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authorRobert Brock <robert.brock@kdab.com>2016-02-25 15:47:21 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-02-28 19:29:36 +0000
commitbbd7a9ff02487796e83d31c53ea3075c5eef4b07 (patch)
tree50d59bcc7543c37a8c188131f857cf4e5c7974f3 /src/input/backend/axissetting_p.h
parent921ffb37ca4908587cda5f519c357a6c4e1cb825 (diff)
QAxisSetting renamed filter to smooth
As per API review Change-Id: I3d539c6ab5fc80dc67f2d1058386f793196a8231 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/input/backend/axissetting_p.h')
-rw-r--r--src/input/backend/axissetting_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input/backend/axissetting_p.h b/src/input/backend/axissetting_p.h
index aff6ddb1e..b291c0da0 100644
--- a/src/input/backend/axissetting_p.h
+++ b/src/input/backend/axissetting_p.h
@@ -68,7 +68,7 @@ public:
inline float deadZoneRadius() const { return m_deadZoneRadius; }
inline QVector<int> axes() const { return m_axes; }
- inline bool isFilterEnabled() const { return m_filter; }
+ inline bool isSmoothEnabled() const { return m_smooth; }
protected:
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
@@ -76,7 +76,7 @@ protected:
private:
float m_deadZoneRadius;
QVector<int> m_axes;
- bool m_filter;
+ bool m_smooth;
};
} // namespace Input