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authorSean Harmer <sean.harmer@kdab.com>2017-08-23 15:01:55 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-08-31 09:30:07 +0000
commitc64f167fbaa1e2613d9533c8ab596120458c85fb (patch)
tree67693a0b36f67b88ceb99dd6d06d773d2e5f068f /src/animation/frontend/qabstractchannelmapping_p.h
parent331f6f7e4b2d13d9a137b10d5a980257f4f054ec (diff)
Introduce QAbstractChannelMapping
This will act as the base class for the various specific use cases: * QChannelMapping for mapping to ordinary QNode properties * QSkeletonMapping for mapping to indexed joints in a skeleton * QCallbackMapping for calling a callback in response to an animation The last two of these are yet to be added. The final one is currently part of QChannelMapping but will be separated from it. All 3 types can map to the same type ChannelMapping backend node. Change-Id: Iaeeba0919628d8da4479b8569d3b10d9b5faccf4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DANIMATION_QABSTRACTCHANNELMAPPING_P_H
+#define QT3DANIMATION_QABSTRACTCHANNELMAPPING_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DCore/private/qnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+
+class QAbstractChannelMappingPrivate : public Qt3DCore::QNodePrivate
+{
+public:
+ QAbstractChannelMappingPrivate();
+
+ Q_DECLARE_PUBLIC(QAbstractChannelMapping)
+
+ // TODO Add member variables
+};
+
+struct QAbstractChannelMappingData
+{
+ // TODO: Add members that should be sent to the backend
+};
+
+} // namespace Qt3DAnimation
+
+
+QT_END_NAMESPACE
+
+#endif // QT3DANIMATION_QABSTRACTCHANNELMAPPING_P_H