diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-01-27 15:39:09 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-01-27 16:46:13 +0000 |
commit | 9c5bf588ab310e274fddffb252962e8abfa66bd2 (patch) | |
tree | 9d42e655fde85c8380fe1ebebf36497eb3d6e69c /src/extras/extras.qrc | |
parent | e6444f7d6626390711c31dd2cb3f3d25eb60c812 (diff) |
Adding PBR lighting to Qt3DExtras
This is a first implementation which only exploits environment maps for
lighting. It still needs to interact with the lights coming from Qt 3D
API.
It also provided a fully texture map based material.
Improvements and plain colors variant of the material will come in later
commits.
Change-Id: Ifc6079e5c40484b6daac05692780495013b7c401
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r-- | src/extras/extras.qrc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc index e7b1c1d9a..1319b10a5 100644 --- a/src/extras/extras.qrc +++ b/src/extras/extras.qrc @@ -39,5 +39,7 @@ <file>shaders/gl3/unlittexture.frag</file> <file>shaders/es2/unlittexture.frag</file> <file>shaders/es2/unlittexture.vert</file> + <file>shaders/gl3/metalrough.vert</file> + <file>shaders/gl3/metalrough.frag</file> </qresource> </RCC> |