diff options
author | Wieland Hagen <wieland.hagen@kdab.com> | 2016-04-15 15:59:19 +0200 |
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committer | Wieland Hagen <wieland.hagen@kdab.com> | 2016-05-04 11:26:53 +0000 |
commit | 2339fb571f1ca2e5d9057cccbb5989841c524dea (patch) | |
tree | 900a0d3f2565e4fa35e6cb0edf4fd4117968576d /src/doc/src | |
parent | a1fcb2a80eaac8f49b082bd587b8c7935d816ea7 (diff) |
Update docs/examples: QClearBuffer -> QClearBuffers
Change-Id: I85b8892e0980d001dcdeaf1741c1c0cc529da4a2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/doc/src')
-rw-r--r-- | src/doc/src/qt3drender-framegraph.qdoc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/doc/src/qt3drender-framegraph.qdoc b/src/doc/src/qt3drender-framegraph.qdoc index 26fab5ae2..d585c833b 100644 --- a/src/doc/src/qt3drender-framegraph.qdoc +++ b/src/doc/src/qt3drender-framegraph.qdoc @@ -197,8 +197,8 @@ rect: Qt.rect(0.0, 0.0, 1.0, 1.0) property alias camera: cameraSelector.camera - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer CameraSelector { id: cameraSelector @@ -239,8 +239,8 @@ CameraSelector { id: cameraSelector - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer } } } @@ -251,8 +251,8 @@ Viewport { rect: Qt.rect(0.0, 0.0, 1.0, 1.0) - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer } } } @@ -277,8 +277,8 @@ property alias Camera: cameraSelectorBottomLeftViewport.camera property alias Camera: cameraSelectorBottomRightViewport.camera - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer } Viewport { @@ -355,7 +355,7 @@ \endlist \endlist - However, in this case the \e {order is important}. If the ClearBuffer node + However, in this case the \e {order is important}. If the ClearBuffers node were to be the last instead of the first, this would result in a black screen for the simple reason that everything would be cleared right after having been so carefully rendered. For a similar reason, it could not be @@ -429,8 +429,8 @@ RenderTargetSelector { id: gBufferTargetSelector - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer RenderPassFilter { id: geometryPass @@ -447,8 +447,8 @@ LayerFilter { layers: "screenQuad" - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer + ClearBuffers { + buffers: ClearBuffers.ColorDepthBuffer RenderPassFilter { id: finalPass |