diff options
author | Michael Brasser <mbrasser@ford.com> | 2019-07-09 09:41:13 -0500 |
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committer | Michael Brasser <mbrasser@ford.com> | 2019-07-15 16:45:02 -0500 |
commit | b63aaf574c6b4b5a40e2f137f077c694bcf79ae0 (patch) | |
tree | 1ffeee2a1f3bbbda96e588ffa57bdaabfb664959 /src/doc | |
parent | c9eb1f347a501c6915595bfb705af3aecc2fbadd (diff) |
Document an example of how textureScale might be used
Change-Id: Iead857526a06b104080ab843b26c49efc22f05cc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/doc')
-rw-r--r-- | src/doc/src/qmlextramaterials.qdoc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/doc/src/qmlextramaterials.qdoc b/src/doc/src/qmlextramaterials.qdoc index c54cc948b..e0a2e9edf 100644 --- a/src/doc/src/qmlextramaterials.qdoc +++ b/src/doc/src/qmlextramaterials.qdoc @@ -69,6 +69,10 @@ Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with WrapMode.Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ /*! \qmlproperty TextureImage DiffuseMapMaterial::diffuse @@ -152,6 +156,10 @@ Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with WrapMode.Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ /*! @@ -292,6 +300,10 @@ Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with WrapMode.Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ /*! @@ -366,6 +378,10 @@ Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with WrapMode.Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ /*! @@ -449,6 +465,10 @@ Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with WrapMode.Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ /*! |