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authorSean Harmer <sean.harmer@kdab.com>2017-10-08 11:34:21 +0100
committerSean Harmer <sean.harmer@kdab.com>2018-01-22 09:45:19 +0000
commite335ab9fbcb45840857a2abd107853947fedc178 (patch)
treef6fbf5b2ac59175602088a1df5e7ae335be9e2b6 /src/animation/backend/animationutils_p.h
parentea12f3be4b6b4e5d117bad6d5446ca8517905c0b (diff)
Add function to apply channel defaults and call it
Change-Id: If3c9515565acf2b1b2b361e07f9abb884c13dcb5 Reviewed-by: Christian Stromme <christian.stromme@qt.io> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/backend/animationutils_p.h')
-rw-r--r--src/animation/backend/animationutils_p.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/animation/backend/animationutils_p.h b/src/animation/backend/animationutils_p.h
index 8946eb755..a0ab218d4 100644
--- a/src/animation/backend/animationutils_p.h
+++ b/src/animation/backend/animationutils_p.h
@@ -346,6 +346,10 @@ ClipResults evaluateBlendTree(Handler *handler,
Q_AUTOTEST_EXPORT
QVector<float> defaultValueForChannel(Handler *handler, const ChannelNameAndType &channelDescription);
+Q_AUTOTEST_EXPORT
+void applyComponentDefaultValues(const QVector<ComponentValue> &componentDefaults,
+ ClipResults &formattedClipResults);
+
} // Animation
} // Qt3DAnimation