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authorSean Harmer <sean.harmer@kdab.com>2014-02-07 15:14:56 +0000
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2014-02-10 11:58:22 +0100
commitf653515003a8e4c1dae5ba93afd0a6e72e9783cc (patch)
tree21d82c45963a743306ada0f124c310e611fc9dfa /src/core/core.pri
parent4cce3d37ebd35df207ff8dae6f53c576b156202c (diff)
Initial import of Qt3DCore and Renderer aspect
For now the renderer aspect is still compiled into the Qt3DCore library. This needs to be split out into a plugin so it can be loaded dynamically along with other future aspects. Change-Id: Iba8402b35c7ebc1c503d438c87aad77f5fef2261 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/core/core.pri')
-rw-r--r--src/core/core.pri56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/core/core.pri b/src/core/core.pri
new file mode 100644
index 000000000..5f062c585
--- /dev/null
+++ b/src/core/core.pri
@@ -0,0 +1,56 @@
+INCLUDEPATH += $$PWD
+
+HEADERS += \
+ $$PWD/qt3dcore_global.h \
+ $$PWD/abstractaspect.h \
+ $$PWD/node.h \
+ $$PWD/nodevisitor.h \
+ $$PWD/abstracttransform.h \
+ $$PWD/matrixtransform.h \
+ $$PWD/axisalignedboundingbox.h \
+ $$PWD/sphere.h \
+ $$PWD/bounds.h \
+ $$PWD/component.h \
+ $$PWD/window.h \
+ $$PWD/qaspectengine.h \
+ $$PWD/qaspectscheduler.h \
+ $$PWD/qaspectthread.h \
+ $$PWD/qaspectmanager.h \
+ $$PWD/qtickclock.h \
+ $$PWD/entity.h \
+ $$PWD/scene.h \
+ $$PWD/qjob.h \
+ $$PWD/qjobmanagerinterface.h \
+ $$PWD/qscheduler.h \
+ $$PWD/qjobproviderinterface.h \
+ $$PWD/cameracontroller.h \
+ $$PWD/translatetransform.h \
+ $$PWD/rotatetransform.h \
+ $$PWD/qchangearbiter.h \
+ $$PWD/lookattransform.h
+
+SOURCES += \
+ $$PWD/abstractaspect.cpp \
+ $$PWD/node.cpp \
+ $$PWD/nodevisitor.cpp \
+ $$PWD/abstracttransform.cpp \
+ $$PWD/matrixtransform.cpp \
+ $$PWD/axisalignedboundingbox.cpp \
+ $$PWD/sphere.cpp \
+ $$PWD/bounds.cpp \
+ $$PWD/component.cpp \
+ $$PWD/window.cpp \
+ $$PWD/qaspectengine.cpp \
+ $$PWD/qaspectscheduler.cpp \
+ $$PWD/qaspectthread.cpp \
+ $$PWD/qaspectmanager.cpp \
+ $$PWD/qtickclock.cpp \
+ $$PWD/entity.cpp \
+ $$PWD/scene.cpp \
+ $$PWD/qjob.cpp \
+ $$PWD/qscheduler.cpp \
+ $$PWD/cameracontroller.cpp \
+ $$PWD/translatetransform.cpp \
+ $$PWD/rotatetransform.cpp \
+ $$PWD/qchangearbiter.cpp \
+ $$PWD/lookattransform.cpp