diff options
author | Jim Albamont <jim.albamont@kdab.com> | 2019-09-17 17:04:43 -0700 |
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committer | Jim Albamont <jim.albamont@kdab.com> | 2019-09-18 10:04:32 -0700 |
commit | 1cdf47f02e2b32da4ac82561f625716642d2933a (patch) | |
tree | 2be35e656bab5191ca643d326864eef8b55eddc3 /src/core/aspects/qaspectmanager.cpp | |
parent | 63717986fdd41e53f021eeed9c6a7d10062af530 (diff) |
Process pending nodes needing _q_postConstructorInit at start of frame
NodePostConstructorInit::processNodes and QAspectManager::processFrame
are both triggered by the event loop which means the frame can happen
before the processNodes call. We want to ensure processNodes is called
first so those pending nodes can be created during the processFrame call
otherwise they will get deferred until the next frame.
Created a test to show this and removed the now unnecessary double calls
to processEvents in several other tests.
Change-Id: I7a3f7b34be2858b4acdb9275804b458f9366ec67
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/core/aspects/qaspectmanager.cpp')
-rw-r--r-- | src/core/aspects/qaspectmanager.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/core/aspects/qaspectmanager.cpp b/src/core/aspects/qaspectmanager.cpp index 6bca77a9e..a33f771e9 100644 --- a/src/core/aspects/qaspectmanager.cpp +++ b/src/core/aspects/qaspectmanager.cpp @@ -374,6 +374,11 @@ QServiceLocator *QAspectManager::serviceLocator() const return m_serviceLocator.data(); } +void QAspectManager::setPostConstructorInit(NodePostConstructorInit *postConstructorInit) +{ + m_postConstructorInit = postConstructorInit; +} + /*! \internal \brief Drives the Qt3D simulation loop in the main thread @@ -429,6 +434,10 @@ void QAspectManager::processFrame() changeArbiterStats.startTime = QThreadPooler::m_jobsStatTimer.nsecsElapsed(); #endif + // Tell the NodePostConstructorInit to process any pending nodes which will add them to our list of + // tree changes + m_postConstructorInit->processNodes(); + // Add and Remove Nodes const QVector<NodeTreeChange> nodeTreeChanges = std::move(m_nodeTreeChanges); for (const NodeTreeChange &change : nodeTreeChanges) { |