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authorPaul Lemire <paul.lemire@kdab.com>2019-03-28 08:31:42 +0100
committerPaul Lemire <paul.lemire@kdab.com>2019-04-03 13:00:08 +0000
commitf0f5a2de1da2e05e3587d2a6486687ebbe649339 (patch)
tree80cfacbe85d1a88571c169d38dc495b3df687937 /src/animation/frontend/qabstractchannelmapping_p.h
parent03234c59244ed77cb8eea5fca6b93741f40ca59d (diff)
Animations: handle variable length properties
For that we know determine the expected number of channel components for a given property in the frontend where we have access to both the type and the value rather than in the backend using the type only. Change-Id: I75aca20d43dd1b3db316c303af041acd557c07e4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/animation/frontend/qabstractchannelmapping_p.h')
-rw-r--r--src/animation/frontend/qabstractchannelmapping_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/frontend/qabstractchannelmapping_p.h b/src/animation/frontend/qabstractchannelmapping_p.h
index 1a1de4ba9..2d77ee265 100644
--- a/src/animation/frontend/qabstractchannelmapping_p.h
+++ b/src/animation/frontend/qabstractchannelmapping_p.h
@@ -60,7 +60,7 @@ namespace Qt3DAnimation {
class QAbstractChannelMapping;
-class QAbstractChannelMappingPrivate : public Qt3DCore::QNodePrivate
+class Q_AUTOTEST_EXPORT QAbstractChannelMappingPrivate : public Qt3DCore::QNodePrivate
{
public:
QAbstractChannelMappingPrivate();