =
+ (uInt)pfile_in_zip_read_info->rest_read_uncompressed;
+
+ if ((len>pfile_in_zip_read_info->rest_read_compressed+
+ pfile_in_zip_read_info->stream.avail_in) &&
+ (pfile_in_zip_read_info->raw))
+ pfile_in_zip_read_info->stream.avail_out =
+ (uInt)pfile_in_zip_read_info->rest_read_compressed+
+ pfile_in_zip_read_info->stream.avail_in;
+
+ while (pfile_in_zip_read_info->stream.avail_out>0)
+ {
+ if ((pfile_in_zip_read_info->stream.avail_in==0) &&
+ (pfile_in_zip_read_info->rest_read_compressed>0))
+ {
+ uInt uReadThis = UNZ_BUFSIZE;
+ if (pfile_in_zip_read_info->rest_read_compressed<uReadThis)
+ uReadThis = (uInt)pfile_in_zip_read_info->rest_read_compressed;
+ if (uReadThis == 0)
+ return UNZ_EOF;
+ if (ZSEEK(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->pos_in_zipfile +
+ pfile_in_zip_read_info->byte_before_the_zipfile,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+ if (ZREAD(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->read_buffer,
+ uReadThis)!=uReadThis)
+ return UNZ_ERRNO;
+
+
+# ifndef NOUNCRYPT
+ if(s->encrypted)
+ {
+ uInt i;
+ for(i=0;i<uReadThis;i++)
+ pfile_in_zip_read_info->read_buffer[i] =
+ zdecode(s->keys,s->pcrc_32_tab,
+ pfile_in_zip_read_info->read_buffer[i]);
+ }
+# endif
+
+
+ pfile_in_zip_read_info->pos_in_zipfile += uReadThis;
+
+ pfile_in_zip_read_info->rest_read_compressed-=uReadThis;
+
+ pfile_in_zip_read_info->stream.next_in =
+ (Bytef*)pfile_in_zip_read_info->read_buffer;
+ pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis;
+ }
+
+ if ((pfile_in_zip_read_info->compression_method==0) || (pfile_in_zip_read_info->raw))
+ {
+ uInt uDoCopy,i ;
+
+ if ((pfile_in_zip_read_info->stream.avail_in == 0) &&
+ (pfile_in_zip_read_info->rest_read_compressed == 0))
+ return (iRead==0) ? UNZ_EOF : iRead;
+
+ if (pfile_in_zip_read_info->stream.avail_out <
+ pfile_in_zip_read_info->stream.avail_in)
+ uDoCopy = pfile_in_zip_read_info->stream.avail_out ;
+ else
+ uDoCopy = pfile_in_zip_read_info->stream.avail_in ;
+
+ for (i=0;i<uDoCopy;i++)
+ *(pfile_in_zip_read_info->stream.next_out+i) =
+ *(pfile_in_zip_read_info->stream.next_in+i);
+
+ pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32,
+ pfile_in_zip_read_info->stream.next_out,
+ uDoCopy);
+ pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy;
+ pfile_in_zip_read_info->stream.avail_in -= uDoCopy;
+ pfile_in_zip_read_info->stream.avail_out -= uDoCopy;
+ pfile_in_zip_read_info->stream.next_out += uDoCopy;
+ pfile_in_zip_read_info->stream.next_in += uDoCopy;
+ pfile_in_zip_read_info->stream.total_out += uDoCopy;
+ iRead += uDoCopy;
+ }
+ else
+ {
+ uLong uTotalOutBefore,uTotalOutAfter;
+ const Bytef *bufBefore;
+ uLong uOutThis;
+ int flush=Z_SYNC_FLUSH;
+
+ uTotalOutBefore = pfile_in_zip_read_info->stream.total_out;
+ bufBefore = pfile_in_zip_read_info->stream.next_out;
+
+ /*
+ if ((pfile_in_zip_read_info->rest_read_uncompressed ==
+ pfile_in_zip_read_info->stream.avail_out) &&
+ (pfile_in_zip_read_info->rest_read_compressed == 0))
+ flush = Z_FINISH;
+ */
+ err=inflate(&pfile_in_zip_read_info->stream,flush);
+
+ if ((err>=0) && (pfile_in_zip_read_info->stream.msg!=NULL))
+ err = Z_DATA_ERROR;
+
+ uTotalOutAfter = pfile_in_zip_read_info->stream.total_out;
+ uOutThis = uTotalOutAfter-uTotalOutBefore;
+
+ pfile_in_zip_read_info->crc32 =
+ crc32(pfile_in_zip_read_info->crc32,bufBefore,
+ (uInt)(uOutThis));
+
+ pfile_in_zip_read_info->rest_read_uncompressed -=
+ uOutThis;
+
+ iRead += (uInt)(uTotalOutAfter - uTotalOutBefore);
+
+ if (err==Z_STREAM_END)
+ return (iRead==0) ? UNZ_EOF : iRead;
+ if (err!=Z_OK)
+ break;
+ }
+ }
+
+ if (err==Z_OK)
+ return iRead;
+ return err;
+}
+
+
+/*
+ Give the current position in uncompressed data
+*/
+extern z_off_t ZEXPORT unztell (file)
+ unzFile file;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ return (z_off_t)pfile_in_zip_read_info->stream.total_out;
+}
+
+
+/*
+ return 1 if the end of file was reached, 0 elsewhere
+*/
+extern int ZEXPORT unzeof (file)
+ unzFile file;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
+ return 1;
+ else
+ return 0;
+}
+
+
+
+/*
+ Read extra field from the current file (opened by unzOpenCurrentFile)
+ This is the local-header version of the extra field (sometimes, there is
+ more info in the local-header version than in the central-header)
+
+ if buf==NULL, it return the size of the local extra field that can be read
+
+ if buf!=NULL, len is the size of the buffer, the extra header is copied in
+ buf.
+ the return value is the number of bytes copied in buf, or (if <0)
+ the error code
+*/
+extern int ZEXPORT unzGetLocalExtrafield (file,buf,len)
+ unzFile file;
+ voidp buf;
+ unsigned len;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uInt read_now;
+ uLong size_to_read;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ size_to_read = (pfile_in_zip_read_info->size_local_extrafield -
+ pfile_in_zip_read_info->pos_local_extrafield);
+
+ if (buf==NULL)
+ return (int)size_to_read;
+
+ if (len>size_to_read)
+ read_now = (uInt)size_to_read;
+ else
+ read_now = (uInt)len ;
+
+ if (read_now==0)
+ return 0;
+
+ if (ZSEEK(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->offset_local_extrafield +
+ pfile_in_zip_read_info->pos_local_extrafield,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+ if (ZREAD(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ buf,read_now)!=read_now)
+ return UNZ_ERRNO;
+
+ return (int)read_now;
+}
+
+/*
+ Close the file in zip opened with unzipOpenCurrentFile
+ Return UNZ_CRCERROR if all the file was read but the CRC is not good
+*/
+extern int ZEXPORT unzCloseCurrentFile (file)
+ unzFile file;
+{
+ int err=UNZ_OK;
+
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+
+ if ((pfile_in_zip_read_info->rest_read_uncompressed == 0) &&
+ (!pfile_in_zip_read_info->raw))
+ {
+ if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait)
+ err=UNZ_CRCERROR;
+ }
+
+
+ TRYFREE(pfile_in_zip_read_info->read_buffer);
+ pfile_in_zip_read_info->read_buffer = NULL;
+ if (pfile_in_zip_read_info->stream_initialised)
+ inflateEnd(&pfile_in_zip_read_info->stream);
+
+ pfile_in_zip_read_info->stream_initialised = 0;
+ TRYFREE(pfile_in_zip_read_info);
+
+ s->pfile_in_zip_read=NULL;
+
+ return err;
+}
+
+
+/*
+ Get the global comment string of the ZipFile, in the szComment buffer.
+ uSizeBuf is the size of the szComment buffer.
+ return the number of byte copied or an error code <0
+*/
+extern int ZEXPORT unzGetGlobalComment (file, szComment, uSizeBuf)
+ unzFile file;
+ char *szComment;
+ uLong uSizeBuf;
+{
+ unz_s* s;
+ uLong uReadThis ;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ uReadThis = uSizeBuf;
+ if (uReadThis>s->gi.size_comment)
+ uReadThis = s->gi.size_comment;
+
+ if (ZSEEK(s->z_filefunc,s->filestream,s->central_pos+22,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+ if (uReadThis>0)
+ {
+ *szComment='\0';
+ if (ZREAD(s->z_filefunc,s->filestream,szComment,uReadThis)!=uReadThis)
+ return UNZ_ERRNO;
+ }
+
+ if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment))
+ *(szComment+s->gi.size_comment)='\0';
+ return (int)uReadThis;
+}
+
+/* Additions by RX '2004 */
+extern uLong ZEXPORT unzGetOffset (file)
+ unzFile file;
+{
+ unz_s* s;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return 0;
+ if (s->gi.number_entry != 0 && s->gi.number_entry != 0xffff)
+ if (s->num_file==s->gi.number_entry)
+ return 0;
+ return s->pos_in_central_dir;
+}
+
+extern int ZEXPORT unzSetOffset (file, pos)
+ unzFile file;
+ uLong pos;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ s->pos_in_central_dir = pos;
+ s->num_file = s->gi.number_entry; /* hack */
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
diff --git a/src/3rdparty/assimp/contrib/unzip/unzip.h b/src/3rdparty/assimp/contrib/unzip/unzip.h
new file mode 100644
index 000000000..e3b7f24ee
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/unzip/unzip.h
@@ -0,0 +1,358 @@
+/* unzip.h -- IO for uncompress .zip files using zlib
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+
+ This unzip package allow extract file from .ZIP file, compatible with PKZip 2.04g
+ WinZip, InfoZip tools and compatible.
+
+ Multi volume ZipFile (span) are not supported.
+ Encryption compatible with pkzip 2.04g only supported
+ Old compressions used by old PKZip 1.x are not supported
+
+
+ I WAIT FEEDBACK at mail info@winimage.com
+ Visit also http://www.winimage.com/zLibDll/unzip.htm for evolution
+
+ Condition of use and distribution are the same than zlib :
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+
+*/
+
+/* for more info about .ZIP format, see
+ http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
+ http://www.info-zip.org/pub/infozip/doc/
+ PkWare has also a specification at :
+ ftp://ftp.pkware.com/probdesc.zip
+*/
+
+#ifndef _unz_H
+#define _unz_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _ZLIB_H
+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+# include <zlib.h>
+# else
+# include "../zlib/zlib.h"
+# endif
+#endif
+
+#ifndef _ZLIBIOAPI_H
+#include "ioapi.h"
+#endif
+
+#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
+/* like the STRICT of WIN32, we define a pointer that cannot be converted
+ from (void*) without cast */
+typedef struct TagunzFile__ { int unused; } unzFile__;
+typedef unzFile__ *unzFile;
+#else
+typedef voidp unzFile;
+#endif
+
+
+#define UNZ_OK (0)
+#define UNZ_END_OF_LIST_OF_FILE (-100)
+#define UNZ_ERRNO (Z_ERRNO)
+#define UNZ_EOF (0)
+#define UNZ_PARAMERROR (-102)
+#define UNZ_BADZIPFILE (-103)
+#define UNZ_INTERNALERROR (-104)
+#define UNZ_CRCERROR (-105)
+
+/* tm_unz contain date/time info */
+typedef struct tm_unz_s
+{
+ uInt tm_sec; /* seconds after the minute - [0,59] */
+ uInt tm_min; /* minutes after the hour - [0,59] */
+ uInt tm_hour; /* hours since midnight - [0,23] */
+ uInt tm_mday; /* day of the month - [1,31] */
+ uInt tm_mon; /* months since January - [0,11] */
+ uInt tm_year; /* years - [1980..2044] */
+} tm_unz;
+
+/* unz_global_info structure contain global data about the ZIPfile
+ These data comes from the end of central dir */
+typedef struct unz_global_info_s
+{
+ uLong number_entry; /* total number of entries in
+ the central dir on this disk */
+ uLong size_comment; /* size of the global comment of the zipfile */
+} unz_global_info;
+
+
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_info_s
+{
+ uLong version; /* version made by 2 bytes */
+ uLong version_needed; /* version needed to extract 2 bytes */
+ uLong flag; /* general purpose bit flag 2 bytes */
+ uLong compression_method; /* compression method 2 bytes */
+ uLong dosDate; /* last mod file date in Dos fmt 4 bytes */
+ uLong crc; /* crc-32 4 bytes */
+ uLong compressed_size; /* compressed size 4 bytes */
+ uLong uncompressed_size; /* uncompressed size 4 bytes */
+ uLong size_filename; /* filename length 2 bytes */
+ uLong size_file_extra; /* extra field length 2 bytes */
+ uLong size_file_comment; /* file comment length 2 bytes */
+
+ uLong disk_num_start; /* disk number start 2 bytes */
+ uLong internal_fa; /* internal file attributes 2 bytes */
+ uLong external_fa; /* external file attributes 4 bytes */
+
+ tm_unz tmu_date;
+} unz_file_info;
+
+extern int ZEXPORT unzStringFileNameCompare (const char* fileName1,
+ const char* fileName2,
+ int iCaseSensitivity);
+/*
+ Compare two filename (fileName1,fileName2).
+ If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+ If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
+ or strcasecmp)
+ If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
+ (like 1 on Unix, 2 on Windows)
+*/
+
+
+extern unzFile ZEXPORT unzOpen (const char *path);
+/*
+ Open a Zip file. path contain the full pathname (by example,
+ on a Windows XP computer "c:\\zlib\\zlib113.zip" or on an Unix computer
+ "zlib/zlib113.zip".
+ If the zipfile cannot be opened (file don't exist or in not valid), the
+ return value is NULL.
+ Else, the return value is a unzFile Handle, usable with other function
+ of this unzip package.
+*/
+
+extern unzFile ZEXPORT unzOpen2 (const char *path,
+ zlib_filefunc_def* pzlib_filefunc_def);
+/*
+ Open a Zip file, like unzOpen, but provide a set of file low level API
+ for read/write the zip file (see ioapi.h)
+*/
+
+extern int ZEXPORT unzClose (unzFile file);
+/*
+ Close a ZipFile opened with unzipOpen.
+ If there is files inside the .Zip opened with unzOpenCurrentFile (see later),
+ these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+ return UNZ_OK if there is no problem. */
+
+extern int ZEXPORT unzGetGlobalInfo (unzFile file,
+ unz_global_info *pglobal_info);
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem. */
+
+
+extern int ZEXPORT unzGetGlobalComment (unzFile file,
+ char *szComment,
+ uLong uSizeBuf);
+/*
+ Get the global comment string of the ZipFile, in the szComment buffer.
+ uSizeBuf is the size of the szComment buffer.
+ return the number of byte copied or an error code <0
+*/
+
+
+/***************************************************************************/
+/* Unzip package allow you browse the directory of the zipfile */
+
+extern int ZEXPORT unzGoToFirstFile (unzFile file);
+/*
+ Set the current file of the zipfile to the first file.
+ return UNZ_OK if there is no problem
+*/
+
+extern int ZEXPORT unzGoToNextFile (unzFile file);
+/*
+ Set the current file of the zipfile to the next file.
+ return UNZ_OK if there is no problem
+ return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+*/
+
+extern int ZEXPORT unzLocateFile (unzFile file,
+ const char *szFileName,
+ int iCaseSensitivity);
+/*
+ Try locate the file szFileName in the zipfile.
+ For the iCaseSensitivity signification, see unzStringFileNameCompare
+
+ return value :
+ UNZ_OK if the file is found. It becomes the current file.
+ UNZ_END_OF_LIST_OF_FILE if the file is not found
+*/
+
+
+/* ****************************************** */
+/* Ryan supplied functions */
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_pos_s
+{
+ uLong pos_in_zip_directory; /* offset in zip file directory */
+ uLong num_of_file; /* # of file */
+} unz_file_pos;
+
+extern int ZEXPORT unzGetFilePos(
+ unzFile file,
+ unz_file_pos* file_pos);
+
+extern int ZEXPORT unzGoToFilePos(
+ unzFile file,
+ unz_file_pos* file_pos);
+
+/* ****************************************** */
+
+extern int ZEXPORT unzGetCurrentFileInfo (unzFile file,
+ unz_file_info *pfile_info,
+ char *szFileName,
+ uLong fileNameBufferSize,
+ void *extraField,
+ uLong extraFieldBufferSize,
+ char *szComment,
+ uLong commentBufferSize);
+/*
+ Get Info about the current file
+ if pfile_info!=NULL, the *pfile_info structure will contain somes info about
+ the current file
+ if szFileName!=NULL, the filemane string will be copied in szFileName
+ (fileNameBufferSize is the size of the buffer)
+ if extraField!=NULL, the extra field information will be copied in extraField
+ (extraFieldBufferSize is the size of the buffer).
+ This is the Central-header version of the extra field
+ if szComment!=NULL, the comment string of the file will be copied in szComment
+ (commentBufferSize is the size of the buffer)
+*/
+
+/***************************************************************************/
+/* for reading the content of the current zipfile, you can open it, read data
+ from it, and close it (you can close it before reading all the file)
+ */
+
+extern int ZEXPORT unzOpenCurrentFile (unzFile file);
+/*
+ Open for reading data the current file in the zipfile.
+ If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFilePassword (unzFile file,
+ const char* password);
+/*
+ Open for reading data the current file in the zipfile.
+ password is a crypting password
+ If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFile2 (unzFile file,
+ int* method,
+ int* level,
+ int raw);
+/*
+ Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+ if raw==1
+ *method will receive method of compression, *level will receive level of
+ compression
+ note : you can set level parameter as NULL (if you did not want known level,
+ but you CANNOT set method parameter as NULL
+*/
+
+extern int ZEXPORT unzOpenCurrentFile3 (unzFile file,
+ int* method,
+ int* level,
+ int raw,
+ const char* password);
+/*
+ Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+ if raw==1
+ *method will receive method of compression, *level will receive level of
+ compression
+ note : you can set level parameter as NULL (if you did not want known level,
+ but you CANNOT set method parameter as NULL
+*/
+
+
+extern int ZEXPORT unzCloseCurrentFile (unzFile file);
+/*
+ Close the file in zip opened with unzOpenCurrentFile
+ Return UNZ_CRCERROR if all the file was read but the CRC is not good
+*/
+
+extern int ZEXPORT unzReadCurrentFile (unzFile file,
+ voidp buf,
+ unsigned len);
+/*
+ Read bytes from the current file (opened by unzOpenCurrentFile)
+ buf contain buffer where data must be copied
+ len the size of buf.
+
+ return the number of byte copied if somes bytes are copied
+ return 0 if the end of file was reached
+ return <0 with error code if there is an error
+ (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+*/
+
+extern z_off_t ZEXPORT unztell (unzFile file);
+/*
+ Give the current position in uncompressed data
+*/
+
+extern int ZEXPORT unzeof (unzFile file);
+/*
+ return 1 if the end of file was reached, 0 elsewhere
+*/
+
+extern int ZEXPORT unzGetLocalExtrafield (unzFile file,
+ voidp buf,
+ unsigned len);
+/*
+ Read extra field from the current file (opened by unzOpenCurrentFile)
+ This is the local-header version of the extra field (sometimes, there is
+ more info in the local-header version than in the central-header)
+
+ if buf==NULL, it return the size of the local extra field
+
+ if buf!=NULL, len is the size of the buffer, the extra header is copied in
+ buf.
+ the return value is the number of bytes copied in buf, or (if <0)
+ the error code
+*/
+
+/***************************************************************************/
+
+/* Get the current file offset */
+extern uLong ZEXPORT unzGetOffset (unzFile file);
+
+/* Set the current file offset */
+extern int ZEXPORT unzSetOffset (unzFile file, uLong pos);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _unz_H */
diff --git a/src/3rdparty/assimp/contrib/zlib_note.txt b/src/3rdparty/assimp/contrib/zlib_note.txt
new file mode 100644
index 000000000..cc274f0bf
--- /dev/null
+++ b/src/3rdparty/assimp/contrib/zlib_note.txt
@@ -0,0 +1,11 @@
+This is a heavily modified and shrinked version of zlib 1.2.3
+
+- Removed comments from zlib.h
+- Removed gzip/zip archive I/O
+- Removed infback.c
+- Added Assimp #idefs to exclude it if not needed
+- Disabled debug macros in zutil.h
+
+Assimp itself does not use the compression part yet, so
+it needn't be compiled (trees.c, deflate.c, compress.c).
+Currently these units are just used by assimp_cmd. \ No newline at end of file
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h b/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h
new file mode 100644
index 000000000..e033bc147
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h
@@ -0,0 +1,22 @@
+
+// ===============================================================================
+// May be included multiple times - resets structure packing to the defaults
+// for all supported compilers. Reverts the changes made by #include <pushpack1.h>
+//
+// Currently this works on the following compilers:
+// MSVC 7,8,9
+// GCC
+// BORLAND (complains about 'pack state changed but not reverted', but works)
+// ===============================================================================
+
+#ifndef AI_PUSHPACK_IS_DEFINED
+# error pushpack1.h must be included after poppack1.h
+#endif
+
+// reset packing to the original value
+#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
+# pragma pack( pop )
+#endif
+#undef PACK_STRUCT
+
+#undef AI_PUSHPACK_IS_DEFINED
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h b/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h
new file mode 100644
index 000000000..5bc322fab
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h
@@ -0,0 +1,729 @@
+/* A portable stdint.h
+ ****************************************************************************
+ * BSD License:
+ ****************************************************************************
+ *
+ * Copyright (c) 2005-2007 Paul Hsieh
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************
+ *
+ * Version 0.1.10
+ *
+ * The ANSI C standard committee, for the C99 standard, specified the
+ * inclusion of a new standard include file called stdint.h. This is
+ * a very useful and long desired include file which contains several
+ * very precise definitions for integer scalar types that is
+ * critically important for making portable several classes of
+ * applications including cryptography, hashing, variable length
+ * integer libraries and so on. But for most developers its likely
+ * useful just for programming sanity.
+ *
+ * The problem is that most compiler vendors have decided not to
+ * implement the C99 standard, and the next C++ language standard
+ * (which has a lot more mindshare these days) will be a long time in
+ * coming and its unknown whether or not it will include stdint.h or
+ * how much adoption it will have. Either way, it will be a long time
+ * before all compilers come with a stdint.h and it also does nothing
+ * for the extremely large number of compilers available today which
+ * do not include this file, or anything comparable to it.
+ *
+ * So that's what this file is all about. Its an attempt to build a
+ * single universal include file that works on as many platforms as
+ * possible to deliver what stdint.h is supposed to. A few things
+ * that should be noted about this file:
+ *
+ * 1) It is not guaranteed to be portable and/or present an identical
+ * interface on all platforms. The extreme variability of the
+ * ANSI C standard makes this an impossibility right from the
+ * very get go. Its really only meant to be useful for the vast
+ * majority of platforms that possess the capability of
+ * implementing usefully and precisely defined, standard sized
+ * integer scalars. Systems which are not intrinsically 2s
+ * complement may produce invalid constants.
+ *
+ * 2) There is an unavoidable use of non-reserved symbols.
+ *
+ * 3) Other standard include files are invoked.
+ *
+ * 4) This file may come in conflict with future platforms that do
+ * include stdint.h. The hope is that one or the other can be
+ * used with no real difference.
+ *
+ * 5) In the current verison, if your platform can't represent
+ * int32_t, int16_t and int8_t, it just dumps out with a compiler
+ * error.
+ *
+ * 6) 64 bit integers may or may not be defined. Test for their
+ * presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX.
+ * Note that this is different from the C99 specification which
+ * requires the existence of 64 bit support in the compiler. If
+ * this is not defined for your platform, yet it is capable of
+ * dealing with 64 bits then it is because this file has not yet
+ * been extended to cover all of your system's capabilities.
+ *
+ * 7) (u)intptr_t may or may not be defined. Test for its presence
+ * with the test: #ifdef PTRDIFF_MAX. If this is not defined
+ * for your platform, then it is because this file has not yet
+ * been extended to cover all of your system's capabilities, not
+ * because its optional.
+ *
+ * 8) The following might not been defined even if your platform is
+ * capable of defining it:
+ *
+ * WCHAR_MIN
+ * WCHAR_MAX
+ * (u)int64_t
+ * PTRDIFF_MIN
+ * PTRDIFF_MAX
+ * (u)intptr_t
+ *
+ * 9) The following have not been defined:
+ *
+ * WINT_MIN
+ * WINT_MAX
+ *
+ * 10) The criteria for defining (u)int_least(*)_t isn't clear,
+ * except for systems which don't have a type that precisely
+ * defined 8, 16, or 32 bit types (which this include file does
+ * not support anyways). Default definitions have been given.
+ *
+ * 11) The criteria for defining (u)int_fast(*)_t isn't something I
+ * would trust to any particular compiler vendor or the ANSI C
+ * committee. It is well known that "compatible systems" are
+ * commonly created that have very different performance
+ * characteristics from the systems they are compatible with,
+ * especially those whose vendors make both the compiler and the
+ * system. Default definitions have been given, but its strongly
+ * recommended that users never use these definitions for any
+ * reason (they do *NOT* deliver any serious guarantee of
+ * improved performance -- not in this file, nor any vendor's
+ * stdint.h).
+ *
+ * 12) The following macros:
+ *
+ * PRINTF_INTMAX_MODIFIER
+ * PRINTF_INT64_MODIFIER
+ * PRINTF_INT32_MODIFIER
+ * PRINTF_INT16_MODIFIER
+ * PRINTF_LEAST64_MODIFIER
+ * PRINTF_LEAST32_MODIFIER
+ * PRINTF_LEAST16_MODIFIER
+ * PRINTF_INTPTR_MODIFIER
+ *
+ * are strings which have been defined as the modifiers required
+ * for the "d", "u" and "x" printf formats to correctly output
+ * (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t,
+ * (u)least32_t, (u)least16_t and (u)intptr_t types respectively.
+ * PRINTF_INTPTR_MODIFIER is not defined for some systems which
+ * provide their own stdint.h. PRINTF_INT64_MODIFIER is not
+ * defined if INT64_MAX is not defined. These are an extension
+ * beyond what C99 specifies must be in stdint.h.
+ *
+ * In addition, the following macros are defined:
+ *
+ * PRINTF_INTMAX_HEX_WIDTH
+ * PRINTF_INT64_HEX_WIDTH
+ * PRINTF_INT32_HEX_WIDTH
+ * PRINTF_INT16_HEX_WIDTH
+ * PRINTF_INT8_HEX_WIDTH
+ * PRINTF_INTMAX_DEC_WIDTH
+ * PRINTF_INT64_DEC_WIDTH
+ * PRINTF_INT32_DEC_WIDTH
+ * PRINTF_INT16_DEC_WIDTH
+ * PRINTF_INT8_DEC_WIDTH
+ *
+ * Which specifies the maximum number of characters required to
+ * print the number of that type in either hexadecimal or decimal.
+ * These are an extension beyond what C99 specifies must be in
+ * stdint.h.
+ *
+ * Compilers tested (all with 0 warnings at their highest respective
+ * settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32
+ * bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio
+ * .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3
+ *
+ * This file should be considered a work in progress. Suggestions for
+ * improvements, especially those which increase coverage are strongly
+ * encouraged.
+ *
+ * Acknowledgements
+ *
+ * The following people have made significant contributions to the
+ * development and testing of this file:
+ *
+ * Chris Howie
+ * John Steele Scott
+ * Dave Thorup
+ *
+ */
+
+#include <stddef.h>
+#include <limits.h>
+#include <signal.h>
+
+/*
+ * For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and
+ * do nothing else. On the Mac OS X version of gcc this is _STDINT_H_.
+ */
+
+#if ((defined(__STDC__) && __STDC__ && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (defined(_STDINT_H) || defined(_STDINT_H_)))) && !defined (_PSTDINT_H_INCLUDED) && !defined(_STDINT)
+#include <stdint.h>
+#define _PSTDINT_H_INCLUDED
+# ifndef PRINTF_INT64_MODIFIER
+# define PRINTF_INT64_MODIFIER "ll"
+# endif
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER "l"
+# endif
+# ifndef PRINTF_INT16_MODIFIER
+# define PRINTF_INT16_MODIFIER "h"
+# endif
+# ifndef PRINTF_INTMAX_MODIFIER
+# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
+# endif
+# ifndef PRINTF_INT64_HEX_WIDTH
+# define PRINTF_INT64_HEX_WIDTH "16"
+# endif
+# ifndef PRINTF_INT32_HEX_WIDTH
+# define PRINTF_INT32_HEX_WIDTH "8"
+# endif
+# ifndef PRINTF_INT16_HEX_WIDTH
+# define PRINTF_INT16_HEX_WIDTH "4"
+# endif
+# ifndef PRINTF_INT8_HEX_WIDTH
+# define PRINTF_INT8_HEX_WIDTH "2"
+# endif
+# ifndef PRINTF_INT64_DEC_WIDTH
+# define PRINTF_INT64_DEC_WIDTH "20"
+# endif
+# ifndef PRINTF_INT32_DEC_WIDTH
+# define PRINTF_INT32_DEC_WIDTH "10"
+# endif
+# ifndef PRINTF_INT16_DEC_WIDTH
+# define PRINTF_INT16_DEC_WIDTH "5"
+# endif
+# ifndef PRINTF_INT8_DEC_WIDTH
+# define PRINTF_INT8_DEC_WIDTH "3"
+# endif
+# ifndef PRINTF_INTMAX_HEX_WIDTH
+# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
+# endif
+# ifndef PRINTF_INTMAX_DEC_WIDTH
+# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
+# endif
+
+/*
+ * Something really weird is going on with Open Watcom. Just pull some of
+ * these duplicated definitions from Open Watcom's stdint.h file for now.
+ */
+
+# if defined (__WATCOMC__) && __WATCOMC__ >= 1250
+# if !defined (INT64_C)
+# define INT64_C(x) (x + (INT64_MAX - INT64_MAX))
+# endif
+# if !defined (UINT64_C)
+# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX))
+# endif
+# if !defined (INT32_C)
+# define INT32_C(x) (x + (INT32_MAX - INT32_MAX))
+# endif
+# if !defined (UINT32_C)
+# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX))
+# endif
+# if !defined (INT16_C)
+# define INT16_C(x) (x)
+# endif
+# if !defined (UINT16_C)
+# define UINT16_C(x) (x)
+# endif
+# if !defined (INT8_C)
+# define INT8_C(x) (x)
+# endif
+# if !defined (UINT8_C)
+# define UINT8_C(x) (x)
+# endif
+# if !defined (UINT64_MAX)
+# define UINT64_MAX 18446744073709551615ULL
+# endif
+# if !defined (INT64_MAX)
+# define INT64_MAX 9223372036854775807LL
+# endif
+# if !defined (UINT32_MAX)
+# define UINT32_MAX 4294967295UL
+# endif
+# if !defined (INT32_MAX)
+# define INT32_MAX 2147483647L
+# endif
+# if !defined (INTMAX_MAX)
+# define INTMAX_MAX INT64_MAX
+# endif
+# if !defined (INTMAX_MIN)
+# define INTMAX_MIN INT64_MIN
+# endif
+# endif
+#endif
+
+#ifndef _PSTDINT_H_INCLUDED
+#define _PSTDINT_H_INCLUDED
+
+#ifndef SIZE_MAX
+# define SIZE_MAX (~(size_t)0)
+#endif
+
+/*
+ * Deduce the type assignments from limits.h under the assumption that
+ * integer sizes in bits are powers of 2, and follow the ANSI
+ * definitions.
+ */
+
+#ifndef UINT8_MAX
+# define UINT8_MAX 0xff
+#endif
+#ifndef uint8_t
+# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S)
+ typedef unsigned char uint8_t;
+# define UINT8_C(v) ((uint8_t) v)
+# else
+# error "Platform not supported"
+# endif
+#endif
+
+#ifndef INT8_MAX
+# define INT8_MAX 0x7f
+#endif
+#ifndef INT8_MIN
+# define INT8_MIN INT8_C(0x80)
+#endif
+#ifndef int8_t
+# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S)
+ typedef signed char int8_t;
+# define INT8_C(v) ((int8_t) v)
+# else
+# error "Platform not supported"
+# endif
+#endif
+
+#ifndef UINT16_MAX
+# define UINT16_MAX 0xffff
+#endif
+#ifndef uint16_t
+#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S)
+ typedef unsigned int uint16_t;
+# ifndef PRINTF_INT16_MODIFIER
+# define PRINTF_INT16_MODIFIER ""
+# endif
+# define UINT16_C(v) ((uint16_t) (v))
+#elif (USHRT_MAX == UINT16_MAX)
+ typedef unsigned short uint16_t;
+# define UINT16_C(v) ((uint16_t) (v))
+# ifndef PRINTF_INT16_MODIFIER
+# define PRINTF_INT16_MODIFIER "h"
+# endif
+#else
+#error "Platform not supported"
+#endif
+#endif
+
+#ifndef INT16_MAX
+# define INT16_MAX 0x7fff
+#endif
+#ifndef INT16_MIN
+# define INT16_MIN INT16_C(0x8000)
+#endif
+#ifndef int16_t
+#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S)
+ typedef signed int int16_t;
+# define INT16_C(v) ((int16_t) (v))
+# ifndef PRINTF_INT16_MODIFIER
+# define PRINTF_INT16_MODIFIER ""
+# endif
+#elif (SHRT_MAX == INT16_MAX)
+ typedef signed short int16_t;
+# define INT16_C(v) ((int16_t) (v))
+# ifndef PRINTF_INT16_MODIFIER
+# define PRINTF_INT16_MODIFIER "h"
+# endif
+#else
+#error "Platform not supported"
+#endif
+#endif
+
+#ifndef UINT32_MAX
+# define UINT32_MAX (0xffffffffUL)
+#endif
+#ifndef uint32_t
+#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S)
+ typedef unsigned long uint32_t;
+# define UINT32_C(v) v ## UL
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER "l"
+# endif
+#elif (UINT_MAX == UINT32_MAX)
+ typedef unsigned int uint32_t;
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER ""
+# endif
+# define UINT32_C(v) v ## U
+#elif (USHRT_MAX == UINT32_MAX)
+ typedef unsigned short uint32_t;
+# define UINT32_C(v) ((unsigned short) (v))
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER ""
+# endif
+#else
+#error "Platform not supported"
+#endif
+#endif
+
+#ifndef INT32_MAX
+# define INT32_MAX (0x7fffffffL)
+#endif
+#ifndef INT32_MIN
+# define INT32_MIN INT32_C(0x80000000)
+#endif
+#ifndef int32_t
+#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S)
+ typedef signed long int32_t;
+# define INT32_C(v) v ## L
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER "l"
+# endif
+#elif (INT_MAX == INT32_MAX)
+ typedef signed int int32_t;
+# define INT32_C(v) v
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER ""
+# endif
+#elif (SHRT_MAX == INT32_MAX)
+ typedef signed short int32_t;
+# define INT32_C(v) ((short) (v))
+# ifndef PRINTF_INT32_MODIFIER
+# define PRINTF_INT32_MODIFIER ""
+# endif
+#else
+#error "Platform not supported"
+#endif
+#endif
+
+/*
+ * The macro stdint_int64_defined is temporarily used to record
+ * whether or not 64 integer support is available. It must be
+ * defined for any 64 integer extensions for new platforms that are
+ * added.
+ */
+
+#undef stdint_int64_defined
+#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S)
+# if (__STDC__ && __STDC_VERSION >= 199901L) || defined (S_SPLINT_S)
+# define stdint_int64_defined
+ typedef long long int64_t;
+ typedef unsigned long long uint64_t;
+# define UINT64_C(v) v ## ULL
+# define INT64_C(v) v ## LL
+# ifndef PRINTF_INT64_MODIFIER
+# define PRINTF_INT64_MODIFIER "ll"
+# endif
+# endif
+#endif
+
+#if !defined (stdint_int64_defined)
+# if defined(__GNUC__)
+# define stdint_int64_defined
+ __extension__ typedef long long int64_t;
+ __extension__ typedef unsigned long long uint64_t;
+# define UINT64_C(v) v ## ULL
+# define INT64_C(v) v ## LL
+# ifndef PRINTF_INT64_MODIFIER
+# define PRINTF_INT64_MODIFIER "ll"
+# endif
+# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S)
+# define stdint_int64_defined
+ typedef long long int64_t;
+ typedef unsigned long long uint64_t;
+# define UINT64_C(v) v ## ULL
+# define INT64_C(v) v ## LL
+# ifndef PRINTF_INT64_MODIFIER
+# define PRINTF_INT64_MODIFIER "ll"
+# endif
+# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC)
+# define stdint_int64_defined
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+# define UINT64_C(v) v ## UI64
+# define INT64_C(v) v ## I64
+# ifndef PRINTF_INT64_MODIFIER
+# define PRINTF_INT64_MODIFIER "I64"
+# endif
+# endif
+#endif
+
+#if !defined (LONG_LONG_MAX) && defined (INT64_C)
+# define LONG_LONG_MAX INT64_C (9223372036854775807)
+#endif
+#ifndef ULONG_LONG_MAX
+# define ULONG_LONG_MAX UINT64_C (18446744073709551615)
+#endif
+
+#if !defined (INT64_MAX) && defined (INT64_C)
+# define INT64_MAX INT64_C (9223372036854775807)
+#endif
+#if !defined (INT64_MIN) && defined (INT64_C)
+# define INT64_MIN INT64_C (-9223372036854775808)
+#endif
+#if !defined (UINT64_MAX) && defined (INT64_C)
+# define UINT64_MAX UINT64_C (18446744073709551615)
+#endif
+
+/*
+ * Width of hexadecimal for number field.
+ */
+
+#ifndef PRINTF_INT64_HEX_WIDTH
+# define PRINTF_INT64_HEX_WIDTH "16"
+#endif
+#ifndef PRINTF_INT32_HEX_WIDTH
+# define PRINTF_INT32_HEX_WIDTH "8"
+#endif
+#ifndef PRINTF_INT16_HEX_WIDTH
+# define PRINTF_INT16_HEX_WIDTH "4"
+#endif
+#ifndef PRINTF_INT8_HEX_WIDTH
+# define PRINTF_INT8_HEX_WIDTH "2"
+#endif
+
+#ifndef PRINTF_INT64_DEC_WIDTH
+# define PRINTF_INT64_DEC_WIDTH "20"
+#endif
+#ifndef PRINTF_INT32_DEC_WIDTH
+# define PRINTF_INT32_DEC_WIDTH "10"
+#endif
+#ifndef PRINTF_INT16_DEC_WIDTH
+# define PRINTF_INT16_DEC_WIDTH "5"
+#endif
+#ifndef PRINTF_INT8_DEC_WIDTH
+# define PRINTF_INT8_DEC_WIDTH "3"
+#endif
+
+/*
+ * Ok, lets not worry about 128 bit integers for now. Moore's law says
+ * we don't need to worry about that until about 2040 at which point
+ * we'll have bigger things to worry about.
+ */
+
+#ifdef stdint_int64_defined
+ typedef int64_t intmax_t;
+ typedef uint64_t uintmax_t;
+# define INTMAX_MAX INT64_MAX
+# define INTMAX_MIN INT64_MIN
+# define UINTMAX_MAX UINT64_MAX
+# define UINTMAX_C(v) UINT64_C(v)
+# define INTMAX_C(v) INT64_C(v)
+# ifndef PRINTF_INTMAX_MODIFIER
+# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
+# endif
+# ifndef PRINTF_INTMAX_HEX_WIDTH
+# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
+# endif
+# ifndef PRINTF_INTMAX_DEC_WIDTH
+# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
+# endif
+#else
+ typedef int32_t intmax_t;
+ typedef uint32_t uintmax_t;
+# define INTMAX_MAX INT32_MAX
+# define UINTMAX_MAX UINT32_MAX
+# define UINTMAX_C(v) UINT32_C(v)
+# define INTMAX_C(v) INT32_C(v)
+# ifndef PRINTF_INTMAX_MODIFIER
+# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER
+# endif
+# ifndef PRINTF_INTMAX_HEX_WIDTH
+# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH
+# endif
+# ifndef PRINTF_INTMAX_DEC_WIDTH
+# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH
+# endif
+#endif
+
+/*
+ * Because this file currently only supports platforms which have
+ * precise powers of 2 as bit sizes for the default integers, the
+ * least definitions are all trivial. Its possible that a future
+ * version of this file could have different definitions.
+ */
+
+#ifndef stdint_least_defined
+ typedef int8_t int_least8_t;
+ typedef uint8_t uint_least8_t;
+ typedef int16_t int_least16_t;
+ typedef uint16_t uint_least16_t;
+ typedef int32_t int_least32_t;
+ typedef uint32_t uint_least32_t;
+# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER
+# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER
+# define UINT_LEAST8_MAX UINT8_MAX
+# define INT_LEAST8_MAX INT8_MAX
+# define UINT_LEAST16_MAX UINT16_MAX
+# define INT_LEAST16_MAX INT16_MAX
+# define UINT_LEAST32_MAX UINT32_MAX
+# define INT_LEAST32_MAX INT32_MAX
+# define INT_LEAST8_MIN INT8_MIN
+# define INT_LEAST16_MIN INT16_MIN
+# define INT_LEAST32_MIN INT32_MIN
+# ifdef stdint_int64_defined
+ typedef int64_t int_least64_t;
+ typedef uint64_t uint_least64_t;
+# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER
+# define UINT_LEAST64_MAX UINT64_MAX
+# define INT_LEAST64_MAX INT64_MAX
+# define INT_LEAST64_MIN INT64_MIN
+# endif
+#endif
+#undef stdint_least_defined
+
+/*
+ * The ANSI C committee pretending to know or specify anything about
+ * performance is the epitome of misguided arrogance. The mandate of
+ * this file is to *ONLY* ever support that absolute minimum
+ * definition of the fast integer types, for compatibility purposes.
+ * No extensions, and no attempt to suggest what may or may not be a
+ * faster integer type will ever be made in this file. Developers are
+ * warned to stay away from these types when using this or any other
+ * stdint.h.
+ */
+
+typedef int_least8_t int_fast8_t;
+typedef uint_least8_t uint_fast8_t;
+typedef int_least16_t int_fast16_t;
+typedef uint_least16_t uint_fast16_t;
+typedef int_least32_t int_fast32_t;
+typedef uint_least32_t uint_fast32_t;
+#define UINT_FAST8_MAX UINT_LEAST8_MAX
+#define INT_FAST8_MAX INT_LEAST8_MAX
+#define UINT_FAST16_MAX UINT_LEAST16_MAX
+#define INT_FAST16_MAX INT_LEAST16_MAX
+#define UINT_FAST32_MAX UINT_LEAST32_MAX
+#define INT_FAST32_MAX INT_LEAST32_MAX
+#define INT_FAST8_MIN INT_LEAST8_MIN
+#define INT_FAST16_MIN INT_LEAST16_MIN
+#define INT_FAST32_MIN INT_LEAST32_MIN
+#ifdef stdint_int64_defined
+ typedef int_least64_t int_fast64_t;
+ typedef uint_least64_t uint_fast64_t;
+# define UINT_FAST64_MAX UINT_LEAST64_MAX
+# define INT_FAST64_MAX INT_LEAST64_MAX
+# define INT_FAST64_MIN INT_LEAST64_MIN
+#endif
+
+#undef stdint_int64_defined
+
+/*
+ * Whatever piecemeal, per compiler thing we can do about the wchar_t
+ * type limits.
+ */
+
+#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__)
+# include <wchar.h>
+# ifndef WCHAR_MIN
+# define WCHAR_MIN 0
+# endif
+# ifndef WCHAR_MAX
+# define WCHAR_MAX ((wchar_t)-1)
+# endif
+#endif
+
+/*
+ * Whatever piecemeal, per compiler/platform thing we can do about the
+ * (u)intptr_t types and limits.
+ */
+
+#if defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)
+# define STDINT_H_UINTPTR_T_DEFINED
+#endif
+
+#ifndef STDINT_H_UINTPTR_T_DEFINED
+# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64)
+# define stdint_intptr_bits 64
+# elif defined (__WATCOMC__) || defined (__TURBOC__)
+# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__)
+# define stdint_intptr_bits 16
+# else
+# define stdint_intptr_bits 32
+# endif
+# elif defined (__i386__) || defined (_WIN32) || defined (WIN32)
+# define stdint_intptr_bits 32
+# elif defined (__INTEL_COMPILER)
+/* TODO -- what will Intel do about x86-64? */
+# endif
+
+# ifdef stdint_intptr_bits
+# define stdint_intptr_glue3_i(a,b,c) a##b##c
+# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c)
+# ifndef PRINTF_INTPTR_MODIFIER
+# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER)
+# endif
+# ifndef PTRDIFF_MAX
+# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
+# endif
+# ifndef PTRDIFF_MIN
+# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
+# endif
+# ifndef UINTPTR_MAX
+# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX)
+# endif
+# ifndef INTPTR_MAX
+# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
+# endif
+# ifndef INTPTR_MIN
+# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
+# endif
+# ifndef INTPTR_C
+# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x)
+# endif
+# ifndef UINTPTR_C
+# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x)
+# endif
+ typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t;
+ typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t;
+# else
+/* TODO -- This following is likely wrong for some platforms, and does
+ nothing for the definition of uintptr_t. */
+ typedef ptrdiff_t intptr_t;
+# endif
+# define STDINT_H_UINTPTR_T_DEFINED
+#endif
+
+/*
+ * Assumes sig_atomic_t is signed and we have a 2s complement machine.
+ */
+
+#ifndef SIG_ATOMIC_MAX
+# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1)
+#endif
+
+#endif
+
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h b/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h
new file mode 100644
index 000000000..a04f3ad12
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h
@@ -0,0 +1,46 @@
+
+
+// ===============================================================================
+// May be included multiple times - sets structure packing to 1
+// for all supported compilers. #include <poppack1.h> reverts the changes.
