summaryrefslogtreecommitdiffstats
path: root/src/core/transforms/qarmature.cpp
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2017-06-28 11:39:25 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-08-07 13:56:45 +0000
commitc402164bd09f4ab06db6173f490a036b60f83084 (patch)
tree815210c79346094ff3586be70dcf3e0fa5f7f703 /src/core/transforms/qarmature.cpp
parent71f0a11f0adbdf226f0821e2b79abaa370360748 (diff)
Add QSkeleton and QSkeletonLoader
They both inherit from QAbstractSkeleton which exists purely to provide a type for setting skeletons on the upcoming QArmature component. The classes relate in the same way as QAbstractAnimationClip, QAnimationClip and QAnimationClipLoader. The skeleton provides the joint hierarchy that can be animated and then used to skin a mesh via the upcoming QArmature component. Change-Id: I4be8ce3f1d6cbca4af08c5829b33172a2f951b11 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/core/transforms/qarmature.cpp')
0 files changed, 0 insertions, 0 deletions