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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-27 15:39:09 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-01-27 16:46:13 +0000
commit9c5bf588ab310e274fddffb252962e8abfa66bd2 (patch)
tree9d42e655fde85c8380fe1ebebf36497eb3d6e69c /src/extras/extras.qrc
parente6444f7d6626390711c31dd2cb3f3d25eb60c812 (diff)
Adding PBR lighting to Qt3DExtras
This is a first implementation which only exploits environment maps for lighting. It still needs to interact with the lights coming from Qt 3D API. It also provided a fully texture map based material. Improvements and plain colors variant of the material will come in later commits. Change-Id: Ifc6079e5c40484b6daac05692780495013b7c401 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r--src/extras/extras.qrc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc
index e7b1c1d9a..1319b10a5 100644
--- a/src/extras/extras.qrc
+++ b/src/extras/extras.qrc
@@ -39,5 +39,7 @@
<file>shaders/gl3/unlittexture.frag</file>
<file>shaders/es2/unlittexture.frag</file>
<file>shaders/es2/unlittexture.vert</file>
+ <file>shaders/gl3/metalrough.vert</file>
+ <file>shaders/gl3/metalrough.frag</file>
</qresource>
</RCC>