diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-01-15 15:09:44 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-16 17:17:49 +0000 |
commit | b0404a42ced2ea5a583e1c6ddc22940ffdc1e48e (patch) | |
tree | b073c3c680e388bda00228b204743b092b11de6a /src/core/core-components/qcamera.cpp | |
parent | 8656b95ffb67efe7dd1cc3a65b12d277e83e1d22 (diff) |
Move QCamera/QCameraLens to Qt3DRender
Also get rid of Qt3DRender::QWindow and of the hard codes camera
controller.
Change-Id: I307735d01caf97b7a690b28de8dc99fc9866c35f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/core/core-components/qcamera.cpp')
-rw-r--r-- | src/core/core-components/qcamera.cpp | 486 |
1 files changed, 0 insertions, 486 deletions
diff --git a/src/core/core-components/qcamera.cpp b/src/core/core-components/qcamera.cpp deleted file mode 100644 index c83371189..000000000 --- a/src/core/core-components/qcamera.cpp +++ /dev/null @@ -1,486 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL3$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPLv3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or later as published by the Free -** Software Foundation and appearing in the file LICENSE.GPL included in -** the packaging of this file. Please review the following information to -** ensure the GNU General Public License version 2.0 requirements will be -** met: http://www.gnu.org/licenses/gpl-2.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qcamera.h" -#include "qcamera_p.h" - -QT_BEGIN_NAMESPACE - -namespace Qt3DCore { - -/*! - \class Qt3DCore::QCameraPrivate - \internal -*/ -QCameraPrivate::QCameraPrivate() - : QEntityPrivate() - , m_position(0.0f, 0.0f, 0.0f) - , m_viewCenter(0.0f, 0.0f, -100.0f) - , m_upVector(0.0f, 1.0f, 0.0f) - , m_cameraToCenter(m_viewCenter - m_position) - , m_viewMatrixDirty(false) - , m_lens(new QCameraLens()) - , m_transform(new QTransform()) -{ -} - -/*! - \qmltype Camera - \instantiates Qt3DCore::QCamera - \inherits Entity - \inqmlmodule Qt3D.Core - \since 5.5 -*/ - -QCamera::QCamera(QNode *parent) - : QEntity(*new QCameraPrivate, parent) -{ - QObject::connect(d_func()->m_lens, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType)), this, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType))); - QObject::connect(d_func()->m_lens, SIGNAL(nearPlaneChanged(float)), this, SIGNAL(nearPlaneChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(farPlaneChanged(float)), this, SIGNAL(farPlaneChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(fieldOfViewChanged(float)), this, SIGNAL(fieldOfViewChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(aspectRatioChanged(float)), this, SIGNAL(aspectRatioChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(leftChanged(float)), this, SIGNAL(leftChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(rightChanged(float)), this, SIGNAL(rightChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &))); - QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged(const QMatrix4x4 &)), this, SIGNAL(viewMatrixChanged(const QMatrix4x4 &))); - addComponent(d_func()->m_lens); - addComponent(d_func()->m_transform); -} - -QCamera::~QCamera() -{ - QNode::cleanup(); -} - -/*! \internal */ -QCamera::QCamera(QCameraPrivate &dd, QNode *parent) - : QEntity(dd, parent) -{ - QObject::connect(d_func()->m_lens, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType)), this, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType))); - QObject::connect(d_func()->m_lens, SIGNAL(nearPlaneChanged(float)), this, SIGNAL(nearPlaneChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(farPlaneChanged(float)), this, SIGNAL(farPlaneChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(fieldOfViewChanged(float)), this, SIGNAL(fieldOfViewChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(aspectRatioChanged(float)), this, SIGNAL(aspectRatioChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(leftChanged(float)), this, SIGNAL(leftChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(rightChanged(float)), this, SIGNAL(rightChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float))); - QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &))); - QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged(const QMatrix4x4 &)), this, SIGNAL(viewMatrixChanged(const QMatrix4x4 &))); - addComponent(d_func()->m_lens); - addComponent(d_func()->m_transform); -} - -QCameraLens *QCamera::lens() const -{ - Q_D(const QCamera); - return d->m_lens; -} - -QTransform *QCamera::transform() const -{ - Q_D(const QCamera); - return d->m_transform; -} - -void QCamera::translate(const QVector3D &vLocal, CameraTranslationOption option) -{ - QVector3D viewVector = viewCenter() - position(); // From "camera" position to view center - - // Calculate the amount to move by in world coordinates - QVector3D vWorld; - if (!qFuzzyIsNull(vLocal.x())) { - // Calculate the vector for the local x axis - const QVector3D x = QVector3D::crossProduct(viewVector, upVector()).normalized(); - vWorld += vLocal.x() * x; - } - - if (!qFuzzyIsNull(vLocal.y())) - vWorld += vLocal.y() * upVector(); - - if (!qFuzzyIsNull(vLocal.z())) - vWorld += vLocal.z() * viewVector.normalized(); - - // Update the camera position using the calculated world vector - setPosition(position() + vWorld); - - // May be also update the view center coordinates - if (option == TranslateViewCenter) - setViewCenter(viewCenter() + vWorld); - - // Refresh the camera -> view center vector - viewVector = viewCenter() - position(); - - // Calculate a new up vector. We do this by: - // 1) Calculate a new local x-direction vector from the cross product of the new - // camera to view center vector and the old up vector. - // 2) The local x vector is the normal to the plane in which the new up vector - // must lay. So we can take the cross product of this normal and the new - // x vector. The new normal vector forms the last part of the orthonormal basis - const QVector3D x = QVector3D::crossProduct(viewVector, upVector()).normalized(); - setUpVector(QVector3D::crossProduct(x, viewVector).normalized()); -} - -void QCamera::translateWorld(const QVector3D &vWorld, CameraTranslationOption option) -{ - // Update the camera position using the calculated world vector - setPosition(position() + vWorld); - - // May be also update the view center coordinates - if (option == TranslateViewCenter) - setViewCenter(viewCenter() + vWorld); -} - -QQuaternion QCamera::tiltRotation(float angle) const -{ - const QVector3D viewVector = viewCenter() - position(); - const QVector3D xBasis = QVector3D::crossProduct(upVector(), viewVector.normalized()).normalized(); - return QQuaternion::fromAxisAndAngle(xBasis, -angle); -} - -QQuaternion QCamera::panRotation(float angle) const -{ - return QQuaternion::fromAxisAndAngle(upVector(), angle); -} - -QQuaternion QCamera::rollRotation(float angle) const -{ - QVector3D viewVector = viewCenter() - position(); - return QQuaternion::fromAxisAndAngle(viewVector, -angle); -} - -QQuaternion QCamera::rotation(float angle, const QVector3D &axis) const -{ - return QQuaternion::fromAxisAndAngle(axis, angle); -} - -void QCamera::tilt(float angle) -{ - QQuaternion q = tiltRotation(angle); - rotate(q); -} - -void QCamera::pan(float angle) -{ - QQuaternion q = panRotation(-angle); - rotate(q); -} - -void QCamera::pan(float angle, const QVector3D &axis) -{ - QQuaternion q = rotation(-angle, axis); - rotate(q); -} - -void QCamera::roll(float angle) -{ - QQuaternion q = rollRotation(-angle); - rotate(q); -} - -void QCamera::tiltAboutViewCenter(float angle) -{ - QQuaternion q = tiltRotation(-angle); - rotateAboutViewCenter(q); -} - -void QCamera::panAboutViewCenter(float angle) -{ - QQuaternion q = panRotation(angle); - rotateAboutViewCenter(q); -} - -void QCamera::panAboutViewCenter(float angle, const QVector3D &axis) -{ - QQuaternion q = rotation(angle, axis); - rotateAboutViewCenter(q); -} - -void QCamera::rollAboutViewCenter(float angle) -{ - QQuaternion q = rollRotation(angle); - rotateAboutViewCenter(q); -} - -void QCamera::rotate(const QQuaternion& q) -{ - setUpVector(q * upVector()); - QVector3D viewVector = viewCenter() - position(); - QVector3D cameraToCenter = q * viewVector; - setViewCenter(position() + cameraToCenter); -} - -void QCamera::rotateAboutViewCenter(const QQuaternion& q) -{ - setUpVector(q * upVector()); - QVector3D viewVector = viewCenter() - position(); - QVector3D cameraToCenter = q * viewVector; - setPosition(viewCenter() - cameraToCenter); - setViewCenter(position() + cameraToCenter); -} - -void QCamera::setProjectionType(QCameraLens::ProjectionType