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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2018-10-05 13:58:50 +0200
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2018-10-05 13:58:50 +0200
commit6c77dea4711b6a88e80e30db21d622808e5ef9b6 (patch)
tree7f03934b19f5782447da135aeceb4269298e3f2a /src/doc/src
parentedc88e97721c0a223a2b77cec217f550f08a4135 (diff)
parentd8789d8fd17fd58f06003e9846b3d107ffc8ec52 (diff)
Merge remote-tracking branch 'origin/5.11' into 5.12
Diffstat (limited to 'src/doc/src')
-rw-r--r--src/doc/src/qmlextramaterials.qdoc14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/doc/src/qmlextramaterials.qdoc b/src/doc/src/qmlextramaterials.qdoc
index 10198845f..c54cc948b 100644
--- a/src/doc/src/qmlextramaterials.qdoc
+++ b/src/doc/src/qmlextramaterials.qdoc
@@ -28,6 +28,8 @@
/*!
\qmltype DiffuseMapMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
where the diffuse light component is read from a texture map.
\since 5.7
@@ -86,6 +88,8 @@
/*!
\qmltype DiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
effect where the diffuse and specular light components are read from texture maps.
\since 5.7
@@ -220,6 +224,8 @@
/*!
\qmltype NormalDiffuseMapAlphaMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
with alpha coverage and a depth test performed in the rendering pass.
\since 5.7
@@ -291,6 +297,8 @@
/*!
\qmltype NormalDiffuseMapMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
and bump effect where the diffuse light component is read from a texture map and the normals of
the mesh being rendered from a normal texture map.
@@ -363,6 +371,8 @@
/*!
\qmltype NormalDiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
lighting and bump effect where the diffuse and specular light components are read from texture
maps and the normals of the mesh being rendered from a normal texture map.
@@ -465,6 +475,8 @@
/*!
\qmltype PhongAlphaMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The PhongAlphaMaterial class provides a default implementation of
the phong lighting effect with alpha.
\since 5.7
@@ -516,6 +528,8 @@
/*!
\qmltype PhongMaterial
\inqmlmodule Qt3D.Extras
+ \obsolete
+
\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
\since 5.7
\inherits Qt3D.Render::Material