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author | Nico Vertriest <nico.vertriest@digia.com> | 2015-01-28 14:02:20 +0100 |
---|---|---|
committer | Topi Reiniƶ <topi.reinio@digia.com> | 2015-03-16 13:35:11 +0000 |
commit | c9428e47d5d9300fe8daac03f27f813d7825d8b0 (patch) | |
tree | 7ed33db87b59485d718ef267ec1c392302506fcb /src/core/resources/qframeallocator.cpp | |
parent | 5800a996e790bf137ebe7b4c8454c2c266c8a165 (diff) |
Doc: Review doc Qt3D
Task-number: QTBUG-44180
Change-Id: Ia5ce031397f9b03c5ba692aa30b6097dc60e59e3
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/core/resources/qframeallocator.cpp')
-rw-r--r-- | src/core/resources/qframeallocator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/resources/qframeallocator.cpp b/src/core/resources/qframeallocator.cpp index 48f0e5bbc..5b8c9aaf5 100644 --- a/src/core/resources/qframeallocator.cpp +++ b/src/core/resources/qframeallocator.cpp @@ -37,7 +37,7 @@ /*! \class Qt3D::QFrameAllocator \inmodule Qt3DCore - \brief Provides a pool of memory chuncks to be used to allocate objects on a per frame basis. + \brief Provides a pool of memory chunks to be used to allocate objects on a per frame basis. The memory can be recycled by following frames by calling clear which won't deallocate any memory. */ @@ -193,7 +193,7 @@ void QFixedFrameAllocator::release() m_lastFreedChunck = Q_NULLPTR; } -// Allows to reuse chuncks without having to reinitialize and reallocate them +// Allows to reuse chunks without having to reinitialize and reallocate them void QFixedFrameAllocator::clear() { for (int i = m_chunks.size() - 1; i >= 0; i--) |