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authorSean Harmer <sean.harmer@kdab.com>2017-01-21 15:53:09 +0000
committerPaul Lemire <paul.lemire@kdab.com>2017-01-27 11:17:15 +0000
commit4a94e68d5975b53f11ab2ab7755f6b944fc8b614 (patch)
tree6cc7116b0e37d69a54f6f64241240001b7e17add /src/animation/backend/blendedclipanimator.cpp
parent50181a712f547ec93f8ba026385c99e982535a66 (diff)
Add a job to load animation clips
Defers the actual work to AnimationClip. Also made all backend nodes have a common base class to make it easy to track the Handler. Added a manual test to exercise this and which we can build up over time as we add API. Change-Id: I7cdd8da948498544059ba51efe38642dd54ea410 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/backend/blendedclipanimator.cpp')
-rw-r--r--src/animation/backend/blendedclipanimator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/animation/backend/blendedclipanimator.cpp b/src/animation/backend/blendedclipanimator.cpp
index 1fbd2cd0e..63278dbb6 100644
--- a/src/animation/backend/blendedclipanimator.cpp
+++ b/src/animation/backend/blendedclipanimator.cpp
@@ -45,8 +45,7 @@ namespace Qt3DAnimation {
namespace Animation {
BlendedClipAnimator::BlendedClipAnimator()
- : Qt3DCore::QBackendNode(ReadOnly)
- , m_handler(nullptr)
+ : BackendNode(ReadOnly)
{
}