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authorSvenn-Arne Dragly <svenn-arne.dragly@qt.io>2017-12-08 12:31:53 +0100
committerSvenn-Arne Dragly <svenn-arne.dragly@qt.io>2018-03-25 18:19:10 +0000
commitc99555e476fd7be943d476c5ce4463463628e412 (patch)
tree841b8674065d7285232948ab65ae071476717064 /src/doc
parentc5a6d31c2a40a3e1bd976ff8162238a7cbc066b4 (diff)
Doc: Add and improve examples in render states and material system
Also switch \code to \qml. Change-Id: I3f216a3abd55fdf51295ed14715f6f1ffc5e2ea4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
Diffstat (limited to 'src/doc')
-rw-r--r--src/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc b/src/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc
new file mode 100644
index 000000000..9c530382f
--- /dev/null
+++ b/src/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc
@@ -0,0 +1,35 @@
+Further, the shader code must use multisampling sampler types and texelFetch() instead
+ of texture().
+
+\oldcode
+
+#version 150
+
+uniform sampler2D colorTexture;
+in vec2 texCoord;
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = texture(colorTexture, texCoord);
+}
+
+\newcode
+
+#version 150
+
+uniform sampler2DMS colorTexture;
+in vec2 texCoord;
+out vec4 fragColor;
+
+void main()
+{
+ ivec2 tc = ivec2(floor(textureSize(colorTexture) * texCoord));
+ vec4 c = texelFetch(colorTexture, tc, 0) +
+ texelFetch(colorTexture, tc, 1) +
+ texelFetch(colorTexture, tc, 2) +
+ texelFetch(colorTexture, tc, 3);
+ fragColor = c / 4.0;
+}
+
+\endcode