diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-08-03 09:51:41 +0200 |
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committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-09-27 18:10:55 +0000 |
commit | 67b76678d6d340147f094904146497dfd29d18a1 (patch) | |
tree | 3b3ad53d6491e32b5d26b25cf6c058f6b23f7ac8 /src/extras/extras.qrc | |
parent | 62bee1381d979e8f98970eb4d7f47f6928d13494 (diff) |
Move phongFunction in its own include file
Makes it cleaner overall since the light structs were shared with the
metalrough includes and the gooch fragment shader but they didn't use
the functions in there.
Change-Id: I459ff0fc2d751a5be9296dc33dda0efcb06b917c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r-- | src/extras/extras.qrc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc index c51d47eb5..f3619fdb7 100644 --- a/src/extras/extras.qrc +++ b/src/extras/extras.qrc @@ -4,6 +4,9 @@ <file>shaders/gl3/light.inc.frag</file> <file>shaders/es2/light.inc.frag</file> <file>shaders/es2/light.inc.frag100</file> + <file>shaders/gl3/phong.inc.frag</file> + <file>shaders/es2/phong.inc.frag</file> + <file>shaders/es2/phong.inc.frag100</file> <file>shaders/gl3/metalrough.inc.frag</file> <file>shaders/gl3/coordinatesystems.inc</file> <file>shaders/es2/coordinatesystems.inc</file> |