type) -{ - Q_D(QCamera); - d->m_lens->setProjectionType(type); -} - -/*! - \qmlproperty enumeration Qt3DCore::Camera::projectionType - - Holds the type of the camera projection (orthogonal or perspective). - - \value CameraLens.OrthographicProjection Orthographic projection - \value CameraLens.PerspectiveProjection Perspective projection -*/ -QCameraLens::ProjectionType QCamera::projectionType() const -{ - Q_D(const QCamera); - return d->m_lens->projectionType(); -} - -void QCamera::setNearPlane(float nearPlane) -{ - Q_D(QCamera); - d->m_lens->setNearPlane(nearPlane); -} - -/*! - \qmlproperty float Qt3DCore::Camera::nearPlane -*/ -float QCamera::nearPlane() const -{ - Q_D(const QCamera); - return d->m_lens->nearPlane(); -} - -void QCamera::setFarPlane(float farPlane) -{ - Q_D(QCamera); - d->m_lens->setFarPlane(farPlane); -} - -/*! - \qmlproperty float Qt3DCore::Camera::farPlane -*/ -float QCamera::farPlane() const -{ - Q_D(const QCamera); - return d->m_lens->farPlane(); -} - -void QCamera::setFieldOfView(float fieldOfView) -{ - Q_D(QCamera); - d->m_lens->setFieldOfView(fieldOfView); -} - -/*! - \qmlproperty float Qt3DCore::Camera::fieldOfView -*/ -float QCamera::fieldOfView() const -{ - Q_D(const QCamera); - return d->m_lens->fieldOfView(); -} - -void QCamera::setAspectRatio(float aspectRatio) -{ - Q_D(QCamera); - d->m_lens->setAspectRatio(aspectRatio); -} - -/*! - \qmlproperty float Qt3DCore::Camera::aspectRatio -*/ -float QCamera::aspectRatio() const -{ - Q_D(const QCamera); - return d->m_lens->aspectRatio(); -} - -void QCamera::setLeft(float left) -{ - Q_D(QCamera); - d->m_lens->setLeft(left); -} - -/*! - \qmlproperty float Qt3DCore::Camera::left -*/ -float QCamera::left() const -{ - Q_D(const QCamera); - return d->m_lens->left(); -} - -void QCamera::setRight(float right) -{ - Q_D(QCamera); - d->m_lens->setRight(right); -} - -/*! - \qmlproperty float Qt3DCore::Camera::right -*/ -float QCamera::right() const -{ - Q_D(const QCamera); - return d->m_lens->right(); -} - -void QCamera::setBottom(float bottom) -{ - Q_D(QCamera); - d->m_lens->setBottom(bottom); -} - -/*! - \qmlproperty float Qt3DCore::Camera::bottom -*/ -float QCamera::bottom() const -{ - Q_D(const QCamera); - return d->m_lens->bottom(); -} - -void QCamera::setTop(float top) -{ - Q_D(QCamera); - d->m_lens->setTop(top); -} - -/*! - \qmlproperty float Qt3DCore::Camera::top -*/ -float QCamera::top() const -{ - Q_D(const QCamera); - return d->m_lens->top(); -} - -/*! - \qmlproperty matrix4x4 Qt3DCore::Camera::projectionMatrix - \readonly -*/ -QMatrix4x4 QCamera::projectionMatrix() const -{ - Q_D(const QCamera); - return d->m_lens->projectionMatrix(); -} - -void QCamera::setPosition(const QVector3D &position) -{ - Q_D(QCamera); - d->m_position = position; - d->m_cameraToCenter = d->m_viewCenter - position; - d->m_viewMatrixDirty = true; - emit positionChanged(position); - emit viewVectorChanged(d->m_cameraToCenter); - d->updateViewMatrix(); -} - -/*! - \qmlproperty vector3d Qt3DCore::Camera::position -*/ -QVector3D QCamera::position() const -{ - Q_D(const QCamera); - return d->m_position; -} - -void QCamera::setUpVector(const QVector3D &upVector) -{ - Q_D(QCamera); - d->m_upVector = upVector; - d->m_viewMatrixDirty = true; - emit upVectorChanged(upVector); - d->updateViewMatrix(); -} - -/*! - \qmlproperty vector3d Qt3DCore::Camera::upVector -*/ -QVector3D QCamera::upVector() const -{ - Q_D(const QCamera); - return d->m_upVector; -} - -void QCamera::setViewCenter(const QVector3D &viewCenter) -{ - Q_D(QCamera); - d->m_viewCenter = viewCenter; - d->m_cameraToCenter = viewCenter - d->m_position; - d->m_viewMatrixDirty = true; - emit viewCenterChanged(viewCenter); - emit viewVectorChanged(d->m_cameraToCenter); - d->updateViewMatrix(); -} - -/*! - \qmlproperty vector3d Qt3DCore::Camera::viewCenter -*/ -QVector3D QCamera::viewCenter() const -{ - Q_D(const QCamera); - return d->m_viewCenter; -} - -/*! - \qmlproperty vector3d Qt3DCore::Camera::viewVector -*/ -QVector3D QCamera::viewVector() const -{ - Q_D(const QCamera); - return d->m_cameraToCenter; -} - -/*! - \qmlproperty matrix4x4 Qt3DCore::Camera::viewMatrix -*/ -QMatrix4x4 QCamera::viewMatrix() const -{ - Q_D(const QCamera); - return d->m_transform->matrix(); -} - -} // Qt3D - -QT_END_NAMESPACE |