diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2017-11-15 15:22:27 +0000 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-11-16 14:14:17 +0000 |
commit | 91ac8d0264a3777a9d61f704001d032747e25c9f (patch) | |
tree | 1f9c8b98f952d8addb5f658a2e2f6bf322f39d81 /src/animation/frontend/qchannelmapping.h | |
parent | 2dbe6976030b9f4c48d5325bd63a008cd89cb46d (diff) |
Split animation callback handling into its own frontend class
This keeps things consistent between the 3 mapping types:
* Regular properties
* Callbacks
* Skeletons
The ChannelMapping backend node handles all 3 frontend types.
Change-Id: I824aeb25aa69d96f20d844e7d953c68567829321
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/frontend/qchannelmapping.h')
-rw-r--r-- | src/animation/frontend/qchannelmapping.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/animation/frontend/qchannelmapping.h b/src/animation/frontend/qchannelmapping.h index 08bda13aa..893b98e86 100644 --- a/src/animation/frontend/qchannelmapping.h +++ b/src/animation/frontend/qchannelmapping.h @@ -61,9 +61,6 @@ public: QString channelName() const; Qt3DCore::QNode *target() const; QString property() const; - QAnimationCallback *callback() const; - - void setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags); public Q_SLOTS: void setChannelName(const QString &channelName); |