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authorSean Harmer <sean.harmer@kdab.com>2017-03-17 17:16:06 +0000
committerSean Harmer <sean.harmer@kdab.com>2017-03-25 14:23:08 +0000
commit6961c308fb9d98006c98654a8131593f390c89a8 (patch)
treececa08b394bd3a66d63df6c1873f7a4871e35247 /src/animation/backend/lerpclipblend.cpp
parent1da93b2fcf57dc442952b65d599db4e209faa59f (diff)
Add virtual doBlend to ClipBlendNode and subclasses
This is called by the non virtual performBlend (will be renamed once old implementation is removed). The key here is that all nodes in the blend tree will have the exact same layout for the ClipResults for a given animator. This means we don't need to have a mapping data structure for every node in the tree. This really simplifies the blending implementation and will allow us to parallelise this much better in the future as each blend node could make use of a parallel_for() or map() type operation. To achieve this we will need to perform a gather operation that maps the ClipResults coming straight out of an animation clip to the ClipResults layout used by the blend tree as described above. This will be done in a follow up commit. Change-Id: I389383d3b9197a6ef36b529f44ac89cb5c593023 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/animation/backend/lerpclipblend.cpp')
-rw-r--r--src/animation/backend/lerpclipblend.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/animation/backend/lerpclipblend.cpp b/src/animation/backend/lerpclipblend.cpp
index 7b1efbf50..7e61a35ca 100644
--- a/src/animation/backend/lerpclipblend.cpp
+++ b/src/animation/backend/lerpclipblend.cpp
@@ -75,6 +75,19 @@ float LerpClipBlend::blend(float value1, float value2) const
return ((1.0f - m_blendFactor) * value1) + (m_blendFactor * value2);
}
+ClipResults LerpClipBlend::doBlend(const QVector<ClipResults> &blendData) const
+{
+ Q_ASSERT(blendData.size() == 2);
+ Q_ASSERT(blendData[0].size() == blendData[1].size());
+ const int elementCount = blendData.first().size();
+ ClipResults blendResults(elementCount);
+
+ for (int i = 0; i < elementCount; ++i)
+ blendResults[i] = (1.0f - m_blendFactor) * blendData[0][i] + (m_blendFactor * blendData[1][i]);
+
+ return blendResults;
+}
+
void LerpClipBlend::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
ClipBlendNode::initializeFromPeer(change);