diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-01-30 16:04:06 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-01-31 08:59:47 +0000 |
commit | cfb6bf0c53d9f70f12802cb25a1c14327615b756 (patch) | |
tree | 5a2ff6d278de0c954f2a28d5608f9020a86b0e6e /src/extras/extras.qrc | |
parent | ae1a3bee761c29edffc5fdbe7b77140f1620a04a (diff) |
Uniform color PBR lighting to Qt3DExtras
Second material using PBR. Still uses environment maps and ignores
regular lights but provide a plain color variant of the material.
Change-Id: Ica2045826f6efdc804240709154b6822b89f4417
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r-- | src/extras/extras.qrc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc index 04437d599..133955e7d 100644 --- a/src/extras/extras.qrc +++ b/src/extras/extras.qrc @@ -41,6 +41,7 @@ <file>shaders/es2/unlittexture.vert</file> <file>shaders/gl3/metalrough.vert</file> <file>shaders/gl3/metalrough.frag</file> + <file>shaders/gl3/metalroughuniform.frag</file> <file>shaders/gl3/distancefieldtext.vert</file> <file>shaders/gl3/distancefieldtext.frag</file> <file>shaders/es2/distancefieldtext.frag</file> |