+//
+// Currently this works on the following compilers:
+// MSVC 7,8,9
+// GCC
+// BORLAND (complains about 'pack state changed but not reverted', but works)
+// Clang
+//
+//
+// USAGE:
+//
+// struct StructToBePacked {
+// } PACK_STRUCT;
+//
+// ===============================================================================
+
+#ifdef AI_PUSHPACK_IS_DEFINED
+# error poppack1.h must be included after pushpack1.h
+#endif
+
+#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
+# pragma pack(push,1)
+# define PACK_STRUCT
+#elif defined( __GNUC__ )
+# if defined(__clang__)
+# define PACK_STRUCT __attribute__((__packed__))
+# else
+# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
+# endif
+#else
+# error Compiler not supported
+#endif
+
+#if defined(_MSC_VER)
+
+// C4103: Packing was changed after the inclusion of the header, propably missing #pragma pop
+# pragma warning (disable : 4103)
+#endif
+
+#define AI_PUSHPACK_IS_DEFINED
+
+
diff --git a/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp b/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp
new file mode 100644
index 000000000..390363dd1
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp
@@ -0,0 +1,190 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/** @file DefaultLogger.h
+*/
+
+#ifndef INCLUDED_AI_DEFAULTLOGGER
+#define INCLUDED_AI_DEFAULTLOGGER
+
+#include "Logger.hpp"
+#include "LogStream.hpp"
+#include "NullLogger.hpp"
+#include <vector>
+
+namespace Assimp {
+// ------------------------------------------------------------------------------------
+class IOStream;
+struct LogStreamInfo;
+
+/** default name of logfile */
+#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
+
+// ------------------------------------------------------------------------------------
+/** @brief CPP-API: Primary logging facility of Assimp.
+ *
+ * The library stores its primary #Logger as a static member of this class.
+ * #get() returns this primary logger. By default the underlying implementation is
+ * just a #NullLogger which rejects all log messages. By calling #create(), logging
+ * is turned on. To capture the log output multiple log streams (#LogStream) can be
+ * attach to the logger. Some default streams for common streaming locations (such as
+ * a file, std::cout, OutputDebugString()) are also provided.
+ *
+ * If you wish to customize the logging at an even deeper level supply your own
+ * implementation of #Logger to #set().
+ * @note The whole logging stuff causes a small extra overhead for all imports. */
+class ASSIMP_API DefaultLogger :
+ public Logger {
+
+public:
+
+ // ----------------------------------------------------------------------
+ /** @brief Creates a logging instance.
+ * @param name Name for log file. Only valid in combination
+ * with the aiDefaultLogStream_FILE flag.
+ * @param severity Log severity, VERBOSE turns on debug messages
+ * @param defStreams Default log streams to be attached. Any bitwise
+ * combination of the aiDefaultLogStream enumerated values.
+ * If #aiDefaultLogStream_FILE is specified but an empty string is
+ * passed for 'name', no log file is created at all.
+ * @param io IOSystem to be used to open external files (such as the
+ * log file). Pass NULL to rely on the default implementation.
+ * This replaces the default #NullLogger with a #DefaultLogger instance. */
+ static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
+ LogSeverity severity = NORMAL,
+ unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
+ IOSystem* io = NULL);
+
+ // ----------------------------------------------------------------------
+ /** @brief Setup a custom #Logger implementation.
+ *
+ * Use this if the provided #DefaultLogger class doesn't fit into
+ * your needs. If the provided message formatting is OK for you,
+ * it's much easier to use #create() and to attach your own custom
+ * output streams to it.
+ * @param logger Pass NULL to setup a default NullLogger*/
+ static void set (Logger *logger);
+
+ // ----------------------------------------------------------------------
+ /** @brief Getter for singleton instance
+ * @return Only instance. This is never null, but it could be a
+ * NullLogger. Use isNullLogger to check this.*/
+ static Logger *get();
+
+ // ----------------------------------------------------------------------
+ /** @brief Return whether a #NullLogger is currently active
+ * @return true if the current logger is a #NullLogger.
+ * Use create() or set() to setup a logger that does actually do
+ * something else than just rejecting all log messages. */
+ static bool isNullLogger();
+
+ // ----------------------------------------------------------------------
+ /** @brief Kills the current singleton logger and replaces it with a
+ * #NullLogger instance. */
+ static void kill();
+
+ // ----------------------------------------------------------------------
+ /** @copydoc Logger::attachStream */
+ bool attachStream(LogStream *pStream,
+ unsigned int severity);
+
+ // ----------------------------------------------------------------------
+ /** @copydoc Logger::detatchStream */
+ bool detatchStream(LogStream *pStream,
+ unsigned int severity);
+
+
+private:
+
+ // ----------------------------------------------------------------------
+ /** @briefPrivate construction for internal use by create().
+ * @param severity Logging granularity */
+ DefaultLogger(LogSeverity severity);
+
+ // ----------------------------------------------------------------------
+ /** @briefDestructor */
+ ~DefaultLogger();
+
+private:
+
+ /** @brief Logs debug infos, only been written when severity level VERBOSE is set */
+ void OnDebug(const char* message);
+
+ /** @brief Logs an info message */
+ void OnInfo(const char* message);
+
+ /** @brief Logs a warning message */
+ void OnWarn(const char* message);
+
+ /** @brief Logs an error message */
+ void OnError(const char* message);
+
+ // ----------------------------------------------------------------------
+ /** @brief Writes a message to all streams */
+ void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
+
+ // ----------------------------------------------------------------------
+ /** @brief Returns the thread id.
+ * @note This is an OS specific feature, if not supported, a
+ * zero will be returned.
+ */
+ unsigned int GetThreadID();
+
+private:
+ // Aliases for stream container
+ typedef std::vector<LogStreamInfo*> StreamArray;
+ typedef std::vector<LogStreamInfo*>::iterator StreamIt;
+ typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
+
+ //! only logging instance
+ static Logger *m_pLogger;
+ static NullLogger s_pNullLogger;
+
+ //! Attached streams
+ StreamArray m_StreamArray;
+
+ bool noRepeatMsg;
+ char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
+ size_t lastLen;
+};
+// ------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! INCLUDED_AI_DEFAULTLOGGER
diff --git a/src/3rdparty/assimp/include/assimp/Exporter.hpp b/src/3rdparty/assimp/include/assimp/Exporter.hpp
new file mode 100644
index 000000000..55cc068e3
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Exporter.hpp
@@ -0,0 +1,315 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2011, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file export.hpp
+* @brief Defines the CPP-API for the Assimp export interface
+*/
+#ifndef AI_EXPORT_HPP_INC
+#define AI_EXPORT_HPP_INC
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+#include "cexport.h"
+
+namespace Assimp {
+ class ExporterPimpl;
+ class IOSystem;
+
+
+// ----------------------------------------------------------------------------------
+/** CPP-API: The Exporter class forms an C++ interface to the export functionality
+ * of the Open Asset Import Library. Note that the export interface is available
+ * only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
+ *
+ * The interface is modelled after the importer interface and mostly
+ * symmetric. The same rules for threading etc. apply.
+ *
+ * In a nutshell, there are two export interfaces: #Export, which writes the
+ * output file(s) either to the regular file system or to a user-supplied
+ * #IOSystem, and #ExportToBlob which returns a linked list of memory
+ * buffers (blob), each referring to one output file (in most cases
+ * there will be only one output file of course, but this extra complexity is
+ * needed since Assimp aims at supporting a wide range of file formats).
+ *
+ * #ExportToBlob is especially useful if you intend to work
+ * with the data in-memory.
+*/
+class ASSIMP_API Exporter
+ // TODO: causes good ol' base class has no dll interface warning
+//#ifdef __cplusplus
+// : public boost::noncopyable
+//#endif // __cplusplus
+{
+public:
+
+ /** Function pointer type of a Export worker function */
+ typedef void (*fpExportFunc)(const char*,IOSystem*,const aiScene*);
+
+ /** Internal description of an Assimp export format option */
+ struct ExportFormatEntry
+ {
+ /// Public description structure to be returned by aiGetExportFormatDescription()
+ aiExportFormatDesc mDescription;
+
+ // Worker function to do the actual exporting
+ fpExportFunc mExportFunction;
+
+ // Postprocessing steps to be executed PRIOR to invoking mExportFunction
+ unsigned int mEnforcePP;
+
+ // Constructor to fill all entries
+ ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
+ {
+ mDescription.id = pId;
+ mDescription.description = pDesc;
+ mDescription.fileExtension = pExtension;
+ mExportFunction = pFunction;
+ mEnforcePP = pEnforcePP;
+ }
+
+ ExportFormatEntry() : mExportFunction(), mEnforcePP() {}
+ };
+
+
+public:
+
+
+ Exporter();
+ ~Exporter();
+
+public:
+
+
+ // -------------------------------------------------------------------
+ /** Supplies a custom IO handler to the exporter to use to open and
+ * access files.
+ *
+ * If you need #Export to use custom IO logic to access the files,
+ * you need to supply a custom implementation of IOSystem and
+ * IOFile to the exporter.
+ *
+ * #Exporter takes ownership of the object and will destroy it
+ * afterwards. The previously assigned handler will be deleted.
+ * Pass NULL to take again ownership of your IOSystem and reset Assimp
+ * to use its default implementation, which uses plain file IO.
+ *
+ * @param pIOHandler The IO handler to be used in all file accesses
+ * of the Importer. */
+ void SetIOHandler( IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Retrieves the IO handler that is currently set.
+ * You can use #IsDefaultIOHandler() to check whether the returned
+ * interface is the default IO handler provided by ASSIMP. The default
+ * handler is active as long the application doesn't supply its own
+ * custom IO handler via #SetIOHandler().
+ * @return A valid IOSystem interface, never NULL. */
+ IOSystem* GetIOHandler() const;
+
+ // -------------------------------------------------------------------
+ /** Checks whether a default IO handler is active
+ * A default handler is active as long the application doesn't
+ * supply its own custom IO handler via #SetIOHandler().
+ * @return true by default */
+ bool IsDefaultIOHandler() const;
+
+
+
+ // -------------------------------------------------------------------
+ /** Exports the given scene to a chosen file format. Returns the exported
+ * data as a binary blob which you can write into a file or something.
+ * When you're done with the data, simply let the #Exporter instance go
+ * out of scope to have it released automatically.
+ * @param pScene The scene to export. Stays in possession of the caller,
+ * is not changed by the function.
+ * @param pFormatId ID string to specify to which format you want to
+ * export to. Use
+ * #GetExportFormatCount / #GetExportFormatDescription to learn which
+ * export formats are available.
+ * @param pPreprocessing See the documentation for #Export
+ * @return the exported data or NULL in case of error.
+ * @note If the Exporter instance did already hold a blob from
+ * a previous call to #ExportToBlob, it will be disposed.
+ * Any IO handlers set via #SetIOHandler are ignored here.
+ * @note Use aiCopyScene() to get a modifiable copy of a previously
+ * imported scene. */
+ const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u );
+ inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u );
+
+
+ // -------------------------------------------------------------------
+ /** Convenience function to export directly to a file. Use
+ * #SetIOSystem to supply a custom IOSystem to gain fine-grained control
+ * about the output data flow of the export process.
+ * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
+ * @param pPath Full target file name. Target must be accessible.
+ * @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
+ * flags, but in reality only a subset of them makes sense here. Specifying
+ * 'preprocessing' flags is useful if the input scene does not conform to
+ * Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
+ * In short, this means the geometry data should use a right-handed coordinate systems, face
+ * winding should be counter-clockwise and the UV coordinate origin is assumed to be in
+ * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
+ * #aiProcess_FlipWindingOrder flags are used in the import side to allow users
+ * to have those defaults automatically adapted to their conventions. Specifying those flags
+ * for exporting has the opposite effect, respectively. Some other of the
+ * #aiPostProcessSteps enumerated values may be useful as well, but you'll need
+ * to try out what their effect on the exported file is. Many formats impose
+ * their own restrictions on the structure of the geometry stored therein,
+ * so some preprocessing may have little or no effect at all, or may be
+ * redundant as exporters would apply them anyhow. A good example
+ * is triangulation - whilst you can enforce it by specifying
+ * the #aiProcess_Triangulate flag, most export formats support only
+ * triangulate data so they would run the step even if it wasn't requested.
+ *
+ * If assimp detects that the input scene was directly taken from the importer side of
+ * the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
+ * any postprocessing steps already applied to the scene will not be applied again, unless
+ * they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
+ * #aiProcess_FlipWindingOrder).
+ * @return AI_SUCCESS if everything was fine.
+ * @note Use aiCopyScene() to get a modifiable copy of a previously
+ * imported scene.*/
+ aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u);
+ inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u);
+
+
+ // -------------------------------------------------------------------
+ /** Returns an error description of an error that occurred in #Export
+ * or #ExportToBlob
+ *
+ * Returns an empty string if no error occurred.
+ * @return A description of the last error, an empty string if no
+ * error occurred. The string is never NULL.
+ *
+ * @note The returned function remains valid until one of the
+ * following methods is called: #Export, #ExportToBlob, #FreeBlob */
+ const char* GetErrorString() const;
+
+
+ // -------------------------------------------------------------------
+ /** Return the blob obtained from the last call to #ExportToBlob */
+ const aiExportDataBlob* GetBlob() const;
+
+
+ // -------------------------------------------------------------------
+ /** Orphan the blob from the last call to #ExportToBlob. This means
+ * the caller takes ownership and is thus responsible for calling
+ * the C API function #aiReleaseExportBlob to release it. */
+ const aiExportDataBlob* GetOrphanedBlob() const;
+
+
+ // -------------------------------------------------------------------
+ /** Frees the current blob.
+ *
+ * The function does nothing if no blob has previously been
+ * previously produced via #ExportToBlob. #FreeBlob is called
+ * automatically by the destructor. The only reason to call
+ * it manually would be to reclain as much storage as possible
+ * without giving up the #Exporter instance yet. */
+ void FreeBlob( );
+
+
+ // -------------------------------------------------------------------
+ /** Returns the number of export file formats available in the current
+ * Assimp build. Use #Exporter::GetExportFormatDescription to
+ * retrieve infos of a specific export format */
+ size_t GetExportFormatCount() const;
+
+
+ // -------------------------------------------------------------------
+ /** Returns a description of the nth export file format. Use #
+ * #Exporter::GetExportFormatCount to learn how many export
+ * formats are supported.
+ * @param pIndex Index of the export format to retrieve information
+ * for. Valid range is 0 to #Exporter::GetExportFormatCount
+ * @return A description of that specific export format.
+ * NULL if pIndex is out of range. */
+ const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
+
+
+ // -------------------------------------------------------------------
+ /** Register a custom exporter. Custom export formats are limited to
+ * to the current #Exporter instance and do not affect the
+ * library globally.
+ * @param desc Exporter description.
+ * @return aiReturn_SUCCESS if the export format was successfully
+ * registered. A common cause that would prevent an exporter
+ * from being registered is that its format id is already
+ * occupied by another format. */
+ aiReturn RegisterExporter(const ExportFormatEntry& desc);
+
+
+ // -------------------------------------------------------------------
+ /** Remove an export format previously registered with #RegisterExporter
+ * from the #Exporter instance (this can also be used to drop
+ * builtin exporters because those are implicitly registered
+ * using #RegisterExporter).
+ * @param id Format id to be unregistered, this refers to the
+ * 'id' field of #aiExportFormatDesc.
+ * @note Calling this method on a format description not yet registered
+ * has no effect.*/
+ void UnregisterExporter(const char* id);
+
+
+protected:
+
+ // Just because we don't want you to know how we're hacking around.
+ ExporterPimpl* pimpl;
+};
+
+
+// ----------------------------------------------------------------------------------
+inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing )
+{
+ return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing);
+}
+
+// ----------------------------------------------------------------------------------
+inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing )
+{
+ return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing);
+}
+
+} // namespace Assimp
+#endif // ASSIMP_BUILD_NO_EXPORT
+#endif // AI_EXPORT_HPP_INC
+
diff --git a/src/3rdparty/assimp/include/assimp/IOStream.hpp b/src/3rdparty/assimp/include/assimp/IOStream.hpp
new file mode 100644
index 000000000..a36e65003
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/IOStream.hpp
@@ -0,0 +1,138 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file IOStream.h
+ * @brief File I/O wrappers for C++.
+ */
+
+#ifndef AI_IOSTREAM_H_INC
+#define AI_IOSTREAM_H_INC
+
+#include "types.h"
+
+#ifndef __cplusplus
+# error This header requires C++ to be used. aiFileIO.h is the \
+ corresponding C interface.
+#endif
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** @brief CPP-API: Class to handle file I/O for C++
+ *
+ * Derive an own implementation from this interface to provide custom IO handling
+ * to the Importer. If you implement this interface, be sure to also provide an
+ * implementation for IOSystem that creates instances of your custom IO class.
+*/
+class ASSIMP_API IOStream
+#ifndef SWIG
+ : public Intern::AllocateFromAssimpHeap
+#endif
+{
+protected:
+ /** Constructor protected, use IOSystem::Open() to create an instance. */
+ IOStream(void);
+
+public:
+ // -------------------------------------------------------------------
+ /** @brief Destructor. Deleting the object closes the underlying file,
+ * alternatively you may use IOSystem::Close() to release the file.
+ */
+ virtual ~IOStream();
+
+ // -------------------------------------------------------------------
+ /** @brief Read from the file
+ *
+ * See fread() for more details
+ * This fails for write-only files */
+ virtual size_t Read(void* pvBuffer,
+ size_t pSize,
+ size_t pCount) = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Write to the file
+ *
+ * See fwrite() for more details
+ * This fails for read-only files */
+ virtual size_t Write(const void* pvBuffer,
+ size_t pSize,
+ size_t pCount) = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Set the read/write cursor of the file
+ *
+ * Note that the offset is _negative_ for aiOrigin_END.
+ * See fseek() for more details */
+ virtual aiReturn Seek(size_t pOffset,
+ aiOrigin pOrigin) = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Get the current position of the read/write cursor
+ *
+ * See ftell() for more details */
+ virtual size_t Tell() const = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Returns filesize
+ * Returns the filesize. */
+ virtual size_t FileSize() const = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Flush the contents of the file buffer (for writers)
+ * See fflush() for more details.
+ */
+ virtual void Flush() = 0;
+}; //! class IOStream
+
+// ----------------------------------------------------------------------------------
+inline IOStream::IOStream()
+{
+ // empty
+}
+
+// ----------------------------------------------------------------------------------
+inline IOStream::~IOStream()
+{
+ // empty
+}
+// ----------------------------------------------------------------------------------
+} //!namespace Assimp
+
+#endif //!!AI_IOSTREAM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/IOSystem.hpp b/src/3rdparty/assimp/include/assimp/IOSystem.hpp
new file mode 100644
index 000000000..dfd90b92f
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/IOSystem.hpp
@@ -0,0 +1,225 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file IOSystem.h
+ * @brief File system wrapper for C++. Inherit this class to supply
+ * custom file handling logic to the Import library.
+*/
+
+#ifndef AI_IOSYSTEM_H_INC
+#define AI_IOSYSTEM_H_INC
+
+#ifndef __cplusplus
+# error This header requires C++ to be used. aiFileIO.h is the \
+ corresponding C interface.
+#endif
+
+#include "types.h"
+namespace Assimp {
+class IOStream;
+
+// ---------------------------------------------------------------------------
+/** @brief CPP-API: Interface to the file system.
+ *
+ * Derive an own implementation from this interface to supply custom file handling
+ * to the importer library. If you implement this interface, you also want to
+ * supply a custom implementation for IOStream.
+ *
+ * @see Importer::SetIOHandler() */
+class ASSIMP_API IOSystem
+#ifndef SWIG
+ : public Intern::AllocateFromAssimpHeap
+#endif
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief Default constructor.
+ *
+ * Create an instance of your derived class and assign it to an
+ * #Assimp::Importer instance by calling Importer::SetIOHandler().
+ */
+ IOSystem();
+
+ // -------------------------------------------------------------------
+ /** @brief Virtual destructor.
+ *
+ * It is safe to be called from within DLL Assimp, we're constructed
+ * on Assimp's heap.
+ */
+ virtual ~IOSystem();
+
+
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief For backward compatibility
+ * @see Exists(const char*)
+ */
+ AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
+
+ // -------------------------------------------------------------------
+ /** @brief Tests for the existence of a file at the given path.
+ *
+ * @param pFile Path to the file
+ * @return true if there is a file with this path, else false.
+ */
+
+ virtual bool Exists( const char* pFile) const = 0;
+
+
+
+ // -------------------------------------------------------------------
+ /** @brief Returns the system specific directory separator
+ * @return System specific directory separator
+ */
+ virtual char getOsSeparator() const = 0;
+
+
+ // -------------------------------------------------------------------
+ /** @brief Open a new file with a given path.
+ *
+ * When the access to the file is finished, call Close() to release
+ * all associated resources (or the virtual dtor of the IOStream).
+ *
+ * @param pFile Path to the file
+ * @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
+ * "rb", "r", "rt".
+ *
+ * @return New IOStream interface allowing the lib to access
+ * the underlying file.
+ * @note When implementing this class to provide custom IO handling,
+ * you probably have to supply an own implementation of IOStream as well.
+ */
+ virtual IOStream* Open(const char* pFile,
+ const char* pMode = "rb") = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief For backward compatibility
+ * @see Open(const char*, const char*)
+ */
+ inline IOStream* Open(const std::string& pFile,
+ const std::string& pMode = std::string("rb"));
+
+
+
+ // -------------------------------------------------------------------
+ /** @brief Closes the given file and releases all resources
+ * associated with it.
+ * @param pFile The file instance previously created by Open().
+ */
+ virtual void Close( IOStream* pFile) = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Compares two paths and check whether the point to
+ * identical files.
+ *
+ * The dummy implementation of this virtual member performs a
+ * case-insensitive comparison of the given strings. The default IO
+ * system implementation uses OS mechanisms to convert relative into
+ * absolute paths, so the result can be trusted.
+ * @param one First file
+ * @param second Second file
+ * @return true if the paths point to the same file. The file needn't
+ * be existing, however.
+ */
+ virtual bool ComparePaths (const char* one,
+ const char* second) const;
+
+ // -------------------------------------------------------------------
+ /** @brief For backward compatibility
+ * @see ComparePaths(const char*, const char*)
+ */
+ inline bool ComparePaths (const std::string& one,
+ const std::string& second) const;
+};
+
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE IOSystem::IOSystem()
+{
+ // empty
+}
+
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE IOSystem::~IOSystem()
+{
+ // empty
+}
+
+// ----------------------------------------------------------------------------
+// For compatibility, the interface of some functions taking a std::string was
+// changed to const char* to avoid crashes between binary incompatible STL
+// versions. This code her is inlined, so it shouldn't cause any problems.
+// ----------------------------------------------------------------------------
+
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile,
+ const std::string& pMode)
+{
+ // NOTE:
+ // For compatibility, interface was changed to const char* to
+ // avoid crashes between binary incompatible STL versions
+ return Open(pFile.c_str(),pMode.c_str());
+}
+
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const
+{
+ // NOTE:
+ // For compatibility, interface was changed to const char* to
+ // avoid crashes between binary incompatible STL versions
+ return Exists(pFile.c_str());
+}
+
+// ----------------------------------------------------------------------------
+inline bool IOSystem::ComparePaths (const std::string& one,
+ const std::string& second) const
+{
+ // NOTE:
+ // For compatibility, interface was changed to const char* to
+ // avoid crashes between binary incompatible STL versions
+ return ComparePaths(one.c_str(),second.c_str());
+}
+
+// ----------------------------------------------------------------------------
+} //!ns Assimp
+
+#endif //AI_IOSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/Importer.hpp b/src/3rdparty/assimp/include/assimp/Importer.hpp
new file mode 100644
index 000000000..20af0725b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Importer.hpp
@@ -0,0 +1,659 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file assimp.hpp
+ * @brief Defines the C++-API to the Open Asset Import Library.
+ */
+#ifndef INCLUDED_AI_ASSIMP_HPP
+#define INCLUDED_AI_ASSIMP_HPP
+
+#ifndef __cplusplus
+# error This header requires C++ to be used. Use assimp.h for plain C.
+#endif
+
+// Public ASSIMP data structures
+#include "types.h"
+#include "config.h"
+
+namespace Assimp {
+ // =======================================================================
+ // Public interface to Assimp
+ class Importer;
+ class Exporter; // export.hpp
+ class IOStream;
+ class IOSystem;
+ class ProgressHandler;
+
+ // =======================================================================
+ // Plugin development
+ //
+ // Include the following headers for the declarations:
+ // BaseImporter.h
+ // BaseProcess.h
+ class BaseImporter;
+ class BaseProcess;
+ class SharedPostProcessInfo;
+ class BatchLoader;
+
+ // =======================================================================
+ // Holy stuff, only for members of the high council of the Jedi.
+ class ImporterPimpl;
+ class ExporterPimpl; // export.hpp
+} //! namespace Assimp
+
+#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
+
+struct aiScene;
+
+// importerdesc.h
+struct aiImporterDesc;
+
+/** @namespace Assimp Assimp's CPP-API and all internal APIs */
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** CPP-API: The Importer class forms an C++ interface to the functionality of the
+* Open Asset Import Library.
+*
+* Create an object of this class and call ReadFile() to import a file.
+* If the import succeeds, the function returns a pointer to the imported data.
+* The data remains property of the object, it is intended to be accessed
+* read-only. The imported data will be destroyed along with the Importer
+* object. If the import fails, ReadFile() returns a NULL pointer. In this
+* case you can retrieve a human-readable error description be calling
+* GetErrorString(). You can call ReadFile() multiple times with a single Importer
+* instance. Actually, constructing Importer objects involves quite many
+* allocations and may take some time, so it's better to reuse them as often as
+* possible.
+*
+* If you need the Importer to do custom file handling to access the files,
+* implement IOSystem and IOStream and supply an instance of your custom
+* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
+* If you do not assign a custion IO handler, a default handler using the
+* standard C++ IO logic will be used.
+*
+* @note One Importer instance is not thread-safe. If you use multiple
+* threads for loading, each thread should maintain its own Importer instance.
+*/
+class ASSIMP_API Importer {
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructor. Creates an empty importer object.
+ *
+ * Call ReadFile() to start the import process. The configuration
+ * property table is initially empty.
+ */
+ Importer();
+
+ // -------------------------------------------------------------------
+ /** Copy constructor.
+ *
+ * This copies the configuration properties of another Importer.
+ * If this Importer owns a scene it won't be copied.
+ * Call ReadFile() to start the import process.
+ */
+ Importer(const Importer& other);
+
+ // -------------------------------------------------------------------
+ /** Destructor. The object kept ownership of the imported data,
+ * which now will be destroyed along with the object.
+ */
+ ~Importer();
+
+
+ // -------------------------------------------------------------------
+ /** Registers a new loader.
+ *
+ * @param pImp Importer to be added. The Importer instance takes
+ * ownership of the pointer, so it will be automatically deleted
+ * with the Importer instance.
+ * @return AI_SUCCESS if the loader has been added. The registration
+ * fails if there is already a loader for a specific file extension.
+ */
+ aiReturn RegisterLoader(BaseImporter* pImp);
+
+ // -------------------------------------------------------------------
+ /** Unregisters a loader.
+ *
+ * @param pImp Importer to be unregistered.
+ * @return AI_SUCCESS if the loader has been removed. The function
+ * fails if the loader is currently in use (this could happen
+ * if the #Importer instance is used by more than one thread) or
+ * if it has not yet been registered.
+ */
+ aiReturn UnregisterLoader(BaseImporter* pImp);
+
+ // -------------------------------------------------------------------
+ /** Registers a new post-process step.
+ *
+ * At the moment, there's a small limitation: new post processing
+ * steps are added to end of the list, or in other words, executed
+ * last, after all built-in steps.
+ * @param pImp Post-process step to be added. The Importer instance
+ * takes ownership of the pointer, so it will be automatically
+ * deleted with the Importer instance.
+ * @return AI_SUCCESS if the step has been added correctly.
+ */
+ aiReturn RegisterPPStep(BaseProcess* pImp);
+
+ // -------------------------------------------------------------------
+ /** Unregisters a post-process step.
+ *
+ * @param pImp Step to be unregistered.
+ * @return AI_SUCCESS if the step has been removed. The function
+ * fails if the step is currently in use (this could happen
+ * if the #Importer instance is used by more than one thread) or
+ * if it has not yet been registered.
+ */
+ aiReturn UnregisterPPStep(BaseProcess* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** Set an integer configuration property.
+ * @param szName Name of the property. All supported properties
+ * are defined in the aiConfig.g header (all constants share the
+ * prefix AI_CONFIG_XXX and are simple strings).
+ * @param iValue New value of the property
+ * @param bWasExisting Optional pointer to receive true if the
+ * property was set before. The new value replaces the previous value
+ * in this case.
+ * @note Property of different types (float, int, string ..) are kept
+ * on different stacks, so calling SetPropertyInteger() for a
+ * floating-point property has no effect - the loader will call
+ * GetPropertyFloat() to read the property, but it won't be there.
+ */
+ void SetPropertyInteger(const char* szName, int iValue,
+ bool* bWasExisting = NULL);
+
+ // -------------------------------------------------------------------
+ /** Set a boolean configuration property. Boolean properties
+ * are stored on the integer stack internally so it's possible
+ * to set them via #SetPropertyBool and query them with
+ * #GetPropertyBool and vice versa.
+ * @see SetPropertyInteger()
+ */
+ void SetPropertyBool(const char* szName, bool value, bool* bWasExisting = NULL) {
+ SetPropertyInteger(szName,value,bWasExisting);
+ }
+
+ // -------------------------------------------------------------------
+ /** Set a floating-point configuration property.
+ * @see SetPropertyInteger()
+ */
+ void SetPropertyFloat(const char* szName, float fValue,
+ bool* bWasExisting = NULL);
+
+ // -------------------------------------------------------------------
+ /** Set a string configuration property.
+ * @see SetPropertyInteger()
+ */
+ void SetPropertyString(const char* szName, const std::string& sValue,
+ bool* bWasExisting = NULL);
+
+ // -------------------------------------------------------------------
+ /** Set a matrix configuration property.
+ * @see SetPropertyInteger()
+ */
+ void SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue,
+ bool* bWasExisting = NULL);
+
+ // -------------------------------------------------------------------
+ /** Get a configuration property.
+ * @param szName Name of the property. All supported properties
+ * are defined in the aiConfig.g header (all constants share the
+ * prefix AI_CONFIG_XXX).
+ * @param iErrorReturn Value that is returned if the property
+ * is not found.
+ * @return Current value of the property
+ * @note Property of different types (float, int, string ..) are kept
+ * on different lists, so calling SetPropertyInteger() for a
+ * floating-point property has no effect - the loader will call
+ * GetPropertyFloat() to read the property, but it won't be there.
+ */
+ int GetPropertyInteger(const char* szName,
+ int iErrorReturn = 0xffffffff) const;
+
+ // -------------------------------------------------------------------
+ /** Get a boolean configuration property. Boolean properties
+ * are stored on the integer stack internally so it's possible
+ * to set them via #SetPropertyBool and query them with
+ * #GetPropertyBool and vice versa.
+ * @see GetPropertyInteger()
+ */
+ bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
+ return GetPropertyInteger(szName,bErrorReturn)!=0;
+ }
+
+ // -------------------------------------------------------------------
+ /** Get a floating-point configuration property
+ * @see GetPropertyInteger()
+ */
+ float GetPropertyFloat(const char* szName,
+ float fErrorReturn = 10e10f) const;
+
+ // -------------------------------------------------------------------
+ /** Get a string configuration property
+ *
+ * The return value remains valid until the property is modified.
+ * @see GetPropertyInteger()
+ */
+ const std::string GetPropertyString(const char* szName,
+ const std::string& sErrorReturn = "") const;
+
+ // -------------------------------------------------------------------
+ /** Get a matrix configuration property
+ *
+ * The return value remains valid until the property is modified.
+ * @see GetPropertyInteger()
+ */
+ const aiMatrix4x4 GetPropertyMatrix(const char* szName,
+ const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
+
+ // -------------------------------------------------------------------
+ /** Supplies a custom IO handler to the importer to use to open and
+ * access files. If you need the importer to use custion IO logic to
+ * access the files, you need to provide a custom implementation of
+ * IOSystem and IOFile to the importer. Then create an instance of
+ * your custion IOSystem implementation and supply it by this function.
+ *
+ * The Importer takes ownership of the object and will destroy it
+ * afterwards. The previously assigned handler will be deleted.
+ * Pass NULL to take again ownership of your IOSystem and reset Assimp
+ * to use its default implementation.
+ *
+ * @param pIOHandler The IO handler to be used in all file accesses
+ * of the Importer.
+ */
+ void SetIOHandler( IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Retrieves the IO handler that is currently set.
+ * You can use #IsDefaultIOHandler() to check whether the returned
+ * interface is the default IO handler provided by ASSIMP. The default
+ * handler is active as long the application doesn't supply its own
+ * custom IO handler via #SetIOHandler().
+ * @return A valid IOSystem interface, never NULL.
+ */
+ IOSystem* GetIOHandler() const;
+
+ // -------------------------------------------------------------------
+ /** Checks whether a default IO handler is active
+ * A default handler is active as long the application doesn't
+ * supply its own custom IO handler via #SetIOHandler().
+ * @return true by default
+ */
+ bool IsDefaultIOHandler() const;
+
+ // -------------------------------------------------------------------
+ /** Supplies a custom progress handler to the importer. This
+ * interface exposes a #Update() callback, which is called
+ * more or less periodically (please don't sue us if it
+ * isn't as periodically as you'd like it to have ...).
+ * This can be used to implement progress bars and loading
+ * timeouts.
+ * @param pHandler Progress callback interface. Pass NULL to
+ * disable progress reporting.
+ * @note Progress handlers can be used to abort the loading
+ * at almost any time.*/
+ void SetProgressHandler ( ProgressHandler* pHandler );
+
+ // -------------------------------------------------------------------
+ /** Retrieves the progress handler that is currently set.
+ * You can use #IsDefaultProgressHandler() to check whether the returned
+ * interface is the default handler provided by ASSIMP. The default
+ * handler is active as long the application doesn't supply its own
+ * custom handler via #SetProgressHandler().
+ * @return A valid ProgressHandler interface, never NULL.
+ */
+ ProgressHandler* GetProgressHandler() const;
+
+ // -------------------------------------------------------------------
+ /** Checks whether a default progress handler is active
+ * A default handler is active as long the application doesn't
+ * supply its own custom progress handler via #SetProgressHandler().
+ * @return true by default
+ */
+ bool IsDefaultProgressHandler() const;
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether a given set of postprocessing flags
+ * is supported.
+ *
+ * Some flags are mutually exclusive, others are probably
+ * not available because your excluded them from your
+ * Assimp builds. Calling this function is recommended if
+ * you're unsure.
+ *
+ * @param pFlags Bitwise combination of the aiPostProcess flags.
+ * @return true if this flag combination is fine.
+ */
+ bool ValidateFlags(unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Reads the given file and returns its contents if successful.
+ *
+ * If the call succeeds, the contents of the file are returned as a
+ * pointer to an aiScene object. The returned data is intended to be
+ * read-only, the importer object keeps ownership of the data and will
+ * destroy it upon destruction. If the import fails, NULL is returned.
+ * A human-readable error description can be retrieved by calling
+ * GetErrorString(). The previous scene will be deleted during this call.
+ * @param pFile Path and filename to the file to be imported.
+ * @param pFlags Optional post processing steps to be executed after
+ * a successful import. Provide a bitwise combination of the
+ * #aiPostProcessSteps flags. If you wish to inspect the imported
+ * scene first in order to fine-tune your post-processing setup,
+ * consider to use #ApplyPostProcessing().
+ * @return A pointer to the imported data, NULL if the import failed.
+ * The pointer to the scene remains in possession of the Importer
+ * instance. Use GetOrphanedScene() to take ownership of it.
+ *
+ * @note Assimp is able to determine the file format of a file
+ * automatically.
+ */
+ const aiScene* ReadFile(
+ const char* pFile,
+ unsigned int pFlags);
+
+ // -------------------------------------------------------------------
+ /** Reads the given file from a memory buffer and returns its
+ * contents if successful.
+ *
+ * If the call succeeds, the contents of the file are returned as a
+ * pointer to an aiScene object. The returned data is intended to be
+ * read-only, the importer object keeps ownership of the data and will
+ * destroy it upon destruction. If the import fails, NULL is returned.
+ * A human-readable error description can be retrieved by calling
+ * GetErrorString(). The previous scene will be deleted during this call.
+ * Calling this method doesn't affect the active IOSystem.
+ * @param pBuffer Pointer to the file data
+ * @param pLength Length of pBuffer, in bytes
+ * @param pFlags Optional post processing steps to be executed after
+ * a successful import. Provide a bitwise combination of the
+ * #aiPostProcessSteps flags. If you wish to inspect the imported
+ * scene first in order to fine-tune your post-processing setup,
+ * consider to use #ApplyPostProcessing().
+ * @param pHint An additional hint to the library. If this is a non
+ * empty string, the library looks for a loader to support
+ * the file extension specified by pHint and passes the file to
+ * the first matching loader. If this loader is unable to completely
+ * the request, the library continues and tries to determine the
+ * file format on its own, a task that may or may not be successful.
+ * Check the return value, and you'll know ...
+ * @return A pointer to the imported data, NULL if the import failed.
+ * The pointer to the scene remains in possession of the Importer
+ * instance. Use GetOrphanedScene() to take ownership of it.
+ *
+ * @note This is a straightforward way to decode models from memory
+ * buffers, but it doesn't handle model formats that spread their
+ * data across multiple files or even directories. Examples include
+ * OBJ or MD3, which outsource parts of their material info into
+ * external scripts. If you need full functionality, provide
+ * a custom IOSystem to make Assimp find these files and use
+ * the regular ReadFile() API.
+ */
+ const aiScene* ReadFileFromMemory(
+ const void* pBuffer,
+ size_t pLength,
+ unsigned int pFlags,
+ const char* pHint = "");
+
+ // -------------------------------------------------------------------
+ /** Apply post-processing to an already-imported scene.
+ *
+ * This is strictly equivalent to calling #ReadFile() with the same
+ * flags. However, you can use this separate function to inspect
+ * the imported scene first to fine-tune your post-processing setup.
+ * @param pFlags Provide a bitwise combination of the
+ * #aiPostProcessSteps flags.
+ * @return A pointer to the post-processed data. This is still the
+ * same as the pointer returned by #ReadFile(). However, if
+ * post-processing fails, the scene could now be NULL.
+ * That's quite a rare case, post processing steps are not really
+ * designed to 'fail'. To be exact, the #aiProcess_ValidateDS
+ * flag is currently the only post processing step which can actually
+ * cause the scene to be reset to NULL.
+ *
+ * @note The method does nothing if no scene is currently bound
+ * to the #Importer instance. */
+ const aiScene* ApplyPostProcessing(unsigned int pFlags);
+
+ // -------------------------------------------------------------------
+ /** @brief Reads the given file and returns its contents if successful.
+ *
+ * This function is provided for backward compatibility.
+ * See the const char* version for detailled docs.
+ * @see ReadFile(const char*, pFlags) */
+ const aiScene* ReadFile(
+ const std::string& pFile,
+ unsigned int pFlags);
+
+ // -------------------------------------------------------------------
+ /** Frees the current scene.
+ *
+ * The function does nothing if no scene has previously been
+ * read via ReadFile(). FreeScene() is called automatically by the
+ * destructor and ReadFile() itself. */
+ void FreeScene( );
+
+ // -------------------------------------------------------------------
+ /** Returns an error description of an error that occurred in ReadFile().
+ *
+ * Returns an empty string if no error occurred.
+ * @return A description of the last error, an empty string if no
+ * error occurred. The string is never NULL.
+ *
+ * @note The returned function remains valid until one of the
+ * following methods is called: #ReadFile(), #FreeScene(). */
+ const char* GetErrorString() const;
+
+ // -------------------------------------------------------------------
+ /** Returns the scene loaded by the last successful call to ReadFile()
+ *
+ * @return Current scene or NULL if there is currently no scene loaded */
+ const aiScene* GetScene() const;
+
+ // -------------------------------------------------------------------
+ /** Returns the scene loaded by the last successful call to ReadFile()
+ * and releases the scene from the ownership of the Importer
+ * instance. The application is now responsible for deleting the
+ * scene. Any further calls to GetScene() or GetOrphanedScene()
+ * will return NULL - until a new scene has been loaded via ReadFile().
+ *
+ * @return Current scene or NULL if there is currently no scene loaded
+ * @note Use this method with maximal caution, and only if you have to.
+ * By design, aiScene's are exclusively maintained, allocated and
+ * deallocated by Assimp and no one else. The reasoning behind this
+ * is the golden rule that deallocations should always be done
+ * by the module that did the original allocation because heaps
+ * are not necessarily shared. GetOrphanedScene() enforces you
+ * to delete the returned scene by yourself, but this will only
+ * be fine if and only if you're using the same heap as assimp.
+ * On Windows, it's typically fine provided everything is linked
+ * against the multithreaded-dll version of the runtime library.
+ * It will work as well for static linkage with Assimp.*/
+ aiScene* GetOrphanedScene();
+
+
+
+
+ // -------------------------------------------------------------------
+ /** Returns whether a given file extension is supported by ASSIMP.
+ *
+ * @param szExtension Extension to be checked.
+ * Must include a trailing dot '.'. Example: ".3ds", ".md3".
+ * Cases-insensitive.
+ * @return true if the extension is supported, false otherwise */
+ bool IsExtensionSupported(const char* szExtension) const;
+
+ // -------------------------------------------------------------------
+ /** @brief Returns whether a given file extension is supported by ASSIMP.
+ *
+ * This function is provided for backward compatibility.
+ * See the const char* version for detailed and up-to-date docs.
+ * @see IsExtensionSupported(const char*) */
+ inline bool IsExtensionSupported(const std::string& szExtension) const;
+
+ // -------------------------------------------------------------------
+ /** Get a full list of all file extensions supported by ASSIMP.
+ *
+ * If a file extension is contained in the list this does of course not
+ * mean that ASSIMP is able to load all files with this extension ---
+ * it simply means there is an importer loaded which claims to handle
+ * files with this file extension.
+ * @param szOut String to receive the extension list.
+ * Format of the list: "*.3ds;*.obj;*.dae". This is useful for
+ * use with the WinAPI call GetOpenFileName(Ex). */
+ void GetExtensionList(aiString& szOut) const;
+
+ // -------------------------------------------------------------------
+ /** @brief Get a full list of all file extensions supported by ASSIMP.
+ *
+ * This function is provided for backward compatibility.
+ * See the aiString version for detailed and up-to-date docs.
+ * @see GetExtensionList(aiString&)*/
+ inline void GetExtensionList(std::string& szOut) const;
+
+ // -------------------------------------------------------------------
+ /** Get the number of importrs currently registered with Assimp. */
+ size_t GetImporterCount() const;
+
+ // -------------------------------------------------------------------
+ /** Get meta data for the importer corresponding to a specific index..
+ *
+ * For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>.
+ * @param index Index to query, must be within [0,GetImporterCount())
+ * @return Importer meta data structure, NULL if the index does not
+ * exist or if the importer doesn't offer meta information (
+ * importers may do this at the cost of being hated by their peers).*/
+ const aiImporterDesc* GetImporterInfo(size_t index) const;
+
+ // -------------------------------------------------------------------
+ /** Find the importer corresponding to a specific index.
+ *
+ * @param index Index to query, must be within [0,GetImporterCount())
+ * @return Importer instance. NULL if the index does not
+ * exist. */
+ BaseImporter* GetImporter(size_t index) const;
+
+ // -------------------------------------------------------------------
+ /** Find the importer corresponding to a specific file extension.
+ *
+ * This is quite similar to #IsExtensionSupported except a
+ * BaseImporter instance is returned.
+ * @param szExtension Extension to check for. The following formats
+ * are recognized (BAH being the file extension): "BAH" (comparison
+ * is case-insensitive), ".bah", "*.bah" (wild card and dot
+ * characters at the beginning of the extension are skipped).
+ * @return NULL if no importer is found*/
+ BaseImporter* GetImporter (const char* szExtension) const;
+
+ // -------------------------------------------------------------------
+ /** Find the importer index corresponding to a specific file extension.
+ *
+ * @param szExtension Extension to check for. The following formats
+ * are recognized (BAH being the file extension): "BAH" (comparison
+ * is case-insensitive), ".bah", "*.bah" (wild card and dot
+ * characters at the beginning of the extension are skipped).
+ * @return (size_t)-1 if no importer is found */
+ size_t GetImporterIndex (const char* szExtension) const;
+
+
+
+
+ // -------------------------------------------------------------------
+ /** Returns the storage allocated by ASSIMP to hold the scene data
+ * in memory.
+ *
+ * This refers to the currently loaded file, see #ReadFile().
+ * @param in Data structure to be filled.
+ * @note The returned memory statistics refer to the actual
+ * size of the use data of the aiScene. Heap-related overhead
+ * is (naturally) not included.*/
+ void GetMemoryRequirements(aiMemoryInfo& in) const;
+
+ // -------------------------------------------------------------------
+ /** Enables "extra verbose" mode.
+ *
+ * 'Extra verbose' means the data structure is validated after *every*
+ * single post processing step to make sure everyone modifies the data
+ * structure in a well-defined manner. This is a debug feature and not
+ * intended for use in production environments. */
+ void SetExtraVerbose(bool bDo);
+
+
+ // -------------------------------------------------------------------
+ /** Private, do not use. */
+ ImporterPimpl* Pimpl() { return pimpl; };
+ const ImporterPimpl* Pimpl() const { return pimpl; };
+
+protected:
+
+ // Just because we don't want you to know how we're hacking around.
+ ImporterPimpl* pimpl;
+}; //! class Importer
+
+
+// ----------------------------------------------------------------------------
+// For compatibility, the interface of some functions taking a std::string was
+// changed to const char* to avoid crashes between binary incompatible STL
+// versions. This code her is inlined, so it shouldn't cause any problems.
+// ----------------------------------------------------------------------------
+
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE const aiScene* Importer::ReadFile( const std::string& pFile,unsigned int pFlags){
+ return ReadFile(pFile.c_str(),pFlags);
+}
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE void Importer::GetExtensionList(std::string& szOut) const {
+ aiString s;
+ GetExtensionList(s);
+ szOut = s.data;
+}
+// ----------------------------------------------------------------------------
+AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string& szExtension) const {
+ return IsExtensionSupported(szExtension.c_str());
+}
+
+} // !namespace Assimp
+#endif // INCLUDED_AI_ASSIMP_HPP
diff --git a/src/3rdparty/assimp/include/assimp/LogStream.hpp b/src/3rdparty/assimp/include/assimp/LogStream.hpp
new file mode 100644
index 000000000..2d7731baf
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/LogStream.hpp
@@ -0,0 +1,96 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LogStream.h
+ * @brief Abstract base class 'LogStream', representing an output log stream.
+ */
+#ifndef INCLUDED_AI_LOGSTREAM_H
+#define INCLUDED_AI_LOGSTREAM_H
+#include "types.h"
+namespace Assimp {
+class IOSystem;
+
+// ------------------------------------------------------------------------------------
+/** @brief CPP-API: Abstract interface for log stream implementations.
+ *
+ * Several default implementations are provided, see #aiDefaultLogStream for more
+ * details. Writing your own implementation of LogStream is just necessary if these
+ * are not enough for your purpose. */
+class ASSIMP_API LogStream
+#ifndef SWIG
+ : public Intern::AllocateFromAssimpHeap
+#endif
+{
+protected:
+ /** @brief Default constructor */
+ LogStream() {
+ }
+public:
+ /** @brief Virtual destructor */
+ virtual ~LogStream() {
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Overwrite this for your own output methods
+ *
+ * Log messages *may* consist of multiple lines and you shouldn't
+ * expect a consistent formatting. If you want custom formatting
+ * (e.g. generate HTML), supply a custom instance of Logger to
+ * #DefaultLogger:set(). Usually you can *expect* that a log message
+ * is exactly one line and terminated with a single \n character.
+ * @param message Message to be written */
+ virtual void write(const char* message) = 0;
+
+ // -------------------------------------------------------------------
+ /** @brief Creates a default log stream
+ * @param streams Type of the default stream
+ * @param name For aiDefaultLogStream_FILE: name of the output file
+ * @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
+ * file. Pass NULL for the default implementation.
+ * @return New LogStream instance. */
+ static LogStream* createDefaultStream(aiDefaultLogStream stream,
+ const char* name = "AssimpLog.txt",
+ IOSystem* io = NULL);
+
+}; // !class LogStream
+// ------------------------------------------------------------------------------------
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/Logger.hpp b/src/3rdparty/assimp/include/assimp/Logger.hpp
new file mode 100644
index 000000000..38bb11790
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/Logger.hpp
@@ -0,0 +1,265 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Logger.hpp
+ * @brief Abstract base class 'Logger', base of the logging system.
+ */
+#ifndef INCLUDED_AI_LOGGER_H
+#define INCLUDED_AI_LOGGER_H
+
+#include "types.h"
+namespace Assimp {
+class LogStream;
+
+// Maximum length of a log message. Longer messages are rejected.
+#define MAX_LOG_MESSAGE_LENGTH 1024u
+
+// ----------------------------------------------------------------------------------
+/** @brief CPP-API: Abstract interface for logger implementations.
+ * Assimp provides a default implementation and uses it for almost all
+ * logging stuff ('DefaultLogger'). This class defines just basic logging
+ * behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
+class ASSIMP_API Logger
+#ifndef SWIG
+ : public Intern::AllocateFromAssimpHeap
+#endif
+{
+public:
+
+ // ----------------------------------------------------------------------
+ /** @enum LogSeverity
+ * @brief Log severity to describe the granularity of logging.
+ */
+ enum LogSeverity
+ {
+ NORMAL, //!< Normal granularity of logging
+ VERBOSE //!< Debug infos will be logged, too
+ };
+
+ // ----------------------------------------------------------------------
+ /** @enum ErrorSeverity
+ * @brief Description for severity of a log message.
+ *
+ * Every LogStream has a bitwise combination of these flags.
+ * A LogStream doesn't receive any messages of a specific type
+ * if it doesn't specify the corresponding ErrorSeverity flag.
+ */
+ enum ErrorSeverity
+ {
+ Debugging = 1, //!< Debug log message
+ Info = 2, //!< Info log message
+ Warn = 4, //!< Warn log message
+ Err = 8 //!< Error log message
+ };
+
+public:
+
+ /** @brief Virtual destructor */
+ virtual ~Logger();
+
+ // ----------------------------------------------------------------------
+ /** @brief Writes a debug message
+ * @param message Debug message*/
+ void debug(const char* message);
+ inline void debug(const std::string &message);
+
+ // ----------------------------------------------------------------------
+ /** @brief Writes a info message
+ * @param message Info message*/
+ void info(const char* message);
+ inline void info(const std::string &message);
+
+ // ----------------------------------------------------------------------
+ /** @brief Writes a warning message
+ * @param message Warn message*/
+ void warn(const char* message);
+ inline void warn(const std::string &message);
+
+ // ----------------------------------------------------------------------
+ /** @brief Writes an error message
+ * @param message Error message*/
+ void error(const char* message);
+ inline void error(const std::string &message);
+
+ // ----------------------------------------------------------------------
+ /** @brief Set a new log severity.
+ * @param log_severity New severity for logging*/
+ void setLogSeverity(LogSeverity log_severity);
+
+ // ----------------------------------------------------------------------
+ /** @brief Get the current log severity*/
+ LogSeverity getLogSeverity() const;
+
+ // ----------------------------------------------------------------------
+ /** @brief Attach a new log-stream
+ *
+ * The logger takes ownership of the stream and is responsible
+ * for its destruction (which is done using ::delete when the logger
+ * itself is destroyed). Call detachStream to detach a stream and to
+ * gain ownership of it again.
+ * @param pStream Log-stream to attach
+ * @param severity Message filter, specified which types of log
+ * messages are dispatched to the stream. Provide a bitwise
+ * combination of the ErrorSeverity flags.
+ * @return true if the stream has been attached, false otherwise.*/
+ virtual bool attachStream(LogStream *pStream,
+ unsigned int severity = Debugging | Err | Warn | Info) = 0;
+
+ // ----------------------------------------------------------------------
+ /** @brief Detach a still attached stream from the logger (or
+ * modify the filter flags bits)
+ * @param pStream Log-stream instance for detaching
+ * @param severity Provide a bitwise combination of the ErrorSeverity
+ * flags. This value is &~ed with the current flags of the stream,
+ * if the result is 0 the stream is detached from the Logger and
+ * the caller retakes the possession of the stream.
+ * @return true if the stream has been detached, false otherwise.*/
+ virtual bool detatchStream(LogStream *pStream,
+ unsigned int severity = Debugging | Err | Warn | Info) = 0;
+
+protected:
+
+ /** Default constructor */
+ Logger();
+
+ /** Construction with a given log severity */
+ Logger(LogSeverity severity);
+
+ // ----------------------------------------------------------------------
+ /** @brief Called as a request to write a specific debug message
+ * @param message Debug message. Never longer than
+ * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
+ * @note The message string is only valid until the scope of
+ * the function is left.
+ */
+ virtual void OnDebug(const char* message)= 0;
+
+ // ----------------------------------------------------------------------
+ /** @brief Called as a request to write a specific info message
+ * @param message Info message. Never longer than
+ * MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
+ * @note The message string is only valid until the scope of
+ * the function is left.
+ */
+ virtual void OnInfo(const char* message) = 0;
+
+ // ----------------------------------------------------------------------
+ /** @brief Called as a request to write a specific warn message
+ * @param message Warn message. Never longer than
+ * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
+ * @note The message string is only valid until the scope of
+ * the function is left.
+ */
+ virtual void OnWarn(const char* essage) = 0;
+
+ // ----------------------------------------------------------------------
+ /** @brief Called as a request to write a specific error message
+ * @param message Error message. Never longer than
+ * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
+ * @note The message string is only valid until the scope of
+ * the function is left.
+ */
+ virtual void OnError(const char* message) = 0;
+
+protected:
+
+ //! Logger severity
+ LogSeverity m_Severity;
+};
+
+// ----------------------------------------------------------------------------------
+// Default constructor
+inline Logger::Logger() {
+ setLogSeverity(NORMAL);
+}
+
+// ----------------------------------------------------------------------------------
+// Virtual destructor
+inline Logger::~Logger()
+{
+}
+
+// ----------------------------------------------------------------------------------
+// Construction with given logging severity
+inline Logger::Logger(LogSeverity severity) {
+ setLogSeverity(severity);
+}
+
+// ----------------------------------------------------------------------------------
+// Log severity setter
+inline void Logger::setLogSeverity(LogSeverity log_severity){
+ m_Severity = log_severity;
+}
+
+// ----------------------------------------------------------------------------------
+// Log severity getter
+inline Logger::LogSeverity Logger::getLogSeverity() const {
+ return m_Severity;
+}
+
+// ----------------------------------------------------------------------------------
+inline void Logger::debug(const std::string &message)
+{
+ return debug(message.c_str());
+}
+
+// ----------------------------------------------------------------------------------
+inline void Logger::error(const std::string &message)
+{
+ return error(message.c_str());
+}
+
+// ----------------------------------------------------------------------------------
+inline void Logger::warn(const std::string &message)
+{
+ return warn(message.c_str());
+}
+
+// ----------------------------------------------------------------------------------
+inline void Logger::info(const std::string &message)
+{
+ return info(message.c_str());
+}
+
+// ----------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! INCLUDED_AI_LOGGER_H
diff --git a/src/3rdparty/assimp/include/assimp/NullLogger.hpp b/src/3rdparty/assimp/include/assimp/NullLogger.hpp
new file mode 100644
index 000000000..e87584a34
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/NullLogger.hpp
@@ -0,0 +1,95 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file NullLogger.h
+ * @brief Dummy logger
+*/
+
+#ifndef INCLUDED_AI_NULLLOGGER_H
+#define INCLUDED_AI_NULLLOGGER_H
+
+#include "Logger.hpp"
+namespace Assimp {
+// ---------------------------------------------------------------------------
+/** @brief CPP-API: Empty logging implementation.
+ *
+ * Does nothing! Used by default if the application hasn't requested a
+ * custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
+class ASSIMP_API NullLogger
+ : public Logger {
+
+public:
+
+ /** @brief Logs a debug message */
+ void OnDebug(const char* message) {
+ (void)message; //this avoids compiler warnings
+ }
+
+ /** @brief Logs an info message */
+ void OnInfo(const char* message) {
+ (void)message; //this avoids compiler warnings
+ }
+
+ /** @brief Logs a warning message */
+ void OnWarn(const char* message) {
+ (void)message; //this avoids compiler warnings
+ }
+
+ /** @brief Logs an error message */
+ void OnError(const char* message) {
+ (void)message; //this avoids compiler warnings
+ }
+
+ /** @brief Detach a still attached stream from logger */
+ bool attachStream(LogStream *pStream, unsigned int severity) {
+ (void)pStream; (void)severity; //this avoids compiler warnings
+ return false;
+ }
+
+ /** @brief Detach a still attached stream from logger */
+ bool detatchStream(LogStream *pStream, unsigned int severity) {
+ (void)pStream; (void)severity; //this avoids compiler warnings
+ return false;
+ }
+
+private:
+};
+}
+#endif // !! AI_NULLLOGGER_H_INCLUDED
diff --git a/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp b/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp
new file mode 100644
index 000000000..a6cddab94
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp
@@ -0,0 +1,96 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file ProgressHandler.h
+ * @brief Abstract base class 'ProgressHandler'.
+ */
+#ifndef INCLUDED_AI_PROGRESSHANDLER_H
+#define INCLUDED_AI_PROGRESSHANDLER_H
+#include "types.h"
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------
+/** @brief CPP-API: Abstract interface for custom progress report receivers.
+ *
+ * Each #Importer instance maintains its own #ProgressHandler. The default
+ * implementation provided by Assimp doesn't do anything at all. */
+class ASSIMP_API ProgressHandler
+#ifndef SWIG
+ : public Intern::AllocateFromAssimpHeap
+#endif
+{
+protected:
+ /** @brief Default constructor */
+ ProgressHandler () {
+ }
+public:
+ /** @brief Virtual destructor */
+ virtual ~ProgressHandler () {
+ }
+
+ // -------------------------------------------------------------------
+ /** @brief Progress callback.
+ * @param percentage An estimate of the current loading progress,
+ * in percent. Or -1.f if such an estimate is not available.
+ *
+ * There are restriction on what you may do from within your
+ * implementation of this method: no exceptions may be thrown and no
+ * non-const #Importer methods may be called. It is
+ * not generally possible to predict the number of callbacks
+ * fired during a single import.
+ *
+ * @return Return false to abort loading at the next possible
+ * occasion (loaders and Assimp are generally allowed to perform
+ * all needed cleanup tasks prior to returning control to the
+ * caller). If the loading is aborted, #Importer::ReadFile()
+ * returns always NULL.
+ *
+ * @note Currently, percentage is always -1.f because there is
+ * no reliable way to compute it.
+ * */
+ virtual bool Update(float percentage = -1.f) = 0;
+
+
+
+}; // !class ProgressHandler
+// ------------------------------------------------------------------------------------
+} // Namespace Assimp
+
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/ai_assert.h b/src/3rdparty/assimp/include/assimp/ai_assert.h
new file mode 100644
index 000000000..f42f909d5
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/ai_assert.h
@@ -0,0 +1,14 @@
+/** @file assert.h
+ */
+#ifndef AI_DEBUG_H_INC
+#define AI_DEBUG_H_INC
+
+#ifdef ASSIMP_BUILD_DEBUG
+# include <assert.h>
+# define ai_assert(expression) assert(expression)
+#else
+# define ai_assert(expression)
+#endif
+
+
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/anim.h b/src/3rdparty/assimp/include/assimp/anim.h
new file mode 100644
index 000000000..2ae1b605b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/anim.h
@@ -0,0 +1,484 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file anim.h
+ * @brief Defines the data structures in which the imported animations
+ * are returned.
+ */
+#ifndef AI_ANIM_H_INC
+#define AI_ANIM_H_INC
+
+#include "types.h"
+#include "quaternion.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+/** A time-value pair specifying a certain 3D vector for the given time. */
+struct aiVectorKey
+{
+ /** The time of this key */
+ double mTime;
+
+ /** The value of this key */
+ C_STRUCT aiVector3D mValue;
+
+#ifdef __cplusplus
+
+ //! Default constructor
+ aiVectorKey(){}
+
+ //! Construction from a given time and key value
+ aiVectorKey(double time, const aiVector3D& value)
+ : mTime (time)
+ , mValue (value)
+ {}
+
+
+ typedef aiVector3D elem_type;
+
+ // Comparison operators. For use with std::find();
+ bool operator == (const aiVectorKey& o) const {
+ return o.mValue == this->mValue;
+ }
+ bool operator != (const aiVectorKey& o) const {
+ return o.mValue != this->mValue;
+ }
+
+ // Relational operators. For use with std::sort();
+ bool operator < (const aiVectorKey& o) const {
+ return mTime < o.mTime;
+ }
+ bool operator > (const aiVectorKey& o) const {
+ return mTime > o.mTime;
+ }
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** A time-value pair specifying a rotation for the given time.
+ * Rotations are expressed with quaternions. */
+struct aiQuatKey
+{
+ /** The time of this key */
+ double mTime;
+
+ /** The value of this key */
+ C_STRUCT aiQuaternion mValue;
+
+#ifdef __cplusplus
+ aiQuatKey(){
+ }
+
+ /** Construction from a given time and key value */
+ aiQuatKey(double time, const aiQuaternion& value)
+ : mTime (time)
+ , mValue (value)
+ {}
+
+ typedef aiQuaternion elem_type;
+
+ // Comparison operators. For use with std::find();
+ bool operator == (const aiQuatKey& o) const {
+ return o.mValue == this->mValue;
+ }
+ bool operator != (const aiQuatKey& o) const {
+ return o.mValue != this->mValue;
+ }
+
+ // Relational operators. For use with std::sort();
+ bool operator < (const aiQuatKey& o) const {
+ return mTime < o.mTime;
+ }
+ bool operator > (const aiQuatKey& o) const {
+ return mTime > o.mTime;
+ }
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** Binds a anim mesh to a specific point in time. */
+struct aiMeshKey
+{
+ /** The time of this key */
+ double mTime;
+
+ /** Index into the aiMesh::mAnimMeshes array of the
+ * mesh coresponding to the #aiMeshAnim hosting this
+ * key frame. The referenced anim mesh is evaluated
+ * according to the rules defined in the docs for #aiAnimMesh.*/
+ unsigned int mValue;
+
+#ifdef __cplusplus
+
+ aiMeshKey() {
+ }
+
+ /** Construction from a given time and key value */
+ aiMeshKey(double time, const unsigned int value)
+ : mTime (time)
+ , mValue (value)
+ {}
+
+ typedef unsigned int elem_type;
+
+ // Comparison operators. For use with std::find();
+ bool operator == (const aiMeshKey& o) const {
+ return o.mValue == this->mValue;
+ }
+ bool operator != (const aiMeshKey& o) const {
+ return o.mValue != this->mValue;
+ }
+
+ // Relational operators. For use with std::sort();
+ bool operator < (const aiMeshKey& o) const {
+ return mTime < o.mTime;
+ }
+ bool operator > (const aiMeshKey& o) const {
+ return mTime > o.mTime;
+ }
+
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** Defines how an animation channel behaves outside the defined time
+ * range. This corresponds to aiNodeAnim::mPreState and
+ * aiNodeAnim::mPostState.*/
+enum aiAnimBehaviour
+{
+ /** The value from the default node transformation is taken*/
+ aiAnimBehaviour_DEFAULT = 0x0,
+
+ /** The nearest key value is used without interpolation */
+ aiAnimBehaviour_CONSTANT = 0x1,
+
+ /** The value of the nearest two keys is linearly
+ * extrapolated for the current time value.*/
+ aiAnimBehaviour_LINEAR = 0x2,
+
+ /** The animation is repeated.
+ *
+ * If the animation key go from n to m and the current
+ * time is t, use the value at (t-n) % (|m-n|).*/
+ aiAnimBehaviour_REPEAT = 0x3,
+
+
+
+ /** This value is not used, it is just here to force the
+ * the compiler to map this enum to a 32 Bit integer */
+#ifndef SWIG
+ _aiAnimBehaviour_Force32Bit = INT_MAX
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** Describes the animation of a single node. The name specifies the
+ * bone/node which is affected by this animation channel. The keyframes
+ * are given in three separate series of values, one each for position,
+ * rotation and scaling. The transformation matrix computed from these
+ * values replaces the node's original transformation matrix at a
+ * specific time.
+ * This means all keys are absolute and not relative to the bone default pose.
+ * The order in which the transformations are applied is
+ * - as usual - scaling, rotation, translation.
+ *
+ * @note All keys are returned in their correct, chronological order.
+ * Duplicate keys don't pass the validation step. Most likely there
+ * will be no negative time values, but they are not forbidden also ( so
+ * implementations need to cope with them! ) */
+struct aiNodeAnim
+{
+ /** The name of the node affected by this animation. The node
+ * must exist and it must be unique.*/
+ C_STRUCT aiString mNodeName;
+
+ /** The number of position keys */
+ unsigned int mNumPositionKeys;
+
+ /** The position keys of this animation channel. Positions are
+ * specified as 3D vector. The array is mNumPositionKeys in size.
+ *
+ * If there are position keys, there will also be at least one
+ * scaling and one rotation key.*/
+ C_STRUCT aiVectorKey* mPositionKeys;
+
+ /** The number of rotation keys */
+ unsigned int mNumRotationKeys;
+
+ /** The rotation keys of this animation channel. Rotations are
+ * given as quaternions, which are 4D vectors. The array is
+ * mNumRotationKeys in size.
+ *
+ * If there are rotation keys, there will also be at least one
+ * scaling and one position key. */
+ C_STRUCT aiQuatKey* mRotationKeys;
+
+
+ /** The number of scaling keys */
+ unsigned int mNumScalingKeys;
+
+ /** The scaling keys of this animation channel. Scalings are
+ * specified as 3D vector. The array is mNumScalingKeys in size.
+ *
+ * If there are scaling keys, there will also be at least one
+ * position and one rotation key.*/
+ C_STRUCT aiVectorKey* mScalingKeys;
+
+
+ /** Defines how the animation behaves before the first
+ * key is encountered.
+ *
+ * The default value is aiAnimBehaviour_DEFAULT (the original
+ * transformation matrix of the affected node is used).*/
+ C_ENUM aiAnimBehaviour mPreState;
+
+ /** Defines how the animation behaves after the last
+ * key was processed.
+ *
+ * The default value is aiAnimBehaviour_DEFAULT (the original
+ * transformation matrix of the affected node is taken).*/
+ C_ENUM aiAnimBehaviour mPostState;
+
+#ifdef __cplusplus
+ aiNodeAnim()
+ {
+ mNumPositionKeys = 0; mPositionKeys = NULL;
+ mNumRotationKeys = 0; mRotationKeys = NULL;
+ mNumScalingKeys = 0; mScalingKeys = NULL;
+
+ mPreState = mPostState = aiAnimBehaviour_DEFAULT;
+ }
+
+ ~aiNodeAnim()
+ {
+ delete [] mPositionKeys;
+ delete [] mRotationKeys;
+ delete [] mScalingKeys;
+ }
+#endif // __cplusplus
+};
+
+// ---------------------------------------------------------------------------
+/** Describes vertex-based animations for a single mesh or a group of
+ * meshes. Meshes carry the animation data for each frame in their
+ * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
+ * define keyframes linking each mesh attachment to a particular
+ * point in time. */
+struct aiMeshAnim
+{
+ /** Name of the mesh to be animated. An empty string is not allowed,
+ * animated meshes need to be named (not necessarily uniquely,
+ * the name can basically serve as wildcard to select a group
+ * of meshes with similar animation setup)*/
+ C_STRUCT aiString mName;
+
+ /** Size of the #mKeys array. Must be 1, at least. */
+ unsigned int mNumKeys;
+
+ /** Key frames of the animation. May not be NULL. */
+ C_STRUCT aiMeshKey* mKeys;
+
+#ifdef __cplusplus
+
+ aiMeshAnim()
+ : mNumKeys()
+ , mKeys()
+ {}
+
+ ~aiMeshAnim()
+ {
+ delete[] mKeys;
+ }
+
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** An animation consists of keyframe data for a number of nodes. For
+ * each node affected by the animation a separate series of data is given.*/
+struct aiAnimation
+{
+ /** The name of the animation. If the modeling package this data was
+ * exported from does support only a single animation channel, this
+ * name is usually empty (length is zero). */
+ C_STRUCT aiString mName;
+
+ /** Duration of the animation in ticks. */
+ double mDuration;
+
+ /** Ticks per second. 0 if not specified in the imported file */
+ double mTicksPerSecond;
+
+ /** The number of bone animation channels. Each channel affects
+ * a single node. */
+ unsigned int mNumChannels;
+
+ /** The node animation channels. Each channel affects a single node.
+ * The array is mNumChannels in size. */
+ C_STRUCT aiNodeAnim** mChannels;
+
+
+ /** The number of mesh animation channels. Each channel affects
+ * a single mesh and defines vertex-based animation. */
+ unsigned int mNumMeshChannels;
+
+ /** The mesh animation channels. Each channel affects a single mesh.
+ * The array is mNumMeshChannels in size. */
+ C_STRUCT aiMeshAnim** mMeshChannels;
+
+#ifdef __cplusplus
+ aiAnimation()
+ : mDuration(-1.)
+ , mTicksPerSecond()
+ , mNumChannels()
+ , mChannels()
+ , mNumMeshChannels()
+ , mMeshChannels()
+ {
+ }
+
+ ~aiAnimation()
+ {
+ // DO NOT REMOVE THIS ADDITIONAL CHECK
+ if (mNumChannels && mChannels) {
+ for( unsigned int a = 0; a < mNumChannels; a++) {
+ delete mChannels[a];
+ }
+
+ delete [] mChannels;
+ }
+ if (mNumMeshChannels && mMeshChannels) {
+ for( unsigned int a = 0; a < mNumMeshChannels; a++) {
+ delete mMeshChannels[a];
+ }
+
+ delete [] mMeshChannels;
+ }
+ }
+#endif // __cplusplus
+};
+
+#ifdef __cplusplus
+}
+
+
+// some C++ utilities for inter- and extrapolation
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** @brief CPP-API: Utility class to simplify interpolations of various data types.
+ *
+ * The type of interpolation is choosen automatically depending on the
+ * types of the arguments. */
+template <typename T>
+struct Interpolator
+{
+ // ------------------------------------------------------------------
+ /** @brief Get the result of the interpolation between a,b.
+ *
+ * The interpolation algorithm depends on the type of the operands.
+ * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
+ * linear interpolation. */
+ void operator () (T& out,const T& a, const T& b, float d) const {
+ out = a + (b-a)*d;
+ }
+}; // ! Interpolator <T>
+
+//! @cond Never
+
+template <>
+struct Interpolator <aiQuaternion> {
+ void operator () (aiQuaternion& out,const aiQuaternion& a,
+ const aiQuaternion& b, float d) const
+ {
+ aiQuaternion::Interpolate(out,a,b,d);
+ }
+}; // ! Interpolator <aiQuaternion>
+
+template <>
+struct Interpolator <unsigned int> {
+ void operator () (unsigned int& out,unsigned int a,
+ unsigned int b, float d) const
+ {
+ out = d>0.5f ? b : a;
+ }
+}; // ! Interpolator <aiQuaternion>
+
+template <>
+struct Interpolator <aiVectorKey> {
+ void operator () (aiVector3D& out,const aiVectorKey& a,
+ const aiVectorKey& b, float d) const
+ {
+ Interpolator<aiVector3D> ipl;
+ ipl(out,a.mValue,b.mValue,d);
+ }
+}; // ! Interpolator <aiVectorKey>
+
+template <>
+struct Interpolator <aiQuatKey> {
+ void operator () (aiQuaternion& out, const aiQuatKey& a,
+ const aiQuatKey& b, float d) const
+ {
+ Interpolator<aiQuaternion> ipl;
+ ipl(out,a.mValue,b.mValue,d);
+ }
+}; // ! Interpolator <aiQuatKey>
+
+template <>
+struct Interpolator <aiMeshKey> {
+ void operator () (unsigned int& out, const aiMeshKey& a,
+ const aiMeshKey& b, float d) const
+ {
+ Interpolator<unsigned int> ipl;
+ ipl(out,a.mValue,b.mValue,d);
+ }
+}; // ! Interpolator <aiQuatKey>
+
+//! @endcond
+} // ! end namespace Assimp
+
+
+
+#endif // __cplusplus
+#endif // AI_ANIM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/camera.h b/src/3rdparty/assimp/include/assimp/camera.h
new file mode 100644
index 000000000..78d3a9e57
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/camera.h
@@ -0,0 +1,223 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file camera.h
+ * @brief Defines the aiCamera data structure
+ */
+
+#ifndef AI_CAMERA_H_INC
+#define AI_CAMERA_H_INC
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+/** Helper structure to describe a virtual camera.
+ *
+ * Cameras have a representation in the node graph and can be animated.
+ * An important aspect is that the camera itself is also part of the
+ * scenegraph. This means, any values such as the look-at vector are not
+ * *absolute*, they're <b>relative</b> to the coordinate system defined
+ * by the node which corresponds to the camera. This allows for camera
+ * animations. For static cameras parameters like the 'look-at' or 'up' vectors
+ * are usually specified directly in aiCamera, but beware, they could also
+ * be encoded in the node transformation. The following (pseudo)code sample
+ * shows how to do it: <br><br>
+ * @code
+ * // Get the camera matrix for a camera at a specific time
+ * // if the node hierarchy for the camera does not contain
+ * // at least one animated node this is a static computation
+ * get-camera-matrix (node sceneRoot, camera cam) : matrix
+ * {
+ * node cnd = find-node-for-camera(cam)
+ * matrix cmt = identity()
+ *
+ * // as usual - get the absolute camera transformation for this frame
+ * for each node nd in hierarchy from sceneRoot to cnd
+ * matrix cur
+ * if (is-animated(nd))
+ * cur = eval-animation(nd)
+ * else cur = nd->mTransformation;
+ * cmt = mult-matrices( cmt, cur )
+ * end for
+ *
+ * // now multiply with the camera's own local transform
+ * cam = mult-matrices (cam, get-camera-matrix(cmt) )
+ * }
+ * @endcode
+ *
+ * @note some file formats (such as 3DS, ASE) export a "target point" -
+ * the point the camera is looking at (it can even be animated). Assimp
+ * writes the target point as a subnode of the camera's main node,
+ * called "<camName>.Target". However this is just additional information
+ * then the transformation tracks of the camera main node make the
+ * camera already look in the right direction.
+ *
+*/
+struct aiCamera
+{
+ /** The name of the camera.
+ *
+ * There must be a node in the scenegraph with the same name.
+ * This node specifies the position of the camera in the scene
+ * hierarchy and can be animated.
+ */
+ C_STRUCT aiString mName;
+
+ /** Position of the camera relative to the coordinate space
+ * defined by the corresponding node.
+ *
+ * The default value is 0|0|0.
+ */
+ C_STRUCT aiVector3D mPosition;
+
+
+ /** 'Up' - vector of the camera coordinate system relative to
+ * the coordinate space defined by the corresponding node.
+ *
+ * The 'right' vector of the camera coordinate system is
+ * the cross product of the up and lookAt vectors.
+ * The default value is 0|1|0. The vector
+ * may be normalized, but it needn't.
+ */
+ C_STRUCT aiVector3D mUp;
+
+
+ /** 'LookAt' - vector of the camera coordinate system relative to
+ * the coordinate space defined by the corresponding node.
+ *
+ * This is the viewing direction of the user.
+ * The default value is 0|0|1. The vector
+ * may be normalized, but it needn't.
+ */
+ C_STRUCT aiVector3D mLookAt;
+
+
+ /** Half horizontal field of view angle, in radians.
+ *
+ * The field of view angle is the angle between the center
+ * line of the screen and the left or right border.
+ * The default value is 1/4PI.
+ */
+ float mHorizontalFOV;
+
+ /** Distance of the near clipping plane from the camera.
+ *
+ * The value may not be 0.f (for arithmetic reasons to prevent
+ * a division through zero). The default value is 0.1f.
+ */
+ float mClipPlaneNear;
+
+ /** Distance of the far clipping plane from the camera.
+ *
+ * The far clipping plane must, of course, be further away than the
+ * near clipping plane. The default value is 1000.f. The ratio
+ * between the near and the far plane should not be too
+ * large (between 1000-10000 should be ok) to avoid floating-point
+ * inaccuracies which could lead to z-fighting.
+ */
+ float mClipPlaneFar;
+
+
+ /** Screen aspect ratio.
+ *
+ * This is the ration between the width and the height of the
+ * screen. Typical values are 4/3, 1/2 or 1/1. This value is
+ * 0 if the aspect ratio is not defined in the source file.
+ * 0 is also the default value.
+ */
+ float mAspect;
+
+#ifdef __cplusplus
+
+ aiCamera()
+ : mUp (0.f,1.f,0.f)
+ , mLookAt (0.f,0.f,1.f)
+ , mHorizontalFOV (0.25f * (float)AI_MATH_PI)
+ , mClipPlaneNear (0.1f)
+ , mClipPlaneFar (1000.f)
+ , mAspect (0.f)
+ {}
+
+ /** @brief Get a *right-handed* camera matrix from me
+ * @param out Camera matrix to be filled
+ */
+ void GetCameraMatrix (aiMatrix4x4& out) const
+ {
+ /** todo: test ... should work, but i'm not absolutely sure */
+
+ /** We don't know whether these vectors are already normalized ...*/
+ aiVector3D zaxis = mLookAt; zaxis.Normalize();
+ aiVector3D yaxis = mUp; yaxis.Normalize();
+ aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
+
+ out.a4 = -(xaxis * mPosition);
+ out.b4 = -(yaxis * mPosition);
+ out.c4 = -(zaxis * mPosition);
+
+ out.a1 = xaxis.x;
+ out.a2 = xaxis.y;
+ out.a3 = xaxis.z;
+
+ out.b1 = yaxis.x;
+ out.b2 = yaxis.y;
+ out.b3 = yaxis.z;
+
+ out.c1 = zaxis.x;
+ out.c2 = zaxis.y;
+ out.c3 = zaxis.z;
+
+ out.d1 = out.d2 = out.d3 = 0.f;
+ out.d4 = 1.f;
+ }
+
+#endif
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AI_CAMERA_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/cexport.h b/src/3rdparty/assimp/include/assimp/cexport.h
new file mode 100644
index 000000000..9041621a1
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/cexport.h
@@ -0,0 +1,258 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2011, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file cexport.h
+* @brief Defines the C-API for the Assimp export interface
+*/
+#ifndef AI_EXPORT_H_INC
+#define AI_EXPORT_H_INC
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct aiScene; // aiScene.h
+struct aiFileIO; // aiFileIO.h
+
+// --------------------------------------------------------------------------------
+/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to
+* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription()
+* to retrieve a description of an export format option.
+*/
+struct aiExportFormatDesc
+{
+ /// a short string ID to uniquely identify the export format. Use this ID string to
+ /// specify which file format you want to export to when calling #aiExportScene().
+ /// Example: "dae" or "obj"
+ const char* id;
+
+ /// A short description of the file format to present to users. Useful if you want
+ /// to allow the user to select an export format.
+ const char* description;
+
+ /// Recommended file extension for the exported file in lower case.
+ const char* fileExtension;
+};
+
+
+// --------------------------------------------------------------------------------
+/** Returns the number of export file formats available in the current Assimp build.
+ * Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
+ */
+ASSIMP_API size_t aiGetExportFormatCount(void);
+
+
+// --------------------------------------------------------------------------------
+/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
+ * to learn how many export formats are supported.
+ * @param pIndex Index of the export format to retrieve information for. Valid range is
+ * 0 to #aiGetExportFormatCount()
+ * @return A description of that specific export format. NULL if pIndex is out of range.
+ */
+ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex);
+
+
+// --------------------------------------------------------------------------------
+/** Create a modifiable copy of a scene.
+ * This is useful to import files via Assimp, change their topology and
+ * export them again. Since the scene returned by the various importer functions
+ * is const, a modifiable copy is needed.
+ * @param pIn Valid scene to be copied
+ * @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
+ * delete it again.
+ */
+ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
+ C_STRUCT aiScene** pOut);
+
+
+// --------------------------------------------------------------------------------
+/** Frees a scene copy created using aiCopyScene() */
+ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
+
+// --------------------------------------------------------------------------------
+/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
+* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
+* The scene is expected to conform to Assimp's Importer output format as specified
+* in the @link data Data Structures Page @endlink. In short, this means the model data
+* should use a right-handed coordinate systems, face winding should be counter-clockwise
+* and the UV coordinate origin is assumed to be in the upper left. If your input data
+* uses different conventions, have a look at the last parameter.
+* @param pFormatId ID string to specify to which format you want to export to. Use
+* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
+* @param pFileName Output file to write
+* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
+* If none is supplied, a default implementation using standard file IO is used. Note that
+* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
+* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
+* flags, but in reality only a subset of them makes sense here. Specifying
+* 'preprocessing' flags is useful if the input scene does not conform to
+* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
+* In short, this means the geometry data should use a right-handed coordinate systems, face
+* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
+* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
+* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
+* to have those defaults automatically adapted to their conventions. Specifying those flags
+* for exporting has the opposite effect, respectively. Some other of the
+* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
+* to try out what their effect on the exported file is. Many formats impose
+* their own restrictions on the structure of the geometry stored therein,
+* so some preprocessing may have little or no effect at all, or may be
+* redundant as exporters would apply them anyhow. A good example
+* is triangulation - whilst you can enforce it by specifying
+* the #aiProcess_Triangulate flag, most export formats support only
+* triangulate data so they would run the step anyway.
+*
+* If assimp detects that the input scene was directly taken from the importer side of
+* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
+* any postprocessing steps already applied to the scene will not be applied again, unless
+* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
+* #aiProcess_FlipWindingOrder).
+* @return a status code indicating the result of the export
+* @note Use aiCopyScene() to get a modifiable copy of a previously
+* imported scene.
+*/
+ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
+ const char* pFormatId,
+ const char* pFileName,
+ unsigned int pPreprocessing);
+
+
+// --------------------------------------------------------------------------------
+/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
+* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
+* @param pFormatId ID string to specify to which format you want to export to. Use
+* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
+* @param pFileName Output file to write
+* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
+* If none is supplied, a default implementation using standard file IO is used. Note that
+* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
+* @param pPreprocessing Please see the documentation for #aiExportScene
+* @return a status code indicating the result of the export
+* @note Include <aiFileIO.h> for the definition of #aiFileIO.
+* @note Use aiCopyScene() to get a modifiable copy of a previously
+* imported scene.
+*/
+ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
+ const char* pFormatId,
+ const char* pFileName,
+ C_STRUCT aiFileIO* pIO,
+ unsigned int pPreprocessing );
+
+
+// --------------------------------------------------------------------------------
+/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
+* exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile()
+* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
+* due to conflicting heaps.
+*
+* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
+* This is used when exporters write more than one output file for a given #aiScene. See the remarks for
+* #aiExportDataBlob::name for more information.
+*/
+struct aiExportDataBlob
+{
+ /// Size of the data in bytes
+ size_t size;
+
+ /// The data.
+ void* data;
+
+ /** Name of the blob. An empty string always
+ indicates the first (and primary) blob,
+ which contains the actual file data.
+ Any other blobs are auxiliary files produced
+ by exporters (i.e. material files). Existence
+ of such files depends on the file format. Most
+ formats don't split assets across multiple files.
+
+ If used, blob names usually contain the file
+ extension that should be used when writing
+ the data to disc.
+ */
+ C_STRUCT aiString name;
+
+ /** Pointer to the next blob in the chain or NULL if there is none. */
+ C_STRUCT aiExportDataBlob * next;
+
+#ifdef __cplusplus
+ /// Default constructor
+ aiExportDataBlob() { size = 0; data = next = NULL; }
+ /// Releases the data
+ ~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
+
+private:
+ // no copying
+ aiExportDataBlob(const aiExportDataBlob& );
+ aiExportDataBlob& operator= (const aiExportDataBlob& );
+#endif // __cplusplus
+};
+
+// --------------------------------------------------------------------------------
+/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
+* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
+* to free the resources associated with the export.
+* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
+* @param pFormatId ID string to specify to which format you want to export to. Use
+* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
+* @param pPreprocessing Please see the documentation for #aiExportScene
+* @return the exported data or NULL in case of error
+*/
+ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
+
+
+// --------------------------------------------------------------------------------
+/** Releases the memory associated with the given exported data. Use this function to free a data blob
+* returned by aiExportScene().
+* @param pData the data blob returned by #aiExportSceneToBlob
+*/
+ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // ASSIMP_BUILD_NO_EXPORT
+#endif // AI_EXPORT_H_INC
+
diff --git a/src/3rdparty/assimp/include/assimp/cfileio.h b/src/3rdparty/assimp/include/assimp/cfileio.h
new file mode 100644
index 000000000..83145e789
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/cfileio.h
@@ -0,0 +1,135 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiFileIO.h
+ * @brief Defines generic C routines to access memory-mapped files
+ */
+#ifndef AI_FILEIO_H_INC
+#define AI_FILEIO_H_INC
+
+#include "types.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+struct aiFileIO;
+struct aiFile;
+
+// aiFile callbacks
+typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
+typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
+typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
+typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
+typedef aiReturn (*aiFileSeek)(C_STRUCT aiFile*, size_t, aiOrigin);
+
+// aiFileIO callbacks
+typedef aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
+typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
+
+// Represents user-defined data
+typedef char* aiUserData;
+
+// ----------------------------------------------------------------------------------
+/** @brief C-API: File system callbacks
+ *
+ * Provided are functions to open and close files. Supply a custom structure to
+ * the import function. If you don't, a default implementation is used. Use custom
+ * file systems to enable reading from other sources, such as ZIPs
+ * or memory locations. */
+struct aiFileIO
+{
+ /** Function used to open a new file
+ */
+ aiFileOpenProc OpenProc;
+
+ /** Function used to close an existing file
+ */
+ aiFileCloseProc CloseProc;
+
+ /** User-defined, opaque data */
+ aiUserData UserData;
+};
+
+// ----------------------------------------------------------------------------------
+/** @brief C-API: File callbacks
+ *
+ * Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
+ * replacement functions.
+ *
+ * The default implementation of the functions utilizes the fXXX functions from
+ * the CRT. However, you can supply a custom implementation to Assimp by
+ * delivering a custom aiFileIO. Use this to enable reading from other sources,
+ * such as ZIP archives or memory locations. */
+struct aiFile
+{
+ /** Callback to read from a file */
+ aiFileReadProc ReadProc;
+
+ /** Callback to write to a file */
+ aiFileWriteProc WriteProc;
+
+ /** Callback to retrieve the current position of
+ * the file cursor (ftell())
+ */
+ aiFileTellProc TellProc;
+
+ /** Callback to retrieve the size of the file,
+ * in bytes
+ */
+ aiFileTellProc FileSizeProc;
+
+ /** Callback to set the current position
+ * of the file cursor (fseek())
+ */
+ aiFileSeek SeekProc;
+
+ /** Callback to flush the file contents
+ */
+ aiFileFlushProc FlushProc;
+
+ /** User-defined, opaque data
+ */
+ aiUserData UserData;
+};
+
+#ifdef __cplusplus
+}
+#endif
+#endif // AI_FILEIO_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/cimport.h b/src/3rdparty/assimp/include/assimp/cimport.h
new file mode 100644
index 000000000..bc2c99e6d
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/cimport.h
@@ -0,0 +1,513 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file assimp.h
+ * @brief Defines the C-API to the Open Asset Import Library.
+ */
+#ifndef AI_ASSIMP_H_INC
+#define AI_ASSIMP_H_INC
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct aiScene; // aiScene.h
+struct aiFileIO; // aiFileIO.h
+typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */);
+
+// --------------------------------------------------------------------------------
+/** C-API: Represents a log stream. A log stream receives all log messages and
+ * streams them _somewhere_.
+ * @see aiGetPredefinedLogStream
+ * @see aiAttachLogStream
+ * @see aiDetachLogStream */
+// --------------------------------------------------------------------------------
+struct aiLogStream
+{
+ /** callback to be called */
+ aiLogStreamCallback callback;
+
+ /** user data to be passed to the callback */
+ char* user;
+};
+
+
+// --------------------------------------------------------------------------------
+/** C-API: Represents an opaque set of settings to be used during importing.
+ * @see aiCreatePropertyStore
+ * @see aiReleasePropertyStore
+ * @see aiImportFileExWithProperties
+ * @see aiSetPropertyInteger
+ * @see aiSetPropertyFloat
+ * @see aiSetPropertyString
+ * @see aiSetPropertyMatrix
+ */
+// --------------------------------------------------------------------------------
+struct aiPropertyStore { char sentinel; };
+
+/** Our own C boolean type */
+typedef int aiBool;
+
+#define AI_FALSE 0
+#define AI_TRUE 1
+
+// --------------------------------------------------------------------------------
+/** Reads the given file and returns its content.
+ *
+ * If the call succeeds, the imported data is returned in an aiScene structure.
+ * The data is intended to be read-only, it stays property of the ASSIMP
+ * library and will be stable until aiReleaseImport() is called. After you're
+ * done with it, call aiReleaseImport() to free the resources associated with
+ * this file. If the import fails, NULL is returned instead. Call
+ * aiGetErrorString() to retrieve a human-readable error text.
+ * @param pFile Path and filename of the file to be imported,
+ * expected to be a null-terminated c-string. NULL is not a valid value.
+ * @param pFlags Optional post processing steps to be executed after
+ * a successful import. Provide a bitwise combination of the
+ * #aiPostProcessSteps flags.
+ * @return Pointer to the imported data or NULL if the import failed.
+ */
+ASSIMP_API const C_STRUCT aiScene* aiImportFile(
+ const char* pFile,
+ unsigned int pFlags);
+
+// --------------------------------------------------------------------------------
+/** Reads the given file using user-defined I/O functions and returns
+ * its content.
+ *
+ * If the call succeeds, the imported data is returned in an aiScene structure.
+ * The data is intended to be read-only, it stays property of the ASSIMP
+ * library and will be stable until aiReleaseImport() is called. After you're
+ * done with it, call aiReleaseImport() to free the resources associated with
+ * this file. If the import fails, NULL is returned instead. Call
+ * aiGetErrorString() to retrieve a human-readable error text.
+ * @param pFile Path and filename of the file to be imported,
+ * expected to be a null-terminated c-string. NULL is not a valid value.
+ * @param pFlags Optional post processing steps to be executed after
+ * a successful import. Provide a bitwise combination of the
+ * #aiPostProcessSteps flags.
+ * @param pFS aiFileIO structure. Will be used to open the model file itself
+ * and any other files the loader needs to open. Pass NULL to use the default
+ * implementation.
+ * @return Pointer to the imported data or NULL if the import failed.
+ * @note Include <aiFileIO.h> for the definition of #aiFileIO.
+ */
+ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
+ const char* pFile,
+ unsigned int pFlags,
+ C_STRUCT aiFileIO* pFS);
+
+// --------------------------------------------------------------------------------
+/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
+ *
+ * @param pProps #aiPropertyStore instance containing import settings.
+ * @see aiImportFileEx
+ */
+ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
+ const char* pFile,
+ unsigned int pFlags,
+ C_STRUCT aiFileIO* pFS,
+ const C_STRUCT aiPropertyStore* pProps);
+
+// --------------------------------------------------------------------------------
+/** Reads the given file from a given memory buffer,
+ *
+ * If the call succeeds, the contents of the file are returned as a pointer to an
+ * aiScene object. The returned data is intended to be read-only, the importer keeps
+ * ownership of the data and will destroy it upon destruction. If the import fails,
+ * NULL is returned.
+ * A human-readable error description can be retrieved by calling aiGetErrorString().
+ * @param pBuffer Pointer to the file data
+ * @param pLength Length of pBuffer, in bytes
+ * @param pFlags Optional post processing steps to be executed after
+ * a successful import. Provide a bitwise combination of the
+ * #aiPostProcessSteps flags. If you wish to inspect the imported
+ * scene first in order to fine-tune your post-processing setup,
+ * consider to use #aiApplyPostProcessing().
