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authorKevin Ottens <kevin.ottens@kdab.com>2017-08-02 17:51:18 +0200
committerKevin Ottens <kevin.ottens@kdab.com>2017-09-27 18:10:33 +0000
commit16b0e6dc9b6043b8d98a661a3010879add15409d (patch)
tree016e2e28e2aea06e2f6093c3b26123b43e265ca1 /src/extras/extras.qrc
parent879e4d5fd5126a23b507e08935253378b1a0dc60 (diff)
Move most vertex shaders into a unified one
We currently do a bit more work than strictly needed in some cases, but that will change later on when this shader is converted into a graph. Changing now will make this future refactoring easier. Change-Id: I887601c18575bef79e25a23ed054aa336b1e860a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r--src/extras/extras.qrc9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc
index 7310a7c79..c51d47eb5 100644
--- a/src/extras/extras.qrc
+++ b/src/extras/extras.qrc
@@ -7,22 +7,18 @@
<file>shaders/gl3/metalrough.inc.frag</file>
<file>shaders/gl3/coordinatesystems.inc</file>
<file>shaders/es2/coordinatesystems.inc</file>
- <file>shaders/gl3/phong.vert</file>
<file>shaders/gl3/phong.frag</file>
- <file>shaders/es2/phong.vert</file>
<file>shaders/es2/phong.frag</file>
<file>shaders/gl3/normaldiffusespecularmap.frag</file>
- <file>shaders/gl3/diffusemap.vert</file>
<file>shaders/gl3/diffusemap.frag</file>
<file>shaders/es2/normaldiffusespecularmap.frag</file>
- <file>shaders/es2/diffusemap.vert</file>
<file>shaders/es2/diffusemap.frag</file>
- <file>shaders/es2/normaldiffusemap.vert</file>
<file>shaders/es2/normaldiffusemap.frag</file>
<file>shaders/gl3/normaldiffusemap.frag</file>
- <file>shaders/gl3/normaldiffusemap.vert</file>
<file>shaders/es2/diffusespecularmap.frag</file>
<file>shaders/gl3/diffusespecularmap.frag</file>
+ <file>shaders/gl3/default.vert</file>
+ <file>shaders/es2/default.vert</file>
<file>shaders/gl3/pervertexcolor.frag</file>
<file>shaders/gl3/pervertexcolor.vert</file>
<file>shaders/es2/pervertexcolor.frag</file>
@@ -39,7 +35,6 @@
<file>shaders/gl3/unlittexture.frag</file>
<file>shaders/es2/unlittexture.frag</file>
<file>shaders/es2/unlittexture.vert</file>
- <file>shaders/gl3/metalrough.vert</file>
<file>shaders/gl3/distancefieldtext.vert</file>
<file>shaders/gl3/distancefieldtext.frag</file>
<file>shaders/es2/distancefieldtext.frag</file>