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authorPaul Lemire <paul.lemire@kdab.com>2021-02-02 09:55:32 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-02-24 15:29:15 +0000
commit034a0a3711b0023d0b361371e6247039440cc032 (patch)
tree87bec44fcd093a1148f3df72543bc9cb0f34c5f7 /src/extras/defaults/qmetalroughmaterial_p.h
parentae8eaacef209cac796362102ba2d6b8f62074a6a (diff)
Fix QMetalRoughMaterial on RHI
Was still using the removed default.vert shader which was replaced by a combination of vertex shaders depending on the needed inputs. Change-Id: I5f4ba6fae6d5af317d6a00d9f4d484e817ca84a9 Reviewed-by: Mike Krus <mike.krus@kdab.com> (cherry picked from commit 516a6c980f5e35ab0ec036be96ee00617c0de485) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src/extras/defaults/qmetalroughmaterial_p.h')
-rw-r--r--src/extras/defaults/qmetalroughmaterial_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial_p.h b/src/extras/defaults/qmetalroughmaterial_p.h
index 15a869ff1..931b6d8ce 100644
--- a/src/extras/defaults/qmetalroughmaterial_p.h
+++ b/src/extras/defaults/qmetalroughmaterial_p.h
@@ -80,6 +80,8 @@ public:
void init();
void handleTextureScaleChanged(const QVariant &var);
+ void updateLayersOnTechnique(const QStringList &layers);
+ void updateVertexShaderBasedOnLayers(const QStringList &layers);
Qt3DRender::QParameter *m_baseColorParameter;
Qt3DRender::QParameter *m_metalnessParameter;