+ * @param pHint An additional hint to the library. If this is a non empty string,
+ * the library looks for a loader to support the file extension specified by pHint
+ * and passes the file to the first matching loader. If this loader is unable to
+ * completely the request, the library continues and tries to determine the file
+ * format on its own, a task that may or may not be successful.
+ * Check the return value, and you'll know ...
+ * @return A pointer to the imported data, NULL if the import failed.
+ *
+ * @note This is a straightforward way to decode models from memory
+ * buffers, but it doesn't handle model formats that spread their
+ * data across multiple files or even directories. Examples include
+ * OBJ or MD3, which outsource parts of their material info into
+ * external scripts. If you need full functionality, provide
+ * a custom IOSystem to make Assimp find these files and use
+ * the regular aiImportFileEx()/aiImportFileExWithProperties() API.
+ */
+ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
+ const char* pBuffer,
+ unsigned int pLength,
+ unsigned int pFlags,
+ const char* pHint);
+
+// --------------------------------------------------------------------------------
+/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
+ *
+ * @param pProps #aiPropertyStore instance containing import settings.
+ * @see aiImportFileFromMemory
+ */
+ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
+ const char* pBuffer,
+ unsigned int pLength,
+ unsigned int pFlags,
+ const char* pHint,
+ const C_STRUCT aiPropertyStore* pProps);
+
+// --------------------------------------------------------------------------------
+/** Apply post-processing to an already-imported scene.
+ *
+ * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the
+ * same flags. However, you can use this separate function to inspect the imported
+ * scene first to fine-tune your post-processing setup.
+ * @param pScene Scene to work on.
+ * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags.
+ * @return A pointer to the post-processed data. Post processing is done in-place,
+ * meaning this is still the same #aiScene which you passed for pScene. However,
+ * _if_ post-processing failed, the scene could now be NULL. That's quite a rare
+ * case, post processing steps are not really designed to 'fail'. To be exact,
+ * the #aiProcess_ValidateDS flag is currently the only post processing step
+ * which can actually cause the scene to be reset to NULL.
+ */
+ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
+ const C_STRUCT aiScene* pScene,
+ unsigned int pFlags);
+
+// --------------------------------------------------------------------------------
+/** Get one of the predefine log streams. This is the quick'n'easy solution to
+ * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's
+ * overall import performance.
+ *
+ * Usage is rather simple (this will stream the log to a file, named log.txt, and
+ * the stdout stream of the process:
+ * @code
+ * struct aiLogStream c;
+ * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt");
+ * aiAttachLogStream(&c);
+ * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
+ * aiAttachLogStream(&c);
+ * @endcode
+ *
+ * @param pStreams One of the #aiDefaultLogStream enumerated values.
+ * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to.
+ * Pass NULL for all other flags.
+ * @return The log stream. callback is set to NULL if something went wrong.
+ */
+ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
+ C_ENUM aiDefaultLogStream pStreams,
+ const char* file);
+
+// --------------------------------------------------------------------------------
+/** Attach a custom log stream to the libraries' logging system.
+ *
+ * Attaching a log stream can slightly reduce Assimp's overall import
+ * performance. Multiple log-streams can be attached.
+ * @param stream Describes the new log stream.
+ * @note To ensure proepr destruction of the logging system, you need to manually
+ * call aiDetachLogStream() on every single log stream you attach.
+ * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
+ */
+ASSIMP_API void aiAttachLogStream(
+ const C_STRUCT aiLogStream* stream);
+
+// --------------------------------------------------------------------------------
+/** Enable verbose logging. Verbose logging includes debug-related stuff and
+ * detailed import statistics. This can have severe impact on import performance
+ * and memory consumption. However, it might be useful to find out why a file
+ * didn't read correctly.
+ * @param d AI_TRUE or AI_FALSE, your decision.
+ */
+ASSIMP_API void aiEnableVerboseLogging(aiBool d);
+
+// --------------------------------------------------------------------------------
+/** Detach a custom log stream from the libraries' logging system.
+ *
+ * This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream,
+ * don't forget to detach it again.
+ * @param stream The log stream to be detached.
+ * @return AI_SUCCESS if the log stream has been detached successfully.
+ * @see aiDetachAllLogStreams
+ */
+ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
+ const C_STRUCT aiLogStream* stream);
+
+// --------------------------------------------------------------------------------
+/** Detach all active log streams from the libraries' logging system.
+ * This ensures that the logging system is terminated properly and all
+ * resources allocated by it are actually freed. If you attached a stream,
+ * don't forget to detach it again.
+ * @see aiAttachLogStream
+ * @see aiDetachLogStream
+ */
+ASSIMP_API void aiDetachAllLogStreams(void);
+
+// --------------------------------------------------------------------------------
+/** Releases all resources associated with the given import process.
+ *
+ * Call this function after you're done with the imported data.
+ * @param pScene The imported data to release. NULL is a valid value.
+ */
+ASSIMP_API void aiReleaseImport(
+ const C_STRUCT aiScene* pScene);
+
+// --------------------------------------------------------------------------------
+/** Returns the error text of the last failed import process.
+ *
+ * @return A textual description of the error that occurred at the last
+ * import process. NULL if there was no error. There can't be an error if you
+ * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
+ */
+ASSIMP_API const char* aiGetErrorString();
+
+// --------------------------------------------------------------------------------
+/** Returns whether a given file extension is supported by ASSIMP
+ *
+ * @param szExtension Extension for which the function queries support for.
+ * Must include a leading dot '.'. Example: ".3ds", ".md3"
+ * @return AI_TRUE if the file extension is supported.
+ */
+ASSIMP_API aiBool aiIsExtensionSupported(
+ const char* szExtension);
+
+// --------------------------------------------------------------------------------
+/** Get a list of all file extensions supported by ASSIMP.
+ *
+ * If a file extension is contained in the list this does, of course, not
+ * mean that ASSIMP is able to load all files with this extension.
+ * @param szOut String to receive the extension list.
+ * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
+ */
+ASSIMP_API void aiGetExtensionList(
+ C_STRUCT aiString* szOut);
+
+// --------------------------------------------------------------------------------
+/** Get the approximated storage required by an imported asset
+ * @param pIn Input asset.
+ * @param in Data structure to be filled.
+ */
+ASSIMP_API void aiGetMemoryRequirements(
+ const C_STRUCT aiScene* pIn,
+ C_STRUCT aiMemoryInfo* in);
+
+
+
+// --------------------------------------------------------------------------------
+/** Create an empty property store. Property stores are used to collect import
+ * settings.
+ * @return New property store. Property stores need to be manually destroyed using
+ * the #aiReleasePropertyStore API function.
+ */
+ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore(void);
+
+// --------------------------------------------------------------------------------
+/** Delete a property store.
+ * @param p Property store to be deleted.
+ */
+ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
+
+// --------------------------------------------------------------------------------
+/** Set an integer property.
+ *
+ * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C
+ * interface, properties are always shared by all imports. It is not possible to
+ * specify them per import.
+ *
+ * @param szName Name of the configuration property to be set. All supported
+ * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
+ * @param value New value for the property
+ */
+ASSIMP_API void aiSetImportPropertyInteger(
+ C_STRUCT aiPropertyStore* store,
+ const char* szName,
+ int value);
+
+// --------------------------------------------------------------------------------
+/** Set a floating-point property.
+ *
+ * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C
+ * interface, properties are always shared by all imports. It is not possible to
+ * specify them per import.
+ *
+ * @param szName Name of the configuration property to be set. All supported
+ * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
+ * @param value New value for the property
+ */
+ASSIMP_API void aiSetImportPropertyFloat(
+ C_STRUCT aiPropertyStore* store,
+ const char* szName,
+ float value);
+
+// --------------------------------------------------------------------------------
+/** Set a string property.
+ *
+ * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C
+ * interface, properties are always shared by all imports. It is not possible to
+ * specify them per import.
+ *
+ * @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
+ * @param szName Name of the configuration property to be set. All supported
+ * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
+ * @param value New value for the property
+ */
+ASSIMP_API void aiSetImportPropertyString(
+ C_STRUCT aiPropertyStore* store,
+ const char* szName,
+ const C_STRUCT aiString* st);
+
+// --------------------------------------------------------------------------------
+/** Set a matrix property.
+ *
+ * This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C
+ * interface, properties are always shared by all imports. It is not possible to
+ * specify them per import.
+ *
+ * @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
+ * @param szName Name of the configuration property to be set. All supported
+ * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
+ * @param value New value for the property
+ */
+ASSIMP_API void aiSetImportPropertyMatrix(
+ C_STRUCT aiPropertyStore* store,
+ const char* szName,
+ const C_STRUCT aiMatrix4x4* mat);
+
+// --------------------------------------------------------------------------------
+/** Construct a quaternion from a 3x3 rotation matrix.
+ * @param quat Receives the output quaternion.
+ * @param mat Matrix to 'quaternionize'.
+ * @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
+ */
+ASSIMP_API void aiCreateQuaternionFromMatrix(
+ C_STRUCT aiQuaternion* quat,
+ const C_STRUCT aiMatrix3x3* mat);
+
+// --------------------------------------------------------------------------------
+/** Decompose a transformation matrix into its rotational, translational and
+ * scaling components.
+ *
+ * @param mat Matrix to decompose
+ * @param scaling Receives the scaling component
+ * @param rotation Receives the rotational component
+ * @param position Receives the translational component.
+ * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
+ */
+ASSIMP_API void aiDecomposeMatrix(
+ const C_STRUCT aiMatrix4x4* mat,
+ C_STRUCT aiVector3D* scaling,
+ C_STRUCT aiQuaternion* rotation,
+ C_STRUCT aiVector3D* position);
+
+// --------------------------------------------------------------------------------
+/** Transpose a 4x4 matrix.
+ * @param mat Pointer to the matrix to be transposed
+ */
+ASSIMP_API void aiTransposeMatrix4(
+ C_STRUCT aiMatrix4x4* mat);
+
+// --------------------------------------------------------------------------------
+/** Transpose a 3x3 matrix.
+ * @param mat Pointer to the matrix to be transposed
+ */
+ASSIMP_API void aiTransposeMatrix3(
+ C_STRUCT aiMatrix3x3* mat);
+
+// --------------------------------------------------------------------------------
+/** Transform a vector by a 3x3 matrix
+ * @param vec Vector to be transformed.
+ * @param mat Matrix to transform the vector with.
+ */
+ASSIMP_API void aiTransformVecByMatrix3(
+ C_STRUCT aiVector3D* vec,
+ const C_STRUCT aiMatrix3x3* mat);
+
+// --------------------------------------------------------------------------------
+/** Transform a vector by a 4x4 matrix
+ * @param vec Vector to be transformed.
+ * @param mat Matrix to transform the vector with.
+ */
+ASSIMP_API void aiTransformVecByMatrix4(
+ C_STRUCT aiVector3D* vec,
+ const C_STRUCT aiMatrix4x4* mat);
+
+// --------------------------------------------------------------------------------
+/** Multiply two 4x4 matrices.
+ * @param dst First factor, receives result.
+ * @param src Matrix to be multiplied with 'dst'.
+ */
+ASSIMP_API void aiMultiplyMatrix4(
+ C_STRUCT aiMatrix4x4* dst,
+ const C_STRUCT aiMatrix4x4* src);
+
+// --------------------------------------------------------------------------------
+/** Multiply two 3x3 matrices.
+ * @param dst First factor, receives result.
+ * @param src Matrix to be multiplied with 'dst'.
+ */
+ASSIMP_API void aiMultiplyMatrix3(
+ C_STRUCT aiMatrix3x3* dst,
+ const C_STRUCT aiMatrix3x3* src);
+
+// --------------------------------------------------------------------------------
+/** Get a 3x3 identity matrix.
+ * @param mat Matrix to receive its personal identity
+ */
+ASSIMP_API void aiIdentityMatrix3(
+ C_STRUCT aiMatrix3x3* mat);
+
+// --------------------------------------------------------------------------------
+/** Get a 4x4 identity matrix.
+ * @param mat Matrix to receive its personal identity
+ */
+ASSIMP_API void aiIdentityMatrix4(
+ C_STRUCT aiMatrix4x4* mat);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AI_ASSIMP_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/color4.h b/src/3rdparty/assimp/include/assimp/color4.h
new file mode 100644
index 000000000..52c3c7ec6
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/color4.h
@@ -0,0 +1,104 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file aiColor4D.h
+ * @brief RGBA color structure, including operators when compiling in C++
+ */
+#ifndef AI_COLOR4D_H_INC
+#define AI_COLOR4D_H_INC
+
+#include "./Compiler/pushpack1.h"
+
+#ifdef __cplusplus
+
+// ----------------------------------------------------------------------------------
+/** Represents a color in Red-Green-Blue space including an
+* alpha component. Color values range from 0 to 1. */
+// ----------------------------------------------------------------------------------
+template <typename TReal>
+class aiColor4t
+{
+public:
+ aiColor4t () : r(), g(), b(), a() {}
+ aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
+ : r(_r), g(_g), b(_b), a(_a) {}
+ aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
+ aiColor4t (const aiColor4t& o)
+ : r(o.r), g(o.g), b(o.b), a(o.a) {}
+
+public:
+ // combined operators
+ const aiColor4t& operator += (const aiColor4t& o);
+ const aiColor4t& operator -= (const aiColor4t& o);
+ const aiColor4t& operator *= (TReal f);
+ const aiColor4t& operator /= (TReal f);
+
+public:
+ // comparison
+ bool operator == (const aiColor4t& other) const;
+ bool operator != (const aiColor4t& other) const;
+ bool operator < (const aiColor4t& other) const;
+
+ // color tuple access, rgba order
+ inline TReal operator[](unsigned int i) const;
+ inline TReal& operator[](unsigned int i);
+
+ /** check whether a color is (close to) black */
+ inline bool IsBlack() const;
+
+public:
+
+ // Red, green, blue and alpha color values
+ TReal r, g, b, a;
+} PACK_STRUCT; // !struct aiColor4D
+
+typedef aiColor4t<float> aiColor4D;
+
+#else
+
+struct aiColor4D {
+ float r, g, b, a;
+} PACK_STRUCT;
+
+#endif // __cplusplus
+
+#include "./Compiler/poppack1.h"
+
+#endif // AI_COLOR4D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/color4.inl b/src/3rdparty/assimp/include/assimp/color4.inl
new file mode 100644
index 000000000..9a92e1412
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/color4.inl
@@ -0,0 +1,182 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiColor4D.inl
+ * @brief Inline implementation of aiColor4t<TReal> operators
+ */
+#ifndef AI_COLOR4D_INL_INC
+#define AI_COLOR4D_INL_INC
+
+#ifdef __cplusplus
+#include "color4.h"
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
+ r += o.r; g += o.g; b += o.b; a += o.a;
+ return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
+ r -= o.r; g -= o.g; b -= o.b; a -= o.a;
+ return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
+ r *= f; g *= f; b *= f; a *= f;
+ return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
+ r /= f; g /= f; b /= f; a /= f;
+ return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
+ return *(&r + i);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
+ return *(&r + i);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
+ return r == other.r && g == other.g && b == other.b && a == other.a;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
+ return r != other.r || g != other.g || b != other.b || a != other.a;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
+ return r < other.r || (
+ r == other.r && (
+ g < other.g || (
+ g == other.g && (
+ b < other.b || (
+ b == other.b && (
+ a < other.a
+ )
+ )
+ )
+ )
+ )
+ );
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
+ return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
+ return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
+ return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
+ return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
+ return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
+ return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
+ return v * (1/f);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
+ return aiColor4t<TReal>(f,f,f,f)/v;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
+ return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
+ return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
+ return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
+ return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiColor4t<TReal> :: IsBlack() const {
+ // The alpha component doesn't care here. black is black.
+ static const TReal epsilon = 10e-3f;
+ return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
+}
+
+#endif // __cplusplus
+#endif // AI_VECTOR3D_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/config.h b/src/3rdparty/assimp/include/assimp/config.h
new file mode 100644
index 000000000..941f3c1cc
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/config.h
@@ -0,0 +1,873 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file config.h
+ * @brief Defines constants for configurable properties for the library
+ *
+ * Typically these properties are set via
+ * #Assimp::Importer::SetPropertyFloat,
+ * #Assimp::Importer::SetPropertyInteger or
+ * #Assimp::Importer::SetPropertyString,
+ * depending on the data type of a property. All properties have a
+ * default value. See the doc for the mentioned methods for more details.
+ *
+ * <br><br>
+ * The corresponding functions for use with the plain-c API are:
+ * #aiSetImportPropertyInteger,
+ * #aiSetImportPropertyFloat,
+ * #aiSetImportPropertyString
+ */
+#ifndef INCLUDED_AI_CONFIG_H
+#define INCLUDED_AI_CONFIG_H
+
+
+// ###########################################################################
+// LIBRARY SETTINGS
+// General, global settings
+// ###########################################################################
+
+// ---------------------------------------------------------------------------
+/** @brief Enables time measurements.
+ *
+ * If enabled, measures the time needed for each part of the loading
+ * process (i.e. IO time, importing, postprocessing, ..) and dumps
+ * these timings to the DefaultLogger. See the @link perf Performance
+ * Page@endlink for more information on this topic.
+ *
+ * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_GLOB_MEASURE_TIME \
+ "GLOB_MEASURE_TIME"
+
+
+// ---------------------------------------------------------------------------
+/** @brief Global setting to disable generation of skeleton dummy meshes
+ *
+ * Skeleton dummy meshes are generated as a visualization aid in cases which
+ * the input data contains no geometry, but only animation data.
+ * Property data type: bool. Default value: false
+ */
+// ---------------------------------------------------------------------------
+#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
+ "IMPORT_NO_SKELETON_MESHES"
+
+
+
+# if 0 // not implemented yet
+// ---------------------------------------------------------------------------
+/** @brief Set Assimp's multithreading policy.
+ *
+ * This setting is ignored if Assimp was built without boost.thread
+ * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
+ * Possible values are: -1 to let Assimp decide what to do, 0 to disable
+ * multithreading entirely and any number larger than 0 to force a specific
+ * number of threads. Assimp is always free to ignore this settings, which is
+ * merely a hint. Usually, the default value (-1) will be fine. However, if
+ * Assimp is used concurrently from multiple user threads, it might be useful
+ * to limit each Importer instance to a specific number of cores.
+ *
+ * For more information, see the @link threading Threading page@endlink.
+ * Property type: int, default value: -1.
+ */
+#define AI_CONFIG_GLOB_MULTITHREADING \
+ "GLOB_MULTITHREADING"
+#endif
+
+// ###########################################################################
+// POST PROCESSING SETTINGS
+// Various stuff to fine-tune the behavior of a specific post processing step.
+// ###########################################################################
+
+
+// ---------------------------------------------------------------------------
+/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
+ *
+ * Meshes are split until the maximum number of bones is reached. The default
+ * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
+ * compile-time.
+ * Property data type: integer.
+ */
+// ---------------------------------------------------------------------------
+#define AI_CONFIG_PP_SBBC_MAX_BONES \
+ "PP_SBBC_MAX_BONES"
+
+
+// default limit for bone count
+#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
+# define AI_SBBC_DEFAULT_MAX_BONES 60
+#endif
+
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies the maximum angle that may be between two vertex tangents
+ * that their tangents and bi-tangents are smoothed.
+ *
+ * This applies to the CalcTangentSpace-Step. The angle is specified
+ * in degrees. The maximum value is 175.
+ * Property type: float. Default value: 45 degrees
+ */
+#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
+ "PP_CT_MAX_SMOOTHING_ANGLE"
+
+// ---------------------------------------------------------------------------
+/** @brief Source UV channel for tangent space computation.
+ *
+ * The specified channel must exist or an error will be raised.
+ * Property type: integer. Default value: 0
+ */
+// ---------------------------------------------------------------------------
+#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
+ "PP_CT_TEXTURE_CHANNEL_INDEX"
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies the maximum angle that may be between two face normals
+ * at the same vertex position that their are smoothed together.
+ *
+ * Sometimes referred to as 'crease angle'.
+ * This applies to the GenSmoothNormals-Step. The angle is specified
+ * in degrees, so 180 is PI. The default value is 175 degrees (all vertex
+ * normals are smoothed). The maximum value is 175, too. Property type: float.
+ * Warning: setting this option may cause a severe loss of performance. The
+ * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but
+ * the output quality may be reduced.
+ */
+#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
+ "PP_GSN_MAX_SMOOTHING_ANGLE"
+
+
+// ---------------------------------------------------------------------------
+/** @brief Sets the colormap (= palette) to be used to decode embedded
+ * textures in MDL (Quake or 3DGS) files.
+ *
+ * This must be a valid path to a file. The file is 768 (256*3) bytes
+ * large and contains RGB triplets for each of the 256 palette entries.
+ * The default value is colormap.lmp. If the file is not found,
+ * a default palette (from Quake 1) is used.
+ * Property type: string.
+ */
+#define AI_CONFIG_IMPORT_MDL_COLORMAP \
+ "IMPORT_MDL_COLORMAP"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
+ * keep materials matching a name in a given list.
+ *
+ * This is a list of 1 to n strings, ' ' serves as delimiter character.
+ * Identifiers containing whitespaces must be enclosed in *single*
+ * quotation marks. For example:<tt>
+ * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
+ * If a material matches on of these names, it will not be modified or
+ * removed by the postprocessing step nor will other materials be replaced
+ * by a reference to it. <br>
+ * This option might be useful if you are using some magic material names
+ * to pass additional semantics through the content pipeline. This ensures
+ * they won't be optimized away, but a general optimization is still
+ * performed for materials not contained in the list.
+ * Property type: String. Default value: n/a
+ * @note Linefeeds, tabs or carriage returns are treated as whitespace.
+ * Material names are case sensitive.
+ */
+#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
+ "PP_RRM_EXCLUDE_LIST"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_PretransformVertices step to
+ * keep the scene hierarchy. Meshes are moved to worldspace, but
+ * no optimization is performed (read: meshes with equal materials are not
+ * joined. The total number of meshes won't change).
+ *
+ * This option could be of use for you if the scene hierarchy contains
+ * important additional information which you intend to parse.
+ * For rendering, you can still render all meshes in the scene without
+ * any transformations.
+ * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
+ "PP_PTV_KEEP_HIERARCHY"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_PretransformVertices step to normalize
+ * all vertex components into the [-1,1] range. That is, a bounding box
+ * for the whole scene is computed, the maximum component is taken and all
+ * meshes are scaled appropriately (uniformly of course!).
+ * This might be useful if you don't know the spatial dimension of the input
+ * data*/
+#define AI_CONFIG_PP_PTV_NORMALIZE \
+ "PP_PTV_NORMALIZE"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_PretransformVertices step to use
+ * a users defined matrix as the scene root node transformation before
+ * transforming vertices.
+ * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
+ "PP_PTV_ADD_ROOT_TRANSFORMATION"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_PretransformVertices step to use
+ * a users defined matrix as the scene root node transformation before
+ * transforming vertices. This property correspond to the 'a1' component
+ * of the transformation matrix.
+ * Property type: aiMatrix4x4.
+ */
+#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
+ "PP_PTV_ROOT_TRANSFORMATION"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_FindDegenerates step to
+ * remove degenerated primitives from the import - immediately.
+ *
+ * The default behaviour converts degenerated triangles to lines and
+ * degenerated lines to points. See the documentation to the
+ * #aiProcess_FindDegenerates step for a detailed example of the various ways
+ * to get rid of these lines and points if you don't want them.
+ * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_PP_FD_REMOVE \
+ "PP_FD_REMOVE"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
+ * matching a name in a given list.
+ *
+ * This is a list of 1 to n strings, ' ' serves as delimiter character.
+ * Identifiers containing whitespaces must be enclosed in *single*
+ * quotation marks. For example:<tt>
+ * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
+ * If a node matches on of these names, it will not be modified or
+ * removed by the postprocessing step.<br>
+ * This option might be useful if you are using some magic node names
+ * to pass additional semantics through the content pipeline. This ensures
+ * they won't be optimized away, but a general optimization is still
+ * performed for nodes not contained in the list.
+ * Property type: String. Default value: n/a
+ * @note Linefeeds, tabs or carriage returns are treated as whitespace.
+ * Node names are case sensitive.
+ */
+#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
+ "PP_OG_EXCLUDE_LIST"
+
+// ---------------------------------------------------------------------------
+/** @brief Set the maximum number of triangles in a mesh.
+ *
+ * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
+ * whether a mesh must be split or not.
+ * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
+ * Property type: integer.
+ */
+#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
+ "PP_SLM_TRIANGLE_LIMIT"
+
+// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
+#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
+# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
+#endif
+
+// ---------------------------------------------------------------------------
+/** @brief Set the maximum number of vertices in a mesh.
+ *
+ * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
+ * whether a mesh must be split or not.
+ * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
+ * Property type: integer.
+ */
+#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
+ "PP_SLM_VERTEX_LIMIT"
+
+// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
+#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
+# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
+#endif
+
+// ---------------------------------------------------------------------------
+/** @brief Set the maximum number of bones affecting a single vertex
+ *
+ * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
+ * @note The default value is AI_LBW_MAX_WEIGHTS
+ * Property type: integer.*/
+#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
+ "PP_LBW_MAX_WEIGHTS"
+
+// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
+#if (!defined AI_LMW_MAX_WEIGHTS)
+# define AI_LMW_MAX_WEIGHTS 0x4
+#endif // !! AI_LMW_MAX_WEIGHTS
+
+// ---------------------------------------------------------------------------
+/** @brief Lower the deboning threshold in order to remove more bones.
+ *
+ * This is used by the #aiProcess_Debone PostProcess-Step.
+ * @note The default value is AI_DEBONE_THRESHOLD
+ * Property type: float.*/
+#define AI_CONFIG_PP_DB_THRESHOLD \
+ "PP_DB_THRESHOLD"
+
+// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
+#if (!defined AI_DEBONE_THRESHOLD)
+# define AI_DEBONE_THRESHOLD 1.0f
+#endif // !! AI_DEBONE_THRESHOLD
+
+// ---------------------------------------------------------------------------
+/** @brief Require all bones qualify for deboning before removing any
+ *
+ * This is used by the #aiProcess_Debone PostProcess-Step.
+ * @note The default value is 0
+ * Property type: bool.*/
+#define AI_CONFIG_PP_DB_ALL_OR_NONE \
+ "PP_DB_ALL_OR_NONE"
+
+/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
+ */
+#ifndef PP_ICL_PTCACHE_SIZE
+# define PP_ICL_PTCACHE_SIZE 12
+#endif
+
+// ---------------------------------------------------------------------------
+/** @brief Set the size of the post-transform vertex cache to optimize the
+ * vertices for. This configures the #aiProcess_ImproveCacheLocality step.
+ *
+ * The size is given in vertices. Of course you can't know how the vertex
+ * format will exactly look like after the import returns, but you can still
+ * guess what your meshes will probably have.
+ * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
+ * performance improvements for most nVidia/AMD cards since 2002.
+ * Property type: integer.
+ */
+#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
+
+// ---------------------------------------------------------------------------
+/** @brief Enumerates components of the aiScene and aiMesh data structures
+ * that can be excluded from the import using the #aiPrpcess_RemoveComponent step.
+ *
+ * See the documentation to #aiProcess_RemoveComponent for more details.
+ */
+enum aiComponent
+{
+ /** Normal vectors */
+#ifdef SWIG
+ aiComponent_NORMALS = 0x2,
+#else
+ aiComponent_NORMALS = 0x2u,
+#endif
+
+ /** Tangents and bitangents go always together ... */
+#ifdef SWIG
+ aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
+#else
+ aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
+#endif
+
+ /** ALL color sets
+ * Use aiComponent_COLORn(N) to specify the N'th set */
+ aiComponent_COLORS = 0x8,
+
+ /** ALL texture UV sets
+ * aiComponent_TEXCOORDn(N) to specify the N'th set */
+ aiComponent_TEXCOORDS = 0x10,
+
+ /** Removes all bone weights from all meshes.
+ * The scenegraph nodes corresponding to the bones are NOT removed.
+ * use the #aiProcess_OptimizeGraph step to do this */
+ aiComponent_BONEWEIGHTS = 0x20,
+
+ /** Removes all node animations (aiScene::mAnimations).
+ * The corresponding scenegraph nodes are NOT removed.
+ * use the #aiProcess_OptimizeGraph step to do this */
+ aiComponent_ANIMATIONS = 0x40,
+
+ /** Removes all embedded textures (aiScene::mTextures) */
+ aiComponent_TEXTURES = 0x80,
+
+ /** Removes all light sources (aiScene::mLights).
+ * The corresponding scenegraph nodes are NOT removed.
+ * use the #aiProcess_OptimizeGraph step to do this */
+ aiComponent_LIGHTS = 0x100,
+
+ /** Removes all cameras (aiScene::mCameras).
+ * The corresponding scenegraph nodes are NOT removed.
+ * use the #aiProcess_OptimizeGraph step to do this */
+ aiComponent_CAMERAS = 0x200,
+
+ /** Removes all meshes (aiScene::mMeshes). */
+ aiComponent_MESHES = 0x400,
+
+ /** Removes all materials. One default material will
+ * be generated, so aiScene::mNumMaterials will be 1. */
+ aiComponent_MATERIALS = 0x800,
+
+
+ /** This value is not used. It is just there to force the
+ * compiler to map this enum to a 32 Bit integer. */
+#ifndef SWIG
+ _aiComponent_Force32Bit = 0x9fffffff
+#endif
+};
+
+// Remove a specific color channel 'n'
+#define aiComponent_COLORSn(n) (1u << (n+20u))
+
+// Remove a specific UV channel 'n'
+#define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
+
+// ---------------------------------------------------------------------------
+/** @brief Input parameter to the #aiProcess_RemoveComponent step:
+ * Specifies the parts of the data structure to be removed.
+ *
+ * See the documentation to this step for further details. The property
+ * is expected to be an integer, a bitwise combination of the
+ * #aiComponent flags defined above in this header. The default
+ * value is 0. Important: if no valid mesh is remaining after the
+ * step has been executed (e.g you thought it was funny to specify ALL
+ * of the flags defined above) the import FAILS. Mainly because there is
+ * no data to work on anymore ...
+ */
+#define AI_CONFIG_PP_RVC_FLAGS \
+ "PP_RVC_FLAGS"
+
+// ---------------------------------------------------------------------------
+/** @brief Input parameter to the #aiProcess_SortByPType step:
+ * Specifies which primitive types are removed by the step.
+ *
+ * This is a bitwise combination of the aiPrimitiveType flags.
+ * Specifying all of them is illegal, of course. A typical use would
+ * be to exclude all line and point meshes from the import. This
+ * is an integer property, its default value is 0.
+ */
+#define AI_CONFIG_PP_SBP_REMOVE \
+ "PP_SBP_REMOVE"
+
+// ---------------------------------------------------------------------------
+/** @brief Input parameter to the #aiProcess_FindInvalidData step:
+ * Specifies the floating-point accuracy for animation values. The step
+ * checks for animation tracks where all frame values are absolutely equal
+ * and removes them. This tweakable controls the epsilon for floating-point
+ * comparisons - two keys are considered equal if the invariant
+ * abs(n0-n1)>epsilon holds true for all vector respectively quaternion
+ * components. The default value is 0.f - comparisons are exact then.
+ */
+#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
+ "PP_FID_ANIM_ACCURACY"
+
+
+// TransformUVCoords evaluates UV scalings
+#define AI_UVTRAFO_SCALING 0x1
+
+// TransformUVCoords evaluates UV rotations
+#define AI_UVTRAFO_ROTATION 0x2
+
+// TransformUVCoords evaluates UV translation
+#define AI_UVTRAFO_TRANSLATION 0x4
+
+// Everything baked together -> default value
+#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
+
+// ---------------------------------------------------------------------------
+/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
+ * Specifies which UV transformations are evaluated.
+ *
+ * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
+ * property, of course). By default all transformations are enabled
+ * (AI_UVTRAFO_ALL).
+ */
+#define AI_CONFIG_PP_TUV_EVALUATE \
+ "PP_TUV_EVALUATE"
+
+// ---------------------------------------------------------------------------
+/** @brief A hint to assimp to favour speed against import quality.
+ *
+ * Enabling this option may result in faster loading, but it needn't.
+ * It represents just a hint to loaders and post-processing steps to use
+ * faster code paths, if possible.
+ * This property is expected to be an integer, != 0 stands for true.
+ * The default value is 0.
+ */
+#define AI_CONFIG_FAVOUR_SPEED \
+ "FAVOUR_SPEED"
+
+
+// ###########################################################################
+// IMPORTER SETTINGS
+// Various stuff to fine-tune the behaviour of specific importer plugins.
+// ###########################################################################
+
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will merge all geometry layers present
+ * in the source file or take only the first.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
+ "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will read all materials present in the
+ * source file or take only the referenced materials.
+ *
+ * This is void unless IMPORT_FBX_READ_MATERIALS=1.
+ *
+ * The default value is false (0)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
+ "IMPORT_FBX_READ_ALL_MATERIALS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will read materials.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
+ "IMPORT_FBX_READ_MATERIALS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will read cameras.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
+ "IMPORT_FBX_READ_CAMERAS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will read light sources.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
+ "IMPORT_FBX_READ_LIGHTS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will read animations.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
+ "IMPORT_FBX_READ_ANIMATIONS"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will act in strict mode in which only
+ * FBX 2013 is supported and any other sub formats are rejected. FBX 2013
+ * is the primary target for the importer, so this format is best
+ * supported and well-tested.
+ *
+ * The default value is false (0)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
+ "IMPORT_FBX_STRICT_MODE"
+
+// ---------------------------------------------------------------------------
+/** @brief Set whether the fbx importer will preserve pivot points for
+ * transformations (as extra nodes). If set to false, pivots and offsets
+ * will be evaluated whenever possible.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
+ "IMPORT_FBX_PRESERVE_PIVOTS"
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies whether the importer will drop empty animation curves or
+ * animation curves which match the bind pose transformation over their
+ * entire defined range.
+ *
+ * The default value is true (1)
+ * Property type: bool
+ */
+#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
+ "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
+
+
+
+// ---------------------------------------------------------------------------
+/** @brief Set the vertex animation keyframe to be imported
+ *
+ * ASSIMP does not support vertex keyframes (only bone animation is supported).
+ * The library reads only one frame of models with vertex animations.
+ * By default this is the first frame.
+ * \note The default value is 0. This option applies to all importers.
+ * However, it is also possible to override the global setting
+ * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
+ * options (where XXX is a placeholder for the file format for which you
+ * want to override the global setting).
+ * Property type: integer.
+ */
+#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
+
+#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
+#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
+#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
+#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
+#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
+#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
+
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the AC loader to collect all surfaces which have the
+ * "Backface cull" flag set in separate meshes.
+ *
+ * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
+ "IMPORT_AC_SEPARATE_BFCULL"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures whether the AC loader evaluates subdivision surfaces (
+ * indicated by the presence of the 'subdiv' attribute in the file). By
+ * default, Assimp performs the subdivision using the standard
+ * Catmull-Clark algorithm
+ *
+ * * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
+ "IMPORT_AC_EVAL_SUBDIVISION"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the UNREAL 3D loader to separate faces with different
+ * surface flags (e.g. two-sided vs. single-sided).
+ *
+ * * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
+ "UNREAL_HANDLE_FLAGS"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the terragen import plugin to compute uv's for
+ * terrains, if not given. Furthermore a default texture is assigned.
+ *
+ * UV coordinates for terrains are so simple to compute that you'll usually
+ * want to compute them on your own, if you need them. This option is intended
+ * for model viewers which want to offer an easy way to apply textures to
+ * terrains.
+ * * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
+ "IMPORT_TER_MAKE_UVS"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the ASE loader to always reconstruct normal vectors
+ * basing on the smoothing groups loaded from the file.
+ *
+ * Some ASE files have carry invalid normals, other don't.
+ * * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
+ "IMPORT_ASE_RECONSTRUCT_NORMALS"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the M3D loader to detect and process multi-part
+ * Quake player models.
+ *
+ * These models usually consist of 3 files, lower.md3, upper.md3 and
+ * head.md3. If this property is set to true, Assimp will try to load and
+ * combine all three files if one of them is loaded.
+ * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
+ "IMPORT_MD3_HANDLE_MULTIPART"
+
+// ---------------------------------------------------------------------------
+/** @brief Tells the MD3 loader which skin files to load.
+ *
+ * When loading MD3 files, Assimp checks whether a file
+ * <md3_file_name>_<skin_name>.skin is existing. These files are used by
+ * Quake III to be able to assign different skins (e.g. red and blue team)
+ * to models. 'default', 'red', 'blue' are typical skin names.
+ * Property type: String. Default value: "default".
+ */
+#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
+ "IMPORT_MD3_SKIN_NAME"
+
+// ---------------------------------------------------------------------------
+/** @brief Specify the Quake 3 shader file to be used for a particular
+ * MD3 file. This can also be a search path.
+ *
+ * By default Assimp's behaviour is as follows: If a MD3 file
+ * <tt><any_path>/models/<any_q3_subdir>/<model_name>/<file_name>.md3</tt> is
+ * loaded, the library tries to locate the corresponding shader file in
+ * <tt><any_path>/scripts/<model_name>.shader</tt>. This property overrides this
+ * behaviour. It can either specify a full path to the shader to be loaded
+ * or alternatively the path (relative or absolute) to the directory where
+ * the shaders for all MD3s to be loaded reside. Assimp attempts to open
+ * <tt><dir>/<model_name>.shader</tt> first, <tt><dir>/<file_name>.shader</tt>
+ * is the fallback file. Note that <dir> should have a terminal (back)slash.
+ * Property type: String. Default value: n/a.
+ */
+#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
+ "IMPORT_MD3_SHADER_SRC"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the LWO loader to load just one layer from the model.
+ *
+ * LWO files consist of layers and in some cases it could be useful to load
+ * only one of them. This property can be either a string - which specifies
+ * the name of the layer - or an integer - the index of the layer. If the
+ * property is not set the whole LWO model is loaded. Loading fails if the
+ * requested layer is not available. The layer index is zero-based and the
+ * layer name may not be empty.<br>
+ * Property type: Integer. Default value: all layers are loaded.
+ */
+#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
+ "IMPORT_LWO_ONE_LAYER_ONLY"
+
+// ---------------------------------------------------------------------------
+/** @brief Configures the MD5 loader to not load the MD5ANIM file for
+ * a MD5MESH file automatically.
+ *
+ * The default strategy is to look for a file with the same name but the
+ * MD5ANIM extension in the same directory. If it is found, it is loaded
+ * and combined with the MD5MESH file. This configuration option can be
+ * used to disable this behaviour.
+ *
+ * * Property type: bool. Default value: false.
+ */
+#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
+ "IMPORT_MD5_NO_ANIM_AUTOLOAD"
+
+// ---------------------------------------------------------------------------
+/** @brief Defines the begin of the time range for which the LWS loader
+ * evaluates animations and computes aiNodeAnim's.
+ *
+ * Assimp provides full conversion of LightWave's envelope system, including
+ * pre and post conditions. The loader computes linearly subsampled animation
+ * chanels with the frame rate given in the LWS file. This property defines
+ * the start time. Note: animation channels are only generated if a node
+ * has at least one envelope with more tan one key assigned. This property.
+ * is given in frames, '0' is the first frame. By default, if this property
+ * is not set, the importer takes the animation start from the input LWS
+ * file ('FirstFrame' line)<br>
+ * Property type: Integer. Default value: taken from file.
+ *
+ * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
+ */
+#define AI_CONFIG_IMPORT_LWS_ANIM_START \
+ "IMPORT_LWS_ANIM_START"
+#define AI_CONFIG_IMPORT_LWS_ANIM_END \
+ "IMPORT_LWS_ANIM_END"
+
+// ---------------------------------------------------------------------------
+/** @brief Defines the output frame rate of the IRR loader.
+ *
+ * IRR animations are difficult to convert for Assimp and there will
+ * always be a loss of quality. This setting defines how many keys per second
+ * are returned by the converter.<br>
+ * Property type: integer. Default value: 100
+ */
+#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
+ "IMPORT_IRR_ANIM_FPS"
+
+// ---------------------------------------------------------------------------
+/** @brief Ogre Importer will try to find referenced materials from this file.
+ *
+ * Ogre meshes reference with material names, this does not tell Assimp the file
+ * where it is located in. Assimp will try to find the source file in the following
+ * order: <material-name>.material, <mesh-filename-base>.material and
+ * lastly the material name defined by this config property.
+ * <br>
+ * Property type: String. Default value: Scene.material.
+ */
+#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
+ "IMPORT_OGRE_MATERIAL_FILE"
+
+// ---------------------------------------------------------------------------
+/** @brief Ogre Importer detect the texture usage from its filename.
+ *
+ * Ogre material texture units do not define texture type, the textures usage
+ * depends on the used shader or Ogres fixed pipeline. If this config property
+ * is true Assimp will try to detect the type from the textures filename postfix:
+ * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
+ * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
+ * and _occlusion for light map, _disp and _displacement for displacement map.
+ * The matching is case insensitive. Post fix is taken between last "_" and last ".".
+ * Default behavior is to detect type from lower cased texture unit name by
+ * matching against: normalmap, specularmap, lightmap and displacementmap.
+ * For both cases if no match is found aiTextureType_DIFFUSE is used.
+ * <br>
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
+ "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
+
+/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
+ *
+ * IfcSpace elements (and their geometric representations) are used to
+ * represent, well, free space in a building storey.<br>
+ * Property type: Bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
+
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies whether the IFC loader skips over
+ * shape representations of type 'Curve2D'.
+ *
+ * A lot of files contain both a faceted mesh representation and a outline
+ * with a presentation type of 'Curve2D'. Currently Assimp doesn't convert those,
+ * so turning this option off just clutters the log with errors.<br>
+ * Property type: Bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS "IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS"
+
+// ---------------------------------------------------------------------------
+/** @brief Specifies whether the IFC loader will use its own, custom triangulation
+ * algorithm to triangulate wall and floor meshes.
+ *
+ * If this property is set to false, walls will be either triangulated by
+ * #aiProcess_Triangulate or will be passed through as huge polygons with
+ * faked holes (i.e. holes that are connected with the outer boundary using
+ * a dummy edge). It is highly recommended to set this property to true
+ * if you want triangulated data because #aiProcess_Triangulate is known to
+ * have problems with the kind of polygons that the IFC loader spits out for
+ * complicated meshes.
+ * Property type: Bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
+
+#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
+
+#endif // !! AI_CONFIG_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/defs.h b/src/3rdparty/assimp/include/assimp/defs.h
new file mode 100644
index 000000000..b1f0b9839
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/defs.h
@@ -0,0 +1,279 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiDefines.h
+ * @brief Assimp build configuration setup. See the notes in the comment
+ * blocks to find out how to customize _your_ Assimp build.
+ */
+
+#ifndef INCLUDED_AI_DEFINES_H
+#define INCLUDED_AI_DEFINES_H
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
+ * file format loader. The loader is be excluded from the
+ * build in this case. 'XX' stands for the most common file
+ * extension of the file format. E.g.:
+ * ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
+ *
+ * If you're unsure about that, take a look at the implementation of the
+ * import plugin you wish to disable. You'll find the right define in the
+ * first lines of the corresponding unit.
+ *
+ * Other (mixed) configuration switches are listed here:
+ * ASSIMP_BUILD_NO_COMPRESSED_X
+ * - Disable support for compressed X files (zip)
+ * ASSIMP_BUILD_NO_COMPRESSED_BLEND
+ * - Disable support for compressed Blender files (zip)
+ * ASSIMP_BUILD_NO_COMPRESSED_IFC
+ * - Disable support for IFCZIP files (unzip)
+ */
+ //////////////////////////////////////////////////////////////////////////
+
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
+# define ASSIMP_BUILD_NEED_Z_INFLATE
+#endif
+
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
+# define ASSIMP_BUILD_NEED_Z_INFLATE
+#endif
+
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
+# define ASSIMP_BUILD_NEED_Z_INFLATE
+# define ASSIMP_BUILD_NEED_UNZIP
+#endif
+
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+# define ASSIMP_BUILD_NEED_Z_INFLATE
+# define ASSIMP_BUILD_NEED_UNZIP
+#endif
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
+ * post processing step. This is the current list of process names ('XX'):
+ * CALCTANGENTS
+ * JOINVERTICES
+ * TRIANGULATE
+ * GENFACENORMALS
+ * GENVERTEXNORMALS
+ * REMOVEVC
+ * SPLITLARGEMESHES
+ * PRETRANSFORMVERTICES
+ * LIMITBONEWEIGHTS
+ * VALIDATEDS
+ * IMPROVECACHELOCALITY
+ * FIXINFACINGNORMALS
+ * REMOVE_REDUNDANTMATERIALS
+ * OPTIMIZEGRAPH
+ * SORTBYPTYPE
+ * FINDINVALIDDATA
+ * TRANSFORMTEXCOORDS
+ * GENUVCOORDS
+ * ENTITYMESHBUILDER
+ * MAKELEFTHANDED
+ * FLIPUVS
+ * FLIPWINDINGORDER
+ * OPTIMIZEMESHES
+ * OPTIMIZEANIMS
+ * OPTIMIZEGRAPH
+ * GENENTITYMESHES
+ * FIXTEXTUREPATHS */
+ //////////////////////////////////////////////////////////////////////////
+
+#ifdef _MSC_VER
+# undef ASSIMP_API
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
+ //////////////////////////////////////////////////////////////////////////
+# ifdef ASSIMP_BUILD_DLL_EXPORT
+# define ASSIMP_API __declspec(dllexport)
+# define ASSIMP_API_WINONLY __declspec(dllexport)
+# pragma warning (disable : 4251)
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
+ * an external DLL under Windows. Default is static linkage. */
+ //////////////////////////////////////////////////////////////////////////
+# elif (defined ASSIMP_DLL)
+# define ASSIMP_API __declspec(dllimport)
+# define ASSIMP_API_WINONLY __declspec(dllimport)
+# else
+# define ASSIMP_API
+# define ASSIMP_API_WINONLY
+# endif
+
+ /* Force the compiler to inline a function, if possible
+ */
+# define AI_FORCE_INLINE __forceinline
+
+ /* Tells the compiler that a function never returns. Used in code analysis
+ * to skip dead paths (e.g. after an assertion evaluated to false). */
+# define AI_WONT_RETURN __declspec(noreturn)
+
+#elif defined(SWIG)
+
+ /* Do nothing, the relevant defines are all in AssimpSwigPort.i */
+
+#else
+
+# define AI_WONT_RETURN
+
+# define ASSIMP_API __attribute__ ((visibility("default")))
+# define ASSIMP_API_WINONLY
+# define AI_FORCE_INLINE inline
+#endif // (defined _MSC_VER)
+
+#ifdef __clang__
+# define AI_WONT_RETURN_SUFFIX __attribute__((analyzer_noreturn))
+#else
+# define AI_WONT_RETURN_SUFFIX
+#endif // (defined __clang__)
+
+#ifdef __cplusplus
+ /* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
+ * in doxydocs.
