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author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-08-02 17:52:59 +0200 |
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committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-09-27 18:10:46 +0000 |
commit | 62bee1381d979e8f98970eb4d7f47f6928d13494 (patch) | |
tree | 9c34f3863b89b29f98e5d3d945fa65e52b91f74f /src/extras/shaders/gl3/pervertexcolor.frag | |
parent | 16b0e6dc9b6043b8d98a661a3010879add15409d (diff) |
Add textureScale to MetalRoughMaterial
This property was available in the textured phong variants but somehow
we didn't implement it yet for metal/rough. This new parameter is not
used yet, but will be in the next commit where we unify the vertex
shaders.
Change-Id: I0d5293f6413a4a0412d92d2d42bf700238938fc6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/shaders/gl3/pervertexcolor.frag')
0 files changed, 0 insertions, 0 deletions