diff options
author | Antti Määttä <antti.maatta@qt.io> | 2017-02-06 11:01:06 +0200 |
---|---|---|
committer | Antti Määttä <antti.maatta@qt.io> | 2017-02-07 09:03:12 +0000 |
commit | c0df6af32e80a09a8bf72bd6c9cc28270613220b (patch) | |
tree | a196bce7410ddd934a8327506eed6fdc5d8f1ca4 /src/animation/frontend | |
parent | 1150383da5f55b44d6101f086cca310fa94db6a5 (diff) |
Move animations from extras to animations
Change-Id: If3bcfe24ebe7ecfb4519e0e400e601819783edad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/animation/frontend')
22 files changed, 2682 insertions, 2 deletions
diff --git a/src/animation/frontend/frontend.pri b/src/animation/frontend/frontend.pri index 2716c3d39..0feeb2e42 100644 --- a/src/animation/frontend/frontend.pri +++ b/src/animation/frontend/frontend.pri @@ -20,7 +20,21 @@ HEADERS += \ $$PWD/qclipblendnodecreatedchange.h \ $$PWD/qclipblendnodecreatedchange_p.h \ $$PWD/qadditiveblend.h \ - $$PWD/qadditiveblend_p.h + $$PWD/qadditiveblend_p.h \ + $$PWD/qanimationcontroller.h \ + $$PWD/qanimationcontroller_p.h \ + $$PWD/qanimationgroup.h \ + $$PWD/qanimationgroup_p.h \ + $$PWD/qkeyframeanimation.h \ + $$PWD/qkeyframeanimation_p.h \ + $$PWD/qmorphinganimation.h \ + $$PWD/qmorphinganimation_p.h \ + $$PWD/qabstractanimation.h \ + $$PWD/qabstractanimation_p.h \ + $$PWD/qmorphtarget.h \ + $$PWD/qmorphtarget_p.h \ + $$PWD/qvertexblendanimation.h \ + $$PWD/qvertexblendanimation_p.h SOURCES += \ $$PWD/qanimationaspect.cpp \ @@ -33,6 +47,13 @@ SOURCES += \ $$PWD/qchannelmapping.cpp \ $$PWD/qlerpblend.cpp \ $$PWD/qclipblendnodecreatedchange.cpp \ - $$PWD/qadditiveblend.cpp + $$PWD/qadditiveblend.cpp \ + $$PWD/qanimationcontroller.cpp \ + $$PWD/qanimationgroup.cpp \ + $$PWD/qkeyframeanimation.cpp \ + $$PWD/qmorphinganimation.cpp \ + $$PWD/qabstractanimation.cpp \ + $$PWD/qmorphtarget.cpp \ + $$PWD/qvertexblendanimation.cpp INCLUDEPATH += $$PWD diff --git a/src/animation/frontend/qabstractanimation.cpp b/src/animation/frontend/qabstractanimation.cpp new file mode 100644 index 000000000..6f5aa05d8 --- /dev/null +++ b/src/animation/frontend/qabstractanimation.cpp @@ -0,0 +1,112 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qabstractanimation.h" +#include "Qt3DAnimation/private/qabstractanimation_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QAbstractAnimationPrivate::QAbstractAnimationPrivate(QAbstractAnimation::AnimationType type) + : QObjectPrivate() + , m_animationType(type) + , m_position(0.0f) + , m_duration(0.0f) +{ + +} + +QAbstractAnimation::QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent) + : QObject(dd, parent) +{ + +} + +QString QAbstractAnimation::animationName() const +{ + Q_D(const QAbstractAnimation); + return d->m_animationName; +} + +QAbstractAnimation::AnimationType QAbstractAnimation::animationType() const +{ + Q_D(const QAbstractAnimation); + return d->m_animationType; +} + +float QAbstractAnimation::position() const +{ + Q_D(const QAbstractAnimation); + return d->m_position; +} + +float QAbstractAnimation::duration() const +{ + Q_D(const QAbstractAnimation); + return d->m_duration; +} + +void QAbstractAnimation::setAnimationName(const QString &name) +{ + Q_D(QAbstractAnimation); + if (name != d->m_animationName) { + d->m_animationName = name; + emit animationNameChanged(name); + } +} + +void QAbstractAnimation::setPosition(float position) +{ + Q_D(QAbstractAnimation); + if (!qFuzzyCompare(position, d->m_position)) { + d->m_position = position; + emit positionChanged(position); + } +} + +void QAbstractAnimation::setDuration(float duration) +{ + Q_D(QAbstractAnimation); + if (!qFuzzyCompare(duration, d->m_duration)) { + d->m_duration = duration; + emit durationChanged(duration); + } +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qabstractanimation.h b/src/animation/frontend/qabstractanimation.h new file mode 100644 index 000000000..af70399b1 --- /dev/null +++ b/src/animation/frontend/qabstractanimation.h @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QABSTRACTANIMATION_H +#define QT3DANIMATION_QABSTRACTANIMATION_H + +#include <QtCore/qobject.h> +#include <QtCore/qvector.h> + +#include <Qt3DAnimation/qt3danimation_global.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAbstractAnimationPrivate; + +class QT3DANIMATIONSHARED_EXPORT QAbstractAnimation : public QObject +{ + Q_OBJECT + Q_PROPERTY(QString animationName READ animationName WRITE setAnimationName NOTIFY animationNameChanged) + Q_PROPERTY(QAbstractAnimation::AnimationType animationType READ animationType CONSTANT) + Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) + Q_PROPERTY(float duration READ duration NOTIFY durationChanged) + +public: + enum AnimationType { + KeyframeAnimation = 1, + MorphingAnimation = 2, + VertexBlendAnimation = 3, + }; + + QString animationName() const; + QAbstractAnimation::AnimationType animationType() const; + float position() const; + float duration() const; + +public Q_SLOTS: + void setAnimationName(const QString &name); + void setPosition(float position); + +protected: + explicit QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = nullptr); + + void setDuration(float duration); + +Q_SIGNALS: + void animationNameChanged(const QString &name); + void positionChanged(float position); + void durationChanged(float duration); + +private: + Q_DECLARE_PRIVATE(QAbstractAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QABSTRACTANIMATION_H diff --git a/src/animation/frontend/qabstractanimation_p.h b/src/animation/frontend/qabstractanimation_p.h new file mode 100644 index 000000000..197d8ab1c --- /dev/null +++ b/src/animation/frontend/qabstractanimation_p.h @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QABSTRACTANIMATION_P_H +#define QT3DANIMATION_QABSTRACTANIMATION_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qobject_p.h> +#include <Qt3DAnimation/QAbstractAnimation> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAbstractAnimationPrivate : public QObjectPrivate +{ +public: + QAbstractAnimationPrivate(QAbstractAnimation::AnimationType type); + + QString m_animationName; + QAbstractAnimation::AnimationType m_animationType; + float m_position; + float m_duration; + + Q_DECLARE_PUBLIC(QAbstractAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QANIMATIONCONTROLLER_P_H diff --git a/src/animation/frontend/qanimationcontroller.cpp b/src/animation/frontend/qanimationcontroller.cpp new file mode 100644 index 000000000..86d9eb537 --- /dev/null +++ b/src/animation/frontend/qanimationcontroller.cpp @@ -0,0 +1,252 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qanimationcontroller.h" +#include "qanimationgroup.h" + +#include <private/qanimationcontroller_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QAnimationControllerPrivate::QAnimationControllerPrivate() + : QObjectPrivate() + , m_activeAnimationGroup(0) + , m_position(0.0f) + , m_positionScale(1.0f) + , m_positionOffset(0.0f) + , m_entity(nullptr) + , m_recursive(true) +{ + +} + +void QAnimationControllerPrivate::updatePosition(float position) +{ + m_position = position; + if (m_activeAnimationGroup >= 0 && m_activeAnimationGroup < m_animationGroups.size()) { + const float pos = m_positionScale * position + m_positionOffset; + m_animationGroups[m_activeAnimationGroup]->setPosition(pos); + } +} + +QAnimationGroup *QAnimationControllerPrivate::findGroup(const QString &name) +{ + for (QAnimationGroup *g : m_animationGroups) { + if (g->name() == name) + return g; + } + return nullptr; +} + +void QAnimationControllerPrivate::extractAnimations() +{ + Q_Q(QAnimationController); + if (!m_entity) + return; + QList<Qt3DAnimation::QAbstractAnimation *> animations + = m_entity->findChildren<Qt3DAnimation::QAbstractAnimation *>(QString(), + m_recursive ? Qt::FindChildrenRecursively : Qt::FindDirectChildrenOnly); + if (animations.size() > 0) { + for (Qt3DAnimation::QAbstractAnimation *a : animations) { + QAnimationGroup *group = findGroup(a->animationName()); + if (!group) { + group = new QAnimationGroup(q); + group->setName(a->animationName()); + m_animationGroups.push_back(group); + } + group->addAnimation(a); + } + } +} +void QAnimationControllerPrivate::clearAnimations() +{ + for (Qt3DAnimation::QAnimationGroup *a : m_animationGroups) + a->deleteLater(); + m_animationGroups.clear(); + m_activeAnimationGroup = 0; +} + +QAnimationController::QAnimationController(QObject *parent) + : QObject(*new QAnimationControllerPrivate, parent) +{ + +} + +QVector<QAnimationGroup *> QAnimationController::animationGroupList() +{ + Q_D(QAnimationController); + return d->m_animationGroups; +} + +int QAnimationController::activeAnimationGroup() const +{ + Q_D(const QAnimationController); + return d->m_activeAnimationGroup; +} + +float QAnimationController::position() const +{ + Q_D(const QAnimationController); + return d->m_position; +} + +float QAnimationController::positionScale() const +{ + Q_D(const QAnimationController); + return d->m_positionScale; +} + +float QAnimationController::positionOffset() const +{ + Q_D(const QAnimationController); + return d->m_positionOffset; +} + +Qt3DCore::QEntity *QAnimationController::entity() const +{ + Q_D(const QAnimationController); + return d->m_entity; +} + +bool QAnimationController::recursive() const +{ + Q_D(const QAnimationController); + return d->m_recursive; +} + +void QAnimationController::setAnimationGroups(const QVector<QAnimationGroup *> &animationGroups) +{ + Q_D(QAnimationController); + d->m_animationGroups = animationGroups; + if (d->m_activeAnimationGroup >= d->m_animationGroups.size()) + d->m_activeAnimationGroup = 0; + d->updatePosition(d->m_position); +} + +void QAnimationController::addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroup) +{ + Q_D(QAnimationController); + if (!d->m_animationGroups.contains(animationGroup)) + d->m_animationGroups.push_back(animationGroup); +} + +void QAnimationController::removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroup) +{ + Q_D(QAnimationController); + if (d->m_animationGroups.contains(animationGroup)) + d->m_animationGroups.removeAll(animationGroup); + if (d->m_activeAnimationGroup >= d->m_animationGroups.size()) + d->m_activeAnimationGroup = 0; +} + +void QAnimationController::setActiveAnimationGroup(int index) +{ + Q_D(QAnimationController); + if (d->m_activeAnimationGroup != index) { + d->m_activeAnimationGroup = index; + d->updatePosition(d->m_position); + emit activeAnimationGroupChanged(index); + } +} +void QAnimationController::setPosition(float position) +{ + Q_D(QAnimationController); + if (!qFuzzyCompare(d->m_position, position)) { + d->updatePosition(position); + emit positionChanged(position); + } +} + +void QAnimationController::setPositionScale(float scale) +{ + Q_D(QAnimationController); + if (!qFuzzyCompare(d->m_positionScale, scale)) { + d->m_positionScale = scale; + emit positionScaleChanged(scale); + } +} + +void QAnimationController::setPositionOffset(float offset) +{ + Q_D(QAnimationController); + if (!qFuzzyCompare(d->m_positionOffset, offset)) { + d->m_positionOffset = offset; + emit positionOffsetChanged(offset); + } +} + +void QAnimationController::setEntity(Qt3DCore::QEntity *entity) +{ + Q_D(QAnimationController); + if (d->m_entity != entity) { + d->clearAnimations(); + d->m_entity = entity; + d->extractAnimations(); + d->updatePosition(d->m_position); + emit entityChanged(entity); + } +} + +void QAnimationController::setRecursive(bool recursive) +{ + Q_D(QAnimationController); + if (d->m_recursive != recursive) { + d->m_recursive = recursive; + emit recursiveChanged(recursive); + } +} + +int QAnimationController::getAnimationIndex(const QString &name) const +{ + Q_D(const QAnimationController); + for (int i = 0; i < d->m_animationGroups.size(); ++i) { + if (d->m_animationGroups[i]->name() == name) + return i; + } + return -1; +} + +QAnimationGroup *QAnimationController::getGroup(int index) const +{ + Q_D(const QAnimationController); + return d->m_animationGroups.at(index); +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qanimationcontroller.h b/src/animation/frontend/qanimationcontroller.h new file mode 100644 index 000000000..ae3272517 --- /dev/null +++ b/src/animation/frontend/qanimationcontroller.h @@ -0,0 +1,105 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QANIMATIONCONTROLLER_H +#define QT3DANIMATION_QANIMATIONCONTROLLER_H + +#include <Qt3DAnimation/qkeyframeanimation.h> +#include <Qt3DAnimation/qanimationgroup.h> +#include <Qt3DCore/qentity.h> + +#include <Qt3DAnimation/qt3danimation_global.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAnimationControllerPrivate; + +class QT3DANIMATIONSHARED_EXPORT QAnimationController : public QObject +{ + Q_OBJECT + Q_PROPERTY(int activeAnimationGroup READ activeAnimationGroup WRITE setActiveAnimationGroup NOTIFY activeAnimationGroupChanged) + Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) + Q_PROPERTY(float positionScale READ positionScale WRITE setPositionScale NOTIFY positionScaleChanged) + Q_PROPERTY(float positionOffset READ positionOffset WRITE setPositionOffset NOTIFY positionOffsetChanged) + Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged) + Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) + +public: + QAnimationController(QObject *parent = nullptr); + + QVector<Qt3DAnimation::QAnimationGroup *> animationGroupList(); + + int activeAnimationGroup() const; + float position() const; + float positionScale() const; + float positionOffset() const; + Qt3DCore::QEntity *entity() const; + bool recursive() const; + + void setAnimationGroups(const QVector<Qt3DAnimation::QAnimationGroup *> &animationGroups); + void addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); + void removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); + + Q_INVOKABLE int