+ */
+# define C_STRUCT
+# define C_ENUM
+#else
+ //////////////////////////////////////////////////////////////////////////
+ /* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
+ * is defined by Doxygen's preprocessor. The corresponding
+ * entries in the DOXYFILE are: */
+ //////////////////////////////////////////////////////////////////////////
+#if 0
+ ENABLE_PREPROCESSING = YES
+ MACRO_EXPANSION = YES
+ EXPAND_ONLY_PREDEF = YES
+ SEARCH_INCLUDES = YES
+ INCLUDE_PATH =
+ INCLUDE_FILE_PATTERNS =
+ PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
+ EXPAND_AS_DEFINED = C_STRUCT C_ENUM
+ SKIP_FUNCTION_MACROS = YES
+#endif
+ //////////////////////////////////////////////////////////////////////////
+ /* Doxygen gets confused if we use c-struct typedefs to avoid
+ * the explicit 'struct' notation. This trick here has the same
+ * effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
+ * to typedef all structs/enums. */
+ //////////////////////////////////////////////////////////////////////////
+# if (defined ASSIMP_DOXYGEN_BUILD)
+# define C_STRUCT
+# define C_ENUM
+# else
+# define C_STRUCT struct
+# define C_ENUM enum
+# endif
+#endif
+
+#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
+#error Currently, Borland is unsupported. Feel free to port Assimp.
+
+// "W8059 Packgröße der Struktur geändert"
+
+#endif
+ //////////////////////////////////////////////////////////////////////////
+ /* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
+ * without boost. This is done by using a few workaround
+ * classes and brings some limitations (e.g. some logging won't be done,
+ * the library won't utilize threads or be threadsafe at all).
+ * This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
+ //////////////////////////////////////////////////////////////////////////
+#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
+
+ // threading support requires boost
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+# define ASSIMP_BUILD_SINGLETHREADED
+#endif
+
+#endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
+ * without threading support. The library doesn't utilize
+ * threads then and is itself not threadsafe.
+ * If this flag is specified boost::threads is *not* required. */
+ //////////////////////////////////////////////////////////////////////////
+#ifndef ASSIMP_BUILD_SINGLETHREADED
+# define ASSIMP_BUILD_SINGLETHREADED
+#endif
+
+#if defined(_DEBUG) || ! defined(NDEBUG)
+# define ASSIMP_BUILD_DEBUG
+#endif
+
+ //////////////////////////////////////////////////////////////////////////
+ /* Useful constants */
+ //////////////////////////////////////////////////////////////////////////
+
+/* This is PI. Hi PI. */
+#define AI_MATH_PI (3.141592653589793238462643383279 )
+#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
+#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
+
+/* And this is to avoid endless casts to float */
+#define AI_MATH_PI_F (3.1415926538f)
+#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
+#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
+
+/* Tiny macro to convert from radians to degrees and back */
+#define AI_DEG_TO_RAD(x) (x*0.0174532925f)
+#define AI_RAD_TO_DEG(x) (x*57.2957795f)
+
+/* Support for big-endian builds */
+#if defined(__BYTE_ORDER__)
+# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
+# if !defined(__BIG_ENDIAN__)
+# define __BIG_ENDIAN__
+# endif
+# else /* little endian */
+# if defined (__BIG_ENDIAN__)
+# undef __BIG_ENDIAN__
+# endif
+# endif
+#endif
+#if defined(__BIG_ENDIAN__)
+# define AI_BUILD_BIG_ENDIAN
+#endif
+
+#endif // !! INCLUDED_AI_DEFINES_H
diff --git a/src/3rdparty/assimp/include/assimp/importerdesc.h b/src/3rdparty/assimp/include/assimp/importerdesc.h
new file mode 100644
index 000000000..0d93c3f89
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/importerdesc.h
@@ -0,0 +1,136 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file importerdesc.h
+ * @brief #aiImporterFlags, aiImporterDesc implementation.
+ */
+#ifndef INCLUDED_AI_IMPORTER_DESC_H
+#define INCLUDED_AI_IMPORTER_DESC_H
+
+
+/** Mixed set of flags for #aiImporterDesc, indicating some features
+ * common to many importers*/
+enum aiImporterFlags
+{
+ /** Indicates that there is a textual encoding of the
+ * file format; and that it is supported.*/
+ aiImporterFlags_SupportTextFlavour = 0x1,
+
+ /** Indicates that there is a binary encoding of the
+ * file format; and that it is supported.*/
+ aiImporterFlags_SupportBinaryFlavour = 0x2,
+
+ /** Indicates that there is a compressed encoding of the
+ * file format; and that it is supported.*/
+ aiImporterFlags_SupportCompressedFlavour = 0x4,
+
+ /** Indicates that the importer reads only a very particular
+ * subset of the file format. This happens commonly for
+ * declarative or procedural formats which cannot easily
+ * be mapped to #aiScene */
+ aiImporterFlags_LimitedSupport = 0x8,
+
+ /** Indicates that the importer is highly experimental and
+ * should be used with care. This only happens for trunk
+ * (i.e. SVN) versions, experimental code is not included
+ * in releases. */
+ aiImporterFlags_Experimental = 0x10,
+};
+
+
+/** Meta information about a particular importer. Importers need to fill
+ * this structure, but they can freely decide how talkative they are.
+ * A common use case for loader meta info is a user interface
+ * in which the user can choose between various import/export file
+ * formats. Building such an UI by hand means a lot of maintenance
+ * as importers/exporters are added to Assimp, so it might be useful
+ * to have a common mechanism to query some rough importer
+ * characteristics. */
+struct aiImporterDesc
+{
+ /** Full name of the importer (i.e. Blender3D importer)*/
+ const char* mName;
+
+ /** Original author (left blank if unknown or whole assimp team) */
+ const char* mAuthor;
+
+ /** Current maintainer, left blank if the author maintains */
+ const char* mMaintainer;
+
+ /** Implementation comments, i.e. unimplemented features*/
+ const char* mComments;
+
+ /** Any combination of the #aiLoaderFlags enumerated values.
+ These flags indicate some characteristics common to many
+ importers. */
+ unsigned int mFlags;
+
+ /** Minimum format version that can be loaded im major.minor format,
+ both are set to 0 if there is either no version scheme
+ or if the loader doesn't care. */
+ unsigned int mMinMajor;
+ unsigned int mMinMinor;
+
+ /** Maximum format version that can be loaded im major.minor format,
+ both are set to 0 if there is either no version scheme
+ or if the loader doesn't care. Loaders that expect to be
+ forward-compatible to potential future format versions should
+ indicate zero, otherwise they should specify the current
+ maximum version.*/
+ unsigned int mMaxMajor;
+ unsigned int mMaxMinor;
+
+ /** List of file extensions this importer can handle.
+ List entries are separated by space characters.
+ All entries are lower case without a leading dot (i.e.
+ "xml dae" would be a valid value. Note that multiple
+ importers may respond to the same file extension -
+ assimp calls all importers in the order in which they
+ are registered and each importer gets the opportunity
+ to load the file until one importer "claims" the file. Apart
+ from file extension checks, importers typically use
+ other methods to quickly reject files (i.e. magic
+ words) so this does not mean that common or generic
+ file extensions such as XML would be tediously slow. */
+ const char* mFileExtensions;
+};
+
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/light.h b/src/3rdparty/assimp/include/assimp/light.h
new file mode 100644
index 000000000..81aceccf4
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/light.h
@@ -0,0 +1,233 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file light.h
+ * @brief Defines the aiLight data structure
+ */
+
+#ifndef __AI_LIGHT_H_INC__
+#define __AI_LIGHT_H_INC__
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+/** Enumerates all supported types of light sources.
+ */
+enum aiLightSourceType
+{
+ aiLightSource_UNDEFINED = 0x0,
+
+ //! A directional light source has a well-defined direction
+ //! but is infinitely far away. That's quite a good
+ //! approximation for sun light.
+ aiLightSource_DIRECTIONAL = 0x1,
+
+ //! A point light source has a well-defined position
+ //! in space but no direction - it emits light in all
+ //! directions. A normal bulb is a point light.
+ aiLightSource_POINT = 0x2,
+
+ //! A spot light source emits light in a specific
+ //! angle. It has a position and a direction it is pointing to.
+ //! A good example for a spot light is a light spot in
+ //! sport arenas.
+ aiLightSource_SPOT = 0x3,
+
+
+ /** This value is not used. It is just there to force the
+ * compiler to map this enum to a 32 Bit integer.
+ */
+#ifndef SWIG
+ _aiLightSource_Force32Bit = INT_MAX
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** Helper structure to describe a light source.
+ *
+ * Assimp supports multiple sorts of light sources, including
+ * directional, point and spot lights. All of them are defined with just
+ * a single structure and distinguished by their parameters.
+ * Note - some file formats (such as 3DS, ASE) export a "target point" -
+ * the point a spot light is looking at (it can even be animated). Assimp
+ * writes the target point as a subnode of a spotlights's main node,
+ * called "<spotName>.Target". However, this is just additional information
+ * then, the transformation tracks of the main node make the
+ * spot light already point in the right direction.
+*/
+struct aiLight
+{
+ /** The name of the light source.
+ *
+ * There must be a node in the scenegraph with the same name.
+ * This node specifies the position of the light in the scene
+ * hierarchy and can be animated.
+ */
+ C_STRUCT aiString mName;
+
+ /** The type of the light source.
+ *
+ * aiLightSource_UNDEFINED is not a valid value for this member.
+ */
+ C_ENUM aiLightSourceType mType;
+
+ /** Position of the light source in space. Relative to the
+ * transformation of the node corresponding to the light.
+ *
+ * The position is undefined for directional lights.
+ */
+ C_STRUCT aiVector3D mPosition;
+
+ /** Direction of the light source in space. Relative to the
+ * transformation of the node corresponding to the light.
+ *
+ * The direction is undefined for point lights. The vector
+ * may be normalized, but it needn't.
+ */
+ C_STRUCT aiVector3D mDirection;
+
+ /** Constant light attenuation factor.
+ *
+ * The intensity of the light source at a given distance 'd' from
+ * the light's position is
+ * @code
+ * Atten = 1/( att0 + att1 * d + att2 * d*d)
+ * @endcode
+ * This member corresponds to the att0 variable in the equation.
+ * Naturally undefined for directional lights.
+ */
+ float mAttenuationConstant;
+
+ /** Linear light attenuation factor.
+ *
+ * The intensity of the light source at a given distance 'd' from
+ * the light's position is
+ * @code
+ * Atten = 1/( att0 + att1 * d + att2 * d*d)
+ * @endcode
+ * This member corresponds to the att1 variable in the equation.
+ * Naturally undefined for directional lights.
+ */
+ float mAttenuationLinear;
+
+ /** Quadratic light attenuation factor.
+ *
+ * The intensity of the light source at a given distance 'd' from
+ * the light's position is
+ * @code
+ * Atten = 1/( att0 + att1 * d + att2 * d*d)
+ * @endcode
+ * This member corresponds to the att2 variable in the equation.
+ * Naturally undefined for directional lights.
+ */
+ float mAttenuationQuadratic;
+
+ /** Diffuse color of the light source
+ *
+ * The diffuse light color is multiplied with the diffuse
+ * material color to obtain the final color that contributes
+ * to the diffuse shading term.
+ */
+ C_STRUCT aiColor3D mColorDiffuse;
+
+ /** Specular color of the light source
+ *
+ * The specular light color is multiplied with the specular
+ * material color to obtain the final color that contributes
+ * to the specular shading term.
+ */
+ C_STRUCT aiColor3D mColorSpecular;
+
+ /** Ambient color of the light source
+ *
+ * The ambient light color is multiplied with the ambient
+ * material color to obtain the final color that contributes
+ * to the ambient shading term. Most renderers will ignore
+ * this value it, is just a remaining of the fixed-function pipeline
+ * that is still supported by quite many file formats.
+ */
+ C_STRUCT aiColor3D mColorAmbient;
+
+ /** Inner angle of a spot light's light cone.
+ *
+ * The spot light has maximum influence on objects inside this
+ * angle. The angle is given in radians. It is 2PI for point
+ * lights and undefined for directional lights.
+ */
+ float mAngleInnerCone;
+
+ /** Outer angle of a spot light's light cone.
+ *
+ * The spot light does not affect objects outside this angle.
+ * The angle is given in radians. It is 2PI for point lights and
+ * undefined for directional lights. The outer angle must be
+ * greater than or equal to the inner angle.
+ * It is assumed that the application uses a smooth
+ * interpolation between the inner and the outer cone of the
+ * spot light.
+ */
+ float mAngleOuterCone;
+
+#ifdef __cplusplus
+
+ aiLight()
+ : mType (aiLightSource_UNDEFINED)
+ , mAttenuationConstant (0.f)
+ , mAttenuationLinear (1.f)
+ , mAttenuationQuadratic (0.f)
+ , mAngleInnerCone ((float)AI_MATH_TWO_PI)
+ , mAngleOuterCone ((float)AI_MATH_TWO_PI)
+ {
+ }
+
+#endif
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // !! __AI_LIGHT_H_INC__
diff --git a/src/3rdparty/assimp/include/assimp/material.h b/src/3rdparty/assimp/include/assimp/material.h
new file mode 100644
index 000000000..daf6a8e09
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/material.h
@@ -0,0 +1,1572 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file material.h
+ * @brief Defines the material system of the library
+ */
+
+#ifndef AI_MATERIAL_H_INC
+#define AI_MATERIAL_H_INC
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// Name for default materials (2nd is used if meshes have UV coords)
+#define AI_DEFAULT_MATERIAL_NAME "DefaultMaterial"
+
+// ---------------------------------------------------------------------------
+/** @brief Defines how the Nth texture of a specific type is combined with
+ * the result of all previous layers.
+ *
+ * Example (left: key, right: value): <br>
+ * @code
+ * DiffColor0 - gray
+ * DiffTextureOp0 - aiTextureOpMultiply
+ * DiffTexture0 - tex1.png
+ * DiffTextureOp0 - aiTextureOpAdd
+ * DiffTexture1 - tex2.png
+ * @endcode
+ * Written as equation, the final diffuse term for a specific pixel would be:
+ * @code
+ * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) +
+ * sampleTex(DiffTexture1,UV0) * diffContrib;
+ * @endcode
+ * where 'diffContrib' is the intensity of the incoming light for that pixel.
+ */
+enum aiTextureOp
+{
+ /** T = T1 * T2 */
+ aiTextureOp_Multiply = 0x0,
+
+ /** T = T1 + T2 */
+ aiTextureOp_Add = 0x1,
+
+ /** T = T1 - T2 */
+ aiTextureOp_Subtract = 0x2,
+
+ /** T = T1 / T2 */
+ aiTextureOp_Divide = 0x3,
+
+ /** T = (T1 + T2) - (T1 * T2) */
+ aiTextureOp_SmoothAdd = 0x4,
+
+ /** T = T1 + (T2-0.5) */
+ aiTextureOp_SignedAdd = 0x5,
+
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiTextureOp_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Defines how UV coordinates outside the [0...1] range are handled.
+ *
+ * Commonly refered to as 'wrapping mode'.
+ */
+enum aiTextureMapMode
+{
+ /** A texture coordinate u|v is translated to u%1|v%1
+ */
+ aiTextureMapMode_Wrap = 0x0,
+
+ /** Texture coordinates outside [0...1]
+ * are clamped to the nearest valid value.
+ */
+ aiTextureMapMode_Clamp = 0x1,
+
+ /** If the texture coordinates for a pixel are outside [0...1]
+ * the texture is not applied to that pixel
+ */
+ aiTextureMapMode_Decal = 0x3,
+
+ /** A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and
+ * 1-(u%1)|1-(v%1) otherwise
+ */
+ aiTextureMapMode_Mirror = 0x2,
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiTextureMapMode_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Defines how the mapping coords for a texture are generated.
+ *
+ * Real-time applications typically require full UV coordinates, so the use of
+ * the aiProcess_GenUVCoords step is highly recommended. It generates proper
+ * UV channels for non-UV mapped objects, as long as an accurate description
+ * how the mapping should look like (e.g spherical) is given.
+ * See the #AI_MATKEY_MAPPING property for more details.
+ */
+enum aiTextureMapping
+{
+ /** The mapping coordinates are taken from an UV channel.
+ *
+ * The #AI_MATKEY_UVWSRC key specifies from which UV channel
+ * the texture coordinates are to be taken from (remember,
+ * meshes can have more than one UV channel).
+ */
+ aiTextureMapping_UV = 0x0,
+
+ /** Spherical mapping */
+ aiTextureMapping_SPHERE = 0x1,
+
+ /** Cylindrical mapping */
+ aiTextureMapping_CYLINDER = 0x2,
+
+ /** Cubic mapping */
+ aiTextureMapping_BOX = 0x3,
+
+ /** Planar mapping */
+ aiTextureMapping_PLANE = 0x4,
+
+ /** Undefined mapping. Have fun. */
+ aiTextureMapping_OTHER = 0x5,
+
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiTextureMapping_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Defines the purpose of a texture
+ *
+ * This is a very difficult topic. Different 3D packages support different
+ * kinds of textures. For very common texture types, such as bumpmaps, the
+ * rendering results depend on implementation details in the rendering
+ * pipelines of these applications. Assimp loads all texture references from
+ * the model file and tries to determine which of the predefined texture
+ * types below is the best choice to match the original use of the texture
+ * as closely as possible.<br>
+ *
+ * In content pipelines you'll usually define how textures have to be handled,
+ * and the artists working on models have to conform to this specification,
+ * regardless which 3D tool they're using.
+ */
+enum aiTextureType
+{
+ /** Dummy value.
+ *
+ * No texture, but the value to be used as 'texture semantic'
+ * (#aiMaterialProperty::mSemantic) for all material properties
+ * *not* related to textures.
+ */
+ aiTextureType_NONE = 0x0,
+
+
+
+ /** The texture is combined with the result of the diffuse
+ * lighting equation.
+ */
+ aiTextureType_DIFFUSE = 0x1,
+
+ /** The texture is combined with the result of the specular
+ * lighting equation.
+ */
+ aiTextureType_SPECULAR = 0x2,
+
+ /** The texture is combined with the result of the ambient
+ * lighting equation.
+ */
+ aiTextureType_AMBIENT = 0x3,
+
+ /** The texture is added to the result of the lighting
+ * calculation. It isn't influenced by incoming light.
+ */
+ aiTextureType_EMISSIVE = 0x4,
+
+ /** The texture is a height map.
+ *
+ * By convention, higher gray-scale values stand for
+ * higher elevations from the base height.
+ */
+ aiTextureType_HEIGHT = 0x5,
+
+ /** The texture is a (tangent space) normal-map.
+ *
+ * Again, there are several conventions for tangent-space
+ * normal maps. Assimp does (intentionally) not
+ * distinguish here.
+ */
+ aiTextureType_NORMALS = 0x6,
+
+ /** The texture defines the glossiness of the material.
+ *
+ * The glossiness is in fact the exponent of the specular
+ * (phong) lighting equation. Usually there is a conversion
+ * function defined to map the linear color values in the
+ * texture to a suitable exponent. Have fun.
+ */
+ aiTextureType_SHININESS = 0x7,
+
+ /** The texture defines per-pixel opacity.
+ *
+ * Usually 'white' means opaque and 'black' means
+ * 'transparency'. Or quite the opposite. Have fun.
+ */
+ aiTextureType_OPACITY = 0x8,
+
+ /** Displacement texture
+ *
+ * The exact purpose and format is application-dependent.
+ * Higher color values stand for higher vertex displacements.
+ */
+ aiTextureType_DISPLACEMENT = 0x9,
+
+ /** Lightmap texture (aka Ambient Occlusion)
+ *
+ * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
+ * covered by this material property. The texture contains a
+ * scaling value for the final color value of a pixel. Its
+ * intensity is not affected by incoming light.
+ */
+ aiTextureType_LIGHTMAP = 0xA,
+
+ /** Reflection texture
+ *
+ * Contains the color of a perfect mirror reflection.
+ * Rarely used, almost never for real-time applications.
+ */
+ aiTextureType_REFLECTION = 0xB,
+
+ /** Unknown texture
+ *
+ * A texture reference that does not match any of the definitions
+ * above is considered to be 'unknown'. It is still imported,
+ * but is excluded from any further postprocessing.
+ */
+ aiTextureType_UNKNOWN = 0xC,
+
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiTextureType_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+#define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN
+
+// ---------------------------------------------------------------------------
+/** @brief Defines all shading models supported by the library
+ *
+ * The list of shading modes has been taken from Blender.
+ * See Blender documentation for more information. The API does
+ * not distinguish between "specular" and "diffuse" shaders (thus the
+ * specular term for diffuse shading models like Oren-Nayar remains
+ * undefined). <br>
+ * Again, this value is just a hint. Assimp tries to select the shader whose
+ * most common implementation matches the original rendering results of the
+ * 3D modeller which wrote a particular model as closely as possible.
+ */
+enum aiShadingMode
+{
+ /** Flat shading. Shading is done on per-face base,
+ * diffuse only. Also known as 'faceted shading'.
+ */
+ aiShadingMode_Flat = 0x1,
+
+ /** Simple Gouraud shading.
+ */
+ aiShadingMode_Gouraud = 0x2,
+
+ /** Phong-Shading -
+ */
+ aiShadingMode_Phong = 0x3,
+
+ /** Phong-Blinn-Shading
+ */
+ aiShadingMode_Blinn = 0x4,
+
+ /** Toon-Shading per pixel
+ *
+ * Also known as 'comic' shader.
+ */
+ aiShadingMode_Toon = 0x5,
+
+ /** OrenNayar-Shading per pixel
+ *
+ * Extension to standard Lambertian shading, taking the
+ * roughness of the material into account
+ */
+ aiShadingMode_OrenNayar = 0x6,
+
+ /** Minnaert-Shading per pixel
+ *
+ * Extension to standard Lambertian shading, taking the
+ * "darkness" of the material into account
+ */
+ aiShadingMode_Minnaert = 0x7,
+
+ /** CookTorrance-Shading per pixel
+ *
+ * Special shader for metallic surfaces.
+ */
+ aiShadingMode_CookTorrance = 0x8,
+
+ /** No shading at all. Constant light influence of 1.0.
+ */
+ aiShadingMode_NoShading = 0x9,
+
+ /** Fresnel shading
+ */
+ aiShadingMode_Fresnel = 0xa,
+
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiShadingMode_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief Defines some mixed flags for a particular texture.
+ *
+ * Usually you'll instruct your cg artists how textures have to look like ...
+ * and how they will be processed in your application. However, if you use
+ * Assimp for completely generic loading purposes you might also need to
+ * process these flags in order to display as many 'unknown' 3D models as
+ * possible correctly.
+ *
+ * This corresponds to the #AI_MATKEY_TEXFLAGS property.
+*/
+enum aiTextureFlags
+{
+ /** The texture's color values have to be inverted (componentwise 1-n)
+ */
+ aiTextureFlags_Invert = 0x1,
+
+ /** Explicit request to the application to process the alpha channel
+ * of the texture.
+ *
+ * Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These
+ * flags are set if the library can say for sure that the alpha
+ * channel is used/is not used. If the model format does not
+ * define this, it is left to the application to decide whether
+ * the texture alpha channel - if any - is evaluated or not.
+ */
+ aiTextureFlags_UseAlpha = 0x2,
+
+ /** Explicit request to the application to ignore the alpha channel
+ * of the texture.
+ *
+ * Mutually exclusive with #aiTextureFlags_UseAlpha.
+ */
+ aiTextureFlags_IgnoreAlpha = 0x4,
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiTextureFlags_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief Defines alpha-blend flags.
+ *
+ * If you're familiar with OpenGL or D3D, these flags aren't new to you.
+ * They define *how* the final color value of a pixel is computed, basing
+ * on the previous color at that pixel and the new color value from the
+ * material.
+ * The blend formula is:
+ * @code
+ * SourceColor * SourceBlend + DestColor * DestBlend
+ * @endcode
+ * where <DestColor> is the previous color in the framebuffer at this
+ * position and <SourceColor> is the material colro before the transparency
+ * calculation.<br>
+ * This corresponds to the #AI_MATKEY_BLEND_FUNC property.
+*/
+enum aiBlendMode
+{
+ /**
+ * Formula:
+ * @code
+ * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha)
+ * @endcode
+ */
+ aiBlendMode_Default = 0x0,
+
+ /** Additive blending
+ *
+ * Formula:
+ * @code
+ * SourceColor*1 + DestColor*1
+ * @endcode
+ */
+ aiBlendMode_Additive = 0x1,
+
+ // we don't need more for the moment, but we might need them
+ // in future versions ...
+
+ /** @cond never
+ * This value is not used. It forces the compiler to use at least
+ * 32 Bit integers to represent this enum.
+ */
+#ifndef SWIG
+ _aiBlendMode_Force32Bit = INT_MAX
+#endif
+ //! @endcond
+};
+
+
+#include "./Compiler/pushpack1.h"
+
+// ---------------------------------------------------------------------------
+/** @brief Defines how an UV channel is transformed.
+ *
+ * This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
+ * See its documentation for more details.
+ *
+ * Typically you'll want to build a matrix of this information. However,
+ * we keep separate scaling/translation/rotation values to make it
+ * easier to process and optimize UV transformations internally.
+ */
+struct aiUVTransform
+{
+ /** Translation on the u and v axes.
+ *
+ * The default value is (0|0).
+ */
+ C_STRUCT aiVector2D mTranslation;
+
+ /** Scaling on the u and v axes.
+ *
+ * The default value is (1|1).
+ */
+ C_STRUCT aiVector2D mScaling;
+
+ /** Rotation - in counter-clockwise direction.
+ *
+ * The rotation angle is specified in radians. The
+ * rotation center is 0.5f|0.5f. The default value
+ * 0.f.
+ */
+ float mRotation;
+
+
+#ifdef __cplusplus
+ aiUVTransform()
+ : mScaling (1.f,1.f)
+ , mRotation (0.f)
+ {
+ // nothing to be done here ...
+ }
+#endif
+
+} PACK_STRUCT;
+
+#include "./Compiler/poppack1.h"
+
+//! @cond AI_DOX_INCLUDE_INTERNAL
+// ---------------------------------------------------------------------------
+/** @brief A very primitive RTTI system for the contents of material
+ * properties.
+ */
+enum aiPropertyTypeInfo
+{
+ /** Array of single-precision (32 Bit) floats
+ *
+ * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
+ * aiMaterial::Get()) to query properties stored in floating-point format.
+ * The material system performs the type conversion automatically.
+ */
+ aiPTI_Float = 0x1,
+
+ /** The material property is an aiString.
+ *
+ * Arrays of strings aren't possible, aiGetMaterialString() (or the
+ * C++-API aiMaterial::Get()) *must* be used to query a string property.
+ */
+ aiPTI_String = 0x3,
+
+ /** Array of (32 Bit) integers
+ *
+ * It is possible to use aiGetMaterialFloat[Array]() (or the C++-API
+ * aiMaterial::Get()) to query properties stored in integer format.
+ * The material system performs the type conversion automatically.
+ */
+ aiPTI_Integer = 0x4,
+
+
+ /** Simple binary buffer, content undefined. Not convertible to anything.
+ */
+ aiPTI_Buffer = 0x5,
+
+
+ /** This value is not used. It is just there to force the
+ * compiler to map this enum to a 32 Bit integer.
+ */
+#ifndef SWIG
+ _aiPTI_Force32Bit = INT_MAX
+#endif
+};
+
+// ---------------------------------------------------------------------------
+/** @brief Data structure for a single material property
+ *
+ * As an user, you'll probably never need to deal with this data structure.
+ * Just use the provided aiGetMaterialXXX() or aiMaterial::Get() family
+ * of functions to query material properties easily. Processing them
+ * manually is faster, but it is not the recommended way. It isn't worth
+ * the effort. <br>
+ * Material property names follow a simple scheme:
+ * @code
+ * $<name>
+ * ?<name>
+ * A public property, there must be corresponding AI_MATKEY_XXX define
+ * 2nd: Public, but ignored by the #aiProcess_RemoveRedundantMaterials
+ * post-processing step.
+ * ~<name>
+ * A temporary property for internal use.
+ * @endcode
+ * @see aiMaterial
+ */
+struct aiMaterialProperty
+{
+ /** Specifies the name of the property (key)
+ * Keys are generally case insensitive.
+ */
+ C_STRUCT aiString mKey;
+
+ /** Textures: Specifies their exact usage semantic.
+ * For non-texture properties, this member is always 0
+ * (or, better-said, #aiTextureType_NONE).
+ */
+ unsigned int mSemantic;
+
+ /** Textures: Specifies the index of the texture.
+ * For non-texture properties, this member is always 0.
+ */
+ unsigned int mIndex;
+
+ /** Size of the buffer mData is pointing to, in bytes.
+ * This value may not be 0.
+ */
+ unsigned int mDataLength;
+
+ /** Type information for the property.
+ *
+ * Defines the data layout inside the data buffer. This is used
+ * by the library internally to perform debug checks and to
+ * utilize proper type conversions.
+ * (It's probably a hacky solution, but it works.)
+ */
+ C_ENUM aiPropertyTypeInfo mType;
+
+ /** Binary buffer to hold the property's value.
+ * The size of the buffer is always mDataLength.
+ */
+ char* mData;
+
+#ifdef __cplusplus
+
+ aiMaterialProperty()
+ : mSemantic( 0 )
+ , mIndex( 0 )
+ , mDataLength( 0 )
+ , mType( aiPTI_Float )
+ , mData( NULL )
+ {
+ }
+
+ ~aiMaterialProperty() {
+ delete[] mData;
+ }
+
+#endif
+};
+//! @endcond
+
+#ifdef __cplusplus
+} // We need to leave the "C" block here to allow template member functions
+#endif
+
+// ---------------------------------------------------------------------------
+/** @brief Data structure for a material
+*
+* Material data is stored using a key-value structure. A single key-value
+* pair is called a 'material property'. C++ users should use the provided
+* member functions of aiMaterial to process material properties, C users
+* have to stick with the aiMaterialGetXXX family of unbound functions.
+* The library defines a set of standard keys (AI_MATKEY_XXX).
+*/
+#ifdef __cplusplus
+struct ASSIMP_API aiMaterial
+#else
+struct aiMaterial
+#endif
+{
+
+#ifdef __cplusplus
+
+public:
+
+ aiMaterial();
+ ~aiMaterial();
+
+ // -------------------------------------------------------------------
+ /** @brief Retrieve an array of Type values with a specific key
+ * from the material
+ *
+ * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
+ * @param type .. set by AI_MATKEY_XXX
+ * @param idx .. set by AI_MATKEY_XXX
+ * @param pOut Pointer to a buffer to receive the result.
+ * @param pMax Specifies the size of the given buffer, in Type's.
+ * Receives the number of values (not bytes!) read.
+ * NULL is a valid value for this parameter.
+ */
+ template <typename Type>
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, Type* pOut, unsigned int* pMax) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, int* pOut, unsigned int* pMax) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, float* pOut, unsigned int* pMax) const;
+
+ // -------------------------------------------------------------------
+ /** @brief Retrieve a Type value with a specific key
+ * from the material
+ *
+ * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
+ * @param type Specifies the type of the texture to be retrieved (
+ * e.g. diffuse, specular, height map ...)
+ * @param idx Index of the texture to be retrieved.
+ * @param pOut Reference to receive the output value
+ */
+ template <typename Type>
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx,Type& pOut) const;
+
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, int& pOut) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, float& pOut) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, aiString& pOut) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, aiColor3D& pOut) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, aiColor4D& pOut) const;
+
+ aiReturn Get(const char* pKey,unsigned int type,
+ unsigned int idx, aiUVTransform& pOut) const;
+
+ // -------------------------------------------------------------------
+ /** Get the number of textures for a particular texture type.
+ * @param type Texture type to check for
+ * @return Number of textures for this type.
+ * @note A texture can be easily queried using #GetTexture() */
+ unsigned int GetTextureCount(aiTextureType type) const;
+
+ // -------------------------------------------------------------------
+ /** Helper function to get all parameters pertaining to a
+ * particular texture slot from a material.
+ *
+ * This function is provided just for convenience, you could also
+ * read the single material properties manually.
+ * @param type Specifies the type of the texture to be retrieved (
+ * e.g. diffuse, specular, height map ...)
+ * @param index Index of the texture to be retrieved. The function fails
+ * if there is no texture of that type with this index.
+ * #GetTextureCount() can be used to determine the number of textures
+ * per texture type.
+ * @param path Receives the path to the texture.
+ * NULL is a valid value.
+ * @param mapping The texture mapping.
+ * NULL is allowed as value.
+ * @param uvindex Receives the UV index of the texture.
+ * NULL is a valid value.
+ * @param blend Receives the blend factor for the texture
+ * NULL is a valid value.
+ * @param op Receives the texture operation to be performed between
+ * this texture and the previous texture. NULL is allowed as value.
+ * @param mapmode Receives the mapping modes to be used for the texture.
+ * The parameter may be NULL but if it is a valid pointer it MUST
+ * point to an array of 3 aiTextureMapMode's (one for each
+ * axis: UVW order (=XYZ)).
+ */
+ // -------------------------------------------------------------------
+ aiReturn GetTexture(aiTextureType type,
+ unsigned int index,
+ C_STRUCT aiString* path,
+ aiTextureMapping* mapping = NULL,
+ unsigned int* uvindex = NULL,
+ float* blend = NULL,
+ aiTextureOp* op = NULL,
+ aiTextureMapMode* mapmode = NULL) const;
+
+
+ // Setters
+
+
+ // ------------------------------------------------------------------------------
+ /** @brief Add a property with a given key and type info to the material
+ * structure
+ *
+ * @param pInput Pointer to input data
+ * @param pSizeInBytes Size of input data
+ * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
+ * @param type Set by the AI_MATKEY_XXX macro
+ * @param index Set by the AI_MATKEY_XXX macro
+ * @param pType Type information hint */
+ aiReturn AddBinaryProperty (const void* pInput,
+ unsigned int pSizeInBytes,
+ const char* pKey,
+ unsigned int type ,
+ unsigned int index ,
+ aiPropertyTypeInfo pType);
+
+ // ------------------------------------------------------------------------------
+ /** @brief Add a string property with a given key and type info to the
+ * material structure
+ *
+ * @param pInput Input string
+ * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
+ * @param type Set by the AI_MATKEY_XXX macro
+ * @param index Set by the AI_MATKEY_XXX macro */
+ aiReturn AddProperty (const aiString* pInput,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ // ------------------------------------------------------------------------------
+ /** @brief Add a property with a given key to the material structure
+ * @param pInput Pointer to the input data
+ * @param pNumValues Number of values in the array
+ * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
+ * @param type Set by the AI_MATKEY_XXX macro
+ * @param index Set by the AI_MATKEY_XXX macro */
+ template<class TYPE>
+ aiReturn AddProperty (const TYPE* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const aiVector3D* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const aiColor3D* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const aiColor4D* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const int* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const float* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ aiReturn AddProperty (const aiUVTransform* pInput,
+ unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ // ------------------------------------------------------------------------------
+ /** @brief Remove a given key from the list.
+ *
+ * The function fails if the key isn't found
+ * @param pKey Key to be deleted */
+ aiReturn RemoveProperty (const char* pKey,
+ unsigned int type = 0,
+ unsigned int index = 0);
+
+ // ------------------------------------------------------------------------------
+ /** @brief Removes all properties from the material.
+ *
+ * The data array remains allocated so adding new properties is quite fast. */
+ void Clear();
+
+ // ------------------------------------------------------------------------------
+ /** Copy the property list of a material
+ * @param pcDest Destination material
+ * @param pcSrc Source material
+ */
+ static void CopyPropertyList(aiMaterial* pcDest,
+ const aiMaterial* pcSrc);
+
+
+#endif
+
+ /** List of all material properties loaded. */
+ C_STRUCT aiMaterialProperty** mProperties;
+
+ /** Number of properties in the data base */
+ unsigned int mNumProperties;
+
+ /** Storage allocated */
+ unsigned int mNumAllocated;
+};
+
+// Go back to extern "C" again
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_NAME "?mat.name",0,0
+#define AI_MATKEY_TWOSIDED "$mat.twosided",0,0
+#define AI_MATKEY_SHADING_MODEL "$mat.shadingm",0,0
+#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0
+#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0
+#define AI_MATKEY_OPACITY "$mat.opacity",0,0
+#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0
+#define AI_MATKEY_SHININESS "$mat.shininess",0,0
+#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0
+#define AI_MATKEY_SHININESS_STRENGTH "$mat.shinpercent",0,0
+#define AI_MATKEY_REFRACTI "$mat.refracti",0,0
+#define AI_MATKEY_COLOR_DIFFUSE "$clr.diffuse",0,0
+#define AI_MATKEY_COLOR_AMBIENT "$clr.ambient",0,0
+#define AI_MATKEY_COLOR_SPECULAR "$clr.specular",0,0
+#define AI_MATKEY_COLOR_EMISSIVE "$clr.emissive",0,0
+#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0
+#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0
+#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0
+
+// ---------------------------------------------------------------------------
+// Pure key names for all texture-related properties
+//! @cond MATS_DOC_FULL
+#define _AI_MATKEY_TEXTURE_BASE "$tex.file"
+#define _AI_MATKEY_UVWSRC_BASE "$tex.uvwsrc"
+#define _AI_MATKEY_TEXOP_BASE "$tex.op"
+#define _AI_MATKEY_MAPPING_BASE "$tex.mapping"
+#define _AI_MATKEY_TEXBLEND_BASE "$tex.blend"
+#define _AI_MATKEY_MAPPINGMODE_U_BASE "$tex.mapmodeu"
+#define _AI_MATKEY_MAPPINGMODE_V_BASE "$tex.mapmodev"
+#define _AI_MATKEY_TEXMAP_AXIS_BASE "$tex.mapaxis"
+#define _AI_MATKEY_UVTRANSFORM_BASE "$tex.uvtrafo"
+#define _AI_MATKEY_TEXFLAGS_BASE "$tex.flags"
+//! @endcond
+
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_TEXTURE(type, N) _AI_MATKEY_TEXTURE_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_TEXTURE_DIFFUSE(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_TEXTURE_SPECULAR(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_TEXTURE_AMBIENT(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_TEXTURE_EMISSIVE(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_TEXTURE_NORMALS(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_TEXTURE_HEIGHT(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_TEXTURE_SHININESS(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_TEXTURE_OPACITY(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_TEXTURE_DISPLACEMENT(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_TEXTURE_LIGHTMAP(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_TEXTURE_REFLECTION(N) \
+ AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,N)
+
+//! @endcond
+
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_UVWSRC(type, N) _AI_MATKEY_UVWSRC_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_UVWSRC_DIFFUSE(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_UVWSRC_SPECULAR(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_UVWSRC_AMBIENT(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_UVWSRC_EMISSIVE(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_UVWSRC_NORMALS(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_UVWSRC_HEIGHT(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_UVWSRC_SHININESS(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_UVWSRC_OPACITY(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_UVWSRC_DISPLACEMENT(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_UVWSRC_LIGHTMAP(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_UVWSRC_REFLECTION(N) \
+ AI_MATKEY_UVWSRC(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_TEXOP(type, N) _AI_MATKEY_TEXOP_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_TEXOP_DIFFUSE(N) \
+ AI_MATKEY_TEXOP(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_TEXOP_SPECULAR(N) \
+ AI_MATKEY_TEXOP(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_TEXOP_AMBIENT(N) \
+ AI_MATKEY_TEXOP(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_TEXOP_EMISSIVE(N) \
+ AI_MATKEY_TEXOP(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_TEXOP_NORMALS(N) \
+ AI_MATKEY_TEXOP(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_TEXOP_HEIGHT(N) \
+ AI_MATKEY_TEXOP(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_TEXOP_SHININESS(N) \
+ AI_MATKEY_TEXOP(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_TEXOP_OPACITY(N) \
+ AI_MATKEY_TEXOP(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_TEXOP_DISPLACEMENT(N) \
+ AI_MATKEY_TEXOP(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_TEXOP_LIGHTMAP(N) \
+ AI_MATKEY_TEXOP(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_TEXOP_REFLECTION(N) \
+ AI_MATKEY_TEXOP(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_MAPPING(type, N) _AI_MATKEY_MAPPING_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_MAPPING_DIFFUSE(N) \
+ AI_MATKEY_MAPPING(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_MAPPING_SPECULAR(N) \
+ AI_MATKEY_MAPPING(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_MAPPING_AMBIENT(N) \
+ AI_MATKEY_MAPPING(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_MAPPING_EMISSIVE(N) \
+ AI_MATKEY_MAPPING(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_MAPPING_NORMALS(N) \
+ AI_MATKEY_MAPPING(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_MAPPING_HEIGHT(N) \
+ AI_MATKEY_MAPPING(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_MAPPING_SHININESS(N) \
+ AI_MATKEY_MAPPING(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_MAPPING_OPACITY(N) \
+ AI_MATKEY_MAPPING(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_MAPPING_DISPLACEMENT(N) \
+ AI_MATKEY_MAPPING(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_MAPPING_LIGHTMAP(N) \
+ AI_MATKEY_MAPPING(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_MAPPING_REFLECTION(N) \
+ AI_MATKEY_MAPPING(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_TEXBLEND(type, N) _AI_MATKEY_TEXBLEND_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_TEXBLEND_DIFFUSE(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_TEXBLEND_SPECULAR(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_TEXBLEND_AMBIENT(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_TEXBLEND_EMISSIVE(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_TEXBLEND_NORMALS(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_TEXBLEND_HEIGHT(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_TEXBLEND_SHININESS(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_TEXBLEND_OPACITY(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_TEXBLEND_DISPLACEMENT(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_TEXBLEND_LIGHTMAP(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_TEXBLEND_REFLECTION(N) \
+ AI_MATKEY_TEXBLEND(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_MAPPINGMODE_U(type, N) _AI_MATKEY_MAPPINGMODE_U_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_MAPPINGMODE_U_DIFFUSE(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_SPECULAR(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_AMBIENT(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_EMISSIVE(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_NORMALS(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_HEIGHT(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_SHININESS(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_OPACITY(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_MAPPINGMODE_U_REFLECTION(N) \
+ AI_MATKEY_MAPPINGMODE_U(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_MAPPINGMODE_V(type, N) _AI_MATKEY_MAPPINGMODE_V_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_MAPPINGMODE_V_DIFFUSE(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_SPECULAR(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_AMBIENT(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_EMISSIVE(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_NORMALS(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_HEIGHT(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_SHININESS(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_OPACITY(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_MAPPINGMODE_V_REFLECTION(N) \
+ AI_MATKEY_MAPPINGMODE_V(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_TEXMAP_AXIS(type, N) _AI_MATKEY_TEXMAP_AXIS_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_TEXMAP_AXIS_DIFFUSE(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_SPECULAR(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_AMBIENT(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_EMISSIVE(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_NORMALS(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_HEIGHT(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_SHININESS(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_OPACITY(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_DISPLACEMENT(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_LIGHTMAP(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_TEXMAP_AXIS_REFLECTION(N) \
+ AI_MATKEY_TEXMAP_AXIS(aiTextureType_REFLECTION,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_UVTRANSFORM(type, N) _AI_MATKEY_UVTRANSFORM_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_UVTRANSFORM_DIFFUSE(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_UVTRANSFORM_SPECULAR(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_UVTRANSFORM_AMBIENT(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_UVTRANSFORM_EMISSIVE(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_UVTRANSFORM_NORMALS(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_UVTRANSFORM_HEIGHT(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_UVTRANSFORM_SHININESS(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_UVTRANSFORM_OPACITY(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_UVTRANSFORM_DISPLACEMENT(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_UVTRANSFORM_LIGHTMAP(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_UVTRANSFORM_REFLECTION(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_REFLECTION,N)
+
+#define AI_MATKEY_UVTRANSFORM_UNKNOWN(N) \
+ AI_MATKEY_UVTRANSFORM(aiTextureType_UNKNOWN,N)
+
+//! @endcond
+// ---------------------------------------------------------------------------
+#define AI_MATKEY_TEXFLAGS(type, N) _AI_MATKEY_TEXFLAGS_BASE,type,N
+
+// For backward compatibility and simplicity
+//! @cond MATS_DOC_FULL
+#define AI_MATKEY_TEXFLAGS_DIFFUSE(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_DIFFUSE,N)
+
+#define AI_MATKEY_TEXFLAGS_SPECULAR(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_SPECULAR,N)
+
+#define AI_MATKEY_TEXFLAGS_AMBIENT(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_AMBIENT,N)
+
+#define AI_MATKEY_TEXFLAGS_EMISSIVE(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_EMISSIVE,N)
+
+#define AI_MATKEY_TEXFLAGS_NORMALS(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_NORMALS,N)
+
+#define AI_MATKEY_TEXFLAGS_HEIGHT(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_HEIGHT,N)
+
+#define AI_MATKEY_TEXFLAGS_SHININESS(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_SHININESS,N)
+
+#define AI_MATKEY_TEXFLAGS_OPACITY(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_OPACITY,N)
+
+#define AI_MATKEY_TEXFLAGS_DISPLACEMENT(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_DISPLACEMENT,N)
+
+#define AI_MATKEY_TEXFLAGS_LIGHTMAP(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_LIGHTMAP,N)
+
+#define AI_MATKEY_TEXFLAGS_REFLECTION(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_REFLECTION,N)
+
+#define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \
+ AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N)
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve a material property with a specific key from the material
+ *
+ * @param pMat Pointer to the input material. May not be NULL
+ * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
+ * @param type Specifies the type of the texture to be retrieved (
+ * e.g. diffuse, specular, height map ...)
