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authorMichael Brasser <mbrasser@ford.com>2019-01-24 18:51:34 -0600
committerMichael Brasser <michael.brasser@live.com>2019-01-28 13:59:59 +0000
commita82fdf26ef28bee65b99850a745540b6ba92cbf4 (patch)
tree06be877fde278ddbf11b777801e9da0ce3bdaec0 /src/extras/defaults
parentff36269001b1e0b13266ac14064657cbe2b0ed34 (diff)
Document that QMetalRoughMaterial has an ES 3 technique
Change-Id: Ia8467962fae689498a1f48c8784cf58d22c6a7a7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/extras/defaults')
-rw-r--r--src/extras/defaults/qmetalroughmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp
index f52437769..c6913b490 100644
--- a/src/extras/defaults/qmetalroughmaterial.cpp
+++ b/src/extras/defaults/qmetalroughmaterial.cpp
@@ -167,7 +167,7 @@ void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var)
\inherits Qt3DRender::QMaterial
This material uses an effect with a single render pass approach and performs per fragment
- lighting. Techniques are provided for OpenGL 3 only.
+ lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
*/
/*!