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authorKevin Ottens <kevin.ottens@kdab.com>2017-08-02 10:25:02 +0200
committerSean Harmer <sean.harmer@kdab.com>2017-09-22 11:21:08 +0000
commite67119b71d1b63c5710100349fa634113e93ada2 (patch)
tree4ada3a09ddfb38152c20ed7d16b062bc910ec234 /src/extras/extras.qrc
parent11b804f9cd70d0abe4ca6168c6fc7aaddf14b82c (diff)
Get rid of adsModelNormalMapped
All materials and examples are ported away from it. It was really not related to normal mapping at all, somehow it was an implementation of adsModel working in tangent space instead of world space. Now we got it all in world space, just like for the metal/rough implementation. Change-Id: I3346277ce9b91328d70d914b319ac25f947fff0e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/extras.qrc')
-rw-r--r--src/extras/extras.qrc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/extras.qrc b/src/extras/extras.qrc
index ce959af93..6a51cfea6 100644
--- a/src/extras/extras.qrc
+++ b/src/extras/extras.qrc
@@ -6,6 +6,7 @@
<file>shaders/es2/light.inc.frag100</file>
<file>shaders/gl3/metalrough.inc.frag</file>
<file>shaders/gl3/coordinatesystems.inc</file>
+ <file>shaders/es2/coordinatesystems.inc</file>
<file>shaders/gl3/phong.vert</file>
<file>shaders/gl3/phong.frag</file>
<file>shaders/es2/phong.vert</file>