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authorNico Vertriest <nico.vertriest@digia.com>2015-01-28 14:02:20 +0100
committerTopi Reiniƶ <topi.reinio@digia.com>2015-03-16 13:35:11 +0000
commitc9428e47d5d9300fe8daac03f27f813d7825d8b0 (patch)
tree7ed33db87b59485d718ef267ec1c392302506fcb /src/core/resources/qframeallocator.cpp
parent5800a996e790bf137ebe7b4c8454c2c266c8a165 (diff)
Doc: Review doc Qt3D
Task-number: QTBUG-44180 Change-Id: Ia5ce031397f9b03c5ba692aa30b6097dc60e59e3 Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'src/core/resources/qframeallocator.cpp')
-rw-r--r--src/core/resources/qframeallocator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/resources/qframeallocator.cpp b/src/core/resources/qframeallocator.cpp
index 48f0e5bbc..5b8c9aaf5 100644
--- a/src/core/resources/qframeallocator.cpp
+++ b/src/core/resources/qframeallocator.cpp
@@ -37,7 +37,7 @@
/*!
\class Qt3D::QFrameAllocator
\inmodule Qt3DCore
- \brief Provides a pool of memory chuncks to be used to allocate objects on a per frame basis.
+ \brief Provides a pool of memory chunks to be used to allocate objects on a per frame basis.
The memory can be recycled by following frames by calling clear which won't deallocate any memory.
*/
@@ -193,7 +193,7 @@ void QFixedFrameAllocator::release()
m_lastFreedChunck = Q_NULLPTR;
}
-// Allows to reuse chuncks without having to reinitialize and reallocate them
+// Allows to reuse chunks without having to reinitialize and reallocate them
void QFixedFrameAllocator::clear()
{
for (int i = m_chunks.size() - 1; i >= 0; i--)