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authorWieland Hagen <wieland.hagen@kdab.com>2016-04-15 15:59:19 +0200
committerWieland Hagen <wieland.hagen@kdab.com>2016-05-04 11:26:53 +0000
commit2339fb571f1ca2e5d9057cccbb5989841c524dea (patch)
tree900a0d3f2565e4fa35e6cb0edf4fd4117968576d /src/doc/src
parenta1fcb2a80eaac8f49b082bd587b8c7935d816ea7 (diff)
Update docs/examples: QClearBuffer -> QClearBuffers
Change-Id: I85b8892e0980d001dcdeaf1741c1c0cc529da4a2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/doc/src')
-rw-r--r--src/doc/src/qt3drender-framegraph.qdoc26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/doc/src/qt3drender-framegraph.qdoc b/src/doc/src/qt3drender-framegraph.qdoc
index 26fab5ae2..d585c833b 100644
--- a/src/doc/src/qt3drender-framegraph.qdoc
+++ b/src/doc/src/qt3drender-framegraph.qdoc
@@ -197,8 +197,8 @@
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
property alias camera: cameraSelector.camera
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: cameraSelector
@@ -239,8 +239,8 @@
CameraSelector {
id: cameraSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
}
}
@@ -251,8 +251,8 @@
Viewport {
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
}
}
@@ -277,8 +277,8 @@
property alias Camera: cameraSelectorBottomLeftViewport.camera
property alias Camera: cameraSelectorBottomRightViewport.camera
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
Viewport {
@@ -355,7 +355,7 @@
\endlist
\endlist
- However, in this case the \e {order is important}. If the ClearBuffer node
+ However, in this case the \e {order is important}. If the ClearBuffers node
were to be the last instead of the first, this would result in a black
screen for the simple reason that everything would be cleared right after
having been so carefully rendered. For a similar reason, it could not be
@@ -429,8 +429,8 @@
RenderTargetSelector {
id: gBufferTargetSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id: geometryPass
@@ -447,8 +447,8 @@
LayerFilter {
layers: "screenQuad"
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id: finalPass