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authorKevin Ottens <kevin.ottens@kdab.com>2017-08-03 17:42:15 +0200
committerKevin Ottens <kevin.ottens@kdab.com>2017-10-13 06:12:14 +0000
commit57252c036cd1f9c311310be574b664f059c84af6 (patch)
treed666ff73ef7027cacb99493ef6930105d19adca7 /src/extras/extras.qrc
parent8d566f2b1f6155c83964acf45c925cdfd8e53a18 (diff)
Have all the Phong variations based on a graph
This commit introduces a new layered graph file to deal with all the Phong material variations. It ports all the materials to using it, then of course it removes all the old frag implementations. Change-Id: Ia519eaf4cea3b6e3ff4dd5aa1cca2bedbfcbe7cb Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r--src/extras/extras.qrc11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc
index f3619fdb7..bfb14f3f9 100644
--- a/src/extras/extras.qrc
+++ b/src/extras/extras.qrc
@@ -1,6 +1,7 @@
<RCC>
<qresource prefix="/">
<file>shaders/graphs/metalrough.frag.json</file>
+ <file>shaders/graphs/phong.frag.json</file>
<file>shaders/gl3/light.inc.frag</file>
<file>shaders/es2/light.inc.frag</file>
<file>shaders/es2/light.inc.frag100</file>
@@ -10,16 +11,6 @@
<file>shaders/gl3/metalrough.inc.frag</file>
<file>shaders/gl3/coordinatesystems.inc</file>
<file>shaders/es2/coordinatesystems.inc</file>
- <file>shaders/gl3/phong.frag</file>
- <file>shaders/es2/phong.frag</file>
- <file>shaders/gl3/normaldiffusespecularmap.frag</file>
- <file>shaders/gl3/diffusemap.frag</file>
- <file>shaders/es2/normaldiffusespecularmap.frag</file>
- <file>shaders/es2/diffusemap.frag</file>
- <file>shaders/es2/normaldiffusemap.frag</file>
- <file>shaders/gl3/normaldiffusemap.frag</file>
- <file>shaders/es2/diffusespecularmap.frag</file>
- <file>shaders/gl3/diffusespecularmap.frag</file>
<file>shaders/gl3/default.vert</file>
<file>shaders/es2/default.vert</file>
<file>shaders/gl3/pervertexcolor.frag</file>