+ * @param index Index of the texture to be retrieved.
+ * @param pPropOut Pointer to receive a pointer to a valid aiMaterialProperty
+ * structure or NULL if the key has not been found. */
+// ---------------------------------------------------------------------------
+ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty(
+ const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ const C_STRUCT aiMaterialProperty** pPropOut);
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve an array of float values with a specific key
+ * from the material
+ *
+ * Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
+ * example reads the #AI_MATKEY_UVTRANSFORM property of the first diffuse texture)
+ * @code
+ * aiUVTransform trafo;
+ * unsigned int max = sizeof(aiUVTransform);
+ * if (AI_SUCCESS != aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,0),
+ * (float*)&trafo, &max) || sizeof(aiUVTransform) != max)
+ * {
+ * // error handling
+ * }
+ * @endcode
+ *
+ * @param pMat Pointer to the input material. May not be NULL
+ * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
+ * @param pOut Pointer to a buffer to receive the result.
+ * @param pMax Specifies the size of the given buffer, in float's.
+ * Receives the number of values (not bytes!) read.
+ * @param type (see the code sample above)
+ * @param index (see the code sample above)
+ * @return Specifies whether the key has been found. If not, the output
+ * arrays remains unmodified and pMax is set to 0.*/
+// ---------------------------------------------------------------------------
+ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
+ const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ float* pOut,
+ unsigned int* pMax);
+
+
+#ifdef __cplusplus
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve a single float property with a specific key from the material.
+*
+* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
+* example reads the #AI_MATKEY_SHININESS_STRENGTH property of the first diffuse texture)
+* @code
+* float specStrength = 1.f; // default value, remains unmodified if we fail.
+* aiGetMaterialFloat(mat, AI_MATKEY_SHININESS_STRENGTH,
+* (float*)&specStrength);
+* @endcode
+*
+* @param pMat Pointer to the input material. May not be NULL
+* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
+* @param pOut Receives the output float.
+* @param type (see the code sample above)
+* @param index (see the code sample above)
+* @return Specifies whether the key has been found. If not, the output
+* float remains unmodified.*/
+// ---------------------------------------------------------------------------
+inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ float* pOut)
+{
+ return aiGetMaterialFloatArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0);
+}
+
+#else
+
+// Use our friend, the C preprocessor
+#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \
+ aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
+
+#endif //!__cplusplus
+
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve an array of integer values with a specific key
+ * from a material
+ *
+ * See the sample for aiGetMaterialFloatArray for more information.*/
+ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ int* pOut,
+ unsigned int* pMax);
+
+
+#ifdef __cplusplus
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve an integer property with a specific key from a material
+ *
+ * See the sample for aiGetMaterialFloat for more information.*/
+// ---------------------------------------------------------------------------
+inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ int* pOut)
+{
+ return aiGetMaterialIntegerArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0);
+}
+
+#else
+
+// use our friend, the C preprocessor
+#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \
+ aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
+
+#endif //!__cplusplus
+
+
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve a color value from the material property table
+*
+* See the sample for aiGetMaterialFloat for more information*/
+// ---------------------------------------------------------------------------
+ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ C_STRUCT aiColor4D* pOut);
+
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve a aiUVTransform value from the material property table
+*
+* See the sample for aiGetMaterialFloat for more information*/
+// ---------------------------------------------------------------------------
+ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ C_STRUCT aiUVTransform* pOut);
+
+
+// ---------------------------------------------------------------------------
+/** @brief Retrieve a string from the material property table
+*
+* See the sample for aiGetMaterialFloat for more information.*/
+// ---------------------------------------------------------------------------
+ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index,
+ C_STRUCT aiString* pOut);
+
+// ---------------------------------------------------------------------------
+/** Get the number of textures for a particular texture type.
+ * @param[in] pMat Pointer to the input material. May not be NULL
+ * @param type Texture type to check for
+ * @return Number of textures for this type.
+ * @note A texture can be easily queried using #aiGetMaterialTexture() */
+// ---------------------------------------------------------------------------
+ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
+ C_ENUM aiTextureType type);
+
+// ---------------------------------------------------------------------------
+/** @brief Helper function to get all values pertaining to a particular
+ * texture slot from a material structure.
+ *
+ * This function is provided just for convenience. You could also read the
+ * texture by parsing all of its properties manually. This function bundles
+ * all of them in a huge function monster.
+ *
+ * @param[in] mat Pointer to the input material. May not be NULL
+ * @param[in] type Specifies the texture stack to read from (e.g. diffuse,
+ * specular, height map ...).
+ * @param[in] index Index of the texture. The function fails if the
+ * requested index is not available for this texture type.
+ * #aiGetMaterialTextureCount() can be used to determine the number of
+ * textures in a particular texture stack.
+ * @param[out] path Receives the output path
+ * This parameter must be non-null.
+ * @param mapping The texture mapping mode to be used.
+ * Pass NULL if you're not interested in this information.
+ * @param[out] uvindex For UV-mapped textures: receives the index of the UV
+ * source channel. Unmodified otherwise.
+ * Pass NULL if you're not interested in this information.
+ * @param[out] blend Receives the blend factor for the texture
+ * Pass NULL if you're not interested in this information.
+ * @param[out] op Receives the texture blend operation to be perform between
+ * this texture and the previous texture.
+ * Pass NULL if you're not interested in this information.
+ * @param[out] mapmode Receives the mapping modes to be used for the texture.
+ * Pass NULL if you're not interested in this information. Otherwise,
+ * pass a pointer to an array of two aiTextureMapMode's (one for each
+ * axis, UV order).
+ * @return AI_SUCCESS on success, otherwise something else. Have fun.*/
+// ---------------------------------------------------------------------------
+#ifdef __cplusplus
+ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
+ aiTextureType type,
+ unsigned int index,
+ aiString* path,
+ aiTextureMapping* mapping = NULL,
+ unsigned int* uvindex = NULL,
+ float* blend = NULL,
+ aiTextureOp* op = NULL,
+ aiTextureMapMode* mapmode = NULL,
+ unsigned int* flags = NULL);
+#else
+C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
+ C_ENUM aiTextureType type,
+ unsigned int index,
+ C_STRUCT aiString* path,
+ C_ENUM aiTextureMapping* mapping /*= NULL*/,
+ unsigned int* uvindex /*= NULL*/,
+ float* blend /*= NULL*/,
+ C_ENUM aiTextureOp* op /*= NULL*/,
+ C_ENUM aiTextureMapMode* mapmode /*= NULL*/,
+ unsigned int* flags /*= NULL*/);
+#endif // !#ifdef __cplusplus
+
+#ifdef __cplusplus
+}
+
+#include "material.inl"
+
+#endif //!__cplusplus
+#endif //!!AI_MATERIAL_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/material.inl b/src/3rdparty/assimp/include/assimp/material.inl
new file mode 100644
index 000000000..64d5b749b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/material.inl
@@ -0,0 +1,350 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiMaterial.inl
+ * @brief Defines the C++ getters for the material system
+ */
+
+#ifndef AI_MATERIAL_INL_INC
+#define AI_MATERIAL_INL_INC
+
+//! @cond never
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::GetTexture( aiTextureType type,
+ unsigned int index,
+ C_STRUCT aiString* path,
+ aiTextureMapping* mapping /*= NULL*/,
+ unsigned int* uvindex /*= NULL*/,
+ float* blend /*= NULL*/,
+ aiTextureOp* op /*= NULL*/,
+ aiTextureMapMode* mapmode /*= NULL*/) const
+{
+ return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
+}
+
+// ---------------------------------------------------------------------------
+inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
+{
+ return ::aiGetMaterialTextureCount(this,type);
+}
+
+// ---------------------------------------------------------------------------
+template <typename Type>
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx, Type* pOut,
+ unsigned int* pMax) const
+{
+ unsigned int iNum = pMax ? *pMax : 1;
+
+ const aiMaterialProperty* prop;
+ const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
+ (const aiMaterialProperty**)&prop);
+ if ( AI_SUCCESS == ret ) {
+
+ if (prop->mDataLength < sizeof(Type)*iNum) {
+ return AI_FAILURE;
+ }
+
+ if (prop->mType != aiPTI_Buffer) {
+ return AI_FAILURE;
+ }
+
+ iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
+ ::memcpy(pOut,prop->mData,iNum * sizeof(Type));
+ if (pMax) {
+ *pMax = iNum;
+ }
+ }
+ return ret;
+}
+
+// ---------------------------------------------------------------------------
+template <typename Type>
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,Type& pOut) const
+{
+ const aiMaterialProperty* prop;
+ const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
+ (const aiMaterialProperty**)&prop);
+ if ( AI_SUCCESS == ret ) {
+
+ if (prop->mDataLength < sizeof(Type)) {
+ return AI_FAILURE;
+ }
+
+ if (prop->mType != aiPTI_Buffer) {
+ return AI_FAILURE;
+ }
+
+ ::memcpy(&pOut,prop->mData,sizeof(Type));
+ }
+ return ret;
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,float* pOut,
+ unsigned int* pMax) const
+{
+ return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,int* pOut,
+ unsigned int* pMax) const
+{
+ return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,float& pOut) const
+{
+ return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,int& pOut) const
+{
+ return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,aiColor4D& pOut) const
+{
+ return aiGetMaterialColor(this,pKey,type,idx,&pOut);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,aiColor3D& pOut) const
+{
+ aiColor4D c;
+ const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
+ pOut = aiColor3D(c.r,c.g,c.b);
+ return ret;
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,aiString& pOut) const
+{
+ return aiGetMaterialString(this,pKey,type,idx,&pOut);
+}
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
+ unsigned int idx,aiUVTransform& pOut) const
+{
+ return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
+}
+
+
+// ---------------------------------------------------------------------------
+template<class TYPE>
+aiReturn aiMaterial::AddProperty (const TYPE* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(TYPE),
+ pKey,type,index,aiPTI_Buffer);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const float* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(float),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiUVTransform),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiColor4D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiColor3D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiVector3D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+inline aiReturn aiMaterial::AddProperty(const int* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(int),
+ pKey,type,index,aiPTI_Integer);
+}
+
+
+// ---------------------------------------------------------------------------
+// The template specializations below are for backwards compatibility.
+// The recommended way to add material properties is using the non-template
+// overloads.
+// ---------------------------------------------------------------------------
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(float),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiUVTransform),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiColor4D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiColor3D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(aiVector3D),
+ pKey,type,index,aiPTI_Float);
+}
+
+// ---------------------------------------------------------------------------
+template<>
+inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
+ const unsigned int pNumValues,
+ const char* pKey,
+ unsigned int type,
+ unsigned int index)
+{
+ return AddBinaryProperty((const void*)pInput,
+ pNumValues * sizeof(int),
+ pKey,type,index,aiPTI_Integer);
+}
+
+//! @endcond
+
+#endif //! AI_MATERIAL_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.h b/src/3rdparty/assimp/include/assimp/matrix3x3.h
new file mode 100644
index 000000000..0cff32157
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/matrix3x3.h
@@ -0,0 +1,185 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file matrix3x3.h
+ * @brief Definition of a 3x3 matrix, including operators when compiling in C++
+ */
+#ifndef AI_MATRIX3x3_H_INC
+#define AI_MATRIX3x3_H_INC
+
+#include "./Compiler/pushpack1.h"
+
+#ifdef __cplusplus
+
+template <typename T> class aiMatrix4x4t;
+template <typename T> class aiVector2t;
+
+// ---------------------------------------------------------------------------
+/** @brief Represents a row-major 3x3 matrix
+ *
+ * There's much confusion about matrix layouts (column vs. row order).
+ * This is *always* a row-major matrix. Not even with the
+ * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
+ * matrix order - it just affects the handedness of the coordinate system
+ * defined thereby.
+ */
+template <typename TReal>
+class aiMatrix3x3t
+{
+public:
+
+ aiMatrix3x3t () :
+ a1(static_cast<TReal>(1.0f)), a2(), a3(),
+ b1(), b2(static_cast<TReal>(1.0f)), b3(),
+ c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
+
+ aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
+ TReal _b1, TReal _b2, TReal _b3,
+ TReal _c1, TReal _c2, TReal _c3) :
+ a1(_a1), a2(_a2), a3(_a3),
+ b1(_b1), b2(_b2), b3(_b3),
+ c1(_c1), c2(_c2), c3(_c3)
+ {}
+
+public:
+
+ // matrix multiplication.
+ aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
+ aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
+
+ // array access operators
+ TReal* operator[] (unsigned int p_iIndex);
+ const TReal* operator[] (unsigned int p_iIndex) const;
+
+ // comparison operators
+ bool operator== (const aiMatrix4x4t<TReal>& m) const;
+ bool operator!= (const aiMatrix4x4t<TReal>& m) const;
+
+ bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
+
+ template <typename TOther>
+ operator aiMatrix3x3t<TOther> () const;
+
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief Construction from a 4x4 matrix. The remaining parts
+ * of the matrix are ignored.
+ */
+ explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
+
+ // -------------------------------------------------------------------
+ /** @brief Transpose the matrix
+ */
+ aiMatrix3x3t& Transpose();
+
+ // -------------------------------------------------------------------
+ /** @brief Invert the matrix.
+ * If the matrix is not invertible all elements are set to qnan.
+ * Beware, use (f != f) to check whether a TReal f is qnan.
+ */
+ aiMatrix3x3t& Inverse();
+ TReal Determinant() const;
+
+public:
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around z
+ * @param a Rotation angle, in radians
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around
+ * an arbitrary axis.
+ *
+ * @param a Rotation angle, in radians
+ * @param axis Axis to rotate around
+ * @param out To be filled
+ */
+ static aiMatrix3x3t& Rotation( TReal a,
+ const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a translation matrix
+ * @param v Translation vector
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief A function for creating a rotation matrix that rotates a
+ * vector called "from" into another vector called "to".
+ * Input : from[3], to[3] which both must be *normalized* non-zero vectors
+ * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
+ * Authors: Tomas Möller, John Hughes
+ * "Efficiently Building a Matrix to Rotate One Vector to Another"
+ * Journal of Graphics Tools, 4(4):1-4, 1999
+ */
+ static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
+ const aiVector3t<TReal>& to, aiMatrix3x3t& out);
+
+public:
+
+
+ TReal a1, a2, a3;
+ TReal b1, b2, b3;
+ TReal c1, c2, c3;
+} PACK_STRUCT;
+
+typedef aiMatrix3x3t<float> aiMatrix3x3;
+
+#else
+
+struct aiMatrix3x3 {
+
+ float a1, a2, a3;
+ float b1, b2, b3;
+ float c1, c2, c3;
+} PACK_STRUCT;
+
+#endif
+
+#include "./Compiler/poppack1.h"
+
+#endif // AI_MATRIX3x3_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.inl b/src/3rdparty/assimp/include/assimp/matrix3x3.inl
new file mode 100644
index 000000000..56cac6cd1
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/matrix3x3.inl
@@ -0,0 +1,332 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiMatrix3x3.inl
+ * @brief Inline implementation of the 3x3 matrix operators
+ */
+#ifndef AI_MATRIX3x3_INL_INC
+#define AI_MATRIX3x3_INL_INC
+
+#ifdef __cplusplus
+#include "matrix3x3.h"
+
+#include "matrix4x4.h"
+#include <algorithm>
+#include <cmath>
+#include <limits>
+
+// ------------------------------------------------------------------------------------------------
+// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
+template <typename TReal>
+inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
+{
+ a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
+ b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
+ c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
+{
+ *this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
+ m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
+ m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
+ m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
+ m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
+ m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
+ m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
+ m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
+ m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+template <typename TOther>
+aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
+{
+ return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
+ static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
+ static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
+{
+ aiMatrix3x3t<TReal> temp( *this);
+ temp *= m;
+ return temp;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex)
+{
+ return &this->a1 + p_iIndex * 3;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const
+{
+ return &this->a1 + p_iIndex * 3;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
+{
+ return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
+ b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
+ c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
+{
+ return !(*this == m);
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
+ return
+ std::abs(a1 - m.a1) <= epsilon &&
+ std::abs(a2 - m.a2) <= epsilon &&
+ std::abs(a3 - m.a3) <= epsilon &&
+ std::abs(b1 - m.b1) <= epsilon &&
+ std::abs(b2 - m.b2) <= epsilon &&
+ std::abs(b3 - m.b3) <= epsilon &&
+ std::abs(c1 - m.c1) <= epsilon &&
+ std::abs(c2 - m.c2) <= epsilon &&
+ std::abs(c3 - m.c3) <= epsilon;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
+{
+ // (TReal&) don't remove, GCC complains cause of packed fields
+ std::swap( (TReal&)a2, (TReal&)b1);
+ std::swap( (TReal&)a3, (TReal&)c1);
+ std::swap( (TReal&)b3, (TReal&)c2);
+ return *this;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline TReal aiMatrix3x3t<TReal>::Determinant() const
+{
+ return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
+{
+ // Compute the reciprocal determinant
+ TReal det = Determinant();
+ if(det == static_cast<TReal>(0.0))
+ {
+ // Matrix not invertible. Setting all elements to nan is not really
+ // correct in a mathematical sense; but at least qnans are easy to
+ // spot. XXX we might throw an exception instead, which would
+ // be even much better to spot :/.
+ const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
+ *this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
+
+ return *this;
+ }
+
+ TReal invdet = static_cast<TReal>(1.0) / det;
+
+ aiMatrix3x3t<TReal> res;
+ res.a1 = invdet * (b2 * c3 - b3 * c2);
+ res.a2 = -invdet * (a2 * c3 - a3 * c2);
+ res.a3 = invdet * (a2 * b3 - a3 * b2);
+ res.b1 = -invdet * (b1 * c3 - b3 * c1);
+ res.b2 = invdet * (a1 * c3 - a3 * c1);
+ res.b3 = -invdet * (a1 * b3 - a3 * b1);
+ res.c1 = invdet * (b1 * c2 - b2 * c1);
+ res.c2 = -invdet * (a1 * c2 - a2 * c1);
+ res.c3 = invdet * (a1 * b2 - a2 * b1);
+ *this = res;
+
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
+{
+ out.a1 = out.b2 = ::cos(a);
+ out.b1 = ::sin(a);
+ out.a2 = - out.b1;
+
+ out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
+ out.c3 = 1.f;
+
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns a rotation matrix for a rotation around an arbitrary axis.
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
+{
+ TReal c = cos( a), s = sin( a), t = 1 - c;
+ TReal x = axis.x, y = axis.y, z = axis.z;
+
+ // Many thanks to MathWorld and Wikipedia
+ out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
+ out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
+ out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
+
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
+{
+ out = aiMatrix3x3t<TReal>();
+ out.a3 = v.x;
+ out.b3 = v.y;
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+/** A function for creating a rotation matrix that rotates a vector called
+ * "from" into another vector called "to".
+ * Input : from[3], to[3] which both must be *normalized* non-zero vectors
+ * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
+ * Authors: Tomas Möller, John Hughes
+ * "Efficiently Building a Matrix to Rotate One Vector to Another"
+ * Journal of Graphics Tools, 4(4):1-4, 1999
+ */
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
+ const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
+{
+ const TReal e = from * to;
+ const TReal f = (e < 0)? -e:e;
+
+ if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
+ {
+ aiVector3D u,v; /* temporary storage vectors */
+ aiVector3D x; /* vector most nearly orthogonal to "from" */
+
+ x.x = (from.x > 0.0)? from.x : -from.x;
+ x.y = (from.y > 0.0)? from.y : -from.y;
+ x.z = (from.z > 0.0)? from.z : -from.z;
+
+ if (x.x < x.y)
+ {
+ if (x.x < x.z)
+ {
+ x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
+ }
+ else
+ {
+ x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
+ }
+ }
+ else
+ {
+ if (x.y < x.z)
+ {
+ x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
+ }
+ else
+ {
+ x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
+ }
+ }
+
+ u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
+ v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
+
+ const TReal c1 = static_cast<TReal>(2.0) / (u * u);
+ const TReal c2 = static_cast<TReal>(2.0) / (v * v);
+ const TReal c3 = c1 * c2 * (u * v);
+
+ for (unsigned int i = 0; i < 3; i++)
+ {
+ for (unsigned int j = 0; j < 3; j++)
+ {
+ mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
+ + c3 * v[i] * u[j];
+ }
+ mtx[i][i] += static_cast<TReal>(1.0);
+ }
+ }
+ else /* the most common case, unless "from"="to", or "from"=-"to" */
+ {
+ const aiVector3D v = from ^ to;
+ /* ... use this hand optimized version (9 mults less) */
+ const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
+ const TReal hvx = h * v.x;
+ const TReal hvz = h * v.z;
+ const TReal hvxy = hvx * v.y;
+ const TReal hvxz = hvx * v.z;
+ const TReal hvyz = hvz * v.y;
+ mtx[0][0] = e + hvx * v.x;
+ mtx[0][1] = hvxy - v.z;
+ mtx[0][2] = hvxz + v.y;
+
+ mtx[1][0] = hvxy + v.z;
+ mtx[1][1] = e + h * v.y * v.y;
+ mtx[1][2] = hvyz - v.x;
+
+ mtx[2][0] = hvxz - v.y;
+ mtx[2][1] = hvyz + v.x;
+ mtx[2][2] = e + hvz * v.z;
+ }
+ return mtx;
+}
+
+
+#endif // __cplusplus
+#endif // AI_MATRIX3x3_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.h b/src/3rdparty/assimp/include/assimp/matrix4x4.h
new file mode 100644
index 000000000..6ed550b7b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/matrix4x4.h
@@ -0,0 +1,248 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file matrix4x4.h
+ * @brief 4x4 matrix structure, including operators when compiling in C++
+ */
+#ifndef AI_MATRIX4X4_H_INC
+#define AI_MATRIX4X4_H_INC
+
+#include "./Compiler/pushpack1.h"
+
+#ifdef __cplusplus
+
+template<typename TReal> class aiMatrix3x3t;
+template<typename TReal> class aiQuaterniont;
+
+// ---------------------------------------------------------------------------
+/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
+ * coordinates.
+ *
+ * There's much confusion about matrix layouts (column vs. row order).
+ * This is *always* a row-major matrix. Not even with the
+ * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
+ * matrix order - it just affects the handedness of the coordinate system
+ * defined thereby.
+ */
+template<typename TReal>
+class aiMatrix4x4t
+{
+public:
+
+ /** set to identity */
+ aiMatrix4x4t ();
+
+ /** construction from single values */
+ aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
+ TReal _b1, TReal _b2, TReal _b3, TReal _b4,
+ TReal _c1, TReal _c2, TReal _c3, TReal _c4,
+ TReal _d1, TReal _d2, TReal _d3, TReal _d4);
+
+
+ /** construction from 3x3 matrix, remaining elements are set to identity */
+ explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
+
+ /** construction from position, rotation and scaling components
+ * @param scaling The scaling for the x,y,z axes
+ * @param rotation The rotation as a hamilton quaternion
+ * @param position The position for the x,y,z axes
+ */
+ aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
+ const aiVector3t<TReal>& position);
+
+public:
+
+ // array access operators
+ TReal* operator[] (unsigned int p_iIndex);
+ const TReal* operator[] (unsigned int p_iIndex) const;
+
+ // comparison operators
+ bool operator== (const aiMatrix4x4t& m) const;
+ bool operator!= (const aiMatrix4x4t& m) const;
+
+ bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
+
+ // matrix multiplication.
+ aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
+ aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
+
+ template <typename TOther>
+ operator aiMatrix4x4t<TOther> () const;
+
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief Transpose the matrix */
+ aiMatrix4x4t& Transpose();
+
+ // -------------------------------------------------------------------
+ /** @brief Invert the matrix.
+ * If the matrix is not invertible all elements are set to qnan.
+ * Beware, use (f != f) to check whether a TReal f is qnan.
+ */
+ aiMatrix4x4t& Inverse();
+ TReal Determinant() const;
+
+
+ // -------------------------------------------------------------------
+ /** @brief Returns true of the matrix is the identity matrix.
+ * The check is performed against a not so small epsilon.
+ */
+ inline bool IsIdentity() const;
+
+ // -------------------------------------------------------------------
+ /** @brief Decompose a trafo matrix into its original components
+ * @param scaling Receives the output scaling for the x,y,z axes
+ * @param rotation Receives the output rotation as a hamilton
+ * quaternion
+ * @param position Receives the output position for the x,y,z axes
+ */
+ void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
+ aiVector3t<TReal>& position) const;
+
+ // -------------------------------------------------------------------
+ /** @brief Decompose a trafo matrix with no scaling into its
+ * original components
+ * @param rotation Receives the output rotation as a hamilton
+ * quaternion
+ * @param position Receives the output position for the x,y,z axes
+ */
+ void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
+ aiVector3t<TReal>& position) const;
+
+
+ // -------------------------------------------------------------------
+ /** @brief Creates a trafo matrix from a set of euler angles
+ * @param x Rotation angle for the x-axis, in radians
+ * @param y Rotation angle for the y-axis, in radians
+ * @param z Rotation angle for the z-axis, in radians
+ */
+ aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
+ aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
+
+public:
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around the x axis
+ * @param a Rotation angle, in radians
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around the y axis
+ * @param a Rotation angle, in radians
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around the z axis
+ * @param a Rotation angle, in radians
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** Returns a rotation matrix for a rotation around an arbitrary axis.
+ * @param a Rotation angle, in radians
+ * @param axis Rotation axis, should be a normalized vector.
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
+ aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a translation matrix
+ * @param v Translation vector
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a scaling matrix
+ * @param v Scaling vector
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief A function for creating a rotation matrix that rotates a
+ * vector called "from" into another vector called "to".
+ * Input : from[3], to[3] which both must be *normalized* non-zero vectors
+ * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
+ * Authors: Tomas Möller, John Hughes
+ * "Efficiently Building a Matrix to Rotate One Vector to Another"
+ * Journal of Graphics Tools, 4(4):1-4, 1999
+ */
+ static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
+ const aiVector3t<TReal>& to, aiMatrix4x4t& out);
+
+public:
+
+ TReal a1, a2, a3, a4;
+ TReal b1, b2, b3, b4;
+ TReal c1, c2, c3, c4;
+ TReal d1, d2, d3, d4;
+
+} PACK_STRUCT;
+
+typedef aiMatrix4x4t<float> aiMatrix4x4;
+
+#else
+
+struct aiMatrix4x4 {
+ float a1, a2, a3, a4;
+ float b1, b2, b3, b4;
+ float c1, c2, c3, c4;
+ float d1, d2, d3, d4;
+};
+
+
+#endif // __cplusplus
+
+#include "./Compiler/poppack1.h"
+
+#endif // AI_MATRIX4X4_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.inl b/src/3rdparty/assimp/include/assimp/matrix4x4.inl
new file mode 100644
index 000000000..4fb86b11b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/matrix4x4.inl
@@ -0,0 +1,540 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiMatrix4x4t<TReal>.inl
+ * @brief Inline implementation of the 4x4 matrix operators
+ */
+#ifndef AI_MATRIX4x4_INL_INC
+#define AI_MATRIX4x4_INL_INC
+
+#ifdef __cplusplus
+
+#include "matrix4x4.h"
+#include "matrix3x3.h"
+#include "quaternion.h"
+
+#include <algorithm>
+#include <limits>
+
+#ifdef __cplusplus
+# include <cmath>
+#else
+# include <math.h>
+#endif
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
+ a1(1.0f), a2(), a3(), a4(),
+ b1(), b2(1.0f), b3(), b4(),
+ c1(), c2(), c3(1.0f), c4(),
+ d1(), d2(), d3(), d4(1.0f)
+{
+
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
+ TReal _b1, TReal _b2, TReal _b3, TReal _b4,
+ TReal _c1, TReal _c2, TReal _c3, TReal _c4,
+ TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
+ a1(_a1), a2(_a2), a3(_a3), a4(_a4),
+ b1(_b1), b2(_b2), b3(_b3), b4(_b4),
+ c1(_c1), c2(_c2), c3(_c3), c4(_c4),
+ d1(_d1), d2(_d2), d3(_d3), d4(_d4)
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+template <typename TOther>
+aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
+{
+ return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
+ static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
+ static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
+ static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4));
+}
+
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
+{
+ a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
+ b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
+ c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
+ d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
+{
+ // build a 3x3 rotation matrix
+ aiMatrix3x3t<TReal> m = rotation.GetMatrix();
+
+ a1 = m.a1 * scaling.x;
+ a2 = m.a2 * scaling.x;
+ a3 = m.a3 * scaling.x;
+ a4 = position.x;
+
+ b1 = m.b1 * scaling.y;
+ b2 = m.b2 * scaling.y;
+ b3 = m.b3 * scaling.y;
+ b4 = position.y;
+
+ c1 = m.c1 * scaling.z;
+ c2 = m.c2 * scaling.z;
+ c3 = m.c3 * scaling.z;
+ c4= position.z;
+
+ d1 = static_cast<TReal>(0.0);
+ d2 = static_cast<TReal>(0.0);
+ d3 = static_cast<TReal>(0.0);
+ d4 = static_cast<TReal>(1.0);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
+{
+ *this = aiMatrix4x4t<TReal>(
+ m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
+ m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
+ m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4,
+ m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4,
+ m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4,
+ m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4,
+ m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4,
+ m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4,
+ m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4,
+ m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4,
+ m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4,
+ m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4,
+ m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4,
+ m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4,
+ m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4,
+ m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4);
+ return *this;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
+{
+ aiMatrix4x4t<TReal> temp( *this);
+ temp *= m;
+ return temp;
+}
+
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
+{
+ // (TReal&) don't remove, GCC complains cause of packed fields
+ std::swap( (TReal&)b1, (TReal&)a2);
+ std::swap( (TReal&)c1, (TReal&)a3);
+ std::swap( (TReal&)c2, (TReal&)b3);
+ std::swap( (TReal&)d1, (TReal&)a4);
+ std::swap( (TReal&)d2, (TReal&)b4);
+ std::swap( (TReal&)d3, (TReal&)c4);
+ return *this;
+}
+
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline TReal aiMatrix4x4t<TReal>::Determinant() const
+{
+ return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
+ + a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
+ - a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
+ + a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2
+ + a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2
+ - a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
+{
+ // Compute the reciprocal determinant
+ const TReal det = Determinant();
+ if(det == static_cast<TReal>(0.0))
+ {
+ // Matrix not invertible. Setting all elements to nan is not really
+ // correct in a mathematical sense but it is easy to debug for the
+ // programmer.
+ const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
+ *this = aiMatrix4x4t<TReal>(
+ nan,nan,nan,nan,
+ nan,nan,nan,nan,
+ nan,nan,nan,nan,
+ nan,nan,nan,nan);
+
+ return *this;
+ }
+
+ const TReal invdet = static_cast<TReal>(1.0) / det;
+
+ aiMatrix4x4t<TReal> res;
+ res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2));
+ res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2));
+ res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2));
+ res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2));
+ res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1));
+ res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1));
+ res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1));
+ res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1));
+ res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1));
+ res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1));
+ res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1));
+ res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1));
+ res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1));
+ res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1));
+ res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1));
+ res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1));
+ *this = res;
+
+ return *this;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex)
+{
+ // XXX this is UB. Has been for years. The fact that it works now does not make it better.
+ return &this->a1 + p_iIndex * 4;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
+{
+ // XXX same
+ return &this->a1 + p_iIndex * 4;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
+{
+ return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
+ b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
+ c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
+ d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
+{
+ return !(*this == m);
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
+ return
+ std::abs(a1 - m.a1) <= epsilon &&
+ std::abs(a2 - m.a2) <= epsilon &&
+ std::abs(a3 - m.a3) <= epsilon &&
+ std::abs(a4 - m.a4) <= epsilon &&
+ std::abs(b1 - m.b1) <= epsilon &&
+ std::abs(b2 - m.b2) <= epsilon &&
+ std::abs(b3 - m.b3) <= epsilon &&
+ std::abs(b4 - m.b4) <= epsilon &&
+ std::abs(c1 - m.c1) <= epsilon &&
+ std::abs(c2 - m.c2) <= epsilon &&
+ std::abs(c3 - m.c3) <= epsilon &&
+ std::abs(c4 - m.c4) <= epsilon &&
+ std::abs(d1 - m.d1) <= epsilon &&
+ std::abs(d2 - m.d2) <= epsilon &&
+ std::abs(d3 - m.d3) <= epsilon &&
+ std::abs(d4 - m.d4) <= epsilon;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
+ aiVector3t<TReal>& position) const
+{
+ const aiMatrix4x4t<TReal>& _this = *this;
+
+ // extract translation
+ position.x = _this[0][3];
+ position.y = _this[1][3];
+ position.z = _this[2][3];
+
+ // extract the rows of the matrix
+ aiVector3t<TReal> vRows[3] = {
+ aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]),
+ aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]),
+ aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2])
+ };
+
+ // extract the scaling factors
+ scaling.x = vRows[0].Length();
+ scaling.y = vRows[1].Length();
+ scaling.z = vRows[2].Length();
+
+ // and the sign of the scaling
+ if (Determinant() < 0) {
+ scaling.x = -scaling.x;
+ scaling.y = -scaling.y;
+ scaling.z = -scaling.z;
+ }
+
+ // and remove all scaling from the matrix
+ if(scaling.x)
+ {
+ vRows[0] /= scaling.x;
+ }
+ if(scaling.y)
+ {
+ vRows[1] /= scaling.y;
+ }
+ if(scaling.z)
+ {
+ vRows[2] /= scaling.z;
+ }
+
+ // build a 3x3 rotation matrix
+ aiMatrix3x3t<TReal> m(vRows[0].x,vRows[1].x,vRows[2].x,
+ vRows[0].y,vRows[1].y,vRows[2].y,
+ vRows[0].z,vRows[1].z,vRows[2].z);
+
+ // and generate the rotation quaternion from it
+ rotation = aiQuaterniont<TReal>(m);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
+ aiVector3t<TReal>& position) const
+{
+ const aiMatrix4x4t<TReal>& _this = *this;
+
+ // extract translation
+ position.x = _this[0][3];
+ position.y = _this[1][3];
+ position.z = _this[2][3];
+
+ // extract rotation
+ rotation = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
+{
+ return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
+{
+ aiMatrix4x4t<TReal>& _this = *this;
+
+ TReal cr = cos( x );
+ TReal sr = sin( x );
+ TReal cp = cos( y );
+ TReal sp = sin( y );
+ TReal cy = cos( z );
+ TReal sy = sin( z );
+
+ _this.a1 = cp*cy ;
+ _this.a2 = cp*sy;
+ _this.a3 = -sp ;
+
+ TReal srsp = sr*sp;
+ TReal crsp = cr*sp;
+
+ _this.b1 = srsp*cy-cr*sy ;
+ _this.b2 = srsp*sy+cr*cy ;
+ _this.b3 = sr*cp ;
+
+ _this.c1 = crsp*cy+sr*sy ;
+ _this.c2 = crsp*sy-sr*cy ;
+ _this.c3 = cr*cp ;
+
+ return *this;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline bool aiMatrix4x4t<TReal>::IsIdentity() const
+{
+ // Use a small epsilon to solve floating-point inaccuracies
+ const static TReal epsilon = 10e-3f;
+
+ return (a2 <= epsilon && a2 >= -epsilon &&
+ a3 <= epsilon && a3 >= -epsilon &&
+ a4 <= epsilon && a4 >= -epsilon &&
+ b1 <= epsilon && b1 >= -epsilon &&
+ b3 <= epsilon && b3 >= -epsilon &&
+ b4 <= epsilon && b4 >= -epsilon &&
+ c1 <= epsilon && c1 >= -epsilon &&
+ c2 <= epsilon && c2 >= -epsilon &&
+ c4 <= epsilon && c4 >= -epsilon &&
+ d1 <= epsilon && d1 >= -epsilon &&
+ d2 <= epsilon && d2 >= -epsilon &&
+ d3 <= epsilon && d3 >= -epsilon &&
+ a1 <= 1.f+epsilon && a1 >= 1.f-epsilon &&
+ b2 <= 1.f+epsilon && b2 >= 1.f-epsilon &&
+ c3 <= 1.f+epsilon && c3 >= 1.f-epsilon &&
+ d4 <= 1.f+epsilon && d4 >= 1.f-epsilon);
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
+{
+ /*
+ | 1 0 0 0 |
+ M = | 0 cos(A) -sin(A) 0 |
+ | 0 sin(A) cos(A) 0 |
+ | 0 0 0 1 | */
+ out = aiMatrix4x4t<TReal>();
+ out.b2 = out.c3 = cos(a);
+ out.b3 = -(out.c2 = sin(a));
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
+{
+ /*
+ | cos(A) 0 sin(A) 0 |
+ M = | 0 1 0 0 |
+ | -sin(A) 0 cos(A) 0 |
+ | 0 0 0 1 |
+ */
+ out = aiMatrix4x4t<TReal>();
+ out.a1 = out.c3 = cos(a);
+ out.c1 = -(out.a3 = sin(a));
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
+{
+ /*
+ | cos(A) -sin(A) 0 0 |
+ M = | sin(A) cos(A) 0 0 |
+ | 0 0 1 0 |
+ | 0 0 0 1 | */
+ out = aiMatrix4x4t<TReal>();
+ out.a1 = out.b2 = cos(a);
+ out.a2 = -(out.b1 = sin(a));
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+// Returns a rotation matrix for a rotation around an arbitrary axis.
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
+{
+ TReal c = cos( a), s = sin( a), t = 1 - c;
+ TReal x = axis.x, y = axis.y, z = axis.z;
+
+ // Many thanks to MathWorld and Wikipedia
+ out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
+ out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
+ out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
+ out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0);
+ out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0);
+ out.d4 = static_cast<TReal>(1.0);
+
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
+{
+ out = aiMatrix4x4t<TReal>();
+ out.a4 = v.x;
+ out.b4 = v.y;
+ out.c4 = v.z;
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
+{
+ out = aiMatrix4x4t<TReal>();
+ out.a1 = v.x;
+ out.b2 = v.y;
+ out.c3 = v.z;
+ return out;
+}
+
+// ----------------------------------------------------------------------------------------
+/** A function for creating a rotation matrix that rotates a vector called
+ * "from" into another vector called "to".
+ * Input : from[3], to[3] which both must be *normalized* non-zero vectors
+ * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
+ * Authors: Tomas Möller, John Hughes
+ * "Efficiently Building a Matrix to Rotate One Vector to Another"
+ * Journal of Graphics Tools, 4(4):1-4, 1999
+ */
+// ----------------------------------------------------------------------------------------
+template <typename TReal>
+inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
+ const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
+{
+ aiMatrix3x3t<TReal> m3;
+ aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
+ mtx = aiMatrix4x4t<TReal>(m3);
+ return mtx;
+}
+
+#endif // __cplusplus
+#endif // AI_MATRIX4x4_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/mesh.h b/src/3rdparty/assimp/include/assimp/mesh.h
new file mode 100644
index 000000000..9e82608a0
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/mesh.h
@@ -0,0 +1,740 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file mesh.h
+ * @brief Declares the data structures in which the imported geometry is
+ returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
+ */
+#ifndef INCLUDED_AI_MESH_H
+#define INCLUDED_AI_MESH_H
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+// Limits. These values are required to match the settings Assimp was
+// compiled against. Therfore, do not redefine them unless you build the
+// library from source using the same definitions.
+// ---------------------------------------------------------------------------
+
+/** @def AI_MAX_FACE_INDICES
+ * Maximum number of indices per face (polygon). */
+
+#ifndef AI_MAX_FACE_INDICES
+# define AI_MAX_FACE_INDICES 0x7fff
+#endif
+
+/** @def AI_MAX_BONE_WEIGHTS
+ * Maximum number of indices per face (polygon). */
+
+#ifndef AI_MAX_BONE_WEIGHTS
+# define AI_MAX_BONE_WEIGHTS 0x7fffffff
+#endif
+
+/** @def AI_MAX_VERTICES
+ * Maximum number of vertices per mesh. */
+
+#ifndef AI_MAX_VERTICES
+# define AI_MAX_VERTICES 0x7fffffff
+#endif
+
+/** @def AI_MAX_FACES
+ * Maximum number of faces per mesh. */
+
+#ifndef AI_MAX_FACES
+# define AI_MAX_FACES 0x7fffffff
+#endif
+
+/** @def AI_MAX_NUMBER_OF_COLOR_SETS
+ * Supported number of vertex color sets per mesh. */
+
+#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
+# define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
+#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
+
+/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
+ * Supported number of texture coord sets (UV(W) channels) per mesh */
+
+#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
+# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
+#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
+
+// ---------------------------------------------------------------------------
+/** @brief A single face in a mesh, referring to multiple vertices.
+ *
+ * If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3
+ * it's called 'polygon' (hey, that's just a definition!).
+ * <br>
+ * aiMesh::mPrimitiveTypes can be queried to quickly examine which types of
+ * primitive are actually present in a mesh. The #aiProcess_SortByPType flag
+ * executes a special post-processing algorithm which splits meshes with
+ * *different* primitive types mixed up (e.g. lines and triangles) in several
+ * 'clean' submeshes. Furthermore there is a configuration option (
+ * #AI_CONFIG_PP_SBP_REMOVE) to force #aiProcess_SortByPType to remove
+ * specific kinds of primitives from the imported scene, completely and forever.
+ * In many cases you'll probably want to set this setting to
+ * @code
+ * aiPrimitiveType_LINE|aiPrimitiveType_POINT
+ * @endcode
+ * Together with the #aiProcess_Triangulate flag you can then be sure that
+ * #aiFace::mNumIndices is always 3.
+ * @note Take a look at the @link data Data Structures page @endlink for
+ * more information on the layout and winding order of a face.
+ */
+struct aiFace
+{
+ //! Number of indices defining this face.
+ //! The maximum value for this member is #AI_MAX_FACE_INDICES.
+ unsigned int mNumIndices;
+
+ //! Pointer to the indices array. Size of the array is given in numIndices.
+ unsigned int* mIndices;
+
+#ifdef __cplusplus
+
+ //! Default constructor
+ aiFace()
+ : mNumIndices( 0 )
+ , mIndices( NULL )
+ {
+ }
+
+ //! Default destructor. Delete the index array
+ ~aiFace()
+ {
+ delete [] mIndices;
+ }
+
+ //! Copy constructor. Copy the index array
+ aiFace( const aiFace& o)
+ : mIndices( NULL )
+ {
+ *this = o;
+ }
+
+ //! Assignment operator. Copy the index array
+ aiFace& operator = ( const aiFace& o)
+ {
+ if (&o == this)
+ return *this;
+
+ delete[] mIndices;
+ mNumIndices = o.mNumIndices;
+ if (mNumIndices) {
+ mIndices = new unsigned int[mNumIndices];
+ ::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
+ }
+ else {
+ mIndices = NULL;
+ }
+ return *this;
+ }
+
+ //! Comparison operator. Checks whether the index array
+ //! of two faces is identical
+ bool operator== (const aiFace& o) const
+ {
+ if (mIndices == o.mIndices)return true;
+ else if (mIndices && mNumIndices == o.mNumIndices)
+ {
+ for (unsigned int i = 0;i < this->mNumIndices;++i)
+ if (mIndices[i] != o.mIndices[i])return false;
+ return true;
+ }
+ return false;
+ }
+
+ //! Inverse comparison operator. Checks whether the index
+ //! array of two faces is NOT identical
+ bool operator != (const aiFace& o) const
+ {
+ return !(*this == o);
+ }
+#endif // __cplusplus
+}; // struct aiFace
+
+
+// ---------------------------------------------------------------------------
+/** @brief A single influence of a bone on a vertex.
+ */
+struct aiVertexWeight
+{
+ //! Index of the vertex which is influenced by the bone.
+ unsigned int mVertexId;
+
+ //! The strength of the influence in the range (0...1).
+ //! The influence from all bones at one vertex amounts to 1.
+ float mWeight;
+
+#ifdef __cplusplus
+
+ //! Default constructor
+ aiVertexWeight() { }
+
+ //! Initialisation from a given index and vertex weight factor
+ //! \param pID ID
+ //! \param pWeight Vertex weight factor
+ aiVertexWeight( unsigned int pID, float pWeight)
+ : mVertexId( pID), mWeight( pWeight)
+ { /* nothing to do here */ }
+
+#endif // __cplusplus
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief A single bone of a mesh.
+ *
+ * A bone has a name by which it can be found in the frame hierarchy and by
+ * which it can be addressed by animations. In addition it has a number of
+ * influences on vertices.
+ */
+struct aiBone
+{
+ //! The name of the bone.
+ C_STRUCT aiString mName;
+
+ //! The number of vertices affected by this bone
+ //! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
+ unsigned int mNumWeights;
+
+ //! The vertices affected by this bone
+ C_STRUCT aiVertexWeight* mWeights;
+
+ //! Matrix that transforms from mesh space to bone space in bind pose
+ C_STRUCT aiMatrix4x4 mOffsetMatrix;
+
+#ifdef __cplusplus
+
+ //! Default constructor
+ aiBone()
+ : mNumWeights( 0 )
+ , mWeights( NULL )
+ {
+ }
+
+ //! Copy constructor
+ aiBone(const aiBone& other)
+ : mName( other.mName )
+ , mNumWeights( other.mNumWeights )
+ , mOffsetMatrix( other.mOffsetMatrix )
+ {
+ if (other.mWeights && other.mNumWeights)
+ {
+ mWeights = new aiVertexWeight[mNumWeights];
+ ::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
+ }
+ }
+
+ //! Destructor - deletes the array of vertex weights
+ ~aiBone()
+ {
+ delete [] mWeights;
+ }
+#endif // __cplusplus
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief Enumerates the types of geometric primitives supported by Assimp.
+ *
+ * @see aiFace Face data structure
+ * @see aiProcess_SortByPType Per-primitive sorting of meshes
+ * @see aiProcess_Triangulate Automatic triangulation
+ * @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
+ */
+enum aiPrimitiveType
+{
+ /** A point primitive.
+ *
+ * This is just a single vertex in the virtual world,
+ * #aiFace contains just one index for such a primitive.
+ */
+ aiPrimitiveType_POINT = 0x1,
+
+ /** A line primitive.
+ *
+ * This is a line defined through a start and an end position.
