diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-08-02 17:51:18 +0200 |
---|---|---|
committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-09-27 18:10:33 +0000 |
commit | 16b0e6dc9b6043b8d98a661a3010879add15409d (patch) | |
tree | 016e2e28e2aea06e2f6093c3b26123b43e265ca1 /src/extras/defaults/qdiffusemapmaterial.cpp | |
parent | 879e4d5fd5126a23b507e08935253378b1a0dc60 (diff) |
Move most vertex shaders into a unified one
We currently do a bit more work than strictly needed in some cases, but
that will change later on when this shader is converted into a graph.
Changing now will make this future refactoring easier.
Change-Id: I887601c18575bef79e25a23ed054aa336b1e860a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/defaults/qdiffusemapmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qdiffusemapmaterial.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp index a6da98a2e..930fbbd1f 100644 --- a/src/extras/defaults/qdiffusemapmaterial.cpp +++ b/src/extras/defaults/qdiffusemapmaterial.cpp @@ -98,9 +98,9 @@ void QDiffuseMapMaterialPrivate::init() connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged, this, &QDiffuseMapMaterialPrivate::handleTextureScaleChanged); - m_diffuseMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert")))); + m_diffuseMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert")))); m_diffuseMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.frag")))); - m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); + m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/default.vert")))); m_diffuseMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.frag")))); m_diffuseMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |