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author | Paul Lemire <paul.lemire@kdab.com> | 2014-09-02 12:30:39 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2014-09-15 12:36:41 +0200 |
commit | ace4c69538cc6f5bc22f51fe41edaa3dddb28a16 (patch) | |
tree | 620d3064607a7432c3c73e880e53cc5b167d001a /src/core/aspects/qaspectengine_p.h | |
parent | e934fa27483dbc0e2648ab290a4124599f414609 (diff) |
QAspectEngine QNode lookup table
QNode now contains an instance of the QAspectEngine. When the scene is first
created, all nodes are traversed and inserted in a table referenced by their
uuid.
When new nodes are added at runtine, QNode::addChild takes care of inserting
the new node into the QAspectEngine's table. The same applies for
QNode::removeChild.
QNode now also has a isCloned() method.
QFrontendSceneObserver has a pointer to the QAspectEngine.
QFrontendSceneObserver will need to check in the QAspectEngine's table if a
node is available to receive the notification when sceneUpdated is called.
Change-Id: Ic243261ecff5e15f841ca180cb97ba65df2b3bfb
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/core/aspects/qaspectengine_p.h')
-rw-r--r-- | src/core/aspects/qaspectengine_p.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/aspects/qaspectengine_p.h b/src/core/aspects/qaspectengine_p.h index 67c7d8b58..b942ae121 100644 --- a/src/core/aspects/qaspectengine_p.h +++ b/src/core/aspects/qaspectengine_p.h @@ -45,11 +45,14 @@ #include <private/qobject_p.h> #include <QMutex> #include <QWaitCondition> +#include <QUuid> +#include <QHash> QT_BEGIN_NAMESPACE namespace Qt3D { +class QNode; class QAspectEngine; class QAspectThread; class QFrontendSceneObserver; @@ -63,6 +66,7 @@ public: QAspectThread *m_aspectThread; QFrontendSceneObserver *m_frontendSceneObserver; + QHash<QUuid, QNode *> m_nodeLookups; }; } // Qt3D |