diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-08-02 10:25:02 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-09-22 11:21:08 +0000 |
commit | e67119b71d1b63c5710100349fa634113e93ada2 (patch) | |
tree | 4ada3a09ddfb38152c20ed7d16b062bc910ec234 /src/extras/extras.qrc | |
parent | 11b804f9cd70d0abe4ca6168c6fc7aaddf14b82c (diff) |
Get rid of adsModelNormalMapped
All materials and examples are ported away from it. It was really not
related to normal mapping at all, somehow it was an implementation of
adsModel working in tangent space instead of world space.
Now we got it all in world space, just like for the metal/rough
implementation.
Change-Id: I3346277ce9b91328d70d914b319ac25f947fff0e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r-- | src/extras/extras.qrc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc index ce959af93..6a51cfea6 100644 --- a/src/extras/extras.qrc +++ b/src/extras/extras.qrc @@ -6,6 +6,7 @@ <file>shaders/es2/light.inc.frag100</file> <file>shaders/gl3/metalrough.inc.frag</file> <file>shaders/gl3/coordinatesystems.inc</file> + <file>shaders/es2/coordinatesystems.inc</file> <file>shaders/gl3/phong.vert</file> <file>shaders/gl3/phong.frag</file> <file>shaders/es2/phong.vert</file> |