+ * #aiFace contains exactly two indices for such a primitive.
+ */
+ aiPrimitiveType_LINE = 0x2,
+
+ /** A triangular primitive.
+ *
+ * A triangle consists of three indices.
+ */
+ aiPrimitiveType_TRIANGLE = 0x4,
+
+ /** A higher-level polygon with more than 3 edges.
+ *
+ * A triangle is a polygon, but polygon in this context means
+ * "all polygons that are not triangles". The "Triangulate"-Step
+ * is provided for your convenience, it splits all polygons in
+ * triangles (which are much easier to handle).
+ */
+ aiPrimitiveType_POLYGON = 0x8,
+
+
+ /** This value is not used. It is just here to force the
+ * compiler to map this enum to a 32 Bit integer.
+ */
+#ifndef SWIG
+ _aiPrimitiveType_Force32Bit = INT_MAX
+#endif
+}; //! enum aiPrimitiveType
+
+// Get the #aiPrimitiveType flag for a specific number of face indices
+#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
+ ((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
+
+
+
+// ---------------------------------------------------------------------------
+/** @brief NOT CURRENTLY IN USE. An AnimMesh is an attachment to an #aiMesh stores per-vertex
+ * animations for a particular frame.
+ *
+ * You may think of an #aiAnimMesh as a `patch` for the host mesh, which
+ * replaces only certain vertex data streams at a particular time.
+ * Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes).
+ * The actual relationship between the time line and anim meshes is
+ * established by #aiMeshAnim, which references singular mesh attachments
+ * by their ID and binds them to a time offset.
+*/
+struct aiAnimMesh
+{
+ /** Replacement for aiMesh::mVertices. If this array is non-NULL,
+ * it *must* contain mNumVertices entries. The corresponding
+ * array in the host mesh must be non-NULL as well - animation
+ * meshes may neither add or nor remove vertex components (if
+ * a replacement array is NULL and the corresponding source
+ * array is not, the source data is taken instead)*/
+ C_STRUCT aiVector3D* mVertices;
+
+ /** Replacement for aiMesh::mNormals. */
+ C_STRUCT aiVector3D* mNormals;
+
+ /** Replacement for aiMesh::mTangents. */
+ C_STRUCT aiVector3D* mTangents;
+
+ /** Replacement for aiMesh::mBitangents. */
+ C_STRUCT aiVector3D* mBitangents;
+
+ /** Replacement for aiMesh::mColors */
+ C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ /** Replacement for aiMesh::mTextureCoords */
+ C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ /** The number of vertices in the aiAnimMesh, and thus the length of all
+ * the member arrays.
+ *
+ * This has always the same value as the mNumVertices property in the
+ * corresponding aiMesh. It is duplicated here merely to make the length
+ * of the member arrays accessible even if the aiMesh is not known, e.g.
+ * from language bindings.
+ */
+ unsigned int mNumVertices;
+
+#ifdef __cplusplus
+
+ aiAnimMesh()
+ : mVertices( NULL )
+ , mNormals( NULL )
+ , mTangents( NULL )
+ , mBitangents( NULL )
+ , mNumVertices( 0 )
+ {
+ // fixme consider moving this to the ctor initializer list as well
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++){
+ mTextureCoords[a] = NULL;
+ }
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
+ mColors[a] = NULL;
+ }
+ }
+
+ ~aiAnimMesh()
+ {
+ delete [] mVertices;
+ delete [] mNormals;
+ delete [] mTangents;
+ delete [] mBitangents;
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
+ delete [] mTextureCoords[a];
+ }
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
+ delete [] mColors[a];
+ }
+ }
+
+ /** Check whether the anim mesh overrides the vertex positions
+ * of its host mesh*/
+ bool HasPositions() const {
+ return mVertices != NULL;
+ }
+
+ /** Check whether the anim mesh overrides the vertex normals
+ * of its host mesh*/
+ bool HasNormals() const {
+ return mNormals != NULL;
+ }
+
+ /** Check whether the anim mesh overrides the vertex tangents
+ * and bitangents of its host mesh. As for aiMesh,
+ * tangents and bitangents always go together. */
+ bool HasTangentsAndBitangents() const {
+ return mTangents != NULL;
+ }
+
+ /** Check whether the anim mesh overrides a particular
+ * set of vertex colors on his host mesh.
+ * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS */
+ bool HasVertexColors( unsigned int pIndex) const {
+ return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != NULL;
+ }
+
+ /** Check whether the anim mesh overrides a particular
+ * set of texture coordinates on his host mesh.
+ * @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS */
+ bool HasTextureCoords( unsigned int pIndex) const {
+ return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != NULL;
+ }
+
+#endif
+};
+
+
+// ---------------------------------------------------------------------------
+/** @brief A mesh represents a geometry or model with a single material.
+*
+* It usually consists of a number of vertices and a series of primitives/faces
+* referencing the vertices. In addition there might be a series of bones, each
+* of them addressing a number of vertices with a certain weight. Vertex data
+* is presented in channels with each channel containing a single per-vertex
+* information such as a set of texture coords or a normal vector.
+* If a data pointer is non-null, the corresponding data stream is present.
+* From C++-programs you can also use the comfort functions Has*() to
+* test for the presence of various data streams.
+*
+* A Mesh uses only a single material which is referenced by a material ID.
+* @note The mPositions member is usually not optional. However, vertex positions
+* *could* be missing if the #AI_SCENE_FLAGS_INCOMPLETE flag is set in
+* @code
+* aiScene::mFlags
+* @endcode
+*/
+struct aiMesh
+{
+ /** Bitwise combination of the members of the #aiPrimitiveType enum.
+ * This specifies which types of primitives are present in the mesh.
+ * The "SortByPrimitiveType"-Step can be used to make sure the
+ * output meshes consist of one primitive type each.
+ */
+ unsigned int mPrimitiveTypes;
+
+ /** The number of vertices in this mesh.
+ * This is also the size of all of the per-vertex data arrays.
+ * The maximum value for this member is #AI_MAX_VERTICES.
+ */
+ unsigned int mNumVertices;
+
+ /** The number of primitives (triangles, polygons, lines) in this mesh.
+ * This is also the size of the mFaces array.
+ * The maximum value for this member is #AI_MAX_FACES.
+ */
+ unsigned int mNumFaces;
+
+ /** Vertex positions.
+ * This array is always present in a mesh. The array is
+ * mNumVertices in size.
+ */
+ C_STRUCT aiVector3D* mVertices;
+
+ /** Vertex normals.
+ * The array contains normalized vectors, NULL if not present.
+ * The array is mNumVertices in size. Normals are undefined for
+ * point and line primitives. A mesh consisting of points and
+ * lines only may not have normal vectors. Meshes with mixed
+ * primitive types (i.e. lines and triangles) may have normals,
+ * but the normals for vertices that are only referenced by
+ * point or line primitives are undefined and set to QNaN (WARN:
+ * qNaN compares to inequal to *everything*, even to qNaN itself.
+ * Using code like this to check whether a field is qnan is:
+ * @code
+ * #define IS_QNAN(f) (f != f)
+ * @endcode
+ * still dangerous because even 1.f == 1.f could evaluate to false! (
+ * remember the subtleties of IEEE754 artithmetics). Use stuff like
+ * @c fpclassify instead.
+ * @note Normal vectors computed by Assimp are always unit-length.
+ * However, this needn't apply for normals that have been taken
+ * directly from the model file.
+ */
+ C_STRUCT aiVector3D* mNormals;
+
+ /** Vertex tangents.
+ * The tangent of a vertex points in the direction of the positive
+ * X texture axis. The array contains normalized vectors, NULL if
+ * not present. The array is mNumVertices in size. A mesh consisting
+ * of points and lines only may not have normal vectors. Meshes with
+ * mixed primitive types (i.e. lines and triangles) may have
+ * normals, but the normals for vertices that are only referenced by
+ * point or line primitives are undefined and set to qNaN. See
+ * the #mNormals member for a detailled discussion of qNaNs.
+ * @note If the mesh contains tangents, it automatically also
+ * contains bitangents.
+ */
+ C_STRUCT aiVector3D* mTangents;
+
+ /** Vertex bitangents.
+ * The bitangent of a vertex points in the direction of the positive
+ * Y texture axis. The array contains normalized vectors, NULL if not
+ * present. The array is mNumVertices in size.
+ * @note If the mesh contains tangents, it automatically also contains
+ * bitangents.
+ */
+ C_STRUCT aiVector3D* mBitangents;
+
+ /** Vertex color sets.
+ * A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
+ * colors per vertex. NULL if not present. Each array is
+ * mNumVertices in size if present.
+ */
+ C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ /** Vertex texture coords, also known as UV channels.
+ * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
+ * vertex. NULL if not present. The array is mNumVertices in size.
+ */
+ C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ /** Specifies the number of components for a given UV channel.
+ * Up to three channels are supported (UVW, for accessing volume
+ * or cube maps). If the value is 2 for a given channel n, the
+ * component p.z of mTextureCoords[n][p] is set to 0.0f.
+ * If the value is 1 for a given channel, p.y is set to 0.0f, too.
+ * @note 4D coords are not supported
+ */
+ unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+
+ /** The faces the mesh is constructed from.
+ * Each face refers to a number of vertices by their indices.
+ * This array is always present in a mesh, its size is given
+ * in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
+ * is NOT set each face references an unique set of vertices.
+ */
+ C_STRUCT aiFace* mFaces;
+
+ /** The number of bones this mesh contains.
+ * Can be 0, in which case the mBones array is NULL.
+ */
+ unsigned int mNumBones;
+
+ /** The bones of this mesh.
+ * A bone consists of a name by which it can be found in the
+ * frame hierarchy and a set of vertex weights.
+ */
+ C_STRUCT aiBone** mBones;
+
+ /** The material used by this mesh.
+ * A mesh does use only a single material. If an imported model uses
+ * multiple materials, the import splits up the mesh. Use this value
+ * as index into the scene's material list.
+ */
+ unsigned int mMaterialIndex;
+
+ /** Name of the mesh. Meshes can be named, but this is not a
+ * requirement and leaving this field empty is totally fine.
+ * There are mainly three uses for mesh names:
+ * - some formats name nodes and meshes independently.
+ * - importers tend to split meshes up to meet the
+ * one-material-per-mesh requirement. Assigning
+ * the same (dummy) name to each of the result meshes
+ * aids the caller at recovering the original mesh
+ * partitioning.
+ * - Vertex animations refer to meshes by their names.
+ **/
+ C_STRUCT aiString mName;
+
+
+ /** NOT CURRENTLY IN USE. The number of attachment meshes */
+ unsigned int mNumAnimMeshes;
+
+ /** NOT CURRENTLY IN USE. Attachment meshes for this mesh, for vertex-based animation.
+ * Attachment meshes carry replacement data for some of the
+ * mesh'es vertex components (usually positions, normals). */
+ C_STRUCT aiAnimMesh** mAnimMeshes;
+
+
+#ifdef __cplusplus
+
+ //! Default constructor. Initializes all members to 0
+ aiMesh()
+ : mPrimitiveTypes( 0 )
+ , mNumVertices( 0 )
+ , mNumFaces( 0 )
+ , mVertices( NULL )
+ , mNormals( NULL )
+ , mTangents( NULL )
+ , mBitangents( NULL )
+ , mFaces( NULL )
+ , mNumBones( 0 )
+ , mBones( NULL )
+ , mMaterialIndex( 0 )
+ , mNumAnimMeshes( 0 )
+ , mAnimMeshes( NULL )
+ {
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
+ {
+ mNumUVComponents[a] = 0;
+ mTextureCoords[a] = NULL;
+ }
+
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
+ mColors[a] = NULL;
+ }
+
+ //! Deletes all storage allocated for the mesh
+ ~aiMesh()
+ {
+ delete [] mVertices;
+ delete [] mNormals;
+ delete [] mTangents;
+ delete [] mBitangents;
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
+ delete [] mTextureCoords[a];
+ }
+ for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
+ delete [] mColors[a];
+ }
+
+ // DO NOT REMOVE THIS ADDITIONAL CHECK
+ if (mNumBones && mBones) {
+ for( unsigned int a = 0; a < mNumBones; a++) {
+ delete mBones[a];
+ }
+ delete [] mBones;
+ }
+
+ if (mNumAnimMeshes && mAnimMeshes) {
+ for( unsigned int a = 0; a < mNumAnimMeshes; a++) {
+ delete mAnimMeshes[a];
+ }
+ delete [] mAnimMeshes;
+ }
+
+ delete [] mFaces;
+ }
+
+ //! Check whether the mesh contains positions. Provided no special
+ //! scene flags are set (such as #AI_SCENE_FLAGS_ANIM_SKELETON_ONLY),
+ //! this will always be true
+ bool HasPositions() const
+ { return mVertices != NULL && mNumVertices > 0; }
+
+ //! Check whether the mesh contains faces. If no special scene flags
+ //! are set this should always return true
+ bool HasFaces() const
+ { return mFaces != NULL && mNumFaces > 0; }
+
+ //! Check whether the mesh contains normal vectors
+ bool HasNormals() const
+ { return mNormals != NULL && mNumVertices > 0; }
+
+ //! Check whether the mesh contains tangent and bitangent vectors
+ //! It is not possible that it contains tangents and no bitangents
+ //! (or the other way round). The existence of one of them
+ //! implies that the second is there, too.
+ bool HasTangentsAndBitangents() const
+ { return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; }
+
+ //! Check whether the mesh contains a vertex color set
+ //! \param pIndex Index of the vertex color set
+ bool HasVertexColors( unsigned int pIndex) const
+ {
+ if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
+ return false;
+ else
+ return mColors[pIndex] != NULL && mNumVertices > 0;
+ }
+
+ //! Check whether the mesh contains a texture coordinate set
+ //! \param pIndex Index of the texture coordinates set
+ bool HasTextureCoords( unsigned int pIndex) const
+ {
+ if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ return false;
+ else
+ return mTextureCoords[pIndex] != NULL && mNumVertices > 0;
+ }
+
+ //! Get the number of UV channels the mesh contains
+ unsigned int GetNumUVChannels() const
+ {
+ unsigned int n = 0;
+ while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n;
+ return n;
+ }
+
+ //! Get the number of vertex color channels the mesh contains
+ unsigned int GetNumColorChannels() const
+ {
+ unsigned int n = 0;
+ while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n;
+ return n;
+ }
+
+ //! Check whether the mesh contains bones
+ inline bool HasBones() const
+ { return mBones != NULL && mNumBones > 0; }
+
+#endif // __cplusplus
+};
+
+
+#ifdef __cplusplus
+}
+#endif //! extern "C"
+#endif // __AI_MESH_H_INC
+
diff --git a/src/3rdparty/assimp/include/assimp/metadata.h b/src/3rdparty/assimp/include/assimp/metadata.h
new file mode 100644
index 000000000..16809a511
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/metadata.h
@@ -0,0 +1,247 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file metadata.h
+ * @brief Defines the data structures for holding node meta information.
+ */
+#ifndef __AI_METADATA_H_INC__
+#define __AI_METADATA_H_INC__
+
+#include <assert.h>
+
+#if defined(_MSC_VER) && (_MSC_VER <= 1500)
+#include "Compiler/pstdint.h"
+#else
+#include <stdint.h>
+#endif
+
+
+
+// -------------------------------------------------------------------------------
+/**
+ * Enum used to distinguish data types
+ */
+ // -------------------------------------------------------------------------------
+typedef enum aiMetadataType
+{
+ AI_BOOL = 0,
+ AI_INT = 1,
+ AI_UINT64 = 2,
+ AI_FLOAT = 3,
+ AI_AISTRING = 4,
+ AI_AIVECTOR3D = 5,
+
+#ifndef SWIG
+ FORCE_32BIT = INT_MAX
+#endif
+} aiMetadataType;
+
+
+
+// -------------------------------------------------------------------------------
+/**
+ * Metadata entry
+ *
+ * The type field uniquely identifies the underlying type of the data field
+ */
+ // -------------------------------------------------------------------------------
+struct aiMetadataEntry
+{
+ aiMetadataType mType;
+ void* mData;
+};
+
+
+
+#ifdef __cplusplus
+
+#include <string>
+
+
+
+// -------------------------------------------------------------------------------
+/**
+ * Helper functions to get the aiType enum entry for a type
+ */
+ // -------------------------------------------------------------------------------
+inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
+inline aiMetadataType GetAiType( int ) { return AI_INT; }
+inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
+inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
+inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
+inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
+
+
+
+#endif
+
+
+
+// -------------------------------------------------------------------------------
+/**
+ * Container for holding metadata.
+ *
+ * Metadata is a key-value store using string keys and values.
+ */
+ // -------------------------------------------------------------------------------
+struct aiMetadata
+{
+ /** Length of the mKeys and mValues arrays, respectively */
+ unsigned int mNumProperties;
+
+ /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
+ C_STRUCT aiString* mKeys;
+
+ /** Arrays of values, may not be NULL. Entries in this array may be NULL if the
+ * corresponding property key has no assigned value. */
+ C_STRUCT aiMetadataEntry* mValues;
+
+#ifdef __cplusplus
+
+ /** Constructor */
+ aiMetadata()
+ // set all members to zero by default
+ : mNumProperties(0)
+ , mKeys(NULL)
+ , mValues(NULL)
+ {}
+
+
+ /** Destructor */
+ ~aiMetadata()
+ {
+ delete[] mKeys;
+ mKeys = NULL;
+ if (mValues)
+ {
+ // Delete each metadata entry
+ for (unsigned i=0; i<mNumProperties; ++i)
+ {
+ void* data = mValues[i].mData;
+ switch (mValues[i].mType)
+ {
+ case AI_BOOL:
+ delete static_cast<bool*>(data);
+ break;
+ case AI_INT:
+ delete static_cast<int*>(data);
+ break;
+ case AI_UINT64:
+ delete static_cast<uint64_t*>(data);
+ break;
+ case AI_FLOAT:
+ delete static_cast<float*>(data);
+ break;
+ case AI_AISTRING:
+ delete static_cast<aiString*>(data);
+ break;
+ case AI_AIVECTOR3D:
+ delete static_cast<aiVector3D*>(data);
+ break;
+ default:
+ assert(false);
+ break;
+ }
+ }
+
+ // Delete the metadata array
+ delete [] mValues;
+ mValues = NULL;
+ }
+ }
+
+
+
+ template<typename T>
+ inline void Set( unsigned index, const std::string& key, const T& value )
+ {
+ // In range assertion
+ assert(index < mNumProperties);
+
+ // Set metadata key
+ mKeys[index] = key;
+
+ // Set metadata type
+ mValues[index].mType = GetAiType(value);
+ // Copy the given value to the dynamic storage
+ mValues[index].mData = new T(value);
+ }
+
+ template<typename T>
+ inline bool Get( unsigned index, T& value )
+ {
+ // In range assertion
+ assert(index < mNumProperties);
+
+ // Return false if the output data type does
+ // not match the found value's data type
+ if ( GetAiType( value ) != mValues[ index ].mType ) {
+ return false;
+ }
+
+ // Otherwise, output the found value and
+ // return true
+ value = *static_cast<T*>(mValues[index].mData);
+ return true;
+ }
+
+ template<typename T>
+ inline bool Get( const aiString& key, T& value )
+ {
+ // Search for the given key
+ for (unsigned i=0; i<mNumProperties; ++i)
+ if (mKeys[i]==key)
+ return Get(i, value);
+ return false;
+ }
+
+ template<typename T>
+ inline bool Get( const std::string& key, T& value ) {
+ return Get(aiString(key), value);
+ }
+
+#endif // __cplusplus
+
+};
+
+#endif // __AI_METADATA_H_INC__
+
+
diff --git a/src/3rdparty/assimp/include/assimp/postprocess.h b/src/3rdparty/assimp/include/assimp/postprocess.h
new file mode 100644
index 000000000..0eb9abea9
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/postprocess.h
@@ -0,0 +1,633 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file postprocess.h
+ * @brief Definitions for import post processing steps
+ */
+#ifndef AI_POSTPROCESS_H_INC
+#define AI_POSTPROCESS_H_INC
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// -----------------------------------------------------------------------------------
+/** @enum aiPostProcessSteps
+ * @brief Defines the flags for all possible post processing steps.
+ *
+ * @note Some steps are influenced by properties set on the Assimp::Importer itself
+ *
+ * @see Assimp::Importer::ReadFile()
+ * @see Assimp::Importer::SetPropertyInteger()
+ * @see aiImportFile
+ * @see aiImportFileEx
+ */
+// -----------------------------------------------------------------------------------
+enum aiPostProcessSteps
+{
+
+ // -------------------------------------------------------------------------
+ /** <hr>Calculates the tangents and bitangents for the imported meshes.
+ *
+ * Does nothing if a mesh does not have normals. You might want this post
+ * processing step to be executed if you plan to use tangent space calculations
+ * such as normal mapping applied to the meshes. There's an importer property,
+ * <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
+ * a maximum smoothing angle for the algorithm. However, usually you'll
+ * want to leave it at the default value.
+ */
+ aiProcess_CalcTangentSpace = 0x1,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Identifies and joins identical vertex data sets within all
+ * imported meshes.
+ *
+ * After this step is run, each mesh contains unique vertices,
+ * so a vertex may be used by multiple faces. You usually want
+ * to use this post processing step. If your application deals with
+ * indexed geometry, this step is compulsory or you'll just waste rendering
+ * time. <b>If this flag is not specified</b>, no vertices are referenced by
+ * more than one face and <b>no index buffer is required</b> for rendering.
+ */
+ aiProcess_JoinIdenticalVertices = 0x2,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Converts all the imported data to a left-handed coordinate space.
+ *
+ * By default the data is returned in a right-handed coordinate space (which
+ * OpenGL prefers). In this space, +X points to the right,
+ * +Z points towards the viewer, and +Y points upwards. In the DirectX
+ * coordinate space +X points to the right, +Y points upwards, and +Z points
+ * away from the viewer.
+ *
+ * You'll probably want to consider this flag if you use Direct3D for
+ * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
+ * setting and bundles all conversions typically required for D3D-based
+ * applications.
+ */
+ aiProcess_MakeLeftHanded = 0x4,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Triangulates all faces of all meshes.
+ *
+ * By default the imported mesh data might contain faces with more than 3
+ * indices. For rendering you'll usually want all faces to be triangles.
+ * This post processing step splits up faces with more than 3 indices into
+ * triangles. Line and point primitives are *not* modified! If you want
+ * 'triangles only' with no other kinds of primitives, try the following
+ * solution:
+ * <ul>
+ * <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
+ * <li>Ignore all point and line meshes when you process assimp's output</li>
+ * </ul>
+ */
+ aiProcess_Triangulate = 0x8,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Removes some parts of the data structure (animations, materials,
+ * light sources, cameras, textures, vertex components).
+ *
+ * The components to be removed are specified in a separate
+ * importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
+ * if you don't need all parts of the output structure. Vertex colors
+ * are rarely used today for example... Calling this step to remove unneeded
+ * data from the pipeline as early as possible results in increased
+ * performance and a more optimized output data structure.
+ * This step is also useful if you want to force Assimp to recompute
+ * normals or tangents. The corresponding steps don't recompute them if
+ * they're already there (loaded from the source asset). By using this
+ * step you can make sure they are NOT there.
+ *
+ * This flag is a poor one, mainly because its purpose is usually
+ * misunderstood. Consider the following case: a 3D model has been exported
+ * from a CAD app, and it has per-face vertex colors. Vertex positions can't be
+ * shared, thus the #aiProcess_JoinIdenticalVertices step fails to
+ * optimize the data because of these nasty little vertex colors.
+ * Most apps don't even process them, so it's all for nothing. By using
+ * this step, unneeded components are excluded as early as possible
+ * thus opening more room for internal optimizations.
+ */
+ aiProcess_RemoveComponent = 0x10,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Generates normals for all faces of all meshes.
+ *
+ * This is ignored if normals are already there at the time this flag
+ * is evaluated. Model importers try to load them from the source file, so
+ * they're usually already there. Face normals are shared between all points
+ * of a single face, so a single point can have multiple normals, which
+ * forces the library to duplicate vertices in some cases.
+ * #aiProcess_JoinIdenticalVertices is *senseless* then.
+ *
+ * This flag may not be specified together with #aiProcess_GenSmoothNormals.
+ */
+ aiProcess_GenNormals = 0x20,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Generates smooth normals for all vertices in the mesh.
+ *
+ * This is ignored if normals are already there at the time this flag
+ * is evaluated. Model importers try to load them from the source file, so
+ * they're usually already there.
+ *
+ * This flag may not be specified together with
+ * #aiProcess_GenNormals. There's a importer property,
+ * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
+ * an angle maximum for the normal smoothing algorithm. Normals exceeding
+ * this limit are not smoothed, resulting in a 'hard' seam between two faces.
+ * Using a decent angle here (e.g. 80 degrees) results in very good visual
+ * appearance.
+ */
+ aiProcess_GenSmoothNormals = 0x40,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Splits large meshes into smaller sub-meshes.
+ *
+ * This is quite useful for real-time rendering, where the number of triangles
+ * which can be maximally processed in a single draw-call is limited
+ * by the video driver/hardware. The maximum vertex buffer is usually limited
+ * too. Both requirements can be met with this step: you may specify both a
+ * triangle and vertex limit for a single mesh.
+ *
+ * The split limits can (and should!) be set through the
+ * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
+ * importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
+ * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
+ *
+ * Note that splitting is generally a time-consuming task, but only if there's
+ * something to split. The use of this step is recommended for most users.
+ */
+ aiProcess_SplitLargeMeshes = 0x80,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Removes the node graph and pre-transforms all vertices with
+ * the local transformation matrices of their nodes.
+ *
+ * The output scene still contains nodes, however there is only a
+ * root node with children, each one referencing only one mesh,
+ * and each mesh referencing one material. For rendering, you can
+ * simply render all meshes in order - you don't need to pay
+ * attention to local transformations and the node hierarchy.
+ * Animations are removed during this step.
+ * This step is intended for applications without a scenegraph.
+ * The step CAN cause some problems: if e.g. a mesh of the asset
+ * contains normals and another, using the same material index, does not,
+ * they will be brought together, but the first meshes's part of
+ * the normal list is zeroed. However, these artifacts are rare.
+ * @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
+ * can be set to normalize the scene's spatial dimension to the -1...1
+ * range.
+ */
+ aiProcess_PreTransformVertices = 0x100,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Limits the number of bones simultaneously affecting a single vertex
+ * to a maximum value.
+ *
+ * If any vertex is affected by more than the maximum number of bones, the least
+ * important vertex weights are removed and the remaining vertex weights are
+ * renormalized so that the weights still sum up to 1.
+ * The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
+ * config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
+ * property to supply your own limit to the post processing step.
+ *
+ * If you intend to perform the skinning in hardware, this post processing
+ * step might be of interest to you.
+ */
+ aiProcess_LimitBoneWeights = 0x200,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Validates the imported scene data structure.
+ * This makes sure that all indices are valid, all animations and
+ * bones are linked correctly, all material references are correct .. etc.
+ *
+ * It is recommended that you capture Assimp's log output if you use this flag,
+ * so you can easily find out what's wrong if a file fails the
+ * validation. The validator is quite strict and will find *all*
+ * inconsistencies in the data structure... It is recommended that plugin
+ * developers use it to debug their loaders. There are two types of
+ * validation failures:
+ * <ul>
+ * <li>Error: There's something wrong with the imported data. Further
+ * postprocessing is not possible and the data is not usable at all.
+ * The import fails. #Importer::GetErrorString() or #aiGetErrorString()
+ * carry the error message around.</li>
+ * <li>Warning: There are some minor issues (e.g. 1000000 animation
+ * keyframes with the same time), but further postprocessing and use
+ * of the data structure is still safe. Warning details are written
+ * to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
+ * in #aiScene::mFlags</li>
+ * </ul>
+ *
+ * This post-processing step is not time-consuming. Its use is not
+ * compulsory, but recommended.
+ */
+ aiProcess_ValidateDataStructure = 0x400,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Reorders triangles for better vertex cache locality.
+ *
+ * The step tries to improve the ACMR (average post-transform vertex cache
+ * miss ratio) for all meshes. The implementation runs in O(n) and is
+ * roughly based on the 'tipsify' algorithm (see <a href="
+ * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
+ * paper</a>).
+ *
+ * If you intend to render huge models in hardware, this step might
+ * be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
+ * importer property can be used to fine-tune the cache optimization.
+ */
+ aiProcess_ImproveCacheLocality = 0x800,
+
+ // -------------------------------------------------------------------------
+ /** <hr>Searches for redundant/unreferenced materials and removes them.
+ *
+ * This is especially useful in combination with the
+ * #aiProcess_PretransformVertices and #aiProcess_OptimizeMeshes flags.
+ * Both join small meshes with equal characteristics, but they can't do
+ * their work if two meshes have different materials. Because several
+ * material settings are lost during Assimp's import filters,
+ * (and because many exporters don't check for redundant materials), huge
+ * models often have materials which are are defined several times with
+ * exactly the same settings.
+ *
+ * Several material settings not contributing to the final appearance of
+ * a surface are ignored in all comparisons (e.g. the material name).
+ * So, if you're passing additional information through the
+ * content pipeline (probably using *magic* material names), don't
+ * specify this flag. Alternatively take a look at the
+ * <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
+ */
+ aiProcess_RemoveRedundantMaterials = 0x1000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step tries to determine which meshes have normal vectors
+ * that are facing inwards and inverts them.
+ *
+ * The algorithm is simple but effective:
+ * the bounding box of all vertices + their normals is compared against
+ * the volume of the bounding box of all vertices without their normals.
+ * This works well for most objects, problems might occur with planar
+ * surfaces. However, the step tries to filter such cases.
+ * The step inverts all in-facing normals. Generally it is recommended
+ * to enable this step, although the result is not always correct.
+ */
+ aiProcess_FixInfacingNormals = 0x2000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step splits meshes with more than one primitive type in
+ * homogeneous sub-meshes.
+ *
+ * The step is executed after the triangulation step. After the step
+ * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
+ * especially useful for real-time rendering where point and line
+ * primitives are often ignored or rendered separately.
+ * You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
+ * specify which primitive types you need. This can be used to easily
+ * exclude lines and points, which are rarely used, from the import.
+ */
+ aiProcess_SortByPType = 0x8000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step searches all meshes for degenerate primitives and
+ * converts them to proper lines or points.
+ *
+ * A face is 'degenerate' if one or more of its points are identical.
+ * To have the degenerate stuff not only detected and collapsed but
+ * removed, try one of the following procedures:
+ * <br><b>1.</b> (if you support lines and points for rendering but don't
+ * want the degenerates)</br>
+ * <ul>
+ * <li>Specify the #aiProcess_FindDegenerates flag.
+ * </li>
+ * <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
+ * 1. This will cause the step to remove degenerate triangles from the
+ * import as soon as they're detected. They won't pass any further
+ * pipeline steps.
+ * </li>
+ * </ul>
+ * <br><b>2.</b>(if you don't support lines and points at all)</br>
+ * <ul>
+ * <li>Specify the #aiProcess_FindDegenerates flag.
+ * </li>
+ * <li>Specify the #aiProcess_SortByPType flag. This moves line and
+ * point primitives to separate meshes.
+ * </li>
+ * <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
+ * @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
+ * @endcode to cause SortByPType to reject point
+ * and line meshes from the scene.
+ * </li>
+ * </ul>
+ * @note Degenerate polygons are not necessarily evil and that's why
+ * they're not removed by default. There are several file formats which
+ * don't support lines or points, and some exporters bypass the
+ * format specification and write them as degenerate triangles instead.
+ */
+ aiProcess_FindDegenerates = 0x10000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step searches all meshes for invalid data, such as zeroed
+ * normal vectors or invalid UV coords and removes/fixes them. This is
+ * intended to get rid of some common exporter errors.
+ *
+ * This is especially useful for normals. If they are invalid, and
+ * the step recognizes this, they will be removed and can later
+ * be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
+ * The step will also remove meshes that are infinitely small and reduce
+ * animation tracks consisting of hundreds if redundant keys to a single
+ * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
+ * the accuracy of the check for duplicate animation tracks.
+ */
+ aiProcess_FindInvalidData = 0x20000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step converts non-UV mappings (such as spherical or
+ * cylindrical mapping) to proper texture coordinate channels.
+ *
+ * Most applications will support UV mapping only, so you will
+ * probably want to specify this step in every case. Note that Assimp is not
+ * always able to match the original mapping implementation of the
+ * 3D app which produced a model perfectly. It's always better to let the
+ * modelling app compute the UV channels - 3ds max, Maya, Blender,
+ * LightWave, and Modo do this for example.
+ *
+ * @note If this step is not requested, you'll need to process the
+ * <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
+ * properly.
+ */
+ aiProcess_GenUVCoords = 0x40000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step applies per-texture UV transformations and bakes
+ * them into stand-alone vtexture coordinate channels.
+ *
+ * UV transformations are specified per-texture - see the
+ * <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
+ * This step processes all textures with
+ * transformed input UV coordinates and generates a new (pre-transformed) UV channel
+ * which replaces the old channel. Most applications won't support UV
+ * transformations, so you will probably want to specify this step.
+ *
+ * @note UV transformations are usually implemented in real-time apps by
+ * transforming texture coordinates at vertex shader stage with a 3x3
+ * (homogenous) transformation matrix.
+ */
+ aiProcess_TransformUVCoords = 0x80000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step searches for duplicate meshes and replaces them
+ * with references to the first mesh.
+ *
+ * This step takes a while, so don't use it if speed is a concern.
+ * Its main purpose is to workaround the fact that many export
+ * file formats don't support instanced meshes, so exporters need to
+ * duplicate meshes. This step removes the duplicates again. Please
+ * note that Assimp does not currently support per-node material
+ * assignment to meshes, which means that identical meshes with
+ * different materials are currently *not* joined, although this is
+ * planned for future versions.
+ */
+ aiProcess_FindInstances = 0x100000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>A postprocessing step to reduce the number of meshes.
+ *
+ * This will, in fact, reduce the number of draw calls.
+ *
+ * This is a very effective optimization and is recommended to be used
+ * together with #aiProcess_OptimizeGraph, if possible. The flag is fully
+ * compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
+ */
+ aiProcess_OptimizeMeshes = 0x200000,
+
+
+ // -------------------------------------------------------------------------
+ /** <hr>A postprocessing step to optimize the scene hierarchy.
+ *
+ * Nodes without animations, bones, lights or cameras assigned are
+ * collapsed and joined.
+ *
+ * Node names can be lost during this step. If you use special 'tag nodes'
+ * to pass additional information through your content pipeline, use the
+ * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
+ * list of node names you want to be kept. Nodes matching one of the names
+ * in this list won't be touched or modified.
+ *
+ * Use this flag with caution. Most simple files will be collapsed to a
+ * single node, so complex hierarchies are usually completely lost. This is not
+ * useful for editor environments, but probably a very effective
+ * optimization if you just want to get the model data, convert it to your
+ * own format, and render it as fast as possible.
+ *
+ * This flag is designed to be used with #aiProcess_OptimizeMeshes for best
+ * results.
+ *
+ * @note 'Crappy' scenes with thousands of extremely small meshes packed
+ * in deeply nested nodes exist for almost all file formats.
+ * #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
+ * usually fixes them all and makes them renderable.
+ */
+ aiProcess_OptimizeGraph = 0x400000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step flips all UV coordinates along the y-axis and adjusts
+ * material settings and bitangents accordingly.
+ *
+ * <b>Output UV coordinate system:</b>
+ * @code
+ * 0y|0y ---------- 1x|0y
+ * | |
+ * | |
+ * | |
+ * 0x|1y ---------- 1x|1y
+ * @endcode
+ *
+ * You'll probably want to consider this flag if you use Direct3D for
+ * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
+ * setting and bundles all conversions typically required for D3D-based
+ * applications.
+ */
+ aiProcess_FlipUVs = 0x800000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step adjusts the output face winding order to be CW.
+ *
+ * The default face winding order is counter clockwise (CCW).
+ *
+ * <b>Output face order:</b>
+ * @code
+ * x2
+ *
+ * x0
+ * x1
+ * @endcode
+ */
+ aiProcess_FlipWindingOrder = 0x1000000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step splits meshes with many bones into sub-meshes so that each
+ * su-bmesh has fewer or as many bones as a given limit.
+ */
+ aiProcess_SplitByBoneCount = 0x2000000,
+
+ // -------------------------------------------------------------------------
+ /** <hr>This step removes bones losslessly or according to some threshold.
+ *
+ * In some cases (i.e. formats that require it) exporters are forced to
+ * assign dummy bone weights to otherwise static meshes assigned to
+ * animated meshes. Full, weight-based skinning is expensive while
+ * animating nodes is extremely cheap, so this step is offered to clean up
+ * the data in that regard.
+ *
+ * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
+ * Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
+ * only if all bones within the scene qualify for removal.
+ */
+ aiProcess_Debone = 0x4000000
+
+ // aiProcess_GenEntityMeshes = 0x100000,
+ // aiProcess_OptimizeAnimations = 0x200000
+ // aiProcess_FixTexturePaths = 0x200000
+};
+
+
+// ---------------------------------------------------------------------------------------
+/** @def aiProcess_ConvertToLeftHanded
+ * @brief Shortcut flag for Direct3D-based applications.
+ *
+ * Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and
+ * #aiProcess_FlipWindingOrder flags.
+ * The output data matches Direct3D's conventions: left-handed geometry, upper-left
+ * origin for UV coordinates and finally clockwise face order, suitable for CCW culling.
+ *
+ * @deprecated
+ */
+#define aiProcess_ConvertToLeftHanded ( \
+ aiProcess_MakeLeftHanded | \
+ aiProcess_FlipUVs | \
+ aiProcess_FlipWindingOrder | \
+ 0 )
+
+
+// ---------------------------------------------------------------------------------------
+/** @def aiProcessPreset_TargetRealtimeUse_Fast
+ * @brief Default postprocess configuration optimizing the data for real-time rendering.
+ *
+ * Applications would want to use this preset to load models on end-user PCs,
+ * maybe for direct use in game.
+ *
+ * If you're using DirectX, don't forget to combine this value with
+ * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
+ * in your application apply the #aiProcess_TransformUVCoords step, too.
+ * @note Please take the time to read the docs for the steps enabled by this preset.
+ * Some of them offer further configurable properties, while some of them might not be of
+ * use for you so it might be better to not specify them.
+ */
+#define aiProcessPreset_TargetRealtime_Fast ( \
+ aiProcess_CalcTangentSpace | \
+ aiProcess_GenNormals | \
+ aiProcess_JoinIdenticalVertices | \
+ aiProcess_Triangulate | \
+ aiProcess_GenUVCoords | \
+ aiProcess_SortByPType | \
+ 0 )
+
+ // ---------------------------------------------------------------------------------------
+ /** @def aiProcessPreset_TargetRealtime_Quality
+ * @brief Default postprocess configuration optimizing the data for real-time rendering.
+ *
+ * Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration
+ * performs some extra optimizations to improve rendering speed and
+ * to minimize memory usage. It could be a good choice for a level editor
+ * environment where import speed is not so important.
+ *
+ * If you're using DirectX, don't forget to combine this value with
+ * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
+ * in your application apply the #aiProcess_TransformUVCoords step, too.
+ * @note Please take the time to read the docs for the steps enabled by this preset.
+ * Some of them offer further configurable properties, while some of them might not be
+ * of use for you so it might be better to not specify them.
+ */
+#define aiProcessPreset_TargetRealtime_Quality ( \
+ aiProcess_CalcTangentSpace | \
+ aiProcess_GenSmoothNormals | \
+ aiProcess_JoinIdenticalVertices | \
+ aiProcess_ImproveCacheLocality | \
+ aiProcess_LimitBoneWeights | \
+ aiProcess_RemoveRedundantMaterials | \
+ aiProcess_SplitLargeMeshes | \
+ aiProcess_Triangulate | \
+ aiProcess_GenUVCoords | \
+ aiProcess_SortByPType | \
+ aiProcess_FindDegenerates | \
+ aiProcess_FindInvalidData | \
+ 0 )
+
+ // ---------------------------------------------------------------------------------------
+ /** @def aiProcessPreset_TargetRealtime_MaxQuality
+ * @brief Default postprocess configuration optimizing the data for real-time rendering.
+ *
+ * This preset enables almost every optimization step to achieve perfectly
+ * optimized data. It's your choice for level editor environments where import speed
+ * is not important.
+ *
+ * If you're using DirectX, don't forget to combine this value with
+ * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
+ * in your application, apply the #aiProcess_TransformUVCoords step, too.
+ * @note Please take the time to read the docs for the steps enabled by this preset.
+ * Some of them offer further configurable properties, while some of them might not be
+ * of use for you so it might be better to not specify them.
+ */
+#define aiProcessPreset_TargetRealtime_MaxQuality ( \
+ aiProcessPreset_TargetRealtime_Quality | \
+ aiProcess_FindInstances | \
+ aiProcess_ValidateDataStructure | \
+ aiProcess_OptimizeMeshes | \
+ 0 )
+
+
+#ifdef __cplusplus
+} // end of extern "C"
+#endif
+
+#endif // AI_POSTPROCESS_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/quaternion.h b/src/3rdparty/assimp/include/assimp/quaternion.h
new file mode 100644
index 000000000..ad64dd9d3
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/quaternion.h
@@ -0,0 +1,126 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file quaternion.h
+ * @brief Quaternion structure, including operators when compiling in C++
+ */
+#ifndef AI_QUATERNION_H_INC
+#define AI_QUATERNION_H_INC
+
+#ifdef __cplusplus
+
+template <typename TReal> class aiVector3t;
+template <typename TReal> class aiMatrix3x3t;
+
+// ---------------------------------------------------------------------------
+/** Represents a quaternion in a 4D vector. */
+template <typename TReal>
+class aiQuaterniont
+{
+public:
+ aiQuaterniont() : w(1.0), x(), y(), z() {}
+ aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
+ : w(pw), x(px), y(py), z(pz) {}
+
+ /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
+ aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
+
+ /** Construct from euler angles */
+ aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
+
+ /** Construct from an axis-angle pair */
+ aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
+
+ /** Construct from a normalized quaternion stored in a vec3 */
+ aiQuaterniont( aiVector3t<TReal> normalized);
+
+ /** Returns a matrix representation of the quaternion */
+ aiMatrix3x3t<TReal> GetMatrix() const;
+
+public:
+
+ bool operator== (const aiQuaterniont& o) const;
+ bool operator!= (const aiQuaterniont& o) const;
+
+ bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
+
+public:
+
+ /** Normalize the quaternion */
+ aiQuaterniont& Normalize();
+
+ /** Compute quaternion conjugate */
+ aiQuaterniont& Conjugate ();
+
+ /** Rotate a point by this quaternion */
+ aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
+
+ /** Multiply two quaternions */
+ aiQuaterniont operator* (const aiQuaterniont& two) const;
+
+public:
+
+ /** Performs a spherical interpolation between two quaternions and writes the result into the third.
+ * @param pOut Target object to received the interpolated rotation.
+ * @param pStart Start rotation of the interpolation at factor == 0.
+ * @param pEnd End rotation, factor == 1.
+ * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
+ */
+ static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
+ const aiQuaterniont& pEnd, TReal pFactor);
+
+public:
+
+ //! w,x,y,z components of the quaternion
+ TReal w, x, y, z;
+} ;
+
+typedef aiQuaterniont<float> aiQuaternion;
+
+#else
+
+struct aiQuaternion {
+ float w, x, y, z;
+};
+
+#endif
+
+
+#endif // AI_QUATERNION_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/quaternion.inl b/src/3rdparty/assimp/include/assimp/quaternion.inl
new file mode 100644
index 000000000..0230d2166
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/quaternion.inl
@@ -0,0 +1,284 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiQuaterniont.inl
+ * @brief Inline implementation of aiQuaterniont<TReal> operators
+ */
+#ifndef AI_QUATERNION_INL_INC
+#define AI_QUATERNION_INL_INC
+
+#ifdef __cplusplus
+#include "quaternion.h"
+
+#include <cmath>
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
+{
+ return x == o.x && y == o.y && z == o.z && w == o.w;
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
+{
+ return !(*this == o);
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
+ return
+ std::abs(x - o.x) <= epsilon &&
+ std::abs(y - o.y) <= epsilon &&
+ std::abs(z - o.z) <= epsilon &&
+ std::abs(w - o.w) <= epsilon;
+}
+
+// ---------------------------------------------------------------------------
+// Constructs a quaternion from a rotation matrix
+template<typename TReal>
+inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
+{
+ TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
+
+ // large enough
+ if( t > static_cast<TReal>(0))
+ {
+ TReal s = sqrt(1 + t) * static_cast<TReal>(2.0);
+ x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
+ y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
+ z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
+ w = static_cast<TReal>(0.25) * s;
+ } // else we have to check several cases
+ else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
+ {
+ // Column 0:
+ TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
+ x = static_cast<TReal>(0.25) * s;
+ y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
+ z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
+ w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
+ }
+ else if( pRotMatrix.b2 > pRotMatrix.c3)
+ {
+ // Column 1:
+ TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
+ x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
+ y = static_cast<TReal>(0.25) * s;
+ z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
+ w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
+ } else
+ {
+ // Column 2:
+ TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
+ x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
+ y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
+ z = static_cast<TReal>(0.25) * s;
+ w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
+ }
+}
+
+// ---------------------------------------------------------------------------
+// Construction from euler angles
+template<typename TReal>
+inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
+{
+ const TReal fSinPitch(sin(fPitch*static_cast<TReal>(0.5)));
+ const TReal fCosPitch(cos(fPitch*static_cast<TReal>(0.5)));
+ const TReal fSinYaw(sin(fYaw*static_cast<TReal>(0.5)));
+ const TReal fCosYaw(cos(fYaw*static_cast<TReal>(0.5)));
+ const TReal fSinRoll(sin(fRoll*static_cast<TReal>(0.5)));
+ const TReal fCosRoll(cos(fRoll*static_cast<TReal>(0.5)));
+ const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
+ const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
+ x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
+ y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
+ z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
+ w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
+}
+
+// ---------------------------------------------------------------------------
+// Returns a matrix representation of the quaternion
+template<typename TReal>
+inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
+{
+ aiMatrix3x3t<TReal> resMatrix;
+ resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
+ resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
+ resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
+ resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
+ resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
+ resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
+ resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
+ resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
+ resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
+
+ return resMatrix;
+}
+
+// ---------------------------------------------------------------------------
+// Construction from an axis-angle pair
+template<typename TReal>
+inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
+{
+ axis.Normalize();
+
+ const TReal sin_a = sin( angle / 2 );
+ const TReal cos_a = cos( angle / 2 );
+ x = axis.x * sin_a;
+ y = axis.y * sin_a;
+ z = axis.z * sin_a;
+ w = cos_a;
+}
+// ---------------------------------------------------------------------------
+// Construction from am existing, normalized quaternion
+template<typename TReal>
+inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
+{
+ x = normalized.x;
+ y = normalized.y;
+ z = normalized.z;
+
+ const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
+
+ if (t < static_cast<TReal>(0.0)) {
+ w = static_cast<TReal>(0.0);
+ }
+ else w = sqrt (t);
+}
+
+// ---------------------------------------------------------------------------
+// Performs a spherical interpolation between two quaternions
+// Implementation adopted from the gmtl project. All others I found on the net fail in some cases.
