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author | Michael Brasser <mbrasser@ford.com> | 2019-01-24 18:51:34 -0600 |
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committer | Michael Brasser <michael.brasser@live.com> | 2019-01-28 13:59:59 +0000 |
commit | a82fdf26ef28bee65b99850a745540b6ba92cbf4 (patch) | |
tree | 06be877fde278ddbf11b777801e9da0ce3bdaec0 /src/extras/defaults | |
parent | ff36269001b1e0b13266ac14064657cbe2b0ed34 (diff) |
Document that QMetalRoughMaterial has an ES 3 technique
Change-Id: Ia8467962fae689498a1f48c8784cf58d22c6a7a7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/extras/defaults')
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp index f52437769..c6913b490 100644 --- a/src/extras/defaults/qmetalroughmaterial.cpp +++ b/src/extras/defaults/qmetalroughmaterial.cpp @@ -167,7 +167,7 @@ void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var) \inherits Qt3DRender::QMaterial This material uses an effect with a single render pass approach and performs per fragment - lighting. Techniques are provided for OpenGL 3 only. + lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3. */ /*! |