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author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-31 15:14:17 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-13 07:15:15 +0000 |
commit | af40840eedf35404ba4b39e890c158e2328ff6ec (patch) | |
tree | ce4ac1f925c34b56704c99bd332e0436e68dbecc /src/core/nodes/qcomponent.cpp | |
parent | 0269afd106da5d4d999585b3bdb1332a2c01af12 (diff) |
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/core/nodes/qcomponent.cpp')
-rw-r--r-- | src/core/nodes/qcomponent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/nodes/qcomponent.cpp b/src/core/nodes/qcomponent.cpp index 60817ac5a..b68c845e5 100644 --- a/src/core/nodes/qcomponent.cpp +++ b/src/core/nodes/qcomponent.cpp @@ -108,7 +108,7 @@ void QComponentPrivate::removeEntity(QEntity *entity) Qt3D::QComponent subclasses are often aggregated in groups that impart useful behavior to the aggregating entity. For example, to have an Entity that gets drawn by the Qt3D renderer aspect, an entity would most likely aggregate - Qt3D::QTransform, Qt3D::QMesh, and Qt3D::QMaterial components. + Qt3D::QTransform, Qt3DRender::QMesh, and Qt3DRender::QMaterial components. \sa Qt3D::QEntity */ |