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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /src/core/nodes/qcomponent.cpp
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/core/nodes/qcomponent.cpp')
-rw-r--r--src/core/nodes/qcomponent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/nodes/qcomponent.cpp b/src/core/nodes/qcomponent.cpp
index 60817ac5a..b68c845e5 100644
--- a/src/core/nodes/qcomponent.cpp
+++ b/src/core/nodes/qcomponent.cpp
@@ -108,7 +108,7 @@ void QComponentPrivate::removeEntity(QEntity *entity)
Qt3D::QComponent subclasses are often aggregated in groups that impart useful
behavior to the aggregating entity. For example, to have an Entity that gets
drawn by the Qt3D renderer aspect, an entity would most likely aggregate
- Qt3D::QTransform, Qt3D::QMesh, and Qt3D::QMaterial components.
+ Qt3D::QTransform, Qt3DRender::QMesh, and Qt3DRender::QMaterial components.
\sa Qt3D::QEntity
*/