diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-02-25 15:38:42 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-28 16:28:54 +0000 |
commit | 66fc1e35db664ecaf0b37c855eea7391c0576773 (patch) | |
tree | cb805d9a294c40fb9a08cc985ee41366e962f20e /src/core/qscenechange.h | |
parent | 653ff3d4d5f992b64c4949e9741f4213a81a9f42 (diff) |
ChangeArbiter/SceneChange: use id as change subject
Instead of having a QNode* or QObservable as the subject of a change, we use
it's unique NodeId instead. That will prevent the ChangeArbiter from trying to
distribute changes by looking at a QNode/QObservable id when the
QNode/QObservable might have been destroyed in the meantime.
Change-Id: Ia419d5b841434fd65522c8c65de552089cfe97cf
Task-number: QTBUG-44628
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/core/qscenechange.h')
-rw-r--r-- | src/core/qscenechange.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/core/qscenechange.h b/src/core/qscenechange.h index f52871b67..3c22638d3 100644 --- a/src/core/qscenechange.h +++ b/src/core/qscenechange.h @@ -39,6 +39,7 @@ #include <Qt3DCore/qt3dcore_global.h> #include <QSharedPointer> +#include <Qt3DCore/qnodeid.h> QT_BEGIN_NAMESPACE @@ -76,27 +77,20 @@ public: Node }; - union SubjectUnion { - QObservableInterface *m_observable; - QNode *m_node; - }; - - QSceneChange(ChangeFlag type, QObservableInterface *observable, Priority priority = Standard); - QSceneChange(ChangeFlag type, QNode *node, Priority priority = Standard); + QSceneChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard); virtual ~QSceneChange(); ChangeFlag type() const; qint64 timestamp() const; QSceneChange::Priority priority() const; QSceneChange::ObservableType observableType() const; - QSceneChange::SubjectUnion subject() const; + QNodeId subjectId() const; protected: Q_DECLARE_PRIVATE(QSceneChange) QSceneChangePrivate *d_ptr; QSceneChange(QSceneChangePrivate &dd); - QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, QObservableInterface *observable, Priority priority = Standard); - QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, QNode *node, Priority priority = Standard); + QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard); // TODO: add timestamp from central clock and priority level // These can be used to resolve any conflicts between events |