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author | Paul Lemire <paul.lemire@kdab.com> | 2021-02-02 09:55:32 +0100 |
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committer | Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> | 2021-02-24 15:29:15 +0000 |
commit | 034a0a3711b0023d0b361371e6247039440cc032 (patch) | |
tree | 87bec44fcd093a1148f3df72543bc9cb0f34c5f7 /src/extras/defaults/qmetalroughmaterial_p.h | |
parent | ae8eaacef209cac796362102ba2d6b8f62074a6a (diff) |
Fix QMetalRoughMaterial on RHI
Was still using the removed default.vert shader which was replaced
by a combination of vertex shaders depending on the needed inputs.
Change-Id: I5f4ba6fae6d5af317d6a00d9f4d484e817ca84a9
Reviewed-by: Mike Krus <mike.krus@kdab.com>
(cherry picked from commit 516a6c980f5e35ab0ec036be96ee00617c0de485)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src/extras/defaults/qmetalroughmaterial_p.h')
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial_p.h b/src/extras/defaults/qmetalroughmaterial_p.h index 15a869ff1..931b6d8ce 100644 --- a/src/extras/defaults/qmetalroughmaterial_p.h +++ b/src/extras/defaults/qmetalroughmaterial_p.h @@ -80,6 +80,8 @@ public: void init(); void handleTextureScaleChanged(const QVariant &var); + void updateLayersOnTechnique(const QStringList &layers); + void updateVertexShaderBasedOnLayers(const QStringList &layers); Qt3DRender::QParameter *m_baseColorParameter; Qt3DRender::QParameter *m_metalnessParameter; |