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authorAndy Maloney <asmaloney@gmail.com>2017-03-22 11:24:42 -0400
committerAndy Maloney <asmaloney@gmail.com>2017-04-06 14:00:13 +0000
commitd9b4b28c5383a5d338a670e48aa1a4e4ba9fa3d9 (patch)
treebc7d359859651e468821be3fa08e626f05d1c4aa /src/animation/backend/bezierevaluator.cpp
parent6729e2cf8ed26c4087b700cf883a379594d6b78f (diff)
Fix spelling in comments and docs
Change-Id: Ib93da3bc94ee43980d1190955c8c37e886c4b0fa Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/animation/backend/bezierevaluator.cpp')
-rw-r--r--src/animation/backend/bezierevaluator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/backend/bezierevaluator.cpp b/src/animation/backend/bezierevaluator.cpp
index 6ed8b1aa2..9d81a2f2f 100644
--- a/src/animation/backend/bezierevaluator.cpp
+++ b/src/animation/backend/bezierevaluator.cpp
@@ -83,7 +83,7 @@ float BezierEvaluator::valueForTime(float time) const
{
const float u = parameterForTime(time);
- // Calulate powers of u and (1-u) that we need
+ // Calculate powers of u and (1-u) that we need
const float u2 = u * u;
const float u3 = u2 * u;
const float mu = 1.0f - u;