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authorPaul Wicking <paul.wicking@qt.io>2018-06-18 13:23:13 +0200
committerPaul Wicking <paul.wicking@qt.io>2018-06-19 10:03:23 +0000
commit809c753359a6a6c5773b0494a46b1d82f3965db6 (patch)
tree764799cb91d0909cb61ae119a9b6e4e00bfdd05a /src/core/transforms
parentbc544df60c1bf23df63df6ab8a017c7861319930 (diff)
Doc: Add missing dots (qt3d)
Task-number: QTBUG-68933 Change-Id: I4226b8b9d70548b6921948c5ea47520f40f5df98 Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src/core/transforms')
-rw-r--r--src/core/transforms/qabstractskeleton.cpp4
-rw-r--r--src/core/transforms/qarmature.cpp4
-rw-r--r--src/core/transforms/qjoint.cpp4
-rw-r--r--src/core/transforms/qskeleton.cpp4
-rw-r--r--src/core/transforms/qskeletonloader.cpp4
-rw-r--r--src/core/transforms/qtransform.cpp4
6 files changed, 12 insertions, 12 deletions
diff --git a/src/core/transforms/qabstractskeleton.cpp b/src/core/transforms/qabstractskeleton.cpp
index d780987ee..1bc7247a7 100644
--- a/src/core/transforms/qabstractskeleton.cpp
+++ b/src/core/transforms/qabstractskeleton.cpp
@@ -65,7 +65,7 @@ const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSke
\inherits Node
\instantiates Qt3DCore::QAbstractSkeleton
\since 5.10
- \brief A skeleton contains the joints for a skinned mesh
+ \brief A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use SkeletonLoader if loading
skeleton data from a file (most likely) or Skeleton if creating the
@@ -78,7 +78,7 @@ const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSke
\inmodule Qt3DCore
\inherits Qt3DCore::QNode
\since 5.10
- \brief A skeleton contains the joints for a skinned mesh
+ \brief A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use QSkeletonLoader if loading
skeleton data from a file (most likely) or QSkeleton if creating the
diff --git a/src/core/transforms/qarmature.cpp b/src/core/transforms/qarmature.cpp
index 65a13b262..d9fef7767 100644
--- a/src/core/transforms/qarmature.cpp
+++ b/src/core/transforms/qarmature.cpp
@@ -57,7 +57,7 @@ QArmaturePrivate::QArmaturePrivate()
\inherits Component3D
\instantiates Qt3DCore::QArmature
\since 5.10
- \brief Used to calculate skinning transform matrices and set them on shaders
+ \brief Used to calculate skinning transform matrices and set them on shaders.
The Armature component is aggregated by entities to give them the ability to
calculate the palette of skinning transform matrices needed to properly
@@ -86,7 +86,7 @@ QArmaturePrivate::QArmaturePrivate()
\inmodule Qt3DCore
\inherits Qt3DCore::QComponent
\since 5.10
- \brief Used to calculate skinning transform matrices and set them on shaders
+ \brief Used to calculate skinning transform matrices and set them on shaders.
The Armature component is aggregated by entities to give them the ability to
calculate the palette of skinning transform matrices needed to properly
diff --git a/src/core/transforms/qjoint.cpp b/src/core/transforms/qjoint.cpp
index a4f259ce9..c9e672cef 100644
--- a/src/core/transforms/qjoint.cpp
+++ b/src/core/transforms/qjoint.cpp
@@ -64,7 +64,7 @@ QJointPrivate::QJointPrivate()
\inherits Node
\instantiates Qt3DCore::QJoint
\since 5.10
- \brief Used to transforms parts of skinned meshes
+ \brief Used to transforms parts of skinned meshes.
The Joint node is used to build skeletons as part of the skinned mesh
support in Qt 3D. A joint can be transformed by way of its scale, rotation
@@ -122,7 +122,7 @@ QJointPrivate::QJointPrivate()
\inmodule Qt3DCore
\inherits Qt3DCore::QNode
\since 5.10
- \brief Used to transforms parts of skinned meshes
+ \brief Used to transforms parts of skinned meshes.
The QJoint node is used to build skeletons as part of the skinned mesh
support in Qt 3D. A joint can be transformed by way of its scale, rotation
diff --git a/src/core/transforms/qskeleton.cpp b/src/core/transforms/qskeleton.cpp
index c58bc0f8c..141d8c0c4 100644
--- a/src/core/transforms/qskeleton.cpp
+++ b/src/core/transforms/qskeleton.cpp
@@ -59,7 +59,7 @@ QSkeletonPrivate::QSkeletonPrivate()
\inherits AbstractSkeleton
\instantiates Qt3DCore::QSkeleton
\since 5.10
- \brief Holds the data for a skeleton to be used with skinned meshes
+ \brief Holds the data for a skeleton to be used with skinned meshes.
Use Skeleton if you wish to manually create the joints of a skeleton for
use with skinned meshes. This is mainly of use to people creating editors,
@@ -80,7 +80,7 @@ QSkeletonPrivate::QSkeletonPrivate()
\inmodule Qt3DCore
\inherits Qt3DCore::QAbstractSkeleton
\since 5.10
- \brief Holds the data for a skeleton to be used with skinned meshes
+ \brief Holds the data for a skeleton to be used with skinned meshes.
Use QSkeleton if you wish to manually create the joints of a skeleton for
use with skinned meshes. This is mainly of use to people creating editors,
diff --git a/src/core/transforms/qskeletonloader.cpp b/src/core/transforms/qskeletonloader.cpp
index 9e0fdae5c..00026ecf5 100644
--- a/src/core/transforms/qskeletonloader.cpp
+++ b/src/core/transforms/qskeletonloader.cpp
@@ -74,7 +74,7 @@ void QSkeletonLoaderPrivate::setStatus(QSkeletonLoader::Status status)
\inherits AbstractSkeleton
\instantiates Qt3DCore::QSkeletonLoader
\since 5.10
- \brief Used to load a skeleton of joints from file
+ \brief Used to load a skeleton of joints from file.
Use SkeletonLoader if you wish to load a whole skeleton from file rather
than creating the joints yourself using Skeleton and Joints. Creating a
@@ -101,7 +101,7 @@ void QSkeletonLoaderPrivate::setStatus(QSkeletonLoader::Status status)
\inmodule Qt3DCore
\inherits Qt3DCore::QAbstractSkeleton
\since 5.10
- \brief Used to load a skeleton of joints from file
+ \brief Used to load a skeleton of joints from file.
Use SkeletonLoader if you wish to load a whole skeleton from file rather
than creating the joints yourself using Skeleton and Joints. Creating a
diff --git a/src/core/transforms/qtransform.cpp b/src/core/transforms/qtransform.cpp
index 82f665296..d0e2628f7 100644
--- a/src/core/transforms/qtransform.cpp
+++ b/src/core/transforms/qtransform.cpp
@@ -69,7 +69,7 @@ QTransformPrivate::~QTransformPrivate()
\inherits Component3D
\instantiates Qt3DCore::QTransform
\since 5.6
- \brief Used to perform transforms on meshes
+ \brief Used to perform transforms on meshes.
The Transform component is not shareable between multiple Entity's.
The transformation is held as vector3d scale, quaternion rotation and
@@ -184,7 +184,7 @@ QTransformPrivate::~QTransformPrivate()
\inmodule Qt3DCore
\inherits Qt3DCore::QComponent
\since 5.6
- \brief Used to perform transforms on meshes
+ \brief Used to perform transforms on meshes.
The QTransform component is not shareable between multiple QEntity's.
The transformation is held as QVector3D scale, QQuaternion rotation and