getAnimationIndex(const QString &name) const; + Q_INVOKABLE Qt3DAnimation::QAnimationGroup *getGroup(int index) const; + +public Q_SLOTS: + void setActiveAnimationGroup(int index); + void setPosition(float position); + void setPositionScale(float scale); + void setPositionOffset(float offset); + void setEntity(Qt3DCore::QEntity *entity); + void setRecursive(bool recursive); + +Q_SIGNALS: + void activeAnimationGroupChanged(int index); + void positionChanged(float position); + void positionScaleChanged(float scale); + void positionOffsetChanged(float offset); + void entityChanged(Qt3DCore::QEntity *entity); + void recursiveChanged(bool recursive); + +private: + Q_DECLARE_PRIVATE(QAnimationController) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QANIMATIONCONTROLLER_H diff --git a/src/animation/frontend/qanimationcontroller_p.h b/src/animation/frontend/qanimationcontroller_p.h new file mode 100644 index 000000000..1c309a183 --- /dev/null +++ b/src/animation/frontend/qanimationcontroller_p.h @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QANIMATIONCONTROLLER_P_H +#define QT3DANIMATION_QANIMATIONCONTROLLER_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qobject_p.h> +#include <Qt3DAnimation/QAnimationGroup> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAnimationControllerPrivate : public QObjectPrivate +{ +public: + QAnimationControllerPrivate(); + + QString m_name; + int m_activeAnimationGroup; + QVector<QAnimationGroup *> m_animationGroups; + float m_position; + float m_positionScale; + float m_positionOffset; + Qt3DCore::QEntity *m_entity; + bool m_recursive; + + void updatePosition(float position); + void extractAnimations(); + void clearAnimations(); + QAnimationGroup *findGroup(const QString &name); + + Q_DECLARE_PUBLIC(QAnimationController) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QANIMATIONCONTROLLER_P_H diff --git a/src/animation/frontend/qanimationgroup.cpp b/src/animation/frontend/qanimationgroup.cpp new file mode 100644 index 000000000..91da1ead3 --- /dev/null +++ b/src/animation/frontend/qanimationgroup.cpp @@ -0,0 +1,125 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qanimationgroup.h" +#include "Qt3DAnimation/private/qanimationgroup_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QAnimationGroupPrivate::QAnimationGroupPrivate() + : QObjectPrivate() + , m_position(0.0f) + , m_duration(0.0f) +{ + +} + +void QAnimationGroupPrivate::updatePosition(float position) +{ + m_position = position; + for (QAbstractAnimation *aa : m_animations) + aa->setPosition(position); +} + +QAnimationGroup::QAnimationGroup(QObject *parent) + : QObject(*new QAnimationGroupPrivate, parent) +{ + +} + +QString QAnimationGroup::name() const +{ + Q_D(const QAnimationGroup); + return d->m_name; +} + +QVector<Qt3DAnimation::QAbstractAnimation *> QAnimationGroup::animationList() +{ + Q_D(QAnimationGroup); + return d->m_animations; +} + +float QAnimationGroup::position() const +{ + Q_D(const QAnimationGroup); + return d->m_position; +} + +float QAnimationGroup::duration() const +{ + Q_D(const QAnimationGroup); + return d->m_duration; +} + +void QAnimationGroup::setName(const QString &name) +{ + Q_D(QAnimationGroup); + if (d->m_name != name) { + d->m_name = name; + emit nameChanged(name); + } +} + +void QAnimationGroup::setAnimations(const QVector<Qt3DAnimation::QAbstractAnimation *> &animations) +{ + Q_D(QAnimationGroup); + d->m_animations = animations; + d->m_duration = 0.0f; + for (const Qt3DAnimation::QAbstractAnimation *a : animations) + d->m_duration = qMax(d->m_duration, a->duration()); +} + +void QAnimationGroup::addAnimation(QAbstractAnimation *animation) +{ + Q_D(QAnimationGroup); + d->m_animations.push_back(animation); + d->m_duration = qMax(d->m_duration, animation->duration()); +} + +void QAnimationGroup::setPosition(float position) +{ + Q_D(QAnimationGroup); + if (!qFuzzyCompare(d->m_position, position)) { + d->updatePosition(position); + emit positionChanged(position); + } +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qanimationgroup.h b/src/animation/frontend/qanimationgroup.h new file mode 100644 index 000000000..1e23c61ee --- /dev/null +++ b/src/animation/frontend/qanimationgroup.h @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QANIMATIONGROUP_H +#define QT3DANIMATION_QANIMATIONGROUP_H + +#include <qobject.h> + +#include <Qt3DAnimation/qabstractanimation.h> + +#include <Qt3DAnimation/qt3danimation_global.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAnimationGroupPrivate; + +class QT3DANIMATIONSHARED_EXPORT QAnimationGroup : public QObject +{ + Q_OBJECT + Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) + Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) + Q_PROPERTY(float duration READ duration NOTIFY durationChanged) + +public: + explicit QAnimationGroup(QObject *parent = nullptr); + + QString name() const; + QVector<Qt3DAnimation::QAbstractAnimation *> animationList(); + float position() const; + float duration() const; + + void setAnimations(const QVector<Qt3DAnimation::QAbstractAnimation *> &animations); + void addAnimation(Qt3DAnimation::QAbstractAnimation *animation); + void removeAnimation(Qt3DAnimation::QAbstractAnimation *animation); + +public Q_SLOTS: + void setName(const QString &name); + void setPosition(float position); + +Q_SIGNALS: + void nameChanged(const QString &name); + void positionChanged(float position); + void durationChanged(float duration); + +private: + + Q_DECLARE_PRIVATE(QAnimationGroup) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QANIMATIONGROUP_H diff --git a/src/animation/frontend/qanimationgroup_p.h b/src/animation/frontend/qanimationgroup_p.h new file mode 100644 index 000000000..1e13952aa --- /dev/null +++ b/src/animation/frontend/qanimationgroup_p.h @@ -0,0 +1,77 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QANIMATIONGROUP_P_H +#define QT3DANIMATION_QANIMATIONGROUP_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qobject_p.h> +#include <Qt3DAnimation/QAnimationGroup> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QAnimationGroupPrivate : public QObjectPrivate +{ +public: + QAnimationGroupPrivate(); + + QString m_name; + QVector<Qt3DAnimation::QAbstractAnimation *> m_animations; + float m_position; + float m_duration; + + void updatePosition(float position); + + Q_DECLARE_PUBLIC(QAnimationGroup) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QANIMATIONGROUP_P_H diff --git a/src/animation/frontend/qkeyframeanimation.cpp b/src/animation/frontend/qkeyframeanimation.cpp new file mode 100644 index 000000000..5c3ca1ca1 --- /dev/null +++ b/src/animation/frontend/qkeyframeanimation.cpp @@ -0,0 +1,262 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qkeyframeanimation.h" +#include "Qt3DAnimation/private/qkeyframeanimation_p.h" + +#include <cmath> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QKeyframeAnimationPrivate::QKeyframeAnimationPrivate() + : QAbstractAnimationPrivate(QAbstractAnimation::KeyframeAnimation) + , m_minposition(0.0f) + , m_maxposition(0.0f) + , m_prevPosition(-1.0f) + , m_target(nullptr) + , m_startMode(QKeyframeAnimation::Constant) + , m_endMode(QKeyframeAnimation::Constant) +{ + +} + +QKeyframeAnimation::QKeyframeAnimation(QObject *parent) + : QAbstractAnimation(*new QKeyframeAnimationPrivate(), parent) +{ + Q_D(QKeyframeAnimation); + d->m_positionConnection = QObject::connect(this, &QAbstractAnimation::positionChanged, + this, &QKeyframeAnimation::updateAnimation); +} + + +void QKeyframeAnimation::setFramePositions(const QVector<float> &positions) +{ + Q_D(QKeyframeAnimation); + d->m_framePositions = positions; + d->m_prevPosition = -1.0f; + if (d->m_framePositions.size() == 0) { + d->m_minposition = d->m_maxposition = 0.0f; + return; + } + d->m_minposition = d->m_framePositions.first(); + d->m_maxposition = d->m_framePositions.last(); + float lastPos = d->m_minposition; + for (float p : d->m_framePositions) { + if (p < lastPos || p > d->m_maxposition) + qWarning() << "positions not ordered correctly"; + lastPos = p; + } + setDuration(d->m_maxposition); +} + +void QKeyframeAnimation::setKeyframes(const QVector<Qt3DCore::QTransform *> &keyframes) +{ + Q_D(QKeyframeAnimation); + d->m_keyframes = keyframes; +} + +// slerp which allows long path +QQuaternion lslerp(QQuaternion q1, QQuaternion q2, float t) +{ + QQuaternion ret; + // Handle the easy cases first. + if (t <= 0.0f) + return q1; + else if (t >= 1.0f) + return q2; + + float cos = qBound(-1.0f, QQuaternion::dotProduct(q1, q2), 1.0f); + float angle = std::acos(cos); + float sin = std::sin(angle); + if (!qFuzzyIsNull(sin)) { + float a = std::sin((1.0 - t) * angle) / sin; + float b = std::sin(t * angle) / sin; + ret = (q1 * a + q2 * b).normalized(); + } else { + ret = q1 * (1.0f-t) + q2 * t; + } + return ret; +} + +void QKeyframeAnimationPrivate::calculateFrame(float position) +{ + if (m_target && m_framePositions.size() > 0 + && m_keyframes.size() == m_framePositions.size() + && m_prevPosition != m_position) { + if (m_position >= m_minposition && m_position < m_maxposition) { + for (int i = 0; i < m_framePositions.size() - 1; i++) { + if (position >= m_framePositions.at(i) + && position < m_framePositions.at(i+1)) { + float ip = (position - m_framePositions.at(i)) + / (m_framePositions.at(i+1) - m_framePositions.at(i)); + float eIp = m_easing.valueForProgress(ip); + float eIip = 1.0f - eIp; + + Qt3DCore::QTransform *a = m_keyframes.at(i); + Qt3DCore::QTransform *b = m_keyframes.at(i+1); + + QVector3D s = a->scale3D() * eIip + b->scale3D() * eIp; + QVector3D t = a->translation() * eIip + b->translation() * eIp; + QQuaternion r = QQuaternion::slerp(a->rotation(), b->rotation(), eIp); + + m_target->setRotation(r); + m_target->setScale3D(s); + m_target->setTranslation(t); + return; + } + } + } else if (position < m_minposition) { + m_target->setRotation(m_keyframes.first()->rotation()); + m_target->setScale3D(m_keyframes.first()->scale3D()); + m_target->setTranslation(m_keyframes.first()->translation()); + } else { + m_target->setRotation(m_keyframes.last()->rotation()); + m_target->setScale3D(m_keyframes.last()->scale3D()); + m_target->setTranslation(m_keyframes.last()->translation()); + } + m_prevPosition = m_position; + } +} + +void QKeyframeAnimation::updateAnimation(float position) +{ + Q_D(QKeyframeAnimation); + d->calculateFrame(position); +} + +QVector<float> QKeyframeAnimation::framePositions() const +{ + Q_D(const QKeyframeAnimation); + return d->m_framePositions; +} + +QVector<Qt3DCore::QTransform *> QKeyframeAnimation::keyframeList() const +{ + Q_D(const QKeyframeAnimation); + return d->m_keyframes; +} + +void QKeyframeAnimation::setTarget(Qt3DCore::QTransform *target) +{ + Q_D(QKeyframeAnimation); + if (d->m_target != target) { + d->m_target = target; + emit targetChanged(d->m_target); + d->m_prevPosition = -1.0f; + + if (target) { + d->m_baseScale = target->scale3D(); + d->m_baseTranslation = target->translation(); + d->m_baseRotation = target->rotation(); + } + } +} + +QKeyframeAnimation::RepeatMode QKeyframeAnimation::startMode() const +{ + Q_D(const QKeyframeAnimation); + return d->m_startMode; +} + +QKeyframeAnimation::RepeatMode QKeyframeAnimation::endMode() const +{ + Q_D(const QKeyframeAnimation); + return d->m_endMode; +} + +void QKeyframeAnimation::setEasing(QEasingCurve::Type easing) +{ + Q_D(QKeyframeAnimation); + if (d->m_easing.type() != easing) { + d->m_easing.setType(easing); + emit easingChanged(easing); + } +} + +void QKeyframeAnimation::setTargetName(const QString &name) +{ + Q_D(QKeyframeAnimation); + d->m_targetName = name; + emit targetNameChanged(name); +} + +void QKeyframeAnimation::setStartMode(QKeyframeAnimation::RepeatMode mode) +{ + Q_D(QKeyframeAnimation); + if (d->m_startMode != mode) { + d->m_startMode = mode; + emit startModeChanged(mode); + } +} + +void QKeyframeAnimation::setEndMode(QKeyframeAnimation::RepeatMode mode) +{ + Q_D(QKeyframeAnimation); + if (mode != d->m_endMode) { + d->m_endMode = mode; + emit endModeChanged(mode); + } +} + +void QKeyframeAnimation::addKeyframe(Qt3DCore::QTransform *keyframe) +{ + Q_D(QKeyframeAnimation); + d->m_keyframes.push_back(keyframe); +} + +QString QKeyframeAnimation::targetName() const +{ + Q_D(const QKeyframeAnimation); + return d->m_targetName; +} + +QEasingCurve::Type QKeyframeAnimation::easing() const +{ + Q_D(const QKeyframeAnimation); + return d->m_easing.type(); +} + +Qt3DCore::QTransform *QKeyframeAnimation::target() const +{ + Q_D(const QKeyframeAnimation); + return d->m_target; +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qkeyframeanimation.h b/src/animation/frontend/qkeyframeanimation.h new file mode 100644 index 000000000..d34f6cfba --- /dev/null +++ b/src/animation/frontend/qkeyframeanimation.h @@ -0,0 +1,112 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QKEYFRAMEANIMATION_H +#define QT3DANIMATION_QKEYFRAMEANIMATION_H + +#include <Qt3DCore/qtransform.h> + +#include <Qt3DAnimation/qabstractanimation.h> +#include <Qt3DAnimation/qt3danimation_global.h> + +#include <QtCore/qeasingcurve.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QKeyframeAnimationPrivate; + +class QT3DANIMATIONSHARED_EXPORT QKeyframeAnimation : public QAbstractAnimation +{ + Q_OBJECT + Q_PROPERTY(QVector<float> framePositions READ framePositions WRITE setFramePositions NOTIFY framePositionsChanged) + Q_PROPERTY(Qt3DCore::QTransform *target READ target WRITE setTarget NOTIFY targetChanged) + Q_PROPERTY(QEasingCurve::Type easing READ easing WRITE setEasing NOTIFY easingChanged) + Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) + Q_PROPERTY(QKeyframeAnimation::RepeatMode startMode READ startMode WRITE setStartMode NOTIFY startModeChanged) + Q_PROPERTY(QKeyframeAnimation::RepeatMode endMode READ endMode WRITE setEndMode NOTIFY endModeChanged) + +public: + explicit QKeyframeAnimation(QObject *parent = nullptr); + + enum RepeatMode + { + None, + Constant, + Repeat, + }; + Q_ENUM(RepeatMode) + + QVector<float> framePositions() const; + QVector<Qt3DCore::QTransform *> keyframeList() const; + Qt3DCore::QTransform *target() const; + QEasingCurve::Type easing() const; + QString targetName() const; + RepeatMode startMode() const; + RepeatMode endMode() const; + + void setKeyframes(const QVector<Qt3DCore::QTransform *> &keyframes); + void addKeyframe(Qt3DCore::QTransform *keyframe); + void removeKeyframe(Qt3DCore::QTransform *keyframe); + +public Q_SLOTS: + void setFramePositions(const QVector<float> &positions); + void setTarget(Qt3DCore::QTransform *target); + void setEasing(QEasingCurve::Type easing); + void setTargetName(const QString &name); + void setStartMode(RepeatMode mode); + void setEndMode(RepeatMode mode); + +Q_SIGNALS: + void framePositionsChanged(const QVector<float> &positions); + void targetChanged(Qt3DCore::QTransform *target); + void easingChanged(QEasingCurve::Type easing); + void targetNameChanged(const QString &name); + void startModeChanged(RepeatMode startMode); + void endModeChanged(RepeatMode endMode); + +private: + void updateAnimation(float position); + + Q_DECLARE_PRIVATE(QKeyframeAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QKEYFRAMEANIMATION_H diff --git a/src/animation/frontend/qkeyframeanimation_p.h b/src/animation/frontend/qkeyframeanimation_p.h new file mode 100644 index 000000000..60fc50fb1 --- /dev/null +++ b/src/animation/frontend/qkeyframeanimation_p.h @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QKEYFRAMEANIMATION_P_H +#define QT3DANIMATION_QKEYFRAMEANIMATION_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qobject_p.h> +#include <Qt3DAnimation/qkeyframeanimation.h> +#include <private/qabstractanimation_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QKeyframeAnimationPrivate : public QAbstractAnimationPrivate +{ +public: + QKeyframeAnimationPrivate(); + + void calculateFrame(float position); + + float m_prevPosition; + QVector<float> m_framePositions; + QVector<Qt3DCore::QTransform *> m_keyframes; + Qt3DCore::QTransform *m_target; + QEasingCurve m_easing; + QString m_animationName; + QString m_targetName; + float m_minposition; + float m_maxposition; + QKeyframeAnimation::RepeatMode m_startMode; + QKeyframeAnimation::RepeatMode m_endMode; + QVector3D m_baseScale; + QVector3D m_baseTranslation; + QQuaternion m_baseRotation; + QMetaObject::Connection m_positionConnection; + + Q_DECLARE_PUBLIC(QKeyframeAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QKEYFRAMEANIMATION_P_H diff --git a/src/animation/frontend/qmorphinganimation.cpp b/src/animation/frontend/qmorphinganimation.cpp new file mode 100644 index 000000000..2ac09464f --- /dev/null +++ b/src/animation/frontend/qmorphinganimation.cpp @@ -0,0 +1,280 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qmorphinganimation.h" +#include <private/qmorphinganimation_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QMorphingAnimationPrivate::QMorphingAnimationPrivate() + : QAbstractAnimationPrivate(QAbstractAnimation::MorphingAnimation) + , m_flattened(nullptr) + , m_method(QMorphingAnimation::Relative) + , m_interpolator(0.0f) + , m_target(nullptr) + , m_currentTarget(nullptr) +{ + m_easing.setType(QEasingCurve::InOutCubic); +} + +QMorphingAnimationPrivate::~QMorphingAnimationPrivate() +{ + for (QVector<float> *weights : m_weights) + delete weights; +} + +void QMorphingAnimationPrivate::updateAnimation(float position) +{ + Q_Q(QMorphingAnimation); + if (!m_target || !m_target->geometry()) + return; + + m_morphKey.resize(m_morphTargets.size()); + + for (int i = 0; i < m_targetPositions.size() - 1; ++i) { + if (position > m_targetPositions.at(i) && position <= m_targetPositions.at(i + 1)) { + float interpolator = (position - m_targetPositions.at(i)) + / (m_targetPositions.at(i + 1) - m_targetPositions.at(i)); + interpolator = m_easing.valueForProgress(interpolator); + float iip = 1.0f - interpolator; + float sum = 0.0f; + QVector<int> relevantValues; + for (int j = 0; j < m_morphTargets.size(); ++j) { + m_morphKey[j] = interpolator * m_weights.at(i + 1)->at(j) + + iip * m_weights.at(i)->at(j); + sum += m_morphKey[j]; + if (!qFuzzyIsNull(m_morphKey[j])) + relevantValues.push_back(j); + } + + if (relevantValues.size() == 0 || qFuzzyIsNull(sum)) { + // only base is used + interpolator = 0.0f; + } else if (relevantValues.size() == 1) { + // one morph target has non-zero weight + setTargetInterpolated(relevantValues[0]); + interpolator = sum; + } else { + // more than one morph target has non-zero weight + // flatten morph targets to one + qWarning() << Q_FUNC_INFO << "Flattening required"; + } + if (!qFuzzyCompare(interpolator, m_interpolator)) { + if (m_method == QMorphingAnimation::Normalized) + m_interpolator = interpolator; + else + m_interpolator = -interpolator; + emit q->interpolatorChanged(m_interpolator); + } + return; + } + } +} + +void QMorphingAnimationPrivate::setTargetInterpolated(int morphTarget) +{ + QMorphTarget *target = m_morphTargets[morphTarget]; + Qt3DRender::QGeometry *geometry = m_target->geometry(); + + // remove attributes from previous frame + if (m_currentTarget && (target != m_currentTarget)) { + const QVector<Qt3DRender::QAttribute *> targetAttributes = m_currentTarget->attributeList(); + for (int i = 0; i < targetAttributes.size(); ++i) + geometry->removeAttribute(targetAttributes.at(i)); + } + + const QVector<Qt3DRender::QAttribute *> targetAttributes = target->attributeList(); + + // add attributes from current frame to the geometry + if (target != m_currentTarget) { + for (int i = 0; i < m_attributeNames.size(); ++i) { + QString targetName = m_attributeNames.at(i); + targetName.append("Target"); + targetAttributes[i]->setName(targetName); + geometry->addAttribute(targetAttributes.at(i)); + } + } + m_currentTarget = target; +} + +QMorphingAnimation::QMorphingAnimation(QObject *parent) + : QAbstractAnimation(*new QMorphingAnimationPrivate, parent) +{ + Q_D(QMorphingAnimation); + d->m_positionConnection = QObject::connect(this, &QAbstractAnimation::positionChanged, + this, &QMorphingAnimation::updateAnimation); +} + +QVector<float> QMorphingAnimation::targetPositions() const +{ + Q_D(const QMorphingAnimation); + return d->m_targetPositions; +} + +float QMorphingAnimation::interpolator() const +{ + Q_D(const QMorphingAnimation); + return d->m_interpolator; +} + +Qt3DRender::QGeometryRenderer *QMorphingAnimation::target() const +{ + Q_D(const QMorphingAnimation); + return d->m_target; +} + +QString QMorphingAnimation::targetName() const +{ + Q_D(const QMorphingAnimation); + return d->m_targetName; +} + +QMorphingAnimation::Method QMorphingAnimation::method() const +{ + Q_D(const QMorphingAnimation); + return