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authorMike Krus <mike.krus@kdab.com>2019-09-20 08:17:11 +0100
committerMike Krus <mike.krus@kdab.com>2019-09-20 11:09:32 +0100
commiteaf652cff66d43457174ce8b7e5104f38894c8e8 (patch)
treea588180df6253ed98f46e8a371c7c3558b976e0b /src/animation/backend/skeleton_p.h
parent41968b79393df2cb2c859f76b92922c7c5dbc3b1 (diff)
Update QAbstractSkeleton to use direct sync
Nothing to sync and keep old message based method for backend to backend communication Change-Id: I494f1e8ba62aa772e87878959754a3e6a67681a1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/backend/skeleton_p.h')
-rw-r--r--src/animation/backend/skeleton_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/animation/backend/skeleton_p.h b/src/animation/backend/skeleton_p.h
index f1ddb1e81..668ff8712 100644
--- a/src/animation/backend/skeleton_p.h
+++ b/src/animation/backend/skeleton_p.h
@@ -112,8 +112,6 @@ public:
#endif
private:
- void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL;
-
QVector<QString> m_jointNames;
QVector<Qt3DCore::Sqt> m_jointLocalPoses;
};