diff options
author | Paul Wicking <paul.wicking@qt.io> | 2018-06-18 13:23:13 +0200 |
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committer | Paul Wicking <paul.wicking@qt.io> | 2018-06-19 10:03:23 +0000 |
commit | 809c753359a6a6c5773b0494a46b1d82f3965db6 (patch) | |
tree | 764799cb91d0909cb61ae119a9b6e4e00bfdd05a /src/core/transforms/qjoint.cpp | |
parent | bc544df60c1bf23df63df6ab8a017c7861319930 (diff) |
Doc: Add missing dots (qt3d)
Task-number: QTBUG-68933
Change-Id: I4226b8b9d70548b6921948c5ea47520f40f5df98
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src/core/transforms/qjoint.cpp')
-rw-r--r-- | src/core/transforms/qjoint.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/transforms/qjoint.cpp b/src/core/transforms/qjoint.cpp index a4f259ce9..c9e672cef 100644 --- a/src/core/transforms/qjoint.cpp +++ b/src/core/transforms/qjoint.cpp @@ -64,7 +64,7 @@ QJointPrivate::QJointPrivate() \inherits Node \instantiates Qt3DCore::QJoint \since 5.10 - \brief Used to transforms parts of skinned meshes + \brief Used to transforms parts of skinned meshes. The Joint node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation @@ -122,7 +122,7 @@ QJointPrivate::QJointPrivate() \inmodule Qt3DCore \inherits Qt3DCore::QNode \since 5.10 - \brief Used to transforms parts of skinned meshes + \brief Used to transforms parts of skinned meshes. The QJoint node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation |