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authorPaul Lemire <paul.lemire@kdab.com>2016-08-09 15:23:42 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-08-09 21:08:18 +0000
commitff259d5e6caff0377c17a5e74340405cc5b3436c (patch)
tree0776915a46513750d6dd71ab511152978d42f61d /src/doc/src
parent37b619ff07a9f0723d91dc1c8ed1bf86be51fd31 (diff)
Update FrameGraph documentation
Change-Id: Iab953f6920e5d9d577b4c6741a3e6e59f3f647e8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/doc/src')
-rw-r--r--src/doc/src/qt3drender-framegraph.qdoc16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/doc/src/qt3drender-framegraph.qdoc b/src/doc/src/qt3drender-framegraph.qdoc
index d585c833b..44b1cbe89 100644
--- a/src/doc/src/qt3drender-framegraph.qdoc
+++ b/src/doc/src/qt3drender-framegraph.qdoc
@@ -122,17 +122,17 @@
\section2 Setting the Framegraph
The FrameGraph tree should be assigned to the activeFrameGraph property of
- a QFrameGraph component, itself being a component of the root entity in the
- Qt 3D scene. This is what makes it the active framegraph for the renderer.
- Of course, since this is a QML property binding, the active framegraph (or
- parts of it) can be changed on the fly at runtime. For example, if you want
- to use different rendering approaches for indoor and outdoor scenes or to
- enable or disable some special effect.
+ a QRenderSettings component, itself being a component of the root entity in
+ the Qt 3D scene. This is what makes it the active framegraph for the
+ renderer. Of course, since this is a QML property binding, the active
+ framegraph (or parts of it) can be changed on the fly at runtime. For
+ example, if you want to use different rendering approaches for indoor and
+ outdoor scenes or to enable or disable some special effect.
\badcode
Entity {
id: sceneRoot
- components: FrameGraph {
+ components: RenderSettings {
activeFrameGraph: ... // FrameGraph tree
}
}
@@ -144,7 +144,7 @@
\badcode
Entity {
id: sceneRoot
- components: FrameGraph {
+ components: RenderSettings {
... // FrameGraph tree
}
}