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author | Mike Krus <mike.krus@kdab.com> | 2019-09-20 08:17:11 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2019-09-20 11:09:32 +0100 |
commit | eaf652cff66d43457174ce8b7e5104f38894c8e8 (patch) | |
tree | a588180df6253ed98f46e8a371c7c3558b976e0b /src/animation/backend/skeleton_p.h | |
parent | 41968b79393df2cb2c859f76b92922c7c5dbc3b1 (diff) |
Update QAbstractSkeleton to use direct sync
Nothing to sync and keep old message based method for
backend to backend communication
Change-Id: I494f1e8ba62aa772e87878959754a3e6a67681a1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/backend/skeleton_p.h')
-rw-r--r-- | src/animation/backend/skeleton_p.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/animation/backend/skeleton_p.h b/src/animation/backend/skeleton_p.h index f1ddb1e81..668ff8712 100644 --- a/src/animation/backend/skeleton_p.h +++ b/src/animation/backend/skeleton_p.h @@ -112,8 +112,6 @@ public: #endif private: - void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL; - QVector<QString> m_jointNames; QVector<Qt3DCore::Sqt> m_jointLocalPoses; }; |