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authorKevin Ottens <kevin.ottens@kdab.com>2017-02-23 16:27:24 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-02-24 16:59:13 +0000
commit2a485273c1da1f56412bfd19795ac5a29331b770 (patch)
tree1e206d595d23cb1a7d44f376cc8a47cd2d1af17e /src/extras/defaults/qtexturedmetalroughmaterial.h
parent271ff077ed2235eee149f23f157d8e17d058af4b (diff)
Remove env light API from metal/rough materials
Now that EnvironmentLight is available in Qt3DRender this is no longer necessary. We have a much better way to set the environment lighting now. Change-Id: I492d1383aaf4e60b434c7ab94f3696e499545f9f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/defaults/qtexturedmetalroughmaterial.h')
-rw-r--r--src/extras/defaults/qtexturedmetalroughmaterial.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/extras/defaults/qtexturedmetalroughmaterial.h b/src/extras/defaults/qtexturedmetalroughmaterial.h
index c5c3fce33..27c33ad6d 100644
--- a/src/extras/defaults/qtexturedmetalroughmaterial.h
+++ b/src/extras/defaults/qtexturedmetalroughmaterial.h
@@ -57,8 +57,6 @@ class QT3DEXTRASSHARED_EXPORT QTexturedMetalRoughMaterial : public Qt3DRender::Q
Q_PROPERTY(Qt3DRender::QAbstractTexture *roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
Q_PROPERTY(Qt3DRender::QAbstractTexture *ambientOcclusion READ ambientOcclusion WRITE setAmbientOcclusion NOTIFY ambientOcclusionChanged)
Q_PROPERTY(Qt3DRender::QAbstractTexture *normal READ normal WRITE setNormal NOTIFY normalChanged)
- Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentIrradiance READ environmentIrradiance WRITE setEnvironmentIrradiance NOTIFY environmentIrradianceChanged)
- Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentSpecular READ environmentSpecular WRITE setEnvironmentSpecular NOTIFY environmentSpecularChanged)
public:
explicit QTexturedMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr);
@@ -69,8 +67,6 @@ public:
Qt3DRender::QAbstractTexture *roughness() const;
Qt3DRender::QAbstractTexture *ambientOcclusion() const;
Qt3DRender::QAbstractTexture *normal() const;
- Qt3DRender::QAbstractTexture *environmentIrradiance() const;
- Qt3DRender::QAbstractTexture *environmentSpecular() const;
public Q_SLOTS:
void setBaseColor(Qt3DRender::QAbstractTexture *baseColor);
@@ -78,8 +74,6 @@ public Q_SLOTS:
void setRoughness(Qt3DRender::QAbstractTexture *roughness);
void setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion);
void setNormal(Qt3DRender::QAbstractTexture *normal);
- void setEnvironmentIrradiance(Qt3DRender::QAbstractTexture *environmentIrradiance);
- void setEnvironmentSpecular(Qt3DRender::QAbstractTexture *environmentSpecular);
Q_SIGNALS:
void baseColorChanged(Qt3DRender::QAbstractTexture *baseColor);
@@ -87,8 +81,6 @@ Q_SIGNALS:
void roughnessChanged(Qt3DRender::QAbstractTexture *roughness);
void ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion);
void normalChanged(Qt3DRender::QAbstractTexture *normal);
- void environmentIrradianceChanged(Qt3DRender::QAbstractTexture *environmentIrradiance);
- void environmentSpecularChanged(Qt3DRender::QAbstractTexture *environmentSpecular);
protected:
QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr);