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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-30 16:04:06 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-01-31 08:59:47 +0000
commitcfb6bf0c53d9f70f12802cb25a1c14327615b756 (patch)
tree5a2ff6d278de0c954f2a28d5608f9020a86b0e6e /src/extras/extras.qrc
parentae1a3bee761c29edffc5fdbe7b77140f1620a04a (diff)
Uniform color PBR lighting to Qt3DExtras
Second material using PBR. Still uses environment maps and ignores regular lights but provide a plain color variant of the material. Change-Id: Ica2045826f6efdc804240709154b6822b89f4417 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r--src/extras/extras.qrc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc
index 04437d599..133955e7d 100644
--- a/src/extras/extras.qrc
+++ b/src/extras/extras.qrc
@@ -41,6 +41,7 @@
<file>shaders/es2/unlittexture.vert</file>
<file>shaders/gl3/metalrough.vert</file>
<file>shaders/gl3/metalrough.frag</file>
+ <file>shaders/gl3/metalroughuniform.frag</file>
<file>shaders/gl3/distancefieldtext.vert</file>
<file>shaders/gl3/distancefieldtext.frag</file>
<file>shaders/es2/distancefieldtext.frag</file>