d->m_method; +} + +QEasingCurve::Type QMorphingAnimation::easing() const +{ + Q_D(const QMorphingAnimation); + return d->m_easing.type(); +} + +void QMorphingAnimation::setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets) +{ + Q_D(QMorphingAnimation); + d->m_morphTargets = targets; + d->m_attributeNames = targets[0]->attributeNames(); +} + +void QMorphingAnimation::addMorphTarget(Qt3DAnimation::QMorphTarget *target) +{ + Q_D(QMorphingAnimation); + if (!d->m_morphTargets.contains(target)) + d->m_morphTargets.push_back(target); +} + +void QMorphingAnimation::removeMorphTarget(Qt3DAnimation::QMorphTarget *target) +{ + Q_D(QMorphingAnimation); + d->m_morphTargets.removeAll(target); +} + +void QMorphingAnimation::setTargetPositions(const QVector<float> &targetPositions) +{ + Q_D(QMorphingAnimation); + d->m_targetPositions = targetPositions; + emit targetPositionsChanged(targetPositions); + setDuration(d->m_targetPositions.last()); + if (d->m_weights.size() < targetPositions.size()) { + d->m_weights.resize(targetPositions.size()); + for (int i = 0; i < d->m_weights.size(); ++i) { + if (d->m_weights[i] == nullptr) + d->m_weights[i] = new QVector<float>(); + } + } +} + +void QMorphingAnimation::setTarget(Qt3DRender::QGeometryRenderer *target) +{ + Q_D(QMorphingAnimation); + if (d->m_target != target) { + d->m_target = target; + emit targetChanged(target); + } +} + +void QMorphingAnimation::setWeights(int positionIndex, const QVector<float> &weights) +{ + Q_D(QMorphingAnimation); + if (d->m_weights.size() < positionIndex) + d->m_weights.resize(positionIndex + 1); + if (d->m_weights[positionIndex] == nullptr) + d->m_weights[positionIndex] = new QVector<float>(); + *d->m_weights[positionIndex] = weights; +} + +QVector<float> QMorphingAnimation::getWeights(int positionIndex) +{ + Q_D(QMorphingAnimation); + return *d->m_weights[positionIndex]; +} + +QVector<Qt3DAnimation::QMorphTarget *> QMorphingAnimation::morphTargetList() +{ + Q_D(QMorphingAnimation); + return d->m_morphTargets; +} + +void QMorphingAnimation::setTargetName(const QString name) +{ + Q_D(QMorphingAnimation); + if (d->m_targetName != name) { + d->m_targetName = name; + emit targetNameChanged(name); + } +} + +void QMorphingAnimation::setMethod(QMorphingAnimation::Method method) +{ + Q_D(QMorphingAnimation); + if (d->m_method != method) { + d->m_method = method; + emit methodChanged(method); + } +} + +void QMorphingAnimation::setEasing(QEasingCurve::Type easing) +{ + Q_D(QMorphingAnimation); + if (d->m_easing.type() != easing) { + d->m_easing.setType(easing); + emit easingChanged(easing); + } +} + +void QMorphingAnimation::updateAnimation(float position) +{ + Q_D(QMorphingAnimation); + d->updateAnimation(position); +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qmorphinganimation.h b/src/animation/frontend/qmorphinganimation.h new file mode 100644 index 000000000..b83288d04 --- /dev/null +++ b/src/animation/frontend/qmorphinganimation.h @@ -0,0 +1,116 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QMORPHINGANIMATION_H +#define QT3DANIMATION_QMORPHINGANIMATION_H + +#include <Qt3DRender/qgeometryrenderer.h> + +#include <Qt3DAnimation/qabstractanimation.h> +#include <Qt3DAnimation/qmorphtarget.h> +#include <Qt3DAnimation/qt3danimation_global.h> + +#include <QtCore/qeasingcurve.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QMorphingAnimationPrivate; + +class QT3DANIMATIONSHARED_EXPORT QMorphingAnimation : public QAbstractAnimation +{ + Q_OBJECT + Q_PROPERTY(QVector<float> targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged) + Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged) + Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged) + Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) + Q_PROPERTY(QMorphingAnimation::Method method READ method WRITE setMethod NOTIFY methodChanged) + Q_PROPERTY(QEasingCurve::Type easing READ easing WRITE setEasing NOTIFY easingChanged) + +public: + enum Method + { + Normalized, + Relative + }; + Q_ENUM(Method) + + explicit QMorphingAnimation(QObject *parent = nullptr); + + QVector<float> targetPositions() const; + float interpolator() const; + Qt3DRender::QGeometryRenderer *target() const; + QString targetName() const; + QMorphingAnimation::Method method() const; + QEasingCurve::Type easing() const; + + void setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets); + void addMorphTarget(Qt3DAnimation::QMorphTarget *target); + void removeMorphTarget(Qt3DAnimation::QMorphTarget *target); + + void setWeights(int positionIndex, const QVector<float> &weights); + QVector<float> getWeights(int positionIndex); + + QVector<Qt3DAnimation::QMorphTarget *> morphTargetList(); + +public Q_SLOTS: + void setTargetPositions(const QVector<float> &targetPositions); + void setTarget(Qt3DRender::QGeometryRenderer *target); + void setTargetName(const QString name); + void setMethod(QMorphingAnimation::Method method); + void setEasing(QEasingCurve::Type easing); + +Q_SIGNALS: + void targetPositionsChanged(const QVector<float> &targetPositions); + void interpolatorChanged(float interpolator); + void targetChanged(Qt3DRender::QGeometryRenderer *target); + void targetNameChanged(const QString &name); + void methodChanged(QMorphingAnimation::Method method); + void easingChanged(QEasingCurve::Type easing); + +private: + + void updateAnimation(float position); + + Q_DECLARE_PRIVATE(QMorphingAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QMORPHINGANIMATION_H diff --git a/src/animation/frontend/qmorphinganimation_p.h b/src/animation/frontend/qmorphinganimation_p.h new file mode 100644 index 000000000..d9a04343c --- /dev/null +++ b/src/animation/frontend/qmorphinganimation_p.h @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QMORPHINGANIMATION_P_H +#define QT3DANIMATION_QMORPHINGANIMATION_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtCore/qeasingcurve.h> +#include <Qt3DAnimation/qmorphinganimation.h> + +#include <private/qobject_p.h> +#include <private/qabstractanimation_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QMorphingAnimationPrivate : public QAbstractAnimationPrivate +{ +public: + QMorphingAnimationPrivate(); + ~QMorphingAnimationPrivate(); + + void updateAnimation(float position); + void setTargetInterpolated(int morphTarget); + + QVector<float> m_targetPositions; + QVector<QVector<float>*> m_weights; + QVector<float> m_morphKey; + QStringList m_attributeNames; + QVector<Qt3DAnimation::QMorphTarget *> m_morphTargets; + QMorphTarget *m_flattened; + QMorphingAnimation::Method m_method; + QEasingCurve m_easing; + float m_interpolator; + Qt3DRender::QGeometryRenderer *m_target; + QString m_targetName; + + QMorphTarget *m_currentTarget; + + QMetaObject::Connection m_positionConnection; + + Q_DECLARE_PUBLIC(QMorphingAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QMORPHINGANIMATION_P_H diff --git