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authorJoni Poikelin <joni.poikelin@qt.io>2019-01-17 09:53:45 +0200
committerJoni Poikelin <joni.poikelin@qt.io>2019-02-14 05:17:55 +0000
commit7f9fdca73a17060b9d69db00b5d480690dcae935 (patch)
tree1d99ae130b07616640fbf01e277d577dbe876d95 /src/extras/defaults/qdiffusespecularmaterial.cpp
parentefa4665b316dbd5361b0936a1135f45c141f14aa (diff)
Doc: clarify some properties
Change-Id: Ie0e9183ec4fe1730018f695374d32cb78d0e77ed Reviewed-by: Andy Maloney <asmaloney@gmail.com> Reviewed-by: Michael Brasser <michael.brasser@live.com> Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src/extras/defaults/qdiffusespecularmaterial.cpp')
-rw-r--r--src/extras/defaults/qdiffusespecularmaterial.cpp38
1 files changed, 25 insertions, 13 deletions
diff --git a/src/extras/defaults/qdiffusespecularmaterial.cpp b/src/extras/defaults/qdiffusespecularmaterial.cpp
index 14e1c2766..be187b46a 100644
--- a/src/extras/defaults/qdiffusespecularmaterial.cpp
+++ b/src/extras/defaults/qdiffusespecularmaterial.cpp
@@ -253,7 +253,7 @@ void QDiffuseSpecularMaterialPrivate::handleTextureScaleChanged(const QVariant &
\list
\li Ambient is the color that is emitted by an object without any other
light source.
- \li Diffuse is the color that is emitted for rought surface reflections
+ \li Diffuse is the color that is emitted for rough surface reflections
with the lights.
\li Specular is the color emitted for shiny surface reflections with the
lights.
@@ -285,12 +285,14 @@ QDiffuseSpecularMaterial::~QDiffuseSpecularMaterial()
/*!
\property QDiffuseSpecularMaterial::ambient
- Holds the ambient color.
+ Holds the ambient color that is emitted by an object without any other
+ light source.
*/
/*!
\qmlproperty color DiffuseSpecularMaterial::ambient
- Holds the ambient color.
+ Holds the ambient color that is emitted by an object without any other
+ light source.
*/
QColor QDiffuseSpecularMaterial::ambient() const
{
@@ -301,14 +303,16 @@ QColor QDiffuseSpecularMaterial::ambient() const
/*!
\property QDiffuseSpecularMaterial::diffuse
- Holds the diffuse color of the material. This can be either a plain color
- value or a texture.
+ Holds the diffuse color of the material that is emitted for rough surface
+ reflections with the lights. This can be either a plain color value or a
+ texture.
*/
/*!
\qmlproperty var DiffuseSpecularMaterial::diffuse
- Holds the diffuse color of the material. This can be either a plain color
- value or a texture.
+ Holds the diffuse color of the material that is emitted for rough surface
+ reflections with the lights. This can be either a plain color value or a
+ texture.
*/
QVariant QDiffuseSpecularMaterial::diffuse() const
{
@@ -319,14 +323,16 @@ QVariant QDiffuseSpecularMaterial::diffuse() const
/*!
\property QDiffuseSpecularMaterial::specular
- Holds the specular color of the material. This can be either a plain color
- value or a texture.
+ Holds the specular color of the material that is emitted for shiny surface
+ reflections with the lights. This can be either a plain color value or a
+ texture.
*/
/*!
\qmlproperty var DiffuseSpecularMaterial::specular
- Holds the specular color of the material. This can be either a plain color
- value or a texture.
+ Holds the specular color of the material that is emitted for shiny surface
+ reflections with the lights. This can be either a plain color value or a
+ texture.
*/
QVariant QDiffuseSpecularMaterial::specular() const
{
@@ -337,12 +343,18 @@ QVariant QDiffuseSpecularMaterial::specular() const
/*!
\property QDiffuseSpecularMaterial::shininess
- Holds the shininess exponent.
+ Holds the shininess exponent. Higher values of shininess result in
+ a smaller and brighter highlight.
+
+ Defaults to 150.0.
*/
/*!
\qmlproperty real DiffuseSpecularMaterial::shininess
- Holds the shininess exponent.
+ Holds the shininess exponent. Higher values of shininess result in
+ a smaller and brighter highlight.
+
+ Defaults to 150.0.
*/
float QDiffuseSpecularMaterial::shininess() const
{