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authorMike Krus <mike.krus@kdab.com>2019-10-01 22:59:52 +0100
committerMike Krus <mike.krus@kdab.com>2019-10-08 12:48:13 +0100
commit7433513f5f08d02b9ed6233c4159f8f32f0db556 (patch)
tree0508fcebaf55981de53026bf954c366240aff098 /src/animation/backend/abstractevaluateclipanimatorjob.cpp
parentcae430b9ede8327217e5fa8e48b0de1f3d7cc364 (diff)
Update animation evaluation jobs to use direct sync
Animation data is now stored in the job which propagates them to the frontend at the end of the frame. Animated properties are passed using Qt's property system. Animated poses are passed via the frontend skeleton node. Syncing on new frame will take care of propagating both for use in other aspects. Callbacks are called by the job directly or stored and invoked on the main thread depending on the callback setting. Change-Id: I78675715799300bc1b27f854f1a445c00a2ac734 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/backend/abstractevaluateclipanimatorjob.cpp')
-rw-r--r--src/animation/backend/abstractevaluateclipanimatorjob.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/src/animation/backend/abstractevaluateclipanimatorjob.cpp b/src/animation/backend/abstractevaluateclipanimatorjob.cpp
new file mode 100644
index 000000000..236a96efe
--- /dev/null
+++ b/src/animation/backend/abstractevaluateclipanimatorjob.cpp
@@ -0,0 +1,127 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "abstractevaluateclipanimatorjob_p.h"
+#include <Qt3DCore/private/qaspectjob_p.h>
+#include <Qt3DCore/private/qaspectmanager_p.h>
+#include <Qt3DCore/private/qskeleton_p.h>
+#include <Qt3DAnimation/qabstractclipanimator.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Animation {
+
+class AbstractEvaluateClipAnimatorJobPrivate : public Qt3DCore::QAspectJobPrivate
+{
+public:
+ AbstractEvaluateClipAnimatorJobPrivate() { }
+ ~AbstractEvaluateClipAnimatorJobPrivate() override { }
+
+ void postFrame(Qt3DCore::QAspectManager *manager) override;
+
+ Q_DECLARE_PUBLIC(AbstractEvaluateClipAnimatorJob)
+
+ AnimationRecord m_record;
+ QVector<AnimationCallbackAndValue> m_callbacks;
+
+private:
+ AbstractEvaluateClipAnimatorJob *q_ptr;
+};
+
+AbstractEvaluateClipAnimatorJob::AbstractEvaluateClipAnimatorJob()
+ : Qt3DCore::QAspectJob(*new AbstractEvaluateClipAnimatorJobPrivate)
+{
+}
+
+void AbstractEvaluateClipAnimatorJob::setPostFrameData(const AnimationRecord &record, const QVector<AnimationCallbackAndValue> &callbacks)
+{
+ auto mainThreadCB = callbacks;
+ mainThreadCB.erase(std::remove_if(mainThreadCB.begin(), mainThreadCB.end(), [](const AnimationCallbackAndValue &callback) {
+ if (callback.flags.testFlag(QAnimationCallback::OnThreadPool)) {
+ // call these now and remove them from the list
+ callback.callback->valueChanged(callback.value);
+ return true;
+ }
+ return false;
+ }), mainThreadCB.end());
+ // Should now only have callbacks to be called on main thread
+
+ Q_D(AbstractEvaluateClipAnimatorJob);
+ d->m_record = record;
+ d->m_callbacks = mainThreadCB;
+}
+
+void AbstractEvaluateClipAnimatorJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
+{
+ if (m_record.animatorId.isNull())
+ return;
+
+ for (auto targetData : qAsConst(m_record.targetChanges)) {
+ Qt3DCore::QNode *node = manager->lookupNode(targetData.targetId);
+ if (node)
+ node->setProperty(targetData.propertyName, targetData.value);
+ }
+
+ for (auto skeletonData : qAsConst(m_record.skeletonChanges)) {
+ Qt3DCore::QAbstractSkeleton *node = qobject_cast<Qt3DCore::QAbstractSkeleton *>(manager->lookupNode(skeletonData.first));
+ if (node) {
+ auto d = Qt3DCore::QAbstractSkeletonPrivate::get(node);
+ d->m_localPoses = skeletonData.second;
+ d->update();
+ }
+ }
+
+ QAbstractClipAnimator *animator = qobject_cast<QAbstractClipAnimator *>(manager->lookupNode(m_record.animatorId));
+ if (animator) {
+ if (isValidNormalizedTime(m_record.normalizedTime))
+ animator->setNormalizedTime(m_record.normalizedTime);
+ if (m_record.finalFrame)
+ animator->setRunning(false);
+ }
+
+ for (const AnimationCallbackAndValue &callback: qAsConst(m_callbacks)) {
+ if (callback.callback)
+ callback.callback->valueChanged(callback.value);
+ }
+
+ m_record = {};
+}
+
+} // Animation
+} // Qt3DAnimation
+
+QT_END_NAMESPACE