diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-04-11 14:58:17 +0200 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2016-04-23 11:14:30 +0000 |
commit | 0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch) | |
tree | 77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/extras/shaders/es2/diffusespecularmap.frag | |
parent | 8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff) |
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/shaders/es2/diffusespecularmap.frag')
-rw-r--r-- | src/extras/shaders/es2/diffusespecularmap.frag | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/es2/diffusespecularmap.frag b/src/extras/shaders/es2/diffusespecularmap.frag new file mode 100644 index 000000000..4d776772c --- /dev/null +++ b/src/extras/shaders/es2/diffusespecularmap.frag @@ -0,0 +1,27 @@ +#define FP highp + +// TODO: Replace with a struct +uniform FP vec3 ka; // Ambient reflectivity +uniform FP float shininess; // Specular shininess factor + +uniform FP vec3 eyePosition; + +uniform sampler2D diffuseTexture; +uniform sampler2D specularTexture; + +varying FP vec3 worldPosition; +varying FP vec3 worldNormal; +varying FP vec2 texCoord; + +#pragma include light.inc.frag + +void main() +{ + FP vec3 diffuseTextureColor = texture2D( diffuseTexture, texCoord ).rgb; + FP vec3 specularTextureColor = texture2D( specularTexture, texCoord ).rgb; + + FP vec3 diffuseColor, specularColor; + adsModel(worldPosition, worldNormal, eyePosition, shininess, diffuseColor, specularColor); + + gl_FragColor = vec4( diffuseTextureColor * ( ka + diffuseColor ) + specularTextureColor * specularColor, 1.0 ); +} |