+// Congrats, gmtl!
+template<typename TReal>
+inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
+{
+ // calc cosine theta
+ TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
+
+ // adjust signs (if necessary)
+ aiQuaterniont end = pEnd;
+ if( cosom < static_cast<TReal>(0.0))
+ {
+ cosom = -cosom;
+ end.x = -end.x; // Reverse all signs
+ end.y = -end.y;
+ end.z = -end.z;
+ end.w = -end.w;
+ }
+
+ // Calculate coefficients
+ TReal sclp, sclq;
+ if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
+ {
+ // Standard case (slerp)
+ TReal omega, sinom;
+ omega = acos( cosom); // extract theta from dot product's cos theta
+ sinom = sin( omega);
+ sclp = sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
+ sclq = sin( pFactor * omega) / sinom;
+ } else
+ {
+ // Very close, do linear interp (because it's faster)
+ sclp = static_cast<TReal>(1.0) - pFactor;
+ sclq = pFactor;
+ }
+
+ pOut.x = sclp * pStart.x + sclq * end.x;
+ pOut.y = sclp * pStart.y + sclq * end.y;
+ pOut.z = sclp * pStart.z + sclq * end.z;
+ pOut.w = sclp * pStart.w + sclq * end.w;
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
+{
+ // compute the magnitude and divide through it
+ const TReal mag = sqrt(x*x + y*y + z*z + w*w);
+ if (mag)
+ {
+ const TReal invMag = static_cast<TReal>(1.0)/mag;
+ x *= invMag;
+ y *= invMag;
+ z *= invMag;
+ w *= invMag;
+ }
+ return *this;
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
+{
+ return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
+ w*t.x + x*t.w + y*t.z - z*t.y,
+ w*t.y + y*t.w + z*t.x - x*t.z,
+ w*t.z + z*t.w + x*t.y - y*t.x);
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
+{
+ x = -x;
+ y = -y;
+ z = -z;
+ return *this;
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
+{
+ aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
+ q.Conjugate();
+
+ q = q*q2*qinv;
+ return aiVector3t<TReal>(q.x,q.y,q.z);
+
+}
+
+#endif
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/scene.h b/src/3rdparty/assimp/include/assimp/scene.h
new file mode 100644
index 000000000..9196d1835
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/scene.h
@@ -0,0 +1,428 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiScene.h
+ * @brief Defines the data structures in which the imported scene is returned.
+ */
+#ifndef __AI_SCENE_H_INC__
+#define __AI_SCENE_H_INC__
+
+#include "types.h"
+#include "texture.h"
+#include "mesh.h"
+#include "light.h"
+#include "camera.h"
+#include "material.h"
+#include "anim.h"
+#include "metadata.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+// -------------------------------------------------------------------------------
+/** A node in the imported hierarchy.
+ *
+ * Each node has name, a parent node (except for the root node),
+ * a transformation relative to its parent and possibly several child nodes.
+ * Simple file formats don't support hierarchical structures - for these formats
+ * the imported scene does consist of only a single root node without children.
+ */
+// -------------------------------------------------------------------------------
+struct aiNode
+{
+ /** The name of the node.
+ *
+ * The name might be empty (length of zero) but all nodes which
+ * need to be referenced by either bones or animations are named.
+ * Multiple nodes may have the same name, except for nodes which are referenced
+ * by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
+ *
+ * Cameras and lights reference a specific node by name - if there
+ * are multiple nodes with this name, they are assigned to each of them.
+ * <br>
+ * There are no limitations with regard to the characters contained in
+ * the name string as it is usually taken directly from the source file.
+ *
+ * Implementations should be able to handle tokens such as whitespace, tabs,
+ * line feeds, quotation marks, ampersands etc.
+ *
+ * Sometimes assimp introduces new nodes not present in the source file
+ * into the hierarchy (usually out of necessity because sometimes the
+ * source hierarchy format is simply not compatible). Their names are
+ * surrounded by @verbatim <> @endverbatim e.g.
+ * @verbatim<DummyRootNode> @endverbatim.
+ */
+ C_STRUCT aiString mName;
+
+ /** The transformation relative to the node's parent. */
+ C_STRUCT aiMatrix4x4 mTransformation;
+
+ /** Parent node. NULL if this node is the root node. */
+ C_STRUCT aiNode* mParent;
+
+ /** The number of child nodes of this node. */
+ unsigned int mNumChildren;
+
+ /** The child nodes of this node. NULL if mNumChildren is 0. */
+ C_STRUCT aiNode** mChildren;
+
+ /** The number of meshes of this node. */
+ unsigned int mNumMeshes;
+
+ /** The meshes of this node. Each entry is an index into the mesh */
+ unsigned int* mMeshes;
+
+ /** Metadata associated with this node or NULL if there is no metadata.
+ * Whether any metadata is generated depends on the source file format. See the
+ * @link importer_notes @endlink page for more information on every source file
+ * format. Importers that don't document any metadata don't write any.
+ */
+ C_STRUCT aiMetadata* mMetaData;
+
+#ifdef __cplusplus
+ /** Constructor */
+ aiNode()
+ // set all members to zero by default
+ : mName("")
+ , mParent(NULL)
+ , mNumChildren(0)
+ , mChildren(NULL)
+ , mNumMeshes(0)
+ , mMeshes(NULL)
+ , mMetaData(NULL)
+ {
+ }
+
+
+ /** Construction from a specific name */
+ aiNode(const std::string& name)
+ // set all members to zero by default
+ : mName(name)
+ , mParent(NULL)
+ , mNumChildren(0)
+ , mChildren(NULL)
+ , mNumMeshes(0)
+ , mMeshes(NULL)
+ , mMetaData(NULL)
+ {
+ }
+
+ /** Destructor */
+ ~aiNode()
+ {
+ // delete all children recursively
+ // to make sure we won't crash if the data is invalid ...
+ if (mChildren && mNumChildren)
+ {
+ for( unsigned int a = 0; a < mNumChildren; a++)
+ delete mChildren[a];
+ }
+ delete [] mChildren;
+ delete [] mMeshes;
+ delete mMetaData;
+ }
+
+
+ /** Searches for a node with a specific name, beginning at this
+ * nodes. Normally you will call this method on the root node
+ * of the scene.
+ *
+ * @param name Name to search for
+ * @return NULL or a valid Node if the search was successful.
+ */
+ inline const aiNode* FindNode(const aiString& name) const
+ {
+ return FindNode(name.data);
+ }
+
+
+ inline aiNode* FindNode(const aiString& name)
+ {
+ return FindNode(name.data);
+ }
+
+
+ /** @override
+ */
+ inline const aiNode* FindNode(const char* name) const
+ {
+ if (!::strcmp( mName.data,name))return this;
+ for (unsigned int i = 0; i < mNumChildren;++i)
+ {
+ const aiNode* const p = mChildren[i]->FindNode(name);
+ if (p) {
+ return p;
+ }
+ }
+ // there is definitely no sub-node with this name
+ return NULL;
+ }
+
+ inline aiNode* FindNode(const char* name)
+ {
+ if (!::strcmp( mName.data,name))return this;
+ for (unsigned int i = 0; i < mNumChildren;++i)
+ {
+ aiNode* const p = mChildren[i]->FindNode(name);
+ if (p) {
+ return p;
+ }
+ }
+ // there is definitely no sub-node with this name
+ return NULL;
+ }
+
+#endif // __cplusplus
+};
+
+
+// -------------------------------------------------------------------------------
+/** @def AI_SCENE_FLAGS_INCOMPLETE
+ * Specifies that the scene data structure that was imported is not complete.
+ * This flag bypasses some internal validations and allows the import
+ * of animation skeletons, material libraries or camera animation paths
+ * using Assimp. Most applications won't support such data.
+ */
+#define AI_SCENE_FLAGS_INCOMPLETE 0x1
+
+/** @def AI_SCENE_FLAGS_VALIDATED
+ * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
+ * if the validation is successful. In a validated scene you can be sure that
+ * any cross references in the data structure (e.g. vertex indices) are valid.
+ */
+#define AI_SCENE_FLAGS_VALIDATED 0x2
+
+/** @def AI_SCENE_FLAGS_VALIDATION_WARNING
+ * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
+ * if the validation is successful but some issues have been found.
+ * This can for example mean that a texture that does not exist is referenced
+ * by a material or that the bone weights for a vertex don't sum to 1.0 ... .
+ * In most cases you should still be able to use the import. This flag could
+ * be useful for applications which don't capture Assimp's log output.
+ */
+#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
+
+/** @def AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
+ * This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
+ * It indicates that the vertices of the output meshes aren't in the internal
+ * verbose format anymore. In the verbose format all vertices are unique,
+ * no vertex is ever referenced by more than one face.
+ */
+#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
+
+ /** @def AI_SCENE_FLAGS_TERRAIN
+ * Denotes pure height-map terrain data. Pure terrains usually consist of quads,
+ * sometimes triangles, in a regular grid. The x,y coordinates of all vertex
+ * positions refer to the x,y coordinates on the terrain height map, the z-axis
+ * stores the elevation at a specific point.
+ *
+ * TER (Terragen) and HMP (3D Game Studio) are height map formats.
+ * @note Assimp is probably not the best choice for loading *huge* terrains -
+ * fully triangulated data takes extremely much free store and should be avoided
+ * as long as possible (typically you'll do the triangulation when you actually
+ * need to render it).
+ */
+#define AI_SCENE_FLAGS_TERRAIN 0x10
+
+
+// -------------------------------------------------------------------------------
+/** The root structure of the imported data.
+ *
+ * Everything that was imported from the given file can be accessed from here.
+ * Objects of this class are generally maintained and owned by Assimp, not
+ * by the caller. You shouldn't want to instance it, nor should you ever try to
+ * delete a given scene on your own.
+ */
+// -------------------------------------------------------------------------------
+struct aiScene
+{
+
+ /** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
+ * this value is 0, no flags are set. Most applications will
+ * want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
+ * bit set.
+ */
+ unsigned int mFlags;
+
+
+ /** The root node of the hierarchy.
+ *
+ * There will always be at least the root node if the import
+ * was successful (and no special flags have been set).
+ * Presence of further nodes depends on the format and content
+ * of the imported file.
+ */
+ C_STRUCT aiNode* mRootNode;
+
+
+
+ /** The number of meshes in the scene. */
+ unsigned int mNumMeshes;
+
+ /** The array of meshes.
+ *
+ * Use the indices given in the aiNode structure to access
+ * this array. The array is mNumMeshes in size. If the
+ * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
+ * be at least ONE material.
+ */
+ C_STRUCT aiMesh** mMeshes;
+
+
+
+ /** The number of materials in the scene. */
+ unsigned int mNumMaterials;
+
+ /** The array of materials.
+ *
+ * Use the index given in each aiMesh structure to access this
+ * array. The array is mNumMaterials in size. If the
+ * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
+ * be at least ONE material.
+ */
+ C_STRUCT aiMaterial** mMaterials;
+
+
+
+ /** The number of animations in the scene. */
+ unsigned int mNumAnimations;
+
+ /** The array of animations.
+ *
+ * All animations imported from the given file are listed here.
+ * The array is mNumAnimations in size.
+ */
+ C_STRUCT aiAnimation** mAnimations;
+
+
+
+ /** The number of textures embedded into the file */
+ unsigned int mNumTextures;
+
+ /** The array of embedded textures.
+ *
+ * Not many file formats embed their textures into the file.
+ * An example is Quake's MDL format (which is also used by
+ * some GameStudio versions)
+ */
+ C_STRUCT aiTexture** mTextures;
+
+
+ /** The number of light sources in the scene. Light sources
+ * are fully optional, in most cases this attribute will be 0
+ */
+ unsigned int mNumLights;
+
+ /** The array of light sources.
+ *
+ * All light sources imported from the given file are
+ * listed here. The array is mNumLights in size.
+ */
+ C_STRUCT aiLight** mLights;
+
+
+ /** The number of cameras in the scene. Cameras
+ * are fully optional, in most cases this attribute will be 0
+ */
+ unsigned int mNumCameras;
+
+ /** The array of cameras.
+ *
+ * All cameras imported from the given file are listed here.
+ * The array is mNumCameras in size. The first camera in the
+ * array (if existing) is the default camera view into
+ * the scene.
+ */
+ C_STRUCT aiCamera** mCameras;
+
+#ifdef __cplusplus
+
+ //! Default constructor - set everything to 0/NULL
+ ASSIMP_API aiScene();
+
+ //! Destructor
+ ASSIMP_API ~aiScene();
+
+ //! Check whether the scene contains meshes
+ //! Unless no special scene flags are set this will always be true.
+ inline bool HasMeshes() const
+ { return mMeshes != NULL && mNumMeshes > 0; }
+
+ //! Check whether the scene contains materials
+ //! Unless no special scene flags are set this will always be true.
+ inline bool HasMaterials() const
+ { return mMaterials != NULL && mNumMaterials > 0; }
+
+ //! Check whether the scene contains lights
+ inline bool HasLights() const
+ { return mLights != NULL && mNumLights > 0; }
+
+ //! Check whether the scene contains textures
+ inline bool HasTextures() const
+ { return mTextures != NULL && mNumTextures > 0; }
+
+ //! Check whether the scene contains cameras
+ inline bool HasCameras() const
+ { return mCameras != NULL && mNumCameras > 0; }
+
+ //! Check whether the scene contains animations
+ inline bool HasAnimations() const
+ { return mAnimations != NULL && mNumAnimations > 0; }
+
+#endif // __cplusplus
+
+
+ /** Internal data, do not touch */
+#ifdef __cplusplus
+ void* mPrivate;
+#else
+ char* mPrivate;
+#endif
+
+};
+
+#ifdef __cplusplus
+} //! namespace Assimp
+#endif
+
+#endif // __AI_SCENE_H_INC__
diff --git a/src/3rdparty/assimp/include/assimp/texture.h b/src/3rdparty/assimp/include/assimp/texture.h
new file mode 100644
index 000000000..27b93187b
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/texture.h
@@ -0,0 +1,197 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file texture.h
+ * @brief Defines texture helper structures for the library
+ *
+ * Used for file formats which embed their textures into the model file.
+ * Supported are both normal textures, which are stored as uncompressed
+ * pixels, and "compressed" textures, which are stored in a file format
+ * such as PNG or TGA.
+ */
+
+#ifndef AI_TEXTURE_H_INC
+#define AI_TEXTURE_H_INC
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+// --------------------------------------------------------------------------------
+/** @def AI_MAKE_EMBEDDED_TEXNAME
+ * Used to build the reserved path name used by the material system to
+ * reference textures that are embedded into their corresponding
+ * model files. The parameter specifies the index of the texture
+ * (zero-based, in the aiScene::mTextures array)
+ */
+#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
+# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
+#endif
+
+
+#include "./Compiler/pushpack1.h"
+
+// --------------------------------------------------------------------------------
+/** @brief Helper structure to represent a texel in a ARGB8888 format
+*
+* Used by aiTexture.
+*/
+struct aiTexel
+{
+ unsigned char b,g,r,a;
+
+#ifdef __cplusplus
+ //! Comparison operator
+ bool operator== (const aiTexel& other) const
+ {
+ return b == other.b && r == other.r &&
+ g == other.g && a == other.a;
+ }
+
+ //! Inverse comparison operator
+ bool operator!= (const aiTexel& other) const
+ {
+ return b != other.b || r != other.r ||
+ g != other.g || a != other.a;
+ }
+
+ //! Conversion to a floating-point 4d color
+ operator aiColor4D() const
+ {
+ return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
+ }
+#endif // __cplusplus
+
+} PACK_STRUCT;
+
+#include "./Compiler/poppack1.h"
+
+// --------------------------------------------------------------------------------
+/** Helper structure to describe an embedded texture
+ *
+ * Normally textures are contained in external files but some file formats embed
+ * them directly in the model file. There are two types of embedded textures:
+ * 1. Uncompressed textures. The color data is given in an uncompressed format.
+ * 2. Compressed textures stored in a file format like png or jpg. The raw file
+ * bytes are given so the application must utilize an image decoder (e.g. DevIL) to
+ * get access to the actual color data.
+ */
+struct aiTexture
+{
+ /** Width of the texture, in pixels
+ *
+ * If mHeight is zero the texture is compressed in a format
+ * like JPEG. In this case mWidth specifies the size of the
+ * memory area pcData is pointing to, in bytes.
+ */
+ unsigned int mWidth;
+
+ /** Height of the texture, in pixels
+ *
+ * If this value is zero, pcData points to an compressed texture
+ * in any format (e.g. JPEG).
+ */
+ unsigned int mHeight;
+
+ /** A hint from the loader to make it easier for applications
+ * to determine the type of embedded compressed textures.
+ *
+ * If mHeight != 0 this member is undefined. Otherwise it
+ * is set set to '\\0\\0\\0\\0' if the loader has no additional
+ * information about the texture file format used OR the
+ * file extension of the format without a trailing dot. If there
+ * are multiple file extensions for a format, the shortest
+ * extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
+ * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
+ * The fourth character will always be '\\0'.
+ */
+ char achFormatHint[4];
+
+ /** Data of the texture.
+ *
+ * Points to an array of mWidth * mHeight aiTexel's.
+ * The format of the texture data is always ARGB8888 to
+ * make the implementation for user of the library as easy
+ * as possible. If mHeight = 0 this is a pointer to a memory
+ * buffer of size mWidth containing the compressed texture
+ * data. Good luck, have fun!
+ */
+ C_STRUCT aiTexel* pcData;
+
+#ifdef __cplusplus
+
+ //! For compressed textures (mHeight == 0): compare the
+ //! format hint against a given string.
+ //! @param s Input string. 3 characters are maximally processed.
+ //! Example values: "jpg", "png"
+ //! @return true if the given string matches the format hint
+ bool CheckFormat(const char* s) const
+ {
+ return (0 == ::strncmp(achFormatHint,s,3));
+ }
+
+ // Construction
+ aiTexture ()
+ : mWidth (0)
+ , mHeight (0)
+ , pcData (NULL)
+ {
+ achFormatHint[0] = achFormatHint[1] = 0;
+ achFormatHint[2] = achFormatHint[3] = 0;
+ }
+
+ // Destruction
+ ~aiTexture ()
+ {
+ delete[] pcData;
+ }
+#endif
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AI_TEXTURE_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/types.h b/src/3rdparty/assimp/include/assimp/types.h
new file mode 100644
index 000000000..8b35bd386
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/types.h
@@ -0,0 +1,512 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file types.h
+ * Basic data types and primitives, such as vectors or colors.
+ */
+#ifndef AI_TYPES_H_INC
+#define AI_TYPES_H_INC
+
+// Some runtime headers
+#include <sys/types.h>
+#include <memory.h>
+#include <math.h>
+#include <stddef.h>
+#include <string.h>
+#include <limits.h>
+
+// Our compile configuration
+#include "defs.h"
+
+// Some types moved to separate header due to size of operators
+#include "vector3.h"
+#include "vector2.h"
+#include "color4.h"
+#include "matrix3x3.h"
+#include "matrix4x4.h"
+#include "quaternion.h"
+
+#ifdef __cplusplus
+#include <cstring>
+#include <new> // for std::nothrow_t
+#include <string> // for aiString::Set(const std::string&)
+
+namespace Assimp {
+ //! @cond never
+namespace Intern {
+ // --------------------------------------------------------------------
+ /** @brief Internal helper class to utilize our internal new/delete
+ * routines for allocating object of this and derived classes.
+ *
+ * By doing this you can safely share class objects between Assimp
+ * and the application - it works even over DLL boundaries. A good
+ * example is the #IOSystem where the application allocates its custom
+ * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
+ * destructs, Assimp calls operator delete on the stored #IOSystem.
+ * If it lies on a different heap than Assimp is working with,
+ * the application is determined to crash.
+ */
+ // --------------------------------------------------------------------
+#ifndef SWIG
+ struct ASSIMP_API AllocateFromAssimpHeap {
+ // http://www.gotw.ca/publications/mill15.htm
+
+ // new/delete overload
+ void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
+ void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
+ void operator delete ( void* data);
+
+ // array new/delete overload
+ void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
+ void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
+ void operator delete[] ( void* data);
+
+ }; // struct AllocateFromAssimpHeap
+#endif
+} // namespace Intern
+ //! @endcond
+} // namespace Assimp
+
+extern "C" {
+#endif
+
+/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
+#ifdef __cplusplus
+const size_t MAXLEN = 1024;
+#else
+# define MAXLEN 1024
+#endif
+
+#include "./Compiler/pushpack1.h"
+
+// ----------------------------------------------------------------------------------
+/** Represents a plane in a three-dimensional, euclidean space
+*/
+struct aiPlane
+{
+#ifdef __cplusplus
+ aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
+ aiPlane (float _a, float _b, float _c, float _d)
+ : a(_a), b(_b), c(_c), d(_d) {}
+
+ aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
+
+#endif // !__cplusplus
+
+ //! Plane equation
+ float a,b,c,d;
+} PACK_STRUCT; // !struct aiPlane
+
+// ----------------------------------------------------------------------------------
+/** Represents a ray
+*/
+struct aiRay
+{
+#ifdef __cplusplus
+ aiRay () {}
+ aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
+ : pos(_pos), dir(_dir) {}
+
+ aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
+
+#endif // !__cplusplus
+
+ //! Position and direction of the ray
+ C_STRUCT aiVector3D pos, dir;
+} PACK_STRUCT; // !struct aiRay
+
+// ----------------------------------------------------------------------------------
+/** Represents a color in Red-Green-Blue space.
+*/
+struct aiColor3D
+{
+#ifdef __cplusplus
+ aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
+ aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
+ aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
+ aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
+
+ /** Component-wise comparison */
+ // TODO: add epsilon?
+ bool operator == (const aiColor3D& other) const
+ {return r == other.r && g == other.g && b == other.b;}
+
+ /** Component-wise inverse comparison */
+ // TODO: add epsilon?
+ bool operator != (const aiColor3D& other) const
+ {return r != other.r || g != other.g || b != other.b;}
+
+ /** Component-wise comparison */
+ // TODO: add epsilon?
+ bool operator < (const aiColor3D& other) const {
+ return r < other.r || (
+ r == other.r && (g < other.g ||
+ (g == other.g && b < other.b)
+ )
+ );
+ }
+
+ /** Component-wise addition */
+ aiColor3D operator+(const aiColor3D& c) const {
+ return aiColor3D(r+c.r,g+c.g,b+c.b);
+ }
+
+ /** Component-wise subtraction */
+ aiColor3D operator-(const aiColor3D& c) const {
+ return aiColor3D(r-c.r,g-c.g,b-c.b);
+ }
+
+ /** Component-wise multiplication */
+ aiColor3D operator*(const aiColor3D& c) const {
+ return aiColor3D(r*c.r,g*c.g,b*c.b);
+ }
+
+ /** Multiply with a scalar */
+ aiColor3D operator*(float f) const {
+ return aiColor3D(r*f,g*f,b*f);
+ }
+
+ /** Access a specific color component */
+ float operator[](unsigned int i) const {
+ return *(&r + i);
+ }
+
+ /** Access a specific color component */
+ float& operator[](unsigned int i) {
+ return *(&r + i);
+ }
+
+ /** Check whether a color is black */
+ bool IsBlack() const {
+ static const float epsilon = 10e-3f;
+ return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
+ }
+
+#endif // !__cplusplus
+
+ //! Red, green and blue color values
+ float r, g, b;
+} PACK_STRUCT; // !struct aiColor3D
+#include "./Compiler/poppack1.h"
+
+// ----------------------------------------------------------------------------------
+/** Represents an UTF-8 string, zero byte terminated.
+ *
+ * The character set of an aiString is explicitly defined to be UTF-8. This Unicode
+ * transformation was chosen in the belief that most strings in 3d files are limited
+ * to ASCII, thus the character set needed to be strictly ASCII compatible.
+ *
+ * Most text file loaders provide proper Unicode input file handling, special unicode
+ * characters are correctly transcoded to UTF8 and are kept throughout the libraries'
+ * import pipeline.
+ *
+ * For most applications, it will be absolutely sufficient to interpret the
+ * aiString as ASCII data and work with it as one would work with a plain char*.
+ * Windows users in need of proper support for i.e asian characters can use the
+ * #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the
+ * UTF-8 strings to their working character set (i.e. MBCS, WideChar).
+ *
+ * We use this representation instead of std::string to be C-compatible. The
+ * (binary) length of such a string is limited to MAXLEN characters (including the
+ * the terminating zero).
+*/
+struct aiString
+{
+#ifdef __cplusplus
+ /** Default constructor, the string is set to have zero length */
+ aiString() :
+ length(0)
+ {
+ data[0] = '\0';
+
+#ifdef ASSIMP_BUILD_DEBUG
+ // Debug build: overwrite the string on its full length with ESC (27)
+ memset(data+1,27,MAXLEN-1);
+#endif
+ }
+
+ /** Copy constructor */
+ aiString(const aiString& rOther) :
+ length(rOther.length)
+ {
+ // Crop the string to the maximum length
+ length = length>=MAXLEN?MAXLEN-1:length;
+ memcpy( data, rOther.data, length);
+ data[length] = '\0';
+ }
+
+ /** Constructor from std::string */
+ explicit aiString(const std::string& pString) :
+ length(pString.length())
+ {
+ length = length>=MAXLEN?MAXLEN-1:length;
+ memcpy( data, pString.c_str(), length);
+ data[length] = '\0';
+ }
+
+ /** Copy a std::string to the aiString */
+ void Set( const std::string& pString) {
+ if( pString.length() > MAXLEN - 1) {
+ return;
+ }
+ length = pString.length();
+ memcpy( data, pString.c_str(), length);
+ data[length] = 0;
+ }
+
+ /** Copy a const char* to the aiString */
+ void Set( const char* sz) {
+ const size_t len = ::strlen(sz);
+ if( len > MAXLEN - 1) {
+ return;
+ }
+ length = len;
+ memcpy( data, sz, len);
+ data[len] = 0;
+ }
+
+ /** Assign a const char* to the string */
+ aiString& operator = (const char* sz) {
+ Set(sz);
+ return *this;
+ }
+
+ /** Assign a cstd::string to the string */
+ aiString& operator = ( const std::string& pString) {
+ Set(pString);
+ return *this;
+ }
+
+ /** Comparison operator */
+ bool operator==(const aiString& other) const {
+ return (length == other.length && 0 == memcmp(data,other.data,length));
+ }
+
+ /** Inverse comparison operator */
+ bool operator!=(const aiString& other) const {
+ return (length != other.length || 0 != memcmp(data,other.data,length));
+ }
+
+ /** Append a string to the string */
+ void Append (const char* app) {
+ const size_t len = ::strlen(app);
+ if (!len) {
+ return;
+ }
+ if (length + len >= MAXLEN) {
+ return;
+ }
+
+ memcpy(&data[length],app,len+1);
+ length += len;
+ }
+
+ /** Clear the string - reset its length to zero */
+ void Clear () {
+ length = 0;
+ data[0] = '\0';
+
+#ifdef ASSIMP_BUILD_DEBUG
+ // Debug build: overwrite the string on its full length with ESC (27)
+ memset(data+1,27,MAXLEN-1);
+#endif
+ }
+
+ /** Returns a pointer to the underlying zero-terminated array of characters */
+ const char* C_Str() const {
+ return data;
+ }
+
+#endif // !__cplusplus
+
+ /** Binary length of the string excluding the terminal 0. This is NOT the
+ * logical length of strings containing UTF-8 multibyte sequences! It's
+ * the number of bytes from the beginning of the string to its end.*/
+ size_t length;
+
+ /** String buffer. Size limit is MAXLEN */
+ char data[MAXLEN];
+} ; // !struct aiString
+
+
+// ----------------------------------------------------------------------------------
+/** Standard return type for some library functions.
+ * Rarely used, and if, mostly in the C API.
+ */
+typedef enum aiReturn
+{
+ /** Indicates that a function was successful */
+ aiReturn_SUCCESS = 0x0,
+
+ /** Indicates that a function failed */
+ aiReturn_FAILURE = -0x1,
+
+ /** Indicates that not enough memory was available
+ * to perform the requested operation
+ */
+ aiReturn_OUTOFMEMORY = -0x3,
+
+ /** @cond never
+ * Force 32-bit size enum
+ */
+ _AI_ENFORCE_ENUM_SIZE = 0x7fffffff
+} aiReturn; // !enum aiReturn
+
+// just for backwards compatibility, don't use these constants anymore
+#define AI_SUCCESS aiReturn_SUCCESS
+#define AI_FAILURE aiReturn_FAILURE
+#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
+
+// ----------------------------------------------------------------------------------
+/** Seek origins (for the virtual file system API).
+ * Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
+ */
+enum aiOrigin
+{
+ /** Beginning of the file */
+ aiOrigin_SET = 0x0,
+
+ /** Current position of the file pointer */
+ aiOrigin_CUR = 0x1,
+
+ /** End of the file, offsets must be negative */
+ aiOrigin_END = 0x2,
+
+ /** @cond never
+ * Force 32-bit size enum
+ */
+ _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
+}; // !enum aiOrigin
+
+// ----------------------------------------------------------------------------------
+/** @brief Enumerates predefined log streaming destinations.
+ * Logging to these streams can be enabled with a single call to
+ * #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(),
+ * respectively.
+ */
+enum aiDefaultLogStream
+{
+ /** Stream the log to a file */
+ aiDefaultLogStream_FILE = 0x1,
+
+ /** Stream the log to std::cout */
+ aiDefaultLogStream_STDOUT = 0x2,
+
+ /** Stream the log to std::cerr */
+ aiDefaultLogStream_STDERR = 0x4,
+
+ /** MSVC only: Stream the log the the debugger
+ * (this relies on OutputDebugString from the Win32 SDK)
+ */
+ aiDefaultLogStream_DEBUGGER = 0x8,
+
+ /** @cond never
+ * Force 32-bit size enum
+ */
+ _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
+}; // !enum aiDefaultLogStream
+
+// just for backwards compatibility, don't use these constants anymore
+#define DLS_FILE aiDefaultLogStream_FILE
+#define DLS_STDOUT aiDefaultLogStream_STDOUT
+#define DLS_STDERR aiDefaultLogStream_STDERR
+#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
+
+// ----------------------------------------------------------------------------------
+/** Stores the memory requirements for different components (e.g. meshes, materials,
+ * animations) of an import. All sizes are in bytes.
+ * @see Importer::GetMemoryRequirements()
+*/
+struct aiMemoryInfo
+{
+#ifdef __cplusplus
+
+ /** Default constructor */
+ aiMemoryInfo()
+ : textures (0)
+ , materials (0)
+ , meshes (0)
+ , nodes (0)
+ , animations (0)
+ , cameras (0)
+ , lights (0)
+ , total (0)
+ {}
+
+#endif
+
+ /** Storage allocated for texture data */
+ unsigned int textures;
+
+ /** Storage allocated for material data */
+ unsigned int materials;
+
+ /** Storage allocated for mesh data */
+ unsigned int meshes;
+
+ /** Storage allocated for node data */
+ unsigned int nodes;
+
+ /** Storage allocated for animation data */
+ unsigned int animations;
+
+ /** Storage allocated for camera data */
+ unsigned int cameras;
+
+ /** Storage allocated for light data */
+ unsigned int lights;
+
+ /** Total storage allocated for the full import. */
+ unsigned int total;
+}; // !struct aiMemoryInfo
+
+#ifdef __cplusplus
+}
+#endif //! __cplusplus
+
+// Include implementation files
+#include "vector2.inl"
+#include "vector3.inl"
+#include "color4.inl"
+#include "quaternion.inl"
+#include "matrix3x3.inl"
+#include "matrix4x4.inl"
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/vector2.h b/src/3rdparty/assimp/include/assimp/vector2.h
new file mode 100644
index 000000000..5ec98f4eb
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/vector2.h
@@ -0,0 +1,113 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file aiVector2t.h
+ * @brief 2D vector structure, including operators when compiling in C++
+ */
+#ifndef AI_VECTOR2D_H_INC
+#define AI_VECTOR2D_H_INC
+
+#ifdef __cplusplus
+# include <cmath>
+#else
+# include <math.h>
+#endif
+
+#include "./Compiler/pushpack1.h"
+
+// ----------------------------------------------------------------------------------
+/** Represents a two-dimensional vector.
+ */
+
+#ifdef __cplusplus
+template <typename TReal>
+class aiVector2t
+{
+public:
+
+ aiVector2t () : x(), y() {}
+ aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
+ explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
+ aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
+
+public:
+
+ void Set( TReal pX, TReal pY);
+ TReal SquareLength() const ;
+ TReal Length() const ;
+ aiVector2t& Normalize();
+
+public:
+
+ const aiVector2t& operator += (const aiVector2t& o);
+ const aiVector2t& operator -= (const aiVector2t& o);
+ const aiVector2t& operator *= (TReal f);
+ const aiVector2t& operator /= (TReal f);
+
+ TReal operator[](unsigned int i) const;
+ TReal& operator[](unsigned int i);
+
+ bool operator== (const aiVector2t& other) const;
+ bool operator!= (const aiVector2t& other) const;
+
+ bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
+
+ aiVector2t& operator= (TReal f);
+ const aiVector2t SymMul(const aiVector2t& o);
+
+ template <typename TOther>
+ operator aiVector2t<TOther> () const;
+
+ TReal x, y;
+} PACK_STRUCT;
+
+typedef aiVector2t<float> aiVector2D;
+
+#else
+
+struct aiVector2D {
+ float x,y;
+};
+
+#endif // __cplusplus
+
+#include "./Compiler/poppack1.h"
+
+#endif // AI_VECTOR2D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector2.inl b/src/3rdparty/assimp/include/assimp/vector2.inl
new file mode 100644
index 000000000..eb1b986fa
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/vector2.inl
@@ -0,0 +1,224 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiVector2D.inl
+ * @brief Inline implementation of aiVector2t<TReal> operators
+ */
+#ifndef AI_VECTOR2D_INL_INC
+#define AI_VECTOR2D_INL_INC
+
+#ifdef __cplusplus
+#include "vector2.h"
+
+#include <cmath>
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+template <typename TOther>
+aiVector2t<TReal>::operator aiVector2t<TOther> () const {
+ return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
+ x = pX; y = pY;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+TReal aiVector2t<TReal>::SquareLength() const {
+ return x*x + y*y;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+TReal aiVector2t<TReal>::Length() const {
+ return ::sqrt( SquareLength());
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
+ *this /= Length();
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
+ x += o.x; y += o.y;
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
+ x -= o.x; y -= o.y;
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
+ x *= f; y *= f;
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
+ x /= f; y /= f;
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+TReal aiVector2t<TReal>::operator[](unsigned int i) const {
+ return *(&x + i);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+TReal& aiVector2t<TReal>::operator[](unsigned int i) {
+ return *(&x + i);
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
+ return x == other.x && y == other.y;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
+ return x != other.x || y != other.y;
+}
+
+// ---------------------------------------------------------------------------
+template<typename TReal>
+bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
+ return
+ std::abs(x - other.x) <= epsilon &&
+ std::abs(y - other.y) <= epsilon;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
+ x = y = f;
+ return *this;
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
+ return aiVector2t(x*o.x,y*o.y);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// symmetric addition
+template <typename TReal>
+inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
+{
+ return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
+}
+
+// ------------------------------------------------------------------------------------------------
+// symmetric subtraction
+template <typename TReal>
+inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
+{
+ return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
+}
+
+// ------------------------------------------------------------------------------------------------
+// scalar product
+template <typename TReal>
+inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
+{
+ return v1.x*v2.x + v1.y*v2.y;
+}
+
+// ------------------------------------------------------------------------------------------------
+// scalar multiplication
+template <typename TReal>
+inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
+{
+ return aiVector2t<TReal>( f*v.x, f*v.y);
+}
+
+// ------------------------------------------------------------------------------------------------
+// and the other way around
+template <typename TReal>
+inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
+{
+ return aiVector2t<TReal>( f*v.x, f*v.y);
+}
+
+// ------------------------------------------------------------------------------------------------
+// scalar division
+template <typename TReal>
+inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
+{
+
+ return v * (1/f);
+}
+
+// ------------------------------------------------------------------------------------------------
+// vector division
+template <typename TReal>
+inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
+{
+ return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
+}
+
+// ------------------------------------------------------------------------------------------------
+// vector negation
+template <typename TReal>
+inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
+{
+ return aiVector2t<TReal>( -v.x, -v.y);
+}
+
+#endif
+#endif
diff --git a/src/3rdparty/assimp/include/assimp/vector3.h b/src/3rdparty/assimp/include/assimp/vector3.h
new file mode 100644
index 000000000..8176f98a7
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/vector3.h
@@ -0,0 +1,149 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file aiVector3D.h
+ * @brief 3D vector structure, including operators when compiling in C++
+ */
+#ifndef AI_VECTOR3D_H_INC
+#define AI_VECTOR3D_H_INC
+
+#ifdef __cplusplus
+# include <cmath>
+#else
+# include <math.h>
+#endif
+
+#include "./Compiler/pushpack1.h"
+
+#ifdef __cplusplus
+
+template<typename TReal> class aiMatrix3x3t;
+template<typename TReal> class aiMatrix4x4t;
+
+// ---------------------------------------------------------------------------
+/** Represents a three-dimensional vector. */
+template <typename TReal>
+class aiVector3t
+{
+public:
+
+ aiVector3t () : x(), y(), z() {}
+ aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
+ explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
+ aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {}
+
+public:
+
+ // combined operators
+ const aiVector3t& operator += (const aiVector3t& o);
+ const aiVector3t& operator -= (const aiVector3t& o);
+ const aiVector3t& operator *= (TReal f);
+ const aiVector3t& operator /= (TReal f);
+
+ // transform vector by matrix
+ aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
+ aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
+
+ // access a single element
+ TReal operator[](unsigned int i) const;
+ TReal& operator[](unsigned int i);
+
+ // comparison
+ bool operator== (const aiVector3t& other) const;
+ bool operator!= (const aiVector3t& other) const;
+ bool operator < (const aiVector3t& other) const;
+
+ bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
+
+ template <typename TOther>
+ operator aiVector3t<TOther> () const;
+
+public:
+
+ /** @brief Set the components of a vector
+ * @param pX X component
+ * @param pY Y component
+ * @param pZ Z component */
+ void Set( TReal pX, TReal pY, TReal pZ);
+
+ /** @brief Get the squared length of the vector
+ * @return Square length */
+ TReal SquareLength() const;
+
+
+ /** @brief Get the length of the vector
+ * @return length */
+ TReal Length() const;
+
+
+ /** @brief Normalize the vector */
+ aiVector3t& Normalize();
+
+
+ /** @brief Componentwise multiplication of two vectors
+ *
+ * Note that vec*vec yields the dot product.
+ * @param o Second factor */
+ const aiVector3t SymMul(const aiVector3t& o);
+
+ TReal x, y, z;
+} PACK_STRUCT;
+
+
+typedef aiVector3t<float> aiVector3D;
+
+#else
+
+struct aiVector3D {
+
+ float x,y,z;
+} PACK_STRUCT;
+
+#endif // __cplusplus
+
+#include "./Compiler/poppack1.h"
+
+#ifdef __cplusplus
+
+
+
+#endif // __cplusplus
+
+#endif // AI_VECTOR3D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector3.inl b/src/3rdparty/assimp/include/assimp/vector3.inl
new file mode 100644
index 000000000..01e0b6f9d
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/vector3.inl
@@ -0,0 +1,228 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiVector3D.inl
+ * @brief Inline implementation of aiVector3t<TReal> operators
+ */
+#ifndef AI_VECTOR3D_INL_INC
+#define AI_VECTOR3D_INL_INC
+
+#ifdef __cplusplus
+#include "vector3.h"
+
+#include <cmath>
+
+// ------------------------------------------------------------------------------------------------
+/** Transformation of a vector by a 3x3 matrix */
+template <typename TReal>
+inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
+{
+ aiVector3t<TReal> res;
+ res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
+ res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
+ res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
+ return res;
+}
+
+// ------------------------------------------------------------------------------------------------
+/** Transformation of a vector by a 4x4 matrix */
+template <typename TReal>
+inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
+{
+ aiVector3t<TReal> res;
+ res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
+ res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
+ res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
+ return res;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+template <typename TOther>
+aiVector3t<TReal>::operator aiVector3t<TOther> () const {
+ return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
+ x = pX; y = pY; z = pZ;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
+ return x*x + y*y + z*z;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
+ return ::sqrt( SquareLength());
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
+ *this /= Length(); return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
+ x += o.x; y += o.y; z += o.z; return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
+ x -= o.x; y -= o.y; z -= o.z; return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
+ x *= f; y *= f; z *= f; return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
+ x /= f; y /= f; z /= f; return *this;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
+ return(*this = mat * (*this));
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
+ return(*this = mat * (*this));
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
+ return *(&x + i);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
+ return *(&x + i);
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
+ return x == other.x && y == other.y && z == other.z;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
+ return x != other.x || y != other.y || z != other.z;
+}
+// ---------------------------------------------------------------------------
+template<typename TReal>
+AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
+ return
+ std::abs(x - other.x) <= epsilon &&
+ std::abs(y - other.y) <= epsilon &&
+ std::abs(z - other.z) <= epsilon;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
+ return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
+}
+// ------------------------------------------------------------------------------------------------
+template <typename TReal>
+AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
+ return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
+}
+// ------------------------------------------------------------------------------------------------
+// symmetric addition
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
+ return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
+}
+// ------------------------------------------------------------------------------------------------
+// symmetric subtraction
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
+ return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
+}
+// ------------------------------------------------------------------------------------------------
+// scalar product
+template <typename TReal>
+AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
+}
+// ------------------------------------------------------------------------------------------------
+// scalar multiplication
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
+ return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
+}
+// ------------------------------------------------------------------------------------------------
+// and the other way around
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
+ return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
+}
+// ------------------------------------------------------------------------------------------------
+// scalar division
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
+ return v * (1/f);
+}
+// ------------------------------------------------------------------------------------------------
+// vector division
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
+ return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
+}
+// ------------------------------------------------------------------------------------------------
+// cross product
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
+ return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
+}
+// ------------------------------------------------------------------------------------------------
+// vector negation
+template <typename TReal>
+AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
+ return aiVector3t<TReal>( -v.x, -v.y, -v.z);
+}
+
+// ------------------------------------------------------------------------------------------------
+
+#endif // __cplusplus
+#endif // AI_VECTOR3D_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/version.h b/src/3rdparty/assimp/include/assimp/version.h
new file mode 100644
index 000000000..db914eb83
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/version.h
@@ -0,0 +1,103 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file aiVersion.h
+ * @brief Functions to query the version of the Assimp runtime, check
+ * compile flags, ...
+ */
+#ifndef INCLUDED_AI_VERSION_H
+#define INCLUDED_AI_VERSION_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// ---------------------------------------------------------------------------
+/** @brief Returns a string with legal copyright and licensing information
+ * about Assimp. The string may include multiple lines.
+ * @return Pointer to static string.
+ */
+ASSIMP_API const char* aiGetLegalString (void);
+
+// ---------------------------------------------------------------------------
+/** @brief Returns the current minor version number of Assimp.
+ * @return Minor version of the Assimp runtime the application was
+ * linked/built against
+ */
+ASSIMP_API unsigned int aiGetVersionMinor (void);
+
+// ---------------------------------------------------------------------------
+/** @brief Returns the current major version number of Assimp.
+ * @return Major version of the Assimp runtime the application was
+ * linked/built against
+ */
+ASSIMP_API unsigned int aiGetVersionMajor (void);
+
+// ---------------------------------------------------------------------------
+/** @brief Returns the repository revision of the Assimp runtime.
+ * @return SVN Repository revision number of the Assimp runtime the
+ * application was linked/built against.
+ */
+ASSIMP_API unsigned int aiGetVersionRevision (void);
+
+//! Assimp was compiled as a shared object (Windows: DLL)
+#define ASSIMP_CFLAGS_SHARED 0x1
+//! Assimp was compiled against STLport
+#define ASSIMP_CFLAGS_STLPORT 0x2
+//! Assimp was compiled as a debug build
+#define ASSIMP_CFLAGS_DEBUG 0x4
+
+//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined
+#define ASSIMP_CFLAGS_NOBOOST 0x8
+//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
+#define ASSIMP_CFLAGS_SINGLETHREADED 0x10
+
+// ---------------------------------------------------------------------------
+/** @brief Returns assimp's compile flags
+ * @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants.
+ */
+ASSIMP_API unsigned int aiGetCompileFlags (void);
+
+#ifdef __cplusplus
+} // end extern "C"
+#endif
+
+#endif // !! #ifndef INCLUDED_AI_VERSION_H
diff --git a/src/3rdparty/assimp/revision.h b/src/3rdparty/assimp/revision.h
new file mode 100644
index 000000000..b265fb08f
--- /dev/null
+++ b/src/3rdparty/assimp/revision.h
@@ -0,0 +1,7 @@
+#ifndef ASSIMP_REVISION_H_INC
+#define ASSIMP_REVISION_H_INC
+
+#define GitVersion 0x1c4a8e9
+#define GitBranch "master"
+
+#endif // ASSIMP_REVISION_H_INC