a/src/animation/frontend/qmorphtarget.cpp b/src/animation/frontend/qmorphtarget.cpp new file mode 100644 index 000000000..1040e33ff --- /dev/null +++ b/src/animation/frontend/qmorphtarget.cpp @@ -0,0 +1,120 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qmorphtarget.h" +#include "Qt3DAnimation/private/qmorphtarget_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QMorphTargetPrivate::QMorphTargetPrivate() + : QObjectPrivate() +{ + +} + +void QMorphTargetPrivate::updateAttributeNames() +{ + m_attributeNames.clear(); + for (const Qt3DRender::QAttribute *attr : m_targetAttributes) + m_attributeNames.push_back(attr->name()); +} + +QMorphTarget::QMorphTarget(QObject *parent) + : QObject(*new QMorphTargetPrivate, parent) +{ + +} + +QVector<Qt3DRender::QAttribute *> QMorphTarget::attributeList() const +{ + Q_D(const QMorphTarget); + return d->m_targetAttributes; +} + +QStringList QMorphTarget::attributeNames() const +{ + Q_D(const QMorphTarget); + return d->m_attributeNames; +} + +void QMorphTarget::setAttributes(const QVector<Qt3DRender::QAttribute *> &attributes) +{ + Q_D(QMorphTarget); + d->m_targetAttributes = attributes; + d->m_attributeNames.clear(); + for (const Qt3DRender::QAttribute *attr : attributes) + d->m_attributeNames.push_back(attr->name()); + + emit attributeNamesChanged(d->m_attributeNames); +} + +void QMorphTarget::addAttribute(Qt3DRender::QAttribute *attribute) +{ + Q_D(QMorphTarget); + for (const Qt3DRender::QAttribute *attr : d->m_targetAttributes) { + if (attr->name() == attribute->name()) + return; + } + d->m_targetAttributes.push_back(attribute); + d->m_attributeNames.push_back(attribute->name()); + emit attributeNamesChanged(d->m_attributeNames); +} + +void QMorphTarget::removeAttribute(Qt3DRender::QAttribute *attribute) +{ + Q_D(QMorphTarget); + if (d->m_targetAttributes.contains(attribute)) { + d->m_targetAttributes.removeAll(attribute); + d->updateAttributeNames(); + emit attributeNamesChanged(d->m_attributeNames); + } +} + +QMorphTarget *QMorphTarget::fromGeometry(Qt3DRender::QGeometry *geometry, const QStringList &attributes) +{ + QMorphTarget *target = new QMorphTarget(); + for (Qt3DRender::QAttribute *attr : geometry->attributes()) { + if (attributes.contains(attr->name())) + target->addAttribute(attr); + } + return target; +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qmorphtarget.h b/src/animation/frontend/qmorphtarget.h new file mode 100644 index 000000000..0435924e1 --- /dev/null +++ b/src/animation/frontend/qmorphtarget.h @@ -0,0 +1,83 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QMORPHTARGET_H +#define QT3DANIMATION_QMORPHTARGET_H + +#include <Qt3DRender/qattribute.h> +#include <Qt3DRender/qgeometry.h> + +#include <QtCore/qstringlist.h> + +#include <Qt3DAnimation/qt3danimation_global.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QMorphTargetPrivate; + +class QT3DANIMATIONSHARED_EXPORT QMorphTarget : public QObject +{ + Q_OBJECT + Q_PROPERTY(QStringList attributeNames READ attributeNames NOTIFY attributeNamesChanged) + +public: + explicit QMorphTarget(QObject *parent = nullptr); + + QVector<Qt3DRender::QAttribute *> attributeList() const; + QStringList attributeNames() const; + + void setAttributes(const QVector<Qt3DRender::QAttribute *> &attributes); + void addAttribute(Qt3DRender::QAttribute *attribute); + void removeAttribute(Qt3DRender::QAttribute *attribute); + + Q_INVOKABLE static QMorphTarget *fromGeometry(Qt3DRender::QGeometry *geometry, + const QStringList &attributes); + +Q_SIGNALS: + void attributeNamesChanged(const QStringList &attributeNames); + +private: + + Q_DECLARE_PRIVATE(QMorphTarget) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QMORPHTARGET_H diff --git a/src/animation/frontend/qmorphtarget_p.h b/src/animation/frontend/qmorphtarget_p.h new file mode 100644 index 000000000..1fc3734ae --- /dev/null +++ b/src/animation/frontend/qmorphtarget_p.h @@ -0,0 +1,76 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QMORPHTARGET_P_H +#define QT3DANIMATION_QMORPHTARGET_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DAnimation/qmorphtarget.h> + +#include <private/qobject_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QMorphTargetPrivate : public QObjectPrivate +{ +public: + QMorphTargetPrivate(); + + void updateAttributeNames(); + + QStringList m_attributeNames; + QVector<Qt3DRender::QAttribute *> m_targetAttributes; + + Q_DECLARE_PUBLIC(QMorphTarget) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QMORPHTARGET_P_H diff --git a/src/animation/frontend/qvertexblendanimation.cpp b/src/animation/frontend/qvertexblendanimation.cpp new file mode 100644 index 000000000..cd8f95f73 --- /dev/null +++ b/src/animation/frontend/qvertexblendanimation.cpp @@ -0,0 +1,234 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qvertexblendanimation.h" + +#include <private/qvertexblendanimation_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +QVertexBlendAnimationPrivate::QVertexBlendAnimationPrivate() + : QAbstractAnimationPrivate(QAbstractAnimation::VertexBlendAnimation) + , m_currentBase(nullptr) + , m_currentTarget(nullptr) +{ + +} + +void QVertexBlendAnimationPrivate::getAttributesInPosition(float position, int *target0, + int *target1, float *interpolator) +{ + if (position < m_targetPositions.first()) { + *target0 = 0; + *target1 = qMin(1, m_targetPositions.size()); + *interpolator = 0.0f; + } else if (position > m_targetPositions.last()) { + *target0 = qMax(m_targetPositions.size() - 2, 0); + *target1 = qMax(m_targetPositions.size() - 1, 0); + *interpolator = 1.0f; + } else { + for (int i = 0; i < m_targetPositions.size() - 1; i++) { + if (position >= m_targetPositions[i] && position < m_targetPositions[i + 1]) { + *target0 = i; + *target1 = i + 1; + float a = (position - m_targetPositions[i]) + / (m_targetPositions[i + 1] - m_targetPositions[i]); + *interpolator = a; + } + } + } +} + +static Qt3DRender::QAttribute *findAttribute(QVector<Qt3DRender::QAttribute *> &attributes, + QString name) +{ + for (Qt3DRender::QAttribute *gattr : attributes) { + if (gattr->name() == name) + return gattr; + } + return nullptr; +} + +void QVertexBlendAnimationPrivate::updateAnimation(float position) +{ + Q_Q(QVertexBlendAnimation); + if (!m_target || !m_target->geometry()) + return; + + Qt3DAnimation::QMorphTarget *base; + Qt3DAnimation::QMorphTarget *target; + int target0, target1; + float interpolator; + getAttributesInPosition(position, &target0, &target1, &interpolator); + + base = m_morphTargets.at(target0); + target = m_morphTargets.at(target1); + + Qt3DRender::QGeometry *geometry = m_target->geometry(); + + // remove attributes from previous frame + if ((m_currentBase && (base != m_currentBase)) + || (m_currentTarget && (target != m_currentTarget))) { + const QVector<Qt3DRender::QAttribute *> baseAttributes = m_currentBase->attributeList(); + const QVector<Qt3DRender::QAttribute *> targetAttributes = m_currentTarget->attributeList(); + for (int i = 0; i < baseAttributes.size(); ++i) { + geometry->removeAttribute(baseAttributes.at(i)); + geometry->removeAttribute(targetAttributes.at(i)); + } + } + + const QVector<Qt3DRender::QAttribute *> baseAttributes = base->attributeList(); + const QVector<Qt3DRender::QAttribute *> targetAttributes = target->attributeList(); + const QStringList attributeNames = base->attributeNames(); + + // add attributes from current frame to the geometry + if (base != m_currentBase || target != m_currentTarget) { + for (int i = 0; i < baseAttributes.size(); ++i) { + const QString baseName = attributeNames.at(i); + QString targetName = baseName; + targetName.append("Target"); + + baseAttributes[i]->setName(baseName); + geometry->addAttribute(baseAttributes.at(i)); + targetAttributes[i]->setName(targetName); + geometry->addAttribute(targetAttributes.at(i)); + } + } + m_currentBase = base; + m_currentTarget = target; + + if (!qFuzzyCompare(interpolator, m_interpolator)) { + m_interpolator = interpolator; + emit q->interpolatorChanged(interpolator); + } +} + +QVertexBlendAnimation::QVertexBlendAnimation(QObject *parent) + : QAbstractAnimation(*new QVertexBlendAnimationPrivate, parent) +{ + Q_D(QVertexBlendAnimation); + d->m_positionConnection = QObject::connect(this, &QAbstractAnimation::positionChanged, + this, &QVertexBlendAnimation::updateAnimation); +} + +QVector<float> QVertexBlendAnimation::targetPositions() const +{ + Q_D(const QVertexBlendAnimation); + return d->m_targetPositions; +} + +float QVertexBlendAnimation::interpolator() const +{ + Q_D(const QVertexBlendAnimation); + return d->m_interpolator; +} + +Qt3DRender::QGeometryRenderer *QVertexBlendAnimation::target() const +{ + Q_D(const QVertexBlendAnimation); + return d->m_target; +} + +QString QVertexBlendAnimation::targetName() const +{ + Q_D(const QVertexBlendAnimation); + return d->m_targetName; +} + +void QVertexBlendAnimation::setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets) +{ + Q_D(QVertexBlendAnimation); + d->m_morphTargets = targets; +} + +void QVertexBlendAnimation::addMorphTarget(Qt3DAnimation::QMorphTarget *target) +{ + Q_D(QVertexBlendAnimation); + if (!d->m_morphTargets.contains(target)) + d->m_morphTargets.push_back(target); +} + +void QVertexBlendAnimation::removeMorphTarget(Qt3DAnimation::QMorphTarget *target) +{ + Q_D(QVertexBlendAnimation); + d->m_morphTargets.removeAll(target); +} + +void QVertexBlendAnimation::setTargetPositions(const QVector<float> &targetPositions) +{ + Q_D(QVertexBlendAnimation); + if (d->m_targetPositions == targetPositions) + return; + d->m_targetPositions = targetPositions; + emit targetPositionsChanged(targetPositions); + setDuration(d->m_targetPositions.last()); +} + +void QVertexBlendAnimation::setTarget(Qt3DRender::QGeometryRenderer *target) +{ + Q_D(QVertexBlendAnimation); + if (d->m_target != target) { + d->m_target = target; + emit targetChanged(target); + } +} + +QVector<Qt3DAnimation::QMorphTarget *> QVertexBlendAnimation::morphTargetList() +{ + Q_D(QVertexBlendAnimation); + return d->m_morphTargets; +} + +void QVertexBlendAnimation::setTargetName(const QString name) +{ + Q_D(QVertexBlendAnimation); + if (d->m_targetName != name) { + d->m_targetName = name; + emit targetNameChanged(name); + } +} + +void QVertexBlendAnimation::updateAnimation(float position) +{ + Q_D(QVertexBlendAnimation); + d->updateAnimation(position); +} + +} // Qt3DAnimation + +QT_END_NAMESPACE diff --git a/src/animation/frontend/qvertexblendanimation.h b/src/animation/frontend/qvertexblendanimation.h new file mode 100644 index 000000000..a7da2bcda --- /dev/null +++ b/src/animation/frontend/qvertexblendanimation.h @@ -0,0 +1,96 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QVERTEXBLENDANIMATION_H +#define QT3DANIMATION_QVERTEXBLENDANIMATION_H + +#include <Qt3DRender/qgeometryrenderer.h> +#include <Qt3DAnimation/qabstractanimation.h> +#include <Qt3DAnimation/qmorphtarget.h> + +#include <Qt3DAnimation/qt3danimation_global.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QVertexBlendAnimationPrivate; + +class QT3DANIMATIONSHARED_EXPORT QVertexBlendAnimation : public QAbstractAnimation +{ + Q_OBJECT + Q_PROPERTY(QVector<float> targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged) + Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged) + Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged) + Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) + +public: + explicit QVertexBlendAnimation(QObject *parent = nullptr); + + QVector<float> targetPositions() const; + float interpolator() const; + Qt3DRender::QGeometryRenderer *target() const; + QString targetName() const; + + void setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets); + void addMorphTarget(Qt3DAnimation::QMorphTarget *target); + void removeMorphTarget(Qt3DAnimation::QMorphTarget *target); + + QVector<Qt3DAnimation::QMorphTarget *> morphTargetList(); + +public Q_SLOTS: + void setTargetPositions(const QVector<float> &targetPositions); + void setTarget(Qt3DRender::QGeometryRenderer *target); + void setTargetName(const QString name); + +Q_SIGNALS: + void targetPositionsChanged(const QVector<float> &targetPositions); + void interpolatorChanged(float interpolator); + void targetChanged(Qt3DRender::QGeometryRenderer *target); + void targetNameChanged(const QString &name); + +private: + + void updateAnimation(float position); + + Q_DECLARE_PRIVATE(QVertexBlendAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QVERTEXBLENDANIMATION_H diff --git a/src/animation/frontend/qvertexblendanimation_p.h b/src/animation/frontend/qvertexblendanimation_p.h new file mode 100644 index 000000000..8f2609fc8 --- /dev/null +++ b/src/animation/frontend/qvertexblendanimation_p.h @@ -0,0 +1,86 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DANIMATION_QVERTEXBLENDANIMATION_P_H +#define QT3DANIMATION_QVERTEXBLENDANIMATION_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + + +#include <Qt3DAnimation/qvertexblendanimation.h> + +#include <private/qobject_p.h> +#include <private/qabstractanimation_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { + +class QVertexBlendAnimationPrivate : public QAbstractAnimationPrivate +{ +public: + QVertexBlendAnimationPrivate(); + + void getAttributesInPosition(float position, int *target0, int *target1, float *interpolator); + void updateAnimation(float position); + + QVector<float> m_targetPositions; + QVector<Qt3DAnimation::QMorphTarget *> m_morphTargets; + float m_interpolator; + Qt3DRender::QGeometryRenderer *m_target; + QString m_targetName; + QMorphTarget *m_currentBase; + QMorphTarget *m_currentTarget; + + QMetaObject::Connection m_positionConnection; + + Q_DECLARE_PUBLIC(QVertexBlendAnimation) +}; + +} // Qt3DAnimation + +QT_END_NAMESPACE + +#endif // QT3DANIMATION_QVertexBlendANIMATION_P_H |