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authorPaul Lemire <paul.lemire@kdab.com>2021-03-03 12:08:51 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-03-31 15:28:33 +0000
commit6e4e2c9864364a753e986a5c9024fbb0496cb1e3 (patch)
tree3fa3745fd8f83a940e52c34196e238bab7d618b3 /src/animation/frontend/qabstractchannelmapping.cpp
parent4b24ac757ca233fb66f1a91beaafb135c160072d (diff)
Restore ObjectLevelLockingPolicy on ShaderManager
We are hitting a race condition otherwise. This is likely due to the fact that removing the shaders is done only once we have unloaded them from the graphics API which technically could happen in a separate thread than the scenegraph thread when running with Scene3D. Change-Id: Ic914f3b305bf807081294a90250413a5d263f124 Reviewed-by: Mike Krus <mike.krus@kdab.com> (cherry picked from commit a536039d102f911677e5efec03cc6f3d701aceac) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src/animation/frontend/qabstractchannelmapping.cpp')
0 files changed, 0 insertions, 0 deletions