diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-08 23:20:38 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-08-10 01:23:47 +0000 |
commit | 2f1ca805f2edff70e7b3ddad5512bc5c27bf9d40 (patch) | |
tree | 818bc60866580ec7afc2fa65208e79db76e52486 /src/collision/qspherecollider.cpp | |
parent | f921d6f9ee45dbea550dd311571fc27587634a48 (diff) |
Add new collision aspect
This will implement a simple collision-only (no physics) aspect that
can be used to detect when collisions occur between entities that
aggregate collider components.
It is also intended to provide a concrete implementation of the ray cast
service to permit users to perform ray casts and to also allow the input
aspect to correctly deliver input events to entities.
Change-Id: I20012ebdb0b3f1b2014ccdab039e87973d112c16
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/collision/qspherecollider.cpp')
-rw-r--r-- | src/collision/qspherecollider.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/collision/qspherecollider.cpp b/src/collision/qspherecollider.cpp new file mode 100644 index 000000000..840bd6ee0 --- /dev/null +++ b/src/collision/qspherecollider.cpp @@ -0,0 +1,91 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qspherecollider.h" +#include "qspherecollider_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3D { + +/*! + \class Qt3D::QSphereColliderPrivate + \internal +*/ +QSphereColliderPrivate::QSphereColliderPrivate() + : QComponentPrivate() + , m_center() + , m_radius(1.0f) +{ +} + +/*! + \class Qt3D::QSphereCollider + \inmodule Qt3DCollision + \since 5.5 + \brief Represents a sphere used for collision detection +*/ + +/*! + \qmltype SphereCollider + \inqmlmodule Qt3D.Collision + \instantiates Qt3D::QSphereCollider + \inherits Component3D + \since 5.5 +*/ + +/*! + Constructs a new QSphereCollider instance with parent \a parent. + */ +QSphereCollider::QSphereCollider(QNode *parent) + : QComponent(*new QSphereColliderPrivate, parent) +{ +} + +/*! \internal */ +QSphereCollider::QSphereCollider(QSphereColliderPrivate &dd, QNode *parent) + : QComponent(dd, parent) +{ +} + +QSphereCollider::~QSphereCollider() +{ + QNode::cleanup(); +} + +} + +QT_END_NAMESPACE |