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authorPaul Lemire <paul.lemire@kdab.com>2017-01-29 09:13:56 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-01-29 18:56:11 +0000
commit89766b24b5f071eaf390eadce6ba635d423201e1 (patch)
treeb231e02518c4dce3f4e73eafaa5e4a5a242b3e5d /src/animation/backend/buildblendtreesjob.cpp
parentd555d63084ac13866a78772b43b4ac6b6d9bed9b (diff)
Build blend trees and execute them
Also added loops property to the blendedclipanimator as mandated by rebase. Note: only handles LERP with single node for now Change-Id: I91e071467c604279262ec04288bc7f8b2b19f4a1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/animation/backend/buildblendtreesjob.cpp')
-rw-r--r--src/animation/backend/buildblendtreesjob.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/animation/backend/buildblendtreesjob.cpp b/src/animation/backend/buildblendtreesjob.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "buildblendtreesjob_p.h"
+#include <Qt3DAnimation/private/handler_p.h>
+#include <Qt3DAnimation/private/managers_p.h>
+#include <Qt3DAnimation/private/clipblendnodevisitor_p.h>
+#include <Qt3DAnimation/private/clipblendnode_p.h>
+#include <Qt3DAnimation/private/lerpblend_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Animation {
+
+BuildBlendTreesJob::BuildBlendTreesJob()
+ : Qt3DCore::QAspectJob()
+{
+ // TO DO: Add Profiler ID
+}
+
+void BuildBlendTreesJob::setBlendedClipAnimators(const QVector<HBlendedClipAnimator> &blendedClipAnimatorHandles)
+{
+ m_blendedClipAnimatorHandles = blendedClipAnimatorHandles;
+}
+
+void BuildBlendTreesJob::run()
+{
+ for (const HBlendedClipAnimator blendedClipAnimatorHandle : m_blendedClipAnimatorHandles) {
+ // Retrive BlendTree node
+ BlendedClipAnimator *blendClipAnimator = m_handler->blendedClipAnimatorManager()->data(blendedClipAnimatorHandle);
+ Q_ASSERT(blendClipAnimator);
+
+ // TO DO: Add support for tree of blend nodes
+ // For now assumes only one
+
+ const bool canRun = blendClipAnimator->canRun();
+ m_handler->setBlendedClipAnimatorRunning(blendedClipAnimatorHandle, canRun);
+
+ // Check if blend clip can run and if so build blend tree
+ if (canRun) {
+ const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(blendClipAnimator->mapperId());
+ Q_ASSERT(mapper);
+ ClipBlendNode *node = m_handler->clipBlendNodeManager()->lookupNode(blendClipAnimator->blendTreeRootId());
+
+ const Qt3DCore::QNodeIdVector clipIds = node->clipIds();
+ // There must be 2 clips
+ if (clipIds.size() != 2) {
+ qWarning() << "A Blend Tree requires exactly 2 clips";
+ return;
+ }
+
+ // Retrieve Animation clips
+ const AnimationClip *clip1 = m_handler->animationClipManager()->lookupResource(clipIds.first());
+ const AnimationClip *clip2 = m_handler->animationClipManager()->lookupResource(clipIds.last());
+
+ // Build mappings for the 2 clips
+ const QVector<AnimationUtils::MappingData> mappingDataClip1 = AnimationUtils::buildPropertyMappings(m_handler, clip1, mapper);
+ const QVector<AnimationUtils::MappingData> mappingDataClip2 = AnimationUtils::buildPropertyMappings(m_handler, clip2, mapper);
+
+ // We can only blend channels that are in both clips
+ // If a channel is present in one clip and not the other, we use 100% of its value (no blending)
+ QVector<AnimationUtils::BlendingMappingData> blendingMappingData;
+ const int mappingInClip1Size = mappingDataClip1.size();
+ blendingMappingData.reserve(mappingInClip1Size);
+
+ // Find mappings that are in both vectors and build mappingData out of that
+ for (const AnimationUtils::MappingData &mappingDataInClip1 : mappingDataClip1) {
+ AnimationUtils::BlendingMappingData mappingData;
+ mappingData.channelIndicesClip1 = mappingDataInClip1.channelIndices;
+ mappingData.propertyName = mappingDataInClip1.propertyName;
+ mappingData.targetId = mappingDataInClip1.targetId;
+ mappingData.type = mappingDataInClip1.type;
+ mappingData.blendAction = AnimationUtils::BlendingMappingData::NoBlending;
+ blendingMappingData.push_back(mappingData);
+ }
+
+ for (const AnimationUtils::MappingData &mappingDataInClip2 : mappingDataClip2) {
+ bool sharedChannel = false;
+ for (int i = 0; i < mappingInClip1Size; ++i) {
+ AnimationUtils::BlendingMappingData &mappingDataInClip1 = blendingMappingData[i];
+ if ((strcmp(mappingDataInClip1.propertyName, mappingDataInClip2.propertyName) == 0) &&
+ mappingDataInClip1.targetId == mappingDataInClip2.targetId &&
+ mappingDataInClip1.type == mappingDataInClip2.type) {
+ // We have a channel shared in both clips
+ mappingDataInClip1.channelIndicesClip2 = mappingDataInClip2.channelIndices;
+ mappingDataInClip1.blendAction = AnimationUtils::BlendingMappingData::ClipBlending;
+ sharedChannel = true;
+ break;
+ }
+ }
+ if (!sharedChannel) { // We have a channel defined in only one of the clips
+ AnimationUtils::BlendingMappingData mappingData;
+ mappingData.channelIndicesClip2 = mappingDataInClip2.channelIndices;
+ mappingData.propertyName = mappingDataInClip2.propertyName;
+ mappingData.targetId = mappingDataInClip2.targetId;
+ mappingData.type = mappingDataInClip2.type;
+ mappingData.blendAction = AnimationUtils::BlendingMappingData::NoBlending;
+ blendingMappingData.push_back(mappingData);
+ }
+ }
+
+ blendClipAnimator->setMappingData(blendingMappingData);
+ }
+ }
+}
+
+} // Animation
+} // Qt3DAnimation
+
+QT_END_NAMESPACE