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author | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-08-27 09:23:54 +0300 |
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committer | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-08-27 10:15:51 +0300 |
commit | 2a72abee721c24638e6a7164379117d887b74aab (patch) | |
tree | faa71f7c189f217667d943fba3ca52401e6c059e /src/animation | |
parent | 855295c3748239ae65e874b579f5449e4ea6723f (diff) |
Fix LerpClipBlend QML documentation
Task-number: QTBUG-74682
Change-Id: I346d31333f4bbce9a909798c176ad09fc2267859
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/frontend/qlerpclipblend.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/animation/frontend/qlerpclipblend.cpp b/src/animation/frontend/qlerpclipblend.cpp index fd9dd248c..89ce3ca6f 100644 --- a/src/animation/frontend/qlerpclipblend.cpp +++ b/src/animation/frontend/qlerpclipblend.cpp @@ -43,7 +43,7 @@ QT_BEGIN_NAMESPACE namespace Qt3DAnimation { /*! - \qmltype LerpBlend + \qmltype LerpClipBlend \instantiates Qt3DAnimation::QLerpClipBlend \inqmlmodule Qt3D.Animation @@ -52,7 +52,7 @@ namespace Qt3DAnimation { \since 5.9 - LerpBlend can be useful to create advanced animation effects based on + LerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character,, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player @@ -118,7 +118,7 @@ Qt3DCore::QNodeCreatedChangeBasePtr QLerpClipBlend::createNodeCreationChange() c } /*! - \qmlproperty real LerpBlend::blendFactor + \qmlproperty real LerpClipBlend::blendFactor Specifies the blending factor between 0 and 1 to control the blending of two animation clips. |